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synced 2024-11-06 06:57:39 +08:00
initial commit to allow filtering / selecting different tabs / etc
still wip tho bleh bleh
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commit
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@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Social
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public enum SocialSortCriteria
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{
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Rank,
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//Location,
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Location,
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//[Description("Time Zone")]
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//TimeZone,
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//[Description("World Map")]
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@ -55,8 +55,8 @@ namespace osu.Game.Overlays.Social
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{
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[Description("Online Players")]
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OnlinePlayers,
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//[Description("Online Friends")]
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//OnlineFriends,
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[Description("Online Friends")]
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OnlineFriends,
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//[Description("Online Team Members")]
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//OnlineTeamMembers,
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//[Description("Chat Channels")]
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@ -9,19 +9,23 @@ using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Overlays.SearchableList;
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using osu.Game.Overlays.Social;
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using osu.Game.Users;
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using osu.Framework.Configuration;
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using osu.Framework.Threading;
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using System.Threading.Tasks;
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namespace osu.Game.Overlays
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{
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public class SocialOverlay : SearchableListOverlay<SocialTab, SocialSortCriteria, SortDirection>, IOnlineComponent
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public class SocialOverlay : SearchableListOverlay<SocialTab, SocialSortCriteria, SortDirection>
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{
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private readonly FillFlowContainer<UserPanel> panelFlow;
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private APIAccess api;
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private FillFlowContainer<UserPanel> panels;
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protected override Color4 BackgroundColour => OsuColour.FromHex(@"60284b");
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protected override Color4 TrianglesColourLight => OsuColour.FromHex(@"672b51");
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@ -30,28 +34,19 @@ namespace osu.Game.Overlays
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protected override SearchableListHeader<SocialTab> CreateHeader() => new Header();
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protected override SearchableListFilterControl<SocialSortCriteria, SortDirection> CreateFilterControl() => new FilterControl();
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private IEnumerable<User> users;
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private readonly LoadingAnimation loading;
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private IEnumerable<User> users;
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public IEnumerable<User> Users
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{
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get { return users; }
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set
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{
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if (users?.Equals(value) ?? false) return;
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users = value;
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if (users?.Equals(value) ?? false)
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return;
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if (users == null)
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panelFlow.Clear();
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else
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{
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panelFlow.ChildrenEnumerable = users.Select(u =>
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{
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var p = new UserPanel(u) { Width = 300 };
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p.Status.BindTo(u.Status);
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return p;
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});
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}
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users = value?.ToList();
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}
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}
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@ -62,59 +57,129 @@ namespace osu.Game.Overlays
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ThirdWaveColour = OsuColour.FromHex(@"9b2b6e");
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FourthWaveColour = OsuColour.FromHex(@"6d214d");
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ScrollFlow.Children = new[]
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Add(loading = new LoadingAnimation());
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Filter.DisplayStyleControl.DisplayStyle.ValueChanged += recreatePanels;
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// TODO sort our list in some way (either locally or with API call)
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//Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += rankStatus => Scheduler.AddOnce(updateSearch);
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Header.Tabs.Current.ValueChanged += tab =>
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{
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new OsuContextMenuContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Child = panelFlow = new FillFlowContainer<UserPanel>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Margin = new MarginPadding { Top = 20 },
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Spacing = new Vector2(10f),
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}
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},
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currentQuery.Value = string.Empty;
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Filter.Tabs.Current.Value = (SocialSortCriteria)Header.Tabs.Current.Value;
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Scheduler.AddOnce(updateSearch);
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};
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Add(loading = new LoadingAnimation());
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currentQuery.ValueChanged += v =>
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{
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queryChangedDebounce?.Cancel();
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if (string.IsNullOrEmpty(v))
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Scheduler.AddOnce(updateSearch);
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else
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{
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Users = null;
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queryChangedDebounce = Scheduler.AddDelayed(updateSearch, 500);
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}
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};
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currentQuery.BindTo(Filter.Search.Current);
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Filter.Tabs.Current.ValueChanged += sortCriteria => Scheduler.AddOnce(updateSearch);
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Scheduler.AddOnce(updateSearch); // so it displays something once it's first opened
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}
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[BackgroundDependencyLoader]
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private void load(APIAccess api)
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{
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if (Users == null)
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reloadUsers(api);
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this.api = api;
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}
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private void reloadUsers(APIAccess api)
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private void recreatePanels(PanelDisplayStyle displayStyle)
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{
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Users = null;
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if (Users == null)
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return;
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// no this is not the correct data source, but it's something.
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var request = new GetUsersRequest();
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request.Success += res =>
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if (panels != null)
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{
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Users = res.Select(e => e.User);
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loading.Hide();
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panels.FadeOut(200);
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panels.Expire();
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panels = null;
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}
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var newPanels = new FillFlowContainer<UserPanel>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(10f),
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Margin = new MarginPadding { Top = 10 },
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ChildrenEnumerable = Users.Select(u =>
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{
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UserPanel panel = new UserPanel(u);
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switch (displayStyle)
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{
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case PanelDisplayStyle.Grid:
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panel.Width = 300;
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break;
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default:
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panel.RelativeSizeAxes = Axes.X;
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break;
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}
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panel.Status.BindTo(u.Status);
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return panel;
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})
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};
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api.Queue(request);
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loading.Show();
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LoadComponentAsync(newPanels, p =>
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{
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if (panels != null)
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ScrollFlow.Remove(panels);
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ScrollFlow.Add(panels = newPanels);
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});
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}
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public void APIStateChanged(APIAccess api, APIState state)
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private GetUsersRequest getUsersRequest;
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private readonly Bindable<string> currentQuery = new Bindable<string>();
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private ScheduledDelegate queryChangedDebounce;
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private void updateSearch()
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{
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switch (state)
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queryChangedDebounce?.Cancel();
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if (!IsLoaded)
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return;
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Users = null;
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loading.Hide();
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getUsersRequest?.Cancel();
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if (api == null || api.State == APIState.Offline)
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return;
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getUsersRequest = new GetUsersRequest(); // TODO filter/sort values?!?
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getUsersRequest.Success += response =>
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{
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case APIState.Online:
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reloadUsers(api);
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break;
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default:
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Users = null;
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break;
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}
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Task.Run(() =>
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{
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var newUsers = response.Select(r => r.User);
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Schedule(() =>
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{
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Users = newUsers;
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recreatePanels(Filter.DisplayStyleControl.DisplayStyle.Value);
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loading.Hide();
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});
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});
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};
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loading.Show();
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api.Queue(getUsersRequest);
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}
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}
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