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Split button repeating logic from TimingAdjustButton
to own component
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93
osu.Game/Screens/Edit/Timing/RepeatingButtonBehaviour.cs
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93
osu.Game/Screens/Edit/Timing/RepeatingButtonBehaviour.cs
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@ -0,0 +1,93 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Framework.Threading;
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namespace osu.Game.Screens.Edit.Timing
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{
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/// <summary>
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/// Represents a component that provides the behaviour of triggering button clicks repeatedly while holding with mouse.
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/// </summary>
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public class RepeatingButtonBehaviour : CompositeDrawable
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{
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private const double initial_delay = 300;
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private const double minimum_delay = 80;
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private readonly Drawable button;
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private Sample sample;
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/// <summary>
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/// An additive modifier for the frequency of the sample played on next actuation.
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/// This can be adjusted during the button's <see cref="Drawable.OnClick"/> event to affect the repeat sample playback of that click.
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/// </summary>
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public double SampleFrequencyModifier { get; set; }
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public RepeatingButtonBehaviour(Drawable button)
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{
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this.button = button;
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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sample = audio.Samples.Get(@"UI/notch-tick");
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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beginRepeat();
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return true;
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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adjustDelegate?.Cancel();
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base.OnMouseUp(e);
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}
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private ScheduledDelegate adjustDelegate;
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private double adjustDelay = initial_delay;
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private void beginRepeat()
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{
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adjustDelegate?.Cancel();
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adjustDelay = initial_delay;
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adjustNext();
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void adjustNext()
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{
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if (IsHovered)
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{
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button.TriggerClick();
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adjustDelay = Math.Max(minimum_delay, adjustDelay * 0.9f);
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var channel = sample?.GetChannel();
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if (channel != null)
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{
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double repeatModifier = 0.05f * (Math.Abs(adjustDelay - initial_delay) / minimum_delay);
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channel.Frequency.Value = 1 + repeatModifier + SampleFrequencyModifier;
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channel.Play();
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}
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}
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else
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{
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adjustDelay = initial_delay;
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}
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adjustDelegate = Scheduler.AddDelayed(adjustNext, adjustDelay);
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}
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}
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}
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}
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@ -4,14 +4,11 @@
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Framework.Threading;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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@ -26,32 +23,24 @@ namespace osu.Game.Screens.Edit.Timing
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public Action<double> Action;
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private readonly double adjustAmount;
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private ScheduledDelegate adjustDelegate;
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private const int max_multiplier = 10;
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private const int adjust_levels = 4;
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private const double initial_delay = 300;
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private const double minimum_delay = 80;
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public Container Content { get; set; }
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private double adjustDelay = initial_delay;
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private readonly Box background;
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private readonly OsuSpriteText text;
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private Sample sample;
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public LocalisableString Text
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{
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get => text.Text;
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set => text.Text = value;
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}
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private readonly RepeatingButtonBehaviour repeatBehaviour;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; }
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@ -82,13 +71,13 @@ namespace osu.Game.Screens.Edit.Timing
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}
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}
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});
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AddInternal(repeatBehaviour = new RepeatingButtonBehaviour(this));
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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private void load()
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{
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sample = audio.Samples.Get(@"UI/notch-tick");
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background.Colour = colourProvider.Background3;
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for (int i = 1; i <= adjust_levels; i++)
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@ -98,57 +87,22 @@ namespace osu.Game.Screens.Edit.Timing
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}
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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protected override bool OnHover(HoverEvent e) => true;
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protected override bool OnClick(ClickEvent e)
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{
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beginRepeat();
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var hoveredBox = Content.OfType<IncrementBox>().FirstOrDefault(d => d.IsHovered);
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if (hoveredBox == null)
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return false;
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Action(adjustAmount * hoveredBox.Multiplier);
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hoveredBox.Flash();
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repeatBehaviour.SampleFrequencyModifier = (hoveredBox.Multiplier / max_multiplier) * 0.2;
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return true;
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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adjustDelegate?.Cancel();
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base.OnMouseUp(e);
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}
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private void beginRepeat()
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{
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adjustDelegate?.Cancel();
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adjustDelay = initial_delay;
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adjustNext();
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void adjustNext()
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{
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var hoveredBox = Content.OfType<IncrementBox>().FirstOrDefault(d => d.IsHovered);
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if (hoveredBox != null)
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{
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Action(adjustAmount * hoveredBox.Multiplier);
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adjustDelay = Math.Max(minimum_delay, adjustDelay * 0.9f);
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hoveredBox.Flash();
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var channel = sample?.GetChannel();
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if (channel != null)
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{
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double repeatModifier = 0.05f * (Math.Abs(adjustDelay - initial_delay) / minimum_delay);
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double multiplierModifier = (hoveredBox.Multiplier / max_multiplier) * 0.2f;
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channel.Frequency.Value = 1 + multiplierModifier + repeatModifier;
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channel.Play();
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}
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}
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else
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{
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adjustDelay = initial_delay;
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}
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adjustDelegate = Scheduler.AddDelayed(adjustNext, adjustDelay);
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}
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}
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private class IncrementBox : CompositeDrawable
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{
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public readonly float Multiplier;
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