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mirror of https://github.com/ppy/osu.git synced 2024-11-11 11:28:00 +08:00

Merge branch 'master' into only-rounded-shader

This commit is contained in:
Dean Herbert 2022-11-13 16:34:48 +09:00
commit efe42f701a
40 changed files with 962 additions and 136 deletions

12
UseLocalResources.ps1 Normal file
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@ -0,0 +1,12 @@
$CSPROJ="osu.Game/osu.Game.csproj"
$SLN="osu.sln"
dotnet remove $CSPROJ package ppy.osu.Game.Resources;
dotnet sln $SLN add ../osu-resources/osu.Game.Resources/osu.Game.Resources.csproj
dotnet add $CSPROJ reference ../osu-resources/osu.Game.Resources/osu.Game.Resources.csproj
$SLNF=Get-Content "osu.Desktop.slnf" | ConvertFrom-Json
$TMP=New-TemporaryFile
$SLNF.solution.projects += ("../osu-resources/osu.Game.Resources/osu.Game.Resources.csproj")
ConvertTo-Json $SLNF | Out-File $TMP -Encoding UTF8
Move-Item -Path $TMP -Destination "osu.Desktop.slnf" -Force

11
UseLocalResources.sh Executable file
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@ -0,0 +1,11 @@
CSPROJ="osu.Game/osu.Game.csproj"
SLN="osu.sln"
dotnet remove $CSPROJ package ppy.osu.Game.Resources;
dotnet sln $SLN add ../osu-resources/osu.Game.Resources/osu.Game.Resources.csproj
dotnet add $CSPROJ reference ../osu-resources/osu.Game.Resources/osu.Game.Resources.csproj
SLNF="osu.Desktop.slnf"
TMP=$(mktemp)
jq '.solution.projects += ["../osu-resources/osu.Game.Resources/osu.Game.Resources.csproj"]' $SLNF > $TMP
mv -f $TMP $SLNF

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@ -23,6 +23,7 @@ namespace osu.Game.Tests.Chat
private ChannelManager channelManager;
private int currentMessageId;
private List<Message> sentMessages;
private List<int> silencedUserIds;
[SetUp]
public void Setup() => Schedule(() =>
@ -39,6 +40,7 @@ namespace osu.Game.Tests.Chat
{
currentMessageId = 0;
sentMessages = new List<Message>();
silencedUserIds = new List<int>();
((DummyAPIAccess)API).HandleRequest = req =>
{
@ -55,6 +57,19 @@ namespace osu.Game.Tests.Chat
case MarkChannelAsReadRequest markRead:
handleMarkChannelAsReadRequest(markRead);
return true;
case ChatAckRequest ack:
ack.TriggerSuccess(new ChatAckResponse { Silences = silencedUserIds.Select(u => new ChatSilence { UserId = u }).ToList() });
silencedUserIds.Clear();
return true;
case GetUpdatesRequest updatesRequest:
updatesRequest.TriggerSuccess(new GetUpdatesResponse
{
Messages = sentMessages.ToList(),
Presence = new List<Channel>()
});
return true;
}
return false;
@ -95,6 +110,7 @@ namespace osu.Game.Tests.Chat
});
AddStep("post message", () => channelManager.PostMessage("Something interesting"));
AddUntilStep("message postesd", () => !channel.Messages.Any(m => m is LocalMessage));
AddStep("post /help command", () => channelManager.PostCommand("help", channel));
AddStep("post /me command with no action", () => channelManager.PostCommand("me", channel));
@ -106,6 +122,28 @@ namespace osu.Game.Tests.Chat
AddAssert("channel's last read ID is set to the latest message", () => channel.LastReadId == sentMessages.Last().Id);
}
[Test]
public void TestSilencedUsersAreRemoved()
{
Channel channel = null;
AddStep("join channel and select it", () =>
{
channelManager.JoinChannel(channel = createChannel(1, ChannelType.Public));
channelManager.CurrentChannel.Value = channel;
});
AddStep("post message", () => channelManager.PostMessage("Definitely something bad"));
AddStep("mark user as silenced and send ack request", () =>
{
silencedUserIds.Add(API.LocalUser.Value.OnlineID);
channelManager.SendAck();
});
AddAssert("channel has no more messages", () => channel.Messages, () => Is.Empty);
}
private void handlePostMessageRequest(PostMessageRequest request)
{
var message = new Message(++currentMessageId)
@ -115,7 +153,8 @@ namespace osu.Game.Tests.Chat
Content = request.Message.Content,
Links = request.Message.Links,
Timestamp = request.Message.Timestamp,
Sender = request.Message.Sender
Sender = request.Message.Sender,
Uuid = request.Message.Uuid
};
sentMessages.Add(message);

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@ -46,6 +46,8 @@ namespace osu.Game.Tests.Visual.Online
availableChannels.Add(new Channel { Name = "#english" });
availableChannels.Add(new Channel { Name = "#japanese" });
Dependencies.Cache(chatManager);
Add(chatManager);
}
[SetUp]

