From f561120295d392678a19d5a8a578da272a082bc0 Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Sat, 7 Jan 2023 23:40:02 +0100 Subject: [PATCH 0001/2296] Remove info labels, since they are no longer present in this component in thew new design --- osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs | 356 ++++++++++++++++++ 1 file changed, 356 insertions(+) create mode 100644 osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs diff --git a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs new file mode 100644 index 0000000000..4d1a2133fd --- /dev/null +++ b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs @@ -0,0 +1,356 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable + +using System.Collections.Generic; +using System.Threading; +using osuTK; +using osuTK.Graphics; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.Drawables; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Effects; +using osu.Framework.Localisation; +using osu.Game.Configuration; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; +using osu.Game.Graphics.Containers; + +namespace osu.Game.Screens.Select +{ + public partial class BeatmapInfoWedgeV2 : VisibilityContainer + { + public const float BORDER_THICKNESS = 2.5f; + private const float shear_width = 36.75f; + + private const float transition_duration = 250; + + private static readonly Vector2 wedged_container_shear = new Vector2(shear_width / SongSelect.WEDGE_HEIGHT, 0); + + [Resolved] + private IBindable ruleset { get; set; } + + protected Container DisplayedContent { get; private set; } + + protected WedgeInfoText Info { get; private set; } + + public BeatmapInfoWedgeV2() + { + Shear = wedged_container_shear; + Masking = true; + BorderColour = new Color4(221, 255, 255, 255); + BorderThickness = BORDER_THICKNESS; + Alpha = 0; + EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Glow, + Colour = new Color4(130, 204, 255, 150), + Radius = 20, + Roundness = 15, + }; + } + + [BackgroundDependencyLoader] + private void load() + { + ruleset.BindValueChanged(_ => updateDisplay()); + } + + private const double animation_duration = 800; + + protected override void PopIn() + { + this.MoveToX(0, animation_duration, Easing.OutQuint); + this.RotateTo(0, animation_duration, Easing.OutQuint); + this.FadeIn(transition_duration); + } + + protected override void PopOut() + { + this.MoveToX(-100, animation_duration, Easing.In); + this.RotateTo(10, animation_duration, Easing.In); + this.FadeOut(transition_duration * 2, Easing.In); + } + + private WorkingBeatmap beatmap; + + public WorkingBeatmap Beatmap + { + get => beatmap; + set + { + if (beatmap == value) return; + + beatmap = value; + + updateDisplay(); + } + } + + public override bool IsPresent => base.IsPresent || DisplayedContent == null; // Visibility is updated in the LoadComponentAsync callback + + private Container loadingInfo; + + private void updateDisplay() + { + Scheduler.AddOnce(perform); + + void perform() + { + void removeOldInfo() + { + State.Value = beatmap == null ? Visibility.Hidden : Visibility.Visible; + + DisplayedContent?.FadeOut(transition_duration); + DisplayedContent?.Expire(); + DisplayedContent = null; + } + + if (beatmap == null) + { + removeOldInfo(); + return; + } + + LoadComponentAsync(loadingInfo = new Container + { + RelativeSizeAxes = Axes.Both, + Shear = -Shear, + Depth = DisplayedContent?.Depth + 1 ?? 0, + Children = new Drawable[] + { + new BeatmapInfoWedgeBackground(beatmap), + Info = new WedgeInfoText(beatmap), + } + }, loaded => + { + // ensure we are the most recent loaded wedge. + if (loaded != loadingInfo) return; + + removeOldInfo(); + Add(DisplayedContent = loaded); + }); + } + } + + public partial class WedgeInfoText : Container + { + public OsuSpriteText VersionLabel { get; private set; } + public OsuSpriteText TitleLabel { get; private set; } + public OsuSpriteText ArtistLabel { get; private set; } + public FillFlowContainer MapperContainer { get; private set; } + + private Container difficultyColourBar; + private StarRatingDisplay starRatingDisplay; + + private ILocalisedBindableString titleBinding; + private ILocalisedBindableString artistBinding; + + private readonly WorkingBeatmap working; + + [Resolved] + private IBindable> mods { get; set; } + + [Resolved] + private BeatmapDifficultyCache difficultyCache { get; set; } + + [Resolved] + private OsuColour colours { get; set; } + + private ModSettingChangeTracker settingChangeTracker; + + public WedgeInfoText(WorkingBeatmap working) + { + this.working = working; + } + + private CancellationTokenSource cancellationSource; + private IBindable starDifficulty; + + [BackgroundDependencyLoader] + private void load(LocalisationManager localisation) + { + var beatmapInfo = working.BeatmapInfo; + var metadata = beatmapInfo.Metadata; + + RelativeSizeAxes = Axes.Both; + + titleBinding = localisation.GetLocalisedBindableString(new RomanisableString(metadata.TitleUnicode, metadata.Title)); + artistBinding = localisation.GetLocalisedBindableString(new RomanisableString(metadata.ArtistUnicode, metadata.Artist)); + + const float top_height = 0.7f; + + Children = new Drawable[] + { + difficultyColourBar = new Container + { + RelativeSizeAxes = Axes.Y, + Width = 20f, + Children = new[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Width = top_height, + }, + new Box + { + RelativeSizeAxes = Axes.Both, + RelativePositionAxes = Axes.Both, + Alpha = 0.5f, + X = top_height, + Width = 1 - top_height, + } + } + }, + new FillFlowContainer + { + Name = "Topleft-aligned metadata", + Anchor = Anchor.TopLeft, + Origin = Anchor.TopLeft, + Direction = FillDirection.Vertical, + Padding = new MarginPadding { Top = 10, Left = 25, Right = shear_width * 2.5f }, + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Children = new Drawable[] + { + VersionLabel = new OsuSpriteText + { + Text = beatmapInfo.DifficultyName, + Font = OsuFont.GetFont(size: 24, italics: true), + RelativeSizeAxes = Axes.X, + Truncate = true, + }, + } + }, + new FillFlowContainer + { + Name = "Topright-aligned metadata", + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Direction = FillDirection.Vertical, + Padding = new MarginPadding { Top = 14, Right = shear_width / 2 }, + AutoSizeAxes = Axes.Both, + Shear = wedged_container_shear, + Spacing = new Vector2(0f, 5f), + Children = new Drawable[] + { + starRatingDisplay = new StarRatingDisplay(default, animated: true) + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Shear = -wedged_container_shear, + Alpha = 0f, + }, + new BeatmapSetOnlineStatusPill + { + AutoSizeAxes = Axes.Both, + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Shear = -wedged_container_shear, + TextSize = 11, + TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 }, + Status = beatmapInfo.Status, + Alpha = string.IsNullOrEmpty(beatmapInfo.DifficultyName) ? 0 : 1 + } + } + }, + new FillFlowContainer + { + Name = "Centre-aligned metadata", + Anchor = Anchor.CentreLeft, + Origin = Anchor.TopLeft, + Y = -7, + Direction = FillDirection.Vertical, + Padding = new MarginPadding { Left = 25, Right = shear_width }, + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Children = new Drawable[] + { + TitleLabel = new OsuSpriteText + { + Current = { BindTarget = titleBinding }, + Font = OsuFont.GetFont(size: 28, italics: true), + RelativeSizeAxes = Axes.X, + Truncate = true, + }, + ArtistLabel = new OsuSpriteText + { + Current = { BindTarget = artistBinding }, + Font = OsuFont.GetFont(size: 17, italics: true), + RelativeSizeAxes = Axes.X, + Truncate = true, + }, + MapperContainer = new FillFlowContainer + { + Margin = new MarginPadding { Top = 10 }, + Direction = FillDirection.Horizontal, + AutoSizeAxes = Axes.Both, + Child = getMapper(metadata), + } + } + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + starRatingDisplay.DisplayedStars.BindValueChanged(s => + { + difficultyColourBar.Colour = colours.ForStarDifficulty(s.NewValue); + }, true); + + starDifficulty = difficultyCache.GetBindableDifficulty(working.BeatmapInfo, (cancellationSource = new CancellationTokenSource()).Token); + starDifficulty.BindValueChanged(s => + { + starRatingDisplay.Current.Value = s.NewValue ?? default; + + // Don't roll the counter on initial display (but still allow it to roll on applying mods etc.) + if (!starRatingDisplay.IsPresent) + starRatingDisplay.FinishTransforms(true); + + starRatingDisplay.FadeIn(transition_duration); + }); + + mods.BindValueChanged(m => + { + settingChangeTracker?.Dispose(); + + settingChangeTracker = new ModSettingChangeTracker(m.NewValue); + }, true); + } + + private Drawable getMapper(BeatmapMetadata metadata) + { + if (string.IsNullOrEmpty(metadata.Author.Username)) + return Empty(); + + return new LinkFlowContainer(s => + { + s.Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 15); + }).With(d => + { + d.AutoSizeAxes = Axes.Both; + d.AddText("mapped by "); + d.AddUserLink(metadata.Author); + }); + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + settingChangeTracker?.Dispose(); + cancellationSource?.Cancel(); + } + } + } +} From c646f8479b35cc7d66b1075ad5c5ba8ab46434ad Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Sat, 7 Jan 2023 23:53:19 +0100 Subject: [PATCH 0002/2296] Move stardifficulty logic to main BeatmapInfoWedge class instead of text subclass ( for use by background star rating colour bar ) --- osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs | 33 +++++++++++++------ 1 file changed, 23 insertions(+), 10 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs index 4d1a2133fd..104fa8787b 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs @@ -37,10 +37,16 @@ namespace osu.Game.Screens.Select [Resolved] private IBindable ruleset { get; set; } + [Resolved] + private BeatmapDifficultyCache difficultyCache { get; set; } + protected Container DisplayedContent { get; private set; } protected WedgeInfoText Info { get; private set; } + private IBindable starDifficulty; + private CancellationTokenSource cancellationSource; + public BeatmapInfoWedgeV2() { Shear = wedged_container_shear; @@ -98,6 +104,19 @@ namespace osu.Game.Screens.Select private Container loadingInfo; + protected override void LoadComplete() + { + base.LoadComplete(); + starDifficulty = difficultyCache.GetBindableDifficulty(beatmap.BeatmapInfo, (cancellationSource = new CancellationTokenSource()).Token); + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + cancellationSource?.Cancel(); + } + private void updateDisplay() { Scheduler.AddOnce(perform); @@ -127,7 +146,7 @@ namespace osu.Game.Screens.Select Children = new Drawable[] { new BeatmapInfoWedgeBackground(beatmap), - Info = new WedgeInfoText(beatmap), + Info = new WedgeInfoText(beatmap, starDifficulty), } }, loaded => { @@ -154,26 +173,22 @@ namespace osu.Game.Screens.Select private ILocalisedBindableString artistBinding; private readonly WorkingBeatmap working; + private readonly IBindable starDifficulty; [Resolved] private IBindable> mods { get; set; } - [Resolved] - private BeatmapDifficultyCache difficultyCache { get; set; } - [Resolved] private OsuColour colours { get; set; } private ModSettingChangeTracker settingChangeTracker; - public WedgeInfoText(WorkingBeatmap working) + public WedgeInfoText(WorkingBeatmap working, IBindable starDifficulty) { this.working = working; + this.starDifficulty = starDifficulty; } - private CancellationTokenSource cancellationSource; - private IBindable starDifficulty; - [BackgroundDependencyLoader] private void load(LocalisationManager localisation) { @@ -309,7 +324,6 @@ namespace osu.Game.Screens.Select difficultyColourBar.Colour = colours.ForStarDifficulty(s.NewValue); }, true); - starDifficulty = difficultyCache.GetBindableDifficulty(working.BeatmapInfo, (cancellationSource = new CancellationTokenSource()).Token); starDifficulty.BindValueChanged(s => { starRatingDisplay.Current.Value = s.NewValue ?? default; @@ -349,7 +363,6 @@ namespace osu.Game.Screens.Select { base.Dispose(isDisposing); settingChangeTracker?.Dispose(); - cancellationSource?.Cancel(); } } } From 0199c19f74705c2d5c0dd10f3c61c0c8325ef224 Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Sun, 8 Jan 2023 01:24:47 +0100 Subject: [PATCH 0003/2296] Add a test scene and move colour bar to back and adjust positioning of it --- .../SongSelect/TestSceneBeatmapInfoWedgeV2.cs | 187 ++++++++++++++++++ osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs | 131 +++--------- 2 files changed, 217 insertions(+), 101 deletions(-) create mode 100644 osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs new file mode 100644 index 0000000000..98e9d803ca --- /dev/null +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs @@ -0,0 +1,187 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable + +using System.Collections.Generic; +using JetBrains.Annotations; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.UserInterface; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Legacy; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Screens.Select; +using osuTK; + +namespace osu.Game.Tests.Visual.SongSelect +{ + [TestFixture] + public partial class TestSceneBeatmapInfoWedgeV2 : OsuTestScene + { + private RulesetStore rulesets; + private TestBeatmapInfoWedgeV2 infoWedge; + private readonly List beatmaps = new List(); + + [BackgroundDependencyLoader] + private void load(RulesetStore rulesets) + { + this.rulesets = rulesets; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + Add(infoWedge = new TestBeatmapInfoWedgeV2 + { + Size = new Vector2(0.6f, 120), + RelativeSizeAxes = Axes.X, + Margin = new MarginPadding { Top = 20 } + }); + + AddStep("show", () => infoWedge.Show()); + + selectBeatmap(Beatmap.Value.Beatmap); + + AddWaitStep("wait for select", 3); + + AddStep("hide", () => { infoWedge.Hide(); }); + + AddWaitStep("wait for hide", 3); + + AddStep("show", () => { infoWedge.Show(); }); + + AddSliderStep("change star difficulty", 0, 11.9, 5.55, v => + { + foreach (var hasCurrentValue in infoWedge.Info.ChildrenOfType>()) + hasCurrentValue.Current.Value = new StarDifficulty(v, 0); + }); + + foreach (var rulesetInfo in rulesets.AvailableRulesets) + { + var instance = rulesetInfo.CreateInstance(); + var testBeatmap = createTestBeatmap(rulesetInfo); + + beatmaps.Add(testBeatmap); + + setRuleset(rulesetInfo); + + selectBeatmap(testBeatmap); + + testBeatmapLabels(instance); + } + } + + private void testBeatmapLabels(Ruleset ruleset) + { + AddAssert("check title", () => infoWedge.Info.TitleLabel.Current.Value == $"{ruleset.ShortName}Title"); + AddAssert("check artist", () => infoWedge.Info.ArtistLabel.Current.Value == $"{ruleset.ShortName}Artist"); + } + + [SetUpSteps] + public void SetUpSteps() + { + AddStep("reset mods", () => SelectedMods.SetDefault()); + } + + [Test] + public void TestTruncation() + { + selectBeatmap(createLongMetadata()); + } + + private void setRuleset(RulesetInfo rulesetInfo) + { + Container containerBefore = null; + + AddStep("set ruleset", () => + { + // wedge content is only refreshed if the ruleset changes, so only wait for load in that case. + if (!rulesetInfo.Equals(Ruleset.Value)) + containerBefore = infoWedge.DisplayedContent; + + Ruleset.Value = rulesetInfo; + }); + + AddUntilStep("wait for async load", () => infoWedge.DisplayedContent != containerBefore); + } + + private void selectBeatmap([CanBeNull] IBeatmap b) + { + Container containerBefore = null; + + AddStep($"select {b?.Metadata.Title ?? "null"} beatmap", () => + { + containerBefore = infoWedge.DisplayedContent; + infoWedge.Beatmap = Beatmap.Value = b == null ? Beatmap.Default : CreateWorkingBeatmap(b); + }); + + AddUntilStep("wait for async load", () => infoWedge.DisplayedContent != containerBefore); + } + + private IBeatmap createTestBeatmap(RulesetInfo ruleset) + { + List objects = new List(); + for (double i = 0; i < 50000; i += 1000) + objects.Add(new TestHitObject { StartTime = i }); + + return new Beatmap + { + BeatmapInfo = new BeatmapInfo + { + Metadata = new BeatmapMetadata + { + Author = { Username = $"{ruleset.ShortName}Author" }, + Artist = $"{ruleset.ShortName}Artist", + Source = $"{ruleset.ShortName}Source", + Title = $"{ruleset.ShortName}Title" + }, + Ruleset = ruleset, + StarRating = 6, + DifficultyName = $"{ruleset.ShortName}Version", + Difficulty = new BeatmapDifficulty() + }, + HitObjects = objects + }; + } + + private IBeatmap createLongMetadata() + { + return new Beatmap + { + BeatmapInfo = new BeatmapInfo + { + Metadata = new BeatmapMetadata + { + Author = { Username = "WWWWWWWWWWWWWWW" }, + Artist = "Verrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrry long Artist", + Source = "Verrrrry long Source", + Title = "Verrrrry long Title" + }, + DifficultyName = "Verrrrrrrrrrrrrrrrrrrrrrrrrrrrry long Version", + Status = BeatmapOnlineStatus.Graveyard, + }, + }; + } + + private partial class TestBeatmapInfoWedgeV2 : BeatmapInfoWedgeV2 + { + public new Container DisplayedContent => base.DisplayedContent; + + public new WedgeInfoText Info => base.Info; + } + + private class TestHitObject : ConvertHitObject, IHasPosition + { + public float X => 0; + public float Y => 0; + public Vector2 Position { get; } = Vector2.Zero; + } + } +} diff --git a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs index 104fa8787b..5583ad11f7 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs @@ -6,7 +6,6 @@ using System.Collections.Generic; using System.Threading; using osuTK; -using osuTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -16,18 +15,16 @@ using osu.Game.Beatmaps.Drawables; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Framework.Graphics.Shapes; -using osu.Framework.Graphics.Effects; using osu.Framework.Localisation; using osu.Game.Configuration; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; -using osu.Game.Graphics.Containers; namespace osu.Game.Screens.Select { + [Cached] public partial class BeatmapInfoWedgeV2 : VisibilityContainer { - public const float BORDER_THICKNESS = 2.5f; private const float shear_width = 36.75f; private const float transition_duration = 250; @@ -44,22 +41,25 @@ namespace osu.Game.Screens.Select protected WedgeInfoText Info { get; private set; } - private IBindable starDifficulty; + private IBindable starDifficulty = new Bindable(); private CancellationTokenSource cancellationSource; + private readonly Container difficultyColourBar; + public BeatmapInfoWedgeV2() { + CornerRadius = 10; Shear = wedged_container_shear; Masking = true; - BorderColour = new Color4(221, 255, 255, 255); - BorderThickness = BORDER_THICKNESS; Alpha = 0; - EdgeEffect = new EdgeEffectParameters + Child = difficultyColourBar = new Container { - Type = EdgeEffectType.Glow, - Colour = new Color4(130, 204, 255, 150), - Radius = 20, - Roundness = 15, + Depth = float.MaxValue, + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + RelativeSizeAxes = Axes.Y, + Width = 40, + Child = new Box { RelativeSizeAxes = Axes.Both } }; } @@ -95,6 +95,7 @@ namespace osu.Game.Screens.Select if (beatmap == value) return; beatmap = value; + starDifficulty = difficultyCache.GetBindableDifficulty(value.BeatmapInfo, (cancellationSource = new CancellationTokenSource()).Token); updateDisplay(); } @@ -104,12 +105,6 @@ namespace osu.Game.Screens.Select private Container loadingInfo; - protected override void LoadComplete() - { - base.LoadComplete(); - starDifficulty = difficultyCache.GetBindableDifficulty(beatmap.BeatmapInfo, (cancellationSource = new CancellationTokenSource()).Token); - } - protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); @@ -140,13 +135,15 @@ namespace osu.Game.Screens.Select LoadComponentAsync(loadingInfo = new Container { + Masking = true, + X = -30, + CornerRadius = 10, RelativeSizeAxes = Axes.Both, - Shear = -Shear, Depth = DisplayedContent?.Depth + 1 ?? 0, Children = new Drawable[] { - new BeatmapInfoWedgeBackground(beatmap), - Info = new WedgeInfoText(beatmap, starDifficulty), + new BeatmapInfoWedgeBackground(beatmap) { Shear = -Shear }, + Info = new WedgeInfoText(beatmap, starDifficulty) { Shear = -Shear } } }, loaded => { @@ -161,12 +158,9 @@ namespace osu.Game.Screens.Select public partial class WedgeInfoText : Container { - public OsuSpriteText VersionLabel { get; private set; } public OsuSpriteText TitleLabel { get; private set; } public OsuSpriteText ArtistLabel { get; private set; } - public FillFlowContainer MapperContainer { get; private set; } - private Container difficultyColourBar; private StarRatingDisplay starRatingDisplay; private ILocalisedBindableString titleBinding; @@ -178,6 +172,9 @@ namespace osu.Game.Screens.Select [Resolved] private IBindable> mods { get; set; } + [Resolved] + private BeatmapInfoWedgeV2 wedge { get; set; } + [Resolved] private OsuColour colours { get; set; } @@ -200,51 +197,8 @@ namespace osu.Game.Screens.Select titleBinding = localisation.GetLocalisedBindableString(new RomanisableString(metadata.TitleUnicode, metadata.Title)); artistBinding = localisation.GetLocalisedBindableString(new RomanisableString(metadata.ArtistUnicode, metadata.Artist)); - const float top_height = 0.7f; - Children = new Drawable[] { - difficultyColourBar = new Container - { - RelativeSizeAxes = Axes.Y, - Width = 20f, - Children = new[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Width = top_height, - }, - new Box - { - RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, - Alpha = 0.5f, - X = top_height, - Width = 1 - top_height, - } - } - }, - new FillFlowContainer - { - Name = "Topleft-aligned metadata", - Anchor = Anchor.TopLeft, - Origin = Anchor.TopLeft, - Direction = FillDirection.Vertical, - Padding = new MarginPadding { Top = 10, Left = 25, Right = shear_width * 2.5f }, - AutoSizeAxes = Axes.Y, - RelativeSizeAxes = Axes.X, - Children = new Drawable[] - { - VersionLabel = new OsuSpriteText - { - Text = beatmapInfo.DifficultyName, - Font = OsuFont.GetFont(size: 24, italics: true), - RelativeSizeAxes = Axes.X, - Truncate = true, - }, - } - }, new FillFlowContainer { Name = "Topright-aligned metadata", @@ -279,12 +233,10 @@ namespace osu.Game.Screens.Select }, new FillFlowContainer { - Name = "Centre-aligned metadata", - Anchor = Anchor.CentreLeft, - Origin = Anchor.TopLeft, - Y = -7, + Name = "Top-left aligned metadata", Direction = FillDirection.Vertical, - Padding = new MarginPadding { Left = 25, Right = shear_width }, + Position = new Vector2(50, 12), + Width = .8f, AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, Children = new Drawable[] @@ -292,23 +244,17 @@ namespace osu.Game.Screens.Select TitleLabel = new OsuSpriteText { Current = { BindTarget = titleBinding }, - Font = OsuFont.GetFont(size: 28, italics: true), + Font = OsuFont.TorusAlternate.With(size: 40, weight: FontWeight.SemiBold), RelativeSizeAxes = Axes.X, - Truncate = true, + Truncate = true }, ArtistLabel = new OsuSpriteText { Current = { BindTarget = artistBinding }, - Font = OsuFont.GetFont(size: 17, italics: true), + //Not sure if this should be semi bold or medium + Font = OsuFont.Torus.With(size: 20, weight: FontWeight.SemiBold), RelativeSizeAxes = Axes.X, - Truncate = true, - }, - MapperContainer = new FillFlowContainer - { - Margin = new MarginPadding { Top = 10 }, - Direction = FillDirection.Horizontal, - AutoSizeAxes = Axes.Both, - Child = getMapper(metadata), + Truncate = true } } } @@ -321,9 +267,8 @@ namespace osu.Game.Screens.Select starRatingDisplay.DisplayedStars.BindValueChanged(s => { - difficultyColourBar.Colour = colours.ForStarDifficulty(s.NewValue); + wedge.difficultyColourBar.FadeColour(colours.ForStarDifficulty(s.NewValue)); }, true); - starDifficulty.BindValueChanged(s => { starRatingDisplay.Current.Value = s.NewValue ?? default; @@ -343,22 +288,6 @@ namespace osu.Game.Screens.Select }, true); } - private Drawable getMapper(BeatmapMetadata metadata) - { - if (string.IsNullOrEmpty(metadata.Author.Username)) - return Empty(); - - return new LinkFlowContainer(s => - { - s.Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 15); - }).With(d => - { - d.AutoSizeAxes = Axes.Both; - d.AddText("mapped by "); - d.AddUserLink(metadata.Author); - }); - } - protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); From 61caabaa8ee4002c7d96859f0937b3fb8b997c82 Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Sun, 8 Jan 2023 01:47:22 +0100 Subject: [PATCH 0004/2296] Add coloured star counter --- .../Graphics/UserInterface/StarCounter.cs | 6 ++- osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs | 51 +++++++++++++++---- 2 files changed, 46 insertions(+), 11 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/StarCounter.cs b/osu.Game/Graphics/UserInterface/StarCounter.cs index d7d088d798..7adb482188 100644 --- a/osu.Game/Graphics/UserInterface/StarCounter.cs +++ b/osu.Game/Graphics/UserInterface/StarCounter.cs @@ -32,6 +32,11 @@ namespace osu.Game.Graphics.UserInterface private const float star_spacing = 4; + public virtual FillDirection Direction + { + set => stars.Direction = value; + } + private float current; /// @@ -66,7 +71,6 @@ namespace osu.Game.Graphics.UserInterface stars = new FillFlowContainer { AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, Spacing = new Vector2(star_spacing), ChildrenEnumerable = Enumerable.Range(0, StarCount).Select(_ => CreateStar()) } diff --git a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs index 5583ad11f7..07fcb42fff 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs @@ -3,7 +3,9 @@ #nullable disable +using System; using System.Collections.Generic; +using System.Linq; using System.Threading; using osuTK; using osu.Framework.Allocation; @@ -17,6 +19,7 @@ using osu.Game.Graphics.Sprites; using osu.Framework.Graphics.Shapes; using osu.Framework.Localisation; using osu.Game.Configuration; +using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; @@ -25,11 +28,12 @@ namespace osu.Game.Screens.Select [Cached] public partial class BeatmapInfoWedgeV2 : VisibilityContainer { - private const float shear_width = 36.75f; + private const float shear_width = 21; + private const int wedge_height = 120; private const float transition_duration = 250; - private static readonly Vector2 wedged_container_shear = new Vector2(shear_width / SongSelect.WEDGE_HEIGHT, 0); + private static readonly Vector2 wedged_container_shear = new Vector2(shear_width / wedge_height, 0); [Resolved] private IBindable ruleset { get; set; } @@ -45,6 +49,7 @@ namespace osu.Game.Screens.Select private CancellationTokenSource cancellationSource; private readonly Container difficultyColourBar; + private readonly StarCounter starCounter; public BeatmapInfoWedgeV2() { @@ -52,14 +57,27 @@ namespace osu.Game.Screens.Select Shear = wedged_container_shear; Masking = true; Alpha = 0; - Child = difficultyColourBar = new Container + + Children = new Drawable[] { - Depth = float.MaxValue, - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - RelativeSizeAxes = Axes.Y, - Width = 40, - Child = new Box { RelativeSizeAxes = Axes.Both } + difficultyColourBar = new Container + { + Depth = float.MaxValue, + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + RelativeSizeAxes = Axes.Y, + Width = 40, + Child = new Box { RelativeSizeAxes = Axes.Both } + }, + starCounter = new StarCounter + { + Anchor = Anchor.CentreRight, + Origin = Anchor.Centre, + Scale = new Vector2(0.4f), + Shear = -wedged_container_shear, + X = -15, + Direction = FillDirection.Vertical + } }; } @@ -67,6 +85,15 @@ namespace osu.Game.Screens.Select private void load() { ruleset.BindValueChanged(_ => updateDisplay()); + + float starAngle = (float)(Math.Atan(shear_width / wedge_height) * (180 / Math.PI)); + + //Applying the rotation directly to the StarCounter distorts the stars, hence it is applied to the child container + starCounter.Children.First().Rotation = starAngle; + + //Makes sure the stars center themselves properly in the colour bar + starCounter.Children.First().Anchor = Anchor.Centre; + starCounter.Children.First().Origin = Anchor.Centre; } private const double animation_duration = 800; @@ -267,8 +294,12 @@ namespace osu.Game.Screens.Select starRatingDisplay.DisplayedStars.BindValueChanged(s => { - wedge.difficultyColourBar.FadeColour(colours.ForStarDifficulty(s.NewValue)); + wedge.starCounter.Colour = s.NewValue >= 6.5 ? colours.Orange1 : Colour4.Black.Opacity(0.75f); + wedge.starCounter.Current = (float)s.NewValue; + + wedge.difficultyColourBar.FadeColour(colours.ForStarDifficulty(s.NewValue), 750, Easing.OutQuint); }, true); + starDifficulty.BindValueChanged(s => { starRatingDisplay.Current.Value = s.NewValue ?? default; From 1698272eb88b3937228783d3df8d04db993d5da5 Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Sun, 8 Jan 2023 12:03:02 +0100 Subject: [PATCH 0005/2296] Simplify passing data from BeatmapInfoWedgeV2.cs to subclass wedgeinfotext --- osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs | 28 +++++++++---------- 1 file changed, 13 insertions(+), 15 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs index 07fcb42fff..1056d9478b 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs @@ -60,17 +60,22 @@ namespace osu.Game.Screens.Select Children = new Drawable[] { + //These elements can't be grouped with the rest of the content, due to being present either outside or under the backgrounds area difficultyColourBar = new Container { + Colour = Colour4.Transparent, Depth = float.MaxValue, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, RelativeSizeAxes = Axes.Y, + + //By limiting the width we avoid this box showing up as an outline around the drawables that are on top of it. Width = 40, Child = new Box { RelativeSizeAxes = Axes.Both } }, starCounter = new StarCounter { + Colour = Colour4.Transparent, Anchor = Anchor.CentreRight, Origin = Anchor.Centre, Scale = new Vector2(0.4f), @@ -170,7 +175,7 @@ namespace osu.Game.Screens.Select Children = new Drawable[] { new BeatmapInfoWedgeBackground(beatmap) { Shear = -Shear }, - Info = new WedgeInfoText(beatmap, starDifficulty) { Shear = -Shear } + Info = new WedgeInfoText { Shear = -Shear } } }, loaded => { @@ -193,9 +198,6 @@ namespace osu.Game.Screens.Select private ILocalisedBindableString titleBinding; private ILocalisedBindableString artistBinding; - private readonly WorkingBeatmap working; - private readonly IBindable starDifficulty; - [Resolved] private IBindable> mods { get; set; } @@ -207,17 +209,11 @@ namespace osu.Game.Screens.Select private ModSettingChangeTracker settingChangeTracker; - public WedgeInfoText(WorkingBeatmap working, IBindable starDifficulty) - { - this.working = working; - this.starDifficulty = starDifficulty; - } - [BackgroundDependencyLoader] private void load(LocalisationManager localisation) { - var beatmapInfo = working.BeatmapInfo; - var metadata = beatmapInfo.Metadata; + var beatmapInfo = wedge.Beatmap.BeatmapInfo; + var metadata = wedge.beatmap.Metadata; RelativeSizeAxes = Axes.Both; @@ -262,7 +258,7 @@ namespace osu.Game.Screens.Select { Name = "Top-left aligned metadata", Direction = FillDirection.Vertical, - Position = new Vector2(50, 12), + Position = new Vector2(80, 12), Width = .8f, AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, @@ -270,6 +266,7 @@ namespace osu.Game.Screens.Select { TitleLabel = new OsuSpriteText { + Shadow = true, Current = { BindTarget = titleBinding }, Font = OsuFont.TorusAlternate.With(size: 40, weight: FontWeight.SemiBold), RelativeSizeAxes = Axes.X, @@ -277,6 +274,7 @@ namespace osu.Game.Screens.Select }, ArtistLabel = new OsuSpriteText { + Shadow = true, Current = { BindTarget = artistBinding }, //Not sure if this should be semi bold or medium Font = OsuFont.Torus.With(size: 20, weight: FontWeight.SemiBold), @@ -297,10 +295,10 @@ namespace osu.Game.Screens.Select wedge.starCounter.Colour = s.NewValue >= 6.5 ? colours.Orange1 : Colour4.Black.Opacity(0.75f); wedge.starCounter.Current = (float)s.NewValue; - wedge.difficultyColourBar.FadeColour(colours.ForStarDifficulty(s.NewValue), 750, Easing.OutQuint); + wedge.difficultyColourBar.FadeColour(colours.ForStarDifficulty(s.NewValue)); }, true); - starDifficulty.BindValueChanged(s => + wedge.starDifficulty.BindValueChanged(s => { starRatingDisplay.Current.Value = s.NewValue ?? default; From 65c30d2c2e0a322d0d75003905fd44b4e5969d32 Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Sun, 8 Jan 2023 12:56:32 +0100 Subject: [PATCH 0006/2296] Remove nullability disabling --- osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs | 62 +++++++++---------- 1 file changed, 28 insertions(+), 34 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs index 1056d9478b..da7cfc6613 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -36,17 +34,11 @@ namespace osu.Game.Screens.Select private static readonly Vector2 wedged_container_shear = new Vector2(shear_width / wedge_height, 0); [Resolved] - private IBindable ruleset { get; set; } + private IBindable ruleset { get; set; } = null!; - [Resolved] - private BeatmapDifficultyCache difficultyCache { get; set; } + protected Container? DisplayedContent { get; private set; } - protected Container DisplayedContent { get; private set; } - - protected WedgeInfoText Info { get; private set; } - - private IBindable starDifficulty = new Bindable(); - private CancellationTokenSource cancellationSource; + protected WedgeInfoText? Info { get; private set; } private readonly Container difficultyColourBar; private readonly StarCounter starCounter; @@ -117,9 +109,9 @@ namespace osu.Game.Screens.Select this.FadeOut(transition_duration * 2, Easing.In); } - private WorkingBeatmap beatmap; + private WorkingBeatmap? beatmap; - public WorkingBeatmap Beatmap + public WorkingBeatmap? Beatmap { get => beatmap; set @@ -127,7 +119,6 @@ namespace osu.Game.Screens.Select if (beatmap == value) return; beatmap = value; - starDifficulty = difficultyCache.GetBindableDifficulty(value.BeatmapInfo, (cancellationSource = new CancellationTokenSource()).Token); updateDisplay(); } @@ -135,14 +126,7 @@ namespace osu.Game.Screens.Select public override bool IsPresent => base.IsPresent || DisplayedContent == null; // Visibility is updated in the LoadComponentAsync callback - private Container loadingInfo; - - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - - cancellationSource?.Cancel(); - } + private Container? loadingInfo; private void updateDisplay() { @@ -190,30 +174,36 @@ namespace osu.Game.Screens.Select public partial class WedgeInfoText : Container { - public OsuSpriteText TitleLabel { get; private set; } - public OsuSpriteText ArtistLabel { get; private set; } + public OsuSpriteText TitleLabel { get; private set; } = null!; + public OsuSpriteText ArtistLabel { get; private set; } = null!; - private StarRatingDisplay starRatingDisplay; + private StarRatingDisplay starRatingDisplay = null!; - private ILocalisedBindableString titleBinding; - private ILocalisedBindableString artistBinding; + private ILocalisedBindableString titleBinding = null!; + private ILocalisedBindableString artistBinding = null!; [Resolved] - private IBindable> mods { get; set; } + private IBindable> mods { get; set; } = null!; [Resolved] - private BeatmapInfoWedgeV2 wedge { get; set; } + private BeatmapInfoWedgeV2 wedge { get; set; } = null!; [Resolved] - private OsuColour colours { get; set; } + private OsuColour colours { get; set; } = null!; - private ModSettingChangeTracker settingChangeTracker; + [Resolved] + private BeatmapDifficultyCache difficultyCache { get; set; } = null!; + + private ModSettingChangeTracker? settingChangeTracker; + + private IBindable? starDifficulty; + private CancellationTokenSource? cancellationSource; [BackgroundDependencyLoader] private void load(LocalisationManager localisation) { - var beatmapInfo = wedge.Beatmap.BeatmapInfo; - var metadata = wedge.beatmap.Metadata; + var beatmapInfo = wedge.Beatmap!.BeatmapInfo; + var metadata = wedge.beatmap!.Metadata; RelativeSizeAxes = Axes.Both; @@ -274,6 +264,7 @@ namespace osu.Game.Screens.Select }, ArtistLabel = new OsuSpriteText { + //figma design has a diffused shadow, instead of the solid one present here. Shadow = true, Current = { BindTarget = artistBinding }, //Not sure if this should be semi bold or medium @@ -298,7 +289,8 @@ namespace osu.Game.Screens.Select wedge.difficultyColourBar.FadeColour(colours.ForStarDifficulty(s.NewValue)); }, true); - wedge.starDifficulty.BindValueChanged(s => + starDifficulty = difficultyCache.GetBindableDifficulty(wedge.beatmap!.BeatmapInfo, (cancellationSource = new CancellationTokenSource()).Token); + starDifficulty.BindValueChanged(s => { starRatingDisplay.Current.Value = s.NewValue ?? default; @@ -320,6 +312,8 @@ namespace osu.Game.Screens.Select protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); + + cancellationSource?.Cancel(); settingChangeTracker?.Dispose(); } } From 9afdfd7f067c786f236748c84e7028e0c294ff76 Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Sun, 8 Jan 2023 15:42:42 +0100 Subject: [PATCH 0007/2296] small tweaks, container edge - effect addition.. --- osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs | 50 ++++++++++++------- 1 file changed, 32 insertions(+), 18 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs index da7cfc6613..ced6931e1f 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs @@ -10,6 +10,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Effects; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; using osu.Game.Graphics; @@ -27,9 +28,9 @@ namespace osu.Game.Screens.Select public partial class BeatmapInfoWedgeV2 : VisibilityContainer { private const float shear_width = 21; - private const int wedge_height = 120; - + private const float wedge_height = 120; private const float transition_duration = 250; + private const float corner_radius = 10; private static readonly Vector2 wedged_container_shear = new Vector2(shear_width / wedge_height, 0); @@ -45,14 +46,20 @@ namespace osu.Game.Screens.Select public BeatmapInfoWedgeV2() { - CornerRadius = 10; Shear = wedged_container_shear; Masking = true; - Alpha = 0; + EdgeEffect = new EdgeEffectParameters + { + Colour = Colour4.Black.Opacity(.25f), + Type = EdgeEffectType.Shadow, + Radius = corner_radius, + Roundness = corner_radius + }; + CornerRadius = corner_radius; Children = new Drawable[] { - //These elements can't be grouped with the rest of the content, due to being present either outside or under the backgrounds area + // These elements can't be grouped with the rest of the content, due to being present either outside or under the backgrounds area difficultyColourBar = new Container { Colour = Colour4.Transparent, @@ -61,7 +68,7 @@ namespace osu.Game.Screens.Select Origin = Anchor.TopRight, RelativeSizeAxes = Axes.Y, - //By limiting the width we avoid this box showing up as an outline around the drawables that are on top of it. + // By limiting the width we avoid this box showing up as an outline around the drawables that are on top of it. Width = 40, Child = new Box { RelativeSizeAxes = Axes.Both } }, @@ -70,7 +77,7 @@ namespace osu.Game.Screens.Select Colour = Colour4.Transparent, Anchor = Anchor.CentreRight, Origin = Anchor.Centre, - Scale = new Vector2(0.4f), + Scale = new Vector2(0.35f), Shear = -wedged_container_shear, X = -15, Direction = FillDirection.Vertical @@ -85,10 +92,10 @@ namespace osu.Game.Screens.Select float starAngle = (float)(Math.Atan(shear_width / wedge_height) * (180 / Math.PI)); - //Applying the rotation directly to the StarCounter distorts the stars, hence it is applied to the child container + // Applying the rotation directly to the StarCounter distorts the stars, hence it is applied to the child container starCounter.Children.First().Rotation = starAngle; - //Makes sure the stars center themselves properly in the colour bar + // Makes sure the stars center themselves properly in the colour bar starCounter.Children.First().Anchor = Anchor.Centre; starCounter.Children.First().Origin = Anchor.Centre; } @@ -153,13 +160,13 @@ namespace osu.Game.Screens.Select { Masking = true, X = -30, - CornerRadius = 10, + CornerRadius = corner_radius, RelativeSizeAxes = Axes.Both, Depth = DisplayedContent?.Depth + 1 ?? 0, Children = new Drawable[] { new BeatmapInfoWedgeBackground(beatmap) { Shear = -Shear }, - Info = new WedgeInfoText { Shear = -Shear } + Info = new WedgeInfoText(beatmap) { Shear = -Shear } } }, loaded => { @@ -182,11 +189,10 @@ namespace osu.Game.Screens.Select private ILocalisedBindableString titleBinding = null!; private ILocalisedBindableString artistBinding = null!; - [Resolved] - private IBindable> mods { get; set; } = null!; + private readonly WorkingBeatmap working; [Resolved] - private BeatmapInfoWedgeV2 wedge { get; set; } = null!; + private IBindable> mods { get; set; } = null!; [Resolved] private OsuColour colours { get; set; } = null!; @@ -194,16 +200,24 @@ namespace osu.Game.Screens.Select [Resolved] private BeatmapDifficultyCache difficultyCache { get; set; } = null!; + [Resolved] + private BeatmapInfoWedgeV2 wedge { get; set; } = null!; + private ModSettingChangeTracker? settingChangeTracker; private IBindable? starDifficulty; private CancellationTokenSource? cancellationSource; + public WedgeInfoText(WorkingBeatmap working) + { + this.working = working; + } + [BackgroundDependencyLoader] private void load(LocalisationManager localisation) { - var beatmapInfo = wedge.Beatmap!.BeatmapInfo; - var metadata = wedge.beatmap!.Metadata; + var beatmapInfo = working.BeatmapInfo; + var metadata = working.Metadata; RelativeSizeAxes = Axes.Both; @@ -249,7 +263,7 @@ namespace osu.Game.Screens.Select Name = "Top-left aligned metadata", Direction = FillDirection.Vertical, Position = new Vector2(80, 12), - Width = .8f, + Width = .7f, AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, Children = new Drawable[] @@ -289,7 +303,7 @@ namespace osu.Game.Screens.Select wedge.difficultyColourBar.FadeColour(colours.ForStarDifficulty(s.NewValue)); }, true); - starDifficulty = difficultyCache.GetBindableDifficulty(wedge.beatmap!.BeatmapInfo, (cancellationSource = new CancellationTokenSource()).Token); + starDifficulty = difficultyCache.GetBindableDifficulty(working.BeatmapInfo, (cancellationSource = new CancellationTokenSource()).Token); starDifficulty.BindValueChanged(s => { starRatingDisplay.Current.Value = s.NewValue ?? default; From 2a82f618ed9a69dd28613dfc8f04189ceecd702f Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Tue, 10 Jan 2023 17:34:47 +0100 Subject: [PATCH 0008/2296] Add TODO for text margin const, added pertinent comments to known "issues" --- osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs | 16 +++++++++++----- 1 file changed, 11 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs index ced6931e1f..ce07a59a0c 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs @@ -32,6 +32,9 @@ namespace osu.Game.Screens.Select private const float transition_duration = 250; private const float corner_radius = 10; + /// Todo: move this const out to song select when more new design elements are implemented for the beatmap details area, since it applies to text alignment of various elements + private const float text_margin = 62; + private static readonly Vector2 wedged_container_shear = new Vector2(shear_width / wedge_height, 0); [Resolved] @@ -159,18 +162,21 @@ namespace osu.Game.Screens.Select LoadComponentAsync(loadingInfo = new Container { Masking = true, + // We offset this by the portion of the colour bar underneath we wish to show X = -30, CornerRadius = corner_radius, RelativeSizeAxes = Axes.Both, Depth = DisplayedContent?.Depth + 1 ?? 0, Children = new Drawable[] { + // TODO: New wedge design uses a coloured horizontal gradient for its background, however this lacks implementation information in the figma draft. + // pending https://www.figma.com/file/DXKwqZhD5yyb1igc3mKo1P?node-id=2980:3361#340801912 being answered. new BeatmapInfoWedgeBackground(beatmap) { Shear = -Shear }, Info = new WedgeInfoText(beatmap) { Shear = -Shear } } }, loaded => { - // ensure we are the most recent loaded wedge. + // Ensure we are the most recent loaded wedge. if (loaded != loadingInfo) return; removeOldInfo(); @@ -262,7 +268,7 @@ namespace osu.Game.Screens.Select { Name = "Top-left aligned metadata", Direction = FillDirection.Vertical, - Position = new Vector2(80, 12), + Position = new Vector2(text_margin + shear_width, 12), Width = .7f, AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, @@ -278,10 +284,10 @@ namespace osu.Game.Screens.Select }, ArtistLabel = new OsuSpriteText { - //figma design has a diffused shadow, instead of the solid one present here. + // TODO : figma design has a diffused shadow, instead of the solid one present here, not possible currently as far as i'm aware. Shadow = true, Current = { BindTarget = artistBinding }, - //Not sure if this should be semi bold or medium + // Not sure if this should be semi bold or medium Font = OsuFont.Torus.With(size: 20, weight: FontWeight.SemiBold), RelativeSizeAxes = Axes.X, Truncate = true @@ -297,8 +303,8 @@ namespace osu.Game.Screens.Select starRatingDisplay.DisplayedStars.BindValueChanged(s => { - wedge.starCounter.Colour = s.NewValue >= 6.5 ? colours.Orange1 : Colour4.Black.Opacity(0.75f); wedge.starCounter.Current = (float)s.NewValue; + wedge.starCounter.Colour = s.NewValue >= 6.5 ? colours.Orange1 : Colour4.Black.Opacity(0.75f); wedge.difficultyColourBar.FadeColour(colours.ForStarDifficulty(s.NewValue)); }, true); From 8bfe24ced0c9163c1e1017b76d1f1669d57a160c Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Tue, 10 Jan 2023 17:49:33 +0100 Subject: [PATCH 0009/2296] Remove nullable disable in test. --- .../SongSelect/TestSceneBeatmapInfoWedgeV2.cs | 21 ++++++++----------- 1 file changed, 9 insertions(+), 12 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs index 98e9d803ca..193acc8a7b 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs @@ -1,10 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; -using JetBrains.Annotations; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -24,8 +21,8 @@ namespace osu.Game.Tests.Visual.SongSelect [TestFixture] public partial class TestSceneBeatmapInfoWedgeV2 : OsuTestScene { - private RulesetStore rulesets; - private TestBeatmapInfoWedgeV2 infoWedge; + private RulesetStore rulesets = null!; + private TestBeatmapInfoWedgeV2 infoWedge = null!; private readonly List beatmaps = new List(); [BackgroundDependencyLoader] @@ -80,8 +77,8 @@ namespace osu.Game.Tests.Visual.SongSelect private void testBeatmapLabels(Ruleset ruleset) { - AddAssert("check title", () => infoWedge.Info.TitleLabel.Current.Value == $"{ruleset.ShortName}Title"); - AddAssert("check artist", () => infoWedge.Info.ArtistLabel.Current.Value == $"{ruleset.ShortName}Artist"); + AddAssert("check title", () => infoWedge.Info!.TitleLabel.Current.Value == $"{ruleset.ShortName}Title"); + AddAssert("check artist", () => infoWedge.Info!.ArtistLabel.Current.Value == $"{ruleset.ShortName}Artist"); } [SetUpSteps] @@ -98,7 +95,7 @@ namespace osu.Game.Tests.Visual.SongSelect private void setRuleset(RulesetInfo rulesetInfo) { - Container containerBefore = null; + Container? containerBefore = null; AddStep("set ruleset", () => { @@ -112,9 +109,9 @@ namespace osu.Game.Tests.Visual.SongSelect AddUntilStep("wait for async load", () => infoWedge.DisplayedContent != containerBefore); } - private void selectBeatmap([CanBeNull] IBeatmap b) + private void selectBeatmap(IBeatmap? b) { - Container containerBefore = null; + Container? containerBefore = null; AddStep($"select {b?.Metadata.Title ?? "null"} beatmap", () => { @@ -172,9 +169,9 @@ namespace osu.Game.Tests.Visual.SongSelect private partial class TestBeatmapInfoWedgeV2 : BeatmapInfoWedgeV2 { - public new Container DisplayedContent => base.DisplayedContent; + public new Container? DisplayedContent => base.DisplayedContent; - public new WedgeInfoText Info => base.Info; + public new WedgeInfoText? Info => base.Info; } private class TestHitObject : ConvertHitObject, IHasPosition From 880428046a17606b200750c6f8bdec254fd7e4e1 Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Tue, 10 Jan 2023 18:03:28 +0100 Subject: [PATCH 0010/2296] Fix margins on top right aligned elements. --- osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs index ce07a59a0c..1497bed121 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs @@ -238,7 +238,7 @@ namespace osu.Game.Screens.Select Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Direction = FillDirection.Vertical, - Padding = new MarginPadding { Top = 14, Right = shear_width / 2 }, + Padding = new MarginPadding { Top = 3, Right = 8 }, AutoSizeAxes = Axes.Both, Shear = wedged_container_shear, Spacing = new Vector2(0f, 5f), From 7510201804aab33e90d805b8a34b9883f9ff390f Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Mon, 16 Jan 2023 22:24:21 +0100 Subject: [PATCH 0011/2296] Add back null beatmap test --- .../Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs index 193acc8a7b..a2935fb218 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -93,6 +94,15 @@ namespace osu.Game.Tests.Visual.SongSelect selectBeatmap(createLongMetadata()); } + [Test] + public void TestNullBeatmap() + { + selectBeatmap(null); + AddAssert("check default title", () => infoWedge.Info!.TitleLabel.Current.Value == Beatmap.Default.BeatmapInfo.Metadata.Title); + AddAssert("check default artist", () => infoWedge.Info!.ArtistLabel.Current.Value == Beatmap.Default.BeatmapInfo.Metadata.Artist); + AddAssert("check no info labels", () => !infoWedge.Info.ChildrenOfType().Any()); + } + private void setRuleset(RulesetInfo rulesetInfo) { Container? containerBefore = null; From 74b72e4ac0d6c34df51bf8d27c24d4625a9f8039 Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Mon, 16 Jan 2023 22:46:18 +0100 Subject: [PATCH 0012/2296] Address issues that joehuu brought up --- .../Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs | 2 +- osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs | 11 ++++++----- 2 files changed, 7 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs index a2935fb218..4904e2a723 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs @@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.SongSelect Add(infoWedge = new TestBeatmapInfoWedgeV2 { - Size = new Vector2(0.6f, 120), + Width = 0.6f, RelativeSizeAxes = Axes.X, Margin = new MarginPadding { Top = 20 } }); diff --git a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs index 1497bed121..02d640fc0d 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs @@ -31,6 +31,7 @@ namespace osu.Game.Screens.Select private const float wedge_height = 120; private const float transition_duration = 250; private const float corner_radius = 10; + private const float colour_bar_width = 30; /// Todo: move this const out to song select when more new design elements are implemented for the beatmap details area, since it applies to text alignment of various elements private const float text_margin = 62; @@ -49,6 +50,7 @@ namespace osu.Game.Screens.Select public BeatmapInfoWedgeV2() { + Height = wedge_height; Shear = wedged_container_shear; Masking = true; EdgeEffect = new EdgeEffectParameters @@ -72,7 +74,7 @@ namespace osu.Game.Screens.Select RelativeSizeAxes = Axes.Y, // By limiting the width we avoid this box showing up as an outline around the drawables that are on top of it. - Width = 40, + Width = colour_bar_width + corner_radius, Child = new Box { RelativeSizeAxes = Axes.Both } }, starCounter = new StarCounter @@ -82,7 +84,7 @@ namespace osu.Game.Screens.Select Origin = Anchor.Centre, Scale = new Vector2(0.35f), Shear = -wedged_container_shear, - X = -15, + X = -colour_bar_width / 2, Direction = FillDirection.Vertical } }; @@ -163,7 +165,7 @@ namespace osu.Game.Screens.Select { Masking = true, // We offset this by the portion of the colour bar underneath we wish to show - X = -30, + X = -colour_bar_width, CornerRadius = corner_radius, RelativeSizeAxes = Axes.Both, Depth = DisplayedContent?.Depth + 1 ?? 0, @@ -268,8 +270,7 @@ namespace osu.Game.Screens.Select { Name = "Top-left aligned metadata", Direction = FillDirection.Vertical, - Position = new Vector2(text_margin + shear_width, 12), - Width = .7f, + Padding = new MarginPadding { Horizontal = text_margin + shear_width, Top = 12 }, AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, Children = new Drawable[] From 0ac7cd7409e1c61cc0f8df03c1fa0b780adb43da Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Wed, 18 Jan 2023 13:55:52 +0100 Subject: [PATCH 0013/2296] Expose star difficulty to wedge to allow updating starcounter and background colour internally. --- osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs | 38 +++++++++---------- 1 file changed, 17 insertions(+), 21 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs index 02d640fc0d..d90c002953 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs @@ -24,7 +24,6 @@ using osu.Game.Rulesets.Mods; namespace osu.Game.Screens.Select { - [Cached] public partial class BeatmapInfoWedgeV2 : VisibilityContainer { private const float shear_width = 21; @@ -41,6 +40,9 @@ namespace osu.Game.Screens.Select [Resolved] private IBindable ruleset { get; set; } = null!; + [Resolved] + private OsuColour colours { get; set; } = null!; + protected Container? DisplayedContent { get; private set; } protected WedgeInfoText? Info { get; private set; } @@ -183,6 +185,14 @@ namespace osu.Game.Screens.Select removeOldInfo(); Add(DisplayedContent = loaded); + + Info.StarRatingDisplay.DisplayedStars.BindValueChanged(s => + { + starCounter.Current = (float)s.NewValue; + starCounter.Colour = s.NewValue >= 6.5 ? colours.Orange1 : Colour4.Black.Opacity(0.75f); + + difficultyColourBar.FadeColour(colours.ForStarDifficulty(s.NewValue)); + }, true); }); } } @@ -192,7 +202,7 @@ namespace osu.Game.Screens.Select public OsuSpriteText TitleLabel { get; private set; } = null!; public OsuSpriteText ArtistLabel { get; private set; } = null!; - private StarRatingDisplay starRatingDisplay = null!; + public StarRatingDisplay StarRatingDisplay = null!; private ILocalisedBindableString titleBinding = null!; private ILocalisedBindableString artistBinding = null!; @@ -202,15 +212,9 @@ namespace osu.Game.Screens.Select [Resolved] private IBindable> mods { get; set; } = null!; - [Resolved] - private OsuColour colours { get; set; } = null!; - [Resolved] private BeatmapDifficultyCache difficultyCache { get; set; } = null!; - [Resolved] - private BeatmapInfoWedgeV2 wedge { get; set; } = null!; - private ModSettingChangeTracker? settingChangeTracker; private IBindable? starDifficulty; @@ -246,7 +250,7 @@ namespace osu.Game.Screens.Select Spacing = new Vector2(0f, 5f), Children = new Drawable[] { - starRatingDisplay = new StarRatingDisplay(default, animated: true) + StarRatingDisplay = new StarRatingDisplay(default, animated: true) { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, @@ -302,24 +306,16 @@ namespace osu.Game.Screens.Select { base.LoadComplete(); - starRatingDisplay.DisplayedStars.BindValueChanged(s => - { - wedge.starCounter.Current = (float)s.NewValue; - wedge.starCounter.Colour = s.NewValue >= 6.5 ? colours.Orange1 : Colour4.Black.Opacity(0.75f); - - wedge.difficultyColourBar.FadeColour(colours.ForStarDifficulty(s.NewValue)); - }, true); - starDifficulty = difficultyCache.GetBindableDifficulty(working.BeatmapInfo, (cancellationSource = new CancellationTokenSource()).Token); starDifficulty.BindValueChanged(s => { - starRatingDisplay.Current.Value = s.NewValue ?? default; + StarRatingDisplay.Current.Value = s.NewValue ?? default; // Don't roll the counter on initial display (but still allow it to roll on applying mods etc.) - if (!starRatingDisplay.IsPresent) - starRatingDisplay.FinishTransforms(true); + if (!StarRatingDisplay.IsPresent) + StarRatingDisplay.FinishTransforms(true); - starRatingDisplay.FadeIn(transition_duration); + StarRatingDisplay.FadeIn(transition_duration); }); mods.BindValueChanged(m => From 655242371b2858371c82970d9fe316eb7d26cd6d Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Mon, 23 Jan 2023 17:00:46 +0100 Subject: [PATCH 0014/2296] Buffer wedge content to avoid opacity issues when showing / hiding --- osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs | 66 +++++++++++-------- 1 file changed, 37 insertions(+), 29 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs index d90c002953..63e414d6ad 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs @@ -49,6 +49,7 @@ namespace osu.Game.Screens.Select private readonly Container difficultyColourBar; private readonly StarCounter starCounter; + private readonly BufferedContainer bufferedContent; public BeatmapInfoWedgeV2() { @@ -64,30 +65,35 @@ namespace osu.Game.Screens.Select }; CornerRadius = corner_radius; - Children = new Drawable[] + // We want to buffer the wedge to avoid weird transparency overlaps between the colour bar and the background. + Child = bufferedContent = new BufferedContainer { - // These elements can't be grouped with the rest of the content, due to being present either outside or under the backgrounds area - difficultyColourBar = new Container + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] { - Colour = Colour4.Transparent, - Depth = float.MaxValue, - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - RelativeSizeAxes = Axes.Y, + // These elements can't be grouped with the rest of the content, due to being present either outside or under the backgrounds area + difficultyColourBar = new Container + { + Colour = Colour4.Transparent, + Depth = float.MaxValue, + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + RelativeSizeAxes = Axes.Y, - // By limiting the width we avoid this box showing up as an outline around the drawables that are on top of it. - Width = colour_bar_width + corner_radius, - Child = new Box { RelativeSizeAxes = Axes.Both } - }, - starCounter = new StarCounter - { - Colour = Colour4.Transparent, - Anchor = Anchor.CentreRight, - Origin = Anchor.Centre, - Scale = new Vector2(0.35f), - Shear = -wedged_container_shear, - X = -colour_bar_width / 2, - Direction = FillDirection.Vertical + // By limiting the width we avoid this box showing up as an outline around the drawables that are on top of it. + Width = colour_bar_width + corner_radius, + Child = new Box { RelativeSizeAxes = Axes.Both } + }, + starCounter = new StarCounter + { + Colour = Colour4.Transparent, + Anchor = Anchor.CentreRight, + Origin = Anchor.Centre, + Scale = new Vector2(0.35f), + Shear = -wedged_container_shear, + X = -colour_bar_width / 2, + Direction = FillDirection.Vertical + } } }; } @@ -184,9 +190,9 @@ namespace osu.Game.Screens.Select if (loaded != loadingInfo) return; removeOldInfo(); - Add(DisplayedContent = loaded); + bufferedContent.Add(DisplayedContent = loaded); - Info.StarRatingDisplay.DisplayedStars.BindValueChanged(s => + Info.DisplayedStars.BindValueChanged(s => { starCounter.Current = (float)s.NewValue; starCounter.Colour = s.NewValue >= 6.5 ? colours.Orange1 : Colour4.Black.Opacity(0.75f); @@ -202,13 +208,15 @@ namespace osu.Game.Screens.Select public OsuSpriteText TitleLabel { get; private set; } = null!; public OsuSpriteText ArtistLabel { get; private set; } = null!; - public StarRatingDisplay StarRatingDisplay = null!; + private StarRatingDisplay starRatingDisplay = null!; private ILocalisedBindableString titleBinding = null!; private ILocalisedBindableString artistBinding = null!; private readonly WorkingBeatmap working; + public IBindable DisplayedStars => starRatingDisplay.DisplayedStars; + [Resolved] private IBindable> mods { get; set; } = null!; @@ -250,7 +258,7 @@ namespace osu.Game.Screens.Select Spacing = new Vector2(0f, 5f), Children = new Drawable[] { - StarRatingDisplay = new StarRatingDisplay(default, animated: true) + starRatingDisplay = new StarRatingDisplay(default, animated: true) { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, @@ -309,13 +317,13 @@ namespace osu.Game.Screens.Select starDifficulty = difficultyCache.GetBindableDifficulty(working.BeatmapInfo, (cancellationSource = new CancellationTokenSource()).Token); starDifficulty.BindValueChanged(s => { - StarRatingDisplay.Current.Value = s.NewValue ?? default; + starRatingDisplay.Current.Value = s.NewValue ?? default; // Don't roll the counter on initial display (but still allow it to roll on applying mods etc.) - if (!StarRatingDisplay.IsPresent) - StarRatingDisplay.FinishTransforms(true); + if (!starRatingDisplay.IsPresent) + starRatingDisplay.FinishTransforms(true); - StarRatingDisplay.FadeIn(transition_duration); + starRatingDisplay.FadeIn(transition_duration); }); mods.BindValueChanged(m => From c7d49bdc82c4ab48ab60040cdd0e161a481fdf94 Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Mon, 30 Jan 2023 13:13:57 +0100 Subject: [PATCH 0015/2296] Update ```BeatmapInfoWedgeV2.cs``` animation to be similar to exit transition in ```SongSelect.cs`` --- osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs index 63e414d6ad..6a1662fd6a 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs @@ -113,20 +113,18 @@ namespace osu.Game.Screens.Select starCounter.Children.First().Origin = Anchor.Centre; } - private const double animation_duration = 800; + private const double animation_duration = 600; protected override void PopIn() { this.MoveToX(0, animation_duration, Easing.OutQuint); - this.RotateTo(0, animation_duration, Easing.OutQuint); - this.FadeIn(transition_duration); + this.FadeIn(200, Easing.In); } protected override void PopOut() { - this.MoveToX(-100, animation_duration, Easing.In); - this.RotateTo(10, animation_duration, Easing.In); - this.FadeOut(transition_duration * 2, Easing.In); + this.MoveToX(-150, animation_duration, Easing.OutQuint); + this.FadeOut(200, Easing.OutQuint); } private WorkingBeatmap? beatmap; From 92690afa5fecd750583924c5917fc3b877b73041 Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Mon, 30 Jan 2023 16:12:26 +0100 Subject: [PATCH 0016/2296] de-nest ```removeOldInfo()``` --- osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs index 6a1662fd6a..41fe9d8d50 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs @@ -152,15 +152,6 @@ namespace osu.Game.Screens.Select void perform() { - void removeOldInfo() - { - State.Value = beatmap == null ? Visibility.Hidden : Visibility.Visible; - - DisplayedContent?.FadeOut(transition_duration); - DisplayedContent?.Expire(); - DisplayedContent = null; - } - if (beatmap == null) { removeOldInfo(); @@ -199,6 +190,15 @@ namespace osu.Game.Screens.Select }, true); }); } + + void removeOldInfo() + { + State.Value = beatmap == null ? Visibility.Hidden : Visibility.Visible; + + DisplayedContent?.FadeOut(transition_duration); + DisplayedContent?.Expire(); + DisplayedContent = null; + } } public partial class WedgeInfoText : Container From 27c52a45fc079174f29067ae6b7e97529f02cceb Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Mon, 30 Jan 2023 16:13:55 +0100 Subject: [PATCH 0017/2296] Use inline lambda for scheduling --- osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs index 41fe9d8d50..0cc60e4bba 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs @@ -148,9 +148,7 @@ namespace osu.Game.Screens.Select private void updateDisplay() { - Scheduler.AddOnce(perform); - - void perform() + Scheduler.AddOnce(() => { if (beatmap == null) { @@ -189,7 +187,7 @@ namespace osu.Game.Screens.Select difficultyColourBar.FadeColour(colours.ForStarDifficulty(s.NewValue)); }, true); }); - } + }); void removeOldInfo() { From f8a5ce0cd2df5e5247ed0affe00ec4d6e8ffc1a7 Mon Sep 17 00:00:00 2001 From: ekrctb Date: Thu, 2 Feb 2023 22:32:33 +0900 Subject: [PATCH 0018/2296] Use stable sort for catch hyperdash generation --- osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs index ab61b14ac4..c51d3d5c70 100644 --- a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs +++ b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs @@ -209,7 +209,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps } } - palpableObjects.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime)); + palpableObjects = palpableObjects.OrderBy(h => h.StartTime).ToList(); double halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.Difficulty) / 2; From 491ba13b6f1a9dc15c80474fd60970cb66926c3f Mon Sep 17 00:00:00 2001 From: ekrctb Date: Fri, 3 Feb 2023 14:07:21 +0900 Subject: [PATCH 0019/2296] Factor out palpable obejct enumeration logic --- .../Beatmaps/CatchBeatmap.cs | 21 ++++++++++++++++ .../Beatmaps/CatchBeatmapProcessor.cs | 24 ++++--------------- .../Difficulty/CatchDifficultyCalculator.cs | 8 +++---- 3 files changed, 28 insertions(+), 25 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmap.cs b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmap.cs index f009c10a9c..1f05d66b86 100644 --- a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmap.cs +++ b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmap.cs @@ -5,6 +5,7 @@ using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Catch.Beatmaps { @@ -38,5 +39,25 @@ namespace osu.Game.Rulesets.Catch.Beatmaps } }; } + + /// + /// Enumerate all s, sorted by their start times. + /// + /// + /// If multiple objects have the same start time, the ordering is preserved (it is a stable sorting). + /// + public static IEnumerable GetPalpableObjects(IEnumerable hitObjects) + { + return hitObjects.SelectMany(selectPalpableObjects).OrderBy(h => h.StartTime); + + IEnumerable selectPalpableObjects(HitObject h) + { + if (h is PalpableCatchHitObject palpable) + yield return palpable; + + foreach (var nested in h.NestedHitObjects.OfType()) + yield return nested; + } + } } } diff --git a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs index c51d3d5c70..32134912f1 100644 --- a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs +++ b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Objects; @@ -192,24 +191,9 @@ namespace osu.Game.Rulesets.Catch.Beatmaps private static void initialiseHyperDash(IBeatmap beatmap) { - List palpableObjects = new List(); - - foreach (var currentObject in beatmap.HitObjects) - { - if (currentObject is Fruit fruitObject) - palpableObjects.Add(fruitObject); - - if (currentObject is JuiceStream) - { - foreach (var juice in currentObject.NestedHitObjects) - { - if (juice is PalpableCatchHitObject palpableObject && !(juice is TinyDroplet)) - palpableObjects.Add(palpableObject); - } - } - } - - palpableObjects = palpableObjects.OrderBy(h => h.StartTime).ToList(); + var palpableObjects = CatchBeatmap.GetPalpableObjects(beatmap.HitObjects) + .Where(h => h is Fruit || (h is Droplet && h is not TinyDroplet)) + .ToArray(); double halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.Difficulty) / 2; @@ -221,7 +205,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps int lastDirection = 0; double lastExcess = halfCatcherWidth; - for (int i = 0; i < palpableObjects.Count - 1; i++) + for (int i = 0; i < palpableObjects.Length - 1; i++) { var currentObject = palpableObjects[i]; var nextObject = palpableObjects[i + 1]; diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs index 42cfde268e..959f4830dd 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; +using osu.Game.Rulesets.Catch.Beatmaps; using osu.Game.Rulesets.Catch.Difficulty.Preprocessing; using osu.Game.Rulesets.Catch.Difficulty.Skills; using osu.Game.Rulesets.Catch.Mods; @@ -54,13 +55,10 @@ namespace osu.Game.Rulesets.Catch.Difficulty List objects = new List(); // In 2B beatmaps, it is possible that a normal Fruit is placed in the middle of a JuiceStream. - foreach (var hitObject in beatmap.HitObjects - .SelectMany(obj => obj is JuiceStream stream ? stream.NestedHitObjects.AsEnumerable() : new[] { obj }) - .Cast() - .OrderBy(x => x.StartTime)) + foreach (var hitObject in CatchBeatmap.GetPalpableObjects(beatmap.HitObjects)) { // We want to only consider fruits that contribute to the combo. - if (hitObject is BananaShower || hitObject is TinyDroplet) + if (hitObject is Banana || hitObject is TinyDroplet) continue; if (lastObject != null) From 5fc8f1d1bef944c43f1e9b1ac0456ded7015db72 Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Fri, 3 Feb 2023 19:52:01 +0100 Subject: [PATCH 0020/2296] Fix ```BeatmapInfoWedgeV2.cs``` starCounter needing janky rotation application --- osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs | 32 +++++++++---------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs index 0cc60e4bba..48a16d5449 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs @@ -3,7 +3,6 @@ using System; using System.Collections.Generic; -using System.Linq; using System.Threading; using osuTK; using osu.Framework.Allocation; @@ -84,15 +83,25 @@ namespace osu.Game.Screens.Select Width = colour_bar_width + corner_radius, Child = new Box { RelativeSizeAxes = Axes.Both } }, - starCounter = new StarCounter + new Container { - Colour = Colour4.Transparent, - Anchor = Anchor.CentreRight, - Origin = Anchor.Centre, - Scale = new Vector2(0.35f), + // Applying the shear to this container and nesting the starCounter inside avoids + // the deformation that occurs if the shear is applied to the starCounter whilst rotated Shear = -wedged_container_shear, X = -colour_bar_width / 2, - Direction = FillDirection.Vertical + Anchor = Anchor.CentreRight, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Y, + Width = colour_bar_width, + Child = starCounter = new StarCounter + { + Rotation = (float)(Math.Atan(shear_width / wedge_height) * (180 / Math.PI)), + Colour = Colour4.Transparent, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Scale = new Vector2(0.35f), + Direction = FillDirection.Vertical + } } } }; @@ -102,15 +111,6 @@ namespace osu.Game.Screens.Select private void load() { ruleset.BindValueChanged(_ => updateDisplay()); - - float starAngle = (float)(Math.Atan(shear_width / wedge_height) * (180 / Math.PI)); - - // Applying the rotation directly to the StarCounter distorts the stars, hence it is applied to the child container - starCounter.Children.First().Rotation = starAngle; - - // Makes sure the stars center themselves properly in the colour bar - starCounter.Children.First().Anchor = Anchor.Centre; - starCounter.Children.First().Origin = Anchor.Centre; } private const double animation_duration = 600; From de37a0a000bfb99ad0f56eaadbe9929eb93229ab Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Fri, 3 Feb 2023 19:53:04 +0100 Subject: [PATCH 0021/2296] enable pixelSnapping for the ```BufferedContainer``` in BeatmapInfoWedgeV2.cs --- osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs index 48a16d5449..a18d4086f7 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs @@ -65,7 +65,7 @@ namespace osu.Game.Screens.Select CornerRadius = corner_radius; // We want to buffer the wedge to avoid weird transparency overlaps between the colour bar and the background. - Child = bufferedContent = new BufferedContainer + Child = bufferedContent = new BufferedContainer(pixelSnapping: true) { RelativeSizeAxes = Axes.Both, Children = new Drawable[] From 38cc47d64ec35313d7cb928ae78a018b5641e2d5 Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Sat, 4 Feb 2023 16:52:30 +0100 Subject: [PATCH 0022/2296] Remove ```IsPresent``` usages --- osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs index a18d4086f7..fda20dde4d 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs @@ -142,8 +142,6 @@ namespace osu.Game.Screens.Select } } - public override bool IsPresent => base.IsPresent || DisplayedContent == null; // Visibility is updated in the LoadComponentAsync callback - private Container? loadingInfo; private void updateDisplay() @@ -316,7 +314,7 @@ namespace osu.Game.Screens.Select starRatingDisplay.Current.Value = s.NewValue ?? default; // Don't roll the counter on initial display (but still allow it to roll on applying mods etc.) - if (!starRatingDisplay.IsPresent) + if (starRatingDisplay.Alpha > 0) starRatingDisplay.FinishTransforms(true); starRatingDisplay.FadeIn(transition_duration); From cb679ccc2b95858b0ff85e86bffcd6ee6a27d9dd Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Sat, 11 Feb 2023 18:00:17 +0100 Subject: [PATCH 0023/2296] Separate wedge visibility test into its own method --- .../SongSelect/TestSceneBeatmapInfoWedgeV2.cs | 27 ++++++++++++++----- 1 file changed, 21 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs index 4904e2a723..f99950dfb0 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs @@ -7,6 +7,7 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.UserInterface; using osu.Framework.Testing; using osu.Game.Beatmaps; @@ -49,12 +50,6 @@ namespace osu.Game.Tests.Visual.SongSelect AddWaitStep("wait for select", 3); - AddStep("hide", () => { infoWedge.Hide(); }); - - AddWaitStep("wait for hide", 3); - - AddStep("show", () => { infoWedge.Show(); }); - AddSliderStep("change star difficulty", 0, 11.9, 5.55, v => { foreach (var hasCurrentValue in infoWedge.Info.ChildrenOfType>()) @@ -76,6 +71,26 @@ namespace osu.Game.Tests.Visual.SongSelect } } + [Test] + public void TestWedgeVisibility() + { + AddStep("Make shadow red for test visibility", () => + { + infoWedge.EdgeEffect = new EdgeEffectParameters + { + Colour = Colour4.Red, + Type = EdgeEffectType.Shadow, + Radius = 5, + }; + }); + AddStep("hide", () => { infoWedge.Hide(); }); + AddWaitStep("wait for hide", 3); + AddAssert("check visibility", () => infoWedge.Alpha == 0); + AddStep("show", () => { infoWedge.Show(); }); + AddWaitStep("wait for show", 1); + AddAssert("check visibility", () => infoWedge.Alpha > 0); + } + private void testBeatmapLabels(Ruleset ruleset) { AddAssert("check title", () => infoWedge.Info!.TitleLabel.Current.Value == $"{ruleset.ShortName}Title"); From 468419896a5364252afa23263d9e43d26c4b7edf Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Sat, 11 Feb 2023 18:08:50 +0100 Subject: [PATCH 0024/2296] Separate ruleset changing tests into their own method. Add small clarification for edge colouring in visibility test --- .../SongSelect/TestSceneBeatmapInfoWedgeV2.cs | 17 +++++++++++------ 1 file changed, 11 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs index f99950dfb0..ebd8c008b3 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs @@ -39,22 +39,25 @@ namespace osu.Game.Tests.Visual.SongSelect Add(infoWedge = new TestBeatmapInfoWedgeV2 { + State = { Value = Visibility.Visible }, Width = 0.6f, RelativeSizeAxes = Axes.X, Margin = new MarginPadding { Top = 20 } }); - AddStep("show", () => infoWedge.Show()); - - selectBeatmap(Beatmap.Value.Beatmap); - - AddWaitStep("wait for select", 3); - AddSliderStep("change star difficulty", 0, 11.9, 5.55, v => { foreach (var hasCurrentValue in infoWedge.Info.ChildrenOfType>()) hasCurrentValue.Current.Value = new StarDifficulty(v, 0); }); + } + + [Test] + public void TestRulesetChange() + { + selectBeatmap(Beatmap.Value.Beatmap); + + AddWaitStep("wait for select", 3); foreach (var rulesetInfo in rulesets.AvailableRulesets) { @@ -74,6 +77,8 @@ namespace osu.Game.Tests.Visual.SongSelect [Test] public void TestWedgeVisibility() { + // Mostly just in case someone runs this test before others, + // leading to the shadow being very hard to see if it is black AddStep("Make shadow red for test visibility", () => { infoWedge.EdgeEffect = new EdgeEffectParameters From 09cb6ca3a797e516c3097b48883468be0f85f237 Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Sat, 11 Feb 2023 18:15:21 +0100 Subject: [PATCH 0025/2296] Clean up formatting and wedge placement in testscene a tad, --- .../Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs index ebd8c008b3..3f3c7441f4 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs @@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.SongSelect State = { Value = Visibility.Visible }, Width = 0.6f, RelativeSizeAxes = Axes.X, - Margin = new MarginPadding { Top = 20 } + Margin = new MarginPadding { Top = 20, Left = -10 } }); AddSliderStep("change star difficulty", 0, 11.9, 5.55, v => @@ -79,7 +79,7 @@ namespace osu.Game.Tests.Visual.SongSelect { // Mostly just in case someone runs this test before others, // leading to the shadow being very hard to see if it is black - AddStep("Make shadow red for test visibility", () => + AddStep("make shadow red for test visibility", () => { infoWedge.EdgeEffect = new EdgeEffectParameters { From 299023fce036d6995ead30d00d1de6364bbcc137 Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Tue, 21 Feb 2023 16:07:26 +0100 Subject: [PATCH 0026/2296] Improve visibility of wedge shading in test scene and fix an issue with excessive roundness on said shadow. --- .../SongSelect/TestSceneBeatmapInfoWedgeV2.cs | 25 ++++++++++++++----- osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs | 9 +++---- 2 files changed, 23 insertions(+), 11 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs index 3f3c7441f4..09b93119cc 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs @@ -8,6 +8,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Framework.Testing; using osu.Game.Beatmaps; @@ -37,12 +38,25 @@ namespace osu.Game.Tests.Visual.SongSelect { base.LoadComplete(); - Add(infoWedge = new TestBeatmapInfoWedgeV2 + AddRange(new Drawable[] { - State = { Value = Visibility.Visible }, - Width = 0.6f, - RelativeSizeAxes = Axes.X, - Margin = new MarginPadding { Top = 20, Left = -10 } + // This exists only to make the wedge more visible in the test scene + new Box + { + Y = -20, + Colour = Colour4.Cornsilk.Darken(0.2f), + Height = BeatmapInfoWedgeV2.WEDGE_HEIGHT + 40, + Width = 0.65f, + RelativeSizeAxes = Axes.X, + Margin = new MarginPadding { Top = 20, Left = -10 } + }, + infoWedge = new TestBeatmapInfoWedgeV2 + { + State = { Value = Visibility.Visible }, + Width = 0.6f, + RelativeSizeAxes = Axes.X, + Margin = new MarginPadding { Top = 20, Left = -10 } + }, }); AddSliderStep("change star difficulty", 0, 11.9, 5.55, v => @@ -200,7 +214,6 @@ namespace osu.Game.Tests.Visual.SongSelect private partial class TestBeatmapInfoWedgeV2 : BeatmapInfoWedgeV2 { public new Container? DisplayedContent => base.DisplayedContent; - public new WedgeInfoText? Info => base.Info; } diff --git a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs index fda20dde4d..0a35e68c7e 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs @@ -25,8 +25,8 @@ namespace osu.Game.Screens.Select { public partial class BeatmapInfoWedgeV2 : VisibilityContainer { + public const float WEDGE_HEIGHT = 120; private const float shear_width = 21; - private const float wedge_height = 120; private const float transition_duration = 250; private const float corner_radius = 10; private const float colour_bar_width = 30; @@ -34,7 +34,7 @@ namespace osu.Game.Screens.Select /// Todo: move this const out to song select when more new design elements are implemented for the beatmap details area, since it applies to text alignment of various elements private const float text_margin = 62; - private static readonly Vector2 wedged_container_shear = new Vector2(shear_width / wedge_height, 0); + private static readonly Vector2 wedged_container_shear = new Vector2(shear_width / WEDGE_HEIGHT, 0); [Resolved] private IBindable ruleset { get; set; } = null!; @@ -52,7 +52,7 @@ namespace osu.Game.Screens.Select public BeatmapInfoWedgeV2() { - Height = wedge_height; + Height = WEDGE_HEIGHT; Shear = wedged_container_shear; Masking = true; EdgeEffect = new EdgeEffectParameters @@ -60,7 +60,6 @@ namespace osu.Game.Screens.Select Colour = Colour4.Black.Opacity(.25f), Type = EdgeEffectType.Shadow, Radius = corner_radius, - Roundness = corner_radius }; CornerRadius = corner_radius; @@ -95,7 +94,7 @@ namespace osu.Game.Screens.Select Width = colour_bar_width, Child = starCounter = new StarCounter { - Rotation = (float)(Math.Atan(shear_width / wedge_height) * (180 / Math.PI)), + Rotation = (float)(Math.Atan(shear_width / WEDGE_HEIGHT) * (180 / Math.PI)), Colour = Colour4.Transparent, Anchor = Anchor.Centre, Origin = Anchor.Centre, From f21238f517fa8e22a694affd4406bf3b858a8bb4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 16 Mar 2023 16:51:57 +0900 Subject: [PATCH 0027/2296] Adjust shadow to look better --- osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs index 0a35e68c7e..b7b60cffab 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs @@ -57,9 +57,9 @@ namespace osu.Game.Screens.Select Masking = true; EdgeEffect = new EdgeEffectParameters { - Colour = Colour4.Black.Opacity(.25f), + Colour = Colour4.Black.Opacity(0.2f), Type = EdgeEffectType.Shadow, - Radius = corner_radius, + Radius = 3, }; CornerRadius = corner_radius; From c1743dbe1df7994f425d118c19c44ee8ea8c126c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Jun 2023 16:53:29 +0900 Subject: [PATCH 0028/2296] Select all text when popover is initially shown Depends on https://github.com/ppy/osu-framework/pull/5823. --- osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs index 5a1fbbee1e..62925ff708 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs @@ -328,7 +328,7 @@ namespace osu.Game.Screens.Edit.Compose.Components BeatDivisor.BindValueChanged(_ => updateState(), true); divisorTextBox.OnCommit += (_, _) => setPresets(); - Schedule(() => GetContainingInputManager().ChangeFocus(divisorTextBox)); + divisorTextBox.SelectAll(); } private void setPresets() From 5d5e6a5ab750f380393a9c6ffd9cd3028e486f1f Mon Sep 17 00:00:00 2001 From: Hydria Date: Mon, 3 Jul 2023 17:45:30 +0100 Subject: [PATCH 0029/2296] Finalised LN Adjustment Values Spent a couple days discussing this on the pp rework server about values that were the most acceptable, these seemed to be the best from the community standpoint of top players. Note: This is more to fix issues with the current system, not to be a final solution. Related Google Sheets Page: https://docs.google.com/spreadsheets/d/1P0AxfdKvMHwWBQder4ZkFGO1fC9eADSGCryA5-UGriU/edit?usp=sharing --- osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs b/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs index 06c825e37d..0a4fec3a70 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs @@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills { private const double individual_decay_base = 0.125; private const double overall_decay_base = 0.30; - private const double release_threshold = 24; + private const double release_threshold = 30; protected override double SkillMultiplier => 1; protected override double StrainDecayBase => 1; @@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills // 0.0 +--------+-+---------------> Release Difference / ms // release_threshold if (isOverlapping) - holdAddition = 1 / (1 + Math.Exp(0.5 * (release_threshold - closestEndTime))); + holdAddition = 1 / (1 + Math.Exp(0.27 * (release_threshold - closestEndTime))); // Decay and increase individualStrains in own column individualStrains[column] = applyDecay(individualStrains[column], startTime - startTimes[column], individual_decay_base); From 3c76cb2fb0cc67763e50770670a0c890c1755cd9 Mon Sep 17 00:00:00 2001 From: Zyf Date: Sat, 8 Jul 2023 17:54:23 +0200 Subject: [PATCH 0030/2296] Scoring : Use square-root of combo --- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 35a7dfe369..0760a89b90 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -293,7 +293,7 @@ namespace osu.Game.Rulesets.Scoring protected virtual double GetBonusScoreChange(JudgementResult result) => Judgement.ToNumericResult(result.Type); - protected virtual double GetComboScoreChange(JudgementResult result) => Judgement.ToNumericResult(result.Type) * (1 + result.ComboAfterJudgement / 10d); + protected virtual double GetComboScoreChange(JudgementResult result) => Judgement.ToNumericResult(result.Type) * Math.Pow(result.ComboAfterJudgement, 0.5); protected virtual void ApplyScoreChange(JudgementResult result) { From 175bd3b5782e5858a4445f0de44a412b86788e8d Mon Sep 17 00:00:00 2001 From: Zyf Date: Sat, 8 Jul 2023 19:05:56 +0200 Subject: [PATCH 0031/2296] Scoring : Move some of the accuracy weight to ComboScore (edited) --- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 0760a89b90..ea1140ef71 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -317,8 +317,8 @@ namespace osu.Game.Rulesets.Scoring protected virtual double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion) { - return 700000 * comboProgress + - 300000 * Math.Pow(Accuracy.Value, 10) * accuracyProgress + + return 700000 * Accuracy.Value * comboProgress + + 300000 * Math.Pow(Accuracy.Value, 8) * accuracyProgress + bonusPortion; } From ecb633f8fbd616b30fbeae5724f86659034ca2eb Mon Sep 17 00:00:00 2001 From: Zyf Date: Sat, 15 Jul 2023 14:55:43 +0200 Subject: [PATCH 0032/2296] Scoring : Remove ComputeTotalScore overide in OsuScoreProcessor --- osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs | 7 ------- 1 file changed, 7 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs index f97be0d7ff..dfdf3c58fd 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs @@ -17,12 +17,5 @@ namespace osu.Game.Rulesets.Osu.Scoring protected override HitEvent CreateHitEvent(JudgementResult result) => base.CreateHitEvent(result).With((result as OsuHitCircleJudgementResult)?.CursorPositionAtHit); - - protected override double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion) - { - return 700000 * comboProgress - + 300000 * Math.Pow(Accuracy.Value, 10) * accuracyProgress - + bonusPortion; - } } } From b672b49e02b6d650f9b207ab908edfd3f4886dc3 Mon Sep 17 00:00:00 2001 From: Zyf Date: Sat, 15 Jul 2023 23:20:49 +0200 Subject: [PATCH 0033/2296] Scoring : Implement v1 to v3 conversion. --- .../Difficulty/OsuLegacyScoreSimulator.cs | 10 ++- .../StandardisedScoreMigrationTools.cs | 69 +++++++++++++++++-- .../Difficulty/DifficultyAttributes.cs | 10 +++ .../Rulesets/Scoring/ILegacyScoreSimulator.cs | 12 +++- 4 files changed, 92 insertions(+), 9 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyScoreSimulator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyScoreSimulator.cs index 980d86e4ad..78245f903a 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyScoreSimulator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyScoreSimulator.cs @@ -20,9 +20,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty public int ComboScore { get; private set; } - public double BonusScoreRatio => legacyBonusScore == 0 ? 0 : (double)modernBonusScore / legacyBonusScore; + public int LegacyBonusScore { get; private set; } + + public int MaxCombo { get; private set; } + + public double BonusScoreRatio => LegacyBonusScore == 0 ? 0 : (double)modernBonusScore / LegacyBonusScore; - private int legacyBonusScore; private int modernBonusScore; private int combo; @@ -77,6 +80,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty foreach (var obj in playableBeatmap.HitObjects) simulateHit(obj); + MaxCombo = combo; } private void simulateHit(HitObject hitObject) @@ -164,7 +168,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty if (isBonus) { - legacyBonusScore += scoreIncrease; + LegacyBonusScore += scoreIncrease; modernBonusScore += Judgement.ToNumericResult(bonusResult); } else diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index 60530c31cb..61f0d1f195 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -218,7 +218,9 @@ namespace osu.Game.Database { LegacyAccuracyScore = sv1Simulator.AccuracyScore, LegacyComboScore = sv1Simulator.ComboScore, - LegacyBonusScoreRatio = sv1Simulator.BonusScoreRatio + LegacyBonusScoreRatio = sv1Simulator.BonusScoreRatio, + LegacyBonusScore = sv1Simulator.LegacyBonusScore, + LegacyMaxCombo = sv1Simulator.MaxCombo, }); } @@ -240,13 +242,16 @@ namespace osu.Game.Database int maximumLegacyAccuracyScore = attributes.LegacyAccuracyScore; int maximumLegacyComboScore = attributes.LegacyComboScore; double maximumLegacyBonusRatio = attributes.LegacyBonusScoreRatio; + int maximumLegacyBonusScore = attributes.LegacyBonusScore; + int maximumLegacyCombo = attributes.LegacyMaxCombo; double modMultiplier = score.Mods.Select(m => m.ScoreMultiplier).Aggregate(1.0, (c, n) => c * n); // The part of total score that doesn't include bonus. int maximumLegacyBaseScore = maximumLegacyAccuracyScore + maximumLegacyComboScore; + int maximumLegacyTotalScore = maximumLegacyBaseScore + maximumLegacyBonusScore; - // The combo proportion is calculated as a proportion of maximumLegacyBaseScore. - double comboProportion = Math.Min(1, (double)score.LegacyTotalScore / maximumLegacyBaseScore); + // The combo proportion is calculated as a proportion of maximumLegacyTotalScore. + double comboProportion = (double)score.LegacyTotalScore / maximumLegacyTotalScore; // The bonus proportion makes up the rest of the score that exceeds maximumLegacyBaseScore. double bonusProportion = Math.Max(0, ((long)score.LegacyTotalScore - maximumLegacyBaseScore) * maximumLegacyBonusRatio); @@ -254,9 +259,63 @@ namespace osu.Game.Database switch (score.Ruleset.OnlineID) { case 0: + if(score.MaxCombo == 0 || score.Accuracy == 0) + return (long)Math.Round(( + 0 + + 300000 * Math.Pow(score.Accuracy, 8) + + bonusProportion) * modMultiplier); + + double v3exp = 0.5; // Scorev3 combo exponent + + // Assumption : + // - sliders and slider-ticks are uniformly spread arround the beatmap + // thus we can ignore them without losing much precision (consider a map of hit-circles only !) + // - the Ok/Meh hit results are uniformly spread in the score + // thus we can simplify and consider each hit result to be score.Accuracy without losing much precision + // What is strippedV1/strippedV3 : + // This is the ComboScore of v1/v3 were we remove all (map-)constant multipliers and accuracy multipliers (including hit results), + // based on the previous assumptions. For Scorev1, this is basically the sum of squared combos (because without sliders: object_count == combo). + double maxStrippedV1 = Math.Pow(maximumLegacyCombo, 2); + double maxStrippedV3 = Math.Pow(maximumLegacyCombo, 1 + v3exp); + + double strippedV1 = maxStrippedV1 * comboProportion / score.Accuracy; + + double strippedV1FromMaxCombo = Math.Pow(score.MaxCombo, 2); + double strippedV3FromMaxCombo = Math.Pow(score.MaxCombo, 1 + v3exp); + + // Compute approximate lower estimate scorev3 for that play + // That is, a play were we made biggest amount of big combos (Repeat MaxCombo + 1 remaining big combo) + // And didn't combo anything in the reminder of the map + double possibleMaxComboRepeat = Math.Floor(strippedV1 / strippedV1FromMaxCombo); + double strippedV1FromMaxComboRepeat = possibleMaxComboRepeat * strippedV1FromMaxCombo; + double remainingStrippedV1 = strippedV1 - strippedV1FromMaxComboRepeat; + double remainingCombo = Math.Sqrt(remainingStrippedV1); + double remainingStrippedV3 = Math.Pow(remainingCombo, 1 + v3exp); + + double newLowerStrippedV3 = (possibleMaxComboRepeat * strippedV3FromMaxCombo) + remainingStrippedV3; + + // Compute approximate upper estimate scorev3 for that play + // That is, a play were all combos were equal (except MaxCombo) + remainingStrippedV1 = strippedV1 - strippedV1FromMaxCombo; + double remainingComboObjects = maximumLegacyCombo - score.MaxCombo - score.Statistics[HitResult.Miss]; + double remainingAverageCombo = remainingComboObjects > 0 ? remainingStrippedV1 / remainingComboObjects : 0; + remainingStrippedV3 = remainingComboObjects * Math.Pow(remainingAverageCombo, v3exp); + + double newUpperStrippedV3 = strippedV3FromMaxCombo + remainingStrippedV3; + + // Approximate by combining lower and upper estimates + // As the lower-estimate is very pessimistic, we use a 30/70 ratio + // And cap it with 1.2 times the middle-point to avoid overstimates + double strippedV3 = Math.Min( + 0.3 * newLowerStrippedV3 + 0.7 * newUpperStrippedV3, + 1.2 * (newLowerStrippedV3 + newUpperStrippedV3) / 2 + ); + + double newComboScoreProportion = (strippedV3 / maxStrippedV3) * score.Accuracy; + return (long)Math.Round(( - 700000 * comboProportion - + 300000 * Math.Pow(score.Accuracy, 10) + 700000 * newComboScoreProportion * score.Accuracy + + 300000 * Math.Pow(score.Accuracy, 8) + bonusProportion) * modMultiplier); case 1: diff --git a/osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs b/osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs index 5a01faa417..69345872c6 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs @@ -64,6 +64,16 @@ namespace osu.Game.Rulesets.Difficulty /// public double LegacyBonusScoreRatio { get; set; } + /// + /// The bonus portion of the legacy (ScoreV1) total score. + /// + public int LegacyBonusScore { get; set; } + + /// + /// The maximum combo of the legacy (ScoreV1) total score. + /// + public int LegacyMaxCombo { get; set; } + /// /// Creates new . /// diff --git a/osu.Game/Rulesets/Scoring/ILegacyScoreSimulator.cs b/osu.Game/Rulesets/Scoring/ILegacyScoreSimulator.cs index 7240f0d73e..68ace15b20 100644 --- a/osu.Game/Rulesets/Scoring/ILegacyScoreSimulator.cs +++ b/osu.Game/Rulesets/Scoring/ILegacyScoreSimulator.cs @@ -23,9 +23,19 @@ namespace osu.Game.Rulesets.Scoring int ComboScore { get; } /// - /// A ratio of new_bonus_score / old_bonus_score for converting the bonus score of legacy scores to the new scoring. + /// The bonus portion of the legacy (ScoreV1) total score. /// This is made up of all judgements that would be or . /// + int LegacyBonusScore { get; } + + /// + /// The maximum combo of the legacy (ScoreV1) total score. + /// + int MaxCombo { get; } + + /// + /// A ratio of new_bonus_score / old_bonus_score for converting the bonus score of legacy scores to the new scoring. + /// double BonusScoreRatio { get; } /// From a97915180f37a87ac5716acdb0bfcafffe9e6452 Mon Sep 17 00:00:00 2001 From: Zyf Date: Sat, 15 Jul 2023 23:30:59 +0200 Subject: [PATCH 0034/2296] Scoring : Adds fields to Catch/Mania/Taiko Simulators too --- .../Difficulty/CatchLegacyScoreSimulator.cs | 10 +++++++--- .../Difficulty/ManiaLegacyScoreSimulator.cs | 3 +++ .../Difficulty/TaikoLegacyScoreSimulator.cs | 10 +++++++--- 3 files changed, 17 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs index c79fd36d96..284fd23aea 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs @@ -20,9 +20,12 @@ namespace osu.Game.Rulesets.Catch.Difficulty public int ComboScore { get; private set; } - public double BonusScoreRatio => legacyBonusScore == 0 ? 0 : (double)modernBonusScore / legacyBonusScore; + public int LegacyBonusScore { get; private set; } + + public int MaxCombo { get; private set; } + + public double BonusScoreRatio => LegacyBonusScore == 0 ? 0 : (double)modernBonusScore / LegacyBonusScore; - private int legacyBonusScore; private int modernBonusScore; private int combo; @@ -74,6 +77,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty foreach (var obj in playableBeatmap.HitObjects) simulateHit(obj); + MaxCombo = combo; } private void simulateHit(HitObject hitObject) @@ -129,7 +133,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty if (isBonus) { - legacyBonusScore += scoreIncrease; + LegacyBonusScore += scoreIncrease; modernBonusScore += Judgement.ToNumericResult(bonusResult); } else diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyScoreSimulator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyScoreSimulator.cs index e544428979..f09c911b98 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyScoreSimulator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyScoreSimulator.cs @@ -14,6 +14,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty { public int AccuracyScore => 0; public int ComboScore { get; private set; } + public int LegacyBonusScore => 0; + public int MaxCombo { get; private set; } public double BonusScoreRatio => 0; public void Simulate(IWorkingBeatmap workingBeatmap, IBeatmap playableBeatmap, IReadOnlyList mods) @@ -23,6 +25,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty .Aggregate(1.0, (c, n) => c * n); ComboScore = (int)(1000000 * multiplier); + MaxCombo = playableBeatmap.GetMaxCombo(); } } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs index e77327d622..239ec5765c 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs @@ -20,9 +20,12 @@ namespace osu.Game.Rulesets.Taiko.Difficulty public int ComboScore { get; private set; } - public double BonusScoreRatio => legacyBonusScore == 0 ? 0 : (double)modernBonusScore / legacyBonusScore; + public int LegacyBonusScore { get; private set; } + + public int MaxCombo { get; private set; } + + public double BonusScoreRatio => LegacyBonusScore == 0 ? 0 : (double)modernBonusScore / LegacyBonusScore; - private int legacyBonusScore; private int modernBonusScore; private int combo; @@ -80,6 +83,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty foreach (var obj in playableBeatmap.HitObjects) simulateHit(obj); + MaxCombo = combo; } private void simulateHit(HitObject hitObject) @@ -189,7 +193,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty if (isBonus) { - legacyBonusScore += scoreIncrease; + LegacyBonusScore += scoreIncrease; modernBonusScore += Judgement.ToNumericResult(bonusResult); } else From 768d7b5e1c30329280447dc452fde063b6e440b3 Mon Sep 17 00:00:00 2001 From: Liam DeVoe Date: Mon, 17 Jul 2023 23:31:21 -0400 Subject: [PATCH 0035/2296] correct implementation of stable notelock --- .../TestSceneHitCircle.cs | 2 +- .../Objects/Drawables/DrawableHitCircle.cs | 7 ++- .../Objects/Drawables/DrawableOsuHitObject.cs | 10 ++-- .../Objects/Drawables/DrawableSliderHead.cs | 3 +- osu.Game.Rulesets.Osu/UI/AnyOrderHitPolicy.cs | 2 +- osu.Game.Rulesets.Osu/UI/ClickAction.cs | 18 +++++++ osu.Game.Rulesets.Osu/UI/IHitPolicy.cs | 2 +- .../UI/ObjectOrderedHitPolicy.cs | 53 ++++++++++--------- osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 2 +- .../UI/StartTimeOrderedHitPolicy.cs | 8 +-- osu.Game/Rulesets/UI/HitObjectContainer.cs | 2 +- osu.Game/Rulesets/UI/IHitObjectContainer.cs | 2 +- 12 files changed, 72 insertions(+), 39 deletions(-) create mode 100644 osu.Game.Rulesets.Osu/UI/ClickAction.cs diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs index 0314afc1ac..c818a361df 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs @@ -131,7 +131,7 @@ namespace osu.Game.Rulesets.Osu.Tests protected override void CheckForResult(bool userTriggered, double timeOffset) { - if (auto && !userTriggered && timeOffset > hitOffset && CheckHittable?.Invoke(this, Time.Current) != false) + if (auto && !userTriggered && timeOffset > hitOffset && CheckHittable?.Invoke(this, Time.Current) == ClickAction.Hit) { // force success ApplyResult(r => r.Type = HitResult.Great); diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs index 3458069dd1..09d818def8 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs @@ -18,6 +18,7 @@ using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Skinning; using osu.Game.Rulesets.Osu.Skinning.Default; +using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Scoring; using osu.Game.Skinning; using osuTK; @@ -154,13 +155,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables } var result = ResultFor(timeOffset); + var clickAction = CheckHittable?.Invoke(this, Time.Current); - if (result == HitResult.None || CheckHittable?.Invoke(this, Time.Current) == false) + if (clickAction == ClickAction.Shake || (result == HitResult.None && clickAction != ClickAction.Ignore)) { Shake(); return; } + if (result == HitResult.None) + return; + ApplyResult(r => { var circleResult = (OsuHitCircleJudgementResult)r; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs index df0ba344d8..a8ce2118c8 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs @@ -12,6 +12,7 @@ using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Scoring; +using osu.Game.Rulesets.Osu.UI; using osuTK; using osuTK.Graphics; @@ -30,10 +31,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables protected override float SamplePlaybackPosition => CalculateDrawableRelativePosition(this); /// - /// Whether this can be hit, given a time value. - /// If non-null, judgements will be ignored (resulting in a shake) whilst the function returns false. + /// What action this should take in response to a + /// click at the given time value. + /// If non-null, judgements will be ignored for return values of + /// and , and this hit object will be shaken for return values of + /// . /// - public Func CheckHittable; + public Func CheckHittable; protected DrawableOsuHitObject(OsuHitObject hitObject) : base(hitObject) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs index b8a1efabe0..a4cf69ee31 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs @@ -8,6 +8,7 @@ using System.Diagnostics; using JetBrains.Annotations; using osu.Framework.Bindables; using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Objects.Drawables @@ -60,7 +61,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables pathVersion.BindTo(DrawableSlider.PathVersion); - CheckHittable = (d, t) => DrawableSlider.CheckHittable?.Invoke(d, t) ?? true; + CheckHittable = (d, t) => DrawableSlider.CheckHittable?.Invoke(d, t) ?? ClickAction.Hit; } protected override void Update() diff --git a/osu.Game.Rulesets.Osu/UI/AnyOrderHitPolicy.cs b/osu.Game.Rulesets.Osu/UI/AnyOrderHitPolicy.cs index afa54c2dfb..7503c43e0b 100644 --- a/osu.Game.Rulesets.Osu/UI/AnyOrderHitPolicy.cs +++ b/osu.Game.Rulesets.Osu/UI/AnyOrderHitPolicy.cs @@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.UI { public IHitObjectContainer HitObjectContainer { get; set; } - public bool IsHittable(DrawableHitObject hitObject, double time) => true; + public ClickAction CheckHittable(DrawableHitObject hitObject, double time) => ClickAction.Hit; public void HandleHit(DrawableHitObject hitObject) { diff --git a/osu.Game.Rulesets.Osu/UI/ClickAction.cs b/osu.Game.Rulesets.Osu/UI/ClickAction.cs new file mode 100644 index 0000000000..2b00f5acce --- /dev/null +++ b/osu.Game.Rulesets.Osu/UI/ClickAction.cs @@ -0,0 +1,18 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Osu.Objects.Drawables; + +namespace osu.Game.Rulesets.Osu.UI +{ + /// + /// An action that an recommends be taken in response to a click + /// on a . + /// + public enum ClickAction + { + Ignore, + Shake, + Hit + } +} diff --git a/osu.Game.Rulesets.Osu/UI/IHitPolicy.cs b/osu.Game.Rulesets.Osu/UI/IHitPolicy.cs index b509796742..9820b8c188 100644 --- a/osu.Game.Rulesets.Osu/UI/IHitPolicy.cs +++ b/osu.Game.Rulesets.Osu/UI/IHitPolicy.cs @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.UI /// The to check. /// The time to check. /// Whether can be hit at the given . - bool IsHittable(DrawableHitObject hitObject, double time); + ClickAction CheckHittable(DrawableHitObject hitObject, double time); /// /// Handles a being hit. diff --git a/osu.Game.Rulesets.Osu/UI/ObjectOrderedHitPolicy.cs b/osu.Game.Rulesets.Osu/UI/ObjectOrderedHitPolicy.cs index 6330208d37..07942954e1 100644 --- a/osu.Game.Rulesets.Osu/UI/ObjectOrderedHitPolicy.cs +++ b/osu.Game.Rulesets.Osu/UI/ObjectOrderedHitPolicy.cs @@ -3,8 +3,7 @@ #nullable disable -using System.Collections.Generic; -using System.Linq; +using System; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables; @@ -22,35 +21,41 @@ namespace osu.Game.Rulesets.Osu.UI { public IHitObjectContainer HitObjectContainer { get; set; } - public bool IsHittable(DrawableHitObject hitObject, double time) => enumerateHitObjectsUpTo(hitObject.HitObject.StartTime).All(obj => obj.AllJudged); - public void HandleHit(DrawableHitObject hitObject) { } - private IEnumerable enumerateHitObjectsUpTo(double targetTime) + public ClickAction CheckHittable(DrawableHitObject hitObject, double time) { - foreach (var obj in HitObjectContainer.AliveObjects) + int index = HitObjectContainer.AliveObjects.IndexOf(hitObject); + + if (index > 0) { - if (obj.HitObject.StartTime >= targetTime) - yield break; - - switch (obj) - { - case DrawableSpinner: - continue; - - case DrawableSlider slider: - yield return slider.HeadCircle; - - break; - - default: - yield return obj; - - break; - } + var previousHitObject = (DrawableOsuHitObject)HitObjectContainer.AliveObjects[index - 1]; + if (previousHitObject.HitObject.StackHeight > 0 && !previousHitObject.AllJudged) + return ClickAction.Ignore; } + + foreach (DrawableHitObject testObject in HitObjectContainer.AliveObjects) + { + if (testObject.AllJudged) + continue; + + // if we found the object being checked, we can move on to the final timing test. + if (testObject == hitObject) + break; + + // for all other objects, we check for validity and block the hit if any are still valid. + // 3ms of extra leniency to account for slightly unsnapped objects. + if (testObject.HitObject.GetEndTime() + 3 < hitObject.HitObject.StartTime) + return ClickAction.Shake; + } + + // stable has `const HitObjectManager.HITTABLE_RANGE = 400;`, which is only used for notelock code. + // probably not a coincidence that this is equivalent to lazer's OsuHitWindows.MISS_WINDOW. + + // TODO stable compares to 200 when autopilot is enabled, instead of 400. + return Math.Abs(hitObject.HitObject.StartTime - time) < 400 ? ClickAction.Hit : ClickAction.Shake; } } } diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index ed02284a4b..15ca0a90de 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -89,7 +89,7 @@ namespace osu.Game.Rulesets.Osu.UI protected override void OnNewDrawableHitObject(DrawableHitObject drawable) { - ((DrawableOsuHitObject)drawable).CheckHittable = hitPolicy.IsHittable; + ((DrawableOsuHitObject)drawable).CheckHittable = hitPolicy.CheckHittable; Debug.Assert(!drawable.IsLoaded, $"Already loaded {nameof(DrawableHitObject)} is added to {nameof(OsuPlayfield)}"); drawable.OnLoadComplete += onDrawableHitObjectLoaded; diff --git a/osu.Game.Rulesets.Osu/UI/StartTimeOrderedHitPolicy.cs b/osu.Game.Rulesets.Osu/UI/StartTimeOrderedHitPolicy.cs index edc3ba0818..f33ca58aef 100644 --- a/osu.Game.Rulesets.Osu/UI/StartTimeOrderedHitPolicy.cs +++ b/osu.Game.Rulesets.Osu/UI/StartTimeOrderedHitPolicy.cs @@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.UI { public IHitObjectContainer HitObjectContainer { get; set; } - public bool IsHittable(DrawableHitObject hitObject, double time) + public ClickAction CheckHittable(DrawableHitObject hitObject, double time) { DrawableHitObject blockingObject = null; @@ -36,13 +36,13 @@ namespace osu.Game.Rulesets.Osu.UI // If there is no previous hitobject, allow the hit. if (blockingObject == null) - return true; + return ClickAction.Hit; // A hit is allowed if: // 1. The last blocking hitobject has been judged. // 2. The current time is after the last hitobject's start time. // Hits at exactly the same time as the blocking hitobject are allowed for maps that contain simultaneous hitobjects (e.g. /b/372245). - return blockingObject.Judged || time >= blockingObject.HitObject.StartTime; + return (blockingObject.Judged || time >= blockingObject.HitObject.StartTime) ? ClickAction.Hit : ClickAction.Shake; } public void HandleHit(DrawableHitObject hitObject) @@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.UI if (!hitObjectCanBlockFutureHits(hitObject)) return; - if (!IsHittable(hitObject, hitObject.HitObject.StartTime + hitObject.Result.TimeOffset)) + if (CheckHittable(hitObject, hitObject.HitObject.StartTime + hitObject.Result.TimeOffset) != ClickAction.Hit) throw new InvalidOperationException($"A {hitObject} was hit before it became hittable!"); // Miss all hitobjects prior to the hit one. diff --git a/osu.Game/Rulesets/UI/HitObjectContainer.cs b/osu.Game/Rulesets/UI/HitObjectContainer.cs index 099be486b3..454a83bcda 100644 --- a/osu.Game/Rulesets/UI/HitObjectContainer.cs +++ b/osu.Game/Rulesets/UI/HitObjectContainer.cs @@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.UI { public IEnumerable Objects => InternalChildren.Cast().OrderBy(h => h.HitObject.StartTime); - public IEnumerable AliveObjects => AliveEntries.Select(pair => pair.Drawable).OrderBy(h => h.HitObject.StartTime); + public IList AliveObjects => AliveEntries.Select(pair => pair.Drawable).OrderBy(h => h.HitObject.StartTime).ToList(); /// /// Invoked when a is judged. diff --git a/osu.Game/Rulesets/UI/IHitObjectContainer.cs b/osu.Game/Rulesets/UI/IHitObjectContainer.cs index 6dcb0944be..bb4806206d 100644 --- a/osu.Game/Rulesets/UI/IHitObjectContainer.cs +++ b/osu.Game/Rulesets/UI/IHitObjectContainer.cs @@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.UI /// /// If this uses pooled objects, this is equivalent to . /// - IEnumerable AliveObjects { get; } + IList AliveObjects { get; } } } From 15af85226ce9c15c6bdb18d1c727cd257683d4e1 Mon Sep 17 00:00:00 2001 From: Liam DeVoe Date: Wed, 19 Jul 2023 02:06:29 -0400 Subject: [PATCH 0036/2296] adjust test for correct stable notelock stable actually allows for hitobjs to be hit in the middle of sliders, as long as it doesn't interfere with the end time of the slider. --- .../TestSceneObjectOrderedHitPolicy.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneObjectOrderedHitPolicy.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneObjectOrderedHitPolicy.cs index ee70441688..be2affa50f 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneObjectOrderedHitPolicy.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneObjectOrderedHitPolicy.cs @@ -213,10 +213,10 @@ namespace osu.Game.Rulesets.Osu.Tests } /// - /// Tests clicking a future circle after a slider's start time, but hitting all slider ticks. + /// Tests clicking a future circle after a slider's start time, but hitting the slider head and all slider ticks. /// [Test] - public void TestMissSliderHeadAndHitAllSliderTicks() + public void TestHitCircleBeforeSliderHead() { const double time_slider = 1500; const double time_circle = 1510; @@ -248,7 +248,7 @@ namespace osu.Game.Rulesets.Osu.Tests new OsuReplayFrame { Time = time_slider + 10, Position = positionSlider, Actions = { OsuAction.RightButton } } }); - addJudgementAssert(hitObjects[0], HitResult.Miss); + addJudgementAssert(hitObjects[0], HitResult.Great); addJudgementAssert(hitObjects[1], HitResult.Great); addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.LargeTickHit); addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit); From 2c97ac74107c975f8f37e6a840caff06bef08fc8 Mon Sep 17 00:00:00 2001 From: Liam DeVoe Date: Wed, 19 Jul 2023 14:28:04 -0400 Subject: [PATCH 0037/2296] convert AliveObjects to list in hit policy instead of globally --- osu.Game.Rulesets.Osu/UI/ObjectOrderedHitPolicy.cs | 8 +++++--- osu.Game/Rulesets/UI/HitObjectContainer.cs | 2 +- osu.Game/Rulesets/UI/IHitObjectContainer.cs | 2 +- 3 files changed, 7 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/UI/ObjectOrderedHitPolicy.cs b/osu.Game.Rulesets.Osu/UI/ObjectOrderedHitPolicy.cs index 07942954e1..172e5a39d8 100644 --- a/osu.Game.Rulesets.Osu/UI/ObjectOrderedHitPolicy.cs +++ b/osu.Game.Rulesets.Osu/UI/ObjectOrderedHitPolicy.cs @@ -4,6 +4,7 @@ #nullable disable using System; +using System.Linq; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables; @@ -27,16 +28,17 @@ namespace osu.Game.Rulesets.Osu.UI public ClickAction CheckHittable(DrawableHitObject hitObject, double time) { - int index = HitObjectContainer.AliveObjects.IndexOf(hitObject); + var aliveObjects = HitObjectContainer.AliveObjects.ToList(); + int index = aliveObjects.IndexOf(hitObject); if (index > 0) { - var previousHitObject = (DrawableOsuHitObject)HitObjectContainer.AliveObjects[index - 1]; + var previousHitObject = (DrawableOsuHitObject)aliveObjects[index - 1]; if (previousHitObject.HitObject.StackHeight > 0 && !previousHitObject.AllJudged) return ClickAction.Ignore; } - foreach (DrawableHitObject testObject in HitObjectContainer.AliveObjects) + foreach (DrawableHitObject testObject in aliveObjects) { if (testObject.AllJudged) continue; diff --git a/osu.Game/Rulesets/UI/HitObjectContainer.cs b/osu.Game/Rulesets/UI/HitObjectContainer.cs index 454a83bcda..099be486b3 100644 --- a/osu.Game/Rulesets/UI/HitObjectContainer.cs +++ b/osu.Game/Rulesets/UI/HitObjectContainer.cs @@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.UI { public IEnumerable Objects => InternalChildren.Cast().OrderBy(h => h.HitObject.StartTime); - public IList AliveObjects => AliveEntries.Select(pair => pair.Drawable).OrderBy(h => h.HitObject.StartTime).ToList(); + public IEnumerable AliveObjects => AliveEntries.Select(pair => pair.Drawable).OrderBy(h => h.HitObject.StartTime); /// /// Invoked when a is judged. diff --git a/osu.Game/Rulesets/UI/IHitObjectContainer.cs b/osu.Game/Rulesets/UI/IHitObjectContainer.cs index bb4806206d..6dcb0944be 100644 --- a/osu.Game/Rulesets/UI/IHitObjectContainer.cs +++ b/osu.Game/Rulesets/UI/IHitObjectContainer.cs @@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.UI /// /// If this uses pooled objects, this is equivalent to . /// - IList AliveObjects { get; } + IEnumerable AliveObjects { get; } } } From 6a8123029854e79f9124ea90f88c41e0245fda16 Mon Sep 17 00:00:00 2001 From: Liam DeVoe Date: Wed, 19 Jul 2023 14:44:28 -0400 Subject: [PATCH 0038/2296] rename ObjectOrderedHitPolicy to LegacyHitPolicy --- osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs | 2 +- .../UI/{ObjectOrderedHitPolicy.cs => LegacyHitPolicy.cs} | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) rename osu.Game.Rulesets.Osu/UI/{ObjectOrderedHitPolicy.cs => LegacyHitPolicy.cs} (97%) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs b/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs index 250d97c537..229f80c2bd 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs @@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Mods var osuRuleset = (DrawableOsuRuleset)drawableRuleset; if (ClassicNoteLock.Value) - osuRuleset.Playfield.HitPolicy = new ObjectOrderedHitPolicy(); + osuRuleset.Playfield.HitPolicy = new LegacyHitPolicy(); usingHiddenFading = drawableRuleset.Mods.OfType().SingleOrDefault()?.OnlyFadeApproachCircles.Value == false; } diff --git a/osu.Game.Rulesets.Osu/UI/ObjectOrderedHitPolicy.cs b/osu.Game.Rulesets.Osu/UI/LegacyHitPolicy.cs similarity index 97% rename from osu.Game.Rulesets.Osu/UI/ObjectOrderedHitPolicy.cs rename to osu.Game.Rulesets.Osu/UI/LegacyHitPolicy.cs index 172e5a39d8..c35d4a1b56 100644 --- a/osu.Game.Rulesets.Osu/UI/ObjectOrderedHitPolicy.cs +++ b/osu.Game.Rulesets.Osu/UI/LegacyHitPolicy.cs @@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.UI /// Hits will be blocked until the previous s have been judged. /// /// - public class ObjectOrderedHitPolicy : IHitPolicy + public class LegacyHitPolicy : IHitPolicy { public IHitObjectContainer HitObjectContainer { get; set; } From ef2134a92a32f0607d0f69bc04c8dbfd2a477acd Mon Sep 17 00:00:00 2001 From: Hydria Date: Sat, 22 Jul 2023 10:45:48 +0100 Subject: [PATCH 0039/2296] Fix issue with processing LN orders Related Issue: https://github.com/ppy/osu/issues/22756 The trigger in question happens when (1) in a chord: a longer LN, then a shorter LN is processed respectively. (2) in a chord: a long LN, then a note is processed respectively. however, given the opposite processing step, it will fail to trigger. We observe that both situations have the same pattern, however has undeterministic results, which only depends on the order the mapper placed each note. --- osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs b/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs index 0a4fec3a70..7d8d010da0 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs @@ -53,7 +53,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills isOverlapping |= Precision.DefinitelyBigger(endTimes[i], startTime, 1) && Precision.DefinitelyBigger(endTime, endTimes[i], 1); // We give a slight bonus to everything if something is held meanwhile - if (Precision.DefinitelyBigger(endTimes[i], endTime, 1)) + if (Precision.DefinitelyBigger(endTimes[i], endTime, 1) && + Precision.DefinitelyBigger(startTime, startTimes[i], 1)) holdFactor = 1.25; closestEndTime = Math.Min(closestEndTime, Math.Abs(endTime - endTimes[i])); From 1e19def1538d718421e4d7c6802045011616d21e Mon Sep 17 00:00:00 2001 From: Hydria Date: Sat, 22 Jul 2023 16:44:01 +0100 Subject: [PATCH 0040/2296] 2nd fix to cover all scenarios --- osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs b/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs index 7d8d010da0..a24fcaad8d 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs @@ -50,7 +50,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills for (int i = 0; i < endTimes.Length; ++i) { // The current note is overlapped if a previous note or end is overlapping the current note body - isOverlapping |= Precision.DefinitelyBigger(endTimes[i], startTime, 1) && Precision.DefinitelyBigger(endTime, endTimes[i], 1); + isOverlapping |= Precision.DefinitelyBigger(endTimes[i], startTime, 1) && + Precision.DefinitelyBigger(endTime, endTimes[i], 1) && + Precision.DefinitelyBigger(startTime, startTimes[i], 1); // We give a slight bonus to everything if something is held meanwhile if (Precision.DefinitelyBigger(endTimes[i], endTime, 1) && From 4622255cc7a3d20487fce6378ce4d6dc0f487a00 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 23 Jul 2023 18:24:15 +0200 Subject: [PATCH 0041/2296] Move out helper methods to static class --- .../Edit/OsuSelectionHandler.cs | 45 ++----- .../SkinEditor/SkinSelectionHandler.cs | 7 +- .../Compose/Components/SelectionHandler.cs | 94 ------------- osu.Game/Utils/GeometryUtils.cs | 126 ++++++++++++++++++ 4 files changed, 143 insertions(+), 129 deletions(-) create mode 100644 osu.Game/Utils/GeometryUtils.cs diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 2a6d6ce4c3..468d8ae9f5 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -17,6 +17,7 @@ using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.UI; using osu.Game.Screens.Edit.Compose.Components; +using osu.Game.Utils; using osuTK; using osuTK.Input; @@ -42,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Edit { base.OnSelectionChanged(); - Quad quad = selectedMovableObjects.Length > 0 ? getSurroundingQuad(selectedMovableObjects) : new Quad(); + Quad quad = selectedMovableObjects.Length > 0 ? GeometryUtils.GetSurroundingQuad(selectedMovableObjects) : new Quad(); SelectionBox.CanRotate = quad.Width > 0 || quad.Height > 0; SelectionBox.CanFlipX = SelectionBox.CanScaleX = quad.Width > 0; @@ -109,13 +110,13 @@ namespace osu.Game.Rulesets.Osu.Edit { var hitObjects = selectedMovableObjects; - var flipQuad = flipOverOrigin ? new Quad(0, 0, OsuPlayfield.BASE_SIZE.X, OsuPlayfield.BASE_SIZE.Y) : getSurroundingQuad(hitObjects); + var flipQuad = flipOverOrigin ? new Quad(0, 0, OsuPlayfield.BASE_SIZE.X, OsuPlayfield.BASE_SIZE.Y) : GeometryUtils.GetSurroundingQuad(hitObjects); bool didFlip = false; foreach (var h in hitObjects) { - var flippedPosition = GetFlippedPosition(direction, flipQuad, h.Position); + var flippedPosition = GeometryUtils.GetFlippedPosition(direction, flipQuad, h.Position); if (!Precision.AlmostEquals(flippedPosition, h.Position)) { @@ -173,18 +174,18 @@ namespace osu.Game.Rulesets.Osu.Edit { var hitObjects = selectedMovableObjects; - Quad quad = getSurroundingQuad(hitObjects); + Quad quad = GeometryUtils.GetSurroundingQuad(hitObjects); referenceOrigin ??= quad.Centre; foreach (var h in hitObjects) { - h.Position = RotatePointAroundOrigin(h.Position, referenceOrigin.Value, delta); + h.Position = GeometryUtils.RotatePointAroundOrigin(h.Position, referenceOrigin.Value, delta); if (h is IHasPath path) { foreach (PathControlPoint cp in path.Path.ControlPoints) - cp.Position = RotatePointAroundOrigin(cp.Position, Vector2.Zero, delta); + cp.Position = GeometryUtils.RotatePointAroundOrigin(cp.Position, Vector2.Zero, delta); } } @@ -196,7 +197,7 @@ namespace osu.Game.Rulesets.Osu.Edit { referencePathTypes ??= slider.Path.ControlPoints.Select(p => p.Type).ToList(); - Quad sliderQuad = GetSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position)); + Quad sliderQuad = GeometryUtils.GetSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position)); // Limit minimum distance between control points after scaling to almost 0. Less than 0 causes the slider to flip, exactly 0 causes a crash through division by 0. scale = Vector2.ComponentMax(new Vector2(Precision.FLOAT_EPSILON), sliderQuad.Size + scale) - sliderQuad.Size; @@ -222,7 +223,7 @@ namespace osu.Game.Rulesets.Osu.Edit slider.SnapTo(snapProvider); //if sliderhead or sliderend end up outside playfield, revert scaling. - Quad scaledQuad = getSurroundingQuad(new OsuHitObject[] { slider }); + Quad scaledQuad = GeometryUtils.GetSurroundingQuad(new OsuHitObject[] { slider }); (bool xInBounds, bool yInBounds) = isQuadInBounds(scaledQuad); if (xInBounds && yInBounds && slider.Path.HasValidLength) @@ -238,10 +239,10 @@ namespace osu.Game.Rulesets.Osu.Edit private void scaleHitObjects(OsuHitObject[] hitObjects, Anchor reference, Vector2 scale) { scale = getClampedScale(hitObjects, reference, scale); - Quad selectionQuad = getSurroundingQuad(hitObjects); + Quad selectionQuad = GeometryUtils.GetSurroundingQuad(hitObjects); foreach (var h in hitObjects) - h.Position = GetScaledPosition(reference, scale, selectionQuad, h.Position); + h.Position = GeometryUtils.GetScaledPosition(reference, scale, selectionQuad, h.Position); } private (bool X, bool Y) isQuadInBounds(Quad quad) @@ -256,7 +257,7 @@ namespace osu.Game.Rulesets.Osu.Edit { var hitObjects = selectedMovableObjects; - Quad quad = getSurroundingQuad(hitObjects); + Quad quad = GeometryUtils.GetSurroundingQuad(hitObjects); Vector2 delta = Vector2.Zero; @@ -286,7 +287,7 @@ namespace osu.Game.Rulesets.Osu.Edit float xOffset = ((reference & Anchor.x0) > 0) ? -scale.X : 0; float yOffset = ((reference & Anchor.y0) > 0) ? -scale.Y : 0; - Quad selectionQuad = getSurroundingQuad(hitObjects); + Quad selectionQuad = GeometryUtils.GetSurroundingQuad(hitObjects); //todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead. Quad scaledQuad = new Quad(selectionQuad.TopLeft.X + xOffset, selectionQuad.TopLeft.Y + yOffset, selectionQuad.Width + scale.X, selectionQuad.Height + scale.Y); @@ -311,26 +312,6 @@ namespace osu.Game.Rulesets.Osu.Edit return scale; } - /// - /// Returns a gamefield-space quad surrounding the provided hit objects. - /// - /// The hit objects to calculate a quad for. - private Quad getSurroundingQuad(OsuHitObject[] hitObjects) => - GetSurroundingQuad(hitObjects.SelectMany(h => - { - if (h is IHasPath path) - { - return new[] - { - h.Position, - // can't use EndPosition for reverse slider cases. - h.Position + path.Path.PositionAt(1) - }; - } - - return new[] { h.Position }; - })); - /// /// All osu! hitobjects which can be moved/rotated/scaled. /// diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs index b43f4eeb00..4a1ddd9d69 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs @@ -16,6 +16,7 @@ using osu.Game.Rulesets.Edit; using osu.Game.Screens.Edit.Components.Menus; using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Skinning; +using osu.Game.Utils; using osuTK; namespace osu.Game.Overlays.SkinEditor @@ -40,7 +41,7 @@ namespace osu.Game.Overlays.SkinEditor { var drawableItem = (Drawable)b.Item; - var rotatedPosition = RotatePointAroundOrigin(b.ScreenSpaceSelectionPoint, selectionQuad.Centre, angle); + var rotatedPosition = GeometryUtils.RotatePointAroundOrigin(b.ScreenSpaceSelectionPoint, selectionQuad.Centre, angle); updateDrawablePosition(drawableItem, rotatedPosition); drawableItem.Rotation += angle; @@ -137,7 +138,7 @@ namespace osu.Game.Overlays.SkinEditor { var drawableItem = (Drawable)b.Item; - var flippedPosition = GetFlippedPosition(direction, flipOverOrigin ? drawableItem.Parent.ScreenSpaceDrawQuad : selectionQuad, b.ScreenSpaceSelectionPoint); + var flippedPosition = GeometryUtils.GetFlippedPosition(direction, flipOverOrigin ? drawableItem.Parent.ScreenSpaceDrawQuad : selectionQuad, b.ScreenSpaceSelectionPoint); updateDrawablePosition(drawableItem, flippedPosition); @@ -275,7 +276,7 @@ namespace osu.Game.Overlays.SkinEditor /// /// private Quad getSelectionQuad() => - GetSurroundingQuad(SelectedBlueprints.SelectMany(b => b.Item.ScreenSpaceDrawQuad.GetVertices().ToArray())); + GeometryUtils.GetSurroundingQuad(SelectedBlueprints.SelectMany(b => b.Item.ScreenSpaceDrawQuad.GetVertices().ToArray())); private void applyFixedAnchors(Anchor anchor) { diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index 052cb18a5d..9b44b15fe4 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -16,7 +16,6 @@ using osu.Framework.Graphics.UserInterface; using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; -using osu.Framework.Utils; using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; using osu.Game.Resources.Localisation.Web; @@ -401,98 +400,5 @@ namespace osu.Game.Screens.Edit.Compose.Components => Enumerable.Empty(); #endregion - - #region Helper Methods - - /// - /// Rotate a point around an arbitrary origin. - /// - /// The point. - /// The centre origin to rotate around. - /// The angle to rotate (in degrees). - protected static Vector2 RotatePointAroundOrigin(Vector2 point, Vector2 origin, float angle) - { - angle = -angle; - - point.X -= origin.X; - point.Y -= origin.Y; - - Vector2 ret; - ret.X = point.X * MathF.Cos(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Sin(MathUtils.DegreesToRadians(angle)); - ret.Y = point.X * -MathF.Sin(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Cos(MathUtils.DegreesToRadians(angle)); - - ret.X += origin.X; - ret.Y += origin.Y; - - return ret; - } - - /// - /// Given a flip direction, a surrounding quad for all selected objects, and a position, - /// will return the flipped position in screen space coordinates. - /// - protected static Vector2 GetFlippedPosition(Direction direction, Quad quad, Vector2 position) - { - var centre = quad.Centre; - - switch (direction) - { - case Direction.Horizontal: - position.X = centre.X - (position.X - centre.X); - break; - - case Direction.Vertical: - position.Y = centre.Y - (position.Y - centre.Y); - break; - } - - return position; - } - - /// - /// Given a scale vector, a surrounding quad for all selected objects, and a position, - /// will return the scaled position in screen space coordinates. - /// - protected static Vector2 GetScaledPosition(Anchor reference, Vector2 scale, Quad selectionQuad, Vector2 position) - { - // adjust the direction of scale depending on which side the user is dragging. - float xOffset = ((reference & Anchor.x0) > 0) ? -scale.X : 0; - float yOffset = ((reference & Anchor.y0) > 0) ? -scale.Y : 0; - - // guard against no-ops and NaN. - if (scale.X != 0 && selectionQuad.Width > 0) - position.X = selectionQuad.TopLeft.X + xOffset + (position.X - selectionQuad.TopLeft.X) / selectionQuad.Width * (selectionQuad.Width + scale.X); - - if (scale.Y != 0 && selectionQuad.Height > 0) - position.Y = selectionQuad.TopLeft.Y + yOffset + (position.Y - selectionQuad.TopLeft.Y) / selectionQuad.Height * (selectionQuad.Height + scale.Y); - - return position; - } - - /// - /// Returns a quad surrounding the provided points. - /// - /// The points to calculate a quad for. - protected static Quad GetSurroundingQuad(IEnumerable points) - { - if (!points.Any()) - return new Quad(); - - Vector2 minPosition = new Vector2(float.MaxValue, float.MaxValue); - Vector2 maxPosition = new Vector2(float.MinValue, float.MinValue); - - // Go through all hitobjects to make sure they would remain in the bounds of the editor after movement, before any movement is attempted - foreach (var p in points) - { - minPosition = Vector2.ComponentMin(minPosition, p); - maxPosition = Vector2.ComponentMax(maxPosition, p); - } - - Vector2 size = maxPosition - minPosition; - - return new Quad(minPosition.X, minPosition.Y, size.X, size.Y); - } - - #endregion } } diff --git a/osu.Game/Utils/GeometryUtils.cs b/osu.Game/Utils/GeometryUtils.cs new file mode 100644 index 0000000000..725e93d098 --- /dev/null +++ b/osu.Game/Utils/GeometryUtils.cs @@ -0,0 +1,126 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Primitives; +using osu.Framework.Utils; +using osu.Game.Rulesets.Objects.Types; +using osuTK; + +namespace osu.Game.Utils +{ + public static class GeometryUtils + { + /// + /// Rotate a point around an arbitrary origin. + /// + /// The point. + /// The centre origin to rotate around. + /// The angle to rotate (in degrees). + public static Vector2 RotatePointAroundOrigin(Vector2 point, Vector2 origin, float angle) + { + angle = -angle; + + point.X -= origin.X; + point.Y -= origin.Y; + + Vector2 ret; + ret.X = point.X * MathF.Cos(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Sin(MathUtils.DegreesToRadians(angle)); + ret.Y = point.X * -MathF.Sin(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Cos(MathUtils.DegreesToRadians(angle)); + + ret.X += origin.X; + ret.Y += origin.Y; + + return ret; + } + + /// + /// Given a flip direction, a surrounding quad for all selected objects, and a position, + /// will return the flipped position in screen space coordinates. + /// + public static Vector2 GetFlippedPosition(Direction direction, Quad quad, Vector2 position) + { + var centre = quad.Centre; + + switch (direction) + { + case Direction.Horizontal: + position.X = centre.X - (position.X - centre.X); + break; + + case Direction.Vertical: + position.Y = centre.Y - (position.Y - centre.Y); + break; + } + + return position; + } + + /// + /// Given a scale vector, a surrounding quad for all selected objects, and a position, + /// will return the scaled position in screen space coordinates. + /// + public static Vector2 GetScaledPosition(Anchor reference, Vector2 scale, Quad selectionQuad, Vector2 position) + { + // adjust the direction of scale depending on which side the user is dragging. + float xOffset = ((reference & Anchor.x0) > 0) ? -scale.X : 0; + float yOffset = ((reference & Anchor.y0) > 0) ? -scale.Y : 0; + + // guard against no-ops and NaN. + if (scale.X != 0 && selectionQuad.Width > 0) + position.X = selectionQuad.TopLeft.X + xOffset + (position.X - selectionQuad.TopLeft.X) / selectionQuad.Width * (selectionQuad.Width + scale.X); + + if (scale.Y != 0 && selectionQuad.Height > 0) + position.Y = selectionQuad.TopLeft.Y + yOffset + (position.Y - selectionQuad.TopLeft.Y) / selectionQuad.Height * (selectionQuad.Height + scale.Y); + + return position; + } + + /// + /// Returns a quad surrounding the provided points. + /// + /// The points to calculate a quad for. + public static Quad GetSurroundingQuad(IEnumerable points) + { + if (!points.Any()) + return new Quad(); + + Vector2 minPosition = new Vector2(float.MaxValue, float.MaxValue); + Vector2 maxPosition = new Vector2(float.MinValue, float.MinValue); + + // Go through all hitobjects to make sure they would remain in the bounds of the editor after movement, before any movement is attempted + foreach (var p in points) + { + minPosition = Vector2.ComponentMin(minPosition, p); + maxPosition = Vector2.ComponentMax(maxPosition, p); + } + + Vector2 size = maxPosition - minPosition; + + return new Quad(minPosition.X, minPosition.Y, size.X, size.Y); + } + + /// + /// Returns a gamefield-space quad surrounding the provided hit objects. + /// + /// The hit objects to calculate a quad for. + public static Quad GetSurroundingQuad(IEnumerable hitObjects) => + GetSurroundingQuad(hitObjects.SelectMany(h => + { + if (h is IHasPath path) + { + return new[] + { + h.Position, + // can't use EndPosition for reverse slider cases. + h.Position + path.Path.PositionAt(1) + }; + } + + return new[] { h.Position }; + })); + } +} From ba8ebefb50dca3a31462ecf4b282036ada782991 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 23 Jul 2023 18:09:07 +0200 Subject: [PATCH 0042/2296] Add basic structure for new rotation handler --- .../Compose/Components/SelectionHandler.cs | 9 ++++++ .../Components/SelectionRotationHandler.cs | 31 +++++++++++++++++++ 2 files changed, 40 insertions(+) create mode 100644 osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index 9b44b15fe4..80df796fd7 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -55,6 +55,8 @@ namespace osu.Game.Screens.Edit.Compose.Components [Resolved(CanBeNull = true)] protected IEditorChangeHandler ChangeHandler { get; private set; } + protected SelectionRotationHandler RotationHandler { get; private set; } + protected SelectionHandler() { selectedBlueprints = new List>(); @@ -66,6 +68,8 @@ namespace osu.Game.Screens.Edit.Compose.Components [BackgroundDependencyLoader] private void load() { + RotationHandler = CreateRotationHandler(); + InternalChild = SelectionBox = CreateSelectionBox(); SelectedItems.CollectionChanged += (_, _) => @@ -132,6 +136,11 @@ namespace osu.Game.Screens.Edit.Compose.Components /// Whether any items could be rotated. public virtual bool HandleRotation(float angle) => false; + /// + /// Creates the handler to use for rotation operations. + /// + public virtual SelectionRotationHandler CreateRotationHandler() => new SelectionRotationHandler(); + /// /// Handles the selected items being scaled. /// diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs new file mode 100644 index 0000000000..595edbb4fc --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs @@ -0,0 +1,31 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osuTK; + +namespace osu.Game.Screens.Edit.Compose.Components +{ + /// + /// Base handler for editor rotation operations. + /// + public class SelectionRotationHandler + { + /// + /// Whether the rotation can currently be performed. + /// + public Bindable CanRotate { get; private set; } = new BindableBool(); + + public virtual void Begin() + { + } + + public virtual void Update(float rotation, Vector2 origin) + { + } + + public virtual void Commit() + { + } + } +} From ba904fd77bbb530b505817b32dbb31ac0e5baa1e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 23 Jul 2023 19:18:38 +0200 Subject: [PATCH 0043/2296] Migrate osu! rotation handling to `SelectionRotationHandler` --- .../Edit/OsuSelectionHandler.cs | 30 +----- .../Edit/OsuSelectionRotationHandler.cs | 98 +++++++++++++++++++ 2 files changed, 101 insertions(+), 27 deletions(-) create mode 100644 osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 468d8ae9f5..1d46b8ff8a 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -28,11 +28,6 @@ namespace osu.Game.Rulesets.Osu.Edit [Resolved(CanBeNull = true)] private IDistanceSnapProvider? snapProvider { get; set; } - /// - /// During a transform, the initial origin is stored so it can be used throughout the operation. - /// - private Vector2? referenceOrigin; - /// /// During a transform, the initial path types of a single selected slider are stored so they /// can be maintained throughout the operation. @@ -54,7 +49,6 @@ namespace osu.Game.Rulesets.Osu.Edit protected override void OnOperationEnded() { base.OnOperationEnded(); - referenceOrigin = null; referencePathTypes = null; } @@ -170,28 +164,10 @@ namespace osu.Game.Rulesets.Osu.Edit if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y; } - public override bool HandleRotation(float delta) + public override SelectionRotationHandler CreateRotationHandler() => new OsuSelectionRotationHandler(ChangeHandler) { - var hitObjects = selectedMovableObjects; - - Quad quad = GeometryUtils.GetSurroundingQuad(hitObjects); - - referenceOrigin ??= quad.Centre; - - foreach (var h in hitObjects) - { - h.Position = GeometryUtils.RotatePointAroundOrigin(h.Position, referenceOrigin.Value, delta); - - if (h is IHasPath path) - { - foreach (PathControlPoint cp in path.Path.ControlPoints) - cp.Position = GeometryUtils.RotatePointAroundOrigin(cp.Position, Vector2.Zero, delta); - } - } - - // this isn't always the case but let's be lenient for now. - return true; - } + SelectedItems = { BindTarget = SelectedItems } + }; private void scaleSlider(Slider slider, Vector2 scale) { diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs new file mode 100644 index 0000000000..0eb7637786 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs @@ -0,0 +1,98 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; +using osu.Framework.Bindables; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Screens.Edit; +using osu.Game.Screens.Edit.Compose.Components; +using osu.Game.Utils; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Edit +{ + public class OsuSelectionRotationHandler : SelectionRotationHandler + { + private readonly IEditorChangeHandler? changeHandler; + + public BindableList SelectedItems { get; } = new BindableList(); + + public OsuSelectionRotationHandler(IEditorChangeHandler? changeHandler) + { + this.changeHandler = changeHandler; + + SelectedItems.CollectionChanged += (_, __) => updateState(); + } + + private void updateState() + { + var quad = GeometryUtils.GetSurroundingQuad(selectedMovableObjects); + CanRotate.Value = quad.Width > 0 || quad.Height > 0; + } + + private OsuHitObject[]? objectsInRotation; + + private Vector2? defaultOrigin; + private Dictionary? originalPositions; + private Dictionary? originalPathControlPointPositions; + + public override void Begin() + { + if (objectsInRotation != null) + throw new InvalidOperationException($"Cannot {nameof(Begin)} a rotate operation while another is in progress!"); + + changeHandler?.BeginChange(); + + objectsInRotation = selectedMovableObjects.ToArray(); + defaultOrigin = GeometryUtils.GetSurroundingQuad(objectsInRotation).Centre; + originalPositions = objectsInRotation.ToDictionary(obj => obj, obj => obj.Position); + originalPathControlPointPositions = objectsInRotation.OfType().ToDictionary( + obj => obj, + obj => obj.Path.ControlPoints.Select(point => point.Position).ToArray()); + } + + public override void Update(float rotation, Vector2? origin = null) + { + if (objectsInRotation == null) + throw new InvalidOperationException($"Cannot {nameof(Update)} a rotate operation without calling {nameof(Begin)} first!"); + + Debug.Assert(originalPositions != null && originalPathControlPointPositions != null && defaultOrigin != null); + + Vector2 actualOrigin = origin ?? defaultOrigin.Value; + + foreach (var ho in objectsInRotation) + { + ho.Position = GeometryUtils.RotatePointAroundOrigin(originalPositions[ho], actualOrigin, rotation); + + if (ho is IHasPath withPath) + { + var originalPath = originalPathControlPointPositions[withPath]; + + for (int i = 0; i < withPath.Path.ControlPoints.Count; ++i) + withPath.Path.ControlPoints[i].Position = GeometryUtils.RotatePointAroundOrigin(originalPath[i], Vector2.Zero, rotation); + } + } + } + + public override void Commit() + { + if (objectsInRotation == null) + throw new InvalidOperationException($"Cannot {nameof(Commit)} a rotate operation without calling {nameof(Begin)} first!"); + + changeHandler?.EndChange(); + + objectsInRotation = null; + originalPositions = null; + originalPathControlPointPositions = null; + defaultOrigin = null; + } + + private IEnumerable selectedMovableObjects => SelectedItems.Cast() + .Where(h => h is not Spinner); + } +} From f8047d6ab6d96bf9c7b87fcf50b93e2b084da2b5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 23 Jul 2023 19:48:39 +0200 Subject: [PATCH 0044/2296] Migrate skin element rotation handling to `SelectionRotationHandler` --- .../SkinEditor/SkinSelectionHandler.cs | 29 +----- .../SkinSelectionRotationHandler.cs | 94 +++++++++++++++++++ 2 files changed, 98 insertions(+), 25 deletions(-) create mode 100644 osu.Game/Overlays/SkinEditor/SkinSelectionRotationHandler.cs diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs index 4a1ddd9d69..bee973bea0 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs @@ -26,31 +26,11 @@ namespace osu.Game.Overlays.SkinEditor [Resolved] private SkinEditor skinEditor { get; set; } = null!; - public override bool HandleRotation(float angle) + public override SelectionRotationHandler CreateRotationHandler() => new SkinSelectionRotationHandler(ChangeHandler) { - if (SelectedBlueprints.Count == 1) - { - // for single items, rotate around the origin rather than the selection centre. - ((Drawable)SelectedBlueprints.First().Item).Rotation += angle; - } - else - { - var selectionQuad = getSelectionQuad(); - - foreach (var b in SelectedBlueprints) - { - var drawableItem = (Drawable)b.Item; - - var rotatedPosition = GeometryUtils.RotatePointAroundOrigin(b.ScreenSpaceSelectionPoint, selectionQuad.Centre, angle); - updateDrawablePosition(drawableItem, rotatedPosition); - - drawableItem.Rotation += angle; - } - } - - // this isn't always the case but let's be lenient for now. - return true; - } + SelectedItems = { BindTarget = SelectedItems }, + UpdatePosition = updateDrawablePosition + }; public override bool HandleScale(Vector2 scale, Anchor anchor) { @@ -172,7 +152,6 @@ namespace osu.Game.Overlays.SkinEditor { base.OnSelectionChanged(); - SelectionBox.CanRotate = true; SelectionBox.CanScaleX = true; SelectionBox.CanScaleY = true; SelectionBox.CanFlipX = true; diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionRotationHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionRotationHandler.cs new file mode 100644 index 0000000000..e60e2b1e12 --- /dev/null +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionRotationHandler.cs @@ -0,0 +1,94 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Screens.Edit; +using osu.Game.Screens.Edit.Compose.Components; +using osu.Game.Skinning; +using osu.Game.Utils; +using osuTK; + +namespace osu.Game.Overlays.SkinEditor +{ + public class SkinSelectionRotationHandler : SelectionRotationHandler + { + private readonly IEditorChangeHandler? changeHandler; + + public BindableList SelectedItems { get; } = new BindableList(); + public Action UpdatePosition { get; init; } = null!; + + public SkinSelectionRotationHandler(IEditorChangeHandler? changeHandler) + { + this.changeHandler = changeHandler; + + SelectedItems.CollectionChanged += (_, __) => updateState(); + } + + private void updateState() + { + CanRotate.Value = SelectedItems.Count > 0; + } + + private Drawable[]? objectsInRotation; + + private Vector2? defaultOrigin; + private Dictionary? originalRotations; + private Dictionary? originalPositions; + + public override void Begin() + { + if (objectsInRotation != null) + throw new InvalidOperationException($"Cannot {nameof(Begin)} a rotate operation while another is in progress!"); + + changeHandler?.BeginChange(); + + objectsInRotation = SelectedItems.Cast().ToArray(); + originalRotations = objectsInRotation.ToDictionary(d => d, d => d.Rotation); + originalPositions = objectsInRotation.ToDictionary(d => d, d => d.ToScreenSpace(d.OriginPosition)); + defaultOrigin = GeometryUtils.GetSurroundingQuad(objectsInRotation.SelectMany(d => d.ScreenSpaceDrawQuad.GetVertices().ToArray())).Centre; + } + + public override void Update(float rotation, Vector2? origin = null) + { + if (objectsInRotation == null) + throw new InvalidOperationException($"Cannot {nameof(Update)} a rotate operation without calling {nameof(Begin)} first!"); + + Debug.Assert(originalRotations != null && originalPositions != null && defaultOrigin != null); + + if (objectsInRotation.Length == 1 && origin == null) + { + // for single items, rotate around the origin rather than the selection centre by default. + objectsInRotation[0].Rotation = originalRotations.Single().Value + rotation; + return; + } + + var actualOrigin = origin ?? defaultOrigin.Value; + + foreach (var drawableItem in objectsInRotation) + { + var rotatedPosition = GeometryUtils.RotatePointAroundOrigin(originalPositions[drawableItem], actualOrigin, rotation); + UpdatePosition(drawableItem, rotatedPosition); + + drawableItem.Rotation = originalRotations[drawableItem] + rotation; + } + } + + public override void Commit() + { + if (objectsInRotation == null) + throw new InvalidOperationException($"Cannot {nameof(Commit)} a rotate operation without calling {nameof(Begin)} first!"); + + changeHandler?.EndChange(); + + objectsInRotation = null; + originalPositions = null; + originalRotations = null; + defaultOrigin = null; + } + } +} From 21df0e2d60824ea1e34cd88f60741484d251d049 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 23 Jul 2023 19:57:31 +0200 Subject: [PATCH 0045/2296] Migrate test to `SelectionRotationHandler` --- .../Editing/TestSceneComposeSelectBox.cs | 50 ++++++++++++++++--- 1 file changed, 44 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs index 7a0b3d0c1a..147488812e 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs @@ -3,7 +3,9 @@ #nullable disable +using System; using System.Linq; +using JetBrains.Annotations; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -34,13 +36,12 @@ namespace osu.Game.Tests.Visual.Editing { RelativeSizeAxes = Axes.Both, - CanRotate = true, CanScaleX = true, CanScaleY = true, CanFlipX = true, CanFlipY = true, - OnRotation = handleRotation, + RotationHandler = new TestSelectionRotationHandler(() => selectionArea), OnScale = handleScale } } @@ -71,11 +72,48 @@ namespace osu.Game.Tests.Visual.Editing return true; } - private bool handleRotation(float angle) + private class TestSelectionRotationHandler : SelectionRotationHandler { - // kinda silly and wrong, but just showing that the drag handles work. - selectionArea.Rotation += angle; - return true; + private readonly Func getTargetContainer; + + public TestSelectionRotationHandler(Func getTargetContainer) + { + this.getTargetContainer = getTargetContainer; + + CanRotate.Value = true; + } + + [CanBeNull] + private Container targetContainer; + + private float? initialRotation; + + public override void Begin() + { + if (targetContainer != null) + throw new InvalidOperationException($"Cannot {nameof(Begin)} a rotate operation while another is in progress!"); + + targetContainer = getTargetContainer(); + initialRotation = targetContainer!.Rotation; + } + + public override void Update(float rotation, Vector2? origin = null) + { + if (targetContainer == null) + throw new InvalidOperationException($"Cannot {nameof(Update)} a rotate operation without calling {nameof(Begin)} first!"); + + // kinda silly and wrong, but just showing that the drag handles work. + targetContainer.Rotation = initialRotation!.Value + rotation; + } + + public override void Commit() + { + if (targetContainer == null) + throw new InvalidOperationException($"Cannot {nameof(Commit)} a rotate operation without calling {nameof(Begin)} first!"); + + targetContainer = null; + initialRotation = null; + } } [Test] From aec3ca250cc3301415d0ba38bc0058b2a2463205 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 23 Jul 2023 20:01:30 +0200 Subject: [PATCH 0046/2296] Migrate `SelectionHandler` to use `SelectionRotationHandler` --- .../Edit/OsuSelectionHandler.cs | 1 - .../Edit/Compose/Components/SelectionBox.cs | 41 ++++++++----------- .../Components/SelectionBoxRotationHandle.cs | 20 +++++---- .../Compose/Components/SelectionHandler.cs | 2 +- .../Components/SelectionRotationHandler.cs | 9 +++- 5 files changed, 37 insertions(+), 36 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 1d46b8ff8a..1dfbf4179b 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -40,7 +40,6 @@ namespace osu.Game.Rulesets.Osu.Edit Quad quad = selectedMovableObjects.Length > 0 ? GeometryUtils.GetSurroundingQuad(selectedMovableObjects) : new Quad(); - SelectionBox.CanRotate = quad.Width > 0 || quad.Height > 0; SelectionBox.CanFlipX = SelectionBox.CanScaleX = quad.Width > 0; SelectionBox.CanFlipY = SelectionBox.CanScaleY = quad.Height > 0; SelectionBox.CanReverse = EditorBeatmap.SelectedHitObjects.Count > 1 || EditorBeatmap.SelectedHitObjects.Any(s => s is Slider); diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs index 5d9fac739c..53442071b5 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs @@ -3,6 +3,7 @@ using System; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -22,7 +23,7 @@ namespace osu.Game.Screens.Edit.Compose.Components private const float button_padding = 5; - public Func? OnRotation; + public SelectionRotationHandler? RotationHandler { get; init; } public Func? OnScale; public Func? OnFlip; public Func? OnReverse; @@ -51,22 +52,7 @@ namespace osu.Game.Screens.Edit.Compose.Components } } - private bool canRotate; - - /// - /// Whether rotation support should be enabled. - /// - public bool CanRotate - { - get => canRotate; - set - { - if (canRotate == value) return; - - canRotate = value; - recreate(); - } - } + private IBindable canRotate = new BindableBool(); private bool canScaleX; @@ -161,7 +147,14 @@ namespace osu.Game.Screens.Edit.Compose.Components private OsuColour colours { get; set; } = null!; [BackgroundDependencyLoader] - private void load() => recreate(); + private void load() + { + if (RotationHandler != null) + canRotate.BindTo(RotationHandler.CanRotate); + + canRotate.BindValueChanged(_ => recreate()); + recreate(); + } protected override bool OnKeyDown(KeyDownEvent e) { @@ -174,10 +167,10 @@ namespace osu.Game.Screens.Edit.Compose.Components return CanReverse && reverseButton?.TriggerClick() == true; case Key.Comma: - return CanRotate && rotateCounterClockwiseButton?.TriggerClick() == true; + return canRotate.Value && rotateCounterClockwiseButton?.TriggerClick() == true; case Key.Period: - return CanRotate && rotateClockwiseButton?.TriggerClick() == true; + return canRotate.Value && rotateClockwiseButton?.TriggerClick() == true; } return base.OnKeyDown(e); @@ -254,14 +247,14 @@ namespace osu.Game.Screens.Edit.Compose.Components if (CanScaleY) addYScaleComponents(); if (CanFlipX) addXFlipComponents(); if (CanFlipY) addYFlipComponents(); - if (CanRotate) addRotationComponents(); + if (canRotate.Value) addRotationComponents(); if (CanReverse) reverseButton = addButton(FontAwesome.Solid.Backward, "Reverse pattern (Ctrl-G)", () => OnReverse?.Invoke()); } private void addRotationComponents() { - rotateCounterClockwiseButton = addButton(FontAwesome.Solid.Undo, "Rotate 90 degrees counter-clockwise (Ctrl-<)", () => OnRotation?.Invoke(-90)); - rotateClockwiseButton = addButton(FontAwesome.Solid.Redo, "Rotate 90 degrees clockwise (Ctrl->)", () => OnRotation?.Invoke(90)); + rotateCounterClockwiseButton = addButton(FontAwesome.Solid.Undo, "Rotate 90 degrees counter-clockwise (Ctrl-<)", () => RotationHandler?.Rotate(-90)); + rotateClockwiseButton = addButton(FontAwesome.Solid.Redo, "Rotate 90 degrees clockwise (Ctrl->)", () => RotationHandler?.Rotate(90)); addRotateHandle(Anchor.TopLeft); addRotateHandle(Anchor.TopRight); @@ -331,7 +324,7 @@ namespace osu.Game.Screens.Edit.Compose.Components var handle = new SelectionBoxRotationHandle { Anchor = anchor, - HandleRotate = angle => OnRotation?.Invoke(angle) + RotationHandler = RotationHandler }; handle.OperationStarted += operationStarted; diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs index c2a3f12efd..4107a09692 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs @@ -4,6 +4,7 @@ #nullable disable using System; +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.EnumExtensions; @@ -21,7 +22,8 @@ namespace osu.Game.Screens.Edit.Compose.Components { public partial class SelectionBoxRotationHandle : SelectionBoxDragHandle, IHasTooltip { - public Action HandleRotate { get; set; } + [CanBeNull] + public SelectionRotationHandler RotationHandler { get; init; } public LocalisableString TooltipText { get; private set; } @@ -63,10 +65,10 @@ namespace osu.Game.Screens.Edit.Compose.Components protected override bool OnDragStart(DragStartEvent e) { - bool handle = base.OnDragStart(e); - if (handle) - cumulativeRotation.Value = 0; - return handle; + if (RotationHandler == null) return false; + + RotationHandler.Begin(); + return true; } protected override void OnDrag(DragEvent e) @@ -99,7 +101,9 @@ namespace osu.Game.Screens.Edit.Compose.Components protected override void OnDragEnd(DragEndEvent e) { - base.OnDragEnd(e); + RotationHandler?.Commit(); + UpdateHoverState(); + cumulativeRotation.Value = null; rawCumulativeRotation = 0; TooltipText = default; @@ -116,14 +120,12 @@ namespace osu.Game.Screens.Edit.Compose.Components private void applyRotation(bool shouldSnap) { - float oldRotation = cumulativeRotation.Value ?? 0; - float newRotation = shouldSnap ? snap(rawCumulativeRotation, snap_step) : MathF.Round(rawCumulativeRotation); newRotation = (newRotation - 180) % 360 + 180; cumulativeRotation.Value = newRotation; - HandleRotate?.Invoke(newRotation - oldRotation); + RotationHandler?.Update(newRotation); TooltipText = shouldSnap ? EditorStrings.RotationSnapped(newRotation) : EditorStrings.RotationUnsnapped(newRotation); } diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index 80df796fd7..31ad8fa3d7 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -84,7 +84,7 @@ namespace osu.Game.Screens.Edit.Compose.Components OperationStarted = OnOperationBegan, OperationEnded = OnOperationEnded, - OnRotation = HandleRotation, + RotationHandler = RotationHandler, OnScale = HandleScale, OnFlip = HandleFlip, OnReverse = HandleReverse, diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs index 595edbb4fc..d5dd1d38d4 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs @@ -16,11 +16,18 @@ namespace osu.Game.Screens.Edit.Compose.Components /// public Bindable CanRotate { get; private set; } = new BindableBool(); + public void Rotate(float rotation, Vector2? origin = null) + { + Begin(); + Update(rotation, origin); + Commit(); + } + public virtual void Begin() { } - public virtual void Update(float rotation, Vector2 origin) + public virtual void Update(float rotation, Vector2? origin = null) { } From a201152b042e0dfb13a4abaca85def6b5fc23577 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 23 Jul 2023 20:09:31 +0200 Subject: [PATCH 0047/2296] Add xmldoc to `SelectionRotationHandler` --- .../Components/SelectionRotationHandler.cs | 46 +++++++++++++++++++ 1 file changed, 46 insertions(+) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs index d5dd1d38d4..6524f7fa35 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs @@ -16,6 +16,18 @@ namespace osu.Game.Screens.Edit.Compose.Components /// public Bindable CanRotate { get; private set; } = new BindableBool(); + /// + /// Performs a single, instant, atomic rotation operation. + /// + /// + /// This method is intended to be used in atomic contexts (such as when pressing a single button). + /// For continuous operations, see the -- flow. + /// + /// Rotation to apply in degrees. + /// + /// The origin point to rotate around. + /// If the default value is supplied, a sane implementation-defined default will be used. + /// public void Rotate(float rotation, Vector2? origin = null) { Begin(); @@ -23,14 +35,48 @@ namespace osu.Game.Screens.Edit.Compose.Components Commit(); } + /// + /// Begins a continuous rotation operation. + /// + /// + /// This flow is intended to be used when a rotation operation is made incrementally (such as when dragging a rotation handle or slider). + /// For instantaneous, atomic operations, use the convenience method. + /// public virtual void Begin() { } + /// + /// Updates a continuous rotation operation. + /// Must be preceded by a call. + /// + /// + /// + /// This flow is intended to be used when a rotation operation is made incrementally (such as when dragging a rotation handle or slider). + /// As such, the values of and supplied should be relative to the state of the objects being rotated + /// when was called, rather than instantaneous deltas. + /// + /// + /// For instantaneous, atomic operations, use the convenience method. + /// + /// + /// Rotation to apply in degrees. + /// + /// The origin point to rotate around. + /// If the default value is supplied, a sane implementation-defined default will be used. + /// public virtual void Update(float rotation, Vector2? origin = null) { } + /// + /// Ends a continuous rotation operation. + /// Must be preceded by a call. + /// + /// + /// This flow is intended to be used when a rotation operation is made incrementally (such as when dragging a rotation handle or slider). + /// For instantaneous, atomic operations, use the convenience method. + /// public virtual void Commit() { } From 060ad36d601d613c7f81e06e3e4ca1acca4b1d43 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 25 Jul 2023 20:19:03 +0900 Subject: [PATCH 0048/2296] Add test coverage of music control in editor from external --- .../TestSceneBeatmapEditorNavigation.cs | 33 +++++++++++++++++++ 1 file changed, 33 insertions(+) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs index 5483be5676..54ee1659e1 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs @@ -170,6 +170,39 @@ namespace osu.Game.Tests.Visual.Navigation AddUntilStep("time is correct", () => getEditor().ChildrenOfType().First().CurrentTime, () => Is.EqualTo(1234)); } + [Test] + public void TestAttemptGlobalMusicOperationFromEditor() + { + BeatmapSetInfo beatmapSet = null!; + + AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely()); + AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach()); + + AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet)); + AddUntilStep("wait for song select", + () => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet) + && Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect + && songSelect.IsLoaded); + + AddUntilStep("wait for music playing", () => Game.MusicController.IsPlaying); + AddStep("user request stop", () => Game.MusicController.Stop(requestedByUser: true)); + AddUntilStep("wait for music stopped", () => !Game.MusicController.IsPlaying); + + AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0))); + AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse); + + AddUntilStep("music still stopped", () => !Game.MusicController.IsPlaying); + AddStep("user request play", () => Game.MusicController.Play(requestedByUser: true)); + AddUntilStep("music still stopped", () => !Game.MusicController.IsPlaying); + + AddStep("exit to song select", () => Game.PerformFromScreen(_ => { }, typeof(PlaySongSelect).Yield())); + AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect); + + AddUntilStep("wait for music playing", () => Game.MusicController.IsPlaying); + AddStep("user request stop", () => Game.MusicController.Stop(requestedByUser: true)); + AddUntilStep("wait for music stopped", () => !Game.MusicController.IsPlaying); + } + private EditorBeatmap getEditorBeatmap() => getEditor().ChildrenOfType().Single(); private Editor getEditor() => (Editor)Game.ScreenStack.CurrentScreen; From 157b1f301b11ad6887b79edbe31e386d21f2c674 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 25 Jul 2023 19:58:23 +0900 Subject: [PATCH 0049/2296] Rename `AllowTrackAdjustments` to more understandable `ApplyModTrackAdjustments` --- .../Visual/TestSceneOsuScreenStack.cs | 26 +++++++++---------- .../Overlays/FirstRunSetup/ScreenUIScale.cs | 2 +- osu.Game/Overlays/MusicController.cs | 14 +++++----- osu.Game/Screens/Edit/Editor.cs | 2 +- osu.Game/Screens/IOsuScreen.cs | 2 +- .../Screens/OnlinePlay/Match/RoomSubScreen.cs | 2 +- .../Spectate/MultiSpectatorScreen.cs | 2 +- osu.Game/Screens/OsuScreen.cs | 14 +++++----- osu.Game/Screens/Play/Player.cs | 2 +- osu.Game/Screens/Select/SongSelect.cs | 2 +- 10 files changed, 34 insertions(+), 34 deletions(-) diff --git a/osu.Game.Tests/Visual/TestSceneOsuScreenStack.cs b/osu.Game.Tests/Visual/TestSceneOsuScreenStack.cs index 7f01a67903..6b39717354 100644 --- a/osu.Game.Tests/Visual/TestSceneOsuScreenStack.cs +++ b/osu.Game.Tests/Visual/TestSceneOsuScreenStack.cs @@ -56,38 +56,38 @@ namespace osu.Game.Tests.Visual public void AllowTrackAdjustmentsTest() { AddStep("push allowing screen", () => stack.Push(loadNewScreen())); - AddAssert("allows adjustments 1", () => musicController.AllowTrackAdjustments); + AddAssert("allows adjustments 1", () => musicController.ApplyModTrackAdjustments); AddStep("push inheriting screen", () => stack.Push(loadNewScreen())); - AddAssert("allows adjustments 2", () => musicController.AllowTrackAdjustments); + AddAssert("allows adjustments 2", () => musicController.ApplyModTrackAdjustments); AddStep("push disallowing screen", () => stack.Push(loadNewScreen())); - AddAssert("disallows adjustments 3", () => !musicController.AllowTrackAdjustments); + AddAssert("disallows adjustments 3", () => !musicController.ApplyModTrackAdjustments); AddStep("push inheriting screen", () => stack.Push(loadNewScreen())); - AddAssert("disallows adjustments 4", () => !musicController.AllowTrackAdjustments); + AddAssert("disallows adjustments 4", () => !musicController.ApplyModTrackAdjustments); AddStep("push inheriting screen", () => stack.Push(loadNewScreen())); - AddAssert("disallows adjustments 5", () => !musicController.AllowTrackAdjustments); + AddAssert("disallows adjustments 5", () => !musicController.ApplyModTrackAdjustments); AddStep("push allowing screen", () => stack.Push(loadNewScreen())); - AddAssert("allows adjustments 6", () => musicController.AllowTrackAdjustments); + AddAssert("allows adjustments 6", () => musicController.ApplyModTrackAdjustments); // Now start exiting from screens AddStep("exit screen", () => stack.Exit()); - AddAssert("disallows adjustments 7", () => !musicController.AllowTrackAdjustments); + AddAssert("disallows adjustments 7", () => !musicController.ApplyModTrackAdjustments); AddStep("exit screen", () => stack.Exit()); - AddAssert("disallows adjustments 8", () => !musicController.AllowTrackAdjustments); + AddAssert("disallows adjustments 8", () => !musicController.ApplyModTrackAdjustments); AddStep("exit screen", () => stack.Exit()); - AddAssert("disallows adjustments 9", () => !musicController.AllowTrackAdjustments); + AddAssert("disallows adjustments 9", () => !musicController.ApplyModTrackAdjustments); AddStep("exit screen", () => stack.Exit()); - AddAssert("allows adjustments 10", () => musicController.AllowTrackAdjustments); + AddAssert("allows adjustments 10", () => musicController.ApplyModTrackAdjustments); AddStep("exit screen", () => stack.Exit()); - AddAssert("allows adjustments 11", () => musicController.AllowTrackAdjustments); + AddAssert("allows adjustments 11", () => musicController.ApplyModTrackAdjustments); } public partial class TestScreen : ScreenWithBeatmapBackground @@ -129,12 +129,12 @@ namespace osu.Game.Tests.Visual private partial class AllowScreen : OsuScreen { - public override bool? AllowTrackAdjustments => true; + public override bool? ApplyModTrackAdjustments => true; } public partial class DisallowScreen : OsuScreen { - public override bool? AllowTrackAdjustments => false; + public override bool? ApplyModTrackAdjustments => false; } private partial class InheritScreen : OsuScreen diff --git a/osu.Game/Overlays/FirstRunSetup/ScreenUIScale.cs b/osu.Game/Overlays/FirstRunSetup/ScreenUIScale.cs index e3cd2ae36c..02f0ad9506 100644 --- a/osu.Game/Overlays/FirstRunSetup/ScreenUIScale.cs +++ b/osu.Game/Overlays/FirstRunSetup/ScreenUIScale.cs @@ -104,7 +104,7 @@ namespace osu.Game.Overlays.FirstRunSetup { protected override bool ControlGlobalMusic => false; - public override bool? AllowTrackAdjustments => false; + public override bool? ApplyModTrackAdjustments => false; } private partial class UIScaleSlider : RoundedSliderBar diff --git a/osu.Game/Overlays/MusicController.cs b/osu.Game/Overlays/MusicController.cs index 0d175a624c..562140f5cb 100644 --- a/osu.Game/Overlays/MusicController.cs +++ b/osu.Game/Overlays/MusicController.cs @@ -356,20 +356,20 @@ namespace osu.Game.Overlays NextTrack(); } - private bool allowTrackAdjustments; + private bool applyModTrackAdjustments; /// /// Whether mod track adjustments are allowed to be applied. /// - public bool AllowTrackAdjustments + public bool ApplyModTrackAdjustments { - get => allowTrackAdjustments; + get => applyModTrackAdjustments; set { - if (allowTrackAdjustments == value) + if (applyModTrackAdjustments == value) return; - allowTrackAdjustments = value; + applyModTrackAdjustments = value; ResetTrackAdjustments(); } } @@ -377,7 +377,7 @@ namespace osu.Game.Overlays private AudioAdjustments modTrackAdjustments; /// - /// Resets the adjustments currently applied on and applies the mod adjustments if is true. + /// Resets the adjustments currently applied on and applies the mod adjustments if is true. /// /// /// Does not reset any adjustments applied directly to the beatmap track. @@ -390,7 +390,7 @@ namespace osu.Game.Overlays CurrentTrack.RemoveAllAdjustments(AdjustableProperty.Tempo); CurrentTrack.RemoveAllAdjustments(AdjustableProperty.Volume); - if (allowTrackAdjustments) + if (applyModTrackAdjustments) { CurrentTrack.BindAdjustments(modTrackAdjustments = new AudioAdjustments()); diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 17e5eb8ef6..b885eee46f 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -66,7 +66,7 @@ namespace osu.Game.Screens.Edit public override bool DisallowExternalBeatmapRulesetChanges => true; - public override bool? AllowTrackAdjustments => false; + public override bool? ApplyModTrackAdjustments => false; protected override bool PlayExitSound => !ExitConfirmed && !switchingDifficulty; diff --git a/osu.Game/Screens/IOsuScreen.cs b/osu.Game/Screens/IOsuScreen.cs index cceede5424..756fbb80a7 100644 --- a/osu.Game/Screens/IOsuScreen.cs +++ b/osu.Game/Screens/IOsuScreen.cs @@ -67,7 +67,7 @@ namespace osu.Game.Screens /// Whether mod track adjustments should be applied on entering this screen. /// A value means that the parent screen's value of this setting will be used. /// - bool? AllowTrackAdjustments { get; } + bool? ApplyModTrackAdjustments { get; } /// /// Invoked when the back button has been pressed to close any overlays before exiting this . diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs index 75b673cf1b..8d08de4168 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs @@ -41,7 +41,7 @@ namespace osu.Game.Screens.OnlinePlay.Match [Cached(typeof(IBindable))] public readonly Bindable SelectedItem = new Bindable(); - public override bool? AllowTrackAdjustments => true; + public override bool? ApplyModTrackAdjustments => true; protected override BackgroundScreen CreateBackground() => new RoomBackgroundScreen(Room.Playlist.FirstOrDefault()) { diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index 2d2aa0f1d5..92ce86bef2 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -29,7 +29,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate public override bool DisallowExternalBeatmapRulesetChanges => true; // We are managing our own adjustments. For now, this happens inside the Player instances themselves. - public override bool? AllowTrackAdjustments => false; + public override bool? ApplyModTrackAdjustments => false; /// /// Whether all spectating players have finished loading. diff --git a/osu.Game/Screens/OsuScreen.cs b/osu.Game/Screens/OsuScreen.cs index 9c098794a6..869d14c030 100644 --- a/osu.Game/Screens/OsuScreen.cs +++ b/osu.Game/Screens/OsuScreen.cs @@ -85,7 +85,7 @@ namespace osu.Game.Screens [Resolved] private MusicController musicController { get; set; } - public virtual bool? AllowTrackAdjustments => null; + public virtual bool? ApplyModTrackAdjustments => null; public Bindable Beatmap { get; private set; } @@ -95,7 +95,7 @@ namespace osu.Game.Screens private OsuScreenDependencies screenDependencies; - private bool? trackAdjustmentStateAtSuspend; + private bool? modTrackAdjustmentStateAtSuspend; internal void CreateLeasedDependencies(IReadOnlyDependencyContainer dependencies) => createDependencies(dependencies); @@ -178,8 +178,8 @@ namespace osu.Game.Screens // it's feasible to resume to a screen if the target screen never loaded successfully. // in such a case there's no need to restore this value. - if (trackAdjustmentStateAtSuspend != null) - musicController.AllowTrackAdjustments = trackAdjustmentStateAtSuspend.Value; + if (modTrackAdjustmentStateAtSuspend != null) + musicController.ApplyModTrackAdjustments = modTrackAdjustmentStateAtSuspend.Value; base.OnResuming(e); } @@ -188,7 +188,7 @@ namespace osu.Game.Screens { base.OnSuspending(e); - trackAdjustmentStateAtSuspend = musicController.AllowTrackAdjustments; + modTrackAdjustmentStateAtSuspend = musicController.ApplyModTrackAdjustments; onSuspendingLogo(); } @@ -197,8 +197,8 @@ namespace osu.Game.Screens { applyArrivingDefaults(false); - if (AllowTrackAdjustments != null) - musicController.AllowTrackAdjustments = AllowTrackAdjustments.Value; + if (ApplyModTrackAdjustments != null) + musicController.ApplyModTrackAdjustments = ApplyModTrackAdjustments.Value; if (backgroundStack?.Push(ownedBackground = CreateBackground()) != true) { diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 379c10a4a4..e2e8b71c10 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -69,7 +69,7 @@ namespace osu.Game.Screens.Play protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered; // We are managing our own adjustments (see OnEntering/OnExiting). - public override bool? AllowTrackAdjustments => false; + public override bool? ApplyModTrackAdjustments => false; private readonly IBindable gameActive = new Bindable(true); diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 47e5325baf..58755878d0 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -60,7 +60,7 @@ namespace osu.Game.Screens.Select protected virtual bool ShowFooter => true; - public override bool? AllowTrackAdjustments => true; + public override bool? ApplyModTrackAdjustments => true; /// /// Can be null if is false. From 6146f30541086bc1d9b2bb85a03194d663c7d1b4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 25 Jul 2023 20:00:18 +0900 Subject: [PATCH 0050/2296] Allow screens to change the ability to interact with the global track --- .../Overlays/Music/MusicKeyBindingHandler.cs | 8 +----- osu.Game/Overlays/MusicController.cs | 28 +++++++++++++++---- osu.Game/Overlays/NowPlayingOverlay.cs | 22 +++++++++------ osu.Game/Screens/IOsuScreen.cs | 6 ++++ osu.Game/Screens/OsuScreen.cs | 10 +++++++ 5 files changed, 53 insertions(+), 21 deletions(-) diff --git a/osu.Game/Overlays/Music/MusicKeyBindingHandler.cs b/osu.Game/Overlays/Music/MusicKeyBindingHandler.cs index b7d265c448..78de76b981 100644 --- a/osu.Game/Overlays/Music/MusicKeyBindingHandler.cs +++ b/osu.Game/Overlays/Music/MusicKeyBindingHandler.cs @@ -30,20 +30,14 @@ namespace osu.Game.Overlays.Music [Resolved] private OnScreenDisplay? onScreenDisplay { get; set; } - [Resolved] - private OsuGame game { get; set; } = null!; - public bool OnPressed(KeyBindingPressEvent e) { - if (e.Repeat) + if (e.Repeat || !musicController.AllowTrackControl.Value) return false; switch (e.Action) { case GlobalAction.MusicPlay: - if (game.LocalUserPlaying.Value) - return false; - // use previous state as TogglePause may not update the track's state immediately (state update is run on the audio thread see https://github.com/ppy/osu/issues/9880#issuecomment-674668842) bool wasPlaying = musicController.IsPlaying; diff --git a/osu.Game/Overlays/MusicController.cs b/osu.Game/Overlays/MusicController.cs index 562140f5cb..665c61edf0 100644 --- a/osu.Game/Overlays/MusicController.cs +++ b/osu.Game/Overlays/MusicController.cs @@ -40,6 +40,11 @@ namespace osu.Game.Overlays /// public bool UserPauseRequested { get; private set; } + /// + /// Whether control of the global track should be allowed. + /// + public readonly BindableBool AllowTrackControl = new BindableBool(true); + /// /// Fired when the global has changed. /// Includes direction information for display purposes. @@ -92,8 +97,10 @@ namespace osu.Game.Overlays seekDelegate?.Cancel(); seekDelegate = Schedule(() => { - if (!beatmap.Disabled) - CurrentTrack.Seek(position); + if (beatmap.Disabled || !AllowTrackControl.Value) + return; + + CurrentTrack.Seek(position); }); } @@ -107,7 +114,7 @@ namespace osu.Game.Overlays if (CurrentTrack.IsDummyDevice || beatmap.Value.BeatmapSetInfo.DeletePending) { - if (beatmap.Disabled) + if (beatmap.Disabled || !AllowTrackControl.Value) return; Logger.Log($"{nameof(MusicController)} skipping next track to {nameof(EnsurePlayingSomething)}"); @@ -132,6 +139,9 @@ namespace osu.Game.Overlays /// Whether the operation was successful. public bool Play(bool restart = false, bool requestedByUser = false) { + if (requestedByUser && !AllowTrackControl.Value) + return false; + if (requestedByUser) UserPauseRequested = false; @@ -153,6 +163,9 @@ namespace osu.Game.Overlays /// public void Stop(bool requestedByUser = false) { + if (requestedByUser && !AllowTrackControl.Value) + return; + UserPauseRequested |= requestedByUser; if (CurrentTrack.IsRunning) CurrentTrack.StopAsync(); @@ -164,6 +177,9 @@ namespace osu.Game.Overlays /// Whether the operation was successful. public bool TogglePause() { + if (!AllowTrackControl.Value) + return false; + if (CurrentTrack.IsRunning) Stop(true); else @@ -189,7 +205,7 @@ namespace osu.Game.Overlays /// The that indicate the decided action. private PreviousTrackResult prev() { - if (beatmap.Disabled) + if (beatmap.Disabled || !AllowTrackControl.Value) return PreviousTrackResult.None; double currentTrackPosition = CurrentTrack.CurrentTime; @@ -229,7 +245,7 @@ namespace osu.Game.Overlays private bool next() { - if (beatmap.Disabled) + if (beatmap.Disabled || !AllowTrackControl.Value) return false; queuedDirection = TrackChangeDirection.Next; @@ -352,7 +368,7 @@ namespace osu.Game.Overlays private void onTrackCompleted() { - if (!CurrentTrack.Looping && !beatmap.Disabled) + if (!CurrentTrack.Looping && !beatmap.Disabled && AllowTrackControl.Value) NextTrack(); } diff --git a/osu.Game/Overlays/NowPlayingOverlay.cs b/osu.Game/Overlays/NowPlayingOverlay.cs index 15eefb2d9f..78539fde7a 100644 --- a/osu.Game/Overlays/NowPlayingOverlay.cs +++ b/osu.Game/Overlays/NowPlayingOverlay.cs @@ -68,6 +68,8 @@ namespace osu.Game.Overlays [Resolved] private OsuColour colours { get; set; } + private Bindable allowTrackControl; + public NowPlayingOverlay() { Width = 400; @@ -220,8 +222,10 @@ namespace osu.Game.Overlays { base.LoadComplete(); - beatmap.BindDisabledChanged(_ => Scheduler.AddOnce(beatmapDisabledChanged)); - beatmapDisabledChanged(); + beatmap.BindDisabledChanged(_ => Scheduler.AddOnce(updateEnabledStates)); + + allowTrackControl = musicController.AllowTrackControl.GetBoundCopy(); + allowTrackControl.BindValueChanged(_ => Scheduler.AddOnce(updateEnabledStates), true); musicController.TrackChanged += trackChanged; trackChanged(beatmap.Value); @@ -334,16 +338,18 @@ namespace osu.Game.Overlays }; } - private void beatmapDisabledChanged() + private void updateEnabledStates() { - bool disabled = beatmap.Disabled; + bool beatmapDisabled = beatmap.Disabled; + bool trackControlDisabled = !musicController.AllowTrackControl.Value; - if (disabled) + if (beatmapDisabled || trackControlDisabled) playlist?.Hide(); - prevButton.Enabled.Value = !disabled; - nextButton.Enabled.Value = !disabled; - playlistButton.Enabled.Value = !disabled; + prevButton.Enabled.Value = !beatmapDisabled && !trackControlDisabled; + nextButton.Enabled.Value = !beatmapDisabled && !trackControlDisabled; + playlistButton.Enabled.Value = !beatmapDisabled && !trackControlDisabled; + playButton.Enabled.Value = !trackControlDisabled; } protected override void Dispose(bool isDisposing) diff --git a/osu.Game/Screens/IOsuScreen.cs b/osu.Game/Screens/IOsuScreen.cs index 756fbb80a7..5b4e2d75f4 100644 --- a/osu.Game/Screens/IOsuScreen.cs +++ b/osu.Game/Screens/IOsuScreen.cs @@ -69,6 +69,12 @@ namespace osu.Game.Screens /// bool? ApplyModTrackAdjustments { get; } + /// + /// Whether control of the global track should be allowed via the music controller / now playing overlay. + /// A value means that the parent screen's value of this setting will be used. + /// + bool? AllowGlobalTrackControl { get; } + /// /// Invoked when the back button has been pressed to close any overlays before exiting this . /// diff --git a/osu.Game/Screens/OsuScreen.cs b/osu.Game/Screens/OsuScreen.cs index 869d14c030..2dc9d5d49d 100644 --- a/osu.Game/Screens/OsuScreen.cs +++ b/osu.Game/Screens/OsuScreen.cs @@ -87,6 +87,8 @@ namespace osu.Game.Screens public virtual bool? ApplyModTrackAdjustments => null; + public virtual bool? AllowGlobalTrackControl => null; + public Bindable Beatmap { get; private set; } public Bindable Ruleset { get; private set; } @@ -95,6 +97,8 @@ namespace osu.Game.Screens private OsuScreenDependencies screenDependencies; + private bool? globalMusicControlStateAtSuspend; + private bool? modTrackAdjustmentStateAtSuspend; internal void CreateLeasedDependencies(IReadOnlyDependencyContainer dependencies) => createDependencies(dependencies); @@ -180,6 +184,8 @@ namespace osu.Game.Screens // in such a case there's no need to restore this value. if (modTrackAdjustmentStateAtSuspend != null) musicController.ApplyModTrackAdjustments = modTrackAdjustmentStateAtSuspend.Value; + if (globalMusicControlStateAtSuspend != null) + musicController.AllowTrackControl.Value = globalMusicControlStateAtSuspend.Value; base.OnResuming(e); } @@ -189,6 +195,7 @@ namespace osu.Game.Screens base.OnSuspending(e); modTrackAdjustmentStateAtSuspend = musicController.ApplyModTrackAdjustments; + globalMusicControlStateAtSuspend = musicController.AllowTrackControl.Value; onSuspendingLogo(); } @@ -200,6 +207,9 @@ namespace osu.Game.Screens if (ApplyModTrackAdjustments != null) musicController.ApplyModTrackAdjustments = ApplyModTrackAdjustments.Value; + if (AllowGlobalTrackControl != null) + musicController.AllowTrackControl.Value = AllowGlobalTrackControl.Value; + if (backgroundStack?.Push(ownedBackground = CreateBackground()) != true) { // If the constructed instance was not actually pushed to the background stack, we don't want to track it unnecessarily. From 3485b72eaa3885d337d5b71d9fa7c3a87809270f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 25 Jul 2023 20:00:31 +0900 Subject: [PATCH 0051/2296] Disallow interacting with the global track state in `Player` and `Editor` --- osu.Game/Screens/Edit/Editor.cs | 2 ++ osu.Game/Screens/Play/Player.cs | 2 ++ osu.Game/Screens/Ranking/ResultsScreen.cs | 2 ++ 3 files changed, 6 insertions(+) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index b885eee46f..d11297b3b2 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -68,6 +68,8 @@ namespace osu.Game.Screens.Edit public override bool? ApplyModTrackAdjustments => false; + public override bool? AllowGlobalTrackControl => false; + protected override bool PlayExitSound => !ExitConfirmed && !switchingDifficulty; protected bool HasUnsavedChanges diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index e2e8b71c10..956c4d4856 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -71,6 +71,8 @@ namespace osu.Game.Screens.Play // We are managing our own adjustments (see OnEntering/OnExiting). public override bool? ApplyModTrackAdjustments => false; + public override bool? AllowGlobalTrackControl => false; + private readonly IBindable gameActive = new Bindable(true); private readonly Bindable samplePlaybackDisabled = new Bindable(); diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs index 96fed3e6ba..43ddcffb62 100644 --- a/osu.Game/Screens/Ranking/ResultsScreen.cs +++ b/osu.Game/Screens/Ranking/ResultsScreen.cs @@ -36,6 +36,8 @@ namespace osu.Game.Screens.Ranking public override bool DisallowExternalBeatmapRulesetChanges => true; + public override bool? AllowGlobalTrackControl => true; + // Temporary for now to stop dual transitions. Should respect the current toolbar mode, but there's no way to do so currently. public override bool HideOverlaysOnEnter => true; From 0bd34a4f13eb79a0dba578f5a17c20e872976a09 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 25 Jul 2023 21:14:21 -0700 Subject: [PATCH 0052/2296] Always show supporter-only playlist durations --- osu.Game/Localisation/OnlinePlayStrings.cs | 19 +++++++ .../Match/Components/RoomSettingsOverlay.cs | 5 +- .../Playlists/PlaylistsRoomSettingsOverlay.cs | 55 +++++++++++++------ 3 files changed, 59 insertions(+), 20 deletions(-) create mode 100644 osu.Game/Localisation/OnlinePlayStrings.cs diff --git a/osu.Game/Localisation/OnlinePlayStrings.cs b/osu.Game/Localisation/OnlinePlayStrings.cs new file mode 100644 index 0000000000..e9f17cddc0 --- /dev/null +++ b/osu.Game/Localisation/OnlinePlayStrings.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class OnlinePlayStrings + { + private const string prefix = @"osu.Game.Resources.Localisation.OnlinePlay"; + + /// + /// "This duration is only available for osu!supporters." + /// + public static LocalisableString SupporterOnlyDurationNotice => new TranslatableString(getKey(@"supporter_only_duration_notice"), @"This duration is only available for osu!supporters."); + + private static string getKey(string key) => $@"{prefix}:{key}"; + } +} diff --git a/osu.Game/Screens/OnlinePlay/Match/Components/RoomSettingsOverlay.cs b/osu.Game/Screens/OnlinePlay/Match/Components/RoomSettingsOverlay.cs index 05232fe0e2..916b799d50 100644 --- a/osu.Game/Screens/OnlinePlay/Match/Components/RoomSettingsOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Match/Components/RoomSettingsOverlay.cs @@ -113,7 +113,7 @@ namespace osu.Game.Screens.OnlinePlay.Match.Components protected partial class Section : Container { - private readonly Container content; + private readonly ReverseChildIDFillFlowContainer content; protected override Container Content => content; @@ -135,10 +135,11 @@ namespace osu.Game.Screens.OnlinePlay.Match.Components Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 12), Text = title.ToUpperInvariant(), }, - content = new Container + content = new ReverseChildIDFillFlowContainer { AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, + Direction = FillDirection.Vertical }, }, }; diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs index e93f56c2e2..c69ccb7b1c 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs @@ -23,6 +23,7 @@ using osu.Game.Online.Rooms; using osu.Game.Overlays; using osu.Game.Screens.OnlinePlay.Match.Components; using osuTK; +using osu.Game.Localisation; namespace osu.Game.Screens.OnlinePlay.Playlists { @@ -80,6 +81,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists private IBindable localUser = null!; private readonly Room room; + private OsuSpriteText durationNoticeText = null!; public MatchSettings(Room room) { @@ -141,14 +143,22 @@ namespace osu.Game.Screens.OnlinePlay.Playlists }, new Section("Duration") { - Child = new Container + Children = new Drawable[] { - RelativeSizeAxes = Axes.X, - Height = 40, - Child = DurationField = new DurationDropdown + new Container { - RelativeSizeAxes = Axes.X - } + RelativeSizeAxes = Axes.X, + Height = 40, + Child = DurationField = new DurationDropdown + { + RelativeSizeAxes = Axes.X + }, + }, + durationNoticeText = new OsuSpriteText + { + Alpha = 0, + Colour = colours.Yellow, + }, } }, new Section("Allowed attempts (across all playlist items)") @@ -305,6 +315,17 @@ namespace osu.Game.Screens.OnlinePlay.Playlists MaxAttempts.BindValueChanged(count => MaxAttemptsField.Text = count.NewValue?.ToString(), true); Duration.BindValueChanged(duration => DurationField.Current.Value = duration.NewValue ?? TimeSpan.FromMinutes(30), true); + DurationField.Current.BindValueChanged(duration => + { + if (selectedAvailableDuration) + durationNoticeText.Hide(); + else + { + durationNoticeText.Show(); + durationNoticeText.Text = OnlinePlayStrings.SupporterOnlyDurationNotice; + } + }); + localUser = api.LocalUser.GetBoundCopy(); localUser.BindValueChanged(populateDurations, true); @@ -314,6 +335,10 @@ namespace osu.Game.Screens.OnlinePlay.Playlists private void populateDurations(ValueChangedEvent user) { + // roughly correct (see https://github.com/Humanizr/Humanizer/blob/18167e56c082449cc4fe805b8429e3127a7b7f93/readme.md?plain=1#L427) + // if we want this to be more accurate we might consider sending an actual end time, not a time span. probably not required though. + const int days_in_month = 31; + DurationField.Items = new[] { TimeSpan.FromMinutes(30), @@ -326,18 +351,9 @@ namespace osu.Game.Screens.OnlinePlay.Playlists TimeSpan.FromDays(3), TimeSpan.FromDays(7), TimeSpan.FromDays(14), + TimeSpan.FromDays(days_in_month), + TimeSpan.FromDays(days_in_month * 3), }; - - // TODO: show these in the interface at all times. - if (user.NewValue.IsSupporter) - { - // roughly correct (see https://github.com/Humanizr/Humanizer/blob/18167e56c082449cc4fe805b8429e3127a7b7f93/readme.md?plain=1#L427) - // if we want this to be more accurate we might consider sending an actual end time, not a time span. probably not required though. - const int days_in_month = 31; - - DurationField.AddDropdownItem(TimeSpan.FromDays(days_in_month)); - DurationField.AddDropdownItem(TimeSpan.FromDays(days_in_month * 3)); - } } protected override void Update() @@ -352,7 +368,10 @@ namespace osu.Game.Screens.OnlinePlay.Playlists private void onPlaylistChanged(object? sender, NotifyCollectionChangedEventArgs e) => playlistLength.Text = $"Length: {Playlist.GetTotalDuration()}"; - private bool hasValidSettings => RoomID.Value == null && NameField.Text.Length > 0 && Playlist.Count > 0; + private bool hasValidSettings => RoomID.Value == null && NameField.Text.Length > 0 && Playlist.Count > 0 + && selectedAvailableDuration; + + private bool selectedAvailableDuration => DurationField.Current.Value < TimeSpan.FromDays(31) || localUser.Value.IsSupporter; private void apply() { From 39c2bb240bbd53c1d241313d6160be000fd9a205 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 Jul 2023 14:03:12 +0900 Subject: [PATCH 0053/2296] Apply NRT to `SelectionBoxRotationHandle`. --- .../Compose/Components/SelectionBoxRotationHandle.cs | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs index 4107a09692..8665ec9b08 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs @@ -1,10 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.EnumExtensions; @@ -16,25 +13,24 @@ using osu.Framework.Localisation; using osu.Game.Localisation; using osuTK; using osuTK.Graphics; -using Key = osuTK.Input.Key; +using osuTK.Input; namespace osu.Game.Screens.Edit.Compose.Components { public partial class SelectionBoxRotationHandle : SelectionBoxDragHandle, IHasTooltip { - [CanBeNull] - public SelectionRotationHandler RotationHandler { get; init; } + public SelectionRotationHandler? RotationHandler { get; init; } public LocalisableString TooltipText { get; private set; } - private SpriteIcon icon; + private SpriteIcon icon = null!; private const float snap_step = 15; private readonly Bindable cumulativeRotation = new Bindable(); [Resolved] - private SelectionBox selectionBox { get; set; } + private SelectionBox selectionBox { get; set; } = null!; [BackgroundDependencyLoader] private void load() From 7fd6bb9d5f98c6ba74b06f827292a5cab875d322 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 Jul 2023 14:04:16 +0900 Subject: [PATCH 0054/2296] Fix a couple of code style issues in `SelectionBox` --- osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs index 53442071b5..ed6bbf7668 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs @@ -52,7 +52,7 @@ namespace osu.Game.Screens.Edit.Compose.Components } } - private IBindable canRotate = new BindableBool(); + private readonly IBindable canRotate = new BindableBool(); private bool canScaleX; @@ -152,8 +152,7 @@ namespace osu.Game.Screens.Edit.Compose.Components if (RotationHandler != null) canRotate.BindTo(RotationHandler.CanRotate); - canRotate.BindValueChanged(_ => recreate()); - recreate(); + canRotate.BindValueChanged(_ => recreate(), true); } protected override bool OnKeyDown(KeyDownEvent e) From 30e0e00c520d8072eb9cfe8fca2c0e2a14fd06e9 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 25 Jul 2023 22:57:01 -0700 Subject: [PATCH 0055/2296] Rename `selectedAvailableDuration` to `hasValidDuration` --- .../OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs index c69ccb7b1c..f7bd7fc530 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs @@ -317,7 +317,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists DurationField.Current.BindValueChanged(duration => { - if (selectedAvailableDuration) + if (hasValidDuration) durationNoticeText.Hide(); else { @@ -369,9 +369,9 @@ namespace osu.Game.Screens.OnlinePlay.Playlists playlistLength.Text = $"Length: {Playlist.GetTotalDuration()}"; private bool hasValidSettings => RoomID.Value == null && NameField.Text.Length > 0 && Playlist.Count > 0 - && selectedAvailableDuration; + && hasValidDuration; - private bool selectedAvailableDuration => DurationField.Current.Value < TimeSpan.FromDays(31) || localUser.Value.IsSupporter; + private bool hasValidDuration => DurationField.Current.Value < TimeSpan.FromDays(31) || localUser.Value.IsSupporter; private void apply() { From c1ba8fe175c9bff9e018f2409fbc3cfa041e4902 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 Jul 2023 16:07:45 +0900 Subject: [PATCH 0056/2296] Rename `BackgroundBeatmapProcessor` to `BackgroundDataStoreProcessor` --- ...orTests.cs => BackgroundDataStoreProcessorTests.cs} | 8 ++++---- ...mapProcessor.cs => BackgroundDataStoreProcessor.cs} | 10 +++++++--- osu.Game/OsuGame.cs | 2 +- osu.Game/Scoring/ScoreInfo.cs | 2 +- 4 files changed, 13 insertions(+), 9 deletions(-) rename osu.Game.Tests/Database/{BackgroundBeatmapProcessorTests.cs => BackgroundDataStoreProcessorTests.cs} (92%) rename osu.Game/{BackgroundBeatmapProcessor.cs => BackgroundDataStoreProcessor.cs} (97%) diff --git a/osu.Game.Tests/Database/BackgroundBeatmapProcessorTests.cs b/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs similarity index 92% rename from osu.Game.Tests/Database/BackgroundBeatmapProcessorTests.cs rename to osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs index c876316be4..15bb0fc09c 100644 --- a/osu.Game.Tests/Database/BackgroundBeatmapProcessorTests.cs +++ b/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs @@ -15,7 +15,7 @@ using osu.Game.Tests.Visual; namespace osu.Game.Tests.Database { [HeadlessTest] - public partial class BackgroundBeatmapProcessorTests : OsuTestScene, ILocalUserPlayInfo + public partial class BackgroundDataStoreProcessorTests : OsuTestScene, ILocalUserPlayInfo { public IBindable IsPlaying => isPlaying; @@ -59,7 +59,7 @@ namespace osu.Game.Tests.Database AddStep("Run background processor", () => { - Add(new TestBackgroundBeatmapProcessor()); + Add(new TestBackgroundDataStoreProcessor()); }); AddUntilStep("wait for difficulties repopulated", () => @@ -98,7 +98,7 @@ namespace osu.Game.Tests.Database AddStep("Run background processor", () => { - Add(new TestBackgroundBeatmapProcessor()); + Add(new TestBackgroundDataStoreProcessor()); }); AddWaitStep("wait some", 500); @@ -124,7 +124,7 @@ namespace osu.Game.Tests.Database }); } - public partial class TestBackgroundBeatmapProcessor : BackgroundBeatmapProcessor + public partial class TestBackgroundDataStoreProcessor : BackgroundDataStoreProcessor { protected override int TimeToSleepDuringGameplay => 10; } diff --git a/osu.Game/BackgroundBeatmapProcessor.cs b/osu.Game/BackgroundDataStoreProcessor.cs similarity index 97% rename from osu.Game/BackgroundBeatmapProcessor.cs rename to osu.Game/BackgroundDataStoreProcessor.cs index b553fee503..c475a07c79 100644 --- a/osu.Game/BackgroundBeatmapProcessor.cs +++ b/osu.Game/BackgroundDataStoreProcessor.cs @@ -24,7 +24,10 @@ using osu.Game.Screens.Play; namespace osu.Game { - public partial class BackgroundBeatmapProcessor : Component + /// + /// Performs background updating of data stores at startup. + /// + public partial class BackgroundDataStoreProcessor : Component { [Resolved] private RulesetStore rulesetStore { get; set; } = null!; @@ -61,7 +64,8 @@ namespace osu.Game Task.Factory.StartNew(() => { - Logger.Log("Beginning background beatmap processing.."); + Logger.Log("Beginning background data store processing.."); + checkForOutdatedStarRatings(); processBeatmapSetsWithMissingMetrics(); processScoresWithMissingStatistics(); @@ -74,7 +78,7 @@ namespace osu.Game return; } - Logger.Log("Finished background beatmap processing!"); + Logger.Log("Finished background data store processing!"); }); } diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 1a40bb8e3d..c60bff9e4c 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -1025,7 +1025,7 @@ namespace osu.Game loadComponentSingleFile(CreateHighPerformanceSession(), Add); - loadComponentSingleFile(new BackgroundBeatmapProcessor(), Add); + loadComponentSingleFile(new BackgroundDataStoreProcessor(), Add); Add(difficultyRecommender); Add(externalLinkOpener = new ExternalLinkOpener()); diff --git a/osu.Game/Scoring/ScoreInfo.cs b/osu.Game/Scoring/ScoreInfo.cs index c6f4433824..a3bbb2c09e 100644 --- a/osu.Game/Scoring/ScoreInfo.cs +++ b/osu.Game/Scoring/ScoreInfo.cs @@ -66,7 +66,7 @@ namespace osu.Game.Scoring /// If this does not match , /// the total score has not yet been updated to reflect the current scoring values. /// - /// See 's conversion logic. + /// See 's conversion logic. /// /// /// This may not match the version stored in the replay files. From 30baac0f3db82d4df246c75bb458113be90c210e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 Jul 2023 16:08:02 +0900 Subject: [PATCH 0057/2296] Avoid reprocessing scores which already failed an upgrade previously Closes https://github.com/ppy/osu/issues/24301. --- osu.Game/BackgroundDataStoreProcessor.cs | 6 ++++-- osu.Game/Database/RealmAccess.cs | 3 ++- osu.Game/Scoring/ScoreInfo.cs | 9 +++++++++ 3 files changed, 15 insertions(+), 3 deletions(-) diff --git a/osu.Game/BackgroundDataStoreProcessor.cs b/osu.Game/BackgroundDataStoreProcessor.cs index c475a07c79..ae9e9527de 100644 --- a/osu.Game/BackgroundDataStoreProcessor.cs +++ b/osu.Game/BackgroundDataStoreProcessor.cs @@ -186,7 +186,7 @@ namespace osu.Game realmAccess.Run(r => { - foreach (var score in r.All()) + foreach (var score in r.All().Where(s => !s.TotalScoreUpgradeFailed)) { if (score.BeatmapInfo != null && score.Statistics.Sum(kvp => kvp.Value) > 0 @@ -225,6 +225,7 @@ namespace osu.Game catch (Exception e) { Logger.Log(@$"Failed to populate maximum statistics for {id}: {e}"); + realmAccess.Write(r => r.Find(id)!.TotalScoreUpgradeFailed = true); } } } @@ -234,7 +235,7 @@ namespace osu.Game Logger.Log("Querying for scores that need total score conversion..."); HashSet scoreIds = realmAccess.Run(r => new HashSet(r.All() - .Where(s => s.BeatmapInfo != null && s.TotalScoreVersion == 30000002) + .Where(s => !s.TotalScoreUpgradeFailed && s.BeatmapInfo != null && s.TotalScoreVersion == 30000002) .AsEnumerable().Select(s => s.ID))); Logger.Log($"Found {scoreIds.Count} scores which require total score conversion."); @@ -283,6 +284,7 @@ namespace osu.Game catch (Exception e) { Logger.Log($"Failed to convert total score for {id}: {e}"); + realmAccess.Write(r => r.Find(id)!.TotalScoreUpgradeFailed = true); ++failedCount; } } diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index f32b161bb6..04a4b28fa4 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -82,8 +82,9 @@ namespace osu.Game.Database /// 30 2023-06-16 Run migration of old lazer scores again. This time with more correct rounding considerations. /// 31 2023-06-26 Add Version and LegacyTotalScore to ScoreInfo, set Version to 30000002 and copy TotalScore into LegacyTotalScore for legacy scores. /// 32 2023-07-09 Populate legacy scores with the ScoreV2 mod (and restore TotalScore to the legacy total for such scores) using replay files. + /// 33 2023-07-26 Add TotalScoreUpgradeFailed flag to ScoreInfo to track upgrade failures. /// - private const int schema_version = 32; + private const int schema_version = 33; /// /// Lock object which is held during sections, blocking realm retrieval during blocking periods. diff --git a/osu.Game/Scoring/ScoreInfo.cs b/osu.Game/Scoring/ScoreInfo.cs index a3bbb2c09e..c3a45332e4 100644 --- a/osu.Game/Scoring/ScoreInfo.cs +++ b/osu.Game/Scoring/ScoreInfo.cs @@ -81,6 +81,15 @@ namespace osu.Game.Scoring /// public long? LegacyTotalScore { get; set; } + /// + /// If an reprocess of total score failed to update this score to the latest version, this flag will become true. + /// Should be used to ensure we don't repeatedly attempt to update the same scores each startup even though we already know they will fail. + /// + /// + /// See https://github.com/ppy/osu/issues/24301 for one example of how this can occur(missing beatmap file on disk). + /// + public bool TotalScoreUpgradeFailed { get; set; } + public int MaxCombo { get; set; } public double Accuracy { get; set; } From a2f1ced5a224e6ff1c239c430be62793b3b24fe0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 Jul 2023 16:22:21 +0900 Subject: [PATCH 0058/2296] Add test coverage of failed-to-upgrade flag --- .../BackgroundDataStoreProcessorTests.cs | 29 +++++++++++++++++++ 1 file changed, 29 insertions(+) diff --git a/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs b/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs index 15bb0fc09c..d7ec572026 100644 --- a/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs +++ b/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs @@ -8,6 +8,9 @@ using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.Testing; using osu.Game.Beatmaps; +using osu.Game.Rulesets; +using osu.Game.Scoring; +using osu.Game.Scoring.Legacy; using osu.Game.Screens.Play; using osu.Game.Tests.Beatmaps.IO; using osu.Game.Tests.Visual; @@ -124,6 +127,32 @@ namespace osu.Game.Tests.Database }); } + [Test] + public void TestScoreUpgradeFailed() + { + ScoreInfo scoreInfo = null!; + + AddStep("Add score which requires upgrade (but has no beatmap)", () => + { + Realm.Write(r => + { + r.Add(scoreInfo = new ScoreInfo(ruleset: r.All().First(), beatmap: new BeatmapInfo + { + BeatmapSet = new BeatmapSetInfo(), + Ruleset = r.All().First(), + }) + { + TotalScoreVersion = 30000002, + IsLegacyScore = true, + }); + }); + }); + + AddStep("Run background processor", () => Add(new TestBackgroundDataStoreProcessor())); + + AddUntilStep("Score marked as failed", () => Realm.Run(r => r.Find(scoreInfo.ID)!.TotalScoreUpgradeFailed)); + } + public partial class TestBackgroundDataStoreProcessor : BackgroundDataStoreProcessor { protected override int TimeToSleepDuringGameplay => 10; From 235cb2d73fcc64ffb2c85d1dafb2a03486557276 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 Jul 2023 16:28:38 +0900 Subject: [PATCH 0059/2296] Add test coverage of upgrade success for good measure --- .../BackgroundDataStoreProcessorTests.cs | 27 ++++++++++++++++++- 1 file changed, 26 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs b/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs index d7ec572026..23b88b7395 100644 --- a/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs +++ b/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs @@ -127,6 +127,30 @@ namespace osu.Game.Tests.Database }); } + [Test] + public void TestScoreUpgradeSuccess() + { + ScoreInfo scoreInfo = null!; + + AddStep("Add score which requires upgrade (but has no beatmap)", () => + { + Realm.Write(r => + { + r.Add(scoreInfo = new ScoreInfo(ruleset: r.All().First(), beatmap: r.All().First()) + { + TotalScoreVersion = 30000002, + LegacyTotalScore = 123456, + IsLegacyScore = true, + }); + }); + }); + + AddStep("Run background processor", () => Add(new TestBackgroundDataStoreProcessor())); + + AddUntilStep("Score version upgraded", () => Realm.Run(r => r.Find(scoreInfo.ID)!.TotalScoreVersion), () => Is.EqualTo(LegacyScoreEncoder.LATEST_VERSION)); + AddAssert("Score not marked as failed", () => Realm.Run(r => r.Find(scoreInfo.ID)!.TotalScoreUpgradeFailed), () => Is.False); + } + [Test] public void TestScoreUpgradeFailed() { @@ -150,7 +174,8 @@ namespace osu.Game.Tests.Database AddStep("Run background processor", () => Add(new TestBackgroundDataStoreProcessor())); - AddUntilStep("Score marked as failed", () => Realm.Run(r => r.Find(scoreInfo.ID)!.TotalScoreUpgradeFailed)); + AddUntilStep("Score marked as failed", () => Realm.Run(r => r.Find(scoreInfo.ID)!.TotalScoreUpgradeFailed), () => Is.True); + AddAssert("Score version not upgraded", () => Realm.Run(r => r.Find(scoreInfo.ID)!.TotalScoreVersion), () => Is.EqualTo(30000002)); } public partial class TestBackgroundDataStoreProcessor : BackgroundDataStoreProcessor From 9d87ff2986f3430b4c44b03d895720f5c8b57bd3 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Wed, 26 Jul 2023 01:37:55 -0700 Subject: [PATCH 0060/2296] Improve supporter-only duration notice and fix max duration of non-supporter See https://github.com/ppy/osu-web/blob/3c542292569b336c4dff38e2b52a823149ec1a81/.env.example#L230. Might have more duration options in the future. --- osu.Game/Localisation/OnlinePlayStrings.cs | 4 ++-- .../OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Localisation/OnlinePlayStrings.cs b/osu.Game/Localisation/OnlinePlayStrings.cs index e9f17cddc0..1853cb753a 100644 --- a/osu.Game/Localisation/OnlinePlayStrings.cs +++ b/osu.Game/Localisation/OnlinePlayStrings.cs @@ -10,9 +10,9 @@ namespace osu.Game.Localisation private const string prefix = @"osu.Game.Resources.Localisation.OnlinePlay"; /// - /// "This duration is only available for osu!supporters." + /// "Playlist durations longer than 2 weeks require an active osu!supporter tag." /// - public static LocalisableString SupporterOnlyDurationNotice => new TranslatableString(getKey(@"supporter_only_duration_notice"), @"This duration is only available for osu!supporters."); + public static LocalisableString SupporterOnlyDurationNotice => new TranslatableString(getKey(@"supporter_only_duration_notice"), @"Playlist durations longer than 2 weeks require an active osu!supporter tag."); private static string getKey(string key) => $@"{prefix}:{key}"; } diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs index f7bd7fc530..84e419d67a 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs @@ -371,7 +371,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists private bool hasValidSettings => RoomID.Value == null && NameField.Text.Length > 0 && Playlist.Count > 0 && hasValidDuration; - private bool hasValidDuration => DurationField.Current.Value < TimeSpan.FromDays(31) || localUser.Value.IsSupporter; + private bool hasValidDuration => DurationField.Current.Value <= TimeSpan.FromDays(14) || localUser.Value.IsSupporter; private void apply() { From 06fe5583cb9ecd4915aad3835b09ae732dfc1aff Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 28 Jul 2023 15:47:57 +0900 Subject: [PATCH 0061/2296] Expose a new SSDQ from playfield for skinnable area bounds --- osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs | 17 +++++++++++++++++ osu.Game/Rulesets/UI/Playfield.cs | 11 +++++++++++ 2 files changed, 28 insertions(+) diff --git a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs index e3ebadc836..7b00447238 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs @@ -9,6 +9,7 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Graphics.Primitives; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Objects; @@ -25,6 +26,22 @@ namespace osu.Game.Rulesets.Mania.UI private readonly List stages = new List(); + public override Quad SkinnableComponentScreenSpaceDrawQuad + { + get + { + if (Stages.Count == 1) + return Stages.First().ScreenSpaceDrawQuad; + + RectangleF area = RectangleF.Empty; + + foreach (var stage in Stages) + area = RectangleF.Union(area, stage.ScreenSpaceDrawQuad.AABBFloat); + + return area; + } + } + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => stages.Any(s => s.ReceivePositionalInputAt(screenSpacePos)); public ManiaPlayfield(List stageDefinitions) diff --git a/osu.Game/Rulesets/UI/Playfield.cs b/osu.Game/Rulesets/UI/Playfield.cs index 3f263aba63..e9c35555c8 100644 --- a/osu.Game/Rulesets/UI/Playfield.cs +++ b/osu.Game/Rulesets/UI/Playfield.cs @@ -23,6 +23,7 @@ using osu.Game.Skinning; using osuTK; using osu.Game.Rulesets.Objects.Pooling; using osu.Framework.Extensions.ObjectExtensions; +using osu.Framework.Graphics.Primitives; namespace osu.Game.Rulesets.UI { @@ -94,6 +95,16 @@ namespace osu.Game.Rulesets.UI /// public readonly BindableBool DisplayJudgements = new BindableBool(true); + /// + /// A screen space draw quad which resembles the edges of the playfield for skinning purposes. + /// This will allow users / components to snap objects to the "edge" of the playfield. + /// + /// + /// Rulesets which reduce the visible area further than the full relative playfield space itself + /// should retarget this to the ScreenSpaceDrawQuad of the appropriate container. + /// + public virtual Quad SkinnableComponentScreenSpaceDrawQuad => ScreenSpaceDrawQuad; + [Resolved(CanBeNull = true)] [CanBeNull] protected IReadOnlyList Mods { get; private set; } From 5bd06832d0a4e35bbbd52eea2ffb3970764e6d0e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 28 Jul 2023 15:48:40 +0900 Subject: [PATCH 0062/2296] Fix skin component toolbox not working correctly for ruleset matching Until now, the only usage of ruleset layers was where there is both a ruleset specific and non-ruleset-specific layer present. The matching code was making assumptions about this. As I tried to add a new playfield layer which breaks this assumption, non-ruleset-specifc components were not being displayed in the toolbox. This turned out to be due to a `target` of `null` being provided due to the weird `getTarget` matching (that happened to *just* do what we wanted previously due to the equals implementation, but only because there was a container without the ruleset present in the available targets). I've changed this to be a more appropriate lookup method, where the target for dependency sourcing is provided separately from the ruleset filter. --- .../Overlays/SkinEditor/SkinComponentToolbox.cs | 17 +++++++++++++---- osu.Game/Overlays/SkinEditor/SkinEditor.cs | 4 ++-- 2 files changed, 15 insertions(+), 6 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinComponentToolbox.cs b/osu.Game/Overlays/SkinEditor/SkinComponentToolbox.cs index 1ce253d67c..a476fc1a6d 100644 --- a/osu.Game/Overlays/SkinEditor/SkinComponentToolbox.cs +++ b/osu.Game/Overlays/SkinEditor/SkinComponentToolbox.cs @@ -13,6 +13,7 @@ using osu.Framework.Threading; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Localisation; +using osu.Game.Rulesets; using osu.Game.Screens.Edit.Components; using osu.Game.Skinning; using osuTK; @@ -23,14 +24,22 @@ namespace osu.Game.Overlays.SkinEditor { public Action? RequestPlacement; - private readonly SkinComponentsContainer? target; + private readonly SkinComponentsContainer target; + + private readonly RulesetInfo? ruleset; private FillFlowContainer fill = null!; - public SkinComponentToolbox(SkinComponentsContainer? target = null) - : base(target?.Lookup.Ruleset == null ? SkinEditorStrings.Components : LocalisableString.Interpolate($"{SkinEditorStrings.Components} ({target.Lookup.Ruleset.Name})")) + /// + /// Create a new component toolbox for the specified taget. + /// + /// The target. This is mainly used as a dependency source to find candidate components. + /// A ruleset to filter components by. If null, only components which are not ruleset-specific will be included. + public SkinComponentToolbox(SkinComponentsContainer target, RulesetInfo? ruleset) + : base(ruleset == null ? SkinEditorStrings.Components : LocalisableString.Interpolate($"{SkinEditorStrings.Components} ({ruleset.Name})")) { this.target = target; + this.ruleset = ruleset; } [BackgroundDependencyLoader] @@ -51,7 +60,7 @@ namespace osu.Game.Overlays.SkinEditor { fill.Clear(); - var skinnableTypes = SerialisedDrawableInfo.GetAllAvailableDrawables(target?.Lookup.Ruleset); + var skinnableTypes = SerialisedDrawableInfo.GetAllAvailableDrawables(ruleset); foreach (var type in skinnableTypes) attemptAddComponent(type); } diff --git a/osu.Game/Overlays/SkinEditor/SkinEditor.cs b/osu.Game/Overlays/SkinEditor/SkinEditor.cs index 2b23ce290f..67cf0eab18 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditor.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditor.cs @@ -366,14 +366,14 @@ namespace osu.Game.Overlays.SkinEditor // If the new target has a ruleset, let's show ruleset-specific items at the top, and the rest below. if (target.NewValue.Ruleset != null) { - componentsSidebar.Add(new SkinComponentToolbox(skinComponentsContainer) + componentsSidebar.Add(new SkinComponentToolbox(skinComponentsContainer, target.NewValue.Ruleset) { RequestPlacement = requestPlacement }); } // Remove the ruleset from the lookup to get base components. - componentsSidebar.Add(new SkinComponentToolbox(getTarget(new SkinComponentsContainerLookup(target.NewValue.Target))) + componentsSidebar.Add(new SkinComponentToolbox(skinComponentsContainer, null) { RequestPlacement = requestPlacement }); From 6cf065f6d1c92ddcdf36efa97fbe4634ee3cd9f8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 28 Jul 2023 15:48:21 +0900 Subject: [PATCH 0063/2296] Add playfield layer to skin editor --- osu.Game/Screens/Play/HUDOverlay.cs | 14 ++++++++++++-- osu.Game/Skinning/SkinComponentsContainerLookup.cs | 5 ++++- 2 files changed, 16 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index d11171e3fe..6696332307 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -12,6 +12,7 @@ using osu.Framework.Bindables; using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Primitives; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Configuration; @@ -103,10 +104,11 @@ namespace osu.Game.Screens.Play private readonly List hideTargets; + private readonly Drawable playfieldComponents; + public HUDOverlay(DrawableRuleset drawableRuleset, IReadOnlyList mods, bool alwaysShowLeaderboard = true) { Drawable rulesetComponents; - this.drawableRuleset = drawableRuleset; this.mods = mods; @@ -123,6 +125,9 @@ namespace osu.Game.Screens.Play rulesetComponents = drawableRuleset != null ? new HUDComponentsContainer(drawableRuleset.Ruleset.RulesetInfo) { AlwaysPresent = true, } : Empty(), + playfieldComponents = drawableRuleset != null + ? new SkinComponentsContainer(new SkinComponentsContainerLookup(SkinComponentsContainerLookup.TargetArea.Playfield, drawableRuleset.Ruleset.RulesetInfo)) { AlwaysPresent = true, } + : Empty(), topRightElements = new FillFlowContainer { Anchor = Anchor.TopRight, @@ -162,7 +167,7 @@ namespace osu.Game.Screens.Play }, }; - hideTargets = new List { mainComponents, rulesetComponents, topRightElements }; + hideTargets = new List { mainComponents, rulesetComponents, playfieldComponents, topRightElements }; if (!alwaysShowLeaderboard) hideTargets.Add(LeaderboardFlow); @@ -230,6 +235,11 @@ namespace osu.Game.Screens.Play { base.Update(); + Quad playfieldScreenSpaceDrawQuad = drawableRuleset.Playfield.SkinnableComponentScreenSpaceDrawQuad; + + playfieldComponents.Position = ToLocalSpace(playfieldScreenSpaceDrawQuad.TopLeft); + playfieldComponents.Size = ToLocalSpace(playfieldScreenSpaceDrawQuad.BottomRight) - ToLocalSpace(playfieldScreenSpaceDrawQuad.TopLeft); + float? lowestTopScreenSpaceLeft = null; float? lowestTopScreenSpaceRight = null; diff --git a/osu.Game/Skinning/SkinComponentsContainerLookup.cs b/osu.Game/Skinning/SkinComponentsContainerLookup.cs index fbc0ab58ad..34358c3f06 100644 --- a/osu.Game/Skinning/SkinComponentsContainerLookup.cs +++ b/osu.Game/Skinning/SkinComponentsContainerLookup.cs @@ -68,7 +68,10 @@ namespace osu.Game.Skinning MainHUDComponents, [Description("Song select")] - SongSelect + SongSelect, + + [Description("Playfield")] + Playfield } } } From 26c128a09323cb0ee00cdb3c93d0463367b2f451 Mon Sep 17 00:00:00 2001 From: QuantumSno Date: Fri, 28 Jul 2023 14:39:30 -0400 Subject: [PATCH 0064/2296] added keybind and localization string --- osu.Game/Input/Bindings/GlobalActionContainer.cs | 6 +++++- osu.Game/Localisation/GlobalActionKeyBindingStrings.cs | 5 +++++ 2 files changed, 10 insertions(+), 1 deletion(-) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index 01c454e3f9..3d24afbb16 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -116,9 +116,10 @@ namespace osu.Game.Input.Bindings new KeyBinding(new[] { InputKey.F3 }, GlobalAction.DecreaseScrollSpeed), new KeyBinding(new[] { InputKey.F4 }, GlobalAction.IncreaseScrollSpeed), new KeyBinding(new[] { InputKey.Shift, InputKey.Tab }, GlobalAction.ToggleInGameInterface), + new KeyBinding(InputKey.Tab, GlobalAction.ToggleInGameLeaderboard), new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay), new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD), - new KeyBinding(InputKey.Tab, GlobalAction.ToggleChatFocus), + new KeyBinding(InputKey.Enter, GlobalAction.ToggleChatFocus), new KeyBinding(InputKey.F1, GlobalAction.SaveReplay), new KeyBinding(InputKey.F2, GlobalAction.ExportReplay), }; @@ -285,6 +286,9 @@ namespace osu.Game.Input.Bindings [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleInGameInterface))] ToggleInGameInterface, + [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleInGameLeaderboard))] + ToggleInGameLeaderboard, + // Song select keybindings [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleModSelection))] ToggleModSelection, diff --git a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs index f93d86225c..ceefc27968 100644 --- a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs +++ b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs @@ -219,6 +219,11 @@ namespace osu.Game.Localisation /// public static LocalisableString ToggleInGameInterface => new TranslatableString(getKey(@"toggle_in_game_interface"), @"Toggle in-game interface"); + /// + /// "Toggle in-game leaderboard" + /// + public static LocalisableString ToggleInGameLeaderboard => new TranslatableString(getKey(@"toggle_in_game_leaderboard"), @"Toggle in-game leaderboard"); + /// /// "Toggle mod select" /// From a4065486c198fd49fd538ba779f7e6cfb08fe79e Mon Sep 17 00:00:00 2001 From: QuantumSno Date: Fri, 28 Jul 2023 14:39:41 -0400 Subject: [PATCH 0065/2296] bound bind during gameplay --- osu.Game/Screens/Play/HUDOverlay.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index d11171e3fe..9c001b3db3 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -78,6 +78,7 @@ namespace osu.Game.Screens.Play public Bindable ShowHud { get; } = new BindableBool(); private Bindable configVisibilityMode; + private Bindable configLeaderboardVisibility; private Bindable configSettingsOverlay; private readonly BindableBool replayLoaded = new BindableBool(); @@ -179,6 +180,7 @@ namespace osu.Game.Screens.Play ModDisplay.Current.Value = mods; configVisibilityMode = config.GetBindable(OsuSetting.HUDVisibilityMode); + configLeaderboardVisibility = config.GetBindable(OsuSetting.GameplayLeaderboard); configSettingsOverlay = config.GetBindable(OsuSetting.ReplaySettingsOverlay); if (configVisibilityMode.Value == HUDVisibilityMode.Never && !hasShownNotificationOnce) @@ -381,6 +383,10 @@ namespace osu.Game.Screens.Play } return true; + + case GlobalAction.ToggleInGameLeaderboard: + configLeaderboardVisibility.Value = !configLeaderboardVisibility.Value; + return true; } return false; From aca8310cd1df87a131e1e1dfc7d0bc047101c578 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 28 Jul 2023 23:36:57 +0200 Subject: [PATCH 0066/2296] Fix non-compiling test To be fair, currently the test is a bit pointless (as it has no reason to be a `SkinnableTestScene`, it gains precisely nothing from it - all that is shown there is some generic components on song select). But that is no worse then `master`, so look away for now. --- .../Visual/Gameplay/TestSceneSkinEditorComponentsList.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorComponentsList.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorComponentsList.cs index 515bc09bbb..b7b2a6c175 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorComponentsList.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorComponentsList.cs @@ -8,6 +8,7 @@ using osu.Game.Overlays; using osu.Game.Overlays.SkinEditor; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; +using osu.Game.Skinning; namespace osu.Game.Tests.Visual.Gameplay { @@ -19,7 +20,9 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestToggleEditor() { - AddStep("show available components", () => SetContents(_ => new SkinComponentToolbox + var skinComponentsContainer = new SkinComponentsContainer(new SkinComponentsContainerLookup(SkinComponentsContainerLookup.TargetArea.SongSelect)); + + AddStep("show available components", () => SetContents(_ => new SkinComponentToolbox(skinComponentsContainer, null) { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, From 1fd4a6dc96fe5b87ee9c616a2518775a731a765e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 29 Jul 2023 01:07:08 +0200 Subject: [PATCH 0067/2296] Fix tests crashing due to `HUDOverlay` not finding `DrawableRuleset` in `Update()` --- osu.Game/Screens/Play/HUDOverlay.cs | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index 6696332307..536d3ac146 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -70,7 +70,9 @@ namespace osu.Game.Screens.Play public Bindable ShowHealthBar = new Bindable(true); + [CanBeNull] private readonly DrawableRuleset drawableRuleset; + private readonly IReadOnlyList mods; /// @@ -106,7 +108,7 @@ namespace osu.Game.Screens.Play private readonly Drawable playfieldComponents; - public HUDOverlay(DrawableRuleset drawableRuleset, IReadOnlyList mods, bool alwaysShowLeaderboard = true) + public HUDOverlay([CanBeNull] DrawableRuleset drawableRuleset, IReadOnlyList mods, bool alwaysShowLeaderboard = true) { Drawable rulesetComponents; this.drawableRuleset = drawableRuleset; @@ -235,10 +237,13 @@ namespace osu.Game.Screens.Play { base.Update(); - Quad playfieldScreenSpaceDrawQuad = drawableRuleset.Playfield.SkinnableComponentScreenSpaceDrawQuad; + if (drawableRuleset != null) + { + Quad playfieldScreenSpaceDrawQuad = drawableRuleset.Playfield.SkinnableComponentScreenSpaceDrawQuad; - playfieldComponents.Position = ToLocalSpace(playfieldScreenSpaceDrawQuad.TopLeft); - playfieldComponents.Size = ToLocalSpace(playfieldScreenSpaceDrawQuad.BottomRight) - ToLocalSpace(playfieldScreenSpaceDrawQuad.TopLeft); + playfieldComponents.Position = ToLocalSpace(playfieldScreenSpaceDrawQuad.TopLeft); + playfieldComponents.Size = ToLocalSpace(playfieldScreenSpaceDrawQuad.BottomRight) - ToLocalSpace(playfieldScreenSpaceDrawQuad.TopLeft); + } float? lowestTopScreenSpaceLeft = null; float? lowestTopScreenSpaceRight = null; From a3301dc7ffb0a6e4958065f8b8210a3b98c1fdc4 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Fri, 28 Jul 2023 23:22:28 -0700 Subject: [PATCH 0068/2296] Fix accuracy break info decimal separator being incorrect in certain languages --- osu.Game/Screens/Play/Break/BreakInfoLine.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/Break/BreakInfoLine.cs b/osu.Game/Screens/Play/Break/BreakInfoLine.cs index 7261155c94..b8696352e8 100644 --- a/osu.Game/Screens/Play/Break/BreakInfoLine.cs +++ b/osu.Game/Screens/Play/Break/BreakInfoLine.cs @@ -58,7 +58,7 @@ namespace osu.Game.Screens.Play.Break private void currentValueChanged(ValueChangedEvent e) { - string newText = prefix + Format(e.NewValue); + LocalisableString newText = LocalisableString.Interpolate($"{prefix}{Format(e.NewValue)}"); if (valueText.Text == newText) return; From 8a06914438fd3d1d8bdcc462c5fe196891bee2c7 Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Tue, 25 Jul 2023 20:50:55 +0900 Subject: [PATCH 0069/2296] remove #nullable disable in tournament --- .../NonVisual/LadderInfoSerialisationTest.cs | 5 +- .../Screens/TestSceneLadderEditorScreen.cs | 2 +- .../Screens/TestSceneSeedingEditorScreen.cs | 3 +- .../Screens/TestSceneTeamIntroScreen.cs | 2 +- .../Screens/TestSceneTeamWinScreen.cs | 2 +- .../TournamentTestScene.cs | 9 +-- .../Components/DrawableTeamFlag.cs | 10 ++- .../Components/DrawableTeamTitle.cs | 8 +-- .../Components/DrawableTournamentTeam.cs | 11 ++-- osu.Game.Tournament/Components/SongBar.cs | 8 +-- .../Components/TournamentBeatmapPanel.cs | 18 +++-- .../Components/TournamentMatchChatDisplay.cs | 4 +- .../Components/TourneyVideo.cs | 6 +- osu.Game.Tournament/IPC/FileBasedIPC.cs | 65 +++++++++---------- osu.Game.Tournament/JsonPointConverter.cs | 9 +-- osu.Game.Tournament/Models/LadderInfo.cs | 6 +- osu.Game.Tournament/Models/RoundBeatmap.cs | 1 - osu.Game.Tournament/Models/StableInfo.cs | 6 +- osu.Game.Tournament/Models/TournamentMatch.cs | 22 +++---- osu.Game.Tournament/Models/TournamentTeam.cs | 9 ++- .../Screens/Drawings/Components/Group.cs | 4 +- .../Components/ScrollingTeamContainer.cs | 27 ++++---- .../Components/StorageBackedTeamList.cs | 6 +- .../Components/VisualiserContainer.cs | 4 +- .../Screens/Drawings/DrawingsScreen.cs | 28 ++++---- .../Screens/Editors/LadderEditorScreen.cs | 64 ++++++++---------- .../Gameplay/Components/MatchHeader.cs | 8 +-- .../Gameplay/Components/TeamDisplay.cs | 2 +- .../Gameplay/Components/TeamScoreDisplay.cs | 24 ++++--- .../Components/TournamentMatchScoreDisplay.cs | 4 +- .../Screens/Gameplay/GameplayScreen.cs | 36 +++++----- .../Ladder/Components/DrawableMatchTeam.cs | 29 ++++----- .../Components/DrawableTournamentMatch.cs | 28 ++++---- .../Components/DrawableTournamentRound.cs | 4 +- .../Ladder/Components/LadderEditorSettings.cs | 22 +++---- .../Ladder/Components/SettingsTeamDropdown.cs | 2 +- .../Screens/Ladder/LadderScreen.cs | 12 ++-- .../Screens/MapPool/MapPoolScreen.cs | 38 ++++++----- .../Screens/Schedule/ScheduleScreen.cs | 10 ++- .../Screens/Setup/ResolutionSelector.cs | 6 +- .../Screens/Setup/SetupScreen.cs | 22 +++---- .../Screens/Setup/StablePathSelectScreen.cs | 12 ++-- .../Screens/Setup/TournamentSwitcher.cs | 10 ++- .../Screens/Showcase/ShowcaseScreen.cs | 2 +- .../Screens/TeamIntro/SeedingScreen.cs | 22 +++---- .../Screens/TeamIntro/TeamIntroScreen.cs | 6 +- .../Screens/TeamWin/TeamWinScreen.cs | 12 ++-- .../Screens/TournamentMatchScreen.cs | 8 +-- osu.Game.Tournament/TournamentGame.cs | 8 +-- osu.Game.Tournament/TournamentGameBase.cs | 29 +++++---- osu.Game.Tournament/TournamentSceneManager.cs | 20 +++--- 51 files changed, 333 insertions(+), 382 deletions(-) diff --git a/osu.Game.Tournament.Tests/NonVisual/LadderInfoSerialisationTest.cs b/osu.Game.Tournament.Tests/NonVisual/LadderInfoSerialisationTest.cs index 962a6fbd6c..d18651b8bb 100644 --- a/osu.Game.Tournament.Tests/NonVisual/LadderInfoSerialisationTest.cs +++ b/osu.Game.Tournament.Tests/NonVisual/LadderInfoSerialisationTest.cs @@ -3,6 +3,7 @@ using Newtonsoft.Json; using NUnit.Framework; +using osu.Framework.Extensions.ObjectExtensions; using osu.Game.Tournament.Models; namespace osu.Game.Tournament.Tests.NonVisual @@ -35,8 +36,8 @@ namespace osu.Game.Tournament.Tests.NonVisual PlayersPerTeam = { Value = 4 }, Teams = { - match.Team1.Value, - match.Team2.Value, + match.Team1.Value.AsNonNull(), + match.Team2.Value.AsNonNull(), }, Rounds = { diff --git a/osu.Game.Tournament.Tests/Screens/TestSceneLadderEditorScreen.cs b/osu.Game.Tournament.Tests/Screens/TestSceneLadderEditorScreen.cs index 29ecdaf873..b9b150d264 100644 --- a/osu.Game.Tournament.Tests/Screens/TestSceneLadderEditorScreen.cs +++ b/osu.Game.Tournament.Tests/Screens/TestSceneLadderEditorScreen.cs @@ -94,7 +94,7 @@ namespace osu.Game.Tournament.Tests.Screens AddStep("release mouse button", () => InputManager.ReleaseButton(MouseButton.Left)); - AddAssert("assert ladder teams reset", () => Ladder.CurrentMatch.Value.Team1.Value == null && Ladder.CurrentMatch.Value.Team2.Value == null); + AddAssert("assert ladder teams reset", () => Ladder.CurrentMatch.Value?.Team1.Value == null && Ladder.CurrentMatch.Value?.Team2.Value == null); } } } diff --git a/osu.Game.Tournament.Tests/Screens/TestSceneSeedingEditorScreen.cs b/osu.Game.Tournament.Tests/Screens/TestSceneSeedingEditorScreen.cs index 15d4fb1f3f..a7ef4d7a29 100644 --- a/osu.Game.Tournament.Tests/Screens/TestSceneSeedingEditorScreen.cs +++ b/osu.Game.Tournament.Tests/Screens/TestSceneSeedingEditorScreen.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Extensions.ObjectExtensions; using osu.Game.Tournament.Models; using osu.Game.Tournament.Screens.Editors; @@ -17,7 +18,7 @@ namespace osu.Game.Tournament.Tests.Screens { var match = CreateSampleMatch(); - Add(new SeedingEditorScreen(match.Team1.Value, new TeamEditorScreen()) + Add(new SeedingEditorScreen(match.Team1.Value.AsNonNull(), new TeamEditorScreen()) { Width = 0.85f // create room for control panel }); diff --git a/osu.Game.Tournament.Tests/Screens/TestSceneTeamIntroScreen.cs b/osu.Game.Tournament.Tests/Screens/TestSceneTeamIntroScreen.cs index b76e0d7521..d6941848b7 100644 --- a/osu.Game.Tournament.Tests/Screens/TestSceneTeamIntroScreen.cs +++ b/osu.Game.Tournament.Tests/Screens/TestSceneTeamIntroScreen.cs @@ -21,7 +21,7 @@ namespace osu.Game.Tournament.Tests.Screens { Team1 = { Value = Ladder.Teams.FirstOrDefault(t => t.Acronym.Value == "USA") }, Team2 = { Value = Ladder.Teams.FirstOrDefault(t => t.Acronym.Value == "JPN") }, - Round = { Value = Ladder.Rounds.FirstOrDefault(g => g.Name.Value == "Finals") } + Round = { Value = Ladder.Rounds.First(g => g.Name.Value == "Quarterfinals") } }; Add(new TeamIntroScreen diff --git a/osu.Game.Tournament.Tests/Screens/TestSceneTeamWinScreen.cs b/osu.Game.Tournament.Tests/Screens/TestSceneTeamWinScreen.cs index 05c21fa0b1..1e3ff72d43 100644 --- a/osu.Game.Tournament.Tests/Screens/TestSceneTeamWinScreen.cs +++ b/osu.Game.Tournament.Tests/Screens/TestSceneTeamWinScreen.cs @@ -17,7 +17,7 @@ namespace osu.Game.Tournament.Tests.Screens { var match = Ladder.CurrentMatch.Value!; - match.Round.Value = Ladder.Rounds.FirstOrDefault(g => g.Name.Value == "Finals"); + match.Round.Value = Ladder.Rounds.First(g => g.Name.Value == "Quarterfinals"); match.Completed.Value = true; }); diff --git a/osu.Game.Tournament.Tests/TournamentTestScene.cs b/osu.Game.Tournament.Tests/TournamentTestScene.cs index 84e5da62f4..0cf1e22211 100644 --- a/osu.Game.Tournament.Tests/TournamentTestScene.cs +++ b/osu.Game.Tournament.Tests/TournamentTestScene.cs @@ -4,6 +4,7 @@ using System.Linq; using System.Threading; using osu.Framework.Allocation; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Platform; using osu.Framework.Testing; using osu.Framework.Utils; @@ -40,10 +41,10 @@ namespace osu.Game.Tournament.Tests match = CreateSampleMatch(); - Ladder.Rounds.Add(match.Round.Value); + Ladder.Rounds.Add(match.Round.Value.AsNonNull()); Ladder.Matches.Add(match); - Ladder.Teams.Add(match.Team1.Value); - Ladder.Teams.Add(match.Team2.Value); + Ladder.Teams.Add(match.Team1.Value.AsNonNull()); + Ladder.Teams.Add(match.Team2.Value.AsNonNull()); Ruleset.BindTo(Ladder.Ruleset); Dependencies.CacheAs(new StableInfo(storage)); @@ -152,7 +153,7 @@ namespace osu.Game.Tournament.Tests }, Round = { - Value = new TournamentRound { Name = { Value = "Quarterfinals" } } + Value = new TournamentRound { Name = { Value = "Quarterfinals" } }, } }; diff --git a/osu.Game.Tournament/Components/DrawableTeamFlag.cs b/osu.Game.Tournament/Components/DrawableTeamFlag.cs index 317d685ee7..aef854bb8d 100644 --- a/osu.Game.Tournament/Components/DrawableTeamFlag.cs +++ b/osu.Game.Tournament/Components/DrawableTeamFlag.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -17,14 +15,14 @@ namespace osu.Game.Tournament.Components { public partial class DrawableTeamFlag : Container { - private readonly TournamentTeam team; + private readonly TournamentTeam? team; [UsedImplicitly] - private Bindable flag; + private Bindable? flag; - private Sprite flagSprite; + private Sprite? flagSprite; - public DrawableTeamFlag(TournamentTeam team) + public DrawableTeamFlag(TournamentTeam? team) { this.team = team; } diff --git a/osu.Game.Tournament/Components/DrawableTeamTitle.cs b/osu.Game.Tournament/Components/DrawableTeamTitle.cs index 68cc46be19..85b3e5419c 100644 --- a/osu.Game.Tournament/Components/DrawableTeamTitle.cs +++ b/osu.Game.Tournament/Components/DrawableTeamTitle.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -12,12 +10,12 @@ namespace osu.Game.Tournament.Components { public partial class DrawableTeamTitle : TournamentSpriteTextWithBackground { - private readonly TournamentTeam team; + private readonly TournamentTeam? team; [UsedImplicitly] - private Bindable acronym; + private Bindable? acronym; - public DrawableTeamTitle(TournamentTeam team) + public DrawableTeamTitle(TournamentTeam? team) { this.team = team; } diff --git a/osu.Game.Tournament/Components/DrawableTournamentTeam.cs b/osu.Game.Tournament/Components/DrawableTournamentTeam.cs index 0036f5f115..9583682e8b 100644 --- a/osu.Game.Tournament/Components/DrawableTournamentTeam.cs +++ b/osu.Game.Tournament/Components/DrawableTournamentTeam.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -14,15 +12,15 @@ namespace osu.Game.Tournament.Components { public abstract partial class DrawableTournamentTeam : CompositeDrawable { - public readonly TournamentTeam Team; + public readonly TournamentTeam? Team; protected readonly Container Flag; protected readonly TournamentSpriteText AcronymText; [UsedImplicitly] - private Bindable acronym; + private Bindable? acronym; - protected DrawableTournamentTeam(TournamentTeam team) + protected DrawableTournamentTeam(TournamentTeam? team) { Team = team; @@ -36,7 +34,8 @@ namespace osu.Game.Tournament.Components [BackgroundDependencyLoader] private void load() { - if (Team == null) return; + if (Team == null) + return; (acronym = Team.Acronym.GetBoundCopy()).BindValueChanged(_ => AcronymText.Text = Team?.Acronym.Value?.ToUpperInvariant() ?? string.Empty, true); } diff --git a/osu.Game.Tournament/Components/SongBar.cs b/osu.Game.Tournament/Components/SongBar.cs index 4f4a02ccf1..19d63286d8 100644 --- a/osu.Game.Tournament/Components/SongBar.cs +++ b/osu.Game.Tournament/Components/SongBar.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -24,12 +22,12 @@ namespace osu.Game.Tournament.Components { public partial class SongBar : CompositeDrawable { - private TournamentBeatmap beatmap; + private TournamentBeatmap? beatmap; public const float HEIGHT = 145 / 2f; [Resolved] - private IBindable ruleset { get; set; } + private IBindable ruleset { get; set; } = null!; public TournamentBeatmap Beatmap { @@ -55,7 +53,7 @@ namespace osu.Game.Tournament.Components } } - private FillFlowContainer flow; + private FillFlowContainer flow = null!; private bool expanded; diff --git a/osu.Game.Tournament/Components/TournamentBeatmapPanel.cs b/osu.Game.Tournament/Components/TournamentBeatmapPanel.cs index 49478a2174..2d5844d02b 100644 --- a/osu.Game.Tournament/Components/TournamentBeatmapPanel.cs +++ b/osu.Game.Tournament/Components/TournamentBeatmapPanel.cs @@ -22,13 +22,13 @@ namespace osu.Game.Tournament.Components { public readonly TournamentBeatmap? Beatmap; - private readonly string mod; + private readonly string? mod; public const float HEIGHT = 50; private readonly Bindable currentMatch = new Bindable(); - private Box flash = null!; + private Box? flash; public TournamentBeatmapPanel(TournamentBeatmap? beatmap, string mod = "") { @@ -135,25 +135,29 @@ namespace osu.Game.Tournament.Components match.OldValue.PicksBans.CollectionChanged -= picksBansOnCollectionChanged; if (match.NewValue != null) match.NewValue.PicksBans.CollectionChanged += picksBansOnCollectionChanged; - - Scheduler.AddOnce(updateState); + updateState(); } private void picksBansOnCollectionChanged(object? sender, NotifyCollectionChangedEventArgs e) - => Scheduler.AddOnce(updateState); + => updateState(); private BeatmapChoice? choice; private void updateState() { - var newChoice = currentMatch.Value?.PicksBans.FirstOrDefault(p => p.BeatmapID == Beatmap?.OnlineID); + if (currentMatch.Value == null) + { + return; + } + + var newChoice = currentMatch.Value.PicksBans.FirstOrDefault(p => p.BeatmapID == Beatmap?.OnlineID); bool shouldFlash = newChoice != choice; if (newChoice != null) { if (shouldFlash) - flash.FadeOutFromOne(500).Loop(0, 10); + flash?.FadeOutFromOne(500).Loop(0, 10); BorderThickness = 6; diff --git a/osu.Game.Tournament/Components/TournamentMatchChatDisplay.cs b/osu.Game.Tournament/Components/TournamentMatchChatDisplay.cs index e943cb8b8c..0998e606e9 100644 --- a/osu.Game.Tournament/Components/TournamentMatchChatDisplay.cs +++ b/osu.Game.Tournament/Components/TournamentMatchChatDisplay.cs @@ -92,9 +92,9 @@ namespace osu.Game.Tournament.Components { if (info.CurrentMatch.Value is TournamentMatch match) { - if (match.Team1.Value.Players.Any(u => u.OnlineID == Message.Sender.OnlineID)) + if (match.Team1.Value?.Players.Any(u => u.OnlineID == Message.Sender.OnlineID) == true) UsernameColour = TournamentGame.COLOUR_RED; - else if (match.Team2.Value.Players.Any(u => u.OnlineID == Message.Sender.OnlineID)) + else if (match.Team2.Value?.Players.Any(u => u.OnlineID == Message.Sender.OnlineID) == true) UsernameColour = TournamentGame.COLOUR_BLUE; } } diff --git a/osu.Game.Tournament/Components/TourneyVideo.cs b/osu.Game.Tournament/Components/TourneyVideo.cs index b9ce84b735..6e45c7556b 100644 --- a/osu.Game.Tournament/Components/TourneyVideo.cs +++ b/osu.Game.Tournament/Components/TourneyVideo.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; @@ -19,8 +17,8 @@ namespace osu.Game.Tournament.Components { private readonly string filename; private readonly bool drawFallbackGradient; - private Video video; - private ManualClock manualClock; + private Video? video; + private ManualClock? manualClock; public bool VideoAvailable => video != null; diff --git a/osu.Game.Tournament/IPC/FileBasedIPC.cs b/osu.Game.Tournament/IPC/FileBasedIPC.cs index 7babb3ea5a..333dd0fd73 100644 --- a/osu.Game.Tournament/IPC/FileBasedIPC.cs +++ b/osu.Game.Tournament/IPC/FileBasedIPC.cs @@ -1,12 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.IO; using System.Linq; -using JetBrains.Annotations; using Microsoft.Win32; using osu.Framework.Allocation; using osu.Framework.Extensions.ObjectExtensions; @@ -24,36 +21,35 @@ namespace osu.Game.Tournament.IPC { public partial class FileBasedIPC : MatchIPCInfo { - public Storage IPCStorage { get; private set; } + public Storage? IPCStorage { get; private set; } [Resolved] - protected IAPIProvider API { get; private set; } + protected IAPIProvider API { get; private set; } = null!; [Resolved] - protected IRulesetStore Rulesets { get; private set; } + protected IRulesetStore Rulesets { get; private set; } = null!; [Resolved] - private GameHost host { get; set; } + private GameHost host { get; set; } = null!; [Resolved] - private LadderInfo ladder { get; set; } + private LadderInfo ladder { get; set; } = null!; [Resolved] - private StableInfo stableInfo { get; set; } + private StableInfo stableInfo { get; set; } = null!; private int lastBeatmapId; - private ScheduledDelegate scheduled; - private GetBeatmapRequest beatmapLookupRequest; + private ScheduledDelegate? scheduled; + private GetBeatmapRequest? beatmapLookupRequest; [BackgroundDependencyLoader] private void load() { - string stablePath = stableInfo.StablePath ?? findStablePath(); + string? stablePath = stableInfo.StablePath ?? findStablePath(); initialiseIPCStorage(stablePath); } - [CanBeNull] - private Storage initialiseIPCStorage(string path) + private Storage? initialiseIPCStorage(string? path) { scheduled?.Cancel(); @@ -89,9 +85,9 @@ namespace osu.Game.Tournament.IPC lastBeatmapId = beatmapId; - var existing = ladder.CurrentMatch.Value?.Round.Value?.Beatmaps.FirstOrDefault(b => b.ID == beatmapId && b.Beatmap != null); + var existing = ladder.CurrentMatch.Value?.Round.Value?.Beatmaps.FirstOrDefault(b => b.ID == beatmapId); - if (existing != null) + if (existing?.Beatmap != null) Beatmap.Value = existing.Beatmap; else { @@ -114,7 +110,7 @@ namespace osu.Game.Tournament.IPC using (var stream = IPCStorage.GetStream(file_ipc_channel_filename)) using (var sr = new StreamReader(stream)) { - ChatChannel.Value = sr.ReadLine(); + ChatChannel.Value = sr.ReadLine().AsNonNull(); } } catch (Exception) @@ -140,8 +136,8 @@ namespace osu.Game.Tournament.IPC using (var stream = IPCStorage.GetStream(file_ipc_scores_filename)) using (var sr = new StreamReader(stream)) { - Score1.Value = int.Parse(sr.ReadLine()); - Score2.Value = int.Parse(sr.ReadLine()); + Score1.Value = int.Parse(sr.ReadLine().AsNonNull()); + Score2.Value = int.Parse(sr.ReadLine().AsNonNull()); } } catch (Exception) @@ -164,7 +160,7 @@ namespace osu.Game.Tournament.IPC /// /// Path to the IPC directory /// Whether the supplied path was a valid IPC directory. - public bool SetIPCLocation(string path) + public bool SetIPCLocation(string? path) { if (path == null || !ipcFileExistsInDirectory(path)) return false; @@ -184,29 +180,28 @@ namespace osu.Game.Tournament.IPC /// Whether an IPC directory was successfully auto-detected. public bool AutoDetectIPCLocation() => SetIPCLocation(findStablePath()); - private static bool ipcFileExistsInDirectory(string p) => p != null && File.Exists(Path.Combine(p, "ipc.txt")); + private static bool ipcFileExistsInDirectory(string? p) => p != null && File.Exists(Path.Combine(p, "ipc.txt")); - [CanBeNull] - private string findStablePath() + private string? findStablePath() { - string stableInstallPath = findFromEnvVar() ?? - findFromRegistry() ?? - findFromLocalAppData() ?? - findFromDotFolder(); + string? stableInstallPath = findFromEnvVar() ?? + findFromRegistry() ?? + findFromLocalAppData() ?? + findFromDotFolder(); Logger.Log($"Stable path for tourney usage: {stableInstallPath}"); return stableInstallPath; } - private string findFromEnvVar() + private string? findFromEnvVar() { try { Logger.Log("Trying to find stable with environment variables"); - string stableInstallPath = Environment.GetEnvironmentVariable("OSU_STABLE_PATH"); + string? stableInstallPath = Environment.GetEnvironmentVariable("OSU_STABLE_PATH"); if (ipcFileExistsInDirectory(stableInstallPath)) - return stableInstallPath; + return stableInstallPath!; } catch { @@ -215,7 +210,7 @@ namespace osu.Game.Tournament.IPC return null; } - private string findFromLocalAppData() + private string? findFromLocalAppData() { Logger.Log("Trying to find stable in %LOCALAPPDATA%"); string stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!"); @@ -226,7 +221,7 @@ namespace osu.Game.Tournament.IPC return null; } - private string findFromDotFolder() + private string? findFromDotFolder() { Logger.Log("Trying to find stable in dotfolders"); string stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".osu"); @@ -237,16 +232,16 @@ namespace osu.Game.Tournament.IPC return null; } - private string findFromRegistry() + private string? findFromRegistry() { Logger.Log("Trying to find stable in registry"); try { - string stableInstallPath; + string? stableInstallPath; #pragma warning disable CA1416 - using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu")) + using (RegistryKey? key = Registry.ClassesRoot.OpenSubKey("osu")) stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty)?.ToString()?.Split('"')[1].Replace("osu!.exe", ""); #pragma warning restore CA1416 diff --git a/osu.Game.Tournament/JsonPointConverter.cs b/osu.Game.Tournament/JsonPointConverter.cs index d3b40a3526..a58ec47612 100644 --- a/osu.Game.Tournament/JsonPointConverter.cs +++ b/osu.Game.Tournament/JsonPointConverter.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Diagnostics; using System.Drawing; @@ -28,7 +26,7 @@ namespace osu.Game.Tournament if (reader.TokenType != JsonToken.StartObject) { // if there's no object present then this is using string representation (System.Drawing.Point serializes to "x,y") - string str = (string)reader.Value; + string? str = (string?)reader.Value; Debug.Assert(str != null); @@ -45,9 +43,12 @@ namespace osu.Game.Tournament if (reader.TokenType == JsonToken.PropertyName) { - string name = reader.Value?.ToString(); + string? name = reader.Value?.ToString(); int? val = reader.ReadAsInt32(); + if (name == null) + continue; + if (val == null) continue; diff --git a/osu.Game.Tournament/Models/LadderInfo.cs b/osu.Game.Tournament/Models/LadderInfo.cs index 229837c94e..219a2a7bfb 100644 --- a/osu.Game.Tournament/Models/LadderInfo.cs +++ b/osu.Game.Tournament/Models/LadderInfo.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using Newtonsoft.Json; @@ -17,7 +15,7 @@ namespace osu.Game.Tournament.Models [Serializable] public class LadderInfo { - public Bindable Ruleset = new Bindable(); + public Bindable Ruleset = new Bindable(); public BindableList Matches = new BindableList(); public BindableList Rounds = new BindableList(); @@ -27,7 +25,7 @@ namespace osu.Game.Tournament.Models public List Progressions = new List(); [JsonIgnore] // updated manually in TournamentGameBase - public Bindable CurrentMatch = new Bindable(); + public Bindable CurrentMatch = new Bindable(); public Bindable ChromaKeyWidth = new BindableInt(1024) { diff --git a/osu.Game.Tournament/Models/RoundBeatmap.cs b/osu.Game.Tournament/Models/RoundBeatmap.cs index f2ec261246..b03b28b3b8 100644 --- a/osu.Game.Tournament/Models/RoundBeatmap.cs +++ b/osu.Game.Tournament/Models/RoundBeatmap.cs @@ -8,7 +8,6 @@ namespace osu.Game.Tournament.Models public class RoundBeatmap { public int ID; - public string Mods = string.Empty; [JsonProperty("BeatmapInfo")] diff --git a/osu.Game.Tournament/Models/StableInfo.cs b/osu.Game.Tournament/Models/StableInfo.cs index 1ae80d4596..7ee0b4a361 100644 --- a/osu.Game.Tournament/Models/StableInfo.cs +++ b/osu.Game.Tournament/Models/StableInfo.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.IO; using Newtonsoft.Json; @@ -20,12 +18,12 @@ namespace osu.Game.Tournament.Models /// /// Path to the IPC directory used by the stable (cutting-edge) install. /// - public string StablePath { get; set; } + public string? StablePath { get; set; } /// /// Fired whenever stable info is successfully saved to file. /// - public event Action OnStableInfoSaved; + public event Action? OnStableInfoSaved; private const string config_path = "stable.json"; diff --git a/osu.Game.Tournament/Models/TournamentMatch.cs b/osu.Game.Tournament/Models/TournamentMatch.cs index 97c2060f2c..0a700eb4d6 100644 --- a/osu.Game.Tournament/Models/TournamentMatch.cs +++ b/osu.Game.Tournament/Models/TournamentMatch.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Collections.ObjectModel; @@ -33,16 +31,16 @@ namespace osu.Game.Tournament.Models } [JsonIgnore] - public readonly Bindable Team1 = new Bindable(); + public readonly Bindable Team1 = new Bindable(); - public string Team1Acronym; + public string? Team1Acronym; public readonly Bindable Team1Score = new Bindable(); [JsonIgnore] - public readonly Bindable Team2 = new Bindable(); + public readonly Bindable Team2 = new Bindable(); - public string Team2Acronym; + public string? Team2Acronym; public readonly Bindable Team2Score = new Bindable(); @@ -53,13 +51,13 @@ namespace osu.Game.Tournament.Models public readonly ObservableCollection PicksBans = new ObservableCollection(); [JsonIgnore] - public readonly Bindable Round = new Bindable(); + public readonly Bindable Round = new Bindable(); [JsonIgnore] - public readonly Bindable Progression = new Bindable(); + public readonly Bindable Progression = new Bindable(); [JsonIgnore] - public readonly Bindable LosersProgression = new Bindable(); + public readonly Bindable LosersProgression = new Bindable(); /// /// Should not be set directly. Use LadderInfo.CurrentMatch.Value = this instead. @@ -79,7 +77,7 @@ namespace osu.Game.Tournament.Models Team2.BindValueChanged(t => Team2Acronym = t.NewValue?.Acronym.Value, true); } - public TournamentMatch(TournamentTeam team1 = null, TournamentTeam team2 = null) + public TournamentMatch(TournamentTeam? team1 = null, TournamentTeam? team2 = null) : this() { Team1.Value = team1; @@ -87,10 +85,10 @@ namespace osu.Game.Tournament.Models } [JsonIgnore] - public TournamentTeam Winner => !Completed.Value ? null : Team1Score.Value > Team2Score.Value ? Team1.Value : Team2.Value; + public TournamentTeam? Winner => !Completed.Value ? null : Team1Score.Value > Team2Score.Value ? Team1.Value : Team2.Value; [JsonIgnore] - public TournamentTeam Loser => !Completed.Value ? null : Team1Score.Value > Team2Score.Value ? Team2.Value : Team1.Value; + public TournamentTeam? Loser => !Completed.Value ? null : Team1Score.Value > Team2Score.Value ? Team2.Value : Team1.Value; public TeamColour WinnerColour => Winner == Team1.Value ? TeamColour.Red : TeamColour.Blue; diff --git a/osu.Game.Tournament/Models/TournamentTeam.cs b/osu.Game.Tournament/Models/TournamentTeam.cs index 1beea517d5..3587aa937e 100644 --- a/osu.Game.Tournament/Models/TournamentTeam.cs +++ b/osu.Game.Tournament/Models/TournamentTeam.cs @@ -1,12 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using Newtonsoft.Json; using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; namespace osu.Game.Tournament.Models { @@ -39,7 +38,7 @@ namespace osu.Game.Tournament.Models { int[] ranks = Players.Select(p => p.Rank) .Where(i => i.HasValue) - .Select(i => i.Value) + .Select(i => i.AsNonNull().Value) .ToArray(); if (ranks.Length == 0) @@ -66,14 +65,14 @@ namespace osu.Game.Tournament.Models { // use a sane default flag name based on acronym. if (val.OldValue.StartsWith(FlagName.Value, StringComparison.InvariantCultureIgnoreCase)) - FlagName.Value = val.NewValue.Length >= 2 ? val.NewValue?.Substring(0, 2).ToUpperInvariant() : string.Empty; + FlagName.Value = val.NewValue?.Length >= 2 ? val.NewValue.Substring(0, 2).ToUpperInvariant() : string.Empty; }; FullName.ValueChanged += val => { // use a sane acronym based on full name. if (val.OldValue.StartsWith(Acronym.Value, StringComparison.InvariantCultureIgnoreCase)) - Acronym.Value = val.NewValue.Length >= 3 ? val.NewValue?.Substring(0, 3).ToUpperInvariant() : string.Empty; + Acronym.Value = val.NewValue?.Length >= 3 ? val.NewValue.Substring(0, 3).ToUpperInvariant() : string.Empty; }; } diff --git a/osu.Game.Tournament/Screens/Drawings/Components/Group.cs b/osu.Game.Tournament/Screens/Drawings/Components/Group.cs index a79e2253a4..9d4474a58c 100644 --- a/osu.Game.Tournament/Screens/Drawings/Components/Group.cs +++ b/osu.Game.Tournament/Screens/Drawings/Components/Group.cs @@ -84,7 +84,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components public bool ContainsTeam(string fullName) { - return allTeams.Any(t => t.Team.FullName.Value == fullName); + return allTeams.Any(t => t.Team?.FullName.Value == fullName); } public bool RemoveTeam(TournamentTeam team) @@ -112,7 +112,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components { StringBuilder sb = new StringBuilder(); foreach (GroupTeam gt in allTeams) - sb.AppendLine(gt.Team.FullName.Value); + sb.AppendLine(gt.Team?.FullName.Value); return sb.ToString(); } } diff --git a/osu.Game.Tournament/Screens/Drawings/Components/ScrollingTeamContainer.cs b/osu.Game.Tournament/Screens/Drawings/Components/ScrollingTeamContainer.cs index c2b15dd3e9..4a47de8714 100644 --- a/osu.Game.Tournament/Screens/Drawings/Components/ScrollingTeamContainer.cs +++ b/osu.Game.Tournament/Screens/Drawings/Components/ScrollingTeamContainer.cs @@ -1,12 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; @@ -22,8 +21,8 @@ namespace osu.Game.Tournament.Screens.Drawings.Components { public partial class ScrollingTeamContainer : Container { - public event Action OnScrollStarted; - public event Action OnSelected; + public event Action? OnScrollStarted; + public event Action? OnSelected; private readonly List availableTeams = new List(); @@ -42,7 +41,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components private double lastTime; - private ScheduledDelegate delayedStateChangeDelegate; + private ScheduledDelegate? delayedStateChangeDelegate; public ScrollingTeamContainer() { @@ -117,7 +116,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components if (!Children.Any()) break; - ScrollingTeam closest = null; + ScrollingTeam? closest = null; foreach (var c in Children) { @@ -139,15 +138,14 @@ namespace osu.Game.Tournament.Screens.Drawings.Components Trace.Assert(closest != null, "closest != null"); - // ReSharper disable once PossibleNullReferenceException - offset += DrawWidth / 2f - (closest.Position.X + closest.DrawWidth / 2f); + offset += DrawWidth / 2f - (closest.AsNonNull().Position.X + closest.AsNonNull().DrawWidth / 2f); - ScrollingTeam st = closest; + ScrollingTeam st = closest.AsNonNull(); availableTeams.RemoveAll(at => at == st.Team); st.Selected = true; - OnSelected?.Invoke(st.Team); + OnSelected?.Invoke(st.Team.AsNonNull()); delayedStateChangeDelegate = Scheduler.AddDelayed(() => setScrollState(ScrollState.Idle), 10000); break; @@ -174,7 +172,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components setScrollState(ScrollState.Idle); } - public void AddTeams(IEnumerable teams) + public void AddTeams(IEnumerable? teams) { if (teams == null) return; @@ -190,8 +188,11 @@ namespace osu.Game.Tournament.Screens.Drawings.Components setScrollState(ScrollState.Idle); } - public void RemoveTeam(TournamentTeam team) + public void RemoveTeam(TournamentTeam? team) { + if (team == null) + return; + availableTeams.Remove(team); foreach (var c in Children) @@ -311,6 +312,8 @@ namespace osu.Game.Tournament.Screens.Drawings.Components public partial class ScrollingTeam : DrawableTournamentTeam { + public new TournamentTeam Team => base.Team.AsNonNull(); + public const float WIDTH = 58; public const float HEIGHT = 44; diff --git a/osu.Game.Tournament/Screens/Drawings/Components/StorageBackedTeamList.cs b/osu.Game.Tournament/Screens/Drawings/Components/StorageBackedTeamList.cs index 74afb42c1a..e13462b9bd 100644 --- a/osu.Game.Tournament/Screens/Drawings/Components/StorageBackedTeamList.cs +++ b/osu.Game.Tournament/Screens/Drawings/Components/StorageBackedTeamList.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.IO; @@ -39,7 +37,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components { while (sr.Peek() != -1) { - string line = sr.ReadLine()?.Trim(); + string? line = sr.ReadLine()?.Trim(); if (string.IsNullOrEmpty(line)) continue; @@ -56,7 +54,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components teams.Add(new TournamentTeam { FullName = { Value = split[1], }, - Acronym = { Value = split.Length >= 3 ? split[2] : null, }, + Acronym = { Value = split.Length >= 3 ? split[2] : string.Empty, }, FlagName = { Value = split[0] } }); } diff --git a/osu.Game.Tournament/Screens/Drawings/Components/VisualiserContainer.cs b/osu.Game.Tournament/Screens/Drawings/Components/VisualiserContainer.cs index 676eec14cd..d5e39e3f44 100644 --- a/osu.Game.Tournament/Screens/Drawings/Components/VisualiserContainer.cs +++ b/osu.Game.Tournament/Screens/Drawings/Components/VisualiserContainer.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; @@ -72,7 +70,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components private float leftPos => -(float)((Time.Current + Offset) / CycleTime) + expiredCount; - private Texture texture; + private Texture texture = null!; private int expiredCount; diff --git a/osu.Game.Tournament/Screens/Drawings/DrawingsScreen.cs b/osu.Game.Tournament/Screens/Drawings/DrawingsScreen.cs index 23d0edf26e..b2dd4e8c36 100644 --- a/osu.Game.Tournament/Screens/Drawings/DrawingsScreen.cs +++ b/osu.Game.Tournament/Screens/Drawings/DrawingsScreen.cs @@ -1,14 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using osu.Framework.Allocation; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -28,27 +27,27 @@ namespace osu.Game.Tournament.Screens.Drawings { private const string results_filename = "drawings_results.txt"; - private ScrollingTeamContainer teamsContainer; - private GroupContainer groupsContainer; - private TournamentSpriteText fullTeamNameText; + private ScrollingTeamContainer teamsContainer = null!; + private GroupContainer groupsContainer = null!; + private TournamentSpriteText fullTeamNameText = null!; private readonly List allTeams = new List(); - private DrawingsConfigManager drawingsConfig; + private DrawingsConfigManager drawingsConfig = null!; - private Task writeOp; + private Task? writeOp; - private Storage storage; + private Storage storage = null!; - public ITeamList TeamList; + public ITeamList? TeamList; [BackgroundDependencyLoader] private void load(Storage storage) { - RelativeSizeAxes = Axes.Both; - this.storage = storage; + RelativeSizeAxes = Axes.Both; + TeamList ??= new StorageBackedTeamList(storage); if (!TeamList.Teams.Any()) @@ -224,7 +223,7 @@ namespace osu.Game.Tournament.Screens.Drawings teamsContainer.ClearTeams(); allTeams.Clear(); - foreach (TournamentTeam t in TeamList.Teams) + foreach (TournamentTeam t in TeamList.AsNonNull().Teams) { if (groupsContainer.ContainsTeam(t.FullName.Value)) continue; @@ -251,7 +250,7 @@ namespace osu.Game.Tournament.Screens.Drawings using (Stream stream = storage.GetStream(results_filename, FileAccess.Read, FileMode.Open)) using (StreamReader sr = new StreamReader(stream)) { - string line; + string? line; while ((line = sr.ReadLine()?.Trim()) != null) { @@ -261,8 +260,7 @@ namespace osu.Game.Tournament.Screens.Drawings if (line.ToUpperInvariant().StartsWith("GROUP", StringComparison.Ordinal)) continue; - // ReSharper disable once AccessToModifiedClosure - TournamentTeam teamToAdd = allTeams.FirstOrDefault(t => t.FullName.Value == line); + TournamentTeam? teamToAdd = allTeams.FirstOrDefault(t => t.FullName.Value == line); if (teamToAdd == null) continue; diff --git a/osu.Game.Tournament/Screens/Editors/LadderEditorScreen.cs b/osu.Game.Tournament/Screens/Editors/LadderEditorScreen.cs index 9411892dc5..a82ac57ee9 100644 --- a/osu.Game.Tournament/Screens/Editors/LadderEditorScreen.cs +++ b/osu.Game.Tournament/Screens/Editors/LadderEditorScreen.cs @@ -1,12 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Drawing; using System.Linq; -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -35,13 +32,12 @@ namespace osu.Game.Tournament.Screens.Editors [Cached] private LadderEditorInfo editorInfo = new LadderEditorInfo(); - private WarningBox rightClickMessage; + private WarningBox rightClickMessage = null!; - private RectangularPositionSnapGrid grid; + private RectangularPositionSnapGrid grid = null!; [Resolved(canBeNull: true)] - [CanBeNull] - private IDialogOverlay dialogOverlay { get; set; } + private IDialogOverlay? dialogOverlay { get; set; } protected override bool DrawLoserPaths => true; @@ -94,36 +90,28 @@ namespace osu.Game.Tournament.Screens.Editors ScrollContent.Add(new JoinVisualiser(MatchesContainer, match, losers, UpdateLayout)); } - public MenuItem[] ContextMenuItems - { - get + public MenuItem[] ContextMenuItems => + new MenuItem[] { - if (editorInfo == null) - return Array.Empty(); - - return new MenuItem[] + new OsuMenuItem("Create new match", MenuItemType.Highlighted, () => { - new OsuMenuItem("Create new match", MenuItemType.Highlighted, () => + Vector2 pos = MatchesContainer.Count == 0 ? Vector2.Zero : lastMatchesContainerMouseDownPosition; + + TournamentMatch newMatch = new TournamentMatch { Position = { Value = new Point((int)pos.X, (int)pos.Y) } }; + + LadderInfo.Matches.Add(newMatch); + + editorInfo.Selected.Value = newMatch; + }), + new OsuMenuItem("Reset teams", MenuItemType.Destructive, () => + { + dialogOverlay?.Push(new LadderResetTeamsDialog(() => { - Vector2 pos = MatchesContainer.Count == 0 ? Vector2.Zero : lastMatchesContainerMouseDownPosition; - - TournamentMatch newMatch = new TournamentMatch { Position = { Value = new Point((int)pos.X, (int)pos.Y) } }; - - LadderInfo.Matches.Add(newMatch); - - editorInfo.Selected.Value = newMatch; - }), - new OsuMenuItem("Reset teams", MenuItemType.Destructive, () => - { - dialogOverlay?.Push(new LadderResetTeamsDialog(() => - { - foreach (var p in MatchesContainer) - p.Match.Reset(); - })); - }) - }; - } - } + foreach (var p in MatchesContainer) + p.Match.Reset(); + })); + }) + }; public void Remove(TournamentMatch match) { @@ -135,11 +123,11 @@ namespace osu.Game.Tournament.Screens.Editors private readonly Container matchesContainer; public readonly TournamentMatch Source; private readonly bool losers; - private readonly Action complete; + private readonly Action? complete; - private ProgressionPath path; + private ProgressionPath? path; - public JoinVisualiser(Container matchesContainer, TournamentMatch source, bool losers, Action complete) + public JoinVisualiser(Container matchesContainer, TournamentMatch source, bool losers, Action? complete) { this.matchesContainer = matchesContainer; RelativeSizeAxes = Axes.Both; @@ -153,7 +141,7 @@ namespace osu.Game.Tournament.Screens.Editors Source.Progression.Value = null; } - private DrawableTournamentMatch findTarget(InputState state) + private DrawableTournamentMatch? findTarget(InputState state) { return matchesContainer.FirstOrDefault(d => d.ReceivePositionalInputAt(state.Mouse.Position)); } diff --git a/osu.Game.Tournament/Screens/Gameplay/Components/MatchHeader.cs b/osu.Game.Tournament/Screens/Gameplay/Components/MatchHeader.cs index 8f7484980d..69f150c8ac 100644 --- a/osu.Game.Tournament/Screens/Gameplay/Components/MatchHeader.cs +++ b/osu.Game.Tournament/Screens/Gameplay/Components/MatchHeader.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -14,9 +12,9 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components { public partial class MatchHeader : Container { - private TeamScoreDisplay teamDisplay1; - private TeamScoreDisplay teamDisplay2; - private DrawableTournamentHeaderLogo logo; + private TeamScoreDisplay teamDisplay1 = null!; + private TeamScoreDisplay teamDisplay2 = null!; + private DrawableTournamentHeaderLogo logo = null!; private bool showScores = true; diff --git a/osu.Game.Tournament/Screens/Gameplay/Components/TeamDisplay.cs b/osu.Game.Tournament/Screens/Gameplay/Components/TeamDisplay.cs index c23327a43f..3fdbbb5973 100644 --- a/osu.Game.Tournament/Screens/Gameplay/Components/TeamDisplay.cs +++ b/osu.Game.Tournament/Screens/Gameplay/Components/TeamDisplay.cs @@ -35,7 +35,7 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components } } - public TeamDisplay(TournamentTeam team, TeamColour colour, Bindable currentTeamScore, int pointsToWin) + public TeamDisplay(TournamentTeam? team, TeamColour colour, Bindable currentTeamScore, int pointsToWin) : base(team) { AutoSizeAxes = Axes.Both; diff --git a/osu.Game.Tournament/Screens/Gameplay/Components/TeamScoreDisplay.cs b/osu.Game.Tournament/Screens/Gameplay/Components/TeamScoreDisplay.cs index 57fe1c7312..c7fcfae602 100644 --- a/osu.Game.Tournament/Screens/Gameplay/Components/TeamScoreDisplay.cs +++ b/osu.Game.Tournament/Screens/Gameplay/Components/TeamScoreDisplay.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -17,16 +15,22 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components { private readonly TeamColour teamColour; - private readonly Bindable currentMatch = new Bindable(); - private readonly Bindable currentTeam = new Bindable(); + private readonly Bindable currentMatch = new Bindable(); + private readonly Bindable currentTeam = new Bindable(); private readonly Bindable currentTeamScore = new Bindable(); - private TeamDisplay teamDisplay; + private TeamDisplay? teamDisplay; public bool ShowScore { - get => teamDisplay.ShowScore; - set => teamDisplay.ShowScore = value; + get => teamDisplay?.ShowScore ?? false; + set + { + if (teamDisplay != null) + { + teamDisplay.ShowScore = value; + } + } } public TeamScoreDisplay(TeamColour teamColour) @@ -48,7 +52,7 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components updateMatch(); } - private void matchChanged(ValueChangedEvent match) + private void matchChanged(ValueChangedEvent match) { currentTeamScore.UnbindBindings(); currentTeam.UnbindBindings(); @@ -78,7 +82,7 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components switch (e.Button) { case MouseButton.Left: - if (currentTeamScore.Value < currentMatch.Value.PointsToWin) + if (currentTeamScore.Value < currentMatch.Value?.PointsToWin) currentTeamScore.Value++; return true; @@ -91,7 +95,7 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components return base.OnMouseDown(e); } - private void teamChanged(ValueChangedEvent team) + private void teamChanged(ValueChangedEvent team) { bool wasShowingScores = teamDisplay?.ShowScore ?? false; diff --git a/osu.Game.Tournament/Screens/Gameplay/Components/TournamentMatchScoreDisplay.cs b/osu.Game.Tournament/Screens/Gameplay/Components/TournamentMatchScoreDisplay.cs index 838e5fa071..7ae20acc77 100644 --- a/osu.Game.Tournament/Screens/Gameplay/Components/TournamentMatchScoreDisplay.cs +++ b/osu.Game.Tournament/Screens/Gameplay/Components/TournamentMatchScoreDisplay.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -146,7 +144,7 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components private partial class MatchScoreCounter : CommaSeparatedScoreCounter { - private OsuSpriteText displayedSpriteText; + private OsuSpriteText displayedSpriteText = null!; public MatchScoreCounter() { diff --git a/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs b/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs index 4258522cff..79c50e60ba 100644 --- a/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs +++ b/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -26,16 +24,16 @@ namespace osu.Game.Tournament.Screens.Gameplay private readonly BindableBool warmup = new BindableBool(); public readonly Bindable State = new Bindable(); - private OsuButton warmupButton; - private MatchIPCInfo ipc; + private OsuButton warmupButton = null!; + private MatchIPCInfo ipc = null!; [Resolved(canBeNull: true)] - private TournamentSceneManager sceneManager { get; set; } + private TournamentSceneManager? sceneManager { get; set; } [Resolved] - private TournamentMatchChatDisplay chat { get; set; } + private TournamentMatchChatDisplay chat { get; set; } = null!; - private Drawable chroma; + private Drawable chroma = null!; [BackgroundDependencyLoader] private void load(LadderInfo ladder, MatchIPCInfo ipc) @@ -142,7 +140,7 @@ namespace osu.Game.Tournament.Screens.Gameplay State.BindValueChanged(_ => updateState(), true); } - protected override void CurrentMatchChanged(ValueChangedEvent match) + protected override void CurrentMatchChanged(ValueChangedEvent match) { base.CurrentMatchChanged(match); @@ -153,29 +151,35 @@ namespace osu.Game.Tournament.Screens.Gameplay scheduledScreenChange?.Cancel(); } - private ScheduledDelegate scheduledScreenChange; - private ScheduledDelegate scheduledContract; + private ScheduledDelegate? scheduledScreenChange; + private ScheduledDelegate? scheduledContract; - private TournamentMatchScoreDisplay scoreDisplay; + private TournamentMatchScoreDisplay scoreDisplay = null!; private TourneyState lastState; - private MatchHeader header; + private MatchHeader header = null!; private void contract() { + if (!IsLoaded) + return; + scheduledContract?.Cancel(); SongBar.Expanded = false; scoreDisplay.FadeOut(100); - using (chat?.BeginDelayedSequence(500)) - chat?.Expand(); + using (chat.BeginDelayedSequence(500)) + chat.Expand(); } private void expand() { + if (!IsLoaded) + return; + scheduledContract?.Cancel(); - chat?.Contract(); + chat.Contract(); using (BeginDelayedSequence(300)) { @@ -252,7 +256,7 @@ namespace osu.Game.Tournament.Screens.Gameplay private partial class ChromaArea : CompositeDrawable { [Resolved] - private LadderInfo ladder { get; set; } + private LadderInfo ladder { get; set; } = null!; [BackgroundDependencyLoader] private void load() diff --git a/osu.Game.Tournament/Screens/Ladder/Components/DrawableMatchTeam.cs b/osu.Game.Tournament/Screens/Ladder/Components/DrawableMatchTeam.cs index 2b66df1a31..a380ad9b49 100644 --- a/osu.Game.Tournament/Screens/Ladder/Components/DrawableMatchTeam.cs +++ b/osu.Game.Tournament/Screens/Ladder/Components/DrawableMatchTeam.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -28,20 +26,20 @@ namespace osu.Game.Tournament.Screens.Ladder.Components { private readonly TournamentMatch match; private readonly bool losers; - private TournamentSpriteText scoreText; - private Box background; - private Box backgroundRight; + private TournamentSpriteText scoreText = null!; + private Box background = null!; + private Box backgroundRight = null!; private readonly Bindable score = new Bindable(); private readonly BindableBool completed = new BindableBool(); private Color4 colourWinner; - private readonly Func isWinner; - private LadderEditorScreen ladderEditor; + private readonly Func? isWinner; + private LadderEditorScreen ladderEditor = null!; [Resolved(canBeNull: true)] - private LadderInfo ladderInfo { get; set; } + private LadderInfo? ladderInfo { get; set; } private void setCurrent() { @@ -56,9 +54,9 @@ namespace osu.Game.Tournament.Screens.Ladder.Components } [Resolved(CanBeNull = true)] - private LadderEditorInfo editorInfo { get; set; } + private LadderEditorInfo? editorInfo { get; set; } - public DrawableMatchTeam(TournamentTeam team, TournamentMatch match, bool losers) + public DrawableMatchTeam(TournamentTeam? team, TournamentMatch match, bool losers) : base(team) { this.match = match; @@ -72,14 +70,11 @@ namespace osu.Game.Tournament.Screens.Ladder.Components AcronymText.Padding = new MarginPadding { Left = 50 }; AcronymText.Font = OsuFont.Torus.With(size: 22, weight: FontWeight.Bold); - if (match != null) - { - isWinner = () => match.Winner == Team; + isWinner = () => match.Winner == Team; - completed.BindTo(match.Completed); - if (team != null) - score.BindTo(team == match.Team1.Value ? match.Team1Score : match.Team2Score); - } + completed.BindTo(match.Completed); + if (team != null) + score.BindTo(team == match.Team1.Value ? match.Team1Score : match.Team2Score); } [BackgroundDependencyLoader(true)] diff --git a/osu.Game.Tournament/Screens/Ladder/Components/DrawableTournamentMatch.cs b/osu.Game.Tournament/Screens/Ladder/Components/DrawableTournamentMatch.cs index c394877ae9..7b8f2e373b 100644 --- a/osu.Game.Tournament/Screens/Ladder/Components/DrawableTournamentMatch.cs +++ b/osu.Game.Tournament/Screens/Ladder/Components/DrawableTournamentMatch.cs @@ -1,10 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; +using System.Diagnostics; using System.Drawing; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -27,13 +26,13 @@ namespace osu.Game.Tournament.Screens.Ladder.Components protected readonly FillFlowContainer Flow; private readonly Drawable selectionBox; private readonly Drawable currentMatchSelectionBox; - private Bindable globalSelection; + private Bindable? globalSelection; [Resolved(CanBeNull = true)] - private LadderEditorInfo editorInfo { get; set; } + private LadderEditorInfo? editorInfo { get; set; } [Resolved(CanBeNull = true)] - private LadderInfo ladderInfo { get; set; } + private LadderInfo? ladderInfo { get; set; } public DrawableTournamentMatch(TournamentMatch match, bool editor = false) { @@ -129,7 +128,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components /// /// Fired when something changed that requires a ladder redraw. /// - public Action Changed; + public Action? Changed; private readonly List refBindables = new List(); @@ -201,20 +200,22 @@ namespace osu.Game.Tournament.Screens.Ladder.Components } else { - transferProgression(Match.Progression?.Value, Match.Winner); - transferProgression(Match.LosersProgression?.Value, Match.Loser); + Debug.Assert(Match.Winner != null); + transferProgression(Match.Progression.Value, Match.Winner); + Debug.Assert(Match.Loser != null); + transferProgression(Match.LosersProgression.Value, Match.Loser); } Changed?.Invoke(); } - private void transferProgression(TournamentMatch destination, TournamentTeam team) + private void transferProgression(TournamentMatch? destination, TournamentTeam team) { if (destination == null) return; bool progressionAbove = destination.ID < Match.ID; - Bindable destinationTeam; + Bindable destinationTeam; // check for the case where we have already transferred out value if (destination.Team1.Value == team) @@ -268,8 +269,8 @@ namespace osu.Game.Tournament.Screens.Ladder.Components { foreach (var conditional in Match.ConditionalMatches) { - bool team1Match = conditional.Acronyms.Contains(Match.Team1Acronym); - bool team2Match = conditional.Acronyms.Contains(Match.Team2Acronym); + bool team1Match = Match.Team1Acronym != null && conditional.Acronyms.Contains(Match.Team1Acronym); + bool team2Match = Match.Team2Acronym != null && conditional.Acronyms.Contains(Match.Team2Acronym); if (team1Match && team2Match) Match.Date.Value = conditional.Date.Value; @@ -344,6 +345,9 @@ namespace osu.Game.Tournament.Screens.Ladder.Components Match.Progression.Value = null; Match.LosersProgression.Value = null; + if (ladderInfo == null) + return; + ladderInfo.Matches.Remove(Match); foreach (var m in ladderInfo.Matches) diff --git a/osu.Game.Tournament/Screens/Ladder/Components/DrawableTournamentRound.cs b/osu.Game.Tournament/Screens/Ladder/Components/DrawableTournamentRound.cs index 4b2a29247b..216e0a5a3e 100644 --- a/osu.Game.Tournament/Screens/Ladder/Components/DrawableTournamentRound.cs +++ b/osu.Game.Tournament/Screens/Ladder/Components/DrawableTournamentRound.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using JetBrains.Annotations; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -52,7 +50,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components name.BindValueChanged(_ => textName.Text = ((losers ? "Losers " : "") + round.Name).ToUpperInvariant(), true); description = round.Description.GetBoundCopy(); - description.BindValueChanged(_ => textDescription.Text = round.Description.Value?.ToUpperInvariant(), true); + description.BindValueChanged(_ => textDescription.Text = round.Description.Value?.ToUpperInvariant() ?? string.Empty, true); } } } diff --git a/osu.Game.Tournament/Screens/Ladder/Components/LadderEditorSettings.cs b/osu.Game.Tournament/Screens/Ladder/Components/LadderEditorSettings.cs index 5c9c14cc30..9f0fa19915 100644 --- a/osu.Game.Tournament/Screens/Ladder/Components/LadderEditorSettings.cs +++ b/osu.Game.Tournament/Screens/Ladder/Components/LadderEditorSettings.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using System.Collections.Specialized; using System.Diagnostics; @@ -23,17 +21,17 @@ namespace osu.Game.Tournament.Screens.Ladder.Components { public partial class LadderEditorSettings : CompositeDrawable { - private SettingsDropdown roundDropdown; - private PlayerCheckbox losersCheckbox; - private DateTextBox dateTimeBox; - private SettingsTeamDropdown team1Dropdown; - private SettingsTeamDropdown team2Dropdown; + private SettingsDropdown roundDropdown = null!; + private PlayerCheckbox losersCheckbox = null!; + private DateTextBox dateTimeBox = null!; + private SettingsTeamDropdown team1Dropdown = null!; + private SettingsTeamDropdown team2Dropdown = null!; [Resolved] - private LadderEditorInfo editorInfo { get; set; } + private LadderEditorInfo editorInfo { get; set; } = null!; [Resolved] - private LadderInfo ladderInfo { get; set; } + private LadderInfo ladderInfo { get; set; } = null!; [BackgroundDependencyLoader] private void load() @@ -77,7 +75,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components }; } - private void roundDropdownChanged(ValueChangedEvent round) + private void roundDropdownChanged(ValueChangedEvent round) { if (editorInfo.Selected.Value?.Date.Value < round.NewValue?.StartDate.Value) { @@ -101,11 +99,11 @@ namespace osu.Game.Tournament.Screens.Ladder.Components { } - private partial class SettingsRoundDropdown : SettingsDropdown + private partial class SettingsRoundDropdown : SettingsDropdown { public SettingsRoundDropdown(BindableList rounds) { - Current = new Bindable(); + Current = new Bindable(); foreach (var r in rounds.Prepend(new TournamentRound())) add(r); diff --git a/osu.Game.Tournament/Screens/Ladder/Components/SettingsTeamDropdown.cs b/osu.Game.Tournament/Screens/Ladder/Components/SettingsTeamDropdown.cs index 00e5353edd..7e35190e2e 100644 --- a/osu.Game.Tournament/Screens/Ladder/Components/SettingsTeamDropdown.cs +++ b/osu.Game.Tournament/Screens/Ladder/Components/SettingsTeamDropdown.cs @@ -12,7 +12,7 @@ using osu.Game.Tournament.Models; namespace osu.Game.Tournament.Screens.Ladder.Components { - public partial class SettingsTeamDropdown : SettingsDropdown + public partial class SettingsTeamDropdown : SettingsDropdown { public SettingsTeamDropdown(BindableList teams) { diff --git a/osu.Game.Tournament/Screens/Ladder/LadderScreen.cs b/osu.Game.Tournament/Screens/Ladder/LadderScreen.cs index 2d5281b893..4f56a2fcc9 100644 --- a/osu.Game.Tournament/Screens/Ladder/LadderScreen.cs +++ b/osu.Game.Tournament/Screens/Ladder/LadderScreen.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Specialized; using System.Diagnostics; using System.Linq; @@ -22,13 +20,13 @@ namespace osu.Game.Tournament.Screens.Ladder { public partial class LadderScreen : TournamentScreen { - protected Container MatchesContainer; - private Container paths; - private Container headings; + protected Container MatchesContainer = null!; + private Container paths = null!; + private Container headings = null!; - protected LadderDragContainer ScrollContent; + protected LadderDragContainer ScrollContent = null!; - protected Container Content; + protected Container Content = null!; [BackgroundDependencyLoader] private void load() diff --git a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs index f45da861cb..3091f4293c 100644 --- a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs +++ b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -24,20 +22,20 @@ namespace osu.Game.Tournament.Screens.MapPool { public partial class MapPoolScreen : TournamentMatchScreen { - private FillFlowContainer> mapFlows; + private FillFlowContainer> mapFlows = null!; [Resolved(canBeNull: true)] - private TournamentSceneManager sceneManager { get; set; } + private TournamentSceneManager? sceneManager { get; set; } private TeamColour pickColour; private ChoiceType pickType; - private OsuButton buttonRedBan; - private OsuButton buttonBlueBan; - private OsuButton buttonRedPick; - private OsuButton buttonBluePick; + private OsuButton buttonRedBan = null!; + private OsuButton buttonBlueBan = null!; + private OsuButton buttonRedPick = null!; + private OsuButton buttonBluePick = null!; - private ScheduledDelegate scheduledScreenChange; + private ScheduledDelegate? scheduledScreenChange; [BackgroundDependencyLoader] private void load(MatchIPCInfo ipc) @@ -113,7 +111,7 @@ namespace osu.Game.Tournament.Screens.MapPool ipc.Beatmap.BindValueChanged(beatmapChanged); } - private Bindable splitMapPoolByMods; + private Bindable? splitMapPoolByMods; protected override void LoadComplete() { @@ -148,6 +146,9 @@ namespace osu.Game.Tournament.Screens.MapPool private void setNextMode() { + if (CurrentMatch.Value == null) + return; + const TeamColour roll_winner = TeamColour.Red; //todo: draw from match var nextColour = (CurrentMatch.Value.PicksBans.LastOrDefault()?.Team ?? roll_winner) == TeamColour.Red ? TeamColour.Blue : TeamColour.Red; @@ -169,11 +170,11 @@ namespace osu.Game.Tournament.Screens.MapPool addForBeatmap(map.Beatmap.OnlineID); else { - var existing = CurrentMatch.Value.PicksBans.FirstOrDefault(p => p.BeatmapID == map.Beatmap?.OnlineID); + var existing = CurrentMatch.Value?.PicksBans.FirstOrDefault(p => p.BeatmapID == map.Beatmap?.OnlineID); if (existing != null) { - CurrentMatch.Value.PicksBans.Remove(existing); + CurrentMatch.Value?.PicksBans.Remove(existing); setNextMode(); } } @@ -186,13 +187,13 @@ namespace osu.Game.Tournament.Screens.MapPool private void reset() { - CurrentMatch.Value.PicksBans.Clear(); + CurrentMatch.Value?.PicksBans.Clear(); setNextMode(); } private void addForBeatmap(int beatmapId) { - if (CurrentMatch.Value == null) + if (CurrentMatch.Value?.Round.Value == null) return; if (CurrentMatch.Value.Round.Value.Beatmaps.All(b => b.Beatmap?.OnlineID != beatmapId)) @@ -228,7 +229,7 @@ namespace osu.Game.Tournament.Screens.MapPool base.Hide(); } - protected override void CurrentMatchChanged(ValueChangedEvent match) + protected override void CurrentMatchChanged(ValueChangedEvent match) { base.CurrentMatchChanged(match); updateDisplay(); @@ -245,12 +246,15 @@ namespace osu.Game.Tournament.Screens.MapPool if (CurrentMatch.Value.Round.Value != null) { - FillFlowContainer currentFlow = null; - string currentMods = null; + FillFlowContainer? currentFlow = null; + string? currentMods = null; int flowCount = 0; foreach (var b in CurrentMatch.Value.Round.Value.Beatmaps) { + if (b.Beatmap == null) + continue; + if (currentFlow == null || (LadderInfo.SplitMapPoolByMods.Value && currentMods != b.Mods)) { mapFlows.Add(currentFlow = new FillFlowContainer diff --git a/osu.Game.Tournament/Screens/Schedule/ScheduleScreen.cs b/osu.Game.Tournament/Screens/Schedule/ScheduleScreen.cs index 9232b4c689..063c231add 100644 --- a/osu.Game.Tournament/Screens/Schedule/ScheduleScreen.cs +++ b/osu.Game.Tournament/Screens/Schedule/ScheduleScreen.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Allocation; @@ -21,9 +19,9 @@ namespace osu.Game.Tournament.Screens.Schedule { public partial class ScheduleScreen : TournamentScreen { - private readonly Bindable currentMatch = new Bindable(); - private Container mainContainer; - private LadderInfo ladder; + private readonly Bindable currentMatch = new Bindable(); + private Container mainContainer = null!; + private LadderInfo ladder = null!; [BackgroundDependencyLoader] private void load(LadderInfo ladder) @@ -107,7 +105,7 @@ namespace osu.Game.Tournament.Screens.Schedule currentMatch.BindValueChanged(matchChanged, true); } - private void matchChanged(ValueChangedEvent match) + private void matchChanged(ValueChangedEvent match) { var upcoming = ladder.Matches.Where(p => !p.Completed.Value && p.Team1.Value != null && p.Team2.Value != null && Math.Abs(p.Date.Value.DayOfYear - DateTimeOffset.UtcNow.DayOfYear) < 4); var conditionals = ladder diff --git a/osu.Game.Tournament/Screens/Setup/ResolutionSelector.cs b/osu.Game.Tournament/Screens/Setup/ResolutionSelector.cs index e6ab6f143a..c700e3bfdd 100644 --- a/osu.Game.Tournament/Screens/Setup/ResolutionSelector.cs +++ b/osu.Game.Tournament/Screens/Setup/ResolutionSelector.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Graphics; using osu.Game.Graphics.UserInterface; @@ -14,9 +12,9 @@ namespace osu.Game.Tournament.Screens.Setup private const int minimum_window_height = 480; private const int maximum_window_height = 2160; - public new Action Action; + public new Action? Action; - private OsuNumberBox numberBox; + private OsuNumberBox? numberBox; protected override Drawable CreateComponent() { diff --git a/osu.Game.Tournament/Screens/Setup/SetupScreen.cs b/osu.Game.Tournament/Screens/Setup/SetupScreen.cs index 5c7bbed69c..1152759c2a 100644 --- a/osu.Game.Tournament/Screens/Setup/SetupScreen.cs +++ b/osu.Game.Tournament/Screens/Setup/SetupScreen.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Drawing; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -24,27 +22,27 @@ namespace osu.Game.Tournament.Screens.Setup { public partial class SetupScreen : TournamentScreen { - private FillFlowContainer fillFlow; + private FillFlowContainer fillFlow = null!; - private LoginOverlay loginOverlay; - private ResolutionSelector resolution; + private LoginOverlay? loginOverlay; + private ResolutionSelector resolution = null!; [Resolved] - private MatchIPCInfo ipc { get; set; } + private MatchIPCInfo ipc { get; set; } = null!; [Resolved] - private StableInfo stableInfo { get; set; } + private StableInfo stableInfo { get; set; } = null!; [Resolved] - private IAPIProvider api { get; set; } + private IAPIProvider api { get; set; } = null!; [Resolved] - private RulesetStore rulesets { get; set; } + private RulesetStore rulesets { get; set; } = null!; [Resolved(canBeNull: true)] - private TournamentSceneManager sceneManager { get; set; } + private TournamentSceneManager? sceneManager { get; set; } - private Bindable windowSize; + private Bindable windowSize = null!; [BackgroundDependencyLoader] private void load(FrameworkConfigManager frameworkConfig) @@ -115,7 +113,7 @@ namespace osu.Game.Tournament.Screens.Setup Failing = api.IsLoggedIn != true, Description = "In order to access the API and display metadata, signing in is required." }, - new LabelledDropdown + new LabelledDropdown { Label = "Ruleset", Description = "Decides what stats are displayed and which ranks are retrieved for players. This requires a restart to reload data for an existing bracket.", diff --git a/osu.Game.Tournament/Screens/Setup/StablePathSelectScreen.cs b/osu.Game.Tournament/Screens/Setup/StablePathSelectScreen.cs index 463b012b77..c3d072b6a0 100644 --- a/osu.Game.Tournament/Screens/Setup/StablePathSelectScreen.cs +++ b/osu.Game.Tournament/Screens/Setup/StablePathSelectScreen.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.IO; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -24,19 +22,19 @@ namespace osu.Game.Tournament.Screens.Setup public partial class StablePathSelectScreen : TournamentScreen { [Resolved(canBeNull: true)] - private TournamentSceneManager sceneManager { get; set; } + private TournamentSceneManager? sceneManager { get; set; } [Resolved] - private MatchIPCInfo ipc { get; set; } + private MatchIPCInfo ipc { get; set; } = null!; - private OsuDirectorySelector directorySelector; - private DialogOverlay overlay; + private OsuDirectorySelector directorySelector = null!; + private DialogOverlay? overlay; [BackgroundDependencyLoader(true)] private void load(Storage storage, OsuColour colours) { var initialStorage = (ipc as FileBasedIPC)?.IPCStorage ?? storage; - string initialPath = new DirectoryInfo(initialStorage.GetFullPath(string.Empty)).Parent?.FullName; + string? initialPath = new DirectoryInfo(initialStorage.GetFullPath(string.Empty)).Parent?.FullName; AddRangeInternal(new Drawable[] { diff --git a/osu.Game.Tournament/Screens/Setup/TournamentSwitcher.cs b/osu.Game.Tournament/Screens/Setup/TournamentSwitcher.cs index ae49ccb63b..e55cbc2dbb 100644 --- a/osu.Game.Tournament/Screens/Setup/TournamentSwitcher.cs +++ b/osu.Game.Tournament/Screens/Setup/TournamentSwitcher.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Graphics.UserInterface; @@ -13,12 +11,12 @@ namespace osu.Game.Tournament.Screens.Setup { internal partial class TournamentSwitcher : ActionableInfo { - private OsuDropdown dropdown; - private OsuButton folderButton; - private OsuButton reloadTournamentsButton; + private OsuDropdown dropdown = null!; + private OsuButton folderButton = null!; + private OsuButton reloadTournamentsButton = null!; [Resolved] - private TournamentGameBase game { get; set; } + private TournamentGameBase game { get; set; } = null!; [BackgroundDependencyLoader] private void load(TournamentStorage storage) diff --git a/osu.Game.Tournament/Screens/Showcase/ShowcaseScreen.cs b/osu.Game.Tournament/Screens/Showcase/ShowcaseScreen.cs index db4d6198e6..ae2ec0c291 100644 --- a/osu.Game.Tournament/Screens/Showcase/ShowcaseScreen.cs +++ b/osu.Game.Tournament/Screens/Showcase/ShowcaseScreen.cs @@ -42,7 +42,7 @@ namespace osu.Game.Tournament.Screens.Showcase }); } - protected override void CurrentMatchChanged(ValueChangedEvent match) + protected override void CurrentMatchChanged(ValueChangedEvent match) { // showcase screen doesn't care about a match being selected. // base call intentionally omitted to not show match warning. diff --git a/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs b/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs index b07a0a65dd..120a76c127 100644 --- a/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs +++ b/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -22,12 +20,12 @@ namespace osu.Game.Tournament.Screens.TeamIntro { public partial class SeedingScreen : TournamentMatchScreen { - private Container mainContainer; + private Container mainContainer = null!; - private readonly Bindable currentTeam = new Bindable(); + private readonly Bindable currentTeam = new Bindable(); - private TourneyButton showFirstTeamButton; - private TourneyButton showSecondTeamButton; + private TourneyButton showFirstTeamButton = null!; + private TourneyButton showSecondTeamButton = null!; [BackgroundDependencyLoader] private void load() @@ -53,13 +51,13 @@ namespace osu.Game.Tournament.Screens.TeamIntro { RelativeSizeAxes = Axes.X, Text = "Show first team", - Action = () => currentTeam.Value = CurrentMatch.Value.Team1.Value, + Action = () => currentTeam.Value = CurrentMatch.Value?.Team1.Value, }, showSecondTeamButton = new TourneyButton { RelativeSizeAxes = Axes.X, Text = "Show second team", - Action = () => currentTeam.Value = CurrentMatch.Value.Team2.Value, + Action = () => currentTeam.Value = CurrentMatch.Value?.Team2.Value, }, new SettingsTeamDropdown(LadderInfo.Teams) { @@ -73,7 +71,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro currentTeam.BindValueChanged(teamChanged, true); } - private void teamChanged(ValueChangedEvent team) => updateTeamDisplay(); + private void teamChanged(ValueChangedEvent team) => updateTeamDisplay(); public override void Show() { @@ -84,7 +82,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro updateTeamDisplay(); } - protected override void CurrentMatchChanged(ValueChangedEvent match) + protected override void CurrentMatchChanged(ValueChangedEvent match) { base.CurrentMatchChanged(match); @@ -256,7 +254,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro private partial class LeftInfo : CompositeDrawable { - public LeftInfo(TournamentTeam team) + public LeftInfo(TournamentTeam? team) { FillFlowContainer fill; @@ -315,7 +313,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro private partial class TeamDisplay : DrawableTournamentTeam { - public TeamDisplay(TournamentTeam team) + public TeamDisplay(TournamentTeam? team) : base(team) { AutoSizeAxes = Axes.Both; diff --git a/osu.Game.Tournament/Screens/TeamIntro/TeamIntroScreen.cs b/osu.Game.Tournament/Screens/TeamIntro/TeamIntroScreen.cs index 950a63808c..2280f21d47 100644 --- a/osu.Game.Tournament/Screens/TeamIntro/TeamIntroScreen.cs +++ b/osu.Game.Tournament/Screens/TeamIntro/TeamIntroScreen.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -15,7 +13,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro { public partial class TeamIntroScreen : TournamentMatchScreen { - private Container mainContainer; + private Container mainContainer = null!; [BackgroundDependencyLoader] private void load() @@ -36,7 +34,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro }; } - protected override void CurrentMatchChanged(ValueChangedEvent match) + protected override void CurrentMatchChanged(ValueChangedEvent match) { base.CurrentMatchChanged(match); diff --git a/osu.Game.Tournament/Screens/TeamWin/TeamWinScreen.cs b/osu.Game.Tournament/Screens/TeamWin/TeamWinScreen.cs index 9206de1dc2..af21613541 100644 --- a/osu.Game.Tournament/Screens/TeamWin/TeamWinScreen.cs +++ b/osu.Game.Tournament/Screens/TeamWin/TeamWinScreen.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -16,12 +14,12 @@ namespace osu.Game.Tournament.Screens.TeamWin { public partial class TeamWinScreen : TournamentMatchScreen { - private Container mainContainer; + private Container mainContainer = null!; private readonly Bindable currentCompleted = new Bindable(); - private TourneyVideo blueWinVideo; - private TourneyVideo redWinVideo; + private TourneyVideo blueWinVideo = null!; + private TourneyVideo redWinVideo = null!; [BackgroundDependencyLoader] private void load() @@ -51,7 +49,7 @@ namespace osu.Game.Tournament.Screens.TeamWin currentCompleted.BindValueChanged(_ => update()); } - protected override void CurrentMatchChanged(ValueChangedEvent match) + protected override void CurrentMatchChanged(ValueChangedEvent match) { base.CurrentMatchChanged(match); @@ -70,7 +68,7 @@ namespace osu.Game.Tournament.Screens.TeamWin { var match = CurrentMatch.Value; - if (match.Winner == null) + if (match?.Winner == null) { mainContainer.Clear(); return; diff --git a/osu.Game.Tournament/Screens/TournamentMatchScreen.cs b/osu.Game.Tournament/Screens/TournamentMatchScreen.cs index 58444d0c1b..5a9b9d05ed 100644 --- a/osu.Game.Tournament/Screens/TournamentMatchScreen.cs +++ b/osu.Game.Tournament/Screens/TournamentMatchScreen.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Bindables; using osu.Game.Tournament.Models; @@ -10,8 +8,8 @@ namespace osu.Game.Tournament.Screens { public abstract partial class TournamentMatchScreen : TournamentScreen { - protected readonly Bindable CurrentMatch = new Bindable(); - private WarningBox noMatchWarning; + protected readonly Bindable CurrentMatch = new Bindable(); + private WarningBox? noMatchWarning; protected override void LoadComplete() { @@ -21,7 +19,7 @@ namespace osu.Game.Tournament.Screens CurrentMatch.BindValueChanged(CurrentMatchChanged, true); } - protected virtual void CurrentMatchChanged(ValueChangedEvent match) + protected virtual void CurrentMatchChanged(ValueChangedEvent match) { if (match.NewValue == null) { diff --git a/osu.Game.Tournament/TournamentGame.cs b/osu.Game.Tournament/TournamentGame.cs index c79cc9cd57..ba3b17b513 100644 --- a/osu.Game.Tournament/TournamentGame.cs +++ b/osu.Game.Tournament/TournamentGame.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Drawing; using System.Linq; using osu.Framework.Allocation; @@ -35,12 +33,12 @@ namespace osu.Game.Tournament public static readonly Color4 ELEMENT_FOREGROUND_COLOUR = Color4Extensions.FromHex("#000"); public static readonly Color4 TEXT_COLOUR = Color4Extensions.FromHex("#fff"); - private Drawable heightWarning; + private Drawable heightWarning = null!; - private Bindable windowMode; + private Bindable windowMode = null!; private readonly BindableSize windowSize = new BindableSize(); - private LoadingSpinner loadingSpinner; + private LoadingSpinner loadingSpinner = null!; [Cached(typeof(IDialogOverlay))] private readonly DialogOverlay dialogOverlay = new DialogOverlay(); diff --git a/osu.Game.Tournament/TournamentGameBase.cs b/osu.Game.Tournament/TournamentGameBase.cs index 509c8bb940..ee03b4c35d 100644 --- a/osu.Game.Tournament/TournamentGameBase.cs +++ b/osu.Game.Tournament/TournamentGameBase.cs @@ -1,14 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.IO; using System.Linq; using System.Threading.Tasks; using Newtonsoft.Json; using osu.Framework.Allocation; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Textures; using osu.Framework.Input; @@ -31,11 +30,11 @@ namespace osu.Game.Tournament public partial class TournamentGameBase : OsuGameBase { public const string BRACKET_FILENAME = @"bracket.json"; - private LadderInfo ladder; - private TournamentStorage storage; - private DependencyContainer dependencies; - private FileBasedIPC ipc; - private BeatmapLookupCache beatmapCache; + private LadderInfo ladder = null!; + private TournamentStorage storage = null!; + private DependencyContainer dependencies = null!; + private FileBasedIPC ipc = null!; + private BeatmapLookupCache beatmapCache = null!; protected Task BracketLoadTask => bracketLoadTaskCompletionSource.Task; @@ -54,7 +53,7 @@ namespace osu.Game.Tournament return new ProductionEndpointConfiguration(); } - private TournamentSpriteText initialisationText; + private TournamentSpriteText initialisationText = null!; [BackgroundDependencyLoader] private void load(Storage baseStorage) @@ -78,6 +77,8 @@ namespace osu.Game.Tournament dependencies.CacheAs(new StableInfo(storage)); beatmapCache = dependencies.Get(); + + ladder = new LadderInfo(); } protected override void LoadComplete() @@ -100,11 +101,11 @@ namespace osu.Game.Tournament { using (Stream stream = storage.GetStream(BRACKET_FILENAME, FileAccess.Read, FileMode.Open)) using (var sr = new StreamReader(stream)) - ladder = JsonConvert.DeserializeObject(await sr.ReadToEndAsync().ConfigureAwait(false), new JsonPointConverter()); + { + ladder = JsonConvert.DeserializeObject(await sr.ReadToEndAsync().ConfigureAwait(false), new JsonPointConverter()) ?? ladder; + } } - ladder ??= new LadderInfo(); - var resolvedRuleset = ladder.Ruleset.Value != null ? RulesetStore.GetRuleset(ladder.Ruleset.Value.ShortName) : RulesetStore.AvailableRulesets.First(); @@ -283,7 +284,7 @@ namespace osu.Game.Tournament private void updateLoadProgressMessage(string s) => Schedule(() => initialisationText.Text = s); - public void PopulatePlayer(TournamentUser user, Action success = null, Action failure = null, bool immediate = false) + public void PopulatePlayer(TournamentUser user, Action? success = null, Action? failure = null, bool immediate = false) { var req = new GetUserRequest(user.OnlineID, ladder.Ruleset.Value); @@ -348,8 +349,8 @@ namespace osu.Game.Tournament foreach (var r in ladder.Rounds) r.Matches = ladder.Matches.Where(p => p.Round.Value == r).Select(p => p.ID).ToList(); - ladder.Progressions = ladder.Matches.Where(p => p.Progression.Value != null).Select(p => new TournamentProgression(p.ID, p.Progression.Value.ID)).Concat( - ladder.Matches.Where(p => p.LosersProgression.Value != null).Select(p => new TournamentProgression(p.ID, p.LosersProgression.Value.ID, true))) + ladder.Progressions = ladder.Matches.Where(p => p.Progression.Value != null).Select(p => new TournamentProgression(p.ID, p.Progression.Value.AsNonNull().ID)).Concat( + ladder.Matches.Where(p => p.LosersProgression.Value != null).Select(p => new TournamentProgression(p.ID, p.LosersProgression.Value.AsNonNull().ID, true))) .ToList(); return JsonConvert.SerializeObject(ladder, diff --git a/osu.Game.Tournament/TournamentSceneManager.cs b/osu.Game.Tournament/TournamentSceneManager.cs index 9ac5a9de12..c69b76ae29 100644 --- a/osu.Game.Tournament/TournamentSceneManager.cs +++ b/osu.Game.Tournament/TournamentSceneManager.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Allocation; @@ -35,8 +33,8 @@ namespace osu.Game.Tournament [Cached] public partial class TournamentSceneManager : CompositeDrawable { - private Container screens; - private TourneyVideo video; + private Container screens = null!; + private TourneyVideo video = null!; public const int CONTROL_AREA_WIDTH = 200; @@ -50,8 +48,8 @@ namespace osu.Game.Tournament [Cached] private TournamentMatchChatDisplay chat = new TournamentMatchChatDisplay(); - private Container chatContainer; - private FillFlowContainer buttons; + private Container chatContainer = null!; + private FillFlowContainer buttons = null!; public TournamentSceneManager() { @@ -166,10 +164,10 @@ namespace osu.Game.Tournament private float depth; - private Drawable currentScreen; - private ScheduledDelegate scheduledHide; + private Drawable? currentScreen; + private ScheduledDelegate? scheduledHide; - private Drawable temporaryScreen; + private Drawable? temporaryScreen; public void SetScreen(Drawable screen) { @@ -284,7 +282,7 @@ namespace osu.Game.Tournament Y = -2, Anchor = Anchor.Centre, Origin = Anchor.Centre, - Text = shortcutKey.ToString(), + Text = shortcutKey.Value.ToString(), } } }); @@ -304,7 +302,7 @@ namespace osu.Game.Tournament private bool isSelected; - public Action RequestSelection; + public Action? RequestSelection; public bool IsSelected { From 4c33013674a9f2ddd761d966e1c6e08e88de66a6 Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Sat, 29 Jul 2023 22:41:26 +0900 Subject: [PATCH 0070/2296] null check in test --- .../Screens/TestSceneMapPoolScreen.cs | 19 +++++++++---------- 1 file changed, 9 insertions(+), 10 deletions(-) diff --git a/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs b/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs index 2c17cd0d52..254d5c6996 100644 --- a/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs +++ b/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs @@ -1,11 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Tournament.Components; @@ -16,7 +15,7 @@ namespace osu.Game.Tournament.Tests.Screens { public partial class TestSceneMapPoolScreen : TournamentScreenTestScene { - private MapPoolScreen screen; + private MapPoolScreen screen = null!; [BackgroundDependencyLoader] private void load() @@ -32,7 +31,7 @@ namespace osu.Game.Tournament.Tests.Screens { AddStep("load few maps", () => { - Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear(); + Ladder.CurrentMatch.Value.AsNonNull().Round.Value.AsNonNull().Beatmaps.Clear(); for (int i = 0; i < 8; i++) addBeatmap(); @@ -52,7 +51,7 @@ namespace osu.Game.Tournament.Tests.Screens { AddStep("load just enough maps", () => { - Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear(); + Ladder.CurrentMatch.Value.AsNonNull().Round.Value.AsNonNull().Beatmaps.Clear(); for (int i = 0; i < 18; i++) addBeatmap(); @@ -72,7 +71,7 @@ namespace osu.Game.Tournament.Tests.Screens { AddStep("load many maps", () => { - Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear(); + Ladder.CurrentMatch.Value.AsNonNull().Round.Value.AsNonNull().Beatmaps.Clear(); for (int i = 0; i < 19; i++) addBeatmap(); @@ -92,7 +91,7 @@ namespace osu.Game.Tournament.Tests.Screens { AddStep("load many maps", () => { - Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear(); + Ladder.CurrentMatch.Value.AsNonNull().Round.Value.AsNonNull().Beatmaps.Clear(); for (int i = 0; i < 11; i++) addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM"); @@ -118,7 +117,7 @@ namespace osu.Game.Tournament.Tests.Screens { AddStep("load many maps", () => { - Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear(); + Ladder.CurrentMatch.Value.AsNonNull().Round.Value.AsNonNull().Beatmaps.Clear(); for (int i = 0; i < 12; i++) addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM"); @@ -138,7 +137,7 @@ namespace osu.Game.Tournament.Tests.Screens { AddStep("load many maps", () => { - Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear(); + Ladder.CurrentMatch.Value.AsNonNull().Round.Value.AsNonNull().Beatmaps.Clear(); for (int i = 0; i < 12; i++) addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM"); @@ -155,7 +154,7 @@ namespace osu.Game.Tournament.Tests.Screens private void addBeatmap(string mods = "NM") { - Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Add(new RoundBeatmap + Ladder.CurrentMatch.Value.AsNonNull().Round.Value.AsNonNull().Beatmaps.Add(new RoundBeatmap { Beatmap = CreateSampleBeatmap(), Mods = mods From 033c9091c04377869a13185230fb4e95bf62c665 Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Sun, 30 Jul 2023 01:39:31 +0900 Subject: [PATCH 0071/2296] use cast instead AsNonNull --- osu.Game.Tournament/Models/TournamentTeam.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tournament/Models/TournamentTeam.cs b/osu.Game.Tournament/Models/TournamentTeam.cs index 3587aa937e..b3b2f213ce 100644 --- a/osu.Game.Tournament/Models/TournamentTeam.cs +++ b/osu.Game.Tournament/Models/TournamentTeam.cs @@ -38,7 +38,7 @@ namespace osu.Game.Tournament.Models { int[] ranks = Players.Select(p => p.Rank) .Where(i => i.HasValue) - .Select(i => i.AsNonNull().Value) + .Cast() .ToArray(); if (ranks.Length == 0) From 625ed729eed3a76703fe0c1713fa9617baf5e33b Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Sun, 30 Jul 2023 01:39:56 +0900 Subject: [PATCH 0072/2296] debug assert `closest != null` --- .../Screens/Drawings/Components/ScrollingTeamContainer.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tournament/Screens/Drawings/Components/ScrollingTeamContainer.cs b/osu.Game.Tournament/Screens/Drawings/Components/ScrollingTeamContainer.cs index 4a47de8714..7f19e8a497 100644 --- a/osu.Game.Tournament/Screens/Drawings/Components/ScrollingTeamContainer.cs +++ b/osu.Game.Tournament/Screens/Drawings/Components/ScrollingTeamContainer.cs @@ -136,11 +136,11 @@ namespace osu.Game.Tournament.Screens.Drawings.Components closest = stc; } - Trace.Assert(closest != null, "closest != null"); + Debug.Assert(closest != null, "closest != null"); - offset += DrawWidth / 2f - (closest.AsNonNull().Position.X + closest.AsNonNull().DrawWidth / 2f); + offset += DrawWidth / 2f - (closest.Position.X + closest.DrawWidth / 2f); - ScrollingTeam st = closest.AsNonNull(); + ScrollingTeam st = closest; availableTeams.RemoveAll(at => at == st.Team); From cb4adf115cae1dbef79f1b8af64d0d71c768b537 Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Sun, 30 Jul 2023 01:40:13 +0900 Subject: [PATCH 0073/2296] RemoveTeam shouldn't have nullable arg --- .../Screens/Drawings/Components/ScrollingTeamContainer.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/osu.Game.Tournament/Screens/Drawings/Components/ScrollingTeamContainer.cs b/osu.Game.Tournament/Screens/Drawings/Components/ScrollingTeamContainer.cs index 7f19e8a497..d4e0f29852 100644 --- a/osu.Game.Tournament/Screens/Drawings/Components/ScrollingTeamContainer.cs +++ b/osu.Game.Tournament/Screens/Drawings/Components/ScrollingTeamContainer.cs @@ -188,11 +188,8 @@ namespace osu.Game.Tournament.Screens.Drawings.Components setScrollState(ScrollState.Idle); } - public void RemoveTeam(TournamentTeam? team) + public void RemoveTeam(TournamentTeam team) { - if (team == null) - return; - availableTeams.Remove(team); foreach (var c in Children) From 9482f7445614907f001aee2097939d25ad6c0b92 Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Sun, 30 Jul 2023 01:49:57 +0900 Subject: [PATCH 0074/2296] fix nullable for TeamList --- osu.Game.Tournament/Screens/Drawings/DrawingsScreen.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tournament/Screens/Drawings/DrawingsScreen.cs b/osu.Game.Tournament/Screens/Drawings/DrawingsScreen.cs index b2dd4e8c36..fc59b486fe 100644 --- a/osu.Game.Tournament/Screens/Drawings/DrawingsScreen.cs +++ b/osu.Game.Tournament/Screens/Drawings/DrawingsScreen.cs @@ -39,7 +39,7 @@ namespace osu.Game.Tournament.Screens.Drawings private Storage storage = null!; - public ITeamList? TeamList; + public ITeamList TeamList = null!; [BackgroundDependencyLoader] private void load(Storage storage) @@ -48,7 +48,8 @@ namespace osu.Game.Tournament.Screens.Drawings RelativeSizeAxes = Axes.Both; - TeamList ??= new StorageBackedTeamList(storage); + if (TeamList.IsNull()) + TeamList = new StorageBackedTeamList(storage); if (!TeamList.Teams.Any()) { @@ -223,7 +224,7 @@ namespace osu.Game.Tournament.Screens.Drawings teamsContainer.ClearTeams(); allTeams.Clear(); - foreach (TournamentTeam t in TeamList.AsNonNull().Teams) + foreach (TournamentTeam t in TeamList.Teams) { if (groupsContainer.ContainsTeam(t.FullName.Value)) continue; From 88a1cf40052a92f70f8055fd1da33b44d575f022 Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Sun, 30 Jul 2023 01:57:44 +0900 Subject: [PATCH 0075/2296] remove all `canBeNull` from attribute --- osu.Game.Tournament/Screens/Editors/LadderEditorScreen.cs | 2 +- osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs | 2 +- .../Screens/Ladder/Components/DrawableMatchTeam.cs | 4 ++-- .../Screens/Ladder/Components/DrawableTournamentMatch.cs | 4 ++-- osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs | 2 +- osu.Game.Tournament/Screens/Setup/SetupScreen.cs | 2 +- osu.Game.Tournament/Screens/Setup/StablePathSelectScreen.cs | 2 +- 7 files changed, 9 insertions(+), 9 deletions(-) diff --git a/osu.Game.Tournament/Screens/Editors/LadderEditorScreen.cs b/osu.Game.Tournament/Screens/Editors/LadderEditorScreen.cs index a82ac57ee9..4074e681f9 100644 --- a/osu.Game.Tournament/Screens/Editors/LadderEditorScreen.cs +++ b/osu.Game.Tournament/Screens/Editors/LadderEditorScreen.cs @@ -36,7 +36,7 @@ namespace osu.Game.Tournament.Screens.Editors private RectangularPositionSnapGrid grid = null!; - [Resolved(canBeNull: true)] + [Resolved] private IDialogOverlay? dialogOverlay { get; set; } protected override bool DrawLoserPaths => true; diff --git a/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs b/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs index 79c50e60ba..20188cc5dc 100644 --- a/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs +++ b/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs @@ -27,7 +27,7 @@ namespace osu.Game.Tournament.Screens.Gameplay private OsuButton warmupButton = null!; private MatchIPCInfo ipc = null!; - [Resolved(canBeNull: true)] + [Resolved] private TournamentSceneManager? sceneManager { get; set; } [Resolved] diff --git a/osu.Game.Tournament/Screens/Ladder/Components/DrawableMatchTeam.cs b/osu.Game.Tournament/Screens/Ladder/Components/DrawableMatchTeam.cs index a380ad9b49..637591c6f6 100644 --- a/osu.Game.Tournament/Screens/Ladder/Components/DrawableMatchTeam.cs +++ b/osu.Game.Tournament/Screens/Ladder/Components/DrawableMatchTeam.cs @@ -38,7 +38,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components private readonly Func? isWinner; private LadderEditorScreen ladderEditor = null!; - [Resolved(canBeNull: true)] + [Resolved] private LadderInfo? ladderInfo { get; set; } private void setCurrent() @@ -53,7 +53,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components ladderInfo.CurrentMatch.Value.Current.Value = true; } - [Resolved(CanBeNull = true)] + [Resolved] private LadderEditorInfo? editorInfo { get; set; } public DrawableMatchTeam(TournamentTeam? team, TournamentMatch match, bool losers) diff --git a/osu.Game.Tournament/Screens/Ladder/Components/DrawableTournamentMatch.cs b/osu.Game.Tournament/Screens/Ladder/Components/DrawableTournamentMatch.cs index 7b8f2e373b..4de47d7c7f 100644 --- a/osu.Game.Tournament/Screens/Ladder/Components/DrawableTournamentMatch.cs +++ b/osu.Game.Tournament/Screens/Ladder/Components/DrawableTournamentMatch.cs @@ -28,10 +28,10 @@ namespace osu.Game.Tournament.Screens.Ladder.Components private readonly Drawable currentMatchSelectionBox; private Bindable? globalSelection; - [Resolved(CanBeNull = true)] + [Resolved] private LadderEditorInfo? editorInfo { get; set; } - [Resolved(CanBeNull = true)] + [Resolved] private LadderInfo? ladderInfo { get; set; } public DrawableTournamentMatch(TournamentMatch match, bool editor = false) diff --git a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs index 3091f4293c..cfce2694e9 100644 --- a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs +++ b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs @@ -24,7 +24,7 @@ namespace osu.Game.Tournament.Screens.MapPool { private FillFlowContainer> mapFlows = null!; - [Resolved(canBeNull: true)] + [Resolved] private TournamentSceneManager? sceneManager { get; set; } private TeamColour pickColour; diff --git a/osu.Game.Tournament/Screens/Setup/SetupScreen.cs b/osu.Game.Tournament/Screens/Setup/SetupScreen.cs index 1152759c2a..df1ce69c33 100644 --- a/osu.Game.Tournament/Screens/Setup/SetupScreen.cs +++ b/osu.Game.Tournament/Screens/Setup/SetupScreen.cs @@ -39,7 +39,7 @@ namespace osu.Game.Tournament.Screens.Setup [Resolved] private RulesetStore rulesets { get; set; } = null!; - [Resolved(canBeNull: true)] + [Resolved] private TournamentSceneManager? sceneManager { get; set; } private Bindable windowSize = null!; diff --git a/osu.Game.Tournament/Screens/Setup/StablePathSelectScreen.cs b/osu.Game.Tournament/Screens/Setup/StablePathSelectScreen.cs index c3d072b6a0..74404e06f8 100644 --- a/osu.Game.Tournament/Screens/Setup/StablePathSelectScreen.cs +++ b/osu.Game.Tournament/Screens/Setup/StablePathSelectScreen.cs @@ -21,7 +21,7 @@ namespace osu.Game.Tournament.Screens.Setup { public partial class StablePathSelectScreen : TournamentScreen { - [Resolved(canBeNull: true)] + [Resolved] private TournamentSceneManager? sceneManager { get; set; } [Resolved] From 65b4ae506ee563b9a2b940c4a72b9c9d34ac5dc2 Mon Sep 17 00:00:00 2001 From: QuantumSno Date: Sat, 29 Jul 2023 13:18:47 -0400 Subject: [PATCH 0076/2296] Moved enum to bottom of enumeration table --- osu.Game/Input/Bindings/GlobalActionContainer.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index 3d24afbb16..79f098f90e 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -286,9 +286,6 @@ namespace osu.Game.Input.Bindings [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleInGameInterface))] ToggleInGameInterface, - [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleInGameLeaderboard))] - ToggleInGameLeaderboard, - // Song select keybindings [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleModSelection))] ToggleModSelection, @@ -382,5 +379,9 @@ namespace osu.Game.Input.Bindings [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleReplaySettings))] ToggleReplaySettings, + + // Editor (cont) + [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleInGameLeaderboard))] + ToggleInGameLeaderboard, } } From 5fa0a21b564890637beda25061c454573317ae9b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 Jul 2023 18:14:20 +0900 Subject: [PATCH 0077/2296] Add corner radius around player areas --- osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs index dc4a2df9d8..54f03569de 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs @@ -68,6 +68,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate RelativeSizeAxes = Axes.Both; Masking = true; + CornerRadius = 5; AudioContainer audioContainer; InternalChildren = new Drawable[] From 1826819663776a737ab77ad2c1265266067cea2e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 Jul 2023 18:56:29 +0900 Subject: [PATCH 0078/2296] Move `Facade` to nested class --- .../Multiplayer/Spectate/PlayerGrid.cs | 12 ++++++++++ .../Multiplayer/Spectate/PlayerGrid_Facade.cs | 22 ------------------- 2 files changed, 12 insertions(+), 22 deletions(-) delete mode 100644 osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid_Facade.cs diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid.cs index 771a8c0de4..87072e8d9e 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid.cs @@ -169,5 +169,17 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate foreach (var cell in facadeContainer) cell.Size = cellSize; } + + /// + /// A facade of the grid which is used as a dummy object to store the required position/size of cells. + /// + public partial class Facade : Drawable + { + public Facade() + { + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + } + } } } diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid_Facade.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid_Facade.cs deleted file mode 100644 index 934c22c918..0000000000 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid_Facade.cs +++ /dev/null @@ -1,22 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics; - -namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate -{ - public partial class PlayerGrid - { - /// - /// A facade of the grid which is used as a dummy object to store the required position/size of cells. - /// - private partial class Facade : Drawable - { - public Facade() - { - Anchor = Anchor.Centre; - Origin = Anchor.Centre; - } - } - } -} From 84bc14c1ddc1e878a0245fce39aa1252f2c398cc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 Jul 2023 18:56:41 +0900 Subject: [PATCH 0079/2296] Improve animation and sizing of maximised screen display --- .../Multiplayer/Spectate/PlayerGrid.cs | 42 +++++++++------ .../Multiplayer/Spectate/PlayerGrid_Cell.cs | 52 +++++++++---------- 2 files changed, 53 insertions(+), 41 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid.cs index 87072e8d9e..c88feb12bd 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid.cs @@ -7,6 +7,7 @@ using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osuTK; +using osuTK.Graphics; namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate { @@ -15,20 +16,21 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// public partial class PlayerGrid : CompositeDrawable { + public const float ANIMATION_DELAY = 400; + /// /// A temporary limitation on the number of players, because only layouts up to 16 players are supported for a single screen. /// Todo: Can be removed in the future with scrolling support + performance improvements. /// public const int MAX_PLAYERS = 16; - private const float player_spacing = 5; + private const float player_spacing = 6; /// /// The currently-maximised facade. /// - public Drawable MaximisedFacade => maximisedFacade; + public Facade MaximisedFacade { get; } - private readonly Facade maximisedFacade; private readonly Container paddingContainer; private readonly FillFlowContainer facadeContainer; private readonly Container cellContainer; @@ -48,12 +50,18 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate RelativeSizeAxes = Axes.Both, Child = facadeContainer = new FillFlowContainer { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Spacing = new Vector2(player_spacing), } }, - maximisedFacade = new Facade { RelativeSizeAxes = Axes.Both } + MaximisedFacade = new Facade + { + RelativeSizeAxes = Axes.Both, + Size = new Vector2(0.8f), + } } }, cellContainer = new Container { RelativeSizeAxes = Axes.Both } @@ -91,26 +99,30 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate private void toggleMaximisationState(Cell target) { - // Iterate through all cells to ensure only one is maximised at any time. - foreach (var i in cellContainer.ToList()) - { - if (i == target) - i.IsMaximised = !i.IsMaximised; - else - i.IsMaximised = false; + bool anyMaximised = target.IsMaximised = !target.IsMaximised; - if (i.IsMaximised) + // Iterate through all cells to ensure only one is maximised at any time. + foreach (var cell in cellContainer.ToList()) + { + if (cell != target) + cell.IsMaximised = false; + + if (cell.IsMaximised) { // Transfer cell to the maximised facade. - i.SetFacade(maximisedFacade); - cellContainer.ChangeChildDepth(i, maximisedInstanceDepth -= 0.001f); + cell.SetFacade(MaximisedFacade); + cellContainer.ChangeChildDepth(cell, maximisedInstanceDepth -= 0.001f); } else { // Transfer cell back to its original facade. - i.SetFacade(facadeContainer[i.FacadeIndex]); + cell.SetFacade(facadeContainer[cell.FacadeIndex]); } + + cell.FadeColour(anyMaximised && cell != target ? Color4.Gray : Color4.White, ANIMATION_DELAY, Easing.Out); } + + facadeContainer.ScaleTo(anyMaximised ? 0.95f : 1, ANIMATION_DELAY, Easing.OutQuint); } protected override void Update() diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid_Cell.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid_Cell.cs index 4a8b8f49e1..d11e79d820 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid_Cell.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid_Cell.cs @@ -8,6 +8,7 @@ using JetBrains.Annotations; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; +using osu.Framework.Utils; using osuTK; namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate @@ -40,7 +41,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate public bool IsMaximised; private Facade facade; - private bool isTracking = true; + + private bool isAnimating; public Cell(int facadeIndex, Drawable content) { @@ -54,11 +56,23 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate { base.Update(); - if (isTracking) - { - Position = getFinalPosition(); - Size = getFinalSize(); - } + var targetPos = getFinalPosition(); + var targetSize = getFinalSize(); + + double duration = isAnimating ? 60 : 0; + + Position = new Vector2( + (float)Interpolation.DampContinuously(Position.X, targetPos.X, duration, Time.Elapsed), + (float)Interpolation.DampContinuously(Position.Y, targetPos.Y, duration, Time.Elapsed) + ); + + Size = new Vector2( + (float)Interpolation.DampContinuously(Size.X, targetSize.X, duration, Time.Elapsed), + (float)Interpolation.DampContinuously(Size.Y, targetSize.Y, duration, Time.Elapsed) + ); + + // If we don't track the animating state, the animation will also occur when resizing the window. + isAnimating &= !Precision.AlmostEquals(Position, targetPos, 0.01f); } /// @@ -66,30 +80,16 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// public void SetFacade([NotNull] Facade newFacade) { - Facade lastFacade = facade; facade = newFacade; - - if (lastFacade == null || lastFacade == newFacade) - return; - - isTracking = false; - - this.MoveTo(getFinalPosition(), 400, Easing.OutQuint).ResizeTo(getFinalSize(), 400, Easing.OutQuint) - .Then() - .OnComplete(_ => - { - if (facade == newFacade) - isTracking = true; - }); + isAnimating = true; } - private Vector2 getFinalPosition() - { - var topLeft = Parent.ToLocalSpace(facade.ToScreenSpace(Vector2.Zero)); - return topLeft + facade.DrawSize / 2; - } + private Vector2 getFinalPosition() => + Parent.ToLocalSpace(facade.ScreenSpaceDrawQuad.Centre); - private Vector2 getFinalSize() => facade.DrawSize; + private Vector2 getFinalSize() => + Parent.ToLocalSpace(facade.ScreenSpaceDrawQuad.BottomRight) + - Parent.ToLocalSpace(facade.ScreenSpaceDrawQuad.TopLeft); protected override bool OnClick(ClickEvent e) { From 38244c081ff942940a95df3b6a74f27bb3c24368 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 Jul 2023 19:08:46 +0900 Subject: [PATCH 0080/2296] Further refactorings along with shadow implementation --- .../Multiplayer/Spectate/PlayerArea.cs | 2 -- .../Multiplayer/Spectate/PlayerGrid.cs | 19 ++++++-------- .../Multiplayer/Spectate/PlayerGrid_Cell.cs | 26 +++++++++++++------ 3 files changed, 26 insertions(+), 21 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs index 54f03569de..1b03452df7 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs @@ -67,8 +67,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate SpectatorPlayerClock = clock; RelativeSizeAxes = Axes.Both; - Masking = true; - CornerRadius = 5; AudioContainer audioContainer; InternalChildren = new Drawable[] diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid.cs index c88feb12bd..c162b87727 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid.cs @@ -83,8 +83,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate var facade = new Facade(); facadeContainer.Add(facade); - var cell = new Cell(index, content) { ToggleMaximisationState = toggleMaximisationState }; - cell.SetFacade(facade); + var cell = new Cell(index, content, facade) { ToggleMaximisationState = toggleMaximisationState }; cellContainer.Add(cell); } @@ -99,30 +98,28 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate private void toggleMaximisationState(Cell target) { - bool anyMaximised = target.IsMaximised = !target.IsMaximised; + // in the case the target is the already maximised cell, no cell should be maximised. + bool hasMaximised = !target.IsMaximised; // Iterate through all cells to ensure only one is maximised at any time. foreach (var cell in cellContainer.ToList()) { - if (cell != target) - cell.IsMaximised = false; - - if (cell.IsMaximised) + if (hasMaximised && cell == target) { // Transfer cell to the maximised facade. - cell.SetFacade(MaximisedFacade); + cell.SetFacade(MaximisedFacade, true); cellContainer.ChangeChildDepth(cell, maximisedInstanceDepth -= 0.001f); } else { // Transfer cell back to its original facade. - cell.SetFacade(facadeContainer[cell.FacadeIndex]); + cell.SetFacade(facadeContainer[cell.FacadeIndex], false); } - cell.FadeColour(anyMaximised && cell != target ? Color4.Gray : Color4.White, ANIMATION_DELAY, Easing.Out); + cell.FadeColour(hasMaximised && cell != target ? Color4.Gray : Color4.White, ANIMATION_DELAY, Easing.OutQuint); } - facadeContainer.ScaleTo(anyMaximised ? 0.95f : 1, ANIMATION_DELAY, Easing.OutQuint); + facadeContainer.ScaleTo(hasMaximised ? 0.95f : 1, ANIMATION_DELAY, Easing.OutQuint); } protected override void Update() diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid_Cell.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid_Cell.cs index d11e79d820..4e624da17f 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid_Cell.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid_Cell.cs @@ -1,12 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; -using JetBrains.Annotations; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Effects; using osu.Framework.Input.Events; using osu.Framework.Utils; using osuTK; @@ -33,23 +31,27 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// /// An action that toggles the maximisation state of this cell. /// - public Action ToggleMaximisationState; + public Action? ToggleMaximisationState; /// /// Whether this cell is currently maximised. /// - public bool IsMaximised; + public bool IsMaximised { get; private set; } private Facade facade; private bool isAnimating; - public Cell(int facadeIndex, Drawable content) + public Cell(int facadeIndex, Drawable content, Facade facade) { FacadeIndex = facadeIndex; + this.facade = facade; Origin = Anchor.Centre; InternalChild = Content = content; + + Masking = true; + CornerRadius = 5; } protected override void Update() @@ -78,10 +80,18 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// /// Makes this cell track a new facade. /// - public void SetFacade([NotNull] Facade newFacade) + public void SetFacade(Facade newFacade, bool isMaximised) { facade = newFacade; + IsMaximised = isMaximised; isAnimating = true; + + TweenEdgeEffectTo(new EdgeEffectParameters + { + Type = EdgeEffectType.Shadow, + Radius = isMaximised ? 30 : 10, + Colour = Colour4.Black.Opacity(isMaximised ? 0.5f : 0.2f), + }, ANIMATION_DELAY, Easing.OutQuint); } private Vector2 getFinalPosition() => @@ -93,7 +103,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate protected override bool OnClick(ClickEvent e) { - ToggleMaximisationState(this); + ToggleMaximisationState?.Invoke(this); return true; } } From 75625f089e1f8f9957bf6a7fb52bc48f552f38d4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 Jul 2023 19:22:21 +0900 Subject: [PATCH 0081/2296] Hide toolbar when entering multiplayer spectator --- .../OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index 2d2aa0f1d5..58eed7e85c 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -31,6 +31,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate // We are managing our own adjustments. For now, this happens inside the Player instances themselves. public override bool? AllowTrackAdjustments => false; + public override bool HideOverlaysOnEnter => true; + /// /// Whether all spectating players have finished loading. /// From 9d928c0225d3b86257f1cf8cd71a606c46038892 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Sat, 29 Jul 2023 10:39:50 -0700 Subject: [PATCH 0082/2296] Apply NRT to `BreakInfoLine` --- osu.Game/Screens/Play/Break/BreakInfoLine.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/Break/BreakInfoLine.cs b/osu.Game/Screens/Play/Break/BreakInfoLine.cs index b8696352e8..c6a0ca0ef6 100644 --- a/osu.Game/Screens/Play/Break/BreakInfoLine.cs +++ b/osu.Game/Screens/Play/Break/BreakInfoLine.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -71,7 +69,7 @@ namespace osu.Game.Screens.Play.Break if (count is Enum countEnum) return countEnum.GetDescription(); - return count.ToString(); + return count.ToString() ?? string.Empty; } [BackgroundDependencyLoader] From 740898dffb910d5d6e8306c746e9578b383b47d0 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Sat, 29 Jul 2023 10:40:18 -0700 Subject: [PATCH 0083/2296] Remove unnecessary prefix parameter --- osu.Game/Screens/Play/Break/BreakInfoLine.cs | 14 +++++--------- 1 file changed, 5 insertions(+), 9 deletions(-) diff --git a/osu.Game/Screens/Play/Break/BreakInfoLine.cs b/osu.Game/Screens/Play/Break/BreakInfoLine.cs index c6a0ca0ef6..cfdf6cc651 100644 --- a/osu.Game/Screens/Play/Break/BreakInfoLine.cs +++ b/osu.Game/Screens/Play/Break/BreakInfoLine.cs @@ -24,12 +24,8 @@ namespace osu.Game.Screens.Play.Break private readonly OsuSpriteText text; private readonly OsuSpriteText valueText; - private readonly string prefix; - - public BreakInfoLine(LocalisableString name, string prefix = @"") + public BreakInfoLine(LocalisableString name) { - this.prefix = prefix; - AutoSizeAxes = Axes.Y; Children = new Drawable[] { @@ -45,7 +41,7 @@ namespace osu.Game.Screens.Play.Break { Anchor = Anchor.Centre, Origin = Anchor.CentreLeft, - Text = prefix + @"-", + Text = @"-", Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 17), Margin = new MarginPadding { Left = margin } } @@ -56,7 +52,7 @@ namespace osu.Game.Screens.Play.Break private void currentValueChanged(ValueChangedEvent e) { - LocalisableString newText = LocalisableString.Interpolate($"{prefix}{Format(e.NewValue)}"); + LocalisableString newText = Format(e.NewValue); if (valueText.Text == newText) return; @@ -82,8 +78,8 @@ namespace osu.Game.Screens.Play.Break public partial class PercentageBreakInfoLine : BreakInfoLine { - public PercentageBreakInfoLine(LocalisableString name, string prefix = "") - : base(name, prefix) + public PercentageBreakInfoLine(LocalisableString name) + : base(name) { } From 6ad8339c6674300806378693d79cc9f12285e71a Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Sun, 30 Jul 2023 02:30:11 +0900 Subject: [PATCH 0084/2296] use no null when true --- osu.Game.Tournament/IPC/FileBasedIPC.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tournament/IPC/FileBasedIPC.cs b/osu.Game.Tournament/IPC/FileBasedIPC.cs index 333dd0fd73..daf1417f6f 100644 --- a/osu.Game.Tournament/IPC/FileBasedIPC.cs +++ b/osu.Game.Tournament/IPC/FileBasedIPC.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Diagnostics.CodeAnalysis; using System.IO; using System.Linq; using Microsoft.Win32; @@ -180,7 +181,7 @@ namespace osu.Game.Tournament.IPC /// Whether an IPC directory was successfully auto-detected. public bool AutoDetectIPCLocation() => SetIPCLocation(findStablePath()); - private static bool ipcFileExistsInDirectory(string? p) => p != null && File.Exists(Path.Combine(p, "ipc.txt")); + private static bool ipcFileExistsInDirectory([NotNullWhen(true)] string? p) => p != null && File.Exists(Path.Combine(p, "ipc.txt")); private string? findStablePath() { @@ -201,7 +202,7 @@ namespace osu.Game.Tournament.IPC string? stableInstallPath = Environment.GetEnvironmentVariable("OSU_STABLE_PATH"); if (ipcFileExistsInDirectory(stableInstallPath)) - return stableInstallPath!; + return stableInstallPath; } catch { From a1f0e5978448040c646e0252ffc7fdf4077beb17 Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Sun, 30 Jul 2023 02:30:51 +0900 Subject: [PATCH 0085/2296] remove null check for b.Beatmap --- osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs index cfce2694e9..9caa87d75e 100644 --- a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs +++ b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs @@ -252,9 +252,6 @@ namespace osu.Game.Tournament.Screens.MapPool foreach (var b in CurrentMatch.Value.Round.Value.Beatmaps) { - if (b.Beatmap == null) - continue; - if (currentFlow == null || (LadderInfo.SplitMapPoolByMods.Value && currentMods != b.Mods)) { mapFlows.Add(currentFlow = new FillFlowContainer From bc2ca11bb0497b81c0a891a34aac645089828e02 Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Sun, 30 Jul 2023 02:31:05 +0900 Subject: [PATCH 0086/2296] move to initialiser --- osu.Game.Tournament/TournamentGameBase.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game.Tournament/TournamentGameBase.cs b/osu.Game.Tournament/TournamentGameBase.cs index ee03b4c35d..eecd097a97 100644 --- a/osu.Game.Tournament/TournamentGameBase.cs +++ b/osu.Game.Tournament/TournamentGameBase.cs @@ -30,7 +30,7 @@ namespace osu.Game.Tournament public partial class TournamentGameBase : OsuGameBase { public const string BRACKET_FILENAME = @"bracket.json"; - private LadderInfo ladder = null!; + private LadderInfo ladder = new LadderInfo(); private TournamentStorage storage = null!; private DependencyContainer dependencies = null!; private FileBasedIPC ipc = null!; @@ -77,8 +77,6 @@ namespace osu.Game.Tournament dependencies.CacheAs(new StableInfo(storage)); beatmapCache = dependencies.Get(); - - ladder = new LadderInfo(); } protected override void LoadComplete() From 059012130924902e36d3e8311d23e4381b7d07eb Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Sun, 30 Jul 2023 02:38:19 +0900 Subject: [PATCH 0087/2296] string mod should not null Already assigned in the constructor --- osu.Game.Tournament/Components/TournamentBeatmapPanel.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tournament/Components/TournamentBeatmapPanel.cs b/osu.Game.Tournament/Components/TournamentBeatmapPanel.cs index 2d5844d02b..0f916d931d 100644 --- a/osu.Game.Tournament/Components/TournamentBeatmapPanel.cs +++ b/osu.Game.Tournament/Components/TournamentBeatmapPanel.cs @@ -22,7 +22,7 @@ namespace osu.Game.Tournament.Components { public readonly TournamentBeatmap? Beatmap; - private readonly string? mod; + private readonly string mod; public const float HEIGHT = 50; From ba80d1e2d5e766a5791b047fcad736adb4f54340 Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Sun, 30 Jul 2023 02:49:13 +0900 Subject: [PATCH 0088/2296] remove nullable for Box --- osu.Game.Tournament/Components/TournamentBeatmapPanel.cs | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tournament/Components/TournamentBeatmapPanel.cs b/osu.Game.Tournament/Components/TournamentBeatmapPanel.cs index 0f916d931d..ba922c7c7b 100644 --- a/osu.Game.Tournament/Components/TournamentBeatmapPanel.cs +++ b/osu.Game.Tournament/Components/TournamentBeatmapPanel.cs @@ -28,7 +28,7 @@ namespace osu.Game.Tournament.Components private readonly Bindable currentMatch = new Bindable(); - private Box? flash; + private Box flash = null!; public TournamentBeatmapPanel(TournamentBeatmap? beatmap, string mod = "") { @@ -135,11 +135,12 @@ namespace osu.Game.Tournament.Components match.OldValue.PicksBans.CollectionChanged -= picksBansOnCollectionChanged; if (match.NewValue != null) match.NewValue.PicksBans.CollectionChanged += picksBansOnCollectionChanged; - updateState(); + + Scheduler.AddOnce(updateState); } private void picksBansOnCollectionChanged(object? sender, NotifyCollectionChangedEventArgs e) - => updateState(); + => Scheduler.AddOnce(updateState); private BeatmapChoice? choice; @@ -157,7 +158,7 @@ namespace osu.Game.Tournament.Components if (newChoice != null) { if (shouldFlash) - flash?.FadeOutFromOne(500).Loop(0, 10); + flash.FadeOutFromOne(500).Loop(0, 10); BorderThickness = 6; From 5d09eca1041e10119738707c608340a3d8ddf861 Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Sun, 30 Jul 2023 02:49:30 +0900 Subject: [PATCH 0089/2296] revert test change --- osu.Game.Tournament.Tests/Screens/TestSceneTeamIntroScreen.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tournament.Tests/Screens/TestSceneTeamIntroScreen.cs b/osu.Game.Tournament.Tests/Screens/TestSceneTeamIntroScreen.cs index d6941848b7..b76e0d7521 100644 --- a/osu.Game.Tournament.Tests/Screens/TestSceneTeamIntroScreen.cs +++ b/osu.Game.Tournament.Tests/Screens/TestSceneTeamIntroScreen.cs @@ -21,7 +21,7 @@ namespace osu.Game.Tournament.Tests.Screens { Team1 = { Value = Ladder.Teams.FirstOrDefault(t => t.Acronym.Value == "USA") }, Team2 = { Value = Ladder.Teams.FirstOrDefault(t => t.Acronym.Value == "JPN") }, - Round = { Value = Ladder.Rounds.First(g => g.Name.Value == "Quarterfinals") } + Round = { Value = Ladder.Rounds.FirstOrDefault(g => g.Name.Value == "Finals") } }; Add(new TeamIntroScreen From 99dd156d5322ab17a542b855796323fadd981e36 Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Sun, 30 Jul 2023 02:50:16 +0900 Subject: [PATCH 0090/2296] remove useless using --- osu.Game.Tournament/Models/TournamentTeam.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Tournament/Models/TournamentTeam.cs b/osu.Game.Tournament/Models/TournamentTeam.cs index b3b2f213ce..3cd527aaaa 100644 --- a/osu.Game.Tournament/Models/TournamentTeam.cs +++ b/osu.Game.Tournament/Models/TournamentTeam.cs @@ -5,7 +5,6 @@ using System; using System.Linq; using Newtonsoft.Json; using osu.Framework.Bindables; -using osu.Framework.Extensions.ObjectExtensions; namespace osu.Game.Tournament.Models { From 404a927caf55f05be24d1eadf0f3bda06227d92e Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Sun, 30 Jul 2023 02:56:52 +0900 Subject: [PATCH 0091/2296] fix Possible NullReferenceException in test --- .../Components/TestSceneTournamentModDisplay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tournament.Tests/Components/TestSceneTournamentModDisplay.cs b/osu.Game.Tournament.Tests/Components/TestSceneTournamentModDisplay.cs index cea4306ff8..0cb95c2e43 100644 --- a/osu.Game.Tournament.Tests/Components/TestSceneTournamentModDisplay.cs +++ b/osu.Game.Tournament.Tests/Components/TestSceneTournamentModDisplay.cs @@ -45,7 +45,7 @@ namespace osu.Game.Tournament.Tests.Components private void success(APIBeatmap beatmap) { - var ruleset = rulesets.GetRuleset(Ladder.Ruleset.Value.OnlineID); + var ruleset = rulesets.GetRuleset(Ladder.Ruleset.Value?.OnlineID ?? -1); if (ruleset == null) return; From 6ebfafa9c3b1f24cc89ec72a577e70a799b052d1 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Sat, 29 Jul 2023 11:02:04 -0700 Subject: [PATCH 0092/2296] Remove unnecessary text comparison --- osu.Game/Screens/Play/Break/BreakInfoLine.cs | 12 +----------- 1 file changed, 1 insertion(+), 11 deletions(-) diff --git a/osu.Game/Screens/Play/Break/BreakInfoLine.cs b/osu.Game/Screens/Play/Break/BreakInfoLine.cs index cfdf6cc651..3357963fac 100644 --- a/osu.Game/Screens/Play/Break/BreakInfoLine.cs +++ b/osu.Game/Screens/Play/Break/BreakInfoLine.cs @@ -47,17 +47,7 @@ namespace osu.Game.Screens.Play.Break } }; - Current.ValueChanged += currentValueChanged; - } - - private void currentValueChanged(ValueChangedEvent e) - { - LocalisableString newText = Format(e.NewValue); - - if (valueText.Text == newText) - return; - - valueText.Text = newText; + Current.ValueChanged += text => valueText.Text = Format(text.NewValue); } protected virtual LocalisableString Format(T count) From 4ddf05602f1f117f8ab0248c937a2487e76f59a3 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Sat, 29 Jul 2023 11:05:15 -0700 Subject: [PATCH 0093/2296] Update `BreakInfoLine` to formatting standards --- osu.Game/Screens/Play/Break/BreakInfoLine.cs | 34 ++++++++++++-------- 1 file changed, 21 insertions(+), 13 deletions(-) diff --git a/osu.Game/Screens/Play/Break/BreakInfoLine.cs b/osu.Game/Screens/Play/Break/BreakInfoLine.cs index 3357963fac..147650ca07 100644 --- a/osu.Game/Screens/Play/Break/BreakInfoLine.cs +++ b/osu.Game/Screens/Play/Break/BreakInfoLine.cs @@ -21,21 +21,30 @@ namespace osu.Game.Screens.Play.Break public Bindable Current = new Bindable(); - private readonly OsuSpriteText text; - private readonly OsuSpriteText valueText; + private readonly LocalisableString name; + + private OsuSpriteText valueText = null!; public BreakInfoLine(LocalisableString name) { + this.name = name; + AutoSizeAxes = Axes.Y; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { Children = new Drawable[] { - text = new OsuSpriteText + new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.CentreRight, Text = name, Font = OsuFont.GetFont(size: 17), - Margin = new MarginPadding { Right = margin } + Margin = new MarginPadding { Right = margin }, + Colour = colours.Yellow, }, valueText = new OsuSpriteText { @@ -43,11 +52,17 @@ namespace osu.Game.Screens.Play.Break Origin = Anchor.CentreLeft, Text = @"-", Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 17), - Margin = new MarginPadding { Left = margin } + Margin = new MarginPadding { Left = margin }, + Colour = colours.YellowLight, } }; + } - Current.ValueChanged += text => valueText.Text = Format(text.NewValue); + protected override void LoadComplete() + { + base.LoadComplete(); + + Current.BindValueChanged(text => valueText.Text = Format(text.NewValue), true); } protected virtual LocalisableString Format(T count) @@ -57,13 +72,6 @@ namespace osu.Game.Screens.Play.Break return count.ToString() ?? string.Empty; } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - text.Colour = colours.Yellow; - valueText.Colour = colours.YellowLight; - } } public partial class PercentageBreakInfoLine : BreakInfoLine From 945d89e955cb350b55b383a5cd5f90dda72ad10c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 30 Jul 2023 13:45:42 +0900 Subject: [PATCH 0094/2296] Move disables to loading screens for better coverage of edge cases --- osu.Game/Screens/Edit/Editor.cs | 2 -- osu.Game/Screens/Edit/EditorLoader.cs | 2 ++ osu.Game/Screens/Play/Player.cs | 2 -- osu.Game/Screens/Play/PlayerLoader.cs | 2 ++ 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index d11297b3b2..b885eee46f 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -68,8 +68,6 @@ namespace osu.Game.Screens.Edit public override bool? ApplyModTrackAdjustments => false; - public override bool? AllowGlobalTrackControl => false; - protected override bool PlayExitSound => !ExitConfirmed && !switchingDifficulty; protected bool HasUnsavedChanges diff --git a/osu.Game/Screens/Edit/EditorLoader.cs b/osu.Game/Screens/Edit/EditorLoader.cs index f665b7c511..8bcfa7b9f0 100644 --- a/osu.Game/Screens/Edit/EditorLoader.cs +++ b/osu.Game/Screens/Edit/EditorLoader.cs @@ -42,6 +42,8 @@ namespace osu.Game.Screens.Edit public override bool DisallowExternalBeatmapRulesetChanges => true; + public override bool? AllowGlobalTrackControl => false; + [Resolved] private BeatmapManager beatmapManager { get; set; } diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 956c4d4856..e2e8b71c10 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -71,8 +71,6 @@ namespace osu.Game.Screens.Play // We are managing our own adjustments (see OnEntering/OnExiting). public override bool? ApplyModTrackAdjustments => false; - public override bool? AllowGlobalTrackControl => false; - private readonly IBindable gameActive = new Bindable(true); private readonly Bindable samplePlaybackDisabled = new Bindable(); diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 4b15bac0f3..872425e3fd 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -46,6 +46,8 @@ namespace osu.Game.Screens.Play public override bool DisallowExternalBeatmapRulesetChanges => true; + public override bool? AllowGlobalTrackControl => false; + // Here because IsHovered will not update unless we do so. public override bool HandlePositionalInput => true; From 713829163689bea7bd053a62d5edcbc30e12097e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 30 Jul 2023 13:52:58 +0900 Subject: [PATCH 0095/2296] Adjust xmldoc to explicitly metnion it only affects end user control --- osu.Game/Overlays/MusicController.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/MusicController.cs b/osu.Game/Overlays/MusicController.cs index 665c61edf0..0986c0513c 100644 --- a/osu.Game/Overlays/MusicController.cs +++ b/osu.Game/Overlays/MusicController.cs @@ -41,7 +41,7 @@ namespace osu.Game.Overlays public bool UserPauseRequested { get; private set; } /// - /// Whether control of the global track should be allowed. + /// Whether user control of the global track should be allowed. /// public readonly BindableBool AllowTrackControl = new BindableBool(true); From feea412bec6d4d015a2a4fdcc9fd373ddee817ec Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 30 Jul 2023 14:40:00 +0900 Subject: [PATCH 0096/2296] Add test with only one player --- .../TestSceneMultiSpectatorScreen.cs | 25 ++++++++++--------- 1 file changed, 13 insertions(+), 12 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs index e09496b6e9..e81dc87d4f 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs @@ -65,6 +65,19 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("clear playing users", () => playingUsers.Clear()); } + [TestCase(1)] + [TestCase(4)] + public void TestGeneral(int count) + { + int[] userIds = getPlayerIds(count); + + start(userIds); + loadSpectateScreen(); + + sendFrames(userIds, 1000); + AddWaitStep("wait a bit", 20); + } + [Test] public void TestDelayedStart() { @@ -88,18 +101,6 @@ namespace osu.Game.Tests.Visual.Multiplayer AddUntilStep("two players added", () => spectatorScreen.ChildrenOfType().Count() == 2); } - [Test] - public void TestGeneral() - { - int[] userIds = getPlayerIds(4); - - start(userIds); - loadSpectateScreen(); - - sendFrames(userIds, 1000); - AddWaitStep("wait a bit", 20); - } - [Test] public void TestSpectatorPlayerInteractiveElementsHidden() { From 45ceaba00d83027f679a3130bd0c269ebb24f790 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 30 Jul 2023 14:40:58 +0900 Subject: [PATCH 0097/2296] Disable multiplayer spectator zoom when there's only one player's screen visible --- .../Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid.cs index c162b87727..6e71c010e5 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid.cs @@ -98,8 +98,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate private void toggleMaximisationState(Cell target) { - // in the case the target is the already maximised cell, no cell should be maximised. - bool hasMaximised = !target.IsMaximised; + // in the case the target is the already maximised cell (or there is only one cell), no cell should be maximised. + bool hasMaximised = !target.IsMaximised && cellContainer.Count > 1; // Iterate through all cells to ensure only one is maximised at any time. foreach (var cell in cellContainer.ToList()) From 4f83c8661a67685f4897e99679d987f416104437 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 30 Jul 2023 16:12:55 +0900 Subject: [PATCH 0098/2296] Remove unnecessary async fetch of beatmap in `NowPlayingOverlay` No idea if this was historically required for some reason, but it's definitely not required now. --- osu.Game/Overlays/NowPlayingOverlay.cs | 20 ++++---------------- 1 file changed, 4 insertions(+), 16 deletions(-) diff --git a/osu.Game/Overlays/NowPlayingOverlay.cs b/osu.Game/Overlays/NowPlayingOverlay.cs index 15eefb2d9f..f6fad0ef6c 100644 --- a/osu.Game/Overlays/NowPlayingOverlay.cs +++ b/osu.Game/Overlays/NowPlayingOverlay.cs @@ -4,7 +4,6 @@ #nullable disable using System; -using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; @@ -293,21 +292,10 @@ namespace osu.Game.Overlays // avoid using scheduler as our scheduler may not be run for a long time, holding references to beatmaps. pendingBeatmapSwitch = delegate { - // todo: this can likely be replaced with WorkingBeatmap.GetBeatmapAsync() - Task.Run(() => - { - if (beatmap?.Beatmap == null) // this is not needed if a placeholder exists - { - title.Text = @"Nothing to play"; - artist.Text = @"Nothing to play"; - } - else - { - BeatmapMetadata metadata = beatmap.Metadata; - title.Text = new RomanisableString(metadata.TitleUnicode, metadata.Title); - artist.Text = new RomanisableString(metadata.ArtistUnicode, metadata.Artist); - } - }); + BeatmapMetadata metadata = beatmap.Metadata; + + title.Text = new RomanisableString(metadata.TitleUnicode, metadata.Title); + artist.Text = new RomanisableString(metadata.ArtistUnicode, metadata.Artist); LoadComponentAsync(new Background(beatmap) { Depth = float.MaxValue }, newBackground => { From 07d224ecb6bfab5f72bb8f79210a8f43bd9a39e7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 30 Jul 2023 16:17:04 +0900 Subject: [PATCH 0099/2296] Apply NRT to `NowPlayingOverlay` --- osu.Game/Overlays/NowPlayingOverlay.cs | 39 +++++++++++++------------- 1 file changed, 19 insertions(+), 20 deletions(-) diff --git a/osu.Game/Overlays/NowPlayingOverlay.cs b/osu.Game/Overlays/NowPlayingOverlay.cs index f6fad0ef6c..37cb85983c 100644 --- a/osu.Game/Overlays/NowPlayingOverlay.cs +++ b/osu.Game/Overlays/NowPlayingOverlay.cs @@ -1,12 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; @@ -39,33 +38,33 @@ namespace osu.Game.Overlays private const float bottom_black_area_height = 55; private const float margin = 10; - private Drawable background; - private ProgressBar progressBar; + private Drawable background = null!; + private ProgressBar progressBar = null!; - private IconButton prevButton; - private IconButton playButton; - private IconButton nextButton; - private IconButton playlistButton; + private IconButton prevButton = null!; + private IconButton playButton = null!; + private IconButton nextButton = null!; + private IconButton playlistButton = null!; - private SpriteText title, artist; + private SpriteText title = null!, artist = null!; - private PlaylistOverlay playlist; + private PlaylistOverlay? playlist; - private Container dragContainer; - private Container playerContainer; - private Container playlistContainer; + private Container dragContainer = null!; + private Container playerContainer = null!; + private Container playlistContainer = null!; protected override string PopInSampleName => "UI/now-playing-pop-in"; protected override string PopOutSampleName => "UI/now-playing-pop-out"; [Resolved] - private MusicController musicController { get; set; } + private MusicController musicController { get; set; } = null!; [Resolved] - private Bindable beatmap { get; set; } + private Bindable beatmap { get; set; } = null!; [Resolved] - private OsuColour colours { get; set; } + private OsuColour colours { get; set; } = null!; public NowPlayingOverlay() { @@ -285,7 +284,7 @@ namespace osu.Game.Overlays } } - private Action pendingBeatmapSwitch; + private Action? pendingBeatmapSwitch; private void trackChanged(WorkingBeatmap beatmap, TrackChangeDirection direction = TrackChangeDirection.None) { @@ -338,7 +337,7 @@ namespace osu.Game.Overlays { base.Dispose(isDisposing); - if (musicController != null) + if (musicController.IsNotNull()) musicController.TrackChanged -= trackChanged; } @@ -371,7 +370,7 @@ namespace osu.Game.Overlays private readonly Sprite sprite; private readonly WorkingBeatmap beatmap; - public Background(WorkingBeatmap beatmap = null) + public Background(WorkingBeatmap beatmap) : base(cachedFrameBuffer: true) { this.beatmap = beatmap; @@ -401,7 +400,7 @@ namespace osu.Game.Overlays [BackgroundDependencyLoader] private void load(LargeTextureStore textures) { - sprite.Texture = beatmap?.GetBackground() ?? textures.Get(@"Backgrounds/bg4"); + sprite.Texture = beatmap.GetBackground() ?? textures.Get(@"Backgrounds/bg4"); } } From de61b74e910d2342a6eeafac5a804796fe8418aa Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 30 Jul 2023 16:21:35 +0900 Subject: [PATCH 0100/2296] Add proper cancellation and out-of-order blocking logic to `NowPlayingOverlay`'s background carousel --- osu.Game/Overlays/NowPlayingOverlay.cs | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/NowPlayingOverlay.cs b/osu.Game/Overlays/NowPlayingOverlay.cs index 37cb85983c..89442e29bc 100644 --- a/osu.Game/Overlays/NowPlayingOverlay.cs +++ b/osu.Game/Overlays/NowPlayingOverlay.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Threading; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; @@ -286,8 +287,14 @@ namespace osu.Game.Overlays private Action? pendingBeatmapSwitch; + private CancellationTokenSource? backgroundLoadCancellation; + + private WorkingBeatmap? currentBeatmap; + private void trackChanged(WorkingBeatmap beatmap, TrackChangeDirection direction = TrackChangeDirection.None) { + currentBeatmap = beatmap; + // avoid using scheduler as our scheduler may not be run for a long time, holding references to beatmaps. pendingBeatmapSwitch = delegate { @@ -296,8 +303,16 @@ namespace osu.Game.Overlays title.Text = new RomanisableString(metadata.TitleUnicode, metadata.Title); artist.Text = new RomanisableString(metadata.ArtistUnicode, metadata.Artist); + backgroundLoadCancellation?.Cancel(); + LoadComponentAsync(new Background(beatmap) { Depth = float.MaxValue }, newBackground => { + if (beatmap != currentBeatmap) + { + newBackground.Dispose(); + return; + } + switch (direction) { case TrackChangeDirection.Next: @@ -317,7 +332,7 @@ namespace osu.Game.Overlays background = newBackground; playerContainer.Add(newBackground); - }); + }, (backgroundLoadCancellation = new CancellationTokenSource()).Token); }; } From 35ec55c1f6df3d9ded611c6cd8afb3f696c101ae Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 30 Jul 2023 16:41:33 +0900 Subject: [PATCH 0101/2296] Don't queue export replay operations if button is disabled --- osu.Game/Screens/Ranking/ReplayDownloadButton.cs | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Ranking/ReplayDownloadButton.cs b/osu.Game/Screens/Ranking/ReplayDownloadButton.cs index a5b33e584d..aa734d2077 100644 --- a/osu.Game/Screens/Ranking/ReplayDownloadButton.cs +++ b/osu.Game/Screens/Ranking/ReplayDownloadButton.cs @@ -117,11 +117,17 @@ namespace osu.Game.Screens.Ranking return true; case GlobalAction.ExportReplay: - State.BindValueChanged(exportWhenReady, true); - - // start the import via button - if (State.Value != DownloadState.LocallyAvailable) + if (State.Value == DownloadState.LocallyAvailable) + { + State.BindValueChanged(exportWhenReady, true); + } + else + { + // A download needs to be performed before we can export this replay. button.TriggerClick(); + if (button.Enabled.Value) + State.BindValueChanged(exportWhenReady, true); + } return true; } From 6d5b3617b3cf8af702573d0443c7f0da276834c6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 30 Jul 2023 16:41:45 +0900 Subject: [PATCH 0102/2296] Remove pending export operation if active score is changed --- osu.Game/Screens/Ranking/ReplayDownloadButton.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Screens/Ranking/ReplayDownloadButton.cs b/osu.Game/Screens/Ranking/ReplayDownloadButton.cs index aa734d2077..b6166e97f6 100644 --- a/osu.Game/Screens/Ranking/ReplayDownloadButton.cs +++ b/osu.Game/Screens/Ranking/ReplayDownloadButton.cs @@ -83,6 +83,10 @@ namespace osu.Game.Screens.Ranking Score.BindValueChanged(score => { + // An export may be pending from the last score. + // Reset this to meet user expectations (a new score which has just been switched to shouldn't export) + State.ValueChanged -= exportWhenReady; + downloadTracker?.RemoveAndDisposeImmediately(); if (score.NewValue != null) From 1981e49a40723f16476fae208a28c693fca03c01 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 30 Jul 2023 14:28:16 +0200 Subject: [PATCH 0103/2296] Fix nullability inspection --- osu.Game/Overlays/NowPlayingOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/NowPlayingOverlay.cs b/osu.Game/Overlays/NowPlayingOverlay.cs index 4132db42bc..6abde713b6 100644 --- a/osu.Game/Overlays/NowPlayingOverlay.cs +++ b/osu.Game/Overlays/NowPlayingOverlay.cs @@ -67,7 +67,7 @@ namespace osu.Game.Overlays [Resolved] private OsuColour colours { get; set; } = null!; - private Bindable allowTrackControl; + private Bindable allowTrackControl = null!; public NowPlayingOverlay() { From d3435483eba7d8cd2dc113e1deeeb5ce2a13779b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 30 Jul 2023 15:50:10 +0200 Subject: [PATCH 0104/2296] Fix multiplayer match screen being exited from when not current This was supposed to be fixed by #24255, but has popped up as a regression on Sentry since: https://sentry.ppy.sh/organizations/ppy/issues/22749/?project=2&referrer=regression_activity-email On a fifteen-minute check I cannot figure out how to reproduce, so rather than spending further brain cycles on this, just apply the same explicit guard that like fifteen other places do. --- .../OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs index f5746ca96c..f13b47c0f5 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs @@ -265,7 +265,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer dialogOverlay.Push(new ConfirmDialog("Are you sure you want to leave this multiplayer match?", () => { exitConfirmed = true; - this.Exit(); + if (this.IsCurrentScreen()) + this.Exit(); })); } From 7763f3dd404afa4a1dea1039804e36ca4c469213 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 30 Jul 2023 19:05:08 +0200 Subject: [PATCH 0105/2296] Fix osu! logo suddenly disappearing during rapid exit --- osu.Game/Screens/Menu/MainMenu.cs | 23 +++++++++++++++++++++-- 1 file changed, 21 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index 510c9a5373..22040b4f0b 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -5,6 +5,7 @@ using System; using System.Diagnostics; +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -202,6 +203,9 @@ namespace osu.Game.Screens.Menu dialogOverlay?.Push(new StorageErrorDialog(osuStorage, osuStorage.Error)); } + [CanBeNull] + private Drawable proxiedLogo; + protected override void LogoArriving(OsuLogo logo, bool resuming) { base.LogoArriving(logo, resuming); @@ -211,7 +215,7 @@ namespace osu.Game.Screens.Menu logo.FadeColour(Color4.White, 100, Easing.OutQuint); logo.FadeIn(100, Easing.OutQuint); - logo.ProxyToContainer(logoTarget); + proxiedLogo = logo.ProxyToContainer(logoTarget); if (resuming) { @@ -250,12 +254,27 @@ namespace osu.Game.Screens.Menu var seq = logo.FadeOut(300, Easing.InSine) .ScaleTo(0.2f, 300, Easing.InSine); - logo.ReturnProxy(); + if (proxiedLogo != null) + { + logo.ReturnProxy(); + proxiedLogo = null; + } seq.OnComplete(_ => Buttons.SetOsuLogo(null)); seq.OnAbort(_ => Buttons.SetOsuLogo(null)); } + protected override void LogoExiting(OsuLogo logo) + { + base.LogoExiting(logo); + + if (proxiedLogo != null) + { + logo.ReturnProxy(); + proxiedLogo = null; + } + } + public override void OnSuspending(ScreenTransitionEvent e) { base.OnSuspending(e); From 262f25dce826574cbfd466fbecf52e151dabe642 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 30 Jul 2023 19:39:30 +0200 Subject: [PATCH 0106/2296] Make `SelectionRotationHandler` a `Component` --- .../Edit/OsuSelectionHandler.cs | 5 +--- .../Edit/OsuSelectionRotationHandler.cs | 23 +++++++++----- .../Editing/TestSceneComposeSelectBox.cs | 2 +- .../SkinEditor/SkinSelectionHandler.cs | 3 +- .../SkinSelectionRotationHandler.cs | 30 ++++++++++++------- .../Compose/Components/SelectionHandler.cs | 8 +++-- .../Components/SelectionRotationHandler.cs | 3 +- 7 files changed, 46 insertions(+), 28 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 1dfbf4179b..e81941d254 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -163,10 +163,7 @@ namespace osu.Game.Rulesets.Osu.Edit if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y; } - public override SelectionRotationHandler CreateRotationHandler() => new OsuSelectionRotationHandler(ChangeHandler) - { - SelectedItems = { BindTarget = SelectedItems } - }; + public override SelectionRotationHandler CreateRotationHandler() => new OsuSelectionRotationHandler(); private void scaleSlider(Slider slider, Vector2 scale) { diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs index 0eb7637786..21fb8a67de 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; +using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; @@ -16,17 +17,25 @@ using osuTK; namespace osu.Game.Rulesets.Osu.Edit { - public class OsuSelectionRotationHandler : SelectionRotationHandler + public partial class OsuSelectionRotationHandler : SelectionRotationHandler { - private readonly IEditorChangeHandler? changeHandler; + [Resolved] + private IEditorChangeHandler? changeHandler { get; set; } - public BindableList SelectedItems { get; } = new BindableList(); + private BindableList selectedItems { get; } = new BindableList(); - public OsuSelectionRotationHandler(IEditorChangeHandler? changeHandler) + [BackgroundDependencyLoader] + private void load(EditorBeatmap editorBeatmap) { - this.changeHandler = changeHandler; + selectedItems.BindTo(editorBeatmap.SelectedHitObjects); + } - SelectedItems.CollectionChanged += (_, __) => updateState(); + protected override void LoadComplete() + { + base.LoadComplete(); + + selectedItems.CollectionChanged += (_, __) => updateState(); + updateState(); } private void updateState() @@ -92,7 +101,7 @@ namespace osu.Game.Rulesets.Osu.Edit defaultOrigin = null; } - private IEnumerable selectedMovableObjects => SelectedItems.Cast() + private IEnumerable selectedMovableObjects => selectedItems.Cast() .Where(h => h is not Spinner); } } diff --git a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs index 147488812e..9901118ce8 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs @@ -72,7 +72,7 @@ namespace osu.Game.Tests.Visual.Editing return true; } - private class TestSelectionRotationHandler : SelectionRotationHandler + private partial class TestSelectionRotationHandler : SelectionRotationHandler { private readonly Func getTargetContainer; diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs index bee973bea0..72216f040e 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs @@ -26,9 +26,8 @@ namespace osu.Game.Overlays.SkinEditor [Resolved] private SkinEditor skinEditor { get; set; } = null!; - public override SelectionRotationHandler CreateRotationHandler() => new SkinSelectionRotationHandler(ChangeHandler) + public override SelectionRotationHandler CreateRotationHandler() => new SkinSelectionRotationHandler { - SelectedItems = { BindTarget = SelectedItems }, UpdatePosition = updateDrawablePosition }; diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionRotationHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionRotationHandler.cs index e60e2b1e12..60f69000a2 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionRotationHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionRotationHandler.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; +using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Screens.Edit; @@ -15,23 +16,32 @@ using osuTK; namespace osu.Game.Overlays.SkinEditor { - public class SkinSelectionRotationHandler : SelectionRotationHandler + public partial class SkinSelectionRotationHandler : SelectionRotationHandler { - private readonly IEditorChangeHandler? changeHandler; - - public BindableList SelectedItems { get; } = new BindableList(); public Action UpdatePosition { get; init; } = null!; - public SkinSelectionRotationHandler(IEditorChangeHandler? changeHandler) - { - this.changeHandler = changeHandler; + [Resolved] + private IEditorChangeHandler? changeHandler { get; set; } - SelectedItems.CollectionChanged += (_, __) => updateState(); + private BindableList selectedItems { get; } = new BindableList(); + + [BackgroundDependencyLoader] + private void load(SkinEditor skinEditor) + { + selectedItems.BindTo(skinEditor.SelectedComponents); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + selectedItems.CollectionChanged += (_, __) => updateState(); + updateState(); } private void updateState() { - CanRotate.Value = SelectedItems.Count > 0; + CanRotate.Value = selectedItems.Count > 0; } private Drawable[]? objectsInRotation; @@ -47,7 +57,7 @@ namespace osu.Game.Overlays.SkinEditor changeHandler?.BeginChange(); - objectsInRotation = SelectedItems.Cast().ToArray(); + objectsInRotation = selectedItems.Cast().ToArray(); originalRotations = objectsInRotation.ToDictionary(d => d, d => d.Rotation); originalPositions = objectsInRotation.ToDictionary(d => d, d => d.ToScreenSpace(d.OriginPosition)); defaultOrigin = GeometryUtils.GetSurroundingQuad(objectsInRotation.SelectMany(d => d.ScreenSpaceDrawQuad.GetVertices().ToArray())).Centre; diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index 31ad8fa3d7..57f9513cc1 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -68,9 +68,11 @@ namespace osu.Game.Screens.Edit.Compose.Components [BackgroundDependencyLoader] private void load() { - RotationHandler = CreateRotationHandler(); - - InternalChild = SelectionBox = CreateSelectionBox(); + AddRangeInternal(new Drawable[] + { + RotationHandler = CreateRotationHandler(), + SelectionBox = CreateSelectionBox(), + }); SelectedItems.CollectionChanged += (_, _) => { diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs index 6524f7fa35..5faa4a108d 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; +using osu.Framework.Graphics; using osuTK; namespace osu.Game.Screens.Edit.Compose.Components @@ -9,7 +10,7 @@ namespace osu.Game.Screens.Edit.Compose.Components /// /// Base handler for editor rotation operations. /// - public class SelectionRotationHandler + public partial class SelectionRotationHandler : Component { /// /// Whether the rotation can currently be performed. From ebe5dd2ac97683761d1712b896235c5d53a2611e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 30 Jul 2023 20:21:41 +0200 Subject: [PATCH 0107/2296] Interface with `SelectionRotationHandler` via DI rather than explicit passing --- .../Visual/Editing/TestSceneComposeSelectBox.cs | 10 +++++++++- .../Screens/Edit/Compose/Components/SelectionBox.cs | 13 +++++++------ .../Components/SelectionBoxRotationHandle.cs | 13 +++++++------ .../Edit/Compose/Components/SelectionHandler.cs | 10 ++++++++-- 4 files changed, 31 insertions(+), 15 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs index 9901118ce8..80c69aacf6 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs @@ -7,6 +7,7 @@ using System; using System.Linq; using JetBrains.Annotations; using NUnit.Framework; +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; @@ -22,6 +23,14 @@ namespace osu.Game.Tests.Visual.Editing private Container selectionArea; private SelectionBox selectionBox; + [Cached(typeof(SelectionRotationHandler))] + private TestSelectionRotationHandler rotationHandler; + + public TestSceneComposeSelectBox() + { + rotationHandler = new TestSelectionRotationHandler(() => selectionArea); + } + [SetUp] public void SetUp() => Schedule(() => { @@ -41,7 +50,6 @@ namespace osu.Game.Tests.Visual.Editing CanFlipX = true, CanFlipY = true, - RotationHandler = new TestSelectionRotationHandler(() => selectionArea), OnScale = handleScale } } diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs index ed6bbf7668..876e8ccbe9 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs @@ -23,7 +23,9 @@ namespace osu.Game.Screens.Edit.Compose.Components private const float button_padding = 5; - public SelectionRotationHandler? RotationHandler { get; init; } + [Resolved] + private SelectionRotationHandler? rotationHandler { get; set; } + public Func? OnScale; public Func? OnFlip; public Func? OnReverse; @@ -149,8 +151,8 @@ namespace osu.Game.Screens.Edit.Compose.Components [BackgroundDependencyLoader] private void load() { - if (RotationHandler != null) - canRotate.BindTo(RotationHandler.CanRotate); + if (rotationHandler != null) + canRotate.BindTo(rotationHandler.CanRotate); canRotate.BindValueChanged(_ => recreate(), true); } @@ -252,8 +254,8 @@ namespace osu.Game.Screens.Edit.Compose.Components private void addRotationComponents() { - rotateCounterClockwiseButton = addButton(FontAwesome.Solid.Undo, "Rotate 90 degrees counter-clockwise (Ctrl-<)", () => RotationHandler?.Rotate(-90)); - rotateClockwiseButton = addButton(FontAwesome.Solid.Redo, "Rotate 90 degrees clockwise (Ctrl->)", () => RotationHandler?.Rotate(90)); + rotateCounterClockwiseButton = addButton(FontAwesome.Solid.Undo, "Rotate 90 degrees counter-clockwise (Ctrl-<)", () => rotationHandler?.Rotate(-90)); + rotateClockwiseButton = addButton(FontAwesome.Solid.Redo, "Rotate 90 degrees clockwise (Ctrl->)", () => rotationHandler?.Rotate(90)); addRotateHandle(Anchor.TopLeft); addRotateHandle(Anchor.TopRight); @@ -323,7 +325,6 @@ namespace osu.Game.Screens.Edit.Compose.Components var handle = new SelectionBoxRotationHandle { Anchor = anchor, - RotationHandler = RotationHandler }; handle.OperationStarted += operationStarted; diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs index 8665ec9b08..024749a701 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs @@ -19,8 +19,6 @@ namespace osu.Game.Screens.Edit.Compose.Components { public partial class SelectionBoxRotationHandle : SelectionBoxDragHandle, IHasTooltip { - public SelectionRotationHandler? RotationHandler { get; init; } - public LocalisableString TooltipText { get; private set; } private SpriteIcon icon = null!; @@ -32,6 +30,9 @@ namespace osu.Game.Screens.Edit.Compose.Components [Resolved] private SelectionBox selectionBox { get; set; } = null!; + [Resolved] + private SelectionRotationHandler? rotationHandler { get; set; } + [BackgroundDependencyLoader] private void load() { @@ -61,9 +62,9 @@ namespace osu.Game.Screens.Edit.Compose.Components protected override bool OnDragStart(DragStartEvent e) { - if (RotationHandler == null) return false; + if (rotationHandler == null) return false; - RotationHandler.Begin(); + rotationHandler.Begin(); return true; } @@ -97,7 +98,7 @@ namespace osu.Game.Screens.Edit.Compose.Components protected override void OnDragEnd(DragEndEvent e) { - RotationHandler?.Commit(); + rotationHandler?.Commit(); UpdateHoverState(); cumulativeRotation.Value = null; @@ -121,7 +122,7 @@ namespace osu.Game.Screens.Edit.Compose.Components cumulativeRotation.Value = newRotation; - RotationHandler?.Update(newRotation); + rotationHandler?.Update(newRotation); TooltipText = shouldSnap ? EditorStrings.RotationSnapped(newRotation) : EditorStrings.RotationUnsnapped(newRotation); } diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index 57f9513cc1..158b4066bc 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -65,12 +65,19 @@ namespace osu.Game.Screens.Edit.Compose.Components AlwaysPresent = true; } + protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) + { + var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); + dependencies.CacheAs(RotationHandler = CreateRotationHandler()); + return dependencies; + } + [BackgroundDependencyLoader] private void load() { AddRangeInternal(new Drawable[] { - RotationHandler = CreateRotationHandler(), + RotationHandler, SelectionBox = CreateSelectionBox(), }); @@ -86,7 +93,6 @@ namespace osu.Game.Screens.Edit.Compose.Components OperationStarted = OnOperationBegan, OperationEnded = OnOperationEnded, - RotationHandler = RotationHandler, OnScale = HandleScale, OnFlip = HandleFlip, OnReverse = HandleReverse, From 72005bef7c037977b084f8c5b8eb60a516610573 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 31 Jul 2023 15:10:58 +0900 Subject: [PATCH 0108/2296] Fix skin editor crashing if the same component is provided twice --- osu.Game/Overlays/SkinEditor/SkinEditor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditor.cs b/osu.Game/Overlays/SkinEditor/SkinEditor.cs index 2b23ce290f..8179d58ddf 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditor.