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Simplify input buttons/keys in tests
This commit is contained in:
parent
d7c30f9b42
commit
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@ -280,8 +280,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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private void addClickStep(MouseButton button)
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private void addClickStep(MouseButton button)
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{
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{
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AddStep($"press {button}", () => InputManager.PressButton(button));
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AddStep($"click {button}", () => InputManager.Click(button));
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AddStep($"release {button}", () => InputManager.ReleaseButton(button));
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}
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}
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private void assertPlaced(bool expected) => AddAssert($"slider {(expected ? "placed" : "not placed")}", () => (getSlider() != null) == expected);
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private void assertPlaced(bool expected) => AddAssert($"slider {(expected ? "placed" : "not placed")}", () => (getSlider() != null) == expected);
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@ -41,11 +41,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("store time", () => time = Player.GameplayClockContainer.GameplayClock.CurrentTime);
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AddStep("store time", () => time = Player.GameplayClockContainer.GameplayClock.CurrentTime);
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// test seek via keyboard
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// test seek via keyboard
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AddStep("seek with right arrow key", () => press(Key.Right));
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AddStep("seek with right arrow key", () => InputManager.Key(Key.Right));
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AddAssert("time seeked forward", () => Player.GameplayClockContainer.GameplayClock.CurrentTime > time + 2000);
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AddAssert("time seeked forward", () => Player.GameplayClockContainer.GameplayClock.CurrentTime > time + 2000);
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AddStep("store time", () => time = Player.GameplayClockContainer.GameplayClock.CurrentTime);
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AddStep("store time", () => time = Player.GameplayClockContainer.GameplayClock.CurrentTime);
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AddStep("seek with left arrow key", () => press(Key.Left));
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AddStep("seek with left arrow key", () => InputManager.Key(Key.Left));
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AddAssert("time seeked backward", () => Player.GameplayClockContainer.GameplayClock.CurrentTime < time);
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AddAssert("time seeked backward", () => Player.GameplayClockContainer.GameplayClock.CurrentTime < time);
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seekToBreak(0);
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seekToBreak(0);
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@ -67,11 +67,5 @@ namespace osu.Game.Tests.Visual.Gameplay
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BreakPeriod destBreak() => Beatmap.Value.Beatmap.Breaks.ElementAt(breakIndex);
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BreakPeriod destBreak() => Beatmap.Value.Beatmap.Breaks.ElementAt(breakIndex);
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}
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}
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private void press(Key key)
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{
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InputManager.PressKey(key);
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InputManager.ReleaseKey(key);
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}
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}
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}
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}
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}
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@ -86,7 +86,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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showOverlay();
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showOverlay();
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AddStep("Up arrow", () => press(Key.Up));
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AddStep("Up arrow", () => InputManager.Key(Key.Up));
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AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected.Value);
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AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected.Value);
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}
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}
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@ -98,7 +98,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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showOverlay();
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showOverlay();
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AddStep("Down arrow", () => press(Key.Down));
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AddStep("Down arrow", () => InputManager.Key(Key.Down));
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AddAssert("First button selected", () => getButton(0).Selected.Value);
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AddAssert("First button selected", () => getButton(0).Selected.Value);
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}
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}
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@ -110,11 +110,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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AddStep("Show overlay", () => failOverlay.Show());
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AddStep("Show overlay", () => failOverlay.Show());
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AddStep("Up arrow", () => press(Key.Up));
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AddStep("Up arrow", () => InputManager.Key(Key.Up));
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AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
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AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
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AddStep("Up arrow", () => press(Key.Up));
