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mirror of https://github.com/ppy/osu.git synced 2024-09-21 18:47:27 +08:00

Remove mod multipliers

We decided that mods shouldn't be interacting with other mods. This can be added once we have the ability to have per-mod settings, as a difficulty setting local to blinds.
This commit is contained in:
Dean Herbert 2018-12-20 19:46:39 +09:00
parent d3368df94d
commit ef9d93ff6b
2 changed files with 10 additions and 63 deletions

View File

@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -35,10 +34,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
{
bool hasEasy = rulesetContainer.Mods.Any(m => m is ModEasy);
bool hasHardrock = rulesetContainer.Mods.Any(m => m is ModHardRock);
rulesetContainer.Overlays.Add(blinds = new DrawableOsuBlinds(rulesetContainer.Playfield.HitObjectContainer, hasEasy, hasHardrock, rulesetContainer.Beatmap));
rulesetContainer.Overlays.Add(blinds = new DrawableOsuBlinds(rulesetContainer.Playfield.HitObjectContainer, rulesetContainer.Beatmap));
}
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
@ -69,12 +65,7 @@ namespace osu.Game.Rulesets.Osu.Mods
private readonly float targetBreakMultiplier = 0;
private readonly float easing = 1;
private const float black_depth = 10;
private const float bg_panel_depth = 8;
private const float fg_panel_depth = 4;
private readonly CompositeDrawable restrictTo;
private readonly bool modEasy, modHardrock;
/// <summary>
/// <para>
@ -89,13 +80,10 @@ namespace osu.Game.Rulesets.Osu.Mods
/// </summary>
private const float leniency = 0.1f;
public DrawableOsuBlinds(CompositeDrawable restrictTo, bool hasEasy, bool hasHardrock, Beatmap<OsuHitObject> beatmap)
public DrawableOsuBlinds(CompositeDrawable restrictTo, Beatmap<OsuHitObject> beatmap)
{
this.restrictTo = restrictTo;
this.beatmap = beatmap;
modEasy = hasEasy;
modHardrock = hasHardrock;
}
[BackgroundDependencyLoader]
@ -111,9 +99,6 @@ namespace osu.Game.Rulesets.Osu.Mods
Origin = Anchor.TopLeft,
Colour = Color4.Black,
RelativeSizeAxes = Axes.Y,
Width = 0,
Height = 1,
Depth = black_depth
},
blackBoxRight = new Box
{
@ -121,60 +106,22 @@ namespace osu.Game.Rulesets.Osu.Mods
Origin = Anchor.TopRight,
Colour = Color4.Black,
RelativeSizeAxes = Axes.Y,
Width = 0,
Height = 1,
Depth = black_depth
},
bgPanelLeft = new ModBlindsPanel
{
Origin = Anchor.TopRight,
Colour = Color4.Gray,
Depth = bg_panel_depth + 1
},
panelLeft = new ModBlindsPanel
{
Origin = Anchor.TopRight,
Depth = bg_panel_depth
},
bgPanelRight = new ModBlindsPanel
{
Origin = Anchor.TopLeft,
Colour = Color4.Gray,
Depth = fg_panel_depth + 1
},
panelRight = new ModBlindsPanel
{
Origin = Anchor.TopLeft,
Depth = fg_panel_depth
},
panelLeft = new ModBlindsPanel { Origin = Anchor.TopRight, },
bgPanelRight = new ModBlindsPanel { Colour = Color4.Gray },
panelRight = new ModBlindsPanel()
};
}
private float applyGap(float value)
{
const float easy_multiplier = 0.95f;
const float hardrock_multiplier = 1.1f;
private float calculateGap(float value) => MathHelper.Clamp(value, 0, target_clamp) * targetBreakMultiplier;
float multiplier = 1;
if (modEasy)
{
multiplier = easy_multiplier;
// TODO: include OD/CS
}
else if (modHardrock)
{
multiplier = hardrock_multiplier;
// TODO: include OD/CS
}
return MathHelper.Clamp(value * multiplier, 0, target_clamp) * targetBreakMultiplier;
}
private static float applyAdjustmentCurve(float value)
{
// lagrange polinominal for (0,0) (0.5,0.35) (1,1) should make a good curve
return 0.6f * value * value + 0.4f * value;
}
// lagrange polinominal for (0,0) (0.6,0.4) (1,1) should make a good curve
private static float applyAdjustmentCurve(float value) => 0.6f * value * value + 0.4f * value;
protected override void Update()
{
@ -186,7 +133,7 @@ namespace osu.Game.Rulesets.Osu.Mods
start -= rawWidth * leniency * 0.5f;
end += rawWidth * leniency * 0.5f;
float width = (end - start) * 0.5f * applyAdjustmentCurve(applyGap(easing));
float width = (end - start) * 0.5f * applyAdjustmentCurve(calculateGap(easing));
// different values in case the playfield ever moves from center to somewhere else.
blackBoxLeft.Width = start + width;

View File

@ -209,7 +209,7 @@ namespace osu.Game.Rulesets.UI
/// <summary>
/// The mods which are to be applied.
/// </summary>
public IEnumerable<Mod> Mods { get; protected set; }
protected IEnumerable<Mod> Mods;
/// <summary>
/// The <see cref="WorkingBeatmap"/> this <see cref="RulesetContainer{TObject}"/> was created with.