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@ -40,8 +40,10 @@ namespace osu.Game.Tests.Visual.Online
private ChannelManager channelManager;
private readonly APIUser testUser = new APIUser { Username = "test user", Id = 5071479 };
private readonly APIUser testUser1 = new APIUser { Username = "test user", Id = 5071480 };
private Channel[] testChannels;
private Message[] initialMessages;
private Channel testChannel1 => testChannels[0];
private Channel testChannel2 => testChannels[1];
@ -49,10 +51,14 @@ namespace osu.Game.Tests.Visual.Online
[Resolved]
private OsuConfigManager config { get; set; } = null!;
private int currentMessageId;
[SetUp]
public void SetUp() => Schedule(() =>
{
currentMessageId = 0;
testChannels = Enumerable.Range(1, 10).Select(createPublicChannel).ToArray();
initialMessages = testChannels.SelectMany(createChannelMessages).ToArray();
Child = new DependencyProvidingContainer
{
@ -99,7 +105,7 @@ namespace osu.Game.Tests.Visual.Online
return true;
case GetMessagesRequest getMessages:
getMessages.TriggerSuccess(createChannelMessages(getMessages.Channel));
getMessages.TriggerSuccess(initialMessages.ToList());
return true;
case GetUserRequest getUser:
@ -495,6 +501,35 @@ namespace osu.Game.Tests.Visual.Online
waitForChannel1Visible();
}
[Test]
public void TestRemoveMessages()
{
AddStep("Show overlay with channel", () =>
{
chatOverlay.Show();
channelManager.CurrentChannel.Value = channelManager.JoinChannel(testChannel1);
});
AddAssert("Overlay is visible", () => chatOverlay.State.Value == Visibility.Visible);
waitForChannel1Visible();
AddStep("Send message from another user", () =>
{
testChannel1.AddNewMessages(new Message
{
ChannelId = testChannel1.Id,
Content = "Message from another user",
Timestamp = DateTimeOffset.Now,
Sender = testUser1,
});
});
AddStep("Remove messages from other user", () =>
{
testChannel1.RemoveMessagesFromUser(testUser.Id);
});
}
private void joinTestChannel(int i)
{
AddStep($"Join test channel {i}", () => channelManager.JoinChannel(testChannels[i]));
@ -546,7 +581,7 @@ namespace osu.Game.Tests.Visual.Online
private List<Message> createChannelMessages(Channel channel)
{
var message = new Message
var message = new Message(currentMessageId++)
{
ChannelId = channel.Id,
Content = $"Hello, this is a message in {channel.Name}",

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@ -56,7 +56,9 @@ namespace osu.Game.Tests.Visual.Online
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
Add(channelManager = new ChannelManager(parent.Get<IAPIProvider>()));
var api = parent.Get<IAPIProvider>();
Add(channelManager = new ChannelManager(api));
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));

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@ -48,7 +48,7 @@ namespace osu.Game.Tournament.Components
if (manager == null)
{
AddInternal(manager = new ChannelManager(api) { HighPollRate = { Value = true } });
AddInternal(manager = new ChannelManager(api));
Channel.BindTo(manager.CurrentChannel);
}

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@ -20,6 +20,8 @@ using osu.Framework.Logging;
using osu.Game.Configuration;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Notifications;
using osu.Game.Online.Notifications.WebSocket;
using osu.Game.Users;
namespace osu.Game.Online.API
@ -299,6 +301,9 @@ namespace osu.Game.Online.API
public IHubClientConnector GetHubConnector(string clientName, string endpoint, bool preferMessagePack) =>
new HubClientConnector(clientName, endpoint, this, versionHash, preferMessagePack);
public NotificationsClientConnector GetNotificationsConnector() =>
new WebSocketNotificationsClientConnector(this);
public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password)
{
Debug.Assert(State.Value == APIState.Offline);

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@ -9,6 +9,8 @@ using System.Threading.Tasks;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Notifications;
using osu.Game.Tests;
using osu.Game.Users;
namespace osu.Game.Online.API
@ -115,6 +117,8 @@ namespace osu.Game.Online.API
public IHubClientConnector GetHubConnector(string clientName, string endpoint, bool preferMessagePack) => null;
public NotificationsClientConnector GetNotificationsConnector() => new PollingNotificationsClientConnector(this);
public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password)
{
Thread.Sleep(200);

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@ -5,6 +5,7 @@ using System;
using System.Threading.Tasks;
using osu.Framework.Bindables;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Notifications;
using osu.Game.Users;
namespace osu.Game.Online.API
@ -112,6 +113,11 @@ namespace osu.Game.Online.API
/// <param name="preferMessagePack">Whether to use MessagePack for serialisation if available on this platform.</param>
IHubClientConnector? GetHubConnector(string clientName, string endpoint, bool preferMessagePack = true);
/// <summary>
/// Constructs a new <see cref="NotificationsClientConnector"/>.
/// </summary>
NotificationsClientConnector GetNotificationsConnector();
/// <summary>
/// Create a new user account. This is a blocking operation.
/// </summary>

