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Merge branch 'master' into respect-showoverlay-bindable

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Dean Herbert 2018-05-22 19:00:42 +09:00 committed by GitHub
commit ef40ca8805
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8 changed files with 353 additions and 46 deletions

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Subproject commit fac688633b8fcf34ae5d0514c26b03e217161eb4
Subproject commit eb076a3301231eb73917073499051e49a9b12978

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Screens.Play.HUD;
using OpenTK;
using OpenTK.Input;
namespace osu.Game.Tests.Visual
{
[Description("'Hold to Quit' UI element")]
public class TestCaseQuitButton : ManualInputManagerTestCase
{
private bool exitAction;
[BackgroundDependencyLoader]
private void load()
{
QuitButton quitButton;
Add(quitButton = new QuitButton
{
Origin = Anchor.BottomRight,
Anchor = Anchor.BottomRight,
Action = () => exitAction = true
});
var text = quitButton.Children.OfType<SpriteText>().First();
// initial display
AddUntilStep(() => text.IsPresent && !exitAction, "Text visible");
AddUntilStep(() => !text.IsPresent && !exitAction, "Text is not visible");
AddStep("Trigger text fade in", () => InputManager.MoveMouseTo(quitButton));
AddUntilStep(() => text.IsPresent && !exitAction, "Text visible");
AddStep("Trigger text fade out", () => InputManager.MoveMouseTo(Vector2.One));
AddUntilStep(() => !text.IsPresent && !exitAction, "Text is not visible");
AddStep("Trigger exit action", () =>
{
exitAction = false;
InputManager.MoveMouseTo(quitButton);
InputManager.ButtonDown(MouseButton.Left);
});
AddStep("Early release", () => InputManager.ButtonUp(MouseButton.Left));
AddAssert("action not triggered", () => !exitAction);
AddStep("Trigger exit action", () => InputManager.ButtonDown(MouseButton.Left));
AddUntilStep(() => exitAction, $"{nameof(quitButton.Action)} was triggered");
}
}
}

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@ -0,0 +1,52 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Graphics.Containers
{
public abstract class HoldToConfirmContainer : Container
{
public Action Action;
private const int activate_delay = 400;
private const int fadeout_delay = 200;
private bool fired;
private bool confirming;
/// <summary>
/// Whether the overlay should be allowed to return from a fired state.
/// </summary>
protected virtual bool AllowMultipleFires => false;
public Bindable<double> Progress = new BindableDouble();
protected void BeginConfirm()
{
if (confirming || !AllowMultipleFires && fired) return;
confirming = true;
this.TransformBindableTo(Progress, 1, activate_delay * (1 - Progress.Value), Easing.Out).OnComplete(_ => Confirm());
}
protected virtual void Confirm()
{
Action?.Invoke();
fired = true;
}
protected void AbortConfirm()
{
if (!AllowMultipleFires && fired) return;
confirming = false;
this.TransformBindableTo(Progress, 0, fadeout_delay, Easing.Out);
}
}
}

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@ -1,11 +1,10 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using OpenTK.Graphics;
namespace osu.Game.Overlays
@ -14,22 +13,10 @@ namespace osu.Game.Overlays
/// An overlay which will display a black screen that dims over a period before confirming an exit action.
/// Action is BYO (derived class will need to call <see cref="BeginConfirm"/> and <see cref="AbortConfirm"/> from a user event).
/// </summary>
public abstract class HoldToConfirmOverlay : Container
public abstract class HoldToConfirmOverlay : HoldToConfirmContainer
{
public Action Action;
private Box overlay;
private const int activate_delay = 400;
private const int fadeout_delay = 200;
private bool fired;
/// <summary>
/// Whether the overlay should be allowed to return from a fired state.
/// </summary>
protected virtual bool AllowMultipleFires => false;
[BackgroundDependencyLoader]
private void load()
{
@ -45,22 +32,8 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.Both,
}
};
}
protected void BeginConfirm()
{
if (!AllowMultipleFires && fired) return;
overlay.FadeIn(activate_delay * (1 - overlay.Alpha), Easing.Out).OnComplete(_ =>
{
Action?.Invoke();
fired = true;
});
}
protected void AbortConfirm()
{
if (!AllowMultipleFires && fired) return;
overlay.FadeOut(fadeout_delay, Easing.Out);
Progress.ValueChanged += v => overlay.Alpha = (float)v;
}
}
}

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@ -154,6 +154,8 @@ namespace osu.Game.Screens.Menu
case Key.Space:
logo?.TriggerOnClick(state);
return true;
case Key.Escape:
return goBack();
}
return false;
@ -164,17 +166,22 @@ namespace osu.Game.Screens.Menu
switch (action)
{
case GlobalAction.Back:
switch (State)
{
case MenuState.TopLevel:
State = MenuState.Initial;
return true;
case MenuState.Play:
backButton.TriggerOnClick();
return true;
default:
return false;
}
return goBack();
default:
return false;
}
}
private bool goBack()
{
switch (State)
{
case MenuState.TopLevel:
State = MenuState.Initial;
return true;
case MenuState.Play:
backButton.TriggerOnClick();
return true;
default:
return false;
}