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AddStep("Up arrow", () => InputManager.Key(Key.Up));
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AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
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AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
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AddStep("Up arrow", () => press(Key.Up));
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AddStep("Up arrow", () => InputManager.Key(Key.Up));
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AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
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AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
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}
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}
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@ -126,11 +126,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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AddStep("Show overlay", () => failOverlay.Show());
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AddStep("Show overlay", () => failOverlay.Show());
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AddStep("Down arrow", () => press(Key.Down));
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AddStep("Down arrow", () => InputManager.Key(Key.Down));
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AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
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AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
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AddStep("Down arrow", () => press(Key.Down));
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AddStep("Down arrow", () => InputManager.Key(Key.Down));
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AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
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AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
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AddStep("Down arrow", () => press(Key.Down));
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AddStep("Down arrow", () => InputManager.Key(Key.Down));
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AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
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AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
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}
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}
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@ -177,7 +177,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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showOverlay();
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showOverlay();
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AddStep("Down arrow", () => press(Key.Down));
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AddStep("Down arrow", () => InputManager.Key(Key.Down));
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AddStep("Hover second button", () => InputManager.MoveMouseTo(getButton(1)));
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AddStep("Hover second button", () => InputManager.MoveMouseTo(getButton(1)));
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AddAssert("First button not selected", () => !getButton(0).Selected.Value);
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AddAssert("First button not selected", () => !getButton(0).Selected.Value);
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AddAssert("Second button selected", () => getButton(1).Selected.Value);
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AddAssert("Second button selected", () => getButton(1).Selected.Value);
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@ -195,7 +195,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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});
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});
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AddStep("Hover second button", () => InputManager.MoveMouseTo(getButton(1)));
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AddStep("Hover second button", () => InputManager.MoveMouseTo(getButton(1)));
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AddStep("Up arrow", () => press(Key.Up));
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AddStep("Up arrow", () => InputManager.Key(Key.Up));
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AddAssert("Second button not selected", () => !getButton(1).Selected.Value);
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AddAssert("Second button not selected", () => !getButton(1).Selected.Value);
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AddAssert("First button selected", () => getButton(0).Selected.Value);
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AddAssert("First button selected", () => getButton(0).Selected.Value);
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}
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}
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@ -210,7 +210,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("Hover second button", () => InputManager.MoveMouseTo(getButton(1)));
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AddStep("Hover second button", () => InputManager.MoveMouseTo(getButton(1)));
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AddStep("Unhover second button", () => InputManager.MoveMouseTo(Vector2.Zero));
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AddStep("Unhover second button", () => InputManager.MoveMouseTo(Vector2.Zero));
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AddStep("Down arrow", () => press(Key.Down));
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AddStep("Down arrow", () => InputManager.Key(Key.Down));
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AddAssert("First button selected", () => getButton(0).Selected.Value); // Initial state condition
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AddAssert("First button selected", () => getButton(0).Selected.Value); // Initial state condition
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}
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}
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@ -246,8 +246,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("Select second button", () =>
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AddStep("Select second button", () =>
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{
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{
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press(Key.Down);
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InputManager.Key(Key.Down);
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press(Key.Down);
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InputManager.Key(Key.Down);
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});