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@ -0,0 +1,39 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Net.Http;
using osu.Framework.IO.Network;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.API.Requests
{
/// <summary>
/// A request which should be sent occasionally while interested in chat and online state.
///
/// This will:
/// - Mark the user as "online" (for 10 minutes since the last invocation).
/// - Return any silences since the last invocation (if either <see cref="SinceMessageId"/> or <see cref="SinceSilenceId"/> is not null).
///
/// For silence handling, a <see cref="SinceMessageId"/> should be provided as soon as a message is received by the client.
/// From that point forward, <see cref="SinceSilenceId"/> should be preferred after the first <see cref="ChatSilence"/>
/// arrives in a response from the ack request. Specifying both parameters will prioritise the latter.
/// </summary>
public class ChatAckRequest : APIRequest<ChatAckResponse>
{
public long? SinceMessageId;
public uint? SinceSilenceId;
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
req.Method = HttpMethod.Post;
if (SinceMessageId != null)
req.AddParameter(@"since", SinceMessageId.ToString());
if (SinceSilenceId != null)
req.AddParameter(@"history_since", SinceSilenceId.Value.ToString());
return req;
}
protected override string Target => "chat/ack";
}
}

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@ -28,6 +28,7 @@ namespace osu.Game.Online.API.Requests
req.AddParameter(@"target_id", user.Id.ToString());
req.AddParameter(@"message", message.Content);
req.AddParameter(@"is_action", message.IsAction.ToString().ToLowerInvariant());
req.AddParameter(@"uuid", message.Uuid);
return req;
}

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@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.API.Requests
{
public class GetChannelRequest : APIRequest<GetChannelResponse>
{
private readonly long channelId;
public GetChannelRequest(long channelId)
{
this.channelId = channelId;
}
protected override string Target => $"chat/channels/{channelId}";
}
}

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@ -0,0 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.API.Requests
{
public class GetNotificationsRequest : APIRequest<APINotificationsBundle>
{
protected override string Target => @"notifications";
}
}

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@ -25,6 +25,7 @@ namespace osu.Game.Online.API.Requests
req.Method = HttpMethod.Post;
req.AddParameter(@"is_action", Message.IsAction.ToString().ToLowerInvariant());
req.AddParameter(@"message", Message.Content);
req.AddParameter(@"uuid", Message.Uuid);
return req;
}

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@ -0,0 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace osu.Game.Online.API.Requests.Responses
{
[JsonObject(MemberSerialization.OptIn)]
public class APINotification
{
[JsonProperty(@"id")]
public long Id { get; set; }
[JsonProperty(@"name")]
public string Name { get; set; } = null!;
[JsonProperty(@"created_at")]
public DateTimeOffset? CreatedAt { get; set; }
[JsonProperty(@"object_type")]
public string ObjectType { get; set; } = null!;
[JsonProperty(@"object_id")]
public string ObjectId { get; set; } = null!;
[JsonProperty(@"source_user_id")]
public long? SourceUserId { get; set; }
[JsonProperty(@"is_read")]
public bool IsRead { get; set; }
[JsonProperty(@"details")]
public JObject? Details { get; set; }
}
}

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@ -0,0 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Newtonsoft.Json;
namespace osu.Game.Online.API.Requests.Responses
{
[JsonObject(MemberSerialization.OptIn)]
public class APINotificationsBundle
{
[JsonProperty(@"has_more")]
public bool HasMore { get; set; }
[JsonProperty(@"notifications")]
public APINotification[] Notifications { get; set; } = null!;
[JsonProperty(@"notification_endpoint")]
public string Endpoint { get; set; } = null!;
}
}

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@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using Newtonsoft.Json;
namespace osu.Game.Online.API.Requests.Responses
{
[JsonObject(MemberSerialization.OptIn)]
public class ChatAckResponse
{
[JsonProperty("silences")]
public List<ChatSilence> Silences { get; set; } = null!;
}
}

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@ -0,0 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Newtonsoft.Json;
namespace osu.Game.Online.API.Requests.Responses
{
[JsonObject(MemberSerialization.OptIn)]
public class ChatSilence
{
[JsonProperty("id")]
public uint Id { get; set; }
[JsonProperty("user_id")]
public int UserId { get; set; }
}
}

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@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Online.Chat;
namespace osu.Game.Online.API.Requests.Responses
{
[JsonObject(MemberSerialization.OptIn)]
public class GetChannelResponse
{
[JsonProperty(@"channel")]
public Channel Channel { get; set; } = null!;
[JsonProperty(@"users")]
public List<APIUser> Users { get; set; } = null!;
}
}

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@ -134,6 +134,14 @@ namespace osu.Game.Online.Chat
/// <param name="messages"></param>
public void AddNewMessages(params Message[] messages)
{
foreach (var m in messages)
{
LocalEchoMessage localEcho = pendingMessages.FirstOrDefault(local => local.Uuid == m.Uuid);
if (localEcho != null)
ReplaceMessage(localEcho, m);
}
messages = messages.Except(Messages).ToArray();
if (messages.Length == 0) return;
@ -149,6 +157,20 @@ namespace osu.Game.Online.Chat
NewMessagesArrived?.Invoke(messages);
}
public void RemoveMessagesFromUser(int userId)
{
for (int i = 0; i < Messages.Count; i++)
{
var message = Messages[i];
if (message.SenderId == userId)
{
Messages.RemoveAt(i--);
MessageRemoved?.Invoke(message);
}
}
}
/// <summary>
/// Replace or remove a message from the channel.
/// </summary>
@ -171,6 +193,10 @@ namespace osu.Game.Online.Chat
throw new InvalidOperationException("Attempted to add the same message again");
Messages.Add(final);
if (final.Id > LastMessageId)
LastMessageId = final.Id;
PendingMessageResolved?.Invoke(echo, final);
}

