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Randomise direction every animation playback

This commit is contained in:
Dean Herbert 2020-11-19 15:55:11 +09:00
parent 9d04ce75cc
commit efd5acb8ab

View File

@ -20,7 +20,7 @@ namespace osu.Game.Graphics
{
double rDuration = RNG.NextDouble(duration / 3, duration);
AddInternal(new Particle(rDuration, RNG.NextSingle(0, MathF.PI * 2))
AddInternal(new Particle(rDuration)
{
Texture = texture
});
@ -36,19 +36,12 @@ namespace osu.Game.Graphics
private class Particle : Sprite
{
private readonly double duration;
private readonly float direction;
public override bool RemoveWhenNotAlive => false;
private Vector2 positionForOffset(float offset) => new Vector2(
(float)(offset * Math.Sin(direction)),
(float)(offset * Math.Cos(direction))
);
public Particle(double duration, float direction)
public Particle(double duration)
{
this.duration = duration;
this.direction = direction;
Origin = Anchor.Centre;
Blending = BlendingParameters.Additive;
@ -64,11 +57,18 @@ namespace osu.Game.Graphics
public void Play()
{
double direction = RNG.NextSingle(0, MathF.PI * 2);
this.MoveTo(new Vector2(0.5f));
this.MoveTo(new Vector2(0.5f) + positionForOffset(0.5f), duration);
this.FadeOutFromOne(duration);
Expire();
Vector2 positionForOffset(float offset) => new Vector2(
(float)(offset * Math.Sin(direction)),
(float)(offset * Math.Cos(direction))
);
}
}
}