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});
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bool triggered = false;
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bool triggered = false;
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@ -256,7 +256,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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lastAction = pauseOverlay.OnRetry;
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lastAction = pauseOverlay.OnRetry;
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pauseOverlay.OnRetry = () => triggered = true;
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pauseOverlay.OnRetry = () => triggered = true;
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press(Key.Enter);
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InputManager.Key(Key.Enter);
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});
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});
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AddAssert("Action was triggered", () =>
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AddAssert("Action was triggered", () =>
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@ -290,12 +290,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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private DialogButton getButton(int index) => pauseOverlay.Buttons.Skip(index).First();
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private DialogButton getButton(int index) => pauseOverlay.Buttons.Skip(index).First();
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private void press(Key key)
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{
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InputManager.PressKey(key);
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InputManager.ReleaseKey(key);
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}
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private void press(GlobalAction action)
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private void press(GlobalAction action)
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{
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{
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globalActionContainer.TriggerPressed(action);
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globalActionContainer.TriggerPressed(action);
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@ -32,11 +32,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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[Test]
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public void TestDefaultsWhenNotDatabased()
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public void TestDefaultsWhenNotDatabased()
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{
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{
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AddStep("fire key", () =>
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AddStep("fire key", () => InputManager.Key(Key.A));
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{
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InputManager.PressKey(Key.A);
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InputManager.ReleaseKey(Key.A);
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});
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AddAssert("received key", () => receiver.ReceivedAction);
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AddAssert("received key", () => receiver.ReceivedAction);
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}
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}
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@ -40,11 +40,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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void addPressKeyStep()
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void addPressKeyStep()
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{
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{
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AddStep($"Press {testKey} key", () =>
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AddStep($"Press {testKey} key", () => InputManager.Key(testKey));
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{
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InputManager.PressKey(testKey);
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InputManager.ReleaseKey(testKey);
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});
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}
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}
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addPressKeyStep();
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addPressKeyStep();
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@ -59,11 +59,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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confirmClockRunning(false);
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confirmClockRunning(false);
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confirmPauseOverlayShown(false);
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confirmPauseOverlayShown(false);
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AddStep("click to resume", () =>
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AddStep("click to resume", () => InputManager.Click(MouseButton.Left));
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{
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InputManager.PressButton(MouseButton.Left);
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InputManager.ReleaseButton(MouseButton.Left);
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});
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confirmClockRunning(true);
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confirmClockRunning(true);
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}
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}
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@ -158,8 +158,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("much move with press", () => moveFunction = Scheduler.AddDelayed(() =>
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AddStep("much move with press", () => moveFunction = Scheduler.AddDelayed(() =>
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{
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{
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InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(-1, 0));
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InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(-1, 0));
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InputManager.PressButton(MouseButton.Left);
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InputManager.Click(MouseButton.Left);
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InputManager.ReleaseButton(MouseButton.Left);