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@ -6,16 +6,17 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Game.Database;
using osu.Game.Input;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Notifications;
using osu.Game.Overlays.Chat.Listing;
namespace osu.Game.Online.Chat
@ -23,7 +24,7 @@ namespace osu.Game.Online.Chat
/// <summary>
/// Manages everything channel related
/// </summary>
public class ChannelManager : PollingComponent, IChannelPostTarget
public class ChannelManager : CompositeComponent, IChannelPostTarget
{
/// <summary>
/// The channels the player joins on startup
@ -64,44 +65,50 @@ namespace osu.Game.Online.Chat
public IBindableList<Channel> AvailableChannels => availableChannels;
private readonly IAPIProvider api;
private readonly NotificationsClientConnector connector;
[Resolved]
private UserLookupCache users { get; set; }
public readonly BindableBool HighPollRate = new BindableBool();
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
private bool channelsInitialised;
private ScheduledDelegate scheduledAck;
private readonly IBindable<bool> isIdle = new BindableBool();
private long? lastSilenceMessageId;
private uint? lastSilenceId;
public ChannelManager(IAPIProvider api)
{
this.api = api;
connector = api.GetNotificationsConnector();
CurrentChannel.ValueChanged += currentChannelChanged;
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(IdleTracker idleTracker)
[BackgroundDependencyLoader]
private void load()
{
HighPollRate.BindValueChanged(updatePollRate);
isIdle.BindValueChanged(updatePollRate, true);
connector.ChannelJoined += ch => Schedule(() => joinChannel(ch));
if (idleTracker != null)
isIdle.BindTo(idleTracker.IsIdle);
connector.ChannelParted += ch => Schedule(() => LeaveChannel(getChannel(ch)));
connector.NewMessages += msgs => Schedule(() => addMessages(msgs));
connector.PresenceReceived += () => Schedule(() =>
{
if (!channelsInitialised)
{
channelsInitialised = true;
// we want this to run after the first presence so we can see if the user is in any channels already.
initializeChannels();
}
});
private void updatePollRate(ValueChangedEvent<bool> valueChangedEvent)
{
// Polling will eventually be replaced with websocket, but let's avoid doing these background operations as much as possible for now.
// The only loss will be delayed PM/message highlight notifications.
int millisecondsBetweenPolls = HighPollRate.Value ? 1000 : 60000;
connector.Start();
if (isIdle.Value)
millisecondsBetweenPolls *= 10;
if (TimeBetweenPolls.Value != millisecondsBetweenPolls)
{
TimeBetweenPolls.Value = millisecondsBetweenPolls;
Logger.Log($"Chat is now polling every {TimeBetweenPolls.Value} ms");
}
apiState.BindTo(api.State);
apiState.BindValueChanged(_ => SendAck(), true);
}
/// <summary>
@ -181,7 +188,8 @@ namespace osu.Game.Online.Chat
Timestamp = DateTimeOffset.Now,
ChannelId = target.Id,
IsAction = isAction,
Content = text
Content = text,
Uuid = Guid.NewGuid().ToString()
};
target.AddLocalEcho(message);
@ -191,13 +199,7 @@ namespace osu.Game.Online.Chat
{
var createNewPrivateMessageRequest = new CreateNewPrivateMessageRequest(target.Users.First(), message);
createNewPrivateMessageRequest.Success += createRes =>
{
target.Id = createRes.ChannelID;
target.ReplaceMessage(message, createRes.Message);
dequeueAndRun();
};
createNewPrivateMessageRequest.Success += _ => dequeueAndRun();
createNewPrivateMessageRequest.Failure += exception =>
{
handlePostException(exception);
@ -211,12 +213,7 @@ namespace osu.Game.Online.Chat
var req = new PostMessageRequest(message);
req.Success += m =>
{
target.ReplaceMessage(message, m);
dequeueAndRun();
};
req.Success += m => dequeueAndRun();
req.Failure += exception =>
{
handlePostException(exception);
@ -328,12 +325,14 @@ namespace osu.Game.Online.Chat
}
}
private void handleChannelMessages(IEnumerable<Message> messages)
private void addMessages(List<Message> messages)
{
var channels = JoinedChannels.ToList();
foreach (var group in messages.GroupBy(m => m.ChannelId))