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditor.cs @@ -356,7 +356,7 @@ namespace osu.Game.Overlays.SkinEditor { new SettingsDropdown { - Items = availableTargets.Select(t => t.Lookup), + Items = availableTargets.Select(t => t.Lookup).Distinct(), Current = selectedTarget, } } From d78cc6085194de5f321f8a22354f7d9ddc73696b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 1 Aug 2023 07:12:40 +0900 Subject: [PATCH 0109/2296] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 7f15d9fafd..651e5b1fe6 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + - + \ No newline at end of file diff --git a/osu.Game.Rulesets.Mania.Tests.Android/AndroidManifest.xml b/osu.Game.Rulesets.Mania.Tests.Android/AndroidManifest.xml index 4a1545a423..f5a49210ea 100644 --- a/osu.Game.Rulesets.Mania.Tests.Android/AndroidManifest.xml +++ b/osu.Game.Rulesets.Mania.Tests.Android/AndroidManifest.xml @@ -1,5 +1,5 @@  - + \ No newline at end of file diff --git a/osu.Game.Rulesets.Osu.Tests.Android/AndroidManifest.xml b/osu.Game.Rulesets.Osu.Tests.Android/AndroidManifest.xml index 45d27dda70..ed4725dd94 100644 --- a/osu.Game.Rulesets.Osu.Tests.Android/AndroidManifest.xml +++ b/osu.Game.Rulesets.Osu.Tests.Android/AndroidManifest.xml @@ -1,5 +1,5 @@  - + \ No newline at end of file diff --git a/osu.Game.Rulesets.Taiko.Tests.Android/AndroidManifest.xml b/osu.Game.Rulesets.Taiko.Tests.Android/AndroidManifest.xml index 452b9683ec..cc88d3080a 100644 --- a/osu.Game.Rulesets.Taiko.Tests.Android/AndroidManifest.xml +++ b/osu.Game.Rulesets.Taiko.Tests.Android/AndroidManifest.xml @@ -1,5 +1,5 @@  - + \ No newline at end of file diff --git a/osu.Game.Tests.Android/AndroidManifest.xml b/osu.Game.Tests.Android/AndroidManifest.xml index f25b2e5328..6f91fb928c 100644 --- a/osu.Game.Tests.Android/AndroidManifest.xml +++ b/osu.Game.Tests.Android/AndroidManifest.xml @@ -1,5 +1,5 @@  - + \ No newline at end of file From 912f31dabc7160fbd32ccb0a47fd733e427274e0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 20 Aug 2023 23:37:11 +0200 Subject: [PATCH 0252/2296] Declare media permissions in game project for editor usage --- osu.Android/AndroidManifest.xml | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Android/AndroidManifest.xml b/osu.Android/AndroidManifest.xml index fb54c8e151..af102a1e4e 100644 --- a/osu.Android/AndroidManifest.xml +++ b/osu.Android/AndroidManifest.xml @@ -2,4 +2,7 @@ + + + \ No newline at end of file From a942b6ff745193ff9b3b0f8c624d5905a4495225 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 21 Aug 2023 07:27:02 +0200 Subject: [PATCH 0253/2296] Replace inline comment with actual explanation of what's happening --- osu.Game/Database/LegacyBeatmapExporter.cs | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/osu.Game/Database/LegacyBeatmapExporter.cs b/osu.Game/Database/LegacyBeatmapExporter.cs index c00977d072..ece705f685 100644 --- a/osu.Game/Database/LegacyBeatmapExporter.cs +++ b/osu.Game/Database/LegacyBeatmapExporter.cs @@ -72,7 +72,16 @@ namespace osu.Game.Database if (hitObject is not IHasPath hasPath) continue; - // Make sure the last control point is inherit type + // stable's hit object parsing expects the entire slider to use only one type of curve, + // and happens to use the last non-empty curve type read for the entire slider. + // this clear of the last control point type handles an edge case + // wherein the last control point of an otherwise-single-segment slider path has a different type than previous, + // which would lead to sliders being mangled when exported back to stable. + // normally, that would be handled by the `BezierConverter.ConvertToModernBezier()` call below, + // which outputs a slider path containing only Bezier control points, + // but a non-inherited last control point is (rightly) not considered to be starting a new segment, + // therefore it would fail to clear the `CountSegments() <= 1` check. + // by clearing explicitly we both fix the issue and avoid unnecessary conversions to Bezier. if (hasPath.Path.ControlPoints.Count > 1) hasPath.Path.ControlPoints[^1].Type = null; From dd1ac461db2c779c5f9a24bfedbdb3437f503c6c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 21 Aug 2023 08:23:58 +0200 Subject: [PATCH 0254/2296] Reformat xmldoc --- osu.Game/Rulesets/Objects/SliderPath.cs | 17 ++++++++++++----- 1 file changed, 12 insertions(+), 5 deletions(-) diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index 1c02b18a0f..34113285a4 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -201,13 +201,20 @@ namespace osu.Game.Rulesets.Objects /// Returns the progress values at which (control point) segments of the path end. /// Ranges from 0 (beginning of the path) to 1 (end of the path) to infinity (beyond the end of the path). /// - /// In case is less than , + /// + /// truncates the progression values to [0,1], + /// so you can't use this method in conjunction with that one to retrieve the positions of segment ends beyond the end of the path. + /// + /// + /// + /// In case is less than , /// the last segment ends after the end of the path, hence it returns a value greater than 1. - /// + /// + /// /// In case is greater than , - /// the last segment ends before the end of the path, hence it returns a value less than 1. - /// truncates the progression values to [0,1], - /// so you can't use this method to retrieve the positions of segment ends beyond the end of the path. + /// the last segment ends before the end of the path, hence it returns a value less than 1. + /// + /// public IEnumerable GetSegmentEnds() { ensureValid(); From 479c463751e0159049bb63fe27937072a9b836c5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 21 Aug 2023 08:27:08 +0200 Subject: [PATCH 0255/2296] Explain why segment end positions are not recovered in test --- osu.Game.Tests/Visual/Gameplay/TestSceneSliderPath.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSliderPath.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSliderPath.cs index 16e4ae13d9..635d9f9604 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSliderPath.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSliderPath.cs @@ -207,6 +207,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("shorten last segment", () => path.ExpectedDistance.Value = 150); AddAssert("segment ends are correct", () => path.GetSegmentEnds(), () => Is.EqualTo(distances.Select(d => d / 150))); + // see remarks in `GetSegmentEnds()` xmldoc (`SliderPath.PositionAt()` clamps progress to [0,1]). AddAssert("segment end positions not recovered", () => path.GetSegmentEnds().Select(p => path.PositionAt(p)), () => Is.EqualTo(new[] { positions[1], From 5009fd379421f928bca35028b00e6b88374bdb5e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 20 Aug 2023 17:57:45 +0900 Subject: [PATCH 0256/2296] Add test coverage of song bar crash --- .../Components/TestSceneSongBar.cs | 23 +++++++++++++------ 1 file changed, 16 insertions(+), 7 deletions(-) diff --git a/osu.Game.Tournament.Tests/Components/TestSceneSongBar.cs b/osu.Game.Tournament.Tests/Components/TestSceneSongBar.cs index 0f31192a9c..d52b453185 100644 --- a/osu.Game.Tournament.Tests/Components/TestSceneSongBar.cs +++ b/osu.Game.Tournament.Tests/Components/TestSceneSongBar.cs @@ -2,27 +2,34 @@ // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; -using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Game.Beatmaps.Legacy; -using osu.Game.Tests.Visual; using osu.Game.Tournament.Components; using osu.Game.Tournament.Models; namespace osu.Game.Tournament.Tests.Components { [TestFixture] - public partial class TestSceneSongBar : OsuTestScene + public partial class TestSceneSongBar : TournamentTestScene { - [Cached] - private readonly LadderInfo ladder = new LadderInfo(); - private SongBar songBar = null!; [SetUpSteps] - public void SetUpSteps() + public override void SetUpSteps() { + base.SetUpSteps(); + + AddStep("setup picks bans", () => + { + Ladder.CurrentMatch.Value!.PicksBans.Add(new BeatmapChoice + { + BeatmapID = CreateSampleBeatmap().OnlineID, + Team = TeamColour.Red, + Type = ChoiceType.Pick, + }); + }); + AddStep("create bar", () => Child = songBar = new SongBar { RelativeSizeAxes = Axes.X, @@ -38,12 +45,14 @@ namespace osu.Game.Tournament.Tests.Components AddStep("set beatmap", () => { var beatmap = CreateAPIBeatmap(Ruleset.Value); + beatmap.CircleSize = 3.4f; beatmap.ApproachRate = 6.8f; beatmap.OverallDifficulty = 5.5f; beatmap.StarRating = 4.56f; beatmap.Length = 123456; beatmap.BPM = 133; + beatmap.OnlineID = CreateSampleBeatmap().OnlineID; songBar.Beatmap = new TournamentBeatmap(beatmap); }); From 1067769b24e924bb34d4cc8975e94e162c7198c7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 21 Aug 2023 15:33:58 +0900 Subject: [PATCH 0257/2296] Remove masking on song bar Turns out this breaks when a border style is applied for picks/bans, and it wasn't doing much for visuals anyway. --- osu.Game.Tournament/Components/SongBar.cs | 16 +--------------- 1 file changed, 1 insertion(+), 15 deletions(-) diff --git a/osu.Game.Tournament/Components/SongBar.cs b/osu.Game.Tournament/Components/SongBar.cs index 3d060600f7..cde826628e 100644 --- a/osu.Game.Tournament/Components/SongBar.cs +++ b/osu.Game.Tournament/Components/SongBar.cs @@ -234,7 +234,7 @@ namespace osu.Game.Tournament.Components } } }, - new UnmaskedTournamentBeatmapPanel(beatmap) + new TournamentBeatmapPanel(beatmap) { RelativeSizeAxes = Axes.X, Width = 0.5f, @@ -277,18 +277,4 @@ namespace osu.Game.Tournament.Components } } } - - internal partial class UnmaskedTournamentBeatmapPanel : TournamentBeatmapPanel - { - public UnmaskedTournamentBeatmapPanel(IBeatmapInfo? beatmap, string mod = "") - : base(beatmap, mod) - { - } - - [BackgroundDependencyLoader] - private void load() - { - Masking = false; - } - } } From f03c64462e5bd6a21626e7030cfaaf13a50c2e78 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 21 Aug 2023 08:58:49 +0200 Subject: [PATCH 0258/2296] Better convey meaning of zero last year placement via tooltip --- osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs b/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs index 241692d515..250d5acaae 100644 --- a/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs +++ b/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs @@ -10,7 +10,9 @@ using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Framework.Localisation; using osu.Game.Graphics; +using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; using osu.Game.Overlays.Settings; using osu.Game.Tournament.Models; @@ -128,7 +130,7 @@ namespace osu.Game.Tournament.Screens.Editors Width = 0.2f, Current = Model.Seed }, - new SettingsSlider + new SettingsSlider { LabelText = "Last Year Placement", Width = 0.33f, @@ -175,6 +177,11 @@ namespace osu.Game.Tournament.Screens.Editors }; } + private partial class LastYearPlacementSlider : RoundedSliderBar + { + public override LocalisableString TooltipText => Current.Value == 0 ? "N/A" : base.TooltipText; + } + public partial class PlayerEditor : CompositeDrawable { private readonly TournamentTeam team; From 827d48adcc5fb3d334c5175879898b604871b4d4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 21 Aug 2023 16:10:48 +0900 Subject: [PATCH 0259/2296] Fix test coverage not actually covering crash --- osu.Game.Tournament.Tests/Components/TestSceneSongBar.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tournament.Tests/Components/TestSceneSongBar.cs b/osu.Game.Tournament.Tests/Components/TestSceneSongBar.cs index d52b453185..e0444b6126 100644 --- a/osu.Game.Tournament.Tests/Components/TestSceneSongBar.cs +++ b/osu.Game.Tournament.Tests/Components/TestSceneSongBar.cs @@ -14,6 +14,7 @@ namespace osu.Game.Tournament.Tests.Components public partial class TestSceneSongBar : TournamentTestScene { private SongBar songBar = null!; + private TournamentBeatmap ladderBeatmap = null!; [SetUpSteps] public override void SetUpSteps() @@ -22,9 +23,10 @@ namespace osu.Game.Tournament.Tests.Components AddStep("setup picks bans", () => { + ladderBeatmap = CreateSampleBeatmap(); Ladder.CurrentMatch.Value!.PicksBans.Add(new BeatmapChoice { - BeatmapID = CreateSampleBeatmap().OnlineID, + BeatmapID = ladderBeatmap.OnlineID, Team = TeamColour.Red, Type = ChoiceType.Pick, }); @@ -52,7 +54,7 @@ namespace osu.Game.Tournament.Tests.Components beatmap.StarRating = 4.56f; beatmap.Length = 123456; beatmap.BPM = 133; - beatmap.OnlineID = CreateSampleBeatmap().OnlineID; + beatmap.OnlineID = ladderBeatmap.OnlineID; songBar.Beatmap = new TournamentBeatmap(beatmap); }); From e7d61e00022a4a09e8164eb809e2a1dc6b34dfa6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 21 Aug 2023 17:59:24 +0900 Subject: [PATCH 0260/2296] Fix star fountain directions not matching stable --- .../Visual/Menus/TestSceneStarFountain.cs | 2 +- osu.Game/Screens/Menu/KiaiMenuFountains.cs | 30 +++++++++++++++---- osu.Game/Screens/Menu/StarFountain.cs | 6 ++-- 3 files changed, 29 insertions(+), 9 deletions(-) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneStarFountain.cs b/osu.Game.Tests/Visual/Menus/TestSceneStarFountain.cs index b12f3e7946..bb327e5962 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneStarFountain.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneStarFountain.cs @@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual.Menus foreach (var fountain in Children.OfType()) { if (RNG.NextSingle() > 0.8f) - fountain.Shoot(); + fountain.Shoot(RNG.Next(-1, 2)); } }, 150); } diff --git a/osu.Game/Screens/Menu/KiaiMenuFountains.cs b/osu.Game/Screens/Menu/KiaiMenuFountains.cs index a4d58e398a..07c06dcdb9 100644 --- a/osu.Game/Screens/Menu/KiaiMenuFountains.cs +++ b/osu.Game/Screens/Menu/KiaiMenuFountains.cs @@ -2,10 +2,10 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Linq; using osu.Framework.Allocation; using osu.Framework.Audio.Track; using osu.Framework.Graphics; +using osu.Framework.Utils; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics.Containers; @@ -13,6 +13,9 @@ namespace osu.Game.Screens.Menu { public partial class KiaiMenuFountains : BeatSyncedContainer { + private StarFountain leftFountain = null!; + private StarFountain rightFountain = null!; + [BackgroundDependencyLoader] private void load() { @@ -20,13 +23,13 @@ namespace osu.Game.Screens.Menu Children = new[] { - new StarFountain + leftFountain = new StarFountain { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, X = 250, }, - new StarFountain + rightFountain = new StarFountain { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, @@ -58,8 +61,25 @@ namespace osu.Game.Screens.Menu if (lastTrigger != null && Clock.CurrentTime - lastTrigger < 500) return; - foreach (var fountain in Children.OfType()) - fountain.Shoot(); + int direction = RNG.Next(-1, 2); + + switch (direction) + { + case -1: + leftFountain.Shoot(1); + rightFountain.Shoot(-1); + break; + + case 0: + leftFountain.Shoot(0); + rightFountain.Shoot(0); + break; + + case 1: + leftFountain.Shoot(-1); + rightFountain.Shoot(1); + break; + } lastTrigger = Clock.CurrentTime; } diff --git a/osu.Game/Screens/Menu/StarFountain.cs b/osu.Game/Screens/Menu/StarFountain.cs index 0d35f6e0e0..fd59ec3573 100644 --- a/osu.Game/Screens/Menu/StarFountain.cs +++ b/osu.Game/Screens/Menu/StarFountain.cs @@ -23,7 +23,7 @@ namespace osu.Game.Screens.Menu InternalChild = spewer = new StarFountainSpewer(); } - public void Shoot() => spewer.Shoot(); + public void Shoot(int direction) => spewer.Shoot(direction); protected override void SkinChanged(ISkinSource skin) { @@ -81,10 +81,10 @@ namespace osu.Game.Screens.Menu return lastShootDirection * x_velocity_from_direction * (float)(1 - 2 * (Clock.CurrentTime - lastShootTime!.Value) / shoot_duration) + getRandomVariance(x_velocity_random_variance); } - public void Shoot() + public void Shoot(int direction) { lastShootTime = Clock.CurrentTime; - lastShootDirection = RNG.Next(-1, 2); + lastShootDirection = direction; } private static float getRandomVariance(float variance) => RNG.NextSingle(-variance, variance); From 5f040a991b3f1492c97d247799a3245b2b825ee1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 21 Aug 2023 19:05:20 +0900 Subject: [PATCH 0261/2296] Fix potential crash when loading menu items due to cross-thread ops --- osu.Game/Graphics/UserInterface/DrawableOsuMenuItem.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game/Graphics/UserInterface/DrawableOsuMenuItem.cs b/osu.Game/Graphics/UserInterface/DrawableOsuMenuItem.cs index eb046932e6..2f2cb7e5f8 100644 --- a/osu.Game/Graphics/UserInterface/DrawableOsuMenuItem.cs +++ b/osu.Game/Graphics/UserInterface/DrawableOsuMenuItem.cs @@ -40,8 +40,14 @@ namespace osu.Game.Graphics.UserInterface AddInternal(hoverClickSounds = new HoverClickSounds()); updateTextColour(); + } + + protected override void LoadComplete() + { + base.LoadComplete(); Item.Action.BindDisabledChanged(_ => updateState(), true); + FinishTransforms(); } private void updateTextColour() From 662073c47220d513ed3ef510d70ab0ccb850e334 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 21 Aug 2023 19:35:04 +0900 Subject: [PATCH 0262/2296] Fix some incorrect comments / test step descriptions MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs | 2 +- osu.Game/Scoring/ScoreInfo.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs b/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs index 23b88b7395..f766faec9a 100644 --- a/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs +++ b/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs @@ -132,7 +132,7 @@ namespace osu.Game.Tests.Database { ScoreInfo scoreInfo = null!; - AddStep("Add score which requires upgrade (but has no beatmap)", () => + AddStep("Add score which requires upgrade (and has beatmap)", () => { Realm.Write(r => { diff --git a/osu.Game/Scoring/ScoreInfo.cs b/osu.Game/Scoring/ScoreInfo.cs index c3a45332e4..526c4217ef 100644 --- a/osu.Game/Scoring/ScoreInfo.cs +++ b/osu.Game/Scoring/ScoreInfo.cs @@ -86,7 +86,7 @@ namespace osu.Game.Scoring /// Should be used to ensure we don't repeatedly attempt to update the same scores each startup even though we already know they will fail. /// /// - /// See https://github.com/ppy/osu/issues/24301 for one example of how this can occur(missing beatmap file on disk). + /// See https://github.com/ppy/osu/issues/24301 for one example of how this can occur (missing beatmap file on disk). /// public bool TotalScoreUpgradeFailed { get; set; } From b3e7416972f097242bf8c9fe407dec3567d489d0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 21 Aug 2023 19:36:22 +0900 Subject: [PATCH 0263/2296] Rename new flag and update xmldoc to match --- .../Database/BackgroundDataStoreProcessorTests.cs | 4 ++-- osu.Game/BackgroundDataStoreProcessor.cs | 8 ++++---- osu.Game/Scoring/ScoreInfo.cs | 6 +++--- 3 files changed, 9 insertions(+), 9 deletions(-) diff --git a/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs b/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs index f766faec9a..da46392e4b 100644 --- a/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs +++ b/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs @@ -148,7 +148,7 @@ namespace osu.Game.Tests.Database AddStep("Run background processor", () => Add(new TestBackgroundDataStoreProcessor())); AddUntilStep("Score version upgraded", () => Realm.Run(r => r.Find(scoreInfo.ID)!.TotalScoreVersion), () => Is.EqualTo(LegacyScoreEncoder.LATEST_VERSION)); - AddAssert("Score not marked as failed", () => Realm.Run(r => r.Find(scoreInfo.ID)!.TotalScoreUpgradeFailed), () => Is.False); + AddAssert("Score not marked as failed", () => Realm.Run(r => r.Find(scoreInfo.ID)!.BackgroundReprocessingFailed), () => Is.False); } [Test] @@ -174,7 +174,7 @@ namespace osu.Game.Tests.Database AddStep("Run background processor", () => Add(new TestBackgroundDataStoreProcessor())); - AddUntilStep("Score marked as failed", () => Realm.Run(r => r.Find(scoreInfo.ID)!.TotalScoreUpgradeFailed), () => Is.True); + AddUntilStep("Score marked as failed", () => Realm.Run(r => r.Find(scoreInfo.ID)!.BackgroundReprocessingFailed), () => Is.True); AddAssert("Score version not upgraded", () => Realm.Run(r => r.Find(scoreInfo.ID)!.TotalScoreVersion), () => Is.EqualTo(30000002)); } diff --git a/osu.Game/BackgroundDataStoreProcessor.cs b/osu.Game/BackgroundDataStoreProcessor.cs index ae9e9527de..f29b100ee8 100644 --- a/osu.Game/BackgroundDataStoreProcessor.cs +++ b/osu.Game/BackgroundDataStoreProcessor.cs @@ -186,7 +186,7 @@ namespace osu.Game realmAccess.Run(r => { - foreach (var score in r.All().Where(s => !s.TotalScoreUpgradeFailed)) + foreach (var score in r.All().Where(s => !s.BackgroundReprocessingFailed)) { if (score.BeatmapInfo != null && score.Statistics.Sum(kvp => kvp.Value) > 0 @@ -225,7 +225,7 @@ namespace osu.Game catch (Exception e) { Logger.Log(@$"Failed to populate maximum statistics for {id}: {e}"); - realmAccess.Write(r => r.Find(id)!.TotalScoreUpgradeFailed = true); + realmAccess.Write(r => r.Find(id)!.BackgroundReprocessingFailed = true); } } } @@ -235,7 +235,7 @@ namespace osu.Game Logger.Log("Querying for scores that need total score conversion..."); HashSet scoreIds = realmAccess.Run(r => new HashSet(r.All() - .Where(s => !s.TotalScoreUpgradeFailed && s.BeatmapInfo != null && s.TotalScoreVersion == 30000002) + .Where(s => !s.BackgroundReprocessingFailed && s.BeatmapInfo != null && s.TotalScoreVersion == 30000002) .AsEnumerable().Select(s => s.ID))); Logger.Log($"Found {scoreIds.Count} scores which require total score conversion."); @@ -284,7 +284,7 @@ namespace osu.Game catch (Exception e) { Logger.Log($"Failed to convert total score for {id}: {e}"); - realmAccess.Write(r => r.Find(id)!.TotalScoreUpgradeFailed = true); + realmAccess.Write(r => r.Find(id)!.BackgroundReprocessingFailed = true); ++failedCount; } } diff --git a/osu.Game/Scoring/ScoreInfo.cs b/osu.Game/Scoring/ScoreInfo.cs index 526c4217ef..2efea2105c 100644 --- a/osu.Game/Scoring/ScoreInfo.cs +++ b/osu.Game/Scoring/ScoreInfo.cs @@ -82,13 +82,13 @@ namespace osu.Game.Scoring public long? LegacyTotalScore { get; set; } /// - /// If an reprocess of total score failed to update this score to the latest version, this flag will become true. - /// Should be used to ensure we don't repeatedly attempt to update the same scores each startup even though we already know they will fail. + /// If background processing of this beatmap failed in some way, this flag will become true. + /// Should be used to ensure we don't repeatedly attempt to reprocess the same scores each startup even though we already know they will fail. /// /// /// See https://github.com/ppy/osu/issues/24301 for one example of how this can occur (missing beatmap file on disk). /// - public bool TotalScoreUpgradeFailed { get; set; } + public bool BackgroundReprocessingFailed { get; set; } public int MaxCombo { get; set; } From 82de7385d1c07dc0bd3e21a46ee6220e82a59244 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Mon, 21 Aug 2023 12:59:58 +0200 Subject: [PATCH 0264/2296] Revert "Fix TestSceneFruitRandomness" This reverts commit b9d0a8a9f69fadacf1d1578fccd9101798583d47. --- osu.Game.Rulesets.Catch.Tests/TestSceneFruitRandomness.cs | 8 -------- 1 file changed, 8 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneFruitRandomness.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneFruitRandomness.cs index 8e7f77285c..de3d9d6530 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneFruitRandomness.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneFruitRandomness.cs @@ -26,8 +26,6 @@ namespace osu.Game.Rulesets.Catch.Tests AddSliderStep("start time", 500, 600, 0, x => { drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = x; - drawableFruit.RefreshStateTransforms(); - drawableBanana.RefreshStateTransforms(); }); } @@ -46,8 +44,6 @@ namespace osu.Game.Rulesets.Catch.Tests AddStep("Initialize start time", () => { drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = initial_start_time; - drawableFruit.RefreshStateTransforms(); - drawableBanana.RefreshStateTransforms(); fruitRotation = drawableFruit.DisplayRotation; bananaRotation = drawableBanana.DisplayRotation; @@ -58,8 +54,6 @@ namespace osu.Game.Rulesets.Catch.Tests AddStep("change start time", () => { drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = another_start_time; - drawableFruit.RefreshStateTransforms(); - drawableBanana.RefreshStateTransforms(); }); AddAssert("fruit rotation is changed", () => drawableFruit.DisplayRotation != fruitRotation); @@ -70,8 +64,6 @@ namespace osu.Game.Rulesets.Catch.Tests AddStep("reset start time", () => { drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = initial_start_time; - drawableFruit.RefreshStateTransforms(); - drawableBanana.RefreshStateTransforms(); }); AddAssert("rotation and size restored", () => From c7b1c75379983860a2dec8bd2de92d4331a0fc75 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Mon, 21 Aug 2023 13:00:01 +0200 Subject: [PATCH 0265/2296] Revert "Fix typo" This reverts commit 90f2acaf0a9d1bfa5ac8d4cc653798604a3fdf21. --- osu.Game/Rulesets/UI/HitObjectContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/UI/HitObjectContainer.cs b/osu.Game/Rulesets/UI/HitObjectContainer.cs index 76cfc049e3..e919e4d088 100644 --- a/osu.Game/Rulesets/UI/HitObjectContainer.cs +++ b/osu.Game/Rulesets/UI/HitObjectContainer.cs @@ -189,7 +189,7 @@ namespace osu.Game.Rulesets.UI private void unbindUpdated(DrawableHitObject hitObject) { - hitObject.DefaultsApplied -= onDefaultsApplied; + hitObject.DefaultsApplied += onDefaultsApplied; } private void unbindAllUpdated() From 5bc11ed35806ac8fac87c82118ff904905df3127 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Mon, 21 Aug 2023 13:02:23 +0200 Subject: [PATCH 0266/2296] Revert "Ensure invariant of monotone time" This reverts commit 5d1ccc2601a739e2d8ed61b8d9b64a0efa580f7f. --- osu.Game/Rulesets/UI/HitObjectContainer.cs | 30 +------------------ osu.Game/Rulesets/UI/Playfield.cs | 35 ++++------------------ 2 files changed, 7 insertions(+), 58 deletions(-) diff --git a/osu.Game/Rulesets/UI/HitObjectContainer.cs b/osu.Game/Rulesets/UI/HitObjectContainer.cs index e919e4d088..099be486b3 100644 --- a/osu.Game/Rulesets/UI/HitObjectContainer.cs +++ b/osu.Game/Rulesets/UI/HitObjectContainer.cs @@ -51,11 +51,6 @@ namespace osu.Game.Rulesets.UI [Resolved(CanBeNull = true)] private IPooledHitObjectProvider pooledObjectProvider { get; set; } - /// - /// Invoked when a is updated. - /// - public event Action HitObjectUpdated; - public HitObjectContainer() { RelativeSizeAxes = Axes.Both; @@ -113,7 +108,6 @@ namespace osu.Game.Rulesets.UI drawable.OnNewResult += onNewResult; bindStartTime(drawable); - bindUpdated(drawable); AddInternal(drawable); } @@ -122,7 +116,7 @@ namespace osu.Game.Rulesets.UI drawable.OnNewResult -= onNewResult; unbindStartTime(drawable); - unbindUpdated(drawable); + RemoveInternal(drawable, false); } @@ -182,27 +176,6 @@ namespace osu.Game.Rulesets.UI startTimeMap.Clear(); } - private void bindUpdated(DrawableHitObject hitObject) - { - hitObject.DefaultsApplied += onDefaultsApplied; - } - - private void unbindUpdated(DrawableHitObject hitObject) - { - hitObject.DefaultsApplied += onDefaultsApplied; - } - - private void unbindAllUpdated() - { - foreach (var h in AliveObjects) - unbindUpdated(h); - } - - private void onDefaultsApplied(DrawableHitObject obj) - { - HitObjectUpdated?.Invoke(obj.HitObject); - } - protected override int Compare(Drawable x, Drawable y) { if (!(x is DrawableHitObject xObj) || !(y is DrawableHitObject yObj)) @@ -219,7 +192,6 @@ namespace osu.Game.Rulesets.UI { base.Dispose(isDisposing); unbindAllStartTimes(); - unbindAllUpdated(); } } } diff --git a/osu.Game/Rulesets/UI/Playfield.cs b/osu.Game/Rulesets/UI/Playfield.cs index 9a4d082a06..e9c35555c8 100644 --- a/osu.Game/Rulesets/UI/Playfield.cs +++ b/osu.Game/Rulesets/UI/Playfield.cs @@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.UI private readonly HitObjectEntryManager entryManager = new HitObjectEntryManager(); - private readonly LinkedList judgedEntries; + private readonly Stack judgedEntries; /// /// Creates a new . @@ -125,13 +125,12 @@ namespace osu.Game.Rulesets.UI h.NewResult += onNewResult; h.HitObjectUsageBegan += o => HitObjectUsageBegan?.Invoke(o); h.HitObjectUsageFinished += o => HitObjectUsageFinished?.Invoke(o); - h.HitObjectUpdated += onHitObjectUpdated; })); entryManager.OnEntryAdded += onEntryAdded; entryManager.OnEntryRemoved += onEntryRemoved; - judgedEntries = new LinkedList(); + judgedEntries = new Stack(); } [BackgroundDependencyLoader] @@ -271,16 +270,15 @@ namespace osu.Game.Rulesets.UI } // When rewinding, revert future judgements in the reverse order. - while (judgedEntries.Last is not null) + while (judgedEntries.Count > 0) { - var result = judgedEntries.Last.Value.Result; + var result = judgedEntries.Peek().Result; Debug.Assert(result?.RawTime != null); if (Time.Current >= result.RawTime.Value) break; - revertResult(judgedEntries.Last.Value); - judgedEntries.RemoveLast(); + revertResult(judgedEntries.Pop()); } } @@ -473,31 +471,10 @@ namespace osu.Game.Rulesets.UI #endregion - private void onHitObjectUpdated(HitObject _) - { - // The time of judged entries may have changed, so we need to re-sort the list to preserve the invariant of monotone time. - // Insertion sort on linked-list is O(n) for nearly-sorted lists, which is the case here. - var current = judgedEntries.First; - - while (current?.Next is not null) - { - var next = current.Next; - - if (current.Value.Result?.RawTime > next.Value.Result?.RawTime) - { - judgedEntries.Remove(next); - judgedEntries.AddBefore(current, next); - current = next.Previous; - } - else - current = next; - } - } - private void onNewResult(DrawableHitObject drawable, JudgementResult result) { Debug.Assert(result != null && drawable.Entry?.Result == result && result.RawTime != null); - judgedEntries.AddLast(drawable.Entry.AsNonNull()); + judgedEntries.Push(drawable.Entry.AsNonNull()); NewResult?.Invoke(drawable, result); } From c82e997644529adb475bec516ead328d260c1fda Mon Sep 17 00:00:00 2001 From: OliBomby Date: Mon, 21 Aug 2023 13:02:41 +0200 Subject: [PATCH 0267/2296] Revert "Revert "Fix TestSceneFruitRandomness"" This reverts commit 82de7385d1c07dc0bd3e21a46ee6220e82a59244. --- osu.Game.Rulesets.Catch.Tests/TestSceneFruitRandomness.cs | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneFruitRandomness.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneFruitRandomness.cs index de3d9d6530..8e7f77285c 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneFruitRandomness.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneFruitRandomness.cs @@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Catch.Tests AddSliderStep("start time", 500, 600, 0, x => { drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = x; + drawableFruit.RefreshStateTransforms(); + drawableBanana.RefreshStateTransforms(); }); } @@ -44,6 +46,8 @@ namespace osu.Game.Rulesets.Catch.Tests AddStep("Initialize start time", () => { drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = initial_start_time; + drawableFruit.RefreshStateTransforms(); + drawableBanana.RefreshStateTransforms(); fruitRotation = drawableFruit.DisplayRotation; bananaRotation = drawableBanana.DisplayRotation; @@ -54,6 +58,8 @@ namespace osu.Game.Rulesets.Catch.Tests AddStep("change start time", () => { drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = another_start_time; + drawableFruit.RefreshStateTransforms(); + drawableBanana.RefreshStateTransforms(); }); AddAssert("fruit rotation is changed", () => drawableFruit.DisplayRotation != fruitRotation); @@ -64,6 +70,8 @@ namespace osu.Game.Rulesets.Catch.Tests AddStep("reset start time", () => { drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = initial_start_time; + drawableFruit.RefreshStateTransforms(); + drawableBanana.RefreshStateTransforms(); }); AddAssert("rotation and size restored", () => From e283aa2843104bf58bf027486cee0d595c65fa3a Mon Sep 17 00:00:00 2001 From: OliBomby Date: Mon, 21 Aug 2023 13:09:31 +0200 Subject: [PATCH 0268/2296] Update inline comments --- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index f141263e27..c442fac0b8 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -330,7 +330,7 @@ namespace osu.Game.Rulesets.Objects.Drawables ClearNestedHitObjects(); // Changes in state trigger defaults applied trigger state updates. - // When a new hitobject is applied, OnApply() automatically performs a state update anyway. + // When a new hitobject is applied, OnApply() automatically performs a state update. HitObject.DefaultsApplied -= onDefaultsApplied; entry.RevertResult -= onRevertResult; @@ -391,6 +391,8 @@ namespace osu.Game.Rulesets.Objects.Drawables Apply(Entry); // Applied defaults indicate a change in hit object state. + // We need to update the judgement result time to the new end time + // and update state to ensure the hit object fades out at the correct time. if (Result is not null) { Result.TimeOffset = 0; From bdac05263164d51af00fa23d4fe84f1e1fcf905c Mon Sep 17 00:00:00 2001 From: tsrk Date: Mon, 21 Aug 2023 15:29:41 +0200 Subject: [PATCH 0269/2296] refactor(MessageNotifier): apply changes required by framework --- osu.Game/Online/Chat/MessageNotifier.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Online/Chat/MessageNotifier.cs b/osu.Game/Online/Chat/MessageNotifier.cs index b91cf06847..de38d3ef26 100644 --- a/osu.Game/Online/Chat/MessageNotifier.cs +++ b/osu.Game/Online/Chat/MessageNotifier.cs @@ -127,7 +127,7 @@ namespace osu.Game.Online.Chat if (!notifyOnPrivateMessage.Value || channel.Type != ChannelType.PM) return false; - (host as DesktopGameHost)?.FlashWindow(); + host.Window?.Flash(); notifications.Post(new PrivateMessageNotification(message, channel)); return true; @@ -137,7 +137,7 @@ namespace osu.Game.Online.Chat { if (!notifyOnUsername.Value || !CheckContainsUsername(message.Content, localUser.Value.Username)) return; - (host as DesktopGameHost)?.FlashWindow(); + host.Window?.Flash(); notifications.Post(new MentionNotification(message, channel)); } From 8533cba0bf6a02b05b8e9bfe99aaee2822dfe5a3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 21 Aug 2023 17:27:05 +0200 Subject: [PATCH 0270/2296] Fix mismatching schema version in comment --- osu.Game/Database/RealmAccess.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 36781b0454..db4f0d9864 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -83,7 +83,7 @@ namespace osu.Game.Database /// 31 2023-06-26 Add Version and LegacyTotalScore to ScoreInfo, set Version to 30000002 and copy TotalScore into LegacyTotalScore for legacy scores. /// 32 2023-07-09 Populate legacy scores with the ScoreV2 mod (and restore TotalScore to the legacy total for such scores) using replay files. /// 33 2023-08-16 Reset default chat toggle key binding to avoid conflict with newly added leaderboard toggle key binding. - /// 35 2023-08-21 Add TotalScoreUpgradeFailed flag to ScoreInfo to track upgrade failures. + /// 34 2023-08-21 Add TotalScoreUpgradeFailed flag to ScoreInfo to track upgrade failures. /// private const int schema_version = 34; From 273dcf9150f441c475c524455b12376a96d3930f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 21 Aug 2023 17:44:35 +0200 Subject: [PATCH 0271/2296] Also update the reference to added flag in schema change breakdown --- osu.Game/Database/RealmAccess.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index db4f0d9864..cd97bb6430 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -83,7 +83,7 @@ namespace osu.Game.Database /// 31 2023-06-26 Add Version and LegacyTotalScore to ScoreInfo, set Version to 30000002 and copy TotalScore into LegacyTotalScore for legacy scores. /// 32 2023-07-09 Populate legacy scores with the ScoreV2 mod (and restore TotalScore to the legacy total for such scores) using replay files. /// 33 2023-08-16 Reset default chat toggle key binding to avoid conflict with newly added leaderboard toggle key binding. - /// 34 2023-08-21 Add TotalScoreUpgradeFailed flag to ScoreInfo to track upgrade failures. + /// 34 2023-08-21 Add BackgroundReprocessingFailed flag to ScoreInfo to track upgrade failures. /// private const int schema_version = 34; From 5454d1caa1927428fe339e3d5b47ddfe45f9dfb6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 6 Aug 2023 17:40:55 +0200 Subject: [PATCH 0272/2296] Remove global action container input queue workaround As described in #24248, the workaround employed by `GlobalActionContainer`, wherein it tried to handle actions with priority before its children by being placed in front of the children and not _actually containing_ said children, is blocking the resolution of some rather major input handling issues that allow key releases to be received by deparented drawables. To resolve, migrate `GlobalActionContainer` to use `Prioritised`, which can be done without regressing certain mouse button flows after ppy/osu-framework#5966. --- .../Input/Bindings/GlobalActionContainer.cs | 34 +++++-------------- osu.Game/OsuGameBase.cs | 19 ++++++----- .../Visual/OsuManualInputManagerTestScene.cs | 8 ++++- 3 files changed, 25 insertions(+), 36 deletions(-) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index 9a0a2d5c15..296232d9ea 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -3,33 +3,26 @@ using System.Collections.Generic; using System.Linq; -using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Input.Bindings; +using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Localisation; namespace osu.Game.Input.Bindings { - public partial class GlobalActionContainer : DatabasedKeyBindingContainer, IHandleGlobalKeyboardInput + public partial class GlobalActionContainer : DatabasedKeyBindingContainer, IHandleGlobalKeyboardInput, IKeyBindingHandler { - private readonly Drawable? handler; - - private InputManager? parentInputManager; + private readonly IKeyBindingHandler? handler; public GlobalActionContainer(OsuGameBase? game) : base(matchingMode: KeyCombinationMatchingMode.Modifiers) { - if (game is IKeyBindingHandler) - handler = game; + if (game is IKeyBindingHandler h) + handler = h; } - protected override void LoadComplete() - { - base.LoadComplete(); - - parentInputManager = GetContainingInputManager(); - } + protected override bool Prioritised => true; // IMPORTANT: Take care when changing order of the items in the enumerable. // It is used to decide the order of precedence, with the earlier items having higher precedence. @@ -161,20 +154,9 @@ namespace osu.Game.Input.Bindings new KeyBinding(InputKey.F3, GlobalAction.MusicPlay) }; - protected override IEnumerable KeyBindingInputQueue - { - get - { - // To ensure the global actions are handled with priority, this GlobalActionContainer is actually placed after game content. - // It does not contain children as expected, so we need to forward the NonPositionalInputQueue from the parent input manager to correctly - // allow the whole game to handle these actions. + public bool OnPressed(KeyBindingPressEvent e) => handler?.OnPressed(e) == true; - // An eventual solution to this hack is to create localised action containers for individual components like SongSelect, but this will take some rearranging. - var inputQueue = parentInputManager?.NonPositionalInputQueue ?? base.KeyBindingInputQueue; - - return handler != null ? inputQueue.Prepend(handler) : inputQueue; - } - } + public void OnReleased(KeyBindingReleaseEvent e) => handler?.OnReleased(e); } public enum GlobalAction diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 6737caa5f9..75b46a0a4d 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -392,17 +392,18 @@ namespace osu.Game { SafeAreaOverrideEdges = SafeAreaOverrideEdges, RelativeSizeAxes = Axes.Both, - Child = CreateScalingContainer().WithChildren(new Drawable[] + Child = CreateScalingContainer().WithChild(globalBindings = new GlobalActionContainer(this) { - (GlobalCursorDisplay = new GlobalCursorDisplay + Children = new Drawable[] { - RelativeSizeAxes = Axes.Both - }).WithChild(content = new OsuTooltipContainer(GlobalCursorDisplay.MenuCursor) - { - RelativeSizeAxes = Axes.Both - }), - // to avoid positional input being blocked by children, ensure the GlobalActionContainer is above everything. - globalBindings = new GlobalActionContainer(this) + (GlobalCursorDisplay = new GlobalCursorDisplay + { + RelativeSizeAxes = Axes.Both + }).WithChild(content = new OsuTooltipContainer(GlobalCursorDisplay.MenuCursor) + { + RelativeSizeAxes = Axes.Both + }), + } }) }); diff --git a/osu.Game/Tests/Visual/OsuManualInputManagerTestScene.cs b/osu.Game/Tests/Visual/OsuManualInputManagerTestScene.cs index 37260b3b13..ffe40243ab 100644 --- a/osu.Game/Tests/Visual/OsuManualInputManagerTestScene.cs +++ b/osu.Game/Tests/Visual/OsuManualInputManagerTestScene.cs @@ -57,7 +57,13 @@ namespace osu.Game.Tests.Visual } if (CreateNestedActionContainer) - mainContent.Add(new GlobalActionContainer(null)); + { + var globalActionContainer = new GlobalActionContainer(null) + { + Child = mainContent + }; + mainContent = globalActionContainer; + } base.Content.AddRange(new Drawable[] { From 9f4f81c150895ddc08bb4680bbcbd981a03f9d0d Mon Sep 17 00:00:00 2001 From: Wleter Date: Mon, 21 Aug 2023 19:36:11 +0200 Subject: [PATCH 0273/2296] accumulating negative scaling --- .../SkinEditor/SkinSelectionHandler.cs | 29 +++++++++++++++++-- 1 file changed, 27 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs index a952cf3035..c90a1d8edf 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs @@ -31,6 +31,8 @@ namespace osu.Game.Overlays.SkinEditor UpdatePosition = updateDrawablePosition }; + private float accumulatedNegativeScaling; + public override bool HandleScale(Vector2 scale, Anchor anchor) { // convert scale to screen space @@ -71,8 +73,25 @@ namespace osu.Game.Overlays.SkinEditor scale.Y = scale.X / selectionRect.Width * selectionRect.Height; } - // If scaling reverses the selection, don't scale. - if (adjustedRect.Width + scale.X < 0 || adjustedRect.Height + scale.Y < 0) return true; + // If scaling reverses the selection, don't scale and accumulate the amount of scaling. + if (adjustedRect.Width + scale.X < 0 || adjustedRect.Height + scale.Y < 0) + { + accumulatedNegativeScaling += scale.Length; // - new Vector2(selectionRect.Width, selectionRect.Height).Length; + + return true; + } + + // Compensate for accumulated negative scaling. + if (Precision.AlmostBigger(accumulatedNegativeScaling, 0) && !Precision.AlmostEquals(accumulatedNegativeScaling, 0)) + { + float length = scale.Length; + accumulatedNegativeScaling -= length; + + // If the accumulated negative scaling is still positive, don't scale. + if (Precision.AlmostBigger(accumulatedNegativeScaling, 0)) return true; + scale *= Math.Abs(accumulatedNegativeScaling) / length; + accumulatedNegativeScaling = 0; + } if (anchor.HasFlagFast(Anchor.x0)) adjustedRect.X -= scale.X; if (anchor.HasFlagFast(Anchor.y0)) adjustedRect.Y -= scale.Y; @@ -150,6 +169,12 @@ namespace osu.Game.Overlays.SkinEditor public static void ApplyClosestAnchor(Drawable drawable) => applyAnchor(drawable, getClosestAnchor(drawable)); + protected override void OnOperationEnded() + { + base.OnOperationEnded(); + accumulatedNegativeScaling = 0; + } + protected override void OnSelectionChanged() { base.OnSelectionChanged(); From 96c58c86ea85c1e2e85cb578a730be649993351d Mon Sep 17 00:00:00 2001 From: tsrk Date: Mon, 21 Aug 2023 23:36:54 +0200 Subject: [PATCH 0274/2296] refactor: make flashing available in `Notifications` This will be used in `NotificationOverlay` when a `Notification` is posted. --- osu.Game/Online/Chat/MessageNotifier.cs | 4 ---- osu.Game/Overlays/NotificationOverlay.cs | 9 +++++++++ osu.Game/Overlays/Notifications/Notification.cs | 5 +++++ osu.Game/Screens/Play/PlayerLoader.cs | 2 ++ 4 files changed, 16 insertions(+), 4 deletions(-) diff --git a/osu.Game/Online/Chat/MessageNotifier.cs b/osu.Game/Online/Chat/MessageNotifier.cs index de38d3ef26..65aac723da 100644 --- a/osu.Game/Online/Chat/MessageNotifier.cs +++ b/osu.Game/Online/Chat/MessageNotifier.cs @@ -127,8 +127,6 @@ namespace osu.Game.Online.Chat if (!notifyOnPrivateMessage.Value || channel.Type != ChannelType.PM) return false; - host.Window?.Flash(); - notifications.Post(new PrivateMessageNotification(message, channel)); return true; } @@ -137,8 +135,6 @@ namespace osu.Game.Online.Chat { if (!notifyOnUsername.Value || !CheckContainsUsername(message.Content, localUser.Value.Username)) return; - host.Window?.Flash(); - notifications.Post(new MentionNotification(message, channel)); } diff --git a/osu.Game/Overlays/NotificationOverlay.cs b/osu.Game/Overlays/NotificationOverlay.cs index c9d09848f8..08c567af82 100644 --- a/osu.Game/Overlays/NotificationOverlay.cs +++ b/osu.Game/Overlays/NotificationOverlay.cs @@ -43,6 +43,9 @@ namespace osu.Game.Overlays [Resolved] private AudioManager audio { get; set; } = null!; + [Resolved] + private OsuGame game { get; set; } = null!; + [Cached] private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple); @@ -176,6 +179,12 @@ namespace osu.Game.Overlays playDebouncedSample(notification.PopInSampleName); + if (notification.FlashTaskbar) + { + game.Window?.Flash(notification.IsImportant); + notification.Closed += () => game.Window?.CancelFlash(); + } + if (State.Value == Visibility.Hidden) { notification.IsInToastTray = true; diff --git a/osu.Game/Overlays/Notifications/Notification.cs b/osu.Game/Overlays/Notifications/Notification.cs index 8cdc373417..53fc152c96 100644 --- a/osu.Game/Overlays/Notifications/Notification.cs +++ b/osu.Game/Overlays/Notifications/Notification.cs @@ -38,6 +38,11 @@ namespace osu.Game.Overlays.Notifications /// public virtual bool IsImportant => true; + /// + /// Whether this notification should trigger a taskbar flash if the window is un-focused when posted. + /// + public bool FlashTaskbar { get; init; } = true; + /// /// Run on user activating the notification. Return true to close. /// diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 872425e3fd..eccfc4dc7b 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -568,6 +568,7 @@ namespace osu.Game.Screens.Play public MutedNotification() { Text = NotificationsStrings.GameVolumeTooLow; + FlashTaskbar = false; } [BackgroundDependencyLoader] @@ -623,6 +624,7 @@ namespace osu.Game.Screens.Play public BatteryWarningNotification() { Text = NotificationsStrings.BatteryLow; + FlashTaskbar = false; } [BackgroundDependencyLoader] From e321303ef665a623436a9bf0e04cf91aebd3323b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 22 Aug 2023 12:32:42 +0900 Subject: [PATCH 0275/2296] Add application category type to enable game mode on new macOS versions --- osu.iOS/Info.plist | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.iOS/Info.plist b/osu.iOS/Info.plist index 0ce1d952d0..cf51fe995b 100644 --- a/osu.iOS/Info.plist +++ b/osu.iOS/Info.plist @@ -34,9 +34,9 @@ CADisableMinimumFrameDurationOnPhone NSCameraUsageDescription - We don't really use the camera. + We don't really use the camera. NSMicrophoneUsageDescription - We don't really use the microphone. + We don't really use the microphone. UISupportedInterfaceOrientations UIInterfaceOrientationLandscapeRight @@ -130,5 +130,7 @@ Editor + LSApplicationCategoryType + public.app-category.music-games From e8337c592a69e1905e75d459bf5ff6aad6c0d47f Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 22 Aug 2023 12:50:13 +0900 Subject: [PATCH 0276/2296] Update framework and apply changes to support masking SSBO --- .../UI/Cursor/CursorTrail.cs | 20 ++++++++++++++----- .../Resources/Shaders/sh_TestVertex.vs | 2 +- osu.Game/Screens/Loader.cs | 5 +---- osu.Game/osu.Game.csproj | 2 +- 4 files changed, 18 insertions(+), 11 deletions(-) diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs index a29faac5a0..0774d34488 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs @@ -286,7 +286,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor if (time - part.Time >= 1) continue; - vertexBatch.Add(new TexturedTrailVertex + vertexBatch.Add(new TexturedTrailVertex(renderer) { Position = new Vector2(part.Position.X - size.X * originPosition.X, part.Position.Y + size.Y * (1 - originPosition.Y)), TexturePosition = textureRect.BottomLeft, @@ -295,7 +295,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor Time = part.Time }); - vertexBatch.Add(new TexturedTrailVertex + vertexBatch.Add(new TexturedTrailVertex(renderer) { Position = new Vector2(part.Position.X + size.X * (1 - originPosition.X), part.Position.Y + size.Y * (1 - originPosition.Y)), TexturePosition = textureRect.BottomRight, @@ -304,7 +304,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor Time = part.Time }); - vertexBatch.Add(new TexturedTrailVertex + vertexBatch.Add(new TexturedTrailVertex(renderer) { Position = new Vector2(part.Position.X + size.X * (1 - originPosition.X), part.Position.Y - size.Y * originPosition.Y), TexturePosition = textureRect.TopRight, @@ -313,7 +313,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor Time = part.Time }); - vertexBatch.Add(new TexturedTrailVertex + vertexBatch.Add(new TexturedTrailVertex(renderer) { Position = new Vector2(part.Position.X - size.X * originPosition.X, part.Position.Y - size.Y * originPosition.Y), TexturePosition = textureRect.TopLeft, @@ -362,12 +362,22 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor [VertexMember(1, VertexAttribPointerType.Float)] public float Time; + [VertexMember(1, VertexAttribPointerType.Int)] + private readonly int maskingIndex; + + public TexturedTrailVertex(IRenderer renderer) + { + this = default; + maskingIndex = renderer.CurrentMaskingIndex; + } + public bool Equals(TexturedTrailVertex other) { return Position.Equals(other.Position) && TexturePosition.Equals(other.TexturePosition) && Colour.Equals(other.Colour) - && Time.Equals(other.Time); + && Time.Equals(other.Time) + && maskingIndex == other.maskingIndex; } } } diff --git a/osu.Game.Tests/Resources/Shaders/sh_TestVertex.vs b/osu.Game.Tests/Resources/Shaders/sh_TestVertex.vs index 505554bb33..80ed686ba5 100644 --- a/osu.Game.Tests/Resources/Shaders/sh_TestVertex.vs +++ b/osu.Game.Tests/Resources/Shaders/sh_TestVertex.vs @@ -13,7 +13,7 @@ layout(location = 4) out mediump vec2 v_BlendRange; void main(void) { // Transform from screen space to masking space. - highp vec3 maskingPos = g_ToMaskingSpace * vec3(m_Position, 1.0); + highp vec3 maskingPos = g_MaskingInfo.ToMaskingSpace * vec3(m_Position, 1.0); v_MaskingPosition = maskingPos.xy / maskingPos.z; v_Colour = m_Colour; diff --git a/osu.Game/Screens/Loader.cs b/osu.Game/Screens/Loader.cs index 372cfe748e..962c7d9d14 100644 --- a/osu.Game/Screens/Loader.cs +++ b/osu.Game/Screens/Loader.cs @@ -126,12 +126,9 @@ namespace osu.Game.Screens private void load(ShaderManager manager) { loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE)); - loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.BLUR)); - + loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2_NO_MASKING, FragmentShaderDescriptor.BLUR)); loadTargets.Add(manager.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE)); - loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, "TriangleBorder")); - loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_3, FragmentShaderDescriptor.TEXTURE)); } diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 7d4a721c91..08107c2fad 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ runtime; build; native; contentfiles; analyzers; buildtransitive - + From f09b81841810df3e63a9bc6bfa11a369803f0d89 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 22 Aug 2023 13:17:12 +0900 Subject: [PATCH 0277/2296] Update resources --- osu.Game/osu.Game.csproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 08107c2fad..4c3205178a 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -37,7 +37,7 @@ - + From be1a712f33bfa755a049d9b2763a22f45f8a1498 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 22 Aug 2023 08:54:41 +0200 Subject: [PATCH 0278/2296] Make `OsuGame` dependency nullable --- osu.Game/Overlays/NotificationOverlay.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/NotificationOverlay.cs b/osu.Game/Overlays/NotificationOverlay.cs index 08c567af82..6dd344ca99 100644 --- a/osu.Game/Overlays/NotificationOverlay.cs +++ b/osu.Game/Overlays/NotificationOverlay.cs @@ -44,7 +44,7 @@ namespace osu.Game.Overlays private AudioManager audio { get; set; } = null!; [Resolved] - private OsuGame game { get; set; } = null!; + private OsuGame? game { get; set; } [Cached] private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple); @@ -181,8 +181,8 @@ namespace osu.Game.Overlays if (notification.FlashTaskbar) { - game.Window?.Flash(notification.IsImportant); - notification.Closed += () => game.Window?.CancelFlash(); + game?.Window?.Flash(notification.IsImportant); + notification.Closed += () => game?.Window?.CancelFlash(); } if (State.Value == Visibility.Hidden) From aa29e00578a01768d1ee7bf537e5b2a335c46b30 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 22 Aug 2023 08:58:10 +0200 Subject: [PATCH 0279/2296] Remove `FlashTaskbar` and use `IsImportant` directly instead --- osu.Game/Overlays/NotificationOverlay.cs | 4 ++-- osu.Game/Overlays/Notifications/Notification.cs | 5 ----- osu.Game/Screens/Play/PlayerLoader.cs | 2 -- 3 files changed, 2 insertions(+), 9 deletions(-) diff --git a/osu.Game/Overlays/NotificationOverlay.cs b/osu.Game/Overlays/NotificationOverlay.cs index 6dd344ca99..b93d5f1e12 100644 --- a/osu.Game/Overlays/NotificationOverlay.cs +++ b/osu.Game/Overlays/NotificationOverlay.cs @@ -179,9 +179,9 @@ namespace osu.Game.Overlays playDebouncedSample(notification.PopInSampleName); - if (notification.FlashTaskbar) + if (notification.IsImportant) { - game?.Window?.Flash(notification.IsImportant); + game?.Window?.Flash(); notification.Closed += () => game?.Window?.CancelFlash(); } diff --git a/osu.Game/Overlays/Notifications/Notification.cs b/osu.Game/Overlays/Notifications/Notification.cs index 53fc152c96..8cdc373417 100644 --- a/osu.Game/Overlays/Notifications/Notification.cs +++ b/osu.Game/Overlays/Notifications/Notification.cs @@ -38,11 +38,6 @@ namespace osu.Game.Overlays.Notifications /// public virtual bool IsImportant => true; - /// - /// Whether this notification should trigger a taskbar flash if the window is un-focused when posted. - /// - public bool FlashTaskbar { get; init; } = true; - /// /// Run on user activating the notification. Return true to close. /// diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index eccfc4dc7b..872425e3fd 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -568,7 +568,6 @@ namespace osu.Game.Screens.Play public MutedNotification() { Text = NotificationsStrings.GameVolumeTooLow; - FlashTaskbar = false; } [BackgroundDependencyLoader] @@ -624,7 +623,6 @@ namespace osu.Game.Screens.Play public BatteryWarningNotification() { Text = NotificationsStrings.BatteryLow; - FlashTaskbar = false; } [BackgroundDependencyLoader] From 142abe1fd0a87a2144ee4f61c40cff1c96ce4605 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 22 Aug 2023 09:00:59 +0200 Subject: [PATCH 0280/2296] Make highlight messages important in order to trigger window flash --- osu.Game/Online/Chat/MessageNotifier.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Online/Chat/MessageNotifier.cs b/osu.Game/Online/Chat/MessageNotifier.cs index 65aac723da..56f490cb21 100644 --- a/osu.Game/Online/Chat/MessageNotifier.cs +++ b/osu.Game/Online/Chat/MessageNotifier.cs @@ -182,8 +182,6 @@ namespace osu.Game.Online.Chat private readonly Message message; private readonly Channel channel; - public override bool IsImportant => false; - [BackgroundDependencyLoader] private void load(OsuColour colours, ChatOverlay chatOverlay, INotificationOverlay notificationOverlay) { From bbe4635a5080befefc78cccdf61d196d0941bc5d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 22 Aug 2023 16:07:48 +0900 Subject: [PATCH 0281/2296] Remove unused usings --- osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs index dfdf3c58fd..97980c6d18 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Scoring; From 5dee43815c2051cd2bae237082f0307f68e1a283 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 22 Aug 2023 16:13:01 +0900 Subject: [PATCH 0282/2296] Bump version to allow migration to re-run --- osu.Game/Database/StandardisedScoreMigrationTools.cs | 2 +- osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs | 3 ++- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index fbc53b9d70..7a77434f23 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -26,7 +26,7 @@ namespace osu.Game.Database if (score.IsLegacyScore) return false; - if (score.TotalScoreVersion > 30000002) + if (score.TotalScoreVersion > 30000003) return false; // Recalculate the old-style standardised score to see if this was an old lazer score. diff --git a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs index 6868c89d26..a1f984484e 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs @@ -30,9 +30,10 @@ namespace osu.Game.Scoring.Legacy /// 30000001: Appends to the end of scores. /// 30000002: Score stored to replay calculated using the Score V2 algorithm. Legacy scores on this version are candidate to Score V1 -> V2 conversion. /// 30000003: First version after converting legacy total score to standardised. + /// 30000004: First version after converting legacy total score to standardised (with combo exponent adjustment). /// /// - public const int LATEST_VERSION = 30000003; + public const int LATEST_VERSION = 30000004; /// /// The first stable-compatible YYYYMMDD format version given to lazer usage of replays. From 5be533578499d25c54e18ea76ec2aae2a32a9b24 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 22 Aug 2023 09:37:54 +0200 Subject: [PATCH 0283/2296] Reword comment to be better --- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index c442fac0b8..e31656e0ff 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -329,8 +329,8 @@ namespace osu.Game.Rulesets.Objects.Drawables Entry.NestedEntries.RemoveAll(nestedEntry => nestedEntry is SyntheticHitObjectEntry); ClearNestedHitObjects(); - // Changes in state trigger defaults applied trigger state updates. - // When a new hitobject is applied, OnApply() automatically performs a state update. + // Changes to `HitObject` properties trigger default application, which triggers `State` updates. + // When a new hitobject is applied, `OnApply()` automatically performs a state update. HitObject.DefaultsApplied -= onDefaultsApplied; entry.RevertResult -= onRevertResult; From 290d18ad690accc2a54c3290e3403f6c2534fb45 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 22 Aug 2023 17:31:19 +0900 Subject: [PATCH 0284/2296] Split out difficulties in beatmap carousel in a bit of a hacky way Seems like the simplest path forward for now, without a full rewrite. --- osu.Game/Screens/Select/BeatmapCarousel.cs | 82 ++++++++++++++++------ osu.Game/Screens/Select/FilterCriteria.cs | 5 ++ 2 files changed, 65 insertions(+), 22 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 9af9a0ce72..d1a9b4176b 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -78,6 +78,8 @@ namespace osu.Game.Screens.Select private CarouselBeatmapSet? selectedBeatmapSet; + private IEnumerable originalBeatmapSetsDetached = Enumerable.Empty(); + /// /// Raised when the is changed. /// @@ -127,13 +129,29 @@ namespace osu.Game.Screens.Select private void loadBeatmapSets(IEnumerable beatmapSets) { + originalBeatmapSetsDetached = beatmapSets.Detach(); + CarouselRoot newRoot = new CarouselRoot(this); - newRoot.AddItems(beatmapSets.Select(s => createCarouselSet(s.Detach())).OfType()); + if (beatmapsSplitOut) + { + var carouselBeatmapSets = originalBeatmapSetsDetached.SelectMany(s => s.Beatmaps).Select(b => + { + var set = new BeatmapSetInfo(new[] { b }); + return createCarouselSet(set); + }).OfType(); + + newRoot.AddItems(carouselBeatmapSets); + } + else + { + var carouselBeatmapSets = originalBeatmapSetsDetached.Select(createCarouselSet).OfType(); + newRoot.AddItems(carouselBeatmapSets); + } root = newRoot; - if (selectedBeatmapSet != null && !beatmapSets.Contains(selectedBeatmapSet.BeatmapSet)) + if (selectedBeatmapSet != null && !originalBeatmapSetsDetached.Contains(selectedBeatmapSet.BeatmapSet)) selectedBeatmapSet = null; Scroll.Clear(false); @@ -330,8 +348,8 @@ namespace osu.Game.Screens.Select // Only require to action here if the beatmap is missing. // This avoids processing these events unnecessarily when new beatmaps are imported, for example. - if (root.BeatmapSetsByID.TryGetValue(beatmapSet.ID, out var existingSet) - && existingSet.BeatmapSet.Beatmaps.All(b => b.ID != beatmapInfo.ID)) + if (root.BeatmapSetsByID.TryGetValue(beatmapSet.ID, out var existingSets) + && existingSets.SelectMany(s => s.Beatmaps).All(b => b.BeatmapInfo.ID != beatmapInfo.ID)) { UpdateBeatmapSet(beatmapSet.Detach()); } @@ -345,15 +363,18 @@ namespace osu.Game.Screens.Select private void removeBeatmapSet(Guid beatmapSetID) => Schedule(() => { - if (!root.BeatmapSetsByID.TryGetValue(beatmapSetID, out var existingSet)) + if (!root.BeatmapSetsByID.TryGetValue(beatmapSetID, out var existingSets)) return; - foreach (var beatmap in existingSet.Beatmaps) - randomSelectedBeatmaps.Remove(beatmap); + foreach (var set in existingSets) + { + foreach (var beatmap in set.Beatmaps) + randomSelectedBeatmaps.Remove(beatmap); + previouslyVisitedRandomSets.Remove(set); - previouslyVisitedRandomSets.Remove(existingSet); + root.RemoveItem(set); + } - root.RemoveItem(existingSet); itemsCache.Invalidate(); if (!Scroll.UserScrolling) @@ -371,13 +392,16 @@ namespace osu.Game.Screens.Select previouslySelectedID = selectedBeatmap?.BeatmapInfo.ID; var newSet = createCarouselSet(beatmapSet); - var removedSet = root.RemoveChild(beatmapSet.ID); + var removedSets = root.RemoveChild(beatmapSet.ID); - // If we don't remove this here, it may remain in a hidden state until scrolled off screen. - // Doesn't really affect anything during actual user interaction, but makes testing annoying. - var removedDrawable = Scroll.FirstOrDefault(c => c.Item == removedSet); - if (removedDrawable != null) - expirePanelImmediately(removedDrawable); + foreach (var removedSet in removedSets) + { + // If we don't remove this here, it may remain in a hidden state until scrolled off screen. + // Doesn't really affect anything during actual user interaction, but makes testing annoying. + var removedDrawable = Scroll.FirstOrDefault(c => c.Item == removedSet); + if (removedDrawable != null) + expirePanelImmediately(removedDrawable); + } if (newSet != null) { @@ -632,6 +656,8 @@ namespace osu.Game.Screens.Select applyActiveCriteria(debounce); } + private bool beatmapsSplitOut; + private void applyActiveCriteria(bool debounce, bool alwaysResetScrollPosition = true) { PendingFilter?.Cancel(); @@ -652,6 +678,13 @@ namespace osu.Game.Screens.Select { PendingFilter = null; + if (activeCriteria.SplitOutDifficulties != beatmapsSplitOut) + { + beatmapsSplitOut = activeCriteria.SplitOutDifficulties; + loadBeatmapSets(originalBeatmapSetsDetached); + return; + } + root.Filter(activeCriteria); itemsCache.Invalidate(); @@ -1055,7 +1088,7 @@ namespace osu.Game.Screens.Select // May only be null during construction (State.Value set causes PerformSelection to be triggered). private readonly BeatmapCarousel? carousel; - public readonly Dictionary BeatmapSetsByID = new Dictionary(); + public readonly Dictionary> BeatmapSetsByID = new Dictionary>(); public CarouselRoot(BeatmapCarousel carousel) { @@ -1069,20 +1102,25 @@ namespace osu.Game.Screens.Select public override void AddItem(CarouselItem i) { CarouselBeatmapSet set = (CarouselBeatmapSet)i; - BeatmapSetsByID.Add(set.BeatmapSet.ID, set); + if (BeatmapSetsByID.TryGetValue(set.BeatmapSet.ID, out var sets)) + sets.Add(set); + else + BeatmapSetsByID.Add(set.BeatmapSet.ID, new List { set }); base.AddItem(i); } - public CarouselBeatmapSet? RemoveChild(Guid beatmapSetID) + public IEnumerable RemoveChild(Guid beatmapSetID) { - if (BeatmapSetsByID.TryGetValue(beatmapSetID, out var carouselBeatmapSet)) + if (BeatmapSetsByID.TryGetValue(beatmapSetID, out var carouselBeatmapSets)) { - RemoveItem(carouselBeatmapSet); - return carouselBeatmapSet; + foreach (var set in carouselBeatmapSets) + RemoveItem(set); + + return carouselBeatmapSets; } - return null; + return Enumerable.Empty(); } public override void RemoveItem(CarouselItem i) diff --git a/osu.Game/Screens/Select/FilterCriteria.cs b/osu.Game/Screens/Select/FilterCriteria.cs index ab4f85fc92..a2ae114126 100644 --- a/osu.Game/Screens/Select/FilterCriteria.cs +++ b/osu.Game/Screens/Select/FilterCriteria.cs @@ -19,6 +19,11 @@ namespace osu.Game.Screens.Select public GroupMode Group; public SortMode Sort; + /// + /// Whether the display of beatmap sets should be split apart per-difficulty for the current criteria. + /// + public bool SplitOutDifficulties => Sort == SortMode.Difficulty; + public BeatmapSetInfo? SelectedBeatmapSet; public OptionalRange StarDifficulty; From 2b1c6ae612cb4e6cecbd6736748da942fa724e39 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 22 Aug 2023 18:38:23 +0900 Subject: [PATCH 0285/2296] Ensure ID is maintained in temporary `BeatmapSetInfo`s --- osu.Game/Screens/Select/BeatmapCarousel.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index d1a9b4176b..5157e37a31 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -137,8 +137,10 @@ namespace osu.Game.Screens.Select { var carouselBeatmapSets = originalBeatmapSetsDetached.SelectMany(s => s.Beatmaps).Select(b => { - var set = new BeatmapSetInfo(new[] { b }); - return createCarouselSet(set); + return createCarouselSet(new BeatmapSetInfo(new[] { b }) + { + ID = b.BeatmapSet!.ID, + }); }).OfType(); newRoot.AddItems(carouselBeatmapSets); From ecbf0f138e2c7b3cf5716020a1aad4f8a834dfd7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 22 Aug 2023 18:38:43 +0900 Subject: [PATCH 0286/2296] Fix incorrect handling when new beatmaps arrive --- osu.Game/Screens/Select/BeatmapCarousel.cs | 35 ++++++++++++++++++---- 1 file changed, 29 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 5157e37a31..2227eb801a 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -393,7 +393,6 @@ namespace osu.Game.Screens.Select if (selectedBeatmapSet?.BeatmapSet.ID == beatmapSet.ID) previouslySelectedID = selectedBeatmap?.BeatmapInfo.ID; - var newSet = createCarouselSet(beatmapSet); var removedSets = root.RemoveChild(beatmapSet.ID); foreach (var removedSet in removedSets) @@ -405,13 +404,37 @@ namespace osu.Game.Screens.Select expirePanelImmediately(removedDrawable); } - if (newSet != null) + if (beatmapsSplitOut) { - root.AddItem(newSet); + foreach (var beatmap in beatmapSet.Beatmaps) + { + var newSet = createCarouselSet(new BeatmapSetInfo(new[] { beatmap }) + { + ID = beatmapSet.ID + }); - // check if we can/need to maintain our current selection. - if (previouslySelectedID != null) - select((CarouselItem?)newSet.Beatmaps.FirstOrDefault(b => b.BeatmapInfo.ID == previouslySelectedID) ?? newSet); + if (newSet != null) + { + root.AddItem(newSet); + + // check if we can/need to maintain our current selection. + if (previouslySelectedID != null) + select((CarouselItem?)newSet.Beatmaps.FirstOrDefault(b => b.BeatmapInfo.ID == previouslySelectedID) ?? newSet); + } + } + } + else + { + var newSet = createCarouselSet(beatmapSet); + + if (newSet != null) + { + root.AddItem(newSet); + + // check if we can/need to maintain our current selection. + if (previouslySelectedID != null) + select((CarouselItem?)newSet.Beatmaps.FirstOrDefault(b => b.BeatmapInfo.ID == previouslySelectedID) ?? newSet); + } } itemsCache.Invalidate(); From 018be4c20f408ee98bb00a3897e2658b4f016596 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 22 Aug 2023 18:40:34 +0900 Subject: [PATCH 0287/2296] Fix selection not being retained when switching between split mode --- osu.Game/Screens/Select/BeatmapCarousel.cs | 19 ++++++++++++++++--- 1 file changed, 16 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 2227eb801a..c5e46a00b6 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -131,6 +131,12 @@ namespace osu.Game.Screens.Select { originalBeatmapSetsDetached = beatmapSets.Detach(); + if (selectedBeatmapSet != null && !originalBeatmapSetsDetached.Contains(selectedBeatmapSet.BeatmapSet)) + selectedBeatmapSet = null; + + var selectedSetBefore = selectedBeatmapSet; + var selectedBetmapBefore = selectedBeatmap; + CarouselRoot newRoot = new CarouselRoot(this); if (beatmapsSplitOut) @@ -148,14 +154,12 @@ namespace osu.Game.Screens.Select else { var carouselBeatmapSets = originalBeatmapSetsDetached.Select(createCarouselSet).OfType(); + newRoot.AddItems(carouselBeatmapSets); } root = newRoot; - if (selectedBeatmapSet != null && !originalBeatmapSetsDetached.Contains(selectedBeatmapSet.BeatmapSet)) - selectedBeatmapSet = null; - Scroll.Clear(false); itemsCache.Invalidate(); ScrollToSelected(); @@ -164,6 +168,15 @@ namespace osu.Game.Screens.Select if (loadedTestBeatmaps) signalBeatmapsLoaded(); + + // Restore selection + if (selectedBetmapBefore != null && selectedSetBefore != null && newRoot.BeatmapSetsByID.TryGetValue(selectedSetBefore.BeatmapSet.ID, out var newSelectionCandidates)) + { + CarouselBeatmap? found = newSelectionCandidates.SelectMany(s => s.Beatmaps).SingleOrDefault(b => b.BeatmapInfo.ID == selectedBetmapBefore.BeatmapInfo.ID); + + if (found != null) + found.State.Value = CarouselItemState.Selected; + } } private readonly List visibleItems = new List(); From c9f611a713916ea36f9a98eb93de4c02c11cbfc0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 22 Aug 2023 14:30:55 +0200 Subject: [PATCH 0288/2296] Enable NRT in `TestSceneObjectOrderedHitPolicy` --- .../TestSceneObjectOrderedHitPolicy.cs | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneObjectOrderedHitPolicy.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneObjectOrderedHitPolicy.cs index ee70441688..8c2d8ea84e 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneObjectOrderedHitPolicy.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneObjectOrderedHitPolicy.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -380,7 +378,7 @@ namespace osu.Game.Rulesets.Osu.Tests () => judgementResults.Single(r => r.HitObject == hitObject).Type, () => Is.EqualTo(result)); } - private void addJudgementAssert(string name, Func hitObject, HitResult result) + private void addJudgementAssert(string name, Func hitObject, HitResult result) { AddAssert($"{name} judgement is {result}", () => judgementResults.Single(r => r.HitObject == hitObject()).Type == result); @@ -392,8 +390,8 @@ namespace osu.Game.Rulesets.Osu.Tests () => Precision.AlmostEquals(judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, offset, 100)); } - private ScoreAccessibleReplayPlayer currentPlayer; - private List judgementResults; + private ScoreAccessibleReplayPlayer currentPlayer = null!; + private List judgementResults = null!; private void performTest(List hitObjects, List frames) { From ab4d47b594dd45358110db8b68a76705e1089b2e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 22 Aug 2023 14:37:58 +0200 Subject: [PATCH 0289/2296] Rewrite assertions to use nunit constraints --- .../TestSceneObjectOrderedHitPolicy.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneObjectOrderedHitPolicy.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneObjectOrderedHitPolicy.cs index 8c2d8ea84e..9ee55d95a5 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneObjectOrderedHitPolicy.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneObjectOrderedHitPolicy.cs @@ -381,13 +381,13 @@ namespace osu.Game.Rulesets.Osu.Tests private void addJudgementAssert(string name, Func hitObject, HitResult result) { AddAssert($"{name} judgement is {result}", - () => judgementResults.Single(r => r.HitObject == hitObject()).Type == result); + () => judgementResults.Single(r => r.HitObject == hitObject()).Type, () => Is.EqualTo(result)); } private void addJudgementOffsetAssert(OsuHitObject hitObject, double offset) { AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}", - () => Precision.AlmostEquals(judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, offset, 100)); + () => judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, () => Is.EqualTo(offset).Within(100)); } private ScoreAccessibleReplayPlayer currentPlayer = null!; From 9fd59b807f23c27f298d146c25f737305d73ecfb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 22 Aug 2023 15:06:06 +0200 Subject: [PATCH 0290/2296] Rewrite `TestSceneObjectOrderedHitPolicy` to not rely on custom hitwindows --- .../TestSceneObjectOrderedHitPolicy.cs | 117 +++++++----------- 1 file changed, 47 insertions(+), 70 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneObjectOrderedHitPolicy.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneObjectOrderedHitPolicy.cs index 9ee55d95a5..1dd9116da2 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneObjectOrderedHitPolicy.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneObjectOrderedHitPolicy.cs @@ -7,7 +7,6 @@ using System.Linq; using NUnit.Framework; using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Screens; -using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Replays; @@ -17,6 +16,7 @@ using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Replays; +using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; @@ -28,8 +28,13 @@ namespace osu.Game.Rulesets.Osu.Tests { public partial class TestSceneObjectOrderedHitPolicy : RateAdjustedBeatmapTestScene { - private const double early_miss_window = 1000; // time after -1000 to -500 is considered a miss - private const double late_miss_window = 500; // time after +500 is considered a miss + private readonly OsuHitWindows referenceHitWindows; + + public TestSceneObjectOrderedHitPolicy() + { + referenceHitWindows = new OsuHitWindows(); + referenceHitWindows.SetDifficulty(0); + } /// /// Tests clicking a future circle before the first circle's start time, while the first circle HAS NOT been judged. @@ -44,12 +49,12 @@ namespace osu.Game.Rulesets.Osu.Tests var hitObjects = new List { - new TestHitCircle + new HitCircle { StartTime = time_first_circle, Position = positionFirstCircle }, - new TestHitCircle + new HitCircle { StartTime = time_second_circle, Position = positionSecondCircle @@ -63,7 +68,8 @@ namespace osu.Game.Rulesets.Osu.Tests addJudgementAssert(hitObjects[0], HitResult.Miss); addJudgementAssert(hitObjects[1], HitResult.Miss); - addJudgementOffsetAssert(hitObjects[0], late_miss_window); + // note lock prevented the object from being hit, so the judgement offset should be very late. + addJudgementOffsetAssert(hitObjects[0], referenceHitWindows.WindowFor(HitResult.Meh)); } /// @@ -79,12 +85,12 @@ namespace osu.Game.Rulesets.Osu.Tests var hitObjects = new List { - new TestHitCircle + new HitCircle { StartTime = time_first_circle, Position = positionFirstCircle }, - new TestHitCircle + new HitCircle { StartTime = time_second_circle, Position = positionSecondCircle @@ -98,7 +104,8 @@ namespace osu.Game.Rulesets.Osu.Tests addJudgementAssert(hitObjects[0], HitResult.Miss); addJudgementAssert(hitObjects[1], HitResult.Miss); - addJudgementOffsetAssert(hitObjects[0], late_miss_window); + // note lock prevented the object from being hit, so the judgement offset should be very late. + addJudgementOffsetAssert(hitObjects[0], referenceHitWindows.WindowFor(HitResult.Meh)); } /// @@ -114,12 +121,12 @@ namespace osu.Game.Rulesets.Osu.Tests var hitObjects = new List { - new TestHitCircle + new HitCircle { StartTime = time_first_circle, Position = positionFirstCircle }, - new TestHitCircle + new HitCircle { StartTime = time_second_circle, Position = positionSecondCircle @@ -133,7 +140,8 @@ namespace osu.Game.Rulesets.Osu.Tests addJudgementAssert(hitObjects[0], HitResult.Miss); addJudgementAssert(hitObjects[1], HitResult.Miss); - addJudgementOffsetAssert(hitObjects[0], late_miss_window); + // note lock prevented the object from being hit, so the judgement offset should be very late. + addJudgementOffsetAssert(hitObjects[0], referenceHitWindows.WindowFor(HitResult.Meh)); } /// @@ -149,12 +157,12 @@ namespace osu.Game.Rulesets.Osu.Tests var hitObjects = new List { - new TestHitCircle + new HitCircle { StartTime = time_first_circle, Position = positionFirstCircle }, - new TestHitCircle + new HitCircle { StartTime = time_second_circle, Position = positionSecondCircle @@ -167,8 +175,8 @@ namespace osu.Game.Rulesets.Osu.Tests new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.RightButton } } }); - addJudgementAssert(hitObjects[0], HitResult.Great); - addJudgementAssert(hitObjects[1], HitResult.Great); + addJudgementAssert(hitObjects[0], HitResult.Meh); + addJudgementAssert(hitObjects[1], HitResult.Meh); addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200 addJudgementOffsetAssert(hitObjects[0], -200); // time_second_circle - first_circle_time - 100 } @@ -186,12 +194,12 @@ namespace osu.Game.Rulesets.Osu.Tests var hitObjects = new List { - new TestHitCircle + new HitCircle { StartTime = time_first_circle, Position = positionFirstCircle }, - new TestHitCircle + new HitCircle { StartTime = time_second_circle, Position = positionSecondCircle @@ -204,8 +212,8 @@ namespace osu.Game.Rulesets.Osu.Tests new OsuReplayFrame { Time = time_first_circle, Position = positionSecondCircle, Actions = { OsuAction.RightButton } } }); - addJudgementAssert(hitObjects[0], HitResult.Great); - addJudgementAssert(hitObjects[1], HitResult.Great); + addJudgementAssert(hitObjects[0], HitResult.Meh); + addJudgementAssert(hitObjects[1], HitResult.Ok); addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200 addJudgementOffsetAssert(hitObjects[1], -100); // time_second_circle - first_circle_time } @@ -223,19 +231,19 @@ namespace osu.Game.Rulesets.Osu.Tests var hitObjects = new List { - new TestHitCircle + new HitCircle { StartTime = time_circle, Position = positionCircle }, - new TestSlider + new Slider { StartTime = time_slider, Position = positionSlider, Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, - new Vector2(25, 0), + new Vector2(50, 0), }) } }; @@ -265,19 +273,19 @@ namespace osu.Game.Rulesets.Osu.Tests var hitObjects = new List { - new TestHitCircle + new HitCircle { StartTime = time_circle, Position = positionCircle }, - new TestSlider + new Slider { StartTime = time_slider, Position = positionSlider, Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, - new Vector2(25, 0), + new Vector2(50, 0), }) } }; @@ -285,11 +293,11 @@ namespace osu.Game.Rulesets.Osu.Tests performTest(hitObjects, new List { new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } }, - new OsuReplayFrame { Time = time_circle + late_miss_window - 100, Position = positionCircle, Actions = { OsuAction.RightButton } }, - new OsuReplayFrame { Time = time_circle + late_miss_window - 90, Position = positionSlider, Actions = { OsuAction.LeftButton } }, + new OsuReplayFrame { Time = time_circle + referenceHitWindows.WindowFor(HitResult.Meh) - 100, Position = positionCircle, Actions = { OsuAction.RightButton } }, + new OsuReplayFrame { Time = time_circle + referenceHitWindows.WindowFor(HitResult.Meh) - 90, Position = positionSlider, Actions = { OsuAction.LeftButton } }, }); - addJudgementAssert(hitObjects[0], HitResult.Great); + addJudgementAssert(hitObjects[0], HitResult.Ok); addJudgementAssert(hitObjects[1], HitResult.Great); addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.LargeTickHit); addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit); @@ -302,7 +310,7 @@ namespace osu.Game.Rulesets.Osu.Tests public void TestHitCircleBeforeSpinner() { const double time_spinner = 1500; - const double time_circle = 1800; + const double time_circle = 1600; Vector2 positionCircle = Vector2.Zero; var hitObjects = new List @@ -313,7 +321,7 @@ namespace osu.Game.Rulesets.Osu.Tests Position = new Vector2(256, 192), EndTime = time_spinner + 1000, }, - new TestHitCircle + new HitCircle { StartTime = time_circle, Position = positionCircle @@ -331,7 +339,7 @@ namespace osu.Game.Rulesets.Osu.Tests }); addJudgementAssert(hitObjects[0], HitResult.Great); - addJudgementAssert(hitObjects[1], HitResult.Great); + addJudgementAssert(hitObjects[1], HitResult.Meh); } [Test] @@ -344,12 +352,12 @@ namespace osu.Game.Rulesets.Osu.Tests var hitObjects = new List { - new TestHitCircle + new HitCircle { StartTime = time_circle, Position = positionCircle }, - new TestSlider + new Slider { StartTime = time_slider, Position = positionSlider, @@ -400,7 +408,11 @@ namespace osu.Game.Rulesets.Osu.Tests Beatmap.Value = CreateWorkingBeatmap(new Beatmap { HitObjects = hitObjects, - Difficulty = new BeatmapDifficulty { SliderTickRate = 3 }, + Difficulty = new BeatmapDifficulty + { + OverallDifficulty = 0, + SliderTickRate = 3 + }, BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo @@ -428,28 +440,6 @@ namespace osu.Game.Rulesets.Osu.Tests AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value); } - private class TestHitCircle : HitCircle - { - protected override HitWindows CreateHitWindows() => new TestHitWindows(); - } - - private class TestSlider : Slider - { - public TestSlider() - { - SliderVelocity = 0.1f; - - DefaultsApplied += _ => - { - HeadCircle.HitWindows = new TestHitWindows(); - TailCircle.HitWindows = new TestHitWindows(); - - HeadCircle.HitWindows.SetDifficulty(0); - TailCircle.HitWindows.SetDifficulty(0); - }; - } - } - private class TestSpinner : Spinner { protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty) @@ -459,19 +449,6 @@ namespace osu.Game.Rulesets.Osu.Tests } } - private class TestHitWindows : HitWindows - { - private static readonly DifficultyRange[] ranges = - { - new DifficultyRange(HitResult.Great, 500, 500, 500), - new DifficultyRange(HitResult.Miss, early_miss_window, early_miss_window, early_miss_window), - }; - - public override bool IsHitResultAllowed(HitResult result) => result == HitResult.Great || result == HitResult.Miss; - - protected override DifficultyRange[] GetRanges() => ranges; - } - private partial class ScoreAccessibleReplayPlayer : ReplayPlayer { public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; From a1b4a5621592234f4787d26a88d1b03830661c8c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 22 Aug 2023 18:04:20 +0200 Subject: [PATCH 0291/2296] Add capability to export ordered object policy test cases for stable crosscheck --- .../TestSceneObjectOrderedHitPolicy.cs | 86 ++++++++++++++++++- 1 file changed, 83 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneObjectOrderedHitPolicy.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneObjectOrderedHitPolicy.cs index 1dd9116da2..5205400a7e 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneObjectOrderedHitPolicy.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneObjectOrderedHitPolicy.cs @@ -3,12 +3,17 @@ using System; using System.Collections.Generic; +using System.IO; using System.Linq; +using System.Runtime.CompilerServices; +using System.Text; using NUnit.Framework; +using osu.Framework.Extensions; using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Screens; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Beatmaps.Formats; using osu.Game.Replays; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; @@ -20,6 +25,7 @@ using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; +using osu.Game.Scoring.Legacy; using osu.Game.Screens.Play; using osu.Game.Tests.Visual; using osuTK; @@ -30,6 +36,13 @@ namespace osu.Game.Rulesets.Osu.Tests { private readonly OsuHitWindows referenceHitWindows; + /// + /// This is provided as a convenience for testing note lock behaviour against osu!stable. + /// Setting this field to a non-null path will cause beatmap files and replays used in all test cases + /// to be exported to disk so that they can be cross-checked against stable. + /// + private readonly string? exportLocation = null; + public TestSceneObjectOrderedHitPolicy() { referenceHitWindows = new OsuHitWindows(); @@ -401,12 +414,21 @@ namespace osu.Game.Rulesets.Osu.Tests private ScoreAccessibleReplayPlayer currentPlayer = null!; private List judgementResults = null!; - private void performTest(List hitObjects, List frames) + private void performTest(List hitObjects, List frames, [CallerMemberName] string testCaseName = "") { - AddStep("load player", () => + IBeatmap playableBeatmap = null!; + Score score = null!; + + AddStep("create beatmap", () => { + var cpi = new ControlPointInfo(); + cpi.Add(0, new TimingControlPoint { BeatLength = 1000 }); Beatmap.Value = CreateWorkingBeatmap(new Beatmap { + Metadata = + { + Title = testCaseName + }, HitObjects = hitObjects, Difficulty = new BeatmapDifficulty { @@ -417,11 +439,69 @@ namespace osu.Game.Rulesets.Osu.Tests { Ruleset = new OsuRuleset().RulesetInfo }, + ControlPointInfo = cpi + }); + playableBeatmap = Beatmap.Value.GetPlayableBeatmap(new OsuRuleset().RulesetInfo); + }); + + AddStep("create score", () => + { + score = new Score + { + Replay = new Replay + { + Frames = new List + { + // required for correct playback in stable + new OsuReplayFrame(0, new Vector2(256, -500)), + new OsuReplayFrame(0, new Vector2(256, -500)) + }.Concat(frames).ToList() + }, + ScoreInfo = + { + Ruleset = new OsuRuleset().RulesetInfo, + BeatmapInfo = playableBeatmap.BeatmapInfo + } + }; + }); + + if (exportLocation != null) + { + AddStep("create beatmap", () => + { + var beatmapEncoder = new LegacyBeatmapEncoder(playableBeatmap, null); + + using (var stream = File.Open(Path.Combine(exportLocation, $"{testCaseName}.osu"), FileMode.Create)) + { + var memoryStream = new MemoryStream(); + using (var writer = new StreamWriter(memoryStream, Encoding.UTF8, leaveOpen: true)) + beatmapEncoder.Encode(writer); + + memoryStream.Seek(0, SeekOrigin.Begin); + memoryStream.CopyTo(stream); + memoryStream.Seek(0, SeekOrigin.Begin); + playableBeatmap.BeatmapInfo.MD5Hash = memoryStream.ComputeMD5Hash(); + } }); + AddStep("export score", () => + { + var scoreToEncode = score.DeepClone(); + scoreToEncode.Replay.Frames = scoreToEncode.Replay.Frames.Cast() + .Select(frame => new OsuReplayFrame(frame.Time + LegacyBeatmapDecoder.EARLY_VERSION_TIMING_OFFSET, frame.Position, frame.Actions.ToArray())) + .ToList(); + + using var stream = File.Open(Path.Combine(exportLocation, $"{testCaseName}.osr"), FileMode.Create); + var encoder = new LegacyScoreEncoder(scoreToEncode, playableBeatmap); + encoder.Encode(stream); + }); + } + + AddStep("load player", () => + { SelectedMods.Value = new[] { new OsuModClassic() }; - var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } }); + var p = new ScoreAccessibleReplayPlayer(score); p.OnLoadComplete += _ => { From 64786aaee8d99de8757648635cf1daa3d7ec75d8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 23 Aug 2023 10:43:48 +0200 Subject: [PATCH 0292/2296] Adjust test cases slightly to avoid running into hitwindow edge issue Some note lock test cases do not play out correctly when exported out to stable due to a completely separate issue, namely #11311. Adjust the test cases for now to isolate failure vectors. --- .../TestSceneObjectOrderedHitPolicy.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneObjectOrderedHitPolicy.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneObjectOrderedHitPolicy.cs index 5205400a7e..fd8973c375 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneObjectOrderedHitPolicy.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneObjectOrderedHitPolicy.cs @@ -184,14 +184,14 @@ namespace osu.Game.Rulesets.Osu.Tests performTest(hitObjects, new List { - new OsuReplayFrame { Time = time_first_circle - 200, Position = positionFirstCircle, Actions = { OsuAction.LeftButton } }, - new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.RightButton } } + new OsuReplayFrame { Time = time_first_circle - 190, Position = positionFirstCircle, Actions = { OsuAction.LeftButton } }, + new OsuReplayFrame { Time = time_first_circle - 90, Position = positionSecondCircle, Actions = { OsuAction.RightButton } } }); addJudgementAssert(hitObjects[0], HitResult.Meh); addJudgementAssert(hitObjects[1], HitResult.Meh); - addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200 - addJudgementOffsetAssert(hitObjects[0], -200); // time_second_circle - first_circle_time - 100 + addJudgementOffsetAssert(hitObjects[0], -190); // time_first_circle - 190 + addJudgementOffsetAssert(hitObjects[0], -90); // time_second_circle - first_circle_time - 90 } /// @@ -221,13 +221,13 @@ namespace osu.Game.Rulesets.Osu.Tests performTest(hitObjects, new List { - new OsuReplayFrame { Time = time_first_circle - 200, Position = positionFirstCircle, Actions = { OsuAction.LeftButton } }, + new OsuReplayFrame { Time = time_first_circle - 190, Position = positionFirstCircle, Actions = { OsuAction.LeftButton } }, new OsuReplayFrame { Time = time_first_circle, Position = positionSecondCircle, Actions = { OsuAction.RightButton } } }); addJudgementAssert(hitObjects[0], HitResult.Meh); addJudgementAssert(hitObjects[1], HitResult.Ok); - addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200 + addJudgementOffsetAssert(hitObjects[0], -190); // time_first_circle - 190 addJudgementOffsetAssert(hitObjects[1], -100); // time_second_circle - first_circle_time } @@ -343,7 +343,7 @@ namespace osu.Game.Rulesets.Osu.Tests performTest(hitObjects, new List { - new OsuReplayFrame { Time = time_spinner - 100, Position = positionCircle, Actions = { OsuAction.LeftButton } }, + new OsuReplayFrame { Time = time_spinner - 90, Position = positionCircle, Actions = { OsuAction.LeftButton } }, new OsuReplayFrame { Time = time_spinner + 10, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } }, new OsuReplayFrame { Time = time_spinner + 20, Position = new Vector2(256, 172), Actions = { OsuAction.RightButton } }, new OsuReplayFrame { Time = time_spinner + 30, Position = new Vector2(276, 192), Actions = { OsuAction.RightButton } }, From 91c2cadb4737839e36d087c02658b4872cd2456a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 23 Aug 2023 19:13:32 +0900 Subject: [PATCH 0293/2296] Add missing colon in mod settings tooltip --- osu.Game/Rulesets/Mods/Mod.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Mods/Mod.cs b/osu.Game/Rulesets/Mods/Mod.cs index f9812d6c00..6d40826afe 100644 --- a/osu.Game/Rulesets/Mods/Mod.cs +++ b/osu.Game/Rulesets/Mods/Mod.cs @@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Mods var bindable = (IBindable)property.GetValue(this)!; if (!bindable.IsDefault) - tooltipTexts.Add($"{attr.Label} {bindable}"); + tooltipTexts.Add($"{attr.Label}: {bindable}"); } return string.Join(", ", tooltipTexts.Where(s => !string.IsNullOrEmpty(s))); From 5555f73e97f22f9c6f0425bc4c9459bef88f3be5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 23 Aug 2023 19:38:18 +0900 Subject: [PATCH 0294/2296] Update test to match new behaviour --- .../SongSelect/TestSceneBeatmapCarousel.cs | 29 +++++++++++++++---- 1 file changed, 24 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs index 61f95dc628..b0aff8b4db 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs @@ -758,7 +758,7 @@ namespace osu.Game.Tests.Visual.SongSelect } [Test] - public void TestSortingWithFiltered() + public void TestSortingWithDifficultyFiltered() { List sets = new List(); @@ -777,13 +777,32 @@ namespace osu.Game.Tests.Visual.SongSelect loadBeatmaps(sets); + AddStep("Sort by difficulty", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty }, false)); + + checkVisibleItemCount(false, 9); + checkVisibleItemCount(true, 1); + AddStep("Filter to normal", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty, SearchText = "Normal" }, false)); - AddAssert("Check first set at end", () => carousel.BeatmapSets.First().Equals(sets.Last())); - AddAssert("Check last set at start", () => carousel.BeatmapSets.Last().Equals(sets.First())); + checkVisibleItemCount(false, 3); + checkVisibleItemCount(true, 1); + + AddUntilStep("Check all visible sets have one normal", () => + { + return carousel.Items.OfType() + .Where(p => p.IsPresent) + .Count(p => ((CarouselBeatmapSet)p.Item)!.Beatmaps.Single().BeatmapInfo.DifficultyName.StartsWith("Normal", StringComparison.Ordinal)) == 3; + }); AddStep("Filter to insane", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty, SearchText = "Insane" }, false)); - AddAssert("Check first set at start", () => carousel.BeatmapSets.First().Equals(sets.First())); - AddAssert("Check last set at end", () => carousel.BeatmapSets.Last().Equals(sets.Last())); + checkVisibleItemCount(false, 3); + checkVisibleItemCount(true, 1); + + AddUntilStep("Check all visible sets have one insane", () => + { + return carousel.Items.OfType() + .Where(p => p.IsPresent) + .Count(p => ((CarouselBeatmapSet)p.Item)!.Beatmaps.Single().BeatmapInfo.DifficultyName.StartsWith("Insane", StringComparison.Ordinal)) == 3; + }); } [Test] From a64381f8553dd49b9c5c5142aa2934c333b101a4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 23 Aug 2023 19:43:08 +0900 Subject: [PATCH 0295/2296] Add test coverage of add/remove when difficulties are split out --- .../SongSelect/TestSceneBeatmapCarousel.cs | 47 +++++++++++++++---- 1 file changed, 39 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs index b0aff8b4db..5af6d862b2 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs @@ -39,6 +39,7 @@ namespace osu.Game.Tests.Visual.SongSelect private BeatmapInfo currentSelection => carousel.SelectedBeatmapInfo; private const int set_count = 5; + private const int diff_count = 3; [BackgroundDependencyLoader] private void load(RulesetStore rulesets) @@ -501,6 +502,36 @@ namespace osu.Game.Tests.Visual.SongSelect waitForSelection(set_count); } + [Test] + public void TestAddRemoveDifficultySort() + { + loadBeatmaps(); + + AddStep("Sort by difficulty", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty }, false)); + + checkVisibleItemCount(false, set_count * diff_count); + + var firstAdded = TestResources.CreateTestBeatmapSetInfo(diff_count); + var secondAdded = TestResources.CreateTestBeatmapSetInfo(diff_count); + + AddStep("Add new set", () => carousel.UpdateBeatmapSet(firstAdded)); + AddStep("Add new set", () => carousel.UpdateBeatmapSet(secondAdded)); + + checkVisibleItemCount(false, (set_count + 2) * diff_count); + + AddStep("Remove set", () => carousel.RemoveBeatmapSet(firstAdded)); + + checkVisibleItemCount(false, (set_count + 1) * diff_count); + + setSelected(set_count + 1, 1); + + AddStep("Remove set", () => carousel.RemoveBeatmapSet(secondAdded)); + + checkVisibleItemCount(false, (set_count) * diff_count); + + waitForSelection(set_count); + } + [Test] public void TestSelectionEnteringFromEmptyRuleset() { @@ -662,7 +693,7 @@ namespace osu.Game.Tests.Visual.SongSelect for (int i = 0; i < 3; i++) { - var set = TestResources.CreateTestBeatmapSetInfo(3); + var set = TestResources.CreateTestBeatmapSetInfo(diff_count); // only need to set the first as they are a shared reference. var beatmap = set.Beatmaps.First(); @@ -709,7 +740,7 @@ namespace osu.Game.Tests.Visual.SongSelect for (int i = 0; i < 3; i++) { - var set = TestResources.CreateTestBeatmapSetInfo(3); + var set = TestResources.CreateTestBeatmapSetInfo(diff_count); // only need to set the first as they are a shared reference. var beatmap = set.Beatmaps.First(); @@ -768,7 +799,7 @@ namespace osu.Game.Tests.Visual.SongSelect for (int i = 0; i < 3; i++) { - var set = TestResources.CreateTestBeatmapSetInfo(3); + var set = TestResources.CreateTestBeatmapSetInfo(diff_count); set.Beatmaps[0].StarRating = 3 - i; set.Beatmaps[2].StarRating = 6 + i; sets.Add(set); @@ -857,7 +888,7 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("create hidden set", () => { - hidingSet = TestResources.CreateTestBeatmapSetInfo(3); + hidingSet = TestResources.CreateTestBeatmapSetInfo(diff_count); hidingSet.Beatmaps[1].Hidden = true; hiddenList.Clear(); @@ -904,7 +935,7 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("add mixed ruleset beatmapset", () => { - testMixed = TestResources.CreateTestBeatmapSetInfo(3); + testMixed = TestResources.CreateTestBeatmapSetInfo(diff_count); for (int i = 0; i <= 2; i++) { @@ -926,7 +957,7 @@ namespace osu.Game.Tests.Visual.SongSelect BeatmapSetInfo testSingle = null; AddStep("add single ruleset beatmapset", () => { - testSingle = TestResources.CreateTestBeatmapSetInfo(3); + testSingle = TestResources.CreateTestBeatmapSetInfo(diff_count); testSingle.Beatmaps.ForEach(b => { b.Ruleset = rulesets.AvailableRulesets.ElementAt(1); @@ -949,7 +980,7 @@ namespace osu.Game.Tests.Visual.SongSelect manySets.Clear(); for (int i = 1; i <= 50; i++) - manySets.Add(TestResources.CreateTestBeatmapSetInfo(3)); + manySets.Add(TestResources.CreateTestBeatmapSetInfo(diff_count)); }); loadBeatmaps(manySets); @@ -1113,7 +1144,7 @@ namespace osu.Game.Tests.Visual.SongSelect { beatmapSets.Add(randomDifficulties ? TestResources.CreateTestBeatmapSetInfo() - : TestResources.CreateTestBeatmapSetInfo(3)); + : TestResources.CreateTestBeatmapSetInfo(diff_count)); } } From 5eac604f8b2cf59a5346956d99a7fea0fdda0cd9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 23 Aug 2023 19:44:39 +0900 Subject: [PATCH 0296/2296] Add coverage of selection retention when difficulties are split out --- .../SongSelect/TestSceneBeatmapCarousel.cs | 37 +++++++++++++++++++ 1 file changed, 37 insertions(+) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs index 5af6d862b2..daa8c9c4c2 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs @@ -1005,6 +1005,43 @@ namespace osu.Game.Tests.Visual.SongSelect AddAssert("Selection was remembered", () => eagerSelectedIDs.Count == 1); } + [Test] + public void TestCarouselRemembersSelectionDifficultySort() + { + List manySets = new List(); + + AddStep("Populuate beatmap sets", () => + { + manySets.Clear(); + + for (int i = 1; i <= 50; i++) + manySets.Add(TestResources.CreateTestBeatmapSetInfo(diff_count)); + }); + + loadBeatmaps(manySets); + + AddStep("Sort by difficulty", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty }, false)); + + advanceSelection(direction: 1, diff: false); + + for (int i = 0; i < 5; i++) + { + AddStep("Toggle non-matching filter", () => + { + carousel.Filter(new FilterCriteria { SearchText = Guid.NewGuid().ToString() }, false); + }); + + AddStep("Restore no filter", () => + { + carousel.Filter(new FilterCriteria(), false); + eagerSelectedIDs.Add(carousel.SelectedBeatmapSet!.ID); + }); + } + + // always returns to same selection as long as it's available. + AddAssert("Selection was remembered", () => eagerSelectedIDs.Count == 1); + } + [Test] public void TestFilteringByUserStarDifficulty() { From d6aded3ac31b232884f0642bedc793f41b377b2e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 23 Aug 2023 20:11:55 +0900 Subject: [PATCH 0297/2296] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 8ebfde8047..2d15bce85a 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + OgN&7dK}sTL(*04__BcQcE9OD*(V}qc+dhi>N&n^lpyj43`ykWGYzhJwJ8L zqAI1|WMdHEghVN2v?_IkikBjrzW)9qGWL2R^6tu=X=6su)t<-HXBIc(-CObSymBpL zeemb$cB+RY_;>H~>*77%4WHn<+Wm_L$&R;((dgG%owF!}mFKsyr)LrU0O6P4<@ViCKg7X1_ ziH}HN$4*Vr)A7kK<7H>>fPrcT%{;;SP4k-qd)G(D-2CHSgQNV+gR*T`wy~sum-go? zl)Ms6m)TVngGT0SONR`yxibouA&RSRX{B%dBz^C%3PDIdtP_*+DUrZ2_n4F|5?R!` z5(pN>fS|>ZPrr--7`Ll2BOM_yH#rCsmez5PBYcQ@uBz5&!jd94Aqo>L*k|UjcsrW) z?Z+~)T`a#Q?j467!8im{#F3$PlD&BuMkQa!u&9SR1Tivj8?u8QNXx);pu5I1+otyn6AoAT;?0P7Pbzj!%P)(Z1 z@u%F=H1E=M^EChFkE!~G{-jSjdY-K-?VF&*M1jlhsk*MqAlO!n=@^>)fXT}8{I|2# 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zls>ymlw3xoH1!A(%RJ`$-SG$bE`TFd?%1{7nwXl-{%oaTwWZX-lu0Mz00iV^j=Qmf zbBdB}u~&`R#i%Nm!OVQtC{db(ogUMLaI*ynLUl^eX-23X?p`*PwSFbQi;pQxjKx7H z^ElpuMUk94CHXN|7Aks}7NVPORg%iewc0DDaeQy2#!V}Kow55+tAH;#wpQC#|AU>M zEzHjpwl*tRm9_3$uT;wa({qmW9fCN-7lv(yUm7svY7@VF-dd&rSsJ!XjvrbU1pYWd z*F$$JOQ}JME5$FqDKp;f3kN>Kcz!o%ax?Jtu@78zN`$!27m7`xil0QN3W+9SYKDeT zkgez1#q!1Rk;guVvecTQKN;3Ub^fWttB}(+&U^7&eECm-rb`mV?zptsL3Z)%y+m0! zn>n=wd@;8?_ed5$$v!KcO=k3My0ylmDM4;NVio~a0Sd$C%qVH-`=I^#yS^B$TN$1e e@MD#D$Iz4EP3gV-L;y^0LKNlHWUFONL;eqRa_bxb literal 0 HcmV?d00001 From 6674c702800ad0d876808e06ade20e43f2b694e8 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 3 Sep 2023 01:20:01 +0300 Subject: [PATCH 0400/2296] Add support for limiting skin texture/animation dimensions --- osu.Game/Skinning/IAnimationTimeReference.cs | 3 +- osu.Game/Skinning/LegacySkinExtensions.cs | 35 ++++++++++++++----- .../Drawables/DrawableStoryboardAnimation.cs | 2 +- 3 files changed, 30 insertions(+), 10 deletions(-) diff --git a/osu.Game/Skinning/IAnimationTimeReference.cs b/osu.Game/Skinning/IAnimationTimeReference.cs index b6a944ddf8..91f1171a72 100644 --- a/osu.Game/Skinning/IAnimationTimeReference.cs +++ b/osu.Game/Skinning/IAnimationTimeReference.cs @@ -5,6 +5,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics.Textures; using osu.Framework.Timing; +using osuTK; namespace osu.Game.Skinning { @@ -13,7 +14,7 @@ namespace osu.Game.Skinning ///

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/// /// This should not be used to start an animation immediately at the current time. - /// To do so, use with startAtCurrentTime = true instead. + /// To do so, use with startAtCurrentTime = true instead. /// [Cached] public interface IAnimationTimeReference diff --git a/osu.Game/Skinning/LegacySkinExtensions.cs b/osu.Game/Skinning/LegacySkinExtensions.cs index 0d2461567f..ad3b10edd3 100644 --- a/osu.Game/Skinning/LegacySkinExtensions.cs +++ b/osu.Game/Skinning/LegacySkinExtensions.cs @@ -11,6 +11,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Animations; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; +using osuTK; using static osu.Game.Skinning.SkinConfiguration; namespace osu.Game.Skinning @@ -18,16 +19,16 @@ namespace osu.Game.Skinning public static partial class LegacySkinExtensions { public static Drawable? GetAnimation(this ISkin? source, string componentName, bool animatable, bool looping, bool applyConfigFrameRate = false, string animationSeparator = "-", - bool startAtCurrentTime = true, double? frameLength = null) - => source.GetAnimation(componentName, default, default, animatable, looping, applyConfigFrameRate, animationSeparator, startAtCurrentTime, frameLength); + bool startAtCurrentTime = true, double? frameLength = null, Vector2? maxSize = null) + => source.GetAnimation(componentName, default, default, animatable, looping, applyConfigFrameRate, animationSeparator, startAtCurrentTime, frameLength, maxSize); public static Drawable? GetAnimation(this ISkin? source, string componentName, WrapMode wrapModeS, WrapMode wrapModeT, bool animatable, bool looping, bool applyConfigFrameRate = false, - string animationSeparator = "-", bool startAtCurrentTime = true, double? frameLength = null) + string animationSeparator = "-", bool startAtCurrentTime = true, double? frameLength = null, Vector2? maxSize = null) { if (source == null) return null; - var textures = GetTextures(source, componentName, wrapModeS, wrapModeT, animatable, animationSeparator, out var retrievalSource); + var textures = GetTextures(source, componentName, wrapModeS, wrapModeT, animatable, animationSeparator, maxSize, out var retrievalSource); switch (textures.Length) { @@ -53,7 +54,7 @@ namespace osu.Game.Skinning } } - public static Texture[] GetTextures(this ISkin? source, string componentName, WrapMode wrapModeS, WrapMode wrapModeT, bool animatable, string animationSeparator, out ISkin? retrievalSource) + public static Texture[] GetTextures(this ISkin? source, string componentName, WrapMode wrapModeS, WrapMode wrapModeT, bool animatable, string animationSeparator, Vector2? maxSize, out ISkin? retrievalSource) { retrievalSource = null; @@ -78,7 +79,9 @@ namespace osu.Game.Skinning } // if an animation was not allowed or not found, fall back to a sprite retrieval. - var singleTexture = retrievalSource.GetTexture(componentName, wrapModeS, wrapModeT); + var singleTexture = maxSize != null + ? retrievalSource.GetTextureWithMaxSize(componentName, maxSize.Value, wrapModeS, wrapModeT) + : retrievalSource.GetTexture(componentName, wrapModeS, wrapModeT); return singleTexture != null ? new[] { singleTexture } @@ -88,9 +91,11 @@ namespace osu.Game.Skinning { for (int i = 0; true; i++) { - Texture? texture; + var texture = maxSize != null + ? skin.GetTextureWithMaxSize(getFrameName(i), maxSize.Value, wrapModeS, wrapModeT) + : skin.GetTexture(getFrameName(i), wrapModeS, wrapModeT); - if ((texture = skin.GetTexture(getFrameName(i), wrapModeS, wrapModeT)) == null) + if (texture == null) break; yield return texture; @@ -100,6 +105,20 @@ namespace osu.Game.Skinning string getFrameName(int frameIndex) => $"{componentName}{animationSeparator}{frameIndex}"; } + public static Texture? GetTextureWithMaxSize(this ISkin source, string componentName, Vector2 maxSize, WrapMode wrapModeS = WrapMode.None, WrapMode wrapModeT = WrapMode.None) + { + var texture = source.GetTexture(componentName, wrapModeS, wrapModeT); + if (texture == null) + return texture; + + if (texture.DisplayWidth <= maxSize.X && texture.DisplayHeight <= maxSize.Y) + return texture; + + // use scale adjust property for downscaling the texture in order to meet the specified maximum dimensions. + texture.ScaleAdjust *= Math.Max(texture.DisplayWidth / maxSize.X, texture.DisplayHeight / maxSize.Y); + return texture; + } + public static bool HasFont(this ISkin source, LegacyFont font) { return source.GetTexture($"{source.GetFontPrefix(font)}-0") != null; diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs index 82c01ea6a1..309ca63896 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs @@ -137,7 +137,7 @@ namespace osu.Game.Storyboards.Drawables // When reading from a skin, we match stables weird behaviour where `FrameCount` is ignored // and resources are retrieved until the end of the animation. - foreach (var texture in skin.GetTextures(Path.GetFileNameWithoutExtension(Animation.Path)!, default, default, true, string.Empty, out _)) + foreach (var texture in skin.GetTextures(Path.GetFileNameWithoutExtension(Animation.Path)!, default, default, true, string.Empty, null, out _)) AddFrame(texture, Animation.FrameDelay); } From 351081eb278ff0f48fff992ba9f0e0de2cf98814 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 3 Sep 2023 01:20:40 +0300 Subject: [PATCH 0401/2296] Add limit to osu! hit circle elements --- .../Skinning/Legacy/LegacyMainCirclePiece.cs | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyMainCirclePiece.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyMainCirclePiece.cs index cadac4d319..45a18152c2 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyMainCirclePiece.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyMainCirclePiece.cs @@ -21,6 +21,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy { public partial class LegacyMainCirclePiece : CompositeDrawable { + private static readonly Vector2 circle_piece_size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); + public override bool RemoveCompletedTransforms => false; /// @@ -51,7 +53,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy this.priorityLookupPrefix = priorityLookupPrefix; this.hasNumber = hasNumber; - Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); + Size = circle_piece_size; } [BackgroundDependencyLoader] @@ -68,7 +70,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy // expected behaviour in this scenario is not showing the overlay, rather than using hitcircleoverlay.png. InternalChildren = new[] { - CircleSprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = skin.GetTexture(circleName) }) + CircleSprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = skin.GetTextureWithMaxSize(circleName, circle_piece_size) }) { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -77,7 +79,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Child = OverlaySprite = new LegacyKiaiFlashingDrawable(() => skin.GetAnimation(@$"{circleName}overlay", true, true, frameLength: 1000 / 2d)) + Child = OverlaySprite = new LegacyKiaiFlashingDrawable(() => skin.GetAnimation(@$"{circleName}overlay", true, true, frameLength: 1000 / 2d, maxSize: circle_piece_size)) { Anchor = Anchor.Centre, Origin = Anchor.Centre, From d286816ba8b1beefe81457dd2533ecc9c937b449 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 3 Sep 2023 01:21:02 +0300 Subject: [PATCH 0402/2296] Add limit to taiko hit elements --- .../Skinning/Legacy/LegacyCirclePiece.cs | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyCirclePiece.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyCirclePiece.cs index 5516e025cd..c94016d2b1 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyCirclePiece.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyCirclePiece.cs @@ -22,6 +22,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy { public partial class LegacyCirclePiece : CompositeDrawable, IHasAccentColour { + private static readonly Vector2 circle_piece_size = new Vector2(128); + private Drawable backgroundLayer = null!; private Drawable? foregroundLayer; @@ -52,9 +54,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy string prefix = ((drawableHitObject.HitObject as TaikoStrongableHitObject)?.IsStrong ?? false) ? big_hit : normal_hit; - return skin.GetAnimation($"{prefix}{lookup}", true, false) ?? + return skin.GetAnimation($"{prefix}{lookup}", true, false, maxSize: circle_piece_size) ?? // fallback to regular size if "big" version doesn't exist. - skin.GetAnimation($"{normal_hit}{lookup}", true, false); + skin.GetAnimation($"{normal_hit}{lookup}", true, false, maxSize: circle_piece_size); } // backgroundLayer is guaranteed to exist due to the pre-check in TaikoLegacySkinTransformer. @@ -96,7 +98,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy // Not all skins (including the default osu-stable) have similar sizes for "hitcircle" and "hitcircleoverlay". // This ensures they are scaled relative to each other but also match the expected DrawableHit size. foreach (var c in InternalChildren) - c.Scale = new Vector2(DrawHeight / 128); + c.Scale = new Vector2(DrawHeight / circle_piece_size.Y); if (foregroundLayer is IFramedAnimation animatableForegroundLayer) animateForegroundLayer(animatableForegroundLayer); From f182f571cbaa019ed3ad3272ff208dea98ac51a0 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 3 Sep 2023 02:22:41 +0300 Subject: [PATCH 0403/2296] Add limit to catch palpable object elements --- .../Skinning/Legacy/LegacyBananaPiece.cs | 8 ++++++-- .../Skinning/Legacy/LegacyDropletPiece.cs | 7 +++++-- .../Skinning/Legacy/LegacyFruitPiece.cs | 12 ++++++++---- 3 files changed, 19 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyBananaPiece.cs b/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyBananaPiece.cs index 26832b7271..9f99e3a586 100644 --- a/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyBananaPiece.cs +++ b/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyBananaPiece.cs @@ -2,17 +2,21 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics.Textures; +using osu.Game.Skinning; +using osuTK; namespace osu.Game.Rulesets.Catch.Skinning.Legacy { public partial class LegacyBananaPiece : LegacyCatchHitObjectPiece { + private static readonly Vector2 banana_max_size = new Vector2(128); + protected override void LoadComplete() { base.LoadComplete(); - Texture? texture = Skin.GetTexture("fruit-bananas"); - Texture? overlayTexture = Skin.GetTexture("fruit-bananas-overlay"); + Texture? texture = Skin.GetTextureWithMaxSize("fruit-bananas", banana_max_size); + Texture? overlayTexture = Skin.GetTextureWithMaxSize("fruit-bananas-overlay", banana_max_size); SetTexture(texture, overlayTexture); } diff --git a/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyDropletPiece.cs b/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyDropletPiece.cs index 7ffd682698..63be1bcf91 100644 --- a/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyDropletPiece.cs +++ b/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyDropletPiece.cs @@ -2,12 +2,15 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics.Textures; +using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Catch.Skinning.Legacy { public partial class LegacyDropletPiece : LegacyCatchHitObjectPiece { + private static readonly Vector2 droplet_max_size = new Vector2(100); + public LegacyDropletPiece() { Scale = new Vector2(0.8f); @@ -17,8 +20,8 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy { base.LoadComplete(); - Texture? texture = Skin.GetTexture("fruit-drop"); - Texture? overlayTexture = Skin.GetTexture("fruit-drop-overlay"); + Texture? texture = Skin.GetTextureWithMaxSize("fruit-drop", droplet_max_size); + Texture? overlayTexture = Skin.GetTextureWithMaxSize("fruit-drop-overlay", droplet_max_size); SetTexture(texture, overlayTexture); } diff --git a/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyFruitPiece.cs b/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyFruitPiece.cs index 85b60561dd..e4d25e036b 100644 --- a/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyFruitPiece.cs +++ b/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyFruitPiece.cs @@ -2,11 +2,15 @@ // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Skinning; +using osuTK; namespace osu.Game.Rulesets.Catch.Skinning.Legacy { internal partial class LegacyFruitPiece : LegacyCatchHitObjectPiece { + private static readonly Vector2 fruit_max_size = new Vector2(128); + protected override void LoadComplete() { base.LoadComplete(); @@ -22,19 +26,19 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy switch (visualRepresentation) { case FruitVisualRepresentation.Pear: - SetTexture(Skin.GetTexture("fruit-pear"), Skin.GetTexture("fruit-pear-overlay")); + SetTexture(Skin.GetTextureWithMaxSize("fruit-pear", fruit_max_size), Skin.GetTextureWithMaxSize("fruit-pear-overlay", fruit_max_size)); break; case FruitVisualRepresentation.Grape: - SetTexture(Skin.GetTexture("fruit-grapes"), Skin.GetTexture("fruit-grapes-overlay")); + SetTexture(Skin.GetTextureWithMaxSize("fruit-grapes", fruit_max_size), Skin.GetTextureWithMaxSize("fruit-grapes-overlay", fruit_max_size)); break; case FruitVisualRepresentation.Pineapple: - SetTexture(Skin.GetTexture("fruit-apple"), Skin.GetTexture("fruit-apple-overlay")); + SetTexture(Skin.GetTextureWithMaxSize("fruit-apple", fruit_max_size), Skin.GetTextureWithMaxSize("fruit-apple-overlay", fruit_max_size)); break; case FruitVisualRepresentation.Raspberry: - SetTexture(Skin.GetTexture("fruit-orange"), Skin.GetTexture("fruit-orange-overlay")); + SetTexture(Skin.GetTextureWithMaxSize("fruit-orange", fruit_max_size), Skin.GetTextureWithMaxSize("fruit-orange-overlay", fruit_max_size)); break; } } From d674856e29d230fb6efd6b5a9c0873f6db628050 Mon Sep 17 00:00:00 2001 From: Magnus-Cosmos Date: Sat, 2 Sep 2023 22:49:29 -0400 Subject: [PATCH 0404/2296] Use existing localisations in `BeatmapInfoWedge` --- osu.Game/Screens/Select/BeatmapInfoWedge.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapInfoWedge.cs b/osu.Game/Screens/Select/BeatmapInfoWedge.cs index 81759f6787..8bbf569566 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedge.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedge.cs @@ -30,6 +30,7 @@ using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.UI; using osu.Game.Graphics.Containers; +using osu.Game.Resources.Localisation.Web; namespace osu.Game.Screens.Select { @@ -371,7 +372,7 @@ namespace osu.Game.Screens.Select { new InfoLabel(new BeatmapStatistic { - Name = $"Length (Drain: {playableBeatmap.CalculateDrainLength().ToFormattedDuration().ToString()})", + Name = BeatmapsetsStrings.ShowStatsTotalLength(playableBeatmap.CalculateDrainLength().ToFormattedDuration()), CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Length), Content = working.BeatmapInfo.Length.ToFormattedDuration().ToString(), }), @@ -415,7 +416,7 @@ namespace osu.Game.Screens.Select bpmLabelContainer.Child = new InfoLabel(new BeatmapStatistic { - Name = "BPM", + Name = BeatmapsetsStrings.ShowStatsBpm, CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Bpm), Content = labelText }); From 40dbf098d2d31730ddecf38032da48a8d2461910 Mon Sep 17 00:00:00 2001 From: Magnus-Cosmos Date: Sat, 2 Sep 2023 22:51:08 -0400 Subject: [PATCH 0405/2296] Use existing localisation for "view profile" --- osu.Game/Graphics/Containers/LinkFlowContainer.cs | 3 ++- osu.Game/Users/Drawables/ClickableAvatar.cs | 5 ++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Graphics/Containers/LinkFlowContainer.cs b/osu.Game/Graphics/Containers/LinkFlowContainer.cs index 2d27ce906b..40e883f8ac 100644 --- a/osu.Game/Graphics/Containers/LinkFlowContainer.cs +++ b/osu.Game/Graphics/Containers/LinkFlowContainer.cs @@ -15,6 +15,7 @@ using osu.Framework.Localisation; using osu.Framework.Platform; using osu.Game.Online; using osu.Game.Users; +using osu.Game.Localisation; namespace osu.Game.Graphics.Containers { @@ -74,7 +75,7 @@ namespace osu.Game.Graphics.Containers } public void AddUserLink(IUser user, Action creationParameters = null) - => createLink(CreateChunkFor(user.Username, true, CreateSpriteText, creationParameters), new LinkDetails(LinkAction.OpenUserProfile, user), "view profile"); + => createLink(CreateChunkFor(user.Username, true, CreateSpriteText, creationParameters), new LinkDetails(LinkAction.OpenUserProfile, user), ContextMenuStrings.ViewProfile); private void createLink(ITextPart textPart, LinkDetails link, LocalisableString tooltipText, Action action = null) { diff --git a/osu.Game/Users/Drawables/ClickableAvatar.cs b/osu.Game/Users/Drawables/ClickableAvatar.cs index e74ffc9d54..677a8fff36 100644 --- a/osu.Game/Users/Drawables/ClickableAvatar.cs +++ b/osu.Game/Users/Drawables/ClickableAvatar.cs @@ -6,14 +6,13 @@ using osu.Framework.Allocation; using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Graphics.Containers; +using osu.Game.Localisation; using osu.Game.Online.API.Requests.Responses; namespace osu.Game.Users.Drawables { public partial class ClickableAvatar : OsuClickableContainer { - private const string default_tooltip_text = "view profile"; - public override LocalisableString TooltipText { get @@ -21,7 +20,7 @@ namespace osu.Game.Users.Drawables if (!Enabled.Value) return string.Empty; - return ShowUsernameTooltip ? (user?.Username ?? string.Empty) : default_tooltip_text; + return ShowUsernameTooltip ? (user?.Username ?? string.Empty) : ContextMenuStrings.ViewProfile; } set => throw new NotSupportedException(); } From ae9c901b94201de270a3c2fd6ccdbed59107da05 Mon Sep 17 00:00:00 2001 From: Magnus-Cosmos Date: Sun, 3 Sep 2023 01:45:22 -0400 Subject: [PATCH 0406/2296] Fix `BeatmapInfoWedge` tests failing due to BPM --- osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedge.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedge.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedge.cs index a470ed47d4..7cd4f06bce 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedge.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedge.cs @@ -15,6 +15,7 @@ using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics.Sprites; +using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets; using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Mania; @@ -188,7 +189,7 @@ namespace osu.Game.Tests.Visual.SongSelect { AddUntilStep($"displayed bpm is {target}", () => { - var label = infoWedge.DisplayedContent.ChildrenOfType().Single(l => l.Statistic.Name == "BPM"); + var label = infoWedge.DisplayedContent.ChildrenOfType().Single(l => l.Statistic.Name == BeatmapsetsStrings.ShowStatsBpm); return label.Statistic.Content == target; }); } From 079792644886a6c57fb03eee397d9594419e5847 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sun, 3 Sep 2023 12:19:03 +0300 Subject: [PATCH 0407/2296] Update VerticalAttributeDisplay.cs --- osu.Game/Overlays/Mods/VerticalAttributeDisplay.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/VerticalAttributeDisplay.cs b/osu.Game/Overlays/Mods/VerticalAttributeDisplay.cs index 2ad420657c..95d979ebd2 100644 --- a/osu.Game/Overlays/Mods/VerticalAttributeDisplay.cs +++ b/osu.Game/Overlays/Mods/VerticalAttributeDisplay.cs @@ -12,7 +12,6 @@ using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osuTK; - namespace osu.Game.Overlays.Mods { public partial class VerticalAttributeDisplay : Container, IHasCurrentValue From 8281ed5173af43556f8b2e5ba937a2e66eff7f3a Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sun, 3 Sep 2023 14:51:53 +0300 Subject: [PATCH 0408/2296] Fixed "no animations" issue --- osu.Game/Overlays/Mods/ModMapInfoContainer.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Overlays/Mods/ModMapInfoContainer.cs b/osu.Game/Overlays/Mods/ModMapInfoContainer.cs index 378e6f6057..281fe8abe5 100644 --- a/osu.Game/Overlays/Mods/ModMapInfoContainer.cs +++ b/osu.Game/Overlays/Mods/ModMapInfoContainer.cs @@ -50,6 +50,7 @@ namespace osu.Game.Overlays.Mods const float corner_radius = 7; const float border_thickness = 2; + AutoSizeAxes = Axes.Both; InternalChild = content = new InputBlockingContainer { Origin = Anchor.BottomRight, From b17a55d6a84aba14c6387a03d64053f5b82d4751 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?H=E1=BB=93=20Nguy=C3=AAn=20Minh?= Date: Mon, 4 Sep 2023 10:43:05 +0700 Subject: [PATCH 0409/2296] Add length check for slider velocity --- .../Edit/Compose/Components/Timeline/DifficultyPointPiece.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs index 173a665d5c..366518eb58 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs @@ -177,6 +177,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline AddHeader("Final velocity"); AddValue($"{beatmapVelocity * current.Value:#,0.00}x"); + if (sliderVelocities.Length == 0) return; if (sliderVelocities.First() != sliderVelocities.Last()) { AddHeader("Beatmap velocity range"); From d5a89c4c45eddff8eb2d88cb7739c08e3260fecb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?H=E1=BB=93=20Nguy=C3=AAn=20Minh?= Date: Mon, 4 Sep 2023 13:32:42 +0700 Subject: [PATCH 0410/2296] Fix formatting --- .../Compose/Components/Timeline/DifficultyPointPiece.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs index 366518eb58..99fb2ab874 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs @@ -177,7 +177,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline AddHeader("Final velocity"); AddValue($"{beatmapVelocity * current.Value:#,0.00}x"); - if (sliderVelocities.Length == 0) return; + if (sliderVelocities.Length == 0) + { + return; + } + if (sliderVelocities.First() != sliderVelocities.Last()) { AddHeader("Beatmap velocity range"); From 0a1ba2ebe08877717f4617cb4d3070ea33d3b3b9 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 4 Sep 2023 15:56:32 +0900 Subject: [PATCH 0411/2296] Remove ModNoMod usage --- .../Mods/TestSceneManiaModDoubleTime.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModDoubleTime.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModDoubleTime.cs index 08e83b04b5..00b79529a9 100644 --- a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModDoubleTime.cs +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModDoubleTime.cs @@ -7,7 +7,6 @@ using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Replays; -using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Replays; using osu.Game.Tests.Visual; @@ -23,7 +22,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods [Test] public void TestHitWindowWithoutDoubleTime() => CreateModTest(new ModTestData { - Mod = new ModNoMod(), PassCondition = () => Player.ScoreProcessor.JudgedHits > 0 && Player.ScoreProcessor.Accuracy.Value != 1, Autoplay = false, Beatmap = new Beatmap From 58844092d6984f96e5b7f1fd263d675979c8b879 Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Mon, 4 Sep 2023 16:17:21 +0900 Subject: [PATCH 0412/2296] post a notification instead a screen --- .../Online/TestSceneReplayMissingBeatmap.cs | 14 +- .../Database/MissingBeatmapNotification.cs | 157 ++++++++++++++ osu.Game/OsuGame.cs | 2 - osu.Game/Scoring/ScoreImporter.cs | 10 +- osu.Game/Scoring/ScoreManager.cs | 7 - .../Import/ReplayMissingBeatmapScreen.cs | 199 ------------------ 6 files changed, 169 insertions(+), 220 deletions(-) create mode 100644 osu.Game/Database/MissingBeatmapNotification.cs delete mode 100644 osu.Game/Screens/Import/ReplayMissingBeatmapScreen.cs diff --git a/osu.Game.Tests/Visual/Online/TestSceneReplayMissingBeatmap.cs b/osu.Game.Tests/Visual/Online/TestSceneReplayMissingBeatmap.cs index eb84d80051..60197e0eb7 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneReplayMissingBeatmap.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneReplayMissingBeatmap.cs @@ -1,13 +1,15 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using System.Net; using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; -using osu.Game.Screens.Import; using osu.Game.Tests.Resources; namespace osu.Game.Tests.Visual.Online @@ -24,6 +26,12 @@ namespace osu.Game.Tests.Visual.Online OnlineBeatmapSetID = 173612, BeatmapSet = new APIBeatmapSet { + Title = "FREEDOM Dive", + Artist = "xi", + Covers = new BeatmapSetOnlineCovers + { + Card = "https://assets.ppy.sh/beatmaps/173612/covers/card@2x.jpg" + }, OnlineID = 173612 } }; @@ -40,7 +48,7 @@ namespace osu.Game.Tests.Visual.Online } }); - AddUntilStep("Replay missing screen show", () => Game.ScreenStack.CurrentScreen.GetType() == typeof(ReplayMissingBeatmapScreen)); + AddUntilStep("Replay missing notification show", () => Game.Notifications.ChildrenOfType().Any()); } [Test] @@ -58,7 +66,7 @@ namespace osu.Game.Tests.Visual.Online } }); - AddUntilStep("Replay missing screen not show", () => Game.ScreenStack.CurrentScreen.GetType() != typeof(ReplayMissingBeatmapScreen)); + AddUntilStep("Replay missing notification not show", () => !Game.Notifications.ChildrenOfType().Any()); } private void setupBeatmapResponse(APIBeatmap b) diff --git a/osu.Game/Database/MissingBeatmapNotification.cs b/osu.Game/Database/MissingBeatmapNotification.cs new file mode 100644 index 0000000000..2587160a57 --- /dev/null +++ b/osu.Game/Database/MissingBeatmapNotification.cs @@ -0,0 +1,157 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.IO; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.Drawables; +using osu.Game.Configuration; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online; +using osu.Game.Online.API.Requests.Responses; +using osu.Game.Overlays; +using osu.Game.Overlays.Notifications; +using osu.Game.Scoring; +using osuTK.Graphics; + +namespace osu.Game.Database +{ + public partial class MissingBeatmapNotification : ProgressNotification + { + [Resolved] + private BeatmapModelDownloader beatmapDownloader { get; set; } = null!; + + [Resolved] + private ScoreManager scoreManager { get; set; } = null!; + + [Cached] + private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple); + + [Resolved] + private BeatmapSetOverlay? beatmapSetOverlay { get; set; } + + private Container beatmapPanelContainer = null!; + + private readonly MemoryStream scoreStream; + + private readonly APIBeatmapSet beatmapSetInfo; + + private BeatmapDownloadTracker? downloadTracker; + + private Bindable autodownloadConfig = null!; + + public MissingBeatmapNotification(APIBeatmap beatmap, MemoryStream scoreStream) + { + beatmapSetInfo = beatmap.BeatmapSet!; + + this.scoreStream = scoreStream; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours, OsuConfigManager config) + { + autodownloadConfig = config.GetBindable(OsuSetting.AutomaticallyDownloadWhenSpectating); + + Text = "You do not have the required beatmap for this replay"; + + Content.Add(beatmapPanelContainer = new ClickableContainer + { + RelativeSizeAxes = Axes.X, + Height = 70, + Anchor = Anchor.CentreLeft, + Origin = Anchor.TopLeft, + Action = () => beatmapSetOverlay?.FetchAndShowBeatmapSet(beatmapSetInfo.OnlineID) + }); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + downloadTracker = new BeatmapDownloadTracker(beatmapSetInfo); + downloadTracker.State.BindValueChanged(downloadStatusChanged, true); + + beatmapPanelContainer.Clear(); + beatmapPanelContainer.Child = new Container + { + RelativeSizeAxes = Axes.Both, + Masking = true, + CornerRadius = 4, + Children = new Drawable[] + { + downloadTracker, + new DelayedLoadWrapper(() => new UpdateableOnlineBeatmapSetCover(BeatmapSetCoverType.Card) + { + OnlineInfo = beatmapSetInfo, + RelativeSizeAxes = Axes.Both + }) + { + RelativeSizeAxes = Axes.Both + }, + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.Black, + Alpha = 0.4f + }, + new FillFlowContainer + { + RelativeSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Padding = new MarginPadding + { + Left = 10f, + Top = 5f + }, + Children = new Drawable[] + { + new TruncatingSpriteText + { + Text = beatmapSetInfo.Title, + Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 17, italics: true), + RelativeSizeAxes = Axes.X, + }, + new TruncatingSpriteText + { + Text = beatmapSetInfo.Artist, + Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 12, italics: true), + RelativeSizeAxes = Axes.X, + } + } + }, + new DownloadButton + { + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + Width = 50, + Height = 30, + Margin = new MarginPadding + { + Bottom = 1f + }, + Action = () => beatmapDownloader.Download(beatmapSetInfo), + State = { BindTarget = downloadTracker.State } + } + } + }; + + if (autodownloadConfig.Value) + beatmapDownloader.Download(beatmapSetInfo); + } + + private void downloadStatusChanged(ValueChangedEvent status) + { + if (status.NewValue != DownloadState.LocallyAvailable) + return; + + var importTask = new ImportTask(scoreStream, "score.osr"); + scoreManager.Import(this, new[] { importTask }); + } + } +} diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 5d130af6d4..c60bff9e4c 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -854,8 +854,6 @@ namespace osu.Game MultiplayerClient.PostNotification = n => Notifications.Post(n); - ScoreManager.Performer = this; - // make config aware of how to lookup skins for on-screen display purposes. // if this becomes a more common thing, tracked settings should be reconsidered to allow local DI. LocalConfig.LookupSkinName = id => SkinManager.Query(s => s.ID == id)?.ToString() ?? "Unknown"; diff --git a/osu.Game/Scoring/ScoreImporter.cs b/osu.Game/Scoring/ScoreImporter.cs index 5c354ac3d1..e3fce4a82a 100644 --- a/osu.Game/Scoring/ScoreImporter.cs +++ b/osu.Game/Scoring/ScoreImporter.cs @@ -10,7 +10,6 @@ using System.Threading; using Newtonsoft.Json; using osu.Framework.Logging; using osu.Framework.Platform; -using osu.Framework.Screens; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.IO.Archives; @@ -21,8 +20,6 @@ using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; -using osu.Game.Screens; -using osu.Game.Screens.Import; using Realms; namespace osu.Game.Scoring @@ -31,8 +28,6 @@ namespace osu.Game.Scoring { public override IEnumerable HandledExtensions => new[] { ".osr" }; - public IPerformFromScreenRunner? Performer { get; set; } - protected override string[] HashableFileTypes => new[] { ".osr" }; private readonly RulesetStore rulesets; @@ -69,9 +64,6 @@ namespace osu.Game.Scoring private void onMissingBeatmap(LegacyScoreDecoder.BeatmapNotFoundException e, ArchiveReader archive, string name) { - if (Performer == null) - return; - var stream = new MemoryStream(); // stream will close after exception throw, so fetch the stream again. @@ -87,7 +79,7 @@ namespace osu.Game.Scoring req.Success += res => { - Performer.PerformFromScreen(screen => screen.Push(new ReplayMissingBeatmapScreen(res, stream))); + PostNotification?.Invoke(new MissingBeatmapNotification(res, stream)); }; api.Queue(req); diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index 9331168ab0..31b5bd8365 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -21,7 +21,6 @@ using osu.Game.Rulesets; using osu.Game.Rulesets.Scoring; using osu.Game.Online.API; using osu.Game.Scoring.Legacy; -using osu.Game.Screens; namespace osu.Game.Scoring { @@ -31,12 +30,6 @@ namespace osu.Game.Scoring private readonly ScoreImporter scoreImporter; private readonly LegacyScoreExporter scoreExporter; - [CanBeNull] - public IPerformFromScreenRunner Performer - { - set => scoreImporter.Performer = value; - } - public override bool PauseImports { get => base.PauseImports; diff --git a/osu.Game/Screens/Import/ReplayMissingBeatmapScreen.cs b/osu.Game/Screens/Import/ReplayMissingBeatmapScreen.cs deleted file mode 100644 index 614d652f47..0000000000 --- a/osu.Game/Screens/Import/ReplayMissingBeatmapScreen.cs +++ /dev/null @@ -1,199 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using osu.Framework.Allocation; -using osu.Framework.Extensions; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Game.Audio; -using osu.Game.Beatmaps; -using osu.Game.Beatmaps.Drawables.Cards; -using osu.Game.Configuration; -using osu.Game.Database; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; -using osu.Game.Online.API.Requests.Responses; -using osu.Game.Overlays; -using osu.Game.Overlays.Settings; -using osu.Game.Scoring; -using osu.Game.Screens.Ranking; -using osuTK; -using Realms; - -namespace osu.Game.Screens.Import -{ - [Cached(typeof(IPreviewTrackOwner))] - public partial class ReplayMissingBeatmapScreen : OsuScreen, IPreviewTrackOwner - { - [Resolved] - private BeatmapModelDownloader beatmapDownloader { get; set; } = null!; - - [Resolved] - private ScoreManager scoreManager { get; set; } = null!; - - [Resolved] - private RealmAccess realm { get; set; } = null!; - - private IDisposable? realmSubscription; - - [Cached] - private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple); - - [Resolved] - private INotificationOverlay? notificationOverlay { get; set; } - - private Container beatmapPanelContainer = null!; - private ReplayDownloadButton replayDownloadButton = null!; - private SettingsCheckbox automaticDownload = null!; - - private readonly MemoryStream scoreStream; - - private readonly APIBeatmapSet beatmapSetInfo; - - public ReplayMissingBeatmapScreen(APIBeatmap beatmap, MemoryStream scoreStream) - { - beatmapSetInfo = beatmap.BeatmapSet!; - - this.scoreStream = scoreStream; - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours, OsuConfigManager config) - { - InternalChildren = new Drawable[] - { - new Container - { - Masking = true, - CornerRadius = 20, - AutoSizeAxes = Axes.Both, - AutoSizeDuration = 500, - AutoSizeEasing = Easing.OutQuint, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Children = new Drawable[] - { - new Box - { - Colour = colours.Gray5, - RelativeSizeAxes = Axes.Both, - }, - new FillFlowContainer - { - Margin = new MarginPadding(20), - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Vertical, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Spacing = new Vector2(15), - Children = new Drawable[] - { - new OsuSpriteText - { - Text = "Beatmap info", - Font = OsuFont.Default.With(size: 30), - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }, - new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Spacing = new Vector2(15), - Children = new Drawable[] - { - beatmapPanelContainer = new Container - { - AutoSizeAxes = Axes.Both, - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - }, - } - }, - automaticDownload = new SettingsCheckbox - { - LabelText = "Automatically download beatmaps", - Current = config.GetBindable(OsuSetting.AutomaticallyDownloadWhenSpectating), - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }, - replayDownloadButton = new ReplayDownloadButton(new ScoreInfo()) - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }, - } - } - } - }, - }; - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - updateStatus(); - realmSubscription = realm.RegisterForNotifications( - realm => realm.All().Where(s => !s.DeletePending), beatmapsChanged); - } - - private void updateStatus() - { - beatmapPanelContainer.Clear(); - beatmapPanelContainer.Child = new BeatmapCardNormal(beatmapSetInfo, allowExpansion: false); - checkForAutomaticDownload(beatmapSetInfo); - } - - private void checkForAutomaticDownload(APIBeatmapSet beatmap) - { - if (!automaticDownload.Current.Value) - return; - - beatmapDownloader.Download(beatmap); - } - - private void beatmapsChanged(IRealmCollection sender, ChangeSet? changes) - { - if (changes?.InsertedIndices == null) return; - - if (!scoreStream.CanRead) return; - - if (sender.Any(b => b.OnlineID == beatmapSetInfo.OnlineID)) - { - var progressNotification = new ImportProgressNotification(); - var importTask = new ImportTask(scoreStream, "score.osr"); - scoreManager.Import(progressNotification, new[] { importTask }) - .ContinueWith(s => - { - s.GetResultSafely>>().FirstOrDefault()?.PerformRead(score => - { - Guid scoreid = score.ID; - Scheduler.Add(() => - { - replayDownloadButton.Score.Value = realm.Realm.Find(scoreid) ?? new ScoreInfo(); - }); - }); - }); - - notificationOverlay?.Post(progressNotification); - - realmSubscription?.Dispose(); - } - } - - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - - realmSubscription?.Dispose(); - } - } -} From 5abf271b56e24adeecffbcb60ca3edd8c62e667c Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Sun, 3 Sep 2023 21:49:29 -0700 Subject: [PATCH 0413/2296] Implement beatmap options popover --- .../SongSelect/TestSceneSongSelectFooterV2.cs | 7 +- .../Select/FooterV2/BeatmapOptionsPopover.cs | 148 ++++++++++++++++++ .../Select/FooterV2/FooterButtonOptionsV2.cs | 37 ++++- osu.Game/Screens/Select/FooterV2/FooterV2.cs | 10 +- osu.Game/Screens/Select/SongSelect.cs | 18 +-- 5 files changed, 205 insertions(+), 15 deletions(-) create mode 100644 osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooterV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooterV2.cs index 72adbfc104..ed2ae67ae5 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooterV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooterV2.cs @@ -6,6 +6,7 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; using osu.Framework.Testing; using osu.Game.Overlays; using osu.Game.Overlays.Mods; @@ -37,10 +38,10 @@ namespace osu.Game.Tests.Visual.SongSelect Children = new Drawable[] { - footer = new FooterV2 + new PopoverContainer { - Anchor = Anchor.Centre, - Origin = Anchor.Centre + RelativeSizeAxes = Axes.Both, + Child = footer = new FooterV2(), }, overlay = new DummyOverlay() }; diff --git a/osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs b/osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs new file mode 100644 index 0000000000..ec35c6ff38 --- /dev/null +++ b/osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs @@ -0,0 +1,148 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Input.Events; +using osu.Framework.Localisation; +using osu.Game.Collections; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Graphics.UserInterfaceV2; +using osu.Game.Overlays; +using osuTK; +using osuTK.Graphics; +using osuTK.Input; + +namespace osu.Game.Screens.Select.FooterV2 +{ + public partial class BeatmapOptionsPopover : OsuPopover + { + private FillFlowContainer buttonFlow = null!; + private readonly FooterButtonOptionsV2 footerButton; + + public BeatmapOptionsPopover(FooterButtonOptionsV2 footerButton) + { + this.footerButton = footerButton; + } + + [BackgroundDependencyLoader] + private void load(ManageCollectionsDialog? manageCollectionsDialog, SongSelect? songSelect, OsuColour colours) + { + Content.Padding = new MarginPadding(5); + + Child = buttonFlow = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Spacing = new Vector2(3), + }; + + addButton(@"Manage collections", FontAwesome.Solid.Book, () => manageCollectionsDialog?.Show()); + addButton(@"Delete all difficulties", FontAwesome.Solid.Trash, () => songSelect?.DeleteBeatmap(), colours.Red); + addButton(@"Remove from unplayed", FontAwesome.Regular.TimesCircle, null); + addButton(@"Clear local scores", FontAwesome.Solid.Eraser, () => songSelect?.ClearScores()); + + if (songSelect != null && songSelect.AllowEditing) + addButton(@"Edit beatmap", FontAwesome.Solid.PencilAlt, () => songSelect.Edit()); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(this)); + } + + private void addButton(LocalisableString text, IconUsage icon, Action? action, Color4? colour = null) + { + var button = new OptionButton + { + Text = text, + Icon = icon, + TextColour = colour, + Action = () => + { + Hide(); + action?.Invoke(); + }, + }; + + buttonFlow.Add(button); + } + + private partial class OptionButton : OsuButton + { + public IconUsage Icon { get; init; } + public Color4? TextColour { get; init; } + + public OptionButton() + { + Size = new Vector2(265, 50); + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + BackgroundColour = colourProvider.Background3; + + SpriteText.Colour = TextColour ?? Color4.White; + Content.CornerRadius = 10; + + Add(new SpriteIcon + { + Blending = BlendingParameters.Additive, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Size = new Vector2(17), + X = 15, + Icon = Icon, + Colour = TextColour ?? Color4.White, + }); + } + + protected override SpriteText CreateText() => new OsuSpriteText + { + Depth = -1, + Origin = Anchor.CentreLeft, + Anchor = Anchor.CentreLeft, + X = 40 + }; + } + + protected override bool OnKeyDown(KeyDownEvent e) + { + // don't absorb control as ToolbarRulesetSelector uses control + number to navigate + if (e.ControlPressed) return false; + + if (!e.Repeat && e.Key >= Key.Number1 && e.Key <= Key.Number9) + { + int requested = e.Key - Key.Number1; + + OptionButton? found = buttonFlow.Children.ElementAtOrDefault(requested); + + if (found != null) + { + found.TriggerClick(); + return true; + } + } + + return base.OnKeyDown(e); + } + + protected override void UpdateState(ValueChangedEvent state) + { + base.UpdateState(state); + + if (state.NewValue == Visibility.Hidden) + footerButton.IsActive.Value = false; + } + } +} diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonOptionsV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonOptionsV2.cs index 87cca0042a..a1559d32dc 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonOptionsV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonOptionsV2.cs @@ -2,14 +2,21 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics; using osu.Game.Input.Bindings; namespace osu.Game.Screens.Select.FooterV2 { - public partial class FooterButtonOptionsV2 : FooterButtonV2 + public partial class FooterButtonOptionsV2 : FooterButtonV2, IHasPopover { + public readonly BindableBool IsActive = new BindableBool(); + [BackgroundDependencyLoader] private void load(OsuColour colour) { @@ -17,6 +24,34 @@ namespace osu.Game.Screens.Select.FooterV2 Icon = FontAwesome.Solid.Cog; AccentColour = colour.Purple1; Hotkey = GlobalAction.ToggleBeatmapOptions; + + Action = () => IsActive.Toggle(); } + + protected override void LoadComplete() + { + base.LoadComplete(); + + IsActive.BindValueChanged(active => + { + OverlayState.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden; + }); + + OverlayState.BindValueChanged(state => + { + switch (state.NewValue) + { + case Visibility.Hidden: + this.HidePopover(); + break; + + case Visibility.Visible: + this.ShowPopover(); + break; + } + }); + } + + public Popover GetPopover() => new BeatmapOptionsPopover(this); } } diff --git a/osu.Game/Screens/Select/FooterV2/FooterV2.cs b/osu.Game/Screens/Select/FooterV2/FooterV2.cs index cd95f3eb6c..0529f0d082 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterV2.cs @@ -48,11 +48,17 @@ namespace osu.Game.Screens.Select.FooterV2 private FillFlowContainer buttons = null!; - [BackgroundDependencyLoader] - private void load(OverlayColourProvider colourProvider) + public FooterV2() { RelativeSizeAxes = Axes.X; Height = height; + Anchor = Anchor.BottomLeft; + Origin = Anchor.BottomLeft; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { InternalChildren = new Drawable[] { new Box diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 58755878d0..4ce7a6167e 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -311,9 +311,9 @@ namespace osu.Game.Screens.Select Footer.AddButton(button, overlay); BeatmapOptions.AddButton(@"Manage", @"collections", FontAwesome.Solid.Book, colours.Green, () => manageCollectionsDialog?.Show()); - BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo)); + BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, DeleteBeatmap); BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, colours.Purple, null); - BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, colours.Purple, () => clearScores(Beatmap.Value.BeatmapInfo)); + BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, colours.Purple, ClearScores); } sampleChangeDifficulty = audio.Samples.Get(@"SongSelect/select-difficulty"); @@ -916,18 +916,18 @@ namespace osu.Game.Screens.Select return true; } - private void delete(BeatmapSetInfo? beatmap) + public void DeleteBeatmap() { - if (beatmap == null) return; + if (Beatmap.Value.BeatmapSetInfo == null) return; - dialogOverlay?.Push(new BeatmapDeleteDialog(beatmap)); + dialogOverlay?.Push(new BeatmapDeleteDialog(Beatmap.Value.BeatmapSetInfo)); } - private void clearScores(BeatmapInfo? beatmapInfo) + public void ClearScores() { - if (beatmapInfo == null) return; + if (Beatmap.Value.BeatmapInfo == null) return; - dialogOverlay?.Push(new BeatmapClearScoresDialog(beatmapInfo, () => + dialogOverlay?.Push(new BeatmapClearScoresDialog(Beatmap.Value.BeatmapInfo, () => // schedule done here rather than inside the dialog as the dialog may fade out and never callback. Schedule(() => BeatmapDetails.Refresh()))); } @@ -963,7 +963,7 @@ namespace osu.Game.Screens.Select if (e.ShiftPressed) { if (!Beatmap.IsDefault) - delete(Beatmap.Value.BeatmapSetInfo); + DeleteBeatmap(); return true; } From 6c0bd13308589a8efcc2ba83738bc6ed0c2c6ca9 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 4 Sep 2023 00:21:48 -0700 Subject: [PATCH 0414/2296] Add xmldoc to newly exposed methods --- osu.Game/Screens/Select/SongSelect.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 4ce7a6167e..f6fc55b2a5 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -916,6 +916,9 @@ namespace osu.Game.Screens.Select return true; } + /// + /// Request to delete the current beatmap. + /// public void DeleteBeatmap() { if (Beatmap.Value.BeatmapSetInfo == null) return; @@ -923,6 +926,9 @@ namespace osu.Game.Screens.Select dialogOverlay?.Push(new BeatmapDeleteDialog(Beatmap.Value.BeatmapSetInfo)); } + /// + /// Request to clear the scores of the current beatmap. + /// public void ClearScores() { if (Beatmap.Value.BeatmapInfo == null) return; From 3decadaf519c26a6c4b941d065d41ce441589821 Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Mon, 4 Sep 2023 16:18:14 +0900 Subject: [PATCH 0415/2296] use realm query --- osu.Game/Beatmaps/BeatmapManager.cs | 3 ++- osu.Game/Beatmaps/WorkingBeatmapCache.cs | 2 +- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index d71d7b7f67..1f551f1218 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -26,6 +26,7 @@ using osu.Game.Overlays.Notifications; using osu.Game.Rulesets; using osu.Game.Skinning; using osu.Game.Utils; +using Realms; namespace osu.Game.Beatmaps { @@ -284,7 +285,7 @@ namespace osu.Game.Beatmaps /// /// The query. /// The first result for the provided query, or null if no results were found. - public BeatmapInfo? QueryBeatmap(Expression> query) => Realm.Run(r => r.All().FirstOrDefault(query)?.Detach()); + public BeatmapInfo? QueryBeatmap(Expression> query) => Realm.Run(r => r.All().Filter($"{nameof(BeatmapInfo.BeatmapSet)}.{nameof(BeatmapSetInfo.DeletePending)} == false").FirstOrDefault(query)?.Detach()); /// /// A default representation of a WorkingBeatmap to use when no beatmap is available. diff --git a/osu.Game/Beatmaps/WorkingBeatmapCache.cs b/osu.Game/Beatmaps/WorkingBeatmapCache.cs index c06f4da4ae..78eed626f2 100644 --- a/osu.Game/Beatmaps/WorkingBeatmapCache.cs +++ b/osu.Game/Beatmaps/WorkingBeatmapCache.cs @@ -88,7 +88,7 @@ namespace osu.Game.Beatmaps public virtual WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo) { - if (beatmapInfo?.BeatmapSet == null || beatmapInfo.BeatmapSet?.DeletePending == true) + if (beatmapInfo?.BeatmapSet == null) return DefaultBeatmap; lock (workingCache) From 164f61f59034f2d713cdb4676f7327a4f41b512f Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Mon, 4 Sep 2023 17:14:04 +0900 Subject: [PATCH 0416/2296] clean up --- .../Database/MissingBeatmapNotification.cs | 53 +++++++------------ 1 file changed, 19 insertions(+), 34 deletions(-) diff --git a/osu.Game/Database/MissingBeatmapNotification.cs b/osu.Game/Database/MissingBeatmapNotification.cs index 2587160a57..7a39c6307b 100644 --- a/osu.Game/Database/MissingBeatmapNotification.cs +++ b/osu.Game/Database/MissingBeatmapNotification.cs @@ -7,6 +7,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.UserInterface; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; using osu.Game.Configuration; @@ -30,21 +31,12 @@ namespace osu.Game.Database [Resolved] private ScoreManager scoreManager { get; set; } = null!; - [Cached] - private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple); - - [Resolved] - private BeatmapSetOverlay? beatmapSetOverlay { get; set; } - - private Container beatmapPanelContainer = null!; - private readonly MemoryStream scoreStream; private readonly APIBeatmapSet beatmapSetInfo; - private BeatmapDownloadTracker? downloadTracker; - private Bindable autodownloadConfig = null!; + private Bindable noVideoSetting = null!; public MissingBeatmapNotification(APIBeatmap beatmap, MemoryStream scoreStream) { @@ -54,35 +46,25 @@ namespace osu.Game.Database } [BackgroundDependencyLoader] - private void load(OsuColour colours, OsuConfigManager config) + private void load(OsuConfigManager config, BeatmapSetOverlay? beatmapSetOverlay) { + BeatmapDownloadTracker downloadTracker = new BeatmapDownloadTracker(beatmapSetInfo); + downloadTracker.State.BindValueChanged(downloadStatusChanged); + autodownloadConfig = config.GetBindable(OsuSetting.AutomaticallyDownloadWhenSpectating); + noVideoSetting = config.GetBindable(OsuSetting.PreferNoVideo); Text = "You do not have the required beatmap for this replay"; - Content.Add(beatmapPanelContainer = new ClickableContainer + Content.Add(new ClickableContainer { RelativeSizeAxes = Axes.X, Height = 70, Anchor = Anchor.CentreLeft, Origin = Anchor.TopLeft, - Action = () => beatmapSetOverlay?.FetchAndShowBeatmapSet(beatmapSetInfo.OnlineID) - }); - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - downloadTracker = new BeatmapDownloadTracker(beatmapSetInfo); - downloadTracker.State.BindValueChanged(downloadStatusChanged, true); - - beatmapPanelContainer.Clear(); - beatmapPanelContainer.Child = new Container - { - RelativeSizeAxes = Axes.Both, - Masking = true, CornerRadius = 4, + Masking = true, + Action = () => beatmapSetOverlay?.FetchAndShowBeatmapSet(beatmapSetInfo.OnlineID), Children = new Drawable[] { downloadTracker, @@ -125,7 +107,7 @@ namespace osu.Game.Database } } }, - new DownloadButton + new BeatmapDownloadButton(beatmapSetInfo) { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, @@ -134,15 +116,18 @@ namespace osu.Game.Database Margin = new MarginPadding { Bottom = 1f - }, - Action = () => beatmapDownloader.Download(beatmapSetInfo), - State = { BindTarget = downloadTracker.State } + } } } - }; + }); + } + + protected override void LoadComplete() + { + base.LoadComplete(); if (autodownloadConfig.Value) - beatmapDownloader.Download(beatmapSetInfo); + beatmapDownloader.Download(beatmapSetInfo, noVideoSetting.Value); } private void downloadStatusChanged(ValueChangedEvent status) From f68a12003a6df0dc32d9eefc391ec5228d1e9ddf Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Mon, 4 Sep 2023 17:37:31 +0900 Subject: [PATCH 0417/2296] check beatmap hash before try to import --- .../Database/MissingBeatmapNotification.cs | 33 ++++++++++++++----- osu.Game/Scoring/ScoreImporter.cs | 2 +- 2 files changed, 26 insertions(+), 9 deletions(-) diff --git a/osu.Game/Database/MissingBeatmapNotification.cs b/osu.Game/Database/MissingBeatmapNotification.cs index 7a39c6307b..92b33e20be 100644 --- a/osu.Game/Database/MissingBeatmapNotification.cs +++ b/osu.Game/Database/MissingBeatmapNotification.cs @@ -2,18 +2,17 @@ // See the LICENCE file in the repository root for full licence text. using System.IO; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; -using osu.Framework.Graphics.UserInterface; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; -using osu.Game.Graphics.UserInterface; using osu.Game.Online; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; @@ -31,31 +30,43 @@ namespace osu.Game.Database [Resolved] private ScoreManager scoreManager { get; set; } = null!; - private readonly MemoryStream scoreStream; + [Resolved] + private RealmAccess realm { get; set; } = null!; + private readonly MemoryStream scoreStream; private readonly APIBeatmapSet beatmapSetInfo; + private readonly string beatmapHash; private Bindable autodownloadConfig = null!; private Bindable noVideoSetting = null!; - public MissingBeatmapNotification(APIBeatmap beatmap, MemoryStream scoreStream) + public MissingBeatmapNotification(APIBeatmap beatmap, MemoryStream scoreStream, string beatmapHash) { beatmapSetInfo = beatmap.BeatmapSet!; + this.beatmapHash = beatmapHash; this.scoreStream = scoreStream; } [BackgroundDependencyLoader] private void load(OsuConfigManager config, BeatmapSetOverlay? beatmapSetOverlay) { + Text = "You do not have the required beatmap for this replay"; + + realm.Run(r => + { + if (r.All().Any(s => s.OnlineID == beatmapSetInfo.OnlineID)) + { + Text = "You have the corresponding beatmapset but no beatmap, you may need to update the beatmap."; + } + }); + BeatmapDownloadTracker downloadTracker = new BeatmapDownloadTracker(beatmapSetInfo); downloadTracker.State.BindValueChanged(downloadStatusChanged); autodownloadConfig = config.GetBindable(OsuSetting.AutomaticallyDownloadWhenSpectating); noVideoSetting = config.GetBindable(OsuSetting.PreferNoVideo); - Text = "You do not have the required beatmap for this replay"; - Content.Add(new ClickableContainer { RelativeSizeAxes = Axes.X, @@ -135,8 +146,14 @@ namespace osu.Game.Database if (status.NewValue != DownloadState.LocallyAvailable) return; - var importTask = new ImportTask(scoreStream, "score.osr"); - scoreManager.Import(this, new[] { importTask }); + realm.Run(r => + { + if (r.All().Any(s => s.MD5Hash == beatmapHash)) + { + var importTask = new ImportTask(scoreStream, "score.osr"); + scoreManager.Import(this, new[] { importTask }); + } + }); } } } diff --git a/osu.Game/Scoring/ScoreImporter.cs b/osu.Game/Scoring/ScoreImporter.cs index e3fce4a82a..650e25a512 100644 --- a/osu.Game/Scoring/ScoreImporter.cs +++ b/osu.Game/Scoring/ScoreImporter.cs @@ -79,7 +79,7 @@ namespace osu.Game.Scoring req.Success += res => { - PostNotification?.Invoke(new MissingBeatmapNotification(res, stream)); + PostNotification?.Invoke(new MissingBeatmapNotification(res, stream, e.Hash)); }; api.Queue(req); From 87aa191c121214c18e0a4270e7f20f856da40ab2 Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Mon, 4 Sep 2023 17:53:12 +0900 Subject: [PATCH 0418/2296] use realm Subscription instead of Beatmap Download Tracker --- .../Database/MissingBeatmapNotification.cs | 33 +++++++++---------- 1 file changed, 16 insertions(+), 17 deletions(-) diff --git a/osu.Game/Database/MissingBeatmapNotification.cs b/osu.Game/Database/MissingBeatmapNotification.cs index 92b33e20be..86522d0864 100644 --- a/osu.Game/Database/MissingBeatmapNotification.cs +++ b/osu.Game/Database/MissingBeatmapNotification.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.IO; using System.Linq; using osu.Framework.Allocation; @@ -13,12 +14,12 @@ using osu.Game.Beatmaps.Drawables; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; -using osu.Game.Online; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; using osu.Game.Scoring; using osuTK.Graphics; +using Realms; namespace osu.Game.Database { @@ -40,6 +41,8 @@ namespace osu.Game.Database private Bindable autodownloadConfig = null!; private Bindable noVideoSetting = null!; + private IDisposable? realmSubscription; + public MissingBeatmapNotification(APIBeatmap beatmap, MemoryStream scoreStream, string beatmapHash) { beatmapSetInfo = beatmap.BeatmapSet!; @@ -53,17 +56,17 @@ namespace osu.Game.Database { Text = "You do not have the required beatmap for this replay"; + realmSubscription = realm.RegisterForNotifications( + realm => realm.All().Where(s => !s.DeletePending), beatmapsChanged); + realm.Run(r => { - if (r.All().Any(s => s.OnlineID == beatmapSetInfo.OnlineID)) + if (r.All().Any(s => !s.DeletePending && s.OnlineID == beatmapSetInfo.OnlineID)) { - Text = "You have the corresponding beatmapset but no beatmap, you may need to update the beatmap."; + Text = "You have the corresponding beatmapset but no beatmap, you may need to update the beatmapset."; } }); - BeatmapDownloadTracker downloadTracker = new BeatmapDownloadTracker(beatmapSetInfo); - downloadTracker.State.BindValueChanged(downloadStatusChanged); - autodownloadConfig = config.GetBindable(OsuSetting.AutomaticallyDownloadWhenSpectating); noVideoSetting = config.GetBindable(OsuSetting.PreferNoVideo); @@ -78,7 +81,6 @@ namespace osu.Game.Database Action = () => beatmapSetOverlay?.FetchAndShowBeatmapSet(beatmapSetInfo.OnlineID), Children = new Drawable[] { - downloadTracker, new DelayedLoadWrapper(() => new UpdateableOnlineBeatmapSetCover(BeatmapSetCoverType.Card) { OnlineInfo = beatmapSetInfo, @@ -141,19 +143,16 @@ namespace osu.Game.Database beatmapDownloader.Download(beatmapSetInfo, noVideoSetting.Value); } - private void downloadStatusChanged(ValueChangedEvent status) + private void beatmapsChanged(IRealmCollection sender, ChangeSet? changes) { - if (status.NewValue != DownloadState.LocallyAvailable) - return; + if (changes?.InsertedIndices == null) return; - realm.Run(r => + if (sender.Any(s => s.Beatmaps.Any(b => b.MD5Hash == beatmapHash))) { - if (r.All().Any(s => s.MD5Hash == beatmapHash)) - { - var importTask = new ImportTask(scoreStream, "score.osr"); - scoreManager.Import(this, new[] { importTask }); - } - }); + var importTask = new ImportTask(scoreStream, "score.osr"); + scoreManager.Import(this, new[] { importTask }); + realmSubscription?.Dispose(); + } } } } From fd1fce486a18c6b12859b3fa197c707bac583751 Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Tue, 5 Sep 2023 00:21:08 +0900 Subject: [PATCH 0419/2296] ensure dispose realmSubscription --- osu.Game/Database/MissingBeatmapNotification.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game/Database/MissingBeatmapNotification.cs b/osu.Game/Database/MissingBeatmapNotification.cs index 86522d0864..d6674b9434 100644 --- a/osu.Game/Database/MissingBeatmapNotification.cs +++ b/osu.Game/Database/MissingBeatmapNotification.cs @@ -154,5 +154,11 @@ namespace osu.Game.Database realmSubscription?.Dispose(); } } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + realmSubscription?.Dispose(); + } } } From f616648730ac9fd438cc2d15aeb7eb065f875cae Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 4 Sep 2023 09:40:35 -0700 Subject: [PATCH 0420/2296] Remove icon blending --- osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs b/osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs index ec35c6ff38..4e1334fd11 100644 --- a/osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs +++ b/osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs @@ -97,7 +97,6 @@ namespace osu.Game.Screens.Select.FooterV2 Add(new SpriteIcon { - Blending = BlendingParameters.Additive, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Size = new Vector2(17), From bf71099e5743efb966482d5b145a551b0208729f Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 4 Sep 2023 11:34:21 -0700 Subject: [PATCH 0421/2296] Fix truncating sprite text usage --- osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs index b7b60cffab..7821aa5be0 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs @@ -280,15 +280,14 @@ namespace osu.Game.Screens.Select RelativeSizeAxes = Axes.X, Children = new Drawable[] { - TitleLabel = new OsuSpriteText + TitleLabel = new TruncatingSpriteText { Shadow = true, Current = { BindTarget = titleBinding }, Font = OsuFont.TorusAlternate.With(size: 40, weight: FontWeight.SemiBold), RelativeSizeAxes = Axes.X, - Truncate = true }, - ArtistLabel = new OsuSpriteText + ArtistLabel = new TruncatingSpriteText { // TODO : figma design has a diffused shadow, instead of the solid one present here, not possible currently as far as i'm aware. Shadow = true, @@ -296,7 +295,6 @@ namespace osu.Game.Screens.Select // Not sure if this should be semi bold or medium Font = OsuFont.Torus.With(size: 20, weight: FontWeight.SemiBold), RelativeSizeAxes = Axes.X, - Truncate = true } } } From e8a793425bf28e19ba3667c8c712c4db96fc09fa Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 4 Sep 2023 12:38:40 -0700 Subject: [PATCH 0422/2296] Use right padding instead of negative x offset --- osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs | 21 +++++++++++-------- 1 file changed, 12 insertions(+), 9 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs index 7821aa5be0..284f14cd9e 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs @@ -155,18 +155,21 @@ namespace osu.Game.Screens.Select LoadComponentAsync(loadingInfo = new Container { - Masking = true, - // We offset this by the portion of the colour bar underneath we wish to show - X = -colour_bar_width, - CornerRadius = corner_radius, + Padding = new MarginPadding { Right = colour_bar_width }, RelativeSizeAxes = Axes.Both, Depth = DisplayedContent?.Depth + 1 ?? 0, - Children = new Drawable[] + Child = new Container { - // TODO: New wedge design uses a coloured horizontal gradient for its background, however this lacks implementation information in the figma draft. - // pending https://www.figma.com/file/DXKwqZhD5yyb1igc3mKo1P?node-id=2980:3361#340801912 being answered. - new BeatmapInfoWedgeBackground(beatmap) { Shear = -Shear }, - Info = new WedgeInfoText(beatmap) { Shear = -Shear } + Masking = true, + CornerRadius = corner_radius, + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + // TODO: New wedge design uses a coloured horizontal gradient for its background, however this lacks implementation information in the figma draft. + // pending https://www.figma.com/file/DXKwqZhD5yyb1igc3mKo1P?node-id=2980:3361#340801912 being answered. + new BeatmapInfoWedgeBackground(beatmap) { Shear = -Shear }, + Info = new WedgeInfoText(beatmap) { Shear = -Shear } + } } }, loaded => { From 2df20027355ddbf24bd43401ef5feabf5a7e1823 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 4 Sep 2023 12:42:01 -0700 Subject: [PATCH 0423/2296] Move negative corner radius margin to constructor --- .../SongSelect/TestSceneBeatmapInfoWedgeV2.cs | 16 ++++++++++------ osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs | 1 + 2 files changed, 11 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs index 09b93119cc..ae5b739c4d 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs @@ -50,13 +50,17 @@ namespace osu.Game.Tests.Visual.SongSelect RelativeSizeAxes = Axes.X, Margin = new MarginPadding { Top = 20, Left = -10 } }, - infoWedge = new TestBeatmapInfoWedgeV2 + new Container { - State = { Value = Visibility.Visible }, - Width = 0.6f, - RelativeSizeAxes = Axes.X, - Margin = new MarginPadding { Top = 20, Left = -10 } - }, + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Top = 20 }, + Child = infoWedge = new TestBeatmapInfoWedgeV2 + { + State = { Value = Visibility.Visible }, + Width = 0.6f, + RelativeSizeAxes = Axes.X, + }, + } }); AddSliderStep("change star difficulty", 0, 11.9, 5.55, v => diff --git a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs index 284f14cd9e..742d9011b9 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs @@ -55,6 +55,7 @@ namespace osu.Game.Screens.Select Height = WEDGE_HEIGHT; Shear = wedged_container_shear; Masking = true; + Margin = new MarginPadding { Left = -corner_radius }; EdgeEffect = new EdgeEffectParameters { Colour = Colour4.Black.Opacity(0.2f), From e70510ef191ef345eee35b490a12118fbb29a755 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 4 Sep 2023 12:56:20 -0700 Subject: [PATCH 0424/2296] Move drawable and binding logic to standard places --- osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs | 19 ++++++++++++------- 1 file changed, 12 insertions(+), 7 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs index 742d9011b9..de3e634819 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs @@ -46,9 +46,9 @@ namespace osu.Game.Screens.Select protected WedgeInfoText? Info { get; private set; } - private readonly Container difficultyColourBar; - private readonly StarCounter starCounter; - private readonly BufferedContainer bufferedContent; + private Container difficultyColourBar = null!; + private StarCounter starCounter = null!; + private BufferedContainer bufferedContent = null!; public BeatmapInfoWedgeV2() { @@ -63,7 +63,11 @@ namespace osu.Game.Screens.Select Radius = 3, }; CornerRadius = corner_radius; + } + [BackgroundDependencyLoader] + private void load() + { // We want to buffer the wedge to avoid weird transparency overlaps between the colour bar and the background. Child = bufferedContent = new BufferedContainer(pixelSnapping: true) { @@ -107,9 +111,10 @@ namespace osu.Game.Screens.Select }; } - [BackgroundDependencyLoader] - private void load() + protected override void LoadComplete() { + base.LoadComplete(); + ruleset.BindValueChanged(_ => updateDisplay()); } @@ -228,6 +233,8 @@ namespace osu.Game.Screens.Select public WedgeInfoText(WorkingBeatmap working) { this.working = working; + + RelativeSizeAxes = Axes.Both; } [BackgroundDependencyLoader] @@ -236,8 +243,6 @@ namespace osu.Game.Screens.Select var beatmapInfo = working.BeatmapInfo; var metadata = working.Metadata; - RelativeSizeAxes = Axes.Both; - titleBinding = localisation.GetLocalisedBindableString(new RomanisableString(metadata.TitleUnicode, metadata.Title)); artistBinding = localisation.GetLocalisedBindableString(new RomanisableString(metadata.ArtistUnicode, metadata.Artist)); From 82fb9dc2ef5eb03f2db25426f11a19f836e62f68 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 4 Sep 2023 12:59:21 -0700 Subject: [PATCH 0425/2296] Simplify text initialization --- osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs | 12 +++--------- 1 file changed, 3 insertions(+), 9 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs index de3e634819..fd655c50ca 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs @@ -212,9 +212,6 @@ namespace osu.Game.Screens.Select private StarRatingDisplay starRatingDisplay = null!; - private ILocalisedBindableString titleBinding = null!; - private ILocalisedBindableString artistBinding = null!; - private readonly WorkingBeatmap working; public IBindable DisplayedStars => starRatingDisplay.DisplayedStars; @@ -238,14 +235,11 @@ namespace osu.Game.Screens.Select } [BackgroundDependencyLoader] - private void load(LocalisationManager localisation) + private void load() { var beatmapInfo = working.BeatmapInfo; var metadata = working.Metadata; - titleBinding = localisation.GetLocalisedBindableString(new RomanisableString(metadata.TitleUnicode, metadata.Title)); - artistBinding = localisation.GetLocalisedBindableString(new RomanisableString(metadata.ArtistUnicode, metadata.Artist)); - Children = new Drawable[] { new FillFlowContainer @@ -292,7 +286,7 @@ namespace osu.Game.Screens.Select TitleLabel = new TruncatingSpriteText { Shadow = true, - Current = { BindTarget = titleBinding }, + Text = new RomanisableString(metadata.TitleUnicode, metadata.Title), Font = OsuFont.TorusAlternate.With(size: 40, weight: FontWeight.SemiBold), RelativeSizeAxes = Axes.X, }, @@ -300,7 +294,7 @@ namespace osu.Game.Screens.Select { // TODO : figma design has a diffused shadow, instead of the solid one present here, not possible currently as far as i'm aware. Shadow = true, - Current = { BindTarget = artistBinding }, + Text = new RomanisableString(metadata.ArtistUnicode, metadata.Artist), // Not sure if this should be semi bold or medium Font = OsuFont.Torus.With(size: 20, weight: FontWeight.SemiBold), RelativeSizeAxes = Axes.X, From e0a9c7e9a9680004b98a8086354fb758b65daa51 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 4 Sep 2023 14:54:58 -0700 Subject: [PATCH 0426/2296] Fix wedge showing abruptly in test --- osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs index ae5b739c4d..3236841dc3 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs @@ -56,7 +56,6 @@ namespace osu.Game.Tests.Visual.SongSelect Padding = new MarginPadding { Top = 20 }, Child = infoWedge = new TestBeatmapInfoWedgeV2 { - State = { Value = Visibility.Visible }, Width = 0.6f, RelativeSizeAxes = Axes.X, }, @@ -165,6 +164,7 @@ namespace osu.Game.Tests.Visual.SongSelect { containerBefore = infoWedge.DisplayedContent; infoWedge.Beatmap = Beatmap.Value = b == null ? Beatmap.Default : CreateWorkingBeatmap(b); + infoWedge.Show(); }); AddUntilStep("wait for async load", () => infoWedge.DisplayedContent != containerBefore); From 854bb323cc09e0a296ebd2ca948e4a6074950044 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 4 Sep 2023 15:02:00 -0700 Subject: [PATCH 0427/2296] Remove weird red edge effect visibility --- .../Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs | 12 ------------ 1 file changed, 12 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs index 3236841dc3..827d23c0fc 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs @@ -7,7 +7,6 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Framework.Testing; @@ -94,17 +93,6 @@ namespace osu.Game.Tests.Visual.SongSelect [Test] public void TestWedgeVisibility() { - // Mostly just in case someone runs this test before others, - // leading to the shadow being very hard to see if it is black - AddStep("make shadow red for test visibility", () => - { - infoWedge.EdgeEffect = new EdgeEffectParameters - { - Colour = Colour4.Red, - Type = EdgeEffectType.Shadow, - Radius = 5, - }; - }); AddStep("hide", () => { infoWedge.Hide(); }); AddWaitStep("wait for hide", 3); AddAssert("check visibility", () => infoWedge.Alpha == 0); From 9accd0ded262e451792a10013762e442b5523441 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 4 Sep 2023 15:02:38 -0700 Subject: [PATCH 0428/2296] Fix star rating rolling counter regression --- osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs index fd655c50ca..5316b4620b 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs @@ -314,7 +314,7 @@ namespace osu.Game.Screens.Select starRatingDisplay.Current.Value = s.NewValue ?? default; // Don't roll the counter on initial display (but still allow it to roll on applying mods etc.) - if (starRatingDisplay.Alpha > 0) + if (!starRatingDisplay.IsPresent) starRatingDisplay.FinishTransforms(true); starRatingDisplay.FadeIn(transition_duration); From 98d027d207143532178e4588c279368abb391d8b Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 4 Sep 2023 21:34:53 -0700 Subject: [PATCH 0429/2296] Fix star counter animating weird and delayed --- osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs index 5316b4620b..de930ff837 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs @@ -187,11 +187,16 @@ namespace osu.Game.Screens.Select Info.DisplayedStars.BindValueChanged(s => { - starCounter.Current = (float)s.NewValue; starCounter.Colour = s.NewValue >= 6.5 ? colours.Orange1 : Colour4.Black.Opacity(0.75f); difficultyColourBar.FadeColour(colours.ForStarDifficulty(s.NewValue)); }, true); + + Info.ActualStars.BindValueChanged(s => + { + // use actual stars as star counter has its own animation + starCounter.Current = (float)s.NewValue; + }); }); }); @@ -215,6 +220,7 @@ namespace osu.Game.Screens.Select private readonly WorkingBeatmap working; public IBindable DisplayedStars => starRatingDisplay.DisplayedStars; + public Bindable ActualStars = new Bindable(); [Resolved] private IBindable> mods { get; set; } = null!; @@ -312,6 +318,7 @@ namespace osu.Game.Screens.Select starDifficulty.BindValueChanged(s => { starRatingDisplay.Current.Value = s.NewValue ?? default; + ActualStars.Value = s.NewValue?.Stars ?? 0; // Don't roll the counter on initial display (but still allow it to roll on applying mods etc.) if (!starRatingDisplay.IsPresent) From 94516133912a4c32048dddc52c53fb9696bb0477 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 4 Sep 2023 21:39:26 -0700 Subject: [PATCH 0430/2296] Rename null beatmap test to indicate there's a background --- osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs index 827d23c0fc..a8484caf1c 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedgeV2.cs @@ -120,7 +120,7 @@ namespace osu.Game.Tests.Visual.SongSelect } [Test] - public void TestNullBeatmap() + public void TestNullBeatmapWithBackground() { selectBeatmap(null); AddAssert("check default title", () => infoWedge.Info!.TitleLabel.Current.Value == Beatmap.Default.BeatmapInfo.Metadata.Title); From 1215ad7ace400cb404121d9a8ead9ac81f2ad2a2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 5 Sep 2023 15:40:00 +0900 Subject: [PATCH 0431/2296] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 2d15bce85a..2bfdce5ab8 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + OgN&7dK}sTL(*04__BcQcE9OD*(V}qc+dhi>N&n^lpyj43`ykWGYzhJwJ8L zqAI1|WMdHEghVN2v?_IkikBjrzW)9qGWL2R^6tu=X=6su)t<-HXBIc(-CObSymBpL zeemb$cB+RY_;>H~>*77%4WHn<+Wm_L$&R;((dgG%owF!}mFKsyr)LrU0O6P4<@ViCKg7X1_ ziH}HN$4*Vr)A7kK<7H>>fPrcT%{;;SP4k-qd)G(D-2CHSgQNV+gR*T`wy~sum-go? zl)Ms6m)TVngGT0SONR`yxibouA&RSRX{B%dBz^C%3PDIdtP_*+DUrZ2_n4F|5?R!` 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zls>ymlw3xoH1!A(%RJ`$-SG$bE`TFd?%1{7nwXl-{%oaTwWZX-lu0Mz00iV^j=Qmf zbBdB}u~&`R#i%Nm!OVQtC{db(ogUMLaI*ynLUl^eX-23X?p`*PwSFbQi;pQxjKx7H z^ElpuMUk94CHXN|7Aks}7NVPORg%iewc0DDaeQy2#!V}Kow55+tAH;#wpQC#|AU>M zEzHjpwl*tRm9_3$uT;wa({qmW9fCN-7lv(yUm7svY7@VF-dd&rSsJ!XjvrbU1pYWd z*F$$JOQ}JME5$FqDKp;f3kN>Kcz!o%ax?Jtu@78zN`$!27m7`xil0QN3W+9SYKDeT zkgez1#q!1Rk;guVvecTQKN;3Ub^fWttB}(+&U^7&eECm-rb`mV?zptsL3Z)%y+m0! zn>n=wd@;8?_ed5$$v!KcO=k3My0ylmDM4;NVio~a0Sd$C%qVH-`=I^#yS^B$TN$1e e@MD#D$Iz4EP3gV-L;y^0LKNlHWUFONL;eqRa_bxb From a9b45c6fdcba03437cca43f9613f85c60f98c0c2 Mon Sep 17 00:00:00 2001 From: Magnus-Cosmos Date: Tue, 19 Sep 2023 01:31:26 -0400 Subject: [PATCH 0620/2296] Fix slider path calculations for edge cases --- osu.Game/Rulesets/Objects/SliderPath.cs | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index 05960ec416..cf6d0d212b 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -261,10 +261,14 @@ namespace osu.Game.Rulesets.Objects // The current vertex ends the segment var segmentVertices = vertices.AsSpan().Slice(start, i - start + 1); var segmentType = ControlPoints[start].Type ?? PathType.Linear; - - foreach (Vector2 t in calculateSubPath(segmentVertices, segmentType)) + // No need to calculate path when there is only 1 vertex + if (segmentVertices.Length == 1) + calculatedPath.Add(segmentVertices[0]); + else if (segmentVertices.Length > 1) { - if (calculatedPath.Count == 0 || calculatedPath.Last() != t) + // Skip the first vertex if it is the same as the last vertex from the previous segment + int skipFirst = calculatedPath.Last() == segmentVertices[0] ? 1 : 0; + foreach (Vector2 t in calculateSubPath(segmentVertices, segmentType).Skip(skipFirst)) calculatedPath.Add(t); } From 0360646e9b8858ef52ab4ad5599a32dbdc3ddbb4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Sep 2023 14:38:53 +0900 Subject: [PATCH 0621/2296] Avoid fast fade out if slider head was not hit --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 09d98654c3..1a6a0a9ecc 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -317,7 +317,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables switch (state) { case ArmedState.Hit: - if (SliderBody?.SnakingOut.Value == true) + if (HeadCircle.IsHit && SliderBody?.SnakingOut.Value == true) Body.FadeOut(40); // short fade to allow for any body colour to smoothly disappear. break; } From 4504c9fc43f6783d07041275a40d3fdff29d8f02 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Sep 2023 14:42:07 +0900 Subject: [PATCH 0622/2296] Update tests in line with new slider snaking behaviour --- .../TestSceneSliderSnaking.cs | 13 ++----------- 1 file changed, 2 insertions(+), 11 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderSnaking.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderSnaking.cs index 630049f408..aef7dcaa59 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderSnaking.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderSnaking.cs @@ -135,9 +135,9 @@ namespace osu.Game.Rulesets.Osu.Tests } [Test] - public void TestRepeatArrowDoesNotMoveWhenHit() + public void TestRepeatArrowDoesNotMove([Values] bool useAutoplay) { - AddStep("enable autoplay", () => autoplay = true); + AddStep($"set autoplay to {useAutoplay}", () => autoplay = useAutoplay); setSnaking(true); CreateTest(); // repeat might have a chance to update its position depending on where in the frame its hit, @@ -145,15 +145,6 @@ namespace osu.Game.Rulesets.Osu.Tests addCheckPositionChangeSteps(() => 16600, getSliderRepeat, positionAlmostSame); } - [Test] - public void TestRepeatArrowMovesWhenNotHit() - { - AddStep("disable autoplay", () => autoplay = false); - setSnaking(true); - CreateTest(); - addCheckPositionChangeSteps(() => 16600, getSliderRepeat, positionDecreased); - } - private void retrieveSlider(int index) { AddStep("retrieve slider at index", () => slider = (Slider)beatmap.HitObjects[index]); From 046e96afcd9ce4c32fcf2a7c1bcaafe9ba811782 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Sep 2023 14:51:03 +0900 Subject: [PATCH 0623/2296] Apply NRT to slider snaking tests --- .../TestSceneSliderSnaking.cs | 23 ++++++------------- 1 file changed, 7 insertions(+), 16 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderSnaking.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderSnaking.cs index aef7dcaa59..13166c2b6b 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderSnaking.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderSnaking.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -33,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Tests public partial class TestSceneSliderSnaking : TestSceneOsuPlayer { [Resolved] - private AudioManager audioManager { get; set; } + private AudioManager audioManager { get; set; } = null!; protected override bool Autoplay => autoplay; private bool autoplay; @@ -41,12 +39,12 @@ namespace osu.Game.Rulesets.Osu.Tests private readonly BindableBool snakingIn = new BindableBool(); private readonly BindableBool snakingOut = new BindableBool(); - private IBeatmap beatmap; + private IBeatmap beatmap = null!; private const double duration_of_span = 3605; private const double fade_in_modifier = -1200; - protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) + protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) => new ClockBackedTestWorkingBeatmap(this.beatmap = beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager); [BackgroundDependencyLoader] @@ -57,15 +55,8 @@ namespace osu.Game.Rulesets.Osu.Tests config.BindWith(OsuRulesetSetting.SnakingOutSliders, snakingOut); } - private Slider slider; - private DrawableSlider drawableSlider; - - [SetUp] - public void Setup() => Schedule(() => - { - slider = null; - drawableSlider = null; - }); + private Slider slider = null!; + private DrawableSlider? drawableSlider; protected override bool HasCustomSteps => true; @@ -150,7 +141,7 @@ namespace osu.Game.Rulesets.Osu.Tests AddStep("retrieve slider at index", () => slider = (Slider)beatmap.HitObjects[index]); addSeekStep(() => slider.StartTime); AddUntilStep("retrieve drawable slider", () => - (drawableSlider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == slider)) != null); + (drawableSlider = (DrawableSlider?)Player.DrawableRuleset.Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == slider)) != null); } private void addEnsureSnakingInSteps(Func startTime) => addCheckPositionChangeSteps(startTime, getSliderEnd, positionIncreased); @@ -170,7 +161,7 @@ namespace osu.Game.Rulesets.Osu.Tests private Func timeAtRepeat(Func startTime, int repeatIndex) => () => startTime() + 100 + duration_of_span * repeatIndex; private Func positionAtRepeat(int repeatIndex) => repeatIndex % 2 == 0 ? getSliderStart : getSliderEnd; - private List getSliderCurve() => ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve; + private List getSliderCurve() => ((PlaySliderBody)drawableSlider!.Body.Drawable).CurrentCurve; private Vector2 getSliderStart() => getSliderCurve().First(); private Vector2 getSliderEnd() => getSliderCurve().Last(); From c0f603eb0e4007cf8a35e8af4e25d9e01441b1ec Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Sep 2023 15:27:55 +0900 Subject: [PATCH 0624/2296] Fix typo in comment --- osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs index 07dc2bea54..f80f43bb77 100644 --- a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs +++ b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs @@ -126,7 +126,7 @@ namespace osu.Game.Tournament.Screens.MapPool if (CurrentMatch.Value == null || CurrentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) < 2) return; - // if bans have already been placed, beatmap changes result in a selection being made autoamtically + // if bans have already been placed, beatmap changes result in a selection being made automatically if (beatmap.NewValue?.OnlineID > 0) addForBeatmap(beatmap.NewValue.OnlineID); } From 73db68a49a8226b57c2c41be024fbab946094fd6 Mon Sep 17 00:00:00 2001 From: Magnus-Cosmos Date: Tue, 19 Sep 2023 02:28:28 -0400 Subject: [PATCH 0625/2296] Check if path lists are empty --- osu.Game/Rulesets/Objects/SliderPath.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index cf6d0d212b..0ac057578b 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -261,14 +261,17 @@ namespace osu.Game.Rulesets.Objects // The current vertex ends the segment var segmentVertices = vertices.AsSpan().Slice(start, i - start + 1); var segmentType = ControlPoints[start].Type ?? PathType.Linear; + // No need to calculate path when there is only 1 vertex if (segmentVertices.Length == 1) calculatedPath.Add(segmentVertices[0]); else if (segmentVertices.Length > 1) { + List subPath = calculateSubPath(segmentVertices, segmentType); // Skip the first vertex if it is the same as the last vertex from the previous segment - int skipFirst = calculatedPath.Last() == segmentVertices[0] ? 1 : 0; - foreach (Vector2 t in calculateSubPath(segmentVertices, segmentType).Skip(skipFirst)) + int skipFirst = calculatedPath.Count > 0 && subPath.Count > 0 && calculatedPath.Last() == subPath[0] ? 1 : 0; + + foreach (Vector2 t in subPath.Skip(skipFirst)) calculatedPath.Add(t); } From 8e199de78ac57a7d9ed959378eb17df40c7354e1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 19 Sep 2023 08:30:17 +0200 Subject: [PATCH 0626/2296] Tweak nano beatmap card UX further to meet expectations --- .../Drawables/Cards/BeatmapCardNano.cs | 2 - .../Cards/CollapsibleButtonContainerSlim.cs | 237 +++++++++++------- 2 files changed, 142 insertions(+), 97 deletions(-) diff --git a/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardNano.cs b/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardNano.cs index 2f46bc51d6..29f9d7ed2c 100644 --- a/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardNano.cs +++ b/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardNano.cs @@ -149,8 +149,6 @@ namespace osu.Game.Beatmaps.Drawables.Cards }; c.Expanded.BindTarget = Expanded; }); - - Action = () => buttonContainer.TriggerClick(); } private LocalisableString createArtistText() diff --git a/osu.Game/Beatmaps/Drawables/Cards/CollapsibleButtonContainerSlim.cs b/osu.Game/Beatmaps/Drawables/Cards/CollapsibleButtonContainerSlim.cs index d17ff0d759..151c91f4c1 100644 --- a/osu.Game/Beatmaps/Drawables/Cards/CollapsibleButtonContainerSlim.cs +++ b/osu.Game/Beatmaps/Drawables/Cards/CollapsibleButtonContainerSlim.cs @@ -8,6 +8,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; +using osu.Framework.Input.Events; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Containers; @@ -17,10 +18,11 @@ using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; using osu.Game.Resources.Localisation.Web; using osuTK; +using osuTK.Graphics; namespace osu.Game.Beatmaps.Drawables.Cards { - public partial class CollapsibleButtonContainerSlim : OsuClickableContainer + public partial class CollapsibleButtonContainerSlim : Container { public Bindable ShowDetails = new Bindable(); public Bindable FavouriteState = new Bindable(); @@ -56,30 +58,15 @@ namespace osu.Game.Beatmaps.Drawables.Cards protected override Container Content => mainContent; - private readonly APIBeatmapSet beatmapSet; - private readonly Container background; - private readonly Container buttonArea; + private readonly OsuClickableContainer buttonArea; private readonly Container mainArea; private readonly Container mainContent; - private readonly Container icons; - private readonly SpriteIcon downloadIcon; - private readonly LoadingSpinner spinner; - private readonly SpriteIcon goToBeatmapIcon; - private const int icon_size = 12; - private Bindable preferNoVideo = null!; - - [Resolved] - private BeatmapModelDownloader beatmaps { get; set; } = null!; - - [Resolved] - private OsuGame? game { get; set; } - [Resolved] private OsuColour colours { get; set; } = null!; @@ -88,15 +75,13 @@ namespace osu.Game.Beatmaps.Drawables.Cards public CollapsibleButtonContainerSlim(APIBeatmapSet beatmapSet) { - this.beatmapSet = beatmapSet; - downloadTracker = new BeatmapDownloadTracker(beatmapSet); RelativeSizeAxes = Axes.Y; Masking = true; CornerRadius = BeatmapCard.CORNER_RADIUS; - base.Content.AddRange(new Drawable[] + InternalChildren = new Drawable[] { downloadTracker, background = new Container @@ -110,39 +95,10 @@ namespace osu.Game.Beatmaps.Drawables.Cards Colour = Colour4.White }, }, - buttonArea = new Container + buttonArea = new ButtonArea(beatmapSet) { Name = @"Right (button) area", - RelativeSizeAxes = Axes.Y, - Origin = Anchor.TopRight, - Anchor = Anchor.TopRight, - Child = icons = new Container - { - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] - { - downloadIcon = new SpriteIcon - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(icon_size), - Icon = FontAwesome.Solid.Download - }, - spinner = new LoadingSpinner - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(icon_size) - }, - goToBeatmapIcon = new SpriteIcon - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(icon_size), - Icon = FontAwesome.Solid.AngleDoubleRight - }, - } - } + State = { BindTarget = downloadTracker.State } }, mainArea = new Container { @@ -168,23 +124,13 @@ namespace osu.Game.Beatmaps.Drawables.Cards } } } - }); - } - - [BackgroundDependencyLoader] - private void load(OsuConfigManager config) - { - preferNoVideo = config.GetBindable(OsuSetting.PreferNoVideo); - - downloadIcon.Colour = spinner.Colour = colourProvider.Content1; - goToBeatmapIcon.Colour = colourProvider.Foreground1; + }; } protected override void LoadComplete() { base.LoadComplete(); - preferNoVideo.BindValueChanged(_ => updateState()); downloadTracker.State.BindValueChanged(_ => updateState()); ShowDetails.BindValueChanged(_ => updateState(), true); FinishTransforms(true); @@ -195,51 +141,152 @@ namespace osu.Game.Beatmaps.Drawables.Cards float targetWidth = Width - (ShowDetails.Value ? ButtonsExpandedWidth : ButtonsCollapsedWidth); mainArea.ResizeWidthTo(targetWidth, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); + background.FadeColour(downloadTracker.State.Value == DownloadState.LocallyAvailable ? colours.Lime0 : colourProvider.Background3, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); + buttonArea.FadeTo(ShowDetails.Value ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); + } - var backgroundColour = downloadTracker.State.Value == DownloadState.LocallyAvailable ? colours.Lime0 : colourProvider.Background3; - if (ShowDetails.Value) - backgroundColour = backgroundColour.Lighten(0.2f); + private partial class ButtonArea : OsuClickableContainer + { + public Bindable State { get; } = new Bindable(); - background.FadeColour(backgroundColour, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); - icons.FadeTo(ShowDetails.Value ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); + private readonly APIBeatmapSet beatmapSet; - if (beatmapSet.Availability.DownloadDisabled) + private Box hoverLayer = null!; + private SpriteIcon downloadIcon = null!; + private LoadingSpinner spinner = null!; + private SpriteIcon goToBeatmapIcon = null!; + + private Bindable preferNoVideo = null!; + + [Resolved] + private OverlayColourProvider colourProvider { get; set; } = null!; + + [Resolved] + private BeatmapModelDownloader beatmaps { get; set; } = null!; + + [Resolved] + private OsuGame? game { get; set; } + + public ButtonArea(APIBeatmapSet beatmapSet) { - Enabled.Value = false; - TooltipText = BeatmapsetsStrings.AvailabilityDisabled; - return; + this.beatmapSet = beatmapSet; } - switch (downloadTracker.State.Value) + [BackgroundDependencyLoader] + private void load(OsuConfigManager config) { - case DownloadState.NotDownloaded: - Action = () => beatmaps.Download(beatmapSet, preferNoVideo.Value); - break; + RelativeSizeAxes = Axes.Y; + Origin = Anchor.TopRight; + Anchor = Anchor.TopRight; + Child = new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Left = -BeatmapCard.CORNER_RADIUS }, + Child = hoverLayer = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Colour4.White.Opacity(0.1f), + Blending = BlendingParameters.Additive + } + }, + downloadIcon = new SpriteIcon + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(icon_size), + Icon = FontAwesome.Solid.Download + }, + spinner = new LoadingSpinner + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(icon_size) + }, + goToBeatmapIcon = new SpriteIcon + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(icon_size), + Icon = FontAwesome.Solid.AngleDoubleRight + }, + } + }; - case DownloadState.LocallyAvailable: - Action = () => game?.PresentBeatmap(beatmapSet); - break; - - default: - Action = null; - break; + preferNoVideo = config.GetBindable(OsuSetting.PreferNoVideo); } - downloadIcon.FadeTo(downloadTracker.State.Value == DownloadState.NotDownloaded ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); - spinner.FadeTo(downloadTracker.State.Value == DownloadState.Downloading || downloadTracker.State.Value == DownloadState.Importing ? 1 : 0, - BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); - goToBeatmapIcon.FadeTo(downloadTracker.State.Value == DownloadState.LocallyAvailable ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); - - if (downloadTracker.State.Value == DownloadState.NotDownloaded) + protected override void LoadComplete() { - if (!beatmapSet.HasVideo) - TooltipText = BeatmapsetsStrings.PanelDownloadAll; + base.LoadComplete(); + + State.BindValueChanged(_ => updateState(), true); + FinishTransforms(true); + } + + protected override bool OnHover(HoverEvent e) + { + updateState(); + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + updateState(); + base.OnHoverLost(e); + } + + private void updateState() + { + hoverLayer.FadeTo(IsHovered ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); + + downloadIcon.FadeTo(State.Value == DownloadState.NotDownloaded ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); + downloadIcon.FadeColour(IsHovered ? colourProvider.Content1 : colourProvider.Light1, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); + + spinner.FadeTo(State.Value == DownloadState.Downloading || State.Value == DownloadState.Importing ? 1 : 0, + BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); + spinner.FadeColour(IsHovered ? colourProvider.Content1 : colourProvider.Light1, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); + + goToBeatmapIcon.FadeTo(State.Value == DownloadState.LocallyAvailable ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); + goToBeatmapIcon.FadeColour(IsHovered ? colourProvider.Foreground1 : colourProvider.Background3, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); + + switch (State.Value) + { + case DownloadState.NotDownloaded: + Action = () => beatmaps.Download(beatmapSet, preferNoVideo.Value); + break; + + case DownloadState.LocallyAvailable: + Action = () => game?.PresentBeatmap(beatmapSet); + break; + + default: + Action = null; + break; + } + + if (beatmapSet.Availability.DownloadDisabled) + { + Enabled.Value = false; + TooltipText = BeatmapsetsStrings.AvailabilityDisabled; + return; + } + + if (State.Value == DownloadState.NotDownloaded) + { + if (!beatmapSet.HasVideo) + TooltipText = BeatmapsetsStrings.PanelDownloadAll; + else + TooltipText = preferNoVideo.Value ? BeatmapsetsStrings.PanelDownloadNoVideo : BeatmapsetsStrings.PanelDownloadVideo; + } else - TooltipText = preferNoVideo.Value ? BeatmapsetsStrings.PanelDownloadNoVideo : BeatmapsetsStrings.PanelDownloadVideo; - } - else - { - TooltipText = default; + { + TooltipText = default; + } } } } From 0555d22eb8cc5edd3eaf1ab20e63d474bc75194c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Sep 2023 16:35:22 +0900 Subject: [PATCH 0627/2296] Add comment mentioning why hover is disabled on the notification type --- osu.Game/Database/MissingBeatmapNotification.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Database/MissingBeatmapNotification.cs b/osu.Game/Database/MissingBeatmapNotification.cs index d98c07ce1f..f2f7315e8b 100644 --- a/osu.Game/Database/MissingBeatmapNotification.cs +++ b/osu.Game/Database/MissingBeatmapNotification.cs @@ -83,6 +83,7 @@ namespace osu.Game.Database card.Width = Content.DrawWidth; } + // Disable hover so we don't have silly colour conflicts with the nested beatmap card. protected override bool OnHover(HoverEvent e) => false; protected override void OnHoverLost(HoverLostEvent e) { } From 7f30354e61d6d9fa8bc931b894f5040ff6d25c4c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Sep 2023 17:20:58 +0900 Subject: [PATCH 0628/2296] Adjust sizing slightly to remove need for `CollapsibleButtonContainerSlim` --- .../Drawables/Cards/BeatmapCardNano.cs | 6 +- .../Cards/CollapsibleButtonContainerSlim.cs | 293 ------------------ .../Database/MissingBeatmapNotification.cs | 4 - 3 files changed, 3 insertions(+), 300 deletions(-) delete mode 100644 osu.Game/Beatmaps/Drawables/Cards/CollapsibleButtonContainerSlim.cs diff --git a/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardNano.cs b/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardNano.cs index 29f9d7ed2c..4ab2b0c973 100644 --- a/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardNano.cs +++ b/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardNano.cs @@ -38,7 +38,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards [Cached] private readonly BeatmapCardContent content; - private CollapsibleButtonContainerSlim buttonContainer = null!; + private CollapsibleButtonContainer buttonContainer = null!; private FillFlowContainer idleBottomContent = null!; private BeatmapCardDownloadProgressBar downloadProgressBar = null!; @@ -66,12 +66,12 @@ namespace osu.Game.Beatmaps.Drawables.Cards Height = height, Children = new Drawable[] { - buttonContainer = new CollapsibleButtonContainerSlim(BeatmapSet) + buttonContainer = new CollapsibleButtonContainer(BeatmapSet) { Width = Width, FavouriteState = { BindTarget = FavouriteState }, ButtonsCollapsedWidth = 5, - ButtonsExpandedWidth = 20, + ButtonsExpandedWidth = 30, Children = new Drawable[] { new FillFlowContainer diff --git a/osu.Game/Beatmaps/Drawables/Cards/CollapsibleButtonContainerSlim.cs b/osu.Game/Beatmaps/Drawables/Cards/CollapsibleButtonContainerSlim.cs deleted file mode 100644 index 151c91f4c1..0000000000 --- a/osu.Game/Beatmaps/Drawables/Cards/CollapsibleButtonContainerSlim.cs +++ /dev/null @@ -1,293 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Framework.Graphics.Sprites; -using osu.Framework.Input.Events; -using osu.Game.Configuration; -using osu.Game.Graphics; -using osu.Game.Graphics.Containers; -using osu.Game.Graphics.UserInterface; -using osu.Game.Online; -using osu.Game.Online.API.Requests.Responses; -using osu.Game.Overlays; -using osu.Game.Resources.Localisation.Web; -using osuTK; -using osuTK.Graphics; - -namespace osu.Game.Beatmaps.Drawables.Cards -{ - public partial class CollapsibleButtonContainerSlim : Container - { - public Bindable ShowDetails = new Bindable(); - public Bindable FavouriteState = new Bindable(); - - private readonly BeatmapDownloadTracker downloadTracker; - - private float buttonsExpandedWidth; - - public float ButtonsExpandedWidth - { - get => buttonsExpandedWidth; - set - { - buttonsExpandedWidth = value; - buttonArea.Width = value; - if (IsLoaded) - updateState(); - } - } - - private float buttonsCollapsedWidth; - - public float ButtonsCollapsedWidth - { - get => buttonsCollapsedWidth; - set - { - buttonsCollapsedWidth = value; - if (IsLoaded) - updateState(); - } - } - - protected override Container Content => mainContent; - - private readonly Container background; - - private readonly OsuClickableContainer buttonArea; - - private readonly Container mainArea; - private readonly Container mainContent; - - private const int icon_size = 12; - - [Resolved] - private OsuColour colours { get; set; } = null!; - - [Resolved] - private OverlayColourProvider colourProvider { get; set; } = null!; - - public CollapsibleButtonContainerSlim(APIBeatmapSet beatmapSet) - { - downloadTracker = new BeatmapDownloadTracker(beatmapSet); - - RelativeSizeAxes = Axes.Y; - Masking = true; - CornerRadius = BeatmapCard.CORNER_RADIUS; - - InternalChildren = new Drawable[] - { - downloadTracker, - background = new Container - { - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - Child = new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Colour4.White - }, - }, - buttonArea = new ButtonArea(beatmapSet) - { - Name = @"Right (button) area", - State = { BindTarget = downloadTracker.State } - }, - mainArea = new Container - { - Name = @"Main content", - RelativeSizeAxes = Axes.Y, - CornerRadius = BeatmapCard.CORNER_RADIUS, - Masking = true, - Children = new Drawable[] - { - new BeatmapCardContentBackground(beatmapSet) - { - RelativeSizeAxes = Axes.Both, - Dimmed = { BindTarget = ShowDetails } - }, - mainContent = new Container - { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding - { - Horizontal = 10, - Vertical = 4 - }, - } - } - } - }; - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - downloadTracker.State.BindValueChanged(_ => updateState()); - ShowDetails.BindValueChanged(_ => updateState(), true); - FinishTransforms(true); - } - - private void updateState() - { - float targetWidth = Width - (ShowDetails.Value ? ButtonsExpandedWidth : ButtonsCollapsedWidth); - - mainArea.ResizeWidthTo(targetWidth, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); - background.FadeColour(downloadTracker.State.Value == DownloadState.LocallyAvailable ? colours.Lime0 : colourProvider.Background3, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); - buttonArea.FadeTo(ShowDetails.Value ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); - } - - private partial class ButtonArea : OsuClickableContainer - { - public Bindable State { get; } = new Bindable(); - - private readonly APIBeatmapSet beatmapSet; - - private Box hoverLayer = null!; - private SpriteIcon downloadIcon = null!; - private LoadingSpinner spinner = null!; - private SpriteIcon goToBeatmapIcon = null!; - - private Bindable preferNoVideo = null!; - - [Resolved] - private OverlayColourProvider colourProvider { get; set; } = null!; - - [Resolved] - private BeatmapModelDownloader beatmaps { get; set; } = null!; - - [Resolved] - private OsuGame? game { get; set; } - - public ButtonArea(APIBeatmapSet beatmapSet) - { - this.beatmapSet = beatmapSet; - } - - [BackgroundDependencyLoader] - private void load(OsuConfigManager config) - { - RelativeSizeAxes = Axes.Y; - Origin = Anchor.TopRight; - Anchor = Anchor.TopRight; - Child = new Container - { - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] - { - new Container - { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Left = -BeatmapCard.CORNER_RADIUS }, - Child = hoverLayer = new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Colour4.White.Opacity(0.1f), - Blending = BlendingParameters.Additive - } - }, - downloadIcon = new SpriteIcon - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(icon_size), - Icon = FontAwesome.Solid.Download - }, - spinner = new LoadingSpinner - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(icon_size) - }, - goToBeatmapIcon = new SpriteIcon - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(icon_size), - Icon = FontAwesome.Solid.AngleDoubleRight - }, - } - }; - - preferNoVideo = config.GetBindable(OsuSetting.PreferNoVideo); - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - State.BindValueChanged(_ => updateState(), true); - FinishTransforms(true); - } - - protected override bool OnHover(HoverEvent e) - { - updateState(); - return base.OnHover(e); - } - - protected override void OnHoverLost(HoverLostEvent e) - { - updateState(); - base.OnHoverLost(e); - } - - private void updateState() - { - hoverLayer.FadeTo(IsHovered ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); - - downloadIcon.FadeTo(State.Value == DownloadState.NotDownloaded ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); - downloadIcon.FadeColour(IsHovered ? colourProvider.Content1 : colourProvider.Light1, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); - - spinner.FadeTo(State.Value == DownloadState.Downloading || State.Value == DownloadState.Importing ? 1 : 0, - BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); - spinner.FadeColour(IsHovered ? colourProvider.Content1 : colourProvider.Light1, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); - - goToBeatmapIcon.FadeTo(State.Value == DownloadState.LocallyAvailable ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); - goToBeatmapIcon.FadeColour(IsHovered ? colourProvider.Foreground1 : colourProvider.Background3, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); - - switch (State.Value) - { - case DownloadState.NotDownloaded: - Action = () => beatmaps.Download(beatmapSet, preferNoVideo.Value); - break; - - case DownloadState.LocallyAvailable: - Action = () => game?.PresentBeatmap(beatmapSet); - break; - - default: - Action = null; - break; - } - - if (beatmapSet.Availability.DownloadDisabled) - { - Enabled.Value = false; - TooltipText = BeatmapsetsStrings.AvailabilityDisabled; - return; - } - - if (State.Value == DownloadState.NotDownloaded) - { - if (!beatmapSet.HasVideo) - TooltipText = BeatmapsetsStrings.PanelDownloadAll; - else - TooltipText = preferNoVideo.Value ? BeatmapsetsStrings.PanelDownloadNoVideo : BeatmapsetsStrings.PanelDownloadVideo; - } - else - { - TooltipText = default; - } - } - } - } -} diff --git a/osu.Game/Database/MissingBeatmapNotification.cs b/osu.Game/Database/MissingBeatmapNotification.cs index f2f7315e8b..bc96625ead 100644 --- a/osu.Game/Database/MissingBeatmapNotification.cs +++ b/osu.Game/Database/MissingBeatmapNotification.cs @@ -83,10 +83,6 @@ namespace osu.Game.Database card.Width = Content.DrawWidth; } - // Disable hover so we don't have silly colour conflicts with the nested beatmap card. - protected override bool OnHover(HoverEvent e) => false; - protected override void OnHoverLost(HoverLostEvent e) { } - private void beatmapsChanged(IRealmCollection sender, ChangeSet? changes) { if (changes?.InsertedIndices == null) return; From 62f97a8d83a5baa59da76cdcea179b6be500360a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 19 Sep 2023 10:27:24 +0200 Subject: [PATCH 0629/2296] Adjust beatmap card thumbnail dim state to match web better --- .../Drawables/Cards/BeatmapCardThumbnail.cs | 19 +++++++++++++------ 1 file changed, 13 insertions(+), 6 deletions(-) diff --git a/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs b/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs index ad91615031..5a26a988fb 100644 --- a/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs +++ b/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs @@ -3,15 +3,15 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; using osu.Game.Beatmaps.Drawables.Cards.Buttons; -using osu.Game.Graphics; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; using osu.Framework.Graphics.UserInterface; using osuTK; -using osuTK.Graphics; namespace osu.Game.Beatmaps.Drawables.Cards { @@ -25,7 +25,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards set => foreground.Padding = value; } - private readonly UpdateableOnlineBeatmapSetCover cover; + private readonly Box background; private readonly Container foreground; private readonly PlayButton playButton; private readonly CircularProgress progress; @@ -33,15 +33,22 @@ namespace osu.Game.Beatmaps.Drawables.Cards protected override Container Content => content; + [Resolved] + private OverlayColourProvider colourProvider { get; set; } = null!; + public BeatmapCardThumbnail(APIBeatmapSet beatmapSetInfo) { InternalChildren = new Drawable[] { - cover = new UpdateableOnlineBeatmapSetCover(BeatmapSetCoverType.List) + new UpdateableOnlineBeatmapSetCover(BeatmapSetCoverType.List) { RelativeSizeAxes = Axes.Both, OnlineInfo = beatmapSetInfo }, + background = new Box + { + RelativeSizeAxes = Axes.Both + }, foreground = new Container { RelativeSizeAxes = Axes.Both, @@ -68,7 +75,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards } [BackgroundDependencyLoader] - private void load(OverlayColourProvider colourProvider) + private void load() { progress.Colour = colourProvider.Highlight1; } @@ -89,7 +96,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards bool shouldDim = Dimmed.Value || playButton.Playing.Value; playButton.FadeTo(shouldDim ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); - cover.FadeColour(shouldDim ? OsuColour.Gray(0.2f) : Color4.White, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); + background.FadeColour(colourProvider.Background6.Opacity(shouldDim ? 0.8f : 0f), BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); } } } From 0593c76c57436757e7da3ada6556c683396fdbfa Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Sep 2023 17:34:24 +0900 Subject: [PATCH 0630/2296] Fix log output using incorrect name --- osu.Game/Scoring/ScoreImporter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Scoring/ScoreImporter.cs b/osu.Game/Scoring/ScoreImporter.cs index 2875035e1b..26594fb815 100644 --- a/osu.Game/Scoring/ScoreImporter.cs +++ b/osu.Game/Scoring/ScoreImporter.cs @@ -56,7 +56,7 @@ namespace osu.Game.Scoring catch (LegacyScoreDecoder.BeatmapNotFoundException e) { onMissingBeatmap(e, archive, name); - Logger.Log($@"Score '{name}' failed to import: no corresponding beatmap with the hash '{e.Hash}' could be found.", LoggingTarget.Database); + Logger.Log($@"Score '{archive.Name}' failed to import: no corresponding beatmap with the hash '{e.Hash}' could be found.", LoggingTarget.Database); return null; } } From f726c38215b6ff35305969b7c7e79f89a25818f0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Sep 2023 17:41:00 +0900 Subject: [PATCH 0631/2296] Pass `ArchiveReader` instead of `Stream` to simplify resolution code --- .../TestSceneMissingBeatmapNotification.cs | 4 +-- .../Database/MissingBeatmapNotification.cs | 14 ++++----- osu.Game/Scoring/ScoreImporter.cs | 30 ++++--------------- 3 files changed, 14 insertions(+), 34 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneMissingBeatmapNotification.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneMissingBeatmapNotification.cs index 23b9c5f76a..f5506edf3b 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneMissingBeatmapNotification.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneMissingBeatmapNotification.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.IO; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; @@ -9,6 +8,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Database; using osu.Game.Overlays; +using osu.Game.Tests.Scores.IO; namespace osu.Game.Tests.Visual.UserInterface { @@ -27,7 +27,7 @@ namespace osu.Game.Tests.Visual.UserInterface AutoSizeAxes = Axes.Y, Anchor = Anchor.Centre, Origin = Anchor.Centre, - Child = new MissingBeatmapNotification(CreateAPIBeatmapSet(Ruleset.Value).Beatmaps.First(), new MemoryStream(), "deadbeef") + Child = new MissingBeatmapNotification(CreateAPIBeatmapSet(Ruleset.Value).Beatmaps.First(), new ImportScoreTest.TestArchiveReader(), "deadbeef") }; } } diff --git a/osu.Game/Database/MissingBeatmapNotification.cs b/osu.Game/Database/MissingBeatmapNotification.cs index bc96625ead..261de2a938 100644 --- a/osu.Game/Database/MissingBeatmapNotification.cs +++ b/osu.Game/Database/MissingBeatmapNotification.cs @@ -2,19 +2,18 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.IO; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Input.Events; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables.Cards; using osu.Game.Configuration; +using osu.Game.IO.Archives; +using osu.Game.Localisation; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays.Notifications; using osu.Game.Scoring; using Realms; -using osu.Game.Localisation; namespace osu.Game.Database { @@ -29,7 +28,7 @@ namespace osu.Game.Database [Resolved] private RealmAccess realm { get; set; } = null!; - private readonly MemoryStream scoreStream; + private readonly ArchiveReader scoreArchive; private readonly APIBeatmapSet beatmapSetInfo; private readonly string beatmapHash; @@ -39,12 +38,12 @@ namespace osu.Game.Database private IDisposable? realmSubscription; - public MissingBeatmapNotification(APIBeatmap beatmap, MemoryStream scoreStream, string beatmapHash) + public MissingBeatmapNotification(APIBeatmap beatmap, ArchiveReader scoreArchive, string beatmapHash) { beatmapSetInfo = beatmap.BeatmapSet!; this.beatmapHash = beatmapHash; - this.scoreStream = scoreStream; + this.scoreArchive = scoreArchive; } [BackgroundDependencyLoader] @@ -89,7 +88,8 @@ namespace osu.Game.Database if (sender.Any(s => s.Beatmaps.Any(b => b.MD5Hash == beatmapHash))) { - var importTask = new ImportTask(scoreStream, "score.osr"); + string name = scoreArchive.Filenames.First(f => f.EndsWith(".osr", StringComparison.OrdinalIgnoreCase)); + var importTask = new ImportTask(scoreArchive.GetStream(name), name); scoreManager.Import(new[] { importTask }); realmSubscription?.Dispose(); Close(false); diff --git a/osu.Game/Scoring/ScoreImporter.cs b/osu.Game/Scoring/ScoreImporter.cs index 26594fb815..b85b6a066e 100644 --- a/osu.Game/Scoring/ScoreImporter.cs +++ b/osu.Game/Scoring/ScoreImporter.cs @@ -4,7 +4,6 @@ using System; using System.Collections.Generic; using System.Diagnostics; -using System.IO; using System.Linq; using System.Threading; using Newtonsoft.Json; @@ -55,36 +54,17 @@ namespace osu.Game.Scoring } catch (LegacyScoreDecoder.BeatmapNotFoundException e) { - onMissingBeatmap(e, archive, name); Logger.Log($@"Score '{archive.Name}' failed to import: no corresponding beatmap with the hash '{e.Hash}' could be found.", LoggingTarget.Database); + + // In the case of a missing beatmap, let's attempt to resolve it and show a prompt to the user to download the required beatmap. + var req = new GetBeatmapRequest(new BeatmapInfo { MD5Hash = e.Hash }); + req.Success += res => PostNotification?.Invoke(new MissingBeatmapNotification(res, archive, e.Hash)); + api.Queue(req); return null; } } } - private void onMissingBeatmap(LegacyScoreDecoder.BeatmapNotFoundException e, ArchiveReader archive, string name) - { - var stream = new MemoryStream(); - - // stream will be closed after the exception was thrown, so fetch the stream again. - using (var scoreStream = archive.GetStream(name)) - { - scoreStream.CopyTo(stream); - } - - var req = new GetBeatmapRequest(new BeatmapInfo - { - MD5Hash = e.Hash - }); - - req.Success += res => - { - PostNotification?.Invoke(new MissingBeatmapNotification(res, stream, e.Hash)); - }; - - api.Queue(req); - } - public Score GetScore(ScoreInfo score) => new LegacyDatabasedScore(score, rulesets, beatmaps(), Files.Store); protected override void Populate(ScoreInfo model, ArchiveReader? archive, Realm realm, CancellationToken cancellationToken = default) From cdb5fea513f06bf18eefc62a8b0d4997d4c8a91d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Sep 2023 17:53:00 +0900 Subject: [PATCH 0632/2296] Remove unused translations --- .../Localisation/OnlineSettingsStrings.cs | 5 ----- osu.Game/Localisation/WebSettingsStrings.cs | 19 ------------------- 2 files changed, 24 deletions(-) delete mode 100644 osu.Game/Localisation/WebSettingsStrings.cs diff --git a/osu.Game/Localisation/OnlineSettingsStrings.cs b/osu.Game/Localisation/OnlineSettingsStrings.cs index 5ea53a13bf..0660bac172 100644 --- a/osu.Game/Localisation/OnlineSettingsStrings.cs +++ b/osu.Game/Localisation/OnlineSettingsStrings.cs @@ -54,11 +54,6 @@ namespace osu.Game.Localisation ///

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public static LocalisableString PreferNoVideo => new TranslatableString(getKey(@"prefer_no_video"), @"Prefer downloads without video"); - /// - /// "Automatically download beatmaps when spectating" - /// - public static LocalisableString AutomaticallyDownloadWhenSpectating => new TranslatableString(getKey(@"automatically_download_when_spectating"), @"Automatically download beatmaps when spectating"); - /// /// "Automatically download missing beatmaps" /// diff --git a/osu.Game/Localisation/WebSettingsStrings.cs b/osu.Game/Localisation/WebSettingsStrings.cs deleted file mode 100644 index b3033524dc..0000000000 --- a/osu.Game/Localisation/WebSettingsStrings.cs +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Localisation; - -namespace osu.Game.Localisation -{ - public static class WebSettingsStrings - { - private const string prefix = @"osu.Game.Resources.Localisation.WebSettings"; - - /// - /// "Automatically download missing beatmaps" - /// - public static LocalisableString AutomaticallyDownloadMissingBeatmaps => new TranslatableString(getKey(@"automatically_download_missing_beatmaps"), @"Automatically download missing beatmaps"); - - private static string getKey(string key) => $@"{prefix}:{key}"; - } -} \ No newline at end of file From 05e05f8160a73dd9f270147874ba0632897d2670 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Sep 2023 18:02:08 +0900 Subject: [PATCH 0633/2296] Increase transition speed slightly --- osu.Game/Beatmaps/Drawables/Cards/BeatmapCard.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/Drawables/Cards/BeatmapCard.cs b/osu.Game/Beatmaps/Drawables/Cards/BeatmapCard.cs index a16f6d5689..25e42bcbf7 100644 --- a/osu.Game/Beatmaps/Drawables/Cards/BeatmapCard.cs +++ b/osu.Game/Beatmaps/Drawables/Cards/BeatmapCard.cs @@ -19,7 +19,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards { public abstract partial class BeatmapCard : OsuClickableContainer, IHasContextMenu { - public const float TRANSITION_DURATION = 400; + public const float TRANSITION_DURATION = 340; public const float CORNER_RADIUS = 10; protected const float WIDTH = 430; From ed9039f60f31415089be387e9075e6439099ee58 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 19 Sep 2023 11:09:23 +0200 Subject: [PATCH 0634/2296] Fix notification text sets overwriting each other --- .../Database/MissingBeatmapNotification.cs | 18 ++++++++---------- 1 file changed, 8 insertions(+), 10 deletions(-) diff --git a/osu.Game/Database/MissingBeatmapNotification.cs b/osu.Game/Database/MissingBeatmapNotification.cs index 261de2a938..584b2675f3 100644 --- a/osu.Game/Database/MissingBeatmapNotification.cs +++ b/osu.Game/Database/MissingBeatmapNotification.cs @@ -52,14 +52,6 @@ namespace osu.Game.Database realmSubscription = realm.RegisterForNotifications( realm => realm.All().Where(s => !s.DeletePending), beatmapsChanged); - realm.Run(r => - { - if (r.All().Any(s => !s.DeletePending && s.OnlineID == beatmapSetInfo.OnlineID)) - { - Text = NotificationsStrings.MismatchingBeatmapForReplay; - } - }); - autoDownloadConfig = config.GetBindable(OsuSetting.AutomaticallyDownloadMissingBeatmaps); noVideoSetting = config.GetBindable(OsuSetting.PreferNoVideo); @@ -71,9 +63,15 @@ namespace osu.Game.Database base.LoadComplete(); if (autoDownloadConfig.Value) + { + Text = NotificationsStrings.DownloadingBeatmapForReplay; beatmapDownloader.Download(beatmapSetInfo, noVideoSetting.Value); - - Text = autoDownloadConfig.Value ? NotificationsStrings.DownloadingBeatmapForReplay : NotificationsStrings.MissingBeatmapForReplay; + } + else + { + bool missingSetMatchesExistingOnlineId = realm.Run(r => r.All().Any(s => !s.DeletePending && s.OnlineID == beatmapSetInfo.OnlineID)); + Text = missingSetMatchesExistingOnlineId ? NotificationsStrings.MismatchingBeatmapForReplay : NotificationsStrings.MissingBeatmapForReplay; + } } protected override void Update() From 773ec469898c9d616c2211723ebb3a9742dc76c0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 11 Sep 2023 23:59:44 +0900 Subject: [PATCH 0635/2296] Expose some storyboard pieces to allow better testability --- osu.Game/Storyboards/Drawables/DrawableStoryboard.cs | 4 +++- osu.Game/Storyboards/Drawables/DrawableStoryboardLayer.cs | 5 ++++- osu.Game/Storyboards/Storyboard.cs | 2 +- osu.Game/Storyboards/StoryboardVideo.cs | 2 +- 4 files changed, 9 insertions(+), 4 deletions(-) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs index 6931cea81e..a11251ed22 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs @@ -23,7 +23,9 @@ namespace osu.Game.Storyboards.Drawables { public partial class DrawableStoryboard : Container { - [Cached] + public Vector2 AppliedScale { get; private set; } + + [Cached(typeof(Storyboard))] public Storyboard Storyboard { get; } /// diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardLayer.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardLayer.cs index 38e7ff1c70..40842fe7ed 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardLayer.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardLayer.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using System.Threading; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -30,10 +31,12 @@ namespace osu.Game.Storyboards.Drawables InternalChild = ElementContainer = new LayerElementContainer(layer); } - protected partial class LayerElementContainer : LifetimeManagementContainer + public partial class LayerElementContainer : LifetimeManagementContainer { private readonly StoryboardLayer storyboardLayer; + public IEnumerable Elements => InternalChildren; + public LayerElementContainer(StoryboardLayer layer) { storyboardLayer = layer; diff --git a/osu.Game/Storyboards/Storyboard.cs b/osu.Game/Storyboards/Storyboard.cs index 1892855d3d..03e30d6272 100644 --- a/osu.Game/Storyboards/Storyboard.cs +++ b/osu.Game/Storyboards/Storyboard.cs @@ -86,7 +86,7 @@ namespace osu.Game.Storyboards } } - public DrawableStoryboard CreateDrawable(IReadOnlyList? mods = null) => + public virtual DrawableStoryboard CreateDrawable(IReadOnlyList? mods = null) => new DrawableStoryboard(this, mods); private static readonly string[] image_extensions = { @".png", @".jpg" }; diff --git a/osu.Game/Storyboards/StoryboardVideo.cs b/osu.Game/Storyboards/StoryboardVideo.cs index 4652e45852..8c11e19a06 100644 --- a/osu.Game/Storyboards/StoryboardVideo.cs +++ b/osu.Game/Storyboards/StoryboardVideo.cs @@ -14,7 +14,7 @@ namespace osu.Game.Storyboards public double StartTime { get; } - public StoryboardVideo(string path, int offset) + public StoryboardVideo(string path, double offset) { Path = path; StartTime = offset; From 2f020f8682aece5fcf4b54f879c4492149485ff6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Sep 2023 19:44:41 +0900 Subject: [PATCH 0636/2296] Add test coverage of storyboard preferring skin when specified --- .../TestSceneDrawableStoryboardSprite.cs | 176 +++++++++++++++--- 1 file changed, 150 insertions(+), 26 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs index ec4bb1a86b..d20c7c2f7a 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs @@ -2,17 +2,23 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using System.IO; using System.Linq; +using System.Threading; +using System.Threading.Tasks; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; +using osu.Framework.IO.Stores; using osu.Framework.Testing; using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Storyboards; using osu.Game.Storyboards.Drawables; +using osu.Game.Tests.Resources; using osuTK; namespace osu.Game.Tests.Visual.Gameplay @@ -21,17 +27,21 @@ namespace osu.Game.Tests.Visual.Gameplay { protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset(); - [Cached] - private Storyboard storyboard { get; set; } = new Storyboard(); + [Cached(typeof(Storyboard))] + private TestStoryboard storyboard { get; set; } = new TestStoryboard(); private IEnumerable sprites => this.ChildrenOfType(); + private const string lookup_name = "hitcircleoverlay"; + [Test] public void TestSkinSpriteDisallowedByDefault() { - const string lookup_name = "hitcircleoverlay"; - - AddStep("allow skin lookup", () => storyboard.UseSkinSprites = false); + AddStep("disallow all lookups", () => + { + storyboard.UseSkinSprites = false; + storyboard.AlwaysProvideTexture = false; + }); AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); @@ -40,11 +50,13 @@ namespace osu.Game.Tests.Visual.Gameplay } [Test] - public void TestAllowLookupFromSkin() + public void TestLookupFromStoryboard() { - const string lookup_name = "hitcircleoverlay"; - - AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true); + AddStep("allow storyboard lookup", () => + { + storyboard.UseSkinSprites = false; + storyboard.AlwaysProvideTexture = true; + }); AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); @@ -52,16 +64,54 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("sprite found texture", () => sprites.Any(sprite => sprite.ChildrenOfType().All(s => s.Texture != null))); - AddAssert("skinnable sprite has correct size", () => - sprites.Any(sprite => sprite.ChildrenOfType().All(s => s.Size == new Vector2(128)))); + assertStoryboardSourced(); + } + + [Test] + public void TestSkinLookupPreferredOverStoryboard() + { + AddStep("allow all lookups", () => + { + storyboard.UseSkinSprites = true; + storyboard.AlwaysProvideTexture = true; + }); + + AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); + + // Only checking for at least one sprite that succeeded, as not all skins in this test provide the hitcircleoverlay texture. + AddAssert("sprite found texture", () => + sprites.Any(sprite => sprite.ChildrenOfType().All(s => s.Texture != null))); + + assertSkinSourced(); + } + + [Test] + public void TestAllowLookupFromSkin() + { + AddStep("allow skin lookup", () => + { + storyboard.UseSkinSprites = true; + storyboard.AlwaysProvideTexture = false; + }); + + AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); + + // Only checking for at least one sprite that succeeded, as not all skins in this test provide the hitcircleoverlay texture. + AddAssert("sprite found texture", () => + sprites.Any(sprite => sprite.ChildrenOfType().All(s => s.Texture != null))); + + assertSkinSourced(); } [Test] public void TestFlippedSprite() { - const string lookup_name = "hitcircleoverlay"; + AddStep("allow all lookups", () => + { + storyboard.UseSkinSprites = true; + storyboard.AlwaysProvideTexture = true; + }); - AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true); AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); AddStep("flip sprites", () => sprites.ForEach(s => { @@ -74,9 +124,12 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestZeroScale() { - const string lookup_name = "hitcircleoverlay"; + AddStep("allow all lookups", () => + { + storyboard.UseSkinSprites = true; + storyboard.AlwaysProvideTexture = true; + }); - AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true); AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); AddAssert("sprites present", () => sprites.All(s => s.IsPresent)); AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(0, 1))); @@ -86,9 +139,12 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestNegativeScale() { - const string lookup_name = "hitcircleoverlay"; + AddStep("allow all lookups", () => + { + storyboard.UseSkinSprites = true; + storyboard.AlwaysProvideTexture = true; + }); - AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true); AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(-1))); AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight)); @@ -97,9 +153,12 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestNegativeScaleWithFlippedSprite() { - const string lookup_name = "hitcircleoverlay"; + AddStep("allow all lookups", () => + { + storyboard.UseSkinSprites = true; + storyboard.AlwaysProvideTexture = true; + }); - AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true); AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(-1))); AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight)); @@ -111,13 +170,78 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("origin back", () => sprites.All(s => s.Origin == Anchor.TopLeft)); } - private DrawableStoryboardSprite createSprite(string lookupName, Anchor origin, Vector2 initialPosition) - => new DrawableStoryboardSprite( - new StoryboardSprite(lookupName, origin, initialPosition) - ).With(s => + private DrawableStoryboard createSprite(string lookupName, Anchor origin, Vector2 initialPosition) + { + var layer = storyboard.GetLayer("Background"); + + var sprite = new StoryboardSprite(lookupName, origin, initialPosition); + sprite.AddLoop(Time.Current, 100).Alpha.Add(Easing.None, 0, 10000, 1, 1); + + layer.Elements.Clear(); + layer.Add(sprite); + + return storyboard.CreateDrawable(); + } + + private void assertStoryboardSourced() + { + AddAssert("sprite came from storyboard", () => + sprites.Any(sprite => sprite.ChildrenOfType().All(s => s.Size == new Vector2(200)))); + } + + private void assertSkinSourced() + { + AddAssert("sprite came from skin", () => + sprites.Any(sprite => sprite.ChildrenOfType().All(s => s.Size == new Vector2(128)))); + } + + private partial class TestStoryboard : Storyboard + { + public override DrawableStoryboard CreateDrawable(IReadOnlyList? mods = null) { - s.LifetimeStart = double.MinValue; - s.LifetimeEnd = double.MaxValue; - }); + return new TestDrawableStoryboard(this, mods); + } + + public bool AlwaysProvideTexture { get; set; } + + public override string GetStoragePathFromStoryboardPath(string path) => AlwaysProvideTexture ? path : string.Empty; + + private partial class TestDrawableStoryboard : DrawableStoryboard + { + private readonly bool alwaysProvideTexture; + + public TestDrawableStoryboard(TestStoryboard storyboard, IReadOnlyList? mods) + : base(storyboard, mods) + { + alwaysProvideTexture = storyboard.AlwaysProvideTexture; + } + + protected override IResourceStore CreateResourceLookupStore() => alwaysProvideTexture + ? new AlwaysReturnsTextureStore() + : new ResourceStore(); + + internal class AlwaysReturnsTextureStore : IResourceStore + { + private const string test_image = "Resources/Textures/test-image.png"; + + private readonly DllResourceStore store; + + public AlwaysReturnsTextureStore() + { + store = TestResources.GetStore(); + } + + public void Dispose() => store.Dispose(); + + public byte[] Get(string name) => store.Get(test_image); + + public Task GetAsync(string name, CancellationToken cancellationToken = new CancellationToken()) => store.GetAsync(test_image, cancellationToken); + + public Stream GetStream(string name) => store.GetStream(test_image); + + public IEnumerable GetAvailableResources() => store.GetAvailableResources(); + } + } + } } } From 4a7dc4d7927aaba2b1f527e6b2939fa179189535 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Sep 2023 19:13:58 +0900 Subject: [PATCH 0637/2296] Fix storyboard `UseSkinSprites` being implemented incorrectly This was implemented as a "fallback", but it's actually intended to be an "override". As in it allows storyboarders to *prefer* a skin sprite before falling back to a local version contained within the storyboard. Can be tested with https://osu.ppy.sh/beatmapsets/832364#osu/1743837. Closes https://github.com/ppy/osu/issues/24813. --- .../Drawables/DrawableStoryboardSprite.cs | 23 ++++++++++++------- osu.Game/Storyboards/Storyboard.cs | 2 +- 2 files changed, 16 insertions(+), 9 deletions(-) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs index 379de1a497..14132654d1 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.ComponentModel; using osu.Framework.Allocation; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; @@ -74,6 +75,15 @@ namespace osu.Game.Storyboards.Drawables public override bool IsPresent => !float.IsNaN(DrawPosition.X) && !float.IsNaN(DrawPosition.Y) && base.IsPresent; + [Resolved] + private ISkinSource skin { get; set; } = null!; + + [Resolved] + private Storyboard storyboard { get; set; } = null!; + + [Resolved] + private TextureStore textureStore { get; set; } = null!; + public DrawableStoryboardSprite(StoryboardSprite sprite) { Sprite = sprite; @@ -84,24 +94,21 @@ namespace osu.Game.Storyboards.Drawables LifetimeEnd = sprite.EndTimeForDisplay; } - [Resolved] - private ISkinSource skin { get; set; } = null!; - [BackgroundDependencyLoader] - private void load(TextureStore textureStore, Storyboard storyboard) + private void load() { - Texture = textureStore.Get(Sprite.Path); - - if (Texture == null && storyboard.UseSkinSprites) + if (storyboard.UseSkinSprites) { skin.SourceChanged += skinSourceChanged; skinSourceChanged(); } + else + Texture = textureStore.Get(Sprite.Path); Sprite.ApplyTransforms(this); } - private void skinSourceChanged() => Texture = skin.GetTexture(Sprite.Path); + private void skinSourceChanged() => Texture = skin.GetTexture(Sprite.Path) ?? textureStore.Get(Sprite.Path); protected override void Dispose(bool isDisposing) { diff --git a/osu.Game/Storyboards/Storyboard.cs b/osu.Game/Storyboards/Storyboard.cs index 03e30d6272..21342831b0 100644 --- a/osu.Game/Storyboards/Storyboard.cs +++ b/osu.Game/Storyboards/Storyboard.cs @@ -18,7 +18,7 @@ namespace osu.Game.Storyboards public BeatmapInfo BeatmapInfo = new BeatmapInfo(); /// - /// Whether the storyboard can fall back to skin sprites in case no matching storyboard sprites are found. + /// Whether the storyboard should prefer textures from the current skin before using local storyboard textures. /// public bool UseSkinSprites { get; set; } From 320a9fc17169c81b082c42d16fb750b9fc7e6026 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 19 Sep 2023 13:47:46 +0200 Subject: [PATCH 0638/2296] Replace test with better test --- .../Formats/LegacyBeatmapDecoderTest.cs | 29 +++++++++++-------- osu.Game.Tests/Resources/invalid-bank.osu | 18 ++++++++---- 2 files changed, 30 insertions(+), 17 deletions(-) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs index 6fe9c902bb..1ba63f4037 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs @@ -622,7 +622,7 @@ namespace osu.Game.Tests.Beatmaps.Formats } [Test] - public void TestInvalidBankDefaultsToNone() + public void TestInvalidBankDefaultsToNormal() { var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; @@ -631,20 +631,25 @@ namespace osu.Game.Tests.Beatmaps.Formats { var hitObjects = decoder.Decode(stream).HitObjects; - Assert.AreEqual(HitSampleInfo.BANK_NORMAL, hitObjects[0].Samples[0].Bank); - Assert.AreEqual(HitSampleInfo.BANK_NORMAL, hitObjects[0].Samples[1].Bank); + assertObjectHasBanks(hitObjects[0], HitSampleInfo.BANK_DRUM); + assertObjectHasBanks(hitObjects[1], HitSampleInfo.BANK_NORMAL); + assertObjectHasBanks(hitObjects[2], HitSampleInfo.BANK_SOFT); + assertObjectHasBanks(hitObjects[3], HitSampleInfo.BANK_DRUM); + assertObjectHasBanks(hitObjects[4], HitSampleInfo.BANK_NORMAL); - Assert.AreEqual(HitSampleInfo.BANK_NORMAL, hitObjects[1].Samples[0].Bank); - Assert.AreEqual(HitSampleInfo.BANK_SOFT, hitObjects[1].Samples[1].Bank); + assertObjectHasBanks(hitObjects[5], HitSampleInfo.BANK_DRUM, HitSampleInfo.BANK_DRUM); + assertObjectHasBanks(hitObjects[6], HitSampleInfo.BANK_DRUM, HitSampleInfo.BANK_NORMAL); + assertObjectHasBanks(hitObjects[7], HitSampleInfo.BANK_DRUM, HitSampleInfo.BANK_SOFT); + assertObjectHasBanks(hitObjects[8], HitSampleInfo.BANK_DRUM, HitSampleInfo.BANK_DRUM); + assertObjectHasBanks(hitObjects[9], HitSampleInfo.BANK_DRUM, HitSampleInfo.BANK_NORMAL); + } - Assert.AreEqual(HitSampleInfo.BANK_SOFT, hitObjects[2].Samples[0].Bank); - Assert.AreEqual(HitSampleInfo.BANK_SOFT, hitObjects[2].Samples[1].Bank); + void assertObjectHasBanks(HitObject hitObject, string normalBank, string? additionsBank = null) + { + Assert.AreEqual(normalBank, hitObject.Samples[0].Bank); - Assert.AreEqual(HitSampleInfo.BANK_NORMAL, hitObjects[3].Samples[0].Bank); - Assert.AreEqual(HitSampleInfo.BANK_SOFT, hitObjects[3].Samples[1].Bank); - - Assert.AreEqual(HitSampleInfo.BANK_NORMAL, hitObjects[4].Samples[0].Bank); - Assert.AreEqual(HitSampleInfo.BANK_NORMAL, hitObjects[4].Samples[1].Bank); + if (additionsBank != null) + Assert.AreEqual(additionsBank, hitObject.Samples[1].Bank); } } diff --git a/osu.Game.Tests/Resources/invalid-bank.osu b/osu.Game.Tests/Resources/invalid-bank.osu index fb54a61fd3..8c554cc17f 100644 --- a/osu.Game.Tests/Resources/invalid-bank.osu +++ b/osu.Game.Tests/Resources/invalid-bank.osu @@ -3,9 +3,17 @@ osu file format v14 [General] SampleSet: Normal +[TimingPoints] +0,500,4,3,0,100,1,0 + [HitObjects] -256,192,1000,1,8,0:0:0:0: -256,192,2000,1,8,1:2:0:0: -256,192,3000,1,8,2:62:0:0: -256,192,4000,1,8,41:2:0:0: -256,192,5000,1,8,41:62:0:0: +256,192,1000,5,0,0:0:0:0: +256,192,2000,1,0,1:0:0:0: +256,192,3000,1,0,2:0:0:0: +256,192,4000,1,0,3:0:0:0: +256,192,5000,1,0,42:0:0:0: +256,192,6000,5,4,0:0:0:0: +256,192,7000,1,4,0:1:0:0: +256,192,8000,1,4,0:2:0:0: +256,192,9000,1,4,0:3:0:0: +256,192,10000,1,4,0:42:0:0: From c4a0ca326ed5e02a9219dee579cb9a01c554960b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 19 Sep 2023 13:53:49 +0200 Subject: [PATCH 0639/2296] Replace sample bank fix with more correct fix stable does not treat unknown enum members as `None` / `Auto`, it treats them as `Normal`: switch (sampleSet) { case SampleSet.Normal: default: sample = 0; break; case SampleSet.None: case SampleSet.Soft: sample = 1; break; case SampleSet.Drum: sample = 2; break; } (from https://github.com/peppy/osu-stable-reference/blob/1531237b63392e82c003c712faa028406073aa8f/osu!/Audio/AudioEngine.cs#L1158-L1171). --- .../Rulesets/Objects/Legacy/ConvertHitObjectParser.cs | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index 339e9bb5bc..d20f2d31bb 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -190,13 +190,18 @@ namespace osu.Game.Rulesets.Objects.Legacy string[] split = str.Split(':'); var bank = (LegacySampleBank)Parsing.ParseInt(split[0]); + if (!Enum.IsDefined(bank)) + bank = LegacySampleBank.Normal; + var addBank = (LegacySampleBank)Parsing.ParseInt(split[1]); + if (!Enum.IsDefined(addBank)) + addBank = LegacySampleBank.Normal; string stringBank = bank.ToString().ToLowerInvariant(); - if (stringBank == @"none" || !Enum.IsDefined(bank)) + if (stringBank == @"none") stringBank = null; string stringAddBank = addBank.ToString().ToLowerInvariant(); - if (stringAddBank == @"none" || !Enum.IsDefined(addBank)) + if (stringAddBank == @"none") stringAddBank = null; bankInfo.BankForNormal = stringBank; From ba518e1da8442d8aaf17a235d227a394f077689e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 19 Sep 2023 20:11:16 +0200 Subject: [PATCH 0640/2296] Fix `StoryboardResourceLookupStore` dying on failure to unmap path Before the introduction of `StoryboardResourceLookupStore`, missing files would softly fail by use of null fallbacks. After the aforementioned class was added, however, the fallbacks would not work anymore if for whatever reason `GetStoragePathFromStoryboardPath()` failed to unmap the storyboard asset name to a storage path. --- .../Drawables/DrawableStoryboard.cs | 30 +++++++++++++++---- 1 file changed, 24 insertions(+), 6 deletions(-) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs index 6931cea81e..c2a58d46ef 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs @@ -142,14 +142,32 @@ namespace osu.Game.Storyboards.Drawables public void Dispose() => realmFileStore.Dispose(); - public byte[] Get(string name) => - realmFileStore.Get(storyboard.GetStoragePathFromStoryboardPath(name)); + public byte[] Get(string name) + { + string? storagePath = storyboard.GetStoragePathFromStoryboardPath(name); - public Task GetAsync(string name, CancellationToken cancellationToken = new CancellationToken()) => - realmFileStore.GetAsync(storyboard.GetStoragePathFromStoryboardPath(name), cancellationToken); + return string.IsNullOrEmpty(storagePath) + ? null! + : realmFileStore.Get(storagePath); + } - public Stream GetStream(string name) => - realmFileStore.GetStream(storyboard.GetStoragePathFromStoryboardPath(name)); + public Task GetAsync(string name, CancellationToken cancellationToken = new CancellationToken()) + { + string? storagePath = storyboard.GetStoragePathFromStoryboardPath(name); + + return string.IsNullOrEmpty(storagePath) + ? Task.FromResult(null!) + : realmFileStore.GetAsync(storagePath, cancellationToken); + } + + public Stream? GetStream(string name) + { + string? storagePath = storyboard.GetStoragePathFromStoryboardPath(name); + + return string.IsNullOrEmpty(storagePath) + ? null + : realmFileStore.GetStream(storagePath); + } public IEnumerable GetAvailableResources() => realmFileStore.GetAvailableResources(); From 641e651bf282aeeb11050756e63e3a98cc136bf9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 19 Sep 2023 20:18:33 +0200 Subject: [PATCH 0641/2296] Fix `DrawableStoryboardVideo` attempting to unmap path once too much The `StoryboardResourceLookupStore` cached at storyboard level is supposed to already be handling that; no need for local logic anymore. --- osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs index eec2cd6a60..9a5db4bb39 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs @@ -29,12 +29,7 @@ namespace osu.Game.Storyboards.Drawables [BackgroundDependencyLoader(true)] private void load(IBindable beatmap, TextureStore textureStore) { - string? path = beatmap.Value.BeatmapSetInfo?.GetPathForFile(Video.Path); - - if (path == null) - return; - - var stream = textureStore.GetStream(path); + var stream = textureStore.GetStream(Video.Path); if (stream == null) return; From 333b839e0d7b859aa677a6a27163cb894c7d5563 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 19 Sep 2023 21:37:44 +0200 Subject: [PATCH 0642/2296] Fix broken automatic beatmap download setting migration --- osu.Game/Configuration/OsuConfigManager.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index b5253d3500..db71ff4e84 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -64,6 +64,12 @@ namespace osu.Game.Configuration SetDefault(OsuSetting.Username, string.Empty); SetDefault(OsuSetting.Token, string.Empty); +#pragma warning disable CS0618 // Type or member is obsolete + // this default set MUST remain despite the setting being deprecated, because `SetDefault()` calls are implicitly used to declare the type returned for the lookup. + // if this is removed, the setting will be interpreted as a string, and `Migrate()` will fail due to cast failure. + // can be removed 20240618 + SetDefault(OsuSetting.AutomaticallyDownloadWhenSpectating, false); +#pragma warning restore CS0618 // Type or member is obsolete SetDefault(OsuSetting.AutomaticallyDownloadMissingBeatmaps, false); SetDefault(OsuSetting.SavePassword, false).ValueChanged += enabled => @@ -218,7 +224,7 @@ namespace osu.Game.Configuration if (combined < 20230918) { #pragma warning disable CS0618 // Type or member is obsolete - SetValue(OsuSetting.AutomaticallyDownloadMissingBeatmaps, Get(OsuSetting.AutomaticallyDownloadWhenSpectating)); // can be removed 20240618 + SetValue(OsuSetting.AutomaticallyDownloadMissingBeatmaps, Get(OsuSetting.AutomaticallyDownloadWhenSpectating)); // can be removed 20240618 #pragma warning restore CS0618 // Type or member is obsolete } } From 8e16b1d50784e62123d4ab308985b186e3c4ecb3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Sep 2023 12:48:15 +0900 Subject: [PATCH 0643/2296] Simplify some maximum size specs --- .../Skinning/Legacy/LegacyFruitPiece.cs | 13 +++++++++---- .../HitCircles/Components/HitCircleOverlapMarker.cs | 2 +- .../HitCircles/Components/HitCirclePiece.cs | 2 +- .../Objects/Drawables/DrawableHitCircle.cs | 2 +- .../Objects/Drawables/DrawableSliderBall.cs | 2 +- .../Objects/Drawables/DrawableSliderRepeat.cs | 2 +- .../Objects/Drawables/DrawableSliderTail.cs | 2 +- .../Objects/Drawables/DrawableSliderTick.cs | 2 +- osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs | 5 +++++ .../Skinning/Argon/ArgonMainCirclePiece.cs | 2 +- .../Skinning/Argon/ArgonReverseArrow.cs | 2 +- .../Skinning/Default/CirclePiece.cs | 3 +-- .../Skinning/Default/ExplodePiece.cs | 3 +-- .../Skinning/Default/FlashPiece.cs | 3 +-- .../Skinning/Default/MainCirclePiece.cs | 3 +-- .../Skinning/Default/ReverseArrowPiece.cs | 2 +- osu.Game.Rulesets.Osu/Skinning/Default/RingPiece.cs | 3 +-- .../Skinning/Legacy/LegacyApproachCircle.cs | 2 +- .../Skinning/Legacy/LegacyMainCirclePiece.cs | 9 +++------ .../Skinning/Legacy/LegacyReverseArrow.cs | 3 +-- .../Skinning/Legacy/LegacySliderBall.cs | 5 ++--- .../Skinning/Legacy/OsuLegacySkinTransformer.cs | 4 ++-- .../UI/Cursor/CursorRippleVisualiser.cs | 2 +- 23 files changed, 39 insertions(+), 39 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyFruitPiece.cs b/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyFruitPiece.cs index eacda1dc64..62097d79bd 100644 --- a/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyFruitPiece.cs +++ b/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyFruitPiece.cs @@ -26,21 +26,26 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy switch (visualRepresentation) { case FruitVisualRepresentation.Pear: - SetTexture(Skin.GetTexture("fruit-pear")?.WithMaximumSize(fruit_max_size), Skin.GetTexture("fruit-pear-overlay")?.WithMaximumSize(fruit_max_size)); + setTextures("pear"); break; case FruitVisualRepresentation.Grape: - SetTexture(Skin.GetTexture("fruit-grapes")?.WithMaximumSize(fruit_max_size), Skin.GetTexture("fruit-grapes-overlay")?.WithMaximumSize(fruit_max_size)); + setTextures("grapes"); break; case FruitVisualRepresentation.Pineapple: - SetTexture(Skin.GetTexture("fruit-apple")?.WithMaximumSize(fruit_max_size), Skin.GetTexture("fruit-apple-overlay")?.WithMaximumSize(fruit_max_size)); + setTextures("apple"); break; case FruitVisualRepresentation.Raspberry: - SetTexture(Skin.GetTexture("fruit-orange")?.WithMaximumSize(fruit_max_size), Skin.GetTexture("fruit-orange-overlay")?.WithMaximumSize(fruit_max_size)); + setTextures("orange"); break; } + + void setTextures(string fruitName) => SetTexture( + Skin.GetTexture($"fruit-{fruitName}")?.WithMaximumSize(fruit_max_size), + Skin.GetTexture($"fruit-{fruitName}-overlay")?.WithMaximumSize(fruit_max_size) + ); } } } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCircleOverlapMarker.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCircleOverlapMarker.cs index e5cc8595d1..3cba0610a1 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCircleOverlapMarker.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCircleOverlapMarker.cs @@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components { Origin = Anchor.Centre; - Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); + Size = OsuHitObject.OBJECT_DIMENSIONS; InternalChild = content = new Container { diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCirclePiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCirclePiece.cs index 670e98ca50..c585f09b00 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCirclePiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCirclePiece.cs @@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components { Origin = Anchor.Centre; - Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); + Size = OsuHitObject.OBJECT_DIMENSIONS; CornerRadius = Size.X / 2; CornerExponent = 2; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs index 3458069dd1..999979c491 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs @@ -242,7 +242,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables public HitReceptor() { - Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); + Size = OsuHitObject.OBJECT_DIMENSIONS; Anchor = Anchor.Centre; Origin = Anchor.Centre; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderBall.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderBall.cs index d06fb5b4de..47214f1e53 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderBall.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderBall.cs @@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Origin = Anchor.Centre; - Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); + Size = OsuHitObject.OBJECT_DIMENSIONS; Children = new[] { diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs index fc4863f164..5721328057 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs @@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private void load() { Origin = Anchor.Centre; - Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); + Size = OsuHitObject.OBJECT_DIMENSIONS; AddInternal(scaleContainer = new Container { diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs index d9501f7d58..9fbc97c484 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs @@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private void load() { Origin = Anchor.Centre; - Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); + Size = OsuHitObject.OBJECT_DIMENSIONS; AddRangeInternal(new Drawable[] { diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs index 6d0ae93e62..a947580d2f 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs @@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables [BackgroundDependencyLoader] private void load() { - Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); + Size = OsuHitObject.OBJECT_DIMENSIONS; Origin = Anchor.Centre; AddInternal(scaleContainer = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.SliderScorePoint), _ => new CircularContainer diff --git a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs index fd5741698a..0bdbfaa760 100644 --- a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs @@ -21,6 +21,11 @@ namespace osu.Game.Rulesets.Osu.Objects /// public const float OBJECT_RADIUS = 64; + /// + /// The width and height any element participating in display of a hitcircle (or similarly sized object) should be. + /// + public static readonly Vector2 OBJECT_DIMENSIONS = new Vector2(OBJECT_RADIUS * 2); + /// /// Scoring distance with a speed-adjusted beat length of 1 second (ie. the speed slider balls move through their track). /// diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonMainCirclePiece.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonMainCirclePiece.cs index 3427031dc8..7508a689d2 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonMainCirclePiece.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonMainCirclePiece.cs @@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon private Bindable configHitLighting = null!; - private static readonly Vector2 circle_size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); + private static readonly Vector2 circle_size = OsuHitObject.OBJECT_DIMENSIONS; [Resolved] private DrawableHitObject drawableObject { get; set; } = null!; diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonReverseArrow.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonReverseArrow.cs index f93e26b2ca..67fc1b2304 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonReverseArrow.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonReverseArrow.cs @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon Anchor = Anchor.Centre; Origin = Anchor.Centre; - Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); + Size = OsuHitObject.OBJECT_DIMENSIONS; InternalChildren = new Drawable[] { diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/CirclePiece.cs b/osu.Game.Rulesets.Osu/Skinning/Default/CirclePiece.cs index f4761e0ea8..65a7b1328b 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/CirclePiece.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/CirclePiece.cs @@ -9,7 +9,6 @@ using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; -using osuTK; namespace osu.Game.Rulesets.Osu.Skinning.Default { @@ -22,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default public CirclePiece() { - Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); + Size = OsuHitObject.OBJECT_DIMENSIONS; Masking = true; CornerRadius = Size.X / 2; diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/ExplodePiece.cs b/osu.Game.Rulesets.Osu/Skinning/Default/ExplodePiece.cs index 91bf75617a..7beb16f7d7 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/ExplodePiece.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/ExplodePiece.cs @@ -7,7 +7,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; -using osuTK; namespace osu.Game.Rulesets.Osu.Skinning.Default { @@ -20,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default public ExplodePiece() { - Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); + Size = OsuHitObject.OBJECT_DIMENSIONS; Anchor = Anchor.Centre; Origin = Anchor.Centre; diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/FlashPiece.cs b/osu.Game.Rulesets.Osu/Skinning/Default/FlashPiece.cs index 789137117e..86087ac50d 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/FlashPiece.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/FlashPiece.cs @@ -5,7 +5,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Rulesets.Osu.Objects; -using osuTK; namespace osu.Game.Rulesets.Osu.Skinning.Default { @@ -13,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default { public FlashPiece() { - Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); + Size = OsuHitObject.OBJECT_DIMENSIONS; Anchor = Anchor.Centre; Origin = Anchor.Centre; diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/MainCirclePiece.cs b/osu.Game.Rulesets.Osu/Skinning/Default/MainCirclePiece.cs index 20fa4e5342..bcea33f63c 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/MainCirclePiece.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/MainCirclePiece.cs @@ -9,7 +9,6 @@ using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; -using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Skinning.Default @@ -25,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default public MainCirclePiece() { - Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); + Size = OsuHitObject.OBJECT_DIMENSIONS; Anchor = Anchor.Centre; Origin = Anchor.Centre; diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/ReverseArrowPiece.cs b/osu.Game.Rulesets.Osu/Skinning/Default/ReverseArrowPiece.cs index 3fe7872ff7..27868db2f6 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/ReverseArrowPiece.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/ReverseArrowPiece.cs @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default Anchor = Anchor.Centre; Origin = Anchor.Centre; - Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); + Size = OsuHitObject.OBJECT_DIMENSIONS; Child = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.ReverseArrow), _ => new SpriteIcon { diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/RingPiece.cs b/osu.Game.Rulesets.Osu/Skinning/Default/RingPiece.cs index 46d48f62e7..c3bbd89ab6 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/RingPiece.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/RingPiece.cs @@ -5,7 +5,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Rulesets.Osu.Objects; -using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Skinning.Default @@ -14,7 +13,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default { public RingPiece(float thickness = 9) { - Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); + Size = OsuHitObject.OBJECT_DIMENSIONS; Anchor = Anchor.Centre; Origin = Anchor.Centre; diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyApproachCircle.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyApproachCircle.cs index cdc61ebd9b..403a14214e 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyApproachCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyApproachCircle.cs @@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy private DrawableHitObject drawableObject { get; set; } = null!; public LegacyApproachCircle() - : base("Gameplay/osu/approachcircle", new Vector2(OsuHitObject.OBJECT_RADIUS * 2)) + : base("Gameplay/osu/approachcircle", OsuHitObject.OBJECT_DIMENSIONS) { } diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyMainCirclePiece.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyMainCirclePiece.cs index 18010cdb2c..8990204931 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyMainCirclePiece.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyMainCirclePiece.cs @@ -14,15 +14,12 @@ using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Skinning; -using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Skinning.Legacy { public partial class LegacyMainCirclePiece : CompositeDrawable { - private static readonly Vector2 circle_piece_size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); - public override bool RemoveCompletedTransforms => false; /// @@ -53,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy this.priorityLookupPrefix = priorityLookupPrefix; this.hasNumber = hasNumber; - Size = circle_piece_size; + Size = OsuHitObject.OBJECT_DIMENSIONS; } [BackgroundDependencyLoader] @@ -70,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy // expected behaviour in this scenario is not showing the overlay, rather than using hitcircleoverlay.png. InternalChildren = new[] { - CircleSprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = skin.GetTexture(circleName)?.WithMaximumSize(circle_piece_size) }) + CircleSprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = skin.GetTexture(circleName)?.WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS) }) { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -79,7 +76,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Child = OverlaySprite = new LegacyKiaiFlashingDrawable(() => skin.GetAnimation(@$"{circleName}overlay", true, true, frameLength: 1000 / 2d, maxSize: circle_piece_size)) + Child = OverlaySprite = new LegacyKiaiFlashingDrawable(() => skin.GetAnimation(@$"{circleName}overlay", true, true, frameLength: 1000 / 2d, maxSize: OsuHitObject.OBJECT_DIMENSIONS)) { Anchor = Anchor.Centre, Origin = Anchor.Centre, diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyReverseArrow.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyReverseArrow.cs index 293df6b3a0..3a80607522 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyReverseArrow.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyReverseArrow.cs @@ -10,7 +10,6 @@ using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Skinning; -using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Skinning.Legacy @@ -37,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy var skin = skinSource.FindProvider(s => s.GetTexture(lookupName) != null); - InternalChild = arrow = (skin?.GetAnimation(lookupName, true, true, maxSize: new Vector2(OsuHitObject.OBJECT_RADIUS * 2)) ?? Empty()); + InternalChild = arrow = (skin?.GetAnimation(lookupName, true, true, maxSize: OsuHitObject.OBJECT_DIMENSIONS) ?? Empty()); textureIsDefaultSkin = skin is ISkinTransformer transformer && transformer.Skin is DefaultLegacySkin; } diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBall.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBall.cs index 145a8a50af..c3beb5bc35 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBall.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBall.cs @@ -10,7 +10,6 @@ using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Skinning; -using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Skinning.Legacy @@ -48,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Texture = skin.GetTexture("sliderb-nd")?.WithMaximumSize(new Vector2(OsuHitObject.OBJECT_RADIUS * 2)), + Texture = skin.GetTexture("sliderb-nd")?.WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS), Colour = new Color4(5, 5, 5, 255), }, LegacyColourCompatibility.ApplyWithDoubledAlpha(animationContent.With(d => @@ -60,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Texture = skin.GetTexture("sliderb-spec")?.WithMaximumSize(new Vector2(OsuHitObject.OBJECT_RADIUS * 2)), + Texture = skin.GetTexture("sliderb-spec")?.WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS), Blending = BlendingParameters.Additive, }, }; diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs index 2564dbf335..ea6f6fe6ce 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs @@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy return null; case OsuSkinComponents.SliderBall: - var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: "", maxSize: new Vector2(OsuHitObject.OBJECT_RADIUS * 2)); + var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: "", maxSize: OsuHitObject.OBJECT_DIMENSIONS); // todo: slider ball has a custom frame delay based on velocity // Math.Max((150 / Velocity) * GameBase.SIXTY_FRAME_TIME, GameBase.SIXTY_FRAME_TIME); @@ -139,7 +139,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy if (!this.HasFont(LegacyFont.HitCircle)) return null; - return new LegacySpriteText(LegacyFont.HitCircle, new Vector2(OsuHitObject.OBJECT_RADIUS * 2)) + return new LegacySpriteText(LegacyFont.HitCircle, OsuHitObject.OBJECT_DIMENSIONS) { // stable applies a blanket 0.8x scale to hitcircle fonts Scale = new Vector2(0.8f), diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/CursorRippleVisualiser.cs b/osu.Game.Rulesets.Osu/UI/Cursor/CursorRippleVisualiser.cs index 076d97d06a..52486b701a 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/CursorRippleVisualiser.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/CursorRippleVisualiser.cs @@ -95,7 +95,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor { new RingPiece(3) { - Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2), + Size = OsuHitObject.OBJECT_DIMENSIONS, Alpha = 0.1f, } }; From 50adb5f7a7991dcfd84eba98bb28155b65e32175 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Sep 2023 12:54:28 +0900 Subject: [PATCH 0644/2296] Remove incorrectly merge conflict resolved --- osu.Game/Storyboards/Drawables/DrawableStoryboard.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs index a11251ed22..352246c533 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs @@ -23,8 +23,6 @@ namespace osu.Game.Storyboards.Drawables { public partial class DrawableStoryboard : Container { - public Vector2 AppliedScale { get; private set; } - [Cached(typeof(Storyboard))] public Storyboard Storyboard { get; } From b5e64d933c9d09196c0553d548e5dde0bbec8ed2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Sep 2023 12:54:36 +0900 Subject: [PATCH 0645/2296] Apply same fix to `DrawableStoryboardAnimation` --- .../Drawables/DrawableStoryboardAnimation.cs | 43 ++++++++++++------- .../Drawables/DrawableStoryboardSprite.cs | 6 +-- 2 files changed, 28 insertions(+), 21 deletions(-) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs index 054a50456b..33f7a3c6f2 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs @@ -94,25 +94,19 @@ namespace osu.Game.Storyboards.Drawables [Resolved] private IBeatSyncProvider beatSyncProvider { get; set; } + [Resolved] + private TextureStore textureStore { get; set; } + [BackgroundDependencyLoader] - private void load(TextureStore textureStore, Storyboard storyboard) + private void load(Storyboard storyboard) { - int frameIndex = 0; - - Texture frameTexture = textureStore.Get(getFramePath(frameIndex)); - - if (frameTexture != null) + if (storyboard.UseSkinSprites) { - // sourcing from storyboard. - for (frameIndex = 0; frameIndex < Animation.FrameCount; frameIndex++) - AddFrame(textureStore.Get(getFramePath(frameIndex)), Animation.FrameDelay); - } - else if (storyboard.UseSkinSprites) - { - // fallback to skin if required. skin.SourceChanged += skinSourceChanged; skinSourceChanged(); } + else + addFramesFromStoryboardSource(); Animation.ApplyTransforms(this); } @@ -135,11 +129,28 @@ namespace osu.Game.Storyboards.Drawables // When reading from a skin, we match stables weird behaviour where `FrameCount` is ignored // and resources are retrieved until the end of the animation. - foreach (var texture in skin.GetTextures(Path.GetFileNameWithoutExtension(Animation.Path)!, default, default, true, string.Empty, out _)) - AddFrame(texture, Animation.FrameDelay); + var skinTextures = skin.GetTextures(Path.GetFileNameWithoutExtension(Animation.Path)!, default, default, true, string.Empty, out _); + + if (skinTextures.Length > 0) + { + foreach (var texture in skinTextures) + AddFrame(texture, Animation.FrameDelay); + } + else + { + addFramesFromStoryboardSource(); + } } - private string getFramePath(int i) => Animation.Path.Replace(".", $"{i}."); + private void addFramesFromStoryboardSource() + { + int frameIndex; + // sourcing from storyboard. + for (frameIndex = 0; frameIndex < Animation.FrameCount; frameIndex++) + AddFrame(textureStore.Get(getFramePath(frameIndex)), Animation.FrameDelay); + + string getFramePath(int i) => Animation.Path.Replace(".", $"{i}."); + } protected override void Dispose(bool isDisposing) { diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs index 14132654d1..ad344b6bd4 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.ComponentModel; using osu.Framework.Allocation; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; @@ -78,9 +77,6 @@ namespace osu.Game.Storyboards.Drawables [Resolved] private ISkinSource skin { get; set; } = null!; - [Resolved] - private Storyboard storyboard { get; set; } = null!; - [Resolved] private TextureStore textureStore { get; set; } = null!; @@ -95,7 +91,7 @@ namespace osu.Game.Storyboards.Drawables } [BackgroundDependencyLoader] - private void load() + private void load(Storyboard storyboard) { if (storyboard.UseSkinSprites) { From bd66285bd47859569618a26eebbf2563d65d9f93 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Sep 2023 12:59:40 +0900 Subject: [PATCH 0646/2296] Rename parameter on `LegacySpriteText` to better imply the maximum size is per glyph --- osu.Game/Skinning/LegacySpriteText.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Skinning/LegacySpriteText.cs b/osu.Game/Skinning/LegacySpriteText.cs index f021a99102..7eb92126fa 100644 --- a/osu.Game/Skinning/LegacySpriteText.cs +++ b/osu.Game/Skinning/LegacySpriteText.cs @@ -13,7 +13,7 @@ namespace osu.Game.Skinning public sealed partial class LegacySpriteText : OsuSpriteText { private readonly LegacyFont font; - private readonly Vector2? maxSize; + private readonly Vector2? maxSizePerGlyph; private LegacyGlyphStore glyphStore = null!; @@ -21,10 +21,10 @@ namespace osu.Game.Skinning protected override char[] FixedWidthExcludeCharacters => new[] { ',', '.', '%', 'x' }; - public LegacySpriteText(LegacyFont font, Vector2? maxSize = null) + public LegacySpriteText(LegacyFont font, Vector2? maxSizePerGlyph = null) { this.font = font; - this.maxSize = maxSize; + this.maxSizePerGlyph = maxSizePerGlyph; Shadow = false; UseFullGlyphHeight = false; @@ -36,7 +36,7 @@ namespace osu.Game.Skinning Font = new FontUsage(skin.GetFontPrefix(font), 1, fixedWidth: true); Spacing = new Vector2(-skin.GetFontOverlap(font), 0); - glyphStore = new LegacyGlyphStore(skin, maxSize); + glyphStore = new LegacyGlyphStore(skin, maxSizePerGlyph); } protected override TextBuilder CreateTextBuilder(ITexturedGlyphLookupStore store) => base.CreateTextBuilder(glyphStore); From 1316403180f1f4f095e71e205221eead5a481912 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Sep 2023 13:02:40 +0900 Subject: [PATCH 0647/2296] Fix inspection in new test scene --- .../Visual/Gameplay/TestSceneGameplayElementDimensions.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayElementDimensions.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayElementDimensions.cs index 20e6e5658c..ff7cf2a124 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayElementDimensions.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayElementDimensions.cs @@ -66,7 +66,7 @@ namespace osu.Game.Tests.Visual.Gameplay return texture; } - public ISkin? FindProvider(Func lookupFunction) => this; + public ISkin FindProvider(Func lookupFunction) => this; public IEnumerable AllSources => new[] { this }; } } From 71ac5cfc792a2aec35720e08f6d02d87e69995be Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Sep 2023 14:14:37 +0900 Subject: [PATCH 0648/2296] Don't bother binding to friends changes for score display purposes --- osu.Game/Screens/Play/HUD/GameplayLeaderboardScore.cs | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/GameplayLeaderboardScore.cs b/osu.Game/Screens/Play/HUD/GameplayLeaderboardScore.cs index 502303e80c..7471955493 100644 --- a/osu.Game/Screens/Play/HUD/GameplayLeaderboardScore.cs +++ b/osu.Game/Screens/Play/HUD/GameplayLeaderboardScore.cs @@ -13,7 +13,6 @@ using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Online.API; -using osu.Game.Online.API.Requests.Responses; using osu.Game.Rulesets.Scoring; using osu.Game.Users; using osu.Game.Users.Drawables; @@ -110,7 +109,7 @@ namespace osu.Game.Screens.Play.HUD private IBindable scoreDisplayMode = null!; - private readonly IBindableList apiFriends = new BindableList(); + private bool isFriend; /// /// Creates a new . @@ -317,8 +316,7 @@ namespace osu.Game.Screens.Play.HUD HasQuit.BindValueChanged(_ => updateState()); - apiFriends.BindTo(api.Friends); - apiFriends.BindCollectionChanged((_, _) => updateState()); + isFriend = User != null && api.Friends.Any(u => User.OnlineID == u.Id); } protected override void LoadComplete() @@ -397,7 +395,7 @@ namespace osu.Game.Screens.Play.HUD panelColour = BackgroundColour ?? Color4Extensions.FromHex("ffd966"); textColour = TextColour ?? Color4Extensions.FromHex("2e576b"); } - else if (apiFriends.Any(f => User?.Equals(f) == true)) + else if (isFriend) { panelColour = BackgroundColour ?? Color4Extensions.FromHex("ff549a"); textColour = TextColour ?? Color4.White; From c6cc858967ccc3068aa0b19a7e308451b6e16d97 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Sep 2023 15:27:30 +0900 Subject: [PATCH 0649/2296] Change implementation of "show speed changes" to require explicit ruleset support --- .../Edit/ScrollingHitObjectComposer.cs | 37 +++++++------------ .../ISupportConstantAlgorithmToggle.cs | 15 ++++++++ 2 files changed, 28 insertions(+), 24 deletions(-) create mode 100644 osu.Game/Rulesets/UI/Scrolling/ISupportConstantAlgorithmToggle.cs diff --git a/osu.Game/Rulesets/Edit/ScrollingHitObjectComposer.cs b/osu.Game/Rulesets/Edit/ScrollingHitObjectComposer.cs index 0340354016..75305a0c20 100644 --- a/osu.Game/Rulesets/Edit/ScrollingHitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/ScrollingHitObjectComposer.cs @@ -6,7 +6,6 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; -using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.UI.Scrolling; @@ -28,34 +27,24 @@ namespace osu.Game.Rulesets.Edit [BackgroundDependencyLoader] private void load() { - if (DrawableRuleset is DrawableScrollingRuleset drawableScrollingRuleset) + if (DrawableRuleset is ISupportConstantAlgorithmToggle toggleRuleset) { - var originalVisualisationMethod = drawableScrollingRuleset.VisualisationMethod; - - if (originalVisualisationMethod != ScrollVisualisationMethod.Constant) + LeftToolbox.Add(new EditorToolboxGroup("playfield") { - LeftToolbox.Add(new EditorToolboxGroup("playfield") + Child = new FillFlowContainer { - Child = new FillFlowContainer + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 5), + Children = new[] { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - Spacing = new Vector2(0, 5), - Children = new[] - { - new DrawableTernaryButton(new TernaryButton(showSpeedChanges, "Show speed changes", () => new SpriteIcon { Icon = FontAwesome.Solid.TachometerAlt })) - } - }, - }); + new DrawableTernaryButton(new TernaryButton(showSpeedChanges, "Show speed changes", () => new SpriteIcon { Icon = FontAwesome.Solid.TachometerAlt })) + } + }, + }); - showSpeedChanges.BindValueChanged(state => - { - drawableScrollingRuleset.VisualisationMethod = state.NewValue == TernaryState.True - ? originalVisualisationMethod - : ScrollVisualisationMethod.Constant; - }, true); - } + showSpeedChanges.BindValueChanged(state => toggleRuleset.ShowSpeedChanges.Value = state.NewValue == TernaryState.True, true); } } } diff --git a/osu.Game/Rulesets/UI/Scrolling/ISupportConstantAlgorithmToggle.cs b/osu.Game/Rulesets/UI/Scrolling/ISupportConstantAlgorithmToggle.cs new file mode 100644 index 0000000000..aaa635350e --- /dev/null +++ b/osu.Game/Rulesets/UI/Scrolling/ISupportConstantAlgorithmToggle.cs @@ -0,0 +1,15 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; + +namespace osu.Game.Rulesets.UI.Scrolling +{ + /// + /// Denotes a which supports toggling constant algorithm for better display in the editor. + /// + public interface ISupportConstantAlgorithmToggle : IDrawableScrollingRuleset + { + public BindableBool ShowSpeedChanges { get; } + } +} From 41a8239e49d87fec622135874bddcf2660ae0000 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Sep 2023 15:27:50 +0900 Subject: [PATCH 0650/2296] Remvoe null default for mods which can't be null --- osu.Game.Rulesets.Catch/Edit/CatchHitObjectComposer.cs | 2 +- osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs | 2 +- osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs | 2 +- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Edit/CatchHitObjectComposer.cs b/osu.Game.Rulesets.Catch/Edit/CatchHitObjectComposer.cs index 136a78b343..d74e6194fb 100644 --- a/osu.Game.Rulesets.Catch/Edit/CatchHitObjectComposer.cs +++ b/osu.Game.Rulesets.Catch/Edit/CatchHitObjectComposer.cs @@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Catch.Edit return base.OnPressed(e); } - protected override DrawableRuleset CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList? mods = null) => + protected override DrawableRuleset CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods) => new DrawableCatchEditorRuleset(ruleset, beatmap, mods) { TimeRangeMultiplier = { BindTarget = timeRangeMultiplier, } diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs index 9bde9485b2..8e61baca81 100644 --- a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs +++ b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs @@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Mania.Edit protected override Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) => Playfield.GetColumnByPosition(screenSpacePosition); - protected override DrawableRuleset CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null) + protected override DrawableRuleset CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods) { drawableRuleset = new DrawableManiaEditorRuleset(ruleset, beatmap, mods); diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index cff2171cbd..fdc11be42c 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Edit { } - protected override DrawableRuleset CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null) + protected override DrawableRuleset CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods) => new DrawableOsuEditorRuleset(ruleset, beatmap, mods); protected override IReadOnlyList CompositionTools => new HitObjectCompositionTool[] diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index 295a016c7b..f9a6b5083e 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -307,7 +307,7 @@ namespace osu.Game.Rulesets.Edit /// The loaded beatmap. /// The mods to be applied. /// An editor-relevant . - protected virtual DrawableRuleset CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null) + protected virtual DrawableRuleset CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods) => (DrawableRuleset)ruleset.CreateDrawableRulesetWith(beatmap, mods); #region Tool selection logic From cb0226f84356ae0fe991cae3664590b3c6dcc708 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Sep 2023 15:28:13 +0900 Subject: [PATCH 0651/2296] Implement new interface-based speed change visualisation support on mania/taiko --- .../Edit/DrawableManiaEditorRuleset.cs | 13 ++++++- .../Edit/DrawableTaikoEditorRuleset.cs | 37 +++++++++++++++++++ .../Edit/TaikoHitObjectComposer.cs | 6 +++ .../UI/DrawableTaikoRuleset.cs | 7 +++- 4 files changed, 61 insertions(+), 2 deletions(-) create mode 100644 osu.Game.Rulesets.Taiko/Edit/DrawableTaikoEditorRuleset.cs diff --git a/osu.Game.Rulesets.Mania/Edit/DrawableManiaEditorRuleset.cs b/osu.Game.Rulesets.Mania/Edit/DrawableManiaEditorRuleset.cs index 1741dad5d6..7b019a2bdf 100644 --- a/osu.Game.Rulesets.Mania/Edit/DrawableManiaEditorRuleset.cs +++ b/osu.Game.Rulesets.Mania/Edit/DrawableManiaEditorRuleset.cs @@ -2,8 +2,10 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Beatmaps; +using osu.Game.Configuration; using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.UI; @@ -12,8 +14,10 @@ using osuTK; namespace osu.Game.Rulesets.Mania.Edit { - public partial class DrawableManiaEditorRuleset : DrawableManiaRuleset + public partial class DrawableManiaEditorRuleset : DrawableManiaRuleset, ISupportConstantAlgorithmToggle { + public BindableBool ShowSpeedChanges { get; set; } = new BindableBool(); + public new IScrollingInfo ScrollingInfo => base.ScrollingInfo; public DrawableManiaEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList? mods) @@ -21,6 +25,13 @@ namespace osu.Game.Rulesets.Mania.Edit { } + protected override void LoadComplete() + { + base.LoadComplete(); + + ShowSpeedChanges.BindValueChanged(showChanges => VisualisationMethod = showChanges.NewValue ? ScrollVisualisationMethod.Sequential : ScrollVisualisationMethod.Constant, true); + } + protected override Playfield CreatePlayfield() => new ManiaEditorPlayfield(Beatmap.Stages) { Anchor = Anchor.Centre, diff --git a/osu.Game.Rulesets.Taiko/Edit/DrawableTaikoEditorRuleset.cs b/osu.Game.Rulesets.Taiko/Edit/DrawableTaikoEditorRuleset.cs new file mode 100644 index 0000000000..963ddec0b3 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Edit/DrawableTaikoEditorRuleset.cs @@ -0,0 +1,37 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Bindables; +using osu.Game.Beatmaps; +using osu.Game.Configuration; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Taiko.UI; +using osu.Game.Rulesets.UI.Scrolling; + +namespace osu.Game.Rulesets.Taiko.Edit +{ + public partial class DrawableTaikoEditorRuleset : DrawableTaikoRuleset, ISupportConstantAlgorithmToggle + { + public BindableBool ShowSpeedChanges { get; set; } = new BindableBool(); + + public DrawableTaikoEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods) + : base(ruleset, beatmap, mods) + { + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + ShowSpeedChanges.BindValueChanged(showChanges => VisualisationMethod = showChanges.NewValue ? ScrollVisualisationMethod.Overlapping : ScrollVisualisationMethod.Constant, true); + } + + protected override double ComputeTimeRange() + { + // Adjust when we're using constant algorithm to not be sluggish. + double multiplier = ShowSpeedChanges.Value ? 1 : 4; + return base.ComputeTimeRange() / multiplier; + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Edit/TaikoHitObjectComposer.cs b/osu.Game.Rulesets.Taiko/Edit/TaikoHitObjectComposer.cs index fbad8c7fad..5ae4757b8f 100644 --- a/osu.Game.Rulesets.Taiko/Edit/TaikoHitObjectComposer.cs +++ b/osu.Game.Rulesets.Taiko/Edit/TaikoHitObjectComposer.cs @@ -2,9 +2,12 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Tools; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.UI; using osu.Game.Screens.Edit.Compose.Components; namespace osu.Game.Rulesets.Taiko.Edit @@ -25,6 +28,9 @@ namespace osu.Game.Rulesets.Taiko.Edit new SwellCompositionTool() }; + protected override DrawableRuleset CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods) => + new DrawableTaikoEditorRuleset(ruleset, beatmap, mods); + protected override ComposeBlueprintContainer CreateBlueprintContainer() => new TaikoBlueprintContainer(this); } diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs index 979e03f201..2af4c0c2e8 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs @@ -64,6 +64,11 @@ namespace osu.Game.Rulesets.Taiko.UI { base.Update(); + TimeRange.Value = ComputeTimeRange(); + } + + protected virtual double ComputeTimeRange() + { // Taiko scrolls at a constant 100px per 1000ms. More notes become visible as the playfield is lengthened. const float scroll_rate = 10; @@ -72,7 +77,7 @@ namespace osu.Game.Rulesets.Taiko.UI // We clamp the ratio to the maximum aspect ratio to keep scroll speed consistent on widths lower than the default. float ratio = Math.Max(DrawSize.X / 768f, TaikoPlayfieldAdjustmentContainer.MAXIMUM_ASPECT); - TimeRange.Value = (Playfield.HitObjectContainer.DrawWidth / ratio) * scroll_rate; + return (Playfield.HitObjectContainer.DrawWidth / ratio) * scroll_rate; } protected override void UpdateAfterChildren() From d7129da8ea708f5485e023a18012940b1d5d3dfa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 20 Sep 2023 12:05:23 +0200 Subject: [PATCH 0652/2296] Fix `TestSceneDrawableStoryboardSprite` not displaying anything --- .../Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs index d20c7c2f7a..32693c2bb2 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs @@ -180,7 +180,7 @@ namespace osu.Game.Tests.Visual.Gameplay layer.Elements.Clear(); layer.Add(sprite); - return storyboard.CreateDrawable(); + return storyboard.CreateDrawable().With(s => s.RelativeSizeAxes = Axes.Both); } private void assertStoryboardSourced() From f2791d4f3e1c3067d8a2b9fcbab013edcd5eeefb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 20 Sep 2023 12:22:05 +0200 Subject: [PATCH 0653/2296] Move comment a bit to fix formatting Would otherwise trigger IDE0055, but that isn't resolveable without an inspection cycle with resharper, so just move in a more sane place. --- osu.Game.Rulesets.Catch/Edit/CatchHitObjectComposer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch/Edit/CatchHitObjectComposer.cs b/osu.Game.Rulesets.Catch/Edit/CatchHitObjectComposer.cs index d74e6194fb..dc3a4416a5 100644 --- a/osu.Game.Rulesets.Catch/Edit/CatchHitObjectComposer.cs +++ b/osu.Game.Rulesets.Catch/Edit/CatchHitObjectComposer.cs @@ -25,8 +25,8 @@ using osuTK; namespace osu.Game.Rulesets.Catch.Edit { + // we're also a ScrollingHitObjectComposer candidate, but can't be everything can we? public partial class CatchHitObjectComposer : DistancedHitObjectComposer - // we're also a ScrollingHitObjectComposer candidate, but can't be everything can we? { private const float distance_snap_radius = 50; From bf984388b364ba4a3a35139df08b09fa0aac93c5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 14 Sep 2023 19:12:55 +0900 Subject: [PATCH 0654/2296] Update clocks in line with framework changes --- osu.Game/Beatmaps/FramedBeatmapClock.cs | 2 -- osu.Game/Rulesets/UI/FrameStabilityContainer.cs | 2 -- osu.Game/Screens/Edit/EditorClock.cs | 2 -- osu.Game/Screens/Play/GameplayClockContainer.cs | 2 -- 4 files changed, 8 deletions(-) diff --git a/osu.Game/Beatmaps/FramedBeatmapClock.cs b/osu.Game/Beatmaps/FramedBeatmapClock.cs index 9577d1e38b..62484fa12b 100644 --- a/osu.Game/Beatmaps/FramedBeatmapClock.cs +++ b/osu.Game/Beatmaps/FramedBeatmapClock.cs @@ -216,8 +216,6 @@ namespace osu.Game.Beatmaps public double FramesPerSecond => finalClockSource.FramesPerSecond; - public FrameTimeInfo TimeInfo => finalClockSource.TimeInfo; - #endregion protected override void Dispose(bool isDisposing) diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 90cffab714..2af9916a6b 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -264,8 +264,6 @@ namespace osu.Game.Rulesets.UI public double FramesPerSecond => framedClock.FramesPerSecond; - public FrameTimeInfo TimeInfo => framedClock.TimeInfo; - public double StartTime => parentGameplayClock?.StartTime ?? 0; private readonly AudioAdjustments gameplayAdjustments = new AudioAdjustments(); diff --git a/osu.Game/Screens/Edit/EditorClock.cs b/osu.Game/Screens/Edit/EditorClock.cs index e5e88a04d9..a05a873101 100644 --- a/osu.Game/Screens/Edit/EditorClock.cs +++ b/osu.Game/Screens/Edit/EditorClock.cs @@ -231,8 +231,6 @@ namespace osu.Game.Screens.Edit public double FramesPerSecond => underlyingClock.FramesPerSecond; - public FrameTimeInfo TimeInfo => underlyingClock.TimeInfo; - public void ChangeSource(IClock source) { track.Value = source as Track; diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index 20bf6c3829..2478af1dd4 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -234,7 +234,5 @@ namespace osu.Game.Screens.Play public double ElapsedFrameTime => GameplayClock.ElapsedFrameTime; public double FramesPerSecond => GameplayClock.FramesPerSecond; - - public FrameTimeInfo TimeInfo => GameplayClock.TimeInfo; } } From 8a3d412ffc3374c4ad99cd4b26b00edf77e4cf35 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Sep 2023 11:38:16 +0900 Subject: [PATCH 0655/2296] Remove mention of no-heated-gameplay-mechanics discussions We're kinda at the point we're allowing this now. --- README.md | 2 -- 1 file changed, 2 deletions(-) diff --git a/README.md b/README.md index 792e2d646a..ce9fe4d053 100644 --- a/README.md +++ b/README.md @@ -18,8 +18,6 @@ The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Curre This project is under constant development, but we aim to keep things in a stable state. Users are encouraged to try it out and keep it installed alongside the stable *osu!* client. It will continue to evolve to the point of eventually replacing the existing stable client as an update. -**IMPORTANT:** Gameplay mechanics (and other features which you may have come to know and love) are in a constant state of flux. Game balance and final quality-of-life passes come at the end of development, preceded by experimentation and changes which may potentially **reduce playability or usability**. This is done in order to allow us to move forward as developers and designers more efficiently. If this offends you, please consider sticking to a [stable release](https://osu.ppy.sh/home/download) of osu!. We are not yet open to heated discussion over game mechanics and will not be using github as a forum for such discussions just yet. - We are accepting bug reports (please report with as much detail as possible and follow the existing issue templates). Feature requests are also welcome, but understand that our focus is on completing the game to feature parity before adding new features. A few resources are available as starting points to getting involved and understanding the project: - Detailed release changelogs are available on the [official osu! site](https://osu.ppy.sh/home/changelog/lazer). From 2954ad78349e126482c02687f98fcf00055314ff Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Sep 2023 11:56:23 +0900 Subject: [PATCH 0656/2296] Update language across whole readme to read better --- README.md | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/README.md b/README.md index ce9fe4d053..a9dac3d6cf 100644 --- a/README.md +++ b/README.md @@ -12,33 +12,35 @@ A free-to-win rhythm game. Rhythm is just a *click* away! -The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Currently known by and released under the release codename "*lazer*". As in sharper than cutting-edge. +This is the future – and final – iteration of the [osu!](https://osu.ppy.sh) game client and marks the beginning of an open era! Currently known by and released under the release codename "*lazer*". As in sharper than cutting-edge. ## Status -This project is under constant development, but we aim to keep things in a stable state. Users are encouraged to try it out and keep it installed alongside the stable *osu!* client. It will continue to evolve to the point of eventually replacing the existing stable client as an update. +This project is under constant development, but we do our best to keep things in a stable state. Players are encouraged to install from a release alongside their stable *osu!* client. This project will continue to evolve until we eventually reach the point where most users prefer it over the previous "osu!stable" release. -We are accepting bug reports (please report with as much detail as possible and follow the existing issue templates). Feature requests are also welcome, but understand that our focus is on completing the game to feature parity before adding new features. A few resources are available as starting points to getting involved and understanding the project: +A few resources are available as starting points to getting involved and understanding the project: - Detailed release changelogs are available on the [official osu! site](https://osu.ppy.sh/home/changelog/lazer). - You can learn more about our approach to [project management](https://github.com/ppy/osu/wiki/Project-management). ## Running osu! -If you are looking to install or test osu! without setting up a development environment, you can consume our [releases](https://github.com/ppy/osu/releases). You can also generally download a version for your current device from the [osu! site](https://osu.ppy.sh/home/download). Failing that, you may use the links below to download the latest version for your operating system of choice: +If you are just looking to give the game a whirl, you can grab the latest release for your platform: -**Latest release:** +### Latest release: | [Windows 8.1+ (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | macOS 10.15+ ([Intel](https://github.com/ppy/osu/releases/latest/download/osu.app.Intel.zip), [Apple Silicon](https://github.com/ppy/osu/releases/latest/download/osu.app.Apple.Silicon.zip)) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS 13.4+](https://osu.ppy.sh/home/testflight) | [Android 5+](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk) | | ------------- | ------------- | ------------- | ------------- | ------------- | -- The iOS testflight link may fill up (Apple has a hard limit of 10,000 users). We reset it occasionally when this happens. Please do not ask about this. Check back regularly for link resets or follow [peppy](https://twitter.com/ppy) on twitter for announcements of link resets. +You can also generally download a version for your current device from the [osu! site](https://osu.ppy.sh/home/download) If your platform is not listed above, there is still a chance you can manually build it by following the instructions below. +**For iOS/iPadOS users**: The iOS testflight link fills up very fast (Apple has a hard limit of 10,000 users). We reset it occasionally. Please do not ask about this. Check back regularly for link resets or follow [peppy](https://twitter.com/ppy) on twitter for announcements. Our goal is to get the game on mobile app stores in early 2024. + ## Developing a custom ruleset -osu! is designed to have extensible modular gameplay modes, called "rulesets". Building one of these allows a developer to harness the power of osu! for their own game style. To get started working on a ruleset, we have some templates available [here](https://github.com/ppy/osu/tree/master/Templates). +osu! is designed to allow user-created gameplay variations, called "rulesets". Building one of these allows a developer to harness the power of the osu! beatmap library, game engine, and general UX for a new style of gameplay. To get started working on a ruleset, we have some templates available [here](https://github.com/ppy/osu/tree/master/Templates). You can see some examples of custom rulesets by visiting the [custom ruleset directory](https://github.com/ppy/osu/discussions/13096). From c76853c32c6267110657ef7c31c81f58e47d7191 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Sep 2023 11:56:32 +0900 Subject: [PATCH 0657/2296] Add mention of new project --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index a9dac3d6cf..2cf3b4bf6b 100644 --- a/README.md +++ b/README.md @@ -22,6 +22,7 @@ A few resources are available as starting points to getting involved and underst - Detailed release changelogs are available on the [official osu! site](https://osu.ppy.sh/home/changelog/lazer). - You can learn more about our approach to [project management](https://github.com/ppy/osu/wiki/Project-management). +- Track our current efforts [towards full "ranked play" support](https://github.com/orgs/ppy/projects/13?query=is%3Aopen+sort%3Aupdated-desc) ## Running osu! From fc6abae968011aecada1d7f81484b78f2a2b0d64 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Sep 2023 11:56:49 +0900 Subject: [PATCH 0658/2296] Remove note about `dotnet` CLI tools not working (less relevant post-EF) --- README.md | 2 -- 1 file changed, 2 deletions(-) diff --git a/README.md b/README.md index 2cf3b4bf6b..3966a9258a 100644 --- a/README.md +++ b/README.md @@ -84,8 +84,6 @@ If you are not interested in debugging *osu!*, you can add `-c Release` to gain If the build fails, try to restore NuGet packages with `dotnet restore`. -_Due to a historical feature gap between .NET Core and Xamarin, running `dotnet` CLI from the root directory will not work for most commands. This can be resolved by specifying a target `.csproj` or the helper project at `build/Desktop.proj`. Configurations have been provided to work around this issue for all supported IDEs mentioned above._ - ### Testing with resource/framework modifications Sometimes it may be necessary to cross-test changes in [osu-resources](https://github.com/ppy/osu-resources) or [osu-framework](https://github.com/ppy/osu-framework). This can be quickly achieved using included commands: From 9629f49afbd26dcf65674b6cf0a2672e67018920 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Sep 2023 11:57:10 +0900 Subject: [PATCH 0659/2296] Update build instructions to be more clear about `slnf` files and mention `workload`s --- README.md | 16 ++++++++++++++-- 1 file changed, 14 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 3966a9258a..6009ff4d59 100644 --- a/README.md +++ b/README.md @@ -47,6 +47,8 @@ You can see some examples of custom rulesets by visiting the [custom ruleset dir ## Developing osu! +### Prerequisites + Please make sure you have the following prerequisites: - A desktop platform with the [.NET 6.0 SDK](https://dotnet.microsoft.com/download) installed. @@ -70,9 +72,19 @@ git pull ### Building -Build configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the `VisualTests` project/configuration. More information on this is provided [below](#contributing). +#### From an IDE -- Visual Studio / Rider users should load the project via one of the platform-specific `.slnf` files, rather than the main `.sln`. This will allow access to template run configurations. +You should load the solution via one of the platform-specific `.slnf` files, rather than the main `.sln`. This will reduce dependencies and hide platforms that you don't care about. Valid `.slnf` files are: + +- `osu.Desktop.slnf` (most common) +- `osu.Android.slnf` +- `osu.iOS.slnf` + +Run configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the `VisualTests` project/configuration. More information on this is provided [below](#contributing). + +To build for mobile platforms, you will likely need to run `sudo dotnet workload restore` if you haven't done so previously. This will install android/iOS tooling required to complete the build. + +#### From CLI You can also build and run *osu!* from the command-line with a single command: From 262916787ecfde13d2499aa733611a845fa13e13 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Sep 2023 13:27:00 +0900 Subject: [PATCH 0660/2296] Apply punctuation and terminology fixes Co-authored-by: Joseph Madamba --- README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 6009ff4d59..946a6b03d9 100644 --- a/README.md +++ b/README.md @@ -22,7 +22,7 @@ A few resources are available as starting points to getting involved and underst - Detailed release changelogs are available on the [official osu! site](https://osu.ppy.sh/home/changelog/lazer). - You can learn more about our approach to [project management](https://github.com/ppy/osu/wiki/Project-management). -- Track our current efforts [towards full "ranked play" support](https://github.com/orgs/ppy/projects/13?query=is%3Aopen+sort%3Aupdated-desc) +- Track our current efforts [towards full "ranked play" support](https://github.com/orgs/ppy/projects/13?query=is%3Aopen+sort%3Aupdated-desc). ## Running osu! @@ -33,7 +33,7 @@ If you are just looking to give the game a whirl, you can grab the latest releas | [Windows 8.1+ (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | macOS 10.15+ ([Intel](https://github.com/ppy/osu/releases/latest/download/osu.app.Intel.zip), [Apple Silicon](https://github.com/ppy/osu/releases/latest/download/osu.app.Apple.Silicon.zip)) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS 13.4+](https://osu.ppy.sh/home/testflight) | [Android 5+](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk) | | ------------- | ------------- | ------------- | ------------- | ------------- | -You can also generally download a version for your current device from the [osu! site](https://osu.ppy.sh/home/download) +You can also generally download a version for your current device from the [osu! site](https://osu.ppy.sh/home/download). If your platform is not listed above, there is still a chance you can manually build it by following the instructions below. @@ -80,9 +80,9 @@ You should load the solution via one of the platform-specific `.slnf` files, rat - `osu.Android.slnf` - `osu.iOS.slnf` -Run configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the `VisualTests` project/configuration. More information on this is provided [below](#contributing). +Run configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the `osu! (Tests)` project/configuration. More information on this is provided [below](#contributing). -To build for mobile platforms, you will likely need to run `sudo dotnet workload restore` if you haven't done so previously. This will install android/iOS tooling required to complete the build. +To build for mobile platforms, you will likely need to run `sudo dotnet workload restore` if you haven't done so previously. This will install Android/iOS tooling required to complete the build. #### From CLI From 0eab4c5364d23e3bb996894ae3fd58b4842f0914 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Sep 2023 14:47:55 +0900 Subject: [PATCH 0661/2296] Reword sentence with multiple `and`s MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 946a6b03d9..f7a4936e50 100644 --- a/README.md +++ b/README.md @@ -12,7 +12,7 @@ A free-to-win rhythm game. Rhythm is just a *click* away! -This is the future – and final – iteration of the [osu!](https://osu.ppy.sh) game client and marks the beginning of an open era! Currently known by and released under the release codename "*lazer*". As in sharper than cutting-edge. +This is the future – and final – iteration of the [osu!](https://osu.ppy.sh) game client which marks the beginning of an open era! Currently known by and released under the release codename "*lazer*". As in sharper than cutting-edge. ## Status From 8ef0ef09db1381df7fc0bf0f65701d4ca2ca8a1c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Sep 2023 14:59:37 +0900 Subject: [PATCH 0662/2296] Reword release build disclaimer --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index f7a4936e50..d5dc0723af 100644 --- a/README.md +++ b/README.md @@ -92,7 +92,7 @@ You can also build and run *osu!* from the command-line with a single command: dotnet run --project osu.Desktop ``` -If you are not interested in debugging *osu!*, you can add `-c Release` to gain performance. In this case, you must replace `Debug` with `Release` in any commands mentioned in this document. +When running locally to do any kind of performance testing, make sure to add `-c Release` to the build command, as the overhead of running with the default `Debug` configuration can be large (especially when testing with local framework modifications as below). If the build fails, try to restore NuGet packages with `dotnet restore`. From c4fc4199d190b6bff29d10c65341b9c7a011fca9 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 21 Sep 2023 19:02:31 +0300 Subject: [PATCH 0663/2296] Use correct maximum size for droplets --- osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyDropletPiece.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyDropletPiece.cs b/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyDropletPiece.cs index 581259a9c4..c6c0839fba 100644 --- a/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyDropletPiece.cs +++ b/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyDropletPiece.cs @@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy { public partial class LegacyDropletPiece : LegacyCatchHitObjectPiece { - private static readonly Vector2 droplet_max_size = new Vector2(100); + private static readonly Vector2 droplet_max_size = new Vector2(82, 103); public LegacyDropletPiece() { From ad86bf2d56cb85e5bd4b84e74a92d1ed63aaf578 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 21 Sep 2023 19:03:08 +0300 Subject: [PATCH 0664/2296] Revert redundant size limitations Already handled by the sprites themselves being resized. --- osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyDrumRoll.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyDrumRoll.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyDrumRoll.cs index 83f05fe6ec..5543a31ec9 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyDrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyDrumRoll.cs @@ -9,7 +9,6 @@ using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Game.Graphics; using osu.Game.Skinning; -using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Taiko.Skinning.Legacy @@ -48,13 +47,13 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy Anchor = Anchor.CentreRight, Origin = Anchor.CentreLeft, RelativeSizeAxes = Axes.Both, - Texture = skin.GetTexture("taiko-roll-end", WrapMode.ClampToEdge, WrapMode.ClampToEdge)?.WithMaximumSize(new Vector2(128, 256)), + Texture = skin.GetTexture("taiko-roll-end", WrapMode.ClampToEdge, WrapMode.ClampToEdge), FillMode = FillMode.Fit, }, body = new Sprite { RelativeSizeAxes = Axes.Both, - Texture = skin.GetTexture("taiko-roll-middle", WrapMode.ClampToEdge, WrapMode.ClampToEdge)?.WithMaximumSize(new Vector2(2, 256)), + Texture = skin.GetTexture("taiko-roll-middle", WrapMode.ClampToEdge, WrapMode.ClampToEdge), }, headCircle = new LegacyCirclePiece { From 9af4e75dfc5dd5cdfd5e70c227d1a48e2747205c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 22 Sep 2023 01:24:24 +0900 Subject: [PATCH 0665/2296] Disable clipboard export for song select textbox In combination with https://github.com/ppy/osu-framework/pull/5997, closes https://github.com/ppy/osu/issues/24867 --- osu.Game/Screens/Select/FilterControl.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs index 38520a85b7..614c9bd7ec 100644 --- a/osu.Game/Screens/Select/FilterControl.cs +++ b/osu.Game/Screens/Select/FilterControl.cs @@ -254,6 +254,8 @@ namespace osu.Game.Screens.Select public OsuSpriteText FilterText { get; private set; } + protected override bool AllowClipboardExport => false; + public FilterControlTextBox() { Height += filter_text_size; From f1258a396367d4ccec91977c34f40ca13cb4dd6a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 22 Sep 2023 01:26:38 +0900 Subject: [PATCH 0666/2296] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 10cee77b09..20b0f220a3 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + System.Net.Sockets.SocketException (11001): No such host is known. 2023-10-06 03:24:17 [verbose]: at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.ThrowException(SocketError error, CancellationToken cancellationToken) ``` Closes https://github.com/ppy/osu/issues/24890 (again). --- osu.Game/Online/API/OAuth.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game/Online/API/OAuth.cs b/osu.Game/Online/API/OAuth.cs index 1f26ab5458..485274f349 100644 --- a/osu.Game/Online/API/OAuth.cs +++ b/osu.Game/Online/API/OAuth.cs @@ -6,6 +6,7 @@ using System; using System.Diagnostics; using System.Net.Http; +using System.Net.Sockets; using Newtonsoft.Json; using osu.Framework.Bindables; @@ -99,6 +100,11 @@ namespace osu.Game.Online.API return true; } } + catch (SocketException) + { + // Network failure. + return false; + } catch (HttpRequestException) { // Network failure. @@ -106,7 +112,7 @@ namespace osu.Game.Online.API } catch { - // Force a full re-reauthentication. + // Force a full re-authentication. Token.Value = null; return false; } From db5178e45306ce9df560b047a563b3e075a75ff6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 6 Oct 2023 16:52:00 +0900 Subject: [PATCH 0855/2296] Change `ArgonHealthDisplay` to be relative sized for now --- .../Gameplay/TestSceneArgonHealthDisplay.cs | 2 - .../Screens/Play/HUD/ArgonHealthDisplay.cs | 68 ++++++++++++++----- 2 files changed, 50 insertions(+), 20 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs index 06a7763711..8261a1729e 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs @@ -12,7 +12,6 @@ using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play.HUD; -using osuTK; using osuTK.Graphics; namespace osu.Game.Tests.Visual.Gameplay @@ -41,7 +40,6 @@ namespace osu.Game.Tests.Visual.Gameplay { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Scale = new Vector2(2f), }, }; }); diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index 62a4b958c2..ad4b407692 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -5,14 +5,17 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Lines; using osu.Framework.Graphics.Shapes; +using osu.Framework.Layout; using osu.Framework.Threading; using osu.Framework.Utils; +using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; @@ -27,6 +30,23 @@ namespace osu.Game.Screens.Play.HUD { public bool UsesFixedAnchor { get; set; } + [SettingSource("Bar height")] + public BindableFloat BarHeight { get; } = new BindableFloat + { + Default = 32, + MinValue = 0, + MaxValue = 64, + Precision = 1 + }; + + [SettingSource("Bar length")] + public BindableFloat BarLength { get; } = new BindableFloat(1) + { + MinValue = 0.2f, + MaxValue = 1, + Precision = 0.01f, + }; + private BarPath mainBar = null!; /// @@ -76,10 +96,13 @@ namespace osu.Game.Screens.Play.HUD } } + private const float left_line_width = 50f; + [BackgroundDependencyLoader] private void load() { - AutoSizeAxes = Axes.Both; + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; InternalChild = new FillFlowContainer { @@ -91,7 +114,7 @@ namespace osu.Game.Screens.Play.HUD new Circle { Margin = new MarginPadding { Top = 8.5f, Left = -2 }, - Size = new Vector2(50f, 3f), + Size = new Vector2(left_line_width, 3f), }, new Container { @@ -127,8 +150,6 @@ namespace osu.Game.Screens.Play.HUD } }, }; - - updatePath(); } protected override void LoadComplete() @@ -144,6 +165,18 @@ namespace osu.Game.Screens.Play.HUD if (resetMissBarDelegate == null) this.TransformTo(nameof(GlowBarValue), v.NewValue, 300, Easing.OutQuint); }, true); + + BarLength.BindValueChanged(l => Width = l.NewValue, true); + BarHeight.BindValueChanged(_ => updatePath()); + updatePath(); + } + + protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source) + { + if ((invalidation & Invalidation.DrawSize) > 0) + updatePath(); + + return base.OnInvalidate(invalidation, source); } protected override void Update() @@ -214,25 +247,24 @@ namespace osu.Game.Screens.Play.HUD private void updatePath() { - const float curve_start = 280; - const float curve_end = 310; + float barLength = DrawWidth - left_line_width - 24; + float curveStart = barLength - 70; + float curveEnd = barLength - 40; + const float curve_smoothness = 10; - const float bar_length = 350; - const float bar_verticality = 32.5f; - - Vector2 diagonalDir = (new Vector2(curve_end, bar_verticality) - new Vector2(curve_start, 0)).Normalized(); + Vector2 diagonalDir = (new Vector2(curveEnd, BarHeight.Value) - new Vector2(curveStart, 0)).Normalized(); barPath = new SliderPath(new[] { new PathControlPoint(new Vector2(0, 0), PathType.Linear), - new PathControlPoint(new Vector2(curve_start - curve_smoothness, 0), PathType.Bezier), - new PathControlPoint(new Vector2(curve_start, 0)), - new PathControlPoint(new Vector2(curve_start, 0) + diagonalDir * curve_smoothness, PathType.Linear), - new PathControlPoint(new Vector2(curve_end, bar_verticality) - diagonalDir * curve_smoothness, PathType.Bezier), - new PathControlPoint(new Vector2(curve_end, bar_verticality)), - new PathControlPoint(new Vector2(curve_end + curve_smoothness, bar_verticality), PathType.Linear), - new PathControlPoint(new Vector2(bar_length, bar_verticality)), + new PathControlPoint(new Vector2(curveStart - curve_smoothness, 0), PathType.Bezier), + new PathControlPoint(new Vector2(curveStart, 0)), + new PathControlPoint(new Vector2(curveStart, 0) + diagonalDir * curve_smoothness, PathType.Linear), + new PathControlPoint(new Vector2(curveEnd, BarHeight.Value) - diagonalDir * curve_smoothness, PathType.Bezier), + new PathControlPoint(new Vector2(curveEnd, BarHeight.Value)), + new PathControlPoint(new Vector2(curveEnd + curve_smoothness, BarHeight.Value), PathType.Linear), + new PathControlPoint(new Vector2(barLength, BarHeight.Value)), }); List vertices = new List(); @@ -267,7 +299,7 @@ namespace osu.Game.Screens.Play.HUD { protected override Color4 ColourAt(float position) { - if (position <= 0.128f) + if (position <= 0.16f) return Color4.White.Opacity(0.8f); return Interpolation.ValueAt(position, From f40e910c51da3f4ad5779b854941ffb5b8e53a23 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 6 Oct 2023 18:56:31 +0900 Subject: [PATCH 0856/2296] Remove left line from health display --- .../Screens/Play/HUD/ArgonHealthDisplay.cs | 67 +++++++------------ 1 file changed, 26 insertions(+), 41 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index ad4b407692..67f21a1c83 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -11,7 +11,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Lines; -using osu.Framework.Graphics.Shapes; using osu.Framework.Layout; using osu.Framework.Threading; using osu.Framework.Utils; @@ -96,7 +95,7 @@ namespace osu.Game.Screens.Play.HUD } } - private const float left_line_width = 50f; + private const float main_path_radius = 10f; [BackgroundDependencyLoader] private void load() @@ -104,51 +103,37 @@ namespace osu.Game.Screens.Play.HUD RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; - InternalChild = new FillFlowContainer + InternalChild = new Container { AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(4f, 0f), Children = new Drawable[] { - new Circle + background = new BackgroundPath { - Margin = new MarginPadding { Top = 8.5f, Left = -2 }, - Size = new Vector2(left_line_width, 3f), + PathRadius = main_path_radius, }, - new Container + glowBar = new BarPath { - AutoSizeAxes = Axes.Both, - Children = new Drawable[] - { - background = new BackgroundPath - { - PathRadius = 10f, - }, - glowBar = new BarPath - { - BarColour = Color4.White, - GlowColour = OsuColour.Gray(0.5f), - Blending = BlendingParameters.Additive, - Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0.8f), Color4.White), - PathRadius = 40f, - // Kinda hacky, but results in correct positioning with increased path radius. - Margin = new MarginPadding(-30f), - GlowPortion = 0.9f, - }, - mainBar = new BarPath - { - AutoSizeAxes = Axes.None, - RelativeSizeAxes = Axes.Both, - Blending = BlendingParameters.Additive, - BarColour = main_bar_colour, - GlowColour = main_bar_glow_colour, - PathRadius = 10f, - GlowPortion = 0.6f, - }, - } - } - }, + BarColour = Color4.White, + GlowColour = OsuColour.Gray(0.5f), + Blending = BlendingParameters.Additive, + Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0.8f), Color4.White), + PathRadius = 40f, + // Kinda hacky, but results in correct positioning with increased path radius. + Margin = new MarginPadding(-30f), + GlowPortion = 0.9f, + }, + mainBar = new BarPath + { + AutoSizeAxes = Axes.None, + RelativeSizeAxes = Axes.Both, + Blending = BlendingParameters.Additive, + BarColour = main_bar_colour, + GlowColour = main_bar_glow_colour, + PathRadius = main_path_radius, + GlowPortion = 0.6f, + }, + } }; } @@ -247,7 +232,7 @@ namespace osu.Game.Screens.Play.HUD private void updatePath() { - float barLength = DrawWidth - left_line_width - 24; + float barLength = DrawWidth - main_path_radius * 2; float curveStart = barLength - 70; float curveEnd = barLength - 40; From 71be3c8f8b783716d4bcb619d36e253b1ad79315 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 6 Oct 2023 18:56:16 +0900 Subject: [PATCH 0857/2296] Add ability to adjust health bar settings in test scene --- .../Gameplay/TestSceneArgonHealthDisplay.cs | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs index 8261a1729e..7bad623d7f 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs @@ -3,6 +3,7 @@ using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Framework.Testing; @@ -21,6 +22,8 @@ namespace osu.Game.Tests.Visual.Gameplay [Cached(typeof(HealthProcessor))] private HealthProcessor healthProcessor = new DrainingHealthProcessor(0); + private ArgonHealthDisplay healthDisplay = null!; + [SetUpSteps] public void SetUpSteps() { @@ -36,13 +39,25 @@ namespace osu.Game.Tests.Visual.Gameplay RelativeSizeAxes = Axes.Both, Colour = Color4.Gray, }, - new ArgonHealthDisplay + healthDisplay = new ArgonHealthDisplay { Anchor = Anchor.Centre, Origin = Anchor.Centre, }, }; }); + + AddSliderStep("Width", 0, 1f, 1f, val => + { + if (healthDisplay.IsNotNull()) + healthDisplay.BarLength.Value = val; + }); + + AddSliderStep("Height", 0, 64, 0, val => + { + if (healthDisplay.IsNotNull()) + healthDisplay.BarHeight.Value = val; + }); } [Test] From 3f2a00d90d2a967147e33e273dab24779fb03747 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 6 Oct 2023 18:46:50 +0900 Subject: [PATCH 0858/2296] Add argon health display to default skin layout --- osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs | 5 ++--- osu.Game/Skinning/ArgonSkin.cs | 10 +++++++++- 2 files changed, 11 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index 67f21a1c83..755eaeaf33 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -30,16 +30,15 @@ namespace osu.Game.Screens.Play.HUD public bool UsesFixedAnchor { get; set; } [SettingSource("Bar height")] - public BindableFloat BarHeight { get; } = new BindableFloat + public BindableFloat BarHeight { get; } = new BindableFloat(20) { - Default = 32, MinValue = 0, MaxValue = 64, Precision = 1 }; [SettingSource("Bar length")] - public BindableFloat BarLength { get; } = new BindableFloat(1) + public BindableFloat BarLength { get; } = new BindableFloat(0.98f) { MinValue = 0.2f, MaxValue = 1, diff --git a/osu.Game/Skinning/ArgonSkin.cs b/osu.Game/Skinning/ArgonSkin.cs index 6e17458082..d530efbfdd 100644 --- a/osu.Game/Skinning/ArgonSkin.cs +++ b/osu.Game/Skinning/ArgonSkin.cs @@ -109,6 +109,7 @@ namespace osu.Game.Skinning case SkinComponentsContainerLookup.TargetArea.MainHUDComponents: var skinnableTargetWrapper = new DefaultSkinComponentsContainer(container => { + var health = container.OfType().FirstOrDefault(); var score = container.OfType().FirstOrDefault(); var accuracy = container.OfType().FirstOrDefault(); var combo = container.OfType().FirstOrDefault(); @@ -128,6 +129,13 @@ namespace osu.Game.Skinning score.Position = new Vector2(0, vertical_offset); + if (health != null) + { + health.Origin = Anchor.TopCentre; + health.Anchor = Anchor.TopCentre; + health.Y = 5; + } + if (ppCounter != null) { ppCounter.Y = score.Position.Y + ppCounter.ScreenSpaceDeltaToParentSpace(score.ScreenSpaceDrawQuad.Size).Y - 4; @@ -191,7 +199,7 @@ namespace osu.Game.Skinning new DefaultComboCounter(), new DefaultScoreCounter(), new DefaultAccuracyCounter(), - new DefaultHealthDisplay(), + new ArgonHealthDisplay(), new ArgonSongProgress(), new ArgonKeyCounterDisplay(), new BarHitErrorMeter(), From d87ab9c82dad1081c6a060ea8b6e401bbd29cdee Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 6 Oct 2023 19:34:38 +0900 Subject: [PATCH 0859/2296] Adjust transition time based on miss/hit --- osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index 755eaeaf33..7af7fd9487 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -145,9 +145,11 @@ namespace osu.Game.Screens.Play.HUD if (v.NewValue >= GlowBarValue) finishMissDisplay(); - this.TransformTo(nameof(HealthBarValue), v.NewValue, 300, Easing.OutQuint); + double time = v.NewValue > GlowBarValue ? 500 : 250; + + this.TransformTo(nameof(HealthBarValue), v.NewValue, time, Easing.OutQuint); if (resetMissBarDelegate == null) - this.TransformTo(nameof(GlowBarValue), v.NewValue, 300, Easing.OutQuint); + this.TransformTo(nameof(GlowBarValue), v.NewValue, time, Easing.OutQuint); }, true); BarLength.BindValueChanged(l => Width = l.NewValue, true); From 8e5b2e78e58842721478fbf5dd7fdd7c7a1f66ad Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 6 Oct 2023 21:01:23 +0900 Subject: [PATCH 0860/2296] Fix variable clash --- osu.Game/Screens/OnlinePlay/FooterButtonFreeMods.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/FooterButtonFreeMods.cs b/osu.Game/Screens/OnlinePlay/FooterButtonFreeMods.cs index 54cd36d05b..dd6536cf26 100644 --- a/osu.Game/Screens/OnlinePlay/FooterButtonFreeMods.cs +++ b/osu.Game/Screens/OnlinePlay/FooterButtonFreeMods.cs @@ -117,17 +117,17 @@ namespace osu.Game.Screens.OnlinePlay private void updateModDisplay() { - int current = Current.Value.Count; + int currentCount = Current.Value.Count; - if (current == allAvailableAndValidMods.Count()) + if (currentCount == allAvailableAndValidMods.Count()) { count.Text = "all"; count.FadeColour(colours.Gray2, 200, Easing.OutQuint); circle.FadeColour(colours.Yellow, 200, Easing.OutQuint); } - else if (current > 0) + else if (currentCount > 0) { - count.Text = $"{current} mods"; + count.Text = $"{currentCount} mods"; count.FadeColour(colours.Gray2, 200, Easing.OutQuint); circle.FadeColour(colours.YellowDark, 200, Easing.OutQuint); } From 10ce5705ce67acb920f2f4f0d6b30e91178df5d6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 6 Oct 2023 14:11:41 +0200 Subject: [PATCH 0861/2296] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index bc95e96a7b..b3feccbbc0 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + + From 910d74fdda85433e2cf6b1f62daa3edc4a75f816 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 26 Oct 2023 11:59:38 +0200 Subject: [PATCH 1184/2296] Add failing test coverage for double-click on disabled sliders --- .../UserInterface/TestSceneRoundedSliderBar.cs | 17 +++++++++++++++++ .../UserInterface/TestSceneShearedSliderBar.cs | 17 +++++++++++++++++ 2 files changed, 34 insertions(+) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneRoundedSliderBar.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneRoundedSliderBar.cs index 419e88137c..ae52c26fd2 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneRoundedSliderBar.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneRoundedSliderBar.cs @@ -55,5 +55,22 @@ namespace osu.Game.Tests.Visual.UserInterface AddAssert("slider is default", () => slider.Current.IsDefault); } + + [Test] + public void TestNubDoubleClickOnDisabledSliderDoesNothing() + { + AddStep("set slider to 1", () => slider.Current.Value = 1); + AddStep("disable slider", () => slider.Current.Disabled = true); + + AddStep("move mouse to nub", () => InputManager.MoveMouseTo(slider.ChildrenOfType().Single())); + + AddStep("double click nub", () => + { + InputManager.Click(MouseButton.Left); + InputManager.Click(MouseButton.Left); + }); + + AddAssert("slider is still at 1", () => slider.Current.Value, () => Is.EqualTo(1)); + } } } diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneShearedSliderBar.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneShearedSliderBar.cs index d459a2c701..334fc4563a 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneShearedSliderBar.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneShearedSliderBar.cs @@ -55,5 +55,22 @@ namespace osu.Game.Tests.Visual.UserInterface AddAssert("slider is default", () => slider.Current.IsDefault); } + + [Test] + public void TestNubDoubleClickOnDisabledSliderDoesNothing() + { + AddStep("set slider to 1", () => slider.Current.Value = 1); + AddStep("disable slider", () => slider.Current.Disabled = true); + + AddStep("move mouse to nub", () => InputManager.MoveMouseTo(slider.ChildrenOfType().Single())); + + AddStep("double click nub", () => + { + InputManager.Click(MouseButton.Left); + InputManager.Click(MouseButton.Left); + }); + + AddAssert("slider is still at 1", () => slider.Current.Value, () => Is.EqualTo(1)); + } } } From 96437c4518a394c2354853b95c5f07853c6340d1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 26 Oct 2023 12:03:35 +0200 Subject: [PATCH 1185/2296] Fix tests specifying float precision for double bindable Would cause assignments to `.Value` to become imprecise even if the underlying bindable could represent the value 100% accurately. --- .../Visual/UserInterface/TestSceneRoundedSliderBar.cs | 2 +- .../Visual/UserInterface/TestSceneShearedSliderBar.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneRoundedSliderBar.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneRoundedSliderBar.cs index ae52c26fd2..311034d595 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneRoundedSliderBar.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneRoundedSliderBar.cs @@ -20,7 +20,7 @@ namespace osu.Game.Tests.Visual.UserInterface private readonly BindableDouble current = new BindableDouble(5) { - Precision = 0.1f, + Precision = 0.1, MinValue = 0, MaxValue = 15 }; diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneShearedSliderBar.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneShearedSliderBar.cs index 334fc4563a..a5072b4e60 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneShearedSliderBar.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneShearedSliderBar.cs @@ -20,7 +20,7 @@ namespace osu.Game.Tests.Visual.UserInterface private readonly BindableDouble current = new BindableDouble(5) { - Precision = 0.1f, + Precision = 0.1, MinValue = 0, MaxValue = 15 }; From 89fec95b016364d2a97a30a1d6cbbbf6e46e19a6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 26 Oct 2023 12:11:25 +0200 Subject: [PATCH 1186/2296] Fix cross-test data dependency by recreating slider every time --- .../TestSceneRoundedSliderBar.cs | 22 +++++++++---------- .../TestSceneShearedSliderBar.cs | 22 +++++++++---------- 2 files changed, 20 insertions(+), 24 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneRoundedSliderBar.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneRoundedSliderBar.cs index 311034d595..66d54c8562 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneRoundedSliderBar.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneRoundedSliderBar.cs @@ -18,26 +18,24 @@ namespace osu.Game.Tests.Visual.UserInterface [Cached] private OverlayColourProvider colourProvider { get; set; } = new OverlayColourProvider(OverlayColourScheme.Purple); - private readonly BindableDouble current = new BindableDouble(5) - { - Precision = 0.1, - MinValue = 0, - MaxValue = 15 - }; - private RoundedSliderBar slider = null!; - [BackgroundDependencyLoader] - private void load() + [SetUpSteps] + public void SetUpSteps() { - Child = slider = new RoundedSliderBar + AddStep("create slider", () => Child = slider = new RoundedSliderBar { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Current = current, + Current = new BindableDouble(5) + { + Precision = 0.1, + MinValue = 0, + MaxValue = 15 + }, RelativeSizeAxes = Axes.X, Width = 0.4f - }; + }); } [Test] diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneShearedSliderBar.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneShearedSliderBar.cs index a5072b4e60..c3038ddb3d 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneShearedSliderBar.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneShearedSliderBar.cs @@ -18,26 +18,24 @@ namespace osu.Game.Tests.Visual.UserInterface [Cached] private OverlayColourProvider colourProvider { get; set; } = new OverlayColourProvider(OverlayColourScheme.Purple); - private readonly BindableDouble current = new BindableDouble(5) - { - Precision = 0.1, - MinValue = 0, - MaxValue = 15 - }; - private ShearedSliderBar slider = null!; - [BackgroundDependencyLoader] - private void load() + [SetUpSteps] + public void SetUpSteps() { - Child = slider = new ShearedSliderBar + AddStep("create slider", () => Child = slider = new ShearedSliderBar { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Current = current, + Current = new BindableDouble(5) + { + Precision = 0.1, + MinValue = 0, + MaxValue = 15 + }, RelativeSizeAxes = Axes.X, Width = 0.4f - }; + }); } [Test] From 3b9c4c9d530eeee26f29a920299b0b363cd7348c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 26 Oct 2023 12:04:27 +0200 Subject: [PATCH 1187/2296] Do not revert to default value when double-clicking disabled slider Closes https://github.com/ppy/osu/issues/25228. --- osu.Game/Graphics/UserInterface/RoundedSliderBar.cs | 6 +++++- osu.Game/Graphics/UserInterface/ShearedSliderBar.cs | 6 +++++- 2 files changed, 10 insertions(+), 2 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/RoundedSliderBar.cs b/osu.Game/Graphics/UserInterface/RoundedSliderBar.cs index e5976fe893..0981881ead 100644 --- a/osu.Game/Graphics/UserInterface/RoundedSliderBar.cs +++ b/osu.Game/Graphics/UserInterface/RoundedSliderBar.cs @@ -98,7 +98,11 @@ namespace osu.Game.Graphics.UserInterface Origin = Anchor.TopCentre, RelativePositionAxes = Axes.X, Current = { Value = true }, - OnDoubleClicked = () => Current.SetDefault(), + OnDoubleClicked = () => + { + if (!Current.Disabled) + Current.SetDefault(); + }, }, }, hoverClickSounds = new HoverClickSounds() diff --git a/osu.Game/Graphics/UserInterface/ShearedSliderBar.cs b/osu.Game/Graphics/UserInterface/ShearedSliderBar.cs index 9ef5f3073a..60a6670492 100644 --- a/osu.Game/Graphics/UserInterface/ShearedSliderBar.cs +++ b/osu.Game/Graphics/UserInterface/ShearedSliderBar.cs @@ -101,7 +101,11 @@ namespace osu.Game.Graphics.UserInterface Origin = Anchor.TopCentre, RelativePositionAxes = Axes.X, Current = { Value = true }, - OnDoubleClicked = () => Current.SetDefault(), + OnDoubleClicked = () => + { + if (!Current.Disabled) + Current.SetDefault(); + }, }, }, hoverClickSounds = new HoverClickSounds() From dbb69419e6d49e6661d31eb22f2445e499e5e742 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 26 Oct 2023 12:39:07 +0200 Subject: [PATCH 1188/2296] Add test coverage for parsing new online ID --- .../Beatmaps/Formats/LegacyScoreDecoderTest.cs | 14 ++++++++++++++ .../Replays/taiko-replay-with-new-online-id.osr | Bin 0 -> 1531 bytes 2 files changed, 14 insertions(+) create mode 100644 osu.Game.Tests/Resources/Replays/taiko-replay-with-new-online-id.osr diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs index c7fd3ba098..ab88be1511 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs @@ -101,6 +101,20 @@ namespace osu.Game.Tests.Beatmaps.Formats } } + [Test] + public void TestDecodeNewOnlineID() + { + var decoder = new TestLegacyScoreDecoder(); + + using (var resourceStream = TestResources.OpenResource("Replays/taiko-replay-with-new-online-id.osr")) + { + var score = decoder.Parse(resourceStream); + + Assert.That(score.ScoreInfo.OnlineID, Is.EqualTo(258)); + Assert.That(score.ScoreInfo.LegacyOnlineID, Is.EqualTo(-1)); + } + } + [TestCase(3, true)] [TestCase(6, false)] [TestCase(LegacyBeatmapDecoder.LATEST_VERSION, false)] diff --git a/osu.Game.Tests/Resources/Replays/taiko-replay-with-new-online-id.osr b/osu.Game.Tests/Resources/Replays/taiko-replay-with-new-online-id.osr new file mode 100644 index 0000000000000000000000000000000000000000..63e05f5fcdbda51e8f7c3322def87f4fc74f8da4 GIT binary patch literal 1531 zcmVvTrHZVD6F=Go4b8ul} zWo=<@Utx4?VRJGIAU8K+FfnCiFg9f~Ic8-uIb%6xWnyJxW-~W5FgY}2Hc0>o00001 z0000000e#v08sz|000003jk|tWgGt0+X(9f003P803ZOTO#lD@000007K}rXlJKRA z7M`&HOhZfu53FrP?1?N(Ce<_OIe53onYYKWQKjB!yy__GNTqRxRs4t|7d^=w?^a2; z=;p=RN*NtHSfdZ7KM{`CJ^MjsRn>7amAkGdpDK+x=PDo#tk4aBL?k%f)$Ebh0t%Nn zphxu;)QK_xDZ_`29#Slz$-BsTX6oS*tEpL9Ev7g9I5ScQ++9#K`PS+Bg7YLtZ zZhi6@^BMY%^-@>8#b8diGT>rK8W$eYWM@f+i3@MI*x2jwMoDv7i9dcH+Blva=xLAQ zQ+tf$l}n5c>1hLZYL!1qq`!()(I1Bi(teRO5k6sX_aTq*mVFs>aNFfP7QeOX;b~w1IAj)Te-(%eMdm^#T`gS4`h= z`(YRBu5x52OkrvAE;$$5Ka1rR+V@w)I!3+SveB0rxD~l$s=FEk0DPJXI01( zX<*T#vp20$0MeFEDmFU3$xU;pcASo(q2) zN#UlWQX+|aTArDrD&&we-Q#@5I>P@U#aZ7E_WVu}QZ z{u?U)bPE60zy8;&*@>H#nKF^riT4w%Ra_eUgCD(pFv%H+A(z{%SB~Z zD*JNyOplwu9x#_rabI#%4~0{9EZmm)IZ%cF!fh>HiAX@d}Izf*u8yw}?8+ zNnZ9YLWQcYNC*QlO6tVSziS_G!(qvFc@44`+vV{%9koFdUqvujoNp;)_jO1RN`{^0 zg=z?MuejP`10NKa5$Cxp-Se8FTJyl!tovh4wVKlspX4~-i8~TINGZ^#);*P#i)SE8 zzW1JsdM+A;?~>4&l@303`MAkXiv{_WIWc4$HYYGgMxnMFNGc{X2NX~R?2b@ZRs9cq z$!to>PZGzdmXRl&AW$UR-r`TGqkjmloZEFshw0Jkawz&1Ok4MmYz+~Jhh=obE&;f{ z+ZS(WELeZ_C2m3BkbxZ&DAUVh89w}bvS8+#qHjecQMK`PKw!@~opfX|DAuPffrNhq zDizxF1oWO4uo1ML<2%wPOFapwVrJdCB~~#Tt?D*NdN!;|NsC0|Ahbm z09^n8AOPI}000000000zf`AtsFAk^B)WLFNAyG7WV$N8-!j+hPu8$we_e;|#*+iNK z$kRN=q&Sl0(d`|*oEU1|*~5eG@dH3Miy0i*F=j=X+_a<6T3%2U@VpmXv8`-JhNX1! hacf^hACxf}U(1HP^l0fR;XoK|ePzq5Xz7uby&!FJ#7qDH literal 0 HcmV?d00001 From 8b9b085ef5422976b6ec9ef8cd11406c235209fc Mon Sep 17 00:00:00 2001 From: Termincc <112787855+Termincc@users.noreply.github.com> Date: Thu, 26 Oct 2023 22:15:10 +1000 Subject: [PATCH 1189/2296] Address mod incompatibilities Makes FreezeFrame and Transform mods incompatible. --- osu.Game.Rulesets.Osu/Mods/OsuModFreezeFrame.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs | 3 ++- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModFreezeFrame.cs b/osu.Game.Rulesets.Osu/Mods/OsuModFreezeFrame.cs index 0a1aab9ef1..89a00d6c32 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModFreezeFrame.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModFreezeFrame.cs @@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override LocalisableString Description => "Burn the notes into your memory."; //Alters the transforms of the approach circles, breaking the effects of these mods. - public override Type[] IncompatibleMods => new[] { typeof(OsuModApproachDifferent) }; + public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModApproachDifferent), typeof(OsuModTransform) }).ToArray(); public override ModType Type => ModType.Fun; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs index 2354cd50ae..92a499e735 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; @@ -21,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override ModType Type => ModType.Fun; public override LocalisableString Description => "Everything rotates. EVERYTHING."; public override double ScoreMultiplier => 1; - public override Type[] IncompatibleMods => new[] { typeof(OsuModWiggle), typeof(OsuModMagnetised), typeof(OsuModRepel) }; + public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModWiggle), typeof(OsuModMagnetised), typeof(OsuModRepel), typeof(OsuModFreezeFrame) }).ToArray(); private float theta; From 238e8175ae3b2ddb8e8b86dc969ddba2225e693f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 26 Oct 2023 21:26:26 +0900 Subject: [PATCH 1190/2296] Add ability to quick retry using Ctrl-R Matches osu!stable --- osu.Game/Input/Bindings/GlobalActionContainer.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index 20220d88cd..947cd5f54f 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -149,6 +149,7 @@ namespace osu.Game.Input.Bindings new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene), new KeyBinding(InputKey.ExtraMouseButton2, GlobalAction.SkipCutscene), new KeyBinding(InputKey.Tilde, GlobalAction.QuickRetry), + new KeyBinding(new[] { InputKey.Control, InputKey.R }, GlobalAction.QuickRetry), new KeyBinding(new[] { InputKey.Control, InputKey.Tilde }, GlobalAction.QuickExit), new KeyBinding(new[] { InputKey.F3 }, GlobalAction.DecreaseScrollSpeed), new KeyBinding(new[] { InputKey.F4 }, GlobalAction.IncreaseScrollSpeed), From 526ee6e14070a2ba0d09ad544353be52796e698c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 26 Oct 2023 14:46:24 +0200 Subject: [PATCH 1191/2296] Remove `IScoreInfo : IHasNamedFiles` inheritance --- osu.Game/Database/IHasRealmFiles.cs | 6 ++++-- osu.Game/Scoring/IScoreInfo.cs | 2 +- osu.Game/Scoring/ScoreInfo.cs | 1 - 3 files changed, 5 insertions(+), 4 deletions(-) diff --git a/osu.Game/Database/IHasRealmFiles.cs b/osu.Game/Database/IHasRealmFiles.cs index 79ea719583..b301bb04de 100644 --- a/osu.Game/Database/IHasRealmFiles.cs +++ b/osu.Game/Database/IHasRealmFiles.cs @@ -10,13 +10,15 @@ namespace osu.Game.Database /// /// A model that contains a list of files it is responsible for. /// - public interface IHasRealmFiles + public interface IHasRealmFiles : IHasNamedFiles { /// /// Available files in this model, with locally filenames. /// When performing lookups, consider using or to do case-insensitive lookups. /// - IList Files { get; } + new IList Files { get; } + + IEnumerable IHasNamedFiles.Files => Files; /// /// A combined hash representing the model, based on the files it contains. diff --git a/osu.Game/Scoring/IScoreInfo.cs b/osu.Game/Scoring/IScoreInfo.cs index 4083d57fa0..cde48c3be3 100644 --- a/osu.Game/Scoring/IScoreInfo.cs +++ b/osu.Game/Scoring/IScoreInfo.cs @@ -9,7 +9,7 @@ using osu.Game.Users; namespace osu.Game.Scoring { - public interface IScoreInfo : IHasOnlineID, IHasNamedFiles + public interface IScoreInfo : IHasOnlineID { IUser User { get; } diff --git a/osu.Game/Scoring/ScoreInfo.cs b/osu.Game/Scoring/ScoreInfo.cs index 6b03e876c4..722d83cac8 100644 --- a/osu.Game/Scoring/ScoreInfo.cs +++ b/osu.Game/Scoring/ScoreInfo.cs @@ -187,7 +187,6 @@ namespace osu.Game.Scoring IRulesetInfo IScoreInfo.Ruleset => Ruleset; IBeatmapInfo? IScoreInfo.Beatmap => BeatmapInfo; IUser IScoreInfo.User => User; - IEnumerable IHasNamedFiles.Files => Files; #region Properties required to make things work with existing usages From 900530080ff7f4c33a19b6107214c80ff4f0f997 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 26 Oct 2023 14:56:22 +0200 Subject: [PATCH 1192/2296] Make `SoloScoreInfo` implement `IScoreInfo` --- .../API/Requests/Responses/SoloScoreInfo.cs | 18 ++++++++++++++---- 1 file changed, 14 insertions(+), 4 deletions(-) diff --git a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs index 783522220b..0e31f11dc1 100644 --- a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs @@ -7,16 +7,16 @@ using System.Linq; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using osu.Game.Beatmaps; -using osu.Game.Database; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; +using osu.Game.Users; namespace osu.Game.Online.API.Requests.Responses { [Serializable] - public class SoloScoreInfo : IHasOnlineID + public class SoloScoreInfo : IScoreInfo { [JsonProperty("beatmap_id")] public int BeatmapID { get; set; } @@ -138,6 +138,18 @@ namespace osu.Game.Online.API.Requests.Responses #endregion + #region IScoreInfo + + public long OnlineID => (long?)ID ?? -1; + + IUser IScoreInfo.User => User!; + DateTimeOffset IScoreInfo.Date => EndedAt; + long IScoreInfo.LegacyOnlineID => (long?)LegacyScoreId ?? -1; + IBeatmapInfo IScoreInfo.Beatmap => Beatmap!; + IRulesetInfo IScoreInfo.Ruleset => Beatmap!.Ruleset; + + #endregion + public override string ToString() => $"score_id: {ID} user_id: {UserID}"; /// @@ -223,7 +235,5 @@ namespace osu.Game.Online.API.Requests.Responses Statistics = score.Statistics.Where(kvp => kvp.Value != 0).ToDictionary(kvp => kvp.Key, kvp => kvp.Value), MaximumStatistics = score.MaximumStatistics.Where(kvp => kvp.Value != 0).ToDictionary(kvp => kvp.Key, kvp => kvp.Value), }; - - public long OnlineID => (long?)ID ?? -1; } } From c3e9f5184f504f119867c3745af730c6fafe02de Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 26 Oct 2023 15:09:34 +0200 Subject: [PATCH 1193/2296] Fix `SoloScoreInfo` not copying over legacy score ID when converting to `ScoreInfo` --- osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs index 0e31f11dc1..ac2d8152b1 100644 --- a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs @@ -190,6 +190,7 @@ namespace osu.Game.Online.API.Requests.Responses var score = new ScoreInfo { OnlineID = OnlineID, + LegacyOnlineID = (long?)LegacyScoreId ?? -1, User = User ?? new APIUser { Id = UserID }, BeatmapInfo = new BeatmapInfo { OnlineID = BeatmapID }, Ruleset = new RulesetInfo { OnlineID = RulesetID }, From cbb2a0dd70ddce70e2e156be7bac632bbc9b6480 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 26 Oct 2023 15:09:59 +0200 Subject: [PATCH 1194/2296] Use both score ID types to deduplicate score on solo results screen --- osu.Game/Screens/Ranking/SoloResultsScreen.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Ranking/SoloResultsScreen.cs b/osu.Game/Screens/Ranking/SoloResultsScreen.cs index f187b8a302..da08a26a58 100644 --- a/osu.Game/Screens/Ranking/SoloResultsScreen.cs +++ b/osu.Game/Screens/Ranking/SoloResultsScreen.cs @@ -7,6 +7,7 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Beatmaps; +using osu.Game.Extensions; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Online.Solo; @@ -67,7 +68,7 @@ namespace osu.Game.Screens.Ranking return null; getScoreRequest = new GetScoresRequest(Score.BeatmapInfo, Score.Ruleset); - getScoreRequest.Success += r => scoresCallback?.Invoke(r.Scores.Where(s => s.OnlineID != Score.OnlineID).Select(s => s.ToScoreInfo(rulesets, Beatmap.Value.BeatmapInfo))); + getScoreRequest.Success += r => scoresCallback?.Invoke(r.Scores.Where(s => !s.MatchesOnlineID(Score)).Select(s => s.ToScoreInfo(rulesets, Beatmap.Value.BeatmapInfo))); return getScoreRequest; } From 359ae3120494d0b9d3b61599d6f50f5abe0330ba Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 26 Oct 2023 15:40:46 +0200 Subject: [PATCH 1195/2296] Fix catch distance snap grid not moving Regressed in https://github.com/ppy/osu/pull/25154. Specifically, in 013b5fa916d819ec7a8a93b1692d4aa027934a67 and 74b86349d58e5169e52bbdc70cef3dec81579a74. A simple case of too-much-code-deleted-itis. --- .../Edit/CatchHitObjectComposer.cs | 29 +++++++++++++++++++ 1 file changed, 29 insertions(+) diff --git a/osu.Game.Rulesets.Catch/Edit/CatchHitObjectComposer.cs b/osu.Game.Rulesets.Catch/Edit/CatchHitObjectComposer.cs index 6f0ee260ab..4172720ada 100644 --- a/osu.Game.Rulesets.Catch/Edit/CatchHitObjectComposer.cs +++ b/osu.Game.Rulesets.Catch/Edit/CatchHitObjectComposer.cs @@ -10,6 +10,7 @@ using osu.Framework.Graphics; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Beatmaps; +using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.UI; @@ -179,5 +180,33 @@ namespace osu.Game.Rulesets.Catch.Edit return null; } } + + protected override void Update() + { + base.Update(); + + updateDistanceSnapGrid(); + } + + private void updateDistanceSnapGrid() + { + if (DistanceSnapProvider.DistanceSnapToggle.Value != TernaryState.True) + { + distanceSnapGrid.Hide(); + return; + } + + var sourceHitObject = getDistanceSnapGridSourceHitObject(); + + if (sourceHitObject == null) + { + distanceSnapGrid.Hide(); + return; + } + + distanceSnapGrid.Show(); + distanceSnapGrid.StartTime = sourceHitObject.GetEndTime(); + distanceSnapGrid.StartX = sourceHitObject.EffectiveX; + } } } From 79910df9593b8478419b4eb2f4be12b0cfd1dbf8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 26 Oct 2023 15:46:32 +0200 Subject: [PATCH 1196/2296] Fix catch distance snap provider not hiding slider properly Regressed in https://github.com/ppy/osu/pull/25171. The old code was kinda dependent on correct order of setting `Disabled`. `CatchHitObjectComposer` would disable distance spacing in its BDL, and then via the base `DistancedHitObjectComposer.LoadComplete()`, the slider would be faded out. The switch to composition broke that ordering. To fix, stop relying on ordering and just respond to changes as they come. That's what bindables are for. --- osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs b/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs index 0b1809e7d9..ddf539771d 100644 --- a/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs +++ b/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs @@ -98,12 +98,6 @@ namespace osu.Game.Rulesets.Edit } }); - if (DistanceSpacingMultiplier.Disabled) - { - distanceSpacingSlider.Hide(); - return; - } - DistanceSpacingMultiplier.Value = editorBeatmap.BeatmapInfo.DistanceSpacing; DistanceSpacingMultiplier.BindValueChanged(multiplier => { @@ -116,6 +110,8 @@ namespace osu.Game.Rulesets.Edit editorBeatmap.BeatmapInfo.DistanceSpacing = multiplier.NewValue; }, true); + DistanceSpacingMultiplier.BindDisabledChanged(disabled => distanceSpacingSlider.Alpha = disabled ? 0 : 1, true); + // Manual binding to handle enabling distance spacing when the slider is interacted with. distanceSpacingSlider.Current.BindValueChanged(spacing => { From 5d6a58d443cf6467bcc72b8db4d36875acbab7bc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 26 Oct 2023 16:19:53 +0200 Subject: [PATCH 1197/2296] Add failing test scene for scroll handling in song select --- .../Navigation/TestSceneScreenNavigation.cs | 38 +++++++++++++++++++ osu.Game/Screens/Select/SongSelect.cs | 2 +- 2 files changed, 39 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs index fa1ebf5c56..a6d4fb0b52 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -7,6 +7,7 @@ using System; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Configuration; using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -16,6 +17,7 @@ using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Collections; using osu.Game.Configuration; +using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Online.API; using osu.Game.Online.Leaderboards; @@ -34,6 +36,7 @@ using osu.Game.Screens.OnlinePlay.Playlists; using osu.Game.Screens.Play; using osu.Game.Screens.Ranking; using osu.Game.Screens.Select; +using osu.Game.Screens.Select.Carousel; using osu.Game.Screens.Select.Leaderboards; using osu.Game.Screens.Select.Options; using osu.Game.Tests.Beatmaps.IO; @@ -165,6 +168,41 @@ namespace osu.Game.Tests.Visual.Navigation ConfirmAtMainMenu(); } + [Test] + public void TestSongSelectScrollHandling() + { + TestPlaySongSelect songSelect = null; + double scrollPosition = 0; + + AddStep("set game volume to max", () => Game.Dependencies.Get().SetValue(FrameworkSetting.VolumeUniversal, 1d)); + AddUntilStep("wait for volume overlay to hide", () => Game.ChildrenOfType().Single().State.Value, () => Is.EqualTo(Visibility.Hidden)); + PushAndConfirm(() => songSelect = new TestPlaySongSelect()); + AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded); + AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely()); + AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault); + + AddStep("store scroll position", () => scrollPosition = getCarouselScrollPosition()); + + AddStep("move to left side", () => InputManager.MoveMouseTo( + songSelect.ChildrenOfType().Single().ScreenSpaceDrawQuad.TopLeft + new Vector2(1))); + AddStep("scroll down", () => InputManager.ScrollVerticalBy(-1)); + AddAssert("carousel didn't move", getCarouselScrollPosition, () => Is.EqualTo(scrollPosition)); + + AddRepeatStep("alt-scroll down", () => + { + InputManager.PressKey(Key.AltLeft); + InputManager.ScrollVerticalBy(-1); + InputManager.ReleaseKey(Key.AltLeft); + }, 5); + AddAssert("game volume decreased", () => Game.Dependencies.Get().Get(FrameworkSetting.VolumeUniversal), () => Is.LessThan(1)); + + AddStep("move to carousel", () => InputManager.MoveMouseTo(songSelect.ChildrenOfType().Single())); + AddStep("scroll down", () => InputManager.ScrollVerticalBy(-1)); + AddAssert("carousel moved", getCarouselScrollPosition, () => Is.Not.EqualTo(scrollPosition)); + + double getCarouselScrollPosition() => Game.ChildrenOfType>().Single().Current; + } + /// /// This tests that the F1 key will open the mod select overlay, and not be handled / blocked by the music controller (which has the same default binding /// but should be handled *after* song select). diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index d5ec94ad71..827884f971 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -1019,7 +1019,7 @@ namespace osu.Game.Screens.Select /// /// Handles mouse interactions required when moving away from the carousel. /// - private partial class LeftSideInteractionContainer : Container + internal partial class LeftSideInteractionContainer : Container { private readonly Action? resetCarouselPosition; From 2fa221738184c9ded7f091cea16bf40f4e02765d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 26 Oct 2023 16:26:31 +0200 Subject: [PATCH 1198/2296] Fix left side of carousel blocking volume adjust hotkeys Closes https://github.com/ppy/osu/issues/25234. A little ad-hoc, but probably fine...? --- osu.Game/Screens/Select/SongSelect.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 827884f971..dfea4e3794 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -1028,7 +1028,10 @@ namespace osu.Game.Screens.Select this.resetCarouselPosition = resetCarouselPosition; } - protected override bool OnScroll(ScrollEvent e) => true; + // we want to block plain scrolls on the left side so that they don't scroll the carousel, + // but also we *don't* want to handle scrolls when they're combined with keyboard modifiers + // as those will usually correspond to other interactions like adjusting volume. + protected override bool OnScroll(ScrollEvent e) => !e.ControlPressed && !e.AltPressed && !e.ShiftPressed && !e.SuperPressed; protected override bool OnMouseDown(MouseDownEvent e) => true; From 0482c05d7c031132a17e5e0fa3e4b605051cd2b4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 26 Oct 2023 19:27:05 +0200 Subject: [PATCH 1199/2296] Add failing test case --- .../TestSceneMasterGameplayClockContainer.cs | 22 +++++++++++++++++++ 1 file changed, 22 insertions(+) diff --git a/osu.Game.Tests/Gameplay/TestSceneMasterGameplayClockContainer.cs b/osu.Game.Tests/Gameplay/TestSceneMasterGameplayClockContainer.cs index 393217f371..1368b42a3c 100644 --- a/osu.Game.Tests/Gameplay/TestSceneMasterGameplayClockContainer.cs +++ b/osu.Game.Tests/Gameplay/TestSceneMasterGameplayClockContainer.cs @@ -108,6 +108,28 @@ namespace osu.Game.Tests.Gameplay AddAssert("gameplay clock time = 10000", () => gameplayClockContainer.CurrentTime, () => Is.EqualTo(10000).Within(10f)); } + [Test] + public void TestStopUsingBeatmapClock() + { + ClockBackedTestWorkingBeatmap working = null; + MasterGameplayClockContainer gameplayClockContainer = null; + BindableDouble frequencyAdjustment = new BindableDouble(2); + + AddStep("create container", () => + { + working = new ClockBackedTestWorkingBeatmap(new OsuRuleset().RulesetInfo, new FramedClock(new ManualClock()), Audio); + Child = gameplayClockContainer = new MasterGameplayClockContainer(working, 0); + + gameplayClockContainer.Reset(startClock: true); + }); + + AddStep("apply frequency adjustment", () => gameplayClockContainer.AdjustmentsFromMods.AddAdjustment(AdjustableProperty.Frequency, frequencyAdjustment)); + AddAssert("track frequency changed", () => working.Track.AggregateFrequency.Value, () => Is.EqualTo(2)); + + AddStep("stop using beatmap clock", () => gameplayClockContainer.StopUsingBeatmapClock()); + AddAssert("frequency adjustment unapplied", () => working.Track.AggregateFrequency.Value, () => Is.EqualTo(1)); + } + protected override void Dispose(bool isDisposing) { localConfig?.Dispose(); From 565ae99e0dfddbecef6bc24828ba6c39c837f5cd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 26 Oct 2023 19:27:50 +0200 Subject: [PATCH 1200/2296] Fix `StopUsingBeatmapClock()` applying adjustments to track it was supposed to stop using - Closes https://github.com/ppy/osu/issues/25248 - Possibly also closes https://github.com/ppy/osu/issues/20475 Regressed in e33486a766044c17c2f254f5e8df6d72b29c341e. `StopUsingBeatmapClock()` intends to, as the name says, stop operating on the working beatmap clock to yield its usage to other components on exit. As part of that it tries to unapply audio adjustments so that other screens can apply theirs freely instead. However, the aforementioned commit introduced a bug in this. Previously to it, `track` was an alias for the `SourceClock`, which could be mutated in an indirect way via `ChangeSource()` calls. The aforementioned commit made `track` a `readonly` field, initialised in constructor, which would _never_ change value. In particular, it would _always_ be the beatmap track, which meant that `StopUsingBeatmapClock()` would remove the adjustments from the beatmap track, but then at the end of the method, _apply them onto that same track again_. This was only saved by the fact that clock adjustments are removed again on disposal of the `MasterGameplayClockContainer()`. This - due to async disposal pressure - could explain infrequently reported cases wherein the track would just continue to speed up ad infinitum. To fix, fully substitute the beatmap track for a virtual track at the point of calling `StopUsingBeatmapClock()`. --- osu.Game/Screens/Play/MasterGameplayClockContainer.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index 70d9ecd3e7..6e07b01b5f 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -41,7 +41,7 @@ namespace osu.Game.Screens.Play private readonly WorkingBeatmap beatmap; - private readonly Track track; + private Track track; private readonly double skipTargetTime; @@ -188,11 +188,11 @@ namespace osu.Game.Screens.Play { removeSourceClockAdjustments(); - var virtualTrack = new TrackVirtual(beatmap.Track.Length); - virtualTrack.Seek(CurrentTime); + track = new TrackVirtual(beatmap.Track.Length); + track.Seek(CurrentTime); if (IsRunning) - virtualTrack.Start(); - ChangeSource(virtualTrack); + track.Start(); + ChangeSource(track); addSourceClockAdjustments(); } From fdb81bfa4ca2d9819bb0c252059b7b84919af583 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 26 Oct 2023 19:38:41 +0200 Subject: [PATCH 1201/2296] Rename methods to not mention "source clock" anymore --- .../Screens/Play/MasterGameplayClockContainer.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index 6e07b01b5f..1c860e9d4b 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -145,7 +145,7 @@ namespace osu.Game.Screens.Play protected override void StartGameplayClock() { - addSourceClockAdjustments(); + addAdjustmentsToTrack(); base.StartGameplayClock(); @@ -186,7 +186,7 @@ namespace osu.Game.Screens.Play /// public void StopUsingBeatmapClock() { - removeSourceClockAdjustments(); + removeAdjustmentsFromTrack(); track = new TrackVirtual(beatmap.Track.Length); track.Seek(CurrentTime); @@ -194,12 +194,12 @@ namespace osu.Game.Screens.Play track.Start(); ChangeSource(track); - addSourceClockAdjustments(); + addAdjustmentsToTrack(); } private bool speedAdjustmentsApplied; - private void addSourceClockAdjustments() + private void addAdjustmentsToTrack() { if (speedAdjustmentsApplied) return; @@ -213,7 +213,7 @@ namespace osu.Game.Screens.Play speedAdjustmentsApplied = true; } - private void removeSourceClockAdjustments() + private void removeAdjustmentsFromTrack() { if (!speedAdjustmentsApplied) return; @@ -228,7 +228,7 @@ namespace osu.Game.Screens.Play protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); - removeSourceClockAdjustments(); + removeAdjustmentsFromTrack(); } ControlPointInfo IBeatSyncProvider.ControlPoints => beatmap.Beatmap.ControlPointInfo; From 24b1d1e9558badb2f1a6cb5dc30a5aa6fc79f41d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 27 Oct 2023 18:18:07 +0900 Subject: [PATCH 1202/2296] Fix code quality fail --- osu.Game.Rulesets.Osu/Mods/OsuModFreezeFrame.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModFreezeFrame.cs b/osu.Game.Rulesets.Osu/Mods/OsuModFreezeFrame.cs index 89a00d6c32..f1197ce0cd 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModFreezeFrame.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModFreezeFrame.cs @@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override LocalisableString Description => "Burn the notes into your memory."; //Alters the transforms of the approach circles, breaking the effects of these mods. - public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModApproachDifferent), typeof(OsuModTransform) }).ToArray(); + public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModApproachDifferent), typeof(OsuModTransform) }).ToArray(); public override ModType Type => ModType.Fun; From f931f4c324f96063a3964fc660daf06d99e657d2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 27 Oct 2023 18:19:44 +0900 Subject: [PATCH 1203/2296] Remove reundant interface specification --- osu.Game/Skinning/SkinInfo.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Skinning/SkinInfo.cs b/osu.Game/Skinning/SkinInfo.cs index c2b80b7ead..9763d3b57e 100644 --- a/osu.Game/Skinning/SkinInfo.cs +++ b/osu.Game/Skinning/SkinInfo.cs @@ -14,7 +14,7 @@ namespace osu.Game.Skinning { [MapTo("Skin")] [JsonObject(MemberSerialization.OptIn)] - public class SkinInfo : RealmObject, IHasRealmFiles, IEquatable, IHasGuidPrimaryKey, ISoftDelete, IHasNamedFiles + public class SkinInfo : RealmObject, IHasRealmFiles, IEquatable, IHasGuidPrimaryKey, ISoftDelete { internal static readonly Guid TRIANGLES_SKIN = new Guid("2991CFD8-2140-469A-BCB9-2EC23FBCE4AD"); internal static readonly Guid ARGON_SKIN = new Guid("CFFA69DE-B3E3-4DEE-8563-3C4F425C05D0"); From 7140eee870bab0d86ab25c15f3d56dce1b68d627 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 27 Oct 2023 11:38:10 +0200 Subject: [PATCH 1204/2296] Add failing test coverage for quick retry after completion not changing rank --- osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs index a6d4fb0b52..2f378917e6 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -259,6 +259,7 @@ namespace osu.Game.Tests.Visual.Navigation var getOriginalPlayer = playToCompletion(); AddStep("attempt to retry", () => getOriginalPlayer().ChildrenOfType().First().Action()); + AddAssert("original play isn't failed", () => getOriginalPlayer().Score.ScoreInfo.Rank, () => Is.Not.EqualTo(ScoreRank.F)); AddUntilStep("wait for player", () => Game.ScreenStack.CurrentScreen != getOriginalPlayer() && Game.ScreenStack.CurrentScreen is Player); } From 86a8ab6db6548d211e5f0e5ff1a4feb4b7a506c1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 27 Oct 2023 11:39:43 +0200 Subject: [PATCH 1205/2296] Fix quick retry immediately after completion marking score as failed Closes https://github.com/ppy/osu/issues/25247. The scenario involved here is as follows: 1. User completes beatmap by hitting all notes. 2. `checkScoreCompleted()` determines completion, and calls `progressToResults(withDelay: true)`. 3. `progressToResults()` schedules `resultsDisplayDelegate`, which includes a call to `prepareAndImportScoreAsync()`, a second in the future. 4. User presses quick retry hotkey. This calls `Player.Restart(quickRestart: true)`, which invokes `Player.RestartRequested`, which in turn calls `PlayerLoader.restartRequested(true)`, which in turn causes `PlayerLoader` to make itself current, which means that `Player.OnExiting()` will get called. 5. `Player.OnExiting()` sees that `prepareScoreForDisplayTask` is null (because `prepareAndImportScoreAsync()` - which sets it - is scheduled to happen in the future), and as such assumes that the score did not complete. Thus, it marks the score as failed. 6. `Player.Restart()` after invoking `RestartRequested` calls `PerformExit(false)`, which then will unconditionally call `prepareAndImportScoreAsync()`. But the score has already been marked as failed. The flow above can be described as "convoluted", but I'm not sure I have it in me right now to try and refactor it again. Therefore, to fix, switch the `prepareScoreForDisplayTask` null check in `Player.OnExiting()` to check `GameplayState.HasPassed` instead, as it is not susceptible to the same out-of-order read issue. --- osu.Game/Screens/Play/Player.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 97bfa35d49..18d0a65d7a 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -1115,8 +1115,7 @@ namespace osu.Game.Screens.Play if (!GameplayState.HasPassed && !GameplayState.HasFailed) GameplayState.HasQuit = true; - // if arriving here and the results screen preparation task hasn't run, it's safe to say the user has not completed the beatmap. - if (prepareScoreForDisplayTask == null && DrawableRuleset.ReplayScore == null) + if (!GameplayState.HasPassed && DrawableRuleset.ReplayScore == null) ScoreProcessor.FailScore(Score.ScoreInfo); } From 3944b045ed4582b233066dc714be6075b47482f0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 27 Oct 2023 11:58:02 +0200 Subject: [PATCH 1206/2296] Add extra test coverage for marking score as failed --- osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs index 2f378917e6..7fa4f8c836 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -247,6 +247,7 @@ namespace osu.Game.Tests.Visual.Navigation AddStep("end spectator before retry", () => Game.SpectatorClient.EndPlaying(player.GameplayState)); AddStep("attempt to retry", () => player.ChildrenOfType().First().Action()); + AddAssert("old player score marked failed", () => player.Score.ScoreInfo.Rank, () => Is.EqualTo(ScoreRank.F)); AddUntilStep("wait for old player gone", () => Game.ScreenStack.CurrentScreen != player); AddUntilStep("get new player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null); From 96d784e06bd6068f09620eaaa45c4766d0da900d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 27 Oct 2023 12:39:54 +0200 Subject: [PATCH 1207/2296] Delete `ScoreInfo.HasReplay` as no longer needed --- osu.Game.Tests/Visual/Gameplay/TestSceneReplayDownloadButton.cs | 2 +- osu.Game/Scoring/IScoreInfo.cs | 2 -- osu.Game/Scoring/ScoreInfo.cs | 2 -- osu.Game/Screens/Ranking/ReplayDownloadButton.cs | 2 +- 4 files changed, 2 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayDownloadButton.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayDownloadButton.cs index 6ccf73d8ff..5b32f380b9 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayDownloadButton.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayDownloadButton.cs @@ -213,7 +213,7 @@ namespace osu.Game.Tests.Visual.Gameplay OnlineID = hasOnlineId ? online_score_id : 0, Ruleset = new OsuRuleset().RulesetInfo, BeatmapInfo = beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps.First(), - Hash = replayAvailable ? "online" : string.Empty, + HasOnlineReplay = replayAvailable, User = new APIUser { Id = 39828, diff --git a/osu.Game/Scoring/IScoreInfo.cs b/osu.Game/Scoring/IScoreInfo.cs index cde48c3be3..a1d076b8c2 100644 --- a/osu.Game/Scoring/IScoreInfo.cs +++ b/osu.Game/Scoring/IScoreInfo.cs @@ -22,8 +22,6 @@ namespace osu.Game.Scoring double Accuracy { get; } - bool HasReplay { get; } - long LegacyOnlineID { get; } DateTimeOffset Date { get; } diff --git a/osu.Game/Scoring/ScoreInfo.cs b/osu.Game/Scoring/ScoreInfo.cs index 722d83cac8..d712702331 100644 --- a/osu.Game/Scoring/ScoreInfo.cs +++ b/osu.Game/Scoring/ScoreInfo.cs @@ -94,8 +94,6 @@ namespace osu.Game.Scoring public double Accuracy { get; set; } - public bool HasReplay => !string.IsNullOrEmpty(Hash) || HasOnlineReplay; - [Ignored] public bool HasOnlineReplay { get; set; } diff --git a/osu.Game/Screens/Ranking/ReplayDownloadButton.cs b/osu.Game/Screens/Ranking/ReplayDownloadButton.cs index b6166e97f6..df5f9c7a8a 100644 --- a/osu.Game/Screens/Ranking/ReplayDownloadButton.cs +++ b/osu.Game/Screens/Ranking/ReplayDownloadButton.cs @@ -37,7 +37,7 @@ namespace osu.Game.Screens.Ranking if (State.Value == DownloadState.LocallyAvailable) return ReplayAvailability.Local; - if (Score.Value?.HasReplay == true) + if (Score.Value?.HasOnlineReplay == true) return ReplayAvailability.Online; return ReplayAvailability.NotAvailable; From 32fc19ea0d2515aeab4e84248f6cf67ec7d7de98 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 27 Oct 2023 13:22:17 +0200 Subject: [PATCH 1208/2296] Fix results screen test failure --- osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs b/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs index 146482e6fb..ab2e867255 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs @@ -362,7 +362,7 @@ namespace osu.Game.Tests.Visual.Ranking { var score = TestResources.CreateTestScoreInfo(); score.TotalScore += 10 - i; - score.Hash = $"test{i}"; + score.HasOnlineReplay = true; scores.Add(score); } From 2d5b1711f6ffc233ca308153a665d18dcbbccea8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 27 Oct 2023 13:27:48 +0200 Subject: [PATCH 1209/2296] Share `!HasPassed` condition --- osu.Game/Screens/Play/Player.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 18d0a65d7a..a1ec0b3167 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -1110,12 +1110,12 @@ namespace osu.Game.Screens.Play failAnimationContainer?.Stop(); PauseOverlay?.StopAllSamples(); - if (LoadedBeatmapSuccessfully) + if (LoadedBeatmapSuccessfully && !GameplayState.HasPassed) { - if (!GameplayState.HasPassed && !GameplayState.HasFailed) + if (!GameplayState.HasFailed) GameplayState.HasQuit = true; - if (!GameplayState.HasPassed && DrawableRuleset.ReplayScore == null) + if (DrawableRuleset.ReplayScore == null) ScoreProcessor.FailScore(Score.ScoreInfo); } From dc7f5cd6edc94275a56b3b5cdb5766c76c84181c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 27 Oct 2023 13:30:51 +0200 Subject: [PATCH 1210/2296] Add preventive assertions concerning submission flow state --- osu.Game/Screens/Play/Player.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index a1ec0b3167..58c8c3389a 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -1112,6 +1112,8 @@ namespace osu.Game.Screens.Play if (LoadedBeatmapSuccessfully && !GameplayState.HasPassed) { + Debug.Assert(resultsDisplayDelegate == null && prepareScoreForDisplayTask == null); + if (!GameplayState.HasFailed) GameplayState.HasQuit = true; From 6789a522d6d79d6fd1d4f8c15b9c83b119ab61b1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 27 Oct 2023 14:15:30 +0200 Subject: [PATCH 1211/2296] Rename test to distinguish it from test-to-come --- .../Visual/Navigation/TestSceneSkinEditorNavigation.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs index 88904bf85b..d08d53f747 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs @@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual.Navigation private SkinEditor skinEditor => Game.ChildrenOfType().FirstOrDefault(); [Test] - public void TestEditComponentDuringGameplay() + public void TestEditComponentFromGameplayScene() { advanceToSongSelect(); openSkinEditor(); From b5cb5380045b0d8be6031cbdffb4a799ac402bd3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 27 Oct 2023 14:23:41 +0200 Subject: [PATCH 1212/2296] Add failing test case for skin editor freeze --- .../TestSceneSkinEditorNavigation.cs | 24 +++++++++++++++++++ 1 file changed, 24 insertions(+) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs index d08d53f747..c17a9ddf5f 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs @@ -5,6 +5,7 @@ using System.Linq; using NUnit.Framework; +using osu.Framework.Allocation; using osu.Framework.Extensions; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; @@ -18,6 +19,7 @@ using osu.Game.Rulesets.Osu.Mods; using osu.Game.Screens.Edit.Components; using osu.Game.Screens.Play; using osu.Game.Screens.Play.HUD.HitErrorMeters; +using osu.Game.Skinning; using osu.Game.Tests.Beatmaps.IO; using osuTK; using osuTK.Input; @@ -69,6 +71,28 @@ namespace osu.Game.Tests.Visual.Navigation AddAssert("value is less than default", () => hitErrorMeter.JudgementLineThickness.Value < hitErrorMeter.JudgementLineThickness.Default); } + [Test] + public void TestMutateProtectedSkinDuringGameplay() + { + advanceToSongSelect(); + AddStep("set default skin", () => Game.Dependencies.Get().CurrentSkinInfo.SetDefault()); + + AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely()); + AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault); + + AddStep("enable NF", () => Game.SelectedMods.Value = new[] { new OsuModNoFail() }); + AddStep("enter gameplay", () => InputManager.Key(Key.Enter)); + + AddUntilStep("wait for player", () => + { + DismissAnyNotifications(); + return Game.ScreenStack.CurrentScreen is Player; + }); + + openSkinEditor(); + AddUntilStep("current skin is mutable", () => !Game.Dependencies.Get().CurrentSkin.Value.SkinInfo.Value.Protected); + } + [Test] public void TestComponentsDeselectedOnSkinEditorHide() { From 5ad962070c0448b81c8457b8816818b6e6041502 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 27 Oct 2023 14:34:30 +0200 Subject: [PATCH 1213/2296] Fix skin editor freezing game if opened during active gameplay --- osu.Game/Database/ImportParameters.cs | 6 ++++++ osu.Game/Database/RealmArchiveModelImporter.cs | 6 +++--- osu.Game/Skinning/SkinManager.cs | 5 ++++- 3 files changed, 13 insertions(+), 4 deletions(-) diff --git a/osu.Game/Database/ImportParameters.cs b/osu.Game/Database/ImportParameters.cs index 83ca0ac694..8d37597afc 100644 --- a/osu.Game/Database/ImportParameters.cs +++ b/osu.Game/Database/ImportParameters.cs @@ -21,5 +21,11 @@ namespace osu.Game.Database /// Whether this import should use hard links rather than file copy operations if available. /// public bool PreferHardLinks { get; set; } + + /// + /// If set to , this import will not respect . + /// This is useful for cases where an import must complete even if gameplay is in progress. + /// + public bool ImportImmediately { get; set; } } } diff --git a/osu.Game/Database/RealmArchiveModelImporter.cs b/osu.Game/Database/RealmArchiveModelImporter.cs index 730465e1b0..5383040eb4 100644 --- a/osu.Game/Database/RealmArchiveModelImporter.cs +++ b/osu.Game/Database/RealmArchiveModelImporter.cs @@ -261,7 +261,7 @@ namespace osu.Game.Database /// An optional cancellation token. public virtual Live? ImportModel(TModel item, ArchiveReader? archive = null, ImportParameters parameters = default, CancellationToken cancellationToken = default) => Realm.Run(realm => { - pauseIfNecessary(cancellationToken); + pauseIfNecessary(parameters, cancellationToken); TModel? existing; @@ -560,9 +560,9 @@ namespace osu.Game.Database /// Whether to perform deletion. protected virtual bool ShouldDeleteArchive(string path) => false; - private void pauseIfNecessary(CancellationToken cancellationToken) + private void pauseIfNecessary(ImportParameters importParameters, CancellationToken cancellationToken) { - if (!PauseImports) + if (!PauseImports || importParameters.ImportImmediately) return; Logger.Log($@"{GetType().Name} is being paused."); diff --git a/osu.Game/Skinning/SkinManager.cs b/osu.Game/Skinning/SkinManager.cs index ca46d3af0c..59c2a8bca0 100644 --- a/osu.Game/Skinning/SkinManager.cs +++ b/osu.Game/Skinning/SkinManager.cs @@ -182,7 +182,10 @@ namespace osu.Game.Skinning Name = NamingUtils.GetNextBestName(existingSkinNames, $@"{s.Name} (modified)") }; - var result = skinImporter.ImportModel(skinInfo); + var result = skinImporter.ImportModel(skinInfo, parameters: new ImportParameters + { + ImportImmediately = true // to avoid possible deadlocks when editing skin during gameplay. + }); if (result != null) { From 35f30d6135b29b73b68d861bb68564cc951f1a27 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 27 Oct 2023 14:39:58 +0200 Subject: [PATCH 1214/2296] Scale back debug assertion The import preparation task can actually be non-null when exiting even if the player hasn't passed: - fail beatmap - click import button to import the failed replay --- osu.Game/Screens/Play/Player.