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mode -> ruleset.
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@ -125,7 +125,7 @@ namespace osu.Game.Modes.UI
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// Check if the beatmap can be converted
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// Check if the beatmap can be converted
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if (!converter.CanConvert(beatmap.Beatmap))
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if (!converter.CanConvert(beatmap.Beatmap))
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throw new BeatmapInvalidForModeException($"{nameof(Beatmap)} can't be converted to the current mode.");
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throw new BeatmapInvalidForModeException($"{nameof(Beatmap)} can't be converted for the current ruleset.");
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// Convert the beatmap
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// Convert the beatmap
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Beatmap = converter.Convert(beatmap.Beatmap);
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Beatmap = converter.Convert(beatmap.Beatmap);
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