channels.Find(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
lastSilenceMessageId ??= messages.LastOrDefault()?.Id;
}
private void initializeChannels()
@ -376,13 +375,51 @@ namespace osu.Game.Online.Chat
var fetchInitialMsgReq = new GetMessagesRequest(channel);
fetchInitialMsgReq.Success += messages =>
{
handleChannelMessages(messages);
addMessages(messages);
channel.MessagesLoaded = true; // this will mark the channel as having received messages even if there were none.
};
api.Queue(fetchInitialMsgReq);
}
/// <summary>
/// Sends an acknowledgement request to the API.
/// This marks the user as online to receive messages from public channels, while also returning a list of silenced users.
/// It needs to be called at least once every 10 minutes to remain visibly marked as online.
/// </summary>
public void SendAck()
{
if (apiState.Value != APIState.Online)
return;
var req = new ChatAckRequest
{
SinceMessageId = lastSilenceMessageId,
SinceSilenceId = lastSilenceId
};
req.Failure += _ => scheduleNextRequest();
req.Success += ack =>
{
foreach (var silence in ack.Silences)
{
foreach (var channel in JoinedChannels)
channel.RemoveMessagesFromUser(silence.UserId);
lastSilenceId = Math.Max(lastSilenceId ?? 0, silence.Id);
}
scheduleNextRequest();
};
api.Queue(req);
void scheduleNextRequest()
{
scheduledAck?.Cancel();
scheduledAck = Scheduler.AddDelayed(SendAck, 60000);
}
}
/// <summary>
/// Find an existing channel instance for the provided channel. Lookup is performed basd on ID.
/// The provided channel may be used if an existing instance is not found.
@ -395,7 +432,13 @@ namespace osu.Game.Online.Chat
{
Channel found = null;
bool lookupCondition(Channel ch) => lookup.Id > 0 ? ch.Id == lookup.Id : lookup.Name == ch.Name;
bool lookupCondition(Channel ch)
{
if (ch.Id > 0 && lookup.Id > 0)
return ch.Id == lookup.Id;
return ch.Name == lookup.Name;
}
var available = AvailableChannels.FirstOrDefault(lookupCondition);
if (available != null)
@ -415,6 +458,12 @@ namespace osu.Game.Online.Chat
if (foundSelf != null)
found.Users.Remove(foundSelf);
}
else
{
found.Id = lookup.Id;
found.Name = lookup.Name;
found.LastMessageId = Math.Max(found.LastMessageId ?? 0, lookup.LastMessageId ?? 0);
}
if (joined == null && addToJoined) joinedChannels.Add(found);
if (available == null && addToAvailable) availableChannels.Add(found);
@ -464,7 +513,7 @@ namespace osu.Game.Online.Chat
{
channel.Id = resChannel.ChannelID.Value;
handleChannelMessages(resChannel.RecentMessages);
addMessages(resChannel.RecentMessages);
channel.MessagesLoaded = true; // this will mark the channel as having received messages even if there were none.
}
};
@ -574,57 +623,6 @@ namespace osu.Game.Online.Chat
}
}
private long lastMessageId;
private bool channelsInitialised;
protected override Task Poll()
{
if (!api.IsLoggedIn)
return base.Poll();
var fetchReq = new GetUpdatesRequest(lastMessageId);
var tcs = new TaskCompletionSource<bool>();
fetchReq.Success += updates =>
{
if (updates?.Presence != null)
{
foreach (var channel in updates.Presence)
{
// we received this from the server so should mark the channel already joined.
channel.Joined.Value = true;
joinChannel(channel);
}
//todo: handle left channels
handleChannelMessages(updates.Messages);
foreach (var group in updates.Messages.GroupBy(m => m.ChannelId))
JoinedChannels.FirstOrDefault(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
lastMessageId = updates.Messages.LastOrDefault()?.Id ?? lastMessageId;
}
if (!channelsInitialised)
{
channelsInitialised = true;
// we want this to run after the first presence so we can see if the user is in any channels already.
initializeChannels();
}
tcs.SetResult(true);
};
fetchReq.Failure += _ => tcs.SetResult(false);
api.Queue(fetchReq);
return tcs.Task;
}
/// <summary>
/// Marks the <paramref name="channel"/> as read
/// </summary>
@ -646,6 +644,12 @@ namespace osu.Game.Online.Chat
api.Queue(req);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
connector?.Dispose();
}
}
/// <summary>

