diff --git a/osu.Game/Beatmaps/Formats/Decoder.cs b/osu.Game/Beatmaps/Formats/Decoder.cs index 40c329eb7e..45122f6312 100644 --- a/osu.Game/Beatmaps/Formats/Decoder.cs +++ b/osu.Game/Beatmaps/Formats/Decoder.cs @@ -93,7 +93,7 @@ namespace osu.Game.Beatmaps.Formats /// /// Registers a fallback decoder instantiation function. /// The fallback will be returned if the first non-empty line of the decoded stream does not match any known magic. - /// Calling this method will overwrite any existing global fallback registration for type - use with caution. + /// Calling this method will overwrite any existing global fallback registration for type - use with caution. /// /// Type of object being decoded. /// A function that constructs the fallback. diff --git a/osu.Game/Database/ArchiveModelManager.cs b/osu.Game/Database/ArchiveModelManager.cs index 8fa4eaf267..7cce2fb92f 100644 --- a/osu.Game/Database/ArchiveModelManager.cs +++ b/osu.Game/Database/ArchiveModelManager.cs @@ -54,13 +54,13 @@ namespace osu.Game.Database public Action PostNotification { protected get; set; } /// - /// Fired when a new becomes available in the database. + /// Fired when a new becomes available in the database. /// This is not guaranteed to run on the update thread. /// public event Action ItemAdded; /// - /// Fired when a is removed from the database. + /// Fired when a is removed from the database. /// This is not guaranteed to run on the update thread. /// public event Action ItemRemoved; @@ -95,7 +95,7 @@ namespace osu.Game.Database } /// - /// Import one or more items from filesystem . + /// Import one or more items from filesystem . /// This will post notifications tracking progress. /// /// One or more archive locations on disk. @@ -173,7 +173,7 @@ namespace osu.Game.Database } /// - /// Import one from the filesystem and delete the file on success. + /// Import one from the filesystem and delete the file on success. /// /// The archive location on disk. /// An optional cancellation token. @@ -275,7 +275,7 @@ namespace osu.Game.Database } /// - /// Import an item from a . + /// Import an item from a . /// /// The model to be imported. /// An optional archive to use for model population. @@ -589,7 +589,7 @@ namespace osu.Game.Database protected TModel CheckForExisting(TModel model) => model.Hash == null ? null : ModelStore.ConsumableItems.FirstOrDefault(b => b.Hash == model.Hash); /// - /// After an existing is found during an import process, the default behaviour is to restore the existing + /// After an existing is found during an import process, the default behaviour is to restore the existing /// item and skip the import. This method allows changing that behaviour. /// /// The existing model. diff --git a/osu.Game/Database/DownloadableArchiveModelManager.cs b/osu.Game/Database/DownloadableArchiveModelManager.cs index a81dff3475..0b7d63f469 100644 --- a/osu.Game/Database/DownloadableArchiveModelManager.cs +++ b/osu.Game/Database/DownloadableArchiveModelManager.cs @@ -41,17 +41,17 @@ namespace osu.Game.Database } /// - /// Creates the download request for this . + /// Creates the download request for this . /// - /// The to be downloaded. + /// The to be downloaded. /// Whether this download should be optimised for slow connections. Generally means extras are not included in the download bundle. /// The request object. protected abstract ArchiveDownloadRequest CreateDownloadRequest(TModel model, bool minimiseDownloadSize); /// - /// Begin a download for the requested . + /// Begin a download for the requested . /// - /// The to be downloaded. + /// The to be downloaded. /// Whether this download should be optimised for slow connections. Generally means extras are not included in the download bundle. /// Whether the download was started. public bool Download(TModel model, bool minimiseDownloadSize = false) @@ -131,9 +131,9 @@ namespace osu.Game.Database /// /// Performs implementation specific comparisons to determine whether a given model is present in the local store. /// - /// The whose existence needs to be checked. + /// The whose existence needs to be checked. /// The usable items present in the store. - /// Whether the exists. + /// Whether the exists. protected abstract bool CheckLocalAvailability(TModel model, IQueryable items); public ArchiveDownloadRequest GetExistingDownload(TModel model) => currentDownloads.Find(r => r.Model.Equals(model)); diff --git a/osu.Game/Database/IModelDownloader.cs b/osu.Game/Database/IModelDownloader.cs index f6f4b0aa42..17f1ccab06 100644 --- a/osu.Game/Database/IModelDownloader.cs +++ b/osu.Game/Database/IModelDownloader.cs @@ -14,34 +14,34 @@ namespace osu.Game.Database where TModel : class { /// - /// Fired when a download begins. + /// Fired when a download begins. /// event Action> DownloadBegan; /// - /// Fired when a download is interrupted, either due to user cancellation or failure. + /// Fired when a download is interrupted, either due to user cancellation or failure. /// event Action> DownloadFailed; /// - /// Checks whether a given is already available in the local store. + /// Checks whether a given is already available in the local store. /// - /// The whose existence needs to be checked. - /// Whether the exists. + /// The whose existence