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 58c8c3389a..2392fd9f76 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -1112,7 +1112,7 @@ namespace osu.Game.Screens.Play if (LoadedBeatmapSuccessfully && !GameplayState.HasPassed) { - Debug.Assert(resultsDisplayDelegate == null && prepareScoreForDisplayTask == null); + Debug.Assert(resultsDisplayDelegate == null); if (!GameplayState.HasFailed) GameplayState.HasQuit = true; From 7a5f3b856f41d3288b2d7940cb9009dabf8d8770 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 27 Oct 2023 19:43:49 +0200 Subject: [PATCH 1215/2296] Add visual test coverage for displaying hitcircles with high combo index --- .../Resources/special-skin/display-0@2x.png | Bin 0 -> 5085 bytes .../Resources/special-skin/display-1@2x.png | Bin 0 -> 1262 bytes .../Resources/special-skin/display-2@2x.png | Bin 0 -> 3534 bytes .../Resources/special-skin/display-3@2x.png | Bin 0 -> 3456 bytes .../Resources/special-skin/display-4@2x.png | Bin 0 -> 3213 bytes .../Resources/special-skin/display-5@2x.png | Bin 0 -> 3647 bytes .../Resources/special-skin/display-6@2x.png | Bin 0 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a/osu.Game.Rulesets.Osu.Tests/Resources/special-skin/skin.ini +++ b/osu.Game.Rulesets.Osu.Tests/Resources/special-skin/skin.ini @@ -1,3 +1,4 @@ [General] Version: latest HitCircleOverlayAboveNumber: 0 +HitCirclePrefix: display \ No newline at end of file diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs index af02087d1a..30b0451a3b 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs @@ -34,6 +34,7 @@ namespace osu.Game.Rulesets.Osu.Tests AddStep("Hit Big Stream", () => SetContents(_ => testStream(2, true))); AddStep("Hit Medium Stream", () => SetContents(_ => testStream(5, true))); AddStep("Hit Small Stream", () => SetContents(_ => testStream(7, true))); + AddStep("High combo index", () => SetContents(_ => testSingle(2, true, comboIndex: 15))); } [Test] @@ -66,12 +67,12 @@ namespace osu.Game.Rulesets.Osu.Tests AddStep("Hit Big Single", () => SetContents(_ => testSingle(2, true))); } - private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null) + private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null, int comboIndex = 0) { var playfield = new TestOsuPlayfield(); for (double t = timeOffset; t < timeOffset + 60000; t += 2000) - playfield.Add(createSingle(circleSize, auto, t, positionOffset)); + playfield.Add(createSingle(circleSize, auto, t, positionOffset, comboIndex: comboIndex)); return playfield; } @@ -84,14 +85,14 @@ namespace osu.Game.Rulesets.Osu.Tests for (int i = 0; i <= 1000; i += 100) { - playfield.Add(createSingle(circleSize, auto, i, pos, hitOffset)); + playfield.Add(createSingle(circleSize, auto, i, pos, hitOffset, i / 100 - 1)); pos.X += 50; } return playfield; } - private TestDrawableHitCircle createSingle(float circleSize, bool auto, double timeOffset, Vector2? positionOffset, double hitOffset = 0) + private TestDrawableHitCircle createSingle(float circleSize, bool auto, double timeOffset, Vector2? positionOffset, double hitOffset = 0, int comboIndex = 0) { positionOffset ??= Vector2.Zero; @@ -99,6 +100,7 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = Time.Current + 1000 + timeOffset, Position = OsuPlayfield.BASE_SIZE / 4 + positionOffset.Value, + IndexInCurrentCombo = comboIndex, }; circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize }); From c9cb0561f7a2ac5117d9add6792e02b53014c1a3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 27 Oct 2023 19:48:10 +0200 Subject: [PATCH 1216/2296] Move `maxSizePerGlyph` optional ctor param to init-only property I'm doing this as I'm about to add more similar properties to `LegacySpriteText` and I don't want to create a twenty-argument constructor monstrosity. --- .../Skinning/Legacy/OsuLegacySkinTransformer.cs | 3 ++- osu.Game/Skinning/LegacySpriteText.cs | 8 ++++---- 2 files changed, 6 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs index 1de8fefaae..c01d28c8e1 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs @@ -145,10 +145,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy return null; const float hitcircle_text_scale = 0.8f; - return new LegacySpriteText(LegacyFont.HitCircle, OsuHitObject.OBJECT_DIMENSIONS * 2 / hitcircle_text_scale) + return new LegacySpriteText(LegacyFont.HitCircle) { // stable applies a blanket 0.8x scale to hitcircle fonts Scale = new Vector2(hitcircle_text_scale), + MaxSizePerGlyph = OsuHitObject.OBJECT_DIMENSIONS * 2 / hitcircle_text_scale, }; case OsuSkinComponents.SpinnerBody: diff --git a/osu.Game/Skinning/LegacySpriteText.cs b/osu.Game/Skinning/LegacySpriteText.cs index 7eb92126fa..a803ef8747 100644 --- a/osu.Game/Skinning/LegacySpriteText.cs +++ b/osu.Game/Skinning/LegacySpriteText.cs @@ -12,8 +12,9 @@ namespace osu.Game.Skinning { public sealed partial class LegacySpriteText : OsuSpriteText { + public Vector2? MaxSizePerGlyph { get; init; } + private readonly LegacyFont font; - private readonly Vector2? maxSizePerGlyph; private LegacyGlyphStore glyphStore = null!; @@ -21,10 +22,9 @@ namespace osu.Game.Skinning protected override char[] FixedWidthExcludeCharacters => new[] { ',', '.', '%', 'x' }; - public LegacySpriteText(LegacyFont font, Vector2? maxSizePerGlyph = null) + public LegacySpriteText(LegacyFont font) { this.font = font; - this.maxSizePerGlyph = maxSizePerGlyph; Shadow = false; UseFullGlyphHeight = false; @@ -36,7 +36,7 @@ namespace osu.Game.Skinning Font = new FontUsage(skin.GetFontPrefix(font), 1, fixedWidth: true); Spacing = new Vector2(-skin.GetFontOverlap(font), 0); - glyphStore = new LegacyGlyphStore(skin, maxSizePerGlyph); + glyphStore = new LegacyGlyphStore(skin, MaxSizePerGlyph); } protected override TextBuilder CreateTextBuilder(ITexturedGlyphLookupStore store) => base.CreateTextBuilder(glyphStore); From 99e590c8dd645c58b2fa6197e2f9bd7b003b9e27 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 27 Oct 2023 20:10:36 +0200 Subject: [PATCH 1217/2296] Fix legacy sprite texts not matching stable with respect to fixed width stable's `pSpriteText` has a `TextConstantSpacing` flag, that is selectively enabled for some usages. In particular, these are: - mania combo counter (not yet implemented) - taiko combo counter (not yet implemented) - score counter - accuracy counter - scoreboard entries (not yet implemented) Everything else uses non-fixed-width fonts. Hilariously, `LegacySpinner` _tried_ to account for this by changing `Font` to have `fixedWidth: false` specified, only to fail to notice that `LegacySpriteText` changes `Font` in its BDL, making the property set do precisely nothing. For this reason, attempting to set `Font` on a `LegacySpriteText` will now throw. --- .../Skinning/Legacy/LegacySpinner.cs | 4 ++-- osu.Game/Skinning/LegacyAccuracyCounter.cs | 1 + osu.Game/Skinning/LegacyScoreCounter.cs | 1 + osu.Game/Skinning/LegacySpriteText.cs | 13 ++++++++++++- 4 files changed, 16 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySpinner.cs index 28acb4a996..5a95eac0f1 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySpinner.cs @@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy Origin = Anchor.Centre, Scale = new Vector2(SPRITE_SCALE), Y = SPINNER_TOP_OFFSET + 299, - }.With(s => s.Font = s.Font.With(fixedWidth: false)), + }, spmBackground = new Sprite { Anchor = Anchor.TopCentre, @@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy Origin = Anchor.TopRight, Scale = new Vector2(SPRITE_SCALE * 0.9f), Position = new Vector2(80, 448 + spm_hide_offset), - }.With(s => s.Font = s.Font.With(fixedWidth: false)), + }, } }); } diff --git a/osu.Game/Skinning/LegacyAccuracyCounter.cs b/osu.Game/Skinning/LegacyAccuracyCounter.cs index 326257c25f..ed12292eb3 100644 --- a/osu.Game/Skinning/LegacyAccuracyCounter.cs +++ b/osu.Game/Skinning/LegacyAccuracyCounter.cs @@ -25,6 +25,7 @@ namespace osu.Game.Skinning { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, + FixedWidth = true, }; } } diff --git a/osu.Game/Skinning/LegacyScoreCounter.cs b/osu.Game/Skinning/LegacyScoreCounter.cs index d238369be1..a86f122836 100644 --- a/osu.Game/Skinning/LegacyScoreCounter.cs +++ b/osu.Game/Skinning/LegacyScoreCounter.cs @@ -28,6 +28,7 @@ namespace osu.Game.Skinning { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, + FixedWidth = true, }; } } diff --git a/osu.Game/Skinning/LegacySpriteText.cs b/osu.Game/Skinning/LegacySpriteText.cs index a803ef8747..041a32e8de 100644 --- a/osu.Game/Skinning/LegacySpriteText.cs +++ b/osu.Game/Skinning/LegacySpriteText.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Graphics.Sprites; @@ -13,6 +14,7 @@ namespace osu.Game.Skinning public sealed partial class LegacySpriteText : OsuSpriteText { public Vector2? MaxSizePerGlyph { get; init; } + public bool FixedWidth { get; init; } private readonly LegacyFont font; @@ -22,6 +24,15 @@ namespace osu.Game.Skinning protected override char[] FixedWidthExcludeCharacters => new[] { ',', '.', '%', 'x' }; + // ReSharper disable once UnusedMember.Global + // being unused is the point here + public new FontUsage Font + { + get => base.Font; + set => throw new InvalidOperationException(@"Attempting to use this setter will not work correctly. " + + $@"Use specific init-only properties exposed by {nameof(LegacySpriteText)} instead."); + } + public LegacySpriteText(LegacyFont font) { this.font = font; @@ -33,7 +44,7 @@ namespace osu.Game.Skinning [BackgroundDependencyLoader] private void load(ISkinSource skin) { - Font = new FontUsage(skin.GetFontPrefix(font), 1, fixedWidth: true); + base.Font = new FontUsage(skin.GetFontPrefix(font), 1, fixedWidth: FixedWidth); Spacing = new Vector2(-skin.GetFontOverlap(font), 0); glyphStore = new LegacyGlyphStore(skin, MaxSizePerGlyph); From 2f9b50172e0b0f261a94585d2c525405a77eaa48 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 27 Oct 2023 22:09:33 +0200 Subject: [PATCH 1218/2296] Add failing test coverage for video events affecting storyboard time bounds --- .../Formats/LegacyStoryboardDecoderTest.cs | 21 +++++++++++++++++++ .../video-background-events-ignored.osb | 5 +++++ 2 files changed, 26 insertions(+) create mode 100644 osu.Game.Tests/Resources/video-background-events-ignored.osb diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyStoryboardDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyStoryboardDecoderTest.cs index 34ff8bfd84..647c0aed75 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyStoryboardDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyStoryboardDecoderTest.cs @@ -287,5 +287,26 @@ namespace osu.Game.Tests.Beatmaps.Formats Assert.That(manyTimes.EndTime, Is.EqualTo(9000 + loop_duration)); } } + + [Test] + public void TestVideoAndBackgroundEventsDoNotAffectStoryboardBounds() + { + var decoder = new LegacyStoryboardDecoder(); + + using var resStream = TestResources.OpenResource("video-background-events-ignored.osb"); + using var stream = new LineBufferedReader(resStream); + + var storyboard = decoder.Decode(stream); + + Assert.Multiple(() => + { + Assert.That(storyboard.GetLayer(@"Video").Elements, Has.Count.EqualTo(1)); + Assert.That(storyboard.GetLayer(@"Video").Elements.Single(), Is.InstanceOf()); + Assert.That(storyboard.GetLayer(@"Video").Elements.Single().StartTime, Is.EqualTo(-5678)); + + Assert.That(storyboard.EarliestEventTime, Is.Null); + Assert.That(storyboard.LatestEventTime, Is.Null); + }); + } } } diff --git a/osu.Game.Tests/Resources/video-background-events-ignored.osb b/osu.Game.Tests/Resources/video-background-events-ignored.osb new file mode 100644 index 0000000000..7525b1fee9 --- /dev/null +++ b/osu.Game.Tests/Resources/video-background-events-ignored.osb @@ -0,0 +1,5 @@ +osu file format v14 + +[Events] +0,-1234,"BG.jpg",0,0 +Video,-5678,"Video.avi",0,0 \ No newline at end of file From 9ce2c1f49c37e63d3d6c18b8fb854ee3b4766adf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 27 Oct 2023 22:10:03 +0200 Subject: [PATCH 1219/2296] Exclude video events from being accounted for when calculating storyboard time bounds Closes https://github.com/ppy/osu/issues/25263. In some circumstances, stable allows skipping twice if a particularly long storyboarded intro is being displayed: https://github.com/peppy/osu-stable-reference/blob/master/osu!/GameModes/Play/Player.cs#L1728-L1736 `AllowDoubleSkip` is calculated thus: https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/GameModes/Play/Player.cs#L1761-L1770 and `leadInTime` is calculated thus: https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/GameModes/Play/Player.cs#L1342-L1351 The key to watch out for here is `{first,last}EventTime`. `EventManager` will calculate it on-the-fly as it adds storyboard elements: https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/GameplayElements/Events/EventManager.cs#L253-L256 However, this pathway is only used for sprite, animation, sample, and break events. Video and background events use the following pathway: https://github.com/peppy/osu-stable-reference/blob/master/osu!/GameplayElements/Events/EventManager.cs#L368 Note that this particular overload does not mutate either bound. Which means that for the purposes of determining where a storyboard starts and ends temporally, a video event's start time is essentially ignored. To reflect that, add a clause that excludes video events from calculations of `{Earliest,Latest}EventTime`. --- osu.Game/Storyboards/Storyboard.cs | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/osu.Game/Storyboards/Storyboard.cs b/osu.Game/Storyboards/Storyboard.cs index 21342831b0..a3137fe1b1 100644 --- a/osu.Game/Storyboards/Storyboard.cs +++ b/osu.Game/Storyboards/Storyboard.cs @@ -30,8 +30,11 @@ namespace osu.Game.Storyboards /// /// /// This iterates all elements and as such should be used sparingly or stored locally. + /// Video and background events are not included to match stable. /// - public double? EarliestEventTime => Layers.SelectMany(l => l.Elements).MinBy(e => e.StartTime)?.StartTime; + public double? EarliestEventTime => Layers.SelectMany(l => l.Elements) + .Where(e => e is not StoryboardVideo) + .MinBy(e => e.StartTime)?.StartTime; /// /// Across all layers, find the latest point in time that a storyboard element ends at. @@ -39,9 +42,12 @@ namespace osu.Game.Storyboards /// /// /// This iterates all elements and as such should be used sparingly or stored locally. - /// Videos and samples return StartTime as their EndTIme. + /// Samples return StartTime as their EndTIme. + /// Video and background events are not included to match stable. /// - public double? LatestEventTime => Layers.SelectMany(l => l.Elements).MaxBy(e => e.GetEndTime())?.GetEndTime(); + public double? LatestEventTime => Layers.SelectMany(l => l.Elements) + .Where(e => e is not StoryboardVideo) + .MaxBy(e => e.GetEndTime())?.GetEndTime(); /// /// Depth of the currently front-most storyboard layer, excluding the overlay layer. From bac306879a4c2965b780c8588f97e95c24e354d0 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 28 Oct 2023 03:18:13 +0300 Subject: [PATCH 1220/2296] Minor reword on documentation --- osu.Game/Storyboards/Storyboard.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Storyboards/Storyboard.cs b/osu.Game/Storyboards/Storyboard.cs index a3137fe1b1..8c43b99702 100644 --- a/osu.Game/Storyboards/Storyboard.cs +++ b/osu.Game/Storyboards/Storyboard.cs @@ -30,6 +30,7 @@ namespace osu.Game.Storyboards /// /// /// This iterates all elements and as such should be used sparingly or stored locally. + /// Sample events use their start time as "end time" during this calculation. /// Video and background events are not included to match stable. /// public double? EarliestEventTime => Layers.SelectMany(l => l.Elements) @@ -42,7 +43,7 @@ namespace osu.Game.Storyboards /// /// /// This iterates all elements and as such should be used sparingly or stored locally. - /// Samples return StartTime as their EndTIme. + /// Sample events use their start time as "end time" during this calculation. /// Video and background events are not included to match stable. /// public double? LatestEventTime => Layers.SelectMany(l => l.Elements) From 51b7c97cabd8944cc7dfd840ae4a247d42efeca7 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 28 Oct 2023 06:07:49 +0300 Subject: [PATCH 1221/2296] Fix `TestScenePlayerMaxDimensions` bottlenecking CI --- .../Gameplay/TestScenePlayerMaxDimensions.cs | 68 +++---------------- 1 file changed, 10 insertions(+), 58 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerMaxDimensions.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerMaxDimensions.cs index 68443b234b..741fc7d789 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerMaxDimensions.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerMaxDimensions.cs @@ -72,66 +72,18 @@ namespace osu.Game.Tests.Visual.Gameplay remove { } } + public override Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) + { + var texture = base.GetTexture(componentName, wrapModeS, wrapModeT); + + if (texture != null) + texture.ScaleAdjust /= scale_factor; + + return texture; + } + public ISkin FindProvider(Func lookupFunction) => this; public IEnumerable AllSources => new[] { this }; - - protected override IResourceStore CreateTextureLoaderStore(IStorageResourceProvider resources, IResourceStore storage) - => new UpscaledTextureLoaderStore(base.CreateTextureLoaderStore(resources, storage)); - - private class UpscaledTextureLoaderStore : IResourceStore - { - private readonly IResourceStore? textureStore; - - public UpscaledTextureLoaderStore(IResourceStore? textureStore) - { - this.textureStore = textureStore; - } - - public void Dispose() - { - textureStore?.Dispose(); - } - - public TextureUpload Get(string name) - { - var textureUpload = textureStore?.Get(name); - - // NRT not enabled on framework side classes (IResourceStore / TextureLoaderStore), welp. - if (textureUpload == null) - return null!; - - return upscale(textureUpload); - } - - public async Task GetAsync(string name, CancellationToken cancellationToken = new CancellationToken()) - { - // NRT not enabled on framework side classes (IResourceStore / TextureLoaderStore), welp. - if (textureStore == null) - return null!; - - var textureUpload = await textureStore.GetAsync(name, cancellationToken).ConfigureAwait(false); - - if (textureUpload == null) - return null!; - - return await Task.Run(() => upscale(textureUpload), cancellationToken).ConfigureAwait(false); - } - - private TextureUpload upscale(TextureUpload textureUpload) - { - var image = Image.LoadPixelData(textureUpload.Data.ToArray(), textureUpload.Width, textureUpload.Height); - - // The original texture upload will no longer be returned or used. - textureUpload.Dispose(); - - image.Mutate(i => i.Resize(new Size(textureUpload.Width, textureUpload.Height) * scale_factor)); - return new TextureUpload(image); - } - - public Stream? GetStream(string name) => textureStore?.GetStream(name); - - public IEnumerable GetAvailableResources() => textureStore?.GetAvailableResources() ?? Array.Empty(); - } } } } From a53c0adae077847112830952a025df3de4cdfe68 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 28 Oct 2023 06:56:12 +0300 Subject: [PATCH 1222/2296] Remove unused using directive --- .../Visual/Gameplay/TestScenePlayerMaxDimensions.cs | 6 ------ 1 file changed, 6 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerMaxDimensions.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerMaxDimensions.cs index 741fc7d789..6665295e99 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerMaxDimensions.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerMaxDimensions.cs @@ -3,20 +3,14 @@ using System; using System.Collections.Generic; -using System.IO; using System.Linq; -using System.Threading; -using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Graphics.Textures; -using osu.Framework.IO.Stores; using osu.Framework.Testing; using osu.Game.IO; using osu.Game.Rulesets; using osu.Game.Screens.Play; using osu.Game.Skinning; -using SixLabors.ImageSharp; -using SixLabors.ImageSharp.Processing; namespace osu.Game.Tests.Visual.Gameplay { From 28e331deed1c27de3f6177b3fe779bf673cc4b97 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 28 Oct 2023 08:29:46 +0300 Subject: [PATCH 1223/2296] Support displaying team seed in `TeamDisplay` --- .../TestSceneDrawableTournamentTeam.cs | 5 +-- .../TournamentTestScene.cs | 3 +- .../Gameplay/Components/TeamDisplay.cs | 34 ++++++++++++++++--- .../Gameplay/Components/TeamScoreDisplay.cs | 5 ++- 4 files changed, 38 insertions(+), 9 deletions(-) diff --git a/osu.Game.Tournament.Tests/Components/TestSceneDrawableTournamentTeam.cs b/osu.Game.Tournament.Tests/Components/TestSceneDrawableTournamentTeam.cs index a809d0747a..8a50cbbe13 100644 --- a/osu.Game.Tournament.Tests/Components/TestSceneDrawableTournamentTeam.cs +++ b/osu.Game.Tournament.Tests/Components/TestSceneDrawableTournamentTeam.cs @@ -21,6 +21,7 @@ namespace osu.Game.Tournament.Tests.Components { FlagName = { Value = "AU" }, FullName = { Value = "Australia" }, + Seed = { Value = "#5" }, Players = { new TournamentUser { Username = "ASecretBox" }, @@ -30,7 +31,7 @@ namespace osu.Game.Tournament.Tests.Components new TournamentUser { Username = "Parkes" }, new TournamentUser { Username = "Shiroha" }, new TournamentUser { Username = "Jordan The Bear" }, - } + }, }; var match = new TournamentMatch { Team1 = { Value = team } }; @@ -100,7 +101,7 @@ namespace osu.Game.Tournament.Tests.Components Cell(i).AddRange(new Drawable[] { new TournamentSpriteText { Text = "TeamDisplay" }, - new TeamDisplay(team, TeamColour.Red, new Bindable(2), 6) + new TeamDisplay(team, TeamColour.Red, new Bindable(2), 6, true) { Anchor = Anchor.Centre, Origin = Anchor.Centre, diff --git a/osu.Game.Tournament.Tests/TournamentTestScene.cs b/osu.Game.Tournament.Tests/TournamentTestScene.cs index f24fc61d85..4106556ee1 100644 --- a/osu.Game.Tournament.Tests/TournamentTestScene.cs +++ b/osu.Game.Tournament.Tests/TournamentTestScene.cs @@ -67,7 +67,7 @@ namespace osu.Game.Tournament.Tests FlagName = { Value = "JP" }, FullName = { Value = "Japan" }, LastYearPlacing = { Value = 10 }, - Seed = { Value = "Low" }, + Seed = { Value = "#12" }, SeedingResults = { new SeedingResult @@ -140,6 +140,7 @@ namespace osu.Game.Tournament.Tests Acronym = { Value = "USA" }, FlagName = { Value = "US" }, FullName = { Value = "United States" }, + Seed = { Value = "#3" }, Players = { new TournamentUser { Username = "Hello" }, diff --git a/osu.Game.Tournament/Screens/Gameplay/Components/TeamDisplay.cs b/osu.Game.Tournament/Screens/Gameplay/Components/TeamDisplay.cs index 3fdbbb5973..7e63b5b8db 100644 --- a/osu.Game.Tournament/Screens/Gameplay/Components/TeamDisplay.cs +++ b/osu.Game.Tournament/Screens/Gameplay/Components/TeamDisplay.cs @@ -14,9 +14,11 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components { private readonly TeamScore score; - private readonly TournamentSpriteTextWithBackground teamText; + private readonly TournamentSpriteTextWithBackground teamNameText; + private readonly TournamentSpriteTextWithBackground teamSeedText; private readonly Bindable teamName = new Bindable("???"); + private readonly Bindable teamSeed = new Bindable(); private bool showScore; @@ -35,7 +37,7 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components } } - public TeamDisplay(TournamentTeam? team, TeamColour colour, Bindable currentTeamScore, int pointsToWin) + public TeamDisplay(TournamentTeam? team, TeamColour colour, Bindable currentTeamScore, int pointsToWin, bool displaySeed) : base(team) { AutoSizeAxes = Axes.Both; @@ -95,11 +97,29 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components } } }, - teamText = new TournamentSpriteTextWithBackground + new FillFlowContainer { - Scale = new Vector2(0.5f), + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(5), Origin = anchor, Anchor = anchor, + Children = new Drawable[] + { + teamNameText = new TournamentSpriteTextWithBackground + { + Scale = new Vector2(0.5f), + Origin = anchor, + Anchor = anchor, + }, + teamSeedText = new TournamentSpriteTextWithBackground + { + Scale = new Vector2(0.5f), + Origin = anchor, + Anchor = anchor, + Alpha = displaySeed ? 1 : 0, + } + } }, } }, @@ -117,9 +137,13 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components FinishTransforms(true); if (Team != null) + { teamName.BindTo(Team.FullName); + teamSeed.BindTo(Team.Seed); + } - teamName.BindValueChanged(name => teamText.Text.Text = name.NewValue, true); + teamName.BindValueChanged(name => teamNameText.Text.Text = name.NewValue, true); + teamSeed.BindValueChanged(seed => teamSeedText.Text.Text = seed.NewValue, true); } private void updateDisplay() diff --git a/osu.Game.Tournament/Screens/Gameplay/Components/TeamScoreDisplay.cs b/osu.Game.Tournament/Screens/Gameplay/Components/TeamScoreDisplay.cs index c7fcfae602..9c2922d030 100644 --- a/osu.Game.Tournament/Screens/Gameplay/Components/TeamScoreDisplay.cs +++ b/osu.Game.Tournament/Screens/Gameplay/Components/TeamScoreDisplay.cs @@ -21,6 +21,8 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components private TeamDisplay? teamDisplay; + public readonly BindableBool DisplaySeed = new BindableBool(); + public bool ShowScore { get => teamDisplay?.ShowScore ?? false; @@ -48,6 +50,7 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components currentMatch.BindValueChanged(matchChanged); currentTeam.BindValueChanged(teamChanged); + DisplaySeed.BindValueChanged(_ => currentTeam.TriggerChange()); updateMatch(); } @@ -101,7 +104,7 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components InternalChildren = new Drawable[] { - teamDisplay = new TeamDisplay(team.NewValue, teamColour, currentTeamScore, currentMatch.Value?.PointsToWin ?? 0), + teamDisplay = new TeamDisplay(team.NewValue, teamColour, currentTeamScore, currentMatch.Value?.PointsToWin ?? 0, DisplaySeed.Value), }; teamDisplay.ShowScore = wasShowingScores; From e2788a22b153ac5763c9d47a3534f719b4fde497 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 28 Oct 2023 08:30:33 +0300 Subject: [PATCH 1224/2296] Add setting to configure team seed display --- osu.Game.Tournament/Models/LadderInfo.cs | 2 ++ .../Screens/Gameplay/Components/MatchHeader.cs | 5 +++++ .../Screens/Gameplay/GameplayScreen.cs | 12 +++++++++--- 3 files changed, 16 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tournament/Models/LadderInfo.cs b/osu.Game.Tournament/Models/LadderInfo.cs index 219a2a7bfb..f96dae8044 100644 --- a/osu.Game.Tournament/Models/LadderInfo.cs +++ b/osu.Game.Tournament/Models/LadderInfo.cs @@ -42,5 +42,7 @@ namespace osu.Game.Tournament.Models public Bindable AutoProgressScreens = new BindableBool(true); public Bindable SplitMapPoolByMods = new BindableBool(true); + + public Bindable DisplayTeamSeeds = new BindableBool(); } } diff --git a/osu.Game.Tournament/Screens/Gameplay/Components/MatchHeader.cs b/osu.Game.Tournament/Screens/Gameplay/Components/MatchHeader.cs index 69f150c8ac..edf1d810ed 100644 --- a/osu.Game.Tournament/Screens/Gameplay/Components/MatchHeader.cs +++ b/osu.Game.Tournament/Screens/Gameplay/Components/MatchHeader.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Tournament.Components; @@ -16,6 +17,8 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components private TeamScoreDisplay teamDisplay2 = null!; private DrawableTournamentHeaderLogo logo = null!; + public readonly BindableBool DisplaySeeds = new BindableBool(); + private bool showScores = true; public bool ShowScores @@ -88,11 +91,13 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components { Anchor = Anchor.TopLeft, Origin = Anchor.TopLeft, + DisplaySeed = { BindTarget = DisplaySeeds }, }, teamDisplay2 = new TeamScoreDisplay(TeamColour.Blue) { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, + DisplaySeed = { BindTarget = DisplaySeeds }, }, }; } diff --git a/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs b/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs index 20188cc5dc..76d7f27421 100644 --- a/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs +++ b/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs @@ -36,7 +36,7 @@ namespace osu.Game.Tournament.Screens.Gameplay private Drawable chroma = null!; [BackgroundDependencyLoader] - private void load(LadderInfo ladder, MatchIPCInfo ipc) + private void load(MatchIPCInfo ipc) { this.ipc = ipc; @@ -118,12 +118,18 @@ namespace osu.Game.Tournament.Screens.Gameplay LabelText = "Players per team", Current = LadderInfo.PlayersPerTeam, KeyboardStep = 1, - } + }, + new SettingsCheckbox + { + LabelText = "Display team seeds", + Current = LadderInfo.DisplayTeamSeeds, + }, } } }); - ladder.ChromaKeyWidth.BindValueChanged(width => chroma.Width = width.NewValue, true); + LadderInfo.ChromaKeyWidth.BindValueChanged(width => chroma.Width = width.NewValue, true); + LadderInfo.DisplayTeamSeeds.BindValueChanged(v => header.DisplaySeeds.Value = v.NewValue, true); warmup.BindValueChanged(w => { From 832e30c31a3e68891c23a5f22ad156a3a6224fc4 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 28 Oct 2023 08:30:59 +0300 Subject: [PATCH 1225/2296] Adjust horizontal padding in tournament sprite text --- .../Components/TournamentSpriteTextWithBackground.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tournament/Components/TournamentSpriteTextWithBackground.cs b/osu.Game.Tournament/Components/TournamentSpriteTextWithBackground.cs index 97cb610021..ce118727cd 100644 --- a/osu.Game.Tournament/Components/TournamentSpriteTextWithBackground.cs +++ b/osu.Game.Tournament/Components/TournamentSpriteTextWithBackground.cs @@ -29,8 +29,8 @@ namespace osu.Game.Tournament.Components { Colour = TournamentGame.ELEMENT_FOREGROUND_COLOUR, Font = OsuFont.Torus.With(weight: FontWeight.SemiBold, size: 50), - Padding = new MarginPadding { Left = 10, Right = 20 }, - Text = text + Padding = new MarginPadding { Horizontal = 10 }, + Text = text, } }; } From 4371a1ab57a5bfb9549d948121bb15f5b1237ecd Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 28 Oct 2023 08:42:29 +0300 Subject: [PATCH 1226/2296] Move team seed setting from gameplay screen --- osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs | 9 ++------- osu.Game.Tournament/Screens/Setup/SetupScreen.cs | 6 ++++++ 2 files changed, 8 insertions(+), 7 deletions(-) diff --git a/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs b/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs index 76d7f27421..3e5ba90c52 100644 --- a/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs +++ b/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs @@ -49,7 +49,8 @@ namespace osu.Game.Tournament.Screens.Gameplay }, header = new MatchHeader { - ShowLogo = false + ShowLogo = false, + DisplaySeeds = { BindTarget = LadderInfo.DisplayTeamSeeds }, }, new Container { @@ -119,17 +120,11 @@ namespace osu.Game.Tournament.Screens.Gameplay Current = LadderInfo.PlayersPerTeam, KeyboardStep = 1, }, - new SettingsCheckbox - { - LabelText = "Display team seeds", - Current = LadderInfo.DisplayTeamSeeds, - }, } } }); LadderInfo.ChromaKeyWidth.BindValueChanged(width => chroma.Width = width.NewValue, true); - LadderInfo.DisplayTeamSeeds.BindValueChanged(v => header.DisplaySeeds.Value = v.NewValue, true); warmup.BindValueChanged(w => { diff --git a/osu.Game.Tournament/Screens/Setup/SetupScreen.cs b/osu.Game.Tournament/Screens/Setup/SetupScreen.cs index df1ce69c33..fed9d625ee 100644 --- a/osu.Game.Tournament/Screens/Setup/SetupScreen.cs +++ b/osu.Game.Tournament/Screens/Setup/SetupScreen.cs @@ -140,6 +140,12 @@ namespace osu.Game.Tournament.Screens.Setup Description = "Screens will progress automatically from gameplay -> results -> map pool", Current = LadderInfo.AutoProgressScreens, }, + new LabelledSwitchButton + { + Label = "Display team seeds", + Description = "Team seeds will display alongside each team at the top in gameplay/map pool screens.", + Current = LadderInfo.DisplayTeamSeeds, + }, }; } From 81c1634d4453ad31acceaacd48c5d59a868b73a7 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 28 Oct 2023 08:42:40 +0300 Subject: [PATCH 1227/2296] Display team seeds in map pool screen as well --- osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs index f80f43bb77..15c6fdb2ae 100644 --- a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs +++ b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs @@ -50,6 +50,7 @@ namespace osu.Game.Tournament.Screens.MapPool new MatchHeader { ShowScores = true, + DisplaySeeds = { BindTarget = LadderInfo.DisplayTeamSeeds }, }, mapFlows = new FillFlowContainer> { From 7083c04c5923a9f4494bcdaadfc70de656a33c4d Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 28 Oct 2023 09:25:55 +0300 Subject: [PATCH 1228/2296] Refactor logic slightly to display team seed everywhere This change makes the team seed display in "team intro" screen as well. --- .../TestSceneDrawableTournamentTeam.cs | 2 +- .../Components/DrawableTeamSeed.cs | 39 +++++++++++++++++++ .../Components/DrawableTeamTitleWithHeader.cs | 12 +++++- .../Gameplay/Components/MatchHeader.cs | 5 --- .../Gameplay/Components/TeamDisplay.cs | 13 ++----- .../Gameplay/Components/TeamScoreDisplay.cs | 5 +-- .../Screens/Gameplay/GameplayScreen.cs | 1 - .../Screens/MapPool/MapPoolScreen.cs | 1 - 8 files changed, 55 insertions(+), 23 deletions(-) create mode 100644 osu.Game.Tournament/Components/DrawableTeamSeed.cs diff --git a/osu.Game.Tournament.Tests/Components/TestSceneDrawableTournamentTeam.cs b/osu.Game.Tournament.Tests/Components/TestSceneDrawableTournamentTeam.cs index 8a50cbbe13..a6eb482d02 100644 --- a/osu.Game.Tournament.Tests/Components/TestSceneDrawableTournamentTeam.cs +++ b/osu.Game.Tournament.Tests/Components/TestSceneDrawableTournamentTeam.cs @@ -101,7 +101,7 @@ namespace osu.Game.Tournament.Tests.Components Cell(i).AddRange(new Drawable[] { new TournamentSpriteText { Text = "TeamDisplay" }, - new TeamDisplay(team, TeamColour.Red, new Bindable(2), 6, true) + new TeamDisplay(team, TeamColour.Red, new Bindable(2), 6) { Anchor = Anchor.Centre, Origin = Anchor.Centre, diff --git a/osu.Game.Tournament/Components/DrawableTeamSeed.cs b/osu.Game.Tournament/Components/DrawableTeamSeed.cs new file mode 100644 index 0000000000..a79c63e979 --- /dev/null +++ b/osu.Game.Tournament/Components/DrawableTeamSeed.cs @@ -0,0 +1,39 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Game.Tournament.Models; + +namespace osu.Game.Tournament.Components +{ + public partial class DrawableTeamSeed : TournamentSpriteTextWithBackground + { + private readonly TournamentTeam? team; + + private IBindable seed = null!; + private Bindable displaySeed = null!; + + public DrawableTeamSeed(TournamentTeam? team) + { + this.team = team; + } + + [Resolved] + private LadderInfo ladder { get; set; } = null!; + + protected override void LoadComplete() + { + base.LoadComplete(); + + if (team == null) + return; + + seed = team.Seed.GetBoundCopy(); + seed.BindValueChanged(s => Text.Text = s.NewValue, true); + + displaySeed = ladder.DisplayTeamSeeds.GetBoundCopy(); + displaySeed.BindValueChanged(v => Alpha = v.NewValue ? 1 : 0, true); + } + } +} diff --git a/osu.Game.Tournament/Components/DrawableTeamTitleWithHeader.cs b/osu.Game.Tournament/Components/DrawableTeamTitleWithHeader.cs index 89f45fc1d3..fc4037d4e1 100644 --- a/osu.Game.Tournament/Components/DrawableTeamTitleWithHeader.cs +++ b/osu.Game.Tournament/Components/DrawableTeamTitleWithHeader.cs @@ -22,7 +22,17 @@ namespace osu.Game.Tournament.Components Children = new Drawable[] { new DrawableTeamHeader(colour), - new DrawableTeamTitle(team), + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(5), + Children = new Drawable[] + { + new DrawableTeamTitle(team), + new DrawableTeamSeed(team), + } + } } }; } diff --git a/osu.Game.Tournament/Screens/Gameplay/Components/MatchHeader.cs b/osu.Game.Tournament/Screens/Gameplay/Components/MatchHeader.cs index edf1d810ed..69f150c8ac 100644 --- a/osu.Game.Tournament/Screens/Gameplay/Components/MatchHeader.cs +++ b/osu.Game.Tournament/Screens/Gameplay/Components/MatchHeader.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Tournament.Components; @@ -17,8 +16,6 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components private TeamScoreDisplay teamDisplay2 = null!; private DrawableTournamentHeaderLogo logo = null!; - public readonly BindableBool DisplaySeeds = new BindableBool(); - private bool showScores = true; public bool ShowScores @@ -91,13 +88,11 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components { Anchor = Anchor.TopLeft, Origin = Anchor.TopLeft, - DisplaySeed = { BindTarget = DisplaySeeds }, }, teamDisplay2 = new TeamScoreDisplay(TeamColour.Blue) { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, - DisplaySeed = { BindTarget = DisplaySeeds }, }, }; } diff --git a/osu.Game.Tournament/Screens/Gameplay/Components/TeamDisplay.cs b/osu.Game.Tournament/Screens/Gameplay/Components/TeamDisplay.cs index 7e63b5b8db..49fbc64397 100644 --- a/osu.Game.Tournament/Screens/Gameplay/Components/TeamDisplay.cs +++ b/osu.Game.Tournament/Screens/Gameplay/Components/TeamDisplay.cs @@ -15,10 +15,8 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components private readonly TeamScore score; private readonly TournamentSpriteTextWithBackground teamNameText; - private readonly TournamentSpriteTextWithBackground teamSeedText; private readonly Bindable teamName = new Bindable("???"); - private readonly Bindable teamSeed = new Bindable(); private bool showScore; @@ -37,7 +35,7 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components } } - public TeamDisplay(TournamentTeam? team, TeamColour colour, Bindable currentTeamScore, int pointsToWin, bool displaySeed) + public TeamDisplay(TournamentTeam? team, TeamColour colour, Bindable currentTeamScore, int pointsToWin) : base(team) { AutoSizeAxes = Axes.Both; @@ -112,13 +110,12 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components Origin = anchor, Anchor = anchor, }, - teamSeedText = new TournamentSpriteTextWithBackground + new DrawableTeamSeed(Team) { Scale = new Vector2(0.5f), Origin = anchor, Anchor = anchor, - Alpha = displaySeed ? 1 : 0, - } + }, } }, } @@ -137,13 +134,9 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components FinishTransforms(true); if (Team != null) - { teamName.BindTo(Team.FullName); - teamSeed.BindTo(Team.Seed); - } teamName.BindValueChanged(name => teamNameText.Text.Text = name.NewValue, true); - teamSeed.BindValueChanged(seed => teamSeedText.Text.Text = seed.NewValue, true); } private void updateDisplay() diff --git a/osu.Game.Tournament/Screens/Gameplay/Components/TeamScoreDisplay.cs b/osu.Game.Tournament/Screens/Gameplay/Components/TeamScoreDisplay.cs index 9c2922d030..c7fcfae602 100644 --- a/osu.Game.Tournament/Screens/Gameplay/Components/TeamScoreDisplay.cs +++ b/osu.Game.Tournament/Screens/Gameplay/Components/TeamScoreDisplay.cs @@ -21,8 +21,6 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components private TeamDisplay? teamDisplay; - public readonly BindableBool DisplaySeed = new BindableBool(); - public bool ShowScore { get => teamDisplay?.ShowScore ?? false; @@ -50,7 +48,6 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components currentMatch.BindValueChanged(matchChanged); currentTeam.BindValueChanged(teamChanged); - DisplaySeed.BindValueChanged(_ => currentTeam.TriggerChange()); updateMatch(); } @@ -104,7 +101,7 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components InternalChildren = new Drawable[] { - teamDisplay = new TeamDisplay(team.NewValue, teamColour, currentTeamScore, currentMatch.Value?.PointsToWin ?? 0, DisplaySeed.Value), + teamDisplay = new TeamDisplay(team.NewValue, teamColour, currentTeamScore, currentMatch.Value?.PointsToWin ?? 0), }; teamDisplay.ShowScore = wasShowingScores; diff --git a/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs b/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs index 3e5ba90c52..b2152eaf3d 100644 --- a/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs +++ b/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs @@ -50,7 +50,6 @@ namespace osu.Game.Tournament.Screens.Gameplay header = new MatchHeader { ShowLogo = false, - DisplaySeeds = { BindTarget = LadderInfo.DisplayTeamSeeds }, }, new Container { diff --git a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs index 15c6fdb2ae..f80f43bb77 100644 --- a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs +++ b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs @@ -50,7 +50,6 @@ namespace osu.Game.Tournament.Screens.MapPool new MatchHeader { ShowScores = true, - DisplaySeeds = { BindTarget = LadderInfo.DisplayTeamSeeds }, }, mapFlows = new FillFlowContainer> { From e76a5f9419276d8eaa8bea22c899fd1aa651c80b Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 28 Oct 2023 10:18:15 +0300 Subject: [PATCH 1229/2296] Fix failing tests --- .../Components/TestSceneDrawableTournamentTeam.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game.Tournament.Tests/Components/TestSceneDrawableTournamentTeam.cs b/osu.Game.Tournament.Tests/Components/TestSceneDrawableTournamentTeam.cs index a6eb482d02..43adcc61bf 100644 --- a/osu.Game.Tournament.Tests/Components/TestSceneDrawableTournamentTeam.cs +++ b/osu.Game.Tournament.Tests/Components/TestSceneDrawableTournamentTeam.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Tests.Visual; @@ -14,9 +15,14 @@ namespace osu.Game.Tournament.Tests.Components { public partial class TestSceneDrawableTournamentTeam : OsuGridTestScene { + [Cached] + protected LadderInfo Ladder { get; private set; } = new LadderInfo(); + public TestSceneDrawableTournamentTeam() : base(4, 3) { + AddToggleStep("toggle seed view", v => Ladder.DisplayTeamSeeds.Value = v); + var team = new TournamentTeam { FlagName = { Value = "AU" }, From cfc0520481df18553b7252f1f63149ee89e4c9e9 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Sat, 28 Oct 2023 12:13:13 +0200 Subject: [PATCH 1230/2296] Add failing test --- .../SongSelect/TestScenePlaySongSelect.cs | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs index 6737ec9739..7313bde8fe 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs @@ -13,6 +13,7 @@ using osu.Framework.Extensions; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics.Containers; +using osu.Framework.Input; using osu.Framework.Platform; using osu.Framework.Screens; using osu.Framework.Testing; @@ -1111,6 +1112,23 @@ namespace osu.Game.Tests.Visual.SongSelect AddAssert("0 matching shown", () => songSelect.ChildrenOfType().Single().InformationalText == "0 matches"); } + [Test] + public void TestCutInFilterTextBox() + { + createSongSelect(); + + AddStep("set filter text", () => songSelect!.FilterControl.ChildrenOfType().First().Text = "nonono"); + AddStep("select all", () => InputManager.Keys(PlatformAction.SelectAll)); + AddStep("press ctrl-x", () => + { + InputManager.PressKey(Key.ControlLeft); + InputManager.Key(Key.X); + InputManager.ReleaseKey(Key.ControlLeft); + }); + + AddAssert("filter text cleared", () => songSelect!.FilterControl.ChildrenOfType().First().Text, () => Is.Empty); + } + private void waitForInitialSelection() { AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault); From 366e41f11182c1220b2c8e33bc74172fa7543986 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Sat, 28 Oct 2023 12:23:23 +0200 Subject: [PATCH 1231/2296] Use local workaround instead of disabling clipboard entirely --- osu.Game/Screens/Select/FilterControl.cs | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs index b7dc18e46a..c15bd76ef8 100644 --- a/osu.Game/Screens/Select/FilterControl.cs +++ b/osu.Game/Screens/Select/FilterControl.cs @@ -9,6 +9,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Framework.Input; using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Collections; @@ -23,6 +24,7 @@ using osu.Game.Rulesets; using osu.Game.Screens.Select.Filter; using osuTK; using osuTK.Graphics; +using osuTK.Input; namespace osu.Game.Screens.Select { @@ -254,9 +256,6 @@ namespace osu.Game.Screens.Select public OsuSpriteText FilterText { get; private set; } - // clipboard is disabled because one of the "cut" platform key bindings (shift-delete) conflicts with the beatmap deletion action. - protected override bool AllowClipboardExport => false; - public FilterControlTextBox() { Height += filter_text_size; @@ -277,6 +276,15 @@ namespace osu.Game.Screens.Select Colour = colours.Yellow }); } + + public override bool OnPressed(KeyBindingPressEvent e) + { + // the "cut" platform key binding (shift-delete) conflicts with the beatmap deletion action. + if (e.Action == PlatformAction.Cut && e.ShiftPressed && e.CurrentState.Keyboard.Keys.IsPressed(Key.Delete)) + return false; + + return base.OnPressed(e); + } } } } From c38c8e933ab0aba67d7a36ccff1413cde465dd8e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 28 Oct 2023 16:52:33 +0300 Subject: [PATCH 1232/2296] Change tournament date text box parsing to use invariant culture info --- osu.Game.Tournament/Components/DateTextBox.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tournament/Components/DateTextBox.cs b/osu.Game.Tournament/Components/DateTextBox.cs index ab643a5cb5..dd70d5856d 100644 --- a/osu.Game.Tournament/Components/DateTextBox.cs +++ b/osu.Game.Tournament/Components/DateTextBox.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Globalization; using osu.Framework.Bindables; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays.Settings; @@ -23,13 +24,13 @@ namespace osu.Game.Tournament.Components base.Current = new Bindable(string.Empty); current.BindValueChanged(dto => - base.Current.Value = dto.NewValue.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ssZ"), true); + base.Current.Value = dto.NewValue.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ssZ", DateTimeFormatInfo.InvariantInfo), true); ((OsuTextBox)Control).OnCommit += (sender, _) => { try { - current.Value = DateTimeOffset.Parse(sender.Text); + current.Value = DateTimeOffset.Parse(sender.Text, DateTimeFormatInfo.InvariantInfo); } catch { From d877536dc0ec8d1f8f1889be73740a58ef29f869 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 29 Oct 2023 01:03:38 +0300 Subject: [PATCH 1233/2296] Select all text content in `SearchTextBox` on focus --- osu.Game/Graphics/UserInterface/SearchTextBox.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game/Graphics/UserInterface/SearchTextBox.cs b/osu.Game/Graphics/UserInterface/SearchTextBox.cs index a2e0ab6482..b554c2bbd8 100644 --- a/osu.Game/Graphics/UserInterface/SearchTextBox.cs +++ b/osu.Game/Graphics/UserInterface/SearchTextBox.cs @@ -18,6 +18,12 @@ namespace osu.Game.Graphics.UserInterface PlaceholderText = HomeStrings.SearchPlaceholder; } + protected override void OnFocus(FocusEvent e) + { + base.OnFocus(e); + SelectAll(); + } + public override bool OnPressed(KeyBindingPressEvent e) { switch (e.Action) From 31c6973bb646272b3ddcb2b3405d1802c8bf770c Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 29 Oct 2023 01:03:45 +0300 Subject: [PATCH 1234/2296] Add test coverage --- .../UserInterface/TestSceneSearchTextBox.cs | 38 +++++++++++++++++++ 1 file changed, 38 insertions(+) create mode 100644 osu.Game.Tests/Visual/UserInterface/TestSceneSearchTextBox.cs diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneSearchTextBox.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneSearchTextBox.cs new file mode 100644 index 0000000000..153525d24a --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneSearchTextBox.cs @@ -0,0 +1,38 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Game.Graphics.UserInterface; +using osuTK; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public partial class TestSceneSearchTextBox : OsuTestScene + { + private SearchTextBox textBox = null!; + + [SetUp] + public void SetUp() => Schedule(() => + { + Child = textBox = new SearchTextBox + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Width = 400, + Scale = new Vector2(2f), + HoldFocus = true, + }; + }); + + [Test] + public void TestSelectionOnFocus() + { + AddStep("set text", () => textBox.Text = "some text"); + AddAssert("no text selected", () => textBox.SelectedText == string.Empty); + AddStep("hide text box", () => textBox.Hide()); + AddStep("show text box", () => textBox.Show()); + AddAssert("search text selected", () => textBox.SelectedText == textBox.Text); + } + } +} From ec9ae12bbd880f2f9a1c31adca3d09e516d0dbb4 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 29 Oct 2023 01:43:49 +0300 Subject: [PATCH 1235/2296] Update API response model to accept array of tournament banners --- .../Online/TestSceneUserProfileOverlay.cs | 27 +++++++++++++++---- .../Online/API/Requests/Responses/APIUser.cs | 5 ++-- 2 files changed, 24 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs index b57b0b7312..a321a194a9 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs @@ -121,12 +121,29 @@ namespace osu.Game.Tests.Visual.Online Data = Enumerable.Range(2345, 45).Concat(Enumerable.Range(2109, 40)).ToArray() }, }, - TournamentBanner = new TournamentBanner + TournamentBanners = new[] { - Id = 13926, - TournamentId = 35, - ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2022/profile/winner_US.jpg", - Image = "https://assets.ppy.sh/tournament-banners/official/owc2022/profile/winner_US@2x.jpg", + new TournamentBanner + { + Id = 15588, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_CN.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_CN@2x.jpg" + }, + new TournamentBanner + { + Id = 15589, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_PH.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_PH@2x.jpg" + }, + new TournamentBanner + { + Id = 15590, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_CL.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_CL@2x.jpg" + } }, Badges = new[] { diff --git a/osu.Game/Online/API/Requests/Responses/APIUser.cs b/osu.Game/Online/API/Requests/Responses/APIUser.cs index d9208d0662..7c4093006d 100644 --- a/osu.Game/Online/API/Requests/Responses/APIUser.cs +++ b/osu.Game/Online/API/Requests/Responses/APIUser.cs @@ -234,9 +234,8 @@ namespace osu.Game.Online.API.Requests.Responses set => Statistics.RankHistory = value; } - [JsonProperty(@"active_tournament_banner")] - [CanBeNull] - public TournamentBanner TournamentBanner; + [JsonProperty(@"active_tournament_banners")] + public TournamentBanner[] TournamentBanners; [JsonProperty("badges")] public Badge[] Badges; From 922ad80cfc9faf6fd63a0a5f01a266247924c4f8 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 29 Oct 2023 01:44:21 +0300 Subject: [PATCH 1236/2296] Update user profile overlay to show more than one tournament banner --- .../Profile/Header/BannerHeaderContainer.cs | 15 ++++++++------- .../Header/Components/DrawableTournamentBanner.cs | 9 ++++++++- 2 files changed, 16 insertions(+), 8 deletions(-) diff --git a/osu.Game/Overlays/Profile/Header/BannerHeaderContainer.cs b/osu.Game/Overlays/Profile/Header/BannerHeaderContainer.cs index 8e6648dc4b..7ed58200ec 100644 --- a/osu.Game/Overlays/Profile/Header/BannerHeaderContainer.cs +++ b/osu.Game/Overlays/Profile/Header/BannerHeaderContainer.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using System.Threading; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -11,7 +12,7 @@ using osu.Game.Overlays.Profile.Header.Components; namespace osu.Game.Overlays.Profile.Header { - public partial class BannerHeaderContainer : CompositeDrawable + public partial class BannerHeaderContainer : FillFlowContainer { public readonly Bindable User = new Bindable(); @@ -19,9 +20,9 @@ namespace osu.Game.Overlays.Profile.Header private void load() { Alpha = 0; - RelativeSizeAxes = Axes.Both; - FillMode = FillMode.Fit; - FillAspectRatio = 1000 / 60f; + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + Direction = FillDirection.Vertical; } protected override void LoadComplete() @@ -40,13 +41,13 @@ namespace osu.Game.Overlays.Profile.Header ClearInternal(); - var banner = user?.TournamentBanner; + var banners = user?.TournamentBanners; - if (banner != null) + if (banners?.Length > 0) { Show(); - LoadComponentAsync(new DrawableTournamentBanner(banner), AddInternal, cancellationTokenSource.Token); + LoadComponentsAsync(banners.Select(b => new DrawableTournamentBanner(b)), AddRangeInternal, cancellationTokenSource.Token); } else { diff --git a/osu.Game/Overlays/Profile/Header/Components/DrawableTournamentBanner.cs b/osu.Game/Overlays/Profile/Header/Components/DrawableTournamentBanner.cs index 26d333ff95..c099009ca4 100644 --- a/osu.Game/Overlays/Profile/Header/Components/DrawableTournamentBanner.cs +++ b/osu.Game/Overlays/Profile/Header/Components/DrawableTournamentBanner.cs @@ -15,12 +15,13 @@ namespace osu.Game.Overlays.Profile.Header.Components [LongRunningLoad] public partial class DrawableTournamentBanner : OsuClickableContainer { + private const float banner_aspect_ratio = 60 / 1000f; private readonly TournamentBanner banner; public DrawableTournamentBanner(TournamentBanner banner) { this.banner = banner; - RelativeSizeAxes = Axes.Both; + RelativeSizeAxes = Axes.X; } [BackgroundDependencyLoader] @@ -41,6 +42,12 @@ namespace osu.Game.Overlays.Profile.Header.Components this.FadeInFromZero(200); } + protected override void Update() + { + base.Update(); + Height = DrawWidth * banner_aspect_ratio; + } + public override LocalisableString TooltipText => "view in browser"; } } From 204ebfade7ecaf5a426bfc21a6b89cfa6393fed8 Mon Sep 17 00:00:00 2001 From: Rowe Wilson Frederisk Holme Date: Sun, 29 Oct 2023 21:25:15 +0800 Subject: [PATCH 1237/2296] Small update to README of Templates --- Templates/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Templates/README.md b/Templates/README.md index cf25a89273..28aaee3290 100644 --- a/Templates/README.md +++ b/Templates/README.md @@ -7,7 +7,7 @@ Templates for use when creating osu! dependent projects. Create a fully-testable ```bash # install (or update) templates package. # this only needs to be done once -dotnet new -i ppy.osu.Game.Templates +dotnet new install ppy.osu.Game.Templates # create an empty freeform ruleset dotnet new ruleset -n MyCoolRuleset From af10dbb76c4b2ab6217655f7b0eeee124acc3635 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 30 Oct 2023 06:19:52 +0300 Subject: [PATCH 1238/2296] Add test case with many tournament banners --- .../Online/TestSceneUserProfileHeader.cs | 266 +++++++++++++++++- 1 file changed, 265 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserProfileHeader.cs b/osu.Game.Tests/Visual/Online/TestSceneUserProfileHeader.cs index 4f28baa849..c9e5a3315c 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserProfileHeader.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserProfileHeader.cs @@ -5,8 +5,10 @@ using System; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Game.Configuration; +using osu.Game.Graphics.Containers; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; using osu.Game.Overlays.Profile; @@ -28,7 +30,14 @@ namespace osu.Game.Tests.Visual.Online [SetUpSteps] public void SetUpSteps() { - AddStep("create header", () => Child = header = new ProfileHeader()); + AddStep("create header", () => + { + Child = new OsuScrollContainer(Direction.Vertical) + { + RelativeSizeAxes = Axes.Both, + Child = header = new ProfileHeader() + }; + }); } [Test] @@ -136,5 +145,260 @@ namespace osu.Game.Tests.Visual.Online PreviousUsernames = new[] { "tsrk.", "quoicoubeh", "apagnan", "epita" } }, new OsuRuleset().RulesetInfo)); } + + [Test] + public void TestManyTournamentBanners() + { + AddStep("Show user w/ many tournament banners", () => header.User.Value = new UserProfileData(new APIUser + { + Id = 728, + Username = "Certain Guy", + CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c2.jpg", + Statistics = new UserStatistics + { + IsRanked = false, + // web will sometimes return non-empty rank history even for unranked users. + RankHistory = new APIRankHistory + { + Mode = @"osu", + Data = Enumerable.Range(2345, 85).ToArray() + }, + }, + TournamentBanners = new[] + { + new TournamentBanner + { + Id = 15329, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_HK.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_HK@2x.jpg" + }, + new TournamentBanner + { + Id = 15588, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_CN.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_CN@2x.jpg" + }, + new TournamentBanner + { + Id = 15589, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_PH.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_PH@2x.jpg" + }, + new TournamentBanner + { + Id = 15590, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_CL.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_CL@2x.jpg" + }, + new TournamentBanner + { + Id = 15591, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_JP.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_JP@2x.jpg" + }, + new TournamentBanner + { + Id = 15592, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_RU.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_RU@2x.jpg" + }, + new TournamentBanner + { + Id = 15593, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_KR.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_KR@2x.jpg" + }, + new TournamentBanner + { + Id = 15594, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_NZ.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_NZ@2x.jpg" + }, + new TournamentBanner + { + Id = 15595, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_TH.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_TH@2x.jpg" + }, + new TournamentBanner + { + Id = 15596, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_TW.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_TW@2x.jpg" + }, + new TournamentBanner + { + Id = 15603, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_ID.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_ID@2x.jpg" + }, + new TournamentBanner + { + Id = 15604, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_KZ.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_KZ@2x.jpg" + }, + new TournamentBanner + { + Id = 15605, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_AR.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_AR@2x.jpg" + }, + new TournamentBanner + { + Id = 15606, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_BR.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_BR@2x.jpg" + }, + new TournamentBanner + { + Id = 15607, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_PL.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_PL@2x.jpg" + }, + new TournamentBanner + { + Id = 15639, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_MX.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_MX@2x.jpg" + }, + new TournamentBanner + { + Id = 15640, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_AU.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_AU@2x.jpg" + }, + new TournamentBanner + { + Id = 15641, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_IT.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_IT@2x.jpg" + }, + new TournamentBanner + { + Id = 15642, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_UA.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_UA@2x.jpg" + }, + new TournamentBanner + { + Id = 15643, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_NL.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_NL@2x.jpg" + }, + new TournamentBanner + { + Id = 15644, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_FI.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_FI@2x.jpg" + }, + new TournamentBanner + { + Id = 15645, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_RO.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_RO@2x.jpg" + }, + new TournamentBanner + { + Id = 15646, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_SG.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_SG@2x.jpg" + }, + new TournamentBanner + { + Id = 15647, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_DE.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_DE@2x.jpg" + }, + new TournamentBanner + { + Id = 15648, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_ES.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_ES@2x.jpg" + }, + new TournamentBanner + { + Id = 15649, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_SE.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_SE@2x.jpg" + }, + new TournamentBanner + { + Id = 15650, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_CA.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_CA@2x.jpg" + }, + new TournamentBanner + { + Id = 15651, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_NO.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_NO@2x.jpg" + }, + new TournamentBanner + { + Id = 15652, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_GB.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_GB@2x.jpg" + }, + new TournamentBanner + { + Id = 15653, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_US.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_US@2x.jpg" + }, + new TournamentBanner + { + Id = 15654, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_PL.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_PL@2x.jpg" + }, + new TournamentBanner + { + Id = 15655, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_FR.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_FR@2x.jpg" + }, + new TournamentBanner + { + Id = 15686, + TournamentId = 41, + ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_HK.jpg", + Image = "https://assets.ppy.sh/tournament-banners/official/owc2023/profile/supporter_HK@2x.jpg" + } + } + }, new OsuRuleset().RulesetInfo)); + } } } From 984c30ded662bc6091c980dc6d6fcf1da880479e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 30 Oct 2023 06:20:13 +0300 Subject: [PATCH 1239/2296] Load each tournament banner as soon as it is loaded --- .../Overlays/Profile/Header/BannerHeaderContainer.cs | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Profile/Header/BannerHeaderContainer.cs b/osu.Game/Overlays/Profile/Header/BannerHeaderContainer.cs index 7ed58200ec..424ab4a529 100644 --- a/osu.Game/Overlays/Profile/Header/BannerHeaderContainer.cs +++ b/osu.Game/Overlays/Profile/Header/BannerHeaderContainer.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Linq; using System.Threading; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -47,7 +46,15 @@ namespace osu.Game.Overlays.Profile.Header { Show(); - LoadComponentsAsync(banners.Select(b => new DrawableTournamentBanner(b)), AddRangeInternal, cancellationTokenSource.Token); + for (int index = 0; index < banners.Length; index++) + { + int displayIndex = index; + LoadComponentAsync(new DrawableTournamentBanner(banners[index]), asyncBanner => + { + // load in stable order regardless of async load order. + Insert(displayIndex, asyncBanner); + }, cancellationTokenSource.Token); + } } else { From c7bc8e686543e4fe6e823d06b5d79be144d8ad6e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 30 Oct 2023 06:41:01 +0300 Subject: [PATCH 1240/2296] Move behaviour to settings search text box only --- .../Visual/Settings/TestSceneSettingsPanel.cs | 11 +++++++++++ .../Graphics/UserInterface/SearchTextBox.cs | 6 ------ osu.Game/Overlays/SettingsPanel.cs | 2 +- osu.Game/Overlays/SettingsSearchTextBox.cs | 18 ++++++++++++++++++ 4 files changed, 30 insertions(+), 7 deletions(-) create mode 100644 osu.Game/Overlays/SettingsSearchTextBox.cs diff --git a/osu.Game.Tests/Visual/Settings/TestSceneSettingsPanel.cs b/osu.Game.Tests/Visual/Settings/TestSceneSettingsPanel.cs index 24c2eee783..69e489b247 100644 --- a/osu.Game.Tests/Visual/Settings/TestSceneSettingsPanel.cs +++ b/osu.Game.Tests/Visual/Settings/TestSceneSettingsPanel.cs @@ -140,6 +140,17 @@ namespace osu.Game.Tests.Visual.Settings AddUntilStep("top-level textbox focused", () => settings.SectionsContainer.ChildrenOfType().FirstOrDefault()?.HasFocus == true); } + [Test] + public void TestSearchTextBoxSelectedOnShow() + { + SearchTextBox searchTextBox = null!; + + AddStep("set text", () => (searchTextBox = settings.SectionsContainer.ChildrenOfType().First()).Current.Value = "some text"); + AddAssert("no text selected", () => searchTextBox.SelectedText == string.Empty); + AddRepeatStep("toggle visibility", () => settings.ToggleVisibility(), 2); + AddAssert("search text selected", () => searchTextBox.SelectedText == searchTextBox.Current.Value); + } + [BackgroundDependencyLoader] private void load() { diff --git a/osu.Game/Graphics/UserInterface/SearchTextBox.cs b/osu.Game/Graphics/UserInterface/SearchTextBox.cs index b554c2bbd8..a2e0ab6482 100644 --- a/osu.Game/Graphics/UserInterface/SearchTextBox.cs +++ b/osu.Game/Graphics/UserInterface/SearchTextBox.cs @@ -18,12 +18,6 @@ namespace osu.Game.Graphics.UserInterface PlaceholderText = HomeStrings.SearchPlaceholder; } - protected override void OnFocus(FocusEvent e) - { - base.OnFocus(e); - SelectAll(); - } - public override bool OnPressed(KeyBindingPressEvent e) { switch (e.Action) diff --git a/osu.Game/Overlays/SettingsPanel.cs b/osu.Game/Overlays/SettingsPanel.cs index 2517a58491..3bac6c400f 100644 --- a/osu.Game/Overlays/SettingsPanel.cs +++ b/osu.Game/Overlays/SettingsPanel.cs @@ -135,7 +135,7 @@ namespace osu.Game.Overlays }, Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, - Child = searchTextBox = new SeekLimitedSearchTextBox + Child = searchTextBox = new SettingsSearchTextBox { RelativeSizeAxes = Axes.X, Origin = Anchor.TopCentre, diff --git a/osu.Game/Overlays/SettingsSearchTextBox.cs b/osu.Game/Overlays/SettingsSearchTextBox.cs new file mode 100644 index 0000000000..bafa6e26eb --- /dev/null +++ b/osu.Game/Overlays/SettingsSearchTextBox.cs @@ -0,0 +1,18 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable +using osu.Framework.Input.Events; +using osu.Game.Graphics.UserInterface; + +namespace osu.Game.Overlays +{ + public partial class SettingsSearchTextBox : SeekLimitedSearchTextBox + { + protected override void OnFocus(FocusEvent e) + { + base.OnFocus(e); + SelectAll(); + } + } +} From d90f29a5ff4a4618955b7ac7c4e743d39b4aa03a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 30 Oct 2023 15:07:26 +0900 Subject: [PATCH 1241/2296] Improve log output surrounding score submission --- osu.Game/Screens/Play/SubmittingPlayer.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index 5fa6508a31..a75546f835 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -188,7 +188,10 @@ namespace osu.Game.Screens.Play { // token may be null if the request failed but gameplay was still allowed (see HandleTokenRetrievalFailure). if (token == null) + { + Logger.Log("No token, skipping score submission"); return Task.CompletedTask; + } if (scoreSubmissionSource != null) return scoreSubmissionSource.Task; @@ -197,6 +200,8 @@ namespace osu.Game.Screens.Play if (!score.ScoreInfo.Statistics.Any(s => s.Key.IsHit() && s.Value > 0)) return Task.CompletedTask; + Logger.Log($"Beginning score submission (token:{token.Value})..."); + scoreSubmissionSource = new TaskCompletionSource(); var request = CreateSubmissionRequest(score, token.Value); @@ -206,11 +211,12 @@ namespace osu.Game.Screens.Play score.ScoreInfo.Position = s.Position; scoreSubmissionSource.SetResult(true); + Logger.Log($"Score submission completed! (token:{token.Value} id:{s.ID})"); }; request.Failure += e => { - Logger.Error(e, $"Failed to submit score ({e.Message})"); + Logger.Error(e, $"Failed to submit score (token:{token.Value}): {e.Message}"); scoreSubmissionSource.SetResult(false); }; From a8c3f598457ee9079ba97d2f381f75f7774890dd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 30 Oct 2023 15:07:35 +0900 Subject: [PATCH 1242/2296] Clean up type display for web requests in logs --- osu.Game/Online/API/APIRequest.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Online/API/APIRequest.cs b/osu.Game/Online/API/APIRequest.cs index cd6e8df754..6b6b222043 100644 --- a/osu.Game/Online/API/APIRequest.cs +++ b/osu.Game/Online/API/APIRequest.cs @@ -7,6 +7,7 @@ using System; using System.Globalization; using JetBrains.Annotations; using Newtonsoft.Json; +using osu.Framework.Extensions.TypeExtensions; using osu.Framework.IO.Network; using osu.Framework.Logging; using osu.Game.Extensions; @@ -46,7 +47,7 @@ namespace osu.Game.Online.API if (WebRequest != null) { Response = ((OsuJsonWebRequest)WebRequest).ResponseObject; - Logger.Log($"{GetType()} finished with response size of {WebRequest.ResponseStream.Length:#,0} bytes", LoggingTarget.Network); + Logger.Log($"{GetType().ReadableName()} finished with response size of {WebRequest.ResponseStream.Length:#,0} bytes", LoggingTarget.Network); } } From a91b704d21df8adeca8068dd448d2ac9424010c9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 30 Oct 2023 15:10:10 +0900 Subject: [PATCH 1243/2296] Fix some new nullable inspections --- osu.Game.Rulesets.Osu/Objects/Slider.cs | 8 ++------ osu.Game/Rulesets/Edit/SelectionBlueprint.cs | 2 ++ osu.Game/Screens/Backgrounds/BackgroundScreenBeatmap.cs | 2 ++ osu.Game/Screens/Play/SquareGraph.cs | 2 ++ 4 files changed, 8 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index c62659d67a..3cb9b96090 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -49,13 +49,9 @@ namespace osu.Game.Rulesets.Osu.Objects set { path.ControlPoints.Clear(); - path.ExpectedDistance.Value = null; + path.ControlPoints.AddRange(value.ControlPoints.Select(c => new PathControlPoint(c.Position, c.Type))); - if (value != null) - { - path.ControlPoints.AddRange(value.ControlPoints.Select(c => new PathControlPoint(c.Position, c.Type))); - path.ExpectedDistance.Value = value.ExpectedDistance.Value; - } + path.ExpectedDistance.Value = value.ExpectedDistance.Value; } } diff --git a/osu.Game/Rulesets/Edit/SelectionBlueprint.cs b/osu.Game/Rulesets/Edit/SelectionBlueprint.cs index 158c3c102c..3ed7558bcb 100644 --- a/osu.Game/Rulesets/Edit/SelectionBlueprint.cs +++ b/osu.Game/Rulesets/Edit/SelectionBlueprint.cs @@ -5,6 +5,7 @@ using System; using System.Linq; +using JetBrains.Annotations; using osu.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -51,6 +52,7 @@ namespace osu.Game.Rulesets.Edit private SelectionState state; + [CanBeNull] public event Action StateChanged; public SelectionState State diff --git a/osu.Game/Screens/Backgrounds/BackgroundScreenBeatmap.cs b/osu.Game/Screens/Backgrounds/BackgroundScreenBeatmap.cs index 1506b884b4..85ea881006 100644 --- a/osu.Game/Screens/Backgrounds/BackgroundScreenBeatmap.cs +++ b/osu.Game/Screens/Backgrounds/BackgroundScreenBeatmap.cs @@ -166,6 +166,8 @@ namespace osu.Game.Screens.Backgrounds public override void Add(Drawable drawable) { + ArgumentNullException.ThrowIfNull(drawable); + if (drawable is Background) throw new InvalidOperationException($"Use {nameof(Background)} to set a background."); diff --git a/osu.Game/Screens/Play/SquareGraph.cs b/osu.Game/Screens/Play/SquareGraph.cs index b53e86a41b..0c7b485755 100644 --- a/osu.Game/Screens/Play/SquareGraph.cs +++ b/osu.Game/Screens/Play/SquareGraph.cs @@ -7,6 +7,7 @@ using System; using System.Collections.Generic; using System.Linq; using System.Threading; +using JetBrains.Annotations; using osu.Framework; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; @@ -190,6 +191,7 @@ namespace osu.Game.Screens.Play private const float padding = 2; public const float WIDTH = cube_size + padding; + [CanBeNull] public event Action StateChanged; private readonly List drawableRows = new List(); From 96dd7b3333014cb5e8e404d129b163de1f72f6e8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 30 Oct 2023 15:44:16 +0900 Subject: [PATCH 1244/2296] Update the last played date of a beatmap when importing a replay by the local user --- osu.Game.Tests/ImportTest.cs | 4 ++ osu.Game.Tests/Scores/IO/ImportScoreTest.cs | 59 +++++++++++++++++++++ osu.Game/Online/API/DummyAPIAccess.cs | 2 +- osu.Game/Scoring/ScoreImporter.cs | 3 ++ 4 files changed, 67 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/ImportTest.cs b/osu.Game.Tests/ImportTest.cs index 3f0f8a4f14..27b8d3f21e 100644 --- a/osu.Game.Tests/ImportTest.cs +++ b/osu.Game.Tests/ImportTest.cs @@ -9,6 +9,7 @@ using osu.Framework.Allocation; using osu.Framework.Extensions; using osu.Framework.Platform; using osu.Game.Database; +using osu.Game.Online.API; using osu.Game.Tests.Resources; namespace osu.Game.Tests @@ -46,12 +47,15 @@ namespace osu.Game.Tests public partial class TestOsuGameBase : OsuGameBase { public RealmAccess Realm => Dependencies.Get(); + public new IAPIProvider API => base.API; private readonly bool withBeatmap; public TestOsuGameBase(bool withBeatmap) { this.withBeatmap = withBeatmap; + + base.API = new DummyAPIAccess(); } [BackgroundDependencyLoader] diff --git a/osu.Game.Tests/Scores/IO/ImportScoreTest.cs b/osu.Game.Tests/Scores/IO/ImportScoreTest.cs index 892ceea185..d1bacaaf69 100644 --- a/osu.Game.Tests/Scores/IO/ImportScoreTest.cs +++ b/osu.Game.Tests/Scores/IO/ImportScoreTest.cs @@ -12,6 +12,7 @@ using osu.Framework.Allocation; using osu.Framework.Extensions; using osu.Framework.Platform; using osu.Game.IO.Archives; +using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; @@ -67,6 +68,64 @@ namespace osu.Game.Tests.Scores.IO } } + [TestCase(false)] + [TestCase(true)] + public void TestLastPlayedUpdate(bool isLocalUser) + { + using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) + { + try + { + var osu = LoadOsuIntoHost(host, true); + + if (!isLocalUser) + osu.API.Logout(); + + var beatmap = BeatmapImportHelper.LoadOszIntoOsu(osu, TestResources.GetQuickTestBeatmapForImport()).GetResultSafely(); + var beatmapInfo = beatmap.Beatmaps.First(); + + DateTimeOffset replayDate = DateTimeOffset.Now; + + var toImport = new ScoreInfo + { + Rank = ScoreRank.B, + TotalScore = 987654, + Accuracy = 0.8, + MaxCombo = 500, + Combo = 250, + User = new APIUser + { + Username = "Test user", + Id = DummyAPIAccess.DUMMY_USER_ID, + }, + Date = replayDate, + OnlineID = 12345, + Ruleset = new OsuRuleset().RulesetInfo, + BeatmapInfo = beatmapInfo + }; + + var imported = LoadScoreIntoOsu(osu, toImport); + + Assert.AreEqual(toImport.Rank, imported.Rank); + Assert.AreEqual(toImport.TotalScore, imported.TotalScore); + Assert.AreEqual(toImport.Accuracy, imported.Accuracy); + Assert.AreEqual(toImport.MaxCombo, imported.MaxCombo); + Assert.AreEqual(toImport.User.Username, imported.User.Username); + Assert.AreEqual(toImport.Date, imported.Date); + Assert.AreEqual(toImport.OnlineID, imported.OnlineID); + + if (isLocalUser) + Assert.That(imported.BeatmapInfo!.LastPlayed, Is.EqualTo(replayDate)); + else + Assert.That(imported.BeatmapInfo!.LastPlayed, Is.Null); + } + finally + { + host.Exit(); + } + } + } + [Test] public void TestImportMods() { diff --git a/osu.Game/Online/API/DummyAPIAccess.cs b/osu.Game/Online/API/DummyAPIAccess.cs index 2764247f5c..d585124db6 100644 --- a/osu.Game/Online/API/DummyAPIAccess.cs +++ b/osu.Game/Online/API/DummyAPIAccess.cs @@ -112,7 +112,7 @@ namespace osu.Game.Online.API LocalUser.Value = new APIUser { Username = username, - Id = 1001, + Id = DUMMY_USER_ID, }; state.Value = APIState.Online; diff --git a/osu.Game/Scoring/ScoreImporter.cs b/osu.Game/Scoring/ScoreImporter.cs index 7473d887c3..32a528f218 100644 --- a/osu.Game/Scoring/ScoreImporter.cs +++ b/osu.Game/Scoring/ScoreImporter.cs @@ -87,6 +87,9 @@ namespace osu.Game.Scoring if (!model.Ruleset.IsManaged) model.Ruleset = realm.Find(model.Ruleset.ShortName)!; + if (api.IsLoggedIn && api.LocalUser.Value.OnlineID == model.UserID && (model.BeatmapInfo.LastPlayed == null || model.Date > model.BeatmapInfo.LastPlayed)) + model.BeatmapInfo.LastPlayed = model.Date; + // These properties are known to be non-null, but these final checks ensure a null hasn't come from somewhere (or the refetch has failed). // Under no circumstance do we want these to be written to realm as null. ArgumentNullException.ThrowIfNull(model.BeatmapInfo); From c1c8e2968f1f620851c4e608043051f07b944d8a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 30 Oct 2023 15:46:09 +0900 Subject: [PATCH 1245/2296] Move operation to after user population --- osu.Game/Scoring/ScoreImporter.cs | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/osu.Game/Scoring/ScoreImporter.cs b/osu.Game/Scoring/ScoreImporter.cs index 32a528f218..b216c0897e 100644 --- a/osu.Game/Scoring/ScoreImporter.cs +++ b/osu.Game/Scoring/ScoreImporter.cs @@ -87,9 +87,6 @@ namespace osu.Game.Scoring if (!model.Ruleset.IsManaged) model.Ruleset = realm.Find(model.Ruleset.ShortName)!; - if (api.IsLoggedIn && api.LocalUser.Value.OnlineID == model.UserID && (model.BeatmapInfo.LastPlayed == null || model.Date > model.BeatmapInfo.LastPlayed)) - model.BeatmapInfo.LastPlayed = model.Date; - // These properties are known to be non-null, but these final checks ensure a null hasn't come from somewhere (or the refetch has failed). // Under no circumstance do we want these to be written to realm as null. ArgumentNullException.ThrowIfNull(model.BeatmapInfo); @@ -185,6 +182,12 @@ namespace osu.Game.Scoring base.PostImport(model, realm, parameters); populateUserDetails(model); + + Debug.Assert(model.BeatmapInfo != null); + + // This needs to be run after user detail population to ensure we have a valid user id. + if (api.IsLoggedIn && api.LocalUser.Value.OnlineID == model.UserID && (model.BeatmapInfo.LastPlayed == null || model.Date > model.BeatmapInfo.LastPlayed)) + model.BeatmapInfo.LastPlayed = model.Date; } /// From 4ae9b40a7806d6637840c25349282f07ef6d66e1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 30 Oct 2023 16:35:14 +0900 Subject: [PATCH 1246/2296] Update resources --- osu.Game/osu.Game.csproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index bf0a1fcbad..4f03f398d5 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -37,7 +37,7 @@ - + From 0dfb41b7966de7823982f3f18b2a5adfa38ac1c4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 30 Oct 2023 09:28:37 +0100 Subject: [PATCH 1247/2296] Add test coverage for not updating `LastPlayed` due to newer plays --- osu.Game.Tests/Scores/IO/ImportScoreTest.cs | 54 +++++++++++++++++++++ 1 file changed, 54 insertions(+) diff --git a/osu.Game.Tests/Scores/IO/ImportScoreTest.cs b/osu.Game.Tests/Scores/IO/ImportScoreTest.cs index d1bacaaf69..dd724d268e 100644 --- a/osu.Game.Tests/Scores/IO/ImportScoreTest.cs +++ b/osu.Game.Tests/Scores/IO/ImportScoreTest.cs @@ -11,6 +11,8 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Extensions; using osu.Framework.Platform; +using osu.Game.Beatmaps; +using osu.Game.Database; using osu.Game.IO.Archives; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; @@ -126,6 +128,58 @@ namespace osu.Game.Tests.Scores.IO } } + [Test] + public void TestLastPlayedNotUpdatedDueToNewerPlays() + { + using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) + { + try + { + var osu = LoadOsuIntoHost(host, true); + + var beatmap = BeatmapImportHelper.LoadOszIntoOsu(osu, TestResources.GetQuickTestBeatmapForImport()).GetResultSafely(); + var beatmapInfo = beatmap.Beatmaps.First(); + + var realmAccess = osu.Dependencies.Get(); + realmAccess.Write(r => r.Find(beatmapInfo.ID)!.LastPlayed = new DateTimeOffset(2023, 10, 30, 0, 0, 0, TimeSpan.Zero)); + + var toImport = new ScoreInfo + { + Rank = ScoreRank.B, + TotalScore = 987654, + Accuracy = 0.8, + MaxCombo = 500, + Combo = 250, + User = new APIUser + { + Username = "Test user", + Id = DummyAPIAccess.DUMMY_USER_ID, + }, + Date = new DateTimeOffset(2023, 10, 27, 0, 0, 0, TimeSpan.Zero), + OnlineID = 12345, + Ruleset = new OsuRuleset().RulesetInfo, + BeatmapInfo = beatmapInfo + }; + + var imported = LoadScoreIntoOsu(osu, toImport); + + Assert.AreEqual(toImport.Rank, imported.Rank); + Assert.AreEqual(toImport.TotalScore, imported.TotalScore); + Assert.AreEqual(toImport.Accuracy, imported.Accuracy); + Assert.AreEqual(toImport.MaxCombo, imported.MaxCombo); + Assert.AreEqual(toImport.User.Username, imported.User.Username); + Assert.AreEqual(toImport.Date, imported.Date); + Assert.AreEqual(toImport.OnlineID, imported.OnlineID); + + Assert.That(imported.BeatmapInfo!.LastPlayed, Is.EqualTo(new DateTimeOffset(2023, 10, 30, 0, 0, 0, TimeSpan.Zero))); + } + finally + { + host.Exit(); + } + } + } + [Test] public void TestImportMods() { From 39abb8e4085d17bc8ff64a80f19e268a3d4a5b7f Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 30 Oct 2023 11:54:19 +0300 Subject: [PATCH 1248/2296] Only run "select all on focus" behaviour on desktop platforms --- osu.Game/Overlays/SettingsSearchTextBox.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/SettingsSearchTextBox.cs b/osu.Game/Overlays/SettingsSearchTextBox.cs index bafa6e26eb..84cff1b508 100644 --- a/osu.Game/Overlays/SettingsSearchTextBox.cs +++ b/osu.Game/Overlays/SettingsSearchTextBox.cs @@ -12,7 +12,11 @@ namespace osu.Game.Overlays protected override void OnFocus(FocusEvent e) { base.OnFocus(e); - SelectAll(); + + // on mobile platforms, focus is not held by the search text box, and the select all feature + // will not make sense on it, and might annoy the user when they try to focus manually. + if (HoldFocus) + SelectAll(); } } } From 6be02966b9e79dfbb94ad372b932decc78ee65f5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 30 Oct 2023 18:06:09 +0900 Subject: [PATCH 1249/2296] Add test coverage of failing context menu display --- .../Editing/TestSceneTimelineSelection.cs | 43 +++++++++++++++++++ 1 file changed, 43 insertions(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimelineSelection.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimelineSelection.cs index 50eeb9a54b..0051488029 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTimelineSelection.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimelineSelection.cs @@ -7,8 +7,10 @@ using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; +using osu.Framework.Graphics.UserInterface; using osu.Framework.Testing; using osu.Game.Beatmaps; +using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu; @@ -44,6 +46,47 @@ namespace osu.Game.Tests.Visual.Editing }); } + [Test] + public void TestContextMenuWithObjectBehind() + { + TimelineHitObjectBlueprint blueprint; + + AddStep("add object", () => + { + EditorBeatmap.Add(new HitCircle { StartTime = 3000 }); + }); + + AddStep("enter slider placement", () => + { + InputManager.Key(Key.Number3); + InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre); + }); + + AddStep("start conflicting slider", () => + { + InputManager.Click(MouseButton.Left); + + blueprint = this.ChildrenOfType().First(); + InputManager.MoveMouseTo(blueprint.ScreenSpaceDrawQuad.TopLeft - new Vector2(10, 0)); + }); + + AddStep("end conflicting slider", () => + { + InputManager.Click(MouseButton.Right); + }); + + AddStep("click object", () => + { + InputManager.Key(Key.Number1); + blueprint = this.ChildrenOfType().First(); + InputManager.MoveMouseTo(blueprint); + InputManager.Click(MouseButton.Left); + }); + + AddStep("right click", () => InputManager.Click(MouseButton.Right)); + AddAssert("context menu open", () => this.ChildrenOfType().SingleOrDefault()?.State == MenuState.Open); + } + [Test] public void TestNudgeSelection() { From 57d88a0ac459398a14aafd8923238ce1bc012e7f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 30 Oct 2023 17:46:04 +0900 Subject: [PATCH 1250/2296] Fix right clicks on timeline objects potentially getting eaten by playfield area `SelectionHandler` is receiving input from anywhere out of necessity: https://github.com/ppy/osu/blob/19f892687a0607afbe4e0d010366dc2a66236073/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs#L119-L125 Also important is that `BlueprintContainer` will selectively not block right clicks to make sure they fall through to the `ContextMenuContainer`: https://github.com/ppy/osu/blob/19f892687a0607afbe4e0d010366dc2a66236073/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs#L122-L126 But because the whole editor is sharing a `ContextMenuContainer` and it's at a higher level than both components, we observe here the playfield's `SelectionHandler` intercepting the right click before it can reach the `ContextMenuContainer`. The fix here is similar to what we're already doing in `TimelineBlueprintContaienr`. --- .../Compose/Components/ComposeBlueprintContainer.cs | 5 ++++- osu.Game/Screens/Edit/EditorScreenWithTimeline.cs | 13 +++++++------ 2 files changed, 11 insertions(+), 7 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs index c8cfac454a..ba570a9251 100644 --- a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs @@ -40,11 +40,14 @@ namespace osu.Game.Screens.Edit.Compose.Components public PlacementBlueprint CurrentPlacement { get; private set; } + [Resolved] + private EditorScreenWithTimeline editorScreen { get; set; } + /// /// Positional input must be received outside the container's bounds, /// in order to handle composer blueprints which are partially offscreen. /// - public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => editorScreen.MainContent.ReceivePositionalInputAt(screenSpacePos); public ComposeBlueprintContainer(HitObjectComposer composer) : base(composer) diff --git a/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs b/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs index ea2790b50a..e1ec1ad4ac 100644 --- a/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs +++ b/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs @@ -11,13 +11,14 @@ using osu.Game.Screens.Edit.Compose.Components.Timeline; namespace osu.Game.Screens.Edit { + [Cached] public abstract partial class EditorScreenWithTimeline : EditorScreen { public const float PADDING = 10; - private Container timelineContainer = null!; + public Container TimelineContent = null!; - private Container mainContent = null!; + public Container MainContent = null!; private LoadingSpinner spinner = null!; @@ -70,7 +71,7 @@ namespace osu.Game.Screens.Edit { new Drawable[] { - timelineContainer = new Container + TimelineContent = new Container { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, @@ -93,7 +94,7 @@ namespace osu.Game.Screens.Edit }, new Drawable[] { - mainContent = new Container + MainContent = new Container { Name = "Main content", RelativeSizeAxes = Axes.Both, @@ -116,10 +117,10 @@ namespace osu.Game.Screens.Edit { spinner.State.Value = Visibility.Hidden; - mainContent.Add(content); + MainContent.Add(content); content.FadeInFromZero(300, Easing.OutQuint); - LoadComponentAsync(new TimelineArea(CreateTimelineContent()), timelineContainer.Add); + LoadComponentAsync(new TimelineArea(CreateTimelineContent()), TimelineContent.Add); }); } From 63e6eaf53880e326d43a75efec66134bb36bfe30 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 30 Oct 2023 17:55:21 +0900 Subject: [PATCH 1251/2296] Fix failing tests --- osu.Game.Tests/Visual/Editing/TestSceneTimelineSelection.cs | 2 +- .../Edit/Compose/Components/ComposeBlueprintContainer.cs | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimelineSelection.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimelineSelection.cs index 0051488029..d8219ff36e 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTimelineSelection.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimelineSelection.cs @@ -182,7 +182,7 @@ namespace osu.Game.Tests.Visual.Editing AddStep("click away", () => { - InputManager.MoveMouseTo(Editor.ChildrenOfType().Single().ScreenSpaceDrawQuad.TopLeft + Vector2.One); + InputManager.MoveMouseTo(Editor.ChildrenOfType().First().ScreenSpaceDrawQuad.TopLeft + new Vector2(5)); InputManager.Click(MouseButton.Left); }); diff --git a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs index ba570a9251..c7c7c4aa83 100644 --- a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs @@ -40,14 +40,14 @@ namespace osu.Game.Screens.Edit.Compose.Components public PlacementBlueprint CurrentPlacement { get; private set; } - [Resolved] + [Resolved(canBeNull: true)] private EditorScreenWithTimeline editorScreen { get; set; } /// /// Positional input must be received outside the container's bounds, /// in order to handle composer blueprints which are partially offscreen. /// - public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => editorScreen.MainContent.ReceivePositionalInputAt(screenSpacePos); + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => editorScreen?.MainContent.ReceivePositionalInputAt(screenSpacePos) ?? base.ReceivePositionalInputAt(screenSpacePos); public ComposeBlueprintContainer(HitObjectComposer composer) : base(composer) From 0ed5f274f6e45ea22401a50e905e2a1d3406f170 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 30 Oct 2023 10:48:31 +0100 Subject: [PATCH 1252/2296] Enable NRT in `TestSceneSliderVelocityAdjust` --- .../Editor/TestSceneSliderVelocityAdjust.cs | 22 +++++++++---------- 1 file changed, 10 insertions(+), 12 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderVelocityAdjust.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderVelocityAdjust.cs index bb8c52bdfc..d92c6ebb60 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderVelocityAdjust.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderVelocityAdjust.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Diagnostics; using System.Linq; using NUnit.Framework; @@ -24,15 +22,15 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { public partial class TestSceneSliderVelocityAdjust : OsuGameTestScene { - private Screens.Edit.Editor editor => Game.ScreenStack.CurrentScreen as Screens.Edit.Editor; + private Screens.Edit.Editor? editor => Game.ScreenStack.CurrentScreen as Screens.Edit.Editor; - private EditorBeatmap editorBeatmap => editor.ChildrenOfType().FirstOrDefault(); + private EditorBeatmap editorBeatmap => editor.ChildrenOfType().FirstOrDefault()!; - private EditorClock editorClock => editor.ChildrenOfType().FirstOrDefault(); + private EditorClock editorClock => editor.ChildrenOfType().FirstOrDefault()!; - private Slider slider => editorBeatmap.HitObjects.OfType().FirstOrDefault(); + private Slider? slider => editorBeatmap.HitObjects.OfType().FirstOrDefault(); - private TimelineHitObjectBlueprint blueprint => editor.ChildrenOfType().FirstOrDefault(); + private TimelineHitObjectBlueprint blueprint => editor.ChildrenOfType().FirstOrDefault()!; private DifficultyPointPiece difficultyPointPiece => blueprint.ChildrenOfType().First(); @@ -66,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddAssert("ensure one slider placed", () => slider != null); - AddStep("store velocity", () => velocity = slider.Velocity); + AddStep("store velocity", () => velocity = slider!.Velocity); if (adjustVelocity) { @@ -76,10 +74,10 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddAssert("velocity adjusted", () => { Debug.Assert(velocity != null); - return Precision.AlmostEquals(velocity.Value * 2, slider.Velocity); + return Precision.AlmostEquals(velocity.Value * 2, slider!.Velocity); }); - AddStep("store velocity", () => velocity = slider.Velocity); + AddStep("store velocity", () => velocity = slider!.Velocity); } AddStep("save", () => InputManager.Keys(PlatformAction.Save)); @@ -88,8 +86,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddStep("enter editor (again)", () => Game.ScreenStack.Push(new EditorLoader())); AddUntilStep("wait for editor load", () => editor?.ReadyForUse == true); - AddStep("seek to slider", () => editorClock.Seek(slider.StartTime)); - AddAssert("slider has correct velocity", () => slider.Velocity == velocity); + AddStep("seek to slider", () => editorClock.Seek(slider!.StartTime)); + AddAssert("slider has correct velocity", () => slider!.Velocity == velocity); } } } From e1ff0d12c66db4c2f16bc5d88fdb568dd5341bf7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 30 Oct 2023 10:55:26 +0100 Subject: [PATCH 1253/2296] Update tests to NUnit-style assertions --- .../Editor/TestSceneSliderVelocityAdjust.cs | 18 +++++++----------- 1 file changed, 7 insertions(+), 11 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderVelocityAdjust.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderVelocityAdjust.cs index d92c6ebb60..979801bc41 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderVelocityAdjust.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderVelocityAdjust.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Diagnostics; using System.Linq; using NUnit.Framework; using osu.Framework.Input; @@ -45,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor double? velocity = null; AddStep("enter editor", () => Game.ScreenStack.Push(new EditorLoader())); - AddUntilStep("wait for editor load", () => editor?.ReadyForUse == true); + AddUntilStep("wait for editor load", () => editor?.ReadyForUse, () => Is.True); AddStep("seek to first control point", () => editorClock.Seek(editorBeatmap.ControlPointInfo.TimingPoints.First().Time)); AddStep("enter slider placement mode", () => InputManager.Key(Key.Number3)); @@ -58,11 +57,11 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddStep("exit placement mode", () => InputManager.Key(Key.Number1)); - AddAssert("slider placed", () => slider != null); + AddAssert("slider placed", () => slider, () => Is.Not.Null); AddStep("select slider", () => editorBeatmap.SelectedHitObjects.Add(slider)); - AddAssert("ensure one slider placed", () => slider != null); + AddAssert("ensure one slider placed", () => slider, () => Is.Not.Null); AddStep("store velocity", () => velocity = slider!.Velocity); @@ -71,11 +70,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddStep("open velocity adjust panel", () => difficultyPointPiece.TriggerClick()); AddStep("change velocity", () => velocityTextBox.Current.Value = 2); - AddAssert("velocity adjusted", () => - { - Debug.Assert(velocity != null); - return Precision.AlmostEquals(velocity.Value * 2, slider!.Velocity); - }); + AddAssert("velocity adjusted", () => slider!.Velocity, + () => Is.EqualTo(velocity!.Value * 2).Within(Precision.DOUBLE_EPSILON)); AddStep("store velocity", () => velocity = slider!.Velocity); } @@ -84,10 +80,10 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddStep("exit", () => InputManager.Key(Key.Escape)); AddStep("enter editor (again)", () => Game.ScreenStack.Push(new EditorLoader())); - AddUntilStep("wait for editor load", () => editor?.ReadyForUse == true); + AddUntilStep("wait for editor load", () => editor?.ReadyForUse, () => Is.True); AddStep("seek to slider", () => editorClock.Seek(slider!.StartTime)); - AddAssert("slider has correct velocity", () => slider!.Velocity == velocity); + AddAssert("slider has correct velocity", () => slider!.Velocity, () => Is.EqualTo(velocity)); } } } From b3369dbb7b188d99f226894924a70339478c21b6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 30 Oct 2023 10:57:48 +0100 Subject: [PATCH 1254/2296] Add failing test for slider velocity --- .../Editor/TestSceneSliderVelocityAdjust.cs | 45 +++++++++++++++++++ 1 file changed, 45 insertions(+) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderVelocityAdjust.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderVelocityAdjust.cs index 979801bc41..175cbeca6e 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderVelocityAdjust.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderVelocityAdjust.cs @@ -85,5 +85,50 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddStep("seek to slider", () => editorClock.Seek(slider!.StartTime)); AddAssert("slider has correct velocity", () => slider!.Velocity, () => Is.EqualTo(velocity)); } + + [Test] + public void TestVelocityUndo() + { + double? velocityBefore = null; + double? durationBefore = null; + + AddStep("enter editor", () => Game.ScreenStack.Push(new EditorLoader())); + AddUntilStep("wait for editor load", () => editor?.ReadyForUse == true); + + AddStep("seek to first control point", () => editorClock.Seek(editorBeatmap.ControlPointInfo.TimingPoints.First().Time)); + AddStep("enter slider placement mode", () => InputManager.Key(Key.Number3)); + + AddStep("move mouse to centre", () => InputManager.MoveMouseTo(editor.ChildrenOfType().First().ScreenSpaceDrawQuad.Centre)); + AddStep("start placement", () => InputManager.Click(MouseButton.Left)); + + AddStep("move mouse to bottom right", () => InputManager.MoveMouseTo(editor.ChildrenOfType().First().ScreenSpaceDrawQuad.BottomRight - new Vector2(10))); + AddStep("end placement", () => InputManager.Click(MouseButton.Right)); + + AddStep("exit placement mode", () => InputManager.Key(Key.Number1)); + + AddAssert("slider placed", () => slider, () => Is.Not.Null); + AddStep("select slider", () => editorBeatmap.SelectedHitObjects.Add(slider)); + + AddStep("store velocity", () => + { + velocityBefore = slider!.Velocity; + durationBefore = slider.Duration; + }); + + AddStep("open velocity adjust panel", () => difficultyPointPiece.TriggerClick()); + AddStep("change velocity", () => velocityTextBox.Current.Value = 2); + + AddAssert("velocity adjusted", () => slider!.Velocity, () => Is.EqualTo(velocityBefore!.Value * 2).Within(Precision.DOUBLE_EPSILON)); + + AddStep("undo", () => + { + InputManager.PressKey(Key.ControlLeft); + InputManager.Key(Key.Z); + InputManager.ReleaseKey(Key.ControlLeft); + }); + + AddAssert("slider has correct velocity", () => slider!.Velocity, () => Is.EqualTo(velocityBefore)); + AddAssert("slider has correct duration", () => slider!.Duration, () => Is.EqualTo(durationBefore)); + } } } From de89b7e53c305c0bf048b3ee42c028775d2da2cd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 30 Oct 2023 10:59:02 +0100 Subject: [PATCH 1255/2296] Fix slider velocity changes not being undone correctly Closes https://github.com/ppy/osu/issues/25239. `LegacyEditorBeatmapPatcher.processHitObjectLocalData()` was already supposed to be handling changes to hitobjects that will show up neither when comparing the hitobjects themselves or the timing point with "legacy" info stripped - so, in other words, changes to slider velocity and samples. However, a change to slider velocity requires default application to take effect, so just resetting the value would visually fix the timeline marker but not change the actual object. Calling `EditorBeatmap.Update()` fixes this by way of triggering default re-application. This could probably be smarter (by only invoking the update when strictly necessary, etc.) - but I'm not sure it's worth the hassle. This is intended to be a quick fix, rather than a complete solution - the complete solution would indeed likely entail a wholesale restructuring of the editor's change handling. --- osu.Game/Screens/Edit/LegacyEditorBeatmapPatcher.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Screens/Edit/LegacyEditorBeatmapPatcher.cs b/osu.Game/Screens/Edit/LegacyEditorBeatmapPatcher.cs index fe0d4a7822..bb9f702cb5 100644 --- a/osu.Game/Screens/Edit/LegacyEditorBeatmapPatcher.cs +++ b/osu.Game/Screens/Edit/LegacyEditorBeatmapPatcher.cs @@ -123,6 +123,8 @@ namespace osu.Game.Screens.Edit oldWithRepeats.NodeSamples.Clear(); oldWithRepeats.NodeSamples.AddRange(newWithRepeats.NodeSamples); } + + editorBeatmap.Update(oldObject); } } From cea24298cb99c901077c6e8a23bdfa34da3ceafd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 30 Oct 2023 12:42:34 +0100 Subject: [PATCH 1256/2296] Privatise setters --- osu.Game/Screens/Edit/EditorScreenWithTimeline.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs b/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs index e1ec1ad4ac..575a66d421 100644 --- a/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs +++ b/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs @@ -16,9 +16,9 @@ namespace osu.Game.Screens.Edit { public const float PADDING = 10; - public Container TimelineContent = null!; + public Container TimelineContent { get; private set; } = null!; - public Container MainContent = null!; + public Container MainContent { get; private set; } = null!; private LoadingSpinner spinner = null!; From 88e10dd051d33ca0e63a7cd5f82dac3d9b4e039c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 30 Oct 2023 20:03:44 +0100 Subject: [PATCH 1257/2296] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 0575817460..2870696c03 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 9b06b4a6a7..f1159f58b9 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From 06508d08fe1f289404bb20756f43403c209e0d0e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 30 Oct 2023 20:22:41 +0100 Subject: [PATCH 1258/2296] Delete outdated test --- .../UserInterface/TestSceneSearchTextBox.cs | 38 ------------------- 1 file changed, 38 deletions(-) delete mode 100644 osu.Game.Tests/Visual/UserInterface/TestSceneSearchTextBox.cs diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneSearchTextBox.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneSearchTextBox.cs deleted file mode 100644 index 153525d24a..0000000000 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneSearchTextBox.cs +++ /dev/null @@ -1,38 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using NUnit.Framework; -using osu.Framework.Graphics; -using osu.Game.Graphics.UserInterface; -using osuTK; - -namespace osu.Game.Tests.Visual.UserInterface -{ - public partial class TestSceneSearchTextBox : OsuTestScene - { - private SearchTextBox textBox = null!; - - [SetUp] - public void SetUp() => Schedule(() => - { - Child = textBox = new SearchTextBox - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Width = 400, - Scale = new Vector2(2f), - HoldFocus = true, - }; - }); - - [Test] - public void TestSelectionOnFocus() - { - AddStep("set text", () => textBox.Text = "some text"); - AddAssert("no text selected", () => textBox.SelectedText == string.Empty); - AddStep("hide text box", () => textBox.Hide()); - AddStep("show text box", () => textBox.Show()); - AddAssert("search text selected", () => textBox.SelectedText == textBox.Text); - } - } -} From f2c0bc821802067e8cb9c7e5bbf64215e6e4fc31 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 30 Oct 2023 21:15:04 +0100 Subject: [PATCH 1259/2296] Add failing test case --- .../TestSceneSpinnerInput.cs | 32 +++++++++++++++++++ 1 file changed, 32 insertions(+) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerInput.cs index 5a473409a4..a6c15d5a67 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerInput.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; @@ -10,6 +11,8 @@ using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Replays; using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Replays; @@ -47,6 +50,7 @@ namespace osu.Game.Rulesets.Osu.Tests public void Setup() => Schedule(() => { manualClock = null; + SelectedMods.Value = Array.Empty(); }); /// @@ -102,6 +106,34 @@ namespace osu.Game.Rulesets.Osu.Tests assertSpinnerHit(false); } + [Test] + public void TestVibrateWithoutSpinningOnCentreWithDoubleTime() + { + List frames = new List(); + + const int rate = 2; + // the track clock is going to be playing twice as fast, + // so the vibration time in clock time needs to be twice as long + // to keep constant speed in real time. + const int vibrate_time = 50 * rate; + + int direction = -1; + + for (double i = time_spinner_start; i <= time_spinner_end; i += vibrate_time) + { + frames.Add(new OsuReplayFrame(i, new Vector2(centre_x + direction * 50, centre_y), OsuAction.LeftButton)); + frames.Add(new OsuReplayFrame(i + vibrate_time, new Vector2(centre_x - direction * 50, centre_y), OsuAction.LeftButton)); + + direction *= -1; + } + + AddStep("set DT", () => SelectedMods.Value = new[] { new OsuModDoubleTime { SpeedChange = { Value = rate } } }); + performTest(frames); + + assertTicksHit(0); + assertSpinnerHit(false); + } + /// /// Spins in a single direction. /// From e5b51f769ce72e7394131df3b993a7a840115984 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 30 Oct 2023 21:15:40 +0100 Subject: [PATCH 1260/2296] Fix incorrect assertion placement in spinner rotation tracker Checking the delta after the application of rate is not correct. The delta is in screen-space *before* the rate from rate-changing mods were applied; the point of the application of the rate is to compensate for the fact that the spinner is still judged in "track time" - but the goal is to keep the spinner's difficulty *independent* of rate, which means that with DT active the user's spin is "twice as effective" to compensate for the fact that the spinner is twice as short in real time. In another formulation, with DT active, the user gets to record replay frames "half as often" as in normal gameplay. --- .../Skinning/Default/SpinnerRotationTracker.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerRotationTracker.cs b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerRotationTracker.cs index 374f3f461b..1d75663fd9 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerRotationTracker.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerRotationTracker.cs @@ -101,11 +101,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default rotationTransferred = true; } + Debug.Assert(Math.Abs(delta) <= 180); + double rate = gameplayClock?.GetTrueGameplayRate() ?? Clock.Rate; delta = (float)(delta * Math.Abs(rate)); - Debug.Assert(Math.Abs(delta) <= 180); - currentRotation += delta; drawableSpinner.Result.History.ReportDelta(Time.Current, delta); } From 12ef93ac3b42a86c031c37a9f89e430bf90912b6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 30 Oct 2023 21:31:34 +0100 Subject: [PATCH 1261/2296] Remove no-longer-valid assertion --- osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerInput.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerInput.cs index a6c15d5a67..75bcd809c8 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerInput.cs @@ -130,7 +130,6 @@ namespace osu.Game.Rulesets.Osu.Tests AddStep("set DT", () => SelectedMods.Value = new[] { new OsuModDoubleTime { SpeedChange = { Value = rate } } }); performTest(frames); - assertTicksHit(0); assertSpinnerHit(false); } From 87c9df937f85d3f7e9b220c2f21c13caae74b25b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 31 Oct 2023 12:40:21 +0900 Subject: [PATCH 1262/2296] Move team seed to below team name --- .../Components/DrawableTeamSeed.cs | 6 +++++ .../TournamentSpriteTextWithBackground.cs | 2 +- .../Gameplay/Components/TeamDisplay.cs | 27 ++++++------------- 3 files changed, 15 insertions(+), 20 deletions(-) diff --git a/osu.Game.Tournament/Components/DrawableTeamSeed.cs b/osu.Game.Tournament/Components/DrawableTeamSeed.cs index a79c63e979..077185f5c0 100644 --- a/osu.Game.Tournament/Components/DrawableTeamSeed.cs +++ b/osu.Game.Tournament/Components/DrawableTeamSeed.cs @@ -22,6 +22,12 @@ namespace osu.Game.Tournament.Components [Resolved] private LadderInfo ladder { get; set; } = null!; + [BackgroundDependencyLoader] + private void load() + { + Text.Font = Text.Font.With(size: 36); + } + protected override void LoadComplete() { base.LoadComplete(); diff --git a/osu.Game.Tournament/Components/TournamentSpriteTextWithBackground.cs b/osu.Game.Tournament/Components/TournamentSpriteTextWithBackground.cs index ce118727cd..21439482e3 100644 --- a/osu.Game.Tournament/Components/TournamentSpriteTextWithBackground.cs +++ b/osu.Game.Tournament/Components/TournamentSpriteTextWithBackground.cs @@ -29,7 +29,7 @@ namespace osu.Game.Tournament.Components { Colour = TournamentGame.ELEMENT_FOREGROUND_COLOUR, Font = OsuFont.Torus.With(weight: FontWeight.SemiBold, size: 50), - Padding = new MarginPadding { Horizontal = 10 }, + Padding = new MarginPadding { Left = 10, Right = 20 }, Text = text, } }; diff --git a/osu.Game.Tournament/Screens/Gameplay/Components/TeamDisplay.cs b/osu.Game.Tournament/Screens/Gameplay/Components/TeamDisplay.cs index 49fbc64397..3eec67c639 100644 --- a/osu.Game.Tournament/Screens/Gameplay/Components/TeamDisplay.cs +++ b/osu.Game.Tournament/Screens/Gameplay/Components/TeamDisplay.cs @@ -95,28 +95,17 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components } } }, - new FillFlowContainer + teamNameText = new TournamentSpriteTextWithBackground { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(5), + Scale = new Vector2(0.5f), + Origin = anchor, + Anchor = anchor, + }, + new DrawableTeamSeed(Team) + { + Scale = new Vector2(0.5f), Origin = anchor, Anchor = anchor, - Children = new Drawable[] - { - teamNameText = new TournamentSpriteTextWithBackground - { - Scale = new Vector2(0.5f), - Origin = anchor, - Anchor = anchor, - }, - new DrawableTeamSeed(Team) - { - Scale = new Vector2(0.5f), - Origin = anchor, - Anchor = anchor, - }, - } }, } }, From feeb95e4c389b85a1e72b1f00d2a79131ecb2652 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 31 Oct 2023 12:44:43 +0900 Subject: [PATCH 1263/2296] Adjust `DrawableTeamTitleWithHeader` to match new layout --- .../Components/DrawableTeamTitleWithHeader.cs | 15 +++------------ 1 file changed, 3 insertions(+), 12 deletions(-) diff --git a/osu.Game.Tournament/Components/DrawableTeamTitleWithHeader.cs b/osu.Game.Tournament/Components/DrawableTeamTitleWithHeader.cs index fc4037d4e1..7d8fc847d4 100644 --- a/osu.Game.Tournament/Components/DrawableTeamTitleWithHeader.cs +++ b/osu.Game.Tournament/Components/DrawableTeamTitleWithHeader.cs @@ -18,21 +18,12 @@ namespace osu.Game.Tournament.Components { AutoSizeAxes = Axes.Both, Direction = FillDirection.Vertical, - Spacing = new Vector2(0, 10), + Spacing = new Vector2(0, 5), Children = new Drawable[] { new DrawableTeamHeader(colour), - new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(5), - Children = new Drawable[] - { - new DrawableTeamTitle(team), - new DrawableTeamSeed(team), - } - } + new DrawableTeamTitle(team), + new DrawableTeamSeed(team), } }; } From a3dc9a73b19120c0c4ef4ba7199463fb63ad280c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 31 Oct 2023 13:35:15 +0900 Subject: [PATCH 1264/2296] Revert behaviour changes of `MaxDimensions` test and ignore instead --- .../Gameplay/TestScenePlayerMaxDimensions.cs | 76 ++++++++++++++++--- 1 file changed, 66 insertions(+), 10 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerMaxDimensions.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerMaxDimensions.cs index 6665295e99..53a4abdd07 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerMaxDimensions.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerMaxDimensions.cs @@ -3,14 +3,21 @@ using System; using System.Collections.Generic; +using System.IO; using System.Linq; +using System.Threading; +using System.Threading.Tasks; +using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics.Textures; +using osu.Framework.IO.Stores; using osu.Framework.Testing; using osu.Game.IO; using osu.Game.Rulesets; using osu.Game.Screens.Play; using osu.Game.Skinning; +using SixLabors.ImageSharp; +using SixLabors.ImageSharp.Processing; namespace osu.Game.Tests.Visual.Gameplay { @@ -21,6 +28,7 @@ namespace osu.Game.Tests.Visual.Gameplay /// /// The HUD is hidden as it does't really affect game balance if HUD elements are larger than they should be. /// + [Ignore("This test is for visual testing, and has no value in being run in standard CI runs.")] public partial class TestScenePlayerMaxDimensions : TestSceneAllRulesetPlayers { // scale textures to 4 times their size. @@ -66,18 +74,66 @@ namespace osu.Game.Tests.Visual.Gameplay remove { } } - public override Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) - { - var texture = base.GetTexture(componentName, wrapModeS, wrapModeT); - - if (texture != null) - texture.ScaleAdjust /= scale_factor; - - return texture; - } - public ISkin FindProvider(Func lookupFunction) => this; public IEnumerable AllSources => new[] { this }; + + protected override IResourceStore CreateTextureLoaderStore(IStorageResourceProvider resources, IResourceStore storage) + => new UpscaledTextureLoaderStore(base.CreateTextureLoaderStore(resources, storage)); + + private class UpscaledTextureLoaderStore : IResourceStore + { + private readonly IResourceStore? textureStore; + + public UpscaledTextureLoaderStore(IResourceStore? textureStore) + { + this.textureStore = textureStore; + } + + public void Dispose() + { + textureStore?.Dispose(); + } + + public TextureUpload Get(string name) + { + var textureUpload = textureStore?.Get(name); + + // NRT not enabled on framework side classes (IResourceStore / TextureLoaderStore), welp. + if (textureUpload == null) + return null!; + + return upscale(textureUpload); + } + + public async Task GetAsync(string name, CancellationToken cancellationToken = new CancellationToken()) + { + // NRT not enabled on framework side classes (IResourceStore / TextureLoaderStore), welp. + if (textureStore == null) + return null!; + + var textureUpload = await textureStore.GetAsync(name, cancellationToken).ConfigureAwait(false); + + if (textureUpload == null) + return null!; + + return await Task.Run(() => upscale(textureUpload), cancellationToken).ConfigureAwait(false); + } + + private TextureUpload upscale(TextureUpload textureUpload) + { + var image = Image.LoadPixelData(textureUpload.Data.ToArray(), textureUpload.Width, textureUpload.Height); + + // The original texture upload will no longer be returned or used. + textureUpload.Dispose(); + + image.Mutate(i => i.Resize(new Size(textureUpload.Width, textureUpload.Height) * scale_factor)); + return new TextureUpload(image); + } + + public Stream? GetStream(string name) => textureStore?.GetStream(name); + + public IEnumerable GetAvailableResources() => textureStore?.GetAvailableResources() ?? Array.Empty(); + } } } } From 37ec10d4f592ebab514c9a9afc5f9dcb8dce7c2f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 31 Oct 2023 13:49:39 +0900 Subject: [PATCH 1265/2296] Fix `TestSongSelectScrollHandling` not waiting for `VolumeOverlay` to load See https://github.com/ppy/osu/actions/runs/6701786492/job/18210372721. --- osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs index 7fa4f8c836..9e743ef336 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -175,7 +175,7 @@ namespace osu.Game.Tests.Visual.Navigation double scrollPosition = 0; AddStep("set game volume to max", () => Game.Dependencies.Get().SetValue(FrameworkSetting.VolumeUniversal, 1d)); - AddUntilStep("wait for volume overlay to hide", () => Game.ChildrenOfType().Single().State.Value, () => Is.EqualTo(Visibility.Hidden)); + AddUntilStep("wait for volume overlay to hide", () => Game.ChildrenOfType().SingleOrDefault()?.State.Value, () => Is.EqualTo(Visibility.Hidden)); PushAndConfirm(() => songSelect = new TestPlaySongSelect()); AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded); AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely()); From 89444d5544aad8c89be4eff311cd6beeedc1c421 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 31 Oct 2023 14:00:49 +0900 Subject: [PATCH 1266/2296] Fix export test still occasionally failing due to file write in progress https://github.com/ppy/osu/actions/runs/6701591401/job/18209826074 Basically, `File.Move` may not be an atomic operation. --- .../Gameplay/TestScenePlayerLocalScoreImport.cs | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs index 1254aa0639..0dd544bb30 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs @@ -214,10 +214,18 @@ namespace osu.Game.Tests.Visual.Gameplay // Files starting with _ are temporary, created by CreateFileSafely call. AddUntilStep("wait for export file", () => filePath = LocalStorage.GetFiles("exports").SingleOrDefault(f => !Path.GetFileName(f).StartsWith("_", StringComparison.Ordinal)), () => Is.Not.Null); - AddAssert("filesize is non-zero", () => + AddUntilStep("filesize is non-zero", () => { - using (var stream = LocalStorage.GetStream(filePath)) - return stream.Length; + try + { + using (var stream = LocalStorage.GetStream(filePath)) + return stream.Length; + } + catch (IOException) + { + // file move may still be in progress. + return 0; + } }, () => Is.Not.Zero); } From 66b84d02cb1631302631d5b16afd31d0d420a13a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 31 Oct 2023 14:20:11 +0900 Subject: [PATCH 1267/2296] Add note about `TestGameplayExitFlow` failure, and ignore for now See: https://github.com/ppy/osu/actions/runs/6695995685/job/18194110641 https://github.com/ppy/osu/actions/runs/6700910613/job/18208272419 --- osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs index 09624f63b7..16030d568b 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs @@ -693,7 +693,9 @@ namespace osu.Game.Tests.Visual.Multiplayer } [Test] - [FlakyTest] // See above + [Ignore("Failing too often, needs revisiting in some future.")] + // This test is failing even after 10 retries (see https://github.com/ppy/osu/actions/runs/6700910613/job/18208272419) + // Something is stopping the ready button from changing states, over multiple runs. public void TestGameplayExitFlow() { Bindable? holdDelay = null; From bdd3f2847b8a27d1e34657297fdc290deeaf1e88 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 31 Oct 2023 14:26:00 +0900 Subject: [PATCH 1268/2296] Add an extra storyboard sample to avoid intermittent failures in `TestStoryboardSamplesStopOnSkip` Probably CI running slow timing balls. The point of failure is `waitUntilStoryboardSamplesPlay()` after already testing the important part of the test (that the samples stop on skip) so let's give it another possible point to recover. See https://github.com/ppy/osu/actions/runs/6698399814/job/18201753701. --- .../Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs index a9d4508f70..11dc0f9c30 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs @@ -41,6 +41,7 @@ namespace osu.Game.Tests.Visual.Gameplay backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: -7000, volume: 20)); backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: -5000, volume: 20)); backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: 0, volume: 20)); + backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: 2000, volume: 20)); } [SetUp] From d379e553da920cfd8cbccca2f5a03786c8627dc6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 31 Oct 2023 14:31:26 +0900 Subject: [PATCH 1269/2296] Fix back-to-front logging --- osu.Game.Tests/Visual/Gameplay/TestScenePause.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs index b072ce191e..29c9381ee4 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs @@ -95,7 +95,7 @@ namespace osu.Game.Tests.Visual.Gameplay alwaysGoingForward &= goingForward; if (!goingForward) - Logger.Log($"Backwards time occurred ({currentTime:N1} -> {lastTime:N1})"); + Logger.Log($"Backwards time occurred ({lastTime:N1} -> {currentTime:N1})"); lastTime = currentTime; }; From 7ceced70122d51ffc030074d1f3738645367be59 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 31 Oct 2023 14:47:04 +0900 Subject: [PATCH 1270/2296] Scope `TestPauseWithLargeOffset` to focus on what matters See https://github.com/ppy/osu/actions/runs/6693917410/job/18186111009 This test is to make sure we don't seek before the original pause time, so I've exposed that value precisely to avoid CI woes. --- osu.Game.Tests/Visual/Gameplay/TestScenePause.cs | 16 ++++++++++------ .../Screens/Play/MasterGameplayClockContainer.cs | 12 ++++++------ 2 files changed, 16 insertions(+), 12 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs index 29c9381ee4..ec3b3e0822 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs @@ -70,7 +70,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestPauseWithLargeOffset() { - double lastTime; + double lastStopTime; bool alwaysGoingForward = true; AddStep("force large offset", () => @@ -84,20 +84,24 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("add time forward check hook", () => { - lastTime = double.MinValue; + lastStopTime = double.MinValue; alwaysGoingForward = true; Player.OnUpdate += _ => { - double currentTime = Player.GameplayClockContainer.CurrentTime; - bool goingForward = currentTime >= lastTime - 500; + var masterClock = (MasterGameplayClockContainer)Player.GameplayClockContainer; + + double currentTime = masterClock.CurrentTime; + + bool goingForward = currentTime >= (masterClock.LastStopTime ?? lastStopTime); alwaysGoingForward &= goingForward; if (!goingForward) - Logger.Log($"Backwards time occurred ({lastTime:N1} -> {currentTime:N1})"); + Logger.Log($"Went too far backwards (last stop: {lastStopTime:N1} current: {currentTime:N1})"); - lastTime = currentTime; + if (masterClock.LastStopTime != null) + lastStopTime = masterClock.LastStopTime.Value; }; }); diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index 1c860e9d4b..54ed7ba626 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -54,7 +54,7 @@ namespace osu.Game.Screens.Play /// /// In the future I want to change this. /// - private double? actualStopTime; + internal double? LastStopTime; [Resolved] private MusicController musicController { get; set; } = null!; @@ -100,7 +100,7 @@ namespace osu.Game.Screens.Play protected override void StopGameplayClock() { - actualStopTime = GameplayClock.CurrentTime; + LastStopTime = GameplayClock.CurrentTime; if (IsLoaded) { @@ -127,17 +127,17 @@ namespace osu.Game.Screens.Play public override void Seek(double time) { // Safety in case the clock is seeked while stopped. - actualStopTime = null; + LastStopTime = null; base.Seek(time); } protected override void PrepareStart() { - if (actualStopTime != null) + if (LastStopTime != null) { - Seek(actualStopTime.Value); - actualStopTime = null; + Seek(LastStopTime.Value); + LastStopTime = null; } else base.PrepareStart(); From 8c067dc584066527badb6a9029f5ef31a932bba8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 31 Oct 2023 14:53:07 +0900 Subject: [PATCH 1271/2296] Fix mod tests not waiting for presets to finish loading See https://github.com/ppy/osu/actions/runs/6692350567/job/18181352850. --- .../Visual/UserInterface/TestSceneModSelectOverlay.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs index 3728fb3f21..f0822ce2a8 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs @@ -799,8 +799,11 @@ namespace osu.Game.Tests.Visual.UserInterface AddUntilStep("difficulty multiplier display shows correct value", () => modSelectOverlay.ChildrenOfType().Single().Current.Value, () => Is.EqualTo(0.7)); } - private void waitForColumnLoad() => AddUntilStep("all column content loaded", - () => modSelectOverlay.ChildrenOfType().Any() && modSelectOverlay.ChildrenOfType().All(column => column.IsLoaded && column.ItemsLoaded)); + private void waitForColumnLoad() => AddUntilStep("all column content loaded", () => + modSelectOverlay.ChildrenOfType().Any() + && modSelectOverlay.ChildrenOfType().All(column => column.IsLoaded && column.ItemsLoaded) + && modSelectOverlay.ChildrenOfType().Any() + && modSelectOverlay.ChildrenOfType().All(column => column.IsLoaded)); private void changeRuleset(int id) { From 64efc3d251ef1c4ff39f2d3b2c25df4dc020ae6e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 31 Oct 2023 15:33:40 +0900 Subject: [PATCH 1272/2296] Decouple metronome tick playback from pendulum movement Not super happy about doing this, but it seems like it's in the best interest of editor usability. --- .../Screens/Edit/Timing/MetronomeDisplay.cs | 74 +++++++++++++------ 1 file changed, 50 insertions(+), 24 deletions(-) diff --git a/osu.Game/Screens/Edit/Timing/MetronomeDisplay.cs b/osu.Game/Screens/Edit/Timing/MetronomeDisplay.cs index 9f03281d0c..29e730c865 100644 --- a/osu.Game/Screens/Edit/Timing/MetronomeDisplay.cs +++ b/osu.Game/Screens/Edit/Timing/MetronomeDisplay.cs @@ -34,16 +34,18 @@ namespace osu.Game.Screens.Edit.Timing private IAdjustableClock metronomeClock = null!; - private Sample? sampleTick; - private Sample? sampleTickDownbeat; private Sample? sampleLatch; - private ScheduledDelegate? tickPlaybackDelegate; + private readonly MetronomeTick metronomeTick = new MetronomeTick(); [Resolved] private OverlayColourProvider overlayColourProvider { get; set; } = null!; - public bool EnableClicking { get; set; } = true; + public bool EnableClicking + { + get => metronomeTick.EnableClicking; + set => metronomeTick.EnableClicking = value; + } public MetronomeDisplay() { @@ -53,8 +55,6 @@ namespace osu.Game.Screens.Edit.Timing [BackgroundDependencyLoader] private void load(AudioManager audio) { - sampleTick = audio.Samples.Get(@"UI/metronome-tick"); - sampleTickDownbeat = audio.Samples.Get(@"UI/metronome-tick-downbeat"); sampleLatch = audio.Samples.Get(@"UI/metronome-latch"); const float taper = 25; @@ -67,8 +67,11 @@ namespace osu.Game.Screens.Edit.Timing AutoSizeAxes = Axes.Both; + metronomeTick.Ticked = onTickPlayed; + InternalChildren = new Drawable[] { + metronomeTick, new Container { Name = @"Taper adjust", @@ -265,9 +268,6 @@ namespace osu.Game.Screens.Edit.Timing isSwinging = false; - tickPlaybackDelegate?.Cancel(); - tickPlaybackDelegate = null; - // instantly latch if pendulum arm is close enough to center (to prevent awkward delayed playback of latch sound) if (Precision.AlmostEquals(swing.Rotation, 0, 1)) { @@ -306,27 +306,53 @@ namespace osu.Game.Screens.Edit.Timing float targetAngle = currentAngle > 0 ? -angle : angle; swing.RotateTo(targetAngle, beatLength, Easing.InOutQuad); + } - if (currentAngle != 0 && Math.Abs(currentAngle - targetAngle) > angle * 1.8f && isSwinging) + private void onTickPlayed() + { + // Originally, this flash only occurred when the pendulum correctly passess the centre. + // Mappers weren't happy with the metronome tick not playing immediately after starting playback + // so now this matches the actual tick sample. + stick.FlashColour(overlayColourProvider.Content1, beatLength, Easing.OutQuint); + } + + private partial class MetronomeTick : BeatSyncedContainer + { + public bool EnableClicking; + + private Sample? sampleTick; + private Sample? sampleTickDownbeat; + + public Action? Ticked; + + public MetronomeTick() { - using (BeginDelayedSequence(beatLength / 2)) - { - stick.FlashColour(overlayColourProvider.Content1, beatLength, Easing.OutQuint); + AllowMistimedEventFiring = false; + } - tickPlaybackDelegate = Schedule(() => - { - if (!EnableClicking) - return; + [BackgroundDependencyLoader] + private void load(AudioManager audio) + { + sampleTick = audio.Samples.Get(@"UI/metronome-tick"); + sampleTickDownbeat = audio.Samples.Get(@"UI/metronome-tick-downbeat"); + } - var channel = beatIndex % timingPoint.TimeSignature.Numerator == 0 ? sampleTickDownbeat?.GetChannel() : sampleTick?.GetChannel(); + protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes) + { + base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes); - if (channel == null) - return; + if (!IsBeatSyncedWithTrack || !EnableClicking) + return; - channel.Frequency.Value = RNG.NextDouble(0.98f, 1.02f); - channel.Play(); - }); - } + var channel = beatIndex % timingPoint.TimeSignature.Numerator == 0 ? sampleTickDownbeat?.GetChannel() : sampleTick?.GetChannel(); + + if (channel == null) + return; + + channel.Frequency.Value = RNG.NextDouble(0.98f, 1.02f); + channel.Play(); + + Ticked?.Invoke(); } } } From 144006fbe83e60b6ba5a0cab7856eb3c4416da28 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 31 Oct 2023 08:38:22 +0100 Subject: [PATCH 1273/2296] Update autoselect implementation to work correctly with framework changes --- .../Edit/Compose/Components/BeatDivisorControl.cs | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs index 7eba1fe1cd..b33edb9edb 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs @@ -321,7 +321,7 @@ namespace osu.Game.Screens.Edit.Compose.Components Spacing = new Vector2(10), Children = new Drawable[] { - divisorTextBox = new OsuNumberBox + divisorTextBox = new AutoSelectTextBox { RelativeSizeAxes = Axes.X, PlaceholderText = "Beat divisor" @@ -341,8 +341,6 @@ namespace osu.Game.Screens.Edit.Compose.Components base.LoadComplete(); BeatDivisor.BindValueChanged(_ => updateState(), true); divisorTextBox.OnCommit += (_, _) => setPresetsFromTextBoxEntry(); - - divisorTextBox.SelectAll(); } private void setPresetsFromTextBoxEntry() @@ -590,5 +588,16 @@ namespace osu.Game.Screens.Edit.Compose.Components } } } + + private partial class AutoSelectTextBox : OsuNumberBox + { + protected override void LoadComplete() + { + base.LoadComplete(); + + GetContainingInputManager().ChangeFocus(this); + SelectAll(); + } + } } } From 0d44b5af90d606657e63c9c386574dcd5e18c89f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 31 Oct 2023 17:36:23 +0900 Subject: [PATCH 1274/2296] Fix potential texture corruption when cropping gameplay textures of weird aspet ratios Closes https://github.com/ppy/osu/issues/25273. --- osu.Game/Skinning/LegacySkinExtensions.cs | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/osu.Game/Skinning/LegacySkinExtensions.cs b/osu.Game/Skinning/LegacySkinExtensions.cs index 62197fa8a7..a8ec67d98b 100644 --- a/osu.Game/Skinning/LegacySkinExtensions.cs +++ b/osu.Game/Skinning/LegacySkinExtensions.cs @@ -115,7 +115,18 @@ namespace osu.Game.Skinning maxSize *= texture.ScaleAdjust; - var croppedTexture = texture.Crop(new RectangleF(texture.Width / 2f - maxSize.X / 2f, texture.Height / 2f - maxSize.Y / 2f, maxSize.X, maxSize.Y)); + // Importantly, check per-axis for the minimum dimension to avoid accidentally inflating + // textures with weird aspect ratios. + float newWidth = Math.Min(texture.Width, maxSize.X); + float newHeight = Math.Min(texture.Height, maxSize.Y); + + var croppedTexture = texture.Crop(new RectangleF( + texture.Width / 2f - newWidth / 2f, + texture.Height / 2f - newHeight / 2f, + newWidth, + newHeight + )); + croppedTexture.ScaleAdjust = texture.ScaleAdjust; return croppedTexture; } From 9f5a280bc22b1f88d20b7b885d4aa252f7feee7c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 31 Oct 2023 12:25:08 +0100 Subject: [PATCH 1275/2296] Fix key binding row fire-and-forgetting writes Intends to fix test failures as seen in https://github.com/ppy/osu/actions/runs/6692350567/job/18181352642#step:5:129 This is what happens if you carelessly fire and forget. The working theory (that I'm not sure I have the tools to conclusively confirm) is that the async write from the key binding changing could fire _after_ the section is reset. I briefly considered having the test wait for the change, but given that the entirety of the surrounding flow is using sync operations, this just looks like a bug to me. And there's no real sane way to inject async into that flow due to dependence on `OsuButton.Action`. --- osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow.cs b/osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow.cs index c85fe4727a..e82cebe9f4 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow.cs @@ -498,7 +498,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input if (existingBinding == null) { - realm.WriteAsync(r => r.Find(keyBinding.ID)!.KeyCombinationString = keyBinding.KeyCombination.ToString()); + realm.Write(r => r.Find(keyBinding.ID)!.KeyCombinationString = keyBinding.KeyCombination.ToString()); BindingUpdated?.Invoke(this, new KeyBindingUpdatedEventArgs(bindingConflictResolved: false, advanceToNextBinding)); return; } From 7ea298a1b6a4f17a8ae3b505c599f04ac498e4ce Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 31 Oct 2023 16:13:44 +0100 Subject: [PATCH 1276/2296] Add xmldoc to `Mod` playability flags --- osu.Game/Rulesets/Mods/Mod.cs | 40 +++++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) diff --git a/osu.Game/Rulesets/Mods/Mod.cs b/osu.Game/Rulesets/Mods/Mod.cs index a0bdc9ff51..49c2fdd394 100644 --- a/osu.Game/Rulesets/Mods/Mod.cs +++ b/osu.Game/Rulesets/Mods/Mod.cs @@ -107,12 +107,52 @@ namespace osu.Game.Rulesets.Mods [JsonIgnore] public virtual bool HasImplementation => this is IApplicableMod; + /// + /// Whether this mod can be played by a real human user. + /// Non-user-playable mods are not viable for single-player score submission. + /// + /// + /// + /// is user-playable. + /// is not user-playable. + /// + /// [JsonIgnore] public virtual bool UserPlayable => true; + /// + /// Whether this mod can be specified as a "required" mod in a multiplayer context. + /// + /// + /// + /// is valid for multiplayer. + /// + /// is valid for multiplayer as long as it is a required mod, + /// as that ensures the same duration of gameplay for all users in the room. + /// + /// + /// is not valid for multiplayer, as it leads to varying + /// gameplay duration depending on how the users in the room play. + /// + /// is not valid for multiplayer. + /// + /// [JsonIgnore] public virtual bool ValidForMultiplayer => true; + /// + /// Whether this mod can be specified as a "free" or "allowed" mod in a multiplayer context. + /// + /// + /// + /// is valid for multiplayer as a free mod. + /// + /// is not valid for multiplayer as a free mod, + /// as it could to varying gameplay duration between users in the room depending on whether they picked it. + /// + /// is not valid for multiplayer as a free mod. + /// + /// [JsonIgnore] public virtual bool ValidForMultiplayerAsFreeMod => true; From 3a2645efb17dbe9bee7251b4a8ecc0868cf8799d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 31 Oct 2023 16:15:10 +0100 Subject: [PATCH 1277/2296] Seal `ModAutoplay` playability flags Can't do much more than that due to the unfortunate fact of Cinema inheriting from Autoplay. --- osu.Game/Rulesets/Mods/ModAutoplay.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModAutoplay.cs b/osu.Game/Rulesets/Mods/ModAutoplay.cs index a3a4adc53d..973fcffba8 100644 --- a/osu.Game/Rulesets/Mods/ModAutoplay.cs +++ b/osu.Game/Rulesets/Mods/ModAutoplay.cs @@ -20,9 +20,9 @@ namespace osu.Game.Rulesets.Mods public override LocalisableString Description => "Watch a perfect automated play through the song."; public override double ScoreMultiplier => 1; - public override bool UserPlayable => false; - public override bool ValidForMultiplayer => false; - public override bool ValidForMultiplayerAsFreeMod => false; + public sealed override bool UserPlayable => false; + public sealed override bool ValidForMultiplayer => false; + public sealed override bool ValidForMultiplayerAsFreeMod => false; public override Type[] IncompatibleMods => new[] { typeof(ModCinema), typeof(ModRelax), typeof(ModAdaptiveSpeed) }; From 456f4ebba2208d4a764df157d02dcbbbe6dda544 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 31 Oct 2023 16:16:14 +0100 Subject: [PATCH 1278/2296] Seal `ModScoreV2` Nobody should ever need to extend it. --- osu.Game/Rulesets/Mods/ModScoreV2.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Mods/ModScoreV2.cs b/osu.Game/Rulesets/Mods/ModScoreV2.cs index df83d96769..52dcd71666 100644 --- a/osu.Game/Rulesets/Mods/ModScoreV2.cs +++ b/osu.Game/Rulesets/Mods/ModScoreV2.cs @@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Mods /// This mod is used strictly to mark osu!stable scores set with the "Score V2" mod active. /// It should not be used in any real capacity going forward. /// - public class ModScoreV2 : Mod + public sealed class ModScoreV2 : Mod { public override string Name => "Score V2"; public override string Acronym => @"SV2"; From a644c75957247c8f16674ea47e1eec4a239f1159 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 31 Oct 2023 16:16:57 +0100 Subject: [PATCH 1279/2296] Mark `ModScoreV2` as invalid for multiplayer Doesn't do much for the client; mostly a safety for osu-web's sake, as without the change it could theoretically fail to validate the mod properly in multiplayer contexts. --- osu.Game/Rulesets/Mods/ModScoreV2.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Rulesets/Mods/ModScoreV2.cs b/osu.Game/Rulesets/Mods/ModScoreV2.cs index 52dcd71666..6a77cafa30 100644 --- a/osu.Game/Rulesets/Mods/ModScoreV2.cs +++ b/osu.Game/Rulesets/Mods/ModScoreV2.cs @@ -17,5 +17,7 @@ namespace osu.Game.Rulesets.Mods public override LocalisableString Description => "Score set on earlier osu! versions with the V2 scoring algorithm active."; public override double ScoreMultiplier => 1; public override bool UserPlayable => false; + public override bool ValidForMultiplayer => false; + public override bool ValidForMultiplayerAsFreeMod => false; } } From 955e2ed05166aeaf6073938661a9bc7197d9b816 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 31 Oct 2023 16:18:09 +0100 Subject: [PATCH 1280/2296] Seal `UnknownMod` Not a class for extension. --- osu.Game/Rulesets/Mods/UnknownMod.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Mods/UnknownMod.cs b/osu.Game/Rulesets/Mods/UnknownMod.cs index abe05996ff..31fc09b0a6 100644 --- a/osu.Game/Rulesets/Mods/UnknownMod.cs +++ b/osu.Game/Rulesets/Mods/UnknownMod.cs @@ -5,7 +5,7 @@ using osu.Framework.Localisation; namespace osu.Game.Rulesets.Mods { - public class UnknownMod : Mod + public sealed class UnknownMod : Mod { /// /// The acronym of the mod which could not be resolved. From a90f8dd4f63191209d593201a2bb1a00b7828a37 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 31 Oct 2023 16:20:33 +0100 Subject: [PATCH 1281/2296] Seal a few more multiplayer playability flags of rate-changing mods Not really changing anything, just tightening things down to curb possible funny business. --- osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs | 4 ++-- osu.Game/Rulesets/Mods/ModRateAdjust.cs | 2 +- osu.Game/Rulesets/Mods/ModTimeRamp.cs | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs index 607e6b8399..77aa5cdc15 100644 --- a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs +++ b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs @@ -31,8 +31,8 @@ namespace osu.Game.Rulesets.Mods public override double ScoreMultiplier => 0.5; - public override bool ValidForMultiplayer => false; - public override bool ValidForMultiplayerAsFreeMod => false; + public sealed override bool ValidForMultiplayer => false; + public sealed override bool ValidForMultiplayerAsFreeMod => false; public override Type[] IncompatibleMods => new[] { typeof(ModRateAdjust), typeof(ModTimeRamp), typeof(ModAutoplay) }; diff --git a/osu.Game/Rulesets/Mods/ModRateAdjust.cs b/osu.Game/Rulesets/Mods/ModRateAdjust.cs index fa1c143585..e5af758b4f 100644 --- a/osu.Game/Rulesets/Mods/ModRateAdjust.cs +++ b/osu.Game/Rulesets/Mods/ModRateAdjust.cs @@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Mods { public abstract class ModRateAdjust : Mod, IApplicableToRate { - public override bool ValidForMultiplayerAsFreeMod => false; + public sealed override bool ValidForMultiplayerAsFreeMod => false; public abstract BindableNumber SpeedChange { get; } diff --git a/osu.Game/Rulesets/Mods/ModTimeRamp.cs b/osu.Game/Rulesets/Mods/ModTimeRamp.cs index d2772417db..36e4522771 100644 --- a/osu.Game/Rulesets/Mods/ModTimeRamp.cs +++ b/osu.Game/Rulesets/Mods/ModTimeRamp.cs @@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mods [SettingSource("Adjust pitch", "Should pitch be adjusted with speed")] public abstract BindableBool AdjustPitch { get; } - public override bool ValidForMultiplayerAsFreeMod => false; + public sealed override bool ValidForMultiplayerAsFreeMod => false; public override Type[] IncompatibleMods => new[] { typeof(ModRateAdjust), typeof(ModAdaptiveSpeed) }; From c2de03aa44c85fccb29e5542c63c01d46dc7145d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 1 Nov 2023 18:28:05 +0900 Subject: [PATCH 1282/2296] Fix all spinner ticks being alive and causing performance degradation Regressed in https://github.com/ppy/osu/pull/25216. The new logic will ensure at least one tick is ready for judgement. There shouldn't be a case where more than one is needed in a single frame. --- .../Objects/Drawables/DrawableSpinner.cs | 13 +++++++++++++ .../Objects/Drawables/DrawableSpinnerTick.cs | 8 ++------ 2 files changed, 15 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index c092b4dd4b..2799ba4a25 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -275,6 +275,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (spinningSample != null && spinnerFrequencyModulate) spinningSample.Frequency.Value = spinning_sample_modulated_base_frequency + Progress; + + // Ticks can theoretically be judged at any point in the spinner's duration. + // For performance reasons, we only want to keep the next tick alive. + var next = NestedHitObjects.FirstOrDefault(h => !h.Judged); + + // See default `LifetimeStart` as set in `DrawableSpinnerTick`. + if (next?.LifetimeStart == double.MaxValue) + { + // the tick can be theoretically judged at any point in the spinner's duration, + // so it must be alive throughout the spinner's entire lifetime. + // this mostly matters for correct sample playback. + next.LifetimeStart = HitObject.StartTime; + } } protected override void UpdateAfterChildren() diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs index a5785dd1f6..5b55533edd 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs @@ -11,8 +11,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { public override bool DisplayResult => false; - protected DrawableSpinner DrawableSpinner => (DrawableSpinner)ParentHitObject; - public DrawableSpinnerTick() : this(null) { @@ -29,10 +27,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { base.OnApply(); - // the tick can be theoretically judged at any point in the spinner's duration, - // so it must be alive throughout the spinner's entire lifetime. - // this mostly matters for correct sample playback. - LifetimeStart = DrawableSpinner.HitObject.StartTime; + // Lifetime will be managed by `DrawableSpinner`. + LifetimeStart = double.MaxValue; } /// From 48bdeaeff14f456abb371878307c91d79156832e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 2 Nov 2023 02:42:36 +0900 Subject: [PATCH 1283/2296] Fix another potential crash in bubbles mod MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Storing `DrawableHitObject` for later use is not safe – especially when accessing `HitObject` – as it's a pooled class. In the case here, it's important to note that `PrepareForUse` can be called a frame or more later in execution, which made this unsafe. Closes https://github.com/ppy/osu/issues/24444. --- osu.Game.Rulesets.Osu/Mods/OsuModBubbles.cs | 77 ++++++++++----------- 1 file changed, 36 insertions(+), 41 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModBubbles.cs b/osu.Game.Rulesets.Osu/Mods/OsuModBubbles.cs index 9c0e43e96f..b34cc29741 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModBubbles.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModBubbles.cs @@ -2,11 +2,9 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Diagnostics; using System.Linq; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; @@ -22,6 +20,7 @@ using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Scoring; using osuTK; +using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Mods { @@ -90,21 +89,18 @@ namespace osu.Game.Rulesets.Osu.Mods break; default: - addBubble(); + BubbleDrawable bubble = bubblePool.Get(); + + bubble.WasHit = drawable.IsHit; + bubble.Position = getPosition(drawableOsuHitObject); + bubble.AccentColour = drawable.AccentColour.Value; + bubble.InitialSize = new Vector2(bubbleSize); + bubble.FadeTime = bubbleFade; + bubble.MaxSize = maxSize; + + bubbleContainer.Add(bubble); break; } - - void addBubble() - { - BubbleDrawable bubble = bubblePool.Get(); - - bubble.DrawableOsuHitObject = drawableOsuHitObject; - bubble.InitialSize = new Vector2(bubbleSize); - bubble.FadeTime = bubbleFade; - bubble.MaxSize = maxSize; - - bubbleContainer.Add(bubble); - } }; drawableObject.OnRevertResult += (drawable, _) => @@ -118,18 +114,38 @@ namespace osu.Game.Rulesets.Osu.Mods }; } + private Vector2 getPosition(DrawableOsuHitObject drawableObject) + { + switch (drawableObject) + { + // SliderHeads are derived from HitCircles, + // so we must handle them before to avoid them using the wrong positioning logic + case DrawableSliderHead: + return drawableObject.HitObject.Position; + + // Using hitobject position will cause issues with HitCircle placement due to stack leniency. + case DrawableHitCircle: + return drawableObject.Position; + + default: + return drawableObject.HitObject.Position; + } + } + #region Pooled Bubble drawable private partial class BubbleDrawable : PoolableDrawable { - public DrawableOsuHitObject? DrawableOsuHitObject { get; set; } - public Vector2 InitialSize { get; set; } public float MaxSize { get; set; } public double FadeTime { get; set; } + public bool WasHit { get; set; } + + public Color4 AccentColour { get; set; } + private readonly Box colourBox; private readonly CircularContainer content; @@ -157,15 +173,12 @@ namespace osu.Game.Rulesets.Osu.Mods protected override void PrepareForUse() { - Debug.Assert(DrawableOsuHitObject.IsNotNull()); - - Colour = DrawableOsuHitObject.IsHit ? Colour4.White : Colour4.Black; + Colour = WasHit ? Colour4.White : Colour4.Black; Scale = new Vector2(1); - Position = getPosition(DrawableOsuHitObject); Size = InitialSize; //We want to fade to a darker colour to avoid colours such as white hiding the "ripple" effect. - ColourInfo colourDarker = DrawableOsuHitObject.AccentColour.Value.Darken(0.1f); + ColourInfo colourDarker = AccentColour.Darken(0.1f); // The absolute length of the bubble's animation, can be used in fractions for animations of partial length double duration = 1700 + Math.Pow(FadeTime, 1.07f); @@ -178,7 +191,7 @@ namespace osu.Game.Rulesets.Osu.Mods .ScaleTo(MaxSize * 1.5f, duration * 0.2f, Easing.OutQuint) .FadeOut(duration * 0.2f, Easing.OutCirc).Expire(); - if (!DrawableOsuHitObject.IsHit) return; + if (!WasHit) return; content.BorderThickness = InitialSize.X / 3.5f; content.BorderColour = Colour4.White; @@ -192,24 +205,6 @@ namespace osu.Game.Rulesets.Osu.Mods // Avoids transparency overlap issues during the bubble "pop" .TransformTo(nameof(BorderThickness), 0f); } - - private Vector2 getPosition(DrawableOsuHitObject drawableObject) - { - switch (drawableObject) - { - // SliderHeads are derived from HitCircles, - // so we must handle them before to avoid them using the wrong positioning logic - case DrawableSliderHead: - return drawableObject.HitObject.Position; - - // Using hitobject position will cause issues with HitCircle placement due to stack leniency. - case DrawableHitCircle: - return drawableObject.Position; - - default: - return drawableObject.HitObject.Position; - } - } } #endregion From 6dab5ee4cfbad32710777b649d5fd5e6cc1d2c3e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 2 Nov 2023 15:13:43 +0900 Subject: [PATCH 1284/2296] Add support for "argon" default skin to expand columns when on mobile device Should ease those looking to play the game on mobile until we (potentially) have a better solution in the future. If this works out well, we can consider rolling it out to other skins. Closes https://github.com/ppy/osu/issues/23377. --- .../Skinning/Argon/ManiaArgonSkinTransformer.cs | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Skinning/Argon/ManiaArgonSkinTransformer.cs b/osu.Game.Rulesets.Mania/Skinning/Argon/ManiaArgonSkinTransformer.cs index ddd6365c25..f74b7f1d02 100644 --- a/osu.Game.Rulesets.Mania/Skinning/Argon/ManiaArgonSkinTransformer.cs +++ b/osu.Game.Rulesets.Mania/Skinning/Argon/ManiaArgonSkinTransformer.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Framework; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Beatmaps; @@ -99,9 +100,14 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon return SkinUtils.As(new Bindable(30)); case LegacyManiaSkinConfigurationLookups.ColumnWidth: - return SkinUtils.As(new Bindable( - stage.IsSpecialColumn(columnIndex) ? 120 : 60 - )); + + float width = 60; + + // Best effort until we have better mobile support. + if (RuntimeInfo.IsMobile) + width = 180 * Math.Min(1, 7f / beatmap.TotalColumns); + + return SkinUtils.As(new Bindable(stage.IsSpecialColumn(columnIndex) ? width * 2 : width)); case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour: From c83589cb742db95d7fb21df6aa2c00836a01be89 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 2 Nov 2023 15:49:10 +0900 Subject: [PATCH 1285/2296] Change osu!mania conversion mod ordering to be more appeasing --- osu.Game.Rulesets.Mania/ManiaRuleset.cs | 24 +++++++++++++----------- 1 file changed, 13 insertions(+), 11 deletions(-) diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index 0055e10ada..0c317e0f8a 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -255,16 +255,6 @@ namespace osu.Game.Rulesets.Mania case ModType.Conversion: return new Mod[] { - new MultiMod(new ManiaModKey4(), - new ManiaModKey5(), - new ManiaModKey6(), - new ManiaModKey7(), - new ManiaModKey8(), - new ManiaModKey9(), - new ManiaModKey10(), - new ManiaModKey1(), - new ManiaModKey2(), - new ManiaModKey3()), new ManiaModRandom(), new ManiaModDualStages(), new ManiaModMirror(), @@ -272,7 +262,19 @@ namespace osu.Game.Rulesets.Mania new ManiaModClassic(), new ManiaModInvert(), new ManiaModConstantSpeed(), - new ManiaModHoldOff() + new ManiaModHoldOff(), + new MultiMod( + new ManiaModKey1(), + new ManiaModKey2(), + new ManiaModKey3(), + new ManiaModKey4(), + new ManiaModKey5(), + new ManiaModKey6(), + new ManiaModKey7(), + new ManiaModKey8(), + new ManiaModKey9(), + new ManiaModKey10() + ), }; case ModType.Automation: From ad82ada030715427397d6ef5b0a08b475dbfef31 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 2 Nov 2023 08:18:37 +0100 Subject: [PATCH 1286/2296] Trim redundant comments --- .../Objects/Drawables/DrawableSpinner.cs | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index 2799ba4a25..2e9a4d92ec 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -277,17 +277,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables spinningSample.Frequency.Value = spinning_sample_modulated_base_frequency + Progress; // Ticks can theoretically be judged at any point in the spinner's duration. - // For performance reasons, we only want to keep the next tick alive. + // A tick must be alive to correctly play back samples, + // but for performance reasons, we only want to keep the next tick alive. var next = NestedHitObjects.FirstOrDefault(h => !h.Judged); // See default `LifetimeStart` as set in `DrawableSpinnerTick`. if (next?.LifetimeStart == double.MaxValue) - { - // the tick can be theoretically judged at any point in the spinner's duration, - // so it must be alive throughout the spinner's entire lifetime. - // this mostly matters for correct sample playback. next.LifetimeStart = HitObject.StartTime; - } } protected override void UpdateAfterChildren() From 9c1f4b552e651a8d163cd7adf17a0c6ff3e49f08 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 2 Nov 2023 17:04:49 +0900 Subject: [PATCH 1287/2296] Rename and invert flags for slider classic behaviours --- osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs | 4 +- .../Objects/Drawables/DrawableSlider.cs | 47 ++++++++++--------- .../Objects/Drawables/DrawableSliderHead.cs | 13 ++++- osu.Game.Rulesets.Osu/Objects/Slider.cs | 8 +++- .../Objects/SliderHeadCircle.cs | 4 +- 5 files changed, 45 insertions(+), 31 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs b/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs index 8930b4ad70..c668119db7 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs @@ -41,10 +41,10 @@ namespace osu.Game.Rulesets.Osu.Mods switch (hitObject) { case Slider slider: - slider.OnlyJudgeNestedObjects = !NoSliderHeadAccuracy.Value; + slider.ClassicSliderBehaviour = NoSliderHeadAccuracy.Value; foreach (var head in slider.NestedHitObjects.OfType()) - head.JudgeAsNormalHitCircle = !NoSliderHeadAccuracy.Value; + head.ClassicSliderBehaviour = NoSliderHeadAccuracy.Value; break; } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index cdfe888c99..a053c99a53 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables /// public Container OverlayElementContainer { get; private set; } - public override bool DisplayResult => !HitObject.OnlyJudgeNestedObjects; + public override bool DisplayResult => HitObject.ClassicSliderBehaviour; [CanBeNull] public PlaySliderBody SliderBody => Body.Drawable as PlaySliderBody; @@ -272,30 +272,31 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (userTriggered || !TailCircle.Judged || Time.Current < HitObject.EndTime) return; - // If only the nested hitobjects are judged, then the slider's own judgement is ignored for scoring purposes. - // But the slider needs to still be judged with a reasonable hit/miss result for visual purposes (hit/miss transforms, etc). - if (HitObject.OnlyJudgeNestedObjects) + if (HitObject.ClassicSliderBehaviour) { - ApplyResult(r => r.Type = NestedHitObjects.Any(h => h.Result.IsHit) ? r.Judgement.MaxResult : r.Judgement.MinResult); - return; - } - - // Otherwise, if this slider also needs to be judged, apply judgement proportionally to the number of nested hitobjects hit. This is the classic osu!stable scoring. - ApplyResult(r => - { - int totalTicks = NestedHitObjects.Count; - int hitTicks = NestedHitObjects.Count(h => h.IsHit); - - if (hitTicks == totalTicks) - r.Type = HitResult.Great; - else if (hitTicks == 0) - r.Type = HitResult.Miss; - else + // Classic behaviour means a slider is judged proportionally to the number of nested hitobjects hit. This is the classic osu!stable scoring. + ApplyResult(r => { - double hitFraction = (double)hitTicks / totalTicks; - r.Type = hitFraction >= 0.5 ? HitResult.Ok : HitResult.Meh; - } - }); + int totalTicks = NestedHitObjects.Count; + int hitTicks = NestedHitObjects.Count(h => h.IsHit); + + if (hitTicks == totalTicks) + r.Type = HitResult.Great; + else if (hitTicks == 0) + r.Type = HitResult.Miss; + else + { + double hitFraction = (double)hitTicks / totalTicks; + r.Type = hitFraction >= 0.5 ? HitResult.Ok : HitResult.Meh; + } + }); + } + else + { + // If only the nested hitobjects are judged, then the slider's own judgement is ignored for scoring purposes. + // But the slider needs to still be judged with a reasonable hit/miss result for visual purposes (hit/miss transforms, etc). + ApplyResult(r => r.Type = NestedHitObjects.Any(h => h.Result.IsHit) ? r.Judgement.MaxResult : r.Judgement.MinResult); + } } public override void PlaySamples() diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs index be6c322668..d99ea70fbd 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs @@ -16,7 +16,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables public DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject; - public override bool DisplayResult => HitObject?.JudgeAsNormalHitCircle ?? base.DisplayResult; + public override bool DisplayResult + { + get + { + if (HitObject?.ClassicSliderBehaviour == true) + return false; + + return base.DisplayResult; + } + } private readonly IBindable pathVersion = new Bindable(); @@ -56,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { Debug.Assert(HitObject != null); - if (HitObject.JudgeAsNormalHitCircle) + if (!HitObject.ClassicSliderBehaviour) return base.ResultFor(timeOffset); // If not judged as a normal hitcircle, judge as a slider tick instead. This is the classic osu!stable scoring. diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 3cb9b96090..bcbed8b17f 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -127,7 +127,7 @@ namespace osu.Game.Rulesets.Osu.Objects /// Whether this 's judgement is fully handled by its nested s. /// If false, this will be judged proportionally to the number of nested s hit. /// - public bool OnlyJudgeNestedObjects = true; + public bool ClassicSliderBehaviour = false; public BindableNumber SliderVelocityMultiplierBindable { get; } = new BindableDouble(1) { @@ -262,7 +262,11 @@ namespace osu.Game.Rulesets.Osu.Objects TailSamples = this.GetNodeSamples(repeatCount + 1); } - public override Judgement CreateJudgement() => OnlyJudgeNestedObjects ? new OsuIgnoreJudgement() : new OsuJudgement(); + public override Judgement CreateJudgement() => ClassicSliderBehaviour + // See logic in `DrawableSlider.CheckForResult()` + ? new OsuJudgement() + // Of note, this creates a combo discrepancy for non-classic-mod sliders (there is no combo increase for tail or slider judgement). + : new OsuIgnoreJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; } diff --git a/osu.Game.Rulesets.Osu/Objects/SliderHeadCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderHeadCircle.cs index 73c222653e..4712d61dfe 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderHeadCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderHeadCircle.cs @@ -12,8 +12,8 @@ namespace osu.Game.Rulesets.Osu.Objects /// Whether to treat this as a normal for judgement purposes. /// If false, this will be judged as a instead. /// - public bool JudgeAsNormalHitCircle = true; + public bool ClassicSliderBehaviour; - public override Judgement CreateJudgement() => JudgeAsNormalHitCircle ? base.CreateJudgement() : new SliderTickJudgement(); + public override Judgement CreateJudgement() => ClassicSliderBehaviour ? new SliderTickJudgement() : base.CreateJudgement(); } } From 9af2a5930cf3696ffecea558e94bcec01b642ace Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 2 Nov 2023 17:39:41 +0900 Subject: [PATCH 1288/2296] Remove redundant passing of `Scale` to nested objects --- osu.Game.Rulesets.Osu/Objects/Slider.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index bcbed8b17f..0859a6fe17 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -187,7 +187,6 @@ namespace osu.Game.Rulesets.Osu.Objects StartTime = e.Time, Position = Position + Path.PositionAt(e.PathProgress), StackHeight = StackHeight, - Scale = Scale, }); break; @@ -206,7 +205,7 @@ namespace osu.Game.Rulesets.Osu.Objects RepeatIndex = e.SpanIndex, StartTime = e.Time, Position = EndPosition, - StackHeight = StackHeight + StackHeight = StackHeight, }); break; @@ -217,7 +216,6 @@ namespace osu.Game.Rulesets.Osu.Objects StartTime = StartTime + (e.SpanIndex + 1) * SpanDuration, Position = Position + Path.PositionAt(e.PathProgress), StackHeight = StackHeight, - Scale = Scale, }); break; } From a7705284e7b56bcedaee756ec8f37432f029d62c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 2 Nov 2023 18:02:47 +0900 Subject: [PATCH 1289/2296] Add better commenting around `DrawableSliderHead` logic --- .../Objects/Drawables/DrawableSliderHead.cs | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs index d99ea70fbd..8463c78319 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs @@ -65,12 +65,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { Debug.Assert(HitObject != null); - if (!HitObject.ClassicSliderBehaviour) - return base.ResultFor(timeOffset); - - // If not judged as a normal hitcircle, judge as a slider tick instead. This is the classic osu!stable scoring. - var result = base.ResultFor(timeOffset); - return result.IsHit() ? HitResult.LargeTickHit : HitResult.LargeTickMiss; + return HitObject.ClassicSliderBehaviour + // In classic slider behaviour, heads are considered fully hit if in the largest hit window. + // We can't award a full Great because the true Great judgement is awarded on the Slider itself, + // reduced based on number of ticks hit. + // + // so we use the most suitable LargeTick judgement here instead. + ? base.ResultFor(timeOffset).IsHit() ? HitResult.LargeTickHit : HitResult.LargeTickMiss + : base.ResultFor(timeOffset); } public override void Shake() From bf9f20705f06e3094ae7e772f4ac59fa45472856 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 2 Nov 2023 17:39:23 +0900 Subject: [PATCH 1290/2296] Simplify classic behaviour flag to only need to be specified on the slider itself --- osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs | 4 ---- osu.Game.Rulesets.Osu/Objects/Slider.cs | 14 +++++++++++++- 2 files changed, 13 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs b/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs index c668119db7..f20f95b384 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs @@ -42,10 +42,6 @@ namespace osu.Game.Rulesets.Osu.Mods { case Slider slider: slider.ClassicSliderBehaviour = NoSliderHeadAccuracy.Value; - - foreach (var head in slider.NestedHitObjects.OfType()) - head.ClassicSliderBehaviour = NoSliderHeadAccuracy.Value; - break; } } diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 0859a6fe17..50791183f5 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -127,7 +127,18 @@ namespace osu.Game.Rulesets.Osu.Objects /// Whether this 's judgement is fully handled by its nested s. /// If false, this will be judged proportionally to the number of nested s hit. /// - public bool ClassicSliderBehaviour = false; + public bool ClassicSliderBehaviour + { + get => classicSliderBehaviour; + set + { + classicSliderBehaviour = value; + if (HeadCircle != null) + HeadCircle.ClassicSliderBehaviour = value; + } + } + + private bool classicSliderBehaviour; public BindableNumber SliderVelocityMultiplierBindable { get; } = new BindableDouble(1) { @@ -196,6 +207,7 @@ namespace osu.Game.Rulesets.Osu.Objects StartTime = e.Time, Position = Position, StackHeight = StackHeight, + ClassicSliderBehaviour = ClassicSliderBehaviour, }); break; From 818432fab4279b6691286483b6be88eb663e84c3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 2 Nov 2023 19:27:55 +0900 Subject: [PATCH 1291/2296] Fix non-classic osu! combo not matching expectations --- osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs | 9 +++++++++ osu.Game.Rulesets.Osu/Objects/SliderRepeat.cs | 11 ----------- .../Objects/SliderTailCircle.cs | 16 ++++++++++++++-- osu.Game/Rulesets/Scoring/HitResult.cs | 3 +++ 4 files changed, 26 insertions(+), 13 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs index ddbbb300ca..88a34fcb8f 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs @@ -3,6 +3,8 @@ using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Objects @@ -43,5 +45,12 @@ namespace osu.Game.Rulesets.Osu.Objects } protected override HitWindows CreateHitWindows() => HitWindows.Empty; + + public override Judgement CreateJudgement() => new SliderEndJudgement(); + + public class SliderEndJudgement : OsuJudgement + { + public override HitResult MaxResult => HitResult.LargeTickHit; + } } } diff --git a/osu.Game.Rulesets.Osu/Objects/SliderRepeat.cs b/osu.Game.Rulesets.Osu/Objects/SliderRepeat.cs index cca86361c2..e95cfd369d 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderRepeat.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderRepeat.cs @@ -1,10 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Game.Rulesets.Judgements; -using osu.Game.Rulesets.Osu.Judgements; -using osu.Game.Rulesets.Scoring; - namespace osu.Game.Rulesets.Osu.Objects { public class SliderRepeat : SliderEndCircle @@ -13,12 +9,5 @@ namespace osu.Game.Rulesets.Osu.Objects : base(slider) { } - - public override Judgement CreateJudgement() => new SliderRepeatJudgement(); - - public class SliderRepeatJudgement : OsuJudgement - { - public override HitResult MaxResult => HitResult.LargeTickHit; - } } } diff --git a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs index 54d2afb444..357476ed30 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs @@ -9,16 +9,28 @@ namespace osu.Game.Rulesets.Osu.Objects { public class SliderTailCircle : SliderEndCircle { + /// + /// Whether to treat this as a normal for judgement purposes. + /// If false, this will be judged as a instead. + /// + public bool ClassicSliderBehaviour; + public SliderTailCircle(Slider slider) : base(slider) { } - public override Judgement CreateJudgement() => new SliderTailJudgement(); + public override Judgement CreateJudgement() => ClassicSliderBehaviour ? new LegacyTailJudgement() : new TailJudgement(); - public class SliderTailJudgement : OsuJudgement + public class LegacyTailJudgement : OsuJudgement { public override HitResult MaxResult => HitResult.SmallTickHit; } + + public class TailJudgement : SliderEndJudgement + { + public override HitResult MaxResult => HitResult.LargeTickHit; + public override HitResult MinResult => HitResult.IgnoreMiss; + } } } diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs index fed338b012..6380b73558 100644 --- a/osu.Game/Rulesets/Scoring/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -350,6 +350,9 @@ namespace osu.Game.Rulesets.Scoring if (maxResult.IsBonus() && minResult != HitResult.IgnoreMiss) throw new ArgumentOutOfRangeException(nameof(minResult), $"{HitResult.IgnoreMiss} is the only valid minimum result for a {maxResult} judgement."); + if (minResult == HitResult.IgnoreMiss) + return; + if (maxResult == HitResult.LargeTickHit && minResult != HitResult.LargeTickMiss) throw new ArgumentOutOfRangeException(nameof(minResult), $"{HitResult.LargeTickMiss} is the only valid minimum result for a {maxResult} judgement."); From 704f5a6de3a4dba381efc0dc62a77ce1cb166f7a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 2 Nov 2023 19:40:20 +0900 Subject: [PATCH 1292/2296] Adjust sizing slightly to ensure we stay within 1366 limits --- .../Skinning/Argon/ManiaArgonSkinTransformer.cs | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Skinning/Argon/ManiaArgonSkinTransformer.cs b/osu.Game.Rulesets.Mania/Skinning/Argon/ManiaArgonSkinTransformer.cs index f74b7f1d02..ca7f84cb4d 100644 --- a/osu.Game.Rulesets.Mania/Skinning/Argon/ManiaArgonSkinTransformer.cs +++ b/osu.Game.Rulesets.Mania/Skinning/Argon/ManiaArgonSkinTransformer.cs @@ -101,13 +101,17 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon case LegacyManiaSkinConfigurationLookups.ColumnWidth: - float width = 60; + float width; + + bool isSpecialColumn = stage.IsSpecialColumn(columnIndex); // Best effort until we have better mobile support. if (RuntimeInfo.IsMobile) - width = 180 * Math.Min(1, 7f / beatmap.TotalColumns); + width = 170 * Math.Min(1, 7f / beatmap.TotalColumns) * (isSpecialColumn ? 1.8f : 1); + else + width = 60 * (isSpecialColumn ? 2 : 1); - return SkinUtils.As(new Bindable(stage.IsSpecialColumn(columnIndex) ? width * 2 : width)); + return SkinUtils.As(new Bindable(width)); case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour: From f0f595ca40ab02cd0637a50ce0246d05423fc0c6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 2 Nov 2023 19:52:49 +0900 Subject: [PATCH 1293/2296] Continue to play spinner bonus sounds when MAX display occurs --- .../Objects/Drawables/DrawableSpinner.cs | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index 2e9a4d92ec..aa43532f65 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -303,6 +303,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private static readonly int score_per_tick = new SpinnerBonusTick.OsuSpinnerBonusTickJudgement().MaxNumericResult; + private int lastMaxSamplePlayback; + private void updateBonusScore() { if (ticks.Count == 0) @@ -322,7 +324,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables var tick = ticks.FirstOrDefault(t => !t.Result.HasResult); // tick may be null if we've hit the spin limit. - tick?.TriggerResult(true); + if (tick == null) + { + // we still want to play a sound. this will probably be a new sound in the future, but for now let's continue playing the bonus sound. + // round robin to avoid hitting playback concurrency. + tick = ticks.OfType().Skip(lastMaxSamplePlayback++ % HitObject.MaximumBonusSpins).First(); + tick.PlaySamples(); + } + else + tick.TriggerResult(true); completedFullSpins.Value++; } From ac6fb386d137a13eae242fa65cf417e3d6ec4abb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 2 Nov 2023 23:42:52 +0900 Subject: [PATCH 1294/2296] Remove nested ternary --- .../Objects/Drawables/DrawableSliderHead.cs | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs index 8463c78319..83882481a8 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs @@ -65,14 +65,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { Debug.Assert(HitObject != null); - return HitObject.ClassicSliderBehaviour - // In classic slider behaviour, heads are considered fully hit if in the largest hit window. + if (HitObject.ClassicSliderBehaviour) + { + // With classic slider behaviour, heads are considered fully hit if in the largest hit window. // We can't award a full Great because the true Great judgement is awarded on the Slider itself, // reduced based on number of ticks hit. // // so we use the most suitable LargeTick judgement here instead. - ? base.ResultFor(timeOffset).IsHit() ? HitResult.LargeTickHit : HitResult.LargeTickMiss - : base.ResultFor(timeOffset); + return base.ResultFor(timeOffset).IsHit() ? HitResult.LargeTickHit : HitResult.LargeTickMiss; + } + + return base.ResultFor(timeOffset); } public override void Shake() From 86ede717cbeb705a7036276b49e5c53aeb6ecc53 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 2 Nov 2023 18:52:47 +0100 Subject: [PATCH 1295/2296] Clean up comment --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs index 83882481a8..ff690417a8 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs @@ -69,8 +69,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { // With classic slider behaviour, heads are considered fully hit if in the largest hit window. // We can't award a full Great because the true Great judgement is awarded on the Slider itself, - // reduced based on number of ticks hit. - // + // reduced based on number of ticks hit, // so we use the most suitable LargeTick judgement here instead. return base.ResultFor(timeOffset).IsHit() ? HitResult.LargeTickHit : HitResult.LargeTickMiss; } From a0757ce13f3156c526d51b7d3be6afcd47436230 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 2 Nov 2023 18:58:14 +0100 Subject: [PATCH 1296/2296] Update xmldoc to match flipped flag semantics --- osu.Game.Rulesets.Osu/Objects/Slider.cs | 4 ++-- osu.Game.Rulesets.Osu/Objects/SliderHeadCircle.cs | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 50791183f5..7f2d9592af 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -124,8 +124,8 @@ namespace osu.Game.Rulesets.Osu.Objects public double TickDistanceMultiplier = 1; /// - /// Whether this 's judgement is fully handled by its nested s. - /// If false, this will be judged proportionally to the number of nested s hit. + /// If , 's judgement is fully handled by its nested s. + /// If , this will be judged proportionally to the number of nested s hit. /// public bool ClassicSliderBehaviour { diff --git a/osu.Game.Rulesets.Osu/Objects/SliderHeadCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderHeadCircle.cs index 4712d61dfe..8305481788 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderHeadCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderHeadCircle.cs @@ -9,8 +9,8 @@ namespace osu.Game.Rulesets.Osu.Objects public class SliderHeadCircle : HitCircle { /// - /// Whether to treat this as a normal for judgement purposes. - /// If false, this will be judged as a instead. + /// If , treat this as a normal for judgement purposes. + /// If , this will be judged as a instead. /// public bool ClassicSliderBehaviour; From 9f11a04cc731159c6d2c0e4f7084238f6bd88360 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 30 Oct 2023 13:24:01 +0100 Subject: [PATCH 1297/2296] Generalise notion of 'touch device' mod --- osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs | 9 +-------- osu.Game/Rulesets/Mods/ModTouchDevice.cs | 16 ++++++++++++++++ osu.Game/Rulesets/Ruleset.cs | 2 ++ 3 files changed, 19 insertions(+), 8 deletions(-) create mode 100644 osu.Game/Rulesets/Mods/ModTouchDevice.cs diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs index fd5c46a226..abb67c519b 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs @@ -1,18 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Localisation; using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Osu.Mods { - public class OsuModTouchDevice : Mod + public class OsuModTouchDevice : ModTouchDevice { - public override string Name => "Touch Device"; - public override string Acronym => "TD"; - public override LocalisableString Description => "Automatically applied to plays on devices with a touchscreen."; - public override double ScoreMultiplier => 1; - - public override ModType Type => ModType.System; } } diff --git a/osu.Game/Rulesets/Mods/ModTouchDevice.cs b/osu.Game/Rulesets/Mods/ModTouchDevice.cs new file mode 100644 index 0000000000..2daea8ea5d --- /dev/null +++ b/osu.Game/Rulesets/Mods/ModTouchDevice.cs @@ -0,0 +1,16 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Rulesets.Mods +{ + public class ModTouchDevice : Mod + { + public sealed override string Name => "Touch Device"; + public sealed override string Acronym => "TD"; + public sealed override LocalisableString Description => "Automatically applied to plays on devices with a touchscreen."; + public sealed override double ScoreMultiplier => 1; + public sealed override ModType Type => ModType.System; + } +} diff --git a/osu.Game/Rulesets/Ruleset.cs b/osu.Game/Rulesets/Ruleset.cs index be0d757e06..f8aa6c9f57 100644 --- a/osu.Game/Rulesets/Ruleset.cs +++ b/osu.Game/Rulesets/Ruleset.cs @@ -204,6 +204,8 @@ namespace osu.Game.Rulesets public ModAutoplay? GetAutoplayMod() => CreateMod(); + public ModTouchDevice? GetTouchDeviceMod() => CreateMod(); + /// /// Create a transformer which adds lookups specific to a ruleset to skin sources. /// From 68efb3c110aa3617fb801cb8afe6b7fb15afcba1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 2 Nov 2023 19:25:57 +0100 Subject: [PATCH 1298/2296] Mark `ModTouchDevice` as always valid for submission --- osu.Game/Rulesets/Mods/IMod.cs | 7 +++++++ osu.Game/Rulesets/Mods/Mod.cs | 4 ++++ osu.Game/Rulesets/Mods/ModTouchDevice.cs | 1 + 3 files changed, 12 insertions(+) diff --git a/osu.Game/Rulesets/Mods/IMod.cs b/osu.Game/Rulesets/Mods/IMod.cs index ce2d123884..744d02a4fa 100644 --- a/osu.Game/Rulesets/Mods/IMod.cs +++ b/osu.Game/Rulesets/Mods/IMod.cs @@ -59,6 +59,13 @@ namespace osu.Game.Rulesets.Mods /// bool ValidForMultiplayerAsFreeMod { get; } + /// + /// Indicates that this mod is always permitted in scenarios wherein a user is submitting a score regardless of other circumstances. + /// Intended for mods that are informational in nature and do not really affect gameplay by themselves, + /// but are more of a gauge of increased/decreased difficulty due to the user's configuration (e.g. ). + /// + bool AlwaysValidForSubmission { get; } + /// /// Create a fresh instance based on this mod. /// diff --git a/osu.Game/Rulesets/Mods/Mod.cs b/osu.Game/Rulesets/Mods/Mod.cs index 49c2fdd394..775f6a0ed4 100644 --- a/osu.Game/Rulesets/Mods/Mod.cs +++ b/osu.Game/Rulesets/Mods/Mod.cs @@ -156,6 +156,10 @@ namespace osu.Game.Rulesets.Mods [JsonIgnore] public virtual bool ValidForMultiplayerAsFreeMod => true; + /// + [JsonIgnore] + public virtual bool AlwaysValidForSubmission => false; + /// /// Whether this mod requires configuration to apply changes to the game. /// diff --git a/osu.Game/Rulesets/Mods/ModTouchDevice.cs b/osu.Game/Rulesets/Mods/ModTouchDevice.cs index 2daea8ea5d..0865603c8c 100644 --- a/osu.Game/Rulesets/Mods/ModTouchDevice.cs +++ b/osu.Game/Rulesets/Mods/ModTouchDevice.cs @@ -12,5 +12,6 @@ namespace osu.Game.Rulesets.Mods public sealed override LocalisableString Description => "Automatically applied to plays on devices with a touchscreen."; public sealed override double ScoreMultiplier => 1; public sealed override ModType Type => ModType.System; + public sealed override bool AlwaysValidForSubmission => true; } } From 980c900f43aa958e25d519e687a4a2e224d2399c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 30 Oct 2023 14:08:56 +0100 Subject: [PATCH 1299/2296] Add component for game-wide touch detection --- .../Navigation/TestSceneScreenNavigation.cs | 22 ++++++++++ osu.Game/Configuration/SessionStatics.cs | 10 ++++- osu.Game/Input/TouchInputInterceptor.cs | 41 +++++++++++++++++++ osu.Game/OsuGameBase.cs | 2 + 4 files changed, 74 insertions(+), 1 deletion(-) create mode 100644 osu.Game/Input/TouchInputInterceptor.cs diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs index 9e743ef336..f4318da403 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -12,6 +12,7 @@ using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; +using osu.Framework.Input; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Beatmaps; @@ -835,6 +836,27 @@ namespace osu.Game.Tests.Visual.Navigation AddAssert("exit dialog is shown", () => Game.Dependencies.Get().CurrentDialog is ConfirmExitDialog); } + [Test] + public void TestTouchScreenDetection() + { + AddStep("touch logo", () => + { + var button = Game.ChildrenOfType().Single(); + var touch = new Touch(TouchSource.Touch1, button.ScreenSpaceDrawQuad.Centre); + InputManager.BeginTouch(touch); + InputManager.EndTouch(touch); + }); + AddAssert("touch screen detected active", () => Game.Dependencies.Get().Get(Static.TouchInputActive), () => Is.True); + + AddStep("click settings button", () => + { + var button = Game.ChildrenOfType().Last(); + InputManager.MoveMouseTo(button); + InputManager.Click(MouseButton.Left); + }); + AddAssert("touch screen detected inactive", () => Game.Dependencies.Get().Get(Static.TouchInputActive), () => Is.False); + } + private Func playToResults() { var player = playToCompletion(); diff --git a/osu.Game/Configuration/SessionStatics.cs b/osu.Game/Configuration/SessionStatics.cs index 5e2f0c2128..0fc2076a7e 100644 --- a/osu.Game/Configuration/SessionStatics.cs +++ b/osu.Game/Configuration/SessionStatics.cs @@ -4,6 +4,7 @@ #nullable disable using osu.Game.Graphics.UserInterface; +using osu.Game.Input; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; using osu.Game.Overlays.Mods; @@ -24,6 +25,7 @@ namespace osu.Game.Configuration SetDefault(Static.LastHoverSoundPlaybackTime, (double?)null); SetDefault(Static.LastModSelectPanelSamplePlaybackTime, (double?)null); SetDefault(Static.SeasonalBackgrounds, null); + SetDefault(Static.TouchInputActive, false); } /// @@ -63,6 +65,12 @@ namespace osu.Game.Configuration /// The last playback time in milliseconds of an on/off sample (from ). /// Used to debounce on/off sounds game-wide to avoid volume saturation, especially in activating mod presets with many mods. /// - LastModSelectPanelSamplePlaybackTime + LastModSelectPanelSamplePlaybackTime, + + /// + /// Whether the last positional input received was a touch input. + /// Used in touchscreen detection scenarios (). + /// + TouchInputActive, } } diff --git a/osu.Game/Input/TouchInputInterceptor.cs b/osu.Game/Input/TouchInputInterceptor.cs new file mode 100644 index 0000000000..377d3c6d9f --- /dev/null +++ b/osu.Game/Input/TouchInputInterceptor.cs @@ -0,0 +1,41 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Input.Events; +using osu.Framework.Input.StateChanges; +using osu.Game.Configuration; +using osuTK; + +namespace osu.Game.Input +{ + /// + /// Intercepts all positional input events and sets the appropriate value + /// for consumption by particular game screens. + /// + public partial class TouchInputInterceptor : Component + { + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; + + [Resolved] + private SessionStatics statics { get; set; } = null!; + + protected override bool Handle(UIEvent e) + { + switch (e) + { + case MouseEvent: + if (e.CurrentState.Mouse.LastSource is not ISourcedFromTouch) + statics.SetValue(Static.TouchInputActive, false); + break; + + case TouchEvent: + statics.SetValue(Static.TouchInputActive, true); + break; + } + + return false; + } + } +} diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 1f46eb0c0d..e4376d1c02 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -407,6 +407,8 @@ namespace osu.Game }) }); + base.Content.Add(new TouchInputInterceptor()); + KeyBindingStore = new RealmKeyBindingStore(realm, keyCombinationProvider); KeyBindingStore.Register(globalBindings, RulesetStore.AvailableRulesets); From 2f6ff893b550a18ec1f4791d45c96c5dcb3e99cb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 30 Oct 2023 14:38:20 +0100 Subject: [PATCH 1300/2296] Automatically activate and deactivate touch device mod in song select --- .../Navigation/TestSceneScreenNavigation.cs | 42 ++++++++++++++ osu.Game/Rulesets/Mods/ModTouchDevice.cs | 2 +- osu.Game/Screens/Select/SongSelect.cs | 1 + .../Select/SongSelectTouchInputHandler.cs | 56 +++++++++++++++++++ osu.Game/Utils/ModUtils.cs | 2 +- 5 files changed, 101 insertions(+), 2 deletions(-) create mode 100644 osu.Game/Screens/Select/SongSelectTouchInputHandler.cs diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs index f4318da403..0ba8f7136d 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -855,6 +855,48 @@ namespace osu.Game.Tests.Visual.Navigation InputManager.Click(MouseButton.Left); }); AddAssert("touch screen detected inactive", () => Game.Dependencies.Get().Get(Static.TouchInputActive), () => Is.False); + + AddStep("close settings sidebar", () => InputManager.Key(Key.Escape)); + + PushAndConfirm(() => new TestPlaySongSelect()); + AddStep("switch to osu! ruleset", () => + { + InputManager.PressKey(Key.LControl); + InputManager.Key(Key.Number1); + InputManager.ReleaseKey(Key.LControl); + }); + AddStep("touch beatmap wedge", () => + { + var wedge = Game.ChildrenOfType().Single(); + var touch = new Touch(TouchSource.Touch2, wedge.ScreenSpaceDrawQuad.Centre); + InputManager.BeginTouch(touch); + InputManager.EndTouch(touch); + }); + AddUntilStep("touch device mod activated", () => Game.SelectedMods.Value, () => Has.One.InstanceOf()); + + AddStep("switch to mania ruleset", () => + { + InputManager.PressKey(Key.LControl); + InputManager.Key(Key.Number4); + InputManager.ReleaseKey(Key.LControl); + }); + AddUntilStep("touch device mod not activated", () => Game.SelectedMods.Value, () => Has.None.InstanceOf()); + AddStep("touch beatmap wedge", () => + { + var wedge = Game.ChildrenOfType().Single(); + var touch = new Touch(TouchSource.Touch2, wedge.ScreenSpaceDrawQuad.Centre); + InputManager.BeginTouch(touch); + InputManager.EndTouch(touch); + }); + AddUntilStep("touch device mod not activated", () => Game.SelectedMods.Value, () => Has.None.InstanceOf()); + + AddStep("switch to osu! ruleset", () => + { + InputManager.PressKey(Key.LControl); + InputManager.Key(Key.Number1); + InputManager.ReleaseKey(Key.LControl); + }); + AddUntilStep("touch device mod activated", () => Game.SelectedMods.Value, () => Has.One.InstanceOf()); } private Func playToResults() diff --git a/osu.Game/Rulesets/Mods/ModTouchDevice.cs b/osu.Game/Rulesets/Mods/ModTouchDevice.cs index 0865603c8c..f532e7b19d 100644 --- a/osu.Game/Rulesets/Mods/ModTouchDevice.cs +++ b/osu.Game/Rulesets/Mods/ModTouchDevice.cs @@ -5,7 +5,7 @@ using osu.Framework.Localisation; namespace osu.Game.Rulesets.Mods { - public class ModTouchDevice : Mod + public class ModTouchDevice : Mod, IApplicableMod { public sealed override string Name => "Touch Device"; public sealed override string Acronym => "TD"; diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index dfea4e3794..74454713d1 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -279,6 +279,7 @@ namespace osu.Game.Screens.Select { RelativeSizeAxes = Axes.Both, }, + new SongSelectTouchInputHandler() }); if (ShowFooter) diff --git a/osu.Game/Screens/Select/SongSelectTouchInputHandler.cs b/osu.Game/Screens/Select/SongSelectTouchInputHandler.cs new file mode 100644 index 0000000000..bf4761e871 --- /dev/null +++ b/osu.Game/Screens/Select/SongSelectTouchInputHandler.cs @@ -0,0 +1,56 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Configuration; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Screens.Select +{ + public partial class SongSelectTouchInputHandler : Component + { + [Resolved] + private Bindable ruleset { get; set; } = null!; + + [Resolved] + private Bindable> mods { get; set; } = null!; + + private IBindable touchActive = null!; + + [BackgroundDependencyLoader] + private void load(SessionStatics statics) + { + touchActive = statics.GetBindable(Static.TouchInputActive); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + ruleset.BindValueChanged(_ => updateState()); + mods.BindValueChanged(_ => updateState()); + touchActive.BindValueChanged(_ => updateState()); + updateState(); + } + + private void updateState() + { + var touchDeviceMod = ruleset.Value.CreateInstance().GetTouchDeviceMod(); + + if (touchDeviceMod == null) + return; + + bool touchDeviceModEnabled = mods.Value.Any(mod => mod is ModTouchDevice); + + if (touchActive.Value && !touchDeviceModEnabled) + mods.Value = mods.Value.Append(touchDeviceMod).ToArray(); + if (!touchActive.Value && touchDeviceModEnabled) + mods.Value = mods.Value.Where(mod => mod is not ModTouchDevice).ToArray(); + } + } +} diff --git a/osu.Game/Utils/ModUtils.cs b/osu.Game/Utils/ModUtils.cs index edf9cc80da..1bd60fcdde 100644 --- a/osu.Game/Utils/ModUtils.cs +++ b/osu.Game/Utils/ModUtils.cs @@ -121,7 +121,7 @@ namespace osu.Game.Utils if (!CheckCompatibleSet(mods, out invalidMods)) return false; - return checkValid(mods, m => m.Type != ModType.System && m.HasImplementation, out invalidMods); + return checkValid(mods, m => m.HasImplementation, out invalidMods); } /// From 29d4d81eaab886e0f99bd2c579a1425a41b4b17f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 25 Oct 2023 19:56:51 +0200 Subject: [PATCH 1301/2296] Add test scene for basic touchscreen detection scenarios --- .../Mods/TestSceneOsuModTouchDevice.cs | 134 ++++++++++++++++++ .../Navigation/TestSceneScreenNavigation.cs | 5 +- 2 files changed, 138 insertions(+), 1 deletion(-) create mode 100644 osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs new file mode 100644 index 0000000000..9c84bcc241 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs @@ -0,0 +1,134 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Input; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.Timing; +using osu.Game.Overlays; +using osu.Game.Rulesets.Osu.Beatmaps; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.UI; +using osu.Game.Tests.Visual; +using osuTK.Input; + +namespace osu.Game.Rulesets.Osu.Tests.Mods +{ + public partial class TestSceneOsuModTouchDevice : PlayerTestScene + { + private TestOnScreenDisplay testOnScreenDisplay = null!; + + protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); + + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => + new OsuBeatmap + { + HitObjects = + { + new HitCircle + { + Position = OsuPlayfield.BASE_SIZE / 2, + StartTime = 0, + }, + new HitCircle + { + Position = OsuPlayfield.BASE_SIZE / 2, + StartTime = 5000, + }, + }, + Breaks = + { + new BreakPeriod(2000, 3000) + } + }; + + [BackgroundDependencyLoader] + private void load() + { + Add(testOnScreenDisplay = new TestOnScreenDisplay()); + Dependencies.CacheAs(testOnScreenDisplay); + } + + public override void SetUpSteps() + { + base.SetUpSteps(); + AddStep("reset OSD toast count", () => testOnScreenDisplay.ToastCount = 0); + } + + [Test] + public void TestFirstObjectTouched() + { + AddUntilStep("wait until 0 near", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(0).Within(500)); + AddStep("slow down", () => Player.GameplayClockContainer.AdjustmentsFromMods.Frequency.Value = 0.2); + AddUntilStep("wait until 0", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(0)); + AddStep("touch circle", () => + { + var touch = new Touch(TouchSource.Touch1, Player.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.Centre); + InputManager.BeginTouch(touch); + InputManager.EndTouch(touch); + }); + AddAssert("touch device mod activated", () => Player.Score.ScoreInfo.Mods, () => Has.One.InstanceOf()); + AddAssert("no toasts displayed", () => testOnScreenDisplay.ToastCount, () => Is.Zero); + } + + [Test] + public void TestTouchDuringBreak() + { + AddUntilStep("wait until 2000 near", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(2000).Within(500)); + AddStep("slow down", () => Player.GameplayClockContainer.AdjustmentsFromMods.Frequency.Value = 0.2); + AddUntilStep("wait until 2000", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(2000)); + AddStep("touch playfield", () => + { + var touch = new Touch(TouchSource.Touch1, Player.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.Centre); + InputManager.BeginTouch(touch); + InputManager.EndTouch(touch); + }); + AddAssert("touch device mod not activated", () => Player.Score.ScoreInfo.Mods, () => Has.None.InstanceOf()); + AddAssert("no toasts displayed", () => testOnScreenDisplay.ToastCount, () => Is.Zero); + } + + [Test] + public void TestSecondObjectTouched() + { + // ensure mouse is active (and that it's not suppressed due to touches in previous tests) + AddStep("click mouse", () => InputManager.Click(MouseButton.Left)); + + AddUntilStep("wait until 0 near", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(0).Within(500)); + AddStep("slow down", () => Player.GameplayClockContainer.AdjustmentsFromMods.Frequency.Value = 0.2); + AddUntilStep("wait until 0", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(0)); + AddStep("click circle", () => + { + InputManager.MoveMouseTo(Player.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.Centre); + InputManager.Click(MouseButton.Left); + }); + AddAssert("touch device mod not activated", () => Player.Mods.Value, () => Has.No.InstanceOf()); + + AddStep("speed back up", () => Player.GameplayClockContainer.AdjustmentsFromMods.Frequency.Value = 1); + AddUntilStep("wait until 5000 near", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(5000).Within(500)); + AddStep("slow down", () => Player.GameplayClockContainer.AdjustmentsFromMods.Frequency.Value = 0.2); + AddUntilStep("wait until 5000", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(5000)); + AddStep("touch playfield", () => + { + var touch = new Touch(TouchSource.Touch1, Player.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.Centre); + InputManager.BeginTouch(touch); + InputManager.EndTouch(touch); + }); + AddAssert("touch device mod activated", () => Player.Score.ScoreInfo.Mods, () => Has.One.InstanceOf()); + AddAssert("toast displayed", () => testOnScreenDisplay.ToastCount, () => Is.EqualTo(1)); + } + + private partial class TestOnScreenDisplay : OnScreenDisplay + { + public int ToastCount { get; set; } + + protected override void DisplayTemporarily(Drawable toDisplay) + { + base.DisplayTemporarily(toDisplay); + ToastCount++; + } + } + } +} diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs index 0ba8f7136d..10c1104376 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -858,7 +858,10 @@ namespace osu.Game.Tests.Visual.Navigation AddStep("close settings sidebar", () => InputManager.Key(Key.Escape)); - PushAndConfirm(() => new TestPlaySongSelect()); + Screens.Select.SongSelect songSelect = null; + PushAndConfirm(() => songSelect = new TestPlaySongSelect()); + AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded); + AddStep("switch to osu! ruleset", () => { InputManager.PressKey(Key.LControl); From f2df02b60f7e78a4e1fad2c591c24dfe14271c1f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 25 Oct 2023 20:27:07 +0200 Subject: [PATCH 1302/2296] Automatically activate touch device mod in player --- .../Mods/TestSceneOsuModTouchDevice.cs | 18 +++++- .../Overlays/OSD/TouchDeviceDetectedToast.cs | 13 ++++ osu.Game/Screens/Play/Player.cs | 1 + .../Screens/Play/PlayerTouchInputHandler.cs | 61 +++++++++++++++++++ 4 files changed, 91 insertions(+), 2 deletions(-) create mode 100644 osu.Game/Overlays/OSD/TouchDeviceDetectedToast.cs create mode 100644 osu.Game/Screens/Play/PlayerTouchInputHandler.cs diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs index 9c84bcc241..5134265741 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs @@ -1,12 +1,15 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Timing; +using osu.Game.Configuration; +using osu.Game.Input; using osu.Game.Overlays; using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Mods; @@ -19,6 +22,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods { public partial class TestSceneOsuModTouchDevice : PlayerTestScene { + [Resolved] + private SessionStatics statics { get; set; } = null!; + private TestOnScreenDisplay testOnScreenDisplay = null!; protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); @@ -49,18 +55,26 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods private void load() { Add(testOnScreenDisplay = new TestOnScreenDisplay()); + Add(new TouchInputInterceptor()); Dependencies.CacheAs(testOnScreenDisplay); } public override void SetUpSteps() { - base.SetUpSteps(); AddStep("reset OSD toast count", () => testOnScreenDisplay.ToastCount = 0); + AddStep("reset static", () => statics.SetValue(Static.TouchInputActive, false)); + base.SetUpSteps(); } [Test] - public void TestFirstObjectTouched() + public void TestUserAlreadyHasTouchDeviceActive() { + // it is presumed that a previous screen (i.e. song select) will set this up + AddStep("set up touchscreen user", () => + { + Player.Score.ScoreInfo.Mods = Player.Score.ScoreInfo.Mods.Append(new OsuModTouchDevice()).ToArray(); + statics.SetValue(Static.TouchInputActive, true); + }); AddUntilStep("wait until 0 near", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(0).Within(500)); AddStep("slow down", () => Player.GameplayClockContainer.AdjustmentsFromMods.Frequency.Value = 0.2); AddUntilStep("wait until 0", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(0)); diff --git a/osu.Game/Overlays/OSD/TouchDeviceDetectedToast.cs b/osu.Game/Overlays/OSD/TouchDeviceDetectedToast.cs new file mode 100644 index 0000000000..0b5e3fffbe --- /dev/null +++ b/osu.Game/Overlays/OSD/TouchDeviceDetectedToast.cs @@ -0,0 +1,13 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Overlays.OSD +{ + public partial class TouchDeviceDetectedToast : Toast + { + public TouchDeviceDetectedToast() + : base("osu!", "Touch device detected", "Touch Device mod applied to score") + { + } + } +} diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 8c7fc551ba..a67e16912d 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -285,6 +285,7 @@ namespace osu.Game.Screens.Play fadeOut(true); }, }, + new PlayerTouchInputHandler() }); if (cancellationToken.IsCancellationRequested) diff --git a/osu.Game/Screens/Play/PlayerTouchInputHandler.cs b/osu.Game/Screens/Play/PlayerTouchInputHandler.cs new file mode 100644 index 0000000000..0252ee9503 --- /dev/null +++ b/osu.Game/Screens/Play/PlayerTouchInputHandler.cs @@ -0,0 +1,61 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Configuration; +using osu.Game.Overlays; +using osu.Game.Overlays.OSD; +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Screens.Play +{ + public partial class PlayerTouchInputHandler : Component + { + [Resolved] + private Player player { get; set; } = null!; + + [Resolved] + private GameplayState gameplayState { get; set; } = null!; + + [Resolved] + private OnScreenDisplay? onScreenDisplay { get; set; } + + private IBindable touchActive = new BindableBool(); + + [BackgroundDependencyLoader] + private void load(SessionStatics statics) + { + touchActive = statics.GetBindable(Static.TouchInputActive); + touchActive.BindValueChanged(_ => updateState()); + } + + private void updateState() + { + if (!touchActive.Value) + return; + + if (gameplayState.HasPassed || gameplayState.HasFailed || gameplayState.HasQuit) + return; + + if (gameplayState.Score.ScoreInfo.Mods.OfType().Any()) + return; + + if (player.IsBreakTime.Value) + return; + + var touchDeviceMod = gameplayState.Ruleset.GetTouchDeviceMod(); + if (touchDeviceMod == null) + return; + + onScreenDisplay?.Display(new TouchDeviceDetectedToast()); + + // TODO: this is kinda crude. `Player` (probably rightly so) assumes immutability of mods. + // this probably should be shown immediately on screen in the HUD, + // which means that immutability will probably need to be revisited. + player.Score.ScoreInfo.Mods = player.Score.ScoreInfo.Mods.Append(touchDeviceMod).ToArray(); + } + } +} From 21a4da463b11d557a815581cdb09121a9ea0a94d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 31 Oct 2023 13:47:50 +0100 Subject: [PATCH 1303/2296] Add failing test covering crash scenario --- .../Navigation/TestSceneScreenNavigation.cs | 32 +++++++++++++++++++ 1 file changed, 32 insertions(+) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs index 10c1104376..a1fd8768b6 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -900,6 +900,38 @@ namespace osu.Game.Tests.Visual.Navigation InputManager.ReleaseKey(Key.LControl); }); AddUntilStep("touch device mod activated", () => Game.SelectedMods.Value, () => Has.One.InstanceOf()); + + AddStep("click beatmap wedge", () => + { + InputManager.MoveMouseTo(Game.ChildrenOfType().Single()); + InputManager.Click(MouseButton.Left); + }); + AddUntilStep("touch device mod not activated", () => Game.SelectedMods.Value, () => Has.None.InstanceOf()); + + AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely()); + AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault); + AddStep("press enter", () => InputManager.Key(Key.Enter)); + + Player player = null; + + AddUntilStep("wait for player", () => + { + DismissAnyNotifications(); + return (player = Game.ScreenStack.CurrentScreen as Player) != null; + }); + + AddUntilStep("wait for track playing", () => Game.Beatmap.Value.Track.IsRunning); + + AddStep("touch", () => + { + var touch = new Touch(TouchSource.Touch2, Game.ScreenSpaceDrawQuad.Centre); + InputManager.BeginTouch(touch); + InputManager.EndTouch(touch); + }); + AddUntilStep("touch device mod added to score", () => player.Score.ScoreInfo.Mods, () => Has.One.InstanceOf()); + + AddStep("exit player", () => player.Exit()); + AddUntilStep("touch device mod still active", () => Game.SelectedMods.Value, () => Has.One.InstanceOf()); } private Func playToResults() From ef555ed0cf442b98cb139de435e0e0815468c05e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 30 Oct 2023 15:48:00 +0100 Subject: [PATCH 1304/2296] Fix test failures --- osu.Game.Tests/Mods/ModUtilsTest.cs | 6 +++--- .../Visual/Multiplayer/TestSceneFreeModSelectOverlay.cs | 1 + osu.Game/Overlays/Mods/SelectAllModsButton.cs | 1 + 3 files changed, 5 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Mods/ModUtilsTest.cs b/osu.Game.Tests/Mods/ModUtilsTest.cs index aa41fd830b..9107ddd1ae 100644 --- a/osu.Game.Tests/Mods/ModUtilsTest.cs +++ b/osu.Game.Tests/Mods/ModUtilsTest.cs @@ -147,11 +147,11 @@ namespace osu.Game.Tests.Mods new Mod[] { new OsuModDeflate(), new OsuModApproachDifferent() }, new[] { typeof(OsuModDeflate), typeof(OsuModApproachDifferent) } }, - // system mod. + // system mod not applicable in lazer. new object[] { - new Mod[] { new OsuModHidden(), new OsuModTouchDevice() }, - new[] { typeof(OsuModTouchDevice) } + new Mod[] { new OsuModHidden(), new ModScoreV2() }, + new[] { typeof(ModScoreV2) } }, // multi mod. new object[] diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneFreeModSelectOverlay.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneFreeModSelectOverlay.cs index 66ba908879..f1674401cd 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneFreeModSelectOverlay.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneFreeModSelectOverlay.cs @@ -133,6 +133,7 @@ namespace osu.Game.Tests.Visual.Multiplayer private bool assertAllAvailableModsSelected() { var allAvailableMods = availableMods.Value + .Where(pair => pair.Key != ModType.System) .SelectMany(pair => pair.Value) .Where(mod => mod.UserPlayable && mod.HasImplementation) .ToList(); diff --git a/osu.Game/Overlays/Mods/SelectAllModsButton.cs b/osu.Game/Overlays/Mods/SelectAllModsButton.cs index bb61cdc35d..b6b3051a0d 100644 --- a/osu.Game/Overlays/Mods/SelectAllModsButton.cs +++ b/osu.Game/Overlays/Mods/SelectAllModsButton.cs @@ -41,6 +41,7 @@ namespace osu.Game.Overlays.Mods private void updateEnabledState() { Enabled.Value = availableMods.Value + .Where(pair => pair.Key != ModType.System) .SelectMany(pair => pair.Value) .Any(modState => !modState.Active.Value && modState.Visible); } From c588f434e5f51bee3683c6114bc951fda40fb50c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 31 Oct 2023 13:54:18 +0100 Subject: [PATCH 1305/2296] Fix song select touch handler causing crashes when song select is suspended --- osu.Game/Screens/Select/SongSelectTouchInputHandler.cs | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Select/SongSelectTouchInputHandler.cs b/osu.Game/Screens/Select/SongSelectTouchInputHandler.cs index bf4761e871..5c27e59c5b 100644 --- a/osu.Game/Screens/Select/SongSelectTouchInputHandler.cs +++ b/osu.Game/Screens/Select/SongSelectTouchInputHandler.cs @@ -32,14 +32,18 @@ namespace osu.Game.Screens.Select { base.LoadComplete(); - ruleset.BindValueChanged(_ => updateState()); - mods.BindValueChanged(_ => updateState()); - touchActive.BindValueChanged(_ => updateState()); + ruleset.BindValueChanged(_ => Scheduler.AddOnce(updateState)); + mods.BindValueChanged(_ => Scheduler.AddOnce(updateState)); + mods.BindDisabledChanged(_ => Scheduler.AddOnce(updateState)); + touchActive.BindValueChanged(_ => Scheduler.AddOnce(updateState)); updateState(); } private void updateState() { + if (mods.Disabled) + return; + var touchDeviceMod = ruleset.Value.CreateInstance().GetTouchDeviceMod(); if (touchDeviceMod == null) From 4532d0ecdf12abd32b3d64cbab3b9e975f34c63d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 2 Nov 2023 19:48:34 +0100 Subject: [PATCH 1306/2296] Add logging & debug facility for touch input interceptor --- osu.Game/Input/TouchInputInterceptor.cs | 27 +++++++++++++++++++++++++ 1 file changed, 27 insertions(+) diff --git a/osu.Game/Input/TouchInputInterceptor.cs b/osu.Game/Input/TouchInputInterceptor.cs index 377d3c6d9f..4e6177c70c 100644 --- a/osu.Game/Input/TouchInputInterceptor.cs +++ b/osu.Game/Input/TouchInputInterceptor.cs @@ -1,12 +1,16 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Diagnostics; using osu.Framework.Allocation; +using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Graphics; using osu.Framework.Input.Events; using osu.Framework.Input.StateChanges; +using osu.Framework.Logging; using osu.Game.Configuration; using osuTK; +using osuTK.Input; namespace osu.Game.Input { @@ -23,19 +27,42 @@ namespace osu.Game.Input protected override bool Handle(UIEvent e) { + bool touchInputWasActive = statics.Get(Static.TouchInputActive); + switch (e) { case MouseEvent: if (e.CurrentState.Mouse.LastSource is not ISourcedFromTouch) + { + if (touchInputWasActive) + Logger.Log($@"Touch input deactivated due to received {e.GetType().ReadableName()}", LoggingTarget.Input); statics.SetValue(Static.TouchInputActive, false); + } + break; case TouchEvent: + if (!touchInputWasActive) + Logger.Log($@"Touch input activated due to received {e.GetType().ReadableName()}", LoggingTarget.Input); statics.SetValue(Static.TouchInputActive, true); break; + + case KeyDownEvent keyDown: + if (keyDown.Key == Key.T && keyDown.ControlPressed && keyDown.ShiftPressed) + debugToggleTouchInputActive(); + break; } return false; } + + [Conditional("TOUCH_INPUT_DEBUG")] + private void debugToggleTouchInputActive() + { + bool oldValue = statics.Get(Static.TouchInputActive); + bool newValue = !oldValue; + Logger.Log($@"Debug-toggling touch input to {(newValue ? @"active" : @"inactive")}", LoggingTarget.Input, LogLevel.Debug); + statics.SetValue(Static.TouchInputActive, newValue); + } } } From 3a6d65d395c1bf3c0e30429fec90be5e4fedb7c3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 2 Nov 2023 19:51:21 +0100 Subject: [PATCH 1307/2296] Touch up `PlayerTouchInputHandler` --- osu.Game/Screens/Play/PlayerTouchInputHandler.cs | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerTouchInputHandler.cs b/osu.Game/Screens/Play/PlayerTouchInputHandler.cs index 0252ee9503..728b3c846b 100644 --- a/osu.Game/Screens/Play/PlayerTouchInputHandler.cs +++ b/osu.Game/Screens/Play/PlayerTouchInputHandler.cs @@ -9,6 +9,7 @@ using osu.Game.Configuration; using osu.Game.Overlays; using osu.Game.Overlays.OSD; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Screens.Play { @@ -50,11 +51,15 @@ namespace osu.Game.Screens.Play if (touchDeviceMod == null) return; - onScreenDisplay?.Display(new TouchDeviceDetectedToast()); + // do not show the toast if the user hasn't hit anything yet. + // we're kind of assuming that the user just switches to touch for gameplay + // and we don't want to spam them with obvious toasts. + if (gameplayState.ScoreProcessor.HitEvents.Any(ev => ev.Result.IsHit())) + onScreenDisplay?.Display(new TouchDeviceDetectedToast()); - // TODO: this is kinda crude. `Player` (probably rightly so) assumes immutability of mods. - // this probably should be shown immediately on screen in the HUD, - // which means that immutability will probably need to be revisited. + // `Player` (probably rightly so) assumes immutability of mods, + // so this will not be shown immediately on the mod display in the top right. + // if this is to change, the mod immutability should be revisited. player.Score.ScoreInfo.Mods = player.Score.ScoreInfo.Mods.Append(touchDeviceMod).ToArray(); } } From d25b54c06d660455484762a011c162c6cb68dfd7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 2 Nov 2023 22:14:38 +0100 Subject: [PATCH 1308/2296] Split test into two They would fail on CI when written as one, and I don't care why. --- .../Visual/Navigation/TestSceneScreenNavigation.cs | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs index a1fd8768b6..c6a668a714 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -837,7 +837,7 @@ namespace osu.Game.Tests.Visual.Navigation } [Test] - public void TestTouchScreenDetection() + public void TestTouchScreenDetectionAtSongSelect() { AddStep("touch logo", () => { @@ -859,8 +859,9 @@ namespace osu.Game.Tests.Visual.Navigation AddStep("close settings sidebar", () => InputManager.Key(Key.Escape)); Screens.Select.SongSelect songSelect = null; - PushAndConfirm(() => songSelect = new TestPlaySongSelect()); - AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded); + AddRepeatStep("go to solo", () => InputManager.Key(Key.P), 3); + AddUntilStep("wait for song select", () => (songSelect = Game.ScreenStack.CurrentScreen as Screens.Select.SongSelect) != null); + AddUntilStep("wait for beatmap sets loaded", () => songSelect.BeatmapSetsLoaded); AddStep("switch to osu! ruleset", () => { @@ -907,10 +908,15 @@ namespace osu.Game.Tests.Visual.Navigation InputManager.Click(MouseButton.Left); }); AddUntilStep("touch device mod not activated", () => Game.SelectedMods.Value, () => Has.None.InstanceOf()); + } + [Test] + public void TestTouchScreenDetectionInGame() + { + PushAndConfirm(() => new TestPlaySongSelect()); AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely()); AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault); - AddStep("press enter", () => InputManager.Key(Key.Enter)); + AddStep("select", () => InputManager.Key(Key.Enter)); Player player = null; From 8784dd42c0c4c1aba37cb0cc4f5cda8055811a69 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 2 Nov 2023 22:20:17 +0100 Subject: [PATCH 1309/2296] Do not attempt to turn on Touch Device in song select with autoplay active --- osu.Game/Rulesets/Mods/ModAutoplay.cs | 2 +- osu.Game/Rulesets/Mods/ModTouchDevice.cs | 2 ++ .../Screens/Select/SongSelectTouchInputHandler.cs | 11 ++++++++++- 3 files changed, 13 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModAutoplay.cs b/osu.Game/Rulesets/Mods/ModAutoplay.cs index 973fcffba8..302cdf69c0 100644 --- a/osu.Game/Rulesets/Mods/ModAutoplay.cs +++ b/osu.Game/Rulesets/Mods/ModAutoplay.cs @@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Mods public sealed override bool ValidForMultiplayer => false; public sealed override bool ValidForMultiplayerAsFreeMod => false; - public override Type[] IncompatibleMods => new[] { typeof(ModCinema), typeof(ModRelax), typeof(ModAdaptiveSpeed) }; + public override Type[] IncompatibleMods => new[] { typeof(ModCinema), typeof(ModRelax), typeof(ModAdaptiveSpeed), typeof(ModTouchDevice) }; public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0; diff --git a/osu.Game/Rulesets/Mods/ModTouchDevice.cs b/osu.Game/Rulesets/Mods/ModTouchDevice.cs index f532e7b19d..c29ff28f1a 100644 --- a/osu.Game/Rulesets/Mods/ModTouchDevice.cs +++ b/osu.Game/Rulesets/Mods/ModTouchDevice.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Localisation; namespace osu.Game.Rulesets.Mods @@ -13,5 +14,6 @@ namespace osu.Game.Rulesets.Mods public sealed override double ScoreMultiplier => 1; public sealed override ModType Type => ModType.System; public sealed override bool AlwaysValidForSubmission => true; + public sealed override Type[] IncompatibleMods => new[] { typeof(ICreateReplayData) }; } } diff --git a/osu.Game/Screens/Select/SongSelectTouchInputHandler.cs b/osu.Game/Screens/Select/SongSelectTouchInputHandler.cs index 5c27e59c5b..973dc12e12 100644 --- a/osu.Game/Screens/Select/SongSelectTouchInputHandler.cs +++ b/osu.Game/Screens/Select/SongSelectTouchInputHandler.cs @@ -9,6 +9,7 @@ using osu.Framework.Graphics; using osu.Game.Configuration; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; +using osu.Game.Utils; namespace osu.Game.Screens.Select { @@ -52,7 +53,15 @@ namespace osu.Game.Screens.Select bool touchDeviceModEnabled = mods.Value.Any(mod => mod is ModTouchDevice); if (touchActive.Value && !touchDeviceModEnabled) - mods.Value = mods.Value.Append(touchDeviceMod).ToArray(); + { + var candidateMods = mods.Value.Append(touchDeviceMod).ToArray(); + + if (!ModUtils.CheckCompatibleSet(candidateMods, out _)) + return; + + mods.Value = candidateMods; + } + if (!touchActive.Value && touchDeviceModEnabled) mods.Value = mods.Value.Where(mod => mod is not ModTouchDevice).ToArray(); } From 0dd0a84312e224bb2cb5396cdc479e2b04688000 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 2 Nov 2023 22:26:52 +0100 Subject: [PATCH 1310/2296] Move player touch handler to `SubmittingPlayer` Shouldn't be there in `ReplayPlayer`. --- osu.Game/Screens/Play/Player.cs | 1 - osu.Game/Screens/Play/SubmittingPlayer.cs | 6 ++++++ 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index a67e16912d..8c7fc551ba 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -285,7 +285,6 @@ namespace osu.Game.Screens.Play fadeOut(true); }, }, - new PlayerTouchInputHandler() }); if (cancellationToken.IsCancellationRequested) diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index a75546f835..c34902aeb8 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -44,6 +44,12 @@ namespace osu.Game.Screens.Play { } + [BackgroundDependencyLoader] + private void load() + { + AddInternal(new PlayerTouchInputHandler()); + } + protected override void LoadAsyncComplete() { base.LoadAsyncComplete(); From 8e9006b5d5c263cf79fed1e74532e7de5dfca122 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 2 Nov 2023 22:27:16 +0100 Subject: [PATCH 1311/2296] Declare Touch Device incompatible with Autopilot With Autopilot active, Touch Device no longer matters. --- osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs | 3 ++- osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs | 3 +++ osu.Game/Rulesets/Mods/ModTouchDevice.cs | 2 +- 3 files changed, 6 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs index 3841c9c716..56bf0e08e9 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs @@ -33,7 +33,8 @@ namespace osu.Game.Rulesets.Osu.Mods typeof(ModNoFail), typeof(ModAutoplay), typeof(OsuModMagnetised), - typeof(OsuModRepel) + typeof(OsuModRepel), + typeof(ModTouchDevice) }; public bool PerformFail() => false; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs index abb67c519b..f1468d414e 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs @@ -1,11 +1,14 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Linq; using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Osu.Mods { public class OsuModTouchDevice : ModTouchDevice { + public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot) }).ToArray(); } } diff --git a/osu.Game/Rulesets/Mods/ModTouchDevice.cs b/osu.Game/Rulesets/Mods/ModTouchDevice.cs index c29ff28f1a..a5dfe5448c 100644 --- a/osu.Game/Rulesets/Mods/ModTouchDevice.cs +++ b/osu.Game/Rulesets/Mods/ModTouchDevice.cs @@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Mods public sealed override double ScoreMultiplier => 1; public sealed override ModType Type => ModType.System; public sealed override bool AlwaysValidForSubmission => true; - public sealed override Type[] IncompatibleMods => new[] { typeof(ICreateReplayData) }; + public override Type[] IncompatibleMods => new[] { typeof(ICreateReplayData) }; } } From a613292802ce0fe5f53b31de761e6dcdf3135113 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 2 Nov 2023 23:44:40 +0100 Subject: [PATCH 1312/2296] Fix unknown mod test failure --- osu.Game/Screens/Play/SubmittingPlayer.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index c34902aeb8..e018b8dab3 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -47,6 +47,12 @@ namespace osu.Game.Screens.Play [BackgroundDependencyLoader] private void load() { + if (DrawableRuleset == null) + { + // base load must have failed (e.g. due to an unknown mod); bail. + return; + } + AddInternal(new PlayerTouchInputHandler()); } From a78fab0e7d74d41b58ecefbe74854370ffee08c9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 3 Nov 2023 00:17:29 +0100 Subject: [PATCH 1313/2296] Do not hardcode ruleset name in touch device detection toast --- osu.Game/Overlays/OSD/TouchDeviceDetectedToast.cs | 6 ++++-- osu.Game/Screens/Play/PlayerTouchInputHandler.cs | 2 +- 2 files changed, 5 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/OSD/TouchDeviceDetectedToast.cs b/osu.Game/Overlays/OSD/TouchDeviceDetectedToast.cs index 0b5e3fffbe..266e10ab1f 100644 --- a/osu.Game/Overlays/OSD/TouchDeviceDetectedToast.cs +++ b/osu.Game/Overlays/OSD/TouchDeviceDetectedToast.cs @@ -1,12 +1,14 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Game.Rulesets; + namespace osu.Game.Overlays.OSD { public partial class TouchDeviceDetectedToast : Toast { - public TouchDeviceDetectedToast() - : base("osu!", "Touch device detected", "Touch Device mod applied to score") + public TouchDeviceDetectedToast(RulesetInfo ruleset) + : base(ruleset.Name, "Touch device detected", "Touch Device mod applied to score") { } } diff --git a/osu.Game/Screens/Play/PlayerTouchInputHandler.cs b/osu.Game/Screens/Play/PlayerTouchInputHandler.cs index 728b3c846b..a7d41de105 100644 --- a/osu.Game/Screens/Play/PlayerTouchInputHandler.cs +++ b/osu.Game/Screens/Play/PlayerTouchInputHandler.cs @@ -55,7 +55,7 @@ namespace osu.Game.Screens.Play // we're kind of assuming that the user just switches to touch for gameplay // and we don't want to spam them with obvious toasts. if (gameplayState.ScoreProcessor.HitEvents.Any(ev => ev.Result.IsHit())) - onScreenDisplay?.Display(new TouchDeviceDetectedToast()); + onScreenDisplay?.Display(new TouchDeviceDetectedToast(gameplayState.Ruleset.RulesetInfo)); // `Player` (probably rightly so) assumes immutability of mods, // so this will not be shown immediately on the mod display in the top right. From 090601b485bdec297ef3d723f7254b54ca335d3b Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Thu, 2 Nov 2023 18:12:39 -0700 Subject: [PATCH 1314/2296] Apply peppy's upright key counter attempt diff Co-Authored-By: Dean Herbert --- .../Visual/Gameplay/TestSceneKeyCounter.cs | 20 ++++++++- osu.Game/Screens/Play/ArgonKeyCounter.cs | 45 ++++++++++++------- 2 files changed, 49 insertions(+), 16 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneKeyCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneKeyCounter.cs index 5a66a5c7a6..7e66106264 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneKeyCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneKeyCounter.cs @@ -43,7 +43,25 @@ namespace osu.Game.Tests.Visual.Gameplay { Origin = Anchor.Centre, Anchor = Anchor.Centre, - } + }, + new ArgonKeyCounterDisplay + { + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Rotation = -90, + }, + new ArgonKeyCounterDisplay + { + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Rotation = 90, + }, + new ArgonKeyCounterDisplay + { + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Scale = new Vector2(1, -1) + }, } } }; diff --git a/osu.Game/Screens/Play/ArgonKeyCounter.cs b/osu.Game/Screens/Play/ArgonKeyCounter.cs index 2d725898d8..ebf53abb30 100644 --- a/osu.Game/Screens/Play/ArgonKeyCounter.cs +++ b/osu.Game/Screens/Play/ArgonKeyCounter.cs @@ -3,8 +3,10 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; +using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Screens.Play.HUD; using osuTK; @@ -40,26 +42,39 @@ namespace osu.Game.Screens.Play { inputIndicator = new Circle { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, RelativeSizeAxes = Axes.X, Height = line_height * scale_factor, Alpha = 0.5f }, - keyNameText = new OsuSpriteText + new Container { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Position = new Vector2(0, -13) * scale_factor, - Font = OsuFont.Torus.With(size: name_font_size * scale_factor, weight: FontWeight.Bold), - Colour = colours.Blue0, - Text = Trigger.Name - }, - countText = new OsuSpriteText - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Font = OsuFont.Torus.With(size: count_font_size * scale_factor, weight: FontWeight.Bold), + RelativeSizeAxes = Axes.X, + Height = 40, + Children = new Drawable[] + { + new UprightAspectMaintainingContainer + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + keyNameText = new OsuSpriteText + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Font = OsuFont.Torus.With(size: name_font_size * scale_factor, weight: FontWeight.Bold), + Colour = colours.Blue0, + Text = Trigger.Name + }, + countText = new OsuSpriteText + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Position = new Vector2(0, 13) * scale_factor, + Font = OsuFont.Torus.With(size: count_font_size * scale_factor, weight: FontWeight.Bold), + }, + } + } + } }, }; From b3dfe19472a2a6a7f7d2b2d34570036df8f6b49c Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Thu, 2 Nov 2023 18:17:25 -0700 Subject: [PATCH 1315/2296] Fix `UprightAspectMaintainingContainer` not being centred --- osu.Game/Screens/Play/ArgonKeyCounter.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Screens/Play/ArgonKeyCounter.cs b/osu.Game/Screens/Play/ArgonKeyCounter.cs index ebf53abb30..6ff60c68b7 100644 --- a/osu.Game/Screens/Play/ArgonKeyCounter.cs +++ b/osu.Game/Screens/Play/ArgonKeyCounter.cs @@ -55,6 +55,8 @@ namespace osu.Game.Screens.Play new UprightAspectMaintainingContainer { RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, Children = new Drawable[] { keyNameText = new OsuSpriteText From 16731ff85ff90b8c9e20b40b0358bc2c128782c2 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Thu, 2 Nov 2023 18:20:15 -0700 Subject: [PATCH 1316/2296] Fix text positioning --- osu.Game/Screens/Play/ArgonKeyCounter.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game/Screens/Play/ArgonKeyCounter.cs b/osu.Game/Screens/Play/ArgonKeyCounter.cs index 6ff60c68b7..bb5fe0daf2 100644 --- a/osu.Game/Screens/Play/ArgonKeyCounter.cs +++ b/osu.Game/Screens/Play/ArgonKeyCounter.cs @@ -9,7 +9,6 @@ using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Screens.Play.HUD; -using osuTK; namespace osu.Game.Screens.Play { @@ -27,6 +26,8 @@ namespace osu.Game.Screens.Play // Make things look bigger without using Scale private const float scale_factor = 1.5f; + private const float indicator_press_offset = 4; + [Resolved] private OsuColour colours { get; set; } = null!; @@ -48,8 +49,8 @@ namespace osu.Game.Screens.Play }, new Container { - RelativeSizeAxes = Axes.X, - Height = 40, + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Top = line_height * scale_factor + indicator_press_offset }, Children = new Drawable[] { new UprightAspectMaintainingContainer @@ -69,9 +70,8 @@ namespace osu.Game.Screens.Play }, countText = new OsuSpriteText { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Position = new Vector2(0, 13) * scale_factor, + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, Font = OsuFont.Torus.With(size: count_font_size * scale_factor, weight: FontWeight.Bold), }, } @@ -104,7 +104,7 @@ namespace osu.Game.Screens.Play .FadeIn(10, Easing.OutQuint) .MoveToY(0) .Then() - .MoveToY(4, 60, Easing.OutQuint); + .MoveToY(indicator_press_offset, 60, Easing.OutQuint); } protected override void Deactivate(bool forwardPlayback = true) From e3b3ce6c84102e34778c4fd25bb39e366dc0977f Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Thu, 2 Nov 2023 18:44:56 -0700 Subject: [PATCH 1317/2296] Fix test overflowing on widescreen + add default (triangles) key counter testing --- .../Visual/Gameplay/TestSceneKeyCounter.cs | 49 +++++++++++++++---- 1 file changed, 39 insertions(+), 10 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneKeyCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneKeyCounter.cs index 7e66106264..03302bae6a 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneKeyCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneKeyCounter.cs @@ -31,30 +31,24 @@ namespace osu.Game.Tests.Visual.Gameplay Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Direction = FillDirection.Vertical, - Spacing = new Vector2(72.7f), - Children = new KeyCounterDisplay[] + Spacing = new Vector2(20), + Children = new Drawable[] { new DefaultKeyCounterDisplay { Origin = Anchor.Centre, Anchor = Anchor.Centre, }, - new ArgonKeyCounterDisplay + new DefaultKeyCounterDisplay { Origin = Anchor.Centre, Anchor = Anchor.Centre, + Scale = new Vector2(1, -1) }, new ArgonKeyCounterDisplay { Origin = Anchor.Centre, Anchor = Anchor.Centre, - Rotation = -90, - }, - new ArgonKeyCounterDisplay - { - Origin = Anchor.Centre, - Anchor = Anchor.Centre, - Rotation = 90, }, new ArgonKeyCounterDisplay { @@ -62,6 +56,41 @@ namespace osu.Game.Tests.Visual.Gameplay Anchor = Anchor.Centre, Scale = new Vector2(1, -1) }, + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Spacing = new Vector2(20), + Children = new Drawable[] + { + new DefaultKeyCounterDisplay + { + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Rotation = -90, + }, + new DefaultKeyCounterDisplay + { + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Rotation = 90, + }, + new ArgonKeyCounterDisplay + { + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Rotation = -90, + }, + new ArgonKeyCounterDisplay + { + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Rotation = 90, + }, + } + }, } } }; From 3f8baf913b46b884d9cbb5530721d58913403b5a Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Thu, 2 Nov 2023 19:46:09 -0700 Subject: [PATCH 1318/2296] Add 100 and 1000 key press step to test overflow --- osu.Game.Tests/Visual/Gameplay/TestSceneKeyCounter.cs | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneKeyCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneKeyCounter.cs index 03302bae6a..2d2b6c3bed 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneKeyCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneKeyCounter.cs @@ -124,8 +124,15 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("Disable counting", () => controller.IsCounting.Value = false); addPressKeyStep(); AddAssert($"Check {testKey} count has not changed", () => testTrigger.ActivationCount.Value == 2); + AddStep("Enable counting", () => controller.IsCounting.Value = true); + addPressKeyStep(100); + addPressKeyStep(1000); - void addPressKeyStep() => AddStep($"Press {testKey} key", () => InputManager.Key(testKey)); + void addPressKeyStep(int repeat = 1) => AddStep($"Press {testKey} key {repeat} times", () => + { + for (int i = 0; i < repeat; i++) + InputManager.Key(testKey); + }); } } } From 43ab7f49426626b3d9536af481221c98e7dca86a Mon Sep 17 00:00:00 2001 From: ratinfx Date: Sat, 4 Nov 2023 02:01:18 +0100 Subject: [PATCH 1319/2296] Added OpenEditorTimestamp base implementation --- osu.Game/Localisation/EditorStrings.cs | 15 +++ osu.Game/OsuGame.cs | 48 +++++++++ osu.Game/Screens/Edit/Editor.cs | 34 ++++++ .../Screens/Edit/EditorTimestampParser.cs | 101 ++++++++++++++++++ 4 files changed, 198 insertions(+) create mode 100644 osu.Game/Screens/Edit/EditorTimestampParser.cs diff --git a/osu.Game/Localisation/EditorStrings.cs b/osu.Game/Localisation/EditorStrings.cs index 93e52746c5..227dbc5e0c 100644 --- a/osu.Game/Localisation/EditorStrings.cs +++ b/osu.Game/Localisation/EditorStrings.cs @@ -119,6 +119,21 @@ namespace osu.Game.Localisation /// public static LocalisableString LimitedDistanceSnap => new TranslatableString(getKey(@"limited_distance_snap_grid"), @"Limit distance snap placement to current time"); + /// + /// "Must be in edit mode to handle editor links" + /// + public static LocalisableString MustBeInEdit => new TranslatableString(getKey(@"must_be_in_edit"), @"Must be in edit mode to handle editor links"); + + /// + /// "Failed to process timestamp" + /// + public static LocalisableString FailedToProcessTimestamp => new TranslatableString(getKey(@"failed_to_process_timestamp"), @"Failed to process timestamp"); + + /// + /// "The timestamp was too long to process" + /// + public static LocalisableString TooLongTimestamp => new TranslatableString(getKey(@"too_long_timestamp"), @"The timestamp was too long to process"); + private static string getKey(string key) => $@"{prefix}:{key}"; } } diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 2f11964f6a..439e112bd3 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -58,6 +58,7 @@ using osu.Game.Performance; using osu.Game.Rulesets.Mods; using osu.Game.Scoring; using osu.Game.Screens; +using osu.Game.Screens.Edit; using osu.Game.Screens.Menu; using osu.Game.Screens.OnlinePlay.Multiplayer; using osu.Game.Screens.Play; @@ -433,6 +434,9 @@ namespace osu.Game break; case LinkAction.OpenEditorTimestamp: + SeekToTimestamp(argString); + break; + case LinkAction.JoinMultiplayerMatch: case LinkAction.Spectate: waitForReady(() => Notifications, _ => Notifications.Post(new SimpleNotification @@ -550,6 +554,50 @@ namespace osu.Game /// The build version of the update stream public void ShowChangelogBuild(string updateStream, string version) => waitForReady(() => changelogOverlay, _ => changelogOverlay.ShowBuild(updateStream, version)); + /// + /// Seek to a given timestamp in the Editor and select relevant HitObjects if needed + /// + /// The timestamp and the selected objects + public void SeekToTimestamp(string timestamp) + { + if (ScreenStack.CurrentScreen is not Editor editor) + { + waitForReady(() => Notifications, _ => Notifications.Post(new SimpleErrorNotification + { + Text = EditorStrings.MustBeInEdit, + })); + return; + } + + string[] groups = EditorTimestampParser.GetRegexGroups(timestamp); + + if (groups.Length != 2 || string.IsNullOrEmpty(groups[0])) + { + waitForReady(() => Notifications, _ => Notifications.Post(new SimpleErrorNotification + { + Text = EditorStrings.FailedToProcessTimestamp + })); + return; + } + + string timeGroup = groups[0]; + string objectsGroup = groups[1]; + string timeMinutes = timeGroup.Split(':').FirstOrDefault() ?? string.Empty; + + // Currently, lazer chat highlights infinite-long editor links like `10000000000:00:000 (1)` + // Limit timestamp link length at 30000 min (50 hr) to avoid parsing issues + if (timeMinutes.Length > 5 || double.Parse(timeMinutes) > 30_000) + { + waitForReady(() => Notifications, _ => Notifications.Post(new SimpleErrorNotification + { + Text = EditorStrings.TooLongTimestamp + })); + return; + } + + editor.SeekToTimestamp(timeGroup, objectsGroup); + } + /// /// Present a skin select immediately. /// diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 91c3c98f01..b2fad55fed 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -39,6 +39,7 @@ using osu.Game.Overlays.Notifications; using osu.Game.Overlays.OSD; using osu.Game.Rulesets; using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Objects; using osu.Game.Screens.Edit.Components.Menus; using osu.Game.Screens.Edit.Compose; using osu.Game.Screens.Edit.Compose.Components.Timeline; @@ -1137,6 +1138,39 @@ namespace osu.Game.Screens.Edit loader?.CancelPendingDifficultySwitch(); } + public void SeekToTimestamp(string timeGroup, string objectsGroup) + { + double position = EditorTimestampParser.GetTotalMilliseconds(timeGroup); + editorBeatmap.SelectedHitObjects.Clear(); + + if (string.IsNullOrEmpty(objectsGroup)) + { + if (clock.IsRunning) + clock.Stop(); + + clock.Seek(position); + return; + } + + if (Mode.Value != EditorScreenMode.Compose) + Mode.Value = EditorScreenMode.Compose; + + // Seek to the next closest HitObject's position + HitObject nextObject = editorBeatmap.HitObjects.FirstOrDefault(x => x.StartTime >= position); + if (nextObject != null && nextObject.StartTime > 0) + position = nextObject.StartTime; + + List selected = EditorTimestampParser.GetSelectedHitObjects(editorBeatmap.HitObjects.ToList(), objectsGroup, position); + + if (selected.Any()) + editorBeatmap.SelectedHitObjects.AddRange(selected); + + if (clock.IsRunning) + clock.Stop(); + + clock.Seek(position); + } + public double SnapTime(double time, double? referenceTime) => editorBeatmap.SnapTime(time, referenceTime); public double GetBeatLengthAtTime(double referenceTime) => editorBeatmap.GetBeatLengthAtTime(referenceTime); diff --git a/osu.Game/Screens/Edit/EditorTimestampParser.cs b/osu.Game/Screens/Edit/EditorTimestampParser.cs new file mode 100644 index 0000000000..44d614ca70 --- /dev/null +++ b/osu.Game/Screens/Edit/EditorTimestampParser.cs @@ -0,0 +1,101 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; +using System.Text.RegularExpressions; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; + +namespace osu.Game.Screens.Edit +{ + public static class EditorTimestampParser + { + private static readonly Regex timestamp_regex = new Regex(@"^(\d+:\d+:\d+)(?: \((\d+(?:[|,]\d+)*)\))?$", RegexOptions.Compiled); + + public static string[] GetRegexGroups(string timestamp) + { + Match match = timestamp_regex.Match(timestamp); + return match.Success + ? match.Groups.Values.Where(x => x is not Match).Select(x => x.Value).ToArray() + : Array.Empty(); + } + + public static double GetTotalMilliseconds(string timeGroup) + { + int[] times = timeGroup.Split(':').Select(int.Parse).ToArray(); + + Debug.Assert(times.Length == 3); + + return (times[0] * 60 + times[1]) * 1_000 + times[2]; + } + + public static List GetSelectedHitObjects(IEnumerable editorHitObjects, string objectsGroup, double position) + { + List hitObjects = editorHitObjects.Where(x => x.StartTime >= position).ToList(); + List selectedObjects = new List(); + + string[] objectsToSelect = objectsGroup.Split(',').ToArray(); + + foreach (string objectInfo in objectsToSelect) + { + HitObject? current = hitObjects.FirstOrDefault(x => shouldHitObjectBeSelected(x, objectInfo)); + + if (current == null) + continue; + + selectedObjects.Add(current); + hitObjects = hitObjects.Where(x => x != current && x.StartTime >= current.StartTime).ToList(); + } + + // Stable behavior + // - always selects next closest object when `objectsGroup` only has one, non-Column item + if (objectsToSelect.Length != 1 || objectsGroup.Contains('|')) + return selectedObjects; + + HitObject? nextClosest = editorHitObjects.FirstOrDefault(x => x.StartTime >= position); + if (nextClosest == null) + return selectedObjects; + + if (nextClosest.StartTime <= (selectedObjects.FirstOrDefault()?.StartTime ?? position)) + { + selectedObjects.Clear(); + selectedObjects.Add(nextClosest); + } + + return selectedObjects; + } + + private static bool shouldHitObjectBeSelected(HitObject hitObject, string objectInfo) + { + switch (hitObject) + { + // (combo) + case IHasComboInformation comboInfo: + { + if (!double.TryParse(objectInfo, out double comboValue) || comboValue < 1) + return false; + + return comboInfo.IndexInCurrentCombo + 1 == comboValue; + } + + // (time|column) + case IHasColumn column: + { + double[] split = objectInfo.Split('|').Select(double.Parse).ToArray(); + if (split.Length != 2) + return false; + + double timeValue = split[0]; + double columnValue = split[1]; + return hitObject.StartTime == timeValue && column.Column == columnValue; + } + + default: + return false; + } + } + } +} From f854e78bb03f6117b1cfb8b0579e867d1aae093f Mon Sep 17 00:00:00 2001 From: ratinfx Date: Sat, 4 Nov 2023 03:29:05 +0100 Subject: [PATCH 1320/2296] Added ExclamationTriangle Icon to notifications --- osu.Game/OsuGame.cs | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 439e112bd3..5acd958568 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -562,8 +562,9 @@ namespace osu.Game { if (ScreenStack.CurrentScreen is not Editor editor) { - waitForReady(() => Notifications, _ => Notifications.Post(new SimpleErrorNotification + waitForReady(() => Notifications, _ => Notifications.Post(new SimpleNotification { + Icon = FontAwesome.Solid.ExclamationTriangle, Text = EditorStrings.MustBeInEdit, })); return; @@ -573,8 +574,9 @@ namespace osu.Game if (groups.Length != 2 || string.IsNullOrEmpty(groups[0])) { - waitForReady(() => Notifications, _ => Notifications.Post(new SimpleErrorNotification + waitForReady(() => Notifications, _ => Notifications.Post(new SimpleNotification { + Icon = FontAwesome.Solid.ExclamationTriangle, Text = EditorStrings.FailedToProcessTimestamp })); return; @@ -588,8 +590,9 @@ namespace osu.Game // Limit timestamp link length at 30000 min (50 hr) to avoid parsing issues if (timeMinutes.Length > 5 || double.Parse(timeMinutes) > 30_000) { - waitForReady(() => Notifications, _ => Notifications.Post(new SimpleErrorNotification + waitForReady(() => Notifications, _ => Notifications.Post(new SimpleNotification { + Icon = FontAwesome.Solid.ExclamationTriangle, Text = EditorStrings.TooLongTimestamp })); return; From 60f62faec3712e1086af4d0a7462c60d0efbc257 Mon Sep 17 00:00:00 2001 From: ratinfx Date: Sat, 4 Nov 2023 03:30:38 +0100 Subject: [PATCH 1321/2296] Renamed Editor method --- osu.Game/OsuGame.cs | 2 +- osu.Game/Screens/Edit/Editor.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 5acd958568..a6bb6cc120 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -598,7 +598,7 @@ namespace osu.Game return; } - editor.SeekToTimestamp(timeGroup, objectsGroup); + editor.SeekAndSelectHitObjects(timeGroup, objectsGroup); } /// diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index b2fad55fed..80e01d4eb7 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -1138,7 +1138,7 @@ namespace osu.Game.Screens.Edit loader?.CancelPendingDifficultySwitch(); } - public void SeekToTimestamp(string timeGroup, string objectsGroup) + public void SeekAndSelectHitObjects(string timeGroup, string objectsGroup) { double position = EditorTimestampParser.GetTotalMilliseconds(timeGroup); editorBeatmap.SelectedHitObjects.Clear(); From f867cff8c79c55f75708ea41c699c6d7a557485c Mon Sep 17 00:00:00 2001 From: ratinfx Date: Sat, 4 Nov 2023 03:42:08 +0100 Subject: [PATCH 1322/2296] Added OpenEditorTimestamp Tests --- .../Editing/TestSceneOpenEditorTimestamp.cs | 377 ++++++++++++++++++ 1 file changed, 377 insertions(+) create mode 100644 osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs diff --git a/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs b/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs new file mode 100644 index 0000000000..5ae0a20fd2 --- /dev/null +++ b/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs @@ -0,0 +1,377 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Extensions; +using osu.Framework.Extensions.ObjectExtensions; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Database; +using osu.Game.Localisation; +using osu.Game.Online.Chat; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mania; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu; +using osu.Game.Screens.Edit; +using osu.Game.Screens.Menu; +using osu.Game.Screens.Select; +using osu.Game.Tests.Resources; + +namespace osu.Game.Tests.Visual.Editing +{ + public partial class TestSceneOpenEditorTimestamp : OsuGameTestScene + { + protected Editor Editor => (Editor)Game.ScreenStack.CurrentScreen; + protected EditorBeatmap EditorBeatmap => Editor.ChildrenOfType().Single(); + protected EditorClock EditorClock => Editor.ChildrenOfType().Single(); + + protected void AddStepClickLink(string timestamp, string step = "") + { + AddStep(step + timestamp, () => + Game.HandleLink(new LinkDetails(LinkAction.OpenEditorTimestamp, timestamp)) + ); + } + + protected void AddStepScreenModeTo(EditorScreenMode screenMode) + { + AddStep("change screen to " + screenMode, () => Editor.Mode.Value = screenMode); + } + + protected void AssertOnScreenAt(EditorScreenMode screen, double time, string text = "stays in") + { + AddAssert($"{text} {screen} at {time}", () => + Editor.Mode.Value == screen + && EditorClock.CurrentTime == time + ); + } + + protected bool HasCombosInOrder(IEnumerable selected, params int[] comboNumbers) + { + List hitObjects = selected.ToList(); + if (hitObjects.Count != comboNumbers.Length) + return false; + + return !hitObjects.Select(x => (IHasComboInformation)x) + .Where((combo, i) => combo.IndexInCurrentCombo + 1 != comboNumbers[i]) + .Any(); + } + + protected bool IsNoteAt(HitObject hitObject, double time, int column) + { + return hitObject is IHasColumn columnInfo + && hitObject.StartTime == time + && columnInfo.Column == column; + } + + public void SetUpEditor(RulesetInfo ruleset) + { + BeatmapSetInfo beatmapSet = null!; + + AddStep("Import test beatmap", () => + Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely() + ); + AddStep("Retrieve beatmap", () => + beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach() + ); + AddStep("Present beatmap", () => Game.PresentBeatmap(beatmapSet)); + AddUntilStep("Wait for song select", () => + Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet) + && Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect + && songSelect.IsLoaded + ); + AddStep("Switch ruleset", () => Game.Ruleset.Value = ruleset); + AddStep("Open editor for ruleset", () => + ((PlaySongSelect)Game.ScreenStack.CurrentScreen) + .Edit(beatmapSet.Beatmaps.Last(beatmap => beatmap.Ruleset.Name == ruleset.Name)) + ); + AddUntilStep("Wait for editor open", () => Editor.ReadyForUse); + } + + [Test] + public void TestErrorNotifications() + { + RulesetInfo rulesetInfo = new OsuRuleset().RulesetInfo; + + AddStepClickLink("00:00:000"); + AddAssert("recieved 'must be in edit'", () => + Game.Notifications.UnreadCount.Value == 1 + && Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEdit) == 1 + ); + + AddStep("enter song select", () => Game.ChildrenOfType().Single().OnSolo.Invoke()); + AddAssert("entered song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect); + + AddStepClickLink("00:00:000 (1)"); + AddAssert("recieved 'must be in edit'", () => + Game.Notifications.UnreadCount.Value == 2 + && Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEdit) == 2 + ); + + SetUpEditor(rulesetInfo); + AddAssert("is editor Osu", () => EditorBeatmap.BeatmapInfo.Ruleset.Equals(rulesetInfo)); + + AddStepClickLink("00:000", "invalid link "); + AddAssert("recieved 'failed to process'", () => + Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.FailedToProcessTimestamp) == 1 + ); + + AddStepClickLink("00:00:00:000", "invalid link "); + AddAssert("recieved 'failed to process'", () => + Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.FailedToProcessTimestamp) == 2 + ); + + AddStepClickLink("00:00:000 ()", "invalid link "); + AddAssert("recieved 'failed to process'", () => + Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.FailedToProcessTimestamp) == 3 + ); + + AddStepClickLink("00:00:000 (-1)", "invalid link "); + AddAssert("recieved 'failed to process'", () => + Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.FailedToProcessTimestamp) == 4 + ); + + AddStepClickLink("50000:00:000", "too long link "); + AddAssert("recieved 'too long'", () => + EditorClock.CurrentTime == 0 + && Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.TooLongTimestamp) == 1 + ); + } + + [Test] + public void TestHandleCurrentScreenChanges() + { + const long long_link_value = 1_000 * 60 * 1_000; + RulesetInfo rulesetInfo = new OsuRuleset().RulesetInfo; + + SetUpEditor(rulesetInfo); + AddAssert("is editor Osu", () => EditorBeatmap.BeatmapInfo.Ruleset.Equals(rulesetInfo)); + + AddStepClickLink("1000:00:000", "long link "); + AddAssert("moved to end of track", () => + EditorClock.CurrentTime == long_link_value + || (EditorClock.TrackLength < long_link_value && EditorClock.CurrentTime == EditorClock.TrackLength) + ); + + AddStepScreenModeTo(EditorScreenMode.SongSetup); + AddStepClickLink("00:00:000"); + AssertOnScreenAt(EditorScreenMode.SongSetup, 0); + + AddStepClickLink("00:05:000 (0|0)"); + AddAssert("seek and change screen", () => + Editor.Mode.Value == EditorScreenMode.Compose + && EditorClock.CurrentTime == EditorBeatmap.HitObjects.First(x => x.StartTime >= 5_000).StartTime + ); + + AddStepScreenModeTo(EditorScreenMode.Design); + AddStepClickLink("00:10:000"); + AssertOnScreenAt(EditorScreenMode.Design, 10_000); + + AddStepClickLink("00:15:000 (1)"); + AddAssert("seek and change screen", () => + Editor.Mode.Value == EditorScreenMode.Compose + && EditorClock.CurrentTime == EditorBeatmap.HitObjects.First(x => x.StartTime >= 15_000).StartTime + ); + + AddStepScreenModeTo(EditorScreenMode.Timing); + AddStepClickLink("00:20:000"); + AssertOnScreenAt(EditorScreenMode.Timing, 20_000); + + AddStepClickLink("00:25:000 (0,1)"); + AddAssert("seek and change screen", () => + Editor.Mode.Value == EditorScreenMode.Compose + && EditorClock.CurrentTime == EditorBeatmap.HitObjects.First(x => x.StartTime >= 25_000).StartTime + ); + + AddStepScreenModeTo(EditorScreenMode.Verify); + AddStepClickLink("00:30:000"); + AssertOnScreenAt(EditorScreenMode.Verify, 30_000); + + AddStepClickLink("00:35:000 (0,1)"); + AddAssert("seek and change screen", () => + Editor.Mode.Value == EditorScreenMode.Compose + && EditorClock.CurrentTime == EditorBeatmap.HitObjects.First(x => x.StartTime >= 35_000).StartTime + ); + + AddStepClickLink("00:00:000"); + AssertOnScreenAt(EditorScreenMode.Compose, 0); + } + + [Test] + public void TestSelectionForOsu() + { + HitObject firstObject = null!; + RulesetInfo rulesetInfo = new OsuRuleset().RulesetInfo; + + SetUpEditor(rulesetInfo); + AddAssert("is editor Osu", () => EditorBeatmap.BeatmapInfo.Ruleset.Equals(rulesetInfo)); + + AddStepClickLink("00:00:956 (1,2,3)"); + AddAssert("snap and select 1-2-3", () => + { + firstObject = EditorBeatmap.HitObjects.First(); + return EditorClock.CurrentTime == firstObject.StartTime + && EditorBeatmap.SelectedHitObjects.Count == 3 + && HasCombosInOrder(EditorBeatmap.SelectedHitObjects, 1, 2, 3); + }); + + AddStepClickLink("00:01:450 (2,3,4,1,2)"); + AddAssert("snap and select 2-3-4-1-2", () => + EditorClock.CurrentTime == 1_450 + && EditorBeatmap.SelectedHitObjects.Count == 5 + && HasCombosInOrder(EditorBeatmap.SelectedHitObjects, 2, 3, 4, 1, 2) + ); + + AddStepClickLink("00:00:956 (1,1,1)"); + AddAssert("snap and select 1-1-1", () => + EditorClock.CurrentTime == firstObject.StartTime + && EditorBeatmap.SelectedHitObjects.Count == 3 + && HasCombosInOrder(EditorBeatmap.SelectedHitObjects, 1, 1, 1) + ); + } + + [Test] + public void TestUnusualSelectionForOsu() + { + HitObject firstObject = null!; + RulesetInfo rulesetInfo = new OsuRuleset().RulesetInfo; + + SetUpEditor(rulesetInfo); + AddAssert("is editor Osu", () => EditorBeatmap.BeatmapInfo.Ruleset.Equals(rulesetInfo)); + + AddStepClickLink("00:00:000 (1,2,3)", "invalid offset "); + AddAssert("snap to next, select 1-2-3", () => + { + firstObject = EditorBeatmap.HitObjects.First(); + return EditorClock.CurrentTime == firstObject.StartTime + && EditorBeatmap.SelectedHitObjects.Count == 3 + && HasCombosInOrder(EditorBeatmap.SelectedHitObjects, 1, 2, 3); + }); + + AddStepClickLink("00:00:956 (2,3,4)", "invalid offset "); + AddAssert("snap to next, select 2-3-4", () => + EditorClock.CurrentTime == EditorBeatmap.HitObjects.First(x => x.StartTime >= 956).StartTime + && EditorBeatmap.SelectedHitObjects.Count == 3 + && HasCombosInOrder(EditorBeatmap.SelectedHitObjects, 2, 3, 4) + ); + + AddStepClickLink("00:00:000 (0)", "invalid combo "); + AddAssert("snap to 1, select 1", () => + EditorClock.CurrentTime == firstObject.StartTime + && EditorBeatmap.SelectedHitObjects.Count == 1 + && HasCombosInOrder(EditorBeatmap.SelectedHitObjects, 1) + ); + + AddStepClickLink("00:00:000 (1)", "invalid offset "); + AddAssert("snap and select 1", () => + EditorClock.CurrentTime == firstObject.StartTime + && EditorBeatmap.SelectedHitObjects.Count == 1 + && HasCombosInOrder(EditorBeatmap.SelectedHitObjects, 1) + ); + + AddStepClickLink("00:00:000 (2)", "invalid offset "); + AddAssert("snap and select 1", () => + EditorClock.CurrentTime == firstObject.StartTime + && EditorBeatmap.SelectedHitObjects.Count == 1 + && HasCombosInOrder(EditorBeatmap.SelectedHitObjects, 1) + ); + + AddStepClickLink("00:00:000 (2,3)", "invalid offset "); + AddAssert("snap to 1, select 2-3", () => + EditorClock.CurrentTime == firstObject.StartTime + && EditorBeatmap.SelectedHitObjects.Count == 2 + && HasCombosInOrder(EditorBeatmap.SelectedHitObjects, 2, 3) + ); + + AddStepClickLink("00:00:956 (956|1,956|2)", "mania link "); + AddAssert("snap to next, select none", () => + EditorClock.CurrentTime == firstObject?.StartTime + && !EditorBeatmap.SelectedHitObjects.Any() + ); + + AddStepClickLink("00:00:000 (0|1)", "mania link "); + AddAssert("snap to 1, select none", () => + EditorClock.CurrentTime == firstObject.StartTime + && !EditorBeatmap.SelectedHitObjects.Any() + ); + } + + [Test] + public void TestSelectionForMania() + { + RulesetInfo rulesetInfo = new ManiaRuleset().RulesetInfo; + + SetUpEditor(rulesetInfo); + AddAssert("is editor Mania", () => EditorBeatmap.BeatmapInfo.Ruleset.Equals(rulesetInfo)); + + AddStepClickLink("00:11:010 (11010|1,11175|5,11258|3,11340|5,11505|1)"); + AddAssert("selected group", () => + EditorClock.CurrentTime == 11010 + && EditorBeatmap.SelectedHitObjects.Count == 5 + && EditorBeatmap.SelectedHitObjects.All(x => + IsNoteAt(x, 11010, 1) || IsNoteAt(x, 11175, 5) || + IsNoteAt(x, 11258, 3) || IsNoteAt(x, 11340, 5) || + IsNoteAt(x, 11505, 1)) + ); + + AddStepClickLink("00:00:956 (956|1,956|6,1285|3,1780|4)"); + AddAssert("selected ungrouped", () => + EditorClock.CurrentTime == 956 + && EditorBeatmap.SelectedHitObjects.Count == 4 + && EditorBeatmap.SelectedHitObjects.All(x => + IsNoteAt(x, 956, 1) || IsNoteAt(x, 956, 6) || + IsNoteAt(x, 1285, 3) || IsNoteAt(x, 1780, 4)) + ); + + AddStepClickLink("02:36:560 (156560|1,156560|4,156560|6)"); + AddAssert("selected in row", () => + EditorClock.CurrentTime == 156560 + && EditorBeatmap.SelectedHitObjects.Count == 3 + && EditorBeatmap.SelectedHitObjects.All(x => + IsNoteAt(x, 156560, 1) || IsNoteAt(x, 156560, 4) || + IsNoteAt(x, 156560, 6)) + ); + + AddStepClickLink("00:35:736 (35736|3,36395|3,36725|3,37384|3)"); + AddAssert("selected in column", () => + EditorClock.CurrentTime == 35736 + && EditorBeatmap.SelectedHitObjects.Count == 4 + && EditorBeatmap.SelectedHitObjects.All(x => + IsNoteAt(x, 35736, 3) || IsNoteAt(x, 36395, 3) || + IsNoteAt(x, 36725, 3) || IsNoteAt(x, 37384, 3)) + ); + } + + [Test] + public void TestUnusualSelectionForMania() + { + RulesetInfo rulesetInfo = new ManiaRuleset().RulesetInfo; + + SetUpEditor(rulesetInfo); + AddAssert("is editor Mania", () => EditorBeatmap.BeatmapInfo.Ruleset.Equals(rulesetInfo)); + + AddStepClickLink("00:00:000 (0|1)", "invalid link "); + AddAssert("snap to 1, select none", () => + EditorClock.CurrentTime == 956 + && !EditorBeatmap.SelectedHitObjects.Any() + ); + + AddStepClickLink("00:00:000 (0)", "std link "); + AddAssert("snap and select 1", () => + EditorClock.CurrentTime == 956 + && EditorBeatmap.SelectedHitObjects.All(x => IsNoteAt(x, 956, 1)) + ); + + AddStepClickLink("00:00:000 (1,2)", "std link "); + AddAssert("snap to 1, select none", () => + EditorClock.CurrentTime == 956 + && !EditorBeatmap.SelectedHitObjects.Any() + ); + } + } +} From 19cdf99df8f101b5c676528826a39cb905c1efe5 Mon Sep 17 00:00:00 2001 From: ratinfx Date: Sat, 4 Nov 2023 12:04:58 +0100 Subject: [PATCH 1323/2296] Fixed up tests --- .../Editing/TestSceneOpenEditorTimestamp.cs | 216 +++++++----------- 1 file changed, 83 insertions(+), 133 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs b/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs index 5ae0a20fd2..fea9334ff8 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs @@ -33,7 +33,7 @@ namespace osu.Game.Tests.Visual.Editing protected void AddStepClickLink(string timestamp, string step = "") { - AddStep(step + timestamp, () => + AddStep($"{step} {timestamp}", () => Game.HandleLink(new LinkDetails(LinkAction.OpenEditorTimestamp, timestamp)) ); } @@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.Editing AddStep("change screen to " + screenMode, () => Editor.Mode.Value = screenMode); } - protected void AssertOnScreenAt(EditorScreenMode screen, double time, string text = "stays in") + protected void AssertOnScreenAt(EditorScreenMode screen, double time, string text = "stayed in") { AddAssert($"{text} {screen} at {time}", () => Editor.Mode.Value == screen @@ -51,7 +51,34 @@ namespace osu.Game.Tests.Visual.Editing ); } - protected bool HasCombosInOrder(IEnumerable selected, params int[] comboNumbers) + protected void AssertMovedScreenTo(EditorScreenMode screen, string text = "moved to") + { + AddAssert($"{text} {screen}", () => Editor.Mode.Value == screen); + } + + private bool checkSnapAndSelectCombo(double startTime, params int[] comboNumbers) + { + bool checkCombos = comboNumbers.Any() + ? hasCombosInOrder(EditorBeatmap.SelectedHitObjects, comboNumbers) + : !EditorBeatmap.SelectedHitObjects.Any(); + + return EditorClock.CurrentTime == startTime + && EditorBeatmap.SelectedHitObjects.Count == comboNumbers.Length + && checkCombos; + } + + private bool checkSnapAndSelectColumn(double startTime, List<(int, int)> columnPairs = null) + { + bool checkColumns = columnPairs != null + ? EditorBeatmap.SelectedHitObjects.All(x => columnPairs.Any(col => isNoteAt(x, col.Item1, col.Item2))) + : !EditorBeatmap.SelectedHitObjects.Any(); + + return EditorClock.CurrentTime == startTime + && EditorBeatmap.SelectedHitObjects.Count == (columnPairs?.Count ?? 0) + && checkColumns; + } + + private bool hasCombosInOrder(IEnumerable selected, params int[] comboNumbers) { List hitObjects = selected.ToList(); if (hitObjects.Count != comboNumbers.Length) @@ -62,7 +89,7 @@ namespace osu.Game.Tests.Visual.Editing .Any(); } - protected bool IsNoteAt(HitObject hitObject, double time, int column) + private bool isNoteAt(HitObject hitObject, double time, int column) { return hitObject is IHasColumn columnInfo && hitObject.StartTime == time @@ -100,8 +127,7 @@ namespace osu.Game.Tests.Visual.Editing AddStepClickLink("00:00:000"); AddAssert("recieved 'must be in edit'", () => - Game.Notifications.UnreadCount.Value == 1 - && Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEdit) == 1 + Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEdit) == 1 ); AddStep("enter song select", () => Game.ChildrenOfType().Single().OnSolo.Invoke()); @@ -109,37 +135,35 @@ namespace osu.Game.Tests.Visual.Editing AddStepClickLink("00:00:000 (1)"); AddAssert("recieved 'must be in edit'", () => - Game.Notifications.UnreadCount.Value == 2 - && Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEdit) == 2 + Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEdit) == 2 ); SetUpEditor(rulesetInfo); AddAssert("is editor Osu", () => EditorBeatmap.BeatmapInfo.Ruleset.Equals(rulesetInfo)); - AddStepClickLink("00:000", "invalid link "); + AddStepClickLink("00:000", "invalid link"); AddAssert("recieved 'failed to process'", () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.FailedToProcessTimestamp) == 1 ); - AddStepClickLink("00:00:00:000", "invalid link "); + AddStepClickLink("00:00:00:000", "invalid link"); AddAssert("recieved 'failed to process'", () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.FailedToProcessTimestamp) == 2 ); - AddStepClickLink("00:00:000 ()", "invalid link "); + AddStepClickLink("00:00:000 ()", "invalid link"); AddAssert("recieved 'failed to process'", () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.FailedToProcessTimestamp) == 3 ); - AddStepClickLink("00:00:000 (-1)", "invalid link "); + AddStepClickLink("00:00:000 (-1)", "invalid link"); AddAssert("recieved 'failed to process'", () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.FailedToProcessTimestamp) == 4 ); - AddStepClickLink("50000:00:000", "too long link "); + AddStepClickLink("50000:00:000", "too long link"); AddAssert("recieved 'too long'", () => - EditorClock.CurrentTime == 0 - && Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.TooLongTimestamp) == 1 + Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.TooLongTimestamp) == 1 ); } @@ -152,7 +176,7 @@ namespace osu.Game.Tests.Visual.Editing SetUpEditor(rulesetInfo); AddAssert("is editor Osu", () => EditorBeatmap.BeatmapInfo.Ruleset.Equals(rulesetInfo)); - AddStepClickLink("1000:00:000", "long link "); + AddStepClickLink("1000:00:000", "long link"); AddAssert("moved to end of track", () => EditorClock.CurrentTime == long_link_value || (EditorClock.TrackLength < long_link_value && EditorClock.CurrentTime == EditorClock.TrackLength) @@ -163,40 +187,28 @@ namespace osu.Game.Tests.Visual.Editing AssertOnScreenAt(EditorScreenMode.SongSetup, 0); AddStepClickLink("00:05:000 (0|0)"); - AddAssert("seek and change screen", () => - Editor.Mode.Value == EditorScreenMode.Compose - && EditorClock.CurrentTime == EditorBeatmap.HitObjects.First(x => x.StartTime >= 5_000).StartTime - ); + AssertMovedScreenTo(EditorScreenMode.Compose); AddStepScreenModeTo(EditorScreenMode.Design); AddStepClickLink("00:10:000"); AssertOnScreenAt(EditorScreenMode.Design, 10_000); AddStepClickLink("00:15:000 (1)"); - AddAssert("seek and change screen", () => - Editor.Mode.Value == EditorScreenMode.Compose - && EditorClock.CurrentTime == EditorBeatmap.HitObjects.First(x => x.StartTime >= 15_000).StartTime - ); + AssertMovedScreenTo(EditorScreenMode.Compose); AddStepScreenModeTo(EditorScreenMode.Timing); AddStepClickLink("00:20:000"); AssertOnScreenAt(EditorScreenMode.Timing, 20_000); AddStepClickLink("00:25:000 (0,1)"); - AddAssert("seek and change screen", () => - Editor.Mode.Value == EditorScreenMode.Compose - && EditorClock.CurrentTime == EditorBeatmap.HitObjects.First(x => x.StartTime >= 25_000).StartTime - ); + AssertMovedScreenTo(EditorScreenMode.Compose); AddStepScreenModeTo(EditorScreenMode.Verify); AddStepClickLink("00:30:000"); AssertOnScreenAt(EditorScreenMode.Verify, 30_000); AddStepClickLink("00:35:000 (0,1)"); - AddAssert("seek and change screen", () => - Editor.Mode.Value == EditorScreenMode.Compose - && EditorClock.CurrentTime == EditorBeatmap.HitObjects.First(x => x.StartTime >= 35_000).StartTime - ); + AssertMovedScreenTo(EditorScreenMode.Compose); AddStepClickLink("00:00:000"); AssertOnScreenAt(EditorScreenMode.Compose, 0); @@ -215,24 +227,14 @@ namespace osu.Game.Tests.Visual.Editing AddAssert("snap and select 1-2-3", () => { firstObject = EditorBeatmap.HitObjects.First(); - return EditorClock.CurrentTime == firstObject.StartTime - && EditorBeatmap.SelectedHitObjects.Count == 3 - && HasCombosInOrder(EditorBeatmap.SelectedHitObjects, 1, 2, 3); + return checkSnapAndSelectCombo(firstObject.StartTime, 1, 2, 3); }); AddStepClickLink("00:01:450 (2,3,4,1,2)"); - AddAssert("snap and select 2-3-4-1-2", () => - EditorClock.CurrentTime == 1_450 - && EditorBeatmap.SelectedHitObjects.Count == 5 - && HasCombosInOrder(EditorBeatmap.SelectedHitObjects, 2, 3, 4, 1, 2) - ); + AddAssert("snap and select 2-3-4-1-2", () => checkSnapAndSelectCombo(1_450, 2, 3, 4, 1, 2)); AddStepClickLink("00:00:956 (1,1,1)"); - AddAssert("snap and select 1-1-1", () => - EditorClock.CurrentTime == firstObject.StartTime - && EditorBeatmap.SelectedHitObjects.Count == 3 - && HasCombosInOrder(EditorBeatmap.SelectedHitObjects, 1, 1, 1) - ); + AddAssert("snap and select 1-1-1", () => checkSnapAndSelectCombo(firstObject.StartTime, 1, 1, 1)); } [Test] @@ -244,61 +246,33 @@ namespace osu.Game.Tests.Visual.Editing SetUpEditor(rulesetInfo); AddAssert("is editor Osu", () => EditorBeatmap.BeatmapInfo.Ruleset.Equals(rulesetInfo)); - AddStepClickLink("00:00:000 (1,2,3)", "invalid offset "); + AddStepClickLink("00:00:000 (1,2,3)", "invalid offset"); AddAssert("snap to next, select 1-2-3", () => { firstObject = EditorBeatmap.HitObjects.First(); - return EditorClock.CurrentTime == firstObject.StartTime - && EditorBeatmap.SelectedHitObjects.Count == 3 - && HasCombosInOrder(EditorBeatmap.SelectedHitObjects, 1, 2, 3); + return checkSnapAndSelectCombo(firstObject.StartTime, 1, 2, 3); }); - AddStepClickLink("00:00:956 (2,3,4)", "invalid offset "); - AddAssert("snap to next, select 2-3-4", () => - EditorClock.CurrentTime == EditorBeatmap.HitObjects.First(x => x.StartTime >= 956).StartTime - && EditorBeatmap.SelectedHitObjects.Count == 3 - && HasCombosInOrder(EditorBeatmap.SelectedHitObjects, 2, 3, 4) - ); + AddStepClickLink("00:00:956 (2,3,4)", "invalid offset"); + AddAssert("snap to next, select 2-3-4", () => checkSnapAndSelectCombo(firstObject.StartTime, 2, 3, 4)); - AddStepClickLink("00:00:000 (0)", "invalid combo "); - AddAssert("snap to 1, select 1", () => - EditorClock.CurrentTime == firstObject.StartTime - && EditorBeatmap.SelectedHitObjects.Count == 1 - && HasCombosInOrder(EditorBeatmap.SelectedHitObjects, 1) - ); + AddStepClickLink("00:00:000 (0)", "invalid offset"); + AddAssert("snap and select 1", () => checkSnapAndSelectCombo(firstObject.StartTime, 1)); - AddStepClickLink("00:00:000 (1)", "invalid offset "); - AddAssert("snap and select 1", () => - EditorClock.CurrentTime == firstObject.StartTime - && EditorBeatmap.SelectedHitObjects.Count == 1 - && HasCombosInOrder(EditorBeatmap.SelectedHitObjects, 1) - ); + AddStepClickLink("00:00:000 (1)", "invalid offset"); + AddAssert("snap and select 1", () => checkSnapAndSelectCombo(firstObject.StartTime, 1)); - AddStepClickLink("00:00:000 (2)", "invalid offset "); - AddAssert("snap and select 1", () => - EditorClock.CurrentTime == firstObject.StartTime - && EditorBeatmap.SelectedHitObjects.Count == 1 - && HasCombosInOrder(EditorBeatmap.SelectedHitObjects, 1) - ); + AddStepClickLink("00:00:000 (2)", "invalid offset"); + AddAssert("snap and select 1", () => checkSnapAndSelectCombo(firstObject.StartTime, 1)); - AddStepClickLink("00:00:000 (2,3)", "invalid offset "); - AddAssert("snap to 1, select 2-3", () => - EditorClock.CurrentTime == firstObject.StartTime - && EditorBeatmap.SelectedHitObjects.Count == 2 - && HasCombosInOrder(EditorBeatmap.SelectedHitObjects, 2, 3) - ); + AddStepClickLink("00:00:000 (2,3)", "invalid offset"); + AddAssert("snap to 1, select 2-3", () => checkSnapAndSelectCombo(firstObject.StartTime, 2, 3)); - AddStepClickLink("00:00:956 (956|1,956|2)", "mania link "); - AddAssert("snap to next, select none", () => - EditorClock.CurrentTime == firstObject?.StartTime - && !EditorBeatmap.SelectedHitObjects.Any() - ); + AddStepClickLink("00:00:956 (956|1,956|2)", "mania link"); + AddAssert("snap to next, select none", () => checkSnapAndSelectCombo(firstObject.StartTime)); - AddStepClickLink("00:00:000 (0|1)", "mania link "); - AddAssert("snap to 1, select none", () => - EditorClock.CurrentTime == firstObject.StartTime - && !EditorBeatmap.SelectedHitObjects.Any() - ); + AddStepClickLink("00:00:000 (0|1)", "mania link"); + AddAssert("snap to 1, select none", () => checkSnapAndSelectCombo(firstObject.StartTime)); } [Test] @@ -310,41 +284,24 @@ namespace osu.Game.Tests.Visual.Editing AddAssert("is editor Mania", () => EditorBeatmap.BeatmapInfo.Ruleset.Equals(rulesetInfo)); AddStepClickLink("00:11:010 (11010|1,11175|5,11258|3,11340|5,11505|1)"); - AddAssert("selected group", () => - EditorClock.CurrentTime == 11010 - && EditorBeatmap.SelectedHitObjects.Count == 5 - && EditorBeatmap.SelectedHitObjects.All(x => - IsNoteAt(x, 11010, 1) || IsNoteAt(x, 11175, 5) || - IsNoteAt(x, 11258, 3) || IsNoteAt(x, 11340, 5) || - IsNoteAt(x, 11505, 1)) - ); + AddAssert("selected group", () => checkSnapAndSelectColumn(11010, new List<(int, int)> + { (11010, 1), (11175, 5), (11258, 3), (11340, 5), (11505, 1) } + )); AddStepClickLink("00:00:956 (956|1,956|6,1285|3,1780|4)"); - AddAssert("selected ungrouped", () => - EditorClock.CurrentTime == 956 - && EditorBeatmap.SelectedHitObjects.Count == 4 - && EditorBeatmap.SelectedHitObjects.All(x => - IsNoteAt(x, 956, 1) || IsNoteAt(x, 956, 6) || - IsNoteAt(x, 1285, 3) || IsNoteAt(x, 1780, 4)) - ); + AddAssert("selected ungrouped", () => checkSnapAndSelectColumn(956, new List<(int, int)> + { (956, 1), (956, 6), (1285, 3), (1780, 4) } + )); AddStepClickLink("02:36:560 (156560|1,156560|4,156560|6)"); - AddAssert("selected in row", () => - EditorClock.CurrentTime == 156560 - && EditorBeatmap.SelectedHitObjects.Count == 3 - && EditorBeatmap.SelectedHitObjects.All(x => - IsNoteAt(x, 156560, 1) || IsNoteAt(x, 156560, 4) || - IsNoteAt(x, 156560, 6)) - ); + AddAssert("selected in row", () => checkSnapAndSelectColumn(156560, new List<(int, int)> + { (156560, 1), (156560, 4), (156560, 6) } + )); AddStepClickLink("00:35:736 (35736|3,36395|3,36725|3,37384|3)"); - AddAssert("selected in column", () => - EditorClock.CurrentTime == 35736 - && EditorBeatmap.SelectedHitObjects.Count == 4 - && EditorBeatmap.SelectedHitObjects.All(x => - IsNoteAt(x, 35736, 3) || IsNoteAt(x, 36395, 3) || - IsNoteAt(x, 36725, 3) || IsNoteAt(x, 37384, 3)) - ); + AddAssert("selected in column", () => checkSnapAndSelectColumn(35736, new List<(int, int)> + { (35736, 3), (36395, 3), (36725, 3), (37384, 3) } + )); } [Test] @@ -355,23 +312,16 @@ namespace osu.Game.Tests.Visual.Editing SetUpEditor(rulesetInfo); AddAssert("is editor Mania", () => EditorBeatmap.BeatmapInfo.Ruleset.Equals(rulesetInfo)); - AddStepClickLink("00:00:000 (0|1)", "invalid link "); - AddAssert("snap to 1, select none", () => - EditorClock.CurrentTime == 956 - && !EditorBeatmap.SelectedHitObjects.Any() + AddStepClickLink("00:00:000 (0|1)", "invalid link"); + AddAssert("snap to 1, select none", () => checkSnapAndSelectColumn(956)); + + AddStepClickLink("00:00:000 (0)", "std link"); + AddAssert("snap and select 1", () => checkSnapAndSelectColumn(956, new List<(int, int)> + { (956, 1) }) ); - AddStepClickLink("00:00:000 (0)", "std link "); - AddAssert("snap and select 1", () => - EditorClock.CurrentTime == 956 - && EditorBeatmap.SelectedHitObjects.All(x => IsNoteAt(x, 956, 1)) - ); - - AddStepClickLink("00:00:000 (1,2)", "std link "); - AddAssert("snap to 1, select none", () => - EditorClock.CurrentTime == 956 - && !EditorBeatmap.SelectedHitObjects.Any() - ); + AddStepClickLink("00:00:000 (1,2)", "std link"); + AddAssert("snap to 1, select none", () => checkSnapAndSelectColumn(956)); } } } From 57170501cdadfa786d8d59bd67efa4f45a9ce81a Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sat, 4 Nov 2023 17:25:09 +0200 Subject: [PATCH 1324/2296] Improve code quality --- osu.Game.Rulesets.Catch/CatchRuleset.cs | 31 +++------------- osu.Game.Rulesets.Mania/ManiaRuleset.cs | 30 +++------------- osu.Game.Rulesets.Osu/OsuRuleset.cs | 33 +++-------------- osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 30 +++------------- .../Overlays/Mods/BeatmapAttributesDisplay.cs | 20 ++++++----- .../Overlays/Mods/VerticalAttributeDisplay.cs | 33 ++++++++++++----- osu.Game/Rulesets/Ruleset.cs | 17 +-------- .../Screens/Select/Details/AdvancedStats.cs | 35 ++++++++++++------- 8 files changed, 76 insertions(+), 153 deletions(-) diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs index f0b20c68c4..2d0e34431d 100644 --- a/osu.Game.Rulesets.Catch/CatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs @@ -238,37 +238,14 @@ namespace osu.Game.Rulesets.Catch public float ArFromPreempt(double preempt) => (float)(preempt > 1200 ? ((1800 - preempt) / 120) : ((1200 - preempt) / 150)) + 5; public float ChangeArFromRate(float AR, double rate) => ArFromPreempt(PreemptFromAr(AR) / rate); - public override BeatmapDifficulty GetEffectiveDifficulty(IBeatmapDifficultyInfo baseDifficulty, IReadOnlyList mods, ref (RateAdjustType AR, RateAdjustType OD) rateAdjustedInfo) + public override BeatmapDifficulty GetRateAdjustedDifficulty(IBeatmapDifficultyInfo baseDifficulty, double rate) { - BeatmapDifficulty? adjustedDifficulty = null; - rateAdjustedInfo = (RateAdjustType.NotChanged, RateAdjustType.NotChanged); + BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(baseDifficulty); - if (mods.Any(m => m is IApplicableToDifficulty)) - { - adjustedDifficulty = new BeatmapDifficulty(baseDifficulty); - - foreach (var mod in mods.OfType()) - mod.ApplyToDifficulty(adjustedDifficulty); - } - - if (mods.Any(m => m is ModRateAdjust)) - { - adjustedDifficulty ??= new BeatmapDifficulty(baseDifficulty); - - foreach (var mod in mods.OfType()) - { - double speedChange = (float)mod.SpeedChange.Value; - - float ar = adjustedDifficulty.ApproachRate; - float od = adjustedDifficulty.OverallDifficulty; - - adjustedDifficulty.ApproachRate = ChangeArFromRate(ar, speedChange); - - rateAdjustedInfo.AR = GetRateAdjustType(ar, adjustedDifficulty.ApproachRate); - } - } + adjustedDifficulty.ApproachRate = ChangeArFromRate(adjustedDifficulty.ApproachRate, rate); return adjustedDifficulty ?? (BeatmapDifficulty)baseDifficulty; } + } } diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index a8a54ebf05..cfdfcbadee 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -431,34 +431,12 @@ namespace osu.Game.Rulesets.Mania public double HitwindowFromOd(float OD) => 64.0 - 3 * OD; public float OdFromHitwindow(double hitwindow300) => (float)(64.0 - hitwindow300) / 3; public float ChangeOdFromRate(float OD, double rate) => OdFromHitwindow(HitwindowFromOd(OD) / rate); - public override BeatmapDifficulty GetEffectiveDifficulty(IBeatmapDifficultyInfo baseDifficulty, IReadOnlyList mods, ref (RateAdjustType AR, RateAdjustType OD) rateAdjustedInfo) + + public override BeatmapDifficulty GetRateAdjustedDifficulty(IBeatmapDifficultyInfo baseDifficulty, double rate) { - BeatmapDifficulty? adjustedDifficulty = null; - rateAdjustedInfo = (RateAdjustType.NotChanged, RateAdjustType.NotChanged); + BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(baseDifficulty); - if (mods.Any(m => m is IApplicableToDifficulty)) - { - adjustedDifficulty = new BeatmapDifficulty(baseDifficulty); - - foreach (var mod in mods.OfType()) - mod.ApplyToDifficulty(adjustedDifficulty); - } - - if (mods.Any(m => m is ModRateAdjust)) - { - adjustedDifficulty ??= new BeatmapDifficulty(baseDifficulty); - - foreach (var mod in mods.OfType()) - { - double speedChange = (float)mod.SpeedChange.Value; - - float od = adjustedDifficulty.OverallDifficulty; - - adjustedDifficulty.OverallDifficulty = ChangeOdFromRate(od, speedChange); - - rateAdjustedInfo.OD = GetRateAdjustType(od, adjustedDifficulty.OverallDifficulty); - } - } + adjustedDifficulty.OverallDifficulty = ChangeOdFromRate(adjustedDifficulty.OverallDifficulty, rate); return adjustedDifficulty ?? (BeatmapDifficulty)baseDifficulty; } diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 4810be5db2..3a8f589c9f 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -335,37 +335,12 @@ namespace osu.Game.Rulesets.Osu public float OdFromHitwindow(double hitwindow300) => (float)(80.0 - hitwindow300) / 6; public float ChangeArFromRate(float AR, double rate) => ArFromPreempt(PreemptFromAr(AR) / rate); public float ChangeOdFromRate(float OD, double rate) => OdFromHitwindow(HitwindowFromOd(OD) / rate); - public override BeatmapDifficulty GetEffectiveDifficulty(IBeatmapDifficultyInfo baseDifficulty, IReadOnlyList mods, ref (RateAdjustType AR, RateAdjustType OD) rateAdjustedInfo) + public override BeatmapDifficulty GetRateAdjustedDifficulty(IBeatmapDifficultyInfo baseDifficulty, double rate) { - BeatmapDifficulty? adjustedDifficulty = null; - rateAdjustedInfo = (RateAdjustType.NotChanged, RateAdjustType.NotChanged); + BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(baseDifficulty); - if (mods.Any(m => m is IApplicableToDifficulty)) - { - adjustedDifficulty = new BeatmapDifficulty(baseDifficulty); - - foreach (var mod in mods.OfType()) - mod.ApplyToDifficulty(adjustedDifficulty); - } - - if (mods.Any(m => m is ModRateAdjust)) - { - adjustedDifficulty ??= new BeatmapDifficulty(baseDifficulty); - - foreach (var mod in mods.OfType()) - { - double speedChange = (float)mod.SpeedChange.Value; - - float ar = adjustedDifficulty.ApproachRate; - float od = adjustedDifficulty.OverallDifficulty; - - adjustedDifficulty.ApproachRate = ChangeArFromRate(ar, speedChange); - adjustedDifficulty.OverallDifficulty = ChangeOdFromRate(od, speedChange); - - rateAdjustedInfo.AR = GetRateAdjustType(ar, adjustedDifficulty.ApproachRate); - rateAdjustedInfo.OD = GetRateAdjustType(od, adjustedDifficulty.OverallDifficulty); - } - } + adjustedDifficulty.ApproachRate = ChangeArFromRate(adjustedDifficulty.ApproachRate, rate); + adjustedDifficulty.OverallDifficulty = ChangeOdFromRate(adjustedDifficulty.OverallDifficulty, rate); return adjustedDifficulty ?? (BeatmapDifficulty)baseDifficulty; } diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index a9abbea251..026ac4f42e 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -266,34 +266,12 @@ namespace osu.Game.Rulesets.Taiko public double HitwindowFromOd(float OD) => 35.0 - 15.0 * (OD - 5) / 5; public float OdFromHitwindow(double hitwindow300) => (float)(5 * (35 - hitwindow300) / 15 + 5); public float ChangeOdFromRate(float OD, double rate) => OdFromHitwindow(HitwindowFromOd(OD) / rate); - public override BeatmapDifficulty GetEffectiveDifficulty(IBeatmapDifficultyInfo baseDifficulty, IReadOnlyList mods, ref (RateAdjustType AR, RateAdjustType OD) rateAdjustedInfo) + + public override BeatmapDifficulty GetRateAdjustedDifficulty(IBeatmapDifficultyInfo baseDifficulty, double rate) { - BeatmapDifficulty? adjustedDifficulty = null; - rateAdjustedInfo = (RateAdjustType.NotChanged, RateAdjustType.NotChanged); + BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(baseDifficulty); - if (mods.Any(m => m is IApplicableToDifficulty)) - { - adjustedDifficulty = new BeatmapDifficulty(baseDifficulty); - - foreach (var mod in mods.OfType()) - mod.ApplyToDifficulty(adjustedDifficulty); - } - - if (mods.Any(m => m is ModRateAdjust)) - { - adjustedDifficulty ??= new BeatmapDifficulty(baseDifficulty); - - foreach (var mod in mods.OfType()) - { - double speedChange = (float)mod.SpeedChange.Value; - - float od = adjustedDifficulty.OverallDifficulty; - - adjustedDifficulty.OverallDifficulty = ChangeOdFromRate(od, speedChange); - - rateAdjustedInfo.OD = GetRateAdjustType(od, adjustedDifficulty.OverallDifficulty); - } - } + adjustedDifficulty.OverallDifficulty = ChangeOdFromRate(adjustedDifficulty.OverallDifficulty, rate); return adjustedDifficulty ?? (BeatmapDifficulty)baseDifficulty; } diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index d0ee9750b2..fd9ce8f5d9 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -251,17 +251,21 @@ namespace osu.Game.Overlays.Mods bpmDisplay.Current.Value = BeatmapInfo.Value.BPM * rate; - (Ruleset.RateAdjustType AR, Ruleset.RateAdjustType OD) rateAdjustType = (Ruleset.RateAdjustType.NotChanged, Ruleset.RateAdjustType.NotChanged); + var moddedDifficulty = new BeatmapDifficulty(BeatmapInfo.Value.Difficulty); + + foreach (var mod in mods.Value.OfType()) + mod.ApplyToDifficulty(moddedDifficulty); Ruleset ruleset = gameRuleset.Value.CreateInstance(); - BeatmapDifficulty adjustedDifficulty = ruleset.GetEffectiveDifficulty(BeatmapInfo.Value.Difficulty, mods.Value, ref rateAdjustType); - approachRateDisplay.RateChangeType.Value = rateAdjustType.AR; - overallDifficultyDisplay.RateChangeType.Value = rateAdjustType.OD; + var rateAdjustedDifficulty = ruleset.GetRateAdjustedDifficulty(moddedDifficulty, rate); - circleSizeDisplay.Current.Value = adjustedDifficulty.CircleSize; - drainRateDisplay.Current.Value = adjustedDifficulty.DrainRate; - approachRateDisplay.Current.Value = adjustedDifficulty.ApproachRate; - overallDifficultyDisplay.Current.Value = adjustedDifficulty.OverallDifficulty; + approachRateDisplay.AdjustType.Value = VerticalAttributeDisplay.CalculateEffect(moddedDifficulty.ApproachRate, rateAdjustedDifficulty.ApproachRate); + overallDifficultyDisplay.AdjustType.Value = VerticalAttributeDisplay.CalculateEffect(moddedDifficulty.OverallDifficulty, rateAdjustedDifficulty.OverallDifficulty); + + circleSizeDisplay.Current.Value = rateAdjustedDifficulty.CircleSize; + drainRateDisplay.Current.Value = rateAdjustedDifficulty.DrainRate; + approachRateDisplay.Current.Value = rateAdjustedDifficulty.ApproachRate; + overallDifficultyDisplay.Current.Value = rateAdjustedDifficulty.OverallDifficulty; }); private void updateCollapsedState() diff --git a/osu.Game/Overlays/Mods/VerticalAttributeDisplay.cs b/osu.Game/Overlays/Mods/VerticalAttributeDisplay.cs index 16d75cd448..0b0c49bc1b 100644 --- a/osu.Game/Overlays/Mods/VerticalAttributeDisplay.cs +++ b/osu.Game/Overlays/Mods/VerticalAttributeDisplay.cs @@ -12,7 +12,6 @@ using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; -using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osuTK.Graphics; @@ -28,7 +27,7 @@ namespace osu.Game.Overlays.Mods private readonly BindableWithCurrent current = new BindableWithCurrent(); - public Bindable RateChangeType = new Bindable(Ruleset.RateAdjustType.NotChanged); + public Bindable AdjustType = new Bindable(); /// /// Text to display in the top area of the display. @@ -43,22 +42,22 @@ namespace osu.Game.Overlays.Mods private void updateTextColor() { Color4 newColor; - switch (RateChangeType.Value) + switch (AdjustType.Value) { - case Ruleset.RateAdjustType.NotChanged: + case ModEffect.NotChanged: newColor = Color4.White; break; - case Ruleset.RateAdjustType.DifficultyReduction: + case ModEffect.DifficultyReduction: newColor = colours.ForModType(ModType.DifficultyReduction); break; - case Ruleset.RateAdjustType.DifficultyIncrease: + case ModEffect.DifficultyIncrease: newColor = colours.ForModType(ModType.DifficultyIncrease); break; default: - throw new ArgumentOutOfRangeException(nameof(RateChangeType.Value)); + throw new ArgumentOutOfRangeException(nameof(AdjustType.Value)); } text.Colour = newColor; @@ -74,7 +73,7 @@ namespace osu.Game.Overlays.Mods Origin = Anchor.CentreLeft; Anchor = Anchor.CentreLeft; - RateChangeType.BindValueChanged(_ => updateTextColor()); + AdjustType.BindValueChanged(_ => updateTextColor()); InternalChild = new FillFlowContainer { @@ -101,6 +100,24 @@ namespace osu.Game.Overlays.Mods } }; } + + public static ModEffect CalculateEffect(double oldValue, double newValue) + { + if (newValue == oldValue) + return ModEffect.NotChanged; + if (newValue < oldValue) + return ModEffect.DifficultyReduction; + + return ModEffect.DifficultyIncrease; + } + + public enum ModEffect + { + NotChanged, + DifficultyReduction, + DifficultyIncrease, + } + private partial class EffectCounter : RollingCounter { protected override double RollingDuration => 500; diff --git a/osu.Game/Rulesets/Ruleset.cs b/osu.Game/Rulesets/Ruleset.cs index 7a09bff4aa..fbeec5ff4b 100644 --- a/osu.Game/Rulesets/Ruleset.cs +++ b/osu.Game/Rulesets/Ruleset.cs @@ -389,21 +389,6 @@ namespace osu.Game.Rulesets /// Can be overridden to alter the difficulty section to the editor beatmap setup screen. /// public virtual DifficultySection? CreateEditorDifficultySection() => null; - public virtual BeatmapDifficulty GetEffectiveDifficulty(IBeatmapDifficultyInfo baseDifficulty, IReadOnlyList mods, ref (RateAdjustType AR, RateAdjustType OD) rateAdjustedInfo) => (BeatmapDifficulty)baseDifficulty; - public enum RateAdjustType - { - NotChanged, - DifficultyReduction, - DifficultyIncrease - } - - protected RateAdjustType GetRateAdjustType(float baseValue, float adjustedValue) - { - if (adjustedValue > baseValue) - return RateAdjustType.DifficultyIncrease; - if (adjustedValue < baseValue) - return RateAdjustType.DifficultyReduction; - return RateAdjustType.NotChanged; - } + public virtual BeatmapDifficulty GetRateAdjustedDifficulty(IBeatmapDifficultyInfo baseDifficulty, double rate) => new BeatmapDifficulty(baseDifficulty); } } diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index 867d86a69b..d143e12667 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -24,6 +24,7 @@ using osu.Framework.Utils; using osu.Game.Configuration; using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets; +using System.Linq; namespace osu.Game.Screens.Select.Details { @@ -116,12 +117,21 @@ namespace osu.Game.Screens.Select.Details { IBeatmapDifficultyInfo baseDifficulty = BeatmapInfo?.Difficulty; BeatmapDifficulty adjustedDifficulty = null; - (Ruleset.RateAdjustType AR, Ruleset.RateAdjustType OD) rateAdjustInfo = (Ruleset.RateAdjustType.NotChanged, Ruleset.RateAdjustType.NotChanged); if (baseDifficulty != null) { - Ruleset ruleset = gameRuleset.Value.CreateInstance(); - adjustedDifficulty = ruleset.GetEffectiveDifficulty(baseDifficulty, mods.Value, ref rateAdjustInfo); + adjustedDifficulty = new BeatmapDifficulty(baseDifficulty); + + foreach (var mod in mods.Value.OfType()) + mod.ApplyToDifficulty(adjustedDifficulty); + + // For now we not using rate adjusted difficulty here + + //Ruleset ruleset = gameRuleset.Value.CreateInstance(); + //double rate = 1; + //foreach (var mod in mods.Value.OfType()) + // rate = mod.ApplyToRate(0, rate); + //adjustedDifficulty = ruleset.GetRateAdjustedDifficulty(adjustedDifficulty, rate); } switch (BeatmapInfo?.Ruleset.OnlineID) @@ -130,18 +140,18 @@ namespace osu.Game.Screens.Select.Details // Account for mania differences locally for now // Eventually this should be handled in a more modular way, allowing rulesets to return arbitrary difficulty attributes FirstValue.Title = BeatmapsetsStrings.ShowStatsCsMania; - FirstValue.Value = (baseDifficulty?.CircleSize ?? 0, null, false); + FirstValue.Value = (baseDifficulty?.CircleSize ?? 0, null); break; default: FirstValue.Title = BeatmapsetsStrings.ShowStatsCs; - FirstValue.Value = (baseDifficulty?.CircleSize ?? 0, adjustedDifficulty?.CircleSize, false); + FirstValue.Value = (baseDifficulty?.CircleSize ?? 0, adjustedDifficulty?.CircleSize); break; } - HpDrain.Value = (baseDifficulty?.DrainRate ?? 0, adjustedDifficulty?.DrainRate, false); - Accuracy.Value = (baseDifficulty?.OverallDifficulty ?? 0, adjustedDifficulty?.OverallDifficulty, rateAdjustInfo.OD != Ruleset.RateAdjustType.NotChanged); - ApproachRate.Value = (baseDifficulty?.ApproachRate ?? 0, adjustedDifficulty?.ApproachRate, rateAdjustInfo.OD != Ruleset.RateAdjustType.NotChanged); + HpDrain.Value = (baseDifficulty?.DrainRate ?? 0, adjustedDifficulty?.DrainRate); + Accuracy.Value = (baseDifficulty?.OverallDifficulty ?? 0, adjustedDifficulty?.OverallDifficulty); + ApproachRate.Value = (baseDifficulty?.ApproachRate ?? 0, adjustedDifficulty?.ApproachRate); updateStarDifficulty(); } @@ -175,7 +185,7 @@ namespace osu.Game.Screens.Select.Details if (normalDifficulty == null || moddedDifficulty == null) return; - starDifficulty.Value = ((float)normalDifficulty.Value.Stars, (float)moddedDifficulty.Value.Stars, false); + starDifficulty.Value = ((float)normalDifficulty.Value.Stars, (float)moddedDifficulty.Value.Stars); }), starDifficultyCancellationSource.Token, TaskContinuationOptions.OnlyOnRanToCompletion, TaskScheduler.Current); }); @@ -206,11 +216,11 @@ namespace osu.Game.Screens.Select.Details set => name.Text = value; } - private (float baseValue, float? adjustedValue, bool isRateAdjusted)? value; + private (float baseValue, float? adjustedValue)? value; - public (float baseValue, float? adjustedValue, bool isRateAdjusted) Value + public (float baseValue, float? adjustedValue) Value { - get => value ?? (0, null, false); + get => value ?? (0, null); set { if (value == this.value) @@ -221,7 +231,6 @@ namespace osu.Game.Screens.Select.Details bar.Length = value.baseValue / maxValue; valueText.Text = (value.adjustedValue ?? value.baseValue).ToString(forceDecimalPlaces ? "0.00" : "0.##"); - if (value.isRateAdjusted) valueText.Text += "*"; ModBar.Length = (value.adjustedValue ?? 0) / maxValue; if (Precision.AlmostEquals(value.baseValue, value.adjustedValue ?? value.baseValue, 0.05f)) From 440d57fb48ec4fc029452ceda9f54aad381fd32a Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sat, 4 Nov 2023 17:47:02 +0200 Subject: [PATCH 1325/2296] Basic rate-adjust tooltip --- .../Overlays/Mods/BeatmapAttributesDisplay.cs | 37 ++++++++++++++++++- 1 file changed, 36 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index fd9ce8f5d9..fc0ef989e6 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -9,6 +9,7 @@ using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; using osu.Framework.Localisation; using osu.Game.Beatmaps; @@ -23,6 +24,7 @@ using osuTK.Graphics; using System.Threading; using osu.Framework.Input.Events; using osu.Game.Configuration; +using osu.Game.Rulesets.Difficulty; namespace osu.Game.Overlays.Mods { @@ -30,7 +32,7 @@ namespace osu.Game.Overlays.Mods /// On the mod select overlay, this provides a local updating view of BPM, star rating and other /// difficulty attributes so the user can have a better insight into what mods are changing. /// - public partial class BeatmapAttributesDisplay : CompositeDrawable + public partial class BeatmapAttributesDisplay : CompositeDrawable, IHasTooltip { private Container content = null!; private Container innerContent = null!; @@ -71,6 +73,10 @@ namespace osu.Game.Overlays.Mods private CancellationTokenSource? cancellationSource; private IBindable starDifficulty = null!; + private BeatmapDifficulty? baseDifficultyAttributes = null; + + private bool haveRateChangedValues = false; + [BackgroundDependencyLoader] private void load() { @@ -256,9 +262,13 @@ namespace osu.Game.Overlays.Mods foreach (var mod in mods.Value.OfType()) mod.ApplyToDifficulty(moddedDifficulty); + baseDifficultyAttributes = moddedDifficulty; + Ruleset ruleset = gameRuleset.Value.CreateInstance(); var rateAdjustedDifficulty = ruleset.GetRateAdjustedDifficulty(moddedDifficulty, rate); + haveRateChangedValues = !haveEqualDifficulties(rateAdjustedDifficulty, moddedDifficulty); + approachRateDisplay.AdjustType.Value = VerticalAttributeDisplay.CalculateEffect(moddedDifficulty.ApproachRate, rateAdjustedDifficulty.ApproachRate); overallDifficultyDisplay.AdjustType.Value = VerticalAttributeDisplay.CalculateEffect(moddedDifficulty.OverallDifficulty, rateAdjustedDifficulty.OverallDifficulty); @@ -268,6 +278,19 @@ namespace osu.Game.Overlays.Mods overallDifficultyDisplay.Current.Value = rateAdjustedDifficulty.OverallDifficulty; }); + private bool haveEqualDifficulties(BeatmapDifficulty? a, BeatmapDifficulty? b) + { + if (a == null && b == null) return true; + if (a == null || b == null) return false; + + if (a.ApproachRate != b.ApproachRate) return false; + if (a.OverallDifficulty != b.OverallDifficulty) return false; + if (a.DrainRate != b.DrainRate) return false; + if (a.CircleSize != b.CircleSize) return false; + + return true; + } + private void updateCollapsedState() { outerContent.FadeTo(Collapsed.Value && !IsHovered ? 0 : 1, transition_duration, Easing.OutQuint); @@ -285,5 +308,17 @@ namespace osu.Game.Overlays.Mods UseFullGlyphHeight = false, }; } + + public LocalisableString TooltipText + { + get + { + if (haveRateChangedValues) + { + return "Some of the values are Rate-Adjusted."; + } + return ""; + } + } } } From 5597e819be1e400fb481f316b1b6fc47c76b94d7 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sat, 4 Nov 2023 18:01:10 +0200 Subject: [PATCH 1326/2296] fixed bug in AR formula --- osu.Game.Rulesets.Catch/CatchRuleset.cs | 2 +- osu.Game.Rulesets.Osu/OsuRuleset.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs index 2d0e34431d..da84d12f59 100644 --- a/osu.Game.Rulesets.Catch/CatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs @@ -235,7 +235,7 @@ namespace osu.Game.Rulesets.Catch } public double PreemptFromAr(float AR) => AR < 5 ? (1200.0 + 600.0 * (5 - AR) / 5) : (1200.0 - 750.0 * (AR - 5) / 5); - public float ArFromPreempt(double preempt) => (float)(preempt > 1200 ? ((1800 - preempt) / 120) : ((1200 - preempt) / 150)) + 5; + public float ArFromPreempt(double preempt) => (float)(preempt > 1200 ? ((1800 - preempt) / 120) : ((1200 - preempt) / 150 + 5)); public float ChangeArFromRate(float AR, double rate) => ArFromPreempt(PreemptFromAr(AR) / rate); public override BeatmapDifficulty GetRateAdjustedDifficulty(IBeatmapDifficultyInfo baseDifficulty, double rate) diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 3a8f589c9f..bdbedf1409 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -330,7 +330,7 @@ namespace osu.Game.Rulesets.Osu public override RulesetSetupSection CreateEditorSetupSection() => new OsuSetupSection(); public double PreemptFromAr(float AR) => AR < 5 ? (1200.0 + 600.0 * (5 - AR) / 5) : (1200.0 - 750.0 * (AR - 5) / 5); - public float ArFromPreempt(double preempt) => (float)(preempt > 1200 ? ((1800 - preempt) / 120) : ((1200 - preempt) / 150)) + 5; + public float ArFromPreempt(double preempt) => (float)(preempt > 1200 ? ((1800 - preempt) / 120) : ((1200 - preempt) / 150 + 5)); public double HitwindowFromOd(float OD) => 80.0 - 6 * OD; public float OdFromHitwindow(double hitwindow300) => (float)(80.0 - hitwindow300) / 6; public float ChangeArFromRate(float AR, double rate) => ArFromPreempt(PreemptFromAr(AR) / rate); From a70bfca501312bc587c230064a6269b20a714c82 Mon Sep 17 00:00:00 2001 From: Joshua Hegedus Date: Thu, 2 Nov 2023 09:16:25 +0100 Subject: [PATCH 1327/2296] added usergrid for tooltip --- osu.Game/Users/Drawables/ClickableAvatar.cs | 33 ++++++++++++++++++++- 1 file changed, 32 insertions(+), 1 deletion(-) diff --git a/osu.Game/Users/Drawables/ClickableAvatar.cs b/osu.Game/Users/Drawables/ClickableAvatar.cs index 677a8fff36..0ed9f56cc7 100644 --- a/osu.Game/Users/Drawables/ClickableAvatar.cs +++ b/osu.Game/Users/Drawables/ClickableAvatar.cs @@ -3,16 +3,27 @@ using System; using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Graphics.Containers; using osu.Game.Localisation; using osu.Game.Online.API.Requests.Responses; +using osuTK; namespace osu.Game.Users.Drawables { - public partial class ClickableAvatar : OsuClickableContainer + public partial class ClickableAvatar : OsuClickableContainer, IHasCustomTooltip { + public ITooltip GetCustomTooltip() => new UserGridPanelTooltip(); + + public UserGridPanel TooltipContent => new UserGridPanel(user!) + { + Width = 300 + }; + public override LocalisableString TooltipText { get @@ -67,5 +78,25 @@ namespace osu.Game.Users.Drawables return base.OnClick(e); } + + private partial class UserGridPanelTooltip : VisibilityContainer, ITooltip + { + private UserGridPanel? displayedUser; + + protected override void PopIn() + { + Child = displayedUser; + this.FadeIn(20, Easing.OutQuint); + } + + protected override void PopOut() => this.FadeOut(80, Easing.OutQuint); + + public void Move(Vector2 pos) => Position = pos; + + public void SetContent(UserGridPanel userGridPanel) + { + displayedUser = userGridPanel; + } + } } } From ec290ae953c9dffec44bb71e1fcde4e0785ef843 Mon Sep 17 00:00:00 2001 From: Joshua Hegedus Date: Sat, 4 Nov 2023 19:03:23 +0100 Subject: [PATCH 1328/2296] added tests --- .../Online/TestSceneUserClickableAvatar.cs | 125 ++++++++++++++++++ osu.Game/Users/Drawables/ClickableAvatar.cs | 21 --- osu.Game/Users/Drawables/UpdateableAvatar.cs | 1 - 3 files changed, 125 insertions(+), 22 deletions(-) create mode 100644 osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs b/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs new file mode 100644 index 0000000000..13f559ac09 --- /dev/null +++ b/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs @@ -0,0 +1,125 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Effects; +using osu.Framework.Testing; +using osu.Game.Online.API.Requests.Responses; +using osu.Game.Users; +using osu.Game.Users.Drawables; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Tests.Visual.Online +{ + public partial class TestSceneUserClickableAvatar : OsuManualInputManagerTestScene + { + [SetUp] + public void SetUp() => Schedule(() => + { + Child = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Spacing = new Vector2(10f), + Children = new Drawable[] + { + new ClickableAvatar(new APIUser + { + Username = @"flyte", Id = 3103765, CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg" + }) + { + Width = 50, + Height = 50, + CornerRadius = 10, + Masking = true, + EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Shadow, Radius = 1, Colour = Color4.Black.Opacity(0.2f), + }, + }, + new ClickableAvatar(new APIUser + { + Username = @"peppy", Id = 2, Colour = "99EB47", CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", + }) + { + Width = 50, + Height = 50, + CornerRadius = 10, + Masking = true, + EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Shadow, Radius = 1, Colour = Color4.Black.Opacity(0.2f), + }, + }, + new ClickableAvatar(new APIUser + { + Username = @"flyte", + Id = 3103765, + CountryCode = CountryCode.JP, + CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg", + Status = + { + Value = new UserStatusOnline() + } + }) + { + Width = 50, + Height = 50, + CornerRadius = 10, + Masking = true, + EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Shadow, Radius = 1, Colour = Color4.Black.Opacity(0.2f), + }, + }, + }, + }; + }); + + [Test] + public void TestClickableAvatarHover() + { + AddStep($"click {1}. {nameof(ClickableAvatar)}", () => + { + var targets = this.ChildrenOfType().ToList(); + if (targets.Count < 1) + return; + + InputManager.MoveMouseTo(targets[0]); + }); + AddWaitStep("wait for tooltip to show", 5); + AddStep("Hover out", () => InputManager.MoveMouseTo(new Vector2(0))); + AddWaitStep("wait for tooltip to hide", 3); + + AddStep($"click {2}. {nameof(ClickableAvatar)}", () => + { + var targets = this.ChildrenOfType().ToList(); + if (targets.Count < 2) + return; + + InputManager.MoveMouseTo(targets[1]); + }); + AddWaitStep("wait for tooltip to show", 5); + AddStep("Hover out", () => InputManager.MoveMouseTo(new Vector2(0))); + AddWaitStep("wait for tooltip to hide", 3); + + AddStep($"click {3}. {nameof(ClickableAvatar)}", () => + { + var targets = this.ChildrenOfType().ToList(); + if (targets.Count < 3) + return; + + InputManager.MoveMouseTo(targets[2]); + }); + AddWaitStep("wait for tooltip to show", 5); + AddStep("Hover out", () => InputManager.MoveMouseTo(new Vector2(0))); + AddWaitStep("wait for tooltip to hide", 3); + } + } +} diff --git a/osu.Game/Users/Drawables/ClickableAvatar.cs b/osu.Game/Users/Drawables/ClickableAvatar.cs index 0ed9f56cc7..d6c6afba0b 100644 --- a/osu.Game/Users/Drawables/ClickableAvatar.cs +++ b/osu.Game/Users/Drawables/ClickableAvatar.cs @@ -1,15 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Input.Events; -using osu.Framework.Localisation; using osu.Game.Graphics.Containers; -using osu.Game.Localisation; using osu.Game.Online.API.Requests.Responses; using osuTK; @@ -24,24 +21,6 @@ namespace osu.Game.Users.Drawables Width = 300 }; - public override LocalisableString TooltipText - { - get - { - if (!Enabled.Value) - return string.Empty; - - return ShowUsernameTooltip ? (user?.Username ?? string.Empty) : ContextMenuStrings.ViewProfile; - } - set => throw new NotSupportedException(); - } - - /// - /// By default, the tooltip will show "view profile" as avatars are usually displayed next to a username. - /// Setting this to true exposes the username via tooltip for special cases where this is not true. - /// - public bool ShowUsernameTooltip { get; set; } - private readonly APIUser? user; [Resolved] diff --git a/osu.Game/Users/Drawables/UpdateableAvatar.cs b/osu.Game/Users/Drawables/UpdateableAvatar.cs index c659685807..58b3646995 100644 --- a/osu.Game/Users/Drawables/UpdateableAvatar.cs +++ b/osu.Game/Users/Drawables/UpdateableAvatar.cs @@ -74,7 +74,6 @@ namespace osu.Game.Users.Drawables { return new ClickableAvatar(user) { - ShowUsernameTooltip = showUsernameTooltip, RelativeSizeAxes = Axes.Both, }; } From 820519c37dcfa271235e75cdc2f9ad10d2f6f91e Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sat, 4 Nov 2023 21:55:46 +0200 Subject: [PATCH 1329/2296] improved tooltip --- .../Overlays/Mods/BeatmapAttributesDisplay.cs | 44 +++++++++---------- .../Overlays/Mods/VerticalAttributeDisplay.cs | 3 +- .../Screens/Select/Details/AdvancedStats.cs | 44 ++++++++++++++++--- 3 files changed, 60 insertions(+), 31 deletions(-) diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index fc0ef989e6..c921e3e075 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using System.Threading; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -11,9 +12,12 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Events; using osu.Framework.Localisation; +using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; +using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; @@ -21,10 +25,6 @@ using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osuTK; using osuTK.Graphics; -using System.Threading; -using osu.Framework.Input.Events; -using osu.Game.Configuration; -using osu.Game.Rulesets.Difficulty; namespace osu.Game.Overlays.Mods { @@ -73,8 +73,7 @@ namespace osu.Game.Overlays.Mods private CancellationTokenSource? cancellationSource; private IBindable starDifficulty = null!; - private BeatmapDifficulty? baseDifficultyAttributes = null; - + private BeatmapDifficulty? originalDifficulty = null; private bool haveRateChangedValues = false; [BackgroundDependencyLoader] @@ -257,36 +256,34 @@ namespace osu.Game.Overlays.Mods bpmDisplay.Current.Value = BeatmapInfo.Value.BPM * rate; - var moddedDifficulty = new BeatmapDifficulty(BeatmapInfo.Value.Difficulty); + var adjustedDifficulty = new BeatmapDifficulty(BeatmapInfo.Value.Difficulty); foreach (var mod in mods.Value.OfType()) - mod.ApplyToDifficulty(moddedDifficulty); + mod.ApplyToDifficulty(adjustedDifficulty); - baseDifficultyAttributes = moddedDifficulty; + originalDifficulty = adjustedDifficulty; Ruleset ruleset = gameRuleset.Value.CreateInstance(); - var rateAdjustedDifficulty = ruleset.GetRateAdjustedDifficulty(moddedDifficulty, rate); + adjustedDifficulty = ruleset.GetRateAdjustedDifficulty(adjustedDifficulty, rate); - haveRateChangedValues = !haveEqualDifficulties(rateAdjustedDifficulty, moddedDifficulty); + haveRateChangedValues = !isDifferentArOd(originalDifficulty, adjustedDifficulty); - approachRateDisplay.AdjustType.Value = VerticalAttributeDisplay.CalculateEffect(moddedDifficulty.ApproachRate, rateAdjustedDifficulty.ApproachRate); - overallDifficultyDisplay.AdjustType.Value = VerticalAttributeDisplay.CalculateEffect(moddedDifficulty.OverallDifficulty, rateAdjustedDifficulty.OverallDifficulty); + approachRateDisplay.AdjustType.Value = VerticalAttributeDisplay.CalculateEffect(originalDifficulty.ApproachRate, adjustedDifficulty.ApproachRate); + overallDifficultyDisplay.AdjustType.Value = VerticalAttributeDisplay.CalculateEffect(originalDifficulty.OverallDifficulty, adjustedDifficulty.OverallDifficulty); - circleSizeDisplay.Current.Value = rateAdjustedDifficulty.CircleSize; - drainRateDisplay.Current.Value = rateAdjustedDifficulty.DrainRate; - approachRateDisplay.Current.Value = rateAdjustedDifficulty.ApproachRate; - overallDifficultyDisplay.Current.Value = rateAdjustedDifficulty.OverallDifficulty; + circleSizeDisplay.Current.Value = adjustedDifficulty.CircleSize; + drainRateDisplay.Current.Value = adjustedDifficulty.DrainRate; + approachRateDisplay.Current.Value = adjustedDifficulty.ApproachRate; + overallDifficultyDisplay.Current.Value = adjustedDifficulty.OverallDifficulty; }); - private bool haveEqualDifficulties(BeatmapDifficulty? a, BeatmapDifficulty? b) + private bool isDifferentArOd(BeatmapDifficulty? a, BeatmapDifficulty? b) { if (a == null && b == null) return true; if (a == null || b == null) return false; - if (a.ApproachRate != b.ApproachRate) return false; - if (a.OverallDifficulty != b.OverallDifficulty) return false; - if (a.DrainRate != b.DrainRate) return false; - if (a.CircleSize != b.CircleSize) return false; + if (!Precision.AlmostEquals(a.ApproachRate, b.ApproachRate, 0.01)) return false; + if (!Precision.AlmostEquals(a.OverallDifficulty, b.OverallDifficulty, 0.01)) return false; return true; } @@ -315,7 +312,8 @@ namespace osu.Game.Overlays.Mods { if (haveRateChangedValues) { - return "Some of the values are Rate-Adjusted."; + return LocalisableString.Format("Values are changed by mods that change speed.\n" + + "Original values: AR = {0}, OD = {1}", originalDifficulty?.ApproachRate ?? 0, originalDifficulty?.OverallDifficulty ?? 0); } return ""; } diff --git a/osu.Game/Overlays/Mods/VerticalAttributeDisplay.cs b/osu.Game/Overlays/Mods/VerticalAttributeDisplay.cs index 0b0c49bc1b..6ac7ebf159 100644 --- a/osu.Game/Overlays/Mods/VerticalAttributeDisplay.cs +++ b/osu.Game/Overlays/Mods/VerticalAttributeDisplay.cs @@ -9,6 +9,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; using osu.Framework.Localisation; +using osu.Framework.Utils; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; @@ -103,7 +104,7 @@ namespace osu.Game.Overlays.Mods public static ModEffect CalculateEffect(double oldValue, double newValue) { - if (newValue == oldValue) + if (Precision.AlmostEquals(newValue, oldValue, 0.01)) return ModEffect.NotChanged; if (newValue < oldValue) return ModEffect.DifficultyReduction; diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index d143e12667..f9c6e95154 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -8,6 +8,7 @@ using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; @@ -28,7 +29,7 @@ using System.Linq; namespace osu.Game.Screens.Select.Details { - public partial class AdvancedStats : Container + public partial class AdvancedStats : Container, IHasTooltip { [Resolved] private BeatmapDifficultyCache difficultyCache { get; set; } @@ -44,6 +45,9 @@ namespace osu.Game.Screens.Select.Details protected readonly StatisticRow FirstValue, HpDrain, Accuracy, ApproachRate; private readonly StatisticRow starDifficulty; + private BeatmapDifficulty originalDifficulty = null; + private bool haveRateChangedValues = false; + private IBeatmapInfo beatmapInfo; public IBeatmapInfo BeatmapInfo @@ -125,13 +129,15 @@ namespace osu.Game.Screens.Select.Details foreach (var mod in mods.Value.OfType()) mod.ApplyToDifficulty(adjustedDifficulty); - // For now we not using rate adjusted difficulty here + originalDifficulty = adjustedDifficulty; - //Ruleset ruleset = gameRuleset.Value.CreateInstance(); - //double rate = 1; - //foreach (var mod in mods.Value.OfType()) - // rate = mod.ApplyToRate(0, rate); - //adjustedDifficulty = ruleset.GetRateAdjustedDifficulty(adjustedDifficulty, rate); + Ruleset ruleset = gameRuleset.Value.CreateInstance(); + double rate = 1; + foreach (var mod in mods.Value.OfType()) + rate = mod.ApplyToRate(0, rate); + adjustedDifficulty = ruleset.GetRateAdjustedDifficulty(adjustedDifficulty, rate); + + haveRateChangedValues = !isDifferentArOd(originalDifficulty, adjustedDifficulty); } switch (BeatmapInfo?.Ruleset.OnlineID) @@ -196,6 +202,30 @@ namespace osu.Game.Screens.Select.Details starDifficultyCancellationSource?.Cancel(); } + private bool isDifferentArOd(BeatmapDifficulty a, BeatmapDifficulty b) + { + if (a == null && b == null) return true; + if (a == null || b == null) return false; + + if (!Precision.AlmostEquals(a.ApproachRate, b.ApproachRate, 0.01)) return false; + if (!Precision.AlmostEquals(a.OverallDifficulty, b.OverallDifficulty, 0.01)) return false; + + return true; + } + + public LocalisableString TooltipText + { + get + { + if (haveRateChangedValues) + { + return LocalisableString.Format("Values are changed by mods that change speed.\n" + + "Original values: AR = {0}, OD = {1}", originalDifficulty?.ApproachRate ?? 0, originalDifficulty?.OverallDifficulty ?? 0); + } + return ""; + } + } + public partial class StatisticRow : Container, IHasAccentColour { private const float value_width = 25; From 97caf18036efce177232e4ecfa3e36a5dba69fa0 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sat, 4 Nov 2023 21:57:17 +0200 Subject: [PATCH 1330/2296] Update CatchRuleset.cs --- osu.Game.Rulesets.Catch/CatchRuleset.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs index da84d12f59..816638ca87 100644 --- a/osu.Game.Rulesets.Catch/CatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs @@ -3,7 +3,6 @@ using System; using System.Collections.Generic; -using System.Linq; using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; From d0b2b4f7b9eaf2bf93cc92532ec683e095707561 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sat, 4 Nov 2023 21:57:42 +0200 Subject: [PATCH 1331/2296] Update AdvancedStats.cs --- osu.Game/Screens/Select/Details/AdvancedStats.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index f9c6e95154..54b76c48a4 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -16,6 +16,7 @@ using osu.Game.Beatmaps; using osu.Framework.Bindables; using System.Collections.Generic; using osu.Game.Rulesets.Mods; +using System.Linq; using System.Threading; using System.Threading.Tasks; using osu.Framework.Extensions; @@ -25,7 +26,6 @@ using osu.Framework.Utils; using osu.Game.Configuration; using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets; -using System.Linq; namespace osu.Game.Screens.Select.Details { From 7492d953aee303732df79ba0267f34dbacfbb3e9 Mon Sep 17 00:00:00 2001 From: ratinfx Date: Sat, 4 Nov 2023 21:17:58 +0100 Subject: [PATCH 1332/2296] Moved error checks into Editor - Invoke Action on error to Notify user - added some comments --- .../Editing/TestSceneOpenEditorTimestamp.cs | 25 ++++++------ osu.Game/OsuGame.cs | 39 ++++--------------- osu.Game/Screens/Edit/Editor.cs | 27 ++++++++++++- .../Screens/Edit/EditorTimestampParser.cs | 4 +- 4 files changed, 47 insertions(+), 48 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs b/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs index fea9334ff8..f65aff922e 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs @@ -67,17 +67,6 @@ namespace osu.Game.Tests.Visual.Editing && checkCombos; } - private bool checkSnapAndSelectColumn(double startTime, List<(int, int)> columnPairs = null) - { - bool checkColumns = columnPairs != null - ? EditorBeatmap.SelectedHitObjects.All(x => columnPairs.Any(col => isNoteAt(x, col.Item1, col.Item2))) - : !EditorBeatmap.SelectedHitObjects.Any(); - - return EditorClock.CurrentTime == startTime - && EditorBeatmap.SelectedHitObjects.Count == (columnPairs?.Count ?? 0) - && checkColumns; - } - private bool hasCombosInOrder(IEnumerable selected, params int[] comboNumbers) { List hitObjects = selected.ToList(); @@ -89,6 +78,17 @@ namespace osu.Game.Tests.Visual.Editing .Any(); } + private bool checkSnapAndSelectColumn(double startTime, IReadOnlyCollection<(int, int)> columnPairs = null) + { + bool checkColumns = columnPairs != null + ? EditorBeatmap.SelectedHitObjects.All(x => columnPairs.Any(col => isNoteAt(x, col.Item1, col.Item2))) + : !EditorBeatmap.SelectedHitObjects.Any(); + + return EditorClock.CurrentTime == startTime + && EditorBeatmap.SelectedHitObjects.Count == (columnPairs?.Count ?? 0) + && checkColumns; + } + private bool isNoteAt(HitObject hitObject, double time, int column) { return hitObject is IHasColumn columnInfo @@ -96,7 +96,7 @@ namespace osu.Game.Tests.Visual.Editing && columnInfo.Column == column; } - public void SetUpEditor(RulesetInfo ruleset) + protected void SetUpEditor(RulesetInfo ruleset) { BeatmapSetInfo beatmapSet = null!; @@ -320,6 +320,7 @@ namespace osu.Game.Tests.Visual.Editing { (956, 1) }) ); + // TODO: discuss - this selects the first 2 objects on Stable, do we want that or is this fine? AddStepClickLink("00:00:000 (1,2)", "std link"); AddAssert("snap to 1, select none", () => checkSnapAndSelectColumn(956)); } diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index a6bb6cc120..a9d4927e33 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -562,43 +562,18 @@ namespace osu.Game { if (ScreenStack.CurrentScreen is not Editor editor) { - waitForReady(() => Notifications, _ => Notifications.Post(new SimpleNotification - { - Icon = FontAwesome.Solid.ExclamationTriangle, - Text = EditorStrings.MustBeInEdit, - })); + postNotification(EditorStrings.MustBeInEdit); return; } - string[] groups = EditorTimestampParser.GetRegexGroups(timestamp); + editor.SeekAndSelectHitObjects(timestamp, onError: postNotification); + return; - if (groups.Length != 2 || string.IsNullOrEmpty(groups[0])) + void postNotification(LocalisableString message) => Schedule(() => Notifications.Post(new SimpleNotification { - waitForReady(() => Notifications, _ => Notifications.Post(new SimpleNotification - { - Icon = FontAwesome.Solid.ExclamationTriangle, - Text = EditorStrings.FailedToProcessTimestamp - })); - return; - } - - string timeGroup = groups[0]; - string objectsGroup = groups[1]; - string timeMinutes = timeGroup.Split(':').FirstOrDefault() ?? string.Empty; - - // Currently, lazer chat highlights infinite-long editor links like `10000000000:00:000 (1)` - // Limit timestamp link length at 30000 min (50 hr) to avoid parsing issues - if (timeMinutes.Length > 5 || double.Parse(timeMinutes) > 30_000) - { - waitForReady(() => Notifications, _ => Notifications.Post(new SimpleNotification - { - Icon = FontAwesome.Solid.ExclamationTriangle, - Text = EditorStrings.TooLongTimestamp - })); - return; - } - - editor.SeekAndSelectHitObjects(timeGroup, objectsGroup); + Icon = FontAwesome.Solid.ExclamationTriangle, + Text = message + })); } /// diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 80e01d4eb7..60d26d9ec0 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -1138,11 +1138,33 @@ namespace osu.Game.Screens.Edit loader?.CancelPendingDifficultySwitch(); } - public void SeekAndSelectHitObjects(string timeGroup, string objectsGroup) + public void SeekAndSelectHitObjects(string timestamp, Action onError) { + string[] groups = EditorTimestampParser.GetRegexGroups(timestamp); + + if (groups.Length != 2 || string.IsNullOrEmpty(groups[0])) + { + onError.Invoke(EditorStrings.FailedToProcessTimestamp); + return; + } + + string timeGroup = groups[0]; + string objectsGroup = groups[1]; + string timeMinutes = timeGroup.Split(':').FirstOrDefault() ?? string.Empty; + + // Currently, lazer chat highlights infinite-long editor links like `10000000000:00:000 (1)` + // Limit timestamp link length at 30000 min (50 hr) to avoid parsing issues + if (timeMinutes.Length > 5 || double.Parse(timeMinutes) > 30_000) + { + onError.Invoke(EditorStrings.TooLongTimestamp); + return; + } + double position = EditorTimestampParser.GetTotalMilliseconds(timeGroup); + editorBeatmap.SelectedHitObjects.Clear(); + // Only seeking is necessary if (string.IsNullOrEmpty(objectsGroup)) { if (clock.IsRunning) @@ -1155,8 +1177,9 @@ namespace osu.Game.Screens.Edit if (Mode.Value != EditorScreenMode.Compose) Mode.Value = EditorScreenMode.Compose; - // Seek to the next closest HitObject's position + // Seek to the next closest HitObject HitObject nextObject = editorBeatmap.HitObjects.FirstOrDefault(x => x.StartTime >= position); + if (nextObject != null && nextObject.StartTime > 0) position = nextObject.StartTime; diff --git a/osu.Game/Screens/Edit/EditorTimestampParser.cs b/osu.Game/Screens/Edit/EditorTimestampParser.cs index 44d614ca70..2d8f8a8f4c 100644 --- a/osu.Game/Screens/Edit/EditorTimestampParser.cs +++ b/osu.Game/Screens/Edit/EditorTimestampParser.cs @@ -32,7 +32,7 @@ namespace osu.Game.Screens.Edit return (times[0] * 60 + times[1]) * 1_000 + times[2]; } - public static List GetSelectedHitObjects(IEnumerable editorHitObjects, string objectsGroup, double position) + public static List GetSelectedHitObjects(IReadOnlyList editorHitObjects, string objectsGroup, double position) { List hitObjects = editorHitObjects.Where(x => x.StartTime >= position).ToList(); List selectedObjects = new List(); @@ -51,7 +51,7 @@ namespace osu.Game.Screens.Edit } // Stable behavior - // - always selects next closest object when `objectsGroup` only has one, non-Column item + // - always selects the next closest object when `objectsGroup` only has one (combo) item if (objectsToSelect.Length != 1 || objectsGroup.Contains('|')) return selectedObjects; From 91cf237fc12fcbecc6d1345310717407f559a32e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 4 Nov 2023 02:46:28 +0300 Subject: [PATCH 1333/2296] Revert health display settings changes --- osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index cc69acf8d6..1a213ddc6f 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -29,7 +29,7 @@ namespace osu.Game.Screens.Play.HUD public bool UsesFixedAnchor { get; set; } [SettingSource("Bar height")] - public BindableFloat BarHeight { get; } = new BindableFloat(30) + public BindableFloat BarHeight { get; } = new BindableFloat(20) { MinValue = 0, MaxValue = 64, @@ -37,7 +37,7 @@ namespace osu.Game.Screens.Play.HUD }; [SettingSource("Bar length")] - public BindableFloat BarLength { get; } = new BindableFloat(0.35f) + public BindableFloat BarLength { get; } = new BindableFloat(0.98f) { MinValue = 0.2f, MaxValue = 1, From 1c844a155e97059e23cdae6470401d217fa88db3 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 5 Nov 2023 01:52:12 +0300 Subject: [PATCH 1334/2296] Remove health line detail --- .../Screens/Play/HUD/ArgonHealthDisplay.cs | 64 ++++++++----------- osu.Game/Skinning/ArgonSkin.cs | 4 +- 2 files changed, 29 insertions(+), 39 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index 1a213ddc6f..793d43f7ef 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -11,7 +11,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Lines; -using osu.Framework.Graphics.Shapes; using osu.Framework.Layout; using osu.Framework.Threading; using osu.Framework.Utils; @@ -101,45 +100,36 @@ namespace osu.Game.Screens.Play.HUD RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; - InternalChildren = new[] + InternalChild = new Container { - new Circle + AutoSizeAxes = Axes.Both, + Children = new Drawable[] { - Position = new Vector2(-4f, main_path_radius - 1.5f), - Size = new Vector2(50f, 3f), - }, - new Container - { - AutoSizeAxes = Axes.Both, - Margin = new MarginPadding { Left = 50f }, - Children = new Drawable[] + background = new BackgroundPath { - background = new BackgroundPath - { - PathRadius = main_path_radius, - }, - glowBar = new BarPath - { - BarColour = Color4.White, - GlowColour = main_bar_glow_colour, - Blending = BlendingParameters.Additive, - Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0.8f), Color4.White), - PathRadius = 40f, - // Kinda hacky, but results in correct positioning with increased path radius. - Margin = new MarginPadding(-30f), - GlowPortion = 0.9f, - }, - mainBar = new BarPath - { - AutoSizeAxes = Axes.None, - RelativeSizeAxes = Axes.Both, - Blending = BlendingParameters.Additive, - BarColour = main_bar_colour, - GlowColour = main_bar_glow_colour, - PathRadius = main_path_radius, - GlowPortion = 0.6f, - }, - } + PathRadius = main_path_radius, + }, + glowBar = new BarPath + { + BarColour = Color4.White, + GlowColour = main_bar_glow_colour, + Blending = BlendingParameters.Additive, + Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0.8f), Color4.White), + PathRadius = 40f, + // Kinda hacky, but results in correct positioning with increased path radius. + Margin = new MarginPadding(-30f), + GlowPortion = 0.9f, + }, + mainBar = new BarPath + { + AutoSizeAxes = Axes.None, + RelativeSizeAxes = Axes.Both, + Blending = BlendingParameters.Additive, + BarColour = main_bar_colour, + GlowColour = main_bar_glow_colour, + PathRadius = main_path_radius, + GlowPortion = 0.6f, + }, } }; } diff --git a/osu.Game/Skinning/ArgonSkin.cs b/osu.Game/Skinning/ArgonSkin.cs index 07d9afffac..f850ae9cbd 100644 --- a/osu.Game/Skinning/ArgonSkin.cs +++ b/osu.Game/Skinning/ArgonSkin.cs @@ -130,8 +130,8 @@ namespace osu.Game.Skinning // elements default to beneath the health bar const float components_x_offset = 50; - health.Anchor = Anchor.TopLeft; - health.Origin = Anchor.TopLeft; + health.Anchor = Anchor.TopCentre; + health.Origin = Anchor.TopCentre; health.Y = 15; if (scoreWedge != null) From 58a830fc5b2bd749ebccd7cf1b5e0f12b6f4c117 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 5 Nov 2023 01:55:12 +0300 Subject: [PATCH 1335/2296] Revert "Add "Argon" performance points counter" This reverts commit 56eeb117ce2011ad4b80cf32c3b015eb482d7c9b. --- .../TestScenePerformancePointsCounter.cs | 5 +- .../Play/ArgonPerformancePointsCounter.cs | 62 ------------------- 2 files changed, 3 insertions(+), 64 deletions(-) delete mode 100644 osu.Game/Screens/Play/ArgonPerformancePointsCounter.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePerformancePointsCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePerformancePointsCounter.cs index 9b8346cf12..9622caabf5 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePerformancePointsCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePerformancePointsCounter.cs @@ -16,6 +16,7 @@ using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play; +using osu.Game.Screens.Play.HUD; using osuTK; namespace osu.Game.Tests.Visual.Gameplay @@ -29,7 +30,7 @@ namespace osu.Game.Tests.Visual.Gameplay private int iteration; private Bindable lastJudgementResult = new Bindable(); - private ArgonPerformancePointsCounter counter; + private PerformancePointsCounter counter; [SetUpSteps] public void SetUpSteps() => AddStep("create components", () => @@ -65,7 +66,7 @@ namespace osu.Game.Tests.Visual.Gameplay private void createCounter() => AddStep("Create counter", () => { - dependencyContainer.Child = counter = new ArgonPerformancePointsCounter + dependencyContainer.Child = counter = new PerformancePointsCounter { Anchor = Anchor.Centre, Origin = Anchor.Centre, diff --git a/osu.Game/Screens/Play/ArgonPerformancePointsCounter.cs b/osu.Game/Screens/Play/ArgonPerformancePointsCounter.cs deleted file mode 100644 index f0e0e1f0a4..0000000000 --- a/osu.Game/Screens/Play/ArgonPerformancePointsCounter.cs +++ /dev/null @@ -1,62 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Extensions.LocalisationExtensions; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Sprites; -using osu.Framework.Localisation; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; -using osu.Game.Resources.Localisation.Web; -using osu.Game.Screens.Play.HUD; -using osu.Game.Skinning; - -namespace osu.Game.Screens.Play -{ - public partial class ArgonPerformancePointsCounter : GameplayPerformancePointsCounter, ISerialisableDrawable - { - public bool UsesFixedAnchor { get; set; } - - [BackgroundDependencyLoader] - private void load() - { - } - - protected override IHasText CreateText() => new TextComponent(); - - private partial class TextComponent : CompositeDrawable, IHasText - { - private readonly OsuSpriteText text; - - public LocalisableString Text - { - get => text.Text; - set => text.Text = value; - } - - public TextComponent() - { - AutoSizeAxes = Axes.Both; - - InternalChild = new FillFlowContainer - { - Direction = FillDirection.Vertical, - Children = new[] - { - new OsuSpriteText - { - Text = BeatmapsetsStrings.ShowScoreboardHeaderspp.ToUpper(), - Font = OsuFont.Torus.With(size: 12, weight: FontWeight.Bold), - }, - text = new OsuSpriteText - { - Font = OsuFont.Torus.With(size: 16.8f, weight: FontWeight.Regular), - } - } - }; - } - } - } -} From a23dfbeab55bb3e195407bcf436444f150d5a355 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 5 Nov 2023 01:55:13 +0300 Subject: [PATCH 1336/2296] Revert "Abstractify PP counter logic from the "Triangles" implementation" This reverts commit daf4a03fd092ac84955a8f63fa3c45200a28cf04. --- .../HUD/GameplayPerformancePointsCounter.cs | 186 ------------------ .../Play/HUD/PerformancePointsCounter.cs | 181 ++++++++++++++++- 2 files changed, 175 insertions(+), 192 deletions(-) delete mode 100644 osu.Game/Screens/Play/HUD/GameplayPerformancePointsCounter.cs diff --git a/osu.Game/Screens/Play/HUD/GameplayPerformancePointsCounter.cs b/osu.Game/Screens/Play/HUD/GameplayPerformancePointsCounter.cs deleted file mode 100644 index a812a3e043..0000000000 --- a/osu.Game/Screens/Play/HUD/GameplayPerformancePointsCounter.cs +++ /dev/null @@ -1,186 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable disable - -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Threading; -using System.Threading.Tasks; -using JetBrains.Annotations; -using osu.Framework.Allocation; -using osu.Framework.Audio.Track; -using osu.Framework.Extensions; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Textures; -using osu.Framework.Localisation; -using osu.Game.Beatmaps; -using osu.Game.Graphics.UserInterface; -using osu.Game.Rulesets; -using osu.Game.Rulesets.Difficulty; -using osu.Game.Rulesets.Judgements; -using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Scoring; -using osu.Game.Scoring; -using osu.Game.Skinning; - -namespace osu.Game.Screens.Play.HUD -{ - public abstract partial class GameplayPerformancePointsCounter : RollingCounter - { - protected override bool IsRollingProportional => true; - - protected override double RollingDuration => 1000; - - private const float alpha_when_invalid = 0.3f; - - [Resolved] - private ScoreProcessor scoreProcessor { get; set; } - - [Resolved] - private GameplayState gameplayState { get; set; } - - [CanBeNull] - private List timedAttributes; - - private readonly CancellationTokenSource loadCancellationSource = new CancellationTokenSource(); - - private JudgementResult lastJudgement; - private PerformanceCalculator performanceCalculator; - private ScoreInfo scoreInfo; - - protected GameplayPerformancePointsCounter() - { - Current.Value = DisplayedCount = 0; - } - - private Mod[] clonedMods; - - [BackgroundDependencyLoader] - private void load(BeatmapDifficultyCache difficultyCache) - { - DrawableCount.Alpha = alpha_when_invalid; - - if (gameplayState != null) - { - performanceCalculator = gameplayState.Ruleset.CreatePerformanceCalculator(); - clonedMods = gameplayState.Mods.Select(m => m.DeepClone()).ToArray(); - - scoreInfo = new ScoreInfo(gameplayState.Score.ScoreInfo.BeatmapInfo, gameplayState.Score.ScoreInfo.Ruleset) { Mods = clonedMods }; - - var gameplayWorkingBeatmap = new GameplayWorkingBeatmap(gameplayState.Beatmap); - difficultyCache.GetTimedDifficultyAttributesAsync(gameplayWorkingBeatmap, gameplayState.Ruleset, clonedMods, loadCancellationSource.Token) - .ContinueWith(task => Schedule(() => - { - timedAttributes = task.GetResultSafely(); - - IsValid = true; - - if (lastJudgement != null) - onJudgementChanged(lastJudgement); - }), TaskContinuationOptions.OnlyOnRanToCompletion); - } - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - if (scoreProcessor != null) - { - scoreProcessor.NewJudgement += onJudgementChanged; - scoreProcessor.JudgementReverted += onJudgementChanged; - } - - if (gameplayState?.LastJudgementResult.Value != null) - onJudgementChanged(gameplayState.LastJudgementResult.Value); - } - - private bool isValid; - - protected bool IsValid - { - set - { - if (value == isValid) - return; - - isValid = value; - DrawableCount.FadeTo(isValid ? 1 : alpha_when_invalid, 1000, Easing.OutQuint); - } - } - - private void onJudgementChanged(JudgementResult judgement) - { - lastJudgement = judgement; - - var attrib = getAttributeAtTime(judgement); - - if (gameplayState == null || attrib == null || scoreProcessor == null) - { - IsValid = false; - return; - } - - scoreProcessor.PopulateScore(scoreInfo); - Current.Value = (int)Math.Round(performanceCalculator?.Calculate(scoreInfo, attrib).Total ?? 0, MidpointRounding.AwayFromZero); - IsValid = true; - } - - [CanBeNull] - private DifficultyAttributes getAttributeAtTime(JudgementResult judgement) - { - if (timedAttributes == null || timedAttributes.Count == 0) - return null; - - int attribIndex = timedAttributes.BinarySearch(new TimedDifficultyAttributes(judgement.HitObject.GetEndTime(), null)); - if (attribIndex < 0) - attribIndex = ~attribIndex - 1; - - return timedAttributes[Math.Clamp(attribIndex, 0, timedAttributes.Count - 1)].Attributes; - } - - protected override LocalisableString FormatCount(int count) => count.ToString(@"D"); - - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - - if (scoreProcessor != null) - { - scoreProcessor.NewJudgement -= onJudgementChanged; - scoreProcessor.JudgementReverted -= onJudgementChanged; - } - - loadCancellationSource?.Cancel(); - } - - // TODO: This class shouldn't exist, but requires breaking changes to allow DifficultyCalculator to receive an IBeatmap. - private class GameplayWorkingBeatmap : WorkingBeatmap - { - private readonly IBeatmap gameplayBeatmap; - - public GameplayWorkingBeatmap(IBeatmap gameplayBeatmap) - : base(gameplayBeatmap.BeatmapInfo, null) - { - this.gameplayBeatmap = gameplayBeatmap; - } - - public override IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList mods, CancellationToken cancellationToken) - => gameplayBeatmap; - - protected override IBeatmap GetBeatmap() => gameplayBeatmap; - - public override Texture GetBackground() => throw new NotImplementedException(); - - protected override Track GetBeatmapTrack() => throw new NotImplementedException(); - - protected internal override ISkin GetSkin() => throw new NotImplementedException(); - - public override Stream GetStream(string storagePath) => throw new NotImplementedException(); - } - } -} diff --git a/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs b/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs index 76feae88af..82f116b4ae 100644 --- a/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs +++ b/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs @@ -1,31 +1,175 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +#nullable disable + +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Threading; +using System.Threading.Tasks; +using JetBrains.Annotations; using osu.Framework.Allocation; +using osu.Framework.Audio.Track; +using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; using osu.Framework.Localisation; +using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; using osu.Game.Resources.Localisation.Web; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Difficulty; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; using osu.Game.Skinning; using osuTK; namespace osu.Game.Screens.Play.HUD { - // todo: this should be renamed to DefaultPerformancePointsCounter, or probably even TrianglesPerformancePointsCounter once all other triangles components are renamed accordingly. - public partial class PerformancePointsCounter : GameplayPerformancePointsCounter, ISerialisableDrawable + public partial class PerformancePointsCounter : RollingCounter, ISerialisableDrawable { public bool UsesFixedAnchor { get; set; } - [BackgroundDependencyLoader] - private void load(OsuColour colours) + protected override bool IsRollingProportional => true; + + protected override double RollingDuration => 1000; + + private const float alpha_when_invalid = 0.3f; + + [Resolved] + private ScoreProcessor scoreProcessor { get; set; } + + [Resolved] + private GameplayState gameplayState { get; set; } + + [CanBeNull] + private List timedAttributes; + + private readonly CancellationTokenSource loadCancellationSource = new CancellationTokenSource(); + + private JudgementResult lastJudgement; + private PerformanceCalculator performanceCalculator; + private ScoreInfo scoreInfo; + + public PerformancePointsCounter() { - Colour = colours.BlueLighter; + Current.Value = DisplayedCount = 0; } - protected override IHasText CreateText() => new TextComponent(); + private Mod[] clonedMods; + + [BackgroundDependencyLoader] + private void load(OsuColour colours, BeatmapDifficultyCache difficultyCache) + { + Colour = colours.BlueLighter; + + if (gameplayState != null) + { + performanceCalculator = gameplayState.Ruleset.CreatePerformanceCalculator(); + clonedMods = gameplayState.Mods.Select(m => m.DeepClone()).ToArray(); + + scoreInfo = new ScoreInfo(gameplayState.Score.ScoreInfo.BeatmapInfo, gameplayState.Score.ScoreInfo.Ruleset) { Mods = clonedMods }; + + var gameplayWorkingBeatmap = new GameplayWorkingBeatmap(gameplayState.Beatmap); + difficultyCache.GetTimedDifficultyAttributesAsync(gameplayWorkingBeatmap, gameplayState.Ruleset, clonedMods, loadCancellationSource.Token) + .ContinueWith(task => Schedule(() => + { + timedAttributes = task.GetResultSafely(); + + IsValid = true; + + if (lastJudgement != null) + onJudgementChanged(lastJudgement); + }), TaskContinuationOptions.OnlyOnRanToCompletion); + } + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + if (scoreProcessor != null) + { + scoreProcessor.NewJudgement += onJudgementChanged; + scoreProcessor.JudgementReverted += onJudgementChanged; + } + + if (gameplayState?.LastJudgementResult.Value != null) + onJudgementChanged(gameplayState.LastJudgementResult.Value); + } + + private bool isValid; + + protected bool IsValid + { + set + { + if (value == isValid) + return; + + isValid = value; + DrawableCount.FadeTo(isValid ? 1 : alpha_when_invalid, 1000, Easing.OutQuint); + } + } + + private void onJudgementChanged(JudgementResult judgement) + { + lastJudgement = judgement; + + var attrib = getAttributeAtTime(judgement); + + if (gameplayState == null || attrib == null || scoreProcessor == null) + { + IsValid = false; + return; + } + + scoreProcessor.PopulateScore(scoreInfo); + Current.Value = (int)Math.Round(performanceCalculator?.Calculate(scoreInfo, attrib).Total ?? 0, MidpointRounding.AwayFromZero); + IsValid = true; + } + + [CanBeNull] + private DifficultyAttributes getAttributeAtTime(JudgementResult judgement) + { + if (timedAttributes == null || timedAttributes.Count == 0) + return null; + + int attribIndex = timedAttributes.BinarySearch(new TimedDifficultyAttributes(judgement.HitObject.GetEndTime(), null)); + if (attribIndex < 0) + attribIndex = ~attribIndex - 1; + + return timedAttributes[Math.Clamp(attribIndex, 0, timedAttributes.Count - 1)].Attributes; + } + + protected override LocalisableString FormatCount(int count) => count.ToString(@"D"); + + protected override IHasText CreateText() => new TextComponent + { + Alpha = alpha_when_invalid + }; + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (scoreProcessor != null) + { + scoreProcessor.NewJudgement -= onJudgementChanged; + scoreProcessor.JudgementReverted -= onJudgementChanged; + } + + loadCancellationSource?.Cancel(); + } private partial class TextComponent : CompositeDrawable, IHasText { @@ -65,5 +209,30 @@ namespace osu.Game.Screens.Play.HUD }; } } + + // TODO: This class shouldn't exist, but requires breaking changes to allow DifficultyCalculator to receive an IBeatmap. + private class GameplayWorkingBeatmap : WorkingBeatmap + { + private readonly IBeatmap gameplayBeatmap; + + public GameplayWorkingBeatmap(IBeatmap gameplayBeatmap) + : base(gameplayBeatmap.BeatmapInfo, null) + { + this.gameplayBeatmap = gameplayBeatmap; + } + + public override IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList mods, CancellationToken cancellationToken) + => gameplayBeatmap; + + protected override IBeatmap GetBeatmap() => gameplayBeatmap; + + public override Texture GetBackground() => throw new NotImplementedException(); + + protected override Track GetBeatmapTrack() => throw new NotImplementedException(); + + protected internal override ISkin GetSkin() => throw new NotImplementedException(); + + public override Stream GetStream(string storagePath) => throw new NotImplementedException(); + } } } From 6c3169a0ed6e9f0f9e1e7d668993e04861f63540 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 5 Nov 2023 01:56:45 +0300 Subject: [PATCH 1337/2296] Remove PP wedge and logic for gameplay layout --- osu.Game/Screens/Play/HUD/ArgonRightWedge.cs | 29 -------------------- osu.Game/Skinning/ArgonSkin.cs | 18 ------------ 2 files changed, 47 deletions(-) delete mode 100644 osu.Game/Screens/Play/HUD/ArgonRightWedge.cs diff --git a/osu.Game/Screens/Play/HUD/ArgonRightWedge.cs b/osu.Game/Screens/Play/HUD/ArgonRightWedge.cs deleted file mode 100644 index 6d01fecf13..0000000000 --- a/osu.Game/Screens/Play/HUD/ArgonRightWedge.cs +++ /dev/null @@ -1,29 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Game.Skinning; - -namespace osu.Game.Screens.Play.HUD -{ - public partial class ArgonRightWedge : CompositeDrawable, ISerialisableDrawable - { - public bool UsesFixedAnchor { get; set; } - - [BackgroundDependencyLoader] - private void load() - { - AutoSizeAxes = Axes.Both; - - InternalChild = new ArgonWedgePiece - { - WedgeWidth = { Value = 274 }, - WedgeHeight = { Value = 40 }, - InvertShear = { Value = true }, - EndOpacity = 0.5f, - }; - } - } -} diff --git a/osu.Game/Skinning/ArgonSkin.cs b/osu.Game/Skinning/ArgonSkin.cs index f850ae9cbd..3262812d24 100644 --- a/osu.Game/Skinning/ArgonSkin.cs +++ b/osu.Game/Skinning/ArgonSkin.cs @@ -120,8 +120,6 @@ namespace osu.Game.Skinning var accuracy = container.OfType().FirstOrDefault(); var comboWedge = container.OfType().FirstOrDefault(); var combo = container.OfType().FirstOrDefault(); - var rightWedge = container.OfType().FirstOrDefault(); - var ppCounter = container.OfType().FirstOrDefault(); var songProgress = container.OfType().FirstOrDefault(); var keyCounter = container.OfType().FirstOrDefault(); @@ -162,20 +160,6 @@ namespace osu.Game.Skinning } } - if (rightWedge != null) - { - rightWedge.Anchor = Anchor.TopRight; - rightWedge.Origin = Anchor.TopRight; - rightWedge.Position = new Vector2(180, 20); - - if (ppCounter != null) - { - ppCounter.Anchor = Anchor.TopRight; - ppCounter.Origin = Anchor.TopRight; - ppCounter.Position = new Vector2(rightWedge.X - 240, rightWedge.Y + 8); - } - } - var hitError = container.OfType().FirstOrDefault(); if (hitError != null) @@ -222,8 +206,6 @@ namespace osu.Game.Skinning new ArgonAccuracyCounter(), new ArgonComboWedge(), new ArgonComboCounter(), - new ArgonRightWedge(), - new ArgonPerformancePointsCounter(), new BarHitErrorMeter(), new BarHitErrorMeter(), new ArgonSongProgress(), From 77f5a4cdf53fca660a71140b84c9897439ddbf2e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 5 Nov 2023 02:01:26 +0300 Subject: [PATCH 1338/2296] Update skin deserialisation archive --- .../Archives/modified-argon-pro-20231026.osk | Bin 2066 -> 0 bytes .../Archives/modified-argon-pro-20231105.osk | Bin 0 -> 1899 bytes osu.Game.Tests/Skins/SkinDeserialisationTest.cs | 4 ++-- 3 files changed, 2 insertions(+), 2 deletions(-) delete mode 100644 osu.Game.Tests/Resources/Archives/modified-argon-pro-20231026.osk create mode 100644 osu.Game.Tests/Resources/Archives/modified-argon-pro-20231105.osk diff --git a/osu.Game.Tests/Resources/Archives/modified-argon-pro-20231026.osk b/osu.Game.Tests/Resources/Archives/modified-argon-pro-20231026.osk deleted file mode 100644 index e349c14d7403a13b92ae0b5fed2ee449273a199b..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 2066 zcmZ`)2T&7e77m0Enlyuiw!j8OTtozAAuN$1H30&F&;*VWFo7g=G@x`?nj)@LF(5@o ziUv%GA}CGiaIm3BmEKvJQe?fX=ba;W`~UOipZCvvZ@%}aF``j#>Tx_9IEfXkDYGelFnDBX>BKD|+L0&LpEeSmEZuGOG>$7d&!V{S7tZ7%*`+j4*zLTXPoRVl)r{c&!KkoM3Y^cf*rR zY%d#-iGE}fjuaI5h2&}ul02d*9J#(H7T=>GzocizKa+N9)r)qTaN&k@l79YdV)HR` zZiv|6>CK7Ebmu`KhDo$hfb$60KpkSZnJXdqcAwI>ymRhCE{zr$F+*Sa%sL?8usQq} zy&7F22$f;T>xE%IzXFvlmR0FTR4e6|p@6NTsa&~*9UsLPQ1fOkoX1O;ld~0KLX-(d zA&RVS=9M;#(8US8^_QY0eST*O)N&H_$Tq2A=GPfJ$Pod<2ksyhGJ zYgD{Dcf96(wzmTopV8%{C<8|;Bp`Fn4r=8oYrLYIBL1Oc*H0s8ZMsj;cN@-cBjSf$ zVqI3=8ebKP`M|JXz6-t}U7NKhbKoG%%p#i9#t#6bqUy1fc290tOR>_(2d2FL)bh~u zO<*{^$2nlj+Nanx#t{2Z97Q&P>o|q1L=FXtjHV%UZtp#*5+U*R6-6UW%p0nucyVJS z?ZS@V(Dy8sf%7uw_Okd%OT19$2BW4bbal|OeqQW5hyoV7}Z^JrM!F{CTcA$^BeUCNBWXW6a9r(;SZ^?rv-JWKgevj`9I?= zfC)O}9>^tHLBU+>n@x#h+@`vRha=qQZ>YW65$Rk4S$c=}y)+b~j1*igaIK4t3zhV{ z4t`gJ}2RdBRg>vakF9U(|Hg=;)PthU1jv7&X;C=Q;G?hnLXJ0TVwBKM2t`i#TO zS&VPiEiVgXj1>R*iT&Cp^Dtu;D#!JE6{YXFQ%i&Yg+>?y5696=lgA)Sy`+dd^`|lI=*Ylt4 zb`*7VLwv;m08ukvQUBc+N1;at_%~=IyFmW`I6oTWXgPh0p#l1z;yMaGs^T|rIQLOa T(MS;c4*&qMuL_%9_ZRP9@fu;D diff --git a/osu.Game.Tests/Resources/Archives/modified-argon-pro-20231105.osk b/osu.Game.Tests/Resources/Archives/modified-argon-pro-20231105.osk new file mode 100644 index 0000000000000000000000000000000000000000..16f89502eff0bc46df9922fec370ee1d804170f6 GIT binary patch literal 1899 zcmWIWW@Zs#U|`^2U=>IWU(2a$c^JquWCDpWFcfEJ=ILeTWuEQdo5y4*&{A!Gw1sPl z%y(f;r;?D8l}@c1Vtd%dzP&s7{PN3ry-NL4!aF>tXnFaYU#gL+{apE5!+TG>#M-L$ zizgfVX?3b5E|D`);hl1)bI*K-YnzT1HhnuR{6^sY4(_?fzVs-6-5KKe+J>9etx|rg zjG)EDr7qr^?{6wlsW-@<8S$Uztj4_1v=@t#?uGbnK47z=bZzo(gV~C)ChIm%Uj0Jj zn9UA@Z~Hg?IM(GODp|EM?)BA&2jBf!92Fiq*LK&-{&(U5C>}LoaOf%ndaxUad7&Q7 z%uCDH%PP*#Gwm_tI^-bW`g=~&Osm~FN$KihlhimKF^X;GbUrcPAW~59{krBG`~Lr{ z4m}q*f0|FVdpD0wkzCCs&j;b6_m7obKXPNo>^1(Y&e~=9xnAK5KQn>7ZqMN`A+F_z zn)nvaP`qtBXW!3)nUV=U4-?*Q?rOaCw|vz-c~l36?qoWA5f}^S6c`x9fDZIc%*^u$ zb#czmEy&MH%_}JeyY%hM`}wyF1diYT9qwY|?9y<_sI$E<@3o1qbM|iAkkBVHvL9W& z@#2lc;#L2D&vDQU@RyFAtT5|C!>7I7^|j~Ht#{fN%(m=?xLsCSyCL!Zy#JO{IqVZfoDx4sx10T08KL%XUT@v|qaQxInN8Sup`q1r zv(f8mHmUJ5Z)W{9ZYyX`i>b9#4B4#m+RJ+OjJ=PQ(w=cHH58g9;b^v#aV$GrthTgy>^{vX^<~pp_~0Hd#~SvR7WADnJ(QoPE5=_ zcC{e#jaOIQ~!qITd~rQOiRVTX)KldmQ%dB_Rh`6=7me;zH9BN zd~kQYbJfu|_A}p}Q}6wIc-yU}yZ@F2F1@wq=k)(wds_O#^O=kL&KSiwvu#P5_V|hq z`_1_q1E zzyL``1_onbM&Ji#g5dnT^x)K-)Z`Ly>d&3%pMBVX=ji*tBFCO5gqdwKdXbn?FJZlA z&0W1zcJ)x<;83n@hoijq{eCkcHIvhB#`nozzfABKR(!Jfs=bwS#ZukV)rDL-7nm$B zOMKaNb From 634795e45f12676c277be583bad61c29cc3ec22a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 5 Nov 2023 02:50:14 +0300 Subject: [PATCH 1339/2296] Adjust failing test scenes --- osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs index 4e5db5d46e..ec7d92faac 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs @@ -96,7 +96,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("Begin drag top left", () => { - InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.TopLeft - new Vector2(box1.ScreenSpaceDrawQuad.Width / 4)); + InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.TopLeft - new Vector2(box1.ScreenSpaceDrawQuad.Width / 4, box1.ScreenSpaceDrawQuad.Height / 8)); InputManager.PressButton(MouseButton.Left); }); @@ -146,8 +146,7 @@ namespace osu.Game.Tests.Visual.Gameplay { AddStep("Add big black box", () => { - InputManager.MoveMouseTo(skinEditor.ChildrenOfType().First()); - InputManager.Click(MouseButton.Left); + skinEditor.ChildrenOfType().First(b => b.ChildrenOfType().FirstOrDefault() != null).TriggerClick(); }); AddStep("store box", () => From 48a75f6152705c5377b116f0dc2b6cf598036bb3 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 5 Nov 2023 06:28:10 +0300 Subject: [PATCH 1340/2296] Fix resume cursor following gameplay cursor scale setting --- osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs | 9 --------- 1 file changed, 9 deletions(-) diff --git a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs index 555610a3b6..bcfefe856d 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs @@ -5,7 +5,6 @@ using System; using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; @@ -14,7 +13,6 @@ using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Screens.Play; -using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.UI @@ -25,7 +23,6 @@ namespace osu.Game.Rulesets.Osu.UI private OsuClickToResumeCursor clickToResumeCursor; private OsuCursorContainer localCursorContainer; - private IBindable localCursorScale; public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null; @@ -49,13 +46,7 @@ namespace osu.Game.Rulesets.Osu.UI clickToResumeCursor.Appear(); if (localCursorContainer == null) - { Add(localCursorContainer = new OsuCursorContainer()); - - localCursorScale = new BindableFloat(); - localCursorScale.BindTo(localCursorContainer.CursorScale); - localCursorScale.BindValueChanged(scale => cursorScaleContainer.Scale = new Vector2(scale.NewValue), true); - } } protected override void PopOut() From 99405a2bbd38e999672d0fe89c83e56b845a0bdf Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 5 Nov 2023 06:28:34 +0300 Subject: [PATCH 1341/2296] Tidy up resume overlay test scene --- .../TestSceneResumeOverlay.cs | 21 ++++++++++++------- 1 file changed, 14 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneResumeOverlay.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneResumeOverlay.cs index 0bb27cff0f..81dc64cda9 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneResumeOverlay.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneResumeOverlay.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; @@ -12,14 +13,15 @@ namespace osu.Game.Rulesets.Osu.Tests { public partial class TestSceneResumeOverlay : OsuManualInputManagerTestScene { - public TestSceneResumeOverlay() + private ManualOsuInputManager osuInputManager = null!; + private CursorContainer cursor = null!; + private ResumeOverlay resume = null!; + + private bool resumeFired; + + [SetUp] + public void SetUp() => Schedule(() => { - ManualOsuInputManager osuInputManager; - CursorContainer cursor; - ResumeOverlay resume; - - bool resumeFired = false; - Child = osuInputManager = new ManualOsuInputManager(new OsuRuleset().RulesetInfo) { Children = new Drawable[] @@ -32,8 +34,13 @@ namespace osu.Game.Rulesets.Osu.Tests } }; + resumeFired = false; resume.ResumeAction = () => resumeFired = true; + }); + [Test] + public void TestResume() + { AddStep("move mouse to center", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre)); AddStep("show", () => resume.Show()); From 9cb331641c39b9a1b54b192be3420e0db8b7ba68 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 5 Nov 2023 06:34:09 +0300 Subject: [PATCH 1342/2296] Rename container --- osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs index bcfefe856d..12506c83b9 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs @@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.UI { public partial class OsuResumeOverlay : ResumeOverlay { - private Container cursorScaleContainer; + private Container resumeCursorContainer; private OsuClickToResumeCursor clickToResumeCursor; private OsuCursorContainer localCursorContainer; @@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.UI [BackgroundDependencyLoader] private void load() { - Add(cursorScaleContainer = new Container + Add(resumeCursorContainer = new Container { Child = clickToResumeCursor = new OsuClickToResumeCursor { ResumeRequested = Resume } }); @@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.UI base.PopIn(); GameplayCursor.ActiveCursor.Hide(); - cursorScaleContainer.Position = ToLocalSpace(GameplayCursor.ActiveCursor.ScreenSpaceDrawQuad.Centre); + resumeCursorContainer.Position = ToLocalSpace(GameplayCursor.ActiveCursor.ScreenSpaceDrawQuad.Centre); clickToResumeCursor.Appear(); if (localCursorContainer == null) From 86fb33cb90b500dba57b2c199b381e7e8473b558 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Sun, 5 Nov 2023 12:40:06 +0100 Subject: [PATCH 1343/2296] Add disable taps checkbox to touch input settings --- osu.Android/OsuGameAndroid.cs | 4 +++ osu.Game/Configuration/OsuConfigManager.cs | 4 +++ osu.Game/Localisation/TouchSettingsStrings.cs | 24 ++++++++++++++ .../Settings/Sections/Input/TouchSettings.cs | 32 ++++++++++++------- 4 files changed, 53 insertions(+), 11 deletions(-) create mode 100644 osu.Game/Localisation/TouchSettingsStrings.cs diff --git a/osu.Android/OsuGameAndroid.cs b/osu.Android/OsuGameAndroid.cs index dea70e6b27..e4b934a387 100644 --- a/osu.Android/OsuGameAndroid.cs +++ b/osu.Android/OsuGameAndroid.cs @@ -11,6 +11,7 @@ using osu.Framework.Input.Handlers; using osu.Framework.Platform; using osu.Game; using osu.Game.Overlays.Settings; +using osu.Game.Overlays.Settings.Sections.Input; using osu.Game.Updater; using osu.Game.Utils; @@ -97,6 +98,9 @@ namespace osu.Android case AndroidJoystickHandler jh: return new AndroidJoystickSettings(jh); + case AndroidTouchHandler: + return new TouchSettings(handler); + default: return base.CreateSettingsSubsectionFor(handler); } diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index 5d2d782063..339817985e 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -330,6 +330,10 @@ namespace osu.Game.Configuration ShowHealthDisplayWhenCantFail, FadePlayfieldWhenHealthLow, + + /// + /// Disables mouse buttons clicks and touchscreen taps during gameplay. + /// MouseDisableButtons, MouseDisableWheel, ConfineMouseMode, diff --git a/osu.Game/Localisation/TouchSettingsStrings.cs b/osu.Game/Localisation/TouchSettingsStrings.cs new file mode 100644 index 0000000000..785b333100 --- /dev/null +++ b/osu.Game/Localisation/TouchSettingsStrings.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class TouchSettingsStrings + { + private const string prefix = @"osu.Game.Resources.Localisation.TouchSettings"; + + /// + /// "Touch" + /// + public static LocalisableString Touch => new TranslatableString(getKey(@"touch"), @"Touch"); + + /// + /// "Disable taps during gameplay" + /// + public static LocalisableString DisableTapsDuringGameplay => new TranslatableString(getKey(@"disable_taps_during_gameplay"), @"Disable taps during gameplay"); + + private static string getKey(string key) => $@"{prefix}:{key}"; + } +} \ No newline at end of file diff --git a/osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs b/osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs index 8d1b12d5b2..b1b1b59429 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs @@ -3,38 +3,48 @@ using System.Collections.Generic; using System.Linq; +using osu.Framework; using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Input.Handlers.Touch; +using osu.Framework.Input.Handlers; using osu.Framework.Localisation; +using osu.Game.Configuration; using osu.Game.Localisation; namespace osu.Game.Overlays.Settings.Sections.Input { + /// + /// Touch input settings subsection common to all touch handlers (even on different platforms). + /// public partial class TouchSettings : SettingsSubsection { - private readonly TouchHandler handler; + private readonly InputHandler handler; - public TouchSettings(TouchHandler handler) + protected override LocalisableString Header => TouchSettingsStrings.Touch; + + public TouchSettings(InputHandler handler) { this.handler = handler; } [BackgroundDependencyLoader] - private void load() + private void load(OsuConfigManager osuConfig) { - Children = new Drawable[] + if (!RuntimeInfo.IsMobile) // don't allow disabling the only input method (touch) on mobile. { - new SettingsCheckbox + Add(new SettingsCheckbox { LabelText = CommonStrings.Enabled, Current = handler.Enabled - }, - }; + }); + } + + Add(new SettingsCheckbox + { + LabelText = TouchSettingsStrings.DisableTapsDuringGameplay, + Current = osuConfig.GetBindable(OsuSetting.MouseDisableButtons) + }); } public override IEnumerable FilterTerms => base.FilterTerms.Concat(new LocalisableString[] { @"touchscreen" }); - - protected override LocalisableString Header => handler.Description; } } From fa1d1df594d3f5307e01207952c4eb6be7ee3494 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Sun, 5 Nov 2023 12:43:14 +0100 Subject: [PATCH 1344/2296] Rename mouse button string to `Disable clicks during gameplay` --- osu.Android/AndroidMouseSettings.cs | 2 +- osu.Game/Localisation/MouseSettingsStrings.cs | 6 +++--- osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs | 2 +- osu.Game/Screens/Play/PlayerSettings/InputSettings.cs | 2 +- 4 files changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Android/AndroidMouseSettings.cs b/osu.Android/AndroidMouseSettings.cs index d6d7750448..fd01b11164 100644 --- a/osu.Android/AndroidMouseSettings.cs +++ b/osu.Android/AndroidMouseSettings.cs @@ -70,7 +70,7 @@ namespace osu.Android }, new SettingsCheckbox { - LabelText = MouseSettingsStrings.DisableMouseButtons, + LabelText = MouseSettingsStrings.DisableClicksDuringGameplay, Current = osuConfig.GetBindable(OsuSetting.MouseDisableButtons), }, }); diff --git a/osu.Game/Localisation/MouseSettingsStrings.cs b/osu.Game/Localisation/MouseSettingsStrings.cs index 1772f03b29..e61af07364 100644 --- a/osu.Game/Localisation/MouseSettingsStrings.cs +++ b/osu.Game/Localisation/MouseSettingsStrings.cs @@ -40,14 +40,14 @@ namespace osu.Game.Localisation public static LocalisableString DisableMouseWheelVolumeAdjust => new TranslatableString(getKey(@"disable_mouse_wheel_volume_adjust"), @"Disable mouse wheel adjusting volume during gameplay"); /// - /// "Volume can still be adjusted using the mouse wheel by holding "Alt"" + /// "Volume can still be adjusted using the mouse wheel by holding "Alt"" /// public static LocalisableString DisableMouseWheelVolumeAdjustTooltip => new TranslatableString(getKey(@"disable_mouse_wheel_volume_adjust_tooltip"), @"Volume can still be adjusted using the mouse wheel by holding ""Alt"""); /// - /// "Disable mouse buttons during gameplay" + /// "Disable clicks during gameplay" /// - public static LocalisableString DisableMouseButtons => new TranslatableString(getKey(@"disable_mouse_buttons"), @"Disable mouse buttons during gameplay"); + public static LocalisableString DisableClicksDuringGameplay => new TranslatableString(getKey(@"disable_clicks"), @"Disable clicks during gameplay"); /// /// "Enable high precision mouse to adjust sensitivity" diff --git a/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs b/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs index dfaeafbf5d..6bf06f4f98 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs @@ -75,7 +75,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input }, new SettingsCheckbox { - LabelText = MouseSettingsStrings.DisableMouseButtons, + LabelText = MouseSettingsStrings.DisableClicksDuringGameplay, Current = osuConfig.GetBindable(OsuSetting.MouseDisableButtons) }, }; diff --git a/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs b/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs index cf261ba49b..4076782ee1 100644 --- a/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs @@ -19,7 +19,7 @@ namespace osu.Game.Screens.Play.PlayerSettings { mouseButtonsCheckbox = new PlayerCheckbox { - LabelText = MouseSettingsStrings.DisableMouseButtons + LabelText = MouseSettingsStrings.DisableClicksDuringGameplay } }; } From 0d8bfedf5d3693809e76471b9feb47ebf140e40b Mon Sep 17 00:00:00 2001 From: Susko3 Date: Sun, 5 Nov 2023 12:44:22 +0100 Subject: [PATCH 1345/2296] Rename popup/binding string to `Toggle gameplay clicks/taps` --- osu.Game/Configuration/OsuConfigManager.cs | 2 +- osu.Game/Input/Bindings/GlobalActionContainer.cs | 2 +- osu.Game/Localisation/GlobalActionKeyBindingStrings.cs | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index 339817985e..e3f950ce2c 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -246,7 +246,7 @@ namespace osu.Game.Configuration ), new TrackedSetting(OsuSetting.MouseDisableButtons, disabledState => new SettingDescription( rawValue: !disabledState, - name: GlobalActionKeyBindingStrings.ToggleGameplayMouseButtons, + name: GlobalActionKeyBindingStrings.ToggleGameplayClicksTaps, value: disabledState ? CommonStrings.Disabled.ToLower() : CommonStrings.Enabled.ToLower(), shortcut: LookupKeyBindings(GlobalAction.ToggleGameplayMouseButtons)) ), diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index 947cd5f54f..b8163cc3b1 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -237,7 +237,7 @@ namespace osu.Game.Input.Bindings [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.TakeScreenshot))] TakeScreenshot, - [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleGameplayMouseButtons))] + [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleGameplayClicksTaps))] ToggleGameplayMouseButtons, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.Back))] diff --git a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs index 8356c480dd..1bbbbdc3bc 100644 --- a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs +++ b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs @@ -70,9 +70,9 @@ namespace osu.Game.Localisation public static LocalisableString TakeScreenshot => new TranslatableString(getKey(@"take_screenshot"), @"Take screenshot"); /// - /// "Toggle gameplay mouse buttons" + /// "Toggle gameplay clicks/taps" /// - public static LocalisableString ToggleGameplayMouseButtons => new TranslatableString(getKey(@"toggle_gameplay_mouse_buttons"), @"Toggle gameplay mouse buttons"); + public static LocalisableString ToggleGameplayClicksTaps => new TranslatableString(getKey(@"toggle_gameplay_clicks_taps"), @"Toggle gameplay clicks/taps"); /// /// "Back" From 9947897c5f83c7298c381015a95673902486b52d Mon Sep 17 00:00:00 2001 From: Susko3 Date: Sun, 5 Nov 2023 12:53:40 +0100 Subject: [PATCH 1346/2296] Use appropriate clicks/taps text in player loader input settings --- osu.Game/Screens/Play/PlayerSettings/InputSettings.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs b/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs index 4076782ee1..f6b0cddcf1 100644 --- a/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Configuration; @@ -19,7 +20,8 @@ namespace osu.Game.Screens.Play.PlayerSettings { mouseButtonsCheckbox = new PlayerCheckbox { - LabelText = MouseSettingsStrings.DisableClicksDuringGameplay + // TODO: change to touchscreen detection once https://github.com/ppy/osu/pull/25348 makes it in + LabelText = RuntimeInfo.IsDesktop ? MouseSettingsStrings.DisableClicksDuringGameplay : TouchSettingsStrings.DisableTapsDuringGameplay } }; } From 277cf7dc127cfacaf62f51bc88e0a0a3c1474382 Mon Sep 17 00:00:00 2001 From: ratinfx Date: Sun, 5 Nov 2023 18:26:51 +0100 Subject: [PATCH 1347/2296] Ensure every SelectedItem is alive and has Blueprint --- .../Components/EditorBlueprintContainer.cs | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/osu.Game/Screens/Edit/Compose/Components/EditorBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/EditorBlueprintContainer.cs index ad0e8b124b..60959ca27a 100644 --- a/osu.Game/Screens/Edit/Compose/Components/EditorBlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/EditorBlueprintContainer.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; +using System.Collections.Specialized; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -51,6 +52,10 @@ namespace osu.Game.Screens.Edit.Compose.Components Beatmap.HitObjectAdded += AddBlueprintFor; Beatmap.HitObjectRemoved += RemoveBlueprintFor; + // This makes sure HitObjects will have active Blueprints ready to display + // after clicking on an Editor Timestamp/Link + Beatmap.SelectedHitObjects.CollectionChanged += SetHitObjectsAlive; + if (Composer != null) { foreach (var obj in Composer.HitObjects) @@ -144,6 +149,15 @@ namespace osu.Game.Screens.Edit.Compose.Components SelectedItems.AddRange(Beatmap.HitObjects.Except(SelectedItems).ToArray()); } + protected void SetHitObjectsAlive(object sender, NotifyCollectionChangedEventArgs e) + { + if (e == null || e.Action != NotifyCollectionChangedAction.Add || e.NewItems == null) + return; + + foreach (HitObject item in e.NewItems) + Composer.Playfield.SetKeepAlive(item, true); + } + protected override void OnBlueprintSelected(SelectionBlueprint blueprint) { base.OnBlueprintSelected(blueprint); @@ -166,6 +180,7 @@ namespace osu.Game.Screens.Edit.Compose.Components { Beatmap.HitObjectAdded -= AddBlueprintFor; Beatmap.HitObjectRemoved -= RemoveBlueprintFor; + Beatmap.SelectedHitObjects.CollectionChanged -= SetHitObjectsAlive; } usageEventBuffer?.Dispose(); From e2b07628fb5719540ea3d1405de25a83b469b8da Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 6 Nov 2023 15:24:12 +0900 Subject: [PATCH 1348/2296] Add player name skin component 3 minute implementation. Addresses https://github.com/ppy/osu/discussions/25340. --- osu.Game/Skinning/Components/PlayerName.cs | 40 ++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 osu.Game/Skinning/Components/PlayerName.cs diff --git a/osu.Game/Skinning/Components/PlayerName.cs b/osu.Game/Skinning/Components/PlayerName.cs new file mode 100644 index 0000000000..34ace53d47 --- /dev/null +++ b/osu.Game/Skinning/Components/PlayerName.cs @@ -0,0 +1,40 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics.Sprites; +using osu.Game.Screens.Play; + +namespace osu.Game.Skinning.Components +{ + [UsedImplicitly] + public partial class PlayerName : FontAdjustableSkinComponent + { + private readonly OsuSpriteText text; + + public PlayerName() + { + AutoSizeAxes = Axes.Both; + + InternalChildren = new Drawable[] + { + text = new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + } + }; + } + + [BackgroundDependencyLoader] + private void load(GameplayState gameplayState) + { + text.Text = gameplayState.Score.ScoreInfo.User.Username; + } + + protected override void SetFont(FontUsage font) => text.Font = font.With(size: 40); + } +} From 11bd801795f5a838cfc478e486586476fed2eb30 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 6 Nov 2023 07:44:25 +0100 Subject: [PATCH 1349/2296] Use more intelligent default for `TouchInputActive` --- osu.Game/Configuration/SessionStatics.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Configuration/SessionStatics.cs b/osu.Game/Configuration/SessionStatics.cs index 0fc2076a7e..8f0a60b23d 100644 --- a/osu.Game/Configuration/SessionStatics.cs +++ b/osu.Game/Configuration/SessionStatics.cs @@ -3,6 +3,7 @@ #nullable disable +using osu.Framework; using osu.Game.Graphics.UserInterface; using osu.Game.Input; using osu.Game.Online.API.Requests.Responses; @@ -25,7 +26,7 @@ namespace osu.Game.Configuration SetDefault(Static.LastHoverSoundPlaybackTime, (double?)null); SetDefault(Static.LastModSelectPanelSamplePlaybackTime, (double?)null); SetDefault(Static.SeasonalBackgrounds, null); - SetDefault(Static.TouchInputActive, false); + SetDefault(Static.TouchInputActive, RuntimeInfo.IsMobile); } /// From 3c72c5bccd21b4127ceaae9346ec04e6b059db9f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 6 Nov 2023 07:48:09 +0100 Subject: [PATCH 1350/2296] Steer touch input flag via bindable rather than config manager --- osu.Game/Input/TouchInputInterceptor.cs | 22 +++++++++++++--------- 1 file changed, 13 insertions(+), 9 deletions(-) diff --git a/osu.Game/Input/TouchInputInterceptor.cs b/osu.Game/Input/TouchInputInterceptor.cs index 4e6177c70c..b566113a2a 100644 --- a/osu.Game/Input/TouchInputInterceptor.cs +++ b/osu.Game/Input/TouchInputInterceptor.cs @@ -3,6 +3,7 @@ using System.Diagnostics; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Graphics; using osu.Framework.Input.Events; @@ -22,12 +23,17 @@ namespace osu.Game.Input { public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; - [Resolved] - private SessionStatics statics { get; set; } = null!; + private readonly BindableBool touchInputActive = new BindableBool(); + + [BackgroundDependencyLoader] + private void load(SessionStatics statics) + { + statics.BindWith(Static.TouchInputActive, touchInputActive); + } protected override bool Handle(UIEvent e) { - bool touchInputWasActive = statics.Get(Static.TouchInputActive); + bool touchInputWasActive = touchInputActive.Value; switch (e) { @@ -36,7 +42,7 @@ namespace osu.Game.Input { if (touchInputWasActive) Logger.Log($@"Touch input deactivated due to received {e.GetType().ReadableName()}", LoggingTarget.Input); - statics.SetValue(Static.TouchInputActive, false); + touchInputActive.Value = false; } break; @@ -44,7 +50,7 @@ namespace osu.Game.Input case TouchEvent: if (!touchInputWasActive) Logger.Log($@"Touch input activated due to received {e.GetType().ReadableName()}", LoggingTarget.Input); - statics.SetValue(Static.TouchInputActive, true); + touchInputActive.Value = true; break; case KeyDownEvent keyDown: @@ -59,10 +65,8 @@ namespace osu.Game.Input [Conditional("TOUCH_INPUT_DEBUG")] private void debugToggleTouchInputActive() { - bool oldValue = statics.Get(Static.TouchInputActive); - bool newValue = !oldValue; - Logger.Log($@"Debug-toggling touch input to {(newValue ? @"active" : @"inactive")}", LoggingTarget.Input, LogLevel.Debug); - statics.SetValue(Static.TouchInputActive, newValue); + Logger.Log($@"Debug-toggling touch input to {(touchInputActive.Value ? @"inactive" : @"active")}", LoggingTarget.Input, LogLevel.Debug); + touchInputActive.Toggle(); } } } From adb9ca5a13cb920c6554457392a9f715b85038ee Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 6 Nov 2023 07:56:09 +0100 Subject: [PATCH 1351/2296] Add failing test coverage for incorrect treatment of TD in mod presets --- .../UserInterface/TestSceneModPresetColumn.cs | 13 +++++++++++-- .../Visual/UserInterface/TestSceneModPresetPanel.cs | 8 ++++++++ 2 files changed, 19 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs index 1779b240cc..b7c1428397 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetColumn.cs @@ -167,7 +167,7 @@ namespace osu.Game.Tests.Visual.UserInterface } [Test] - public void TestAddingFlow() + public void TestAddingFlow([Values] bool withSystemModActive) { ModPresetColumn modPresetColumn = null!; @@ -181,7 +181,13 @@ namespace osu.Game.Tests.Visual.UserInterface AddUntilStep("items loaded", () => modPresetColumn.IsLoaded && modPresetColumn.ItemsLoaded); AddAssert("add preset button disabled", () => !this.ChildrenOfType().Single().Enabled.Value); - AddStep("set mods", () => SelectedMods.Value = new Mod[] { new OsuModDaycore(), new OsuModClassic() }); + AddStep("set mods", () => + { + var newMods = new Mod[] { new OsuModDaycore(), new OsuModClassic() }; + if (withSystemModActive) + newMods = newMods.Append(new OsuModTouchDevice()).ToArray(); + SelectedMods.Value = newMods; + }); AddAssert("add preset button enabled", () => this.ChildrenOfType().Single().Enabled.Value); AddStep("click add preset button", () => @@ -209,6 +215,9 @@ namespace osu.Game.Tests.Visual.UserInterface }); AddUntilStep("popover closed", () => !this.ChildrenOfType().Any()); AddUntilStep("preset creation occurred", () => this.ChildrenOfType().Count() == 4); + AddAssert("preset has correct mods", + () => this.ChildrenOfType().Single(panel => panel.Preset.Value.Name == "new preset").Preset.Value.Mods, + () => Has.Count.EqualTo(2)); AddStep("click add preset button", () => { diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs index 35e352534b..c79cbd3691 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs @@ -86,6 +86,10 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep("set mods to HD+HR+DT", () => SelectedMods.Value = new Mod[] { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime() }); AddAssert("panel is not active", () => !panel.AsNonNull().Active.Value); + + // system mods are not included in presets. + AddStep("set mods to HR+DT+TD", () => SelectedMods.Value = new Mod[] { new OsuModHardRock(), new OsuModDoubleTime(), new OsuModTouchDevice() }); + AddAssert("panel is active", () => panel.AsNonNull().Active.Value); } [Test] @@ -113,6 +117,10 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep("set customised mod", () => SelectedMods.Value = new[] { new OsuModDoubleTime { SpeedChange = { Value = 1.25 } } }); AddStep("activate panel", () => panel.AsNonNull().TriggerClick()); assertSelectedModsEquivalentTo(new Mod[] { new OsuModHardRock(), new OsuModDoubleTime { SpeedChange = { Value = 1.5 } } }); + + AddStep("set system mod", () => SelectedMods.Value = new[] { new OsuModTouchDevice() }); + AddStep("activate panel", () => panel.AsNonNull().TriggerClick()); + assertSelectedModsEquivalentTo(new Mod[] { new OsuModTouchDevice(), new OsuModHardRock(), new OsuModDoubleTime { SpeedChange = { Value = 1.5 } } }); } private void assertSelectedModsEquivalentTo(IEnumerable mods) From 7ba07ab5305dc0be39bddc06967d826e36bfeea8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 6 Nov 2023 08:05:42 +0100 Subject: [PATCH 1352/2296] Add protections against handling system mods in mod presets --- osu.Game/Overlays/Mods/AddPresetPopover.cs | 2 +- osu.Game/Overlays/Mods/EditPresetPopover.cs | 4 ++-- osu.Game/Overlays/Mods/ModPresetPanel.cs | 14 +++++--------- 3 files changed, 8 insertions(+), 12 deletions(-) diff --git a/osu.Game/Overlays/Mods/AddPresetPopover.cs b/osu.Game/Overlays/Mods/AddPresetPopover.cs index 638592a9b5..b782b5d6ba 100644 --- a/osu.Game/Overlays/Mods/AddPresetPopover.cs +++ b/osu.Game/Overlays/Mods/AddPresetPopover.cs @@ -115,7 +115,7 @@ namespace osu.Game.Overlays.Mods { Name = nameTextBox.Current.Value, Description = descriptionTextBox.Current.Value, - Mods = selectedMods.Value.ToArray(), + Mods = selectedMods.Value.Where(mod => mod.Type != ModType.System).ToArray(), Ruleset = r.Find(ruleset.Value.ShortName)! })); diff --git a/osu.Game/Overlays/Mods/EditPresetPopover.cs b/osu.Game/Overlays/Mods/EditPresetPopover.cs index 571021b0f8..8bce57c96a 100644 --- a/osu.Game/Overlays/Mods/EditPresetPopover.cs +++ b/osu.Game/Overlays/Mods/EditPresetPopover.cs @@ -153,7 +153,7 @@ namespace osu.Game.Overlays.Mods private void useCurrentMods() { - saveableMods = selectedMods.Value.ToHashSet(); + saveableMods = selectedMods.Value.Where(mod => mod.Type != ModType.System).ToHashSet(); updateState(); } @@ -168,7 +168,7 @@ namespace osu.Game.Overlays.Mods if (!selectedMods.Value.Any()) return false; - return !saveableMods.SetEquals(selectedMods.Value); + return !saveableMods.SetEquals(selectedMods.Value.Where(mod => mod.Type != ModType.System)); } private void save() diff --git a/osu.Game/Overlays/Mods/ModPresetPanel.cs b/osu.Game/Overlays/Mods/ModPresetPanel.cs index 00f6e36972..3982abeba7 100644 --- a/osu.Game/Overlays/Mods/ModPresetPanel.cs +++ b/osu.Game/Overlays/Mods/ModPresetPanel.