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Minor improvements to combo counters
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@ -31,6 +31,8 @@ namespace osu.Game.GameModes.Play
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protected virtual EasingTypes PopOutEasing => EasingTypes.None;
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protected virtual float PopOutInitialAlpha => 0.75f;
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protected virtual double FadeOutDuration => 100;
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/// <summary>
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/// Duration in milliseconds for the counter roll-up animation for each element.
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/// </summary>
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@ -60,7 +62,6 @@ namespace osu.Game.GameModes.Play
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}
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}
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protected ulong prevCount;
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protected ulong count;
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/// <summary>
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@ -204,7 +205,7 @@ namespace osu.Game.GameModes.Play
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private void updateCount(ulong value, bool rolling = false)
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{
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prevCount = count;
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ulong prevCount = count;
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count = value;
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if (!rolling)
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{
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@ -92,6 +92,11 @@ namespace osu.Game.GameModes.Play.Osu
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protected override void OnCountRolling(ulong currentValue, ulong newValue)
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{
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ScheduledPopOutCurrentId++;
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// Hides displayed count if was increasing from 0 to 1 but didn't finish
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if (currentValue == 0 && newValue == 0)
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DisplayedCountSpriteText.FadeOut(FadeOutDuration);
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base.OnCountRolling(currentValue, newValue);
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}
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@ -116,13 +121,17 @@ namespace osu.Game.GameModes.Play.Osu
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protected override void OnCountChange(ulong currentValue, ulong newValue)
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{
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ScheduledPopOutCurrentId++;
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if (newValue == 0)
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DisplayedCountSpriteText.FadeOut();
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base.OnCountChange(currentValue, newValue);
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}
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protected override void OnDisplayedCountRolling(ulong currentValue, ulong newValue)
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{
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if (newValue == 0)
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DisplayedCountSpriteText.FadeOut(PopOutDuration);
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DisplayedCountSpriteText.FadeOut(FadeOutDuration);
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else
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DisplayedCountSpriteText.Show();
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@ -43,7 +43,7 @@ namespace osu.Game.GameModes.Play.Taiko
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protected override void OnDisplayedCountRolling(ulong currentValue, ulong newValue)
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{
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if (newValue == 0)
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DisplayedCountSpriteText.FadeOut(AnimationDuration);
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DisplayedCountSpriteText.FadeOut(FadeOutDuration);
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else
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DisplayedCountSpriteText.Show();
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