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Make zoom an int again
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@ -61,14 +61,14 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
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return true;
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return true;
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}
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}
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private float zoomTarget = 10;
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private int zoomTarget = 10;
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private void setZoomTarget(float newZoom, float focusPoint)
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private void setZoomTarget(int newZoom, float focusPoint)
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{
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{
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zoomTarget = MathHelper.Clamp(newZoom, 1, 60);
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zoomTarget = MathHelper.Clamp(newZoom, 1, 60);
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transformZoomTo(zoomTarget, focusPoint, 200, Easing.OutQuint);
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transformZoomTo(zoomTarget, focusPoint, 200, Easing.OutQuint);
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}
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}
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private void transformZoomTo(float newZoom, float focusPoint, double duration = 0, Easing easing = Easing.None)
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private void transformZoomTo(int newZoom, float focusPoint, double duration = 0, Easing easing = Easing.None)
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=> this.TransformTo(this.PopulateTransform(new TransformZoom(focusPoint, waveformContainer.DrawWidth, DrawWidth, Current), newZoom, duration, easing));
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=> this.TransformTo(this.PopulateTransform(new TransformZoom(focusPoint, waveformContainer.DrawWidth, DrawWidth, Current), newZoom, duration, easing));
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private class TransformZoom : Transform<float, ScrollingTimelineContainer>
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private class TransformZoom : Transform<float, ScrollingTimelineContainer>
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