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@ -0,0 +1,198 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using OpenTK;
namespace osu.Game.Screens.Play.HUD
{
public class QuitButton : FillFlowContainer
{
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
private readonly Button button;
public Action Action
{
set => button.Action = value;
}
private readonly OsuSpriteText text;
public QuitButton()
{
Direction = FillDirection.Horizontal;
Spacing = new Vector2(20, 0);
Margin = new MarginPadding(10);
Children = new Drawable[]
{
text = new OsuSpriteText
{
Text = "hold for menu",
Font = @"Exo2.0-Bold",
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft
},
button = new Button
{
HoverGained = () => text.FadeIn(500, Easing.OutQuint),
HoverLost = () => text.FadeOut(500, Easing.OutQuint)
}
};
AutoSizeAxes = Axes.Both;
}
protected override void LoadComplete()
{
text.FadeInFromZero(500, Easing.OutQuint).Delay(1500).FadeOut(500, Easing.OutQuint);
base.LoadComplete();
}
private float positionalAdjust;
protected override bool OnMouseMove(InputState state)
{
positionalAdjust = Vector2.Distance(state.Mouse.NativeState.Position, button.ScreenSpaceDrawQuad.Centre) / 200;
return base.OnMouseMove(state);
}
protected override void Update()
{
base.Update();
if (text.Alpha > 0 || button.Progress.Value > 0 || button.IsHovered)
Alpha = 1;
else
Alpha = Interpolation.ValueAt(
MathHelper.Clamp(Clock.ElapsedFrameTime, 0, 1000),
Alpha, MathHelper.Clamp(1 - positionalAdjust, 0.04f, 1), 0, 200, Easing.OutQuint);
}
private class Button : HoldToConfirmContainer
{
private SpriteIcon icon;
private CircularProgress circularProgress;
private Circle overlayCircle;
protected override bool AllowMultipleFires => true;
public Action HoverGained;
public Action HoverLost;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Size = new Vector2(60);
Child = new CircularContainer
{
Masking = true,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray1,
Alpha = 0.5f,
},
circularProgress = new CircularProgress
{
RelativeSizeAxes = Axes.Both,
InnerRadius = 1
},
overlayCircle = new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray1,
Size = new Vector2(0.9f),
},
icon = new SpriteIcon
{
Shadow = false,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(15),
Icon = FontAwesome.fa_close
},
}
};
bind();
}
private void bind()
{
circularProgress.Current.BindTo(Progress);
Progress.ValueChanged += v => icon.Scale = new Vector2(1 + (float)v * 0.2f);
}
private bool pendingAnimation;
protected override void Confirm()
{
base.Confirm();
// temporarily unbind as to not look weird if releasing during confirm animation (can see the unwind of progress).
Progress.UnbindAll();
// avoid starting a new confirm call until we finish animating.
pendingAnimation = true;
Progress.Value = 0;
overlayCircle.ScaleTo(0, 100)
.Then().FadeOut().ScaleTo(1).FadeIn(500)
.OnComplete(a =>
{
icon.ScaleTo(1, 100);
circularProgress.FadeOut(100).OnComplete(_ =>
{
bind();
circularProgress.FadeIn();
pendingAnimation = false;
});
});
}
protected override bool OnHover(InputState state)
{
HoverGained?.Invoke();
return true;
}
protected override void OnHoverLost(InputState state)
{
HoverLost?.Invoke();
base.OnHoverLost(state);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
if (!pendingAnimation && state.Mouse.Buttons.Count == 1)
BeginConfirm();
return true;
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
if (state.Mouse.Buttons.Count == 0)
AbortConfirm();
return true;
}
}
}
}

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@ -34,6 +34,7 @@ namespace osu.Game.Screens.Play
public readonly HealthDisplay HealthDisplay;
public readonly SongProgress Progress;
public readonly ModDisplay ModDisplay;
public readonly QuitButton HoldToQuit;
public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
private Bindable<bool> showHud;
@ -51,14 +52,26 @@ namespace osu.Game.Screens.Play
Children = new Drawable[]
{
KeyCounter = CreateKeyCounter(),
ComboCounter = CreateComboCounter(),
ScoreCounter = CreateScoreCounter(),
AccuracyCounter = CreateAccuracyCounter(),
HealthDisplay = CreateHealthDisplay(),
Progress = CreateProgress(),
ModDisplay = CreateModsContainer(),
PlayerSettingsOverlay = CreatePlayerSettingsOverlay()
PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
new FillFlowContainer
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Position = -new Vector2(5, TwoLayerButton.SIZE_RETRACTED.Y),
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
KeyCounter = CreateKeyCounter(),
HoldToQuit = CreateQuitButton(),
}
}
}
});
@ -187,7 +200,6 @@ namespace osu.Game.Screens.Play
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Margin = new MarginPadding(10),
Y = -TwoLayerButton.SIZE_RETRACTED.Y,
};
protected virtual ScoreCounter CreateScoreCounter() => new ScoreCounter(6)
@ -205,6 +217,12 @@ namespace osu.Game.Screens.Play
RelativeSizeAxes = Axes.X,
};
protected virtual QuitButton CreateQuitButton() => new QuitButton
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
};
protected virtual ModDisplay CreateModsContainer() => new ModDisplay
{
Anchor = Anchor.TopRight,

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@ -183,6 +183,7 @@ namespace osu.Game.Screens.Play
ProcessCustomClock = false,
Breaks = beatmap.Breaks
},
RulesetContainer.Cursor?.CreateProxy() ?? new Container(),
hudOverlay = new HUDOverlay(scoreProcessor, RulesetContainer, working, offsetClock, adjustableClock)
{
Clock = Clock, // hud overlay doesn't want to use the audio clock directly
@ -190,7 +191,6 @@ namespace osu.Game.Screens.Play
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
RulesetContainer.Cursor?.CreateProxy() ?? new Container(),
new SkipOverlay(firstObjectTime)
{
Clock = Clock, // skip button doesn't want to use the audio clock directly
@ -219,6 +219,8 @@ namespace osu.Game.Screens.Play
}
};
hudOverlay.HoldToQuit.Action = Exit;
if (ShowStoryboard)
initializeStoryboard(false);