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; @@ -56,17 +55,14 @@ namespace osu.Game.Overlays.Mods protected override void Select() { - // if the preset is not active at the point of the user click, then set the mods using the preset directly, discarding any previous selections, - // which will also have the side effect of activating the preset (see `updateActiveState()`). - selectedMods.Value = Preset.Value.Mods.ToArray(); + var selectedSystemMods = selectedMods.Value.Where(mod => mod.Type == ModType.System); + // will also have the side effect of activating the preset (see `updateActiveState()`). + selectedMods.Value = Preset.Value.Mods.Concat(selectedSystemMods).ToArray(); } protected override void Deselect() { - // if the preset is active when the user has clicked it, then it means that the set of active mods is exactly equal to the set of mods in the preset - // (there are no other active mods than what the preset specifies, and the mod settings match exactly). - // therefore it's safe to just clear selected mods, since it will have the effect of toggling the preset off. - selectedMods.Value = Array.Empty(); + selectedMods.Value = selectedMods.Value.Except(Preset.Value.Mods).ToArray(); } private void selectedModsChanged() @@ -79,7 +75,7 @@ namespace osu.Game.Overlays.Mods private void updateActiveState() { - Active.Value = new HashSet(Preset.Value.Mods).SetEquals(selectedMods.Value); + Active.Value = new HashSet(Preset.Value.Mods).SetEquals(selectedMods.Value.Where(mod => mod.Type != ModType.System)); } #region Filtering support From 40d081ee2de0940600f94ff126259b019622483b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 6 Nov 2023 16:05:50 +0900 Subject: [PATCH 1353/2296] Add note about `Width` requirement in `UserGridPanel` --- osu.Game/Users/UserGridPanel.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Users/UserGridPanel.cs b/osu.Game/Users/UserGridPanel.cs index f4ec1475b1..aac2315b2f 100644 --- a/osu.Game/Users/UserGridPanel.cs +++ b/osu.Game/Users/UserGridPanel.cs @@ -10,6 +10,10 @@ using osuTK; namespace osu.Game.Users { + /// + /// A user "card", commonly used in a grid layout or in popovers. + /// Comes with a preset height, but width must be specified. + /// public partial class UserGridPanel : ExtendedUserPanel { private const int margin = 10; From 1f0b914251bc61d82bf9e3db207e75399a600806 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 6 Nov 2023 16:18:33 +0900 Subject: [PATCH 1354/2296] Add skin editor dropdown items to reset rotation and scale --- .../Overlays/SkinEditor/SkinSelectionHandler.cs | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs index c4e2c4c6bd..df73b15101 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs @@ -198,12 +198,26 @@ namespace osu.Game.Overlays.SkinEditor Items = createAnchorItems((d, o) => ((Drawable)d).Origin == o, applyOrigins).ToArray() }; + yield return new EditorMenuItemSpacer(); + yield return new OsuMenuItem("Reset position", MenuItemType.Standard, () => { foreach (var blueprint in SelectedBlueprints) ((Drawable)blueprint.Item).Position = Vector2.Zero; }); + yield return new OsuMenuItem("Reset rotation", MenuItemType.Standard, () => + { + foreach (var blueprint in SelectedBlueprints) + ((Drawable)blueprint.Item).Rotation = 0; + }); + + yield return new OsuMenuItem("Reset scale", MenuItemType.Standard, () => + { + foreach (var blueprint in SelectedBlueprints) + ((Drawable)blueprint.Item).Scale = Vector2.One; + }); + yield return new EditorMenuItemSpacer(); yield return new OsuMenuItem("Bring to front", MenuItemType.Standard, () => skinEditor.BringSelectionToFront()); From 0915ac8891f1a5036a325d95b870d29c0daeb733 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 6 Nov 2023 16:32:12 +0900 Subject: [PATCH 1355/2296] Use left aligned text for non-rotate key counter --- osu.Game/Screens/Play/ArgonKeyCounter.cs | 28 +++++++++++++++++++----- 1 file changed, 23 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Play/ArgonKeyCounter.cs b/osu.Game/Screens/Play/ArgonKeyCounter.cs index bb5fe0daf2..874fcde329 100644 --- a/osu.Game/Screens/Play/ArgonKeyCounter.cs +++ b/osu.Game/Screens/Play/ArgonKeyCounter.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -18,6 +19,8 @@ namespace osu.Game.Screens.Play private OsuSpriteText keyNameText = null!; private OsuSpriteText countText = null!; + private UprightAspectMaintainingContainer uprightContainer = null!; + // These values were taken from Figma private const float line_height = 3; private const float name_font_size = 10; @@ -53,7 +56,7 @@ namespace osu.Game.Screens.Play Padding = new MarginPadding { Top = line_height * scale_factor + indicator_press_offset }, Children = new Drawable[] { - new UprightAspectMaintainingContainer + uprightContainer = new UprightAspectMaintainingContainer { RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, @@ -62,16 +65,16 @@ namespace osu.Game.Screens.Play { keyNameText = new OsuSpriteText { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, + Anchor = Anchor.TopLeft, + Origin = Anchor.TopLeft, Font = OsuFont.Torus.With(size: name_font_size * scale_factor, weight: FontWeight.Bold), Colour = colours.Blue0, Text = Trigger.Name }, countText = new OsuSpriteText { - Anchor = Anchor.BottomCentre, - Origin = Anchor.BottomCentre, + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, Font = OsuFont.Torus.With(size: count_font_size * scale_factor, weight: FontWeight.Bold), }, } @@ -93,6 +96,21 @@ namespace osu.Game.Screens.Play CountPresses.BindValueChanged(e => countText.Text = e.NewValue.ToString(@"#,0"), true); } + protected override void Update() + { + base.Update(); + + const float allowance = 6; + float absRotation = Math.Abs(uprightContainer.Rotation) % 180; + bool isRotated = absRotation > allowance && absRotation < (180 - allowance); + + keyNameText.Anchor = + keyNameText.Origin = isRotated ? Anchor.TopCentre : Anchor.TopLeft; + + countText.Anchor = + countText.Origin = isRotated ? Anchor.BottomCentre : Anchor.BottomLeft; + } + protected override void Activate(bool forwardPlayback = true) { base.Activate(forwardPlayback); From b45d8c785cd662796c6098f72aadf589b99161e4 Mon Sep 17 00:00:00 2001 From: Joshua Hegedus Date: Mon, 6 Nov 2023 08:38:34 +0100 Subject: [PATCH 1356/2296] fixed review findings --- .../Online/TestSceneUserClickableAvatar.cs | 26 +++++++++++++++++++ osu.Game/Users/Drawables/ClickableAvatar.cs | 21 +++++++++++++++ osu.Game/Users/Drawables/UpdateableAvatar.cs | 1 + 3 files changed, 48 insertions(+) diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs b/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs index 13f559ac09..a24581f7ed 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs @@ -78,6 +78,8 @@ namespace osu.Game.Tests.Visual.Online Type = EdgeEffectType.Shadow, Radius = 1, Colour = Color4.Black.Opacity(0.2f), }, }, + new ClickableAvatar(), + new ClickableAvatar(), }, }; }); @@ -120,6 +122,30 @@ namespace osu.Game.Tests.Visual.Online AddWaitStep("wait for tooltip to show", 5); AddStep("Hover out", () => InputManager.MoveMouseTo(new Vector2(0))); AddWaitStep("wait for tooltip to hide", 3); + + AddStep($"click null user {4}. {nameof(ClickableAvatar)}", () => + { + var targets = this.ChildrenOfType().ToList(); + if (targets.Count < 4) + return; + + InputManager.MoveMouseTo(targets[3]); + }); + AddWaitStep("wait for tooltip to show", 5); + AddStep("Hover out", () => InputManager.MoveMouseTo(new Vector2(0))); + AddWaitStep("wait for tooltip to hide", 3); + + AddStep($"click null user {5}. {nameof(ClickableAvatar)}", () => + { + var targets = this.ChildrenOfType().ToList(); + if (targets.Count < 5) + return; + + InputManager.MoveMouseTo(targets[4]); + }); + AddWaitStep("wait for tooltip to show", 5); + AddStep("Hover out", () => InputManager.MoveMouseTo(new Vector2(0))); + AddWaitStep("wait for tooltip to hide", 3); } } } diff --git a/osu.Game/Users/Drawables/ClickableAvatar.cs b/osu.Game/Users/Drawables/ClickableAvatar.cs index d6c6afba0b..0ed9f56cc7 100644 --- a/osu.Game/Users/Drawables/ClickableAvatar.cs +++ b/osu.Game/Users/Drawables/ClickableAvatar.cs @@ -1,12 +1,15 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Input.Events; +using osu.Framework.Localisation; using osu.Game.Graphics.Containers; +using osu.Game.Localisation; using osu.Game.Online.API.Requests.Responses; using osuTK; @@ -21,6 +24,24 @@ namespace osu.Game.Users.Drawables Width = 300 }; + public override LocalisableString TooltipText + { + get + { + if (!Enabled.Value) + return string.Empty; + + return ShowUsernameTooltip ? (user?.Username ?? string.Empty) : ContextMenuStrings.ViewProfile; + } + set => throw new NotSupportedException(); + } + + /// + /// By default, the tooltip will show "view profile" as avatars are usually displayed next to a username. + /// Setting this to true exposes the username via tooltip for special cases where this is not true. + /// + public bool ShowUsernameTooltip { get; set; } + private readonly APIUser? user; [Resolved] diff --git a/osu.Game/Users/Drawables/UpdateableAvatar.cs b/osu.Game/Users/Drawables/UpdateableAvatar.cs index 58b3646995..711e7ab799 100644 --- a/osu.Game/Users/Drawables/UpdateableAvatar.cs +++ b/osu.Game/Users/Drawables/UpdateableAvatar.cs @@ -75,6 +75,7 @@ namespace osu.Game.Users.Drawables return new ClickableAvatar(user) { RelativeSizeAxes = Axes.Both, + ShowUsernameTooltip = showUsernameTooltip, }; } else From 69d6feb5a8b9137aaf74956945b897d7741fe3a3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 6 Nov 2023 08:51:31 +0100 Subject: [PATCH 1357/2296] Add test coverage for player name skin component --- .../Archives/modified-argon-20231106.osk | Bin 0 -> 1397 bytes osu.Game.Tests/Skins/SkinDeserialisationTest.cs | 4 +++- 2 files changed, 3 insertions(+), 1 deletion(-) create mode 100644 osu.Game.Tests/Resources/Archives/modified-argon-20231106.osk diff --git a/osu.Game.Tests/Resources/Archives/modified-argon-20231106.osk b/osu.Game.Tests/Resources/Archives/modified-argon-20231106.osk new file mode 100644 index 0000000000000000000000000000000000000000..70c4ff64d74b2efe0cd630812a41186f11f0467d GIT binary patch literal 1397 zcmWIWW@Zs#U|`^2`0JV$epO>m++rZ_AXtQfp*TA;PcJhsQ?+L!*C7W1*5ALomQQ8$ zRN?Tl(ze##D%fqh-IMQq+0!D$AGu<6llCVZ$xCSax#ym1WAgEgE7h`dx2y;i@;>BY zo8cj)v2)g*`ldCh-M58r@f+Vz{8uC{Cv{oK{FVC3rel?2Ts@D>x5@}wOkC=+bLX2# zi%I)u9S#Zke{oLIYNO+eVy33HxdyzJI$n0@t(Ea^#ZoElIZyPgx-5&|%=KzDx<5ld z0L3F)-r3fd0zJ_S#JoTZ@z} ze0N~b1p^}kqe~$dPMq~W>2uo0m(fVq$7E`WL)4t^AYt!M-445)K5zQ`>GWrXNAoI= zs&-bY&g@j3`Ll9fW#-R-;;(la%U-air$2j|`fTZI%ceC9A4^0MCV9ndWk7YG!T++N zdL{;jQ^E`kVnFx#CT8Y>|EA=N9DWrRJ3sgB|*Ix^Mn12Z6Ttf4I7hBN|o;ho4ex z-L`VowiPOST_$cdYu=l>w>j;)O4yP5_qQxMJ?}baG`(!MR5;IL{J8d;?B?ydr?dJy zV>de-V7EN}E&KJg8$G5%5(bIy^t-E9ZxP@3IfwJuWw)uf-bXThGf`n!`KB{rW^I|_ zw&MorD=#SfFv%opnFbu+#r;0weuId6<)zKt{>PDj^TEUY6Xrf< zdeZ6Bno%xiHDke}TPZuh)p_#HM-6-)cAcKz?=l;;-K z%xlUHocj7LJw}(e`%h%n?Mk~#%S9I2Fsqf=+!M(Sna}R|-TX=9TZM!t#}6!ykUsz5 z4MKBujhA8uxmWH z{Ed0fHl5y6TVDPT*sAo_zTad2^35DV6K;veG_6mT(_1pLTP^R$ikkwg%bq-Mu0ATt zzvF?G_R_tg5ghghr>=aySyZ5Vfu4>@DCeJ+i%ciNt+cPL*)OUb!SLwd_e1&Z^~u6z z<+GI!|KD9;zq^3R#NBHKPhwL{Rw)Pj$z}1$>{SzD3N(G)s#{J9ExqX_-RCf$+sAj_ zpZ@lG$&Fd;#Z!J|2I=fuZx(2I!20>Ft^XKNldR0tq$)LFQq=@vJ|GUrNvurEOwCC_ z57ZD2Ur>zzPW&%bg5eD4l4bWH!XarHP z(g$4^dgg}eVPI%H3DpJ9>gZb0^BqEKCL^v~h;9aYKp@PJVL=a;0B=?{kUR?zegx8a IKotxO0R77}LjV8( literal 0 HcmV?d00001 diff --git a/osu.Game.Tests/Skins/SkinDeserialisationTest.cs b/osu.Game.Tests/Skins/SkinDeserialisationTest.cs index 98008a003d..67f9d20fce 100644 --- a/osu.Game.Tests/Skins/SkinDeserialisationTest.cs +++ b/osu.Game.Tests/Skins/SkinDeserialisationTest.cs @@ -54,7 +54,9 @@ namespace osu.Game.Tests.Skins // Covers key counters "Archives/modified-argon-pro-20230618.osk", // Covers "Argon" health display - "Archives/modified-argon-pro-20231001.osk" + "Archives/modified-argon-pro-20231001.osk", + // Covers player name text component. + "Archives/modified-argon-20231106.osk", }; /// From b62811633f07820848ec960e228989f02e30f68c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 6 Nov 2023 17:17:19 +0900 Subject: [PATCH 1358/2296] Add test coverage of touching and missing not enabled touch mod --- .../Mods/TestSceneOsuModTouchDevice.cs | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs index 5134265741..bcfa407684 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs @@ -104,6 +104,24 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods AddAssert("no toasts displayed", () => testOnScreenDisplay.ToastCount, () => Is.Zero); } + [Test] + public void TestTouchMiss() + { + // ensure mouse is active (and that it's not suppressed due to touches in previous tests) + AddStep("click mouse", () => InputManager.Click(MouseButton.Left)); + + AddUntilStep("wait until 200 near", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(200).Within(500)); + AddStep("slow down", () => Player.GameplayClockContainer.AdjustmentsFromMods.Frequency.Value = 0.2); + AddUntilStep("wait until 200", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(200)); + AddStep("touch playfield", () => + { + var touch = new Touch(TouchSource.Touch1, Player.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.Centre); + InputManager.BeginTouch(touch); + InputManager.EndTouch(touch); + }); + AddAssert("touch device mod not activated", () => Player.Mods.Value, () => Has.No.InstanceOf()); + } + [Test] public void TestSecondObjectTouched() { From 4a70f2435c574b82829a5d2508ae29f7d2e3a2fb Mon Sep 17 00:00:00 2001 From: Joshua Hegedus Date: Mon, 6 Nov 2023 09:22:50 +0100 Subject: [PATCH 1359/2296] fixed showUsernameTooltip --- .../OnlinePlay/Components/ParticipantsList.cs | 2 +- .../DrawableRoomParticipantsList.cs | 2 +- osu.Game/Users/Drawables/ClickableAvatar.cs | 21 ------------------- osu.Game/Users/Drawables/UpdateableAvatar.cs | 6 +----- 4 files changed, 3 insertions(+), 28 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Components/ParticipantsList.cs b/osu.Game/Screens/OnlinePlay/Components/ParticipantsList.cs index 00f0889cc8..cb1a846d6c 100644 --- a/osu.Game/Screens/OnlinePlay/Components/ParticipantsList.cs +++ b/osu.Game/Screens/OnlinePlay/Components/ParticipantsList.cs @@ -115,7 +115,7 @@ namespace osu.Game.Screens.OnlinePlay.Components RelativeSizeAxes = Axes.Both, Colour = Color4Extensions.FromHex(@"27252d"), }, - avatar = new UpdateableAvatar(showUsernameTooltip: true) { RelativeSizeAxes = Axes.Both }, + avatar = new UpdateableAvatar { RelativeSizeAxes = Axes.Both }, }; } } diff --git a/osu.Game/Screens/OnlinePlay/Lounge/Components/DrawableRoomParticipantsList.cs b/osu.Game/Screens/OnlinePlay/Lounge/Components/DrawableRoomParticipantsList.cs index 06f9f35479..1814f5359f 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/Components/DrawableRoomParticipantsList.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/Components/DrawableRoomParticipantsList.cs @@ -289,7 +289,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components set => avatar.User = value; } - private readonly UpdateableAvatar avatar = new UpdateableAvatar(showUsernameTooltip: true) { RelativeSizeAxes = Axes.Both }; + private readonly UpdateableAvatar avatar = new UpdateableAvatar { RelativeSizeAxes = Axes.Both }; [BackgroundDependencyLoader] private void load(OverlayColourProvider colours) diff --git a/osu.Game/Users/Drawables/ClickableAvatar.cs b/osu.Game/Users/Drawables/ClickableAvatar.cs index 0ed9f56cc7..d6c6afba0b 100644 --- a/osu.Game/Users/Drawables/ClickableAvatar.cs +++ b/osu.Game/Users/Drawables/ClickableAvatar.cs @@ -1,15 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Input.Events; -using osu.Framework.Localisation; using osu.Game.Graphics.Containers; -using osu.Game.Localisation; using osu.Game.Online.API.Requests.Responses; using osuTK; @@ -24,24 +21,6 @@ namespace osu.Game.Users.Drawables Width = 300 }; - public override LocalisableString TooltipText - { - get - { - if (!Enabled.Value) - return string.Empty; - - return ShowUsernameTooltip ? (user?.Username ?? string.Empty) : ContextMenuStrings.ViewProfile; - } - set => throw new NotSupportedException(); - } - - /// - /// By default, the tooltip will show "view profile" as avatars are usually displayed next to a username. - /// Setting this to true exposes the username via tooltip for special cases where this is not true. - /// - public bool ShowUsernameTooltip { get; set; } - private readonly APIUser? user; [Resolved] diff --git a/osu.Game/Users/Drawables/UpdateableAvatar.cs b/osu.Game/Users/Drawables/UpdateableAvatar.cs index 711e7ab799..3c72d7f7e0 100644 --- a/osu.Game/Users/Drawables/UpdateableAvatar.cs +++ b/osu.Game/Users/Drawables/UpdateableAvatar.cs @@ -46,7 +46,6 @@ namespace osu.Game.Users.Drawables protected override double LoadDelay => 200; private readonly bool isInteractive; - private readonly bool showUsernameTooltip; private readonly bool showGuestOnNull; /// @@ -54,12 +53,10 @@ namespace osu.Game.Users.Drawables /// /// The initial user to display. /// If set to true, hover/click sounds will play and clicking the avatar will open the user's profile. - /// Whether to show the username rather than "view profile" on the tooltip. (note: this only applies if is also true) /// Whether to show a default guest representation on null user (as opposed to nothing). - public UpdateableAvatar(APIUser? user = null, bool isInteractive = true, bool showUsernameTooltip = false, bool showGuestOnNull = true) + public UpdateableAvatar(APIUser? user = null, bool isInteractive = true, bool showGuestOnNull = true) { this.isInteractive = isInteractive; - this.showUsernameTooltip = showUsernameTooltip; this.showGuestOnNull = showGuestOnNull; User = user; @@ -75,7 +72,6 @@ namespace osu.Game.Users.Drawables return new ClickableAvatar(user) { RelativeSizeAxes = Axes.Both, - ShowUsernameTooltip = showUsernameTooltip, }; } else From e2928cc6b96f816320f238e5f653bd75c5ed9ca3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 6 Nov 2023 17:32:39 +0900 Subject: [PATCH 1360/2296] Fix incorrect assertion check targets (and flip assertion for miss case) --- .../Mods/TestSceneOsuModTouchDevice.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs index bcfa407684..b77cc038c9 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs @@ -119,7 +119,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods InputManager.BeginTouch(touch); InputManager.EndTouch(touch); }); - AddAssert("touch device mod not activated", () => Player.Mods.Value, () => Has.No.InstanceOf()); + AddAssert("touch device mod activated", () => Player.Score.ScoreInfo.Mods, () => Has.One.InstanceOf()); } [Test] @@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods InputManager.MoveMouseTo(Player.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.Centre); InputManager.Click(MouseButton.Left); }); - AddAssert("touch device mod not activated", () => Player.Mods.Value, () => Has.No.InstanceOf()); + AddAssert("touch device mod not activated", () => Player.Score.ScoreInfo.Mods, () => Has.None.InstanceOf()); AddStep("speed back up", () => Player.GameplayClockContainer.AdjustmentsFromMods.Frequency.Value = 1); AddUntilStep("wait until 5000 near", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(5000).Within(500)); From 97fee6143c7b81d169452396a490b8293b521527 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 6 Nov 2023 10:08:19 +0100 Subject: [PATCH 1361/2296] Rename touch "input handlers" to detectors --- .../{PlayerTouchInputHandler.cs => PlayerTouchInputDetector.cs} | 2 +- osu.Game/Screens/Play/SubmittingPlayer.cs | 2 +- osu.Game/Screens/Select/SongSelect.cs | 2 +- ...lectTouchInputHandler.cs => SongSelectTouchInputDetector.cs} | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) rename osu.Game/Screens/Play/{PlayerTouchInputHandler.cs => PlayerTouchInputDetector.cs} (97%) rename osu.Game/Screens/Select/{SongSelectTouchInputHandler.cs => SongSelectTouchInputDetector.cs} (96%) diff --git a/osu.Game/Screens/Play/PlayerTouchInputHandler.cs b/osu.Game/Screens/Play/PlayerTouchInputDetector.cs similarity index 97% rename from osu.Game/Screens/Play/PlayerTouchInputHandler.cs rename to osu.Game/Screens/Play/PlayerTouchInputDetector.cs index a7d41de105..8bef24b66c 100644 --- a/osu.Game/Screens/Play/PlayerTouchInputHandler.cs +++ b/osu.Game/Screens/Play/PlayerTouchInputDetector.cs @@ -13,7 +13,7 @@ using osu.Game.Rulesets.Scoring; namespace osu.Game.Screens.Play { - public partial class PlayerTouchInputHandler : Component + public partial class PlayerTouchInputDetector : Component { [Resolved] private Player player { get; set; } = null!; diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index e018b8dab3..30fecbe149 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -53,7 +53,7 @@ namespace osu.Game.Screens.Play return; } - AddInternal(new PlayerTouchInputHandler()); + AddInternal(new PlayerTouchInputDetector()); } protected override void LoadAsyncComplete() diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 74454713d1..03083672d5 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -279,7 +279,7 @@ namespace osu.Game.Screens.Select { RelativeSizeAxes = Axes.Both, }, - new SongSelectTouchInputHandler() + new SongSelectTouchInputDetector() }); if (ShowFooter) diff --git a/osu.Game/Screens/Select/SongSelectTouchInputHandler.cs b/osu.Game/Screens/Select/SongSelectTouchInputDetector.cs similarity index 96% rename from osu.Game/Screens/Select/SongSelectTouchInputHandler.cs rename to osu.Game/Screens/Select/SongSelectTouchInputDetector.cs index 973dc12e12..b726acb45f 100644 --- a/osu.Game/Screens/Select/SongSelectTouchInputHandler.cs +++ b/osu.Game/Screens/Select/SongSelectTouchInputDetector.cs @@ -13,7 +13,7 @@ using osu.Game.Utils; namespace osu.Game.Screens.Select { - public partial class SongSelectTouchInputHandler : Component + public partial class SongSelectTouchInputDetector : Component { [Resolved] private Bindable ruleset { get; set; } = null!; From 204cd541e2b8876089c619abd94e97baafb97b8b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 6 Nov 2023 10:14:56 +0100 Subject: [PATCH 1362/2296] Use placeholder mod icon for touch device --- osu.Game/Rulesets/Mods/ModTouchDevice.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Rulesets/Mods/ModTouchDevice.cs b/osu.Game/Rulesets/Mods/ModTouchDevice.cs index a5dfe5448c..b80b042f11 100644 --- a/osu.Game/Rulesets/Mods/ModTouchDevice.cs +++ b/osu.Game/Rulesets/Mods/ModTouchDevice.cs @@ -2,7 +2,9 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; +using osu.Game.Graphics; namespace osu.Game.Rulesets.Mods { @@ -10,6 +12,7 @@ namespace osu.Game.Rulesets.Mods { public sealed override string Name => "Touch Device"; public sealed override string Acronym => "TD"; + public sealed override IconUsage? Icon => OsuIcon.PlayStyleTouch; public sealed override LocalisableString Description => "Automatically applied to plays on devices with a touchscreen."; public sealed override double ScoreMultiplier => 1; public sealed override ModType Type => ModType.System; From aa6f14b0247f2fe0768379b9a1ae03f75827ba86 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 6 Nov 2023 18:16:04 +0900 Subject: [PATCH 1363/2296] Fix spinner test hitting assertion when spinning too fast --- osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs index ea57a6a1b5..9980e1a55f 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs @@ -3,6 +3,7 @@ #nullable disable +using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; @@ -153,7 +154,7 @@ namespace osu.Game.Rulesets.Osu.Tests { base.Update(); if (auto) - RotationTracker.AddRotation((float)(Clock.ElapsedFrameTime * spinRate.Value)); + RotationTracker.AddRotation((float)Math.Min(180, Clock.ElapsedFrameTime * spinRate.Value)); } } } From 86cf0a36cfb842cf97f074988a28c9958e9b0b81 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 6 Nov 2023 18:16:31 +0900 Subject: [PATCH 1364/2296] Add test coverage of spinner with no bonus ticks --- .../TestSceneSpinner.cs | 36 +++++++++++++++++++ 1 file changed, 36 insertions(+) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs index 9980e1a55f..77b16dd0c5 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs @@ -37,6 +37,12 @@ namespace osu.Game.Rulesets.Osu.Tests AddSliderStep("Spin rate", 0.5, 5, 1, val => spinRate.Value = val); } + [SetUpSteps] + public void SetUpSteps() + { + AddStep("Reset rate", () => spinRate.Value = 1); + } + [TestCase(true)] [TestCase(false)] public void TestVariousSpinners(bool autoplay) @@ -47,6 +53,36 @@ namespace osu.Game.Rulesets.Osu.Tests AddStep($"{term} Small", () => SetContents(_ => testSingle(7, autoplay))); } + [Test] + public void TestSpinnerNoBonus() + { + AddStep("Set high spin rate", () => spinRate.Value = 5); + + Spinner spinner; + + AddStep("add spinner", () => SetContents(_ => + { + spinner = new Spinner + { + StartTime = Time.Current, + EndTime = Time.Current + 750, + Samples = new List + { + new HitSampleInfo(HitSampleInfo.HIT_NORMAL) + } + }; + + spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { OverallDifficulty = 0 }); + + return drawableSpinner = new TestDrawableSpinner(spinner, true, spinRate) + { + Anchor = Anchor.Centre, + Depth = depthIndex++, + Scale = new Vector2(0.75f) + }; + })); + } + [Test] public void TestSpinningSamplePitchShift() { From b219a371a93d82c3638df3b47f51e85d20f1fb94 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 6 Nov 2023 18:29:51 +0900 Subject: [PATCH 1365/2296] Move sample playback logic local to avoid edge case with no bonus ticks Can't see a better way of doing this. --- .../Objects/Drawables/DrawableSpinner.cs | 17 ++++++++++++----- 1 file changed, 12 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index aa43532f65..e159d06a02 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -45,6 +45,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private const float spinning_sample_initial_frequency = 1.0f; private const float spinning_sample_modulated_base_frequency = 0.5f; + private SkinnableSound maxBonusSample; + /// /// The amount of bonus score gained from spinning after the required number of spins, for display purposes. /// @@ -109,6 +111,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables MinimumSampleVolume = MINIMUM_SAMPLE_VOLUME, Looping = true, Frequency = { Value = spinning_sample_initial_frequency } + }, + maxBonusSample = new SkinnableSound + { + MinimumSampleVolume = MINIMUM_SAMPLE_VOLUME, } }); @@ -128,6 +134,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables base.OnFree(); spinningSample.ClearSamples(); + maxBonusSample.ClearSamples(); } protected override void LoadSamples() @@ -136,6 +143,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables spinningSample.Samples = HitObject.CreateSpinningSamples().Cast().ToArray(); spinningSample.Frequency.Value = spinning_sample_initial_frequency; + + maxBonusSample.Samples = new ISampleInfo[] { HitObject.CreateHitSampleInfo("spinnerbonus") }; } private void updateSpinningSample(ValueChangedEvent tracking) @@ -157,6 +166,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { base.StopAllSamples(); spinningSample?.Stop(); + maxBonusSample?.Stop(); } protected override void AddNestedHitObject(DrawableHitObject hitObject) @@ -303,8 +313,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private static readonly int score_per_tick = new SpinnerBonusTick.OsuSpinnerBonusTickJudgement().MaxNumericResult; - private int lastMaxSamplePlayback; - private void updateBonusScore() { if (ticks.Count == 0) @@ -327,9 +335,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (tick == null) { // we still want to play a sound. this will probably be a new sound in the future, but for now let's continue playing the bonus sound. - // round robin to avoid hitting playback concurrency. - tick = ticks.OfType().Skip(lastMaxSamplePlayback++ % HitObject.MaximumBonusSpins).First(); - tick.PlaySamples(); + // TODO: this doesn't concurrency. i can't figure out how to make it concurrency. samples are bad and need a refactor. + maxBonusSample.Play(); } else tick.TriggerResult(true); From 92e4a8666def6e4bcc66d008ca0d206ca6c6cbd8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 6 Nov 2023 18:43:47 +0900 Subject: [PATCH 1366/2296] Add `spinnerbonus-max` support and fallback to `spinnerbonus` --- .../Objects/Drawables/DrawableSpinner.cs | 24 ++++++++++++++++++- 1 file changed, 23 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index e159d06a02..c0c135d145 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -4,6 +4,7 @@ #nullable disable using System; +using System.Collections.Generic; using System.Linq; using JetBrains.Annotations; using osu.Framework.Allocation; @@ -144,7 +145,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables spinningSample.Samples = HitObject.CreateSpinningSamples().Cast().ToArray(); spinningSample.Frequency.Value = spinning_sample_initial_frequency; - maxBonusSample.Samples = new ISampleInfo[] { HitObject.CreateHitSampleInfo("spinnerbonus") }; + maxBonusSample.Samples = new ISampleInfo[] { new SpinnerBonusMaxSampleInfo(HitObject.CreateHitSampleInfo()) }; } private void updateSpinningSample(ValueChangedEvent tracking) @@ -344,5 +345,26 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables completedFullSpins.Value++; } } + + public class SpinnerBonusMaxSampleInfo : HitSampleInfo + { + public override IEnumerable LookupNames + { + get + { + foreach (string name in base.LookupNames) + yield return name; + + foreach (string name in base.LookupNames) + yield return name.Replace("-max", string.Empty); + } + } + + public SpinnerBonusMaxSampleInfo(HitSampleInfo sampleInfo) + : base("spinnerbonus-max", sampleInfo.Bank, sampleInfo.Suffix, sampleInfo.Volume) + + { + } + } } } From 682668ccf0f73bdbb98b800afcaff983399d391d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 6 Nov 2023 10:54:32 +0100 Subject: [PATCH 1367/2296] Remove touch device toasts entirely --- .../Mods/TestSceneOsuModTouchDevice.cs | 21 ------------------- .../Overlays/OSD/TouchDeviceDetectedToast.cs | 15 ------------- .../Screens/Play/PlayerTouchInputDetector.cs | 12 ----------- 3 files changed, 48 deletions(-) delete mode 100644 osu.Game/Overlays/OSD/TouchDeviceDetectedToast.cs diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs index b77cc038c9..e41cc8cfbc 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs @@ -4,13 +4,11 @@ using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; -using osu.Framework.Graphics; using osu.Framework.Input; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Timing; using osu.Game.Configuration; using osu.Game.Input; -using osu.Game.Overlays; using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Objects; @@ -25,8 +23,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods [Resolved] private SessionStatics statics { get; set; } = null!; - private TestOnScreenDisplay testOnScreenDisplay = null!; - protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => @@ -54,14 +50,11 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods [BackgroundDependencyLoader] private void load() { - Add(testOnScreenDisplay = new TestOnScreenDisplay()); Add(new TouchInputInterceptor()); - Dependencies.CacheAs(testOnScreenDisplay); } public override void SetUpSteps() { - AddStep("reset OSD toast count", () => testOnScreenDisplay.ToastCount = 0); AddStep("reset static", () => statics.SetValue(Static.TouchInputActive, false)); base.SetUpSteps(); } @@ -85,7 +78,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods InputManager.EndTouch(touch); }); AddAssert("touch device mod activated", () => Player.Score.ScoreInfo.Mods, () => Has.One.InstanceOf()); - AddAssert("no toasts displayed", () => testOnScreenDisplay.ToastCount, () => Is.Zero); } [Test] @@ -101,7 +93,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods InputManager.EndTouch(touch); }); AddAssert("touch device mod not activated", () => Player.Score.ScoreInfo.Mods, () => Has.None.InstanceOf()); - AddAssert("no toasts displayed", () => testOnScreenDisplay.ToastCount, () => Is.Zero); } [Test] @@ -149,18 +140,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods InputManager.EndTouch(touch); }); AddAssert("touch device mod activated", () => Player.Score.ScoreInfo.Mods, () => Has.One.InstanceOf()); - AddAssert("toast displayed", () => testOnScreenDisplay.ToastCount, () => Is.EqualTo(1)); - } - - private partial class TestOnScreenDisplay : OnScreenDisplay - { - public int ToastCount { get; set; } - - protected override void DisplayTemporarily(Drawable toDisplay) - { - base.DisplayTemporarily(toDisplay); - ToastCount++; - } } } } diff --git a/osu.Game/Overlays/OSD/TouchDeviceDetectedToast.cs b/osu.Game/Overlays/OSD/TouchDeviceDetectedToast.cs deleted file mode 100644 index 266e10ab1f..0000000000 --- a/osu.Game/Overlays/OSD/TouchDeviceDetectedToast.cs +++ /dev/null @@ -1,15 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Game.Rulesets; - -namespace osu.Game.Overlays.OSD -{ - public partial class TouchDeviceDetectedToast : Toast - { - public TouchDeviceDetectedToast(RulesetInfo ruleset) - : base(ruleset.Name, "Touch device detected", "Touch Device mod applied to score") - { - } - } -} diff --git a/osu.Game/Screens/Play/PlayerTouchInputDetector.cs b/osu.Game/Screens/Play/PlayerTouchInputDetector.cs index 8bef24b66c..a5055dfb00 100644 --- a/osu.Game/Screens/Play/PlayerTouchInputDetector.cs +++ b/osu.Game/Screens/Play/PlayerTouchInputDetector.cs @@ -6,10 +6,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Configuration; -using osu.Game.Overlays; -using osu.Game.Overlays.OSD; using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Scoring; namespace osu.Game.Screens.Play { @@ -21,9 +18,6 @@ namespace osu.Game.Screens.Play [Resolved] private GameplayState gameplayState { get; set; } = null!; - [Resolved] - private OnScreenDisplay? onScreenDisplay { get; set; } - private IBindable touchActive = new BindableBool(); [BackgroundDependencyLoader] @@ -51,12 +45,6 @@ namespace osu.Game.Screens.Play if (touchDeviceMod == null) return; - // do not show the toast if the user hasn't hit anything yet. - // we're kind of assuming that the user just switches to touch for gameplay - // and we don't want to spam them with obvious toasts. - if (gameplayState.ScoreProcessor.HitEvents.Any(ev => ev.Result.IsHit())) - onScreenDisplay?.Display(new TouchDeviceDetectedToast(gameplayState.Ruleset.RulesetInfo)); - // `Player` (probably rightly so) assumes immutability of mods, // so this will not be shown immediately on the mod display in the top right. // if this is to change, the mod immutability should be revisited. From 718492a0b7d9c38b32102095c84393fbe5a792d9 Mon Sep 17 00:00:00 2001 From: Joshua Hegedus Date: Mon, 6 Nov 2023 11:29:15 +0100 Subject: [PATCH 1368/2296] fixed DRY --- .../Online/TestSceneUserClickableAvatar.cs | 83 +++++++------------ 1 file changed, 32 insertions(+), 51 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs b/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs index a24581f7ed..72870a5647 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs @@ -27,59 +27,14 @@ namespace osu.Game.Tests.Visual.Online Anchor = Anchor.Centre, Origin = Anchor.Centre, Spacing = new Vector2(10f), - Children = new Drawable[] + Children = new[] { - new ClickableAvatar(new APIUser - { - Username = @"flyte", Id = 3103765, CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg" - }) - { - Width = 50, - Height = 50, - CornerRadius = 10, - Masking = true, - EdgeEffect = new EdgeEffectParameters - { - Type = EdgeEffectType.Shadow, Radius = 1, Colour = Color4.Black.Opacity(0.2f), - }, - }, - new ClickableAvatar(new APIUser - { - Username = @"peppy", Id = 2, Colour = "99EB47", CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", - }) - { - Width = 50, - Height = 50, - CornerRadius = 10, - Masking = true, - EdgeEffect = new EdgeEffectParameters - { - Type = EdgeEffectType.Shadow, Radius = 1, Colour = Color4.Black.Opacity(0.2f), - }, - }, - new ClickableAvatar(new APIUser - { - Username = @"flyte", - Id = 3103765, - CountryCode = CountryCode.JP, - CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg", - Status = - { - Value = new UserStatusOnline() - } - }) - { - Width = 50, - Height = 50, - CornerRadius = 10, - Masking = true, - EdgeEffect = new EdgeEffectParameters - { - Type = EdgeEffectType.Shadow, Radius = 1, Colour = Color4.Black.Opacity(0.2f), - }, - }, - new ClickableAvatar(), + generateUser(@"peppy", 2, CountryCode.AU, @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", "99EB47"), + generateUser(@"flyte", 3103765, CountryCode.JP, @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg"), + generateUser(@"flyte", 3103765, CountryCode.JP, @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg"), new ClickableAvatar(), + new UpdateableAvatar(), + new UpdateableAvatar(), }, }; }); @@ -147,5 +102,31 @@ namespace osu.Game.Tests.Visual.Online AddStep("Hover out", () => InputManager.MoveMouseTo(new Vector2(0))); AddWaitStep("wait for tooltip to hide", 3); } + + private Drawable generateUser(string username, int id, CountryCode countryCode, string cover, string? color = null) + { + return new ClickableAvatar(new APIUser + { + Username = username, + Id = id, + CountryCode = countryCode, + CoverUrl = cover, + Colour = color ?? "000000", + Status = + { + Value = new UserStatusOnline() + } + }) + { + Width = 50, + Height = 50, + CornerRadius = 10, + Masking = true, + EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Shadow, Radius = 1, Colour = Color4.Black.Opacity(0.2f), + }, + }; + } } } From 51c891e2e4ff17432a01bf4f9ee75ad8c1498883 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 6 Nov 2023 19:34:34 +0900 Subject: [PATCH 1369/2296] Automatically refresh the verify screen's issue list on re-entering it Addresses https://github.com/ppy/osu/discussions/25365. --- osu.Game/Screens/Edit/Verify/IssueList.cs | 10 +++++----- osu.Game/Screens/Edit/Verify/VerifyScreen.cs | 6 ++++++ 2 files changed, 11 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Edit/Verify/IssueList.cs b/osu.Game/Screens/Edit/Verify/IssueList.cs index 907949aee8..d07190fca0 100644 --- a/osu.Game/Screens/Edit/Verify/IssueList.cs +++ b/osu.Game/Screens/Edit/Verify/IssueList.cs @@ -72,7 +72,7 @@ namespace osu.Game.Screens.Edit.Verify new RoundedButton { Text = "Refresh", - Action = refresh, + Action = Refresh, Size = new Vector2(120, 40), Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, @@ -86,13 +86,13 @@ namespace osu.Game.Screens.Edit.Verify { base.LoadComplete(); - verify.InterpretedDifficulty.BindValueChanged(_ => refresh()); - verify.HiddenIssueTypes.BindCollectionChanged((_, _) => refresh()); + verify.InterpretedDifficulty.BindValueChanged(_ => Refresh()); + verify.HiddenIssueTypes.BindCollectionChanged((_, _) => Refresh()); - refresh(); + Refresh(); } - private void refresh() + public void Refresh() { var issues = generalVerifier.Run(context); diff --git a/osu.Game/Screens/Edit/Verify/VerifyScreen.cs b/osu.Game/Screens/Edit/Verify/VerifyScreen.cs index b17cf3379e..b6e0450e23 100644 --- a/osu.Game/Screens/Edit/Verify/VerifyScreen.cs +++ b/osu.Game/Screens/Edit/Verify/VerifyScreen.cs @@ -56,5 +56,11 @@ namespace osu.Game.Screens.Edit.Verify } }; } + + protected override void PopIn() + { + base.PopIn(); + IssueList.Refresh(); + } } } From 6deac9a5a45319d1536a9dc223a4efb07324a63c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 6 Nov 2023 11:24:56 +0100 Subject: [PATCH 1370/2296] Use better colours for system mods --- osu.Game/Graphics/OsuColour.cs | 2 +- osu.Game/Rulesets/UI/ModIcon.cs | 6 ++++-- osu.Game/Rulesets/UI/ModSwitchSmall.cs | 8 ++++++-- osu.Game/Rulesets/UI/ModSwitchTiny.cs | 6 +++++- 4 files changed, 16 insertions(+), 6 deletions(-) diff --git a/osu.Game/Graphics/OsuColour.cs b/osu.Game/Graphics/OsuColour.cs index 75d313d98c..2e19eac572 100644 --- a/osu.Game/Graphics/OsuColour.cs +++ b/osu.Game/Graphics/OsuColour.cs @@ -162,7 +162,7 @@ namespace osu.Game.Graphics return Pink1; case ModType.System: - return Gray7; + return Gray5; default: throw new ArgumentOutOfRangeException(nameof(modType), modType, "Unknown mod type"); diff --git a/osu.Game/Rulesets/UI/ModIcon.cs b/osu.Game/Rulesets/UI/ModIcon.cs index 5fd1507039..d09db37f2a 100644 --- a/osu.Game/Rulesets/UI/ModIcon.cs +++ b/osu.Game/Rulesets/UI/ModIcon.cs @@ -138,7 +138,6 @@ namespace osu.Game.Rulesets.UI { Origin = Anchor.Centre, Anchor = Anchor.Centre, - Colour = OsuColour.Gray(84), Alpha = 0, Font = OsuFont.Numeric.With(null, 22f), UseFullGlyphHeight = false, @@ -148,7 +147,6 @@ namespace osu.Game.Rulesets.UI { Origin = Anchor.Centre, Anchor = Anchor.Centre, - Colour = OsuColour.Gray(84), Size = new Vector2(45), Icon = FontAwesome.Solid.Question }, @@ -206,6 +204,10 @@ namespace osu.Game.Rulesets.UI private void updateColour() { + modAcronym.Colour = modIcon.Colour = mod.Type != ModType.System + ? OsuColour.Gray(84) + : colours.Yellow; + extendedText.Colour = background.Colour = Selected.Value ? backgroundColour.Lighten(0.2f) : backgroundColour; extendedBackground.Colour = Selected.Value ? backgroundColour.Darken(2.4f) : backgroundColour.Darken(2.8f); } diff --git a/osu.Game/Rulesets/UI/ModSwitchSmall.cs b/osu.Game/Rulesets/UI/ModSwitchSmall.cs index 927379c684..452a5599ba 100644 --- a/osu.Game/Rulesets/UI/ModSwitchSmall.cs +++ b/osu.Game/Rulesets/UI/ModSwitchSmall.cs @@ -85,11 +85,15 @@ namespace osu.Game.Rulesets.UI tinySwitch.Scale = new Vector2(0.3f); } + var modTypeColour = colours.ForModType(mod.Type); + inactiveForegroundColour = colourProvider?.Background5 ?? colours.Gray3; - activeForegroundColour = colours.ForModType(mod.Type); + activeForegroundColour = mod.Type != ModType.System ? modTypeColour : colours.Yellow; inactiveBackgroundColour = colourProvider?.Background2 ?? colours.Gray5; - activeBackgroundColour = Interpolation.ValueAt(0.1f, Colour4.Black, activeForegroundColour, 0, 1); + activeBackgroundColour = mod.Type != ModType.System + ? Interpolation.ValueAt(0.1f, Colour4.Black, modTypeColour, 0, 1) + : modTypeColour; } protected override void LoadComplete() diff --git a/osu.Game/Rulesets/UI/ModSwitchTiny.cs b/osu.Game/Rulesets/UI/ModSwitchTiny.cs index a3e325ace8..5bf501ead3 100644 --- a/osu.Game/Rulesets/UI/ModSwitchTiny.cs +++ b/osu.Game/Rulesets/UI/ModSwitchTiny.cs @@ -106,11 +106,15 @@ namespace osu.Game.Rulesets.UI [BackgroundDependencyLoader(true)] private void load(OsuColour colours, OverlayColourProvider? colourProvider) { + var modTypeColour = colours.ForModType(Mod.Type); + inactiveBackgroundColour = colourProvider?.Background5 ?? colours.Gray3; activeBackgroundColour = colours.ForModType(Mod.Type); inactiveForegroundColour = colourProvider?.Background2 ?? colours.Gray5; - activeForegroundColour = Interpolation.ValueAt(0.1f, Colour4.Black, activeForegroundColour, 0, 1); + activeForegroundColour = Mod.Type != ModType.System + ? Interpolation.ValueAt(0.1f, Colour4.Black, activeForegroundColour, 0, 1) + : colours.Yellow; } protected override void LoadComplete() From 39ad91feea58e0a91e95b3a2be0889ff98be4ce6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 6 Nov 2023 11:50:04 +0100 Subject: [PATCH 1371/2296] Make debug input toggle post notifications --- osu.Game/Input/TouchInputInterceptor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Input/TouchInputInterceptor.cs b/osu.Game/Input/TouchInputInterceptor.cs index b566113a2a..368d8469ae 100644 --- a/osu.Game/Input/TouchInputInterceptor.cs +++ b/osu.Game/Input/TouchInputInterceptor.cs @@ -65,7 +65,7 @@ namespace osu.Game.Input [Conditional("TOUCH_INPUT_DEBUG")] private void debugToggleTouchInputActive() { - Logger.Log($@"Debug-toggling touch input to {(touchInputActive.Value ? @"inactive" : @"active")}", LoggingTarget.Input, LogLevel.Debug); + Logger.Log($@"Debug-toggling touch input to {(touchInputActive.Value ? @"inactive" : @"active")}", LoggingTarget.Information, LogLevel.Important); touchInputActive.Toggle(); } } From 034f53da4b1d79220d8af95055a203076ab88c87 Mon Sep 17 00:00:00 2001 From: Joshua Hegedus Date: Mon, 6 Nov 2023 11:54:57 +0100 Subject: [PATCH 1372/2296] added isEnabled to tooltip --- osu.Game/Users/Drawables/ClickableAvatar.cs | 16 +++++++++++++++- osu.Game/Users/Drawables/UpdateableAvatar.cs | 5 ++++- 2 files changed, 19 insertions(+), 2 deletions(-) diff --git a/osu.Game/Users/Drawables/ClickableAvatar.cs b/osu.Game/Users/Drawables/ClickableAvatar.cs index d6c6afba0b..0520f62665 100644 --- a/osu.Game/Users/Drawables/ClickableAvatar.cs +++ b/osu.Game/Users/Drawables/ClickableAvatar.cs @@ -14,13 +14,15 @@ namespace osu.Game.Users.Drawables { public partial class ClickableAvatar : OsuClickableContainer, IHasCustomTooltip { - public ITooltip GetCustomTooltip() => new UserGridPanelTooltip(); + public ITooltip GetCustomTooltip() => new UserGridPanelTooltip(IsTooltipEnabled); public UserGridPanel TooltipContent => new UserGridPanel(user!) { Width = 300 }; + public bool IsTooltipEnabled; + private readonly APIUser? user; [Resolved] @@ -33,6 +35,7 @@ namespace osu.Game.Users.Drawables public ClickableAvatar(APIUser? user = null) { this.user = user; + IsTooltipEnabled = true; if (user?.Id != APIUser.SYSTEM_USER_ID) Action = openProfile; @@ -60,10 +63,21 @@ namespace osu.Game.Users.Drawables private partial class UserGridPanelTooltip : VisibilityContainer, ITooltip { + private readonly bool isEnabled; private UserGridPanel? displayedUser; + public UserGridPanelTooltip(bool isEnabled = true) + { + this.isEnabled = isEnabled; + } + protected override void PopIn() { + if (displayedUser is null || !isEnabled) + { + return; + } + Child = displayedUser; this.FadeIn(20, Easing.OutQuint); } diff --git a/osu.Game/Users/Drawables/UpdateableAvatar.cs b/osu.Game/Users/Drawables/UpdateableAvatar.cs index 3c72d7f7e0..a970997056 100644 --- a/osu.Game/Users/Drawables/UpdateableAvatar.cs +++ b/osu.Game/Users/Drawables/UpdateableAvatar.cs @@ -47,17 +47,20 @@ namespace osu.Game.Users.Drawables private readonly bool isInteractive; private readonly bool showGuestOnNull; + private readonly bool showUserPanel; /// /// Construct a new UpdateableAvatar. /// /// The initial user to display. /// If set to true, hover/click sounds will play and clicking the avatar will open the user's profile. + /// If set to true, the user status panel will be displayed in the tooltip. /// Whether to show a default guest representation on null user (as opposed to nothing). - public UpdateableAvatar(APIUser? user = null, bool isInteractive = true, bool showGuestOnNull = true) + public UpdateableAvatar(APIUser? user = null, bool isInteractive = true, bool showUserPanel = true, bool showGuestOnNull = true) { this.isInteractive = isInteractive; this.showGuestOnNull = showGuestOnNull; + this.showUserPanel = showUserPanel; User = user; } From 4bc36a6c90dfd051cd6202be7e4fec48c1b05080 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 6 Nov 2023 12:18:02 +0100 Subject: [PATCH 1373/2296] Fix unused variable --- osu.Game/Rulesets/UI/ModSwitchTiny.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/UI/ModSwitchTiny.cs b/osu.Game/Rulesets/UI/ModSwitchTiny.cs index 5bf501ead3..bb121c085c 100644 --- a/osu.Game/Rulesets/UI/ModSwitchTiny.cs +++ b/osu.Game/Rulesets/UI/ModSwitchTiny.cs @@ -109,11 +109,11 @@ namespace osu.Game.Rulesets.UI var modTypeColour = colours.ForModType(Mod.Type); inactiveBackgroundColour = colourProvider?.Background5 ?? colours.Gray3; - activeBackgroundColour = colours.ForModType(Mod.Type); + activeBackgroundColour = modTypeColour; inactiveForegroundColour = colourProvider?.Background2 ?? colours.Gray5; activeForegroundColour = Mod.Type != ModType.System - ? Interpolation.ValueAt(0.1f, Colour4.Black, activeForegroundColour, 0, 1) + ? Interpolation.ValueAt(0.1f, Colour4.Black, modTypeColour, 0, 1) : colours.Yellow; } From a01f6187f4738f85376cb820315d95d8c4545e4c Mon Sep 17 00:00:00 2001 From: Joshua Hegedus Date: Mon, 6 Nov 2023 14:52:06 +0100 Subject: [PATCH 1374/2296] testing the tooltip --- .../Online/TestSceneUserClickableAvatar.cs | 134 +++++++++--------- osu.Game/Users/Drawables/ClickableAvatar.cs | 43 +++++- osu.Game/Users/Drawables/UpdateableAvatar.cs | 1 + 3 files changed, 102 insertions(+), 76 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs b/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs index 72870a5647..678767f15e 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs @@ -1,13 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Linq; using NUnit.Framework; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; -using osu.Framework.Testing; using osu.Game.Online.API.Requests.Responses; using osu.Game.Users; using osu.Game.Users.Drawables; @@ -29,12 +27,9 @@ namespace osu.Game.Tests.Visual.Online Spacing = new Vector2(10f), Children = new[] { - generateUser(@"peppy", 2, CountryCode.AU, @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", "99EB47"), - generateUser(@"flyte", 3103765, CountryCode.JP, @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg"), - generateUser(@"flyte", 3103765, CountryCode.JP, @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg"), - new ClickableAvatar(), - new UpdateableAvatar(), - new UpdateableAvatar(), + generateUser(@"peppy", 2, CountryCode.AU, @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", false, "99EB47"), + generateUser(@"flyte", 3103765, CountryCode.JP, @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg", false), + generateUser(@"joshika39", 17032217, CountryCode.RS, @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", true), }, }; }); @@ -42,68 +37,68 @@ namespace osu.Game.Tests.Visual.Online [Test] public void TestClickableAvatarHover() { - AddStep($"click {1}. {nameof(ClickableAvatar)}", () => - { - var targets = this.ChildrenOfType().ToList(); - if (targets.Count < 1) - return; - - InputManager.MoveMouseTo(targets[0]); - }); - AddWaitStep("wait for tooltip to show", 5); - AddStep("Hover out", () => InputManager.MoveMouseTo(new Vector2(0))); - AddWaitStep("wait for tooltip to hide", 3); - - AddStep($"click {2}. {nameof(ClickableAvatar)}", () => - { - var targets = this.ChildrenOfType().ToList(); - if (targets.Count < 2) - return; - - InputManager.MoveMouseTo(targets[1]); - }); - AddWaitStep("wait for tooltip to show", 5); - AddStep("Hover out", () => InputManager.MoveMouseTo(new Vector2(0))); - AddWaitStep("wait for tooltip to hide", 3); - - AddStep($"click {3}. {nameof(ClickableAvatar)}", () => - { - var targets = this.ChildrenOfType().ToList(); - if (targets.Count < 3) - return; - - InputManager.MoveMouseTo(targets[2]); - }); - AddWaitStep("wait for tooltip to show", 5); - AddStep("Hover out", () => InputManager.MoveMouseTo(new Vector2(0))); - AddWaitStep("wait for tooltip to hide", 3); - - AddStep($"click null user {4}. {nameof(ClickableAvatar)}", () => - { - var targets = this.ChildrenOfType().ToList(); - if (targets.Count < 4) - return; - - InputManager.MoveMouseTo(targets[3]); - }); - AddWaitStep("wait for tooltip to show", 5); - AddStep("Hover out", () => InputManager.MoveMouseTo(new Vector2(0))); - AddWaitStep("wait for tooltip to hide", 3); - - AddStep($"click null user {5}. {nameof(ClickableAvatar)}", () => - { - var targets = this.ChildrenOfType().ToList(); - if (targets.Count < 5) - return; - - InputManager.MoveMouseTo(targets[4]); - }); - AddWaitStep("wait for tooltip to show", 5); - AddStep("Hover out", () => InputManager.MoveMouseTo(new Vector2(0))); - AddWaitStep("wait for tooltip to hide", 3); + // AddStep($"click {1}. {nameof(ClickableAvatar)}", () => + // { + // var targets = this.ChildrenOfType().ToList(); + // if (targets.Count < 1) + // return; + // + // InputManager.MoveMouseTo(targets[0]); + // }); + // AddWaitStep("wait for tooltip to show", 5); + // AddStep("Hover out", () => InputManager.MoveMouseTo(new Vector2(0))); + // AddWaitStep("wait for tooltip to hide", 3); + // + // AddStep($"click {2}. {nameof(ClickableAvatar)}", () => + // { + // var targets = this.ChildrenOfType().ToList(); + // if (targets.Count < 2) + // return; + // + // InputManager.MoveMouseTo(targets[1]); + // }); + // AddWaitStep("wait for tooltip to show", 5); + // AddStep("Hover out", () => InputManager.MoveMouseTo(new Vector2(0))); + // AddWaitStep("wait for tooltip to hide", 3); + // + // AddStep($"click {3}. {nameof(ClickableAvatar)}", () => + // { + // var targets = this.ChildrenOfType().ToList(); + // if (targets.Count < 3) + // return; + // + // InputManager.MoveMouseTo(targets[2]); + // }); + // AddWaitStep("wait for tooltip to show", 5); + // AddStep("Hover out", () => InputManager.MoveMouseTo(new Vector2(0))); + // AddWaitStep("wait for tooltip to hide", 3); + // + // AddStep($"click null user {4}. {nameof(ClickableAvatar)}", () => + // { + // var targets = this.ChildrenOfType().ToList(); + // if (targets.Count < 4) + // return; + // + // InputManager.MoveMouseTo(targets[3]); + // }); + // AddWaitStep("wait for tooltip to show", 5); + // AddStep("Hover out", () => InputManager.MoveMouseTo(new Vector2(0))); + // AddWaitStep("wait for tooltip to hide", 3); + // + // AddStep($"click null user {5}. {nameof(ClickableAvatar)}", () => + // { + // var targets = this.ChildrenOfType().ToList(); + // if (targets.Count < 5) + // return; + // + // InputManager.MoveMouseTo(targets[4]); + // }); + // AddWaitStep("wait for tooltip to show", 5); + // AddStep("Hover out", () => InputManager.MoveMouseTo(new Vector2(0))); + // AddWaitStep("wait for tooltip to hide", 3); } - private Drawable generateUser(string username, int id, CountryCode countryCode, string cover, string? color = null) + private Drawable generateUser(string username, int id, CountryCode countryCode, string cover, bool isTooltipEnabled, string? color = null) { return new ClickableAvatar(new APIUser { @@ -115,7 +110,7 @@ namespace osu.Game.Tests.Visual.Online Status = { Value = new UserStatusOnline() - } + }, }) { Width = 50, @@ -126,6 +121,7 @@ namespace osu.Game.Tests.Visual.Online { Type = EdgeEffectType.Shadow, Radius = 1, Colour = Color4.Black.Opacity(0.2f), }, + IsTooltipEnabled = isTooltipEnabled, }; } } diff --git a/osu.Game/Users/Drawables/ClickableAvatar.cs b/osu.Game/Users/Drawables/ClickableAvatar.cs index 0520f62665..c11ad7f720 100644 --- a/osu.Game/Users/Drawables/ClickableAvatar.cs +++ b/osu.Game/Users/Drawables/ClickableAvatar.cs @@ -1,12 +1,15 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Input.Events; +using osu.Framework.Localisation; using osu.Game.Graphics.Containers; +using osu.Game.Localisation; using osu.Game.Online.API.Requests.Responses; using osuTK; @@ -14,14 +17,32 @@ namespace osu.Game.Users.Drawables { public partial class ClickableAvatar : OsuClickableContainer, IHasCustomTooltip { - public ITooltip GetCustomTooltip() => new UserGridPanelTooltip(IsTooltipEnabled); + public ITooltip GetCustomTooltip() => new UserGridPanelTooltip(this); public UserGridPanel TooltipContent => new UserGridPanel(user!) { Width = 300 }; - public bool IsTooltipEnabled; + public override LocalisableString TooltipText + { + get + { + if (!Enabled.Value) + return string.Empty; + + return !IsTooltipEnabled ? (user?.Username ?? string.Empty) : ContextMenuStrings.ViewProfile; + } + set => throw new NotSupportedException(); + } + + /// + /// By default, the tooltip will show "view profile" as avatars are usually displayed next to a username. + /// Setting this to true exposes the username via tooltip for special cases where this is not true. + /// + // public bool ShowUsernameTooltip { get; set; } + + public bool IsTooltipEnabled { get; set; } private readonly APIUser? user; @@ -35,12 +56,16 @@ namespace osu.Game.Users.Drawables public ClickableAvatar(APIUser? user = null) { this.user = user; - IsTooltipEnabled = true; if (user?.Id != APIUser.SYSTEM_USER_ID) Action = openProfile; } + public void SetValue(out bool value) + { + value = IsTooltipEnabled; + } + [BackgroundDependencyLoader] private void load() { @@ -61,18 +86,22 @@ namespace osu.Game.Users.Drawables return base.OnClick(e); } - private partial class UserGridPanelTooltip : VisibilityContainer, ITooltip + public partial class UserGridPanelTooltip : VisibilityContainer, ITooltip { - private readonly bool isEnabled; + private readonly ClickableAvatar parent; private UserGridPanel? displayedUser; + private bool isEnabled; - public UserGridPanelTooltip(bool isEnabled = true) + public UserGridPanelTooltip(ClickableAvatar parent) { - this.isEnabled = isEnabled; + this.parent = parent ?? throw new ArgumentNullException(nameof(parent)); + isEnabled = this.parent.IsTooltipEnabled; } protected override void PopIn() { + parent.SetValue(out isEnabled); + if (displayedUser is null || !isEnabled) { return; diff --git a/osu.Game/Users/Drawables/UpdateableAvatar.cs b/osu.Game/Users/Drawables/UpdateableAvatar.cs index a970997056..64d64c56ce 100644 --- a/osu.Game/Users/Drawables/UpdateableAvatar.cs +++ b/osu.Game/Users/Drawables/UpdateableAvatar.cs @@ -75,6 +75,7 @@ namespace osu.Game.Users.Drawables return new ClickableAvatar(user) { RelativeSizeAxes = Axes.Both, + IsTooltipEnabled = showUserPanel }; } else From f897c21b3f5b57b5892f25cef3644aabf82d7c43 Mon Sep 17 00:00:00 2001 From: Joshua Hegedus Date: Mon, 6 Nov 2023 15:25:12 +0100 Subject: [PATCH 1375/2296] partial change --- osu.Game/Users/Drawables/ClickableAvatar.cs | 39 ++++++++------------- 1 file changed, 14 insertions(+), 25 deletions(-) diff --git a/osu.Game/Users/Drawables/ClickableAvatar.cs b/osu.Game/Users/Drawables/ClickableAvatar.cs index c11ad7f720..376ce0b821 100644 --- a/osu.Game/Users/Drawables/ClickableAvatar.cs +++ b/osu.Game/Users/Drawables/ClickableAvatar.cs @@ -15,14 +15,14 @@ using osuTK; namespace osu.Game.Users.Drawables { - public partial class ClickableAvatar : OsuClickableContainer, IHasCustomTooltip + public partial class ClickableAvatar : OsuClickableContainer, IHasCustomTooltip { - public ITooltip GetCustomTooltip() => new UserGridPanelTooltip(this); - - public UserGridPanel TooltipContent => new UserGridPanel(user!) + public ITooltip GetCustomTooltip() { - Width = 300 - }; + return new APIUserTooltip(user); + } + + public APIUser? TooltipContent => user; public override LocalisableString TooltipText { @@ -36,12 +36,6 @@ namespace osu.Game.Users.Drawables set => throw new NotSupportedException(); } - /// - /// By default, the tooltip will show "view profile" as avatars are usually displayed next to a username. - /// Setting this to true exposes the username via tooltip for special cases where this is not true. - /// - // public bool ShowUsernameTooltip { get; set; } - public bool IsTooltipEnabled { get; set; } private readonly APIUser? user; @@ -86,28 +80,23 @@ namespace osu.Game.Users.Drawables return base.OnClick(e); } - public partial class UserGridPanelTooltip : VisibilityContainer, ITooltip + public partial class APIUserTooltip : VisibilityContainer, ITooltip { - private readonly ClickableAvatar parent; - private UserGridPanel? displayedUser; - private bool isEnabled; + private APIUser? user; - public UserGridPanelTooltip(ClickableAvatar parent) + public APIUserTooltip(APIUser? user) { - this.parent = parent ?? throw new ArgumentNullException(nameof(parent)); - isEnabled = this.parent.IsTooltipEnabled; + this.user = user; } protected override void PopIn() { - parent.SetValue(out isEnabled); - - if (displayedUser is null || !isEnabled) + if (user is null) { return; } - Child = displayedUser; + Child = new UserGridPanel(user); this.FadeIn(20, Easing.OutQuint); } @@ -115,9 +104,9 @@ namespace osu.Game.Users.Drawables public void Move(Vector2 pos) => Position = pos; - public void SetContent(UserGridPanel userGridPanel) + public void SetContent(APIUser user) { - displayedUser = userGridPanel; + this.user = user; } } } From 915feeffb05389da36e9eb4e1c75f962202b3703 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 6 Nov 2023 17:37:25 +0300 Subject: [PATCH 1376/2296] Revert gameplay cursor scale changes --- osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs index 12506c83b9..555610a3b6 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs @@ -5,6 +5,7 @@ using System; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; @@ -13,16 +14,18 @@ using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Screens.Play; +using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.UI { public partial class OsuResumeOverlay : ResumeOverlay { - private Container resumeCursorContainer; + private Container cursorScaleContainer; private OsuClickToResumeCursor clickToResumeCursor; private OsuCursorContainer localCursorContainer; + private IBindable localCursorScale; public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null; @@ -31,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.UI [BackgroundDependencyLoader] private void load() { - Add(resumeCursorContainer = new Container + Add(cursorScaleContainer = new Container { Child = clickToResumeCursor = new OsuClickToResumeCursor { ResumeRequested = Resume } }); @@ -42,11 +45,17 @@ namespace osu.Game.Rulesets.Osu.UI base.PopIn(); GameplayCursor.ActiveCursor.Hide(); - resumeCursorContainer.Position = ToLocalSpace(GameplayCursor.ActiveCursor.ScreenSpaceDrawQuad.Centre); + cursorScaleContainer.Position = ToLocalSpace(GameplayCursor.ActiveCursor.ScreenSpaceDrawQuad.Centre); clickToResumeCursor.Appear(); if (localCursorContainer == null) + { Add(localCursorContainer = new OsuCursorContainer()); + + localCursorScale = new BindableFloat(); + localCursorScale.BindTo(localCursorContainer.CursorScale); + localCursorScale.BindValueChanged(scale => cursorScaleContainer.Scale = new Vector2(scale.NewValue), true); + } } protected override void PopOut() From 75fbbb35ad2f88524670a19312dcb43569db8190 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 6 Nov 2023 18:28:51 +0300 Subject: [PATCH 1377/2296] Move cursor scale application within `OsuCursor` Doing so takes down two birds with one stone. 1. `ResumeOverlay` having to manually apply cursor scale to its "resume cursor". 2. Resume cursor input handling scaling up with the gameplay setting. Now, only the sprite itself gets scaled. --- osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs | 67 ++++++++++++++++--- .../UI/Cursor/OsuCursorContainer.cs | 61 ++--------------- osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs | 12 +--- 3 files changed, 68 insertions(+), 72 deletions(-) diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs b/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs index 66c86ee09d..ab1bb0cf5a 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs @@ -4,12 +4,16 @@ #nullable disable using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; +using osu.Game.Beatmaps; +using osu.Game.Configuration; using osu.Game.Rulesets.Osu.Skinning; +using osu.Game.Screens.Play; using osu.Game.Skinning; using osuTK; using osuTK.Graphics; @@ -20,12 +24,29 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor { private const float size = 28; + private const float pressed_scale = 1.2f; + private const float released_scale = 1f; + private bool cursorExpand; private SkinnableDrawable cursorSprite; + private Container cursorScaleContainer = null!; private Drawable expandTarget => (cursorSprite.Drawable as OsuCursorSprite)?.ExpandTarget ?? cursorSprite; + public IBindable CursorScale => cursorScale; + + private readonly Bindable cursorScale = new BindableFloat(1); + + private Bindable userCursorScale = null!; + private Bindable autoCursorScale = null!; + + [Resolved(canBeNull: true)] + private GameplayState state { get; set; } + + [Resolved] + private OsuConfigManager config { get; set; } + public OsuCursor() { Origin = Anchor.Centre; @@ -33,15 +54,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor Size = new Vector2(size); } - protected override void SkinChanged(ISkinSource skin) - { - cursorExpand = skin.GetConfig(OsuSkinConfiguration.CursorExpand)?.Value ?? true; - } - [BackgroundDependencyLoader] private void load() { - InternalChild = new Container + InternalChild = cursorScaleContainer = new Container { RelativeSizeAxes = Axes.Both, Origin = Anchor.Centre, @@ -52,10 +68,45 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor Anchor = Anchor.Centre, } }; + + userCursorScale = config.GetBindable(OsuSetting.GameplayCursorSize); + userCursorScale.ValueChanged += _ => calculateCursorScale(); + + autoCursorScale = config.GetBindable(OsuSetting.AutoCursorSize); + autoCursorScale.ValueChanged += _ => calculateCursorScale(); + + cursorScale.BindValueChanged(e => cursorScaleContainer.Scale = new Vector2(e.NewValue), true); } - private const float pressed_scale = 1.2f; - private const float released_scale = 1f; + protected override void LoadComplete() + { + base.LoadComplete(); + calculateCursorScale(); + } + + /// + /// Get the scale applicable to the ActiveCursor based on a beatmap's circle size. + /// + public static float GetScaleForCircleSize(float circleSize) => + 1f - 0.7f * (1f + circleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY; + + private void calculateCursorScale() + { + float scale = userCursorScale.Value; + + if (autoCursorScale.Value && state != null) + { + // if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier. + scale *= GetScaleForCircleSize(state.Beatmap.Difficulty.CircleSize); + } + + cursorScale.Value = scale; + } + + protected override void SkinChanged(ISkinSource skin) + { + cursorExpand = skin.GetConfig(OsuSkinConfiguration.CursorExpand)?.Value ?? true; + } public void Expand() { diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs b/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs index bf1ff872dd..ba8a634ff7 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs @@ -11,11 +11,8 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Textures; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; -using osu.Game.Beatmaps; -using osu.Game.Configuration; using osu.Game.Rulesets.Osu.Configuration; using osu.Game.Rulesets.UI; -using osu.Game.Screens.Play; using osu.Game.Skinning; using osuTK; @@ -23,6 +20,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor { public partial class OsuCursorContainer : GameplayCursorContainer, IKeyBindingHandler { + public new OsuCursor ActiveCursor => (OsuCursor)base.ActiveCursor; + protected override Drawable CreateCursor() => new OsuCursor(); protected override Container Content => fadeContainer; @@ -33,13 +32,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor private readonly Drawable cursorTrail; - public IBindable CursorScale => cursorScale; - - private readonly Bindable cursorScale = new BindableFloat(1); - - private Bindable userCursorScale; - private Bindable autoCursorScale; - private readonly CursorRippleVisualiser rippleVisualiser; public OsuCursorContainer() @@ -56,12 +48,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor }; } - [Resolved(canBeNull: true)] - private GameplayState state { get; set; } - - [Resolved] - private OsuConfigManager config { get; set; } - [BackgroundDependencyLoader(true)] private void load(OsuRulesetConfigManager rulesetConfig) { @@ -74,46 +60,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor showTrail.BindValueChanged(v => cursorTrail.FadeTo(v.NewValue ? 1 : 0, 200), true); - userCursorScale = config.GetBindable(OsuSetting.GameplayCursorSize); - userCursorScale.ValueChanged += _ => calculateScale(); - - autoCursorScale = config.GetBindable(OsuSetting.AutoCursorSize); - autoCursorScale.ValueChanged += _ => calculateScale(); - - CursorScale.BindValueChanged(e => + ActiveCursor.CursorScale.BindValueChanged(e => { var newScale = new Vector2(e.NewValue); - ActiveCursor.Scale = newScale; rippleVisualiser.CursorScale = newScale; cursorTrail.Scale = newScale; }, true); - - calculateScale(); - } - - /// - /// Get the scale applicable to the ActiveCursor based on a beatmap's circle size. - /// - public static float GetScaleForCircleSize(float circleSize) => - 1f - 0.7f * (1f + circleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY; - - private void calculateScale() - { - float scale = userCursorScale.Value; - - if (autoCursorScale.Value && state != null) - { - // if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier. - scale *= GetScaleForCircleSize(state.Beatmap.Difficulty.CircleSize); - } - - cursorScale.Value = scale; - - var newScale = new Vector2(scale); - - ActiveCursor.ScaleTo(newScale, 400, Easing.OutQuint); - cursorTrail.Scale = newScale; } private int downCount; @@ -121,9 +74,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor private void updateExpandedState() { if (downCount > 0) - (ActiveCursor as OsuCursor)?.Expand(); + ActiveCursor.Expand(); else - (ActiveCursor as OsuCursor)?.Contract(); + ActiveCursor.Contract(); } public bool OnPressed(KeyBindingPressEvent e) @@ -160,13 +113,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor protected override void PopIn() { fadeContainer.FadeTo(1, 300, Easing.OutQuint); - ActiveCursor.ScaleTo(CursorScale.Value, 400, Easing.OutQuint); + ActiveCursor.ScaleTo(1f, 400, Easing.OutQuint); } protected override void PopOut() { fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint); - ActiveCursor.ScaleTo(CursorScale.Value * 0.8f, 450, Easing.OutQuint); + ActiveCursor.ScaleTo(0.8f, 450, Easing.OutQuint); } private partial class DefaultCursorTrail : CursorTrail diff --git a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs index 555610a3b6..ea49836772 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs @@ -5,7 +5,6 @@ using System; using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; @@ -14,7 +13,6 @@ using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Screens.Play; -using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.UI @@ -25,7 +23,6 @@ namespace osu.Game.Rulesets.Osu.UI private OsuClickToResumeCursor clickToResumeCursor; private OsuCursorContainer localCursorContainer; - private IBindable localCursorScale; public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null; @@ -49,13 +46,7 @@ namespace osu.Game.Rulesets.Osu.UI clickToResumeCursor.Appear(); if (localCursorContainer == null) - { Add(localCursorContainer = new OsuCursorContainer()); - - localCursorScale = new BindableFloat(); - localCursorScale.BindTo(localCursorContainer.CursorScale); - localCursorScale.BindValueChanged(scale => cursorScaleContainer.Scale = new Vector2(scale.NewValue), true); - } } protected override void PopOut() @@ -98,7 +89,8 @@ namespace osu.Game.Rulesets.Osu.UI { case OsuAction.LeftButton: case OsuAction.RightButton: - if (!IsHovered) return false; + if (!IsHovered) + return false; this.ScaleTo(2, TRANSITION_TIME, Easing.OutQuint); From e12ee29a942279becf7ca4fd3816af1787b3fce8 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 6 Nov 2023 18:35:30 +0300 Subject: [PATCH 1378/2296] Update existing test coverage --- osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs index c84a6ab70f..e6696032ae 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs @@ -94,16 +94,16 @@ namespace osu.Game.Rulesets.Osu.Tests AddStep("load content", loadContent); - AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize) * userScale); + AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.CursorScale.Value == OsuCursor.GetScaleForCircleSize(circleSize) * userScale); AddStep("set user scale to 1", () => config.SetValue(OsuSetting.GameplayCursorSize, 1f)); - AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize)); + AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.CursorScale.Value == OsuCursor.GetScaleForCircleSize(circleSize)); AddStep("turn off autosizing", () => config.SetValue(OsuSetting.AutoCursorSize, false)); - AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == 1); + AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.CursorScale.Value == 1); AddStep($"set user scale to {userScale}", () => config.SetValue(OsuSetting.GameplayCursorSize, userScale)); - AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == userScale); + AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.CursorScale.Value == userScale); } [Test] From 073249dafb3605a36bb8482f73f2dac1b7733b9f Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 6 Nov 2023 18:35:46 +0300 Subject: [PATCH 1379/2296] Allow tinkering with cursor-related settings in resume overlay test scene --- .../TestSceneResumeOverlay.cs | 58 +++++++++++++------ 1 file changed, 41 insertions(+), 17 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneResumeOverlay.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneResumeOverlay.cs index 81dc64cda9..49a8254f53 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneResumeOverlay.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneResumeOverlay.cs @@ -2,11 +2,14 @@ // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; +using osu.Game.Configuration; using osu.Game.Rulesets.Osu.UI; using osu.Game.Screens.Play; +using osu.Game.Tests.Gameplay; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Osu.Tests @@ -19,24 +22,37 @@ namespace osu.Game.Rulesets.Osu.Tests private bool resumeFired; - [SetUp] - public void SetUp() => Schedule(() => - { - Child = osuInputManager = new ManualOsuInputManager(new OsuRuleset().RulesetInfo) - { - Children = new Drawable[] - { - cursor = new CursorContainer(), - resume = new OsuResumeOverlay - { - GameplayCursor = cursor - }, - } - }; + private OsuConfigManager localConfig = null!; - resumeFired = false; - resume.ResumeAction = () => resumeFired = true; - }); + [Cached] + private GameplayState gameplayState; + + public TestSceneResumeOverlay() + { + gameplayState = TestGameplayState.Create(new OsuRuleset()); + } + + [BackgroundDependencyLoader] + private void load() + { + Dependencies.Cache(localConfig = new OsuConfigManager(LocalStorage)); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + AddSliderStep("cursor size", 0.1f, 2f, 1f, v => localConfig.SetValue(OsuSetting.GameplayCursorSize, v)); + AddSliderStep("circle size", 0f, 10f, 0f, val => + { + gameplayState.Beatmap.Difficulty.CircleSize = val; + SetUp(); + }); + + AddToggleStep("auto size", v => localConfig.SetValue(OsuSetting.AutoCursorSize, v)); + } + + [SetUp] + public void SetUp() => Schedule(loadContent); [Test] public void TestResume() @@ -53,6 +69,14 @@ namespace osu.Game.Rulesets.Osu.Tests AddAssert("dismissed", () => resumeFired && resume.State.Value == Visibility.Hidden); } + private void loadContent() + { + Child = osuInputManager = new ManualOsuInputManager(new OsuRuleset().RulesetInfo) { Children = new Drawable[] { cursor = new CursorContainer(), resume = new OsuResumeOverlay { GameplayCursor = cursor }, } }; + + resumeFired = false; + resume.ResumeAction = () => resumeFired = true; + } + private partial class ManualOsuInputManager : OsuInputManager { public ManualOsuInputManager(RulesetInfo ruleset) From a136f272cf78ec3572bc13bdcf0de47b74789a73 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 6 Nov 2023 16:40:57 +0100 Subject: [PATCH 1380/2296] Just use yellow for system mods --- osu.Game/Graphics/OsuColour.cs | 2 +- osu.Game/Rulesets/UI/ModIcon.cs | 4 +--- osu.Game/Rulesets/UI/ModSwitchSmall.cs | 6 ++---- osu.Game/Rulesets/UI/ModSwitchTiny.cs | 4 +--- 4 files changed, 5 insertions(+), 11 deletions(-) diff --git a/osu.Game/Graphics/OsuColour.cs b/osu.Game/Graphics/OsuColour.cs index 2e19eac572..a417164e27 100644 --- a/osu.Game/Graphics/OsuColour.cs +++ b/osu.Game/Graphics/OsuColour.cs @@ -162,7 +162,7 @@ namespace osu.Game.Graphics return Pink1; case ModType.System: - return Gray5; + return Yellow; default: throw new ArgumentOutOfRangeException(nameof(modType), modType, "Unknown mod type"); diff --git a/osu.Game/Rulesets/UI/ModIcon.cs b/osu.Game/Rulesets/UI/ModIcon.cs index d09db37f2a..d1776c5c0b 100644 --- a/osu.Game/Rulesets/UI/ModIcon.cs +++ b/osu.Game/Rulesets/UI/ModIcon.cs @@ -204,9 +204,7 @@ namespace osu.Game.Rulesets.UI private void updateColour() { - modAcronym.Colour = modIcon.Colour = mod.Type != ModType.System - ? OsuColour.Gray(84) - : colours.Yellow; + modAcronym.Colour = modIcon.Colour = OsuColour.Gray(84); extendedText.Colour = background.Colour = Selected.Value ? backgroundColour.Lighten(0.2f) : backgroundColour; extendedBackground.Colour = Selected.Value ? backgroundColour.Darken(2.4f) : backgroundColour.Darken(2.8f); diff --git a/osu.Game/Rulesets/UI/ModSwitchSmall.cs b/osu.Game/Rulesets/UI/ModSwitchSmall.cs index 452a5599ba..6e96cc8e6f 100644 --- a/osu.Game/Rulesets/UI/ModSwitchSmall.cs +++ b/osu.Game/Rulesets/UI/ModSwitchSmall.cs @@ -88,12 +88,10 @@ namespace osu.Game.Rulesets.UI var modTypeColour = colours.ForModType(mod.Type); inactiveForegroundColour = colourProvider?.Background5 ?? colours.Gray3; - activeForegroundColour = mod.Type != ModType.System ? modTypeColour : colours.Yellow; + activeForegroundColour = modTypeColour; inactiveBackgroundColour = colourProvider?.Background2 ?? colours.Gray5; - activeBackgroundColour = mod.Type != ModType.System - ? Interpolation.ValueAt(0.1f, Colour4.Black, modTypeColour, 0, 1) - : modTypeColour; + activeBackgroundColour = Interpolation.ValueAt(0.1f, Colour4.Black, modTypeColour, 0, 1); } protected override void LoadComplete() diff --git a/osu.Game/Rulesets/UI/ModSwitchTiny.cs b/osu.Game/Rulesets/UI/ModSwitchTiny.cs index bb121c085c..4d50e702af 100644 --- a/osu.Game/Rulesets/UI/ModSwitchTiny.cs +++ b/osu.Game/Rulesets/UI/ModSwitchTiny.cs @@ -112,9 +112,7 @@ namespace osu.Game.Rulesets.UI activeBackgroundColour = modTypeColour; inactiveForegroundColour = colourProvider?.Background2 ?? colours.Gray5; - activeForegroundColour = Mod.Type != ModType.System - ? Interpolation.ValueAt(0.1f, Colour4.Black, modTypeColour, 0, 1) - : colours.Yellow; + activeForegroundColour = Interpolation.ValueAt(0.1f, Colour4.Black, modTypeColour, 0, 1); } protected override void LoadComplete() From 9d10d93085cd3cde44d63836911bc607d5618901 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Mon, 6 Nov 2023 20:45:52 +0300 Subject: [PATCH 1381/2296] Adjust test scene to see graph flickering --- .../Visual/Online/TestSceneGraph.cs | 25 +++++++++++-------- 1 file changed, 15 insertions(+), 10 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneGraph.cs b/osu.Game.Tests/Visual/Online/TestSceneGraph.cs index 4f19003638..eee29e0aeb 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneGraph.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneGraph.cs @@ -13,22 +13,20 @@ namespace osu.Game.Tests.Visual.Online [TestFixture] public partial class TestSceneGraph : OsuTestScene { + private readonly BarGraph graph; + public TestSceneGraph() { - BarGraph graph; - - Children = new[] + Child = graph = new BarGraph { - graph = new BarGraph - { - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(0.5f), - }, + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(0.5f), }; AddStep("values from 1-10", () => graph.Values = Enumerable.Range(1, 10).Select(i => (float)i)); + AddStep("small values", () => graph.Values = Enumerable.Range(1, 10).Select(i => i * 0.01f).Concat(new[] { 100f })); AddStep("values from 1-100", () => graph.Values = Enumerable.Range(1, 100).Select(i => (float)i)); AddStep("reversed values from 1-10", () => graph.Values = Enumerable.Range(1, 10).Reverse().Select(i => (float)i)); AddStep("empty values", () => graph.Values = Array.Empty()); @@ -37,5 +35,12 @@ namespace osu.Game.Tests.Visual.Online AddStep("Left to right", () => graph.Direction = BarDirection.LeftToRight); AddStep("Right to left", () => graph.Direction = BarDirection.RightToLeft); } + + protected override void LoadComplete() + { + base.LoadComplete(); + + graph.MoveToY(-10, 1000).Then().MoveToY(10, 1000).Loop(); + } } } From 944fee56f8d8e61895882a5c55c9d6ff0e6c637e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 6 Nov 2023 21:48:47 +0300 Subject: [PATCH 1382/2296] Add failing test case --- .../TestSceneBeatmapEditorNavigation.cs | 33 +++++++++++++++++++ 1 file changed, 33 insertions(+) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs index d0fa5fc737..d9757d8584 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs @@ -6,11 +6,15 @@ using NUnit.Framework; using osu.Framework.Extensions; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.ObjectExtensions; +using osu.Framework.Graphics.UserInterface; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Database; +using osu.Game.Graphics.UserInterface; +using osu.Game.Overlays; +using osu.Game.Overlays.Dialog; using osu.Game.Rulesets.Mania; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Edit; @@ -232,6 +236,35 @@ namespace osu.Game.Tests.Visual.Navigation () => Is.EqualTo(beatmapSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0).ID)); } + [Test] + public void TestCreateNewDifficultyOnNonExistentBeatmap() + { + AddUntilStep("wait for dialog overlay", () => Game.ChildrenOfType().SingleOrDefault() != null); + + AddStep("open editor", () => Game.ChildrenOfType().Single().OnEdit.Invoke()); + AddUntilStep("wait for editor", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.IsLoaded); + AddStep("click on file", () => + { + var item = getEditor().ChildrenOfType().Single(i => i.Item.Text.Value.ToString() == "File"); + item.TriggerClick(); + }); + AddStep("click on create new difficulty", () => + { + var item = getEditor().ChildrenOfType().Single(i => i.Item.Text.Value.ToString() == "Create new difficulty"); + item.TriggerClick(); + }); + AddStep("click on catch", () => + { + var item = getEditor().ChildrenOfType().Single(i => i.Item.Text.Value.ToString() == "osu!catch"); + item.TriggerClick(); + }); + AddAssert("save dialog displayed", () => Game.ChildrenOfType().Single().CurrentDialog is PromptForSaveDialog); + + AddStep("press forget all changes", () => Game.ChildrenOfType().Single().CurrentDialog!.PerformAction()); + AddWaitStep("wait", 5); + AddAssert("editor beatmap uses catch ruleset", () => getEditorBeatmap().BeatmapInfo.Ruleset.ShortName == "fruits"); + } + private EditorBeatmap getEditorBeatmap() => getEditor().ChildrenOfType().Single(); private Editor getEditor() => (Editor)Game.ScreenStack.CurrentScreen; From b2749943e27ae31fb392b1bbad918cbd9432412e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 6 Nov 2023 21:52:46 +0300 Subject: [PATCH 1383/2296] Display "required save" popup when creating another difficulty on a new beatmap --- osu.Game/Screens/Edit/Editor.cs | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 91c3c98f01..3136faf855 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -1095,6 +1095,19 @@ namespace osu.Game.Screens.Edit protected void CreateNewDifficulty(RulesetInfo rulesetInfo) { + if (isNewBeatmap) + { + dialogOverlay.Push(new SaveRequiredPopupDialog("This beatmap will be saved in order to create another difficulty.", () => + { + if (!Save()) + return; + + CreateNewDifficulty(rulesetInfo); + })); + + return; + } + if (!rulesetInfo.Equals(editorBeatmap.BeatmapInfo.Ruleset)) { switchToNewDifficulty(rulesetInfo, false); From 38d16f620cdef1ab457ce2b82c5c9d1d91113761 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 6 Nov 2023 21:55:00 +0300 Subject: [PATCH 1384/2296] Alter test case to comply with new behaviour --- .../Visual/Navigation/TestSceneBeatmapEditorNavigation.cs | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs index d9757d8584..b79b61202b 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs @@ -12,9 +12,7 @@ using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Database; -using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; -using osu.Game.Overlays.Dialog; using osu.Game.Rulesets.Mania; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Edit; @@ -258,10 +256,10 @@ namespace osu.Game.Tests.Visual.Navigation var item = getEditor().ChildrenOfType().Single(i => i.Item.Text.Value.ToString() == "osu!catch"); item.TriggerClick(); }); - AddAssert("save dialog displayed", () => Game.ChildrenOfType().Single().CurrentDialog is PromptForSaveDialog); + AddAssert("save dialog displayed", () => Game.ChildrenOfType().Single().CurrentDialog is SaveRequiredPopupDialog); - AddStep("press forget all changes", () => Game.ChildrenOfType().Single().CurrentDialog!.PerformAction()); - AddWaitStep("wait", 5); + AddStep("press save", () => Game.ChildrenOfType().Single().CurrentDialog!.PerformOkAction()); + AddUntilStep("wait for editor", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.IsLoaded); AddAssert("editor beatmap uses catch ruleset", () => getEditorBeatmap().BeatmapInfo.Ruleset.ShortName == "fruits"); } From d6e7145e1c676ff45eb820f42375500cba43c3a1 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Mon, 6 Nov 2023 20:42:40 +0100 Subject: [PATCH 1385/2296] Add new setting for GameplayDisableTaps --- osu.Game/Configuration/OsuConfigManager.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index e3f950ce2c..21079fc092 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -108,6 +108,8 @@ namespace osu.Game.Configuration SetDefault(OsuSetting.MouseDisableWheel, false); SetDefault(OsuSetting.ConfineMouseMode, OsuConfineMouseMode.DuringGameplay); + SetDefault(OsuSetting.GameplayDisableTaps, false); + // Graphics SetDefault(OsuSetting.ShowFpsDisplay, false); @@ -332,7 +334,7 @@ namespace osu.Game.Configuration FadePlayfieldWhenHealthLow, /// - /// Disables mouse buttons clicks and touchscreen taps during gameplay. + /// Disables mouse buttons clicks during gameplay. /// MouseDisableButtons, MouseDisableWheel, @@ -412,6 +414,7 @@ namespace osu.Game.Configuration EditorLimitedDistanceSnap, ReplaySettingsOverlay, AutomaticallyDownloadMissingBeatmaps, - EditorShowSpeedChanges + EditorShowSpeedChanges, + GameplayDisableTaps, } } From c1967a5cbb640cf296832efec00b392922c398c9 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Mon, 6 Nov 2023 20:43:24 +0100 Subject: [PATCH 1386/2296] Make tests fail --- osu.Game.Rulesets.Osu.Tests/TestSceneOsuTouchInput.cs | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneOsuTouchInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuTouchInput.cs index 2e62689e2c..19340aac15 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneOsuTouchInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuTouchInput.cs @@ -133,8 +133,11 @@ namespace osu.Game.Rulesets.Osu.Tests } [Test] - public void TestSimpleInput() + public void TestSimpleInput([Values] bool disableMouseButtons) { + // OsuSetting.MouseDisableButtons should not affect touch taps + AddStep($"{(disableMouseButtons ? "disable" : "enable")} mouse buttons", () => config.SetValue(OsuSetting.MouseDisableButtons, disableMouseButtons)); + beginTouch(TouchSource.Touch1); assertKeyCounter(1, 0); @@ -468,7 +471,7 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestInputWhileMouseButtonsDisabled() { - AddStep("Disable mouse buttons", () => config.SetValue(OsuSetting.MouseDisableButtons, true)); + AddStep("Disable gameplay taps", () => config.SetValue(OsuSetting.GameplayDisableTaps, true)); beginTouch(TouchSource.Touch1); @@ -620,6 +623,7 @@ namespace osu.Game.Rulesets.Osu.Tests AddStep("Release all touches", () => { config.SetValue(OsuSetting.MouseDisableButtons, false); + config.SetValue(OsuSetting.GameplayDisableTaps, false); foreach (TouchSource source in InputManager.CurrentState.Touch.ActiveSources) InputManager.EndTouch(new Touch(source, osuInputManager.ScreenSpaceDrawQuad.Centre)); }); From ea357bafddd9970fb2c7f06686e1604b6caca76f Mon Sep 17 00:00:00 2001 From: Susko3 Date: Mon, 6 Nov 2023 20:53:22 +0100 Subject: [PATCH 1387/2296] Fix tests by using the correct setting for touch input --- osu.Game.Rulesets.Osu/UI/OsuTouchInputMapper.cs | 8 +++----- osu.Game/Rulesets/UI/RulesetInputManager.cs | 6 ++++-- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Osu/UI/OsuTouchInputMapper.cs b/osu.Game.Rulesets.Osu/UI/OsuTouchInputMapper.cs index 5277a1f7d6..994ec024b1 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuTouchInputMapper.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuTouchInputMapper.cs @@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.UI private readonly OsuInputManager osuInputManager; - private Bindable mouseDisabled = null!; + private Bindable tapsDisabled = null!; public OsuTouchInputMapper(OsuInputManager inputManager) { @@ -43,9 +43,7 @@ namespace osu.Game.Rulesets.Osu.UI [BackgroundDependencyLoader] private void load(OsuConfigManager config) { - // The mouse button disable setting affects touch. It's a bit weird. - // This is mostly just doing the same as what is done in RulesetInputManager to match behaviour. - mouseDisabled = config.GetBindable(OsuSetting.MouseDisableButtons); + tapsDisabled = config.GetBindable(OsuSetting.GameplayDisableTaps); } // Required to handle touches outside of the playfield when screen scaling is enabled. @@ -64,7 +62,7 @@ namespace osu.Game.Rulesets.Osu.UI : OsuAction.LeftButton; // Ignore any taps which trigger an action which is already handled. But track them for potential positional input in the future. - bool shouldResultInAction = osuInputManager.AllowGameplayInputs && !mouseDisabled.Value && trackedTouches.All(t => t.Action != action); + bool shouldResultInAction = osuInputManager.AllowGameplayInputs && !tapsDisabled.Value && trackedTouches.All(t => t.Action != action); // If we can actually accept as an action, check whether this tap was on a circle's receptor. // This case gets special handling to allow for empty-space stream tapping. diff --git a/osu.Game/Rulesets/UI/RulesetInputManager.cs b/osu.Game/Rulesets/UI/RulesetInputManager.cs index 39b83ecca1..eb19368fc8 100644 --- a/osu.Game/Rulesets/UI/RulesetInputManager.cs +++ b/osu.Game/Rulesets/UI/RulesetInputManager.cs @@ -72,6 +72,7 @@ namespace osu.Game.Rulesets.UI private void load(OsuConfigManager config) { mouseDisabled = config.GetBindable(OsuSetting.MouseDisableButtons); + tapsDisabled = config.GetBindable(OsuSetting.GameplayDisableTaps); } #region Action mapping (for replays) @@ -124,6 +125,7 @@ namespace osu.Game.Rulesets.UI #region Setting application (disables etc.) private Bindable mouseDisabled; + private Bindable tapsDisabled; protected override bool Handle(UIEvent e) { @@ -147,9 +149,9 @@ namespace osu.Game.Rulesets.UI protected override bool HandleMouseTouchStateChange(TouchStateChangeEvent e) { - if (mouseDisabled.Value) + if (tapsDisabled.Value) { - // Only propagate positional data when mouse buttons are disabled. + // Only propagate positional data when taps are disabled. e = new TouchStateChangeEvent(e.State, e.Input, e.Touch, false, e.LastPosition); } From f8b5ecc92a2e303a87a23c218a24c103881cb8c5 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Mon, 6 Nov 2023 21:07:15 +0100 Subject: [PATCH 1388/2296] Update UI to use the new setting --- osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs | 2 +- osu.Game/Screens/Play/PlayerSettings/InputSettings.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs b/osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs index b1b1b59429..793b707bfc 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs @@ -41,7 +41,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input Add(new SettingsCheckbox { LabelText = TouchSettingsStrings.DisableTapsDuringGameplay, - Current = osuConfig.GetBindable(OsuSetting.MouseDisableButtons) + Current = osuConfig.GetBindable(OsuSetting.GameplayDisableTaps) }); } diff --git a/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs b/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs index f6b0cddcf1..96b543d176 100644 --- a/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs @@ -27,6 +27,6 @@ namespace osu.Game.Screens.Play.PlayerSettings } [BackgroundDependencyLoader] - private void load(OsuConfigManager config) => mouseButtonsCheckbox.Current = config.GetBindable(OsuSetting.MouseDisableButtons); + private void load(OsuConfigManager config) => mouseButtonsCheckbox.Current = config.GetBindable(RuntimeInfo.IsDesktop ? OsuSetting.MouseDisableButtons : OsuSetting.GameplayDisableTaps); } } From a4ac50cf86f8cbd148eedf75b765c65ad34301b6 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Mon, 6 Nov 2023 21:10:04 +0100 Subject: [PATCH 1389/2296] Revert "Rename popup/binding string to `Toggle gameplay clicks/taps`" This reverts commit 0d8bfedf5d3693809e76471b9feb47ebf140e40b. --- osu.Game/Configuration/OsuConfigManager.cs | 2 +- osu.Game/Input/Bindings/GlobalActionContainer.cs | 2 +- osu.Game/Localisation/GlobalActionKeyBindingStrings.cs | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index 21079fc092..c44a089c49 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -248,7 +248,7 @@ namespace osu.Game.Configuration ), new TrackedSetting(OsuSetting.MouseDisableButtons, disabledState => new SettingDescription( rawValue: !disabledState, - name: GlobalActionKeyBindingStrings.ToggleGameplayClicksTaps, + name: GlobalActionKeyBindingStrings.ToggleGameplayMouseButtons, value: disabledState ? CommonStrings.Disabled.ToLower() : CommonStrings.Enabled.ToLower(), shortcut: LookupKeyBindings(GlobalAction.ToggleGameplayMouseButtons)) ), diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index b8163cc3b1..947cd5f54f 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -237,7 +237,7 @@ namespace osu.Game.Input.Bindings [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.TakeScreenshot))] TakeScreenshot, - [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleGameplayClicksTaps))] + [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleGameplayMouseButtons))] ToggleGameplayMouseButtons, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.Back))] diff --git a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs index 1bbbbdc3bc..8356c480dd 100644 --- a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs +++ b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs @@ -70,9 +70,9 @@ namespace osu.Game.Localisation public static LocalisableString TakeScreenshot => new TranslatableString(getKey(@"take_screenshot"), @"Take screenshot"); /// - /// "Toggle gameplay clicks/taps" + /// "Toggle gameplay mouse buttons" /// - public static LocalisableString ToggleGameplayClicksTaps => new TranslatableString(getKey(@"toggle_gameplay_clicks_taps"), @"Toggle gameplay clicks/taps"); + public static LocalisableString ToggleGameplayMouseButtons => new TranslatableString(getKey(@"toggle_gameplay_mouse_buttons"), @"Toggle gameplay mouse buttons"); /// /// "Back" From 01e59d134a9b8436404a1c6de4bc5cb07332dfe8 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 7 Nov 2023 00:48:51 +0300 Subject: [PATCH 1390/2296] Adjust health bar settings on default components initialiser to match new layout --- osu.Game/Skinning/ArgonSkin.cs | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/osu.Game/Skinning/ArgonSkin.cs b/osu.Game/Skinning/ArgonSkin.cs index 3262812d24..6c4074fd92 100644 --- a/osu.Game/Skinning/ArgonSkin.cs +++ b/osu.Game/Skinning/ArgonSkin.cs @@ -128,9 +128,11 @@ namespace osu.Game.Skinning // elements default to beneath the health bar const float components_x_offset = 50; - health.Anchor = Anchor.TopCentre; - health.Origin = Anchor.TopCentre; - health.Y = 15; + health.Anchor = Anchor.TopLeft; + health.Origin = Anchor.TopLeft; + health.BarLength.Value = 0.22f; + health.BarHeight.Value = 30f; + health.Position = new Vector2(components_x_offset, 20f); if (scoreWedge != null) { From 754e05213c452f1f1ddc1c3485ae9e4270b23979 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 7 Nov 2023 00:53:20 +0300 Subject: [PATCH 1391/2296] Update argon score wedge design --- osu.Game/Screens/Play/HUD/ArgonScoreWedge.cs | 43 -------------------- osu.Game/Skinning/ArgonSkin.cs | 2 +- 2 files changed, 1 insertion(+), 44 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonScoreWedge.cs b/osu.Game/Screens/Play/HUD/ArgonScoreWedge.cs index dc0130fb8e..fe495b421f 100644 --- a/osu.Game/Screens/Play/HUD/ArgonScoreWedge.cs +++ b/osu.Game/Screens/Play/HUD/ArgonScoreWedge.cs @@ -5,22 +5,13 @@ using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Lines; -using osu.Framework.Graphics.Shapes; -using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Objects.Types; using osu.Game.Skinning; using osuTK; -using osuTK.Graphics; namespace osu.Game.Screens.Play.HUD { public partial class ArgonScoreWedge : CompositeDrawable, ISerialisableDrawable { - private SliderPath barPath = null!; - - private const float main_path_radius = 1f; - public bool UsesFixedAnchor { get; set; } [BackgroundDependencyLoader] @@ -28,30 +19,7 @@ namespace osu.Game.Screens.Play.HUD { AutoSizeAxes = Axes.Both; - const float bar_length = 430 - main_path_radius * 2; - const float bar_top = 0; - const float bar_bottom = 80; - const float curve_start = bar_length - 105; - const float curve_end = bar_length - 35; - - const float curve_smoothness = 10; - - Vector2 diagonalDir = (new Vector2(curve_end, bar_top) - new Vector2(curve_start, bar_bottom)).Normalized(); - - barPath = new SliderPath(new[] - { - new PathControlPoint(new Vector2(0, bar_bottom), PathType.Linear), - new PathControlPoint(new Vector2(curve_start - curve_smoothness, bar_bottom), PathType.Bezier), - new PathControlPoint(new Vector2(curve_start, bar_bottom)), - new PathControlPoint(new Vector2(curve_start, bar_bottom) + diagonalDir * curve_smoothness, PathType.Linear), - new PathControlPoint(new Vector2(curve_end, bar_top) - diagonalDir * curve_smoothness, PathType.Bezier), - new PathControlPoint(new Vector2(curve_end, bar_top)), - new PathControlPoint(new Vector2(curve_end + curve_smoothness, bar_top), PathType.Linear), - new PathControlPoint(new Vector2(bar_length, bar_top)), - }); - var vertices = new List(); - barPath.GetPathToProgress(vertices, 0, 1); InternalChildren = new Drawable[] { @@ -66,17 +34,6 @@ namespace osu.Game.Screens.Play.HUD WedgeHeight = { Value = 72 }, Position = new Vector2(4, 5) }, - new SmoothPath - { - Colour = Color4.White, - PathRadius = 1f, - Vertices = vertices, - }, - new Circle - { - Y = bar_bottom - 1.5f + main_path_radius, - Size = new Vector2(300f, 3f), - } }; } } diff --git a/osu.Game/Skinning/ArgonSkin.cs b/osu.Game/Skinning/ArgonSkin.cs index 6c4074fd92..42ab93d3c5 100644 --- a/osu.Game/Skinning/ArgonSkin.cs +++ b/osu.Game/Skinning/ArgonSkin.cs @@ -136,7 +136,7 @@ namespace osu.Game.Skinning if (scoreWedge != null) { - scoreWedge.Position = new Vector2(-50, 50); + scoreWedge.Position = new Vector2(-50, 15); if (score != null) score.Position = new Vector2(components_x_offset, scoreWedge.Y + 15); From 4c7db4c2625483d557f1e4b6964579adcb7a0060 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 7 Nov 2023 00:49:22 +0300 Subject: [PATCH 1392/2296] Make score counter right-aligned --- osu.Game/Skinning/ArgonSkin.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Skinning/ArgonSkin.cs b/osu.Game/Skinning/ArgonSkin.cs index 42ab93d3c5..e00973f710 100644 --- a/osu.Game/Skinning/ArgonSkin.cs +++ b/osu.Game/Skinning/ArgonSkin.cs @@ -139,7 +139,10 @@ namespace osu.Game.Skinning scoreWedge.Position = new Vector2(-50, 15); if (score != null) - score.Position = new Vector2(components_x_offset, scoreWedge.Y + 15); + { + score.Origin = Anchor.TopRight; + score.Position = new Vector2(components_x_offset + 200, scoreWedge.Y + 30); + } if (accuracy != null) { From ce36884ef05dbe1664e93ef9285abb43b0849067 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 7 Nov 2023 00:54:34 +0300 Subject: [PATCH 1393/2296] Make score wireframes display up to required digits count --- .../Screens/Play/HUD/ArgonScoreCounter.cs | 28 ++++++++++++++----- 1 file changed, 21 insertions(+), 7 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs index 03635f2914..5d40dd81a3 100644 --- a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs @@ -1,9 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; @@ -19,7 +21,7 @@ namespace osu.Game.Screens.Play.HUD public partial class ArgonScoreCounter : GameplayScoreCounter, ISerialisableDrawable { [SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")] - public BindableFloat WireframeOpactiy { get; } = new BindableFloat(0.4f) + public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.4f) { Precision = 0.01f, MinValue = 0, @@ -28,9 +30,12 @@ namespace osu.Game.Screens.Play.HUD public bool UsesFixedAnchor { get; set; } + protected override LocalisableString FormatCount(long count) => count.ToLocalisableString(); + protected override IHasText CreateText() => new ArgonScoreTextComponent { - WireframeOpactiy = { BindTarget = WireframeOpactiy }, + RequiredDisplayDigits = { BindTarget = RequiredDisplayDigits }, + WireframeOpacity = { BindTarget = WireframeOpacity }, }; private partial class ArgonScoreTextComponent : CompositeDrawable, IHasText @@ -38,14 +43,15 @@ namespace osu.Game.Screens.Play.HUD private readonly ArgonScoreSpriteText wireframesPart; private readonly ArgonScoreSpriteText textPart; - public IBindable WireframeOpactiy { get; } = new BindableFloat(); + public IBindable RequiredDisplayDigits { get; } = new BindableInt(); + public IBindable WireframeOpacity { get; } = new BindableFloat(); public LocalisableString Text { get => textPart.Text; set { - wireframesPart.Text = value; + wireframesPart.Text = new string('#', Math.Max(value.ToString().Length, RequiredDisplayDigits.Value)); textPart.Text = value; } } @@ -56,15 +62,23 @@ namespace osu.Game.Screens.Play.HUD InternalChildren = new[] { - wireframesPart = new ArgonScoreSpriteText(@"wireframes"), - textPart = new ArgonScoreSpriteText(), + wireframesPart = new ArgonScoreSpriteText(@"wireframes") + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + }, + textPart = new ArgonScoreSpriteText + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + }, }; } protected override void LoadComplete() { base.LoadComplete(); - WireframeOpactiy.BindValueChanged(v => wireframesPart.Alpha = v.NewValue, true); + WireframeOpacity.BindValueChanged(v => wireframesPart.Alpha = v.NewValue, true); } private partial class ArgonScoreSpriteText : OsuSpriteText From 7c1c62ba8aef898bddaa6c07124a1053251bdf8a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 7 Nov 2023 01:58:26 +0300 Subject: [PATCH 1394/2296] Remove argon combo wedge and update combo counter position --- osu.Game/Screens/Play/HUD/ArgonComboWedge.cs | 27 -------------------- osu.Game/Skinning/ArgonSkin.cs | 21 +++++---------- 2 files changed, 7 insertions(+), 41 deletions(-) delete mode 100644 osu.Game/Screens/Play/HUD/ArgonComboWedge.cs diff --git a/osu.Game/Screens/Play/HUD/ArgonComboWedge.cs b/osu.Game/Screens/Play/HUD/ArgonComboWedge.cs deleted file mode 100644 index 6da3727505..0000000000 --- a/osu.Game/Screens/Play/HUD/ArgonComboWedge.cs +++ /dev/null @@ -1,27 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Game.Skinning; - -namespace osu.Game.Screens.Play.HUD -{ - public partial class ArgonComboWedge : CompositeDrawable, ISerialisableDrawable - { - public bool UsesFixedAnchor { get; set; } - - [BackgroundDependencyLoader] - private void load() - { - AutoSizeAxes = Axes.Both; - - InternalChild = new ArgonWedgePiece - { - WedgeWidth = { Value = 186 }, - WedgeHeight = { Value = 33 }, - }; - } - } -} diff --git a/osu.Game/Skinning/ArgonSkin.cs b/osu.Game/Skinning/ArgonSkin.cs index e00973f710..82c150ced7 100644 --- a/osu.Game/Skinning/ArgonSkin.cs +++ b/osu.Game/Skinning/ArgonSkin.cs @@ -118,7 +118,6 @@ namespace osu.Game.Skinning var scoreWedge = container.OfType().FirstOrDefault(); var score = container.OfType().FirstOrDefault(); var accuracy = container.OfType().FirstOrDefault(); - var comboWedge = container.OfType().FirstOrDefault(); var combo = container.OfType().FirstOrDefault(); var songProgress = container.OfType().FirstOrDefault(); var keyCounter = container.OfType().FirstOrDefault(); @@ -153,18 +152,6 @@ namespace osu.Game.Skinning } } - if (comboWedge != null) - { - comboWedge.Position = new Vector2(-12, 130); - - if (combo != null) - { - combo.Anchor = Anchor.TopLeft; - combo.Origin = Anchor.TopLeft; - combo.Position = new Vector2(components_x_offset, comboWedge.Y - 2); - } - } - var hitError = container.OfType().FirstOrDefault(); if (hitError != null) @@ -199,6 +186,13 @@ namespace osu.Game.Skinning keyCounter.Origin = Anchor.BottomRight; keyCounter.Position = new Vector2(-(hitError.Width + padding), -(padding * 2 + song_progress_offset_height)); } + + if (combo != null && hitError != null) + { + combo.Anchor = Anchor.BottomLeft; + combo.Origin = Anchor.BottomLeft; + combo.Position = new Vector2(hitError.Width + padding, -50); + } } } }) @@ -209,7 +203,6 @@ namespace osu.Game.Skinning new ArgonScoreWedge(), new ArgonScoreCounter(), new ArgonAccuracyCounter(), - new ArgonComboWedge(), new ArgonComboCounter(), new BarHitErrorMeter(), new BarHitErrorMeter(), From 0dbba13686388559a25558ebbd4a4fd17c858e1d Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 7 Nov 2023 01:59:00 +0300 Subject: [PATCH 1395/2296] Split argon score sprite text and update combo counter design --- .../Screens/Play/HUD/ArgonComboCounter.cs | 20 ++- .../Play/HUD/ArgonCounterTextComponent.cs | 152 ++++++++++++++++++ .../Screens/Play/HUD/ArgonScoreCounter.cs | 106 +----------- 3 files changed, 167 insertions(+), 111 deletions(-) create mode 100644 osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs diff --git a/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs b/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs index 28c97c53aa..6a7d5ff665 100644 --- a/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs @@ -2,28 +2,36 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; -using osu.Game.Graphics.Sprites; +using osu.Game.Configuration; using osu.Game.Rulesets.Scoring; namespace osu.Game.Screens.Play.HUD { public partial class ArgonComboCounter : ComboCounter { + [SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")] + public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.4f) + { + Precision = 0.01f, + MinValue = 0, + MaxValue = 1, + }; + [BackgroundDependencyLoader] private void load(ScoreProcessor scoreProcessor) { Current.BindTo(scoreProcessor.Combo); } - protected override OsuSpriteText CreateSpriteText() - => base.CreateSpriteText().With(s => s.Font = FontUsage.Default.With(size: 36f)); + protected override LocalisableString FormatCount(int count) => $@"{count}x"; - protected override LocalisableString FormatCount(int count) + protected override IHasText CreateText() => new ArgonCounterTextComponent(Anchor.TopLeft, "COMBO") { - return $@"{count}x"; - } + WireframeOpacity = { BindTarget = WireframeOpacity }, + }; } } diff --git a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs new file mode 100644 index 0000000000..9545168a46 --- /dev/null +++ b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs @@ -0,0 +1,152 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using System.Threading.Tasks; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; +using osu.Framework.Text; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Skinning; +using osuTK; + +namespace osu.Game.Screens.Play.HUD +{ + public partial class ArgonCounterTextComponent : CompositeDrawable, IHasText + { + private readonly LocalisableString? label; + + private readonly ArgonCounterSpriteText wireframesPart; + private readonly ArgonCounterSpriteText textPart; + + public IBindable RequiredDisplayDigits { get; } = new BindableInt(); + public IBindable WireframeOpacity { get; } = new BindableFloat(); + + public LocalisableString Text + { + get => textPart.Text; + set + { + wireframesPart.Text = new string('#', Math.Max(value.ToString().Count(char.IsDigit), RequiredDisplayDigits.Value)); + textPart.Text = value; + } + } + + public ArgonCounterTextComponent(Anchor anchor, LocalisableString? label = null) + { + Anchor = anchor; + Origin = anchor; + + this.label = label; + + wireframesPart = new ArgonCounterSpriteText(@"wireframes") + { + Anchor = anchor, + Origin = anchor, + }; + textPart = new ArgonCounterSpriteText + { + Anchor = anchor, + Origin = anchor, + }; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + AutoSizeAxes = Axes.Both; + + InternalChild = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + new OsuSpriteText + { + Alpha = label != null ? 1 : 0, + Text = label.GetValueOrDefault(), + Font = OsuFont.Torus.With(size: 12, weight: FontWeight.Bold), + Colour = colours.Blue0, + Margin = new MarginPadding { Left = 2.5f }, + }, + new Container + { + AutoSizeAxes = Axes.Both, + Children = new[] + { + wireframesPart, + textPart, + } + } + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + WireframeOpacity.BindValueChanged(v => wireframesPart.Alpha = v.NewValue, true); + } + + private partial class ArgonCounterSpriteText : OsuSpriteText + { + private readonly string? glyphLookupOverride; + + private GlyphStore glyphStore = null!; + + protected override char FixedWidthReferenceCharacter => '5'; + + public ArgonCounterSpriteText(string? glyphLookupOverride = null) + { + this.glyphLookupOverride = glyphLookupOverride; + + Shadow = false; + UseFullGlyphHeight = false; + } + + [BackgroundDependencyLoader] + private void load(ISkinSource skin) + { + // todo: rename font + Font = new FontUsage(@"argon-score", 1, fixedWidth: true); + Spacing = new Vector2(-2, 0); + + glyphStore = new GlyphStore(skin, glyphLookupOverride); + } + + protected override TextBuilder CreateTextBuilder(ITexturedGlyphLookupStore store) => base.CreateTextBuilder(glyphStore); + + private class GlyphStore : ITexturedGlyphLookupStore + { + private readonly ISkin skin; + private readonly string? glyphLookupOverride; + + public GlyphStore(ISkin skin, string? glyphLookupOverride) + { + this.skin = skin; + this.glyphLookupOverride = glyphLookupOverride; + } + + public ITexturedCharacterGlyph? Get(string fontName, char character) + { + string lookup = glyphLookupOverride ?? character.ToString(); + var texture = skin.GetTexture($"{fontName}-{lookup}"); + + if (texture == null) + return null; + + return new TexturedCharacterGlyph(new CharacterGlyph(character, 0, 0, texture.Width, texture.Height, null), texture, 0.125f); + } + + public Task GetAsync(string fontName, char character) => Task.Run(() => Get(fontName, character)); + } + } + } +} diff --git a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs index 5d40dd81a3..636565f181 100644 --- a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs @@ -1,20 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Threading.Tasks; -using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; -using osu.Framework.Text; using osu.Game.Configuration; -using osu.Game.Graphics.Sprites; using osu.Game.Skinning; -using osuTK; namespace osu.Game.Screens.Play.HUD { @@ -32,107 +25,10 @@ namespace osu.Game.Screens.Play.HUD protected override LocalisableString FormatCount(long count) => count.ToLocalisableString(); - protected override IHasText CreateText() => new ArgonScoreTextComponent + protected override IHasText CreateText() => new ArgonCounterTextComponent(Anchor.TopRight) { RequiredDisplayDigits = { BindTarget = RequiredDisplayDigits }, WireframeOpacity = { BindTarget = WireframeOpacity }, }; - - private partial class ArgonScoreTextComponent : CompositeDrawable, IHasText - { - private readonly ArgonScoreSpriteText wireframesPart; - private readonly ArgonScoreSpriteText textPart; - - public IBindable RequiredDisplayDigits { get; } = new BindableInt(); - public IBindable WireframeOpacity { get; } = new BindableFloat(); - - public LocalisableString Text - { - get => textPart.Text; - set - { - wireframesPart.Text = new string('#', Math.Max(value.ToString().Length, RequiredDisplayDigits.Value)); - textPart.Text = value; - } - } - - public ArgonScoreTextComponent() - { - AutoSizeAxes = Axes.Both; - - InternalChildren = new[] - { - wireframesPart = new ArgonScoreSpriteText(@"wireframes") - { - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - }, - textPart = new ArgonScoreSpriteText - { - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - }, - }; - } - - protected override void LoadComplete() - { - base.LoadComplete(); - WireframeOpacity.BindValueChanged(v => wireframesPart.Alpha = v.NewValue, true); - } - - private partial class ArgonScoreSpriteText : OsuSpriteText - { - private readonly string? glyphLookupOverride; - - private GlyphStore glyphStore = null!; - - protected override char FixedWidthReferenceCharacter => '5'; - - public ArgonScoreSpriteText(string? glyphLookupOverride = null) - { - this.glyphLookupOverride = glyphLookupOverride; - - Shadow = false; - UseFullGlyphHeight = false; - } - - [BackgroundDependencyLoader] - private void load(ISkinSource skin) - { - Font = new FontUsage(@"argon-score", 1, fixedWidth: true); - Spacing = new Vector2(-2, 0); - - glyphStore = new GlyphStore(skin, glyphLookupOverride); - } - - protected override TextBuilder CreateTextBuilder(ITexturedGlyphLookupStore store) => base.CreateTextBuilder(glyphStore); - - private class GlyphStore : ITexturedGlyphLookupStore - { - private readonly ISkin skin; - private readonly string? glyphLookupOverride; - - public GlyphStore(ISkin skin, string? glyphLookupOverride) - { - this.skin = skin; - this.glyphLookupOverride = glyphLookupOverride; - } - - public ITexturedCharacterGlyph? Get(string fontName, char character) - { - string lookup = glyphLookupOverride ?? character.ToString(); - var texture = skin.GetTexture($"{fontName}-{lookup}"); - - if (texture == null) - return null; - - return new TexturedCharacterGlyph(new CharacterGlyph(character, 0, 0, texture.Width, texture.Height, null), texture, 0.125f); - } - - public Task GetAsync(string fontName, char character) => Task.Run(() => Get(fontName, character)); - } - } - } } } From 05d941871860fc94db9d92d722d44eb4f190766a Mon Sep 17 00:00:00 2001 From: Susko3 Date: Tue, 7 Nov 2023 00:13:46 +0100 Subject: [PATCH 1396/2296] Rename setting to `TouchDisableGameplayTaps` for better visibility when searching --- osu.Game.Rulesets.Osu.Tests/TestSceneOsuTouchInput.cs | 4 ++-- osu.Game.Rulesets.Osu/UI/OsuTouchInputMapper.cs | 2 +- osu.Game/Configuration/OsuConfigManager.cs | 4 ++-- osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs | 2 +- osu.Game/Rulesets/UI/RulesetInputManager.cs | 2 +- osu.Game/Screens/Play/PlayerSettings/InputSettings.cs | 2 +- 6 files changed, 8 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneOsuTouchInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuTouchInput.cs index 19340aac15..25fe8170b1 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneOsuTouchInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuTouchInput.cs @@ -471,7 +471,7 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestInputWhileMouseButtonsDisabled() { - AddStep("Disable gameplay taps", () => config.SetValue(OsuSetting.GameplayDisableTaps, true)); + AddStep("Disable gameplay taps", () => config.SetValue(OsuSetting.TouchDisableGameplayTaps, true)); beginTouch(TouchSource.Touch1); @@ -623,7 +623,7 @@ namespace osu.Game.Rulesets.Osu.Tests AddStep("Release all touches", () => { config.SetValue(OsuSetting.MouseDisableButtons, false); - config.SetValue(OsuSetting.GameplayDisableTaps, false); + config.SetValue(OsuSetting.TouchDisableGameplayTaps, false); foreach (TouchSource source in InputManager.CurrentState.Touch.ActiveSources) InputManager.EndTouch(new Touch(source, osuInputManager.ScreenSpaceDrawQuad.Centre)); }); diff --git a/osu.Game.Rulesets.Osu/UI/OsuTouchInputMapper.cs b/osu.Game.Rulesets.Osu/UI/OsuTouchInputMapper.cs index 994ec024b1..e815d7873e 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuTouchInputMapper.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuTouchInputMapper.cs @@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.UI [BackgroundDependencyLoader] private void load(OsuConfigManager config) { - tapsDisabled = config.GetBindable(OsuSetting.GameplayDisableTaps); + tapsDisabled = config.GetBindable(OsuSetting.TouchDisableGameplayTaps); } // Required to handle touches outside of the playfield when screen scaling is enabled. diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index c44a089c49..6ef55ab919 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -108,7 +108,7 @@ namespace osu.Game.Configuration SetDefault(OsuSetting.MouseDisableWheel, false); SetDefault(OsuSetting.ConfineMouseMode, OsuConfineMouseMode.DuringGameplay); - SetDefault(OsuSetting.GameplayDisableTaps, false); + SetDefault(OsuSetting.TouchDisableGameplayTaps, false); // Graphics SetDefault(OsuSetting.ShowFpsDisplay, false); @@ -415,6 +415,6 @@ namespace osu.Game.Configuration ReplaySettingsOverlay, AutomaticallyDownloadMissingBeatmaps, EditorShowSpeedChanges, - GameplayDisableTaps, + TouchDisableGameplayTaps, } } diff --git a/osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs b/osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs index 793b707bfc..0056de6674 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs @@ -41,7 +41,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input Add(new SettingsCheckbox { LabelText = TouchSettingsStrings.DisableTapsDuringGameplay, - Current = osuConfig.GetBindable(OsuSetting.GameplayDisableTaps) + Current = osuConfig.GetBindable(OsuSetting.TouchDisableGameplayTaps) }); } diff --git a/osu.Game/Rulesets/UI/RulesetInputManager.cs b/osu.Game/Rulesets/UI/RulesetInputManager.cs index eb19368fc8..35d05b87c0 100644 --- a/osu.Game/Rulesets/UI/RulesetInputManager.cs +++ b/osu.Game/Rulesets/UI/RulesetInputManager.cs @@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.UI private void load(OsuConfigManager config) { mouseDisabled = config.GetBindable(OsuSetting.MouseDisableButtons); - tapsDisabled = config.GetBindable(OsuSetting.GameplayDisableTaps); + tapsDisabled = config.GetBindable(OsuSetting.TouchDisableGameplayTaps); } #region Action mapping (for replays) diff --git a/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs b/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs index 96b543d176..8a6e2759e3 100644 --- a/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs @@ -27,6 +27,6 @@ namespace osu.Game.Screens.Play.PlayerSettings } [BackgroundDependencyLoader] - private void load(OsuConfigManager config) => mouseButtonsCheckbox.Current = config.GetBindable(RuntimeInfo.IsDesktop ? OsuSetting.MouseDisableButtons : OsuSetting.GameplayDisableTaps); + private void load(OsuConfigManager config) => mouseButtonsCheckbox.Current = config.GetBindable(RuntimeInfo.IsDesktop ? OsuSetting.MouseDisableButtons : OsuSetting.DisableTapsDuringGameplay); } } From 7385c3c97bb48b507127dd8709d658788adbaf78 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Tue, 7 Nov 2023 00:17:15 +0100 Subject: [PATCH 1397/2296] Move `InputSettings` children creation code to BDL - Avoids now obsolete variable name - Makes changing to touch detection easier (access to session statics in BDL) --- .../Play/PlayerSettings/InputSettings.cs | 23 ++++++++++--------- 1 file changed, 12 insertions(+), 11 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs b/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs index 8a6e2759e3..1387e01305 100644 --- a/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs @@ -11,22 +11,23 @@ namespace osu.Game.Screens.Play.PlayerSettings { public partial class InputSettings : PlayerSettingsGroup { - private readonly PlayerCheckbox mouseButtonsCheckbox; - public InputSettings() : base("Input Settings") { - Children = new Drawable[] - { - mouseButtonsCheckbox = new PlayerCheckbox - { - // TODO: change to touchscreen detection once https://github.com/ppy/osu/pull/25348 makes it in - LabelText = RuntimeInfo.IsDesktop ? MouseSettingsStrings.DisableClicksDuringGameplay : TouchSettingsStrings.DisableTapsDuringGameplay - } - }; } [BackgroundDependencyLoader] - private void load(OsuConfigManager config) => mouseButtonsCheckbox.Current = config.GetBindable(RuntimeInfo.IsDesktop ? OsuSetting.MouseDisableButtons : OsuSetting.DisableTapsDuringGameplay); + private void load(OsuConfigManager config) + { + Children = new Drawable[] + { + new PlayerCheckbox + { + // TODO: change to touchscreen detection once https://github.com/ppy/osu/pull/25348 makes it in + LabelText = RuntimeInfo.IsDesktop ? MouseSettingsStrings.DisableClicksDuringGameplay : TouchSettingsStrings.DisableTapsDuringGameplay, + Current = config.GetBindable(RuntimeInfo.IsDesktop ? OsuSetting.MouseDisableButtons : OsuSetting.TouchDisableGameplayTaps) + } + }; + } } } From 8e8a88cfaf4852d4e80611677cb5948806096704 Mon Sep 17 00:00:00 2001 From: ratinfx Date: Tue, 7 Nov 2023 00:54:15 +0100 Subject: [PATCH 1398/2296] Removed nullable line from Test --- osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs b/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs index f65aff922e..77dcbf069b 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using System.Linq; using NUnit.Framework; From 0834b79cc7fcb78873e381754f709deba0be4693 Mon Sep 17 00:00:00 2001 From: ratinfx Date: Tue, 7 Nov 2023 00:56:24 +0100 Subject: [PATCH 1399/2296] Renamed method and moved Notifications inside --- osu.Game/OsuGame.cs | 15 ++++++--------- osu.Game/Screens/Edit/Editor.cs | 16 ++++++++++++---- 2 files changed, 18 insertions(+), 13 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index a9d4927e33..be1776a330 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -562,18 +562,15 @@ namespace osu.Game { if (ScreenStack.CurrentScreen is not Editor editor) { - postNotification(EditorStrings.MustBeInEdit); + Schedule(() => Notifications.Post(new SimpleNotification + { + Icon = FontAwesome.Solid.ExclamationTriangle, + Text = EditorStrings.MustBeInEdit + })); return; } - editor.SeekAndSelectHitObjects(timestamp, onError: postNotification); - return; - - void postNotification(LocalisableString message) => Schedule(() => Notifications.Post(new SimpleNotification - { - Icon = FontAwesome.Solid.ExclamationTriangle, - Text = message - })); + editor.HandleTimestamp(timestamp); } /// diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 60d26d9ec0..9e0671e91d 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -1,4 +1,4 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable @@ -1138,13 +1138,17 @@ namespace osu.Game.Screens.Edit loader?.CancelPendingDifficultySwitch(); } - public void SeekAndSelectHitObjects(string timestamp, Action onError) + public void HandleTimestamp(string timestamp) { string[] groups = EditorTimestampParser.GetRegexGroups(timestamp); if (groups.Length != 2 || string.IsNullOrEmpty(groups[0])) { - onError.Invoke(EditorStrings.FailedToProcessTimestamp); + Schedule(() => notifications.Post(new SimpleNotification + { + Icon = FontAwesome.Solid.ExclamationTriangle, + Text = EditorStrings.FailedToProcessTimestamp + })); return; } @@ -1156,7 +1160,11 @@ namespace osu.Game.Screens.Edit // Limit timestamp link length at 30000 min (50 hr) to avoid parsing issues if (timeMinutes.Length > 5 || double.Parse(timeMinutes) > 30_000) { - onError.Invoke(EditorStrings.TooLongTimestamp); + Schedule(() => notifications.Post(new SimpleNotification + { + Icon = FontAwesome.Solid.ExclamationTriangle, + Text = EditorStrings.TooLongTimestamp + })); return; } From 44f127c8a86c9fa381118571c5af5e26f8cf141d Mon Sep 17 00:00:00 2001 From: ratinfx Date: Tue, 7 Nov 2023 01:02:45 +0100 Subject: [PATCH 1400/2296] Renamed method and made private --- .../Edit/Compose/Components/EditorBlueprintContainer.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/EditorBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/EditorBlueprintContainer.cs index 60959ca27a..b68a690097 100644 --- a/osu.Game/Screens/Edit/Compose/Components/EditorBlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/EditorBlueprintContainer.cs @@ -54,7 +54,7 @@ namespace osu.Game.Screens.Edit.Compose.Components // This makes sure HitObjects will have active Blueprints ready to display // after clicking on an Editor Timestamp/Link - Beatmap.SelectedHitObjects.CollectionChanged += SetHitObjectsAlive; + Beatmap.SelectedHitObjects.CollectionChanged += keepHitObjectsAlive; if (Composer != null) { @@ -149,7 +149,7 @@ namespace osu.Game.Screens.Edit.Compose.Components SelectedItems.AddRange(Beatmap.HitObjects.Except(SelectedItems).ToArray()); } - protected void SetHitObjectsAlive(object sender, NotifyCollectionChangedEventArgs e) + private void keepHitObjectsAlive(object sender, NotifyCollectionChangedEventArgs e) { if (e == null || e.Action != NotifyCollectionChangedAction.Add || e.NewItems == null) return; @@ -180,7 +180,7 @@ namespace osu.Game.Screens.Edit.Compose.Components { Beatmap.HitObjectAdded -= AddBlueprintFor; Beatmap.HitObjectRemoved -= RemoveBlueprintFor; - Beatmap.SelectedHitObjects.CollectionChanged -= SetHitObjectsAlive; + Beatmap.SelectedHitObjects.CollectionChanged -= keepHitObjectsAlive; } usageEventBuffer?.Dispose(); From aa87e0a44d469bbdfb9abe9bca13ea0323eda774 Mon Sep 17 00:00:00 2001 From: ratinfx Date: Tue, 7 Nov 2023 01:36:58 +0100 Subject: [PATCH 1401/2296] HitObject Selection logic and separation for gamemodes + moved time_regex into EditorTimestampParser --- .../Edit/ManiaHitObjectComposer.cs | 19 ++++++- .../Edit/OsuHitObjectComposer.cs | 13 ++++- .../Editing/TestSceneOpenEditorTimestamp.cs | 30 ++++------- osu.Game/Online/Chat/MessageFormatter.cs | 7 +-- osu.Game/OsuGame.cs | 6 +-- .../Edit/EditorTimestampParser.cs | 54 +++++-------------- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 13 +++++ osu.Game/Screens/Edit/Editor.cs | 50 ++++++++--------- 8 files changed, 95 insertions(+), 97 deletions(-) rename osu.Game/{Screens => Rulesets}/Edit/EditorTimestampParser.cs (50%) diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs index b9db4168f4..d217f04651 100644 --- a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs +++ b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs @@ -3,6 +3,7 @@ #nullable disable +using System; using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; @@ -11,6 +12,7 @@ using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Screens.Edit.Compose.Components; @@ -49,6 +51,21 @@ namespace osu.Game.Rulesets.Mania.Edit }; public override string ConvertSelectionToString() - => string.Join(',', EditorBeatmap.SelectedHitObjects.Cast().OrderBy(h => h.StartTime).Select(h => $"{h.StartTime}|{h.Column}")); + => string.Join(ObjectSeparator, EditorBeatmap.SelectedHitObjects.Cast().OrderBy(h => h.StartTime).Select(h => $"{h.StartTime}|{h.Column}")); + + public override bool HandleHitObjectSelection(HitObject hitObject, string objectInfo) + { + if (hitObject is not ManiaHitObject maniaHitObject) + return false; + + double[] split = objectInfo.Split('|').Select(double.Parse).ToArray(); + if (split.Length != 2) + return false; + + double timeValue = split[0]; + double columnValue = split[1]; + return Math.Abs(maniaHitObject.StartTime - timeValue) < 0.5 + && Math.Abs(maniaHitObject.Column - columnValue) < 0.5; + } } } diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index 0f8c960b65..0c63cf71d8 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -104,7 +104,18 @@ namespace osu.Game.Rulesets.Osu.Edit => new OsuBlueprintContainer(this); public override string ConvertSelectionToString() - => string.Join(',', selectedHitObjects.Cast().OrderBy(h => h.StartTime).Select(h => (h.IndexInCurrentCombo + 1).ToString())); + => string.Join(ObjectSeparator, selectedHitObjects.Cast().OrderBy(h => h.StartTime).Select(h => (h.IndexInCurrentCombo + 1).ToString())); + + public override bool HandleHitObjectSelection(HitObject hitObject, string objectInfo) + { + if (hitObject is not OsuHitObject osuHitObject) + return false; + + if (!int.TryParse(objectInfo, out int comboValue) || comboValue < 1) + return false; + + return osuHitObject.IndexInCurrentCombo + 1 == comboValue; + } private DistanceSnapGrid distanceSnapGrid; private Container distanceSnapGridContainer; diff --git a/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs b/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs index 77dcbf069b..f7b976702a 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs @@ -29,11 +29,14 @@ namespace osu.Game.Tests.Visual.Editing protected EditorBeatmap EditorBeatmap => Editor.ChildrenOfType().Single(); protected EditorClock EditorClock => Editor.ChildrenOfType().Single(); - protected void AddStepClickLink(string timestamp, string step = "") + protected void AddStepClickLink(string timestamp, string step = "", bool waitForSeek = true) { AddStep($"{step} {timestamp}", () => Game.HandleLink(new LinkDetails(LinkAction.OpenEditorTimestamp, timestamp)) ); + + if (waitForSeek) + AddUntilStep("wait for seek", () => EditorClock.SeekingOrStopped.Value); } protected void AddStepScreenModeTo(EditorScreenMode screenMode) @@ -76,7 +79,7 @@ namespace osu.Game.Tests.Visual.Editing .Any(); } - private bool checkSnapAndSelectColumn(double startTime, IReadOnlyCollection<(int, int)> columnPairs = null) + private bool checkSnapAndSelectColumn(double startTime, IReadOnlyCollection<(int, int)>? columnPairs = null) { bool checkColumns = columnPairs != null ? EditorBeatmap.SelectedHitObjects.All(x => columnPairs.Any(col => isNoteAt(x, col.Item1, col.Item2))) @@ -123,7 +126,7 @@ namespace osu.Game.Tests.Visual.Editing { RulesetInfo rulesetInfo = new OsuRuleset().RulesetInfo; - AddStepClickLink("00:00:000"); + AddStepClickLink("00:00:000", waitForSeek: false); AddAssert("recieved 'must be in edit'", () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEdit) == 1 ); @@ -131,7 +134,7 @@ namespace osu.Game.Tests.Visual.Editing AddStep("enter song select", () => Game.ChildrenOfType().Single().OnSolo.Invoke()); AddAssert("entered song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect); - AddStepClickLink("00:00:000 (1)"); + AddStepClickLink("00:00:000 (1)", waitForSeek: false); AddAssert("recieved 'must be in edit'", () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEdit) == 2 ); @@ -139,27 +142,12 @@ namespace osu.Game.Tests.Visual.Editing SetUpEditor(rulesetInfo); AddAssert("is editor Osu", () => EditorBeatmap.BeatmapInfo.Ruleset.Equals(rulesetInfo)); - AddStepClickLink("00:000", "invalid link"); + AddStepClickLink("00:000", "invalid link", waitForSeek: false); AddAssert("recieved 'failed to process'", () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.FailedToProcessTimestamp) == 1 ); - AddStepClickLink("00:00:00:000", "invalid link"); - AddAssert("recieved 'failed to process'", () => - Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.FailedToProcessTimestamp) == 2 - ); - - AddStepClickLink("00:00:000 ()", "invalid link"); - AddAssert("recieved 'failed to process'", () => - Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.FailedToProcessTimestamp) == 3 - ); - - AddStepClickLink("00:00:000 (-1)", "invalid link"); - AddAssert("recieved 'failed to process'", () => - Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.FailedToProcessTimestamp) == 4 - ); - - AddStepClickLink("50000:00:000", "too long link"); + AddStepClickLink("50000:00:000", "too long link", waitForSeek: false); AddAssert("recieved 'too long'", () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.TooLongTimestamp) == 1 ); diff --git a/osu.Game/Online/Chat/MessageFormatter.cs b/osu.Game/Online/Chat/MessageFormatter.cs index 667175117f..9a194dba47 100644 --- a/osu.Game/Online/Chat/MessageFormatter.cs +++ b/osu.Game/Online/Chat/MessageFormatter.cs @@ -6,6 +6,7 @@ using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using osu.Game.Online.API.Requests.Responses; +using osu.Game.Rulesets.Edit; namespace osu.Game.Online.Chat { @@ -41,10 +42,6 @@ namespace osu.Game.Online.Chat @"(?:#(?:[a-z0-9$_\+!\*\',;:\(\)@&=\/~-]|%[0-9a-f]{2})*)?)?)", RegexOptions.IgnoreCase); - // 00:00:000 (1,2,3) - test - // regex from https://github.com/ppy/osu-web/blob/651a9bac2b60d031edd7e33b8073a469bf11edaa/resources/assets/coffee/_classes/beatmap-discussion-helper.coffee#L10 - private static readonly Regex time_regex = new Regex(@"\b(((\d{2,}):([0-5]\d)[:.](\d{3}))(\s\((?:\d+[,|])*\d+\))?)"); - // #osu private static readonly Regex channel_regex = new Regex(@"(#[a-zA-Z]+[a-zA-Z0-9]+)"); @@ -274,7 +271,7 @@ namespace osu.Game.Online.Chat handleAdvanced(advanced_link_regex, result, startIndex); // handle editor times - handleMatches(time_regex, "{0}", $@"{OsuGameBase.OSU_PROTOCOL}edit/{{0}}", result, startIndex, LinkAction.OpenEditorTimestamp); + handleMatches(EditorTimestampParser.TIME_REGEX, "{0}", $@"{OsuGameBase.OSU_PROTOCOL}edit/{{0}}", result, startIndex, LinkAction.OpenEditorTimestamp); // handle channels handleMatches(channel_regex, "{0}", $@"{OsuGameBase.OSU_PROTOCOL}chan/{{0}}", result, startIndex, LinkAction.OpenChannel); diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index be1776a330..cde8ee1457 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -563,10 +563,10 @@ namespace osu.Game if (ScreenStack.CurrentScreen is not Editor editor) { Schedule(() => Notifications.Post(new SimpleNotification - { - Icon = FontAwesome.Solid.ExclamationTriangle, + { + Icon = FontAwesome.Solid.ExclamationTriangle, Text = EditorStrings.MustBeInEdit - })); + })); return; } diff --git a/osu.Game/Screens/Edit/EditorTimestampParser.cs b/osu.Game/Rulesets/Edit/EditorTimestampParser.cs similarity index 50% rename from osu.Game/Screens/Edit/EditorTimestampParser.cs rename to osu.Game/Rulesets/Edit/EditorTimestampParser.cs index 2d8f8a8f4c..4e5a696102 100644 --- a/osu.Game/Screens/Edit/EditorTimestampParser.cs +++ b/osu.Game/Rulesets/Edit/EditorTimestampParser.cs @@ -7,41 +7,43 @@ using System.Diagnostics; using System.Linq; using System.Text.RegularExpressions; using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Objects.Types; -namespace osu.Game.Screens.Edit +namespace osu.Game.Rulesets.Edit { public static class EditorTimestampParser { - private static readonly Regex timestamp_regex = new Regex(@"^(\d+:\d+:\d+)(?: \((\d+(?:[|,]\d+)*)\))?$", RegexOptions.Compiled); + // 00:00:000 (1,2,3) - test + // regex from https://github.com/ppy/osu-web/blob/651a9bac2b60d031edd7e33b8073a469bf11edaa/resources/assets/coffee/_classes/beatmap-discussion-helper.coffee#L10 + public static readonly Regex TIME_REGEX = new Regex(@"\b(((\d{2,}):([0-5]\d)[:.](\d{3}))(\s\((?:\d+[,|])*\d+\))?)"); public static string[] GetRegexGroups(string timestamp) { - Match match = timestamp_regex.Match(timestamp); - return match.Success - ? match.Groups.Values.Where(x => x is not Match).Select(x => x.Value).ToArray() + Match match = TIME_REGEX.Match(timestamp); + string[] result = match.Success + ? match.Groups.Values.Where(x => x is not Match && !x.Value.Contains(':')).Select(x => x.Value).ToArray() : Array.Empty(); + return result; } - public static double GetTotalMilliseconds(string timeGroup) + public static double GetTotalMilliseconds(params string[] timesGroup) { - int[] times = timeGroup.Split(':').Select(int.Parse).ToArray(); + int[] times = timesGroup.Select(int.Parse).ToArray(); Debug.Assert(times.Length == 3); return (times[0] * 60 + times[1]) * 1_000 + times[2]; } - public static List GetSelectedHitObjects(IReadOnlyList editorHitObjects, string objectsGroup, double position) + public static List GetSelectedHitObjects(HitObjectComposer composer, IReadOnlyList editorHitObjects, string objectsGroup, double position) { List hitObjects = editorHitObjects.Where(x => x.StartTime >= position).ToList(); List selectedObjects = new List(); - string[] objectsToSelect = objectsGroup.Split(',').ToArray(); + string[] objectsToSelect = objectsGroup.Split(composer.ObjectSeparator).ToArray(); foreach (string objectInfo in objectsToSelect) { - HitObject? current = hitObjects.FirstOrDefault(x => shouldHitObjectBeSelected(x, objectInfo)); + HitObject? current = hitObjects.FirstOrDefault(x => composer.HandleHitObjectSelection(x, objectInfo)); if (current == null) continue; @@ -67,35 +69,5 @@ namespace osu.Game.Screens.Edit return selectedObjects; } - - private static bool shouldHitObjectBeSelected(HitObject hitObject, string objectInfo) - { - switch (hitObject) - { - // (combo) - case IHasComboInformation comboInfo: - { - if (!double.TryParse(objectInfo, out double comboValue) || comboValue < 1) - return false; - - return comboInfo.IndexInCurrentCombo + 1 == comboValue; - } - - // (time|column) - case IHasColumn column: - { - double[] split = objectInfo.Split('|').Select(double.Parse).ToArray(); - if (split.Length != 2) - return false; - - double timeValue = split[0]; - double columnValue = split[1]; - return hitObject.StartTime == timeValue && column.Column == columnValue; - } - - default: - return false; - } - } } } diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index 07e5869e28..f6cddcc0d2 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -528,6 +528,19 @@ namespace osu.Game.Rulesets.Edit public virtual string ConvertSelectionToString() => string.Empty; + /// + /// The custom logic that decides whether a HitObject should be selected when clicking an editor timestamp link + /// + /// The hitObject being checked + /// A single hitObject's information created with + /// Whether a HitObject should be selected or not + public virtual bool HandleHitObjectSelection(HitObject hitObject, string objectInfo) => false; + + /// + /// A character that separates the selection in + /// + public virtual char ObjectSeparator => ','; + #region IPositionSnapProvider public abstract SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All); diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 9e0671e91d..592e6625cc 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -1,4 +1,4 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable @@ -14,6 +14,7 @@ using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input; using osu.Framework.Input.Bindings; @@ -1142,7 +1143,7 @@ namespace osu.Game.Screens.Edit { string[] groups = EditorTimestampParser.GetRegexGroups(timestamp); - if (groups.Length != 2 || string.IsNullOrEmpty(groups[0])) + if (groups.Length != 4 || string.IsNullOrEmpty(groups[0])) { Schedule(() => notifications.Post(new SimpleNotification { @@ -1152,13 +1153,14 @@ namespace osu.Game.Screens.Edit return; } - string timeGroup = groups[0]; - string objectsGroup = groups[1]; - string timeMinutes = timeGroup.Split(':').FirstOrDefault() ?? string.Empty; + string timeMin = groups[0]; + string timeSec = groups[1]; + string timeMss = groups[2]; + string objectsGroup = groups[3].Replace("(", "").Replace(")", "").Trim(); // Currently, lazer chat highlights infinite-long editor links like `10000000000:00:000 (1)` // Limit timestamp link length at 30000 min (50 hr) to avoid parsing issues - if (timeMinutes.Length > 5 || double.Parse(timeMinutes) > 30_000) + if (string.IsNullOrEmpty(timeMin) || timeMin.Length > 5 || double.Parse(timeMin) > 30_000) { Schedule(() => notifications.Post(new SimpleNotification { @@ -1168,38 +1170,36 @@ namespace osu.Game.Screens.Edit return; } - double position = EditorTimestampParser.GetTotalMilliseconds(timeGroup); - editorBeatmap.SelectedHitObjects.Clear(); - // Only seeking is necessary + double position = EditorTimestampParser.GetTotalMilliseconds(timeMin, timeSec, timeMss); + if (string.IsNullOrEmpty(objectsGroup)) { - if (clock.IsRunning) - clock.Stop(); - - clock.Seek(position); + clock.SeekSmoothlyTo(position); return; } + // Seek to the next closest HitObject instead + HitObject nextObject = editorBeatmap.HitObjects.FirstOrDefault(x => x.StartTime >= position); + + if (nextObject != null) + position = nextObject.StartTime; + + clock.SeekSmoothlyTo(position); + if (Mode.Value != EditorScreenMode.Compose) Mode.Value = EditorScreenMode.Compose; - // Seek to the next closest HitObject - HitObject nextObject = editorBeatmap.HitObjects.FirstOrDefault(x => x.StartTime >= position); - - if (nextObject != null && nextObject.StartTime > 0) - position = nextObject.StartTime; - - List selected = EditorTimestampParser.GetSelectedHitObjects(editorBeatmap.HitObjects.ToList(), objectsGroup, position); + List selected = EditorTimestampParser.GetSelectedHitObjects( + currentScreen.Dependencies.Get(), + editorBeatmap.HitObjects.ToList(), + objectsGroup, + position + ); if (selected.Any()) editorBeatmap.SelectedHitObjects.AddRange(selected); - - if (clock.IsRunning) - clock.Stop(); - - clock.Seek(position); } public double SnapTime(double time, double? referenceTime) => editorBeatmap.SnapTime(time, referenceTime); From bdbeb2bce4286122584e0c7f9dff61bdc5d57ca1 Mon Sep 17 00:00:00 2001 From: ratinfx Date: Tue, 7 Nov 2023 11:11:32 +0100 Subject: [PATCH 1402/2296] Renamed CollectionChanged event handler --- .../Edit/Compose/Components/EditorBlueprintContainer.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/EditorBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/EditorBlueprintContainer.cs index b68a690097..a311054ffc 100644 --- a/osu.Game/Screens/Edit/Compose/Components/EditorBlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/EditorBlueprintContainer.cs @@ -54,7 +54,7 @@ namespace osu.Game.Screens.Edit.Compose.Components // This makes sure HitObjects will have active Blueprints ready to display // after clicking on an Editor Timestamp/Link - Beatmap.SelectedHitObjects.CollectionChanged += keepHitObjectsAlive; + Beatmap.SelectedHitObjects.CollectionChanged += selectionChanged; if (Composer != null) { @@ -149,7 +149,7 @@ namespace osu.Game.Screens.Edit.Compose.Components SelectedItems.AddRange(Beatmap.HitObjects.Except(SelectedItems).ToArray()); } - private void keepHitObjectsAlive(object sender, NotifyCollectionChangedEventArgs e) + private void selectionChanged(object sender, NotifyCollectionChangedEventArgs e) { if (e == null || e.Action != NotifyCollectionChangedAction.Add || e.NewItems == null) return; @@ -180,7 +180,7 @@ namespace osu.Game.Screens.Edit.Compose.Components { Beatmap.HitObjectAdded -= AddBlueprintFor; Beatmap.HitObjectRemoved -= RemoveBlueprintFor; - Beatmap.SelectedHitObjects.CollectionChanged -= keepHitObjectsAlive; + Beatmap.SelectedHitObjects.CollectionChanged -= selectionChanged; } usageEventBuffer?.Dispose(); From 38c9a98e67e421a965d5979425ace752517e63e2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 7 Nov 2023 10:52:48 +0900 Subject: [PATCH 1403/2296] Add failing test coverage --- .../TestSceneResumeOverlay.cs | 34 +++++++++++++++++-- osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs | 8 ++--- 2 files changed, 35 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneResumeOverlay.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneResumeOverlay.cs index 49a8254f53..25d0b0a3d3 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneResumeOverlay.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneResumeOverlay.cs @@ -1,16 +1,20 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; +using osu.Framework.Testing; using osu.Game.Configuration; using osu.Game.Rulesets.Osu.UI; +using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Screens.Play; using osu.Game.Tests.Gameplay; using osu.Game.Tests.Visual; +using osuTK; namespace osu.Game.Rulesets.Osu.Tests { @@ -54,9 +58,13 @@ namespace osu.Game.Rulesets.Osu.Tests [SetUp] public void SetUp() => Schedule(loadContent); - [Test] - public void TestResume() + [TestCase(1)] + [TestCase(0.5f)] + [TestCase(2)] + public void TestResume(float cursorSize) { + AddStep($"set cursor size to {cursorSize}", () => localConfig.SetValue(OsuSetting.GameplayCursorSize, cursorSize)); + AddStep("move mouse to center", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre)); AddStep("show", () => resume.Show()); @@ -64,7 +72,27 @@ namespace osu.Game.Rulesets.Osu.Tests AddStep("click", () => osuInputManager.GameClick()); AddAssert("not dismissed", () => !resumeFired && resume.State.Value == Visibility.Visible); - AddStep("move mouse back", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre)); + AddStep("move mouse just out of range", () => + { + var resumeOverlay = this.ChildrenOfType().Single(); + var resumeOverlayCursor = resumeOverlay.ChildrenOfType().Single(); + + Vector2 offset = resumeOverlay.ToScreenSpace(new Vector2(OsuCursor.SIZE / 2)) - resumeOverlay.ToScreenSpace(Vector2.Zero); + InputManager.MoveMouseTo(resumeOverlayCursor.ScreenSpaceDrawQuad.Centre - offset - new Vector2(1)); + }); + + AddStep("click", () => osuInputManager.GameClick()); + AddAssert("not dismissed", () => !resumeFired && resume.State.Value == Visibility.Visible); + + AddStep("move mouse just within range", () => + { + var resumeOverlay = this.ChildrenOfType().Single(); + var resumeOverlayCursor = resumeOverlay.ChildrenOfType().Single(); + + Vector2 offset = resumeOverlay.ToScreenSpace(new Vector2(OsuCursor.SIZE / 2)) - resumeOverlay.ToScreenSpace(Vector2.Zero); + InputManager.MoveMouseTo(resumeOverlayCursor.ScreenSpaceDrawQuad.Centre - offset + new Vector2(1)); + }); + AddStep("click", () => osuInputManager.GameClick()); AddAssert("dismissed", () => resumeFired && resume.State.Value == Visibility.Hidden); } diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs b/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs index ab1bb0cf5a..8215201d43 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor { public partial class OsuCursor : SkinReloadableDrawable { - private const float size = 28; + public const float SIZE = 28; private const float pressed_scale = 1.2f; private const float released_scale = 1f; @@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor { Origin = Anchor.Centre; - Size = new Vector2(size); + Size = new Vector2(SIZE); } [BackgroundDependencyLoader] @@ -134,7 +134,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Masking = true, - BorderThickness = size / 6, + BorderThickness = SIZE / 6, BorderColour = Color4.White, EdgeEffect = new EdgeEffectParameters { @@ -156,7 +156,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor Anchor = Anchor.Centre, RelativeSizeAxes = Axes.Both, Masking = true, - BorderThickness = size / 3, + BorderThickness = SIZE / 3, BorderColour = Color4.White.Opacity(0.5f), Children = new Drawable[] { From 544d5d1d86416a179de9c6badd7833a8e53ca518 Mon Sep 17 00:00:00 2001 From: ratinfx Date: Tue, 7 Nov 2023 12:23:22 +0100 Subject: [PATCH 1404/2296] Forgot a clock.Stop call --- osu.Game/Screens/Edit/Editor.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 592e6625cc..58c3ae809c 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -1145,7 +1145,7 @@ namespace osu.Game.Screens.Edit if (groups.Length != 4 || string.IsNullOrEmpty(groups[0])) { - Schedule(() => notifications.Post(new SimpleNotification + Schedule(() => notifications?.Post(new SimpleNotification { Icon = FontAwesome.Solid.ExclamationTriangle, Text = EditorStrings.FailedToProcessTimestamp @@ -1162,7 +1162,7 @@ namespace osu.Game.Screens.Edit // Limit timestamp link length at 30000 min (50 hr) to avoid parsing issues if (string.IsNullOrEmpty(timeMin) || timeMin.Length > 5 || double.Parse(timeMin) > 30_000) { - Schedule(() => notifications.Post(new SimpleNotification + Schedule(() => notifications?.Post(new SimpleNotification { Icon = FontAwesome.Solid.ExclamationTriangle, Text = EditorStrings.TooLongTimestamp @@ -1172,6 +1172,9 @@ namespace osu.Game.Screens.Edit editorBeatmap.SelectedHitObjects.Clear(); + if (clock.IsRunning) + clock.Stop(); + double position = EditorTimestampParser.GetTotalMilliseconds(timeMin, timeSec, timeMss); if (string.IsNullOrEmpty(objectsGroup)) From 81caa854e6a7ba3251658f1cd174bf6bad62b1ea Mon Sep 17 00:00:00 2001 From: ratinfx Date: Tue, 7 Nov 2023 13:02:46 +0100 Subject: [PATCH 1405/2296] Separate Test cases by relevant rulesets --- .../TestSceneOpenEditorTimestampInMania.cs | 102 +++++++ .../TestSceneOpenEditorTimestampInOsu.cs | 110 ++++++++ .../Editing/TestSceneOpenEditorTimestamp.cs | 249 ++++-------------- 3 files changed, 259 insertions(+), 202 deletions(-) create mode 100644 osu.Game.Rulesets.Mania.Tests/Editor/TestSceneOpenEditorTimestampInMania.cs create mode 100644 osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOpenEditorTimestampInOsu.cs diff --git a/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneOpenEditorTimestampInMania.cs b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneOpenEditorTimestampInMania.cs new file mode 100644 index 0000000000..6ec5dcee4c --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneOpenEditorTimestampInMania.cs @@ -0,0 +1,102 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.Objects; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Mania.Tests.Editor +{ + public partial class TestSceneOpenEditorTimestampInMania : EditorTestScene + { + protected override Ruleset CreateEditorRuleset() => new ManiaRuleset(); + + private void addStepClickLink(string timestamp, string step = "", bool displayTimestamp = true) + { + AddStep(displayTimestamp ? $"{step} {timestamp}" : step, () => Editor.HandleTimestamp(timestamp)); + AddUntilStep("wait for seek", () => EditorClock.SeekingOrStopped.Value); + } + + private void addReset() + { + addStepClickLink("00:00:000", "reset", false); + } + + private bool checkSnapAndSelectColumn(double startTime, IReadOnlyCollection<(int, int)>? columnPairs = null) + { + bool checkColumns = columnPairs != null + ? EditorBeatmap.SelectedHitObjects.All(x => columnPairs.Any(col => isNoteAt(x, col.Item1, col.Item2))) + : !EditorBeatmap.SelectedHitObjects.Any(); + + return EditorClock.CurrentTime == startTime + && EditorBeatmap.SelectedHitObjects.Count == (columnPairs?.Count ?? 0) + && checkColumns; + } + + private bool isNoteAt(HitObject hitObject, double time, int column) + { + return hitObject is ManiaHitObject maniaHitObject + && maniaHitObject.StartTime == time + && maniaHitObject.Column == column; + } + + [Test] + public void TestNormalSelection() + { + addStepClickLink("00:05:920 (5920|3,6623|3,6857|2,7326|1)"); + AddAssert("selected group", () => checkSnapAndSelectColumn(5_920, new List<(int, int)> + { (5_920, 3), (6_623, 3), (6_857, 2), (7_326, 1) } + )); + + addReset(); + addStepClickLink("00:42:716 (42716|3,43420|2,44123|0,44357|1,45295|1)"); + AddAssert("selected ungrouped", () => checkSnapAndSelectColumn(42_716, new List<(int, int)> + { (42_716, 3), (43_420, 2), (44_123, 0), (44_357, 1), (45_295, 1) } + )); + + addReset(); + AddStep("add notes to row", () => + { + if (EditorBeatmap.HitObjects.Any(x => x is ManiaHitObject m && m.StartTime == 11_545 && m.Column is 1 or 2 or 3)) + return; + + ManiaHitObject first = (ManiaHitObject)EditorBeatmap.HitObjects.First(x => x is ManiaHitObject m && m.StartTime == 11_545 && m.Column == 0); + ManiaHitObject second = new Note { Column = 1, StartTime = first.StartTime }; + ManiaHitObject third = new Note { Column = 2, StartTime = first.StartTime }; + ManiaHitObject forth = new Note { Column = 3, StartTime = first.StartTime }; + EditorBeatmap.AddRange(new[] { second, third, forth }); + }); + addStepClickLink("00:11:545 (11545|0,11545|1,11545|2,11545|3)"); + AddAssert("selected in row", () => checkSnapAndSelectColumn(11_545, new List<(int, int)> + { (11_545, 0), (11_545, 1), (11_545, 2), (11_545, 3) } + )); + + addReset(); + addStepClickLink("01:36:623 (96623|1,97560|1,97677|1,97795|1,98966|1)"); + AddAssert("selected in column", () => checkSnapAndSelectColumn(96_623, new List<(int, int)> + { (96_623, 1), (97_560, 1), (97_677, 1), (97_795, 1), (98_966, 1) } + )); + } + + [Test] + public void TestUnusualSelection() + { + addStepClickLink("00:00:000 (0|1)", "invalid link"); + AddAssert("snap to 1, select none", () => checkSnapAndSelectColumn(2_170)); + + addReset(); + addStepClickLink("00:00:000 (0)", "std link"); + AddAssert("snap and select 1", () => checkSnapAndSelectColumn(2_170, new List<(int, int)> + { (2_170, 2) }) + ); + + addReset(); + // TODO: discuss - this selects the first 2 objects on Stable, do we want that or is this fine? + addStepClickLink("00:00:000 (1,2)", "std link"); + AddAssert("snap to 1, select none", () => checkSnapAndSelectColumn(2_170)); + } + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOpenEditorTimestampInOsu.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOpenEditorTimestampInOsu.cs new file mode 100644 index 0000000000..d69f482d29 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOpenEditorTimestampInOsu.cs @@ -0,0 +1,110 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Osu.Tests.Editor +{ + public partial class TestSceneOpenEditorTimestampInOsu : EditorTestScene + { + protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); + + private void addStepClickLink(string timestamp, string step = "", bool displayTimestamp = true) + { + AddStep(displayTimestamp ? $"{step} {timestamp}" : step, () => Editor.HandleTimestamp(timestamp)); + AddUntilStep("wait for seek", () => EditorClock.SeekingOrStopped.Value); + } + + private void addReset() + { + addStepClickLink("00:00:000", "reset", false); + } + + private bool checkSnapAndSelectCombo(double startTime, params int[] comboNumbers) + { + bool checkCombos = comboNumbers.Any() + ? hasCombosInOrder(EditorBeatmap.SelectedHitObjects, comboNumbers) + : !EditorBeatmap.SelectedHitObjects.Any(); + + return EditorClock.CurrentTime == startTime + && EditorBeatmap.SelectedHitObjects.Count == comboNumbers.Length + && checkCombos; + } + + private bool hasCombosInOrder(IEnumerable selected, params int[] comboNumbers) + { + List hitObjects = selected.ToList(); + if (hitObjects.Count != comboNumbers.Length) + return false; + + return !hitObjects.Select(x => (OsuHitObject)x) + .Where((x, i) => x.IndexInCurrentCombo + 1 != comboNumbers[i]) + .Any(); + } + + [Test] + public void TestNormalSelection() + { + addStepClickLink("00:02:170 (1,2,3)"); + AddAssert("snap and select 1-2-3", () => checkSnapAndSelectCombo(2_170, 1, 2, 3)); + + addReset(); + addStepClickLink("00:04:748 (2,3,4,1,2)"); + AddAssert("snap and select 2-3-4-1-2", () => checkSnapAndSelectCombo(4_748, 2, 3, 4, 1, 2)); + + addReset(); + addStepClickLink("00:02:170 (1,1,1)"); + AddAssert("snap and select 1-1-1", () => checkSnapAndSelectCombo(2_170, 1, 1, 1)); + + addReset(); + addStepClickLink("00:02:873 (2,2,2,2)"); + AddAssert("snap and select 2-2-2-2", () => checkSnapAndSelectCombo(2_873, 2, 2, 2, 2)); + } + + [Test] + public void TestUnusualSelection() + { + HitObject firstObject = null!; + + addStepClickLink("00:00:000 (1,2,3)", "invalid offset"); + AddAssert("snap to next, select 1-2-3", () => + { + firstObject = EditorBeatmap.HitObjects.First(); + return checkSnapAndSelectCombo(firstObject.StartTime, 1, 2, 3); + }); + + addReset(); + addStepClickLink("00:00:956 (2,3,4)", "invalid offset"); + AddAssert("snap to next, select 2-3-4", () => checkSnapAndSelectCombo(firstObject.StartTime, 2, 3, 4)); + + addReset(); + addStepClickLink("00:00:000 (0)", "invalid offset"); + AddAssert("snap and select 1", () => checkSnapAndSelectCombo(firstObject.StartTime, 1)); + + addReset(); + addStepClickLink("00:00:000 (1)", "invalid offset"); + AddAssert("snap and select 1", () => checkSnapAndSelectCombo(firstObject.StartTime, 1)); + + addReset(); + addStepClickLink("00:00:000 (2)", "invalid offset"); + AddAssert("snap and select 1", () => checkSnapAndSelectCombo(firstObject.StartTime, 1)); + + addReset(); + addStepClickLink("00:00:000 (2,3)", "invalid offset"); + AddAssert("snap to 1, select 2-3", () => checkSnapAndSelectCombo(firstObject.StartTime, 2, 3)); + + addReset(); + addStepClickLink("00:00:956 (956|1,956|2)", "mania link"); + AddAssert("snap to next, select none", () => checkSnapAndSelectCombo(firstObject.StartTime)); + + addReset(); + addStepClickLink("00:00:000 (0|1)", "mania link"); + AddAssert("snap to 1, select none", () => checkSnapAndSelectCombo(firstObject.StartTime)); + } + } +} diff --git a/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs b/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs index f7b976702a..bc31924e2c 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Extensions; @@ -12,9 +11,6 @@ using osu.Game.Database; using osu.Game.Localisation; using osu.Game.Online.Chat; using osu.Game.Rulesets; -using osu.Game.Rulesets.Mania; -using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Edit; using osu.Game.Screens.Menu; @@ -25,79 +21,39 @@ namespace osu.Game.Tests.Visual.Editing { public partial class TestSceneOpenEditorTimestamp : OsuGameTestScene { - protected Editor Editor => (Editor)Game.ScreenStack.CurrentScreen; - protected EditorBeatmap EditorBeatmap => Editor.ChildrenOfType().Single(); - protected EditorClock EditorClock => Editor.ChildrenOfType().Single(); + private Editor editor => (Editor)Game.ScreenStack.CurrentScreen; + private EditorBeatmap editorBeatmap => editor.ChildrenOfType().Single(); + private EditorClock editorClock => editor.ChildrenOfType().Single(); - protected void AddStepClickLink(string timestamp, string step = "", bool waitForSeek = true) + private void addStepClickLink(string timestamp, string step = "", bool waitForSeek = true) { AddStep($"{step} {timestamp}", () => Game.HandleLink(new LinkDetails(LinkAction.OpenEditorTimestamp, timestamp)) ); if (waitForSeek) - AddUntilStep("wait for seek", () => EditorClock.SeekingOrStopped.Value); + AddUntilStep("wait for seek", () => editorClock.SeekingOrStopped.Value); } - protected void AddStepScreenModeTo(EditorScreenMode screenMode) + private void addStepScreenModeTo(EditorScreenMode screenMode) { - AddStep("change screen to " + screenMode, () => Editor.Mode.Value = screenMode); + AddStep("change screen to " + screenMode, () => editor.Mode.Value = screenMode); } - protected void AssertOnScreenAt(EditorScreenMode screen, double time, string text = "stayed in") + private void assertOnScreenAt(EditorScreenMode screen, double time, string text = "stayed in") { AddAssert($"{text} {screen} at {time}", () => - Editor.Mode.Value == screen - && EditorClock.CurrentTime == time + editor.Mode.Value == screen + && editorClock.CurrentTime == time ); } - protected void AssertMovedScreenTo(EditorScreenMode screen, string text = "moved to") + private void assertMovedScreenTo(EditorScreenMode screen, string text = "moved to") { - AddAssert($"{text} {screen}", () => Editor.Mode.Value == screen); + AddAssert($"{text} {screen}", () => editor.Mode.Value == screen); } - private bool checkSnapAndSelectCombo(double startTime, params int[] comboNumbers) - { - bool checkCombos = comboNumbers.Any() - ? hasCombosInOrder(EditorBeatmap.SelectedHitObjects, comboNumbers) - : !EditorBeatmap.SelectedHitObjects.Any(); - - return EditorClock.CurrentTime == startTime - && EditorBeatmap.SelectedHitObjects.Count == comboNumbers.Length - && checkCombos; - } - - private bool hasCombosInOrder(IEnumerable selected, params int[] comboNumbers) - { - List hitObjects = selected.ToList(); - if (hitObjects.Count != comboNumbers.Length) - return false; - - return !hitObjects.Select(x => (IHasComboInformation)x) - .Where((combo, i) => combo.IndexInCurrentCombo + 1 != comboNumbers[i]) - .Any(); - } - - private bool checkSnapAndSelectColumn(double startTime, IReadOnlyCollection<(int, int)>? columnPairs = null) - { - bool checkColumns = columnPairs != null - ? EditorBeatmap.SelectedHitObjects.All(x => columnPairs.Any(col => isNoteAt(x, col.Item1, col.Item2))) - : !EditorBeatmap.SelectedHitObjects.Any(); - - return EditorClock.CurrentTime == startTime - && EditorBeatmap.SelectedHitObjects.Count == (columnPairs?.Count ?? 0) - && checkColumns; - } - - private bool isNoteAt(HitObject hitObject, double time, int column) - { - return hitObject is IHasColumn columnInfo - && hitObject.StartTime == time - && columnInfo.Column == column; - } - - protected void SetUpEditor(RulesetInfo ruleset) + private void setUpEditor(RulesetInfo ruleset) { BeatmapSetInfo beatmapSet = null!; @@ -118,7 +74,7 @@ namespace osu.Game.Tests.Visual.Editing ((PlaySongSelect)Game.ScreenStack.CurrentScreen) .Edit(beatmapSet.Beatmaps.Last(beatmap => beatmap.Ruleset.Name == ruleset.Name)) ); - AddUntilStep("Wait for editor open", () => Editor.ReadyForUse); + AddUntilStep("Wait for editor open", () => editor.ReadyForUse); } [Test] @@ -126,7 +82,7 @@ namespace osu.Game.Tests.Visual.Editing { RulesetInfo rulesetInfo = new OsuRuleset().RulesetInfo; - AddStepClickLink("00:00:000", waitForSeek: false); + addStepClickLink("00:00:000", waitForSeek: false); AddAssert("recieved 'must be in edit'", () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEdit) == 1 ); @@ -134,20 +90,20 @@ namespace osu.Game.Tests.Visual.Editing AddStep("enter song select", () => Game.ChildrenOfType().Single().OnSolo.Invoke()); AddAssert("entered song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect); - AddStepClickLink("00:00:000 (1)", waitForSeek: false); + addStepClickLink("00:00:000 (1)", waitForSeek: false); AddAssert("recieved 'must be in edit'", () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEdit) == 2 ); - SetUpEditor(rulesetInfo); - AddAssert("is editor Osu", () => EditorBeatmap.BeatmapInfo.Ruleset.Equals(rulesetInfo)); + setUpEditor(rulesetInfo); + AddAssert("is editor Osu", () => editorBeatmap.BeatmapInfo.Ruleset.Equals(rulesetInfo)); - AddStepClickLink("00:000", "invalid link", waitForSeek: false); + addStepClickLink("00:000", "invalid link", waitForSeek: false); AddAssert("recieved 'failed to process'", () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.FailedToProcessTimestamp) == 1 ); - AddStepClickLink("50000:00:000", "too long link", waitForSeek: false); + addStepClickLink("50000:00:000", "too long link", waitForSeek: false); AddAssert("recieved 'too long'", () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.TooLongTimestamp) == 1 ); @@ -159,156 +115,45 @@ namespace osu.Game.Tests.Visual.Editing const long long_link_value = 1_000 * 60 * 1_000; RulesetInfo rulesetInfo = new OsuRuleset().RulesetInfo; - SetUpEditor(rulesetInfo); - AddAssert("is editor Osu", () => EditorBeatmap.BeatmapInfo.Ruleset.Equals(rulesetInfo)); + setUpEditor(rulesetInfo); + AddAssert("is editor Osu", () => editorBeatmap.BeatmapInfo.Ruleset.Equals(rulesetInfo)); - AddStepClickLink("1000:00:000", "long link"); + addStepClickLink("1000:00:000", "long link"); AddAssert("moved to end of track", () => - EditorClock.CurrentTime == long_link_value - || (EditorClock.TrackLength < long_link_value && EditorClock.CurrentTime == EditorClock.TrackLength) + editorClock.CurrentTime == long_link_value + || (editorClock.TrackLength < long_link_value && editorClock.CurrentTime == editorClock.TrackLength) ); - AddStepScreenModeTo(EditorScreenMode.SongSetup); - AddStepClickLink("00:00:000"); - AssertOnScreenAt(EditorScreenMode.SongSetup, 0); + addStepScreenModeTo(EditorScreenMode.SongSetup); + addStepClickLink("00:00:000"); + assertOnScreenAt(EditorScreenMode.SongSetup, 0); - AddStepClickLink("00:05:000 (0|0)"); - AssertMovedScreenTo(EditorScreenMode.Compose); + addStepClickLink("00:05:000 (0|0)"); + assertMovedScreenTo(EditorScreenMode.Compose); - AddStepScreenModeTo(EditorScreenMode.Design); - AddStepClickLink("00:10:000"); - AssertOnScreenAt(EditorScreenMode.Design, 10_000); + addStepScreenModeTo(EditorScreenMode.Design); + addStepClickLink("00:10:000"); + assertOnScreenAt(EditorScreenMode.Design, 10_000); - AddStepClickLink("00:15:000 (1)"); - AssertMovedScreenTo(EditorScreenMode.Compose); + addStepClickLink("00:15:000 (1)"); + assertMovedScreenTo(EditorScreenMode.Compose); - AddStepScreenModeTo(EditorScreenMode.Timing); - AddStepClickLink("00:20:000"); - AssertOnScreenAt(EditorScreenMode.Timing, 20_000); + addStepScreenModeTo(EditorScreenMode.Timing); + addStepClickLink("00:20:000"); + assertOnScreenAt(EditorScreenMode.Timing, 20_000); - AddStepClickLink("00:25:000 (0,1)"); - AssertMovedScreenTo(EditorScreenMode.Compose); + addStepClickLink("00:25:000 (0,1)"); + assertMovedScreenTo(EditorScreenMode.Compose); - AddStepScreenModeTo(EditorScreenMode.Verify); - AddStepClickLink("00:30:000"); - AssertOnScreenAt(EditorScreenMode.Verify, 30_000); + addStepScreenModeTo(EditorScreenMode.Verify); + addStepClickLink("00:30:000"); + assertOnScreenAt(EditorScreenMode.Verify, 30_000); - AddStepClickLink("00:35:000 (0,1)"); - AssertMovedScreenTo(EditorScreenMode.Compose); + addStepClickLink("00:35:000 (0,1)"); + assertMovedScreenTo(EditorScreenMode.Compose); - AddStepClickLink("00:00:000"); - AssertOnScreenAt(EditorScreenMode.Compose, 0); - } - - [Test] - public void TestSelectionForOsu() - { - HitObject firstObject = null!; - RulesetInfo rulesetInfo = new OsuRuleset().RulesetInfo; - - SetUpEditor(rulesetInfo); - AddAssert("is editor Osu", () => EditorBeatmap.BeatmapInfo.Ruleset.Equals(rulesetInfo)); - - AddStepClickLink("00:00:956 (1,2,3)"); - AddAssert("snap and select 1-2-3", () => - { - firstObject = EditorBeatmap.HitObjects.First(); - return checkSnapAndSelectCombo(firstObject.StartTime, 1, 2, 3); - }); - - AddStepClickLink("00:01:450 (2,3,4,1,2)"); - AddAssert("snap and select 2-3-4-1-2", () => checkSnapAndSelectCombo(1_450, 2, 3, 4, 1, 2)); - - AddStepClickLink("00:00:956 (1,1,1)"); - AddAssert("snap and select 1-1-1", () => checkSnapAndSelectCombo(firstObject.StartTime, 1, 1, 1)); - } - - [Test] - public void TestUnusualSelectionForOsu() - { - HitObject firstObject = null!; - RulesetInfo rulesetInfo = new OsuRuleset().RulesetInfo; - - SetUpEditor(rulesetInfo); - AddAssert("is editor Osu", () => EditorBeatmap.BeatmapInfo.Ruleset.Equals(rulesetInfo)); - - AddStepClickLink("00:00:000 (1,2,3)", "invalid offset"); - AddAssert("snap to next, select 1-2-3", () => - { - firstObject = EditorBeatmap.HitObjects.First(); - return checkSnapAndSelectCombo(firstObject.StartTime, 1, 2, 3); - }); - - AddStepClickLink("00:00:956 (2,3,4)", "invalid offset"); - AddAssert("snap to next, select 2-3-4", () => checkSnapAndSelectCombo(firstObject.StartTime, 2, 3, 4)); - - AddStepClickLink("00:00:000 (0)", "invalid offset"); - AddAssert("snap and select 1", () => checkSnapAndSelectCombo(firstObject.StartTime, 1)); - - AddStepClickLink("00:00:000 (1)", "invalid offset"); - AddAssert("snap and select 1", () => checkSnapAndSelectCombo(firstObject.StartTime, 1)); - - AddStepClickLink("00:00:000 (2)", "invalid offset"); - AddAssert("snap and select 1", () => checkSnapAndSelectCombo(firstObject.StartTime, 1)); - - AddStepClickLink("00:00:000 (2,3)", "invalid offset"); - AddAssert("snap to 1, select 2-3", () => checkSnapAndSelectCombo(firstObject.StartTime, 2, 3)); - - AddStepClickLink("00:00:956 (956|1,956|2)", "mania link"); - AddAssert("snap to next, select none", () => checkSnapAndSelectCombo(firstObject.StartTime)); - - AddStepClickLink("00:00:000 (0|1)", "mania link"); - AddAssert("snap to 1, select none", () => checkSnapAndSelectCombo(firstObject.StartTime)); - } - - [Test] - public void TestSelectionForMania() - { - RulesetInfo rulesetInfo = new ManiaRuleset().RulesetInfo; - - SetUpEditor(rulesetInfo); - AddAssert("is editor Mania", () => EditorBeatmap.BeatmapInfo.Ruleset.Equals(rulesetInfo)); - - AddStepClickLink("00:11:010 (11010|1,11175|5,11258|3,11340|5,11505|1)"); - AddAssert("selected group", () => checkSnapAndSelectColumn(11010, new List<(int, int)> - { (11010, 1), (11175, 5), (11258, 3), (11340, 5), (11505, 1) } - )); - - AddStepClickLink("00:00:956 (956|1,956|6,1285|3,1780|4)"); - AddAssert("selected ungrouped", () => checkSnapAndSelectColumn(956, new List<(int, int)> - { (956, 1), (956, 6), (1285, 3), (1780, 4) } - )); - - AddStepClickLink("02:36:560 (156560|1,156560|4,156560|6)"); - AddAssert("selected in row", () => checkSnapAndSelectColumn(156560, new List<(int, int)> - { (156560, 1), (156560, 4), (156560, 6) } - )); - - AddStepClickLink("00:35:736 (35736|3,36395|3,36725|3,37384|3)"); - AddAssert("selected in column", () => checkSnapAndSelectColumn(35736, new List<(int, int)> - { (35736, 3), (36395, 3), (36725, 3), (37384, 3) } - )); - } - - [Test] - public void TestUnusualSelectionForMania() - { - RulesetInfo rulesetInfo = new ManiaRuleset().RulesetInfo; - - SetUpEditor(rulesetInfo); - AddAssert("is editor Mania", () => EditorBeatmap.BeatmapInfo.Ruleset.Equals(rulesetInfo)); - - AddStepClickLink("00:00:000 (0|1)", "invalid link"); - AddAssert("snap to 1, select none", () => checkSnapAndSelectColumn(956)); - - AddStepClickLink("00:00:000 (0)", "std link"); - AddAssert("snap and select 1", () => checkSnapAndSelectColumn(956, new List<(int, int)> - { (956, 1) }) - ); - - // TODO: discuss - this selects the first 2 objects on Stable, do we want that or is this fine? - AddStepClickLink("00:00:000 (1,2)", "std link"); - AddAssert("snap to 1, select none", () => checkSnapAndSelectColumn(956)); + addStepClickLink("00:00:000"); + assertOnScreenAt(EditorScreenMode.Compose, 0); } } } From fcd73e62d2f98472e66524913c5f58fa2499d4f2 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Tue, 7 Nov 2023 13:06:14 +0100 Subject: [PATCH 1406/2296] Remove mobile specific changes Will be added back in a separate PR --- osu.Android/OsuGameAndroid.cs | 3 --- .../Overlays/Settings/Sections/Input/TouchSettings.cs | 11 ++++------- osu.Game/Screens/Play/PlayerSettings/InputSettings.cs | 5 ++--- 3 files changed, 6 insertions(+), 13 deletions(-) diff --git a/osu.Android/OsuGameAndroid.cs b/osu.Android/OsuGameAndroid.cs index e4b934a387..97a9848a12 100644 --- a/osu.Android/OsuGameAndroid.cs +++ b/osu.Android/OsuGameAndroid.cs @@ -98,9 +98,6 @@ namespace osu.Android case AndroidJoystickHandler jh: return new AndroidJoystickSettings(jh); - case AndroidTouchHandler: - return new TouchSettings(handler); - default: return base.CreateSettingsSubsectionFor(handler); } diff --git a/osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs b/osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs index 0056de6674..30a0b1b785 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs @@ -29,14 +29,11 @@ namespace osu.Game.Overlays.Settings.Sections.Input [BackgroundDependencyLoader] private void load(OsuConfigManager osuConfig) { - if (!RuntimeInfo.IsMobile) // don't allow disabling the only input method (touch) on mobile. + Add(new SettingsCheckbox { - Add(new SettingsCheckbox - { - LabelText = CommonStrings.Enabled, - Current = handler.Enabled - }); - } + LabelText = CommonStrings.Enabled, + Current = handler.Enabled + }); Add(new SettingsCheckbox { diff --git a/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs b/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs index 1387e01305..47af4e0b53 100644 --- a/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs @@ -23,9 +23,8 @@ namespace osu.Game.Screens.Play.PlayerSettings { new PlayerCheckbox { - // TODO: change to touchscreen detection once https://github.com/ppy/osu/pull/25348 makes it in - LabelText = RuntimeInfo.IsDesktop ? MouseSettingsStrings.DisableClicksDuringGameplay : TouchSettingsStrings.DisableTapsDuringGameplay, - Current = config.GetBindable(RuntimeInfo.IsDesktop ? OsuSetting.MouseDisableButtons : OsuSetting.TouchDisableGameplayTaps) + LabelText = MouseSettingsStrings.DisableClicksDuringGameplay, + Current = config.GetBindable(OsuSetting.MouseDisableButtons) } }; } From 7bedf7cf165e1a9a125eb74af636dca957e8fc0d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 7 Nov 2023 21:08:49 +0900 Subject: [PATCH 1407/2296] Move static method to end of file --- osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs b/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs index 8215201d43..ba9fda25e4 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs @@ -84,12 +84,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor calculateCursorScale(); } - /// - /// Get the scale applicable to the ActiveCursor based on a beatmap's circle size. - /// - public static float GetScaleForCircleSize(float circleSize) => - 1f - 0.7f * (1f + circleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY; - private void calculateCursorScale() { float scale = userCursorScale.Value; @@ -117,6 +111,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor public void Contract() => expandTarget.ScaleTo(released_scale, 400, Easing.OutQuad); + /// + /// Get the scale applicable to the ActiveCursor based on a beatmap's circle size. + /// + public static float GetScaleForCircleSize(float circleSize) => + 1f - 0.7f * (1f + circleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY; + private partial class DefaultCursor : OsuCursorSprite { public DefaultCursor() From 00268d0ccce3691e682f7ae2ff08cb6a9a1f88f8 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Tue, 7 Nov 2023 13:09:30 +0100 Subject: [PATCH 1408/2296] Remove unused using --- osu.Android/OsuGameAndroid.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Android/OsuGameAndroid.cs b/osu.Android/OsuGameAndroid.cs index 97a9848a12..dea70e6b27 100644 --- a/osu.Android/OsuGameAndroid.cs +++ b/osu.Android/OsuGameAndroid.cs @@ -11,7 +11,6 @@ using osu.Framework.Input.Handlers; using osu.Framework.Platform; using osu.Game; using osu.Game.Overlays.Settings; -using osu.Game.Overlays.Settings.Sections.Input; using osu.Game.Updater; using osu.Game.Utils; From 02d9f005d09df3bd755a337a7d63c3ef4353d8b0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 7 Nov 2023 21:27:02 +0900 Subject: [PATCH 1409/2296] Update squirrel to latest release Quite a few fixes since our last update. See https://github.com/clowd/Clowd.Squirrel/releases. Of special note is [a fix for incomplete updates](https://github.com/clowd/Clowd.Squirrel/issues/182) which I believe we've seen cause issues in the wild before. --- osu.Desktop/osu.Desktop.csproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Desktop/osu.Desktop.csproj b/osu.Desktop/osu.Desktop.csproj index 1d43e118a3..f37cfdc5f1 100644 --- a/osu.Desktop/osu.Desktop.csproj +++ b/osu.Desktop/osu.Desktop.csproj @@ -23,7 +23,7 @@ - + From 3e257f1e6c02795c6bbb6bf08f542707e8e6e827 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 7 Nov 2023 23:21:51 +0900 Subject: [PATCH 1410/2296] Remove unused using statements --- osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs | 1 - osu.Game/Screens/Play/PlayerSettings/InputSettings.cs | 1 - 2 files changed, 2 deletions(-) diff --git a/osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs b/osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs index 30a0b1b785..175fcc4709 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs @@ -3,7 +3,6 @@ using System.Collections.Generic; using System.Linq; -using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Input.Handlers; using osu.Framework.Localisation; diff --git a/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs b/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs index 47af4e0b53..852fbd8dcc 100644 --- a/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Configuration; From b092b0093affc97453d4f14be7b7a68005d5ae31 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Mon, 6 Nov 2023 21:13:36 +0300 Subject: [PATCH 1411/2296] Make sure bar draw quad is thick enough --- osu.Game/Graphics/UserInterface/BarGraph.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game/Graphics/UserInterface/BarGraph.cs b/osu.Game/Graphics/UserInterface/BarGraph.cs index 27a41eb7e3..d3eebd71f0 100644 --- a/osu.Game/Graphics/UserInterface/BarGraph.cs +++ b/osu.Game/Graphics/UserInterface/BarGraph.cs @@ -145,6 +145,13 @@ namespace osu.Game.Graphics.UserInterface float barHeight = drawSize.Y * ((direction == BarDirection.TopToBottom || direction == BarDirection.BottomToTop) ? lengths[i] : barBreadth); float barWidth = drawSize.X * ((direction == BarDirection.LeftToRight || direction == BarDirection.RightToLeft) ? lengths[i] : barBreadth); + if (barHeight == 0 || barWidth == 0) + continue; + + // Make sure draw quad is thick enough + barHeight = Math.Max(barHeight, 1.5f); + barWidth = Math.Max(barWidth, 1.5f); + Vector2 topLeft; switch (direction) From cbea2db4bef9322b8dcbe9619d95cb918dcc3b55 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 7 Nov 2023 02:03:16 +0300 Subject: [PATCH 1412/2296] Support absolute-sized health bar and use it for default layout --- .../Screens/Play/HUD/ArgonHealthDisplay.cs | 30 +++++++++++++------ osu.Game/Skinning/ArgonSkin.cs | 3 +- 2 files changed, 23 insertions(+), 10 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index 793d43f7ef..2ae6bdcb15 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -36,12 +36,10 @@ namespace osu.Game.Screens.Play.HUD }; [SettingSource("Bar length")] - public BindableFloat BarLength { get; } = new BindableFloat(0.98f) - { - MinValue = 0.2f, - MaxValue = 1, - Precision = 0.01f, - }; + public BindableFloat BarLength { get; } = new BindableFloat(0.98f); + + [SettingSource("Use relative size")] + public BindableBool UseRelativeSize { get; } = new BindableBool(true); private BarPath mainBar = null!; @@ -140,9 +138,23 @@ namespace osu.Game.Screens.Play.HUD Current.BindValueChanged(_ => Scheduler.AddOnce(updateCurrent), true); - BarLength.BindValueChanged(l => Width = l.NewValue, true); - BarHeight.BindValueChanged(_ => updatePath()); - updatePath(); + // update relative axes first before reading width from bar length. + RelativeSizeAxes = UseRelativeSize.Value ? Axes.X : Axes.None; + Width = BarLength.Value; + + UseRelativeSize.BindValueChanged(v => + { + RelativeSizeAxes = v.NewValue ? Axes.X : Axes.None; + float newWidth = Width; + + BarLength.MinValue = v.NewValue ? 0.2f : 200f; + BarLength.MaxValue = v.NewValue ? 1f : 1000f; + BarLength.Precision = v.NewValue ? 0.01f : 1f; + BarLength.Value = newWidth; + }, true); + + BarLength.ValueChanged += l => Width = l.NewValue; + BarHeight.BindValueChanged(_ => updatePath(), true); } protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source) diff --git a/osu.Game/Skinning/ArgonSkin.cs b/osu.Game/Skinning/ArgonSkin.cs index 82c150ced7..95e1820059 100644 --- a/osu.Game/Skinning/ArgonSkin.cs +++ b/osu.Game/Skinning/ArgonSkin.cs @@ -129,7 +129,8 @@ namespace osu.Game.Skinning health.Anchor = Anchor.TopLeft; health.Origin = Anchor.TopLeft; - health.BarLength.Value = 0.22f; + health.UseRelativeSize.Value = false; + health.BarLength.Value = 300; health.BarHeight.Value = 30f; health.Position = new Vector2(components_x_offset, 20f); From e6d3085353886da1a196f6d0354eae86ba9469fa Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 8 Nov 2023 01:48:21 +0300 Subject: [PATCH 1413/2296] Update accuracy counter design --- .../Screens/Play/HUD/ArgonAccuracyCounter.cs | 20 +++++++++++++++---- .../Play/HUD/ArgonCounterTextComponent.cs | 8 ++++---- osu.Game/Skinning/ArgonSkin.cs | 14 ++++++------- 3 files changed, 27 insertions(+), 15 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs b/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs index 33223a526b..0414cbaea4 100644 --- a/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs @@ -1,18 +1,30 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; +using osu.Framework.Graphics.Sprites; +using osu.Game.Configuration; using osu.Game.Skinning; +using osuTK; namespace osu.Game.Screens.Play.HUD { public partial class ArgonAccuracyCounter : GameplayAccuracyCounter, ISerialisableDrawable { + [SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")] + public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.4f) + { + Precision = 0.01f, + MinValue = 0, + MaxValue = 1, + }; + public bool UsesFixedAnchor { get; set; } - protected override OsuSpriteText CreateSpriteText() - => base.CreateSpriteText().With(s => s.Font = OsuFont.Default.With(size: 19.2f)); + protected override IHasText CreateText() => new ArgonCounterTextComponent(Anchor.TopLeft, "ACCURACY", new Vector2(-4, 0)) + { + WireframeOpacity = { BindTarget = WireframeOpacity }, + }; } } diff --git a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs index 9545168a46..fcad0f12d8 100644 --- a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs +++ b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs @@ -38,7 +38,7 @@ namespace osu.Game.Screens.Play.HUD } } - public ArgonCounterTextComponent(Anchor anchor, LocalisableString? label = null) + public ArgonCounterTextComponent(Anchor anchor, LocalisableString? label = null, Vector2? spacing = null) { Anchor = anchor; Origin = anchor; @@ -49,11 +49,13 @@ namespace osu.Game.Screens.Play.HUD { Anchor = anchor, Origin = anchor, + Spacing = spacing ?? new Vector2(-2, 0), }; textPart = new ArgonCounterSpriteText { Anchor = anchor, Origin = anchor, + Spacing = spacing ?? new Vector2(-2, 0), }; } @@ -115,9 +117,7 @@ namespace osu.Game.Screens.Play.HUD private void load(ISkinSource skin) { // todo: rename font - Font = new FontUsage(@"argon-score", 1, fixedWidth: true); - Spacing = new Vector2(-2, 0); - + Font = new FontUsage(@"argon-score", 1); glyphStore = new GlyphStore(skin, glyphLookupOverride); } diff --git a/osu.Game/Skinning/ArgonSkin.cs b/osu.Game/Skinning/ArgonSkin.cs index 95e1820059..2af3a29804 100644 --- a/osu.Game/Skinning/ArgonSkin.cs +++ b/osu.Game/Skinning/ArgonSkin.cs @@ -143,14 +143,14 @@ namespace osu.Game.Skinning score.Origin = Anchor.TopRight; score.Position = new Vector2(components_x_offset + 200, scoreWedge.Y + 30); } + } - if (accuracy != null) - { - // +4 to vertically align the accuracy counter with the score counter. - accuracy.Position = new Vector2(components_x_offset + 4, scoreWedge.Y + 45); - accuracy.Anchor = Anchor.TopLeft; - accuracy.Origin = Anchor.TopLeft; - } + if (accuracy != null) + { + // +4 to vertically align the accuracy counter with the score counter. + accuracy.Position = new Vector2(-20, 20); + accuracy.Anchor = Anchor.TopRight; + accuracy.Origin = Anchor.TopRight; } var hitError = container.OfType().FirstOrDefault(); From d30bac3f49af02f2473e9c1a71aacbdb8f42dd4e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 8 Nov 2023 01:49:13 +0300 Subject: [PATCH 1414/2296] Move "required display digits" feature to reside in argon score counter --- .../Screens/Play/HUD/ArgonCounterTextComponent.cs | 7 +++---- osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs | 15 ++++++++++++++- 2 files changed, 17 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs index fcad0f12d8..437a627cbc 100644 --- a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs +++ b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Linq; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -25,7 +23,6 @@ namespace osu.Game.Screens.Play.HUD private readonly ArgonCounterSpriteText wireframesPart; private readonly ArgonCounterSpriteText textPart; - public IBindable RequiredDisplayDigits { get; } = new BindableInt(); public IBindable WireframeOpacity { get; } = new BindableFloat(); public LocalisableString Text @@ -33,7 +30,7 @@ namespace osu.Game.Screens.Play.HUD get => textPart.Text; set { - wireframesPart.Text = new string('#', Math.Max(value.ToString().Count(char.IsDigit), RequiredDisplayDigits.Value)); + wireframesPart.Text = FormatWireframes(value); textPart.Text = value; } } @@ -91,6 +88,8 @@ namespace osu.Game.Screens.Play.HUD }; } + protected virtual LocalisableString FormatWireframes(LocalisableString text) => text; + protected override void LoadComplete() { base.LoadComplete(); diff --git a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs index 636565f181..fef4199d31 100644 --- a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Bindables; using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; @@ -25,10 +26,22 @@ namespace osu.Game.Screens.Play.HUD protected override LocalisableString FormatCount(long count) => count.ToLocalisableString(); - protected override IHasText CreateText() => new ArgonCounterTextComponent(Anchor.TopRight) + protected override IHasText CreateText() => new ArgonScoreTextComponent(Anchor.TopRight) { RequiredDisplayDigits = { BindTarget = RequiredDisplayDigits }, WireframeOpacity = { BindTarget = WireframeOpacity }, }; + + private partial class ArgonScoreTextComponent : ArgonCounterTextComponent + { + public IBindable RequiredDisplayDigits { get; } = new BindableInt(); + + public ArgonScoreTextComponent(Anchor anchor, LocalisableString? label = null) + : base(anchor, label) + { + } + + protected override LocalisableString FormatWireframes(LocalisableString text) => new string('#', Math.Max(text.ToString().Length, RequiredDisplayDigits.Value)); + } } } From fdc714a248d1a9283649d12a11a14e7763bfa1dc Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 8 Nov 2023 02:05:19 +0300 Subject: [PATCH 1415/2296] Support percentages and ignore dot characters in wireframes part --- .../Play/HUD/ArgonCounterTextComponent.cs | 36 +++++++++++++------ 1 file changed, 26 insertions(+), 10 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs index 437a627cbc..3d8546e0e3 100644 --- a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs +++ b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -42,13 +43,28 @@ namespace osu.Game.Screens.Play.HUD this.label = label; - wireframesPart = new ArgonCounterSpriteText(@"wireframes") + wireframesPart = new ArgonCounterSpriteText(c => + { + if (c == '.') + return @"dot"; + + return @"wireframes"; + }) { Anchor = anchor, Origin = anchor, Spacing = spacing ?? new Vector2(-2, 0), }; - textPart = new ArgonCounterSpriteText + textPart = new ArgonCounterSpriteText(c => + { + if (c == '.') + return @"dot"; + + if (c == '%') + return @"percentage"; + + return c.ToString(); + }) { Anchor = anchor, Origin = anchor, @@ -98,15 +114,15 @@ namespace osu.Game.Screens.Play.HUD private partial class ArgonCounterSpriteText : OsuSpriteText { - private readonly string? glyphLookupOverride; + private readonly Func getLookup; private GlyphStore glyphStore = null!; protected override char FixedWidthReferenceCharacter => '5'; - public ArgonCounterSpriteText(string? glyphLookupOverride = null) + public ArgonCounterSpriteText(Func getLookup) { - this.glyphLookupOverride = glyphLookupOverride; + this.getLookup = getLookup; Shadow = false; UseFullGlyphHeight = false; @@ -117,7 +133,7 @@ namespace osu.Game.Screens.Play.HUD { // todo: rename font Font = new FontUsage(@"argon-score", 1); - glyphStore = new GlyphStore(skin, glyphLookupOverride); + glyphStore = new GlyphStore(skin, getLookup); } protected override TextBuilder CreateTextBuilder(ITexturedGlyphLookupStore store) => base.CreateTextBuilder(glyphStore); @@ -125,17 +141,17 @@ namespace osu.Game.Screens.Play.HUD private class GlyphStore : ITexturedGlyphLookupStore { private readonly ISkin skin; - private readonly string? glyphLookupOverride; + private readonly Func getLookup; - public GlyphStore(ISkin skin, string? glyphLookupOverride) + public GlyphStore(ISkin skin, Func getLookup) { this.skin = skin; - this.glyphLookupOverride = glyphLookupOverride; + this.getLookup = getLookup; } public ITexturedCharacterGlyph? Get(string fontName, char character) { - string lookup = glyphLookupOverride ?? character.ToString(); + string lookup = getLookup(character); var texture = skin.GetTexture($"{fontName}-{lookup}"); if (texture == null) From 4de5454538b0dff1b8b4a020a7f12fcb294ccc06 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 8 Nov 2023 02:06:51 +0300 Subject: [PATCH 1416/2296] Bring back left-side line next to health display Makes the score counter not look weird when it reaches 8 digits --- .../Screens/Play/HUD/ArgonHealthDisplay.cs | 9 +++--- .../Screens/Play/HUD/ArgonHealthRightLine.cs | 30 +++++++++++++++++++ osu.Game/Skinning/ArgonSkin.cs | 4 +++ 3 files changed, 38 insertions(+), 5 deletions(-) create mode 100644 osu.Game/Screens/Play/HUD/ArgonHealthRightLine.cs diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index 2ae6bdcb15..b2b3181d08 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -90,12 +90,11 @@ namespace osu.Game.Screens.Play.HUD } } - private const float main_path_radius = 10f; + public const float MAIN_PATH_RADIUS = 10f; [BackgroundDependencyLoader] private void load() { - RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; InternalChild = new Container @@ -105,7 +104,7 @@ namespace osu.Game.Screens.Play.HUD { background = new BackgroundPath { - PathRadius = main_path_radius, + PathRadius = MAIN_PATH_RADIUS, }, glowBar = new BarPath { @@ -125,7 +124,7 @@ namespace osu.Game.Screens.Play.HUD Blending = BlendingParameters.Additive, BarColour = main_bar_colour, GlowColour = main_bar_glow_colour, - PathRadius = main_path_radius, + PathRadius = MAIN_PATH_RADIUS, GlowPortion = 0.6f, }, } @@ -248,7 +247,7 @@ namespace osu.Game.Screens.Play.HUD private void updatePath() { - float barLength = DrawWidth - main_path_radius * 2; + float barLength = DrawWidth - MAIN_PATH_RADIUS * 2; float curveStart = barLength - 70; float curveEnd = barLength - 40; diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthRightLine.cs b/osu.Game/Screens/Play/HUD/ArgonHealthRightLine.cs new file mode 100644 index 0000000000..25918f679c --- /dev/null +++ b/osu.Game/Screens/Play/HUD/ArgonHealthRightLine.cs @@ -0,0 +1,30 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Skinning; +using osuTK; + +namespace osu.Game.Screens.Play.HUD +{ + public partial class ArgonHealthRightLine : CompositeDrawable, ISerialisableDrawable + { + public bool UsesFixedAnchor { get; set; } + + [BackgroundDependencyLoader] + private void load() + { + Size = new Vector2(50f, ArgonHealthDisplay.MAIN_PATH_RADIUS * 2); + InternalChild = new Circle + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Width = 45f, + Height = 3f, + }; + } + } +} diff --git a/osu.Game/Skinning/ArgonSkin.cs b/osu.Game/Skinning/ArgonSkin.cs index 2af3a29804..e9953b57a7 100644 --- a/osu.Game/Skinning/ArgonSkin.cs +++ b/osu.Game/Skinning/ArgonSkin.cs @@ -115,6 +115,7 @@ namespace osu.Game.Skinning var skinnableTargetWrapper = new DefaultSkinComponentsContainer(container => { var health = container.OfType().FirstOrDefault(); + var healthLine = container.OfType().FirstOrDefault(); var scoreWedge = container.OfType().FirstOrDefault(); var score = container.OfType().FirstOrDefault(); var accuracy = container.OfType().FirstOrDefault(); @@ -134,6 +135,9 @@ namespace osu.Game.Skinning health.BarHeight.Value = 30f; health.Position = new Vector2(components_x_offset, 20f); + if (healthLine != null) + healthLine.Y = health.Y; + if (scoreWedge != null) { scoreWedge.Position = new Vector2(-50, 15); From 07b7e13633862e85522f0c1778c8dc06ee62724d Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 8 Nov 2023 02:07:24 +0300 Subject: [PATCH 1417/2296] Place health display in front of the score wedge --- osu.Game/Skinning/ArgonSkin.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Skinning/ArgonSkin.cs b/osu.Game/Skinning/ArgonSkin.cs index e9953b57a7..d598c04891 100644 --- a/osu.Game/Skinning/ArgonSkin.cs +++ b/osu.Game/Skinning/ArgonSkin.cs @@ -204,9 +204,10 @@ namespace osu.Game.Skinning { Children = new Drawable[] { - new ArgonHealthDisplay(), new ArgonScoreWedge(), new ArgonScoreCounter(), + new ArgonHealthDisplay(), + new ArgonHealthRightLine(), new ArgonAccuracyCounter(), new ArgonComboCounter(), new BarHitErrorMeter(), From d0fea381b18b5f19450f4d93951e0aed152a85c8 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 8 Nov 2023 02:13:16 +0300 Subject: [PATCH 1418/2296] Update skin deserialisation archives --- .../Archives/modified-argon-20231108.osk | Bin 0 -> 1494 bytes .../Archives/modified-argon-pro-20231105.osk | Bin 1899 -> 0 bytes 2 files changed, 0 insertions(+), 0 deletions(-) create mode 100644 osu.Game.Tests/Resources/Archives/modified-argon-20231108.osk delete mode 100644 osu.Game.Tests/Resources/Archives/modified-argon-pro-20231105.osk diff --git a/osu.Game.Tests/Resources/Archives/modified-argon-20231108.osk b/osu.Game.Tests/Resources/Archives/modified-argon-20231108.osk new file mode 100644 index 0000000000000000000000000000000000000000..d07c5171007777784216e3ee8d4bc631a602bfb9 GIT binary patch literal 1494 zcmWIWW@Zs#U|`^2Xcf!|uh^e_WIvFX&Il4=U?|Sc%+t%v%RJg|n0LrQ#O1f`(IcWB z8+rX$ChiU?2~qTQ`Ixx>ZD`s5{%hHhb97nVPl+aV1Qjyunwa+G%d_XdW2RNSmguco zzj(5k`_vD>CNlYplEjTyH)@5XT{4unf(89(awmw8vmIBP&~Qzl#P2f&~x=b%nS8oW?ovp zURH5_-s)#T0Rf-9&-jLJ3JN%N*8il>X&>K^jABXeXnw#J9p;v=`-Hf zi&-Q&AHCE#pfYtw79*;wbc&?>&M`4CREjY$01<<4VrHI4sEc!cZb5!tYF4{*mY&!tVq5qJ#(U44BM31-%tO!8+D@iZlx95 z;!KaJH{@S%yxA^7zUQ(M1oD5&e1swB0b=fasoewEjYwjZ}S{?2x8 z#oJS#uHWPPSTxDSGK`AeX9?qUOa!LwkY@Svh^=Z%I-Wb)B1hq+%XCJ$EVJ$ zXJ+R)^s8?Q`@FZ`YqsyU+ZcQMZIx{P^0%Jbxpq(bqF;3>XVb|kyq~4n>fg2{u8WTg z*pbcVGvm_w&aOti$Nzpxo&Uf7S(v20+?36GZ~CL=0GX*tRcgSLuL;C_Kpc>hSecfY znv;Uam_?diI{rSVJingtJ{`U(Xa!prqwD8x@5VVVA{5q7TP?;A;LXS+!hpL#0~!kf zjUWnEyrJttFCn0M7#JF#LUqB*3v{jM*%+a<8d#=c&(!ET7HO literal 0 HcmV?d00001 diff --git a/osu.Game.Tests/Resources/Archives/modified-argon-pro-20231105.osk b/osu.Game.Tests/Resources/Archives/modified-argon-pro-20231105.osk deleted file mode 100644 index 16f89502eff0bc46df9922fec370ee1d804170f6..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 1899 zcmWIWW@Zs#U|`^2U=>IWU(2a$c^JquWCDpWFcfEJ=ILeTWuEQdo5y4*&{A!Gw1sPl z%y(f;r;?D8l}@c1Vtd%dzP&s7{PN3ry-NL4!aF>tXnFaYU#gL+{apE5!+TG>#M-L$ zizgfVX?3b5E|D`);hl1)bI*K-YnzT1HhnuR{6^sY4(_?fzVs-6-5KKe+J>9etx|rg zjG)EDr7qr^?{6wlsW-@<8S$Uztj4_1v=@t#?uGbnK47z=bZzo(gV~C)ChIm%Uj0Jj zn9UA@Z~Hg?IM(GODp|EM?)BA&2jBf!92Fiq*LK&-{&(U5C>}LoaOf%ndaxUad7&Q7 z%uCDH%PP*#Gwm_tI^-bW`g=~&Osm~FN$KihlhimKF^X;GbUrcPAW~59{krBG`~Lr{ z4m}q*f0|FVdpD0wkzCCs&j;b6_m7obKXPNo>^1(Y&e~=9xnAK5KQn>7ZqMN`A+F_z zn)nvaP`qtBXW!3)nUV=U4-?*Q?rOaCw|vz-c~l36?qoWA5f}^S6c`x9fDZIc%*^u$ zb#czmEy&MH%_}JeyY%hM`}wyF1diYT9qwY|?9y<_sI$E<@3o1qbM|iAkkBVHvL9W& z@#2lc;#L2D&vDQU@RyFAtT5|C!>7I7^|j~Ht#{fN%(m=?xLsCSyCL!Zy#JO{IqVZfoDx4sx10T08KL%XUT@v|qaQxInN8Sup`q1r zv(f8mHmUJ5Z)W{9ZYyX`i>b9#4B4#m+RJ+OjJ=PQ(w=cHH58g9;b^v#aV$GrthTgy>^{vX^<~pp_~0Hd#~SvR7WADnJ(QoPE5=_ zcC{e#jaOIQ~!qITd~rQOiRVTX)KldmQ%dB_Rh`6=7me;zH9BN zd~kQYbJfu|_A}p}Q}6wIc-yU}yZ@F2F1@wq=k)(wds_O#^O=kL&KSiwvu#P5_V|hq z`_1_q1E zzyL``1_onbM&Ji#g5dnT^x)K-)Z`Ly>d&3%pMBVX=ji*tBFCO5gqdwKdXbn?FJZlA z&0W1zcJ)x<;83n@hoijq{eCkcHIvhB#`nozzfABKR(!Jfs=bwS#ZukV)rDL-7nm$B zOMKaNb Date: Wed, 8 Nov 2023 02:13:35 +0300 Subject: [PATCH 1419/2296] Remove unused local --- osu.Game/Screens/Play/HUD/ArgonScoreWedge.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonScoreWedge.cs b/osu.Game/Screens/Play/HUD/ArgonScoreWedge.cs index fe495b421f..e8ade9e5c6 100644 --- a/osu.Game/Screens/Play/HUD/ArgonScoreWedge.cs +++ b/osu.Game/Screens/Play/HUD/ArgonScoreWedge.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -19,8 +18,6 @@ namespace osu.Game.Screens.Play.HUD { AutoSizeAxes = Axes.Both; - var vertices = new List(); - InternalChildren = new Drawable[] { new ArgonWedgePiece From 387de7ec244f1e5c7381693b6dad96a64630ce1f Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 7 Nov 2023 15:53:41 -0800 Subject: [PATCH 1420/2296] Add ability to view kudosu rankings --- .../API/Requests/GetKudosuRankingsRequest.cs | 28 ++++++ .../API/Requests/GetKudosuRankingsResponse.cs | 15 +++ osu.Game/Overlays/KudosuTable.cs | 95 +++++++++++++++++++ osu.Game/Overlays/Rankings/RankingsScope.cs | 5 +- osu.Game/Overlays/RankingsOverlay.cs | 9 ++ 5 files changed, 151 insertions(+), 1 deletion(-) create mode 100644 osu.Game/Online/API/Requests/GetKudosuRankingsRequest.cs create mode 100644 osu.Game/Online/API/Requests/GetKudosuRankingsResponse.cs create mode 100644 osu.Game/Overlays/KudosuTable.cs diff --git a/osu.Game/Online/API/Requests/GetKudosuRankingsRequest.cs b/osu.Game/Online/API/Requests/GetKudosuRankingsRequest.cs new file mode 100644 index 0000000000..cd361bf7b8 --- /dev/null +++ b/osu.Game/Online/API/Requests/GetKudosuRankingsRequest.cs @@ -0,0 +1,28 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.IO.Network; + +namespace osu.Game.Online.API.Requests +{ + public class GetKudosuRankingsRequest : APIRequest + { + private readonly int page; + + public GetKudosuRankingsRequest(int page = 1) + { + this.page = page; + } + + protected override WebRequest CreateWebRequest() + { + var req = base.CreateWebRequest(); + + req.AddParameter(@"page", page.ToString()); + + return req; + } + + protected override string Target => @"rankings/kudosu"; + } +} diff --git a/osu.Game/Online/API/Requests/GetKudosuRankingsResponse.cs b/osu.Game/Online/API/Requests/GetKudosuRankingsResponse.cs new file mode 100644 index 0000000000..4e3ade3795 --- /dev/null +++ b/osu.Game/Online/API/Requests/GetKudosuRankingsResponse.cs @@ -0,0 +1,15 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using Newtonsoft.Json; +using osu.Game.Online.API.Requests.Responses; + +namespace osu.Game.Online.API.Requests +{ + public class GetKudosuRankingsResponse + { + [JsonProperty("ranking")] + public List Users = null!; + } +} diff --git a/osu.Game/Overlays/KudosuTable.cs b/osu.Game/Overlays/KudosuTable.cs new file mode 100644 index 0000000000..93884435a4 --- /dev/null +++ b/osu.Game/Overlays/KudosuTable.cs @@ -0,0 +1,95 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Extensions.LocalisationExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Online.API.Requests.Responses; +using osu.Game.Overlays.Rankings.Tables; +using osu.Game.Resources.Localisation.Web; +using osu.Game.Users; + +namespace osu.Game.Overlays +{ + public partial class KudosuTable : RankingsTable + { + public KudosuTable(int page, List users) + : base(page, users) + { + } + + protected override Drawable CreateRowBackground(APIUser item) + { + var background = base.CreateRowBackground(item); + + // see: https://github.com/ppy/osu-web/blob/9de00a0b874c56893d98261d558d78d76259d81b/resources/views/multiplayer/rooms/_rankings_table.blade.php#L23 + if (!item.Active) + background.Alpha = 0.5f; + + return background; + } + + protected override Drawable[] CreateRowContent(int index, APIUser item) + { + var content = base.CreateRowContent(index, item); + + // see: https://github.com/ppy/osu-web/blob/9de00a0b874c56893d98261d558d78d76259d81b/resources/views/multiplayer/rooms/_rankings_table.blade.php#L23 + if (!item.Active) + { + foreach (var d in content) + d.Alpha = 0.5f; + } + + return content; + } + + protected override RankingsTableColumn[] CreateAdditionalHeaders() + { + const int min_width = 120; + return new[] + { + new RankingsTableColumn(RankingsStrings.KudosuTotal, Anchor.Centre, new Dimension(GridSizeMode.AutoSize, minSize: min_width), true), + new RankingsTableColumn(RankingsStrings.KudosuAvailable, Anchor.Centre, new Dimension(GridSizeMode.AutoSize, minSize: min_width)), + new RankingsTableColumn(RankingsStrings.KudosuUsed, Anchor.Centre, new Dimension(GridSizeMode.AutoSize, minSize: min_width)), + }; + } + + protected override Drawable[] CreateAdditionalContent(APIUser item) + { + int kudosuTotal = item.Kudosu.Total; + int kudosuAvailable = item.Kudosu.Available; + return new Drawable[] + { + new RowText + { + Text = kudosuTotal.ToLocalisableString(@"N0") + }, + new ColouredRowText + { + Text = kudosuAvailable.ToLocalisableString(@"N0") + }, + new ColouredRowText + { + Text = (kudosuTotal - kudosuAvailable).ToLocalisableString(@"N0") + }, + }; + } + + protected override CountryCode GetCountryCode(APIUser item) => item.CountryCode; + + protected override Drawable CreateFlagContent(APIUser item) + { + var username = new LinkFlowContainer(t => t.Font = OsuFont.GetFont(size: TEXT_SIZE, italics: true)) + { + AutoSizeAxes = Axes.X, + RelativeSizeAxes = Axes.Y, + TextAnchor = Anchor.CentreLeft + }; + username.AddUserLink(item); + return username; + } + } +} diff --git a/osu.Game/Overlays/Rankings/RankingsScope.cs b/osu.Game/Overlays/Rankings/RankingsScope.cs index 3392db9360..356a861764 100644 --- a/osu.Game/Overlays/Rankings/RankingsScope.cs +++ b/osu.Game/Overlays/Rankings/RankingsScope.cs @@ -18,6 +18,9 @@ namespace osu.Game.Overlays.Rankings Score, [LocalisableDescription(typeof(RankingsStrings), nameof(RankingsStrings.TypeCountry))] - Country + Country, + + [LocalisableDescription(typeof(RankingsStrings), nameof(RankingsStrings.TypeKudosu))] + Kudosu, } } diff --git a/osu.Game/Overlays/RankingsOverlay.cs b/osu.Game/Overlays/RankingsOverlay.cs index f25bf80b6a..6a32515cbc 100644 --- a/osu.Game/Overlays/RankingsOverlay.cs +++ b/osu.Game/Overlays/RankingsOverlay.cs @@ -135,6 +135,9 @@ namespace osu.Game.Overlays case RankingsScope.Score: return new GetUserRankingsRequest(ruleset.Value, UserRankingsType.Score); + + case RankingsScope.Kudosu: + return new GetKudosuRankingsRequest(); } return null; @@ -166,6 +169,12 @@ namespace osu.Game.Overlays return new CountriesTable(1, countryRequest.Response.Countries); } + + case GetKudosuRankingsRequest kudosuRequest: + if (kudosuRequest.Response == null) + return null; + + return new KudosuTable(1, kudosuRequest.Response.Users); } return null; From c8d276281ada839a37ab6eb484c36b9b7772a0d1 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 7 Nov 2023 15:49:11 -0800 Subject: [PATCH 1421/2296] Fix flags not showing on kudosu rankings The `country` attribute is optional and not included in the kudosu rankings response so use `country_code` instead. --- osu.Game/Online/API/Requests/Responses/APIUser.cs | 13 ++++--------- 1 file changed, 4 insertions(+), 9 deletions(-) diff --git a/osu.Game/Online/API/Requests/Responses/APIUser.cs b/osu.Game/Online/API/Requests/Responses/APIUser.cs index 7c4093006d..2ee66453cf 100644 --- a/osu.Game/Online/API/Requests/Responses/APIUser.cs +++ b/osu.Game/Online/API/Requests/Responses/APIUser.cs @@ -34,20 +34,15 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty(@"previous_usernames")] public string[] PreviousUsernames; - private CountryCode? countryCode; + [JsonProperty(@"country_code")] + private string countryCodeString; public CountryCode CountryCode { - get => countryCode ??= (Enum.TryParse(country?.Code, out CountryCode result) ? result : default); - set => countryCode = value; + get => Enum.TryParse(countryCodeString, out CountryCode result) ? result : CountryCode.Unknown; + set => countryCodeString = value.ToString(); } -#pragma warning disable 649 - [CanBeNull] - [JsonProperty(@"country")] - private Country country; -#pragma warning restore 649 - public readonly Bindable Status = new Bindable(); public readonly Bindable Activity = new Bindable(); From 6c6baab1156f64388e5fcea3ad712cc7e24bb463 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 8 Nov 2023 16:41:30 +0900 Subject: [PATCH 1422/2296] Reword comment to explain why --- osu.Game/Graphics/UserInterface/BarGraph.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Graphics/UserInterface/BarGraph.cs b/osu.Game/Graphics/UserInterface/BarGraph.cs index d3eebd71f0..0ac987e85b 100644 --- a/osu.Game/Graphics/UserInterface/BarGraph.cs +++ b/osu.Game/Graphics/UserInterface/BarGraph.cs @@ -148,7 +148,7 @@ namespace osu.Game.Graphics.UserInterface if (barHeight == 0 || barWidth == 0) continue; - // Make sure draw quad is thick enough + // Apply minimum sizing to hide the fact that we don't have fractional anti-aliasing. barHeight = Math.Max(barHeight, 1.5f); barWidth = Math.Max(barWidth, 1.5f); From 38847c3ac5383c9fb69b7bf0b38aa8ea36b23b39 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 8 Nov 2023 17:23:01 +0900 Subject: [PATCH 1423/2296] Change test to move only on a toggle step --- osu.Game.Tests/Visual/Online/TestSceneGraph.cs | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneGraph.cs b/osu.Game.Tests/Visual/Online/TestSceneGraph.cs index eee29e0aeb..f4bde159e5 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneGraph.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneGraph.cs @@ -13,10 +13,10 @@ namespace osu.Game.Tests.Visual.Online [TestFixture] public partial class TestSceneGraph : OsuTestScene { - private readonly BarGraph graph; - public TestSceneGraph() { + BarGraph graph; + Child = graph = new BarGraph { RelativeSizeAxes = Axes.Both, @@ -34,13 +34,14 @@ namespace osu.Game.Tests.Visual.Online AddStep("Top to bottom", () => graph.Direction = BarDirection.TopToBottom); AddStep("Left to right", () => graph.Direction = BarDirection.LeftToRight); AddStep("Right to left", () => graph.Direction = BarDirection.RightToLeft); - } - protected override void LoadComplete() - { - base.LoadComplete(); - - graph.MoveToY(-10, 1000).Then().MoveToY(10, 1000).Loop(); + AddToggleStep("Toggle movement", enabled => + { + if (enabled) + graph.MoveToY(-10, 1000).Then().MoveToY(10, 1000).Loop(); + else + graph.ClearTransforms(); + }); } } } From fc1a0cf645b345c1b2b0727313a4f11b207a3268 Mon Sep 17 00:00:00 2001 From: Jamie Taylor Date: Thu, 19 Oct 2023 16:20:10 +0900 Subject: [PATCH 1424/2296] Update `ButtonSystem` to use new sample names --- osu.Game/Screens/Menu/ButtonSystem.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs index bf2eba43c0..d26709151c 100644 --- a/osu.Game/Screens/Menu/ButtonSystem.cs +++ b/osu.Game/Screens/Menu/ButtonSystem.cs @@ -127,14 +127,14 @@ namespace osu.Game.Screens.Menu [BackgroundDependencyLoader(true)] private void load(AudioManager audio, IdleTracker idleTracker, GameHost host) { - buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Solo, @"button-solo-select", FontAwesome.Solid.User, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P)); - buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Multi, @"button-generic-select", FontAwesome.Solid.Users, new Color4(94, 63, 186, 255), onMultiplayer, 0, Key.M)); - buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-generic-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L)); + buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Solo, @"button-default-select", FontAwesome.Solid.User, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P)); + buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Multi, @"button-default-select", FontAwesome.Solid.Users, new Color4(94, 63, 186, 255), onMultiplayer, 0, Key.M)); + buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-default-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L)); buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play); buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P)); - buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-edit-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E)); - buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-direct-select", OsuIcon.ChevronDownCircle, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.B, Key.D)); + buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-default-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E)); + buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-default-select", OsuIcon.ChevronDownCircle, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.B, Key.D)); if (host.CanExit) buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Exit, string.Empty, OsuIcon.CrossCircle, new Color4(238, 51, 153, 255), () => OnExit?.Invoke(), 0, Key.Q)); From 17aa079cb1cd1ee7ae22942aa582507c37037c4d Mon Sep 17 00:00:00 2001 From: Jamie Taylor Date: Wed, 8 Nov 2023 22:08:05 +0900 Subject: [PATCH 1425/2296] Use new tiered 'back' samples --- osu.Game/Screens/Menu/ButtonSystem.cs | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs index d26709151c..8ebe4de8de 100644 --- a/osu.Game/Screens/Menu/ButtonSystem.cs +++ b/osu.Game/Screens/Menu/ButtonSystem.cs @@ -85,7 +85,7 @@ namespace osu.Game.Screens.Menu private readonly List buttonsTopLevel = new List(); private readonly List buttonsPlay = new List(); - private Sample sampleBack; + private Sample sampleBackToLogo; private readonly LogoTrackingContainer logoTrackingContainer; @@ -104,7 +104,7 @@ namespace osu.Game.Screens.Menu buttonArea.AddRange(new Drawable[] { new MainMenuButton(ButtonSystemStrings.Settings, string.Empty, FontAwesome.Solid.Cog, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O), - backButton = new MainMenuButton(ButtonSystemStrings.Back, @"button-back-select", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel, + backButton = new MainMenuButton(ButtonSystemStrings.Back, @"back-to-top", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel, -WEDGE_WIDTH) { VisibleState = ButtonSystemState.Play, @@ -155,7 +155,7 @@ namespace osu.Game.Screens.Menu if (idleTracker != null) isIdle.BindTo(idleTracker.IsIdle); - sampleBack = audio.Samples.Get(@"Menu/button-back-select"); + sampleBackToLogo = audio.Samples.Get(@"Menu/back-to-logo"); } private void onMultiplayer() @@ -260,7 +260,9 @@ namespace osu.Game.Screens.Menu { case ButtonSystemState.TopLevel: State = ButtonSystemState.Initial; - sampleBack?.Play(); + + // Samples are explicitly played here in response to user interaction and not when transitioning due to idle. + sampleBackToLogo?.Play(); return true; case ButtonSystemState.Play: From f0a1df06aced3051a93684588a6f21a0bf0fafd0 Mon Sep 17 00:00:00 2001 From: Jamie Taylor Date: Wed, 8 Nov 2023 22:13:35 +0900 Subject: [PATCH 1426/2296] Add 'swoosh' samples to accentuate `MainMenu` animations --- osu.Game/Screens/Menu/ButtonSystem.cs | 4 ++++ osu.Game/Screens/Menu/MainMenu.cs | 10 +++++++++- 2 files changed, 13 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs index 8ebe4de8de..20af7e4d4a 100644 --- a/osu.Game/Screens/Menu/ButtonSystem.cs +++ b/osu.Game/Screens/Menu/ButtonSystem.cs @@ -86,6 +86,7 @@ namespace osu.Game.Screens.Menu private readonly List buttonsPlay = new List(); private Sample sampleBackToLogo; + private Sample sampleLogoSwoosh; private readonly LogoTrackingContainer logoTrackingContainer; @@ -156,6 +157,7 @@ namespace osu.Game.Screens.Menu if (idleTracker != null) isIdle.BindTo(idleTracker.IsIdle); sampleBackToLogo = audio.Samples.Get(@"Menu/back-to-logo"); + sampleLogoSwoosh = audio.Samples.Get(@"Menu/osu-logo-swoosh"); } private void onMultiplayer() @@ -263,6 +265,8 @@ namespace osu.Game.Screens.Menu // Samples are explicitly played here in response to user interaction and not when transitioning due to idle. sampleBackToLogo?.Play(); + sampleLogoSwoosh?.Play(); + return true; case ButtonSystemState.Play: diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index 22040b4f0b..36e336e960 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -7,6 +7,8 @@ using System; using System.Diagnostics; using JetBrains.Annotations; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -89,8 +91,10 @@ namespace osu.Game.Screens.Menu private SongTicker songTicker; private Container logoTarget; + private Sample reappearSampleSwoosh; + [BackgroundDependencyLoader(true)] - private void load(BeatmapListingOverlay beatmapListing, SettingsOverlay settings, OsuConfigManager config, SessionStatics statics) + private void load(BeatmapListingOverlay beatmapListing, SettingsOverlay settings, OsuConfigManager config, SessionStatics statics, AudioManager audio) { holdDelay = config.GetBindable(OsuSetting.UIHoldActivationDelay); loginDisplayed = statics.GetBindable(Static.LoginOverlayDisplayed); @@ -162,6 +166,8 @@ namespace osu.Game.Screens.Menu Buttons.OnSettings = () => settings?.ToggleVisibility(); Buttons.OnBeatmapListing = () => beatmapListing?.ToggleVisibility(); + reappearSampleSwoosh = audio.Samples.Get(@"Menu/reappear-swoosh"); + preloadSongSelect(); } @@ -291,6 +297,8 @@ namespace osu.Game.Screens.Menu { base.OnResuming(e); + reappearSampleSwoosh?.Play(); + ApplyToBackground(b => (b as BackgroundScreenDefault)?.Next()); // we may have consumed our preloaded instance, so let's make another. From f69c2ea39b46fff223c8372e6dd1d2a6b2da5bce Mon Sep 17 00:00:00 2001 From: Jamie Taylor Date: Wed, 8 Nov 2023 22:18:33 +0900 Subject: [PATCH 1427/2296] Implement sample choking/muting for `ButtonSystem` samples --- osu.Game/Screens/Menu/ButtonSystem.cs | 10 ++++++++++ osu.Game/Screens/Menu/MainMenu.cs | 2 ++ osu.Game/Screens/Menu/MainMenuButton.cs | 6 +++++- osu.Game/Screens/Menu/OsuLogo.cs | 10 +++++++++- 4 files changed, 26 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs index 20af7e4d4a..13464d4927 100644 --- a/osu.Game/Screens/Menu/ButtonSystem.cs +++ b/osu.Game/Screens/Menu/ButtonSystem.cs @@ -199,6 +199,7 @@ namespace osu.Game.Screens.Menu { if (State == ButtonSystemState.Initial) { + StopSamplePlayback(); logo?.TriggerClick(); return true; } @@ -264,12 +265,14 @@ namespace osu.Game.Screens.Menu State = ButtonSystemState.Initial; // Samples are explicitly played here in response to user interaction and not when transitioning due to idle. + StopSamplePlayback(); sampleBackToLogo?.Play(); sampleLogoSwoosh?.Play(); return true; case ButtonSystemState.Play: + StopSamplePlayback(); backButton.TriggerClick(); return true; @@ -278,6 +281,13 @@ namespace osu.Game.Screens.Menu } } + public void StopSamplePlayback() + { + buttonsPlay.ForEach(button => button.StopSamplePlayback()); + buttonsTopLevel.ForEach(button => button.StopSamplePlayback()); + logo?.StopSamplePlayback(); + } + private bool onOsuLogo() { switch (state) diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index 36e336e960..0f73707544 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -297,6 +297,8 @@ namespace osu.Game.Screens.Menu { base.OnResuming(e); + // Ensures any playing `ButtonSystem` samples are stopped when returning to MainMenu (as to not overlap with the 'back' sample) + Buttons.StopSamplePlayback(); reappearSampleSwoosh?.Play(); ApplyToBackground(b => (b as BackgroundScreenDefault)?.Next()); diff --git a/osu.Game/Screens/Menu/MainMenuButton.cs b/osu.Game/Screens/Menu/MainMenuButton.cs index c3a96e36a1..63fc34b4fb 100644 --- a/osu.Game/Screens/Menu/MainMenuButton.cs +++ b/osu.Game/Screens/Menu/MainMenuButton.cs @@ -51,6 +51,7 @@ namespace osu.Game.Screens.Menu private readonly Action clickAction; private Sample sampleClick; private Sample sampleHover; + private SampleChannel sampleChannel; public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos); @@ -225,7 +226,8 @@ namespace osu.Game.Screens.Menu private void trigger() { - sampleClick?.Play(); + sampleChannel = sampleClick?.GetChannel(); + sampleChannel?.Play(); clickAction?.Invoke(); @@ -237,6 +239,8 @@ namespace osu.Game.Screens.Menu public override bool HandleNonPositionalInput => state == ButtonState.Expanded; public override bool HandlePositionalInput => state != ButtonState.Exploded && box.Scale.X >= 0.8f; + public void StopSamplePlayback() => sampleChannel?.Stop(); + protected override void Update() { iconText.Alpha = Math.Clamp((box.Scale.X - 0.5f) / 0.3f, 0, 1); diff --git a/osu.Game/Screens/Menu/OsuLogo.cs b/osu.Game/Screens/Menu/OsuLogo.cs index 8867ecfb2a..75ef8be02e 100644 --- a/osu.Game/Screens/Menu/OsuLogo.cs +++ b/osu.Game/Screens/Menu/OsuLogo.cs @@ -52,6 +52,8 @@ namespace osu.Game.Screens.Menu private readonly IntroSequence intro; private Sample sampleClick; + private SampleChannel sampleClickChannel; + private Sample sampleBeat; private Sample sampleDownbeat; @@ -391,7 +393,11 @@ namespace osu.Game.Screens.Menu flashLayer.FadeOut(1500, Easing.OutExpo); if (Action?.Invoke() == true) - sampleClick.Play(); + { + StopSamplePlayback(); + sampleClickChannel = sampleClick.GetChannel(); + sampleClickChannel.Play(); + } return true; } @@ -440,6 +446,8 @@ namespace osu.Game.Screens.Menu private Container currentProxyTarget; private Drawable proxy; + public void StopSamplePlayback() => sampleClickChannel?.Stop(); + public Drawable ProxyToContainer(Container c) { if (currentProxyTarget != null) From 12a148d1084b1a6f11525ff16c223ecb6ddd6927 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 9 Nov 2023 12:26:41 +0900 Subject: [PATCH 1428/2296] Use new initialisation structure for github sourced update manager --- osu.Desktop/Updater/SquirrelUpdateManager.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Desktop/Updater/SquirrelUpdateManager.cs b/osu.Desktop/Updater/SquirrelUpdateManager.cs index 941ab335e8..dba157a6e9 100644 --- a/osu.Desktop/Updater/SquirrelUpdateManager.cs +++ b/osu.Desktop/Updater/SquirrelUpdateManager.cs @@ -10,8 +10,8 @@ using osu.Game; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; using osu.Game.Screens.Play; -using Squirrel; using Squirrel.SimpleSplat; +using Squirrel.Sources; using LogLevel = Squirrel.SimpleSplat.LogLevel; using UpdateManager = osu.Game.Updater.UpdateManager; @@ -63,7 +63,7 @@ namespace osu.Desktop.Updater if (localUserInfo?.IsPlaying.Value == true) return false; - updateManager ??= new GithubUpdateManager(@"https://github.com/ppy/osu", false, github_token, @"osulazer"); + updateManager ??= new Squirrel.UpdateManager(new GithubSource(@"https://github.com/ppy/osu", github_token, false), @"osulazer"); var info = await updateManager.CheckForUpdate(!useDeltaPatching).ConfigureAwait(false); From 8a47f05b1615e126c9841b52dd63576a5b1b521a Mon Sep 17 00:00:00 2001 From: Jamie Taylor Date: Thu, 9 Nov 2023 14:01:33 +0900 Subject: [PATCH 1429/2296] Always play 'swoosh' sample when transitioning back to logo --- osu.Game/Screens/Menu/ButtonSystem.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs index 13464d4927..a0cf9f5322 100644 --- a/osu.Game/Screens/Menu/ButtonSystem.cs +++ b/osu.Game/Screens/Menu/ButtonSystem.cs @@ -267,7 +267,6 @@ namespace osu.Game.Screens.Menu // Samples are explicitly played here in response to user interaction and not when transitioning due to idle. StopSamplePlayback(); sampleBackToLogo?.Play(); - sampleLogoSwoosh?.Play(); return true; @@ -362,6 +361,9 @@ namespace osu.Game.Screens.Menu logo?.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo); logo?.ScaleTo(1, 800, Easing.OutExpo); }, buttonArea.Alpha * 150); + + if (lastState == ButtonSystemState.TopLevel) + sampleLogoSwoosh?.Play(); break; case ButtonSystemState.TopLevel: From 5d5c803cf6fc97c044551a8bd7d3d11f0db8f41c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 9 Nov 2023 17:48:43 +0900 Subject: [PATCH 1430/2296] Add failing test case for touch device application during gameplay with incompatible mods active --- .../Mods/TestSceneOsuModTouchDevice.cs | 20 +++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs index e41cc8cfbc..abeb56209e 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs @@ -9,6 +9,7 @@ using osu.Game.Beatmaps; using osu.Game.Beatmaps.Timing; using osu.Game.Configuration; using osu.Game.Input; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Objects; @@ -113,6 +114,25 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods AddAssert("touch device mod activated", () => Player.Score.ScoreInfo.Mods, () => Has.One.InstanceOf()); } + [Test] + public void TestIncompatibleModActive() + { + // this is only a veneer of enabling autopilot as having it actually active from the start is annoying to make happen + // given the tests' structure. + AddStep("enable autopilot", () => Player.Score.ScoreInfo.Mods = new Mod[] { new OsuModAutopilot() }); + + AddUntilStep("wait until 0 near", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(0).Within(500)); + AddStep("slow down", () => Player.GameplayClockContainer.AdjustmentsFromMods.Frequency.Value = 0.2); + AddUntilStep("wait until 0", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(0)); + AddStep("touch playfield", () => + { + var touch = new Touch(TouchSource.Touch1, Player.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.Centre); + InputManager.BeginTouch(touch); + InputManager.EndTouch(touch); + }); + AddAssert("touch device mod not activated", () => Player.Score.ScoreInfo.Mods, () => Has.None.InstanceOf()); + } + [Test] public void TestSecondObjectTouched() { From 63a0ea54109c93984501b66435febf676663cab4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 9 Nov 2023 17:50:57 +0900 Subject: [PATCH 1431/2296] Fix `PlayerTouchInputDetector` applying touch device mod when other inactive mods present --- osu.Game/Screens/Play/PlayerTouchInputDetector.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/PlayerTouchInputDetector.cs b/osu.Game/Screens/Play/PlayerTouchInputDetector.cs index a5055dfb00..69c3cd0ded 100644 --- a/osu.Game/Screens/Play/PlayerTouchInputDetector.cs +++ b/osu.Game/Screens/Play/PlayerTouchInputDetector.cs @@ -7,6 +7,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Configuration; using osu.Game.Rulesets.Mods; +using osu.Game.Utils; namespace osu.Game.Screens.Play { @@ -45,10 +46,15 @@ namespace osu.Game.Screens.Play if (touchDeviceMod == null) return; + var candidateMods = player.Score.ScoreInfo.Mods.Append(touchDeviceMod).ToArray(); + + if (!ModUtils.CheckCompatibleSet(candidateMods, out _)) + return; + // `Player` (probably rightly so) assumes immutability of mods, // so this will not be shown immediately on the mod display in the top right. // if this is to change, the mod immutability should be revisited. - player.Score.ScoreInfo.Mods = player.Score.ScoreInfo.Mods.Append(touchDeviceMod).ToArray(); + player.Score.ScoreInfo.Mods = candidateMods; } } } From e3e752b912ba0b14f9d2d2a96bc1695e65eb94cd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 9 Nov 2023 17:56:58 +0900 Subject: [PATCH 1432/2296] Update resources --- osu.Game/osu.Game.csproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 60c71a736d..73cd239854 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -37,7 +37,7 @@ - + From ccb9ff826a87dbafbbeb0a0a572a404bc88c7e88 Mon Sep 17 00:00:00 2001 From: Joshua Hegedus Date: Thu, 9 Nov 2023 13:09:59 +0100 Subject: [PATCH 1433/2296] fixed tests --- .../Online/TestSceneUserClickableAvatar.cs | 130 +++++++++--------- .../OnlinePlay/Components/ParticipantsList.cs | 2 +- .../DrawableRoomParticipantsList.cs | 2 +- osu.Game/Users/Drawables/ClickableAvatar.cs | 115 +++++++++++----- osu.Game/Users/Drawables/UpdateableAvatar.cs | 9 +- 5 files changed, 152 insertions(+), 106 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs b/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs index 678767f15e..9217104aa8 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs @@ -1,11 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using NUnit.Framework; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; +using osu.Framework.Testing; using osu.Game.Online.API.Requests.Responses; using osu.Game.Users; using osu.Game.Users.Drawables; @@ -28,8 +30,10 @@ namespace osu.Game.Tests.Visual.Online Children = new[] { generateUser(@"peppy", 2, CountryCode.AU, @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", false, "99EB47"), - generateUser(@"flyte", 3103765, CountryCode.JP, @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg", false), - generateUser(@"joshika39", 17032217, CountryCode.RS, @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", true), + generateUser(@"flyte", 3103765, CountryCode.JP, @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg", true), + generateUser(@"joshika39", 17032217, CountryCode.RS, @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", false), + new UpdateableAvatar(), + new UpdateableAvatar() }, }; }); @@ -37,68 +41,68 @@ namespace osu.Game.Tests.Visual.Online [Test] public void TestClickableAvatarHover() { - // AddStep($"click {1}. {nameof(ClickableAvatar)}", () => - // { - // var targets = this.ChildrenOfType().ToList(); - // if (targets.Count < 1) - // return; - // - // InputManager.MoveMouseTo(targets[0]); - // }); - // AddWaitStep("wait for tooltip to show", 5); - // AddStep("Hover out", () => InputManager.MoveMouseTo(new Vector2(0))); - // AddWaitStep("wait for tooltip to hide", 3); - // - // AddStep($"click {2}. {nameof(ClickableAvatar)}", () => - // { - // var targets = this.ChildrenOfType().ToList(); - // if (targets.Count < 2) - // return; - // - // InputManager.MoveMouseTo(targets[1]); - // }); - // AddWaitStep("wait for tooltip to show", 5); - // AddStep("Hover out", () => InputManager.MoveMouseTo(new Vector2(0))); - // AddWaitStep("wait for tooltip to hide", 3); - // - // AddStep($"click {3}. {nameof(ClickableAvatar)}", () => - // { - // var targets = this.ChildrenOfType().ToList(); - // if (targets.Count < 3) - // return; - // - // InputManager.MoveMouseTo(targets[2]); - // }); - // AddWaitStep("wait for tooltip to show", 5); - // AddStep("Hover out", () => InputManager.MoveMouseTo(new Vector2(0))); - // AddWaitStep("wait for tooltip to hide", 3); - // - // AddStep($"click null user {4}. {nameof(ClickableAvatar)}", () => - // { - // var targets = this.ChildrenOfType().ToList(); - // if (targets.Count < 4) - // return; - // - // InputManager.MoveMouseTo(targets[3]); - // }); - // AddWaitStep("wait for tooltip to show", 5); - // AddStep("Hover out", () => InputManager.MoveMouseTo(new Vector2(0))); - // AddWaitStep("wait for tooltip to hide", 3); - // - // AddStep($"click null user {5}. {nameof(ClickableAvatar)}", () => - // { - // var targets = this.ChildrenOfType().ToList(); - // if (targets.Count < 5) - // return; - // - // InputManager.MoveMouseTo(targets[4]); - // }); - // AddWaitStep("wait for tooltip to show", 5); - // AddStep("Hover out", () => InputManager.MoveMouseTo(new Vector2(0))); - // AddWaitStep("wait for tooltip to hide", 3); + AddStep($"click user {1} with UserGridPanel {nameof(ClickableAvatar)}", () => + { + var targets = this.ChildrenOfType().ToList(); + if (targets.Count < 1) + return; + + InputManager.MoveMouseTo(targets[0]); + }); + AddWaitStep("wait for tooltip to show", 5); + AddStep("Hover out", () => InputManager.MoveMouseTo(new Vector2(0))); + AddWaitStep("wait for tooltip to hide", 3); + + AddStep($"click user {2} with username only. {nameof(ClickableAvatar)}", () => + { + var targets = this.ChildrenOfType().ToList(); + if (targets.Count < 2) + return; + + InputManager.MoveMouseTo(targets[1]); + }); + AddWaitStep("wait for tooltip to show", 5); + AddStep("Hover out", () => InputManager.MoveMouseTo(new Vector2(0))); + AddWaitStep("wait for tooltip to hide", 3); + + AddStep($"click user {3} with UserGridPanel {nameof(ClickableAvatar)}", () => + { + var targets = this.ChildrenOfType().ToList(); + if (targets.Count < 3) + return; + + InputManager.MoveMouseTo(targets[2]); + }); + AddWaitStep("wait for tooltip to show", 5); + AddStep("Hover out", () => InputManager.MoveMouseTo(new Vector2(0))); + AddWaitStep("wait for tooltip to hide", 3); + + AddStep($"click null user {4}. {nameof(ClickableAvatar)}", () => + { + var targets = this.ChildrenOfType().ToList(); + if (targets.Count < 4) + return; + + InputManager.MoveMouseTo(targets[3]); + }); + AddWaitStep("wait for tooltip to show", 5); + AddStep("Hover out", () => InputManager.MoveMouseTo(new Vector2(0))); + AddWaitStep("wait for tooltip to hide", 3); + + AddStep($"click null user {5}. {nameof(ClickableAvatar)}", () => + { + var targets = this.ChildrenOfType().ToList(); + if (targets.Count < 5) + return; + + InputManager.MoveMouseTo(targets[4]); + }); + AddWaitStep("wait for tooltip to show", 5); + AddStep("Hover out", () => InputManager.MoveMouseTo(new Vector2(0))); + AddWaitStep("wait for tooltip to hide", 3); } - private Drawable generateUser(string username, int id, CountryCode countryCode, string cover, bool isTooltipEnabled, string? color = null) + private Drawable generateUser(string username, int id, CountryCode countryCode, string cover, bool onlyUsername, string? color = null) { return new ClickableAvatar(new APIUser { @@ -121,7 +125,7 @@ namespace osu.Game.Tests.Visual.Online { Type = EdgeEffectType.Shadow, Radius = 1, Colour = Color4.Black.Opacity(0.2f), }, - IsTooltipEnabled = isTooltipEnabled, + ShowUsernameOnly = onlyUsername, }; } } diff --git a/osu.Game/Screens/OnlinePlay/Components/ParticipantsList.cs b/osu.Game/Screens/OnlinePlay/Components/ParticipantsList.cs index cb1a846d6c..8cde7859b2 100644 --- a/osu.Game/Screens/OnlinePlay/Components/ParticipantsList.cs +++ b/osu.Game/Screens/OnlinePlay/Components/ParticipantsList.cs @@ -115,7 +115,7 @@ namespace osu.Game.Screens.OnlinePlay.Components RelativeSizeAxes = Axes.Both, Colour = Color4Extensions.FromHex(@"27252d"), }, - avatar = new UpdateableAvatar { RelativeSizeAxes = Axes.Both }, + avatar = new UpdateableAvatar(showUsernameOnly: true) { RelativeSizeAxes = Axes.Both }, }; } } diff --git a/osu.Game/Screens/OnlinePlay/Lounge/Components/DrawableRoomParticipantsList.cs b/osu.Game/Screens/OnlinePlay/Lounge/Components/DrawableRoomParticipantsList.cs index 1814f5359f..65f0555612 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/Components/DrawableRoomParticipantsList.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/Components/DrawableRoomParticipantsList.cs @@ -289,7 +289,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components set => avatar.User = value; } - private readonly UpdateableAvatar avatar = new UpdateableAvatar { RelativeSizeAxes = Axes.Both }; + private readonly UpdateableAvatar avatar = new UpdateableAvatar(showUsernameOnly: true) { RelativeSizeAxes = Axes.Both }; [BackgroundDependencyLoader] private void load(OverlayColourProvider colours) diff --git a/osu.Game/Users/Drawables/ClickableAvatar.cs b/osu.Game/Users/Drawables/ClickableAvatar.cs index 376ce0b821..e7934016bc 100644 --- a/osu.Game/Users/Drawables/ClickableAvatar.cs +++ b/osu.Game/Users/Drawables/ClickableAvatar.cs @@ -1,44 +1,43 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Graphics.Containers; -using osu.Game.Localisation; +using osu.Game.Graphics.Sprites; using osu.Game.Online.API.Requests.Responses; using osuTK; +using osuTK.Graphics; namespace osu.Game.Users.Drawables { - public partial class ClickableAvatar : OsuClickableContainer, IHasCustomTooltip + public partial class ClickableAvatar : OsuClickableContainer, IHasCustomTooltip { - public ITooltip GetCustomTooltip() - { - return new APIUserTooltip(user); - } + // public ITooltip GetCustomTooltip() => new APIUserTooltip(user!) { ShowTooltip = TooltipEnabled }; + public ITooltip GetCustomTooltip() => new APIUserTooltip(new APIUserTooltipContent(user!)); - public APIUser? TooltipContent => user; - - public override LocalisableString TooltipText - { - get - { - if (!Enabled.Value) - return string.Empty; - - return !IsTooltipEnabled ? (user?.Username ?? string.Empty) : ContextMenuStrings.ViewProfile; - } - set => throw new NotSupportedException(); - } - - public bool IsTooltipEnabled { get; set; } + public APIUserTooltipContent TooltipContent => content; + private readonly APIUserTooltipContent content; private readonly APIUser? user; + private bool tooltipEnabled; + + public override LocalisableString TooltipText => user!.Username; + + public bool ShowUsernameOnly + { + get => tooltipEnabled; + set + { + tooltipEnabled = value; + content.ShowUsernameOnly = ShowUsernameOnly; + } + } [Resolved] private OsuGame? game { get; set; } @@ -53,11 +52,8 @@ namespace osu.Game.Users.Drawables if (user?.Id != APIUser.SYSTEM_USER_ID) Action = openProfile; - } - public void SetValue(out bool value) - { - value = IsTooltipEnabled; + content = new APIUserTooltipContent(user!, ShowUsernameOnly); } [BackgroundDependencyLoader] @@ -80,23 +76,57 @@ namespace osu.Game.Users.Drawables return base.OnClick(e); } - public partial class APIUserTooltip : VisibilityContainer, ITooltip + public partial class APIUserTooltip : VisibilityContainer, ITooltip { - private APIUser? user; - - public APIUserTooltip(APIUser? user) + private OsuSpriteText text; + private APIUserTooltipContent content; + public APIUserTooltip(APIUserTooltipContent content) { - this.user = user; + this.content = content; + AutoSizeAxes = Axes.Both; + Masking = true; + CornerRadius = 5; + + Child = new UserGridPanel(content.User) + { + Width = 300 + }; + text = new OsuSpriteText() + { + Text = this.content.User.Username + }; } protected override void PopIn() { - if (user is null) + if (content.ShowUsernameOnly) { - return; + Child = new UserGridPanel(content.User) + { + Width = 300 + }; + } + else + { + Alpha = 0; + AutoSizeAxes = Axes.Both; + + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.Gray, + }, + text = new OsuSpriteText() + { + Font = FrameworkFont.Regular.With(size: 16), + Padding = new MarginPadding(5), + Text = content.User.Username + } + }; } - Child = new UserGridPanel(user); this.FadeIn(20, Easing.OutQuint); } @@ -104,9 +134,22 @@ namespace osu.Game.Users.Drawables public void Move(Vector2 pos) => Position = pos; - public void SetContent(APIUser user) + public void SetContent(APIUserTooltipContent content) { - this.user = user; + this.content = content; + text.Text = this.content.User.Username; + } + } + + public class APIUserTooltipContent + { + public APIUser User { get; } + public bool ShowUsernameOnly { get; set; } + + public APIUserTooltipContent(APIUser user, bool showUsernameOnly = false) + { + User = user; + ShowUsernameOnly = showUsernameOnly; } } } diff --git a/osu.Game/Users/Drawables/UpdateableAvatar.cs b/osu.Game/Users/Drawables/UpdateableAvatar.cs index 64d64c56ce..f6363f61e6 100644 --- a/osu.Game/Users/Drawables/UpdateableAvatar.cs +++ b/osu.Game/Users/Drawables/UpdateableAvatar.cs @@ -47,20 +47,20 @@ namespace osu.Game.Users.Drawables private readonly bool isInteractive; private readonly bool showGuestOnNull; - private readonly bool showUserPanel; + private readonly bool showUsernameOnly; /// /// Construct a new UpdateableAvatar. /// /// The initial user to display. /// If set to true, hover/click sounds will play and clicking the avatar will open the user's profile. - /// If set to true, the user status panel will be displayed in the tooltip. + /// If set to true, the user status panel will be displayed in the tooltip. /// Whether to show a default guest representation on null user (as opposed to nothing). - public UpdateableAvatar(APIUser? user = null, bool isInteractive = true, bool showUserPanel = true, bool showGuestOnNull = true) + public UpdateableAvatar(APIUser? user = null, bool isInteractive = true, bool showUsernameOnly = false, bool showGuestOnNull = true) { this.isInteractive = isInteractive; this.showGuestOnNull = showGuestOnNull; - this.showUserPanel = showUserPanel; + this.showUsernameOnly = showUsernameOnly; User = user; } @@ -75,7 +75,6 @@ namespace osu.Game.Users.Drawables return new ClickableAvatar(user) { RelativeSizeAxes = Axes.Both, - IsTooltipEnabled = showUserPanel }; } else From 4900a91c60fda24f76aeba4d2d2bf42cc1929e2d Mon Sep 17 00:00:00 2001 From: Joshua Hegedus Date: Thu, 9 Nov 2023 13:27:09 +0100 Subject: [PATCH 1434/2296] fixed static analysis problems and finished the implementation --- .../Online/TestSceneUserClickableAvatar.cs | 40 +++++++++---------- osu.Game/Users/Drawables/ClickableAvatar.cs | 12 +++--- osu.Game/Users/Drawables/UpdateableAvatar.cs | 11 +++-- 3 files changed, 31 insertions(+), 32 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs b/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs index 9217104aa8..50e5653ad5 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs @@ -105,28 +105,28 @@ namespace osu.Game.Tests.Visual.Online private Drawable generateUser(string username, int id, CountryCode countryCode, string cover, bool onlyUsername, string? color = null) { return new ClickableAvatar(new APIUser + { + Username = username, + Id = id, + CountryCode = countryCode, + CoverUrl = cover, + Colour = color ?? "000000", + Status = { - Username = username, - Id = id, - CountryCode = countryCode, - CoverUrl = cover, - Colour = color ?? "000000", - Status = - { - Value = new UserStatusOnline() - }, - }) + Value = new UserStatusOnline() + }, + }) + { + Width = 50, + Height = 50, + CornerRadius = 10, + Masking = true, + EdgeEffect = new EdgeEffectParameters { - Width = 50, - Height = 50, - CornerRadius = 10, - Masking = true, - EdgeEffect = new EdgeEffectParameters - { - Type = EdgeEffectType.Shadow, Radius = 1, Colour = Color4.Black.Opacity(0.2f), - }, - ShowUsernameOnly = onlyUsername, - }; + Type = EdgeEffectType.Shadow, Radius = 1, Colour = Color4.Black.Opacity(0.2f), + }, + ShowUsernameOnly = onlyUsername, + }; } } } diff --git a/osu.Game/Users/Drawables/ClickableAvatar.cs b/osu.Game/Users/Drawables/ClickableAvatar.cs index e7934016bc..de0bcad497 100644 --- a/osu.Game/Users/Drawables/ClickableAvatar.cs +++ b/osu.Game/Users/Drawables/ClickableAvatar.cs @@ -21,9 +21,8 @@ namespace osu.Game.Users.Drawables // public ITooltip GetCustomTooltip() => new APIUserTooltip(user!) { ShowTooltip = TooltipEnabled }; public ITooltip GetCustomTooltip() => new APIUserTooltip(new APIUserTooltipContent(user!)); - public APIUserTooltipContent TooltipContent => content; + public APIUserTooltipContent TooltipContent { get; } - private readonly APIUserTooltipContent content; private readonly APIUser? user; private bool tooltipEnabled; @@ -35,7 +34,7 @@ namespace osu.Game.Users.Drawables set { tooltipEnabled = value; - content.ShowUsernameOnly = ShowUsernameOnly; + TooltipContent.ShowUsernameOnly = ShowUsernameOnly; } } @@ -53,7 +52,7 @@ namespace osu.Game.Users.Drawables if (user?.Id != APIUser.SYSTEM_USER_ID) Action = openProfile; - content = new APIUserTooltipContent(user!, ShowUsernameOnly); + TooltipContent = new APIUserTooltipContent(user!, ShowUsernameOnly); } [BackgroundDependencyLoader] @@ -80,6 +79,7 @@ namespace osu.Game.Users.Drawables { private OsuSpriteText text; private APIUserTooltipContent content; + public APIUserTooltip(APIUserTooltipContent content) { this.content = content; @@ -91,7 +91,7 @@ namespace osu.Game.Users.Drawables { Width = 300 }; - text = new OsuSpriteText() + text = new OsuSpriteText { Text = this.content.User.Username }; @@ -118,7 +118,7 @@ namespace osu.Game.Users.Drawables RelativeSizeAxes = Axes.Both, Colour = Color4.Gray, }, - text = new OsuSpriteText() + text = new OsuSpriteText { Font = FrameworkFont.Regular.With(size: 16), Padding = new MarginPadding(5), diff --git a/osu.Game/Users/Drawables/UpdateableAvatar.cs b/osu.Game/Users/Drawables/UpdateableAvatar.cs index f6363f61e6..f220ee5a25 100644 --- a/osu.Game/Users/Drawables/UpdateableAvatar.cs +++ b/osu.Game/Users/Drawables/UpdateableAvatar.cs @@ -75,15 +75,14 @@ namespace osu.Game.Users.Drawables return new ClickableAvatar(user) { RelativeSizeAxes = Axes.Both, + ShowUsernameOnly = showUsernameOnly }; } - else + + return new DrawableAvatar(user) { - return new DrawableAvatar(user) - { - RelativeSizeAxes = Axes.Both, - }; - } + RelativeSizeAxes = Axes.Both, + }; } } } From 4fa158e0d832f44cddefac1b0dd7b94f879e3993 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 9 Nov 2023 21:35:37 +0900 Subject: [PATCH 1435/2296] Split tournament player lists more equally --- .../Components/DrawableTeamWithPlayers.cs | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tournament/Components/DrawableTeamWithPlayers.cs b/osu.Game.Tournament/Components/DrawableTeamWithPlayers.cs index 4f0c7d6b72..fd7a51140b 100644 --- a/osu.Game.Tournament/Components/DrawableTeamWithPlayers.cs +++ b/osu.Game.Tournament/Components/DrawableTeamWithPlayers.cs @@ -1,7 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Linq; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; @@ -17,6 +19,11 @@ namespace osu.Game.Tournament.Components { AutoSizeAxes = Axes.Both; + var players = team?.Players ?? new BindableList(); + + // split the players into two even columns, favouring the first column if odd. + int split = (int)Math.Ceiling(players.Count / 2f); + InternalChildren = new Drawable[] { new FillFlowContainer @@ -39,13 +46,13 @@ namespace osu.Game.Tournament.Components { Direction = FillDirection.Vertical, AutoSizeAxes = Axes.Both, - ChildrenEnumerable = team?.Players.Select(createPlayerText).Take(5) ?? Enumerable.Empty() + ChildrenEnumerable = players.Take(split).Select(createPlayerText), }, new FillFlowContainer { Direction = FillDirection.Vertical, AutoSizeAxes = Axes.Both, - ChildrenEnumerable = team?.Players.Select(createPlayerText).Skip(5) ?? Enumerable.Empty() + ChildrenEnumerable = players.Skip(split).Select(createPlayerText), }, } }, From 1ae3265f925911c3a1f7f640805765b68dc5d335 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 9 Nov 2023 21:24:30 +0900 Subject: [PATCH 1436/2296] Update tests in line with new behaviour --- .../OsuDifficultyCalculatorTest.cs | 20 +++++------ .../TestSceneSliderInput.cs | 36 ++++++++++++------- .../Rulesets/Scoring/HitResultTest.cs | 2 +- 3 files changed, 34 insertions(+), 24 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs index 7b7deb9c67..1d76c24620 100644 --- a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs @@ -15,22 +15,22 @@ namespace osu.Game.Rulesets.Osu.Tests { protected override string ResourceAssembly => "osu.Game.Rulesets.Osu"; - [TestCase(6.710442985146793d, 206, "diffcalc-test")] - [TestCase(1.4386882251130073d, 45, "zero-length-sliders")] - [TestCase(0.42506480230838789d, 2, "very-fast-slider")] - [TestCase(0.14102693012101306d, 1, "nan-slider")] + [TestCase(6.710442985146793d, 239, "diffcalc-test")] + [TestCase(1.4386882251130073d, 54, "zero-length-sliders")] + [TestCase(0.42506480230838789d, 4, "very-fast-slider")] + [TestCase(0.14102693012101306d, 2, "nan-slider")] public void Test(double expectedStarRating, int expectedMaxCombo, string name) => base.Test(expectedStarRating, expectedMaxCombo, name); - [TestCase(8.9742952703071666d, 206, "diffcalc-test")] - [TestCase(0.55071082800473514d, 2, "very-fast-slider")] - [TestCase(1.743180218215227d, 45, "zero-length-sliders")] + [TestCase(8.9742952703071666d, 239, "diffcalc-test")] + [TestCase(0.55071082800473514d, 4, "very-fast-slider")] + [TestCase(1.743180218215227d, 54, "zero-length-sliders")] public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name) => Test(expectedStarRating, expectedMaxCombo, name, new OsuModDoubleTime()); - [TestCase(6.710442985146793d, 239, "diffcalc-test")] - [TestCase(0.42506480230838789d, 4, "very-fast-slider")] - [TestCase(1.4386882251130073d, 54, "zero-length-sliders")] + [TestCase(6.710442985146793d, 272, "diffcalc-test")] + [TestCase(0.42506480230838789d, 6, "very-fast-slider")] + [TestCase(1.4386882251130073d, 63, "zero-length-sliders")] public void TestClassicMod(double expectedStarRating, int expectedMaxCombo, string name) => Test(expectedStarRating, expectedMaxCombo, name, new OsuModClassic()); diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs index f718a5069f..1e295aae70 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs @@ -157,7 +157,7 @@ namespace osu.Game.Rulesets.Osu.Tests if (hit) assertAllMaxJudgements(); else - AddAssert("Tracking dropped", assertMidSliderJudgementFail); + assertMidSliderJudgementFail(); AddAssert("Head judgement is first", () => judgementResults.First().HitObject is SliderHeadCircle); @@ -197,7 +197,7 @@ namespace osu.Game.Rulesets.Osu.Tests new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 }, }); - AddAssert("Tracking lost", assertMidSliderJudgementFail); + assertMidSliderJudgementFail(); } /// @@ -278,7 +278,7 @@ namespace osu.Game.Rulesets.Osu.Tests new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, }); - AddAssert("Tracking retained, sliderhead miss", assertHeadMissTailTracked); + assertHeadMissTailTracked(); } /// @@ -302,7 +302,7 @@ namespace osu.Game.Rulesets.Osu.Tests new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 }, }); - AddAssert("Tracking re-acquired", assertMidSliderJudgements); + assertMidSliderJudgements(); } /// @@ -328,7 +328,7 @@ namespace osu.Game.Rulesets.Osu.Tests new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 }, }); - AddAssert("Tracking lost", assertMidSliderJudgementFail); + assertMidSliderJudgementFail(); } /// @@ -350,7 +350,7 @@ namespace osu.Game.Rulesets.Osu.Tests new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 }, }); - AddAssert("Tracking acquired", assertMidSliderJudgements); + assertMidSliderJudgements(); } /// @@ -373,7 +373,7 @@ namespace osu.Game.Rulesets.Osu.Tests new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 }, }); - AddAssert("Tracking acquired", assertMidSliderJudgements); + assertMidSliderJudgements(); } [Test] @@ -387,7 +387,7 @@ namespace osu.Game.Rulesets.Osu.Tests new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 }, }); - AddAssert("Tracking acquired", assertMidSliderJudgements); + assertMidSliderJudgements(); } /// @@ -412,7 +412,7 @@ namespace osu.Game.Rulesets.Osu.Tests new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 }, }); - AddAssert("Tracking acquired", assertMidSliderJudgements); + assertMidSliderJudgements(); } /// @@ -454,7 +454,7 @@ namespace osu.Game.Rulesets.Osu.Tests new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.201f), Actions = { OsuAction.LeftButton }, Time = time_slider_end }, }); - AddAssert("Tracking dropped", assertMidSliderJudgementFail); + assertMidSliderJudgementFail(); } private void assertAllMaxJudgements() @@ -465,11 +465,21 @@ namespace osu.Game.Rulesets.Osu.Tests }, () => Is.EqualTo(judgementResults.Select(j => (j.HitObject, j.Judgement.MaxResult)))); } - private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.SmallTickHit && !judgementResults.First().IsHit; + private void assertHeadMissTailTracked() + { + AddAssert("Tracking retained", () => judgementResults[^2].Type, () => Is.EqualTo(HitResult.LargeTickHit)); + AddAssert("Slider head misseed", () => judgementResults.First().IsHit, () => Is.False); + } - private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.SmallTickHit; + private void assertMidSliderJudgements() + { + AddAssert("Tracking acquired", () => judgementResults[^2].Type, () => Is.EqualTo(HitResult.LargeTickHit)); + } - private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.SmallTickMiss; + private void assertMidSliderJudgementFail() + { + AddAssert("Tracking lost", () => judgementResults[^2].Type, () => Is.EqualTo(HitResult.IgnoreMiss)); + } private void performTest(List frames, Slider? slider = null, double? bpm = null, int? tickRate = null) { diff --git a/osu.Game.Tests/Rulesets/Scoring/HitResultTest.cs b/osu.Game.Tests/Rulesets/Scoring/HitResultTest.cs index 68d7335055..72acd18c5b 100644 --- a/osu.Game.Tests/Rulesets/Scoring/HitResultTest.cs +++ b/osu.Game.Tests/Rulesets/Scoring/HitResultTest.cs @@ -18,7 +18,7 @@ namespace osu.Game.Tests.Rulesets.Scoring [TestCase(new[] { HitResult.IgnoreHit }, new[] { HitResult.IgnoreMiss, HitResult.ComboBreak })] public void TestValidResultPairs(HitResult[] maxResults, HitResult[] minResults) { - HitResult[] unsupportedResults = HitResultExtensions.ALL_TYPES.Where(t => !minResults.Contains(t)).ToArray(); + HitResult[] unsupportedResults = HitResultExtensions.ALL_TYPES.Where(t => t != HitResult.IgnoreMiss && !minResults.Contains(t)).ToArray(); Assert.Multiple(() => { From edef31f426f8568afc3abf53b7611e525308c1d0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 9 Nov 2023 21:48:41 +0900 Subject: [PATCH 1437/2296] Correctly propagate classic behaviour flag to tail --- osu.Game.Rulesets.Osu/Objects/Slider.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 7f2d9592af..cb6827b428 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -135,6 +135,8 @@ namespace osu.Game.Rulesets.Osu.Objects classicSliderBehaviour = value; if (HeadCircle != null) HeadCircle.ClassicSliderBehaviour = value; + if (TailCircle != null) + TailCircle.ClassicSliderBehaviour = value; } } @@ -218,6 +220,7 @@ namespace osu.Game.Rulesets.Osu.Objects StartTime = e.Time, Position = EndPosition, StackHeight = StackHeight, + ClassicSliderBehaviour = ClassicSliderBehaviour, }); break; From 615d8384abcc3c412a831a70a73ed0f6c6173467 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 9 Nov 2023 22:27:29 +0900 Subject: [PATCH 1438/2296] Refactor everythign back to sanity --- .../Cards/Statistics/BeatmapCardStatistic.cs | 2 +- osu.Game/Users/Drawables/ClickableAvatar.cs | 93 +++---------------- 2 files changed, 13 insertions(+), 82 deletions(-) diff --git a/osu.Game/Beatmaps/Drawables/Cards/Statistics/BeatmapCardStatistic.cs b/osu.Game/Beatmaps/Drawables/Cards/Statistics/BeatmapCardStatistic.cs index 10de2b9128..6fd7142c05 100644 --- a/osu.Game/Beatmaps/Drawables/Cards/Statistics/BeatmapCardStatistic.cs +++ b/osu.Game/Beatmaps/Drawables/Cards/Statistics/BeatmapCardStatistic.cs @@ -74,7 +74,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards.Statistics #region Tooltip implementation - public virtual ITooltip GetCustomTooltip() => null; + public virtual ITooltip GetCustomTooltip() => null!; public virtual object TooltipContent => null; #endregion diff --git a/osu.Game/Users/Drawables/ClickableAvatar.cs b/osu.Game/Users/Drawables/ClickableAvatar.cs index de0bcad497..48a12acb5e 100644 --- a/osu.Game/Users/Drawables/ClickableAvatar.cs +++ b/osu.Game/Users/Drawables/ClickableAvatar.cs @@ -5,38 +5,25 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; -using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; -using osu.Framework.Localisation; using osu.Game.Graphics.Containers; -using osu.Game.Graphics.Sprites; +using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osuTK; -using osuTK.Graphics; namespace osu.Game.Users.Drawables { - public partial class ClickableAvatar : OsuClickableContainer, IHasCustomTooltip + public partial class ClickableAvatar : OsuClickableContainer, IHasCustomTooltip { // public ITooltip GetCustomTooltip() => new APIUserTooltip(user!) { ShowTooltip = TooltipEnabled }; - public ITooltip GetCustomTooltip() => new APIUserTooltip(new APIUserTooltipContent(user!)); + public ITooltip GetCustomTooltip() => new UserCardTooltip(); - public APIUserTooltipContent TooltipContent { get; } + public APIUser? TooltipContent { get; } private readonly APIUser? user; - private bool tooltipEnabled; - public override LocalisableString TooltipText => user!.Username; - - public bool ShowUsernameOnly - { - get => tooltipEnabled; - set - { - tooltipEnabled = value; - TooltipContent.ShowUsernameOnly = ShowUsernameOnly; - } - } + // TODO: reimplement. + public bool ShowUsernameOnly { get; set; } [Resolved] private OsuGame? game { get; set; } @@ -47,12 +34,10 @@ namespace osu.Game.Users.Drawables /// The user. A null value will get a placeholder avatar. public ClickableAvatar(APIUser? user = null) { - this.user = user; - if (user?.Id != APIUser.SYSTEM_USER_ID) Action = openProfile; - TooltipContent = new APIUserTooltipContent(user!, ShowUsernameOnly); + TooltipContent = this.user = user; } [BackgroundDependencyLoader] @@ -75,58 +60,17 @@ namespace osu.Game.Users.Drawables return base.OnClick(e); } - public partial class APIUserTooltip : VisibilityContainer, ITooltip + public partial class UserCardTooltip : VisibilityContainer, ITooltip { - private OsuSpriteText text; - private APIUserTooltipContent content; - - public APIUserTooltip(APIUserTooltipContent content) + public UserCardTooltip() { - this.content = content; AutoSizeAxes = Axes.Both; Masking = true; CornerRadius = 5; - - Child = new UserGridPanel(content.User) - { - Width = 300 - }; - text = new OsuSpriteText - { - Text = this.content.User.Username - }; } protected override void PopIn() { - if (content.ShowUsernameOnly) - { - Child = new UserGridPanel(content.User) - { - Width = 300 - }; - } - else - { - Alpha = 0; - AutoSizeAxes = Axes.Both; - - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Color4.Gray, - }, - text = new OsuSpriteText - { - Font = FrameworkFont.Regular.With(size: 16), - Padding = new MarginPadding(5), - Text = content.User.Username - } - }; - } - this.FadeIn(20, Easing.OutQuint); } @@ -134,23 +78,10 @@ namespace osu.Game.Users.Drawables public void Move(Vector2 pos) => Position = pos; - public void SetContent(APIUserTooltipContent content) + public void SetContent(APIUser? content) => LoadComponentAsync(new UserGridPanel(content ?? new GuestUser()) { - this.content = content; - text.Text = this.content.User.Username; - } - } - - public class APIUserTooltipContent - { - public APIUser User { get; } - public bool ShowUsernameOnly { get; set; } - - public APIUserTooltipContent(APIUser user, bool showUsernameOnly = false) - { - User = user; - ShowUsernameOnly = showUsernameOnly; - } + Width = 300, + }, panel => Child = panel); } } } From 51cf85a9ab3806fe9294d33b24c52165a08aed6b Mon Sep 17 00:00:00 2001 From: Susko3 Date: Thu, 9 Nov 2023 13:22:49 +0100 Subject: [PATCH 1439/2296] Add touch input settings to android Also updates touch settings so the touch handler can't be disabled on mobile. --- osu.Android/OsuGameAndroid.cs | 4 ++++ .../Settings/Sections/Input/TouchSettings.cs | 12 ++++++++---- 2 files changed, 12 insertions(+), 4 deletions(-) diff --git a/osu.Android/OsuGameAndroid.cs b/osu.Android/OsuGameAndroid.cs index dea70e6b27..52cfb67f42 100644 --- a/osu.Android/OsuGameAndroid.cs +++ b/osu.Android/OsuGameAndroid.cs @@ -11,6 +11,7 @@ using osu.Framework.Input.Handlers; using osu.Framework.Platform; using osu.Game; using osu.Game.Overlays.Settings; +using osu.Game.Overlays.Settings.Sections.Input; using osu.Game.Updater; using osu.Game.Utils; @@ -97,6 +98,9 @@ namespace osu.Android case AndroidJoystickHandler jh: return new AndroidJoystickSettings(jh); + case AndroidTouchHandler th: + return new TouchSettings(th); + default: return base.CreateSettingsSubsectionFor(handler); } diff --git a/osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs b/osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs index 175fcc4709..0056de6674 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using System.Linq; +using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Input.Handlers; using osu.Framework.Localisation; @@ -28,11 +29,14 @@ namespace osu.Game.Overlays.Settings.Sections.Input [BackgroundDependencyLoader] private void load(OsuConfigManager osuConfig) { - Add(new SettingsCheckbox + if (!RuntimeInfo.IsMobile) // don't allow disabling the only input method (touch) on mobile. { - LabelText = CommonStrings.Enabled, - Current = handler.Enabled - }); + Add(new SettingsCheckbox + { + LabelText = CommonStrings.Enabled, + Current = handler.Enabled + }); + } Add(new SettingsCheckbox { From 0c4c9aa4b515840611b3b39017ff73d04a3ecf1b Mon Sep 17 00:00:00 2001 From: Susko3 Date: Thu, 9 Nov 2023 14:37:10 +0100 Subject: [PATCH 1440/2296] Show touch taps setting in player loader on mobile platforms --- osu.Game/Screens/Play/PlayerSettings/InputSettings.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs b/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs index 852fbd8dcc..1387e01305 100644 --- a/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Configuration; @@ -22,8 +23,9 @@ namespace osu.Game.Screens.Play.PlayerSettings { new PlayerCheckbox { - LabelText = MouseSettingsStrings.DisableClicksDuringGameplay, - Current = config.GetBindable(OsuSetting.MouseDisableButtons) + // TODO: change to touchscreen detection once https://github.com/ppy/osu/pull/25348 makes it in + LabelText = RuntimeInfo.IsDesktop ? MouseSettingsStrings.DisableClicksDuringGameplay : TouchSettingsStrings.DisableTapsDuringGameplay, + Current = config.GetBindable(RuntimeInfo.IsDesktop ? OsuSetting.MouseDisableButtons : OsuSetting.TouchDisableGameplayTaps) } }; } From 1b08f317fbd1fac55276dc05c29b0339667f2871 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Thu, 9 Nov 2023 15:12:24 +0100 Subject: [PATCH 1441/2296] Show touch input settings on iOS This does not cover android since `TouchHandler` is SDL-based. --- osu.Game/OsuGameBase.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 1f46eb0c0d..f44dac5f5a 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -575,14 +575,14 @@ namespace osu.Game case JoystickHandler jh: return new JoystickSettings(jh); - - case TouchHandler th: - return new TouchSettings(th); } } switch (handler) { + case TouchHandler th: + return new TouchSettings(th); + case MidiHandler: return new InputSection.HandlerSection(handler); From d4722a398892a18f14e868ff471e9132004da8fd Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 9 Nov 2023 17:20:05 +0300 Subject: [PATCH 1442/2296] Add failing test case --- .../TestSceneBackgroundScreenDefault.cs | 24 +++++++++++++++++++ 1 file changed, 24 insertions(+) diff --git a/osu.Game.Tests/Visual/Background/TestSceneBackgroundScreenDefault.cs b/osu.Game.Tests/Visual/Background/TestSceneBackgroundScreenDefault.cs index 1523ae7027..e902303505 100644 --- a/osu.Game.Tests/Visual/Background/TestSceneBackgroundScreenDefault.cs +++ b/osu.Game.Tests/Visual/Background/TestSceneBackgroundScreenDefault.cs @@ -181,6 +181,30 @@ namespace osu.Game.Tests.Visual.Background AddStep("restore default beatmap", () => Beatmap.SetDefault()); } + [Test] + public void TestBeatmapBackgroundWithStoryboardUnloadedOnSuspension() + { + BackgroundScreenBeatmap nestedScreen = null; + + setSupporter(true); + setSourceMode(BackgroundSource.BeatmapWithStoryboard); + + AddStep("change beatmap", () => Beatmap.Value = createTestWorkingBeatmapWithStoryboard()); + AddAssert("background changed", () => screen.CheckLastLoadChange() == true); + AddUntilStep("wait for beatmap background to be loaded", () => getCurrentBackground()?.GetType() == typeof(BeatmapBackgroundWithStoryboard)); + + AddUntilStep("storyboard present", () => screen.ChildrenOfType().SingleOrDefault()?.IsLoaded == true); + + AddStep("push new background to stack", () => stack.Push(nestedScreen = new BackgroundScreenBeatmap(Beatmap.Value))); + AddUntilStep("wait for screen to load", () => nestedScreen.IsLoaded && nestedScreen.IsCurrentScreen()); + + AddUntilStep("storyboard unloaded", () => !screen.ChildrenOfType().Any()); + + AddStep("go back", () => screen.MakeCurrent()); + + AddUntilStep("storyboard reloaded", () => screen.ChildrenOfType().SingleOrDefault()?.IsLoaded == true); + } + [Test] public void TestBackgroundTypeSwitch() { From bd8409219f079bcdd922ae2169d676608e512364 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 8 Nov 2023 06:37:29 +0300 Subject: [PATCH 1443/2296] Unload beatmap storyboard background when no longer present --- .../BeatmapBackgroundWithStoryboard.cs | 50 +++++++++++++++++-- osu.Game/Screens/BackgroundScreen.cs | 3 +- osu.Game/Screens/BackgroundScreenStack.cs | 3 ++ .../Backgrounds/BackgroundScreenDefault.cs | 22 ++++++++ 4 files changed, 72 insertions(+), 6 deletions(-) diff --git a/osu.Game/Graphics/Backgrounds/BeatmapBackgroundWithStoryboard.cs b/osu.Game/Graphics/Backgrounds/BeatmapBackgroundWithStoryboard.cs index 9c0d109ce4..e78a93396e 100644 --- a/osu.Game/Graphics/Backgrounds/BeatmapBackgroundWithStoryboard.cs +++ b/osu.Game/Graphics/Backgrounds/BeatmapBackgroundWithStoryboard.cs @@ -1,15 +1,21 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; +using System.Diagnostics; +using System.Threading; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Threading; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Overlays; using osu.Game.Rulesets.Mods; +using osu.Game.Screens; using osu.Game.Storyboards.Drawables; namespace osu.Game.Graphics.Backgrounds @@ -18,6 +24,10 @@ namespace osu.Game.Graphics.Backgrounds { private readonly InterpolatingFramedClock storyboardClock; + private AudioContainer storyboardContainer = null!; + private DrawableStoryboard? drawableStoryboard; + private CancellationTokenSource? loadCancellationSource = new CancellationTokenSource(); + [Resolved(CanBeNull = true)] private MusicController? musicController { get; set; } @@ -33,18 +43,48 @@ namespace osu.Game.Graphics.Backgrounds [BackgroundDependencyLoader] private void load() { + AddInternal(storyboardContainer = new AudioContainer + { + RelativeSizeAxes = Axes.Both, + Volume = { Value = 0 }, + }); + + LoadStoryboard(); + } + + public void LoadStoryboard() + { + Debug.Assert(drawableStoryboard == null); + if (!Beatmap.Storyboard.HasDrawable) return; if (Beatmap.Storyboard.ReplacesBackground) Sprite.Alpha = 0; - LoadComponentAsync(new AudioContainer + LoadComponentAsync(drawableStoryboard = new DrawableStoryboard(Beatmap.Storyboard, mods.Value) { - RelativeSizeAxes = Axes.Both, - Volume = { Value = 0 }, - Child = new DrawableStoryboard(Beatmap.Storyboard, mods.Value) { Clock = storyboardClock } - }, AddInternal); + Clock = storyboardClock + }, s => + { + storyboardContainer.FadeInFromZero(BackgroundScreen.TRANSITION_LENGTH, Easing.OutQuint); + storyboardContainer.Add(s); + }, (loadCancellationSource = new CancellationTokenSource()).Token); + } + + public void UnloadStoryboard(Action scheduleStoryboardRemoval) + { + Debug.Assert(drawableStoryboard != null); + + loadCancellationSource.AsNonNull().Cancel(); + loadCancellationSource = null; + + DrawableStoryboard s = drawableStoryboard; + + storyboardContainer.FadeOut(BackgroundScreen.TRANSITION_LENGTH, Easing.OutQuint); + scheduleStoryboardRemoval(s); + + drawableStoryboard = null; } protected override void LoadComplete() diff --git a/osu.Game/Screens/BackgroundScreen.cs b/osu.Game/Screens/BackgroundScreen.cs index a7502f22d5..73af9b1bf2 100644 --- a/osu.Game/Screens/BackgroundScreen.cs +++ b/osu.Game/Screens/BackgroundScreen.cs @@ -13,7 +13,8 @@ namespace osu.Game.Screens { public abstract partial class BackgroundScreen : Screen, IEquatable { - protected const float TRANSITION_LENGTH = 500; + public const float TRANSITION_LENGTH = 500; + private const float x_movement_amount = 50; private readonly bool animateOnEnter; diff --git a/osu.Game/Screens/BackgroundScreenStack.cs b/osu.Game/Screens/BackgroundScreenStack.cs index 99ca383b9f..3ec1835669 100644 --- a/osu.Game/Screens/BackgroundScreenStack.cs +++ b/osu.Game/Screens/BackgroundScreenStack.cs @@ -4,6 +4,7 @@ using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Screens; +using osu.Game.Storyboards.Drawables; namespace osu.Game.Screens { @@ -33,5 +34,7 @@ namespace osu.Game.Screens base.Push(screen); return true; } + + public void ScheduleStoryboardDisposal(DrawableStoryboard storyboard) => Scheduler.AddDelayed(storyboard.RemoveAndDisposeImmediately, BackgroundScreen.TRANSITION_LENGTH); } } diff --git a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs index d9554c10e2..66835363b4 100644 --- a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs +++ b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs @@ -3,11 +3,14 @@ #nullable disable +using System.Diagnostics; using System.Threading; +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Logging; +using osu.Framework.Screens; using osu.Framework.Threading; using osu.Framework.Utils; using osu.Game.Beatmaps; @@ -71,6 +74,25 @@ namespace osu.Game.Screens.Backgrounds void next() => Next(); } + public override void OnSuspending(ScreenTransitionEvent e) + { + var backgroundScreenStack = Parent as BackgroundScreenStack; + Debug.Assert(backgroundScreenStack != null); + + if (background is BeatmapBackgroundWithStoryboard storyboardBackground) + storyboardBackground.UnloadStoryboard(backgroundScreenStack.ScheduleStoryboardDisposal); + + base.OnSuspending(e); + } + + public override void OnResuming(ScreenTransitionEvent e) + { + if (background is BeatmapBackgroundWithStoryboard storyboardBackground) + storyboardBackground.LoadStoryboard(); + + base.OnResuming(e); + } + private ScheduledDelegate nextTask; private CancellationTokenSource cancellationTokenSource; From e451b2197c19503d357fc021984844d75d908c1f Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Thu, 9 Nov 2023 18:23:53 +0200 Subject: [PATCH 1444/2296] Delete util functions from rulesets --- osu.Game.Rulesets.Catch/CatchRuleset.cs | 10 +++++----- osu.Game.Rulesets.Mania/ManiaRuleset.cs | 18 +++++++++--------- osu.Game.Rulesets.Osu/OsuRuleset.cs | 17 +++++++++-------- osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 7 +++---- 4 files changed, 26 insertions(+), 26 deletions(-) diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs index 816638ca87..421714e3b2 100644 --- a/osu.Game.Rulesets.Catch/CatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs @@ -233,15 +233,15 @@ namespace osu.Game.Rulesets.Catch }; } - public double PreemptFromAr(float AR) => AR < 5 ? (1200.0 + 600.0 * (5 - AR) / 5) : (1200.0 - 750.0 * (AR - 5) / 5); - public float ArFromPreempt(double preempt) => (float)(preempt > 1200 ? ((1800 - preempt) / 120) : ((1200 - preempt) / 150 + 5)); - public float ChangeArFromRate(float AR, double rate) => ArFromPreempt(PreemptFromAr(AR) / rate); - public override BeatmapDifficulty GetRateAdjustedDifficulty(IBeatmapDifficultyInfo baseDifficulty, double rate) { BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(baseDifficulty); - adjustedDifficulty.ApproachRate = ChangeArFromRate(adjustedDifficulty.ApproachRate, rate); + double preempt = adjustedDifficulty.ApproachRate < 5 ? + (1200.0 + 600.0 * (5 - adjustedDifficulty.ApproachRate) / 5) : + (1200.0 - 750.0 * (adjustedDifficulty.ApproachRate - 5) / 5); + preempt /= rate; + adjustedDifficulty.ApproachRate = (float)(preempt > 1200 ? ((1800 - preempt) / 120) : ((1200 - preempt) / 150 + 5)); return adjustedDifficulty ?? (BeatmapDifficulty)baseDifficulty; } diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index cfdfcbadee..b8324b3f2f 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -428,18 +428,18 @@ namespace osu.Game.Rulesets.Mania public override DifficultySection CreateEditorDifficultySection() => new ManiaDifficultySection(); - public double HitwindowFromOd(float OD) => 64.0 - 3 * OD; - public float OdFromHitwindow(double hitwindow300) => (float)(64.0 - hitwindow300) / 3; - public float ChangeOdFromRate(float OD, double rate) => OdFromHitwindow(HitwindowFromOd(OD) / rate); + // Mania doesn't have rate-adjusted attributes anymore? - public override BeatmapDifficulty GetRateAdjustedDifficulty(IBeatmapDifficultyInfo baseDifficulty, double rate) - { - BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(baseDifficulty); + //public override BeatmapDifficulty GetRateAdjustedDifficulty(IBeatmapDifficultyInfo baseDifficulty, double rate) + //{ + // BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(baseDifficulty); - adjustedDifficulty.OverallDifficulty = ChangeOdFromRate(adjustedDifficulty.OverallDifficulty, rate); + // double hitwindow = 64.0 - 3 * adjustedDifficulty.OverallDifficulty; + // hitwindow /= rate; + // adjustedDifficulty.OverallDifficulty = (float)(64.0 - hitwindow) / 3; - return adjustedDifficulty ?? (BeatmapDifficulty)baseDifficulty; - } + // return adjustedDifficulty ?? (BeatmapDifficulty)baseDifficulty; + //} } diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index bdbedf1409..26a51a0c48 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -329,18 +329,19 @@ namespace osu.Game.Rulesets.Osu public override RulesetSetupSection CreateEditorSetupSection() => new OsuSetupSection(); - public double PreemptFromAr(float AR) => AR < 5 ? (1200.0 + 600.0 * (5 - AR) / 5) : (1200.0 - 750.0 * (AR - 5) / 5); - public float ArFromPreempt(double preempt) => (float)(preempt > 1200 ? ((1800 - preempt) / 120) : ((1200 - preempt) / 150 + 5)); - public double HitwindowFromOd(float OD) => 80.0 - 6 * OD; - public float OdFromHitwindow(double hitwindow300) => (float)(80.0 - hitwindow300) / 6; - public float ChangeArFromRate(float AR, double rate) => ArFromPreempt(PreemptFromAr(AR) / rate); - public float ChangeOdFromRate(float OD, double rate) => OdFromHitwindow(HitwindowFromOd(OD) / rate); public override BeatmapDifficulty GetRateAdjustedDifficulty(IBeatmapDifficultyInfo baseDifficulty, double rate) { BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(baseDifficulty); - adjustedDifficulty.ApproachRate = ChangeArFromRate(adjustedDifficulty.ApproachRate, rate); - adjustedDifficulty.OverallDifficulty = ChangeOdFromRate(adjustedDifficulty.OverallDifficulty, rate); + double preempt = adjustedDifficulty.ApproachRate < 5 ? + (1200.0 + 600.0 * (5 - adjustedDifficulty.ApproachRate) / 5) : + (1200.0 - 750.0 * (adjustedDifficulty.ApproachRate - 5) / 5); + preempt /= rate; + adjustedDifficulty.ApproachRate = (float)(preempt > 1200 ? ((1800 - preempt) / 120) : ((1200 - preempt) / 150 + 5)); + + double hitwindow = 80.0 - 6 * adjustedDifficulty.OverallDifficulty; + hitwindow /= rate; + adjustedDifficulty.OverallDifficulty = (float)(80.0 - hitwindow) / 6; return adjustedDifficulty ?? (BeatmapDifficulty)baseDifficulty; } diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index 026ac4f42e..3f9f939245 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -263,15 +263,14 @@ namespace osu.Game.Rulesets.Taiko }), true) }; } - public double HitwindowFromOd(float OD) => 35.0 - 15.0 * (OD - 5) / 5; - public float OdFromHitwindow(double hitwindow300) => (float)(5 * (35 - hitwindow300) / 15 + 5); - public float ChangeOdFromRate(float OD, double rate) => OdFromHitwindow(HitwindowFromOd(OD) / rate); public override BeatmapDifficulty GetRateAdjustedDifficulty(IBeatmapDifficultyInfo baseDifficulty, double rate) { BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(baseDifficulty); - adjustedDifficulty.OverallDifficulty = ChangeOdFromRate(adjustedDifficulty.OverallDifficulty, rate); + double hitwindow = 35.0 - 15.0 * (adjustedDifficulty.OverallDifficulty - 5) / 5; + hitwindow /= rate; + adjustedDifficulty.OverallDifficulty = (float)(5 * (35 - hitwindow) / 15 + 5); return adjustedDifficulty ?? (BeatmapDifficulty)baseDifficulty; } From 768a31b2f5ec05907f2e1cf18d4bb3f63ae83da1 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 9 Nov 2023 22:56:48 +0300 Subject: [PATCH 1445/2296] Fix background crash on a beatmap with no storyboard --- .../Backgrounds/BeatmapBackgroundWithStoryboard.cs | 8 +++----- osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs | 1 - 2 files changed, 3 insertions(+), 6 deletions(-) diff --git a/osu.Game/Graphics/Backgrounds/BeatmapBackgroundWithStoryboard.cs b/osu.Game/Graphics/Backgrounds/BeatmapBackgroundWithStoryboard.cs index e78a93396e..75cebb275f 100644 --- a/osu.Game/Graphics/Backgrounds/BeatmapBackgroundWithStoryboard.cs +++ b/osu.Game/Graphics/Backgrounds/BeatmapBackgroundWithStoryboard.cs @@ -10,7 +10,6 @@ using osu.Framework.Bindables; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Threading; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Overlays; @@ -74,15 +73,14 @@ namespace osu.Game.Graphics.Backgrounds public void UnloadStoryboard(Action scheduleStoryboardRemoval) { - Debug.Assert(drawableStoryboard != null); + if (drawableStoryboard == null) + return; loadCancellationSource.AsNonNull().Cancel(); loadCancellationSource = null; - DrawableStoryboard s = drawableStoryboard; - storyboardContainer.FadeOut(BackgroundScreen.TRANSITION_LENGTH, Easing.OutQuint); - scheduleStoryboardRemoval(s); + scheduleStoryboardRemoval(drawableStoryboard); drawableStoryboard = null; } diff --git a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs index 66835363b4..e22f61d806 100644 --- a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs +++ b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs @@ -5,7 +5,6 @@ using System.Diagnostics; using System.Threading; -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; From cc9aeb53079f6f00af307fb0544e0335d9eebcc8 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 9 Nov 2023 22:57:12 +0300 Subject: [PATCH 1446/2296] Add test coverage --- .../TestSceneBackgroundScreenDefault.cs | 24 +++++++++++++++++++ 1 file changed, 24 insertions(+) diff --git a/osu.Game.Tests/Visual/Background/TestSceneBackgroundScreenDefault.cs b/osu.Game.Tests/Visual/Background/TestSceneBackgroundScreenDefault.cs index e902303505..37f2ee0b3f 100644 --- a/osu.Game.Tests/Visual/Background/TestSceneBackgroundScreenDefault.cs +++ b/osu.Game.Tests/Visual/Background/TestSceneBackgroundScreenDefault.cs @@ -205,6 +205,30 @@ namespace osu.Game.Tests.Visual.Background AddUntilStep("storyboard reloaded", () => screen.ChildrenOfType().SingleOrDefault()?.IsLoaded == true); } + [Test] + public void TestBeatmapBackgroundWithStoryboardButBeatmapHasNone() + { + BackgroundScreenBeatmap nestedScreen = null; + + setSupporter(true); + setSourceMode(BackgroundSource.BeatmapWithStoryboard); + + AddStep("change beatmap", () => Beatmap.Value = createTestWorkingBeatmapWithUniqueBackground()); + AddAssert("background changed", () => screen.CheckLastLoadChange() == true); + AddUntilStep("wait for beatmap background to be loaded", () => getCurrentBackground()?.GetType() == typeof(BeatmapBackgroundWithStoryboard)); + + AddUntilStep("no storyboard loaded", () => !screen.ChildrenOfType().Any()); + + AddStep("push new background to stack", () => stack.Push(nestedScreen = new BackgroundScreenBeatmap(Beatmap.Value))); + AddUntilStep("wait for screen to load", () => nestedScreen.IsLoaded && nestedScreen.IsCurrentScreen()); + + AddUntilStep("still no storyboard", () => !screen.ChildrenOfType().Any()); + + AddStep("go back", () => screen.MakeCurrent()); + + AddUntilStep("still no storyboard", () => !screen.ChildrenOfType().Any()); + } + [Test] public void TestBackgroundTypeSwitch() { From e9471589697083d8ea2214b299aca226085e7de9 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 9 Nov 2023 23:03:01 +0300 Subject: [PATCH 1447/2296] Remove fade out transition Unnecessary addition from this PR, makes the background fade to ugly black during transition between screens. --- osu.Game/Graphics/Backgrounds/BeatmapBackgroundWithStoryboard.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Graphics/Backgrounds/BeatmapBackgroundWithStoryboard.cs b/osu.Game/Graphics/Backgrounds/BeatmapBackgroundWithStoryboard.cs index 75cebb275f..9a3d64549b 100644 --- a/osu.Game/Graphics/Backgrounds/BeatmapBackgroundWithStoryboard.cs +++ b/osu.Game/Graphics/Backgrounds/BeatmapBackgroundWithStoryboard.cs @@ -79,7 +79,6 @@ namespace osu.Game.Graphics.Backgrounds loadCancellationSource.AsNonNull().Cancel(); loadCancellationSource = null; - storyboardContainer.FadeOut(BackgroundScreen.TRANSITION_LENGTH, Easing.OutQuint); scheduleStoryboardRemoval(drawableStoryboard); drawableStoryboard = null; From 59998b507acf084cc8d4ffbe85e16d1f3fab9229 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 9 Nov 2023 23:23:49 +0300 Subject: [PATCH 1448/2296] Hide background sprite when storyboard finishes loading --- .../BeatmapBackgroundWithStoryboard.cs | 16 +++++++++++----- osu.Game/Screens/BackgroundScreenStack.cs | 4 ++-- .../Backgrounds/BackgroundScreenDefault.cs | 2 +- 3 files changed, 14 insertions(+), 8 deletions(-) diff --git a/osu.Game/Graphics/Backgrounds/BeatmapBackgroundWithStoryboard.cs b/osu.Game/Graphics/Backgrounds/BeatmapBackgroundWithStoryboard.cs index 9a3d64549b..1e702967b6 100644 --- a/osu.Game/Graphics/Backgrounds/BeatmapBackgroundWithStoryboard.cs +++ b/osu.Game/Graphics/Backgrounds/BeatmapBackgroundWithStoryboard.cs @@ -58,20 +58,20 @@ namespace osu.Game.Graphics.Backgrounds if (!Beatmap.Storyboard.HasDrawable) return; - if (Beatmap.Storyboard.ReplacesBackground) - Sprite.Alpha = 0; - LoadComponentAsync(drawableStoryboard = new DrawableStoryboard(Beatmap.Storyboard, mods.Value) { Clock = storyboardClock }, s => { + if (Beatmap.Storyboard.ReplacesBackground) + Sprite.FadeOut(BackgroundScreen.TRANSITION_LENGTH, Easing.InQuint); + storyboardContainer.FadeInFromZero(BackgroundScreen.TRANSITION_LENGTH, Easing.OutQuint); storyboardContainer.Add(s); }, (loadCancellationSource = new CancellationTokenSource()).Token); } - public void UnloadStoryboard(Action scheduleStoryboardRemoval) + public void UnloadStoryboard(Action scheduleStoryboardRemoval) { if (drawableStoryboard == null) return; @@ -79,7 +79,13 @@ namespace osu.Game.Graphics.Backgrounds loadCancellationSource.AsNonNull().Cancel(); loadCancellationSource = null; - scheduleStoryboardRemoval(drawableStoryboard); + DrawableStoryboard s = drawableStoryboard; + + scheduleStoryboardRemoval(() => + { + s.RemoveAndDisposeImmediately(); + Sprite.Alpha = 1f; + }); drawableStoryboard = null; } diff --git a/osu.Game/Screens/BackgroundScreenStack.cs b/osu.Game/Screens/BackgroundScreenStack.cs index 3ec1835669..9af6601aa4 100644 --- a/osu.Game/Screens/BackgroundScreenStack.cs +++ b/osu.Game/Screens/BackgroundScreenStack.cs @@ -1,10 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Screens; -using osu.Game.Storyboards.Drawables; namespace osu.Game.Screens { @@ -35,6 +35,6 @@ namespace osu.Game.Screens return true; } - public void ScheduleStoryboardDisposal(DrawableStoryboard storyboard) => Scheduler.AddDelayed(storyboard.RemoveAndDisposeImmediately, BackgroundScreen.TRANSITION_LENGTH); + internal void ScheduleToTransitionEnd(Action action) => Scheduler.AddDelayed(action, BackgroundScreen.TRANSITION_LENGTH); } } diff --git a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs index e22f61d806..07b1cc6df4 100644 --- a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs +++ b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs @@ -79,7 +79,7 @@ namespace osu.Game.Screens.Backgrounds Debug.Assert(backgroundScreenStack != null); if (background is BeatmapBackgroundWithStoryboard storyboardBackground) - storyboardBackground.UnloadStoryboard(backgroundScreenStack.ScheduleStoryboardDisposal); + storyboardBackground.UnloadStoryboard(backgroundScreenStack.ScheduleToTransitionEnd); base.OnSuspending(e); } From 6f5d905ce766da9b2e3753585a41298118e9c6b9 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 10 Nov 2023 00:34:29 +0300 Subject: [PATCH 1449/2296] Update argon accuracy counter design --- .../Screens/Play/HUD/ArgonAccuracyCounter.cs | 59 +++++++++++- .../Play/HUD/ArgonCounterTextComponent.cs | 94 ++++++++++--------- .../Screens/Play/HUD/ArgonScoreCounter.cs | 5 - 3 files changed, 107 insertions(+), 51 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs b/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs index 0414cbaea4..160841b40f 100644 --- a/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs @@ -3,7 +3,9 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; using osu.Game.Configuration; using osu.Game.Skinning; using osuTK; @@ -22,9 +24,64 @@ namespace osu.Game.Screens.Play.HUD public bool UsesFixedAnchor { get; set; } - protected override IHasText CreateText() => new ArgonCounterTextComponent(Anchor.TopLeft, "ACCURACY", new Vector2(-4, 0)) + protected override IHasText CreateText() => new ArgonAccuracyTextComponent { WireframeOpacity = { BindTarget = WireframeOpacity }, }; + + private partial class ArgonAccuracyTextComponent : CompositeDrawable, IHasText + { + private readonly ArgonCounterTextComponent wholePart; + private readonly ArgonCounterTextComponent fractionPart; + + public IBindable WireframeOpacity { get; } = new BindableFloat(); + + public LocalisableString Text + { + get => wholePart.Text; + set + { + string[] split = value.ToString().Replace("%", string.Empty).Split("."); + + wholePart.Text = split[0]; + fractionPart.Text = "." + split[1]; + } + } + + public ArgonAccuracyTextComponent() + { + AutoSizeAxes = Axes.Both; + + InternalChild = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Children = new Drawable[] + { + new Container + { + AutoSizeAxes = Axes.Both, + Child = wholePart = new ArgonCounterTextComponent(Anchor.TopRight, "ACCURACY") + { + RequiredDisplayDigits = { Value = 3 }, + WireframeOpacity = { BindTarget = WireframeOpacity } + } + }, + fractionPart = new ArgonCounterTextComponent(Anchor.TopLeft) + { + Margin = new MarginPadding { Top = 12f * 2f + 4f }, // +4 to account for the extra spaces above the digits. + WireframeOpacity = { BindTarget = WireframeOpacity }, + Scale = new Vector2(0.5f), + }, + new ArgonCounterTextComponent(Anchor.TopLeft) + { + Text = @"%", + Margin = new MarginPadding { Top = 12f }, + WireframeOpacity = { BindTarget = WireframeOpacity } + }, + } + }; + } + } } } diff --git a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs index 3d8546e0e3..759a5dbfea 100644 --- a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs +++ b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Linq; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -19,62 +20,30 @@ namespace osu.Game.Screens.Play.HUD { public partial class ArgonCounterTextComponent : CompositeDrawable, IHasText { - private readonly LocalisableString? label; - private readonly ArgonCounterSpriteText wireframesPart; private readonly ArgonCounterSpriteText textPart; + private readonly OsuSpriteText labelText; public IBindable WireframeOpacity { get; } = new BindableFloat(); + public Bindable RequiredDisplayDigits { get; } = new BindableInt(); public LocalisableString Text { get => textPart.Text; set { - wireframesPart.Text = FormatWireframes(value); + int remainingCount = RequiredDisplayDigits.Value - value.ToString().Count(char.IsDigit); + string remainingText = remainingCount > 0 ? new string('#', remainingCount) : string.Empty; + + wireframesPart.Text = remainingText + value; textPart.Text = value; } } - public ArgonCounterTextComponent(Anchor anchor, LocalisableString? label = null, Vector2? spacing = null) + public ArgonCounterTextComponent(Anchor anchor, LocalisableString? label = null) { Anchor = anchor; Origin = anchor; - - this.label = label; - - wireframesPart = new ArgonCounterSpriteText(c => - { - if (c == '.') - return @"dot"; - - return @"wireframes"; - }) - { - Anchor = anchor, - Origin = anchor, - Spacing = spacing ?? new Vector2(-2, 0), - }; - textPart = new ArgonCounterSpriteText(c => - { - if (c == '.') - return @"dot"; - - if (c == '%') - return @"percentage"; - - return c.ToString(); - }) - { - Anchor = anchor, - Origin = anchor, - Spacing = spacing ?? new Vector2(-2, 0), - }; - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { AutoSizeAxes = Axes.Both; InternalChild = new FillFlowContainer @@ -83,12 +52,11 @@ namespace osu.Game.Screens.Play.HUD Direction = FillDirection.Vertical, Children = new Drawable[] { - new OsuSpriteText + labelText = new OsuSpriteText { Alpha = label != null ? 1 : 0, Text = label.GetValueOrDefault(), Font = OsuFont.Torus.With(size: 12, weight: FontWeight.Bold), - Colour = colours.Blue0, Margin = new MarginPadding { Left = 2.5f }, }, new Container @@ -96,14 +64,50 @@ namespace osu.Game.Screens.Play.HUD AutoSizeAxes = Axes.Both, Children = new[] { - wireframesPart, - textPart, + wireframesPart = new ArgonCounterSpriteText(wireframesLookup) + { + Anchor = anchor, + Origin = anchor, + }, + textPart = new ArgonCounterSpriteText(textLookup) + { + Anchor = anchor, + Origin = anchor, + }, } } } }; } + private string textLookup(char c) + { + switch (c) + { + case '.': + return @"dot"; + + case '%': + return @"percentage"; + + default: + return c.ToString(); + } + } + + private string wireframesLookup(char c) + { + if (c == '.') return @"dot"; + + return @"wireframes"; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + labelText.Colour = colours.Blue0; + } + protected virtual LocalisableString FormatWireframes(LocalisableString text) => text; protected override void LoadComplete() @@ -131,8 +135,8 @@ namespace osu.Game.Screens.Play.HUD [BackgroundDependencyLoader] private void load(ISkinSource skin) { - // todo: rename font - Font = new FontUsage(@"argon-score", 1); + Spacing = new Vector2(-2f, 0f); + Font = new FontUsage(@"argon-counter", 1); glyphStore = new GlyphStore(skin, getLookup); } diff --git a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs index fef4199d31..b15c21801f 100644 --- a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using osu.Framework.Bindables; using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; @@ -34,14 +33,10 @@ namespace osu.Game.Screens.Play.HUD private partial class ArgonScoreTextComponent : ArgonCounterTextComponent { - public IBindable RequiredDisplayDigits { get; } = new BindableInt(); - public ArgonScoreTextComponent(Anchor anchor, LocalisableString? label = null) : base(anchor, label) { } - - protected override LocalisableString FormatWireframes(LocalisableString text) => new string('#', Math.Max(text.ToString().Length, RequiredDisplayDigits.Value)); } } } From 7fc2050f7227424b7e734260126146c48e99358e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 Nov 2023 11:52:34 +0900 Subject: [PATCH 1450/2296] Rename variables and mak seconary tooltip type work again --- .../Online/TestSceneUserClickableAvatar.cs | 9 ++- .../OnlinePlay/Components/ParticipantsList.cs | 2 +- .../DrawableRoomParticipantsList.cs | 2 +- osu.Game/Users/Drawables/ClickableAvatar.cs | 74 ++++++++++++++----- osu.Game/Users/Drawables/UpdateableAvatar.cs | 11 ++- 5 files changed, 69 insertions(+), 29 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs b/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs index 50e5653ad5..93e2583eb7 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs @@ -102,9 +102,9 @@ namespace osu.Game.Tests.Visual.Online AddWaitStep("wait for tooltip to hide", 3); } - private Drawable generateUser(string username, int id, CountryCode countryCode, string cover, bool onlyUsername, string? color = null) + private Drawable generateUser(string username, int id, CountryCode countryCode, string cover, bool showPanel, string? color = null) { - return new ClickableAvatar(new APIUser + var user = new APIUser { Username = username, Id = id, @@ -115,7 +115,9 @@ namespace osu.Game.Tests.Visual.Online { Value = new UserStatusOnline() }, - }) + }; + + return new ClickableAvatar(user, showPanel) { Width = 50, Height = 50, @@ -125,7 +127,6 @@ namespace osu.Game.Tests.Visual.Online { Type = EdgeEffectType.Shadow, Radius = 1, Colour = Color4.Black.Opacity(0.2f), }, - ShowUsernameOnly = onlyUsername, }; } } diff --git a/osu.Game/Screens/OnlinePlay/Components/ParticipantsList.cs b/osu.Game/Screens/OnlinePlay/Components/ParticipantsList.cs index 8cde7859b2..c4aefe4f99 100644 --- a/osu.Game/Screens/OnlinePlay/Components/ParticipantsList.cs +++ b/osu.Game/Screens/OnlinePlay/Components/ParticipantsList.cs @@ -115,7 +115,7 @@ namespace osu.Game.Screens.OnlinePlay.Components RelativeSizeAxes = Axes.Both, Colour = Color4Extensions.FromHex(@"27252d"), }, - avatar = new UpdateableAvatar(showUsernameOnly: true) { RelativeSizeAxes = Axes.Both }, + avatar = new UpdateableAvatar(showUserPanelOnHover: true) { RelativeSizeAxes = Axes.Both }, }; } } diff --git a/osu.Game/Screens/OnlinePlay/Lounge/Components/DrawableRoomParticipantsList.cs b/osu.Game/Screens/OnlinePlay/Lounge/Components/DrawableRoomParticipantsList.cs index 65f0555612..60e05285d9 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/Components/DrawableRoomParticipantsList.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/Components/DrawableRoomParticipantsList.cs @@ -289,7 +289,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components set => avatar.User = value; } - private readonly UpdateableAvatar avatar = new UpdateableAvatar(showUsernameOnly: true) { RelativeSizeAxes = Axes.Both }; + private readonly UpdateableAvatar avatar = new UpdateableAvatar(showUserPanelOnHover: true) { RelativeSizeAxes = Axes.Both }; [BackgroundDependencyLoader] private void load(OverlayColourProvider colours) diff --git a/osu.Game/Users/Drawables/ClickableAvatar.cs b/osu.Game/Users/Drawables/ClickableAvatar.cs index 48a12acb5e..6390acc608 100644 --- a/osu.Game/Users/Drawables/ClickableAvatar.cs +++ b/osu.Game/Users/Drawables/ClickableAvatar.cs @@ -1,12 +1,15 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Input.Events; using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Cursor; +using osu.Game.Localisation; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osuTK; @@ -15,15 +18,13 @@ namespace osu.Game.Users.Drawables { public partial class ClickableAvatar : OsuClickableContainer, IHasCustomTooltip { - // public ITooltip GetCustomTooltip() => new APIUserTooltip(user!) { ShowTooltip = TooltipEnabled }; - public ITooltip GetCustomTooltip() => new UserCardTooltip(); + public ITooltip GetCustomTooltip() => showCardOnHover ? new UserCardTooltip() : new NoCardTooltip(); public APIUser? TooltipContent { get; } private readonly APIUser? user; - // TODO: reimplement. - public bool ShowUsernameOnly { get; set; } + private readonly bool showCardOnHover; [Resolved] private OsuGame? game { get; set; } @@ -32,12 +33,15 @@ namespace osu.Game.Users.Drawables /// A clickable avatar for the specified user, with UI sounds included. /// /// The user. A null value will get a placeholder avatar. - public ClickableAvatar(APIUser? user = null) + /// + public ClickableAvatar(APIUser? user = null, bool showCardOnHover = false) { if (user?.Id != APIUser.SYSTEM_USER_ID) Action = openProfile; - TooltipContent = this.user = user; + this.showCardOnHover = showCardOnHover; + + TooltipContent = this.user = user ?? new GuestUser(); } [BackgroundDependencyLoader] @@ -65,23 +69,59 @@ namespace osu.Game.Users.Drawables public UserCardTooltip() { AutoSizeAxes = Axes.Both; - Masking = true; - CornerRadius = 5; } - protected override void PopIn() - { - this.FadeIn(20, Easing.OutQuint); - } - - protected override void PopOut() => this.FadeOut(80, Easing.OutQuint); + protected override void PopIn() => this.FadeIn(150, Easing.OutQuint); + protected override void PopOut() => this.Delay(150).FadeOut(500, Easing.OutQuint); public void Move(Vector2 pos) => Position = pos; - public void SetContent(APIUser? content) => LoadComponentAsync(new UserGridPanel(content ?? new GuestUser()) + private APIUser? user; + + public void SetContent(APIUser? content) { - Width = 300, - }, panel => Child = panel); + if (content == user && Children.Any()) + return; + + user = content; + + if (user != null) + { + LoadComponentAsync(new UserGridPanel(user) + { + Width = 300, + }, panel => Child = panel); + } + else + { + var tooltip = new OsuTooltipContainer.OsuTooltip(); + tooltip.SetContent(ContextMenuStrings.ViewProfile); + tooltip.Show(); + + Child = tooltip; + } + } + } + + public partial class NoCardTooltip : VisibilityContainer, ITooltip + { + public NoCardTooltip() + { + var tooltip = new OsuTooltipContainer.OsuTooltip(); + tooltip.SetContent(ContextMenuStrings.ViewProfile); + tooltip.Show(); + + Child = tooltip; + } + + protected override void PopIn() => this.FadeIn(150, Easing.OutQuint); + protected override void PopOut() => this.Delay(150).FadeOut(500, Easing.OutQuint); + + public void Move(Vector2 pos) => Position = pos; + + public void SetContent(APIUser? content) + { + } } } } diff --git a/osu.Game/Users/Drawables/UpdateableAvatar.cs b/osu.Game/Users/Drawables/UpdateableAvatar.cs index f220ee5a25..b020e7fa63 100644 --- a/osu.Game/Users/Drawables/UpdateableAvatar.cs +++ b/osu.Game/Users/Drawables/UpdateableAvatar.cs @@ -47,20 +47,20 @@ namespace osu.Game.Users.Drawables private readonly bool isInteractive; private readonly bool showGuestOnNull; - private readonly bool showUsernameOnly; + private readonly bool showUserPanelOnHover; /// /// Construct a new UpdateableAvatar. /// /// The initial user to display. /// If set to true, hover/click sounds will play and clicking the avatar will open the user's profile. - /// If set to true, the user status panel will be displayed in the tooltip. + /// If set to true, the user status panel will be displayed in the tooltip. /// Whether to show a default guest representation on null user (as opposed to nothing). - public UpdateableAvatar(APIUser? user = null, bool isInteractive = true, bool showUsernameOnly = false, bool showGuestOnNull = true) + public UpdateableAvatar(APIUser? user = null, bool isInteractive = true, bool showUserPanelOnHover = false, bool showGuestOnNull = true) { this.isInteractive = isInteractive; this.showGuestOnNull = showGuestOnNull; - this.showUsernameOnly = showUsernameOnly; + this.showUserPanelOnHover = showUserPanelOnHover; User = user; } @@ -72,10 +72,9 @@ namespace osu.Game.Users.Drawables if (isInteractive) { - return new ClickableAvatar(user) + return new ClickableAvatar(user, showUserPanelOnHover) { RelativeSizeAxes = Axes.Both, - ShowUsernameOnly = showUsernameOnly }; } From e0a5ec5352d0edf5d73513e203cdeda51624a302 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 Nov 2023 12:09:16 +0900 Subject: [PATCH 1451/2296] Revert incorrect classic mod test assertions --- .../OsuDifficultyCalculatorTest.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs index 1d76c24620..fa7454b435 100644 --- a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs @@ -23,14 +23,14 @@ namespace osu.Game.Rulesets.Osu.Tests => base.Test(expectedStarRating, expectedMaxCombo, name); [TestCase(8.9742952703071666d, 239, "diffcalc-test")] - [TestCase(0.55071082800473514d, 4, "very-fast-slider")] [TestCase(1.743180218215227d, 54, "zero-length-sliders")] + [TestCase(0.55071082800473514d, 4, "very-fast-slider")] public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name) => Test(expectedStarRating, expectedMaxCombo, name, new OsuModDoubleTime()); - [TestCase(6.710442985146793d, 272, "diffcalc-test")] - [TestCase(0.42506480230838789d, 6, "very-fast-slider")] - [TestCase(1.4386882251130073d, 63, "zero-length-sliders")] + [TestCase(6.710442985146793d, 239, "diffcalc-test")] + [TestCase(1.4386882251130073d, 54, "zero-length-sliders")] + [TestCase(0.42506480230838789d, 4, "very-fast-slider")] public void TestClassicMod(double expectedStarRating, int expectedMaxCombo, string name) => Test(expectedStarRating, expectedMaxCombo, name, new OsuModClassic()); From fb02c317507b7c58770bdd52984eb6a0f91f9b53 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 Nov 2023 12:09:48 +0900 Subject: [PATCH 1452/2296] Fix typo in assert step MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs index 1e295aae70..c9d721d1c4 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs @@ -468,7 +468,7 @@ namespace osu.Game.Rulesets.Osu.Tests private void assertHeadMissTailTracked() { AddAssert("Tracking retained", () => judgementResults[^2].Type, () => Is.EqualTo(HitResult.LargeTickHit)); - AddAssert("Slider head misseed", () => judgementResults.First().IsHit, () => Is.False); + AddAssert("Slider head missed", () => judgementResults.First().IsHit, () => Is.False); } private void assertMidSliderJudgements() From f13648418b82f7158a733588e8caf4f094efc1ec Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 Nov 2023 12:10:52 +0900 Subject: [PATCH 1453/2296] Update `HitResultTest` to be more conformant to original expectations --- osu.Game.Tests/Rulesets/Scoring/HitResultTest.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Rulesets/Scoring/HitResultTest.cs b/osu.Game.Tests/Rulesets/Scoring/HitResultTest.cs index 72acd18c5b..e003c9c534 100644 --- a/osu.Game.Tests/Rulesets/Scoring/HitResultTest.cs +++ b/osu.Game.Tests/Rulesets/Scoring/HitResultTest.cs @@ -11,14 +11,14 @@ namespace osu.Game.Tests.Rulesets.Scoring [TestFixture] public class HitResultTest { - [TestCase(new[] { HitResult.Perfect, HitResult.Great, HitResult.Good, HitResult.Ok, HitResult.Meh }, new[] { HitResult.Miss })] - [TestCase(new[] { HitResult.LargeTickHit }, new[] { HitResult.LargeTickMiss })] - [TestCase(new[] { HitResult.SmallTickHit }, new[] { HitResult.SmallTickMiss })] + [TestCase(new[] { HitResult.Perfect, HitResult.Great, HitResult.Good, HitResult.Ok, HitResult.Meh }, new[] { HitResult.Miss, HitResult.IgnoreMiss })] + [TestCase(new[] { HitResult.LargeTickHit }, new[] { HitResult.LargeTickMiss, HitResult.IgnoreMiss })] + [TestCase(new[] { HitResult.SmallTickHit }, new[] { HitResult.SmallTickMiss, HitResult.IgnoreMiss })] [TestCase(new[] { HitResult.LargeBonus, HitResult.SmallBonus }, new[] { HitResult.IgnoreMiss })] [TestCase(new[] { HitResult.IgnoreHit }, new[] { HitResult.IgnoreMiss, HitResult.ComboBreak })] public void TestValidResultPairs(HitResult[] maxResults, HitResult[] minResults) { - HitResult[] unsupportedResults = HitResultExtensions.ALL_TYPES.Where(t => t != HitResult.IgnoreMiss && !minResults.Contains(t)).ToArray(); + HitResult[] unsupportedResults = HitResultExtensions.ALL_TYPES.Where(t => !minResults.Contains(t)).ToArray(); Assert.Multiple(() => { From 44c0442f4fc7f29f94ea1acad609ab8a676788d0 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 10 Nov 2023 14:00:34 +0900 Subject: [PATCH 1454/2296] Adjust comment on Slider's judgement --- osu.Game.Rulesets.Osu/Objects/Slider.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index cb6827b428..506145568e 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -276,9 +276,9 @@ namespace osu.Game.Rulesets.Osu.Objects } public override Judgement CreateJudgement() => ClassicSliderBehaviour - // See logic in `DrawableSlider.CheckForResult()` + // Final combo is provided by the slider itself - see logic in `DrawableSlider.CheckForResult()` ? new OsuJudgement() - // Of note, this creates a combo discrepancy for non-classic-mod sliders (there is no combo increase for tail or slider judgement). + // Final combo is provided by the tail circle - see `SliderTailCircle` : new OsuIgnoreJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; From b0c5b3cb1097861506b11862b996b91afe7a384a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 Nov 2023 14:15:42 +0900 Subject: [PATCH 1455/2296] Add `Size` to serialised components of a `SerialisedDrawableInfo` --- osu.Game/Skinning/SerialisableDrawableExtensions.cs | 3 +++ osu.Game/Skinning/SerialisedDrawableInfo.cs | 3 +++ 2 files changed, 6 insertions(+) diff --git a/osu.Game/Skinning/SerialisableDrawableExtensions.cs b/osu.Game/Skinning/SerialisableDrawableExtensions.cs index 51b57a000d..0b44db9bdc 100644 --- a/osu.Game/Skinning/SerialisableDrawableExtensions.cs +++ b/osu.Game/Skinning/SerialisableDrawableExtensions.cs @@ -6,6 +6,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Configuration; using osu.Game.Extensions; +using osuTK; namespace osu.Game.Skinning { @@ -18,6 +19,8 @@ namespace osu.Game.Skinning // todo: can probably make this better via deserialisation directly using a common interface. component.Position = drawableInfo.Position; component.Rotation = drawableInfo.Rotation; + if (drawableInfo.Size != Vector2.Zero && (component as CompositeDrawable)?.AutoSizeAxes == Axes.None) + component.Size = drawableInfo.Size; component.Scale = drawableInfo.Scale; component.Anchor = drawableInfo.Anchor; component.Origin = drawableInfo.Origin; diff --git a/osu.Game/Skinning/SerialisedDrawableInfo.cs b/osu.Game/Skinning/SerialisedDrawableInfo.cs index c515f228f7..0705e91d6d 100644 --- a/osu.Game/Skinning/SerialisedDrawableInfo.cs +++ b/osu.Game/Skinning/SerialisedDrawableInfo.cs @@ -35,6 +35,8 @@ namespace osu.Game.Skinning public Vector2 Scale { get; set; } + public Vector2 Size { get; set; } + public Anchor Anchor { get; set; } public Anchor Origin { get; set; } @@ -62,6 +64,7 @@ namespace osu.Game.Skinning Position = component.Position; Rotation = component.Rotation; Scale = component.Scale; + Size = component.Size; Anchor = component.Anchor; Origin = component.Origin; From ec3b6e47fb7c6b302e633132362bfe54873a58a6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 Nov 2023 14:17:11 +0900 Subject: [PATCH 1456/2296] Change selection handling to adjust `Size` instead of `Scale` for edge nodes --- .../Edit/OsuSelectionHandler.cs | 1 + .../SkinEditor/SkinSelectionHandler.cs | 40 +++++++++++++++++-- .../Edit/Compose/Components/SelectionBox.cs | 19 ++++++++- 3 files changed, 56 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index e81941d254..4da640a971 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -42,6 +42,7 @@ namespace osu.Game.Rulesets.Osu.Edit SelectionBox.CanFlipX = SelectionBox.CanScaleX = quad.Width > 0; SelectionBox.CanFlipY = SelectionBox.CanScaleY = quad.Height > 0; + SelectionBox.CanScaleProportionally = SelectionBox.CanScaleX && SelectionBox.CanScaleY; SelectionBox.CanReverse = EditorBeatmap.SelectedHitObjects.Count > 1 || EditorBeatmap.SelectedHitObjects.Any(s => s is Slider); } diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs index df73b15101..bf03906e56 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs @@ -7,6 +7,7 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.UserInterface; using osu.Framework.Utils; @@ -31,8 +32,38 @@ namespace osu.Game.Overlays.SkinEditor UpdatePosition = updateDrawablePosition }; + private bool allSelectedSupportManualSizing => SelectedItems.All(b => (b as CompositeDrawable)?.AutoSizeAxes == Axes.None); + public override bool HandleScale(Vector2 scale, Anchor anchor) { + bool adjustSize; + + switch (anchor) + { + // for corners, adjust scale. + case Anchor.TopLeft: + case Anchor.TopRight: + case Anchor.BottomLeft: + case Anchor.BottomRight: + adjustSize = false; + break; + + // for edges, adjust size. + case Anchor.TopCentre: + case Anchor.CentreLeft: + case Anchor.CentreRight: + case Anchor.BottomCentre: + // autosize elements can't be easily handled so just disable sizing for now. + if (!allSelectedSupportManualSizing) + return false; + + adjustSize = true; + break; + + default: + throw new ArgumentOutOfRangeException(nameof(anchor), anchor, null); + } + // convert scale to screen space scale = ToScreenSpace(scale) - ToScreenSpace(Vector2.Zero); @@ -120,7 +151,10 @@ namespace osu.Game.Overlays.SkinEditor if (Precision.AlmostEquals(MathF.Abs(drawableItem.Rotation) % 180, 90)) currentScaledDelta = new Vector2(scaledDelta.Y, scaledDelta.X); - drawableItem.Scale *= currentScaledDelta; + if (adjustSize) + drawableItem.Size *= currentScaledDelta; + else + drawableItem.Scale *= currentScaledDelta; } return true; @@ -169,8 +203,8 @@ namespace osu.Game.Overlays.SkinEditor { base.OnSelectionChanged(); - SelectionBox.CanScaleX = true; - SelectionBox.CanScaleY = true; + SelectionBox.CanScaleX = SelectionBox.CanScaleY = allSelectedSupportManualSizing; + SelectionBox.CanScaleProportionally = true; SelectionBox.CanFlipX = true; SelectionBox.CanFlipY = true; SelectionBox.CanReverse = false; diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs index 72d96213ee..0917867a61 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs @@ -91,6 +91,23 @@ namespace osu.Game.Screens.Edit.Compose.Components } } + private bool canScaleProportionally; + + /// + /// Whether vertical scaling support should be enabled. + /// + public bool CanScaleProportionally + { + get => canScaleProportionally; + set + { + if (canScaleProportionally == value) return; + + canScaleProportionally = value; + recreate(); + } + } + private bool canFlipX; /// @@ -245,7 +262,7 @@ namespace osu.Game.Screens.Edit.Compose.Components }; if (CanScaleX) addXScaleComponents(); - if (CanScaleX && CanScaleY) addFullScaleComponents(); + if (CanScaleProportionally) addFullScaleComponents(); if (CanScaleY) addYScaleComponents(); if (CanFlipX) addXFlipComponents(); if (CanFlipY) addYFlipComponents(); From fb361a4e0a8152bb35fe16cdc98bf06993f64a67 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 Nov 2023 14:25:55 +0900 Subject: [PATCH 1457/2296] Reset size along with scale for relative items --- osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs index bf03906e56..dab8c1c558 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs @@ -249,7 +249,12 @@ namespace osu.Game.Overlays.SkinEditor yield return new OsuMenuItem("Reset scale", MenuItemType.Standard, () => { foreach (var blueprint in SelectedBlueprints) - ((Drawable)blueprint.Item).Scale = Vector2.One; + { + var blueprintItem = ((Drawable)blueprint.Item); + blueprintItem.Scale = Vector2.One; + if (RelativeSizeAxes == Axes.Both) + blueprintItem.Size = Vector2.One; + } }); yield return new EditorMenuItemSpacer(); From 0add035c674d59bd36ef129d474a76550e3ced92 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 Nov 2023 14:31:02 +0900 Subject: [PATCH 1458/2296] Disable resizing of `LegacySongProgress` Because it looks bad. --- osu.Game/Skinning/LegacySongProgress.cs | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/osu.Game/Skinning/LegacySongProgress.cs b/osu.Game/Skinning/LegacySongProgress.cs index 22aea99291..26004ff111 100644 --- a/osu.Game/Skinning/LegacySongProgress.cs +++ b/osu.Game/Skinning/LegacySongProgress.cs @@ -19,11 +19,14 @@ namespace osu.Game.Skinning public override bool HandleNonPositionalInput => false; public override bool HandlePositionalInput => false; + public LegacySongProgress() + { + AutoSizeAxes = Axes.Both; + } + [BackgroundDependencyLoader] private void load() { - Size = new Vector2(33); - InternalChildren = new Drawable[] { new Container @@ -39,7 +42,7 @@ namespace osu.Game.Skinning }, new CircularContainer { - RelativeSizeAxes = Axes.Both, + Size = new Vector2(33), Masking = true, BorderColour = Colour4.White, BorderThickness = 2, From 175dae49c623bfa8632608e204cac168d0b9723a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 Nov 2023 14:43:51 +0900 Subject: [PATCH 1459/2296] Reset scale per axis --- osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs index dab8c1c558..77e522a925 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs @@ -252,8 +252,11 @@ namespace osu.Game.Overlays.SkinEditor { var blueprintItem = ((Drawable)blueprint.Item); blueprintItem.Scale = Vector2.One; - if (RelativeSizeAxes == Axes.Both) - blueprintItem.Size = Vector2.One; + + if (blueprintItem.RelativeSizeAxes.HasFlagFast(Axes.X)) + blueprintItem.Width = 1; + if (blueprintItem.RelativeSizeAxes.HasFlagFast(Axes.Y)) + blueprintItem.Height = 1; } }); From 93ff82bc80c8bc06bc78149fd49584396ca982bd Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 10 Nov 2023 14:52:03 +0900 Subject: [PATCH 1460/2296] Attempt to support quotes in handling of GH comment body --- .github/workflows/diffcalc.yml | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/.github/workflows/diffcalc.yml b/.github/workflows/diffcalc.yml index e7c628e365..d4150208d3 100644 --- a/.github/workflows/diffcalc.yml +++ b/.github/workflows/diffcalc.yml @@ -185,9 +185,11 @@ jobs: - name: Add comment environment if: ${{ github.event_name == 'issue_comment' }} + env: + COMMENT_BODY: ${{ github.event.comment.body }} run: | # Add comment environment - echo '${{ github.event.comment.body }}' | sed -r 's/\r$//' | grep -E '^\w+=' | while read -r line; do + echo $COMMENT_BODY | sed -r 's/\r$//' | grep -E '^\w+=' | while read -r line; do opt=$(echo ${line} | cut -d '=' -f1) sed -i "s;^${opt}=.*$;${line};" "${{ needs.directory.outputs.GENERATOR_ENV }}" done From f31c1c9c7941db573a9516710e42e53946947e25 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 Nov 2023 12:58:07 +0900 Subject: [PATCH 1461/2296] Rename and move skinnable line component to a more commomn place --- osu.Game/Skinning/ArgonSkin.cs | 5 +++-- .../Components/RoundedLine.cs} | 9 ++++----- 2 files changed, 7 insertions(+), 7 deletions(-) rename osu.Game/{Screens/Play/HUD/ArgonHealthRightLine.cs => Skinning/Components/RoundedLine.cs} (73%) diff --git a/osu.Game/Skinning/ArgonSkin.cs b/osu.Game/Skinning/ArgonSkin.cs index d598c04891..b3eff41495 100644 --- a/osu.Game/Skinning/ArgonSkin.cs +++ b/osu.Game/Skinning/ArgonSkin.cs @@ -16,6 +16,7 @@ using osu.Game.IO; using osu.Game.Screens.Play; using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD.HitErrorMeters; +using osu.Game.Skinning.Components; using osuTK; using osuTK.Graphics; @@ -115,7 +116,7 @@ namespace osu.Game.Skinning var skinnableTargetWrapper = new DefaultSkinComponentsContainer(container => { var health = container.OfType().FirstOrDefault(); - var healthLine = container.OfType().FirstOrDefault(); + var healthLine = container.OfType().FirstOrDefault(); var scoreWedge = container.OfType().FirstOrDefault(); var score = container.OfType().FirstOrDefault(); var accuracy = container.OfType().FirstOrDefault(); @@ -207,7 +208,7 @@ namespace osu.Game.Skinning new ArgonScoreWedge(), new ArgonScoreCounter(), new ArgonHealthDisplay(), - new ArgonHealthRightLine(), + new RoundedLine(), new ArgonAccuracyCounter(), new ArgonComboCounter(), new BarHitErrorMeter(), diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthRightLine.cs b/osu.Game/Skinning/Components/RoundedLine.cs similarity index 73% rename from osu.Game/Screens/Play/HUD/ArgonHealthRightLine.cs rename to osu.Game/Skinning/Components/RoundedLine.cs index 25918f679c..d7b12c3f4c 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthRightLine.cs +++ b/osu.Game/Skinning/Components/RoundedLine.cs @@ -5,19 +5,18 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; -using osu.Game.Skinning; -using osuTK; -namespace osu.Game.Screens.Play.HUD +namespace osu.Game.Skinning.Components { - public partial class ArgonHealthRightLine : CompositeDrawable, ISerialisableDrawable + public partial class RoundedLine : CompositeDrawable, ISerialisableDrawable { public bool UsesFixedAnchor { get; set; } [BackgroundDependencyLoader] private void load() { - Size = new Vector2(50f, ArgonHealthDisplay.MAIN_PATH_RADIUS * 2); + AutoSizeAxes = Axes.Both; + InternalChild = new Circle { Anchor = Anchor.CentreLeft, From 99d9db5b76ba5292398201039e75fcb0a9bcc1d7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 Nov 2023 14:03:24 +0900 Subject: [PATCH 1462/2296] Use a better default size for line --- osu.Game/Skinning/ArgonSkin.cs | 7 ++++++- osu.Game/Skinning/Components/RoundedLine.cs | 19 ++++--------------- 2 files changed, 10 insertions(+), 16 deletions(-) diff --git a/osu.Game/Skinning/ArgonSkin.cs b/osu.Game/Skinning/ArgonSkin.cs index b3eff41495..03b089582d 100644 --- a/osu.Game/Skinning/ArgonSkin.cs +++ b/osu.Game/Skinning/ArgonSkin.cs @@ -137,7 +137,12 @@ namespace osu.Game.Skinning health.Position = new Vector2(components_x_offset, 20f); if (healthLine != null) - healthLine.Y = health.Y; + { + healthLine.Anchor = Anchor.TopLeft; + healthLine.Origin = Anchor.CentreLeft; + healthLine.Y = health.Y + ArgonHealthDisplay.MAIN_PATH_RADIUS; + healthLine.Size = new Vector2(45, 3); + } if (scoreWedge != null) { diff --git a/osu.Game/Skinning/Components/RoundedLine.cs b/osu.Game/Skinning/Components/RoundedLine.cs index d7b12c3f4c..491f87d31e 100644 --- a/osu.Game/Skinning/Components/RoundedLine.cs +++ b/osu.Game/Skinning/Components/RoundedLine.cs @@ -1,29 +1,18 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osuTK; namespace osu.Game.Skinning.Components { - public partial class RoundedLine : CompositeDrawable, ISerialisableDrawable + public partial class RoundedLine : Circle, ISerialisableDrawable { public bool UsesFixedAnchor { get; set; } - [BackgroundDependencyLoader] - private void load() + public RoundedLine() { - AutoSizeAxes = Axes.Both; - - InternalChild = new Circle - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Width = 45f, - Height = 3f, - }; + Size = new Vector2(200, 8); } } } From 6c1d48dfaf0e4f06489b22c32b437a2d18d5250a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 Nov 2023 14:51:14 +0900 Subject: [PATCH 1463/2296] Remove unused function --- osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs index 759a5dbfea..dbeafe5b59 100644 --- a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs +++ b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs @@ -108,8 +108,6 @@ namespace osu.Game.Screens.Play.HUD labelText.Colour = colours.Blue0; } - protected virtual LocalisableString FormatWireframes(LocalisableString text) => text; - protected override void LoadComplete() { base.LoadComplete(); From 7c3a626f4b2a1706cfc46295770b8673b374aee4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 Nov 2023 15:06:07 +0900 Subject: [PATCH 1464/2296] Add basic animation for combo counter --- osu.Game/Screens/Play/HUD/ArgonComboCounter.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs b/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs index 6a7d5ff665..36194d787b 100644 --- a/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs @@ -8,11 +8,15 @@ using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; using osu.Game.Configuration; using osu.Game.Rulesets.Scoring; +using osuTK; namespace osu.Game.Screens.Play.HUD { public partial class ArgonComboCounter : ComboCounter { + protected override double RollingDuration => 500; + protected override Easing RollingEasing => Easing.OutQuint; + [SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")] public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.4f) { @@ -25,6 +29,12 @@ namespace osu.Game.Screens.Play.HUD private void load(ScoreProcessor scoreProcessor) { Current.BindTo(scoreProcessor.Combo); + Current.BindValueChanged(combo => + { + bool wasIncrease = combo.NewValue > combo.OldValue; + DrawableCount.ScaleTo(new Vector2(1, wasIncrease ? 1.2f : 0.8f)) + .ScaleTo(Vector2.One, 600, Easing.OutQuint); + }); } protected override LocalisableString FormatCount(int count) => $@"{count}x"; From e861681cd4a081b3cc557df725cb0d2737096ebc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 Nov 2023 15:06:19 +0900 Subject: [PATCH 1465/2296] Adjust argon rolling easings --- osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs | 3 +++ osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs | 3 +++ 2 files changed, 6 insertions(+) diff --git a/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs b/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs index 160841b40f..ee5e16180e 100644 --- a/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs @@ -14,6 +14,9 @@ namespace osu.Game.Screens.Play.HUD { public partial class ArgonAccuracyCounter : GameplayAccuracyCounter, ISerialisableDrawable { + protected override double RollingDuration => 500; + protected override Easing RollingEasing => Easing.OutQuint; + [SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")] public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.4f) { diff --git a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs index b15c21801f..5ec359f5bb 100644 --- a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs @@ -13,6 +13,9 @@ namespace osu.Game.Screens.Play.HUD { public partial class ArgonScoreCounter : GameplayScoreCounter, ISerialisableDrawable { + protected override double RollingDuration => 500; + protected override Easing RollingEasing => Easing.OutQuint; + [SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")] public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.4f) { From 7e0b41219cd916931bd18d32f87705624b4e723b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 Nov 2023 15:26:37 +0900 Subject: [PATCH 1466/2296] Change animation to only affect number portion, add miss animation --- .../Screens/Play/HUD/ArgonComboCounter.cs | 20 ++++++++++++++++--- .../Play/HUD/ArgonCounterTextComponent.cs | 4 +++- 2 files changed, 20 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs b/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs index 36194d787b..b75d4268fc 100644 --- a/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -9,11 +10,14 @@ using osu.Framework.Localisation; using osu.Game.Configuration; using osu.Game.Rulesets.Scoring; using osuTK; +using osuTK.Graphics; namespace osu.Game.Screens.Play.HUD { public partial class ArgonComboCounter : ComboCounter { + private ArgonCounterTextComponent text = null!; + protected override double RollingDuration => 500; protected override Easing RollingEasing => Easing.OutQuint; @@ -32,14 +36,24 @@ namespace osu.Game.Screens.Play.HUD Current.BindValueChanged(combo => { bool wasIncrease = combo.NewValue > combo.OldValue; - DrawableCount.ScaleTo(new Vector2(1, wasIncrease ? 1.2f : 0.8f)) - .ScaleTo(Vector2.One, 600, Easing.OutQuint); + bool wasMiss = combo.OldValue > 1 && combo.NewValue == 0; + + float newScale = Math.Clamp(text.NumberContainer.Scale.X * (wasIncrease ? 1.1f : 0.8f), 0.6f, 1.4f); + + float duration = wasMiss ? 2000 : 300; + + text.NumberContainer + .ScaleTo(new Vector2(newScale)) + .ScaleTo(Vector2.One, duration, Easing.OutQuint); + + if (wasMiss) + text.FlashColour(Color4.Red, duration, Easing.OutQuint); }); } protected override LocalisableString FormatCount(int count) => $@"{count}x"; - protected override IHasText CreateText() => new ArgonCounterTextComponent(Anchor.TopLeft, "COMBO") + protected override IHasText CreateText() => text = new ArgonCounterTextComponent(Anchor.TopLeft, "COMBO") { WireframeOpacity = { BindTarget = WireframeOpacity }, }; diff --git a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs index dbeafe5b59..56f60deae1 100644 --- a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs +++ b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs @@ -27,6 +27,8 @@ namespace osu.Game.Screens.Play.HUD public IBindable WireframeOpacity { get; } = new BindableFloat(); public Bindable RequiredDisplayDigits { get; } = new BindableInt(); + public Container NumberContainer { get; private set; } + public LocalisableString Text { get => textPart.Text; @@ -59,7 +61,7 @@ namespace osu.Game.Screens.Play.HUD Font = OsuFont.Torus.With(size: 12, weight: FontWeight.Bold), Margin = new MarginPadding { Left = 2.5f }, }, - new Container + NumberContainer = new Container { AutoSizeAxes = Axes.Both, Children = new[] From 4f90ac15fad7df54047abd01b6f88b6e28310277 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 Nov 2023 15:39:17 +0900 Subject: [PATCH 1467/2296] Reduce the default wireframe opacity a bit --- osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs | 2 +- osu.Game/Screens/Play/HUD/ArgonComboCounter.cs | 2 +- osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs b/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs index ee5e16180e..5f9441a5c4 100644 --- a/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs @@ -18,7 +18,7 @@ namespace osu.Game.Screens.Play.HUD protected override Easing RollingEasing => Easing.OutQuint; [SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")] - public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.4f) + public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.25f) { Precision = 0.01f, MinValue = 0, diff --git a/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs b/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs index b75d4268fc..63a17529f5 100644 --- a/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs @@ -22,7 +22,7 @@ namespace osu.Game.Screens.Play.HUD protected override Easing RollingEasing => Easing.OutQuint; [SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")] - public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.4f) + public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.25f) { Precision = 0.01f, MinValue = 0, diff --git a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs index 5ec359f5bb..0192fa3c02 100644 --- a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs @@ -17,7 +17,7 @@ namespace osu.Game.Screens.Play.HUD protected override Easing RollingEasing => Easing.OutQuint; [SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")] - public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.4f) + public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.25f) { Precision = 0.01f, MinValue = 0, From 1818a84034c57f76335e06371b6a68296b0126f4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 10 Nov 2023 15:52:02 +0900 Subject: [PATCH 1468/2296] Rewrite tests to not rely on realtime clock Definitely faster, hopefully more reliable too. --- .../Mods/TestSceneOsuModTouchDevice.cs | 150 +++++++++++------- 1 file changed, 94 insertions(+), 56 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs index abeb56209e..f528795125 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs @@ -5,6 +5,8 @@ using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Input; +using osu.Framework.Screens; +using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Timing; using osu.Game.Configuration; @@ -14,39 +16,24 @@ using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.UI; +using osu.Game.Rulesets.UI; +using osu.Game.Screens.Play; +using osu.Game.Storyboards; using osu.Game.Tests.Visual; using osuTK.Input; namespace osu.Game.Rulesets.Osu.Tests.Mods { - public partial class TestSceneOsuModTouchDevice : PlayerTestScene + public partial class TestSceneOsuModTouchDevice : RateAdjustedBeatmapTestScene { [Resolved] private SessionStatics statics { get; set; } = null!; - protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); + private ScoreAccessibleSoloPlayer currentPlayer = null!; + private readonly ManualClock manualClock = new ManualClock { Rate = 0 }; - protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => - new OsuBeatmap - { - HitObjects = - { - new HitCircle - { - Position = OsuPlayfield.BASE_SIZE / 2, - StartTime = 0, - }, - new HitCircle - { - Position = OsuPlayfield.BASE_SIZE / 2, - StartTime = 5000, - }, - }, - Breaks = - { - new BreakPeriod(2000, 3000) - } - }; + protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) + => new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(manualClock), Audio); [BackgroundDependencyLoader] private void load() @@ -63,103 +50,154 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods [Test] public void TestUserAlreadyHasTouchDeviceActive() { + loadPlayer(); // it is presumed that a previous screen (i.e. song select) will set this up AddStep("set up touchscreen user", () => { - Player.Score.ScoreInfo.Mods = Player.Score.ScoreInfo.Mods.Append(new OsuModTouchDevice()).ToArray(); + currentPlayer.Score.ScoreInfo.Mods = currentPlayer.Score.ScoreInfo.Mods.Append(new OsuModTouchDevice()).ToArray(); statics.SetValue(Static.TouchInputActive, true); }); - AddUntilStep("wait until 0 near", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(0).Within(500)); - AddStep("slow down", () => Player.GameplayClockContainer.AdjustmentsFromMods.Frequency.Value = 0.2); - AddUntilStep("wait until 0", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(0)); + + AddStep("seek to 0", () => currentPlayer.GameplayClockContainer.Seek(0)); + AddUntilStep("wait until 0", () => currentPlayer.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(0)); AddStep("touch circle", () => { - var touch = new Touch(TouchSource.Touch1, Player.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.Centre); + var touch = new Touch(TouchSource.Touch1, currentPlayer.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.Centre); InputManager.BeginTouch(touch); InputManager.EndTouch(touch); }); - AddAssert("touch device mod activated", () => Player.Score.ScoreInfo.Mods, () => Has.One.InstanceOf()); + AddAssert("touch device mod activated", () => currentPlayer.Score.ScoreInfo.Mods, () => Has.One.InstanceOf()); } [Test] public void TestTouchDuringBreak() { - AddUntilStep("wait until 2000 near", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(2000).Within(500)); - AddStep("slow down", () => Player.GameplayClockContainer.AdjustmentsFromMods.Frequency.Value = 0.2); - AddUntilStep("wait until 2000", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(2000)); + loadPlayer(); + AddStep("seek to 2000", () => currentPlayer.GameplayClockContainer.Seek(2000)); + AddUntilStep("wait until 2000", () => currentPlayer.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(2000)); AddStep("touch playfield", () => { - var touch = new Touch(TouchSource.Touch1, Player.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.Centre); + var touch = new Touch(TouchSource.Touch1, currentPlayer.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.Centre); InputManager.BeginTouch(touch); InputManager.EndTouch(touch); }); - AddAssert("touch device mod not activated", () => Player.Score.ScoreInfo.Mods, () => Has.None.InstanceOf()); + AddAssert("touch device mod not activated", () => currentPlayer.Score.ScoreInfo.Mods, () => Has.None.InstanceOf()); } [Test] public void TestTouchMiss() { + loadPlayer(); // ensure mouse is active (and that it's not suppressed due to touches in previous tests) AddStep("click mouse", () => InputManager.Click(MouseButton.Left)); - AddUntilStep("wait until 200 near", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(200).Within(500)); - AddStep("slow down", () => Player.GameplayClockContainer.AdjustmentsFromMods.Frequency.Value = 0.2); - AddUntilStep("wait until 200", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(200)); + AddStep("seek to 200", () => currentPlayer.GameplayClockContainer.Seek(200)); + AddUntilStep("wait until 200", () => currentPlayer.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(200)); AddStep("touch playfield", () => { - var touch = new Touch(TouchSource.Touch1, Player.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.Centre); + var touch = new Touch(TouchSource.Touch1, currentPlayer.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.Centre); InputManager.BeginTouch(touch); InputManager.EndTouch(touch); }); - AddAssert("touch device mod activated", () => Player.Score.ScoreInfo.Mods, () => Has.One.InstanceOf()); + AddAssert("touch device mod activated", () => currentPlayer.Score.ScoreInfo.Mods, () => Has.One.InstanceOf()); } [Test] public void TestIncompatibleModActive() { + loadPlayer(); // this is only a veneer of enabling autopilot as having it actually active from the start is annoying to make happen // given the tests' structure. - AddStep("enable autopilot", () => Player.Score.ScoreInfo.Mods = new Mod[] { new OsuModAutopilot() }); + AddStep("enable autopilot", () => currentPlayer.Score.ScoreInfo.Mods = new Mod[] { new OsuModAutopilot() }); - AddUntilStep("wait until 0 near", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(0).Within(500)); - AddStep("slow down", () => Player.GameplayClockContainer.AdjustmentsFromMods.Frequency.Value = 0.2); - AddUntilStep("wait until 0", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(0)); + AddStep("seek to 0", () => currentPlayer.GameplayClockContainer.Seek(0)); + AddUntilStep("wait until 0", () => currentPlayer.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(0)); AddStep("touch playfield", () => { - var touch = new Touch(TouchSource.Touch1, Player.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.Centre); + var touch = new Touch(TouchSource.Touch1, currentPlayer.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.Centre); InputManager.BeginTouch(touch); InputManager.EndTouch(touch); }); - AddAssert("touch device mod not activated", () => Player.Score.ScoreInfo.Mods, () => Has.None.InstanceOf()); + AddAssert("touch device mod not activated", () => currentPlayer.Score.ScoreInfo.Mods, () => Has.None.InstanceOf()); } [Test] public void TestSecondObjectTouched() { + loadPlayer(); // ensure mouse is active (and that it's not suppressed due to touches in previous tests) AddStep("click mouse", () => InputManager.Click(MouseButton.Left)); - AddUntilStep("wait until 0 near", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(0).Within(500)); - AddStep("slow down", () => Player.GameplayClockContainer.AdjustmentsFromMods.Frequency.Value = 0.2); - AddUntilStep("wait until 0", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(0)); + AddStep("seek to 0", () => currentPlayer.GameplayClockContainer.Seek(0)); + AddUntilStep("wait until 0", () => currentPlayer.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(0)); AddStep("click circle", () => { - InputManager.MoveMouseTo(Player.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.Centre); + InputManager.MoveMouseTo(currentPlayer.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.Centre); InputManager.Click(MouseButton.Left); }); - AddAssert("touch device mod not activated", () => Player.Score.ScoreInfo.Mods, () => Has.None.InstanceOf()); + AddAssert("touch device mod not activated", () => currentPlayer.Score.ScoreInfo.Mods, () => Has.None.InstanceOf()); - AddStep("speed back up", () => Player.GameplayClockContainer.AdjustmentsFromMods.Frequency.Value = 1); - AddUntilStep("wait until 5000 near", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(5000).Within(500)); - AddStep("slow down", () => Player.GameplayClockContainer.AdjustmentsFromMods.Frequency.Value = 0.2); - AddUntilStep("wait until 5000", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(5000)); + AddStep("seek to 5000", () => currentPlayer.GameplayClockContainer.Seek(5000)); + AddUntilStep("wait until 5000", () => currentPlayer.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(5000)); AddStep("touch playfield", () => { - var touch = new Touch(TouchSource.Touch1, Player.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.Centre); + var touch = new Touch(TouchSource.Touch1, currentPlayer.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.Centre); InputManager.BeginTouch(touch); InputManager.EndTouch(touch); }); - AddAssert("touch device mod activated", () => Player.Score.ScoreInfo.Mods, () => Has.One.InstanceOf()); + AddAssert("touch device mod activated", () => currentPlayer.Score.ScoreInfo.Mods, () => Has.One.InstanceOf()); + } + + private void loadPlayer() + { + AddStep("load player", () => + { + Beatmap.Value = CreateWorkingBeatmap(new OsuBeatmap + { + HitObjects = + { + new HitCircle + { + Position = OsuPlayfield.BASE_SIZE / 2, + StartTime = 0, + }, + new HitCircle + { + Position = OsuPlayfield.BASE_SIZE / 2, + StartTime = 5000, + }, + }, + Breaks = + { + new BreakPeriod(2000, 3000) + } + }); + + var p = new ScoreAccessibleSoloPlayer(); + + LoadScreen(currentPlayer = p); + }); + + AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0); + AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen()); + } + + private partial class ScoreAccessibleSoloPlayer : SoloPlayer + { + public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer; + + public new DrawableRuleset DrawableRuleset => base.DrawableRuleset; + + protected override bool PauseOnFocusLost => false; + + public ScoreAccessibleSoloPlayer() + : base(new PlayerConfiguration + { + AllowPause = false, + ShowResults = false, + }) + { + } } } } From 8690b0876928570e5df1d25a1568db6ec703ee05 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 10 Nov 2023 16:08:45 +0900 Subject: [PATCH 1469/2296] Fix compose select box test failures --- osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs index 80c69aacf6..9e8d75efea 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs @@ -47,6 +47,7 @@ namespace osu.Game.Tests.Visual.Editing CanScaleX = true, CanScaleY = true, + CanScaleProportionally = true, CanFlipX = true, CanFlipY = true, From 60df2722ab7d72e040b176d0d756493c6c2daf4e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 Nov 2023 16:04:28 +0900 Subject: [PATCH 1470/2296] Rename `RoundedLine` to `BoxElement` and make more generically useful --- osu.Game/Skinning/ArgonSkin.cs | 4 +- osu.Game/Skinning/Components/BoxElement.cs | 50 +++++++++++++++++++++ osu.Game/Skinning/Components/RoundedLine.cs | 18 -------- 3 files changed, 52 insertions(+), 20 deletions(-) create mode 100644 osu.Game/Skinning/Components/BoxElement.cs delete mode 100644 osu.Game/Skinning/Components/RoundedLine.cs diff --git a/osu.Game/Skinning/ArgonSkin.cs b/osu.Game/Skinning/ArgonSkin.cs index 03b089582d..b78abdffd7 100644 --- a/osu.Game/Skinning/ArgonSkin.cs +++ b/osu.Game/Skinning/ArgonSkin.cs @@ -116,7 +116,7 @@ namespace osu.Game.Skinning var skinnableTargetWrapper = new DefaultSkinComponentsContainer(container => { var health = container.OfType().FirstOrDefault(); - var healthLine = container.OfType().FirstOrDefault(); + var healthLine = container.OfType().FirstOrDefault(); var scoreWedge = container.OfType().FirstOrDefault(); var score = container.OfType().FirstOrDefault(); var accuracy = container.OfType().FirstOrDefault(); @@ -213,7 +213,7 @@ namespace osu.Game.Skinning new ArgonScoreWedge(), new ArgonScoreCounter(), new ArgonHealthDisplay(), - new RoundedLine(), + new BoxElement(), new ArgonAccuracyCounter(), new ArgonComboCounter(), new BarHitErrorMeter(), diff --git a/osu.Game/Skinning/Components/BoxElement.cs b/osu.Game/Skinning/Components/BoxElement.cs new file mode 100644 index 0000000000..235f97ceef --- /dev/null +++ b/osu.Game/Skinning/Components/BoxElement.cs @@ -0,0 +1,50 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Configuration; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Skinning.Components +{ + public partial class BoxElement : CompositeDrawable, ISerialisableDrawable + { + public bool UsesFixedAnchor { get; set; } + + [SettingSource("Corner rounding", "How round the corners of the box should be.")] + public BindableFloat CornerRounding { get; } = new BindableFloat(1) + { + Precision = 0.01f, + MinValue = 0, + MaxValue = 1, + }; + + public BoxElement() + { + Size = new Vector2(400, 80); + + InternalChildren = new Drawable[] + { + new Box + { + Colour = Color4.White, + RelativeSizeAxes = Axes.Both, + }, + }; + + Masking = true; + } + + protected override void Update() + { + base.Update(); + + CornerRadius = CornerRounding.Value * Math.Min(DrawWidth, DrawHeight) * 0.5f; + } + } +} diff --git a/osu.Game/Skinning/Components/RoundedLine.cs b/osu.Game/Skinning/Components/RoundedLine.cs deleted file mode 100644 index 491f87d31e..0000000000 --- a/osu.Game/Skinning/Components/RoundedLine.cs +++ /dev/null @@ -1,18 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics.Shapes; -using osuTK; - -namespace osu.Game.Skinning.Components -{ - public partial class RoundedLine : Circle, ISerialisableDrawable - { - public bool UsesFixedAnchor { get; set; } - - public RoundedLine() - { - Size = new Vector2(200, 8); - } - } -} From 7db14baed74277383e4ac567577bb08b3b2aeea5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 Nov 2023 16:13:45 +0900 Subject: [PATCH 1471/2296] Update resources --- osu.Game/osu.Game.csproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 73cd239854..b47e2f1ca8 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -37,7 +37,7 @@ - + From b7938e78a0dc05f6847323058ef58f235e67324f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 10 Nov 2023 16:30:21 +0900 Subject: [PATCH 1472/2296] Make sure test is in a break ...because apparently it may take a while to update the flag. --- osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs index f528795125..cd51ccd751 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs @@ -75,6 +75,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods loadPlayer(); AddStep("seek to 2000", () => currentPlayer.GameplayClockContainer.Seek(2000)); AddUntilStep("wait until 2000", () => currentPlayer.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(2000)); + AddUntilStep("wait until break entered", () => currentPlayer.IsBreakTime.Value); AddStep("touch playfield", () => { var touch = new Touch(TouchSource.Touch1, currentPlayer.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.Centre); From fa5921862f99e6ed4a9757938ad77a8bd9d066ed Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 Nov 2023 16:19:42 +0900 Subject: [PATCH 1473/2296] Update deserialising test --- .../Archives/modified-argon-20231108.osk | Bin 1494 -> 1473 bytes 1 file changed, 0 insertions(+), 0 deletions(-) diff --git a/osu.Game.Tests/Resources/Archives/modified-argon-20231108.osk b/osu.Game.Tests/Resources/Archives/modified-argon-20231108.osk index d07c5171007777784216e3ee8d4bc631a602bfb9..d56c4d4dcd8cfbfbdb536cd889dc72bdb5ff76f2 100644 GIT binary patch delta 1141 zcmcb{eUQ68z?+#xgn@y9gJEV{R`|Z@{*%Ge4FSv07GIlh~F@+%Q~oV{YfQ?8rI2O75pb4LXAg8B&@X=l+b z=Qalgdu>*@_;|N3u^G~KWK-~H()ze-kAzcx#5T%JAg zhc(lNfXSwe0YV`EU%Y-baWl~GSz-(fVhodWSS9M;h6m=~G7zYHzrLfQjl;?D^%A?1 z3u`Z%@UDIPEg*DSa^I1|H(tECuq^cdZ@tE#1(D0c6ib31GJd-Iv*zRXyEpgU{k$hi z{--FvXw5a{;Oh5xh1@ch_?!^6jem0f9@F{U^p_$hf{e{R+JEHyv7Cu<%UAZU<^N7r z-nTz=;>CP}o`iY@M~Az+%hy)hGpsfFwc+LS`@61tPw^JuGgaZ+xvIKZB_yb(@ynSW zNBLJSE2I7?!3FUkv?boS~)gGN(#>Dk(5 zhQ_n{3wMcs;OM%;a<=P$n#}Pndn2Yl%f1%%InajXYeKc~!^PX{_i;$;->&<1KO~}; z>$!OJ;>C=!I5I`cR_%6MZS&OhZ}W3*eT^K~dPmDcr(J~<=O5$F&6#+6PWYqL!bvNC zx!taK{YfAe&`{_{A=`0vMd@7;YLC9zNLVhQ9!&ES(?vS`SI zguwX#nAht;`5uVjpz-x&16CQZ8q|CNSHZy0*f=?xRTZp8W@=KE8c<3Ti20C|Ff?XN NUeBt?wu=QM2ml}T`)L3G delta 1146 zcmX@eeT}<5z?+#xgn@y9gP~P0BfMgN@{#>OUOFR4gn^+rJ2Ou&GcWUKzhT}X2N9Rw zwnvYMdTiwNW0|-+q$EVq*X3j4{&n05!$_KRIWI3VioSNzawdi2AtyJm(a(3BKBk7haZ<3wWnjo?buyeER+OkztP|UQS_? zvFpmdS&@8Kdges87`7?1zn}hdH|j+3-AXIA#hD&cZ^*ykc(Yl6v1JqcoMqom9^F{m zGEpRbp-cS_zQY`|t~F;~{>8RphDdwg-2bz}>>pY=T8K=@Sh6RRcT&UV55h~He_}hb z(8D6%M1C>C!ABHw-e^!(;id$#d> z;S5;!ICj->u=ZyIdqNv9I{;Dyu*TfgLlO zI0cTrd!SfQ`^VyJ(El?o^|h>j>=jNJFDesh(9P#P=~pnv3q~dpqO#f%wDP@6VQ(Z9i^v{GILGinpgeUBAcov1pQu$MKI%(&syJ z`&J)Jy?FjgZBg#uW$Ry-l-+q=ruF;IxnmOX_K#1US+COI#Np7qBCn&1c4?^_^XfdXNA8lsf-^ z{j)GheYq){_ulkJ$q186SpxY`v;E{NEE@74A*4LQzzfVPaM1X4vNWrV0!n5PV_*Ox k1Zb>goIICNVsbt!4>M5V Date: Fri, 10 Nov 2023 16:37:07 +0900 Subject: [PATCH 1474/2296] Remove width/height bindables from `ArgonWedgePiece` --- osu.Game/Screens/Play/HUD/ArgonWedgePiece.cs | 24 +++----------------- 1 file changed, 3 insertions(+), 21 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonWedgePiece.cs b/osu.Game/Screens/Play/HUD/ArgonWedgePiece.cs index 085e4c738f..3c2e3e05ea 100644 --- a/osu.Game/Screens/Play/HUD/ArgonWedgePiece.cs +++ b/osu.Game/Screens/Play/HUD/ArgonWedgePiece.cs @@ -18,30 +18,14 @@ namespace osu.Game.Screens.Play.HUD { public bool UsesFixedAnchor { get; set; } - public float EndOpacity { get; init; } = 0.25f; - - [SettingSource("Wedge width")] - public BindableFloat WedgeWidth { get; } = new BindableFloat(400f) - { - MinValue = 0f, - MaxValue = 500f, - Precision = 1f, - }; - - [SettingSource("Wedge height")] - public BindableFloat WedgeHeight { get; } = new BindableFloat(100f) - { - MinValue = 0f, - MaxValue = 500f, - Precision = 1f, - }; - [SettingSource("Inverted shear")] public BindableBool InvertShear { get; } = new BindableBool(); public ArgonWedgePiece() { CornerRadius = 10f; + + Size = new Vector2(400, 100); } [BackgroundDependencyLoader] @@ -53,7 +37,7 @@ namespace osu.Game.Screens.Play.HUD InternalChild = new Box { RelativeSizeAxes = Axes.Both, - Colour = ColourInfo.GradientVertical(Color4Extensions.FromHex("#66CCFF").Opacity(0.0f), Color4Extensions.FromHex("#66CCFF").Opacity(EndOpacity)), + Colour = ColourInfo.GradientVertical(Color4Extensions.FromHex("#66CCFF").Opacity(0.0f), Color4Extensions.FromHex("#66CCFF").Opacity(0.25f)), }; } @@ -61,8 +45,6 @@ namespace osu.Game.Screens.Play.HUD { base.LoadComplete(); - WedgeWidth.BindValueChanged(v => Width = v.NewValue, true); - WedgeHeight.BindValueChanged(v => Height = v.NewValue, true); InvertShear.BindValueChanged(v => Shear = new Vector2(0.8f, 0f) * (v.NewValue ? -1 : 1), true); } } From 67312a2db922287fef12c53f00be99b2aa79df8d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 Nov 2023 16:43:47 +0900 Subject: [PATCH 1475/2296] Remove `ArgonScoreWedge` and use `ArgonWedgePiece` directly --- osu.Game/Screens/Play/HUD/ArgonScoreWedge.cs | 37 -------------------- osu.Game/Skinning/ArgonSkin.cs | 26 ++++++++------ 2 files changed, 16 insertions(+), 47 deletions(-) delete mode 100644 osu.Game/Screens/Play/HUD/ArgonScoreWedge.cs diff --git a/osu.Game/Screens/Play/HUD/ArgonScoreWedge.cs b/osu.Game/Screens/Play/HUD/ArgonScoreWedge.cs deleted file mode 100644 index e8ade9e5c6..0000000000 --- a/osu.Game/Screens/Play/HUD/ArgonScoreWedge.cs +++ /dev/null @@ -1,37 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Game.Skinning; -using osuTK; - -namespace osu.Game.Screens.Play.HUD -{ - public partial class ArgonScoreWedge : CompositeDrawable, ISerialisableDrawable - { - public bool UsesFixedAnchor { get; set; } - - [BackgroundDependencyLoader] - private void load() - { - AutoSizeAxes = Axes.Both; - - InternalChildren = new Drawable[] - { - new ArgonWedgePiece - { - WedgeWidth = { Value = 380 }, - WedgeHeight = { Value = 72 }, - }, - new ArgonWedgePiece - { - WedgeWidth = { Value = 380 }, - WedgeHeight = { Value = 72 }, - Position = new Vector2(4, 5) - }, - }; - } - } -} diff --git a/osu.Game/Skinning/ArgonSkin.cs b/osu.Game/Skinning/ArgonSkin.cs index b78abdffd7..ddb375778c 100644 --- a/osu.Game/Skinning/ArgonSkin.cs +++ b/osu.Game/Skinning/ArgonSkin.cs @@ -117,7 +117,7 @@ namespace osu.Game.Skinning { var health = container.OfType().FirstOrDefault(); var healthLine = container.OfType().FirstOrDefault(); - var scoreWedge = container.OfType().FirstOrDefault(); + var wedgePieces = container.OfType().ToArray(); var score = container.OfType().FirstOrDefault(); var accuracy = container.OfType().FirstOrDefault(); var combo = container.OfType().FirstOrDefault(); @@ -144,15 +144,13 @@ namespace osu.Game.Skinning healthLine.Size = new Vector2(45, 3); } - if (scoreWedge != null) - { - scoreWedge.Position = new Vector2(-50, 15); + foreach (var wedgePiece in wedgePieces) + wedgePiece.Position += new Vector2(-50, 15); - if (score != null) - { - score.Origin = Anchor.TopRight; - score.Position = new Vector2(components_x_offset + 200, scoreWedge.Y + 30); - } + if (score != null) + { + score.Origin = Anchor.TopRight; + score.Position = new Vector2(components_x_offset + 200, wedgePieces.Last().Y + 30); } if (accuracy != null) @@ -210,7 +208,15 @@ namespace osu.Game.Skinning { Children = new Drawable[] { - new ArgonScoreWedge(), + new ArgonWedgePiece + { + Size = new Vector2(380, 72), + }, + new ArgonWedgePiece + { + Size = new Vector2(380, 72), + Position = new Vector2(4, 5) + }, new ArgonScoreCounter(), new ArgonHealthDisplay(), new BoxElement(), From a02aeed50af48f580a1c5d7fbb8a792f2a652f1a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 Nov 2023 16:50:41 +0900 Subject: [PATCH 1476/2296] Adjust combo animation slightly --- osu.Game/Screens/Play/HUD/ArgonComboCounter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs b/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs index 63a17529f5..ac710294ef 100644 --- a/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs @@ -40,7 +40,7 @@ namespace osu.Game.Screens.Play.HUD float newScale = Math.Clamp(text.NumberContainer.Scale.X * (wasIncrease ? 1.1f : 0.8f), 0.6f, 1.4f); - float duration = wasMiss ? 2000 : 300; + float duration = wasMiss ? 2000 : 500; text.NumberContainer .ScaleTo(new Vector2(newScale)) From 46a219e01010e32827f3772aae77fece7de8bccf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 Nov 2023 17:53:02 +0900 Subject: [PATCH 1477/2296] Add comment explaining `AutoSize` change in `LegacySongProgress` --- osu.Game/Skinning/LegacySongProgress.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Skinning/LegacySongProgress.cs b/osu.Game/Skinning/LegacySongProgress.cs index 26004ff111..fa6ee38fee 100644 --- a/osu.Game/Skinning/LegacySongProgress.cs +++ b/osu.Game/Skinning/LegacySongProgress.cs @@ -21,6 +21,8 @@ namespace osu.Game.Skinning public LegacySongProgress() { + // User shouldn't be able to adjust width/height of this as `CircularProgress` doesn't + // handle stretched cases ell. AutoSizeAxes = Axes.Both; } From f25489cc7be71426891f50046b70aefdc24578de Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 Nov 2023 17:53:56 +0900 Subject: [PATCH 1478/2296] Check X/Y sizing available separately to fix weird edge cases --- .../SkinEditor/SkinSelectionHandler.cs | 43 +++++++++++++------ 1 file changed, 30 insertions(+), 13 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs index 77e522a925..a4d530a4d9 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs @@ -32,11 +32,11 @@ namespace osu.Game.Overlays.SkinEditor UpdatePosition = updateDrawablePosition }; - private bool allSelectedSupportManualSizing => SelectedItems.All(b => (b as CompositeDrawable)?.AutoSizeAxes == Axes.None); + private bool allSelectedSupportManualSizing(Axes axis) => SelectedItems.All(b => (b as CompositeDrawable)?.AutoSizeAxes.HasFlagFast(axis) == false); public override bool HandleScale(Vector2 scale, Anchor anchor) { - bool adjustSize; + Axes adjustAxis; switch (anchor) { @@ -45,19 +45,25 @@ namespace osu.Game.Overlays.SkinEditor case Anchor.TopRight: case Anchor.BottomLeft: case Anchor.BottomRight: - adjustSize = false; + adjustAxis = Axes.Both; break; // for edges, adjust size. + // autosize elements can't be easily handled so just disable sizing for now. case Anchor.TopCentre: - case Anchor.CentreLeft: - case Anchor.CentreRight: case Anchor.BottomCentre: - // autosize elements can't be easily handled so just disable sizing for now. - if (!allSelectedSupportManualSizing) + if (!allSelectedSupportManualSizing(Axes.Y)) return false; - adjustSize = true; + adjustAxis = Axes.Y; + break; + + case Anchor.CentreLeft: + case Anchor.CentreRight: + if (!allSelectedSupportManualSizing(Axes.X)) + return false; + + adjustAxis = Axes.X; break; default: @@ -151,10 +157,20 @@ namespace osu.Game.Overlays.SkinEditor if (Precision.AlmostEquals(MathF.Abs(drawableItem.Rotation) % 180, 90)) currentScaledDelta = new Vector2(scaledDelta.Y, scaledDelta.X); - if (adjustSize) - drawableItem.Size *= currentScaledDelta; - else - drawableItem.Scale *= currentScaledDelta; + switch (adjustAxis) + { + case Axes.X: + drawableItem.Width *= currentScaledDelta.X; + break; + + case Axes.Y: + drawableItem.Height *= currentScaledDelta.Y; + break; + + case Axes.Both: + drawableItem.Scale *= currentScaledDelta; + break; + } } return true; @@ -203,7 +219,8 @@ namespace osu.Game.Overlays.SkinEditor { base.OnSelectionChanged(); - SelectionBox.CanScaleX = SelectionBox.CanScaleY = allSelectedSupportManualSizing; + SelectionBox.CanScaleX = allSelectedSupportManualSizing(Axes.X); + SelectionBox.CanScaleY = allSelectedSupportManualSizing(Axes.Y); SelectionBox.CanScaleProportionally = true; SelectionBox.CanFlipX = true; SelectionBox.CanFlipY = true; From d0f1326a63da2187c80c7429cf386bfb3856c8c5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 10 Nov 2023 17:54:48 +0900 Subject: [PATCH 1479/2296] Fix formatting --- osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs b/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs index 93e2583eb7..b38fb9153a 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs @@ -125,7 +125,9 @@ namespace osu.Game.Tests.Visual.Online Masking = true, EdgeEffect = new EdgeEffectParameters { - Type = EdgeEffectType.Shadow, Radius = 1, Colour = Color4.Black.Opacity(0.2f), + Type = EdgeEffectType.Shadow, + Radius = 1, + Colour = Color4.Black.Opacity(0.2f), }, }; } From 35e11c7c63b83122a45f5f9820aa6909ffb892bd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 Nov 2023 17:51:30 +0900 Subject: [PATCH 1480/2296] Rename diagonal scale variable and update xmldoc --- .../Edit/OsuSelectionHandler.cs | 2 +- .../Editing/TestSceneComposeSelectBox.cs | 2 +- .../SkinEditor/SkinSelectionHandler.cs | 2 +- .../Edit/Compose/Components/SelectionBox.cs | 22 +++++++++++-------- osu.sln.DotSettings | 1 + 5 files changed, 17 insertions(+), 12 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 4da640a971..4765f615ce 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.Edit SelectionBox.CanFlipX = SelectionBox.CanScaleX = quad.Width > 0; SelectionBox.CanFlipY = SelectionBox.CanScaleY = quad.Height > 0; - SelectionBox.CanScaleProportionally = SelectionBox.CanScaleX && SelectionBox.CanScaleY; + SelectionBox.CanScaleDiagonally = SelectionBox.CanScaleX && SelectionBox.CanScaleY; SelectionBox.CanReverse = EditorBeatmap.SelectedHitObjects.Count > 1 || EditorBeatmap.SelectedHitObjects.Any(s => s is Slider); } diff --git a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs index 9e8d75efea..f6637d0e80 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs @@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual.Editing CanScaleX = true, CanScaleY = true, - CanScaleProportionally = true, + CanScaleDiagonally = true, CanFlipX = true, CanFlipY = true, diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs index a4d530a4d9..52c012a15a 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs @@ -221,7 +221,7 @@ namespace osu.Game.Overlays.SkinEditor SelectionBox.CanScaleX = allSelectedSupportManualSizing(Axes.X); SelectionBox.CanScaleY = allSelectedSupportManualSizing(Axes.Y); - SelectionBox.CanScaleProportionally = true; + SelectionBox.CanScaleDiagonally = true; SelectionBox.CanFlipX = true; SelectionBox.CanFlipY = true; SelectionBox.CanReverse = false; diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs index 0917867a61..0b16941bc4 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs @@ -60,7 +60,7 @@ namespace osu.Game.Screens.Edit.Compose.Components private bool canScaleX; /// - /// Whether horizontal scaling support should be enabled. + /// Whether horizontal scaling (from the left or right edge) support should be enabled. /// public bool CanScaleX { @@ -77,7 +77,7 @@ namespace osu.Game.Screens.Edit.Compose.Components private bool canScaleY; /// - /// Whether vertical scaling support should be enabled. + /// Whether vertical scaling (from the top or bottom edge) support should be enabled. /// public bool CanScaleY { @@ -91,19 +91,23 @@ namespace osu.Game.Screens.Edit.Compose.Components } } - private bool canScaleProportionally; + private bool canScaleDiagonally; /// - /// Whether vertical scaling support should be enabled. + /// Whether diagonal scaling (from a corner) support should be enabled. /// - public bool CanScaleProportionally + /// + /// There are some cases where we only want to allow proportional resizing, and not allow + /// one or both explicit directions of scale. + /// + public bool CanScaleDiagonally { - get => canScaleProportionally; + get => canScaleDiagonally; set { - if (canScaleProportionally == value) return; + if (canScaleDiagonally == value) return; - canScaleProportionally = value; + canScaleDiagonally = value; recreate(); } } @@ -262,7 +266,7 @@ namespace osu.Game.Screens.Edit.Compose.Components }; if (CanScaleX) addXScaleComponents(); - if (CanScaleProportionally) addFullScaleComponents(); + if (CanScaleDiagonally) addFullScaleComponents(); if (CanScaleY) addYScaleComponents(); if (CanFlipX) addXFlipComponents(); if (CanFlipY) addYFlipComponents(); diff --git a/osu.sln.DotSettings b/osu.sln.DotSettings index c2778ca5b1..342bc8aa79 100644 --- a/osu.sln.DotSettings +++ b/osu.sln.DotSettings @@ -823,6 +823,7 @@ See the LICENCE file in the repository root for full licence text. True True True + True True True True From 36d0bae42dfe95481b3e20751d8f7032b925e9df Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 10 Nov 2023 17:57:16 +0900 Subject: [PATCH 1481/2296] Restore mention of dependency on another ctor param --- osu.Game/Users/Drawables/UpdateableAvatar.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Users/Drawables/UpdateableAvatar.cs b/osu.Game/Users/Drawables/UpdateableAvatar.cs index b020e7fa63..21153ecfc3 100644 --- a/osu.Game/Users/Drawables/UpdateableAvatar.cs +++ b/osu.Game/Users/Drawables/UpdateableAvatar.cs @@ -54,7 +54,10 @@ namespace osu.Game.Users.Drawables /// /// The initial user to display. /// If set to true, hover/click sounds will play and clicking the avatar will open the user's profile. - /// If set to true, the user status panel will be displayed in the tooltip. + /// + /// If set to true, the user status panel will be displayed in the tooltip. + /// Only has an effect if is true. + /// /// Whether to show a default guest representation on null user (as opposed to nothing). public UpdateableAvatar(APIUser? user = null, bool isInteractive = true, bool showUserPanelOnHover = false, bool showGuestOnNull = true) { From 2c1f304f3b4faaa645edb3c138b915ad351c9fa0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 10 Nov 2023 18:13:36 +0900 Subject: [PATCH 1482/2296] Fix test failures due to fluctuations in needlessly-serialised automatic sizings --- osu.Game/Skinning/SerialisableDrawableExtensions.cs | 7 +++++-- osu.Game/Skinning/SerialisedDrawableInfo.cs | 7 +++++-- 2 files changed, 10 insertions(+), 4 deletions(-) diff --git a/osu.Game/Skinning/SerialisableDrawableExtensions.cs b/osu.Game/Skinning/SerialisableDrawableExtensions.cs index 0b44db9bdc..609dd9c8ab 100644 --- a/osu.Game/Skinning/SerialisableDrawableExtensions.cs +++ b/osu.Game/Skinning/SerialisableDrawableExtensions.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; +using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Configuration; @@ -19,8 +20,10 @@ namespace osu.Game.Skinning // todo: can probably make this better via deserialisation directly using a common interface. component.Position = drawableInfo.Position; component.Rotation = drawableInfo.Rotation; - if (drawableInfo.Size != Vector2.Zero && (component as CompositeDrawable)?.AutoSizeAxes == Axes.None) - component.Size = drawableInfo.Size; + if (drawableInfo.Width is float width && width != 0 && (component as CompositeDrawable)?.AutoSizeAxes.HasFlagFast(Axes.X) == false) + component.Width = width; + if (drawableInfo.Height is float height && height != 0 && (component as CompositeDrawable)?.AutoSizeAxes.HasFlagFast(Axes.Y) == false) + component.Height = height; component.Scale = drawableInfo.Scale; component.Anchor = drawableInfo.Anchor; component.Origin = drawableInfo.Origin; diff --git a/osu.Game/Skinning/SerialisedDrawableInfo.cs b/osu.Game/Skinning/SerialisedDrawableInfo.cs index 0705e91d6d..b2237acc5a 100644 --- a/osu.Game/Skinning/SerialisedDrawableInfo.cs +++ b/osu.Game/Skinning/SerialisedDrawableInfo.cs @@ -35,7 +35,9 @@ namespace osu.Game.Skinning public Vector2 Scale { get; set; } - public Vector2 Size { get; set; } + public float? Width { get; set; } + + public float? Height { get; set; } public Anchor Anchor { get; set; } @@ -64,7 +66,8 @@ namespace osu.Game.Skinning Position = component.Position; Rotation = component.Rotation; Scale = component.Scale; - Size = component.Size; + Height = component.Height; + Width = component.Width; Anchor = component.Anchor; Origin = component.Origin; From 374e13b496dc3780e03f2c9f76a850ab0a8050e5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 10 Nov 2023 18:18:45 +0900 Subject: [PATCH 1483/2296] Remove argon health display bar length setting It is no longer needed. Intentionally not doing backwards migration to simplify things; users can fix their skins. --- osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs | 9 --------- 1 file changed, 9 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index 793d43f7ef..b4002343d3 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -35,14 +35,6 @@ namespace osu.Game.Screens.Play.HUD Precision = 1 }; - [SettingSource("Bar length")] - public BindableFloat BarLength { get; } = new BindableFloat(0.98f) - { - MinValue = 0.2f, - MaxValue = 1, - Precision = 0.01f, - }; - private BarPath mainBar = null!; /// @@ -140,7 +132,6 @@ namespace osu.Game.Screens.Play.HUD Current.BindValueChanged(_ => Scheduler.AddOnce(updateCurrent), true); - BarLength.BindValueChanged(l => Width = l.NewValue, true); BarHeight.BindValueChanged(_ => updatePath()); updatePath(); } From 43a4b34295471a2a4c0103aa9383ef75cbb8dc56 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 10 Nov 2023 18:20:14 +0900 Subject: [PATCH 1484/2296] Fix typo --- osu.Game/Skinning/LegacySongProgress.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Skinning/LegacySongProgress.cs b/osu.Game/Skinning/LegacySongProgress.cs index fa6ee38fee..4295060a3a 100644 --- a/osu.Game/Skinning/LegacySongProgress.cs +++ b/osu.Game/Skinning/LegacySongProgress.cs @@ -22,7 +22,7 @@ namespace osu.Game.Skinning public LegacySongProgress() { // User shouldn't be able to adjust width/height of this as `CircularProgress` doesn't - // handle stretched cases ell. + // handle stretched cases well. AutoSizeAxes = Axes.Both; } From 26eae0bdeeed6670fc3a47b81abdc75afceda434 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 10 Nov 2023 18:25:39 +0900 Subject: [PATCH 1485/2296] Remove unused using directive --- osu.Game/Skinning/SerialisableDrawableExtensions.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Skinning/SerialisableDrawableExtensions.cs b/osu.Game/Skinning/SerialisableDrawableExtensions.cs index 609dd9c8ab..6938ed4091 100644 --- a/osu.Game/Skinning/SerialisableDrawableExtensions.cs +++ b/osu.Game/Skinning/SerialisableDrawableExtensions.cs @@ -7,7 +7,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Configuration; using osu.Game.Extensions; -using osuTK; namespace osu.Game.Skinning { From ec2200d54fff1cf823355571c2a3c827c3a19ca8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 10 Nov 2023 18:26:08 +0900 Subject: [PATCH 1486/2296] Remove another reference to bar length --- .../Visual/Gameplay/TestSceneArgonHealthDisplay.cs | 6 ------ 1 file changed, 6 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs index 7bad623d7f..f51577bc84 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs @@ -47,12 +47,6 @@ namespace osu.Game.Tests.Visual.Gameplay }; }); - AddSliderStep("Width", 0, 1f, 1f, val => - { - if (healthDisplay.IsNotNull()) - healthDisplay.BarLength.Value = val; - }); - AddSliderStep("Height", 0, 64, 0, val => { if (healthDisplay.IsNotNull()) From fbf94214a536a5b5aa7246d2ee34ee5ecacf8fb1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 10 Nov 2023 18:36:09 +0900 Subject: [PATCH 1487/2296] Fully delegate tooltip show/hide logic --- osu.Game/Users/Drawables/ClickableAvatar.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game/Users/Drawables/ClickableAvatar.cs b/osu.Game/Users/Drawables/ClickableAvatar.cs index 6390acc608..ef451df95d 100644 --- a/osu.Game/Users/Drawables/ClickableAvatar.cs +++ b/osu.Game/Users/Drawables/ClickableAvatar.cs @@ -105,17 +105,17 @@ namespace osu.Game.Users.Drawables public partial class NoCardTooltip : VisibilityContainer, ITooltip { + private readonly OsuTooltipContainer.OsuTooltip tooltip; + public NoCardTooltip() { - var tooltip = new OsuTooltipContainer.OsuTooltip(); + tooltip = new OsuTooltipContainer.OsuTooltip(); tooltip.SetContent(ContextMenuStrings.ViewProfile); - tooltip.Show(); - Child = tooltip; } - protected override void PopIn() => this.FadeIn(150, Easing.OutQuint); - protected override void PopOut() => this.Delay(150).FadeOut(500, Easing.OutQuint); + protected override void PopIn() => tooltip.Show(); + protected override void PopOut() => tooltip.Hide(); public void Move(Vector2 pos) => Position = pos; From fecc6f580bf309357682d1ee725f0a3796d9261a Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 23 Oct 2023 16:37:26 +0900 Subject: [PATCH 1488/2296] Add legacy reference health processor --- .../Scoring/LegacyOsuHealthProcessor.cs | 197 ++++++++++++++++++ .../Scoring/DrainingHealthProcessor.cs | 1 - .../Scoring/LegacyDrainingHealthProcessor.cs | 90 ++++++++ 3 files changed, 287 insertions(+), 1 deletion(-) create mode 100644 osu.Game.Rulesets.Osu/Scoring/LegacyOsuHealthProcessor.cs create mode 100644 osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs diff --git a/osu.Game.Rulesets.Osu/Scoring/LegacyOsuHealthProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/LegacyOsuHealthProcessor.cs new file mode 100644 index 0000000000..103569ffc3 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Scoring/LegacyOsuHealthProcessor.cs @@ -0,0 +1,197 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.Timing; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Rulesets.Osu.Scoring +{ + // Reference implementation for osu!stable's HP drain. + public partial class LegacyOsuHealthProcessor : LegacyDrainingHealthProcessor + { + private const double hp_bar_maximum = 200; + private const double hp_combo_geki = 14; + private const double hp_hit_300 = 6; + private const double hp_slider_repeat = 4; + private const double hp_slider_tick = 3; + + private double lowestHpEver; + private double lowestHpEnd; + private double lowestHpComboEnd; + private double hpRecoveryAvailable; + private double hpMultiplierNormal; + private double hpMultiplierComboEnd; + + public LegacyOsuHealthProcessor(double drainStartTime) + : base(drainStartTime) + { + } + + public override void ApplyBeatmap(IBeatmap beatmap) + { + lowestHpEver = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 195, 160, 60); + lowestHpComboEnd = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 198, 170, 80); + lowestHpEnd = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 198, 180, 80); + hpRecoveryAvailable = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 8, 4, 0); + + base.ApplyBeatmap(beatmap); + } + + protected override void Reset(bool storeResults) + { + hpMultiplierNormal = 1; + hpMultiplierComboEnd = 1; + + base.Reset(storeResults); + } + + protected override double ComputeDrainRate() + { + double testDrop = 0.05; + double currentHp; + double currentHpUncapped; + + do + { + currentHp = hp_bar_maximum; + currentHpUncapped = hp_bar_maximum; + + double lowestHp = currentHp; + double lastTime = DrainStartTime; + int currentBreak = 0; + bool fail = false; + int comboTooLowCount = 0; + string failReason = string.Empty; + + for (int i = 0; i < Beatmap.HitObjects.Count; i++) + { + HitObject h = Beatmap.HitObjects[i]; + + // Find active break (between current and lastTime) + double localLastTime = lastTime; + double breakTime = 0; + + // Subtract any break time from the duration since the last object + if (Beatmap.Breaks.Count > 0 && currentBreak < Beatmap.Breaks.Count) + { + BreakPeriod e = Beatmap.Breaks[currentBreak]; + + if (e.StartTime >= localLastTime && e.EndTime <= h.StartTime) + { + // consider break start equal to object end time for version 8+ since drain stops during this time + breakTime = (Beatmap.BeatmapInfo.BeatmapVersion < 8) ? (e.EndTime - e.StartTime) : e.EndTime - localLastTime; + currentBreak++; + } + } + + reduceHp(testDrop * (h.StartTime - lastTime - breakTime)); + + lastTime = h.GetEndTime(); + + if (currentHp < lowestHp) + lowestHp = currentHp; + + if (currentHp <= lowestHpEver) + { + fail = true; + testDrop *= 0.96; + failReason = $"hp too low ({currentHp / hp_bar_maximum} < {lowestHpEver / hp_bar_maximum})"; + break; + } + + double hpReduction = testDrop * (h.GetEndTime() - h.StartTime); + double hpOverkill = Math.Max(0, hpReduction - currentHp); + reduceHp(hpReduction); + + if (h is Slider slider) + { + for (int j = 0; j < slider.RepeatCount + 2; j++) + increaseHp(hpMultiplierNormal * hp_slider_repeat); + foreach (var _ in slider.NestedHitObjects.OfType()) + increaseHp(hpMultiplierNormal * hp_slider_tick); + } + else if (h is Spinner spinner) + { + foreach (var _ in spinner.NestedHitObjects.Where(t => t is not SpinnerBonusTick)) + increaseHp(hpMultiplierNormal * 1.7); + } + + if (hpOverkill > 0 && currentHp - hpOverkill <= lowestHpEver) + { + fail = true; + testDrop *= 0.96; + failReason = $"overkill ({currentHp / hp_bar_maximum} - {hpOverkill / hp_bar_maximum} <= {lowestHpEver / hp_bar_maximum})"; + break; + } + + if (i == Beatmap.HitObjects.Count - 1 || ((OsuHitObject)Beatmap.HitObjects[i + 1]).NewCombo) + { + increaseHp(hpMultiplierComboEnd * hp_combo_geki + hpMultiplierNormal * hp_hit_300); + + if (currentHp < lowestHpComboEnd) + { + if (++comboTooLowCount > 2) + { + hpMultiplierComboEnd *= 1.07; + hpMultiplierNormal *= 1.03; + fail = true; + failReason = $"combo end hp too low ({currentHp / hp_bar_maximum} < {lowestHpComboEnd / hp_bar_maximum})"; + break; + } + } + } + else + increaseHp(hpMultiplierNormal * hp_hit_300); + } + + if (!fail && currentHp < lowestHpEnd) + { + fail = true; + testDrop *= 0.94; + hpMultiplierComboEnd *= 1.01; + hpMultiplierNormal *= 1.01; + failReason = $"end hp too low ({currentHp / hp_bar_maximum} < {lowestHpEnd / hp_bar_maximum})"; + } + + double recovery = (currentHpUncapped - hp_bar_maximum) / Beatmap.HitObjects.Count; + + if (!fail && recovery < hpRecoveryAvailable) + { + fail = true; + testDrop *= 0.96; + hpMultiplierComboEnd *= 1.02; + hpMultiplierNormal *= 1.01; + failReason = $"recovery too low ({recovery / hp_bar_maximum} < {hpRecoveryAvailable / hp_bar_maximum})"; + } + + if (fail) + { + if (Log) + Console.WriteLine($"FAILED drop {testDrop / hp_bar_maximum}: {failReason}"); + continue; + } + + if (Log) + Console.WriteLine($"PASSED drop {testDrop / hp_bar_maximum}"); + return testDrop / hp_bar_maximum; + } while (true); + + void reduceHp(double amount) + { + currentHpUncapped = Math.Max(0, currentHpUncapped - amount); + currentHp = Math.Max(0, currentHp - amount); + } + + void increaseHp(double amount) + { + currentHpUncapped += amount; + currentHp = Math.Max(0, Math.Min(hp_bar_maximum, currentHp + amount)); + } + } + } +} diff --git a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs index 592dcbfeb8..2f81aa735e 100644 --- a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs @@ -42,7 +42,6 @@ namespace osu.Game.Rulesets.Scoring private const double max_health_target = 0.4; private IBeatmap beatmap; - private double gameplayEndTime; private readonly double drainStartTime; diff --git a/osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs b/osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs new file mode 100644 index 0000000000..5d2426e4b7 --- /dev/null +++ b/osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs @@ -0,0 +1,90 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable + +using System; +using System.Linq; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Objects; +using osu.Game.Utils; + +namespace osu.Game.Rulesets.Scoring +{ + /// + /// A which continuously drains health.
+ /// At HP=0, the minimum health reached for a perfect play is 95%.
+ /// At HP=5, the minimum health reached for a perfect play is 70%.
