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Merge pull request #22382 from JDECOMBE/beatmapSelectionBlur

Add ability to disable background blur at song select
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Dean Herbert 2023-01-25 17:34:35 +09:00 committed by GitHub
commit efe57f29e0
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 23 additions and 2 deletions

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@ -62,6 +62,8 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.ToolbarClockDisplayMode, ToolbarClockDisplayMode.Full);
SetDefault(OsuSetting.SongSelectBackgroundBlur, true);
// Online settings
SetDefault(OsuSetting.Username, string.Empty);
SetDefault(OsuSetting.Token, string.Empty);
@ -341,6 +343,7 @@ namespace osu.Game.Configuration
ChatDisplayHeight,
BeatmapListingCardSize,
ToolbarClockDisplayMode,
SongSelectBackgroundBlur,
Version,
ShowFirstRunSetup,
ShowConvertedBeatmaps,

View File

@ -42,6 +42,12 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
LabelText = UserInterfaceStrings.ModSelectHotkeyStyle,
Current = config.GetBindable<ModSelectHotkeyStyle>(OsuSetting.ModSelectHotkeyStyle),
ClassicDefault = ModSelectHotkeyStyle.Classic
},
new SettingsCheckbox
{
LabelText = GameplaySettingsStrings.BackgroundBlur,
Current = config.GetBindable<bool>(OsuSetting.SongSelectBackgroundBlur),
ClassicDefault = false,
}
};
}

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@ -35,6 +35,7 @@ using osu.Game.Collections;
using osu.Game.Graphics.UserInterface;
using System.Diagnostics;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Game.Configuration;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
@ -124,9 +125,20 @@ namespace osu.Game.Screens.Select
[Resolved]
internal IOverlayManager? OverlayManager { get; private set; }
private Bindable<bool> configBackgroundBlur { get; set; } = new BindableBool();
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio, OsuColour colours, ManageCollectionsDialog? manageCollectionsDialog, DifficultyRecommender? recommender)
private void load(AudioManager audio, OsuColour colours, ManageCollectionsDialog? manageCollectionsDialog, DifficultyRecommender? recommender, OsuConfigManager config)
{
configBackgroundBlur = config.GetBindable<bool>(OsuSetting.SongSelectBackgroundBlur);
configBackgroundBlur.BindValueChanged(e =>
{
if (!this.IsCurrentScreen())
return;
ApplyToBackground(b => b.BlurAmount.Value = e.NewValue ? BACKGROUND_BLUR : 0);
});
LoadComponentAsync(Carousel = new BeatmapCarousel
{
AllowSelection = false, // delay any selection until our bindables are ready to make a good choice.
@ -742,7 +754,7 @@ namespace osu.Game.Screens.Select
ApplyToBackground(backgroundModeBeatmap =>
{
backgroundModeBeatmap.Beatmap = beatmap;
backgroundModeBeatmap.BlurAmount.Value = BACKGROUND_BLUR;
backgroundModeBeatmap.BlurAmount.Value = configBackgroundBlur.Value ? BACKGROUND_BLUR : 0f;
backgroundModeBeatmap.FadeColour(Color4.White, 250);
});