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Fix multiple cases of mutations at editor setup screen not triggering a state save
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227906e30e
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@ -78,7 +78,10 @@ namespace osu.Game.Screens.Edit
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this.beatmapInfo = beatmapInfo ?? playableBeatmap.BeatmapInfo;
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this.beatmapInfo = beatmapInfo ?? playableBeatmap.BeatmapInfo;
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if (beatmapSkin is Skin skin)
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if (beatmapSkin is Skin skin)
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{
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BeatmapSkin = new EditorBeatmapSkin(skin);
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BeatmapSkin = new EditorBeatmapSkin(skin);
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BeatmapSkin.BeatmapSkinChanged += SaveState;
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}
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beatmapProcessor = playableBeatmap.BeatmapInfo.Ruleset.CreateInstance().CreateBeatmapProcessor(PlayableBeatmap);
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beatmapProcessor = playableBeatmap.BeatmapInfo.Ruleset.CreateInstance().CreateBeatmapProcessor(PlayableBeatmap);
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@ -126,6 +126,8 @@ namespace osu.Game.Screens.Edit.Setup
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Beatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning.Current.Value;
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Beatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning.Current.Value;
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Beatmap.BeatmapInfo.LetterboxInBreaks = letterboxDuringBreaks.Current.Value;
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Beatmap.BeatmapInfo.LetterboxInBreaks = letterboxDuringBreaks.Current.Value;
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Beatmap.BeatmapInfo.SamplesMatchPlaybackRate = samplesMatchPlaybackRate.Current.Value;
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Beatmap.BeatmapInfo.SamplesMatchPlaybackRate = samplesMatchPlaybackRate.Current.Value;
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Beatmap.SaveState();
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}
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}
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}
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}
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}
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}
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@ -117,6 +117,8 @@ namespace osu.Game.Screens.Edit.Setup
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Beatmap.BeatmapInfo.DifficultyName = difficultyTextBox.Current.Value;
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Beatmap.BeatmapInfo.DifficultyName = difficultyTextBox.Current.Value;
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Beatmap.Metadata.Source = sourceTextBox.Current.Value;
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Beatmap.Metadata.Source = sourceTextBox.Current.Value;
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Beatmap.Metadata.Tags = tagsTextBox.Current.Value;
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Beatmap.Metadata.Tags = tagsTextBox.Current.Value;
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Beatmap.SaveState();
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}
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}
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}
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}
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}
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}
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