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}, 10, true));
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}, 10, true));
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AddWaitStep("move", 10);
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AddWaitStep("move", 10);
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AddStep("stop move", () => moveFunction.Cancel());
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AddStep("stop move", () => moveFunction.Cancel());
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@ -65,10 +65,8 @@ namespace osu.Game.Tests.Visual.Menus
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AddStep($"switch to ruleset {i} via shortcut", () =>
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AddStep($"switch to ruleset {i} via shortcut", () =>
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{
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.PressKey(Key.ControlLeft);
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InputManager.PressKey(numberKey);
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InputManager.Key(numberKey);
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InputManager.ReleaseKey(Key.ControlLeft);
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InputManager.ReleaseKey(Key.ControlLeft);
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InputManager.ReleaseKey(numberKey);
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});
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});
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AddUntilStep("ruleset switched", () => rulesetSelector.Current.Value.Equals(expected));
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AddUntilStep("ruleset switched", () => rulesetSelector.Current.Value.Equals(expected));
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@ -71,11 +71,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private void press(Key down)
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private void press(Key down)
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{
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{
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AddStep($"press {down}", () =>
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AddStep($"press {down}", () => InputManager.Key(down));
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{
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InputManager.PressKey(down);
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InputManager.ReleaseKey(down);
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});
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}
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}
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[Test]
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[Test]
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@ -58,7 +58,7 @@ namespace osu.Game.Tests.Visual.Navigation
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if (withUserPause)
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if (withUserPause)
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AddStep("pause", () => Game.Dependencies.Get<MusicController>().Stop(true));
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AddStep("pause", () => Game.Dependencies.Get<MusicController>().Stop(true));
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AddStep("press enter", () => pressAndRelease(Key.Enter));
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AddStep("press enter", () => InputManager.Key(Key.Enter));
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AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null);
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AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null);
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AddUntilStep("wait for fail", () => player.HasFailed);
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AddUntilStep("wait for fail", () => player.HasFailed);
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@ -122,11 +122,11 @@ namespace osu.Game.Tests.Visual.Navigation
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public void TestOpenOptionsAndExitWithEscape()
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public void TestOpenOptionsAndExitWithEscape()
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{
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{
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AddUntilStep("Wait for options to load", () => Game.Settings.IsLoaded);
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AddUntilStep("Wait for options to load", () => Game.Settings.IsLoaded);
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AddStep("Enter menu", () => pressAndRelease(Key.Enter));
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AddStep("Enter menu", () => InputManager.Key(Key.Enter));
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AddStep("Move mouse to options overlay", () => InputManager.MoveMouseTo(optionsButtonPosition));
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AddStep("Move mouse to options overlay", () => InputManager.MoveMouseTo(optionsButtonPosition));
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AddStep("Click options overlay", () => InputManager.Click(MouseButton.Left));
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AddStep("Click options overlay", () => InputManager.Click(MouseButton.Left));
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AddAssert("Options overlay was opened", () => Game.Settings.State.Value == Visibility.Visible);
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AddAssert("Options overlay was opened", () => Game.Settings.State.Value == Visibility.Visible);
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AddStep("Hide options overlay using escape", () => pressAndRelease(Key.Escape));
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AddStep("Hide options overlay using escape", () => InputManager.Key(Key.Escape));
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AddAssert("Options overlay was closed", () => Game.Settings.State.Value == Visibility.Hidden);
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AddAssert("Options overlay was closed", () => Game.Settings.State.Value == Visibility.Hidden);
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}
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}
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@ -158,10 +158,8 @@ namespace osu.Game.Tests.Visual.Navigation
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AddStep("Change ruleset to osu!taiko", () =>
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AddStep("Change ruleset to osu!taiko", () =>
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{
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.PressKey(Key.ControlLeft);
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InputManager.PressKey(Key.Number2);
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InputManager.Key(Key.Number2);
