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Merge branch 'master' into difficulty-icon-tooltip
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commit
efdeb84248
@ -43,10 +43,13 @@ namespace osu.Game.Rulesets.Catch.Replays
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float positionChange = Math.Abs(lastPosition - h.X);
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double timeAvailable = h.StartTime - lastTime;
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//So we can either make it there without a dash or not.
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double speedRequired = positionChange / timeAvailable;
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// So we can either make it there without a dash or not.
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// If positionChange is 0, we don't need to move, so speedRequired should also be 0 (could be NaN if timeAvailable is 0 too)
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// The case where positionChange > 0 and timeAvailable == 0 results in PositiveInfinity which provides expected beheaviour.
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double speedRequired = positionChange == 0 ? 0 : positionChange / timeAvailable;
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bool dashRequired = speedRequired > movement_speed && h.StartTime != 0;
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bool dashRequired = speedRequired > movement_speed;
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bool impossibleJump = speedRequired > movement_speed * 2;
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// todo: get correct catcher size, based on difficulty CS.
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const float catcher_width_half = CatcherArea.CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * 0.3f * 0.5f;
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@ -59,9 +62,8 @@ namespace osu.Game.Rulesets.Catch.Replays
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return;
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}
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if (h is Banana)
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if (impossibleJump)
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{
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// auto bananas unrealistically warp to catch 100% combo.
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Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
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}
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else if (h.HyperDash)
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@ -31,9 +31,9 @@ namespace osu.Game.Online.API.Requests.Responses
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public List<APIChangelogEntry> ChangelogEntries { get; set; }
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[JsonProperty("versions")]
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public VersionNatigation Versions { get; set; }
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public VersionNavigation Versions { get; set; }
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public class VersionNatigation
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public class VersionNavigation
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{
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[JsonProperty("next")]
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public APIChangelogBuild Next { get; set; }
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@ -181,7 +181,7 @@ namespace osu.Game
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configSkin.ValueChanged += skinId => SkinManager.CurrentSkinInfo.Value = SkinManager.Query(s => s.ID == skinId.NewValue) ?? SkinInfo.Default;
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configSkin.TriggerChange();
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LocalConfig.BindWith(OsuSetting.VolumeInactive, inactiveVolumeAdjust);
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LocalConfig.BindWith(OsuSetting.VolumeInactive, userInactiveVolume);
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IsActive.BindValueChanged(active => updateActiveState(active.NewValue), true);
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}
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@ -686,16 +686,28 @@ namespace osu.Game
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return false;
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}
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private readonly BindableDouble inactiveVolumeAdjust = new BindableDouble();
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#region Inactive audio dimming
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private readonly BindableDouble userInactiveVolume = new BindableDouble();
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private readonly BindableDouble inactiveVolumeFade = new BindableDouble();
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private void updateActiveState(bool isActive)
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{
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if (isActive)
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Audio.RemoveAdjustment(AdjustableProperty.Volume, inactiveVolumeAdjust);
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{
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this.TransformBindableTo(inactiveVolumeFade, 1, 500, Easing.OutQuint)
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.Finally(_ => Audio.RemoveAdjustment(AdjustableProperty.Volume, inactiveVolumeFade)); //wait for the transition to finish to remove the inactive audio adjustment
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}
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else
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Audio.AddAdjustment(AdjustableProperty.Volume, inactiveVolumeAdjust);
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{
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Audio.AddAdjustment(AdjustableProperty.Volume, inactiveVolumeFade);
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this.TransformBindableTo(inactiveVolumeFade, userInactiveVolume.Value, 1500, Easing.OutSine);
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}
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}
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#endregion
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public bool OnReleased(GlobalAction action) => false;
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private Container overlayContent;
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@ -36,12 +36,11 @@ namespace osu.Game.Screens.Edit.Components
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playButton = new IconButton
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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Origin = Anchor.CentreLeft,
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Scale = new Vector2(1.4f),
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IconScale = new Vector2(1.4f),
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Icon = FontAwesome.Regular.PlayCircle,
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Action = togglePause,
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Padding = new MarginPadding { Left = 20 }
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},
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new OsuSpriteText
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{
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