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Rewrite some xmldocs to make methods easier to understand
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@ -30,21 +30,19 @@ namespace osu.Game.Rulesets.Objects.Types
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public static class HasCurveExtensions
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{
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/// <summary>
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/// Computes the position on the curve at a given progress, accounting for repeat logic.
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/// <para>
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/// Ranges from [0, 1] where 0 is the beginning of the curve and 1 is the end of the curve.
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/// </para>
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/// Computes the position on the curve relative to how much of the <see cref="HitObject"/> has been completed.
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/// </summary>
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/// <param name="obj">The curve.</param>
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/// <param name="progress">[0, 1] where 0 is the beginning of the curve and 1 is the end of the curve.</param>
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/// <param name="progress">[0, 1] where 0 is the start time of the <see cref="HitObject"/> and 1 is the end time of the <see cref="HitObject"/>.</param>
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/// <returns>The position on the curve.</returns>
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public static Vector2 PositionAt(this IHasCurve obj, double progress)
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=> obj.Curve.PositionAt(obj.ProgressAt(progress));
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/// <summary>
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/// Finds the progress along the curve, accounting for repeat logic.
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/// Computes the progress along the curve relative to how much of the <see cref="HitObject"/> has been completed.
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/// </summary>
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/// <param name="obj">The curve.</param>
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/// <param name="progress">[0, 1] where 0 is the beginning of the curve and 1 is the end of the curve.</param>
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/// <param name="progress">[0, 1] where 0 is the start time of the <see cref="HitObject"/> and 1 is the end time of the <see cref="HitObject"/>.</param>
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/// <returns>[0, 1] where 0 is the beginning of the curve and 1 is the end of the curve.</returns>
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public static double ProgressAt(this IHasCurve obj, double progress)
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{
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