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InputManager.ReleaseKey(Key.ControlLeft);
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InputManager.ReleaseKey(Key.ControlLeft);
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InputManager.ReleaseKey(Key.Number2);
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});
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});
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AddAssert("Ruleset changed to osu!taiko", () => Game.Toolbar.ChildrenOfType<ToolbarRulesetSelector>().Single().Current.Value.ID == 1);
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AddAssert("Ruleset changed to osu!taiko", () => Game.Toolbar.ChildrenOfType<ToolbarRulesetSelector>().Single().Current.Value.ID == 1);
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@ -181,10 +179,8 @@ namespace osu.Game.Tests.Visual.Navigation
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AddStep("Change ruleset to osu!taiko", () =>
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AddStep("Change ruleset to osu!taiko", () =>
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{
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.PressKey(Key.ControlLeft);
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InputManager.PressKey(Key.Number2);
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InputManager.Key(Key.Number2);
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InputManager.ReleaseKey(Key.ControlLeft);
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InputManager.ReleaseKey(Key.ControlLeft);
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InputManager.ReleaseKey(Key.Number2);
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});
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});
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AddAssert("Ruleset changed to osu!taiko", () => Game.Toolbar.ChildrenOfType<ToolbarRulesetSelector>().Single().Current.Value.ID == 1);
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AddAssert("Ruleset changed to osu!taiko", () => Game.Toolbar.ChildrenOfType<ToolbarRulesetSelector>().Single().Current.Value.ID == 1);
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@ -193,7 +189,7 @@ namespace osu.Game.Tests.Visual.Navigation
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}
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}
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private void pushEscape() =>
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private void pushEscape() =>
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AddStep("Press escape", () => pressAndRelease(Key.Escape));
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AddStep("Press escape", () => InputManager.Key(Key.Escape));
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private void exitViaEscapeAndConfirm()
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private void exitViaEscapeAndConfirm()
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{
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{
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@ -208,12 +204,6 @@ namespace osu.Game.Tests.Visual.Navigation
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ConfirmAtMainMenu();
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ConfirmAtMainMenu();
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}
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}
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private void pressAndRelease(Key key)
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{
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InputManager.PressKey(key);
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InputManager.ReleaseKey(key);
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}
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private class TestSongSelect : PlaySongSelect
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private class TestSongSelect : PlaySongSelect
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{
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{
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public ModSelectOverlay ModSelectOverlay => ModSelect;
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public ModSelectOverlay ModSelectOverlay => ModSelect;
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@ -103,11 +103,7 @@ namespace osu.Game.Tests.Visual.Online
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public void TestChannelShortcutKeys()
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public void TestChannelShortcutKeys()
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{
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{
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AddStep("Join channels", () => channels.ForEach(channel => channelManager.JoinChannel(channel)));
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AddStep("Join channels", () => channels.ForEach(channel => channelManager.JoinChannel(channel)));
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AddStep("Close channel selector", () =>
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AddStep("Close channel selector", () => InputManager.Key(Key.Escape));
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{
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InputManager.PressKey(Key.Escape);
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InputManager.ReleaseKey(Key.Escape);
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});
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AddUntilStep("Wait for close", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
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AddUntilStep("Wait for close", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
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for (int zeroBasedIndex = 0; zeroBasedIndex < 10; ++zeroBasedIndex)
|
for (int zeroBasedIndex = 0; zeroBasedIndex < 10; ++zeroBasedIndex)
|
||||||
@ -216,9 +212,8 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
{
|
{
|
||||||
var channelKey = Key.Number0 + number;
|
var channelKey = Key.Number0 + number;
|
||||||
InputManager.PressKey(Key.AltLeft);
|
InputManager.PressKey(Key.AltLeft);
|
||||||
InputManager.PressKey(channelKey);
|
InputManager.Key(channelKey);
|
||||||
InputManager.ReleaseKey(Key.AltLeft);
|
InputManager.ReleaseKey(Key.AltLeft);
|
||||||
InputManager.ReleaseKey(channelKey);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void clickDrawable(Drawable d)
|
private void clickDrawable(Drawable d)
|
||||||
|
@ -51,8 +51,7 @@ namespace osu.Game.Tests.Visual.Settings
|
|||||||
|
|
||||||
clickDelegate = Scheduler.AddDelayed(() =>
|
clickDelegate = Scheduler.AddDelayed(() =>
|
||||||
{
|
{
|
||||||
InputManager.PressButton(MouseButton.Left);
|
InputManager.Click(MouseButton.Left);
|
||||||
InputManager.ReleaseButton(MouseButton.Left);
|
|
||||||
|
|
||||||
if (++buttonClicks == 2)
|
