From ef952bcd65d527ac792c107a55b2cdcb0b904969 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 27 Jun 2024 07:48:05 +0200 Subject: [PATCH] Use `GetLastObjectTime()` for safety Due to other circumstances this has no real effect, but may as well. --- osu.Game/Screens/Edit/EditorBeatmapProcessor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs b/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs index c3cb79c217..87e5d92b25 100644 --- a/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs +++ b/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs @@ -41,7 +41,7 @@ namespace osu.Game.Screens.Edit foreach (var manualBreak in Beatmap.Breaks.ToList()) { if (manualBreak.EndTime <= Beatmap.HitObjects.FirstOrDefault()?.StartTime - || manualBreak.StartTime >= Beatmap.HitObjects.LastOrDefault()?.GetEndTime() + || manualBreak.StartTime >= Beatmap.GetLastObjectTime() || Beatmap.HitObjects.Any(ho => ho.StartTime <= manualBreak.EndTime && ho.GetEndTime() >= manualBreak.StartTime)) { Beatmap.Breaks.Remove(manualBreak);