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mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:57:39 +08:00

initial commit to allow filtering / selecting different tabs / etc

still wip tho
bleh


bleh
This commit is contained in:
Aergwyn 2017-12-24 20:25:23 +01:00
parent 45e4c09cb8
commit f00676e6ee
3 changed files with 119 additions and 54 deletions

View File

@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Social
public enum SocialSortCriteria
{
Rank,
//Location,
Location,
//[Description("Time Zone")]
//TimeZone,
//[Description("World Map")]

View File

@ -55,8 +55,8 @@ namespace osu.Game.Overlays.Social
{
[Description("Online Players")]
OnlinePlayers,
//[Description("Online Friends")]
//OnlineFriends,
[Description("Online Friends")]
OnlineFriends,
//[Description("Online Team Members")]
//OnlineTeamMembers,
//[Description("Chat Channels")]

View File

@ -9,19 +9,23 @@ using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.SearchableList;
using osu.Game.Overlays.Social;
using osu.Game.Users;
using osu.Framework.Configuration;
using osu.Framework.Threading;
using System.Threading.Tasks;
namespace osu.Game.Overlays
{
public class SocialOverlay : SearchableListOverlay<SocialTab, SocialSortCriteria, SortDirection>, IOnlineComponent
public class SocialOverlay : SearchableListOverlay<SocialTab, SocialSortCriteria, SortDirection>
{
private readonly FillFlowContainer<UserPanel> panelFlow;
private APIAccess api;
private FillFlowContainer<UserPanel> panels;
protected override Color4 BackgroundColour => OsuColour.FromHex(@"60284b");
protected override Color4 TrianglesColourLight => OsuColour.FromHex(@"672b51");
@ -30,28 +34,19 @@ namespace osu.Game.Overlays
protected override SearchableListHeader<SocialTab> CreateHeader() => new Header();
protected override SearchableListFilterControl<SocialSortCriteria, SortDirection> CreateFilterControl() => new FilterControl();
private IEnumerable<User> users;
private readonly LoadingAnimation loading;
private IEnumerable<User> users;
public IEnumerable<User> Users
{
get { return users; }
set
{
if (users?.Equals(value) ?? false) return;
users = value;
if (users?.Equals(value) ?? false)
return;
if (users == null)
panelFlow.Clear();
else
{
panelFlow.ChildrenEnumerable = users.Select(u =>
{
var p = new UserPanel(u) { Width = 300 };
p.Status.BindTo(u.Status);
return p;
});
}
users = value?.ToList();
}
}
@ -62,59 +57,129 @@ namespace osu.Game.Overlays
ThirdWaveColour = OsuColour.FromHex(@"9b2b6e");
FourthWaveColour = OsuColour.FromHex(@"6d214d");
ScrollFlow.Children = new[]
Add(loading = new LoadingAnimation());
Filter.DisplayStyleControl.DisplayStyle.ValueChanged += recreatePanels;
// TODO sort our list in some way (either locally or with API call)
//Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += rankStatus => Scheduler.AddOnce(updateSearch);
Header.Tabs.Current.ValueChanged += tab =>
{
new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = panelFlow = new FillFlowContainer<UserPanel>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Margin = new MarginPadding { Top = 20 },
Spacing = new Vector2(10f),
}
},
currentQuery.Value = string.Empty;
Filter.Tabs.Current.Value = (SocialSortCriteria)Header.Tabs.Current.Value;
Scheduler.AddOnce(updateSearch);
};
Add(loading = new LoadingAnimation());
currentQuery.ValueChanged += v =>
{
queryChangedDebounce?.Cancel();
if (string.IsNullOrEmpty(v))
Scheduler.AddOnce(updateSearch);
else
{
Users = null;
queryChangedDebounce = Scheduler.AddDelayed(updateSearch, 500);
}
};
currentQuery.BindTo(Filter.Search.Current);
Filter.Tabs.Current.ValueChanged += sortCriteria => Scheduler.AddOnce(updateSearch);
Scheduler.AddOnce(updateSearch); // so it displays something once it's first opened
}
[BackgroundDependencyLoader]
private void load(APIAccess api)
{
if (Users == null)
reloadUsers(api);
this.api = api;
}
private void reloadUsers(APIAccess api)
private void recreatePanels(PanelDisplayStyle displayStyle)
{
Users = null;
if (Users == null)
return;
// no this is not the correct data source, but it's something.
var request = new GetUsersRequest();
request.Success += res =>
if (panels != null)
{
Users = res.Select(e => e.User);
loading.Hide();
panels.FadeOut(200);
panels.Expire();
panels = null;
}
var newPanels = new FillFlowContainer<UserPanel>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(10f),
Margin = new MarginPadding { Top = 10 },
ChildrenEnumerable = Users.Select(u =>
{
UserPanel panel = new UserPanel(u);
switch (displayStyle)
{
case PanelDisplayStyle.Grid:
panel.Width = 300;
break;
default:
panel.RelativeSizeAxes = Axes.X;
break;
}
panel.Status.BindTo(u.Status);
return panel;
})
};
api.Queue(request);
loading.Show();
LoadComponentAsync(newPanels, p =>
{
if (panels != null)
ScrollFlow.Remove(panels);
ScrollFlow.Add(panels = newPanels);
});
}
public void APIStateChanged(APIAccess api, APIState state)
private GetUsersRequest getUsersRequest;
private readonly Bindable<string> currentQuery = new Bindable<string>();
private ScheduledDelegate queryChangedDebounce;
private void updateSearch()
{
switch (state)
queryChangedDebounce?.Cancel();
if (!IsLoaded)
return;
Users = null;
loading.Hide();
getUsersRequest?.Cancel();
if (api == null || api.State == APIState.Offline)
return;
getUsersRequest = new GetUsersRequest(); // TODO filter/sort values?!?
getUsersRequest.Success += response =>
{
case APIState.Online:
reloadUsers(api);
break;
default:
Users = null;
break;
}
Task.Run(() =>
{
var newUsers = response.Select(r => r.User);
Schedule(() =>
{
Users = newUsers;
recreatePanels(Filter.DisplayStyleControl.DisplayStyle.Value);
loading.Hide();
});
});
};
loading.Show();
api.Queue(getUsersRequest);
}
}