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Add simple (weak) WorkingBeatmap cache
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@ -13,6 +13,7 @@ using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Lists;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Threading;
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@ -157,6 +158,8 @@ namespace osu.Game.Beatmaps
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/// <param name="beatmap">The beatmap difficulty to restore.</param>
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public void Restore(BeatmapInfo beatmap) => beatmaps.Restore(beatmap);
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private readonly WeakList<WorkingBeatmap> workingCache = new WeakList<WorkingBeatmap>();
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/// <summary>
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/// Retrieve a <see cref="WorkingBeatmap"/> instance for the provided <see cref="BeatmapInfo"/>
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/// </summary>
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@ -171,12 +174,18 @@ namespace osu.Game.Beatmaps
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if (beatmapInfo?.BeatmapSet == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
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return DefaultBeatmap;
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var cached = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID);
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if (cached != null)
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return cached;
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if (beatmapInfo.Metadata == null)
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beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata;
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WorkingBeatmap working = new BeatmapManagerWorkingBeatmap(Files.Store, new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store)), beatmapInfo, audioManager);
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previous?.TransferTo(working);
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workingCache.Add(working);
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return working;
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}
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