+ /// At HP=10, the minimum health reached for a perfect play is 30%. + ///
+ public abstract partial class LegacyDrainingHealthProcessor : HealthProcessor + { + protected double DrainStartTime { get; } + protected double GameplayEndTime { get; private set; } + + protected IBeatmap Beatmap { get; private set; } + protected PeriodTracker NoDrainPeriodTracker { get; private set; } + + public bool Log { get; set; } + + public double DrainRate { get; private set; } + + /// + /// Creates a new . + /// + /// The time after which draining should begin. + protected LegacyDrainingHealthProcessor(double drainStartTime) + { + DrainStartTime = drainStartTime; + } + + protected override void Update() + { + base.Update(); + + if (NoDrainPeriodTracker?.IsInAny(Time.Current) == true) + return; + + // When jumping in and out of gameplay time within a single frame, health should only be drained for the period within the gameplay time + double lastGameplayTime = Math.Clamp(Time.Current - Time.Elapsed, DrainStartTime, GameplayEndTime); + double currentGameplayTime = Math.Clamp(Time.Current, DrainStartTime, GameplayEndTime); + + Health.Value -= DrainRate * (currentGameplayTime - lastGameplayTime); + } + + public override void ApplyBeatmap(IBeatmap beatmap) + { + Beatmap = beatmap; + + if (beatmap.HitObjects.Count > 0) + GameplayEndTime = beatmap.HitObjects[^1].GetEndTime(); + + NoDrainPeriodTracker = new PeriodTracker(beatmap.Breaks.Select(breakPeriod => new Period( + beatmap.HitObjects + .Select(hitObject => hitObject.GetEndTime()) + .Where(endTime => endTime <= breakPeriod.StartTime) + .DefaultIfEmpty(double.MinValue) + .Last(), + beatmap.HitObjects + .Select(hitObject => hitObject.StartTime) + .Where(startTime => startTime >= breakPeriod.EndTime) + .DefaultIfEmpty(double.MaxValue) + .First() + ))); + + base.ApplyBeatmap(beatmap); + } + + protected override void Reset(bool storeResults) + { + base.Reset(storeResults); + + DrainRate = 1; + + if (storeResults) + DrainRate = ComputeDrainRate(); + } + + protected abstract double ComputeDrainRate(); + } +} From 12e5766d5073374b463ad6752a98fd8ed937292c Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 10 Nov 2023 16:35:03 +0900 Subject: [PATCH 1489/2296] Implement OsuHealthProcessor following osu-stable --- .../Scoring/OsuHealthProcessor.cs | 229 ++++++++++++++++++ 1 file changed, 229 insertions(+) create mode 100644 osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs new file mode 100644 index 0000000000..489b8408ea --- /dev/null +++ b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs @@ -0,0 +1,229 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.Timing; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Rulesets.Osu.Scoring +{ + public partial class OsuHealthProcessor : LegacyDrainingHealthProcessor + { + private double lowestHpEver; + private double lowestHpEnd; + private double hpRecoveryAvailable; + private double hpMultiplierNormal; + + public OsuHealthProcessor(double drainStartTime) + : base(drainStartTime) + { + } + + public override void ApplyBeatmap(IBeatmap beatmap) + { + lowestHpEver = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 0.975, 0.8, 0.3); + lowestHpEnd = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 0.99, 0.9, 0.4); + hpRecoveryAvailable = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 0.04, 0.02, 0); + + base.ApplyBeatmap(beatmap); + } + + protected override void Reset(bool storeResults) + { + hpMultiplierNormal = 1; + base.Reset(storeResults); + } + + protected override double ComputeDrainRate() + { + double testDrop = 0.00025; + double currentHp; + double currentHpUncapped; + + do + { + currentHp = 1; + currentHpUncapped = 1; + + double lowestHp = currentHp; + double lastTime = DrainStartTime; + int currentBreak = 0; + bool fail = false; + string failReason = string.Empty; + + for (int i = 0; i < Beatmap.HitObjects.Count; i++) + { + HitObject h = Beatmap.HitObjects[i]; + + // Find active break (between current and lastTime) + double localLastTime = lastTime; + double breakTime = 0; + + // Subtract any break time from the duration since the last object + if (Beatmap.Breaks.Count > 0 && currentBreak < Beatmap.Breaks.Count) + { + BreakPeriod e = Beatmap.Breaks[currentBreak]; + + if (e.StartTime >= localLastTime && e.EndTime <= h.StartTime) + { + // consider break start equal to object end time for version 8+ since drain stops during this time + breakTime = (Beatmap.BeatmapInfo.BeatmapVersion < 8) ? (e.EndTime - e.StartTime) : e.EndTime - localLastTime; + currentBreak++; + } + } + + reduceHp(testDrop * (h.StartTime - lastTime - breakTime)); + + lastTime = h.GetEndTime(); + + if (currentHp < lowestHp) + lowestHp = currentHp; + + if (currentHp <= lowestHpEver) + { + fail = true; + testDrop *= 0.96; + failReason = $"hp too low ({currentHp} < {lowestHpEver})"; + break; + } + + double hpReduction = testDrop * (h.GetEndTime() - h.StartTime); + double hpOverkill = Math.Max(0, hpReduction - currentHp); + reduceHp(hpReduction); + + if (h is Slider slider) + { + foreach (var nested in slider.NestedHitObjects) + increaseHp(nested); + } + else if (h is Spinner spinner) + { + foreach (var nested in spinner.NestedHitObjects.Where(t => t is not SpinnerBonusTick)) + increaseHp(nested); + } + + if (hpOverkill > 0 && currentHp - hpOverkill <= lowestHpEver) + { + fail = true; + testDrop *= 0.96; + failReason = $"overkill ({currentHp} - {hpOverkill} <= {lowestHpEver})"; + break; + } + + increaseHp(h); + } + + if (!fail && currentHp < lowestHpEnd) + { + fail = true; + testDrop *= 0.94; + hpMultiplierNormal *= 1.01; + failReason = $"end hp too low ({currentHp} < {lowestHpEnd})"; + } + + double recovery = (currentHpUncapped - 1) / Beatmap.HitObjects.Count; + + if (!fail && recovery < hpRecoveryAvailable) + { + fail = true; + testDrop *= 0.96; + hpMultiplierNormal *= 1.01; + failReason = $"recovery too low ({recovery} < {hpRecoveryAvailable})"; + } + + if (fail) + { + if (Log) + Console.WriteLine($"FAILED drop {testDrop}: {failReason}"); + continue; + } + + if (Log) + Console.WriteLine($"PASSED drop {testDrop}"); + return testDrop; + } while (true); + + void reduceHp(double amount) + { + currentHpUncapped = Math.Max(0, currentHpUncapped - amount); + currentHp = Math.Max(0, currentHp - amount); + } + + void increaseHp(HitObject hitObject) + { + double amount = healthIncreaseFor(hitObject, hitObject.CreateJudgement().MaxResult); + currentHpUncapped += amount; + currentHp = Math.Max(0, Math.Min(1, currentHp + amount)); + } + } + + protected override double GetHealthIncreaseFor(JudgementResult result) => healthIncreaseFor(result.HitObject, result.Type); + + private double healthIncreaseFor(HitObject hitObject, HitResult result) + { + double increase; + + switch (result) + { + case HitResult.SmallTickMiss: + return IBeatmapDifficultyInfo.DifficultyRange(Beatmap.Difficulty.DrainRate, -0.02, -0.075, -0.14); + + case HitResult.LargeTickMiss: + return IBeatmapDifficultyInfo.DifficultyRange(Beatmap.Difficulty.DrainRate, -0.02, -0.075, -0.14); + + case HitResult.Miss: + return IBeatmapDifficultyInfo.DifficultyRange(Beatmap.Difficulty.DrainRate, -0.03, -0.125, -0.2); + + case HitResult.SmallTickHit: + // This result is always as a result of the slider tail. + increase = 0.02; + break; + + case HitResult.LargeTickHit: + // This result is either a result of a slider tick or a repeat. + increase = hitObject is SliderTick ? 0.015 : 0.02; + break; + + case HitResult.Meh: + increase = 0.002; + break; + + case HitResult.Ok: + increase = 0.011; + break; + + case HitResult.Good: + increase = 0.024; + break; + + case HitResult.Great: + increase = 0.03; + break; + + case HitResult.Perfect: + // 1.1 * Great. Unused. + increase = 0.033; + break; + + case HitResult.SmallBonus: + increase = 0.0085; + break; + + case HitResult.LargeBonus: + increase = 0.01; + break; + + default: + increase = 0; + break; + } + + return hpMultiplierNormal * increase; + } + } +} From b6dcd7d55f0d421d85e2e97d00ae5704d1fb5487 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 10 Nov 2023 18:48:45 +0900 Subject: [PATCH 1490/2296] Fix tests so that they actually assert something --- .../Online/TestSceneUserClickableAvatar.cs | 67 +++---------------- 1 file changed, 9 insertions(+), 58 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs b/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs index b38fb9153a..9edaa841b2 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs @@ -8,6 +8,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Testing; +using osu.Game.Graphics.Cursor; using osu.Game.Online.API.Requests.Responses; using osu.Game.Users; using osu.Game.Users.Drawables; @@ -41,65 +42,15 @@ namespace osu.Game.Tests.Visual.Online [Test] public void TestClickableAvatarHover() { - AddStep($"click user {1} with UserGridPanel {nameof(ClickableAvatar)}", () => - { - var targets = this.ChildrenOfType().ToList(); - if (targets.Count < 1) - return; + AddStep("hover avatar with user panel", () => InputManager.MoveMouseTo(this.ChildrenOfType().ElementAt(1))); + AddUntilStep("wait for tooltip to show", () => this.ChildrenOfType().FirstOrDefault()?.State.Value == Visibility.Visible); + AddStep("hover out", () => InputManager.MoveMouseTo(new Vector2(0))); + AddUntilStep("wait for tooltip to hide", () => this.ChildrenOfType().FirstOrDefault()?.State.Value == Visibility.Hidden); - InputManager.MoveMouseTo(targets[0]); - }); - AddWaitStep("wait for tooltip to show", 5); - AddStep("Hover out", () => InputManager.MoveMouseTo(new Vector2(0))); - AddWaitStep("wait for tooltip to hide", 3); - - AddStep($"click user {2} with username only. {nameof(ClickableAvatar)}", () => - { - var targets = this.ChildrenOfType().ToList(); - if (targets.Count < 2) - return; - - InputManager.MoveMouseTo(targets[1]); - }); - AddWaitStep("wait for tooltip to show", 5); - AddStep("Hover out", () => InputManager.MoveMouseTo(new Vector2(0))); - AddWaitStep("wait for tooltip to hide", 3); - - AddStep($"click user {3} with UserGridPanel {nameof(ClickableAvatar)}", () => - { - var targets = this.ChildrenOfType().ToList(); - if (targets.Count < 3) - return; - - InputManager.MoveMouseTo(targets[2]); - }); - AddWaitStep("wait for tooltip to show", 5); - AddStep("Hover out", () => InputManager.MoveMouseTo(new Vector2(0))); - AddWaitStep("wait for tooltip to hide", 3); - - AddStep($"click null user {4}. {nameof(ClickableAvatar)}", () => - { - var targets = this.ChildrenOfType().ToList(); - if (targets.Count < 4) - return; - - InputManager.MoveMouseTo(targets[3]); - }); - AddWaitStep("wait for tooltip to show", 5); - AddStep("Hover out", () => InputManager.MoveMouseTo(new Vector2(0))); - AddWaitStep("wait for tooltip to hide", 3); - - AddStep($"click null user {5}. {nameof(ClickableAvatar)}", () => - { - var targets = this.ChildrenOfType().ToList(); - if (targets.Count < 5) - return; - - InputManager.MoveMouseTo(targets[4]); - }); - AddWaitStep("wait for tooltip to show", 5); - AddStep("Hover out", () => InputManager.MoveMouseTo(new Vector2(0))); - AddWaitStep("wait for tooltip to hide", 3); + AddStep("hover avatar without user panel", () => InputManager.MoveMouseTo(this.ChildrenOfType().ElementAt(0))); + AddUntilStep("wait for tooltip to show", () => this.ChildrenOfType().FirstOrDefault()?.State.Value == Visibility.Visible); + AddStep("hover out", () => InputManager.MoveMouseTo(new Vector2(0))); + AddUntilStep("wait for tooltip to hide", () => this.ChildrenOfType().FirstOrDefault()?.State.Value == Visibility.Hidden); } private Drawable generateUser(string username, int id, CountryCode countryCode, string cover, bool showPanel, string? color = null) From 793d90e396bb3268af6117f1fff2a5b474e80e2d Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 10 Nov 2023 19:09:09 +0900 Subject: [PATCH 1491/2296] Add some notes --- osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs index 489b8408ea..2266cf9d33 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs @@ -64,6 +64,7 @@ namespace osu.Game.Rulesets.Osu.Scoring double localLastTime = lastTime; double breakTime = 0; + // TODO: This doesn't handle overlapping/sequential breaks correctly (/b/614). // Subtract any break time from the duration since the last object if (Beatmap.Breaks.Count > 0 && currentBreak < Beatmap.Breaks.Count) { @@ -107,6 +108,8 @@ namespace osu.Game.Rulesets.Osu.Scoring increaseHp(nested); } + // Note: Because HP is capped during the above increases, long sliders (with many ticks) or spinners + // will appear to overkill at lower drain levels than they should. However, it is also not correct to simply use the uncapped version. if (hpOverkill > 0 && currentHp - hpOverkill <= lowestHpEver) { fail = true; From b7acbde719744a3aac166c676b792e9d87699612 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 10 Nov 2023 19:12:26 +0900 Subject: [PATCH 1492/2296] Only store width/height of serialised drawable if it isn't automatically computed --- osu.Game/Skinning/SerialisedDrawableInfo.cs | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/osu.Game/Skinning/SerialisedDrawableInfo.cs b/osu.Game/Skinning/SerialisedDrawableInfo.cs index b2237acc5a..2d6113ff70 100644 --- a/osu.Game/Skinning/SerialisedDrawableInfo.cs +++ b/osu.Game/Skinning/SerialisedDrawableInfo.cs @@ -6,6 +6,7 @@ using System.Collections.Generic; using System.Linq; using Newtonsoft.Json; using osu.Framework.Bindables; +using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Logging; @@ -66,8 +67,13 @@ namespace osu.Game.Skinning Position = component.Position; Rotation = component.Rotation; Scale = component.Scale; - Height = component.Height; - Width = component.Width; + + if ((component as CompositeDrawable)?.AutoSizeAxes.HasFlagFast(Axes.X) != true) + Width = component.Width; + + if ((component as CompositeDrawable)?.AutoSizeAxes.HasFlagFast(Axes.Y) != true) + Height = component.Height; + Anchor = component.Anchor; Origin = component.Origin; From 57cd5194ce06b16e03dc0dea32a0e81da80b1029 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 Nov 2023 20:00:20 +0900 Subject: [PATCH 1493/2296] Flip comparison to allow non-composite drawables to still get resized --- osu.Game/Skinning/SerialisableDrawableExtensions.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Skinning/SerialisableDrawableExtensions.cs b/osu.Game/Skinning/SerialisableDrawableExtensions.cs index 6938ed4091..97c4cc8f73 100644 --- a/osu.Game/Skinning/SerialisableDrawableExtensions.cs +++ b/osu.Game/Skinning/SerialisableDrawableExtensions.cs @@ -19,9 +19,9 @@ namespace osu.Game.Skinning // todo: can probably make this better via deserialisation directly using a common interface. component.Position = drawableInfo.Position; component.Rotation = drawableInfo.Rotation; - if (drawableInfo.Width is float width && width != 0 && (component as CompositeDrawable)?.AutoSizeAxes.HasFlagFast(Axes.X) == false) + if (drawableInfo.Width is float width && width != 0 && (component as CompositeDrawable)?.AutoSizeAxes.HasFlagFast(Axes.X) != true) component.Width = width; - if (drawableInfo.Height is float height && height != 0 && (component as CompositeDrawable)?.AutoSizeAxes.HasFlagFast(Axes.Y) == false) + if (drawableInfo.Height is float height && height != 0 && (component as CompositeDrawable)?.AutoSizeAxes.HasFlagFast(Axes.Y) != true) component.Height = height; component.Scale = drawableInfo.Scale; component.Anchor = drawableInfo.Anchor; From 2e48569982039c9c1e6cb722190a6669ea09aee7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 Nov 2023 20:00:51 +0900 Subject: [PATCH 1494/2296] Improve test comparison logic Doesn't really help that much with nunit output, but at least you can breakpoint and see the json kinda. --- .../Visual/Gameplay/TestSceneSkinEditor.cs | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs index 4e5db5d46e..bd56a95809 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs @@ -4,6 +4,9 @@ using System.Collections.Generic; using System.IO; using System.Linq; +using System.Text; +using System.Text.Unicode; +using Newtonsoft.Json; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; @@ -214,7 +217,11 @@ namespace osu.Game.Tests.Visual.Gameplay }); AddStep("Press undo", () => InputManager.Keys(PlatformAction.Undo)); - AddAssert("Nothing changed", () => defaultState.SequenceEqual(changeHandler.GetCurrentState())); + + AddAssert("Nothing changed", + () => JsonConvert.DeserializeObject>(Encoding.UTF8.GetString(defaultState)), + () => Is.EqualTo(JsonConvert.DeserializeObject>(Encoding.UTF8.GetString(changeHandler.GetCurrentState()))) + ); AddStep("Add components", () => { @@ -243,7 +250,11 @@ namespace osu.Game.Tests.Visual.Gameplay void revertAndCheckUnchanged() { AddStep("Revert changes", () => changeHandler.RestoreState(int.MinValue)); - AddAssert("Current state is same as default", () => defaultState.SequenceEqual(changeHandler.GetCurrentState())); + + AddAssert("Current state is same as default", + () => JsonConvert.DeserializeObject>(Encoding.UTF8.GetString(defaultState)), + () => Is.EqualTo(JsonConvert.DeserializeObject>(Encoding.UTF8.GetString(changeHandler.GetCurrentState()))) + ); } } From 9ef34fa51a97e41f47dc8be0fc40c1495442c5fe Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Fri, 10 Nov 2023 15:02:15 +0200 Subject: [PATCH 1495/2296] FIxed stated problems --- osu.Game.Rulesets.Mania/ManiaRuleset.cs | 13 ------------- osu.Game/Rulesets/Ruleset.cs | 8 ++++++++ 2 files changed, 8 insertions(+), 13 deletions(-) diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index b8324b3f2f..7fcf400409 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -428,19 +428,6 @@ namespace osu.Game.Rulesets.Mania public override DifficultySection CreateEditorDifficultySection() => new ManiaDifficultySection(); - // Mania doesn't have rate-adjusted attributes anymore? - - //public override BeatmapDifficulty GetRateAdjustedDifficulty(IBeatmapDifficultyInfo baseDifficulty, double rate) - //{ - // BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(baseDifficulty); - - // double hitwindow = 64.0 - 3 * adjustedDifficulty.OverallDifficulty; - // hitwindow /= rate; - // adjustedDifficulty.OverallDifficulty = (float)(64.0 - hitwindow) / 3; - - // return adjustedDifficulty ?? (BeatmapDifficulty)baseDifficulty; - //} - } public enum PlayfieldType diff --git a/osu.Game/Rulesets/Ruleset.cs b/osu.Game/Rulesets/Ruleset.cs index fbeec5ff4b..8896517a1a 100644 --- a/osu.Game/Rulesets/Ruleset.cs +++ b/osu.Game/Rulesets/Ruleset.cs @@ -389,6 +389,14 @@ namespace osu.Game.Rulesets /// Can be overridden to alter the difficulty section to the editor beatmap setup screen. ///
public virtual DifficultySection? CreateEditorDifficultySection() => null; + + /// + /// Changes difficulty after they're adjusted according to rate. + /// Doesn't change any attributes by default. + /// + /// Difficulty attributes that will be changed + /// Rate of the gameplay. For example 1.5 for DT. + /// Copy of difficulty info with values changed according to rate and ruleset-specific behaviour. public virtual BeatmapDifficulty GetRateAdjustedDifficulty(IBeatmapDifficultyInfo baseDifficulty, double rate) => new BeatmapDifficulty(baseDifficulty); } } From d0d334a3715d98405c9bcd58cf5d21d25895fd98 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Fri, 10 Nov 2023 15:05:26 +0200 Subject: [PATCH 1496/2296] Update Ruleset.cs --- osu.Game/Rulesets/Ruleset.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Ruleset.cs b/osu.Game/Rulesets/Ruleset.cs index 8896517a1a..e0e0c1295b 100644 --- a/osu.Game/Rulesets/Ruleset.cs +++ b/osu.Game/Rulesets/Ruleset.cs @@ -391,10 +391,10 @@ namespace osu.Game.Rulesets public virtual DifficultySection? CreateEditorDifficultySection() => null; /// - /// Changes difficulty after they're adjusted according to rate. + /// Changes after they're adjusted according to rate. /// Doesn't change any attributes by default. /// - /// Difficulty attributes that will be changed + /// >The that will be adjusted. /// Rate of the gameplay. For example 1.5 for DT. /// Copy of difficulty info with values changed according to rate and ruleset-specific behaviour. public virtual BeatmapDifficulty GetRateAdjustedDifficulty(IBeatmapDifficultyInfo baseDifficulty, double rate) => new BeatmapDifficulty(baseDifficulty); From c5feefc2ad186371431c08f593d3ad8b032168a6 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Fri, 10 Nov 2023 15:06:32 +0200 Subject: [PATCH 1497/2296] Update ManiaRuleset.cs --- osu.Game.Rulesets.Mania/ManiaRuleset.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index 7fcf400409..4507015169 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -427,7 +427,6 @@ namespace osu.Game.Rulesets.Mania public override RulesetSetupSection CreateEditorSetupSection() => new ManiaSetupSection(); public override DifficultySection CreateEditorDifficultySection() => new ManiaDifficultySection(); - } public enum PlayfieldType From 60c3e7250bbc406f7ea82c446b9c2b3e2511e384 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Fri, 10 Nov 2023 15:13:40 +0200 Subject: [PATCH 1498/2296] fixed naming incconvinence --- osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs | 12 ++++++------ osu.Game/Screens/Select/Details/AdvancedStats.cs | 12 ++++++------ 2 files changed, 12 insertions(+), 12 deletions(-) diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index c921e3e075..74bf5e5bd3 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -266,7 +266,7 @@ namespace osu.Game.Overlays.Mods Ruleset ruleset = gameRuleset.Value.CreateInstance(); adjustedDifficulty = ruleset.GetRateAdjustedDifficulty(adjustedDifficulty, rate); - haveRateChangedValues = !isDifferentArOd(originalDifficulty, adjustedDifficulty); + haveRateChangedValues = isDifferentArOd(originalDifficulty, adjustedDifficulty); approachRateDisplay.AdjustType.Value = VerticalAttributeDisplay.CalculateEffect(originalDifficulty.ApproachRate, adjustedDifficulty.ApproachRate); overallDifficultyDisplay.AdjustType.Value = VerticalAttributeDisplay.CalculateEffect(originalDifficulty.OverallDifficulty, adjustedDifficulty.OverallDifficulty); @@ -279,13 +279,13 @@ namespace osu.Game.Overlays.Mods private bool isDifferentArOd(BeatmapDifficulty? a, BeatmapDifficulty? b) { - if (a == null && b == null) return true; - if (a == null || b == null) return false; + if (a == null && b == null) return false; + if (a == null || b == null) return true; - if (!Precision.AlmostEquals(a.ApproachRate, b.ApproachRate, 0.01)) return false; - if (!Precision.AlmostEquals(a.OverallDifficulty, b.OverallDifficulty, 0.01)) return false; + if (!Precision.AlmostEquals(a.ApproachRate, b.ApproachRate, 0.01)) return true; + if (!Precision.AlmostEquals(a.OverallDifficulty, b.OverallDifficulty, 0.01)) return true; - return true; + return false; } private void updateCollapsedState() diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index 54b76c48a4..802c1901eb 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -137,7 +137,7 @@ namespace osu.Game.Screens.Select.Details rate = mod.ApplyToRate(0, rate); adjustedDifficulty = ruleset.GetRateAdjustedDifficulty(adjustedDifficulty, rate); - haveRateChangedValues = !isDifferentArOd(originalDifficulty, adjustedDifficulty); + haveRateChangedValues = isDifferentArOd(originalDifficulty, adjustedDifficulty); } switch (BeatmapInfo?.Ruleset.OnlineID) @@ -204,13 +204,13 @@ namespace osu.Game.Screens.Select.Details private bool isDifferentArOd(BeatmapDifficulty a, BeatmapDifficulty b) { - if (a == null && b == null) return true; - if (a == null || b == null) return false; + if (a == null && b == null) return false; + if (a == null || b == null) return true; - if (!Precision.AlmostEquals(a.ApproachRate, b.ApproachRate, 0.01)) return false; - if (!Precision.AlmostEquals(a.OverallDifficulty, b.OverallDifficulty, 0.01)) return false; + if (!Precision.AlmostEquals(a.ApproachRate, b.ApproachRate, 0.01)) return true; + if (!Precision.AlmostEquals(a.OverallDifficulty, b.OverallDifficulty, 0.01)) return true; - return true; + return false; } public LocalisableString TooltipText From 080f13e34d0f5f60381d813edfd590aa2b466194 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 11 Nov 2023 02:56:16 +0300 Subject: [PATCH 1499/2296] Schedule outside of `UnloadStoryboard` and fix disposal happening on update thread --- .../Backgrounds/BeatmapBackgroundWithStoryboard.cs | 13 +++++-------- osu.Game/Screens/BackgroundScreenStack.cs | 2 +- .../Screens/Backgrounds/BackgroundScreenDefault.cs | 13 +++++++++++-- 3 files changed, 17 insertions(+), 11 deletions(-) diff --git a/osu.Game/Graphics/Backgrounds/BeatmapBackgroundWithStoryboard.cs b/osu.Game/Graphics/Backgrounds/BeatmapBackgroundWithStoryboard.cs index 1e702967b6..2bde71a6a1 100644 --- a/osu.Game/Graphics/Backgrounds/BeatmapBackgroundWithStoryboard.cs +++ b/osu.Game/Graphics/Backgrounds/BeatmapBackgroundWithStoryboard.cs @@ -71,7 +71,7 @@ namespace osu.Game.Graphics.Backgrounds }, (loadCancellationSource = new CancellationTokenSource()).Token); } - public void UnloadStoryboard(Action scheduleStoryboardRemoval) + public void UnloadStoryboard() { if (drawableStoryboard == null) return; @@ -79,15 +79,12 @@ namespace osu.Game.Graphics.Backgrounds loadCancellationSource.AsNonNull().Cancel(); loadCancellationSource = null; - DrawableStoryboard s = drawableStoryboard; - - scheduleStoryboardRemoval(() => - { - s.RemoveAndDisposeImmediately(); - Sprite.Alpha = 1f; - }); + // clear is intentionally used here for the storyboard to be disposed asynchronously. + storyboardContainer.Clear(); drawableStoryboard = null; + + Sprite.Alpha = 1f; } protected override void LoadComplete() diff --git a/osu.Game/Screens/BackgroundScreenStack.cs b/osu.Game/Screens/BackgroundScreenStack.cs index 9af6601aa4..2c7b219791 100644 --- a/osu.Game/Screens/BackgroundScreenStack.cs +++ b/osu.Game/Screens/BackgroundScreenStack.cs @@ -35,6 +35,6 @@ namespace osu.Game.Screens return true; } - internal void ScheduleToTransitionEnd(Action action) => Scheduler.AddDelayed(action, BackgroundScreen.TRANSITION_LENGTH); + internal ScheduledDelegate ScheduleUntilTransitionEnd(Action action) => Scheduler.AddDelayed(action, BackgroundScreen.TRANSITION_LENGTH); } } diff --git a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs index 07b1cc6df4..4583b3e4d6 100644 --- a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs +++ b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs @@ -73,13 +73,15 @@ namespace osu.Game.Screens.Backgrounds void next() => Next(); } + private ScheduledDelegate storyboardUnloadDelegate; + public override void OnSuspending(ScreenTransitionEvent e) { var backgroundScreenStack = Parent as BackgroundScreenStack; Debug.Assert(backgroundScreenStack != null); if (background is BeatmapBackgroundWithStoryboard storyboardBackground) - storyboardBackground.UnloadStoryboard(backgroundScreenStack.ScheduleToTransitionEnd); + storyboardUnloadDelegate = backgroundScreenStack.ScheduleUntilTransitionEnd(storyboardBackground.UnloadStoryboard); base.OnSuspending(e); } @@ -87,7 +89,14 @@ namespace osu.Game.Screens.Backgrounds public override void OnResuming(ScreenTransitionEvent e) { if (background is BeatmapBackgroundWithStoryboard storyboardBackground) - storyboardBackground.LoadStoryboard(); + { + if (storyboardUnloadDelegate?.Completed == false) + storyboardUnloadDelegate.Cancel(); + else + storyboardBackground.LoadStoryboard(); + + storyboardUnloadDelegate = null; + } base.OnResuming(e); } From bb912bc6161a8785f105e3da29f7e95f83261249 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 11 Nov 2023 02:57:17 +0300 Subject: [PATCH 1500/2296] Avoid spinning another load thread on initial storyboard load --- .../BeatmapBackgroundWithStoryboard.cs | 24 ++++++++++++------- 1 file changed, 16 insertions(+), 8 deletions(-) diff --git a/osu.Game/Graphics/Backgrounds/BeatmapBackgroundWithStoryboard.cs b/osu.Game/Graphics/Backgrounds/BeatmapBackgroundWithStoryboard.cs index 2bde71a6a1..784c8e4b44 100644 --- a/osu.Game/Graphics/Backgrounds/BeatmapBackgroundWithStoryboard.cs +++ b/osu.Game/Graphics/Backgrounds/BeatmapBackgroundWithStoryboard.cs @@ -1,13 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; using System.Diagnostics; using System.Threading; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Timing; @@ -48,27 +46,37 @@ namespace osu.Game.Graphics.Backgrounds Volume = { Value = 0 }, }); - LoadStoryboard(); + LoadStoryboard(false); } - public void LoadStoryboard() + public void LoadStoryboard(bool async = true) { Debug.Assert(drawableStoryboard == null); if (!Beatmap.Storyboard.HasDrawable) return; - LoadComponentAsync(drawableStoryboard = new DrawableStoryboard(Beatmap.Storyboard, mods.Value) + drawableStoryboard = new DrawableStoryboard(Beatmap.Storyboard, mods.Value) { Clock = storyboardClock - }, s => + }; + + if (async) + LoadComponentAsync(drawableStoryboard, finishLoad, (loadCancellationSource = new CancellationTokenSource()).Token); + else + { + LoadComponent(drawableStoryboard); + finishLoad(drawableStoryboard); + } + + void finishLoad(DrawableStoryboard s) { if (Beatmap.Storyboard.ReplacesBackground) Sprite.FadeOut(BackgroundScreen.TRANSITION_LENGTH, Easing.InQuint); storyboardContainer.FadeInFromZero(BackgroundScreen.TRANSITION_LENGTH, Easing.OutQuint); storyboardContainer.Add(s); - }, (loadCancellationSource = new CancellationTokenSource()).Token); + } } public void UnloadStoryboard() @@ -76,7 +84,7 @@ namespace osu.Game.Graphics.Backgrounds if (drawableStoryboard == null) return; - loadCancellationSource.AsNonNull().Cancel(); + loadCancellationSource?.Cancel(); loadCancellationSource = null; // clear is intentionally used here for the storyboard to be disposed asynchronously. From 96da7a07bbd79bc67cbc58196bb38cd6c835c83a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 11 Nov 2023 02:57:29 +0300 Subject: [PATCH 1501/2296] Add detailed explaination on existence of `ScheduleUntilTransitionEnd` --- osu.Game/Screens/BackgroundScreenStack.cs | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/osu.Game/Screens/BackgroundScreenStack.cs b/osu.Game/Screens/BackgroundScreenStack.cs index 2c7b219791..562b212561 100644 --- a/osu.Game/Screens/BackgroundScreenStack.cs +++ b/osu.Game/Screens/BackgroundScreenStack.cs @@ -5,6 +5,8 @@ using System; using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Screens; +using osu.Framework.Threading; +using osu.Game.Screens.Backgrounds; namespace osu.Game.Screens { @@ -35,6 +37,19 @@ namespace osu.Game.Screens return true; } + /// + /// Schedules a delegate to run after 500ms, the time length of a background screen transition. + /// This is used in to dispose of the storyboard once the background screen is completely off-screen. + /// + /// + /// Late storyboard disposals cannot be achieved with any local scheduler from or any component inside it, + /// due to the screen becoming dead at the moment the transition finishes. And, on the frame that it is dead on, it will not receive an , + /// therefore not guaranteeing to dispose the storyboard at any period of time close to the end of the transition. + /// This might require reconsideration framework-side, possibly exposing a "death" event in or all s in general. + /// + /// The delegate + /// + /// internal ScheduledDelegate ScheduleUntilTransitionEnd(Action action) => Scheduler.AddDelayed(action, BackgroundScreen.TRANSITION_LENGTH); } } From 064857c40b7cd18343672fdf103083ba3cb0fdba Mon Sep 17 00:00:00 2001 From: Poyo Date: Fri, 10 Nov 2023 19:57:44 -0800 Subject: [PATCH 1502/2296] Calculate unstable rate using rate-adjusted offsets --- osu.Game/Rulesets/Judgements/JudgementResult.cs | 5 +++++ .../Rulesets/Objects/Drawables/DrawableHitObject.cs | 1 + osu.Game/Rulesets/Scoring/HitEvent.cs | 11 +++++++++-- osu.Game/Rulesets/Scoring/HitEventExtensions.cs | 3 ++- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 2 +- osu.Game/Rulesets/UI/Playfield.cs | 2 +- osu.Game/Screens/Utility/CircleGameplay.cs | 2 +- osu.Game/Screens/Utility/ScrollingGameplay.cs | 2 +- 8 files changed, 21 insertions(+), 7 deletions(-) diff --git a/osu.Game/Rulesets/Judgements/JudgementResult.cs b/osu.Game/Rulesets/Judgements/JudgementResult.cs index c67f8b9fd5..603d470954 100644 --- a/osu.Game/Rulesets/Judgements/JudgementResult.cs +++ b/osu.Game/Rulesets/Judgements/JudgementResult.cs @@ -54,6 +54,11 @@ namespace osu.Game.Rulesets.Judgements /// public double TimeAbsolute => RawTime != null ? Math.Min(RawTime.Value, HitObject.GetEndTime() + HitObject.MaximumJudgementOffset) : HitObject.GetEndTime(); + /// + /// The gameplay rate at the time this occurred. + /// + public double GameplayRate { get; internal set; } + /// /// The combo prior to this occurring. /// diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index ce6475d3ce..0843fd5bdc 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -704,6 +704,7 @@ namespace osu.Game.Rulesets.Objects.Drawables } Result.RawTime = Time.Current; + Result.GameplayRate = Clock.Rate; if (Result.HasResult) updateState(Result.IsHit ? ArmedState.Hit : ArmedState.Miss); diff --git a/osu.Game/Rulesets/Scoring/HitEvent.cs b/osu.Game/Rulesets/Scoring/HitEvent.cs index cabbf40a7d..afa654318b 100644 --- a/osu.Game/Rulesets/Scoring/HitEvent.cs +++ b/osu.Game/Rulesets/Scoring/HitEvent.cs @@ -19,6 +19,11 @@ namespace osu.Game.Rulesets.Scoring ///
public readonly double TimeOffset; + /// + /// The true gameplay rate at the time of the event. + /// + public readonly double GameplayRate; + /// /// The hit result. /// @@ -46,12 +51,14 @@ namespace osu.Game.Rulesets.Scoring ///
/// The time offset from the end of at which the event occurs. /// The . + /// The true gameplay rate at the time of the event. /// The that triggered the event. /// The previous . /// A position corresponding to the event. - public HitEvent(double timeOffset, HitResult result, HitObject hitObject, [CanBeNull] HitObject lastHitObject, [CanBeNull] Vector2? position) + public HitEvent(double timeOffset, double gameplayRate, HitResult result, HitObject hitObject, [CanBeNull] HitObject lastHitObject, [CanBeNull] Vector2? position) { TimeOffset = timeOffset; + GameplayRate = gameplayRate; Result = result; HitObject = hitObject; LastHitObject = lastHitObject; @@ -63,6 +70,6 @@ namespace osu.Game.Rulesets.Scoring ///
/// The positional offset. /// The new . - public HitEvent With(Vector2? positionOffset) => new HitEvent(TimeOffset, Result, HitObject, LastHitObject, positionOffset); + public HitEvent With(Vector2? positionOffset) => new HitEvent(TimeOffset, GameplayRate, Result, HitObject, LastHitObject, positionOffset); } } diff --git a/osu.Game/Rulesets/Scoring/HitEventExtensions.cs b/osu.Game/Rulesets/Scoring/HitEventExtensions.cs index b4bdd8a1ea..a93385ef43 100644 --- a/osu.Game/Rulesets/Scoring/HitEventExtensions.cs +++ b/osu.Game/Rulesets/Scoring/HitEventExtensions.cs @@ -18,7 +18,8 @@ namespace osu.Game.Rulesets.Scoring /// public static double? CalculateUnstableRate(this IEnumerable hitEvents) { - double[] timeOffsets = hitEvents.Where(affectsUnstableRate).Select(ev => ev.TimeOffset).ToArray(); + // Division by gameplay rate is to account for TimeOffset scaling with gameplay rate. + double[] timeOffsets = hitEvents.Where(affectsUnstableRate).Select(ev => ev.TimeOffset / ev.GameplayRate).ToArray(); return 10 * standardDeviation(timeOffsets); } diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 35a7dfe369..4e899479bd 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -252,7 +252,7 @@ namespace osu.Game.Rulesets.Scoring /// The to describe. /// The . protected virtual HitEvent CreateHitEvent(JudgementResult result) - => new HitEvent(result.TimeOffset, result.Type, result.HitObject, lastHitObject, null); + => new HitEvent(result.TimeOffset, result.GameplayRate, result.Type, result.HitObject, lastHitObject, null); protected sealed override void RevertResultInternal(JudgementResult result) { diff --git a/osu.Game/Rulesets/UI/Playfield.cs b/osu.Game/Rulesets/UI/Playfield.cs index e9c35555c8..17baf8838c 100644 --- a/osu.Game/Rulesets/UI/Playfield.cs +++ b/osu.Game/Rulesets/UI/Playfield.cs @@ -473,7 +473,7 @@ namespace osu.Game.Rulesets.UI private void onNewResult(DrawableHitObject drawable, JudgementResult result) { - Debug.Assert(result != null && drawable.Entry?.Result == result && result.RawTime != null); + Debug.Assert(result != null && drawable.Entry?.Result == result && result.RawTime != null && result.GameplayRate != 0.0); judgedEntries.Push(drawable.Entry.AsNonNull()); NewResult?.Invoke(drawable, result); diff --git a/osu.Game/Screens/Utility/CircleGameplay.cs b/osu.Game/Screens/Utility/CircleGameplay.cs index d97812acb4..1f970c5121 100644 --- a/osu.Game/Screens/Utility/CircleGameplay.cs +++ b/osu.Game/Screens/Utility/CircleGameplay.cs @@ -224,7 +224,7 @@ namespace osu.Game.Screens.Utility .FadeOut(duration) .ScaleTo(1.5f, duration); - HitEvent = new HitEvent(Clock.CurrentTime - HitTime, HitResult.Good, new HitObject + HitEvent = new HitEvent(Clock.CurrentTime - HitTime, 1.0, HitResult.Good, new HitObject { HitWindows = new HitWindows(), }, null, null); diff --git a/osu.Game/Screens/Utility/ScrollingGameplay.cs b/osu.Game/Screens/Utility/ScrollingGameplay.cs index f1331d8fb2..5038c53b4a 100644 --- a/osu.Game/Screens/Utility/ScrollingGameplay.cs +++ b/osu.Game/Screens/Utility/ScrollingGameplay.cs @@ -186,7 +186,7 @@ namespace osu.Game.Screens.Utility .FadeOut(duration / 2) .ScaleTo(1.5f, duration / 2); - HitEvent = new HitEvent(Clock.CurrentTime - HitTime, HitResult.Good, new HitObject + HitEvent = new HitEvent(Clock.CurrentTime - HitTime, 1.0, HitResult.Good, new HitObject { HitWindows = new HitWindows(), }, null, null); From 21e1d68b15960c448d9876baaec51776febde22c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 11 Nov 2023 15:52:24 +0900 Subject: [PATCH 1503/2296] Remove unused using directive --- osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs index bd56a95809..08019c90e1 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs @@ -5,7 +5,6 @@ using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; -using System.Text.Unicode; using Newtonsoft.Json; using NUnit.Framework; using osu.Framework.Allocation; From 2428a97d449b5e5f51ea2f9c8805c32521301a07 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 11 Nov 2023 17:02:21 +0900 Subject: [PATCH 1504/2296] Fix editor not clearing undo history on skin change --- osu.Game/Overlays/SkinEditor/SkinEditor.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditor.cs b/osu.Game/Overlays/SkinEditor/SkinEditor.cs index 5affaedf1d..78c1ea2f0b 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditor.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditor.cs @@ -406,7 +406,14 @@ namespace osu.Game.Overlays.SkinEditor cp.Colour = colours.Yellow; }); + changeHandler?.Dispose(); + skins.EnsureMutableSkin(); + + var targetContainer = getTarget(selectedTarget.Value); + + if (targetContainer != null) + changeHandler = new SkinEditorChangeHandler(targetContainer); hasBegunMutating = true; } From b247b94ecbdb5405de16ba489ef7a62b36cd7656 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 11 Nov 2023 19:15:20 +0900 Subject: [PATCH 1505/2296] Revert test changes They were broken because `SerialisedDrawableInfo` is a reference type and as such equality checks will use reference equality rather than member equality. --- .../Visual/Gameplay/TestSceneSkinEditor.cs | 14 ++------------ 1 file changed, 2 insertions(+), 12 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs index 08019c90e1..4e5db5d46e 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs @@ -4,8 +4,6 @@ using System.Collections.Generic; using System.IO; using System.Linq; -using System.Text; -using Newtonsoft.Json; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; @@ -216,11 +214,7 @@ namespace osu.Game.Tests.Visual.Gameplay }); AddStep("Press undo", () => InputManager.Keys(PlatformAction.Undo)); - - AddAssert("Nothing changed", - () => JsonConvert.DeserializeObject>(Encoding.UTF8.GetString(defaultState)), - () => Is.EqualTo(JsonConvert.DeserializeObject>(Encoding.UTF8.GetString(changeHandler.GetCurrentState()))) - ); + AddAssert("Nothing changed", () => defaultState.SequenceEqual(changeHandler.GetCurrentState())); AddStep("Add components", () => { @@ -249,11 +243,7 @@ namespace osu.Game.Tests.Visual.Gameplay void revertAndCheckUnchanged() { AddStep("Revert changes", () => changeHandler.RestoreState(int.MinValue)); - - AddAssert("Current state is same as default", - () => JsonConvert.DeserializeObject>(Encoding.UTF8.GetString(defaultState)), - () => Is.EqualTo(JsonConvert.DeserializeObject>(Encoding.UTF8.GetString(changeHandler.GetCurrentState()))) - ); + AddAssert("Current state is same as default", () => defaultState.SequenceEqual(changeHandler.GetCurrentState())); } } From 61d336521da4adc3c8dcc6bacc20a7f23a306d34 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 11 Nov 2023 19:48:56 +0900 Subject: [PATCH 1506/2296] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 2870696c03..15553510cb 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index f1159f58b9..ef54dd06b4 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From b0aa4a4257a5f590a1b65613cbf988b7034d7a9e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 11 Nov 2023 20:34:35 +0900 Subject: [PATCH 1507/2296] Add "export" item to skin editor menu --- osu.Game/Overlays/SkinEditor/SkinEditor.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditor.cs b/osu.Game/Overlays/SkinEditor/SkinEditor.cs index 78c1ea2f0b..38eed55241 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditor.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditor.cs @@ -8,6 +8,7 @@ using System.IO; using System.Linq; using System.Threading.Tasks; using Newtonsoft.Json; +using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -153,6 +154,8 @@ namespace osu.Game.Overlays.SkinEditor Items = new[] { new EditorMenuItem(Web.CommonStrings.ButtonsSave, MenuItemType.Standard, () => Save()), + new EditorMenuItem(CommonStrings.Export, MenuItemType.Standard, () => skins.ExportCurrentSkin()) { Action = { Disabled = !RuntimeInfo.IsDesktop } }, + new EditorMenuItemSpacer(), new EditorMenuItem(CommonStrings.RevertToDefault, MenuItemType.Destructive, () => dialogOverlay?.Push(new RevertConfirmDialog(revert))), new EditorMenuItemSpacer(), new EditorMenuItem(CommonStrings.Exit, MenuItemType.Standard, () => skinEditorOverlay?.Hide()), From 870e4ce27e751d2a7129d5fe396f2f96e74865bc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 11 Nov 2023 20:42:45 +0900 Subject: [PATCH 1508/2296] Fix argon health display not handling invalidation correctly --- .../Screens/Play/HUD/ArgonHealthDisplay.cs | 26 ++++++++++--------- 1 file changed, 14 insertions(+), 12 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index b56920c99a..f4ce7d1633 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -89,6 +89,13 @@ namespace osu.Game.Screens.Play.HUD public const float MAIN_PATH_RADIUS = 10f; + private readonly LayoutValue drawSizeLayout = new LayoutValue(Invalidation.DrawSize); + + public ArgonHealthDisplay() + { + AddLayout(drawSizeLayout); + } + [BackgroundDependencyLoader] private void load() { @@ -134,22 +141,11 @@ namespace osu.Game.Screens.Play.HUD Current.BindValueChanged(_ => Scheduler.AddOnce(updateCurrent), true); - UseRelativeSize.BindValueChanged(v => - { - RelativeSizeAxes = v.NewValue ? Axes.X : Axes.None; - }, true); + UseRelativeSize.BindValueChanged(v => RelativeSizeAxes = v.NewValue ? Axes.X : Axes.None, true); BarHeight.BindValueChanged(_ => updatePath(), true); } - protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source) - { - if ((invalidation & Invalidation.DrawSize) > 0) - updatePath(); - - return base.OnInvalidate(invalidation, source); - } - private void updateCurrent() { if (Current.Value >= GlowBarValue) finishMissDisplay(); @@ -165,6 +161,12 @@ namespace osu.Game.Screens.Play.HUD { base.Update(); + if (!drawSizeLayout.IsValid) + { + updatePath(); + drawSizeLayout.Validate(); + } + mainBar.Alpha = (float)Interpolation.DampContinuously(mainBar.Alpha, Current.Value > 0 ? 1 : 0, 40, Time.Elapsed); glowBar.Alpha = (float)Interpolation.DampContinuously(glowBar.Alpha, GlowBarValue > 0 ? 1 : 0, 40, Time.Elapsed); } From ee56b4d205f916ea9cf45543c72cce34f53b8a7e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 11 Nov 2023 20:55:47 +0900 Subject: [PATCH 1509/2296] Use barely better assertion fail message in test --- osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs index 4e5db5d46e..92f28288ca 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs @@ -4,6 +4,7 @@ using System.Collections.Generic; using System.IO; using System.Linq; +using System.Text; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; @@ -243,7 +244,9 @@ namespace osu.Game.Tests.Visual.Gameplay void revertAndCheckUnchanged() { AddStep("Revert changes", () => changeHandler.RestoreState(int.MinValue)); - AddAssert("Current state is same as default", () => defaultState.SequenceEqual(changeHandler.GetCurrentState())); + AddAssert("Current state is same as default", + () => Encoding.UTF8.GetString(defaultState), + () => Is.EqualTo(Encoding.UTF8.GetString(changeHandler.GetCurrentState()))); } } From 50789d2e18a43dd3b2a2e99ea9487851972f35f9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 11 Nov 2023 21:28:04 +0900 Subject: [PATCH 1510/2296] Fix song progress bars not sizing vertically properly --- .../Screens/Play/HUD/ArgonSongProgress.cs | 66 +++++++++++-------- .../Screens/Play/HUD/DefaultSongProgress.cs | 49 ++++++++------ 2 files changed, 65 insertions(+), 50 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonSongProgress.cs b/osu.Game/Screens/Play/HUD/ArgonSongProgress.cs index be2ce3b272..cb38854bca 100644 --- a/osu.Game/Screens/Play/HUD/ArgonSongProgress.cs +++ b/osu.Game/Screens/Play/HUD/ArgonSongProgress.cs @@ -19,6 +19,7 @@ namespace osu.Game.Screens.Play.HUD private readonly ArgonSongProgressGraph graph; private readonly ArgonSongProgressBar bar; private readonly Container graphContainer; + private readonly Container content; private const float bar_height = 10; @@ -30,43 +31,50 @@ namespace osu.Game.Screens.Play.HUD public ArgonSongProgress() { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + Anchor = Anchor.BottomCentre; Origin = Anchor.BottomCentre; Masking = true; CornerRadius = 5; - Children = new Drawable[] + + Child = content = new Container { - info = new SongProgressInfo + RelativeSizeAxes = Axes.X, + Children = new Drawable[] { - Origin = Anchor.TopLeft, - Name = "Info", - Anchor = Anchor.TopLeft, - RelativeSizeAxes = Axes.X, - ShowProgress = false - }, - bar = new ArgonSongProgressBar(bar_height) - { - Name = "Seek bar", - Origin = Anchor.BottomLeft, - Anchor = Anchor.BottomLeft, - OnSeek = time => player?.Seek(time), - }, - graphContainer = new Container - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Masking = true, - CornerRadius = 5, - Child = graph = new ArgonSongProgressGraph + info = new SongProgressInfo { - Name = "Difficulty graph", - RelativeSizeAxes = Axes.Both, - Blending = BlendingParameters.Additive + Origin = Anchor.TopLeft, + Name = "Info", + Anchor = Anchor.TopLeft, + RelativeSizeAxes = Axes.X, + ShowProgress = false }, - RelativeSizeAxes = Axes.X, - }, + bar = new ArgonSongProgressBar(bar_height) + { + Name = "Seek bar", + Origin = Anchor.BottomLeft, + Anchor = Anchor.BottomLeft, + OnSeek = time => player?.Seek(time), + }, + graphContainer = new Container + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Masking = true, + CornerRadius = 5, + Child = graph = new ArgonSongProgressGraph + { + Name = "Difficulty graph", + RelativeSizeAxes = Axes.Both, + Blending = BlendingParameters.Additive + }, + RelativeSizeAxes = Axes.X, + }, + } }; - RelativeSizeAxes = Axes.X; } [BackgroundDependencyLoader] @@ -100,7 +108,7 @@ namespace osu.Game.Screens.Play.HUD protected override void Update() { base.Update(); - Height = bar.Height + bar_height + info.Height; + content.Height = bar.Height + bar_height + info.Height; graphContainer.Height = bar.Height; } diff --git a/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs b/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs index 202ead2d66..48809796f3 100644 --- a/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs +++ b/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs @@ -5,6 +5,7 @@ using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Utils; using osu.Game.Configuration; using osu.Game.Graphics; @@ -27,6 +28,7 @@ namespace osu.Game.Screens.Play.HUD private readonly DefaultSongProgressBar bar; private readonly DefaultSongProgressGraph graph; private readonly SongProgressInfo info; + private readonly Container content; [SettingSource(typeof(SongProgressStrings), nameof(SongProgressStrings.ShowGraph), nameof(SongProgressStrings.ShowGraphDescription))] public Bindable ShowGraph { get; } = new BindableBool(true); @@ -37,31 +39,36 @@ namespace osu.Game.Screens.Play.HUD public DefaultSongProgress() { RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; Anchor = Anchor.BottomRight; Origin = Anchor.BottomRight; - Children = new Drawable[] + Child = content = new Container { - info = new SongProgressInfo + RelativeSizeAxes = Axes.X, + Children = new Drawable[] { - Origin = Anchor.BottomLeft, - Anchor = Anchor.BottomLeft, - RelativeSizeAxes = Axes.X, - }, - graph = new DefaultSongProgressGraph - { - RelativeSizeAxes = Axes.X, - Origin = Anchor.BottomLeft, - Anchor = Anchor.BottomLeft, - Height = graph_height, - Margin = new MarginPadding { Bottom = bottom_bar_height }, - }, - bar = new DefaultSongProgressBar(bottom_bar_height, graph_height, handle_size) - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - OnSeek = time => player?.Seek(time), - }, + info = new SongProgressInfo + { + Origin = Anchor.BottomLeft, + Anchor = Anchor.BottomLeft, + RelativeSizeAxes = Axes.X, + }, + graph = new DefaultSongProgressGraph + { + RelativeSizeAxes = Axes.X, + Origin = Anchor.BottomLeft, + Anchor = Anchor.BottomLeft, + Height = graph_height, + Margin = new MarginPadding { Bottom = bottom_bar_height }, + }, + bar = new DefaultSongProgressBar(bottom_bar_height, graph_height, handle_size) + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + OnSeek = time => player?.Seek(time), + }, + } }; } @@ -107,7 +114,7 @@ namespace osu.Game.Screens.Play.HUD float newHeight = bottom_bar_height + graph_height + handle_size.Y + info.Height - graph.Y; if (!Precision.AlmostEquals(Height, newHeight, 5f)) - Height = newHeight; + content.Height = newHeight; } private void updateBarVisibility() From 926636cc035a17543d987ba9a9ba9c47fa5e7f7f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Thomas=20Mu=CC=88ller-Ho=CC=88hne?= Date: Wed, 8 Nov 2023 19:43:54 +0900 Subject: [PATCH 1511/2296] Generalize Bezier curves to BSplines of Nth degree --- .../TestSceneJuiceStreamSelectionBlueprint.cs | 8 +- .../JuiceStreamPathTest.cs | 4 +- .../Mods/TestSceneCatchModPerfect.cs | 2 +- .../Mods/TestSceneCatchModRelax.cs | 2 +- .../TestSceneAutoJuiceStream.cs | 2 +- .../TestSceneCatchModHidden.cs | 2 +- .../TestSceneDrawableHitObjects.cs | 2 +- .../TestSceneJuiceStream.cs | 2 +- .../Blueprints/Components/EditablePath.cs | 2 +- .../Objects/JuiceStreamPath.cs | 2 +- .../Checks/CheckOffscreenObjectsTest.cs | 12 +-- .../Editor/TestSceneObjectMerging.cs | 10 +-- .../TestSceneOsuEditorSelectInvalidPath.cs | 2 +- .../TestScenePathControlPointVisualiser.cs | 36 ++++----- .../TestSceneSliderControlPointPiece.cs | 28 +++---- .../Editor/TestSceneSliderLengthValidity.cs | 8 +- .../TestSceneSliderPlacementBlueprint.cs | 42 +++++------ .../Editor/TestSceneSliderReversal.cs | 4 +- .../TestSceneSliderSelectionBlueprint.cs | 2 +- .../Editor/TestSceneSliderSnapping.cs | 10 +-- .../Editor/TestSceneSliderSplitting.cs | 28 +++---- .../Editor/TestSliderScaling.cs | 2 +- .../Mods/TestSceneOsuModHidden.cs | 10 +-- .../Mods/TestSceneOsuModPerfect.cs | 2 +- .../OsuHitObjectGenerationUtilsTest.cs | 6 +- .../TestSceneHitCircleLateFade.cs | 2 +- .../TestSceneLegacyHitPolicy.cs | 18 ++--- .../TestSceneSlider.cs | 14 ++-- .../TestSceneSliderApplication.cs | 6 +- .../TestSceneSliderFollowCircleInput.cs | 2 +- .../TestSceneSliderInput.cs | 8 +- .../TestSceneSliderSnaking.cs | 6 +- .../TestSceneStartTimeOrderedHitPolicy.cs | 10 +-- .../Components/PathControlPointPiece.cs | 20 +++-- .../Components/PathControlPointVisualiser.cs | 26 +++---- .../Sliders/SliderPlacementBlueprint.cs | 14 ++-- .../Edit/OsuSelectionHandler.cs | 4 +- osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs | 2 +- .../Formats/LegacyBeatmapDecoderTest.cs | 36 ++++----- .../Formats/LegacyBeatmapEncoderTest.cs | 6 +- .../Editing/LegacyEditorBeatmapPatcherTest.cs | 4 +- .../Editing/TestSceneEditorClipboard.cs | 2 +- .../Editing/TestSceneHitObjectComposer.cs | 2 +- .../Gameplay/TestSceneBezierConverter.cs | 40 +++++----- .../TestSceneGameplaySampleTriggerSource.cs | 2 +- .../Visual/Gameplay/TestSceneSliderPath.cs | 73 +++++++++++-------- .../Beatmaps/Formats/LegacyBeatmapEncoder.cs | 15 ++-- osu.Game/Database/LegacyBeatmapExporter.cs | 4 +- osu.Game/Rulesets/Objects/BezierConverter.cs | 32 ++++---- .../Objects/Legacy/ConvertHitObjectParser.cs | 20 ++--- osu.Game/Rulesets/Objects/SliderPath.cs | 13 ++-- .../Rulesets/Objects/SliderPathExtensions.cs | 6 +- osu.Game/Rulesets/Objects/Types/PathType.cs | 50 ++++++++++++- .../Screens/Play/HUD/ArgonHealthDisplay.cs | 10 +-- 54 files changed, 372 insertions(+), 305 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/Editor/TestSceneJuiceStreamSelectionBlueprint.cs b/osu.Game.Rulesets.Catch.Tests/Editor/TestSceneJuiceStreamSelectionBlueprint.cs index 05d7a38a95..16b51d414a 100644 --- a/osu.Game.Rulesets.Catch.Tests/Editor/TestSceneJuiceStreamSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Catch.Tests/Editor/TestSceneJuiceStreamSelectionBlueprint.cs @@ -140,7 +140,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor AddStep("update hit object path", () => { - hitObject.Path = new SliderPath(PathType.PerfectCurve, new[] + hitObject.Path = new SliderPath(PathType.PERFECTCURVE, new[] { Vector2.Zero, new Vector2(100, 100), @@ -190,16 +190,16 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor [Test] public void TestVertexResampling() { - addBlueprintStep(100, 100, new SliderPath(PathType.PerfectCurve, new[] + addBlueprintStep(100, 100, new SliderPath(PathType.PERFECTCURVE, new[] { Vector2.Zero, new Vector2(100, 100), new Vector2(50, 200), }), 0.5); AddAssert("1 vertex per 1 nested HO", () => getVertices().Count == hitObject.NestedHitObjects.Count); - AddAssert("slider path not yet changed", () => hitObject.Path.ControlPoints[0].Type == PathType.PerfectCurve); + AddAssert("slider path not yet changed", () => hitObject.Path.ControlPoints[0].Type == PathType.PERFECTCURVE); addAddVertexSteps(150, 150); - AddAssert("slider path change to linear", () => hitObject.Path.ControlPoints[0].Type == PathType.Linear); + AddAssert("slider path change to linear", () => hitObject.Path.ControlPoints[0].Type == PathType.LINEAR); } private void addBlueprintStep(double time, float x, SliderPath sliderPath, double velocity) => AddStep("add selection blueprint", () => diff --git a/osu.Game.Rulesets.Catch.Tests/JuiceStreamPathTest.cs b/osu.Game.Rulesets.Catch.Tests/JuiceStreamPathTest.cs index 95b4fdc07e..82f24633b5 100644 --- a/osu.Game.Rulesets.Catch.Tests/JuiceStreamPathTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/JuiceStreamPathTest.cs @@ -154,7 +154,7 @@ namespace osu.Game.Rulesets.Catch.Tests } while (rng.Next(2) != 0); int length = sliderPath.ControlPoints.Count - start + 1; - sliderPath.ControlPoints[start].Type = length <= 2 ? PathType.Linear : length == 3 ? PathType.PerfectCurve : PathType.Bezier; + sliderPath.ControlPoints[start].Type = length <= 2 ? PathType.LINEAR : length == 3 ? PathType.PERFECTCURVE : PathType.BEZIER; } while (rng.Next(3) != 0); if (rng.Next(5) == 0) @@ -215,7 +215,7 @@ namespace osu.Game.Rulesets.Catch.Tests foreach (var point in sliderPath.ControlPoints) { - Assert.That(point.Type, Is.EqualTo(PathType.Linear).Or.Null); + Assert.That(point.Type, Is.EqualTo(PathType.LINEAR).Or.Null); Assert.That(sliderStartY + point.Position.Y, Is.InRange(0, JuiceStreamPath.OSU_PLAYFIELD_HEIGHT)); } diff --git a/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModPerfect.cs b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModPerfect.cs index 71df523951..45e7d7aa28 100644 --- a/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModPerfect.cs +++ b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModPerfect.cs @@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods var stream = new JuiceStream { StartTime = 1000, - Path = new SliderPath(PathType.Linear, new[] + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(100, 0), diff --git a/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModRelax.cs b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModRelax.cs index 5835ccaf78..a161615579 100644 --- a/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModRelax.cs +++ b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModRelax.cs @@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods { X = CatchPlayfield.CENTER_X, StartTime = 3000, - Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, Vector2.UnitY * 200 }) + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, Vector2.UnitY * 200 }) } } } diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneAutoJuiceStream.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneAutoJuiceStream.cs index 3261fb656e..202f010680 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneAutoJuiceStream.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneAutoJuiceStream.cs @@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Catch.Tests beatmap.HitObjects.Add(new JuiceStream { X = CatchPlayfield.CENTER_X - width / 2, - Path = new SliderPath(PathType.Linear, new[] + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(width, 0) diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs index a44575a46e..419a846ec3 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs @@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Catch.Tests new JuiceStream { StartTime = 1000, - Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(0, -192) }), + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(0, -192) }), X = CatchPlayfield.WIDTH / 2 } } diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneDrawableHitObjects.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneDrawableHitObjects.cs index 11d6419507..9c5cd68201 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneDrawableHitObjects.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneDrawableHitObjects.cs @@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Catch.Tests { X = xCoords, StartTime = playfieldTime + 1000, - Path = new SliderPath(PathType.Linear, new[] + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(0, 200) diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneJuiceStream.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneJuiceStream.cs index c31a7ca99f..9a923adaab 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneJuiceStream.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneJuiceStream.cs @@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Catch.Tests new JuiceStream { X = CatchPlayfield.CENTER_X, - Path = new SliderPath(PathType.Linear, new[] + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(0, 100) diff --git a/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/EditablePath.cs b/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/EditablePath.cs index df76bf0a8c..86f92d16ca 100644 --- a/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/EditablePath.cs +++ b/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/EditablePath.cs @@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components path.ConvertFromSliderPath(sliderPath, hitObject.Velocity); // If the original slider path has non-linear type segments, resample the vertices at nested hit object times to reduce the number of vertices. - if (sliderPath.ControlPoints.Any(p => p.Type != null && p.Type != PathType.Linear)) + if (sliderPath.ControlPoints.Any(p => p.Type != null && p.Type != PathType.LINEAR)) { path.ResampleVertices(hitObject.NestedHitObjects .Skip(1).TakeWhile(h => !(h is Fruit)) // Only droplets in the first span are used. diff --git a/osu.Game.Rulesets.Catch/Objects/JuiceStreamPath.cs b/osu.Game.Rulesets.Catch/Objects/JuiceStreamPath.cs index 0633151ddd..57acf7cee2 100644 --- a/osu.Game.Rulesets.Catch/Objects/JuiceStreamPath.cs +++ b/osu.Game.Rulesets.Catch/Objects/JuiceStreamPath.cs @@ -236,7 +236,7 @@ namespace osu.Game.Rulesets.Catch.Objects for (int i = 1; i < vertices.Count; i++) { - sliderPath.ControlPoints[^1].Type = PathType.Linear; + sliderPath.ControlPoints[^1].Type = PathType.LINEAR; float deltaX = vertices[i].X - lastPosition.X; double length = (vertices[i].Time - currentTime) * velocity; diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/Checks/CheckOffscreenObjectsTest.cs b/osu.Game.Rulesets.Osu.Tests/Editor/Checks/CheckOffscreenObjectsTest.cs index a72aaa966c..8612a8eb57 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/Checks/CheckOffscreenObjectsTest.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/Checks/CheckOffscreenObjectsTest.cs @@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks Position = new Vector2(420, 240), Path = new SliderPath(new[] { - new PathControlPoint(new Vector2(0, 0), PathType.Linear), + new PathControlPoint(new Vector2(0, 0), PathType.LINEAR), new PathControlPoint(new Vector2(-100, 0)) }), } @@ -128,7 +128,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks Position = playfield_centre, Path = new SliderPath(new[] { - new PathControlPoint(new Vector2(0, 0), PathType.Linear), + new PathControlPoint(new Vector2(0, 0), PathType.LINEAR), new PathControlPoint(new Vector2(0, -playfield_centre.Y + 5)) }), } @@ -149,7 +149,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks Position = playfield_centre, Path = new SliderPath(new[] { - new PathControlPoint(new Vector2(0, 0), PathType.Linear), + new PathControlPoint(new Vector2(0, 0), PathType.LINEAR), new PathControlPoint(new Vector2(0, -playfield_centre.Y + 5)) }), StackHeight = 5 @@ -171,7 +171,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks Position = new Vector2(0, 0), Path = new SliderPath(new[] { - new PathControlPoint(new Vector2(0, 0), PathType.Linear), + new PathControlPoint(new Vector2(0, 0), PathType.LINEAR), new PathControlPoint(playfield_centre) }), } @@ -192,7 +192,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks Position = playfield_centre, Path = new SliderPath(new[] { - new PathControlPoint(new Vector2(0, 0), PathType.Linear), + new PathControlPoint(new Vector2(0, 0), PathType.LINEAR), new PathControlPoint(-playfield_centre) }), } @@ -214,7 +214,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks Path = new SliderPath(new[] { // Circular arc shoots over the top of the screen. - new PathControlPoint(new Vector2(0, 0), PathType.PerfectCurve), + new PathControlPoint(new Vector2(0, 0), PathType.PERFECTCURVE), new PathControlPoint(new Vector2(-100, -200)), new PathControlPoint(new Vector2(100, -200)) }), diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs index 8d8386cae1..3d35ab79f7 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs @@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor mergeSelection(); AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor( - (pos: circle1.Position, pathType: PathType.Linear), + (pos: circle1.Position, pathType: PathType.LINEAR), (pos: circle2.Position, pathType: null))); AddStep("undo", () => Editor.Undo()); @@ -73,11 +73,11 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor var controlPoints = slider.Path.ControlPoints; (Vector2, PathType?)[] args = new (Vector2, PathType?)[controlPoints.Count + 2]; - args[0] = (circle1.Position, PathType.Linear); + args[0] = (circle1.Position, PathType.LINEAR); for (int i = 0; i < controlPoints.Count; i++) { - args[i + 1] = (controlPoints[i].Position + slider.Position, i == controlPoints.Count - 1 ? PathType.Linear : controlPoints[i].Type); + args[i + 1] = (controlPoints[i].Position + slider.Position, i == controlPoints.Count - 1 ? PathType.LINEAR : controlPoints[i].Type); } args[^1] = (circle2.Position, null); @@ -172,7 +172,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor mergeSelection(); AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor( - (pos: circle1.Position, pathType: PathType.Linear), + (pos: circle1.Position, pathType: PathType.LINEAR), (pos: circle2.Position, pathType: null))); AddAssert("samples exist", sliderSampleExist); @@ -227,7 +227,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor mergeSelection(); AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor( - (pos: circle1.Position, pathType: PathType.Linear), + (pos: circle1.Position, pathType: PathType.LINEAR), (pos: circle2.Position, pathType: null))); } diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorSelectInvalidPath.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorSelectInvalidPath.cs index 37a109de18..7ea4d40b90 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorSelectInvalidPath.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorSelectInvalidPath.cs @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor PathControlPoint[] points = { - new PathControlPoint(new Vector2(0), PathType.PerfectCurve), + new PathControlPoint(new Vector2(0), PathType.PERFECTCURVE), new PathControlPoint(new Vector2(-100, 0)), new PathControlPoint(new Vector2(100, 20)) }; diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs index c267cd1f63..16800997f4 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs @@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { createVisualiser(true); - addControlPointStep(new Vector2(200), PathType.Bezier); + addControlPointStep(new Vector2(200), PathType.BEZIER); addControlPointStep(new Vector2(300)); addControlPointStep(new Vector2(500, 300)); addControlPointStep(new Vector2(700, 200)); @@ -63,9 +63,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddStep("select control point", () => visualiser.Pieces[1].IsSelected.Value = true); addContextMenuItemStep("Perfect curve"); - assertControlPointPathType(0, PathType.Bezier); - assertControlPointPathType(1, PathType.PerfectCurve); - assertControlPointPathType(3, PathType.Bezier); + assertControlPointPathType(0, PathType.BEZIER); + assertControlPointPathType(1, PathType.PERFECTCURVE); + assertControlPointPathType(3, PathType.BEZIER); } [Test] @@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { createVisualiser(true); - addControlPointStep(new Vector2(200), PathType.Bezier); + addControlPointStep(new Vector2(200), PathType.BEZIER); addControlPointStep(new Vector2(300)); addControlPointStep(new Vector2(500, 300)); addControlPointStep(new Vector2(700, 200)); @@ -83,8 +83,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddStep("select control point", () => visualiser.Pieces[2].IsSelected.Value = true); addContextMenuItemStep("Perfect curve"); - assertControlPointPathType(0, PathType.Bezier); - assertControlPointPathType(2, PathType.PerfectCurve); + assertControlPointPathType(0, PathType.BEZIER); + assertControlPointPathType(2, PathType.PERFECTCURVE); assertControlPointPathType(4, null); } @@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { createVisualiser(true); - addControlPointStep(new Vector2(200), PathType.Bezier); + addControlPointStep(new Vector2(200), PathType.BEZIER); addControlPointStep(new Vector2(300)); addControlPointStep(new Vector2(500, 300)); addControlPointStep(new Vector2(700, 200)); @@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddStep("select control point", () => visualiser.Pieces[3].IsSelected.Value = true); addContextMenuItemStep("Perfect curve"); - assertControlPointPathType(0, PathType.Bezier); + assertControlPointPathType(0, PathType.BEZIER); AddAssert("point 3 is not inherited", () => slider.Path.ControlPoints[3].Type != null); } @@ -112,7 +112,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { createVisualiser(true); - addControlPointStep(new Vector2(200), PathType.Linear); + addControlPointStep(new Vector2(200), PathType.LINEAR); addControlPointStep(new Vector2(300)); addControlPointStep(new Vector2(500, 300)); addControlPointStep(new Vector2(700, 200)); @@ -123,9 +123,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddStep("select control point", () => visualiser.Pieces[1].IsSelected.Value = true); addContextMenuItemStep("Perfect curve"); - assertControlPointPathType(0, PathType.Linear); - assertControlPointPathType(1, PathType.PerfectCurve); - assertControlPointPathType(3, PathType.Linear); + assertControlPointPathType(0, PathType.LINEAR); + assertControlPointPathType(1, PathType.PERFECTCURVE); + assertControlPointPathType(3, PathType.LINEAR); } [Test] @@ -133,18 +133,18 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { createVisualiser(true); - addControlPointStep(new Vector2(200), PathType.Bezier); - addControlPointStep(new Vector2(300), PathType.PerfectCurve); + addControlPointStep(new Vector2(200), PathType.BEZIER); + addControlPointStep(new Vector2(300), PathType.PERFECTCURVE); addControlPointStep(new Vector2(500, 300)); - addControlPointStep(new Vector2(700, 200), PathType.Bezier); + addControlPointStep(new Vector2(700, 200), PathType.BEZIER); addControlPointStep(new Vector2(500, 100)); moveMouseToControlPoint(3); AddStep("select control point", () => visualiser.Pieces[3].IsSelected.Value = true); addContextMenuItemStep("Inherit"); - assertControlPointPathType(0, PathType.Bezier); - assertControlPointPathType(1, PathType.Bezier); + assertControlPointPathType(0, PathType.BEZIER); + assertControlPointPathType(1, PathType.BEZIER); assertControlPointPathType(3, null); } diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderControlPointPiece.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderControlPointPiece.cs index 408205d6b2..1d8d2cf01a 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderControlPointPiece.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderControlPointPiece.cs @@ -38,9 +38,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor Position = new Vector2(256, 192), Path = new SliderPath(new[] { - new PathControlPoint(Vector2.Zero, PathType.PerfectCurve), + new PathControlPoint(Vector2.Zero, PathType.PERFECTCURVE), new PathControlPoint(new Vector2(150, 150)), - new PathControlPoint(new Vector2(300, 0), PathType.PerfectCurve), + new PathControlPoint(new Vector2(300, 0), PathType.PERFECTCURVE), new PathControlPoint(new Vector2(400, 0)), new PathControlPoint(new Vector2(400, 150)) }) @@ -182,7 +182,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left)); assertControlPointPosition(1, new Vector2(150, 50)); - assertControlPointType(0, PathType.PerfectCurve); + assertControlPointType(0, PathType.PERFECTCURVE); } [Test] @@ -210,7 +210,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddAssert("three control point pieces selected", () => this.ChildrenOfType>().Count(piece => piece.IsSelected.Value) == 3); assertControlPointPosition(2, new Vector2(450, 50)); - assertControlPointType(2, PathType.PerfectCurve); + assertControlPointType(2, PathType.PERFECTCURVE); assertControlPointPosition(3, new Vector2(550, 50)); @@ -249,7 +249,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddAssert("slider moved", () => Precision.AlmostEquals(slider.Position, new Vector2(256, 192) + new Vector2(150, 50))); assertControlPointPosition(0, Vector2.Zero); - assertControlPointType(0, PathType.PerfectCurve); + assertControlPointType(0, PathType.PERFECTCURVE); assertControlPointPosition(1, new Vector2(0, 100)); @@ -272,7 +272,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left)); assertControlPointPosition(1, new Vector2(400, 0.01f)); - assertControlPointType(0, PathType.Bezier); + assertControlPointType(0, PathType.BEZIER); } [Test] @@ -282,13 +282,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddStep("hold", () => InputManager.PressButton(MouseButton.Left)); addMovementStep(new Vector2(400, 0.01f)); - assertControlPointType(0, PathType.Bezier); + assertControlPointType(0, PathType.BEZIER); addMovementStep(new Vector2(150, 50)); AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left)); assertControlPointPosition(1, new Vector2(150, 50)); - assertControlPointType(0, PathType.PerfectCurve); + assertControlPointType(0, PathType.PERFECTCURVE); } [Test] @@ -298,32 +298,32 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddStep("hold", () => InputManager.PressButton(MouseButton.Left)); addMovementStep(new Vector2(350, 0.01f)); - assertControlPointType(2, PathType.Bezier); + assertControlPointType(2, PathType.BEZIER); addMovementStep(new Vector2(150, 150)); AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left)); assertControlPointPosition(4, new Vector2(150, 150)); - assertControlPointType(2, PathType.PerfectCurve); + assertControlPointType(2, PathType.PERFECTCURVE); } [Test] public void TestDragControlPointPathAfterChangingType() { - AddStep("change type to bezier", () => slider.Path.ControlPoints[2].Type = PathType.Bezier); + AddStep("change type to bezier", () => slider.Path.ControlPoints[2].Type = PathType.BEZIER); AddStep("add point", () => slider.Path.ControlPoints.Add(new PathControlPoint(new Vector2(500, 10)))); - AddStep("change type to perfect", () => slider.Path.ControlPoints[3].Type = PathType.PerfectCurve); + AddStep("change type to perfect", () => slider.Path.ControlPoints[3].Type = PathType.PERFECTCURVE); moveMouseToControlPoint(4); AddStep("hold", () => InputManager.PressButton(MouseButton.Left)); - assertControlPointType(3, PathType.PerfectCurve); + assertControlPointType(3, PathType.PERFECTCURVE); addMovementStep(new Vector2(350, 0.01f)); AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left)); assertControlPointPosition(4, new Vector2(350, 0.01f)); - assertControlPointType(3, PathType.Bezier); + assertControlPointType(3, PathType.BEZIER); } private void addMovementStep(Vector2 relativePosition) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderLengthValidity.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderLengthValidity.cs index 77e828e80a..38ebeb7e8f 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderLengthValidity.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderLengthValidity.cs @@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor PathControlPoint[] points = { - new PathControlPoint(new Vector2(0), PathType.Linear), + new PathControlPoint(new Vector2(0), PathType.LINEAR), new PathControlPoint(new Vector2(100, 0)), }; @@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor PathControlPoint[] points = { - new PathControlPoint(new Vector2(0), PathType.Linear), + new PathControlPoint(new Vector2(0), PathType.LINEAR), new PathControlPoint(new Vector2(100, 0)), }; @@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor PathControlPoint[] points = { - new PathControlPoint(new Vector2(0), PathType.PerfectCurve), + new PathControlPoint(new Vector2(0), PathType.PERFECTCURVE), new PathControlPoint(new Vector2(100, 0)), new PathControlPoint(new Vector2(0, 10)) }; @@ -165,7 +165,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor PathControlPoint[] points = { - new PathControlPoint(new Vector2(0), PathType.Linear), + new PathControlPoint(new Vector2(0), PathType.LINEAR), new PathControlPoint(new Vector2(0, 50)), new PathControlPoint(new Vector2(0, 100)) }; diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs index 7d29670daa..4b120c1a3f 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs @@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertPlaced(true); assertLength(200); assertControlPointCount(2); - assertControlPointType(0, PathType.Linear); + assertControlPointType(0, PathType.LINEAR); } [Test] @@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertPlaced(true); assertControlPointCount(2); - assertControlPointType(0, PathType.Linear); + assertControlPointType(0, PathType.LINEAR); } [Test] @@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertPlaced(true); assertControlPointCount(3); assertControlPointPosition(1, new Vector2(100, 0)); - assertControlPointType(0, PathType.PerfectCurve); + assertControlPointType(0, PathType.PERFECTCURVE); } [Test] @@ -112,7 +112,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertControlPointCount(4); assertControlPointPosition(1, new Vector2(100, 0)); assertControlPointPosition(2, new Vector2(100, 100)); - assertControlPointType(0, PathType.Bezier); + assertControlPointType(0, PathType.BEZIER); } [Test] @@ -131,8 +131,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertPlaced(true); assertControlPointCount(3); assertControlPointPosition(1, new Vector2(100, 0)); - assertControlPointType(0, PathType.Linear); - assertControlPointType(1, PathType.Linear); + assertControlPointType(0, PathType.LINEAR); + assertControlPointType(1, PathType.LINEAR); } [Test] @@ -150,7 +150,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertPlaced(true); assertControlPointCount(2); - assertControlPointType(0, PathType.Linear); + assertControlPointType(0, PathType.LINEAR); assertLength(100); } @@ -172,7 +172,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertPlaced(true); assertControlPointCount(3); - assertControlPointType(0, PathType.PerfectCurve); + assertControlPointType(0, PathType.PERFECTCURVE); } [Test] @@ -196,7 +196,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertPlaced(true); assertControlPointCount(4); - assertControlPointType(0, PathType.Bezier); + assertControlPointType(0, PathType.BEZIER); } [Test] @@ -216,8 +216,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertControlPointCount(3); assertControlPointPosition(1, new Vector2(100, 0)); assertControlPointPosition(2, new Vector2(100)); - assertControlPointType(0, PathType.Linear); - assertControlPointType(1, PathType.Linear); + assertControlPointType(0, PathType.LINEAR); + assertControlPointType(1, PathType.LINEAR); } [Test] @@ -240,8 +240,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertControlPointCount(4); assertControlPointPosition(1, new Vector2(100, 0)); assertControlPointPosition(2, new Vector2(100)); - assertControlPointType(0, PathType.Linear); - assertControlPointType(1, PathType.PerfectCurve); + assertControlPointType(0, PathType.LINEAR); + assertControlPointType(1, PathType.PERFECTCURVE); } [Test] @@ -269,8 +269,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertControlPointPosition(2, new Vector2(100)); assertControlPointPosition(3, new Vector2(200, 100)); assertControlPointPosition(4, new Vector2(200)); - assertControlPointType(0, PathType.PerfectCurve); - assertControlPointType(2, PathType.PerfectCurve); + assertControlPointType(0, PathType.PERFECTCURVE); + assertControlPointType(2, PathType.PERFECTCURVE); } [Test] @@ -287,7 +287,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertPlaced(true); assertLength(200); assertControlPointCount(2); - assertControlPointType(0, PathType.Linear); + assertControlPointType(0, PathType.LINEAR); } [Test] @@ -306,7 +306,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertPlaced(true); assertControlPointCount(3); - assertControlPointType(0, PathType.Bezier); + assertControlPointType(0, PathType.BEZIER); } [Test] @@ -326,7 +326,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertPlaced(true); assertControlPointCount(3); - assertControlPointType(0, PathType.PerfectCurve); + assertControlPointType(0, PathType.PERFECTCURVE); } [Test] @@ -347,7 +347,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertPlaced(true); assertControlPointCount(3); - assertControlPointType(0, PathType.PerfectCurve); + assertControlPointType(0, PathType.PERFECTCURVE); } [Test] @@ -368,7 +368,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertPlaced(true); assertControlPointCount(3); - assertControlPointType(0, PathType.Bezier); + assertControlPointType(0, PathType.BEZIER); } [Test] @@ -385,7 +385,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertPlaced(true); assertControlPointCount(3); - assertControlPointType(0, PathType.PerfectCurve); + assertControlPointType(0, PathType.PERFECTCURVE); } private void addMovementStep(Vector2 position) => AddStep($"move mouse to {position}", () => InputManager.MoveMouseTo(InputManager.ToScreenSpace(position))); diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderReversal.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderReversal.cs index 9c5eb83e3c..0ddfc40946 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderReversal.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderReversal.cs @@ -22,12 +22,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor private readonly PathControlPoint[][] paths = { createPathSegment( - PathType.PerfectCurve, + PathType.PERFECTCURVE, new Vector2(200, -50), new Vector2(250, 0) ), createPathSegment( - PathType.Linear, + PathType.LINEAR, new Vector2(100, 0), new Vector2(100, 100) ) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSelectionBlueprint.cs index 413a3c3dfd..d4d99e1019 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSelectionBlueprint.cs @@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor slider = new Slider { Position = new Vector2(256, 192), - Path = new SliderPath(PathType.Bezier, new[] + Path = new SliderPath(PathType.BEZIER, new[] { Vector2.Zero, new Vector2(150, 150), diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSnapping.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSnapping.cs index 0ae14bdde8..c984d9168e 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSnapping.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSnapping.cs @@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { ControlPoints = { - new PathControlPoint(Vector2.Zero, PathType.PerfectCurve), + new PathControlPoint(Vector2.Zero, PathType.PERFECTCURVE), new PathControlPoint(new Vector2(136, 205)), new PathControlPoint(new Vector2(-4, 226)) } @@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { OsuSelectionHandler selectionHandler; - AddAssert("first control point perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve); + AddAssert("first control point perfect", () => slider.Path.ControlPoints[0].Type == PathType.PERFECTCURVE); AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider)); AddStep("rotate 90 degrees ccw", () => @@ -190,7 +190,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor selectionHandler.HandleRotation(-90); }); - AddAssert("first control point still perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve); + AddAssert("first control point still perfect", () => slider.Path.ControlPoints[0].Type == PathType.PERFECTCURVE); } [Test] @@ -223,7 +223,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { OsuSelectionHandler selectionHandler; - AddAssert("first control point perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve); + AddAssert("first control point perfect", () => slider.Path.ControlPoints[0].Type == PathType.PERFECTCURVE); AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider)); AddStep("flip slider horizontally", () => @@ -232,7 +232,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor selectionHandler.OnPressed(new KeyBindingPressEvent(InputManager.CurrentState, GlobalAction.EditorFlipVertically)); }); - AddAssert("first control point still perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve); + AddAssert("first control point still perfect", () => slider.Path.ControlPoints[0].Type == PathType.PERFECTCURVE); } [Test] diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs index ad37258c9b..cded9165f4 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs @@ -45,9 +45,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor Position = new Vector2(0, 50), Path = new SliderPath(new[] { - new PathControlPoint(Vector2.Zero, PathType.PerfectCurve), + new PathControlPoint(Vector2.Zero, PathType.PERFECTCURVE), new PathControlPoint(new Vector2(150, 150)), - new PathControlPoint(new Vector2(300, 0), PathType.PerfectCurve), + new PathControlPoint(new Vector2(300, 0), PathType.PERFECTCURVE), new PathControlPoint(new Vector2(400, 0)), new PathControlPoint(new Vector2(400, 150)) }) @@ -73,20 +73,20 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddAssert("slider split", () => slider is not null && EditorBeatmap.HitObjects.Count == 2 && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, EditorBeatmap.HitObjects[1].StartTime - split_gap, - (new Vector2(0, 50), PathType.PerfectCurve), + (new Vector2(0, 50), PathType.PERFECTCURVE), (new Vector2(150, 200), null), (new Vector2(300, 50), null) ) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[1], slider.StartTime, endTime + split_gap, - (new Vector2(300, 50), PathType.PerfectCurve), + (new Vector2(300, 50), PathType.PERFECTCURVE), (new Vector2(400, 50), null), (new Vector2(400, 200), null) )); AddStep("undo", () => Editor.Undo()); AddAssert("original slider restored", () => EditorBeatmap.HitObjects.Count == 1 && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, endTime, - (new Vector2(0, 50), PathType.PerfectCurve), + (new Vector2(0, 50), PathType.PERFECTCURVE), (new Vector2(150, 200), null), - (new Vector2(300, 50), PathType.PerfectCurve), + (new Vector2(300, 50), PathType.PERFECTCURVE), (new Vector2(400, 50), null), (new Vector2(400, 200), null) )); @@ -104,11 +104,11 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor Position = new Vector2(0, 50), Path = new SliderPath(new[] { - new PathControlPoint(Vector2.Zero, PathType.PerfectCurve), + new PathControlPoint(Vector2.Zero, PathType.PERFECTCURVE), new PathControlPoint(new Vector2(150, 150)), - new PathControlPoint(new Vector2(300, 0), PathType.Bezier), + new PathControlPoint(new Vector2(300, 0), PathType.BEZIER), new PathControlPoint(new Vector2(400, 0)), - new PathControlPoint(new Vector2(400, 150), PathType.Catmull), + new PathControlPoint(new Vector2(400, 150), PathType.CATMULL), new PathControlPoint(new Vector2(300, 200)), new PathControlPoint(new Vector2(400, 250)) }) @@ -139,15 +139,15 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddAssert("slider split", () => slider is not null && EditorBeatmap.HitObjects.Count == 3 && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, EditorBeatmap.HitObjects[1].StartTime - split_gap, - (new Vector2(0, 50), PathType.PerfectCurve), + (new Vector2(0, 50), PathType.PERFECTCURVE), (new Vector2(150, 200), null), (new Vector2(300, 50), null) ) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[1], EditorBeatmap.HitObjects[0].GetEndTime() + split_gap, slider.StartTime - split_gap, - (new Vector2(300, 50), PathType.Bezier), + (new Vector2(300, 50), PathType.BEZIER), (new Vector2(400, 50), null), (new Vector2(400, 200), null) ) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[2], EditorBeatmap.HitObjects[1].GetEndTime() + split_gap, endTime + split_gap * 2, - (new Vector2(400, 200), PathType.Catmull), + (new Vector2(400, 200), PathType.CATMULL), (new Vector2(300, 250), null), (new Vector2(400, 300), null) )); @@ -165,9 +165,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor Position = new Vector2(0, 50), Path = new SliderPath(new[] { - new PathControlPoint(Vector2.Zero, PathType.PerfectCurve), + new PathControlPoint(Vector2.Zero, PathType.PERFECTCURVE), new PathControlPoint(new Vector2(150, 150)), - new PathControlPoint(new Vector2(300, 0), PathType.PerfectCurve), + new PathControlPoint(new Vector2(300, 0), PathType.PERFECTCURVE), new PathControlPoint(new Vector2(400, 0)), new PathControlPoint(new Vector2(400, 150)) }) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs index 64d23090d0..021fdba225 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs @@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor PathControlPoint[] points = { - new PathControlPoint(new Vector2(0), PathType.Linear), + new PathControlPoint(new Vector2(0), PathType.LINEAR), new PathControlPoint(new Vector2(100, 0)), }; diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModHidden.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModHidden.cs index 3f84ac6935..58bdd805c1 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModHidden.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModHidden.cs @@ -81,12 +81,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods new Slider { StartTime = 3200, - Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), }) + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(100, 0), }) }, new Slider { StartTime = 5200, - Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), }) + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(100, 0), }) } } }, @@ -105,12 +105,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods new Slider { StartTime = 1000, - Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), }) + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(100, 0), }) }, new Slider { StartTime = 4000, - Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), }) + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(100, 0), }) }, } }, @@ -140,7 +140,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods { StartTime = 3000, Position = new Vector2(156, 242), - Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(200, 0), }) + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(200, 0), }) }, new Spinner { diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModPerfect.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModPerfect.cs index f0496efc19..26c4133bc4 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModPerfect.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModPerfect.cs @@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods var slider = new Slider { StartTime = 1000, - Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), }) + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(100, 0), }) }; CreateHitObjectTest(new HitObjectTestData(slider), shouldMiss); diff --git a/osu.Game.Rulesets.Osu.Tests/OsuHitObjectGenerationUtilsTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuHitObjectGenerationUtilsTest.cs index daa914cac2..d78c32aa6a 100644 --- a/osu.Game.Rulesets.Osu.Tests/OsuHitObjectGenerationUtilsTest.cs +++ b/osu.Game.Rulesets.Osu.Tests/OsuHitObjectGenerationUtilsTest.cs @@ -26,9 +26,9 @@ namespace osu.Game.Rulesets.Osu.Tests { ControlPoints = { - new PathControlPoint(new Vector2(), PathType.Linear), - new PathControlPoint(new Vector2(-64, -128), PathType.Linear), // absolute position: (64, 0) - new PathControlPoint(new Vector2(-128, 0), PathType.Linear) // absolute position: (0, 128) + new PathControlPoint(new Vector2(), PathType.LINEAR), + new PathControlPoint(new Vector2(-64, -128), PathType.LINEAR), // absolute position: (64, 0) + new PathControlPoint(new Vector2(-128, 0), PathType.LINEAR) // absolute position: (0, 128) } }, RepeatCount = 1 diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleLateFade.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleLateFade.cs index 483155e646..7824f26251 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleLateFade.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleLateFade.cs @@ -167,7 +167,7 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = Time.Current + 500, Position = new Vector2(250), - Path = new SliderPath(PathType.Linear, new[] + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(0, 100), diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneLegacyHitPolicy.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneLegacyHitPolicy.cs index fa6aa580a3..e460da9bd5 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneLegacyHitPolicy.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneLegacyHitPolicy.cs @@ -264,7 +264,7 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = time_slider, Position = positionSlider, - Path = new SliderPath(PathType.Linear, new[] + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(50, 0), @@ -308,7 +308,7 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = time_slider, Position = positionSlider, - Path = new SliderPath(PathType.Linear, new[] + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(50, 0), @@ -391,7 +391,7 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = time_slider, Position = positionSlider, - Path = new SliderPath(PathType.Linear, new[] + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(25, 0), @@ -428,7 +428,7 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = time_first_slider, Position = positionFirstSlider, - Path = new SliderPath(PathType.Linear, new[] + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(25, 0), @@ -438,7 +438,7 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = time_second_slider, Position = positionSecondSlider, - Path = new SliderPath(PathType.Linear, new[] + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(25, 0), @@ -521,7 +521,7 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = time_first_slider, Position = positionFirstSlider, - Path = new SliderPath(PathType.Linear, new[] + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(25, 0), @@ -531,7 +531,7 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = time_second_slider, Position = positionSecondSlider, - Path = new SliderPath(PathType.Linear, new[] + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(25, 0), @@ -571,7 +571,7 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = time_first_slider, Position = positionFirstSlider, - Path = new SliderPath(PathType.Linear, new[] + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(25, 0), @@ -581,7 +581,7 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = time_second_slider, Position = positionSecondSlider, - Path = new SliderPath(PathType.Linear, new[] + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(25, 0), diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs index b805e7ed63..60003e7950 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs @@ -219,7 +219,7 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = Time.Current + time_offset, Position = new Vector2(239, 176), - Path = new SliderPath(PathType.PerfectCurve, new[] + Path = new SliderPath(PathType.PERFECTCURVE, new[] { Vector2.Zero, new Vector2(154, 28), @@ -255,7 +255,7 @@ namespace osu.Game.Rulesets.Osu.Tests SliderVelocityMultiplier = speedMultiplier, StartTime = Time.Current + time_offset, Position = new Vector2(0, -(distance / 2)), - Path = new SliderPath(PathType.PerfectCurve, new[] + Path = new SliderPath(PathType.PERFECTCURVE, new[] { Vector2.Zero, new Vector2(0, distance), @@ -273,7 +273,7 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = Time.Current + time_offset, Position = new Vector2(-max_length / 2, 0), - Path = new SliderPath(PathType.PerfectCurve, new[] + Path = new SliderPath(PathType.PERFECTCURVE, new[] { Vector2.Zero, new Vector2(max_length / 2, max_length / 2), @@ -293,7 +293,7 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = Time.Current + time_offset, Position = new Vector2(-max_length / 2, 0), - Path = new SliderPath(PathType.Linear, new[] + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(max_length * 0.375f, max_length * 0.18f), @@ -316,7 +316,7 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = Time.Current + time_offset, Position = new Vector2(-max_length / 2, 0), - Path = new SliderPath(PathType.Bezier, new[] + Path = new SliderPath(PathType.BEZIER, new[] { Vector2.Zero, new Vector2(max_length * 0.375f, max_length * 0.18f), @@ -338,7 +338,7 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = Time.Current + time_offset, Position = new Vector2(0, 0), - Path = new SliderPath(PathType.Linear, new[] + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(-max_length / 2, 0), @@ -365,7 +365,7 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = Time.Current + time_offset, Position = new Vector2(-max_length / 4, 0), - Path = new SliderPath(PathType.Catmull, new[] + Path = new SliderPath(PathType.CATMULL, new[] { Vector2.Zero, new Vector2(max_length * 0.125f, max_length * 0.125f), diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderApplication.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderApplication.cs index 88b70a8836..f41dd913ab 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderApplication.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderApplication.cs @@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Tests Position = new Vector2(256, 192), IndexInCurrentCombo = 0, StartTime = Time.Current, - Path = new SliderPath(PathType.Linear, new[] + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(150, 100), @@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Osu.Tests Position = new Vector2(256, 192), ComboIndex = 1, StartTime = dho.HitObject.StartTime, - Path = new SliderPath(PathType.Bezier, new[] + Path = new SliderPath(PathType.BEZIER, new[] { Vector2.Zero, new Vector2(150, 100), @@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.Osu.Tests Position = new Vector2(256, 192), IndexInCurrentCombo = 0, StartTime = Time.Current, - Path = new SliderPath(PathType.Linear, new[] + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(150, 100), diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderFollowCircleInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderFollowCircleInput.cs index d4bb789a12..fc9bb16cb7 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderFollowCircleInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderFollowCircleInput.cs @@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Tests StartTime = time_slider_start, Position = new Vector2(0, 0), SliderVelocityMultiplier = velocity, - Path = new SliderPath(PathType.Linear, new[] + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(followCircleRadius, 0), diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs index f718a5069f..08836ef819 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs @@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Osu.Tests Position = new Vector2(0, 0), SliderVelocityMultiplier = 10f, RepeatCount = repeatCount, - Path = new SliderPath(PathType.Linear, new[] + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(sliderLength, 0), @@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.Tests Position = new Vector2(0, 0), SliderVelocityMultiplier = 10f, RepeatCount = repeatCount, - Path = new SliderPath(PathType.Linear, new[] + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(sliderLength, 0), @@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Osu.Tests StartTime = time_slider_start, Position = new Vector2(0, 0), SliderVelocityMultiplier = 10f, - Path = new SliderPath(PathType.Linear, new[] + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(slider_path_length * 10, 0), @@ -478,7 +478,7 @@ namespace osu.Game.Rulesets.Osu.Tests StartTime = time_slider_start, Position = new Vector2(0, 0), SliderVelocityMultiplier = 0.1f, - Path = new SliderPath(PathType.PerfectCurve, new[] + Path = new SliderPath(PathType.PERFECTCURVE, new[] { Vector2.Zero, new Vector2(slider_path_length, 0), diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderSnaking.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderSnaking.cs index 13166c2b6b..ebc5143aed 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderSnaking.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderSnaking.cs @@ -217,7 +217,7 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = 3000, Position = new Vector2(100, 100), - Path = new SliderPath(PathType.PerfectCurve, new[] + Path = new SliderPath(PathType.PERFECTCURVE, new[] { Vector2.Zero, new Vector2(300, 200) @@ -227,7 +227,7 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = 13000, Position = new Vector2(100, 100), - Path = new SliderPath(PathType.PerfectCurve, new[] + Path = new SliderPath(PathType.PERFECTCURVE, new[] { Vector2.Zero, new Vector2(300, 200) @@ -238,7 +238,7 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = 23000, Position = new Vector2(100, 100), - Path = new SliderPath(PathType.PerfectCurve, new[] + Path = new SliderPath(PathType.PERFECTCURVE, new[] { Vector2.Zero, new Vector2(300, 200) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneStartTimeOrderedHitPolicy.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneStartTimeOrderedHitPolicy.cs index 3475680c71..895e9bbdee 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneStartTimeOrderedHitPolicy.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneStartTimeOrderedHitPolicy.cs @@ -196,7 +196,7 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = time_slider, Position = positionSlider, - Path = new SliderPath(PathType.Linear, new[] + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(25, 0), @@ -238,7 +238,7 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = time_slider, Position = positionSlider, - Path = new SliderPath(PathType.Linear, new[] + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(25, 0), @@ -318,7 +318,7 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = time_slider, Position = positionSlider, - Path = new SliderPath(PathType.Linear, new[] + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(25, 0), @@ -352,7 +352,7 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = time_first_slider, Position = positionFirstSlider, - Path = new SliderPath(PathType.Linear, new[] + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(25, 0), @@ -362,7 +362,7 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = time_second_slider, Position = positionSecondSlider, - Path = new SliderPath(PathType.Linear, new[] + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(25, 0), diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs index 12e5ca0236..9658e5f6c3 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs @@ -221,11 +221,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components ///
private void updatePathType() { - if (ControlPoint.Type != PathType.PerfectCurve) + if (ControlPoint.Type != PathType.PERFECTCURVE) return; if (PointsInSegment.Count > 3) - ControlPoint.Type = PathType.Bezier; + ControlPoint.Type = PathType.BEZIER; if (PointsInSegment.Count != 3) return; @@ -233,7 +233,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components ReadOnlySpan points = PointsInSegment.Select(p => p.Position).ToArray(); RectangleF boundingBox = PathApproximator.CircularArcBoundingBox(points); if (boundingBox.Width >= 640 || boundingBox.Height >= 480) - ControlPoint.Type = PathType.Bezier; + ControlPoint.Type = PathType.BEZIER; } /// @@ -256,18 +256,22 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components private Color4 getColourFromNodeType() { - if (!(ControlPoint.Type is PathType pathType)) + if (ControlPoint.Type is not PathType pathType) return colours.Yellow; switch (pathType) { - case PathType.Catmull: + case { SplineType: SplineType.Catmull }: return colours.SeaFoam; - case PathType.Bezier: - return colours.Pink; + case { SplineType: SplineType.BSpline, Degree: null }: + return colours.PinkLighter; - case PathType.PerfectCurve: + case { SplineType: SplineType.BSpline, Degree: >= 1 }: + int idx = Math.Clamp(pathType.Degree.Value, 0, 3); + return new[] { colours.PinkDarker, colours.PinkDark, colours.Pink, colours.PinkLight }[idx]; + + case { SplineType: SplineType.PerfectCurve }: return colours.PurpleDark; default: diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index f891d23bbd..b5c9016538 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -242,18 +242,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { int indexInSegment = piece.PointsInSegment.IndexOf(piece.ControlPoint); - switch (type) + if (type.HasValue && type.Value.SplineType == SplineType.PerfectCurve) { - case PathType.PerfectCurve: - // Can't always create a circular arc out of 4 or more points, - // so we split the segment into one 3-point circular arc segment - // and one segment of the previous type. - int thirdPointIndex = indexInSegment + 2; + // Can't always create a circular arc out of 4 or more points, + // so we split the segment into one 3-point circular arc segment + // and one segment of the previous type. + int thirdPointIndex = indexInSegment + 2; - if (piece.PointsInSegment.Count > thirdPointIndex + 1) - piece.PointsInSegment[thirdPointIndex].Type = piece.PointsInSegment[0].Type; - - break; + if (piece.PointsInSegment.Count > thirdPointIndex + 1) + piece.PointsInSegment[thirdPointIndex].Type = piece.PointsInSegment[0].Type; } hitObject.Path.ExpectedDistance.Value = null; @@ -370,10 +367,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components curveTypeItems.Add(createMenuItemForPathType(null)); // todo: hide/disable items which aren't valid for selected points - curveTypeItems.Add(createMenuItemForPathType(PathType.Linear)); - curveTypeItems.Add(createMenuItemForPathType(PathType.PerfectCurve)); - curveTypeItems.Add(createMenuItemForPathType(PathType.Bezier)); - curveTypeItems.Add(createMenuItemForPathType(PathType.Catmull)); + curveTypeItems.Add(createMenuItemForPathType(PathType.LINEAR)); + curveTypeItems.Add(createMenuItemForPathType(PathType.PERFECTCURVE)); + curveTypeItems.Add(createMenuItemForPathType(PathType.BEZIER)); + curveTypeItems.Add(createMenuItemForPathType(PathType.BSpline(3))); + curveTypeItems.Add(createMenuItemForPathType(PathType.CATMULL)); var menuItems = new List { diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index 9b6adc04cf..8f0a2ee781 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders { RelativeSizeAxes = Axes.Both; - HitObject.Path.ControlPoints.Add(segmentStart = new PathControlPoint(Vector2.Zero, PathType.Linear)); + HitObject.Path.ControlPoints.Add(segmentStart = new PathControlPoint(Vector2.Zero, PathType.LINEAR)); currentSegmentLength = 1; } @@ -128,7 +128,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders Debug.Assert(lastPoint != null); segmentStart = lastPoint; - segmentStart.Type = PathType.Linear; + segmentStart.Type = PathType.LINEAR; currentSegmentLength = 1; } @@ -173,15 +173,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders { case 1: case 2: - segmentStart.Type = PathType.Linear; + segmentStart.Type = PathType.LINEAR; break; case 3: - segmentStart.Type = PathType.PerfectCurve; + segmentStart.Type = PathType.PERFECTCURVE; break; default: - segmentStart.Type = PathType.Bezier; + segmentStart.Type = PathType.BEZIER; break; } } @@ -195,7 +195,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders { HitObject.Path.ControlPoints.Add(cursor = new PathControlPoint { Position = Vector2.Zero }); - // The path type should be adjusted in the progression of updatePathType() (Linear -> PC -> Bezier). + // The path type should be adjusted in the progression of updatePathType() (LINEAR -> PC -> BEZIER). currentSegmentLength++; updatePathType(); } @@ -210,7 +210,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders HitObject.Path.ControlPoints.Remove(cursor); cursor = null; - // The path type should be adjusted in the reverse progression of updatePathType() (Bezier -> PC -> Linear). + // The path type should be adjusted in the reverse progression of updatePathType() (BEZIER -> PC -> LINEAR). currentSegmentLength--; updatePathType(); } diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index e81941d254..b972f09136 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -320,7 +320,7 @@ namespace osu.Game.Rulesets.Osu.Edit if (mergedHitObject.Path.ControlPoints.Count == 0) { - mergedHitObject.Path.ControlPoints.Add(new PathControlPoint(Vector2.Zero, PathType.Linear)); + mergedHitObject.Path.ControlPoints.Add(new PathControlPoint(Vector2.Zero, PathType.LINEAR)); } // Merge all the selected hit objects into one slider path. @@ -350,7 +350,7 @@ namespace osu.Game.Rulesets.Osu.Edit // Turn the last control point into a linear type if this is the first merging circle in a sequence, so the subsequent control points can be inherited path type. if (!lastCircle) { - mergedHitObject.Path.ControlPoints.Last().Type = PathType.Linear; + mergedHitObject.Path.ControlPoints.Last().Type = PathType.LINEAR; } mergedHitObject.Path.ControlPoints.Add(new PathControlPoint(selectedMergeableObject.Position - mergedHitObject.Position)); diff --git a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs index 5f47d486e6..2a76782a08 100644 --- a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs @@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Taiko.Objects double IHasDistance.Distance => Duration * Velocity; SliderPath IHasPath.Path - => new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(1) }, ((IHasDistance)this).Distance / LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER); + => new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(1) }, ((IHasDistance)this).Distance / LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER); #endregion } diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs index 66151a51e6..18c21046fb 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs @@ -663,7 +663,7 @@ namespace osu.Game.Tests.Beatmaps.Formats assertObjectHasBanks(hitObjects[9], HitSampleInfo.BANK_DRUM, HitSampleInfo.BANK_NORMAL); } - void assertObjectHasBanks(HitObject hitObject, string normalBank, string? additionsBank = null) + static void assertObjectHasBanks(HitObject hitObject, string normalBank, string? additionsBank = null) { Assert.AreEqual(normalBank, hitObject.Samples[0].Bank); @@ -808,14 +808,14 @@ namespace osu.Game.Tests.Beatmaps.Formats var first = ((IHasPath)decoded.HitObjects[0]).Path; Assert.That(first.ControlPoints[0].Position, Is.EqualTo(Vector2.Zero)); - Assert.That(first.ControlPoints[0].Type, Is.EqualTo(PathType.PerfectCurve)); + Assert.That(first.ControlPoints[0].Type, Is.EqualTo(PathType.PERFECTCURVE)); Assert.That(first.ControlPoints[1].Position, Is.EqualTo(new Vector2(161, -244))); Assert.That(first.ControlPoints[1].Type, Is.EqualTo(null)); // ReSharper disable once HeuristicUnreachableCode // weird one, see https://youtrack.jetbrains.com/issue/RIDER-70159. Assert.That(first.ControlPoints[2].Position, Is.EqualTo(new Vector2(376, -3))); - Assert.That(first.ControlPoints[2].Type, Is.EqualTo(PathType.Bezier)); + Assert.That(first.ControlPoints[2].Type, Is.EqualTo(PathType.BEZIER)); Assert.That(first.ControlPoints[3].Position, Is.EqualTo(new Vector2(68, 15))); Assert.That(first.ControlPoints[3].Type, Is.EqualTo(null)); Assert.That(first.ControlPoints[4].Position, Is.EqualTo(new Vector2(259, -132))); @@ -827,7 +827,7 @@ namespace osu.Game.Tests.Beatmaps.Formats var second = ((IHasPath)decoded.HitObjects[1]).Path; Assert.That(second.ControlPoints[0].Position, Is.EqualTo(Vector2.Zero)); - Assert.That(second.ControlPoints[0].Type, Is.EqualTo(PathType.PerfectCurve)); + Assert.That(second.ControlPoints[0].Type, Is.EqualTo(PathType.PERFECTCURVE)); Assert.That(second.ControlPoints[1].Position, Is.EqualTo(new Vector2(161, -244))); Assert.That(second.ControlPoints[1].Type, Is.EqualTo(null)); Assert.That(second.ControlPoints[2].Position, Is.EqualTo(new Vector2(376, -3))); @@ -837,14 +837,14 @@ namespace osu.Game.Tests.Beatmaps.Formats var third = ((IHasPath)decoded.HitObjects[2]).Path; Assert.That(third.ControlPoints[0].Position, Is.EqualTo(Vector2.Zero)); - Assert.That(third.ControlPoints[0].Type, Is.EqualTo(PathType.Bezier)); + Assert.That(third.ControlPoints[0].Type, Is.EqualTo(PathType.BEZIER)); Assert.That(third.ControlPoints[1].Position, Is.EqualTo(new Vector2(0, 192))); Assert.That(third.ControlPoints[1].Type, Is.EqualTo(null)); Assert.That(third.ControlPoints[2].Position, Is.EqualTo(new Vector2(224, 192))); Assert.That(third.ControlPoints[2].Type, Is.EqualTo(null)); Assert.That(third.ControlPoints[3].Position, Is.EqualTo(new Vector2(224, 0))); - Assert.That(third.ControlPoints[3].Type, Is.EqualTo(PathType.Bezier)); + Assert.That(third.ControlPoints[3].Type, Is.EqualTo(PathType.BEZIER)); Assert.That(third.ControlPoints[4].Position, Is.EqualTo(new Vector2(224, -192))); Assert.That(third.ControlPoints[4].Type, Is.EqualTo(null)); Assert.That(third.ControlPoints[5].Position, Is.EqualTo(new Vector2(480, -192))); @@ -856,7 +856,7 @@ namespace osu.Game.Tests.Beatmaps.Formats var fourth = ((IHasPath)decoded.HitObjects[3]).Path; Assert.That(fourth.ControlPoints[0].Position, Is.EqualTo(Vector2.Zero)); - Assert.That(fourth.ControlPoints[0].Type, Is.EqualTo(PathType.Bezier)); + Assert.That(fourth.ControlPoints[0].Type, Is.EqualTo(PathType.BEZIER)); Assert.That(fourth.ControlPoints[1].Position, Is.EqualTo(new Vector2(1, 1))); Assert.That(fourth.ControlPoints[1].Type, Is.EqualTo(null)); Assert.That(fourth.ControlPoints[2].Position, Is.EqualTo(new Vector2(2, 2))); @@ -870,7 +870,7 @@ namespace osu.Game.Tests.Beatmaps.Formats var fifth = ((IHasPath)decoded.HitObjects[4]).Path; Assert.That(fifth.ControlPoints[0].Position, Is.EqualTo(Vector2.Zero)); - Assert.That(fifth.ControlPoints[0].Type, Is.EqualTo(PathType.Bezier)); + Assert.That(fifth.ControlPoints[0].Type, Is.EqualTo(PathType.BEZIER)); Assert.That(fifth.ControlPoints[1].Position, Is.EqualTo(new Vector2(1, 1))); Assert.That(fifth.ControlPoints[1].Type, Is.EqualTo(null)); Assert.That(fifth.ControlPoints[2].Position, Is.EqualTo(new Vector2(2, 2))); @@ -881,7 +881,7 @@ namespace osu.Game.Tests.Beatmaps.Formats Assert.That(fifth.ControlPoints[4].Type, Is.EqualTo(null)); Assert.That(fifth.ControlPoints[5].Position, Is.EqualTo(new Vector2(4, 4))); - Assert.That(fifth.ControlPoints[5].Type, Is.EqualTo(PathType.Bezier)); + Assert.That(fifth.ControlPoints[5].Type, Is.EqualTo(PathType.BEZIER)); Assert.That(fifth.ControlPoints[6].Position, Is.EqualTo(new Vector2(5, 5))); Assert.That(fifth.ControlPoints[6].Type, Is.EqualTo(null)); @@ -889,12 +889,12 @@ namespace osu.Game.Tests.Beatmaps.Formats var sixth = ((IHasPath)decoded.HitObjects[5]).Path; Assert.That(sixth.ControlPoints[0].Position, Is.EqualTo(Vector2.Zero)); - Assert.That(sixth.ControlPoints[0].Type == PathType.Bezier); + Assert.That(sixth.ControlPoints[0].Type == PathType.BEZIER); Assert.That(sixth.ControlPoints[1].Position, Is.EqualTo(new Vector2(75, 145))); Assert.That(sixth.ControlPoints[1].Type == null); Assert.That(sixth.ControlPoints[2].Position, Is.EqualTo(new Vector2(170, 75))); - Assert.That(sixth.ControlPoints[2].Type == PathType.Bezier); + Assert.That(sixth.ControlPoints[2].Type == PathType.BEZIER); Assert.That(sixth.ControlPoints[3].Position, Is.EqualTo(new Vector2(300, 145))); Assert.That(sixth.ControlPoints[3].Type == null); Assert.That(sixth.ControlPoints[4].Position, Is.EqualTo(new Vector2(410, 20))); @@ -904,12 +904,12 @@ namespace osu.Game.Tests.Beatmaps.Formats var seventh = ((IHasPath)decoded.HitObjects[6]).Path; Assert.That(seventh.ControlPoints[0].Position, Is.EqualTo(Vector2.Zero)); - Assert.That(seventh.ControlPoints[0].Type == PathType.PerfectCurve); + Assert.That(seventh.ControlPoints[0].Type == PathType.PERFECTCURVE); Assert.That(seventh.ControlPoints[1].Position, Is.EqualTo(new Vector2(75, 145))); Assert.That(seventh.ControlPoints[1].Type == null); Assert.That(seventh.ControlPoints[2].Position, Is.EqualTo(new Vector2(170, 75))); - Assert.That(seventh.ControlPoints[2].Type == PathType.PerfectCurve); + Assert.That(seventh.ControlPoints[2].Type == PathType.PERFECTCURVE); Assert.That(seventh.ControlPoints[3].Position, Is.EqualTo(new Vector2(300, 145))); Assert.That(seventh.ControlPoints[3].Type == null); Assert.That(seventh.ControlPoints[4].Position, Is.EqualTo(new Vector2(410, 20))); @@ -1016,7 +1016,7 @@ namespace osu.Game.Tests.Beatmaps.Formats var controlPoints = ((IHasPath)decoded.HitObjects[0]).Path.ControlPoints; Assert.That(controlPoints.Count, Is.EqualTo(6)); - Assert.That(controlPoints.Single(c => c.Type != null).Type, Is.EqualTo(PathType.Catmull)); + Assert.That(controlPoints.Single(c => c.Type != null).Type, Is.EqualTo(PathType.CATMULL)); } } @@ -1032,9 +1032,9 @@ namespace osu.Game.Tests.Beatmaps.Formats var controlPoints = ((IHasPath)decoded.HitObjects[0]).Path.ControlPoints; Assert.That(controlPoints.Count, Is.EqualTo(4)); - Assert.That(controlPoints[0].Type, Is.EqualTo(PathType.Catmull)); - Assert.That(controlPoints[1].Type, Is.EqualTo(PathType.Catmull)); - Assert.That(controlPoints[2].Type, Is.EqualTo(PathType.Catmull)); + Assert.That(controlPoints[0].Type, Is.EqualTo(PathType.CATMULL)); + Assert.That(controlPoints[1].Type, Is.EqualTo(PathType.CATMULL)); + Assert.That(controlPoints[2].Type, Is.EqualTo(PathType.CATMULL)); Assert.That(controlPoints[3].Type, Is.Null); } } @@ -1051,7 +1051,7 @@ namespace osu.Game.Tests.Beatmaps.Formats var controlPoints = ((IHasPath)decoded.HitObjects[0]).Path.ControlPoints; Assert.That(controlPoints.Count, Is.EqualTo(4)); - Assert.That(controlPoints[0].Type, Is.EqualTo(PathType.Catmull)); + Assert.That(controlPoints[0].Type, Is.EqualTo(PathType.CATMULL)); Assert.That(controlPoints[0].Position, Is.EqualTo(Vector2.Zero)); Assert.That(controlPoints[1].Type, Is.Null); Assert.That(controlPoints[1].Position, Is.Not.EqualTo(Vector2.Zero)); diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs index 5d9049ead7..db50273f27 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs @@ -77,7 +77,7 @@ namespace osu.Game.Tests.Beatmaps.Formats compareBeatmaps(decoded, decodedAfterEncode); - ControlPointInfo removeLegacyControlPointTypes(ControlPointInfo controlPointInfo) + static ControlPointInfo removeLegacyControlPointTypes(ControlPointInfo controlPointInfo) { // emulate non-legacy control points by cloning the non-legacy portion. // the assertion is that the encoder can recreate this losslessly from hitobject data. @@ -125,10 +125,10 @@ namespace osu.Game.Tests.Beatmaps.Formats Position = new Vector2(0.6f), Path = new SliderPath(new[] { - new PathControlPoint(Vector2.Zero, PathType.Bezier), + new PathControlPoint(Vector2.Zero, PathType.BEZIER), new PathControlPoint(new Vector2(0.5f)), new PathControlPoint(new Vector2(0.51f)), // This is actually on the same position as the previous one in legacy beatmaps (truncated to int). - new PathControlPoint(new Vector2(1f), PathType.Bezier), + new PathControlPoint(new Vector2(1f), PathType.BEZIER), new PathControlPoint(new Vector2(2f)) }) }, diff --git a/osu.Game.Tests/Editing/LegacyEditorBeatmapPatcherTest.cs b/osu.Game.Tests/Editing/LegacyEditorBeatmapPatcherTest.cs index 5af0366e6e..21d8a165ff 100644 --- a/osu.Game.Tests/Editing/LegacyEditorBeatmapPatcherTest.cs +++ b/osu.Game.Tests/Editing/LegacyEditorBeatmapPatcherTest.cs @@ -162,7 +162,7 @@ namespace osu.Game.Tests.Editing { new PathControlPoint(Vector2.Zero), new PathControlPoint(Vector2.One), - new PathControlPoint(new Vector2(2), PathType.Bezier), + new PathControlPoint(new Vector2(2), PathType.BEZIER), new PathControlPoint(new Vector2(3)), }, 50) }, @@ -179,7 +179,7 @@ namespace osu.Game.Tests.Editing StartTime = 2000, Path = new SliderPath(new[] { - new PathControlPoint(Vector2.Zero, PathType.Bezier), + new PathControlPoint(Vector2.Zero, PathType.BEZIER), new PathControlPoint(new Vector2(4)), new PathControlPoint(new Vector2(5)), }, 100) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorClipboard.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorClipboard.cs index c4c05278b5..a766b253aa 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorClipboard.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorClipboard.cs @@ -72,7 +72,7 @@ namespace osu.Game.Tests.Visual.Editing ControlPoints = { new PathControlPoint(), - new PathControlPoint(new Vector2(100, 0), PathType.Bezier) + new PathControlPoint(new Vector2(100, 0), PathType.BEZIER) } } }; diff --git a/osu.Game.Tests/Visual/Editing/TestSceneHitObjectComposer.cs b/osu.Game.Tests/Visual/Editing/TestSceneHitObjectComposer.cs index ed3bffe5c2..f392841ac7 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneHitObjectComposer.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneHitObjectComposer.cs @@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual.Editing new Slider { Position = new Vector2(128, 256), - Path = new SliderPath(PathType.Linear, new[] + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(216, 0), diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneBezierConverter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneBezierConverter.cs index a40eab5948..5eb82ccbdc 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneBezierConverter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneBezierConverter.cs @@ -114,23 +114,25 @@ namespace osu.Game.Tests.Visual.Gameplay { } - [TestCase(PathType.Linear)] - [TestCase(PathType.Bezier)] - [TestCase(PathType.Catmull)] - [TestCase(PathType.PerfectCurve)] - public void TestSingleSegment(PathType type) - => AddStep("create path", () => path.ControlPoints.AddRange(createSegment(type, Vector2.Zero, new Vector2(0, 100), new Vector2(100)))); + [TestCase(SplineType.Linear, null)] + [TestCase(SplineType.BSpline, null)] + [TestCase(SplineType.BSpline, 3)] + [TestCase(SplineType.Catmull, null)] + [TestCase(SplineType.PerfectCurve, null)] + public void TestSingleSegment(SplineType splineType, int? degree) + => AddStep("create path", () => path.ControlPoints.AddRange(createSegment(new PathType { SplineType = splineType, Degree = degree }, Vector2.Zero, new Vector2(0, 100), new Vector2(100)))); - [TestCase(PathType.Linear)] - [TestCase(PathType.Bezier)] - [TestCase(PathType.Catmull)] - [TestCase(PathType.PerfectCurve)] - public void TestMultipleSegment(PathType type) + [TestCase(SplineType.Linear, null)] + [TestCase(SplineType.BSpline, null)] + [TestCase(SplineType.BSpline, 3)] + [TestCase(SplineType.Catmull, null)] + [TestCase(SplineType.PerfectCurve, null)] + public void TestMultipleSegment(SplineType splineType, int? degree) { AddStep("create path", () => { - path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero)); - path.ControlPoints.AddRange(createSegment(type, new Vector2(0, 100), new Vector2(100), Vector2.Zero)); + path.ControlPoints.AddRange(createSegment(PathType.LINEAR, Vector2.Zero)); + path.ControlPoints.AddRange(createSegment(new PathType { SplineType = splineType, Degree = degree }, new Vector2(0, 100), new Vector2(100), Vector2.Zero)); }); } @@ -139,9 +141,9 @@ namespace osu.Game.Tests.Visual.Gameplay { AddStep("create path", () => { - path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(100, 0))); - path.ControlPoints.AddRange(createSegment(PathType.Bezier, new Vector2(100, 0), new Vector2(150, 30), new Vector2(100, 100))); - path.ControlPoints.AddRange(createSegment(PathType.PerfectCurve, new Vector2(100, 100), new Vector2(25, 50), Vector2.Zero)); + path.ControlPoints.AddRange(createSegment(PathType.LINEAR, Vector2.Zero, new Vector2(100, 0))); + path.ControlPoints.AddRange(createSegment(PathType.BEZIER, new Vector2(100, 0), new Vector2(150, 30), new Vector2(100, 100))); + path.ControlPoints.AddRange(createSegment(PathType.PERFECTCURVE, new Vector2(100, 100), new Vector2(25, 50), Vector2.Zero)); }); } @@ -157,7 +159,7 @@ namespace osu.Game.Tests.Visual.Gameplay { AddStep("create path", () => { - path.ControlPoints.AddRange(createSegment(PathType.PerfectCurve, Vector2.Zero, new Vector2(width / 2, height), new Vector2(width, 0))); + path.ControlPoints.AddRange(createSegment(PathType.PERFECTCURVE, Vector2.Zero, new Vector2(width / 2, height), new Vector2(width, 0))); }); } @@ -170,11 +172,11 @@ namespace osu.Game.Tests.Visual.Gameplay switch (points) { case 2: - path.ControlPoints.AddRange(createSegment(PathType.PerfectCurve, Vector2.Zero, new Vector2(0, 100))); + path.ControlPoints.AddRange(createSegment(PathType.PERFECTCURVE, Vector2.Zero, new Vector2(0, 100))); break; case 4: - path.ControlPoints.AddRange(createSegment(PathType.PerfectCurve, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0))); + path.ControlPoints.AddRange(createSegment(PathType.PERFECTCURVE, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0))); break; } }); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySampleTriggerSource.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySampleTriggerSource.cs index 0f16d3f394..3cbd5eefac 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySampleTriggerSource.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySampleTriggerSource.cs @@ -88,7 +88,7 @@ namespace osu.Game.Tests.Visual.Gameplay { HitWindows = new HitWindows(), StartTime = t += spacing, - Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, Vector2.UnitY * 200 }), + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, Vector2.UnitY * 200 }), Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_WHISTLE, HitSampleInfo.BANK_SOFT) }, }, }); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSliderPath.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSliderPath.cs index 635d9f9604..e4d99f6741 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSliderPath.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSliderPath.cs @@ -52,59 +52,68 @@ namespace osu.Game.Tests.Visual.Gameplay { } - [TestCase(PathType.Linear)] - [TestCase(PathType.Bezier)] - [TestCase(PathType.Catmull)] - [TestCase(PathType.PerfectCurve)] - public void TestSingleSegment(PathType type) - => AddStep("create path", () => path.ControlPoints.AddRange(createSegment(type, Vector2.Zero, new Vector2(0, 100), new Vector2(100)))); + [TestCase(SplineType.Linear, null)] + [TestCase(SplineType.BSpline, null)] + [TestCase(SplineType.BSpline, 3)] + [TestCase(SplineType.Catmull, null)] + [TestCase(SplineType.PerfectCurve, null)] + public void TestSingleSegment(SplineType splineType, int? degree) + => AddStep("create path", () => path.ControlPoints.AddRange(createSegment( + new PathType { SplineType = splineType, Degree = degree }, + Vector2.Zero, + new Vector2(0, 100), + new Vector2(100), + new Vector2(0, 200), + new Vector2(200) + ))); - [TestCase(PathType.Linear)] - [TestCase(PathType.Bezier)] - [TestCase(PathType.Catmull)] - [TestCase(PathType.PerfectCurve)] - public void TestMultipleSegment(PathType type) + [TestCase(SplineType.Linear, null)] + [TestCase(SplineType.BSpline, null)] + [TestCase(SplineType.BSpline, 3)] + [TestCase(SplineType.Catmull, null)] + [TestCase(SplineType.PerfectCurve, null)] + public void TestMultipleSegment(SplineType splineType, int? degree) { AddStep("create path", () => { - path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero)); - path.ControlPoints.AddRange(createSegment(type, new Vector2(0, 100), new Vector2(100), Vector2.Zero)); + path.ControlPoints.AddRange(createSegment(PathType.LINEAR, Vector2.Zero)); + path.ControlPoints.AddRange(createSegment(new PathType { SplineType = splineType, Degree = degree }, new Vector2(0, 100), new Vector2(100), Vector2.Zero)); }); } [Test] public void TestAddControlPoint() { - AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100)))); + AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.LINEAR, Vector2.Zero, new Vector2(0, 100)))); AddStep("add point", () => path.ControlPoints.Add(new PathControlPoint { Position = new Vector2(100) })); } [Test] public void TestInsertControlPoint() { - AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(100)))); + AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.LINEAR, Vector2.Zero, new Vector2(100)))); AddStep("insert point", () => path.ControlPoints.Insert(1, new PathControlPoint { Position = new Vector2(0, 100) })); } [Test] public void TestRemoveControlPoint() { - AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100)))); + AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.LINEAR, Vector2.Zero, new Vector2(0, 100), new Vector2(100)))); AddStep("remove second point", () => path.ControlPoints.RemoveAt(1)); } [Test] public void TestChangePathType() { - AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100)))); - AddStep("change type to bezier", () => path.ControlPoints[0].Type = PathType.Bezier); + AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.LINEAR, Vector2.Zero, new Vector2(0, 100), new Vector2(100)))); + AddStep("change type to bezier", () => path.ControlPoints[0].Type = PathType.BEZIER); } [Test] public void TestAddSegmentByChangingType() { - AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0)))); - AddStep("change second point type to bezier", () => path.ControlPoints[1].Type = PathType.Bezier); + AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.LINEAR, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0)))); + AddStep("change second point type to bezier", () => path.ControlPoints[1].Type = PathType.BEZIER); } [Test] @@ -112,8 +121,8 @@ namespace osu.Game.Tests.Visual.Gameplay { AddStep("create path", () => { - path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0))); - path.ControlPoints[1].Type = PathType.Bezier; + path.ControlPoints.AddRange(createSegment(PathType.LINEAR, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0))); + path.ControlPoints[1].Type = PathType.BEZIER; }); AddStep("change second point type to null", () => path.ControlPoints[1].Type = null); @@ -124,8 +133,8 @@ namespace osu.Game.Tests.Visual.Gameplay { AddStep("create path", () => { - path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0))); - path.ControlPoints[1].Type = PathType.Bezier; + path.ControlPoints.AddRange(createSegment(PathType.LINEAR, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0))); + path.ControlPoints[1].Type = PathType.BEZIER; }); AddStep("remove second point", () => path.ControlPoints.RemoveAt(1)); @@ -140,11 +149,11 @@ namespace osu.Game.Tests.Visual.Gameplay switch (points) { case 2: - path.ControlPoints.AddRange(createSegment(PathType.PerfectCurve, Vector2.Zero, new Vector2(0, 100))); + path.ControlPoints.AddRange(createSegment(PathType.PERFECTCURVE, Vector2.Zero, new Vector2(0, 100))); break; case 4: - path.ControlPoints.AddRange(createSegment(PathType.PerfectCurve, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0))); + path.ControlPoints.AddRange(createSegment(PathType.PERFECTCURVE, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0))); break; } }); @@ -153,35 +162,35 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestLengthenLastSegment() { - AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100)))); + AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.LINEAR, Vector2.Zero, new Vector2(0, 100), new Vector2(100)))); AddStep("lengthen last segment", () => path.ExpectedDistance.Value = 300); } [Test] public void TestShortenLastSegment() { - AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100)))); + AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.LINEAR, Vector2.Zero, new Vector2(0, 100), new Vector2(100)))); AddStep("shorten last segment", () => path.ExpectedDistance.Value = 150); } [Test] public void TestShortenFirstSegment() { - AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100)))); + AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.LINEAR, Vector2.Zero, new Vector2(0, 100), new Vector2(100)))); AddStep("shorten first segment", () => path.ExpectedDistance.Value = 50); } [Test] public void TestShortenToZeroLength() { - AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100)))); + AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.LINEAR, Vector2.Zero, new Vector2(0, 100), new Vector2(100)))); AddStep("shorten to 0 length", () => path.ExpectedDistance.Value = 0); } [Test] public void TestShortenToNegativeLength() { - AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100)))); + AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.LINEAR, Vector2.Zero, new Vector2(0, 100), new Vector2(100)))); AddStep("shorten to -10 length", () => path.ExpectedDistance.Value = -10); } @@ -197,7 +206,7 @@ namespace osu.Game.Tests.Visual.Gameplay }; double[] distances = { 100d, 200d, 300d }; - AddStep("create path", () => path.ControlPoints.AddRange(positions.Select(p => new PathControlPoint(p, PathType.Linear)))); + AddStep("create path", () => path.ControlPoints.AddRange(positions.Select(p => new PathControlPoint(p, PathType.LINEAR)))); AddAssert("segment ends are correct", () => path.GetSegmentEnds(), () => Is.EqualTo(distances.Select(d => d / 300))); AddAssert("segment end positions recovered", () => path.GetSegmentEnds().Select(p => path.PositionAt(p)), () => Is.EqualTo(positions.Skip(1))); diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs index 4f8e935ee4..7029f61459 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; @@ -437,7 +438,7 @@ namespace osu.Game.Beatmaps.Formats // Explicit segments have a new format in which the type is injected into the middle of the control point string. // To preserve compatibility with osu-stable as much as possible, explicit segments with the same type are converted to use implicit segments by duplicating the control point. // One exception are consecutive perfect curves, which aren't supported in osu!stable and can lead to decoding issues if encoded as implicit segments - bool needsExplicitSegment = point.Type != lastType || point.Type == PathType.PerfectCurve; + bool needsExplicitSegment = point.Type != lastType || point.Type == PathType.PERFECTCURVE; // Another exception to this is when the last two control points of the last segment were duplicated. This is not a scenario supported by osu!stable. // Lazer does not add implicit segments for the last two control points of _any_ explicit segment, so an explicit segment is forced in order to maintain consistency with the decoder. @@ -455,19 +456,23 @@ namespace osu.Game.Beatmaps.Formats { switch (point.Type) { - case PathType.Bezier: + case { SplineType: SplineType.BSpline, Degree: > 0 }: + writer.Write($"B{point.Type.Value.Degree}|"); + break; + + case { SplineType: SplineType.BSpline, Degree: <= 0 }: writer.Write("B|"); break; - case PathType.Catmull: + case { SplineType: SplineType.Catmull }: writer.Write("C|"); break; - case PathType.PerfectCurve: + case { SplineType: SplineType.PerfectCurve }: writer.Write("P|"); break; - case PathType.Linear: + case { SplineType: SplineType.Linear }: writer.Write("L|"); break; } diff --git a/osu.Game/Database/LegacyBeatmapExporter.cs b/osu.Game/Database/LegacyBeatmapExporter.cs index ece705f685..9ca12a79dd 100644 --- a/osu.Game/Database/LegacyBeatmapExporter.cs +++ b/osu.Game/Database/LegacyBeatmapExporter.cs @@ -78,10 +78,10 @@ namespace osu.Game.Database // wherein the last control point of an otherwise-single-segment slider path has a different type than previous, // which would lead to sliders being mangled when exported back to stable. // normally, that would be handled by the `BezierConverter.ConvertToModernBezier()` call below, - // which outputs a slider path containing only Bezier control points, + // which outputs a slider path containing only BEZIER control points, // but a non-inherited last control point is (rightly) not considered to be starting a new segment, // therefore it would fail to clear the `CountSegments() <= 1` check. - // by clearing explicitly we both fix the issue and avoid unnecessary conversions to Bezier. + // by clearing explicitly we both fix the issue and avoid unnecessary conversions to BEZIER. if (hasPath.Path.ControlPoints.Count > 1) hasPath.Path.ControlPoints[^1].Type = null; diff --git a/osu.Game/Rulesets/Objects/BezierConverter.cs b/osu.Game/Rulesets/Objects/BezierConverter.cs index 0c878fa1fd..74fbe7d8f9 100644 --- a/osu.Game/Rulesets/Objects/BezierConverter.cs +++ b/osu.Game/Rulesets/Objects/BezierConverter.cs @@ -68,26 +68,26 @@ namespace osu.Game.Rulesets.Objects // The current vertex ends the segment var segmentVertices = vertices.AsSpan().Slice(start, i - start + 1); - var segmentType = controlPoints[start].Type ?? PathType.Linear; + var segmentType = controlPoints[start].Type ?? PathType.LINEAR; switch (segmentType) { - case PathType.Catmull: + case { SplineType: SplineType.Catmull }: result.AddRange(from segment in ConvertCatmullToBezierAnchors(segmentVertices) from v in segment select v + position); - break; - case PathType.Linear: + case { SplineType: SplineType.Linear }: result.AddRange(from segment in ConvertLinearToBezierAnchors(segmentVertices) from v in segment select v + position); - break; - case PathType.PerfectCurve: + case { SplineType: SplineType.PerfectCurve }: result.AddRange(ConvertCircleToBezierAnchors(segmentVertices).Select(v => v + position)); - break; default: + if (segmentType.Degree != null) + throw new NotImplementedException("BSpline conversion of arbitrary degree is not implemented."); + foreach (Vector2 v in segmentVertices) { result.Add(v + position); @@ -104,7 +104,7 @@ namespace osu.Game.Rulesets.Objects } /// - /// Converts a path of control points to an identical path using only Bezier type control points. + /// Converts a path of control points to an identical path using only BEZIER type control points. /// /// The control points of the path. /// The list of bezier control points. @@ -124,38 +124,38 @@ namespace osu.Game.Rulesets.Objects // The current vertex ends the segment var segmentVertices = vertices.AsSpan().Slice(start, i - start + 1); - var segmentType = controlPoints[start].Type ?? PathType.Linear; + var segmentType = controlPoints[start].Type ?? PathType.LINEAR; switch (segmentType) { - case PathType.Catmull: + case { SplineType: SplineType.Catmull }: foreach (var segment in ConvertCatmullToBezierAnchors(segmentVertices)) { for (int j = 0; j < segment.Length - 1; j++) { - result.Add(new PathControlPoint(segment[j], j == 0 ? PathType.Bezier : null)); + result.Add(new PathControlPoint(segment[j], j == 0 ? PathType.BEZIER : null)); } } break; - case PathType.Linear: + case { SplineType: SplineType.Linear }: foreach (var segment in ConvertLinearToBezierAnchors(segmentVertices)) { for (int j = 0; j < segment.Length - 1; j++) { - result.Add(new PathControlPoint(segment[j], j == 0 ? PathType.Bezier : null)); + result.Add(new PathControlPoint(segment[j], j == 0 ? PathType.BEZIER : null)); } } break; - case PathType.PerfectCurve: + case { SplineType: SplineType.PerfectCurve }: var circleResult = ConvertCircleToBezierAnchors(segmentVertices); for (int j = 0; j < circleResult.Length - 1; j++) { - result.Add(new PathControlPoint(circleResult[j], j == 0 ? PathType.Bezier : null)); + result.Add(new PathControlPoint(circleResult[j], j == 0 ? PathType.BEZIER : null)); } break; @@ -163,7 +163,7 @@ namespace osu.Game.Rulesets.Objects default: for (int j = 0; j < segmentVertices.Length - 1; j++) { - result.Add(new PathControlPoint(segmentVertices[j], j == 0 ? PathType.Bezier : null)); + result.Add(new PathControlPoint(segmentVertices[j], j == 0 ? segmentType : null)); } break; diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index d20f2d31bb..30f4c092d9 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -224,16 +224,18 @@ namespace osu.Game.Rulesets.Objects.Legacy { default: case 'C': - return PathType.Catmull; + return new PathType(SplineType.Catmull); case 'B': - return PathType.Bezier; + if (input.Length > 1 && int.TryParse(input.Substring(1), out int degree) && degree > 0) + return new PathType { SplineType = SplineType.BSpline, Degree = degree }; + return new PathType(SplineType.BSpline); case 'L': - return PathType.Linear; + return new PathType(SplineType.Linear); case 'P': - return PathType.PerfectCurve; + return new PathType(SplineType.PerfectCurve); } } @@ -320,14 +322,14 @@ namespace osu.Game.Rulesets.Objects.Legacy readPoint(endPoint, offset, out vertices[^1]); // Edge-case rules (to match stable). - if (type == PathType.PerfectCurve) + if (type == PathType.PERFECTCURVE) { if (vertices.Length != 3) - type = PathType.Bezier; + type = PathType.BEZIER; else if (isLinear(vertices)) { // osu-stable special-cased colinear perfect curves to a linear path - type = PathType.Linear; + type = PathType.LINEAR; } } @@ -349,10 +351,10 @@ namespace osu.Game.Rulesets.Objects.Legacy if (vertices[endIndex].Position != vertices[endIndex - 1].Position) continue; - // Legacy Catmull sliders don't support multiple segments, so adjacent Catmull segments should be treated as a single one. + // Legacy CATMULL sliders don't support multiple segments, so adjacent CATMULL segments should be treated as a single one. // Importantly, this is not applied to the first control point, which may duplicate the slider path's position // resulting in a duplicate (0,0) control point in the resultant list. - if (type == PathType.Catmull && endIndex > 1 && FormatVersion < LegacyBeatmapEncoder.FIRST_LAZER_VERSION) + if (type == PathType.CATMULL && endIndex > 1 && FormatVersion < LegacyBeatmapEncoder.FIRST_LAZER_VERSION) continue; // The last control point of each segment is not allowed to start a new implicit segment. diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index 0ac057578b..4c24c111be 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -6,6 +6,7 @@ using System.Collections.Generic; using System.Collections.Specialized; using System.Diagnostics; using System.Linq; +using Microsoft.Toolkit.HighPerformance; using Newtonsoft.Json; using osu.Framework.Bindables; using osu.Framework.Caching; @@ -260,7 +261,7 @@ namespace osu.Game.Rulesets.Objects // The current vertex ends the segment var segmentVertices = vertices.AsSpan().Slice(start, i - start + 1); - var segmentType = ControlPoints[start].Type ?? PathType.Linear; + var segmentType = ControlPoints[start].Type ?? PathType.LINEAR; // No need to calculate path when there is only 1 vertex if (segmentVertices.Length == 1) @@ -288,12 +289,12 @@ namespace osu.Game.Rulesets.Objects private List calculateSubPath(ReadOnlySpan subControlPoints, PathType type) { - switch (type) + switch (type.SplineType) { - case PathType.Linear: + case SplineType.Linear: return PathApproximator.ApproximateLinear(subControlPoints); - case PathType.PerfectCurve: + case SplineType.PerfectCurve: if (subControlPoints.Length != 3) break; @@ -305,11 +306,11 @@ namespace osu.Game.Rulesets.Objects return subPath; - case PathType.Catmull: + case SplineType.Catmull: return PathApproximator.ApproximateCatmull(subControlPoints); } - return PathApproximator.ApproximateBezier(subControlPoints); + return PathApproximator.ApproximateBSpline(subControlPoints, type.Degree ?? subControlPoints.Length); } private void calculateLength() diff --git a/osu.Game/Rulesets/Objects/SliderPathExtensions.cs b/osu.Game/Rulesets/Objects/SliderPathExtensions.cs index 6c88f01249..d7e5e4574d 100644 --- a/osu.Game/Rulesets/Objects/SliderPathExtensions.cs +++ b/osu.Game/Rulesets/Objects/SliderPathExtensions.cs @@ -29,11 +29,11 @@ namespace osu.Game.Rulesets.Objects { var controlPoints = sliderPath.ControlPoints; - var inheritedLinearPoints = controlPoints.Where(p => sliderPath.PointsInSegment(p)[0].Type == PathType.Linear && p.Type is null).ToList(); + var inheritedLinearPoints = controlPoints.Where(p => sliderPath.PointsInSegment(p)[0].Type == PathType.LINEAR && p.Type is null).ToList(); // Inherited points after a linear point, as well as the first control point if it inherited, // should be treated as linear points, so their types are temporarily changed to linear. - inheritedLinearPoints.ForEach(p => p.Type = PathType.Linear); + inheritedLinearPoints.ForEach(p => p.Type = PathType.LINEAR); double[] segmentEnds = sliderPath.GetSegmentEnds().ToArray(); @@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Objects inheritedLinearPoints.ForEach(p => p.Type = null); // Recalculate middle perfect curve control points at the end of the slider path. - if (controlPoints.Count >= 3 && controlPoints[^3].Type == PathType.PerfectCurve && controlPoints[^2].Type is null && segmentEnds.Any()) + if (controlPoints.Count >= 3 && controlPoints[^3].Type == PathType.PERFECTCURVE && controlPoints[^2].Type is null && segmentEnds.Any()) { double lastSegmentStart = segmentEnds.Length > 1 ? segmentEnds[^2] : 0; double lastSegmentEnd = segmentEnds[^1]; diff --git a/osu.Game/Rulesets/Objects/Types/PathType.cs b/osu.Game/Rulesets/Objects/Types/PathType.cs index 923ce9eba4..41472fd8b5 100644 --- a/osu.Game/Rulesets/Objects/Types/PathType.cs +++ b/osu.Game/Rulesets/Objects/Types/PathType.cs @@ -1,13 +1,59 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Diagnostics; + namespace osu.Game.Rulesets.Objects.Types { - public enum PathType + public enum SplineType { Catmull, - Bezier, + BSpline, Linear, PerfectCurve } + + public struct PathType + { + public static readonly PathType CATMULL = new PathType(SplineType.Catmull); + public static readonly PathType BEZIER = new PathType(SplineType.BSpline); + public static readonly PathType LINEAR = new PathType(SplineType.Linear); + public static readonly PathType PERFECTCURVE = new PathType(SplineType.PerfectCurve); + + /// + /// The type of the spline that should be used to interpret the control points of the path. + /// + public SplineType SplineType { get; init; } + + /// + /// The degree of a BSpline. Unused if is not . + /// Null means the degree is equal to the number of control points, 1 means linear, 2 means quadratic, etc. + /// + public int? Degree { get; init; } + + public PathType(SplineType splineType) + { + SplineType = splineType; + Degree = null; + } + + public override int GetHashCode() + => HashCode.Combine(SplineType, Degree); + + public override bool Equals(object? obj) + => obj is PathType pathType && this == pathType; + + public static bool operator ==(PathType a, PathType b) + => a.SplineType == b.SplineType && a.Degree == b.Degree; + + public static bool operator !=(PathType a, PathType b) + => a.SplineType != b.SplineType || a.Degree != b.Degree; + + public static PathType BSpline(int degree) + { + Debug.Assert(degree > 0); + return new PathType { SplineType = SplineType.BSpline, Degree = degree }; + } + } } diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index 793d43f7ef..a114529bf9 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -246,13 +246,13 @@ namespace osu.Game.Screens.Play.HUD barPath = new SliderPath(new[] { - new PathControlPoint(new Vector2(0, 0), PathType.Linear), - new PathControlPoint(new Vector2(curveStart - curve_smoothness, 0), PathType.Bezier), + new PathControlPoint(new Vector2(0, 0), PathType.LINEAR), + new PathControlPoint(new Vector2(curveStart - curve_smoothness, 0), PathType.BEZIER), new PathControlPoint(new Vector2(curveStart, 0)), - new PathControlPoint(new Vector2(curveStart, 0) + diagonalDir * curve_smoothness, PathType.Linear), - new PathControlPoint(new Vector2(curveEnd, BarHeight.Value) - diagonalDir * curve_smoothness, PathType.Bezier), + new PathControlPoint(new Vector2(curveStart, 0) + diagonalDir * curve_smoothness, PathType.LINEAR), + new PathControlPoint(new Vector2(curveEnd, BarHeight.Value) - diagonalDir * curve_smoothness, PathType.BEZIER), new PathControlPoint(new Vector2(curveEnd, BarHeight.Value)), - new PathControlPoint(new Vector2(curveEnd + curve_smoothness, BarHeight.Value), PathType.Linear), + new PathControlPoint(new Vector2(curveEnd + curve_smoothness, BarHeight.Value), PathType.LINEAR), new PathControlPoint(new Vector2(barLength, BarHeight.Value)), }); From 3f85aa79c5b4402b714da14295b6b796ffa8d6e6 Mon Sep 17 00:00:00 2001 From: cs Date: Sat, 11 Nov 2023 10:45:22 +0100 Subject: [PATCH 1512/2296] Add free-hand drawing of sliders to the editor --- .../Sliders/SliderPlacementBlueprint.cs | 86 +++++++++++++++++-- .../Edit/ISliderDrawingSettingsProvider.cs | 12 +++ .../Edit/OsuHitObjectComposer.cs | 8 +- .../Edit/OsuSliderDrawingSettingsProvider.cs | 68 +++++++++++++++ osu.Game/Rulesets/Objects/SliderPath.cs | 8 +- 5 files changed, 171 insertions(+), 11 deletions(-) create mode 100644 osu.Game.Rulesets.Osu/Edit/ISliderDrawingSettingsProvider.cs create mode 100644 osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index 8f0a2ee781..a5c6ae9465 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -10,6 +10,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Input.Events; +using osu.Framework.Utils; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; @@ -44,6 +45,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders [Resolved(CanBeNull = true)] private IDistanceSnapProvider distanceSnapProvider { get; set; } + [Resolved(CanBeNull = true)] + private ISliderDrawingSettingsProvider drawingSettingsProvider { get; set; } + + private readonly IncrementalBSplineBuilder bSplineBuilder = new IncrementalBSplineBuilder(); + protected override bool IsValidForPlacement => HitObject.Path.HasValidLength; public SliderPlacementBlueprint() @@ -73,6 +79,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders { base.LoadComplete(); inputManager = GetContainingInputManager(); + + drawingSettingsProvider.Tolerance.BindValueChanged(e => + { + if (bSplineBuilder.Tolerance != e.NewValue) + bSplineBuilder.Tolerance = e.NewValue; + updateSliderPathFromBSplineBuilder(); + }, true); } [Resolved] @@ -98,7 +111,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders ApplyDefaultsToHitObject(); break; - case SliderPlacementState.Body: + case SliderPlacementState.ControlPoints: updateCursor(); break; } @@ -115,7 +128,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders beginCurve(); break; - case SliderPlacementState.Body: + case SliderPlacementState.ControlPoints: if (canPlaceNewControlPoint(out var lastPoint)) { // Place a new point by detatching the current cursor. @@ -139,9 +152,62 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders return true; } + protected override bool OnDragStart(DragStartEvent e) + { + if (e.Button == MouseButton.Left) + { + switch (state) + { + case SliderPlacementState.Initial: + return true; + + case SliderPlacementState.ControlPoints: + if (HitObject.Path.ControlPoints.Count < 3) + { + var lastCp = HitObject.Path.ControlPoints.LastOrDefault(); + if (lastCp != cursor) + return false; + + bSplineBuilder.Clear(); + bSplineBuilder.AddLinearPoint(ToLocalSpace(e.ScreenSpaceMousePosition) - HitObject.Position); + setState(SliderPlacementState.Drawing); + return true; + } + return false; + } + } + return base.OnDragStart(e); + } + + protected override void OnDrag(DragEvent e) + { + base.OnDrag(e); + + bSplineBuilder.AddLinearPoint(ToLocalSpace(e.ScreenSpaceMousePosition) - HitObject.Position); + updateSliderPathFromBSplineBuilder(); + } + + private void updateSliderPathFromBSplineBuilder() + { + Scheduler.AddOnce(static self => + { + var cps = self.bSplineBuilder.GetControlPoints(); + self.HitObject.Path.ControlPoints.RemoveRange(1, self.HitObject.Path.ControlPoints.Count - 1); + self.HitObject.Path.ControlPoints.AddRange(cps.Select(v => new PathControlPoint(v))); + }, this); + } + + protected override void OnDragEnd(DragEndEvent e) + { + base.OnDragEnd(e); + + if (state == SliderPlacementState.Drawing) + endCurve(); + } + protected override void OnMouseUp(MouseUpEvent e) { - if (state == SliderPlacementState.Body && e.Button == MouseButton.Right) + if (state == SliderPlacementState.ControlPoints && e.Button == MouseButton.Right) endCurve(); base.OnMouseUp(e); } @@ -149,7 +215,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders private void beginCurve() { BeginPlacement(commitStart: true); - setState(SliderPlacementState.Body); + setState(SliderPlacementState.ControlPoints); } private void endCurve() @@ -169,6 +235,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders private void updatePathType() { + if (state == SliderPlacementState.Drawing) + { + segmentStart.Type = PathType.BSpline(3); + return; + } + switch (currentSegmentLength) { case 1: @@ -201,7 +273,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders } // Update the cursor position. - var result = positionSnapProvider?.FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position, state == SliderPlacementState.Body ? SnapType.GlobalGrids : SnapType.All); + var result = positionSnapProvider?.FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position, state == SliderPlacementState.ControlPoints ? SnapType.GlobalGrids : SnapType.All); cursor.Position = ToLocalSpace(result?.ScreenSpacePosition ?? inputManager.CurrentState.Mouse.Position) - HitObject.Position; } else if (cursor != null) @@ -248,7 +320,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders private enum SliderPlacementState { Initial, - Body, + ControlPoints, + Drawing, + DrawingFinalization } } } diff --git a/osu.Game.Rulesets.Osu/Edit/ISliderDrawingSettingsProvider.cs b/osu.Game.Rulesets.Osu/Edit/ISliderDrawingSettingsProvider.cs new file mode 100644 index 0000000000..1138588259 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Edit/ISliderDrawingSettingsProvider.cs @@ -0,0 +1,12 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; + +namespace osu.Game.Rulesets.Osu.Edit +{ + public interface ISliderDrawingSettingsProvider + { + BindableFloat Tolerance { get; } + } +} diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index 0f8c960b65..d958b558cf 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -63,6 +63,9 @@ namespace osu.Game.Rulesets.Osu.Edit [Cached(typeof(IDistanceSnapProvider))] protected readonly OsuDistanceSnapProvider DistanceSnapProvider = new OsuDistanceSnapProvider(); + [Cached(typeof(ISliderDrawingSettingsProvider))] + protected readonly OsuSliderDrawingSettingsProvider SliderDrawingSettingsProvider = new OsuSliderDrawingSettingsProvider(); + [BackgroundDependencyLoader] private void load() { @@ -96,8 +99,11 @@ namespace osu.Game.Rulesets.Osu.Edit RightToolbox.Add(new TransformToolboxGroup { - RotationHandler = BlueprintContainer.SelectionHandler.RotationHandler + RotationHandler = BlueprintContainer.SelectionHandler.RotationHandler, }); + + AddInternal(SliderDrawingSettingsProvider); + SliderDrawingSettingsProvider.AttachToToolbox(RightToolbox); } protected override ComposeBlueprintContainer CreateBlueprintContainer() diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs b/osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs new file mode 100644 index 0000000000..ba2c39e1b5 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs @@ -0,0 +1,68 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Utils; +using osu.Game.Graphics.UserInterface; +using osu.Game.Rulesets.Edit; + +namespace osu.Game.Rulesets.Osu.Edit +{ + public partial class OsuSliderDrawingSettingsProvider : Drawable, ISliderDrawingSettingsProvider + { + public BindableFloat Tolerance { get; } = new BindableFloat(0.1f) + { + MinValue = 0.05f, + MaxValue = 1f, + Precision = 0.01f + }; + + private BindableInt sliderTolerance = new BindableInt(10) + { + MinValue = 5, + MaxValue = 100 + }; + + private ExpandableSlider toleranceSlider = null!; + + private EditorToolboxGroup? toolboxGroup; + + public OsuSliderDrawingSettingsProvider() + { + sliderTolerance.BindValueChanged(v => + { + float newValue = v.NewValue / 100f; + if (!Precision.AlmostEquals(newValue, Tolerance.Value, 1e-7f)) + Tolerance.Value = newValue; + }); + Tolerance.BindValueChanged(v => + { + int newValue = (int)Math.Round(v.NewValue * 100f); + if (sliderTolerance.Value != newValue) + sliderTolerance.Value = newValue; + }); + } + + public void AttachToToolbox(ExpandingToolboxContainer toolboxContainer) + { + toolboxContainer.Add(toolboxGroup = new EditorToolboxGroup("drawing") + { + Children = new Drawable[] + { + toleranceSlider = new ExpandableSlider + { + Current = sliderTolerance + } + } + }); + + sliderTolerance.BindValueChanged(e => + { + toleranceSlider.ContractedLabelText = $"Tolerance: {e.NewValue:N0}"; + toleranceSlider.ExpandedLabelText = $"Tolerance: {e.NewValue:N0}"; + }, true); + } + } +} diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index 4c24c111be..75f1ab868d 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -292,13 +292,13 @@ namespace osu.Game.Rulesets.Objects switch (type.SplineType) { case SplineType.Linear: - return PathApproximator.ApproximateLinear(subControlPoints); + return PathApproximator.LinearToPiecewiseLinear(subControlPoints); case SplineType.PerfectCurve: if (subControlPoints.Length != 3) break; - List subPath = PathApproximator.ApproximateCircularArc(subControlPoints); + List subPath = PathApproximator.CircularArcToPiecewiseLinear(subControlPoints); // If for some reason a circular arc could not be fit to the 3 given points, fall back to a numerically stable bezier approximation. if (subPath.Count == 0) @@ -307,10 +307,10 @@ namespace osu.Game.Rulesets.Objects return subPath; case SplineType.Catmull: - return PathApproximator.ApproximateCatmull(subControlPoints); + return PathApproximator.CatmullToPiecewiseLinear(subControlPoints); } - return PathApproximator.ApproximateBSpline(subControlPoints, type.Degree ?? subControlPoints.Length); + return PathApproximator.BSplineToPiecewiseLinear(subControlPoints, type.Degree ?? subControlPoints.Length); } private void calculateLength() From 4e1e19728cb8ff9e11f18ab9c0e8635c2cc2ba9a Mon Sep 17 00:00:00 2001 From: ratinfx Date: Sat, 11 Nov 2023 14:02:42 +0100 Subject: [PATCH 1513/2296] Refactor HitObject selection in Composer --- .../Edit/ManiaHitObjectComposer.cs | 43 ++++++++++++++----- .../Edit/OsuHitObjectComposer.cs | 36 +++++++++++++--- .../Rulesets/Edit/EditorTimestampParser.cs | 40 +---------------- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 14 ++---- osu.Game/Screens/Edit/Editor.cs | 11 +---- 5 files changed, 68 insertions(+), 76 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs index d217f04651..b04d3f895d 100644 --- a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs +++ b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs @@ -3,16 +3,15 @@ #nullable disable -using System; using System.Collections.Generic; using System.Linq; +using System.Text.RegularExpressions; using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Screens.Edit.Compose.Components; @@ -50,22 +49,44 @@ namespace osu.Game.Rulesets.Mania.Edit new HoldNoteCompositionTool() }; + private static readonly Regex selection_regex = new Regex(@"^\d+\|\d+(,\d+\|\d+)*$"); + public override string ConvertSelectionToString() - => string.Join(ObjectSeparator, EditorBeatmap.SelectedHitObjects.Cast().OrderBy(h => h.StartTime).Select(h => $"{h.StartTime}|{h.Column}")); + => string.Join(',', EditorBeatmap.SelectedHitObjects.Cast().OrderBy(h => h.StartTime).Select(h => $"{h.StartTime}|{h.Column}")); - public override bool HandleHitObjectSelection(HitObject hitObject, string objectInfo) + public override void SelectHitObjects(double timestamp, string objectDescription) { - if (hitObject is not ManiaHitObject maniaHitObject) - return false; + if (!selection_regex.IsMatch(objectDescription)) + return; - double[] split = objectInfo.Split('|').Select(double.Parse).ToArray(); + List remainingHitObjects = EditorBeatmap.HitObjects.Cast().Where(h => h.StartTime >= timestamp).ToList(); + string[] split = objectDescription.Split(',').ToArray(); + + for (int i = 0; i < split.Length; i++) + { + ManiaHitObject current = remainingHitObjects.FirstOrDefault(h => shouldBeSelected(h, split[i])); + + if (current == null) + continue; + + EditorBeatmap.SelectedHitObjects.Add(current); + + if (i < split.Length - 1) + remainingHitObjects = remainingHitObjects.Where(h => h != current && h.StartTime >= current.StartTime).ToList(); + } + } + + private bool shouldBeSelected(ManiaHitObject hitObject, string objectInfo) + { + string[] split = objectInfo.Split('|').ToArray(); if (split.Length != 2) return false; - double timeValue = split[0]; - double columnValue = split[1]; - return Math.Abs(maniaHitObject.StartTime - timeValue) < 0.5 - && Math.Abs(maniaHitObject.Column - columnValue) < 0.5; + if (!double.TryParse(split[0], out double time) || !int.TryParse(split[1], out int column)) + return false; + + return hitObject.StartTime == time + && hitObject.Column == column; } } } diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index 0c63cf71d8..e9c222b0e7 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -6,6 +6,7 @@ using System; using System.Collections.Generic; using System.Linq; +using System.Text.RegularExpressions; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Caching; @@ -103,18 +104,39 @@ namespace osu.Game.Rulesets.Osu.Edit protected override ComposeBlueprintContainer CreateBlueprintContainer() => new OsuBlueprintContainer(this); + private static readonly Regex selection_regex = new Regex(@"^\d+(,\d+)*$"); + public override string ConvertSelectionToString() - => string.Join(ObjectSeparator, selectedHitObjects.Cast().OrderBy(h => h.StartTime).Select(h => (h.IndexInCurrentCombo + 1).ToString())); + => string.Join(',', selectedHitObjects.Cast().OrderBy(h => h.StartTime).Select(h => (h.IndexInCurrentCombo + 1).ToString())); - public override bool HandleHitObjectSelection(HitObject hitObject, string objectInfo) + public override void SelectHitObjects(double timestamp, string objectDescription) { - if (hitObject is not OsuHitObject osuHitObject) + if (!selection_regex.IsMatch(objectDescription)) + return; + + List remainingHitObjects = EditorBeatmap.HitObjects.Cast().Where(h => h.StartTime >= timestamp).ToList(); + string[] split = objectDescription.Split(',').ToArray(); + + for (int i = 0; i < split.Length; i++) + { + OsuHitObject current = remainingHitObjects.FirstOrDefault(h => shouldBeSelected(h, split[i])); + + if (current == null) + continue; + + EditorBeatmap.SelectedHitObjects.Add(current); + + if (i < split.Length - 1) + remainingHitObjects = remainingHitObjects.Where(h => h != current && h.StartTime >= current.StartTime).ToList(); + } + } + + private bool shouldBeSelected(OsuHitObject hitObject, string objectInfo) + { + if (!int.TryParse(objectInfo, out int combo) || combo < 1) return false; - if (!int.TryParse(objectInfo, out int comboValue) || comboValue < 1) - return false; - - return osuHitObject.IndexInCurrentCombo + 1 == comboValue; + return hitObject.IndexInCurrentCombo + 1 == combo; } private DistanceSnapGrid distanceSnapGrid; diff --git a/osu.Game/Rulesets/Edit/EditorTimestampParser.cs b/osu.Game/Rulesets/Edit/EditorTimestampParser.cs index 4e5a696102..7d4247b269 100644 --- a/osu.Game/Rulesets/Edit/EditorTimestampParser.cs +++ b/osu.Game/Rulesets/Edit/EditorTimestampParser.cs @@ -2,11 +2,9 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text.RegularExpressions; -using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Edit { @@ -31,43 +29,7 @@ namespace osu.Game.Rulesets.Edit Debug.Assert(times.Length == 3); - return (times[0] * 60 + times[1]) * 1_000 + times[2]; - } - - public static List GetSelectedHitObjects(HitObjectComposer composer, IReadOnlyList editorHitObjects, string objectsGroup, double position) - { - List hitObjects = editorHitObjects.Where(x => x.StartTime >= position).ToList(); - List selectedObjects = new List(); - - string[] objectsToSelect = objectsGroup.Split(composer.ObjectSeparator).ToArray(); - - foreach (string objectInfo in objectsToSelect) - { - HitObject? current = hitObjects.FirstOrDefault(x => composer.HandleHitObjectSelection(x, objectInfo)); - - if (current == null) - continue; - - selectedObjects.Add(current); - hitObjects = hitObjects.Where(x => x != current && x.StartTime >= current.StartTime).ToList(); - } - - // Stable behavior - // - always selects the next closest object when `objectsGroup` only has one (combo) item - if (objectsToSelect.Length != 1 || objectsGroup.Contains('|')) - return selectedObjects; - - HitObject? nextClosest = editorHitObjects.FirstOrDefault(x => x.StartTime >= position); - if (nextClosest == null) - return selectedObjects; - - if (nextClosest.StartTime <= (selectedObjects.FirstOrDefault()?.StartTime ?? position)) - { - selectedObjects.Clear(); - selectedObjects.Add(nextClosest); - } - - return selectedObjects; + return (times[0] * 60 + times[1]) * 1000 + times[2]; } } } diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index f6cddcc0d2..52a525e84f 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -529,17 +529,11 @@ namespace osu.Game.Rulesets.Edit public virtual string ConvertSelectionToString() => string.Empty; /// - /// The custom logic that decides whether a HitObject should be selected when clicking an editor timestamp link + /// Each ruleset has it's own selection method /// - /// The hitObject being checked - /// A single hitObject's information created with - /// Whether a HitObject should be selected or not - public virtual bool HandleHitObjectSelection(HitObject hitObject, string objectInfo) => false; - - /// - /// A character that separates the selection in - /// - public virtual char ObjectSeparator => ','; + /// The given timestamp + /// The selected object information between the brackets + public virtual void SelectHitObjects(double timestamp, string objectDescription) { } #region IPositionSnapProvider diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 58c3ae809c..03d3e3a1f8 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -1194,15 +1194,8 @@ namespace osu.Game.Screens.Edit if (Mode.Value != EditorScreenMode.Compose) Mode.Value = EditorScreenMode.Compose; - List selected = EditorTimestampParser.GetSelectedHitObjects( - currentScreen.Dependencies.Get(), - editorBeatmap.HitObjects.ToList(), - objectsGroup, - position - ); - - if (selected.Any()) - editorBeatmap.SelectedHitObjects.AddRange(selected); + // Let the Ruleset handle selection + currentScreen.Dependencies.Get().SelectHitObjects(position, objectsGroup); } public double SnapTime(double time, double? referenceTime) => editorBeatmap.SnapTime(time, referenceTime); From 6ddecfd8062d6b1b0d62a6064d7d0b0b2c8d4760 Mon Sep 17 00:00:00 2001 From: ratinfx Date: Sat, 11 Nov 2023 14:13:06 +0100 Subject: [PATCH 1514/2296] Update Test cases --- .../TestSceneOpenEditorTimestampInMania.cs | 9 ++---- .../TestSceneOpenEditorTimestampInOsu.cs | 32 +++++-------------- 2 files changed, 11 insertions(+), 30 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneOpenEditorTimestampInMania.cs b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneOpenEditorTimestampInMania.cs index 6ec5dcee4c..3c6a9f3b42 100644 --- a/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneOpenEditorTimestampInMania.cs +++ b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneOpenEditorTimestampInMania.cs @@ -84,17 +84,14 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor [Test] public void TestUnusualSelection() { - addStepClickLink("00:00:000 (0|1)", "invalid link"); + addStepClickLink("00:00:000 (0|1)", "wrong offset"); AddAssert("snap to 1, select none", () => checkSnapAndSelectColumn(2_170)); addReset(); - addStepClickLink("00:00:000 (0)", "std link"); - AddAssert("snap and select 1", () => checkSnapAndSelectColumn(2_170, new List<(int, int)> - { (2_170, 2) }) - ); + addStepClickLink("00:00:000 (2)", "std link"); + AddAssert("snap to 1, select none", () => checkSnapAndSelectColumn(2_170)); addReset(); - // TODO: discuss - this selects the first 2 objects on Stable, do we want that or is this fine? addStepClickLink("00:00:000 (1,2)", "std link"); AddAssert("snap to 1, select none", () => checkSnapAndSelectColumn(2_170)); } diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOpenEditorTimestampInOsu.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOpenEditorTimestampInOsu.cs index d69f482d29..93573b5ad8 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOpenEditorTimestampInOsu.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOpenEditorTimestampInOsu.cs @@ -71,40 +71,24 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { HitObject firstObject = null!; - addStepClickLink("00:00:000 (1,2,3)", "invalid offset"); - AddAssert("snap to next, select 1-2-3", () => + addStepClickLink("00:00:000 (0)", "invalid combo"); + AddAssert("snap to next, select none", () => { firstObject = EditorBeatmap.HitObjects.First(); - return checkSnapAndSelectCombo(firstObject.StartTime, 1, 2, 3); + return checkSnapAndSelectCombo(firstObject.StartTime); }); addReset(); - addStepClickLink("00:00:956 (2,3,4)", "invalid offset"); + addStepClickLink("00:00:000 (1)", "wrong offset"); + AddAssert("snap and select 1", () => checkSnapAndSelectCombo(firstObject.StartTime, 1)); + + addReset(); + addStepClickLink("00:00:956 (2,3,4)", "wrong offset"); AddAssert("snap to next, select 2-3-4", () => checkSnapAndSelectCombo(firstObject.StartTime, 2, 3, 4)); - addReset(); - addStepClickLink("00:00:000 (0)", "invalid offset"); - AddAssert("snap and select 1", () => checkSnapAndSelectCombo(firstObject.StartTime, 1)); - - addReset(); - addStepClickLink("00:00:000 (1)", "invalid offset"); - AddAssert("snap and select 1", () => checkSnapAndSelectCombo(firstObject.StartTime, 1)); - - addReset(); - addStepClickLink("00:00:000 (2)", "invalid offset"); - AddAssert("snap and select 1", () => checkSnapAndSelectCombo(firstObject.StartTime, 1)); - - addReset(); - addStepClickLink("00:00:000 (2,3)", "invalid offset"); - AddAssert("snap to 1, select 2-3", () => checkSnapAndSelectCombo(firstObject.StartTime, 2, 3)); - addReset(); addStepClickLink("00:00:956 (956|1,956|2)", "mania link"); AddAssert("snap to next, select none", () => checkSnapAndSelectCombo(firstObject.StartTime)); - - addReset(); - addStepClickLink("00:00:000 (0|1)", "mania link"); - AddAssert("snap to 1, select none", () => checkSnapAndSelectCombo(firstObject.StartTime)); } } } From 54b8244a18ad3e74d40962be20cab996ba63e90d Mon Sep 17 00:00:00 2001 From: cs Date: Sat, 11 Nov 2023 15:02:06 +0100 Subject: [PATCH 1515/2296] CI Fixup --- .../Sliders/Components/PathControlPointPiece.cs | 8 ++++---- .../Components/PathControlPointVisualiser.cs | 2 +- .../Sliders/SliderPlacementBlueprint.cs | 2 ++ .../Edit/OsuSliderDrawingSettingsProvider.cs | 10 ++++------ .../Visual/Gameplay/TestSceneBezierConverter.cs | 4 ++-- .../Visual/Gameplay/TestSceneSliderPath.cs | 4 ++-- .../Beatmaps/Formats/LegacyBeatmapEncoder.cs | 11 +++++------ osu.Game/Rulesets/Objects/BezierConverter.cs | 12 ++++++------ .../Objects/Legacy/ConvertHitObjectParser.cs | 3 ++- osu.Game/Rulesets/Objects/SliderPath.cs | 3 +-- osu.Game/Rulesets/Objects/Types/PathType.cs | 16 ++++++++-------- 11 files changed, 37 insertions(+), 38 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs index 9658e5f6c3..53228cff82 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs @@ -261,17 +261,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components switch (pathType) { - case { SplineType: SplineType.Catmull }: + case { Type: SplineType.Catmull }: return colours.SeaFoam; - case { SplineType: SplineType.BSpline, Degree: null }: + case { Type: SplineType.BSpline, Degree: null }: return colours.PinkLighter; - case { SplineType: SplineType.BSpline, Degree: >= 1 }: + case { Type: SplineType.BSpline, Degree: >= 1 }: int idx = Math.Clamp(pathType.Degree.Value, 0, 3); return new[] { colours.PinkDarker, colours.PinkDark, colours.Pink, colours.PinkLight }[idx]; - case { SplineType: SplineType.PerfectCurve }: + case { Type: SplineType.PerfectCurve }: return colours.PurpleDark; default: diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index b5c9016538..4e85835652 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -242,7 +242,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { int indexInSegment = piece.PointsInSegment.IndexOf(piece.ControlPoint); - if (type.HasValue && type.Value.SplineType == SplineType.PerfectCurve) + if (type.HasValue && type.Value.Type == SplineType.PerfectCurve) { // Can't always create a circular arc out of 4 or more points, // so we split the segment into one 3-point circular arc segment diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index a5c6ae9465..20f11c3585 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -173,9 +173,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders setState(SliderPlacementState.Drawing); return true; } + return false; } } + return base.OnDragStart(e); } diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs b/osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs index ba2c39e1b5..ae772f53fc 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs @@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Edit Precision = 0.01f }; - private BindableInt sliderTolerance = new BindableInt(10) + private readonly BindableInt sliderTolerance = new BindableInt(10) { MinValue = 5, MaxValue = 100 @@ -27,8 +27,6 @@ namespace osu.Game.Rulesets.Osu.Edit private ExpandableSlider toleranceSlider = null!; - private EditorToolboxGroup? toolboxGroup; - public OsuSliderDrawingSettingsProvider() { sliderTolerance.BindValueChanged(v => @@ -47,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Edit public void AttachToToolbox(ExpandingToolboxContainer toolboxContainer) { - toolboxContainer.Add(toolboxGroup = new EditorToolboxGroup("drawing") + toolboxContainer.Add(new EditorToolboxGroup("drawing") { Children = new Drawable[] { @@ -60,8 +58,8 @@ namespace osu.Game.Rulesets.Osu.Edit sliderTolerance.BindValueChanged(e => { - toleranceSlider.ContractedLabelText = $"Tolerance: {e.NewValue:N0}"; - toleranceSlider.ExpandedLabelText = $"Tolerance: {e.NewValue:N0}"; + toleranceSlider.ContractedLabelText = $"C. P. S.: {e.NewValue:N0}"; + toleranceSlider.ExpandedLabelText = $"Control Point Spacing: {e.NewValue:N0}"; }, true); } } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneBezierConverter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneBezierConverter.cs index 5eb82ccbdc..e2333011c7 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneBezierConverter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneBezierConverter.cs @@ -120,7 +120,7 @@ namespace osu.Game.Tests.Visual.Gameplay [TestCase(SplineType.Catmull, null)] [TestCase(SplineType.PerfectCurve, null)] public void TestSingleSegment(SplineType splineType, int? degree) - => AddStep("create path", () => path.ControlPoints.AddRange(createSegment(new PathType { SplineType = splineType, Degree = degree }, Vector2.Zero, new Vector2(0, 100), new Vector2(100)))); + => AddStep("create path", () => path.ControlPoints.AddRange(createSegment(new PathType { Type = splineType, Degree = degree }, Vector2.Zero, new Vector2(0, 100), new Vector2(100)))); [TestCase(SplineType.Linear, null)] [TestCase(SplineType.BSpline, null)] @@ -132,7 +132,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("create path", () => { path.ControlPoints.AddRange(createSegment(PathType.LINEAR, Vector2.Zero)); - path.ControlPoints.AddRange(createSegment(new PathType { SplineType = splineType, Degree = degree }, new Vector2(0, 100), new Vector2(100), Vector2.Zero)); + path.ControlPoints.AddRange(createSegment(new PathType { Type = splineType, Degree = degree }, new Vector2(0, 100), new Vector2(100), Vector2.Zero)); }); } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSliderPath.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSliderPath.cs index e4d99f6741..d44af45fe4 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSliderPath.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSliderPath.cs @@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Gameplay [TestCase(SplineType.PerfectCurve, null)] public void TestSingleSegment(SplineType splineType, int? degree) => AddStep("create path", () => path.ControlPoints.AddRange(createSegment( - new PathType { SplineType = splineType, Degree = degree }, + new PathType { Type = splineType, Degree = degree }, Vector2.Zero, new Vector2(0, 100), new Vector2(100), @@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("create path", () => { path.ControlPoints.AddRange(createSegment(PathType.LINEAR, Vector2.Zero)); - path.ControlPoints.AddRange(createSegment(new PathType { SplineType = splineType, Degree = degree }, new Vector2(0, 100), new Vector2(100), Vector2.Zero)); + path.ControlPoints.AddRange(createSegment(new PathType { Type = splineType, Degree = degree }, new Vector2(0, 100), new Vector2(100), Vector2.Zero)); }); } diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs index 7029f61459..ff446206ac 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs @@ -3,7 +3,6 @@ using System; using System.Collections.Generic; -using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; @@ -456,23 +455,23 @@ namespace osu.Game.Beatmaps.Formats { switch (point.Type) { - case { SplineType: SplineType.BSpline, Degree: > 0 }: + case { Type: SplineType.BSpline, Degree: > 0 }: writer.Write($"B{point.Type.Value.Degree}|"); break; - case { SplineType: SplineType.BSpline, Degree: <= 0 }: + case { Type: SplineType.BSpline, Degree: <= 0 }: writer.Write("B|"); break; - case { SplineType: SplineType.Catmull }: + case { Type: SplineType.Catmull }: writer.Write("C|"); break; - case { SplineType: SplineType.PerfectCurve }: + case { Type: SplineType.PerfectCurve }: writer.Write("P|"); break; - case { SplineType: SplineType.Linear }: + case { Type: SplineType.Linear }: writer.Write("L|"); break; } diff --git a/osu.Game/Rulesets/Objects/BezierConverter.cs b/osu.Game/Rulesets/Objects/BezierConverter.cs index 74fbe7d8f9..ed86fc10e0 100644 --- a/osu.Game/Rulesets/Objects/BezierConverter.cs +++ b/osu.Game/Rulesets/Objects/BezierConverter.cs @@ -72,15 +72,15 @@ namespace osu.Game.Rulesets.Objects switch (segmentType) { - case { SplineType: SplineType.Catmull }: + case { Type: SplineType.Catmull }: result.AddRange(from segment in ConvertCatmullToBezierAnchors(segmentVertices) from v in segment select v + position); break; - case { SplineType: SplineType.Linear }: + case { Type: SplineType.Linear }: result.AddRange(from segment in ConvertLinearToBezierAnchors(segmentVertices) from v in segment select v + position); break; - case { SplineType: SplineType.PerfectCurve }: + case { Type: SplineType.PerfectCurve }: result.AddRange(ConvertCircleToBezierAnchors(segmentVertices).Select(v => v + position)); break; @@ -128,7 +128,7 @@ namespace osu.Game.Rulesets.Objects switch (segmentType) { - case { SplineType: SplineType.Catmull }: + case { Type: SplineType.Catmull }: foreach (var segment in ConvertCatmullToBezierAnchors(segmentVertices)) { for (int j = 0; j < segment.Length - 1; j++) @@ -139,7 +139,7 @@ namespace osu.Game.Rulesets.Objects break; - case { SplineType: SplineType.Linear }: + case { Type: SplineType.Linear }: foreach (var segment in ConvertLinearToBezierAnchors(segmentVertices)) { for (int j = 0; j < segment.Length - 1; j++) @@ -150,7 +150,7 @@ namespace osu.Game.Rulesets.Objects break; - case { SplineType: SplineType.PerfectCurve }: + case { Type: SplineType.PerfectCurve }: var circleResult = ConvertCircleToBezierAnchors(segmentVertices); for (int j = 0; j < circleResult.Length - 1; j++) diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index 30f4c092d9..6a13a897c4 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -228,7 +228,8 @@ namespace osu.Game.Rulesets.Objects.Legacy case 'B': if (input.Length > 1 && int.TryParse(input.Substring(1), out int degree) && degree > 0) - return new PathType { SplineType = SplineType.BSpline, Degree = degree }; + return new PathType { Type = SplineType.BSpline, Degree = degree }; + return new PathType(SplineType.BSpline); case 'L': diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index 75f1ab868d..e9a192669f 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -6,7 +6,6 @@ using System.Collections.Generic; using System.Collections.Specialized; using System.Diagnostics; using System.Linq; -using Microsoft.Toolkit.HighPerformance; using Newtonsoft.Json; using osu.Framework.Bindables; using osu.Framework.Caching; @@ -289,7 +288,7 @@ namespace osu.Game.Rulesets.Objects private List calculateSubPath(ReadOnlySpan subControlPoints, PathType type) { - switch (type.SplineType) + switch (type.Type) { case SplineType.Linear: return PathApproximator.LinearToPiecewiseLinear(subControlPoints); diff --git a/osu.Game/Rulesets/Objects/Types/PathType.cs b/osu.Game/Rulesets/Objects/Types/PathType.cs index 41472fd8b5..a6e8e173d4 100644 --- a/osu.Game/Rulesets/Objects/Types/PathType.cs +++ b/osu.Game/Rulesets/Objects/Types/PathType.cs @@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Objects.Types PerfectCurve } - public struct PathType + public readonly struct PathType { public static readonly PathType CATMULL = new PathType(SplineType.Catmull); public static readonly PathType BEZIER = new PathType(SplineType.BSpline); @@ -24,36 +24,36 @@ namespace osu.Game.Rulesets.Objects.Types /// /// The type of the spline that should be used to interpret the control points of the path. /// - public SplineType SplineType { get; init; } + public SplineType Type { get; init; } /// - /// The degree of a BSpline. Unused if is not . + /// The degree of a BSpline. Unused if is not . /// Null means the degree is equal to the number of control points, 1 means linear, 2 means quadratic, etc. /// public int? Degree { get; init; } public PathType(SplineType splineType) { - SplineType = splineType; + Type = splineType; Degree = null; } public override int GetHashCode() - => HashCode.Combine(SplineType, Degree); + => HashCode.Combine(Type, Degree); public override bool Equals(object? obj) => obj is PathType pathType && this == pathType; public static bool operator ==(PathType a, PathType b) - => a.SplineType == b.SplineType && a.Degree == b.Degree; + => a.Type == b.Type && a.Degree == b.Degree; public static bool operator !=(PathType a, PathType b) - => a.SplineType != b.SplineType || a.Degree != b.Degree; + => a.Type != b.Type || a.Degree != b.Degree; public static PathType BSpline(int degree) { Debug.Assert(degree > 0); - return new PathType { SplineType = SplineType.BSpline, Degree = degree }; + return new PathType { Type = SplineType.BSpline, Degree = degree }; } } } From c367697559dc8981ce601e44afa45a3ce46a6dc9 Mon Sep 17 00:00:00 2001 From: ratinfx Date: Sat, 11 Nov 2023 16:14:26 +0100 Subject: [PATCH 1516/2296] Changed TIME_REGEX to accept everything in the parentheses - changed osu-web link to the current value --- osu.Game/Rulesets/Edit/EditorTimestampParser.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Edit/EditorTimestampParser.cs b/osu.Game/Rulesets/Edit/EditorTimestampParser.cs index 7d4247b269..b1488d298f 100644 --- a/osu.Game/Rulesets/Edit/EditorTimestampParser.cs +++ b/osu.Game/Rulesets/Edit/EditorTimestampParser.cs @@ -11,8 +11,8 @@ namespace osu.Game.Rulesets.Edit public static class EditorTimestampParser { // 00:00:000 (1,2,3) - test - // regex from https://github.com/ppy/osu-web/blob/651a9bac2b60d031edd7e33b8073a469bf11edaa/resources/assets/coffee/_classes/beatmap-discussion-helper.coffee#L10 - public static readonly Regex TIME_REGEX = new Regex(@"\b(((\d{2,}):([0-5]\d)[:.](\d{3}))(\s\((?:\d+[,|])*\d+\))?)"); + // osu-web regex: https://github.com/ppy/osu-web/blob/3b1698639244cfdaf0b41c68bfd651ea729ec2e3/resources/js/utils/beatmapset-discussion-helper.ts#L78 + public static readonly Regex TIME_REGEX = new Regex(@"\b(((\d{2,}):([0-5]\d)[:.](\d{3}))(\s\([^)]+\))?)"); public static string[] GetRegexGroups(string timestamp) { From 3e8c89e282c74874a8c6885228910d70b64d2e95 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 12 Nov 2023 07:42:41 +0900 Subject: [PATCH 1517/2296] Fix one more reference to removed setting --- .../Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs index e9092bba1b..15a7b48323 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs @@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Cached(typeof(HealthProcessor))] private HealthProcessor healthProcessor = new DrainingHealthProcessor(0); - protected override Drawable CreateArgonImplementation() => new ArgonHealthDisplay { Scale = new Vector2(0.6f), BarLength = { Value = 1f } }; + protected override Drawable CreateArgonImplementation() => new ArgonHealthDisplay { Scale = new Vector2(0.6f), Width = 1f }; protected override Drawable CreateDefaultImplementation() => new DefaultHealthDisplay { Scale = new Vector2(0.6f) }; protected override Drawable CreateLegacyImplementation() => new LegacyHealthDisplay { Scale = new Vector2(0.6f) }; From 4df1eb1b378cc4d5641ef4160b299f226e93dddf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 12 Nov 2023 16:15:33 +0900 Subject: [PATCH 1518/2296] Refactor logic and tooltip formatting --- osu.Game.Rulesets.Catch/CatchRuleset.cs | 6 +- .../Overlays/Mods/BeatmapAttributesDisplay.cs | 60 +++++++++---------- 2 files changed, 31 insertions(+), 35 deletions(-) diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs index 7a9250a60e..382ac29b41 100644 --- a/osu.Game.Rulesets.Catch/CatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs @@ -238,14 +238,12 @@ namespace osu.Game.Rulesets.Catch { BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(baseDifficulty); - double preempt = adjustedDifficulty.ApproachRate < 5 ? - (1200.0 + 600.0 * (5 - adjustedDifficulty.ApproachRate) / 5) : - (1200.0 - 750.0 * (adjustedDifficulty.ApproachRate - 5) / 5); + double preempt = adjustedDifficulty.ApproachRate < 5 ? (1200.0 + 600.0 * (5 - adjustedDifficulty.ApproachRate) / 5) : (1200.0 - 750.0 * (adjustedDifficulty.ApproachRate - 5) / 5); + preempt /= rate; adjustedDifficulty.ApproachRate = (float)(preempt > 1200 ? ((1800 - preempt) / 120) : ((1200 - preempt) / 150 + 5)); return adjustedDifficulty ?? (BeatmapDifficulty)baseDifficulty; } - } } diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index 0a6f22d74a..5531ed5461 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -59,6 +59,8 @@ namespace osu.Game.Overlays.Mods private IBindable starDifficulty = null!; private BeatmapDifficulty? originalDifficulty; + private BeatmapDifficulty? adjustedDifficulty; + private bool haveRateChangedValues; private const float transition_duration = 250; @@ -171,17 +173,15 @@ namespace osu.Game.Overlays.Mods bpmDisplay.Current.Value = BeatmapInfo.Value.BPM * rate; - var adjustedDifficulty = new BeatmapDifficulty(BeatmapInfo.Value.Difficulty); + originalDifficulty = new BeatmapDifficulty(BeatmapInfo.Value.Difficulty); foreach (var mod in mods.Value.OfType()) - mod.ApplyToDifficulty(adjustedDifficulty); - - originalDifficulty = adjustedDifficulty; + mod.ApplyToDifficulty(originalDifficulty); Ruleset ruleset = gameRuleset.Value.CreateInstance(); - adjustedDifficulty = ruleset.GetRateAdjustedDifficulty(adjustedDifficulty, rate); + adjustedDifficulty = ruleset.GetRateAdjustedDifficulty(originalDifficulty, rate); - haveRateChangedValues = isDifferentArOd(originalDifficulty, adjustedDifficulty); + haveRateChangedValues = hasRateAdjustedProperties(originalDifficulty, adjustedDifficulty); approachRateDisplay.AdjustType.Value = VerticalAttributeDisplay.CalculateEffect(originalDifficulty.ApproachRate, adjustedDifficulty.ApproachRate); overallDifficultyDisplay.AdjustType.Value = VerticalAttributeDisplay.CalculateEffect(originalDifficulty.OverallDifficulty, adjustedDifficulty.OverallDifficulty); @@ -192,22 +192,34 @@ namespace osu.Game.Overlays.Mods overallDifficultyDisplay.Current.Value = adjustedDifficulty.OverallDifficulty; }); - private bool isDifferentArOd(BeatmapDifficulty? a, BeatmapDifficulty? b) - { - if (a == null && b == null) return false; - if (a == null || b == null) return true; - - if (!Precision.AlmostEquals(a.ApproachRate, b.ApproachRate, 0.01)) return true; - if (!Precision.AlmostEquals(a.OverallDifficulty, b.OverallDifficulty, 0.01)) return true; - - return false; - } - private void updateCollapsedState() { RightContent.FadeTo(Collapsed.Value && !IsHovered ? 0 : 1, transition_duration, Easing.OutQuint); } + public LocalisableString TooltipText + { + get + { + if (haveRateChangedValues) + { + return $"One or more values are being adjusted by mods that change speed." + + $" (AR {originalDifficulty?.ApproachRate ?? 0}→{adjustedDifficulty?.ApproachRate ?? 0}, " + + $"OD {originalDifficulty?.OverallDifficulty ?? 0}→{adjustedDifficulty?.OverallDifficulty ?? 0})"; + } + + return string.Empty; + } + } + + private static bool hasRateAdjustedProperties(BeatmapDifficulty a, BeatmapDifficulty b) + { + if (!Precision.AlmostEquals(a.ApproachRate, b.ApproachRate)) return true; + if (!Precision.AlmostEquals(a.OverallDifficulty, b.OverallDifficulty)) return true; + + return false; + } + private partial class BPMDisplay : RollingCounter { protected override double RollingDuration => 500; @@ -222,19 +234,5 @@ namespace osu.Game.Overlays.Mods UseFullGlyphHeight = false, }; } - - public LocalisableString TooltipText - { - get - { - if (haveRateChangedValues) - { - return LocalisableString.Format("Values are changed by mods that change speed.\n" + - "Original values: AR = {0}, OD = {1}", originalDifficulty?.ApproachRate ?? 0, originalDifficulty?.OverallDifficulty ?? 0); - } - - return ""; - } - } } } From a04f9aaef7870d8ee94b85598aaca1d25dc22840 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 12 Nov 2023 16:20:13 +0900 Subject: [PATCH 1519/2296] Apply various inspections --- osu.Game.Rulesets.Catch/CatchRuleset.cs | 4 ++-- osu.Game.Rulesets.Osu/OsuRuleset.cs | 6 ++---- osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 2 +- 3 files changed, 5 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs index 382ac29b41..7327fb4513 100644 --- a/osu.Game.Rulesets.Catch/CatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs @@ -238,12 +238,12 @@ namespace osu.Game.Rulesets.Catch { BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(baseDifficulty); - double preempt = adjustedDifficulty.ApproachRate < 5 ? (1200.0 + 600.0 * (5 - adjustedDifficulty.ApproachRate) / 5) : (1200.0 - 750.0 * (adjustedDifficulty.ApproachRate - 5) / 5); + double preempt = adjustedDifficulty.ApproachRate < 6 ? (1200.0 + 600.0 * (5 - adjustedDifficulty.ApproachRate) / 5) : (1200.0 - 750.0 * (adjustedDifficulty.ApproachRate - 5) / 5); preempt /= rate; adjustedDifficulty.ApproachRate = (float)(preempt > 1200 ? ((1800 - preempt) / 120) : ((1200 - preempt) / 150 + 5)); - return adjustedDifficulty ?? (BeatmapDifficulty)baseDifficulty; + return adjustedDifficulty; } } } diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 2d12e9ebc5..f4cf9409e8 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -334,9 +334,7 @@ namespace osu.Game.Rulesets.Osu { BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(baseDifficulty); - double preempt = adjustedDifficulty.ApproachRate < 5 ? - (1200.0 + 600.0 * (5 - adjustedDifficulty.ApproachRate) / 5) : - (1200.0 - 750.0 * (adjustedDifficulty.ApproachRate - 5) / 5); + double preempt = adjustedDifficulty.ApproachRate < 5 ? (1200.0 + 600.0 * (5 - adjustedDifficulty.ApproachRate) / 5) : (1200.0 - 750.0 * (adjustedDifficulty.ApproachRate - 5) / 5); preempt /= rate; adjustedDifficulty.ApproachRate = (float)(preempt > 1200 ? ((1800 - preempt) / 120) : ((1200 - preempt) / 150 + 5)); @@ -344,7 +342,7 @@ namespace osu.Game.Rulesets.Osu hitwindow /= rate; adjustedDifficulty.OverallDifficulty = (float)(80.0 - hitwindow) / 6; - return adjustedDifficulty ?? (BeatmapDifficulty)baseDifficulty; + return adjustedDifficulty; } } } diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index aaf32d35f2..88d0087622 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -273,7 +273,7 @@ namespace osu.Game.Rulesets.Taiko hitwindow /= rate; adjustedDifficulty.OverallDifficulty = (float)(5 * (35 - hitwindow) / 15 + 5); - return adjustedDifficulty ?? (BeatmapDifficulty)baseDifficulty; + return adjustedDifficulty; } } } From 798e677c092a4ad02e0fe0a81163c14b57ff90d4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 12 Nov 2023 15:12:04 +0900 Subject: [PATCH 1520/2296] Refactor `KeyCounterDisplay` to use autosize A previous attempt at this was unsuccessful due to a partially off-screen elements not getting the correct size early enough (see https://github.com/ppy/osu/issues/14793). This can be accounted for by setting `AlwaysPresent` when visibility is expected. This fixes [test failures](https://github.com/ppy/osu/actions/runs/6838444698/job/18595535795) due to the newly added `Width` / `Height` being persisted with floating-point errors (by not persisting the values in the first place, via `AutoSize.Both`). --- osu.Game/Screens/Play/ArgonKeyCounterDisplay.cs | 12 ------------ .../Play/HUD/DefaultKeyCounterDisplay.cs | 14 -------------- osu.Game/Screens/Play/HUD/KeyCounterDisplay.cs | 17 ++++++++++++++++- 3 files changed, 16 insertions(+), 27 deletions(-) diff --git a/osu.Game/Screens/Play/ArgonKeyCounterDisplay.cs b/osu.Game/Screens/Play/ArgonKeyCounterDisplay.cs index 984c2a7287..44b90fcad0 100644 --- a/osu.Game/Screens/Play/ArgonKeyCounterDisplay.cs +++ b/osu.Game/Screens/Play/ArgonKeyCounterDisplay.cs @@ -10,8 +10,6 @@ namespace osu.Game.Screens.Play { public partial class ArgonKeyCounterDisplay : KeyCounterDisplay { - private const int duration = 100; - protected override FillFlowContainer KeyFlow { get; } public ArgonKeyCounterDisplay() @@ -25,16 +23,6 @@ namespace osu.Game.Screens.Play }; } - protected override void Update() - { - base.Update(); - - Size = KeyFlow.Size; - } - protected override KeyCounter CreateCounter(InputTrigger trigger) => new ArgonKeyCounter(trigger); - - protected override void UpdateVisibility() - => KeyFlow.FadeTo(AlwaysVisible.Value || ConfigVisibility.Value ? 1 : 0, duration); } } diff --git a/osu.Game/Screens/Play/HUD/DefaultKeyCounterDisplay.cs b/osu.Game/Screens/Play/HUD/DefaultKeyCounterDisplay.cs index e459574243..e0f96d32bc 100644 --- a/osu.Game/Screens/Play/HUD/DefaultKeyCounterDisplay.cs +++ b/osu.Game/Screens/Play/HUD/DefaultKeyCounterDisplay.cs @@ -10,7 +10,6 @@ namespace osu.Game.Screens.Play.HUD { public partial class DefaultKeyCounterDisplay : KeyCounterDisplay { - private const int duration = 100; private const double key_fade_time = 80; protected override FillFlowContainer KeyFlow { get; } @@ -25,15 +24,6 @@ namespace osu.Game.Screens.Play.HUD }; } - protected override void Update() - { - base.Update(); - - // Don't use autosize as it will shrink to zero when KeyFlow is hidden. - // In turn this can cause the display to be masked off screen and never become visible again. - Size = KeyFlow.Size; - } - protected override KeyCounter CreateCounter(InputTrigger trigger) => new DefaultKeyCounter(trigger) { FadeTime = key_fade_time, @@ -41,10 +31,6 @@ namespace osu.Game.Screens.Play.HUD KeyUpTextColor = KeyUpTextColor, }; - protected override void UpdateVisibility() => - // Isolate changing visibility of the key counters from fading this component. - KeyFlow.FadeTo(AlwaysVisible.Value || ConfigVisibility.Value ? 1 : 0, duration); - private Color4 keyDownTextColor = Color4.DarkGray; public Color4 KeyDownTextColor diff --git a/osu.Game/Screens/Play/HUD/KeyCounterDisplay.cs b/osu.Game/Screens/Play/HUD/KeyCounterDisplay.cs index e7e866932e..0a5d6b763e 100644 --- a/osu.Game/Screens/Play/HUD/KeyCounterDisplay.cs +++ b/osu.Game/Screens/Play/HUD/KeyCounterDisplay.cs @@ -4,6 +4,7 @@ using System.Collections.Specialized; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Configuration; using osu.Game.Rulesets.UI; @@ -31,13 +32,27 @@ namespace osu.Game.Screens.Play.HUD [Resolved] private InputCountController controller { get; set; } = null!; - protected abstract void UpdateVisibility(); + private const int duration = 100; + + protected void UpdateVisibility() + { + bool visible = AlwaysVisible.Value || ConfigVisibility.Value; + + // Isolate changing visibility of the key counters from fading this component. + KeyFlow.FadeTo(visible ? 1 : 0, duration); + + // Ensure a valid size is immediately obtained even if partially off-screen + // See https://github.com/ppy/osu/issues/14793. + KeyFlow.AlwaysPresent = visible; + } protected abstract KeyCounter CreateCounter(InputTrigger trigger); [BackgroundDependencyLoader] private void load(OsuConfigManager config, DrawableRuleset? drawableRuleset) { + AutoSizeAxes = Axes.Both; + config.BindWith(OsuSetting.KeyOverlay, ConfigVisibility); if (drawableRuleset != null) From 31feeb5ddc616bb437c052b2b1680070c9d72563 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 12 Nov 2023 17:21:17 +0900 Subject: [PATCH 1521/2296] Disable new rider EAP inspection in test class --- osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs b/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs index 93005271a9..d0a45856b2 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs @@ -203,6 +203,7 @@ namespace osu.Game.Tests.Visual.Ranking public IBeatmap Beatmap { get; } + // ReSharper disable once NotNullOrRequiredMemberIsNotInitialized public TestBeatmapConverter(IBeatmap beatmap) { Beatmap = beatmap; From 469b9e2546a0eea247f19bdc9e793170fe7c7b05 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 12 Nov 2023 17:28:15 +0900 Subject: [PATCH 1522/2296] Increase size and adjust positioning of max combo display in argon skin --- osu.Game/Skinning/ArgonSkin.cs | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/osu.Game/Skinning/ArgonSkin.cs b/osu.Game/Skinning/ArgonSkin.cs index 715d5e4600..637467c748 100644 --- a/osu.Game/Skinning/ArgonSkin.cs +++ b/osu.Game/Skinning/ArgonSkin.cs @@ -182,15 +182,14 @@ namespace osu.Game.Skinning if (songProgress != null) { const float padding = 10; + // Hard to find this at runtime, so taken from the most expanded state during replay. + const float song_progress_offset_height = 36 + padding; songProgress.Position = new Vector2(0, -padding); songProgress.Scale = new Vector2(0.9f, 1); if (keyCounter != null && hitError != null) { - // Hard to find this at runtime, so taken from the most expanded state during replay. - const float song_progress_offset_height = 36 + padding; - keyCounter.Anchor = Anchor.BottomRight; keyCounter.Origin = Anchor.BottomRight; keyCounter.Position = new Vector2(-(hitError.Width + padding), -(padding * 2 + song_progress_offset_height)); @@ -200,7 +199,7 @@ namespace osu.Game.Skinning { combo.Anchor = Anchor.BottomLeft; combo.Origin = Anchor.BottomLeft; - combo.Position = new Vector2(hitError.Width + padding, -50); + combo.Position = new Vector2((hitError.Width + padding), -(padding * 2 + song_progress_offset_height)); } } } @@ -221,7 +220,10 @@ namespace osu.Game.Skinning new ArgonHealthDisplay(), new BoxElement(), new ArgonAccuracyCounter(), - new ArgonComboCounter(), + new ArgonComboCounter + { + Scale = new Vector2(1.3f) + }, new BarHitErrorMeter(), new BarHitErrorMeter(), new ArgonSongProgress(), From 4e7c40f1d7392376d68989ad5fa26e53430c55c6 Mon Sep 17 00:00:00 2001 From: ratinfx Date: Sun, 12 Nov 2023 14:58:46 +0100 Subject: [PATCH 1523/2296] Do Split and Parse before checking HitObjects --- .../Edit/ManiaHitObjectComposer.cs | 28 ++++++++----------- .../Edit/OsuHitObjectComposer.cs | 19 +++++-------- 2 files changed, 18 insertions(+), 29 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs index b04d3f895d..d580f2d025 100644 --- a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs +++ b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs @@ -60,33 +60,27 @@ namespace osu.Game.Rulesets.Mania.Edit return; List remainingHitObjects = EditorBeatmap.HitObjects.Cast().Where(h => h.StartTime >= timestamp).ToList(); - string[] split = objectDescription.Split(',').ToArray(); + string[] splitDescription = objectDescription.Split(',').ToArray(); - for (int i = 0; i < split.Length; i++) + for (int i = 0; i < splitDescription.Length; i++) { - ManiaHitObject current = remainingHitObjects.FirstOrDefault(h => shouldBeSelected(h, split[i])); + string[] split = splitDescription[i].Split('|').ToArray(); + if (split.Length != 2) + continue; + + if (!double.TryParse(split[0], out double time) || !int.TryParse(split[1], out int column)) + continue; + + ManiaHitObject current = remainingHitObjects.FirstOrDefault(h => h.StartTime == time && h.Column == column); if (current == null) continue; EditorBeatmap.SelectedHitObjects.Add(current); - if (i < split.Length - 1) + if (i < splitDescription.Length - 1) remainingHitObjects = remainingHitObjects.Where(h => h != current && h.StartTime >= current.StartTime).ToList(); } } - - private bool shouldBeSelected(ManiaHitObject hitObject, string objectInfo) - { - string[] split = objectInfo.Split('|').ToArray(); - if (split.Length != 2) - return false; - - if (!double.TryParse(split[0], out double time) || !int.TryParse(split[1], out int column)) - return false; - - return hitObject.StartTime == time - && hitObject.Column == column; - } } } diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index e9c222b0e7..1dfa02fe83 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -115,30 +115,25 @@ namespace osu.Game.Rulesets.Osu.Edit return; List remainingHitObjects = EditorBeatmap.HitObjects.Cast().Where(h => h.StartTime >= timestamp).ToList(); - string[] split = objectDescription.Split(',').ToArray(); + string[] splitDescription = objectDescription.Split(',').ToArray(); - for (int i = 0; i < split.Length; i++) + for (int i = 0; i < splitDescription.Length; i++) { - OsuHitObject current = remainingHitObjects.FirstOrDefault(h => shouldBeSelected(h, split[i])); + if (!int.TryParse(splitDescription[i], out int combo) || combo < 1) + continue; + + OsuHitObject current = remainingHitObjects.FirstOrDefault(h => h.IndexInCurrentCombo + 1 == combo); if (current == null) continue; EditorBeatmap.SelectedHitObjects.Add(current); - if (i < split.Length - 1) + if (i < splitDescription.Length - 1) remainingHitObjects = remainingHitObjects.Where(h => h != current && h.StartTime >= current.StartTime).ToList(); } } - private bool shouldBeSelected(OsuHitObject hitObject, string objectInfo) - { - if (!int.TryParse(objectInfo, out int combo) || combo < 1) - return false; - - return hitObject.IndexInCurrentCombo + 1 == combo; - } - private DistanceSnapGrid distanceSnapGrid; private Container distanceSnapGridContainer; From fab6fc9adb633d82d88afe4c76b1313946032ab4 Mon Sep 17 00:00:00 2001 From: ratinfx Date: Sun, 12 Nov 2023 15:09:15 +0100 Subject: [PATCH 1524/2296] Updated comments, renamed method --- osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs | 1 + osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs | 1 + osu.Game/OsuGame.cs | 4 ++-- osu.Game/Rulesets/Edit/EditorTimestampParser.cs | 6 ++++-- 4 files changed, 8 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs index d580f2d025..92ecea812c 100644 --- a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs +++ b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs @@ -49,6 +49,7 @@ namespace osu.Game.Rulesets.Mania.Edit new HoldNoteCompositionTool() }; + // 123|0,456|1,789|2 ... private static readonly Regex selection_regex = new Regex(@"^\d+\|\d+(,\d+\|\d+)*$"); public override string ConvertSelectionToString() diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index 1dfa02fe83..2afbd83ce5 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -104,6 +104,7 @@ namespace osu.Game.Rulesets.Osu.Edit protected override ComposeBlueprintContainer CreateBlueprintContainer() => new OsuBlueprintContainer(this); + // 1,2,3,4 ... private static readonly Regex selection_regex = new Regex(@"^\d+(,\d+)*$"); public override string ConvertSelectionToString() diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index cde8ee1457..4e37481ba7 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -434,7 +434,7 @@ namespace osu.Game break; case LinkAction.OpenEditorTimestamp: - SeekToTimestamp(argString); + HandleTimestamp(argString); break; case LinkAction.JoinMultiplayerMatch: @@ -558,7 +558,7 @@ namespace osu.Game /// Seek to a given timestamp in the Editor and select relevant HitObjects if needed /// /// The timestamp and the selected objects - public void SeekToTimestamp(string timestamp) + public void HandleTimestamp(string timestamp) { if (ScreenStack.CurrentScreen is not Editor editor) { diff --git a/osu.Game/Rulesets/Edit/EditorTimestampParser.cs b/osu.Game/Rulesets/Edit/EditorTimestampParser.cs index b1488d298f..e36822cc63 100644 --- a/osu.Game/Rulesets/Edit/EditorTimestampParser.cs +++ b/osu.Game/Rulesets/Edit/EditorTimestampParser.cs @@ -10,16 +10,18 @@ namespace osu.Game.Rulesets.Edit { public static class EditorTimestampParser { - // 00:00:000 (1,2,3) - test - // osu-web regex: https://github.com/ppy/osu-web/blob/3b1698639244cfdaf0b41c68bfd651ea729ec2e3/resources/js/utils/beatmapset-discussion-helper.ts#L78 + // 00:00:000 (...) - test + // original osu-web regex: https://github.com/ppy/osu-web/blob/3b1698639244cfdaf0b41c68bfd651ea729ec2e3/resources/js/utils/beatmapset-discussion-helper.ts#L78 public static readonly Regex TIME_REGEX = new Regex(@"\b(((\d{2,}):([0-5]\d)[:.](\d{3}))(\s\([^)]+\))?)"); public static string[] GetRegexGroups(string timestamp) { Match match = TIME_REGEX.Match(timestamp); + string[] result = match.Success ? match.Groups.Values.Where(x => x is not Match && !x.Value.Contains(':')).Select(x => x.Value).ToArray() : Array.Empty(); + return result; } From 26d493986c318e2a390ecf02af10785f5ee760f1 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sun, 12 Nov 2023 18:05:18 +0200 Subject: [PATCH 1525/2296] Fixed precision and updated AdvancedStats --- .../Overlays/Mods/BeatmapAttributesDisplay.cs | 4 +- .../Screens/Select/Details/AdvancedStats.cs | 48 +++++++++---------- 2 files changed, 26 insertions(+), 26 deletions(-) diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index 5531ed5461..bf39666f83 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -204,8 +204,8 @@ namespace osu.Game.Overlays.Mods if (haveRateChangedValues) { return $"One or more values are being adjusted by mods that change speed." + - $" (AR {originalDifficulty?.ApproachRate ?? 0}→{adjustedDifficulty?.ApproachRate ?? 0}, " + - $"OD {originalDifficulty?.OverallDifficulty ?? 0}→{adjustedDifficulty?.OverallDifficulty ?? 0})"; + $" (AR {originalDifficulty?.ApproachRate ?? 0}→{(adjustedDifficulty?.ApproachRate ?? 0):0.0#}, " + + $"OD {originalDifficulty?.OverallDifficulty ?? 0}→{(adjustedDifficulty?.OverallDifficulty ?? 0):0.0#})"; } return string.Empty; diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index f84422ae65..25c18f7328 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -46,6 +46,7 @@ namespace osu.Game.Screens.Select.Details private readonly StatisticRow starDifficulty; private BeatmapDifficulty originalDifficulty; + private BeatmapDifficulty adjustedDifficulty; private bool haveRateChangedValues; private IBeatmapInfo beatmapInfo; @@ -120,24 +121,25 @@ namespace osu.Game.Screens.Select.Details private void updateStatistics() { IBeatmapDifficultyInfo baseDifficulty = BeatmapInfo?.Difficulty; - BeatmapDifficulty adjustedDifficulty = null; if (baseDifficulty != null) { - adjustedDifficulty = new BeatmapDifficulty(baseDifficulty); + originalDifficulty = new BeatmapDifficulty(baseDifficulty); foreach (var mod in mods.Value.OfType()) - mod.ApplyToDifficulty(adjustedDifficulty); + mod.ApplyToDifficulty(originalDifficulty); - originalDifficulty = adjustedDifficulty; + if (gameRuleset != null) + { + Ruleset ruleset = gameRuleset.Value.CreateInstance(); - Ruleset ruleset = gameRuleset.Value.CreateInstance(); - double rate = 1; - foreach (var mod in mods.Value.OfType()) - rate = mod.ApplyToRate(0, rate); - adjustedDifficulty = ruleset.GetRateAdjustedDifficulty(adjustedDifficulty, rate); + double rate = 1; + foreach (var mod in mods.Value.OfType()) + rate = mod.ApplyToRate(0, rate); - haveRateChangedValues = isDifferentArOd(originalDifficulty, adjustedDifficulty); + adjustedDifficulty = ruleset.GetRateAdjustedDifficulty(originalDifficulty, rate); + haveRateChangedValues = hasRateAdjustedProperties(originalDifficulty, adjustedDifficulty); + } } switch (BeatmapInfo?.Ruleset.OnlineID) @@ -202,31 +204,29 @@ namespace osu.Game.Screens.Select.Details starDifficultyCancellationSource?.Cancel(); } - private bool isDifferentArOd(BeatmapDifficulty a, BeatmapDifficulty b) - { - if (a == null && b == null) return false; - if (a == null || b == null) return true; - - if (!Precision.AlmostEquals(a.ApproachRate, b.ApproachRate, 0.01)) return true; - if (!Precision.AlmostEquals(a.OverallDifficulty, b.OverallDifficulty, 0.01)) return true; - - return false; - } - public LocalisableString TooltipText { get { if (haveRateChangedValues) { - return LocalisableString.Format("Values are changed by mods that change speed.\n" + - "Original values: AR = {0}, OD = {1}", originalDifficulty?.ApproachRate ?? 0, originalDifficulty?.OverallDifficulty ?? 0); + return $"One or more values are being adjusted by mods that change speed." + + $" (AR {originalDifficulty?.ApproachRate ?? 0}→{(adjustedDifficulty?.ApproachRate ?? 0):0.0#}, " + + $"OD {originalDifficulty?.OverallDifficulty ?? 0}→{(adjustedDifficulty?.OverallDifficulty ?? 0):0.0#})"; } - return ""; + return string.Empty; } } + private static bool hasRateAdjustedProperties(BeatmapDifficulty a, BeatmapDifficulty b) + { + if (!Precision.AlmostEquals(a.ApproachRate, b.ApproachRate)) return true; + if (!Precision.AlmostEquals(a.OverallDifficulty, b.OverallDifficulty)) return true; + + return false; + } + public partial class StatisticRow : Container, IHasAccentColour { private const float value_width = 25; From d123ba5bcef07e6893cb8c2d633e5c35b987bccf Mon Sep 17 00:00:00 2001 From: Poyo Date: Sun, 12 Nov 2023 11:13:38 -0800 Subject: [PATCH 1526/2296] Fix broken tests --- .../NonVisual/Ranking/UnstableRateTest.cs | 8 +++--- .../Gameplay/TestSceneUnstableRateCounter.cs | 4 ++- ...estSceneHitEventTimingDistributionGraph.cs | 28 +++++++++---------- 3 files changed, 21 insertions(+), 19 deletions(-) diff --git a/osu.Game.Tests/NonVisual/Ranking/UnstableRateTest.cs b/osu.Game.Tests/NonVisual/Ranking/UnstableRateTest.cs index 27c8270f0f..bde3c37af7 100644 --- a/osu.Game.Tests/NonVisual/Ranking/UnstableRateTest.cs +++ b/osu.Game.Tests/NonVisual/Ranking/UnstableRateTest.cs @@ -20,7 +20,7 @@ namespace osu.Game.Tests.NonVisual.Ranking public void TestDistributedHits() { var events = Enumerable.Range(-5, 11) - .Select(t => new HitEvent(t - 5, HitResult.Great, new HitObject(), null, null)); + .Select(t => new HitEvent(t - 5, 1.0, HitResult.Great, new HitObject(), null, null)); var unstableRate = new UnstableRate(events); @@ -33,9 +33,9 @@ namespace osu.Game.Tests.NonVisual.Ranking { var events = new[] { - new HitEvent(-100, HitResult.Miss, new HitObject(), null, null), - new HitEvent(0, HitResult.Great, new HitObject(), null, null), - new HitEvent(200, HitResult.Meh, new HitObject { HitWindows = HitWindows.Empty }, null, null), + new HitEvent(-100, 1.0, HitResult.Miss, new HitObject(), null, null), + new HitEvent(0, 1.0, HitResult.Great, new HitObject(), null, null), + new HitEvent(200, 1.0, HitResult.Meh, new HitObject { HitWindows = HitWindows.Empty }, null, null), }; var unstableRate = new UnstableRate(events); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneUnstableRateCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneUnstableRateCounter.cs index d0e516ed39..f6c819b329 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneUnstableRateCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneUnstableRateCounter.cs @@ -56,6 +56,7 @@ namespace osu.Game.Tests.Visual.Gameplay scoreProcessor.RevertResult( new JudgementResult(new HitCircle { HitWindows = hitWindows }, new Judgement()) { + GameplayRate = 1.0, TimeOffset = 25, Type = HitResult.Perfect, }); @@ -92,7 +93,7 @@ namespace osu.Game.Tests.Visual.Gameplay }); } - private void applyJudgement(double offsetMs, bool alt) + private void applyJudgement(double offsetMs, bool alt, double gameplayRate = 1.0) { double placement = offsetMs; @@ -105,6 +106,7 @@ namespace osu.Game.Tests.Visual.Gameplay scoreProcessor.ApplyResult(new JudgementResult(new HitCircle { HitWindows = hitWindows }, new Judgement()) { TimeOffset = placement, + GameplayRate = gameplayRate, Type = HitResult.Perfect, }); } diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs b/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs index a40cb41e2c..325a535731 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs @@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual.Ranking [Test] public void TestAroundCentre() { - createTest(Enumerable.Range(-150, 300).Select(i => new HitEvent(i / 50f, HitResult.Perfect, placeholder_object, placeholder_object, null)).ToList()); + createTest(Enumerable.Range(-150, 300).Select(i => new HitEvent(i / 50f, 1.0, HitResult.Perfect, placeholder_object, placeholder_object, null)).ToList()); } [Test] @@ -57,12 +57,12 @@ namespace osu.Game.Tests.Visual.Ranking { createTest(new List { - new HitEvent(-7, HitResult.Perfect, placeholder_object, placeholder_object, null), - new HitEvent(-6, HitResult.Perfect, placeholder_object, placeholder_object, null), - new HitEvent(-5, HitResult.Perfect, placeholder_object, placeholder_object, null), - new HitEvent(5, HitResult.Perfect, placeholder_object, placeholder_object, null), - new HitEvent(6, HitResult.Perfect, placeholder_object, placeholder_object, null), - new HitEvent(7, HitResult.Perfect, placeholder_object, placeholder_object, null), + new HitEvent(-7, 1.0, HitResult.Perfect, placeholder_object, placeholder_object, null), + new HitEvent(-6, 1.0, HitResult.Perfect, placeholder_object, placeholder_object, null), + new HitEvent(-5, 1.0, HitResult.Perfect, placeholder_object, placeholder_object, null), + new HitEvent(5, 1.0, HitResult.Perfect, placeholder_object, placeholder_object, null), + new HitEvent(6, 1.0, HitResult.Perfect, placeholder_object, placeholder_object, null), + new HitEvent(7, 1.0, HitResult.Perfect, placeholder_object, placeholder_object, null), }); } @@ -78,7 +78,7 @@ namespace osu.Game.Tests.Visual.Ranking : offset > 16 ? HitResult.Good : offset > 8 ? HitResult.Great : HitResult.Perfect; - return new HitEvent(h.TimeOffset, result, placeholder_object, placeholder_object, null); + return new HitEvent(h.TimeOffset, 1.0, result, placeholder_object, placeholder_object, null); }).ToList()); } @@ -95,7 +95,7 @@ namespace osu.Game.Tests.Visual.Ranking : offset > 8 ? HitResult.Great : HitResult.Perfect; - return new HitEvent(h.TimeOffset, result, placeholder_object, placeholder_object, null); + return new HitEvent(h.TimeOffset, 1.0, result, placeholder_object, placeholder_object, null); }); var narrow = CreateDistributedHitEvents(0, 50).Select(h => { @@ -106,7 +106,7 @@ namespace osu.Game.Tests.Visual.Ranking : offset > 10 ? HitResult.Good : offset > 5 ? HitResult.Great : HitResult.Perfect; - return new HitEvent(h.TimeOffset, result, placeholder_object, placeholder_object, null); + return new HitEvent(h.TimeOffset, 1.0, result, placeholder_object, placeholder_object, null); }); createTest(wide.Concat(narrow).ToList()); } @@ -114,7 +114,7 @@ namespace osu.Game.Tests.Visual.Ranking [Test] public void TestZeroTimeOffset() { - createTest(Enumerable.Range(0, 100).Select(_ => new HitEvent(0, HitResult.Perfect, placeholder_object, placeholder_object, null)).ToList()); + createTest(Enumerable.Range(0, 100).Select(_ => new HitEvent(0, 1.0, HitResult.Perfect, placeholder_object, placeholder_object, null)).ToList()); } [Test] @@ -129,9 +129,9 @@ namespace osu.Game.Tests.Visual.Ranking createTest(Enumerable.Range(0, 100).Select(i => { if (i % 2 == 0) - return new HitEvent(0, HitResult.Perfect, placeholder_object, placeholder_object, null); + return new HitEvent(0, 1.0, HitResult.Perfect, placeholder_object, placeholder_object, null); - return new HitEvent(30, HitResult.Miss, placeholder_object, placeholder_object, null); + return new HitEvent(30, 1.0, HitResult.Miss, placeholder_object, placeholder_object, null); }).ToList()); } @@ -162,7 +162,7 @@ namespace osu.Game.Tests.Visual.Ranking int count = (int)(Math.Pow(range - Math.Abs(i - range), 2)) / 10; for (int j = 0; j < count; j++) - hitEvents.Add(new HitEvent(centre + i - range, HitResult.Perfect, placeholder_object, placeholder_object, null)); + hitEvents.Add(new HitEvent(centre + i - range, 1.0, HitResult.Perfect, placeholder_object, placeholder_object, null)); } return hitEvents; From 8c36604e58e84265d623f0ec19e3eec85370ef4d Mon Sep 17 00:00:00 2001 From: Poyo Date: Sun, 12 Nov 2023 11:16:06 -0800 Subject: [PATCH 1527/2296] Add rate-change UR tests --- .../NonVisual/Ranking/UnstableRateTest.cs | 32 +++++++++++++++++++ .../Gameplay/TestSceneUnstableRateCounter.cs | 22 +++++++++++++ 2 files changed, 54 insertions(+) diff --git a/osu.Game.Tests/NonVisual/Ranking/UnstableRateTest.cs b/osu.Game.Tests/NonVisual/Ranking/UnstableRateTest.cs index bde3c37af7..5a416d05d7 100644 --- a/osu.Game.Tests/NonVisual/Ranking/UnstableRateTest.cs +++ b/osu.Game.Tests/NonVisual/Ranking/UnstableRateTest.cs @@ -42,5 +42,37 @@ namespace osu.Game.Tests.NonVisual.Ranking Assert.AreEqual(0, unstableRate.Value); } + + [Test] + public void TestStaticRateChange() + { + var events = new[] + { + new HitEvent(-150, 1.5, HitResult.Great, new HitObject(), null, null), + new HitEvent(-150, 1.5, HitResult.Great, new HitObject(), null, null), + new HitEvent(150, 1.5, HitResult.Great, new HitObject(), null, null), + new HitEvent(150, 1.5, HitResult.Great, new HitObject(), null, null), + }; + + var unstableRate = new UnstableRate(events); + + Assert.AreEqual(10 * 100, unstableRate.Value); + } + + [Test] + public void TestDynamicRateChange() + { + var events = new[] + { + new HitEvent(-50, 0.5, HitResult.Great, new HitObject(), null, null), + new HitEvent(75, 0.75, HitResult.Great, new HitObject(), null, null), + new HitEvent(-100, 1.0, HitResult.Great, new HitObject(), null, null), + new HitEvent(125, 1.25, HitResult.Great, new HitObject(), null, null), + }; + + var unstableRate = new UnstableRate(events); + + Assert.AreEqual(10 * 100, unstableRate.Value); + } } } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneUnstableRateCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneUnstableRateCounter.cs index f6c819b329..73ec6ea335 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneUnstableRateCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneUnstableRateCounter.cs @@ -3,6 +3,7 @@ #nullable disable +using System; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -81,6 +82,27 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("UR = 250", () => counter.Current.Value == 250.0); } + [Test] + public void TestStaticRateChange() + { + AddStep("Create Display", recreateDisplay); + + AddRepeatStep("Set UR to 250 at 1.5x", () => applyJudgement(25, true, 1.5), 4); + + AddUntilStep("UR = 250/1.5", () => counter.Current.Value == Math.Round(250.0 / 1.5)); + } + + [Test] + public void TestDynamicRateChange() + { + AddStep("Create Display", recreateDisplay); + + AddRepeatStep("Set UR to 100 at 1.0x", () => applyJudgement(10, true, 1.0), 4); + AddRepeatStep("Bring UR to 100 at 1.5x", () => applyJudgement(15, true, 1.5), 4); + + AddUntilStep("UR = 100", () => counter.Current.Value == 100.0); + } + private void recreateDisplay() { Clear(); From e67725f5d6c9b6334c3e01a5717b06cd507a1f63 Mon Sep 17 00:00:00 2001 From: Poyo Date: Sun, 12 Nov 2023 12:14:19 -0800 Subject: [PATCH 1528/2296] Use IGameplayClock for rate --- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 0843fd5bdc..4ae59dccb1 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -154,6 +154,9 @@ namespace osu.Game.Rulesets.Objects.Drawables [Resolved(CanBeNull = true)] private IPooledHitObjectProvider pooledObjectProvider { get; set; } + [Resolved] + private IGameplayClock gameplayClock { get; set; } = null!; + /// /// Whether the initialization logic in has applied. /// @@ -704,7 +707,7 @@ namespace osu.Game.Rulesets.Objects.Drawables } Result.RawTime = Time.Current; - Result.GameplayRate = Clock.Rate; + Result.GameplayRate = gameplayClock.GetTrueGameplayRate(); if (Result.HasResult) updateState(Result.IsHit ? ArmedState.Hit : ArmedState.Miss); From f794d4dc8384e0bba90d5063e5285a063adabcf8 Mon Sep 17 00:00:00 2001 From: Poyo Date: Sun, 12 Nov 2023 13:29:40 -0800 Subject: [PATCH 1529/2296] Allow gameplayClock to be null --- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 4ae59dccb1..7cfb6aedf0 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -154,8 +154,8 @@ namespace osu.Game.Rulesets.Objects.Drawables [Resolved(CanBeNull = true)] private IPooledHitObjectProvider pooledObjectProvider { get; set; } - [Resolved] - private IGameplayClock gameplayClock { get; set; } = null!; + [Resolved(CanBeNull = true)] + private IGameplayClock gameplayClock { get; set; } /// /// Whether the initialization logic in has applied. @@ -707,7 +707,7 @@ namespace osu.Game.Rulesets.Objects.Drawables } Result.RawTime = Time.Current; - Result.GameplayRate = gameplayClock.GetTrueGameplayRate(); + Result.GameplayRate = gameplayClock?.GetTrueGameplayRate() ?? 1.0; if (Result.HasResult) updateState(Result.IsHit ? ArmedState.Hit : ArmedState.Miss); From c24b3543ab271536b2b98c3c4777a174bc0621c1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Thomas=20Mu=CC=88ller-Ho=CC=88hne?= Date: Mon, 13 Nov 2023 12:47:12 +0900 Subject: [PATCH 1530/2296] Fix OnDragStart on macOS --- .../Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index 20f11c3585..fe01b1b6d2 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -165,7 +165,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders if (HitObject.Path.ControlPoints.Count < 3) { var lastCp = HitObject.Path.ControlPoints.LastOrDefault(); - if (lastCp != cursor) + if (lastCp != cursor && HitObject.Path.ControlPoints.Count == 2) return false; bSplineBuilder.Clear(); From e6b4dfba369ee790ee0cee427aa702a935ce341b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Thomas=20Mu=CC=88ller-Ho=CC=88hne?= Date: Mon, 13 Nov 2023 12:49:59 +0900 Subject: [PATCH 1531/2296] Fix doubled control point at beginning of drawn slider --- .../Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index fe01b1b6d2..9ac28fe82a 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -195,7 +195,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders { var cps = self.bSplineBuilder.GetControlPoints(); self.HitObject.Path.ControlPoints.RemoveRange(1, self.HitObject.Path.ControlPoints.Count - 1); - self.HitObject.Path.ControlPoints.AddRange(cps.Select(v => new PathControlPoint(v))); + self.HitObject.Path.ControlPoints.AddRange(cps.Skip(1).Select(v => new PathControlPoint(v))); }, this); } From 5fd55e55c08130773e72805ce7785b6da69031b6 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 13 Nov 2023 12:59:36 +0900 Subject: [PATCH 1532/2296] Add flag for combo end bonus to legacy processor --- osu.Game.Rulesets.Osu/Scoring/LegacyOsuHealthProcessor.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Scoring/LegacyOsuHealthProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/LegacyOsuHealthProcessor.cs index 103569ffc3..e6db76e3b6 100644 --- a/osu.Game.Rulesets.Osu/Scoring/LegacyOsuHealthProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/LegacyOsuHealthProcessor.cs @@ -20,6 +20,8 @@ namespace osu.Game.Rulesets.Osu.Scoring private const double hp_slider_repeat = 4; private const double hp_slider_tick = 3; + public bool ComboEndBonus { get; set; } + private double lowestHpEver; private double lowestHpEnd; private double lowestHpComboEnd; @@ -129,7 +131,7 @@ namespace osu.Game.Rulesets.Osu.Scoring break; } - if (i == Beatmap.HitObjects.Count - 1 || ((OsuHitObject)Beatmap.HitObjects[i + 1]).NewCombo) + if (ComboEndBonus && (i == Beatmap.HitObjects.Count - 1 || ((OsuHitObject)Beatmap.HitObjects[i + 1]).NewCombo)) { increaseHp(hpMultiplierComboEnd * hp_combo_geki + hpMultiplierNormal * hp_hit_300); From 929570656d7a25fdea59141b1385a5a207b1bfc4 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 13 Nov 2023 13:12:46 +0900 Subject: [PATCH 1533/2296] Disallow legacy health processor from being used for gameplay --- .../Scoring/LegacyOsuHealthProcessor.cs | 22 +++++++++++++++---- 1 file changed, 18 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Scoring/LegacyOsuHealthProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/LegacyOsuHealthProcessor.cs index e6db76e3b6..aa9312500b 100644 --- a/osu.Game.Rulesets.Osu/Scoring/LegacyOsuHealthProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/LegacyOsuHealthProcessor.cs @@ -5,13 +5,17 @@ using System; using System.Linq; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Timing; +using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Scoring { - // Reference implementation for osu!stable's HP drain. + /// + /// Reference implementation for osu!stable's HP drain. + /// Cannot be used for gameplay. + /// public partial class LegacyOsuHealthProcessor : LegacyDrainingHealthProcessor { private const double hp_bar_maximum = 200; @@ -20,8 +24,6 @@ namespace osu.Game.Rulesets.Osu.Scoring private const double hp_slider_repeat = 4; private const double hp_slider_tick = 3; - public bool ComboEndBonus { get; set; } - private double lowestHpEver; private double lowestHpEnd; private double lowestHpComboEnd; @@ -44,6 +46,18 @@ namespace osu.Game.Rulesets.Osu.Scoring base.ApplyBeatmap(beatmap); } + protected override void ApplyResultInternal(JudgementResult result) + { + if (!IsSimulating) + throw new NotSupportedException("The legacy osu! health processor is not supported for gameplay."); + } + + protected override void RevertResultInternal(JudgementResult result) + { + if (!IsSimulating) + throw new NotSupportedException("The legacy osu! health processor is not supported for gameplay."); + } + protected override void Reset(bool storeResults) { hpMultiplierNormal = 1; @@ -131,7 +145,7 @@ namespace osu.Game.Rulesets.Osu.Scoring break; } - if (ComboEndBonus && (i == Beatmap.HitObjects.Count - 1 || ((OsuHitObject)Beatmap.HitObjects[i + 1]).NewCombo)) + if (i == Beatmap.HitObjects.Count - 1 || ((OsuHitObject)Beatmap.HitObjects[i + 1]).NewCombo) { increaseHp(hpMultiplierComboEnd * hp_combo_geki + hpMultiplierNormal * hp_hit_300); From 7713da499f6cb08b81cfcaf571ad79fb36f20752 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 13 Nov 2023 13:12:56 +0900 Subject: [PATCH 1534/2296] Make osu ruleset use the new health processor --- osu.Game.Rulesets.Osu/OsuRuleset.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 607b83d379..aaf0ab41a0 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -48,6 +48,8 @@ namespace osu.Game.Rulesets.Osu public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor(); + public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new OsuHealthProcessor(drainStartTime); + public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap, this); public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap); From 98e6b7744bf58db8db7e348a4935fe9c5fe06e78 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 13 Nov 2023 13:46:47 +0900 Subject: [PATCH 1535/2296] Cleanup --- .../Scoring/LegacyOsuHealthProcessor.cs | 11 +-- .../Scoring/OsuHealthProcessor.cs | 12 +-- .../Scoring/DrainingHealthProcessor.cs | 54 ++++++----- .../Scoring/LegacyDrainingHealthProcessor.cs | 90 ------------------- 4 files changed, 47 insertions(+), 120 deletions(-) delete mode 100644 osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs diff --git a/osu.Game.Rulesets.Osu/Scoring/LegacyOsuHealthProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/LegacyOsuHealthProcessor.cs index aa9312500b..f918868715 100644 --- a/osu.Game.Rulesets.Osu/Scoring/LegacyOsuHealthProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/LegacyOsuHealthProcessor.cs @@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Scoring /// Reference implementation for osu!stable's HP drain. /// Cannot be used for gameplay. /// - public partial class LegacyOsuHealthProcessor : LegacyDrainingHealthProcessor + public partial class LegacyOsuHealthProcessor : DrainingHealthProcessor { private const double hp_bar_maximum = 200; private const double hp_combo_geki = 14; @@ -24,6 +24,9 @@ namespace osu.Game.Rulesets.Osu.Scoring private const double hp_slider_repeat = 4; private const double hp_slider_tick = 3; + public Action? OnIterationFail; + public Action? OnIterationSuccess; + private double lowestHpEver; private double lowestHpEnd; private double lowestHpComboEnd; @@ -187,13 +190,11 @@ namespace osu.Game.Rulesets.Osu.Scoring if (fail) { - if (Log) - Console.WriteLine($"FAILED drop {testDrop / hp_bar_maximum}: {failReason}"); + OnIterationFail?.Invoke($"FAILED drop {testDrop / hp_bar_maximum}: {failReason}"); continue; } - if (Log) - Console.WriteLine($"PASSED drop {testDrop / hp_bar_maximum}"); + OnIterationSuccess?.Invoke($"PASSED drop {testDrop / hp_bar_maximum}"); return testDrop / hp_bar_maximum; } while (true); diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs index 2266cf9d33..3a096fca88 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs @@ -3,6 +3,7 @@ using System; using System.Linq; +using osu.Framework.Logging; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Timing; using osu.Game.Rulesets.Judgements; @@ -12,8 +13,11 @@ using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Scoring { - public partial class OsuHealthProcessor : LegacyDrainingHealthProcessor + public partial class OsuHealthProcessor : DrainingHealthProcessor { + public Action? OnIterationFail; + public Action? OnIterationSuccess; + private double lowestHpEver; private double lowestHpEnd; private double hpRecoveryAvailable; @@ -141,13 +145,11 @@ namespace osu.Game.Rulesets.Osu.Scoring if (fail) { - if (Log) - Console.WriteLine($"FAILED drop {testDrop}: {failReason}"); + OnIterationFail?.Invoke($"FAILED drop {testDrop}: {failReason}"); continue; } - if (Log) - Console.WriteLine($"PASSED drop {testDrop}"); + OnIterationSuccess?.Invoke($"PASSED drop {testDrop}"); return testDrop; } while (true); diff --git a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs index 2f81aa735e..a8808d08e5 100644 --- a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs @@ -41,15 +41,29 @@ namespace osu.Game.Rulesets.Scoring ///
private const double max_health_target = 0.4; - private IBeatmap beatmap; - private double gameplayEndTime; + /// + /// The drain rate as a proportion of the total health drained per millisecond. + /// + public double DrainRate { get; private set; } = 1; - private readonly double drainStartTime; - private readonly double drainLenience; + /// + /// The beatmap. + /// + protected IBeatmap Beatmap { get; private set; } + + /// + /// The time at which health starts draining. + /// + protected readonly double DrainStartTime; + + /// + /// An amount of lenience to apply to the drain rate. + /// + protected readonly double DrainLenience; private readonly List<(double time, double health)> healthIncreases = new List<(double, double)>(); + private double gameplayEndTime; private double targetMinimumHealth; - private double drainRate = 1; private PeriodTracker noDrainPeriodTracker; @@ -63,8 +77,8 @@ namespace osu.Game.Rulesets.Scoring /// A value of 1 completely removes drain. public DrainingHealthProcessor(double drainStartTime, double drainLenience = 0) { - this.drainStartTime = drainStartTime; - this.drainLenience = Math.Clamp(drainLenience, 0, 1); + DrainStartTime = drainStartTime; + DrainLenience = Math.Clamp(drainLenience, 0, 1); } protected override void Update() @@ -75,16 +89,16 @@ namespace osu.Game.Rulesets.Scoring return; // When jumping in and out of gameplay time within a single frame, health should only be drained for the period within the gameplay time - double lastGameplayTime = Math.Clamp(Time.Current - Time.Elapsed, drainStartTime, gameplayEndTime); - double currentGameplayTime = Math.Clamp(Time.Current, drainStartTime, gameplayEndTime); + double lastGameplayTime = Math.Clamp(Time.Current - Time.Elapsed, DrainStartTime, gameplayEndTime); + double currentGameplayTime = Math.Clamp(Time.Current, DrainStartTime, gameplayEndTime); - if (drainLenience < 1) - Health.Value -= drainRate * (currentGameplayTime - lastGameplayTime); + if (DrainLenience < 1) + Health.Value -= DrainRate * (currentGameplayTime - lastGameplayTime); } public override void ApplyBeatmap(IBeatmap beatmap) { - this.beatmap = beatmap; + Beatmap = beatmap; if (beatmap.HitObjects.Count > 0) gameplayEndTime = beatmap.HitObjects[^1].GetEndTime(); @@ -105,7 +119,7 @@ namespace osu.Game.Rulesets.Scoring targetMinimumHealth = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, min_health_target, mid_health_target, max_health_target); // Add back a portion of the amount of HP to be drained, depending on the lenience requested. - targetMinimumHealth += drainLenience * (1 - targetMinimumHealth); + targetMinimumHealth += DrainLenience * (1 - targetMinimumHealth); // Ensure the target HP is within an acceptable range. targetMinimumHealth = Math.Clamp(targetMinimumHealth, 0, 1); @@ -125,15 +139,15 @@ namespace osu.Game.Rulesets.Scoring { base.Reset(storeResults); - drainRate = 1; + DrainRate = 1; if (storeResults) - drainRate = computeDrainRate(); + DrainRate = ComputeDrainRate(); healthIncreases.Clear(); } - private double computeDrainRate() + protected virtual double ComputeDrainRate() { if (healthIncreases.Count <= 1) return 0; @@ -152,17 +166,17 @@ namespace osu.Game.Rulesets.Scoring for (int i = 0; i < healthIncreases.Count; i++) { double currentTime = healthIncreases[i].time; - double lastTime = i > 0 ? healthIncreases[i - 1].time : drainStartTime; + double lastTime = i > 0 ? healthIncreases[i - 1].time : DrainStartTime; // Subtract any break time from the duration since the last object - if (beatmap.Breaks.Count > 0) + if (Beatmap.Breaks.Count > 0) { // Advance the last break occuring before the current time - while (currentBreak + 1 < beatmap.Breaks.Count && beatmap.Breaks[currentBreak + 1].EndTime < currentTime) + while (currentBreak + 1 < Beatmap.Breaks.Count && Beatmap.Breaks[currentBreak + 1].EndTime < currentTime) currentBreak++; if (currentBreak >= 0) - lastTime = Math.Max(lastTime, beatmap.Breaks[currentBreak].EndTime); + lastTime = Math.Max(lastTime, Beatmap.Breaks[currentBreak].EndTime); } // Apply health adjustments diff --git a/osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs b/osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs deleted file mode 100644 index 5d2426e4b7..0000000000 --- a/osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs +++ /dev/null @@ -1,90 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable disable - -using System; -using System.Linq; -using osu.Game.Beatmaps; -using osu.Game.Rulesets.Objects; -using osu.Game.Utils; - -namespace osu.Game.Rulesets.Scoring -{ - /// - /// A which continuously drains health.
- /// At HP=0, the minimum health reached for a perfect play is 95%.
- /// At HP=5, the minimum health reached for a perfect play is 70%.
- /// At HP=10, the minimum health reached for a perfect play is 30%. - ///
- public abstract partial class LegacyDrainingHealthProcessor : HealthProcessor - { - protected double DrainStartTime { get; } - protected double GameplayEndTime { get; private set; } - - protected IBeatmap Beatmap { get; private set; } - protected PeriodTracker NoDrainPeriodTracker { get; private set; } - - public bool Log { get; set; } - - public double DrainRate { get; private set; } - - /// - /// Creates a new . - /// - /// The time after which draining should begin. - protected LegacyDrainingHealthProcessor(double drainStartTime) - { - DrainStartTime = drainStartTime; - } - - protected override void Update() - { - base.Update(); - - if (NoDrainPeriodTracker?.IsInAny(Time.Current) == true) - return; - - // When jumping in and out of gameplay time within a single frame, health should only be drained for the period within the gameplay time - double lastGameplayTime = Math.Clamp(Time.Current - Time.Elapsed, DrainStartTime, GameplayEndTime); - double currentGameplayTime = Math.Clamp(Time.Current, DrainStartTime, GameplayEndTime); - - Health.Value -= DrainRate * (currentGameplayTime - lastGameplayTime); - } - - public override void ApplyBeatmap(IBeatmap beatmap) - { - Beatmap = beatmap; - - if (beatmap.HitObjects.Count > 0) - GameplayEndTime = beatmap.HitObjects[^1].GetEndTime(); - - NoDrainPeriodTracker = new PeriodTracker(beatmap.Breaks.Select(breakPeriod => new Period( - beatmap.HitObjects - .Select(hitObject => hitObject.GetEndTime()) - .Where(endTime => endTime <= breakPeriod.StartTime) - .DefaultIfEmpty(double.MinValue) - .Last(), - beatmap.HitObjects - .Select(hitObject => hitObject.StartTime) - .Where(startTime => startTime >= breakPeriod.EndTime) - .DefaultIfEmpty(double.MaxValue) - .First() - ))); - - base.ApplyBeatmap(beatmap); - } - - protected override void Reset(bool storeResults) - { - base.Reset(storeResults); - - DrainRate = 1; - - if (storeResults) - DrainRate = ComputeDrainRate(); - } - - protected abstract double ComputeDrainRate(); - } -} From 8ad8764947835e9ce4070338b6e1ea81016df2b1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 13 Nov 2023 14:06:18 +0900 Subject: [PATCH 1536/2296] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 2870696c03..1f6a65c450 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index f1159f58b9..70525a5c59 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From 65b41138a347718297f71509e6a1dbc30d468543 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 13 Nov 2023 14:06:24 +0900 Subject: [PATCH 1537/2296] Add option to disable combo end --- osu.Game.Rulesets.Osu/Scoring/LegacyOsuHealthProcessor.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Scoring/LegacyOsuHealthProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/LegacyOsuHealthProcessor.cs index f918868715..e92c3c9b97 100644 --- a/osu.Game.Rulesets.Osu/Scoring/LegacyOsuHealthProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/LegacyOsuHealthProcessor.cs @@ -26,6 +26,7 @@ namespace osu.Game.Rulesets.Osu.Scoring public Action? OnIterationFail; public Action? OnIterationSuccess; + public bool ApplyComboEndBonus { get; set; } = true; private double lowestHpEver; private double lowestHpEnd; @@ -148,7 +149,7 @@ namespace osu.Game.Rulesets.Osu.Scoring break; } - if (i == Beatmap.HitObjects.Count - 1 || ((OsuHitObject)Beatmap.HitObjects[i + 1]).NewCombo) + if (ApplyComboEndBonus && (i == Beatmap.HitObjects.Count - 1 || ((OsuHitObject)Beatmap.HitObjects[i + 1]).NewCombo)) { increaseHp(hpMultiplierComboEnd * hp_combo_geki + hpMultiplierNormal * hp_hit_300); From 35d4c483d78399fa3322b7a1db79110da36a759f Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 13 Nov 2023 14:06:34 +0900 Subject: [PATCH 1538/2296] Improve commenting around small tick/large tick health --- osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs index 3a096fca88..5802f8fc0d 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs @@ -185,12 +185,12 @@ namespace osu.Game.Rulesets.Osu.Scoring return IBeatmapDifficultyInfo.DifficultyRange(Beatmap.Difficulty.DrainRate, -0.03, -0.125, -0.2); case HitResult.SmallTickHit: - // This result is always as a result of the slider tail. + // This result always comes from the slider tail, which is judged the same as a repeat. increase = 0.02; break; case HitResult.LargeTickHit: - // This result is either a result of a slider tick or a repeat. + // This result comes from either a slider tick or repeat. increase = hitObject is SliderTick ? 0.015 : 0.02; break; From fa976a5aa0eeb94dccbcd58b00d51a1c9d7e52df Mon Sep 17 00:00:00 2001 From: cs Date: Mon, 13 Nov 2023 08:24:09 +0100 Subject: [PATCH 1539/2296] Fix code style/quality issues --- .../TestSceneJuiceStreamSelectionBlueprint.cs | 6 +++--- .../JuiceStreamPathTest.cs | 2 +- .../Checks/CheckOffscreenObjectsTest.cs | 2 +- .../TestSceneOsuEditorSelectInvalidPath.cs | 2 +- .../TestScenePathControlPointVisualiser.cs | 8 ++++---- .../TestSceneSliderControlPointPiece.cs | 18 ++++++++--------- .../Editor/TestSceneSliderLengthValidity.cs | 2 +- .../TestSceneSliderPlacementBlueprint.cs | 16 +++++++-------- .../Editor/TestSceneSliderReversal.cs | 2 +- .../Editor/TestSceneSliderSnapping.cs | 10 +++++----- .../Editor/TestSceneSliderSplitting.cs | 20 +++++++++---------- .../TestSceneSlider.cs | 6 +++--- .../TestSceneSliderInput.cs | 2 +- .../TestSceneSliderSnaking.cs | 6 +++--- .../Components/PathControlPointPiece.cs | 14 ++++++------- .../Components/PathControlPointVisualiser.cs | 2 +- .../Sliders/SliderPlacementBlueprint.cs | 2 +- .../Edit/OsuSliderDrawingSettingsProvider.cs | 8 +++++--- .../Formats/LegacyBeatmapDecoderTest.cs | 8 ++++---- .../Gameplay/TestSceneBezierConverter.cs | 8 ++++---- .../Visual/Gameplay/TestSceneSliderPath.cs | 4 ++-- .../Beatmaps/Formats/LegacyBeatmapEncoder.cs | 18 +++++++---------- .../Edit/ComposerDistanceSnapProvider.cs | 2 +- osu.Game/Rulesets/Edit/IToolboxAttachment.cs | 10 ++++++++++ osu.Game/Rulesets/Objects/BezierConverter.cs | 8 ++++---- .../Objects/Legacy/ConvertHitObjectParser.cs | 10 +++++----- .../Rulesets/Objects/SliderPathExtensions.cs | 2 +- osu.Game/Rulesets/Objects/Types/PathType.cs | 12 +++++++---- osu.Game/osu.Game.csproj | 2 +- 29 files changed, 112 insertions(+), 100 deletions(-) create mode 100644 osu.Game/Rulesets/Edit/IToolboxAttachment.cs diff --git a/osu.Game.Rulesets.Catch.Tests/Editor/TestSceneJuiceStreamSelectionBlueprint.cs b/osu.Game.Rulesets.Catch.Tests/Editor/TestSceneJuiceStreamSelectionBlueprint.cs index 16b51d414a..c96f32d87c 100644 --- a/osu.Game.Rulesets.Catch.Tests/Editor/TestSceneJuiceStreamSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Catch.Tests/Editor/TestSceneJuiceStreamSelectionBlueprint.cs @@ -140,7 +140,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor AddStep("update hit object path", () => { - hitObject.Path = new SliderPath(PathType.PERFECTCURVE, new[] + hitObject.Path = new SliderPath(PathType.PERFECT_CURVE, new[] { Vector2.Zero, new Vector2(100, 100), @@ -190,14 +190,14 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor [Test] public void TestVertexResampling() { - addBlueprintStep(100, 100, new SliderPath(PathType.PERFECTCURVE, new[] + addBlueprintStep(100, 100, new SliderPath(PathType.PERFECT_CURVE, new[] { Vector2.Zero, new Vector2(100, 100), new Vector2(50, 200), }), 0.5); AddAssert("1 vertex per 1 nested HO", () => getVertices().Count == hitObject.NestedHitObjects.Count); - AddAssert("slider path not yet changed", () => hitObject.Path.ControlPoints[0].Type == PathType.PERFECTCURVE); + AddAssert("slider path not yet changed", () => hitObject.Path.ControlPoints[0].Type == PathType.PERFECT_CURVE); addAddVertexSteps(150, 150); AddAssert("slider path change to linear", () => hitObject.Path.ControlPoints[0].Type == PathType.LINEAR); } diff --git a/osu.Game.Rulesets.Catch.Tests/JuiceStreamPathTest.cs b/osu.Game.Rulesets.Catch.Tests/JuiceStreamPathTest.cs index 82f24633b5..9fb55fc057 100644 --- a/osu.Game.Rulesets.Catch.Tests/JuiceStreamPathTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/JuiceStreamPathTest.cs @@ -154,7 +154,7 @@ namespace osu.Game.Rulesets.Catch.Tests } while (rng.Next(2) != 0); int length = sliderPath.ControlPoints.Count - start + 1; - sliderPath.ControlPoints[start].Type = length <= 2 ? PathType.LINEAR : length == 3 ? PathType.PERFECTCURVE : PathType.BEZIER; + sliderPath.ControlPoints[start].Type = length <= 2 ? PathType.LINEAR : length == 3 ? PathType.PERFECT_CURVE : PathType.BEZIER; } while (rng.Next(3) != 0); if (rng.Next(5) == 0) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/Checks/CheckOffscreenObjectsTest.cs b/osu.Game.Rulesets.Osu.Tests/Editor/Checks/CheckOffscreenObjectsTest.cs index 8612a8eb57..5db6dc6cdd 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/Checks/CheckOffscreenObjectsTest.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/Checks/CheckOffscreenObjectsTest.cs @@ -214,7 +214,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks Path = new SliderPath(new[] { // Circular arc shoots over the top of the screen. - new PathControlPoint(new Vector2(0, 0), PathType.PERFECTCURVE), + new PathControlPoint(new Vector2(0, 0), PathType.PERFECT_CURVE), new PathControlPoint(new Vector2(-100, -200)), new PathControlPoint(new Vector2(100, -200)) }), diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorSelectInvalidPath.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorSelectInvalidPath.cs index 7ea4d40b90..43dae38004 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorSelectInvalidPath.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorSelectInvalidPath.cs @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor PathControlPoint[] points = { - new PathControlPoint(new Vector2(0), PathType.PERFECTCURVE), + new PathControlPoint(new Vector2(0), PathType.PERFECT_CURVE), new PathControlPoint(new Vector2(-100, 0)), new PathControlPoint(new Vector2(100, 20)) }; diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs index 16800997f4..811ecf53e9 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs @@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor addContextMenuItemStep("Perfect curve"); assertControlPointPathType(0, PathType.BEZIER); - assertControlPointPathType(1, PathType.PERFECTCURVE); + assertControlPointPathType(1, PathType.PERFECT_CURVE); assertControlPointPathType(3, PathType.BEZIER); } @@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor addContextMenuItemStep("Perfect curve"); assertControlPointPathType(0, PathType.BEZIER); - assertControlPointPathType(2, PathType.PERFECTCURVE); + assertControlPointPathType(2, PathType.PERFECT_CURVE); assertControlPointPathType(4, null); } @@ -124,7 +124,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor addContextMenuItemStep("Perfect curve"); assertControlPointPathType(0, PathType.LINEAR); - assertControlPointPathType(1, PathType.PERFECTCURVE); + assertControlPointPathType(1, PathType.PERFECT_CURVE); assertControlPointPathType(3, PathType.LINEAR); } @@ -134,7 +134,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor createVisualiser(true); addControlPointStep(new Vector2(200), PathType.BEZIER); - addControlPointStep(new Vector2(300), PathType.PERFECTCURVE); + addControlPointStep(new Vector2(300), PathType.PERFECT_CURVE); addControlPointStep(new Vector2(500, 300)); addControlPointStep(new Vector2(700, 200), PathType.BEZIER); addControlPointStep(new Vector2(500, 100)); diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderControlPointPiece.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderControlPointPiece.cs index 1d8d2cf01a..99ced30ffe 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderControlPointPiece.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderControlPointPiece.cs @@ -38,9 +38,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor Position = new Vector2(256, 192), Path = new SliderPath(new[] { - new PathControlPoint(Vector2.Zero, PathType.PERFECTCURVE), + new PathControlPoint(Vector2.Zero, PathType.PERFECT_CURVE), new PathControlPoint(new Vector2(150, 150)), - new PathControlPoint(new Vector2(300, 0), PathType.PERFECTCURVE), + new PathControlPoint(new Vector2(300, 0), PathType.PERFECT_CURVE), new PathControlPoint(new Vector2(400, 0)), new PathControlPoint(new Vector2(400, 150)) }) @@ -182,7 +182,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left)); assertControlPointPosition(1, new Vector2(150, 50)); - assertControlPointType(0, PathType.PERFECTCURVE); + assertControlPointType(0, PathType.PERFECT_CURVE); } [Test] @@ -210,7 +210,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddAssert("three control point pieces selected", () => this.ChildrenOfType>().Count(piece => piece.IsSelected.Value) == 3); assertControlPointPosition(2, new Vector2(450, 50)); - assertControlPointType(2, PathType.PERFECTCURVE); + assertControlPointType(2, PathType.PERFECT_CURVE); assertControlPointPosition(3, new Vector2(550, 50)); @@ -249,7 +249,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddAssert("slider moved", () => Precision.AlmostEquals(slider.Position, new Vector2(256, 192) + new Vector2(150, 50))); assertControlPointPosition(0, Vector2.Zero); - assertControlPointType(0, PathType.PERFECTCURVE); + assertControlPointType(0, PathType.PERFECT_CURVE); assertControlPointPosition(1, new Vector2(0, 100)); @@ -288,7 +288,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left)); assertControlPointPosition(1, new Vector2(150, 50)); - assertControlPointType(0, PathType.PERFECTCURVE); + assertControlPointType(0, PathType.PERFECT_CURVE); } [Test] @@ -304,7 +304,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left)); assertControlPointPosition(4, new Vector2(150, 150)); - assertControlPointType(2, PathType.PERFECTCURVE); + assertControlPointType(2, PathType.PERFECT_CURVE); } [Test] @@ -312,12 +312,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { AddStep("change type to bezier", () => slider.Path.ControlPoints[2].Type = PathType.BEZIER); AddStep("add point", () => slider.Path.ControlPoints.Add(new PathControlPoint(new Vector2(500, 10)))); - AddStep("change type to perfect", () => slider.Path.ControlPoints[3].Type = PathType.PERFECTCURVE); + AddStep("change type to perfect", () => slider.Path.ControlPoints[3].Type = PathType.PERFECT_CURVE); moveMouseToControlPoint(4); AddStep("hold", () => InputManager.PressButton(MouseButton.Left)); - assertControlPointType(3, PathType.PERFECTCURVE); + assertControlPointType(3, PathType.PERFECT_CURVE); addMovementStep(new Vector2(350, 0.01f)); AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left)); diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderLengthValidity.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderLengthValidity.cs index 38ebeb7e8f..931c8c9e63 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderLengthValidity.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderLengthValidity.cs @@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor PathControlPoint[] points = { - new PathControlPoint(new Vector2(0), PathType.PERFECTCURVE), + new PathControlPoint(new Vector2(0), PathType.PERFECT_CURVE), new PathControlPoint(new Vector2(100, 0)), new PathControlPoint(new Vector2(0, 10)) }; diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs index 4b120c1a3f..ecfc8105f1 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs @@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertPlaced(true); assertControlPointCount(3); assertControlPointPosition(1, new Vector2(100, 0)); - assertControlPointType(0, PathType.PERFECTCURVE); + assertControlPointType(0, PathType.PERFECT_CURVE); } [Test] @@ -172,7 +172,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertPlaced(true); assertControlPointCount(3); - assertControlPointType(0, PathType.PERFECTCURVE); + assertControlPointType(0, PathType.PERFECT_CURVE); } [Test] @@ -241,7 +241,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertControlPointPosition(1, new Vector2(100, 0)); assertControlPointPosition(2, new Vector2(100)); assertControlPointType(0, PathType.LINEAR); - assertControlPointType(1, PathType.PERFECTCURVE); + assertControlPointType(1, PathType.PERFECT_CURVE); } [Test] @@ -269,8 +269,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertControlPointPosition(2, new Vector2(100)); assertControlPointPosition(3, new Vector2(200, 100)); assertControlPointPosition(4, new Vector2(200)); - assertControlPointType(0, PathType.PERFECTCURVE); - assertControlPointType(2, PathType.PERFECTCURVE); + assertControlPointType(0, PathType.PERFECT_CURVE); + assertControlPointType(2, PathType.PERFECT_CURVE); } [Test] @@ -326,7 +326,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertPlaced(true); assertControlPointCount(3); - assertControlPointType(0, PathType.PERFECTCURVE); + assertControlPointType(0, PathType.PERFECT_CURVE); } [Test] @@ -347,7 +347,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertPlaced(true); assertControlPointCount(3); - assertControlPointType(0, PathType.PERFECTCURVE); + assertControlPointType(0, PathType.PERFECT_CURVE); } [Test] @@ -385,7 +385,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertPlaced(true); assertControlPointCount(3); - assertControlPointType(0, PathType.PERFECTCURVE); + assertControlPointType(0, PathType.PERFECT_CURVE); } private void addMovementStep(Vector2 position) => AddStep($"move mouse to {position}", () => InputManager.MoveMouseTo(InputManager.ToScreenSpace(position))); diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderReversal.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderReversal.cs index 0ddfc40946..a44c16a2e0 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderReversal.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderReversal.cs @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor private readonly PathControlPoint[][] paths = { createPathSegment( - PathType.PERFECTCURVE, + PathType.PERFECT_CURVE, new Vector2(200, -50), new Vector2(250, 0) ), diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSnapping.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSnapping.cs index c984d9168e..541fefb3a6 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSnapping.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSnapping.cs @@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { ControlPoints = { - new PathControlPoint(Vector2.Zero, PathType.PERFECTCURVE), + new PathControlPoint(Vector2.Zero, PathType.PERFECT_CURVE), new PathControlPoint(new Vector2(136, 205)), new PathControlPoint(new Vector2(-4, 226)) } @@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { OsuSelectionHandler selectionHandler; - AddAssert("first control point perfect", () => slider.Path.ControlPoints[0].Type == PathType.PERFECTCURVE); + AddAssert("first control point perfect", () => slider.Path.ControlPoints[0].Type == PathType.PERFECT_CURVE); AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider)); AddStep("rotate 90 degrees ccw", () => @@ -190,7 +190,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor selectionHandler.HandleRotation(-90); }); - AddAssert("first control point still perfect", () => slider.Path.ControlPoints[0].Type == PathType.PERFECTCURVE); + AddAssert("first control point still perfect", () => slider.Path.ControlPoints[0].Type == PathType.PERFECT_CURVE); } [Test] @@ -223,7 +223,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { OsuSelectionHandler selectionHandler; - AddAssert("first control point perfect", () => slider.Path.ControlPoints[0].Type == PathType.PERFECTCURVE); + AddAssert("first control point perfect", () => slider.Path.ControlPoints[0].Type == PathType.PERFECT_CURVE); AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider)); AddStep("flip slider horizontally", () => @@ -232,7 +232,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor selectionHandler.OnPressed(new KeyBindingPressEvent(InputManager.CurrentState, GlobalAction.EditorFlipVertically)); }); - AddAssert("first control point still perfect", () => slider.Path.ControlPoints[0].Type == PathType.PERFECTCURVE); + AddAssert("first control point still perfect", () => slider.Path.ControlPoints[0].Type == PathType.PERFECT_CURVE); } [Test] diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs index cded9165f4..6c7733e68a 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs @@ -45,9 +45,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor Position = new Vector2(0, 50), Path = new SliderPath(new[] { - new PathControlPoint(Vector2.Zero, PathType.PERFECTCURVE), + new PathControlPoint(Vector2.Zero, PathType.PERFECT_CURVE), new PathControlPoint(new Vector2(150, 150)), - new PathControlPoint(new Vector2(300, 0), PathType.PERFECTCURVE), + new PathControlPoint(new Vector2(300, 0), PathType.PERFECT_CURVE), new PathControlPoint(new Vector2(400, 0)), new PathControlPoint(new Vector2(400, 150)) }) @@ -73,20 +73,20 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddAssert("slider split", () => slider is not null && EditorBeatmap.HitObjects.Count == 2 && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, EditorBeatmap.HitObjects[1].StartTime - split_gap, - (new Vector2(0, 50), PathType.PERFECTCURVE), + (new Vector2(0, 50), PathType.PERFECT_CURVE), (new Vector2(150, 200), null), (new Vector2(300, 50), null) ) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[1], slider.StartTime, endTime + split_gap, - (new Vector2(300, 50), PathType.PERFECTCURVE), + (new Vector2(300, 50), PathType.PERFECT_CURVE), (new Vector2(400, 50), null), (new Vector2(400, 200), null) )); AddStep("undo", () => Editor.Undo()); AddAssert("original slider restored", () => EditorBeatmap.HitObjects.Count == 1 && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, endTime, - (new Vector2(0, 50), PathType.PERFECTCURVE), + (new Vector2(0, 50), PathType.PERFECT_CURVE), (new Vector2(150, 200), null), - (new Vector2(300, 50), PathType.PERFECTCURVE), + (new Vector2(300, 50), PathType.PERFECT_CURVE), (new Vector2(400, 50), null), (new Vector2(400, 200), null) )); @@ -104,7 +104,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor Position = new Vector2(0, 50), Path = new SliderPath(new[] { - new PathControlPoint(Vector2.Zero, PathType.PERFECTCURVE), + new PathControlPoint(Vector2.Zero, PathType.PERFECT_CURVE), new PathControlPoint(new Vector2(150, 150)), new PathControlPoint(new Vector2(300, 0), PathType.BEZIER), new PathControlPoint(new Vector2(400, 0)), @@ -139,7 +139,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddAssert("slider split", () => slider is not null && EditorBeatmap.HitObjects.Count == 3 && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, EditorBeatmap.HitObjects[1].StartTime - split_gap, - (new Vector2(0, 50), PathType.PERFECTCURVE), + (new Vector2(0, 50), PathType.PERFECT_CURVE), (new Vector2(150, 200), null), (new Vector2(300, 50), null) ) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[1], EditorBeatmap.HitObjects[0].GetEndTime() + split_gap, slider.StartTime - split_gap, @@ -165,9 +165,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor Position = new Vector2(0, 50), Path = new SliderPath(new[] { - new PathControlPoint(Vector2.Zero, PathType.PERFECTCURVE), + new PathControlPoint(Vector2.Zero, PathType.PERFECT_CURVE), new PathControlPoint(new Vector2(150, 150)), - new PathControlPoint(new Vector2(300, 0), PathType.PERFECTCURVE), + new PathControlPoint(new Vector2(300, 0), PathType.PERFECT_CURVE), new PathControlPoint(new Vector2(400, 0)), new PathControlPoint(new Vector2(400, 150)) }) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs index 60003e7950..4600db8174 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs @@ -219,7 +219,7 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = Time.Current + time_offset, Position = new Vector2(239, 176), - Path = new SliderPath(PathType.PERFECTCURVE, new[] + Path = new SliderPath(PathType.PERFECT_CURVE, new[] { Vector2.Zero, new Vector2(154, 28), @@ -255,7 +255,7 @@ namespace osu.Game.Rulesets.Osu.Tests SliderVelocityMultiplier = speedMultiplier, StartTime = Time.Current + time_offset, Position = new Vector2(0, -(distance / 2)), - Path = new SliderPath(PathType.PERFECTCURVE, new[] + Path = new SliderPath(PathType.PERFECT_CURVE, new[] { Vector2.Zero, new Vector2(0, distance), @@ -273,7 +273,7 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = Time.Current + time_offset, Position = new Vector2(-max_length / 2, 0), - Path = new SliderPath(PathType.PERFECTCURVE, new[] + Path = new SliderPath(PathType.PERFECT_CURVE, new[] { Vector2.Zero, new Vector2(max_length / 2, max_length / 2), diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs index 08836ef819..0f7dd8b7bc 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs @@ -478,7 +478,7 @@ namespace osu.Game.Rulesets.Osu.Tests StartTime = time_slider_start, Position = new Vector2(0, 0), SliderVelocityMultiplier = 0.1f, - Path = new SliderPath(PathType.PERFECTCURVE, new[] + Path = new SliderPath(PathType.PERFECT_CURVE, new[] { Vector2.Zero, new Vector2(slider_path_length, 0), diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderSnaking.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderSnaking.cs index ebc5143aed..912b2b0626 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderSnaking.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderSnaking.cs @@ -217,7 +217,7 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = 3000, Position = new Vector2(100, 100), - Path = new SliderPath(PathType.PERFECTCURVE, new[] + Path = new SliderPath(PathType.PERFECT_CURVE, new[] { Vector2.Zero, new Vector2(300, 200) @@ -227,7 +227,7 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = 13000, Position = new Vector2(100, 100), - Path = new SliderPath(PathType.PERFECTCURVE, new[] + Path = new SliderPath(PathType.PERFECT_CURVE, new[] { Vector2.Zero, new Vector2(300, 200) @@ -238,7 +238,7 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = 23000, Position = new Vector2(100, 100), - Path = new SliderPath(PathType.PERFECTCURVE, new[] + Path = new SliderPath(PathType.PERFECT_CURVE, new[] { Vector2.Zero, new Vector2(300, 200) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs index 53228cff82..ac9048d5c7 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs @@ -221,7 +221,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components ///
private void updatePathType() { - if (ControlPoint.Type != PathType.PERFECTCURVE) + if (ControlPoint.Type != PathType.PERFECT_CURVE) return; if (PointsInSegment.Count > 3) @@ -259,19 +259,19 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components if (ControlPoint.Type is not PathType pathType) return colours.Yellow; - switch (pathType) + switch (pathType.Type) { - case { Type: SplineType.Catmull }: + case SplineType.Catmull: return colours.SeaFoam; - case { Type: SplineType.BSpline, Degree: null }: - return colours.PinkLighter; + case SplineType.BSpline: + if (!pathType.Degree.HasValue) + return colours.PinkLighter; - case { Type: SplineType.BSpline, Degree: >= 1 }: int idx = Math.Clamp(pathType.Degree.Value, 0, 3); return new[] { colours.PinkDarker, colours.PinkDark, colours.Pink, colours.PinkLight }[idx]; - case { Type: SplineType.PerfectCurve }: + case SplineType.PerfectCurve: return colours.PurpleDark; default: diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index 4e85835652..5ab050ed48 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -368,7 +368,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components // todo: hide/disable items which aren't valid for selected points curveTypeItems.Add(createMenuItemForPathType(PathType.LINEAR)); - curveTypeItems.Add(createMenuItemForPathType(PathType.PERFECTCURVE)); + curveTypeItems.Add(createMenuItemForPathType(PathType.PERFECT_CURVE)); curveTypeItems.Add(createMenuItemForPathType(PathType.BEZIER)); curveTypeItems.Add(createMenuItemForPathType(PathType.BSpline(3))); curveTypeItems.Add(createMenuItemForPathType(PathType.CATMULL)); diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index 9ac28fe82a..c722f0fdbc 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -251,7 +251,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders break; case 3: - segmentStart.Type = PathType.PERFECTCURVE; + segmentStart.Type = PathType.PERFECT_CURVE; break; default: diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs b/osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs index ae772f53fc..643732d90a 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs @@ -10,7 +10,7 @@ using osu.Game.Rulesets.Edit; namespace osu.Game.Rulesets.Osu.Edit { - public partial class OsuSliderDrawingSettingsProvider : Drawable, ISliderDrawingSettingsProvider + public partial class OsuSliderDrawingSettingsProvider : Drawable, ISliderDrawingSettingsProvider, IToolboxAttachment { public BindableFloat Tolerance { get; } = new BindableFloat(0.1f) { @@ -27,12 +27,14 @@ namespace osu.Game.Rulesets.Osu.Edit private ExpandableSlider toleranceSlider = null!; - public OsuSliderDrawingSettingsProvider() + protected override void LoadComplete() { + base.LoadComplete(); + sliderTolerance.BindValueChanged(v => { float newValue = v.NewValue / 100f; - if (!Precision.AlmostEquals(newValue, Tolerance.Value, 1e-7f)) + if (!Precision.AlmostEquals(newValue, Tolerance.Value)) Tolerance.Value = newValue; }); Tolerance.BindValueChanged(v => diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs index 18c21046fb..34b96bbd3f 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs @@ -808,7 +808,7 @@ namespace osu.Game.Tests.Beatmaps.Formats var first = ((IHasPath)decoded.HitObjects[0]).Path; Assert.That(first.ControlPoints[0].Position, Is.EqualTo(Vector2.Zero)); - Assert.That(first.ControlPoints[0].Type, Is.EqualTo(PathType.PERFECTCURVE)); + Assert.That(first.ControlPoints[0].Type, Is.EqualTo(PathType.PERFECT_CURVE)); Assert.That(first.ControlPoints[1].Position, Is.EqualTo(new Vector2(161, -244))); Assert.That(first.ControlPoints[1].Type, Is.EqualTo(null)); @@ -827,7 +827,7 @@ namespace osu.Game.Tests.Beatmaps.Formats var second = ((IHasPath)decoded.HitObjects[1]).Path; Assert.That(second.ControlPoints[0].Position, Is.EqualTo(Vector2.Zero)); - Assert.That(second.ControlPoints[0].Type, Is.EqualTo(PathType.PERFECTCURVE)); + Assert.That(second.ControlPoints[0].Type, Is.EqualTo(PathType.PERFECT_CURVE)); Assert.That(second.ControlPoints[1].Position, Is.EqualTo(new Vector2(161, -244))); Assert.That(second.ControlPoints[1].Type, Is.EqualTo(null)); Assert.That(second.ControlPoints[2].Position, Is.EqualTo(new Vector2(376, -3))); @@ -904,12 +904,12 @@ namespace osu.Game.Tests.Beatmaps.Formats var seventh = ((IHasPath)decoded.HitObjects[6]).Path; Assert.That(seventh.ControlPoints[0].Position, Is.EqualTo(Vector2.Zero)); - Assert.That(seventh.ControlPoints[0].Type == PathType.PERFECTCURVE); + Assert.That(seventh.ControlPoints[0].Type == PathType.PERFECT_CURVE); Assert.That(seventh.ControlPoints[1].Position, Is.EqualTo(new Vector2(75, 145))); Assert.That(seventh.ControlPoints[1].Type == null); Assert.That(seventh.ControlPoints[2].Position, Is.EqualTo(new Vector2(170, 75))); - Assert.That(seventh.ControlPoints[2].Type == PathType.PERFECTCURVE); + Assert.That(seventh.ControlPoints[2].Type == PathType.PERFECT_CURVE); Assert.That(seventh.ControlPoints[3].Position, Is.EqualTo(new Vector2(300, 145))); Assert.That(seventh.ControlPoints[3].Type == null); Assert.That(seventh.ControlPoints[4].Position, Is.EqualTo(new Vector2(410, 20))); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneBezierConverter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneBezierConverter.cs index e2333011c7..27497f77be 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneBezierConverter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneBezierConverter.cs @@ -143,7 +143,7 @@ namespace osu.Game.Tests.Visual.Gameplay { path.ControlPoints.AddRange(createSegment(PathType.LINEAR, Vector2.Zero, new Vector2(100, 0))); path.ControlPoints.AddRange(createSegment(PathType.BEZIER, new Vector2(100, 0), new Vector2(150, 30), new Vector2(100, 100))); - path.ControlPoints.AddRange(createSegment(PathType.PERFECTCURVE, new Vector2(100, 100), new Vector2(25, 50), Vector2.Zero)); + path.ControlPoints.AddRange(createSegment(PathType.PERFECT_CURVE, new Vector2(100, 100), new Vector2(25, 50), Vector2.Zero)); }); } @@ -159,7 +159,7 @@ namespace osu.Game.Tests.Visual.Gameplay { AddStep("create path", () => { - path.ControlPoints.AddRange(createSegment(PathType.PERFECTCURVE, Vector2.Zero, new Vector2(width / 2, height), new Vector2(width, 0))); + path.ControlPoints.AddRange(createSegment(PathType.PERFECT_CURVE, Vector2.Zero, new Vector2(width / 2, height), new Vector2(width, 0))); }); } @@ -172,11 +172,11 @@ namespace osu.Game.Tests.Visual.Gameplay switch (points) { case 2: - path.ControlPoints.AddRange(createSegment(PathType.PERFECTCURVE, Vector2.Zero, new Vector2(0, 100))); + path.ControlPoints.AddRange(createSegment(PathType.PERFECT_CURVE, Vector2.Zero, new Vector2(0, 100))); break; case 4: - path.ControlPoints.AddRange(createSegment(PathType.PERFECTCURVE, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0))); + path.ControlPoints.AddRange(createSegment(PathType.PERFECT_CURVE, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0))); break; } }); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSliderPath.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSliderPath.cs index d44af45fe4..44a2e5fb9b 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSliderPath.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSliderPath.cs @@ -149,11 +149,11 @@ namespace osu.Game.Tests.Visual.Gameplay switch (points) { case 2: - path.ControlPoints.AddRange(createSegment(PathType.PERFECTCURVE, Vector2.Zero, new Vector2(0, 100))); + path.ControlPoints.AddRange(createSegment(PathType.PERFECT_CURVE, Vector2.Zero, new Vector2(0, 100))); break; case 4: - path.ControlPoints.AddRange(createSegment(PathType.PERFECTCURVE, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0))); + path.ControlPoints.AddRange(createSegment(PathType.PERFECT_CURVE, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0))); break; } }); diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs index ff446206ac..b375a6f7ff 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs @@ -437,7 +437,7 @@ namespace osu.Game.Beatmaps.Formats // Explicit segments have a new format in which the type is injected into the middle of the control point string. // To preserve compatibility with osu-stable as much as possible, explicit segments with the same type are converted to use implicit segments by duplicating the control point. // One exception are consecutive perfect curves, which aren't supported in osu!stable and can lead to decoding issues if encoded as implicit segments - bool needsExplicitSegment = point.Type != lastType || point.Type == PathType.PERFECTCURVE; + bool needsExplicitSegment = point.Type != lastType || point.Type == PathType.PERFECT_CURVE; // Another exception to this is when the last two control points of the last segment were duplicated. This is not a scenario supported by osu!stable. // Lazer does not add implicit segments for the last two control points of _any_ explicit segment, so an explicit segment is forced in order to maintain consistency with the decoder. @@ -453,25 +453,21 @@ namespace osu.Game.Beatmaps.Formats if (needsExplicitSegment) { - switch (point.Type) + switch (point.Type?.Type) { - case { Type: SplineType.BSpline, Degree: > 0 }: - writer.Write($"B{point.Type.Value.Degree}|"); + case SplineType.BSpline: + writer.Write(point.Type.Value.Degree > 0 ? $"B{point.Type.Value.Degree}|" : "B|"); break; - case { Type: SplineType.BSpline, Degree: <= 0 }: - writer.Write("B|"); - break; - - case { Type: SplineType.Catmull }: + case SplineType.Catmull: writer.Write("C|"); break; - case { Type: SplineType.PerfectCurve }: + case SplineType.PerfectCurve: writer.Write("P|"); break; - case { Type: SplineType.Linear }: + case SplineType.Linear: writer.Write("L|"); break; } diff --git a/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs b/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs index ddf539771d..68411d2b01 100644 --- a/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs +++ b/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs @@ -29,7 +29,7 @@ using osu.Game.Screens.Edit.Components.TernaryButtons; namespace osu.Game.Rulesets.Edit { - public abstract partial class ComposerDistanceSnapProvider : Component, IDistanceSnapProvider, IScrollBindingHandler + public abstract partial class ComposerDistanceSnapProvider : Component, IDistanceSnapProvider, IScrollBindingHandler, IToolboxAttachment { private const float adjust_step = 0.1f; diff --git a/osu.Game/Rulesets/Edit/IToolboxAttachment.cs b/osu.Game/Rulesets/Edit/IToolboxAttachment.cs new file mode 100644 index 0000000000..7d7c5980b2 --- /dev/null +++ b/osu.Game/Rulesets/Edit/IToolboxAttachment.cs @@ -0,0 +1,10 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Rulesets.Edit +{ + public interface IToolboxAttachment + { + void AttachToToolbox(ExpandingToolboxContainer toolbox); + } +} diff --git a/osu.Game/Rulesets/Objects/BezierConverter.cs b/osu.Game/Rulesets/Objects/BezierConverter.cs index ed86fc10e0..5dc0839d37 100644 --- a/osu.Game/Rulesets/Objects/BezierConverter.cs +++ b/osu.Game/Rulesets/Objects/BezierConverter.cs @@ -126,9 +126,9 @@ namespace osu.Game.Rulesets.Objects var segmentVertices = vertices.AsSpan().Slice(start, i - start + 1); var segmentType = controlPoints[start].Type ?? PathType.LINEAR; - switch (segmentType) + switch (segmentType.Type) { - case { Type: SplineType.Catmull }: + case SplineType.Catmull: foreach (var segment in ConvertCatmullToBezierAnchors(segmentVertices)) { for (int j = 0; j < segment.Length - 1; j++) @@ -139,7 +139,7 @@ namespace osu.Game.Rulesets.Objects break; - case { Type: SplineType.Linear }: + case SplineType.Linear: foreach (var segment in ConvertLinearToBezierAnchors(segmentVertices)) { for (int j = 0; j < segment.Length - 1; j++) @@ -150,7 +150,7 @@ namespace osu.Game.Rulesets.Objects break; - case { Type: SplineType.PerfectCurve }: + case SplineType.PerfectCurve: var circleResult = ConvertCircleToBezierAnchors(segmentVertices); for (int j = 0; j < circleResult.Length - 1; j++) diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index 6a13a897c4..92a92dca8f 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -224,19 +224,19 @@ namespace osu.Game.Rulesets.Objects.Legacy { default: case 'C': - return new PathType(SplineType.Catmull); + return PathType.CATMULL; case 'B': if (input.Length > 1 && int.TryParse(input.Substring(1), out int degree) && degree > 0) - return new PathType { Type = SplineType.BSpline, Degree = degree }; + return PathType.BSpline(degree); return new PathType(SplineType.BSpline); case 'L': - return new PathType(SplineType.Linear); + return PathType.LINEAR; case 'P': - return new PathType(SplineType.PerfectCurve); + return PathType.PERFECT_CURVE; } } @@ -323,7 +323,7 @@ namespace osu.Game.Rulesets.Objects.Legacy readPoint(endPoint, offset, out vertices[^1]); // Edge-case rules (to match stable). - if (type == PathType.PERFECTCURVE) + if (type == PathType.PERFECT_CURVE) { if (vertices.Length != 3) type = PathType.BEZIER; diff --git a/osu.Game/Rulesets/Objects/SliderPathExtensions.cs b/osu.Game/Rulesets/Objects/SliderPathExtensions.cs index d7e5e4574d..29b34ae4f0 100644 --- a/osu.Game/Rulesets/Objects/SliderPathExtensions.cs +++ b/osu.Game/Rulesets/Objects/SliderPathExtensions.cs @@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Objects inheritedLinearPoints.ForEach(p => p.Type = null); // Recalculate middle perfect curve control points at the end of the slider path. - if (controlPoints.Count >= 3 && controlPoints[^3].Type == PathType.PERFECTCURVE && controlPoints[^2].Type is null && segmentEnds.Any()) + if (controlPoints.Count >= 3 && controlPoints[^3].Type == PathType.PERFECT_CURVE && controlPoints[^2].Type is null && segmentEnds.Any()) { double lastSegmentStart = segmentEnds.Length > 1 ? segmentEnds[^2] : 0; double lastSegmentEnd = segmentEnds[^1]; diff --git a/osu.Game/Rulesets/Objects/Types/PathType.cs b/osu.Game/Rulesets/Objects/Types/PathType.cs index a6e8e173d4..4fb48bb8b4 100644 --- a/osu.Game/Rulesets/Objects/Types/PathType.cs +++ b/osu.Game/Rulesets/Objects/Types/PathType.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Diagnostics; namespace osu.Game.Rulesets.Objects.Types { @@ -14,12 +13,12 @@ namespace osu.Game.Rulesets.Objects.Types PerfectCurve } - public readonly struct PathType + public readonly struct PathType : IEquatable { public static readonly PathType CATMULL = new PathType(SplineType.Catmull); public static readonly PathType BEZIER = new PathType(SplineType.BSpline); public static readonly PathType LINEAR = new PathType(SplineType.Linear); - public static readonly PathType PERFECTCURVE = new PathType(SplineType.PerfectCurve); + public static readonly PathType PERFECT_CURVE = new PathType(SplineType.PerfectCurve); /// /// The type of the spline that should be used to interpret the control points of the path. @@ -52,8 +51,13 @@ namespace osu.Game.Rulesets.Objects.Types public static PathType BSpline(int degree) { - Debug.Assert(degree > 0); + if (degree <= 0) + throw new ArgumentOutOfRangeException(nameof(degree), "The degree of a B-Spline path must be greater than zero."); + return new PathType { Type = SplineType.BSpline, Degree = degree }; } + + public bool Equals(PathType other) + => Type == other.Type && Degree == other.Degree; } } diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index fc10f90e8f..8d42cd22e3 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -37,7 +37,7 @@ - + From e3137d575bbea46423c8124a9ade25fab18d03f2 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 14 Nov 2023 01:11:17 +0900 Subject: [PATCH 1540/2296] Fix osu! and base HP processor break time implementation --- .../TestSceneOsuHealthProcessor.cs | 94 +++++++++++++++++++ .../Scoring/OsuHealthProcessor.cs | 25 ++--- .../TestSceneDrainingHealthProcessor.cs | 81 +++++++++++++++- .../Scoring/DrainingHealthProcessor.cs | 44 ++++----- 4 files changed, 203 insertions(+), 41 deletions(-) create mode 100644 osu.Game.Rulesets.Osu.Tests/TestSceneOsuHealthProcessor.cs diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneOsuHealthProcessor.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuHealthProcessor.cs new file mode 100644 index 0000000000..f810bbf155 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuHealthProcessor.cs @@ -0,0 +1,94 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.Timing; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Scoring; + +namespace osu.Game.Rulesets.Osu.Tests +{ + [TestFixture] + public class TestSceneOsuHealthProcessor + { + [Test] + public void TestNoBreak() + { + OsuHealthProcessor hp = new OsuHealthProcessor(-1000); + hp.ApplyBeatmap(new Beatmap + { + HitObjects = + { + new HitCircle { StartTime = 0 }, + new HitCircle { StartTime = 2000 } + } + }); + + Assert.That(hp.DrainRate, Is.EqualTo(1.4E-5).Within(0.1E-5)); + } + + [Test] + public void TestSingleBreak() + { + OsuHealthProcessor hp = new OsuHealthProcessor(-1000); + hp.ApplyBeatmap(new Beatmap + { + HitObjects = + { + new HitCircle { StartTime = 0 }, + new HitCircle { StartTime = 2000 } + }, + Breaks = + { + new BreakPeriod(500, 1500) + } + }); + + Assert.That(hp.DrainRate, Is.EqualTo(4.3E-5).Within(0.1E-5)); + } + + [Test] + public void TestOverlappingBreak() + { + OsuHealthProcessor hp = new OsuHealthProcessor(-1000); + hp.ApplyBeatmap(new Beatmap + { + HitObjects = + { + new HitCircle { StartTime = 0 }, + new HitCircle { StartTime = 2000 } + }, + Breaks = + { + new BreakPeriod(500, 1400), + new BreakPeriod(750, 1500), + } + }); + + Assert.That(hp.DrainRate, Is.EqualTo(4.3E-5).Within(0.1E-5)); + } + + [Test] + public void TestSequentialBreak() + { + OsuHealthProcessor hp = new OsuHealthProcessor(-1000); + hp.ApplyBeatmap(new Beatmap + { + HitObjects = + { + new HitCircle { StartTime = 0 }, + new HitCircle { StartTime = 2000 } + }, + Breaks = + { + new BreakPeriod(500, 1000), + new BreakPeriod(1000, 1500), + } + }); + + Assert.That(hp.DrainRate, Is.EqualTo(4.3E-5).Within(0.1E-5)); + } + } +} diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs index 5802f8fc0d..3207c7fb51 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs @@ -3,9 +3,7 @@ using System; using System.Linq; -using osu.Framework.Logging; using osu.Game.Beatmaps; -using osu.Game.Beatmaps.Timing; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Objects; @@ -64,25 +62,16 @@ namespace osu.Game.Rulesets.Osu.Scoring { HitObject h = Beatmap.HitObjects[i]; - // Find active break (between current and lastTime) - double localLastTime = lastTime; - double breakTime = 0; - - // TODO: This doesn't handle overlapping/sequential breaks correctly (/b/614). - // Subtract any break time from the duration since the last object - if (Beatmap.Breaks.Count > 0 && currentBreak < Beatmap.Breaks.Count) + while (currentBreak < Beatmap.Breaks.Count && Beatmap.Breaks[currentBreak].EndTime <= h.StartTime) { - BreakPeriod e = Beatmap.Breaks[currentBreak]; - - if (e.StartTime >= localLastTime && e.EndTime <= h.StartTime) - { - // consider break start equal to object end time for version 8+ since drain stops during this time - breakTime = (Beatmap.BeatmapInfo.BeatmapVersion < 8) ? (e.EndTime - e.StartTime) : e.EndTime - localLastTime; - currentBreak++; - } + // If two hitobjects are separated by a break period, there is no drain for the full duration between the hitobjects. + // This differs from legacy (version < 8) beatmaps which continue draining until the break section is entered, + // but this shouldn't have a noticeable impact in practice. + lastTime = h.StartTime; + currentBreak++; } - reduceHp(testDrop * (h.StartTime - lastTime - breakTime)); + reduceHp(testDrop * (h.StartTime - lastTime)); lastTime = h.GetEndTime(); diff --git a/osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs b/osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs index fd0bff101f..584a9e09c0 100644 --- a/osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs +++ b/osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs @@ -192,7 +192,8 @@ namespace osu.Game.Tests.Gameplay AddStep("apply perfect hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = HitResult.Perfect })); AddAssert("not failed", () => !processor.HasFailed); - AddStep($"apply {resultApplied.ToString().ToLowerInvariant()} hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = resultApplied })); + AddStep($"apply {resultApplied.ToString().ToLowerInvariant()} hit result", + () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = resultApplied })); AddAssert("failed", () => processor.HasFailed); } @@ -232,6 +233,84 @@ namespace osu.Game.Tests.Gameplay assertHealthEqualTo(1); } + [Test] + public void TestNoBreakDrainRate() + { + DrainingHealthProcessor hp = new DrainingHealthProcessor(-1000); + hp.ApplyBeatmap(new Beatmap + { + HitObjects = + { + new JudgeableHitObject { StartTime = 0 }, + new JudgeableHitObject { StartTime = 2000 } + } + }); + + Assert.That(hp.DrainRate, Is.EqualTo(4.5E-5).Within(0.1E-5)); + } + + [Test] + public void TestSingleBreakDrainRate() + { + DrainingHealthProcessor hp = new DrainingHealthProcessor(-1000); + hp.ApplyBeatmap(new Beatmap + { + HitObjects = + { + new JudgeableHitObject { StartTime = 0 }, + new JudgeableHitObject { StartTime = 2000 } + }, + Breaks = + { + new BreakPeriod(500, 1500) + } + }); + + Assert.That(hp.DrainRate, Is.EqualTo(9.1E-5).Within(0.1E-5)); + } + + [Test] + public void TestOverlappingBreakDrainRate() + { + DrainingHealthProcessor hp = new DrainingHealthProcessor(-1000); + hp.ApplyBeatmap(new Beatmap + { + HitObjects = + { + new JudgeableHitObject { StartTime = 0 }, + new JudgeableHitObject { StartTime = 2000 } + }, + Breaks = + { + new BreakPeriod(500, 1400), + new BreakPeriod(750, 1500), + } + }); + + Assert.That(hp.DrainRate, Is.EqualTo(9.1E-5).Within(0.1E-5)); + } + + [Test] + public void TestSequentialBreakDrainRate() + { + DrainingHealthProcessor hp = new DrainingHealthProcessor(-1000); + hp.ApplyBeatmap(new Beatmap + { + HitObjects = + { + new JudgeableHitObject { StartTime = 0 }, + new JudgeableHitObject { StartTime = 2000 } + }, + Breaks = + { + new BreakPeriod(500, 1000), + new BreakPeriod(1000, 1500), + } + }); + + Assert.That(hp.DrainRate, Is.EqualTo(9.1E-5).Within(0.1E-5)); + } + private Beatmap createBeatmap(double startTime, double endTime, params BreakPeriod[] breaks) { var beatmap = new Beatmap diff --git a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs index a8808d08e5..3d4fb862fb 100644 --- a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs @@ -103,18 +103,20 @@ namespace osu.Game.Rulesets.Scoring if (beatmap.HitObjects.Count > 0) gameplayEndTime = beatmap.HitObjects[^1].GetEndTime(); - noDrainPeriodTracker = new PeriodTracker(beatmap.Breaks.Select(breakPeriod => new Period( - beatmap.HitObjects - .Select(hitObject => hitObject.GetEndTime()) - .Where(endTime => endTime <= breakPeriod.StartTime) - .DefaultIfEmpty(double.MinValue) - .Last(), - beatmap.HitObjects - .Select(hitObject => hitObject.StartTime) - .Where(startTime => startTime >= breakPeriod.EndTime) - .DefaultIfEmpty(double.MaxValue) - .First() - ))); + noDrainPeriodTracker = new PeriodTracker( + beatmap.Breaks.Select(breakPeriod => + new Period( + beatmap.HitObjects + .Select(hitObject => hitObject.GetEndTime()) + .Where(endTime => endTime <= breakPeriod.StartTime) + .DefaultIfEmpty(double.MinValue) + .Last(), + beatmap.HitObjects + .Select(hitObject => hitObject.StartTime) + .Where(startTime => startTime >= breakPeriod.EndTime) + .DefaultIfEmpty(double.MaxValue) + .First() + ))); targetMinimumHealth = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, min_health_target, mid_health_target, max_health_target); @@ -161,26 +163,24 @@ namespace osu.Game.Rulesets.Scoring { double currentHealth = 1; double lowestHealth = 1; - int currentBreak = -1; + int currentBreak = 0; for (int i = 0; i < healthIncreases.Count; i++) { double currentTime = healthIncreases[i].time; double lastTime = i > 0 ? healthIncreases[i - 1].time : DrainStartTime; - // Subtract any break time from the duration since the last object - if (Beatmap.Breaks.Count > 0) + while (currentBreak < Beatmap.Breaks.Count && Beatmap.Breaks[currentBreak].EndTime <= currentTime) { - // Advance the last break occuring before the current time - while (currentBreak + 1 < Beatmap.Breaks.Count && Beatmap.Breaks[currentBreak + 1].EndTime < currentTime) - currentBreak++; - - if (currentBreak >= 0) - lastTime = Math.Max(lastTime, Beatmap.Breaks[currentBreak].EndTime); + // If two hitobjects are separated by a break period, there is no drain for the full duration between the hitobjects. + // This differs from legacy (version < 8) beatmaps which continue draining until the break section is entered, + // but this shouldn't have a noticeable impact in practice. + lastTime = currentTime; + currentBreak++; } // Apply health adjustments - currentHealth -= (healthIncreases[i].time - lastTime) * result; + currentHealth -= (currentTime - lastTime) * result; lowestHealth = Math.Min(lowestHealth, currentHealth); currentHealth = Math.Min(1, currentHealth + healthIncreases[i].health); From 69c2c0e4278d4d419b3ee1ea11f4c8e491514247 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 14 Nov 2023 16:30:08 +0900 Subject: [PATCH 1541/2296] Fix touch device mod declared valid for multiplayer Mostly matters for web, so that it doesn't permit creation of playlist items with touch device inside. --- osu.Game/Rulesets/Mods/ModTouchDevice.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Rulesets/Mods/ModTouchDevice.cs b/osu.Game/Rulesets/Mods/ModTouchDevice.cs index b80b042f11..e91a398700 100644 --- a/osu.Game/Rulesets/Mods/ModTouchDevice.cs +++ b/osu.Game/Rulesets/Mods/ModTouchDevice.cs @@ -16,6 +16,8 @@ namespace osu.Game.Rulesets.Mods public sealed override LocalisableString Description => "Automatically applied to plays on devices with a touchscreen."; public sealed override double ScoreMultiplier => 1; public sealed override ModType Type => ModType.System; + public sealed override bool ValidForMultiplayer => false; + public sealed override bool ValidForMultiplayerAsFreeMod => false; public sealed override bool AlwaysValidForSubmission => true; public override Type[] IncompatibleMods => new[] { typeof(ICreateReplayData) }; } From 70d2de56695800a2ca14a027d32cf2c36153e8f5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 14 Nov 2023 16:35:16 +0900 Subject: [PATCH 1542/2296] Move song select touch detector to solo implementation It should not run in multiplayer. Even if we wanted to allow touch-only playlist items at some point, the current behaviour of multiplayer song selects with respect to touch device mod is currently just broken. --- osu.Game/Screens/Select/PlaySongSelect.cs | 2 ++ osu.Game/Screens/Select/SongSelect.cs | 1 - 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/PlaySongSelect.cs b/osu.Game/Screens/Select/PlaySongSelect.cs index fe13d6d5a8..86bebdc2ff 100644 --- a/osu.Game/Screens/Select/PlaySongSelect.cs +++ b/osu.Game/Screens/Select/PlaySongSelect.cs @@ -48,6 +48,8 @@ namespace osu.Game.Screens.Select private void load(OsuColour colours) { BeatmapOptions.AddButton(ButtonSystemStrings.Edit.ToSentence(), @"beatmap", FontAwesome.Solid.PencilAlt, colours.Yellow, () => Edit()); + + AddInternal(new SongSelectTouchInputDetector()); } protected void PresentScore(ScoreInfo score) => diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 03083672d5..dfea4e3794 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -279,7 +279,6 @@ namespace osu.Game.Screens.Select { RelativeSizeAxes = Axes.Both, }, - new SongSelectTouchInputDetector() }); if (ShowFooter) From 90ec6895d100dea67e282c75a57779ffa87d0f5d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Thomas=20Mu=CC=88ller-Ho=CC=88hne?= Date: Tue, 14 Nov 2023 16:52:45 +0900 Subject: [PATCH 1543/2296] Automatic red control point generation & corner threshold --- .../Sliders/SliderPlacementBlueprint.cs | 28 +++++++++-- .../Edit/ISliderDrawingSettingsProvider.cs | 1 + .../Edit/OsuSliderDrawingSettingsProvider.cs | 46 +++++++++++++++++-- 3 files changed, 65 insertions(+), 10 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index c722f0fdbc..69e2a40689 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -86,6 +86,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders bSplineBuilder.Tolerance = e.NewValue; updateSliderPathFromBSplineBuilder(); }, true); + + drawingSettingsProvider.CornerThreshold.BindValueChanged(e => + { + if (bSplineBuilder.CornerThreshold != e.NewValue) + bSplineBuilder.CornerThreshold = e.NewValue; + updateSliderPathFromBSplineBuilder(); + }, true); } [Resolved] @@ -100,8 +107,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders case SliderPlacementState.Initial: BeginPlacement(); - double? nearestSliderVelocity = (editorBeatmap.HitObjects - .LastOrDefault(h => h is Slider && h.GetEndTime() < HitObject.StartTime) as Slider)?.SliderVelocityMultiplier; + double? nearestSliderVelocity = (editorBeatmap + .HitObjects + .LastOrDefault(h => h is Slider && h.GetEndTime() < HitObject.StartTime) as Slider)?.SliderVelocityMultiplier; HitObject.SliderVelocityMultiplier = nearestSliderVelocity ?? 1; HitObject.Position = ToLocalSpace(result.ScreenSpacePosition); @@ -193,9 +201,19 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders { Scheduler.AddOnce(static self => { - var cps = self.bSplineBuilder.GetControlPoints(); - self.HitObject.Path.ControlPoints.RemoveRange(1, self.HitObject.Path.ControlPoints.Count - 1); - self.HitObject.Path.ControlPoints.AddRange(cps.Skip(1).Select(v => new PathControlPoint(v))); + var cps = self.bSplineBuilder.ControlPoints; + var sliderCps = self.HitObject.Path.ControlPoints; + sliderCps.RemoveRange(1, sliderCps.Count - 1); + + // Add the control points from the BSpline builder while converting control points that repeat + // three or more times to a single PathControlPoint with linear type. + for (int i = 1; i < cps.Count; i++) + { + bool isSharp = i < cps.Count - 2 && cps[i] == cps[i + 1] && cps[i] == cps[i + 2]; + sliderCps.Add(new PathControlPoint(cps[i], isSharp ? PathType.BSpline(3) : null)); + if (isSharp) + i += 2; + } }, this); } diff --git a/osu.Game.Rulesets.Osu/Edit/ISliderDrawingSettingsProvider.cs b/osu.Game.Rulesets.Osu/Edit/ISliderDrawingSettingsProvider.cs index 1138588259..31ed98e1dd 100644 --- a/osu.Game.Rulesets.Osu/Edit/ISliderDrawingSettingsProvider.cs +++ b/osu.Game.Rulesets.Osu/Edit/ISliderDrawingSettingsProvider.cs @@ -8,5 +8,6 @@ namespace osu.Game.Rulesets.Osu.Edit public interface ISliderDrawingSettingsProvider { BindableFloat Tolerance { get; } + BindableFloat CornerThreshold { get; } } } diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs b/osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs index 643732d90a..1fe1326f38 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs @@ -12,20 +12,34 @@ namespace osu.Game.Rulesets.Osu.Edit { public partial class OsuSliderDrawingSettingsProvider : Drawable, ISliderDrawingSettingsProvider, IToolboxAttachment { - public BindableFloat Tolerance { get; } = new BindableFloat(0.1f) + public BindableFloat Tolerance { get; } = new BindableFloat(1.5f) + { + MinValue = 0.05f, + MaxValue = 3f, + Precision = 0.01f + }; + + private readonly BindableInt sliderTolerance = new BindableInt(50) + { + MinValue = 5, + MaxValue = 100 + }; + + public BindableFloat CornerThreshold { get; } = new BindableFloat(0.4f) { MinValue = 0.05f, MaxValue = 1f, Precision = 0.01f }; - private readonly BindableInt sliderTolerance = new BindableInt(10) + private readonly BindableInt sliderCornerThreshold = new BindableInt(40) { MinValue = 5, MaxValue = 100 }; private ExpandableSlider toleranceSlider = null!; + private ExpandableSlider cornerThresholdSlider = null!; protected override void LoadComplete() { @@ -33,16 +47,28 @@ namespace osu.Game.Rulesets.Osu.Edit sliderTolerance.BindValueChanged(v => { - float newValue = v.NewValue / 100f; - if (!Precision.AlmostEquals(newValue, Tolerance.Value)) + float newValue = v.NewValue / 33f; + if (!Precision.AlmostEquals(newValue, Tolerance.Value, 1e-7f)) Tolerance.Value = newValue; }); Tolerance.BindValueChanged(v => { - int newValue = (int)Math.Round(v.NewValue * 100f); + int newValue = (int)Math.Round(v.NewValue * 33f); if (sliderTolerance.Value != newValue) sliderTolerance.Value = newValue; }); + sliderCornerThreshold.BindValueChanged(v => + { + float newValue = v.NewValue / 100f; + if (!Precision.AlmostEquals(newValue, CornerThreshold.Value, 1e-7f)) + CornerThreshold.Value = newValue; + }); + CornerThreshold.BindValueChanged(v => + { + int newValue = (int)Math.Round(v.NewValue * 100f); + if (sliderCornerThreshold.Value != newValue) + sliderCornerThreshold.Value = newValue; + }); } public void AttachToToolbox(ExpandingToolboxContainer toolboxContainer) @@ -54,6 +80,10 @@ namespace osu.Game.Rulesets.Osu.Edit toleranceSlider = new ExpandableSlider { Current = sliderTolerance + }, + cornerThresholdSlider = new ExpandableSlider + { + Current = sliderCornerThreshold } } }); @@ -63,6 +93,12 @@ namespace osu.Game.Rulesets.Osu.Edit toleranceSlider.ContractedLabelText = $"C. P. S.: {e.NewValue:N0}"; toleranceSlider.ExpandedLabelText = $"Control Point Spacing: {e.NewValue:N0}"; }, true); + + sliderCornerThreshold.BindValueChanged(e => + { + cornerThresholdSlider.ContractedLabelText = $"C. T.: {e.NewValue:N0}"; + cornerThresholdSlider.ExpandedLabelText = $"Corner Threshold: {e.NewValue:N0}"; + }, true); } } } From 83f8f03c7e3b173766e9c715bd7869929082600b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 14 Nov 2023 21:46:57 +0900 Subject: [PATCH 1544/2296] Fix argon health bar not relative sizing correctly --- osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index f4ce7d1633..4a5faafd8b 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -141,7 +141,13 @@ namespace osu.Game.Screens.Play.HUD Current.BindValueChanged(_ => Scheduler.AddOnce(updateCurrent), true); + // we're about to set `RelativeSizeAxes` depending on the value of `UseRelativeSize`. + // setting `RelativeSizeAxes` internally transforms absolute sizing to relative and back to keep the size the same, + // but that is not what we want in this case, since the width at this point is valid in the *target* sizing mode. + // to counteract this, store the numerical value here, and restore it after setting the correct initial relative sizing axes. + float previousWidth = Width; UseRelativeSize.BindValueChanged(v => RelativeSizeAxes = v.NewValue ? Axes.X : Axes.None, true); + Width = previousWidth; BarHeight.BindValueChanged(_ => updatePath(), true); } From a745642f764cf28b37800936186399f459cdd47d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 14 Nov 2023 22:01:56 +0900 Subject: [PATCH 1545/2296] Fix customised argon skins no longer loading due to incorrect resource store spec --- .../Screens/Play/HUD/ArgonCounterTextComponent.cs | 14 +++++++------- osu.Game/Skinning/ArgonSkin.cs | 4 +--- 2 files changed, 8 insertions(+), 10 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs index 56f60deae1..eabac9a3e6 100644 --- a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs +++ b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs @@ -9,11 +9,11 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; using osu.Framework.Localisation; using osu.Framework.Text; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; -using osu.Game.Skinning; using osuTK; namespace osu.Game.Screens.Play.HUD @@ -133,30 +133,30 @@ namespace osu.Game.Screens.Play.HUD } [BackgroundDependencyLoader] - private void load(ISkinSource skin) + private void load(TextureStore textures) { Spacing = new Vector2(-2f, 0f); Font = new FontUsage(@"argon-counter", 1); - glyphStore = new GlyphStore(skin, getLookup); + glyphStore = new GlyphStore(textures, getLookup); } protected override TextBuilder CreateTextBuilder(ITexturedGlyphLookupStore store) => base.CreateTextBuilder(glyphStore); private class GlyphStore : ITexturedGlyphLookupStore { - private readonly ISkin skin; + private readonly TextureStore textures; private readonly Func getLookup; - public GlyphStore(ISkin skin, Func getLookup) + public GlyphStore(TextureStore textures, Func getLookup) { - this.skin = skin; + this.textures = textures; this.getLookup = getLookup; } public ITexturedCharacterGlyph? Get(string fontName, char character) { string lookup = getLookup(character); - var texture = skin.GetTexture($"{fontName}-{lookup}"); + var texture = textures.Get($"Gameplay/Fonts/{fontName}-{lookup}"); if (texture == null) return null; diff --git a/osu.Game/Skinning/ArgonSkin.cs b/osu.Game/Skinning/ArgonSkin.cs index 637467c748..226de4088c 100644 --- a/osu.Game/Skinning/ArgonSkin.cs +++ b/osu.Game/Skinning/ArgonSkin.cs @@ -8,7 +8,6 @@ using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Textures; -using osu.Framework.IO.Stores; using osu.Game.Audio; using osu.Game.Beatmaps.Formats; using osu.Game.Extensions; @@ -44,8 +43,7 @@ namespace osu.Game.Skinning public ArgonSkin(SkinInfo skin, IStorageResourceProvider resources) : base( skin, - resources, - new NamespacedResourceStore(resources.Resources, "Skins/Argon") + resources ) { Resources = resources; From 9a7d7dda2ae564fef11f3e544be339da42abb8d8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 14 Nov 2023 23:04:11 +0900 Subject: [PATCH 1546/2296] Update resources --- osu.Game/osu.Game.csproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 81600c1f72..9985afbd8b 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -37,7 +37,7 @@ - + From f5e1734de9c37b1ea9fc8aac79bdf662e5503da0 Mon Sep 17 00:00:00 2001 From: Poyo Date: Tue, 14 Nov 2023 13:51:55 -0800 Subject: [PATCH 1547/2296] Use soft-cast to access IGameplayClock --- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 7cfb6aedf0..5abca168ed 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -154,9 +154,6 @@ namespace osu.Game.Rulesets.Objects.Drawables [Resolved(CanBeNull = true)] private IPooledHitObjectProvider pooledObjectProvider { get; set; } - [Resolved(CanBeNull = true)] - private IGameplayClock gameplayClock { get; set; } - /// /// Whether the initialization logic in has applied. /// @@ -707,7 +704,7 @@ namespace osu.Game.Rulesets.Objects.Drawables } Result.RawTime = Time.Current; - Result.GameplayRate = gameplayClock?.GetTrueGameplayRate() ?? 1.0; + Result.GameplayRate = (Clock as IGameplayClock)?.GetTrueGameplayRate() ?? 1.0; if (Result.HasResult) updateState(Result.IsHit ? ArmedState.Hit : ArmedState.Miss); From 535282ba7d90303058c429c564c9d473afaf8e99 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 14 Nov 2023 14:13:20 -0800 Subject: [PATCH 1548/2296] Use existing localisation for corner radius in `BoxElement` --- osu.Game/Skinning/Components/BoxElement.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Skinning/Components/BoxElement.cs b/osu.Game/Skinning/Components/BoxElement.cs index 235f97ceef..f4f913d80a 100644 --- a/osu.Game/Skinning/Components/BoxElement.cs +++ b/osu.Game/Skinning/Components/BoxElement.cs @@ -7,6 +7,8 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Configuration; +using osu.Game.Localisation.SkinComponents; +using osu.Game.Overlays.Settings; using osuTK; using osuTK.Graphics; @@ -16,7 +18,8 @@ namespace osu.Game.Skinning.Components { public bool UsesFixedAnchor { get; set; } - [SettingSource("Corner rounding", "How round the corners of the box should be.")] + [SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.CornerRadius), nameof(SkinnableComponentStrings.CornerRadiusDescription), + SettingControlType = typeof(SettingsPercentageSlider))] public BindableFloat CornerRounding { get; } = new BindableFloat(1) { Precision = 0.01f, From 74fb1b5f81475121af75072367759a241aa4db38 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 15 Nov 2023 10:40:59 +0900 Subject: [PATCH 1549/2296] Rename property to match expctations --- osu.Game/Skinning/Components/BoxElement.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Skinning/Components/BoxElement.cs b/osu.Game/Skinning/Components/BoxElement.cs index f4f913d80a..8b556418d2 100644 --- a/osu.Game/Skinning/Components/BoxElement.cs +++ b/osu.Game/Skinning/Components/BoxElement.cs @@ -20,7 +20,7 @@ namespace osu.Game.Skinning.Components [SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.CornerRadius), nameof(SkinnableComponentStrings.CornerRadiusDescription), SettingControlType = typeof(SettingsPercentageSlider))] - public BindableFloat CornerRounding { get; } = new BindableFloat(1) + public new BindableFloat CornerRadius { get; } = new BindableFloat(1) { Precision = 0.01f, MinValue = 0, @@ -47,7 +47,7 @@ namespace osu.Game.Skinning.Components { base.Update(); - CornerRadius = CornerRounding.Value * Math.Min(DrawWidth, DrawHeight) * 0.5f; + base.CornerRadius = CornerRadius.Value * Math.Min(DrawWidth, DrawHeight) * 0.5f; } } } From 2264e1e2493b69d0455f57639e60e3e2e10f7e96 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 15 Nov 2023 10:45:01 +0900 Subject: [PATCH 1550/2296] Change default value and range of `BoxElement`'s corner radius to match other usages --- osu.Game/Skinning/ArgonSkin.cs | 5 ++++- osu.Game/Skinning/Components/BoxElement.cs | 8 ++++---- 2 files changed, 8 insertions(+), 5 deletions(-) diff --git a/osu.Game/Skinning/ArgonSkin.cs b/osu.Game/Skinning/ArgonSkin.cs index 226de4088c..4588c62b0f 100644 --- a/osu.Game/Skinning/ArgonSkin.cs +++ b/osu.Game/Skinning/ArgonSkin.cs @@ -216,7 +216,10 @@ namespace osu.Game.Skinning }, new ArgonScoreCounter(), new ArgonHealthDisplay(), - new BoxElement(), + new BoxElement + { + CornerRadius = { Value = 0.5f } + }, new ArgonAccuracyCounter(), new ArgonComboCounter { diff --git a/osu.Game/Skinning/Components/BoxElement.cs b/osu.Game/Skinning/Components/BoxElement.cs index 8b556418d2..34d389728c 100644 --- a/osu.Game/Skinning/Components/BoxElement.cs +++ b/osu.Game/Skinning/Components/BoxElement.cs @@ -20,11 +20,11 @@ namespace osu.Game.Skinning.Components [SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.CornerRadius), nameof(SkinnableComponentStrings.CornerRadiusDescription), SettingControlType = typeof(SettingsPercentageSlider))] - public new BindableFloat CornerRadius { get; } = new BindableFloat(1) + public new BindableFloat CornerRadius { get; } = new BindableFloat(0.25f) { - Precision = 0.01f, MinValue = 0, - MaxValue = 1, + MaxValue = 0.5f, + Precision = 0.01f }; public BoxElement() @@ -47,7 +47,7 @@ namespace osu.Game.Skinning.Components { base.Update(); - base.CornerRadius = CornerRadius.Value * Math.Min(DrawWidth, DrawHeight) * 0.5f; + base.CornerRadius = CornerRadius.Value * Math.Min(DrawWidth, DrawHeight); } } } From 159cf41f824546013c22ec454fe1bb33a460f2d1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 15 Nov 2023 12:24:47 +0900 Subject: [PATCH 1551/2296] Fix default argon health bar width being zero Closes #25460. --- osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index 4a5faafd8b..82203d7891 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -94,6 +94,13 @@ namespace osu.Game.Screens.Play.HUD public ArgonHealthDisplay() { AddLayout(drawSizeLayout); + + // sane default width specification. + // this only matters if the health display isn't part of the default skin + // (in which case width will be set to 300 via `ArgonSkin.GetDrawableComponent()`), + // and if the user hasn't applied their own modifications + // (which are applied via `SerialisedDrawableInfo.ApplySerialisedInfo()`). + Width = 0.98f; } [BackgroundDependencyLoader] From 71714f8f6e6bd7d2caf9214ff267c05e550352e7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 15 Nov 2023 13:33:03 +0900 Subject: [PATCH 1552/2296] Add back test step for testing out argon health bar width --- .../Visual/Gameplay/TestSceneArgonHealthDisplay.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs index f51577bc84..6c364e41c7 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs @@ -52,6 +52,12 @@ namespace osu.Game.Tests.Visual.Gameplay if (healthDisplay.IsNotNull()) healthDisplay.BarHeight.Value = val; }); + + AddSliderStep("Width", 0, 1f, 0.98f, val => + { + if (healthDisplay.IsNotNull()) + healthDisplay.Width = val; + }); } [Test] From 87ace7565dfffebbcfb34f48743406a0c68d1065 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 14 Nov 2023 20:44:33 -0800 Subject: [PATCH 1553/2296] Use existing localisation for argon counter component labels --- osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs | 2 +- osu.Game/Screens/Play/HUD/ArgonComboCounter.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs b/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs index 5f9441a5c4..55fdf24e8f 100644 --- a/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs @@ -64,7 +64,7 @@ namespace osu.Game.Screens.Play.HUD new Container { AutoSizeAxes = Axes.Both, - Child = wholePart = new ArgonCounterTextComponent(Anchor.TopRight, "ACCURACY") + Child = wholePart = new ArgonCounterTextComponent(Anchor.TopRight, BeatmapsetsStrings.ShowScoreboardHeadersAccuracy.ToUpper()) { RequiredDisplayDigits = { Value = 3 }, WireframeOpacity = { BindTarget = WireframeOpacity } diff --git a/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs b/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs index ac710294ef..52af9b0247 100644 --- a/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs @@ -53,7 +53,7 @@ namespace osu.Game.Screens.Play.HUD protected override LocalisableString FormatCount(int count) => $@"{count}x"; - protected override IHasText CreateText() => text = new ArgonCounterTextComponent(Anchor.TopLeft, "COMBO") + protected override IHasText CreateText() => text = new ArgonCounterTextComponent(Anchor.TopLeft, MatchesStrings.MatchScoreStatsCombo.ToUpper()) { WireframeOpacity = { BindTarget = WireframeOpacity }, }; From 62352ce5f3b6ce56c310a83dccd11d9eb15f90fa Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 14 Nov 2023 20:45:23 -0800 Subject: [PATCH 1554/2296] Add ability to toggle labels on argon counter components --- .../SkinnableComponentStrings.cs | 10 +++++++ .../Screens/Play/HUD/ArgonAccuracyCounter.cs | 28 ++++++++++++++++--- .../Screens/Play/HUD/ArgonComboCounter.cs | 7 +++++ .../Play/HUD/ArgonCounterTextComponent.cs | 4 ++- .../Screens/Play/HUD/ArgonScoreCounter.cs | 8 +++++- 5 files changed, 51 insertions(+), 6 deletions(-) diff --git a/osu.Game/Localisation/SkinComponents/SkinnableComponentStrings.cs b/osu.Game/Localisation/SkinComponents/SkinnableComponentStrings.cs index 7c11ea6ac6..639f5c9b16 100644 --- a/osu.Game/Localisation/SkinComponents/SkinnableComponentStrings.cs +++ b/osu.Game/Localisation/SkinComponents/SkinnableComponentStrings.cs @@ -49,6 +49,16 @@ namespace osu.Game.Localisation.SkinComponents /// public static LocalisableString CornerRadiusDescription => new TranslatableString(getKey(@"corner_radius_description"), "How rounded the corners should be."); + /// + /// "Show label" + /// + public static LocalisableString ShowLabel => new TranslatableString(getKey(@"show_label"), @"Show label"); + + /// + /// "Whether the label should be shown." + /// + public static LocalisableString ShowLabelDescription => new TranslatableString(getKey(@"show_label_description"), @"Whether the label should be shown."); + private static string getKey(string key) => $"{prefix}:{key}"; } } diff --git a/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs b/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs index 55fdf24e8f..521ad63426 100644 --- a/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs @@ -2,11 +2,14 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; +using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; using osu.Game.Configuration; +using osu.Game.Localisation.SkinComponents; +using osu.Game.Resources.Localisation.Web; using osu.Game.Skinning; using osuTK; @@ -25,20 +28,27 @@ namespace osu.Game.Screens.Play.HUD MaxValue = 1, }; + [SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.ShowLabel), nameof(SkinnableComponentStrings.ShowLabelDescription))] + public Bindable ShowLabel { get; } = new BindableBool(true); + public bool UsesFixedAnchor { get; set; } protected override IHasText CreateText() => new ArgonAccuracyTextComponent { WireframeOpacity = { BindTarget = WireframeOpacity }, + ShowLabel = { BindTarget = ShowLabel }, }; private partial class ArgonAccuracyTextComponent : CompositeDrawable, IHasText { private readonly ArgonCounterTextComponent wholePart; private readonly ArgonCounterTextComponent fractionPart; + private readonly ArgonCounterTextComponent percentText; public IBindable WireframeOpacity { get; } = new BindableFloat(); + public Bindable ShowLabel { get; } = new BindableBool(); + public LocalisableString Text { get => wholePart.Text; @@ -67,24 +77,34 @@ namespace osu.Game.Screens.Play.HUD Child = wholePart = new ArgonCounterTextComponent(Anchor.TopRight, BeatmapsetsStrings.ShowScoreboardHeadersAccuracy.ToUpper()) { RequiredDisplayDigits = { Value = 3 }, - WireframeOpacity = { BindTarget = WireframeOpacity } + WireframeOpacity = { BindTarget = WireframeOpacity }, + ShowLabel = { BindTarget = ShowLabel }, } }, fractionPart = new ArgonCounterTextComponent(Anchor.TopLeft) { - Margin = new MarginPadding { Top = 12f * 2f + 4f }, // +4 to account for the extra spaces above the digits. WireframeOpacity = { BindTarget = WireframeOpacity }, Scale = new Vector2(0.5f), }, - new ArgonCounterTextComponent(Anchor.TopLeft) + percentText = new ArgonCounterTextComponent(Anchor.TopLeft) { Text = @"%", - Margin = new MarginPadding { Top = 12f }, WireframeOpacity = { BindTarget = WireframeOpacity } }, } }; } + + protected override void LoadComplete() + { + base.LoadComplete(); + + ShowLabel.BindValueChanged(s => + { + fractionPart.Margin = new MarginPadding { Top = s.NewValue ? 12f * 2f + 4f : 4f }; // +4 to account for the extra spaces above the digits. + percentText.Margin = new MarginPadding { Top = s.NewValue ? 12f : 0 }; + }, true); + } } } } diff --git a/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs b/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs index 52af9b0247..5ea7fd0b82 100644 --- a/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs @@ -4,10 +4,13 @@ using System; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; using osu.Game.Configuration; +using osu.Game.Localisation.SkinComponents; +using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets.Scoring; using osuTK; using osuTK.Graphics; @@ -29,6 +32,9 @@ namespace osu.Game.Screens.Play.HUD MaxValue = 1, }; + [SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.ShowLabel), nameof(SkinnableComponentStrings.ShowLabelDescription))] + public Bindable ShowLabel { get; } = new BindableBool(true); + [BackgroundDependencyLoader] private void load(ScoreProcessor scoreProcessor) { @@ -56,6 +62,7 @@ namespace osu.Game.Screens.Play.HUD protected override IHasText CreateText() => text = new ArgonCounterTextComponent(Anchor.TopLeft, MatchesStrings.MatchScoreStatsCombo.ToUpper()) { WireframeOpacity = { BindTarget = WireframeOpacity }, + ShowLabel = { BindTarget = ShowLabel }, }; } } diff --git a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs index eabac9a3e6..d3fadb452b 100644 --- a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs +++ b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs @@ -26,6 +26,7 @@ namespace osu.Game.Screens.Play.HUD public IBindable WireframeOpacity { get; } = new BindableFloat(); public Bindable RequiredDisplayDigits { get; } = new BindableInt(); + public Bindable ShowLabel { get; } = new BindableBool(); public Container NumberContainer { get; private set; } @@ -56,7 +57,7 @@ namespace osu.Game.Screens.Play.HUD { labelText = new OsuSpriteText { - Alpha = label != null ? 1 : 0, + Alpha = 0, Text = label.GetValueOrDefault(), Font = OsuFont.Torus.With(size: 12, weight: FontWeight.Bold), Margin = new MarginPadding { Left = 2.5f }, @@ -114,6 +115,7 @@ namespace osu.Game.Screens.Play.HUD { base.LoadComplete(); WireframeOpacity.BindValueChanged(v => wireframesPart.Alpha = v.NewValue, true); + ShowLabel.BindValueChanged(s => labelText.Alpha = s.NewValue ? 1 : 0, true); } private partial class ArgonCounterSpriteText : OsuSpriteText diff --git a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs index 0192fa3c02..d661cd67cc 100644 --- a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs @@ -7,6 +7,8 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; using osu.Game.Configuration; +using osu.Game.Localisation.SkinComponents; +using osu.Game.Resources.Localisation.Web; using osu.Game.Skinning; namespace osu.Game.Screens.Play.HUD @@ -24,14 +26,18 @@ namespace osu.Game.Screens.Play.HUD MaxValue = 1, }; + [SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.ShowLabel), nameof(SkinnableComponentStrings.ShowLabelDescription))] + public Bindable ShowLabel { get; } = new BindableBool(); + public bool UsesFixedAnchor { get; set; } protected override LocalisableString FormatCount(long count) => count.ToLocalisableString(); - protected override IHasText CreateText() => new ArgonScoreTextComponent(Anchor.TopRight) + protected override IHasText CreateText() => new ArgonScoreTextComponent(Anchor.TopRight, BeatmapsetsStrings.ShowScoreboardHeadersScore.ToUpper()) { RequiredDisplayDigits = { BindTarget = RequiredDisplayDigits }, WireframeOpacity = { BindTarget = WireframeOpacity }, + ShowLabel = { BindTarget = ShowLabel }, }; private partial class ArgonScoreTextComponent : ArgonCounterTextComponent From a5e1dd8107a8770ab8698cc39a17df2e81847a8b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 15 Nov 2023 14:07:51 +0900 Subject: [PATCH 1555/2296] Add test coverage of deserialising a modified Argon skin --- osu.Game.Tests/Skins/SkinDeserialisationTest.cs | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/osu.Game.Tests/Skins/SkinDeserialisationTest.cs b/osu.Game.Tests/Skins/SkinDeserialisationTest.cs index f68250e0fa..c45eadeff2 100644 --- a/osu.Game.Tests/Skins/SkinDeserialisationTest.cs +++ b/osu.Game.Tests/Skins/SkinDeserialisationTest.cs @@ -15,6 +15,7 @@ using osu.Game.IO.Archives; using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD.HitErrorMeters; using osu.Game.Skinning; +using osu.Game.Skinning.Components; using osu.Game.Tests.Resources; namespace osu.Game.Tests.Skins @@ -102,6 +103,20 @@ namespace osu.Game.Tests.Skins } } + [Test] + public void TestDeserialiseModifiedArgon() + { + using (var stream = TestResources.OpenResource("Archives/modified-argon-20231106.osk")) + using (var storage = new ZipArchiveReader(stream)) + { + var skin = new TestSkin(new SkinInfo(), null, storage); + + Assert.That(skin.LayoutInfos, Has.Count.EqualTo(2)); + Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.ToArray(), Has.Length.EqualTo(10)); + Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.Select(i => i.Type), Contains.Item(typeof(PlayerName))); + } + } + [Test] public void TestDeserialiseModifiedClassic() { From aac1854d832ff8ad48333ed0afd968ab50dcf712 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 15 Nov 2023 14:08:05 +0900 Subject: [PATCH 1556/2296] Add test coverage of layout retrievable after importing modified skins --- osu.Game.Tests/Skins/IO/ImportSkinTest.cs | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) diff --git a/osu.Game.Tests/Skins/IO/ImportSkinTest.cs b/osu.Game.Tests/Skins/IO/ImportSkinTest.cs index ab3e099c3a..98f7dc5444 100644 --- a/osu.Game.Tests/Skins/IO/ImportSkinTest.cs +++ b/osu.Game.Tests/Skins/IO/ImportSkinTest.cs @@ -9,10 +9,12 @@ using System.Threading.Tasks; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Platform; +using osu.Framework.Testing; using osu.Game.Database; using osu.Game.Extensions; using osu.Game.IO; using osu.Game.Skinning; +using osu.Game.Tests.Resources; using SharpCompress.Archives.Zip; namespace osu.Game.Tests.Skins.IO @@ -21,6 +23,25 @@ namespace osu.Game.Tests.Skins.IO { #region Testing filename metadata inclusion + [TestCase("Archives/modified-classic-20220723.osk")] + [TestCase("Archives/modified-default-20230117.osk")] + [TestCase("Archives/modified-argon-20231106.osk")] + public Task TestImportModifiedSkinHasResources(string archive) => runSkinTest(async osu => + { + using (var stream = TestResources.OpenResource(archive)) + { + var imported = await loadSkinIntoOsu(osu, new ImportTask(stream, "skin.osk")); + + // When the import filename doesn't match, it should be appended (and update the skin.ini). + + var skinManager = osu.Dependencies.Get(); + + skinManager.CurrentSkinInfo.Value = imported; + + Assert.That(skinManager.CurrentSkin.Value.LayoutInfos.Count, Is.EqualTo(2)); + } + }); + [Test] public Task TestSingleImportDifferentFilename() => runSkinTest(async osu => { From ceeaf5b67c527c787b8d34eb3594207ed9ac14d7 Mon Sep 17 00:00:00 2001 From: cs Date: Wed, 15 Nov 2023 07:09:33 +0100 Subject: [PATCH 1557/2296] CI fixes and small tweaks --- .../Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs | 4 ++-- .../Edit/OsuSliderDrawingSettingsProvider.cs | 6 +++--- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index 69e2a40689..df7d2c716b 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -108,8 +108,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders BeginPlacement(); double? nearestSliderVelocity = (editorBeatmap - .HitObjects - .LastOrDefault(h => h is Slider && h.GetEndTime() < HitObject.StartTime) as Slider)?.SliderVelocityMultiplier; + .HitObjects + .LastOrDefault(h => h is Slider && h.GetEndTime() < HitObject.StartTime) as Slider)?.SliderVelocityMultiplier; HitObject.SliderVelocityMultiplier = nearestSliderVelocity ?? 1; HitObject.Position = ToLocalSpace(result.ScreenSpacePosition); diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs b/osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs index 1fe1326f38..4326b2e943 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs @@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Edit sliderTolerance.BindValueChanged(v => { float newValue = v.NewValue / 33f; - if (!Precision.AlmostEquals(newValue, Tolerance.Value, 1e-7f)) + if (!Precision.AlmostEquals(newValue, Tolerance.Value)) Tolerance.Value = newValue; }); Tolerance.BindValueChanged(v => @@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.Edit sliderCornerThreshold.BindValueChanged(v => { float newValue = v.NewValue / 100f; - if (!Precision.AlmostEquals(newValue, CornerThreshold.Value, 1e-7f)) + if (!Precision.AlmostEquals(newValue, CornerThreshold.Value)) CornerThreshold.Value = newValue; }); CornerThreshold.BindValueChanged(v => @@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.Edit public void AttachToToolbox(ExpandingToolboxContainer toolboxContainer) { - toolboxContainer.Add(new EditorToolboxGroup("drawing") + toolboxContainer.Add(new EditorToolboxGroup("slider") { Children = new Drawable[] { From 8cd1f08a923b1b38e7b096e59211c0714089d1e5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 15 Nov 2023 13:33:12 +0900 Subject: [PATCH 1558/2296] Fix argon health bar folding in on itself --- .../Screens/Play/HUD/ArgonHealthDisplay.cs | 36 ++++++++++++++++--- 1 file changed, 32 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index 82203d7891..372d2bab85 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -89,6 +89,11 @@ namespace osu.Game.Screens.Play.HUD public const float MAIN_PATH_RADIUS = 10f; + private const float curve_start_offset = 70; + private const float curve_end_offset = 40; + private const float padding = MAIN_PATH_RADIUS * 2; + private const float curve_smoothness = 10; + private readonly LayoutValue drawSizeLayout = new LayoutValue(Invalidation.DrawSize); public ArgonHealthDisplay() @@ -248,11 +253,17 @@ namespace osu.Game.Screens.Play.HUD private void updatePath() { - float barLength = DrawWidth - MAIN_PATH_RADIUS * 2; - float curveStart = barLength - 70; - float curveEnd = barLength - 40; + float usableWidth = DrawWidth - padding; - const float curve_smoothness = 10; + if (usableWidth < 0) enforceMinimumWidth(); + + // the display starts curving at `curve_start_offset` units from the right and ends curving at `curve_end_offset`. + // to ensure that the curve is symmetric when it starts being narrow enough, add a `curve_end_offset` to the left side too. + const float rescale_cutoff = curve_start_offset + curve_end_offset; + + float barLength = Math.Max(DrawWidth - padding, rescale_cutoff); + float curveStart = barLength - curve_start_offset; + float curveEnd = barLength - curve_end_offset; Vector2 diagonalDir = (new Vector2(curveEnd, BarHeight.Value) - new Vector2(curveStart, 0)).Normalized(); @@ -268,6 +279,9 @@ namespace osu.Game.Screens.Play.HUD new PathControlPoint(new Vector2(barLength, BarHeight.Value)), }); + if (DrawWidth - padding < rescale_cutoff) + rescalePathProportionally(); + List vertices = new List(); barPath.GetPathToProgress(vertices, 0.0, 1.0); @@ -276,6 +290,20 @@ namespace osu.Game.Screens.Play.HUD glowBar.Vertices = vertices; updatePathVertices(); + + void enforceMinimumWidth() + { + var relativeAxes = RelativeSizeAxes; + RelativeSizeAxes = Axes.None; + Width = padding; + RelativeSizeAxes = relativeAxes; + } + + void rescalePathProportionally() + { + foreach (var point in barPath.ControlPoints) + point.Position = new Vector2(point.Position.X / barLength * (DrawWidth - padding), point.Position.Y); + } } private void updatePathVertices() From 520642975bda8de23c51e2b350c637a93115b08c Mon Sep 17 00:00:00 2001 From: cs Date: Wed, 15 Nov 2023 07:45:09 +0100 Subject: [PATCH 1559/2296] Fix control point hover text and context menu --- .../Sliders/Components/PathControlPointPiece.cs | 2 +- .../Sliders/Components/PathControlPointVisualiser.cs | 2 +- osu.Game/Rulesets/Objects/Types/PathType.cs | 12 +++++++++++- 3 files changed, 13 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs index ac9048d5c7..03792d8520 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs @@ -279,6 +279,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components } } - public LocalisableString TooltipText => ControlPoint.Type.ToString() ?? string.Empty; + public LocalisableString TooltipText => ControlPoint.Type?.Description ?? string.Empty; } } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index 5ab050ed48..faae966d02 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -403,7 +403,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components int totalCount = Pieces.Count(p => p.IsSelected.Value); int countOfState = Pieces.Where(p => p.IsSelected.Value).Count(p => p.ControlPoint.Type == type); - var item = new TernaryStateRadioMenuItem(type == null ? "Inherit" : type.ToString().Humanize(), MenuItemType.Standard, _ => + var item = new TernaryStateRadioMenuItem(type == null ? "Inherit" : type!.Value.Description, MenuItemType.Standard, _ => { foreach (var p in Pieces.Where(p => p.IsSelected.Value)) updatePathType(p, type); diff --git a/osu.Game/Rulesets/Objects/Types/PathType.cs b/osu.Game/Rulesets/Objects/Types/PathType.cs index 4fb48bb8b4..e4249154e5 100644 --- a/osu.Game/Rulesets/Objects/Types/PathType.cs +++ b/osu.Game/Rulesets/Objects/Types/PathType.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Framework.Bindables; namespace osu.Game.Rulesets.Objects.Types { @@ -13,7 +14,7 @@ namespace osu.Game.Rulesets.Objects.Types PerfectCurve } - public readonly struct PathType : IEquatable + public readonly struct PathType : IEquatable, IHasDescription { public static readonly PathType CATMULL = new PathType(SplineType.Catmull); public static readonly PathType BEZIER = new PathType(SplineType.BSpline); @@ -31,6 +32,15 @@ namespace osu.Game.Rulesets.Objects.Types ///
public int? Degree { get; init; } + public string Description => Type switch + { + SplineType.Catmull => "Catmull", + SplineType.BSpline => Degree == null ? "Bezier" : "B-Spline", + SplineType.Linear => "Linear", + SplineType.PerfectCurve => "Perfect Curve", + _ => Type.ToString() + }; + public PathType(SplineType splineType) { Type = splineType; From 360864fd7b6dac30bda9a2cf4092a316b280427d Mon Sep 17 00:00:00 2001 From: cs Date: Wed, 15 Nov 2023 07:45:28 +0100 Subject: [PATCH 1560/2296] Hide catmull curve type when possible --- .../Sliders/Components/PathControlPointVisualiser.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index faae966d02..95c72a0a62 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -371,7 +371,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components curveTypeItems.Add(createMenuItemForPathType(PathType.PERFECT_CURVE)); curveTypeItems.Add(createMenuItemForPathType(PathType.BEZIER)); curveTypeItems.Add(createMenuItemForPathType(PathType.BSpline(3))); - curveTypeItems.Add(createMenuItemForPathType(PathType.CATMULL)); + + var hoveredPiece = Pieces.FirstOrDefault(p => p.IsHovered); + + if (hoveredPiece?.ControlPoint.Type == PathType.CATMULL) + curveTypeItems.Add(createMenuItemForPathType(PathType.CATMULL)); var menuItems = new List { From aa9deecafe7ad9150d82bfa7015d7e21cf3888b5 Mon Sep 17 00:00:00 2001 From: Joshua Hegedus Date: Fri, 10 Nov 2023 11:37:23 +0100 Subject: [PATCH 1561/2296] added missing comment, fixed incorrect visibility --- osu.Game/Users/Drawables/ClickableAvatar.cs | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/osu.Game/Users/Drawables/ClickableAvatar.cs b/osu.Game/Users/Drawables/ClickableAvatar.cs index ef451df95d..1f1960714f 100644 --- a/osu.Game/Users/Drawables/ClickableAvatar.cs +++ b/osu.Game/Users/Drawables/ClickableAvatar.cs @@ -33,7 +33,7 @@ namespace osu.Game.Users.Drawables /// A clickable avatar for the specified user, with UI sounds included. ///
/// The user. A null value will get a placeholder avatar. - /// + /// If set to true, the will be shown for the tooltip public ClickableAvatar(APIUser? user = null, bool showCardOnHover = false) { if (user?.Id != APIUser.SYSTEM_USER_ID) @@ -72,7 +72,11 @@ namespace osu.Game.Users.Drawables } protected override void PopIn() => this.FadeIn(150, Easing.OutQuint); - protected override void PopOut() => this.Delay(150).FadeOut(500, Easing.OutQuint); + protected override void PopOut() + { + this.Delay(150).FadeOut(500, Easing.OutQuint); + Clear(); + } public void Move(Vector2 pos) => Position = pos; From deef8998f73850d0e40247fa5854f042967e4687 Mon Sep 17 00:00:00 2001 From: Joshua Hegedus Date: Fri, 10 Nov 2023 11:45:31 +0100 Subject: [PATCH 1562/2296] reverted the change --- osu.Game/Users/Drawables/ClickableAvatar.cs | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/osu.Game/Users/Drawables/ClickableAvatar.cs b/osu.Game/Users/Drawables/ClickableAvatar.cs index 1f1960714f..26622a1f30 100644 --- a/osu.Game/Users/Drawables/ClickableAvatar.cs +++ b/osu.Game/Users/Drawables/ClickableAvatar.cs @@ -72,11 +72,7 @@ namespace osu.Game.Users.Drawables } protected override void PopIn() => this.FadeIn(150, Easing.OutQuint); - protected override void PopOut() - { - this.Delay(150).FadeOut(500, Easing.OutQuint); - Clear(); - } + protected override void PopOut() => this.Delay(150).FadeOut(500, Easing.OutQuint); public void Move(Vector2 pos) => Position = pos; From 7b987266d50db8b3c5668a27625f7635a6eeefbc Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 14 Nov 2023 16:15:22 -0800 Subject: [PATCH 1563/2296] Change behavior of some clickable avatars in line with web --- osu.Game/Overlays/BeatmapSet/AuthorInfo.cs | 2 +- osu.Game/Overlays/Comments/CommentsContainer.cs | 2 +- osu.Game/Overlays/Comments/DrawableComment.cs | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/BeatmapSet/AuthorInfo.cs b/osu.Game/Overlays/BeatmapSet/AuthorInfo.cs index 1d01495188..99ad5a5c7d 100644 --- a/osu.Game/Overlays/BeatmapSet/AuthorInfo.cs +++ b/osu.Game/Overlays/BeatmapSet/AuthorInfo.cs @@ -55,7 +55,7 @@ namespace osu.Game.Overlays.BeatmapSet AutoSizeAxes = Axes.Both, CornerRadius = 4, Masking = true, - Child = avatar = new UpdateableAvatar(showGuestOnNull: false) + Child = avatar = new UpdateableAvatar(showUserPanelOnHover: true, showGuestOnNull: false) { Size = new Vector2(height), }, diff --git a/osu.Game/Overlays/Comments/CommentsContainer.cs b/osu.Game/Overlays/Comments/CommentsContainer.cs index af5f4dd280..b4e9a80ff1 100644 --- a/osu.Game/Overlays/Comments/CommentsContainer.cs +++ b/osu.Game/Overlays/Comments/CommentsContainer.cs @@ -102,7 +102,7 @@ namespace osu.Game.Overlays.Comments Padding = new MarginPadding { Horizontal = WaveOverlayContainer.HORIZONTAL_PADDING, Vertical = 20 }, Children = new Drawable[] { - avatar = new UpdateableAvatar(api.LocalUser.Value) + avatar = new UpdateableAvatar(api.LocalUser.Value, isInteractive: false) { Size = new Vector2(50), CornerExponent = 2, diff --git a/osu.Game/Overlays/Comments/DrawableComment.cs b/osu.Game/Overlays/Comments/DrawableComment.cs index ba1c7ca8b2..ceae17aa5d 100644 --- a/osu.Game/Overlays/Comments/DrawableComment.cs +++ b/osu.Game/Overlays/Comments/DrawableComment.cs @@ -144,7 +144,7 @@ namespace osu.Game.Overlays.Comments Size = new Vector2(avatar_size), Children = new Drawable[] { - new UpdateableAvatar(Comment.User) + new UpdateableAvatar(Comment.User, showUserPanelOnHover: true) { Size = new Vector2(avatar_size), Masking = true, From b118999120ec13d4632f032429fbc3a26cc43db2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 15 Nov 2023 18:27:08 +0900 Subject: [PATCH 1564/2296] Remove unused using directive --- osu.Game.Tests/Skins/IO/ImportSkinTest.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Tests/Skins/IO/ImportSkinTest.cs b/osu.Game.Tests/Skins/IO/ImportSkinTest.cs index 98f7dc5444..606a5afac2 100644 --- a/osu.Game.Tests/Skins/IO/ImportSkinTest.cs +++ b/osu.Game.Tests/Skins/IO/ImportSkinTest.cs @@ -9,7 +9,6 @@ using System.Threading.Tasks; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Platform; -using osu.Framework.Testing; using osu.Game.Database; using osu.Game.Extensions; using osu.Game.IO; From 2987c0e802ec597ab7480c9d3623b423592669bc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 15 Nov 2023 19:01:52 +0900 Subject: [PATCH 1565/2296] Add note about enfocing size methodology --- osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index 372d2bab85..5e6130d3f8 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -293,9 +293,13 @@ namespace osu.Game.Screens.Play.HUD void enforceMinimumWidth() { - var relativeAxes = RelativeSizeAxes; + // Switch to absolute in order to be able to define a minimum width. + // Then switch back is required. Framework will handle the conversion for us. + Axes relativeAxes = RelativeSizeAxes; RelativeSizeAxes = Axes.None; + Width = padding; + RelativeSizeAxes = relativeAxes; } From a73c870712ff5e2bb6613db29dd8d45d71c1f516 Mon Sep 17 00:00:00 2001 From: Poyo Date: Wed, 15 Nov 2023 17:00:35 -0800 Subject: [PATCH 1566/2296] Allow GameplayRate to be nullable and assert before use --- osu.Game/Rulesets/Judgements/JudgementResult.cs | 2 +- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 2 +- osu.Game/Rulesets/Scoring/HitEvent.cs | 4 ++-- osu.Game/Rulesets/Scoring/HitEventExtensions.cs | 5 ++++- osu.Game/Rulesets/UI/Playfield.cs | 2 +- 5 files changed, 9 insertions(+), 6 deletions(-) diff --git a/osu.Game/Rulesets/Judgements/JudgementResult.cs b/osu.Game/Rulesets/Judgements/JudgementResult.cs index 603d470954..db621b4851 100644 --- a/osu.Game/Rulesets/Judgements/JudgementResult.cs +++ b/osu.Game/Rulesets/Judgements/JudgementResult.cs @@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Judgements /// /// The gameplay rate at the time this occurred. /// - public double GameplayRate { get; internal set; } + public double? GameplayRate { get; internal set; } /// /// The combo prior to this occurring. diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 5abca168ed..baf13d8911 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -704,7 +704,7 @@ namespace osu.Game.Rulesets.Objects.Drawables } Result.RawTime = Time.Current; - Result.GameplayRate = (Clock as IGameplayClock)?.GetTrueGameplayRate() ?? 1.0; + Result.GameplayRate = (Clock as IGameplayClock)?.GetTrueGameplayRate(); if (Result.HasResult) updateState(Result.IsHit ? ArmedState.Hit : ArmedState.Miss); diff --git a/osu.Game/Rulesets/Scoring/HitEvent.cs b/osu.Game/Rulesets/Scoring/HitEvent.cs index afa654318b..1763190899 100644 --- a/osu.Game/Rulesets/Scoring/HitEvent.cs +++ b/osu.Game/Rulesets/Scoring/HitEvent.cs @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Scoring /// /// The true gameplay rate at the time of the event. /// - public readonly double GameplayRate; + public readonly double? GameplayRate; /// /// The hit result. @@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Scoring /// The that triggered the event. /// The previous . /// A position corresponding to the event. - public HitEvent(double timeOffset, double gameplayRate, HitResult result, HitObject hitObject, [CanBeNull] HitObject lastHitObject, [CanBeNull] Vector2? position) + public HitEvent(double timeOffset, double? gameplayRate, HitResult result, HitObject hitObject, [CanBeNull] HitObject lastHitObject, [CanBeNull] Vector2? position) { TimeOffset = timeOffset; GameplayRate = gameplayRate; diff --git a/osu.Game/Rulesets/Scoring/HitEventExtensions.cs b/osu.Game/Rulesets/Scoring/HitEventExtensions.cs index a93385ef43..70a11ae760 100644 --- a/osu.Game/Rulesets/Scoring/HitEventExtensions.cs +++ b/osu.Game/Rulesets/Scoring/HitEventExtensions.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using System.Diagnostics; using System.Linq; namespace osu.Game.Rulesets.Scoring @@ -18,8 +19,10 @@ namespace osu.Game.Rulesets.Scoring /// public static double? CalculateUnstableRate(this IEnumerable hitEvents) { + Debug.Assert(!hitEvents.Any(ev => ev.GameplayRate == null)); + // Division by gameplay rate is to account for TimeOffset scaling with gameplay rate. - double[] timeOffsets = hitEvents.Where(affectsUnstableRate).Select(ev => ev.TimeOffset / ev.GameplayRate).ToArray(); + double[] timeOffsets = hitEvents.Where(affectsUnstableRate).Select(ev => ev.TimeOffset / ev.GameplayRate!.Value).ToArray(); return 10 * standardDeviation(timeOffsets); } diff --git a/osu.Game/Rulesets/UI/Playfield.cs b/osu.Game/Rulesets/UI/Playfield.cs index 17baf8838c..eb29d8f30a 100644 --- a/osu.Game/Rulesets/UI/Playfield.cs +++ b/osu.Game/Rulesets/UI/Playfield.cs @@ -473,7 +473,7 @@ namespace osu.Game.Rulesets.UI private void onNewResult(DrawableHitObject drawable, JudgementResult result) { - Debug.Assert(result != null && drawable.Entry?.Result == result && result.RawTime != null && result.GameplayRate != 0.0); + Debug.Assert(result != null && drawable.Entry?.Result == result && result.RawTime != null && result.GameplayRate != null); judgedEntries.Push(drawable.Entry.AsNonNull()); NewResult?.Invoke(drawable, result); From 2b19cf6ce4b908880db4854a4f74d30edd7714ac Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Wed, 15 Nov 2023 19:43:25 -0800 Subject: [PATCH 1567/2296] Fix comment markdown style regression --- .../Visual/Online/TestSceneWikiMarkdownContainer.cs | 3 +-- .../Markdown/Footnotes/OsuMarkdownFootnoteTooltip.cs | 3 +-- osu.Game/Graphics/Containers/Markdown/OsuMarkdownContainer.cs | 2 +- osu.Game/Overlays/Comments/CommentMarkdownContainer.cs | 4 ++-- osu.Game/Overlays/Wiki/Markdown/WikiMarkdownContainer.cs | 3 +-- osu.Game/Overlays/Wiki/WikiPanelContainer.cs | 2 +- 6 files changed, 7 insertions(+), 10 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneWikiMarkdownContainer.cs b/osu.Game.Tests/Visual/Online/TestSceneWikiMarkdownContainer.cs index 0aa0295f7d..d4b6bc2b91 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneWikiMarkdownContainer.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneWikiMarkdownContainer.cs @@ -10,7 +10,6 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Containers.Markdown; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Testing; @@ -298,7 +297,7 @@ This is a line after the fenced code block! { public LinkInline Link; - public override MarkdownTextFlowContainer CreateTextFlow() => new TestMarkdownTextFlowContainer + public override OsuMarkdownTextFlowContainer CreateTextFlow() => new TestMarkdownTextFlowContainer { UrlAdded = link => Link = link, }; diff --git a/osu.Game/Graphics/Containers/Markdown/Footnotes/OsuMarkdownFootnoteTooltip.cs b/osu.Game/Graphics/Containers/Markdown/Footnotes/OsuMarkdownFootnoteTooltip.cs index af64913212..b9725de5f4 100644 --- a/osu.Game/Graphics/Containers/Markdown/Footnotes/OsuMarkdownFootnoteTooltip.cs +++ b/osu.Game/Graphics/Containers/Markdown/Footnotes/OsuMarkdownFootnoteTooltip.cs @@ -5,7 +5,6 @@ using Markdig.Extensions.Footnotes; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Containers.Markdown; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; using osu.Game.Overlays; @@ -62,7 +61,7 @@ namespace osu.Game.Graphics.Containers.Markdown.Footnotes lastFootnote = Text = footnote; } - public override MarkdownTextFlowContainer CreateTextFlow() => new FootnoteMarkdownTextFlowContainer(); + public override OsuMarkdownTextFlowContainer CreateTextFlow() => new FootnoteMarkdownTextFlowContainer(); } private partial class FootnoteMarkdownTextFlowContainer : OsuMarkdownTextFlowContainer diff --git a/osu.Game/Graphics/Containers/Markdown/OsuMarkdownContainer.cs b/osu.Game/Graphics/Containers/Markdown/OsuMarkdownContainer.cs index 5da785603a..b4031752db 100644 --- a/osu.Game/Graphics/Containers/Markdown/OsuMarkdownContainer.cs +++ b/osu.Game/Graphics/Containers/Markdown/OsuMarkdownContainer.cs @@ -63,7 +63,7 @@ namespace osu.Game.Graphics.Containers.Markdown Font = OsuFont.GetFont(Typeface.Inter, size: 14, weight: FontWeight.Regular), }; - public override MarkdownTextFlowContainer CreateTextFlow() => new OsuMarkdownTextFlowContainer(); + public override OsuMarkdownTextFlowContainer CreateTextFlow() => new OsuMarkdownTextFlowContainer(); protected override MarkdownHeading CreateHeading(HeadingBlock headingBlock) => new OsuMarkdownHeading(headingBlock); diff --git a/osu.Game/Overlays/Comments/CommentMarkdownContainer.cs b/osu.Game/Overlays/Comments/CommentMarkdownContainer.cs index e48a52c787..13446792aa 100644 --- a/osu.Game/Overlays/Comments/CommentMarkdownContainer.cs +++ b/osu.Game/Overlays/Comments/CommentMarkdownContainer.cs @@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Comments protected override MarkdownHeading CreateHeading(HeadingBlock headingBlock) => new CommentMarkdownHeading(headingBlock); - public override MarkdownTextFlowContainer CreateTextFlow() => new CommentMarkdownTextFlowContainer(); + public override OsuMarkdownTextFlowContainer CreateTextFlow() => new CommentMarkdownTextFlowContainer(); private partial class CommentMarkdownHeading : OsuMarkdownHeading { @@ -49,7 +49,7 @@ namespace osu.Game.Overlays.Comments } } - private partial class CommentMarkdownTextFlowContainer : MarkdownTextFlowContainer + private partial class CommentMarkdownTextFlowContainer : OsuMarkdownTextFlowContainer { protected override void AddImage(LinkInline linkInline) => AddDrawable(new CommentMarkdownImage(linkInline.Url)); diff --git a/osu.Game/Overlays/Wiki/Markdown/WikiMarkdownContainer.cs b/osu.Game/Overlays/Wiki/Markdown/WikiMarkdownContainer.cs index 9107ad342b..e6bfb75026 100644 --- a/osu.Game/Overlays/Wiki/Markdown/WikiMarkdownContainer.cs +++ b/osu.Game/Overlays/Wiki/Markdown/WikiMarkdownContainer.cs @@ -7,7 +7,6 @@ using Markdig.Extensions.Yaml; using Markdig.Syntax; using Markdig.Syntax.Inlines; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Containers.Markdown; using osu.Game.Graphics.Containers.Markdown; namespace osu.Game.Overlays.Wiki.Markdown @@ -53,7 +52,7 @@ namespace osu.Game.Overlays.Wiki.Markdown base.AddMarkdownComponent(markdownObject, container, level); } - public override MarkdownTextFlowContainer CreateTextFlow() => new WikiMarkdownTextFlowContainer(); + public override OsuMarkdownTextFlowContainer CreateTextFlow() => new WikiMarkdownTextFlowContainer(); private partial class WikiMarkdownTextFlowContainer : OsuMarkdownTextFlowContainer { diff --git a/osu.Game/Overlays/Wiki/WikiPanelContainer.cs b/osu.Game/Overlays/Wiki/WikiPanelContainer.cs index c5b71cfeb6..cbffe5732e 100644 --- a/osu.Game/Overlays/Wiki/WikiPanelContainer.cs +++ b/osu.Game/Overlays/Wiki/WikiPanelContainer.cs @@ -93,7 +93,7 @@ namespace osu.Game.Overlays.Wiki public override SpriteText CreateSpriteText() => base.CreateSpriteText().With(t => t.Font = t.Font.With(Typeface.Torus, weight: FontWeight.Bold)); - public override MarkdownTextFlowContainer CreateTextFlow() => base.CreateTextFlow().With(f => f.TextAnchor = Anchor.TopCentre); + public override OsuMarkdownTextFlowContainer CreateTextFlow() => base.CreateTextFlow().With(f => f.TextAnchor = Anchor.TopCentre); protected override MarkdownParagraph CreateParagraph(ParagraphBlock paragraphBlock, int level) => base.CreateParagraph(paragraphBlock, level).With(p => p.Margin = new MarginPadding { Bottom = 10 }); From dc2d5749651de89bd1e4d5bba615068bfce1ac30 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Wed, 15 Nov 2023 19:41:13 -0800 Subject: [PATCH 1568/2296] Fix comment markdown image not showing tooltips --- osu.Game.Tests/Visual/Online/TestSceneDrawableComment.cs | 2 +- osu.Game/Overlays/Comments/CommentMarkdownContainer.cs | 8 ++++---- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneDrawableComment.cs b/osu.Game.Tests/Visual/Online/TestSceneDrawableComment.cs index 97e1cae11c..5e83dd4fb3 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneDrawableComment.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneDrawableComment.cs @@ -64,7 +64,7 @@ namespace osu.Game.Tests.Visual.Online new[] { "Plain", "This is plain comment" }, new[] { "Pinned", "This is pinned comment" }, new[] { "Link", "Please visit https://osu.ppy.sh" }, - new[] { "Big Image", "![](Backgrounds/bg1)" }, + new[] { "Big Image", "![](Backgrounds/bg1 \"Big Image\")" }, new[] { "Small Image", "![](Cursor/cursortrail)" }, new[] { diff --git a/osu.Game/Overlays/Comments/CommentMarkdownContainer.cs b/osu.Game/Overlays/Comments/CommentMarkdownContainer.cs index 13446792aa..51e1b863c7 100644 --- a/osu.Game/Overlays/Comments/CommentMarkdownContainer.cs +++ b/osu.Game/Overlays/Comments/CommentMarkdownContainer.cs @@ -51,12 +51,12 @@ namespace osu.Game.Overlays.Comments private partial class CommentMarkdownTextFlowContainer : OsuMarkdownTextFlowContainer { - protected override void AddImage(LinkInline linkInline) => AddDrawable(new CommentMarkdownImage(linkInline.Url)); + protected override void AddImage(LinkInline linkInline) => AddDrawable(new CommentMarkdownImage(linkInline)); - private partial class CommentMarkdownImage : MarkdownImage + private partial class CommentMarkdownImage : OsuMarkdownImage { - public CommentMarkdownImage(string url) - : base(url) + public CommentMarkdownImage(LinkInline linkInline) + : base(linkInline) { } From 39a3313929035bc50e308a5ecee8f568f85dbe76 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 16 Nov 2023 14:11:01 +0900 Subject: [PATCH 1569/2296] Update tooltip description slightly --- .../SkinnableComponentStrings.cs | 22 +++++++++---------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/osu.Game/Localisation/SkinComponents/SkinnableComponentStrings.cs b/osu.Game/Localisation/SkinComponents/SkinnableComponentStrings.cs index 639f5c9b16..d5c8d5ccec 100644 --- a/osu.Game/Localisation/SkinComponents/SkinnableComponentStrings.cs +++ b/osu.Game/Localisation/SkinComponents/SkinnableComponentStrings.cs @@ -12,42 +12,42 @@ namespace osu.Game.Localisation.SkinComponents /// /// "Sprite name" /// - public static LocalisableString SpriteName => new TranslatableString(getKey(@"sprite_name"), "Sprite name"); + public static LocalisableString SpriteName => new TranslatableString(getKey(@"sprite_name"), @"Sprite name"); /// /// "The filename of the sprite" /// - public static LocalisableString SpriteNameDescription => new TranslatableString(getKey(@"sprite_name_description"), "The filename of the sprite"); + public static LocalisableString SpriteNameDescription => new TranslatableString(getKey(@"sprite_name_description"), @"The filename of the sprite"); /// /// "Font" /// - public static LocalisableString Font => new TranslatableString(getKey(@"font"), "Font"); + public static LocalisableString Font => new TranslatableString(getKey(@"font"), @"Font"); /// /// "The font to use." /// - public static LocalisableString FontDescription => new TranslatableString(getKey(@"font_description"), "The font to use."); + public static LocalisableString FontDescription => new TranslatableString(getKey(@"font_description"), @"The font to use."); /// /// "Text" /// - public static LocalisableString TextElementText => new TranslatableString(getKey(@"text_element_text"), "Text"); + public static LocalisableString TextElementText => new TranslatableString(getKey(@"text_element_text"), @"Text"); /// /// "The text to be displayed." /// - public static LocalisableString TextElementTextDescription => new TranslatableString(getKey(@"text_element_text_description"), "The text to be displayed."); + public static LocalisableString TextElementTextDescription => new TranslatableString(getKey(@"text_element_text_description"), @"The text to be displayed."); /// /// "Corner radius" /// - public static LocalisableString CornerRadius => new TranslatableString(getKey(@"corner_radius"), "Corner radius"); + public static LocalisableString CornerRadius => new TranslatableString(getKey(@"corner_radius"), @"Corner radius"); /// /// "How rounded the corners should be." /// - public static LocalisableString CornerRadiusDescription => new TranslatableString(getKey(@"corner_radius_description"), "How rounded the corners should be."); + public static LocalisableString CornerRadiusDescription => new TranslatableString(getKey(@"corner_radius_description"), @"How rounded the corners should be."); /// /// "Show label" @@ -55,10 +55,10 @@ namespace osu.Game.Localisation.SkinComponents public static LocalisableString ShowLabel => new TranslatableString(getKey(@"show_label"), @"Show label"); /// - /// "Whether the label should be shown." + /// "Whether the component's label should be shown." /// - public static LocalisableString ShowLabelDescription => new TranslatableString(getKey(@"show_label_description"), @"Whether the label should be shown."); + public static LocalisableString ShowLabelDescription => new TranslatableString(getKey(@"show_label_description"), @"Whether the component's label should be shown."); - private static string getKey(string key) => $"{prefix}:{key}"; + private static string getKey(string key) => $@"{prefix}:{key}"; } } From 73eda6c09c259e0f517ffa75a0affb8902ef1fd4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 16 Nov 2023 14:18:49 +0900 Subject: [PATCH 1570/2296] Move non-matching default value to argon skin default speficiation instead --- osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs | 2 +- osu.Game/Skinning/ArgonSkin.cs | 5 ++++- 2 files changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs index d661cd67cc..005f7e36a7 100644 --- a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs @@ -27,7 +27,7 @@ namespace osu.Game.Screens.Play.HUD }; [SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.ShowLabel), nameof(SkinnableComponentStrings.ShowLabelDescription))] - public Bindable ShowLabel { get; } = new BindableBool(); + public Bindable ShowLabel { get; } = new BindableBool(true); public bool UsesFixedAnchor { get; set; } diff --git a/osu.Game/Skinning/ArgonSkin.cs b/osu.Game/Skinning/ArgonSkin.cs index 4588c62b0f..6fcab6a977 100644 --- a/osu.Game/Skinning/ArgonSkin.cs +++ b/osu.Game/Skinning/ArgonSkin.cs @@ -214,7 +214,10 @@ namespace osu.Game.Skinning Size = new Vector2(380, 72), Position = new Vector2(4, 5) }, - new ArgonScoreCounter(), + new ArgonScoreCounter + { + ShowLabel = { Value = false }, + }, new ArgonHealthDisplay(), new BoxElement { From 265ae6fd30697495ab6a3896cd37eac883cfdcaa Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 16 Nov 2023 15:14:32 +0900 Subject: [PATCH 1571/2296] Remove unused using refs --- osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs index 5802f8fc0d..9ed1820045 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs @@ -3,7 +3,6 @@ using System; using System.Linq; -using osu.Framework.Logging; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Timing; using osu.Game.Rulesets.Judgements; From 3c513d0b620232e4db4b1849dc869e855c9898b0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 16 Nov 2023 15:29:32 +0900 Subject: [PATCH 1572/2296] Refactor fail reason output to not perform string interpolation unless hooked --- .../Scoring/OsuHealthProcessor.cs | 22 ++++++++----------- 1 file changed, 9 insertions(+), 13 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs index 9ed1820045..7d6a05026c 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs @@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Scoring double currentHp; double currentHpUncapped; - do + while (true) { currentHp = 1; currentHpUncapped = 1; @@ -57,7 +57,6 @@ namespace osu.Game.Rulesets.Osu.Scoring double lastTime = DrainStartTime; int currentBreak = 0; bool fail = false; - string failReason = string.Empty; for (int i = 0; i < Beatmap.HitObjects.Count; i++) { @@ -92,7 +91,7 @@ namespace osu.Game.Rulesets.Osu.Scoring { fail = true; testDrop *= 0.96; - failReason = $"hp too low ({currentHp} < {lowestHpEver})"; + OnIterationFail?.Invoke($"FAILED drop {testDrop}: hp too low ({currentHp} < {lowestHpEver})"); break; } @@ -117,7 +116,7 @@ namespace osu.Game.Rulesets.Osu.Scoring { fail = true; testDrop *= 0.96; - failReason = $"overkill ({currentHp} - {hpOverkill} <= {lowestHpEver})"; + OnIterationFail?.Invoke($"FAILED drop {testDrop}: overkill ({currentHp} - {hpOverkill} <= {lowestHpEver})"); break; } @@ -129,7 +128,7 @@ namespace osu.Game.Rulesets.Osu.Scoring fail = true; testDrop *= 0.94; hpMultiplierNormal *= 1.01; - failReason = $"end hp too low ({currentHp} < {lowestHpEnd})"; + OnIterationFail?.Invoke($"FAILED drop {testDrop}: end hp too low ({currentHp} < {lowestHpEnd})"); } double recovery = (currentHpUncapped - 1) / Beatmap.HitObjects.Count; @@ -139,18 +138,15 @@ namespace osu.Game.Rulesets.Osu.Scoring fail = true; testDrop *= 0.96; hpMultiplierNormal *= 1.01; - failReason = $"recovery too low ({recovery} < {hpRecoveryAvailable})"; + OnIterationFail?.Invoke($"FAILED drop {testDrop}: recovery too low ({recovery} < {hpRecoveryAvailable})"); } - if (fail) + if (!fail) { - OnIterationFail?.Invoke($"FAILED drop {testDrop}: {failReason}"); - continue; + OnIterationSuccess?.Invoke($"PASSED drop {testDrop}"); + return testDrop; } - - OnIterationSuccess?.Invoke($"PASSED drop {testDrop}"); - return testDrop; - } while (true); + } void reduceHp(double amount) { From dbd4f26436c988a8d1e1afb6e893e82fedb25460 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 16 Nov 2023 15:37:53 +0900 Subject: [PATCH 1573/2296] Use alternative method of scheduling storyboard unload --- osu.Game/Screens/BackgroundScreenStack.cs | 18 ------------------ .../Backgrounds/BackgroundScreenDefault.cs | 6 +++++- 2 files changed, 5 insertions(+), 19 deletions(-) diff --git a/osu.Game/Screens/BackgroundScreenStack.cs b/osu.Game/Screens/BackgroundScreenStack.cs index 562b212561..99ca383b9f 100644 --- a/osu.Game/Screens/BackgroundScreenStack.cs +++ b/osu.Game/Screens/BackgroundScreenStack.cs @@ -1,12 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Screens; -using osu.Framework.Threading; -using osu.Game.Screens.Backgrounds; namespace osu.Game.Screens { @@ -36,20 +33,5 @@ namespace osu.Game.Screens base.Push(screen); return true; } - - /// - /// Schedules a delegate to run after 500ms, the time length of a background screen transition. - /// This is used in to dispose of the storyboard once the background screen is completely off-screen. - /// - /// - /// Late storyboard disposals cannot be achieved with any local scheduler from or any component inside it, - /// due to the screen becoming dead at the moment the transition finishes. And, on the frame that it is dead on, it will not receive an , - /// therefore not guaranteeing to dispose the storyboard at any period of time close to the end of the transition. - /// This might require reconsideration framework-side, possibly exposing a "death" event in or all s in general. - /// - /// The delegate - /// - /// - internal ScheduledDelegate ScheduleUntilTransitionEnd(Action action) => Scheduler.AddDelayed(action, BackgroundScreen.TRANSITION_LENGTH); } } diff --git a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs index 4583b3e4d6..e46b92795a 100644 --- a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs +++ b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs @@ -9,6 +9,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Logging; +using osu.Framework.Platform; using osu.Framework.Screens; using osu.Framework.Threading; using osu.Framework.Utils; @@ -36,6 +37,9 @@ namespace osu.Game.Screens.Backgrounds [Resolved] private IBindable beatmap { get; set; } + [Resolved] + private GameHost gameHost { get; set; } + protected virtual bool AllowStoryboardBackground => true; public BackgroundScreenDefault(bool animateOnEnter = true) @@ -81,7 +85,7 @@ namespace osu.Game.Screens.Backgrounds Debug.Assert(backgroundScreenStack != null); if (background is BeatmapBackgroundWithStoryboard storyboardBackground) - storyboardUnloadDelegate = backgroundScreenStack.ScheduleUntilTransitionEnd(storyboardBackground.UnloadStoryboard); + storyboardUnloadDelegate = gameHost.UpdateThread.Scheduler.AddDelayed(storyboardBackground.UnloadStoryboard, TRANSITION_LENGTH); base.OnSuspending(e); } From b88e3cd26f8eb3f7b90e8bc6a96097ae23d3773e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 16 Nov 2023 20:16:23 +0900 Subject: [PATCH 1574/2296] Change `ResourceStore` provided to `Skin` to be a fallback, not replacement --- .../CatchSkinColourDecodingTest.cs | 4 ++-- .../Formats/LegacyBeatmapEncoderTest.cs | 4 ++-- .../Skins/SkinDeserialisationTest.cs | 4 ++-- .../Skins/TestSceneSkinResources.cs | 4 ++-- osu.Game/Skinning/DefaultLegacySkin.cs | 3 +-- osu.Game/Skinning/LegacyBeatmapSkin.cs | 2 +- osu.Game/Skinning/LegacySkin.cs | 7 +++---- osu.Game/Skinning/Skin.cs | 21 +++++++++++-------- osu.Game/Tests/Visual/SkinnableTestScene.cs | 4 ++-- 9 files changed, 27 insertions(+), 26 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/CatchSkinColourDecodingTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchSkinColourDecodingTest.cs index 72011042bc..74b02bab9b 100644 --- a/osu.Game.Rulesets.Catch.Tests/CatchSkinColourDecodingTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/CatchSkinColourDecodingTest.cs @@ -28,9 +28,9 @@ namespace osu.Game.Rulesets.Catch.Tests private class TestLegacySkin : LegacySkin { - public TestLegacySkin(SkinInfo skin, IResourceStore storage) + public TestLegacySkin(SkinInfo skin, IResourceStore fallbackStore) // Bypass LegacySkinResourceStore to avoid returning null for retrieving files due to bad skin info (SkinInfo.Files = null). - : base(skin, null, storage) + : base(skin, null, fallbackStore) { } } diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs index 5d9049ead7..9ff0fe874f 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs @@ -174,8 +174,8 @@ namespace osu.Game.Tests.Beatmaps.Formats private class TestLegacySkin : LegacySkin { - public TestLegacySkin(IResourceStore storage, string fileName) - : base(new SkinInfo { Name = "Test Skin", Creator = "Craftplacer" }, null, storage, fileName) + public TestLegacySkin(IResourceStore fallbackStore, string fileName) + : base(new SkinInfo { Name = "Test Skin", Creator = "Craftplacer" }, null, fallbackStore, fileName) { } } diff --git a/osu.Game.Tests/Skins/SkinDeserialisationTest.cs b/osu.Game.Tests/Skins/SkinDeserialisationTest.cs index c45eadeff2..6423e061c5 100644 --- a/osu.Game.Tests/Skins/SkinDeserialisationTest.cs +++ b/osu.Game.Tests/Skins/SkinDeserialisationTest.cs @@ -149,8 +149,8 @@ namespace osu.Game.Tests.Skins private class TestSkin : Skin { - public TestSkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore? storage = null, string configurationFilename = "skin.ini") - : base(skin, resources, storage, configurationFilename) + public TestSkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore? fallbackStore = null, string configurationFilename = "skin.ini") + : base(skin, resources, fallbackStore, configurationFilename) { } diff --git a/osu.Game.Tests/Skins/TestSceneSkinResources.cs b/osu.Game.Tests/Skins/TestSceneSkinResources.cs index aaec319b57..e77affd817 100644 --- a/osu.Game.Tests/Skins/TestSceneSkinResources.cs +++ b/osu.Game.Tests/Skins/TestSceneSkinResources.cs @@ -95,8 +95,8 @@ namespace osu.Game.Tests.Skins { public const string SAMPLE_NAME = "test-sample"; - public TestSkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore? storage = null, string configurationFilename = "skin.ini") - : base(skin, resources, storage, configurationFilename) + public TestSkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore? fallbackStore = null, string configurationFilename = "skin.ini") + : base(skin, resources, fallbackStore, configurationFilename) { } diff --git a/osu.Game/Skinning/DefaultLegacySkin.cs b/osu.Game/Skinning/DefaultLegacySkin.cs index fd9653e3e5..34ea0af122 100644 --- a/osu.Game/Skinning/DefaultLegacySkin.cs +++ b/osu.Game/Skinning/DefaultLegacySkin.cs @@ -31,8 +31,7 @@ namespace osu.Game.Skinning : base( skin, resources, - // In the case of the actual default legacy skin (ie. the fallback one, which a user hasn't applied any modifications to) we want to use the game provided resources. - skin.Protected ? new NamespacedResourceStore(resources.Resources, "Skins/Legacy") : null + new NamespacedResourceStore(resources.Resources, "Skins/Legacy") ) { Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255); diff --git a/osu.Game/Skinning/LegacyBeatmapSkin.cs b/osu.Game/Skinning/LegacyBeatmapSkin.cs index 90eb5fa013..d6ba6ea332 100644 --- a/osu.Game/Skinning/LegacyBeatmapSkin.cs +++ b/osu.Game/Skinning/LegacyBeatmapSkin.cs @@ -73,7 +73,7 @@ namespace osu.Game.Skinning // needs to be removed else it will cause incorrect skin behaviours. This is due to the config lookup having no context of which skin // it should be returning the version for. - Skin.LogLookupDebug(this, lookup, Skin.LookupDebugType.Miss); + LogLookupDebug(this, lookup, LookupDebugType.Miss); return null; } diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs index dc683f1dae..2e91770919 100644 --- a/osu.Game/Skinning/LegacySkin.cs +++ b/osu.Game/Skinning/LegacySkin.cs @@ -16,7 +16,6 @@ using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; using osu.Game.Audio; using osu.Game.Beatmaps.Formats; -using osu.Game.Database; using osu.Game.Extensions; using osu.Game.IO; using osu.Game.Rulesets.Objects.Types; @@ -51,10 +50,10 @@ namespace osu.Game.Skinning /// /// The model for this skin. /// Access to raw game resources. - /// An optional store which will be used for looking up skin resources. If null, one will be created from realm pattern. + /// An optional fallback store which will be used for file lookups that are not serviced by realm user storage. /// The user-facing filename of the configuration file to be parsed. Can accept an .osu or skin.ini file. - protected LegacySkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore? storage, string configurationFilename = @"skin.ini") - : base(skin, resources, storage, configurationFilename) + protected LegacySkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore? fallbackStore, string configurationFilename = @"skin.ini") + : base(skin, resources, fallbackStore, configurationFilename) { } diff --git a/osu.Game/Skinning/Skin.cs b/osu.Game/Skinning/Skin.cs index 1e312142d7..9ee69d033d 100644 --- a/osu.Game/Skinning/Skin.cs +++ b/osu.Game/Skinning/Skin.cs @@ -55,7 +55,7 @@ namespace osu.Game.Skinning where TLookup : notnull where TValue : notnull; - private readonly RealmBackedResourceStore? realmBackedStorage; + private readonly ResourceStore store = new ResourceStore(); public string Name { get; } @@ -64,9 +64,9 @@ namespace osu.Game.Skinning /// /// The skin's metadata. Usually a live realm object. /// Access to game-wide resources. - /// An optional store which will *replace* all file lookups that are usually sourced from . + /// An optional fallback store which will be used for file lookups that are not serviced by realm user storage. /// An optional filename to read the skin configuration from. If not provided, the configuration will be retrieved from the storage using "skin.ini". - protected Skin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore? storage = null, string configurationFilename = @"skin.ini") + protected Skin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore? fallbackStore = null, string configurationFilename = @"skin.ini") { Name = skin.Name; @@ -74,9 +74,9 @@ namespace osu.Game.Skinning { SkinInfo = skin.ToLive(resources.RealmAccess); - storage ??= realmBackedStorage = new RealmBackedResourceStore(SkinInfo, resources.Files, resources.RealmAccess); + store.AddStore(new RealmBackedResourceStore(SkinInfo, resources.Files, resources.RealmAccess)); - var samples = resources.AudioManager?.GetSampleStore(storage); + var samples = resources.AudioManager?.GetSampleStore(store); if (samples != null) { @@ -88,7 +88,7 @@ namespace osu.Game.Skinning } Samples = samples; - Textures = new TextureStore(resources.Renderer, CreateTextureLoaderStore(resources, storage)); + Textures = new TextureStore(resources.Renderer, CreateTextureLoaderStore(resources, store)); } else { @@ -96,7 +96,10 @@ namespace osu.Game.Skinning SkinInfo = skin.ToLiveUnmanaged(); } - var configurationStream = storage?.GetStream(configurationFilename); + if (fallbackStore != null) + store.AddStore(fallbackStore); + + var configurationStream = store.GetStream(configurationFilename); if (configurationStream != null) { @@ -119,7 +122,7 @@ namespace osu.Game.Skinning { string filename = $"{skinnableTarget}.json"; - byte[]? bytes = storage?.Get(filename); + byte[]? bytes = store?.Get(filename); if (bytes == null) continue; @@ -252,7 +255,7 @@ namespace osu.Game.Skinning Textures?.Dispose(); Samples?.Dispose(); - realmBackedStorage?.Dispose(); + store.Dispose(); } #endregion diff --git a/osu.Game/Tests/Visual/SkinnableTestScene.cs b/osu.Game/Tests/Visual/SkinnableTestScene.cs index aab1b72990..f371cf721f 100644 --- a/osu.Game/Tests/Visual/SkinnableTestScene.cs +++ b/osu.Game/Tests/Visual/SkinnableTestScene.cs @@ -201,8 +201,8 @@ namespace osu.Game.Tests.Visual { private readonly bool extrapolateAnimations; - public TestLegacySkin(SkinInfo skin, IResourceStore storage, IStorageResourceProvider resources, bool extrapolateAnimations) - : base(skin, resources, storage) + public TestLegacySkin(SkinInfo skin, IResourceStore fallbackStore, IStorageResourceProvider resources, bool extrapolateAnimations) + : base(skin, resources, fallbackStore) { this.extrapolateAnimations = extrapolateAnimations; } From a1673160f12e08612aa42a9db89f8b9f2e6324f0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 17 Nov 2023 16:44:11 +0900 Subject: [PATCH 1575/2296] Refactor `OsuAutoGenerator` to allow custom SPM specifications --- osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs b/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs index 5a3d882ef0..acce8c03e8 100644 --- a/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs +++ b/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs @@ -339,6 +339,10 @@ namespace osu.Game.Rulesets.Osu.Replays AddFrameToReplay(startFrame); + // ~477 as per stable. + const float spin_rpm = 60000f / 20 * (180 / MathF.PI) / 360; + float radsPerMillisecond = MathUtils.DegreesToRadians(spin_rpm * 360) / 60000; + switch (h) { // We add intermediate frames for spinning / following a slider here. @@ -354,7 +358,7 @@ namespace osu.Game.Rulesets.Osu.Replays for (double nextFrame = h.StartTime + GetFrameDelay(h.StartTime); nextFrame < spinner.EndTime; nextFrame += GetFrameDelay(nextFrame)) { t = ApplyModsToTimeDelta(previousFrame, nextFrame) * spinnerDirection; - angle += (float)t / 20; + angle += (float)t * radsPerMillisecond; Vector2 pos = SPINNER_CENTRE + CirclePosition(angle, SPIN_RADIUS); AddFrameToReplay(new OsuReplayFrame((int)nextFrame, new Vector2(pos.X, pos.Y), action)); @@ -363,7 +367,7 @@ namespace osu.Game.Rulesets.Osu.Replays } t = ApplyModsToTimeDelta(previousFrame, spinner.EndTime) * spinnerDirection; - angle += (float)t / 20; + angle += (float)t * radsPerMillisecond; Vector2 endPosition = SPINNER_CENTRE + CirclePosition(angle, SPIN_RADIUS); From d1cea10f2197b243aff39ba16ee86b89f325fe44 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 17 Nov 2023 16:52:40 +0900 Subject: [PATCH 1576/2296] Add note about localisation --- osu.Game/Screens/Select/Details/AdvancedStats.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index 25c18f7328..85eb81eb9e 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -210,7 +210,8 @@ namespace osu.Game.Screens.Select.Details { if (haveRateChangedValues) { - return $"One or more values are being adjusted by mods that change speed." + + // Rather than localising this, it should be displayed in a better way (a custom tooltip which isn't a single super-long line). + return "One or more values are being adjusted by mods that change speed." + $" (AR {originalDifficulty?.ApproachRate ?? 0}→{(adjustedDifficulty?.ApproachRate ?? 0):0.0#}, " + $"OD {originalDifficulty?.OverallDifficulty ?? 0}→{(adjustedDifficulty?.OverallDifficulty ?? 0):0.0#})"; } From 9172632b0b7177a643c2c1c26ab69533998298d8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 17 Nov 2023 17:04:02 +0900 Subject: [PATCH 1577/2296] Rename method and adjust xmldoc to be very explicit about how wrong this is --- osu.Game.Rulesets.Catch/CatchRuleset.cs | 4 ++-- osu.Game.Rulesets.Osu/OsuRuleset.cs | 4 ++-- osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 4 ++-- .../Overlays/Mods/BeatmapAttributesDisplay.cs | 2 +- osu.Game/Rulesets/Ruleset.cs | 19 ++++++++++--------- .../Screens/Select/Details/AdvancedStats.cs | 2 +- 6 files changed, 18 insertions(+), 17 deletions(-) diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs index 7327fb4513..94c8c36c09 100644 --- a/osu.Game.Rulesets.Catch/CatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs @@ -234,9 +234,9 @@ namespace osu.Game.Rulesets.Catch }; } - public override BeatmapDifficulty GetRateAdjustedDifficulty(IBeatmapDifficultyInfo baseDifficulty, double rate) + public override BeatmapDifficulty GetRateAdjustedDisplayDifficulty(IBeatmapDifficultyInfo difficulty, double rate) { - BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(baseDifficulty); + BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(difficulty); double preempt = adjustedDifficulty.ApproachRate < 6 ? (1200.0 + 600.0 * (5 - adjustedDifficulty.ApproachRate) / 5) : (1200.0 - 750.0 * (adjustedDifficulty.ApproachRate - 5) / 5); diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index f4cf9409e8..a99f0df066 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -330,9 +330,9 @@ namespace osu.Game.Rulesets.Osu public override RulesetSetupSection CreateEditorSetupSection() => new OsuSetupSection(); - public override BeatmapDifficulty GetRateAdjustedDifficulty(IBeatmapDifficultyInfo baseDifficulty, double rate) + public override BeatmapDifficulty GetRateAdjustedDisplayDifficulty(IBeatmapDifficultyInfo difficulty, double rate) { - BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(baseDifficulty); + BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(difficulty); double preempt = adjustedDifficulty.ApproachRate < 5 ? (1200.0 + 600.0 * (5 - adjustedDifficulty.ApproachRate) / 5) : (1200.0 - 750.0 * (adjustedDifficulty.ApproachRate - 5) / 5); preempt /= rate; diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index 88d0087622..6e5cdbf2d1 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -265,9 +265,9 @@ namespace osu.Game.Rulesets.Taiko }; } - public override BeatmapDifficulty GetRateAdjustedDifficulty(IBeatmapDifficultyInfo baseDifficulty, double rate) + public override BeatmapDifficulty GetRateAdjustedDisplayDifficulty(IBeatmapDifficultyInfo difficulty, double rate) { - BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(baseDifficulty); + BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(difficulty); double hitwindow = 35.0 - 15.0 * (adjustedDifficulty.OverallDifficulty - 5) / 5; hitwindow /= rate; diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index bf39666f83..6270b2bb49 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -179,7 +179,7 @@ namespace osu.Game.Overlays.Mods mod.ApplyToDifficulty(originalDifficulty); Ruleset ruleset = gameRuleset.Value.CreateInstance(); - adjustedDifficulty = ruleset.GetRateAdjustedDifficulty(originalDifficulty, rate); + adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(originalDifficulty, rate); haveRateChangedValues = hasRateAdjustedProperties(originalDifficulty, adjustedDifficulty); diff --git a/osu.Game/Rulesets/Ruleset.cs b/osu.Game/Rulesets/Ruleset.cs index edfe691b86..c7c81ecb55 100644 --- a/osu.Game/Rulesets/Ruleset.cs +++ b/osu.Game/Rulesets/Ruleset.cs @@ -377,6 +377,16 @@ namespace osu.Game.Rulesets /// The display name. public virtual LocalisableString GetDisplayNameForHitResult(HitResult result) => result.GetLocalisableDescription(); + /// + /// Applies changes to difficulty attributes for presenting to a user a rough estimate of how rate adjust mods affect difficulty. + /// Importantly, this should NOT BE USED FOR ANY CALCULATIONS. + /// It is also not always correct, and arguably is never correct depending on your frame of mind. + /// + /// >The that will be adjusted. + /// The rate adjustment multiplier from mods. For example 1.5 for DT. + /// The adjusted difficulty attributes. + public virtual BeatmapDifficulty GetRateAdjustedDisplayDifficulty(IBeatmapDifficultyInfo difficulty, double rate) => new BeatmapDifficulty(difficulty); + /// /// Creates ruleset-specific beatmap filter criteria to be used on the song select screen. /// @@ -391,14 +401,5 @@ namespace osu.Game.Rulesets /// Can be overridden to alter the difficulty section to the editor beatmap setup screen. /// public virtual DifficultySection? CreateEditorDifficultySection() => null; - - /// - /// Changes after they're adjusted according to rate. - /// Doesn't change any attributes by default. - /// - /// >The that will be adjusted. - /// Rate of the gameplay. For example 1.5 for DT. - /// Copy of difficulty info with values changed according to rate and ruleset-specific behaviour. - public virtual BeatmapDifficulty GetRateAdjustedDifficulty(IBeatmapDifficultyInfo baseDifficulty, double rate) => new BeatmapDifficulty(baseDifficulty); } } diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index 85eb81eb9e..f617cb1d8e 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -137,7 +137,7 @@ namespace osu.Game.Screens.Select.Details foreach (var mod in mods.Value.OfType()) rate = mod.ApplyToRate(0, rate); - adjustedDifficulty = ruleset.GetRateAdjustedDifficulty(originalDifficulty, rate); + adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(originalDifficulty, rate); haveRateChangedValues = hasRateAdjustedProperties(originalDifficulty, adjustedDifficulty); } } From bd932a5417dd7bc4fba8b237832d556c27ea0d9b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 17 Nov 2023 17:07:21 +0900 Subject: [PATCH 1578/2296] Update localisation analyser Pulls in https://github.com/ppy/osu-localisation-analyser/pull/60. --- .config/dotnet-tools.json | 4 ++-- osu.Game/osu.Game.csproj | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/.config/dotnet-tools.json b/.config/dotnet-tools.json index 3cecb0d07c..b8dc201559 100644 --- a/.config/dotnet-tools.json +++ b/.config/dotnet-tools.json @@ -21,10 +21,10 @@ ] }, "ppy.localisationanalyser.tools": { - "version": "2023.712.0", + "version": "2023.1117.0", "commands": [ "localisation" ] } } -} \ No newline at end of file +} diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 9985afbd8b..10ca49c768 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -31,7 +31,7 @@ - + all runtime; build; native; contentfiles; analyzers; buildtransitive From c9c8ed7c77332502de4f946affbd8dc107b99dba Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 17 Nov 2023 18:41:09 +0900 Subject: [PATCH 1579/2296] Remove unused values --- osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs | 9 --------- 1 file changed, 9 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs index 7d6a05026c..d1c9227c13 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs @@ -197,19 +197,10 @@ namespace osu.Game.Rulesets.Osu.Scoring increase = 0.011; break; - case HitResult.Good: - increase = 0.024; - break; - case HitResult.Great: increase = 0.03; break; - case HitResult.Perfect: - // 1.1 * Great. Unused. - increase = 0.033; - break; - case HitResult.SmallBonus: increase = 0.0085; break; From a556caae437b506b4d26258e0ab69008ccae2ec8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 17 Nov 2023 18:41:54 +0900 Subject: [PATCH 1580/2296] Move default value out of switch statement --- osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs index d1c9227c13..8265ca1c33 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs @@ -166,7 +166,7 @@ namespace osu.Game.Rulesets.Osu.Scoring private double healthIncreaseFor(HitObject hitObject, HitResult result) { - double increase; + double increase = 0; switch (result) { @@ -208,10 +208,6 @@ namespace osu.Game.Rulesets.Osu.Scoring case HitResult.LargeBonus: increase = 0.01; break; - - default: - increase = 0; - break; } return hpMultiplierNormal * increase; From 2ab84fdaa3f6a73715797d7c9d40d5835153eb68 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 17 Nov 2023 18:45:16 +0900 Subject: [PATCH 1581/2296] Use switch statement for type matching --- .../Scoring/OsuHealthProcessor.cs | 22 ++++++++++++------- 1 file changed, 14 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs index 8265ca1c33..0e0bc1916c 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs @@ -99,15 +99,21 @@ namespace osu.Game.Rulesets.Osu.Scoring double hpOverkill = Math.Max(0, hpReduction - currentHp); reduceHp(hpReduction); - if (h is Slider slider) + switch (h) { - foreach (var nested in slider.NestedHitObjects) - increaseHp(nested); - } - else if (h is Spinner spinner) - { - foreach (var nested in spinner.NestedHitObjects.Where(t => t is not SpinnerBonusTick)) - increaseHp(nested); + case Slider slider: + { + foreach (var nested in slider.NestedHitObjects) + increaseHp(nested); + break; + } + + case Spinner spinner: + { + foreach (var nested in spinner.NestedHitObjects.Where(t => t is not SpinnerBonusTick)) + increaseHp(nested); + break; + } } // Note: Because HP is capped during the above increases, long sliders (with many ticks) or spinners From fd3508254b835c2a9dcc07bdfe72c16cf8cec2f7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 17 Nov 2023 18:49:19 +0900 Subject: [PATCH 1582/2296] Add note about break calculation method --- osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs index 0e0bc1916c..5a24f29330 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs @@ -68,6 +68,7 @@ namespace osu.Game.Rulesets.Osu.Scoring // TODO: This doesn't handle overlapping/sequential breaks correctly (/b/614). // Subtract any break time from the duration since the last object + // Note that this method is a bit convoluted, but matches stable code for compatibility. if (Beatmap.Breaks.Count > 0 && currentBreak < Beatmap.Breaks.Count) { BreakPeriod e = Beatmap.Breaks[currentBreak]; From 66f7b9fae1e0aaf86609bdbf3315870198e0f8b2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 17 Nov 2023 19:09:24 +0900 Subject: [PATCH 1583/2296] Adjust slider follow circle animation to not abruptly scale on early ticks --- .../Skinning/Argon/ArgonFollowCircle.cs | 9 ++++++--- .../Skinning/Default/DefaultFollowCircle.cs | 9 ++++++--- .../Skinning/Legacy/LegacyFollowCircle.cs | 7 +++++-- 3 files changed, 17 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonFollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonFollowCircle.cs index fca3e70236..ea21d71d5f 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonFollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonFollowCircle.cs @@ -88,9 +88,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon protected override void OnSliderTick() { - this.ScaleTo(DrawableSliderBall.FOLLOW_AREA * 1.08f, 40, Easing.OutQuint) - .Then() - .ScaleTo(DrawableSliderBall.FOLLOW_AREA, 200f, Easing.OutQuint); + if (Scale.X >= DrawableSliderBall.FOLLOW_AREA * 0.98f) + { + this.ScaleTo(DrawableSliderBall.FOLLOW_AREA * 1.08f, 40, Easing.OutQuint) + .Then() + .ScaleTo(DrawableSliderBall.FOLLOW_AREA, 200f, Easing.OutQuint); + } } protected override void OnSliderBreak() diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs index 3c41d473f4..4adbfc3928 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultFollowCircle.cs @@ -59,9 +59,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default protected override void OnSliderTick() { - this.ScaleTo(DrawableSliderBall.FOLLOW_AREA * 1.08f, 40, Easing.OutQuint) - .Then() - .ScaleTo(DrawableSliderBall.FOLLOW_AREA, 200f, Easing.OutQuint); + if (Scale.X >= DrawableSliderBall.FOLLOW_AREA * 0.98f) + { + this.ScaleTo(DrawableSliderBall.FOLLOW_AREA * 1.08f, 40, Easing.OutQuint) + .Then() + .ScaleTo(DrawableSliderBall.FOLLOW_AREA, 200f, Easing.OutQuint); + } } protected override void OnSliderBreak() diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs index f8dcb9e8a2..fa2bb9b2ad 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs @@ -44,8 +44,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy protected override void OnSliderTick() { - this.ScaleTo(2.2f) - .ScaleTo(2f, 200); + if (Scale.X >= 2f) + { + this.ScaleTo(2.2f) + .ScaleTo(2f, 200); + } } protected override void OnSliderBreak() From 307ec172cbcc49f0edf26aed318d5390666faafa Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 17 Nov 2023 23:48:48 +0900 Subject: [PATCH 1584/2296] Use simplified formula --- osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs b/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs index acce8c03e8..9d63949dcc 100644 --- a/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs +++ b/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs @@ -340,7 +340,7 @@ namespace osu.Game.Rulesets.Osu.Replays AddFrameToReplay(startFrame); // ~477 as per stable. - const float spin_rpm = 60000f / 20 * (180 / MathF.PI) / 360; + const float spin_rpm = 0.05f / (2 * MathF.PI) * 60000; float radsPerMillisecond = MathUtils.DegreesToRadians(spin_rpm * 360) / 60000; switch (h) From d9cd546377e7e7b3072fe905b966cebe7eeff746 Mon Sep 17 00:00:00 2001 From: Poyo Date: Sat, 18 Nov 2023 12:09:37 -0800 Subject: [PATCH 1585/2296] Use rate fallback in DrawableHitObject --- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 2 +- osu.Game/Rulesets/UI/Playfield.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index baf13d8911..5abca168ed 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -704,7 +704,7 @@ namespace osu.Game.Rulesets.Objects.Drawables } Result.RawTime = Time.Current; - Result.GameplayRate = (Clock as IGameplayClock)?.GetTrueGameplayRate(); + Result.GameplayRate = (Clock as IGameplayClock)?.GetTrueGameplayRate() ?? 1.0; if (Result.HasResult) updateState(Result.IsHit ? ArmedState.Hit : ArmedState.Miss); diff --git a/osu.Game/Rulesets/UI/Playfield.cs b/osu.Game/Rulesets/UI/Playfield.cs index eb29d8f30a..e9c35555c8 100644 --- a/osu.Game/Rulesets/UI/Playfield.cs +++ b/osu.Game/Rulesets/UI/Playfield.cs @@ -473,7 +473,7 @@ namespace osu.Game.Rulesets.UI private void onNewResult(DrawableHitObject drawable, JudgementResult result) { - Debug.Assert(result != null && drawable.Entry?.Result == result && result.RawTime != null && result.GameplayRate != null); + Debug.Assert(result != null && drawable.Entry?.Result == result && result.RawTime != null); judgedEntries.Push(drawable.Entry.AsNonNull()); NewResult?.Invoke(drawable, result); From 2cf16e29acf5e5f397ea6ab98bbd8a8a6c5528f5 Mon Sep 17 00:00:00 2001 From: Zyf Date: Sun, 19 Nov 2023 21:02:56 +0100 Subject: [PATCH 1586/2296] Revert "Scoring : Adds fields to Catch/Mania/Taiko Simulators too" This reverts commit a97915180f37a87ac5716acdb0bfcafffe9e6452. --- .../Difficulty/CatchLegacyScoreSimulator.cs | 10 +++------- .../Difficulty/ManiaLegacyScoreSimulator.cs | 3 --- .../Difficulty/TaikoLegacyScoreSimulator.cs | 10 +++------- 3 files changed, 6 insertions(+), 17 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs index 284fd23aea..c79fd36d96 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs @@ -20,12 +20,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty public int ComboScore { get; private set; } - public int LegacyBonusScore { get; private set; } - - public int MaxCombo { get; private set; } - - public double BonusScoreRatio => LegacyBonusScore == 0 ? 0 : (double)modernBonusScore / LegacyBonusScore; + public double BonusScoreRatio => legacyBonusScore == 0 ? 0 : (double)modernBonusScore / legacyBonusScore; + private int legacyBonusScore; private int modernBonusScore; private int combo; @@ -77,7 +74,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty foreach (var obj in playableBeatmap.HitObjects) simulateHit(obj); - MaxCombo = combo; } private void simulateHit(HitObject hitObject) @@ -133,7 +129,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty if (isBonus) { - LegacyBonusScore += scoreIncrease; + legacyBonusScore += scoreIncrease; modernBonusScore += Judgement.ToNumericResult(bonusResult); } else diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyScoreSimulator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyScoreSimulator.cs index f09c911b98..e544428979 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyScoreSimulator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyScoreSimulator.cs @@ -14,8 +14,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty { public int AccuracyScore => 0; public int ComboScore { get; private set; } - public int LegacyBonusScore => 0; - public int MaxCombo { get; private set; } public double BonusScoreRatio => 0; public void Simulate(IWorkingBeatmap workingBeatmap, IBeatmap playableBeatmap, IReadOnlyList mods) @@ -25,7 +23,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty .Aggregate(1.0, (c, n) => c * n); ComboScore = (int)(1000000 * multiplier); - MaxCombo = playableBeatmap.GetMaxCombo(); } } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs index 239ec5765c..e77327d622 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs @@ -20,12 +20,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty public int ComboScore { get; private set; } - public int LegacyBonusScore { get; private set; } - - public int MaxCombo { get; private set; } - - public double BonusScoreRatio => LegacyBonusScore == 0 ? 0 : (double)modernBonusScore / LegacyBonusScore; + public double BonusScoreRatio => legacyBonusScore == 0 ? 0 : (double)modernBonusScore / legacyBonusScore; + private int legacyBonusScore; private int modernBonusScore; private int combo; @@ -83,7 +80,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty foreach (var obj in playableBeatmap.HitObjects) simulateHit(obj); - MaxCombo = combo; } private void simulateHit(HitObject hitObject) @@ -193,7 +189,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty if (isBonus) { - LegacyBonusScore += scoreIncrease; + legacyBonusScore += scoreIncrease; modernBonusScore += Judgement.ToNumericResult(bonusResult); } else From 432b88674b3d2e0eff6bbf80b26016eea6da0b2d Mon Sep 17 00:00:00 2001 From: Zyf Date: Mon, 20 Nov 2023 00:02:58 +0100 Subject: [PATCH 1587/2296] Scoring : change formula parameters to match survey results --- osu.Game/Database/StandardisedScoreMigrationTools.cs | 6 +++--- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 6 +++--- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index c38dd0e9cf..dfc2f8fb62 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -316,11 +316,11 @@ namespace osu.Game.Database 1.2 * (newLowerStrippedV3 + newUpperStrippedV3) / 2 ); - double newComboScoreProportion = (strippedV3 / maxStrippedV3) * score.Accuracy; + double newComboScoreProportion = (strippedV3 / maxStrippedV3); return (long)Math.Round(( - 700000 * newComboScoreProportion * score.Accuracy - + 300000 * Math.Pow(score.Accuracy, 8) + 500000 * newComboScoreProportion * score.Accuracy + + 500000 * Math.Pow(score.Accuracy, 5) + bonusProportion) * modMultiplier); case 1: diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 514630b351..adf8e318d3 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -301,7 +301,7 @@ namespace osu.Game.Rulesets.Scoring protected virtual double GetBonusScoreChange(JudgementResult result) => Judgement.ToNumericResult(result.Type); - protected virtual double GetComboScoreChange(JudgementResult result) => Judgement.ToNumericResult(result.Type) * Math.Pow(result.ComboAfterJudgement, COMBO_EXPONENT); + protected virtual double GetComboScoreChange(JudgementResult result) => Judgement.ToNumericResult(result.Judgement.MaxResult) * Math.Pow(result.ComboAfterJudgement, COMBO_EXPONENT); protected virtual void ApplyScoreChange(JudgementResult result) { @@ -325,8 +325,8 @@ namespace osu.Game.Rulesets.Scoring protected virtual double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion) { - return 700000 * Accuracy.Value * comboProgress + - 300000 * Math.Pow(Accuracy.Value, 8) * accuracyProgress + + return 500000 * Accuracy.Value * comboProgress + + 500000 * Math.Pow(Accuracy.Value, 5) * accuracyProgress + bonusPortion; } From bfcca382007be5c91adfecfc08dc0a2fbad4cb36 Mon Sep 17 00:00:00 2001 From: Stedoss <29103029+Stedoss@users.noreply.github.com> Date: Mon, 20 Nov 2023 01:15:26 +0000 Subject: [PATCH 1588/2296] Handle login API state changes in `UserProfileOverlay` --- osu.Game/Overlays/UserProfileOverlay.cs | 46 ++++++++++++++++++++----- 1 file changed, 38 insertions(+), 8 deletions(-) diff --git a/osu.Game/Overlays/UserProfileOverlay.cs b/osu.Game/Overlays/UserProfileOverlay.cs index 0ab842c907..d45a010e4a 100644 --- a/osu.Game/Overlays/UserProfileOverlay.cs +++ b/osu.Game/Overlays/UserProfileOverlay.cs @@ -5,6 +5,7 @@ using System; using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -42,6 +43,11 @@ namespace osu.Game.Overlays private ProfileSectionsContainer? sectionsContainer; private ProfileSectionTabControl? tabs; + private IUser? user; + private IRulesetInfo? ruleset; + + private IBindable apiUser = null!; + [Resolved] private RulesetStore rulesets { get; set; } = null!; @@ -58,17 +64,38 @@ namespace osu.Game.Overlays }); } + [BackgroundDependencyLoader] + private void load() + { + apiUser = API.LocalUser.GetBoundCopy(); + apiUser.BindValueChanged(_ => Schedule(() => + { + if (API.IsLoggedIn) + fetchAndSetContent(); + })); + } + protected override ProfileHeader CreateHeader() => new ProfileHeader(); protected override Color4 BackgroundColour => ColourProvider.Background5; - public void ShowUser(IUser user, IRulesetInfo? ruleset = null) + public void ShowUser(IUser userToShow, IRulesetInfo? userRuleset = null) { - if (user.OnlineID == APIUser.SYSTEM_USER_ID) + if (userToShow.OnlineID == APIUser.SYSTEM_USER_ID) return; + user = userToShow; + ruleset = userRuleset; + Show(); + fetchAndSetContent(); + } + + private void fetchAndSetContent() + { + Debug.Assert(user != null); + if (user.OnlineID == Header.User.Value?.User.Id && ruleset?.MatchesOnlineID(Header.User.Value?.Ruleset) == true) return; @@ -143,24 +170,27 @@ namespace osu.Game.Overlays sectionsContainer.ScrollToTop(); + if (!API.IsLoggedIn) + return; + userReq = user.OnlineID > 1 ? new GetUserRequest(user.OnlineID, ruleset) : new GetUserRequest(user.Username, ruleset); - userReq.Success += u => userLoadComplete(u, ruleset); + userReq.Success += userLoadComplete; API.Queue(userReq); loadingLayer.Show(); } - private void userLoadComplete(APIUser user, IRulesetInfo? ruleset) + private void userLoadComplete(APIUser loadedUser) { Debug.Assert(sections != null && sectionsContainer != null && tabs != null); - var actualRuleset = rulesets.GetRuleset(ruleset?.ShortName ?? user.PlayMode).AsNonNull(); + var actualRuleset = rulesets.GetRuleset(ruleset?.ShortName ?? loadedUser.PlayMode).AsNonNull(); - var userProfile = new UserProfileData(user, actualRuleset); + var userProfile = new UserProfileData(loadedUser, actualRuleset); Header.User.Value = userProfile; - if (user.ProfileOrder != null) + if (loadedUser.ProfileOrder != null) { - foreach (string id in user.ProfileOrder) + foreach (string id in loadedUser.ProfileOrder) { var sec = sections.FirstOrDefault(s => s.Identifier == id); From 1f88658bade025040f3c97a08020de9e21dba41e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Burgelin=20=28Zyfarok=29?= Date: Mon, 20 Nov 2023 03:05:46 +0100 Subject: [PATCH 1589/2296] Fix syntax --- osu.Game/Database/StandardisedScoreMigrationTools.cs | 2 ++ osu.Game/Rulesets/Scoring/Legacy/LegacyScoreAttributes.cs | 1 - 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index dfc2f8fb62..685f852eb4 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -267,10 +267,12 @@ namespace osu.Game.Database { case 0: if (score.MaxCombo == 0 || score.Accuracy == 0) + { return (long)Math.Round(( 0 + 300000 * Math.Pow(score.Accuracy, 8) + bonusProportion) * modMultiplier); + } // Assumption : // - sliders and slider-ticks are uniformly spread arround the beatmap diff --git a/osu.Game/Rulesets/Scoring/Legacy/LegacyScoreAttributes.cs b/osu.Game/Rulesets/Scoring/Legacy/LegacyScoreAttributes.cs index c2f87be194..6f6740c641 100644 --- a/osu.Game/Rulesets/Scoring/Legacy/LegacyScoreAttributes.cs +++ b/osu.Game/Rulesets/Scoring/Legacy/LegacyScoreAttributes.cs @@ -29,6 +29,5 @@ namespace osu.Game.Rulesets.Scoring.Legacy /// The max combo of the legacy (ScoreV1) total score. ///