needs to be checked. + /// Whether the exists. bool IsAvailableLocally(TModel model); /// - /// Begin a download for the requested . + /// Begin a download for the requested . /// - /// The to be downloaded. + /// The to be downloaded. /// Whether this download should be optimised for slow connections. Generally means extras are not included in the download bundle.. /// Whether the download was started. bool Download(TModel model, bool minimiseDownloadSize); /// - /// Gets an existing download request if it exists. + /// Gets an existing download request if it exists. /// - /// The whose request is wanted. + /// The whose request is wanted. /// The object if it exists, otherwise null. ArchiveDownloadRequest GetExistingDownload(TModel model); } diff --git a/osu.Game/Database/IModelManager.cs b/osu.Game/Database/IModelManager.cs index 884814cb38..1bdbbb48e6 100644 --- a/osu.Game/Database/IModelManager.cs +++ b/osu.Game/Database/IModelManager.cs @@ -6,7 +6,7 @@ using System; namespace osu.Game.Database { /// - /// Represents a model manager that publishes events when s are added or removed. + /// Represents a model manager that publishes events when s are added or removed. /// /// The model type. public interface IModelManager diff --git a/osu.Game/Database/MutableDatabaseBackedStore.cs b/osu.Game/Database/MutableDatabaseBackedStore.cs index 39a48b5be6..4ca1eef989 100644 --- a/osu.Game/Database/MutableDatabaseBackedStore.cs +++ b/osu.Game/Database/MutableDatabaseBackedStore.cs @@ -30,7 +30,7 @@ namespace osu.Game.Database public IQueryable ConsumableItems => AddIncludesForConsumption(ContextFactory.Get().Set()); /// - /// Add a to the database. + /// Add a to the database. /// /// The item to add. public void Add(T item) @@ -45,7 +45,7 @@ namespace osu.Game.Database } /// - /// Update a in the database. + /// Update a in the database. /// /// The item to update. public void Update(T item) @@ -58,7 +58,7 @@ namespace osu.Game.Database } /// - /// Delete a from the database. + /// Delete a from the database. /// /// The item to delete. public bool Delete(T item) @@ -77,7 +77,7 @@ namespace osu.Game.Database } /// - /// Restore a from a deleted state. + /// Restore a from a deleted state. /// /// The item to undelete. public bool Undelete(T item) diff --git a/osu.Game/Graphics/UserInterface/OsuTabControl.cs b/osu.Game/Graphics/UserInterface/OsuTabControl.cs index 5d1bdc62e9..585a46f3e1 100644 --- a/osu.Game/Graphics/UserInterface/OsuTabControl.cs +++ b/osu.Game/Graphics/UserInterface/OsuTabControl.cs @@ -32,7 +32,7 @@ namespace osu.Game.Graphics.UserInterface protected virtual float StripHeight() => 1; /// - /// Whether entries should be automatically populated if is an type. + /// Whether entries should be automatically populated if is an type. /// protected virtual bool AddEnumEntriesAutomatically => true; diff --git a/osu.Game/Input/Bindings/DatabasedKeyBindingContainer.cs b/osu.Game/Input/Bindings/DatabasedKeyBindingContainer.cs index f34b8f14b0..ea274284ac 100644 --- a/osu.Game/Input/Bindings/DatabasedKeyBindingContainer.cs +++ b/osu.Game/Input/Bindings/DatabasedKeyBindingContainer.cs @@ -30,7 +30,7 @@ namespace osu.Game.Input.Bindings /// /// A reference to identify the current . Used to lookup mappings. Null for global mappings. /// An optional variant for the specified . Used when a ruleset has more than one possible keyboard layouts. - /// Specify how to deal with multiple matches of s and s. + /// Specify how to deal with multiple matches of s and s. public DatabasedKeyBindingContainer(RulesetInfo ruleset = null, int? variant = null, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None) : base(simultaneousMode) { diff --git a/osu.Game/Online/DownloadTrackingComposite.cs b/osu.Game/Online/DownloadTrackingComposite.cs index 7bfdc7ff69..dcec17788a 100644 --- a/osu.Game/Online/DownloadTrackingComposite.cs +++ b/osu.Game/Online/DownloadTrackingComposite.cs @@ -11,7 +11,7 @@ using osu.Game.Online.API; namespace osu.Game.Online { /// - /// A component which tracks a through potential download/import/deletion. + /// A component which tracks a through potential download/import/deletion. /// public abstract class DownloadTrackingComposite : CompositeDrawable where TModel : class, IEquatable @@ -22,7 +22,7 @@ namespace osu.Game.Online private TModelManager manager; /// - /// Holds the current download state of the , whether is has already been downloaded, is in progress, or is not downloaded. + /// Holds the current download state of the , whether is has already been downloaded, is in progress, or is not downloaded. /// protected readonly Bindable State = new Bindable(); diff --git a/osu.Game/Rulesets/UI/DrawableRuleset.cs b/osu.Game/Rulesets/UI/DrawableRuleset.cs index d1749d33c0..aec0e58a10 100644 --- a/osu.Game/Rulesets/UI/DrawableRuleset.cs +++ b/osu.Game/Rulesets/UI/DrawableRuleset.cs @@ -246,9 +246,9 @@ namespace osu.Game.Rulesets.UI } /// - /// Creates and adds the visual representation of a to this . + /// Creates and adds the visual representation of a to this . /// - /// The to add the visual representation for. + /// The to add the visual representation for. private void addHitObject(TObject hitObject) { var drawableObject = CreateDrawableRepresentation(hitObject);