mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 20:47:51 +08:00
Make zoom an int again
This commit is contained in:
parent
074dee3a83
commit
eff5eddbe9
@ -61,14 +61,14 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
|
||||
return true;
|
||||
}
|
||||
|
||||
private float zoomTarget = 10;
|
||||
private void setZoomTarget(float newZoom, float focusPoint)
|
||||
private int zoomTarget = 10;
|
||||
private void setZoomTarget(int newZoom, float focusPoint)
|
||||
{
|
||||
zoomTarget = MathHelper.Clamp(newZoom, 1, 60);
|
||||
transformZoomTo(zoomTarget, focusPoint, 200, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void transformZoomTo(float newZoom, float focusPoint, double duration = 0, Easing easing = Easing.None)
|
||||
private void transformZoomTo(int newZoom, float focusPoint, double duration = 0, Easing easing = Easing.None)
|
||||
=> this.TransformTo(this.PopulateTransform(new TransformZoom(focusPoint, waveformContainer.DrawWidth, DrawWidth, Current), newZoom, duration, easing));
|
||||
|
||||
private class TransformZoom : Transform<float, ScrollingTimelineContainer>
|
||||
|
Loading…
Reference in New Issue
Block a user