public int MaxCombo; - } } From e182acf3e8c012fe36f8317d70ca7d6abe1803e9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 Nov 2023 11:50:28 +0900 Subject: [PATCH 1590/2296] Expand comment for clarification --- osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs b/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs index 9d63949dcc..1cf6bc91f0 100644 --- a/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs +++ b/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs @@ -339,7 +339,8 @@ namespace osu.Game.Rulesets.Osu.Replays AddFrameToReplay(startFrame); - // ~477 as per stable. + // 0.05 rad/ms, or ~477 RPM, as per stable. + // the redundant conversion from RPM to rad/ms is here for ease of testing custom SPM specs. const float spin_rpm = 0.05f / (2 * MathF.PI) * 60000; float radsPerMillisecond = MathUtils.DegreesToRadians(spin_rpm * 360) / 60000; From 33b592f1c723fb4824f2084337de9dbb940d2b1f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 Nov 2023 12:04:30 +0900 Subject: [PATCH 1591/2296] Update framework (again) --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 1f6a65c450..dd5a8996fb 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 70525a5c59..9a0832b4e7 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From 577cb9994ce54202bf2c07548389f0e6b701fa8f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 Nov 2023 12:24:32 +0900 Subject: [PATCH 1592/2296] Move static instances / construction methods closer together --- osu.Game/Rulesets/Objects/Types/PathType.cs | 38 ++++++++++----------- 1 file changed, 19 insertions(+), 19 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Types/PathType.cs b/osu.Game/Rulesets/Objects/Types/PathType.cs index e4249154e5..0e3adb4473 100644 --- a/osu.Game/Rulesets/Objects/Types/PathType.cs +++ b/osu.Game/Rulesets/Objects/Types/PathType.cs @@ -16,11 +16,6 @@ namespace osu.Game.Rulesets.Objects.Types public readonly struct PathType : IEquatable, IHasDescription { - public static readonly PathType CATMULL = new PathType(SplineType.Catmull); - public static readonly PathType BEZIER = new PathType(SplineType.BSpline); - public static readonly PathType LINEAR = new PathType(SplineType.Linear); - public static readonly PathType PERFECT_CURVE = new PathType(SplineType.PerfectCurve); - /// /// The type of the spline that should be used to interpret the control points of the path. /// @@ -32,6 +27,25 @@ namespace osu.Game.Rulesets.Objects.Types ///
public int? Degree { get; init; } + public PathType(SplineType splineType) + { + Type = splineType; + Degree = null; + } + + public static readonly PathType CATMULL = new PathType(SplineType.Catmull); + public static readonly PathType BEZIER = new PathType(SplineType.BSpline); + public static readonly PathType LINEAR = new PathType(SplineType.Linear); + public static readonly PathType PERFECT_CURVE = new PathType(SplineType.PerfectCurve); + + public static PathType BSpline(int degree) + { + if (degree <= 0) + throw new ArgumentOutOfRangeException(nameof(degree), "The degree of a B-Spline path must be greater than zero."); + + return new PathType { Type = SplineType.BSpline, Degree = degree }; + } + public string Description => Type switch { SplineType.Catmull => "Catmull", @@ -41,12 +55,6 @@ namespace osu.Game.Rulesets.Objects.Types _ => Type.ToString() }; - public PathType(SplineType splineType) - { - Type = splineType; - Degree = null; - } - public override int GetHashCode() => HashCode.Combine(Type, Degree); @@ -59,14 +67,6 @@ namespace osu.Game.Rulesets.Objects.Types public static bool operator !=(PathType a, PathType b) => a.Type != b.Type || a.Degree != b.Degree; - public static PathType BSpline(int degree) - { - if (degree <= 0) - throw new ArgumentOutOfRangeException(nameof(degree), "The degree of a B-Spline path must be greater than zero."); - - return new PathType { Type = SplineType.BSpline, Degree = degree }; - } - public bool Equals(PathType other) => Type == other.Type && Degree == other.Degree; } From 25c1a900473de216ba5c07b306b4e49316ec7828 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 Nov 2023 12:25:44 +0900 Subject: [PATCH 1593/2296] Change switchexpr to standard switch statement --- osu.Game/Rulesets/Objects/Types/PathType.cs | 29 ++++++++++++++++----- 1 file changed, 22 insertions(+), 7 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Types/PathType.cs b/osu.Game/Rulesets/Objects/Types/PathType.cs index 0e3adb4473..95ddcb8b05 100644 --- a/osu.Game/Rulesets/Objects/Types/PathType.cs +++ b/osu.Game/Rulesets/Objects/Types/PathType.cs @@ -46,14 +46,29 @@ namespace osu.Game.Rulesets.Objects.Types return new PathType { Type = SplineType.BSpline, Degree = degree }; } - public string Description => Type switch + public string Description { - SplineType.Catmull => "Catmull", - SplineType.BSpline => Degree == null ? "Bezier" : "B-Spline", - SplineType.Linear => "Linear", - SplineType.PerfectCurve => "Perfect Curve", - _ => Type.ToString() - }; + get + { + switch (Type) + { + case SplineType.Catmull: + return "Catmull"; + + case SplineType.BSpline: + return Degree == null ? "Bezier" : "B-Spline"; + + case SplineType.Linear: + return "Linear"; + + case SplineType.PerfectCurve: + return "Perfect Curve"; + + default: + return Type.ToString(); + } + } + } public override int GetHashCode() => HashCode.Combine(Type, Degree); From 7820c8ce4d558381f80444fcf3fb38035382a852 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 Nov 2023 12:28:20 +0900 Subject: [PATCH 1594/2296] Decrease redundancy of equality implementations --- osu.Game/Rulesets/Objects/Types/PathType.cs | 11 ++++------- 1 file changed, 4 insertions(+), 7 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Types/PathType.cs b/osu.Game/Rulesets/Objects/Types/PathType.cs index 95ddcb8b05..37c1d0ab50 100644 --- a/osu.Game/Rulesets/Objects/Types/PathType.cs +++ b/osu.Game/Rulesets/Objects/Types/PathType.cs @@ -74,15 +74,12 @@ namespace osu.Game.Rulesets.Objects.Types => HashCode.Combine(Type, Degree); public override bool Equals(object? obj) - => obj is PathType pathType && this == pathType; - - public static bool operator ==(PathType a, PathType b) - => a.Type == b.Type && a.Degree == b.Degree; - - public static bool operator !=(PathType a, PathType b) - => a.Type != b.Type || a.Degree != b.Degree; + => obj is PathType pathType && Equals(pathType); public bool Equals(PathType other) => Type == other.Type && Degree == other.Degree; + + public static bool operator ==(PathType a, PathType b) => a.Equals(b); + public static bool operator !=(PathType a, PathType b) => !a.Equals(b); } } From 518dcc567b14cdf8ade2d449b20cdcbcfcf45e98 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 Nov 2023 12:41:22 +0900 Subject: [PATCH 1595/2296] Null-check `drawingSettingsProvider` As it's annotated as an optional dependency. --- .../Sliders/SliderPlacementBlueprint.cs | 25 +++++++++++-------- 1 file changed, 14 insertions(+), 11 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index df7d2c716b..9b24415604 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -80,19 +80,22 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders base.LoadComplete(); inputManager = GetContainingInputManager(); - drawingSettingsProvider.Tolerance.BindValueChanged(e => + if (drawingSettingsProvider != null) { - if (bSplineBuilder.Tolerance != e.NewValue) - bSplineBuilder.Tolerance = e.NewValue; - updateSliderPathFromBSplineBuilder(); - }, true); + drawingSettingsProvider.Tolerance.BindValueChanged(e => + { + if (bSplineBuilder.Tolerance != e.NewValue) + bSplineBuilder.Tolerance = e.NewValue; + updateSliderPathFromBSplineBuilder(); + }, true); - drawingSettingsProvider.CornerThreshold.BindValueChanged(e => - { - if (bSplineBuilder.CornerThreshold != e.NewValue) - bSplineBuilder.CornerThreshold = e.NewValue; - updateSliderPathFromBSplineBuilder(); - }, true); + drawingSettingsProvider.CornerThreshold.BindValueChanged(e => + { + if (bSplineBuilder.CornerThreshold != e.NewValue) + bSplineBuilder.CornerThreshold = e.NewValue; + updateSliderPathFromBSplineBuilder(); + }, true); + } } [Resolved] From f46945a29439716ef10e5e82277cf5e338044094 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 Nov 2023 12:42:16 +0900 Subject: [PATCH 1596/2296] Avoid one unnecessary path update from B-spline builder --- .../Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index 9b24415604..50b4377ccd 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders if (bSplineBuilder.Tolerance != e.NewValue) bSplineBuilder.Tolerance = e.NewValue; updateSliderPathFromBSplineBuilder(); - }, true); + }); drawingSettingsProvider.CornerThreshold.BindValueChanged(e => { From 831884a64b74113f76bc59eed0466f232b71f7aa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 Nov 2023 13:00:12 +0900 Subject: [PATCH 1597/2296] Remove unused enum member --- .../Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index 50b4377ccd..50abcf1233 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -344,8 +344,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders { Initial, ControlPoints, - Drawing, - DrawingFinalization + Drawing } } } From affef85f2521246412949531e291fdbed4cf1272 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 Nov 2023 13:02:51 +0900 Subject: [PATCH 1598/2296] Remove `ISliderDrawingSettingsProvider` Seems like excessive abstraction. --- .../Blueprints/Sliders/SliderPlacementBlueprint.cs | 2 +- .../Edit/ISliderDrawingSettingsProvider.cs | 13 ------------- osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs | 2 +- .../Edit/OsuSliderDrawingSettingsProvider.cs | 2 +- 4 files changed, 3 insertions(+), 16 deletions(-) delete mode 100644 osu.Game.Rulesets.Osu/Edit/ISliderDrawingSettingsProvider.cs diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index 50abcf1233..fb2c1d5149 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders private IDistanceSnapProvider distanceSnapProvider { get; set; } [Resolved(CanBeNull = true)] - private ISliderDrawingSettingsProvider drawingSettingsProvider { get; set; } + private OsuSliderDrawingSettingsProvider drawingSettingsProvider { get; set; } private readonly IncrementalBSplineBuilder bSplineBuilder = new IncrementalBSplineBuilder(); diff --git a/osu.Game.Rulesets.Osu/Edit/ISliderDrawingSettingsProvider.cs b/osu.Game.Rulesets.Osu/Edit/ISliderDrawingSettingsProvider.cs deleted file mode 100644 index 31ed98e1dd..0000000000 --- a/osu.Game.Rulesets.Osu/Edit/ISliderDrawingSettingsProvider.cs +++ /dev/null @@ -1,13 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Bindables; - -namespace osu.Game.Rulesets.Osu.Edit -{ - public interface ISliderDrawingSettingsProvider - { - BindableFloat Tolerance { get; } - BindableFloat CornerThreshold { get; } - } -} diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index d958b558cf..0dc0d6fd31 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Osu.Edit [Cached(typeof(IDistanceSnapProvider))] protected readonly OsuDistanceSnapProvider DistanceSnapProvider = new OsuDistanceSnapProvider(); - [Cached(typeof(ISliderDrawingSettingsProvider))] + [Cached] protected readonly OsuSliderDrawingSettingsProvider SliderDrawingSettingsProvider = new OsuSliderDrawingSettingsProvider(); [BackgroundDependencyLoader] diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs b/osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs index 4326b2e943..0126b366d5 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs @@ -10,7 +10,7 @@ using osu.Game.Rulesets.Edit; namespace osu.Game.Rulesets.Osu.Edit { - public partial class OsuSliderDrawingSettingsProvider : Drawable, ISliderDrawingSettingsProvider, IToolboxAttachment + public partial class OsuSliderDrawingSettingsProvider : Drawable, IToolboxAttachment { public BindableFloat Tolerance { get; } = new BindableFloat(1.5f) { From 5d1bac6d7a55a980e608fbf6bfa8744ceb30b18f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 Nov 2023 13:17:43 +0900 Subject: [PATCH 1599/2296] Remove `IToolboxAttachment` for now The interface doesn't really do anything useful right now because it enforces a common contract, but all usages of the contract go through the concrete implementation, and it inflates the already-huge diff. --- .../Edit/OsuSliderDrawingSettingsProvider.cs | 2 +- osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs | 2 +- osu.Game/Rulesets/Edit/IToolboxAttachment.cs | 10 ---------- 3 files changed, 2 insertions(+), 12 deletions(-) delete mode 100644 osu.Game/Rulesets/Edit/IToolboxAttachment.cs diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs b/osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs index 0126b366d5..e44f0265c8 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs @@ -10,7 +10,7 @@ using osu.Game.Rulesets.Edit; namespace osu.Game.Rulesets.Osu.Edit { - public partial class OsuSliderDrawingSettingsProvider : Drawable, IToolboxAttachment + public partial class OsuSliderDrawingSettingsProvider : Drawable { public BindableFloat Tolerance { get; } = new BindableFloat(1.5f) { diff --git a/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs b/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs index 68411d2b01..ddf539771d 100644 --- a/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs +++ b/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs @@ -29,7 +29,7 @@ using osu.Game.Screens.Edit.Components.TernaryButtons; namespace osu.Game.Rulesets.Edit { - public abstract partial class ComposerDistanceSnapProvider : Component, IDistanceSnapProvider, IScrollBindingHandler, IToolboxAttachment + public abstract partial class ComposerDistanceSnapProvider : Component, IDistanceSnapProvider, IScrollBindingHandler { private const float adjust_step = 0.1f; diff --git a/osu.Game/Rulesets/Edit/IToolboxAttachment.cs b/osu.Game/Rulesets/Edit/IToolboxAttachment.cs deleted file mode 100644 index 7d7c5980b2..0000000000 --- a/osu.Game/Rulesets/Edit/IToolboxAttachment.cs +++ /dev/null @@ -1,10 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -namespace osu.Game.Rulesets.Edit -{ - public interface IToolboxAttachment - { - void AttachToToolbox(ExpandingToolboxContainer toolbox); - } -} From 487326a4c786aa89b597ea191ec83c701386736d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 Nov 2023 13:22:36 +0900 Subject: [PATCH 1600/2296] Remove pattern matching syntax usage in switch Also throw on unknown types. --- osu.Game/Rulesets/Objects/BezierConverter.cs | 18 ++++++++++++------ 1 file changed, 12 insertions(+), 6 deletions(-) diff --git a/osu.Game/Rulesets/Objects/BezierConverter.cs b/osu.Game/Rulesets/Objects/BezierConverter.cs index 5dc0839d37..4a68161899 100644 --- a/osu.Game/Rulesets/Objects/BezierConverter.cs +++ b/osu.Game/Rulesets/Objects/BezierConverter.cs @@ -70,21 +70,21 @@ namespace osu.Game.Rulesets.Objects var segmentVertices = vertices.AsSpan().Slice(start, i - start + 1); var segmentType = controlPoints[start].Type ?? PathType.LINEAR; - switch (segmentType) + switch (segmentType.Type) { - case { Type: SplineType.Catmull }: + case SplineType.Catmull: result.AddRange(from segment in ConvertCatmullToBezierAnchors(segmentVertices) from v in segment select v + position); break; - case { Type: SplineType.Linear }: + case SplineType.Linear: result.AddRange(from segment in ConvertLinearToBezierAnchors(segmentVertices) from v in segment select v + position); break; - case { Type: SplineType.PerfectCurve }: + case SplineType.PerfectCurve: result.AddRange(ConvertCircleToBezierAnchors(segmentVertices).Select(v => v + position)); break; - default: + case SplineType.BSpline: if (segmentType.Degree != null) throw new NotImplementedException("BSpline conversion of arbitrary degree is not implemented."); @@ -94,6 +94,9 @@ namespace osu.Game.Rulesets.Objects } break; + + default: + throw new ArgumentOutOfRangeException(nameof(segmentType.Type), segmentType.Type, "Unsupported segment type found when converting to legacy Bezier"); } // Start the new segment at the current vertex @@ -160,13 +163,16 @@ namespace osu.Game.Rulesets.Objects break; - default: + case SplineType.BSpline: for (int j = 0; j < segmentVertices.Length - 1; j++) { result.Add(new PathControlPoint(segmentVertices[j], j == 0 ? segmentType : null)); } break; + + default: + throw new ArgumentOutOfRangeException(nameof(segmentType.Type), segmentType.Type, "Unsupported segment type found when converting to legacy Bezier"); } // Start the new segment at the current vertex From 80a3225bb28f315aeceda4dc5e10c2222faa0e1f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 Nov 2023 13:35:07 +0900 Subject: [PATCH 1601/2296] Use static `BEZIER` instead of allocating new every time --- osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index 92a92dca8f..411a9b0d63 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -230,7 +230,7 @@ namespace osu.Game.Rulesets.Objects.Legacy if (input.Length > 1 && int.TryParse(input.Substring(1), out int degree) && degree > 0) return PathType.BSpline(degree); - return new PathType(SplineType.BSpline); + return PathType.BEZIER; case 'L': return PathType.LINEAR; From 6d7d826b8b76f775bf59d600d493912a92950540 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 Nov 2023 15:08:58 +0900 Subject: [PATCH 1602/2296] Fix incorrect legacy conversion when B-splines are used --- osu.Game/Database/LegacyBeatmapExporter.cs | 3 ++- osu.Game/Rulesets/Objects/BezierConverter.cs | 8 ++++++-- 2 files changed, 8 insertions(+), 3 deletions(-) diff --git a/osu.Game/Database/LegacyBeatmapExporter.cs b/osu.Game/Database/LegacyBeatmapExporter.cs index 9ca12a79dd..69120ea885 100644 --- a/osu.Game/Database/LegacyBeatmapExporter.cs +++ b/osu.Game/Database/LegacyBeatmapExporter.cs @@ -85,7 +85,8 @@ namespace osu.Game.Database if (hasPath.Path.ControlPoints.Count > 1) hasPath.Path.ControlPoints[^1].Type = null; - if (BezierConverter.CountSegments(hasPath.Path.ControlPoints) <= 1) continue; + if (BezierConverter.CountSegments(hasPath.Path.ControlPoints) <= 1 + && hasPath.Path.ControlPoints[0].Type!.Value.Degree == null) continue; var newControlPoints = BezierConverter.ConvertToModernBezier(hasPath.Path.ControlPoints); diff --git a/osu.Game/Rulesets/Objects/BezierConverter.cs b/osu.Game/Rulesets/Objects/BezierConverter.cs index 4a68161899..638975630e 100644 --- a/osu.Game/Rulesets/Objects/BezierConverter.cs +++ b/osu.Game/Rulesets/Objects/BezierConverter.cs @@ -164,9 +164,13 @@ namespace osu.Game.Rulesets.Objects break; case SplineType.BSpline: - for (int j = 0; j < segmentVertices.Length - 1; j++) + var bSplineResult = segmentType.Degree == null + ? segmentVertices + : PathApproximator.BSplineToBezier(segmentVertices, segmentType.Degree.Value); + + for (int j = 0; j < bSplineResult.Length - 1; j++) { - result.Add(new PathControlPoint(segmentVertices[j], j == 0 ? segmentType : null)); + result.Add(new PathControlPoint(bSplineResult[j], j == 0 ? PathType.BEZIER : null)); } break; From 46d4587c97fc8a6d7b3a2ea0e98366fe149f2ed3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 Nov 2023 15:34:01 +0900 Subject: [PATCH 1603/2296] Add test for slider drawing --- .../TestSceneSliderPlacementBlueprint.cs | 23 ++++++++++++++++++- 1 file changed, 22 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs index ecfc8105f1..d1c94c9c9c 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs @@ -290,6 +290,27 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertControlPointType(0, PathType.LINEAR); } + [Test] + public void TestSliderDrawing() + { + addMovementStep(new Vector2(200)); + AddStep("press left button", () => InputManager.PressButton(MouseButton.Left)); + + addMovementStep(new Vector2(300, 200)); + addMovementStep(new Vector2(400, 200)); + addMovementStep(new Vector2(400, 300)); + addMovementStep(new Vector2(400)); + addMovementStep(new Vector2(300, 400)); + addMovementStep(new Vector2(200, 400)); + + AddStep("release left button", () => InputManager.ReleaseButton(MouseButton.Left)); + + assertPlaced(true); + assertLength(600, tolerance: 10); + assertControlPointCount(4); + assertControlPointType(0, PathType.BSpline(3)); + } + [Test] public void TestPlacePerfectCurveSegmentAlmostLinearlyExterior() { @@ -397,7 +418,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor private void assertPlaced(bool expected) => AddAssert($"slider {(expected ? "placed" : "not placed")}", () => (getSlider() != null) == expected); - private void assertLength(double expected) => AddAssert($"slider length is {expected}", () => Precision.AlmostEquals(expected, getSlider().Distance, 1)); + private void assertLength(double expected, double tolerance = 1) => AddAssert($"slider length is {expected}±{tolerance}", () => Precision.AlmostEquals(expected, getSlider().Distance, tolerance)); private void assertControlPointCount(int expected) => AddAssert($"has {expected} control points", () => getSlider().Path.ControlPoints.Count == expected); From 5f302662be30eff9eb12318c40651f1f776fb09c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 Nov 2023 15:34:23 +0900 Subject: [PATCH 1604/2296] Remove test terminally broken by introduction of slider drawing --- .../Editor/TestSceneSliderPlacementBlueprint.cs | 17 ----------------- 1 file changed, 17 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs index d1c94c9c9c..c7a21ba689 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs @@ -273,23 +273,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertControlPointType(2, PathType.PERFECT_CURVE); } - [Test] - public void TestBeginPlacementWithoutReleasingMouse() - { - addMovementStep(new Vector2(200)); - AddStep("press left button", () => InputManager.PressButton(MouseButton.Left)); - - addMovementStep(new Vector2(400, 200)); - AddStep("release left button", () => InputManager.ReleaseButton(MouseButton.Left)); - - addClickStep(MouseButton.Right); - - assertPlaced(true); - assertLength(200); - assertControlPointCount(2); - assertControlPointType(0, PathType.LINEAR); - } - [Test] public void TestSliderDrawing() { From 8e39dbbff1898830ab70c5b418ec31b661fede42 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 Nov 2023 15:41:26 +0900 Subject: [PATCH 1605/2296] Adjust casing of curve type menu items The "Perfect curve" one in particular... fixes test failures, as some tests were relying on this particular casing. But the new version feels more correct anyway, so it's whatever. --- osu.Game/Rulesets/Objects/Types/PathType.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Types/PathType.cs b/osu.Game/Rulesets/Objects/Types/PathType.cs index 37c1d0ab50..f84d43e3e7 100644 --- a/osu.Game/Rulesets/Objects/Types/PathType.cs +++ b/osu.Game/Rulesets/Objects/Types/PathType.cs @@ -56,13 +56,13 @@ namespace osu.Game.Rulesets.Objects.Types return "Catmull"; case SplineType.BSpline: - return Degree == null ? "Bezier" : "B-Spline"; + return Degree == null ? "Bezier" : "B-spline"; case SplineType.Linear: return "Linear"; case SplineType.PerfectCurve: - return "Perfect Curve"; + return "Perfect curve"; default: return Type.ToString(); From 43dbd65708de80e4e671e042e76496ffb7526d57 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 Nov 2023 15:53:25 +0900 Subject: [PATCH 1606/2296] Show Catmull as a control point type option if selection already contains it --- .../TestScenePathControlPointVisualiser.cs | 26 ++++++++++++++++++- .../Components/PathControlPointVisualiser.cs | 4 +-- 2 files changed, 26 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs index 811ecf53e9..8234381283 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs @@ -148,6 +148,30 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertControlPointPathType(3, null); } + [Test] + public void TestCatmullAvailableIffSelectionContainsCatmull() + { + createVisualiser(true); + + addControlPointStep(new Vector2(200), PathType.CATMULL); + addControlPointStep(new Vector2(300)); + addControlPointStep(new Vector2(500, 300)); + addControlPointStep(new Vector2(700, 200)); + addControlPointStep(new Vector2(500, 100)); + + moveMouseToControlPoint(2); + AddStep("select first and third control point", () => + { + visualiser.Pieces[0].IsSelected.Value = true; + visualiser.Pieces[2].IsSelected.Value = true; + }); + addContextMenuItemStep("Catmull"); + + assertControlPointPathType(0, PathType.CATMULL); + assertControlPointPathType(2, PathType.CATMULL); + assertControlPointPathType(4, null); + } + private void createVisualiser(bool allowSelection) => AddStep("create visualiser", () => Child = visualiser = new PathControlPointVisualiser(slider, allowSelection) { Anchor = Anchor.Centre, @@ -158,7 +182,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor private void addControlPointStep(Vector2 position, PathType? type) { - AddStep($"add {type} control point at {position}", () => + AddStep($"add {type?.Type} control point at {position}", () => { slider.Path.ControlPoints.Add(new PathControlPoint(position, type)); }); diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index 95c72a0a62..751ca7e753 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -372,9 +372,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components curveTypeItems.Add(createMenuItemForPathType(PathType.BEZIER)); curveTypeItems.Add(createMenuItemForPathType(PathType.BSpline(3))); - var hoveredPiece = Pieces.FirstOrDefault(p => p.IsHovered); - - if (hoveredPiece?.ControlPoint.Type == PathType.CATMULL) + if (selectedPieces.Any(piece => piece.ControlPoint.Type?.Type == SplineType.Catmull)) curveTypeItems.Add(createMenuItemForPathType(PathType.CATMULL)); var menuItems = new List From 4061417ac8cff9242cf5582fdb8b173f7095059e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 Nov 2023 15:54:43 +0900 Subject: [PATCH 1607/2296] Decrease default value for slider tolerance Highly subjective change, but at 50 the drawing just did not feel responsive enough to input. --- osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs b/osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs index e44f0265c8..7e72eee510 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs @@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Edit Precision = 0.01f }; - private readonly BindableInt sliderTolerance = new BindableInt(50) + private readonly BindableInt sliderTolerance = new BindableInt(40) { MinValue = 5, MaxValue = 100 From ded9981d07b8bc54fd43a53a76f6335aab5d636f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 20 Nov 2023 17:55:01 +0900 Subject: [PATCH 1608/2296] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index dd5a8996fb..8175869405 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 9a0832b4e7..a5425ba4c7 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From 492fd06c624b2d8d8ff65464798bcde72c4fd51c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 20 Nov 2023 19:21:23 +0900 Subject: [PATCH 1609/2296] Remove unnecessary null override --- .../Blueprints/Sliders/Components/PathControlPointVisualiser.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index 751ca7e753..3128f46357 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -405,7 +405,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components int totalCount = Pieces.Count(p => p.IsSelected.Value); int countOfState = Pieces.Where(p => p.IsSelected.Value).Count(p => p.ControlPoint.Type == type); - var item = new TernaryStateRadioMenuItem(type == null ? "Inherit" : type!.Value.Description, MenuItemType.Standard, _ => + var item = new TernaryStateRadioMenuItem(type == null ? "Inherit" : type.Value.Description, MenuItemType.Standard, _ => { foreach (var p in Pieces.Where(p => p.IsSelected.Value)) updatePathType(p, type); From c9e8d66e1970fa8498761b4fb5fe868bf879d1d7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 Nov 2023 21:02:12 +0900 Subject: [PATCH 1610/2296] Improve xmldoc --- osu.Game/OsuGame.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 4e37481ba7..3fda18b7cb 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -555,9 +555,9 @@ namespace osu.Game public void ShowChangelogBuild(string updateStream, string version) => waitForReady(() => changelogOverlay, _ => changelogOverlay.ShowBuild(updateStream, version)); /// - /// Seek to a given timestamp in the Editor and select relevant HitObjects if needed + /// Seeks to the provided if the editor is currently open. + /// Can also select objects as indicated by the (depends on ruleset implementation). /// - /// The timestamp and the selected objects public void HandleTimestamp(string timestamp) { if (ScreenStack.CurrentScreen is not Editor editor) From 0e0ab66148ec99a0458b5102541e1a58206a2887 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 Nov 2023 21:27:24 +0900 Subject: [PATCH 1611/2296] Simplify parsing code Less methods, less smeared around logic, saner data types. --- osu.Game/Localisation/EditorStrings.cs | 5 --- .../Rulesets/Edit/EditorTimestampParser.cs | 41 ++++++++++++------- osu.Game/Screens/Edit/Editor.cs | 29 +++---------- 3 files changed, 32 insertions(+), 43 deletions(-) diff --git a/osu.Game/Localisation/EditorStrings.cs b/osu.Game/Localisation/EditorStrings.cs index 227dbc5e0c..e762455e8b 100644 --- a/osu.Game/Localisation/EditorStrings.cs +++ b/osu.Game/Localisation/EditorStrings.cs @@ -129,11 +129,6 @@ namespace osu.Game.Localisation ///
public static LocalisableString FailedToProcessTimestamp => new TranslatableString(getKey(@"failed_to_process_timestamp"), @"Failed to process timestamp"); - /// - /// "The timestamp was too long to process" - /// - public static LocalisableString TooLongTimestamp => new TranslatableString(getKey(@"too_long_timestamp"), @"The timestamp was too long to process"); - private static string getKey(string key) => $@"{prefix}:{key}"; } } diff --git a/osu.Game/Rulesets/Edit/EditorTimestampParser.cs b/osu.Game/Rulesets/Edit/EditorTimestampParser.cs index e36822cc63..bdfdce432e 100644 --- a/osu.Game/Rulesets/Edit/EditorTimestampParser.cs +++ b/osu.Game/Rulesets/Edit/EditorTimestampParser.cs @@ -2,8 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Diagnostics; -using System.Linq; +using System.Diagnostics.CodeAnalysis; using System.Text.RegularExpressions; namespace osu.Game.Rulesets.Edit @@ -12,26 +11,40 @@ namespace osu.Game.Rulesets.Edit { // 00:00:000 (...) - test // original osu-web regex: https://github.com/ppy/osu-web/blob/3b1698639244cfdaf0b41c68bfd651ea729ec2e3/resources/js/utils/beatmapset-discussion-helper.ts#L78 - public static readonly Regex TIME_REGEX = new Regex(@"\b(((\d{2,}):([0-5]\d)[:.](\d{3}))(\s\([^)]+\))?)"); + public static readonly Regex TIME_REGEX = new Regex(@"\b(((?\d{2,}):(?[0-5]\d)[:.](?\d{3}))(?\s\([^)]+\))?)", RegexOptions.Compiled); - public static string[] GetRegexGroups(string timestamp) + public static bool TryParse(string timestamp, [NotNullWhen(true)] out TimeSpan? parsedTime, out string? parsedSelection) { Match match = TIME_REGEX.Match(timestamp); - string[] result = match.Success - ? match.Groups.Values.Where(x => x is not Match && !x.Value.Contains(':')).Select(x => x.Value).ToArray() - : Array.Empty(); + if (!match.Success) + { + parsedTime = null; + parsedSelection = null; + return false; + } - return result; - } + bool result = true; - public static double GetTotalMilliseconds(params string[] timesGroup) - { - int[] times = timesGroup.Select(int.Parse).ToArray(); + result &= int.TryParse(match.Groups[@"minutes"].Value, out int timeMin); + result &= int.TryParse(match.Groups[@"seconds"].Value, out int timeSec); + result &= int.TryParse(match.Groups[@"milliseconds"].Value, out int timeMsec); - Debug.Assert(times.Length == 3); + // somewhat sane limit for timestamp duration (10 hours). + result &= timeMin < 600; - return (times[0] * 60 + times[1]) * 1000 + times[2]; + if (!result) + { + parsedTime = null; + parsedSelection = null; + return false; + } + + parsedTime = TimeSpan.FromMinutes(timeMin) + TimeSpan.FromSeconds(timeSec) + TimeSpan.FromMilliseconds(timeMsec); + parsedSelection = match.Groups[@"selection"].Value.Trim(); + if (!string.IsNullOrEmpty(parsedSelection)) + parsedSelection = parsedSelection[1..^1]; + return true; } } } diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 03d3e3a1f8..c38e88cd02 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -1141,9 +1141,7 @@ namespace osu.Game.Screens.Edit public void HandleTimestamp(string timestamp) { - string[] groups = EditorTimestampParser.GetRegexGroups(timestamp); - - if (groups.Length != 4 || string.IsNullOrEmpty(groups[0])) + if (!EditorTimestampParser.TryParse(timestamp, out var timeSpan, out string selection)) { Schedule(() => notifications?.Post(new SimpleNotification { @@ -1153,31 +1151,14 @@ namespace osu.Game.Screens.Edit return; } - string timeMin = groups[0]; - string timeSec = groups[1]; - string timeMss = groups[2]; - string objectsGroup = groups[3].Replace("(", "").Replace(")", "").Trim(); - - // Currently, lazer chat highlights infinite-long editor links like `10000000000:00:000 (1)` - // Limit timestamp link length at 30000 min (50 hr) to avoid parsing issues - if (string.IsNullOrEmpty(timeMin) || timeMin.Length > 5 || double.Parse(timeMin) > 30_000) - { - Schedule(() => notifications?.Post(new SimpleNotification - { - Icon = FontAwesome.Solid.ExclamationTriangle, - Text = EditorStrings.TooLongTimestamp - })); - return; - } - editorBeatmap.SelectedHitObjects.Clear(); if (clock.IsRunning) clock.Stop(); - double position = EditorTimestampParser.GetTotalMilliseconds(timeMin, timeSec, timeMss); + double position = timeSpan.Value.TotalMilliseconds; - if (string.IsNullOrEmpty(objectsGroup)) + if (string.IsNullOrEmpty(selection)) { clock.SeekSmoothlyTo(position); return; @@ -1194,8 +1175,8 @@ namespace osu.Game.Screens.Edit if (Mode.Value != EditorScreenMode.Compose) Mode.Value = EditorScreenMode.Compose; - // Let the Ruleset handle selection - currentScreen.Dependencies.Get().SelectHitObjects(position, objectsGroup); + // Delegate handling the selection to the ruleset. + currentScreen.Dependencies.Get().SelectHitObjects(position, selection); } public double SnapTime(double time, double? referenceTime) => editorBeatmap.SnapTime(time, referenceTime); From 246aacb216d692b7bc54ae7fccebfd5869561d82 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 Nov 2023 21:29:19 +0900 Subject: [PATCH 1612/2296] Remove unnecessary guard Setting a bindable's value to something if that value is already there is a no-op (doesn't trigger bindings / callbacks). --- osu.Game/Screens/Edit/Editor.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index c38e88cd02..888f535cc6 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -1172,8 +1172,7 @@ namespace osu.Game.Screens.Edit clock.SeekSmoothlyTo(position); - if (Mode.Value != EditorScreenMode.Compose) - Mode.Value = EditorScreenMode.Compose; + Mode.Value = EditorScreenMode.Compose; // Delegate handling the selection to the ruleset. currentScreen.Dependencies.Get().SelectHitObjects(position, selection); From 234ef6f92379b3cbf0c9a07f2334f2a068f9fe95 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 Nov 2023 21:34:36 +0900 Subject: [PATCH 1613/2296] Rectify selection keep-alive logic --- .../Components/EditorBlueprintContainer.cs | 27 ++++++++++++------- 1 file changed, 17 insertions(+), 10 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/EditorBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/EditorBlueprintContainer.cs index a311054ffc..378d378be3 100644 --- a/osu.Game/Screens/Edit/Compose/Components/EditorBlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/EditorBlueprintContainer.cs @@ -51,10 +51,7 @@ namespace osu.Game.Screens.Edit.Compose.Components Beatmap.HitObjectAdded += AddBlueprintFor; Beatmap.HitObjectRemoved += RemoveBlueprintFor; - - // This makes sure HitObjects will have active Blueprints ready to display - // after clicking on an Editor Timestamp/Link - Beatmap.SelectedHitObjects.CollectionChanged += selectionChanged; + Beatmap.SelectedHitObjects.CollectionChanged += updateSelectionLifetime; if (Composer != null) { @@ -149,13 +146,23 @@ namespace osu.Game.Screens.Edit.Compose.Components SelectedItems.AddRange(Beatmap.HitObjects.Except(SelectedItems).ToArray()); } - private void selectionChanged(object sender, NotifyCollectionChangedEventArgs e) + /// + /// Ensures that newly-selected hitobjects are kept alive + /// and drops that keep-alive from newly-deselected objects. + /// + private void updateSelectionLifetime(object sender, NotifyCollectionChangedEventArgs e) { - if (e == null || e.Action != NotifyCollectionChangedAction.Add || e.NewItems == null) - return; + if (e.NewItems != null) + { + foreach (HitObject newSelection in e.NewItems) + Composer.Playfield.SetKeepAlive(newSelection, true); + } - foreach (HitObject item in e.NewItems) - Composer.Playfield.SetKeepAlive(item, true); + if (e.OldItems != null) + { + foreach (HitObject oldSelection in e.OldItems) + Composer.Playfield.SetKeepAlive(oldSelection, false); + } } protected override void OnBlueprintSelected(SelectionBlueprint blueprint) @@ -180,7 +187,7 @@ namespace osu.Game.Screens.Edit.Compose.Components { Beatmap.HitObjectAdded -= AddBlueprintFor; Beatmap.HitObjectRemoved -= RemoveBlueprintFor; - Beatmap.SelectedHitObjects.CollectionChanged -= selectionChanged; + Beatmap.SelectedHitObjects.CollectionChanged -= updateSelectionLifetime; } usageEventBuffer?.Dispose(); From b6215b2809aac10f2bbf82403b76c6ca37f8d285 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 Nov 2023 21:37:29 +0900 Subject: [PATCH 1614/2296] Rename and document `SelectFromTimestamp` --- .../Edit/ManiaHitObjectComposer.cs | 2 +- osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs | 2 +- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 13 +++++++++---- osu.Game/Screens/Edit/Editor.cs | 2 +- 4 files changed, 12 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs index 92ecea812c..df6c62da51 100644 --- a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs +++ b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs @@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.Edit public override string ConvertSelectionToString() => string.Join(',', EditorBeatmap.SelectedHitObjects.Cast().OrderBy(h => h.StartTime).Select(h => $"{h.StartTime}|{h.Column}")); - public override void SelectHitObjects(double timestamp, string objectDescription) + public override void SelectFromTimestamp(double timestamp, string objectDescription) { if (!selection_regex.IsMatch(objectDescription)) return; diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index 2afbd83ce5..585d692978 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Osu.Edit public override string ConvertSelectionToString() => string.Join(',', selectedHitObjects.Cast().OrderBy(h => h.StartTime).Select(h => (h.IndexInCurrentCombo + 1).ToString())); - public override void SelectHitObjects(double timestamp, string objectDescription) + public override void SelectFromTimestamp(double timestamp, string objectDescription) { if (!selection_regex.IsMatch(objectDescription)) return; diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index 52a525e84f..50e6393895 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -526,14 +526,19 @@ namespace osu.Game.Rulesets.Edit ///
public abstract bool CursorInPlacementArea { get; } + /// + /// Returns a string representing the current selection. + /// The inverse method to . + /// public virtual string ConvertSelectionToString() => string.Empty; /// - /// Each ruleset has it's own selection method + /// Selects objects based on the supplied and . + /// The inverse method to . /// - /// The given timestamp - /// The selected object information between the brackets - public virtual void SelectHitObjects(double timestamp, string objectDescription) { } + /// The time instant to seek to, in milliseconds. + /// The ruleset-specific description of objects to select at the given timestamp. + public virtual void SelectFromTimestamp(double timestamp, string objectDescription) { } #region IPositionSnapProvider diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 888f535cc6..fb34767315 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -1175,7 +1175,7 @@ namespace osu.Game.Screens.Edit Mode.Value = EditorScreenMode.Compose; // Delegate handling the selection to the ruleset. - currentScreen.Dependencies.Get().SelectHitObjects(position, selection); + currentScreen.Dependencies.Get().SelectFromTimestamp(position, selection); } public double SnapTime(double time, double? referenceTime) => editorBeatmap.SnapTime(time, referenceTime); From c16afeb34700b22a09932ad792ae801c0c5bffb9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 Nov 2023 21:57:07 +0900 Subject: [PATCH 1615/2296] Fix tests --- .../Editing/TestSceneOpenEditorTimestamp.cs | 38 +++++++++---------- 1 file changed, 17 insertions(+), 21 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs b/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs index bc31924e2c..86ceb73f7a 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs @@ -83,46 +83,42 @@ namespace osu.Game.Tests.Visual.Editing RulesetInfo rulesetInfo = new OsuRuleset().RulesetInfo; addStepClickLink("00:00:000", waitForSeek: false); - AddAssert("recieved 'must be in edit'", () => - Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEdit) == 1 - ); + AddAssert("received 'must be in edit'", + () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEdit), + () => Is.EqualTo(1)); AddStep("enter song select", () => Game.ChildrenOfType().Single().OnSolo.Invoke()); - AddAssert("entered song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect); + AddUntilStep("entered song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect); addStepClickLink("00:00:000 (1)", waitForSeek: false); - AddAssert("recieved 'must be in edit'", () => - Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEdit) == 2 - ); + AddAssert("received 'must be in edit'", + () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEdit), + () => Is.EqualTo(2)); setUpEditor(rulesetInfo); - AddAssert("is editor Osu", () => editorBeatmap.BeatmapInfo.Ruleset.Equals(rulesetInfo)); + AddAssert("ruleset is osu!", () => editorBeatmap.BeatmapInfo.Ruleset.Equals(rulesetInfo)); addStepClickLink("00:000", "invalid link", waitForSeek: false); - AddAssert("recieved 'failed to process'", () => - Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.FailedToProcessTimestamp) == 1 - ); + AddAssert("received 'failed to process'", + () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.FailedToProcessTimestamp), + () => Is.EqualTo(1)); addStepClickLink("50000:00:000", "too long link", waitForSeek: false); - AddAssert("recieved 'too long'", () => - Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.TooLongTimestamp) == 1 - ); + AddAssert("received 'failed to process'", + () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.FailedToProcessTimestamp), + () => Is.EqualTo(2)); } [Test] public void TestHandleCurrentScreenChanges() { - const long long_link_value = 1_000 * 60 * 1_000; RulesetInfo rulesetInfo = new OsuRuleset().RulesetInfo; setUpEditor(rulesetInfo); - AddAssert("is editor Osu", () => editorBeatmap.BeatmapInfo.Ruleset.Equals(rulesetInfo)); + AddAssert("is osu! ruleset", () => editorBeatmap.BeatmapInfo.Ruleset.Equals(rulesetInfo)); - addStepClickLink("1000:00:000", "long link"); - AddAssert("moved to end of track", () => - editorClock.CurrentTime == long_link_value - || (editorClock.TrackLength < long_link_value && editorClock.CurrentTime == editorClock.TrackLength) - ); + addStepClickLink("100:00:000", "long link"); + AddUntilStep("moved to end of track", () => editorClock.CurrentTime, () => Is.EqualTo(editorClock.TrackLength)); addStepScreenModeTo(EditorScreenMode.SongSetup); addStepClickLink("00:00:000"); From 364a3f75e15001b785f185c41ba69e28edecf926 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 Nov 2023 22:03:25 +0900 Subject: [PATCH 1616/2296] Compile regexes --- osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs | 6 +++--- osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs | 6 +++--- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs index df6c62da51..e876ff1c81 100644 --- a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs +++ b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs @@ -49,12 +49,12 @@ namespace osu.Game.Rulesets.Mania.Edit new HoldNoteCompositionTool() }; - // 123|0,456|1,789|2 ... - private static readonly Regex selection_regex = new Regex(@"^\d+\|\d+(,\d+\|\d+)*$"); - public override string ConvertSelectionToString() => string.Join(',', EditorBeatmap.SelectedHitObjects.Cast().OrderBy(h => h.StartTime).Select(h => $"{h.StartTime}|{h.Column}")); + // 123|0,456|1,789|2 ... + private static readonly Regex selection_regex = new Regex(@"^\d+\|\d+(,\d+\|\d+)*$", RegexOptions.Compiled); + public override void SelectFromTimestamp(double timestamp, string objectDescription) { if (!selection_regex.IsMatch(objectDescription)) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index 585d692978..c3fd36b933 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -104,12 +104,12 @@ namespace osu.Game.Rulesets.Osu.Edit protected override ComposeBlueprintContainer CreateBlueprintContainer() => new OsuBlueprintContainer(this); - // 1,2,3,4 ... - private static readonly Regex selection_regex = new Regex(@"^\d+(,\d+)*$"); - public override string ConvertSelectionToString() => string.Join(',', selectedHitObjects.Cast().OrderBy(h => h.StartTime).Select(h => (h.IndexInCurrentCombo + 1).ToString())); + // 1,2,3,4 ... + private static readonly Regex selection_regex = new Regex(@"^\d+(,\d+)*$", RegexOptions.Compiled); + public override void SelectFromTimestamp(double timestamp, string objectDescription) { if (!selection_regex.IsMatch(objectDescription)) From a8fc73695f30b3d22c260c8ea030f3034d1c21d5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 Nov 2023 22:04:08 +0900 Subject: [PATCH 1617/2296] Rename variable --- osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs index e876ff1c81..967cdb0e54 100644 --- a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs +++ b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs @@ -61,11 +61,11 @@ namespace osu.Game.Rulesets.Mania.Edit return; List remainingHitObjects = EditorBeatmap.HitObjects.Cast().Where(h => h.StartTime >= timestamp).ToList(); - string[] splitDescription = objectDescription.Split(',').ToArray(); + string[] objectDescriptions = objectDescription.Split(',').ToArray(); - for (int i = 0; i < splitDescription.Length; i++) + for (int i = 0; i < objectDescriptions.Length; i++) { - string[] split = splitDescription[i].Split('|').ToArray(); + string[] split = objectDescriptions[i].Split('|').ToArray(); if (split.Length != 2) continue; @@ -79,7 +79,7 @@ namespace osu.Game.Rulesets.Mania.Edit EditorBeatmap.SelectedHitObjects.Add(current); - if (i < splitDescription.Length - 1) + if (i < objectDescriptions.Length - 1) remainingHitObjects = remainingHitObjects.Where(h => h != current && h.StartTime >= current.StartTime).ToList(); } } From 745a04a243b90a1b83da308ea3e8e6467c9faacc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 Nov 2023 22:12:15 +0900 Subject: [PATCH 1618/2296] More test cleanup --- .../TestSceneOpenEditorTimestampInOsu.cs | 42 +++++++++---------- 1 file changed, 21 insertions(+), 21 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOpenEditorTimestampInOsu.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOpenEditorTimestampInOsu.cs index 93573b5ad8..753400e10e 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOpenEditorTimestampInOsu.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOpenEditorTimestampInOsu.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; @@ -25,16 +26,17 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor addStepClickLink("00:00:000", "reset", false); } - private bool checkSnapAndSelectCombo(double startTime, params int[] comboNumbers) - { - bool checkCombos = comboNumbers.Any() - ? hasCombosInOrder(EditorBeatmap.SelectedHitObjects, comboNumbers) - : !EditorBeatmap.SelectedHitObjects.Any(); + private void checkSelection(Func startTime, params int[] comboNumbers) + => AddUntilStep($"seeked & selected {(comboNumbers.Any() ? string.Join(",", comboNumbers) : "nothing")}", () => + { + bool checkCombos = comboNumbers.Any() + ? hasCombosInOrder(EditorBeatmap.SelectedHitObjects, comboNumbers) + : !EditorBeatmap.SelectedHitObjects.Any(); - return EditorClock.CurrentTime == startTime - && EditorBeatmap.SelectedHitObjects.Count == comboNumbers.Length - && checkCombos; - } + return EditorClock.CurrentTime == startTime() + && EditorBeatmap.SelectedHitObjects.Count == comboNumbers.Length + && checkCombos; + }); private bool hasCombosInOrder(IEnumerable selected, params int[] comboNumbers) { @@ -51,19 +53,19 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor public void TestNormalSelection() { addStepClickLink("00:02:170 (1,2,3)"); - AddAssert("snap and select 1-2-3", () => checkSnapAndSelectCombo(2_170, 1, 2, 3)); + checkSelection(() => 2_170, 1, 2, 3); addReset(); addStepClickLink("00:04:748 (2,3,4,1,2)"); - AddAssert("snap and select 2-3-4-1-2", () => checkSnapAndSelectCombo(4_748, 2, 3, 4, 1, 2)); + checkSelection(() => 4_748, 2, 3, 4, 1, 2); addReset(); addStepClickLink("00:02:170 (1,1,1)"); - AddAssert("snap and select 1-1-1", () => checkSnapAndSelectCombo(2_170, 1, 1, 1)); + checkSelection(() => 2_170, 1, 1, 1); addReset(); addStepClickLink("00:02:873 (2,2,2,2)"); - AddAssert("snap and select 2-2-2-2", () => checkSnapAndSelectCombo(2_873, 2, 2, 2, 2)); + checkSelection(() => 2_873, 2, 2, 2, 2); } [Test] @@ -71,24 +73,22 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { HitObject firstObject = null!; + AddStep("retrieve first object", () => firstObject = EditorBeatmap.HitObjects.First()); + addStepClickLink("00:00:000 (0)", "invalid combo"); - AddAssert("snap to next, select none", () => - { - firstObject = EditorBeatmap.HitObjects.First(); - return checkSnapAndSelectCombo(firstObject.StartTime); - }); + checkSelection(() => firstObject.StartTime); addReset(); addStepClickLink("00:00:000 (1)", "wrong offset"); - AddAssert("snap and select 1", () => checkSnapAndSelectCombo(firstObject.StartTime, 1)); + checkSelection(() => firstObject.StartTime, 1); addReset(); addStepClickLink("00:00:956 (2,3,4)", "wrong offset"); - AddAssert("snap to next, select 2-3-4", () => checkSnapAndSelectCombo(firstObject.StartTime, 2, 3, 4)); + checkSelection(() => firstObject.StartTime, 2, 3, 4); addReset(); addStepClickLink("00:00:956 (956|1,956|2)", "mania link"); - AddAssert("snap to next, select none", () => checkSnapAndSelectCombo(firstObject.StartTime)); + checkSelection(() => firstObject.StartTime); } } } From 750bbc8a19cfdb0f1c3133e9bd86e02bacb51f0d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Nov 2023 00:17:25 +0900 Subject: [PATCH 1619/2296] Simplify null checks --- .../Sliders/Components/PathControlPointVisualiser.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index 3128f46357..ef8a033014 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -242,7 +242,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { int indexInSegment = piece.PointsInSegment.IndexOf(piece.ControlPoint); - if (type.HasValue && type.Value.Type == SplineType.PerfectCurve) + if (type?.Type == SplineType.PerfectCurve) { // Can't always create a circular arc out of 4 or more points, // so we split the segment into one 3-point circular arc segment @@ -405,7 +405,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components int totalCount = Pieces.Count(p => p.IsSelected.Value); int countOfState = Pieces.Where(p => p.IsSelected.Value).Count(p => p.ControlPoint.Type == type); - var item = new TernaryStateRadioMenuItem(type == null ? "Inherit" : type.Value.Description, MenuItemType.Standard, _ => + var item = new TernaryStateRadioMenuItem(type?.Description ?? "Inherit", MenuItemType.Standard, _ => { foreach (var p in Pieces.Where(p => p.IsSelected.Value)) updatePathType(p, type); From 6f5c468a83cd0341616d01d10ef5345568a7d943 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Nov 2023 00:21:44 +0900 Subject: [PATCH 1620/2296] Rename settings class --- .../Blueprints/Sliders/SliderPlacementBlueprint.cs | 8 ++++---- ...ovider.cs => FreehandSliderSettingsProvider.cs} | 14 +++++++------- osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs | 6 +++--- 3 files changed, 14 insertions(+), 14 deletions(-) rename osu.Game.Rulesets.Osu/Edit/{OsuSliderDrawingSettingsProvider.cs => FreehandSliderSettingsProvider.cs} (98%) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index fb2c1d5149..df8417d8ff 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders private IDistanceSnapProvider distanceSnapProvider { get; set; } [Resolved(CanBeNull = true)] - private OsuSliderDrawingSettingsProvider drawingSettingsProvider { get; set; } + private FreehandSliderSettingsProvider freehandSettingsProvider { get; set; } private readonly IncrementalBSplineBuilder bSplineBuilder = new IncrementalBSplineBuilder(); @@ -80,16 +80,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders base.LoadComplete(); inputManager = GetContainingInputManager(); - if (drawingSettingsProvider != null) + if (freehandSettingsProvider != null) { - drawingSettingsProvider.Tolerance.BindValueChanged(e => + freehandSettingsProvider.Tolerance.BindValueChanged(e => { if (bSplineBuilder.Tolerance != e.NewValue) bSplineBuilder.Tolerance = e.NewValue; updateSliderPathFromBSplineBuilder(); }); - drawingSettingsProvider.CornerThreshold.BindValueChanged(e => + freehandSettingsProvider.CornerThreshold.BindValueChanged(e => { if (bSplineBuilder.CornerThreshold != e.NewValue) bSplineBuilder.CornerThreshold = e.NewValue; diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs b/osu.Game.Rulesets.Osu/Edit/FreehandSliderSettingsProvider.cs similarity index 98% rename from osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs rename to osu.Game.Rulesets.Osu/Edit/FreehandSliderSettingsProvider.cs index 7e72eee510..9ad2b5d0f5 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSliderDrawingSettingsProvider.cs +++ b/osu.Game.Rulesets.Osu/Edit/FreehandSliderSettingsProvider.cs @@ -10,7 +10,7 @@ using osu.Game.Rulesets.Edit; namespace osu.Game.Rulesets.Osu.Edit { - public partial class OsuSliderDrawingSettingsProvider : Drawable + public partial class FreehandSliderSettingsProvider : Drawable { public BindableFloat Tolerance { get; } = new BindableFloat(1.5f) { @@ -19,12 +19,6 @@ namespace osu.Game.Rulesets.Osu.Edit Precision = 0.01f }; - private readonly BindableInt sliderTolerance = new BindableInt(40) - { - MinValue = 5, - MaxValue = 100 - }; - public BindableFloat CornerThreshold { get; } = new BindableFloat(0.4f) { MinValue = 0.05f, @@ -32,6 +26,12 @@ namespace osu.Game.Rulesets.Osu.Edit Precision = 0.01f }; + private readonly BindableInt sliderTolerance = new BindableInt(40) + { + MinValue = 5, + MaxValue = 100 + }; + private readonly BindableInt sliderCornerThreshold = new BindableInt(40) { MinValue = 5, diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index 0dc0d6fd31..7bf1a12149 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Edit protected readonly OsuDistanceSnapProvider DistanceSnapProvider = new OsuDistanceSnapProvider(); [Cached] - protected readonly OsuSliderDrawingSettingsProvider SliderDrawingSettingsProvider = new OsuSliderDrawingSettingsProvider(); + protected readonly FreehandSliderSettingsProvider FreehandSliderSettingsProvider = new FreehandSliderSettingsProvider(); [BackgroundDependencyLoader] private void load() @@ -102,8 +102,8 @@ namespace osu.Game.Rulesets.Osu.Edit RotationHandler = BlueprintContainer.SelectionHandler.RotationHandler, }); - AddInternal(SliderDrawingSettingsProvider); - SliderDrawingSettingsProvider.AttachToToolbox(RightToolbox); + AddInternal(FreehandSliderSettingsProvider); + FreehandSliderSettingsProvider.AttachToToolbox(RightToolbox); } protected override ComposeBlueprintContainer CreateBlueprintContainer() From 638c8f1adc2e135aff574e135c515adfbf384423 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Nov 2023 00:25:23 +0900 Subject: [PATCH 1621/2296] Get rid of weird cruft and non-standard flow --- .../Edit/FreehandSliderSettingsProvider.cs | 66 ++++++++++--------- .../Edit/OsuHitObjectComposer.cs | 5 +- 2 files changed, 37 insertions(+), 34 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/FreehandSliderSettingsProvider.cs b/osu.Game.Rulesets.Osu/Edit/FreehandSliderSettingsProvider.cs index 9ad2b5d0f5..f4ee130938 100644 --- a/osu.Game.Rulesets.Osu/Edit/FreehandSliderSettingsProvider.cs +++ b/osu.Game.Rulesets.Osu/Edit/FreehandSliderSettingsProvider.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Utils; @@ -10,8 +11,13 @@ using osu.Game.Rulesets.Edit; namespace osu.Game.Rulesets.Osu.Edit { - public partial class FreehandSliderSettingsProvider : Drawable + public partial class FreehandSliderSettingsProvider : EditorToolboxGroup { + public FreehandSliderSettingsProvider() + : base("slider") + { + } + public BindableFloat Tolerance { get; } = new BindableFloat(1.5f) { MinValue = 0.05f, @@ -41,6 +47,34 @@ namespace osu.Game.Rulesets.Osu.Edit private ExpandableSlider toleranceSlider = null!; private ExpandableSlider cornerThresholdSlider = null!; + [BackgroundDependencyLoader] + private void load() + { + Children = new Drawable[] + { + toleranceSlider = new ExpandableSlider + { + Current = sliderTolerance + }, + cornerThresholdSlider = new ExpandableSlider + { + Current = sliderCornerThreshold + } + }; + + sliderTolerance.BindValueChanged(e => + { + toleranceSlider.ContractedLabelText = $"C. P. S.: {e.NewValue:N0}"; + toleranceSlider.ExpandedLabelText = $"Control Point Spacing: {e.NewValue:N0}"; + }, true); + + sliderCornerThreshold.BindValueChanged(e => + { + cornerThresholdSlider.ContractedLabelText = $"C. T.: {e.NewValue:N0}"; + cornerThresholdSlider.ExpandedLabelText = $"Corner Threshold: {e.NewValue:N0}"; + }, true); + } + protected override void LoadComplete() { base.LoadComplete(); @@ -70,35 +104,5 @@ namespace osu.Game.Rulesets.Osu.Edit sliderCornerThreshold.Value = newValue; }); } - - public void AttachToToolbox(ExpandingToolboxContainer toolboxContainer) - { - toolboxContainer.Add(new EditorToolboxGroup("slider") - { - Children = new Drawable[] - { - toleranceSlider = new ExpandableSlider - { - Current = sliderTolerance - }, - cornerThresholdSlider = new ExpandableSlider - { - Current = sliderCornerThreshold - } - } - }); - - sliderTolerance.BindValueChanged(e => - { - toleranceSlider.ContractedLabelText = $"C. P. S.: {e.NewValue:N0}"; - toleranceSlider.ExpandedLabelText = $"Control Point Spacing: {e.NewValue:N0}"; - }, true); - - sliderCornerThreshold.BindValueChanged(e => - { - cornerThresholdSlider.ContractedLabelText = $"C. T.: {e.NewValue:N0}"; - cornerThresholdSlider.ExpandedLabelText = $"Corner Threshold: {e.NewValue:N0}"; - }, true); - } } } diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index 7bf1a12149..06584ef17a 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Edit protected readonly OsuDistanceSnapProvider DistanceSnapProvider = new OsuDistanceSnapProvider(); [Cached] - protected readonly FreehandSliderSettingsProvider FreehandSliderSettingsProvider = new FreehandSliderSettingsProvider(); + protected readonly FreehandSliderSettingsProvider FreehandlSliderToolboxGroup = new FreehandSliderSettingsProvider(); [BackgroundDependencyLoader] private void load() @@ -102,8 +102,7 @@ namespace osu.Game.Rulesets.Osu.Edit RotationHandler = BlueprintContainer.SelectionHandler.RotationHandler, }); - AddInternal(FreehandSliderSettingsProvider); - FreehandSliderSettingsProvider.AttachToToolbox(RightToolbox); + RightToolbox.Add(FreehandlSliderToolboxGroup); } protected override ComposeBlueprintContainer CreateBlueprintContainer() From e9f371a5811b72763a50fc1e5fffba5ef95e081f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Nov 2023 09:59:49 +0900 Subject: [PATCH 1622/2296] Refactor slider settings class --- .../Sliders/SliderPlacementBlueprint.cs | 8 +- ...vider.cs => FreehandSliderToolboxGroup.cs} | 74 +++++++++---------- .../Edit/OsuHitObjectComposer.cs | 2 +- 3 files changed, 38 insertions(+), 46 deletions(-) rename osu.Game.Rulesets.Osu/Edit/{FreehandSliderSettingsProvider.cs => FreehandSliderToolboxGroup.cs} (53%) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index df8417d8ff..f8b7642643 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders private IDistanceSnapProvider distanceSnapProvider { get; set; } [Resolved(CanBeNull = true)] - private FreehandSliderSettingsProvider freehandSettingsProvider { get; set; } + private FreehandSliderToolboxGroup freehandToolboxGroup { get; set; } private readonly IncrementalBSplineBuilder bSplineBuilder = new IncrementalBSplineBuilder(); @@ -80,16 +80,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders base.LoadComplete(); inputManager = GetContainingInputManager(); - if (freehandSettingsProvider != null) + if (freehandToolboxGroup != null) { - freehandSettingsProvider.Tolerance.BindValueChanged(e => + freehandToolboxGroup.Tolerance.BindValueChanged(e => { if (bSplineBuilder.Tolerance != e.NewValue) bSplineBuilder.Tolerance = e.NewValue; updateSliderPathFromBSplineBuilder(); }); - freehandSettingsProvider.CornerThreshold.BindValueChanged(e => + freehandToolboxGroup.CornerThreshold.BindValueChanged(e => { if (bSplineBuilder.CornerThreshold != e.NewValue) bSplineBuilder.CornerThreshold = e.NewValue; diff --git a/osu.Game.Rulesets.Osu/Edit/FreehandSliderSettingsProvider.cs b/osu.Game.Rulesets.Osu/Edit/FreehandSliderToolboxGroup.cs similarity index 53% rename from osu.Game.Rulesets.Osu/Edit/FreehandSliderSettingsProvider.cs rename to osu.Game.Rulesets.Osu/Edit/FreehandSliderToolboxGroup.cs index f4ee130938..1974415d30 100644 --- a/osu.Game.Rulesets.Osu/Edit/FreehandSliderSettingsProvider.cs +++ b/osu.Game.Rulesets.Osu/Edit/FreehandSliderToolboxGroup.cs @@ -5,15 +5,14 @@ using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Utils; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Edit; namespace osu.Game.Rulesets.Osu.Edit { - public partial class FreehandSliderSettingsProvider : EditorToolboxGroup + public partial class FreehandSliderToolboxGroup : EditorToolboxGroup { - public FreehandSliderSettingsProvider() + public FreehandSliderToolboxGroup() : base("slider") { } @@ -32,13 +31,14 @@ namespace osu.Game.Rulesets.Osu.Edit Precision = 0.01f }; - private readonly BindableInt sliderTolerance = new BindableInt(40) + // We map internal ranges to a more standard range of values for display to the user. + private readonly BindableInt displayTolerance = new BindableInt(40) { MinValue = 5, MaxValue = 100 }; - private readonly BindableInt sliderCornerThreshold = new BindableInt(40) + private readonly BindableInt displayCornerThreshold = new BindableInt(40) { MinValue = 5, MaxValue = 100 @@ -54,55 +54,47 @@ namespace osu.Game.Rulesets.Osu.Edit { toleranceSlider = new ExpandableSlider { - Current = sliderTolerance + Current = displayTolerance }, cornerThresholdSlider = new ExpandableSlider { - Current = sliderCornerThreshold + Current = displayCornerThreshold } }; - - sliderTolerance.BindValueChanged(e => - { - toleranceSlider.ContractedLabelText = $"C. P. S.: {e.NewValue:N0}"; - toleranceSlider.ExpandedLabelText = $"Control Point Spacing: {e.NewValue:N0}"; - }, true); - - sliderCornerThreshold.BindValueChanged(e => - { - cornerThresholdSlider.ContractedLabelText = $"C. T.: {e.NewValue:N0}"; - cornerThresholdSlider.ExpandedLabelText = $"Corner Threshold: {e.NewValue:N0}"; - }, true); } protected override void LoadComplete() { base.LoadComplete(); - sliderTolerance.BindValueChanged(v => + displayTolerance.BindValueChanged(tolerance => { - float newValue = v.NewValue / 33f; - if (!Precision.AlmostEquals(newValue, Tolerance.Value)) - Tolerance.Value = newValue; - }); - Tolerance.BindValueChanged(v => + toleranceSlider.ContractedLabelText = $"C. P. S.: {tolerance.NewValue:N0}"; + toleranceSlider.ExpandedLabelText = $"Control Point Spacing: {tolerance.NewValue:N0}"; + + Tolerance.Value = displayToInternalTolerance(tolerance.NewValue); + }, true); + + displayCornerThreshold.BindValueChanged(threshold => { - int newValue = (int)Math.Round(v.NewValue * 33f); - if (sliderTolerance.Value != newValue) - sliderTolerance.Value = newValue; - }); - sliderCornerThreshold.BindValueChanged(v => - { - float newValue = v.NewValue / 100f; - if (!Precision.AlmostEquals(newValue, CornerThreshold.Value)) - CornerThreshold.Value = newValue; - }); - CornerThreshold.BindValueChanged(v => - { - int newValue = (int)Math.Round(v.NewValue * 100f); - if (sliderCornerThreshold.Value != newValue) - sliderCornerThreshold.Value = newValue; - }); + cornerThresholdSlider.ContractedLabelText = $"C. T.: {threshold.NewValue:N0}"; + cornerThresholdSlider.ExpandedLabelText = $"Corner Threshold: {threshold.NewValue:N0}"; + + CornerThreshold.Value = displayToInternalCornerThreshold(threshold.NewValue); + }, true); + + Tolerance.BindValueChanged(tolerance => + displayTolerance.Value = internalToDisplayTolerance(tolerance.NewValue) + ); + CornerThreshold.BindValueChanged(threshold => + displayCornerThreshold.Value = internalToDisplayCornerThreshold(threshold.NewValue) + ); + + float displayToInternalTolerance(float v) => v / 33f; + int internalToDisplayTolerance(float v) => (int)Math.Round(v * 33f); + + float displayToInternalCornerThreshold(float v) => v / 100f; + int internalToDisplayCornerThreshold(float v) => (int)Math.Round(v * 100f); } } } diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index 06584ef17a..061f72d72f 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Edit protected readonly OsuDistanceSnapProvider DistanceSnapProvider = new OsuDistanceSnapProvider(); [Cached] - protected readonly FreehandSliderSettingsProvider FreehandlSliderToolboxGroup = new FreehandSliderSettingsProvider(); + protected readonly FreehandSliderToolboxGroup FreehandlSliderToolboxGroup = new FreehandSliderToolboxGroup(); [BackgroundDependencyLoader] private void load() From 5514a53df171d035d7d3afdee56b38903f29dc07 Mon Sep 17 00:00:00 2001 From: Stedoss <29103029+Stedoss@users.noreply.github.com> Date: Tue, 21 Nov 2023 01:04:46 +0000 Subject: [PATCH 1623/2296] Pass ruleset to callback to prevent ruleset desync --- osu.Game/Overlays/UserProfileOverlay.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/UserProfileOverlay.cs b/osu.Game/Overlays/UserProfileOverlay.cs index d45a010e4a..fd494f63e1 100644 --- a/osu.Game/Overlays/UserProfileOverlay.cs +++ b/osu.Game/Overlays/UserProfileOverlay.cs @@ -174,16 +174,16 @@ namespace osu.Game.Overlays return; userReq = user.OnlineID > 1 ? new GetUserRequest(user.OnlineID, ruleset) : new GetUserRequest(user.Username, ruleset); - userReq.Success += userLoadComplete; + userReq.Success += u => userLoadComplete(u, ruleset); API.Queue(userReq); loadingLayer.Show(); } - private void userLoadComplete(APIUser loadedUser) + private void userLoadComplete(APIUser loadedUser, IRulesetInfo? userRuleset) { Debug.Assert(sections != null && sectionsContainer != null && tabs != null); - var actualRuleset = rulesets.GetRuleset(ruleset?.ShortName ?? loadedUser.PlayMode).AsNonNull(); + var actualRuleset = rulesets.GetRuleset(userRuleset?.ShortName ?? loadedUser.PlayMode).AsNonNull(); var userProfile = new UserProfileData(loadedUser, actualRuleset); Header.User.Value = userProfile; From ec7b82f5e874e7728a10ba5fe5c5872218dac056 Mon Sep 17 00:00:00 2001 From: Stedoss <29103029+Stedoss@users.noreply.github.com> Date: Tue, 21 Nov 2023 01:55:08 +0000 Subject: [PATCH 1624/2296] Change early return to check for online `State` instead of `IsLoggedIn` --- osu.Game/Overlays/UserProfileOverlay.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/UserProfileOverlay.cs b/osu.Game/Overlays/UserProfileOverlay.cs index fd494f63e1..193651fa72 100644 --- a/osu.Game/Overlays/UserProfileOverlay.cs +++ b/osu.Game/Overlays/UserProfileOverlay.cs @@ -19,6 +19,7 @@ using osu.Game.Graphics.Cursor; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Online; +using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays.Profile; @@ -170,7 +171,7 @@ namespace osu.Game.Overlays sectionsContainer.ScrollToTop(); - if (!API.IsLoggedIn) + if (API.State.Value != APIState.Online) return; userReq = user.OnlineID > 1 ? new GetUserRequest(user.OnlineID, ruleset) : new GetUserRequest(user.Username, ruleset); From 826c82de474f1cf322500dcc10e2d2d38719e297 Mon Sep 17 00:00:00 2001 From: Stedoss <29103029+Stedoss@users.noreply.github.com> Date: Tue, 21 Nov 2023 01:56:37 +0000 Subject: [PATCH 1625/2296] Add unit test for handling login state in `UserProfileOverlay` --- .../Online/TestSceneUserProfileOverlay.cs | 25 +++++++++++++++++++ 1 file changed, 25 insertions(+) diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs index a321a194a9..1375689075 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs @@ -78,6 +78,31 @@ namespace osu.Game.Tests.Visual.Online AddStep("complete request", () => pendingRequest.TriggerSuccess(TEST_USER)); } + [Test] + public void TestLogin() + { + GetUserRequest pendingRequest = null!; + + AddStep("set up request handling", () => + { + dummyAPI.HandleRequest = req => + { + if (dummyAPI.State.Value == APIState.Online && req is GetUserRequest getUserRequest) + { + pendingRequest = getUserRequest; + return true; + } + + return false; + }; + }); + AddStep("logout", () => dummyAPI.Logout()); + AddStep("show user", () => profile.ShowUser(new APIUser { Id = 1 })); + AddStep("login", () => dummyAPI.Login("username", "password")); + AddWaitStep("wait some", 3); + AddStep("complete request", () => pendingRequest.TriggerSuccess(TEST_USER)); + } + public static readonly APIUser TEST_USER = new APIUser { Username = @"Somebody", From 3680024e3102d5dcca617371105d4c3bf3787945 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Nov 2023 11:15:00 +0900 Subject: [PATCH 1626/2296] Fix tolerance not being transferred to blueprint in all cases --- .../Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index f8b7642643..5f072eb171 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders if (bSplineBuilder.Tolerance != e.NewValue) bSplineBuilder.Tolerance = e.NewValue; updateSliderPathFromBSplineBuilder(); - }); + }, true); freehandToolboxGroup.CornerThreshold.BindValueChanged(e => { From 405ab499e9dfd7c75477513aa38b344ffb901781 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Nov 2023 14:24:10 +0900 Subject: [PATCH 1627/2296] Allow context menus to have visible spacers --- .../Visual/Editing/TestSceneEditorMenuBar.cs | 22 +++++++------- osu.Game/Graphics/UserInterface/OsuMenu.cs | 30 ++++++++++++++++++- .../UserInterface/OsuMenuItemSpacer.cs | 13 ++++++++ osu.Game/Overlays/SkinEditor/SkinEditor.cs | 10 +++---- .../SkinEditor/SkinSelectionHandler.cs | 7 ++--- .../Edit/Components/Menus/EditorMenuBar.cs | 27 +---------------- .../Components/Menus/EditorMenuItemSpacer.cs | 13 -------- osu.Game/Screens/Edit/Editor.cs | 10 +++---- 8 files changed, 67 insertions(+), 65 deletions(-) create mode 100644 osu.Game/Graphics/UserInterface/OsuMenuItemSpacer.cs delete mode 100644 osu.Game/Screens/Edit/Components/Menus/EditorMenuItemSpacer.cs diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorMenuBar.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorMenuBar.cs index dbcf66f005..fe47f5885d 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorMenuBar.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorMenuBar.cs @@ -34,51 +34,51 @@ namespace osu.Game.Tests.Visual.Editing { new MenuItem("File") { - Items = new[] + Items = new OsuMenuItem[] { new EditorMenuItem("Clear All Notes"), new EditorMenuItem("Open Difficulty..."), new EditorMenuItem("Save"), new EditorMenuItem("Create a new Difficulty..."), - new EditorMenuItemSpacer(), + new OsuMenuItemSpacer(), new EditorMenuItem("Revert to Saved"), new EditorMenuItem("Revert to Saved (Full)"), - new EditorMenuItemSpacer(), + new OsuMenuItemSpacer(), new EditorMenuItem("Test Beatmap"), new EditorMenuItem("Open AiMod"), - new EditorMenuItemSpacer(), + new OsuMenuItemSpacer(), new EditorMenuItem("Upload Beatmap..."), new EditorMenuItem("Export Package"), new EditorMenuItem("Export Map Package"), new EditorMenuItem("Import from..."), - new EditorMenuItemSpacer(), + new OsuMenuItemSpacer(), new EditorMenuItem("Open Song Folder"), new EditorMenuItem("Open .osu in Notepad"), new EditorMenuItem("Open .osb in Notepad"), - new EditorMenuItemSpacer(), + new OsuMenuItemSpacer(), new EditorMenuItem("Exit"), } }, new MenuItem("Timing") { - Items = new[] + Items = new OsuMenuItem[] { new EditorMenuItem("Time Signature"), new EditorMenuItem("Metronome Clicks"), - new EditorMenuItemSpacer(), + new OsuMenuItemSpacer(), new EditorMenuItem("Add Timing Section"), new EditorMenuItem("Add Inheriting Section"), new EditorMenuItem("Reset Current Section"), new EditorMenuItem("Delete Timing Section"), new EditorMenuItem("Resnap Current Section"), - new EditorMenuItemSpacer(), + new OsuMenuItemSpacer(), new EditorMenuItem("Timing Setup"), - new EditorMenuItemSpacer(), + new OsuMenuItemSpacer(), new EditorMenuItem("Resnap All Notes", MenuItemType.Destructive), new EditorMenuItem("Move all notes in time...", MenuItemType.Destructive), new EditorMenuItem("Recalculate Slider Lengths", MenuItemType.Destructive), new EditorMenuItem("Delete All Timing Sections", MenuItemType.Destructive), - new EditorMenuItemSpacer(), + new OsuMenuItemSpacer(), new EditorMenuItem("Set Current Position as Preview Point"), } }, diff --git a/osu.Game/Graphics/UserInterface/OsuMenu.cs b/osu.Game/Graphics/UserInterface/OsuMenu.cs index 73d57af793..e2aac297e3 100644 --- a/osu.Game/Graphics/UserInterface/OsuMenu.cs +++ b/osu.Game/Graphics/UserInterface/OsuMenu.cs @@ -6,13 +6,15 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; -using osuTK.Graphics; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; +using osu.Framework.Input.Events; using osu.Game.Graphics.Containers; using osuTK; +using osuTK.Graphics; namespace osu.Game.Graphics.UserInterface { @@ -78,6 +80,9 @@ namespace osu.Game.Graphics.UserInterface { case StatefulMenuItem stateful: return new DrawableStatefulMenuItem(stateful); + + case OsuMenuItemSpacer spacer: + return new DrawableSpacer(spacer); } return new DrawableOsuMenuItem(item); @@ -89,5 +94,28 @@ namespace osu.Game.Graphics.UserInterface { Anchor = Direction == Direction.Horizontal ? Anchor.BottomLeft : Anchor.TopRight }; + + protected partial class DrawableSpacer : DrawableOsuMenuItem + { + public DrawableSpacer(MenuItem item) + : base(item) + { + Scale = new Vector2(1, 0.6f); + + AddInternal(new Box + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Colour = BackgroundColourHover, + RelativeSizeAxes = Axes.X, + Height = 2f, + Width = 0.8f, + }); + } + + protected override bool OnHover(HoverEvent e) => true; + + protected override bool OnClick(ClickEvent e) => true; + } } } diff --git a/osu.Game/Graphics/UserInterface/OsuMenuItemSpacer.cs b/osu.Game/Graphics/UserInterface/OsuMenuItemSpacer.cs new file mode 100644 index 0000000000..8a3a928c60 --- /dev/null +++ b/osu.Game/Graphics/UserInterface/OsuMenuItemSpacer.cs @@ -0,0 +1,13 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Graphics.UserInterface +{ + public class OsuMenuItemSpacer : OsuMenuItem + { + public OsuMenuItemSpacer() + : base(" ") + { + } + } +} diff --git a/osu.Game/Overlays/SkinEditor/SkinEditor.cs b/osu.Game/Overlays/SkinEditor/SkinEditor.cs index 38eed55241..a816031668 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditor.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditor.cs @@ -151,23 +151,23 @@ namespace osu.Game.Overlays.SkinEditor { new MenuItem(CommonStrings.MenuBarFile) { - Items = new[] + Items = new OsuMenuItem[] { new EditorMenuItem(Web.CommonStrings.ButtonsSave, MenuItemType.Standard, () => Save()), new EditorMenuItem(CommonStrings.Export, MenuItemType.Standard, () => skins.ExportCurrentSkin()) { Action = { Disabled = !RuntimeInfo.IsDesktop } }, - new EditorMenuItemSpacer(), + new OsuMenuItemSpacer(), new EditorMenuItem(CommonStrings.RevertToDefault, MenuItemType.Destructive, () => dialogOverlay?.Push(new RevertConfirmDialog(revert))), - new EditorMenuItemSpacer(), + new OsuMenuItemSpacer(), new EditorMenuItem(CommonStrings.Exit, MenuItemType.Standard, () => skinEditorOverlay?.Hide()), }, }, new MenuItem(CommonStrings.MenuBarEdit) { - Items = new[] + Items = new OsuMenuItem[] { undoMenuItem = new EditorMenuItem(CommonStrings.Undo, MenuItemType.Standard, Undo), redoMenuItem = new EditorMenuItem(CommonStrings.Redo, MenuItemType.Standard, Redo), - new EditorMenuItemSpacer(), + new OsuMenuItemSpacer(), cutMenuItem = new EditorMenuItem(CommonStrings.Cut, MenuItemType.Standard, Cut), copyMenuItem = new EditorMenuItem(CommonStrings.Copy, MenuItemType.Standard, Copy), pasteMenuItem = new EditorMenuItem(CommonStrings.Paste, MenuItemType.Standard, Paste), diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs index 52c012a15a..cf6fb60636 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs @@ -14,7 +14,6 @@ using osu.Framework.Utils; using osu.Game.Extensions; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Edit; -using osu.Game.Screens.Edit.Components.Menus; using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Skinning; using osu.Game.Utils; @@ -249,7 +248,7 @@ namespace osu.Game.Overlays.SkinEditor Items = createAnchorItems((d, o) => ((Drawable)d).Origin == o, applyOrigins).ToArray() }; - yield return new EditorMenuItemSpacer(); + yield return new OsuMenuItemSpacer(); yield return new OsuMenuItem("Reset position", MenuItemType.Standard, () => { @@ -277,13 +276,13 @@ namespace osu.Game.Overlays.SkinEditor } }); - yield return new EditorMenuItemSpacer(); + yield return new OsuMenuItemSpacer(); yield return new OsuMenuItem("Bring to front", MenuItemType.Standard, () => skinEditor.BringSelectionToFront()); yield return new OsuMenuItem("Send to back", MenuItemType.Standard, () => skinEditor.SendSelectionToBack()); - yield return new EditorMenuItemSpacer(); + yield return new OsuMenuItemSpacer(); foreach (var item in base.GetContextMenuItemsForSelection(selection)) yield return item; diff --git a/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs b/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs index fb0ae2df73..a67375b0a4 100644 --- a/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs +++ b/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs @@ -4,11 +4,9 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.UserInterface; -using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; @@ -151,7 +149,7 @@ namespace osu.Game.Screens.Edit.Components.Menus { switch (item) { - case EditorMenuItemSpacer spacer: + case OsuMenuItemSpacer spacer: return new DrawableSpacer(spacer); case StatefulMenuItem stateful: @@ -195,29 +193,6 @@ namespace osu.Game.Screens.Edit.Components.Menus Foreground.Padding = new MarginPadding { Vertical = 2 }; } } - - private partial class DrawableSpacer : DrawableOsuMenuItem - { - public DrawableSpacer(MenuItem item) - : base(item) - { - Scale = new Vector2(1, 0.6f); - - AddInternal(new Box - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Colour = BackgroundColourHover, - RelativeSizeAxes = Axes.X, - Height = 2f, - Width = 0.8f, - }); - } - - protected override bool OnHover(HoverEvent e) => true; - - protected override bool OnClick(ClickEvent e) => true; - } } } } diff --git a/osu.Game/Screens/Edit/Components/Menus/EditorMenuItemSpacer.cs b/osu.Game/Screens/Edit/Components/Menus/EditorMenuItemSpacer.cs deleted file mode 100644 index 4e75a92e19..0000000000 --- a/osu.Game/Screens/Edit/Components/Menus/EditorMenuItemSpacer.cs +++ /dev/null @@ -1,13 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -namespace osu.Game.Screens.Edit.Components.Menus -{ - public class EditorMenuItemSpacer : EditorMenuItem - { - public EditorMenuItemSpacer() - : base(" ") - { - } - } -} diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 3136faf855..5d0cc64cc3 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -321,7 +321,7 @@ namespace osu.Game.Screens.Edit { undoMenuItem = new EditorMenuItem(CommonStrings.Undo, MenuItemType.Standard, Undo), redoMenuItem = new EditorMenuItem(CommonStrings.Redo, MenuItemType.Standard, Redo), - new EditorMenuItemSpacer(), + new OsuMenuItemSpacer(), cutMenuItem = new EditorMenuItem(CommonStrings.Cut, MenuItemType.Standard, Cut), copyMenuItem = new EditorMenuItem(CommonStrings.Copy, MenuItemType.Standard, Copy), pasteMenuItem = new EditorMenuItem(CommonStrings.Paste, MenuItemType.Standard, Paste), @@ -1005,12 +1005,12 @@ namespace osu.Game.Screens.Edit { createDifficultyCreationMenu(), createDifficultySwitchMenu(), - new EditorMenuItemSpacer(), + new OsuMenuItemSpacer(), new EditorMenuItem(EditorStrings.DeleteDifficulty, MenuItemType.Standard, deleteDifficulty) { Action = { Disabled = Beatmap.Value.BeatmapSetInfo.Beatmaps.Count < 2 } }, - new EditorMenuItemSpacer(), + new OsuMenuItemSpacer(), new EditorMenuItem(WebCommonStrings.ButtonsSave, MenuItemType.Standard, () => Save()), createExportMenu(), - new EditorMenuItemSpacer(), + new OsuMenuItemSpacer(), new EditorMenuItem(CommonStrings.Exit, MenuItemType.Standard, this.Exit) }; @@ -1130,7 +1130,7 @@ namespace osu.Game.Screens.Edit foreach (var rulesetBeatmaps in groupedOrderedBeatmaps) { if (difficultyItems.Count > 0) - difficultyItems.Add(new EditorMenuItemSpacer()); + difficultyItems.Add(new OsuMenuItemSpacer()); foreach (var beatmap in rulesetBeatmaps) { From 9718a802490519780c3d88f55a90037a20b26421 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Nov 2023 14:24:19 +0900 Subject: [PATCH 1628/2296] Add visible spacer between "inherit" and other curve types --- .../Blueprints/Sliders/Components/PathControlPointVisualiser.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index f891d23bbd..87e837cc71 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -369,6 +369,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components if (!selectedPieces.Contains(Pieces[0])) curveTypeItems.Add(createMenuItemForPathType(null)); + curveTypeItems.Add(new OsuMenuItemSpacer()); + // todo: hide/disable items which aren't valid for selected points curveTypeItems.Add(createMenuItemForPathType(PathType.Linear)); curveTypeItems.Add(createMenuItemForPathType(PathType.PerfectCurve)); From c9ee29028fbcf3056c82d5b5c182f862f68974fa Mon Sep 17 00:00:00 2001 From: Samuel Cattini-Schultz Date: Tue, 21 Nov 2023 16:54:20 +1100 Subject: [PATCH 1629/2296] Fix implicitly used method being named incorrectly --- osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs index 24d5635104..83538a2f42 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs @@ -95,7 +95,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty yield return (ATTRIB_ID_APPROACH_RATE, ApproachRate); yield return (ATTRIB_ID_DIFFICULTY, StarRating); - if (ShouldSerializeFlashlightRating()) + if (ShouldSerializeFlashlightDifficulty()) yield return (ATTRIB_ID_FLASHLIGHT, FlashlightDifficulty); yield return (ATTRIB_ID_SLIDER_FACTOR, SliderFactor); @@ -128,7 +128,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty // unless the fields are also renamed. [UsedImplicitly] - public bool ShouldSerializeFlashlightRating() => Mods.Any(m => m is ModFlashlight); + public bool ShouldSerializeFlashlightDifficulty() => Mods.Any(m => m is ModFlashlight); #endregion } From 3afaafb1d9a19692cbd6750eda24cbd7d920c7d2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Nov 2023 15:05:51 +0900 Subject: [PATCH 1630/2296] Reorder and simplify private helper methods --- .../TestSceneOpenEditorTimestampInMania.cs | 53 +++++----- .../TestSceneOpenEditorTimestampInOsu.cs | 65 ++++++------ .../Editing/TestSceneOpenEditorTimestamp.cs | 100 +++++++++--------- 3 files changed, 103 insertions(+), 115 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneOpenEditorTimestampInMania.cs b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneOpenEditorTimestampInMania.cs index 3c6a9f3b42..05c881d284 100644 --- a/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneOpenEditorTimestampInMania.cs +++ b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneOpenEditorTimestampInMania.cs @@ -14,35 +14,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor { protected override Ruleset CreateEditorRuleset() => new ManiaRuleset(); - private void addStepClickLink(string timestamp, string step = "", bool displayTimestamp = true) - { - AddStep(displayTimestamp ? $"{step} {timestamp}" : step, () => Editor.HandleTimestamp(timestamp)); - AddUntilStep("wait for seek", () => EditorClock.SeekingOrStopped.Value); - } - - private void addReset() - { - addStepClickLink("00:00:000", "reset", false); - } - - private bool checkSnapAndSelectColumn(double startTime, IReadOnlyCollection<(int, int)>? columnPairs = null) - { - bool checkColumns = columnPairs != null - ? EditorBeatmap.SelectedHitObjects.All(x => columnPairs.Any(col => isNoteAt(x, col.Item1, col.Item2))) - : !EditorBeatmap.SelectedHitObjects.Any(); - - return EditorClock.CurrentTime == startTime - && EditorBeatmap.SelectedHitObjects.Count == (columnPairs?.Count ?? 0) - && checkColumns; - } - - private bool isNoteAt(HitObject hitObject, double time, int column) - { - return hitObject is ManiaHitObject maniaHitObject - && maniaHitObject.StartTime == time - && maniaHitObject.Column == column; - } - [Test] public void TestNormalSelection() { @@ -95,5 +66,29 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor addStepClickLink("00:00:000 (1,2)", "std link"); AddAssert("snap to 1, select none", () => checkSnapAndSelectColumn(2_170)); } + + private void addStepClickLink(string timestamp, string step = "", bool displayTimestamp = true) + { + AddStep(displayTimestamp ? $"{step} {timestamp}" : step, () => Editor.HandleTimestamp(timestamp)); + AddUntilStep("wait for seek", () => EditorClock.SeekingOrStopped.Value); + } + + private void addReset() => addStepClickLink("00:00:000", "reset", false); + + private bool checkSnapAndSelectColumn(double startTime, IReadOnlyCollection<(int, int)>? columnPairs = null) + { + bool checkColumns = columnPairs != null + ? EditorBeatmap.SelectedHitObjects.All(x => columnPairs.Any(col => isNoteAt(x, col.Item1, col.Item2))) + : !EditorBeatmap.SelectedHitObjects.Any(); + + return EditorClock.CurrentTime == startTime + && EditorBeatmap.SelectedHitObjects.Count == (columnPairs?.Count ?? 0) + && checkColumns; + } + + private bool isNoteAt(HitObject hitObject, double time, int column) => + hitObject is ManiaHitObject maniaHitObject + && maniaHitObject.StartTime == time + && maniaHitObject.Column == column; } } diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOpenEditorTimestampInOsu.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOpenEditorTimestampInOsu.cs index 753400e10e..943858652c 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOpenEditorTimestampInOsu.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOpenEditorTimestampInOsu.cs @@ -15,40 +15,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); - private void addStepClickLink(string timestamp, string step = "", bool displayTimestamp = true) - { - AddStep(displayTimestamp ? $"{step} {timestamp}" : step, () => Editor.HandleTimestamp(timestamp)); - AddUntilStep("wait for seek", () => EditorClock.SeekingOrStopped.Value); - } - - private void addReset() - { - addStepClickLink("00:00:000", "reset", false); - } - - private void checkSelection(Func startTime, params int[] comboNumbers) - => AddUntilStep($"seeked & selected {(comboNumbers.Any() ? string.Join(",", comboNumbers) : "nothing")}", () => - { - bool checkCombos = comboNumbers.Any() - ? hasCombosInOrder(EditorBeatmap.SelectedHitObjects, comboNumbers) - : !EditorBeatmap.SelectedHitObjects.Any(); - - return EditorClock.CurrentTime == startTime() - && EditorBeatmap.SelectedHitObjects.Count == comboNumbers.Length - && checkCombos; - }); - - private bool hasCombosInOrder(IEnumerable selected, params int[] comboNumbers) - { - List hitObjects = selected.ToList(); - if (hitObjects.Count != comboNumbers.Length) - return false; - - return !hitObjects.Select(x => (OsuHitObject)x) - .Where((x, i) => x.IndexInCurrentCombo + 1 != comboNumbers[i]) - .Any(); - } - [Test] public void TestNormalSelection() { @@ -90,5 +56,36 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor addStepClickLink("00:00:956 (956|1,956|2)", "mania link"); checkSelection(() => firstObject.StartTime); } + + private void addReset() => addStepClickLink("00:00:000", "reset", false); + + private void addStepClickLink(string timestamp, string step = "", bool displayTimestamp = true) + { + AddStep(displayTimestamp ? $"{step} {timestamp}" : step, () => Editor.HandleTimestamp(timestamp)); + AddUntilStep("wait for seek", () => EditorClock.SeekingOrStopped.Value); + } + + private void checkSelection(Func startTime, params int[] comboNumbers) + => AddUntilStep($"seeked & selected {(comboNumbers.Any() ? string.Join(",", comboNumbers) : "nothing")}", () => + { + bool checkCombos = comboNumbers.Any() + ? hasCombosInOrder(EditorBeatmap.SelectedHitObjects, comboNumbers) + : !EditorBeatmap.SelectedHitObjects.Any(); + + return EditorClock.CurrentTime == startTime() + && EditorBeatmap.SelectedHitObjects.Count == comboNumbers.Length + && checkCombos; + }); + + private bool hasCombosInOrder(IEnumerable selected, params int[] comboNumbers) + { + List hitObjects = selected.ToList(); + if (hitObjects.Count != comboNumbers.Length) + return false; + + return !hitObjects.Select(x => (OsuHitObject)x) + .Where((x, i) => x.IndexInCurrentCombo + 1 != comboNumbers[i]) + .Any(); + } } } diff --git a/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs b/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs index 86ceb73f7a..dacc5887d0 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs @@ -25,58 +25,6 @@ namespace osu.Game.Tests.Visual.Editing private EditorBeatmap editorBeatmap => editor.ChildrenOfType().Single(); private EditorClock editorClock => editor.ChildrenOfType().Single(); - private void addStepClickLink(string timestamp, string step = "", bool waitForSeek = true) - { - AddStep($"{step} {timestamp}", () => - Game.HandleLink(new LinkDetails(LinkAction.OpenEditorTimestamp, timestamp)) - ); - - if (waitForSeek) - AddUntilStep("wait for seek", () => editorClock.SeekingOrStopped.Value); - } - - private void addStepScreenModeTo(EditorScreenMode screenMode) - { - AddStep("change screen to " + screenMode, () => editor.Mode.Value = screenMode); - } - - private void assertOnScreenAt(EditorScreenMode screen, double time, string text = "stayed in") - { - AddAssert($"{text} {screen} at {time}", () => - editor.Mode.Value == screen - && editorClock.CurrentTime == time - ); - } - - private void assertMovedScreenTo(EditorScreenMode screen, string text = "moved to") - { - AddAssert($"{text} {screen}", () => editor.Mode.Value == screen); - } - - private void setUpEditor(RulesetInfo ruleset) - { - BeatmapSetInfo beatmapSet = null!; - - AddStep("Import test beatmap", () => - Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely() - ); - AddStep("Retrieve beatmap", () => - beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach() - ); - AddStep("Present beatmap", () => Game.PresentBeatmap(beatmapSet)); - AddUntilStep("Wait for song select", () => - Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet) - && Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect - && songSelect.IsLoaded - ); - AddStep("Switch ruleset", () => Game.Ruleset.Value = ruleset); - AddStep("Open editor for ruleset", () => - ((PlaySongSelect)Game.ScreenStack.CurrentScreen) - .Edit(beatmapSet.Beatmaps.Last(beatmap => beatmap.Ruleset.Name == ruleset.Name)) - ); - AddUntilStep("Wait for editor open", () => editor.ReadyForUse); - } - [Test] public void TestErrorNotifications() { @@ -151,5 +99,53 @@ namespace osu.Game.Tests.Visual.Editing addStepClickLink("00:00:000"); assertOnScreenAt(EditorScreenMode.Compose, 0); } + + private void addStepClickLink(string timestamp, string step = "", bool waitForSeek = true) + { + AddStep($"{step} {timestamp}", () => + Game.HandleLink(new LinkDetails(LinkAction.OpenEditorTimestamp, timestamp)) + ); + + if (waitForSeek) + AddUntilStep("wait for seek", () => editorClock.SeekingOrStopped.Value); + } + + private void addStepScreenModeTo(EditorScreenMode screenMode) => + AddStep("change screen to " + screenMode, () => editor.Mode.Value = screenMode); + + private void assertOnScreenAt(EditorScreenMode screen, double time) + { + AddAssert($"stayed on {screen} at {time}", () => + editor.Mode.Value == screen + && editorClock.CurrentTime == time + ); + } + + private void assertMovedScreenTo(EditorScreenMode screen, string text = "moved to") => + AddAssert($"{text} {screen}", () => editor.Mode.Value == screen); + + private void setUpEditor(RulesetInfo ruleset) + { + BeatmapSetInfo beatmapSet = null!; + + AddStep("Import test beatmap", () => + Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely() + ); + AddStep("Retrieve beatmap", () => + beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach() + ); + AddStep("Present beatmap", () => Game.PresentBeatmap(beatmapSet)); + AddUntilStep("Wait for song select", () => + Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet) + && Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect + && songSelect.IsLoaded + ); + AddStep("Switch ruleset", () => Game.Ruleset.Value = ruleset); + AddStep("Open editor for ruleset", () => + ((PlaySongSelect)Game.ScreenStack.CurrentScreen) + .Edit(beatmapSet.Beatmaps.Last(beatmap => beatmap.Ruleset.Name == ruleset.Name)) + ); + AddUntilStep("Wait for editor open", () => editor.ReadyForUse); + } } } From 917a68eac3273f969a7b760cd7a258e475fcc23e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Nov 2023 15:08:15 +0900 Subject: [PATCH 1631/2296] Adjust localisablel strings and keys --- .../Visual/Editing/TestSceneOpenEditorTimestamp.cs | 8 ++++---- osu.Game/Localisation/EditorStrings.cs | 6 +++--- osu.Game/OsuGame.cs | 2 +- osu.Game/Screens/Edit/Editor.cs | 2 +- 4 files changed, 9 insertions(+), 9 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs b/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs index dacc5887d0..b6f89ee4e7 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs @@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Editing addStepClickLink("00:00:000", waitForSeek: false); AddAssert("received 'must be in edit'", - () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEdit), + () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEditorToHandleLinks), () => Is.EqualTo(1)); AddStep("enter song select", () => Game.ChildrenOfType().Single().OnSolo.Invoke()); @@ -40,7 +40,7 @@ namespace osu.Game.Tests.Visual.Editing addStepClickLink("00:00:000 (1)", waitForSeek: false); AddAssert("received 'must be in edit'", - () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEdit), + () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEditorToHandleLinks), () => Is.EqualTo(2)); setUpEditor(rulesetInfo); @@ -48,12 +48,12 @@ namespace osu.Game.Tests.Visual.Editing addStepClickLink("00:000", "invalid link", waitForSeek: false); AddAssert("received 'failed to process'", - () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.FailedToProcessTimestamp), + () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.FailedToParseEditorLink), () => Is.EqualTo(1)); addStepClickLink("50000:00:000", "too long link", waitForSeek: false); AddAssert("received 'failed to process'", - () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.FailedToProcessTimestamp), + () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.FailedToParseEditorLink), () => Is.EqualTo(2)); } diff --git a/osu.Game/Localisation/EditorStrings.cs b/osu.Game/Localisation/EditorStrings.cs index e762455e8b..b20b5bc65a 100644 --- a/osu.Game/Localisation/EditorStrings.cs +++ b/osu.Game/Localisation/EditorStrings.cs @@ -122,12 +122,12 @@ namespace osu.Game.Localisation /// /// "Must be in edit mode to handle editor links" /// - public static LocalisableString MustBeInEdit => new TranslatableString(getKey(@"must_be_in_edit"), @"Must be in edit mode to handle editor links"); + public static LocalisableString MustBeInEditorToHandleLinks => new TranslatableString(getKey(@"must_be_in_editor_to_handle_links"), @"Must be in edit mode to handle editor links"); /// - /// "Failed to process timestamp" + /// "Failed to parse editor link" /// - public static LocalisableString FailedToProcessTimestamp => new TranslatableString(getKey(@"failed_to_process_timestamp"), @"Failed to process timestamp"); + public static LocalisableString FailedToParseEditorLink => new TranslatableString(getKey(@"failed_to_parse_edtior_link"), @"Failed to parse editor link"); private static string getKey(string key) => $@"{prefix}:{key}"; } diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 3fda18b7cb..80a9853965 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -565,7 +565,7 @@ namespace osu.Game Schedule(() => Notifications.Post(new SimpleNotification { Icon = FontAwesome.Solid.ExclamationTriangle, - Text = EditorStrings.MustBeInEdit + Text = EditorStrings.MustBeInEditorToHandleLinks })); return; } diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index fb34767315..7dd2666a7e 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -1146,7 +1146,7 @@ namespace osu.Game.Screens.Edit Schedule(() => notifications?.Post(new SimpleNotification { Icon = FontAwesome.Solid.ExclamationTriangle, - Text = EditorStrings.FailedToProcessTimestamp + Text = EditorStrings.FailedToParseEditorLink })); return; } From 7c5345bf7e88ba364cd3606e424f4ae45b6760f2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Nov 2023 15:09:33 +0900 Subject: [PATCH 1632/2296] Use `SimpleErrorNotification` for error display --- osu.Game/OsuGame.cs | 2 +- osu.Game/Screens/Edit/Editor.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 80a9853965..c4f93636e9 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -562,7 +562,7 @@ namespace osu.Game { if (ScreenStack.CurrentScreen is not Editor editor) { - Schedule(() => Notifications.Post(new SimpleNotification + Schedule(() => Notifications.Post(new SimpleErrorNotification { Icon = FontAwesome.Solid.ExclamationTriangle, Text = EditorStrings.MustBeInEditorToHandleLinks diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 7dd2666a7e..b3cebb41de 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -1143,7 +1143,7 @@ namespace osu.Game.Screens.Edit { if (!EditorTimestampParser.TryParse(timestamp, out var timeSpan, out string selection)) { - Schedule(() => notifications?.Post(new SimpleNotification + Schedule(() => notifications?.Post(new SimpleErrorNotification { Icon = FontAwesome.Solid.ExclamationTriangle, Text = EditorStrings.FailedToParseEditorLink From 1c612e2e0c49e3d7ca01f562b091f791ea34f7cf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 13 Nov 2023 14:35:07 +0900 Subject: [PATCH 1633/2296] Implement client-side disconnection flow --- osu.Game/Online/HubClientConnector.cs | 2 ++ osu.Game/Online/IHubClientConnector.cs | 5 +++++ osu.Game/Online/IStatefulUserHubClient.cs | 18 ++++++++++++++++++ .../Online/Multiplayer/IMultiplayerClient.cs | 2 +- .../Online/Multiplayer/MultiplayerClient.cs | 8 ++++++++ .../Multiplayer/OnlineMultiplayerClient.cs | 9 +++++++++ .../PersistentEndpointClientConnector.cs | 2 ++ osu.Game/Online/Spectator/ISpectatorClient.cs | 2 +- .../Online/Spectator/OnlineSpectatorClient.cs | 9 +++++++++ osu.Game/Online/Spectator/SpectatorClient.cs | 8 ++++++++ .../Multiplayer/TestMultiplayerClient.cs | 6 ++++++ .../Visual/Spectator/TestSpectatorClient.cs | 9 ++++++++- 12 files changed, 77 insertions(+), 3 deletions(-) create mode 100644 osu.Game/Online/IStatefulUserHubClient.cs diff --git a/osu.Game/Online/HubClientConnector.cs b/osu.Game/Online/HubClientConnector.cs index 8fd79bd703..f5a8678613 100644 --- a/osu.Game/Online/HubClientConnector.cs +++ b/osu.Game/Online/HubClientConnector.cs @@ -102,6 +102,8 @@ namespace osu.Game.Online return Task.FromResult((PersistentEndpointClient)new HubClient(newConnection)); } + Task IHubClientConnector.Disconnect() => base.Disconnect(); + protected override string ClientName { get; } } } diff --git a/osu.Game/Online/IHubClientConnector.cs b/osu.Game/Online/IHubClientConnector.cs index 53c4897e73..052972e6b4 100644 --- a/osu.Game/Online/IHubClientConnector.cs +++ b/osu.Game/Online/IHubClientConnector.cs @@ -30,6 +30,11 @@ namespace osu.Game.Online ///
public Action? ConfigureConnection { get; set; } + /// + /// Forcefully disconnects the client from the server. + /// + Task Disconnect(); + /// /// Reconnect if already connected. /// diff --git a/osu.Game/Online/IStatefulUserHubClient.cs b/osu.Game/Online/IStatefulUserHubClient.cs new file mode 100644 index 0000000000..86105dd629 --- /dev/null +++ b/osu.Game/Online/IStatefulUserHubClient.cs @@ -0,0 +1,18 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Threading.Tasks; + +namespace osu.Game.Online +{ + /// + /// Common interface for clients of "stateful user hubs", i.e. server-side hubs + /// that preserve user state. + /// In the case of such hubs, concurrency constraints are enforced (only one client + /// can be connected at a time). + /// + public interface IStatefulUserHubClient + { + Task DisconnectRequested(); + } +} diff --git a/osu.Game/Online/Multiplayer/IMultiplayerClient.cs b/osu.Game/Online/Multiplayer/IMultiplayerClient.cs index 327fb0d76a..a5fa49a94b 100644 --- a/osu.Game/Online/Multiplayer/IMultiplayerClient.cs +++ b/osu.Game/Online/Multiplayer/IMultiplayerClient.cs @@ -13,7 +13,7 @@ namespace osu.Game.Online.Multiplayer /// /// An interface defining a multiplayer client instance. /// - public interface IMultiplayerClient + public interface IMultiplayerClient : IStatefulUserHubClient { /// /// Signals that the room has changed state. diff --git a/osu.Game/Online/Multiplayer/MultiplayerClient.cs b/osu.Game/Online/Multiplayer/MultiplayerClient.cs index 515a0dda08..4b351663d8 100644 --- a/osu.Game/Online/Multiplayer/MultiplayerClient.cs +++ b/osu.Game/Online/Multiplayer/MultiplayerClient.cs @@ -357,6 +357,8 @@ namespace osu.Game.Online.Multiplayer public abstract Task ChangeBeatmapAvailability(BeatmapAvailability newBeatmapAvailability); + public abstract Task DisconnectInternal(); + /// /// Change the local user's mods in the currently joined room. /// @@ -876,5 +878,11 @@ namespace osu.Game.Online.Multiplayer return tcs.Task; } + + Task IStatefulUserHubClient.DisconnectRequested() + { + Schedule(() => DisconnectInternal()); + return Task.CompletedTask; + } } } diff --git a/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs b/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs index 20ec030eac..e400132693 100644 --- a/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs +++ b/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs @@ -68,6 +68,7 @@ namespace osu.Game.Online.Multiplayer connection.On(nameof(IMultiplayerClient.PlaylistItemAdded), ((IMultiplayerClient)this).PlaylistItemAdded); connection.On(nameof(IMultiplayerClient.PlaylistItemRemoved), ((IMultiplayerClient)this).PlaylistItemRemoved); connection.On(nameof(IMultiplayerClient.PlaylistItemChanged), ((IMultiplayerClient)this).PlaylistItemChanged); + connection.On(nameof(IStatefulUserHubClient.DisconnectRequested), ((IMultiplayerClient)this).DisconnectRequested); }; IsConnected.BindTo(connector.IsConnected); @@ -255,6 +256,14 @@ namespace osu.Game.Online.Multiplayer return connection.InvokeAsync(nameof(IMultiplayerServer.RemovePlaylistItem), playlistItemId); } + public override Task DisconnectInternal() + { + if (connector == null) + return Task.CompletedTask; + + return connector.Disconnect(); + } + protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); diff --git a/osu.Game/Online/PersistentEndpointClientConnector.cs b/osu.Game/Online/PersistentEndpointClientConnector.cs index e33924047d..8c1b58a750 100644 --- a/osu.Game/Online/PersistentEndpointClientConnector.cs +++ b/osu.Game/Online/PersistentEndpointClientConnector.cs @@ -159,6 +159,8 @@ namespace osu.Game.Online await Task.Run(connect, default).ConfigureAwait(false); } + protected Task Disconnect() => disconnect(true); + private async Task disconnect(bool takeLock) { cancelExistingConnect(); diff --git a/osu.Game/Online/Spectator/ISpectatorClient.cs b/osu.Game/Online/Spectator/ISpectatorClient.cs index 9605604966..2dc2283c23 100644 --- a/osu.Game/Online/Spectator/ISpectatorClient.cs +++ b/osu.Game/Online/Spectator/ISpectatorClient.cs @@ -8,7 +8,7 @@ namespace osu.Game.Online.Spectator /// /// An interface defining a spectator client instance. /// - public interface ISpectatorClient + public interface ISpectatorClient : IStatefulUserHubClient { /// /// Signals that a user has begun a new play session. diff --git a/osu.Game/Online/Spectator/OnlineSpectatorClient.cs b/osu.Game/Online/Spectator/OnlineSpectatorClient.cs index 3118e05053..cd68abdea6 100644 --- a/osu.Game/Online/Spectator/OnlineSpectatorClient.cs +++ b/osu.Game/Online/Spectator/OnlineSpectatorClient.cs @@ -42,6 +42,7 @@ namespace osu.Game.Online.Spectator connection.On(nameof(ISpectatorClient.UserSentFrames), ((ISpectatorClient)this).UserSentFrames); connection.On(nameof(ISpectatorClient.UserFinishedPlaying), ((ISpectatorClient)this).UserFinishedPlaying); connection.On(nameof(ISpectatorClient.UserScoreProcessed), ((ISpectatorClient)this).UserScoreProcessed); + connection.On(nameof(IStatefulUserHubClient.DisconnectRequested), ((IStatefulUserHubClient)this).DisconnectRequested); }; IsConnected.BindTo(connector.IsConnected); @@ -113,5 +114,13 @@ namespace osu.Game.Online.Spectator return connection.InvokeAsync(nameof(ISpectatorServer.EndWatchingUser), userId); } + + protected override Task DisconnectInternal() + { + if (connector == null) + return Task.CompletedTask; + + return connector.Disconnect(); + } } } diff --git a/osu.Game/Online/Spectator/SpectatorClient.cs b/osu.Game/Online/Spectator/SpectatorClient.cs index 14e137caf1..9c78f27e15 100644 --- a/osu.Game/Online/Spectator/SpectatorClient.cs +++ b/osu.Game/Online/Spectator/SpectatorClient.cs @@ -174,6 +174,12 @@ namespace osu.Game.Online.Spectator return Task.CompletedTask; } + Task IStatefulUserHubClient.DisconnectRequested() + { + Schedule(() => DisconnectInternal()); + return Task.CompletedTask; + } + public void BeginPlaying(long? scoreToken, GameplayState state, Score score) { // This schedule is only here to match the one below in `EndPlaying`. @@ -291,6 +297,8 @@ namespace osu.Game.Online.Spectator protected abstract Task StopWatchingUserInternal(int userId); + protected abstract Task DisconnectInternal(); + protected override void Update() { base.Update(); diff --git a/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs b/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs index 6007c7c076..577104db45 100644 --- a/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs +++ b/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs @@ -658,5 +658,11 @@ namespace osu.Game.Tests.Visual.Multiplayer PlayedAt = item.PlayedAt, StarRating = item.Beatmap.StarRating, }; + + public override Task DisconnectInternal() + { + isConnected.Value = false; + return Task.CompletedTask; + } } } diff --git a/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs b/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs index 5db08810ca..ce2eee8aa4 100644 --- a/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs +++ b/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs @@ -33,7 +33,8 @@ namespace osu.Game.Tests.Visual.Spectator public int FrameSendAttempts { get; private set; } - public override IBindable IsConnected { get; } = new Bindable(true); + public override IBindable IsConnected => isConnected; + private readonly BindableBool isConnected = new BindableBool(true); public IReadOnlyDictionary LastReceivedUserFrames => lastReceivedUserFrames; @@ -179,5 +180,11 @@ namespace osu.Game.Tests.Visual.Spectator State = SpectatedUserState.Playing }); } + + protected override Task DisconnectInternal() + { + isConnected.Value = false; + return Task.CompletedTask; + } } } From 2391035e4969ac3d1a6a505cd5b73ef0e71fc7db Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 21 Nov 2023 14:33:18 +0900 Subject: [PATCH 1634/2296] Remove redundant `api` field from `HubClientConnector` --- osu.Game/Online/HubClientConnector.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game/Online/HubClientConnector.cs b/osu.Game/Online/HubClientConnector.cs index f5a8678613..e7494e50cc 100644 --- a/osu.Game/Online/HubClientConnector.cs +++ b/osu.Game/Online/HubClientConnector.cs @@ -27,7 +27,6 @@ namespace osu.Game.Online private readonly string endpoint; private readonly string versionHash; private readonly bool preferMessagePack; - private readonly IAPIProvider api; /// /// The current connection opened by this connector. @@ -47,7 +46,6 @@ namespace osu.Game.Online { ClientName = clientName; this.endpoint = endpoint; - this.api = api; this.versionHash = versionHash; this.preferMessagePack = preferMessagePack; @@ -70,7 +68,7 @@ namespace osu.Game.Online options.Proxy.Credentials = CredentialCache.DefaultCredentials; } - options.Headers.Add("Authorization", $"Bearer {api.AccessToken}"); + options.Headers.Add("Authorization", $"Bearer {API.AccessToken}"); options.Headers.Add("OsuVersionHash", versionHash); }); From 42fada578e35418b23d17d5607e54d9e79ca0b9e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 21 Nov 2023 14:39:33 +0900 Subject: [PATCH 1635/2296] Centralise and improve messaging around online state When the server requests a disconnect due to a user connecting via a second device, the client will now log the user out on the first device and show a notification informing them of the cause of disconnection. --- osu.Game/Online/HubClientConnector.cs | 6 +- .../Online/Multiplayer/MultiplayerClient.cs | 15 ++- osu.Game/Online/OnlineStatusNotifier.cs | 120 ++++++++++++++++++ .../Online/Spectator/OnlineSpectatorClient.cs | 10 +- osu.Game/Online/Spectator/SpectatorClient.cs | 11 +- osu.Game/OsuGame.cs | 1 + .../Screens/OnlinePlay/OnlinePlayScreen.cs | 5 +- .../Visual/Spectator/TestSpectatorClient.cs | 4 +- 8 files changed, 155 insertions(+), 17 deletions(-) create mode 100644 osu.Game/Online/OnlineStatusNotifier.cs diff --git a/osu.Game/Online/HubClientConnector.cs b/osu.Game/Online/HubClientConnector.cs index e7494e50cc..9d414deade 100644 --- a/osu.Game/Online/HubClientConnector.cs +++ b/osu.Game/Online/HubClientConnector.cs @@ -100,7 +100,11 @@ namespace osu.Game.Online return Task.FromResult((PersistentEndpointClient)new HubClient(newConnection)); } - Task IHubClientConnector.Disconnect() => base.Disconnect(); + async Task IHubClientConnector.Disconnect() + { + await Disconnect().ConfigureAwait(false); + API.Logout(); + } protected override string ClientName { get; } } diff --git a/osu.Game/Online/Multiplayer/MultiplayerClient.cs b/osu.Game/Online/Multiplayer/MultiplayerClient.cs index 4b351663d8..79f46c2095 100644 --- a/osu.Game/Online/Multiplayer/MultiplayerClient.cs +++ b/osu.Game/Online/Multiplayer/MultiplayerClient.cs @@ -12,7 +12,6 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Development; using osu.Framework.Graphics; -using osu.Framework.Logging; using osu.Game.Database; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; @@ -88,6 +87,11 @@ namespace osu.Game.Online.Multiplayer /// public event Action? ResultsReady; + /// + /// Invoked just prior to disconnection requested by the server via . + /// + public event Action? Disconnecting; + /// /// Whether the is currently connected. /// This is NOT thread safe and usage should be scheduled. @@ -155,10 +159,7 @@ namespace osu.Game.Online.Multiplayer { // clean up local room state on server disconnect. if (!connected.NewValue && Room != null) - { - Logger.Log("Clearing room due to multiplayer server connection loss.", LoggingTarget.Runtime, LogLevel.Important); LeaveRoom(); - } })); } @@ -881,7 +882,11 @@ namespace osu.Game.Online.Multiplayer Task IStatefulUserHubClient.DisconnectRequested() { - Schedule(() => DisconnectInternal()); + Schedule(() => + { + Disconnecting?.Invoke(); + DisconnectInternal(); + }); return Task.CompletedTask; } } diff --git a/osu.Game/Online/OnlineStatusNotifier.cs b/osu.Game/Online/OnlineStatusNotifier.cs new file mode 100644 index 0000000000..0cf672ac3c --- /dev/null +++ b/osu.Game/Online/OnlineStatusNotifier.cs @@ -0,0 +1,120 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Screens; +using osu.Game.Online.API; +using osu.Game.Online.Multiplayer; +using osu.Game.Online.Spectator; +using osu.Game.Overlays; +using osu.Game.Overlays.Notifications; +using osu.Game.Screens.OnlinePlay; + +namespace osu.Game.Online +{ + public partial class OnlineStatusNotifier : Component + { + private readonly Func getCurrentScreen; + + [Resolved] + private MultiplayerClient multiplayerClient { get; set; } = null!; + + [Resolved] + private SpectatorClient spectatorClient { get; set; } = null!; + + [Resolved] + private INotificationOverlay? notificationOverlay { get; set; } + + private IBindable apiState = null!; + private IBindable multiplayerState = null!; + private IBindable spectatorState = null!; + private bool forcedDisconnection; + + public OnlineStatusNotifier(Func getCurrentScreen) + { + this.getCurrentScreen = getCurrentScreen; + } + + [BackgroundDependencyLoader] + private void load(IAPIProvider api) + { + apiState = api.State.GetBoundCopy(); + multiplayerState = multiplayerClient.IsConnected.GetBoundCopy(); + spectatorState = spectatorClient.IsConnected.GetBoundCopy(); + + multiplayerClient.Disconnecting += notifyAboutForcedDisconnection; + spectatorClient.Disconnecting += notifyAboutForcedDisconnection; + } + + private void notifyAboutForcedDisconnection() + { + if (forcedDisconnection) + return; + + forcedDisconnection = true; + notificationOverlay?.Post(new SimpleErrorNotification + { + Icon = FontAwesome.Solid.ExclamationCircle, + Text = "You have been logged out on this device due to a login to your account on another device." + }); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + apiState.BindValueChanged(_ => + { + if (apiState.Value == APIState.Online) + forcedDisconnection = false; + + Scheduler.AddOnce(updateState); + }); + multiplayerState.BindValueChanged(_ => Scheduler.AddOnce(updateState)); + spectatorState.BindValueChanged(_ => Scheduler.AddOnce(updateState)); + } + + private void updateState() + { + if (forcedDisconnection) + return; + + if (apiState.Value == APIState.Offline && getCurrentScreen() is OnlinePlayScreen) + { + notificationOverlay?.Post(new SimpleErrorNotification + { + Icon = FontAwesome.Solid.ExclamationCircle, + Text = "API connection was lost. Can't continue with online play." + }); + return; + } + + if (!multiplayerClient.IsConnected.Value && multiplayerClient.Room != null) + { + notificationOverlay?.Post(new SimpleErrorNotification + { + Icon = FontAwesome.Solid.ExclamationCircle, + Text = "Connection to the multiplayer server was lost. Exiting multiplayer." + }); + } + + // TODO: handle spectator server failure somehow? + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (spectatorClient.IsNotNull()) + spectatorClient.Disconnecting -= notifyAboutForcedDisconnection; + + if (multiplayerClient.IsNotNull()) + multiplayerClient.Disconnecting -= notifyAboutForcedDisconnection; + } + } +} diff --git a/osu.Game/Online/Spectator/OnlineSpectatorClient.cs b/osu.Game/Online/Spectator/OnlineSpectatorClient.cs index cd68abdea6..036cfa1d76 100644 --- a/osu.Game/Online/Spectator/OnlineSpectatorClient.cs +++ b/osu.Game/Online/Spectator/OnlineSpectatorClient.cs @@ -115,12 +115,14 @@ namespace osu.Game.Online.Spectator return connection.InvokeAsync(nameof(ISpectatorServer.EndWatchingUser), userId); } - protected override Task DisconnectInternal() + protected override async Task DisconnectInternal() { - if (connector == null) - return Task.CompletedTask; + await base.DisconnectInternal().ConfigureAwait(false); - return connector.Disconnect(); + if (connector == null) + return; + + await connector.Disconnect().ConfigureAwait(false); } } } diff --git a/osu.Game/Online/Spectator/SpectatorClient.cs b/osu.Game/Online/Spectator/SpectatorClient.cs index 9c78f27e15..ca4ec52f4a 100644 --- a/osu.Game/Online/Spectator/SpectatorClient.cs +++ b/osu.Game/Online/Spectator/SpectatorClient.cs @@ -70,6 +70,11 @@ namespace osu.Game.Online.Spectator /// public virtual event Action? OnUserScoreProcessed; + /// + /// Invoked just prior to disconnection requested by the server via . + /// + public event Action? Disconnecting; + /// /// A dictionary containing all users currently being watched, with the number of watching components for each user. /// @@ -297,7 +302,11 @@ namespace osu.Game.Online.Spectator protected abstract Task StopWatchingUserInternal(int userId); - protected abstract Task DisconnectInternal(); + protected virtual Task DisconnectInternal() + { + Disconnecting?.Invoke(); + return Task.CompletedTask; + } protected override void Update() { diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 2f11964f6a..ed4bd21e93 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -1054,6 +1054,7 @@ namespace osu.Game Add(difficultyRecommender); Add(externalLinkOpener = new ExternalLinkOpener()); Add(new MusicKeyBindingHandler()); + Add(new OnlineStatusNotifier(() => ScreenStack.CurrentScreen)); // side overlays which cancel each other. var singleDisplaySideOverlays = new OverlayContainer[] { Settings, Notifications, FirstRunOverlay }; diff --git a/osu.Game/Screens/OnlinePlay/OnlinePlayScreen.cs b/osu.Game/Screens/OnlinePlay/OnlinePlayScreen.cs index f652e88f5a..9de458b5c6 100644 --- a/osu.Game/Screens/OnlinePlay/OnlinePlayScreen.cs +++ b/osu.Game/Screens/OnlinePlay/OnlinePlayScreen.cs @@ -71,7 +71,7 @@ namespace osu.Game.Screens.OnlinePlay screenStack = new OnlinePlaySubScreenStack { RelativeSizeAxes = Axes.Both }, new Header(ScreenTitle, screenStack), RoomManager, - ongoingOperationTracker + ongoingOperationTracker, } }; } @@ -79,10 +79,7 @@ namespace osu.Game.Screens.OnlinePlay private void onlineStateChanged(ValueChangedEvent state) => Schedule(() => { if (state.NewValue != APIState.Online) - { - Logger.Log("API connection was lost, can't continue with online play", LoggingTarget.Network, LogLevel.Important); Schedule(forcefullyExit); - } }); protected override void LoadComplete() diff --git a/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs b/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs index ce2eee8aa4..5aef85fa13 100644 --- a/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs +++ b/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs @@ -181,10 +181,10 @@ namespace osu.Game.Tests.Visual.Spectator }); } - protected override Task DisconnectInternal() + protected override async Task DisconnectInternal() { + await base.DisconnectInternal().ConfigureAwait(false); isConnected.Value = false; - return Task.CompletedTask; } } } From aa3ff151c095ec76a15d4fc8d5b6d021d2ff52e8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 21 Nov 2023 14:41:03 +0900 Subject: [PATCH 1636/2296] Fix `RoomManager` attempting to part room when not online --- osu.Game/Screens/OnlinePlay/Components/RoomManager.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/Components/RoomManager.cs b/osu.Game/Screens/OnlinePlay/Components/RoomManager.cs index 539d5b74b3..e892f9280f 100644 --- a/osu.Game/Screens/OnlinePlay/Components/RoomManager.cs +++ b/osu.Game/Screens/OnlinePlay/Components/RoomManager.cs @@ -98,7 +98,9 @@ namespace osu.Game.Screens.OnlinePlay.Components if (JoinedRoom.Value == null) return; - api.Queue(new PartRoomRequest(joinedRoom.Value)); + if (api.State.Value == APIState.Online) + api.Queue(new PartRoomRequest(joinedRoom.Value)); + joinedRoom.Value = null; } From 314a7bf6f1058195ecf5995fc18a5e5bc1eb94fe Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Nov 2023 11:33:05 +0900 Subject: [PATCH 1637/2296] Simplify `AddOnce` call to avoid `self` argument --- .../Sliders/SliderPlacementBlueprint.cs | 41 +++++++++---------- 1 file changed, 19 insertions(+), 22 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index 5f072eb171..32fb7ad351 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -3,10 +3,12 @@ #nullable disable +using System.Collections.Generic; using System.Diagnostics; using System.Linq; using JetBrains.Annotations; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Input.Events; @@ -84,16 +86,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders { freehandToolboxGroup.Tolerance.BindValueChanged(e => { - if (bSplineBuilder.Tolerance != e.NewValue) - bSplineBuilder.Tolerance = e.NewValue; - updateSliderPathFromBSplineBuilder(); + bSplineBuilder.Tolerance = e.NewValue; + Scheduler.AddOnce(updateSliderPathFromBSplineBuilder); }, true); freehandToolboxGroup.CornerThreshold.BindValueChanged(e => { - if (bSplineBuilder.CornerThreshold != e.NewValue) - bSplineBuilder.CornerThreshold = e.NewValue; - updateSliderPathFromBSplineBuilder(); + bSplineBuilder.CornerThreshold = e.NewValue; + Scheduler.AddOnce(updateSliderPathFromBSplineBuilder); }, true); } } @@ -197,27 +197,24 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders base.OnDrag(e); bSplineBuilder.AddLinearPoint(ToLocalSpace(e.ScreenSpaceMousePosition) - HitObject.Position); - updateSliderPathFromBSplineBuilder(); + Scheduler.AddOnce(updateSliderPathFromBSplineBuilder); } private void updateSliderPathFromBSplineBuilder() { - Scheduler.AddOnce(static self => - { - var cps = self.bSplineBuilder.ControlPoints; - var sliderCps = self.HitObject.Path.ControlPoints; - sliderCps.RemoveRange(1, sliderCps.Count - 1); + IReadOnlyList builderPoints = bSplineBuilder.ControlPoints; + BindableList sliderPoints = HitObject.Path.ControlPoints; - // Add the control points from the BSpline builder while converting control points that repeat - // three or more times to a single PathControlPoint with linear type. - for (int i = 1; i < cps.Count; i++) - { - bool isSharp = i < cps.Count - 2 && cps[i] == cps[i + 1] && cps[i] == cps[i + 2]; - sliderCps.Add(new PathControlPoint(cps[i], isSharp ? PathType.BSpline(3) : null)); - if (isSharp) - i += 2; - } - }, this); + sliderPoints.RemoveRange(1, sliderPoints.Count - 1); + + // Add the control points from the BSpline builder while converting control points that repeat + // three or more times to a single PathControlPoint with linear type. + for (int i = 1; i < builderPoints.Count; i++) + { + bool isSharp = i < builderPoints.Count - 2 && builderPoints[i] == builderPoints[i + 1] && builderPoints[i] == builderPoints[i + 2]; + sliderPoints.Add(new PathControlPoint(builderPoints[i], isSharp ? PathType.BSpline(3) : null)); + if (isSharp) i += 2; + } } protected override void OnDragEnd(DragEndEvent e) From 0a5444d091de73c2cc9fe8360146248d1b06b39e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Nov 2023 13:05:31 +0900 Subject: [PATCH 1638/2296] Fix using the incorrect position for the first point --- .../Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index 32fb7ad351..68f5b2d70f 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -180,7 +180,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders return false; bSplineBuilder.Clear(); - bSplineBuilder.AddLinearPoint(ToLocalSpace(e.ScreenSpaceMousePosition) - HitObject.Position); + bSplineBuilder.AddLinearPoint(ToLocalSpace(e.ScreenSpaceMouseDownPosition) - HitObject.Position); setState(SliderPlacementState.Drawing); return true; } From e69e78ad4123a4d89915aa44286a8e637e49429d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Nov 2023 13:10:44 +0900 Subject: [PATCH 1639/2296] Refactor b-spline path conversion code to better handle linear segments --- .../Sliders/SliderPlacementBlueprint.cs | 44 +++++++++++++++---- 1 file changed, 35 insertions(+), 9 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index 68f5b2d70f..6e9cc26af4 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -8,7 +8,6 @@ using System.Diagnostics; using System.Linq; using JetBrains.Annotations; using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Input.Events; @@ -203,17 +202,44 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders private void updateSliderPathFromBSplineBuilder() { IReadOnlyList builderPoints = bSplineBuilder.ControlPoints; - BindableList sliderPoints = HitObject.Path.ControlPoints; - sliderPoints.RemoveRange(1, sliderPoints.Count - 1); + if (builderPoints.Count == 0) + return; - // Add the control points from the BSpline builder while converting control points that repeat - // three or more times to a single PathControlPoint with linear type. - for (int i = 1; i < builderPoints.Count; i++) + int lastSegmentStart = 0; + PathType? lastPathType = null; + + HitObject.Path.ControlPoints.Clear(); + + // Iterate through generated points, finding each segment and adding non-inheriting path types where appropriate. + // Importantly, the B-Spline builder returns three Vector2s at the same location when a new segment is to be started. + for (int i = 0; i < builderPoints.Count; i++) { - bool isSharp = i < builderPoints.Count - 2 && builderPoints[i] == builderPoints[i + 1] && builderPoints[i] == builderPoints[i + 2]; - sliderPoints.Add(new PathControlPoint(builderPoints[i], isSharp ? PathType.BSpline(3) : null)); - if (isSharp) i += 2; + bool isLastPoint = i == builderPoints.Count - 1; + bool isNewSegment = i < builderPoints.Count - 2 && builderPoints[i] == builderPoints[i + 1] && builderPoints[i] == builderPoints[i + 2]; + + if (isNewSegment || isLastPoint) + { + int pointsInSegment = i - lastSegmentStart; + + // Where possible, we can use the simpler LINEAR path type. + PathType? pathType = pointsInSegment == 1 ? PathType.LINEAR : PathType.BSpline(3); + + // Linear segments can be combined, as two adjacent linear sections are computationally the same as one with the points combined. + if (lastPathType == pathType && lastPathType == PathType.LINEAR) + pathType = null; + + HitObject.Path.ControlPoints.Add(new PathControlPoint(builderPoints[lastSegmentStart], pathType)); + for (int j = lastSegmentStart + 1; j < i; j++) + HitObject.Path.ControlPoints.Add(new PathControlPoint(builderPoints[j])); + + if (isLastPoint) + HitObject.Path.ControlPoints.Add(new PathControlPoint(builderPoints[i])); + + // Skip the redundant duplicated points (see isNewSegment above) which have been coalesced into a path type. + lastSegmentStart = (i += 2); + if (pathType != null) lastPathType = pathType; + } } } From 5175464c18dafc3931b723ae06dbb4375c7c0a77 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Nov 2023 13:35:04 +0900 Subject: [PATCH 1640/2296] Update test coverage (and add test coverage of curve drawing) --- .../TestSceneSliderPlacementBlueprint.cs | 37 ++++++++++++++++--- 1 file changed, 32 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs index c7a21ba689..8498263138 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs @@ -3,6 +3,7 @@ #nullable disable +using System; using NUnit.Framework; using osu.Framework.Utils; using osu.Game.Rulesets.Edit; @@ -274,7 +275,30 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor } [Test] - public void TestSliderDrawing() + public void TestSliderDrawingCurve() + { + Vector2 startPoint = new Vector2(200); + + addMovementStep(startPoint); + AddStep("press left button", () => InputManager.PressButton(MouseButton.Left)); + + for (int i = 0; i < 20; i++) + addMovementStep(startPoint + new Vector2(i * 40, MathF.Sin(i * MathF.PI / 5) * 50)); + + AddStep("release left button", () => InputManager.ReleaseButton(MouseButton.Left)); + + assertPlaced(true); + assertLength(760, tolerance: 10); + assertControlPointCount(5); + assertControlPointType(0, PathType.BSpline(3)); + assertControlPointType(1, null); + assertControlPointType(2, null); + assertControlPointType(3, null); + assertControlPointType(4, null); + } + + [Test] + public void TestSliderDrawingLinear() { addMovementStep(new Vector2(200)); AddStep("press left button", () => InputManager.PressButton(MouseButton.Left)); @@ -291,7 +315,10 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertPlaced(true); assertLength(600, tolerance: 10); assertControlPointCount(4); - assertControlPointType(0, PathType.BSpline(3)); + assertControlPointType(0, PathType.LINEAR); + assertControlPointType(1, null); + assertControlPointType(2, null); + assertControlPointType(3, null); } [Test] @@ -401,11 +428,11 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor private void assertPlaced(bool expected) => AddAssert($"slider {(expected ? "placed" : "not placed")}", () => (getSlider() != null) == expected); - private void assertLength(double expected, double tolerance = 1) => AddAssert($"slider length is {expected}±{tolerance}", () => Precision.AlmostEquals(expected, getSlider().Distance, tolerance)); + private void assertLength(double expected, double tolerance = 1) => AddAssert($"slider length is {expected}±{tolerance}", () => getSlider().Distance, () => Is.EqualTo(expected).Within(tolerance)); - private void assertControlPointCount(int expected) => AddAssert($"has {expected} control points", () => getSlider().Path.ControlPoints.Count == expected); + private void assertControlPointCount(int expected) => AddAssert($"has {expected} control points", () => getSlider().Path.ControlPoints.Count, () => Is.EqualTo(expected)); - private void assertControlPointType(int index, PathType type) => AddAssert($"control point {index} is {type}", () => getSlider().Path.ControlPoints[index].Type == type); + private void assertControlPointType(int index, PathType? type) => AddAssert($"control point {index} is {type?.ToString() ?? "inherit"}", () => getSlider().Path.ControlPoints[index].Type, () => Is.EqualTo(type)); private void assertControlPointPosition(int index, Vector2 position) => AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, getSlider().Path.ControlPoints[index].Position, 1)); From 7bedbe42642384a20b681220b507fcc737325c1e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Nov 2023 13:36:06 +0900 Subject: [PATCH 1641/2296] Apply NRT to `SliderPlacementBlueprint` tests --- .../Editor/TestSceneSliderPlacementBlueprint.cs | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs index 8498263138..75778b3a7e 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using NUnit.Framework; using osu.Framework.Utils; @@ -428,16 +426,16 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor private void assertPlaced(bool expected) => AddAssert($"slider {(expected ? "placed" : "not placed")}", () => (getSlider() != null) == expected); - private void assertLength(double expected, double tolerance = 1) => AddAssert($"slider length is {expected}±{tolerance}", () => getSlider().Distance, () => Is.EqualTo(expected).Within(tolerance)); + private void assertLength(double expected, double tolerance = 1) => AddAssert($"slider length is {expected}±{tolerance}", () => getSlider()!.Distance, () => Is.EqualTo(expected).Within(tolerance)); - private void assertControlPointCount(int expected) => AddAssert($"has {expected} control points", () => getSlider().Path.ControlPoints.Count, () => Is.EqualTo(expected)); + private void assertControlPointCount(int expected) => AddAssert($"has {expected} control points", () => getSlider()!.Path.ControlPoints.Count, () => Is.EqualTo(expected)); - private void assertControlPointType(int index, PathType? type) => AddAssert($"control point {index} is {type?.ToString() ?? "inherit"}", () => getSlider().Path.ControlPoints[index].Type, () => Is.EqualTo(type)); + private void assertControlPointType(int index, PathType? type) => AddAssert($"control point {index} is {type?.ToString() ?? "inherit"}", () => getSlider()!.Path.ControlPoints[index].Type, () => Is.EqualTo(type)); private void assertControlPointPosition(int index, Vector2 position) => - AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, getSlider().Path.ControlPoints[index].Position, 1)); + AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, getSlider()!.Path.ControlPoints[index].Position, 1)); - private Slider getSlider() => HitObjectContainer.Count > 0 ? ((DrawableSlider)HitObjectContainer[0]).HitObject : null; + private Slider? getSlider() => HitObjectContainer.Count > 0 ? ((DrawableSlider)HitObjectContainer[0]).HitObject : null; protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject); protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint(); From 9c3f9db31838295cccc0ea4f771933dbb4fa2dc7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Nov 2023 14:02:08 +0900 Subject: [PATCH 1642/2296] Add failing test coverage of BSpline encoding parse failure --- .../Formats/LegacyBeatmapEncoderTest.cs | 27 +++++++++++++++++++ 1 file changed, 27 insertions(+) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs index 0dd277dc89..e847b61fbe 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs @@ -113,6 +113,33 @@ namespace osu.Game.Tests.Beatmaps.Formats Assert.IsTrue(areComboColoursEqual(expected.skin.Configuration, actual.skin.Configuration)); } + [Test] + public void TestEncodeBSplineCurveType() + { + var beatmap = new Beatmap + { + HitObjects = + { + new Slider + { + Path = new SliderPath(new[] + { + new PathControlPoint(Vector2.Zero, PathType.BSpline(3)), + new PathControlPoint(new Vector2(50)), + new PathControlPoint(new Vector2(100), PathType.BSpline(3)), + new PathControlPoint(new Vector2(150)) + }) + }, + } + }; + + var decodedAfterEncode = decodeFromLegacy(encodeToLegacy((beatmap, new TestLegacySkin(beatmaps_resource_store, string.Empty))), string.Empty); + var decodedSlider = (Slider)decodedAfterEncode.beatmap.HitObjects[0]; + Assert.That(decodedSlider.Path.ControlPoints.Count, Is.EqualTo(4)); + Assert.That(decodedSlider.Path.ControlPoints[0].Type, Is.EqualTo(PathType.BSpline(3))); + Assert.That(decodedSlider.Path.ControlPoints[2].Type, Is.EqualTo(PathType.BSpline(3))); + } + [Test] public void TestEncodeMultiSegmentSliderWithFloatingPointError() { From 3d094f84add9f669b2bf0e1bd41bd83da4fd01fd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Nov 2023 14:02:15 +0900 Subject: [PATCH 1643/2296] Fix incorrect parsing of BSpline curve types --- osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index 411a9b0d63..f9e32fe26f 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -273,8 +273,8 @@ namespace osu.Game.Rulesets.Objects.Legacy while (++endIndex < pointSplit.Length) { - // Keep incrementing endIndex while it's not the start of a new segment (indicated by having a type descriptor of length 1). - if (pointSplit[endIndex].Length > 1) + // Keep incrementing endIndex while it's not the start of a new segment (indicated by having an alpha character at position 0). + if (!char.IsLetter(pointSplit[endIndex][0])) continue; // Multi-segmented sliders DON'T contain the end point as part of the current segment as it's assumed to be the start of the next segment. From ba6fbbe43c122413c4b4b81eb9450e77f3361f8b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Nov 2023 14:03:45 +0900 Subject: [PATCH 1644/2296] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 8175869405..aa993485f3 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index a5425ba4c7..b43cb1b3f1 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From 92728ea56460dfe0c2135d9165ee8d35e49fe8ad Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Nov 2023 14:10:48 +0900 Subject: [PATCH 1645/2296] Simplify toolbox initialisation --- osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index 061f72d72f..65acdb61ae 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -97,12 +97,12 @@ namespace osu.Game.Rulesets.Osu.Edit // we may be entering the screen with a selection already active updateDistanceSnapGrid(); - RightToolbox.Add(new TransformToolboxGroup - { - RotationHandler = BlueprintContainer.SelectionHandler.RotationHandler, - }); - - RightToolbox.Add(FreehandlSliderToolboxGroup); + RightToolbox.AddRange(new EditorToolboxGroup[] + { + new TransformToolboxGroup { RotationHandler = BlueprintContainer.SelectionHandler.RotationHandler, }, + FreehandlSliderToolboxGroup + } + ); } protected override ComposeBlueprintContainer CreateBlueprintContainer() From cf6f66b84f729a71e04a34b7d9acf9091dfbd7cb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Nov 2023 14:37:06 +0900 Subject: [PATCH 1646/2296] Remove redundant `Clear()` call --- .../Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index 6e9cc26af4..32397330c6 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -178,7 +178,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders if (lastCp != cursor && HitObject.Path.ControlPoints.Count == 2) return false; - bSplineBuilder.Clear(); bSplineBuilder.AddLinearPoint(ToLocalSpace(e.ScreenSpaceMouseDownPosition) - HitObject.Position); setState(SliderPlacementState.Drawing); return true; From 016de7be6a9c0a5709e966b6f2bb45349d8f38e8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Nov 2023 14:51:09 +0900 Subject: [PATCH 1647/2296] Simplify drag handling code in `SliderPlacementBlueprint` --- .../Sliders/SliderPlacementBlueprint.cs | 47 +++++++------------ 1 file changed, 17 insertions(+), 30 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index 32397330c6..bb4558171f 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders controlPointVisualiser = new PathControlPointVisualiser(HitObject, false) }; - setState(SliderPlacementState.Initial); + state = SliderPlacementState.Initial; } protected override void LoadComplete() @@ -164,38 +164,30 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders protected override bool OnDragStart(DragStartEvent e) { - if (e.Button == MouseButton.Left) - { - switch (state) - { - case SliderPlacementState.Initial: - return true; + if (e.Button != MouseButton.Left) + return base.OnDragStart(e); - case SliderPlacementState.ControlPoints: - if (HitObject.Path.ControlPoints.Count < 3) - { - var lastCp = HitObject.Path.ControlPoints.LastOrDefault(); - if (lastCp != cursor && HitObject.Path.ControlPoints.Count == 2) - return false; + if (state != SliderPlacementState.ControlPoints) + return base.OnDragStart(e); - bSplineBuilder.AddLinearPoint(ToLocalSpace(e.ScreenSpaceMouseDownPosition) - HitObject.Position); - setState(SliderPlacementState.Drawing); - return true; - } + // Only enter drawing mode if no additional control points have been placed. + if (HitObject.Path.ControlPoints.Count > 2) + return base.OnDragStart(e); - return false; - } - } - - return base.OnDragStart(e); + bSplineBuilder.AddLinearPoint(ToLocalSpace(e.ScreenSpaceMouseDownPosition) - HitObject.Position); + state = SliderPlacementState.Drawing; + return true; } protected override void OnDrag(DragEvent e) { base.OnDrag(e); - bSplineBuilder.AddLinearPoint(ToLocalSpace(e.ScreenSpaceMousePosition) - HitObject.Position); - Scheduler.AddOnce(updateSliderPathFromBSplineBuilder); + if (state == SliderPlacementState.Drawing) + { + bSplineBuilder.AddLinearPoint(ToLocalSpace(e.ScreenSpaceMousePosition) - HitObject.Position); + Scheduler.AddOnce(updateSliderPathFromBSplineBuilder); + } } private void updateSliderPathFromBSplineBuilder() @@ -260,7 +252,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders private void beginCurve() { BeginPlacement(commitStart: true); - setState(SliderPlacementState.ControlPoints); + state = SliderPlacementState.ControlPoints; } private void endCurve() @@ -357,11 +349,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders tailCirclePiece.UpdateFrom(HitObject.TailCircle); } - private void setState(SliderPlacementState newState) - { - state = newState; - } - private enum SliderPlacementState { Initial, From a210469956ca340bb302f76679c49142e2e0ae69 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Nov 2023 14:52:21 +0900 Subject: [PATCH 1648/2296] Reorder methods --- .../Sliders/SliderPlacementBlueprint.cs | 106 +++++++++--------- 1 file changed, 53 insertions(+), 53 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index bb4558171f..397d6ffb91 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -190,50 +190,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders } } - private void updateSliderPathFromBSplineBuilder() - { - IReadOnlyList builderPoints = bSplineBuilder.ControlPoints; - - if (builderPoints.Count == 0) - return; - - int lastSegmentStart = 0; - PathType? lastPathType = null; - - HitObject.Path.ControlPoints.Clear(); - - // Iterate through generated points, finding each segment and adding non-inheriting path types where appropriate. - // Importantly, the B-Spline builder returns three Vector2s at the same location when a new segment is to be started. - for (int i = 0; i < builderPoints.Count; i++) - { - bool isLastPoint = i == builderPoints.Count - 1; - bool isNewSegment = i < builderPoints.Count - 2 && builderPoints[i] == builderPoints[i + 1] && builderPoints[i] == builderPoints[i + 2]; - - if (isNewSegment || isLastPoint) - { - int pointsInSegment = i - lastSegmentStart; - - // Where possible, we can use the simpler LINEAR path type. - PathType? pathType = pointsInSegment == 1 ? PathType.LINEAR : PathType.BSpline(3); - - // Linear segments can be combined, as two adjacent linear sections are computationally the same as one with the points combined. - if (lastPathType == pathType && lastPathType == PathType.LINEAR) - pathType = null; - - HitObject.Path.ControlPoints.Add(new PathControlPoint(builderPoints[lastSegmentStart], pathType)); - for (int j = lastSegmentStart + 1; j < i; j++) - HitObject.Path.ControlPoints.Add(new PathControlPoint(builderPoints[j])); - - if (isLastPoint) - HitObject.Path.ControlPoints.Add(new PathControlPoint(builderPoints[i])); - - // Skip the redundant duplicated points (see isNewSegment above) which have been coalesced into a path type. - lastSegmentStart = (i += 2); - if (pathType != null) lastPathType = pathType; - } - } - } - protected override void OnDragEnd(DragEndEvent e) { base.OnDragEnd(e); @@ -249,6 +205,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders base.OnMouseUp(e); } + protected override void Update() + { + base.Update(); + updateSlider(); + + // Maintain the path type in case it got defaulted to bezier at some point during the drag. + updatePathType(); + } + private void beginCurve() { BeginPlacement(commitStart: true); @@ -261,15 +226,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders EndPlacement(true); } - protected override void Update() - { - base.Update(); - updateSlider(); - - // Maintain the path type in case it got defaulted to bezier at some point during the drag. - updatePathType(); - } - private void updatePathType() { if (state == SliderPlacementState.Drawing) @@ -349,6 +305,50 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders tailCirclePiece.UpdateFrom(HitObject.TailCircle); } + private void updateSliderPathFromBSplineBuilder() + { + IReadOnlyList builderPoints = bSplineBuilder.ControlPoints; + + if (builderPoints.Count == 0) + return; + + int lastSegmentStart = 0; + PathType? lastPathType = null; + + HitObject.Path.ControlPoints.Clear(); + + // Iterate through generated points, finding each segment and adding non-inheriting path types where appropriate. + // Importantly, the B-Spline builder returns three Vector2s at the same location when a new segment is to be started. + for (int i = 0; i < builderPoints.Count; i++) + { + bool isLastPoint = i == builderPoints.Count - 1; + bool isNewSegment = i < builderPoints.Count - 2 && builderPoints[i] == builderPoints[i + 1] && builderPoints[i] == builderPoints[i + 2]; + + if (isNewSegment || isLastPoint) + { + int pointsInSegment = i - lastSegmentStart; + + // Where possible, we can use the simpler LINEAR path type. + PathType? pathType = pointsInSegment == 1 ? PathType.LINEAR : PathType.BSpline(3); + + // Linear segments can be combined, as two adjacent linear sections are computationally the same as one with the points combined. + if (lastPathType == pathType && lastPathType == PathType.LINEAR) + pathType = null; + + HitObject.Path.ControlPoints.Add(new PathControlPoint(builderPoints[lastSegmentStart], pathType)); + for (int j = lastSegmentStart + 1; j < i; j++) + HitObject.Path.ControlPoints.Add(new PathControlPoint(builderPoints[j])); + + if (isLastPoint) + HitObject.Path.ControlPoints.Add(new PathControlPoint(builderPoints[i])); + + // Skip the redundant duplicated points (see isNewSegment above) which have been coalesced into a path type. + lastSegmentStart = (i += 2); + if (pathType != null) lastPathType = pathType; + } + } + } + private enum SliderPlacementState { Initial, From 1660eb3c15b1075e93a64a2938e8e86451f5df84 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Nov 2023 15:31:24 +0900 Subject: [PATCH 1649/2296] Add failing test coverage of drag after point placement --- .../TestSceneSliderPlacementBlueprint.cs | 24 +++++++++++++++++++ 1 file changed, 24 insertions(+) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs index 75778b3a7e..7ac34bc6c8 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs @@ -272,6 +272,30 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertControlPointType(2, PathType.PERFECT_CURVE); } + [Test] + public void TestSliderDrawingDoesntActivateAfterNormalPlacement() + { + Vector2 startPoint = new Vector2(200); + + addMovementStep(startPoint); + addClickStep(MouseButton.Left); + + for (int i = 0; i < 20; i++) + { + if (i == 5) + AddStep("press left button", () => InputManager.PressButton(MouseButton.Left)); + addMovementStep(startPoint + new Vector2(i * 40, MathF.Sin(i * MathF.PI / 5) * 50)); + } + + AddStep("release left button", () => InputManager.ReleaseButton(MouseButton.Left)); + assertPlaced(false); + + addClickStep(MouseButton.Right); + assertPlaced(true); + + assertControlPointType(0, PathType.BEZIER); + } + [Test] public void TestSliderDrawingCurve() { From cc33e121258adb0d607fba5c6bf9897e1979eac5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Nov 2023 15:16:40 +0900 Subject: [PATCH 1650/2296] Fix dragging after one point already placed incorrectly entering drawing mode --- .../Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index 397d6ffb91..63370350ed 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -171,7 +171,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders return base.OnDragStart(e); // Only enter drawing mode if no additional control points have been placed. - if (HitObject.Path.ControlPoints.Count > 2) + int controlPointCount = HitObject.Path.ControlPoints.Count; + if (controlPointCount > 2 || (controlPointCount == 2 && HitObject.Path.ControlPoints.Last() != cursor)) return base.OnDragStart(e); bSplineBuilder.AddLinearPoint(ToLocalSpace(e.ScreenSpaceMouseDownPosition) - HitObject.Position); From 4b2d8aa6a647b28c13f63dc3047cca04b8b8c398 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Nov 2023 15:31:39 +0900 Subject: [PATCH 1651/2296] Add `ToString` on `PathType` for better test output --- osu.Game/Rulesets/Objects/Types/PathType.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Rulesets/Objects/Types/PathType.cs b/osu.Game/Rulesets/Objects/Types/PathType.cs index f84d43e3e7..23f1ccf0bc 100644 --- a/osu.Game/Rulesets/Objects/Types/PathType.cs +++ b/osu.Game/Rulesets/Objects/Types/PathType.cs @@ -81,5 +81,7 @@ namespace osu.Game.Rulesets.Objects.Types public static bool operator ==(PathType a, PathType b) => a.Equals(b); public static bool operator !=(PathType a, PathType b) => !a.Equals(b); + + public override string ToString() => Description; } } From ed3874682365596f96fac6c8622821786b3645a5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 21 Nov 2023 16:14:30 +0900 Subject: [PATCH 1652/2296] Fix spacer appearing on top of menu --- .../Sliders/Components/PathControlPointVisualiser.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index 87e837cc71..3a80d04ab8 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -367,9 +367,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components List curveTypeItems = new List(); if (!selectedPieces.Contains(Pieces[0])) + { curveTypeItems.Add(createMenuItemForPathType(null)); - - curveTypeItems.Add(new OsuMenuItemSpacer()); + curveTypeItems.Add(new OsuMenuItemSpacer()); + } // todo: hide/disable items which aren't valid for selected points curveTypeItems.Add(createMenuItemForPathType(PathType.Linear)); From 85bddab52bb0cdc0419ebe3aea776bc4650d0c7a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 21 Nov 2023 16:52:52 +0900 Subject: [PATCH 1653/2296] Refactor `OnlineStatusNotifier` to be more local --- osu.Game/Online/OnlineStatusNotifier.cs | 108 ++++++++++++++---------- 1 file changed, 62 insertions(+), 46 deletions(-) diff --git a/osu.Game/Online/OnlineStatusNotifier.cs b/osu.Game/Online/OnlineStatusNotifier.cs index 0cf672ac3c..0d846f7d27 100644 --- a/osu.Game/Online/OnlineStatusNotifier.cs +++ b/osu.Game/Online/OnlineStatusNotifier.cs @@ -17,6 +17,9 @@ using osu.Game.Screens.OnlinePlay; namespace osu.Game.Online { + /// + /// Handles various scenarios where connection is lost and we need to let the user know what and why. + /// public partial class OnlineStatusNotifier : Component { private readonly Func getCurrentScreen; @@ -33,7 +36,11 @@ namespace osu.Game.Online private IBindable apiState = null!; private IBindable multiplayerState = null!; private IBindable spectatorState = null!; - private bool forcedDisconnection; + + /// + /// This flag will be set to true when the user has been notified so we don't show more than one notification. + /// + private bool userNotified; public OnlineStatusNotifier(Func getCurrentScreen) { @@ -51,12 +58,63 @@ namespace osu.Game.Online spectatorClient.Disconnecting += notifyAboutForcedDisconnection; } + protected override void LoadComplete() + { + base.LoadComplete(); + + apiState.BindValueChanged(state => + { + if (state.NewValue == APIState.Online) + { + userNotified = false; + return; + } + + if (userNotified) return; + + if (state.NewValue == APIState.Offline && getCurrentScreen() is OnlinePlayScreen) + { + userNotified = true; + notificationOverlay?.Post(new SimpleErrorNotification + { + Icon = FontAwesome.Solid.ExclamationCircle, + Text = "Connection to API was lost. Can't continue with online play." + }); + } + }); + + multiplayerState.BindValueChanged(connected => Schedule(() => + { + if (connected.NewValue) + { + userNotified = false; + return; + } + + if (userNotified) return; + + if (multiplayerClient.Room != null) + { + userNotified = true; + notificationOverlay?.Post(new SimpleErrorNotification + { + Icon = FontAwesome.Solid.ExclamationCircle, + Text = "Connection to the multiplayer server was lost. Exiting multiplayer." + }); + } + })); + + spectatorState.BindValueChanged(_ => + { + // TODO: handle spectator server failure somehow? + }); + } + private void notifyAboutForcedDisconnection() { - if (forcedDisconnection) - return; + if (userNotified) return; - forcedDisconnection = true; + userNotified = true; notificationOverlay?.Post(new SimpleErrorNotification { Icon = FontAwesome.Solid.ExclamationCircle, @@ -64,48 +122,6 @@ namespace osu.Game.Online }); } - protected override void LoadComplete() - { - base.LoadComplete(); - - apiState.BindValueChanged(_ => - { - if (apiState.Value == APIState.Online) - forcedDisconnection = false; - - Scheduler.AddOnce(updateState); - }); - multiplayerState.BindValueChanged(_ => Scheduler.AddOnce(updateState)); - spectatorState.BindValueChanged(_ => Scheduler.AddOnce(updateState)); - } - - private void updateState() - { - if (forcedDisconnection) - return; - - if (apiState.Value == APIState.Offline && getCurrentScreen() is OnlinePlayScreen) - { - notificationOverlay?.Post(new SimpleErrorNotification - { - Icon = FontAwesome.Solid.ExclamationCircle, - Text = "API connection was lost. Can't continue with online play." - }); - return; - } - - if (!multiplayerClient.IsConnected.Value && multiplayerClient.Room != null) - { - notificationOverlay?.Post(new SimpleErrorNotification - { - Icon = FontAwesome.Solid.ExclamationCircle, - Text = "Connection to the multiplayer server was lost. Exiting multiplayer." - }); - } - - // TODO: handle spectator server failure somehow? - } - protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); From aa749aeb731dba4743338f88e541c326b8e5c12e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Nov 2023 17:49:56 +0900 Subject: [PATCH 1654/2296] Save any unsaved changes in the skin editor when game changes screens Closes https://github.com/ppy/osu/issues/25494. --- osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs index 68d6b7ced5..cbe122395c 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs @@ -188,7 +188,10 @@ namespace osu.Game.Overlays.SkinEditor } if (skinEditor.State.Value == Visibility.Visible) + { + skinEditor.Save(false); skinEditor.UpdateTargetScreen(target); + } else { skinEditor.Hide(); From 8302ebcf1ae54b2f0bc3ba7f8ba01b185ffeda39 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 21 Nov 2023 19:18:02 +0900 Subject: [PATCH 1655/2296] Remove default DrainRate value --- osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs index a8808d08e5..4a651e2650 100644 --- a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs @@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Scoring /// /// The drain rate as a proportion of the total health drained per millisecond. /// - public double DrainRate { get; private set; } = 1; + public double DrainRate { get; private set; } /// /// The beatmap. @@ -139,8 +139,6 @@ namespace osu.Game.Rulesets.Scoring { base.Reset(storeResults); - DrainRate = 1; - if (storeResults) DrainRate = ComputeDrainRate(); From 16acec335f825eb93c791e64010f35e030f4ff69 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Burgelin=20=28Zyf=29?= Date: Tue, 21 Nov 2023 11:27:03 +0100 Subject: [PATCH 1656/2296] Fix: update score migration of special case to match the new score MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- osu.Game/Database/StandardisedScoreMigrationTools.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index 685f852eb4..a9569ac9ba 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -270,7 +270,7 @@ namespace osu.Game.Database { return (long)Math.Round(( 0 - + 300000 * Math.Pow(score.Accuracy, 8) + + 500000 * Math.Pow(score.Accuracy, 5) + bonusProportion) * modMultiplier); } From 901e45b6a4f134143d512c6cec378149c6bc4aea Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Burgelin=20=28Zyfarok=29?= Date: Tue, 21 Nov 2023 11:54:07 +0100 Subject: [PATCH 1657/2296] Scoring conversion: remove mention of v3 + improve comments --- .../StandardisedScoreMigrationTools.cs | 40 ++++++++++--------- 1 file changed, 21 insertions(+), 19 deletions(-) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index a9569ac9ba..fe51c6f130 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -275,50 +275,52 @@ namespace osu.Game.Database } // Assumption : - // - sliders and slider-ticks are uniformly spread arround the beatmap - // thus we can ignore them without losing much precision (consider a map of hit-circles only !) - // - the Ok/Meh hit results are uniformly spread in the score - // thus we can simplify and consider each hit result to be score.Accuracy without losing much precision - // What is strippedV1/strippedV3 : - // This is the ComboScore of v1/v3 were we remove all (map-)constant multipliers and accuracy multipliers (including hit results), - // based on the previous assumptions. For Scorev1, this is basically the sum of squared combos (because without sliders: object_count == combo). + // - sliders and slider-ticks are uniformly spread arround the beatmap, and thus can be ignored without losing much precision. + // We thus consider a map of hit-circles only, which gives objectCount == maximumCombo ! + // - the Ok/Meh hit results are uniformly spread in the score, and thus can be ignored without losing much precision. + // We simplify and consider each hit result to be equal to `300*score.Accuracy`, which allows us to isolate the accuracy multiplier. + // What is strippedV1/strippedNew : + // This is the ComboScore (of v1 / new score) were we remove all (map-)constant multipliers and accuracy multipliers (including hit results), + // based on the previous assumptions. + // We use integrals to approximate the sum of each object's combo contribution (thus the original combo exponent is increased by 1) + // For the maximum score, we thus integrate `f(combo) = 300*combo^exponent`, and ignoring the constant multipliers we get: double maxStrippedV1 = Math.Pow(maximumLegacyCombo, 2); - double maxStrippedV3 = Math.Pow(maximumLegacyCombo, 1 + ScoreProcessor.COMBO_EXPONENT); + double maxStrippedNew = Math.Pow(maximumLegacyCombo, 1 + ScoreProcessor.COMBO_EXPONENT); double strippedV1 = maxStrippedV1 * comboProportion / score.Accuracy; double strippedV1FromMaxCombo = Math.Pow(score.MaxCombo, 2); - double strippedV3FromMaxCombo = Math.Pow(score.MaxCombo, 1 + ScoreProcessor.COMBO_EXPONENT); + double strippedNewFromMaxCombo = Math.Pow(score.MaxCombo, 1 + ScoreProcessor.COMBO_EXPONENT); - // Compute approximate lower estimate scorev3 for that play + // Compute approximate lower estimate new score for that play // That is, a play were we made biggest amount of big combos (Repeat MaxCombo + 1 remaining big combo) // And didn't combo anything in the reminder of the map double possibleMaxComboRepeat = Math.Floor(strippedV1 / strippedV1FromMaxCombo); double strippedV1FromMaxComboRepeat = possibleMaxComboRepeat * strippedV1FromMaxCombo; double remainingStrippedV1 = strippedV1 - strippedV1FromMaxComboRepeat; double remainingCombo = Math.Sqrt(remainingStrippedV1); - double remainingStrippedV3 = Math.Pow(remainingCombo, 1 + ScoreProcessor.COMBO_EXPONENT); + double remainingStrippedNew = Math.Pow(remainingCombo, 1 + ScoreProcessor.COMBO_EXPONENT); - double newLowerStrippedV3 = (possibleMaxComboRepeat * strippedV3FromMaxCombo) + remainingStrippedV3; + double lowerStrippedNew = (possibleMaxComboRepeat * strippedNewFromMaxCombo) + remainingStrippedNew; - // Compute approximate upper estimate scorev3 for that play + // Compute approximate upper estimate new score for that play // That is, a play were all combos were equal (except MaxCombo) remainingStrippedV1 = strippedV1 - strippedV1FromMaxCombo; double remainingComboObjects = maximumLegacyCombo - score.MaxCombo - score.Statistics[HitResult.Miss]; double remainingAverageCombo = remainingComboObjects > 0 ? remainingStrippedV1 / remainingComboObjects : 0; - remainingStrippedV3 = remainingComboObjects * Math.Pow(remainingAverageCombo, ScoreProcessor.COMBO_EXPONENT); + remainingStrippedNew = remainingComboObjects * Math.Pow(remainingAverageCombo, ScoreProcessor.COMBO_EXPONENT); - double newUpperStrippedV3 = strippedV3FromMaxCombo + remainingStrippedV3; + double upperStrippedNew = strippedNewFromMaxCombo + remainingStrippedNew; // Approximate by combining lower and upper estimates // As the lower-estimate is very pessimistic, we use a 30/70 ratio // And cap it with 1.2 times the middle-point to avoid overstimates - double strippedV3 = Math.Min( - 0.3 * newLowerStrippedV3 + 0.7 * newUpperStrippedV3, - 1.2 * (newLowerStrippedV3 + newUpperStrippedV3) / 2 + double strippedNew = Math.Min( + 0.3 * lowerStrippedNew + 0.7 * upperStrippedNew, + 1.2 * (lowerStrippedNew + upperStrippedNew) / 2 ); - double newComboScoreProportion = (strippedV3 / maxStrippedV3); + double newComboScoreProportion = (strippedNew / maxStrippedNew); return (long)Math.Round(( 500000 * newComboScoreProportion * score.Accuracy From 671177e87120e4cacba35f824950d0847cbeacf6 Mon Sep 17 00:00:00 2001 From: yesseruser Date: Tue, 21 Nov 2023 19:02:23 +0100 Subject: [PATCH 1658/2296] Renamed UpdateableFlag to ClickableUpdateableFlag. --- osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs | 2 +- osu.Game/Online/Leaderboards/LeaderboardScore.cs | 2 +- osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs | 2 +- osu.Game/Overlays/BeatmapSet/Scores/TopScoreUserSection.cs | 4 ++-- osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs | 4 ++-- osu.Game/Overlays/Rankings/CountryPill.cs | 4 ++-- osu.Game/Overlays/Rankings/Tables/RankingsTable.cs | 2 +- .../OnlinePlay/Multiplayer/Participants/ParticipantPanel.cs | 2 +- osu.Game/Screens/Play/HUD/PlayerFlag.cs | 4 ++-- .../{UpdateableFlag.cs => ClickableUpdateableFlag.cs} | 4 ++-- osu.Game/Users/ExtendedUserPanel.cs | 2 +- 11 files changed, 16 insertions(+), 16 deletions(-) rename osu.Game/Users/Drawables/{UpdateableFlag.cs => ClickableUpdateableFlag.cs} (91%) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs b/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs index 0bc71924ce..7a7679c376 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs @@ -80,7 +80,7 @@ namespace osu.Game.Tests.Visual.Menus AddStep("click on flag", () => { - InputManager.MoveMouseTo(loginOverlay.ChildrenOfType().First()); + InputManager.MoveMouseTo(loginOverlay.ChildrenOfType().First()); InputManager.Click(MouseButton.Left); }); AddAssert("login overlay is hidden", () => loginOverlay.State.Value == Visibility.Hidden); diff --git a/osu.Game/Online/Leaderboards/LeaderboardScore.cs b/osu.Game/Online/Leaderboards/LeaderboardScore.cs index 136c9cc8e7..114ef5db22 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScore.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScore.cs @@ -180,7 +180,7 @@ namespace osu.Game.Online.Leaderboards Masking = true, Children = new Drawable[] { - new UpdateableFlag(user.CountryCode) + new ClickableUpdateableFlag(user.CountryCode) { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, diff --git a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs index 1fc997fdad..e144a55a96 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs @@ -157,7 +157,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores Margin = new MarginPadding { Right = horizontal_inset }, Text = score.DisplayAccuracy, }, - new UpdateableFlag(score.User.CountryCode) + new ClickableUpdateableFlag(score.User.CountryCode) { Size = new Vector2(19, 14), ShowPlaceholderOnUnknown = false, diff --git a/osu.Game/Overlays/BeatmapSet/Scores/TopScoreUserSection.cs b/osu.Game/Overlays/BeatmapSet/Scores/TopScoreUserSection.cs index 9dc2ce204f..e38e6efd06 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/TopScoreUserSection.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/TopScoreUserSection.cs @@ -27,7 +27,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores private readonly UpdateableAvatar avatar; private readonly LinkFlowContainer usernameText; private readonly DrawableDate achievedOn; - private readonly UpdateableFlag flag; + private readonly ClickableUpdateableFlag flag; public TopScoreUserSection() { @@ -112,7 +112,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores }, } }, - flag = new UpdateableFlag + flag = new ClickableUpdateableFlag { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, diff --git a/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs b/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs index 36bd8a5af5..15aaf333f4 100644 --- a/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs +++ b/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs @@ -41,7 +41,7 @@ namespace osu.Game.Overlays.Profile.Header private OsuSpriteText usernameText = null!; private ExternalLinkButton openUserExternally = null!; private OsuSpriteText titleText = null!; - private UpdateableFlag userFlag = null!; + private ClickableUpdateableFlag userFlag = null!; private OsuHoverContainer userCountryContainer = null!; private OsuSpriteText userCountryText = null!; private GroupBadgeFlow groupBadgeFlow = null!; @@ -162,7 +162,7 @@ namespace osu.Game.Overlays.Profile.Header Direction = FillDirection.Horizontal, Children = new Drawable[] { - userFlag = new UpdateableFlag + userFlag = new ClickableUpdateableFlag { Size = new Vector2(28, 20), ShowPlaceholderOnUnknown = false, diff --git a/osu.Game/Overlays/Rankings/CountryPill.cs b/osu.Game/Overlays/Rankings/CountryPill.cs index 294b6df34d..bfa7363de8 100644 --- a/osu.Game/Overlays/Rankings/CountryPill.cs +++ b/osu.Game/Overlays/Rankings/CountryPill.cs @@ -34,7 +34,7 @@ namespace osu.Game.Overlays.Rankings private readonly Container content; private readonly Box background; - private readonly UpdateableFlag flag; + private readonly ClickableUpdateableFlag flag; private readonly OsuSpriteText countryName; public CountryPill() @@ -74,7 +74,7 @@ namespace osu.Game.Overlays.Rankings Spacing = new Vector2(5, 0), Children = new Drawable[] { - flag = new UpdateableFlag + flag = new ClickableUpdateableFlag { Anchor = Anchor.Centre, Origin = Anchor.Centre, diff --git a/osu.Game/Overlays/Rankings/Tables/RankingsTable.cs b/osu.Game/Overlays/Rankings/Tables/RankingsTable.cs index 27d894cdc2..b68ecd709a 100644 --- a/osu.Game/Overlays/Rankings/Tables/RankingsTable.cs +++ b/osu.Game/Overlays/Rankings/Tables/RankingsTable.cs @@ -96,7 +96,7 @@ namespace osu.Game.Overlays.Rankings.Tables Margin = new MarginPadding { Bottom = row_spacing }, Children = new[] { - new UpdateableFlag(GetCountryCode(item)) + new ClickableUpdateableFlag(GetCountryCode(item)) { Size = new Vector2(28, 20), ShowPlaceholderOnUnknown = false, diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantPanel.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantPanel.cs index c79c210e30..1f922073ec 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantPanel.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantPanel.cs @@ -123,7 +123,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants FillMode = FillMode.Fit, User = user }, - new UpdateableFlag + new ClickableUpdateableFlag { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, diff --git a/osu.Game/Screens/Play/HUD/PlayerFlag.cs b/osu.Game/Screens/Play/HUD/PlayerFlag.cs index 85799c03d3..7234db71b5 100644 --- a/osu.Game/Screens/Play/HUD/PlayerFlag.cs +++ b/osu.Game/Screens/Play/HUD/PlayerFlag.cs @@ -12,14 +12,14 @@ namespace osu.Game.Screens.Play.HUD { public partial class PlayerFlag : CompositeDrawable, ISerialisableDrawable { - private readonly UpdateableFlag flag; + private readonly ClickableUpdateableFlag flag; private const float default_size = 40f; public PlayerFlag() { Size = new Vector2(default_size, default_size / 1.4f); - InternalChild = flag = new UpdateableFlag + InternalChild = flag = new ClickableUpdateableFlag { RelativeSizeAxes = Axes.Both, }; diff --git a/osu.Game/Users/Drawables/UpdateableFlag.cs b/osu.Game/Users/Drawables/ClickableUpdateableFlag.cs similarity index 91% rename from osu.Game/Users/Drawables/UpdateableFlag.cs rename to osu.Game/Users/Drawables/ClickableUpdateableFlag.cs index 8f8d7052e5..d19234fc17 100644 --- a/osu.Game/Users/Drawables/UpdateableFlag.cs +++ b/osu.Game/Users/Drawables/ClickableUpdateableFlag.cs @@ -11,7 +11,7 @@ using osu.Game.Overlays; namespace osu.Game.Users.Drawables { - public partial class UpdateableFlag : ModelBackedDrawable + public partial class ClickableUpdateableFlag : ModelBackedDrawable { public CountryCode CountryCode { @@ -30,7 +30,7 @@ namespace osu.Game.Users.Drawables /// public Action? Action; - public UpdateableFlag(CountryCode countryCode = CountryCode.Unknown) + public ClickableUpdateableFlag(CountryCode countryCode = CountryCode.Unknown) { CountryCode = countryCode; } diff --git a/osu.Game/Users/ExtendedUserPanel.cs b/osu.Game/Users/ExtendedUserPanel.cs index 3c1b68f9ef..e798c8cc11 100644 --- a/osu.Game/Users/ExtendedUserPanel.cs +++ b/osu.Game/Users/ExtendedUserPanel.cs @@ -52,7 +52,7 @@ namespace osu.Game.Users protected UpdateableAvatar CreateAvatar() => new UpdateableAvatar(User, false); - protected UpdateableFlag CreateFlag() => new UpdateableFlag(User.CountryCode) + protected ClickableUpdateableFlag CreateFlag() => new ClickableUpdateableFlag(User.CountryCode) { Size = new Vector2(36, 26), Action = Action, From cd7e0bf620c0fd1617f1d99038dbbb85e52acd39 Mon Sep 17 00:00:00 2001 From: yesseruser Date: Tue, 21 Nov 2023 19:27:33 +0100 Subject: [PATCH 1659/2296] Created and implemened a BaseUpdateableFlag. The tooltip still shows. --- osu.Game/Screens/Play/HUD/PlayerFlag.cs | 4 +- .../Users/Drawables/BaseUpdateableFlag.cs | 45 +++++++++++++++++++ .../Drawables/ClickableUpdateableFlag.cs | 13 +----- 3 files changed, 48 insertions(+), 14 deletions(-) create mode 100644 osu.Game/Users/Drawables/BaseUpdateableFlag.cs diff --git a/osu.Game/Screens/Play/HUD/PlayerFlag.cs b/osu.Game/Screens/Play/HUD/PlayerFlag.cs index 7234db71b5..f0fe8ad668 100644 --- a/osu.Game/Screens/Play/HUD/PlayerFlag.cs +++ b/osu.Game/Screens/Play/HUD/PlayerFlag.cs @@ -12,14 +12,14 @@ namespace osu.Game.Screens.Play.HUD { public partial class PlayerFlag : CompositeDrawable, ISerialisableDrawable { - private readonly ClickableUpdateableFlag flag; + private readonly BaseUpdateableFlag flag; private const float default_size = 40f; public PlayerFlag() { Size = new Vector2(default_size, default_size / 1.4f); - InternalChild = flag = new ClickableUpdateableFlag + InternalChild = flag = new BaseUpdateableFlag { RelativeSizeAxes = Axes.Both, }; diff --git a/osu.Game/Users/Drawables/BaseUpdateableFlag.cs b/osu.Game/Users/Drawables/BaseUpdateableFlag.cs new file mode 100644 index 0000000000..16a368c60c --- /dev/null +++ b/osu.Game/Users/Drawables/BaseUpdateableFlag.cs @@ -0,0 +1,45 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; + +namespace osu.Game.Users.Drawables +{ + public partial class BaseUpdateableFlag : ModelBackedDrawable + { + public CountryCode CountryCode + { + get => Model; + set => Model = value; + } + + /// + /// Whether to show a place holder on unknown country. + /// + public bool ShowPlaceholderOnUnknown = true; + + public BaseUpdateableFlag(CountryCode countryCode = CountryCode.Unknown) + { + CountryCode = countryCode; + } + + protected override Drawable? CreateDrawable(CountryCode countryCode) + { + if (countryCode == CountryCode.Unknown && !ShowPlaceholderOnUnknown) + return null; + + return new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new DrawableFlag(countryCode) + { + RelativeSizeAxes = Axes.Both + }, + } + }; + } + } +} diff --git a/osu.Game/Users/Drawables/ClickableUpdateableFlag.cs b/osu.Game/Users/Drawables/ClickableUpdateableFlag.cs index d19234fc17..e00fe3c009 100644 --- a/osu.Game/Users/Drawables/ClickableUpdateableFlag.cs +++ b/osu.Game/Users/Drawables/ClickableUpdateableFlag.cs @@ -11,19 +11,8 @@ using osu.Game.Overlays; namespace osu.Game.Users.Drawables { - public partial class ClickableUpdateableFlag : ModelBackedDrawable + public partial class ClickableUpdateableFlag : BaseUpdateableFlag { - public CountryCode CountryCode - { - get => Model; - set => Model = value; - } - - /// - /// Whether to show a place holder on unknown country. - /// - public bool ShowPlaceholderOnUnknown = true; - /// /// Perform an action in addition to showing the country ranking. /// This should be used to perform auxiliary tasks and not as a primary action for clicking a flag (to maintain a consistent UX). From b2f74325efb4f477b42320cca8cbd380895b12da Mon Sep 17 00:00:00 2001 From: yesseruser Date: Tue, 21 Nov 2023 19:51:35 +0100 Subject: [PATCH 1660/2296] Added a BaseDrawableFlag without a tooltip, and used it. The BaseDrawableFlag is used in a BaseUpdateableFlag so the tooltip is not shown, the ClickableUpdateableFlag still shows the tooltip. --- osu.Game/Users/Drawables/BaseDrawableFlag.cs | 29 +++++++++++++++++++ .../Users/Drawables/BaseUpdateableFlag.cs | 3 +- .../Drawables/ClickableUpdateableFlag.cs | 1 + osu.Game/Users/Drawables/DrawableFlag.cs | 14 +++------ 4 files changed, 36 insertions(+), 11 deletions(-) create mode 100644 osu.Game/Users/Drawables/BaseDrawableFlag.cs diff --git a/osu.Game/Users/Drawables/BaseDrawableFlag.cs b/osu.Game/Users/Drawables/BaseDrawableFlag.cs new file mode 100644 index 0000000000..90f8cd7b70 --- /dev/null +++ b/osu.Game/Users/Drawables/BaseDrawableFlag.cs @@ -0,0 +1,29 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; + +namespace osu.Game.Users.Drawables +{ + public partial class BaseDrawableFlag : Sprite + { + protected readonly CountryCode CountryCode; + + public BaseDrawableFlag(CountryCode countryCode) + { + CountryCode = countryCode; + } + + [BackgroundDependencyLoader] + private void load(TextureStore ts) + { + ArgumentNullException.ThrowIfNull(ts); + + string textureName = CountryCode == CountryCode.Unknown ? "__" : CountryCode.ToString(); + Texture = ts.Get($@"Flags/{textureName}") ?? ts.Get(@"Flags/__"); + } + } +} diff --git a/osu.Game/Users/Drawables/BaseUpdateableFlag.cs b/osu.Game/Users/Drawables/BaseUpdateableFlag.cs index 16a368c60c..3a27238b19 100644 --- a/osu.Game/Users/Drawables/BaseUpdateableFlag.cs +++ b/osu.Game/Users/Drawables/BaseUpdateableFlag.cs @@ -34,7 +34,8 @@ namespace osu.Game.Users.Drawables RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - new DrawableFlag(countryCode) + // This is a BaseDrawableFlag which does not show a tooltip. + new BaseDrawableFlag(countryCode) { RelativeSizeAxes = Axes.Both }, diff --git a/osu.Game/Users/Drawables/ClickableUpdateableFlag.cs b/osu.Game/Users/Drawables/ClickableUpdateableFlag.cs index e00fe3c009..2eaa3661d1 100644 --- a/osu.Game/Users/Drawables/ClickableUpdateableFlag.cs +++ b/osu.Game/Users/Drawables/ClickableUpdateableFlag.cs @@ -34,6 +34,7 @@ namespace osu.Game.Users.Drawables RelativeSizeAxes = Axes.Both, Children = new Drawable[] { + // This is a DrawableFlag which implements IHasTooltip, so a tooltip is shown. new DrawableFlag(countryCode) { RelativeSizeAxes = Axes.Both diff --git a/osu.Game/Users/Drawables/DrawableFlag.cs b/osu.Game/Users/Drawables/DrawableFlag.cs index 289f68ee7f..aef34c093f 100644 --- a/osu.Game/Users/Drawables/DrawableFlag.cs +++ b/osu.Game/Users/Drawables/DrawableFlag.cs @@ -5,29 +5,23 @@ using System; using osu.Framework.Allocation; using osu.Framework.Extensions; using osu.Framework.Graphics.Cursor; -using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Framework.Localisation; namespace osu.Game.Users.Drawables { - public partial class DrawableFlag : Sprite, IHasTooltip + public partial class DrawableFlag : BaseDrawableFlag, IHasTooltip { - private readonly CountryCode countryCode; + public LocalisableString TooltipText => CountryCode == CountryCode.Unknown ? string.Empty : CountryCode.GetDescription(); - public LocalisableString TooltipText => countryCode == CountryCode.Unknown ? string.Empty : countryCode.GetDescription(); - - public DrawableFlag(CountryCode countryCode) - { - this.countryCode = countryCode; - } + public DrawableFlag(CountryCode countryCode) : base(countryCode) { } [BackgroundDependencyLoader] private void load(TextureStore ts) { ArgumentNullException.ThrowIfNull(ts); - string textureName = countryCode == CountryCode.Unknown ? "__" : countryCode.ToString(); + string textureName = CountryCode == CountryCode.Unknown ? "__" : CountryCode.ToString(); Texture = ts.Get($@"Flags/{textureName}") ?? ts.Get(@"Flags/__"); } } From c98be5823db0818bf5eaf8bcab853fa8622d5257 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 22 Nov 2023 07:52:28 +0900 Subject: [PATCH 1661/2296] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index aa993485f3..ea08992710 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index b43cb1b3f1..53d5d6b010 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From aa724070653dc41df9e67c8476427752586b219f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 22 Nov 2023 07:55:39 +0900 Subject: [PATCH 1662/2296] Fix android compile failures due to invalid java version See https://github.com/ppy/osu-framework/pull/6057. --- .github/workflows/ci.yml | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/.github/workflows/ci.yml b/.github/workflows/ci.yml index a8167ec4db..11c956bb71 100644 --- a/.github/workflows/ci.yml +++ b/.github/workflows/ci.yml @@ -108,6 +108,12 @@ jobs: - name: Checkout uses: actions/checkout@v3 + - name: Setup JDK 11 + uses: actions/setup-java@v3 + with: + distribution: microsoft + java-version: 11 + - name: Install .NET 6.0.x uses: actions/setup-dotnet@v3 with: From 0cf925dadf4e09fc6e8e8c14f2511f4ef8591a18 Mon Sep 17 00:00:00 2001 From: Poyo Date: Tue, 21 Nov 2023 15:18:04 -0800 Subject: [PATCH 1663/2296] Use better fallback Seems better to use the rate from a non-gameplay clock than to arbitrarily apply 1. --- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 5abca168ed..1daaa24d57 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -704,7 +704,7 @@ namespace osu.Game.Rulesets.Objects.Drawables } Result.RawTime = Time.Current; - Result.GameplayRate = (Clock as IGameplayClock)?.GetTrueGameplayRate() ?? 1.0; + Result.GameplayRate = (Clock as IGameplayClock)?.GetTrueGameplayRate() ?? Clock.Rate; if (Result.HasResult) updateState(Result.IsHit ? ArmedState.Hit : ArmedState.Miss); From 3a0586a8f59ce286f986df00327cf7953fd62dd7 Mon Sep 17 00:00:00 2001 From: Poyo Date: Tue, 21 Nov 2023 15:19:04 -0800 Subject: [PATCH 1664/2296] Rewrite backwards assertion --- osu.Game/Rulesets/Scoring/HitEventExtensions.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Scoring/HitEventExtensions.cs b/osu.Game/Rulesets/Scoring/HitEventExtensions.cs index 70a11ae760..9fb61c6cd9 100644 --- a/osu.Game/Rulesets/Scoring/HitEventExtensions.cs +++ b/osu.Game/Rulesets/Scoring/HitEventExtensions.cs @@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Scoring /// public static double? CalculateUnstableRate(this IEnumerable hitEvents) { - Debug.Assert(!hitEvents.Any(ev => ev.GameplayRate == null)); + Debug.Assert(hitEvents.All(ev => ev.GameplayRate != null)); // Division by gameplay rate is to account for TimeOffset scaling with gameplay rate. double[] timeOffsets = hitEvents.Where(affectsUnstableRate).Select(ev => ev.TimeOffset / ev.GameplayRate!.Value).ToArray(); From 04640b6fb0129aa880281d1883bf0b318a128fe0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 Nov 2023 10:44:29 +0900 Subject: [PATCH 1665/2296] Improve commenting around `IHasCombo` interfaces Following discusion with smoogi IRL. --- osu.Game/Rulesets/Objects/Types/IHasCombo.cs | 6 ++++++ .../Rulesets/Objects/Types/IHasComboInformation.cs | 14 ++++++++++++++ 2 files changed, 20 insertions(+) diff --git a/osu.Game/Rulesets/Objects/Types/IHasCombo.cs b/osu.Game/Rulesets/Objects/Types/IHasCombo.cs index d1a4683a1d..5de5424bdc 100644 --- a/osu.Game/Rulesets/Objects/Types/IHasCombo.cs +++ b/osu.Game/Rulesets/Objects/Types/IHasCombo.cs @@ -16,6 +16,12 @@ namespace osu.Game.Rulesets.Objects.Types /// /// When starting a new combo, the offset of the new combo relative to the current one. /// + /// + /// This is generally a setting provided by a beatmap creator to choreograph interesting colour patterns + /// which can only be achieved by skipping combo colours with per-hitobject level. + /// + /// It is exposed via . + /// int ComboOffset { get; } } } diff --git a/osu.Game/Rulesets/Objects/Types/IHasComboInformation.cs b/osu.Game/Rulesets/Objects/Types/IHasComboInformation.cs index d34e71021f..3aa68197ec 100644 --- a/osu.Game/Rulesets/Objects/Types/IHasComboInformation.cs +++ b/osu.Game/Rulesets/Objects/Types/IHasComboInformation.cs @@ -12,6 +12,9 @@ namespace osu.Game.Rulesets.Objects.Types /// public interface IHasComboInformation : IHasCombo { + /// + /// Bindable exposure of . + /// Bindable IndexInCurrentComboBindable { get; } /// @@ -19,13 +22,21 @@ namespace osu.Game.Rulesets.Objects.Types /// int IndexInCurrentCombo { get; set; } + /// + /// Bindable exposure of . + /// Bindable ComboIndexBindable { get; } /// /// The index of this combo in relation to the beatmap. + /// + /// In other words, this is incremented by 1 each time a is reached. /// int ComboIndex { get; set; } + /// + /// Bindable exposure of . + /// Bindable ComboIndexWithOffsetsBindable { get; } /// @@ -39,6 +50,9 @@ namespace osu.Game.Rulesets.Objects.Types /// new bool NewCombo { get; set; } + /// + /// Bindable exposure of . + /// Bindable LastInComboBindable { get; } /// From fe15b26bd2f780ba6e45e81e64944841ec23a54d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 Nov 2023 12:02:37 +0900 Subject: [PATCH 1666/2296] Refactor to use API state instead of logged in user state --- osu.Game/Overlays/UserProfileOverlay.cs | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/osu.Game/Overlays/UserProfileOverlay.cs b/osu.Game/Overlays/UserProfileOverlay.cs index 193651fa72..d978fe905f 100644 --- a/osu.Game/Overlays/UserProfileOverlay.cs +++ b/osu.Game/Overlays/UserProfileOverlay.cs @@ -47,7 +47,7 @@ namespace osu.Game.Overlays private IUser? user; private IRulesetInfo? ruleset; - private IBindable apiUser = null!; + private readonly IBindable apiState = new Bindable(); [Resolved] private RulesetStore rulesets { get; set; } = null!; @@ -68,10 +68,10 @@ namespace osu.Game.Overlays [BackgroundDependencyLoader] private void load() { - apiUser = API.LocalUser.GetBoundCopy(); - apiUser.BindValueChanged(_ => Schedule(() => + apiState.BindTo(API.State); + apiState.BindValueChanged(state => Schedule(() => { - if (API.IsLoggedIn) + if (state.NewValue == APIState.Online && user != null) fetchAndSetContent(); })); } @@ -89,7 +89,6 @@ namespace osu.Game.Overlays ruleset = userRuleset; Show(); - fetchAndSetContent(); } @@ -171,13 +170,14 @@ namespace osu.Game.Overlays sectionsContainer.ScrollToTop(); - if (API.State.Value != APIState.Online) - return; + if (API.State.Value != APIState.Offline) + { + userReq = user.OnlineID > 1 ? new GetUserRequest(user.OnlineID, ruleset) : new GetUserRequest(user.Username, ruleset); + userReq.Success += u => userLoadComplete(u, ruleset); - userReq = user.OnlineID > 1 ? new GetUserRequest(user.OnlineID, ruleset) : new GetUserRequest(user.Username, ruleset); - userReq.Success += u => userLoadComplete(u, ruleset); - API.Queue(userReq); - loadingLayer.Show(); + API.Queue(userReq); + loadingLayer.Show(); + } } private void userLoadComplete(APIUser loadedUser, IRulesetInfo? userRuleset) From ad6af1d9b74302b1d0396baba0fad68f31f88441 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 Nov 2023 12:03:42 +0900 Subject: [PATCH 1667/2296] Ensure only run once --- osu.Game/Overlays/UserProfileOverlay.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/UserProfileOverlay.cs b/osu.Game/Overlays/UserProfileOverlay.cs index d978fe905f..9840551d9f 100644 --- a/osu.Game/Overlays/UserProfileOverlay.cs +++ b/osu.Game/Overlays/UserProfileOverlay.cs @@ -72,7 +72,7 @@ namespace osu.Game.Overlays apiState.BindValueChanged(state => Schedule(() => { if (state.NewValue == APIState.Online && user != null) - fetchAndSetContent(); + Scheduler.AddOnce(fetchAndSetContent); })); } @@ -89,7 +89,7 @@ namespace osu.Game.Overlays ruleset = userRuleset; Show(); - fetchAndSetContent(); + Scheduler.AddOnce(fetchAndSetContent); } private void fetchAndSetContent() From cb4568c4a1e7d12fea7dda4a643878e9c2bae675 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 16 Nov 2023 20:21:11 +0900 Subject: [PATCH 1668/2296] Fix first object after break not starting a new combo --- .../Formats/LegacyBeatmapDecoderTest.cs | 15 ++++++++++++ .../TestSceneHitObjectAccentColour.cs | 3 --- .../Resources/break-between-objects.osu | 15 ++++++++++++ .../Beatmaps/Formats/LegacyBeatmapDecoder.cs | 23 +++++++++++++++++++ .../Objects/Legacy/Catch/ConvertHit.cs | 6 +---- .../Objects/Legacy/Catch/ConvertSlider.cs | 6 +---- .../Objects/Legacy/Catch/ConvertSpinner.cs | 6 +---- .../Objects/Legacy/ConvertHitObject.cs | 7 +++++- .../Rulesets/Objects/Legacy/Osu/ConvertHit.cs | 6 +---- .../Objects/Legacy/Osu/ConvertSlider.cs | 6 +---- .../Objects/Legacy/Osu/ConvertSpinner.cs | 6 +---- 11 files changed, 65 insertions(+), 34 deletions(-) create mode 100644 osu.Game.Tests/Resources/break-between-objects.osu diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs index 66151a51e6..be1993957f 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs @@ -1093,5 +1093,20 @@ namespace osu.Game.Tests.Beatmaps.Formats Assert.That(hitObject.Samples.Select(s => s.Volume), Has.All.EqualTo(70)); } } + + [Test] + public void TestNewComboAfterBreak() + { + var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; + + using (var resStream = TestResources.OpenResource("break-between-objects.osu")) + using (var stream = new LineBufferedReader(resStream)) + { + var beatmap = decoder.Decode(stream); + Assert.That(((IHasCombo)beatmap.HitObjects[0]).NewCombo, Is.True); + Assert.That(((IHasCombo)beatmap.HitObjects[1]).NewCombo, Is.True); + Assert.That(((IHasCombo)beatmap.HitObjects[2]).NewCombo, Is.False); + } + } } } diff --git a/osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs b/osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs index f38c2c9416..acb14f86fc 100644 --- a/osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs +++ b/osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs @@ -94,9 +94,6 @@ namespace osu.Game.Tests.Gameplay private class TestHitObjectWithCombo : ConvertHitObject, IHasComboInformation { - public bool NewCombo { get; set; } - public int ComboOffset => 0; - public Bindable IndexInCurrentComboBindable { get; } = new Bindable(); public int IndexInCurrentCombo diff --git a/osu.Game.Tests/Resources/break-between-objects.osu b/osu.Game.Tests/Resources/break-between-objects.osu new file mode 100644 index 0000000000..91821e2c58 --- /dev/null +++ b/osu.Game.Tests/Resources/break-between-objects.osu @@ -0,0 +1,15 @@ +osu file format v14 + +[General] +Mode: 0 + +[Events] +2,200,1200 + +[TimingPoints] +0,307.692307692308,4,2,1,60,1,0 + +[HitObjects] +142,99,0,1,0,0:0:0:0: +323,88,3000,1,0,0:0:0:0: +323,88,4000,1,0,0:0:0:0: diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index 8c5e4971d5..1ee4670ae2 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -93,6 +93,8 @@ namespace osu.Game.Beatmaps.Formats // The parsing order of hitobjects matters in mania difficulty calculation this.beatmap.HitObjects = this.beatmap.HitObjects.OrderBy(h => h.StartTime).ToList(); + postProcessBreaks(this.beatmap); + foreach (var hitObject in this.beatmap.HitObjects) { applyDefaults(hitObject); @@ -100,6 +102,27 @@ namespace osu.Game.Beatmaps.Formats } } + /// + /// Processes the beatmap such that a new combo is started the first hitobject following each break. + /// + private void postProcessBreaks(Beatmap beatmap) + { + int currentBreak = 0; + bool forceNewCombo = false; + + foreach (var h in beatmap.HitObjects.OfType()) + { + while (currentBreak < beatmap.Breaks.Count && beatmap.Breaks[currentBreak].EndTime < h.StartTime) + { + forceNewCombo = true; + currentBreak++; + } + + h.NewCombo |= forceNewCombo; + forceNewCombo = false; + } + } + private void applyDefaults(HitObject hitObject) { DifficultyControlPoint difficultyControlPoint = (beatmap.ControlPointInfo as LegacyControlPointInfo)?.DifficultyPointAt(hitObject.StartTime) ?? DifficultyControlPoint.DEFAULT; diff --git a/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHit.cs b/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHit.cs index 12b4812824..96c779e79b 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHit.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHit.cs @@ -9,16 +9,12 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch /// /// Legacy osu!catch Hit-type, used for parsing Beatmaps. /// - internal sealed class ConvertHit : ConvertHitObject, IHasPosition, IHasCombo + internal sealed class ConvertHit : ConvertHitObject, IHasPosition { public float X => Position.X; public float Y => Position.Y; public Vector2 Position { get; set; } - - public bool NewCombo { get; set; } - - public int ComboOffset { get; set; } } } diff --git a/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertSlider.cs b/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertSlider.cs index fb1afed3b4..bcf1c7fae2 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertSlider.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertSlider.cs @@ -9,16 +9,12 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch /// /// Legacy osu!catch Slider-type, used for parsing Beatmaps. /// - internal sealed class ConvertSlider : Legacy.ConvertSlider, IHasPosition, IHasCombo + internal sealed class ConvertSlider : Legacy.ConvertSlider, IHasPosition { public float X => Position.X; public float Y => Position.Y; public Vector2 Position { get; set; } - - public bool NewCombo { get; set; } - - public int ComboOffset { get; set; } } } diff --git a/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertSpinner.cs b/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertSpinner.cs index 014494ec54..5ef3d51cb3 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertSpinner.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertSpinner.cs @@ -8,16 +8,12 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch /// /// Legacy osu!catch Spinner-type, used for parsing Beatmaps. /// - internal sealed class ConvertSpinner : ConvertHitObject, IHasDuration, IHasXPosition, IHasCombo + internal sealed class ConvertSpinner : ConvertHitObject, IHasDuration, IHasXPosition { public double EndTime => StartTime + Duration; public double Duration { get; set; } public float X => 256; // Required for CatchBeatmapConverter - - public bool NewCombo { get; set; } - - public int ComboOffset { get; set; } } } diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObject.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObject.cs index 54dbd28c76..bb36aab0b3 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObject.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObject.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Objects.Legacy @@ -9,8 +10,12 @@ namespace osu.Game.Rulesets.Objects.Legacy /// /// A hit object only used for conversion, not actual gameplay. /// - internal abstract class ConvertHitObject : HitObject + internal abstract class ConvertHitObject : HitObject, IHasCombo { + public bool NewCombo { get; set; } + + public int ComboOffset { get; set; } + public override Judgement CreateJudgement() => new IgnoreJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; diff --git a/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHit.cs b/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHit.cs index 069366bad3..b7cd4b0dcc 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHit.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHit.cs @@ -9,16 +9,12 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu /// /// Legacy osu! Hit-type, used for parsing Beatmaps. /// - internal sealed class ConvertHit : ConvertHitObject, IHasPosition, IHasCombo + internal sealed class ConvertHit : ConvertHitObject, IHasPosition { public Vector2 Position { get; set; } public float X => Position.X; public float Y => Position.Y; - - public bool NewCombo { get; set; } - - public int ComboOffset { get; set; } } } diff --git a/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertSlider.cs b/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertSlider.cs index 790af6cfc1..8c37154f95 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertSlider.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertSlider.cs @@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu /// /// Legacy osu! Slider-type, used for parsing Beatmaps. /// - internal sealed class ConvertSlider : Legacy.ConvertSlider, IHasPosition, IHasCombo, IHasGenerateTicks + internal sealed class ConvertSlider : Legacy.ConvertSlider, IHasPosition, IHasGenerateTicks { public Vector2 Position { get; set; } @@ -17,10 +17,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu public float Y => Position.Y; - public bool NewCombo { get; set; } - - public int ComboOffset { get; set; } - public bool GenerateTicks { get; set; } = true; } } diff --git a/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertSpinner.cs b/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertSpinner.cs index e9e5ca8c94..d6e24b6bbf 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertSpinner.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertSpinner.cs @@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu /// /// Legacy osu! Spinner-type, used for parsing Beatmaps. /// - internal sealed class ConvertSpinner : ConvertHitObject, IHasDuration, IHasPosition, IHasCombo + internal sealed class ConvertSpinner : ConvertHitObject, IHasDuration, IHasPosition { public double Duration { get; set; } @@ -20,9 +20,5 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu public float X => Position.X; public float Y => Position.Y; - - public bool NewCombo { get; set; } - - public int ComboOffset { get; set; } } } From f7fce1d714dc4d849aef066abe62d1feb4a3145f Mon Sep 17 00:00:00 2001 From: cs Date: Wed, 22 Nov 2023 09:55:32 +0100 Subject: [PATCH 1669/2296] Fix freehand-drawn sliders with distance snap --- .../Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index 63370350ed..c35c6fdf95 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -175,6 +175,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders if (controlPointCount > 2 || (controlPointCount == 2 && HitObject.Path.ControlPoints.Last() != cursor)) return base.OnDragStart(e); + HitObject.Position = ToLocalSpace(e.ScreenSpaceMouseDownPosition); bSplineBuilder.AddLinearPoint(ToLocalSpace(e.ScreenSpaceMouseDownPosition) - HitObject.Position); state = SliderPlacementState.Drawing; return true; From 95b12082aed0bb40e998f8b0402be77cfb4639e1 Mon Sep 17 00:00:00 2001 From: cs Date: Wed, 22 Nov 2023 10:14:44 +0100 Subject: [PATCH 1670/2296] Update to respect distance snap This will cause freehand drawing to respect distance snap, instead changing the drawn path to start from the sliders start position and "snap" in a linear fashion to the cursor position from the position indicated by distance snap --- .../Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index c35c6fdf95..ac7b5e63e1 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -175,7 +175,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders if (controlPointCount > 2 || (controlPointCount == 2 && HitObject.Path.ControlPoints.Last() != cursor)) return base.OnDragStart(e); - HitObject.Position = ToLocalSpace(e.ScreenSpaceMouseDownPosition); + bSplineBuilder.AddLinearPoint(Vector2.Zero); bSplineBuilder.AddLinearPoint(ToLocalSpace(e.ScreenSpaceMouseDownPosition) - HitObject.Position); state = SliderPlacementState.Drawing; return true; From aa8dc6bd8061a1eafa591b00fbefa706559e283a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 Nov 2023 21:46:35 +0900 Subject: [PATCH 1671/2296] Attempt to fix intermittent failures on new tests See https://github.com/ppy/osu/pull/25418/checks?check_run_id=18886372597. --- .../Visual/Editing/TestSceneOpenEditorTimestamp.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs b/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs index b6f89ee4e7..2c8655a5f5 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs @@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual.Editing RulesetInfo rulesetInfo = new OsuRuleset().RulesetInfo; addStepClickLink("00:00:000", waitForSeek: false); - AddAssert("received 'must be in edit'", + AddUntilStep("received 'must be in edit'", () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEditorToHandleLinks), () => Is.EqualTo(1)); @@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Editing AddUntilStep("entered song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect); addStepClickLink("00:00:000 (1)", waitForSeek: false); - AddAssert("received 'must be in edit'", + AddUntilStep("received 'must be in edit'", () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEditorToHandleLinks), () => Is.EqualTo(2)); @@ -47,12 +47,12 @@ namespace osu.Game.Tests.Visual.Editing AddAssert("ruleset is osu!", () => editorBeatmap.BeatmapInfo.Ruleset.Equals(rulesetInfo)); addStepClickLink("00:000", "invalid link", waitForSeek: false); - AddAssert("received 'failed to process'", + AddUntilStep("received 'failed to process'", () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.FailedToParseEditorLink), () => Is.EqualTo(1)); addStepClickLink("50000:00:000", "too long link", waitForSeek: false); - AddAssert("received 'failed to process'", + AddUntilStep("received 'failed to process'", () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.FailedToParseEditorLink), () => Is.EqualTo(2)); } From 7bc304f20ee27d7314fc06620cf1250acebba89f Mon Sep 17 00:00:00 2001 From: yesseruser Date: Wed, 22 Nov 2023 15:25:17 +0100 Subject: [PATCH 1672/2296] Revert "Added a BaseDrawableFlag without a tooltip, and used it." This reverts commit b2f74325efb4f477b42320cca8cbd380895b12da. --- osu.Game/Users/Drawables/BaseDrawableFlag.cs | 29 ------------------- .../Users/Drawables/BaseUpdateableFlag.cs | 3 +- .../Drawables/ClickableUpdateableFlag.cs | 1 - osu.Game/Users/Drawables/DrawableFlag.cs | 14 ++++++--- 4 files changed, 11 insertions(+), 36 deletions(-) delete mode 100644 osu.Game/Users/Drawables/BaseDrawableFlag.cs diff --git a/osu.Game/Users/Drawables/BaseDrawableFlag.cs b/osu.Game/Users/Drawables/BaseDrawableFlag.cs deleted file mode 100644 index 90f8cd7b70..0000000000 --- a/osu.Game/Users/Drawables/BaseDrawableFlag.cs +++ /dev/null @@ -1,29 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osu.Framework.Allocation; -using osu.Framework.Graphics.Sprites; -using osu.Framework.Graphics.Textures; - -namespace osu.Game.Users.Drawables -{ - public partial class BaseDrawableFlag : Sprite - { - protected readonly CountryCode CountryCode; - - public BaseDrawableFlag(CountryCode countryCode) - { - CountryCode = countryCode; - } - - [BackgroundDependencyLoader] - private void load(TextureStore ts) - { - ArgumentNullException.ThrowIfNull(ts); - - string textureName = CountryCode == CountryCode.Unknown ? "__" : CountryCode.ToString(); - Texture = ts.Get($@"Flags/{textureName}") ?? ts.Get(@"Flags/__"); - } - } -} diff --git a/osu.Game/Users/Drawables/BaseUpdateableFlag.cs b/osu.Game/Users/Drawables/BaseUpdateableFlag.cs index 3a27238b19..16a368c60c 100644 --- a/osu.Game/Users/Drawables/BaseUpdateableFlag.cs +++ b/osu.Game/Users/Drawables/BaseUpdateableFlag.cs @@ -34,8 +34,7 @@ namespace osu.Game.Users.Drawables RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - // This is a BaseDrawableFlag which does not show a tooltip. - new BaseDrawableFlag(countryCode) + new DrawableFlag(countryCode) { RelativeSizeAxes = Axes.Both }, diff --git a/osu.Game/Users/Drawables/ClickableUpdateableFlag.cs b/osu.Game/Users/Drawables/ClickableUpdateableFlag.cs index 2eaa3661d1..e00fe3c009 100644 --- a/osu.Game/Users/Drawables/ClickableUpdateableFlag.cs +++ b/osu.Game/Users/Drawables/ClickableUpdateableFlag.cs @@ -34,7 +34,6 @@ namespace osu.Game.Users.Drawables RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - // This is a DrawableFlag which implements IHasTooltip, so a tooltip is shown. new DrawableFlag(countryCode) { RelativeSizeAxes = Axes.Both diff --git a/osu.Game/Users/Drawables/DrawableFlag.cs b/osu.Game/Users/Drawables/DrawableFlag.cs index aef34c093f..289f68ee7f 100644 --- a/osu.Game/Users/Drawables/DrawableFlag.cs +++ b/osu.Game/Users/Drawables/DrawableFlag.cs @@ -5,23 +5,29 @@ using System; using osu.Framework.Allocation; using osu.Framework.Extensions; using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Framework.Localisation; namespace osu.Game.Users.Drawables { - public partial class DrawableFlag : BaseDrawableFlag, IHasTooltip + public partial class DrawableFlag : Sprite, IHasTooltip { - public LocalisableString TooltipText => CountryCode == CountryCode.Unknown ? string.Empty : CountryCode.GetDescription(); + private readonly CountryCode countryCode; - public DrawableFlag(CountryCode countryCode) : base(countryCode) { } + public LocalisableString TooltipText => countryCode == CountryCode.Unknown ? string.Empty : countryCode.GetDescription(); + + public DrawableFlag(CountryCode countryCode) + { + this.countryCode = countryCode; + } [BackgroundDependencyLoader] private void load(TextureStore ts) { ArgumentNullException.ThrowIfNull(ts); - string textureName = CountryCode == CountryCode.Unknown ? "__" : CountryCode.ToString(); + string textureName = countryCode == CountryCode.Unknown ? "__" : countryCode.ToString(); Texture = ts.Get($@"Flags/{textureName}") ?? ts.Get(@"Flags/__"); } } From be8b59e59d28ac99620e0252215ad7a4acf82604 Mon Sep 17 00:00:00 2001 From: yesseruser Date: Wed, 22 Nov 2023 15:25:35 +0100 Subject: [PATCH 1673/2296] Revert "Created and implemened a BaseUpdateableFlag." This reverts commit cd7e0bf620c0fd1617f1d99038dbbb85e52acd39. --- osu.Game/Screens/Play/HUD/PlayerFlag.cs | 4 +- .../Users/Drawables/BaseUpdateableFlag.cs | 45 ------------------- .../Drawables/ClickableUpdateableFlag.cs | 13 +++++- 3 files changed, 14 insertions(+), 48 deletions(-) delete mode 100644 osu.Game/Users/Drawables/BaseUpdateableFlag.cs diff --git a/osu.Game/Screens/Play/HUD/PlayerFlag.cs b/osu.Game/Screens/Play/HUD/PlayerFlag.cs index f0fe8ad668..7234db71b5 100644 --- a/osu.Game/Screens/Play/HUD/PlayerFlag.cs +++ b/osu.Game/Screens/Play/HUD/PlayerFlag.cs @@ -12,14 +12,14 @@ namespace osu.Game.Screens.Play.HUD { public partial class PlayerFlag : CompositeDrawable, ISerialisableDrawable { - private readonly BaseUpdateableFlag flag; + private readonly ClickableUpdateableFlag flag; private const float default_size = 40f; public PlayerFlag() { Size = new Vector2(default_size, default_size / 1.4f); - InternalChild = flag = new BaseUpdateableFlag + InternalChild = flag = new ClickableUpdateableFlag { RelativeSizeAxes = Axes.Both, }; diff --git a/osu.Game/Users/Drawables/BaseUpdateableFlag.cs b/osu.Game/Users/Drawables/BaseUpdateableFlag.cs deleted file mode 100644 index 16a368c60c..0000000000 --- a/osu.Game/Users/Drawables/BaseUpdateableFlag.cs +++ /dev/null @@ -1,45 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; - -namespace osu.Game.Users.Drawables -{ - public partial class BaseUpdateableFlag : ModelBackedDrawable - { - public CountryCode CountryCode - { - get => Model; - set => Model = value; - } - - /// - /// Whether to show a place holder on unknown country. - /// - public bool ShowPlaceholderOnUnknown = true; - - public BaseUpdateableFlag(CountryCode countryCode = CountryCode.Unknown) - { - CountryCode = countryCode; - } - - protected override Drawable? CreateDrawable(CountryCode countryCode) - { - if (countryCode == CountryCode.Unknown && !ShowPlaceholderOnUnknown) - return null; - - return new Container - { - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] - { - new DrawableFlag(countryCode) - { - RelativeSizeAxes = Axes.Both - }, - } - }; - } - } -} diff --git a/osu.Game/Users/Drawables/ClickableUpdateableFlag.cs b/osu.Game/Users/Drawables/ClickableUpdateableFlag.cs index e00fe3c009..d19234fc17 100644 --- a/osu.Game/Users/Drawables/ClickableUpdateableFlag.cs +++ b/osu.Game/Users/Drawables/ClickableUpdateableFlag.cs @@ -11,8 +11,19 @@ using osu.Game.Overlays; namespace osu.Game.Users.Drawables { - public partial class ClickableUpdateableFlag : BaseUpdateableFlag + public partial class ClickableUpdateableFlag : ModelBackedDrawable { + public CountryCode CountryCode + { + get => Model; + set => Model = value; + } + + /// + /// Whether to show a place holder on unknown country. + /// + public bool ShowPlaceholderOnUnknown = true; + /// /// Perform an action in addition to showing the country ranking. /// This should be used to perform auxiliary tasks and not as a primary action for clicking a flag (to maintain a consistent UX). From 08e0279d72d1f76f099c3cda6f6dd0c086123501 Mon Sep 17 00:00:00 2001 From: yesseruser Date: Wed, 22 Nov 2023 15:25:43 +0100 Subject: [PATCH 1674/2296] Revert "Renamed UpdateableFlag to ClickableUpdateableFlag." This reverts commit 671177e87120e4cacba35f824950d0847cbeacf6. --- osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs | 2 +- osu.Game/Online/Leaderboards/LeaderboardScore.cs | 2 +- osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs | 2 +- osu.Game/Overlays/BeatmapSet/Scores/TopScoreUserSection.cs | 4 ++-- osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs | 4 ++-- osu.Game/Overlays/Rankings/CountryPill.cs | 4 ++-- osu.Game/Overlays/Rankings/Tables/RankingsTable.cs | 2 +- .../OnlinePlay/Multiplayer/Participants/ParticipantPanel.cs | 2 +- osu.Game/Screens/Play/HUD/PlayerFlag.cs | 4 ++-- .../{ClickableUpdateableFlag.cs => UpdateableFlag.cs} | 4 ++-- osu.Game/Users/ExtendedUserPanel.cs | 2 +- 11 files changed, 16 insertions(+), 16 deletions(-) rename osu.Game/Users/Drawables/{ClickableUpdateableFlag.cs => UpdateableFlag.cs} (91%) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs b/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs index 7a7679c376..0bc71924ce 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs @@ -80,7 +80,7 @@ namespace osu.Game.Tests.Visual.Menus AddStep("click on flag", () => { - InputManager.MoveMouseTo(loginOverlay.ChildrenOfType().First()); + InputManager.MoveMouseTo(loginOverlay.ChildrenOfType().First()); InputManager.Click(MouseButton.Left); }); AddAssert("login overlay is hidden", () => loginOverlay.State.Value == Visibility.Hidden); diff --git a/osu.Game/Online/Leaderboards/LeaderboardScore.cs b/osu.Game/Online/Leaderboards/LeaderboardScore.cs index 114ef5db22..136c9cc8e7 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScore.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScore.cs @@ -180,7 +180,7 @@ namespace osu.Game.Online.Leaderboards Masking = true, Children = new Drawable[] { - new ClickableUpdateableFlag(user.CountryCode) + new UpdateableFlag(user.CountryCode) { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, diff --git a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs index e144a55a96..1fc997fdad 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs @@ -157,7 +157,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores Margin = new MarginPadding { Right = horizontal_inset }, Text = score.DisplayAccuracy, }, - new ClickableUpdateableFlag(score.User.CountryCode) + new UpdateableFlag(score.User.CountryCode) { Size = new Vector2(19, 14), ShowPlaceholderOnUnknown = false, diff --git a/osu.Game/Overlays/BeatmapSet/Scores/TopScoreUserSection.cs b/osu.Game/Overlays/BeatmapSet/Scores/TopScoreUserSection.cs index e38e6efd06..9dc2ce204f 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/TopScoreUserSection.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/TopScoreUserSection.cs @@ -27,7 +27,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores private readonly UpdateableAvatar avatar; private readonly LinkFlowContainer usernameText; private readonly DrawableDate achievedOn; - private readonly ClickableUpdateableFlag flag; + private readonly UpdateableFlag flag; public TopScoreUserSection() { @@ -112,7 +112,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores }, } }, - flag = new ClickableUpdateableFlag + flag = new UpdateableFlag { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, diff --git a/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs b/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs index 15aaf333f4..36bd8a5af5 100644 --- a/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs +++ b/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs @@ -41,7 +41,7 @@ namespace osu.Game.Overlays.Profile.Header private OsuSpriteText usernameText = null!; private ExternalLinkButton openUserExternally = null!; private OsuSpriteText titleText = null!; - private ClickableUpdateableFlag userFlag = null!; + private UpdateableFlag userFlag = null!; private OsuHoverContainer userCountryContainer = null!; private OsuSpriteText userCountryText = null!; private GroupBadgeFlow groupBadgeFlow = null!; @@ -162,7 +162,7 @@ namespace osu.Game.Overlays.Profile.Header Direction = FillDirection.Horizontal, Children = new Drawable[] { - userFlag = new ClickableUpdateableFlag + userFlag = new UpdateableFlag { Size = new Vector2(28, 20), ShowPlaceholderOnUnknown = false, diff --git a/osu.Game/Overlays/Rankings/CountryPill.cs b/osu.Game/Overlays/Rankings/CountryPill.cs index bfa7363de8..294b6df34d 100644 --- a/osu.Game/Overlays/Rankings/CountryPill.cs +++ b/osu.Game/Overlays/Rankings/CountryPill.cs @@ -34,7 +34,7 @@ namespace osu.Game.Overlays.Rankings private readonly Container content; private readonly Box background; - private readonly ClickableUpdateableFlag flag; + private readonly UpdateableFlag flag; private readonly OsuSpriteText countryName; public CountryPill() @@ -74,7 +74,7 @@ namespace osu.Game.Overlays.Rankings Spacing = new Vector2(5, 0), Children = new Drawable[] { - flag = new ClickableUpdateableFlag + flag = new UpdateableFlag { Anchor = Anchor.Centre, Origin = Anchor.Centre, diff --git a/osu.Game/Overlays/Rankings/Tables/RankingsTable.cs b/osu.Game/Overlays/Rankings/Tables/RankingsTable.cs index b68ecd709a..27d894cdc2 100644 --- a/osu.Game/Overlays/Rankings/Tables/RankingsTable.cs +++ b/osu.Game/Overlays/Rankings/Tables/RankingsTable.cs @@ -96,7 +96,7 @@ namespace osu.Game.Overlays.Rankings.Tables Margin = new MarginPadding { Bottom = row_spacing }, Children = new[] { - new ClickableUpdateableFlag(GetCountryCode(item)) + new UpdateableFlag(GetCountryCode(item)) { Size = new Vector2(28, 20), ShowPlaceholderOnUnknown = false, diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantPanel.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantPanel.cs index 1f922073ec..c79c210e30 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantPanel.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantPanel.cs @@ -123,7 +123,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants FillMode = FillMode.Fit, User = user }, - new ClickableUpdateableFlag + new UpdateableFlag { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, diff --git a/osu.Game/Screens/Play/HUD/PlayerFlag.cs b/osu.Game/Screens/Play/HUD/PlayerFlag.cs index 7234db71b5..85799c03d3 100644 --- a/osu.Game/Screens/Play/HUD/PlayerFlag.cs +++ b/osu.Game/Screens/Play/HUD/PlayerFlag.cs @@ -12,14 +12,14 @@ namespace osu.Game.Screens.Play.HUD { public partial class PlayerFlag : CompositeDrawable, ISerialisableDrawable { - private readonly ClickableUpdateableFlag flag; + private readonly UpdateableFlag flag; private const float default_size = 40f; public PlayerFlag() { Size = new Vector2(default_size, default_size / 1.4f); - InternalChild = flag = new ClickableUpdateableFlag + InternalChild = flag = new UpdateableFlag { RelativeSizeAxes = Axes.Both, }; diff --git a/osu.Game/Users/Drawables/ClickableUpdateableFlag.cs b/osu.Game/Users/Drawables/UpdateableFlag.cs similarity index 91% rename from osu.Game/Users/Drawables/ClickableUpdateableFlag.cs rename to osu.Game/Users/Drawables/UpdateableFlag.cs index d19234fc17..8f8d7052e5 100644 --- a/osu.Game/Users/Drawables/ClickableUpdateableFlag.cs +++ b/osu.Game/Users/Drawables/UpdateableFlag.cs @@ -11,7 +11,7 @@ using osu.Game.Overlays; namespace osu.Game.Users.Drawables { - public partial class ClickableUpdateableFlag : ModelBackedDrawable + public partial class UpdateableFlag : ModelBackedDrawable { public CountryCode CountryCode { @@ -30,7 +30,7 @@ namespace osu.Game.Users.Drawables /// public Action? Action; - public ClickableUpdateableFlag(CountryCode countryCode = CountryCode.Unknown) + public UpdateableFlag(CountryCode countryCode = CountryCode.Unknown) { CountryCode = countryCode; } diff --git a/osu.Game/Users/ExtendedUserPanel.cs b/osu.Game/Users/ExtendedUserPanel.cs index e798c8cc11..3c1b68f9ef 100644 --- a/osu.Game/Users/ExtendedUserPanel.cs +++ b/osu.Game/Users/ExtendedUserPanel.cs @@ -52,7 +52,7 @@ namespace osu.Game.Users protected UpdateableAvatar CreateAvatar() => new UpdateableAvatar(User, false); - protected ClickableUpdateableFlag CreateFlag() => new ClickableUpdateableFlag(User.CountryCode) + protected UpdateableFlag CreateFlag() => new UpdateableFlag(User.CountryCode) { Size = new Vector2(36, 26), Action = Action, From 82fec4194d9cb676baa2ad8e35a863d21010394a Mon Sep 17 00:00:00 2001 From: yesseruser Date: Wed, 22 Nov 2023 15:45:32 +0100 Subject: [PATCH 1675/2296] Disabled RecievePositionalInputAtSubTree in PlayerFlag. --- osu.Game/Screens/Play/HUD/PlayerFlag.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Screens/Play/HUD/PlayerFlag.cs b/osu.Game/Screens/Play/HUD/PlayerFlag.cs index 85799c03d3..70ad078e34 100644 --- a/osu.Game/Screens/Play/HUD/PlayerFlag.cs +++ b/osu.Game/Screens/Play/HUD/PlayerFlag.cs @@ -12,6 +12,8 @@ namespace osu.Game.Screens.Play.HUD { public partial class PlayerFlag : CompositeDrawable, ISerialisableDrawable { + protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => false; + private readonly UpdateableFlag flag; private const float default_size = 40f; From 9fd0641238fe8f21ade0528476245d2e23205f56 Mon Sep 17 00:00:00 2001 From: Rowe Wilson Frederisk Holme Date: Thu, 23 Nov 2023 01:18:55 +0800 Subject: [PATCH 1676/2296] Remove manual changes to Xcode versions in CI --- .github/workflows/ci.yml | 14 ++------------ 1 file changed, 2 insertions(+), 12 deletions(-) diff --git a/.github/workflows/ci.yml b/.github/workflows/ci.yml index 11c956bb71..103e4dbc30 100644 --- a/.github/workflows/ci.yml +++ b/.github/workflows/ci.yml @@ -127,24 +127,14 @@ jobs: build-only-ios: name: Build only (iOS) - # `macos-13` is required, because Xcode 14.3 is required (see below). - # TODO: can be changed to `macos-latest` once `macos-13` becomes latest (currently in beta) + # `macos-13` is required, because the newest Microsoft.iOS.Sdk versions require Xcode 14.3. + # TODO: can be changed to `macos-latest` once `macos-13` becomes latest (currently in beta: https://github.com/actions/runner-images/tree/main#available-images) runs-on: macos-13 timeout-minutes: 60 steps: - name: Checkout uses: actions/checkout@v3 - # newest Microsoft.iOS.Sdk versions require Xcode 14.3. - # 14.3 is currently not the default Xcode version (https://github.com/actions/runner-images/blob/main/images/macos/macos-13-Readme.md#xcode), - # so set it manually. - # TODO: remove when 14.3 becomes the default Xcode version. - - name: Set Xcode version - shell: bash - run: | - sudo xcode-select -s "/Applications/Xcode_14.3.app" - echo "MD_APPLE_SDK_ROOT=/Applications/Xcode_14.3.app" >> $GITHUB_ENV - - name: Install .NET 6.0.x uses: actions/setup-dotnet@v3 with: From 3441a9a5b50bc5093dd06c232a96c4a4cbb5ccc7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 23 Nov 2023 08:12:34 +0900 Subject: [PATCH 1677/2296] Add test coverage for classic scoring overflowing in osu! ruleset --- .../Rulesets/Scoring/ScoreProcessorTest.cs | 32 +++++++++++++++++++ 1 file changed, 32 insertions(+) diff --git a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs index cba90b2ebe..c957ddd7d3 100644 --- a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs +++ b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs @@ -10,14 +10,17 @@ using NUnit.Framework; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Rulesets; +using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Mania; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.Taiko; using osu.Game.Rulesets.UI; using osu.Game.Scoring.Legacy; using osu.Game.Tests.Beatmaps; @@ -117,6 +120,35 @@ namespace osu.Game.Tests.Rulesets.Scoring Assert.That(scoreProcessor.GetDisplayScore(scoringMode), Is.EqualTo(expectedScore).Within(0.5d)); } + [TestCase(typeof(OsuRuleset))] + [TestCase(typeof(TaikoRuleset))] + [TestCase(typeof(CatchRuleset))] + [TestCase(typeof(ManiaRuleset))] + public void TestBeatmapWithALotOfObjectsDoesNotOverflowClassicScore(Type rulesetType) + { + const int object_count = 999999; + + var ruleset = (Ruleset)Activator.CreateInstance(rulesetType)!; + scoreProcessor = new ScoreProcessor(ruleset); + + var largeBeatmap = new TestBeatmap(ruleset.RulesetInfo) + { + HitObjects = new List(Enumerable.Repeat(new TestHitObject(HitResult.Great), object_count)) + }; + scoreProcessor.ApplyBeatmap(largeBeatmap); + + for (int i = 0; i < object_count; ++i) + { + var judgementResult = new JudgementResult(largeBeatmap.HitObjects[i], largeBeatmap.HitObjects[i].CreateJudgement()) + { + Type = HitResult.Great + }; + scoreProcessor.ApplyResult(judgementResult); + } + + Assert.That(scoreProcessor.GetDisplayScore(ScoringMode.Classic), Is.GreaterThan(0)); + } + [Test] public void TestEmptyBeatmap( [Values(ScoringMode.Standardised, ScoringMode.Classic)] From e28e0ef1cc5847ef4c596ea380c77270089bbcef Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 23 Nov 2023 08:15:46 +0900 Subject: [PATCH 1678/2296] Fix classic scoring overflowing in osu! ruleset due to integer multiplication overflow Closes https://github.com/ppy/osu/issues/25545. --- osu.Game/Scoring/Legacy/ScoreInfoExtensions.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Scoring/Legacy/ScoreInfoExtensions.cs b/osu.Game/Scoring/Legacy/ScoreInfoExtensions.cs index f6ea5aa455..07c35a334f 100644 --- a/osu.Game/Scoring/Legacy/ScoreInfoExtensions.cs +++ b/osu.Game/Scoring/Legacy/ScoreInfoExtensions.cs @@ -50,7 +50,7 @@ namespace osu.Game.Scoring.Legacy switch (rulesetId) { case 0: - return (long)Math.Round((objectCount * objectCount * 32.57 + 100000) * standardisedTotalScore / ScoreProcessor.MAX_SCORE); + return (long)Math.Round((Math.Pow(objectCount, 2) * 32.57 + 100000) * standardisedTotalScore / ScoreProcessor.MAX_SCORE); case 1: return (long)Math.Round((objectCount * 1109 + 100000) * standardisedTotalScore / ScoreProcessor.MAX_SCORE); From 4edaaa30839a203eded9bfc16e1dee88b3fb6456 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 23 Nov 2023 09:45:38 +0900 Subject: [PATCH 1679/2296] Add test coverage of skin editor copy-paste --- .../Visual/Gameplay/TestSceneSkinEditor.cs | 34 +++++++++++++++++++ 1 file changed, 34 insertions(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs index 9cd87932c8..3c97700fb0 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs @@ -335,6 +335,40 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("value is less than default", () => hitErrorMeter.JudgementLineThickness.Value < hitErrorMeter.JudgementLineThickness.Default); } + [Test] + public void TestCopyPaste() + { + AddStep("paste", () => + { + InputManager.PressKey(Key.LControl); + InputManager.Key(Key.V); + InputManager.ReleaseKey(Key.LControl); + }); + // no assertions. just make sure nothing crashes. + + AddStep("select bar hit error blueprint", () => + { + var blueprint = skinEditor.ChildrenOfType().First(b => b.Item is BarHitErrorMeter); + skinEditor.SelectedComponents.Clear(); + skinEditor.SelectedComponents.Add(blueprint.Item); + }); + AddStep("copy", () => + { + InputManager.PressKey(Key.LControl); + InputManager.Key(Key.C); + InputManager.ReleaseKey(Key.LControl); + }); + AddStep("paste", () => + { + InputManager.PressKey(Key.LControl); + InputManager.Key(Key.V); + InputManager.ReleaseKey(Key.LControl); + }); + AddAssert("three hit error meters present", + () => skinEditor.ChildrenOfType().Count(b => b.Item is BarHitErrorMeter), + () => Is.EqualTo(3)); + } + protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); private partial class TestSkinEditorChangeHandler : SkinEditorChangeHandler From abbcdaa7f7ad076053daa246668e5020fd8e3462 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 23 Nov 2023 09:55:27 +0900 Subject: [PATCH 1680/2296] Fix skin editor crashing when pasting with nothing in clipboard --- osu.Game/Overlays/SkinEditor/SkinEditor.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditor.cs b/osu.Game/Overlays/SkinEditor/SkinEditor.cs index a816031668..f972186333 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditor.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditor.cs @@ -510,6 +510,9 @@ namespace osu.Game.Overlays.SkinEditor protected void Paste() { + if (!canPaste.Value) + return; + changeHandler?.BeginChange(); var drawableInfo = JsonConvert.DeserializeObject(clipboard.Content.Value); From e8d3d26d1607d381718ae0bf3650aa6ad6239c80 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 23 Nov 2023 09:26:31 +0900 Subject: [PATCH 1681/2296] Fix slider length not updating when adding new anchor via ctrl-click --- .../Components/PathControlPointVisualiser.cs | 12 ++++----- .../Sliders/SliderSelectionBlueprint.cs | 27 +++++++++++++------ 2 files changed, 25 insertions(+), 14 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index 1a94d6253d..3add95b2b2 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -159,9 +159,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components if (allowSelection) d.RequestSelection = selectionRequested; - d.DragStarted = dragStarted; - d.DragInProgress = dragInProgress; - d.DragEnded = dragEnded; + d.DragStarted = DragStarted; + d.DragInProgress = DragInProgress; + d.DragEnded = DragEnded; })); Connections.Add(new PathControlPointConnectionPiece(hitObject, e.NewStartingIndex + i)); @@ -267,7 +267,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components private int draggedControlPointIndex; private HashSet selectedControlPoints; - private void dragStarted(PathControlPoint controlPoint) + public void DragStarted(PathControlPoint controlPoint) { dragStartPositions = hitObject.Path.ControlPoints.Select(point => point.Position).ToArray(); dragPathTypes = hitObject.Path.ControlPoints.Select(point => point.Type).ToArray(); @@ -279,7 +279,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components changeHandler?.BeginChange(); } - private void dragInProgress(DragEvent e) + public void DragInProgress(DragEvent e) { Vector2[] oldControlPoints = hitObject.Path.ControlPoints.Select(cp => cp.Position).ToArray(); var oldPosition = hitObject.Position; @@ -341,7 +341,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components hitObject.Path.ControlPoints[i].Type = dragPathTypes[i]; } - private void dragEnded() => changeHandler?.EndChange(); + public void DragEnded() => changeHandler?.EndChange(); #endregion diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index 80c4cee7f2..a4b8064f05 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -39,9 +39,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders [CanBeNull] protected PathControlPointVisualiser ControlPointVisualiser { get; private set; } - [Resolved(CanBeNull = true)] - private IPositionSnapProvider positionSnapProvider { get; set; } - [Resolved(CanBeNull = true)] private IDistanceSnapProvider distanceSnapProvider { get; set; } @@ -191,15 +188,29 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders [CanBeNull] private PathControlPoint placementControlPoint; - protected override bool OnDragStart(DragStartEvent e) => placementControlPoint != null; + protected override bool OnDragStart(DragStartEvent e) + { + if (placementControlPoint == null) + return base.OnDragStart(e); + + ControlPointVisualiser?.DragStarted(placementControlPoint); + return true; + } protected override void OnDrag(DragEvent e) { + base.OnDrag(e); + if (placementControlPoint != null) - { - var result = positionSnapProvider?.FindSnappedPositionAndTime(ToScreenSpace(e.MousePosition)); - placementControlPoint.Position = ToLocalSpace(result?.ScreenSpacePosition ?? ToScreenSpace(e.MousePosition)) - HitObject.Position; - } + ControlPointVisualiser?.DragInProgress(e); + } + + protected override void OnDragEnd(DragEndEvent e) + { + base.OnDragEnd(e); + + if (placementControlPoint != null) + ControlPointVisualiser?.DragEnded(); } protected override void OnMouseUp(MouseUpEvent e) From 74966cae6ad9a98454731f19123a7044ff2d7e0e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 23 Nov 2023 10:31:58 +0900 Subject: [PATCH 1682/2296] Remove unused using directive --- osu.Game.Rulesets.Osu.Tests/TestSceneOsuHealthProcessor.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneOsuHealthProcessor.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuHealthProcessor.cs index f810bbf155..16f28c0212 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneOsuHealthProcessor.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuHealthProcessor.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Timing; From 7998204cfe1e529bc684b54f64356882ec2c81a2 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 23 Nov 2023 13:41:01 +0900 Subject: [PATCH 1683/2296] Fix combo/combo colouring issues around spinners --- .../Beatmaps/CatchBeatmapProcessor.cs | 16 ++++++ .../Objects/CatchHitObject.cs | 25 +++++++++ .../Beatmaps/OsuBeatmapProcessor.cs | 54 ++++++++++++------- osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs | 25 +++++++++ .../Formats/LegacyBeatmapDecoderTest.cs | 48 +++++++++++++++++ .../Resources/spinner-between-objects.osu | 38 +++++++++++++ osu.Game/Beatmaps/BeatmapProcessor.cs | 6 --- .../Legacy/Catch/ConvertHitObjectParser.cs | 38 ++++--------- .../Legacy/Osu/ConvertHitObjectParser.cs | 38 ++++--------- 9 files changed, 210 insertions(+), 78 deletions(-) create mode 100644 osu.Game.Tests/Resources/spinner-between-objects.osu diff --git a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs index ab61b14ac4..7c81ca03d1 100644 --- a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs +++ b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs @@ -23,6 +23,22 @@ namespace osu.Game.Rulesets.Catch.Beatmaps { } + public override void PreProcess() + { + IHasComboInformation? lastObj = null; + + // For sanity, ensures that both the first hitobject and the first hitobject after a banana shower start a new combo. + // This is normally enforced by the legacy decoder, but is not enforced by the editor. + foreach (var obj in Beatmap.HitObjects.OfType()) + { + if (obj is not BananaShower && (lastObj == null || lastObj is BananaShower)) + obj.NewCombo = true; + lastObj = obj; + } + + base.PreProcess(); + } + public override void PostProcess() { base.PostProcess(); diff --git a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs index b9fef6bf8c..d122758a4e 100644 --- a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs @@ -155,6 +155,31 @@ namespace osu.Game.Rulesets.Catch.Objects Scale = LegacyRulesetExtensions.CalculateScaleFromCircleSize(difficulty.CircleSize); } + public void UpdateComboInformation(IHasComboInformation? lastObj) + { + ComboIndex = lastObj?.ComboIndex ?? 0; + ComboIndexWithOffsets = lastObj?.ComboIndexWithOffsets ?? 0; + IndexInCurrentCombo = (lastObj?.IndexInCurrentCombo + 1) ?? 0; + + if (this is BananaShower) + { + // For the purpose of combo colours, spinners never start a new combo even if they are flagged as doing so. + return; + } + + // At decode time, the first hitobject in the beatmap and the first hitobject after a banana shower are both enforced to be a new combo, + // but this isn't directly enforced by the editor so the extra checks against the last hitobject are duplicated here. + if (NewCombo || lastObj == null || lastObj is BananaShower) + { + IndexInCurrentCombo = 0; + ComboIndex++; + ComboIndexWithOffsets += ComboOffset + 1; + + if (lastObj != null) + lastObj.LastInCombo = true; + } + } + protected override HitWindows CreateHitWindows() => HitWindows.Empty; #region Hit object conversion diff --git a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs index c081df3ac6..835c67ff19 100644 --- a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs +++ b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs @@ -2,9 +2,11 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Linq; using osu.Framework.Graphics; using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; using osuTK; @@ -19,6 +21,22 @@ namespace osu.Game.Rulesets.Osu.Beatmaps { } + public override void PreProcess() + { + IHasComboInformation? lastObj = null; + + // For sanity, ensures that both the first hitobject and the first hitobject after a spinner start a new combo. + // This is normally enforced by the legacy decoder, but is not enforced by the editor. + foreach (var obj in Beatmap.HitObjects.OfType()) + { + if (obj is not Spinner && (lastObj == null || lastObj is Spinner)) + obj.NewCombo = true; + lastObj = obj; + } + + base.PreProcess(); + } + public override void PostProcess() { base.PostProcess(); @@ -95,15 +113,15 @@ namespace osu.Game.Rulesets.Osu.Beatmaps { int n = i; /* We should check every note which has not yet got a stack. - * Consider the case we have two interwound stacks and this will make sense. - * - * o <-1 o <-2 - * o <-3 o <-4 - * - * We first process starting from 4 and handle 2, - * then we come backwards on the i loop iteration until we reach 3 and handle 1. - * 2 and 1 will be ignored in the i loop because they already have a stack value. - */ + * Consider the case we have two interwound stacks and this will make sense. + * + * o <-1 o <-2 + * o <-3 o <-4 + * + * We first process starting from 4 and handle 2, + * then we come backwards on the i loop iteration until we reach 3 and handle 1. + * 2 and 1 will be ignored in the i loop because they already have a stack value. + */ OsuHitObject objectI = beatmap.HitObjects[i]; if (objectI.StackHeight != 0 || objectI is Spinner) continue; @@ -111,9 +129,9 @@ namespace osu.Game.Rulesets.Osu.Beatmaps double stackThreshold = objectI.TimePreempt * beatmap.BeatmapInfo.StackLeniency; /* If this object is a hitcircle, then we enter this "special" case. - * It either ends with a stack of hitcircles only, or a stack of hitcircles that are underneath a slider. - * Any other case is handled by the "is Slider" code below this. - */ + * It either ends with a stack of hitcircles only, or a stack of hitcircles that are underneath a slider. + * Any other case is handled by the "is Slider" code below this. + */ if (objectI is HitCircle) { while (--n >= 0) @@ -135,10 +153,10 @@ namespace osu.Game.Rulesets.Osu.Beatmaps } /* This is a special case where hticircles are moved DOWN and RIGHT (negative stacking) if they are under the *last* slider in a stacked pattern. - * o==o <- slider is at original location - * o <- hitCircle has stack of -1 - * o <- hitCircle has stack of -2 - */ + * o==o <- slider is at original location + * o <- hitCircle has stack of -1 + * o <- hitCircle has stack of -2 + */ if (objectN is Slider && Vector2Extensions.Distance(objectN.EndPosition, objectI.Position) < stack_distance) { int offset = objectI.StackHeight - objectN.StackHeight + 1; @@ -169,8 +187,8 @@ namespace osu.Game.Rulesets.Osu.Beatmaps else if (objectI is Slider) { /* We have hit the first slider in a possible stack. - * From this point on, we ALWAYS stack positive regardless. - */ + * From this point on, we ALWAYS stack positive regardless. + */ while (--n >= startIndex) { OsuHitObject objectN = beatmap.HitObjects[n]; diff --git a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs index d74d28c748..716c34d024 100644 --- a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs @@ -159,6 +159,31 @@ namespace osu.Game.Rulesets.Osu.Objects Scale = LegacyRulesetExtensions.CalculateScaleFromCircleSize(difficulty.CircleSize, true); } + public void UpdateComboInformation(IHasComboInformation? lastObj) + { + ComboIndex = lastObj?.ComboIndex ?? 0; + ComboIndexWithOffsets = lastObj?.ComboIndexWithOffsets ?? 0; + IndexInCurrentCombo = (lastObj?.IndexInCurrentCombo + 1) ?? 0; + + if (this is Spinner) + { + // For the purpose of combo colours, spinners never start a new combo even if they are flagged as doing so. + return; + } + + // At decode time, the first hitobject in the beatmap and the first hitobject after a spinner are both enforced to be a new combo, + // but this isn't directly enforced by the editor so the extra checks against the last hitobject are duplicated here. + if (NewCombo || lastObj == null || lastObj is Spinner) + { + IndexInCurrentCombo = 0; + ComboIndex++; + ComboIndexWithOffsets += ComboOffset + 1; + + if (lastObj != null) + lastObj.LastInCombo = true; + } + } + protected override HitWindows CreateHitWindows() => new OsuHitWindows(); } } diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs index be1993957f..20f59384ab 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs @@ -12,6 +12,7 @@ using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Legacy; using osu.Game.Beatmaps.Timing; using osu.Game.IO; +using osu.Game.Rulesets; using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Catch.Beatmaps; using osu.Game.Rulesets.Mods; @@ -1108,5 +1109,52 @@ namespace osu.Game.Tests.Beatmaps.Formats Assert.That(((IHasCombo)beatmap.HitObjects[2]).NewCombo, Is.False); } } + + /// + /// Test cases that involve a spinner between two hitobjects. + /// + [Test] + public void TestSpinnerNewComboBetweenObjects([Values("osu", "catch")] string rulesetName) + { + var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; + + using (var resStream = TestResources.OpenResource("spinner-between-objects.osu")) + using (var stream = new LineBufferedReader(resStream)) + { + Ruleset ruleset; + + switch (rulesetName) + { + case "osu": + ruleset = new OsuRuleset(); + break; + + case "catch": + ruleset = new CatchRuleset(); + break; + + default: + throw new ArgumentOutOfRangeException(nameof(rulesetName), rulesetName, null); + } + + var working = new TestWorkingBeatmap(decoder.Decode(stream)); + var playable = working.GetPlayableBeatmap(ruleset.RulesetInfo, Array.Empty()); + + // There's no good way to figure out these values other than to compare (in code) with osu!stable... + + Assert.That(((IHasComboInformation)playable.HitObjects[0]).ComboIndexWithOffsets, Is.EqualTo(1)); + Assert.That(((IHasComboInformation)playable.HitObjects[2]).ComboIndexWithOffsets, Is.EqualTo(2)); + Assert.That(((IHasComboInformation)playable.HitObjects[3]).ComboIndexWithOffsets, Is.EqualTo(2)); + Assert.That(((IHasComboInformation)playable.HitObjects[5]).ComboIndexWithOffsets, Is.EqualTo(3)); + Assert.That(((IHasComboInformation)playable.HitObjects[6]).ComboIndexWithOffsets, Is.EqualTo(3)); + Assert.That(((IHasComboInformation)playable.HitObjects[8]).ComboIndexWithOffsets, Is.EqualTo(4)); + Assert.That(((IHasComboInformation)playable.HitObjects[9]).ComboIndexWithOffsets, Is.EqualTo(4)); + Assert.That(((IHasComboInformation)playable.HitObjects[11]).ComboIndexWithOffsets, Is.EqualTo(5)); + Assert.That(((IHasComboInformation)playable.HitObjects[12]).ComboIndexWithOffsets, Is.EqualTo(6)); + Assert.That(((IHasComboInformation)playable.HitObjects[14]).ComboIndexWithOffsets, Is.EqualTo(7)); + Assert.That(((IHasComboInformation)playable.HitObjects[15]).ComboIndexWithOffsets, Is.EqualTo(8)); + Assert.That(((IHasComboInformation)playable.HitObjects[17]).ComboIndexWithOffsets, Is.EqualTo(9)); + } + } } } diff --git a/osu.Game.Tests/Resources/spinner-between-objects.osu b/osu.Game.Tests/Resources/spinner-between-objects.osu new file mode 100644 index 0000000000..03e61d965c --- /dev/null +++ b/osu.Game.Tests/Resources/spinner-between-objects.osu @@ -0,0 +1,38 @@ +osu file format v14 + +[General] +Mode: 0 + +[TimingPoints] +0,571.428571428571,4,2,1,5,1,0 + +[HitObjects] +// +C -> +C -> +C +104,95,0,5,0,0:0:0:0: +256,192,1000,12,0,2000,0:0:0:0: +178,171,3000,5,0,0:0:0:0: + +// -C -> +C -> +C +178,171,4000,1,0,0:0:0:0: +256,192,5000,12,0,6000,0:0:0:0: +178,171,7000,5,0,0:0:0:0: + +// -C -> -C -> +C +178,171,8000,1,0,0:0:0:0: +256,192,9000,8,0,10000,0:0:0:0: +178,171,11000,5,0,0:0:0:0: + +// -C -> -C -> -C +178,171,12000,1,0,0:0:0:0: +256,192,13000,8,0,14000,0:0:0:0: +178,171,15000,1,0,0:0:0:0: + +// +C -> -C -> -C +178,171,16000,5,0,0:0:0:0: +256,192,17000,8,0,18000,0:0:0:0: +178,171,19000,1,0,0:0:0:0: + +// +C -> +C -> -C +178,171,20000,5,0,0:0:0:0: +256,192,21000,12,0,22000,0:0:0:0: +178,171,23000,1,0,0:0:0:0: \ No newline at end of file diff --git a/osu.Game/Beatmaps/BeatmapProcessor.cs b/osu.Game/Beatmaps/BeatmapProcessor.cs index fb5313469f..89d6e9d3f8 100644 --- a/osu.Game/Beatmaps/BeatmapProcessor.cs +++ b/osu.Game/Beatmaps/BeatmapProcessor.cs @@ -24,12 +24,6 @@ namespace osu.Game.Beatmaps foreach (var obj in Beatmap.HitObjects.OfType()) { - if (lastObj == null) - { - // first hitobject should always be marked as a new combo for sanity. - obj.NewCombo = true; - } - obj.UpdateComboInformation(lastObj); lastObj = obj; } diff --git a/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs index 4861e8b3f7..0ed5aef0cf 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs @@ -14,26 +14,19 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch /// public class ConvertHitObjectParser : Legacy.ConvertHitObjectParser { + private ConvertHitObject lastObject; + public ConvertHitObjectParser(double offset, int formatVersion) : base(offset, formatVersion) { } - private bool forceNewCombo; - private int extraComboOffset; - protected override HitObject CreateHit(Vector2 position, bool newCombo, int comboOffset) { - newCombo |= forceNewCombo; - comboOffset += extraComboOffset; - - forceNewCombo = false; - extraComboOffset = 0; - - return new ConvertHit + return lastObject = new ConvertHit { Position = position, - NewCombo = newCombo, + NewCombo = FirstObject || lastObject is ConvertSpinner || newCombo, ComboOffset = comboOffset }; } @@ -41,16 +34,10 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, PathControlPoint[] controlPoints, double? length, int repeatCount, IList> nodeSamples) { - newCombo |= forceNewCombo; - comboOffset += extraComboOffset; - - forceNewCombo = false; - extraComboOffset = 0; - - return new ConvertSlider + return lastObject = new ConvertSlider { Position = position, - NewCombo = FirstObject || newCombo, + NewCombo = FirstObject || lastObject is ConvertSpinner || newCombo, ComboOffset = comboOffset, Path = new SliderPath(controlPoints, length), NodeSamples = nodeSamples, @@ -60,20 +47,17 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double duration) { - // Convert spinners don't create the new combo themselves, but force the next non-spinner hitobject to create a new combo - // Their combo offset is still added to that next hitobject's combo index - forceNewCombo |= FormatVersion <= 8 || newCombo; - extraComboOffset += comboOffset; - - return new ConvertSpinner + return lastObject = new ConvertSpinner { - Duration = duration + Duration = duration, + NewCombo = newCombo + // Spinners cannot have combo offset. }; } protected override HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double duration) { - return null; + return lastObject = null; } } } diff --git a/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs index 7a88a31bd5..8bb9600a7d 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs @@ -14,26 +14,19 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu /// public class ConvertHitObjectParser : Legacy.ConvertHitObjectParser { + private ConvertHitObject lastObject; + public ConvertHitObjectParser(double offset, int formatVersion) : base(offset, formatVersion) { } - private bool forceNewCombo; - private int extraComboOffset; - protected override HitObject CreateHit(Vector2 position, bool newCombo, int comboOffset) { - newCombo |= forceNewCombo; - comboOffset += extraComboOffset; - - forceNewCombo = false; - extraComboOffset = 0; - - return new ConvertHit + return lastObject = new ConvertHit { Position = position, - NewCombo = FirstObject || newCombo, + NewCombo = FirstObject || lastObject is ConvertSpinner || newCombo, ComboOffset = comboOffset }; } @@ -41,16 +34,10 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, PathControlPoint[] controlPoints, double? length, int repeatCount, IList> nodeSamples) { - newCombo |= forceNewCombo; - comboOffset += extraComboOffset; - - forceNewCombo = false; - extraComboOffset = 0; - - return new ConvertSlider + return lastObject = new ConvertSlider { Position = position, - NewCombo = FirstObject || newCombo, + NewCombo = FirstObject || lastObject is ConvertSpinner || newCombo, ComboOffset = comboOffset, Path = new SliderPath(controlPoints, length), NodeSamples = nodeSamples, @@ -60,21 +47,18 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double duration) { - // Convert spinners don't create the new combo themselves, but force the next non-spinner hitobject to create a new combo - // Their combo offset is still added to that next hitobject's combo index - forceNewCombo |= FormatVersion <= 8 || newCombo; - extraComboOffset += comboOffset; - - return new ConvertSpinner + return lastObject = new ConvertSpinner { Position = position, - Duration = duration + Duration = duration, + NewCombo = newCombo + // Spinners cannot have combo offset. }; } protected override HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double duration) { - return null; + return lastObject = null; } } } From 3da8a0cbed624319841b479e2cced91fa8608cd5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 23 Nov 2023 14:00:42 +0900 Subject: [PATCH 1684/2296] Fix undo being broken when ctrl-click and dragging new point --- .../Blueprints/Sliders/SliderSelectionBlueprint.cs | 11 +++-------- 1 file changed, 3 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index a4b8064f05..b3efe1c495 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -205,18 +205,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders ControlPointVisualiser?.DragInProgress(e); } - protected override void OnDragEnd(DragEndEvent e) - { - base.OnDragEnd(e); - - if (placementControlPoint != null) - ControlPointVisualiser?.DragEnded(); - } - protected override void OnMouseUp(MouseUpEvent e) { if (placementControlPoint != null) { + if (IsDragged) + ControlPointVisualiser?.DragEnded(); + placementControlPoint = null; changeHandler?.EndChange(); } From 191e8c5487ccd4ea1b85aa7f47e6454f5a180c1d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 23 Nov 2023 16:39:05 +0900 Subject: [PATCH 1685/2296] Add note about skin editor reload jank --- osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs index cbe122395c..d1e7b97efc 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs @@ -210,6 +210,9 @@ namespace osu.Game.Overlays.SkinEditor // The skin editor doesn't work well if beatmap skins are being applied to the player screen. // To keep things simple, disable the setting game-wide while using the skin editor. + // + // This causes a full reload of the skin, which is pretty ugly. + // TODO: Investigate if we can avoid this when a beatmap skin is not being applied by the current beatmap. leasedBeatmapSkins = beatmapSkins.BeginLease(true); leasedBeatmapSkins.Value = false; } From a80a5be4ec01c179069b57ee384a7196670a0f85 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 23 Nov 2023 17:11:40 +0900 Subject: [PATCH 1686/2296] Fix a couple of new r# inspections --- osu.Game/Beatmaps/Beatmap.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game/Beatmaps/Beatmap.cs b/osu.Game/Beatmaps/Beatmap.cs index 4f81b26c3e..0cafd4e08a 100644 --- a/osu.Game/Beatmaps/Beatmap.cs +++ b/osu.Game/Beatmaps/Beatmap.cs @@ -119,12 +119,11 @@ namespace osu.Game.Beatmaps IBeatmap IBeatmap.Clone() => Clone(); public Beatmap Clone() => (Beatmap)MemberwiseClone(); + + public override string ToString() => BeatmapInfo.ToString(); } public class Beatmap : Beatmap { - public new Beatmap Clone() => (Beatmap)base.Clone(); - - public override string ToString() => BeatmapInfo?.ToString() ?? base.ToString(); } } From 5239fee947435bf4fe99b43d28a7fe0118ca64b8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 23 Nov 2023 17:15:03 +0900 Subject: [PATCH 1687/2296] Allow use of skin username/flag/avatar components outside of gameplay --- osu.Game/Screens/Play/HUD/PlayerAvatar.cs | 20 ++++++++++++++++++-- osu.Game/Screens/Play/HUD/PlayerFlag.cs | 22 ++++++++++++++++++++-- osu.Game/Skinning/Components/PlayerName.cs | 21 +++++++++++++++++++-- 3 files changed, 57 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/PlayerAvatar.cs b/osu.Game/Screens/Play/HUD/PlayerAvatar.cs index 1341a10d60..06d0f7bc9a 100644 --- a/osu.Game/Screens/Play/HUD/PlayerAvatar.cs +++ b/osu.Game/Screens/Play/HUD/PlayerAvatar.cs @@ -7,6 +7,8 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Configuration; using osu.Game.Localisation.SkinComponents; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays.Settings; using osu.Game.Skinning; using osu.Game.Users.Drawables; @@ -29,6 +31,14 @@ namespace osu.Game.Screens.Play.HUD private const float default_size = 80f; + [Resolved] + private GameplayState? gameplayState { get; set; } + + [Resolved] + private IAPIProvider api { get; set; } = null!; + + private IBindable? apiUser; + public PlayerAvatar() { Size = new Vector2(default_size); @@ -41,9 +51,15 @@ namespace osu.Game.Screens.Play.HUD } [BackgroundDependencyLoader] - private void load(GameplayState gameplayState) + private void load() { - avatar.User = gameplayState.Score.ScoreInfo.User; + if (gameplayState != null) + avatar.User = gameplayState.Score.ScoreInfo.User; + else + { + apiUser = api.LocalUser.GetBoundCopy(); + apiUser.BindValueChanged(u => avatar.User = u.NewValue, true); + } } protected override void LoadComplete() diff --git a/osu.Game/Screens/Play/HUD/PlayerFlag.cs b/osu.Game/Screens/Play/HUD/PlayerFlag.cs index 70ad078e34..c7e247d26a 100644 --- a/osu.Game/Screens/Play/HUD/PlayerFlag.cs +++ b/osu.Game/Screens/Play/HUD/PlayerFlag.cs @@ -2,8 +2,11 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests.Responses; using osu.Game.Skinning; using osu.Game.Users.Drawables; using osuTK; @@ -18,9 +21,18 @@ namespace osu.Game.Screens.Play.HUD private const float default_size = 40f; + [Resolved] + private GameplayState? gameplayState { get; set; } + + [Resolved] + private IAPIProvider api { get; set; } = null!; + + private IBindable? apiUser; + public PlayerFlag() { Size = new Vector2(default_size, default_size / 1.4f); + InternalChild = flag = new UpdateableFlag { RelativeSizeAxes = Axes.Both, @@ -28,9 +40,15 @@ namespace osu.Game.Screens.Play.HUD } [BackgroundDependencyLoader] - private void load(GameplayState gameplayState) + private void load() { - flag.CountryCode = gameplayState.Score.ScoreInfo.User.CountryCode; + if (gameplayState != null) + flag.CountryCode = gameplayState.Score.ScoreInfo.User.CountryCode; + else + { + apiUser = api.LocalUser.GetBoundCopy(); + apiUser.BindValueChanged(u => flag.CountryCode = u.NewValue.CountryCode, true); + } } public bool UsesFixedAnchor { get; set; } diff --git a/osu.Game/Skinning/Components/PlayerName.cs b/osu.Game/Skinning/Components/PlayerName.cs index 34ace53d47..21bf615bc6 100644 --- a/osu.Game/Skinning/Components/PlayerName.cs +++ b/osu.Game/Skinning/Components/PlayerName.cs @@ -3,9 +3,12 @@ using JetBrains.Annotations; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics.Sprites; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests.Responses; using osu.Game.Screens.Play; namespace osu.Game.Skinning.Components @@ -15,6 +18,14 @@ namespace osu.Game.Skinning.Components { private readonly OsuSpriteText text; + [Resolved] + private GameplayState? gameplayState { get; set; } + + [Resolved] + private IAPIProvider api { get; set; } = null!; + + private IBindable? apiUser; + public PlayerName() { AutoSizeAxes = Axes.Both; @@ -30,9 +41,15 @@ namespace osu.Game.Skinning.Components } [BackgroundDependencyLoader] - private void load(GameplayState gameplayState) + private void load() { - text.Text = gameplayState.Score.ScoreInfo.User.Username; + if (gameplayState != null) + text.Text = gameplayState.Score.ScoreInfo.User.Username; + else + { + apiUser = api.LocalUser.GetBoundCopy(); + apiUser.BindValueChanged(u => text.Text = u.NewValue.Username, true); + } } protected override void SetFont(FontUsage font) => text.Font = font.With(size: 40); From 268b965ee890a3ea10ea152465eae6faede94e6c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 23 Nov 2023 17:28:16 +0900 Subject: [PATCH 1688/2296] Enable NRT on `Beatmap` --- osu.Game/Beatmaps/Beatmap.cs | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/osu.Game/Beatmaps/Beatmap.cs b/osu.Game/Beatmaps/Beatmap.cs index 0cafd4e08a..6db9febf36 100644 --- a/osu.Game/Beatmaps/Beatmap.cs +++ b/osu.Game/Beatmaps/Beatmap.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Game.Beatmaps.Timing; using osu.Game.Rulesets.Objects; @@ -26,8 +24,7 @@ namespace osu.Game.Beatmaps { difficulty = value; - if (beatmapInfo != null) - beatmapInfo.Difficulty = difficulty.Clone(); + beatmapInfo.Difficulty = difficulty.Clone(); } } @@ -40,8 +37,7 @@ namespace osu.Game.Beatmaps { beatmapInfo = value; - if (beatmapInfo?.Difficulty != null) - Difficulty = beatmapInfo.Difficulty.Clone(); + Difficulty = beatmapInfo.Difficulty.Clone(); } } From c2a44cf1185dd28897f5488829124d7533cfb337 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Thu, 23 Nov 2023 23:30:18 +0200 Subject: [PATCH 1689/2296] Made custom tooltip --- .../Mods/AdjustedAttributesTooltip.cs | 158 ++++++++++++++++++ .../Overlays/Mods/BeatmapAttributesDisplay.cs | 46 ++--- .../Screens/Select/Details/AdvancedStats.cs | 38 ++--- 3 files changed, 188 insertions(+), 54 deletions(-) create mode 100644 osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs diff --git a/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs b/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs new file mode 100644 index 0000000000..e6a554d1fb --- /dev/null +++ b/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs @@ -0,0 +1,158 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics; +using osu.Framework.Utils; +using osuTK; + +namespace osu.Game.Overlays.Mods +{ + public partial class AdjustedAttributesTooltip : CompositeDrawable, ITooltip + { + private Dictionary> attributes = new Dictionary>(); + + private Container content; + + private FillFlowContainer attributesFillFlow; + + [Resolved] + private OsuColour colours { get; set; } = null!; + + + public AdjustedAttributesTooltip() + { + // Need to be initialized in constructor to ensure accessability in AddAttribute function + InternalChild = content = new Container + { + AutoSizeAxes = Axes.Both + }; + attributesFillFlow = new FillFlowContainer + { + Direction = FillDirection.Vertical, + AutoSizeAxes = Axes.Both + }; + } + + [BackgroundDependencyLoader] + private void load() + { + AutoSizeAxes = Axes.Both; + + Masking = true; + CornerRadius = 15; + + content.AddRange(new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colours.Gray1, + Alpha = 0.8f + }, + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Padding = new MarginPadding {Vertical = 10, Horizontal = 15}, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + new OsuSpriteText + { + Text = "One or more values are being adjusted by mods that change speed.", + }, + attributesFillFlow + } + } + }); + } + + private void checkAttributes() + { + foreach (var attribute in attributes) + { + if (!Precision.AlmostEquals(attribute.Value.Value.Old, attribute.Value.Value.New)) + { + content.Show(); + return; + } + } + content.Hide(); + } + + public void AddAttribute(string name) + { + Bindable newBindable = new Bindable(); + newBindable.BindValueChanged(_ => checkAttributes()); + attributes.Add(name, newBindable); + attributesFillFlow.Add(new AttributeDisplay(name, newBindable.GetBoundCopy())); + } + public void UpdateAttribute(string name, double oldValue, double newValue) + { + Bindable attribute = attributes[name]; + + OldNewPair attributeValue = attribute.Value; + attributeValue.Old = oldValue; + attributeValue.New = newValue; + + attribute.Value = attributeValue; + } + + protected override void Update() + { + } + public void SetContent(object content) + { + } + + public void Move(Vector2 pos) + { + Position = pos; + } + + private struct OldNewPair + { + public double Old, New; + } + + private partial class AttributeDisplay : CompositeDrawable + { + public Bindable AttributeValues = new Bindable(); + public string AttributeName; + + private OsuSpriteText text = new OsuSpriteText + { + Font = OsuFont.Default.With(weight: FontWeight.Bold) + }; + public AttributeDisplay(string name, Bindable boundCopy) + { + AutoSizeAxes = Axes.Both; + + AttributeName = name; + AttributeValues = boundCopy; + InternalChild = text; + AttributeValues.BindValueChanged(_ => update(), true); + } + + private void update() + { + if (Precision.AlmostEquals(AttributeValues.Value.Old, AttributeValues.Value.New)) + { + Hide(); + } + else + { + Show(); + text.Text = $"{AttributeName}: {(AttributeValues.Value.Old):0.0#} → {(AttributeValues.Value.New):0.0#}"; + } + } + } + } +} diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index 6270b2bb49..fa8f9cb7a4 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -11,7 +11,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Cursor; using osu.Framework.Input.Events; using osu.Framework.Localisation; -using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; using osu.Game.Configuration; @@ -28,7 +27,7 @@ namespace osu.Game.Overlays.Mods /// On the mod select overlay, this provides a local updating view of BPM, star rating and other /// difficulty attributes so the user can have a better insight into what mods are changing. /// - public partial class BeatmapAttributesDisplay : ModFooterInformationDisplay, IHasTooltip + public partial class BeatmapAttributesDisplay : ModFooterInformationDisplay, IHasCustomTooltip { private StarRatingDisplay starRatingDisplay = null!; private BPMDisplay bpmDisplay = null!; @@ -58,10 +57,11 @@ namespace osu.Game.Overlays.Mods private CancellationTokenSource? cancellationSource; private IBindable starDifficulty = null!; - private BeatmapDifficulty? originalDifficulty; - private BeatmapDifficulty? adjustedDifficulty; + private AdjustedAttributesTooltip rateAdjustTooltip = null!; + + public ITooltip GetCustomTooltip() => rateAdjustTooltip; + public object TooltipContent => this; - private bool haveRateChangedValues; private const float transition_duration = 250; @@ -70,6 +70,8 @@ namespace osu.Game.Overlays.Mods { const float shear = ShearedOverlayContainer.SHEAR; + rateAdjustTooltip = new AdjustedAttributesTooltip(); + LeftContent.AddRange(new Drawable[] { starRatingDisplay = new StarRatingDisplay(default, animated: true) @@ -105,7 +107,6 @@ namespace osu.Game.Overlays.Mods mods.BindValueChanged(_ => { modSettingChangeTracker?.Dispose(); - modSettingChangeTracker = new ModSettingChangeTracker(mods.Value); modSettingChangeTracker.SettingChanged += _ => updateValues(); updateValues(); @@ -125,6 +126,9 @@ namespace osu.Game.Overlays.Mods BeatmapInfo.BindValueChanged(_ => updateValues(), true); + rateAdjustTooltip.AddAttribute("AR"); + rateAdjustTooltip.AddAttribute("OD"); + updateCollapsedState(); } @@ -173,15 +177,16 @@ namespace osu.Game.Overlays.Mods bpmDisplay.Current.Value = BeatmapInfo.Value.BPM * rate; - originalDifficulty = new BeatmapDifficulty(BeatmapInfo.Value.Difficulty); + BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(BeatmapInfo.Value.Difficulty); foreach (var mod in mods.Value.OfType()) mod.ApplyToDifficulty(originalDifficulty); Ruleset ruleset = gameRuleset.Value.CreateInstance(); - adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(originalDifficulty, rate); + BeatmapDifficulty adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(originalDifficulty, rate); - haveRateChangedValues = hasRateAdjustedProperties(originalDifficulty, adjustedDifficulty); + rateAdjustTooltip.UpdateAttribute("AR", originalDifficulty.ApproachRate, adjustedDifficulty.ApproachRate); + rateAdjustTooltip.UpdateAttribute("OD", originalDifficulty.OverallDifficulty, adjustedDifficulty.OverallDifficulty); approachRateDisplay.AdjustType.Value = VerticalAttributeDisplay.CalculateEffect(originalDifficulty.ApproachRate, adjustedDifficulty.ApproachRate); overallDifficultyDisplay.AdjustType.Value = VerticalAttributeDisplay.CalculateEffect(originalDifficulty.OverallDifficulty, adjustedDifficulty.OverallDifficulty); @@ -197,29 +202,6 @@ namespace osu.Game.Overlays.Mods RightContent.FadeTo(Collapsed.Value && !IsHovered ? 0 : 1, transition_duration, Easing.OutQuint); } - public LocalisableString TooltipText - { - get - { - if (haveRateChangedValues) - { - return $"One or more values are being adjusted by mods that change speed." + - $" (AR {originalDifficulty?.ApproachRate ?? 0}→{(adjustedDifficulty?.ApproachRate ?? 0):0.0#}, " + - $"OD {originalDifficulty?.OverallDifficulty ?? 0}→{(adjustedDifficulty?.OverallDifficulty ?? 0):0.0#})"; - } - - return string.Empty; - } - } - - private static bool hasRateAdjustedProperties(BeatmapDifficulty a, BeatmapDifficulty b) - { - if (!Precision.AlmostEquals(a.ApproachRate, b.ApproachRate)) return true; - if (!Precision.AlmostEquals(a.OverallDifficulty, b.OverallDifficulty)) return true; - - return false; - } - private partial class BPMDisplay : RollingCounter { protected override double RollingDuration => 500; diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index f617cb1d8e..d3a6a88c68 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -26,10 +26,11 @@ using osu.Framework.Utils; using osu.Game.Configuration; using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets; +using osu.Game.Overlays.Mods; namespace osu.Game.Screens.Select.Details { - public partial class AdvancedStats : Container, IHasTooltip + public partial class AdvancedStats : Container, IHasCustomTooltip { [Resolved] private BeatmapDifficultyCache difficultyCache { get; set; } @@ -45,9 +46,9 @@ namespace osu.Game.Screens.Select.Details protected readonly StatisticRow FirstValue, HpDrain, Accuracy, ApproachRate; private readonly StatisticRow starDifficulty; - private BeatmapDifficulty originalDifficulty; - private BeatmapDifficulty adjustedDifficulty; - private bool haveRateChangedValues; + private AdjustedAttributesTooltip rateAdjustTooltip; + public ITooltip GetCustomTooltip() => rateAdjustTooltip; + public object TooltipContent => this; private IBeatmapInfo beatmapInfo; @@ -85,6 +86,7 @@ namespace osu.Game.Screens.Select.Details private void load(OsuColour colours) { starDifficulty.AccentColour = colours.Yellow; + rateAdjustTooltip = new AdjustedAttributesTooltip(); } protected override void LoadComplete() @@ -99,6 +101,9 @@ namespace osu.Game.Screens.Select.Details gameRuleset.BindValueChanged(_ => updateStatistics()); mods.BindValueChanged(modsChanged, true); + + rateAdjustTooltip.AddAttribute("AR"); + rateAdjustTooltip.AddAttribute("OD"); } private ModSettingChangeTracker modSettingChangeTracker; @@ -121,14 +126,17 @@ namespace osu.Game.Screens.Select.Details private void updateStatistics() { IBeatmapDifficultyInfo baseDifficulty = BeatmapInfo?.Difficulty; + BeatmapDifficulty adjustedDifficulty = null; if (baseDifficulty != null) { - originalDifficulty = new BeatmapDifficulty(baseDifficulty); + BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(baseDifficulty); foreach (var mod in mods.Value.OfType()) mod.ApplyToDifficulty(originalDifficulty); + adjustedDifficulty = originalDifficulty; + if (gameRuleset != null) { Ruleset ruleset = gameRuleset.Value.CreateInstance(); @@ -138,7 +146,9 @@ namespace osu.Game.Screens.Select.Details rate = mod.ApplyToRate(0, rate); adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(originalDifficulty, rate); - haveRateChangedValues = hasRateAdjustedProperties(originalDifficulty, adjustedDifficulty); + + rateAdjustTooltip.UpdateAttribute("AR", originalDifficulty.ApproachRate, adjustedDifficulty.ApproachRate); + rateAdjustTooltip.UpdateAttribute("OD", originalDifficulty.OverallDifficulty, adjustedDifficulty.OverallDifficulty); } } @@ -204,22 +214,6 @@ namespace osu.Game.Screens.Select.Details starDifficultyCancellationSource?.Cancel(); } - public LocalisableString TooltipText - { - get - { - if (haveRateChangedValues) - { - // Rather than localising this, it should be displayed in a better way (a custom tooltip which isn't a single super-long line). - return "One or more values are being adjusted by mods that change speed." + - $" (AR {originalDifficulty?.ApproachRate ?? 0}→{(adjustedDifficulty?.ApproachRate ?? 0):0.0#}, " + - $"OD {originalDifficulty?.OverallDifficulty ?? 0}→{(adjustedDifficulty?.OverallDifficulty ?? 0):0.0#})"; - } - - return string.Empty; - } - } - private static bool hasRateAdjustedProperties(BeatmapDifficulty a, BeatmapDifficulty b) { if (!Precision.AlmostEquals(a.ApproachRate, b.ApproachRate)) return true; From 93e3156868d674dd3f9a79729c5561859d96f063 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Fri, 24 Nov 2023 01:07:37 +0200 Subject: [PATCH 1690/2296] slight format changes --- osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs b/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs index e6a554d1fb..3e800bfaf1 100644 --- a/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs +++ b/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs @@ -26,7 +26,6 @@ namespace osu.Game.Overlays.Mods [Resolved] private OsuColour colours { get; set; } = null!; - public AdjustedAttributesTooltip() { // Need to be initialized in constructor to ensure accessability in AddAttribute function @@ -60,7 +59,7 @@ namespace osu.Game.Overlays.Mods new FillFlowContainer { AutoSizeAxes = Axes.Both, - Padding = new MarginPadding {Vertical = 10, Horizontal = 15}, + Padding = new MarginPadding { Vertical = 10, Horizontal = 15 }, Direction = FillDirection.Vertical, Children = new Drawable[] { @@ -85,6 +84,7 @@ namespace osu.Game.Overlays.Mods } } content.Hide(); + } public void AddAttribute(string name) @@ -94,6 +94,7 @@ namespace osu.Game.Overlays.Mods attributes.Add(name, newBindable); attributesFillFlow.Add(new AttributeDisplay(name, newBindable.GetBoundCopy())); } + public void UpdateAttribute(string name, double oldValue, double newValue) { Bindable attribute = attributes[name]; @@ -124,7 +125,7 @@ namespace osu.Game.Overlays.Mods private partial class AttributeDisplay : CompositeDrawable { - public Bindable AttributeValues = new Bindable(); + public readonly Bindable AttributeValues; public string AttributeName; private OsuSpriteText text = new OsuSpriteText From 10e16e4b04c58774573c1b8fff66ee46b717bcdc Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 24 Nov 2023 09:46:06 +0900 Subject: [PATCH 1691/2296] Fix handling of combo offset without new combo, and incorrect lazer tests --- .../Formats/LegacyBeatmapDecoderTest.cs | 24 +++++++++---------- .../Resources/hitobject-combo-offset.osu | 12 +++++----- .../Legacy/Catch/ConvertHitObjectParser.cs | 4 ++-- .../Legacy/Osu/ConvertHitObjectParser.cs | 4 ++-- 4 files changed, 22 insertions(+), 22 deletions(-) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs index cccceaf58e..dcfe8ecb41 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs @@ -434,12 +434,12 @@ namespace osu.Game.Tests.Beatmaps.Formats new OsuBeatmapProcessor(converted).PreProcess(); new OsuBeatmapProcessor(converted).PostProcess(); - Assert.AreEqual(4, ((IHasComboInformation)converted.HitObjects.ElementAt(0)).ComboIndexWithOffsets); - Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(2)).ComboIndexWithOffsets); - Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(4)).ComboIndexWithOffsets); - Assert.AreEqual(6, ((IHasComboInformation)converted.HitObjects.ElementAt(6)).ComboIndexWithOffsets); - Assert.AreEqual(11, ((IHasComboInformation)converted.HitObjects.ElementAt(8)).ComboIndexWithOffsets); - Assert.AreEqual(14, ((IHasComboInformation)converted.HitObjects.ElementAt(11)).ComboIndexWithOffsets); + Assert.AreEqual(1, ((IHasComboInformation)converted.HitObjects.ElementAt(0)).ComboIndexWithOffsets); + Assert.AreEqual(2, ((IHasComboInformation)converted.HitObjects.ElementAt(2)).ComboIndexWithOffsets); + Assert.AreEqual(3, ((IHasComboInformation)converted.HitObjects.ElementAt(4)).ComboIndexWithOffsets); + Assert.AreEqual(4, ((IHasComboInformation)converted.HitObjects.ElementAt(6)).ComboIndexWithOffsets); + Assert.AreEqual(8, ((IHasComboInformation)converted.HitObjects.ElementAt(8)).ComboIndexWithOffsets); + Assert.AreEqual(9, ((IHasComboInformation)converted.HitObjects.ElementAt(11)).ComboIndexWithOffsets); } } @@ -457,12 +457,12 @@ namespace osu.Game.Tests.Beatmaps.Formats new CatchBeatmapProcessor(converted).PreProcess(); new CatchBeatmapProcessor(converted).PostProcess(); - Assert.AreEqual(4, ((IHasComboInformation)converted.HitObjects.ElementAt(0)).ComboIndexWithOffsets); - Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(2)).ComboIndexWithOffsets); - Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(4)).ComboIndexWithOffsets); - Assert.AreEqual(6, ((IHasComboInformation)converted.HitObjects.ElementAt(6)).ComboIndexWithOffsets); - Assert.AreEqual(11, ((IHasComboInformation)converted.HitObjects.ElementAt(8)).ComboIndexWithOffsets); - Assert.AreEqual(14, ((IHasComboInformation)converted.HitObjects.ElementAt(11)).ComboIndexWithOffsets); + Assert.AreEqual(1, ((IHasComboInformation)converted.HitObjects.ElementAt(0)).ComboIndexWithOffsets); + Assert.AreEqual(2, ((IHasComboInformation)converted.HitObjects.ElementAt(2)).ComboIndexWithOffsets); + Assert.AreEqual(3, ((IHasComboInformation)converted.HitObjects.ElementAt(4)).ComboIndexWithOffsets); + Assert.AreEqual(4, ((IHasComboInformation)converted.HitObjects.ElementAt(6)).ComboIndexWithOffsets); + Assert.AreEqual(8, ((IHasComboInformation)converted.HitObjects.ElementAt(8)).ComboIndexWithOffsets); + Assert.AreEqual(9, ((IHasComboInformation)converted.HitObjects.ElementAt(11)).ComboIndexWithOffsets); } } diff --git a/osu.Game.Tests/Resources/hitobject-combo-offset.osu b/osu.Game.Tests/Resources/hitobject-combo-offset.osu index d39a3e8548..9f39229d87 100644 --- a/osu.Game.Tests/Resources/hitobject-combo-offset.osu +++ b/osu.Game.Tests/Resources/hitobject-combo-offset.osu @@ -3,30 +3,30 @@ osu file format v14 [HitObjects] // Circle with combo offset (3) 255,193,1000,49,0,0:0:0:0: -// Combo index = 4 +// Combo index = 1 // Spinner with new combo followed by circle with no new combo 256,192,2000,12,0,2000,0:0:0:0: 255,193,3000,1,0,0:0:0:0: -// Combo index = 5 +// Combo index = 2 // Spinner without new combo followed by circle with no new combo 256,192,4000,8,0,5000,0:0:0:0: 255,193,6000,1,0,0:0:0:0: -// Combo index = 5 +// Combo index = 3 // Spinner without new combo followed by circle with new combo 256,192,7000,8,0,8000,0:0:0:0: 255,193,9000,5,0,0:0:0:0: -// Combo index = 6 +// Combo index = 4 // Spinner with new combo and offset (1) followed by circle with new combo and offset (3) 256,192,10000,28,0,11000,0:0:0:0: 255,193,12000,53,0,0:0:0:0: -// Combo index = 11 +// Combo index = 8 // Spinner with new combo and offset (2) followed by slider with no new combo followed by circle with no new combo 256,192,13000,44,0,14000,0:0:0:0: 256,192,15000,8,0,16000,0:0:0:0: 255,193,17000,1,0,0:0:0:0: -// Combo index = 14 \ No newline at end of file +// Combo index = 9 \ No newline at end of file diff --git a/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs index 0ed5aef0cf..a5c1a73fa7 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch { Position = position, NewCombo = FirstObject || lastObject is ConvertSpinner || newCombo, - ComboOffset = comboOffset + ComboOffset = newCombo ? comboOffset : 0 }; } @@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch { Position = position, NewCombo = FirstObject || lastObject is ConvertSpinner || newCombo, - ComboOffset = comboOffset, + ComboOffset = newCombo ? comboOffset : 0, Path = new SliderPath(controlPoints, length), NodeSamples = nodeSamples, RepeatCount = repeatCount diff --git a/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs index 8bb9600a7d..43c346b621 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu { Position = position, NewCombo = FirstObject || lastObject is ConvertSpinner || newCombo, - ComboOffset = comboOffset + ComboOffset = newCombo ? comboOffset : 0 }; } @@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu { Position = position, NewCombo = FirstObject || lastObject is ConvertSpinner || newCombo, - ComboOffset = comboOffset, + ComboOffset = newCombo ? comboOffset : 0, Path = new SliderPath(controlPoints, length), NodeSamples = nodeSamples, RepeatCount = repeatCount From 039f8e62421d13d23f532e146cadd97ec89e78d1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 24 Nov 2023 10:25:23 +0900 Subject: [PATCH 1692/2296] Add note about shared code --- osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs | 2 ++ osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs | 2 ++ 2 files changed, 4 insertions(+) diff --git a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs index d122758a4e..17ff8afb87 100644 --- a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs @@ -157,6 +157,8 @@ namespace osu.Game.Rulesets.Catch.Objects public void UpdateComboInformation(IHasComboInformation? lastObj) { + // Note that this implementation is shared with the osu! ruleset's implementation. + // If a change is made here, OsuHitObject.cs should also be updated. ComboIndex = lastObj?.ComboIndex ?? 0; ComboIndexWithOffsets = lastObj?.ComboIndexWithOffsets ?? 0; IndexInCurrentCombo = (lastObj?.IndexInCurrentCombo + 1) ?? 0; diff --git a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs index 716c34d024..21f7b4b22d 100644 --- a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs @@ -161,6 +161,8 @@ namespace osu.Game.Rulesets.Osu.Objects public void UpdateComboInformation(IHasComboInformation? lastObj) { + // Note that this implementation is shared with the osu!catch ruleset's implementation. + // If a change is made here, CatchHitObject.cs should also be updated. ComboIndex = lastObj?.ComboIndex ?? 0; ComboIndexWithOffsets = lastObj?.ComboIndexWithOffsets ?? 0; IndexInCurrentCombo = (lastObj?.IndexInCurrentCombo + 1) ?? 0; From 7590bae445b331aa9d5d2bb4c1dd3730a9cb97c7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 22 Nov 2023 12:50:08 +0900 Subject: [PATCH 1693/2296] Rename and comment everything in score migration code Hopefully, _hopefully_, makes all this a little bit less inscrutable. --- .../StandardisedScoreMigrationTools.cs | 98 ++++++++++++------- 1 file changed, 62 insertions(+), 36 deletions(-) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index fe51c6f130..77421908de 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -274,53 +274,79 @@ namespace osu.Game.Database + bonusProportion) * modMultiplier); } - // Assumption : - // - sliders and slider-ticks are uniformly spread arround the beatmap, and thus can be ignored without losing much precision. - // We thus consider a map of hit-circles only, which gives objectCount == maximumCombo ! + // Assumptions: + // - sliders and slider ticks are uniformly distributed in the beatmap, and thus can be ignored without losing much precision. + // We thus consider a map of hit-circles only, which gives objectCount == maximumCombo. // - the Ok/Meh hit results are uniformly spread in the score, and thus can be ignored without losing much precision. - // We simplify and consider each hit result to be equal to `300*score.Accuracy`, which allows us to isolate the accuracy multiplier. - // What is strippedV1/strippedNew : - // This is the ComboScore (of v1 / new score) were we remove all (map-)constant multipliers and accuracy multipliers (including hit results), - // based on the previous assumptions. - // We use integrals to approximate the sum of each object's combo contribution (thus the original combo exponent is increased by 1) - // For the maximum score, we thus integrate `f(combo) = 300*combo^exponent`, and ignoring the constant multipliers we get: - double maxStrippedV1 = Math.Pow(maximumLegacyCombo, 2); - double maxStrippedNew = Math.Pow(maximumLegacyCombo, 1 + ScoreProcessor.COMBO_EXPONENT); + // We simplify and consider each hit result to have the same hit value of `300 * score.Accuracy` + // (which represents the average hit value over the entire play), + // which allows us to isolate the accuracy multiplier. - double strippedV1 = maxStrippedV1 * comboProportion / score.Accuracy; + // This is a very ballpark estimate of the maximum magnitude of the combo portion in score V1. + // It is derived by assuming a full combo play and summing up the contribution to combo portion from each individual object. + // Because each object's combo contribution is proportional to the current combo at the time of judgement, + // this can be roughly represented by summing / integrating f(combo) = combo. + // All mod- and beatmap-dependent multipliers and constants are not included here, + // as we will only be using the magnitude of this to compute ratios. + double maximumAchievableComboPortionInScoreV1 = Math.Pow(maximumLegacyCombo, 2); + // Similarly, estimate the maximum magnitude of the combo portion in standardised score. + // Roughly corresponds to integrating f(combo) = combo ^ COMBO_EXPONENT (omitting constants) + double maximumAchievableComboPortionInStandardisedScore = Math.Pow(maximumLegacyCombo, 1 + ScoreProcessor.COMBO_EXPONENT); - double strippedV1FromMaxCombo = Math.Pow(score.MaxCombo, 2); - double strippedNewFromMaxCombo = Math.Pow(score.MaxCombo, 1 + ScoreProcessor.COMBO_EXPONENT); + double comboPortionInScoreV1 = maximumAchievableComboPortionInScoreV1 * comboProportion / score.Accuracy; - // Compute approximate lower estimate new score for that play - // That is, a play were we made biggest amount of big combos (Repeat MaxCombo + 1 remaining big combo) - // And didn't combo anything in the reminder of the map - double possibleMaxComboRepeat = Math.Floor(strippedV1 / strippedV1FromMaxCombo); - double strippedV1FromMaxComboRepeat = possibleMaxComboRepeat * strippedV1FromMaxCombo; - double remainingStrippedV1 = strippedV1 - strippedV1FromMaxComboRepeat; - double remainingCombo = Math.Sqrt(remainingStrippedV1); - double remainingStrippedNew = Math.Pow(remainingCombo, 1 + ScoreProcessor.COMBO_EXPONENT); + // This is - roughly - how much score, in the combo portion, the longest combo on this particular play would gain in score V1. + double comboPortionFromLongestComboInScoreV1 = Math.Pow(score.MaxCombo, 2); + // Same for standardised score. + double comboPortionFromLongestComboInStandardisedScore = Math.Pow(score.MaxCombo, 1 + ScoreProcessor.COMBO_EXPONENT); - double lowerStrippedNew = (possibleMaxComboRepeat * strippedNewFromMaxCombo) + remainingStrippedNew; + // Calculate how many times the longest combo the user has achieved in the play can repeat + // without exceeding the combo portion in score V1 as achieved by the player. + // This is a pessimistic estimate; it intentionally does not operate on object count and uses only score instead. + double maximumOccurrencesOfLongestCombo = Math.Floor(comboPortionInScoreV1 / comboPortionFromLongestComboInScoreV1); + double comboPortionFromRepeatedLongestCombosInScoreV1 = maximumOccurrencesOfLongestCombo * comboPortionFromLongestComboInScoreV1; - // Compute approximate upper estimate new score for that play - // That is, a play were all combos were equal (except MaxCombo) - remainingStrippedV1 = strippedV1 - strippedV1FromMaxCombo; - double remainingComboObjects = maximumLegacyCombo - score.MaxCombo - score.Statistics[HitResult.Miss]; - double remainingAverageCombo = remainingComboObjects > 0 ? remainingStrippedV1 / remainingComboObjects : 0; - remainingStrippedNew = remainingComboObjects * Math.Pow(remainingAverageCombo, ScoreProcessor.COMBO_EXPONENT); + double remainingComboPortionInScoreV1 = comboPortionInScoreV1 - comboPortionFromRepeatedLongestCombosInScoreV1; + // `remainingComboPortionInScoreV1` is in the "score ballpark" realm, which means it's proportional to combo squared. + // To convert that back to a raw combo length, we need to take the square root... + double remainingCombo = Math.Sqrt(remainingComboPortionInScoreV1); + // ...and then based on that raw combo length, we calculate how much this last combo is worth in standardised score. + double remainingComboPortionInStandardisedScore = Math.Pow(remainingCombo, 1 + ScoreProcessor.COMBO_EXPONENT); - double upperStrippedNew = strippedNewFromMaxCombo + remainingStrippedNew; + double lowerEstimateOfComboPortionInStandardisedScore + = maximumOccurrencesOfLongestCombo * comboPortionFromLongestComboInStandardisedScore + + remainingComboPortionInStandardisedScore; - // Approximate by combining lower and upper estimates + // Compute approximate upper estimate new score for that play. + // This time, divide the remaining combo among remaining objects equally to achieve longest possible combo lengths. + // There is no rigorous proof that doing this will yield a correct upper bound, but it seems to work out in practice. + remainingComboPortionInScoreV1 = comboPortionInScoreV1 - comboPortionFromLongestComboInScoreV1; + double remainingCountOfObjectsGivingCombo = maximumLegacyCombo - score.MaxCombo - score.Statistics[HitResult.Miss]; + // Because we assumed all combos were equal, `remainingComboPortionInScoreV1` + // can be approximated by n * x^2, wherein n is the assumed number of equal combos, + // and x is the assumed length of every one of those combos. + // The remaining count of objects giving combo is, using those terms, equal to n * x. + // Therefore, dividing the two will result in x, i.e. the assumed length of the remaining combos. + double lengthOfRemainingCombos = remainingCountOfObjectsGivingCombo > 0 + ? remainingComboPortionInScoreV1 / remainingCountOfObjectsGivingCombo + : 0; + // In standardised scoring, each combo yields a score proportional to combo length to the power 1 + COMBO_EXPONENT. + // Using the symbols introduced above, that would be x ^ 1.5 per combo, n times (because there are n assumed equal-length combos). + // However, because `remainingCountOfObjectsGivingCombo` - using the symbols introduced above - is assumed to be equal to n * x, + // we can skip adding the 1 and just multiply by x ^ 0.5. + remainingComboPortionInStandardisedScore = remainingCountOfObjectsGivingCombo * Math.Pow(lengthOfRemainingCombos, ScoreProcessor.COMBO_EXPONENT); + + double upperEstimateOfComboPortionInStandardisedScore = comboPortionFromLongestComboInStandardisedScore + remainingComboPortionInStandardisedScore; + + // Approximate by combining lower and upper estimates. // As the lower-estimate is very pessimistic, we use a 30/70 ratio - // And cap it with 1.2 times the middle-point to avoid overstimates - double strippedNew = Math.Min( - 0.3 * lowerStrippedNew + 0.7 * upperStrippedNew, - 1.2 * (lowerStrippedNew + upperStrippedNew) / 2 + // and cap it with 1.2 times the middle-point to avoid overestimates. + double estimatedComboPortionInStandardisedScore = Math.Min( + 0.3 * lowerEstimateOfComboPortionInStandardisedScore + 0.7 * upperEstimateOfComboPortionInStandardisedScore, + 1.2 * (lowerEstimateOfComboPortionInStandardisedScore + upperEstimateOfComboPortionInStandardisedScore) / 2 ); - double newComboScoreProportion = (strippedNew / maxStrippedNew); + double newComboScoreProportion = estimatedComboPortionInStandardisedScore / maximumAchievableComboPortionInStandardisedScore; return (long)Math.Round(( 500000 * newComboScoreProportion * score.Accuracy From 2a6885164ced88450bd17bc24aea91d55a08343d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 24 Nov 2023 10:46:21 +0900 Subject: [PATCH 1694/2296] Update tests to match new scoring expectations --- .../Rulesets/Scoring/ScoreProcessorTest.cs | 36 +++++++++---------- 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs index c957ddd7d3..fd041d3dd0 100644 --- a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs +++ b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs @@ -45,11 +45,11 @@ namespace osu.Game.Tests.Rulesets.Scoring }; } - [TestCase(ScoringMode.Standardised, HitResult.Meh, 116_667)] - [TestCase(ScoringMode.Standardised, HitResult.Ok, 233_338)] + [TestCase(ScoringMode.Standardised, HitResult.Meh, 83_398)] + [TestCase(ScoringMode.Standardised, HitResult.Ok, 168_724)] [TestCase(ScoringMode.Standardised, HitResult.Great, 1_000_000)] - [TestCase(ScoringMode.Classic, HitResult.Meh, 11_670)] - [TestCase(ScoringMode.Classic, HitResult.Ok, 23_341)] + [TestCase(ScoringMode.Classic, HitResult.Meh, 8_343)] + [TestCase(ScoringMode.Classic, HitResult.Ok, 16_878)] [TestCase(ScoringMode.Classic, HitResult.Great, 100_033)] public void TestSingleOsuHit(ScoringMode scoringMode, HitResult hitResult, int expectedScore) { @@ -75,27 +75,27 @@ namespace osu.Game.Tests.Rulesets.Scoring /// This test intentionally misses the 3rd hitobject to achieve lower than 75% accuracy and 50% max combo. /// [TestCase(ScoringMode.Standardised, HitResult.Miss, HitResult.Great, 0)] - [TestCase(ScoringMode.Standardised, HitResult.Meh, HitResult.Great, 79_333)] - [TestCase(ScoringMode.Standardised, HitResult.Ok, HitResult.Great, 158_667)] - [TestCase(ScoringMode.Standardised, HitResult.Good, HitResult.Perfect, 317_626)] - [TestCase(ScoringMode.Standardised, HitResult.Great, HitResult.Great, 492_894)] - [TestCase(ScoringMode.Standardised, HitResult.Perfect, HitResult.Perfect, 492_894)] + [TestCase(ScoringMode.Standardised, HitResult.Meh, HitResult.Great, 34_734)] + [TestCase(ScoringMode.Standardised, HitResult.Ok, HitResult.Great, 69_925)] + [TestCase(ScoringMode.Standardised, HitResult.Good, HitResult.Perfect, 154_499)] + [TestCase(ScoringMode.Standardised, HitResult.Great, HitResult.Great, 326_963)] + [TestCase(ScoringMode.Standardised, HitResult.Perfect, HitResult.Perfect, 326_963)] [TestCase(ScoringMode.Standardised, HitResult.SmallTickMiss, HitResult.SmallTickHit, 0)] - [TestCase(ScoringMode.Standardised, HitResult.SmallTickHit, HitResult.SmallTickHit, 541_894)] + [TestCase(ScoringMode.Standardised, HitResult.SmallTickHit, HitResult.SmallTickHit, 493_652)] [TestCase(ScoringMode.Standardised, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)] - [TestCase(ScoringMode.Standardised, HitResult.LargeTickHit, HitResult.LargeTickHit, 492_894)] + [TestCase(ScoringMode.Standardised, HitResult.LargeTickHit, HitResult.LargeTickHit, 326_963)] [TestCase(ScoringMode.Standardised, HitResult.SmallBonus, HitResult.SmallBonus, 1_000_030)] [TestCase(ScoringMode.Standardised, HitResult.LargeBonus, HitResult.LargeBonus, 1_000_150)] [TestCase(ScoringMode.Classic, HitResult.Miss, HitResult.Great, 0)] - [TestCase(ScoringMode.Classic, HitResult.Meh, HitResult.Great, 7_975)] - [TestCase(ScoringMode.Classic, HitResult.Ok, HitResult.Great, 15_949)] - [TestCase(ScoringMode.Classic, HitResult.Good, HitResult.Perfect, 31_928)] - [TestCase(ScoringMode.Classic, HitResult.Great, HitResult.Great, 49_546)] - [TestCase(ScoringMode.Classic, HitResult.Perfect, HitResult.Perfect, 49_546)] + [TestCase(ScoringMode.Classic, HitResult.Meh, HitResult.Great, 3_492)] + [TestCase(ScoringMode.Classic, HitResult.Ok, HitResult.Great, 7_029)] + [TestCase(ScoringMode.Classic, HitResult.Good, HitResult.Perfect, 15_530)] + [TestCase(ScoringMode.Classic, HitResult.Great, HitResult.Great, 32_867)] + [TestCase(ScoringMode.Classic, HitResult.Perfect, HitResult.Perfect, 32_867)] [TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, HitResult.SmallTickHit, 0)] - [TestCase(ScoringMode.Classic, HitResult.SmallTickHit, HitResult.SmallTickHit, 54_189)] + [TestCase(ScoringMode.Classic, HitResult.SmallTickHit, HitResult.SmallTickHit, 49_365)] [TestCase(ScoringMode.Classic, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)] - [TestCase(ScoringMode.Classic, HitResult.LargeTickHit, HitResult.LargeTickHit, 49_289)] + [TestCase(ScoringMode.Classic, HitResult.LargeTickHit, HitResult.LargeTickHit, 32_696)] [TestCase(ScoringMode.Classic, HitResult.SmallBonus, HitResult.SmallBonus, 100_003)] [TestCase(ScoringMode.Classic, HitResult.LargeBonus, HitResult.LargeBonus, 100_015)] public void TestFourVariousResultsOneMiss(ScoringMode scoringMode, HitResult hitResult, HitResult maxResult, int expectedScore) From 61d5a890f724a9bca05fd8e0842e47eeae7626a3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 24 Nov 2023 12:37:02 +0900 Subject: [PATCH 1695/2296] Update links to figma library --- CONTRIBUTING.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index 9f7d88f5c7..4106641adb 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -59,7 +59,7 @@ The [issue tracker](https://github.com/ppy/osu/issues) should provide plenty of In the case of simple issues, a direct PR is okay. However, if you decide to work on an existing issue which doesn't seem trivial, **please ask us first**. This way we can try to estimate if it is a good fit for you and provide the correct direction on how to address it. In addition, note that while we do not rule out external contributors from working on roadmapped issues, we will generally prefer to handle them ourselves unless they're not very time sensitive. -If you'd like to propose a subjective change to one of the visual aspects of the game, or there is a bigger task you'd like to work on, but there is no corresponding issue or discussion thread yet for it, **please open a discussion or issue first** to avoid wasted effort. This in particular applies if you want to work on [one of the available designs from the osu! public Figma library](https://www.figma.com/file/6m10GiGEncVFWmgOoSyakH/osu!-Figma-Library). +If you'd like to propose a subjective change to one of the visual aspects of the game, or there is a bigger task you'd like to work on, but there is no corresponding issue or discussion thread yet for it, **please open a discussion or issue first** to avoid wasted effort. This in particular applies if you want to work on [one of the available designs from the osu! Figma master library](https://www.figma.com/file/VIkXMYNPMtQem2RJg9k2iQ/Master-Library). Aside from the above, below is a brief checklist of things to watch out when you're preparing your code changes: @@ -85,4 +85,4 @@ If you're uncertain about some part of the codebase or some inner workings of th - [Development roadmap](https://github.com/orgs/ppy/projects/7/views/6): What the core team is currently working on - [`ppy/osu-framework` wiki](https://github.com/ppy/osu-framework/wiki): Contains introductory information about osu!framework, the bespoke 2D game framework we use for the game - [`ppy/osu` wiki](https://github.com/ppy/osu/wiki): Contains articles about various technical aspects of the game -- [Public Figma library](https://www.figma.com/file/6m10GiGEncVFWmgOoSyakH/osu!-Figma-Library): Contains finished and draft designs for osu! +- [Figma master library](https://www.figma.com/file/VIkXMYNPMtQem2RJg9k2iQ/Master-Library): Contains finished and draft designs for osu! From 537b0ae870d3fb4e1023c8418ce7badb71cb8cb2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 24 Nov 2023 12:47:40 +0900 Subject: [PATCH 1696/2296] Add silly annotation for now (more new r# rules) --- osu.Game/Screens/Ranking/ScorePanel.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Screens/Ranking/ScorePanel.cs b/osu.Game/Screens/Ranking/ScorePanel.cs index 1d332d6b27..1f7ba3692a 100644 --- a/osu.Game/Screens/Ranking/ScorePanel.cs +++ b/osu.Game/Screens/Ranking/ScorePanel.cs @@ -4,6 +4,7 @@ #nullable disable using System; +using JetBrains.Annotations; using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; @@ -82,6 +83,7 @@ namespace osu.Game.Screens.Ranking private static readonly Color4 contracted_top_layer_colour = Color4Extensions.FromHex("#353535"); private static readonly Color4 contracted_middle_layer_colour = Color4Extensions.FromHex("#353535"); + [CanBeNull] public event Action StateChanged; /// From 95c00f966627c00648ed4c72848962676aad8eff Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 24 Nov 2023 12:45:55 +0900 Subject: [PATCH 1697/2296] Add `HexaconIcons` lookup to allow usage with `SpriteIcon` --- osu.Game/Graphics/HexaconsIcons.cs | 112 ++++++++++++++++++ osu.Game/OsuGameBase.cs | 2 + .../Play/HUD/ArgonCounterTextComponent.cs | 2 +- osu.Game/Skinning/LegacySpriteText.cs | 2 +- 4 files changed, 116 insertions(+), 2 deletions(-) create mode 100644 osu.Game/Graphics/HexaconsIcons.cs diff --git a/osu.Game/Graphics/HexaconsIcons.cs b/osu.Game/Graphics/HexaconsIcons.cs new file mode 100644 index 0000000000..9b0fb30963 --- /dev/null +++ b/osu.Game/Graphics/HexaconsIcons.cs @@ -0,0 +1,112 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.IO; +using System.Threading; +using System.Threading.Tasks; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; +using osu.Framework.Text; + +namespace osu.Game.Graphics +{ + public static class HexaconsIcons + { + public const string FONT_NAME = "Icons/Hexacons"; + + public static IconUsage Editor => get(HexaconsMapping.editor); + + private static IconUsage get(HexaconsMapping icon) + { + return new IconUsage((char)icon, FONT_NAME); + } + + // Basically just converting to something we can use in a `char` lookup for FontStore/GlyphStore compatibility. + // Names should match filenames in resources. + private enum HexaconsMapping + { + beatmap_packs, + beatmap, + calendar, + chart, + community, + contests, + devtools, + download, + editor, + featured_artist, + home, + messaging, + music, + news, + notification, + profile, + rankings, + search, + settings, + social, + store, + tournament, + wiki, + } + + public class HexaconsStore : ITextureStore, ITexturedGlyphLookupStore + { + private readonly TextureStore textures; + + public HexaconsStore(TextureStore textures) + { + this.textures = textures; + } + + public void Dispose() + { + textures.Dispose(); + } + + public ITexturedCharacterGlyph? Get(string? fontName, char character) + { + if (fontName == FONT_NAME) + return new Glyph(textures.Get($"{fontName}/{((HexaconsMapping)character).ToString().Replace("_", "-")}")); + + return null; + } + + public Task GetAsync(string fontName, char character) => Task.Run(() => Get(fontName, character)); + + public Texture? Get(string name, WrapMode wrapModeS, WrapMode wrapModeT) => null; + + public Texture Get(string name) => throw new NotImplementedException(); + + public Task GetAsync(string name, CancellationToken cancellationToken = default) => throw new NotImplementedException(); + + public Stream GetStream(string name) => throw new NotImplementedException(); + + public IEnumerable GetAvailableResources() => throw new NotImplementedException(); + + public Task GetAsync(string name, WrapMode wrapModeS, WrapMode wrapModeT, CancellationToken cancellationToken = default) => throw new NotImplementedException(); + + public class Glyph : ITexturedCharacterGlyph + { + public float XOffset => default; + public float YOffset => default; + public float XAdvance => default; + public float Baseline => default; + public char Character => default; + + public float GetKerning(T lastGlyph) where T : ICharacterGlyph => throw new NotImplementedException(); + + public Texture Texture { get; } + public float Width => Texture.Width; + public float Height => Texture.Height; + + public Glyph(Texture texture) + { + Texture = texture; + } + } + } + } +} diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 228edc8952..2d8024a45a 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -477,6 +477,8 @@ namespace osu.Game AddFont(Resources, @"Fonts/Venera/Venera-Light"); AddFont(Resources, @"Fonts/Venera/Venera-Bold"); AddFont(Resources, @"Fonts/Venera/Venera-Black"); + + Fonts.AddStore(new HexaconsIcons.HexaconsStore(Textures)); } protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) => diff --git a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs index d3fadb452b..2a3f4365cb 100644 --- a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs +++ b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs @@ -155,7 +155,7 @@ namespace osu.Game.Screens.Play.HUD this.getLookup = getLookup; } - public ITexturedCharacterGlyph? Get(string fontName, char character) + public ITexturedCharacterGlyph? Get(string? fontName, char character) { string lookup = getLookup(character); var texture = textures.Get($"Gameplay/Fonts/{fontName}-{lookup}"); diff --git a/osu.Game/Skinning/LegacySpriteText.cs b/osu.Game/Skinning/LegacySpriteText.cs index 041a32e8de..8aefa50252 100644 --- a/osu.Game/Skinning/LegacySpriteText.cs +++ b/osu.Game/Skinning/LegacySpriteText.cs @@ -63,7 +63,7 @@ namespace osu.Game.Skinning this.maxSize = maxSize; } - public ITexturedCharacterGlyph? Get(string fontName, char character) + public ITexturedCharacterGlyph? Get(string? fontName, char character) { string lookup = getLookupName(character); From 340227a06d65c6b8bb1edf2e4834ab04d7f809ac Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 24 Nov 2023 13:16:04 +0900 Subject: [PATCH 1698/2296] Replace all hexacon lookups with strongly typed properties --- .../UserInterface/TestSceneOverlayHeader.cs | 3 +- osu.Game/Graphics/HexaconsIcons.cs | 27 +++++++++-- .../BeatmapListing/BeatmapListingHeader.cs | 3 +- .../Overlays/BeatmapSet/BeatmapSetHeader.cs | 3 +- .../Overlays/Changelog/ChangelogHeader.cs | 3 +- osu.Game/Overlays/Chat/ChatOverlayTopBar.cs | 4 +- osu.Game/Overlays/ChatOverlay.cs | 4 +- .../Dashboard/DashboardOverlayHeader.cs | 3 +- osu.Game/Overlays/FullscreenOverlay.cs | 3 +- osu.Game/Overlays/INamedOverlayComponent.cs | 3 +- osu.Game/Overlays/News/NewsHeader.cs | 3 +- osu.Game/Overlays/NotificationOverlay.cs | 4 +- osu.Game/Overlays/NowPlayingOverlay.cs | 2 +- osu.Game/Overlays/OverlayTitle.cs | 45 ++++++------------- osu.Game/Overlays/Profile/ProfileHeader.cs | 3 +- .../Rankings/RankingsOverlayHeader.cs | 3 +- osu.Game/Overlays/SettingsOverlay.cs | 4 +- osu.Game/Overlays/Toolbar/ToolbarButton.cs | 12 ++--- .../Overlays/Toolbar/ToolbarHomeButton.cs | 3 +- .../Toolbar/ToolbarOverlayToggleButton.cs | 2 +- osu.Game/Overlays/Wiki/WikiHeader.cs | 3 +- .../Edit/Components/Menus/EditorMenuBar.cs | 4 +- .../Screens/Edit/Setup/SetupScreenHeader.cs | 3 +- 23 files changed, 82 insertions(+), 65 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneOverlayHeader.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneOverlayHeader.cs index a927b0931b..55a04b129c 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneOverlayHeader.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneOverlayHeader.cs @@ -7,6 +7,7 @@ using osu.Framework.Graphics; using osu.Game.Graphics.Sprites; using osu.Framework.Allocation; using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; using osuTK.Graphics; namespace osu.Game.Tests.Visual.UserInterface @@ -153,7 +154,7 @@ namespace osu.Game.Tests.Visual.UserInterface public TestTitle() { Title = "title"; - IconTexture = "Icons/changelog"; + Icon = HexaconsIcons.Devtools; } } } diff --git a/osu.Game/Graphics/HexaconsIcons.cs b/osu.Game/Graphics/HexaconsIcons.cs index 9b0fb30963..3eee5d7197 100644 --- a/osu.Game/Graphics/HexaconsIcons.cs +++ b/osu.Game/Graphics/HexaconsIcons.cs @@ -16,12 +16,31 @@ namespace osu.Game.Graphics { public const string FONT_NAME = "Icons/Hexacons"; + public static IconUsage BeatmapPacks => get(HexaconsMapping.beatmap_packs); + public static IconUsage Beatmap => get(HexaconsMapping.beatmap); + public static IconUsage Calendar => get(HexaconsMapping.calendar); + public static IconUsage Chart => get(HexaconsMapping.chart); + public static IconUsage Community => get(HexaconsMapping.community); + public static IconUsage Contests => get(HexaconsMapping.contests); + public static IconUsage Devtools => get(HexaconsMapping.devtools); + public static IconUsage Download => get(HexaconsMapping.download); public static IconUsage Editor => get(HexaconsMapping.editor); + public static IconUsage FeaturedArtist => get(HexaconsMapping.featured_artist); + public static IconUsage Home => get(HexaconsMapping.home); + public static IconUsage Messaging => get(HexaconsMapping.messaging); + public static IconUsage Music => get(HexaconsMapping.music); + public static IconUsage News => get(HexaconsMapping.news); + public static IconUsage Notification => get(HexaconsMapping.notification); + public static IconUsage Profile => get(HexaconsMapping.profile); + public static IconUsage Rankings => get(HexaconsMapping.rankings); + public static IconUsage Search => get(HexaconsMapping.search); + public static IconUsage Settings => get(HexaconsMapping.settings); + public static IconUsage Social => get(HexaconsMapping.social); + public static IconUsage Store => get(HexaconsMapping.store); + public static IconUsage Tournament => get(HexaconsMapping.tournament); + public static IconUsage Wiki => get(HexaconsMapping.wiki); - private static IconUsage get(HexaconsMapping icon) - { - return new IconUsage((char)icon, FONT_NAME); - } + private static IconUsage get(HexaconsMapping icon) => new IconUsage((char)icon, FONT_NAME); // Basically just converting to something we can use in a `char` lookup for FontStore/GlyphStore compatibility. // Names should match filenames in resources. diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapListingHeader.cs b/osu.Game/Overlays/BeatmapListing/BeatmapListingHeader.cs index 3336c383ff..27fab82bf3 100644 --- a/osu.Game/Overlays/BeatmapListing/BeatmapListingHeader.cs +++ b/osu.Game/Overlays/BeatmapListing/BeatmapListingHeader.cs @@ -4,6 +4,7 @@ #nullable disable using osu.Framework.Graphics; +using osu.Game.Graphics; using osu.Game.Localisation; using osu.Game.Resources.Localisation.Web; @@ -23,7 +24,7 @@ namespace osu.Game.Overlays.BeatmapListing { Title = PageTitleStrings.MainBeatmapsetsControllerIndex; Description = NamedOverlayComponentStrings.BeatmapListingDescription; - IconTexture = "Icons/Hexacons/beatmap"; + Icon = HexaconsIcons.Beatmap; } } } diff --git a/osu.Game/Overlays/BeatmapSet/BeatmapSetHeader.cs b/osu.Game/Overlays/BeatmapSet/BeatmapSetHeader.cs index 858742648c..eced27f35e 100644 --- a/osu.Game/Overlays/BeatmapSet/BeatmapSetHeader.cs +++ b/osu.Game/Overlays/BeatmapSet/BeatmapSetHeader.cs @@ -9,6 +9,7 @@ using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Effects; using osu.Framework.Localisation; +using osu.Game.Graphics; using osu.Game.Online.API.Requests.Responses; using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets; @@ -59,7 +60,7 @@ namespace osu.Game.Overlays.BeatmapSet public BeatmapHeaderTitle() { Title = PageTitleStrings.MainBeatmapsetsControllerShow; - IconTexture = "Icons/Hexacons/beatmap"; + Icon = HexaconsIcons.Beatmap; } } } diff --git a/osu.Game/Overlays/Changelog/ChangelogHeader.cs b/osu.Game/Overlays/Changelog/ChangelogHeader.cs index e9be67e977..61ea9dc4db 100644 --- a/osu.Game/Overlays/Changelog/ChangelogHeader.cs +++ b/osu.Game/Overlays/Changelog/ChangelogHeader.cs @@ -12,6 +12,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Localisation; +using osu.Game.Graphics; using osu.Game.Localisation; using osu.Game.Online.API.Requests.Responses; using osu.Game.Resources.Localisation.Web; @@ -123,7 +124,7 @@ namespace osu.Game.Overlays.Changelog { Title = PageTitleStrings.MainChangelogControllerDefault; Description = NamedOverlayComponentStrings.ChangelogDescription; - IconTexture = "Icons/Hexacons/devtools"; + Icon = HexaconsIcons.Devtools; } } } diff --git a/osu.Game/Overlays/Chat/ChatOverlayTopBar.cs b/osu.Game/Overlays/Chat/ChatOverlayTopBar.cs index 0410174dc1..c6f63a72b9 100644 --- a/osu.Game/Overlays/Chat/ChatOverlayTopBar.cs +++ b/osu.Game/Overlays/Chat/ChatOverlayTopBar.cs @@ -45,11 +45,11 @@ namespace osu.Game.Overlays.Chat { new Drawable[] { - new Sprite + new SpriteIcon { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Texture = textures.Get("Icons/Hexacons/messaging"), + Icon = HexaconsIcons.Social, Size = new Vector2(18), }, // Placeholder text diff --git a/osu.Game/Overlays/ChatOverlay.cs b/osu.Game/Overlays/ChatOverlay.cs index 724f77ad71..5cf2ac6c86 100644 --- a/osu.Game/Overlays/ChatOverlay.cs +++ b/osu.Game/Overlays/ChatOverlay.cs @@ -11,11 +11,13 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Configuration; +using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Localisation; @@ -29,7 +31,7 @@ namespace osu.Game.Overlays { public partial class ChatOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent, IKeyBindingHandler { - public string IconTexture => "Icons/Hexacons/messaging"; + public IconUsage Icon => HexaconsIcons.Messaging; public LocalisableString Title => ChatStrings.HeaderTitle; public LocalisableString Description => ChatStrings.HeaderDescription; diff --git a/osu.Game/Overlays/Dashboard/DashboardOverlayHeader.cs b/osu.Game/Overlays/Dashboard/DashboardOverlayHeader.cs index 0f4697e33c..b9d869c2ec 100644 --- a/osu.Game/Overlays/Dashboard/DashboardOverlayHeader.cs +++ b/osu.Game/Overlays/Dashboard/DashboardOverlayHeader.cs @@ -3,6 +3,7 @@ using System.ComponentModel; using osu.Framework.Localisation; +using osu.Game.Graphics; using osu.Game.Localisation; using osu.Game.Resources.Localisation.Web; @@ -18,7 +19,7 @@ namespace osu.Game.Overlays.Dashboard { Title = PageTitleStrings.MainHomeControllerIndex; Description = NamedOverlayComponentStrings.DashboardDescription; - IconTexture = "Icons/Hexacons/social"; + Icon = HexaconsIcons.Social; } } } diff --git a/osu.Game/Overlays/FullscreenOverlay.cs b/osu.Game/Overlays/FullscreenOverlay.cs index 6ee045c492..6ddf1eecf0 100644 --- a/osu.Game/Overlays/FullscreenOverlay.cs +++ b/osu.Game/Overlays/FullscreenOverlay.cs @@ -7,6 +7,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; using osu.Game.Graphics.Containers; using osu.Game.Online.API; @@ -17,7 +18,7 @@ namespace osu.Game.Overlays public abstract partial class FullscreenOverlay : WaveOverlayContainer, INamedOverlayComponent where T : OverlayHeader { - public virtual string IconTexture => Header.Title.IconTexture; + public virtual IconUsage Icon => Header.Title.Icon; public virtual LocalisableString Title => Header.Title.Title; public virtual LocalisableString Description => Header.Title.Description; diff --git a/osu.Game/Overlays/INamedOverlayComponent.cs b/osu.Game/Overlays/INamedOverlayComponent.cs index 65664b12e7..ef3c029aac 100644 --- a/osu.Game/Overlays/INamedOverlayComponent.cs +++ b/osu.Game/Overlays/INamedOverlayComponent.cs @@ -1,13 +1,14 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; namespace osu.Game.Overlays { public interface INamedOverlayComponent { - string IconTexture { get; } + IconUsage Icon { get; } LocalisableString Title { get; } diff --git a/osu.Game/Overlays/News/NewsHeader.cs b/osu.Game/Overlays/News/NewsHeader.cs index 44e2f6a8cb..f237ed66f2 100644 --- a/osu.Game/Overlays/News/NewsHeader.cs +++ b/osu.Game/Overlays/News/NewsHeader.cs @@ -7,6 +7,7 @@ using System; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Localisation; +using osu.Game.Graphics; using osu.Game.Localisation; using osu.Game.Resources.Localisation.Web; @@ -68,7 +69,7 @@ namespace osu.Game.Overlays.News { Title = PageTitleStrings.MainNewsControllerDefault; Description = NamedOverlayComponentStrings.NewsDescription; - IconTexture = "Icons/Hexacons/news"; + Icon = HexaconsIcons.News; } } } diff --git a/osu.Game/Overlays/NotificationOverlay.cs b/osu.Game/Overlays/NotificationOverlay.cs index 81233b4343..c3ddb228ea 100644 --- a/osu.Game/Overlays/NotificationOverlay.cs +++ b/osu.Game/Overlays/NotificationOverlay.cs @@ -13,9 +13,11 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; using osu.Framework.Logging; using osu.Framework.Threading; +using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Overlays.Notifications; using osu.Game.Resources.Localisation.Web; @@ -27,7 +29,7 @@ namespace osu.Game.Overlays { public partial class NotificationOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent, INotificationOverlay { - public string IconTexture => "Icons/Hexacons/notification"; + public IconUsage Icon => HexaconsIcons.Notification; public LocalisableString Title => NotificationsStrings.HeaderTitle; public LocalisableString Description => NotificationsStrings.HeaderDescription; diff --git a/osu.Game/Overlays/NowPlayingOverlay.cs b/osu.Game/Overlays/NowPlayingOverlay.cs index 5bbf18a959..425ff0935d 100644 --- a/osu.Game/Overlays/NowPlayingOverlay.cs +++ b/osu.Game/Overlays/NowPlayingOverlay.cs @@ -29,7 +29,7 @@ namespace osu.Game.Overlays { public partial class NowPlayingOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent { - public string IconTexture => "Icons/Hexacons/music"; + public IconUsage Icon => HexaconsIcons.Music; public LocalisableString Title => NowPlayingStrings.HeaderTitle; public LocalisableString Description => NowPlayingStrings.HeaderDescription; diff --git a/osu.Game/Overlays/OverlayTitle.cs b/osu.Game/Overlays/OverlayTitle.cs index 1d207e5f7d..a2ff7032b5 100644 --- a/osu.Game/Overlays/OverlayTitle.cs +++ b/osu.Game/Overlays/OverlayTitle.cs @@ -1,13 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - -using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; -using osu.Framework.Graphics.Textures; using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; @@ -20,7 +16,7 @@ namespace osu.Game.Overlays public const float ICON_SIZE = 30; private readonly OsuSpriteText titleText; - private readonly Container icon; + private readonly Container iconContainer; private LocalisableString title; @@ -32,12 +28,20 @@ namespace osu.Game.Overlays public LocalisableString Description { get; protected set; } - private string iconTexture; + private IconUsage icon; - public string IconTexture + public IconUsage Icon { - get => iconTexture; - protected set => icon.Child = new OverlayTitleIcon(iconTexture = value); + get => icon; + protected set => iconContainer.Child = new SpriteIcon + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + FillMode = FillMode.Fit, + + Icon = icon = value, + }; } protected OverlayTitle() @@ -51,7 +55,7 @@ namespace osu.Game.Overlays Direction = FillDirection.Horizontal, Children = new Drawable[] { - icon = new Container + iconContainer = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -68,26 +72,5 @@ namespace osu.Game.Overlays } }; } - - private partial class OverlayTitleIcon : Sprite - { - private readonly string textureName; - - public OverlayTitleIcon(string textureName) - { - this.textureName = textureName; - - RelativeSizeAxes = Axes.Both; - Anchor = Anchor.Centre; - Origin = Anchor.Centre; - FillMode = FillMode.Fit; - } - - [BackgroundDependencyLoader] - private void load(TextureStore textures) - { - Texture = textures.Get(textureName); - } - } } } diff --git a/osu.Game/Overlays/Profile/ProfileHeader.cs b/osu.Game/Overlays/Profile/ProfileHeader.cs index 80d48ae09e..78343d08f1 100644 --- a/osu.Game/Overlays/Profile/ProfileHeader.cs +++ b/osu.Game/Overlays/Profile/ProfileHeader.cs @@ -6,6 +6,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Localisation; +using osu.Game.Graphics; using osu.Game.Overlays.Profile.Header; using osu.Game.Overlays.Profile.Header.Components; using osu.Game.Resources.Localisation.Web; @@ -86,7 +87,7 @@ namespace osu.Game.Overlays.Profile public ProfileHeaderTitle() { Title = PageTitleStrings.MainUsersControllerDefault; - IconTexture = "Icons/Hexacons/profile"; + Icon = HexaconsIcons.Profile; } } } diff --git a/osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs b/osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs index 44f278a237..63128fb73d 100644 --- a/osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs +++ b/osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs @@ -7,6 +7,7 @@ using osu.Framework.Bindables; using osu.Game.Localisation; using osu.Game.Resources.Localisation.Web; using osu.Framework.Graphics; +using osu.Game.Graphics; using osu.Game.Rulesets; using osu.Game.Users; @@ -35,7 +36,7 @@ namespace osu.Game.Overlays.Rankings { Title = PageTitleStrings.MainRankingControllerDefault; Description = NamedOverlayComponentStrings.RankingsDescription; - IconTexture = "Icons/Hexacons/rankings"; + Icon = HexaconsIcons.Rankings; } } } diff --git a/osu.Game/Overlays/SettingsOverlay.cs b/osu.Game/Overlays/SettingsOverlay.cs index 291281124c..746d451343 100644 --- a/osu.Game/Overlays/SettingsOverlay.cs +++ b/osu.Game/Overlays/SettingsOverlay.cs @@ -12,14 +12,16 @@ using osu.Game.Overlays.Settings.Sections.Input; using osuTK.Graphics; using System.Collections.Generic; using osu.Framework.Bindables; +using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; +using osu.Game.Graphics; using osu.Game.Localisation; namespace osu.Game.Overlays { public partial class SettingsOverlay : SettingsPanel, INamedOverlayComponent { - public string IconTexture => "Icons/Hexacons/settings"; + public IconUsage Icon => HexaconsIcons.Settings; public LocalisableString Title => SettingsStrings.HeaderTitle; public LocalisableString Description => SettingsStrings.HeaderDescription; diff --git a/osu.Game/Overlays/Toolbar/ToolbarButton.cs b/osu.Game/Overlays/Toolbar/ToolbarButton.cs index e181322dda..08bcb6bd8a 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarButton.cs @@ -10,12 +10,11 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; -using osu.Framework.Graphics.Textures; using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; -using osu.Game.Database; using osu.Framework.Localisation; +using osu.Game.Database; using osu.Game.Graphics; using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Containers; @@ -36,16 +35,13 @@ namespace osu.Game.Overlays.Toolbar IconContainer.Show(); } - [Resolved] - private TextureStore textures { get; set; } = null!; - [Resolved] private ReadableKeyCombinationProvider keyCombinationProvider { get; set; } = null!; - public void SetIcon(string texture) => - SetIcon(new Sprite + public void SetIcon(IconUsage icon) => + SetIcon(new SpriteIcon { - Texture = textures.Get(texture), + Icon = icon, }); public LocalisableString Text diff --git a/osu.Game/Overlays/Toolbar/ToolbarHomeButton.cs b/osu.Game/Overlays/Toolbar/ToolbarHomeButton.cs index ba2c8282c5..ded0229d67 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarHomeButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarHomeButton.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Game.Graphics; using osu.Game.Input.Bindings; using osu.Game.Localisation; @@ -20,7 +21,7 @@ namespace osu.Game.Overlays.Toolbar { TooltipMain = ToolbarStrings.HomeHeaderTitle; TooltipSub = ToolbarStrings.HomeHeaderDescription; - SetIcon("Icons/Hexacons/home"); + SetIcon(HexaconsIcons.Home); } } } diff --git a/osu.Game/Overlays/Toolbar/ToolbarOverlayToggleButton.cs b/osu.Game/Overlays/Toolbar/ToolbarOverlayToggleButton.cs index 7bd48174db..78c976111b 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarOverlayToggleButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarOverlayToggleButton.cs @@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Toolbar { TooltipMain = named.Title; TooltipSub = named.Description; - SetIcon(named.IconTexture); + SetIcon(named.Icon); } } } diff --git a/osu.Game/Overlays/Wiki/WikiHeader.cs b/osu.Game/Overlays/Wiki/WikiHeader.cs index 9317813fc4..9e9e565684 100644 --- a/osu.Game/Overlays/Wiki/WikiHeader.cs +++ b/osu.Game/Overlays/Wiki/WikiHeader.cs @@ -8,6 +8,7 @@ using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Localisation; +using osu.Game.Graphics; using osu.Game.Localisation; using osu.Game.Online.API.Requests.Responses; using osu.Game.Resources.Localisation.Web; @@ -81,7 +82,7 @@ namespace osu.Game.Overlays.Wiki { Title = PageTitleStrings.MainWikiControllerDefault; Description = NamedOverlayComponentStrings.WikiDescription; - IconTexture = "Icons/Hexacons/wiki"; + Icon = HexaconsIcons.Wiki; } } } diff --git a/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs b/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs index a67375b0a4..5c77672d90 100644 --- a/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs +++ b/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs @@ -46,12 +46,12 @@ namespace osu.Game.Screens.Edit.Components.Menus Padding = new MarginPadding(8), Children = new Drawable[] { - new Sprite + new SpriteIcon { Size = new Vector2(26), Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - Texture = textures.Get("Icons/Hexacons/editor"), + Icon = HexaconsIcons.Editor, }, text = new TextFlowContainer { diff --git a/osu.Game/Screens/Edit/Setup/SetupScreenHeader.cs b/osu.Game/Screens/Edit/Setup/SetupScreenHeader.cs index 788beba9d9..93448c4394 100644 --- a/osu.Game/Screens/Edit/Setup/SetupScreenHeader.cs +++ b/osu.Game/Screens/Edit/Setup/SetupScreenHeader.cs @@ -7,6 +7,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; +using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Overlays; using osuTK.Graphics; @@ -79,7 +80,7 @@ namespace osu.Game.Screens.Edit.Setup { Title = EditorSetupStrings.BeatmapSetup.ToLower(); Description = EditorSetupStrings.BeatmapSetupDescription; - IconTexture = "Icons/Hexacons/social"; + Icon = HexaconsIcons.Social; } } From 5905ca64925f4cf4b3ce7d07974e39a353df18e3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 24 Nov 2023 10:56:59 +0900 Subject: [PATCH 1699/2296] Add second level menu for skin editors --- .../TestSceneBeatmapEditorNavigation.cs | 2 +- .../UserInterface/TestSceneButtonSystem.cs | 2 +- osu.Game/Screens/Menu/ButtonSystem.cs | 19 +++++++++++++++++-- osu.Game/Screens/Menu/MainMenu.cs | 10 +++++++++- 4 files changed, 28 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs index b79b61202b..ce266a2d77 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs @@ -239,7 +239,7 @@ namespace osu.Game.Tests.Visual.Navigation { AddUntilStep("wait for dialog overlay", () => Game.ChildrenOfType().SingleOrDefault() != null); - AddStep("open editor", () => Game.ChildrenOfType().Single().OnEdit.Invoke()); + AddStep("open editor", () => Game.ChildrenOfType().Single().OnEditBeatmap.Invoke()); AddUntilStep("wait for editor", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.IsLoaded); AddStep("click on file", () => { diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneButtonSystem.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneButtonSystem.cs index ac811aeb65..1de47aee69 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneButtonSystem.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneButtonSystem.cs @@ -97,7 +97,7 @@ namespace osu.Game.Tests.Visual.UserInterface break; case Key.E: - buttons.OnEdit = action; + buttons.OnEditBeatmap = action; break; case Key.D: diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs index a0cf9f5322..79739e4f0c 100644 --- a/osu.Game/Screens/Menu/ButtonSystem.cs +++ b/osu.Game/Screens/Menu/ButtonSystem.cs @@ -13,6 +13,7 @@ using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; @@ -40,7 +41,8 @@ namespace osu.Game.Screens.Menu private readonly IBindable isIdle = new BindableBool(); - public Action OnEdit; + public Action OnEditBeatmap; + public Action OnEditSkin; public Action OnExit; public Action OnBeatmapListing; public Action OnSolo; @@ -84,6 +86,7 @@ namespace osu.Game.Screens.Menu private readonly List buttonsTopLevel = new List(); private readonly List buttonsPlay = new List(); + private readonly List buttonsEdit = new List(); private Sample sampleBackToLogo; private Sample sampleLogoSwoosh; @@ -105,6 +108,11 @@ namespace osu.Game.Screens.Menu buttonArea.AddRange(new Drawable[] { new MainMenuButton(ButtonSystemStrings.Settings, string.Empty, FontAwesome.Solid.Cog, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O), + backButton = new MainMenuButton(ButtonSystemStrings.Back, @"back-to-top", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel, + -WEDGE_WIDTH) + { + VisibleState = ButtonSystemState.Edit, + }, backButton = new MainMenuButton(ButtonSystemStrings.Back, @"back-to-top", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel, -WEDGE_WIDTH) { @@ -133,14 +141,19 @@ namespace osu.Game.Screens.Menu buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-default-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L)); buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play); + buttonsEdit.Add(new MainMenuButton(CommonStrings.Beatmaps.ToLower(), @"button-default-select", FontAwesome.Solid.User, new Color4(238, 170, 0, 255), () => OnEditBeatmap?.Invoke(), WEDGE_WIDTH, Key.B)); + buttonsEdit.Add(new MainMenuButton(CommonStrings.Skins.ToLower(), @"button-default-select", FontAwesome.Solid.Users, new Color4(220, 160, 0, 255), () => OnEditSkin?.Invoke(), 0, Key.S)); + buttonsEdit.ForEach(b => b.VisibleState = ButtonSystemState.Edit); + buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P)); - buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-default-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E)); + buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-default-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => State = ButtonSystemState.Edit, 0, Key.E)); buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-default-select", OsuIcon.ChevronDownCircle, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.B, Key.D)); if (host.CanExit) buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Exit, string.Empty, OsuIcon.CrossCircle, new Color4(238, 51, 153, 255), () => OnExit?.Invoke(), 0, Key.Q)); buttonArea.AddRange(buttonsPlay); + buttonArea.AddRange(buttonsEdit); buttonArea.AddRange(buttonsTopLevel); buttonArea.ForEach(b => @@ -270,6 +283,7 @@ namespace osu.Game.Screens.Menu return true; + case ButtonSystemState.Edit: case ButtonSystemState.Play: StopSamplePlayback(); backButton.TriggerClick(); @@ -414,6 +428,7 @@ namespace osu.Game.Screens.Menu Initial, TopLevel, Play, + Edit, EnteringMode, } } diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index 0f73707544..c25e62d69e 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -25,6 +25,7 @@ using osu.Game.Input.Bindings; using osu.Game.IO; using osu.Game.Online.API; using osu.Game.Overlays; +using osu.Game.Overlays.SkinEditor; using osu.Game.Rulesets; using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Edit; @@ -93,6 +94,9 @@ namespace osu.Game.Screens.Menu private Sample reappearSampleSwoosh; + [Resolved(canBeNull: true)] + private SkinEditorOverlay skinEditor { get; set; } + [BackgroundDependencyLoader(true)] private void load(BeatmapListingOverlay beatmapListing, SettingsOverlay settings, OsuConfigManager config, SessionStatics statics, AudioManager audio) { @@ -120,11 +124,15 @@ namespace osu.Game.Screens.Menu { Buttons = new ButtonSystem { - OnEdit = delegate + OnEditBeatmap = () => { Beatmap.SetDefault(); this.Push(new EditorLoader()); }, + OnEditSkin = () => + { + skinEditor?.Show(); + }, OnSolo = loadSoloSongSelect, OnMultiplayer = () => this.Push(new Multiplayer()), OnPlaylists = () => this.Push(new Playlists()), From 7e59a1d0be3eb3aae50f17e1a361b6a357286194 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 24 Nov 2023 11:00:22 +0900 Subject: [PATCH 1700/2296] Apply NRT to `ButtonSystem` --- .../Editing/TestSceneOpenEditorTimestamp.cs | 2 +- .../TestSceneBeatmapEditorNavigation.cs | 2 +- osu.Game/Screens/Menu/ButtonSystem.cs | 52 +++++++++---------- 3 files changed, 26 insertions(+), 30 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs b/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs index 2c8655a5f5..1a754d5145 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs @@ -35,7 +35,7 @@ namespace osu.Game.Tests.Visual.Editing () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEditorToHandleLinks), () => Is.EqualTo(1)); - AddStep("enter song select", () => Game.ChildrenOfType().Single().OnSolo.Invoke()); + AddStep("enter song select", () => Game.ChildrenOfType().Single().OnSolo?.Invoke()); AddUntilStep("entered song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect); addStepClickLink("00:00:000 (1)", waitForSeek: false); diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs index ce266a2d77..9930349b1b 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs @@ -239,7 +239,7 @@ namespace osu.Game.Tests.Visual.Navigation { AddUntilStep("wait for dialog overlay", () => Game.ChildrenOfType().SingleOrDefault() != null); - AddStep("open editor", () => Game.ChildrenOfType().Single().OnEditBeatmap.Invoke()); + AddStep("open editor", () => Game.ChildrenOfType().Single().OnEditBeatmap?.Invoke()); AddUntilStep("wait for editor", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.IsLoaded); AddStep("click on file", () => { diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs index 79739e4f0c..c4c7599fd7 100644 --- a/osu.Game/Screens/Menu/ButtonSystem.cs +++ b/osu.Game/Screens/Menu/ButtonSystem.cs @@ -1,12 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; -using JetBrains.Annotations; using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; @@ -37,24 +34,23 @@ namespace osu.Game.Screens.Menu { public partial class ButtonSystem : Container, IStateful, IKeyBindingHandler { - public event Action StateChanged; - - private readonly IBindable isIdle = new BindableBool(); - - public Action OnEditBeatmap; - public Action OnEditSkin; - public Action OnExit; - public Action OnBeatmapListing; - public Action OnSolo; - public Action OnSettings; - public Action OnMultiplayer; - public Action OnPlaylists; - public const float BUTTON_WIDTH = 140f; public const float WEDGE_WIDTH = 20; - [CanBeNull] - private OsuLogo logo; + public event Action? StateChanged; + + public Action? OnEditBeatmap; + public Action? OnEditSkin; + public Action? OnExit; + public Action? OnBeatmapListing; + public Action? OnSolo; + public Action? OnSettings; + public Action? OnMultiplayer; + public Action? OnPlaylists; + + private readonly IBindable isIdle = new BindableBool(); + + private OsuLogo? logo; /// /// Assign the that this ButtonSystem should manage the position of. @@ -88,8 +84,8 @@ namespace osu.Game.Screens.Menu private readonly List buttonsPlay = new List(); private readonly List buttonsEdit = new List(); - private Sample sampleBackToLogo; - private Sample sampleLogoSwoosh; + private Sample? sampleBackToLogo; + private Sample? sampleLogoSwoosh; private readonly LogoTrackingContainer logoTrackingContainer; @@ -124,17 +120,17 @@ namespace osu.Game.Screens.Menu buttonArea.Flow.CentreTarget = logoTrackingContainer.LogoFacade; } - [Resolved(CanBeNull = true)] - private OsuGame game { get; set; } + [Resolved] + private IAPIProvider api { get; set; } = null!; [Resolved] - private IAPIProvider api { get; set; } + private OsuGame? game { get; set; } - [Resolved(CanBeNull = true)] - private LoginOverlay loginOverlay { get; set; } + [Resolved] + private LoginOverlay? loginOverlay { get; set; } - [BackgroundDependencyLoader(true)] - private void load(AudioManager audio, IdleTracker idleTracker, GameHost host) + [BackgroundDependencyLoader] + private void load(AudioManager audio, IdleTracker? idleTracker, GameHost host) { buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Solo, @"button-default-select", FontAwesome.Solid.User, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P)); buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Multi, @"button-default-select", FontAwesome.Solid.Users, new Color4(94, 63, 186, 255), onMultiplayer, 0, Key.M)); @@ -354,7 +350,7 @@ namespace osu.Game.Screens.Menu } } - private ScheduledDelegate logoDelayedAction; + private ScheduledDelegate? logoDelayedAction; private void updateLogoState(ButtonSystemState lastState = ButtonSystemState.Initial) { From 8ad414488a630787453fe953bb1c70d327daa992 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 24 Nov 2023 11:02:30 +0900 Subject: [PATCH 1701/2296] Play out previous transforms immediately to avoid flow issues with multiple sub menus --- osu.Game/Screens/Menu/ButtonSystem.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs index c4c7599fd7..a954fb50b7 100644 --- a/osu.Game/Screens/Menu/ButtonSystem.cs +++ b/osu.Game/Screens/Menu/ButtonSystem.cs @@ -338,6 +338,8 @@ namespace osu.Game.Screens.Menu Logger.Log($"{nameof(ButtonSystem)}'s state changed from {lastState} to {state}"); + buttonArea.FinishTransforms(true); + using (buttonArea.BeginDelayedSequence(lastState == ButtonSystemState.Initial ? 150 : 0)) { buttonArea.ButtonSystemState = state; From 1d1b3ca9826127ad986bfd3afc35810622602406 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 24 Nov 2023 11:05:57 +0900 Subject: [PATCH 1702/2296] Apply NRT to `MainMenuButton` --- osu.Game/Screens/Menu/MainMenuButton.cs | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/osu.Game/Screens/Menu/MainMenuButton.cs b/osu.Game/Screens/Menu/MainMenuButton.cs index 63fc34b4fb..daf8451899 100644 --- a/osu.Game/Screens/Menu/MainMenuButton.cs +++ b/osu.Game/Screens/Menu/MainMenuButton.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework; @@ -33,7 +31,7 @@ namespace osu.Game.Screens.Menu /// public partial class MainMenuButton : BeatSyncedContainer, IStateful { - public event Action StateChanged; + public event Action? StateChanged; public readonly Key[] TriggerKeys; @@ -48,14 +46,14 @@ namespace osu.Game.Screens.Menu /// public ButtonSystemState VisibleState = ButtonSystemState.TopLevel; - private readonly Action clickAction; - private Sample sampleClick; - private Sample sampleHover; - private SampleChannel sampleChannel; + private readonly Action? clickAction; + private Sample? sampleClick; + private Sample? sampleHover; + private SampleChannel? sampleChannel; public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos); - public MainMenuButton(LocalisableString text, string sampleName, IconUsage symbol, Color4 colour, Action clickAction = null, float extraWidth = 0, params Key[] triggerKeys) + public MainMenuButton(LocalisableString text, string sampleName, IconUsage symbol, Color4 colour, Action? clickAction = null, float extraWidth = 0, params Key[] triggerKeys) { this.sampleName = sampleName; this.clickAction = clickAction; From a069a673fa1866e06451ba620daa2191df0e8403 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 24 Nov 2023 11:15:18 +0900 Subject: [PATCH 1703/2296] Allow buttons to be displayed on more than one state (and share the back button) --- osu.Game/Screens/Menu/ButtonSystem.cs | 8 ++------ osu.Game/Screens/Menu/MainMenuButton.cs | 18 ++++++++++++++---- 2 files changed, 16 insertions(+), 10 deletions(-) diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs index a954fb50b7..995cdaf450 100644 --- a/osu.Game/Screens/Menu/ButtonSystem.cs +++ b/osu.Game/Screens/Menu/ButtonSystem.cs @@ -107,12 +107,8 @@ namespace osu.Game.Screens.Menu backButton = new MainMenuButton(ButtonSystemStrings.Back, @"back-to-top", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel, -WEDGE_WIDTH) { - VisibleState = ButtonSystemState.Edit, - }, - backButton = new MainMenuButton(ButtonSystemStrings.Back, @"back-to-top", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel, - -WEDGE_WIDTH) - { - VisibleState = ButtonSystemState.Play, + VisibleStateMin = ButtonSystemState.Play, + VisibleStateMax = ButtonSystemState.Edit, }, logoTrackingContainer.LogoFacade.With(d => d.Scale = new Vector2(0.74f)) }); diff --git a/osu.Game/Screens/Menu/MainMenuButton.cs b/osu.Game/Screens/Menu/MainMenuButton.cs index daf8451899..bc638b44ac 100644 --- a/osu.Game/Screens/Menu/MainMenuButton.cs +++ b/osu.Game/Screens/Menu/MainMenuButton.cs @@ -42,9 +42,19 @@ namespace osu.Game.Screens.Menu private readonly string sampleName; /// - /// The menu state for which we are visible for. + /// The menu state for which we are visible for (assuming only one). /// - public ButtonSystemState VisibleState = ButtonSystemState.TopLevel; + public ButtonSystemState VisibleState + { + set + { + VisibleStateMin = value; + VisibleStateMax = value; + } + } + + public ButtonSystemState VisibleStateMin = ButtonSystemState.TopLevel; + public ButtonSystemState VisibleStateMax = ButtonSystemState.TopLevel; private readonly Action? clickAction; private Sample? sampleClick; @@ -313,9 +323,9 @@ namespace osu.Game.Screens.Menu break; default: - if (value == VisibleState) + if (value <= VisibleStateMax && value >= VisibleStateMin) State = ButtonState.Expanded; - else if (value < VisibleState) + else if (value < VisibleStateMin) State = ButtonState.Contracted; else State = ButtonState.Exploded; From a02b6a5bcb23af26a6fee502a9423b517f75b112 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 24 Nov 2023 11:28:06 +0900 Subject: [PATCH 1704/2296] Update menu key shortcut test coverage --- .../UserInterface/TestSceneButtonSystem.cs | 29 +++++++++++-------- 1 file changed, 17 insertions(+), 12 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneButtonSystem.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneButtonSystem.cs index 1de47aee69..8f72be37df 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneButtonSystem.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneButtonSystem.cs @@ -67,14 +67,15 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep("Enter mode", performEnterMode); } - [TestCase(Key.P, true)] - [TestCase(Key.M, true)] - [TestCase(Key.L, true)] - [TestCase(Key.E, false)] - [TestCase(Key.D, false)] - [TestCase(Key.Q, false)] - [TestCase(Key.O, false)] - public void TestShortcutKeys(Key key, bool entersPlay) + [TestCase(Key.P, Key.P)] + [TestCase(Key.M, Key.P)] + [TestCase(Key.L, Key.P)] + [TestCase(Key.B, Key.E)] + [TestCase(Key.S, Key.E)] + [TestCase(Key.D, null)] + [TestCase(Key.Q, null)] + [TestCase(Key.O, null)] + public void TestShortcutKeys(Key key, Key? subMenuEnterKey) { int activationCount = -1; AddStep("set up action", () => @@ -96,10 +97,14 @@ namespace osu.Game.Tests.Visual.UserInterface buttons.OnPlaylists = action; break; - case Key.E: + case Key.B: buttons.OnEditBeatmap = action; break; + case Key.S: + buttons.OnEditSkin = action; + break; + case Key.D: buttons.OnBeatmapListing = action; break; @@ -117,10 +122,10 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep($"press {key}", () => InputManager.Key(key)); AddAssert("state is top level", () => buttons.State == ButtonSystemState.TopLevel); - if (entersPlay) + if (subMenuEnterKey != null) { - AddStep("press P", () => InputManager.Key(Key.P)); - AddAssert("state is play", () => buttons.State == ButtonSystemState.Play); + AddStep($"press {subMenuEnterKey}", () => InputManager.Key(subMenuEnterKey.Value)); + AddAssert("state is not top menu", () => buttons.State != ButtonSystemState.TopLevel); } AddStep($"press {key}", () => InputManager.Key(key)); From c7f1fd23e76170ee9c52973022ff0d630b69917f Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Fri, 24 Nov 2023 06:09:41 +0300 Subject: [PATCH 1705/2296] Implement spinner glow --- .../Skinning/Argon/ArgonSpinnerProgressArc.cs | 122 +++++++++++++++++- 1 file changed, 120 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerProgressArc.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerProgressArc.cs index 31cdc0dc0f..b719138d33 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerProgressArc.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerProgressArc.cs @@ -2,10 +2,17 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Runtime.InteropServices; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Primitives; +using osu.Framework.Graphics.Rendering; +using osu.Framework.Graphics.Shaders; +using osu.Framework.Graphics.Shaders.Types; +using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.UserInterface; using osu.Framework.Utils; using osu.Game.Rulesets.Objects.Drawables; @@ -19,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon private const float arc_fill = 0.15f; private const float arc_radius = 0.12f; - private CircularProgress fill = null!; + private ProgressFill fill = null!; private DrawableSpinner spinner = null!; @@ -45,13 +52,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon InnerRadius = arc_radius, RoundedCaps = true, }, - fill = new CircularProgress + fill = new ProgressFill { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, InnerRadius = arc_radius, RoundedCaps = true, + GlowColour = new Color4(171, 255, 255, 255) } }; } @@ -67,5 +75,115 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon fill.Rotation = (float)(90 - fill.Current.Value * 180); } + + private partial class ProgressFill : CircularProgress + { + private Color4 glowColour = Color4.White; + + public Color4 GlowColour + { + get => glowColour; + set + { + glowColour = value; + Invalidate(Invalidation.DrawNode); + } + } + + private Texture glowTexture = null!; + private IShader glowShader = null!; + private float glowSize; + + [BackgroundDependencyLoader] + private void load(TextureStore textures, ShaderManager shaders) + { + glowTexture = textures.Get("Gameplay/osu/spinner-glow"); + glowShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, "SpinnerGlow"); + glowSize = Blur.KernelSize(50); // Half of the maximum blur sigma in the design (which is 100) + } + + protected override DrawNode CreateDrawNode() => new ProgressFillDrawNode(this); + + private class ProgressFillDrawNode : CircularProgressDrawNode + { + protected new ProgressFill Source => (ProgressFill)base.Source; + + public ProgressFillDrawNode(CircularProgress source) + : base(source) + { + } + + private Texture glowTexture = null!; + private IShader glowShader = null!; + private Quad glowQuad; + private float relativeGlowSize; + private Color4 glowColour; + + public override void ApplyState() + { + base.ApplyState(); + + glowTexture = Source.glowTexture; + glowShader = Source.glowShader; + glowColour = Source.glowColour; + + // Inflated draw quad by the size of the blur. + glowQuad = Source.ToScreenSpace(DrawRectangle.Inflate(Source.glowSize)); + relativeGlowSize = Source.glowSize / Source.DrawSize.X; + } + + public override void Draw(IRenderer renderer) + { + base.Draw(renderer); + drawGlow(renderer); + } + + private void drawGlow(IRenderer renderer) + { + renderer.SetBlend(BlendingParameters.Additive); + + glowShader.Bind(); + bindGlowUniformResources(glowShader, renderer); + + ColourInfo col = DrawColourInfo.Colour; + col.ApplyChild(glowColour); + + renderer.DrawQuad(glowTexture, glowQuad, col); + + glowShader.Unbind(); + } + + private IUniformBuffer? progressGlowParametersBuffer; + + private void bindGlowUniformResources(IShader shader, IRenderer renderer) + { + progressGlowParametersBuffer ??= renderer.CreateUniformBuffer(); + progressGlowParametersBuffer.Data = new ProgressGlowParameters + { + InnerRadius = InnerRadius, + Progress = Progress, + TexelSize = TexelSize, + GlowSize = relativeGlowSize + }; + + shader.BindUniformBlock("m_ProgressGlowParameters", progressGlowParametersBuffer); + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + progressGlowParametersBuffer?.Dispose(); + } + + [StructLayout(LayoutKind.Sequential, Pack = 1)] + private record struct ProgressGlowParameters + { + public UniformFloat InnerRadius; + public UniformFloat Progress; + public UniformFloat TexelSize; + public UniformFloat GlowSize; + } + } + } } } From b8179aa875dcb27746bf1e9f236117c3f9bdb30c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 24 Nov 2023 13:23:35 +0900 Subject: [PATCH 1706/2296] Use better(?) icons and full strings --- osu.Game/Localisation/EditorStrings.cs | 5 +++++ osu.Game/Screens/Menu/ButtonSystem.cs | 4 ++-- 2 files changed, 7 insertions(+), 2 deletions(-) diff --git a/osu.Game/Localisation/EditorStrings.cs b/osu.Game/Localisation/EditorStrings.cs index b20b5bc65a..6ad12f54df 100644 --- a/osu.Game/Localisation/EditorStrings.cs +++ b/osu.Game/Localisation/EditorStrings.cs @@ -9,6 +9,11 @@ namespace osu.Game.Localisation { private const string prefix = @"osu.Game.Resources.Localisation.Editor"; + /// + /// "Beatmap editor" + /// + public static LocalisableString BeatmapEditor => new TranslatableString(getKey(@"beatmap_editor"), @"Beatmap editor"); + /// /// "Waveform opacity" /// diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs index 995cdaf450..8173375c29 100644 --- a/osu.Game/Screens/Menu/ButtonSystem.cs +++ b/osu.Game/Screens/Menu/ButtonSystem.cs @@ -133,8 +133,8 @@ namespace osu.Game.Screens.Menu buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-default-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L)); buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play); - buttonsEdit.Add(new MainMenuButton(CommonStrings.Beatmaps.ToLower(), @"button-default-select", FontAwesome.Solid.User, new Color4(238, 170, 0, 255), () => OnEditBeatmap?.Invoke(), WEDGE_WIDTH, Key.B)); - buttonsEdit.Add(new MainMenuButton(CommonStrings.Skins.ToLower(), @"button-default-select", FontAwesome.Solid.Users, new Color4(220, 160, 0, 255), () => OnEditSkin?.Invoke(), 0, Key.S)); + buttonsEdit.Add(new MainMenuButton(EditorStrings.BeatmapEditor.ToLower(), @"button-default-select", HexaconsIcons.Beatmap, new Color4(238, 170, 0, 255), () => OnEditBeatmap?.Invoke(), WEDGE_WIDTH, Key.B)); + buttonsEdit.Add(new MainMenuButton(SkinEditorStrings.SkinEditor.ToLower(), @"button-default-select", HexaconsIcons.Editor, new Color4(220, 160, 0, 255), () => OnEditSkin?.Invoke(), 0, Key.S)); buttonsEdit.ForEach(b => b.VisibleState = ButtonSystemState.Edit); buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P)); From 62a04a93c837db0aef81557585120877f513660c Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 23 Nov 2023 16:22:34 +0900 Subject: [PATCH 1707/2296] Implement legacy catch health processor --- .../Scoring/CatchHealthProcessor.cs | 15 ++ .../Scoring/LegacyCatchHealthProcessor.cs | 237 ++++++++++++++++++ 2 files changed, 252 insertions(+) create mode 100644 osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs create mode 100644 osu.Game.Rulesets.Catch/Scoring/LegacyCatchHealthProcessor.cs diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs new file mode 100644 index 0000000000..7e8162bdfa --- /dev/null +++ b/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs @@ -0,0 +1,15 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Rulesets.Catch.Scoring +{ + public partial class CatchHealthProcessor : DrainingHealthProcessor + { + public CatchHealthProcessor(double drainStartTime) + : base(drainStartTime) + { + } + } +} diff --git a/osu.Game.Rulesets.Catch/Scoring/LegacyCatchHealthProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/LegacyCatchHealthProcessor.cs new file mode 100644 index 0000000000..ef13ba222c --- /dev/null +++ b/osu.Game.Rulesets.Catch/Scoring/LegacyCatchHealthProcessor.cs @@ -0,0 +1,237 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.Timing; +using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Rulesets.Catch.Scoring +{ + /// + /// Reference implementation for osu!stable's HP drain. + /// Cannot be used for gameplay. + /// + public partial class LegacyCatchHealthProcessor : DrainingHealthProcessor + { + private const double hp_bar_maximum = 200; + private const double hp_combo_geki = 14; + private const double hp_hit_300 = 6; + private const double hp_slider_tick = 3; + + public Action? OnIterationFail; + public Action? OnIterationSuccess; + public bool ApplyComboEndBonus { get; set; } = true; + + private double lowestHpEver; + private double lowestHpEnd; + private double lowestHpComboEnd; + private double hpRecoveryAvailable; + private double hpMultiplierNormal; + private double hpMultiplierComboEnd; + + public LegacyCatchHealthProcessor(double drainStartTime) + : base(drainStartTime) + { + } + + public override void ApplyBeatmap(IBeatmap beatmap) + { + lowestHpEver = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 195, 160, 60); + lowestHpComboEnd = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 198, 170, 80); + lowestHpEnd = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 198, 180, 80); + hpRecoveryAvailable = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 8, 4, 0); + + base.ApplyBeatmap(beatmap); + } + + protected override void ApplyResultInternal(JudgementResult result) + { + if (!IsSimulating) + throw new NotSupportedException("The legacy catch health processor is not supported for gameplay."); + } + + protected override void RevertResultInternal(JudgementResult result) + { + if (!IsSimulating) + throw new NotSupportedException("The legacy catch health processor is not supported for gameplay."); + } + + protected override void Reset(bool storeResults) + { + hpMultiplierNormal = 1; + hpMultiplierComboEnd = 1; + + base.Reset(storeResults); + } + + protected override double ComputeDrainRate() + { + double testDrop = 0.05; + double currentHp; + double currentHpUncapped; + + List<(HitObject hitObject, bool newCombo)> allObjects = enumerateHitObjects(Beatmap).Where(h => h.hitObject is Fruit || h.hitObject is Droplet || h.hitObject is Banana).ToList(); + + do + { + currentHp = hp_bar_maximum; + currentHpUncapped = hp_bar_maximum; + + double lowestHp = currentHp; + double lastTime = DrainStartTime; + int currentBreak = 0; + bool fail = false; + int comboTooLowCount = 0; + string failReason = string.Empty; + + for (int i = 0; i < allObjects.Count; i++) + { + HitObject h = allObjects[i].hitObject; + + // Find active break (between current and lastTime) + double localLastTime = lastTime; + double breakTime = 0; + + // Subtract any break time from the duration since the last object + if (Beatmap.Breaks.Count > 0 && currentBreak < Beatmap.Breaks.Count) + { + BreakPeriod e = Beatmap.Breaks[currentBreak]; + + if (e.StartTime >= localLastTime && e.EndTime <= h.StartTime) + { + // consider break start equal to object end time for version 8+ since drain stops during this time + breakTime = (Beatmap.BeatmapInfo.BeatmapVersion < 8) ? (e.EndTime - e.StartTime) : e.EndTime - localLastTime; + currentBreak++; + } + } + + reduceHp(testDrop * (h.StartTime - lastTime - breakTime)); + + lastTime = h.GetEndTime(); + + if (currentHp < lowestHp) + lowestHp = currentHp; + + if (currentHp <= lowestHpEver) + { + fail = true; + testDrop *= 0.96; + failReason = $"hp too low ({currentHp / hp_bar_maximum} < {lowestHpEver / hp_bar_maximum})"; + break; + } + + switch (h) + { + case Fruit: + if (ApplyComboEndBonus && (i == allObjects.Count - 1 || allObjects[i + 1].newCombo)) + { + increaseHp(hpMultiplierComboEnd * hp_combo_geki + hpMultiplierNormal * hp_hit_300); + + if (currentHp < lowestHpComboEnd) + { + if (++comboTooLowCount > 2) + { + hpMultiplierComboEnd *= 1.07; + hpMultiplierNormal *= 1.03; + fail = true; + failReason = $"combo end hp too low ({currentHp / hp_bar_maximum} < {lowestHpComboEnd / hp_bar_maximum})"; + } + } + } + else + increaseHp(hpMultiplierNormal * hp_hit_300); + + break; + + case Banana: + increaseHp(hpMultiplierNormal / 2); + break; + + case TinyDroplet: + increaseHp(hpMultiplierNormal * hp_slider_tick * 0.1); + break; + + case Droplet: + increaseHp(hpMultiplierNormal * hp_slider_tick); + break; + } + + if (fail) + break; + } + + if (!fail && currentHp < lowestHpEnd) + { + fail = true; + testDrop *= 0.94; + hpMultiplierComboEnd *= 1.01; + hpMultiplierNormal *= 1.01; + failReason = $"end hp too low ({currentHp / hp_bar_maximum} < {lowestHpEnd / hp_bar_maximum})"; + } + + double recovery = (currentHpUncapped - hp_bar_maximum) / allObjects.Count; + + if (!fail && recovery < hpRecoveryAvailable) + { + fail = true; + testDrop *= 0.96; + hpMultiplierComboEnd *= 1.02; + hpMultiplierNormal *= 1.01; + failReason = $"recovery too low ({recovery / hp_bar_maximum} < {hpRecoveryAvailable / hp_bar_maximum})"; + } + + if (fail) + { + OnIterationFail?.Invoke($"FAILED drop {testDrop / hp_bar_maximum}: {failReason}"); + continue; + } + + OnIterationSuccess?.Invoke($"PASSED drop {testDrop / hp_bar_maximum}"); + return testDrop / hp_bar_maximum; + } while (true); + + void reduceHp(double amount) + { + currentHpUncapped = Math.Max(0, currentHpUncapped - amount); + currentHp = Math.Max(0, currentHp - amount); + } + + void increaseHp(double amount) + { + currentHpUncapped += amount; + currentHp = Math.Max(0, Math.Min(hp_bar_maximum, currentHp + amount)); + } + } + + private IEnumerable<(HitObject hitObject, bool newCombo)> enumerateHitObjects(IBeatmap beatmap) + { + return enumerateRecursively(beatmap.HitObjects); + + static IEnumerable<(HitObject hitObject, bool newCombo)> enumerateRecursively(IEnumerable hitObjects) + { + foreach (var hitObject in hitObjects) + { + // The combo end will either be attached to the hitobject itself if it has no children, or the very first child if it has children. + bool newCombo = (hitObject as IHasComboInformation)?.NewCombo ?? false; + + foreach ((HitObject nested, bool _) in enumerateRecursively(hitObject.NestedHitObjects)) + { + yield return (nested, newCombo); + + // Since the combo was attached to the first child, don't attach it to any other child or the parenting hitobject itself. + newCombo = false; + } + + yield return (hitObject, newCombo); + } + } + } + } +} From acf3de5e25f343f492bbf33135bb2160126a94e6 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 24 Nov 2023 13:22:46 +0900 Subject: [PATCH 1708/2296] Add CatchHealthProcessor, following legacy calculations --- .../Scoring/CatchHealthProcessor.cs | 160 ++++++++++++++++++ 1 file changed, 160 insertions(+) diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs index 7e8162bdfa..1f6a696f98 100644 --- a/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs +++ b/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs @@ -1,15 +1,175 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.Timing; +using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Catch.Scoring { public partial class CatchHealthProcessor : DrainingHealthProcessor { + public Action? OnIterationFail; + public Action? OnIterationSuccess; + + private double lowestHpEver; + private double lowestHpEnd; + private double hpRecoveryAvailable; + private double hpMultiplierNormal; + public CatchHealthProcessor(double drainStartTime) : base(drainStartTime) { } + + public override void ApplyBeatmap(IBeatmap beatmap) + { + lowestHpEver = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 0.975, 0.8, 0.3); + lowestHpEnd = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 0.99, 0.9, 0.4); + hpRecoveryAvailable = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 0.04, 0.02, 0); + + base.ApplyBeatmap(beatmap); + } + + protected override void Reset(bool storeResults) + { + hpMultiplierNormal = 1; + base.Reset(storeResults); + } + + protected override double ComputeDrainRate() + { + double testDrop = 0.00025; + double currentHp; + double currentHpUncapped; + + while (true) + { + currentHp = 1; + currentHpUncapped = 1; + + double lowestHp = currentHp; + double lastTime = DrainStartTime; + int currentBreak = 0; + bool fail = false; + + List allObjects = EnumerateHitObjects(Beatmap).Where(h => h is Fruit || h is Droplet || h is Banana).ToList(); + + for (int i = 0; i < allObjects.Count; i++) + { + HitObject h = allObjects[i]; + + double localLastTime = lastTime; + double breakTime = 0; + + if (Beatmap.Breaks.Count > 0 && currentBreak < Beatmap.Breaks.Count) + { + BreakPeriod e = Beatmap.Breaks[currentBreak]; + + if (e.StartTime >= localLastTime && e.EndTime <= h.StartTime) + { + // consider break start equal to object end time for version 8+ since drain stops during this time + breakTime = (Beatmap.BeatmapInfo.BeatmapVersion < 8) ? (e.EndTime - e.StartTime) : e.EndTime - localLastTime; + currentBreak++; + } + } + + reduceHp(testDrop * (h.StartTime - lastTime - breakTime)); + + lastTime = h.GetEndTime(); + + if (currentHp < lowestHp) + lowestHp = currentHp; + + if (currentHp <= lowestHpEver) + { + fail = true; + testDrop *= 0.96; + OnIterationFail?.Invoke($"FAILED drop {testDrop}: hp too low ({currentHp} < {lowestHpEver})"); + break; + } + + increaseHp(h); + } + + if (!fail && currentHp < lowestHpEnd) + { + fail = true; + testDrop *= 0.94; + hpMultiplierNormal *= 1.01; + OnIterationFail?.Invoke($"FAILED drop {testDrop}: end hp too low ({currentHp} < {lowestHpEnd})"); + } + + double recovery = (currentHpUncapped - 1) / allObjects.Count; + + if (!fail && recovery < hpRecoveryAvailable) + { + fail = true; + testDrop *= 0.96; + hpMultiplierNormal *= 1.01; + OnIterationFail?.Invoke($"FAILED drop {testDrop}: recovery too low ({recovery} < {hpRecoveryAvailable})"); + } + + if (!fail) + { + OnIterationSuccess?.Invoke($"PASSED drop {testDrop}"); + return testDrop; + } + } + + void reduceHp(double amount) + { + currentHpUncapped = Math.Max(0, currentHpUncapped - amount); + currentHp = Math.Max(0, currentHp - amount); + } + + void increaseHp(HitObject hitObject) + { + double amount = healthIncreaseFor(hitObject.CreateJudgement().MaxResult); + currentHpUncapped += amount; + currentHp = Math.Max(0, Math.Min(1, currentHp + amount)); + } + } + + protected override double GetHealthIncreaseFor(JudgementResult result) => healthIncreaseFor(result.Type); + + private double healthIncreaseFor(HitResult result) + { + double increase = 0; + + switch (result) + { + case HitResult.SmallTickMiss: + return 0; + + case HitResult.LargeTickMiss: + case HitResult.Miss: + return IBeatmapDifficultyInfo.DifficultyRange(Beatmap.Difficulty.DrainRate, -0.03, -0.125, -0.2); + + case HitResult.SmallTickHit: + increase = 0.0015; + break; + + case HitResult.LargeTickHit: + increase = 0.015; + break; + + case HitResult.Great: + increase = 0.03; + break; + + case HitResult.LargeBonus: + increase = 0.0025; + break; + } + + return hpMultiplierNormal * increase; + } } } From 4ba6450c7703bbd44e97a5b3180a5afc4a5115ab Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 24 Nov 2023 13:32:14 +0900 Subject: [PATCH 1709/2296] Use better break calculation --- .../Scoring/CatchHealthProcessor.cs | 21 +++++++------------ 1 file changed, 7 insertions(+), 14 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs index 1f6a696f98..6d831ad223 100644 --- a/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs +++ b/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs @@ -5,7 +5,6 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; -using osu.Game.Beatmaps.Timing; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; @@ -65,22 +64,16 @@ namespace osu.Game.Rulesets.Catch.Scoring { HitObject h = allObjects[i]; - double localLastTime = lastTime; - double breakTime = 0; - - if (Beatmap.Breaks.Count > 0 && currentBreak < Beatmap.Breaks.Count) + while (currentBreak < Beatmap.Breaks.Count && Beatmap.Breaks[currentBreak].EndTime <= h.StartTime) { - BreakPeriod e = Beatmap.Breaks[currentBreak]; - - if (e.StartTime >= localLastTime && e.EndTime <= h.StartTime) - { - // consider break start equal to object end time for version 8+ since drain stops during this time - breakTime = (Beatmap.BeatmapInfo.BeatmapVersion < 8) ? (e.EndTime - e.StartTime) : e.EndTime - localLastTime; - currentBreak++; - } + // If two hitobjects are separated by a break period, there is no drain for the full duration between the hitobjects. + // This differs from legacy (version < 8) beatmaps which continue draining until the break section is entered, + // but this shouldn't have a noticeable impact in practice. + lastTime = h.StartTime; + currentBreak++; } - reduceHp(testDrop * (h.StartTime - lastTime - breakTime)); + reduceHp(testDrop * (h.StartTime - lastTime)); lastTime = h.GetEndTime(); From bb662676347c79343da3ba480693ff5c272b6878 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 24 Nov 2023 13:46:41 +0900 Subject: [PATCH 1710/2296] Actually use CatchHealthProcessor for the ruleset --- osu.Game.Rulesets.Catch/CatchRuleset.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs index 9ceb78893e..013a709663 100644 --- a/osu.Game.Rulesets.Catch/CatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs @@ -39,6 +39,8 @@ namespace osu.Game.Rulesets.Catch public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(); + public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new CatchHealthProcessor(drainStartTime); + public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap, this); public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap); From 4c7d2bb0fbae426e533572ad905531677f3f27fb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 Nov 2023 15:14:25 +0900 Subject: [PATCH 1711/2296] Apply NRT to `SpectatorScreen` --- osu.Game/Screens/Spectate/SpectatorScreen.cs | 31 +++++++++----------- 1 file changed, 14 insertions(+), 17 deletions(-) diff --git a/osu.Game/Screens/Spectate/SpectatorScreen.cs b/osu.Game/Screens/Spectate/SpectatorScreen.cs index 48b5c210b8..f9d5355663 100644 --- a/osu.Game/Screens/Spectate/SpectatorScreen.cs +++ b/osu.Game/Screens/Spectate/SpectatorScreen.cs @@ -1,13 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions; @@ -33,22 +30,27 @@ namespace osu.Game.Screens.Spectate private readonly List users = new List(); [Resolved] - private BeatmapManager beatmaps { get; set; } + private BeatmapManager beatmaps { get; set; } = null!; [Resolved] - private RulesetStore rulesets { get; set; } + private RulesetStore rulesets { get; set; } = null!; [Resolved] - private SpectatorClient spectatorClient { get; set; } + private SpectatorClient spectatorClient { get; set; } = null!; [Resolved] - private UserLookupCache userLookupCache { get; set; } + private UserLookupCache userLookupCache { get; set; } = null!; + + [Resolved] + private RealmAccess realm { get; set; } = null!; private readonly IBindableDictionary userStates = new BindableDictionary(); private readonly Dictionary userMap = new Dictionary(); private readonly Dictionary gameplayStates = new Dictionary(); + private IDisposable? realmSubscription; + /// /// Creates a new . /// @@ -58,11 +60,6 @@ namespace osu.Game.Screens.Spectate this.users.AddRange(users); } - [Resolved] - private RealmAccess realm { get; set; } - - private IDisposable realmSubscription; - protected override void LoadComplete() { base.LoadComplete(); @@ -90,7 +87,7 @@ namespace osu.Game.Screens.Spectate })); } - private void beatmapsChanged(IRealmCollection items, ChangeSet changes) + private void beatmapsChanged(IRealmCollection items, ChangeSet? changes) { if (changes?.InsertedIndices == null) return; @@ -109,7 +106,7 @@ namespace osu.Game.Screens.Spectate } } - private void onUserStatesChanged(object sender, NotifyDictionaryChangedEventArgs e) + private void onUserStatesChanged(object? sender, NotifyDictionaryChangedEventArgs e) { switch (e.Action) { @@ -207,14 +204,14 @@ namespace osu.Game.Screens.Spectate ///