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@ -30,6 +30,19 @@ namespace osu.Game.Online.Chat
[JsonProperty(@"sender")]
public APIUser Sender;
[JsonProperty(@"sender_id")]
public int SenderId
{
get => Sender?.Id ?? 0;
set => Sender = new APIUser { Id = value };
}
/// <summary>
/// A unique identifier for this message. Sent to and from osu!web to use for deduplication.
/// </summary>
[JsonProperty(@"uuid")]
public string Uuid { get; set; } = string.Empty;
[JsonConstructor]
public Message()
{

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@ -49,6 +49,9 @@ namespace osu.Game.Online
this.api = api;
this.versionHash = versionHash;
this.preferMessagePack = preferMessagePack;
// Automatically start these connections.
Start();
}
protected override Task<PersistentEndpointClient> BuildConnectionAsync(CancellationToken cancellationToken)

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@ -0,0 +1,76 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Chat;
namespace osu.Game.Online.Notifications
{
/// <summary>
/// An abstract client which receives notification-related events (chat/notifications).
/// </summary>
public abstract class NotificationsClient : PersistentEndpointClient
{
public Action<Channel>? ChannelJoined;
public Action<Channel>? ChannelParted;
public Action<List<Message>>? NewMessages;
public Action? PresenceReceived;
protected readonly IAPIProvider API;
private long lastMessageId;
protected NotificationsClient(IAPIProvider api)
{
API = api;
}
public override Task ConnectAsync(CancellationToken cancellationToken)
{
API.Queue(CreateFetchMessagesRequest(0));
return Task.CompletedTask;
}
protected APIRequest CreateFetchMessagesRequest(long? lastMessageId = null)
{
var fetchReq = new GetUpdatesRequest(lastMessageId ?? this.lastMessageId);
fetchReq.Success += updates =>
{
if (updates?.Presence != null)
{
foreach (var channel in updates.Presence)
HandleChannelJoined(channel);
//todo: handle left channels
HandleMessages(updates.Messages);
}
PresenceReceived?.Invoke();
};
return fetchReq;
}
protected void HandleChannelJoined(Channel channel)
{
channel.Joined.Value = true;
ChannelJoined?.Invoke(channel);
}
protected void HandleChannelParted(Channel channel) => ChannelParted?.Invoke(channel);
protected void HandleMessages(List<Message> messages)
{
NewMessages?.Invoke(messages);
lastMessageId = Math.Max(lastMessageId, messages.LastOrDefault()?.Id ?? 0);
}
}
}

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@ -0,0 +1,42 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using osu.Game.Online.API;
using osu.Game.Online.Chat;
namespace osu.Game.Online.Notifications
{
/// <summary>
/// An abstract connector or <see cref="NotificationsClient"/>s.
/// </summary>
public abstract class NotificationsClientConnector : PersistentEndpointClientConnector
{
public event Action<Channel>? ChannelJoined;
public event Action<Channel>? ChannelParted;
public event Action<List<Message>>? NewMessages;
public event Action? PresenceReceived;
protected NotificationsClientConnector(IAPIProvider api)
: base(api)
{
}
protected sealed override async Task<PersistentEndpointClient> BuildConnectionAsync(CancellationToken cancellationToken)
{
var client = await BuildNotificationClientAsync(cancellationToken);
client.ChannelJoined = c => ChannelJoined?.Invoke(c);
client.ChannelParted = c => ChannelParted?.Invoke(c);
client.NewMessages = m => NewMessages?.Invoke(m);
client.PresenceReceived = () => PresenceReceived?.Invoke();
return client;
}
protected abstract Task<NotificationsClient> BuildNotificationClientAsync(CancellationToken cancellationToken);
}
}

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@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Newtonsoft.Json;
namespace osu.Game.Online.Notifications.WebSocket
{
/// <summary>
/// A websocket message notifying the server that the client no longer wants to receive chat messages.
/// </summary>
[JsonObject(MemberSerialization.OptIn)]
public class EndChatRequest : SocketMessage
{
public EndChatRequest()
{
Event = @"chat.end";
}
}
}

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@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using Newtonsoft.Json;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat;
namespace osu.Game.Online.Notifications.WebSocket
{
/// <summary>
/// A websocket message sent from the server when new messages arrive.
/// </summary>
[JsonObject(MemberSerialization.OptIn)]
public class NewChatMessageData
{
[JsonProperty(@"messages")]
public List<Message> Messages { get; set; } = null!;
[JsonProperty(@"users")]
private List<APIUser> users { get; set; } = null!;
[OnDeserialized]
private void onDeserialised(StreamingContext context)
{
foreach (var m in Messages)
m.Sender = users.Single(u => u.OnlineID == m.SenderId);
}
}
}

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@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace osu.Game.Online.Notifications.WebSocket
{
/// <summary>
/// A websocket message, sent either from the client or server.
/// </summary>
[JsonObject(MemberSerialization.OptIn)]
public class SocketMessage
{
[JsonProperty(@"event")]
public string Event { get; set; } = null!;
[JsonProperty(@"data")]
public JObject? Data { get; set; }
[JsonProperty(@"error")]
public string? Error { get; set; }
}
}

View File

@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Newtonsoft.Json;
namespace osu.Game.Online.Notifications.WebSocket
{
/// <summary>
/// A websocket message notifying the server that the client wants to receive chat messages.
/// </summary>
[JsonObject(MemberSerialization.OptIn)]
public class StartChatRequest : SocketMessage
{
public StartChatRequest()
{
Event = @"chat.start";
}
}
}

