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Make OsuButton
abstract
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@ -1,47 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public partial class TestSceneOsuButton : OsuTestScene
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{
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[Test]
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public void TestToggleEnabled()
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{
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OsuButton button = null;
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AddStep("add button", () => Child = button = new OsuButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(200),
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Text = "Button"
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});
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AddToggleStep("toggle enabled", toggle =>
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{
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for (int i = 0; i < 6; i++)
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button.Action = toggle ? () => { } : null;
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});
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}
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[Test]
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public void TestInitiallyDisabled()
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{
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AddStep("add button", () => Child = new OsuButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(200),
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Text = "Button"
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});
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}
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}
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}
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@ -19,7 +19,7 @@ namespace osu.Game.Graphics.UserInterface
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/// <summary>
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/// A button with added default sound effects.
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/// </summary>
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public partial class OsuButton : Button
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public abstract partial class OsuButton : Button
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{
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public LocalisableString Text
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{
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@ -73,7 +73,7 @@ namespace osu.Game.Graphics.UserInterface
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private readonly Box flashLayer;
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public OsuButton(HoverSampleSet? hoverSounds = HoverSampleSet.Button)
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protected OsuButton(HoverSampleSet? hoverSounds = HoverSampleSet.Button)
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{
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Height = 40;
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