/// The user whose state has changed. /// The new state. - protected abstract void OnNewPlayingUserState(int userId, [NotNull] SpectatorState spectatorState); + protected abstract void OnNewPlayingUserState(int userId, SpectatorState spectatorState); /// /// Starts gameplay for a user. /// /// The user to start gameplay for. /// The gameplay state. - protected abstract void StartGameplay(int userId, [NotNull] SpectatorGameplayState spectatorGameplayState); + protected abstract void StartGameplay(int userId, SpectatorGameplayState spectatorGameplayState); /// /// Quits gameplay for a user. @@ -243,7 +240,7 @@ namespace osu.Game.Screens.Spectate { base.Dispose(isDisposing); - if (spectatorClient != null) + if (spectatorClient.IsNotNull()) { foreach ((int userId, var _) in userMap) spectatorClient.StopWatchingUser(userId); From dabbdf674bc7cab4bbb414ef451c2af158ff8be4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 Nov 2023 15:19:04 +0900 Subject: [PATCH 1712/2296] Rename `SoloSpectator` to `SoloSpectatorScreen` --- osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs | 8 ++++---- osu.Game/Overlays/Dashboard/CurrentlyPlayingDisplay.cs | 2 +- .../Play/{SoloSpectator.cs => SoloSpectatorScreen.cs} | 4 ++-- 3 files changed, 7 insertions(+), 7 deletions(-) rename osu.Game/Screens/Play/{SoloSpectator.cs => SoloSpectatorScreen.cs} (98%) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs index ffd034e4d2..db74f7d673 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs @@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.Gameplay private TestSpectatorClient spectatorClient => dependenciesScreen.SpectatorClient; private DependenciesScreen dependenciesScreen; - private SoloSpectator spectatorScreen; + private SoloSpectatorScreen spectatorScreen; private BeatmapSetInfo importedBeatmap; private int importedBeatmapId; @@ -127,7 +127,7 @@ namespace osu.Game.Tests.Visual.Gameplay { loadSpectatingScreen(); - AddAssert("screen hasn't changed", () => Stack.CurrentScreen is SoloSpectator); + AddAssert("screen hasn't changed", () => Stack.CurrentScreen is SoloSpectatorScreen); start(); waitForPlayer(); @@ -255,7 +255,7 @@ namespace osu.Game.Tests.Visual.Gameplay start(-1234); sendFrames(); - AddAssert("screen didn't change", () => Stack.CurrentScreen is SoloSpectator); + AddAssert("screen didn't change", () => Stack.CurrentScreen is SoloSpectatorScreen); } [Test] @@ -381,7 +381,7 @@ namespace osu.Game.Tests.Visual.Gameplay private void loadSpectatingScreen() { - AddStep("load spectator", () => LoadScreen(spectatorScreen = new SoloSpectator(streamingUser))); + AddStep("load spectator", () => LoadScreen(spectatorScreen = new SoloSpectatorScreen(streamingUser))); AddUntilStep("wait for screen load", () => spectatorScreen.LoadState == LoadState.Loaded); } diff --git a/osu.Game/Overlays/Dashboard/CurrentlyPlayingDisplay.cs b/osu.Game/Overlays/Dashboard/CurrentlyPlayingDisplay.cs index 02f0a6e80d..6967a61204 100644 --- a/osu.Game/Overlays/Dashboard/CurrentlyPlayingDisplay.cs +++ b/osu.Game/Overlays/Dashboard/CurrentlyPlayingDisplay.cs @@ -212,7 +212,7 @@ namespace osu.Game.Overlays.Dashboard Text = "Spectate", Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, - Action = () => performer?.PerformFromScreen(s => s.Push(new SoloSpectator(User))), + Action = () => performer?.PerformFromScreen(s => s.Push(new SoloSpectatorScreen(User))), Enabled = { Value = User.Id != api.LocalUser.Value.Id } } } diff --git a/osu.Game/Screens/Play/SoloSpectator.cs b/osu.Game/Screens/Play/SoloSpectatorScreen.cs similarity index 98% rename from osu.Game/Screens/Play/SoloSpectator.cs rename to osu.Game/Screens/Play/SoloSpectatorScreen.cs index f5af2684d3..59b7d87129 100644 --- a/osu.Game/Screens/Play/SoloSpectator.cs +++ b/osu.Game/Screens/Play/SoloSpectatorScreen.cs @@ -33,7 +33,7 @@ using osuTK; namespace osu.Game.Screens.Play { [Cached(typeof(IPreviewTrackOwner))] - public partial class SoloSpectator : SpectatorScreen, IPreviewTrackOwner + public partial class SoloSpectatorScreen : SpectatorScreen, IPreviewTrackOwner { [NotNull] private readonly APIUser targetUser; @@ -67,7 +67,7 @@ namespace osu.Game.Screens.Play private APIBeatmapSet beatmapSet; - public SoloSpectator([NotNull] APIUser targetUser) + public SoloSpectatorScreen([NotNull] APIUser targetUser) : base(targetUser.Id) { this.targetUser = targetUser; From 335e8efff769c4ccd5cb4b9c66687a1cc16f941d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 Nov 2023 15:56:49 +0900 Subject: [PATCH 1713/2296] Apply NRT to `SoloSpecatorScreen` --- osu.Game/Screens/Play/SoloSpectatorScreen.cs | 38 ++++++++++---------- 1 file changed, 18 insertions(+), 20 deletions(-) diff --git a/osu.Game/Screens/Play/SoloSpectatorScreen.cs b/osu.Game/Screens/Play/SoloSpectatorScreen.cs index 59b7d87129..7acdc51fb3 100644 --- a/osu.Game/Screens/Play/SoloSpectatorScreen.cs +++ b/osu.Game/Screens/Play/SoloSpectatorScreen.cs @@ -1,10 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Diagnostics; -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -35,39 +32,38 @@ namespace osu.Game.Screens.Play [Cached(typeof(IPreviewTrackOwner))] public partial class SoloSpectatorScreen : SpectatorScreen, IPreviewTrackOwner { - [NotNull] - private readonly APIUser targetUser; + [Resolved] + private IAPIProvider api { get; set; } = null!; [Resolved] - private IAPIProvider api { get; set; } + private PreviewTrackManager previewTrackManager { get; set; } = null!; [Resolved] - private PreviewTrackManager previewTrackManager { get; set; } + private BeatmapManager beatmaps { get; set; } = null!; [Resolved] - private BeatmapManager beatmaps { get; set; } - - [Resolved] - private BeatmapModelDownloader beatmapDownloader { get; set; } + private BeatmapModelDownloader beatmapDownloader { get; set; } = null!; [Cached] private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple); - private Container beatmapPanelContainer; - private RoundedButton watchButton; - private SettingsCheckbox automaticDownload; + private Container beatmapPanelContainer = null!; + private RoundedButton watchButton = null!; + private SettingsCheckbox automaticDownload = null!; + + private readonly APIUser targetUser; /// /// The player's immediate online gameplay state. /// This doesn't always reflect the gameplay state being watched. /// - private SpectatorGameplayState immediateSpectatorGameplayState; + private SpectatorGameplayState? immediateSpectatorGameplayState; - private GetBeatmapSetRequest onlineBeatmapRequest; + private GetBeatmapSetRequest? onlineBeatmapRequest; - private APIBeatmapSet beatmapSet; + private APIBeatmapSet? beatmapSet; - public SoloSpectatorScreen([NotNull] APIUser targetUser) + public SoloSpectatorScreen(APIUser targetUser) : base(targetUser.Id) { this.targetUser = targetUser; @@ -199,10 +195,12 @@ namespace osu.Game.Screens.Play previewTrackManager.StopAnyPlaying(this); } - private ScheduledDelegate scheduledStart; + private ScheduledDelegate? scheduledStart; - private void scheduleStart(SpectatorGameplayState spectatorGameplayState) + private void scheduleStart(SpectatorGameplayState? spectatorGameplayState) { + Debug.Assert(spectatorGameplayState != null); + // This function may be called multiple times in quick succession once the screen becomes current again. scheduledStart?.Cancel(); scheduledStart = Schedule(() => From e06d79281dc682fadf83cac72bd0bfc2561e3e65 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 Nov 2023 16:40:22 +0900 Subject: [PATCH 1714/2296] Update tests to work with nested screen --- osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs index db74f7d673..9a1fd660d5 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs @@ -100,19 +100,18 @@ namespace osu.Game.Tests.Visual.Gameplay start(); - AddUntilStep("wait for player loader", () => (Stack.CurrentScreen as PlayerLoader)?.IsLoaded == true); + AddUntilStep("wait for player loader", () => this.ChildrenOfType().SingleOrDefault()?.IsLoaded == true); AddUntilStep("queue send frames on player load", () => { - var loadingPlayer = (Stack.CurrentScreen as PlayerLoader)?.CurrentPlayer; + var loadingPlayer = this.ChildrenOfType().SingleOrDefault()?.CurrentPlayer; if (loadingPlayer == null) return false; loadingPlayer.OnLoadComplete += _ => - { spectatorClient.SendFramesFromUser(streamingUser.Id, 10, gameplay_start); - }; + return true; }); @@ -360,12 +359,12 @@ namespace osu.Game.Tests.Visual.Gameplay private OsuFramedReplayInputHandler replayHandler => (OsuFramedReplayInputHandler)Stack.ChildrenOfType().First().ReplayInputHandler; - private Player player => Stack.CurrentScreen as Player; + private Player player => this.ChildrenOfType().Single(); private double currentFrameStableTime => player.ChildrenOfType().First().CurrentTime; - private void waitForPlayer() => AddUntilStep("wait for player", () => (Stack.CurrentScreen as Player)?.IsLoaded == true); + private void waitForPlayer() => AddUntilStep("wait for player", () => this.ChildrenOfType().SingleOrDefault()?.IsLoaded == true); private void start(int? beatmapId = null) => AddStep("start play", () => spectatorClient.SendStartPlay(streamingUser.Id, beatmapId ?? importedBeatmapId)); From ed5375536f1cf96446617b68251354a7f458c2c4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 Nov 2023 17:14:07 +0900 Subject: [PATCH 1715/2296] Reduce access to various fields and events in `SpectatorClient` Restore some `virtual` specs to appease Moq --- osu.Game/Online/Spectator/SpectatorClient.cs | 22 ++++++++++---------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/osu.Game/Online/Spectator/SpectatorClient.cs b/osu.Game/Online/Spectator/SpectatorClient.cs index 14e137caf1..e7435adf29 100644 --- a/osu.Game/Online/Spectator/SpectatorClient.cs +++ b/osu.Game/Online/Spectator/SpectatorClient.cs @@ -46,9 +46,9 @@ namespace osu.Game.Online.Spectator public IBindableList PlayingUsers => playingUsers; /// - /// Whether the local user is playing. + /// Whether the spectated user is playing. /// - protected internal bool IsPlaying { get; private set; } + private bool isPlaying { get; set; } /// /// Called whenever new frames arrive from the server. @@ -58,17 +58,17 @@ namespace osu.Game.Online.Spectator /// /// Called whenever a user starts a play session, or immediately if the user is being watched and currently in a play session. /// - public virtual event Action? OnUserBeganPlaying; + public event Action? OnUserBeganPlaying; /// /// Called whenever a user finishes a play session. /// - public virtual event Action? OnUserFinishedPlaying; + public event Action? OnUserFinishedPlaying; /// /// Called whenever a user-submitted score has been fully processed. /// - public virtual event Action? OnUserScoreProcessed; + public event Action? OnUserScoreProcessed; /// /// A dictionary containing all users currently being watched, with the number of watching components for each user. @@ -114,7 +114,7 @@ namespace osu.Game.Online.Spectator } // re-send state in case it wasn't received - if (IsPlaying) + if (isPlaying) // TODO: this is likely sent out of order after a reconnect scenario. needs further consideration. BeginPlayingInternal(currentScoreToken, currentState); } @@ -179,10 +179,10 @@ namespace osu.Game.Online.Spectator // This schedule is only here to match the one below in `EndPlaying`. Schedule(() => { - if (IsPlaying) + if (isPlaying) throw new InvalidOperationException($"Cannot invoke {nameof(BeginPlaying)} when already playing"); - IsPlaying = true; + isPlaying = true; // transfer state at point of beginning play currentState.BeatmapID = score.ScoreInfo.BeatmapInfo!.OnlineID; @@ -202,7 +202,7 @@ namespace osu.Game.Online.Spectator public void HandleFrame(ReplayFrame frame) => Schedule(() => { - if (!IsPlaying) + if (!isPlaying) { Logger.Log($"Frames arrived at {nameof(SpectatorClient)} outside of gameplay scope and will be ignored."); return; @@ -224,7 +224,7 @@ namespace osu.Game.Online.Spectator // We probably need to find a better way to handle this... Schedule(() => { - if (!IsPlaying) + if (!isPlaying) return; // Disposal can take some time, leading to EndPlaying potentially being called after a future play session. @@ -235,7 +235,7 @@ namespace osu.Game.Online.Spectator if (pendingFrames.Count > 0) purgePendingFrames(); - IsPlaying = false; + isPlaying = false; currentBeatmap = null; if (state.HasPassed) From 73ad92189b0b8026ec966a8051d72d04637f8ead Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 23 Nov 2023 12:07:01 +0900 Subject: [PATCH 1716/2296] Add test coverage of remote player quitting immediately quitting locally --- osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs index 9a1fd660d5..e3a10c655a 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs @@ -332,6 +332,8 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("send quit", () => spectatorClient.SendEndPlay(streamingUser.Id)); AddUntilStep("state is quit", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Quit); + AddAssert("wait for player exit", () => Stack.CurrentScreen is SoloSpectatorScreen); + start(); sendFrames(); waitForPlayer(); From b024065857bbfbf2953153d3ccc2ee90171f8e52 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 24 Nov 2023 14:21:52 +0900 Subject: [PATCH 1717/2296] Remove implicit schedule of `abstract` methods in `SpectatorScreen` This allows each implementation to have control over scheduling. Without this, the solo implementation would not be able to handle quit events while watching a player, as it would push a child (gameplay) screen to the stack where the `SpectatorScreen` would usually be. --- .../Spectate/MultiSpectatorScreen.cs | 8 +++---- osu.Game/Screens/Play/SoloSpectatorScreen.cs | 22 ++++++++++++------- osu.Game/Screens/Spectate/SpectatorScreen.cs | 9 +++++--- 3 files changed, 24 insertions(+), 15 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index c1b1127542..eb2980fe1e 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -228,7 +228,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate { } - protected override void StartGameplay(int userId, SpectatorGameplayState spectatorGameplayState) + protected override void StartGameplay(int userId, SpectatorGameplayState spectatorGameplayState) => Schedule(() => { var playerArea = instances.Single(i => i.UserId == userId); @@ -242,9 +242,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate return; playerArea.LoadScore(spectatorGameplayState.Score); - } + }); - protected override void QuitGameplay(int userId) + protected override void QuitGameplay(int userId) => Schedule(() => { RemoveUser(userId); @@ -252,7 +252,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate instance.FadeColour(colours.Gray4, 400, Easing.OutQuint); syncManager.RemoveManagedClock(instance.SpectatorPlayerClock); - } + }); public override bool OnBackButton() { diff --git a/osu.Game/Screens/Play/SoloSpectatorScreen.cs b/osu.Game/Screens/Play/SoloSpectatorScreen.cs index 7acdc51fb3..770018a0c8 100644 --- a/osu.Game/Screens/Play/SoloSpectatorScreen.cs +++ b/osu.Game/Screens/Play/SoloSpectatorScreen.cs @@ -164,27 +164,33 @@ namespace osu.Game.Screens.Play automaticDownload.Current.BindValueChanged(_ => checkForAutomaticDownload()); } - protected override void OnNewPlayingUserState(int userId, SpectatorState spectatorState) + protected override void OnNewPlayingUserState(int userId, SpectatorState spectatorState) => Schedule(() => { clearDisplay(); showBeatmapPanel(spectatorState); - } + }); - protected override void StartGameplay(int userId, SpectatorGameplayState spectatorGameplayState) + protected override void StartGameplay(int userId, SpectatorGameplayState spectatorGameplayState) => Schedule(() => { immediateSpectatorGameplayState = spectatorGameplayState; watchButton.Enabled.Value = true; scheduleStart(spectatorGameplayState); - } + }); protected override void QuitGameplay(int userId) { - scheduledStart?.Cancel(); - immediateSpectatorGameplayState = null; - watchButton.Enabled.Value = false; + // Importantly, don't schedule this call, as a child screen may be present (and will cause the schedule to not be run as expected). + this.MakeCurrent(); - clearDisplay(); + Schedule(() => + { + scheduledStart?.Cancel(); + immediateSpectatorGameplayState = null; + watchButton.Enabled.Value = false; + + clearDisplay(); + }); } private void clearDisplay() diff --git a/osu.Game/Screens/Spectate/SpectatorScreen.cs b/osu.Game/Screens/Spectate/SpectatorScreen.cs index f9d5355663..21f96c83f5 100644 --- a/osu.Game/Screens/Spectate/SpectatorScreen.cs +++ b/osu.Game/Screens/Spectate/SpectatorScreen.cs @@ -129,7 +129,7 @@ namespace osu.Game.Screens.Spectate switch (newState.State) { case SpectatedUserState.Playing: - Schedule(() => OnNewPlayingUserState(userId, newState)); + OnNewPlayingUserState(userId, newState); startGameplay(userId); break; @@ -173,7 +173,7 @@ namespace osu.Game.Screens.Spectate var gameplayState = new SpectatorGameplayState(score, resolvedRuleset, beatmaps.GetWorkingBeatmap(resolvedBeatmap)); gameplayStates[userId] = gameplayState; - Schedule(() => StartGameplay(userId, gameplayState)); + StartGameplay(userId, gameplayState); } /// @@ -196,11 +196,12 @@ namespace osu.Game.Screens.Spectate markReceivedAllFrames(userId); gameplayStates.Remove(userId); - Schedule(() => QuitGameplay(userId)); + QuitGameplay(userId); } /// /// Invoked when a spectated user's state has changed to a new state indicating the player is currently playing. + /// Thread safety is not guaranteed – should be scheduled as required. /// /// The user whose state has changed. /// The new state. @@ -208,6 +209,7 @@ namespace osu.Game.Screens.Spectate /// /// Starts gameplay for a user. + /// Thread safety is not guaranteed – should be scheduled as required. /// /// The user to start gameplay for. /// The gameplay state. @@ -215,6 +217,7 @@ namespace osu.Game.Screens.Spectate /// /// Quits gameplay for a user. + /// Thread safety is not guaranteed – should be scheduled as required. /// /// The user to quit gameplay for. protected abstract void QuitGameplay(int userId); From 51e2ce500d67c4f634d75af59b04ba69302ef44f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 23 Nov 2023 12:45:03 +0900 Subject: [PATCH 1718/2296] Add test coverage of remote user failing immediately failing locally --- osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs index e3a10c655a..f5e4c5da51 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs @@ -352,6 +352,8 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("send failed", () => spectatorClient.SendEndPlay(streamingUser.Id, SpectatedUserState.Failed)); AddUntilStep("state is failed", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Failed); + AddUntilStep("wait for player to fail", () => player.GameplayState.HasFailed); + start(); sendFrames(); waitForPlayer(); From ca93fdc94b07bd1bd539d72265ea65edfe8fa6a0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 Nov 2023 17:53:35 +0900 Subject: [PATCH 1719/2296] Add visualisation of when a spectated player fails Create a new stack each time for isolation and safety --- .../Spectate/MultiSpectatorScreen.cs | 5 ++++ osu.Game/Screens/Play/SoloSpectatorPlayer.cs | 4 +-- osu.Game/Screens/Play/SoloSpectatorScreen.cs | 14 ++++++++++- osu.Game/Screens/Play/SpectatorPlayer.cs | 12 ++++++++- osu.Game/Screens/Spectate/SpectatorScreen.cs | 25 +++++++++++++++++++ 5 files changed, 56 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index eb2980fe1e..e2159f0e3b 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -244,6 +244,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate playerArea.LoadScore(spectatorGameplayState.Score); }); + protected override void FailGameplay(int userId) + { + // We probably want to visualise this in the future. + } + protected override void QuitGameplay(int userId) => Schedule(() => { RemoveUser(userId); diff --git a/osu.Game/Screens/Play/SoloSpectatorPlayer.cs b/osu.Game/Screens/Play/SoloSpectatorPlayer.cs index c9d1f4acaa..8d25a0148d 100644 --- a/osu.Game/Screens/Play/SoloSpectatorPlayer.cs +++ b/osu.Game/Screens/Play/SoloSpectatorPlayer.cs @@ -17,8 +17,8 @@ namespace osu.Game.Screens.Play protected override UserActivity InitialActivity => new UserActivity.SpectatingUser(Score.ScoreInfo); - public SoloSpectatorPlayer(Score score, PlayerConfiguration configuration = null) - : base(score, configuration) + public SoloSpectatorPlayer(Score score) + : base(score, new PlayerConfiguration { AllowUserInteraction = false }) { this.score = score; } diff --git a/osu.Game/Screens/Play/SoloSpectatorScreen.cs b/osu.Game/Screens/Play/SoloSpectatorScreen.cs index 770018a0c8..d4a9fc4b30 100644 --- a/osu.Game/Screens/Play/SoloSpectatorScreen.cs +++ b/osu.Game/Screens/Play/SoloSpectatorScreen.cs @@ -178,6 +178,19 @@ namespace osu.Game.Screens.Play scheduleStart(spectatorGameplayState); }); + protected override void FailGameplay(int userId) + { + if (this.GetChildScreen() is SpectatorPlayer player) + player.AllowFail(); + + Schedule(() => + { + scheduledStart?.Cancel(); + immediateSpectatorGameplayState = null; + clearDisplay(); + }); + } + protected override void QuitGameplay(int userId) { // Importantly, don't schedule this call, as a child screen may be present (and will cause the schedule to not be run as expected). @@ -187,7 +200,6 @@ namespace osu.Game.Screens.Play { scheduledStart?.Cancel(); immediateSpectatorGameplayState = null; - watchButton.Enabled.Value = false; clearDisplay(); }); diff --git a/osu.Game/Screens/Play/SpectatorPlayer.cs b/osu.Game/Screens/Play/SpectatorPlayer.cs index 30a5ac3741..bc95fa190c 100644 --- a/osu.Game/Screens/Play/SpectatorPlayer.cs +++ b/osu.Game/Screens/Play/SpectatorPlayer.cs @@ -25,7 +25,15 @@ namespace osu.Game.Screens.Play private readonly Score score; - protected override bool CheckModsAllowFailure() => false; // todo: better support starting mid-way through beatmap + protected override bool CheckModsAllowFailure() + { + if (!allowFail) + return false; + + return base.CheckModsAllowFailure(); + } + + private bool allowFail; protected SpectatorPlayer(Score score, PlayerConfiguration configuration = null) : base(configuration) @@ -123,5 +131,7 @@ namespace osu.Game.Screens.Play if (SpectatorClient != null) SpectatorClient.OnNewFrames -= userSentFrames; } + + public void AllowFail() => allowFail = true; } } diff --git a/osu.Game/Screens/Spectate/SpectatorScreen.cs b/osu.Game/Screens/Spectate/SpectatorScreen.cs index 21f96c83f5..c4aef3c878 100644 --- a/osu.Game/Screens/Spectate/SpectatorScreen.cs +++ b/osu.Game/Screens/Spectate/SpectatorScreen.cs @@ -137,6 +137,10 @@ namespace osu.Game.Screens.Spectate markReceivedAllFrames(userId); break; + case SpectatedUserState.Failed: + failGameplay(userId); + break; + case SpectatedUserState.Quit: quitGameplay(userId); break; @@ -185,6 +189,20 @@ namespace osu.Game.Screens.Spectate gameplayState.Score.Replay.HasReceivedAllFrames = true; } + private void failGameplay(int userId) + { + if (!userMap.ContainsKey(userId)) + return; + + if (!gameplayStates.ContainsKey(userId)) + return; + + markReceivedAllFrames(userId); + + gameplayStates.Remove(userId); + FailGameplay(userId); + } + private void quitGameplay(int userId) { if (!userMap.ContainsKey(userId)) @@ -222,6 +240,13 @@ namespace osu.Game.Screens.Spectate /// The user to quit gameplay for. protected abstract void QuitGameplay(int userId); + /// + /// Fails gameplay for a user. + /// Thread safety is not guaranteed – should be scheduled as required. + /// + /// The user to fail gameplay for. + protected abstract void FailGameplay(int userId); + /// /// Stops spectating a user. /// From 8375dd72d6e691ef393aecf1e2c3c418f46cd128 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 23 Nov 2023 10:01:59 +0900 Subject: [PATCH 1720/2296] Add xmldoc to new `AllowFail` method --- osu.Game/Screens/Play/Player.cs | 7 +++++++ osu.Game/Screens/Play/SpectatorPlayer.cs | 8 ++++++-- 2 files changed, 13 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 8c7fc551ba..ad725e1a90 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -894,6 +894,13 @@ namespace osu.Game.Screens.Play #region Fail Logic + /// + /// Invoked when gameplay has permanently failed. + /// + protected virtual void OnFail() + { + } + protected FailOverlay FailOverlay { get; private set; } private FailAnimationContainer failAnimationContainer; diff --git a/osu.Game/Screens/Play/SpectatorPlayer.cs b/osu.Game/Screens/Play/SpectatorPlayer.cs index bc95fa190c..d1404ac184 100644 --- a/osu.Game/Screens/Play/SpectatorPlayer.cs +++ b/osu.Game/Screens/Play/SpectatorPlayer.cs @@ -68,6 +68,12 @@ namespace osu.Game.Screens.Play }, true); } + /// + /// Should be called when it is apparent that the player being spectated has failed. + /// This will subsequently stop blocking the fail screen from displaying (usually done out of safety). + /// + public void AllowFail() => allowFail = true; + protected override void StartGameplay() { base.StartGameplay(); @@ -131,7 +137,5 @@ namespace osu.Game.Screens.Play if (SpectatorClient != null) SpectatorClient.OnNewFrames -= userSentFrames; } - - public void AllowFail() => allowFail = true; } } From 4ad3cb3b4952aeb09847fe4e20fd581eaf8a52a3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 Nov 2023 18:20:22 +0900 Subject: [PATCH 1721/2296] Submit and send failed spectator state more aggressively --- osu.Game/Screens/Play/SubmittingPlayer.cs | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index 30fecbe149..14aaa8f638 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -54,6 +54,8 @@ namespace osu.Game.Screens.Play } AddInternal(new PlayerTouchInputDetector()); + + HealthProcessor.Failed += onFail; } protected override void LoadAsyncComplete() @@ -165,10 +167,21 @@ namespace osu.Game.Screens.Play spectatorClient.BeginPlaying(token, GameplayState, Score); } + private bool onFail() + { + submitFromFailOrQuit(); + return true; + } + public override bool OnExiting(ScreenExitEvent e) { bool exiting = base.OnExiting(e); + submitFromFailOrQuit(); + return exiting; + } + private void submitFromFailOrQuit() + { if (LoadedBeatmapSuccessfully) { Task.Run(async () => @@ -177,8 +190,6 @@ namespace osu.Game.Screens.Play spectatorClient.EndPlaying(GameplayState); }).FireAndForget(); } - - return exiting; } /// From ef5dd245894e3ea4b8658929054b92276b91c4e4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 23 Nov 2023 10:28:15 +0900 Subject: [PATCH 1722/2296] Update failing test coverage and fix `onFail` being called too often --- .../Visual/Gameplay/TestScenePlayerScoreSubmission.cs | 1 - osu.Game/Screens/Play/Player.cs | 1 + osu.Game/Screens/Play/SubmittingPlayer.cs | 7 +++---- 3 files changed, 4 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs index 1a7ea20cc0..f75a2656ef 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs @@ -179,7 +179,6 @@ namespace osu.Game.Tests.Visual.Gameplay addFakeHit(); AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed); - AddStep("exit", () => Player.Exit()); AddUntilStep("wait for submission", () => Player.SubmittedScore != null); AddAssert("ensure failing submission", () => Player.SubmittedScore.ScoreInfo.Passed == false); diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index ad725e1a90..b469ab443c 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -933,6 +933,7 @@ namespace osu.Game.Screens.Play if (GameplayState.Mods.OfType().Any(m => m.RestartOnFail)) Restart(true); + OnFail(); return true; } diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index 14aaa8f638..785164178a 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -54,8 +54,6 @@ namespace osu.Game.Screens.Play } AddInternal(new PlayerTouchInputDetector()); - - HealthProcessor.Failed += onFail; } protected override void LoadAsyncComplete() @@ -167,10 +165,11 @@ namespace osu.Game.Screens.Play spectatorClient.BeginPlaying(token, GameplayState, Score); } - private bool onFail() + protected override void OnFail() { + base.OnFail(); + submitFromFailOrQuit(); - return true; } public override bool OnExiting(ScreenExitEvent e) From d3a55d83c000dd1bf0174a9811585e214d605346 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 23 Nov 2023 11:05:52 +0900 Subject: [PATCH 1723/2296] Schedule `FailScore` inside `onFail` instead of `onFailComplete` --- osu.Game/Screens/Play/Player.cs | 23 +++++++++++++++-------- 1 file changed, 15 insertions(+), 8 deletions(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index b469ab443c..ff00b52f71 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -930,10 +930,22 @@ namespace osu.Game.Screens.Play failAnimationContainer.Start(); - if (GameplayState.Mods.OfType().Any(m => m.RestartOnFail)) - Restart(true); + // Failures can be triggered either by a judgement, or by a mod. + // + // For the case of a judgement, due to ordering considerations, ScoreProcessor will not have received + // the final judgement which triggered the failure yet (see DrawableRuleset.NewResult handling above). + // + // A schedule here ensures that any lingering judgements from the current frame are applied before we + // finalise the score as "failed". + Schedule(() => + { + ScoreProcessor.FailScore(Score.ScoreInfo); + OnFail(); + + if (GameplayState.Mods.OfType().Any(m => m.RestartOnFail)) + Restart(true); + }); - OnFail(); return true; } @@ -942,11 +954,6 @@ namespace osu.Game.Screens.Play /// private void onFailComplete() { - // fail completion is a good point to mark a score as failed, - // since the last judgement that caused the fail only applies to score processor after onFail. - // todo: this should probably be handled better. - ScoreProcessor.FailScore(Score.ScoreInfo); - GameplayClockContainer.Stop(); FailOverlay.Retries = RestartCount; From 7ceb49fbc095ae9b8bd91a6bf4c6c2d8763186f6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 24 Nov 2023 14:58:57 +0900 Subject: [PATCH 1724/2296] Add extra test coverage and handle case where still at loading screen --- .../Visual/Gameplay/TestSceneSpectator.cs | 64 +++++++++++++------ osu.Game/Screens/Play/SoloSpectatorScreen.cs | 33 +++++----- 2 files changed, 61 insertions(+), 36 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs index f5e4c5da51..1c7ede2b19 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs @@ -81,7 +81,7 @@ namespace osu.Game.Tests.Visual.Gameplay start(); - waitForPlayer(); + waitForPlayerCurrent(); sendFrames(startTime: gameplay_start); @@ -115,7 +115,7 @@ namespace osu.Game.Tests.Visual.Gameplay return true; }); - waitForPlayer(); + waitForPlayerCurrent(); AddUntilStep("state is playing", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Playing); AddAssert("time is greater than seek target", () => currentFrameStableTime, () => Is.GreaterThan(gameplay_start)); @@ -129,7 +129,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("screen hasn't changed", () => Stack.CurrentScreen is SoloSpectatorScreen); start(); - waitForPlayer(); + waitForPlayerCurrent(); sendFrames(); AddAssert("ensure frames arrived", () => replayHandler.HasFrames); @@ -155,7 +155,7 @@ namespace osu.Game.Tests.Visual.Gameplay loadSpectatingScreen(); start(); - waitForPlayer(); + waitForPlayerCurrent(); checkPaused(true); // send enough frames to ensure play won't be paused @@ -171,7 +171,7 @@ namespace osu.Game.Tests.Visual.Gameplay sendFrames(300); loadSpectatingScreen(); - waitForPlayer(); + waitForPlayerCurrent(); sendFrames(300); @@ -186,7 +186,7 @@ namespace osu.Game.Tests.Visual.Gameplay start(); sendFrames(); - waitForPlayer(); + waitForPlayerCurrent(); Player lastPlayer = null; AddStep("store first player", () => lastPlayer = player); @@ -194,7 +194,7 @@ namespace osu.Game.Tests.Visual.Gameplay start(); sendFrames(); - waitForPlayer(); + waitForPlayerCurrent(); AddAssert("player is different", () => lastPlayer != player); } @@ -205,7 +205,7 @@ namespace osu.Game.Tests.Visual.Gameplay start(); - waitForPlayer(); + waitForPlayerCurrent(); checkPaused(true); sendFrames(); @@ -223,7 +223,7 @@ namespace osu.Game.Tests.Visual.Gameplay start(); sendFrames(); - waitForPlayer(); + waitForPlayerCurrent(); AddStep("stop spectating", () => (Stack.CurrentScreen as Player)?.Exit()); AddUntilStep("spectating stopped", () => spectatorScreen.GetChildScreen() == null); @@ -236,14 +236,14 @@ namespace osu.Game.Tests.Visual.Gameplay start(); sendFrames(); - waitForPlayer(); + waitForPlayerCurrent(); AddStep("stop spectating", () => (Stack.CurrentScreen as Player)?.Exit()); AddUntilStep("spectating stopped", () => spectatorScreen.GetChildScreen() == null); // host starts playing a new session start(); - waitForPlayer(); + waitForPlayerCurrent(); } [Test] @@ -298,7 +298,7 @@ namespace osu.Game.Tests.Visual.Gameplay start(); sendFrames(); - waitForPlayer(); + waitForPlayerCurrent(); AddUntilStep("state is playing", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Playing); } @@ -309,14 +309,14 @@ namespace osu.Game.Tests.Visual.Gameplay start(); sendFrames(); - waitForPlayer(); + waitForPlayerCurrent(); AddStep("send passed", () => spectatorClient.SendEndPlay(streamingUser.Id, SpectatedUserState.Passed)); AddUntilStep("state is passed", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Passed); start(); sendFrames(); - waitForPlayer(); + waitForPlayerCurrent(); AddUntilStep("state is playing", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Playing); } @@ -327,7 +327,7 @@ namespace osu.Game.Tests.Visual.Gameplay start(); sendFrames(); - waitForPlayer(); + waitForPlayerCurrent(); AddStep("send quit", () => spectatorClient.SendEndPlay(streamingUser.Id)); AddUntilStep("state is quit", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Quit); @@ -336,18 +336,19 @@ namespace osu.Game.Tests.Visual.Gameplay start(); sendFrames(); - waitForPlayer(); + waitForPlayerCurrent(); AddUntilStep("state is playing", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Playing); } [Test] - public void TestFailedState() + public void TestFailedStateDuringPlay() { loadSpectatingScreen(); start(); sendFrames(); - waitForPlayer(); + + waitForPlayerCurrent(); AddStep("send failed", () => spectatorClient.SendEndPlay(streamingUser.Id, SpectatedUserState.Failed)); AddUntilStep("state is failed", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Failed); @@ -356,7 +357,28 @@ namespace osu.Game.Tests.Visual.Gameplay start(); sendFrames(); - waitForPlayer(); + waitForPlayerCurrent(); + AddUntilStep("state is playing", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Playing); + } + + [Test] + public void TestFailedStateDuringLoading() + { + loadSpectatingScreen(); + + start(); + sendFrames(); + + waitForPlayerLoader(); + + AddStep("send failed", () => spectatorClient.SendEndPlay(streamingUser.Id, SpectatedUserState.Failed)); + AddUntilStep("state is failed", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Failed); + + AddAssert("wait for player exit", () => Stack.CurrentScreen is SoloSpectatorScreen); + + start(); + sendFrames(); + waitForPlayerCurrent(); AddUntilStep("state is playing", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Playing); } @@ -368,7 +390,9 @@ namespace osu.Game.Tests.Visual.Gameplay private double currentFrameStableTime => player.ChildrenOfType().First().CurrentTime; - private void waitForPlayer() => AddUntilStep("wait for player", () => this.ChildrenOfType().SingleOrDefault()?.IsLoaded == true); + private void waitForPlayerLoader() => AddUntilStep("wait for loading", () => this.ChildrenOfType().SingleOrDefault()?.IsLoaded == true); + + private void waitForPlayerCurrent() => AddUntilStep("wait for player current", () => this.ChildrenOfType().SingleOrDefault()?.IsCurrentScreen() == true); private void start(int? beatmapId = null) => AddStep("start play", () => spectatorClient.SendStartPlay(streamingUser.Id, beatmapId ?? importedBeatmapId)); diff --git a/osu.Game/Screens/Play/SoloSpectatorScreen.cs b/osu.Game/Screens/Play/SoloSpectatorScreen.cs index d4a9fc4b30..2db751402c 100644 --- a/osu.Game/Screens/Play/SoloSpectatorScreen.cs +++ b/osu.Game/Screens/Play/SoloSpectatorScreen.cs @@ -180,31 +180,32 @@ namespace osu.Game.Screens.Play protected override void FailGameplay(int userId) { - if (this.GetChildScreen() is SpectatorPlayer player) - player.AllowFail(); - - Schedule(() => + if (this.GetChildScreen() is SpectatorPlayerLoader loader) { - scheduledStart?.Cancel(); - immediateSpectatorGameplayState = null; - clearDisplay(); - }); + if (loader.GetChildScreen() is SpectatorPlayer player) + { + player.AllowFail(); + resetStartState(); + } + else + QuitGameplay(userId); + } } protected override void QuitGameplay(int userId) { // Importantly, don't schedule this call, as a child screen may be present (and will cause the schedule to not be run as expected). this.MakeCurrent(); - - Schedule(() => - { - scheduledStart?.Cancel(); - immediateSpectatorGameplayState = null; - - clearDisplay(); - }); + resetStartState(); } + private void resetStartState() => Schedule(() => + { + scheduledStart?.Cancel(); + immediateSpectatorGameplayState = null; + clearDisplay(); + }); + private void clearDisplay() { watchButton.Enabled.Value = false; From 289cda71b236d98f622f5c8920ba91dd14bb40b8 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 24 Nov 2023 15:06:51 +0900 Subject: [PATCH 1725/2296] Fix inspections --- osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs | 8 ++++---- osu.Game/Screens/Menu/ButtonSystem.cs | 2 +- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs b/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs index 4bcd6b100a..459a8b0df5 100644 --- a/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs +++ b/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs @@ -97,7 +97,7 @@ namespace osu.Game.Tests.Visual.Navigation [Test] public void TestFromSongSelectWithFilter([Values] ScorePresentType type) { - AddStep("enter song select", () => Game.ChildrenOfType().Single().OnSolo.Invoke()); + AddStep("enter song select", () => Game.ChildrenOfType().Single().OnSolo?.Invoke()); AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded); AddStep("filter to nothing", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).FilterControl.CurrentTextSearch.Value = "fdsajkl;fgewq"); @@ -110,7 +110,7 @@ namespace osu.Game.Tests.Visual.Navigation [Test] public void TestFromSongSelectWithConvertRulesetChange([Values] ScorePresentType type) { - AddStep("enter song select", () => Game.ChildrenOfType().Single().OnSolo.Invoke()); + AddStep("enter song select", () => Game.ChildrenOfType().Single().OnSolo?.Invoke()); AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded); AddStep("set convert to false", () => Game.LocalConfig.SetValue(OsuSetting.ShowConvertedBeatmaps, false)); @@ -122,7 +122,7 @@ namespace osu.Game.Tests.Visual.Navigation [Test] public void TestFromSongSelect([Values] ScorePresentType type) { - AddStep("enter song select", () => Game.ChildrenOfType().Single().OnSolo.Invoke()); + AddStep("enter song select", () => Game.ChildrenOfType().Single().OnSolo?.Invoke()); AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded); var firstImport = importScore(1); @@ -135,7 +135,7 @@ namespace osu.Game.Tests.Visual.Navigation [Test] public void TestFromSongSelectDifferentRuleset([Values] ScorePresentType type) { - AddStep("enter song select", () => Game.ChildrenOfType().Single().OnSolo.Invoke()); + AddStep("enter song select", () => Game.ChildrenOfType().Single().OnSolo?.Invoke()); AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded); var firstImport = importScore(1); diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs index 8173375c29..78eb410a48 100644 --- a/osu.Game/Screens/Menu/ButtonSystem.cs +++ b/osu.Game/Screens/Menu/ButtonSystem.cs @@ -56,7 +56,7 @@ namespace osu.Game.Screens.Menu /// Assign the that this ButtonSystem should manage the position of. /// /// The instance of the logo to be assigned. If null, we are suspending from the screen that uses this ButtonSystem. - public void SetOsuLogo(OsuLogo logo) + public void SetOsuLogo(OsuLogo? logo) { this.logo = logo; From c126c46e2d25bcf2b1853ef80b869a230a9bb8ff Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 24 Nov 2023 15:43:57 +0900 Subject: [PATCH 1726/2296] Remove legacy implementations (moved to osu-tools) --- .../Scoring/LegacyCatchHealthProcessor.cs | 237 ------------------ .../Scoring/LegacyOsuHealthProcessor.cs | 215 ---------------- 2 files changed, 452 deletions(-) delete mode 100644 osu.Game.Rulesets.Catch/Scoring/LegacyCatchHealthProcessor.cs delete mode 100644 osu.Game.Rulesets.Osu/Scoring/LegacyOsuHealthProcessor.cs diff --git a/osu.Game.Rulesets.Catch/Scoring/LegacyCatchHealthProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/LegacyCatchHealthProcessor.cs deleted file mode 100644 index ef13ba222c..0000000000 --- a/osu.Game.Rulesets.Catch/Scoring/LegacyCatchHealthProcessor.cs +++ /dev/null @@ -1,237 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using System.Linq; -using osu.Game.Beatmaps; -using osu.Game.Beatmaps.Timing; -using osu.Game.Rulesets.Catch.Objects; -using osu.Game.Rulesets.Judgements; -using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Objects.Types; -using osu.Game.Rulesets.Scoring; - -namespace osu.Game.Rulesets.Catch.Scoring -{ - /// - /// Reference implementation for osu!stable's HP drain. - /// Cannot be used for gameplay. - /// - public partial class LegacyCatchHealthProcessor : DrainingHealthProcessor - { - private const double hp_bar_maximum = 200; - private const double hp_combo_geki = 14; - private const double hp_hit_300 = 6; - private const double hp_slider_tick = 3; - - public Action? OnIterationFail; - public Action? OnIterationSuccess; - public bool ApplyComboEndBonus { get; set; } = true; - - private double lowestHpEver; - private double lowestHpEnd; - private double lowestHpComboEnd; - private double hpRecoveryAvailable; - private double hpMultiplierNormal; - private double hpMultiplierComboEnd; - - public LegacyCatchHealthProcessor(double drainStartTime) - : base(drainStartTime) - { - } - - public override void ApplyBeatmap(IBeatmap beatmap) - { - lowestHpEver = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 195, 160, 60); - lowestHpComboEnd = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 198, 170, 80); - lowestHpEnd = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 198, 180, 80); - hpRecoveryAvailable = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 8, 4, 0); - - base.ApplyBeatmap(beatmap); - } - - protected override void ApplyResultInternal(JudgementResult result) - { - if (!IsSimulating) - throw new NotSupportedException("The legacy catch health processor is not supported for gameplay."); - } - - protected override void RevertResultInternal(JudgementResult result) - { - if (!IsSimulating) - throw new NotSupportedException("The legacy catch health processor is not supported for gameplay."); - } - - protected override void Reset(bool storeResults) - { - hpMultiplierNormal = 1; - hpMultiplierComboEnd = 1; - - base.Reset(storeResults); - } - - protected override double ComputeDrainRate() - { - double testDrop = 0.05; - double currentHp; - double currentHpUncapped; - - List<(HitObject hitObject, bool newCombo)> allObjects = enumerateHitObjects(Beatmap).Where(h => h.hitObject is Fruit || h.hitObject is Droplet || h.hitObject is Banana).ToList(); - - do - { - currentHp = hp_bar_maximum; - currentHpUncapped = hp_bar_maximum; - - double lowestHp = currentHp; - double lastTime = DrainStartTime; - int currentBreak = 0; - bool fail = false; - int comboTooLowCount = 0; - string failReason = string.Empty; - - for (int i = 0; i < allObjects.Count; i++) - { - HitObject h = allObjects[i].hitObject; - - // Find active break (between current and lastTime) - double localLastTime = lastTime; - double breakTime = 0; - - // Subtract any break time from the duration since the last object - if (Beatmap.Breaks.Count > 0 && currentBreak < Beatmap.Breaks.Count) - { - BreakPeriod e = Beatmap.Breaks[currentBreak]; - - if (e.StartTime >= localLastTime && e.EndTime <= h.StartTime) - { - // consider break start equal to object end time for version 8+ since drain stops during this time - breakTime = (Beatmap.BeatmapInfo.BeatmapVersion < 8) ? (e.EndTime - e.StartTime) : e.EndTime - localLastTime; - currentBreak++; - } - } - - reduceHp(testDrop * (h.StartTime - lastTime - breakTime)); - - lastTime = h.GetEndTime(); - - if (currentHp < lowestHp) - lowestHp = currentHp; - - if (currentHp <= lowestHpEver) - { - fail = true; - testDrop *= 0.96; - failReason = $"hp too low ({currentHp / hp_bar_maximum} < {lowestHpEver / hp_bar_maximum})"; - break; - } - - switch (h) - { - case Fruit: - if (ApplyComboEndBonus && (i == allObjects.Count - 1 || allObjects[i + 1].newCombo)) - { - increaseHp(hpMultiplierComboEnd * hp_combo_geki + hpMultiplierNormal * hp_hit_300); - - if (currentHp < lowestHpComboEnd) - { - if (++comboTooLowCount > 2) - { - hpMultiplierComboEnd *= 1.07; - hpMultiplierNormal *= 1.03; - fail = true; - failReason = $"combo end hp too low ({currentHp / hp_bar_maximum} < {lowestHpComboEnd / hp_bar_maximum})"; - } - } - } - else - increaseHp(hpMultiplierNormal * hp_hit_300); - - break; - - case Banana: - increaseHp(hpMultiplierNormal / 2); - break; - - case TinyDroplet: - increaseHp(hpMultiplierNormal * hp_slider_tick * 0.1); - break; - - case Droplet: - increaseHp(hpMultiplierNormal * hp_slider_tick); - break; - } - - if (fail) - break; - } - - if (!fail && currentHp < lowestHpEnd) - { - fail = true; - testDrop *= 0.94; - hpMultiplierComboEnd *= 1.01; - hpMultiplierNormal *= 1.01; - failReason = $"end hp too low ({currentHp / hp_bar_maximum} < {lowestHpEnd / hp_bar_maximum})"; - } - - double recovery = (currentHpUncapped - hp_bar_maximum) / allObjects.Count; - - if (!fail && recovery < hpRecoveryAvailable) - { - fail = true; - testDrop *= 0.96; - hpMultiplierComboEnd *= 1.02; - hpMultiplierNormal *= 1.01; - failReason = $"recovery too low ({recovery / hp_bar_maximum} < {hpRecoveryAvailable / hp_bar_maximum})"; - } - - if (fail) - { - OnIterationFail?.Invoke($"FAILED drop {testDrop / hp_bar_maximum}: {failReason}"); - continue; - } - - OnIterationSuccess?.Invoke($"PASSED drop {testDrop / hp_bar_maximum}"); - return testDrop / hp_bar_maximum; - } while (true); - - void reduceHp(double amount) - { - currentHpUncapped = Math.Max(0, currentHpUncapped - amount); - currentHp = Math.Max(0, currentHp - amount); - } - - void increaseHp(double amount) - { - currentHpUncapped += amount; - currentHp = Math.Max(0, Math.Min(hp_bar_maximum, currentHp + amount)); - } - } - - private IEnumerable<(HitObject hitObject, bool newCombo)> enumerateHitObjects(IBeatmap beatmap) - { - return enumerateRecursively(beatmap.HitObjects); - - static IEnumerable<(HitObject hitObject, bool newCombo)> enumerateRecursively(IEnumerable hitObjects) - { - foreach (var hitObject in hitObjects) - { - // The combo end will either be attached to the hitobject itself if it has no children, or the very first child if it has children. - bool newCombo = (hitObject as IHasComboInformation)?.NewCombo ?? false; - - foreach ((HitObject nested, bool _) in enumerateRecursively(hitObject.NestedHitObjects)) - { - yield return (nested, newCombo); - - // Since the combo was attached to the first child, don't attach it to any other child or the parenting hitobject itself. - newCombo = false; - } - - yield return (hitObject, newCombo); - } - } - } - } -} diff --git a/osu.Game.Rulesets.Osu/Scoring/LegacyOsuHealthProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/LegacyOsuHealthProcessor.cs deleted file mode 100644 index e92c3c9b97..0000000000 --- a/osu.Game.Rulesets.Osu/Scoring/LegacyOsuHealthProcessor.cs +++ /dev/null @@ -1,215 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Linq; -using osu.Game.Beatmaps; -using osu.Game.Beatmaps.Timing; -using osu.Game.Rulesets.Judgements; -using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Osu.Objects; -using osu.Game.Rulesets.Scoring; - -namespace osu.Game.Rulesets.Osu.Scoring -{ - /// - /// Reference implementation for osu!stable's HP drain. - /// Cannot be used for gameplay. - /// - public partial class LegacyOsuHealthProcessor : DrainingHealthProcessor - { - private const double hp_bar_maximum = 200; - private const double hp_combo_geki = 14; - private const double hp_hit_300 = 6; - private const double hp_slider_repeat = 4; - private const double hp_slider_tick = 3; - - public Action? OnIterationFail; - public Action? OnIterationSuccess; - public bool ApplyComboEndBonus { get; set; } = true; - - private double lowestHpEver; - private double lowestHpEnd; - private double lowestHpComboEnd; - private double hpRecoveryAvailable; - private double hpMultiplierNormal; - private double hpMultiplierComboEnd; - - public LegacyOsuHealthProcessor(double drainStartTime) - : base(drainStartTime) - { - } - - public override void ApplyBeatmap(IBeatmap beatmap) - { - lowestHpEver = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 195, 160, 60); - lowestHpComboEnd = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 198, 170, 80); - lowestHpEnd = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 198, 180, 80); - hpRecoveryAvailable = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 8, 4, 0); - - base.ApplyBeatmap(beatmap); - } - - protected override void ApplyResultInternal(JudgementResult result) - { - if (!IsSimulating) - throw new NotSupportedException("The legacy osu! health processor is not supported for gameplay."); - } - - protected override void RevertResultInternal(JudgementResult result) - { - if (!IsSimulating) - throw new NotSupportedException("The legacy osu! health processor is not supported for gameplay."); - } - - protected override void Reset(bool storeResults) - { - hpMultiplierNormal = 1; - hpMultiplierComboEnd = 1; - - base.Reset(storeResults); - } - - protected override double ComputeDrainRate() - { - double testDrop = 0.05; - double currentHp; - double currentHpUncapped; - - do - { - currentHp = hp_bar_maximum; - currentHpUncapped = hp_bar_maximum; - - double lowestHp = currentHp; - double lastTime = DrainStartTime; - int currentBreak = 0; - bool fail = false; - int comboTooLowCount = 0; - string failReason = string.Empty; - - for (int i = 0; i < Beatmap.HitObjects.Count; i++) - { - HitObject h = Beatmap.HitObjects[i]; - - // Find active break (between current and lastTime) - double localLastTime = lastTime; - double breakTime = 0; - - // Subtract any break time from the duration since the last object - if (Beatmap.Breaks.Count > 0 && currentBreak < Beatmap.Breaks.Count) - { - BreakPeriod e = Beatmap.Breaks[currentBreak]; - - if (e.StartTime >= localLastTime && e.EndTime <= h.StartTime) - { - // consider break start equal to object end time for version 8+ since drain stops during this time - breakTime = (Beatmap.BeatmapInfo.BeatmapVersion < 8) ? (e.EndTime - e.StartTime) : e.EndTime - localLastTime; - currentBreak++; - } - } - - reduceHp(testDrop * (h.StartTime - lastTime - breakTime)); - - lastTime = h.GetEndTime(); - - if (currentHp < lowestHp) - lowestHp = currentHp; - - if (currentHp <= lowestHpEver) - { - fail = true; - testDrop *= 0.96; - failReason = $"hp too low ({currentHp / hp_bar_maximum} < {lowestHpEver / hp_bar_maximum})"; - break; - } - - double hpReduction = testDrop * (h.GetEndTime() - h.StartTime); - double hpOverkill = Math.Max(0, hpReduction - currentHp); - reduceHp(hpReduction); - - if (h is Slider slider) - { - for (int j = 0; j < slider.RepeatCount + 2; j++) - increaseHp(hpMultiplierNormal * hp_slider_repeat); - foreach (var _ in slider.NestedHitObjects.OfType()) - increaseHp(hpMultiplierNormal * hp_slider_tick); - } - else if (h is Spinner spinner) - { - foreach (var _ in spinner.NestedHitObjects.Where(t => t is not SpinnerBonusTick)) - increaseHp(hpMultiplierNormal * 1.7); - } - - if (hpOverkill > 0 && currentHp - hpOverkill <= lowestHpEver) - { - fail = true; - testDrop *= 0.96; - failReason = $"overkill ({currentHp / hp_bar_maximum} - {hpOverkill / hp_bar_maximum} <= {lowestHpEver / hp_bar_maximum})"; - break; - } - - if (ApplyComboEndBonus && (i == Beatmap.HitObjects.Count - 1 || ((OsuHitObject)Beatmap.HitObjects[i + 1]).NewCombo)) - { - increaseHp(hpMultiplierComboEnd * hp_combo_geki + hpMultiplierNormal * hp_hit_300); - - if (currentHp < lowestHpComboEnd) - { - if (++comboTooLowCount > 2) - { - hpMultiplierComboEnd *= 1.07; - hpMultiplierNormal *= 1.03; - fail = true; - failReason = $"combo end hp too low ({currentHp / hp_bar_maximum} < {lowestHpComboEnd / hp_bar_maximum})"; - break; - } - } - } - else - increaseHp(hpMultiplierNormal * hp_hit_300); - } - - if (!fail && currentHp < lowestHpEnd) - { - fail = true; - testDrop *= 0.94; - hpMultiplierComboEnd *= 1.01; - hpMultiplierNormal *= 1.01; - failReason = $"end hp too low ({currentHp / hp_bar_maximum} < {lowestHpEnd / hp_bar_maximum})"; - } - - double recovery = (currentHpUncapped - hp_bar_maximum) / Beatmap.HitObjects.Count; - - if (!fail && recovery < hpRecoveryAvailable) - { - fail = true; - testDrop *= 0.96; - hpMultiplierComboEnd *= 1.02; - hpMultiplierNormal *= 1.01; - failReason = $"recovery too low ({recovery / hp_bar_maximum} < {hpRecoveryAvailable / hp_bar_maximum})"; - } - - if (fail) - { - OnIterationFail?.Invoke($"FAILED drop {testDrop / hp_bar_maximum}: {failReason}"); - continue; - } - - OnIterationSuccess?.Invoke($"PASSED drop {testDrop / hp_bar_maximum}"); - return testDrop / hp_bar_maximum; - } while (true); - - void reduceHp(double amount) - { - currentHpUncapped = Math.Max(0, currentHpUncapped - amount); - currentHp = Math.Max(0, currentHp - amount); - } - - void increaseHp(double amount) - { - currentHpUncapped += amount; - currentHp = Math.Max(0, Math.Min(hp_bar_maximum, currentHp + amount)); - } - } - } -} From 36b45d34f7415327f80ed1a243a30af73390805f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 24 Nov 2023 16:39:29 +0900 Subject: [PATCH 1727/2296] Check drag location on mouse down instead of drag start to avoid lenience issues --- osu.Game/Overlays/ChatOverlay.cs | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/ChatOverlay.cs b/osu.Game/Overlays/ChatOverlay.cs index 724f77ad71..54d5952bc3 100644 --- a/osu.Game/Overlays/ChatOverlay.cs +++ b/osu.Game/Overlays/ChatOverlay.cs @@ -251,10 +251,14 @@ namespace osu.Game.Overlays { } + protected override bool OnMouseDown(MouseDownEvent e) + { + isDraggingTopBar = topBar.DragBar.IsHovered; + return base.OnMouseDown(e); + } + protected override bool OnDragStart(DragStartEvent e) { - isDraggingTopBar = topBar.IsHovered; - if (!isDraggingTopBar) return base.OnDragStart(e); From 7600595e5dba09c0cd6b3a034be86b427dfc6a03 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 24 Nov 2023 16:39:54 +0900 Subject: [PATCH 1728/2296] Add drag bar on chat overlay to better signal resizability --- osu.Game/Overlays/Chat/ChatOverlayTopBar.cs | 80 +++++++++++++++++++-- 1 file changed, 76 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/Chat/ChatOverlayTopBar.cs b/osu.Game/Overlays/Chat/ChatOverlayTopBar.cs index 0410174dc1..44cb07ca91 100644 --- a/osu.Game/Overlays/Chat/ChatOverlayTopBar.cs +++ b/osu.Game/Overlays/Chat/ChatOverlayTopBar.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -23,6 +22,8 @@ namespace osu.Game.Overlays.Chat private Color4 backgroundColour; + public Drawable DragBar = null!; + [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider, TextureStore textures) { @@ -50,7 +51,7 @@ namespace osu.Game.Overlays.Chat Anchor = Anchor.Centre, Origin = Anchor.Centre, Texture = textures.Get("Icons/Hexacons/messaging"), - Size = new Vector2(18), + Size = new Vector2(24), }, // Placeholder text new OsuSpriteText @@ -64,19 +65,90 @@ namespace osu.Game.Overlays.Chat }, }, }, + DragBar = new DragArea + { + Alpha = 0, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Colour = colourProvider.Background4, + } }; } protected override bool OnHover(HoverEvent e) { - background.FadeColour(backgroundColour.Lighten(0.1f), 300, Easing.OutQuint); + DragBar.FadeIn(100); return base.OnHover(e); } protected override void OnHoverLost(HoverLostEvent e) { - background.FadeColour(backgroundColour, 300, Easing.OutQuint); + DragBar.FadeOut(100); base.OnHoverLost(e); } + + private partial class DragArea : CompositeDrawable + { + private readonly Circle circle; + + public DragArea() + { + AutoSizeAxes = Axes.Both; + + InternalChildren = new Drawable[] + { + circle = new Circle + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(150, 7), + Margin = new MarginPadding(12), + } + }; + } + + protected override bool OnHover(HoverEvent e) + { + updateScale(); + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + updateScale(); + base.OnHoverLost(e); + } + + private bool dragging; + + protected override bool OnMouseDown(MouseDownEvent e) + { + dragging = true; + updateScale(); + return base.OnMouseDown(e); + } + + protected override void OnMouseUp(MouseUpEvent e) + { + dragging = false; + updateScale(); + base.OnMouseUp(e); + } + + private void updateScale() + { + if (dragging || IsHovered) + circle.FadeIn(100); + else + circle.FadeTo(0.6f, 100); + + if (dragging) + circle.ScaleTo(1f, 400, Easing.OutQuint); + else if (IsHovered) + circle.ScaleTo(1.05f, 400, Easing.OutElasticHalf); + else + circle.ScaleTo(1f, 500, Easing.OutQuint); + } + } } } From 59800821da1afe62e520af591b172eb34c80bee2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 24 Nov 2023 16:44:18 +0900 Subject: [PATCH 1729/2296] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index ea08992710..ddaa371014 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 53d5d6b010..c11dfd06f3 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From 3b41480beffb8eda3ea8428f1d1a02dc81cfd4c9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 24 Nov 2023 17:46:02 +0900 Subject: [PATCH 1730/2296] Always show drag bar on mobile --- osu.Game/Overlays/Chat/ChatOverlayTopBar.cs | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Chat/ChatOverlayTopBar.cs b/osu.Game/Overlays/Chat/ChatOverlayTopBar.cs index 44cb07ca91..807bb26502 100644 --- a/osu.Game/Overlays/Chat/ChatOverlayTopBar.cs +++ b/osu.Game/Overlays/Chat/ChatOverlayTopBar.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -67,7 +68,7 @@ namespace osu.Game.Overlays.Chat }, DragBar = new DragArea { - Alpha = 0, + Alpha = RuntimeInfo.IsMobile ? 1 : 0, Anchor = Anchor.Centre, Origin = Anchor.Centre, Colour = colourProvider.Background4, @@ -77,13 +78,15 @@ namespace osu.Game.Overlays.Chat protected override bool OnHover(HoverEvent e) { - DragBar.FadeIn(100); + if (!RuntimeInfo.IsMobile) + DragBar.FadeIn(100); return base.OnHover(e); } protected override void OnHoverLost(HoverLostEvent e) { - DragBar.FadeOut(100); + if (!RuntimeInfo.IsMobile) + DragBar.FadeOut(100); base.OnHoverLost(e); } From 290c3d63492315e700ff57d468585c0a8d3bc52a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 24 Nov 2023 17:46:23 +0900 Subject: [PATCH 1731/2296] Clean up left-overs --- osu.Game/Overlays/Chat/ChatOverlayTopBar.cs | 11 +++-------- 1 file changed, 3 insertions(+), 8 deletions(-) diff --git a/osu.Game/Overlays/Chat/ChatOverlayTopBar.cs b/osu.Game/Overlays/Chat/ChatOverlayTopBar.cs index 807bb26502..330c991ce8 100644 --- a/osu.Game/Overlays/Chat/ChatOverlayTopBar.cs +++ b/osu.Game/Overlays/Chat/ChatOverlayTopBar.cs @@ -13,27 +13,22 @@ using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Resources.Localisation.Web; using osuTK; -using osuTK.Graphics; namespace osu.Game.Overlays.Chat { public partial class ChatOverlayTopBar : Container { - private Box background = null!; - - private Color4 backgroundColour; - public Drawable DragBar = null!; [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider, TextureStore textures) { - Children = new Drawable[] + Children = new[] { - background = new Box + new Box { RelativeSizeAxes = Axes.Both, - Colour = backgroundColour = colourProvider.Background3, + Colour = colourProvider.Background3, }, new GridContainer { From 95229cb33607ba8ddc43af8da387830f36f63d48 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 24 Nov 2023 17:19:03 +0900 Subject: [PATCH 1732/2296] Show gameplay when loading the skin editor from the main menu --- .../Overlays/SkinEditor/SkinEditorOverlay.cs | 65 +++++++++++++++++++ .../SkinEditor/SkinEditorSceneLibrary.cs | 32 +-------- 2 files changed, 68 insertions(+), 29 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs index d1e7b97efc..16fc6b6ec6 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs @@ -1,7 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Collections.Generic; using System.Diagnostics; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -9,12 +12,21 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; +using osu.Framework.Screens; +using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Graphics.Containers; using osu.Game.Input.Bindings; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; +using osu.Game.Scoring; using osu.Game.Screens; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Components; +using osu.Game.Screens.Menu; +using osu.Game.Screens.Play; +using osu.Game.Screens.Select; +using osu.Game.Utils; using osuTK; namespace osu.Game.Overlays.SkinEditor @@ -31,12 +43,21 @@ namespace osu.Game.Overlays.SkinEditor private SkinEditor? skinEditor; + [Resolved] + private IPerformFromScreenRunner? performer { get; set; } + [Cached] public readonly EditorClipboard Clipboard = new EditorClipboard(); [Resolved] private OsuGame game { get; set; } = null!; + [Resolved] + private IBindable ruleset { get; set; } = null!; + + [Resolved] + private Bindable> mods { get; set; } = null!; + private OsuScreen? lastTargetScreen; private Vector2 lastDrawSize; @@ -72,6 +93,9 @@ namespace osu.Game.Overlays.SkinEditor { globallyDisableBeatmapSkinSetting(); + if (lastTargetScreen is MainMenu) + PresentGameplay(); + if (skinEditor != null) { skinEditor.Show(); @@ -105,6 +129,28 @@ namespace osu.Game.Overlays.SkinEditor globallyReenableBeatmapSkinSetting(); } + public void PresentGameplay() + { + performer?.PerformFromScreen(screen => + { + if (screen is Player) + return; + + var replayGeneratingMod = ruleset.Value.CreateInstance().GetAutoplayMod(); + + IReadOnlyList usableMods = mods.Value; + + if (replayGeneratingMod != null) + usableMods = usableMods.Append(replayGeneratingMod).ToArray(); + + if (!ModUtils.CheckCompatibleSet(usableMods, out var invalid)) + mods.Value = mods.Value.Except(invalid).ToArray(); + + if (replayGeneratingMod != null) + screen.Push(new EndlessPlayer((beatmap, mods) => replayGeneratingMod.CreateScoreFromReplayData(beatmap, mods))); + }, new[] { typeof(Player), typeof(PlaySongSelect) }); + } + protected override void Update() { base.Update(); @@ -222,5 +268,24 @@ namespace osu.Game.Overlays.SkinEditor leasedBeatmapSkins?.Return(); leasedBeatmapSkins = null; } + + private partial class EndlessPlayer : ReplayPlayer + { + public EndlessPlayer(Func, Score> createScore) + : base(createScore, new PlayerConfiguration + { + ShowResults = false, + }) + { + } + + protected override void Update() + { + base.Update(); + + if (GameplayState.HasPassed) + GameplayClockContainer.Seek(0); + } + } } } diff --git a/osu.Game/Overlays/SkinEditor/SkinEditorSceneLibrary.cs b/osu.Game/Overlays/SkinEditor/SkinEditorSceneLibrary.cs index 9b021632cf..7fa33ddcf5 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditorSceneLibrary.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditorSceneLibrary.cs @@ -1,10 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Collections.Generic; -using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -14,12 +11,8 @@ using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Localisation; -using osu.Game.Rulesets; -using osu.Game.Rulesets.Mods; using osu.Game.Screens; -using osu.Game.Screens.Play; using osu.Game.Screens.Select; -using osu.Game.Utils; using osuTK; namespace osu.Game.Overlays.SkinEditor @@ -36,10 +29,7 @@ namespace osu.Game.Overlays.SkinEditor private IPerformFromScreenRunner? performer { get; set; } [Resolved] - private IBindable ruleset { get; set; } = null!; - - [Resolved] - private Bindable> mods { get; set; } = null!; + private SkinEditorOverlay skinEditorOverlay { get; set; } = null!; public SkinEditorSceneLibrary() { @@ -96,24 +86,7 @@ namespace osu.Game.Overlays.SkinEditor Text = SkinEditorStrings.Gameplay, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - Action = () => performer?.PerformFromScreen(screen => - { - if (screen is Player) - return; - - var replayGeneratingMod = ruleset.Value.CreateInstance().GetAutoplayMod(); - - IReadOnlyList usableMods = mods.Value; - - if (replayGeneratingMod != null) - usableMods = usableMods.Append(replayGeneratingMod).ToArray(); - - if (!ModUtils.CheckCompatibleSet(usableMods, out var invalid)) - mods.Value = mods.Value.Except(invalid).ToArray(); - - if (replayGeneratingMod != null) - screen.Push(new PlayerLoader(() => new ReplayPlayer((beatmap, mods) => replayGeneratingMod.CreateScoreFromReplayData(beatmap, mods)))); - }, new[] { typeof(Player), typeof(PlaySongSelect) }) + Action = () => skinEditorOverlay.PresentGameplay(), }, } }, @@ -137,5 +110,6 @@ namespace osu.Game.Overlays.SkinEditor Content.CornerRadius = 5; } } + } } From 7153c823e8405713579f1a9d6c72f5ac5c2572b2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 24 Nov 2023 17:34:08 +0900 Subject: [PATCH 1733/2296] Choose a better beatmap if the intro is still playing Also skip intro time. --- osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs index 16fc6b6ec6..18d1c4c62b 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs @@ -52,12 +52,18 @@ namespace osu.Game.Overlays.SkinEditor [Resolved] private OsuGame game { get; set; } = null!; + [Resolved] + private MusicController music { get; set; } = null!; + [Resolved] private IBindable ruleset { get; set; } = null!; [Resolved] private Bindable> mods { get; set; } = null!; + [Resolved] + private IBindable beatmap { get; set; } = null!; + private OsuScreen? lastTargetScreen; private Vector2 lastDrawSize; @@ -133,6 +139,14 @@ namespace osu.Game.Overlays.SkinEditor { performer?.PerformFromScreen(screen => { + // If we're playing the intro, switch away to another beatmap. + if (beatmap.Value.BeatmapSetInfo.Protected) + { + music.NextTrack(); + Schedule(PresentGameplay); + return; + } + if (screen is Player) return; @@ -275,6 +289,7 @@ namespace osu.Game.Overlays.SkinEditor : base(createScore, new PlayerConfiguration { ShowResults = false, + AutomaticallySkipIntro = true, }) { } From 8314f656a3107b27fc82ddbad448de4c70bdf41d Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 24 Nov 2023 17:32:18 +0900 Subject: [PATCH 1734/2296] Encapsulate common HP logic from osu and catch HP calculations --- .../Scoring/CatchHealthProcessor.cs | 121 +------------- .../Scoring/OsuHealthProcessor.cs | 155 ++--------------- .../Scoring/LegacyDrainingHealthProcessor.cs | 158 ++++++++++++++++++ 3 files changed, 179 insertions(+), 255 deletions(-) create mode 100644 osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs index 6d831ad223..c3cc488941 100644 --- a/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs +++ b/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs @@ -1,138 +1,27 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Objects; -using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Catch.Scoring { - public partial class CatchHealthProcessor : DrainingHealthProcessor + public partial class CatchHealthProcessor : LegacyDrainingHealthProcessor { - public Action? OnIterationFail; - public Action? OnIterationSuccess; - - private double lowestHpEver; - private double lowestHpEnd; - private double hpRecoveryAvailable; - private double hpMultiplierNormal; - public CatchHealthProcessor(double drainStartTime) : base(drainStartTime) { } - public override void ApplyBeatmap(IBeatmap beatmap) - { - lowestHpEver = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 0.975, 0.8, 0.3); - lowestHpEnd = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 0.99, 0.9, 0.4); - hpRecoveryAvailable = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 0.04, 0.02, 0); + protected override IEnumerable EnumerateTopLevelHitObjects() => EnumerateHitObjects(Beatmap).Where(h => h is Fruit || h is Droplet || h is Banana); - base.ApplyBeatmap(beatmap); - } + protected override IEnumerable EnumerateNestedHitObjects(HitObject hitObject) => Enumerable.Empty(); - protected override void Reset(bool storeResults) - { - hpMultiplierNormal = 1; - base.Reset(storeResults); - } - - protected override double ComputeDrainRate() - { - double testDrop = 0.00025; - double currentHp; - double currentHpUncapped; - - while (true) - { - currentHp = 1; - currentHpUncapped = 1; - - double lowestHp = currentHp; - double lastTime = DrainStartTime; - int currentBreak = 0; - bool fail = false; - - List allObjects = EnumerateHitObjects(Beatmap).Where(h => h is Fruit || h is Droplet || h is Banana).ToList(); - - for (int i = 0; i < allObjects.Count; i++) - { - HitObject h = allObjects[i]; - - while (currentBreak < Beatmap.Breaks.Count && Beatmap.Breaks[currentBreak].EndTime <= h.StartTime) - { - // If two hitobjects are separated by a break period, there is no drain for the full duration between the hitobjects. - // This differs from legacy (version < 8) beatmaps which continue draining until the break section is entered, - // but this shouldn't have a noticeable impact in practice. - lastTime = h.StartTime; - currentBreak++; - } - - reduceHp(testDrop * (h.StartTime - lastTime)); - - lastTime = h.GetEndTime(); - - if (currentHp < lowestHp) - lowestHp = currentHp; - - if (currentHp <= lowestHpEver) - { - fail = true; - testDrop *= 0.96; - OnIterationFail?.Invoke($"FAILED drop {testDrop}: hp too low ({currentHp} < {lowestHpEver})"); - break; - } - - increaseHp(h); - } - - if (!fail && currentHp < lowestHpEnd) - { - fail = true; - testDrop *= 0.94; - hpMultiplierNormal *= 1.01; - OnIterationFail?.Invoke($"FAILED drop {testDrop}: end hp too low ({currentHp} < {lowestHpEnd})"); - } - - double recovery = (currentHpUncapped - 1) / allObjects.Count; - - if (!fail && recovery < hpRecoveryAvailable) - { - fail = true; - testDrop *= 0.96; - hpMultiplierNormal *= 1.01; - OnIterationFail?.Invoke($"FAILED drop {testDrop}: recovery too low ({recovery} < {hpRecoveryAvailable})"); - } - - if (!fail) - { - OnIterationSuccess?.Invoke($"PASSED drop {testDrop}"); - return testDrop; - } - } - - void reduceHp(double amount) - { - currentHpUncapped = Math.Max(0, currentHpUncapped - amount); - currentHp = Math.Max(0, currentHp - amount); - } - - void increaseHp(HitObject hitObject) - { - double amount = healthIncreaseFor(hitObject.CreateJudgement().MaxResult); - currentHpUncapped += amount; - currentHp = Math.Max(0, Math.Min(1, currentHp + amount)); - } - } - - protected override double GetHealthIncreaseFor(JudgementResult result) => healthIncreaseFor(result.Type); - - private double healthIncreaseFor(HitResult result) + protected override double GetHealthIncreaseFor(HitObject hitObject, HitResult result) { double increase = 0; @@ -162,7 +51,7 @@ namespace osu.Game.Rulesets.Catch.Scoring break; } - return hpMultiplierNormal * increase; + return HpMultiplierNormal * increase; } } } diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs index 3c124b3162..7025a7be65 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs @@ -1,166 +1,43 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; +using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; -using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Scoring { - public partial class OsuHealthProcessor : DrainingHealthProcessor + public partial class OsuHealthProcessor : LegacyDrainingHealthProcessor { - public Action? OnIterationFail; - public Action? OnIterationSuccess; - - private double lowestHpEver; - private double lowestHpEnd; - private double hpRecoveryAvailable; - private double hpMultiplierNormal; - public OsuHealthProcessor(double drainStartTime) : base(drainStartTime) { } - public override void ApplyBeatmap(IBeatmap beatmap) + protected override IEnumerable EnumerateTopLevelHitObjects() => Beatmap.HitObjects; + + protected override IEnumerable EnumerateNestedHitObjects(HitObject hitObject) { - lowestHpEver = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 0.975, 0.8, 0.3); - lowestHpEnd = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 0.99, 0.9, 0.4); - hpRecoveryAvailable = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 0.04, 0.02, 0); - - base.ApplyBeatmap(beatmap); - } - - protected override void Reset(bool storeResults) - { - hpMultiplierNormal = 1; - base.Reset(storeResults); - } - - protected override double ComputeDrainRate() - { - double testDrop = 0.00025; - double currentHp; - double currentHpUncapped; - - while (true) + switch (hitObject) { - currentHp = 1; - currentHpUncapped = 1; + case Slider slider: + foreach (var nested in slider.NestedHitObjects) + yield return nested; - double lowestHp = currentHp; - double lastTime = DrainStartTime; - int currentBreak = 0; - bool fail = false; + break; - for (int i = 0; i < Beatmap.HitObjects.Count; i++) - { - HitObject h = Beatmap.HitObjects[i]; + case Spinner spinner: + foreach (var nested in spinner.NestedHitObjects.Where(t => t is not SpinnerBonusTick)) + yield return nested; - while (currentBreak < Beatmap.Breaks.Count && Beatmap.Breaks[currentBreak].EndTime <= h.StartTime) - { - // If two hitobjects are separated by a break period, there is no drain for the full duration between the hitobjects. - // This differs from legacy (version < 8) beatmaps which continue draining until the break section is entered, - // but this shouldn't have a noticeable impact in practice. - lastTime = h.StartTime; - currentBreak++; - } - - reduceHp(testDrop * (h.StartTime - lastTime)); - - lastTime = h.GetEndTime(); - - if (currentHp < lowestHp) - lowestHp = currentHp; - - if (currentHp <= lowestHpEver) - { - fail = true; - testDrop *= 0.96; - OnIterationFail?.Invoke($"FAILED drop {testDrop}: hp too low ({currentHp} < {lowestHpEver})"); - break; - } - - double hpReduction = testDrop * (h.GetEndTime() - h.StartTime); - double hpOverkill = Math.Max(0, hpReduction - currentHp); - reduceHp(hpReduction); - - switch (h) - { - case Slider slider: - { - foreach (var nested in slider.NestedHitObjects) - increaseHp(nested); - break; - } - - case Spinner spinner: - { - foreach (var nested in spinner.NestedHitObjects.Where(t => t is not SpinnerBonusTick)) - increaseHp(nested); - break; - } - } - - // Note: Because HP is capped during the above increases, long sliders (with many ticks) or spinners - // will appear to overkill at lower drain levels than they should. However, it is also not correct to simply use the uncapped version. - if (hpOverkill > 0 && currentHp - hpOverkill <= lowestHpEver) - { - fail = true; - testDrop *= 0.96; - OnIterationFail?.Invoke($"FAILED drop {testDrop}: overkill ({currentHp} - {hpOverkill} <= {lowestHpEver})"); - break; - } - - increaseHp(h); - } - - if (!fail && currentHp < lowestHpEnd) - { - fail = true; - testDrop *= 0.94; - hpMultiplierNormal *= 1.01; - OnIterationFail?.Invoke($"FAILED drop {testDrop}: end hp too low ({currentHp} < {lowestHpEnd})"); - } - - double recovery = (currentHpUncapped - 1) / Beatmap.HitObjects.Count; - - if (!fail && recovery < hpRecoveryAvailable) - { - fail = true; - testDrop *= 0.96; - hpMultiplierNormal *= 1.01; - OnIterationFail?.Invoke($"FAILED drop {testDrop}: recovery too low ({recovery} < {hpRecoveryAvailable})"); - } - - if (!fail) - { - OnIterationSuccess?.Invoke($"PASSED drop {testDrop}"); - return testDrop; - } - } - - void reduceHp(double amount) - { - currentHpUncapped = Math.Max(0, currentHpUncapped - amount); - currentHp = Math.Max(0, currentHp - amount); - } - - void increaseHp(HitObject hitObject) - { - double amount = healthIncreaseFor(hitObject, hitObject.CreateJudgement().MaxResult); - currentHpUncapped += amount; - currentHp = Math.Max(0, Math.Min(1, currentHp + amount)); + break; } } - protected override double GetHealthIncreaseFor(JudgementResult result) => healthIncreaseFor(result.HitObject, result.Type); - - private double healthIncreaseFor(HitObject hitObject, HitResult result) + protected override double GetHealthIncreaseFor(HitObject hitObject, HitResult result) { double increase = 0; @@ -206,7 +83,7 @@ namespace osu.Game.Rulesets.Osu.Scoring break; } - return hpMultiplierNormal * increase; + return HpMultiplierNormal * increase; } } } diff --git a/osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs b/osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs new file mode 100644 index 0000000000..ce2f7d5624 --- /dev/null +++ b/osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs @@ -0,0 +1,158 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; + +namespace osu.Game.Rulesets.Scoring +{ + /// + /// A that matches legacy drain rate calculations as best as possible. + /// + public abstract partial class LegacyDrainingHealthProcessor : DrainingHealthProcessor + { + public Action? OnIterationFail; + public Action? OnIterationSuccess; + + protected double HpMultiplierNormal { get; private set; } + + private double lowestHpEver; + private double lowestHpEnd; + private double hpRecoveryAvailable; + + protected LegacyDrainingHealthProcessor(double drainStartTime) + : base(drainStartTime) + { + } + + public override void ApplyBeatmap(IBeatmap beatmap) + { + lowestHpEver = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 0.975, 0.8, 0.3); + lowestHpEnd = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 0.99, 0.9, 0.4); + hpRecoveryAvailable = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 0.04, 0.02, 0); + + base.ApplyBeatmap(beatmap); + } + + protected override void Reset(bool storeResults) + { + HpMultiplierNormal = 1; + base.Reset(storeResults); + } + + protected override double ComputeDrainRate() + { + double testDrop = 0.00025; + double currentHp; + double currentHpUncapped; + + while (true) + { + currentHp = 1; + currentHpUncapped = 1; + + double lowestHp = currentHp; + double lastTime = DrainStartTime; + int currentBreak = 0; + bool fail = false; + int topLevelObjectCount = 0; + + foreach (var h in EnumerateTopLevelHitObjects()) + { + topLevelObjectCount++; + + while (currentBreak < Beatmap.Breaks.Count && Beatmap.Breaks[currentBreak].EndTime <= h.StartTime) + { + // If two hitobjects are separated by a break period, there is no drain for the full duration between the hitobjects. + // This differs from legacy (version < 8) beatmaps which continue draining until the break section is entered, + // but this shouldn't have a noticeable impact in practice. + lastTime = h.StartTime; + currentBreak++; + } + + reduceHp(testDrop * (h.StartTime - lastTime)); + + lastTime = h.GetEndTime(); + + if (currentHp < lowestHp) + lowestHp = currentHp; + + if (currentHp <= lowestHpEver) + { + fail = true; + testDrop *= 0.96; + OnIterationFail?.Invoke($"FAILED drop {testDrop}: hp too low ({currentHp} < {lowestHpEver})"); + break; + } + + double hpReduction = testDrop * (h.GetEndTime() - h.StartTime); + double hpOverkill = Math.Max(0, hpReduction - currentHp); + reduceHp(hpReduction); + + foreach (var nested in EnumerateNestedHitObjects(h)) + increaseHp(nested); + + // Note: Because HP is capped during the above increases, long sliders (with many ticks) or spinners + // will appear to overkill at lower drain levels than they should. However, it is also not correct to simply use the uncapped version. + if (hpOverkill > 0 && currentHp - hpOverkill <= lowestHpEver) + { + fail = true; + testDrop *= 0.96; + OnIterationFail?.Invoke($"FAILED drop {testDrop}: overkill ({currentHp} - {hpOverkill} <= {lowestHpEver})"); + break; + } + + increaseHp(h); + } + + if (!fail && currentHp < lowestHpEnd) + { + fail = true; + testDrop *= 0.94; + HpMultiplierNormal *= 1.01; + OnIterationFail?.Invoke($"FAILED drop {testDrop}: end hp too low ({currentHp} < {lowestHpEnd})"); + } + + double recovery = (currentHpUncapped - 1) / Math.Max(1, topLevelObjectCount); + + if (!fail && recovery < hpRecoveryAvailable) + { + fail = true; + testDrop *= 0.96; + HpMultiplierNormal *= 1.01; + OnIterationFail?.Invoke($"FAILED drop {testDrop}: recovery too low ({recovery} < {hpRecoveryAvailable})"); + } + + if (!fail) + { + OnIterationSuccess?.Invoke($"PASSED drop {testDrop}"); + return testDrop; + } + } + + void reduceHp(double amount) + { + currentHpUncapped = Math.Max(0, currentHpUncapped - amount); + currentHp = Math.Max(0, currentHp - amount); + } + + void increaseHp(HitObject hitObject) + { + double amount = GetHealthIncreaseFor(hitObject, hitObject.CreateJudgement().MaxResult); + currentHpUncapped += amount; + currentHp = Math.Max(0, Math.Min(1, currentHp + amount)); + } + } + + protected sealed override double GetHealthIncreaseFor(JudgementResult result) => GetHealthIncreaseFor(result.HitObject, result.Type); + + protected abstract IEnumerable EnumerateTopLevelHitObjects(); + + protected abstract IEnumerable EnumerateNestedHitObjects(HitObject hitObject); + + protected abstract double GetHealthIncreaseFor(HitObject hitObject, HitResult result); + } +} From a44edfdeddadaac693c63312fb6d3cc14593ee0e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 24 Nov 2023 19:37:57 +0900 Subject: [PATCH 1735/2296] Fix incorrect sample for top level edit button --- osu.Game/Screens/Menu/ButtonSystem.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs index 78eb410a48..259efad8b3 100644 --- a/osu.Game/Screens/Menu/ButtonSystem.cs +++ b/osu.Game/Screens/Menu/ButtonSystem.cs @@ -138,7 +138,7 @@ namespace osu.Game.Screens.Menu buttonsEdit.ForEach(b => b.VisibleState = ButtonSystemState.Edit); buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P)); - buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-default-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => State = ButtonSystemState.Edit, 0, Key.E)); + buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-play-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => State = ButtonSystemState.Edit, 0, Key.E)); buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-default-select", OsuIcon.ChevronDownCircle, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.B, Key.D)); if (host.CanExit) From 901561533600690974d0c89756cc850dca5ec7d3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 24 Nov 2023 19:42:30 +0900 Subject: [PATCH 1736/2296] Update test to work with new drag bar location --- osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs index 55e6b54af7..8a2a66f60f 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs @@ -180,11 +180,8 @@ namespace osu.Game.Tests.Visual.Online }); AddStep("Show overlay", () => chatOverlay.Show()); AddAssert("Overlay uses config height", () => chatOverlay.Height == configChatHeight.Default); - AddStep("Click top bar", () => - { - InputManager.MoveMouseTo(chatOverlayTopBar); - InputManager.PressButton(MouseButton.Left); - }); + AddStep("Move mouse to drag bar", () => InputManager.MoveMouseTo(chatOverlayTopBar.DragBar)); + AddStep("Click drag bar", () => InputManager.PressButton(MouseButton.Left)); AddStep("Drag overlay to new height", () => InputManager.MoveMouseTo(chatOverlayTopBar, new Vector2(0, -300))); AddStep("Stop dragging", () => InputManager.ReleaseButton(MouseButton.Left)); AddStep("Store new height", () => newHeight = chatOverlay.Height); From a6cf1e5d2eabb3cd5f32da0b213e20c1ab601a91 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 25 Nov 2023 00:53:25 +0900 Subject: [PATCH 1737/2296] Make osu! logo do something when in edit submenu --- osu.Game/Screens/Menu/ButtonSystem.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs index 259efad8b3..ca5bef985e 100644 --- a/osu.Game/Screens/Menu/ButtonSystem.cs +++ b/osu.Game/Screens/Menu/ButtonSystem.cs @@ -311,6 +311,10 @@ namespace osu.Game.Screens.Menu case ButtonSystemState.Play: buttonsPlay.First().TriggerClick(); return false; + + case ButtonSystemState.Edit: + buttonsEdit.First().TriggerClick(); + return false; } } From 27f9dfccc46429f2956d6ce4c3759620178fabf1 Mon Sep 17 00:00:00 2001 From: Zyf Date: Fri, 24 Nov 2023 22:05:24 +0100 Subject: [PATCH 1738/2296] Fix scoring-conversion when miss-count is 0 --- osu.Game/Database/StandardisedScoreMigrationTools.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index 77421908de..457262a1de 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -321,7 +321,7 @@ namespace osu.Game.Database // This time, divide the remaining combo among remaining objects equally to achieve longest possible combo lengths. // There is no rigorous proof that doing this will yield a correct upper bound, but it seems to work out in practice. remainingComboPortionInScoreV1 = comboPortionInScoreV1 - comboPortionFromLongestComboInScoreV1; - double remainingCountOfObjectsGivingCombo = maximumLegacyCombo - score.MaxCombo - score.Statistics[HitResult.Miss]; + double remainingCountOfObjectsGivingCombo = maximumLegacyCombo - score.MaxCombo - score.Statistics.GetValueOrDefault(HitResult.Miss); // Because we assumed all combos were equal, `remainingComboPortionInScoreV1` // can be approximated by n * x^2, wherein n is the assumed number of equal combos, // and x is the assumed length of every one of those combos. From 71e5654b645c07da60b7acbfbe60fe71021f9c45 Mon Sep 17 00:00:00 2001 From: Zyf Date: Fri, 24 Nov 2023 23:07:27 +0100 Subject: [PATCH 1739/2296] Account for legacyAccScore in score conversion --- .../Difficulty/CatchLegacyScoreSimulator.cs | 1 + .../Difficulty/TaikoLegacyScoreSimulator.cs | 1 + .../Database/StandardisedScoreMigrationTools.cs | 14 +++++++------- 3 files changed, 9 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs index 746f5713e4..ed27e11208 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs @@ -74,6 +74,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty simulateHit(obj, ref attributes); attributes.BonusScoreRatio = legacyBonusScore == 0 ? 0 : (double)standardisedBonusScore / legacyBonusScore; + attributes.BonusScore = legacyBonusScore; return attributes; } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs index 6a3eb68a22..1db44592b8 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs @@ -75,6 +75,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty simulateHit(obj, ref attributes); attributes.BonusScoreRatio = legacyBonusScore == 0 ? 0 : (double)standardisedBonusScore / legacyBonusScore; + attributes.BonusScore = legacyBonusScore; return attributes; } diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index 457262a1de..6484500bcc 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -250,15 +250,14 @@ namespace osu.Game.Database long maximumLegacyComboScore = (long)Math.Round(attributes.ComboScore * legacyModMultiplier); double maximumLegacyBonusRatio = attributes.BonusScoreRatio; long maximumLegacyBonusScore = attributes.BonusScore; - int maximumLegacyCombo = attributes.MaxCombo; + double legacyAccScore = maximumLegacyAccuracyScore * score.Accuracy; + // We can not separate the ComboScore from the BonusScore, so we keep the bonus in the ratio. + double comboProportion = + ((double)score.LegacyTotalScore - legacyAccScore) / (maximumLegacyComboScore + maximumLegacyBonusScore); + + // We assume the bonus proportion only makes up the rest of the score that exceeds maximumLegacyBaseScore. long maximumLegacyBaseScore = maximumLegacyAccuracyScore + maximumLegacyComboScore; - long maximumLegacyTotalScore = maximumLegacyBaseScore + maximumLegacyBonusScore; - - // The combo proportion is calculated as a proportion of maximumLegacyTotalScore. - double comboProportion = (double)score.LegacyTotalScore / maximumLegacyTotalScore; - - // The bonus proportion makes up the rest of the score that exceeds maximumLegacyBaseScore. double bonusProportion = Math.Max(0, ((long)score.LegacyTotalScore - maximumLegacyBaseScore) * maximumLegacyBonusRatio); double modMultiplier = score.Mods.Select(m => m.ScoreMultiplier).Aggregate(1.0, (c, n) => c * n); @@ -288,6 +287,7 @@ namespace osu.Game.Database // this can be roughly represented by summing / integrating f(combo) = combo. // All mod- and beatmap-dependent multipliers and constants are not included here, // as we will only be using the magnitude of this to compute ratios. + int maximumLegacyCombo = attributes.MaxCombo; double maximumAchievableComboPortionInScoreV1 = Math.Pow(maximumLegacyCombo, 2); // Similarly, estimate the maximum magnitude of the combo portion in standardised score. // Roughly corresponds to integrating f(combo) = combo ^ COMBO_EXPONENT (omitting constants) From 68fca007577f29c9b57e7df2e33b6dd09ee6d7b2 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 25 Nov 2023 02:40:30 +0300 Subject: [PATCH 1740/2296] Improve handling of beatmap collection changes in `CollectionDropdown` Co-authored-by: Dean Herbert --- osu.Game/Collections/CollectionDropdown.cs | 72 +++++++++++++--------- 1 file changed, 44 insertions(+), 28 deletions(-) diff --git a/osu.Game/Collections/CollectionDropdown.cs b/osu.Game/Collections/CollectionDropdown.cs index e435992381..299594b0a0 100644 --- a/osu.Game/Collections/CollectionDropdown.cs +++ b/osu.Game/Collections/CollectionDropdown.cs @@ -43,11 +43,13 @@ namespace osu.Game.Collections private IDisposable? realmSubscription; + private readonly CollectionFilterMenuItem allBeatmapsItem = new AllBeatmapsCollectionFilterMenuItem(); + public CollectionDropdown() { ItemSource = filters; - Current.Value = new AllBeatmapsCollectionFilterMenuItem(); + Current.Value = allBeatmapsItem; } protected override void LoadComplete() @@ -61,37 +63,51 @@ namespace osu.Game.Collections private void collectionsChanged(IRealmCollection collections, ChangeSet? changes) { - var selectedItem = SelectedItem?.Value?.Collection; - - var allBeatmaps = new AllBeatmapsCollectionFilterMenuItem(); - - filters.Clear(); - filters.Add(allBeatmaps); - filters.AddRange(collections.Select(c => new CollectionFilterMenuItem(c.ToLive(realm)))); - - if (ShowManageCollectionsItem) - filters.Add(new ManageCollectionsFilterMenuItem()); - - // This current update and schedule is required to work around dropdown headers not updating text even when the selected item - // changes. It's not great but honestly the whole dropdown menu structure isn't great. This needs to be fixed, but I'll issue - // a warning that it's going to be a frustrating journey. - Current.Value = allBeatmaps; - Schedule(() => + if (changes == null) { - // current may have changed before the scheduled call is run. - if (Current.Value != allBeatmaps) - return; - - Current.Value = filters.SingleOrDefault(f => f.Collection != null && f.Collection.ID == selectedItem?.ID) ?? filters[0]; - }); - - // Trigger a re-filter if the current item was in the change set. - if (selectedItem != null && changes != null) + filters.Add(allBeatmapsItem); + filters.AddRange(collections.Select(c => new CollectionFilterMenuItem(c.ToLive(realm)))); + if (ShowManageCollectionsItem) + filters.Add(new ManageCollectionsFilterMenuItem()); + } + else { - foreach (int index in changes.ModifiedIndices) + foreach (int i in changes.DeletedIndices) + filters.RemoveAt(i + 1); + + foreach (int i in changes.InsertedIndices) + filters.Insert(i + 1, new CollectionFilterMenuItem(collections[i].ToLive(realm))); + + var selectedItem = SelectedItem?.Value; + + foreach (int i in changes.NewModifiedIndices) { - if (collections[index].ID == selectedItem.ID) + var updatedItem = collections[i]; + + // This is responsible for updating the state of the +/- button and the collection's name. + // TODO: we can probably make the menu items update with changes to avoid this. + filters.RemoveAt(i + 1); + filters.Insert(i + 1, new CollectionFilterMenuItem(updatedItem.ToLive(realm))); + + if (updatedItem.ID == selectedItem?.Collection?.ID) + { + // This current update and schedule is required to work around dropdown headers not updating text even when the selected item + // changes. It's not great but honestly the whole dropdown menu structure isn't great. This needs to be fixed, but I'll issue + // a warning that it's going to be a frustrating journey. + Current.Value = allBeatmapsItem; + Schedule(() => + { + // current may have changed before the scheduled call is run. + if (Current.Value != allBeatmapsItem) + return; + + Current.Value = filters.SingleOrDefault(f => f.Collection?.ID == selectedItem.Collection?.ID) ?? filters[0]; + }); + + // Trigger an external re-filter if the current item was in the change set. RequestFilter?.Invoke(); + break; + } } } } From 6f66819e5152de82d807522089465b79a82b3850 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 27 Nov 2023 10:44:50 +0900 Subject: [PATCH 1741/2296] Privatise setter --- osu.Game/Overlays/Chat/ChatOverlayTopBar.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Chat/ChatOverlayTopBar.cs b/osu.Game/Overlays/Chat/ChatOverlayTopBar.cs index 1cea198300..84fd342493 100644 --- a/osu.Game/Overlays/Chat/ChatOverlayTopBar.cs +++ b/osu.Game/Overlays/Chat/ChatOverlayTopBar.cs @@ -18,7 +18,7 @@ namespace osu.Game.Overlays.Chat { public partial class ChatOverlayTopBar : Container { - public Drawable DragBar = null!; + public Drawable DragBar { get; private set; } = null!; [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider, TextureStore textures) From 7f788058cdadf4f8196b4095afdf2c265b81edab Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 27 Nov 2023 11:35:10 +0900 Subject: [PATCH 1742/2296] Revert incorrect xmldoc change --- osu.Game/Online/Spectator/SpectatorClient.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Online/Spectator/SpectatorClient.cs b/osu.Game/Online/Spectator/SpectatorClient.cs index e7435adf29..47e2dd807a 100644 --- a/osu.Game/Online/Spectator/SpectatorClient.cs +++ b/osu.Game/Online/Spectator/SpectatorClient.cs @@ -46,7 +46,7 @@ namespace osu.Game.Online.Spectator public IBindableList PlayingUsers => playingUsers; /// - /// Whether the spectated user is playing. + /// Whether the local user is playing. /// private bool isPlaying { get; set; } From 3f48f4acdff18744317665661eb0119154eceff0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 27 Nov 2023 12:06:08 +0900 Subject: [PATCH 1743/2296] Remove blank line --- osu.Game/Overlays/SkinEditor/SkinEditorSceneLibrary.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditorSceneLibrary.cs b/osu.Game/Overlays/SkinEditor/SkinEditorSceneLibrary.cs index 7fa33ddcf5..a682285549 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditorSceneLibrary.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditorSceneLibrary.cs @@ -110,6 +110,5 @@ namespace osu.Game.Overlays.SkinEditor Content.CornerRadius = 5; } } - } } From 7e3bb5f8dba1a3357a6a6729a557d1e0b13714c6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 27 Nov 2023 12:09:13 +0900 Subject: [PATCH 1744/2296] Make skin editor overlay dependency nullable to fix tests --- osu.Game/Overlays/SkinEditor/SkinEditorSceneLibrary.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditorSceneLibrary.cs b/osu.Game/Overlays/SkinEditor/SkinEditorSceneLibrary.cs index a682285549..5a283c0e8d 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditorSceneLibrary.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditorSceneLibrary.cs @@ -29,7 +29,7 @@ namespace osu.Game.Overlays.SkinEditor private IPerformFromScreenRunner? performer { get; set; } [Resolved] - private SkinEditorOverlay skinEditorOverlay { get; set; } = null!; + private SkinEditorOverlay? skinEditorOverlay { get; set; } public SkinEditorSceneLibrary() { @@ -86,7 +86,7 @@ namespace osu.Game.Overlays.SkinEditor Text = SkinEditorStrings.Gameplay, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - Action = () => skinEditorOverlay.PresentGameplay(), + Action = () => skinEditorOverlay?.PresentGameplay(), }, } }, From a4be28a2aebf4bf14c72a1aee35d60fad654c88e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 Nov 2023 17:53:06 +0900 Subject: [PATCH 1745/2296] Don't show buttons on fail overlay when player interaction is disabled --- osu.Game/Screens/Play/FailOverlay.cs | 15 +++++++++++++-- osu.Game/Screens/Play/Player.cs | 2 +- 2 files changed, 14 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/FailOverlay.cs b/osu.Game/Screens/Play/FailOverlay.cs index abfc401998..210ae5ceb6 100644 --- a/osu.Game/Screens/Play/FailOverlay.cs +++ b/osu.Game/Screens/Play/FailOverlay.cs @@ -26,11 +26,22 @@ namespace osu.Game.Screens.Play public override LocalisableString Header => GameplayMenuOverlayStrings.FailedHeader; + private readonly bool showButtons; + + public FailOverlay(bool showButtons = true) + { + this.showButtons = showButtons; + } + [BackgroundDependencyLoader] private void load(OsuColour colours) { - AddButton(GameplayMenuOverlayStrings.Retry, colours.YellowDark, () => OnRetry?.Invoke()); - AddButton(GameplayMenuOverlayStrings.Quit, new Color4(170, 27, 39, 255), () => OnQuit?.Invoke()); + if (showButtons) + { + AddButton(GameplayMenuOverlayStrings.Retry, colours.YellowDark, () => OnRetry?.Invoke()); + AddButton(GameplayMenuOverlayStrings.Quit, new Color4(170, 27, 39, 255), () => OnQuit?.Invoke()); + } + // from #10339 maybe this is a better visual effect Add(new Container { diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index ff00b52f71..1c97efcff7 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -267,7 +267,7 @@ namespace osu.Game.Screens.Play createGameplayComponents(Beatmap.Value) } }, - FailOverlay = new FailOverlay + FailOverlay = new FailOverlay(Configuration.AllowUserInteraction) { SaveReplay = async () => await prepareAndImportScoreAsync(true).ConfigureAwait(false), OnRetry = () => Restart(), From d9242278105febc065dcc57b4bd318a89dcb190a Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 24 Nov 2023 18:04:57 +0900 Subject: [PATCH 1746/2296] Add `ManiaHealthProcessor` that uses the legacy drain rate algorithm --- .../Scoring/ManiaHealthProcessor.cs | 52 ++++++++++++++++--- 1 file changed, 45 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Scoring/ManiaHealthProcessor.cs b/osu.Game.Rulesets.Mania/Scoring/ManiaHealthProcessor.cs index e63a037ca9..183550eb7b 100644 --- a/osu.Game.Rulesets.Mania/Scoring/ManiaHealthProcessor.cs +++ b/osu.Game.Rulesets.Mania/Scoring/ManiaHealthProcessor.cs @@ -1,23 +1,61 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Game.Rulesets.Judgements; +using System.Collections.Generic; +using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Scoring { - public partial class ManiaHealthProcessor : DrainingHealthProcessor + public partial class ManiaHealthProcessor : LegacyDrainingHealthProcessor { - /// public ManiaHealthProcessor(double drainStartTime) - : base(drainStartTime, 1.0) + : base(drainStartTime) { } - protected override HitResult GetSimulatedHitResult(Judgement judgement) + protected override IEnumerable EnumerateTopLevelHitObjects() => Beatmap.HitObjects; + + protected override IEnumerable EnumerateNestedHitObjects(HitObject hitObject) => hitObject.NestedHitObjects; + + protected override double GetHealthIncreaseFor(HitObject hitObject, HitResult result) { - // Users are not expected to attain perfect judgements for all notes due to the tighter hit window. - return judgement.MaxResult == HitResult.Perfect ? HitResult.Great : judgement.MaxResult; + double increase = 0; + + switch (result) + { + case HitResult.Miss: + switch (hitObject) + { + case HeadNote: + case TailNote: + return -(Beatmap.Difficulty.DrainRate + 1) * 0.00375; + + default: + return -(Beatmap.Difficulty.DrainRate + 1) * 0.0075; + } + + case HitResult.Meh: + return -(Beatmap.Difficulty.DrainRate + 1) * 0.0016; + + case HitResult.Ok: + return 0; + + case HitResult.Good: + increase = 0.004 - Beatmap.Difficulty.DrainRate * 0.0004; + break; + + case HitResult.Great: + increase = 0.005 - Beatmap.Difficulty.DrainRate * 0.0005; + break; + + case HitResult.Perfect: + increase = 0.0055 - Beatmap.Difficulty.DrainRate * 0.0005; + break; + } + + return HpMultiplierNormal * increase; } } } From 3f73610ee765b5543e851627efdd64ecba93eccf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 27 Nov 2023 15:06:11 +0900 Subject: [PATCH 1747/2296] Update framework ^& resources --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 4 ++-- osu.iOS.props | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index ea08992710..3b90b1675c 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 53d5d6b010..7e5c5be4ea 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From ff18f80559acc1a1d6fd6dd709d2cbb0ff98c710 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 27 Nov 2023 16:56:11 +0900 Subject: [PATCH 1748/2296] Apply NRT to `UpdateSettings` --- .../Sections/General/UpdateSettings.cs | 18 ++++++++---------- 1 file changed, 8 insertions(+), 10 deletions(-) diff --git a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs index 2f68b3a82f..6dc3cc5f18 100644 --- a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Threading.Tasks; using osu.Framework; using osu.Framework.Allocation; @@ -21,17 +19,17 @@ namespace osu.Game.Overlays.Settings.Sections.General { public partial class UpdateSettings : SettingsSubsection { - [Resolved(CanBeNull = true)] - private UpdateManager updateManager { get; set; } - protected override LocalisableString Header => GeneralSettingsStrings.UpdateHeader; - private SettingsButton checkForUpdatesButton; + private SettingsButton checkForUpdatesButton = null!; - [Resolved(CanBeNull = true)] - private INotificationOverlay notifications { get; set; } + [Resolved] + private UpdateManager? updateManager { get; set; } - [BackgroundDependencyLoader(true)] + [Resolved] + private INotificationOverlay? notifications { get; set; } + + [BackgroundDependencyLoader] private void load(Storage storage, OsuConfigManager config, OsuGame game) { Add(new SettingsEnumDropdown @@ -77,7 +75,7 @@ namespace osu.Game.Overlays.Settings.Sections.General Add(new SettingsButton { Text = GeneralSettingsStrings.ChangeFolderLocation, - Action = () => game?.PerformFromScreen(menu => menu.Push(new MigrationSelectScreen())) + Action = () => game.PerformFromScreen(menu => menu.Push(new MigrationSelectScreen())) }); } } From 11f1f4423704a205fa231c55e1f52b9574ee57c4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 27 Nov 2023 17:13:11 +0900 Subject: [PATCH 1749/2296] Add button to compress log files for bug submission --- .../Sections/General/UpdateSettings.cs | 24 +++++++++++++++++++ 1 file changed, 24 insertions(+) diff --git a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs index 6dc3cc5f18..5f74b5ecb9 100644 --- a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs @@ -14,6 +14,7 @@ using osu.Game.Localisation; using osu.Game.Overlays.Notifications; using osu.Game.Overlays.Settings.Sections.Maintenance; using osu.Game.Updater; +using SharpCompress.Archives.Zip; namespace osu.Game.Overlays.Settings.Sections.General { @@ -72,6 +73,29 @@ namespace osu.Game.Overlays.Settings.Sections.General Action = () => storage.PresentExternally(), }); + Add(new SettingsButton + { + Text = "Compress log files", + Keywords = new[] { @"bug", "report", "logs" }, + Action = () => + { + var logStorage = storage.GetStorageForDirectory(@"logs"); + + const string archive_filename = "exports/compressed-logs.zip"; + + using (var outStream = storage.CreateFileSafely(archive_filename)) + using (var zip = ZipArchive.Create()) + { + foreach (string? f in logStorage.GetFiles(string.Empty, "*.log")) + zip.AddEntry(f, logStorage.GetStream(f), true); + + zip.SaveTo(outStream); + } + + storage.PresentFileExternally(archive_filename); + }, + }); + Add(new SettingsButton { Text = GeneralSettingsStrings.ChangeFolderLocation, From 4c2819dbc2d5bd88af61a00ebe58d0ce6a1247ea Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 28 Nov 2023 17:59:05 +0900 Subject: [PATCH 1750/2296] Update button text and make localisable --- osu.Game/Localisation/GeneralSettingsStrings.cs | 5 +++++ .../Overlays/Settings/Sections/General/UpdateSettings.cs | 4 ++-- 2 files changed, 7 insertions(+), 2 deletions(-) diff --git a/osu.Game/Localisation/GeneralSettingsStrings.cs b/osu.Game/Localisation/GeneralSettingsStrings.cs index ebf57d8109..42623f4632 100644 --- a/osu.Game/Localisation/GeneralSettingsStrings.cs +++ b/osu.Game/Localisation/GeneralSettingsStrings.cs @@ -49,6 +49,11 @@ namespace osu.Game.Localisation /// public static LocalisableString OpenOsuFolder => new TranslatableString(getKey(@"open_osu_folder"), @"Open osu! folder"); + /// + /// "Export logs" + /// + public static LocalisableString ExportLogs => new TranslatableString(getKey(@"export_logs"), @"Export logs"); + /// /// "Change folder location..." /// diff --git a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs index 5f74b5ecb9..e2c9de1807 100644 --- a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs @@ -75,8 +75,8 @@ namespace osu.Game.Overlays.Settings.Sections.General Add(new SettingsButton { - Text = "Compress log files", - Keywords = new[] { @"bug", "report", "logs" }, + Text = GeneralSettingsStrings.ExportLogs, + Keywords = new[] { @"bug", "report", "logs", "files" }, Action = () => { var logStorage = storage.GetStorageForDirectory(@"logs"); From 51de98f34186b799c0e51e6434a1783302df6f57 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 28 Nov 2023 17:59:21 +0900 Subject: [PATCH 1751/2296] Use `Logger.Storage` rather than locally querying --- osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs index e2c9de1807..398e4b39af 100644 --- a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs @@ -7,6 +7,7 @@ using osu.Framework.Allocation; using osu.Framework.Extensions; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; +using osu.Framework.Logging; using osu.Framework.Platform; using osu.Framework.Screens; using osu.Game.Configuration; @@ -79,7 +80,7 @@ namespace osu.Game.Overlays.Settings.Sections.General Keywords = new[] { @"bug", "report", "logs", "files" }, Action = () => { - var logStorage = storage.GetStorageForDirectory(@"logs"); + var logStorage = Logger.Storage; const string archive_filename = "exports/compressed-logs.zip"; From 26855a2c04f623e87c1a357e3dab3cda241dd075 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 28 Nov 2023 21:14:34 +0900 Subject: [PATCH 1752/2296] Add failing test --- .../Formats/LegacyBeatmapDecoderTest.cs | 32 +++++++++++++++++++ .../Resources/custom-slider-length.osu | 19 +++++++++++ 2 files changed, 51 insertions(+) create mode 100644 osu.Game.Tests/Resources/custom-slider-length.osu diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs index dcfe8ecb41..02432a1935 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs @@ -15,12 +15,14 @@ using osu.Game.IO; using osu.Game.Rulesets; using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Catch.Beatmaps; +using osu.Game.Rulesets.Mania; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Legacy; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Beatmaps; +using osu.Game.Rulesets.Taiko; using osu.Game.Skinning; using osu.Game.Tests.Resources; using osuTK; @@ -1156,5 +1158,35 @@ namespace osu.Game.Tests.Beatmaps.Formats Assert.That(((IHasComboInformation)playable.HitObjects[17]).ComboIndexWithOffsets, Is.EqualTo(9)); } } + + [Test] + public void TestSliderConversionWithCustomDistance([Values("taiko", "mania")] string rulesetName) + { + using (var resStream = TestResources.OpenResource("custom-slider-length.osu")) + using (var stream = new LineBufferedReader(resStream)) + { + Ruleset ruleset; + + switch (rulesetName) + { + case "taiko": + ruleset = new TaikoRuleset(); + break; + + case "mania": + ruleset = new ManiaRuleset(); + break; + + default: + throw new ArgumentOutOfRangeException(nameof(rulesetName), rulesetName, null); + } + + var decoder = Decoder.GetDecoder(stream); + var working = new TestWorkingBeatmap(decoder.Decode(stream)); + IBeatmap beatmap = working.GetPlayableBeatmap(ruleset.RulesetInfo, Array.Empty()); + + Assert.That(beatmap.HitObjects[0].GetEndTime(), Is.EqualTo(3153)); + } + } } } diff --git a/osu.Game.Tests/Resources/custom-slider-length.osu b/osu.Game.Tests/Resources/custom-slider-length.osu new file mode 100644 index 0000000000..f7529918a9 --- /dev/null +++ b/osu.Game.Tests/Resources/custom-slider-length.osu @@ -0,0 +1,19 @@ +osu file format v14 + +[General] +Mode: 0 + +[Difficulty] +HPDrainRate:6 +CircleSize:7 +OverallDifficulty:7 +ApproachRate:10 +SliderMultiplier:1.7 +SliderTickRate:1 + +[TimingPoints] +29,333.333333333333,4,1,0,100,1,0 +29,-10000,4,1,0,100,0,0 + +[HitObjects] +256,192,29,6,0,P|384:192|384:192,1,159.375 \ No newline at end of file From 16577829e27696d27f3ae99129a1c9f3a16639d3 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 28 Nov 2023 21:14:56 +0900 Subject: [PATCH 1753/2296] Fix mania and taiko slider conversion distance --- .../Patterns/Legacy/DistanceObjectPatternGenerator.cs | 9 ++++++++- .../Beatmaps/TaikoBeatmapConverter.cs | 10 +++++++++- 2 files changed, 17 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs index cce0944564..8aa128be33 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs @@ -60,8 +60,15 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy SpanCount = repeatsData?.SpanCount() ?? 1; StartTime = (int)Math.Round(hitObject.StartTime); + double distance; + + if (hitObject is IHasPath pathData) + distance = pathData.Path.ExpectedDistance.Value ?? 0; + else + distance = distanceData.Distance; + // This matches stable's calculation. - EndTime = (int)Math.Floor(StartTime + distanceData.Distance * beatLength * SpanCount * 0.01 / beatmap.Difficulty.SliderMultiplier); + EndTime = (int)Math.Floor(StartTime + distance * beatLength * SpanCount * 0.01 / beatmap.Difficulty.SliderMultiplier); SegmentDuration = (EndTime - StartTime) / SpanCount; } diff --git a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs index e46e2ec09c..4827ec76aa 100644 --- a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs +++ b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs @@ -182,7 +182,15 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps // The true distance, accounting for any repeats. This ends up being the drum roll distance later int spans = (obj as IHasRepeats)?.SpanCount() ?? 1; - double distance = distanceData.Distance * spans * LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER; + + double distance; + + if (obj is IHasPath pathData) + distance = pathData.Path.ExpectedDistance.Value ?? 0; + else + distance = distanceData.Distance; + + distance *= spans * LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER; TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime); From 979bbf0d810fb080e883c04c51c53677dd9f01cd Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 28 Nov 2023 22:12:23 +0900 Subject: [PATCH 1754/2296] Wrap echo in double quotes --- .github/workflows/diffcalc.yml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/.github/workflows/diffcalc.yml b/.github/workflows/diffcalc.yml index d4150208d3..5f16e09040 100644 --- a/.github/workflows/diffcalc.yml +++ b/.github/workflows/diffcalc.yml @@ -189,8 +189,8 @@ jobs: COMMENT_BODY: ${{ github.event.comment.body }} run: | # Add comment environment - echo $COMMENT_BODY | sed -r 's/\r$//' | grep -E '^\w+=' | while read -r line; do - opt=$(echo ${line} | cut -d '=' -f1) + echo "$COMMENT_BODY" | sed -r 's/\r$//' | grep -E '^\w+=' | while read -r line; do + opt=$(echo "${line}" | cut -d '=' -f1) sed -i "s;^${opt}=.*$;${line};" "${{ needs.directory.outputs.GENERATOR_ENV }}" done From c3ddf773b75c2d2bd64bf918a4c275ea8ae971f5 Mon Sep 17 00:00:00 2001 From: Rodrigo Pina Date: Tue, 28 Nov 2023 14:56:07 +0000 Subject: [PATCH 1755/2296] # osu.Game.Tournament.Models + Add: New property BanCount in TournamentRound to save the number of bans # osu.Game.Tournament/Screens + Add: New slider setting in RoundEditorScreen to select the number of bans per round * Change: Modified setNextMode behavior to get the round ban count, and select bans accordingly --- osu.Game.Tournament/Models/TournamentRound.cs | 1 + .../Screens/Editors/RoundEditorScreen.cs | 6 ++++++ osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs | 11 +++++++++-- 3 files changed, 16 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tournament/Models/TournamentRound.cs b/osu.Game.Tournament/Models/TournamentRound.cs index a92bab690e..7aa8bbb44f 100644 --- a/osu.Game.Tournament/Models/TournamentRound.cs +++ b/osu.Game.Tournament/Models/TournamentRound.cs @@ -18,6 +18,7 @@ namespace osu.Game.Tournament.Models public readonly Bindable Description = new Bindable(string.Empty); public readonly BindableInt BestOf = new BindableInt(9) { Default = 9, MinValue = 3, MaxValue = 23 }; + public readonly BindableInt BanCount = new BindableInt(1) { Default = 1, MinValue = 0, MaxValue = 5 }; [JsonProperty] public readonly BindableList Beatmaps = new BindableList(); diff --git a/osu.Game.Tournament/Screens/Editors/RoundEditorScreen.cs b/osu.Game.Tournament/Screens/Editors/RoundEditorScreen.cs index f887c41749..253cca8c98 100644 --- a/osu.Game.Tournament/Screens/Editors/RoundEditorScreen.cs +++ b/osu.Game.Tournament/Screens/Editors/RoundEditorScreen.cs @@ -82,6 +82,12 @@ namespace osu.Game.Tournament.Screens.Editors Current = Model.StartDate }, new SettingsSlider + { + LabelText = "# of Bans", + Width = 0.33f, + Current = Model.BanCount + }, + new SettingsSlider { LabelText = "Best of", Width = 0.33f, diff --git a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs index f80f43bb77..5f5fb873f4 100644 --- a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs +++ b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs @@ -146,17 +146,24 @@ namespace osu.Game.Tournament.Screens.MapPool private void setNextMode() { + int banCount = 2; + if (CurrentMatch.Value == null) return; + if (CurrentMatch.Value.Round.Value != null) + { + banCount = CurrentMatch.Value.Round.Value.BanCount.Value * 2; + } + const TeamColour roll_winner = TeamColour.Red; //todo: draw from match var nextColour = (CurrentMatch.Value.PicksBans.LastOrDefault()?.Team ?? roll_winner) == TeamColour.Red ? TeamColour.Blue : TeamColour.Red; - if (pickType == ChoiceType.Ban && CurrentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= 2) + if (pickType == ChoiceType.Ban && CurrentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= banCount) setMode(pickColour, ChoiceType.Pick); else - setMode(nextColour, CurrentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= 2 ? ChoiceType.Pick : ChoiceType.Ban); + setMode(nextColour, CurrentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= banCount ? ChoiceType.Pick : ChoiceType.Ban); } protected override bool OnMouseDown(MouseDownEvent e) From 2dd12a67257c8f201d307b240f5753e43fc75c86 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 29 Nov 2023 15:49:28 +0900 Subject: [PATCH 1756/2296] Improve logic around map pool mode changes --- .../Screens/MapPool/MapPoolScreen.cs | 26 +++++++++---------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs index 5f5fb873f4..5148c0eaf4 100644 --- a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs +++ b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs @@ -136,34 +136,34 @@ namespace osu.Game.Tournament.Screens.MapPool pickColour = colour; pickType = choiceType; - static Color4 setColour(bool active) => active ? Color4.White : Color4.Gray; - buttonRedBan.Colour = setColour(pickColour == TeamColour.Red && pickType == ChoiceType.Ban); buttonBlueBan.Colour = setColour(pickColour == TeamColour.Blue && pickType == ChoiceType.Ban); buttonRedPick.Colour = setColour(pickColour == TeamColour.Red && pickType == ChoiceType.Pick); buttonBluePick.Colour = setColour(pickColour == TeamColour.Blue && pickType == ChoiceType.Pick); + + static Color4 setColour(bool active) => active ? Color4.White : Color4.Gray; } private void setNextMode() { - int banCount = 2; - - if (CurrentMatch.Value == null) + if (CurrentMatch.Value?.Round.Value == null) return; - if (CurrentMatch.Value.Round.Value != null) - { - banCount = CurrentMatch.Value.Round.Value.BanCount.Value * 2; - } + int totalBansRequired = CurrentMatch.Value.Round.Value.BanCount.Value * 2; const TeamColour roll_winner = TeamColour.Red; //todo: draw from match var nextColour = (CurrentMatch.Value.PicksBans.LastOrDefault()?.Team ?? roll_winner) == TeamColour.Red ? TeamColour.Blue : TeamColour.Red; - if (pickType == ChoiceType.Ban && CurrentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= banCount) - setMode(pickColour, ChoiceType.Pick); - else - setMode(nextColour, CurrentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= banCount ? ChoiceType.Pick : ChoiceType.Ban); + bool hasAllBans = CurrentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= totalBansRequired; + + if (hasAllBans && pickType == ChoiceType.Ban) + { + // When switching from bans to picks, we don't rotate the team colour. + nextColour = pickColour; + } + + setMode(nextColour, hasAllBans ? ChoiceType.Pick : ChoiceType.Ban); } protected override bool OnMouseDown(MouseDownEvent e) From 301d503b0b52b4ba7ba16be201efeff7a5040e64 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 29 Nov 2023 16:41:19 +0900 Subject: [PATCH 1757/2296] Add another source of FP inaccuracy to match osu!stable --- osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs index 4827ec76aa..2393a248eb 100644 --- a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs +++ b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs @@ -190,7 +190,9 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps else distance = distanceData.Distance; - distance *= spans * LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER; + // Do not combine the following two lines! + distance *= LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER; + distance *= spans; TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime); From 1c3bcbd54812f30c1170f2f5a0ab150220505d67 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 29 Nov 2023 17:30:21 +0900 Subject: [PATCH 1758/2296] Use IHasPath instead of IHasDistance for mania/taiko --- .../Beatmaps/ManiaBeatmapConverter.cs | 4 ++-- ...rator.cs => PathObjectPatternGenerator.cs} | 20 +++++-------------- .../Beatmaps/TaikoBeatmapConverter.cs | 14 ++++--------- 3 files changed, 11 insertions(+), 27 deletions(-) rename osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/{DistanceObjectPatternGenerator.cs => PathObjectPatternGenerator.cs} (96%) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs index aaef69f119..ccfe1501bd 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs @@ -174,9 +174,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps switch (original) { - case IHasDistance: + case IHasPath: { - var generator = new DistanceObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap); + var generator = new PathObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap); conversion = generator; var positionData = original as IHasPosition; diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PathObjectPatternGenerator.cs similarity index 96% rename from osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs rename to osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PathObjectPatternGenerator.cs index 8aa128be33..4922915c7d 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PathObjectPatternGenerator.cs @@ -22,13 +22,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy /// /// A pattern generator for IHasDistance hit objects. /// - internal class DistanceObjectPatternGenerator : PatternGenerator + internal class PathObjectPatternGenerator : PatternGenerator { - /// - /// Base osu! slider scoring distance. - /// - private const float osu_base_scoring_distance = 100; - public readonly int StartTime; public readonly int EndTime; public readonly int SegmentDuration; @@ -36,17 +31,17 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy private PatternType convertType; - public DistanceObjectPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap) + public PathObjectPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap) : base(random, hitObject, beatmap, previousPattern, originalBeatmap) { convertType = PatternType.None; if (!Beatmap.ControlPointInfo.EffectPointAt(hitObject.StartTime).KiaiMode) convertType = PatternType.LowProbability; - var distanceData = hitObject as IHasDistance; + var pathData = hitObject as IHasPath; var repeatsData = hitObject as IHasRepeats; - Debug.Assert(distanceData != null); + Debug.Assert(pathData != null); TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime); @@ -60,12 +55,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy SpanCount = repeatsData?.SpanCount() ?? 1; StartTime = (int)Math.Round(hitObject.StartTime); - double distance; - - if (hitObject is IHasPath pathData) - distance = pathData.Path.ExpectedDistance.Value ?? 0; - else - distance = distanceData.Distance; + double distance = pathData.Path.ExpectedDistance.Value ?? 0; // This matches stable's calculation. EndTime = (int)Math.Floor(StartTime + distance * beatLength * SpanCount * 0.01 / beatmap.Difficulty.SliderMultiplier); diff --git a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs index 2393a248eb..2551321ff2 100644 --- a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs +++ b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs @@ -109,9 +109,9 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps switch (obj) { - case IHasDistance distanceData: + case IHasPath pathData: { - if (shouldConvertSliderToHits(obj, beatmap, distanceData, out int taikoDuration, out double tickSpacing)) + if (shouldConvertSliderToHits(obj, beatmap, pathData, out int taikoDuration, out double tickSpacing)) { IList> allSamples = obj is IHasPathWithRepeats curveData ? curveData.NodeSamples : new List>(new[] { samples }); @@ -174,7 +174,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps } } - private bool shouldConvertSliderToHits(HitObject obj, IBeatmap beatmap, IHasDistance distanceData, out int taikoDuration, out double tickSpacing) + private bool shouldConvertSliderToHits(HitObject obj, IBeatmap beatmap, IHasPath pathData, out int taikoDuration, out double tickSpacing) { // DO NOT CHANGE OR REFACTOR ANYTHING IN HERE WITHOUT TESTING AGAINST _ALL_ BEATMAPS. // Some of these calculations look redundant, but they are not - extremely small floating point errors are introduced to maintain 1:1 compatibility with stable. @@ -182,13 +182,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps // The true distance, accounting for any repeats. This ends up being the drum roll distance later int spans = (obj as IHasRepeats)?.SpanCount() ?? 1; - - double distance; - - if (obj is IHasPath pathData) - distance = pathData.Path.ExpectedDistance.Value ?? 0; - else - distance = distanceData.Distance; + double distance = pathData.Path.ExpectedDistance.Value ?? 0; // Do not combine the following two lines! distance *= LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER; From 295a1b01d6257980a688551e7aaa0fdd99b49257 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 29 Nov 2023 19:05:24 +0900 Subject: [PATCH 1759/2296] Adjust catch score grade cutoffs --- .../Scoring/CatchScoreProcessor.cs | 53 +++++++++ .../Visual/Ranking/TestSceneAccuracyCircle.cs | 110 +++++++++++------- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 4 +- .../Expanded/Accuracy/AccuracyCircle.cs | 69 ++++++----- 4 files changed, 160 insertions(+), 76 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs index 9323296b7f..66c76f9b17 100644 --- a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs +++ b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs @@ -4,11 +4,19 @@ using System; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; namespace osu.Game.Rulesets.Catch.Scoring { public partial class CatchScoreProcessor : ScoreProcessor { + private const double accuracy_cutoff_x = 1; + private const double accuracy_cutoff_s = 0.98; + private const double accuracy_cutoff_a = 0.94; + private const double accuracy_cutoff_b = 0.9; + private const double accuracy_cutoff_c = 0.85; + private const double accuracy_cutoff_d = 0; + private const int combo_cap = 200; private const double combo_base = 4; @@ -26,5 +34,50 @@ namespace osu.Game.Rulesets.Catch.Scoring protected override double GetComboScoreChange(JudgementResult result) => Judgement.ToNumericResult(result.Type) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(combo_cap, combo_base)); + + public override ScoreRank RankFromAccuracy(double accuracy) + { + if (accuracy == accuracy_cutoff_x) + return ScoreRank.X; + if (accuracy >= accuracy_cutoff_s) + return ScoreRank.S; + if (accuracy >= accuracy_cutoff_a) + return ScoreRank.A; + if (accuracy >= accuracy_cutoff_b) + return ScoreRank.B; + if (accuracy >= accuracy_cutoff_c) + return ScoreRank.C; + + return ScoreRank.D; + } + + public override double AccuracyCutoffFromRank(ScoreRank rank) + { + switch (rank) + { + case ScoreRank.X: + case ScoreRank.XH: + return accuracy_cutoff_x; + + case ScoreRank.S: + case ScoreRank.SH: + return accuracy_cutoff_s; + + case ScoreRank.A: + return accuracy_cutoff_a; + + case ScoreRank.B: + return accuracy_cutoff_b; + + case ScoreRank.C: + return accuracy_cutoff_c; + + case ScoreRank.D: + return accuracy_cutoff_d; + + default: + throw new ArgumentOutOfRangeException(nameof(rank), rank, null); + } + } } } diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneAccuracyCircle.cs b/osu.Game.Tests/Visual/Ranking/TestSceneAccuracyCircle.cs index 03b168c72c..435dd77120 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneAccuracyCircle.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneAccuracyCircle.cs @@ -9,6 +9,8 @@ using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Online.API.Requests.Responses; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; @@ -22,31 +24,48 @@ namespace osu.Game.Tests.Visual.Ranking { public partial class TestSceneAccuracyCircle : OsuTestScene { - [TestCase(0)] - [TestCase(0.2)] - [TestCase(0.5)] - [TestCase(0.6999)] - [TestCase(0.7)] - [TestCase(0.75)] - [TestCase(0.7999)] - [TestCase(0.8)] - [TestCase(0.85)] - [TestCase(0.8999)] - [TestCase(0.9)] - [TestCase(0.925)] - [TestCase(0.9499)] - [TestCase(0.95)] - [TestCase(0.975)] - [TestCase(0.9999)] - [TestCase(1)] - public void TestRank(double accuracy) + [Test] + public void TestOsuRank() { - var score = createScore(accuracy, ScoreProcessor.RankFromAccuracy(accuracy)); - - addCircleStep(score); + addCircleStep(createScore(0, new OsuRuleset())); + addCircleStep(createScore(0.5, new OsuRuleset())); + addCircleStep(createScore(0.699, new OsuRuleset())); + addCircleStep(createScore(0.7, new OsuRuleset())); + addCircleStep(createScore(0.75, new OsuRuleset())); + addCircleStep(createScore(0.799, new OsuRuleset())); + addCircleStep(createScore(0.8, new OsuRuleset())); + addCircleStep(createScore(0.85, new OsuRuleset())); + addCircleStep(createScore(0.899, new OsuRuleset())); + addCircleStep(createScore(0.9, new OsuRuleset())); + addCircleStep(createScore(0.925, new OsuRuleset())); + addCircleStep(createScore(0.9499, new OsuRuleset())); + addCircleStep(createScore(0.95, new OsuRuleset())); + addCircleStep(createScore(0.975, new OsuRuleset())); + addCircleStep(createScore(0.99, new OsuRuleset())); + addCircleStep(createScore(1, new OsuRuleset())); } - private void addCircleStep(ScoreInfo score) => AddStep("add panel", () => + [Test] + public void TestCatchRank() + { + addCircleStep(createScore(0, new CatchRuleset())); + addCircleStep(createScore(0.5, new CatchRuleset())); + addCircleStep(createScore(0.8499, new CatchRuleset())); + addCircleStep(createScore(0.85, new CatchRuleset())); + addCircleStep(createScore(0.875, new CatchRuleset())); + addCircleStep(createScore(0.899, new CatchRuleset())); + addCircleStep(createScore(0.9, new CatchRuleset())); + addCircleStep(createScore(0.925, new CatchRuleset())); + addCircleStep(createScore(0.9399, new CatchRuleset())); + addCircleStep(createScore(0.94, new CatchRuleset())); + addCircleStep(createScore(0.9675, new CatchRuleset())); + addCircleStep(createScore(0.9799, new CatchRuleset())); + addCircleStep(createScore(0.98, new CatchRuleset())); + addCircleStep(createScore(0.99, new CatchRuleset())); + addCircleStep(createScore(1, new CatchRuleset())); + } + + private void addCircleStep(ScoreInfo score) => AddStep($"add panel ({score.DisplayAccuracy})", () => { Children = new Drawable[] { @@ -73,28 +92,33 @@ namespace osu.Game.Tests.Visual.Ranking }; }); - private ScoreInfo createScore(double accuracy, ScoreRank rank) => new ScoreInfo + private ScoreInfo createScore(double accuracy, Ruleset ruleset) { - User = new APIUser + var scoreProcessor = ruleset.CreateScoreProcessor(); + + return new ScoreInfo { - Id = 2, - Username = "peppy", - }, - BeatmapInfo = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo, - Ruleset = new OsuRuleset().RulesetInfo, - Mods = new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() }, - TotalScore = 2845370, - Accuracy = accuracy, - MaxCombo = 999, - Rank = rank, - Date = DateTimeOffset.Now, - Statistics = - { - { HitResult.Miss, 1 }, - { HitResult.Meh, 50 }, - { HitResult.Good, 100 }, - { HitResult.Great, 300 }, - } - }; + User = new APIUser + { + Id = 2, + Username = "peppy", + }, + BeatmapInfo = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo, + Ruleset = ruleset.RulesetInfo, + Mods = new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() }, + TotalScore = 2845370, + Accuracy = accuracy, + MaxCombo = 999, + Rank = scoreProcessor.RankFromAccuracy(accuracy), + Date = DateTimeOffset.Now, + Statistics = + { + { HitResult.Miss, 1 }, + { HitResult.Meh, 50 }, + { HitResult.Good, 100 }, + { HitResult.Great, 300 }, + } + }; + } } } diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 4e899479bd..92336b2c21 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -446,7 +446,7 @@ namespace osu.Game.Rulesets.Scoring /// /// Given an accuracy (0..1), return the correct . /// - public static ScoreRank RankFromAccuracy(double accuracy) + public virtual ScoreRank RankFromAccuracy(double accuracy) { if (accuracy == accuracy_cutoff_x) return ScoreRank.X; @@ -466,7 +466,7 @@ namespace osu.Game.Rulesets.Scoring /// Given a , return the cutoff accuracy (0..1). /// Accuracy must be greater than or equal to the cutoff to qualify for the provided rank. /// - public static double AccuracyCutoffFromRank(ScoreRank rank) + public virtual double AccuracyCutoffFromRank(ScoreRank rank) { switch (rank) { diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs index 2ec4270c3c..80ff872312 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs @@ -29,13 +29,6 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy /// public partial class AccuracyCircle : CompositeDrawable { - private static readonly double accuracy_x = ScoreProcessor.AccuracyCutoffFromRank(ScoreRank.X); - private static readonly double accuracy_s = ScoreProcessor.AccuracyCutoffFromRank(ScoreRank.S); - private static readonly double accuracy_a = ScoreProcessor.AccuracyCutoffFromRank(ScoreRank.A); - private static readonly double accuracy_b = ScoreProcessor.AccuracyCutoffFromRank(ScoreRank.B); - private static readonly double accuracy_c = ScoreProcessor.AccuracyCutoffFromRank(ScoreRank.C); - private static readonly double accuracy_d = ScoreProcessor.AccuracyCutoffFromRank(ScoreRank.D); - /// /// Duration for the transforms causing this component to appear. /// @@ -110,12 +103,26 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy private double lastTickPlaybackTime; private bool isTicking; + private readonly double accuracyX; + private readonly double accuracyS; + private readonly double accuracyA; + private readonly double accuracyB; + private readonly double accuracyC; + private readonly double accuracyD; private readonly bool withFlair; public AccuracyCircle(ScoreInfo score, bool withFlair = false) { this.score = score; this.withFlair = withFlair; + + ScoreProcessor scoreProcessor = score.Ruleset.CreateInstance().CreateScoreProcessor(); + accuracyX = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.X); + accuracyS = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.S); + accuracyA = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.A); + accuracyB = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.B); + accuracyC = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.C); + accuracyD = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.D); } [BackgroundDependencyLoader] @@ -158,49 +165,49 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy RelativeSizeAxes = Axes.Both, Colour = OsuColour.ForRank(ScoreRank.X), InnerRadius = RANK_CIRCLE_RADIUS, - Current = { Value = accuracy_x } + Current = { Value = accuracyX } }, new CircularProgress { RelativeSizeAxes = Axes.Both, Colour = OsuColour.ForRank(ScoreRank.S), InnerRadius = RANK_CIRCLE_RADIUS, - Current = { Value = accuracy_x - virtual_ss_percentage } + Current = { Value = accuracyX - virtual_ss_percentage } }, new CircularProgress { RelativeSizeAxes = Axes.Both, Colour = OsuColour.ForRank(ScoreRank.A), InnerRadius = RANK_CIRCLE_RADIUS, - Current = { Value = accuracy_s } + Current = { Value = accuracyS } }, new CircularProgress { RelativeSizeAxes = Axes.Both, Colour = OsuColour.ForRank(ScoreRank.B), InnerRadius = RANK_CIRCLE_RADIUS, - Current = { Value = accuracy_a } + Current = { Value = accuracyA } }, new CircularProgress { RelativeSizeAxes = Axes.Both, Colour = OsuColour.ForRank(ScoreRank.C), InnerRadius = RANK_CIRCLE_RADIUS, - Current = { Value = accuracy_b } + Current = { Value = accuracyB } }, new CircularProgress { RelativeSizeAxes = Axes.Both, Colour = OsuColour.ForRank(ScoreRank.D), InnerRadius = RANK_CIRCLE_RADIUS, - Current = { Value = accuracy_c } + Current = { Value = accuracyC } }, - new RankNotch((float)accuracy_x), - new RankNotch((float)(accuracy_x - virtual_ss_percentage)), - new RankNotch((float)accuracy_s), - new RankNotch((float)accuracy_a), - new RankNotch((float)accuracy_b), - new RankNotch((float)accuracy_c), + new RankNotch((float)accuracyX), + new RankNotch((float)(accuracyX - virtual_ss_percentage)), + new RankNotch((float)accuracyS), + new RankNotch((float)accuracyA), + new RankNotch((float)accuracyB), + new RankNotch((float)accuracyC), new BufferedContainer { Name = "Graded circle mask", @@ -229,12 +236,12 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy Children = new[] { // The S and A badges are moved down slightly to prevent collision with the SS badge. - new RankBadge(accuracy_x, accuracy_x, getRank(ScoreRank.X)), - new RankBadge(accuracy_s, Interpolation.Lerp(accuracy_s, (accuracy_x - virtual_ss_percentage), 0.25), getRank(ScoreRank.S)), - new RankBadge(accuracy_a, Interpolation.Lerp(accuracy_a, accuracy_s, 0.25), getRank(ScoreRank.A)), - new RankBadge(accuracy_b, Interpolation.Lerp(accuracy_b, accuracy_a, 0.5), getRank(ScoreRank.B)), - new RankBadge(accuracy_c, Interpolation.Lerp(accuracy_c, accuracy_b, 0.5), getRank(ScoreRank.C)), - new RankBadge(accuracy_d, Interpolation.Lerp(accuracy_d, accuracy_c, 0.5), getRank(ScoreRank.D)), + new RankBadge(accuracyX, accuracyX, getRank(ScoreRank.X)), + new RankBadge(accuracyS, Interpolation.Lerp(accuracyS, (accuracyX - virtual_ss_percentage), 0.25), getRank(ScoreRank.S)), + new RankBadge(accuracyA, Interpolation.Lerp(accuracyA, accuracyS, 0.25), getRank(ScoreRank.A)), + new RankBadge(accuracyB, Interpolation.Lerp(accuracyB, accuracyA, 0.5), getRank(ScoreRank.B)), + new RankBadge(accuracyC, Interpolation.Lerp(accuracyC, accuracyB, 0.5), getRank(ScoreRank.C)), + new RankBadge(accuracyD, Interpolation.Lerp(accuracyD, accuracyC, 0.5), getRank(ScoreRank.D)), } }, rankText = new RankText(score.Rank) @@ -280,10 +287,10 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy double targetAccuracy = score.Accuracy; double[] notchPercentages = { - accuracy_s, - accuracy_a, - accuracy_b, - accuracy_c, + accuracyS, + accuracyA, + accuracyB, + accuracyC, }; // Ensure the gauge overshoots or undershoots a bit so it doesn't land in the gaps of the inner graded circle (caused by `RankNotch`es), @@ -302,7 +309,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy if (score.Rank == ScoreRank.X || score.Rank == ScoreRank.XH) targetAccuracy = 1; else - targetAccuracy = Math.Min(accuracy_x - virtual_ss_percentage - NOTCH_WIDTH_PERCENTAGE / 2, targetAccuracy); + targetAccuracy = Math.Min(accuracyX - virtual_ss_percentage - NOTCH_WIDTH_PERCENTAGE / 2, targetAccuracy); // The accuracy circle gauge visually fills up a bit too much. // This wouldn't normally matter but we want it to align properly with the inner graded circle in the above cases. @@ -339,7 +346,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy if (badge.Accuracy > score.Accuracy) continue; - using (BeginDelayedSequence(inverseEasing(ACCURACY_TRANSFORM_EASING, Math.Min(accuracy_x - virtual_ss_percentage, badge.Accuracy) / targetAccuracy) * ACCURACY_TRANSFORM_DURATION)) + using (BeginDelayedSequence(inverseEasing(ACCURACY_TRANSFORM_EASING, Math.Min(accuracyX - virtual_ss_percentage, badge.Accuracy) / targetAccuracy) * ACCURACY_TRANSFORM_DURATION)) { badge.Appear(); From 60d6c0fe53ebd1b5d9761cc1151f3a44473948e4 Mon Sep 17 00:00:00 2001 From: Rodrigo Pina Date: Wed, 29 Nov 2023 11:22:07 +0000 Subject: [PATCH 1760/2296] Changed ban order to match typical tournament ban structure --- osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs index 5148c0eaf4..60abddfe67 100644 --- a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs +++ b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs @@ -153,7 +153,9 @@ namespace osu.Game.Tournament.Screens.MapPool const TeamColour roll_winner = TeamColour.Red; //todo: draw from match - var nextColour = (CurrentMatch.Value.PicksBans.LastOrDefault()?.Team ?? roll_winner) == TeamColour.Red ? TeamColour.Blue : TeamColour.Red; + var previousBan = CurrentMatch.Value.PicksBans.LastOrDefault()?.Team ?? roll_winner; + + var nextColour = (CurrentMatch.Value.PicksBans.Count() >= 2 ? CurrentMatch.Value.PicksBans[^2]?.Team : previousBan) == TeamColour.Red ? TeamColour.Blue : TeamColour.Red; bool hasAllBans = CurrentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= totalBansRequired; From 1cfcaee121c7f5b62610a751d1251b752c7dc794 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 29 Nov 2023 20:29:50 +0900 Subject: [PATCH 1761/2296] Reorder badges so that SS shows above others This isn't perfect and probably needs much more consideration, but let's at least give the "better" ranks more visibility by bringing them to the front. Of note, this is only important due to the changes to osu!catch accuracy-grade cutoffs, which brings things closer in proximity than ever before. --- .../Ranking/Expanded/Accuracy/AccuracyCircle.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs index 80ff872312..8cbca74466 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs @@ -235,13 +235,13 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy Padding = new MarginPadding { Vertical = -15, Horizontal = -20 }, Children = new[] { - // The S and A badges are moved down slightly to prevent collision with the SS badge. - new RankBadge(accuracyX, accuracyX, getRank(ScoreRank.X)), - new RankBadge(accuracyS, Interpolation.Lerp(accuracyS, (accuracyX - virtual_ss_percentage), 0.25), getRank(ScoreRank.S)), - new RankBadge(accuracyA, Interpolation.Lerp(accuracyA, accuracyS, 0.25), getRank(ScoreRank.A)), - new RankBadge(accuracyB, Interpolation.Lerp(accuracyB, accuracyA, 0.5), getRank(ScoreRank.B)), - new RankBadge(accuracyC, Interpolation.Lerp(accuracyC, accuracyB, 0.5), getRank(ScoreRank.C)), new RankBadge(accuracyD, Interpolation.Lerp(accuracyD, accuracyC, 0.5), getRank(ScoreRank.D)), + new RankBadge(accuracyC, Interpolation.Lerp(accuracyC, accuracyB, 0.5), getRank(ScoreRank.C)), + new RankBadge(accuracyB, Interpolation.Lerp(accuracyB, accuracyA, 0.5), getRank(ScoreRank.B)), + // The S and A badges are moved down slightly to prevent collision with the SS badge. + new RankBadge(accuracyA, Interpolation.Lerp(accuracyA, accuracyS, 0.25), getRank(ScoreRank.A)), + new RankBadge(accuracyS, Interpolation.Lerp(accuracyS, (accuracyX - virtual_ss_percentage), 0.25), getRank(ScoreRank.S)), + new RankBadge(accuracyX, accuracyX, getRank(ScoreRank.X)), } }, rankText = new RankText(score.Rank) From a33a4c4d1d7094c6fe2b200ab14f8fd8a4439413 Mon Sep 17 00:00:00 2001 From: Rodrigo Pina Date: Wed, 29 Nov 2023 11:31:15 +0000 Subject: [PATCH 1762/2296] Fixed issue where pick order was following ban order structure --- osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs index 60abddfe67..9da55cc607 100644 --- a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs +++ b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs @@ -155,10 +155,14 @@ namespace osu.Game.Tournament.Screens.MapPool var previousBan = CurrentMatch.Value.PicksBans.LastOrDefault()?.Team ?? roll_winner; - var nextColour = (CurrentMatch.Value.PicksBans.Count() >= 2 ? CurrentMatch.Value.PicksBans[^2]?.Team : previousBan) == TeamColour.Red ? TeamColour.Blue : TeamColour.Red; + var nextColour = previousBan == TeamColour.Red ? TeamColour.Blue : TeamColour.Red; bool hasAllBans = CurrentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= totalBansRequired; + if (!hasAllBans) + // If it's the third ban or later, we need to check if it's the team's first or second ban in a row + nextColour = (CurrentMatch.Value.PicksBans.Count() >= 2 ? CurrentMatch.Value.PicksBans[^2]?.Team : previousBan) == TeamColour.Red ? TeamColour.Blue : TeamColour.Red; + if (hasAllBans && pickType == ChoiceType.Ban) { // When switching from bans to picks, we don't rotate the team colour. From 3553717cc6238251cd7a0dd95d4749584c23504c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 29 Nov 2023 21:28:25 +0900 Subject: [PATCH 1763/2296] Fix results screen not including slider end misses in tick count --- osu.Game/Scoring/ScoreInfo.cs | 16 ---------------- 1 file changed, 16 deletions(-) diff --git a/osu.Game/Scoring/ScoreInfo.cs b/osu.Game/Scoring/ScoreInfo.cs index d712702331..5545ba552e 100644 --- a/osu.Game/Scoring/ScoreInfo.cs +++ b/osu.Game/Scoring/ScoreInfo.cs @@ -342,23 +342,7 @@ namespace osu.Game.Scoring switch (r.result) { case HitResult.SmallTickHit: - { - int total = value + Statistics.GetValueOrDefault(HitResult.SmallTickMiss); - if (total > 0) - yield return new HitResultDisplayStatistic(r.result, value, total, r.displayName); - - break; - } - case HitResult.LargeTickHit: - { - int total = value + Statistics.GetValueOrDefault(HitResult.LargeTickMiss); - if (total > 0) - yield return new HitResultDisplayStatistic(r.result, value, total, r.displayName); - - break; - } - case HitResult.LargeBonus: case HitResult.SmallBonus: if (MaximumStatistics.TryGetValue(r.result, out int count) && count > 0) From ecbf07c52acbc247a7825c102b8a10cb88ea333e Mon Sep 17 00:00:00 2001 From: Rodrigo Pina Date: Thu, 30 Nov 2023 02:56:23 +0000 Subject: [PATCH 1764/2296] Replace Count() from CurrentMatch.Value.PicksBans with property alternative --- osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs index 9da55cc607..1223fd8464 100644 --- a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs +++ b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs @@ -161,7 +161,7 @@ namespace osu.Game.Tournament.Screens.MapPool if (!hasAllBans) // If it's the third ban or later, we need to check if it's the team's first or second ban in a row - nextColour = (CurrentMatch.Value.PicksBans.Count() >= 2 ? CurrentMatch.Value.PicksBans[^2]?.Team : previousBan) == TeamColour.Red ? TeamColour.Blue : TeamColour.Red; + nextColour = (CurrentMatch.Value.PicksBans.Count >= 2 ? CurrentMatch.Value.PicksBans[^2]?.Team : previousBan) == TeamColour.Red ? TeamColour.Blue : TeamColour.Red; if (hasAllBans && pickType == ChoiceType.Ban) { From 831fe5b9f2a833dc8d1dbd4c4340376c10c854cc Mon Sep 17 00:00:00 2001 From: Susko3 Date: Thu, 30 Nov 2023 14:36:23 +0100 Subject: [PATCH 1765/2296] Use collection assert to ease debugging --- .../Visual/Online/TestSceneChatLink.cs | 20 ++----------------- 1 file changed, 2 insertions(+), 18 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs b/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs index 7616b9b83c..70eca64084 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs @@ -107,27 +107,11 @@ namespace osu.Game.Tests.Visual.Online textContainer.Add(newLine); }); - AddAssert($"msg #{index} has {linkAmount} link(s)", () => newLine.Message.Links.Count == linkAmount); - AddAssert($"msg #{index} has the right action", hasExpectedActions); + AddAssert($"msg #{index} has {linkAmount} link(s)", () => newLine.Message.Links, () => Has.Count.EqualTo(linkAmount)); + AddAssert($"msg #{index} has the right action", () => newLine.Message.Links.Select(l => l.Action), () => Is.EqualTo(expectedActions)); //AddAssert($"msg #{index} is " + (isAction ? "italic" : "not italic"), () => newLine.ContentFlow.Any() && isAction == isItalic()); AddAssert($"msg #{index} shows {linkAmount} link(s)", isShowingLinks); - bool hasExpectedActions() - { - var expectedActionsList = expectedActions.ToList(); - - if (expectedActionsList.Count != newLine.Message.Links.Count) - return false; - - for (int i = 0; i < newLine.Message.Links.Count; i++) - { - var action = newLine.Message.Links[i].Action; - if (action != expectedActions[i]) return false; - } - - return true; - } - //bool isItalic() => newLine.ContentFlow.Where(d => d is OsuSpriteText).Cast().All(sprite => sprite.Font.Italics); bool isShowingLinks() From 9a32c0368e6d03153ac21070cf5a979e200df674 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Thu, 30 Nov 2023 14:38:58 +0100 Subject: [PATCH 1766/2296] Remove redundant `linkAmount` parameter --- .../Visual/Online/TestSceneChatLink.cs | 59 +++++++++---------- 1 file changed, 29 insertions(+), 30 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs b/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs index 70eca64084..1ab7e3257f 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs @@ -63,40 +63,40 @@ namespace osu.Game.Tests.Visual.Online addMessageWithChecks("test!"); addMessageWithChecks("dev.ppy.sh!"); - addMessageWithChecks("https://dev.ppy.sh!", 1, expectedActions: LinkAction.External); - addMessageWithChecks("http://dev.ppy.sh!", 1, expectedActions: LinkAction.External); - addMessageWithChecks("forgothttps://dev.ppy.sh!", 1, expectedActions: LinkAction.External); - addMessageWithChecks("forgothttp://dev.ppy.sh!", 1, expectedActions: LinkAction.External); - addMessageWithChecks("00:12:345 (1,2) - Test?", 1, expectedActions: LinkAction.OpenEditorTimestamp); - addMessageWithChecks("Wiki link for tasty [[Performance Points]]", 1, expectedActions: LinkAction.OpenWiki); - addMessageWithChecks("(osu forums)[https://dev.ppy.sh/forum] (old link format)", 1, expectedActions: LinkAction.External); - addMessageWithChecks("[https://dev.ppy.sh/home New site] (new link format)", 1, expectedActions: LinkAction.External); - addMessageWithChecks("[osu forums](https://dev.ppy.sh/forum) (new link format 2)", 1, expectedActions: LinkAction.External); - addMessageWithChecks("[https://dev.ppy.sh/home This is only a link to the new osu webpage but this is supposed to test word wrap.]", 1, expectedActions: LinkAction.External); - addMessageWithChecks("is now listening to [https://dev.ppy.sh/s/93523 IMAGE -MATERIAL- ]", 1, true, expectedActions: LinkAction.OpenBeatmapSet); - addMessageWithChecks("is now playing [https://dev.ppy.sh/b/252238 IMAGE -MATERIAL- ]", 1, true, expectedActions: LinkAction.OpenBeatmap); - addMessageWithChecks("Let's (try)[https://dev.ppy.sh/home] [https://dev.ppy.sh/b/252238 multiple links] https://dev.ppy.sh/home", 3, + addMessageWithChecks("https://dev.ppy.sh!", expectedActions: LinkAction.External); + addMessageWithChecks("http://dev.ppy.sh!", expectedActions: LinkAction.External); + addMessageWithChecks("forgothttps://dev.ppy.sh!", expectedActions: LinkAction.External); + addMessageWithChecks("forgothttp://dev.ppy.sh!", expectedActions: LinkAction.External); + addMessageWithChecks("00:12:345 (1,2) - Test?", expectedActions: LinkAction.OpenEditorTimestamp); + addMessageWithChecks("Wiki link for tasty [[Performance Points]]", expectedActions: LinkAction.OpenWiki); + addMessageWithChecks("(osu forums)[https://dev.ppy.sh/forum] (old link format)", expectedActions: LinkAction.External); + addMessageWithChecks("[https://dev.ppy.sh/home New site] (new link format)", expectedActions: LinkAction.External); + addMessageWithChecks("[osu forums](https://dev.ppy.sh/forum) (new link format 2)", expectedActions: LinkAction.External); + addMessageWithChecks("[https://dev.ppy.sh/home This is only a link to the new osu webpage but this is supposed to test word wrap.]", expectedActions: LinkAction.External); + addMessageWithChecks("is now listening to [https://dev.ppy.sh/s/93523 IMAGE -MATERIAL- ]", isAction: true, expectedActions: LinkAction.OpenBeatmapSet); + addMessageWithChecks("is now playing [https://dev.ppy.sh/b/252238 IMAGE -MATERIAL- ]", isAction: true, expectedActions: LinkAction.OpenBeatmap); + addMessageWithChecks("Let's (try)[https://dev.ppy.sh/home] [https://dev.ppy.sh/b/252238 multiple links] https://dev.ppy.sh/home", expectedActions: new[] { LinkAction.External, LinkAction.OpenBeatmap, LinkAction.External }); - addMessageWithChecks("[https://dev.ppy.sh/home New link format with escaped [and \\[ paired] braces]", 1, expectedActions: LinkAction.External); - addMessageWithChecks("[Markdown link format with escaped [and \\[ paired] braces](https://dev.ppy.sh/home)", 1, expectedActions: LinkAction.External); - addMessageWithChecks("(Old link format with escaped (and \\( paired) parentheses)[https://dev.ppy.sh/home] and [[also a rogue wiki link]]", 2, + addMessageWithChecks("[https://dev.ppy.sh/home New link format with escaped [and \\[ paired] braces]", expectedActions: LinkAction.External); + addMessageWithChecks("[Markdown link format with escaped [and \\[ paired] braces](https://dev.ppy.sh/home)", expectedActions: LinkAction.External); + addMessageWithChecks("(Old link format with escaped (and \\( paired) parentheses)[https://dev.ppy.sh/home] and [[also a rogue wiki link]]", expectedActions: new[] { LinkAction.External, LinkAction.OpenWiki }); // note that there's 0 links here (they get removed if a channel is not found) addMessageWithChecks("#lobby or #osu would be blue (and work) in the ChatDisplay test (when a proper ChatOverlay is present)."); - addMessageWithChecks("I am important!", 0, false, true); - addMessageWithChecks("feels important", 0, true, true); - addMessageWithChecks("likes to post this [https://dev.ppy.sh/home link].", 1, true, true, expectedActions: LinkAction.External); - addMessageWithChecks("Join my multiplayer game osump://12346.", 1, expectedActions: LinkAction.JoinMultiplayerMatch); - addMessageWithChecks("Join my multiplayer gameosump://12346.", 1, expectedActions: LinkAction.JoinMultiplayerMatch); - addMessageWithChecks("Join my [multiplayer game](osump://12346).", 1, expectedActions: LinkAction.JoinMultiplayerMatch); - addMessageWithChecks($"Join my [#english]({OsuGameBase.OSU_PROTOCOL}chan/#english).", 1, expectedActions: LinkAction.OpenChannel); - addMessageWithChecks($"Join my {OsuGameBase.OSU_PROTOCOL}chan/#english.", 1, expectedActions: LinkAction.OpenChannel); - addMessageWithChecks($"Join my{OsuGameBase.OSU_PROTOCOL}chan/#english.", 1, expectedActions: LinkAction.OpenChannel); - addMessageWithChecks("Join my #english or #japanese channels.", 2, expectedActions: new[] { LinkAction.OpenChannel, LinkAction.OpenChannel }); - addMessageWithChecks("Join my #english or #nonexistent #hashtag channels.", 1, expectedActions: LinkAction.OpenChannel); + addMessageWithChecks("I am important!", isAction: false, isImportant: true); + addMessageWithChecks("feels important", isAction: true, isImportant: true); + addMessageWithChecks("likes to post this [https://dev.ppy.sh/home link].", isAction: true, isImportant: true, expectedActions: LinkAction.External); + addMessageWithChecks("Join my multiplayer game osump://12346.", expectedActions: LinkAction.JoinMultiplayerMatch); + addMessageWithChecks("Join my multiplayer gameosump://12346.", expectedActions: LinkAction.JoinMultiplayerMatch); + addMessageWithChecks("Join my [multiplayer game](osump://12346).", expectedActions: LinkAction.JoinMultiplayerMatch); + addMessageWithChecks($"Join my [#english]({OsuGameBase.OSU_PROTOCOL}chan/#english).", expectedActions: LinkAction.OpenChannel); + addMessageWithChecks($"Join my {OsuGameBase.OSU_PROTOCOL}chan/#english.", expectedActions: LinkAction.OpenChannel); + addMessageWithChecks($"Join my{OsuGameBase.OSU_PROTOCOL}chan/#english.", expectedActions: LinkAction.OpenChannel); + addMessageWithChecks("Join my #english or #japanese channels.", expectedActions: new[] { LinkAction.OpenChannel, LinkAction.OpenChannel }); + addMessageWithChecks("Join my #english or #nonexistent #hashtag channels.", expectedActions: LinkAction.OpenChannel); addMessageWithChecks("Hello world\uD83D\uDE12(<--This is an emoji). There are more:\uD83D\uDE10\uD83D\uDE00,\uD83D\uDE20"); - void addMessageWithChecks(string text, int linkAmount = 0, bool isAction = false, bool isImportant = false, params LinkAction[] expectedActions) + void addMessageWithChecks(string text, bool isAction = false, bool isImportant = false, params LinkAction[] expectedActions) { ChatLine newLine = null; int index = messageIndex++; @@ -107,10 +107,9 @@ namespace osu.Game.Tests.Visual.Online textContainer.Add(newLine); }); - AddAssert($"msg #{index} has {linkAmount} link(s)", () => newLine.Message.Links, () => Has.Count.EqualTo(linkAmount)); AddAssert($"msg #{index} has the right action", () => newLine.Message.Links.Select(l => l.Action), () => Is.EqualTo(expectedActions)); //AddAssert($"msg #{index} is " + (isAction ? "italic" : "not italic"), () => newLine.ContentFlow.Any() && isAction == isItalic()); - AddAssert($"msg #{index} shows {linkAmount} link(s)", isShowingLinks); + AddAssert($"msg #{index} shows {expectedActions.Length} link(s)", isShowingLinks); //bool isItalic() => newLine.ContentFlow.Where(d => d is OsuSpriteText).Cast().All(sprite => sprite.Font.Italics); From d2324cd8f9ca27da010d26d542ccd80d7a3a29d8 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Thu, 30 Nov 2023 10:20:01 -0800 Subject: [PATCH 1767/2296] Fix chat overlay top bar icon being incorrect --- osu.Game/Overlays/Chat/ChatOverlayTopBar.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Chat/ChatOverlayTopBar.cs b/osu.Game/Overlays/Chat/ChatOverlayTopBar.cs index 84fd342493..4fc9fbb6d5 100644 --- a/osu.Game/Overlays/Chat/ChatOverlayTopBar.cs +++ b/osu.Game/Overlays/Chat/ChatOverlayTopBar.cs @@ -46,7 +46,7 @@ namespace osu.Game.Overlays.Chat { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Icon = HexaconsIcons.Social, + Icon = HexaconsIcons.Messaging, Size = new Vector2(24), }, // Placeholder text From 3ca3f254925603f953163ad9f7d694b18865cd13 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Thu, 30 Nov 2023 23:25:28 +0100 Subject: [PATCH 1768/2296] Extract local method --- .../Visual/Online/TestSceneChatLink.cs | 45 +++++++++---------- 1 file changed, 21 insertions(+), 24 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs b/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs index 1ab7e3257f..a0fcdf4337 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs @@ -59,8 +59,6 @@ namespace osu.Game.Tests.Visual.Online [Test] public void TestLinksGeneral() { - int messageIndex = 0; - addMessageWithChecks("test!"); addMessageWithChecks("dev.ppy.sh!"); addMessageWithChecks("https://dev.ppy.sh!", expectedActions: LinkAction.External); @@ -95,36 +93,35 @@ namespace osu.Game.Tests.Visual.Online addMessageWithChecks("Join my #english or #japanese channels.", expectedActions: new[] { LinkAction.OpenChannel, LinkAction.OpenChannel }); addMessageWithChecks("Join my #english or #nonexistent #hashtag channels.", expectedActions: LinkAction.OpenChannel); addMessageWithChecks("Hello world\uD83D\uDE12(<--This is an emoji). There are more:\uD83D\uDE10\uD83D\uDE00,\uD83D\uDE20"); + } - void addMessageWithChecks(string text, bool isAction = false, bool isImportant = false, params LinkAction[] expectedActions) + private void addMessageWithChecks(string text, bool isAction = false, bool isImportant = false, params LinkAction[] expectedActions) + { + ChatLine newLine = null; + + AddStep("add message", () => { - ChatLine newLine = null; - int index = messageIndex++; + newLine = new ChatLine(new DummyMessage(text, isAction, isImportant)); + textContainer.Add(newLine); + }); - AddStep("add message", () => - { - newLine = new ChatLine(new DummyMessage(text, isAction, isImportant, index)); - textContainer.Add(newLine); - }); + AddAssert($"msg has the right action", () => newLine.Message.Links.Select(l => l.Action), () => Is.EqualTo(expectedActions)); + //AddAssert($"msg is " + (isAction ? "italic" : "not italic"), () => newLine.ContentFlow.Any() && isAction == isItalic()); + AddAssert($"msg shows {expectedActions.Length} link(s)", isShowingLinks); - AddAssert($"msg #{index} has the right action", () => newLine.Message.Links.Select(l => l.Action), () => Is.EqualTo(expectedActions)); - //AddAssert($"msg #{index} is " + (isAction ? "italic" : "not italic"), () => newLine.ContentFlow.Any() && isAction == isItalic()); - AddAssert($"msg #{index} shows {expectedActions.Length} link(s)", isShowingLinks); + //bool isItalic() => newLine.ContentFlow.Where(d => d is OsuSpriteText).Cast().All(sprite => sprite.Font.Italics); - //bool isItalic() => newLine.ContentFlow.Where(d => d is OsuSpriteText).Cast().All(sprite => sprite.Font.Italics); + bool isShowingLinks() + { + bool hasBackground = !string.IsNullOrEmpty(newLine.Message.Sender.Colour); - bool isShowingLinks() - { - bool hasBackground = !string.IsNullOrEmpty(newLine.Message.Sender.Colour); + Color4 textColour = isAction && hasBackground ? Color4Extensions.FromHex(newLine.Message.Sender.Colour) : Color4.White; - Color4 textColour = isAction && hasBackground ? Color4Extensions.FromHex(newLine.Message.Sender.Colour) : Color4.White; + var linkCompilers = newLine.DrawableContentFlow.Where(d => d is DrawableLinkCompiler).ToList(); + var linkSprites = linkCompilers.SelectMany(comp => ((DrawableLinkCompiler)comp).Parts); - var linkCompilers = newLine.DrawableContentFlow.Where(d => d is DrawableLinkCompiler).ToList(); - var linkSprites = linkCompilers.SelectMany(comp => ((DrawableLinkCompiler)comp).Parts); - - return linkSprites.All(d => d.Colour == linkColour) - && newLine.DrawableContentFlow.Except(linkSprites.Concat(linkCompilers)).All(d => d.Colour == textColour); - } + return linkSprites.All(d => d.Colour == linkColour) + && newLine.DrawableContentFlow.Except(linkSprites.Concat(linkCompilers)).All(d => d.Colour == textColour); } } From 52ffbcc6db7e21eca7f49ac6d124b8b01c12ed4d Mon Sep 17 00:00:00 2001 From: Susko3 Date: Thu, 30 Nov 2023 23:29:22 +0100 Subject: [PATCH 1769/2296] Move special cases to `TestCase`'d test --- osu.Game.Tests/Visual/Online/TestSceneChatLink.cs | 15 ++++++++++----- 1 file changed, 10 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs b/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs index a0fcdf4337..52eebeb9ce 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs @@ -71,8 +71,6 @@ namespace osu.Game.Tests.Visual.Online addMessageWithChecks("[https://dev.ppy.sh/home New site] (new link format)", expectedActions: LinkAction.External); addMessageWithChecks("[osu forums](https://dev.ppy.sh/forum) (new link format 2)", expectedActions: LinkAction.External); addMessageWithChecks("[https://dev.ppy.sh/home This is only a link to the new osu webpage but this is supposed to test word wrap.]", expectedActions: LinkAction.External); - addMessageWithChecks("is now listening to [https://dev.ppy.sh/s/93523 IMAGE -MATERIAL- ]", isAction: true, expectedActions: LinkAction.OpenBeatmapSet); - addMessageWithChecks("is now playing [https://dev.ppy.sh/b/252238 IMAGE -MATERIAL- ]", isAction: true, expectedActions: LinkAction.OpenBeatmap); addMessageWithChecks("Let's (try)[https://dev.ppy.sh/home] [https://dev.ppy.sh/b/252238 multiple links] https://dev.ppy.sh/home", expectedActions: new[] { LinkAction.External, LinkAction.OpenBeatmap, LinkAction.External }); addMessageWithChecks("[https://dev.ppy.sh/home New link format with escaped [and \\[ paired] braces]", expectedActions: LinkAction.External); @@ -81,9 +79,6 @@ namespace osu.Game.Tests.Visual.Online expectedActions: new[] { LinkAction.External, LinkAction.OpenWiki }); // note that there's 0 links here (they get removed if a channel is not found) addMessageWithChecks("#lobby or #osu would be blue (and work) in the ChatDisplay test (when a proper ChatOverlay is present)."); - addMessageWithChecks("I am important!", isAction: false, isImportant: true); - addMessageWithChecks("feels important", isAction: true, isImportant: true); - addMessageWithChecks("likes to post this [https://dev.ppy.sh/home link].", isAction: true, isImportant: true, expectedActions: LinkAction.External); addMessageWithChecks("Join my multiplayer game osump://12346.", expectedActions: LinkAction.JoinMultiplayerMatch); addMessageWithChecks("Join my multiplayer gameosump://12346.", expectedActions: LinkAction.JoinMultiplayerMatch); addMessageWithChecks("Join my [multiplayer game](osump://12346).", expectedActions: LinkAction.JoinMultiplayerMatch); @@ -95,6 +90,16 @@ namespace osu.Game.Tests.Visual.Online addMessageWithChecks("Hello world\uD83D\uDE12(<--This is an emoji). There are more:\uD83D\uDE10\uD83D\uDE00,\uD83D\uDE20"); } + [TestCase("is now listening to [https://dev.ppy.sh/s/93523 IMAGE -MATERIAL- ]", true, false, LinkAction.OpenBeatmapSet)] + [TestCase("is now playing [https://dev.ppy.sh/b/252238 IMAGE -MATERIAL- ]", true, false, LinkAction.OpenBeatmap)] + [TestCase("I am important!", false, true)] + [TestCase("feels important", true, true)] + [TestCase("likes to post this [https://dev.ppy.sh/home link].", true, true, LinkAction.External)] + public void TestActionAndImportantLinks(string text, bool isAction, bool isImportant, params LinkAction[] expectedActions) + { + addMessageWithChecks(text, isAction, isImportant, expectedActions); + } + private void addMessageWithChecks(string text, bool isAction = false, bool isImportant = false, params LinkAction[] expectedActions) { ChatLine newLine = null; From 0520ac265fa57bbbe7f07dd9e63a966f332414d8 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Thu, 30 Nov 2023 23:34:43 +0100 Subject: [PATCH 1770/2296] Move to `TestCase`-based test --- .../Visual/Online/TestSceneChatLink.cs | 59 +++++++++---------- 1 file changed, 28 insertions(+), 31 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs b/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs index 52eebeb9ce..ae94d1887e 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs @@ -56,38 +56,35 @@ namespace osu.Game.Tests.Visual.Online textContainer.Clear(); }); - [Test] - public void TestLinksGeneral() + [TestCase("test!")] + [TestCase("dev.ppy.sh!")] + [TestCase("https://dev.ppy.sh!", LinkAction.External)] + [TestCase("http://dev.ppy.sh!", LinkAction.External)] + [TestCase("forgothttps://dev.ppy.sh!", LinkAction.External)] + [TestCase("forgothttp://dev.ppy.sh!", LinkAction.External)] + [TestCase("00:12:345 (1,2) - Test?", LinkAction.OpenEditorTimestamp)] + [TestCase("Wiki link for tasty [[Performance Points]]", LinkAction.OpenWiki)] + [TestCase("(osu forums)[https://dev.ppy.sh/forum] (old link format)", LinkAction.External)] + [TestCase("[https://dev.ppy.sh/home New site] (new link format)", LinkAction.External)] + [TestCase("[osu forums](https://dev.ppy.sh/forum) (new link format 2)", LinkAction.External)] + [TestCase("[https://dev.ppy.sh/home This is only a link to the new osu webpage but this is supposed to test word wrap.]", LinkAction.External)] + [TestCase("Let's (try)[https://dev.ppy.sh/home] [https://dev.ppy.sh/b/252238 multiple links] https://dev.ppy.sh/home", LinkAction.External, LinkAction.OpenBeatmap, LinkAction.External)] + [TestCase("[https://dev.ppy.sh/home New link format with escaped [and \\[ paired] braces]", LinkAction.External)] + [TestCase("[Markdown link format with escaped [and \\[ paired] braces](https://dev.ppy.sh/home)", LinkAction.External)] + [TestCase("(Old link format with escaped (and \\( paired) parentheses)[https://dev.ppy.sh/home] and [[also a rogue wiki link]]", LinkAction.External, LinkAction.OpenWiki)] + [TestCase("#lobby or #osu would be blue (and work) in the ChatDisplay test (when a proper ChatOverlay is present).")] // note that there's 0 links here (they get removed if a channel is not found) + [TestCase("Join my multiplayer game osump://12346.", LinkAction.JoinMultiplayerMatch)] + [TestCase("Join my multiplayer gameosump://12346.", LinkAction.JoinMultiplayerMatch)] + [TestCase("Join my [multiplayer game](osump://12346).", LinkAction.JoinMultiplayerMatch)] + [TestCase($"Join my [#english]({OsuGameBase.OSU_PROTOCOL}chan/#english).", LinkAction.OpenChannel)] + [TestCase($"Join my {OsuGameBase.OSU_PROTOCOL}chan/#english.", LinkAction.OpenChannel)] + [TestCase($"Join my{OsuGameBase.OSU_PROTOCOL}chan/#english.", LinkAction.OpenChannel)] + [TestCase("Join my #english or #japanese channels.", LinkAction.OpenChannel, LinkAction.OpenChannel)] + [TestCase("Join my #english or #nonexistent #hashtag channels.", LinkAction.OpenChannel)] + [TestCase("Hello world\uD83D\uDE12(<--This is an emoji). There are more:\uD83D\uDE10\uD83D\uDE00,\uD83D\uDE20")] + public void TestLinksGeneral(string text, params LinkAction[] actions) { - addMessageWithChecks("test!"); - addMessageWithChecks("dev.ppy.sh!"); - addMessageWithChecks("https://dev.ppy.sh!", expectedActions: LinkAction.External); - addMessageWithChecks("http://dev.ppy.sh!", expectedActions: LinkAction.External); - addMessageWithChecks("forgothttps://dev.ppy.sh!", expectedActions: LinkAction.External); - addMessageWithChecks("forgothttp://dev.ppy.sh!", expectedActions: LinkAction.External); - addMessageWithChecks("00:12:345 (1,2) - Test?", expectedActions: LinkAction.OpenEditorTimestamp); - addMessageWithChecks("Wiki link for tasty [[Performance Points]]", expectedActions: LinkAction.OpenWiki); - addMessageWithChecks("(osu forums)[https://dev.ppy.sh/forum] (old link format)", expectedActions: LinkAction.External); - addMessageWithChecks("[https://dev.ppy.sh/home New site] (new link format)", expectedActions: LinkAction.External); - addMessageWithChecks("[osu forums](https://dev.ppy.sh/forum) (new link format 2)", expectedActions: LinkAction.External); - addMessageWithChecks("[https://dev.ppy.sh/home This is only a link to the new osu webpage but this is supposed to test word wrap.]", expectedActions: LinkAction.External); - addMessageWithChecks("Let's (try)[https://dev.ppy.sh/home] [https://dev.ppy.sh/b/252238 multiple links] https://dev.ppy.sh/home", - expectedActions: new[] { LinkAction.External, LinkAction.OpenBeatmap, LinkAction.External }); - addMessageWithChecks("[https://dev.ppy.sh/home New link format with escaped [and \\[ paired] braces]", expectedActions: LinkAction.External); - addMessageWithChecks("[Markdown link format with escaped [and \\[ paired] braces](https://dev.ppy.sh/home)", expectedActions: LinkAction.External); - addMessageWithChecks("(Old link format with escaped (and \\( paired) parentheses)[https://dev.ppy.sh/home] and [[also a rogue wiki link]]", - expectedActions: new[] { LinkAction.External, LinkAction.OpenWiki }); - // note that there's 0 links here (they get removed if a channel is not found) - addMessageWithChecks("#lobby or #osu would be blue (and work) in the ChatDisplay test (when a proper ChatOverlay is present)."); - addMessageWithChecks("Join my multiplayer game osump://12346.", expectedActions: LinkAction.JoinMultiplayerMatch); - addMessageWithChecks("Join my multiplayer gameosump://12346.", expectedActions: LinkAction.JoinMultiplayerMatch); - addMessageWithChecks("Join my [multiplayer game](osump://12346).", expectedActions: LinkAction.JoinMultiplayerMatch); - addMessageWithChecks($"Join my [#english]({OsuGameBase.OSU_PROTOCOL}chan/#english).", expectedActions: LinkAction.OpenChannel); - addMessageWithChecks($"Join my {OsuGameBase.OSU_PROTOCOL}chan/#english.", expectedActions: LinkAction.OpenChannel); - addMessageWithChecks($"Join my{OsuGameBase.OSU_PROTOCOL}chan/#english.", expectedActions: LinkAction.OpenChannel); - addMessageWithChecks("Join my #english or #japanese channels.", expectedActions: new[] { LinkAction.OpenChannel, LinkAction.OpenChannel }); - addMessageWithChecks("Join my #english or #nonexistent #hashtag channels.", expectedActions: LinkAction.OpenChannel); - addMessageWithChecks("Hello world\uD83D\uDE12(<--This is an emoji). There are more:\uD83D\uDE10\uD83D\uDE00,\uD83D\uDE20"); + addMessageWithChecks(text, expectedActions: actions); } [TestCase("is now listening to [https://dev.ppy.sh/s/93523 IMAGE -MATERIAL- ]", true, false, LinkAction.OpenBeatmapSet)] From 7b1ccb38cb8070cdcf576b4e14c9437589f74867 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Thu, 30 Nov 2023 23:35:10 +0100 Subject: [PATCH 1771/2296] Remove redundant string interpolation --- osu.Game.Tests/Visual/Online/TestSceneChatLink.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs b/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs index ae94d1887e..f4dd4289c3 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs @@ -107,8 +107,8 @@ namespace osu.Game.Tests.Visual.Online textContainer.Add(newLine); }); - AddAssert($"msg has the right action", () => newLine.Message.Links.Select(l => l.Action), () => Is.EqualTo(expectedActions)); - //AddAssert($"msg is " + (isAction ? "italic" : "not italic"), () => newLine.ContentFlow.Any() && isAction == isItalic()); + AddAssert("msg has the right action", () => newLine.Message.Links.Select(l => l.Action), () => Is.EqualTo(expectedActions)); + //AddAssert("msg is " + (isAction ? "italic" : "not italic"), () => newLine.ContentFlow.Any() && isAction == isItalic()); AddAssert($"msg shows {expectedActions.Length} link(s)", isShowingLinks); //bool isItalic() => newLine.ContentFlow.Where(d => d is OsuSpriteText).Cast().All(sprite => sprite.Font.Italics); From 21fedff54fbc675947022b61138ca49b90e49f21 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Fri, 1 Dec 2023 00:29:37 +0100 Subject: [PATCH 1772/2296] Check number of links shown --- osu.Game.Tests/Visual/Online/TestSceneChatLink.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs b/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs index f4dd4289c3..5947c01b96 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs @@ -123,7 +123,8 @@ namespace osu.Game.Tests.Visual.Online var linkSprites = linkCompilers.SelectMany(comp => ((DrawableLinkCompiler)comp).Parts); return linkSprites.All(d => d.Colour == linkColour) - && newLine.DrawableContentFlow.Except(linkSprites.Concat(linkCompilers)).All(d => d.Colour == textColour); + && newLine.DrawableContentFlow.Except(linkSprites.Concat(linkCompilers)).All(d => d.Colour == textColour) + && linkCompilers.Count == expectedActions.Length; } } From fba6349c6528793328d3125222b0328f253764fa Mon Sep 17 00:00:00 2001 From: Susko3 Date: Fri, 1 Dec 2023 00:36:40 +0100 Subject: [PATCH 1773/2296] Remove unused properties --- osu.Game.Tests/Visual/Online/TestSceneChatLink.cs | 9 --------- 1 file changed, 9 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs b/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs index 5947c01b96..b9a65f734f 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs @@ -167,21 +167,12 @@ namespace osu.Game.Tests.Visual.Online { private static long messageCounter; - internal static readonly APIUser TEST_SENDER_BACKGROUND = new APIUser - { - Username = @"i-am-important", - Id = 42, - Colour = "#250cc9", - }; - internal static readonly APIUser TEST_SENDER = new APIUser { Username = @"Somebody", Id = 1, }; - public new DateTimeOffset Timestamp = DateTimeOffset.Now; - public DummyMessage(string text, bool isAction = false, bool isImportant = false, int number = 0) : base(messageCounter++) { From 1a33bfbb3a8d0b298651844c4b9ea4bbff141629 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Fri, 1 Dec 2023 00:37:16 +0100 Subject: [PATCH 1774/2296] Enable NRT --- osu.Game.Tests/Visual/Online/TestSceneChatLink.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs b/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs index b9a65f734f..8d4ff82303 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using NUnit.Framework; @@ -99,7 +97,7 @@ namespace osu.Game.Tests.Visual.Online private void addMessageWithChecks(string text, bool isAction = false, bool isImportant = false, params LinkAction[] expectedActions) { - ChatLine newLine = null; + ChatLine newLine = null!; AddStep("add message", () => { @@ -138,7 +136,7 @@ namespace osu.Game.Tests.Visual.Online addEchoWithWait("[https://dev.ppy.sh/forum let's try multiple words too!]"); addEchoWithWait("(long loading times! clickable while loading?)[https://dev.ppy.sh/home]", null, 5000); - void addEchoWithWait(string text, string completeText = null, double delay = 250) + void addEchoWithWait(string text, string? completeText = null, double delay = 250) { int index = messageIndex++; From 7f9ae55f5eab245e2051d0a85744031289424ad4 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Fri, 1 Dec 2023 00:45:35 +0100 Subject: [PATCH 1775/2296] Add passing tests --- osu.Game.Tests/Visual/Online/TestSceneChatLink.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs b/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs index 8d4ff82303..2dde1447e4 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs @@ -60,7 +60,9 @@ namespace osu.Game.Tests.Visual.Online [TestCase("http://dev.ppy.sh!", LinkAction.External)] [TestCase("forgothttps://dev.ppy.sh!", LinkAction.External)] [TestCase("forgothttp://dev.ppy.sh!", LinkAction.External)] + [TestCase("00:12:345 - Test?", LinkAction.OpenEditorTimestamp)] [TestCase("00:12:345 (1,2) - Test?", LinkAction.OpenEditorTimestamp)] + [TestCase($"{OsuGameBase.OSU_PROTOCOL}edit/00:12:345 - Test?", LinkAction.OpenEditorTimestamp)] [TestCase("Wiki link for tasty [[Performance Points]]", LinkAction.OpenWiki)] [TestCase("(osu forums)[https://dev.ppy.sh/forum] (old link format)", LinkAction.External)] [TestCase("[https://dev.ppy.sh/home New site] (new link format)", LinkAction.External)] From c395ae2460fbbc7e8329060732fa132f1df7ca01 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Fri, 1 Dec 2023 00:49:21 +0100 Subject: [PATCH 1776/2296] Add failing tests They throws `ArgumentOutOfRangeException` on the first drawable Update() --- osu.Game.Tests/Visual/Online/TestSceneChatLink.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs b/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs index 2dde1447e4..e77ff5c1cd 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs @@ -63,6 +63,8 @@ namespace osu.Game.Tests.Visual.Online [TestCase("00:12:345 - Test?", LinkAction.OpenEditorTimestamp)] [TestCase("00:12:345 (1,2) - Test?", LinkAction.OpenEditorTimestamp)] [TestCase($"{OsuGameBase.OSU_PROTOCOL}edit/00:12:345 - Test?", LinkAction.OpenEditorTimestamp)] + [TestCase($"{OsuGameBase.OSU_PROTOCOL}edit/00:12:345 (1,2) - Test?", LinkAction.OpenEditorTimestamp)] + [TestCase($"{OsuGameBase.OSU_PROTOCOL}00:12:345 - not an editor timestamp", LinkAction.External)] [TestCase("Wiki link for tasty [[Performance Points]]", LinkAction.OpenWiki)] [TestCase("(osu forums)[https://dev.ppy.sh/forum] (old link format)", LinkAction.External)] [TestCase("[https://dev.ppy.sh/home New site] (new link format)", LinkAction.External)] From 152c7e513ea98e0e25f3e3461c81307b6bd61376 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Thu, 30 Nov 2023 22:59:02 +0100 Subject: [PATCH 1777/2296] Ignore overlapping links instead of crashing --- osu.Game/Graphics/Containers/LinkFlowContainer.cs | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/osu.Game/Graphics/Containers/LinkFlowContainer.cs b/osu.Game/Graphics/Containers/LinkFlowContainer.cs index 40e883f8ac..aa72996fff 100644 --- a/osu.Game/Graphics/Containers/LinkFlowContainer.cs +++ b/osu.Game/Graphics/Containers/LinkFlowContainer.cs @@ -12,6 +12,7 @@ using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Localisation; +using osu.Framework.Logging; using osu.Framework.Platform; using osu.Game.Online; using osu.Game.Users; @@ -47,9 +48,16 @@ namespace osu.Game.Graphics.Containers foreach (var link in links) { + string displayText = text.Substring(link.Index, link.Length); + + if (previousLinkEnd > link.Index) + { + Logger.Log($@"Link ""{link.Url}"" with text ""{displayText}"" overlaps previous link, ignoring."); + continue; + } + AddText(text[previousLinkEnd..link.Index]); - string displayText = text.Substring(link.Index, link.Length); object linkArgument = link.Argument; string tooltip = displayText == link.Url ? null : link.Url; From 30bdd2d4c0eaa6922ced5f44c589df93d50c9518 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Fri, 1 Dec 2023 01:07:23 +0100 Subject: [PATCH 1778/2296] Extract `Overlaps()` logic to accept generic index and length --- osu.Game/Online/Chat/MessageFormatter.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Online/Chat/MessageFormatter.cs b/osu.Game/Online/Chat/MessageFormatter.cs index 9a194dba47..078af667d1 100644 --- a/osu.Game/Online/Chat/MessageFormatter.cs +++ b/osu.Game/Online/Chat/MessageFormatter.cs @@ -364,7 +364,9 @@ namespace osu.Game.Online.Chat Argument = argument; } - public bool Overlaps(Link otherLink) => Index < otherLink.Index + otherLink.Length && otherLink.Index < Index + Length; + public bool Overlaps(Link otherLink) => Overlaps(otherLink.Index, otherLink.Length); + + public bool Overlaps(int index, int length) => Index < index + length && index < Index + Length; public int CompareTo(Link? otherLink) => Index > otherLink?.Index ? 1 : -1; } From d3517998cff60db3d80d38a9fc71460ce1707258 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Fri, 1 Dec 2023 01:08:22 +0100 Subject: [PATCH 1779/2296] Use common `Overlaps()` logic This actually fixes the problem and makes the tests pass --- osu.Game/Online/Chat/MessageFormatter.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Online/Chat/MessageFormatter.cs b/osu.Game/Online/Chat/MessageFormatter.cs index 078af667d1..c5256c3c74 100644 --- a/osu.Game/Online/Chat/MessageFormatter.cs +++ b/osu.Game/Online/Chat/MessageFormatter.cs @@ -85,8 +85,8 @@ namespace osu.Game.Online.Chat if (escapeChars != null) displayText = escapeChars.Aggregate(displayText, (current, c) => current.Replace($"\\{c}", c.ToString())); - // Check for encapsulated links - if (result.Links.Find(l => (l.Index <= index && l.Index + l.Length >= index + m.Length) || (index <= l.Index && index + m.Length >= l.Index + l.Length)) == null) + // Check for overlapping links + if (!result.Links.Exists(l => l.Overlaps(index, m.Length))) { result.Text = result.Text.Remove(index, m.Length).Insert(index, displayText); From 894c31753b1c1737ef2dd7ecdf7440d9ef739cee Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 1 Dec 2023 15:31:06 +0900 Subject: [PATCH 1780/2296] Add initial support for aborting multiplayer games --- .../Multiplayer/IMultiplayerRoomServer.cs | 5 +++ .../Online/Multiplayer/MultiplayerClient.cs | 2 ++ .../Multiplayer/OnlineMultiplayerClient.cs | 10 ++++++ .../Multiplayer/Match/ConfirmAbortDialog.cs | 33 +++++++++++++++++++ .../Multiplayer/Match/MatchStartControl.cs | 27 +++++++++++++-- .../Match/MultiplayerReadyButton.cs | 31 ++++++++++++----- .../Multiplayer/TestMultiplayerClient.cs | 6 ++++ 7 files changed, 104 insertions(+), 10 deletions(-) create mode 100644 osu.Game/Screens/OnlinePlay/Multiplayer/Match/ConfirmAbortDialog.cs diff --git a/osu.Game/Online/Multiplayer/IMultiplayerRoomServer.cs b/osu.Game/Online/Multiplayer/IMultiplayerRoomServer.cs index b7a608581c..15a8b42457 100644 --- a/osu.Game/Online/Multiplayer/IMultiplayerRoomServer.cs +++ b/osu.Game/Online/Multiplayer/IMultiplayerRoomServer.cs @@ -82,6 +82,11 @@ namespace osu.Game.Online.Multiplayer ///
Task AbortGameplay(); + /// + /// Real. + /// + Task AbortGameplayReal(); + /// /// Adds an item to the playlist. /// diff --git a/osu.Game/Online/Multiplayer/MultiplayerClient.cs b/osu.Game/Online/Multiplayer/MultiplayerClient.cs index 79f46c2095..140380d679 100644 --- a/osu.Game/Online/Multiplayer/MultiplayerClient.cs +++ b/osu.Game/Online/Multiplayer/MultiplayerClient.cs @@ -374,6 +374,8 @@ namespace osu.Game.Online.Multiplayer public abstract Task AbortGameplay(); + public abstract Task AbortGameplayReal(); + public abstract Task AddPlaylistItem(MultiplayerPlaylistItem item); public abstract Task EditPlaylistItem(MultiplayerPlaylistItem item); diff --git a/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs b/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs index e400132693..47f4205dfd 100644 --- a/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs +++ b/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs @@ -226,6 +226,16 @@ namespace osu.Game.Online.Multiplayer return connection.InvokeAsync(nameof(IMultiplayerServer.AbortGameplay)); } + public override Task AbortGameplayReal() + { + if (!IsConnected.Value) + return Task.CompletedTask; + + Debug.Assert(connection != null); + + return connection.InvokeAsync(nameof(IMultiplayerServer.AbortGameplayReal)); + } + public override Task AddPlaylistItem(MultiplayerPlaylistItem item) { if (!IsConnected.Value) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/ConfirmAbortDialog.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/ConfirmAbortDialog.cs new file mode 100644 index 0000000000..8aca96a918 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/ConfirmAbortDialog.cs @@ -0,0 +1,33 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Graphics.Sprites; +using osu.Game.Overlays.Dialog; + +namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match +{ + public partial class ConfirmAbortDialog : PopupDialog + { + public ConfirmAbortDialog(Action onConfirm, Action onCancel) + { + HeaderText = "Are you sure you want to go abort the match?"; + + Icon = FontAwesome.Solid.ExclamationTriangle; + + Buttons = new PopupDialogButton[] + { + new PopupDialogDangerousButton + { + Text = @"Yes", + Action = onConfirm + }, + new PopupDialogCancelButton + { + Text = @"No I didn't mean to", + Action = onCancel + }, + }; + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MatchStartControl.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MatchStartControl.cs index 44e18dd2bb..d44878f7c3 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MatchStartControl.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MatchStartControl.cs @@ -16,6 +16,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Threading; using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer.Countdown; +using osu.Game.Overlays; using osuTK; namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match @@ -28,6 +29,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match [CanBeNull] private IDisposable clickOperation; + [Resolved(canBeNull: true)] + private IDialogOverlay dialogOverlay { get; set; } + private Sample sampleReady; private Sample sampleReadyAll; private Sample sampleUnready; @@ -109,8 +113,23 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match Debug.Assert(clickOperation == null); clickOperation = ongoingOperationTracker.BeginOperation(); - if (isReady() && Client.IsHost && !Room.ActiveCountdowns.Any(c => c is MatchStartCountdown)) - startMatch(); + if (Client.IsHost) + { + if (Room.State == MultiplayerRoomState.Open) + { + if (isReady() && !Room.ActiveCountdowns.Any(c => c is MatchStartCountdown)) + startMatch(); + else + toggleReady(); + } + else + { + if (dialogOverlay == null) + abortMatch(); + else + dialogOverlay.Push(new ConfirmAbortDialog(abortMatch, endOperation)); + } + } else toggleReady(); @@ -128,6 +147,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match // gameplay was not started due to an exception; unblock button. endOperation(); }); + + void abortMatch() => Client.AbortGameplayReal().FireAndForget(endOperation, _ => endOperation()); } private void startCountdown(TimeSpan duration) @@ -198,6 +219,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match if (localUser?.State == MultiplayerUserState.Spectating) readyButton.Enabled.Value &= Client.IsHost && newCountReady > 0 && !Room.ActiveCountdowns.Any(c => c is MatchStartCountdown); + readyButton.Enabled.Value = true; + if (newCountReady == countReady) return; diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerReadyButton.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerReadyButton.cs index 1be573bdb8..8a9d027469 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerReadyButton.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerReadyButton.cs @@ -158,7 +158,16 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match Text = room.Host?.Equals(localUser) == true ? $"Start match {countText}" : $"Waiting for host... {countText}"; + break; + case MultiplayerUserState.Idle: + if (room.State == MultiplayerRoomState.Open || room.Host?.Equals(localUser) != true) + { + Text = "Ready"; + break; + } + + Text = "Abort!"; break; } } @@ -204,17 +213,23 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match setYellow(); break; + + case MultiplayerUserState.Idle: + if (room.State == MultiplayerRoomState.Open || room.Host?.Equals(localUser) != true) + { + setGreen(); + break; + } + + setRed(); + break; } - void setYellow() - { - BackgroundColour = colours.YellowDark; - } + void setYellow() => BackgroundColour = colours.YellowDark; - void setGreen() - { - BackgroundColour = colours.Green; - } + void setGreen() => BackgroundColour = colours.Green; + + void setRed() => BackgroundColour = colours.Red; } protected override void Dispose(bool isDisposing) diff --git a/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs b/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs index 577104db45..a73c3a72a2 100644 --- a/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs +++ b/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs @@ -396,6 +396,12 @@ namespace osu.Game.Tests.Visual.Multiplayer return Task.CompletedTask; } + public override Task AbortGameplayReal() + { + // Todo: + return Task.CompletedTask; + } + public async Task AddUserPlaylistItem(int userId, MultiplayerPlaylistItem item) { Debug.Assert(ServerRoom != null); From a94180c8c6cde22814da67de2ff0e78be9285609 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 1 Dec 2023 18:26:59 +0900 Subject: [PATCH 1781/2296] Rename LoadAborted -> GameplayAborted, AbortGameplayReal -> AbortMatch --- .../Online/Multiplayer/GameplayAbortReason.cs | 11 +++++++++++ .../Online/Multiplayer/IMultiplayerClient.cs | 11 ++++++----- .../Online/Multiplayer/IMultiplayerRoomServer.cs | 10 +++++----- osu.Game/Online/Multiplayer/MultiplayerClient.cs | 10 +++++----- .../Multiplayer/OnlineMultiplayerClient.cs | 6 +++--- .../Multiplayer/Match/MatchStartControl.cs | 2 +- .../OnlinePlay/Multiplayer/Multiplayer.cs | 16 +++++++++++++--- .../Visual/Multiplayer/TestMultiplayerClient.cs | 2 +- 8 files changed, 45 insertions(+), 23 deletions(-) create mode 100644 osu.Game/Online/Multiplayer/GameplayAbortReason.cs diff --git a/osu.Game/Online/Multiplayer/GameplayAbortReason.cs b/osu.Game/Online/Multiplayer/GameplayAbortReason.cs new file mode 100644 index 0000000000..15151ea68b --- /dev/null +++ b/osu.Game/Online/Multiplayer/GameplayAbortReason.cs @@ -0,0 +1,11 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Online.Multiplayer +{ + public enum GameplayAbortReason + { + LoadTookTooLong, + HostAbortedTheMatch + } +} diff --git a/osu.Game/Online/Multiplayer/IMultiplayerClient.cs b/osu.Game/Online/Multiplayer/IMultiplayerClient.cs index a5fa49a94b..0452d8b79c 100644 --- a/osu.Game/Online/Multiplayer/IMultiplayerClient.cs +++ b/osu.Game/Online/Multiplayer/IMultiplayerClient.cs @@ -107,17 +107,18 @@ namespace osu.Game.Online.Multiplayer ///
Task LoadRequested(); - /// - /// Signals that loading of gameplay is to be aborted. - /// - Task LoadAborted(); - /// /// Signals that gameplay has started. /// All users in the or states should begin gameplay as soon as possible. /// Task GameplayStarted(); + /// + /// Signals that gameplay has been aborted. + /// + /// The reason why gameplay was aborted. + Task GameplayAborted(GameplayAbortReason reason); + /// /// Signals that the match has ended, all players have finished and results are ready to be displayed. /// diff --git a/osu.Game/Online/Multiplayer/IMultiplayerRoomServer.cs b/osu.Game/Online/Multiplayer/IMultiplayerRoomServer.cs index 15a8b42457..55f00b447f 100644 --- a/osu.Game/Online/Multiplayer/IMultiplayerRoomServer.cs +++ b/osu.Game/Online/Multiplayer/IMultiplayerRoomServer.cs @@ -77,16 +77,16 @@ namespace osu.Game.Online.Multiplayer /// If an attempt to start the game occurs when the game's (or users') state disallows it. Task StartMatch(); + /// + /// As the host of a room, aborts an on-going match. + /// + Task AbortMatch(); + /// /// Aborts an ongoing gameplay load. /// Task AbortGameplay(); - /// - /// Real. - /// - Task AbortGameplayReal(); - /// /// Adds an item to the playlist. /// diff --git a/osu.Game/Online/Multiplayer/MultiplayerClient.cs b/osu.Game/Online/Multiplayer/MultiplayerClient.cs index 140380d679..bbf0e3697a 100644 --- a/osu.Game/Online/Multiplayer/MultiplayerClient.cs +++ b/osu.Game/Online/Multiplayer/MultiplayerClient.cs @@ -73,9 +73,9 @@ namespace osu.Game.Online.Multiplayer public virtual event Action? LoadRequested; /// - /// Invoked when the multiplayer server requests loading of play to be aborted. + /// Invoked when the multiplayer server requests gameplay to be aborted. /// - public event Action? LoadAborted; + public event Action? GameplayAborted; /// /// Invoked when the multiplayer server requests gameplay to be started. @@ -374,7 +374,7 @@ namespace osu.Game.Online.Multiplayer public abstract Task AbortGameplay(); - public abstract Task AbortGameplayReal(); + public abstract Task AbortMatch(); public abstract Task AddPlaylistItem(MultiplayerPlaylistItem item); @@ -684,14 +684,14 @@ namespace osu.Game.Online.Multiplayer return Task.CompletedTask; } - Task IMultiplayerClient.LoadAborted() + Task IMultiplayerClient.GameplayAborted(GameplayAbortReason reason) { Scheduler.Add(() => { if (Room == null) return; - LoadAborted?.Invoke(); + GameplayAborted?.Invoke(reason); }, false); return Task.CompletedTask; diff --git a/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs b/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs index 47f4205dfd..40436d730e 100644 --- a/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs +++ b/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs @@ -58,7 +58,7 @@ namespace osu.Game.Online.Multiplayer connection.On(nameof(IMultiplayerClient.UserStateChanged), ((IMultiplayerClient)this).UserStateChanged); connection.On(nameof(IMultiplayerClient.LoadRequested), ((IMultiplayerClient)this).LoadRequested); connection.On(nameof(IMultiplayerClient.GameplayStarted), ((IMultiplayerClient)this).GameplayStarted); - connection.On(nameof(IMultiplayerClient.LoadAborted), ((IMultiplayerClient)this).LoadAborted); + connection.On(nameof(IMultiplayerClient.GameplayAborted), ((IMultiplayerClient)this).GameplayAborted); connection.On(nameof(IMultiplayerClient.ResultsReady), ((IMultiplayerClient)this).ResultsReady); connection.On>(nameof(IMultiplayerClient.UserModsChanged), ((IMultiplayerClient)this).UserModsChanged); connection.On(nameof(IMultiplayerClient.UserBeatmapAvailabilityChanged), ((IMultiplayerClient)this).UserBeatmapAvailabilityChanged); @@ -226,14 +226,14 @@ namespace osu.Game.Online.Multiplayer return connection.InvokeAsync(nameof(IMultiplayerServer.AbortGameplay)); } - public override Task AbortGameplayReal() + public override Task AbortMatch() { if (!IsConnected.Value) return Task.CompletedTask; Debug.Assert(connection != null); - return connection.InvokeAsync(nameof(IMultiplayerServer.AbortGameplayReal)); + return connection.InvokeAsync(nameof(IMultiplayerServer.AbortMatch)); } public override Task AddPlaylistItem(MultiplayerPlaylistItem item) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MatchStartControl.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MatchStartControl.cs index d44878f7c3..8ca5d61ab4 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MatchStartControl.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MatchStartControl.cs @@ -148,7 +148,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match endOperation(); }); - void abortMatch() => Client.AbortGameplayReal().FireAndForget(endOperation, _ => endOperation()); + void abortMatch() => Client.AbortMatch().FireAndForget(endOperation, _ => endOperation()); } private void startCountdown(TimeSpan duration) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Multiplayer.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Multiplayer.cs index edf5ce276a..7d27725775 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Multiplayer.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Multiplayer.cs @@ -23,7 +23,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer base.LoadComplete(); client.RoomUpdated += onRoomUpdated; - client.LoadAborted += onLoadAborted; + client.GameplayAborted += onGameplayAborted; onRoomUpdated(); } @@ -39,12 +39,22 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer transitionFromResults(); } - private void onLoadAborted() + private void onGameplayAborted(GameplayAbortReason reason) { // If the server aborts gameplay for this user (due to loading too slow), exit gameplay screens. if (!this.IsCurrentScreen()) { - Logger.Log("Gameplay aborted because loading the beatmap took too long.", LoggingTarget.Runtime, LogLevel.Important); + switch (reason) + { + case GameplayAbortReason.LoadTookTooLong: + Logger.Log("Gameplay aborted because loading the beatmap took too long.", LoggingTarget.Runtime, LogLevel.Important); + break; + + case GameplayAbortReason.HostAbortedTheMatch: + Logger.Log("The host aborted the match.", LoggingTarget.Runtime, LogLevel.Important); + break; + } + this.MakeCurrent(); } } diff --git a/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs b/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs index a73c3a72a2..3af8f9c5db 100644 --- a/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs +++ b/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs @@ -396,7 +396,7 @@ namespace osu.Game.Tests.Visual.Multiplayer return Task.CompletedTask; } - public override Task AbortGameplayReal() + public override Task AbortMatch() { // Todo: return Task.CompletedTask; From 15c9416244a47e9d5fb713a99ddd9ce77b5403bd Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 1 Dec 2023 18:47:40 +0900 Subject: [PATCH 1782/2296] Rename method --- .../Screens/OnlinePlay/Multiplayer/Match/MatchStartControl.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MatchStartControl.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MatchStartControl.cs index 8ca5d61ab4..a21c85e316 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MatchStartControl.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MatchStartControl.cs @@ -60,7 +60,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match { RelativeSizeAxes = Axes.Both, Size = Vector2.One, - Action = onReadyClick, + Action = onReadyButtonClick, }, countdownButton = new MultiplayerCountdownButton { @@ -105,7 +105,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match endOperation(); } - private void onReadyClick() + private void onReadyButtonClick() { if (Room == null) return; From 1b0fc8ca9d8740d9c61aa20dcbace2f72357cd96 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 1 Dec 2023 19:02:27 +0900 Subject: [PATCH 1783/2296] Refactor --- .../Multiplayer/Match/ConfirmAbortDialog.cs | 2 +- .../Match/MultiplayerReadyButton.cs | 24 ++++++------------- 2 files changed, 8 insertions(+), 18 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/ConfirmAbortDialog.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/ConfirmAbortDialog.cs index 8aca96a918..06f2b2c8f6 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/ConfirmAbortDialog.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/ConfirmAbortDialog.cs @@ -11,7 +11,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match { public ConfirmAbortDialog(Action onConfirm, Action onCancel) { - HeaderText = "Are you sure you want to go abort the match?"; + HeaderText = "Are you sure you want to abort the match?"; Icon = FontAwesome.Solid.ExclamationTriangle; diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerReadyButton.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerReadyButton.cs index 8a9d027469..368e5210de 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerReadyButton.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerReadyButton.cs @@ -155,19 +155,14 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match case MultiplayerUserState.Spectating: case MultiplayerUserState.Ready: - Text = room.Host?.Equals(localUser) == true + Text = multiplayerClient.IsHost ? $"Start match {countText}" : $"Waiting for host... {countText}"; break; - case MultiplayerUserState.Idle: - if (room.State == MultiplayerRoomState.Open || room.Host?.Equals(localUser) != true) - { - Text = "Ready"; - break; - } - - Text = "Abort!"; + // Show the abort button for the host as long as gameplay is in progress. + case MultiplayerUserState when multiplayerClient.IsHost && room.State != MultiplayerRoomState.Open: + Text = "Abort the match"; break; } } @@ -207,20 +202,15 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match case MultiplayerUserState.Spectating: case MultiplayerUserState.Ready: - if (room?.Host?.Equals(localUser) == true && !room.ActiveCountdowns.Any(c => c is MatchStartCountdown)) + if (multiplayerClient.IsHost && !room.ActiveCountdowns.Any(c => c is MatchStartCountdown)) setGreen(); else setYellow(); break; - case MultiplayerUserState.Idle: - if (room.State == MultiplayerRoomState.Open || room.Host?.Equals(localUser) != true) - { - setGreen(); - break; - } - + // Show the abort button for the host as long as gameplay is in progress. + case MultiplayerUserState when multiplayerClient.IsHost && room.State != MultiplayerRoomState.Open: setRed(); break; } From e0eea07a3fa201cb227856213f7831524d635cef Mon Sep 17 00:00:00 2001 From: Susko3 Date: Fri, 1 Dec 2023 13:00:34 +0100 Subject: [PATCH 1784/2296] Request `READ_EXTERNAL_STORAGE` on older android versions --- osu.Android/AndroidManifest.xml | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Android/AndroidManifest.xml b/osu.Android/AndroidManifest.xml index af102a1e4e..2fb4d1f850 100644 --- a/osu.Android/AndroidManifest.xml +++ b/osu.Android/AndroidManifest.xml @@ -5,4 +5,5 @@ + \ No newline at end of file From cdaff30aa6e69582d18d7034728c2c615cbb44fc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 1 Dec 2023 13:24:51 +0100 Subject: [PATCH 1785/2296] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 3b90b1675c..6609db3027 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 7e5c5be4ea..a6b3527466 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From d97ae8df6a916c75c1fca2c9ab80919039c9b3d1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 1 Dec 2023 13:31:09 +0100 Subject: [PATCH 1786/2296] Remove commented out italic code It's a holdover from the Exo days (anyone remember those?) and hasn't been relevant for years, so why keep it. --- osu.Game.Tests/Visual/Online/TestSceneChatLink.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs b/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs index 8d4ff82303..af7cc003a5 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs @@ -106,11 +106,8 @@ namespace osu.Game.Tests.Visual.Online }); AddAssert("msg has the right action", () => newLine.Message.Links.Select(l => l.Action), () => Is.EqualTo(expectedActions)); - //AddAssert("msg is " + (isAction ? "italic" : "not italic"), () => newLine.ContentFlow.Any() && isAction == isItalic()); AddAssert($"msg shows {expectedActions.Length} link(s)", isShowingLinks); - //bool isItalic() => newLine.ContentFlow.Where(d => d is OsuSpriteText).Cast().All(sprite => sprite.Font.Italics); - bool isShowingLinks() { bool hasBackground = !string.IsNullOrEmpty(newLine.Message.Sender.Colour); From f3530a79b18817e3ca1fd005933add63ac75f82e Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 1 Dec 2023 21:34:20 +0900 Subject: [PATCH 1787/2296] Add test --- .../Multiplayer/TestSceneMatchStartControl.cs | 25 +++++++++++++++++++ .../Multiplayer/TestMultiplayerClient.cs | 6 ++--- 2 files changed, 28 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchStartControl.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchStartControl.cs index 6d309078e6..f8719ba80c 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchStartControl.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchStartControl.cs @@ -378,6 +378,31 @@ namespace osu.Game.Tests.Visual.Multiplayer }, users); } + [Test] + public void TestAbortMatch() + { + multiplayerClient.Setup(m => m.StartMatch()) + .Callback(() => + { + multiplayerClient.Raise(m => m.LoadRequested -= null); + multiplayerClient.Object.Room!.State = MultiplayerRoomState.WaitingForLoad; + + // The local user state doesn't really matter, so let's do the same as the base implementation for these tests. + changeUserState(localUser.UserID, MultiplayerUserState.Idle); + }); + + multiplayerClient.Setup(m => m.AbortMatch()) + .Callback(() => + { + multiplayerClient.Object.Room!.State = MultiplayerRoomState.Open; + raiseRoomUpdated(); + }); + + ClickButtonWhenEnabled(); + ClickButtonWhenEnabled(); + ClickButtonWhenEnabled(); + } + private void verifyGameplayStartFlow() { checkLocalUserState(MultiplayerUserState.Ready); diff --git a/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs b/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs index 3af8f9c5db..4c3deac1d7 100644 --- a/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs +++ b/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs @@ -396,10 +396,10 @@ namespace osu.Game.Tests.Visual.Multiplayer return Task.CompletedTask; } - public override Task AbortMatch() + public override async Task AbortMatch() { - // Todo: - return Task.CompletedTask; + ChangeUserState(api.LocalUser.Value.Id, MultiplayerUserState.Idle); + await ((IMultiplayerClient)this).GameplayAborted(GameplayAbortReason.HostAbortedTheMatch).ConfigureAwait(false); } public async Task AddUserPlaylistItem(int userId, MultiplayerPlaylistItem item) From abb4c943a7f36a5e8fb4ada240cfb66ed433a9e0 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Fri, 1 Dec 2023 18:35:57 +0100 Subject: [PATCH 1788/2296] Rename to more readable names --- osu.Game/Online/Chat/MessageFormatter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Online/Chat/MessageFormatter.cs b/osu.Game/Online/Chat/MessageFormatter.cs index c5256c3c74..f055633d64 100644 --- a/osu.Game/Online/Chat/MessageFormatter.cs +++ b/osu.Game/Online/Chat/MessageFormatter.cs @@ -366,7 +366,7 @@ namespace osu.Game.Online.Chat public bool Overlaps(Link otherLink) => Overlaps(otherLink.Index, otherLink.Length); - public bool Overlaps(int index, int length) => Index < index + length && index < Index + Length; + public bool Overlaps(int otherIndex, int otherLength) => Index < otherIndex + otherLength && otherIndex < Index + Length; public int CompareTo(Link? otherLink) => Index > otherLink?.Index ? 1 : -1; } From 230278f2c94230803f11310b592dcbc15043274c Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Sun, 3 Dec 2023 01:45:15 +0900 Subject: [PATCH 1789/2296] Once again remove Mania passive HP drain --- .../ManiaHealthProcessorTest.cs | 31 +++++++++++++++++++ .../Scoring/ManiaHealthProcessor.cs | 8 +++++ 2 files changed, 39 insertions(+) create mode 100644 osu.Game.Rulesets.Mania.Tests/ManiaHealthProcessorTest.cs diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaHealthProcessorTest.cs b/osu.Game.Rulesets.Mania.Tests/ManiaHealthProcessorTest.cs new file mode 100644 index 0000000000..315849f7de --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/ManiaHealthProcessorTest.cs @@ -0,0 +1,31 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Rulesets.Mania.Beatmaps; +using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.Mania.Scoring; + +namespace osu.Game.Rulesets.Mania.Tests +{ + [TestFixture] + public class ManiaHealthProcessorTest + { + [Test] + public void TestNoDrain() + { + var processor = new ManiaHealthProcessor(0); + processor.ApplyBeatmap(new ManiaBeatmap(new StageDefinition(4)) + { + HitObjects = + { + new Note { StartTime = 0 }, + new Note { StartTime = 1000 }, + } + }); + + // No matter what, mania doesn't have passive HP drain. + Assert.That(processor.DrainRate, Is.Zero); + } + } +} diff --git a/osu.Game.Rulesets.Mania/Scoring/ManiaHealthProcessor.cs b/osu.Game.Rulesets.Mania/Scoring/ManiaHealthProcessor.cs index 183550eb7b..34b1787a71 100644 --- a/osu.Game.Rulesets.Mania/Scoring/ManiaHealthProcessor.cs +++ b/osu.Game.Rulesets.Mania/Scoring/ManiaHealthProcessor.cs @@ -15,6 +15,14 @@ namespace osu.Game.Rulesets.Mania.Scoring { } + protected override double ComputeDrainRate() + { + // Base call is run only to compute HP recovery. + base.ComputeDrainRate(); + + return 0; + } + protected override IEnumerable EnumerateTopLevelHitObjects() => Beatmap.HitObjects; protected override IEnumerable EnumerateNestedHitObjects(HitObject hitObject) => hitObject.NestedHitObjects; From dc588e6d56a8e88eb408d75f7b7d2cb1780e5ef9 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 3 Dec 2023 04:58:17 +0300 Subject: [PATCH 1790/2296] Implement OsuModDepth --- osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs | 163 ++++++++++++++++++++++ osu.Game.Rulesets.Osu/OsuRuleset.cs | 3 +- 2 files changed, 165 insertions(+), 1 deletion(-) create mode 100644 osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs b/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs new file mode 100644 index 0000000000..9c0e34d0c8 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs @@ -0,0 +1,163 @@ +using System; +using System.Linq; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; +using osu.Game.Configuration; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Rulesets.Osu.UI; +using osu.Game.Rulesets.UI; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Mods +{ + public class OsuModDepth : ModWithVisibilityAdjustment, IUpdatableByPlayfield, IApplicableToDrawableRuleset + { + public override string Name => "Depth"; + public override string Acronym => "DH"; + public override IconUsage? Icon => FontAwesome.Solid.Cube; + public override ModType Type => ModType.Fun; + public override LocalisableString Description => "3D. Almost."; + public override double ScoreMultiplier => 1; + public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModRepel), typeof(OsuModFreezeFrame), typeof(ModWithVisibilityAdjustment) }).ToArray(); + + private static readonly Vector3 camera_position = new Vector3(OsuPlayfield.BASE_SIZE.X * 0.5f, OsuPlayfield.BASE_SIZE.Y * 0.5f, -100); + + [SettingSource("Maximum Depth", "How far away object appear.", 0)] + public BindableFloat MaxDepth { get; } = new BindableFloat(100) + { + Precision = 10, + MinValue = 50, + MaxValue = 200 + }; + + [SettingSource("Show Approach Circles", "Whether approach circles should be visible.", 1)] + public BindableBool ShowApproachCircles { get; } = new BindableBool(true); + + protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) => applyTransform(hitObject, state); + + protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) => applyTransform(hitObject, state); + + public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) + { + // Hide judgment displays and follow points as they won't make any sense. + // Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart. + drawableRuleset.Playfield.DisplayJudgements.Value = false; + (drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide(); + } + + public override void ApplyToDrawableHitObject(DrawableHitObject dho) + { + base.ApplyToDrawableHitObject(dho); + + switch (dho) + { + case DrawableSliderHead: + case DrawableSliderTail: + case DrawableSliderTick: + case DrawableSliderRepeat: + return; + + case DrawableHitCircle: + case DrawableSlider: + dho.Anchor = Anchor.Centre; + break; + } + } + + private void applyTransform(DrawableHitObject drawable, ArmedState state) + { + switch (drawable) + { + case DrawableSliderHead head: + if (!ShowApproachCircles.Value) + { + var hitObject = (OsuHitObject)drawable.HitObject; + double appearTime = hitObject.StartTime - hitObject.TimePreempt; + + using (head.BeginAbsoluteSequence(appearTime)) + head.ApproachCircle.Hide(); + } + + break; + + case DrawableSliderTail: + case DrawableSliderTick: + case DrawableSliderRepeat: + return; + + case DrawableHitCircle circle: + + if (!ShowApproachCircles.Value) + { + var hitObject = (OsuHitObject)drawable.HitObject; + double appearTime = hitObject.StartTime - hitObject.TimePreempt; + + using (circle.BeginAbsoluteSequence(appearTime)) + circle.ApproachCircle.Hide(); + } + + setStartPosition(drawable); + break; + + case DrawableSlider: + setStartPosition(drawable); + break; + } + } + + private void setStartPosition(DrawableHitObject drawable) + { + var hitObject = (OsuHitObject)drawable.HitObject; + + float d = mappedDepth(MaxDepth.Value); + + using (drawable.BeginAbsoluteSequence(hitObject.StartTime - hitObject.TimePreempt)) + { + drawable.MoveTo(positionAtDepth(d, hitObject.Position)); + drawable.ScaleTo(new Vector2(d)); + } + } + + public void Update(Playfield playfield) + { + double time = playfield.Time.Current; + + foreach (var drawable in playfield.HitObjectContainer.AliveObjects) + { + switch (drawable) + { + case DrawableSliderHead: + case DrawableSliderTail: + case DrawableSliderTick: + case DrawableSliderRepeat: + continue; + + case DrawableHitCircle: + case DrawableSlider: + var hitObject = (OsuHitObject)drawable.HitObject; + + double appearTime = hitObject.StartTime - hitObject.TimePreempt; + double moveDuration = hitObject.TimePreempt; + float z = time > appearTime + moveDuration ? 0 : (MaxDepth.Value - (float)((time - appearTime) / moveDuration * MaxDepth.Value)); + + float d = mappedDepth(z); + drawable.Position = positionAtDepth(d, hitObject.Position); + drawable.Scale = new Vector2(d); + break; + } + } + } + + private static float mappedDepth(float depth) => 100 / (depth - camera_position.Z); + + private static Vector2 positionAtDepth(float mappedDepth, Vector2 positionAtZeroDepth) + { + return (positionAtZeroDepth - camera_position.Xy) * mappedDepth; + } + } +} diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index aaf0ab41a0..50e6a5b572 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -211,7 +211,8 @@ namespace osu.Game.Rulesets.Osu new ModAdaptiveSpeed(), new OsuModFreezeFrame(), new OsuModBubbles(), - new OsuModSynesthesia() + new OsuModSynesthesia(), + new OsuModDepth() }; case ModType.System: From cf6e50f73c5f0fabd35141602187981c86842a44 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 3 Dec 2023 05:07:40 +0300 Subject: [PATCH 1791/2296] Add header and fix typo --- osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs b/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs index 9c0e34d0c8..b2d52aef42 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs @@ -1,3 +1,6 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + using System; using System.Linq; using osu.Framework.Bindables; @@ -27,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Mods private static readonly Vector3 camera_position = new Vector3(OsuPlayfield.BASE_SIZE.X * 0.5f, OsuPlayfield.BASE_SIZE.Y * 0.5f, -100); - [SettingSource("Maximum Depth", "How far away object appear.", 0)] + [SettingSource("Maximum depth", "How far away objects appear.", 0)] public BindableFloat MaxDepth { get; } = new BindableFloat(100) { Precision = 10, From 937689ee6bb4eeee18b007ea153b36e5c8e6a961 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 3 Dec 2023 05:39:44 +0300 Subject: [PATCH 1792/2296] Add OsuModDepth as incompatable to other mods --- osu.Game.Rulesets.Osu/Mods/OsuModFreezeFrame.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModObjectScaleTween.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModSpinIn.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModTargetPractice.cs | 3 ++- osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs | 2 +- 10 files changed, 11 insertions(+), 10 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModFreezeFrame.cs b/osu.Game.Rulesets.Osu/Mods/OsuModFreezeFrame.cs index f1197ce0cd..06cb9c3419 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModFreezeFrame.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModFreezeFrame.cs @@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override LocalisableString Description => "Burn the notes into your memory."; //Alters the transforms of the approach circles, breaking the effects of these mods. - public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModApproachDifferent), typeof(OsuModTransform) }).ToArray(); + public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModApproachDifferent), typeof(OsuModTransform), typeof(OsuModDepth) }).ToArray(); public override ModType Type => ModType.Fun; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs index dd2befef4e..6dc0d5d522 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs @@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override LocalisableString Description => @"Play with no approach circles and fading circles/sliders."; public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1; - public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn) }; + public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn), typeof(OsuModDepth) }; public const double FADE_IN_DURATION_MULTIPLIER = 0.4; public const double FADE_OUT_DURATION_MULTIPLIER = 0.3; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs index c8c4cd6a14..befee4af5a 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override ModType Type => ModType.Fun; public override LocalisableString Description => "No need to chase the circles – your cursor is a magnet!"; public override double ScoreMultiplier => 0.5; - public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModRelax), typeof(OsuModRepel), typeof(OsuModBubbles) }; + public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModRelax), typeof(OsuModRepel), typeof(OsuModBubbles), typeof(OsuModDepth) }; [SettingSource("Attraction strength", "How strong the pull is.", 0)] public BindableFloat AttractionStrength { get; } = new BindableFloat(0.5f) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModObjectScaleTween.cs b/osu.Game.Rulesets.Osu/Mods/OsuModObjectScaleTween.cs index 6f1206382a..1df344648a 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModObjectScaleTween.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModObjectScaleTween.cs @@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods protected virtual float EndScale => 1; - public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn), typeof(OsuModObjectScaleTween) }; + public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn), typeof(OsuModObjectScaleTween), typeof(OsuModDepth) }; protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) { diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs index 28d459cedb..91feb33931 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs @@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override ModType Type => ModType.Fun; public override LocalisableString Description => "Hit objects run away!"; public override double ScoreMultiplier => 1; - public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModMagnetised), typeof(OsuModBubbles) }; + public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModMagnetised), typeof(OsuModBubbles), typeof(OsuModDepth) }; [SettingSource("Repulsion strength", "How strong the repulsion is.", 0)] public BindableFloat RepulsionStrength { get; } = new BindableFloat(0.5f) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModSpinIn.cs b/osu.Game.Rulesets.Osu/Mods/OsuModSpinIn.cs index b0533d0cfa..59a1342480 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModSpinIn.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModSpinIn.cs @@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods // todo: this mod needs to be incompatible with "hidden" due to forcing the circle to remain opaque, // further implementation will be required for supporting that. - public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModObjectScaleTween), typeof(OsuModHidden) }; + public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModObjectScaleTween), typeof(OsuModHidden), typeof(OsuModDepth) }; private const int rotate_offset = 360; private const float rotate_starting_width = 2; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTargetPractice.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTargetPractice.cs index 77cf340b95..a5846efdfe 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTargetPractice.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTargetPractice.cs @@ -47,7 +47,8 @@ namespace osu.Game.Rulesets.Osu.Mods typeof(OsuModRandom), typeof(OsuModSpunOut), typeof(OsuModStrictTracking), - typeof(OsuModSuddenDeath) + typeof(OsuModSuddenDeath), + typeof(OsuModDepth) }).ToArray(); [SettingSource("Seed", "Use a custom seed instead of a random one", SettingControlType = typeof(SettingsNumberBox))] diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs index 25d05a88a8..9671f53bea 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override LocalisableString Description => "Put your faith in the approach circles..."; public override double ScoreMultiplier => 1; - public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles) }; + public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles), typeof(OsuModDepth) }; protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) { diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs index 92a499e735..b6907af119 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override ModType Type => ModType.Fun; public override LocalisableString Description => "Everything rotates. EVERYTHING."; public override double ScoreMultiplier => 1; - public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModWiggle), typeof(OsuModMagnetised), typeof(OsuModRepel), typeof(OsuModFreezeFrame) }).ToArray(); + public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModWiggle), typeof(OsuModMagnetised), typeof(OsuModRepel), typeof(OsuModFreezeFrame), typeof(OsuModDepth) }).ToArray(); private float theta; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs index a45338d91f..d14a821541 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs @@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override ModType Type => ModType.Fun; public override LocalisableString Description => "They just won't stay still..."; public override double ScoreMultiplier => 1; - public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform), typeof(OsuModMagnetised), typeof(OsuModRepel) }; + public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform), typeof(OsuModMagnetised), typeof(OsuModRepel), typeof(OsuModDepth) }; private const int wiggle_duration = 100; // (ms) Higher = fewer wiggles From ebcde63caa4aef0696c977c04bbd5d3e2f2ed5da Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 3 Dec 2023 17:13:47 +0300 Subject: [PATCH 1793/2296] Don't override hitobjects anchor --- osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs | 21 +-------------------- 1 file changed, 1 insertion(+), 20 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs b/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs index b2d52aef42..5ae9fc4fac 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs @@ -53,25 +53,6 @@ namespace osu.Game.Rulesets.Osu.Mods (drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide(); } - public override void ApplyToDrawableHitObject(DrawableHitObject dho) - { - base.ApplyToDrawableHitObject(dho); - - switch (dho) - { - case DrawableSliderHead: - case DrawableSliderTail: - case DrawableSliderTick: - case DrawableSliderRepeat: - return; - - case DrawableHitCircle: - case DrawableSlider: - dho.Anchor = Anchor.Centre; - break; - } - } - private void applyTransform(DrawableHitObject drawable, ArmedState state) { switch (drawable) @@ -160,7 +141,7 @@ namespace osu.Game.Rulesets.Osu.Mods private static Vector2 positionAtDepth(float mappedDepth, Vector2 positionAtZeroDepth) { - return (positionAtZeroDepth - camera_position.Xy) * mappedDepth; + return (positionAtZeroDepth - camera_position.Xy) * mappedDepth + camera_position.Xy; } } } From b90000f7b70f2840d6ef683aacb6043f78add0e3 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 3 Dec 2023 17:15:52 +0300 Subject: [PATCH 1794/2296] Simplify objects depth calculation --- osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs b/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs index 5ae9fc4fac..f2ea8b9698 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs @@ -7,6 +7,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; +using osu.Framework.Utils; using osu.Game.Configuration; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; @@ -126,8 +127,7 @@ namespace osu.Game.Rulesets.Osu.Mods var hitObject = (OsuHitObject)drawable.HitObject; double appearTime = hitObject.StartTime - hitObject.TimePreempt; - double moveDuration = hitObject.TimePreempt; - float z = time > appearTime + moveDuration ? 0 : (MaxDepth.Value - (float)((time - appearTime) / moveDuration * MaxDepth.Value)); + float z = Interpolation.ValueAt(Math.Clamp(time, appearTime, hitObject.StartTime), MaxDepth.Value, 0f, appearTime, hitObject.StartTime); float d = mappedDepth(z); drawable.Position = positionAtDepth(d, hitObject.Position); From 595bc9398a37596ad98760f0e32448b33741b9bd Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sun, 3 Dec 2023 20:14:00 +0100 Subject: [PATCH 1795/2296] update to new builder control point signature --- .../Sliders/SliderPlacementBlueprint.cs | 37 ++++++++----------- 1 file changed, 15 insertions(+), 22 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index ac7b5e63e1..584c8fabbf 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -309,12 +309,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders private void updateSliderPathFromBSplineBuilder() { - IReadOnlyList builderPoints = bSplineBuilder.ControlPoints; + IReadOnlyList> builderPoints = bSplineBuilder.ControlPoints; if (builderPoints.Count == 0) return; - int lastSegmentStart = 0; PathType? lastPathType = null; HitObject.Path.ControlPoints.Clear(); @@ -323,31 +322,25 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders // Importantly, the B-Spline builder returns three Vector2s at the same location when a new segment is to be started. for (int i = 0; i < builderPoints.Count; i++) { - bool isLastPoint = i == builderPoints.Count - 1; - bool isNewSegment = i < builderPoints.Count - 2 && builderPoints[i] == builderPoints[i + 1] && builderPoints[i] == builderPoints[i + 2]; + bool isLastSegment = i == builderPoints.Count - 1; + var segment = builderPoints[i]; + int pointsInSegment = segment.Count; - if (isNewSegment || isLastPoint) - { - int pointsInSegment = i - lastSegmentStart; + // Where possible, we can use the simpler LINEAR path type. + PathType? pathType = pointsInSegment == 1 ? PathType.LINEAR : PathType.BSpline(3); - // Where possible, we can use the simpler LINEAR path type. - PathType? pathType = pointsInSegment == 1 ? PathType.LINEAR : PathType.BSpline(3); + // Linear segments can be combined, as two adjacent linear sections are computationally the same as one with the points combined. + if (lastPathType == pathType && lastPathType == PathType.LINEAR) + pathType = null; - // Linear segments can be combined, as two adjacent linear sections are computationally the same as one with the points combined. - if (lastPathType == pathType && lastPathType == PathType.LINEAR) - pathType = null; + HitObject.Path.ControlPoints.Add(new PathControlPoint(segment[0], pathType)); + for (int j = 1; j < pointsInSegment - 1; j++) + HitObject.Path.ControlPoints.Add(new PathControlPoint(segment[j])); - HitObject.Path.ControlPoints.Add(new PathControlPoint(builderPoints[lastSegmentStart], pathType)); - for (int j = lastSegmentStart + 1; j < i; j++) - HitObject.Path.ControlPoints.Add(new PathControlPoint(builderPoints[j])); + if (isLastSegment) + HitObject.Path.ControlPoints.Add(new PathControlPoint(segment[pointsInSegment - 1])); - if (isLastPoint) - HitObject.Path.ControlPoints.Add(new PathControlPoint(builderPoints[i])); - - // Skip the redundant duplicated points (see isNewSegment above) which have been coalesced into a path type. - lastSegmentStart = (i += 2); - if (pathType != null) lastPathType = pathType; - } + if (pathType != null) lastPathType = pathType; } } From 4cd6efc8f750e8dddc65f23f22e94d1be38fa3bc Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sun, 3 Dec 2023 20:53:05 +0100 Subject: [PATCH 1796/2296] update default parameters --- osu.Game.Rulesets.Osu/Edit/FreehandSliderToolboxGroup.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/FreehandSliderToolboxGroup.cs b/osu.Game.Rulesets.Osu/Edit/FreehandSliderToolboxGroup.cs index 1974415d30..87dd8636c9 100644 --- a/osu.Game.Rulesets.Osu/Edit/FreehandSliderToolboxGroup.cs +++ b/osu.Game.Rulesets.Osu/Edit/FreehandSliderToolboxGroup.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Edit { } - public BindableFloat Tolerance { get; } = new BindableFloat(1.5f) + public BindableFloat Tolerance { get; } = new BindableFloat(2f) { MinValue = 0.05f, MaxValue = 3f, @@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Edit }; // We map internal ranges to a more standard range of values for display to the user. - private readonly BindableInt displayTolerance = new BindableInt(40) + private readonly BindableInt displayTolerance = new BindableInt(66) { MinValue = 5, MaxValue = 100 From 8873824107a2e29eb914536aec11addddb421857 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sun, 3 Dec 2023 20:53:25 +0100 Subject: [PATCH 1797/2296] fix control points being cleared --- .../Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index 584c8fabbf..bc32acda96 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -311,7 +311,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders { IReadOnlyList> builderPoints = bSplineBuilder.ControlPoints; - if (builderPoints.Count == 0) + if (builderPoints.Count == 0 || builderPoints[0].Count == 0) return; PathType? lastPathType = null; @@ -326,6 +326,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders var segment = builderPoints[i]; int pointsInSegment = segment.Count; + if (segment.Count == 0) + continue; + // Where possible, we can use the simpler LINEAR path type. PathType? pathType = pointsInSegment == 1 ? PathType.LINEAR : PathType.BSpline(3); From ba2cc0243c03e014bb360aca82ad61f17df828f6 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sun, 3 Dec 2023 21:10:01 +0100 Subject: [PATCH 1798/2296] update comment --- .../Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index bc32acda96..14de35965e 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -318,8 +318,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders HitObject.Path.ControlPoints.Clear(); - // Iterate through generated points, finding each segment and adding non-inheriting path types where appropriate. - // Importantly, the B-Spline builder returns three Vector2s at the same location when a new segment is to be started. + // Iterate through generated segments and adding non-inheriting path types where appropriate. for (int i = 0; i < builderPoints.Count; i++) { bool isLastSegment = i == builderPoints.Count - 1; From 34b5264616aa784439153110eb2b93d542c1968f Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sun, 3 Dec 2023 21:13:27 +0100 Subject: [PATCH 1799/2296] fix the linear segment --- .../Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index 14de35965e..f98eadb817 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -329,7 +329,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders continue; // Where possible, we can use the simpler LINEAR path type. - PathType? pathType = pointsInSegment == 1 ? PathType.LINEAR : PathType.BSpline(3); + PathType? pathType = pointsInSegment == 2 ? PathType.LINEAR : PathType.BSpline(3); // Linear segments can be combined, as two adjacent linear sections are computationally the same as one with the points combined. if (lastPathType == pathType && lastPathType == PathType.LINEAR) From bcf2effae9b9f4ee80e652940834533d96d0c044 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sun, 3 Dec 2023 21:22:04 +0100 Subject: [PATCH 1800/2296] Remove the Linear segment simplification because it just makes things harder to edit afterwards if it made some segment linear type when you actually intended there to be some curve --- .../Blueprints/Sliders/SliderPlacementBlueprint.cs | 13 +------------ 1 file changed, 1 insertion(+), 12 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index f98eadb817..5f1066d92d 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -314,8 +314,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders if (builderPoints.Count == 0 || builderPoints[0].Count == 0) return; - PathType? lastPathType = null; - HitObject.Path.ControlPoints.Clear(); // Iterate through generated segments and adding non-inheriting path types where appropriate. @@ -328,21 +326,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders if (segment.Count == 0) continue; - // Where possible, we can use the simpler LINEAR path type. - PathType? pathType = pointsInSegment == 2 ? PathType.LINEAR : PathType.BSpline(3); - - // Linear segments can be combined, as two adjacent linear sections are computationally the same as one with the points combined. - if (lastPathType == pathType && lastPathType == PathType.LINEAR) - pathType = null; - - HitObject.Path.ControlPoints.Add(new PathControlPoint(segment[0], pathType)); + HitObject.Path.ControlPoints.Add(new PathControlPoint(segment[0], PathType.BSpline(3))); for (int j = 1; j < pointsInSegment - 1; j++) HitObject.Path.ControlPoints.Add(new PathControlPoint(segment[j])); if (isLastSegment) HitObject.Path.ControlPoints.Add(new PathControlPoint(segment[pointsInSegment - 1])); - - if (pathType != null) lastPathType = pathType; } } From ca55a7b2bfb913f0de9d733a4213650484ad3296 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sun, 3 Dec 2023 21:43:37 +0100 Subject: [PATCH 1801/2296] call builder finish before ending curve --- .../Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index 5f1066d92d..4413fc4bf4 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -197,7 +197,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders base.OnDragEnd(e); if (state == SliderPlacementState.Drawing) + { + bSplineBuilder.Finish(); + updateSliderPathFromBSplineBuilder(); endCurve(); + } } protected override void OnMouseUp(MouseUpEvent e) From b3d1a9ee2e0665e4a9adc5088db33823615e9f23 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sun, 3 Dec 2023 22:03:51 +0100 Subject: [PATCH 1802/2296] Dont snap expected distance while drawing This makes it 10 billion times smoother to draw, very nice --- .../Blueprints/Sliders/SliderPlacementBlueprint.cs | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index 4413fc4bf4..c40f90bfa3 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -200,6 +200,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders { bSplineBuilder.Finish(); updateSliderPathFromBSplineBuilder(); + + // Change the state so it will snap the expected distance in endCurve. + state = SliderPlacementState.Finishing; endCurve(); } } @@ -304,7 +307,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders private void updateSlider() { - HitObject.Path.ExpectedDistance.Value = distanceSnapProvider?.FindSnappedDistance(HitObject, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance; + if (state == SliderPlacementState.Drawing) + HitObject.Path.ExpectedDistance.Value = (float)HitObject.Path.CalculatedDistance; + else + HitObject.Path.ExpectedDistance.Value = distanceSnapProvider?.FindSnappedDistance(HitObject, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance; bodyPiece.UpdateFrom(HitObject); headCirclePiece.UpdateFrom(HitObject.HeadCircle); @@ -343,7 +349,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders { Initial, ControlPoints, - Drawing + Drawing, + Finishing } } } From 060141866c4d9e60f8a0d1172318d89fdb821206 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sun, 3 Dec 2023 22:06:07 +0100 Subject: [PATCH 1803/2296] Update SliderPlacementBlueprint.cs --- .../Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index c40f90bfa3..e13a46d0cd 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -331,17 +331,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders { bool isLastSegment = i == builderPoints.Count - 1; var segment = builderPoints[i]; - int pointsInSegment = segment.Count; if (segment.Count == 0) continue; HitObject.Path.ControlPoints.Add(new PathControlPoint(segment[0], PathType.BSpline(3))); - for (int j = 1; j < pointsInSegment - 1; j++) + for (int j = 1; j < segment.Count - 1; j++) HitObject.Path.ControlPoints.Add(new PathControlPoint(segment[j])); if (isLastSegment) - HitObject.Path.ControlPoints.Add(new PathControlPoint(segment[pointsInSegment - 1])); + HitObject.Path.ControlPoints.Add(new PathControlPoint(segment[^1])); } } From d0acb7f4f9e601f10b7650a217329cfb0b041158 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 4 Dec 2023 06:08:31 +0900 Subject: [PATCH 1804/2296] Improve commenting MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- osu.Game.Rulesets.Mania/Scoring/ManiaHealthProcessor.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/Scoring/ManiaHealthProcessor.cs b/osu.Game.Rulesets.Mania/Scoring/ManiaHealthProcessor.cs index 34b1787a71..a33eac83c2 100644 --- a/osu.Game.Rulesets.Mania/Scoring/ManiaHealthProcessor.cs +++ b/osu.Game.Rulesets.Mania/Scoring/ManiaHealthProcessor.cs @@ -17,7 +17,8 @@ namespace osu.Game.Rulesets.Mania.Scoring protected override double ComputeDrainRate() { - // Base call is run only to compute HP recovery. + // Base call is run only to compute HP recovery (namely, `HpMultiplierNormal`). + // This closely mirrors (broken) behaviour of stable and as such is preserved unchanged. base.ComputeDrainRate(); return 0; From 13b7f2fa42e68fe72ec0835260b6b84411d3dbbc Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sun, 3 Dec 2023 22:42:48 +0100 Subject: [PATCH 1805/2296] Fix test cases --- .../Editor/TestSceneSliderPlacementBlueprint.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs index 7ac34bc6c8..f889999fe3 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs @@ -310,7 +310,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddStep("release left button", () => InputManager.ReleaseButton(MouseButton.Left)); assertPlaced(true); - assertLength(760, tolerance: 10); + assertLength(808, tolerance: 10); assertControlPointCount(5); assertControlPointType(0, PathType.BSpline(3)); assertControlPointType(1, null); @@ -337,9 +337,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertPlaced(true); assertLength(600, tolerance: 10); assertControlPointCount(4); - assertControlPointType(0, PathType.LINEAR); - assertControlPointType(1, null); - assertControlPointType(2, null); + assertControlPointType(0, PathType.BSpline(3)); + assertControlPointType(1, PathType.BSpline(3)); + assertControlPointType(2, PathType.BSpline(3)); assertControlPointType(3, null); } From b56a78c6ecaa9f47e0a8de9b8c4d567975b3c500 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 4 Dec 2023 08:51:21 +0900 Subject: [PATCH 1806/2296] Adjust with framework changes --- osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerProgressArc.cs | 2 +- osu.Game.Rulesets.Osu/Skinning/SmokeSegment.cs | 2 +- osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs | 2 +- osu.Game/Graphics/Backgrounds/Triangles.cs | 2 +- osu.Game/Graphics/Backgrounds/TrianglesV2.cs | 2 +- osu.Game/Graphics/UserInterface/BarGraph.cs | 2 +- osu.Game/Graphics/UserInterface/SegmentedGraph.cs | 2 +- osu.Game/Rulesets/Mods/ModFlashlight.cs | 2 +- osu.Game/Screens/Menu/LogoVisualisation.cs | 2 +- 9 files changed, 9 insertions(+), 9 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerProgressArc.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerProgressArc.cs index b719138d33..88769442a1 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerProgressArc.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerProgressArc.cs @@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon relativeGlowSize = Source.glowSize / Source.DrawSize.X; } - public override void Draw(IRenderer renderer) + protected override void Draw(IRenderer renderer) { base.Draw(renderer); drawGlow(renderer); diff --git a/osu.Game.Rulesets.Osu/Skinning/SmokeSegment.cs b/osu.Game.Rulesets.Osu/Skinning/SmokeSegment.cs index d818c8baee..9838cb2c37 100644 --- a/osu.Game.Rulesets.Osu/Skinning/SmokeSegment.cs +++ b/osu.Game.Rulesets.Osu/Skinning/SmokeSegment.cs @@ -231,7 +231,7 @@ namespace osu.Game.Rulesets.Osu.Skinning points.AddRange(Source.SmokePoints.Skip(firstVisiblePointIndex).Take(futurePointIndex - firstVisiblePointIndex)); } - public sealed override void Draw(IRenderer renderer) + protected sealed override void Draw(IRenderer renderer) { base.Draw(renderer); diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs index a29faac5a0..95a052dadb 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs @@ -258,7 +258,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor private IUniformBuffer cursorTrailParameters; - public override void Draw(IRenderer renderer) + protected override void Draw(IRenderer renderer) { base.Draw(renderer); diff --git a/osu.Game/Graphics/Backgrounds/Triangles.cs b/osu.Game/Graphics/Backgrounds/Triangles.cs index 0ee42c69d5..1a78c1ec5e 100644 --- a/osu.Game/Graphics/Backgrounds/Triangles.cs +++ b/osu.Game/Graphics/Backgrounds/Triangles.cs @@ -286,7 +286,7 @@ namespace osu.Game.Graphics.Backgrounds private IUniformBuffer borderDataBuffer; - public override void Draw(IRenderer renderer) + protected override void Draw(IRenderer renderer) { base.Draw(renderer); diff --git a/osu.Game/Graphics/Backgrounds/TrianglesV2.cs b/osu.Game/Graphics/Backgrounds/TrianglesV2.cs index 750e96440d..a20fd78569 100644 --- a/osu.Game/Graphics/Backgrounds/TrianglesV2.cs +++ b/osu.Game/Graphics/Backgrounds/TrianglesV2.cs @@ -228,7 +228,7 @@ namespace osu.Game.Graphics.Backgrounds private IUniformBuffer? borderDataBuffer; - public override void Draw(IRenderer renderer) + protected override void Draw(IRenderer renderer) { base.Draw(renderer); diff --git a/osu.Game/Graphics/UserInterface/BarGraph.cs b/osu.Game/Graphics/UserInterface/BarGraph.cs index 0ac987e85b..e7592128b0 100644 --- a/osu.Game/Graphics/UserInterface/BarGraph.cs +++ b/osu.Game/Graphics/UserInterface/BarGraph.cs @@ -134,7 +134,7 @@ namespace osu.Game.Graphics.UserInterface lengths.AddRange(Source.bars.InstantaneousLengths); } - public override void Draw(IRenderer renderer) + protected override void Draw(IRenderer renderer) { base.Draw(renderer); diff --git a/osu.Game/Graphics/UserInterface/SegmentedGraph.cs b/osu.Game/Graphics/UserInterface/SegmentedGraph.cs index 91971e5af9..9f467687a4 100644 --- a/osu.Game/Graphics/UserInterface/SegmentedGraph.cs +++ b/osu.Game/Graphics/UserInterface/SegmentedGraph.cs @@ -221,7 +221,7 @@ namespace osu.Game.Graphics.UserInterface tierColours.AddRange(Source.tierColours); } - public override void Draw(IRenderer renderer) + protected override void Draw(IRenderer renderer) { base.Draw(renderer); diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index 215fc877dc..95406cc9e6 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -252,7 +252,7 @@ namespace osu.Game.Rulesets.Mods private IUniformBuffer? flashlightParametersBuffer; - public override void Draw(IRenderer renderer) + protected override void Draw(IRenderer renderer) { base.Draw(renderer); diff --git a/osu.Game/Screens/Menu/LogoVisualisation.cs b/osu.Game/Screens/Menu/LogoVisualisation.cs index fa26cfab46..b722b83280 100644 --- a/osu.Game/Screens/Menu/LogoVisualisation.cs +++ b/osu.Game/Screens/Menu/LogoVisualisation.cs @@ -189,7 +189,7 @@ namespace osu.Game.Screens.Menu Source.frequencyAmplitudes.AsSpan().CopyTo(audioData); } - public override void Draw(IRenderer renderer) + protected override void Draw(IRenderer renderer) { base.Draw(renderer); From c2644a5d5e208214f383714b606c5e442bc04a28 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 4 Dec 2023 10:18:37 +0900 Subject: [PATCH 1807/2296] Correctly implement button enabled state --- .../Visual/Multiplayer/TestSceneMatchStartControl.cs | 1 + .../OnlinePlay/Multiplayer/Match/MatchStartControl.cs | 8 +++++--- 2 files changed, 6 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchStartControl.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchStartControl.cs index f8719ba80c..c64dea3f59 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchStartControl.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchStartControl.cs @@ -401,6 +401,7 @@ namespace osu.Game.Tests.Visual.Multiplayer ClickButtonWhenEnabled(); ClickButtonWhenEnabled(); ClickButtonWhenEnabled(); + AddStep("check abort request received", () => multiplayerClient.Verify(m => m.AbortMatch(), Times.Once)); } private void verifyGameplayStartFlow() diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MatchStartControl.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MatchStartControl.cs index a21c85e316..e61735fe61 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MatchStartControl.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MatchStartControl.cs @@ -130,7 +130,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match dialogOverlay.Push(new ConfirmAbortDialog(abortMatch, endOperation)); } } - else + else if (Room.State != MultiplayerRoomState.Closed) toggleReady(); bool isReady() => Client.LocalUser?.State == MultiplayerUserState.Ready || Client.LocalUser?.State == MultiplayerUserState.Spectating; @@ -210,7 +210,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match } readyButton.Enabled.Value = countdownButton.Enabled.Value = - Room.State == MultiplayerRoomState.Open + Room.State != MultiplayerRoomState.Closed && CurrentPlaylistItem.Value?.ID == Room.Settings.PlaylistItemId && !Room.Playlist.Single(i => i.ID == Room.Settings.PlaylistItemId).Expired && !operationInProgress.Value; @@ -219,7 +219,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match if (localUser?.State == MultiplayerUserState.Spectating) readyButton.Enabled.Value &= Client.IsHost && newCountReady > 0 && !Room.ActiveCountdowns.Any(c => c is MatchStartCountdown); - readyButton.Enabled.Value = true; + // When the local user is not the host, the button should only be enabled when no match is in progress. + if (!Client.IsHost) + readyButton.Enabled.Value &= Room.State == MultiplayerRoomState.Open; if (newCountReady == countReady) return; From 9ccd33a1ecc61e684ca92b30781fb55b669a9016 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 4 Dec 2023 10:20:53 +0900 Subject: [PATCH 1808/2296] Add comments to test --- .../Visual/Multiplayer/TestSceneMatchStartControl.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchStartControl.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchStartControl.cs index c64dea3f59..750968fc75 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchStartControl.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchStartControl.cs @@ -398,8 +398,13 @@ namespace osu.Game.Tests.Visual.Multiplayer raiseRoomUpdated(); }); + // Ready ClickButtonWhenEnabled(); + + // Start match ClickButtonWhenEnabled(); + + // Abort ClickButtonWhenEnabled(); AddStep("check abort request received", () => multiplayerClient.Verify(m => m.AbortMatch(), Times.Once)); } From 8587652869ea92665de36af0f1bc4a9079ab3c8a Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 4 Dec 2023 11:00:11 +0900 Subject: [PATCH 1809/2296] Fix countdown button being enabled --- .../Multiplayer/TestSceneMatchStartControl.cs | 32 +++++++++++-------- .../Multiplayer/Match/MatchStartControl.cs | 3 ++ 2 files changed, 21 insertions(+), 14 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchStartControl.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchStartControl.cs index 750968fc75..2d61c26a6b 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchStartControl.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchStartControl.cs @@ -381,28 +381,32 @@ namespace osu.Game.Tests.Visual.Multiplayer [Test] public void TestAbortMatch() { - multiplayerClient.Setup(m => m.StartMatch()) - .Callback(() => - { - multiplayerClient.Raise(m => m.LoadRequested -= null); - multiplayerClient.Object.Room!.State = MultiplayerRoomState.WaitingForLoad; + AddStep("setup client", () => + { + multiplayerClient.Setup(m => m.StartMatch()) + .Callback(() => + { + multiplayerClient.Raise(m => m.LoadRequested -= null); + multiplayerClient.Object.Room!.State = MultiplayerRoomState.WaitingForLoad; - // The local user state doesn't really matter, so let's do the same as the base implementation for these tests. - changeUserState(localUser.UserID, MultiplayerUserState.Idle); - }); + // The local user state doesn't really matter, so let's do the same as the base implementation for these tests. + changeUserState(localUser.UserID, MultiplayerUserState.Idle); + }); - multiplayerClient.Setup(m => m.AbortMatch()) - .Callback(() => - { - multiplayerClient.Object.Room!.State = MultiplayerRoomState.Open; - raiseRoomUpdated(); - }); + multiplayerClient.Setup(m => m.AbortMatch()) + .Callback(() => + { + multiplayerClient.Object.Room!.State = MultiplayerRoomState.Open; + raiseRoomUpdated(); + }); + }); // Ready ClickButtonWhenEnabled(); // Start match ClickButtonWhenEnabled(); + AddUntilStep("countdown button disabled", () => !this.ChildrenOfType().Single().Enabled.Value); // Abort ClickButtonWhenEnabled(); diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MatchStartControl.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MatchStartControl.cs index e61735fe61..99934acaae 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MatchStartControl.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MatchStartControl.cs @@ -223,6 +223,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match if (!Client.IsHost) readyButton.Enabled.Value &= Room.State == MultiplayerRoomState.Open; + // At all times, the countdown button should only be enabled when no match is in progress. + countdownButton.Enabled.Value &= Room.State == MultiplayerRoomState.Open; + if (newCountReady == countReady) return; From c2a4a6d8cb0cbc8a00b98489b6496f1e843c9afc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 4 Dec 2023 12:10:31 +0900 Subject: [PATCH 1810/2296] Add inline comment matching framework --- osu.Android/AndroidManifest.xml | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/osu.Android/AndroidManifest.xml b/osu.Android/AndroidManifest.xml index 2fb4d1f850..492d48542e 100644 --- a/osu.Android/AndroidManifest.xml +++ b/osu.Android/AndroidManifest.xml @@ -5,5 +5,12 @@ + - \ No newline at end of file + From c755bcbec4167c9924d6d6ee5c980c491cc4f2dd Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 4 Dec 2023 14:30:08 +0900 Subject: [PATCH 1811/2296] Add failing test --- .../CatchBeatmapConversionTest.cs | 1 + .../pixel-jump-expected-conversion.json | 34 +++++++++++++++++++ .../Resources/Testing/Beatmaps/pixel-jump.osu | 23 +++++++++++++ 3 files changed, 58 insertions(+) create mode 100644 osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/pixel-jump-expected-conversion.json create mode 100644 osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/pixel-jump.osu diff --git a/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs index baca8166d1..a11aaa5e29 100644 --- a/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs @@ -27,6 +27,7 @@ namespace osu.Game.Rulesets.Catch.Tests [TestCase("hardrock-spinner", new[] { typeof(CatchModHardRock) })] [TestCase("right-bound-hr-offset", new[] { typeof(CatchModHardRock) })] [TestCase("basic-hyperdash")] + [TestCase("pixel-jump")] public new void Test(string name, params Type[] mods) => base.Test(name, mods); protected override IEnumerable CreateConvertValue(HitObject hitObject) diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/pixel-jump-expected-conversion.json b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/pixel-jump-expected-conversion.json new file mode 100644 index 0000000000..c9fbaf92a3 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/pixel-jump-expected-conversion.json @@ -0,0 +1,34 @@ +{ + "Mappings": [ + { + "StartTime": 23143.0, + "Objects": [ + { + "StartTime": 23143.0, + "Position": 307.0, + "HyperDash": false + }, + { + "StartTime": 23226.0, + "Position": 354.644958, + "HyperDash": false + } + ] + }, + { + "StartTime": 23310.0, + "Objects": [ + { + "StartTime": 23310.0, + "Position": 214.0, + "HyperDash": false + }, + { + "StartTime": 23393.0, + "Position": 154.841156, + "HyperDash": false + } + ] + } + ] +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/pixel-jump.osu b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/pixel-jump.osu new file mode 100644 index 0000000000..6f470e77e5 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/pixel-jump.osu @@ -0,0 +1,23 @@ +osu file format v14 + +[General] +StackLeniency: 0.2 +Mode: 0 + +[Difficulty] +HPDrainRate:5.5 +CircleSize:4 +OverallDifficulty:8.6 +ApproachRate:9.4 +SliderMultiplier:2 +SliderTickRate:1 + +[TimingPoints] +310,333.333333333333,4,2,1,45,1,0 +23142,-83.3333333333333,4,2,1,70,0,0 +23225,-83.3333333333333,4,2,1,5,0,0 +23309,-83.3333333333333,4,2,1,75,0,0 + +[HitObjects] +307,184,23143,2,0,P|330:160|366:150,1,59.9999981689454,2|0,0:1|0:0,0:0:0:0: +214,335,23310,2,0,L|149:324,1,59.9999981689454,10|0,0:0|0:0,0:0:0:0: \ No newline at end of file From 6f73d78bc90a2ec78f1eb3137363db40ece6af2a Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 4 Dec 2023 14:32:14 +0900 Subject: [PATCH 1812/2296] Replicate integer calculations for catch hyperdash generation --- osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs index 7c81ca03d1..50e6fd9673 100644 --- a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs +++ b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs @@ -247,7 +247,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps currentObject.DistanceToHyperDash = 0; int thisDirection = nextObject.EffectiveX > currentObject.EffectiveX ? 1 : -1; - double timeToNext = nextObject.StartTime - currentObject.StartTime - 1000f / 60f / 4; // 1/4th of a frame of grace time, taken from osu-stable + double timeToNext = (int)nextObject.StartTime - (int)currentObject.StartTime - 1000f / 60f / 4; // 1/4th of a frame of grace time, taken from osu-stable double distanceToNext = Math.Abs(nextObject.EffectiveX - currentObject.EffectiveX) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth); float distanceToHyper = (float)(timeToNext * Catcher.BASE_DASH_SPEED - distanceToNext); From ec5c7d7830dfac2f37a8e3d6cbc14967c8473f21 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Mon, 4 Dec 2023 09:43:09 +0300 Subject: [PATCH 1813/2296] Add deceleration and rework depth handling --- osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs | 105 ++++++++++------------ 1 file changed, 49 insertions(+), 56 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs b/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs index f2ea8b9698..5054c75e97 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs @@ -4,7 +4,6 @@ using System; using System.Linq; using osu.Framework.Bindables; -using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; using osu.Framework.Utils; @@ -30,6 +29,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModRepel), typeof(OsuModFreezeFrame), typeof(ModWithVisibilityAdjustment) }).ToArray(); private static readonly Vector3 camera_position = new Vector3(OsuPlayfield.BASE_SIZE.X * 0.5f, OsuPlayfield.BASE_SIZE.Y * 0.5f, -100); + private readonly float minDepth = depthForScale(1.5f); [SettingSource("Maximum depth", "How far away objects appear.", 0)] public BindableFloat MaxDepth { get; } = new BindableFloat(100) @@ -58,25 +58,7 @@ namespace osu.Game.Rulesets.Osu.Mods { switch (drawable) { - case DrawableSliderHead head: - if (!ShowApproachCircles.Value) - { - var hitObject = (OsuHitObject)drawable.HitObject; - double appearTime = hitObject.StartTime - hitObject.TimePreempt; - - using (head.BeginAbsoluteSequence(appearTime)) - head.ApproachCircle.Hide(); - } - - break; - - case DrawableSliderTail: - case DrawableSliderTick: - case DrawableSliderRepeat: - return; - case DrawableHitCircle circle: - if (!ShowApproachCircles.Value) { var hitObject = (OsuHitObject)drawable.HitObject; @@ -86,25 +68,7 @@ namespace osu.Game.Rulesets.Osu.Mods circle.ApproachCircle.Hide(); } - setStartPosition(drawable); break; - - case DrawableSlider: - setStartPosition(drawable); - break; - } - } - - private void setStartPosition(DrawableHitObject drawable) - { - var hitObject = (OsuHitObject)drawable.HitObject; - - float d = mappedDepth(MaxDepth.Value); - - using (drawable.BeginAbsoluteSequence(hitObject.StartTime - hitObject.TimePreempt)) - { - drawable.MoveTo(positionAtDepth(d, hitObject.Position)); - drawable.ScaleTo(new Vector2(d)); } } @@ -114,34 +78,63 @@ namespace osu.Game.Rulesets.Osu.Mods foreach (var drawable in playfield.HitObjectContainer.AliveObjects) { - switch (drawable) - { - case DrawableSliderHead: - case DrawableSliderTail: - case DrawableSliderTick: - case DrawableSliderRepeat: - continue; + if (drawable is not DrawableOsuHitObject d) + continue; + switch (d) + { case DrawableHitCircle: case DrawableSlider: - var hitObject = (OsuHitObject)drawable.HitObject; - - double appearTime = hitObject.StartTime - hitObject.TimePreempt; - float z = Interpolation.ValueAt(Math.Clamp(time, appearTime, hitObject.StartTime), MaxDepth.Value, 0f, appearTime, hitObject.StartTime); - - float d = mappedDepth(z); - drawable.Position = positionAtDepth(d, hitObject.Position); - drawable.Scale = new Vector2(d); + processObject(time, d); break; } } } - private static float mappedDepth(float depth) => 100 / (depth - camera_position.Z); - - private static Vector2 positionAtDepth(float mappedDepth, Vector2 positionAtZeroDepth) + private void processObject(double time, DrawableOsuHitObject drawable) { - return (positionAtZeroDepth - camera_position.Xy) * mappedDepth + camera_position.Xy; + var hitObject = drawable.HitObject; + + double baseSpeed = MaxDepth.Value / hitObject.TimePreempt; + double hitObjectDuration = hitObject is Slider s ? s.Duration : 0.0; + double offsetAfterStartTime = hitObjectDuration + hitObject.MaximumJudgementOffset + 500; + double slowSpeed = -minDepth / offsetAfterStartTime; + + float decelerationDistance = MaxDepth.Value * 0.2f; + double decelerationTime = (slowSpeed - baseSpeed) * 2 * decelerationDistance / (slowSpeed * slowSpeed - baseSpeed * baseSpeed); + + float z; + + if (time < hitObject.StartTime - decelerationTime) + { + double appearTime = hitObject.StartTime - hitObject.TimePreempt; + float fullDistance = decelerationDistance + (float)(baseSpeed * (hitObject.TimePreempt - decelerationTime)); + z = Interpolation.ValueAt(Math.Max(time, appearTime), fullDistance, decelerationDistance, appearTime, hitObject.StartTime - decelerationTime); + } + else if (time < hitObject.StartTime) + { + double timeOffset = time - (hitObject.StartTime - decelerationTime); + double deceleration = (slowSpeed - baseSpeed) / decelerationTime; + z = decelerationDistance - (float)(baseSpeed * timeOffset + deceleration * timeOffset * timeOffset * 0.5); + } + else + { + double endTime = hitObject.StartTime + offsetAfterStartTime; + z = Interpolation.ValueAt(Math.Min(time, endTime), 0f, minDepth, hitObject.StartTime, endTime); + } + + float scale = scaleForDepth(z); + drawable.Position = positionAtDepth(scale, hitObject.Position); + drawable.Scale = new Vector2(scale); + } + + private static float scaleForDepth(float depth) => 100 / (depth - camera_position.Z); + + private static float depthForScale(float scale) => 100 / scale + camera_position.Z; + + private static Vector2 positionAtDepth(float scale, Vector2 positionAtZeroDepth) + { + return (positionAtZeroDepth - camera_position.Xy) * scale + camera_position.Xy; } } } From bb198e0c5a96120ac3ac3139879ccc47265eac72 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 4 Dec 2023 09:26:23 +0100 Subject: [PATCH 1814/2296] Add test coverage for missing hyperdashes on simultaneous notes --- .../TestSceneHyperDash.cs | 20 ++++++++++++++----- 1 file changed, 15 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs index 3c222662f5..445fa42b36 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs @@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Catch.Tests AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash); - for (int i = 0; i < 9; i++) + for (int i = 0; i < 11; i++) { int count = i + 1; AddUntilStep($"wait for hyperdash #{count}", () => hyperDashCount >= count); @@ -100,12 +100,22 @@ namespace osu.Game.Rulesets.Catch.Tests }) }, 1); + createObjects(() => new Fruit { X = right_x }, count: 2, spacing: 0, spacingAfterGroup: 400); + createObjects(() => new TestJuiceStream(left_x) + { + Path = new SliderPath(new[] + { + new PathControlPoint(Vector2.Zero), + new PathControlPoint(new Vector2(0, 300)) + }) + }, count: 1, spacingAfterGroup: 150); + createObjects(() => new Fruit { X = left_x }, count: 1, spacing: 0, spacingAfterGroup: 400); + createObjects(() => new Fruit { X = right_x }, count: 2, spacing: 0); + return beatmap; - void createObjects(Func createObject, int count = 3) + void createObjects(Func createObject, int count = 3, float spacing = 140, float spacingAfterGroup = 700) { - const float spacing = 140; - for (int i = 0; i < count; i++) { var hitObject = createObject(); @@ -113,7 +123,7 @@ namespace osu.Game.Rulesets.Catch.Tests beatmap.HitObjects.Add(hitObject); } - startTime += 700; + startTime += spacingAfterGroup; } } From fcb6f40666bc351c8bd8122314978ce33ac2993e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 4 Dec 2023 09:30:18 +0100 Subject: [PATCH 1815/2296] Prioritise hyperfruit over non-hyperfruit if simultaneous In case of simultaneous hyperfruit and non-hyperfruit - which happen to occur on some aspire maps - the desired behaviour is to hyperdash. This did not previously occur, due to annoying details in how `HitObjectContainer` is structured. `HitObjectContainer`'s drawable comparer determines the order of updating the objects. One could say that forcing the hyperfruit to be updated last, after normal fruit, could help; unfortunately this is complicated by the existence of juice streams and the fact that while a juice stream can be terminated by a normal fruit that is coincidental with a hyperfruit, the two are not comparable directly using the comparer in any feasible way. Therefore, apply a `Catcher`-level workaround that intends to handle this locally; in short, if a hyperdash was toggled in a given frame, it cannot be toggled off again in the same frame. This yields the desired behaviour. --- osu.Game.Rulesets.Catch/UI/Catcher.cs | 26 +++++++++++++++++++------- 1 file changed, 19 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/Catcher.cs b/osu.Game.Rulesets.Catch/UI/Catcher.cs index 0c2c157d10..147850a9b7 100644 --- a/osu.Game.Rulesets.Catch/UI/Catcher.cs +++ b/osu.Game.Rulesets.Catch/UI/Catcher.cs @@ -126,6 +126,7 @@ namespace osu.Game.Rulesets.Catch.UI private Color4 hyperDashColour = DEFAULT_HYPER_DASH_COLOUR; + private double? lastHyperDashStartTime; private double hyperDashModifier = 1; private int hyperDashDirection; private float hyperDashTargetPosition; @@ -233,16 +234,23 @@ namespace osu.Game.Rulesets.Catch.UI // droplet doesn't affect the catcher state if (hitObject is TinyDroplet) return; - if (result.IsHit && hitObject.HyperDashTarget is CatchHitObject target) + // if a hyper fruit was already handled this frame, just go where it says to go. + // this special-cases some aspire maps that have doubled-up objects (one hyper, one not) at the same time instant. + // handling this "properly" elsewhere is impossible as there is no feasible way to ensure + // that the hyperfruit gets judged second (especially if it coincides with a last fruit in a juice stream). + if (lastHyperDashStartTime != Time.Current) { - double timeDifference = target.StartTime - hitObject.StartTime; - double positionDifference = target.EffectiveX - X; - double velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0); + if (result.IsHit && hitObject.HyperDashTarget is CatchHitObject target) + { + double timeDifference = target.StartTime - hitObject.StartTime; + double positionDifference = target.EffectiveX - X; + double velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0); - SetHyperDashState(Math.Abs(velocity) / BASE_DASH_SPEED, target.EffectiveX); + SetHyperDashState(Math.Abs(velocity) / BASE_DASH_SPEED, target.EffectiveX); + } + else + SetHyperDashState(); } - else - SetHyperDashState(); if (result.IsHit) CurrentState = hitObject.Kiai ? CatcherAnimationState.Kiai : CatcherAnimationState.Idle; @@ -292,6 +300,8 @@ namespace osu.Game.Rulesets.Catch.UI if (wasHyperDashing) runHyperDashStateTransition(false); + + lastHyperDashStartTime = null; } else { @@ -301,6 +311,8 @@ namespace osu.Game.Rulesets.Catch.UI if (!wasHyperDashing) runHyperDashStateTransition(true); + + lastHyperDashStartTime = Time.Current; } } From 7deff70b4ae1710c0d66495d52aafbb6a8b3cd37 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 4 Dec 2023 13:34:36 +0100 Subject: [PATCH 1816/2296] Extract beatmap import steps from gameplay scene switch helper --- .../TestSceneSkinEditorNavigation.cs | 22 ++++++++++++++++--- 1 file changed, 19 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs index c17a9ddf5f..28855830e1 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs @@ -38,6 +38,9 @@ namespace osu.Game.Tests.Visual.Navigation advanceToSongSelect(); openSkinEditor(); + AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely()); + AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault); + switchToGameplayScene(); BarHitErrorMeter hitErrorMeter = null; @@ -98,6 +101,10 @@ namespace osu.Game.Tests.Visual.Navigation { advanceToSongSelect(); openSkinEditor(); + + AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely()); + AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault); + switchToGameplayScene(); AddUntilStep("wait for components", () => skinEditor.ChildrenOfType().Any()); @@ -162,6 +169,9 @@ namespace osu.Game.Tests.Visual.Navigation openSkinEditor(); AddStep("select DT", () => Game.SelectedMods.Value = new Mod[] { new OsuModDoubleTime() }); + AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely()); + AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault); + switchToGameplayScene(); AddAssert("DT still selected", () => ((Player)Game.ScreenStack.CurrentScreen).Mods.Value.Single() is OsuModDoubleTime); @@ -174,6 +184,9 @@ namespace osu.Game.Tests.Visual.Navigation openSkinEditor(); AddStep("select relax and spun out", () => Game.SelectedMods.Value = new Mod[] { new OsuModRelax(), new OsuModSpunOut() }); + AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely()); + AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault); + switchToGameplayScene(); AddAssert("no mod selected", () => !((Player)Game.ScreenStack.CurrentScreen).Mods.Value.Any()); @@ -186,6 +199,9 @@ namespace osu.Game.Tests.Visual.Navigation openSkinEditor(); AddStep("select autoplay", () => Game.SelectedMods.Value = new Mod[] { new OsuModAutoplay() }); + AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely()); + AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault); + switchToGameplayScene(); AddAssert("no mod selected", () => !((Player)Game.ScreenStack.CurrentScreen).Mods.Value.Any()); @@ -198,6 +214,9 @@ namespace osu.Game.Tests.Visual.Navigation openSkinEditor(); AddStep("select cinema", () => Game.SelectedMods.Value = new Mod[] { new OsuModCinema() }); + AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely()); + AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault); + switchToGameplayScene(); AddAssert("no mod selected", () => !((Player)Game.ScreenStack.CurrentScreen).Mods.Value.Any()); @@ -266,9 +285,6 @@ namespace osu.Game.Tests.Visual.Navigation private void switchToGameplayScene() { - AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely()); - AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault); - AddStep("Click gameplay scene button", () => { InputManager.MoveMouseTo(skinEditor.ChildrenOfType().First(b => b.Text.ToString() == "Gameplay")); From d3e94cd5bfaa328032c12c44cb32d08b9b8f8728 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 4 Dec 2023 13:50:52 +0100 Subject: [PATCH 1817/2296] Add test coverage for crashing on empty beatmap --- .../Navigation/TestSceneSkinEditorNavigation.cs | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs index 28855830e1..62b53f9bac 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs @@ -12,9 +12,11 @@ using osu.Framework.Graphics.UserInterface; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Framework.Threading; +using osu.Game.Online.API; using osu.Game.Overlays.Settings; using osu.Game.Overlays.SkinEditor; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Screens.Edit.Components; using osu.Game.Screens.Play; @@ -259,6 +261,19 @@ namespace osu.Game.Tests.Visual.Navigation AddAssert("editor sidebars not empty", () => skinEditor.ChildrenOfType().SelectMany(sidebar => sidebar.Children).Count(), () => Is.GreaterThan(0)); } + [Test] + public void TestOpenSkinEditorGameplaySceneOnBeatmapWithNoObjects() + { + AddStep("set dummy beatmap", () => Game.Beatmap.SetDefault()); + advanceToSongSelect(); + + AddStep("create empty beatmap", () => Game.BeatmapManager.CreateNew(new OsuRuleset().RulesetInfo, new GuestUser())); + AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault); + + openSkinEditor(); + switchToGameplayScene(); + } + private void advanceToSongSelect() { PushAndConfirm(() => songSelect = new TestPlaySongSelect()); From 7c041df0f1875a8274597b626cb465f05143304a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 4 Dec 2023 13:52:41 +0100 Subject: [PATCH 1818/2296] Add test coverage for crashing on dummy beatmap --- .../Visual/Navigation/TestSceneSkinEditorNavigation.cs | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs index 62b53f9bac..4424b8cef6 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs @@ -274,6 +274,15 @@ namespace osu.Game.Tests.Visual.Navigation switchToGameplayScene(); } + [Test] + public void TestOpenSkinEditorGameplaySceneWhenDummyBeatmapActive() + { + AddStep("set dummy beatmap", () => Game.Beatmap.SetDefault()); + + openSkinEditor(); + switchToGameplayScene(); + } + private void advanceToSongSelect() { PushAndConfirm(() => songSelect = new TestPlaySongSelect()); From 43312619e36c6d57a0c904adfd7a4d12890cf867 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 4 Dec 2023 13:58:07 +0100 Subject: [PATCH 1819/2296] Add test coverage for crashing on wrong ruleset --- .../Navigation/TestSceneSkinEditorNavigation.cs | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs index 4424b8cef6..74e6ba1566 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs @@ -13,6 +13,7 @@ using osu.Framework.Screens; using osu.Framework.Testing; using osu.Framework.Threading; using osu.Game.Online.API; +using osu.Game.Beatmaps; using osu.Game.Overlays.Settings; using osu.Game.Overlays.SkinEditor; using osu.Game.Rulesets.Mods; @@ -283,6 +284,22 @@ namespace osu.Game.Tests.Visual.Navigation switchToGameplayScene(); } + [Test] + public void TestOpenSkinEditorGameplaySceneWhenDifferentRulesetActive() + { + BeatmapSetInfo beatmapSet = null!; + + AddStep("import beatmap", () => beatmapSet = BeatmapImportHelper.LoadQuickOszIntoOsu(Game).GetResultSafely()); + AddStep("select mania difficulty", () => + { + var beatmap = beatmapSet.Beatmaps.First(b => b.Ruleset.OnlineID == 3); + Game.Beatmap.Value = Game.BeatmapManager.GetWorkingBeatmap(beatmap); + }); + + openSkinEditor(); + switchToGameplayScene(); + } + private void advanceToSongSelect() { PushAndConfirm(() => songSelect = new TestPlaySongSelect()); From 055fb5bd8f482d4fc23658f259a9f9108cf4bc29 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 4 Dec 2023 14:14:07 +0100 Subject: [PATCH 1820/2296] Do not set initial activity in skin editor endless player Seems like an overreach to say that the user is "watching a replay" there. --- osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs index 18d1c4c62b..6e64f5b786 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs @@ -26,6 +26,7 @@ using osu.Game.Screens.Edit.Components; using osu.Game.Screens.Menu; using osu.Game.Screens.Play; using osu.Game.Screens.Select; +using osu.Game.Users; using osu.Game.Utils; using osuTK; @@ -285,6 +286,8 @@ namespace osu.Game.Overlays.SkinEditor private partial class EndlessPlayer : ReplayPlayer { + protected override UserActivity? InitialActivity => null; + public EndlessPlayer(Func, Score> createScore) : base(createScore, new PlayerConfiguration { From 9d39b70e38d6beef46e0ad3a7fad03acf0673dc5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 4 Dec 2023 14:14:26 +0100 Subject: [PATCH 1821/2296] Fix endless player not handling load failure --- osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs index 6e64f5b786..46658bb993 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs @@ -297,10 +297,21 @@ namespace osu.Game.Overlays.SkinEditor { } + protected override void LoadComplete() + { + base.LoadComplete(); + + if (!LoadedBeatmapSuccessfully) + Scheduler.AddDelayed(this.Exit, 3000); + } + protected override void Update() { base.Update(); + if (!LoadedBeatmapSuccessfully) + return; + if (GameplayState.HasPassed) GameplayClockContainer.Seek(0); } From 063694f5444a3d2b22409e45c121a67470800446 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 4 Dec 2023 14:20:03 +0100 Subject: [PATCH 1822/2296] Do not attempt to load gameplay scene if current beatmap is dummy --- .../Visual/Navigation/TestSceneSkinEditorNavigation.cs | 1 - osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs | 6 ++++++ 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs index 74e6ba1566..fa85c8c9f8 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs @@ -281,7 +281,6 @@ namespace osu.Game.Tests.Visual.Navigation AddStep("set dummy beatmap", () => Game.Beatmap.SetDefault()); openSkinEditor(); - switchToGameplayScene(); } [Test] diff --git a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs index 46658bb993..ae118836c8 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs @@ -140,6 +140,12 @@ namespace osu.Game.Overlays.SkinEditor { performer?.PerformFromScreen(screen => { + if (beatmap.Value is DummyWorkingBeatmap) + { + // presume we don't have anything good to play and just bail. + return; + } + // If we're playing the intro, switch away to another beatmap. if (beatmap.Value.BeatmapSetInfo.Protected) { From 8754fa40f4251bd5c94752eb3fadccaf2e95a490 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 4 Dec 2023 14:23:38 +0100 Subject: [PATCH 1823/2296] Source autoplay mod from beatmap about to be presented rather than ambient global --- osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs index ae118836c8..d5c0cd89cf 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs @@ -157,7 +157,7 @@ namespace osu.Game.Overlays.SkinEditor if (screen is Player) return; - var replayGeneratingMod = ruleset.Value.CreateInstance().GetAutoplayMod(); + var replayGeneratingMod = beatmap.Value.BeatmapInfo.Ruleset.CreateInstance().GetAutoplayMod(); IReadOnlyList usableMods = mods.Value; From 5512298d60e84950f15ab9d3cc2453e2a0a7a74d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 4 Dec 2023 15:01:23 +0100 Subject: [PATCH 1824/2296] Trim unused resolved bindable --- osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs index d5c0cd89cf..0821e603d1 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs @@ -56,9 +56,6 @@ namespace osu.Game.Overlays.SkinEditor [Resolved] private MusicController music { get; set; } = null!; - [Resolved] - private IBindable ruleset { get; set; } = null!; - [Resolved] private Bindable> mods { get; set; } = null!; From c5a08a07118204227dc26a4c1177908ab77f531f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 4 Dec 2023 23:06:08 +0900 Subject: [PATCH 1825/2296] Remove unused using statement --- osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs index 0821e603d1..be7ddd115b 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs @@ -17,7 +17,6 @@ using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Graphics.Containers; using osu.Game.Input.Bindings; -using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Scoring; using osu.Game.Screens; From 0e474928580f369645381dae6a9a1388a3cd0391 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Mon, 4 Dec 2023 20:17:22 +0100 Subject: [PATCH 1826/2296] Uncomment net6.0 code and remove old code --- osu.Game/Overlays/BeatmapListingOverlay.cs | 20 +------------------- 1 file changed, 1 insertion(+), 19 deletions(-) diff --git a/osu.Game/Overlays/BeatmapListingOverlay.cs b/osu.Game/Overlays/BeatmapListingOverlay.cs index f8784504b8..a645683c5f 100644 --- a/osu.Game/Overlays/BeatmapListingOverlay.cs +++ b/osu.Game/Overlays/BeatmapListingOverlay.cs @@ -183,9 +183,7 @@ namespace osu.Game.Overlays // new results may contain beatmaps from a previous page, // this is dodgy but matches web behaviour for now. // see: https://github.com/ppy/osu-web/issues/9270 - // todo: replace custom equality compraer with ExceptBy in net6.0 - // newCards = newCards.ExceptBy(foundContent.Select(c => c.BeatmapSet.OnlineID), c => c.BeatmapSet.OnlineID); - newCards = newCards.Except(foundContent, BeatmapCardEqualityComparer.Default); + newCards = newCards.ExceptBy(foundContent.Select(c => c.BeatmapSet.OnlineID), c => c.BeatmapSet.OnlineID); panelLoadTask = LoadComponentsAsync(newCards, loaded => { @@ -378,21 +376,5 @@ namespace osu.Game.Overlays if (shouldShowMore) filterControl.FetchNextPage(); } - - private class BeatmapCardEqualityComparer : IEqualityComparer - { - public static BeatmapCardEqualityComparer Default { get; } = new BeatmapCardEqualityComparer(); - - public bool Equals(BeatmapCard x, BeatmapCard y) - { - if (ReferenceEquals(x, y)) return true; - if (ReferenceEquals(x, null)) return false; - if (ReferenceEquals(y, null)) return false; - - return x.BeatmapSet.Equals(y.BeatmapSet); - } - - public int GetHashCode(BeatmapCard obj) => obj.BeatmapSet.GetHashCode(); - } } } From 17577a660654cd2e7b5f8a61405064ebed5aacc4 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 28 Nov 2023 04:40:28 +0300 Subject: [PATCH 1827/2296] Add visual test case for late miss in argon health display --- .../Gameplay/TestSceneArgonHealthDisplay.cs | 73 +++++++++++++++---- 1 file changed, 57 insertions(+), 16 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs index 6c364e41c7..3197de42d0 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs @@ -24,6 +24,23 @@ namespace osu.Game.Tests.Visual.Gameplay private ArgonHealthDisplay healthDisplay = null!; + protected override void LoadComplete() + { + base.LoadComplete(); + + AddSliderStep("Height", 0, 64, 0, val => + { + if (healthDisplay.IsNotNull()) + healthDisplay.BarHeight.Value = val; + }); + + AddSliderStep("Width", 0, 1f, 0.98f, val => + { + if (healthDisplay.IsNotNull()) + healthDisplay.Width = val; + }); + } + [SetUpSteps] public void SetUpSteps() { @@ -46,27 +63,12 @@ namespace osu.Game.Tests.Visual.Gameplay }, }; }); - - AddSliderStep("Height", 0, 64, 0, val => - { - if (healthDisplay.IsNotNull()) - healthDisplay.BarHeight.Value = val; - }); - - AddSliderStep("Width", 0, 1f, 0.98f, val => - { - if (healthDisplay.IsNotNull()) - healthDisplay.Width = val; - }); } [Test] public void TestHealthDisplayIncrementing() { - AddRepeatStep("apply miss judgement", delegate - { - healthProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss }); - }, 5); + AddRepeatStep("apply miss judgement", applyMiss, 5); AddRepeatStep(@"decrease hp slightly", delegate { @@ -87,5 +89,44 @@ namespace osu.Game.Tests.Visual.Gameplay }); }, 3); } + + [Test] + public void TestLateMissAfterConsequentMisses() + { + AddUntilStep("wait for health", () => healthDisplay.Current.Value == 1); + AddStep("apply sequence", () => + { + for (int i = 0; i < 10; i++) + applyMiss(); + + Scheduler.AddDelayed(applyMiss, 500 + 30); + }); + } + + [Test] + public void TestMissAlmostExactlyAfterLastMissAnimation() + { + AddUntilStep("wait for health", () => healthDisplay.Current.Value == 1); + AddStep("apply sequence", () => + { + const double interval = 500 + 15; + + for (int i = 0; i < 5; i++) + { + if (i % 2 == 0) + Scheduler.AddDelayed(applyMiss, i * interval); + else + { + Scheduler.AddDelayed(applyMiss, i * interval); + Scheduler.AddDelayed(applyMiss, i * interval); + } + } + }); + } + + private void applyMiss() + { + healthProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss }); + } } } From 5723715ea01b8790699ff2562303caa0d7e6b6ee Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 4 Dec 2023 23:23:48 +0300 Subject: [PATCH 1828/2296] Fix `ArgonHealthDisplay` sometimes behaving weirdly on miss judgements --- .../Screens/Play/HUD/ArgonHealthDisplay.cs | 39 +++++++++++-------- 1 file changed, 22 insertions(+), 17 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index 3f6791d226..2bef6c312f 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -15,6 +15,7 @@ using osu.Framework.Layout; using osu.Framework.Threading; using osu.Framework.Utils; using osu.Game.Configuration; +using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Skinning; @@ -54,6 +55,8 @@ namespace osu.Game.Screens.Play.HUD private ScheduledDelegate? resetMissBarDelegate; + private bool displayingMiss => resetMissBarDelegate != null; + private readonly List missBarVertices = new List(); private readonly List healthBarVertices = new List(); @@ -147,10 +150,13 @@ namespace osu.Game.Screens.Play.HUD }; } + private JudgementResult? pendingJudgementResult; + protected override void LoadComplete() { base.LoadComplete(); + HealthProcessor.NewJudgement += result => pendingJudgementResult = result; Current.BindValueChanged(_ => Scheduler.AddOnce(updateCurrent), true); // we're about to set `RelativeSizeAxes` depending on the value of `UseRelativeSize`. @@ -166,13 +172,22 @@ namespace osu.Game.Screens.Play.HUD private void updateCurrent() { - if (Current.Value >= GlowBarValue) finishMissDisplay(); + var result = pendingJudgementResult; + + if (Current.Value >= GlowBarValue) + finishMissDisplay(); double time = Current.Value > GlowBarValue ? 500 : 250; // TODO: this should probably use interpolation in update. this.TransformTo(nameof(HealthBarValue), Current.Value, time, Easing.OutQuint); - if (resetMissBarDelegate == null) this.TransformTo(nameof(GlowBarValue), Current.Value, time, Easing.OutQuint); + + if (result != null && !result.IsHit) + triggerMissDisplay(); + else if (!displayingMiss) + this.TransformTo(nameof(GlowBarValue), Current.Value, time, Easing.OutQuint); + + pendingJudgementResult = null; } protected override void Update() @@ -196,7 +211,7 @@ namespace osu.Game.Screens.Play.HUD mainBar.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour.Opacity(0.8f)) .TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 300, Easing.OutQuint); - if (resetMissBarDelegate == null) + if (!displayingMiss) { glowBar.TransformTo(nameof(BarPath.BarColour), Colour4.White, 30, Easing.OutQuint) .Then() @@ -208,20 +223,10 @@ namespace osu.Game.Screens.Play.HUD } } - protected override void Miss() + private void triggerMissDisplay() { - base.Miss(); - - if (resetMissBarDelegate != null) - { - resetMissBarDelegate.Cancel(); - resetMissBarDelegate = null; - } - else - { - // Reset any ongoing animation immediately, else things get weird. - this.TransformTo(nameof(GlowBarValue), HealthBarValue); - } + resetMissBarDelegate?.Cancel(); + resetMissBarDelegate = null; this.Delay(500).Schedule(() => { @@ -238,7 +243,7 @@ namespace osu.Game.Screens.Play.HUD private void finishMissDisplay() { - if (resetMissBarDelegate == null) + if (!displayingMiss) return; if (Current.Value > 0) From 4d82a555942d1b6e2e30a0c219a160feec598f81 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 4 Dec 2023 23:23:58 +0300 Subject: [PATCH 1829/2296] Remove method for being unused --- osu.Game/Screens/Play/HUD/HealthDisplay.cs | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/HealthDisplay.cs b/osu.Game/Screens/Play/HUD/HealthDisplay.cs index fdbce15b40..13dc05229e 100644 --- a/osu.Game/Screens/Play/HUD/HealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/HealthDisplay.cs @@ -45,14 +45,6 @@ namespace osu.Game.Screens.Play.HUD { } - /// - /// Triggered when a resulted in the player losing health. - /// Calls to this method are debounced. - /// - protected virtual void Miss() - { - } - [Resolved] private HUDOverlay? hudOverlay { get; set; } @@ -122,8 +114,6 @@ namespace osu.Game.Screens.Play.HUD { if (judgement.IsHit && judgement.Type != HitResult.IgnoreHit) Scheduler.AddOnce(Flash); - else if (judgement.Judgement.HealthIncreaseFor(judgement) < 0) - Scheduler.AddOnce(Miss); } protected override void Dispose(bool isDisposing) From 629e64d50aa712d226480fe6c91c3ad933bb6a04 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 4 Dec 2023 23:55:31 +0300 Subject: [PATCH 1830/2296] Fix `ArgonHealthDisplay` not displaying miss correctly during initial transition --- osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs | 7 +++++++ osu.Game/Screens/Play/HUD/HealthDisplay.cs | 10 ++++++---- 2 files changed, 13 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index 2bef6c312f..de591cdb31 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -204,6 +204,13 @@ namespace osu.Game.Screens.Play.HUD glowBar.Alpha = (float)Interpolation.DampContinuously(glowBar.Alpha, GlowBarValue > 0 ? 1 : 0, 40, Time.Elapsed); } + protected override void FinishInitialAnimation(double value) + { + base.FinishInitialAnimation(value); + this.TransformTo(nameof(HealthBarValue), value, 500, Easing.OutQuint); + this.TransformTo(nameof(GlowBarValue), value, 250, Easing.OutQuint); + } + protected override void Flash() { base.Flash(); diff --git a/osu.Game/Screens/Play/HUD/HealthDisplay.cs b/osu.Game/Screens/Play/HUD/HealthDisplay.cs index 13dc05229e..7747036826 100644 --- a/osu.Game/Screens/Play/HUD/HealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/HealthDisplay.cs @@ -58,7 +58,9 @@ namespace osu.Game.Screens.Play.HUD health = HealthProcessor.Health.GetBoundCopy(); health.BindValueChanged(h => { - finishInitialAnimation(); + if (initialIncrease != null) + FinishInitialAnimation(h.OldValue); + Current.Value = h.NewValue; }); @@ -90,16 +92,16 @@ namespace osu.Game.Screens.Play.HUD Scheduler.AddOnce(Flash); if (newValue >= health.Value) - finishInitialAnimation(); + FinishInitialAnimation(health.Value); }, increase_delay, true); } - private void finishInitialAnimation() + protected virtual void FinishInitialAnimation(double value) { if (initialIncrease == null) return; - initialIncrease?.Cancel(); + initialIncrease.Cancel(); initialIncrease = null; // aside from the repeating `initialIncrease` scheduled task, From 8756dd25c6d7cff903b0ec9e2fce1a2af48e197c Mon Sep 17 00:00:00 2001 From: Guido <75315940+vegguid@users.noreply.github.com> Date: Mon, 4 Dec 2023 22:51:56 +0100 Subject: [PATCH 1831/2296] Changed file chooser in resource selection to show file name when file is selected --- osu.Game/Localisation/EditorSetupStrings.cs | 10 ---------- osu.Game/Screens/Edit/Setup/ResourcesSection.cs | 9 ++------- 2 files changed, 2 insertions(+), 17 deletions(-) diff --git a/osu.Game/Localisation/EditorSetupStrings.cs b/osu.Game/Localisation/EditorSetupStrings.cs index 401411365b..eff6f9e6b8 100644 --- a/osu.Game/Localisation/EditorSetupStrings.cs +++ b/osu.Game/Localisation/EditorSetupStrings.cs @@ -179,21 +179,11 @@ namespace osu.Game.Localisation /// public static LocalisableString ClickToSelectTrack => new TranslatableString(getKey(@"click_to_select_track"), @"Click to select a track"); - /// - /// "Click to replace the track" - /// - public static LocalisableString ClickToReplaceTrack => new TranslatableString(getKey(@"click_to_replace_track"), @"Click to replace the track"); - /// /// "Click to select a background image" /// public static LocalisableString ClickToSelectBackground => new TranslatableString(getKey(@"click_to_select_background"), @"Click to select a background image"); - /// - /// "Click to replace the background image" - /// - public static LocalisableString ClickToReplaceBackground => new TranslatableString(getKey(@"click_to_replace_background"), @"Click to replace the background image"); - /// /// "Ruleset ({0})" /// diff --git a/osu.Game/Screens/Edit/Setup/ResourcesSection.cs b/osu.Game/Screens/Edit/Setup/ResourcesSection.cs index 8c84ad90ba..f6d20319cb 100644 --- a/osu.Game/Screens/Edit/Setup/ResourcesSection.cs +++ b/osu.Game/Screens/Edit/Setup/ResourcesSection.cs @@ -146,13 +146,8 @@ namespace osu.Game.Screens.Edit.Setup private void updatePlaceholderText() { - audioTrackChooser.Text = audioTrackChooser.Current.Value == null - ? EditorSetupStrings.ClickToSelectTrack - : EditorSetupStrings.ClickToReplaceTrack; - - backgroundChooser.Text = backgroundChooser.Current.Value == null - ? EditorSetupStrings.ClickToSelectBackground - : EditorSetupStrings.ClickToReplaceBackground; + audioTrackChooser.Text = audioTrackChooser.Current.Value?.Name ?? EditorSetupStrings.ClickToSelectTrack; + backgroundChooser.Text = backgroundChooser.Current.Value?.Name ?? EditorSetupStrings.ClickToSelectBackground; } } } From 68907fe1ba93fec9b513c1c6e6072567e7913bb5 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Tue, 5 Dec 2023 02:48:11 +0300 Subject: [PATCH 1832/2296] Cleanup pass --- osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs | 34 +++++++++++------------ 1 file changed, 16 insertions(+), 18 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs b/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs index 5054c75e97..18d4fef5e8 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs @@ -6,7 +6,6 @@ using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; -using osu.Framework.Utils; using osu.Game.Configuration; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; @@ -78,30 +77,29 @@ namespace osu.Game.Rulesets.Osu.Mods foreach (var drawable in playfield.HitObjectContainer.AliveObjects) { - if (drawable is not DrawableOsuHitObject d) - continue; - - switch (d) + switch (drawable) { - case DrawableHitCircle: - case DrawableSlider: - processObject(time, d); + case DrawableHitCircle circle: + processObject(time, circle, 0); + break; + + case DrawableSlider slider: + processObject(time, slider, slider.HitObject.Duration); break; } } } - private void processObject(double time, DrawableOsuHitObject drawable) + private void processObject(double time, DrawableOsuHitObject drawable, double duration) { var hitObject = drawable.HitObject; double baseSpeed = MaxDepth.Value / hitObject.TimePreempt; - double hitObjectDuration = hitObject is Slider s ? s.Duration : 0.0; - double offsetAfterStartTime = hitObjectDuration + hitObject.MaximumJudgementOffset + 500; - double slowSpeed = -minDepth / offsetAfterStartTime; + double offsetAfterStartTime = duration + hitObject.MaximumJudgementOffset + 500; + double slowSpeed = Math.Min(-minDepth / offsetAfterStartTime, baseSpeed); - float decelerationDistance = MaxDepth.Value * 0.2f; - double decelerationTime = (slowSpeed - baseSpeed) * 2 * decelerationDistance / (slowSpeed * slowSpeed - baseSpeed * baseSpeed); + double decelerationTime = hitObject.TimePreempt * 0.2; + float decelerationDistance = (float)(decelerationTime * (baseSpeed + slowSpeed) * 0.5); float z; @@ -109,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.Mods { double appearTime = hitObject.StartTime - hitObject.TimePreempt; float fullDistance = decelerationDistance + (float)(baseSpeed * (hitObject.TimePreempt - decelerationTime)); - z = Interpolation.ValueAt(Math.Max(time, appearTime), fullDistance, decelerationDistance, appearTime, hitObject.StartTime - decelerationTime); + z = fullDistance - (float)((Math.Max(time, appearTime) - appearTime) * baseSpeed); } else if (time < hitObject.StartTime) { @@ -120,11 +118,11 @@ namespace osu.Game.Rulesets.Osu.Mods else { double endTime = hitObject.StartTime + offsetAfterStartTime; - z = Interpolation.ValueAt(Math.Min(time, endTime), 0f, minDepth, hitObject.StartTime, endTime); + z = -(float)((Math.Min(time, endTime) - hitObject.StartTime) * slowSpeed); } float scale = scaleForDepth(z); - drawable.Position = positionAtDepth(scale, hitObject.Position); + drawable.Position = toPlayfieldPosition(scale, hitObject.Position); drawable.Scale = new Vector2(scale); } @@ -132,7 +130,7 @@ namespace osu.Game.Rulesets.Osu.Mods private static float depthForScale(float scale) => 100 / scale + camera_position.Z; - private static Vector2 positionAtDepth(float scale, Vector2 positionAtZeroDepth) + private static Vector2 toPlayfieldPosition(float scale, Vector2 positionAtZeroDepth) { return (positionAtZeroDepth - camera_position.Xy) * scale + camera_position.Xy; } From b90de83f33d330baaf37d71759ac081dd37c04ea Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 5 Dec 2023 11:57:51 +0900 Subject: [PATCH 1833/2296] Replicate integer calculations for tiny tick conversion --- .../CatchBeatmapConversionTest.cs | 1 + .../Objects/JuiceStream.cs | 2 +- .../tiny-ticks-expected-conversion.json | 44 +++++++++++++++++++ .../Resources/Testing/Beatmaps/tiny-ticks.osu | 21 +++++++++ 4 files changed, 67 insertions(+), 1 deletion(-) create mode 100644 osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/tiny-ticks-expected-conversion.json create mode 100644 osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/tiny-ticks.osu diff --git a/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs index a11aaa5e29..d70b171ff2 100644 --- a/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs @@ -28,6 +28,7 @@ namespace osu.Game.Rulesets.Catch.Tests [TestCase("right-bound-hr-offset", new[] { typeof(CatchModHardRock) })] [TestCase("basic-hyperdash")] [TestCase("pixel-jump")] + [TestCase("tiny-ticks")] public new void Test(string name, params Type[] mods) => base.Test(name, mods); protected override IEnumerable CreateConvertValue(HitObject hitObject) diff --git a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs index fb1a86d8c0..019a67a70a 100644 --- a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs +++ b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs @@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Catch.Objects // generate tiny droplets since the last point if (lastEvent != null) { - double sinceLastTick = e.Time - lastEvent.Value.Time; + double sinceLastTick = (int)e.Time - (int)lastEvent.Value.Time; if (sinceLastTick > 80) { diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/tiny-ticks-expected-conversion.json b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/tiny-ticks-expected-conversion.json new file mode 100644 index 0000000000..7a9e848a7b --- /dev/null +++ b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/tiny-ticks-expected-conversion.json @@ -0,0 +1,44 @@ +{ + "Mappings": [ + { + "StartTime": 27002.0, + "Objects": [ + { + "StartTime": 27002.0, + "Position": 326.0, + "HyperDash": false + }, + { + "StartTime": 27102.0, + "Position": 267.416656, + "HyperDash": false + }, + { + "StartTime": 27238.0, + "Position": 217.484329, + "HyperDash": false + } + ] + }, + { + "StartTime": 27318.0, + "Objects": [ + { + "StartTime": 27318.0, + "Position": 215.0, + "HyperDash": false + }, + { + "StartTime": 27418.0, + "Position": 251.682343, + "HyperDash": false + }, + { + "StartTime": 27554.0, + "Position": 323.347046, + "HyperDash": false + } + ] + } + ] +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/tiny-ticks.osu b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/tiny-ticks.osu new file mode 100644 index 0000000000..7808bd0764 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/tiny-ticks.osu @@ -0,0 +1,21 @@ +osu file format v14 + +[General] +StackLeniency: 0.7 +Mode: 0 + +[Difficulty] +HPDrainRate:4.7 +CircleSize:3.7 +OverallDifficulty:8.4 +ApproachRate:9 +SliderMultiplier:1.57 +SliderTickRate:1 + +[TimingPoints] +476,315.789473684211,4,2,1,50,1,0 +18160,-103.092783505155,4,2,1,70,0,0 + +[HitObjects] +326,119,27002,6,0,P|266:96|196:111,1,114.217502701372,14|0,0:2|0:0,0:0:0:0: +215,85,27318,2,0,P|271:80|323:102,1,114.217502701372,8|0,0:2|0:0,0:0:0:0: \ No newline at end of file From 7fda38d0b02496f4e255e496a73def950deca6a3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 5 Dec 2023 14:12:25 +0900 Subject: [PATCH 1834/2296] Use ordinal comparison when searching at song select Bypasses various overheads. In theory should be fine? (until it's not on some language) --- osu.Game/Screens/Select/FilterCriteria.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Select/FilterCriteria.cs b/osu.Game/Screens/Select/FilterCriteria.cs index 812a16c484..811f623ee5 100644 --- a/osu.Game/Screens/Select/FilterCriteria.cs +++ b/osu.Game/Screens/Select/FilterCriteria.cs @@ -176,13 +176,15 @@ namespace osu.Game.Screens.Select { default: case MatchMode.Substring: - return value.Contains(SearchTerm, StringComparison.InvariantCultureIgnoreCase); + // Note that we are using ordinal here to avoid performance issues caused by globalisation concerns. + // See https://github.com/ppy/osu/issues/11571 / https://github.com/dotnet/docs/issues/18423. + return value.Contains(SearchTerm, StringComparison.OrdinalIgnoreCase); case MatchMode.IsolatedPhrase: return Regex.IsMatch(value, $@"(^|\s){Regex.Escape(searchTerm)}($|\s)", RegexOptions.IgnoreCase | RegexOptions.CultureInvariant); case MatchMode.FullPhrase: - return CultureInfo.InvariantCulture.CompareInfo.Compare(value, searchTerm, CompareOptions.IgnoreCase) == 0; + return CultureInfo.InvariantCulture.CompareInfo.Compare(value, searchTerm, CompareOptions.OrdinalIgnoreCase) == 0; } } From 27e778ae09364981ce5e2768110efde51b4a3f7b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 5 Dec 2023 14:15:05 +0900 Subject: [PATCH 1835/2296] Avoid sorting items when already in the correct sort order --- .../Screens/Select/Carousel/CarouselGroup.cs | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/osu.Game/Screens/Select/Carousel/CarouselGroup.cs b/osu.Game/Screens/Select/Carousel/CarouselGroup.cs index 9302578038..c353ee98ae 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselGroup.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselGroup.cs @@ -86,16 +86,20 @@ namespace osu.Game.Screens.Select.Carousel items.ForEach(c => c.Filter(criteria)); - criteriaComparer = Comparer.Create((x, y) => + // Sorting is expensive, so only perform if it's actually changed. + if (lastCriteria?.Sort != criteria.Sort) { - int comparison = x.CompareTo(criteria, y); - if (comparison != 0) - return comparison; + criteriaComparer = Comparer.Create((x, y) => + { + int comparison = x.CompareTo(criteria, y); + if (comparison != 0) + return comparison; - return x.ItemID.CompareTo(y.ItemID); - }); + return x.ItemID.CompareTo(y.ItemID); + }); - items.Sort(criteriaComparer); + items.Sort(criteriaComparer); + } lastCriteria = criteria; } From 7d602c792da2446375e73d1ed211f3d7f62f432f Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 5 Dec 2023 15:09:55 +0900 Subject: [PATCH 1836/2296] Fix legacy tick distance in JuiceStream generation --- .../CatchBeatmapConversionTest.cs | 1 + .../Beatmaps/CatchBeatmapConverter.cs | 4 ++ .../Objects/JuiceStream.cs | 8 ++- .../v8-tick-distance-expected-conversion.json | 54 +++++++++++++++++++ .../Testing/Beatmaps/v8-tick-distance.osu | 19 +++++++ 5 files changed, 85 insertions(+), 1 deletion(-) create mode 100644 osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/v8-tick-distance-expected-conversion.json create mode 100644 osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/v8-tick-distance.osu diff --git a/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs index d70b171ff2..d1fe213a32 100644 --- a/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs @@ -29,6 +29,7 @@ namespace osu.Game.Rulesets.Catch.Tests [TestCase("basic-hyperdash")] [TestCase("pixel-jump")] [TestCase("tiny-ticks")] + [TestCase("v8-tick-distance")] public new void Test(string name, params Type[] mods) => base.Test(name, mods); protected override IEnumerable CreateConvertValue(HitObject hitObject) diff --git a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs index 6a24c26844..8c460586b0 100644 --- a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs +++ b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs @@ -9,6 +9,7 @@ using System.Threading; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects; using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Game.Beatmaps.Legacy; namespace osu.Game.Rulesets.Catch.Beatmaps { @@ -42,6 +43,9 @@ namespace osu.Game.Rulesets.Catch.Beatmaps NewCombo = comboData?.NewCombo ?? false, ComboOffset = comboData?.ComboOffset ?? 0, LegacyConvertedY = yPositionData?.Y ?? CatchHitObject.DEFAULT_LEGACY_CONVERT_Y, + // prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance. + // this results in more (or less) ticks being generated in SliderVelocityMultiplierBindable.Value = value; } + /// + /// An extra multiplier that affects the number of s generated by this . + /// An increase in this value increases , which reduces the number of ticks generated. + /// + public double TickDistanceMultiplier = 1; + [JsonIgnore] private double velocityFactor; @@ -51,7 +57,7 @@ namespace osu.Game.Rulesets.Catch.Objects public double Velocity => velocityFactor * SliderVelocityMultiplier; [JsonIgnore] - public double TickDistance => tickDistanceFactor * SliderVelocityMultiplier; + public double TickDistance => tickDistanceFactor * TickDistanceMultiplier; /// /// The length of one span of this . diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/v8-tick-distance-expected-conversion.json b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/v8-tick-distance-expected-conversion.json new file mode 100644 index 0000000000..82167f37dd --- /dev/null +++ b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/v8-tick-distance-expected-conversion.json @@ -0,0 +1,54 @@ +{ + "Mappings": [ + { + "StartTime": 81593.0, + "Objects": [ + { + "StartTime": 81593.0, + "Position": 384.0, + "HyperDash": false + }, + { + "StartTime": 81652.0, + "Position": 377.608948, + "HyperDash": false + }, + { + "StartTime": 81712.0, + "Position": 390.3638, + "HyperDash": false + }, + { + "StartTime": 81772.0, + "Position": 407.118683, + "HyperDash": false + }, + { + "StartTime": 81832.0, + "Position": 433.873535, + "HyperDash": false + }, + { + "StartTime": 81891.0, + "Position": 444.482483, + "HyperDash": false + }, + { + "StartTime": 81951.0, + "Position": 437.237366, + "HyperDash": false + }, + { + "StartTime": 82011.0, + "Position": 443.992218, + "HyperDash": false + }, + { + "StartTime": 82107.0, + "Position": 459.0, + "HyperDash": false + } + ] + } + ] +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/v8-tick-distance.osu b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/v8-tick-distance.osu new file mode 100644 index 0000000000..9fdba9dc0b --- /dev/null +++ b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/v8-tick-distance.osu @@ -0,0 +1,19 @@ +osu file format v7 + +[General] +StackLeniency: 0.7 +Mode: 0 + +[Difficulty] +HPDrainRate:5 +CircleSize:4 +OverallDifficulty:8 +SliderMultiplier:1 +SliderTickRate:1 + +[TimingPoints] +336,342.857142857143,4,1,0,100,1,0 +81588,-200,4,2,0,100,0,0 + +[HitObjects] +384,72,81593,2,12,B|464:72,1,75,4|4 \ No newline at end of file From 42010574b5d27d8ca6925a8b21ba7a61e4391926 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 5 Dec 2023 14:53:47 +0900 Subject: [PATCH 1837/2296] Avoid list construction when doing filtering --- osu.Game/Beatmaps/BeatmapInfoExtensions.cs | 22 +++++++++---------- .../Beatmaps/BeatmapMetadataInfoExtensions.cs | 19 +++++++++++++++- .../Select/Carousel/CarouselBeatmap.cs | 21 +----------------- 3 files changed, 29 insertions(+), 33 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapInfoExtensions.cs b/osu.Game/Beatmaps/BeatmapInfoExtensions.cs index 3aab9a24e1..a3bc03acc8 100644 --- a/osu.Game/Beatmaps/BeatmapInfoExtensions.cs +++ b/osu.Game/Beatmaps/BeatmapInfoExtensions.cs @@ -1,8 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Collections.Generic; using osu.Framework.Localisation; +using osu.Game.Screens.Select; namespace osu.Game.Beatmaps { @@ -29,20 +29,18 @@ namespace osu.Game.Beatmaps return new RomanisableString($"{metadata.GetPreferred(true)}".Trim(), $"{metadata.GetPreferred(false)}".Trim()); } - public static List GetSearchableTerms(this IBeatmapInfo beatmapInfo) + public static bool Match(this IBeatmapInfo beatmapInfo, params FilterCriteria.OptionalTextFilter[] filters) { - var termsList = new List(BeatmapMetadataInfoExtensions.MAX_SEARCHABLE_TERM_COUNT + 1); - - addIfNotNull(beatmapInfo.DifficultyName); - - BeatmapMetadataInfoExtensions.CollectSearchableTerms(beatmapInfo.Metadata, termsList); - return termsList; - - void addIfNotNull(string? s) + foreach (var filter in filters) { - if (!string.IsNullOrEmpty(s)) - termsList.Add(s); + if (filter.Matches(beatmapInfo.DifficultyName)) + return true; + + if (BeatmapMetadataInfoExtensions.Match(beatmapInfo.Metadata, filters)) + return true; } + + return false; } private static string getVersionString(IBeatmapInfo beatmapInfo) => string.IsNullOrEmpty(beatmapInfo.DifficultyName) ? string.Empty : $"[{beatmapInfo.DifficultyName}]"; diff --git a/osu.Game/Beatmaps/BeatmapMetadataInfoExtensions.cs b/osu.Game/Beatmaps/BeatmapMetadataInfoExtensions.cs index be96a66614..ee3afdaef5 100644 --- a/osu.Game/Beatmaps/BeatmapMetadataInfoExtensions.cs +++ b/osu.Game/Beatmaps/BeatmapMetadataInfoExtensions.cs @@ -3,11 +3,14 @@ using System.Collections.Generic; using osu.Framework.Localisation; +using osu.Game.Screens.Select; namespace osu.Game.Beatmaps { public static class BeatmapMetadataInfoExtensions { + internal const int MAX_SEARCHABLE_TERM_COUNT = 7; + /// /// An array of all searchable terms provided in contained metadata. /// @@ -18,7 +21,21 @@ namespace osu.Game.Beatmaps return termsList.ToArray(); } - internal const int MAX_SEARCHABLE_TERM_COUNT = 7; + public static bool Match(IBeatmapMetadataInfo metadataInfo, FilterCriteria.OptionalTextFilter[] filters) + { + foreach (var filter in filters) + { + if (filter.Matches(metadataInfo.Author.Username)) return true; + if (filter.Matches(metadataInfo.Artist)) return true; + if (filter.Matches(metadataInfo.ArtistUnicode)) return true; + if (filter.Matches(metadataInfo.Title)) return true; + if (filter.Matches(metadataInfo.TitleUnicode)) return true; + if (filter.Matches(metadataInfo.Source)) return true; + if (filter.Matches(metadataInfo.Tags)) return true; + } + + return false; + } internal static void CollectSearchableTerms(IBeatmapMetadataInfo metadataInfo, IList termsList) { diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs index 1d40862df7..8b891a035c 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs @@ -66,26 +66,7 @@ namespace osu.Game.Screens.Select.Carousel if (criteria.SearchTerms.Length > 0) { - var searchableTerms = BeatmapInfo.GetSearchableTerms(); - - foreach (FilterCriteria.OptionalTextFilter criteriaTerm in criteria.SearchTerms) - { - bool any = false; - - // ReSharper disable once ForeachCanBeConvertedToQueryUsingAnotherGetEnumerator - foreach (string searchTerm in searchableTerms) - { - if (!criteriaTerm.Matches(searchTerm)) continue; - - any = true; - break; - } - - if (any) continue; - - match = false; - break; - } + match = BeatmapInfo.Match(criteria.SearchTerms); // if a match wasn't found via text matching of terms, do a second catch-all check matching against online IDs. // this should be done after text matching so we can prioritise matching numbers in metadata. From 45e499778f8696087defd6c116970f918428539f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 5 Dec 2023 15:28:56 +0900 Subject: [PATCH 1838/2296] Search terms before performing other criteria checks Very minor, but putting the more common case towards the start of the method allows early return. --- .../Select/Carousel/CarouselBeatmap.cs | 30 +++++++++---------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs index 8b891a035c..45594bd0e8 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs @@ -41,6 +41,21 @@ namespace osu.Game.Screens.Select.Carousel return match; } + if (criteria.SearchTerms.Length > 0) + { + match = BeatmapInfo.Match(criteria.SearchTerms); + + // if a match wasn't found via text matching of terms, do a second catch-all check matching against online IDs. + // this should be done after text matching so we can prioritise matching numbers in metadata. + if (!match && criteria.SearchNumber.HasValue) + { + match = (BeatmapInfo.OnlineID == criteria.SearchNumber.Value) || + (BeatmapInfo.BeatmapSet?.OnlineID == criteria.SearchNumber.Value); + } + } + + if (!match) return false; + match &= !criteria.StarDifficulty.HasFilter || criteria.StarDifficulty.IsInRange(BeatmapInfo.StarRating); match &= !criteria.ApproachRate.HasFilter || criteria.ApproachRate.IsInRange(BeatmapInfo.Difficulty.ApproachRate); match &= !criteria.DrainRate.HasFilter || criteria.DrainRate.IsInRange(BeatmapInfo.Difficulty.DrainRate); @@ -64,21 +79,6 @@ namespace osu.Game.Screens.Select.Carousel if (!match) return false; - if (criteria.SearchTerms.Length > 0) - { - match = BeatmapInfo.Match(criteria.SearchTerms); - - // if a match wasn't found via text matching of terms, do a second catch-all check matching against online IDs. - // this should be done after text matching so we can prioritise matching numbers in metadata. - if (!match && criteria.SearchNumber.HasValue) - { - match = (BeatmapInfo.OnlineID == criteria.SearchNumber.Value) || - (BeatmapInfo.BeatmapSet?.OnlineID == criteria.SearchNumber.Value); - } - } - - if (!match) return false; - match &= criteria.CollectionBeatmapMD5Hashes?.Contains(BeatmapInfo.MD5Hash) ?? true; if (match && criteria.RulesetCriteria != null) match &= criteria.RulesetCriteria.Matches(BeatmapInfo); From 3aaba3183b91d7a2608002929ab236604c99b2bc Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 5 Dec 2023 15:39:23 +0900 Subject: [PATCH 1839/2296] Match stable precision when generating catch bananas --- .../CatchBeatmapConversionTest.cs | 1 + .../Objects/BananaShower.cs | 14 +- ...spinner-precision-expected-conversion.json | 649 ++++++++++++++++++ .../Testing/Beatmaps/spinner-precision.osu | 20 + 4 files changed, 677 insertions(+), 7 deletions(-) create mode 100644 osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-precision-expected-conversion.json create mode 100644 osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-precision.osu diff --git a/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs index d1fe213a32..5528ce0bfa 100644 --- a/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs @@ -30,6 +30,7 @@ namespace osu.Game.Rulesets.Catch.Tests [TestCase("pixel-jump")] [TestCase("tiny-ticks")] [TestCase("v8-tick-distance")] + [TestCase("spinner-precision")] public new void Test(string name, params Type[] mods) => base.Test(name, mods); protected override IEnumerable CreateConvertValue(HitObject hitObject) diff --git a/osu.Game.Rulesets.Catch/Objects/BananaShower.cs b/osu.Game.Rulesets.Catch/Objects/BananaShower.cs index b05c8e5f77..abeb7fe61d 100644 --- a/osu.Game.Rulesets.Catch/Objects/BananaShower.cs +++ b/osu.Game.Rulesets.Catch/Objects/BananaShower.cs @@ -23,29 +23,29 @@ namespace osu.Game.Rulesets.Catch.Objects private void createBananas(CancellationToken cancellationToken) { - double spacing = Duration; + int startTime = (int)StartTime; + int endTime = (int)EndTime; + float spacing = (float)(EndTime - StartTime); while (spacing > 100) spacing /= 2; if (spacing <= 0) return; - double time = StartTime; - int i = 0; + int count = 0; - while (time <= EndTime) + for (float time = startTime; time <= endTime; time += spacing) { cancellationToken.ThrowIfCancellationRequested(); AddNested(new Banana { StartTime = time, - BananaIndex = i, + BananaIndex = count, Samples = new List { new Banana.BananaHitSampleInfo(CreateHitSampleInfo().Volume) } }); - time += spacing; - i++; + count++; } } diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-precision-expected-conversion.json 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"StartTime": 285987.0, + "Position": 67.0, + "HyperDash": false + } + ] + } + ] +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-precision.osu b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-precision.osu new file mode 100644 index 0000000000..2ba1fea357 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-precision.osu @@ -0,0 +1,20 @@ +osu file format v14 + +[General] +StackLeniency: 0.8 +Mode: 0 + +[Difficulty] +HPDrainRate:5 +CircleSize:3 +OverallDifficulty:8 +ApproachRate:9.2 +SliderMultiplier:1.7 +SliderTickRate:1 + +[TimingPoints] +276254,995.850622406639,4,2,1,70,1,0 +276254,-100,4,2,1,70,0,0 + +[HitObjects] +256,192,276419,12,4,286062,2:3:0:0: From f317e06da14040d2fb5fbbc7375bbf12c729c1e0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 5 Dec 2023 16:54:44 +0900 Subject: [PATCH 1840/2296] Use `DangerousActionDialog` --- .../Overlays/Dialog/DangerousActionDialog.cs | 8 ++++++- .../Multiplayer/Match/ConfirmAbortDialog.cs | 22 ++----------------- .../Multiplayer/Match/MatchStartControl.cs | 12 ++++++++++ 3 files changed, 21 insertions(+), 21 deletions(-) diff --git a/osu.Game/Overlays/Dialog/DangerousActionDialog.cs b/osu.Game/Overlays/Dialog/DangerousActionDialog.cs index c86570386f..42a3ff827c 100644 --- a/osu.Game/Overlays/Dialog/DangerousActionDialog.cs +++ b/osu.Game/Overlays/Dialog/DangerousActionDialog.cs @@ -23,6 +23,11 @@ namespace osu.Game.Overlays.Dialog /// protected Action? DangerousAction { get; set; } + /// + /// The action to perform if cancelled. + /// + protected Action? CancelAction { get; set; } + protected DangerousActionDialog() { HeaderText = DeleteConfirmationDialogStrings.HeaderText; @@ -38,7 +43,8 @@ namespace osu.Game.Overlays.Dialog }, new PopupDialogCancelButton { - Text = DeleteConfirmationDialogStrings.Cancel + Text = DeleteConfirmationDialogStrings.Cancel, + Action = () => CancelAction?.Invoke() } }; } diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/ConfirmAbortDialog.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/ConfirmAbortDialog.cs index 06f2b2c8f6..0793981f41 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/ConfirmAbortDialog.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/ConfirmAbortDialog.cs @@ -1,33 +1,15 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using osu.Framework.Graphics.Sprites; using osu.Game.Overlays.Dialog; namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match { - public partial class ConfirmAbortDialog : PopupDialog + public partial class ConfirmAbortDialog : DangerousActionDialog { - public ConfirmAbortDialog(Action onConfirm, Action onCancel) + public ConfirmAbortDialog() { HeaderText = "Are you sure you want to abort the match?"; - - Icon = FontAwesome.Solid.ExclamationTriangle; - - Buttons = new PopupDialogButton[] - { - new PopupDialogDangerousButton - { - Text = @"Yes", - Action = onConfirm - }, - new PopupDialogCancelButton - { - Text = @"No I didn't mean to", - Action = onCancel - }, - }; } } } diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MatchStartControl.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MatchStartControl.cs index 99934acaae..ba3508b24f 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MatchStartControl.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MatchStartControl.cs @@ -17,6 +17,7 @@ using osu.Framework.Threading; using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer.Countdown; using osu.Game.Overlays; +using osu.Game.Overlays.Dialog; using osuTK; namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match @@ -247,5 +248,16 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match countReady = newCountReady; }); } + + public partial class ConfirmAbortDialog : DangerousActionDialog + { + public ConfirmAbortDialog(Action abortMatch, Action cancel) + { + HeaderText = "Are you sure you want to abort the match?"; + + DangerousAction = abortMatch; + CancelAction = cancel; + } + } } } From 02178d8e611dfc3c8a8335f41c68d6fab5dfbe0c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 5 Dec 2023 16:58:16 +0900 Subject: [PATCH 1841/2296] Remove usage of `case-when` --- .../Match/MultiplayerReadyButton.cs | 24 +++++++++---------- 1 file changed, 11 insertions(+), 13 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerReadyButton.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerReadyButton.cs index 368e5210de..7ce3dde7c2 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerReadyButton.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerReadyButton.cs @@ -149,10 +149,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match { switch (localUser?.State) { - default: - Text = "Ready"; - break; - case MultiplayerUserState.Spectating: case MultiplayerUserState.Ready: Text = multiplayerClient.IsHost @@ -160,9 +156,12 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match : $"Waiting for host... {countText}"; break; - // Show the abort button for the host as long as gameplay is in progress. - case MultiplayerUserState when multiplayerClient.IsHost && room.State != MultiplayerRoomState.Open: - Text = "Abort the match"; + default: + // Show the abort button for the host as long as gameplay is in progress. + if (multiplayerClient.IsHost && room.State != MultiplayerRoomState.Open) + Text = "Abort the match"; + else + Text = "Ready"; break; } } @@ -197,7 +196,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match switch (localUser?.State) { default: - setGreen(); + // Show the abort button for the host as long as gameplay is in progress. + if (multiplayerClient.IsHost && room.State != MultiplayerRoomState.Open) + setRed(); + else + setGreen(); break; case MultiplayerUserState.Spectating: @@ -208,11 +211,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match setYellow(); break; - - // Show the abort button for the host as long as gameplay is in progress. - case MultiplayerUserState when multiplayerClient.IsHost && room.State != MultiplayerRoomState.Open: - setRed(); - break; } void setYellow() => BackgroundColour = colours.YellowDark; From 8704dc3505a934f42f2259ec734bb072aa940282 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 5 Dec 2023 18:20:27 +0900 Subject: [PATCH 1842/2296] Fix change in filter behaviour --- osu.Game/Beatmaps/BeatmapInfoExtensions.cs | 12 ++++++++---- .../Beatmaps/BeatmapMetadataInfoExtensions.cs | 19 ++++++++----------- 2 files changed, 16 insertions(+), 15 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapInfoExtensions.cs b/osu.Game/Beatmaps/BeatmapInfoExtensions.cs index a3bc03acc8..b00d0ba316 100644 --- a/osu.Game/Beatmaps/BeatmapInfoExtensions.cs +++ b/osu.Game/Beatmaps/BeatmapInfoExtensions.cs @@ -34,13 +34,17 @@ namespace osu.Game.Beatmaps foreach (var filter in filters) { if (filter.Matches(beatmapInfo.DifficultyName)) - return true; + continue; - if (BeatmapMetadataInfoExtensions.Match(beatmapInfo.Metadata, filters)) - return true; + if (BeatmapMetadataInfoExtensions.Match(beatmapInfo.Metadata, filter)) + continue; + + // failed to match a single filter at all - fail the whole match. + return false; } - return false; + // got through all filters without failing any - pass the whole match. + return true; } private static string getVersionString(IBeatmapInfo beatmapInfo) => string.IsNullOrEmpty(beatmapInfo.DifficultyName) ? string.Empty : $"[{beatmapInfo.DifficultyName}]"; diff --git a/osu.Game/Beatmaps/BeatmapMetadataInfoExtensions.cs b/osu.Game/Beatmaps/BeatmapMetadataInfoExtensions.cs index ee3afdaef5..198469dba6 100644 --- a/osu.Game/Beatmaps/BeatmapMetadataInfoExtensions.cs +++ b/osu.Game/Beatmaps/BeatmapMetadataInfoExtensions.cs @@ -21,18 +21,15 @@ namespace osu.Game.Beatmaps return termsList.ToArray(); } - public static bool Match(IBeatmapMetadataInfo metadataInfo, FilterCriteria.OptionalTextFilter[] filters) + public static bool Match(IBeatmapMetadataInfo metadataInfo, FilterCriteria.OptionalTextFilter filter) { - foreach (var filter in filters) - { - if (filter.Matches(metadataInfo.Author.Username)) return true; - if (filter.Matches(metadataInfo.Artist)) return true; - if (filter.Matches(metadataInfo.ArtistUnicode)) return true; - if (filter.Matches(metadataInfo.Title)) return true; - if (filter.Matches(metadataInfo.TitleUnicode)) return true; - if (filter.Matches(metadataInfo.Source)) return true; - if (filter.Matches(metadataInfo.Tags)) return true; - } + if (filter.Matches(metadataInfo.Author.Username)) return true; + if (filter.Matches(metadataInfo.Artist)) return true; + if (filter.Matches(metadataInfo.ArtistUnicode)) return true; + if (filter.Matches(metadataInfo.Title)) return true; + if (filter.Matches(metadataInfo.TitleUnicode)) return true; + if (filter.Matches(metadataInfo.Source)) return true; + if (filter.Matches(metadataInfo.Tags)) return true; return false; } From 4644c4e7a2c8676df418def1b6630e63253ebd81 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 5 Dec 2023 12:43:32 +0100 Subject: [PATCH 1843/2296] Remove unused class --- .../Multiplayer/Match/ConfirmAbortDialog.cs | 15 --------------- 1 file changed, 15 deletions(-) delete mode 100644 osu.Game/Screens/OnlinePlay/Multiplayer/Match/ConfirmAbortDialog.cs diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/ConfirmAbortDialog.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/ConfirmAbortDialog.cs deleted file mode 100644 index 0793981f41..0000000000 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/ConfirmAbortDialog.cs +++ /dev/null @@ -1,15 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Game.Overlays.Dialog; - -namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match -{ - public partial class ConfirmAbortDialog : DangerousActionDialog - { - public ConfirmAbortDialog() - { - HeaderText = "Are you sure you want to abort the match?"; - } - } -} From cda55065e7f1e574bca8f9e8e21687ef2f4d686e Mon Sep 17 00:00:00 2001 From: Rodrigo Pina Date: Tue, 5 Dec 2023 12:56:24 +0000 Subject: [PATCH 1844/2296] Simplified ban order logic Implemented tests to make sure logic works as intended --- .../Screens/TestSceneMapPoolScreen.cs | 107 ++++++++++++++++++ .../Screens/MapPool/MapPoolScreen.cs | 26 +++-- 2 files changed, 126 insertions(+), 7 deletions(-) diff --git a/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs b/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs index 7b2c1ba336..24dfb95317 100644 --- a/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs +++ b/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs @@ -5,6 +5,7 @@ using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics.Containers; +using osu.Framework.Input.Events; using osu.Framework.Testing; using osu.Game.Tournament.Components; using osu.Game.Tournament.Models; @@ -151,6 +152,105 @@ namespace osu.Game.Tournament.Tests.Screens }); } + [Test] + public void TestSingleTeamBan() + { + AddStep("set ban count", () => Ladder.CurrentMatch.Value!.Round.Value!.BanCount.Value = 1); + + AddStep("load some maps", () => + { + Ladder.CurrentMatch.Value!.Round.Value!.Beatmaps.Clear(); + + for (int i = 0; i < 4; i++) + addBeatmap(); + }); + + AddStep("update displayed maps", () => Ladder.SplitMapPoolByMods.Value = false); + + AddStep("perform bans", () => + { + var tournamentMaps = screen.ChildrenOfType().ToList(); + + screen.ChildrenOfType().Where(btn => btn.Text == "Red Ban").First().TriggerClick(); + + PerformMapAction(tournamentMaps[0]); + PerformMapAction(tournamentMaps[1]); + }); + + AddAssert("ensure 1 ban per team", () => Ladder.CurrentMatch.Value!.PicksBans.Count() == 2 && Ladder.CurrentMatch.Value!.PicksBans.Last().Team == TeamColour.Blue); + + AddStep("reset match", () => + { + InputManager.UseParentInput = true; + Ladder.CurrentMatch.Value = new TournamentMatch(); + Ladder.CurrentMatch.Value = Ladder.Matches.First(); + Ladder.CurrentMatch.Value.PicksBans.Clear(); + }); + } + + [Test] + public void TestMultipleTeamBans() + { + AddStep("set ban count", () => Ladder.CurrentMatch.Value!.Round.Value!.BanCount.Value = 3); + + AddStep("load some maps", () => + { + Ladder.CurrentMatch.Value!.Round.Value!.Beatmaps.Clear(); + + for (int i = 0; i < 12; i++) + addBeatmap(); + }); + + AddStep("update displayed maps", () => Ladder.SplitMapPoolByMods.Value = false); + + AddStep("red team ban", () => + { + var tournamentMaps = screen.ChildrenOfType().ToList(); + + screen.ChildrenOfType().Where(btn => btn.Text == "Red Ban").First().TriggerClick(); + + PerformMapAction(tournamentMaps[0]); + }); + + AddAssert("ensure red team ban", () => Ladder.CurrentMatch.Value!.PicksBans.Last().Team == TeamColour.Red); + + AddStep("blue team bans", () => + { + var tournamentMaps = screen.ChildrenOfType().ToList(); + + PerformMapAction(tournamentMaps[1]); + PerformMapAction(tournamentMaps[2]); + }); + + AddAssert("ensure blue team double ban", () => Ladder.CurrentMatch.Value!.PicksBans.Count(ban => ban.Team == TeamColour.Blue) == 2); + + AddStep("red team bans", () => + { + var tournamentMaps = screen.ChildrenOfType().ToList(); + + PerformMapAction(tournamentMaps[3]); + PerformMapAction(tournamentMaps[4]); + }); + + AddAssert("ensure red team double ban", () => Ladder.CurrentMatch.Value!.PicksBans.Count(ban => ban.Team == TeamColour.Red) == 3); + + AddStep("blue team bans", () => + { + var tournamentMaps = screen.ChildrenOfType().ToList(); + + PerformMapAction(tournamentMaps[5]); + }); + + AddAssert("ensure blue team ban", () => Ladder.CurrentMatch.Value!.PicksBans.Last().Team == TeamColour.Blue); + + AddStep("reset match", () => + { + InputManager.UseParentInput = true; + Ladder.CurrentMatch.Value = new TournamentMatch(); + Ladder.CurrentMatch.Value = Ladder.Matches.First(); + Ladder.CurrentMatch.Value.PicksBans.Clear(); + }); + } private void addBeatmap(string mods = "NM") { Ladder.CurrentMatch.Value!.Round.Value!.Beatmaps.Add(new RoundBeatmap @@ -159,5 +259,12 @@ namespace osu.Game.Tournament.Tests.Screens Mods = mods }); } + + private void PerformMapAction(TournamentBeatmapPanel map) + { + InputManager.MoveMouseTo(map); + + InputManager.Click(osuTK.Input.MouseButton.Left); + } } } diff --git a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs index 1223fd8464..72134ccb51 100644 --- a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs +++ b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs @@ -153,23 +153,35 @@ namespace osu.Game.Tournament.Screens.MapPool const TeamColour roll_winner = TeamColour.Red; //todo: draw from match - var previousBan = CurrentMatch.Value.PicksBans.LastOrDefault()?.Team ?? roll_winner; + var previousColour = CurrentMatch.Value.PicksBans.LastOrDefault()?.Team ?? roll_winner; - var nextColour = previousBan == TeamColour.Red ? TeamColour.Blue : TeamColour.Red; + TeamColour nextColour; bool hasAllBans = CurrentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= totalBansRequired; if (!hasAllBans) - // If it's the third ban or later, we need to check if it's the team's first or second ban in a row - nextColour = (CurrentMatch.Value.PicksBans.Count >= 2 ? CurrentMatch.Value.PicksBans[^2]?.Team : previousBan) == TeamColour.Red ? TeamColour.Blue : TeamColour.Red; - - if (hasAllBans && pickType == ChoiceType.Ban) { - // When switching from bans to picks, we don't rotate the team colour. + // Ban phase. + // Switch teams every second ban. + nextColour = CurrentMatch.Value.PicksBans.Count % 2 == 1 + ? getOppositeTeamColour(previousColour) + : previousColour; + } + else if (pickType == ChoiceType.Ban) + { + // Switching from bans to picks - stay with the last team that was banning. nextColour = pickColour; } + else + { + // Pick phase. + // Switch teams every pick. + nextColour = getOppositeTeamColour(previousColour); + } setMode(nextColour, hasAllBans ? ChoiceType.Pick : ChoiceType.Ban); + + TeamColour getOppositeTeamColour(TeamColour colour) => colour == TeamColour.Red ? TeamColour.Blue : TeamColour.Red; } protected override bool OnMouseDown(MouseDownEvent e) From 594ea4da5f5324bb4cce86b071acff13a9a1cb1d Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Tue, 5 Dec 2023 16:00:20 +0300 Subject: [PATCH 1845/2296] Apply suggested behaviour --- osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs b/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs index 18d4fef5e8..16517a2f36 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs @@ -103,13 +103,7 @@ namespace osu.Game.Rulesets.Osu.Mods float z; - if (time < hitObject.StartTime - decelerationTime) - { - double appearTime = hitObject.StartTime - hitObject.TimePreempt; - float fullDistance = decelerationDistance + (float)(baseSpeed * (hitObject.TimePreempt - decelerationTime)); - z = fullDistance - (float)((Math.Max(time, appearTime) - appearTime) * baseSpeed); - } - else if (time < hitObject.StartTime) + if (time < hitObject.StartTime) { double timeOffset = time - (hitObject.StartTime - decelerationTime); double deceleration = (slowSpeed - baseSpeed) / decelerationTime; From 927cfe42570db2edb8e51cbcfd0a729e6b1cb6e5 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 5 Dec 2023 19:44:01 +0300 Subject: [PATCH 1846/2296] Fix health processor event leaks --- .../Screens/Play/HUD/ArgonHealthDisplay.cs | 20 ++++++++++++++++--- 1 file changed, 17 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index 2bef6c312f..e044db7bb2 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -7,6 +7,7 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; @@ -156,8 +157,8 @@ namespace osu.Game.Screens.Play.HUD { base.LoadComplete(); - HealthProcessor.NewJudgement += result => pendingJudgementResult = result; - Current.BindValueChanged(_ => Scheduler.AddOnce(updateCurrent), true); + HealthProcessor.NewJudgement += onNewJudgement; + Current.BindValueChanged(onCurrentChanged, true); // we're about to set `RelativeSizeAxes` depending on the value of `UseRelativeSize`. // setting `RelativeSizeAxes` internally transforms absolute sizing to relative and back to keep the size the same, @@ -170,7 +171,12 @@ namespace osu.Game.Screens.Play.HUD BarHeight.BindValueChanged(_ => updatePath(), true); } - private void updateCurrent() + private void onNewJudgement(JudgementResult result) => pendingJudgementResult = result; + + private void onCurrentChanged(ValueChangedEvent valueChangedEvent) + => Scheduler.AddOnce(updateDisplay); + + private void updateDisplay() { var result = pendingJudgementResult; @@ -333,6 +339,14 @@ namespace osu.Game.Screens.Play.HUD mainBar.Position = healthBarVertices[0]; } + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (HealthProcessor.IsNotNull()) + HealthProcessor.NewJudgement -= onNewJudgement; + } + private partial class BackgroundPath : SmoothPath { protected override Color4 ColourAt(float position) From 9496cdf42bf9d024ca40a0622677e60a233693ed Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 5 Dec 2023 19:44:14 +0300 Subject: [PATCH 1847/2296] Add explanatory note for scheduling --- osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index e044db7bb2..9993ca1ef6 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -174,6 +174,7 @@ namespace osu.Game.Screens.Play.HUD private void onNewJudgement(JudgementResult result) => pendingJudgementResult = result; private void onCurrentChanged(ValueChangedEvent valueChangedEvent) + // schedule display updates one frame later to ensure we know the judgement result causing this change (if there is one). => Scheduler.AddOnce(updateDisplay); private void updateDisplay() From 986f4fa407caf9e5906444b2fa4ec0cca5a4b68b Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 5 Dec 2023 21:55:25 +0300 Subject: [PATCH 1848/2296] Add test scenarios for same-frame judgements --- .../Gameplay/TestSceneArgonHealthDisplay.cs | 36 ++++++++++++++++--- 1 file changed, 32 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs index 3197de42d0..d863755a85 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs @@ -83,13 +83,18 @@ namespace osu.Game.Tests.Visual.Gameplay AddRepeatStep(@"increase hp with flash", delegate { healthProcessor.Health.Value += 0.1f; - healthProcessor.ApplyResult(new JudgementResult(new HitCircle(), new OsuJudgement()) - { - Type = HitResult.Perfect - }); + applyPerfectHit(); }, 3); } + private void applyPerfectHit() + { + healthProcessor.ApplyResult(new JudgementResult(new HitCircle(), new OsuJudgement()) + { + Type = HitResult.Perfect + }); + } + [Test] public void TestLateMissAfterConsequentMisses() { @@ -124,6 +129,29 @@ namespace osu.Game.Tests.Visual.Gameplay }); } + [Test] + public void TestMissThenHitAtSameUpdateFrame() + { + AddUntilStep("wait for health", () => healthDisplay.Current.Value == 1); + AddStep("set half health", () => healthProcessor.Health.Value = 0.5f); + AddStep("apply miss and hit", () => + { + applyMiss(); + applyMiss(); + applyPerfectHit(); + applyPerfectHit(); + }); + AddWaitStep("wait", 3); + AddStep("apply miss and cancel with hit", () => + { + applyMiss(); + applyPerfectHit(); + applyPerfectHit(); + applyPerfectHit(); + applyPerfectHit(); + }); + } + private void applyMiss() { healthProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss }); From 20fd458fac9f85140328d22948fb33a53d2c2c78 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 5 Dec 2023 21:57:53 +0300 Subject: [PATCH 1849/2296] Perserve miss animation when followed by a hit at same frame --- .../Gameplay/TestSceneArgonHealthDisplay.cs | 3 +++ .../Screens/Play/HUD/ArgonHealthDisplay.cs | 21 ++++++++++--------- 2 files changed, 14 insertions(+), 10 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs index d863755a85..59819d781f 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs @@ -134,6 +134,7 @@ namespace osu.Game.Tests.Visual.Gameplay { AddUntilStep("wait for health", () => healthDisplay.Current.Value == 1); AddStep("set half health", () => healthProcessor.Health.Value = 0.5f); + AddStep("apply miss and hit", () => { applyMiss(); @@ -141,7 +142,9 @@ namespace osu.Game.Tests.Visual.Gameplay applyPerfectHit(); applyPerfectHit(); }); + AddWaitStep("wait", 3); + AddStep("apply miss and cancel with hit", () => { applyMiss(); diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index 9993ca1ef6..eaaf1c3c14 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -151,7 +151,7 @@ namespace osu.Game.Screens.Play.HUD }; } - private JudgementResult? pendingJudgementResult; + private bool pendingMissAnimation; protected override void LoadComplete() { @@ -171,7 +171,7 @@ namespace osu.Game.Screens.Play.HUD BarHeight.BindValueChanged(_ => updatePath(), true); } - private void onNewJudgement(JudgementResult result) => pendingJudgementResult = result; + private void onNewJudgement(JudgementResult result) => pendingMissAnimation |= !result.IsHit; private void onCurrentChanged(ValueChangedEvent valueChangedEvent) // schedule display updates one frame later to ensure we know the judgement result causing this change (if there is one). @@ -179,22 +179,23 @@ namespace osu.Game.Screens.Play.HUD private void updateDisplay() { - var result = pendingJudgementResult; + double newHealth = Current.Value; - if (Current.Value >= GlowBarValue) + if (newHealth >= GlowBarValue) finishMissDisplay(); - double time = Current.Value > GlowBarValue ? 500 : 250; + double time = newHealth > GlowBarValue ? 500 : 250; // TODO: this should probably use interpolation in update. - this.TransformTo(nameof(HealthBarValue), Current.Value, time, Easing.OutQuint); + this.TransformTo(nameof(HealthBarValue), newHealth, time, Easing.OutQuint); - if (result != null && !result.IsHit) + if (pendingMissAnimation && newHealth < GlowBarValue) triggerMissDisplay(); - else if (!displayingMiss) - this.TransformTo(nameof(GlowBarValue), Current.Value, time, Easing.OutQuint); - pendingJudgementResult = null; + pendingMissAnimation = false; + + if (!displayingMiss) + this.TransformTo(nameof(GlowBarValue), newHealth, time, Easing.OutQuint); } protected override void Update() From c55bfc03ee6f02f8234a80b8b0bf11022e763c34 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 5 Dec 2023 22:06:53 +0300 Subject: [PATCH 1850/2296] Move private method --- .../Gameplay/TestSceneArgonHealthDisplay.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs index 59819d781f..30fb4412f4 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs @@ -87,14 +87,6 @@ namespace osu.Game.Tests.Visual.Gameplay }, 3); } - private void applyPerfectHit() - { - healthProcessor.ApplyResult(new JudgementResult(new HitCircle(), new OsuJudgement()) - { - Type = HitResult.Perfect - }); - } - [Test] public void TestLateMissAfterConsequentMisses() { @@ -159,5 +151,13 @@ namespace osu.Game.Tests.Visual.Gameplay { healthProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss }); } + + private void applyPerfectHit() + { + healthProcessor.ApplyResult(new JudgementResult(new HitCircle(), new OsuJudgement()) + { + Type = HitResult.Perfect + }); + } } } From a0813d18cab2cb5485d5a0f792819d8018ef1189 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 5 Dec 2023 22:47:08 +0300 Subject: [PATCH 1851/2296] `CalculatedTextSize` -> `FontSize` --- osu.Game/Graphics/UserInterface/OsuPasswordTextBox.cs | 2 +- osu.Game/Graphics/UserInterface/OsuTextBox.cs | 2 +- osu.Game/Graphics/UserInterface/ShearedSearchTextBox.cs | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/OsuPasswordTextBox.cs b/osu.Game/Graphics/UserInterface/OsuPasswordTextBox.cs index 123854a2dd..0be7b4dc48 100644 --- a/osu.Game/Graphics/UserInterface/OsuPasswordTextBox.cs +++ b/osu.Game/Graphics/UserInterface/OsuPasswordTextBox.cs @@ -23,7 +23,7 @@ namespace osu.Game.Graphics.UserInterface protected override Drawable GetDrawableCharacter(char c) => new FallingDownContainer { AutoSizeAxes = Axes.Both, - Child = new PasswordMaskChar(CalculatedTextSize), + Child = new PasswordMaskChar(FontSize), }; protected override bool AllowUniqueCharacterSamples => false; diff --git a/osu.Game/Graphics/UserInterface/OsuTextBox.cs b/osu.Game/Graphics/UserInterface/OsuTextBox.cs index 04ecfa7e9a..4742da6d0b 100644 --- a/osu.Game/Graphics/UserInterface/OsuTextBox.cs +++ b/osu.Game/Graphics/UserInterface/OsuTextBox.cs @@ -268,7 +268,7 @@ namespace osu.Game.Graphics.UserInterface protected override Drawable GetDrawableCharacter(char c) => new FallingDownContainer { AutoSizeAxes = Axes.Both, - Child = new OsuSpriteText { Text = c.ToString(), Font = OsuFont.GetFont(size: CalculatedTextSize) }, + Child = new OsuSpriteText { Text = c.ToString(), Font = OsuFont.GetFont(size: FontSize) }, }; protected override Caret CreateCaret() => caret = new OsuCaret diff --git a/osu.Game/Graphics/UserInterface/ShearedSearchTextBox.cs b/osu.Game/Graphics/UserInterface/ShearedSearchTextBox.cs index 3940bf8bca..131041e706 100644 --- a/osu.Game/Graphics/UserInterface/ShearedSearchTextBox.cs +++ b/osu.Game/Graphics/UserInterface/ShearedSearchTextBox.cs @@ -110,7 +110,7 @@ namespace osu.Game.Graphics.UserInterface BackgroundFocused = colourProvider.Background4; BackgroundUnfocused = colourProvider.Background4; - Placeholder.Font = OsuFont.GetFont(size: CalculatedTextSize, weight: FontWeight.SemiBold); + Placeholder.Font = OsuFont.GetFont(size: FontSize, weight: FontWeight.SemiBold); PlaceholderText = CommonStrings.InputSearch; CornerRadius = corner_radius; From b8b82f890172cd2a6dd70e57ad6ecf591dca073c Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 5 Dec 2023 22:45:46 +0300 Subject: [PATCH 1852/2296] Handle back action in `OsuDropdown` rather than menu --- .../Graphics/UserInterface/OsuDropdown.cs | 35 +++++++++---------- 1 file changed, 16 insertions(+), 19 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/OsuDropdown.cs b/osu.Game/Graphics/UserInterface/OsuDropdown.cs index b530172f3e..7a052c2298 100644 --- a/osu.Game/Graphics/UserInterface/OsuDropdown.cs +++ b/osu.Game/Graphics/UserInterface/OsuDropdown.cs @@ -22,7 +22,7 @@ using osuTK.Graphics; namespace osu.Game.Graphics.UserInterface { - public partial class OsuDropdown : Dropdown + public partial class OsuDropdown : Dropdown, IKeyBindingHandler { private const float corner_radius = 5; @@ -30,9 +30,23 @@ namespace osu.Game.Graphics.UserInterface protected override DropdownMenu CreateMenu() => new OsuDropdownMenu(); + public bool OnPressed(KeyBindingPressEvent e) + { + if (e.Repeat) return false; + + if (e.Action == GlobalAction.Back) + return Back(); + + return false; + } + + public void OnReleased(KeyBindingReleaseEvent e) + { + } + #region OsuDropdownMenu - protected partial class OsuDropdownMenu : DropdownMenu, IKeyBindingHandler + protected partial class OsuDropdownMenu : DropdownMenu { public override bool HandleNonPositionalInput => State == MenuState.Open; @@ -276,23 +290,6 @@ namespace osu.Game.Graphics.UserInterface } #endregion - - public bool OnPressed(KeyBindingPressEvent e) - { - if (e.Repeat) return false; - - if (e.Action == GlobalAction.Back) - { - State = MenuState.Closed; - return true; - } - - return false; - } - - public void OnReleased(KeyBindingReleaseEvent e) - { - } } #endregion From a67df766543cb2e967695675434885edd0431d7c Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 5 Dec 2023 22:50:05 +0300 Subject: [PATCH 1853/2296] Add test coverage --- .../UserInterface/TestSceneOsuDropdown.cs | 31 ++++++++++++++++++- 1 file changed, 30 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneOsuDropdown.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneOsuDropdown.cs index b0548d7e9f..1678890b73 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneOsuDropdown.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneOsuDropdown.cs @@ -1,9 +1,17 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; +using NUnit.Framework; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.UserInterface; +using osu.Framework.Input.Events; +using osu.Framework.Input.States; +using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterface; +using osu.Game.Input.Bindings; namespace osu.Game.Tests.Visual.UserInterface { @@ -13,8 +21,29 @@ namespace osu.Game.Tests.Visual.UserInterface new OsuEnumDropdown { Anchor = Anchor.Centre, - Origin = Anchor.Centre, + Origin = Anchor.TopCentre, Width = 150 }; + + [Test] + // todo: this can be written much better if ThemeComparisonTestScene has a manual input manager + public void TestBackAction() + { + AddStep("open", () => dropdown().ChildrenOfType().Single().Open()); + AddStep("press back", () => dropdown().OnPressed(new KeyBindingPressEvent(new InputState(), GlobalAction.Back))); + AddAssert("closed", () => dropdown().ChildrenOfType().Single().State == MenuState.Closed); + + AddStep("open", () => dropdown().ChildrenOfType().Single().Open()); + AddStep("type something", () => dropdown().ChildrenOfType().Single().SearchTerm.Value = "something"); + AddAssert("search bar visible", () => dropdown().ChildrenOfType().Single().State.Value == Visibility.Visible); + AddStep("press back", () => dropdown().OnPressed(new KeyBindingPressEvent(new InputState(), GlobalAction.Back))); + AddAssert("text clear", () => dropdown().ChildrenOfType().Single().SearchTerm.Value == string.Empty); + AddAssert("search bar hidden", () => dropdown().ChildrenOfType().Single().State.Value == Visibility.Hidden); + AddAssert("still open", () => dropdown().ChildrenOfType().Single().State == MenuState.Open); + AddStep("press back", () => dropdown().OnPressed(new KeyBindingPressEvent(new InputState(), GlobalAction.Back))); + AddAssert("closed", () => dropdown().ChildrenOfType().Single().State == MenuState.Closed); + + OsuEnumDropdown dropdown() => this.ChildrenOfType>().First(); + } } } From d92db8059e1b8804af4a88d9450cd837a0e97d6d Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 5 Dec 2023 22:49:43 +0300 Subject: [PATCH 1854/2296] Add new dropdown properties to `SettingsDropdown` --- osu.Game/Overlays/Settings/SettingsDropdown.cs | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/osu.Game/Overlays/Settings/SettingsDropdown.cs b/osu.Game/Overlays/Settings/SettingsDropdown.cs index 5798d02e03..ec69224bb6 100644 --- a/osu.Game/Overlays/Settings/SettingsDropdown.cs +++ b/osu.Game/Overlays/Settings/SettingsDropdown.cs @@ -16,6 +16,18 @@ namespace osu.Game.Overlays.Settings { protected new OsuDropdown Control => (OsuDropdown)base.Control; + public bool AlwaysShowSearchBar + { + get => Control.AlwaysShowSearchBar; + set => Control.AlwaysShowSearchBar = value; + } + + public bool AllowNonContiguousMatching + { + get => Control.AllowNonContiguousMatching; + set => Control.AllowNonContiguousMatching = value; + } + public IEnumerable Items { get => Control.Items; From ee2e176082834d34350d2c9183d825b5468d7333 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 5 Dec 2023 22:52:48 +0300 Subject: [PATCH 1855/2296] Add osu! dropdown search bar implementation --- .../Graphics/UserInterface/OsuDropdown.cs | 79 ++++++++++++++++++- 1 file changed, 75 insertions(+), 4 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/OsuDropdown.cs b/osu.Game/Graphics/UserInterface/OsuDropdown.cs index 7a052c2298..96604275ea 100644 --- a/osu.Game/Graphics/UserInterface/OsuDropdown.cs +++ b/osu.Game/Graphics/UserInterface/OsuDropdown.cs @@ -352,11 +352,82 @@ namespace osu.Game.Graphics.UserInterface AddInternal(new HoverClickSounds()); } - [BackgroundDependencyLoader(true)] - private void load(OverlayColourProvider? colourProvider, OsuColour colours) + [Resolved] + private OverlayColourProvider? colourProvider { get; set; } + + [Resolved] + private OsuColour colours { get; set; } = null!; + + protected override void LoadComplete() { - BackgroundColour = colourProvider?.Background5 ?? Color4.Black.Opacity(0.5f); - BackgroundColourHover = colourProvider?.Light4 ?? colours.PinkDarker; + base.LoadComplete(); + + SearchBar.State.ValueChanged += _ => updateColour(); + updateColour(); + } + + protected override bool OnHover(HoverEvent e) + { + updateColour(); + return false; + } + + protected override void OnHoverLost(HoverLostEvent e) + { + updateColour(); + } + + private void updateColour() + { + bool hovered = Enabled.Value && IsHovered; + var hoveredColour = colourProvider?.Light4 ?? colours.PinkDarker; + var unhoveredColour = colourProvider?.Background5 ?? Color4.Black.Opacity(0.5f); + + if (SearchBar.State.Value == Visibility.Visible) + { + Icon.Colour = hovered ? hoveredColour.Lighten(0.5f) : Colour4.White; + Background.Colour = unhoveredColour; + } + else + { + Icon.Colour = Color4.White; + Background.Colour = hovered ? hoveredColour : unhoveredColour; + } + } + + protected override DropdownSearchBar CreateSearchBar() => new OsuDropdownSearchBar + { + Padding = new MarginPadding { Right = 36 }, + }; + + private partial class OsuDropdownSearchBar : DropdownSearchBar + { + protected override void PopIn() => this.FadeIn(); + + protected override void PopOut() => this.FadeOut(); + + protected override TextBox CreateTextBox() => new DropdownSearchTextBox + { + FontSize = OsuFont.Default.Size, + }; + + private partial class DropdownSearchTextBox : SearchTextBox + { + public DropdownSearchTextBox() + { + TextContainer.Margin = new MarginPadding { Top = 4f }; + } + + public override bool OnPressed(KeyBindingPressEvent e) + { + if (e.Action == GlobalAction.Back) + // this method is blocking Dropdown from receiving the back action, despite this text box residing in a separate input manager. + // to fix this properly, a local global action container needs to be added as well, but for simplicity, just don't handle the back action here. + return false; + + return base.OnPressed(e); + } + } } } } From d4aedaf22d730cf03eaf199c06df66939b86f9a8 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 5 Dec 2023 22:53:24 +0300 Subject: [PATCH 1856/2296] Always show search bar in skin dropdown for visibility --- osu.Game/Overlays/Settings/Sections/SkinSection.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Settings/Sections/SkinSection.cs b/osu.Game/Overlays/Settings/Sections/SkinSection.cs index e997e70157..40c54b26a0 100644 --- a/osu.Game/Overlays/Settings/Sections/SkinSection.cs +++ b/osu.Game/Overlays/Settings/Sections/SkinSection.cs @@ -57,9 +57,10 @@ namespace osu.Game.Overlays.Settings.Sections { skinDropdown = new SkinSettingsDropdown { + AlwaysShowSearchBar = true, LabelText = SkinSettingsStrings.CurrentSkin, Current = skins.CurrentSkinInfo, - Keywords = new[] { @"skins" } + Keywords = new[] { @"skins" }, }, new SettingsButton { From f45336a4f65126fbf258df1627074a089ce51852 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 5 Dec 2023 22:53:35 +0300 Subject: [PATCH 1857/2296] Make skin dropdown searching non-contiguous --- osu.Game/Overlays/Settings/Sections/SkinSection.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Overlays/Settings/Sections/SkinSection.cs b/osu.Game/Overlays/Settings/Sections/SkinSection.cs index 40c54b26a0..1d057f42c0 100644 --- a/osu.Game/Overlays/Settings/Sections/SkinSection.cs +++ b/osu.Game/Overlays/Settings/Sections/SkinSection.cs @@ -58,6 +58,7 @@ namespace osu.Game.Overlays.Settings.Sections skinDropdown = new SkinSettingsDropdown { AlwaysShowSearchBar = true, + AllowNonContiguousMatching = true, LabelText = SkinSettingsStrings.CurrentSkin, Current = skins.CurrentSkinInfo, Keywords = new[] { @"skins" }, From 2c7db61a5c0263ce58e8cd5134acfd2df727e9ce Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 5 Dec 2023 21:19:35 +0100 Subject: [PATCH 1858/2296] Improve test --- .../Screens/TestSceneMapPoolScreen.cs | 137 ++++++++++++------ 1 file changed, 96 insertions(+), 41 deletions(-) diff --git a/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs b/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs index 24dfb95317..b99735bda4 100644 --- a/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs +++ b/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs @@ -5,7 +5,6 @@ using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics.Containers; -using osu.Framework.Input.Events; using osu.Framework.Testing; using osu.Game.Tournament.Components; using osu.Game.Tournament.Models; @@ -161,23 +160,51 @@ namespace osu.Game.Tournament.Tests.Screens { Ladder.CurrentMatch.Value!.Round.Value!.Beatmaps.Clear(); - for (int i = 0; i < 4; i++) + for (int i = 0; i < 5; i++) addBeatmap(); }); AddStep("update displayed maps", () => Ladder.SplitMapPoolByMods.Value = false); - AddStep("perform bans", () => - { - var tournamentMaps = screen.ChildrenOfType().ToList(); + AddStep("start bans from blue team", () => screen.ChildrenOfType().First(btn => btn.Text == "Blue Ban").TriggerClick()); + AddStep("ban map", () => clickBeatmapPanel(0)); + AddAssert("one ban registered", () => Ladder.CurrentMatch.Value!.PicksBans, () => Has.Count.EqualTo(1)); + AddAssert("ban was blue's", + () => Ladder.CurrentMatch.Value!.PicksBans.Count(pb => pb.Type == ChoiceType.Ban && pb.Team == TeamColour.Blue), + () => Is.EqualTo(1)); - screen.ChildrenOfType().Where(btn => btn.Text == "Red Ban").First().TriggerClick(); + AddStep("ban map", () => clickBeatmapPanel(1)); + AddAssert("two bans registered", () => Ladder.CurrentMatch.Value!.PicksBans, () => Has.Count.EqualTo(2)); + AddAssert("one ban for red team", + () => Ladder.CurrentMatch.Value!.PicksBans.Count(pb => pb.Type == ChoiceType.Ban && pb.Team == TeamColour.Red), + () => Is.EqualTo(1)); + AddAssert("one ban for blue team", + () => Ladder.CurrentMatch.Value!.PicksBans.Count(pb => pb.Type == ChoiceType.Ban && pb.Team == TeamColour.Blue), + () => Is.EqualTo(1)); - PerformMapAction(tournamentMaps[0]); - PerformMapAction(tournamentMaps[1]); - }); + AddStep("pick map", () => clickBeatmapPanel(2)); + AddAssert("one pick registered", + () => Ladder.CurrentMatch.Value!.PicksBans.Count(pb => pb.Type == ChoiceType.Pick), + () => Is.EqualTo(1)); + AddAssert("pick was red's", + () => Ladder.CurrentMatch.Value!.PicksBans.Last().Team, + () => Is.EqualTo(TeamColour.Red)); - AddAssert("ensure 1 ban per team", () => Ladder.CurrentMatch.Value!.PicksBans.Count() == 2 && Ladder.CurrentMatch.Value!.PicksBans.Last().Team == TeamColour.Blue); + AddStep("pick map", () => clickBeatmapPanel(3)); + AddAssert("two picks registered", + () => Ladder.CurrentMatch.Value!.PicksBans.Count(pb => pb.Type == ChoiceType.Pick), + () => Is.EqualTo(2)); + AddAssert("pick was blue's", + () => Ladder.CurrentMatch.Value!.PicksBans.Last().Team, + () => Is.EqualTo(TeamColour.Blue)); + + AddStep("pick map", () => clickBeatmapPanel(4)); + AddAssert("three picks registered", + () => Ladder.CurrentMatch.Value!.PicksBans.Count(pb => pb.Type == ChoiceType.Pick), + () => Is.EqualTo(3)); + AddAssert("pick was red's", + () => Ladder.CurrentMatch.Value!.PicksBans.Last().Team, + () => Is.EqualTo(TeamColour.Red)); AddStep("reset match", () => { @@ -203,45 +230,73 @@ namespace osu.Game.Tournament.Tests.Screens AddStep("update displayed maps", () => Ladder.SplitMapPoolByMods.Value = false); - AddStep("red team ban", () => + AddStep("start bans with red team", () => screen.ChildrenOfType().First(btn => btn.Text == "Red Ban").TriggerClick()); + + AddStep("first ban", () => clickBeatmapPanel(0)); + AddAssert("red ban registered", + () => Ladder.CurrentMatch.Value!.PicksBans.Count(pb => pb.Type == ChoiceType.Ban && pb.Team == TeamColour.Red), + () => Is.EqualTo(1)); + + AddStep("ban two more maps", () => { - var tournamentMaps = screen.ChildrenOfType().ToList(); - - screen.ChildrenOfType().Where(btn => btn.Text == "Red Ban").First().TriggerClick(); - - PerformMapAction(tournamentMaps[0]); + clickBeatmapPanel(1); + clickBeatmapPanel(2); }); - AddAssert("ensure red team ban", () => Ladder.CurrentMatch.Value!.PicksBans.Last().Team == TeamColour.Red); + AddAssert("three bans registered", + () => Ladder.CurrentMatch.Value!.PicksBans.Count(pb => pb.Type == ChoiceType.Ban), + () => Is.EqualTo(3)); + AddAssert("both new bans for blue team", + () => Ladder.CurrentMatch.Value!.PicksBans.Count(pb => pb.Type == ChoiceType.Ban && pb.Team == TeamColour.Blue), + () => Is.EqualTo(2)); - AddStep("blue team bans", () => + AddStep("ban two more maps", () => { - var tournamentMaps = screen.ChildrenOfType().ToList(); - - PerformMapAction(tournamentMaps[1]); - PerformMapAction(tournamentMaps[2]); + clickBeatmapPanel(3); + clickBeatmapPanel(4); }); - AddAssert("ensure blue team double ban", () => Ladder.CurrentMatch.Value!.PicksBans.Count(ban => ban.Team == TeamColour.Blue) == 2); + AddAssert("five bans registered", + () => Ladder.CurrentMatch.Value!.PicksBans.Count(pb => pb.Type == ChoiceType.Ban), + () => Is.EqualTo(5)); + AddAssert("both new bans for red team", + () => Ladder.CurrentMatch.Value!.PicksBans.Count(pb => pb.Type == ChoiceType.Ban && pb.Team == TeamColour.Red), + () => Is.EqualTo(3)); - AddStep("red team bans", () => - { - var tournamentMaps = screen.ChildrenOfType().ToList(); + AddStep("ban last map", () => clickBeatmapPanel(5)); + AddAssert("six bans registered", + () => Ladder.CurrentMatch.Value!.PicksBans.Count(pb => pb.Type == ChoiceType.Ban), + () => Is.EqualTo(6)); + AddAssert("red banned three", + () => Ladder.CurrentMatch.Value!.PicksBans.Count(pb => pb.Type == ChoiceType.Ban && pb.Team == TeamColour.Red), + () => Is.EqualTo(3)); + AddAssert("blue banned three", + () => Ladder.CurrentMatch.Value!.PicksBans.Count(pb => pb.Type == ChoiceType.Ban && pb.Team == TeamColour.Blue), + () => Is.EqualTo(3)); - PerformMapAction(tournamentMaps[3]); - PerformMapAction(tournamentMaps[4]); - }); + AddStep("pick map", () => clickBeatmapPanel(6)); + AddAssert("one pick registered", + () => Ladder.CurrentMatch.Value!.PicksBans.Count(pb => pb.Type == ChoiceType.Pick), + () => Is.EqualTo(1)); + AddAssert("pick was blue's", + () => Ladder.CurrentMatch.Value!.PicksBans.Last().Team, + () => Is.EqualTo(TeamColour.Blue)); - AddAssert("ensure red team double ban", () => Ladder.CurrentMatch.Value!.PicksBans.Count(ban => ban.Team == TeamColour.Red) == 3); + AddStep("pick map", () => clickBeatmapPanel(7)); + AddAssert("two picks registered", + () => Ladder.CurrentMatch.Value!.PicksBans.Count(pb => pb.Type == ChoiceType.Pick), + () => Is.EqualTo(2)); + AddAssert("pick was red's", + () => Ladder.CurrentMatch.Value!.PicksBans.Last().Team, + () => Is.EqualTo(TeamColour.Red)); - AddStep("blue team bans", () => - { - var tournamentMaps = screen.ChildrenOfType().ToList(); - - PerformMapAction(tournamentMaps[5]); - }); - - AddAssert("ensure blue team ban", () => Ladder.CurrentMatch.Value!.PicksBans.Last().Team == TeamColour.Blue); + AddStep("pick map", () => clickBeatmapPanel(8)); + AddAssert("three picks registered", + () => Ladder.CurrentMatch.Value!.PicksBans.Count(pb => pb.Type == ChoiceType.Pick), + () => Is.EqualTo(3)); + AddAssert("pick was blue's", + () => Ladder.CurrentMatch.Value!.PicksBans.Last().Team, + () => Is.EqualTo(TeamColour.Blue)); AddStep("reset match", () => { @@ -251,6 +306,7 @@ namespace osu.Game.Tournament.Tests.Screens Ladder.CurrentMatch.Value.PicksBans.Clear(); }); } + private void addBeatmap(string mods = "NM") { Ladder.CurrentMatch.Value!.Round.Value!.Beatmaps.Add(new RoundBeatmap @@ -260,10 +316,9 @@ namespace osu.Game.Tournament.Tests.Screens }); } - private void PerformMapAction(TournamentBeatmapPanel map) + private void clickBeatmapPanel(int index) { - InputManager.MoveMouseTo(map); - + InputManager.MoveMouseTo(screen.ChildrenOfType().ElementAt(index)); InputManager.Click(osuTK.Input.MouseButton.Left); } } From 7392cc2fda72dd22d1daa767dab4d507c0073688 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 5 Dec 2023 21:49:04 +0100 Subject: [PATCH 1859/2296] Fix headless test failures due to input handling idiosyncrasies --- .../Screens/TestSceneMapPoolScreen.cs | 16 +++++++++++++--- 1 file changed, 13 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs b/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs index b99735bda4..c459de1e43 100644 --- a/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs +++ b/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs @@ -9,6 +9,7 @@ using osu.Framework.Testing; using osu.Game.Tournament.Components; using osu.Game.Tournament.Models; using osu.Game.Tournament.Screens.MapPool; +using osuTK; namespace osu.Game.Tournament.Tests.Screens { @@ -19,7 +20,7 @@ namespace osu.Game.Tournament.Tests.Screens [BackgroundDependencyLoader] private void load() { - Add(screen = new MapPoolScreen { Width = 0.7f }); + Add(screen = new TestMapPoolScreen { Width = 0.7f }); } [SetUp] @@ -208,7 +209,6 @@ namespace osu.Game.Tournament.Tests.Screens AddStep("reset match", () => { - InputManager.UseParentInput = true; Ladder.CurrentMatch.Value = new TournamentMatch(); Ladder.CurrentMatch.Value = Ladder.Matches.First(); Ladder.CurrentMatch.Value.PicksBans.Clear(); @@ -300,7 +300,6 @@ namespace osu.Game.Tournament.Tests.Screens AddStep("reset match", () => { - InputManager.UseParentInput = true; Ladder.CurrentMatch.Value = new TournamentMatch(); Ladder.CurrentMatch.Value = Ladder.Matches.First(); Ladder.CurrentMatch.Value.PicksBans.Clear(); @@ -321,5 +320,16 @@ namespace osu.Game.Tournament.Tests.Screens InputManager.MoveMouseTo(screen.ChildrenOfType().ElementAt(index)); InputManager.Click(osuTK.Input.MouseButton.Left); } + + private partial class TestMapPoolScreen : MapPoolScreen + { + // this is a bit of a test-specific workaround. + // the way pick/ban is implemented is a bit funky; the screen itself is what handles the mouse there, + // rather than the beatmap panels themselves. + // in some extreme situations headless it may turn out that the panels overflow the screen, + // and as such picking stops working anymore outside of the bounds of the screen drawable. + // this override makes it so the screen sees all of the input at all times, making that impossible to happen. + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; + } } } From 43701c5d47154e73012f06c26b08938c9517d1a3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 5 Dec 2023 21:49:32 +0100 Subject: [PATCH 1860/2296] Prefer using statement to fully qualified name --- osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs b/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs index c459de1e43..2ef290ff49 100644 --- a/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs +++ b/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs @@ -10,6 +10,7 @@ using osu.Game.Tournament.Components; using osu.Game.Tournament.Models; using osu.Game.Tournament.Screens.MapPool; using osuTK; +using osuTK.Input; namespace osu.Game.Tournament.Tests.Screens { @@ -318,7 +319,7 @@ namespace osu.Game.Tournament.Tests.Screens private void clickBeatmapPanel(int index) { InputManager.MoveMouseTo(screen.ChildrenOfType().ElementAt(index)); - InputManager.Click(osuTK.Input.MouseButton.Left); + InputManager.Click(MouseButton.Left); } private partial class TestMapPoolScreen : MapPoolScreen From 07f9f5c6d842d3c7c564f96576682b6fb54c50b4 Mon Sep 17 00:00:00 2001 From: POeticPotatoes Date: Wed, 6 Dec 2023 06:33:25 +0800 Subject: [PATCH 1861/2296] Remove hover checks for mod-copying menu item --- osu.Game/Online/Leaderboards/LeaderboardScore.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScore.cs b/osu.Game/Online/Leaderboards/LeaderboardScore.cs index 136c9cc8e7..a76f4ae955 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScore.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScore.cs @@ -421,7 +421,7 @@ namespace osu.Game.Online.Leaderboards { List items = new List(); - if (Score.Mods.Length > 0 && modsContainer.Any(s => s.IsHovered) && songSelect != null) + if (Score.Mods.Length > 0 && songSelect != null) items.Add(new OsuMenuItem("Use these mods", MenuItemType.Highlighted, () => songSelect.Mods.Value = Score.Mods)); if (Score.Files.Count > 0) From 8286d3896f4240ad920f94bf7e5735230d90d588 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Dec 2023 11:17:32 +0900 Subject: [PATCH 1862/2296] Fix searching at song select matching incorrect ruleset Regressed with https://github.com/ppy/osu/pull/25679. --- .../SongSelect/TestScenePlaySongSelect.cs | 18 ++++++++++++++++++ .../Screens/Select/Carousel/CarouselBeatmap.cs | 2 ++ 2 files changed, 20 insertions(+) diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs index 7313bde8fe..84750d4c16 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs @@ -580,6 +580,24 @@ namespace osu.Game.Tests.Visual.SongSelect AddAssert("start not requested", () => !startRequested); } + [Test] + public void TestSearchTextWithRulesetCriteria() + { + createSongSelect(); + + addRulesetImportStep(0); + + AddStep("disallow convert display", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, false)); + + AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo != null); + + AddStep("set filter to match all", () => songSelect!.FilterControl.CurrentTextSearch.Value = "Some"); + + changeRuleset(1); + + AddUntilStep("has no selection", () => songSelect!.Carousel.SelectedBeatmapInfo == null); + } + [TestCase(false)] [TestCase(true)] public void TestExternalBeatmapChangeWhileFiltered(bool differentRuleset) diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs index 45594bd0e8..1ca4b371c3 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs @@ -41,6 +41,8 @@ namespace osu.Game.Screens.Select.Carousel return match; } + if (!match) return false; + if (criteria.SearchTerms.Length > 0) { match = BeatmapInfo.Match(criteria.SearchTerms); From ac67320b61d1459ab367e46c9100ab33379203a4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Dec 2023 11:50:43 +0900 Subject: [PATCH 1863/2296] Refactor for readability --- .../Screens/TestSceneMapPoolScreen.cs | 2 +- .../Screens/MapPool/MapPoolScreen.cs | 23 +++++++------------ 2 files changed, 9 insertions(+), 16 deletions(-) diff --git a/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs b/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs index 2ef290ff49..2911ba6acb 100644 --- a/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs +++ b/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs @@ -154,7 +154,7 @@ namespace osu.Game.Tournament.Tests.Screens } [Test] - public void TestSingleTeamBan() + public void TestPickBanOrder() { AddStep("set ban count", () => Ladder.CurrentMatch.Value!.Round.Value!.BanCount.Value = 1); diff --git a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs index 72134ccb51..665d3c131a 100644 --- a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs +++ b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs @@ -151,9 +151,7 @@ namespace osu.Game.Tournament.Screens.MapPool int totalBansRequired = CurrentMatch.Value.Round.Value.BanCount.Value * 2; - const TeamColour roll_winner = TeamColour.Red; //todo: draw from match - - var previousColour = CurrentMatch.Value.PicksBans.LastOrDefault()?.Team ?? roll_winner; + TeamColour lastPickColour = CurrentMatch.Value.PicksBans.LastOrDefault()?.Team ?? TeamColour.Red; TeamColour nextColour; @@ -161,22 +159,17 @@ namespace osu.Game.Tournament.Screens.MapPool if (!hasAllBans) { - // Ban phase. - // Switch teams every second ban. + // Ban phase: switch teams every second ban. nextColour = CurrentMatch.Value.PicksBans.Count % 2 == 1 - ? getOppositeTeamColour(previousColour) - : previousColour; - } - else if (pickType == ChoiceType.Ban) - { - // Switching from bans to picks - stay with the last team that was banning. - nextColour = pickColour; + ? getOppositeTeamColour(lastPickColour) + : lastPickColour; } else { - // Pick phase. - // Switch teams every pick. - nextColour = getOppositeTeamColour(previousColour); + // Pick phase : switch teams every pick, except for the first pick which generally goes to the team that placed the last ban. + nextColour = pickType == ChoiceType.Pick + ? getOppositeTeamColour(lastPickColour) + : lastPickColour; } setMode(nextColour, hasAllBans ? ChoiceType.Pick : ChoiceType.Ban); From 1d1b85551000586cda3aef40ea26d447242bd754 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Dec 2023 11:57:04 +0900 Subject: [PATCH 1864/2296] Refactor test for readability --- .../Screens/TestSceneMapPoolScreen.cs | 47 +++++++------------ 1 file changed, 18 insertions(+), 29 deletions(-) diff --git a/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs b/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs index 2911ba6acb..dcf9dc47b9 100644 --- a/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs +++ b/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs @@ -169,44 +169,26 @@ namespace osu.Game.Tournament.Tests.Screens AddStep("update displayed maps", () => Ladder.SplitMapPoolByMods.Value = false); AddStep("start bans from blue team", () => screen.ChildrenOfType().First(btn => btn.Text == "Blue Ban").TriggerClick()); + AddStep("ban map", () => clickBeatmapPanel(0)); - AddAssert("one ban registered", () => Ladder.CurrentMatch.Value!.PicksBans, () => Has.Count.EqualTo(1)); - AddAssert("ban was blue's", - () => Ladder.CurrentMatch.Value!.PicksBans.Count(pb => pb.Type == ChoiceType.Ban && pb.Team == TeamColour.Blue), - () => Is.EqualTo(1)); + checkTotalPickBans(1); + checkLastPick(ChoiceType.Ban, TeamColour.Blue); AddStep("ban map", () => clickBeatmapPanel(1)); - AddAssert("two bans registered", () => Ladder.CurrentMatch.Value!.PicksBans, () => Has.Count.EqualTo(2)); - AddAssert("one ban for red team", - () => Ladder.CurrentMatch.Value!.PicksBans.Count(pb => pb.Type == ChoiceType.Ban && pb.Team == TeamColour.Red), - () => Is.EqualTo(1)); - AddAssert("one ban for blue team", - () => Ladder.CurrentMatch.Value!.PicksBans.Count(pb => pb.Type == ChoiceType.Ban && pb.Team == TeamColour.Blue), - () => Is.EqualTo(1)); + checkTotalPickBans(2); + checkLastPick(ChoiceType.Ban, TeamColour.Red); AddStep("pick map", () => clickBeatmapPanel(2)); - AddAssert("one pick registered", - () => Ladder.CurrentMatch.Value!.PicksBans.Count(pb => pb.Type == ChoiceType.Pick), - () => Is.EqualTo(1)); - AddAssert("pick was red's", - () => Ladder.CurrentMatch.Value!.PicksBans.Last().Team, - () => Is.EqualTo(TeamColour.Red)); + checkTotalPickBans(3); + checkLastPick(ChoiceType.Pick, TeamColour.Red); AddStep("pick map", () => clickBeatmapPanel(3)); - AddAssert("two picks registered", - () => Ladder.CurrentMatch.Value!.PicksBans.Count(pb => pb.Type == ChoiceType.Pick), - () => Is.EqualTo(2)); - AddAssert("pick was blue's", - () => Ladder.CurrentMatch.Value!.PicksBans.Last().Team, - () => Is.EqualTo(TeamColour.Blue)); + checkTotalPickBans(4); + checkLastPick(ChoiceType.Pick, TeamColour.Blue); AddStep("pick map", () => clickBeatmapPanel(4)); - AddAssert("three picks registered", - () => Ladder.CurrentMatch.Value!.PicksBans.Count(pb => pb.Type == ChoiceType.Pick), - () => Is.EqualTo(3)); - AddAssert("pick was red's", - () => Ladder.CurrentMatch.Value!.PicksBans.Last().Team, - () => Is.EqualTo(TeamColour.Red)); + checkTotalPickBans(5); + checkLastPick(ChoiceType.Pick, TeamColour.Red); AddStep("reset match", () => { @@ -214,6 +196,13 @@ namespace osu.Game.Tournament.Tests.Screens Ladder.CurrentMatch.Value = Ladder.Matches.First(); Ladder.CurrentMatch.Value.PicksBans.Clear(); }); + + void checkTotalPickBans(int expected) => AddAssert($"total pickbans is {expected}", () => Ladder.CurrentMatch.Value!.PicksBans, () => Has.Count.EqualTo(expected)); + + void checkLastPick(ChoiceType expectedChoice, TeamColour expectedColour) => + AddAssert($"last choice was {expectedChoice} by {expectedColour}", + () => Ladder.CurrentMatch.Value!.PicksBans.Select(pb => (pb.Type, pb.Team)).Last(), + () => Is.EqualTo((expectedChoice, expectedColour))); } [Test] From 73aaa0406a35786e07ac8c11b07e018522303d85 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Dec 2023 12:00:32 +0900 Subject: [PATCH 1865/2296] Add test coverage of multiple bans order --- .../Screens/TestSceneMapPoolScreen.cs | 61 ++++++++++++++++--- 1 file changed, 53 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs b/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs index dcf9dc47b9..5e535e2749 100644 --- a/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs +++ b/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs @@ -25,7 +25,14 @@ namespace osu.Game.Tournament.Tests.Screens } [SetUp] - public void SetUp() => Schedule(() => Ladder.SplitMapPoolByMods.Value = true); + public void SetUp() => Schedule(() => + { + Ladder.SplitMapPoolByMods.Value = true; + + Ladder.CurrentMatch.Value = new TournamentMatch(); + Ladder.CurrentMatch.Value = Ladder.Matches.First(); + Ladder.CurrentMatch.Value.PicksBans.Clear(); + }); [Test] public void TestFewMaps() @@ -153,6 +160,44 @@ namespace osu.Game.Tournament.Tests.Screens }); } + [Test] + public void TestBanOrderMultipleBans() + { + AddStep("set ban count", () => Ladder.CurrentMatch.Value!.Round.Value!.BanCount.Value = 2); + + AddStep("load some maps", () => + { + Ladder.CurrentMatch.Value!.Round.Value!.Beatmaps.Clear(); + + for (int i = 0; i < 5; i++) + addBeatmap(); + }); + + AddStep("update displayed maps", () => Ladder.SplitMapPoolByMods.Value = false); + + AddStep("start bans from blue team", () => screen.ChildrenOfType().First(btn => btn.Text == "Blue Ban").TriggerClick()); + + AddStep("ban map", () => clickBeatmapPanel(0)); + checkTotalPickBans(1); + checkLastPick(ChoiceType.Ban, TeamColour.Blue); + + AddStep("ban map", () => clickBeatmapPanel(1)); + checkTotalPickBans(2); + checkLastPick(ChoiceType.Ban, TeamColour.Red); + + AddStep("ban map", () => clickBeatmapPanel(2)); + checkTotalPickBans(3); + checkLastPick(ChoiceType.Ban, TeamColour.Red); + + AddStep("pick map", () => clickBeatmapPanel(3)); + checkTotalPickBans(4); + checkLastPick(ChoiceType.Ban, TeamColour.Blue); + + AddStep("pick map", () => clickBeatmapPanel(4)); + checkTotalPickBans(5); + checkLastPick(ChoiceType.Pick, TeamColour.Blue); + } + [Test] public void TestPickBanOrder() { @@ -196,13 +241,6 @@ namespace osu.Game.Tournament.Tests.Screens Ladder.CurrentMatch.Value = Ladder.Matches.First(); Ladder.CurrentMatch.Value.PicksBans.Clear(); }); - - void checkTotalPickBans(int expected) => AddAssert($"total pickbans is {expected}", () => Ladder.CurrentMatch.Value!.PicksBans, () => Has.Count.EqualTo(expected)); - - void checkLastPick(ChoiceType expectedChoice, TeamColour expectedColour) => - AddAssert($"last choice was {expectedChoice} by {expectedColour}", - () => Ladder.CurrentMatch.Value!.PicksBans.Select(pb => (pb.Type, pb.Team)).Last(), - () => Is.EqualTo((expectedChoice, expectedColour))); } [Test] @@ -296,6 +334,13 @@ namespace osu.Game.Tournament.Tests.Screens }); } + private void checkTotalPickBans(int expected) => AddAssert($"total pickbans is {expected}", () => Ladder.CurrentMatch.Value!.PicksBans, () => Has.Count.EqualTo(expected)); + + private void checkLastPick(ChoiceType expectedChoice, TeamColour expectedColour) => + AddAssert($"last choice was {expectedChoice} by {expectedColour}", + () => Ladder.CurrentMatch.Value!.PicksBans.Select(pb => (pb.Type, pb.Team)).Last(), + () => Is.EqualTo((expectedChoice, expectedColour))); + private void addBeatmap(string mods = "NM") { Ladder.CurrentMatch.Value!.Round.Value!.Beatmaps.Add(new RoundBeatmap From 49ca1ccb22792b973f49d409eec464de1ab75d74 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Dec 2023 12:03:54 +0900 Subject: [PATCH 1866/2296] Simplify state reset in test scene --- .../Screens/TestSceneMapPoolScreen.cs | 45 +++++++------------ 1 file changed, 17 insertions(+), 28 deletions(-) diff --git a/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs b/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs index 5e535e2749..7e008a6897 100644 --- a/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs +++ b/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs @@ -24,14 +24,24 @@ namespace osu.Game.Tournament.Tests.Screens Add(screen = new TestMapPoolScreen { Width = 0.7f }); } - [SetUp] - public void SetUp() => Schedule(() => + [SetUpSteps] + public override void SetUpSteps() + { + AddStep("reset state", resetState); + } + + private void resetState() { Ladder.SplitMapPoolByMods.Value = true; Ladder.CurrentMatch.Value = new TournamentMatch(); Ladder.CurrentMatch.Value = Ladder.Matches.First(); Ladder.CurrentMatch.Value.PicksBans.Clear(); + } + + [SetUp] + public void SetUp() => Schedule(() => + { }); [Test] @@ -48,7 +58,6 @@ namespace osu.Game.Tournament.Tests.Screens AddStep("reset match", () => { Ladder.CurrentMatch.Value = new TournamentMatch(); - Ladder.CurrentMatch.Value = Ladder.Matches.First(); }); assertTwoWide(); @@ -65,11 +74,7 @@ namespace osu.Game.Tournament.Tests.Screens addBeatmap(); }); - AddStep("reset match", () => - { - Ladder.CurrentMatch.Value = new TournamentMatch(); - Ladder.CurrentMatch.Value = Ladder.Matches.First(); - }); + AddStep("reset state", resetState); assertTwoWide(); } @@ -85,11 +90,7 @@ namespace osu.Game.Tournament.Tests.Screens addBeatmap(); }); - AddStep("reset match", () => - { - Ladder.CurrentMatch.Value = new TournamentMatch(); - Ladder.CurrentMatch.Value = Ladder.Matches.First(); - }); + AddStep("reset state", resetState); assertThreeWide(); } @@ -105,11 +106,7 @@ namespace osu.Game.Tournament.Tests.Screens addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM"); }); - AddStep("reset match", () => - { - Ladder.CurrentMatch.Value = new TournamentMatch(); - Ladder.CurrentMatch.Value = Ladder.Matches.First(); - }); + AddStep("reset state", resetState); assertTwoWide(); } @@ -131,11 +128,7 @@ namespace osu.Game.Tournament.Tests.Screens addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM"); }); - AddStep("reset match", () => - { - Ladder.CurrentMatch.Value = new TournamentMatch(); - Ladder.CurrentMatch.Value = Ladder.Matches.First(); - }); + AddStep("reset state", resetState); assertThreeWide(); } @@ -153,11 +146,7 @@ namespace osu.Game.Tournament.Tests.Screens AddStep("disable splitting map pool by mods", () => Ladder.SplitMapPoolByMods.Value = false); - AddStep("reset match", () => - { - Ladder.CurrentMatch.Value = new TournamentMatch(); - Ladder.CurrentMatch.Value = Ladder.Matches.First(); - }); + AddStep("reset state", resetState); } [Test] From 639fac2d49e8d34292bd1487224b31edbaa1fee9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Dec 2023 12:09:33 +0900 Subject: [PATCH 1867/2296] Fix being able to change ruleset / beatmap when opening skin editor from main menu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit No tests because it would be silly to test this – it's already a well established behaviour and was just initialised incorrectly. --- osu.Game/Screens/Play/Player.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 1c97efcff7..48411e9c87 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -59,6 +59,10 @@ namespace osu.Game.Screens.Play protected override bool PlayExitSound => !isRestarting; + public override bool DisallowExternalBeatmapRulesetChanges => true; + + public override bool? AllowGlobalTrackControl => false; + protected override UserActivity InitialActivity => new UserActivity.InSoloGame(Beatmap.Value.BeatmapInfo, Ruleset.Value); public override float BackgroundParallaxAmount => 0.1f; From 2c44ca191592286b60f311fb10ab6d14fdfec4ee Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 5 Dec 2023 15:51:59 +0900 Subject: [PATCH 1868/2296] Add more test beatmaps Move test files to Catch.Tests project --- .../CatchBeatmapConversionTest.cs | 25 +- .../Beatmaps/103019-expected-conversion.json | 1 + .../Resources/Testing/Beatmaps/103019.osu | 329 ++++ .../Beatmaps/104973-expected-conversion.json | 1 + .../Resources/Testing/Beatmaps/104973.osu | 491 ++++++ .../Beatmaps/1284935-expected-conversion.json | 1 + .../Resources/Testing/Beatmaps/1284935.osu | 210 +++ .../Beatmaps/1431386-expected-conversion.json | 1 + .../Resources/Testing/Beatmaps/1431386.osu | 560 +++++++ .../Beatmaps/1597806-expected-conversion.json | 1 + .../Resources/Testing/Beatmaps/1597806.osu | 152 ++ .../Beatmaps/2190499-expected-conversion.json | 1 + .../Resources/Testing/Beatmaps/2190499.osu | 977 +++++++++++ .../Beatmaps/2571731-expected-conversion.json | 1 + .../Resources/Testing/Beatmaps/2571731.osu | 277 ++++ .../Beatmaps/2768615-expected-conversion.json | 1 + .../Resources/Testing/Beatmaps/2768615.osu | 200 +++ .../Beatmaps/2781126-expected-conversion.json | 1 + .../Resources/Testing/Beatmaps/2781126.osu | 908 +++++++++++ .../Beatmaps/3152510-expected-conversion.json | 1 + .../Resources/Testing/Beatmaps/3152510.osu | 468 ++++++ .../Beatmaps/3227428-expected-conversion.json | 1 + .../Resources/Testing/Beatmaps/3227428.osu | 142 ++ .../Beatmaps/3524302-expected-conversion.json | 1 + .../Resources/Testing/Beatmaps/3524302.osu | 889 ++++++++++ .../Beatmaps/3644427-expected-conversion.json | 1 + .../Resources/Testing/Beatmaps/3644427.osu | 1450 +++++++++++++++++ .../Beatmaps/3689906-expected-conversion.json | 1 + .../Resources/Testing/Beatmaps/3689906.osu | 942 +++++++++++ .../Beatmaps/37902-expected-conversion.json | 1 + .../Resources/Testing/Beatmaps/37902.osu | 230 +++ .../Beatmaps/39206-expected-conversion.json | 1 + .../Resources/Testing/Beatmaps/39206.osu | 524 ++++++ .../Beatmaps/3949367-expected-conversion.json | 1 + .../Resources/Testing/Beatmaps/3949367.osu | 832 ++++++++++ .../Beatmaps/42587-expected-conversion.json | 1 + .../Resources/Testing/Beatmaps/42587.osu | 528 ++++++ .../Beatmaps/50859-expected-conversion.json | 1 + .../Resources/Testing/Beatmaps/50859.osu | 290 ++++ .../Beatmaps/75858-expected-conversion.json | 1 + .../Resources/Testing/Beatmaps/75858.osu | 417 +++++ .../Beatmaps/871815-expected-conversion.json | 1 + .../Resources/Testing/Beatmaps/871815.osu | 165 ++ .../Beatmaps/basic-expected-conversion.json | 0 .../basic-hyperdash-expected-conversion.json | 0 .../Testing/Beatmaps/basic-hyperdash.osu | 0 .../Resources/Testing/Beatmaps/basic.osu | 54 +- .../Testing/Beatmaps/diffcalc-test.osu | 0 ...ock-repeat-slider-expected-conversion.json | 0 .../Beatmaps/hardrock-repeat-slider.osu | 0 .../hardrock-spinner-expected-conversion.json | 0 .../Testing/Beatmaps/hardrock-spinner.osu | 0 .../hardrock-stream-expected-conversion.json | 0 .../Testing/Beatmaps/hardrock-stream.osu | 0 .../pixel-jump-expected-conversion.json | 0 .../Resources/Testing/Beatmaps/pixel-jump.osu | 0 ...t-bound-hr-offset-expected-conversion.json | 0 .../Beatmaps/right-bound-hr-offset.osu | 0 .../Beatmaps/slider-expected-conversion.json | 0 .../Resources/Testing/Beatmaps/slider.osu | 0 ...inner-and-circles-expected-conversion.json | 0 .../Testing/Beatmaps/spinner-and-circles.osu | 0 .../Beatmaps/spinner-expected-conversion.json | 0 ...spinner-precision-expected-conversion.json | 0 .../Testing/Beatmaps/spinner-precision.osu | 0 .../Resources/Testing/Beatmaps/spinner.osu | 0 .../tiny-ticks-expected-conversion.json | 0 .../Resources/Testing/Beatmaps/tiny-ticks.osu | 0 .../v8-tick-distance-expected-conversion.json | 0 .../Testing/Beatmaps/v8-tick-distance.osu | 0 70 files changed, 11052 insertions(+), 29 deletions(-) create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/103019-expected-conversion.json create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/103019.osu create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/104973-expected-conversion.json create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/104973.osu create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/1284935-expected-conversion.json create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/1284935.osu create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/1431386-expected-conversion.json create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/1431386.osu create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/1597806-expected-conversion.json create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/1597806.osu create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/2190499-expected-conversion.json create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/2190499.osu create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/2571731-expected-conversion.json create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/2571731.osu create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/2768615-expected-conversion.json create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/2768615.osu create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/2781126-expected-conversion.json create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/2781126.osu create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/3152510-expected-conversion.json create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/3152510.osu create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/3227428-expected-conversion.json create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/3227428.osu create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/3524302-expected-conversion.json create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/3524302.osu create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/3644427-expected-conversion.json create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/3644427.osu create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/3689906-expected-conversion.json create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/3689906.osu create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/37902-expected-conversion.json create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/37902.osu create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/39206-expected-conversion.json create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/39206.osu create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/3949367-expected-conversion.json create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/3949367.osu create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/42587-expected-conversion.json create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/42587.osu create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/50859-expected-conversion.json create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/50859.osu create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/75858-expected-conversion.json create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/75858.osu create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/871815-expected-conversion.json create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/871815.osu rename {osu.Game.Rulesets.Catch => osu.Game.Rulesets.Catch.Tests}/Resources/Testing/Beatmaps/basic-expected-conversion.json (100%) rename {osu.Game.Rulesets.Catch => osu.Game.Rulesets.Catch.Tests}/Resources/Testing/Beatmaps/basic-hyperdash-expected-conversion.json (100%) rename {osu.Game.Rulesets.Catch => osu.Game.Rulesets.Catch.Tests}/Resources/Testing/Beatmaps/basic-hyperdash.osu (100%) rename {osu.Game.Rulesets.Catch => osu.Game.Rulesets.Catch.Tests}/Resources/Testing/Beatmaps/basic.osu (96%) rename {osu.Game.Rulesets.Catch => osu.Game.Rulesets.Catch.Tests}/Resources/Testing/Beatmaps/diffcalc-test.osu (100%) rename {osu.Game.Rulesets.Catch => osu.Game.Rulesets.Catch.Tests}/Resources/Testing/Beatmaps/hardrock-repeat-slider-expected-conversion.json (100%) rename {osu.Game.Rulesets.Catch => osu.Game.Rulesets.Catch.Tests}/Resources/Testing/Beatmaps/hardrock-repeat-slider.osu (100%) rename {osu.Game.Rulesets.Catch => osu.Game.Rulesets.Catch.Tests}/Resources/Testing/Beatmaps/hardrock-spinner-expected-conversion.json (100%) rename {osu.Game.Rulesets.Catch => osu.Game.Rulesets.Catch.Tests}/Resources/Testing/Beatmaps/hardrock-spinner.osu (100%) rename {osu.Game.Rulesets.Catch => osu.Game.Rulesets.Catch.Tests}/Resources/Testing/Beatmaps/hardrock-stream-expected-conversion.json (100%) rename {osu.Game.Rulesets.Catch => osu.Game.Rulesets.Catch.Tests}/Resources/Testing/Beatmaps/hardrock-stream.osu (100%) rename {osu.Game.Rulesets.Catch => osu.Game.Rulesets.Catch.Tests}/Resources/Testing/Beatmaps/pixel-jump-expected-conversion.json (100%) rename {osu.Game.Rulesets.Catch => osu.Game.Rulesets.Catch.Tests}/Resources/Testing/Beatmaps/pixel-jump.osu (100%) rename {osu.Game.Rulesets.Catch => osu.Game.Rulesets.Catch.Tests}/Resources/Testing/Beatmaps/right-bound-hr-offset-expected-conversion.json (100%) rename {osu.Game.Rulesets.Catch => osu.Game.Rulesets.Catch.Tests}/Resources/Testing/Beatmaps/right-bound-hr-offset.osu (100%) rename {osu.Game.Rulesets.Catch => osu.Game.Rulesets.Catch.Tests}/Resources/Testing/Beatmaps/slider-expected-conversion.json (100%) rename {osu.Game.Rulesets.Catch => osu.Game.Rulesets.Catch.Tests}/Resources/Testing/Beatmaps/slider.osu (100%) rename {osu.Game.Rulesets.Catch => osu.Game.Rulesets.Catch.Tests}/Resources/Testing/Beatmaps/spinner-and-circles-expected-conversion.json (100%) rename {osu.Game.Rulesets.Catch => osu.Game.Rulesets.Catch.Tests}/Resources/Testing/Beatmaps/spinner-and-circles.osu (100%) rename {osu.Game.Rulesets.Catch => osu.Game.Rulesets.Catch.Tests}/Resources/Testing/Beatmaps/spinner-expected-conversion.json (100%) rename {osu.Game.Rulesets.Catch => osu.Game.Rulesets.Catch.Tests}/Resources/Testing/Beatmaps/spinner-precision-expected-conversion.json (100%) rename {osu.Game.Rulesets.Catch => osu.Game.Rulesets.Catch.Tests}/Resources/Testing/Beatmaps/spinner-precision.osu (100%) rename {osu.Game.Rulesets.Catch => osu.Game.Rulesets.Catch.Tests}/Resources/Testing/Beatmaps/spinner.osu (100%) rename {osu.Game.Rulesets.Catch => osu.Game.Rulesets.Catch.Tests}/Resources/Testing/Beatmaps/tiny-ticks-expected-conversion.json (100%) rename {osu.Game.Rulesets.Catch => osu.Game.Rulesets.Catch.Tests}/Resources/Testing/Beatmaps/tiny-ticks.osu (100%) rename {osu.Game.Rulesets.Catch => osu.Game.Rulesets.Catch.Tests}/Resources/Testing/Beatmaps/v8-tick-distance-expected-conversion.json (100%) rename {osu.Game.Rulesets.Catch => osu.Game.Rulesets.Catch.Tests}/Resources/Testing/Beatmaps/v8-tick-distance.osu (100%) diff --git a/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs index 5528ce0bfa..7572c6670f 100644 --- a/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs @@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Catch.Tests [TestFixture] public class CatchBeatmapConversionTest : BeatmapConversionTest { - protected override string ResourceAssembly => "osu.Game.Rulesets.Catch"; + protected override string ResourceAssembly => "osu.Game.Rulesets.Catch.Tests"; [TestCase("basic")] [TestCase("spinner")] @@ -31,6 +31,27 @@ namespace osu.Game.Rulesets.Catch.Tests [TestCase("tiny-ticks")] [TestCase("v8-tick-distance")] [TestCase("spinner-precision")] + [TestCase("37902", new[] { typeof(CatchModDoubleTime), typeof(CatchModHardRock), typeof(CatchModHidden) })] + [TestCase("39206", new[] { typeof(CatchModDoubleTime), typeof(CatchModHidden) })] + [TestCase("42587")] + [TestCase("50859", new[] { typeof(CatchModDoubleTime), typeof(CatchModHidden) })] + [TestCase("75858", new[] { typeof(CatchModHardRock), typeof(CatchModHidden) })] + [TestCase("103019", new[] { typeof(CatchModHidden) })] + [TestCase("104973", new[] { typeof(CatchModHardRock), typeof(CatchModHidden) })] + [TestCase("871815", new[] { typeof(CatchModDoubleTime), typeof(CatchModHidden) })] + [TestCase("1284935", new[] { typeof(CatchModDoubleTime), typeof(CatchModHardRock) })] + [TestCase("1431386", new[] { typeof(CatchModDoubleTime), typeof(CatchModHardRock), typeof(CatchModHidden) })] + [TestCase("1597806", new[] { typeof(CatchModDoubleTime), typeof(CatchModHidden) })] + [TestCase("2190499", new[] { typeof(CatchModDoubleTime), typeof(CatchModHidden) })] + [TestCase("2571731", new[] { typeof(CatchModHardRock), typeof(CatchModHidden) })] + [TestCase("2768615", new[] { typeof(CatchModDoubleTime), typeof(CatchModHardRock) })] + [TestCase("2781126", new[] { typeof(CatchModHidden) })] + [TestCase("3152510", new[] { typeof(CatchModDoubleTime) })] + [TestCase("3227428", new[] { typeof(CatchModHardRock), typeof(CatchModHidden) })] + [TestCase("3524302", new[] { typeof(CatchModDoubleTime), typeof(CatchModEasy) })] + [TestCase("3644427", new[] { typeof(CatchModEasy), typeof(CatchModFlashlight) })] + [TestCase("3689906", new[] { typeof(CatchModDoubleTime), typeof(CatchModEasy) })] + [TestCase("3949367", new[] { typeof(CatchModDoubleTime), typeof(CatchModEasy) })] public new void Test(string name, params Type[] mods) => base.Test(name, mods); protected override IEnumerable CreateConvertValue(HitObject hitObject) @@ -64,7 +85,7 @@ namespace osu.Game.Rulesets.Catch.Tests /// /// A sane value to account for osu!stable using ints everwhere. /// - private const float conversion_lenience = 2; + private const float conversion_lenience = 3; [JsonIgnore] public readonly CatchHitObject HitObject; diff --git a/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/103019-expected-conversion.json b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/103019-expected-conversion.json new file mode 100644 index 0000000000..f518db17a0 --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/103019-expected-conversion.json @@ -0,0 +1 @@ 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a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/basic-expected-conversion.json b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/basic-expected-conversion.json similarity index 100% rename from osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/basic-expected-conversion.json rename to osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/basic-expected-conversion.json diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/basic-hyperdash-expected-conversion.json b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/basic-hyperdash-expected-conversion.json similarity index 100% rename from osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/basic-hyperdash-expected-conversion.json rename to osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/basic-hyperdash-expected-conversion.json diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/basic-hyperdash.osu b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/basic-hyperdash.osu similarity index 100% rename from osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/basic-hyperdash.osu rename to osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/basic-hyperdash.osu diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/basic.osu b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/basic.osu similarity index 96% rename from osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/basic.osu rename to osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/basic.osu index 40b4409760..abd2ff2ee6 100644 --- a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/basic.osu +++ b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/basic.osu @@ -1,27 +1,27 @@ -osu file format v14 - -[Difficulty] -HPDrainRate:6 -CircleSize:4 -OverallDifficulty:7 -ApproachRate:8.3 -SliderMultiplier:1.6 -SliderTickRate:1 - -[TimingPoints] -500,500,4,2,1,50,1,0 -13426,-100,4,3,1,45,0,0 -14884,-100,4,2,1,50,0,0 - -[HitObjects] -96,192,500,6,0,L|416:192,2,320 -256,192,3000,12,0,4000,0:0:0:0: -256,192,4500,12,0,5500,0:0:0:0: -256,192,6000,12,0,6500,0:0:0:0: -256,128,7000,6,0,L|352:128,4,80 -32,192,8500,6,0,B|32:384|256:384|256:192|256:192|256:0|512:0|512:192,1,800 -256,192,11500,12,0,12000,0:0:0:0: -512,320,12500,6,0,B|0:256|0:256|512:96|512:96|256:32,1,1280 -256,256,17000,6,0,L|160:256,4,80 -256,192,18500,12,0,19450,0:0:0:0: -216,231,19875,6,0,B|216:135|280:135|344:135|344:199|344:263|248:327|248:327|120:327|120:327|56:39|408:39|408:39|472:150|408:342,1,1280 +osu file format v14 + +[Difficulty] +HPDrainRate:6 +CircleSize:4 +OverallDifficulty:7 +ApproachRate:8.3 +SliderMultiplier:1.6 +SliderTickRate:1 + +[TimingPoints] +500,500,4,2,1,50,1,0 +13426,-100,4,3,1,45,0,0 +14884,-100,4,2,1,50,0,0 + +[HitObjects] +96,192,500,6,0,L|416:192,2,320 +256,192,3000,12,0,4000,0:0:0:0: +256,192,4500,12,0,5500,0:0:0:0: +256,192,6000,12,0,6500,0:0:0:0: +256,128,7000,6,0,L|352:128,4,80 +32,192,8500,6,0,B|32:384|256:384|256:192|256:192|256:0|512:0|512:192,1,800 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rename to osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/hardrock-repeat-slider-expected-conversion.json diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/hardrock-repeat-slider.osu b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/hardrock-repeat-slider.osu similarity index 100% rename from osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/hardrock-repeat-slider.osu rename to osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/hardrock-repeat-slider.osu diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/hardrock-spinner-expected-conversion.json b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/hardrock-spinner-expected-conversion.json similarity index 100% rename from osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/hardrock-spinner-expected-conversion.json rename to osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/hardrock-spinner-expected-conversion.json diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/hardrock-spinner.osu b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/hardrock-spinner.osu similarity index 100% rename from osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/hardrock-spinner.osu rename to osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/hardrock-spinner.osu diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/hardrock-stream-expected-conversion.json b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/hardrock-stream-expected-conversion.json similarity index 100% rename from osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/hardrock-stream-expected-conversion.json rename to osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/hardrock-stream-expected-conversion.json diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/hardrock-stream.osu b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/hardrock-stream.osu similarity index 100% rename from osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/hardrock-stream.osu rename to osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/hardrock-stream.osu diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/pixel-jump-expected-conversion.json b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/pixel-jump-expected-conversion.json similarity index 100% rename from osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/pixel-jump-expected-conversion.json rename to osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/pixel-jump-expected-conversion.json diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/pixel-jump.osu b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/pixel-jump.osu similarity index 100% rename from osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/pixel-jump.osu rename to osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/pixel-jump.osu diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/right-bound-hr-offset-expected-conversion.json b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/right-bound-hr-offset-expected-conversion.json similarity index 100% rename from osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/right-bound-hr-offset-expected-conversion.json rename to osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/right-bound-hr-offset-expected-conversion.json diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/right-bound-hr-offset.osu b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/right-bound-hr-offset.osu similarity index 100% rename from osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/right-bound-hr-offset.osu rename to osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/right-bound-hr-offset.osu diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/slider-expected-conversion.json b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/slider-expected-conversion.json similarity index 100% rename from osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/slider-expected-conversion.json rename to osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/slider-expected-conversion.json diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/slider.osu b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/slider.osu similarity index 100% rename from osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/slider.osu rename to osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/slider.osu diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-and-circles-expected-conversion.json b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/spinner-and-circles-expected-conversion.json similarity index 100% rename from osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-and-circles-expected-conversion.json rename to osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/spinner-and-circles-expected-conversion.json diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-and-circles.osu b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/spinner-and-circles.osu similarity index 100% rename from osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-and-circles.osu rename to osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/spinner-and-circles.osu diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-expected-conversion.json b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/spinner-expected-conversion.json similarity index 100% rename from osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-expected-conversion.json rename to osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/spinner-expected-conversion.json diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-precision-expected-conversion.json b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/spinner-precision-expected-conversion.json similarity index 100% rename from osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-precision-expected-conversion.json rename to osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/spinner-precision-expected-conversion.json diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-precision.osu b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/spinner-precision.osu similarity index 100% rename from osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-precision.osu rename to osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/spinner-precision.osu diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner.osu b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/spinner.osu similarity index 100% rename from osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner.osu rename to osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/spinner.osu diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/tiny-ticks-expected-conversion.json b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/tiny-ticks-expected-conversion.json similarity index 100% rename from osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/tiny-ticks-expected-conversion.json rename to osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/tiny-ticks-expected-conversion.json diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/tiny-ticks.osu b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/tiny-ticks.osu similarity index 100% rename from osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/tiny-ticks.osu rename to osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/tiny-ticks.osu diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/v8-tick-distance-expected-conversion.json b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/v8-tick-distance-expected-conversion.json similarity index 100% rename from osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/v8-tick-distance-expected-conversion.json rename to osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/v8-tick-distance-expected-conversion.json diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/v8-tick-distance.osu b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/v8-tick-distance.osu similarity index 100% rename from osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/v8-tick-distance.osu rename to osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/v8-tick-distance.osu From 40ff95d586aa0e45079e6aff38fb99a5a3e9b0f2 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 6 Dec 2023 12:19:12 +0900 Subject: [PATCH 1869/2296] Fix diffcalc tests --- osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs index 880316f177..6a70173c4a 100644 --- a/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs @@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Catch.Tests { public class CatchDifficultyCalculatorTest : DifficultyCalculatorTest { - protected override string ResourceAssembly => "osu.Game.Rulesets.Catch"; + protected override string ResourceAssembly => "osu.Game.Rulesets.Catch.Tests"; [TestCase(4.0505463516206195d, 127, "diffcalc-test")] public void Test(double expectedStarRating, int expectedMaxCombo, string name) From 0af16732b81a39ba6347bb6c036fe6a5b5a71800 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Dec 2023 13:38:46 +0900 Subject: [PATCH 1870/2296] Change default slider velocity to 1.4 This is the default in osu!stable and plays better than 1.0. --- osu.Game/Beatmaps/BeatmapDifficulty.cs | 2 +- osu.Game/Screens/Edit/Setup/DifficultySection.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapDifficulty.cs b/osu.Game/Beatmaps/BeatmapDifficulty.cs index 217f3b89a4..ac2267380d 100644 --- a/osu.Game/Beatmaps/BeatmapDifficulty.cs +++ b/osu.Game/Beatmaps/BeatmapDifficulty.cs @@ -18,7 +18,7 @@ namespace osu.Game.Beatmaps public float OverallDifficulty { get; set; } = IBeatmapDifficultyInfo.DEFAULT_DIFFICULTY; public float ApproachRate { get; set; } = IBeatmapDifficultyInfo.DEFAULT_DIFFICULTY; - public double SliderMultiplier { get; set; } = 1; + public double SliderMultiplier { get; set; } = 1.4; public double SliderTickRate { get; set; } = 1; public BeatmapDifficulty() diff --git a/osu.Game/Screens/Edit/Setup/DifficultySection.cs b/osu.Game/Screens/Edit/Setup/DifficultySection.cs index 1915b0cfd1..8028df6c0f 100644 --- a/osu.Game/Screens/Edit/Setup/DifficultySection.cs +++ b/osu.Game/Screens/Edit/Setup/DifficultySection.cs @@ -88,7 +88,7 @@ namespace osu.Game.Screens.Edit.Setup Description = EditorSetupStrings.BaseVelocityDescription, Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier) { - Default = 1, + Default = 1.4, MinValue = 0.4, MaxValue = 3.6, Precision = 0.01f, From f9dd5bd828fc6f2df9677141649da5733eade565 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Dec 2023 13:39:59 +0900 Subject: [PATCH 1871/2296] Remove unused constant --- osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs | 5 ----- 1 file changed, 5 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs index 2551321ff2..b9d65d2631 100644 --- a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs +++ b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs @@ -31,11 +31,6 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps ///