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@ -0,0 +1,179 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Concurrent;
using System.Diagnostics;
using System.Net.WebSockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Newtonsoft.Json;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Logging;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Chat;
namespace osu.Game.Online.Notifications.WebSocket
{
/// <summary>
/// A notifications client which receives events via a websocket.
/// </summary>
public class WebSocketNotificationsClient : NotificationsClient
{
private readonly ClientWebSocket socket;
private readonly string endpoint;
private readonly ConcurrentDictionary<long, Channel> channelsMap = new ConcurrentDictionary<long, Channel>();
public WebSocketNotificationsClient(ClientWebSocket socket, string endpoint, IAPIProvider api)
: base(api)
{
this.socket = socket;
this.endpoint = endpoint;
}
public override async Task ConnectAsync(CancellationToken cancellationToken)
{
await socket.ConnectAsync(new Uri(endpoint), cancellationToken).ConfigureAwait(false);
await sendMessage(new StartChatRequest(), CancellationToken.None);
runReadLoop(cancellationToken);
await base.ConnectAsync(cancellationToken);
}
private void runReadLoop(CancellationToken cancellationToken) => Task.Run(async () =>
{
byte[] buffer = new byte[1024];
StringBuilder messageResult = new StringBuilder();
while (!cancellationToken.IsCancellationRequested)
{
try
{
WebSocketReceiveResult result = await socket.ReceiveAsync(buffer, cancellationToken);
switch (result.MessageType)
{
case WebSocketMessageType.Text:
messageResult.Append(Encoding.UTF8.GetString(buffer[..result.Count]));
if (result.EndOfMessage)
{
SocketMessage? message = JsonConvert.DeserializeObject<SocketMessage>(messageResult.ToString());
messageResult.Clear();
Debug.Assert(message != null);
if (message.Error != null)
{
Logger.Log($"{GetType().ReadableName()} error: {message.Error}", LoggingTarget.Network);
break;
}
await onMessageReceivedAsync(message);
}
break;
case WebSocketMessageType.Binary:
throw new NotImplementedException("Binary message type not supported.");
case WebSocketMessageType.Close:
throw new Exception("Connection closed by remote host.");
}
}
catch (Exception ex)
{
await InvokeClosed(ex);
return;
}
}
}, cancellationToken);
private async Task closeAsync()
{
try
{
await socket.CloseAsync(WebSocketCloseStatus.NormalClosure, @"Disconnecting", CancellationToken.None).ConfigureAwait(false);
}
catch
{
// Closure can fail if the connection is aborted. Don't really care since it's disposed anyway.
}
}
private async Task sendMessage(SocketMessage message, CancellationToken cancellationToken)
{
if (socket.State != WebSocketState.Open)
return;
await socket.SendAsync(Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(message)), WebSocketMessageType.Text, true, cancellationToken);
}
private async Task onMessageReceivedAsync(SocketMessage message)
{
switch (message.Event)
{
case @"chat.channel.join":
Debug.Assert(message.Data != null);
Channel? joinedChannel = JsonConvert.DeserializeObject<Channel>(message.Data.ToString());
Debug.Assert(joinedChannel != null);
HandleChannelJoined(joinedChannel);
break;
case @"chat.channel.part":
Debug.Assert(message.Data != null);
Channel? partedChannel = JsonConvert.DeserializeObject<Channel>(message.Data.ToString());
Debug.Assert(partedChannel != null);
HandleChannelParted(partedChannel);
break;
case @"chat.message.new":
Debug.Assert(message.Data != null);
NewChatMessageData? messageData = JsonConvert.DeserializeObject<NewChatMessageData>(message.Data.ToString());
Debug.Assert(messageData != null);
foreach (var msg in messageData.Messages)
HandleChannelJoined(await getChannel(msg.ChannelId));
HandleMessages(messageData.Messages);
break;
}
}
private async Task<Channel> getChannel(long channelId)
{
if (channelsMap.TryGetValue(channelId, out Channel channel))
return channel;
var tsc = new TaskCompletionSource<Channel>();
var req = new GetChannelRequest(channelId);
req.Success += response =>
{
channelsMap[channelId] = response.Channel;
tsc.SetResult(response.Channel);
};
req.Failure += ex => tsc.SetException(ex);
API.Queue(req);
return await tsc.Task;
}
public override async ValueTask DisposeAsync()
{
await base.DisposeAsync();
await closeAsync();
socket.Dispose();
}
}
}

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@ -0,0 +1,46 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Net;
using System.Net.WebSockets;
using System.Threading;
using System.Threading.Tasks;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
namespace osu.Game.Online.Notifications.WebSocket
{
/// <summary>
/// A connector for <see cref="WebSocketNotificationsClient"/>s that receive events via a websocket.
/// </summary>
public class WebSocketNotificationsClientConnector : NotificationsClientConnector
{
private readonly IAPIProvider api;
public WebSocketNotificationsClientConnector(IAPIProvider api)
: base(api)
{
this.api = api;
}
protected override async Task<NotificationsClient> BuildNotificationClientAsync(CancellationToken cancellationToken)
{
var tcs = new TaskCompletionSource<string>();
var req = new GetNotificationsRequest();
req.Success += bundle => tcs.SetResult(bundle.Endpoint);
req.Failure += ex => tcs.SetException(ex);
api.Queue(req);
string endpoint = await tcs.Task;
ClientWebSocket socket = new ClientWebSocket();
socket.Options.SetRequestHeader(@"Authorization", @$"Bearer {api.AccessToken}");
socket.Options.Proxy = WebRequest.DefaultWebProxy;
if (socket.Options.Proxy != null)
socket.Options.Proxy.Credentials = CredentialCache.DefaultCredentials;
return new WebSocketNotificationsClient(socket, endpoint, api);
}
}
}

