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Introduce IPlayfieldProvider
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@ -14,12 +14,12 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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where T : ManiaHitObject
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{
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[Resolved]
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private HitObjectComposer composer { get; set; }
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private IPlayfieldProvider playfieldProvider { get; set; }
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[Resolved]
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private IScrollingInfo scrollingInfo { get; set; }
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protected ScrollingHitObjectContainer HitObjectContainer => ((ManiaPlayfield)composer.Playfield).GetColumn(HitObject.Column).HitObjectContainer;
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protected ScrollingHitObjectContainer HitObjectContainer => ((ManiaPlayfield)playfieldProvider.Playfield).GetColumn(HitObject.Column).HitObjectContainer;
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protected ManiaSelectionBlueprint(T hitObject)
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: base(hitObject)
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@ -415,7 +415,8 @@ namespace osu.Game.Rulesets.Edit
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/// </summary>
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[Cached(typeof(HitObjectComposer))]
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[Cached(typeof(IPositionSnapProvider))]
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public abstract class HitObjectComposer : CompositeDrawable, IPositionSnapProvider
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[Cached(typeof(IPlayfieldProvider))]
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public abstract class HitObjectComposer : CompositeDrawable, IPositionSnapProvider, IPlayfieldProvider
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{
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protected HitObjectComposer()
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{
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12
osu.Game/Rulesets/Edit/IPlayfieldProvider.cs
Normal file
12
osu.Game/Rulesets/Edit/IPlayfieldProvider.cs
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@ -0,0 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Edit
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{
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public interface IPlayfieldProvider
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{
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Playfield Playfield { get; }
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}
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}
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