if (++buttonClicks == 2)
|
||||||
{
|
{
|
||||||
|
@ -98,10 +98,8 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
|
|
||||||
AddStep("select next and enter", () =>
|
AddStep("select next and enter", () =>
|
||||||
{
|
{
|
||||||
InputManager.PressKey(Key.Down);
|
InputManager.Key(Key.Down);
|
||||||
InputManager.ReleaseKey(Key.Down);
|
InputManager.Key(Key.Enter);
|
||||||
InputManager.PressKey(Key.Enter);
|
|
||||||
InputManager.ReleaseKey(Key.Enter);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
|
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
|
||||||
@ -123,10 +121,8 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
|
|
||||||
AddStep("select next and enter", () =>
|
AddStep("select next and enter", () =>
|
||||||
{
|
{
|
||||||
InputManager.PressKey(Key.Enter);
|
InputManager.Key(Key.Enter);
|
||||||
InputManager.ReleaseKey(Key.Enter);
|
InputManager.Key(Key.Down);
|
||||||
InputManager.PressKey(Key.Down);
|
|
||||||
InputManager.ReleaseKey(Key.Down);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
|
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
|
||||||
@ -151,11 +147,9 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
|
InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
|
||||||
.First(b => ((CarouselBeatmap)b.Item).Beatmap != songSelect.Carousel.SelectedBeatmap));
|
.First(b => ((CarouselBeatmap)b.Item).Beatmap != songSelect.Carousel.SelectedBeatmap));
|
||||||
|
|
||||||
InputManager.PressButton(MouseButton.Left);
|
InputManager.Click(MouseButton.Left);
|
||||||
InputManager.ReleaseButton(MouseButton.Left);
|
|
||||||
|
|
||||||
InputManager.PressKey(Key.Enter);
|
InputManager.Key(Key.Enter);
|
||||||
InputManager.ReleaseKey(Key.Enter);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
|
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
|
||||||
@ -182,8 +176,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
|
|
||||||
InputManager.PressButton(MouseButton.Left);
|
InputManager.PressButton(MouseButton.Left);
|
||||||
|
|
||||||
InputManager.PressKey(Key.Enter);
|
InputManager.Key(Key.Enter);
|
||||||
InputManager.ReleaseKey(Key.Enter);
|
|
||||||
|
|
||||||
InputManager.ReleaseButton(MouseButton.Left);
|
InputManager.ReleaseButton(MouseButton.Left);
|
||||||
});
|
});
|
||||||
@ -567,10 +560,8 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
AddStep("press ctrl+enter", () =>
|
AddStep("press ctrl+enter", () =>
|
||||||
{
|
{
|
||||||
InputManager.PressKey(Key.ControlLeft);
|
InputManager.PressKey(Key.ControlLeft);
|
||||||
InputManager.PressKey(Key.Enter);
|
InputManager.Key(Key.Enter);
|
||||||
|
|
||||||
InputManager.ReleaseKey(Key.ControlLeft);
|
InputManager.ReleaseKey(Key.ControlLeft);
|
||||||
InputManager.ReleaseKey(Key.Enter);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("wait for player", () => Stack.CurrentScreen is PlayerLoader);
|
AddUntilStep("wait for player", () => Stack.CurrentScreen is PlayerLoader);
|
||||||
@ -617,8 +608,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
{
|
{
|
||||||
InputManager.MoveMouseTo(difficultyIcon);
|
InputManager.MoveMouseTo(difficultyIcon);
|
||||||
|
|
||||||
InputManager.PressButton(MouseButton.Left);
|
InputManager.Click(MouseButton.Left);
|
||||||
InputManager.ReleaseButton(MouseButton.Left);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
AddAssert("Selected beatmap correct", () => getCurrentBeatmapIndex() == getDifficultyIconIndex(set, difficultyIcon));
|
AddAssert("Selected beatmap correct", () => getCurrentBeatmapIndex() == getDifficultyIconIndex(set, difficultyIcon));
|
||||||
@ -647,8 +637,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
{
|
{
|
||||||
InputManager.MoveMouseTo(filteredIcon);
|
InputManager.MoveMouseTo(filteredIcon);
|
||||||
|
|
||||||
InputManager.PressButton(MouseButton.Left);
|
InputManager.Click(MouseButton.Left);
|
||||||
InputManager.ReleaseButton(MouseButton.Left);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
AddAssert("Selected beatmap correct", () => songSelect.Carousel.SelectedBeatmap == filteredBeatmap);
|
AddAssert("Selected beatmap correct", () => songSelect.Carousel.SelectedBeatmap == filteredBeatmap);
|
||||||
@ -691,8 +680,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
{
|
{
|
||||||
InputManager.MoveMouseTo(difficultyIcon);
|
InputManager.MoveMouseTo(difficultyIcon);
|
||||||
|
|
||||||
InputManager.PressButton(MouseButton.Left);
|
InputManager.Click(MouseButton.Left);
|
||||||
InputManager.ReleaseButton(MouseButton.Left);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);
|
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);
|
||||||
@ -738,8 +726,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
{
|
{
|
||||||
InputManager.MoveMouseTo(groupIcon);
|
InputManager.MoveMouseTo(groupIcon);
|
||||||
|
|
||||||
InputManager.PressButton(MouseButton.Left);
|
InputManager.Click(MouseButton.Left);
|
||||||
InputManager.ReleaseButton(MouseButton.Left);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);
|
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);
|
||||||
|
@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
});
|
});
|
||||||
AddStep("enter text", () => commentEditor.Current.Value = "text");
|
AddStep("enter text", () => commentEditor.Current.Value = "text");
|
||||||
|
|
||||||
AddStep("press Enter", () => press(Key.Enter));
|
AddStep("press Enter", () => InputManager.Key(Key.Enter));
|
||||||
|
|
||||||
AddAssert("text committed", () => commentEditor.CommittedText == "text");
|
AddAssert("text committed", () => commentEditor.CommittedText == "text");
|
||||||
AddAssert("button is loading", () => commentEditor.IsLoading);
|
AddAssert("button is loading", () => commentEditor.IsLoading);
|
||||||
@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
InputManager.Click(MouseButton.Left);
|
InputManager.Click(MouseButton.Left);
|
||||||
});
|
});
|
||||||
|
|
||||||
AddStep("press Enter", () => press(Key.Enter));
|
AddStep("press Enter", () => InputManager.Key(Key.Enter));
|
||||||
|
|
||||||
AddAssert("no text committed", () => commentEditor.CommittedText == null);
|
AddAssert("no text committed", () => commentEditor.CommittedText == null);
|
||||||
AddAssert("button is not loading", () => !commentEditor.IsLoading);
|
AddAssert("button is not loading", () => !commentEditor.IsLoading);
|
||||||
@ -101,12 +101,6 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
AddAssert("cancel action fired", () => cancellableCommentEditor.Cancelled);
|
AddAssert("cancel action fired", () => cancellableCommentEditor.Cancelled);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void press(Key key)
|
|
||||||
{
|
|
||||||
InputManager.PressKey(key);
|
|
||||||
InputManager.ReleaseKey(key);
|
|
||||||
}
|
|
||||||
|
|
||||||
private class TestCommentEditor : CommentEditor
|
private class TestCommentEditor : CommentEditor
|
||||||
{
|
{
|
||||||
public new Bindable<string> Current => base.Current;
|
public new Bindable<string> Current => base.Current;
|
||||||
|
Loading…
Reference in New Issue
Block a user