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@ -23,11 +23,13 @@ namespace osu.Game.Online
/// </summary>
public PersistentEndpointClient? CurrentConnection { get; private set; }
protected readonly IAPIProvider API;
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
private readonly Bindable<bool> isConnected = new Bindable<bool>();
private readonly SemaphoreSlim connectionLock = new SemaphoreSlim(1);
private CancellationTokenSource connectCancelSource = new CancellationTokenSource();
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
private bool started;
/// <summary>
/// Constructs a new <see cref="PersistentEndpointClientConnector"/>.
@ -35,8 +37,20 @@ namespace osu.Game.Online
/// <param name="api"> An API provider used to react to connection state changes.</param>
protected PersistentEndpointClientConnector(IAPIProvider api)
{
API = api;
apiState.BindTo(api.State);
}
/// <summary>
/// Attempts to connect and begins processing messages from the remote endpoint.
/// </summary>
public void Start()
{
if (started)
return;
apiState.BindValueChanged(_ => Task.Run(connectIfPossible), true);
started = true;
}
public Task Reconnect()

View File

@ -910,19 +910,6 @@ namespace osu.Game
loadComponentSingleFile(new BackgroundBeatmapProcessor(), Add);
chatOverlay.State.BindValueChanged(_ => updateChatPollRate());
// Multiplayer modes need to increase poll rate temporarily.
API.Activity.BindValueChanged(_ => updateChatPollRate(), true);
void updateChatPollRate()
{
channelManager.HighPollRate.Value =
chatOverlay.State.Value == Visibility.Visible
|| API.Activity.Value is UserActivity.InLobby
|| API.Activity.Value is UserActivity.InMultiplayerGame
|| API.Activity.Value is UserActivity.SpectatingMultiplayerGame;
}
Add(difficultyRecommender);
Add(externalLinkOpener = new ExternalLinkOpener());
Add(new MusicKeyBindingHandler());

View File

@ -82,21 +82,14 @@ namespace osu.Game.Skinning
public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
{
// Temporary until default skin has a valid hit lighting.
if ((lookup as SkinnableSprite.SpriteComponentLookup)?.LookupName == @"lighting") return Drawable.Empty();
if (base.GetDrawableComponent(lookup) is Drawable c)
return c;
switch (lookup)
{
case SkinnableSprite.SpriteComponentLookup spriteLookup:
switch (spriteLookup.LookupName)
{
// Temporary until default skin has a valid hit lighting.
case @"lighting":
return Drawable.Empty();
}
break;
case GlobalSkinComponentLookup globalLookup:
switch (globalLookup.Lookup)
{

View File

@ -396,9 +396,6 @@ namespace osu.Game.Skinning
}
return null;
case SkinnableSprite.SpriteComponentLookup sprite:
return this.GetAnimation(sprite.LookupName, false, false);
}
return null;

View File

@ -158,6 +158,10 @@ namespace osu.Game.Skinning
{
switch (lookup)
{
// This fallback is important for user skins which use SkinnableSprites.
case SkinnableSprite.SpriteComponentLookup sprite:
return this.GetAnimation(sprite.LookupName, false, false);
case GlobalSkinComponentLookup target:
if (!DrawableComponentInfo.TryGetValue(target.Lookup, out var skinnableInfo))
return null;

View File

@ -60,21 +60,14 @@ namespace osu.Game.Skinning
public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
{
// Temporary until default skin has a valid hit lighting.
if ((lookup as SkinnableSprite.SpriteComponentLookup)?.LookupName == @"lighting") return Drawable.Empty();
if (base.GetDrawableComponent(lookup) is Drawable c)
return c;
switch (lookup)
{
case SkinnableSprite.SpriteComponentLookup spriteLookup:
switch (spriteLookup.LookupName)
{
// Temporary until default skin has a valid hit lighting.
case @"lighting":
return Drawable.Empty();
}
break;
case GlobalSkinComponentLookup target:
switch (target.Lookup)
{

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@ -0,0 +1,35 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading;
using System.Threading.Tasks;
using osu.Game.Online.API;
using osu.Game.Online.Notifications;
namespace osu.Game.Tests
{
/// <summary>
/// A notifications client which polls for new messages every second.
/// </summary>
public class PollingNotificationsClient : NotificationsClient
{
public PollingNotificationsClient(IAPIProvider api)
: base(api)
{
}
public override Task ConnectAsync(CancellationToken cancellationToken)
{
Task.Run(async () =>
{
while (!cancellationToken.IsCancellationRequested)
{
await API.PerformAsync(CreateFetchMessagesRequest());
await Task.Delay(1000, cancellationToken);
}
}, cancellationToken);
return Task.CompletedTask;
}
}
}

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@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading;
using System.Threading.Tasks;
using osu.Game.Online.API;
using osu.Game.Online.Notifications;
namespace osu.Game.Tests
{
/// <summary>
/// A connector for <see cref="PollingNotificationsClient"/>s that poll for new messages.
/// </summary>
public class PollingNotificationsClientConnector : NotificationsClientConnector
{
public PollingNotificationsClientConnector(IAPIProvider api)
: base(api)
{
}
protected override Task<NotificationsClient> BuildNotificationClientAsync(CancellationToken cancellationToken)
=> Task.FromResult((NotificationsClient)new PollingNotificationsClient(API));
}
}