private const float osu_base_scoring_distance = 100; - /// - /// Drum roll distance that results in a duration of 1 speed-adjusted beat length. - /// - private const float taiko_base_distance = 100; - private readonly bool isForCurrentRuleset; public TaikoBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) From 79826dee58b62c72f19352a03bd3da4db829f725 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Dec 2023 13:50:10 +0900 Subject: [PATCH 1872/2296] Fix tests which were relying on `SliderMultiplier==1` --- osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs | 6 +++++- osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs | 6 +++++- .../Gameplay/TestSceneDrawableScrollingRuleset.cs | 12 +++++++++++- 3 files changed, 21 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs index 3c222662f5..8c179fe9a9 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs @@ -63,7 +63,11 @@ namespace osu.Game.Rulesets.Catch.Tests BeatmapInfo = { Ruleset = ruleset, - Difficulty = new BeatmapDifficulty { CircleSize = 3.6f } + Difficulty = new BeatmapDifficulty + { + CircleSize = 3.6f, + SliderMultiplier = 1, + }, } }; diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs index d6a030ba64..716d2e0756 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs @@ -507,7 +507,11 @@ namespace osu.Game.Rulesets.Osu.Tests HitObjects = { slider }, BeatmapInfo = { - Difficulty = new BeatmapDifficulty { SliderTickRate = tickRate ?? 3 }, + Difficulty = new BeatmapDifficulty + { + SliderTickRate = tickRate ?? 3, + SliderMultiplier = 1, + }, Ruleset = new OsuRuleset().RulesetInfo, }, ControlPointInfo = cpi, diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableScrollingRuleset.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableScrollingRuleset.cs index 4c898feb48..697fb787e6 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableScrollingRuleset.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableScrollingRuleset.cs @@ -251,7 +251,17 @@ namespace osu.Game.Tests.Visual.Gameplay /// The . private IBeatmap createBeatmap(Func createAction = null) { - var beatmap = new Beatmap { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } }; + var beatmap = new Beatmap + { + BeatmapInfo = + { + Difficulty = new BeatmapDifficulty + { + SliderMultiplier = 1 + }, + Ruleset = new OsuRuleset().RulesetInfo + } + }; for (int i = 0; i < 10; i++) { From 160edcd2707d64aede30385eb9bf59ef4641fb7b Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Wed, 6 Dec 2023 07:09:46 +0300 Subject: [PATCH 1873/2296] Move objects at a constant speed whenever possible --- osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs | 54 ++++++++++++++++++----- 1 file changed, 42 insertions(+), 12 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs b/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs index 16517a2f36..0defebc1c3 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs @@ -27,8 +27,8 @@ namespace osu.Game.Rulesets.Osu.Mods public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModRepel), typeof(OsuModFreezeFrame), typeof(ModWithVisibilityAdjustment) }).ToArray(); - private static readonly Vector3 camera_position = new Vector3(OsuPlayfield.BASE_SIZE.X * 0.5f, OsuPlayfield.BASE_SIZE.Y * 0.5f, -100); - private readonly float minDepth = depthForScale(1.5f); + private static readonly Vector3 camera_position = new Vector3(OsuPlayfield.BASE_SIZE.X * 0.5f, OsuPlayfield.BASE_SIZE.Y * 0.5f, -200); + private readonly float sliderMinDepth = depthForScale(1.5f); // Depth at which slider's scale will be 1.5f [SettingSource("Maximum depth", "How far away objects appear.", 0)] public BindableFloat MaxDepth { get; } = new BindableFloat(100) @@ -80,30 +80,60 @@ namespace osu.Game.Rulesets.Osu.Mods switch (drawable) { case DrawableHitCircle circle: - processObject(time, circle, 0); + processHitObject(time, circle); break; case DrawableSlider slider: - processObject(time, slider, slider.HitObject.Duration); + processSlider(time, slider); break; } } } - private void processObject(double time, DrawableOsuHitObject drawable, double duration) + private void processHitObject(double time, DrawableOsuHitObject drawable) { var hitObject = drawable.HitObject; + // Circles are always moving at the constant speed. They'll fade out before reaching the camera even at extreme conditions (AR 11, max depth). + double speed = MaxDepth.Value / hitObject.TimePreempt; + double appearTime = hitObject.StartTime - hitObject.TimePreempt; + float z = MaxDepth.Value - (float)((Math.Max(time, appearTime) - appearTime) * speed); + + float scale = scaleForDepth(z); + drawable.Position = toPlayfieldPosition(scale, hitObject.Position); + drawable.Scale = new Vector2(scale); + } + + private void processSlider(double time, DrawableSlider drawableSlider) + { + var hitObject = drawableSlider.HitObject; + double baseSpeed = MaxDepth.Value / hitObject.TimePreempt; - double offsetAfterStartTime = duration + hitObject.MaximumJudgementOffset + 500; - double slowSpeed = Math.Min(-minDepth / offsetAfterStartTime, baseSpeed); + double appearTime = hitObject.StartTime - hitObject.TimePreempt; + + // Allow slider to move at a constant speed if its scale at the end time will be lower than 1.5f + float zEnd = MaxDepth.Value - (float)((Math.Max(hitObject.StartTime + hitObject.Duration, appearTime) - appearTime) * baseSpeed); + + if (zEnd > sliderMinDepth) + { + processHitObject(time, drawableSlider); + return; + } + + double offsetAfterStartTime = hitObject.Duration + 500; + double slowSpeed = Math.Min(-sliderMinDepth / offsetAfterStartTime, baseSpeed); double decelerationTime = hitObject.TimePreempt * 0.2; float decelerationDistance = (float)(decelerationTime * (baseSpeed + slowSpeed) * 0.5); float z; - if (time < hitObject.StartTime) + if (time < hitObject.StartTime - decelerationTime) + { + float fullDistance = decelerationDistance + (float)(baseSpeed * (hitObject.TimePreempt - decelerationTime)); + z = fullDistance - (float)((Math.Max(time, appearTime) - appearTime) * baseSpeed); + } + else if (time < hitObject.StartTime) { double timeOffset = time - (hitObject.StartTime - decelerationTime); double deceleration = (slowSpeed - baseSpeed) / decelerationTime; @@ -116,13 +146,13 @@ namespace osu.Game.Rulesets.Osu.Mods } float scale = scaleForDepth(z); - drawable.Position = toPlayfieldPosition(scale, hitObject.Position); - drawable.Scale = new Vector2(scale); + drawableSlider.Position = toPlayfieldPosition(scale, hitObject.Position); + drawableSlider.Scale = new Vector2(scale); } - private static float scaleForDepth(float depth) => 100 / (depth - camera_position.Z); + private static float scaleForDepth(float depth) => -camera_position.Z / Math.Max(1f, depth - camera_position.Z); - private static float depthForScale(float scale) => 100 / scale + camera_position.Z; + private static float depthForScale(float scale) => -camera_position.Z / scale + camera_position.Z; private static Vector2 toPlayfieldPosition(float scale, Vector2 positionAtZeroDepth) { From 394ea73055e5a7592daccde911bad0fd04f9093c Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 6 Dec 2023 14:50:03 +0900 Subject: [PATCH 1874/2296] Add some comments where truncations were added --- osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs | 2 ++ osu.Game.Rulesets.Catch/Objects/BananaShower.cs | 1 + 2 files changed, 3 insertions(+) diff --git a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs index 50e6fd9673..02d4cdbb94 100644 --- a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs +++ b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs @@ -247,6 +247,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps currentObject.DistanceToHyperDash = 0; int thisDirection = nextObject.EffectiveX > currentObject.EffectiveX ? 1 : -1; + + // Int truncation added to match osu!stable. double timeToNext = (int)nextObject.StartTime - (int)currentObject.StartTime - 1000f / 60f / 4; // 1/4th of a frame of grace time, taken from osu-stable double distanceToNext = Math.Abs(nextObject.EffectiveX - currentObject.EffectiveX) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth); float distanceToHyper = (float)(timeToNext * Catcher.BASE_DASH_SPEED - distanceToNext); diff --git a/osu.Game.Rulesets.Catch/Objects/BananaShower.cs b/osu.Game.Rulesets.Catch/Objects/BananaShower.cs index abeb7fe61d..328cc2b52a 100644 --- a/osu.Game.Rulesets.Catch/Objects/BananaShower.cs +++ b/osu.Game.Rulesets.Catch/Objects/BananaShower.cs @@ -23,6 +23,7 @@ namespace osu.Game.Rulesets.Catch.Objects private void createBananas(CancellationToken cancellationToken) { + // Int truncation added to match osu!stable. int startTime = (int)StartTime; int endTime = (int)EndTime; float spacing = (float)(EndTime - StartTime); From 43dc9082571901919914e43cbce34dd3db8ec89c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Dec 2023 15:59:29 +0900 Subject: [PATCH 1875/2296] Fix test value getting clobbered due to stupid stuff Don't even ask. Just smile and nod. --- .../Visual/Gameplay/TestSceneDrawableScrollingRuleset.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableScrollingRuleset.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableScrollingRuleset.cs index 697fb787e6..e4d39bb6de 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableScrollingRuleset.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableScrollingRuleset.cs @@ -198,7 +198,7 @@ namespace osu.Game.Tests.Visual.Gameplay { var beatmap = createBeatmap(); beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range }); - beatmap.Difficulty.SliderMultiplier = 2; + beatmap.BeatmapInfo.Difficulty.SliderMultiplier = 2; createTest(beatmap); AddStep("adjust time range", () => drawableRuleset.TimeRange.Value = 2000); @@ -237,7 +237,7 @@ namespace osu.Game.Tests.Visual.Gameplay }); private void assertPosition(int index, float relativeY) => AddAssert($"hitobject {index} at {relativeY}", - () => Precision.AlmostEquals(getDrawableHitObject(index)?.DrawPosition.Y ?? -1, yScale * relativeY)); + () => getDrawableHitObject(index)?.DrawPosition.Y / yScale ?? -1, () => Is.EqualTo(relativeY).Within(Precision.FLOAT_EPSILON)); private void setTime(double time) { From b5bae566c23afa718762527a224f96f0c0eba219 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Dec 2023 14:22:50 +0900 Subject: [PATCH 1876/2296] Fix incorrect slider velocity being written on export for osu!taiko beatmaps --- osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs index b375a6f7ff..78c663195a 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs @@ -149,11 +149,7 @@ namespace osu.Game.Beatmaps.Formats writer.WriteLine(FormattableString.Invariant($"OverallDifficulty: {beatmap.Difficulty.OverallDifficulty}")); writer.WriteLine(FormattableString.Invariant($"ApproachRate: {beatmap.Difficulty.ApproachRate}")); - // Taiko adjusts the slider multiplier (see: LEGACY_TAIKO_VELOCITY_MULTIPLIER) - writer.WriteLine(onlineRulesetID == 1 - ? FormattableString.Invariant($"SliderMultiplier: {beatmap.Difficulty.SliderMultiplier / LEGACY_TAIKO_VELOCITY_MULTIPLIER}") - : FormattableString.Invariant($"SliderMultiplier: {beatmap.Difficulty.SliderMultiplier}")); - + writer.WriteLine(FormattableString.Invariant($"SliderMultiplier: {beatmap.Difficulty.SliderMultiplier}")); writer.WriteLine(FormattableString.Invariant($"SliderTickRate: {beatmap.Difficulty.SliderTickRate}")); } From 1cb3c710ba316a8d6642f25b9a4472fc37c75a8d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Dec 2023 14:30:35 +0900 Subject: [PATCH 1877/2296] Remove complex implementation of taiko SV multiplier --- .../Editor/TestSceneTaikoEditorSaving.cs | 7 +-- .../Beatmaps/TaikoBeatmapConverter.cs | 43 ------------------- 2 files changed, 1 insertion(+), 49 deletions(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoEditorSaving.cs b/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoEditorSaving.cs index af7db2251b..1d5efb01e4 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoEditorSaving.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoEditorSaving.cs @@ -3,7 +3,6 @@ using NUnit.Framework; using osu.Framework.Utils; -using osu.Game.Rulesets.Taiko.Beatmaps; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Taiko.Tests.Editor @@ -27,11 +26,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Editor bool assertTaikoSliderMulitplier() { - // we can only assert value correctness on TaikoMultiplierAppliedDifficulty, because that is the final difficulty converted taiko beatmaps use. - // therefore, ensure that we have that difficulty type by calling .CopyFrom(), which is a no-op if the type is already correct. - var taikoDifficulty = new TaikoBeatmapConverter.TaikoMultiplierAppliedDifficulty(); - taikoDifficulty.CopyFrom(EditorBeatmap.Difficulty); - return Precision.AlmostEquals(taikoDifficulty.SliderMultiplier, 2); + return Precision.AlmostEquals(EditorBeatmap.Difficulty.SliderMultiplier, 2); } } } diff --git a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs index b9d65d2631..5229d3ff23 100644 --- a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs +++ b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs @@ -10,7 +10,6 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Utils; using System.Threading; -using JetBrains.Annotations; using osu.Game.Audio; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.Formats; @@ -43,12 +42,6 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps protected override Beatmap ConvertBeatmap(IBeatmap original, CancellationToken cancellationToken) { - if (!(original.Difficulty is TaikoMultiplierAppliedDifficulty)) - { - // Rewrite the beatmap info to add the slider velocity multiplier - original.Difficulty = new TaikoMultiplierAppliedDifficulty(original.Difficulty); - } - Beatmap converted = base.ConvertBeatmap(original, cancellationToken); if (original.BeatmapInfo.Ruleset.OnlineID == 0) @@ -218,41 +211,5 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps } protected override Beatmap CreateBeatmap() => new TaikoBeatmap(); - - // Important to note that this is subclassing a realm object. - // Realm doesn't allow this, but for now this can work since we aren't (in theory?) persisting this to the database. - // It is only used during beatmap conversion and processing. - internal class TaikoMultiplierAppliedDifficulty : BeatmapDifficulty - { - public TaikoMultiplierAppliedDifficulty(IBeatmapDifficultyInfo difficulty) - { - CopyFrom(difficulty); - } - - [UsedImplicitly] - public TaikoMultiplierAppliedDifficulty() - { - } - - #region Overrides of BeatmapDifficulty - - public override BeatmapDifficulty Clone() => new TaikoMultiplierAppliedDifficulty(this); - - public override void CopyTo(BeatmapDifficulty other) - { - base.CopyTo(other); - if (!(other is TaikoMultiplierAppliedDifficulty)) - other.SliderMultiplier /= LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER; - } - - public override void CopyFrom(IBeatmapDifficultyInfo other) - { - base.CopyFrom(other); - if (!(other is TaikoMultiplierAppliedDifficulty)) - SliderMultiplier *= LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER; - } - - #endregion - } } } From 8a0d152bcf74b3166019288f7860966624d25fe2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Dec 2023 14:57:52 +0900 Subject: [PATCH 1878/2296] Reapply legacy taiko velocity multiplier in all relevant places --- osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs | 2 +- osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs | 2 +- osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs | 3 ++- 3 files changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs index 5229d3ff23..e63a65cd80 100644 --- a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs +++ b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs @@ -185,7 +185,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps else beatLength = timingPoint.BeatLength; - double sliderScoringPointDistance = osu_base_scoring_distance * beatmap.Difficulty.SliderMultiplier / beatmap.Difficulty.SliderTickRate; + double sliderScoringPointDistance = osu_base_scoring_distance * (beatmap.Difficulty.SliderMultiplier * LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER) / beatmap.Difficulty.SliderTickRate; // The velocity and duration of the taiko hit object - calculated as the velocity of a drum roll. double taikoVelocity = sliderScoringPointDistance * beatmap.Difficulty.SliderTickRate; diff --git a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs index 2a76782a08..6845ae2efa 100644 --- a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs @@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Taiko.Objects TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime); EffectControlPoint effectPoint = controlPointInfo.EffectPointAt(StartTime); - double scoringDistance = base_distance * difficulty.SliderMultiplier * effectPoint.ScrollSpeed; + double scoringDistance = base_distance * (difficulty.SliderMultiplier * LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER) * effectPoint.ScrollSpeed; Velocity = scoringDistance / timingPoint.BeatLength; TickRate = difficulty.SliderTickRate == 3 ? 3 : 4; diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs index 2af4c0c2e8..24391d544f 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs @@ -10,6 +10,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Game.Beatmaps; +using osu.Game.Beatmaps.Formats; using osu.Game.Configuration; using osu.Game.Input.Handlers; using osu.Game.Replays; @@ -70,7 +71,7 @@ namespace osu.Game.Rulesets.Taiko.UI protected virtual double ComputeTimeRange() { // Taiko scrolls at a constant 100px per 1000ms. More notes become visible as the playfield is lengthened. - const float scroll_rate = 10; + const float scroll_rate = 10 / LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER; // Since the time range will depend on a positional value, it is referenced to the x480 pixel space. // Width is used because it defines how many notes fit on the playfield. From 1b50d1011ab7dcac5ff2135e13a10199d975a894 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Dec 2023 15:26:32 +0900 Subject: [PATCH 1879/2296] Move constant local to taiko --- .../Beatmaps/TaikoBeatmapConverter.cs | 16 +++++++++++++--- osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs | 8 ++++---- .../UI/DrawableTaikoRuleset.cs | 4 ++-- .../Beatmaps/Formats/LegacyBeatmapEncoder.cs | 6 ------ 4 files changed, 19 insertions(+), 15 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs index e63a65cd80..5975458f16 100644 --- a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs +++ b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs @@ -12,13 +12,23 @@ using osu.Framework.Utils; using System.Threading; using osu.Game.Audio; using osu.Game.Beatmaps.ControlPoints; -using osu.Game.Beatmaps.Formats; using osu.Game.Rulesets.Objects.Legacy; namespace osu.Game.Rulesets.Taiko.Beatmaps { internal class TaikoBeatmapConverter : BeatmapConverter { + /// + /// A speed multiplier applied globally to osu!taiko. + /// + /// + /// osu! is generally slower than taiko, so a factor was historically added to increase speed for converts. + /// This must be used everywhere slider length or beat length is used in taiko. + /// + /// Of note, this has never been exposed to the end user, and is considered a hidden internal multiplier. + /// + public const float VELOCITY_MULTIPLIER = 1.4f; + /// /// Because swells are easier in taiko than spinners are in osu!, /// legacy taiko multiplies a factor when converting the number of required hits. @@ -173,7 +183,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps double distance = pathData.Path.ExpectedDistance.Value ?? 0; // Do not combine the following two lines! - distance *= LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER; + distance *= VELOCITY_MULTIPLIER; distance *= spans; TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime); @@ -185,7 +195,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps else beatLength = timingPoint.BeatLength; - double sliderScoringPointDistance = osu_base_scoring_distance * (beatmap.Difficulty.SliderMultiplier * LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER) / beatmap.Difficulty.SliderTickRate; + double sliderScoringPointDistance = osu_base_scoring_distance * (beatmap.Difficulty.SliderMultiplier * TaikoBeatmapConverter.VELOCITY_MULTIPLIER) / beatmap.Difficulty.SliderTickRate; // The velocity and duration of the taiko hit object - calculated as the velocity of a drum roll. double taikoVelocity = sliderScoringPointDistance * beatmap.Difficulty.SliderTickRate; diff --git a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs index 6845ae2efa..f3143de345 100644 --- a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs @@ -1,14 +1,14 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Game.Rulesets.Objects.Types; using System.Threading; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; -using osu.Game.Beatmaps.Formats; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.Taiko.Beatmaps; using osuTK; namespace osu.Game.Rulesets.Taiko.Objects @@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Taiko.Objects TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime); EffectControlPoint effectPoint = controlPointInfo.EffectPointAt(StartTime); - double scoringDistance = base_distance * (difficulty.SliderMultiplier * LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER) * effectPoint.ScrollSpeed; + double scoringDistance = base_distance * (difficulty.SliderMultiplier * TaikoBeatmapConverter.VELOCITY_MULTIPLIER) * effectPoint.ScrollSpeed; Velocity = scoringDistance / timingPoint.BeatLength; TickRate = difficulty.SliderTickRate == 3 ? 3 : 4; @@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Taiko.Objects double IHasDistance.Distance => Duration * Velocity; SliderPath IHasPath.Path - => new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(1) }, ((IHasDistance)this).Distance / LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER); + => new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(1) }, ((IHasDistance)this).Distance / TaikoBeatmapConverter.VELOCITY_MULTIPLIER); #endregion } diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs index 24391d544f..88085dfe97 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs @@ -10,13 +10,13 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Game.Beatmaps; -using osu.Game.Beatmaps.Formats; using osu.Game.Configuration; using osu.Game.Input.Handlers; using osu.Game.Replays; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Taiko.Beatmaps; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Replays; using osu.Game.Rulesets.Timing; @@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Taiko.UI protected virtual double ComputeTimeRange() { // Taiko scrolls at a constant 100px per 1000ms. More notes become visible as the playfield is lengthened. - const float scroll_rate = 10 / LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER; + const float scroll_rate = 10 / TaikoBeatmapConverter.VELOCITY_MULTIPLIER; // Since the time range will depend on a positional value, it is referenced to the x480 pixel space. // Width is used because it defines how many notes fit on the playfield. diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs index 78c663195a..290d29090a 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs @@ -23,12 +23,6 @@ namespace osu.Game.Beatmaps.Formats { public const int FIRST_LAZER_VERSION = 128; - /// - /// osu! is generally slower than taiko, so a factor is added to increase - /// speed. This must be used everywhere slider length or beat length is used. - /// - public const float LEGACY_TAIKO_VELOCITY_MULTIPLIER = 1.4f; - private readonly IBeatmap beatmap; private readonly ISkin? skin; From 51f9377e3de5181ad3a31697495e3e64deaa0c12 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Dec 2023 16:03:32 +0900 Subject: [PATCH 1880/2296] Remove pointless test --- .../Editor/TestSceneTaikoEditorSaving.cs | 33 ------------------- 1 file changed, 33 deletions(-) delete mode 100644 osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoEditorSaving.cs diff --git a/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoEditorSaving.cs b/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoEditorSaving.cs deleted file mode 100644 index 1d5efb01e4..0000000000 --- a/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoEditorSaving.cs +++ /dev/null @@ -1,33 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using NUnit.Framework; -using osu.Framework.Utils; -using osu.Game.Tests.Visual; - -namespace osu.Game.Rulesets.Taiko.Tests.Editor -{ - public partial class TestSceneTaikoEditorSaving : EditorSavingTestScene - { - protected override Ruleset CreateRuleset() => new TaikoRuleset(); - - [Test] - public void TestTaikoSliderMultiplier() - { - AddStep("Set slider multiplier", () => EditorBeatmap.Difficulty.SliderMultiplier = 2); - - SaveEditor(); - - AddAssert("Beatmap has correct slider multiplier", assertTaikoSliderMulitplier); - - ReloadEditorToSameBeatmap(); - - AddAssert("Beatmap still has correct slider multiplier", assertTaikoSliderMulitplier); - - bool assertTaikoSliderMulitplier() - { - return Precision.AlmostEquals(EditorBeatmap.Difficulty.SliderMultiplier, 2); - } - } - } -} From b0878e36cf39baeb92da9b646e2a47c62acf7891 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Wed, 6 Dec 2023 10:30:21 +0300 Subject: [PATCH 1881/2296] Fix stacks having incorrect position --- osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs b/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs index 0defebc1c3..f71acf95b8 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs @@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Osu.Mods float z = MaxDepth.Value - (float)((Math.Max(time, appearTime) - appearTime) * speed); float scale = scaleForDepth(z); - drawable.Position = toPlayfieldPosition(scale, hitObject.Position); + drawable.Position = toPlayfieldPosition(scale, hitObject.StackedPosition); drawable.Scale = new Vector2(scale); } @@ -146,7 +146,7 @@ namespace osu.Game.Rulesets.Osu.Mods } float scale = scaleForDepth(z); - drawableSlider.Position = toPlayfieldPosition(scale, hitObject.Position); + drawableSlider.Position = toPlayfieldPosition(scale, hitObject.StackedPosition); drawableSlider.Scale = new Vector2(scale); } From 01c614935b2edc68a1ee37de654e22406890021d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Dec 2023 17:09:12 +0900 Subject: [PATCH 1882/2296] Revert "Remove pointless test" This reverts commit 51f9377e3de5181ad3a31697495e3e64deaa0c12. --- .../Editor/TestSceneTaikoEditorSaving.cs | 33 +++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoEditorSaving.cs diff --git a/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoEditorSaving.cs b/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoEditorSaving.cs new file mode 100644 index 0000000000..1d5efb01e4 --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoEditorSaving.cs @@ -0,0 +1,33 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Utils; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Taiko.Tests.Editor +{ + public partial class TestSceneTaikoEditorSaving : EditorSavingTestScene + { + protected override Ruleset CreateRuleset() => new TaikoRuleset(); + + [Test] + public void TestTaikoSliderMultiplier() + { + AddStep("Set slider multiplier", () => EditorBeatmap.Difficulty.SliderMultiplier = 2); + + SaveEditor(); + + AddAssert("Beatmap has correct slider multiplier", assertTaikoSliderMulitplier); + + ReloadEditorToSameBeatmap(); + + AddAssert("Beatmap still has correct slider multiplier", assertTaikoSliderMulitplier); + + bool assertTaikoSliderMulitplier() + { + return Precision.AlmostEquals(EditorBeatmap.Difficulty.SliderMultiplier, 2); + } + } + } +} From 853d67f9cc587bb0f86cf751cd96d013eefd3488 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Dec 2023 17:11:28 +0900 Subject: [PATCH 1883/2296] Add test coverage of correct multiplier written to `.osu` file --- .../Editor/TestSceneTaikoEditorSaving.cs | 40 +++++++++++++++++++ 1 file changed, 40 insertions(+) diff --git a/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoEditorSaving.cs b/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoEditorSaving.cs index 1d5efb01e4..64ce97da7b 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoEditorSaving.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoEditorSaving.cs @@ -1,9 +1,15 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Globalization; +using System.IO; +using System.Linq; using NUnit.Framework; +using osu.Framework.Extensions; using osu.Framework.Utils; using osu.Game.Tests.Visual; +using SharpCompress.Archives.Zip; namespace osu.Game.Rulesets.Taiko.Tests.Editor { @@ -11,6 +17,40 @@ namespace osu.Game.Rulesets.Taiko.Tests.Editor { protected override Ruleset CreateRuleset() => new TaikoRuleset(); + [Test] + public void TestTaikoSliderMultiplierInExport() + { + AddStep("Set slider multiplier", () => EditorBeatmap.Difficulty.SliderMultiplier = 2); + + SaveEditor(); + AddStep("export beatmap", () => Game.BeatmapManager.Export(EditorBeatmap.BeatmapInfo.BeatmapSet!).WaitSafely()); + + AddAssert("check slider multiplier correct in file", () => + { + string export = LocalStorage.GetFiles("exports").First(); + + using (var stream = LocalStorage.GetStream(export)) + using (var zip = ZipArchive.Open(stream)) + { + using (var osuStream = zip.Entries.First().OpenEntryStream()) + using (var reader = new StreamReader(osuStream)) + { + string? line; + + while ((line = reader.ReadLine()) != null) + { + if (line.StartsWith("SliderMultiplier", StringComparison.Ordinal)) + { + return float.Parse(line.Split(':', StringSplitOptions.TrimEntries).Last(), provider: CultureInfo.InvariantCulture); + } + } + } + } + + return 0; + }, () => Is.EqualTo(2)); + } + [Test] public void TestTaikoSliderMultiplier() { From 44beecb840fae9db881b862caad12e2d339d0956 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Dec 2023 17:16:20 +0900 Subject: [PATCH 1884/2296] Test multiple values, including default --- .../Editor/TestSceneTaikoEditorSaving.cs | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoEditorSaving.cs b/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoEditorSaving.cs index 64ce97da7b..fb05502158 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoEditorSaving.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoEditorSaving.cs @@ -8,6 +8,7 @@ using System.Linq; using NUnit.Framework; using osu.Framework.Extensions; using osu.Framework.Utils; +using osu.Game.Beatmaps; using osu.Game.Tests.Visual; using SharpCompress.Archives.Zip; @@ -17,10 +18,14 @@ namespace osu.Game.Rulesets.Taiko.Tests.Editor { protected override Ruleset CreateRuleset() => new TaikoRuleset(); - [Test] - public void TestTaikoSliderMultiplierInExport() + [TestCase(null)] + [TestCase(1f)] + [TestCase(2f)] + [TestCase(2.4f)] + public void TestTaikoSliderMultiplierInExport(float? multiplier) { - AddStep("Set slider multiplier", () => EditorBeatmap.Difficulty.SliderMultiplier = 2); + if (multiplier.HasValue) + AddStep("Set slider multiplier", () => EditorBeatmap.Difficulty.SliderMultiplier = multiplier.Value); SaveEditor(); AddStep("export beatmap", () => Game.BeatmapManager.Export(EditorBeatmap.BeatmapInfo.BeatmapSet!).WaitSafely()); @@ -48,7 +53,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Editor } return 0; - }, () => Is.EqualTo(2)); + }, () => Is.EqualTo(multiplier ?? new BeatmapDifficulty().SliderMultiplier).Within(Precision.FLOAT_EPSILON)); } [Test] From ca991f1f546f0a20333d49265513466056661426 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Dec 2023 17:18:35 +0900 Subject: [PATCH 1885/2296] Move flags local to `EndlessPlayer` --- osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs | 4 ++++ osu.Game/Screens/Play/Player.cs | 4 ---- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs index be7ddd115b..262ce263bd 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs @@ -290,6 +290,10 @@ namespace osu.Game.Overlays.SkinEditor { protected override UserActivity? InitialActivity => null; + public override bool DisallowExternalBeatmapRulesetChanges => true; + + public override bool? AllowGlobalTrackControl => false; + public EndlessPlayer(Func, Score> createScore) : base(createScore, new PlayerConfiguration { diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 48411e9c87..1c97efcff7 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -59,10 +59,6 @@ namespace osu.Game.Screens.Play protected override bool PlayExitSound => !isRestarting; - public override bool DisallowExternalBeatmapRulesetChanges => true; - - public override bool? AllowGlobalTrackControl => false; - protected override UserActivity InitialActivity => new UserActivity.InSoloGame(Beatmap.Value.BeatmapInfo, Ruleset.Value); public override float BackgroundParallaxAmount => 0.1f; From faf60cec919637b0c8b04b3c69b15b909cfd90f6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 6 Dec 2023 10:11:41 +0100 Subject: [PATCH 1886/2296] Extend test coverage of skin editor open to fail better --- .../Visual/Navigation/TestSceneSkinEditorNavigation.cs | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs index fa85c8c9f8..57f1b2fbe9 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs @@ -283,15 +283,17 @@ namespace osu.Game.Tests.Visual.Navigation openSkinEditor(); } - [Test] - public void TestOpenSkinEditorGameplaySceneWhenDifferentRulesetActive() + [TestCase(1)] + [TestCase(2)] + [TestCase(3)] + public void TestOpenSkinEditorGameplaySceneWhenDifferentRulesetActive(int rulesetId) { BeatmapSetInfo beatmapSet = null!; AddStep("import beatmap", () => beatmapSet = BeatmapImportHelper.LoadQuickOszIntoOsu(Game).GetResultSafely()); - AddStep("select mania difficulty", () => + AddStep($"select difficulty for ruleset w/ ID {rulesetId}", () => { - var beatmap = beatmapSet.Beatmaps.First(b => b.Ruleset.OnlineID == 3); + var beatmap = beatmapSet.Beatmaps.First(b => b.Ruleset.OnlineID == rulesetId); Game.Beatmap.Value = Game.BeatmapManager.GetWorkingBeatmap(beatmap); }); From f239d03d75aaeb02118f5a316c6febf135b291dd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 6 Dec 2023 10:12:25 +0100 Subject: [PATCH 1887/2296] Forcibly change ruleset to correct one before entering gameplay from main menu Closes #25663 (again). As it turns out, in some scenarios it can be the case that the current game-global `Beatmap` is not valid for the current game-global `Ruleset`. The validity of one and the other in conjunction is only really validated by the song select screen; elsewhere there is no guarantee that the global beatmap is playable using the global ruleset. However, this only comes up in very specific circumstances, namely one: when trying to autoplay a catch beatmap with osu! ruleset globally active via the skin editor flow. `Player` is responsible for retrieving the beatmap to be played. It does so by invoking the appropriate beatmap converter and asking it if the beatmap can be converted: https://github.com/ppy/osu/blob/6d64538d7a3130df63574eb75a8ebe044154c799/osu.Game/Beatmaps/WorkingBeatmap.cs#L262-L266 If the code above throws, `Player` actually silently covers for this, by trying the beatmap's default ruleset instead: https://github.com/ppy/osu/blob/6d64538d7a3130df63574eb75a8ebe044154c799/osu.Game/Screens/Play/Player.cs#L529-L536 However, for the pairing of osu! ruleset and catch beatmap, this fails, as `OsuBeatmapConverter`'s condition necessary for permitting conversion is that the objects have a defined position: https://github.com/ppy/osu/blob/6d64538d7a3130df63574eb75a8ebe044154c799/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs#L25 which they will do, due to the fact that all catch beatmaps are really just osu! beatmaps but with conversion steps applied, and thus `Player` succeeds to load the catch beatmap in osu! ruleset. In the skin editor scenario, this would lead to the secondary failure of the skin editor trying to apply `CatchModAutoplay` on top of all of that, which would fail at the hard-cast of the beatmap to `CatchBeatmap`. --- osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs index 262ce263bd..bedaf12c9b 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs @@ -17,6 +17,7 @@ using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Graphics.Containers; using osu.Game.Input.Bindings; +using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Scoring; using osu.Game.Screens; @@ -58,6 +59,9 @@ namespace osu.Game.Overlays.SkinEditor [Resolved] private Bindable> mods { get; set; } = null!; + [Resolved] + private Bindable ruleset { get; set; } = null!; + [Resolved] private IBindable beatmap { get; set; } = null!; @@ -153,7 +157,11 @@ namespace osu.Game.Overlays.SkinEditor if (screen is Player) return; - var replayGeneratingMod = beatmap.Value.BeatmapInfo.Ruleset.CreateInstance().GetAutoplayMod(); + // the validity of the current game-wide beatmap + ruleset combination is enforced by song select. + // if we're anywhere else, the state is unknown and may not make sense, so forcibly set something that does. + if (screen is not PlaySongSelect) + ruleset.Value = beatmap.Value.BeatmapInfo.Ruleset; + var replayGeneratingMod = ruleset.Value.CreateInstance().GetAutoplayMod(); IReadOnlyList usableMods = mods.Value; From b8694aba98631438d64d20820c05dd6351cee14f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Dec 2023 22:00:35 +0900 Subject: [PATCH 1888/2296] Remove unnecessary prefix MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs index 5975458f16..010b1f0a7a 100644 --- a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs +++ b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs @@ -195,7 +195,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps else beatLength = timingPoint.BeatLength; - double sliderScoringPointDistance = osu_base_scoring_distance * (beatmap.Difficulty.SliderMultiplier * TaikoBeatmapConverter.VELOCITY_MULTIPLIER) / beatmap.Difficulty.SliderTickRate; + double sliderScoringPointDistance = osu_base_scoring_distance * (beatmap.Difficulty.SliderMultiplier * VELOCITY_MULTIPLIER) / beatmap.Difficulty.SliderTickRate; // The velocity and duration of the taiko hit object - calculated as the velocity of a drum roll. double taikoVelocity = sliderScoringPointDistance * beatmap.Difficulty.SliderTickRate; From a8f3a0533ac72da3a7abd1696770c27a21b4c692 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Wed, 6 Dec 2023 16:35:59 +0100 Subject: [PATCH 1889/2296] Use 4th order BSpline by default --- .../Editor/TestSceneSliderPlacementBlueprint.cs | 8 ++++---- .../Sliders/Components/PathControlPointVisualiser.cs | 2 +- .../Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs | 6 +++--- 3 files changed, 8 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs index f889999fe3..bbded55732 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs @@ -312,7 +312,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertPlaced(true); assertLength(808, tolerance: 10); assertControlPointCount(5); - assertControlPointType(0, PathType.BSpline(3)); + assertControlPointType(0, PathType.BSpline(4)); assertControlPointType(1, null); assertControlPointType(2, null); assertControlPointType(3, null); @@ -337,9 +337,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertPlaced(true); assertLength(600, tolerance: 10); assertControlPointCount(4); - assertControlPointType(0, PathType.BSpline(3)); - assertControlPointType(1, PathType.BSpline(3)); - assertControlPointType(2, PathType.BSpline(3)); + assertControlPointType(0, PathType.BSpline(4)); + assertControlPointType(1, PathType.BSpline(4)); + assertControlPointType(2, PathType.BSpline(4)); assertControlPointType(3, null); } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index 3add95b2b2..24e2210b45 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -373,7 +373,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components curveTypeItems.Add(createMenuItemForPathType(PathType.LINEAR)); curveTypeItems.Add(createMenuItemForPathType(PathType.PERFECT_CURVE)); curveTypeItems.Add(createMenuItemForPathType(PathType.BEZIER)); - curveTypeItems.Add(createMenuItemForPathType(PathType.BSpline(3))); + curveTypeItems.Add(createMenuItemForPathType(PathType.BSpline(4))); if (selectedPieces.Any(piece => piece.ControlPoint.Type?.Type == SplineType.Catmull)) curveTypeItems.Add(createMenuItemForPathType(PathType.CATMULL)); diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index e13a46d0cd..672ac43f2c 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders [Resolved(CanBeNull = true)] private FreehandSliderToolboxGroup freehandToolboxGroup { get; set; } - private readonly IncrementalBSplineBuilder bSplineBuilder = new IncrementalBSplineBuilder(); + private readonly IncrementalBSplineBuilder bSplineBuilder = new IncrementalBSplineBuilder { Degree = 4 }; protected override bool IsValidForPlacement => HitObject.Path.HasValidLength; @@ -239,7 +239,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders { if (state == SliderPlacementState.Drawing) { - segmentStart.Type = PathType.BSpline(3); + segmentStart.Type = PathType.BSpline(4); return; } @@ -335,7 +335,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders if (segment.Count == 0) continue; - HitObject.Path.ControlPoints.Add(new PathControlPoint(segment[0], PathType.BSpline(3))); + HitObject.Path.ControlPoints.Add(new PathControlPoint(segment[0], PathType.BSpline(4))); for (int j = 1; j < segment.Count - 1; j++) HitObject.Path.ControlPoints.Add(new PathControlPoint(segment[j])); From 22287f3a7f3acc256f13d5759665e2dbf4a27983 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Wed, 6 Dec 2023 16:36:24 +0100 Subject: [PATCH 1890/2296] decrease max tolerance --- osu.Game.Rulesets.Osu/Edit/FreehandSliderToolboxGroup.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/FreehandSliderToolboxGroup.cs b/osu.Game.Rulesets.Osu/Edit/FreehandSliderToolboxGroup.cs index 87dd8636c9..7d1eb4e270 100644 --- a/osu.Game.Rulesets.Osu/Edit/FreehandSliderToolboxGroup.cs +++ b/osu.Game.Rulesets.Osu/Edit/FreehandSliderToolboxGroup.cs @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Edit public BindableFloat Tolerance { get; } = new BindableFloat(2f) { MinValue = 0.05f, - MaxValue = 3f, + MaxValue = 2.0f, Precision = 0.01f }; @@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Edit }; // We map internal ranges to a more standard range of values for display to the user. - private readonly BindableInt displayTolerance = new BindableInt(66) + private readonly BindableInt displayTolerance = new BindableInt(100) { MinValue = 5, MaxValue = 100 @@ -90,8 +90,8 @@ namespace osu.Game.Rulesets.Osu.Edit displayCornerThreshold.Value = internalToDisplayCornerThreshold(threshold.NewValue) ); - float displayToInternalTolerance(float v) => v / 33f; - int internalToDisplayTolerance(float v) => (int)Math.Round(v * 33f); + float displayToInternalTolerance(float v) => v / 50f; + int internalToDisplayTolerance(float v) => (int)Math.Round(v * 50f); float displayToInternalCornerThreshold(float v) => v / 100f; int internalToDisplayCornerThreshold(float v) => (int)Math.Round(v * 100f); From cb823f367f92fdeaf4db1a7ea3f75777f5a787bd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 6 Dec 2023 18:16:45 +0100 Subject: [PATCH 1891/2296] Simplify `UserActivity` for serialisability over the wire Up until now, the `UserActivity` class hierarchy contained things like beatmap info, room info, full replay info, etc. While this was convenient, it is soon going to be less so, as the data is sent over the wire to the spectator server so that the user's activity can be broadcast to other clients. To counteract this without creating a second separate and slimmed-down class hierarchy, slim down the `UserActivity` structure to contain the bare minimum amounts of data such that the structures aren't overly large and complex to serialise, but also contain enough data that they can be used by receiving clients directly without having to do beatmap or score lookups. --- osu.Desktop/DiscordRichPresence.cs | 36 +-- osu.Game/Online/Chat/NowPlayingCommand.cs | 21 +- osu.Game/Online/SignalRWorkaroundTypes.cs | 16 ++ osu.Game/Users/UserActivity.cs | 276 +++++++++++++++------- 4 files changed, 227 insertions(+), 122 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index caf0a1d9fd..c66725e3e3 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -9,7 +9,6 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Logging; -using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Extensions; using osu.Game.Online.API; @@ -95,17 +94,18 @@ namespace osu.Desktop if (status.Value is UserStatusOnline && activity.Value != null) { - presence.State = truncate(activity.Value.GetStatus(privacyMode.Value == DiscordRichPresenceMode.Limited)); - presence.Details = truncate(getDetails(activity.Value)); + bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited; + presence.State = truncate(activity.Value.GetStatus(hideIdentifiableInformation)); + presence.Details = truncate(activity.Value.GetDetails(hideIdentifiableInformation) ?? string.Empty); - if (getBeatmap(activity.Value) is IBeatmapInfo beatmap && beatmap.OnlineID > 0) + if (getBeatmapID(activity.Value) is int beatmapId && beatmapId > 0) { presence.Buttons = new[] { new Button { Label = "View beatmap", - Url = $@"{api.WebsiteRootUrl}/beatmapsets/{beatmap.BeatmapSet?.OnlineID}#{ruleset.Value.ShortName}/{beatmap.OnlineID}" + Url = $@"{api.WebsiteRootUrl}/beatmaps/{beatmapId}?mode={ruleset.Value.ShortName}" } }; } @@ -159,40 +159,20 @@ namespace osu.Desktop }); } - private IBeatmapInfo? getBeatmap(UserActivity activity) + private int? getBeatmapID(UserActivity activity) { switch (activity) { case UserActivity.InGame game: - return game.BeatmapInfo; + return game.BeatmapID; case UserActivity.EditingBeatmap edit: - return edit.BeatmapInfo; + return edit.BeatmapID; } return null; } - private string getDetails(UserActivity activity) - { - switch (activity) - { - case UserActivity.InGame game: - return game.BeatmapInfo.ToString() ?? string.Empty; - - case UserActivity.EditingBeatmap edit: - return edit.BeatmapInfo.ToString() ?? string.Empty; - - case UserActivity.WatchingReplay watching: - return watching.BeatmapInfo?.ToString() ?? string.Empty; - - case UserActivity.InLobby lobby: - return privacyMode.Value == DiscordRichPresenceMode.Limited ? string.Empty : lobby.Room.Name.Value; - } - - return string.Empty; - } - protected override void Dispose(bool isDisposing) { client.Dispose(); diff --git a/osu.Game/Online/Chat/NowPlayingCommand.cs b/osu.Game/Online/Chat/NowPlayingCommand.cs index e7018d6993..0e6f6f0bf6 100644 --- a/osu.Game/Online/Chat/NowPlayingCommand.cs +++ b/osu.Game/Online/Chat/NowPlayingCommand.cs @@ -7,7 +7,6 @@ using System.Text; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Online.API; using osu.Game.Rulesets; @@ -33,9 +32,6 @@ namespace osu.Game.Online.Chat [Resolved] private IBindable currentRuleset { get; set; } = null!; - [Resolved] - private LocalisationManager localisation { get; set; } = null!; - private readonly Channel? target; /// @@ -52,23 +48,28 @@ namespace osu.Game.Online.Chat base.LoadComplete(); string verb; - IBeatmapInfo beatmapInfo; + + int beatmapOnlineID; + string beatmapDisplayTitle; switch (api.Activity.Value) { case UserActivity.InGame game: verb = "playing"; - beatmapInfo = game.BeatmapInfo; + beatmapOnlineID = game.BeatmapID; + beatmapDisplayTitle = game.BeatmapDisplayTitle; break; case UserActivity.EditingBeatmap edit: verb = "editing"; - beatmapInfo = edit.BeatmapInfo; + beatmapOnlineID = edit.BeatmapID; + beatmapDisplayTitle = edit.BeatmapDisplayTitle; break; default: verb = "listening to"; - beatmapInfo = currentBeatmap.Value.BeatmapInfo; + beatmapOnlineID = currentBeatmap.Value.BeatmapInfo.OnlineID; + beatmapDisplayTitle = currentBeatmap.Value.BeatmapInfo.GetDisplayTitle(); break; } @@ -86,9 +87,7 @@ namespace osu.Game.Online.Chat string getBeatmapPart() { - string beatmapInfoString = localisation.GetLocalisedBindableString(beatmapInfo.GetDisplayTitleRomanisable()).Value; - - return beatmapInfo.OnlineID > 0 ? $"[{api.WebsiteRootUrl}/b/{beatmapInfo.OnlineID} {beatmapInfoString}]" : beatmapInfoString; + return beatmapOnlineID > 0 ? $"[{api.WebsiteRootUrl}/b/{beatmapOnlineID} {beatmapDisplayTitle}]" : beatmapDisplayTitle; } string getRulesetPart() diff --git a/osu.Game/Online/SignalRWorkaroundTypes.cs b/osu.Game/Online/SignalRWorkaroundTypes.cs index 0e3eb0aab0..59a12b3bf1 100644 --- a/osu.Game/Online/SignalRWorkaroundTypes.cs +++ b/osu.Game/Online/SignalRWorkaroundTypes.cs @@ -6,6 +6,7 @@ using System.Collections.Generic; using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer.Countdown; using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus; +using osu.Game.Users; namespace osu.Game.Online { @@ -18,6 +19,7 @@ namespace osu.Game.Online { internal static readonly IReadOnlyList<(Type derivedType, Type baseType)> BASE_TYPE_MAPPING = new[] { + // multiplayer (typeof(ChangeTeamRequest), typeof(MatchUserRequest)), (typeof(StartMatchCountdownRequest), typeof(MatchUserRequest)), (typeof(StopCountdownRequest), typeof(MatchUserRequest)), @@ -28,6 +30,20 @@ namespace osu.Game.Online (typeof(MatchStartCountdown), typeof(MultiplayerCountdown)), (typeof(ForceGameplayStartCountdown), typeof(MultiplayerCountdown)), (typeof(ServerShuttingDownCountdown), typeof(MultiplayerCountdown)), + + // metadata + (typeof(UserActivity.ChoosingBeatmap), typeof(UserActivity)), + (typeof(UserActivity.InSoloGame), typeof(UserActivity)), + (typeof(UserActivity.WatchingReplay), typeof(UserActivity)), + (typeof(UserActivity.SpectatingUser), typeof(UserActivity)), + (typeof(UserActivity.SearchingForLobby), typeof(UserActivity)), + (typeof(UserActivity.InLobby), typeof(UserActivity)), + (typeof(UserActivity.InMultiplayerGame), typeof(UserActivity)), + (typeof(UserActivity.SpectatingMultiplayerGame), typeof(UserActivity)), + (typeof(UserActivity.InPlaylistGame), typeof(UserActivity)), + (typeof(UserActivity.EditingBeatmap), typeof(UserActivity)), + (typeof(UserActivity.ModdingBeatmap), typeof(UserActivity)), + (typeof(UserActivity.TestingBeatmap), typeof(UserActivity)), }; } } diff --git a/osu.Game/Users/UserActivity.cs b/osu.Game/Users/UserActivity.cs index c82f642fdc..1b09666df6 100644 --- a/osu.Game/Users/UserActivity.cs +++ b/osu.Game/Users/UserActivity.cs @@ -1,8 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using MessagePack; using osu.Game.Beatmaps; using osu.Game.Graphics; +using osu.Game.Online; using osu.Game.Online.Rooms; using osu.Game.Rulesets; using osu.Game.Scoring; @@ -10,43 +13,84 @@ using osuTK.Graphics; namespace osu.Game.Users { + /// + /// Base class for all structures describing the user's current activity. + /// + /// + /// Warning: keep specs consistent with + /// . + /// + [Serializable] + [MessagePackObject] + [Union(11, typeof(ChoosingBeatmap))] + [Union(12, typeof(InSoloGame))] + [Union(13, typeof(WatchingReplay))] + [Union(14, typeof(SpectatingUser))] + [Union(21, typeof(SearchingForLobby))] + [Union(22, typeof(InLobby))] + [Union(23, typeof(InMultiplayerGame))] + [Union(24, typeof(SpectatingMultiplayerGame))] + [Union(31, typeof(InPlaylistGame))] + [Union(41, typeof(EditingBeatmap))] + [Union(42, typeof(ModdingBeatmap))] + [Union(43, typeof(TestingBeatmap))] public abstract class UserActivity { public abstract string GetStatus(bool hideIdentifiableInformation = false); + public virtual string? GetDetails(bool hideIdentifiableInformation = false) => null; public virtual Color4 GetAppropriateColour(OsuColour colours) => colours.GreenDarker; - public class ModdingBeatmap : EditingBeatmap - { - public override string GetStatus(bool hideIdentifiableInformation = false) => "Modding a beatmap"; - public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark; - - public ModdingBeatmap(IBeatmapInfo info) - : base(info) - { - } - } - + [MessagePackObject] public class ChoosingBeatmap : UserActivity { public override string GetStatus(bool hideIdentifiableInformation = false) => "Choosing a beatmap"; } + [MessagePackObject] public abstract class InGame : UserActivity { - public IBeatmapInfo BeatmapInfo { get; } + [Key(0)] + public int BeatmapID { get; set; } - public IRulesetInfo Ruleset { get; } + [Key(1)] + public string BeatmapDisplayTitle { get; set; } = string.Empty; + + [Key(2)] + public int RulesetID { get; set; } + + [Key(3)] + public string RulesetPlayingVerb { get; set; } = string.Empty; // TODO: i'm going with this for now, but this is wasteful protected InGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset) { - BeatmapInfo = beatmapInfo; - Ruleset = ruleset; + BeatmapID = beatmapInfo.OnlineID; + BeatmapDisplayTitle = beatmapInfo.GetDisplayTitle(); + + RulesetID = ruleset.OnlineID; + RulesetPlayingVerb = ruleset.CreateInstance().PlayingVerb; } - public override string GetStatus(bool hideIdentifiableInformation = false) => Ruleset.CreateInstance().PlayingVerb; + [SerializationConstructor] + protected InGame() { } + + public override string GetStatus(bool hideIdentifiableInformation = false) => RulesetPlayingVerb; + public override string GetDetails(bool hideIdentifiableInformation = false) => BeatmapDisplayTitle; } + [MessagePackObject] + public class InSoloGame : InGame + { + public InSoloGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset) + : base(beatmapInfo, ruleset) + { + } + + [SerializationConstructor] + public InSoloGame() { } + } + + [MessagePackObject] public class InMultiplayerGame : InGame { public InMultiplayerGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset) @@ -54,9 +98,122 @@ namespace osu.Game.Users { } + [SerializationConstructor] + public InMultiplayerGame() + { + } + public override string GetStatus(bool hideIdentifiableInformation = false) => $@"{base.GetStatus(hideIdentifiableInformation)} with others"; } + [MessagePackObject] + public class InPlaylistGame : InGame + { + public InPlaylistGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset) + : base(beatmapInfo, ruleset) + { + } + + [SerializationConstructor] + public InPlaylistGame() { } + } + + [MessagePackObject] + public class TestingBeatmap : InGame + { + public TestingBeatmap(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset) + : base(beatmapInfo, ruleset) + { + } + + [SerializationConstructor] + public TestingBeatmap() { } + + public override string GetStatus(bool hideIdentifiableInformation = false) => "Testing a beatmap"; + } + + [MessagePackObject] + public class EditingBeatmap : UserActivity + { + [Key(0)] + public int BeatmapID { get; set; } + + [Key(1)] + public string BeatmapDisplayTitle { get; set; } = string.Empty; + + public EditingBeatmap(IBeatmapInfo info) + { + BeatmapID = info.OnlineID; + BeatmapDisplayTitle = info.GetDisplayTitle(); + } + + [SerializationConstructor] + public EditingBeatmap() { } + + public override string GetStatus(bool hideIdentifiableInformation = false) => @"Editing a beatmap"; + public override string GetDetails(bool hideIdentifiableInformation = false) => BeatmapDisplayTitle; + } + + [MessagePackObject] + public class ModdingBeatmap : EditingBeatmap + { + public ModdingBeatmap(IBeatmapInfo info) + : base(info) + { + } + + [SerializationConstructor] + public ModdingBeatmap() { } + + public override string GetStatus(bool hideIdentifiableInformation = false) => "Modding a beatmap"; + public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark; + } + + [MessagePackObject] + public class WatchingReplay : UserActivity + { + [Key(0)] + public long ScoreID { get; set; } + + [Key(1)] + public string PlayerName { get; set; } = string.Empty; + + [Key(2)] + public int BeatmapID { get; set; } + + [Key(3)] + public string? BeatmapDisplayTitle { get; set; } + + public WatchingReplay(ScoreInfo score) + { + ScoreID = score.OnlineID; + PlayerName = score.User.Username; + BeatmapID = score.BeatmapInfo?.OnlineID ?? -1; + BeatmapDisplayTitle = score.BeatmapInfo?.GetDisplayTitle(); + } + + [SerializationConstructor] + public WatchingReplay() { } + + public override string GetStatus(bool hideIdentifiableInformation = false) => hideIdentifiableInformation ? @"Watching a replay" : $@"Watching {PlayerName}'s replay"; + public override string? GetDetails(bool hideIdentifiableInformation = false) => BeatmapDisplayTitle; + } + + [MessagePackObject] + public class SpectatingUser : WatchingReplay + { + public SpectatingUser(ScoreInfo score) + : base(score) + { + } + + [SerializationConstructor] + public SpectatingUser() { } + + public override string GetStatus(bool hideIdentifiableInformation = false) => hideIdentifiableInformation ? @"Spectating a user" : $@"Spectating {PlayerName}"; + } + + [MessagePackObject] public class SpectatingMultiplayerGame : InGame { public SpectatingMultiplayerGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset) @@ -64,88 +221,41 @@ namespace osu.Game.Users { } + [SerializationConstructor] + public SpectatingMultiplayerGame() { } + public override string GetStatus(bool hideIdentifiableInformation = false) => $"Watching others {base.GetStatus(hideIdentifiableInformation).ToLowerInvariant()}"; } - public class InPlaylistGame : InGame - { - public InPlaylistGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset) - : base(beatmapInfo, ruleset) - { - } - } - - public class InSoloGame : InGame - { - public InSoloGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset) - : base(beatmapInfo, ruleset) - { - } - } - - public class TestingBeatmap : InGame - { - public override string GetStatus(bool hideIdentifiableInformation = false) => "Testing a beatmap"; - - public TestingBeatmap(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset) - : base(beatmapInfo, ruleset) - { - } - } - - public class EditingBeatmap : UserActivity - { - public IBeatmapInfo BeatmapInfo { get; } - - public EditingBeatmap(IBeatmapInfo info) - { - BeatmapInfo = info; - } - - public override string GetStatus(bool hideIdentifiableInformation = false) => @"Editing a beatmap"; - } - - public class WatchingReplay : UserActivity - { - private readonly ScoreInfo score; - - protected string Username => score.User.Username; - - public BeatmapInfo? BeatmapInfo => score.BeatmapInfo; - - public WatchingReplay(ScoreInfo score) - { - this.score = score; - } - - public override string GetStatus(bool hideIdentifiableInformation = false) => hideIdentifiableInformation ? @"Watching a replay" : $@"Watching {Username}'s replay"; - } - - public class SpectatingUser : WatchingReplay - { - public override string GetStatus(bool hideIdentifiableInformation = false) => hideIdentifiableInformation ? @"Spectating a user" : $@"Spectating {Username}"; - - public SpectatingUser(ScoreInfo score) - : base(score) - { - } - } - + [MessagePackObject] public class SearchingForLobby : UserActivity { public override string GetStatus(bool hideIdentifiableInformation = false) => @"Looking for a lobby"; } + [MessagePackObject] public class InLobby : UserActivity { - public override string GetStatus(bool hideIdentifiableInformation = false) => @"In a lobby"; + [Key(0)] + public long RoomID { get; set; } - public readonly Room Room; + [Key(1)] + public string RoomName { get; set; } = string.Empty; public InLobby(Room room) { - Room = room; + RoomID = room.RoomID.Value ?? -1; + RoomName = room.Name.Value; } + + [SerializationConstructor] + public InLobby() { } + + public override string GetStatus(bool hideIdentifiableInformation = false) => @"In a lobby"; + + public override string? GetDetails(bool hideIdentifiableInformation = false) => hideIdentifiableInformation + ? null + : RoomName; } } } From d66fa093205320b3a09a20ded2632b68dbf3fe21 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 6 Dec 2023 18:21:44 +0100 Subject: [PATCH 1892/2296] Simplify `UserStatus` to be an enumeration type There were absolutely no gains from having it be a reference type / class, only complications, especially when coming from the serialisation angle. --- osu.Desktop/DiscordRichPresence.cs | 6 +-- .../Online/TestSceneUserClickableAvatar.cs | 2 +- .../Visual/Online/TestSceneUserPanel.cs | 18 ++++---- osu.Game/Online/API/APIAccess.cs | 2 +- .../Online/API/Requests/Responses/APIUser.cs | 2 +- osu.Game/Overlays/Login/LoginPanel.cs | 6 +-- osu.Game/Users/ExtendedUserPanel.cs | 17 +++---- osu.Game/Users/UserStatus.cs | 46 +++++++++++-------- 8 files changed, 53 insertions(+), 46 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index c66725e3e3..f990fd55fc 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -33,7 +33,7 @@ namespace osu.Desktop [Resolved] private IAPIProvider api { get; set; } = null!; - private readonly IBindable status = new Bindable(); + private readonly IBindable status = new Bindable(); private readonly IBindable activity = new Bindable(); private readonly Bindable privacyMode = new Bindable(); @@ -86,13 +86,13 @@ namespace osu.Desktop if (!client.IsInitialized) return; - if (status.Value is UserStatusOffline || privacyMode.Value == DiscordRichPresenceMode.Off) + if (status.Value == UserStatus.Offline || privacyMode.Value == DiscordRichPresenceMode.Off) { client.ClearPresence(); return; } - if (status.Value is UserStatusOnline && activity.Value != null) + if (status.Value == UserStatus.Online && activity.Value != null) { bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited; presence.State = truncate(activity.Value.GetStatus(hideIdentifiableInformation)); diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs b/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs index 9edaa841b2..4539eae25f 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs @@ -64,7 +64,7 @@ namespace osu.Game.Tests.Visual.Online Colour = color ?? "000000", Status = { - Value = new UserStatusOnline() + Value = UserStatus.Online }, }; diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs b/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs index c61b572d8c..b3b8fd78d3 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs @@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Online public partial class TestSceneUserPanel : OsuTestScene { private readonly Bindable activity = new Bindable(); - private readonly Bindable status = new Bindable(); + private readonly Bindable status = new Bindable(); private UserGridPanel boundPanel1; private TestUserListPanel boundPanel2; @@ -66,7 +66,7 @@ namespace osu.Game.Tests.Visual.Online Id = 3103765, CountryCode = CountryCode.JP, CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg", - Status = { Value = new UserStatusOnline() } + Status = { Value = UserStatus.Online } }) { Width = 300 }, boundPanel1 = new UserGridPanel(new APIUser { @@ -99,16 +99,16 @@ namespace osu.Game.Tests.Visual.Online [Test] public void TestUserStatus() { - AddStep("online", () => status.Value = new UserStatusOnline()); - AddStep("do not disturb", () => status.Value = new UserStatusDoNotDisturb()); - AddStep("offline", () => status.Value = new UserStatusOffline()); + AddStep("online", () => status.Value = UserStatus.Online); + AddStep("do not disturb", () => status.Value = UserStatus.DoNotDisturb); + AddStep("offline", () => status.Value = UserStatus.Offline); AddStep("null status", () => status.Value = null); } [Test] public void TestUserActivity() { - AddStep("set online status", () => status.Value = new UserStatusOnline()); + AddStep("set online status", () => status.Value = UserStatus.Online); AddStep("idle", () => activity.Value = null); AddStep("watching replay", () => activity.Value = new UserActivity.WatchingReplay(createScore(@"nats"))); @@ -127,12 +127,12 @@ namespace osu.Game.Tests.Visual.Online public void TestUserActivityChange() { AddAssert("visit message is visible", () => boundPanel2.LastVisitMessage.IsPresent); - AddStep("set online status", () => status.Value = new UserStatusOnline()); + AddStep("set online status", () => status.Value = UserStatus.Online); AddAssert("visit message is not visible", () => !boundPanel2.LastVisitMessage.IsPresent); AddStep("set choosing activity", () => activity.Value = new UserActivity.ChoosingBeatmap()); - AddStep("set offline status", () => status.Value = new UserStatusOffline()); + AddStep("set offline status", () => status.Value = UserStatus.Offline); AddAssert("visit message is visible", () => boundPanel2.LastVisitMessage.IsPresent); - AddStep("set online status", () => status.Value = new UserStatusOnline()); + AddStep("set online status", () => status.Value = UserStatus.Online); AddAssert("visit message is not visible", () => !boundPanel2.LastVisitMessage.IsPresent); } diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index 4f586c8fff..21107d61fc 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -247,7 +247,7 @@ namespace osu.Game.Online.API userReq.Success += user => { // todo: save/pull from settings - user.Status.Value = new UserStatusOnline(); + user.Status.Value = UserStatus.Online; setLocalUser(user); diff --git a/osu.Game/Online/API/Requests/Responses/APIUser.cs b/osu.Game/Online/API/Requests/Responses/APIUser.cs index 2ee66453cf..56eec19fa1 100644 --- a/osu.Game/Online/API/Requests/Responses/APIUser.cs +++ b/osu.Game/Online/API/Requests/Responses/APIUser.cs @@ -43,7 +43,7 @@ namespace osu.Game.Online.API.Requests.Responses set => countryCodeString = value.ToString(); } - public readonly Bindable Status = new Bindable(); + public readonly Bindable Status = new Bindable(); public readonly Bindable Activity = new Bindable(); diff --git a/osu.Game/Overlays/Login/LoginPanel.cs b/osu.Game/Overlays/Login/LoginPanel.cs index 71ecf2e75a..19af95459f 100644 --- a/osu.Game/Overlays/Login/LoginPanel.cs +++ b/osu.Game/Overlays/Login/LoginPanel.cs @@ -148,17 +148,17 @@ namespace osu.Game.Overlays.Login switch (action.NewValue) { case UserAction.Online: - api.LocalUser.Value.Status.Value = new UserStatusOnline(); + api.LocalUser.Value.Status.Value = UserStatus.Online; dropdown.StatusColour = colours.Green; break; case UserAction.DoNotDisturb: - api.LocalUser.Value.Status.Value = new UserStatusDoNotDisturb(); + api.LocalUser.Value.Status.Value = UserStatus.DoNotDisturb; dropdown.StatusColour = colours.Red; break; case UserAction.AppearOffline: - api.LocalUser.Value.Status.Value = new UserStatusOffline(); + api.LocalUser.Value.Status.Value = UserStatus.Offline; dropdown.StatusColour = colours.Gray7; break; diff --git a/osu.Game/Users/ExtendedUserPanel.cs b/osu.Game/Users/ExtendedUserPanel.cs index 3c1b68f9ef..18fe852556 100644 --- a/osu.Game/Users/ExtendedUserPanel.cs +++ b/osu.Game/Users/ExtendedUserPanel.cs @@ -6,6 +6,7 @@ using osuTK; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; @@ -18,7 +19,7 @@ namespace osu.Game.Users { public abstract partial class ExtendedUserPanel : UserPanel { - public readonly Bindable Status = new Bindable(); + public readonly Bindable Status = new Bindable(); public readonly IBindable Activity = new Bindable(); @@ -97,14 +98,14 @@ namespace osu.Game.Users return statusContainer; } - private void displayStatus(UserStatus status, UserActivity activity = null) + private void displayStatus(UserStatus? status, UserActivity activity = null) { if (status != null) { - LastVisitMessage.FadeTo(status is UserStatusOffline && User.LastVisit.HasValue ? 1 : 0); + LastVisitMessage.FadeTo(status == UserStatus.Offline && User.LastVisit.HasValue ? 1 : 0); // Set status message based on activity (if we have one) and status is not offline - if (activity != null && !(status is UserStatusOffline)) + if (activity != null && status != UserStatus.Offline) { statusMessage.Text = activity.GetStatus(); statusIcon.FadeColour(activity.GetAppropriateColour(Colours), 500, Easing.OutQuint); @@ -112,8 +113,8 @@ namespace osu.Game.Users } // Otherwise use only status - statusMessage.Text = status.Message; - statusIcon.FadeColour(status.GetAppropriateColour(Colours), 500, Easing.OutQuint); + statusMessage.Text = status.GetLocalisableDescription(); + statusIcon.FadeColour(status.Value.GetAppropriateColour(Colours), 500, Easing.OutQuint); return; } @@ -121,11 +122,11 @@ namespace osu.Game.Users // Fallback to web status if local one is null if (User.IsOnline) { - Status.Value = new UserStatusOnline(); + Status.Value = UserStatus.Online; return; } - Status.Value = new UserStatusOffline(); + Status.Value = UserStatus.Offline; } protected override bool OnHover(HoverEvent e) diff --git a/osu.Game/Users/UserStatus.cs b/osu.Game/Users/UserStatus.cs index ffd86b78c7..cd25add4d1 100644 --- a/osu.Game/Users/UserStatus.cs +++ b/osu.Game/Users/UserStatus.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.ComponentModel; using osu.Framework.Localisation; using osuTK.Graphics; using osu.Game.Graphics; @@ -8,32 +10,36 @@ using osu.Game.Resources.Localisation.Web; namespace osu.Game.Users { - public abstract class UserStatus + public enum UserStatus { - public abstract LocalisableString Message { get; } - public abstract Color4 GetAppropriateColour(OsuColour colours); + [LocalisableDescription(typeof(UsersStrings), nameof(UsersStrings.StatusOffline))] + Offline, + + [Description("Do not disturb")] + DoNotDisturb, + + [LocalisableDescription(typeof(UsersStrings), nameof(UsersStrings.StatusOnline))] + Online, } - public class UserStatusOnline : UserStatus + public static class UserStatusExtensions { - public override LocalisableString Message => UsersStrings.StatusOnline; - public override Color4 GetAppropriateColour(OsuColour colours) => colours.GreenLight; - } + public static Color4 GetAppropriateColour(this UserStatus userStatus, OsuColour colours) + { + switch (userStatus) + { + case UserStatus.Offline: + return Color4.Black; - public abstract class UserStatusBusy : UserStatusOnline - { - public override Color4 GetAppropriateColour(OsuColour colours) => colours.YellowDark; - } + case UserStatus.DoNotDisturb: + return colours.RedDark; - public class UserStatusOffline : UserStatus - { - public override LocalisableString Message => UsersStrings.StatusOffline; - public override Color4 GetAppropriateColour(OsuColour colours) => Color4.Black; - } + case UserStatus.Online: + return colours.GreenDark; - public class UserStatusDoNotDisturb : UserStatus - { - public override LocalisableString Message => "Do not disturb"; - public override Color4 GetAppropriateColour(OsuColour colours) => colours.RedDark; + default: + throw new ArgumentOutOfRangeException(nameof(userStatus), userStatus, "Unsupported user status"); + } + } } } From 602550b9c233280d81cb65f8b39d1167a2ccaeca Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 6 Dec 2023 19:31:42 +0100 Subject: [PATCH 1893/2296] Fix test failures --- osu.Game.Tests/Visual/Online/TestSceneNowPlayingCommand.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneNowPlayingCommand.cs b/osu.Game.Tests/Visual/Online/TestSceneNowPlayingCommand.cs index fb36580a42..1e9b0317fb 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneNowPlayingCommand.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneNowPlayingCommand.cs @@ -11,8 +11,8 @@ using osu.Game.Beatmaps; using osu.Game.Online.API; using osu.Game.Online.Chat; using osu.Game.Online.Rooms; -using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu; using osu.Game.Users; namespace osu.Game.Tests.Visual.Online @@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.Online [Test] public void TestPlayActivity() { - AddStep("Set activity", () => api.Activity.Value = new UserActivity.InSoloGame(new BeatmapInfo(), new RulesetInfo())); + AddStep("Set activity", () => api.Activity.Value = new UserActivity.InSoloGame(new BeatmapInfo(), new OsuRuleset().RulesetInfo)); AddStep("Run command", () => Add(new NowPlayingCommand(new Channel()))); @@ -82,7 +82,7 @@ namespace osu.Game.Tests.Visual.Online [Test] public void TestModPresence() { - AddStep("Set activity", () => api.Activity.Value = new UserActivity.InSoloGame(new BeatmapInfo(), new RulesetInfo())); + AddStep("Set activity", () => api.Activity.Value = new UserActivity.InSoloGame(new BeatmapInfo(), new OsuRuleset().RulesetInfo)); AddStep("Add Hidden mod", () => SelectedMods.Value = new[] { Ruleset.Value.CreateInstance().CreateMod() }); From 41c33f74f27822889290aea330ade6654eb6f5a3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 6 Dec 2023 18:24:31 +0100 Subject: [PATCH 1894/2296] Extend metadata client with user presence-observing capabilities --- osu.Game/Online/Metadata/IMetadataClient.cs | 14 +- osu.Game/Online/Metadata/IMetadataServer.cs | 21 +++ osu.Game/Online/Metadata/MetadataClient.cs | 53 +++++++- .../Online/Metadata/OnlineMetadataClient.cs | 120 +++++++++++++++++- osu.Game/Online/OnlineStatusNotifier.cs | 8 ++ osu.Game/Users/UserPresence.cs | 28 ++++ 6 files changed, 239 insertions(+), 5 deletions(-) create mode 100644 osu.Game/Users/UserPresence.cs diff --git a/osu.Game/Online/Metadata/IMetadataClient.cs b/osu.Game/Online/Metadata/IMetadataClient.cs index ad1e7ebbaf..7102554ae9 100644 --- a/osu.Game/Online/Metadata/IMetadataClient.cs +++ b/osu.Game/Online/Metadata/IMetadataClient.cs @@ -2,11 +2,23 @@ // See the LICENCE file in the repository root for full licence text. using System.Threading.Tasks; +using osu.Game.Users; namespace osu.Game.Online.Metadata { - public interface IMetadataClient + /// + /// Interface for metadata-related remote procedure calls to be executed on the client side. + /// + public interface IMetadataClient : IStatefulUserHubClient { + /// + /// Delivers the set of requested to the client. + /// Task BeatmapSetsUpdated(BeatmapUpdates updates); + + /// + /// Delivers an update of the of the user with the supplied . + /// + Task UserPresenceUpdated(int userId, UserPresence? status); } } diff --git a/osu.Game/Online/Metadata/IMetadataServer.cs b/osu.Game/Online/Metadata/IMetadataServer.cs index 994f60f877..9780045333 100644 --- a/osu.Game/Online/Metadata/IMetadataServer.cs +++ b/osu.Game/Online/Metadata/IMetadataServer.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System.Threading.Tasks; +using osu.Game.Users; namespace osu.Game.Online.Metadata { @@ -17,5 +18,25 @@ namespace osu.Game.Online.Metadata /// The last processed queue ID. /// Task GetChangesSince(int queueId); + + /// + /// Signals to the server that the current user's has changed. + /// + Task UpdateActivity(UserActivity? activity); + + /// + /// Signals to the server that the current user's has changed. + /// + Task UpdateStatus(UserStatus? status); + + /// + /// Signals to the server that the current user would like to begin receiving updates on other users' online presence. + /// + Task BeginWatchingUserPresence(); + + /// + /// Signals to the server that the current user would like to stop receiving updates on other users' online presence. + /// + Task EndWatchingUserPresence(); } } diff --git a/osu.Game/Online/Metadata/MetadataClient.cs b/osu.Game/Online/Metadata/MetadataClient.cs index d4e7540fe7..8e99a9b2cb 100644 --- a/osu.Game/Online/Metadata/MetadataClient.cs +++ b/osu.Game/Online/Metadata/MetadataClient.cs @@ -4,22 +4,71 @@ using System; using System.Linq; using System.Threading.Tasks; +using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Game.Users; namespace osu.Game.Online.Metadata { public abstract partial class MetadataClient : Component, IMetadataClient, IMetadataServer { - public abstract Task BeatmapSetsUpdated(BeatmapUpdates updates); + public abstract IBindable IsConnected { get; } + + #region Beatmap metadata updates public abstract Task GetChangesSince(int queueId); - public Action? ChangedBeatmapSetsArrived; + public abstract Task BeatmapSetsUpdated(BeatmapUpdates updates); + + public event Action? ChangedBeatmapSetsArrived; protected Task ProcessChanges(int[] beatmapSetIDs) { ChangedBeatmapSetsArrived?.Invoke(beatmapSetIDs.Distinct().ToArray()); return Task.CompletedTask; } + + #endregion + + #region User presence updates + + /// + /// Whether the client is currently receiving user presence updates from the server. + /// + public abstract IBindable IsWatchingUserPresence { get; } + + /// + /// Dictionary keyed by user ID containing all of the information about currently online users received from the server. + /// + public abstract IBindableDictionary UserStates { get; } + + /// + public abstract Task UpdateActivity(UserActivity? activity); + + /// + public abstract Task UpdateStatus(UserStatus? status); + + /// + public abstract Task BeginWatchingUserPresence(); + + /// + public abstract Task EndWatchingUserPresence(); + + /// + public abstract Task UserPresenceUpdated(int userId, UserPresence? presence); + + #endregion + + #region Disconnection handling + + public event Action? Disconnecting; + + public virtual Task DisconnectRequested() + { + Schedule(() => Disconnecting?.Invoke()); + return Task.CompletedTask; + } + + #endregion } } diff --git a/osu.Game/Online/Metadata/OnlineMetadataClient.cs b/osu.Game/Online/Metadata/OnlineMetadataClient.cs index 57311419f7..27093d7961 100644 --- a/osu.Game/Online/Metadata/OnlineMetadataClient.cs +++ b/osu.Game/Online/Metadata/OnlineMetadataClient.cs @@ -3,6 +3,7 @@ using System; using System.Diagnostics; +using System.Threading; using System.Threading.Tasks; using Microsoft.AspNetCore.SignalR.Client; using osu.Framework.Allocation; @@ -10,17 +11,32 @@ using osu.Framework.Bindables; using osu.Framework.Logging; using osu.Game.Configuration; using osu.Game.Online.API; +using osu.Game.Online.API.Requests.Responses; +using osu.Game.Users; namespace osu.Game.Online.Metadata { public partial class OnlineMetadataClient : MetadataClient { + public override IBindable IsConnected { get; } = new Bindable(); + + public override IBindable IsWatchingUserPresence => isWatchingUserPresence; + private readonly BindableBool isWatchingUserPresence = new BindableBool(); + + // ReSharper disable once InconsistentlySynchronizedField + public override IBindableDictionary UserStates => userStates; + private readonly BindableDictionary userStates = new BindableDictionary(); + private readonly string endpoint; private IHubClientConnector? connector; private Bindable lastQueueId = null!; + private IBindable localUser = null!; + private IBindable userActivity = null!; + private IBindable? userStatus; + private HubConnection? connection => connector?.CurrentConnection; public OnlineMetadataClient(EndpointConfiguration endpoints) @@ -33,7 +49,7 @@ namespace osu.Game.Online.Metadata { // Importantly, we are intentionally not using MessagePack here to correctly support derived class serialization. // More information on the limitations / reasoning can be found in osu-server-spectator's initialisation code. - connector = api.GetHubConnector(nameof(OnlineMetadataClient), endpoint); + connector = api.GetHubConnector(nameof(OnlineMetadataClient), endpoint, false); if (connector != null) { @@ -42,12 +58,37 @@ namespace osu.Game.Online.Metadata // this is kind of SILLY // https://github.com/dotnet/aspnetcore/issues/15198 connection.On(nameof(IMetadataClient.BeatmapSetsUpdated), ((IMetadataClient)this).BeatmapSetsUpdated); + connection.On(nameof(IMetadataClient.UserPresenceUpdated), ((IMetadataClient)this).UserPresenceUpdated); }; - connector.IsConnected.BindValueChanged(isConnectedChanged, true); + IsConnected.BindTo(connector.IsConnected); + IsConnected.BindValueChanged(isConnectedChanged, true); } lastQueueId = config.GetBindable(OsuSetting.LastProcessedMetadataId); + + localUser = api.LocalUser.GetBoundCopy(); + userActivity = api.Activity.GetBoundCopy()!; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + localUser.BindValueChanged(_ => + { + if (localUser.Value is not GuestUser) + { + userStatus = localUser.Value.Status.GetBoundCopy(); + userStatus.BindValueChanged(status => UpdateStatus(status.NewValue), true); + } + else + userStatus = null; + }, true); + userActivity.BindValueChanged(activity => + { + if (localUser.Value is not GuestUser) + UpdateActivity(activity.NewValue); + }, true); } private bool catchingUp; @@ -55,7 +96,17 @@ namespace osu.Game.Online.Metadata private void isConnectedChanged(ValueChangedEvent connected) { if (!connected.NewValue) + { + isWatchingUserPresence.Value = false; + userStates.Clear(); return; + } + + if (localUser.Value is not GuestUser) + { + UpdateActivity(userActivity.Value); + UpdateStatus(userStatus?.Value); + } if (lastQueueId.Value >= 0) { @@ -116,6 +167,71 @@ namespace osu.Game.Online.Metadata return connection.InvokeAsync(nameof(IMetadataServer.GetChangesSince), queueId); } + public override Task UpdateActivity(UserActivity? activity) + { + if (connector?.IsConnected.Value != true) + return Task.FromCanceled(new CancellationToken(true)); + + Debug.Assert(connection != null); + return connection.InvokeAsync(nameof(IMetadataServer.UpdateActivity), activity); + } + + public override Task UpdateStatus(UserStatus? status) + { + if (connector?.IsConnected.Value != true) + return Task.FromCanceled(new CancellationToken(true)); + + Debug.Assert(connection != null); + return connection.InvokeAsync(nameof(IMetadataServer.UpdateStatus), status); + } + + public override Task UserPresenceUpdated(int userId, UserPresence? presence) + { + lock (userStates) + { + if (presence != null) + userStates[userId] = presence.Value; + else + userStates.Remove(userId); + } + + return Task.CompletedTask; + } + + public override async Task BeginWatchingUserPresence() + { + if (connector?.IsConnected.Value != true) + throw new OperationCanceledException(); + + Debug.Assert(connection != null); + await connection.InvokeAsync(nameof(IMetadataServer.BeginWatchingUserPresence)).ConfigureAwait(false); + isWatchingUserPresence.Value = true; + } + + public override async Task EndWatchingUserPresence() + { + try + { + if (connector?.IsConnected.Value != true) + throw new OperationCanceledException(); + + // must happen synchronously before any remote calls to avoid misordering. + userStates.Clear(); + Debug.Assert(connection != null); + await connection.InvokeAsync(nameof(IMetadataServer.EndWatchingUserPresence)).ConfigureAwait(false); + } + finally + { + isWatchingUserPresence.Value = false; + } + } + + public override async Task DisconnectRequested() + { + await base.DisconnectRequested().ConfigureAwait(false); + await EndWatchingUserPresence().ConfigureAwait(false); + } + protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); diff --git a/osu.Game/Online/OnlineStatusNotifier.cs b/osu.Game/Online/OnlineStatusNotifier.cs index 0d846f7d27..c36e4ab894 100644 --- a/osu.Game/Online/OnlineStatusNotifier.cs +++ b/osu.Game/Online/OnlineStatusNotifier.cs @@ -9,6 +9,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Screens; using osu.Game.Online.API; +using osu.Game.Online.Metadata; using osu.Game.Online.Multiplayer; using osu.Game.Online.Spectator; using osu.Game.Overlays; @@ -30,6 +31,9 @@ namespace osu.Game.Online [Resolved] private SpectatorClient spectatorClient { get; set; } = null!; + [Resolved] + private MetadataClient metadataClient { get; set; } = null!; + [Resolved] private INotificationOverlay? notificationOverlay { get; set; } @@ -56,6 +60,7 @@ namespace osu.Game.Online multiplayerClient.Disconnecting += notifyAboutForcedDisconnection; spectatorClient.Disconnecting += notifyAboutForcedDisconnection; + metadataClient.Disconnecting += notifyAboutForcedDisconnection; } protected override void LoadComplete() @@ -131,6 +136,9 @@ namespace osu.Game.Online if (multiplayerClient.IsNotNull()) multiplayerClient.Disconnecting -= notifyAboutForcedDisconnection; + + if (metadataClient.IsNotNull()) + metadataClient.Disconnecting -= notifyAboutForcedDisconnection; } } } diff --git a/osu.Game/Users/UserPresence.cs b/osu.Game/Users/UserPresence.cs new file mode 100644 index 0000000000..dff40a9889 --- /dev/null +++ b/osu.Game/Users/UserPresence.cs @@ -0,0 +1,28 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using MessagePack; + +namespace osu.Game.Users +{ + /// + /// Structure containing all relevant information about a user's online presence. + /// + [Serializable] + [MessagePackObject] + public struct UserPresence + { + /// + /// The user's current activity. + /// + [Key(0)] + public UserActivity? Activity { get; set; } + + /// + /// The user's current status. + /// + [Key(1)] + public UserStatus? Status { get; set; } + } +} From 54f3a622beb982ce82542db39b17e1917b6a6bc7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 6 Dec 2023 18:25:16 +0100 Subject: [PATCH 1895/2296] Retrofit user presence watching into dashboard overlay --- ...ngDisplay.cs => CurrentlyOnlineDisplay.cs} | 113 ++++++++++++++---- .../Dashboard/DashboardOverlayHeader.cs | 2 +- osu.Game/Overlays/DashboardOverlay.cs | 33 ++++- 3 files changed, 124 insertions(+), 24 deletions(-) rename osu.Game/Overlays/Dashboard/{CurrentlyPlayingDisplay.cs => CurrentlyOnlineDisplay.cs} (63%) diff --git a/osu.Game/Overlays/Dashboard/CurrentlyPlayingDisplay.cs b/osu.Game/Overlays/Dashboard/CurrentlyOnlineDisplay.cs similarity index 63% rename from osu.Game/Overlays/Dashboard/CurrentlyPlayingDisplay.cs rename to osu.Game/Overlays/Dashboard/CurrentlyOnlineDisplay.cs index 6967a61204..fe3151398f 100644 --- a/osu.Game/Overlays/Dashboard/CurrentlyPlayingDisplay.cs +++ b/osu.Game/Overlays/Dashboard/CurrentlyOnlineDisplay.cs @@ -6,7 +6,6 @@ using System.Collections.Generic; using System.Collections.Specialized; using System.Diagnostics; -using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions; @@ -20,6 +19,7 @@ using osu.Game.Database; using osu.Game.Graphics.UserInterface; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; +using osu.Game.Online.Metadata; using osu.Game.Online.Spectator; using osu.Game.Resources.Localisation.Web; using osu.Game.Screens; @@ -30,19 +30,27 @@ using osuTK; namespace osu.Game.Overlays.Dashboard { - internal partial class CurrentlyPlayingDisplay : CompositeDrawable + internal partial class CurrentlyOnlineDisplay : CompositeDrawable { private const float search_textbox_height = 40; private const float padding = 10; private readonly IBindableList playingUsers = new BindableList(); + private readonly IBindableDictionary onlineUsers = new BindableDictionary(); + private readonly Dictionary userPanels = new Dictionary(); - private SearchContainer userFlow; + private SearchContainer userFlow; private BasicSearchTextBox searchTextBox; + [Resolved] + private IAPIProvider api { get; set; } + [Resolved] private SpectatorClient spectatorClient { get; set; } + [Resolved] + private MetadataClient metadataClient { get; set; } + [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider) { @@ -72,7 +80,7 @@ namespace osu.Game.Overlays.Dashboard PlaceholderText = HomeStrings.SearchPlaceholder, }, }, - userFlow = new SearchContainer + userFlow = new SearchContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, @@ -97,6 +105,9 @@ namespace osu.Game.Overlays.Dashboard { base.LoadComplete(); + onlineUsers.BindTo(metadataClient.UserStates); + onlineUsers.BindCollectionChanged(onUserUpdated, true); + playingUsers.BindTo(spectatorClient.PlayingUsers); playingUsers.BindCollectionChanged(onPlayingUsersChanged, true); } @@ -108,15 +119,20 @@ namespace osu.Game.Overlays.Dashboard searchTextBox.TakeFocus(); } - private void onPlayingUsersChanged(object sender, NotifyCollectionChangedEventArgs e) => Schedule(() => + private void onUserUpdated(object sender, NotifyDictionaryChangedEventArgs e) => Schedule(() => { switch (e.Action) { - case NotifyCollectionChangedAction.Add: + case NotifyDictionaryChangedAction.Add: Debug.Assert(e.NewItems != null); - foreach (int userId in e.NewItems) + foreach (var kvp in e.NewItems) { + int userId = kvp.Key; + + if (userId == api.LocalUser.Value.Id) + continue; + users.GetUserAsync(userId).ContinueWith(task => { APIUser user = task.GetResultSafely(); @@ -126,40 +142,90 @@ namespace osu.Game.Overlays.Dashboard Schedule(() => { - // user may no longer be playing. - if (!playingUsers.Contains(user.Id)) - return; + // explicitly refetch the user's status. + // things may have changed in between the time of scheduling and the time of actual execution. + if (onlineUsers.TryGetValue(userId, out var updatedStatus)) + { + user.Activity.Value = updatedStatus.Activity; + user.Status.Value = updatedStatus.Status; + } - // TODO: remove this once online state is being updated more correctly. - user.IsOnline = true; - - userFlow.Add(createUserPanel(user)); + userFlow.Add(userPanels[userId] = createUserPanel(user)); }); }); } break; + case NotifyDictionaryChangedAction.Replace: + Debug.Assert(e.NewItems != null); + + foreach (var kvp in e.NewItems) + { + if (userPanels.TryGetValue(kvp.Key, out var panel)) + { + panel.User.Activity.Value = kvp.Value.Activity; + panel.User.Status.Value = kvp.Value.Status; + } + } + + break; + + case NotifyDictionaryChangedAction.Remove: + Debug.Assert(e.OldItems != null); + + foreach (var kvp in e.OldItems) + { + int userId = kvp.Key; + if (userPanels.Remove(userId, out var userPanel)) + userPanel.Expire(); + } + + break; + } + }); + + private void onPlayingUsersChanged(object sender, NotifyCollectionChangedEventArgs e) + { + switch (e.Action) + { + case NotifyCollectionChangedAction.Add: + Debug.Assert(e.NewItems != null); + + foreach (int userId in e.NewItems) + { + if (userPanels.TryGetValue(userId, out var panel)) + panel.CanSpectate.Value = userId != api.LocalUser.Value.Id; + } + + break; + case NotifyCollectionChangedAction.Remove: Debug.Assert(e.OldItems != null); foreach (int userId in e.OldItems) - userFlow.FirstOrDefault(card => card.User.Id == userId)?.Expire(); + { + if (userPanels.TryGetValue(userId, out var panel)) + panel.CanSpectate.Value = false; + } + break; } - }); + } - private PlayingUserPanel createUserPanel(APIUser user) => - new PlayingUserPanel(user).With(panel => + private OnlineUserPanel createUserPanel(APIUser user) => + new OnlineUserPanel(user).With(panel => { panel.Anchor = Anchor.TopCentre; panel.Origin = Anchor.TopCentre; }); - public partial class PlayingUserPanel : CompositeDrawable, IFilterable + public partial class OnlineUserPanel : CompositeDrawable, IFilterable { public readonly APIUser User; + public BindableBool CanSpectate { get; } = new BindableBool(); + public IEnumerable FilterTerms { get; } [Resolved(canBeNull: true)] @@ -178,7 +244,7 @@ namespace osu.Game.Overlays.Dashboard } } - public PlayingUserPanel(APIUser user) + public OnlineUserPanel(APIUser user) { User = user; @@ -188,7 +254,7 @@ namespace osu.Game.Overlays.Dashboard } [BackgroundDependencyLoader] - private void load(IAPIProvider api) + private void load() { InternalChildren = new Drawable[] { @@ -205,6 +271,9 @@ namespace osu.Game.Overlays.Dashboard RelativeSizeAxes = Axes.X, Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, + // this is SHOCKING + Activity = { BindTarget = User.Activity }, + Status = { BindTarget = User.Status }, }, new PurpleRoundedButton { @@ -213,7 +282,7 @@ namespace osu.Game.Overlays.Dashboard Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Action = () => performer?.PerformFromScreen(s => s.Push(new SoloSpectatorScreen(User))), - Enabled = { Value = User.Id != api.LocalUser.Value.Id } + Enabled = { BindTarget = CanSpectate } } } }, diff --git a/osu.Game/Overlays/Dashboard/DashboardOverlayHeader.cs b/osu.Game/Overlays/Dashboard/DashboardOverlayHeader.cs index b9d869c2ec..104f0943dc 100644 --- a/osu.Game/Overlays/Dashboard/DashboardOverlayHeader.cs +++ b/osu.Game/Overlays/Dashboard/DashboardOverlayHeader.cs @@ -29,7 +29,7 @@ namespace osu.Game.Overlays.Dashboard [LocalisableDescription(typeof(FriendsStrings), nameof(FriendsStrings.TitleCompact))] Friends, - [Description("Currently Playing")] + [Description("Currently online")] CurrentlyPlaying } } diff --git a/osu.Game/Overlays/DashboardOverlay.cs b/osu.Game/Overlays/DashboardOverlay.cs index 2f96421531..1861f892bd 100644 --- a/osu.Game/Overlays/DashboardOverlay.cs +++ b/osu.Game/Overlays/DashboardOverlay.cs @@ -2,6 +2,11 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics.Containers; +using osu.Game.Online.Metadata; +using osu.Game.Online.Multiplayer; using osu.Game.Overlays.Dashboard; using osu.Game.Overlays.Dashboard.Friends; @@ -9,6 +14,11 @@ namespace osu.Game.Overlays { public partial class DashboardOverlay : TabbableOnlineOverlay { + [Resolved] + private MetadataClient metadataClient { get; set; } = null!; + + private IBindable metadataConnected = null!; + public DashboardOverlay() : base(OverlayColourScheme.Purple) { @@ -27,12 +37,33 @@ namespace osu.Game.Overlays break; case DashboardOverlayTabs.CurrentlyPlaying: - LoadDisplay(new CurrentlyPlayingDisplay()); + LoadDisplay(new CurrentlyOnlineDisplay()); break; default: throw new NotImplementedException($"Display for {tab} tab is not implemented"); } } + + protected override void LoadComplete() + { + base.LoadComplete(); + + metadataConnected = metadataClient.IsConnected.GetBoundCopy(); + metadataConnected.BindValueChanged(_ => updateUserPresenceState()); + State.BindValueChanged(_ => updateUserPresenceState()); + updateUserPresenceState(); + } + + private void updateUserPresenceState() + { + if (!metadataConnected.Value) + return; + + if (State.Value == Visibility.Visible) + metadataClient.BeginWatchingUserPresence().FireAndForget(); + else + metadataClient.EndWatchingUserPresence().FireAndForget(); + } } } From 86e003aec1cfc97014aebe00c71fe11e999dfae6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 6 Dec 2023 18:25:30 +0100 Subject: [PATCH 1896/2296] Update currently online display tests --- ....cs => TestSceneCurrentlyOnlineDisplay.cs} | 33 ++++++-- .../Visual/Metadata/TestMetadataClient.cs | 81 +++++++++++++++++++ 2 files changed, 106 insertions(+), 8 deletions(-) rename osu.Game.Tests/Visual/Online/{TestSceneCurrentlyPlayingDisplay.cs => TestSceneCurrentlyOnlineDisplay.cs} (60%) create mode 100644 osu.Game/Tests/Visual/Metadata/TestMetadataClient.cs diff --git a/osu.Game.Tests/Visual/Online/TestSceneCurrentlyPlayingDisplay.cs b/osu.Game.Tests/Visual/Online/TestSceneCurrentlyOnlineDisplay.cs similarity index 60% rename from osu.Game.Tests/Visual/Online/TestSceneCurrentlyPlayingDisplay.cs rename to osu.Game.Tests/Visual/Online/TestSceneCurrentlyOnlineDisplay.cs index 5237238f63..7687cd195d 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneCurrentlyPlayingDisplay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneCurrentlyOnlineDisplay.cs @@ -10,43 +10,50 @@ using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Game.Database; using osu.Game.Online.API.Requests.Responses; +using osu.Game.Online.Metadata; using osu.Game.Online.Spectator; using osu.Game.Overlays; using osu.Game.Overlays.Dashboard; +using osu.Game.Screens.OnlinePlay.Match.Components; +using osu.Game.Tests.Visual.Metadata; using osu.Game.Tests.Visual.Spectator; using osu.Game.Users; namespace osu.Game.Tests.Visual.Online { - public partial class TestSceneCurrentlyPlayingDisplay : OsuTestScene + public partial class TestSceneCurrentlyOnlineDisplay : OsuTestScene { private readonly APIUser streamingUser = new APIUser { Id = 2, Username = "Test user" }; private TestSpectatorClient spectatorClient = null!; - private CurrentlyPlayingDisplay currentlyPlaying = null!; + private TestMetadataClient metadataClient = null!; + private CurrentlyOnlineDisplay currentlyOnline = null!; [SetUpSteps] public void SetUpSteps() { - AddStep("add streaming client", () => + AddStep("set up components", () => { spectatorClient = new TestSpectatorClient(); + metadataClient = new TestMetadataClient(); var lookupCache = new TestUserLookupCache(); Children = new Drawable[] { lookupCache, spectatorClient, + metadataClient, new DependencyProvidingContainer { RelativeSizeAxes = Axes.Both, CachedDependencies = new (Type, object)[] { (typeof(SpectatorClient), spectatorClient), + (typeof(MetadataClient), metadataClient), (typeof(UserLookupCache), lookupCache), (typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Purple)), }, - Child = currentlyPlaying = new CurrentlyPlayingDisplay + Child = currentlyOnline = new CurrentlyOnlineDisplay { RelativeSizeAxes = Axes.Both, } @@ -58,10 +65,20 @@ namespace osu.Game.Tests.Visual.Online [Test] public void TestBasicDisplay() { - AddStep("Add playing user", () => spectatorClient.SendStartPlay(streamingUser.Id, 0)); - AddUntilStep("Panel loaded", () => currentlyPlaying.ChildrenOfType().FirstOrDefault()?.User.Id == 2); - AddStep("Remove playing user", () => spectatorClient.SendEndPlay(streamingUser.Id)); - AddUntilStep("Panel no longer present", () => !currentlyPlaying.ChildrenOfType().Any()); + AddStep("Begin watching user presence", () => metadataClient.BeginWatchingUserPresence()); + AddStep("Add online user", () => metadataClient.UserPresenceUpdated(streamingUser.Id, new UserPresence { Status = UserStatus.Online, Activity = new UserActivity.ChoosingBeatmap() })); + AddUntilStep("Panel loaded", () => currentlyOnline.ChildrenOfType().FirstOrDefault()?.User.Id == 2); + AddAssert("Spectate button disabled", () => currentlyOnline.ChildrenOfType().First().Enabled.Value, () => Is.False); + + AddStep("User began playing", () => spectatorClient.SendStartPlay(streamingUser.Id, 0)); + AddAssert("Spectate button enabled", () => currentlyOnline.ChildrenOfType().First().Enabled.Value, () => Is.True); + + AddStep("User finished playing", () => spectatorClient.SendEndPlay(streamingUser.Id)); + AddAssert("Spectate button disabled", () => currentlyOnline.ChildrenOfType().First().Enabled.Value, () => Is.False); + + AddStep("Remove playing user", () => metadataClient.UserPresenceUpdated(streamingUser.Id, null)); + AddUntilStep("Panel no longer present", () => !currentlyOnline.ChildrenOfType().Any()); + AddStep("End watching user presence", () => metadataClient.EndWatchingUserPresence()); } internal partial class TestUserLookupCache : UserLookupCache diff --git a/osu.Game/Tests/Visual/Metadata/TestMetadataClient.cs b/osu.Game/Tests/Visual/Metadata/TestMetadataClient.cs new file mode 100644 index 0000000000..16cbf879df --- /dev/null +++ b/osu.Game/Tests/Visual/Metadata/TestMetadataClient.cs @@ -0,0 +1,81 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Threading.Tasks; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Game.Online.API; +using osu.Game.Online.Metadata; +using osu.Game.Users; + +namespace osu.Game.Tests.Visual.Metadata +{ + public partial class TestMetadataClient : MetadataClient + { + public override IBindable IsConnected => new BindableBool(true); + + public override IBindable IsWatchingUserPresence => isWatchingUserPresence; + private readonly BindableBool isWatchingUserPresence = new BindableBool(); + + public override IBindableDictionary UserStates => userStates; + private readonly BindableDictionary userStates = new BindableDictionary(); + + [Resolved] + private IAPIProvider api { get; set; } = null!; + + public override Task BeginWatchingUserPresence() + { + isWatchingUserPresence.Value = true; + return Task.CompletedTask; + } + + public override Task EndWatchingUserPresence() + { + isWatchingUserPresence.Value = false; + return Task.CompletedTask; + } + + public override Task UpdateActivity(UserActivity? activity) + { + if (isWatchingUserPresence.Value) + { + userStates.TryGetValue(api.LocalUser.Value.Id, out var localUserPresence); + localUserPresence = localUserPresence with { Activity = activity }; + userStates[api.LocalUser.Value.Id] = localUserPresence; + } + + return Task.CompletedTask; + } + + public override Task UpdateStatus(UserStatus? status) + { + if (isWatchingUserPresence.Value) + { + userStates.TryGetValue(api.LocalUser.Value.Id, out var localUserPresence); + localUserPresence = localUserPresence with { Status = status }; + userStates[api.LocalUser.Value.Id] = localUserPresence; + } + + return Task.CompletedTask; + } + + public override Task UserPresenceUpdated(int userId, UserPresence? presence) + { + if (isWatchingUserPresence.Value) + { + if (presence.HasValue) + userStates[userId] = presence.Value; + else + userStates.Remove(userId); + } + + return Task.CompletedTask; + } + + public override Task GetChangesSince(int queueId) + => Task.FromResult(new BeatmapUpdates(Array.Empty(), queueId)); + + public override Task BeatmapSetsUpdated(BeatmapUpdates updates) => Task.CompletedTask; + } +} From 37049d41b4850da8c15f5dedc0c7f06a6807be4b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 6 Dec 2023 18:25:50 +0100 Subject: [PATCH 1897/2296] Show user's status as tooltip on the extended user panel --- osu.Game/Users/ExtendedUserPanel.cs | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-) diff --git a/osu.Game/Users/ExtendedUserPanel.cs b/osu.Game/Users/ExtendedUserPanel.cs index 18fe852556..1359f5d792 100644 --- a/osu.Game/Users/ExtendedUserPanel.cs +++ b/osu.Game/Users/ExtendedUserPanel.cs @@ -9,10 +9,12 @@ using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Users.Drawables; using osu.Framework.Input.Events; +using osu.Framework.Localisation; using osu.Game.Online.API.Requests.Responses; namespace osu.Game.Users @@ -26,7 +28,7 @@ namespace osu.Game.Users protected TextFlowContainer LastVisitMessage { get; private set; } private StatusIcon statusIcon; - private OsuSpriteText statusMessage; + private StatusText statusMessage; protected ExtendedUserPanel(APIUser user) : base(user) @@ -88,7 +90,7 @@ namespace osu.Game.Users } })); - statusContainer.Add(statusMessage = new OsuSpriteText + statusContainer.Add(statusMessage = new StatusText { Anchor = alignment, Origin = alignment, @@ -108,12 +110,14 @@ namespace osu.Game.Users if (activity != null && status != UserStatus.Offline) { statusMessage.Text = activity.GetStatus(); + statusMessage.TooltipText = activity.GetDetails(); statusIcon.FadeColour(activity.GetAppropriateColour(Colours), 500, Easing.OutQuint); return; } // Otherwise use only status statusMessage.Text = status.GetLocalisableDescription(); + statusMessage.TooltipText = string.Empty; statusIcon.FadeColour(status.Value.GetAppropriateColour(Colours), 500, Easing.OutQuint); return; @@ -140,5 +144,10 @@ namespace osu.Game.Users BorderThickness = 0; base.OnHoverLost(e); } + + private partial class StatusText : OsuSpriteText, IHasTooltip + { + public LocalisableString TooltipText { get; set; } + } } } From 193047619210ce42a2a54e87dcce2bffb5ddab70 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Thu, 7 Dec 2023 00:26:13 +0100 Subject: [PATCH 1898/2296] Add circle arc segments --- .../Sliders/SliderPlacementBlueprint.cs | 77 ++++++++++++++++++- 1 file changed, 74 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index 672ac43f2c..f5d0d82c2a 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -3,6 +3,7 @@ #nullable disable +using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; @@ -335,15 +336,85 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders if (segment.Count == 0) continue; - HitObject.Path.ControlPoints.Add(new PathControlPoint(segment[0], PathType.BSpline(4))); - for (int j = 1; j < segment.Count - 1; j++) - HitObject.Path.ControlPoints.Add(new PathControlPoint(segment[j])); + // Replace this segment with a circular arc if it is a reasonable substitute. + var circleArcSegment = tryCircleArc(segment); + + if (circleArcSegment is not null) + { + HitObject.Path.ControlPoints.Add(new PathControlPoint(circleArcSegment[0], PathType.PERFECT_CURVE)); + HitObject.Path.ControlPoints.Add(new PathControlPoint(circleArcSegment[1])); + } + else + { + HitObject.Path.ControlPoints.Add(new PathControlPoint(segment[0], PathType.BSpline(4))); + for (int j = 1; j < segment.Count - 1; j++) + HitObject.Path.ControlPoints.Add(new PathControlPoint(segment[j])); + } if (isLastSegment) HitObject.Path.ControlPoints.Add(new PathControlPoint(segment[^1])); } } + private Vector2[] tryCircleArc(List segment) + { + if (segment.Count < 3) return null; + + // Assume the segment creates a reasonable circular arc and then check if it reasonable + var points = PathApproximator.BSplineToPiecewiseLinear(segment.ToArray(), bSplineBuilder.Degree); + var circleArcControlPoints = new[] { points[0], points[points.Count / 2], points[^1] }; + var circleArc = new CircularArcProperties(circleArcControlPoints); + + if (!circleArc.IsValid) return null; + + double length = circleArc.ThetaRange * circleArc.Radius; + + if (length > 1000) return null; + + double loss = 0; + Vector2? lastPoint = null; + Vector2? lastVec = null; + int? lastDir = null; + double totalWinding = 0; + + // Loop through the points and check if they are not too far away from the circular arc. + // Also make sure it curves monotonically in one direction and at most one loop is done. + foreach (var point in points) + { + loss += Math.Pow((Vector2.Distance(point, circleArc.Centre) - circleArc.Radius) / length, 2); + + if (lastPoint.HasValue) + { + var vec = point - lastPoint.Value; + + if (lastVec.HasValue) + { + double dot = Vector2.Dot(vec, lastVec.Value); + double det = lastVec.Value.X * vec.Y - lastVec.Value.Y * vec.X; + double angle = Math.Atan2(det, dot); + int dir = Math.Sign(angle); + + if (dir == 0) + continue; + + if (lastDir.HasValue && dir != lastDir) + return null; // Curvature changed, like in an S-shape + + totalWinding += Math.Abs(angle); + lastDir = dir; + } + + lastVec = vec; + } + + lastPoint = point; + } + + loss /= points.Count; + + return loss > 0.002 || totalWinding > MathHelper.TwoPi ? null : circleArcControlPoints; + } + private enum SliderPlacementState { Initial, From 89859b85b7e8523171fe6e7d686bf4e6ecb99d3c Mon Sep 17 00:00:00 2001 From: OliBomby Date: Thu, 7 Dec 2023 00:43:34 +0100 Subject: [PATCH 1899/2296] add controllable leniency --- .../Sliders/SliderPlacementBlueprint.cs | 9 ++++-- .../Edit/FreehandSliderToolboxGroup.cs | 32 +++++++++++++++++++ 2 files changed, 39 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index f5d0d82c2a..5878c0e11b 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -95,6 +95,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders bSplineBuilder.CornerThreshold = e.NewValue; Scheduler.AddOnce(updateSliderPathFromBSplineBuilder); }, true); + + freehandToolboxGroup.CircleThreshold.BindValueChanged(e => + { + Scheduler.AddOnce(updateSliderPathFromBSplineBuilder); + }, true); } } @@ -358,7 +363,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders private Vector2[] tryCircleArc(List segment) { - if (segment.Count < 3) return null; + if (segment.Count < 3 || freehandToolboxGroup.CircleThreshold.Value == 0) return null; // Assume the segment creates a reasonable circular arc and then check if it reasonable var points = PathApproximator.BSplineToPiecewiseLinear(segment.ToArray(), bSplineBuilder.Degree); @@ -412,7 +417,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders loss /= points.Count; - return loss > 0.002 || totalWinding > MathHelper.TwoPi ? null : circleArcControlPoints; + return loss > freehandToolboxGroup.CircleThreshold.Value || totalWinding > MathHelper.TwoPi ? null : circleArcControlPoints; } private enum SliderPlacementState diff --git a/osu.Game.Rulesets.Osu/Edit/FreehandSliderToolboxGroup.cs b/osu.Game.Rulesets.Osu/Edit/FreehandSliderToolboxGroup.cs index 7d1eb4e270..c574280267 100644 --- a/osu.Game.Rulesets.Osu/Edit/FreehandSliderToolboxGroup.cs +++ b/osu.Game.Rulesets.Osu/Edit/FreehandSliderToolboxGroup.cs @@ -31,6 +31,13 @@ namespace osu.Game.Rulesets.Osu.Edit Precision = 0.01f }; + public BindableFloat CircleThreshold { get; } = new BindableFloat(0.002f) + { + MinValue = 0f, + MaxValue = 0.005f, + Precision = 0.0001f + }; + // We map internal ranges to a more standard range of values for display to the user. private readonly BindableInt displayTolerance = new BindableInt(100) { @@ -44,8 +51,15 @@ namespace osu.Game.Rulesets.Osu.Edit MaxValue = 100 }; + private readonly BindableInt displayCircleThreshold = new BindableInt(40) + { + MinValue = 0, + MaxValue = 100 + }; + private ExpandableSlider toleranceSlider = null!; private ExpandableSlider cornerThresholdSlider = null!; + private ExpandableSlider circleThresholdSlider = null!; [BackgroundDependencyLoader] private void load() @@ -59,6 +73,10 @@ namespace osu.Game.Rulesets.Osu.Edit cornerThresholdSlider = new ExpandableSlider { Current = displayCornerThreshold + }, + circleThresholdSlider = new ExpandableSlider + { + Current = displayCircleThreshold } }; } @@ -83,18 +101,32 @@ namespace osu.Game.Rulesets.Osu.Edit CornerThreshold.Value = displayToInternalCornerThreshold(threshold.NewValue); }, true); + displayCircleThreshold.BindValueChanged(threshold => + { + circleThresholdSlider.ContractedLabelText = $"P. C. T.: {threshold.NewValue:N0}"; + circleThresholdSlider.ExpandedLabelText = $"Perfect Curve Threshold: {threshold.NewValue:N0}"; + + CircleThreshold.Value = displayToInternalCircleThreshold(threshold.NewValue); + }, true); + Tolerance.BindValueChanged(tolerance => displayTolerance.Value = internalToDisplayTolerance(tolerance.NewValue) ); CornerThreshold.BindValueChanged(threshold => displayCornerThreshold.Value = internalToDisplayCornerThreshold(threshold.NewValue) ); + CircleThreshold.BindValueChanged(threshold => + displayCircleThreshold.Value = internalToDisplayCircleThreshold(threshold.NewValue) + ); float displayToInternalTolerance(float v) => v / 50f; int internalToDisplayTolerance(float v) => (int)Math.Round(v * 50f); float displayToInternalCornerThreshold(float v) => v / 100f; int internalToDisplayCornerThreshold(float v) => (int)Math.Round(v * 100f); + + float displayToInternalCircleThreshold(float v) => v / 20000f; + int internalToDisplayCircleThreshold(float v) => (int)Math.Round(v * 20000f); } } } From a2ec75d824b4bc80198a8937944ed84d7f904158 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Thu, 7 Dec 2023 00:57:29 +0100 Subject: [PATCH 1900/2296] Fix illegal circle arc with center out of polygon --- .../Sliders/SliderPlacementBlueprint.cs | 39 ++++++++++++++----- 1 file changed, 29 insertions(+), 10 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index 5878c0e11b..e5dada19bb 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -379,37 +379,56 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders double loss = 0; Vector2? lastPoint = null; Vector2? lastVec = null; + Vector2? lastVec2 = null; int? lastDir = null; + int? lastDir2 = null; double totalWinding = 0; // Loop through the points and check if they are not too far away from the circular arc. // Also make sure it curves monotonically in one direction and at most one loop is done. foreach (var point in points) { - loss += Math.Pow((Vector2.Distance(point, circleArc.Centre) - circleArc.Radius) / length, 2); + var vec = point - circleArc.Centre; + loss += Math.Pow((vec.Length - circleArc.Radius) / length, 2); + + if (lastVec.HasValue) + { + double det = lastVec.Value.X * vec.Y - lastVec.Value.Y * vec.X; + int dir = Math.Sign(det); + + if (dir == 0) + continue; + + if (lastDir.HasValue && dir != lastDir) + return null; // Circle center is not inside the polygon + + lastDir = dir; + } + + lastVec = vec; if (lastPoint.HasValue) { - var vec = point - lastPoint.Value; + var vec2 = point - lastPoint.Value; - if (lastVec.HasValue) + if (lastVec2.HasValue) { - double dot = Vector2.Dot(vec, lastVec.Value); - double det = lastVec.Value.X * vec.Y - lastVec.Value.Y * vec.X; + double dot = Vector2.Dot(vec2, lastVec2.Value); + double det = lastVec2.Value.X * vec2.Y - lastVec2.Value.Y * vec2.X; double angle = Math.Atan2(det, dot); - int dir = Math.Sign(angle); + int dir2 = Math.Sign(angle); - if (dir == 0) + if (dir2 == 0) continue; - if (lastDir.HasValue && dir != lastDir) + if (lastDir2.HasValue && dir2 != lastDir2) return null; // Curvature changed, like in an S-shape totalWinding += Math.Abs(angle); - lastDir = dir; + lastDir2 = dir2; } - lastVec = vec; + lastVec2 = vec2; } lastPoint = point; From 7b49db05d134676605efd0859016c78f9900ebee Mon Sep 17 00:00:00 2001 From: OliBomby Date: Thu, 7 Dec 2023 01:15:42 +0100 Subject: [PATCH 1901/2296] Update default parameters to be slightly better --- osu.Game.Rulesets.Osu/Edit/FreehandSliderToolboxGroup.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/FreehandSliderToolboxGroup.cs b/osu.Game.Rulesets.Osu/Edit/FreehandSliderToolboxGroup.cs index c574280267..f17118ba34 100644 --- a/osu.Game.Rulesets.Osu/Edit/FreehandSliderToolboxGroup.cs +++ b/osu.Game.Rulesets.Osu/Edit/FreehandSliderToolboxGroup.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Edit { } - public BindableFloat Tolerance { get; } = new BindableFloat(2f) + public BindableFloat Tolerance { get; } = new BindableFloat(1.8f) { MinValue = 0.05f, MaxValue = 2.0f, @@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Edit Precision = 0.01f }; - public BindableFloat CircleThreshold { get; } = new BindableFloat(0.002f) + public BindableFloat CircleThreshold { get; } = new BindableFloat(0.0015f) { MinValue = 0f, MaxValue = 0.005f, @@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Edit }; // We map internal ranges to a more standard range of values for display to the user. - private readonly BindableInt displayTolerance = new BindableInt(100) + private readonly BindableInt displayTolerance = new BindableInt(90) { MinValue = 5, MaxValue = 100 @@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Edit MaxValue = 100 }; - private readonly BindableInt displayCircleThreshold = new BindableInt(40) + private readonly BindableInt displayCircleThreshold = new BindableInt(30) { MinValue = 0, MaxValue = 100 From d6cb8b70bb653ae2bdf4a3a483818dc06bc1f7a3 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 7 Dec 2023 12:25:23 +0900 Subject: [PATCH 1902/2296] Fix FP precision issue when converting mania beatmaps --- .../ManiaBeatmapConversionTest.cs | 4 +- .../ManiaBeatmapSampleConversionTest.cs | 2 +- .../ManiaDifficultyCalculatorTest.cs | 2 +- .../Beatmaps/100374-expected-conversion.json | 1 + .../Resources/Testing/Beatmaps/100374.osu | 449 ++++++++++++++++++ .../Beatmaps/20544-expected-conversion.json | 1 + .../Resources/Testing/Beatmaps/20544.osu | 126 +++++ .../Beatmaps/basic-expected-conversion.json | 0 .../Resources/Testing/Beatmaps/basic.osu | 54 +-- .../convert-samples-expected-conversion.json | 0 .../Testing/Beatmaps/convert-samples.osu | 0 .../Testing/Beatmaps/diffcalc-test.osu | 0 .../mania-samples-expected-conversion.json | 0 .../Testing/Beatmaps/mania-samples.osu | 0 ...r-convert-samples-expected-conversion.json | 0 .../Beatmaps/slider-convert-samples.osu | 0 ...ero-length-slider-expected-conversion.json | 0 .../Testing/Beatmaps/zero-length-slider.osu | 0 .../Patterns/Legacy/PatternGenerator.cs | 8 +- 19 files changed, 615 insertions(+), 32 deletions(-) create mode 100644 osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/100374-expected-conversion.json create mode 100644 osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/100374.osu create mode 100644 osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/20544-expected-conversion.json create mode 100644 osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/20544.osu rename {osu.Game.Rulesets.Mania => osu.Game.Rulesets.Mania.Tests}/Resources/Testing/Beatmaps/basic-expected-conversion.json (100%) rename {osu.Game.Rulesets.Mania => osu.Game.Rulesets.Mania.Tests}/Resources/Testing/Beatmaps/basic.osu (96%) rename {osu.Game.Rulesets.Mania => osu.Game.Rulesets.Mania.Tests}/Resources/Testing/Beatmaps/convert-samples-expected-conversion.json (100%) rename {osu.Game.Rulesets.Mania => osu.Game.Rulesets.Mania.Tests}/Resources/Testing/Beatmaps/convert-samples.osu (100%) rename {osu.Game.Rulesets.Mania => osu.Game.Rulesets.Mania.Tests}/Resources/Testing/Beatmaps/diffcalc-test.osu (100%) rename {osu.Game.Rulesets.Mania => osu.Game.Rulesets.Mania.Tests}/Resources/Testing/Beatmaps/mania-samples-expected-conversion.json (100%) rename {osu.Game.Rulesets.Mania => osu.Game.Rulesets.Mania.Tests}/Resources/Testing/Beatmaps/mania-samples.osu (100%) rename {osu.Game.Rulesets.Mania => osu.Game.Rulesets.Mania.Tests}/Resources/Testing/Beatmaps/slider-convert-samples-expected-conversion.json (100%) rename {osu.Game.Rulesets.Mania => osu.Game.Rulesets.Mania.Tests}/Resources/Testing/Beatmaps/slider-convert-samples.osu (100%) rename {osu.Game.Rulesets.Mania => osu.Game.Rulesets.Mania.Tests}/Resources/Testing/Beatmaps/zero-length-slider-expected-conversion.json (100%) rename {osu.Game.Rulesets.Mania => osu.Game.Rulesets.Mania.Tests}/Resources/Testing/Beatmaps/zero-length-slider.osu (100%) diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs b/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs index ef6dca620a..435d5e737e 100644 --- a/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs +++ b/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs @@ -18,10 +18,12 @@ namespace osu.Game.Rulesets.Mania.Tests [TestFixture] public class ManiaBeatmapConversionTest : BeatmapConversionTest { - protected override string ResourceAssembly => "osu.Game.Rulesets.Mania"; + protected override string ResourceAssembly => "osu.Game.Rulesets.Mania.Tests"; [TestCase("basic")] [TestCase("zero-length-slider")] + [TestCase("20544")] + [TestCase("100374")] public void Test(string name) => base.Test(name); protected override IEnumerable CreateConvertValue(HitObject hitObject) diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapSampleConversionTest.cs b/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapSampleConversionTest.cs index 51f35d3c3d..99598557a6 100644 --- a/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapSampleConversionTest.cs +++ b/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapSampleConversionTest.cs @@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Tests [TestFixture] public class ManiaBeatmapSampleConversionTest : BeatmapConversionTest, SampleConvertValue> { - protected override string ResourceAssembly => "osu.Game.Rulesets.Mania"; + protected override string ResourceAssembly => "osu.Game.Rulesets.Mania.Tests"; [TestCase("convert-samples")] [TestCase("mania-samples")] diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs index 7b0171a9ee..229df4b67b 100644 --- a/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs @@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Mania.Tests { public class ManiaDifficultyCalculatorTest : DifficultyCalculatorTest { - protected override string ResourceAssembly => "osu.Game.Rulesets.Mania"; + protected override string ResourceAssembly => "osu.Game.Rulesets.Mania.Tests"; [TestCase(2.3493769750220914d, 242, "diffcalc-test")] public void Test(double expectedStarRating, int expectedMaxCombo, string name) diff --git a/osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/100374-expected-conversion.json b/osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/100374-expected-conversion.json new file mode 100644 index 0000000000..59f73f7ad4 --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/100374-expected-conversion.json @@ -0,0 +1 @@ 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+216,256,10260,1,0 +176,256,10493,1,0 +136,256,10727,1,0 +136,136,11427,5,0 +136,72,11777,1,0 +192,72,12127,1,0 +232,72,12360,1,0 +272,72,12594,1,0 +280,152,13060,5,0 +280,192,13294,1,0 +280,232,13527,1,0 +360,240,13994,1,0 +400,240,14227,1,0 +440,240,14461,1,0 +256,192,14927,12,0,16561 +256,192,16794,12,0,18078 +192,96,18661,6,0,B|312:96,1,100 +288,176,19595,2,0,B|168:176,1,100 +192,256,20528,2,0,B|312:256,1,100 +304,176,21462,2,0,B|240:176|248:88,1,100 +168,104,22395,5,0 +128,104,22628,2,0,B|296:368,1,300 +328,352,24262,5,0 +368,352,24495,1,0 +368,232,25195,1,0 +368,192,25429,1,0 +280,104,26129,5,0 +240,104,26362,2,0,B|40:352,1,300 +88,336,27996,5,0 +128,336,28229,1,0 +136,216,28929,1,0 +136,176,29163,1,0 +256,176,29863,5,0 +312,176,30213,1,0 +352,176,30446,2,0,B|360:264|360:280|360:272|272:272,1,150 +208,232,31730,5,0 +208,168,32080,1,0 +208,104,32430,1,0 +248,104,32663,1,0 +248,104,32780,1,0 +120,160,33597,5,0 +120,216,33947,1,0 +120,256,34180,2,0,B|352:256,1,225 +344,216,35464,6,0,B|200:128,1,150 +176,136,36397,2,0,B|176:288,1,150 +296,288,37564,6,0,B|296:208,1,75 +296,152,38264,2,0,B|296:104,2,25 +248,32,39197,1,0 +208,32,39431,1,0 +168,32,39664,1,0 +168,72,39898,2,0,B|168:136,4,50 +104,128,41298,5,0 +168,136,41648,1,0 +208,184,41998,1,0 +232,216,42231,1,0 +344,248,42931,5,0 +344,208,43165,1,0 +344,168,43398,1,0 +304,168,43631,1,0 +264,168,43865,1,0 +224,168,44098,1,0 +184,168,44332,1,0 +144,168,44565,1,0 +104,176,44798,6,0,B|32:240|160:272,1,150 +192,272,45732,2,0,B|280:272|320:200,1,150 +320,160,46665,2,0,B|248:96|176:136,1,150 +144,144,47599,2,0,B|48:168,1,75 +112,256,48532,6,0,B|256:336,1,150 +280,320,49466,2,0,B|416:240,1,150 +408,200,50399,2,0,B|256:136,1,150 +232,144,51333,2,0,B|80:208,1,150 +56,216,52266,5,0 +96,216,52499,1,0 +152,216,52849,2,0,B|248:216,1,75 +328,88,54133,5,0 +328,88,54366,1,0 +328,88,54600,1,0 +248,88,55066,5,0 +248,88,55300,1,0 +248,88,55533,1,0 +256,168,56000,6,0,B|184:168,1,50 +144,168,56583,1,0 +144,168,56700,1,0 +104,168,56933,1,0 +264,168,57867,5,0 +264,168,58100,1,0 +264,168,58334,1,0 +344,168,58800,5,0 +344,168,59034,1,0 +344,168,59267,1,0 diff --git a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/basic-expected-conversion.json b/osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/basic-expected-conversion.json similarity index 100% rename from osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/basic-expected-conversion.json rename to osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/basic-expected-conversion.json diff --git a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/basic.osu b/osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/basic.osu similarity index 96% rename from osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/basic.osu rename to osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/basic.osu index 40b4409760..abd2ff2ee6 100644 --- a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/basic.osu +++ b/osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/basic.osu @@ -1,27 +1,27 @@ -osu file format v14 - -[Difficulty] -HPDrainRate:6 -CircleSize:4 -OverallDifficulty:7 -ApproachRate:8.3 -SliderMultiplier:1.6 -SliderTickRate:1 - -[TimingPoints] -500,500,4,2,1,50,1,0 -13426,-100,4,3,1,45,0,0 -14884,-100,4,2,1,50,0,0 - -[HitObjects] -96,192,500,6,0,L|416:192,2,320 -256,192,3000,12,0,4000,0:0:0:0: -256,192,4500,12,0,5500,0:0:0:0: -256,192,6000,12,0,6500,0:0:0:0: -256,128,7000,6,0,L|352:128,4,80 -32,192,8500,6,0,B|32:384|256:384|256:192|256:192|256:0|512:0|512:192,1,800 -256,192,11500,12,0,12000,0:0:0:0: -512,320,12500,6,0,B|0:256|0:256|512:96|512:96|256:32,1,1280 -256,256,17000,6,0,L|160:256,4,80 -256,192,18500,12,0,19450,0:0:0:0: -216,231,19875,6,0,B|216:135|280:135|344:135|344:199|344:263|248:327|248:327|120:327|120:327|56:39|408:39|408:39|472:150|408:342,1,1280 +osu file format v14 + +[Difficulty] +HPDrainRate:6 +CircleSize:4 +OverallDifficulty:7 +ApproachRate:8.3 +SliderMultiplier:1.6 +SliderTickRate:1 + +[TimingPoints] +500,500,4,2,1,50,1,0 +13426,-100,4,3,1,45,0,0 +14884,-100,4,2,1,50,0,0 + +[HitObjects] +96,192,500,6,0,L|416:192,2,320 +256,192,3000,12,0,4000,0:0:0:0: +256,192,4500,12,0,5500,0:0:0:0: +256,192,6000,12,0,6500,0:0:0:0: +256,128,7000,6,0,L|352:128,4,80 +32,192,8500,6,0,B|32:384|256:384|256:192|256:192|256:0|512:0|512:192,1,800 +256,192,11500,12,0,12000,0:0:0:0: +512,320,12500,6,0,B|0:256|0:256|512:96|512:96|256:32,1,1280 +256,256,17000,6,0,L|160:256,4,80 +256,192,18500,12,0,19450,0:0:0:0: +216,231,19875,6,0,B|216:135|280:135|344:135|344:199|344:263|248:327|248:327|120:327|120:327|56:39|408:39|408:39|472:150|408:342,1,1280 diff --git a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/convert-samples-expected-conversion.json b/osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/convert-samples-expected-conversion.json similarity index 100% rename from osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/convert-samples-expected-conversion.json rename to osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/convert-samples-expected-conversion.json diff --git a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/convert-samples.osu b/osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/convert-samples.osu similarity index 100% rename from osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/convert-samples.osu rename to osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/convert-samples.osu diff --git a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/diffcalc-test.osu b/osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/diffcalc-test.osu similarity index 100% rename from osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/diffcalc-test.osu rename to osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/diffcalc-test.osu diff --git a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/mania-samples-expected-conversion.json b/osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/mania-samples-expected-conversion.json similarity index 100% rename from osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/mania-samples-expected-conversion.json rename to osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/mania-samples-expected-conversion.json diff --git a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/mania-samples.osu b/osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/mania-samples.osu similarity index 100% rename from osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/mania-samples.osu rename to osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/mania-samples.osu diff --git a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/slider-convert-samples-expected-conversion.json b/osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/slider-convert-samples-expected-conversion.json similarity index 100% rename from osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/slider-convert-samples-expected-conversion.json rename to osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/slider-convert-samples-expected-conversion.json diff --git a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/slider-convert-samples.osu b/osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/slider-convert-samples.osu similarity index 100% rename from osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/slider-convert-samples.osu rename to osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/slider-convert-samples.osu diff --git a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/zero-length-slider-expected-conversion.json b/osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/zero-length-slider-expected-conversion.json similarity index 100% rename from osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/zero-length-slider-expected-conversion.json rename to osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/zero-length-slider-expected-conversion.json diff --git a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/zero-length-slider.osu b/osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/zero-length-slider.osu similarity index 100% rename from osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/zero-length-slider.osu rename to osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/zero-length-slider.osu diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs index 77f93b4ef9..e04b44311e 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs @@ -52,14 +52,18 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy /// The column. protected int GetColumn(float position, bool allowSpecial = false) { + // Casts to doubles are present here because, although code is originally written as float division, + // the division actually appears to occur on doubles in osu!stable. This is likely a result of + // differences in optimisations between .NET versions due to the presence of the double parameter type of Math.Floor(). + if (allowSpecial && TotalColumns == 8) { const float local_x_divisor = 512f / 7; - return Math.Clamp((int)MathF.Floor(position / local_x_divisor), 0, 6) + 1; + return Math.Clamp((int)Math.Floor((double)position / local_x_divisor), 0, 6) + 1; } float localXDivisor = 512f / TotalColumns; - return Math.Clamp((int)MathF.Floor(position / localXDivisor), 0, TotalColumns - 1); + return Math.Clamp((int)Math.Floor((double)position / localXDivisor), 0, TotalColumns - 1); } /// From 0553de768caaaaa9938a462953cc5e6960e26fcb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 7 Dec 2023 15:26:02 +0900 Subject: [PATCH 1903/2296] Enforce namespace body style --- osu.sln.DotSettings | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.sln.DotSettings b/osu.sln.DotSettings index 342bc8aa79..c8c5d6745c 100644 --- a/osu.sln.DotSettings +++ b/osu.sln.DotSettings @@ -15,6 +15,7 @@ HINT HINT WARNING + WARNING WARNING WARNING WARNING From 005fb789945497ea67cd12ef42ba735278fa0af0 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 7 Dec 2023 15:38:15 +0900 Subject: [PATCH 1904/2296] Fix last tick handling in osu beatmap conversion tests --- .../OsuBeatmapConversionTest.cs | 19 +- .../OsuDifficultyCalculatorTest.cs | 2 +- .../Beatmaps/1124896-expected-conversion.json | 1 + .../Resources/Testing/Beatmaps/1124896.osu | 1122 +++++++++++++++++ .../Beatmaps/basic-expected-conversion.json | 0 .../Resources/Testing/Beatmaps/basic.osu | 54 +- ...ear-perfect-curve-expected-conversion.json | 0 .../Beatmaps/colinear-perfect-curve.osu | 0 .../Testing/Beatmaps/diffcalc-test.osu | 0 ...ti-segment-slider-expected-conversion.json | 0 .../Testing/Beatmaps/multi-segment-slider.osu | 0 .../nan-slider-expected-conversion.json | 0 .../Resources/Testing/Beatmaps/nan-slider.osu | 0 .../old-stacking-expected-conversion.json | 0 .../Testing/Beatmaps/old-stacking.osu | 0 .../repeat-slider-expected-conversion.json | 0 .../Testing/Beatmaps/repeat-slider.osu | 0 ...r-paths-edge-case-expected-conversion.json | 0 .../Beatmaps/slider-paths-edge-case.osu | 0 ...r-ticks-edge-case-expected-conversion.json | 22 +- .../Beatmaps/slider-ticks-edge-case.osu | 0 .../slider-ticks-expected-conversion.json | 0 .../Testing/Beatmaps/slider-ticks.osu | 0 ...ven-repeat-slider-expected-conversion.json | 579 +++++++++ .../Testing/Beatmaps/uneven-repeat-slider.osu | 0 .../Testing/Beatmaps/very-fast-slider.osu | 0 .../Testing/Beatmaps/zero-length-sliders.osu | 0 ...ven-repeat-slider-expected-conversion.json | 348 ----- 28 files changed, 1744 insertions(+), 403 deletions(-) create mode 100644 osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/1124896-expected-conversion.json create mode 100644 osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/1124896.osu rename {osu.Game.Rulesets.Osu => osu.Game.Rulesets.Osu.Tests}/Resources/Testing/Beatmaps/basic-expected-conversion.json (100%) rename {osu.Game.Rulesets.Osu => osu.Game.Rulesets.Osu.Tests}/Resources/Testing/Beatmaps/basic.osu (96%) rename {osu.Game.Rulesets.Osu => osu.Game.Rulesets.Osu.Tests}/Resources/Testing/Beatmaps/colinear-perfect-curve-expected-conversion.json (100%) rename {osu.Game.Rulesets.Osu => osu.Game.Rulesets.Osu.Tests}/Resources/Testing/Beatmaps/colinear-perfect-curve.osu (100%) rename {osu.Game.Rulesets.Osu => osu.Game.Rulesets.Osu.Tests}/Resources/Testing/Beatmaps/diffcalc-test.osu (100%) rename {osu.Game.Rulesets.Osu => osu.Game.Rulesets.Osu.Tests}/Resources/Testing/Beatmaps/multi-segment-slider-expected-conversion.json (100%) rename {osu.Game.Rulesets.Osu => osu.Game.Rulesets.Osu.Tests}/Resources/Testing/Beatmaps/multi-segment-slider.osu (100%) rename {osu.Game.Rulesets.Osu => osu.Game.Rulesets.Osu.Tests}/Resources/Testing/Beatmaps/nan-slider-expected-conversion.json (100%) rename {osu.Game.Rulesets.Osu => osu.Game.Rulesets.Osu.Tests}/Resources/Testing/Beatmaps/nan-slider.osu (100%) rename {osu.Game.Rulesets.Osu => osu.Game.Rulesets.Osu.Tests}/Resources/Testing/Beatmaps/old-stacking-expected-conversion.json (100%) rename {osu.Game.Rulesets.Osu => osu.Game.Rulesets.Osu.Tests}/Resources/Testing/Beatmaps/old-stacking.osu (100%) rename {osu.Game.Rulesets.Osu => osu.Game.Rulesets.Osu.Tests}/Resources/Testing/Beatmaps/repeat-slider-expected-conversion.json (100%) rename {osu.Game.Rulesets.Osu => osu.Game.Rulesets.Osu.Tests}/Resources/Testing/Beatmaps/repeat-slider.osu (100%) rename {osu.Game.Rulesets.Osu => osu.Game.Rulesets.Osu.Tests}/Resources/Testing/Beatmaps/slider-paths-edge-case-expected-conversion.json (100%) rename {osu.Game.Rulesets.Osu => osu.Game.Rulesets.Osu.Tests}/Resources/Testing/Beatmaps/slider-paths-edge-case.osu (100%) rename {osu.Game.Rulesets.Osu => osu.Game.Rulesets.Osu.Tests}/Resources/Testing/Beatmaps/slider-ticks-edge-case-expected-conversion.json (99%) rename {osu.Game.Rulesets.Osu => osu.Game.Rulesets.Osu.Tests}/Resources/Testing/Beatmaps/slider-ticks-edge-case.osu (100%) rename {osu.Game.Rulesets.Osu => osu.Game.Rulesets.Osu.Tests}/Resources/Testing/Beatmaps/slider-ticks-expected-conversion.json (100%) rename {osu.Game.Rulesets.Osu => osu.Game.Rulesets.Osu.Tests}/Resources/Testing/Beatmaps/slider-ticks.osu (100%) create mode 100644 osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/uneven-repeat-slider-expected-conversion.json rename {osu.Game.Rulesets.Osu => osu.Game.Rulesets.Osu.Tests}/Resources/Testing/Beatmaps/uneven-repeat-slider.osu (100%) rename {osu.Game.Rulesets.Osu => osu.Game.Rulesets.Osu.Tests}/Resources/Testing/Beatmaps/very-fast-slider.osu (100%) rename {osu.Game.Rulesets.Osu => osu.Game.Rulesets.Osu.Tests}/Resources/Testing/Beatmaps/zero-length-sliders.osu (100%) delete mode 100644 osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/uneven-repeat-slider-expected-conversion.json diff --git a/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs index 3e0a86d39c..4a217a19ea 100644 --- a/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs +++ b/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs @@ -3,7 +3,6 @@ using System; using System.Collections.Generic; -using System.Linq; using NUnit.Framework; using osu.Framework.Utils; using osu.Game.Rulesets.Objects; @@ -15,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Tests [TestFixture] public class OsuBeatmapConversionTest : BeatmapConversionTest { - protected override string ResourceAssembly => "osu.Game.Rulesets.Osu"; + protected override string ResourceAssembly => "osu.Game.Rulesets.Osu.Tests"; [TestCase("basic")] [TestCase("colinear-perfect-curve")] @@ -27,6 +26,7 @@ namespace osu.Game.Rulesets.Osu.Tests [TestCase("old-stacking")] [TestCase("multi-segment-slider")] [TestCase("nan-slider")] + [TestCase("1124896")] public void Test(string name) => base.Test(name); protected override IEnumerable CreateConvertValue(HitObject hitObject) @@ -34,21 +34,8 @@ namespace osu.Game.Rulesets.Osu.Tests switch (hitObject) { case Slider slider: - var objects = new List(); - foreach (var nested in slider.NestedHitObjects) - objects.Add(createConvertValue((OsuHitObject)nested, slider)); - - // stable does slider tail leniency by offsetting the last tick 36ms back. - // based on player feedback, we're doing this a little different in lazer, - // and the lazer method does not require offsetting the last tick - // (see `DrawableSliderTail.CheckForResult()`). - // however, in conversion tests, just so the output matches, we're bringing - // the 36ms offset back locally. - // in particular, on some sliders, this may rearrange nested objects, - // so we sort them again by start time to prevent test failures. - foreach (var obj in objects.OrderBy(cv => cv.StartTime)) - yield return obj; + yield return createConvertValue((OsuHitObject)nested, slider); break; diff --git a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs index fa7454b435..e35cf10d95 100644 --- a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs @@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Osu.Tests [TestFixture] public class OsuDifficultyCalculatorTest : DifficultyCalculatorTest { - protected override string ResourceAssembly => "osu.Game.Rulesets.Osu"; + protected override string ResourceAssembly => "osu.Game.Rulesets.Osu.Tests"; [TestCase(6.710442985146793d, 239, "diffcalc-test")] [TestCase(1.4386882251130073d, 54, "zero-length-sliders")] diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/1124896-expected-conversion.json b/osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/1124896-expected-conversion.json new file mode 100644 index 0000000000..68551d5d10 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/1124896-expected-conversion.json @@ -0,0 +1 @@ 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+HPDrainRate:6 +CircleSize:4 +OverallDifficulty:7 +ApproachRate:8.3 +SliderMultiplier:1.6 +SliderTickRate:1 + +[TimingPoints] +500,500,4,2,1,50,1,0 +13426,-100,4,3,1,45,0,0 +14884,-100,4,2,1,50,0,0 + +[HitObjects] +96,192,500,6,0,L|416:192,2,320 +256,192,3000,12,0,4000,0:0:0:0: +256,192,4500,12,0,5500,0:0:0:0: +256,192,6000,12,0,6500,0:0:0:0: +256,128,7000,6,0,L|352:128,4,80 +32,192,8500,6,0,B|32:384|256:384|256:192|256:192|256:0|512:0|512:192,1,800 +256,192,11500,12,0,12000,0:0:0:0: +512,320,12500,6,0,B|0:256|0:256|512:96|512:96|256:32,1,1280 +256,256,17000,6,0,L|160:256,4,80 +256,192,18500,12,0,19450,0:0:0:0: +216,231,19875,6,0,B|216:135|280:135|344:135|344:199|344:263|248:327|248:327|120:327|120:327|56:39|408:39|408:39|472:150|408:342,1,1280 diff --git a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/colinear-perfect-curve-expected-conversion.json b/osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/colinear-perfect-curve-expected-conversion.json similarity index 100% rename from osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/colinear-perfect-curve-expected-conversion.json rename to osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/colinear-perfect-curve-expected-conversion.json diff --git a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/colinear-perfect-curve.osu b/osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/colinear-perfect-curve.osu similarity index 100% rename from osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/colinear-perfect-curve.osu rename to osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/colinear-perfect-curve.osu diff --git a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/diffcalc-test.osu b/osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/diffcalc-test.osu similarity index 100% rename from osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/diffcalc-test.osu rename to osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/diffcalc-test.osu diff --git a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/multi-segment-slider-expected-conversion.json b/osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/multi-segment-slider-expected-conversion.json similarity index 100% rename from osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/multi-segment-slider-expected-conversion.json rename to osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/multi-segment-slider-expected-conversion.json diff --git a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/multi-segment-slider.osu b/osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/multi-segment-slider.osu similarity index 100% rename from osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/multi-segment-slider.osu rename to osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/multi-segment-slider.osu diff --git a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/nan-slider-expected-conversion.json b/osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/nan-slider-expected-conversion.json similarity index 100% rename from osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/nan-slider-expected-conversion.json rename to osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/nan-slider-expected-conversion.json diff --git a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/nan-slider.osu b/osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/nan-slider.osu similarity index 100% rename from osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/nan-slider.osu rename to osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/nan-slider.osu diff --git a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/old-stacking-expected-conversion.json b/osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/old-stacking-expected-conversion.json similarity index 100% rename from osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/old-stacking-expected-conversion.json rename to osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/old-stacking-expected-conversion.json diff --git a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/old-stacking.osu b/osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/old-stacking.osu similarity index 100% rename from osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/old-stacking.osu rename to osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/old-stacking.osu diff --git a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/repeat-slider-expected-conversion.json b/osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/repeat-slider-expected-conversion.json similarity index 100% rename from osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/repeat-slider-expected-conversion.json rename to osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/repeat-slider-expected-conversion.json diff --git a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/repeat-slider.osu b/osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/repeat-slider.osu similarity index 100% rename from osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/repeat-slider.osu rename to osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/repeat-slider.osu diff --git a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/slider-paths-edge-case-expected-conversion.json b/osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/slider-paths-edge-case-expected-conversion.json similarity index 100% rename from osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/slider-paths-edge-case-expected-conversion.json rename to osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/slider-paths-edge-case-expected-conversion.json diff --git a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/slider-paths-edge-case.osu b/osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/slider-paths-edge-case.osu similarity index 100% rename from osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/slider-paths-edge-case.osu rename to osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/slider-paths-edge-case.osu diff --git a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/slider-ticks-edge-case-expected-conversion.json b/osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/slider-ticks-edge-case-expected-conversion.json similarity index 99% rename from osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/slider-ticks-edge-case-expected-conversion.json rename to osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/slider-ticks-edge-case-expected-conversion.json index 6d97b643b1..0bfe776dc7 100644 --- a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/slider-ticks-edge-case-expected-conversion.json +++ b/osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/slider-ticks-edge-case-expected-conversion.json @@ -13,16 +13,6 @@ "Y": 0.0 } }, - { - "StartTime": 7817.0, - "EndTime": 7817.0, - "X": 30.9946651, - "Y": 208.5157, - "StackOffset": { - "X": 0.0, - "Y": 0.0 - } - }, { "StartTime": 7843.0, "EndTime": 7843.0, @@ -32,8 +22,18 @@ "X": 0.0, "Y": 0.0 } + }, + { + "StartTime": 7817.0, + "EndTime": 7817.0, + "X": 30.9946651, + "Y": 208.5157, + "StackOffset": { + "X": 0.0, + "Y": 0.0 + } } ] } ] -} +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/slider-ticks-edge-case.osu b/osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/slider-ticks-edge-case.osu similarity index 100% rename from osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/slider-ticks-edge-case.osu rename to osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/slider-ticks-edge-case.osu diff --git a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/slider-ticks-expected-conversion.json b/osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/slider-ticks-expected-conversion.json similarity index 100% rename from osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/slider-ticks-expected-conversion.json rename to osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/slider-ticks-expected-conversion.json diff --git a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/slider-ticks.osu b/osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/slider-ticks.osu similarity index 100% rename from osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/slider-ticks.osu rename to osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/slider-ticks.osu diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/uneven-repeat-slider-expected-conversion.json b/osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/uneven-repeat-slider-expected-conversion.json new file mode 100644 index 0000000000..dda9078e57 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/uneven-repeat-slider-expected-conversion.json @@ -0,0 +1,579 @@ +{ + "Mappings": [ + { + "StartTime": 369.0, + "Objects": [ + { + "StartTime": 369.0, + "EndTime": 369.0, + "X": 127.0, + "Y": 194.0, + "StackOffset": { + "X": 0.0, + "Y": 0.0 + } + }, + { + "StartTime": 450.0, + "EndTime": 450.0, + "X": 166.53389, + "Y": 193.8691, + "StackOffset": { + "X": 0.0, + "Y": 0.0 + } + }, + { + "StartTime": 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b/osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/very-fast-slider.osu similarity index 100% rename from osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/very-fast-slider.osu rename to osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/very-fast-slider.osu diff --git a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/zero-length-sliders.osu b/osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/zero-length-sliders.osu similarity index 100% rename from osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/zero-length-sliders.osu rename to osu.Game.Rulesets.Osu.Tests/Resources/Testing/Beatmaps/zero-length-sliders.osu diff --git a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/uneven-repeat-slider-expected-conversion.json b/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/uneven-repeat-slider-expected-conversion.json deleted file mode 100644 index 12d1645c04..0000000000 --- a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/uneven-repeat-slider-expected-conversion.json +++ 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207.043976, - "Y": 193.734955 - }, - { - "StartTime": 3893, - "EndTime": 3893, - "X": 167.021988, - "Y": 193.867477 - }, - { - "StartTime": 3975, - "EndTime": 3975, - "X": 127, - "Y": 194 - }, - { - "StartTime": 4057, - "EndTime": 4057, - "X": 167.021988, - "Y": 193.867477 - }, - { - "StartTime": 4139, - "EndTime": 4139, - "X": 207.043976, - "Y": 193.734955 - }, - { - "StartTime": 4221, - "EndTime": 4221, - "X": 247.065948, - "Y": 193.602432 - }, - { - "StartTime": 4303, - "EndTime": 4303, - "X": 287.087952, - "Y": 193.46991 - }, - { - "StartTime": 4385, - "EndTime": 4385, - "X": 327.109772, - "Y": 193.337387 - }, - { - "StartTime": 4467, - "EndTime": 4467, - "X": 367.131775, - "Y": 193.204865 - }, - { - "StartTime": 4540, - "EndTime": 4540, - "X": 420.331726, - "Y": 193.0287 - }, - { - "StartTime": 4549, - "EndTime": 4549, - "X": 407.153748, - "Y": 193.072342 - } - ] - }] -} \ No newline at end of file From 07dc44ccd769213a1078ac36bd867c7f6ee300f2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 7 Dec 2023 16:18:54 +0900 Subject: [PATCH 1905/2296] Make log export async and show notification on completion --- .../Sections/General/UpdateSettings.cs | 62 +++++++++++++------ 1 file changed, 44 insertions(+), 18 deletions(-) diff --git a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs index 398e4b39af..a8f5b655d0 100644 --- a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs @@ -31,8 +31,11 @@ namespace osu.Game.Overlays.Settings.Sections.General [Resolved] private INotificationOverlay? notifications { get; set; } + [Resolved] + private Storage storage { get; set; } = null!; + [BackgroundDependencyLoader] - private void load(Storage storage, OsuConfigManager config, OsuGame game) + private void load(OsuConfigManager config, OsuGame game) { Add(new SettingsEnumDropdown { @@ -78,23 +81,7 @@ namespace osu.Game.Overlays.Settings.Sections.General { Text = GeneralSettingsStrings.ExportLogs, Keywords = new[] { @"bug", "report", "logs", "files" }, - Action = () => - { - var logStorage = Logger.Storage; - - const string archive_filename = "exports/compressed-logs.zip"; - - using (var outStream = storage.CreateFileSafely(archive_filename)) - using (var zip = ZipArchive.Create()) - { - foreach (string? f in logStorage.GetFiles(string.Empty, "*.log")) - zip.AddEntry(f, logStorage.GetStream(f), true); - - zip.SaveTo(outStream); - } - - storage.PresentFileExternally(archive_filename); - }, + Action = () => Task.Run(exportLogs), }); Add(new SettingsButton @@ -104,5 +91,44 @@ namespace osu.Game.Overlays.Settings.Sections.General }); } } + + private void exportLogs() + { + ProgressNotification notification = new ProgressNotification + { + State = ProgressNotificationState.Active, + Text = "Exporting logs...", + }; + + notifications?.Post(notification); + + const string archive_filename = "exports/compressed-logs.zip"; + + try + { + var logStorage = Logger.Storage; + + using (var outStream = storage.CreateFileSafely(archive_filename)) + using (var zip = ZipArchive.Create()) + { + foreach (string? f in logStorage.GetFiles(string.Empty, "*.log")) zip.AddEntry(f, logStorage.GetStream(f), true); + + zip.SaveTo(outStream); + } + } + catch + { + notification.State = ProgressNotificationState.Cancelled; + + // cleanup if export is failed or canceled. + storage.Delete(archive_filename); + throw; + } + + notification.CompletionText = "Exported logs! Click to view."; + notification.CompletionClickAction = () => storage.PresentFileExternally(archive_filename); + + notification.State = ProgressNotificationState.Completed; + } } } From 856310e954fd0a5b25ba20a26239a314bc2363ef Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 7 Dec 2023 08:22:01 +0100 Subject: [PATCH 1906/2296] Remove reference to removed comment from another comment --- osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs index 4a217a19ea..838bd35dd4 100644 --- a/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs +++ b/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs @@ -50,9 +50,8 @@ namespace osu.Game.Rulesets.Osu.Tests double startTime = obj.StartTime; double endTime = obj.GetEndTime(); - // as stated in the inline comment above, this is locally bringing back - // the stable treatment of the "legacy last tick" just to make sure - // that the conversion output matches. + // this is locally bringing back the stable treatment of the "legacy last tick" + // just to make sure that the conversion output matches. // compare: `SliderEventGenerator.Generate()`, and the calculation of `legacyLastTickTime`. if (obj is SliderTailCircle && parent is Slider slider) { From 323808ad1e915ef2b9f2aeb5b9846ba8f92cc9dc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 7 Dec 2023 16:34:26 +0900 Subject: [PATCH 1907/2296] Add more inline commenting around `VELOCITY_MULTIPLIER` application to `TimeRange` --- osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs index 88085dfe97..49b0ad811d 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs @@ -71,14 +71,18 @@ namespace osu.Game.Rulesets.Taiko.UI protected virtual double ComputeTimeRange() { // Taiko scrolls at a constant 100px per 1000ms. More notes become visible as the playfield is lengthened. - const float scroll_rate = 10 / TaikoBeatmapConverter.VELOCITY_MULTIPLIER; + const float scroll_rate = 10; // Since the time range will depend on a positional value, it is referenced to the x480 pixel space. // Width is used because it defines how many notes fit on the playfield. // We clamp the ratio to the maximum aspect ratio to keep scroll speed consistent on widths lower than the default. float ratio = Math.Max(DrawSize.X / 768f, TaikoPlayfieldAdjustmentContainer.MAXIMUM_ASPECT); - return (Playfield.HitObjectContainer.DrawWidth / ratio) * scroll_rate; + // Stable internally increased the slider velocity of objects by a factor of `VELOCITY_MULTIPLIER`. + // To simulate this, we shrink the time range by that factor here. + // This, when combined with the rest of the scrolling ruleset machinery (see `MultiplierControlPoint` et al.), + // has the effect of increasing each multiplier control point's multiplier by `VELOCITY_MULTIPLIER`, ensuring parity with stable. + return (Playfield.HitObjectContainer.DrawWidth / ratio) * scroll_rate / TaikoBeatmapConverter.VELOCITY_MULTIPLIER; } protected override void UpdateAfterChildren() From 0fe2e1e8d60bde53ded276d1787d8404c6035570 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 8 Dec 2023 16:33:10 +0900 Subject: [PATCH 1908/2296] Re-fix mania conversion following new discoveries --- .../Beatmaps/100374-expected-conversion.json | 2 +- .../Beatmaps/20544-expected-conversion.json | 2 +- .../Beatmaps/basic-expected-conversion.json | 296 ++++++++++-------- ...ero-length-slider-expected-conversion.json | 28 +- .../Patterns/Legacy/PatternGenerator.cs | 8 +- 5 files changed, 186 insertions(+), 150 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/100374-expected-conversion.json b/osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/100374-expected-conversion.json index 59f73f7ad4..59cf6d2672 100644 --- 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- "RandomW": 3083084786, - "RandomX": 273326509, - "RandomY": 273553282, - "RandomZ": 2659838971, - "StartTime": 4836, - "Objects": [{ - "StartTime": 4836, - "EndTime": 4836, - "Column": 0 - }] - }] + "Mappings": [ + { + "RandomW": 3083084786, + "RandomX": 273326509, + "RandomY": 273553282, + "RandomZ": 2659838971, + "StartTime": 4836.0, + "Objects": [ + { + "StartTime": 4836.0, + "EndTime": 4836.0, + "Column": 0 + } + ] + } + ] } \ No newline at end of file diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs index e04b44311e..77f93b4ef9 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs @@ -52,18 +52,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy /// The column. protected int GetColumn(float position, bool allowSpecial = false) { - // Casts to doubles are present here because, although code is originally written as float division, - // the division actually appears to occur on doubles in osu!stable. This is likely a result of - // differences in optimisations between .NET versions due to the presence of the double parameter type of Math.Floor(). - if (allowSpecial && TotalColumns == 8) { const float local_x_divisor = 512f / 7; - return Math.Clamp((int)Math.Floor((double)position / local_x_divisor), 0, 6) + 1; + return Math.Clamp((int)MathF.Floor(position / local_x_divisor), 0, 6) + 1; } float localXDivisor = 512f / TotalColumns; - return Math.Clamp((int)Math.Floor((double)position / localXDivisor), 0, TotalColumns - 1); + return Math.Clamp((int)MathF.Floor(position / localXDivisor), 0, TotalColumns - 1); } /// From 9a83d7be81d7f2d2115ab76283be02c0806525f0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 8 Dec 2023 09:27:12 +0100 Subject: [PATCH 1909/2296] Ensure that `SoloScoreInfo` serialisation result does not contain interface members --- .../TestSoloScoreInfoJsonSerialization.cs | 27 +++++++++++++++++++ 1 file changed, 27 insertions(+) diff --git a/osu.Game.Tests/Online/TestSoloScoreInfoJsonSerialization.cs b/osu.Game.Tests/Online/TestSoloScoreInfoJsonSerialization.cs index 19bc96c677..509768530f 100644 --- a/osu.Game.Tests/Online/TestSoloScoreInfoJsonSerialization.cs +++ b/osu.Game.Tests/Online/TestSoloScoreInfoJsonSerialization.cs @@ -5,6 +5,7 @@ using Newtonsoft.Json; using NUnit.Framework; using osu.Game.IO.Serialization; using osu.Game.Online.API.Requests.Responses; +using osu.Game.Scoring; using osu.Game.Tests.Resources; namespace osu.Game.Tests.Online @@ -36,5 +37,31 @@ namespace osu.Game.Tests.Online Assert.That(serialised, Contains.Substring("large_tick_hit")); Assert.That(serialised, Contains.Substring("\"rank\":\"S\"")); } + + /// + /// Ensures that the proxy implementations of by + /// do not get serialised to JSON. + /// + [Test] + public void TestScoreSerialisationSkipsInterfaceMembers() + { + var score = SoloScoreInfo.ForSubmission(TestResources.CreateTestScoreInfo()); + + string[] variants = + { + JsonConvert.SerializeObject(score), + score.Serialize() + }; + + foreach (string serialised in variants) + { + Assert.That(serialised, Does.Not.Contain("\"online_id\":")); + Assert.That(serialised, Does.Not.Contain("\"user\":")); + Assert.That(serialised, Does.Not.Contain("\"date\":")); + Assert.That(serialised, Does.Not.Contain("\"legacy_online_id\":")); + Assert.That(serialised, Does.Not.Contain("\"beatmap\":")); + Assert.That(serialised, Does.Not.Contain("\"ruleset\":")); + } + } } } From 81fe15f2882e54d0041538c1af5b16a1748b347f Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Sat, 9 Dec 2023 15:39:54 +0900 Subject: [PATCH 1910/2296] Fix osu!mania converted key count edge cases --- .../ManiaBeatmapConversionTest.cs | 1 + .../Beatmaps/1450162-expected-conversion.json | 1 + .../Resources/Testing/Beatmaps/1450162.osu | 297 ++++++++++++++++++ .../Beatmaps/ManiaBeatmapConverter.cs | 5 +- 4 files changed, 303 insertions(+), 1 deletion(-) create mode 100644 osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/1450162-expected-conversion.json create mode 100644 osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/1450162.osu diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs b/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs index 435d5e737e..609c2e8953 100644 --- a/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs +++ b/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs @@ -24,6 +24,7 @@ namespace osu.Game.Rulesets.Mania.Tests [TestCase("zero-length-slider")] [TestCase("20544")] [TestCase("100374")] + [TestCase("1450162")] public void Test(string name) => base.Test(name); protected override IEnumerable CreateConvertValue(HitObject hitObject) diff --git a/osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/1450162-expected-conversion.json b/osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/1450162-expected-conversion.json new file mode 100644 index 0000000000..4981951267 --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Resources/Testing/Beatmaps/1450162-expected-conversion.json @@ -0,0 +1 @@ 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countSliderOrSpinner = difficulty.TotalObjectCount - difficulty.CircleCount; - float percentSpecialObjects = (float)countSliderOrSpinner / difficulty.TotalObjectCount; + + // In osu!stable, this division appears as if it happens on floats, but due to release-mode + // optimisations, it actually ends up happening on doubles. + double percentSpecialObjects = (double)countSliderOrSpinner / difficulty.TotalObjectCount; if (percentSpecialObjects < 0.2) return 7; From 767d5c8018abb2a8aca3d8aaf8a3259862f976e2 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Sat, 9 Dec 2023 21:57:34 +0900 Subject: [PATCH 1911/2296] Add object counts to IBeatmapDifficultyInfo --- osu.Game/BackgroundDataStoreProcessor.cs | 38 +++++++++++++++++++ osu.Game/Beatmaps/BeatmapDifficulty.cs | 9 +++++ osu.Game/Beatmaps/BeatmapImporter.cs | 3 ++ osu.Game/Beatmaps/BeatmapUpdater.cs | 20 +++++++++- osu.Game/Beatmaps/IBeatmapDifficultyInfo.cs | 13 +++++++ osu.Game/Database/RealmAccess.cs | 3 +- .../API/Requests/Responses/APIBeatmap.cs | 2 + .../LegacyBeatmapConversionDifficultyInfo.cs | 1 + 8 files changed, 87 insertions(+), 2 deletions(-) diff --git a/osu.Game/BackgroundDataStoreProcessor.cs b/osu.Game/BackgroundDataStoreProcessor.cs index 90e55dea6d..8195856991 100644 --- a/osu.Game/BackgroundDataStoreProcessor.cs +++ b/osu.Game/BackgroundDataStoreProcessor.cs @@ -21,6 +21,7 @@ using osu.Game.Rulesets; using osu.Game.Scoring; using osu.Game.Scoring.Legacy; using osu.Game.Screens.Play; +using Realms; namespace osu.Game { @@ -68,6 +69,7 @@ namespace osu.Game checkForOutdatedStarRatings(); processBeatmapSetsWithMissingMetrics(); + processBeatmapsWithMissingObjectCounts(); processScoresWithMissingStatistics(); convertLegacyTotalScoreToStandardised(); }, TaskCreationOptions.LongRunning).ContinueWith(t => @@ -178,6 +180,42 @@ namespace osu.Game } } + private void processBeatmapsWithMissingObjectCounts() + { + Logger.Log("Querying for beatmaps with missing hitobject counts to reprocess..."); + + HashSet beatmapIds = realmAccess.Run(r => new HashSet(r.All() + .Filter($"{nameof(BeatmapInfo.Difficulty)}.{nameof(BeatmapDifficulty.TotalObjectCount)} == 0") + .AsEnumerable().Select(b => b.ID))); + + Logger.Log($"Found {beatmapIds.Count} beatmaps which require reprocessing."); + + int i = 0; + + foreach (var id in beatmapIds) + { + sleepIfRequired(); + + realmAccess.Run(r => + { + var beatmap = r.Find(id); + + if (beatmap != null) + { + try + { + Logger.Log($"Background processing {beatmap} ({++i} / {beatmapIds.Count})"); + beatmapUpdater.ProcessObjectCounts(beatmap); + } + catch (Exception e) + { + Logger.Log($"Background processing failed on {beatmap}: {e}"); + } + } + }); + } + } + private void processScoresWithMissingStatistics() { HashSet scoreIds = new HashSet(); diff --git a/osu.Game/Beatmaps/BeatmapDifficulty.cs b/osu.Game/Beatmaps/BeatmapDifficulty.cs index ac2267380d..785728141e 100644 --- a/osu.Game/Beatmaps/BeatmapDifficulty.cs +++ b/osu.Game/Beatmaps/BeatmapDifficulty.cs @@ -21,6 +21,9 @@ namespace osu.Game.Beatmaps public double SliderMultiplier { get; set; } = 1.4; public double SliderTickRate { get; set; } = 1; + public int EndTimeObjectCount { get; set; } + public int TotalObjectCount { get; set; } + public BeatmapDifficulty() { } @@ -44,6 +47,9 @@ namespace osu.Game.Beatmaps difficulty.SliderMultiplier = SliderMultiplier; difficulty.SliderTickRate = SliderTickRate; + + difficulty.EndTimeObjectCount = EndTimeObjectCount; + difficulty.TotalObjectCount = TotalObjectCount; } public virtual void CopyFrom(IBeatmapDifficultyInfo other) @@ -55,6 +61,9 @@ namespace osu.Game.Beatmaps SliderMultiplier = other.SliderMultiplier; SliderTickRate = other.SliderTickRate; + + EndTimeObjectCount = other.EndTimeObjectCount; + TotalObjectCount = other.TotalObjectCount; } } } diff --git a/osu.Game/Beatmaps/BeatmapImporter.cs b/osu.Game/Beatmaps/BeatmapImporter.cs index e89e5339e1..31d6b0108e 100644 --- a/osu.Game/Beatmaps/BeatmapImporter.cs +++ b/osu.Game/Beatmaps/BeatmapImporter.cs @@ -20,6 +20,7 @@ using osu.Game.IO; using osu.Game.IO.Archives; using osu.Game.Overlays.Notifications; using osu.Game.Rulesets; +using osu.Game.Rulesets.Objects.Types; using Realms; namespace osu.Game.Beatmaps @@ -388,6 +389,8 @@ namespace osu.Game.Beatmaps ApproachRate = decodedDifficulty.ApproachRate, SliderMultiplier = decodedDifficulty.SliderMultiplier, SliderTickRate = decodedDifficulty.SliderTickRate, + EndTimeObjectCount = decoded.HitObjects.Count(h => h is IHasDuration), + TotalObjectCount = decoded.HitObjects.Count }; var metadata = new BeatmapMetadata diff --git a/osu.Game/Beatmaps/BeatmapUpdater.cs b/osu.Game/Beatmaps/BeatmapUpdater.cs index 56bfdc5001..472ac26ebe 100644 --- a/osu.Game/Beatmaps/BeatmapUpdater.cs +++ b/osu.Game/Beatmaps/BeatmapUpdater.cs @@ -3,6 +3,7 @@ using System; using System.Diagnostics; +using System.Linq; using System.Threading.Tasks; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Logging; @@ -10,6 +11,7 @@ using osu.Framework.Platform; using osu.Framework.Threading; using osu.Game.Database; using osu.Game.Online.API; +using osu.Game.Rulesets.Objects.Types; namespace osu.Game.Beatmaps { @@ -44,7 +46,8 @@ namespace osu.Game.Beatmaps public void Queue(Live beatmapSet, MetadataLookupScope lookupScope = MetadataLookupScope.LocalCacheFirst) { Logger.Log($"Queueing change for local beatmap {beatmapSet}"); - Task.Factory.StartNew(() => beatmapSet.PerformRead(b => Process(b, lookupScope)), default, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler); + Task.Factory.StartNew(() => beatmapSet.PerformRead(b => Process(b, lookupScope)), default, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, + updateScheduler); } /// @@ -80,6 +83,21 @@ namespace osu.Game.Beatmaps workingBeatmapCache.Invalidate(beatmapSet); }); + public void ProcessObjectCounts(BeatmapInfo beatmapInfo, MetadataLookupScope lookupScope = MetadataLookupScope.LocalCacheFirst) => beatmapInfo.Realm!.Write(_ => + { + // Before we use below, we want to invalidate. + workingBeatmapCache.Invalidate(beatmapInfo); + + var working = workingBeatmapCache.GetWorkingBeatmap(beatmapInfo); + var beatmap = working.Beatmap; + + beatmapInfo.Difficulty.EndTimeObjectCount = beatmap.HitObjects.Count(h => h is IHasDuration); + beatmapInfo.Difficulty.TotalObjectCount = beatmap.HitObjects.Count; + + // And invalidate again afterwards as re-fetching the most up-to-date database metadata will be required. + workingBeatmapCache.Invalidate(beatmapInfo); + }); + #region Implementation of IDisposable public void Dispose() diff --git a/osu.Game/Beatmaps/IBeatmapDifficultyInfo.cs b/osu.Game/Beatmaps/IBeatmapDifficultyInfo.cs index e7a3d87d0a..47b261d1f6 100644 --- a/osu.Game/Beatmaps/IBeatmapDifficultyInfo.cs +++ b/osu.Game/Beatmaps/IBeatmapDifficultyInfo.cs @@ -44,6 +44,19 @@ namespace osu.Game.Beatmaps /// double SliderTickRate { get; } + /// + /// The number of hitobjects in the beatmap with a distinct end time. + /// + /// + /// Canonically, these are hitobjects are either sliders or spinners. + /// + int EndTimeObjectCount { get; } + + /// + /// The total number of hitobjects in the beatmap. + /// + int TotalObjectCount { get; } + /// /// Maps a difficulty value [0, 10] to a two-piece linear range of values. /// diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index e9f49ec662..9c7fe464dd 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -88,8 +88,9 @@ namespace osu.Game.Database /// 34 2023-08-21 Add BackgroundReprocessingFailed flag to ScoreInfo to track upgrade failures. /// 35 2023-10-16 Clear key combinations of keybindings that are assigned to more than one action in a given settings section. /// 36 2023-10-26 Add LegacyOnlineID to ScoreInfo. Move osu_scores_*_high IDs stored in OnlineID to LegacyOnlineID. Reset anomalous OnlineIDs. + /// 37 2023-12-10 Add EndTimeObjectCount and TotalObjectCount to BeatmapDifficulty. /// - private const int schema_version = 36; + private const int schema_version = 37; /// /// Lock object which is held during sections, blocking realm retrieval during blocking periods. diff --git a/osu.Game/Online/API/Requests/Responses/APIBeatmap.cs b/osu.Game/Online/API/Requests/Responses/APIBeatmap.cs index 902b651be9..c1ceff7c43 100644 --- a/osu.Game/Online/API/Requests/Responses/APIBeatmap.cs +++ b/osu.Game/Online/API/Requests/Responses/APIBeatmap.cs @@ -109,6 +109,8 @@ namespace osu.Game.Online.API.Requests.Responses CircleSize = CircleSize, ApproachRate = ApproachRate, OverallDifficulty = OverallDifficulty, + EndTimeObjectCount = SliderCount + SpinnerCount, + TotalObjectCount = CircleCount + SliderCount + SpinnerCount }; IBeatmapSetInfo? IBeatmapInfo.BeatmapSet => BeatmapSet; diff --git a/osu.Game/Rulesets/Scoring/Legacy/LegacyBeatmapConversionDifficultyInfo.cs b/osu.Game/Rulesets/Scoring/Legacy/LegacyBeatmapConversionDifficultyInfo.cs index 97ccf787af..9c9294417f 100644 --- a/osu.Game/Rulesets/Scoring/Legacy/LegacyBeatmapConversionDifficultyInfo.cs +++ b/osu.Game/Rulesets/Scoring/Legacy/LegacyBeatmapConversionDifficultyInfo.cs @@ -45,6 +45,7 @@ namespace osu.Game.Rulesets.Scoring.Legacy float IBeatmapDifficultyInfo.ApproachRate => 0; double IBeatmapDifficultyInfo.SliderMultiplier => 0; double IBeatmapDifficultyInfo.SliderTickRate => 0; + int IBeatmapDifficultyInfo.EndTimeObjectCount => TotalObjectCount - CircleCount; public static LegacyBeatmapConversionDifficultyInfo FromAPIBeatmap(APIBeatmap apiBeatmap) => new LegacyBeatmapConversionDifficultyInfo { From b36db3518c79486a94fc97411fbf340fd3741a38 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Sat, 9 Dec 2023 22:09:49 +0900 Subject: [PATCH 1912/2296] Add keycount to song select details panel and carousel panels --- .../Beatmaps/ManiaBeatmapConverter.cs | 13 ++----- .../ManiaFilterCriteria.cs | 3 +- osu.Game.Rulesets.Mania/ManiaRuleset.cs | 3 ++ osu.Game/Rulesets/ILegacyRuleset.cs | 7 ++++ .../LegacyBeatmapConversionDifficultyInfo.cs | 28 +++++--------- .../Carousel/DrawableCarouselBeatmap.cs | 37 +++++++++++++++++++ .../Screens/Select/Details/AdvancedStats.cs | 16 ++++++-- 7 files changed, 74 insertions(+), 33 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs index ccfe1501bd..c4a8db92ed 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs @@ -57,10 +57,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps public static int GetColumnCount(LegacyBeatmapConversionDifficultyInfo difficulty) { - if (new ManiaRuleset().RulesetInfo.Equals(difficulty.SourceRuleset)) - return GetColumnCountForNonConvert(difficulty); - double roundedCircleSize = Math.Round(difficulty.CircleSize); + + if (new ManiaRuleset().RulesetInfo.Equals(difficulty.SourceRuleset)) + return (int)Math.Max(1, roundedCircleSize); + double roundedOverallDifficulty = Math.Round(difficulty.OverallDifficulty); int countSliderOrSpinner = difficulty.TotalObjectCount - difficulty.CircleCount; @@ -76,12 +77,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps return Math.Max(4, Math.Min((int)roundedOverallDifficulty + 1, 7)); } - public static int GetColumnCountForNonConvert(IBeatmapDifficultyInfo difficulty) - { - double roundedCircleSize = Math.Round(difficulty.CircleSize); - return (int)Math.Max(1, roundedCircleSize); - } - public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition); protected override Beatmap ConvertBeatmap(IBeatmap original, CancellationToken cancellationToken) diff --git a/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs b/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs index 7f8a00bf88..930ca217cd 100644 --- a/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs +++ b/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs @@ -4,6 +4,7 @@ using osu.Game.Beatmaps; using osu.Game.Rulesets.Filter; using osu.Game.Rulesets.Mania.Beatmaps; +using osu.Game.Rulesets.Scoring.Legacy; using osu.Game.Screens.Select; using osu.Game.Screens.Select.Filter; @@ -15,7 +16,7 @@ namespace osu.Game.Rulesets.Mania public bool Matches(BeatmapInfo beatmapInfo) { - return !keys.HasFilter || (beatmapInfo.Ruleset.OnlineID == new ManiaRuleset().LegacyID && keys.IsInRange(ManiaBeatmapConverter.GetColumnCountForNonConvert(beatmapInfo.Difficulty))); + return !keys.HasFilter || keys.IsInRange(ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo))); } public bool TryParseCustomKeywordCriteria(string key, Operator op, string value) diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index 0c317e0f8a..c38d6519bd 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -420,6 +420,9 @@ namespace osu.Game.Rulesets.Mania public override RulesetSetupSection CreateEditorSetupSection() => new ManiaSetupSection(); public override DifficultySection CreateEditorDifficultySection() => new ManiaDifficultySection(); + + public int GetKeyCount(IBeatmapInfo beatmapInfo) + => ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo)); } public enum PlayfieldType diff --git a/osu.Game/Rulesets/ILegacyRuleset.cs b/osu.Game/Rulesets/ILegacyRuleset.cs index 6900afa243..18d86f477a 100644 --- a/osu.Game/Rulesets/ILegacyRuleset.cs +++ b/osu.Game/Rulesets/ILegacyRuleset.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Game.Beatmaps; using osu.Game.Rulesets.Scoring.Legacy; namespace osu.Game.Rulesets @@ -14,6 +15,12 @@ namespace osu.Game.Rulesets /// int LegacyID { get; } + /// + /// Retrieves the number of mania keys required to play the beatmap. + /// + /// + int GetKeyCount(IBeatmapInfo beatmapInfo) => 0; + ILegacyScoreSimulator CreateLegacyScoreSimulator(); } } diff --git a/osu.Game/Rulesets/Scoring/Legacy/LegacyBeatmapConversionDifficultyInfo.cs b/osu.Game/Rulesets/Scoring/Legacy/LegacyBeatmapConversionDifficultyInfo.cs index 9c9294417f..6f379e4ef1 100644 --- a/osu.Game/Rulesets/Scoring/Legacy/LegacyBeatmapConversionDifficultyInfo.cs +++ b/osu.Game/Rulesets/Scoring/Legacy/LegacyBeatmapConversionDifficultyInfo.cs @@ -1,10 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Linq; using osu.Game.Beatmaps; using osu.Game.Online.API.Requests.Responses; -using osu.Game.Rulesets.Objects.Types; namespace osu.Game.Rulesets.Scoring.Legacy { @@ -31,9 +29,6 @@ namespace osu.Game.Rulesets.Scoring.Legacy /// /// The count of hitcircles in the beatmap. /// - /// - /// When converting from osu! ruleset beatmaps, this is equivalent to the sum of sliders and spinners in the beatmap. - /// public int CircleCount { get; set; } /// @@ -47,22 +42,17 @@ namespace osu.Game.Rulesets.Scoring.Legacy double IBeatmapDifficultyInfo.SliderTickRate => 0; int IBeatmapDifficultyInfo.EndTimeObjectCount => TotalObjectCount - CircleCount; - public static LegacyBeatmapConversionDifficultyInfo FromAPIBeatmap(APIBeatmap apiBeatmap) => new LegacyBeatmapConversionDifficultyInfo - { - SourceRuleset = apiBeatmap.Ruleset, - CircleSize = apiBeatmap.CircleSize, - OverallDifficulty = apiBeatmap.OverallDifficulty, - CircleCount = apiBeatmap.CircleCount, - TotalObjectCount = apiBeatmap.SliderCount + apiBeatmap.SpinnerCount + apiBeatmap.CircleCount - }; + public static LegacyBeatmapConversionDifficultyInfo FromAPIBeatmap(APIBeatmap apiBeatmap) => FromBeatmapInfo(apiBeatmap); - public static LegacyBeatmapConversionDifficultyInfo FromBeatmap(IBeatmap beatmap) => new LegacyBeatmapConversionDifficultyInfo + public static LegacyBeatmapConversionDifficultyInfo FromBeatmap(IBeatmap beatmap) => FromBeatmapInfo(beatmap.BeatmapInfo); + + public static LegacyBeatmapConversionDifficultyInfo FromBeatmapInfo(IBeatmapInfo beatmapInfo) => new LegacyBeatmapConversionDifficultyInfo { - SourceRuleset = beatmap.BeatmapInfo.Ruleset, - CircleSize = beatmap.Difficulty.CircleSize, - OverallDifficulty = beatmap.Difficulty.OverallDifficulty, - CircleCount = beatmap.HitObjects.Count(h => h is not IHasDuration), - TotalObjectCount = beatmap.HitObjects.Count + SourceRuleset = beatmapInfo.Ruleset, + CircleSize = beatmapInfo.Difficulty.CircleSize, + OverallDifficulty = beatmapInfo.Difficulty.OverallDifficulty, + CircleCount = beatmapInfo.Difficulty.TotalObjectCount - beatmapInfo.Difficulty.EndTimeObjectCount, + TotalObjectCount = beatmapInfo.Difficulty.TotalObjectCount }; } } diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs index 3dfd801f02..cda95a9d29 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs @@ -27,6 +27,7 @@ using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; using osu.Game.Resources.Localisation.Web; +using osu.Game.Rulesets; using osuTK; using osuTK.Graphics; @@ -57,6 +58,8 @@ namespace osu.Game.Screens.Select.Carousel private StarCounter starCounter = null!; private DifficultyIcon difficultyIcon = null!; + private OsuSpriteText keyCountText = null!; + [Resolved] private BeatmapSetOverlay? beatmapOverlay { get; set; } @@ -69,6 +72,9 @@ namespace osu.Game.Screens.Select.Carousel [Resolved] private RealmAccess realm { get; set; } = null!; + [Resolved] + private IBindable ruleset { get; set; } = null!; + private IBindable starDifficultyBindable = null!; private CancellationTokenSource? starDifficultyCancellationSource; @@ -133,6 +139,13 @@ namespace osu.Game.Screens.Select.Carousel AutoSizeAxes = Axes.Both, Children = new[] { + keyCountText = new OsuSpriteText + { + Font = OsuFont.GetFont(size: 20), + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Alpha = 0, + }, new OsuSpriteText { Text = beatmapInfo.DifficultyName, @@ -167,6 +180,13 @@ namespace osu.Game.Screens.Select.Carousel }; } + protected override void LoadComplete() + { + base.LoadComplete(); + + ruleset.BindValueChanged(_ => updateKeyCount()); + } + protected override void Selected() { base.Selected(); @@ -216,11 +236,28 @@ namespace osu.Game.Screens.Select.Carousel if (d.NewValue != null) difficultyIcon.Current.Value = d.NewValue.Value; }, true); + + updateKeyCount(); } base.ApplyState(); } + private void updateKeyCount() + { + if (ruleset.Value.OnlineID == 3) + { + // Account for mania differences locally for now. + // Eventually this should be handled in a more modular way, allowing rulesets to add more information to the panel. + ILegacyRuleset legacyRuleset = (ILegacyRuleset)ruleset.Value.CreateInstance(); + + keyCountText.Alpha = 1; + keyCountText.Text = $"[{legacyRuleset.GetKeyCount(beatmapInfo)}K]"; + } + else + keyCountText.Alpha = 0; + } + public MenuItem[] ContextMenuItems { get diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index a383298faa..87185c351e 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -126,13 +126,21 @@ namespace osu.Game.Screens.Select.Details mod.ApplyToDifficulty(adjustedDifficulty); } - switch (BeatmapInfo?.Ruleset.OnlineID) + switch (gameRuleset.Value.OnlineID) { case 3: - // Account for mania differences locally for now - // Eventually this should be handled in a more modular way, allowing rulesets to return arbitrary difficulty attributes + // Account for mania differences locally for now. + // Eventually this should be handled in a more modular way, allowing rulesets to return arbitrary difficulty attributes. + ILegacyRuleset legacyRuleset = (ILegacyRuleset)gameRuleset.Value.CreateInstance(); + + // For the time being, the key count is static no matter what, because: + // a) The method doesn't have knowledge of the active keymods. Doing so may require considerations for filtering. + // b) Using the difficulty adjustment mod to adjust OD doesn't have an effect on conversion. + int keyCount = baseDifficulty == null ? 0 : legacyRuleset.GetKeyCount(BeatmapInfo); + FirstValue.Title = BeatmapsetsStrings.ShowStatsCsMania; - FirstValue.Value = (baseDifficulty?.CircleSize ?? 0, null); + FirstValue.Value = (keyCount, keyCount); + break; default: From 1d0c37e13875b57b4f8dfaf2f0b4ab299b222a15 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sun, 10 Dec 2023 00:40:05 +0200 Subject: [PATCH 1913/2296] fixed test errors --- osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs | 10 ++++++---- osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs | 6 +++--- osu.Game/Screens/Select/Details/AdvancedStats.cs | 8 -------- 3 files changed, 9 insertions(+), 15 deletions(-) diff --git a/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs b/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs index 3e800bfaf1..5314c6f4a9 100644 --- a/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs +++ b/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs @@ -17,11 +17,11 @@ namespace osu.Game.Overlays.Mods { public partial class AdjustedAttributesTooltip : CompositeDrawable, ITooltip { - private Dictionary> attributes = new Dictionary>(); + private readonly Dictionary> attributes = new Dictionary>(); - private Container content; + private readonly Container content; - private FillFlowContainer attributesFillFlow; + private readonly FillFlowContainer attributesFillFlow; [Resolved] private OsuColour colours { get; set; } = null!; @@ -83,8 +83,8 @@ namespace osu.Game.Overlays.Mods return; } } - content.Hide(); + content.Hide(); } public void AddAttribute(string name) @@ -97,6 +97,8 @@ namespace osu.Game.Overlays.Mods public void UpdateAttribute(string name, double oldValue, double newValue) { + if (!attributes.ContainsKey(name)) return; + Bindable attribute = attributes[name]; OldNewPair attributeValue = attribute.Value; diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index fa8f9cb7a4..d74f088ac2 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -104,6 +104,9 @@ namespace osu.Game.Overlays.Mods { base.LoadComplete(); + rateAdjustTooltip.AddAttribute("AR"); + rateAdjustTooltip.AddAttribute("OD"); + mods.BindValueChanged(_ => { modSettingChangeTracker?.Dispose(); @@ -126,9 +129,6 @@ namespace osu.Game.Overlays.Mods BeatmapInfo.BindValueChanged(_ => updateValues(), true); - rateAdjustTooltip.AddAttribute("AR"); - rateAdjustTooltip.AddAttribute("OD"); - updateCollapsedState(); } diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index d3a6a88c68..30cb0601f3 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -214,14 +214,6 @@ namespace osu.Game.Screens.Select.Details starDifficultyCancellationSource?.Cancel(); } - private static bool hasRateAdjustedProperties(BeatmapDifficulty a, BeatmapDifficulty b) - { - if (!Precision.AlmostEquals(a.ApproachRate, b.ApproachRate)) return true; - if (!Precision.AlmostEquals(a.OverallDifficulty, b.OverallDifficulty)) return true; - - return false; - } - public partial class StatisticRow : Container, IHasAccentColour { private const float value_width = 25; From 78cdedf34d1f0c24b5b1f7d342c58fc96d27e18a Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sun, 10 Dec 2023 00:42:02 +0200 Subject: [PATCH 1914/2296] Update BeatmapAttributesDisplay.cs --- osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index d74f088ac2..0c35e55df5 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -62,7 +62,6 @@ namespace osu.Game.Overlays.Mods public ITooltip GetCustomTooltip() => rateAdjustTooltip; public object TooltipContent => this; - private const float transition_duration = 250; [BackgroundDependencyLoader] From f5b93121f1194591aab5d538062e48e7315f6589 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sun, 10 Dec 2023 00:51:50 +0200 Subject: [PATCH 1915/2296] Update AdjustedAttributesTooltip.cs --- osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs b/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs index 5314c6f4a9..e9b7ee5c54 100644 --- a/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs +++ b/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs @@ -111,6 +111,7 @@ namespace osu.Game.Overlays.Mods protected override void Update() { } + public void SetContent(object content) { } @@ -128,12 +129,13 @@ namespace osu.Game.Overlays.Mods private partial class AttributeDisplay : CompositeDrawable { public readonly Bindable AttributeValues; - public string AttributeName; + public readonly string AttributeName; - private OsuSpriteText text = new OsuSpriteText + private readonly OsuSpriteText text = new OsuSpriteText { Font = OsuFont.Default.With(weight: FontWeight.Bold) }; + public AttributeDisplay(string name, Bindable boundCopy) { AutoSizeAxes = Axes.Both; From 2d94841929aae312a09b81c8aee45d2befabcb27 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sun, 10 Dec 2023 02:00:32 +0200 Subject: [PATCH 1916/2296] fixed one test --- osu.Game/Screens/Select/Details/AdvancedStats.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index 30cb0601f3..819fe122fa 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -128,7 +128,8 @@ namespace osu.Game.Screens.Select.Details IBeatmapDifficultyInfo baseDifficulty = BeatmapInfo?.Difficulty; BeatmapDifficulty adjustedDifficulty = null; - if (baseDifficulty != null) + if (baseDifficulty != null && + (mods.Value.Any(m => m is IApplicableToDifficulty) || mods.Value.Any(m => m is IApplicableToRate))) { BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(baseDifficulty); From 6320194e19510bcd7cb26ad69b84a492fb0db6ab Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 11 Dec 2023 21:52:39 +0900 Subject: [PATCH 1917/2296] Fix catch applying positional clamping too early --- .../CatchBeatmapConversionTest.cs | 1 + .../Beatmaps/112643-expected-conversion.json | 1 + .../Resources/Testing/Beatmaps/112643.osu | 582 ++++++++++++++++++ .../Beatmaps/CatchBeatmapProcessor.cs | 12 + .../Objects/JuiceStream.cs | 12 +- 5 files changed, 600 insertions(+), 8 deletions(-) create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/112643-expected-conversion.json create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/112643.osu diff --git a/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs index 7572c6670f..d0ecb828df 100644 --- a/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs @@ -52,6 +52,7 @@ namespace osu.Game.Rulesets.Catch.Tests [TestCase("3644427", new[] { typeof(CatchModEasy), typeof(CatchModFlashlight) })] [TestCase("3689906", new[] { typeof(CatchModDoubleTime), typeof(CatchModEasy) })] [TestCase("3949367", new[] { typeof(CatchModDoubleTime), typeof(CatchModEasy) })] + [TestCase("112643")] public new void Test(string name, params Type[] mods) => base.Test(name, mods); protected override IEnumerable CreateConvertValue(HitObject hitObject) diff --git a/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/112643-expected-conversion.json b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/112643-expected-conversion.json new file mode 100644 index 0000000000..7d6e29b6c1 --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/112643-expected-conversion.json @@ -0,0 +1 @@ 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+276,356,194125,2,2,B|384:324|436:184|364:76,1,320 +236,28,194875,2,2,B|128:60|76:200|148:308,1,320,2|0 +280,268,195625,2,0,B|232:116,1,160,2|0 +104,52,196125,5,6 +136,192,196375,1,0 +116,344,196625,1,8 +256,312,196875,1,0 +332,312,197000,1,0 +408,332,197125,1,6 +392,264,197250,1,0 +376,192,197375,1,0 +396,40,197625,1,8 +256,72,197875,5,0 +256,72,198000,1,0 +256,72,198125,1,6 +136,192,198625,1,6 +256,312,199125,1,6 +376,192,199625,1,6 +256,192,200125,1,6 diff --git a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs index 02d4cdbb94..d5d4d3b694 100644 --- a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs +++ b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs @@ -44,6 +44,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps base.PostProcess(); ApplyPositionOffsets(Beatmap); + ApplyPositionClamping(Beatmap); int index = 0; @@ -114,6 +115,17 @@ namespace osu.Game.Rulesets.Catch.Beatmaps initialiseHyperDash(beatmap); } + public void ApplyPositionClamping(IBeatmap beatmap) + { + foreach (var obj in beatmap.HitObjects.OfType()) + { + if (obj.EffectiveX < 0) + obj.XOffset += Math.Abs(obj.EffectiveX); + else if (obj.EffectiveX > CatchPlayfield.WIDTH) + obj.XOffset += CatchPlayfield.WIDTH - obj.EffectiveX; + } + } + private static void applyHardRockOffset(CatchHitObject hitObject, ref float? lastPosition, ref double lastStartTime, LegacyRandom rng) { float offsetPosition = hitObject.OriginalX; diff --git a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs index d691ceceb1..671291ef0e 100644 --- a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs +++ b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs @@ -10,7 +10,6 @@ using osu.Framework.Bindables; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; -using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; @@ -103,8 +102,7 @@ namespace osu.Game.Rulesets.Catch.Objects AddNested(new TinyDroplet { StartTime = t + lastEvent.Value.Time, - X = ClampToPlayfield(EffectiveX + Path.PositionAt( - lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X), + X = EffectiveX + Path.PositionAt(lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X, }); } } @@ -121,7 +119,7 @@ namespace osu.Game.Rulesets.Catch.Objects { Samples = dropletSamples, StartTime = e.Time, - X = ClampToPlayfield(EffectiveX + Path.PositionAt(e.PathProgress).X), + X = EffectiveX + Path.PositionAt(e.PathProgress).X, }); break; @@ -132,16 +130,14 @@ namespace osu.Game.Rulesets.Catch.Objects { Samples = this.GetNodeSamples(nodeIndex++), StartTime = e.Time, - X = ClampToPlayfield(EffectiveX + Path.PositionAt(e.PathProgress).X), + X = EffectiveX + Path.PositionAt(e.PathProgress).X, }); break; } } } - public float EndX => ClampToPlayfield(EffectiveX + this.CurvePositionAt(1).X); - - public float ClampToPlayfield(float value) => Math.Clamp(value, 0, CatchPlayfield.WIDTH); + public float EndX => EffectiveX + this.CurvePositionAt(1).X; [JsonIgnore] public double Duration From b20b2203ac92c3c261df43967fe6d6e140e58496 Mon Sep 17 00:00:00 2001 From: PercyDan54 <50285552+PercyDan54@users.noreply.github.com> Date: Mon, 11 Dec 2023 21:06:46 +0800 Subject: [PATCH 1918/2296] Fix mania Autoplay mod missing 0ms hold notes --- .../Mods/TestSceneManiaModAutoplay.cs | 42 +++++++++++++++++++ .../Replays/ManiaAutoGenerator.cs | 17 +++++--- 2 files changed, 54 insertions(+), 5 deletions(-) create mode 100644 osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModAutoplay.cs diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModAutoplay.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModAutoplay.cs new file mode 100644 index 0000000000..f653f209c1 --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModAutoplay.cs @@ -0,0 +1,42 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using NUnit.Framework; +using osu.Game.Rulesets.Mania.Beatmaps; +using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Mania.Tests.Mods +{ + public partial class TestSceneManiaModAutoplay : ModTestScene + { + protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset(); + + [Test] + public void TestPerfectScoreOnShortHoldNote() + { + CreateModTest(new ModTestData + { + Autoplay = true, + Beatmap = new ManiaBeatmap(new StageDefinition(1)) + { + HitObjects = new List + { + new HoldNote + { + StartTime = 100, + EndTime = 100, + }, + new HoldNote + { + StartTime = 100.1, + EndTime = 150, + }, + } + }, + PassCondition = () => Player.ScoreProcessor.Combo.Value == 4 + }); + } + } +} diff --git a/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs b/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs index 7c8afdff12..dd3208bd89 100644 --- a/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs +++ b/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs @@ -87,15 +87,22 @@ namespace osu.Game.Rulesets.Mania.Replays private double calculateReleaseTime(HitObject currentObject, HitObject? nextObject) { double endTime = currentObject.GetEndTime(); + double releaseDelay = RELEASE_DELAY; - if (currentObject is HoldNote) - // hold note releases must be timed exactly. - return endTime; + if (currentObject is HoldNote hold) + { + if (hold.Duration > 0) + // hold note releases must be timed exactly. + return endTime; + + // Special case for super short hold notes + releaseDelay = 1; + } bool canDelayKeyUpFully = nextObject == null || - nextObject.StartTime > endTime + RELEASE_DELAY; + nextObject.StartTime > endTime + releaseDelay; - return endTime + (canDelayKeyUpFully ? RELEASE_DELAY : (nextObject.AsNonNull().StartTime - endTime) * 0.9); + return endTime + (canDelayKeyUpFully ? releaseDelay : (nextObject.AsNonNull().StartTime - endTime) * 0.9); } protected override HitObject? GetNextObject(int currentIndex) From f0ddcb22c6e33a20ae07cafeae5360fc1e2173f8 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 12 Dec 2023 21:21:04 +0300 Subject: [PATCH 1919/2296] Remove arbitrary margin --- osu.Game/Graphics/UserInterface/OsuDropdown.cs | 5 ----- 1 file changed, 5 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/OsuDropdown.cs b/osu.Game/Graphics/UserInterface/OsuDropdown.cs index 96604275ea..ea0da30911 100644 --- a/osu.Game/Graphics/UserInterface/OsuDropdown.cs +++ b/osu.Game/Graphics/UserInterface/OsuDropdown.cs @@ -413,11 +413,6 @@ namespace osu.Game.Graphics.UserInterface private partial class DropdownSearchTextBox : SearchTextBox { - public DropdownSearchTextBox() - { - TextContainer.Margin = new MarginPadding { Top = 4f }; - } - public override bool OnPressed(KeyBindingPressEvent e) { if (e.Action == GlobalAction.Back) From 67a9eab741ab3a715ad0882fa8597529e380f844 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 12 Dec 2023 21:21:11 +0300 Subject: [PATCH 1920/2296] Update caret layout --- osu.Game/Graphics/UserInterface/OsuTextBox.cs | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/OsuTextBox.cs b/osu.Game/Graphics/UserInterface/OsuTextBox.cs index 4742da6d0b..08d38837f6 100644 --- a/osu.Game/Graphics/UserInterface/OsuTextBox.cs +++ b/osu.Game/Graphics/UserInterface/OsuTextBox.cs @@ -314,18 +314,16 @@ namespace osu.Game.Graphics.UserInterface public OsuCaret() { - RelativeSizeAxes = Axes.Y; - Size = new Vector2(1, 0.9f); - Colour = Color4.Transparent; - Anchor = Anchor.CentreLeft; - Origin = Anchor.CentreLeft; - Masking = true; - CornerRadius = 1; InternalChild = beatSync = new CaretBeatSyncedContainer { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Masking = true, + CornerRadius = 1f, RelativeSizeAxes = Axes.Both, + Height = 0.9f, }; } From daaadf3fc38efb9631eb01a618d0a0033439ca03 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 13 Dec 2023 11:51:45 +0900 Subject: [PATCH 1921/2296] Fix IgnoreMiss judgements not updating accuracy --- .../Rulesets/Scoring/ScoreProcessorTest.cs | 21 ++++++++++++++++++ osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 22 +++++++++---------- 2 files changed, 31 insertions(+), 12 deletions(-) diff --git a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs index fd041d3dd0..d883b91abc 100644 --- a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs +++ b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs @@ -356,6 +356,27 @@ namespace osu.Game.Tests.Rulesets.Scoring Assert.That(actual, Is.EqualTo(expected).Within(Precision.FLOAT_EPSILON)); } + [TestCase(HitResult.Great)] + [TestCase(HitResult.LargeTickHit)] + public void TestAccuracyUpdateFromIgnoreMiss(HitResult maxResult) + { + scoreProcessor.ApplyBeatmap(new Beatmap + { + HitObjects = + { + new TestHitObject(maxResult, HitResult.IgnoreMiss) + } + }); + + var judgementResult = new JudgementResult(beatmap.HitObjects.Single(), new TestJudgement(maxResult, HitResult.IgnoreMiss)) + { + Type = HitResult.IgnoreMiss + }; + scoreProcessor.ApplyResult(judgementResult); + + Assert.That(scoreProcessor.Accuracy.Value, Is.Not.EqualTo(1)); + } + private class TestJudgement : Judgement { public override HitResult MaxResult { get; } diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index baeddbd0e8..f110172988 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -218,9 +218,6 @@ namespace osu.Game.Rulesets.Scoring scoreResultCounts[result.Type] = scoreResultCounts.GetValueOrDefault(result.Type) + 1; - if (!result.Type.IsScorable()) - return; - if (result.Type.IncreasesCombo()) Combo.Value++; else if (result.Type.BreaksCombo()) @@ -228,16 +225,18 @@ namespace osu.Game.Rulesets.Scoring result.ComboAfterJudgement = Combo.Value; - if (result.Type.AffectsAccuracy()) + if (result.Judgement.MaxResult.AffectsAccuracy()) { currentMaximumBaseScore += Judgement.ToNumericResult(result.Judgement.MaxResult); - currentBaseScore += Judgement.ToNumericResult(result.Type); currentAccuracyJudgementCount++; } + if (result.Type.AffectsAccuracy()) + currentBaseScore += Judgement.ToNumericResult(result.Type); + if (result.Type.IsBonus()) currentBonusPortion += GetBonusScoreChange(result); - else + else if (result.Type.IsScorable()) currentComboPortion += GetComboScoreChange(result); ApplyScoreChange(result); @@ -275,19 +274,18 @@ namespace osu.Game.Rulesets.Scoring scoreResultCounts[result.Type] = scoreResultCounts.GetValueOrDefault(result.Type) - 1; - if (!result.Type.IsScorable()) - return; - - if (result.Type.AffectsAccuracy()) + if (result.Judgement.MaxResult.AffectsAccuracy()) { currentMaximumBaseScore -= Judgement.ToNumericResult(result.Judgement.MaxResult); - currentBaseScore -= Judgement.ToNumericResult(result.Type); currentAccuracyJudgementCount--; } + if (result.Type.AffectsAccuracy()) + currentBaseScore -= Judgement.ToNumericResult(result.Type); + if (result.Type.IsBonus()) currentBonusPortion -= GetBonusScoreChange(result); - else + else if (result.Type.IsScorable()) currentComboPortion -= GetComboScoreChange(result); RemoveScoreChange(result); From 8977e74171793d6321b2b8b23a7599ee6d6e490a Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 13 Dec 2023 13:15:49 +0900 Subject: [PATCH 1922/2296] Fix editor test not waiting for editor to load --- .../Visual/Editing/TestSceneOpenEditorTimestamp.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs b/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs index 1a754d5145..1f46a08831 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneOpenEditorTimestamp.cs @@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual.Editing { public partial class TestSceneOpenEditorTimestamp : OsuGameTestScene { - private Editor editor => (Editor)Game.ScreenStack.CurrentScreen; + private Editor? editor => Game.ScreenStack.CurrentScreen as Editor; private EditorBeatmap editorBeatmap => editor.ChildrenOfType().Single(); private EditorClock editorClock => editor.ChildrenOfType().Single(); @@ -111,18 +111,18 @@ namespace osu.Game.Tests.Visual.Editing } private void addStepScreenModeTo(EditorScreenMode screenMode) => - AddStep("change screen to " + screenMode, () => editor.Mode.Value = screenMode); + AddStep("change screen to " + screenMode, () => editor!.Mode.Value = screenMode); private void assertOnScreenAt(EditorScreenMode screen, double time) { AddAssert($"stayed on {screen} at {time}", () => - editor.Mode.Value == screen + editor!.Mode.Value == screen && editorClock.CurrentTime == time ); } private void assertMovedScreenTo(EditorScreenMode screen, string text = "moved to") => - AddAssert($"{text} {screen}", () => editor.Mode.Value == screen); + AddAssert($"{text} {screen}", () => editor!.Mode.Value == screen); private void setUpEditor(RulesetInfo ruleset) { @@ -145,7 +145,7 @@ namespace osu.Game.Tests.Visual.Editing ((PlaySongSelect)Game.ScreenStack.CurrentScreen) .Edit(beatmapSet.Beatmaps.Last(beatmap => beatmap.Ruleset.Name == ruleset.Name)) ); - AddUntilStep("Wait for editor open", () => editor.ReadyForUse); + AddUntilStep("Wait for editor open", () => editor?.ReadyForUse == true); } } } From c31ff84417b76fd6e6e47ec4a92f93e029bbbeb8 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 13 Dec 2023 13:32:27 +0900 Subject: [PATCH 1923/2296] Fix possible nullref --- osu.Game/Screens/Select/Details/AdvancedStats.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index 87185c351e..1d6b383dea 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -126,12 +126,14 @@ namespace osu.Game.Screens.Select.Details mod.ApplyToDifficulty(adjustedDifficulty); } - switch (gameRuleset.Value.OnlineID) + IRulesetInfo ruleset = gameRuleset?.Value ?? beatmapInfo.Ruleset; + + switch (ruleset.OnlineID) { case 3: // Account for mania differences locally for now. // Eventually this should be handled in a more modular way, allowing rulesets to return arbitrary difficulty attributes. - ILegacyRuleset legacyRuleset = (ILegacyRuleset)gameRuleset.Value.CreateInstance(); + ILegacyRuleset legacyRuleset = (ILegacyRuleset)ruleset.CreateInstance(); // For the time being, the key count is static no matter what, because: // a) The method doesn't have knowledge of the active keymods. Doing so may require considerations for filtering. From 8c760e511041ba5635f5c5987e89262905b74f32 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 13 Dec 2023 13:41:01 +0900 Subject: [PATCH 1924/2296] Fix hitobject count when creating from an IBeatmap --- .../Legacy/LegacyBeatmapConversionDifficultyInfo.cs | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Scoring/Legacy/LegacyBeatmapConversionDifficultyInfo.cs b/osu.Game/Rulesets/Scoring/Legacy/LegacyBeatmapConversionDifficultyInfo.cs index 6f379e4ef1..baf771adef 100644 --- a/osu.Game/Rulesets/Scoring/Legacy/LegacyBeatmapConversionDifficultyInfo.cs +++ b/osu.Game/Rulesets/Scoring/Legacy/LegacyBeatmapConversionDifficultyInfo.cs @@ -1,8 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using osu.Game.Beatmaps; using osu.Game.Online.API.Requests.Responses; +using osu.Game.Rulesets.Objects.Types; namespace osu.Game.Rulesets.Scoring.Legacy { @@ -44,7 +46,14 @@ namespace osu.Game.Rulesets.Scoring.Legacy public static LegacyBeatmapConversionDifficultyInfo FromAPIBeatmap(APIBeatmap apiBeatmap) => FromBeatmapInfo(apiBeatmap); - public static LegacyBeatmapConversionDifficultyInfo FromBeatmap(IBeatmap beatmap) => FromBeatmapInfo(beatmap.BeatmapInfo); + public static LegacyBeatmapConversionDifficultyInfo FromBeatmap(IBeatmap beatmap) => new LegacyBeatmapConversionDifficultyInfo + { + SourceRuleset = beatmap.BeatmapInfo.Ruleset, + CircleSize = beatmap.Difficulty.CircleSize, + OverallDifficulty = beatmap.Difficulty.OverallDifficulty, + CircleCount = beatmap.HitObjects.Count - beatmap.HitObjects.Count(h => h is IHasDuration), + TotalObjectCount = beatmap.HitObjects.Count + }; public static LegacyBeatmapConversionDifficultyInfo FromBeatmapInfo(IBeatmapInfo beatmapInfo) => new LegacyBeatmapConversionDifficultyInfo { From 2930b53edd9aa4e007bd6db05e0072ae5ae906ce Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 13 Dec 2023 13:43:14 +0900 Subject: [PATCH 1925/2296] Simplify implementation --- .../Beatmaps/ManiaBeatmapConverter.cs | 2 +- .../Legacy/LegacyBeatmapConversionDifficultyInfo.cs | 12 +++++++----- 2 files changed, 8 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs index c4a8db92ed..c3cd623c5d 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs @@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps double roundedOverallDifficulty = Math.Round(difficulty.OverallDifficulty); - int countSliderOrSpinner = difficulty.TotalObjectCount - difficulty.CircleCount; + int countSliderOrSpinner = difficulty.EndTimeObjectCount; float percentSpecialObjects = (float)countSliderOrSpinner / difficulty.TotalObjectCount; if (percentSpecialObjects < 0.2) diff --git a/osu.Game/Rulesets/Scoring/Legacy/LegacyBeatmapConversionDifficultyInfo.cs b/osu.Game/Rulesets/Scoring/Legacy/LegacyBeatmapConversionDifficultyInfo.cs index baf771adef..2021aa127d 100644 --- a/osu.Game/Rulesets/Scoring/Legacy/LegacyBeatmapConversionDifficultyInfo.cs +++ b/osu.Game/Rulesets/Scoring/Legacy/LegacyBeatmapConversionDifficultyInfo.cs @@ -29,9 +29,12 @@ namespace osu.Game.Rulesets.Scoring.Legacy public float OverallDifficulty { get; set; } /// - /// The count of hitcircles in the beatmap. + /// The number of hitobjects in the beatmap with a distinct end time. /// - public int CircleCount { get; set; } + /// + /// Canonically, these are hitobjects are either sliders or spinners. + /// + public int EndTimeObjectCount { get; set; } /// /// The total count of hitobjects in the beatmap. @@ -42,7 +45,6 @@ namespace osu.Game.Rulesets.Scoring.Legacy float IBeatmapDifficultyInfo.ApproachRate => 0; double IBeatmapDifficultyInfo.SliderMultiplier => 0; double IBeatmapDifficultyInfo.SliderTickRate => 0; - int IBeatmapDifficultyInfo.EndTimeObjectCount => TotalObjectCount - CircleCount; public static LegacyBeatmapConversionDifficultyInfo FromAPIBeatmap(APIBeatmap apiBeatmap) => FromBeatmapInfo(apiBeatmap); @@ -51,7 +53,7 @@ namespace osu.Game.Rulesets.Scoring.Legacy SourceRuleset = beatmap.BeatmapInfo.Ruleset, CircleSize = beatmap.Difficulty.CircleSize, OverallDifficulty = beatmap.Difficulty.OverallDifficulty, - CircleCount = beatmap.HitObjects.Count - beatmap.HitObjects.Count(h => h is IHasDuration), + EndTimeObjectCount = beatmap.HitObjects.Count(h => h is IHasDuration), TotalObjectCount = beatmap.HitObjects.Count }; @@ -60,7 +62,7 @@ namespace osu.Game.Rulesets.Scoring.Legacy SourceRuleset = beatmapInfo.Ruleset, CircleSize = beatmapInfo.Difficulty.CircleSize, OverallDifficulty = beatmapInfo.Difficulty.OverallDifficulty, - CircleCount = beatmapInfo.Difficulty.TotalObjectCount - beatmapInfo.Difficulty.EndTimeObjectCount, + EndTimeObjectCount = beatmapInfo.Difficulty.EndTimeObjectCount, TotalObjectCount = beatmapInfo.Difficulty.TotalObjectCount }; } From 2579b42ac5dc5d7e7f41f86628bc8503dec26b64 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Dec 2023 14:01:03 +0900 Subject: [PATCH 1926/2296] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 6609db3027..bd35bb8d54 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index a6b3527466..84a4e61267 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From 0be6743e87b241b36b396c840e1d5acc1bb6b578 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Dec 2023 14:07:38 +0900 Subject: [PATCH 1927/2296] Apply `Bindable.Parse` refactorings --- osu.Game/Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs | 2 +- osu.Game/Rulesets/Configuration/RulesetConfigManager.cs | 2 +- osu.Game/Rulesets/Mods/Mod.cs | 3 ++- .../Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs | 2 +- osu.Game/Skinning/ISerialisableDrawable.cs | 3 ++- osu.Game/Skinning/LegacySkin.cs | 3 ++- 6 files changed, 9 insertions(+), 6 deletions(-) diff --git a/osu.Game/Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs b/osu.Game/Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs index 37ea2a3f96..e5ba7f61bf 100644 --- a/osu.Game/Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs +++ b/osu.Game/Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs @@ -121,7 +121,7 @@ namespace osu.Game.Graphics.UserInterfaceV2 break; default: - slider.Current.Parse(textBox.Current.Value); + slider.Current.Parse(textBox.Current.Value, CultureInfo.CurrentCulture); break; } } diff --git a/osu.Game/Rulesets/Configuration/RulesetConfigManager.cs b/osu.Game/Rulesets/Configuration/RulesetConfigManager.cs index 0eea1ff215..418dc3576f 100644 --- a/osu.Game/Rulesets/Configuration/RulesetConfigManager.cs +++ b/osu.Game/Rulesets/Configuration/RulesetConfigManager.cs @@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Configuration if (setting != null) { - bindable.Parse(setting.Value); + bindable.Parse(setting.Value, CultureInfo.InvariantCulture); } else { diff --git a/osu.Game/Rulesets/Mods/Mod.cs b/osu.Game/Rulesets/Mods/Mod.cs index 775f6a0ed4..d635dccab1 100644 --- a/osu.Game/Rulesets/Mods/Mod.cs +++ b/osu.Game/Rulesets/Mods/Mod.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using System.Globalization; using System.Linq; using System.Reflection; using Newtonsoft.Json; @@ -284,7 +285,7 @@ namespace osu.Game.Rulesets.Mods if (!(target is IParseable parseable)) throw new InvalidOperationException($"Bindable type {target.GetType().ReadableName()} is not {nameof(IParseable)}."); - parseable.Parse(source); + parseable.Parse(source, CultureInfo.InvariantCulture); } } diff --git a/osu.Game/Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs b/osu.Game/Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs index eabe9b9f64..151d469415 100644 --- a/osu.Game/Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs +++ b/osu.Game/Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs @@ -103,7 +103,7 @@ namespace osu.Game.Screens.Edit.Timing break; default: - slider.Current.Parse(t.Text); + slider.Current.Parse(t.Text, CultureInfo.CurrentCulture); break; } } diff --git a/osu.Game/Skinning/ISerialisableDrawable.cs b/osu.Game/Skinning/ISerialisableDrawable.cs index 503b44c2dd..c9dcaca6d1 100644 --- a/osu.Game/Skinning/ISerialisableDrawable.cs +++ b/osu.Game/Skinning/ISerialisableDrawable.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Globalization; using osu.Framework.Bindables; using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Graphics; @@ -46,7 +47,7 @@ namespace osu.Game.Skinning if (!(target is IParseable parseable)) throw new InvalidOperationException($"Bindable type {target.GetType().ReadableName()} is not {nameof(IParseable)}."); - parseable.Parse(source); + parseable.Parse(source, CultureInfo.InvariantCulture); } } } diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs index 2e91770919..9102231913 100644 --- a/osu.Game/Skinning/LegacySkin.cs +++ b/osu.Game/Skinning/LegacySkin.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; +using System.Globalization; using System.IO; using System.Linq; using JetBrains.Annotations; @@ -330,7 +331,7 @@ namespace osu.Game.Skinning var bindable = new Bindable(); if (val != null) - bindable.Parse(val); + bindable.Parse(val, CultureInfo.InvariantCulture); return bindable; } } From 996bc659e4ed9806edf9d1f433afc6c03ad7b621 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Dec 2023 14:29:51 +0900 Subject: [PATCH 1928/2296] Adjust some mod multipliers for initial leaderboard sanity --- osu.Game/Rulesets/Mods/ModClassic.cs | 2 +- osu.Game/Rulesets/Mods/ModSynesthesia.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModClassic.cs b/osu.Game/Rulesets/Mods/ModClassic.cs index 55b16297e2..42fdee0402 100644 --- a/osu.Game/Rulesets/Mods/ModClassic.cs +++ b/osu.Game/Rulesets/Mods/ModClassic.cs @@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Mods public override string Acronym => "CL"; - public override double ScoreMultiplier => 1; + public override double ScoreMultiplier => 0.5; public override IconUsage? Icon => FontAwesome.Solid.History; diff --git a/osu.Game/Rulesets/Mods/ModSynesthesia.cs b/osu.Game/Rulesets/Mods/ModSynesthesia.cs index 23cb135c50..9084127f33 100644 --- a/osu.Game/Rulesets/Mods/ModSynesthesia.cs +++ b/osu.Game/Rulesets/Mods/ModSynesthesia.cs @@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mods public override string Name => "Synesthesia"; public override string Acronym => "SY"; public override LocalisableString Description => "Colours hit objects based on the rhythm."; - public override double ScoreMultiplier => 1; + public override double ScoreMultiplier => 0.8; public override ModType Type => ModType.Fun; } } From eb30a603d97e878565c58504831fc149a81ccf3d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 17 Nov 2023 17:54:15 +0900 Subject: [PATCH 1929/2296] Fix typo in argument name --- osu.Game/Screens/Play/HUD/GameplayAccuracyCounter.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/GameplayAccuracyCounter.cs b/osu.Game/Screens/Play/HUD/GameplayAccuracyCounter.cs index 9da032e489..28d664a48b 100644 --- a/osu.Game/Screens/Play/HUD/GameplayAccuracyCounter.cs +++ b/osu.Game/Screens/Play/HUD/GameplayAccuracyCounter.cs @@ -23,11 +23,11 @@ namespace osu.Game.Screens.Play.HUD { base.LoadComplete(); - AccuracyDisplay.BindValueChanged(mod => + AccuracyDisplay.BindValueChanged(mode => { Current.UnbindBindings(); - switch (mod.NewValue) + switch (mode.NewValue) { case AccuracyDisplayMode.Standard: Current.BindTo(scoreProcessor.Accuracy); From 0e4e916388443d9429dee33fd0e3795706252a89 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Dec 2023 15:04:52 +0900 Subject: [PATCH 1930/2296] Sneaky comment fix --- osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs index ee274fc45e..07045b76ca 100644 --- a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs @@ -234,7 +234,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy break; default: - // this is where things get fucked up. + // this is where things get a bit messed up. // honestly there's three modes to handle here but they seem really pointless? // let's wait to see if anyone actually uses them in skins. if (bodySprite != null) From 5e10f9f899de50d4fe589798a486ad36fa881885 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Dec 2023 14:42:32 +0900 Subject: [PATCH 1931/2296] Fix failing tests due to more textboxes being present with searchable dropdowns --- .../Navigation/TestSceneScreenNavigation.cs | 10 +++++---- .../Visual/Online/TestSceneChatOverlay.cs | 2 +- .../Visual/Online/TestSceneCommentActions.cs | 2 +- .../Visual/Settings/TestSceneSettingsPanel.cs | 22 +++++++++---------- .../SongSelect/TestScenePlaySongSelect.cs | 4 ++-- osu.Game/Screens/Select/FilterControl.cs | 2 +- 6 files changed, 22 insertions(+), 20 deletions(-) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs index c6a668a714..d8dc512787 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -143,13 +143,13 @@ namespace osu.Game.Tests.Visual.Navigation PushAndConfirm(() => songSelect = new TestPlaySongSelect()); - AddStep("set filter", () => songSelect.ChildrenOfType().Single().Current.Value = "test"); + AddStep("set filter", () => filterControlTextBox().Current.Value = "test"); AddStep("press back", () => InputManager.Click(MouseButton.Button1)); AddAssert("still at song select", () => Game.ScreenStack.CurrentScreen == songSelect); - AddAssert("filter cleared", () => string.IsNullOrEmpty(songSelect.ChildrenOfType().Single().Current.Value)); + AddAssert("filter cleared", () => string.IsNullOrEmpty(filterControlTextBox().Current.Value)); - AddStep("set filter again", () => songSelect.ChildrenOfType().Single().Current.Value = "test"); + AddStep("set filter again", () => filterControlTextBox().Current.Value = "test"); AddStep("open collections dropdown", () => { InputManager.MoveMouseTo(songSelect.ChildrenOfType().Single()); @@ -163,10 +163,12 @@ namespace osu.Game.Tests.Visual.Navigation .ChildrenOfType.DropdownMenu>().Single().State == MenuState.Closed); AddStep("press back a second time", () => InputManager.Click(MouseButton.Button1)); - AddAssert("filter cleared", () => string.IsNullOrEmpty(songSelect.ChildrenOfType().Single().Current.Value)); + AddAssert("filter cleared", () => string.IsNullOrEmpty(filterControlTextBox().Current.Value)); AddStep("press back a third time", () => InputManager.Click(MouseButton.Button1)); ConfirmAtMainMenu(); + + TextBox filterControlTextBox() => songSelect.ChildrenOfType().Single(); } [Test] diff --git a/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs index 8a2a66f60f..58feab4ebb 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs @@ -631,7 +631,7 @@ namespace osu.Game.Tests.Visual.Online AddAssert("Nothing happened", () => this.ChildrenOfType().Any()); AddStep("Set report data", () => { - var field = this.ChildrenOfType().Single().ChildrenOfType().Single(); + var field = this.ChildrenOfType().Single().ChildrenOfType().First(); field.Current.Value = "test other"; }); diff --git a/osu.Game.Tests/Visual/Online/TestSceneCommentActions.cs b/osu.Game.Tests/Visual/Online/TestSceneCommentActions.cs index dbf3b52572..10fdffb8e1 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneCommentActions.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneCommentActions.cs @@ -262,7 +262,7 @@ namespace osu.Game.Tests.Visual.Online AddAssert("Nothing happened", () => this.ChildrenOfType().Any()); AddStep("Set report data", () => { - var field = this.ChildrenOfType().Single().ChildrenOfType().Single(); + var field = this.ChildrenOfType().Single().ChildrenOfType().First(); field.Current.Value = report_text; var reason = this.ChildrenOfType>().Single(); reason.Current.Value = CommentReportReason.Other; diff --git a/osu.Game.Tests/Visual/Settings/TestSceneSettingsPanel.cs b/osu.Game.Tests/Visual/Settings/TestSceneSettingsPanel.cs index 69e489b247..5d9c2f890c 100644 --- a/osu.Game.Tests/Visual/Settings/TestSceneSettingsPanel.cs +++ b/osu.Game.Tests/Visual/Settings/TestSceneSettingsPanel.cs @@ -49,12 +49,12 @@ namespace osu.Game.Tests.Visual.Settings AddStep("reset mouse", () => InputManager.MoveMouseTo(settings)); if (beforeLoad) - AddStep("set filter", () => settings.SectionsContainer.ChildrenOfType().First().Current.Value = "scaling"); + AddStep("set filter", () => settings.SectionsContainer.ChildrenOfType().First().Current.Value = "scaling"); AddUntilStep("wait for items to load", () => settings.SectionsContainer.ChildrenOfType().Any()); if (!beforeLoad) - AddStep("set filter", () => settings.SectionsContainer.ChildrenOfType().First().Current.Value = "scaling"); + AddStep("set filter", () => settings.SectionsContainer.ChildrenOfType().First().Current.Value = "scaling"); AddAssert("ensure all items match filter", () => settings.SectionsContainer .ChildrenOfType().Where(f => f.IsPresent) @@ -76,7 +76,7 @@ namespace osu.Game.Tests.Visual.Settings AddUntilStep("wait for items to load", () => settings.SectionsContainer.ChildrenOfType().Any()); - AddStep("set filter", () => settings.SectionsContainer.ChildrenOfType().First().Current.Value = "scaling"); + AddStep("set filter", () => settings.SectionsContainer.ChildrenOfType().First().Current.Value = "scaling"); } [Test] @@ -94,7 +94,7 @@ namespace osu.Game.Tests.Visual.Settings AddStep("reset mouse", () => InputManager.MoveMouseTo(settings)); AddUntilStep("sections loaded", () => settings.SectionsContainer.Children.Count > 0); - AddUntilStep("top-level textbox focused", () => settings.SectionsContainer.ChildrenOfType().FirstOrDefault()?.HasFocus == true); + AddUntilStep("top-level textbox focused", () => settings.SectionsContainer.ChildrenOfType().FirstOrDefault()?.HasFocus == true); AddStep("open key binding subpanel", () => { @@ -106,13 +106,13 @@ namespace osu.Game.Tests.Visual.Settings AddUntilStep("binding panel textbox focused", () => settings .ChildrenOfType().FirstOrDefault()? - .ChildrenOfType().FirstOrDefault()?.HasFocus == true); + .ChildrenOfType().FirstOrDefault()?.HasFocus == true); AddStep("Press back", () => settings .ChildrenOfType().FirstOrDefault()? .ChildrenOfType().FirstOrDefault()?.TriggerClick()); - AddUntilStep("top-level textbox focused", () => settings.SectionsContainer.ChildrenOfType().FirstOrDefault()?.HasFocus == true); + AddUntilStep("top-level textbox focused", () => settings.SectionsContainer.ChildrenOfType().FirstOrDefault()?.HasFocus == true); } [Test] @@ -121,7 +121,7 @@ namespace osu.Game.Tests.Visual.Settings AddStep("reset mouse", () => InputManager.MoveMouseTo(settings)); AddUntilStep("sections loaded", () => settings.SectionsContainer.Children.Count > 0); - AddUntilStep("top-level textbox focused", () => settings.SectionsContainer.ChildrenOfType().FirstOrDefault()?.HasFocus == true); + AddUntilStep("top-level textbox focused", () => settings.SectionsContainer.ChildrenOfType().FirstOrDefault()?.HasFocus == true); AddStep("open key binding subpanel", () => { @@ -133,19 +133,19 @@ namespace osu.Game.Tests.Visual.Settings AddUntilStep("binding panel textbox focused", () => settings .ChildrenOfType().FirstOrDefault()? - .ChildrenOfType().FirstOrDefault()?.HasFocus == true); + .ChildrenOfType().FirstOrDefault()?.HasFocus == true); AddStep("Escape", () => InputManager.Key(Key.Escape)); - AddUntilStep("top-level textbox focused", () => settings.SectionsContainer.ChildrenOfType().FirstOrDefault()?.HasFocus == true); + AddUntilStep("top-level textbox focused", () => settings.SectionsContainer.ChildrenOfType().FirstOrDefault()?.HasFocus == true); } [Test] public void TestSearchTextBoxSelectedOnShow() { - SearchTextBox searchTextBox = null!; + SettingsSearchTextBox searchTextBox = null!; - AddStep("set text", () => (searchTextBox = settings.SectionsContainer.ChildrenOfType().First()).Current.Value = "some text"); + AddStep("set text", () => (searchTextBox = settings.SectionsContainer.ChildrenOfType().First()).Current.Value = "some text"); AddAssert("no text selected", () => searchTextBox.SelectedText == string.Empty); AddRepeatStep("toggle visibility", () => settings.ToggleVisibility(), 2); AddAssert("search text selected", () => searchTextBox.SelectedText == searchTextBox.Current.Value); diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs index 84750d4c16..64f10cb427 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs @@ -1135,7 +1135,7 @@ namespace osu.Game.Tests.Visual.SongSelect { createSongSelect(); - AddStep("set filter text", () => songSelect!.FilterControl.ChildrenOfType().First().Text = "nonono"); + AddStep("set filter text", () => songSelect!.FilterControl.ChildrenOfType().First().Text = "nonono"); AddStep("select all", () => InputManager.Keys(PlatformAction.SelectAll)); AddStep("press ctrl-x", () => { @@ -1144,7 +1144,7 @@ namespace osu.Game.Tests.Visual.SongSelect InputManager.ReleaseKey(Key.ControlLeft); }); - AddAssert("filter text cleared", () => songSelect!.FilterControl.ChildrenOfType().First().Text, () => Is.Empty); + AddAssert("filter text cleared", () => songSelect!.FilterControl.ChildrenOfType().First().Text, () => Is.Empty); } private void waitForInitialSelection() diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs index c15bd76ef8..1827eb58ca 100644 --- a/osu.Game/Screens/Select/FilterControl.cs +++ b/osu.Game/Screens/Select/FilterControl.cs @@ -250,7 +250,7 @@ namespace osu.Game.Screens.Select protected override bool OnHover(HoverEvent e) => true; - private partial class FilterControlTextBox : SeekLimitedSearchTextBox + internal partial class FilterControlTextBox : SeekLimitedSearchTextBox { private const float filter_text_size = 12; From c2d3dcdd9c1c7bfc1a8df9756db557549a5f4e47 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Dec 2023 15:15:22 +0900 Subject: [PATCH 1932/2296] Fix slider tests and incorrect nullability handling around `freehandToolboxGroup` --- .../Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs | 7 +++++-- .../Visual/SongSelect/TestScenePlaySongSelect.cs | 9 ++++----- 2 files changed, 9 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index e5dada19bb..28e972bacd 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -42,12 +42,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders private int currentSegmentLength; [Resolved(CanBeNull = true)] + [CanBeNull] private IPositionSnapProvider positionSnapProvider { get; set; } [Resolved(CanBeNull = true)] + [CanBeNull] private IDistanceSnapProvider distanceSnapProvider { get; set; } [Resolved(CanBeNull = true)] + [CanBeNull] private FreehandSliderToolboxGroup freehandToolboxGroup { get; set; } private readonly IncrementalBSplineBuilder bSplineBuilder = new IncrementalBSplineBuilder { Degree = 4 }; @@ -363,7 +366,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders private Vector2[] tryCircleArc(List segment) { - if (segment.Count < 3 || freehandToolboxGroup.CircleThreshold.Value == 0) return null; + if (segment.Count < 3 || freehandToolboxGroup?.CircleThreshold.Value == 0) return null; // Assume the segment creates a reasonable circular arc and then check if it reasonable var points = PathApproximator.BSplineToPiecewiseLinear(segment.ToArray(), bSplineBuilder.Degree); @@ -436,7 +439,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders loss /= points.Count; - return loss > freehandToolboxGroup.CircleThreshold.Value || totalWinding > MathHelper.TwoPi ? null : circleArcControlPoints; + return loss > freehandToolboxGroup?.CircleThreshold.Value || totalWinding > MathHelper.TwoPi ? null : circleArcControlPoints; } private enum SliderPlacementState diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs index 64f10cb427..6b53277964 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs @@ -22,7 +22,6 @@ using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Database; using osu.Game.Extensions; -using osu.Game.Graphics.UserInterface; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Chat; using osu.Game.Overlays; @@ -614,7 +613,7 @@ namespace osu.Game.Tests.Visual.SongSelect AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo != null); - AddStep("set filter text", () => songSelect!.FilterControl.ChildrenOfType().First().Text = "nonono"); + AddStep("set filter text", () => songSelect!.FilterControl.ChildrenOfType().First().Text = "nonono"); AddUntilStep("dummy selected", () => Beatmap.Value is DummyWorkingBeatmap); @@ -648,7 +647,7 @@ namespace osu.Game.Tests.Visual.SongSelect AddUntilStep("carousel has correct", () => songSelect!.Carousel.SelectedBeatmapInfo?.MatchesOnlineID(target) == true); AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(target)); - AddStep("reset filter text", () => songSelect!.FilterControl.ChildrenOfType().First().Text = string.Empty); + AddStep("reset filter text", () => songSelect!.FilterControl.ChildrenOfType().First().Text = string.Empty); AddAssert("game still correct", () => Beatmap.Value?.BeatmapInfo.MatchesOnlineID(target) == true); AddAssert("carousel still correct", () => songSelect!.Carousel.SelectedBeatmapInfo.MatchesOnlineID(target)); @@ -666,7 +665,7 @@ namespace osu.Game.Tests.Visual.SongSelect AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo != null); - AddStep("set filter text", () => songSelect!.FilterControl.ChildrenOfType().First().Text = "nonono"); + AddStep("set filter text", () => songSelect!.FilterControl.ChildrenOfType().First().Text = "nonono"); AddUntilStep("dummy selected", () => Beatmap.Value is DummyWorkingBeatmap); @@ -689,7 +688,7 @@ namespace osu.Game.Tests.Visual.SongSelect AddUntilStep("carousel has correct", () => songSelect!.Carousel.SelectedBeatmapInfo?.MatchesOnlineID(target) == true); AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(target)); - AddStep("set filter text", () => songSelect!.FilterControl.ChildrenOfType().First().Text = "nononoo"); + AddStep("set filter text", () => songSelect!.FilterControl.ChildrenOfType().First().Text = "nononoo"); AddUntilStep("game lost selection", () => Beatmap.Value is DummyWorkingBeatmap); AddAssert("carousel lost selection", () => songSelect!.Carousel.SelectedBeatmapInfo == null); From 0611a1ddc98462af34e6f1820b58dcd231769af5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Dec 2023 15:28:54 +0900 Subject: [PATCH 1933/2296] Avoid background processing falling over is `BeatmapSet` is `null` See https://github.com/ppy/osu/issues/10458. --- osu.Game/BackgroundDataStoreProcessor.cs | 15 ++++----------- 1 file changed, 4 insertions(+), 11 deletions(-) diff --git a/osu.Game/BackgroundDataStoreProcessor.cs b/osu.Game/BackgroundDataStoreProcessor.cs index 8195856991..c8a108a5f6 100644 --- a/osu.Game/BackgroundDataStoreProcessor.cs +++ b/osu.Game/BackgroundDataStoreProcessor.cs @@ -3,7 +3,6 @@ using System; using System.Collections.Generic; -using System.Diagnostics; using System.Linq; using System.Threading; using System.Threading.Tasks; @@ -136,19 +135,13 @@ namespace osu.Game // of other possible ways), but for now avoid queueing if the user isn't logged in at startup. if (api.IsLoggedIn) { - foreach (var b in r.All().Where(b => b.StarRating < 0 || (b.OnlineID > 0 && b.LastOnlineUpdate == null))) - { - Debug.Assert(b.BeatmapSet != null); - beatmapSetIds.Add(b.BeatmapSet.ID); - } + foreach (var b in r.All().Where(b => (b.StarRating < 0 || (b.OnlineID > 0 && b.LastOnlineUpdate == null)) && b.BeatmapSet != null)) + beatmapSetIds.Add(b.BeatmapSet!.ID); } else { - foreach (var b in r.All().Where(b => b.StarRating < 0)) - { - Debug.Assert(b.BeatmapSet != null); - beatmapSetIds.Add(b.BeatmapSet.ID); - } + foreach (var b in r.All().Where(b => b.StarRating < 0 && b.BeatmapSet != null)) + beatmapSetIds.Add(b.BeatmapSet!.ID); } }); From 4983845041794eb5acff6037be4e163b50ae8418 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Dec 2023 15:51:26 +0900 Subject: [PATCH 1934/2296] Update HT mod multiplier to match stable better --- osu.Game/Rulesets/Mods/RateAdjustModHelper.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Rulesets/Mods/RateAdjustModHelper.cs b/osu.Game/Rulesets/Mods/RateAdjustModHelper.cs index ffd4de0e90..8bc481921f 100644 --- a/osu.Game/Rulesets/Mods/RateAdjustModHelper.cs +++ b/osu.Game/Rulesets/Mods/RateAdjustModHelper.cs @@ -32,9 +32,9 @@ namespace osu.Game.Rulesets.Mods value -= 1; if (SpeedChange.Value >= 1) - value /= 5; - - return 1 + value; + return 1 + value / 5; + else + return 0.6 + value; } } From eff81be6fdbfd16fdc9040c3eeb0cd0087d5d7d5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Dec 2023 15:38:06 +0900 Subject: [PATCH 1935/2296] Fix failing test and add coverage of conversion case --- .../SongSelect/TestSceneAdvancedStats.cs | 33 ++++++++++++++++++- 1 file changed, 32 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneAdvancedStats.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneAdvancedStats.cs index 8650119dd4..4bb2b557ff 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneAdvancedStats.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneAdvancedStats.cs @@ -14,7 +14,9 @@ using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets; +using osu.Game.Rulesets.Mania; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Screens.Select.Details; using osuTK.Graphics; @@ -38,6 +40,12 @@ namespace osu.Game.Tests.Visual.SongSelect Width = 500 }); + [SetUpSteps] + public void SetUpSteps() + { + AddStep("reset game ruleset", () => Ruleset.Value = new OsuRuleset().RulesetInfo); + } + private BeatmapInfo exampleBeatmapInfo => new BeatmapInfo { Ruleset = rulesets.AvailableRulesets.First(), @@ -66,8 +74,10 @@ namespace osu.Game.Tests.Visual.SongSelect } [Test] - public void TestManiaFirstBarText() + public void TestManiaFirstBarTextManiaBeatmap() { + AddStep("set game ruleset to mania", () => Ruleset.Value = new ManiaRuleset().RulesetInfo); + AddStep("set beatmap", () => advancedStats.BeatmapInfo = new BeatmapInfo { Ruleset = rulesets.GetRuleset(3) ?? throw new InvalidOperationException("osu!mania ruleset not found"), @@ -84,6 +94,27 @@ namespace osu.Game.Tests.Visual.SongSelect AddAssert("first bar text is correct", () => advancedStats.ChildrenOfType().First().Text == BeatmapsetsStrings.ShowStatsCsMania); } + [Test] + public void TestManiaFirstBarTextConvert() + { + AddStep("set game ruleset to mania", () => Ruleset.Value = new ManiaRuleset().RulesetInfo); + + AddStep("set beatmap", () => advancedStats.BeatmapInfo = new BeatmapInfo + { + Ruleset = new OsuRuleset().RulesetInfo, + Difficulty = new BeatmapDifficulty + { + CircleSize = 5, + DrainRate = 4.3f, + OverallDifficulty = 4.5f, + ApproachRate = 3.1f + }, + StarRating = 8 + }); + + AddAssert("first bar text is correct", () => advancedStats.ChildrenOfType().First().Text == BeatmapsetsStrings.ShowStatsCsMania); + } + [Test] public void TestEasyMod() { From 2abf3a55ae0bc214c484867ed9a4b67dd267a1f8 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 13 Dec 2023 16:08:34 +0900 Subject: [PATCH 1936/2296] Add IsLegacyScore to SoloScoreInfo --- osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs index ac2d8152b1..732da3d5da 100644 --- a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs @@ -150,6 +150,12 @@ namespace osu.Game.Online.API.Requests.Responses #endregion + /// + /// Whether this represents a legacy (osu!stable) score. + /// + [JsonIgnore] + public bool IsLegacyScore => LegacyScoreId != null; + public override string ToString() => $"score_id: {ID} user_id: {UserID}"; /// @@ -191,6 +197,7 @@ namespace osu.Game.Online.API.Requests.Responses { OnlineID = OnlineID, LegacyOnlineID = (long?)LegacyScoreId ?? -1, + IsLegacyScore = IsLegacyScore, User = User ?? new APIUser { Id = UserID }, BeatmapInfo = new BeatmapInfo { OnlineID = BeatmapID }, Ruleset = new RulesetInfo { OnlineID = RulesetID }, From 110749205d7366f05ca5d56dd2f037bc7770bff2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Dec 2023 16:13:08 +0900 Subject: [PATCH 1937/2296] Cache `GameplayClockContainer` to allow usage of `OnSeek` --- osu.Game/Screens/Play/GameplayClockContainer.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index 5a713fdae7..4def1d36bb 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -17,6 +17,7 @@ namespace osu.Game.Screens.Play /// Encapsulates gameplay timing logic and provides a via DI for gameplay components to use. /// [Cached(typeof(IGameplayClock))] + [Cached(typeof(GameplayClockContainer))] public partial class GameplayClockContainer : Container, IAdjustableClock, IGameplayClock { public IBindable IsPaused => isPaused; From f2c6c348be850bb07347bfb46a9c836c6304895f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Dec 2023 16:13:23 +0900 Subject: [PATCH 1938/2296] Fix `HitError` `Clear` methods not correctly returning pooled drawables --- .../Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs | 6 +++++- .../Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs | 6 +++++- 2 files changed, 10 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs b/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs index eb5221aa45..a9141110c5 100644 --- a/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs +++ b/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs @@ -485,7 +485,11 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters } } - public override void Clear() => judgementsContainer.Clear(); + public override void Clear() + { + foreach (var j in judgementsContainer) + j.FadeOut().Expire(); + } public enum CentreMarkerStyles { diff --git a/osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs b/osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs index 5793713fca..d95959bf9e 100644 --- a/osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs +++ b/osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs @@ -63,7 +63,11 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters judgementsFlow.Push(GetColourForHitResult(judgement.Type)); } - public override void Clear() => judgementsFlow.Clear(); + public override void Clear() + { + foreach (var j in judgementsFlow) + j.FadeOut().Expire(); + } private partial class JudgementFlow : FillFlowContainer { From fb44fb18e021a153d3d44d12190d53f15c288838 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Dec 2023 16:42:20 +0900 Subject: [PATCH 1939/2296] Update in line with upstream changes --- osu.Game/Screens/Select/Details/AdvancedStats.cs | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index 019c38679e..9433588b03 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -128,6 +128,8 @@ namespace osu.Game.Screens.Select.Details IBeatmapDifficultyInfo baseDifficulty = BeatmapInfo?.Difficulty; BeatmapDifficulty adjustedDifficulty = null; + IRulesetInfo ruleset = gameRuleset?.Value ?? beatmapInfo.Ruleset; + if (baseDifficulty != null && (mods.Value.Any(m => m is IApplicableToDifficulty) || mods.Value.Any(m => m is IApplicableToRate))) { @@ -140,21 +142,17 @@ namespace osu.Game.Screens.Select.Details if (gameRuleset != null) { - Ruleset ruleset = gameRuleset.Value.CreateInstance(); - double rate = 1; foreach (var mod in mods.Value.OfType()) rate = mod.ApplyToRate(0, rate); - adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(originalDifficulty, rate); + adjustedDifficulty = ruleset.CreateInstance().GetRateAdjustedDisplayDifficulty(originalDifficulty, rate); rateAdjustTooltip.UpdateAttribute("AR", originalDifficulty.ApproachRate, adjustedDifficulty.ApproachRate); rateAdjustTooltip.UpdateAttribute("OD", originalDifficulty.OverallDifficulty, adjustedDifficulty.OverallDifficulty); } } - IRulesetInfo ruleset = gameRuleset?.Value ?? beatmapInfo.Ruleset; - switch (ruleset.OnlineID) { case 3: From 9433180ffeacf239b4f688ad954387a12fcbbfb7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Dec 2023 16:57:31 +0900 Subject: [PATCH 1940/2296] Fix various code quality and visual issues with `AdjustedAttributesTooltip` --- .../Mods/AdjustedAttributesTooltip.cs | 135 +++++++++--------- 1 file changed, 68 insertions(+), 67 deletions(-) diff --git a/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs b/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs index e9b7ee5c54..a56c09931a 100644 --- a/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs +++ b/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -15,84 +16,72 @@ using osuTK; namespace osu.Game.Overlays.Mods { - public partial class AdjustedAttributesTooltip : CompositeDrawable, ITooltip + public partial class AdjustedAttributesTooltip : VisibilityContainer, ITooltip { private readonly Dictionary> attributes = new Dictionary>(); - private readonly Container content; + private FillFlowContainer? attributesFillFlow; - private readonly FillFlowContainer attributesFillFlow; + private Container content = null!; [Resolved] private OsuColour colours { get; set; } = null!; - public AdjustedAttributesTooltip() - { - // Need to be initialized in constructor to ensure accessability in AddAttribute function - InternalChild = content = new Container - { - AutoSizeAxes = Axes.Both - }; - attributesFillFlow = new FillFlowContainer - { - Direction = FillDirection.Vertical, - AutoSizeAxes = Axes.Both - }; - } - [BackgroundDependencyLoader] private void load() { AutoSizeAxes = Axes.Both; Masking = true; - CornerRadius = 15; + CornerRadius = 5; - content.AddRange(new Drawable[] + InternalChildren = new Drawable[] { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = colours.Gray1, - Alpha = 0.8f - }, - new FillFlowContainer + content = new Container { AutoSizeAxes = Axes.Both, - Padding = new MarginPadding { Vertical = 10, Horizontal = 15 }, - Direction = FillDirection.Vertical, Children = new Drawable[] { - new OsuSpriteText + new Box { - Text = "One or more values are being adjusted by mods that change speed.", + RelativeSizeAxes = Axes.Both, + Colour = colours.Gray3, }, - attributesFillFlow + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Padding = new MarginPadding { Vertical = 10, Horizontal = 15 }, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + new OsuSpriteText + { + Text = "One or more values are being adjusted by mods that change speed.", + }, + attributesFillFlow = new FillFlowContainer + { + Direction = FillDirection.Vertical, + AutoSizeAxes = Axes.Both + } + } + } } - } - }); - } + }, + }; - private void checkAttributes() - { foreach (var attribute in attributes) - { - if (!Precision.AlmostEquals(attribute.Value.Value.Old, attribute.Value.Value.New)) - { - content.Show(); - return; - } - } + attributesFillFlow?.Add(new AttributeDisplay(attribute.Key, attribute.Value.GetBoundCopy())); - content.Hide(); + updateVisibility(); } public void AddAttribute(string name) { Bindable newBindable = new Bindable(); - newBindable.BindValueChanged(_ => checkAttributes()); + newBindable.BindValueChanged(_ => updateVisibility()); attributes.Add(name, newBindable); - attributesFillFlow.Add(new AttributeDisplay(name, newBindable.GetBoundCopy())); + + attributesFillFlow?.Add(new AttributeDisplay(name, newBindable.GetBoundCopy())); } public void UpdateAttribute(string name, double oldValue, double newValue) @@ -102,8 +91,8 @@ namespace osu.Game.Overlays.Mods Bindable attribute = attributes[name]; OldNewPair attributeValue = attribute.Value; - attributeValue.Old = oldValue; - attributeValue.New = newValue; + attributeValue.OldValue = oldValue; + attributeValue.NewValue = newValue; attribute.Value = attributeValue; } @@ -116,14 +105,20 @@ namespace osu.Game.Overlays.Mods { } - public void Move(Vector2 pos) - { - Position = pos; - } + protected override void PopIn() => this.FadeIn(200, Easing.OutQuint); + protected override void PopOut() => this.FadeOut(200, Easing.OutQuint); - private struct OldNewPair + public void Move(Vector2 pos) => Position = pos; + + private void updateVisibility() { - public double Old, New; + if (!IsLoaded) + return; + + if (attributes.Any(attribute => !Precision.AlmostEquals(attribute.Value.Value.OldValue, attribute.Value.Value.NewValue))) + content.Show(); + else + content.Hide(); } private partial class AttributeDisplay : CompositeDrawable @@ -131,33 +126,39 @@ namespace osu.Game.Overlays.Mods public readonly Bindable AttributeValues; public readonly string AttributeName; - private readonly OsuSpriteText text = new OsuSpriteText - { - Font = OsuFont.Default.With(weight: FontWeight.Bold) - }; + private readonly OsuSpriteText text; - public AttributeDisplay(string name, Bindable boundCopy) + public AttributeDisplay(string name, Bindable values) { AutoSizeAxes = Axes.Both; AttributeName = name; - AttributeValues = boundCopy; - InternalChild = text; + AttributeValues = values; + + InternalChild = text = new OsuSpriteText + { + Font = OsuFont.Default.With(weight: FontWeight.Bold) + }; + AttributeValues.BindValueChanged(_ => update(), true); } private void update() { - if (Precision.AlmostEquals(AttributeValues.Value.Old, AttributeValues.Value.New)) + if (Precision.AlmostEquals(AttributeValues.Value.OldValue, AttributeValues.Value.NewValue)) { Hide(); + return; } - else - { - Show(); - text.Text = $"{AttributeName}: {(AttributeValues.Value.Old):0.0#} → {(AttributeValues.Value.New):0.0#}"; - } + + Show(); + text.Text = $"{AttributeName}: {(AttributeValues.Value.OldValue):0.0#} → {(AttributeValues.Value.NewValue):0.0#}"; } } + + private struct OldNewPair + { + public double OldValue, NewValue; + } } } From c131f91736dc2d947fce9c0decea049358d93536 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 13 Dec 2023 16:59:09 +0900 Subject: [PATCH 1941/2296] Add tests --- .../TestSceneSliderEarlyHitJudgement.cs | 187 ++++++++++++++++++ 1 file changed, 187 insertions(+) create mode 100644 osu.Game.Rulesets.Osu.Tests/TestSceneSliderEarlyHitJudgement.cs diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderEarlyHitJudgement.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderEarlyHitJudgement.cs new file mode 100644 index 0000000000..46278dfb12 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderEarlyHitJudgement.cs @@ -0,0 +1,187 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Screens; +using osu.Game.Beatmaps; +using osu.Game.Replays; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Replays; +using osu.Game.Rulesets.Replays; +using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; +using osu.Game.Screens.Play; +using osu.Game.Tests.Visual; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Tests +{ + public partial class TestSceneSliderEarlyHitJudgement : RateAdjustedBeatmapTestScene + { + private const double time_slider_start = 1000; + private const double time_slider_tick = 2000; + private const double time_slider_end = 3000; + + private static readonly Vector2 slider_start_position = new Vector2(256 - slider_path_length / 2, 192); + private static readonly Vector2 slider_end_position = new Vector2(256 + slider_path_length / 2, 192); + + private ScoreAccessibleReplayPlayer currentPlayer = null!; + + private const float slider_path_length = 200; + + private readonly List judgementResults = new List(); + + [Test] + public void TestHitEarlyMoveIntoFollowRegion() + { + performTest(new List + { + new OsuReplayFrame(time_slider_start - 300, slider_start_position, OsuAction.LeftButton), + new OsuReplayFrame(time_slider_start - 200, slider_start_position + new Vector2(32, 0), OsuAction.LeftButton), + new OsuReplayFrame(time_slider_end - 200, slider_end_position + new Vector2(32, 0), OsuAction.LeftButton), + }); + + assertHeadJudgement(HitResult.Miss); + assertTickJudgement(HitResult.LargeTickHit); + assertTailJudgement(HitResult.LargeTickHit); + assertSliderJudgement(HitResult.IgnoreHit); + } + + [Test] + public void TestHitEarlyMoveOutsideFollowRegion() + { + performTest(new List + { + new OsuReplayFrame(time_slider_start - 300, slider_start_position, OsuAction.LeftButton), + new OsuReplayFrame(time_slider_start - 200, slider_start_position + new Vector2(96, 0), OsuAction.LeftButton), + new OsuReplayFrame(time_slider_end - 200, slider_end_position + new Vector2(96, 0), OsuAction.LeftButton), + }); + + assertHeadJudgement(HitResult.Miss); + assertTickJudgement(HitResult.LargeTickMiss); + assertTailJudgement(HitResult.IgnoreMiss); + assertSliderJudgement(HitResult.IgnoreMiss); + } + + private void assertHeadJudgement(HitResult result) + { + AddAssert( + "check head result", + () => judgementResults.SingleOrDefault(r => r.HitObject is SliderHeadCircle)?.Type, + () => Is.EqualTo(result)); + } + + private void assertTickJudgement(HitResult result) + { + AddAssert( + "check tick result", + () => judgementResults.SingleOrDefault(r => r.HitObject is SliderTick)?.Type, + () => Is.EqualTo(result)); + } + + private void assertRepeatJudgement(HitResult result) + { + AddAssert( + "check tick result", + () => judgementResults.SingleOrDefault(r => r.HitObject is SliderRepeat)?.Type, + () => Is.EqualTo(result)); + } + + private void assertTailJudgement(HitResult result) + { + AddAssert( + "check tail result", + () => judgementResults.SingleOrDefault(r => r.HitObject is SliderTailCircle)?.Type, + () => Is.EqualTo(result)); + } + + private void assertSliderJudgement(HitResult result) + { + AddAssert( + "check slider result", + () => judgementResults.SingleOrDefault(r => r.HitObject is Slider)?.Type, + () => Is.EqualTo(result)); + } + + private Vector2 computePositionFromTime(double time) + { + Vector2 dist = slider_end_position - slider_start_position; + double t = (time - time_slider_start) / (time_slider_end - time_slider_start); + return slider_start_position + dist * (float)t; + } + + private void performTest(List frames, Action? adjustSliderFunc = null, bool classic = false) + { + Slider slider = new Slider + { + StartTime = time_slider_start, + Position = new Vector2(256 - slider_path_length / 2, 192), + TickDistanceMultiplier = 3, + ClassicSliderBehaviour = classic, + Path = new SliderPath(PathType.LINEAR, new[] + { + Vector2.Zero, + new Vector2(slider_path_length, 0), + }, slider_path_length), + }; + + adjustSliderFunc?.Invoke(slider); + + AddStep("load player", () => + { + Beatmap.Value = CreateWorkingBeatmap(new Beatmap + { + HitObjects = { slider }, + BeatmapInfo = + { + Difficulty = new BeatmapDifficulty + { + SliderMultiplier = 1, + SliderTickRate = 3 + }, + Ruleset = new OsuRuleset().RulesetInfo, + } + }); + + var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } }); + + p.OnLoadComplete += _ => + { + p.ScoreProcessor.NewJudgement += result => + { + if (currentPlayer == p) judgementResults.Add(result); + }; + }; + + LoadScreen(currentPlayer = p); + judgementResults.Clear(); + }); + + AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0); + AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen()); + AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value); + } + + private partial class ScoreAccessibleReplayPlayer : ReplayPlayer + { + public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; + + protected override bool PauseOnFocusLost => false; + + public ScoreAccessibleReplayPlayer(Score score) + : base(score, new PlayerConfiguration + { + AllowPause = false, + ShowResults = false, + }) + { + } + } + } +} From 3f67538d6103f411bbbaf6f54dcd750f650f2387 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 13 Dec 2023 16:59:41 +0900 Subject: [PATCH 1942/2296] Allow slider to be tracked before its start time --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderBall.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderBall.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderBall.cs index 292f2ffd7d..a1724d6fdc 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderBall.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderBall.cs @@ -153,11 +153,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables } Tracking = - // in valid time range - Time.Current >= drawableSlider.HitObject.StartTime // even in an edge case where current time has exceeded the slider's time, we may not have finished judging. // we don't want to potentially update from Tracking=true to Tracking=false at this point. - && (!drawableSlider.AllJudged || Time.Current <= drawableSlider.HitObject.GetEndTime()) + (!drawableSlider.AllJudged || Time.Current <= drawableSlider.HitObject.GetEndTime()) // in valid position range && lastScreenSpaceMousePosition.HasValue && followCircleReceptor.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) && // valid action From 3131d376218af0673a1b79190f52f7aaf576105e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Dec 2023 17:00:21 +0900 Subject: [PATCH 1943/2296] Clear transformations with more fire --- osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs | 5 ++++- .../Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs | 5 ++++- 2 files changed, 8 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs b/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs index a9141110c5..443863fb2f 100644 --- a/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs +++ b/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs @@ -488,7 +488,10 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters public override void Clear() { foreach (var j in judgementsContainer) - j.FadeOut().Expire(); + { + j.ClearTransforms(); + j.Expire(); + } } public enum CentreMarkerStyles diff --git a/osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs b/osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs index d95959bf9e..65f4b50dde 100644 --- a/osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs +++ b/osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs @@ -66,7 +66,10 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters public override void Clear() { foreach (var j in judgementsFlow) - j.FadeOut().Expire(); + { + j.ClearTransforms(); + j.Expire(); + } } private partial class JudgementFlow : FillFlowContainer From 9a982a9564e11252ba3a7e0dda77ffc6c0d86e0b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Dec 2023 17:13:15 +0900 Subject: [PATCH 1944/2296] Tidy up `GetRateAdjustedDisplayDifficulty` implemetations --- osu.Game.Rulesets.Catch/CatchRuleset.cs | 7 +++++-- osu.Game.Rulesets.Osu/OsuRuleset.cs | 10 ++++++++-- osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 8 +++++--- osu.Game/Rulesets/Ruleset.cs | 1 + 4 files changed, 19 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs index 12d197109b..bcb28328f0 100644 --- a/osu.Game.Rulesets.Catch/CatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs @@ -240,10 +240,13 @@ namespace osu.Game.Rulesets.Catch { BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(difficulty); - double preempt = adjustedDifficulty.ApproachRate < 6 ? (1200.0 + 600.0 * (5 - adjustedDifficulty.ApproachRate) / 5) : (1200.0 - 750.0 * (adjustedDifficulty.ApproachRate - 5) / 5); + double preempt = adjustedDifficulty.ApproachRate < 6 + ? 1200.0 + 600.0 * (5 - adjustedDifficulty.ApproachRate) / 5 + : 1200.0 - 750.0 * (adjustedDifficulty.ApproachRate - 5) / 5; preempt /= rate; - adjustedDifficulty.ApproachRate = (float)(preempt > 1200 ? ((1800 - preempt) / 120) : ((1200 - preempt) / 150 + 5)); + + adjustedDifficulty.ApproachRate = (float)(preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5); return adjustedDifficulty; } diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 88489f2dc3..5355743a50 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -336,12 +336,18 @@ namespace osu.Game.Rulesets.Osu { BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(difficulty); - double preempt = adjustedDifficulty.ApproachRate < 5 ? (1200.0 + 600.0 * (5 - adjustedDifficulty.ApproachRate) / 5) : (1200.0 - 750.0 * (adjustedDifficulty.ApproachRate - 5) / 5); + double preempt = adjustedDifficulty.ApproachRate < 5 + ? 1200.0 + 600.0 * (5 - adjustedDifficulty.ApproachRate) / 5 + : 1200.0 - 750.0 * (adjustedDifficulty.ApproachRate - 5) / 5; + preempt /= rate; - adjustedDifficulty.ApproachRate = (float)(preempt > 1200 ? ((1800 - preempt) / 120) : ((1200 - preempt) / 150 + 5)); + + adjustedDifficulty.ApproachRate = (float)(preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5); double hitwindow = 80.0 - 6 * adjustedDifficulty.OverallDifficulty; + hitwindow /= rate; + adjustedDifficulty.OverallDifficulty = (float)(80.0 - hitwindow) / 6; return adjustedDifficulty; diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index 6e5cdbf2d1..94136a11d3 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -269,9 +269,11 @@ namespace osu.Game.Rulesets.Taiko { BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(difficulty); - double hitwindow = 35.0 - 15.0 * (adjustedDifficulty.OverallDifficulty - 5) / 5; - hitwindow /= rate; - adjustedDifficulty.OverallDifficulty = (float)(5 * (35 - hitwindow) / 15 + 5); + double hitWindow = 35.0 - 15.0 * (adjustedDifficulty.OverallDifficulty - 5) / 5; + + hitWindow /= rate; + + adjustedDifficulty.OverallDifficulty = (float)(5 * (35 - hitWindow) / 15 + 5); return adjustedDifficulty; } diff --git a/osu.Game/Rulesets/Ruleset.cs b/osu.Game/Rulesets/Ruleset.cs index c7c81ecb55..37a35fd3ae 100644 --- a/osu.Game/Rulesets/Ruleset.cs +++ b/osu.Game/Rulesets/Ruleset.cs @@ -380,6 +380,7 @@ namespace osu.Game.Rulesets /// /// Applies changes to difficulty attributes for presenting to a user a rough estimate of how rate adjust mods affect difficulty. /// Importantly, this should NOT BE USED FOR ANY CALCULATIONS. + /// /// It is also not always correct, and arguably is never correct depending on your frame of mind. /// /// >The that will be adjusted. From e865de7a6b8cdbef85211b1d74571d1c8ac9b8b6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 13 Dec 2023 09:25:56 +0100 Subject: [PATCH 1945/2296] Update test assertions in line with half time mod multiplier changes --- .../Visual/UserInterface/TestSceneModSelectOverlay.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs index f0822ce2a8..fed5f68449 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs @@ -787,7 +787,8 @@ namespace osu.Game.Tests.Visual.UserInterface InputManager.MoveMouseTo(this.ChildrenOfType().Single(preset => preset.Preset.Value.Name == "Half Time 0.5x")); InputManager.Click(MouseButton.Left); }); - AddAssert("difficulty multiplier display shows correct value", () => modSelectOverlay.ChildrenOfType().Single().Current.Value, () => Is.EqualTo(0.5)); + AddAssert("difficulty multiplier display shows correct value", + () => modSelectOverlay.ChildrenOfType().Single().Current.Value, () => Is.EqualTo(0.1).Within(Precision.DOUBLE_EPSILON)); // this is highly unorthodox in a test, but because the `ModSettingChangeTracker` machinery heavily leans on events and object disposal and re-creation, // it is instrumental in the reproduction of the failure scenario that this test is supposed to cover. @@ -796,7 +797,8 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep("open customisation area", () => modSelectOverlay.CustomisationButton!.TriggerClick()); AddStep("reset half time speed to default", () => modSelectOverlay.ChildrenOfType().Single() .ChildrenOfType>().Single().TriggerClick()); - AddUntilStep("difficulty multiplier display shows correct value", () => modSelectOverlay.ChildrenOfType().Single().Current.Value, () => Is.EqualTo(0.7)); + AddUntilStep("difficulty multiplier display shows correct value", + () => modSelectOverlay.ChildrenOfType().Single().Current.Value, () => Is.EqualTo(0.3).Within(Precision.DOUBLE_EPSILON)); } private void waitForColumnLoad() => AddUntilStep("all column content loaded", () => From 01710780525bca3126764bb77805964968ed19d6 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 13 Dec 2023 17:33:24 +0900 Subject: [PATCH 1946/2296] Move object counts to BeatmapInfo --- osu.Game.Tournament/Models/TournamentBeatmap.cs | 6 ++++++ osu.Game/BackgroundDataStoreProcessor.cs | 11 +++++++---- osu.Game/Beatmaps/BeatmapDifficulty.cs | 9 --------- osu.Game/Beatmaps/BeatmapImporter.cs | 6 +++--- osu.Game/Beatmaps/BeatmapInfo.cs | 4 ++++ osu.Game/Beatmaps/BeatmapUpdater.cs | 4 ++-- osu.Game/Beatmaps/IBeatmapDifficultyInfo.cs | 13 ------------- osu.Game/Beatmaps/IBeatmapInfo.cs | 13 +++++++++++++ .../Online/API/Requests/Responses/APIBeatmap.cs | 8 +++++--- .../Legacy/LegacyBeatmapConversionDifficultyInfo.cs | 4 ++-- 10 files changed, 42 insertions(+), 36 deletions(-) diff --git a/osu.Game.Tournament/Models/TournamentBeatmap.cs b/osu.Game.Tournament/Models/TournamentBeatmap.cs index 7f57b6a151..a7ba5b7db1 100644 --- a/osu.Game.Tournament/Models/TournamentBeatmap.cs +++ b/osu.Game.Tournament/Models/TournamentBeatmap.cs @@ -21,6 +21,10 @@ namespace osu.Game.Tournament.Models public double StarRating { get; set; } + public int EndTimeObjectCount { get; set; } + + public int TotalObjectCount { get; set; } + public IBeatmapMetadataInfo Metadata { get; set; } = new BeatmapMetadata(); public IBeatmapDifficultyInfo Difficulty { get; set; } = new BeatmapDifficulty(); @@ -41,6 +45,8 @@ namespace osu.Game.Tournament.Models Metadata = beatmap.Metadata; Difficulty = beatmap.Difficulty; Covers = beatmap.BeatmapSet?.Covers ?? new BeatmapSetOnlineCovers(); + EndTimeObjectCount = beatmap.EndTimeObjectCount; + TotalObjectCount = beatmap.TotalObjectCount; } public bool Equals(IBeatmapInfo? other) => other is TournamentBeatmap b && this.MatchesOnlineID(b); diff --git a/osu.Game/BackgroundDataStoreProcessor.cs b/osu.Game/BackgroundDataStoreProcessor.cs index c8a108a5f6..10cc13dc29 100644 --- a/osu.Game/BackgroundDataStoreProcessor.cs +++ b/osu.Game/BackgroundDataStoreProcessor.cs @@ -20,7 +20,6 @@ using osu.Game.Rulesets; using osu.Game.Scoring; using osu.Game.Scoring.Legacy; using osu.Game.Screens.Play; -using Realms; namespace osu.Game { @@ -177,9 +176,13 @@ namespace osu.Game { Logger.Log("Querying for beatmaps with missing hitobject counts to reprocess..."); - HashSet beatmapIds = realmAccess.Run(r => new HashSet(r.All() - .Filter($"{nameof(BeatmapInfo.Difficulty)}.{nameof(BeatmapDifficulty.TotalObjectCount)} == 0") - .AsEnumerable().Select(b => b.ID))); + HashSet beatmapIds = new HashSet(); + + realmAccess.Run(r => + { + foreach (var b in r.All().Where(b => b.TotalObjectCount == 0)) + beatmapIds.Add(b.ID); + }); Logger.Log($"Found {beatmapIds.Count} beatmaps which require reprocessing."); diff --git a/osu.Game/Beatmaps/BeatmapDifficulty.cs b/osu.Game/Beatmaps/BeatmapDifficulty.cs index 785728141e..ac2267380d 100644 --- a/osu.Game/Beatmaps/BeatmapDifficulty.cs +++ b/osu.Game/Beatmaps/BeatmapDifficulty.cs @@ -21,9 +21,6 @@ namespace osu.Game.Beatmaps public double SliderMultiplier { get; set; } = 1.4; public double SliderTickRate { get; set; } = 1; - public int EndTimeObjectCount { get; set; } - public int TotalObjectCount { get; set; } - public BeatmapDifficulty() { } @@ -47,9 +44,6 @@ namespace osu.Game.Beatmaps difficulty.SliderMultiplier = SliderMultiplier; difficulty.SliderTickRate = SliderTickRate; - - difficulty.EndTimeObjectCount = EndTimeObjectCount; - difficulty.TotalObjectCount = TotalObjectCount; } public virtual void CopyFrom(IBeatmapDifficultyInfo other) @@ -61,9 +55,6 @@ namespace osu.Game.Beatmaps SliderMultiplier = other.SliderMultiplier; SliderTickRate = other.SliderTickRate; - - EndTimeObjectCount = other.EndTimeObjectCount; - TotalObjectCount = other.TotalObjectCount; } } } diff --git a/osu.Game/Beatmaps/BeatmapImporter.cs b/osu.Game/Beatmaps/BeatmapImporter.cs index 31d6b0108e..7bb52eef52 100644 --- a/osu.Game/Beatmaps/BeatmapImporter.cs +++ b/osu.Game/Beatmaps/BeatmapImporter.cs @@ -388,9 +388,7 @@ namespace osu.Game.Beatmaps OverallDifficulty = decodedDifficulty.OverallDifficulty, ApproachRate = decodedDifficulty.ApproachRate, SliderMultiplier = decodedDifficulty.SliderMultiplier, - SliderTickRate = decodedDifficulty.SliderTickRate, - EndTimeObjectCount = decoded.HitObjects.Count(h => h is IHasDuration), - TotalObjectCount = decoded.HitObjects.Count + SliderTickRate = decodedDifficulty.SliderTickRate }; var metadata = new BeatmapMetadata @@ -428,6 +426,8 @@ namespace osu.Game.Beatmaps GridSize = decodedInfo.GridSize, TimelineZoom = decodedInfo.TimelineZoom, MD5Hash = memoryStream.ComputeMD5Hash(), + EndTimeObjectCount = decoded.HitObjects.Count(h => h is IHasDuration), + TotalObjectCount = decoded.HitObjects.Count }; beatmaps.Add(beatmap); diff --git a/osu.Game/Beatmaps/BeatmapInfo.cs b/osu.Game/Beatmaps/BeatmapInfo.cs index c1aeec1f71..2d04732f91 100644 --- a/osu.Game/Beatmaps/BeatmapInfo.cs +++ b/osu.Game/Beatmaps/BeatmapInfo.cs @@ -120,6 +120,10 @@ namespace osu.Game.Beatmaps [JsonIgnore] public bool Hidden { get; set; } + public int EndTimeObjectCount { get; set; } + + public int TotalObjectCount { get; set; } + /// /// Reset any fetched online linking information (and history). /// diff --git a/osu.Game/Beatmaps/BeatmapUpdater.cs b/osu.Game/Beatmaps/BeatmapUpdater.cs index 472ac26ebe..27492b8bac 100644 --- a/osu.Game/Beatmaps/BeatmapUpdater.cs +++ b/osu.Game/Beatmaps/BeatmapUpdater.cs @@ -91,8 +91,8 @@ namespace osu.Game.Beatmaps var working = workingBeatmapCache.GetWorkingBeatmap(beatmapInfo); var beatmap = working.Beatmap; - beatmapInfo.Difficulty.EndTimeObjectCount = beatmap.HitObjects.Count(h => h is IHasDuration); - beatmapInfo.Difficulty.TotalObjectCount = beatmap.HitObjects.Count; + beatmapInfo.EndTimeObjectCount = beatmap.HitObjects.Count(h => h is IHasDuration); + beatmapInfo.TotalObjectCount = beatmap.HitObjects.Count; // And invalidate again afterwards as re-fetching the most up-to-date database metadata will be required. workingBeatmapCache.Invalidate(beatmapInfo); diff --git a/osu.Game/Beatmaps/IBeatmapDifficultyInfo.cs b/osu.Game/Beatmaps/IBeatmapDifficultyInfo.cs index 47b261d1f6..e7a3d87d0a 100644 --- a/osu.Game/Beatmaps/IBeatmapDifficultyInfo.cs +++ b/osu.Game/Beatmaps/IBeatmapDifficultyInfo.cs @@ -44,19 +44,6 @@ namespace osu.Game.Beatmaps /// double SliderTickRate { get; } - /// - /// The number of hitobjects in the beatmap with a distinct end time. - /// - /// - /// Canonically, these are hitobjects are either sliders or spinners. - /// - int EndTimeObjectCount { get; } - - /// - /// The total number of hitobjects in the beatmap. - /// - int TotalObjectCount { get; } - /// /// Maps a difficulty value [0, 10] to a two-piece linear range of values. /// diff --git a/osu.Game/Beatmaps/IBeatmapInfo.cs b/osu.Game/Beatmaps/IBeatmapInfo.cs index b8c69cc525..9dcff5ce5e 100644 --- a/osu.Game/Beatmaps/IBeatmapInfo.cs +++ b/osu.Game/Beatmaps/IBeatmapInfo.cs @@ -61,5 +61,18 @@ namespace osu.Game.Beatmaps /// The basic star rating for this beatmap (with no mods applied). /// double StarRating { get; } + + /// + /// The number of hitobjects in the beatmap with a distinct end time. + /// + /// + /// Canonically, these are hitobjects are either sliders or spinners. + /// + int EndTimeObjectCount { get; } + + /// + /// The total number of hitobjects in the beatmap. + /// + int TotalObjectCount { get; } } } diff --git a/osu.Game/Online/API/Requests/Responses/APIBeatmap.cs b/osu.Game/Online/API/Requests/Responses/APIBeatmap.cs index c1ceff7c43..e5ecfe2c99 100644 --- a/osu.Game/Online/API/Requests/Responses/APIBeatmap.cs +++ b/osu.Game/Online/API/Requests/Responses/APIBeatmap.cs @@ -41,6 +41,10 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty(@"difficulty_rating")] public double StarRating { get; set; } + public int EndTimeObjectCount => SliderCount + SpinnerCount; + + public int TotalObjectCount => CircleCount + SliderCount + SpinnerCount; + [JsonProperty(@"drain")] public float DrainRate { get; set; } @@ -108,9 +112,7 @@ namespace osu.Game.Online.API.Requests.Responses DrainRate = DrainRate, CircleSize = CircleSize, ApproachRate = ApproachRate, - OverallDifficulty = OverallDifficulty, - EndTimeObjectCount = SliderCount + SpinnerCount, - TotalObjectCount = CircleCount + SliderCount + SpinnerCount + OverallDifficulty = OverallDifficulty }; IBeatmapSetInfo? IBeatmapInfo.BeatmapSet => BeatmapSet; diff --git a/osu.Game/Rulesets/Scoring/Legacy/LegacyBeatmapConversionDifficultyInfo.cs b/osu.Game/Rulesets/Scoring/Legacy/LegacyBeatmapConversionDifficultyInfo.cs index 2021aa127d..7d69069455 100644 --- a/osu.Game/Rulesets/Scoring/Legacy/LegacyBeatmapConversionDifficultyInfo.cs +++ b/osu.Game/Rulesets/Scoring/Legacy/LegacyBeatmapConversionDifficultyInfo.cs @@ -62,8 +62,8 @@ namespace osu.Game.Rulesets.Scoring.Legacy SourceRuleset = beatmapInfo.Ruleset, CircleSize = beatmapInfo.Difficulty.CircleSize, OverallDifficulty = beatmapInfo.Difficulty.OverallDifficulty, - EndTimeObjectCount = beatmapInfo.Difficulty.EndTimeObjectCount, - TotalObjectCount = beatmapInfo.Difficulty.TotalObjectCount + EndTimeObjectCount = beatmapInfo.EndTimeObjectCount, + TotalObjectCount = beatmapInfo.TotalObjectCount }; } } From 5062c53e36c1d4d68cd62bfedd14e1306553c8e7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 13 Dec 2023 17:33:39 +0900 Subject: [PATCH 1947/2296] Refactor everything for sanity --- .../Mods/AdjustedAttributesTooltip.cs | 105 +++++++----------- .../Overlays/Mods/BeatmapAttributesDisplay.cs | 7 +- .../Screens/Select/Details/AdvancedStats.cs | 6 +- 3 files changed, 41 insertions(+), 77 deletions(-) diff --git a/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs b/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs index a56c09931a..ed12d917ad 100644 --- a/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs +++ b/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs @@ -1,29 +1,30 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Collections.Generic; +using System; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; -using osu.Game.Graphics.Sprites; -using osu.Game.Graphics; using osu.Framework.Utils; +using osu.Game.Beatmaps; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; using osuTK; namespace osu.Game.Overlays.Mods { public partial class AdjustedAttributesTooltip : VisibilityContainer, ITooltip { - private readonly Dictionary> attributes = new Dictionary>(); - - private FillFlowContainer? attributesFillFlow; + private FillFlowContainer attributesFillFlow = null!; private Container content = null!; + private BeatmapDifficulty? originalDifficulty; + private BeatmapDifficulty? adjustedDifficulty; + [Resolved] private OsuColour colours { get; set; } = null!; @@ -69,36 +70,43 @@ namespace osu.Game.Overlays.Mods }, }; - foreach (var attribute in attributes) - attributesFillFlow?.Add(new AttributeDisplay(attribute.Key, attribute.Value.GetBoundCopy())); - - updateVisibility(); + updateDisplay(); } - public void AddAttribute(string name) + public void UpdateAttributes(BeatmapDifficulty original, BeatmapDifficulty adjusted) { - Bindable newBindable = new Bindable(); - newBindable.BindValueChanged(_ => updateVisibility()); - attributes.Add(name, newBindable); + originalDifficulty = original; + adjustedDifficulty = adjusted; - attributesFillFlow?.Add(new AttributeDisplay(name, newBindable.GetBoundCopy())); + if (IsLoaded) + updateDisplay(); } - public void UpdateAttribute(string name, double oldValue, double newValue) + private void updateDisplay() { - if (!attributes.ContainsKey(name)) return; + attributesFillFlow.Clear(); - Bindable attribute = attributes[name]; + if (originalDifficulty == null || adjustedDifficulty == null) + return; - OldNewPair attributeValue = attribute.Value; - attributeValue.OldValue = oldValue; - attributeValue.NewValue = newValue; + attemptAdd("AR", bd => bd.ApproachRate); + attemptAdd("OD", bd => bd.OverallDifficulty); + attemptAdd("CS", bd => bd.CircleSize); + attemptAdd("HP", bd => bd.DrainRate); - attribute.Value = attributeValue; - } + if (attributesFillFlow.Any()) + content.Show(); + else + content.Hide(); - protected override void Update() - { + void attemptAdd(string name, Func lookup) + { + double a = lookup(originalDifficulty); + double b = lookup(adjustedDifficulty); + + if (!Precision.AlmostEquals(a, b)) + attributesFillFlow.Add(new AttributeDisplay(name, a, b)); + } } public void SetContent(object content) @@ -110,55 +118,18 @@ namespace osu.Game.Overlays.Mods public void Move(Vector2 pos) => Position = pos; - private void updateVisibility() - { - if (!IsLoaded) - return; - - if (attributes.Any(attribute => !Precision.AlmostEquals(attribute.Value.Value.OldValue, attribute.Value.Value.NewValue))) - content.Show(); - else - content.Hide(); - } - private partial class AttributeDisplay : CompositeDrawable { - public readonly Bindable AttributeValues; - public readonly string AttributeName; - - private readonly OsuSpriteText text; - - public AttributeDisplay(string name, Bindable values) + public AttributeDisplay(string name, double original, double adjusted) { AutoSizeAxes = Axes.Both; - AttributeName = name; - AttributeValues = values; - - InternalChild = text = new OsuSpriteText + InternalChild = new OsuSpriteText { - Font = OsuFont.Default.With(weight: FontWeight.Bold) + Font = OsuFont.Default.With(weight: FontWeight.Bold), + Text = $"{name}: {original:0.0#} → {adjusted:0.0#}" }; - - AttributeValues.BindValueChanged(_ => update(), true); } - - private void update() - { - if (Precision.AlmostEquals(AttributeValues.Value.OldValue, AttributeValues.Value.NewValue)) - { - Hide(); - return; - } - - Show(); - text.Text = $"{AttributeName}: {(AttributeValues.Value.OldValue):0.0#} → {(AttributeValues.Value.NewValue):0.0#}"; - } - } - - private struct OldNewPair - { - public double OldValue, NewValue; } } } diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index 0c35e55df5..dd3daa2b7a 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -60,6 +60,7 @@ namespace osu.Game.Overlays.Mods private AdjustedAttributesTooltip rateAdjustTooltip = null!; public ITooltip GetCustomTooltip() => rateAdjustTooltip; + public object TooltipContent => this; private const float transition_duration = 250; @@ -103,9 +104,6 @@ namespace osu.Game.Overlays.Mods { base.LoadComplete(); - rateAdjustTooltip.AddAttribute("AR"); - rateAdjustTooltip.AddAttribute("OD"); - mods.BindValueChanged(_ => { modSettingChangeTracker?.Dispose(); @@ -184,8 +182,7 @@ namespace osu.Game.Overlays.Mods Ruleset ruleset = gameRuleset.Value.CreateInstance(); BeatmapDifficulty adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(originalDifficulty, rate); - rateAdjustTooltip.UpdateAttribute("AR", originalDifficulty.ApproachRate, adjustedDifficulty.ApproachRate); - rateAdjustTooltip.UpdateAttribute("OD", originalDifficulty.OverallDifficulty, adjustedDifficulty.OverallDifficulty); + rateAdjustTooltip.UpdateAttributes(originalDifficulty, adjustedDifficulty); approachRateDisplay.AdjustType.Value = VerticalAttributeDisplay.CalculateEffect(originalDifficulty.ApproachRate, adjustedDifficulty.ApproachRate); overallDifficultyDisplay.AdjustType.Value = VerticalAttributeDisplay.CalculateEffect(originalDifficulty.OverallDifficulty, adjustedDifficulty.OverallDifficulty); diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index 9433588b03..2a9e69f141 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -101,9 +101,6 @@ namespace osu.Game.Screens.Select.Details gameRuleset.BindValueChanged(_ => updateStatistics()); mods.BindValueChanged(modsChanged, true); - - rateAdjustTooltip.AddAttribute("AR"); - rateAdjustTooltip.AddAttribute("OD"); } private ModSettingChangeTracker modSettingChangeTracker; @@ -148,8 +145,7 @@ namespace osu.Game.Screens.Select.Details adjustedDifficulty = ruleset.CreateInstance().GetRateAdjustedDisplayDifficulty(originalDifficulty, rate); - rateAdjustTooltip.UpdateAttribute("AR", originalDifficulty.ApproachRate, adjustedDifficulty.ApproachRate); - rateAdjustTooltip.UpdateAttribute("OD", originalDifficulty.OverallDifficulty, adjustedDifficulty.OverallDifficulty); + rateAdjustTooltip.UpdateAttributes(originalDifficulty, adjustedDifficulty); } } From 812f52e793b4729548e1b452a063591fb28c546d Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 13 Dec 2023 17:38:16 +0900 Subject: [PATCH 1948/2296] Bump version number --- osu.Game/Database/RealmAccess.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 9c7fe464dd..191bb49b0c 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -88,9 +88,9 @@ namespace osu.Game.Database /// 34 2023-08-21 Add BackgroundReprocessingFailed flag to ScoreInfo to track upgrade failures. /// 35 2023-10-16 Clear key combinations of keybindings that are assigned to more than one action in a given settings section. /// 36 2023-10-26 Add LegacyOnlineID to ScoreInfo. Move osu_scores_*_high IDs stored in OnlineID to LegacyOnlineID. Reset anomalous OnlineIDs. - /// 37 2023-12-10 Add EndTimeObjectCount and TotalObjectCount to BeatmapDifficulty. + /// 38 2023-12-10 Add EndTimeObjectCount and TotalObjectCount to BeatmapInfo. /// - private const int schema_version = 37; + private const int schema_version = 38; /// /// Lock object which is held during sections, blocking realm retrieval during blocking periods. From 7a4ea90bda6374b89a978e735c88731429e14fcc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 13 Dec 2023 11:01:06 +0100 Subject: [PATCH 1949/2296] Fix test failures due to dependency becoming required --- .../Overlays/Settings/Sections/General/UpdateSettings.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs index a8f5b655d0..3ff5556f4d 100644 --- a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs @@ -35,7 +35,7 @@ namespace osu.Game.Overlays.Settings.Sections.General private Storage storage { get; set; } = null!; [BackgroundDependencyLoader] - private void load(OsuConfigManager config, OsuGame game) + private void load(OsuConfigManager config, OsuGame? game) { Add(new SettingsEnumDropdown { @@ -57,7 +57,7 @@ namespace osu.Game.Overlays.Settings.Sections.General { notifications?.Post(new SimpleNotification { - Text = GeneralSettingsStrings.RunningLatestRelease(game.Version), + Text = GeneralSettingsStrings.RunningLatestRelease(game!.Version), Icon = FontAwesome.Solid.CheckCircle, }); } @@ -87,7 +87,7 @@ namespace osu.Game.Overlays.Settings.Sections.General Add(new SettingsButton { Text = GeneralSettingsStrings.ChangeFolderLocation, - Action = () => game.PerformFromScreen(menu => menu.Push(new MigrationSelectScreen())) + Action = () => game?.PerformFromScreen(menu => menu.Push(new MigrationSelectScreen())) }); } } From 683ac6f63a169351bf2bf16c9ddd24ec1493f551 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 13 Dec 2023 19:25:41 +0900 Subject: [PATCH 1950/2296] Add some more tests --- .../TestSceneSliderEarlyHitJudgement.cs | 46 +++++++++++++++++-- 1 file changed, 41 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderEarlyHitJudgement.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderEarlyHitJudgement.cs index 46278dfb12..fb7d00b28c 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderEarlyHitJudgement.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderEarlyHitJudgement.cs @@ -25,11 +25,12 @@ namespace osu.Game.Rulesets.Osu.Tests public partial class TestSceneSliderEarlyHitJudgement : RateAdjustedBeatmapTestScene { private const double time_slider_start = 1000; - private const double time_slider_tick = 2000; private const double time_slider_end = 3000; private static readonly Vector2 slider_start_position = new Vector2(256 - slider_path_length / 2, 192); private static readonly Vector2 slider_end_position = new Vector2(256 + slider_path_length / 2, 192); + private static readonly Vector2 offset_inside_follow = new Vector2(35, 0); + private static readonly Vector2 offset_outside_follow = offset_inside_follow * 2; private ScoreAccessibleReplayPlayer currentPlayer = null!; @@ -43,8 +44,8 @@ namespace osu.Game.Rulesets.Osu.Tests performTest(new List { new OsuReplayFrame(time_slider_start - 300, slider_start_position, OsuAction.LeftButton), - new OsuReplayFrame(time_slider_start - 200, slider_start_position + new Vector2(32, 0), OsuAction.LeftButton), - new OsuReplayFrame(time_slider_end - 200, slider_end_position + new Vector2(32, 0), OsuAction.LeftButton), + new OsuReplayFrame(time_slider_start - 200, slider_start_position + offset_inside_follow, OsuAction.LeftButton), + new OsuReplayFrame(time_slider_end - 200, slider_end_position + offset_inside_follow, OsuAction.LeftButton), }); assertHeadJudgement(HitResult.Miss); @@ -53,14 +54,49 @@ namespace osu.Game.Rulesets.Osu.Tests assertSliderJudgement(HitResult.IgnoreHit); } + [Test] + public void TestHitEarlyAndReleaseInFollowRegion() + { + performTest(new List + { + new OsuReplayFrame(time_slider_start - 300, slider_start_position, OsuAction.LeftButton), + new OsuReplayFrame(time_slider_start - 200, slider_start_position + offset_inside_follow, OsuAction.LeftButton), + new OsuReplayFrame(time_slider_start - 100, slider_start_position + offset_inside_follow), + new OsuReplayFrame(time_slider_end - 100, slider_end_position + offset_inside_follow, OsuAction.LeftButton), + }); + + assertHeadJudgement(HitResult.Miss); + assertTickJudgement(HitResult.LargeTickMiss); + assertTailJudgement(HitResult.IgnoreMiss); + assertSliderJudgement(HitResult.IgnoreMiss); + } + + [Test] + public void TestHitEarlyAndRepressInFollowRegion() + { + performTest(new List + { + new OsuReplayFrame(time_slider_start - 300, slider_start_position, OsuAction.LeftButton), + new OsuReplayFrame(time_slider_start - 200, slider_start_position + offset_inside_follow, OsuAction.LeftButton), + new OsuReplayFrame(time_slider_start - 100, slider_start_position + offset_inside_follow), + new OsuReplayFrame(time_slider_start - 50, slider_start_position + offset_inside_follow, OsuAction.LeftButton), + new OsuReplayFrame(time_slider_end - 50, slider_end_position + offset_inside_follow, OsuAction.LeftButton), + }); + + assertHeadJudgement(HitResult.Miss); + assertTickJudgement(HitResult.LargeTickMiss); + assertTailJudgement(HitResult.IgnoreMiss); + assertSliderJudgement(HitResult.IgnoreMiss); + } + [Test] public void TestHitEarlyMoveOutsideFollowRegion() { performTest(new List { new OsuReplayFrame(time_slider_start - 300, slider_start_position, OsuAction.LeftButton), - new OsuReplayFrame(time_slider_start - 200, slider_start_position + new Vector2(96, 0), OsuAction.LeftButton), - new OsuReplayFrame(time_slider_end - 200, slider_end_position + new Vector2(96, 0), OsuAction.LeftButton), + new OsuReplayFrame(time_slider_start - 200, slider_start_position + offset_outside_follow, OsuAction.LeftButton), + new OsuReplayFrame(time_slider_end - 200, slider_end_position + offset_outside_follow, OsuAction.LeftButton), }); assertHeadJudgement(HitResult.Miss); From 27e55def641cbf0eb233b4b094c2843b5648344b Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 13 Dec 2023 20:27:14 +0900 Subject: [PATCH 1951/2296] Make animation start at the slider's start time --- osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs index 355d3f9a2f..4fadb09948 100644 --- a/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -26,13 +27,17 @@ namespace osu.Game.Rulesets.Osu.Skinning ((DrawableSlider?)ParentObject)?.Tracking.BindValueChanged(tracking => { Debug.Assert(ParentObject != null); + if (ParentObject.Judged) return; - if (tracking.NewValue) - OnSliderPress(); - else - OnSliderRelease(); + using (BeginAbsoluteSequence(Math.Max(Time.Current, ParentObject.HitObject?.StartTime ?? 0))) + { + if (tracking.NewValue) + OnSliderPress(); + else + OnSliderRelease(); + } }, true); } From a6bf4cdb986b0d598cb74a863d2bab4de5998354 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 13 Dec 2023 13:22:12 +0100 Subject: [PATCH 1952/2296] Remove dead clamping code `EffectiveX` is already defined as clamped to `[0, CatchPlayfield.WIDTH]`. --- .../Beatmaps/CatchBeatmapProcessor.cs | 12 ------------ 1 file changed, 12 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs index d5d4d3b694..02d4cdbb94 100644 --- a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs +++ b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs @@ -44,7 +44,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps base.PostProcess(); ApplyPositionOffsets(Beatmap); - ApplyPositionClamping(Beatmap); int index = 0; @@ -115,17 +114,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps initialiseHyperDash(beatmap); } - public void ApplyPositionClamping(IBeatmap beatmap) - { - foreach (var obj in beatmap.HitObjects.OfType()) - { - if (obj.EffectiveX < 0) - obj.XOffset += Math.Abs(obj.EffectiveX); - else if (obj.EffectiveX > CatchPlayfield.WIDTH) - obj.XOffset += CatchPlayfield.WIDTH - obj.EffectiveX; - } - } - private static void applyHardRockOffset(CatchHitObject hitObject, ref float? lastPosition, ref double lastStartTime, LegacyRandom rng) { float offsetPosition = hitObject.OriginalX; From 31c9489cb92e6d365813f7faef4139cb9ae2ddcc Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 13 Dec 2023 23:37:34 +0300 Subject: [PATCH 1953/2296] Fix failing tests --- .../Visual/SongSelect/TestSceneFilterControl.cs | 17 +++++++++++------ 1 file changed, 11 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs index 00a0d4a849..94c6130f15 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs @@ -192,7 +192,7 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("select collection", () => { - InputManager.MoveMouseTo(getCollectionDropdownItems().ElementAt(1)); + InputManager.MoveMouseTo(getCollectionDropdownItemAt(1)); InputManager.Click(MouseButton.Left); }); @@ -206,7 +206,8 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("click manage collections filter", () => { - InputManager.MoveMouseTo(getCollectionDropdownItems().Last()); + int lastItemIndex = control.ChildrenOfType().Single().Items.Count() - 1; + InputManager.MoveMouseTo(getCollectionDropdownItemAt(lastItemIndex)); InputManager.Click(MouseButton.Left); }); @@ -232,10 +233,10 @@ namespace osu.Game.Tests.Visual.SongSelect private void assertCollectionDropdownContains(string collectionName, bool shouldContain = true) => AddUntilStep($"collection dropdown {(shouldContain ? "contains" : "does not contain")} '{collectionName}'", // A bit of a roundabout way of going about this, see: https://github.com/ppy/osu-framework/issues/3871 + https://github.com/ppy/osu-framework/issues/3872 - () => shouldContain == (getCollectionDropdownItems().Any(i => i.ChildrenOfType().OfType().First().Text == collectionName))); + () => shouldContain == control.ChildrenOfType().Any(i => i.ChildrenOfType().OfType().First().Text == collectionName)); private IconButton getAddOrRemoveButton(int index) - => getCollectionDropdownItems().ElementAt(index).ChildrenOfType().Single(); + => getCollectionDropdownItemAt(index).ChildrenOfType().Single(); private void addExpandHeaderStep() => AddStep("expand header", () => { @@ -249,7 +250,11 @@ namespace osu.Game.Tests.Visual.SongSelect InputManager.Click(MouseButton.Left); }); - private IEnumerable.DropdownMenu.DrawableDropdownMenuItem> getCollectionDropdownItems() - => control.ChildrenOfType().Single().ChildrenOfType.DropdownMenu.DrawableDropdownMenuItem>(); + private Menu.DrawableMenuItem getCollectionDropdownItemAt(int index) + { + // todo: we should be able to use Items, but apparently that's not guaranteed to be ordered... see: https://github.com/ppy/osu-framework/pull/6079 + CollectionFilterMenuItem item = control.ChildrenOfType().Single().ItemSource.ElementAt(index); + return control.ChildrenOfType().Single(i => i.Item.Text.Value == item.CollectionName); + } } } From 38e7c035008ba1e61ee364d53e6eb3bd0b1bc588 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 14 Dec 2023 12:00:01 +0900 Subject: [PATCH 1954/2296] Update tests to not miss the head --- .../TestSceneSliderEarlyHitJudgement.cs | 43 ++++++++++--------- 1 file changed, 22 insertions(+), 21 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderEarlyHitJudgement.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderEarlyHitJudgement.cs index fb7d00b28c..9caee86a32 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderEarlyHitJudgement.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderEarlyHitJudgement.cs @@ -43,12 +43,12 @@ namespace osu.Game.Rulesets.Osu.Tests { performTest(new List { - new OsuReplayFrame(time_slider_start - 300, slider_start_position, OsuAction.LeftButton), - new OsuReplayFrame(time_slider_start - 200, slider_start_position + offset_inside_follow, OsuAction.LeftButton), - new OsuReplayFrame(time_slider_end - 200, slider_end_position + offset_inside_follow, OsuAction.LeftButton), + new OsuReplayFrame(time_slider_start - 150, slider_start_position, OsuAction.LeftButton), + new OsuReplayFrame(time_slider_start - 100, slider_start_position + offset_inside_follow, OsuAction.LeftButton), + new OsuReplayFrame(time_slider_end - 100, slider_end_position + offset_inside_follow, OsuAction.LeftButton), }); - assertHeadJudgement(HitResult.Miss); + assertHeadJudgement(HitResult.Meh); assertTickJudgement(HitResult.LargeTickHit); assertTailJudgement(HitResult.LargeTickHit); assertSliderJudgement(HitResult.IgnoreHit); @@ -59,16 +59,16 @@ namespace osu.Game.Rulesets.Osu.Tests { performTest(new List { - new OsuReplayFrame(time_slider_start - 300, slider_start_position, OsuAction.LeftButton), - new OsuReplayFrame(time_slider_start - 200, slider_start_position + offset_inside_follow, OsuAction.LeftButton), - new OsuReplayFrame(time_slider_start - 100, slider_start_position + offset_inside_follow), - new OsuReplayFrame(time_slider_end - 100, slider_end_position + offset_inside_follow, OsuAction.LeftButton), + new OsuReplayFrame(time_slider_start - 150, slider_start_position, OsuAction.LeftButton), + new OsuReplayFrame(time_slider_start - 100, slider_start_position + offset_inside_follow, OsuAction.LeftButton), + new OsuReplayFrame(time_slider_start - 50, slider_start_position + offset_inside_follow), + new OsuReplayFrame(time_slider_end - 50, slider_end_position + offset_inside_follow, OsuAction.LeftButton), }); - assertHeadJudgement(HitResult.Miss); + assertHeadJudgement(HitResult.Meh); assertTickJudgement(HitResult.LargeTickMiss); assertTailJudgement(HitResult.IgnoreMiss); - assertSliderJudgement(HitResult.IgnoreMiss); + assertSliderJudgement(HitResult.IgnoreHit); } [Test] @@ -76,17 +76,17 @@ namespace osu.Game.Rulesets.Osu.Tests { performTest(new List { - new OsuReplayFrame(time_slider_start - 300, slider_start_position, OsuAction.LeftButton), - new OsuReplayFrame(time_slider_start - 200, slider_start_position + offset_inside_follow, OsuAction.LeftButton), - new OsuReplayFrame(time_slider_start - 100, slider_start_position + offset_inside_follow), + new OsuReplayFrame(time_slider_start - 150, slider_start_position, OsuAction.LeftButton), + new OsuReplayFrame(time_slider_start - 100, slider_start_position + offset_inside_follow, OsuAction.LeftButton), + new OsuReplayFrame(time_slider_start - 75, slider_start_position + offset_inside_follow), new OsuReplayFrame(time_slider_start - 50, slider_start_position + offset_inside_follow, OsuAction.LeftButton), new OsuReplayFrame(time_slider_end - 50, slider_end_position + offset_inside_follow, OsuAction.LeftButton), }); - assertHeadJudgement(HitResult.Miss); + assertHeadJudgement(HitResult.Meh); assertTickJudgement(HitResult.LargeTickMiss); assertTailJudgement(HitResult.IgnoreMiss); - assertSliderJudgement(HitResult.IgnoreMiss); + assertSliderJudgement(HitResult.IgnoreHit); } [Test] @@ -94,15 +94,15 @@ namespace osu.Game.Rulesets.Osu.Tests { performTest(new List { - new OsuReplayFrame(time_slider_start - 300, slider_start_position, OsuAction.LeftButton), - new OsuReplayFrame(time_slider_start - 200, slider_start_position + offset_outside_follow, OsuAction.LeftButton), - new OsuReplayFrame(time_slider_end - 200, slider_end_position + offset_outside_follow, OsuAction.LeftButton), + new OsuReplayFrame(time_slider_start - 150, slider_start_position, OsuAction.LeftButton), + new OsuReplayFrame(time_slider_start - 100, slider_start_position + offset_outside_follow, OsuAction.LeftButton), + new OsuReplayFrame(time_slider_end - 100, slider_end_position + offset_outside_follow, OsuAction.LeftButton), }); - assertHeadJudgement(HitResult.Miss); + assertHeadJudgement(HitResult.Meh); assertTickJudgement(HitResult.LargeTickMiss); assertTailJudgement(HitResult.IgnoreMiss); - assertSliderJudgement(HitResult.IgnoreMiss); + assertSliderJudgement(HitResult.IgnoreHit); } private void assertHeadJudgement(HitResult result) @@ -179,7 +179,8 @@ namespace osu.Game.Rulesets.Osu.Tests Difficulty = new BeatmapDifficulty { SliderMultiplier = 1, - SliderTickRate = 3 + SliderTickRate = 3, + OverallDifficulty = 0 }, Ruleset = new OsuRuleset().RulesetInfo, } From 70a546b23cb3bb38f785f33dc3e18a1cbe3c129b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 14 Dec 2023 09:23:03 +0100 Subject: [PATCH 1955/2296] Add setting for adjusting whether text search is active by default --- osu.Game/Configuration/OsuConfigManager.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index 6ef55ab919..ea526c6d54 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -49,6 +49,7 @@ namespace osu.Game.Configuration SetDefault(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation); SetDefault(OsuSetting.ModSelectHotkeyStyle, ModSelectHotkeyStyle.Sequential); + SetDefault(OsuSetting.ModSelectTextSearchStartsActive, true); SetDefault(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2f, 1f); @@ -416,5 +417,6 @@ namespace osu.Game.Configuration AutomaticallyDownloadMissingBeatmaps, EditorShowSpeedChanges, TouchDisableGameplayTaps, + ModSelectTextSearchStartsActive, } } From 839a0802476deae907f773e781ab6b317434d332 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 14 Dec 2023 09:30:04 +0100 Subject: [PATCH 1956/2296] Add test coverage for desired mod overlay search box behaviour --- .../TestSceneModSelectOverlay.cs | 32 +++++++++++++++---- 1 file changed, 26 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs index fed5f68449..80be4412b3 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs @@ -13,6 +13,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Localisation; using osu.Framework.Testing; using osu.Framework.Utils; +using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; using osu.Game.Overlays.Mods; @@ -38,6 +39,9 @@ namespace osu.Game.Tests.Visual.UserInterface private TestModSelectOverlay modSelectOverlay = null!; + [Resolved] + private OsuConfigManager configManager { get; set; } = null!; + [BackgroundDependencyLoader] private void load() { @@ -566,17 +570,33 @@ namespace osu.Game.Tests.Visual.UserInterface } [Test] - public void TestSearchFocusChangeViaKey() + public void TestTextSearchActiveByDefault() { + configManager.SetValue(OsuSetting.ModSelectTextSearchStartsActive, true); createScreen(); - const Key focus_switch_key = Key.Tab; + AddUntilStep("search text box focused", () => modSelectOverlay.SearchTextBox.HasFocus); - AddStep("press tab", () => InputManager.Key(focus_switch_key)); - AddAssert("focused", () => modSelectOverlay.SearchTextBox.HasFocus); + AddStep("press tab", () => InputManager.Key(Key.Tab)); + AddAssert("search text box unfocused", () => !modSelectOverlay.SearchTextBox.HasFocus); - AddStep("press tab", () => InputManager.Key(focus_switch_key)); - AddAssert("lost focus", () => !modSelectOverlay.SearchTextBox.HasFocus); + AddStep("press tab", () => InputManager.Key(Key.Tab)); + AddAssert("search text box focused", () => modSelectOverlay.SearchTextBox.HasFocus); + } + + [Test] + public void TestTextSearchNotActiveByDefault() + { + configManager.SetValue(OsuSetting.ModSelectTextSearchStartsActive, false); + createScreen(); + + AddUntilStep("search text box not focused", () => !modSelectOverlay.SearchTextBox.HasFocus); + + AddStep("press tab", () => InputManager.Key(Key.Tab)); + AddAssert("search text box focused", () => modSelectOverlay.SearchTextBox.HasFocus); + + AddStep("press tab", () => InputManager.Key(Key.Tab)); + AddAssert("search text box unfocused", () => !modSelectOverlay.SearchTextBox.HasFocus); } [Test] From 0ab6e1879276a75702ef7b0f2ffd435a3521ac28 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 14 Dec 2023 09:49:48 +0100 Subject: [PATCH 1957/2296] Automatically focus search text box on open depending on setting --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index f2b3264a84..ce798ae752 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -115,6 +115,7 @@ namespace osu.Game.Overlays.Mods public IEnumerable AllAvailableMods => AvailableMods.Value.SelectMany(pair => pair.Value); private readonly BindableBool customisationVisible = new BindableBool(); + private Bindable textSearchStartsActive = null!; private ModSettingsArea modSettingsArea = null!; private ColumnScrollContainer columnScroll = null!; @@ -154,7 +155,7 @@ namespace osu.Game.Overlays.Mods } [BackgroundDependencyLoader] - private void load(OsuGameBase game, OsuColour colours, AudioManager audio) + private void load(OsuGameBase game, OsuColour colours, AudioManager audio, OsuConfigManager configManager) { Header.Title = ModSelectOverlayStrings.ModSelectTitle; Header.Description = ModSelectOverlayStrings.ModSelectDescription; @@ -282,6 +283,8 @@ namespace osu.Game.Overlays.Mods } globalAvailableMods.BindTo(game.AvailableMods); + + textSearchStartsActive = configManager.GetBindable(OsuSetting.ModSelectTextSearchStartsActive); } public override void Hide() @@ -617,6 +620,9 @@ namespace osu.Game.Overlays.Mods nonFilteredColumnCount += 1; } + + if (textSearchStartsActive.Value) + SearchTextBox.TakeFocus(); } protected override void PopOut() From b3a7c7a7c9bba70c1372a5f39875e8e3402c80fe Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 14 Dec 2023 10:04:37 +0100 Subject: [PATCH 1958/2296] Add control to adjust mod select search text box behaviour --- osu.Game/Localisation/UserInterfaceStrings.cs | 5 +++++ .../Settings/Sections/UserInterface/SongSelectSettings.cs | 6 ++++++ 2 files changed, 11 insertions(+) diff --git a/osu.Game/Localisation/UserInterfaceStrings.cs b/osu.Game/Localisation/UserInterfaceStrings.cs index 612668171c..68c5c3ccbc 100644 --- a/osu.Game/Localisation/UserInterfaceStrings.cs +++ b/osu.Game/Localisation/UserInterfaceStrings.cs @@ -104,6 +104,11 @@ namespace osu.Game.Localisation /// public static LocalisableString ModSelectHotkeyStyle => new TranslatableString(getKey(@"mod_select_hotkey_style"), @"Mod select hotkey style"); + /// + /// "Automatically focus search text box in mod select" + /// + public static LocalisableString ModSelectTextSearchStartsActive => new TranslatableString(getKey(@"mod_select_text_search_starts_active"), @"Automatically focus search text box in mod select"); + /// /// "no limit" /// diff --git a/osu.Game/Overlays/Settings/Sections/UserInterface/SongSelectSettings.cs b/osu.Game/Overlays/Settings/Sections/UserInterface/SongSelectSettings.cs index addf5ce163..49bd17dfde 100644 --- a/osu.Game/Overlays/Settings/Sections/UserInterface/SongSelectSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/UserInterface/SongSelectSettings.cs @@ -42,6 +42,12 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface ClassicDefault = ModSelectHotkeyStyle.Classic }, new SettingsCheckbox + { + LabelText = UserInterfaceStrings.ModSelectTextSearchStartsActive, + Current = config.GetBindable(OsuSetting.ModSelectTextSearchStartsActive), + ClassicDefault = false + }, + new SettingsCheckbox { LabelText = GameplaySettingsStrings.BackgroundBlur, Current = config.GetBindable(OsuSetting.SongSelectBackgroundBlur), From d77972a39b18f17e43f347fe3bf704e1fde8936b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 14 Dec 2023 18:26:13 +0900 Subject: [PATCH 1959/2296] Show search bar by default in language and collection dropdowns --- osu.Game/Collections/CollectionDropdown.cs | 2 ++ osu.Game/Overlays/Settings/Sections/General/LanguageSettings.cs | 1 + 2 files changed, 3 insertions(+) diff --git a/osu.Game/Collections/CollectionDropdown.cs b/osu.Game/Collections/CollectionDropdown.cs index e435992381..db7b27d30c 100644 --- a/osu.Game/Collections/CollectionDropdown.cs +++ b/osu.Game/Collections/CollectionDropdown.cs @@ -48,6 +48,8 @@ namespace osu.Game.Collections ItemSource = filters; Current.Value = new AllBeatmapsCollectionFilterMenuItem(); + + AlwaysShowSearchBar = true; } protected override void LoadComplete() diff --git a/osu.Game/Overlays/Settings/Sections/General/LanguageSettings.cs b/osu.Game/Overlays/Settings/Sections/General/LanguageSettings.cs index cf7f63211e..2af6e36b7f 100644 --- a/osu.Game/Overlays/Settings/Sections/General/LanguageSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/General/LanguageSettings.cs @@ -23,6 +23,7 @@ namespace osu.Game.Overlays.Settings.Sections.General { LabelText = GeneralSettingsStrings.LanguageDropdown, Current = game.CurrentLanguage, + AlwaysShowSearchBar = true, }, new SettingsCheckbox { From 8698835db2e1d0163b3cb1af22532d8a7d4b1554 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Thu, 14 Dec 2023 14:00:35 +0200 Subject: [PATCH 1960/2296] fixed bug fixed the bug where it's not updates tooltip when there are no mods --- osu.Game/Screens/Select/Details/AdvancedStats.cs | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index 2a9e69f141..6309b2b993 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -123,6 +123,8 @@ namespace osu.Game.Screens.Select.Details private void updateStatistics() { IBeatmapDifficultyInfo baseDifficulty = BeatmapInfo?.Difficulty; + + BeatmapDifficulty originalDifficulty = null; BeatmapDifficulty adjustedDifficulty = null; IRulesetInfo ruleset = gameRuleset?.Value ?? beatmapInfo.Ruleset; @@ -130,7 +132,7 @@ namespace osu.Game.Screens.Select.Details if (baseDifficulty != null && (mods.Value.Any(m => m is IApplicableToDifficulty) || mods.Value.Any(m => m is IApplicableToRate))) { - BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(baseDifficulty); + originalDifficulty = new BeatmapDifficulty(baseDifficulty); foreach (var mod in mods.Value.OfType()) mod.ApplyToDifficulty(originalDifficulty); @@ -149,6 +151,13 @@ namespace osu.Game.Screens.Select.Details } } + // update tooltip anyway + else if (baseDifficulty != null) + { + originalDifficulty = new BeatmapDifficulty(baseDifficulty); + rateAdjustTooltip.UpdateAttributes(originalDifficulty, originalDifficulty); + } + switch (ruleset.OnlineID) { case 3: From c2373bb37b6574bdae17a39a064098bf83737fe7 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Thu, 14 Dec 2023 14:31:19 +0200 Subject: [PATCH 1961/2296] change the order of attributes + simplifying the bug fix --- osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs | 2 +- osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs | 2 +- osu.Game/Screens/Select/Details/AdvancedStats.cs | 13 ++----------- 3 files changed, 4 insertions(+), 13 deletions(-) diff --git a/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs b/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs index ed12d917ad..7b991dbbfb 100644 --- a/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs +++ b/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs @@ -89,8 +89,8 @@ namespace osu.Game.Overlays.Mods if (originalDifficulty == null || adjustedDifficulty == null) return; - attemptAdd("AR", bd => bd.ApproachRate); attemptAdd("OD", bd => bd.OverallDifficulty); + attemptAdd("AR", bd => bd.ApproachRate); attemptAdd("CS", bd => bd.CircleSize); attemptAdd("HP", bd => bd.DrainRate); diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index dd3daa2b7a..8b50bfc791 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -95,8 +95,8 @@ namespace osu.Game.Overlays.Mods { circleSizeDisplay = new VerticalAttributeDisplay("CS") { Shear = new Vector2(-shear, 0), }, drainRateDisplay = new VerticalAttributeDisplay("HP") { Shear = new Vector2(-shear, 0), }, - approachRateDisplay = new VerticalAttributeDisplay("AR") { Shear = new Vector2(-shear, 0), }, overallDifficultyDisplay = new VerticalAttributeDisplay("OD") { Shear = new Vector2(-shear, 0), }, + approachRateDisplay = new VerticalAttributeDisplay("AR") { Shear = new Vector2(-shear, 0), }, }); } diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index 6309b2b993..1c0667b9ee 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -124,15 +124,13 @@ namespace osu.Game.Screens.Select.Details { IBeatmapDifficultyInfo baseDifficulty = BeatmapInfo?.Difficulty; - BeatmapDifficulty originalDifficulty = null; BeatmapDifficulty adjustedDifficulty = null; IRulesetInfo ruleset = gameRuleset?.Value ?? beatmapInfo.Ruleset; - if (baseDifficulty != null && - (mods.Value.Any(m => m is IApplicableToDifficulty) || mods.Value.Any(m => m is IApplicableToRate))) + if (baseDifficulty != null) { - originalDifficulty = new BeatmapDifficulty(baseDifficulty); + BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(baseDifficulty); foreach (var mod in mods.Value.OfType()) mod.ApplyToDifficulty(originalDifficulty); @@ -151,13 +149,6 @@ namespace osu.Game.Screens.Select.Details } } - // update tooltip anyway - else if (baseDifficulty != null) - { - originalDifficulty = new BeatmapDifficulty(baseDifficulty); - rateAdjustTooltip.UpdateAttributes(originalDifficulty, originalDifficulty); - } - switch (ruleset.OnlineID) { case 3: From b22a7cf520b7dc0408b4199783ca898b47bb02f4 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Thu, 14 Dec 2023 14:31:58 +0200 Subject: [PATCH 1962/2296] Update AdvancedStats.cs --- osu.Game/Screens/Select/Details/AdvancedStats.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index 1c0667b9ee..f56e84abce 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -123,7 +123,6 @@ namespace osu.Game.Screens.Select.Details private void updateStatistics() { IBeatmapDifficultyInfo baseDifficulty = BeatmapInfo?.Difficulty; - BeatmapDifficulty adjustedDifficulty = null; IRulesetInfo ruleset = gameRuleset?.Value ?? beatmapInfo.Ruleset; From 23c427cd3ee70781fbf226101af8d0156c1536fb Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Thu, 14 Dec 2023 14:38:01 +0200 Subject: [PATCH 1963/2296] Update AdjustedAttributesTooltip.cs --- osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs b/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs index 7b991dbbfb..10b84340ae 100644 --- a/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs +++ b/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs @@ -89,10 +89,10 @@ namespace osu.Game.Overlays.Mods if (originalDifficulty == null || adjustedDifficulty == null) return; - attemptAdd("OD", bd => bd.OverallDifficulty); - attemptAdd("AR", bd => bd.ApproachRate); attemptAdd("CS", bd => bd.CircleSize); attemptAdd("HP", bd => bd.DrainRate); + attemptAdd("OD", bd => bd.OverallDifficulty); + attemptAdd("AR", bd => bd.ApproachRate); if (attributesFillFlow.Any()) content.Show(); From 67a5e01c49fe9a36ab6a70f63129156aa1ed1d8c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 14 Dec 2023 15:19:29 +0100 Subject: [PATCH 1964/2296] Update assertions in test --- osu.Game.Tests/Visual/Online/TestSceneBeatmapSetOverlay.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneBeatmapSetOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneBeatmapSetOverlay.cs index 60fb6b8c86..325cb9e0cb 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneBeatmapSetOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneBeatmapSetOverlay.cs @@ -220,7 +220,7 @@ namespace osu.Game.Tests.Visual.Online public void TestSelectedModsDontAffectStatistics() { AddStep("show map", () => overlay.ShowBeatmapSet(getBeatmapSet())); - AddAssert("AR displayed as 0", () => overlay.ChildrenOfType().Single(s => s.Title == BeatmapsetsStrings.ShowStatsAr).Value == (0, null)); + AddAssert("AR displayed as 0", () => overlay.ChildrenOfType().Single(s => s.Title == BeatmapsetsStrings.ShowStatsAr).Value, () => Is.EqualTo((0, 0))); AddStep("set AR10 diff adjust", () => SelectedMods.Value = new[] { new OsuModDifficultyAdjust @@ -228,7 +228,7 @@ namespace osu.Game.Tests.Visual.Online ApproachRate = { Value = 10 } } }); - AddAssert("AR still displayed as 0", () => overlay.ChildrenOfType().Single(s => s.Title == BeatmapsetsStrings.ShowStatsAr).Value == (0, null)); + AddAssert("AR still displayed as 0", () => overlay.ChildrenOfType().Single(s => s.Title == BeatmapsetsStrings.ShowStatsAr).Value, () => Is.EqualTo((0, 0))); } [Test] From 9e5b6b97ff52753140331e16aa1b001df493ce89 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 14 Dec 2023 16:11:08 +0100 Subject: [PATCH 1965/2296] Fix `AdjustedAttributesTooltip` being broken by design Fixes issue described in the following comment: https://github.com/ppy/osu/pull/25759#issuecomment-1855954637 That is just not how the tooltip system is supposed to be used. To name the individual sins: - Caching and returning a tooltip instance like the classes that used tooltips is incorrect. The lifetime of tooltip instances is managed by the tooltip container. `GetCustomTooltip()` is called by it exclusively. It should return a fresh instance every time. - Not putting actual data in `IHasCustomTooltip.TooltipContent` is wrong. - Having `Tooltip.SetContent()` be a no-op is *grossly and flagrantly* wrong. I'm not even sure which particular combination of the above transgressions caused the issue as it presented itself, but at this time I frankly do not care. --- .../Mods/AdjustedAttributesTooltip.cs | 55 +++++++++++-------- .../Overlays/Mods/BeatmapAttributesDisplay.cs | 12 ++-- .../Screens/Select/Details/AdvancedStats.cs | 10 ++-- 3 files changed, 39 insertions(+), 38 deletions(-) diff --git a/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs b/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs index 10b84340ae..957ee23e3b 100644 --- a/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs +++ b/osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs @@ -16,14 +16,13 @@ using osuTK; namespace osu.Game.Overlays.Mods { - public partial class AdjustedAttributesTooltip : VisibilityContainer, ITooltip + public partial class AdjustedAttributesTooltip : VisibilityContainer, ITooltip { private FillFlowContainer attributesFillFlow = null!; private Container content = null!; - private BeatmapDifficulty? originalDifficulty; - private BeatmapDifficulty? adjustedDifficulty; + private Data? data; [Resolved] private OsuColour colours { get; set; } = null!; @@ -73,26 +72,17 @@ namespace osu.Game.Overlays.Mods updateDisplay(); } - public void UpdateAttributes(BeatmapDifficulty original, BeatmapDifficulty adjusted) - { - originalDifficulty = original; - adjustedDifficulty = adjusted; - - if (IsLoaded) - updateDisplay(); - } - private void updateDisplay() { attributesFillFlow.Clear(); - if (originalDifficulty == null || adjustedDifficulty == null) - return; - - attemptAdd("CS", bd => bd.CircleSize); - attemptAdd("HP", bd => bd.DrainRate); - attemptAdd("OD", bd => bd.OverallDifficulty); - attemptAdd("AR", bd => bd.ApproachRate); + if (data != null) + { + attemptAdd("CS", bd => bd.CircleSize); + attemptAdd("HP", bd => bd.DrainRate); + attemptAdd("OD", bd => bd.OverallDifficulty); + attemptAdd("AR", bd => bd.ApproachRate); + } if (attributesFillFlow.Any()) content.Show(); @@ -101,16 +91,21 @@ namespace osu.Game.Overlays.Mods void attemptAdd(string name, Func lookup) { - double a = lookup(originalDifficulty); - double b = lookup(adjustedDifficulty); + double originalValue = lookup(data.OriginalDifficulty); + double adjustedValue = lookup(data.AdjustedDifficulty); - if (!Precision.AlmostEquals(a, b)) - attributesFillFlow.Add(new AttributeDisplay(name, a, b)); + if (!Precision.AlmostEquals(originalValue, adjustedValue)) + attributesFillFlow.Add(new AttributeDisplay(name, originalValue, adjustedValue)); } } - public void SetContent(object content) + public void SetContent(Data? data) { + if (this.data == data) + return; + + this.data = data; + updateDisplay(); } protected override void PopIn() => this.FadeIn(200, Easing.OutQuint); @@ -118,6 +113,18 @@ namespace osu.Game.Overlays.Mods public void Move(Vector2 pos) => Position = pos; + public class Data + { + public BeatmapDifficulty OriginalDifficulty { get; } + public BeatmapDifficulty AdjustedDifficulty { get; } + + public Data(BeatmapDifficulty originalDifficulty, BeatmapDifficulty adjustedDifficulty) + { + OriginalDifficulty = originalDifficulty; + AdjustedDifficulty = adjustedDifficulty; + } + } + private partial class AttributeDisplay : CompositeDrawable { public AttributeDisplay(string name, double original, double adjusted) diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index 8b50bfc791..d50b2c33d7 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -27,7 +27,7 @@ namespace osu.Game.Overlays.Mods /// On the mod select overlay, this provides a local updating view of BPM, star rating and other /// difficulty attributes so the user can have a better insight into what mods are changing. /// - public partial class BeatmapAttributesDisplay : ModFooterInformationDisplay, IHasCustomTooltip + public partial class BeatmapAttributesDisplay : ModFooterInformationDisplay, IHasCustomTooltip { private StarRatingDisplay starRatingDisplay = null!; private BPMDisplay bpmDisplay = null!; @@ -57,11 +57,9 @@ namespace osu.Game.Overlays.Mods private CancellationTokenSource? cancellationSource; private IBindable starDifficulty = null!; - private AdjustedAttributesTooltip rateAdjustTooltip = null!; + public ITooltip GetCustomTooltip() => new AdjustedAttributesTooltip(); - public ITooltip GetCustomTooltip() => rateAdjustTooltip; - - public object TooltipContent => this; + public AdjustedAttributesTooltip.Data? TooltipContent { get; private set; } private const float transition_duration = 250; @@ -70,8 +68,6 @@ namespace osu.Game.Overlays.Mods { const float shear = ShearedOverlayContainer.SHEAR; - rateAdjustTooltip = new AdjustedAttributesTooltip(); - LeftContent.AddRange(new Drawable[] { starRatingDisplay = new StarRatingDisplay(default, animated: true) @@ -182,7 +178,7 @@ namespace osu.Game.Overlays.Mods Ruleset ruleset = gameRuleset.Value.CreateInstance(); BeatmapDifficulty adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(originalDifficulty, rate); - rateAdjustTooltip.UpdateAttributes(originalDifficulty, adjustedDifficulty); + TooltipContent = new AdjustedAttributesTooltip.Data(originalDifficulty, adjustedDifficulty); approachRateDisplay.AdjustType.Value = VerticalAttributeDisplay.CalculateEffect(originalDifficulty.ApproachRate, adjustedDifficulty.ApproachRate); overallDifficultyDisplay.AdjustType.Value = VerticalAttributeDisplay.CalculateEffect(originalDifficulty.OverallDifficulty, adjustedDifficulty.OverallDifficulty); diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index f56e84abce..ee805c2d12 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -30,7 +30,7 @@ using osu.Game.Overlays.Mods; namespace osu.Game.Screens.Select.Details { - public partial class AdvancedStats : Container, IHasCustomTooltip + public partial class AdvancedStats : Container, IHasCustomTooltip { [Resolved] private BeatmapDifficultyCache difficultyCache { get; set; } @@ -46,9 +46,8 @@ namespace osu.Game.Screens.Select.Details protected readonly StatisticRow FirstValue, HpDrain, Accuracy, ApproachRate; private readonly StatisticRow starDifficulty; - private AdjustedAttributesTooltip rateAdjustTooltip; - public ITooltip GetCustomTooltip() => rateAdjustTooltip; - public object TooltipContent => this; + public ITooltip GetCustomTooltip() => new AdjustedAttributesTooltip(); + public AdjustedAttributesTooltip.Data TooltipContent { get; private set; } private IBeatmapInfo beatmapInfo; @@ -86,7 +85,6 @@ namespace osu.Game.Screens.Select.Details private void load(OsuColour colours) { starDifficulty.AccentColour = colours.Yellow; - rateAdjustTooltip = new AdjustedAttributesTooltip(); } protected override void LoadComplete() @@ -144,7 +142,7 @@ namespace osu.Game.Screens.Select.Details adjustedDifficulty = ruleset.CreateInstance().GetRateAdjustedDisplayDifficulty(originalDifficulty, rate); - rateAdjustTooltip.UpdateAttributes(originalDifficulty, adjustedDifficulty); + TooltipContent = new AdjustedAttributesTooltip.Data(originalDifficulty, adjustedDifficulty); } } From 555559c5c12010122798086b6419b51442b86ba9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 14 Dec 2023 20:41:07 +0100 Subject: [PATCH 1966/2296] Add testing for `GetRateAdjustedDisplayDifficulty()` implementations --- .../CatchRateAdjustedDisplayDifficultyTest.cs | 52 +++++++++++++++ .../OsuRateAdjustedDisplayDifficultyTest.cs | 65 +++++++++++++++++++ .../TaikoRateAdjustedDisplayDifficultyTest.cs | 52 +++++++++++++++ 3 files changed, 169 insertions(+) create mode 100644 osu.Game.Rulesets.Catch.Tests/CatchRateAdjustedDisplayDifficultyTest.cs create mode 100644 osu.Game.Rulesets.Osu.Tests/OsuRateAdjustedDisplayDifficultyTest.cs create mode 100644 osu.Game.Rulesets.Taiko.Tests/TaikoRateAdjustedDisplayDifficultyTest.cs diff --git a/osu.Game.Rulesets.Catch.Tests/CatchRateAdjustedDisplayDifficultyTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchRateAdjustedDisplayDifficultyTest.cs new file mode 100644 index 0000000000..f77ec64df3 --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/CatchRateAdjustedDisplayDifficultyTest.cs @@ -0,0 +1,52 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using NUnit.Framework; +using osu.Game.Beatmaps; + +namespace osu.Game.Rulesets.Catch.Tests +{ + [TestFixture] + public class CatchRateAdjustedDisplayDifficultyTest + { + private static IEnumerable difficultyValuesToTest() + { + for (float i = 0; i <= 10; i += 0.5f) + yield return i; + } + + [TestCaseSource(nameof(difficultyValuesToTest))] + public void TestApproachRateIsUnchangedWithRateEqualToOne(float originalApproachRate) + { + var ruleset = new CatchRuleset(); + var difficulty = new BeatmapDifficulty { ApproachRate = originalApproachRate }; + + var adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(difficulty, 1); + + Assert.That(adjustedDifficulty.ApproachRate, Is.EqualTo(originalApproachRate)); + } + + [Test] + public void TestRateBelowOne() + { + var ruleset = new CatchRuleset(); + var difficulty = new BeatmapDifficulty(); + + var adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(difficulty, 0.75); + + Assert.That(adjustedDifficulty.ApproachRate, Is.EqualTo(1.67).Within(0.01)); + } + + [Test] + public void TestRateAboveOne() + { + var ruleset = new CatchRuleset(); + var difficulty = new BeatmapDifficulty(); + + var adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(difficulty, 1.5); + + Assert.That(adjustedDifficulty.ApproachRate, Is.EqualTo(7.67).Within(0.01)); + } + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/OsuRateAdjustedDisplayDifficultyTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuRateAdjustedDisplayDifficultyTest.cs new file mode 100644 index 0000000000..aa903205c8 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/OsuRateAdjustedDisplayDifficultyTest.cs @@ -0,0 +1,65 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using NUnit.Framework; +using osu.Game.Beatmaps; + +namespace osu.Game.Rulesets.Osu.Tests +{ + [TestFixture] + public class OsuRateAdjustedDisplayDifficultyTest + { + private static IEnumerable difficultyValuesToTest() + { + for (float i = 0; i <= 10; i += 0.5f) + yield return i; + } + + [TestCaseSource(nameof(difficultyValuesToTest))] + public void TestApproachRateIsUnchangedWithRateEqualToOne(float originalApproachRate) + { + var ruleset = new OsuRuleset(); + var difficulty = new BeatmapDifficulty { ApproachRate = originalApproachRate }; + + var adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(difficulty, 1); + + Assert.That(adjustedDifficulty.ApproachRate, Is.EqualTo(originalApproachRate)); + } + + [TestCaseSource(nameof(difficultyValuesToTest))] + public void TestOverallDifficultyIsUnchangedWithRateEqualToOne(float originalOverallDifficulty) + { + var ruleset = new OsuRuleset(); + var difficulty = new BeatmapDifficulty { OverallDifficulty = originalOverallDifficulty }; + + var adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(difficulty, 1); + + Assert.That(adjustedDifficulty.OverallDifficulty, Is.EqualTo(originalOverallDifficulty)); + } + + [Test] + public void TestRateBelowOne() + { + var ruleset = new OsuRuleset(); + var difficulty = new BeatmapDifficulty(); + + var adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(difficulty, 0.75); + + Assert.That(adjustedDifficulty.ApproachRate, Is.EqualTo(1.67).Within(0.01)); + Assert.That(adjustedDifficulty.OverallDifficulty, Is.EqualTo(2.22).Within(0.01)); + } + + [Test] + public void TestRateAboveOne() + { + var ruleset = new OsuRuleset(); + var difficulty = new BeatmapDifficulty(); + + var adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(difficulty, 1.5); + + Assert.That(adjustedDifficulty.ApproachRate, Is.EqualTo(7.67).Within(0.01)); + Assert.That(adjustedDifficulty.OverallDifficulty, Is.EqualTo(7.77).Within(0.01)); + } + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/TaikoRateAdjustedDisplayDifficultyTest.cs b/osu.Game.Rulesets.Taiko.Tests/TaikoRateAdjustedDisplayDifficultyTest.cs new file mode 100644 index 0000000000..4ab3f502ad --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/TaikoRateAdjustedDisplayDifficultyTest.cs @@ -0,0 +1,52 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using NUnit.Framework; +using osu.Game.Beatmaps; + +namespace osu.Game.Rulesets.Taiko.Tests +{ + [TestFixture] + public class TaikoRateAdjustedDisplayDifficultyTest + { + private static IEnumerable difficultyValuesToTest() + { + for (float i = 0; i <= 10; i += 0.5f) + yield return i; + } + + [TestCaseSource(nameof(difficultyValuesToTest))] + public void TestOverallDifficultyIsUnchangedWithRateEqualToOne(float originalOverallDifficulty) + { + var ruleset = new TaikoRuleset(); + var difficulty = new BeatmapDifficulty { OverallDifficulty = originalOverallDifficulty }; + + var adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(difficulty, 1); + + Assert.That(adjustedDifficulty.OverallDifficulty, Is.EqualTo(originalOverallDifficulty)); + } + + [Test] + public void TestRateBelowOne() + { + var ruleset = new TaikoRuleset(); + var difficulty = new BeatmapDifficulty(); + + var adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(difficulty, 0.75); + + Assert.That(adjustedDifficulty.OverallDifficulty, Is.EqualTo(1.11).Within(0.01)); + } + + [Test] + public void TestRateAboveOne() + { + var ruleset = new TaikoRuleset(); + var difficulty = new BeatmapDifficulty(); + + var adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(difficulty, 1.5); + + Assert.That(adjustedDifficulty.OverallDifficulty, Is.EqualTo(8.89).Within(0.01)); + } + } +} From 24e31f7d9199ea89c422447c228579d7779d346a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 14 Dec 2023 19:00:00 +0100 Subject: [PATCH 1967/2296] Implement inverse of `IBeatmapDifficultyInfo.DifficultyRange()` --- osu.Game/Beatmaps/IBeatmapDifficultyInfo.cs | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/osu.Game/Beatmaps/IBeatmapDifficultyInfo.cs b/osu.Game/Beatmaps/IBeatmapDifficultyInfo.cs index e7a3d87d0a..07b966ca44 100644 --- a/osu.Game/Beatmaps/IBeatmapDifficultyInfo.cs +++ b/osu.Game/Beatmaps/IBeatmapDifficultyInfo.cs @@ -92,5 +92,21 @@ namespace osu.Game.Beatmaps /// Value to which the difficulty value maps in the specified range. static double DifficultyRange(double difficulty, (double od0, double od5, double od10) range) => DifficultyRange(difficulty, range.od0, range.od5, range.od10); + + /// + /// Inverse function to . + /// Maps a value returned by the function above back to the difficulty that produced it. + /// + /// The difficulty-dependent value to be unmapped. + /// Minimum of the resulting range which will be achieved by a difficulty value of 0. + /// Midpoint of the resulting range which will be achieved by a difficulty value of 5. + /// Maximum of the resulting range which will be achieved by a difficulty value of 10. + /// Value to which the difficulty value maps in the specified range. + static double InverseDifficultyRange(double difficultyValue, double min, double mid, double max) + { + return difficultyValue >= mid + ? (difficultyValue - mid) / (max - mid) * 5 + 5 + : (difficultyValue - mid) / (mid - min) * 5 + 5; + } } } From fd1c72bf747cefdc9152008610550d28b24631d4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 14 Dec 2023 19:16:08 +0100 Subject: [PATCH 1968/2296] Use `IBeatmapDifficultyInfo.(Inverse)DifficultyRange()` instead of local reimplementations Also adds explicit references to places from where the magic constants were lifted. --- osu.Game.Rulesets.Catch/CatchRuleset.cs | 10 ++++------ osu.Game.Rulesets.Osu/OsuRuleset.cs | 18 +++++++----------- osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 9 ++++----- 3 files changed, 15 insertions(+), 22 deletions(-) diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs index bcb28328f0..9b9840f71b 100644 --- a/osu.Game.Rulesets.Catch/CatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs @@ -15,6 +15,7 @@ using osu.Game.Rulesets.Catch.Beatmaps; using osu.Game.Rulesets.Catch.Difficulty; using osu.Game.Rulesets.Catch.Edit; using osu.Game.Rulesets.Catch.Mods; +using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Replays; using osu.Game.Rulesets.Catch.Scoring; using osu.Game.Rulesets.Catch.Skinning.Argon; @@ -236,17 +237,14 @@ namespace osu.Game.Rulesets.Catch }; } + /// public override BeatmapDifficulty GetRateAdjustedDisplayDifficulty(IBeatmapDifficultyInfo difficulty, double rate) { BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(difficulty); - double preempt = adjustedDifficulty.ApproachRate < 6 - ? 1200.0 + 600.0 * (5 - adjustedDifficulty.ApproachRate) / 5 - : 1200.0 - 750.0 * (adjustedDifficulty.ApproachRate - 5) / 5; - + double preempt = IBeatmapDifficultyInfo.DifficultyRange(adjustedDifficulty.ApproachRate, 1800, 1200, 450); preempt /= rate; - - adjustedDifficulty.ApproachRate = (float)(preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5); + adjustedDifficulty.ApproachRate = (float)IBeatmapDifficultyInfo.InverseDifficultyRange(preempt, 1800, 1200, 450); return adjustedDifficulty; } diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 5355743a50..744f57eae9 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -332,23 +332,19 @@ namespace osu.Game.Rulesets.Osu public override RulesetSetupSection CreateEditorSetupSection() => new OsuSetupSection(); + /// + /// public override BeatmapDifficulty GetRateAdjustedDisplayDifficulty(IBeatmapDifficultyInfo difficulty, double rate) { BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(difficulty); - double preempt = adjustedDifficulty.ApproachRate < 5 - ? 1200.0 + 600.0 * (5 - adjustedDifficulty.ApproachRate) / 5 - : 1200.0 - 750.0 * (adjustedDifficulty.ApproachRate - 5) / 5; - + double preempt = IBeatmapDifficultyInfo.DifficultyRange(adjustedDifficulty.ApproachRate, 1800, 1200, 450); preempt /= rate; + adjustedDifficulty.ApproachRate = (float)IBeatmapDifficultyInfo.InverseDifficultyRange(preempt, 1800, 1200, 450); - adjustedDifficulty.ApproachRate = (float)(preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5); - - double hitwindow = 80.0 - 6 * adjustedDifficulty.OverallDifficulty; - - hitwindow /= rate; - - adjustedDifficulty.OverallDifficulty = (float)(80.0 - hitwindow) / 6; + double greatHitWindow = IBeatmapDifficultyInfo.DifficultyRange(adjustedDifficulty.OverallDifficulty, 80, 50, 20); + greatHitWindow /= rate; + adjustedDifficulty.OverallDifficulty = (float)IBeatmapDifficultyInfo.InverseDifficultyRange(greatHitWindow, 80, 50, 20); return adjustedDifficulty; } diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index 94136a11d3..e97f132e7a 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -265,15 +265,14 @@ namespace osu.Game.Rulesets.Taiko }; } + /// public override BeatmapDifficulty GetRateAdjustedDisplayDifficulty(IBeatmapDifficultyInfo difficulty, double rate) { BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(difficulty); - double hitWindow = 35.0 - 15.0 * (adjustedDifficulty.OverallDifficulty - 5) / 5; - - hitWindow /= rate; - - adjustedDifficulty.OverallDifficulty = (float)(5 * (35 - hitWindow) / 15 + 5); + double greatHitWindow = IBeatmapDifficultyInfo.DifficultyRange(adjustedDifficulty.OverallDifficulty, 50, 35, 20); + greatHitWindow /= rate; + adjustedDifficulty.OverallDifficulty = (float)IBeatmapDifficultyInfo.InverseDifficultyRange(greatHitWindow, 50, 35, 20); return adjustedDifficulty; } From c0e68df20fb7d90bcd398e69a0a2f42dbfa72b02 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 14 Dec 2023 19:30:56 +0100 Subject: [PATCH 1969/2296] Fix `InverseDifficultyRange()` not working correctly in both directions --- osu.Game/Beatmaps/IBeatmapDifficultyInfo.cs | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/osu.Game/Beatmaps/IBeatmapDifficultyInfo.cs b/osu.Game/Beatmaps/IBeatmapDifficultyInfo.cs index 07b966ca44..48f6564084 100644 --- a/osu.Game/Beatmaps/IBeatmapDifficultyInfo.cs +++ b/osu.Game/Beatmaps/IBeatmapDifficultyInfo.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; + namespace osu.Game.Beatmaps { /// @@ -98,15 +100,15 @@ namespace osu.Game.Beatmaps /// Maps a value returned by the function above back to the difficulty that produced it. /// /// The difficulty-dependent value to be unmapped. - /// Minimum of the resulting range which will be achieved by a difficulty value of 0. - /// Midpoint of the resulting range which will be achieved by a difficulty value of 5. - /// Maximum of the resulting range which will be achieved by a difficulty value of 10. + /// Minimum of the resulting range which will be achieved by a difficulty value of 0. + /// Midpoint of the resulting range which will be achieved by a difficulty value of 5. + /// Maximum of the resulting range which will be achieved by a difficulty value of 10. /// Value to which the difficulty value maps in the specified range. - static double InverseDifficultyRange(double difficultyValue, double min, double mid, double max) + static double InverseDifficultyRange(double difficultyValue, double diff0, double diff5, double diff10) { - return difficultyValue >= mid - ? (difficultyValue - mid) / (max - mid) * 5 + 5 - : (difficultyValue - mid) / (mid - min) * 5 + 5; + return Math.Sign(difficultyValue - diff5) == Math.Sign(diff10 - diff5) + ? (difficultyValue - diff5) / (diff10 - diff5) * 5 + 5 + : (difficultyValue - diff5) / (diff5 - diff0) * 5 + 5; } } } From 605269f65feea2657e5d6fae48d0ae99b5469b0c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 14 Dec 2023 19:54:23 +0100 Subject: [PATCH 1970/2296] Extract preempt durations to shared constants --- osu.Game.Rulesets.Catch/CatchRuleset.cs | 4 ++-- .../Objects/CatchHitObject.cs | 17 ++++++++++++++++- osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs | 12 +++++++++++- osu.Game.Rulesets.Osu/OsuRuleset.cs | 4 ++-- 4 files changed, 31 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs index 9b9840f71b..72d1a161dd 100644 --- a/osu.Game.Rulesets.Catch/CatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs @@ -242,9 +242,9 @@ namespace osu.Game.Rulesets.Catch { BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(difficulty); - double preempt = IBeatmapDifficultyInfo.DifficultyRange(adjustedDifficulty.ApproachRate, 1800, 1200, 450); + double preempt = IBeatmapDifficultyInfo.DifficultyRange(adjustedDifficulty.ApproachRate, CatchHitObject.PREEMPT_MAX, CatchHitObject.PREEMPT_MID, CatchHitObject.PREEMPT_MIN); preempt /= rate; - adjustedDifficulty.ApproachRate = (float)IBeatmapDifficultyInfo.InverseDifficultyRange(preempt, 1800, 1200, 450); + adjustedDifficulty.ApproachRate = (float)IBeatmapDifficultyInfo.InverseDifficultyRange(preempt, CatchHitObject.PREEMPT_MAX, CatchHitObject.PREEMPT_MID, CatchHitObject.PREEMPT_MIN); return adjustedDifficulty; } diff --git a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs index 17ff8afb87..52c42dfddb 100644 --- a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs @@ -150,7 +150,7 @@ namespace osu.Game.Rulesets.Catch.Objects { base.ApplyDefaultsToSelf(controlPointInfo, difficulty); - TimePreempt = (float)IBeatmapDifficultyInfo.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450); + TimePreempt = (float)IBeatmapDifficultyInfo.DifficultyRange(difficulty.ApproachRate, PREEMPT_MAX, PREEMPT_MID, PREEMPT_MIN); Scale = LegacyRulesetExtensions.CalculateScaleFromCircleSize(difficulty.CircleSize); } @@ -189,6 +189,21 @@ namespace osu.Game.Rulesets.Catch.Objects // The half of the height of the osu! playfield. public const float DEFAULT_LEGACY_CONVERT_Y = 192; + /// + /// Minimum preempt time at AR=10. + /// + public const double PREEMPT_MIN = 450; + + /// + /// Median preempt time at AR=5. + /// + public const double PREEMPT_MID = 1200; + + /// + /// Maximum preempt time at AR=0. + /// + public const double PREEMPT_MAX = 1800; + /// /// The Y position of the hit object is not used in the normal osu!catch gameplay. /// It is preserved to maximize the backward compatibility with the legacy editor, in which the mappers use the Y position to organize the patterns. diff --git a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs index 21f7b4b22d..74631400ca 100644 --- a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs @@ -37,6 +37,16 @@ namespace osu.Game.Rulesets.Osu.Objects /// public const double PREEMPT_MIN = 450; + /// + /// Median preempt time at AR=5. + /// + public const double PREEMPT_MID = 1200; + + /// + /// Maximum preempt time at AR=0. + /// + public const double PREEMPT_MAX = 1800; + public double TimePreempt = 600; public double TimeFadeIn = 400; @@ -148,7 +158,7 @@ namespace osu.Game.Rulesets.Osu.Objects { base.ApplyDefaultsToSelf(controlPointInfo, difficulty); - TimePreempt = (float)IBeatmapDifficultyInfo.DifficultyRange(difficulty.ApproachRate, 1800, 1200, PREEMPT_MIN); + TimePreempt = (float)IBeatmapDifficultyInfo.DifficultyRange(difficulty.ApproachRate, PREEMPT_MAX, PREEMPT_MID, PREEMPT_MIN); // Preempt time can go below 450ms. Normally, this is achieved via the DT mod which uniformly speeds up all animations game wide regardless of AR. // This uniform speedup is hard to match 1:1, however we can at least make AR>10 (via mods) feel good by extending the upper linear function above. diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 744f57eae9..5fe6e76e39 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -338,9 +338,9 @@ namespace osu.Game.Rulesets.Osu { BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(difficulty); - double preempt = IBeatmapDifficultyInfo.DifficultyRange(adjustedDifficulty.ApproachRate, 1800, 1200, 450); + double preempt = IBeatmapDifficultyInfo.DifficultyRange(adjustedDifficulty.ApproachRate, OsuHitObject.PREEMPT_MAX, OsuHitObject.PREEMPT_MID, OsuHitObject.PREEMPT_MIN); preempt /= rate; - adjustedDifficulty.ApproachRate = (float)IBeatmapDifficultyInfo.InverseDifficultyRange(preempt, 1800, 1200, 450); + adjustedDifficulty.ApproachRate = (float)IBeatmapDifficultyInfo.InverseDifficultyRange(preempt, OsuHitObject.PREEMPT_MAX, OsuHitObject.PREEMPT_MID, OsuHitObject.PREEMPT_MIN); double greatHitWindow = IBeatmapDifficultyInfo.DifficultyRange(adjustedDifficulty.OverallDifficulty, 80, 50, 20); greatHitWindow /= rate; From 0f4d054bfef007601f13d5695749c37e1898ea53 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 14 Dec 2023 20:02:02 +0100 Subject: [PATCH 1971/2296] Use `HitWindows` data directly for computing effective OD --- osu.Game.Rulesets.Osu/OsuRuleset.cs | 5 +++-- osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs | 4 ++-- osu.Game.Rulesets.Taiko/Scoring/TaikoHitWindows.cs | 4 ++-- osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 5 +++-- 4 files changed, 10 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 5fe6e76e39..35cbfa3790 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -342,9 +342,10 @@ namespace osu.Game.Rulesets.Osu preempt /= rate; adjustedDifficulty.ApproachRate = (float)IBeatmapDifficultyInfo.InverseDifficultyRange(preempt, OsuHitObject.PREEMPT_MAX, OsuHitObject.PREEMPT_MID, OsuHitObject.PREEMPT_MIN); - double greatHitWindow = IBeatmapDifficultyInfo.DifficultyRange(adjustedDifficulty.OverallDifficulty, 80, 50, 20); + var greatHitWindowRange = OsuHitWindows.OSU_RANGES.Single(range => range.Result == HitResult.Great); + double greatHitWindow = IBeatmapDifficultyInfo.DifficultyRange(adjustedDifficulty.OverallDifficulty, greatHitWindowRange.Min, greatHitWindowRange.Average, greatHitWindowRange.Max); greatHitWindow /= rate; - adjustedDifficulty.OverallDifficulty = (float)IBeatmapDifficultyInfo.InverseDifficultyRange(greatHitWindow, 80, 50, 20); + adjustedDifficulty.OverallDifficulty = (float)IBeatmapDifficultyInfo.InverseDifficultyRange(greatHitWindow, greatHitWindowRange.Min, greatHitWindowRange.Average, greatHitWindowRange.Max); return adjustedDifficulty; } diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs b/osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs index 6f55e1790f..fd86e0eeda 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs @@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Scoring /// public const double MISS_WINDOW = 400; - private static readonly DifficultyRange[] osu_ranges = + internal static readonly DifficultyRange[] OSU_RANGES = { new DifficultyRange(HitResult.Great, 80, 50, 20), new DifficultyRange(HitResult.Ok, 140, 100, 60), @@ -34,6 +34,6 @@ namespace osu.Game.Rulesets.Osu.Scoring return false; } - protected override DifficultyRange[] GetRanges() => osu_ranges; + protected override DifficultyRange[] GetRanges() => OSU_RANGES; } } diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoHitWindows.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoHitWindows.cs index cf806c0c97..b44ef8ee93 100644 --- a/osu.Game.Rulesets.Taiko/Scoring/TaikoHitWindows.cs +++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoHitWindows.cs @@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring { public class TaikoHitWindows : HitWindows { - private static readonly DifficultyRange[] taiko_ranges = + internal static readonly DifficultyRange[] TAIKO_RANGES = { new DifficultyRange(HitResult.Great, 50, 35, 20), new DifficultyRange(HitResult.Ok, 120, 80, 50), @@ -27,6 +27,6 @@ namespace osu.Game.Rulesets.Taiko.Scoring return false; } - protected override DifficultyRange[] GetRanges() => taiko_ranges; + protected override DifficultyRange[] GetRanges() => TAIKO_RANGES; } } diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index e97f132e7a..9d34a34fce 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -270,9 +270,10 @@ namespace osu.Game.Rulesets.Taiko { BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(difficulty); - double greatHitWindow = IBeatmapDifficultyInfo.DifficultyRange(adjustedDifficulty.OverallDifficulty, 50, 35, 20); + var greatHitWindowRange = TaikoHitWindows.TAIKO_RANGES.Single(range => range.Result == HitResult.Great); + double greatHitWindow = IBeatmapDifficultyInfo.DifficultyRange(adjustedDifficulty.OverallDifficulty, greatHitWindowRange.Min, greatHitWindowRange.Average, greatHitWindowRange.Max); greatHitWindow /= rate; - adjustedDifficulty.OverallDifficulty = (float)IBeatmapDifficultyInfo.InverseDifficultyRange(greatHitWindow, 50, 35, 20); + adjustedDifficulty.OverallDifficulty = (float)IBeatmapDifficultyInfo.InverseDifficultyRange(greatHitWindow, greatHitWindowRange.Min, greatHitWindowRange.Average, greatHitWindowRange.Max); return adjustedDifficulty; } From fbef40bb1f083dad5146e8d32f8ca879b06f3f29 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 15 Dec 2023 11:01:13 +0900 Subject: [PATCH 1972/2296] Reduce some allocations in SongSelect in the mania ruleset --- osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs index cda95a9d29..3c64df656d 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs @@ -245,6 +245,9 @@ namespace osu.Game.Screens.Select.Carousel private void updateKeyCount() { + if (Item?.State.Value == CarouselItemState.Collapsed) + return; + if (ruleset.Value.OnlineID == 3) { // Account for mania differences locally for now. From 27296c59defef2897879ccfe2cee52c9e203e747 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 15 Dec 2023 11:26:10 +0900 Subject: [PATCH 1973/2296] Show back button when spectating Avoids getting stuck at some screens. It's a bit ugly having the back button visible like this, but is the best approach we have for now. --- osu.Game/Screens/Play/SpectatorPlayer.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Screens/Play/SpectatorPlayer.cs b/osu.Game/Screens/Play/SpectatorPlayer.cs index d1404ac184..2faead0ee1 100644 --- a/osu.Game/Screens/Play/SpectatorPlayer.cs +++ b/osu.Game/Screens/Play/SpectatorPlayer.cs @@ -25,6 +25,8 @@ namespace osu.Game.Screens.Play private readonly Score score; + public override bool AllowBackButton => true; + protected override bool CheckModsAllowFailure() { if (!allowFail) From 599fdb0128d88cbc44b8147cd5058b83528f2287 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 14 Dec 2023 11:51:50 +0900 Subject: [PATCH 1974/2296] Add lenience for late-hit of slider heads --- .../TestSceneSliderLateHitJudgement.cs | 419 ++++++++++++++++++ .../Objects/Drawables/DrawableSlider.cs | 2 + .../Objects/Drawables/DrawableSliderBall.cs | 57 +-- .../Objects/Drawables/DrawableSliderHead.cs | 48 ++ .../Objects/Drawables/DrawableSliderRepeat.cs | 26 +- .../Objects/Drawables/DrawableSliderTail.cs | 26 +- .../Objects/Drawables/DrawableSliderTick.cs | 28 +- 7 files changed, 565 insertions(+), 41 deletions(-) create mode 100644 osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs new file mode 100644 index 0000000000..4f32a6fe9f --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs @@ -0,0 +1,419 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Screens; +using osu.Game.Beatmaps; +using osu.Game.Replays; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Replays; +using osu.Game.Rulesets.Replays; +using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; +using osu.Game.Screens.Play; +using osu.Game.Tests.Visual; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Tests +{ + public partial class TestSceneSliderLateHitJudgement : RateAdjustedBeatmapTestScene + { + // Note: In the following tests, the terminology "in range of the follow circle" is used as meaning + // the equivalent of "in range of the follow circle as if it were in its expanded state". + + private const double time_slider_start = 1000; + private const double time_slider_end = 1500; + + private static readonly Vector2 slider_start_position = new Vector2(256 - slider_path_length / 2, 192); + private static readonly Vector2 slider_end_position = new Vector2(256 + slider_path_length / 2, 192); + + private ScoreAccessibleReplayPlayer currentPlayer = null!; + + private const float slider_path_length = 200; + + private readonly List judgementResults = new List(); + + /// + /// If the head circle is hit and the mouse is in range of the follow circle, + /// then tracking should be enabled. + /// + [Test] + public void TestHitLateInRangeTracks() + { + performTest(new List + { + new OsuReplayFrame(time_slider_start + 100, slider_start_position, OsuAction.LeftButton), + new OsuReplayFrame(time_slider_end + 100, slider_end_position, OsuAction.LeftButton), + }); + + assertHeadJudgement(HitResult.Ok); + assertTailJudgement(HitResult.LargeTickHit); + assertSliderJudgement(HitResult.IgnoreHit); + } + + /// + /// If the head circle is hit and the mouse is NOT in range of the follow circle, + /// then tracking should NOT be enabled. + /// + [Test] + public void TestHitLateOutOfRangeDoesNotTrack() + { + performTest(new List + { + new OsuReplayFrame(time_slider_start + 100, slider_start_position, OsuAction.LeftButton), + new OsuReplayFrame(time_slider_end + 100, slider_end_position, OsuAction.LeftButton), + }, s => + { + s.SliderVelocityMultiplier = 2; + }); + + assertHeadJudgement(HitResult.Ok); + assertTailJudgement(HitResult.IgnoreMiss); + assertSliderJudgement(HitResult.IgnoreHit); + } + + /// + /// If the head circle is hit late and the mouse is in range of the follow circle, + /// then all ticks that the follow circle has passed through should be hit. + /// + [Test] + public void TestHitLateInRangeHitsTicks() + { + performTest(new List + { + new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton), + new OsuReplayFrame(time_slider_end + 150, slider_end_position, OsuAction.LeftButton), + }, s => + { + s.TickDistanceMultiplier = 0.2f; + }); + + assertHeadJudgement(HitResult.Meh); + assertTickJudgement(0, HitResult.LargeTickHit); + assertTickJudgement(1, HitResult.LargeTickHit); + assertTickJudgement(2, HitResult.LargeTickHit); + assertTickJudgement(3, HitResult.LargeTickHit); + assertTailJudgement(HitResult.LargeTickHit); + assertSliderJudgement(HitResult.IgnoreHit); + } + + /// + /// If the head circle is hit late and the mouse is NOT in range of the follow circle, + /// then all ticks that the follow circle has passed through should NOT be hit. + /// + [Test] + public void TestHitLateOutOfRangeDoesNotHitTicks() + { + performTest(new List + { + new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton), + new OsuReplayFrame(time_slider_end + 150, slider_end_position, OsuAction.LeftButton), + }, s => + { + s.SliderVelocityMultiplier = 2; + s.TickDistanceMultiplier = 0.2f; + }); + + assertHeadJudgement(HitResult.Meh); + assertTickJudgement(0, HitResult.LargeTickMiss); + assertTickJudgement(1, HitResult.LargeTickMiss); + assertTailJudgement(HitResult.IgnoreMiss); + assertSliderJudgement(HitResult.IgnoreHit); + } + + /// + /// If the head circle is pressed after it's missed and the mouse is in range of the follow circle, + /// then tracking should NOT be enabled. + /// + [Test] + public void TestMissHeadInRangeDoesNotTrack() + { + performTest(new List + { + new OsuReplayFrame(time_slider_start + 151, slider_start_position, OsuAction.LeftButton), + new OsuReplayFrame(time_slider_end + 151, slider_end_position, OsuAction.LeftButton), + }, s => + { + s.TickDistanceMultiplier = 0.2f; + }); + + assertHeadJudgement(HitResult.Miss); + assertTickJudgement(0, HitResult.LargeTickMiss); + assertTickJudgement(1, HitResult.LargeTickMiss); + assertTickJudgement(2, HitResult.LargeTickMiss); + assertTickJudgement(3, HitResult.LargeTickMiss); + assertTailJudgement(HitResult.IgnoreMiss); + assertSliderJudgement(HitResult.IgnoreMiss); + } + + /// + /// If the head circle is hit late but after the completion of the slider and the mouse is in range of the follow circle, + /// then all nested objects (ticks/repeats/tail) should be hit. + /// + [Test] + public void TestHitLateShortSliderHitsAll() + { + performTest(new List + { + new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton), + new OsuReplayFrame(time_slider_end + 150, slider_start_position, OsuAction.LeftButton), + }, s => + { + s.Path = new SliderPath(PathType.LINEAR, new[] + { + Vector2.Zero, + new Vector2(20, 0), + }, 20); + + s.TickDistanceMultiplier = 0.01f; + s.RepeatCount = 1; + }); + + assertHeadJudgement(HitResult.Meh); + assertAllTickJudgements(HitResult.LargeTickHit); + assertRepeatJudgement(HitResult.LargeTickHit); + assertTailJudgement(HitResult.LargeTickHit); + assertSliderJudgement(HitResult.IgnoreHit); + } + + /// + /// If the head circle is hit late and the mouse is in range of the follow circle, + /// then all the repeats that the mouse has passed through should be hit. + /// + [Test] + public void TestHitLateInRangeHitsRepeat() + { + performTest(new List + { + new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton), + new OsuReplayFrame(time_slider_end + 150, slider_start_position, OsuAction.LeftButton), + }, s => + { + s.Path = new SliderPath(PathType.LINEAR, new[] + { + Vector2.Zero, + new Vector2(50, 0), + }, 50); + + s.RepeatCount = 1; + }); + + assertHeadJudgement(HitResult.Meh); + assertRepeatJudgement(HitResult.LargeTickHit); + assertTailJudgement(HitResult.LargeTickHit); + assertSliderJudgement(HitResult.IgnoreHit); + } + + /// + /// If the head circle is hit and the mouse is in range of the follow circle, + /// then only the ticks that were in range of the follow circle at the head should be hit. + /// If any hitobject was outside the follow range, ALL hitobjects after that point should be missed. + /// + [Test] + public void TestHitLateInRangeDoesNotHitAfterAnyOutOfRange() + { + performTest(new List + { + new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton), + new OsuReplayFrame(time_slider_end + 150, slider_start_position, OsuAction.LeftButton), + }, s => + { + s.Path = new SliderPath(PathType.PERFECT_CURVE, new[] + { + Vector2.Zero, + new Vector2(70, 70), + new Vector2(20, 0), + }); + + s.TickDistanceMultiplier = 0.03f; + s.SliderVelocityMultiplier = 6f; + }); + + assertHeadJudgement(HitResult.Meh); + + // The first few ticks that are in the follow range of the head should be hit. + assertTickJudgement(0, HitResult.LargeTickHit); // This tick is hidden under the slider head :( + assertTickJudgement(1, HitResult.LargeTickHit); + assertTickJudgement(2, HitResult.LargeTickHit); + + // Every other tick should be missed + assertTickJudgement(3, HitResult.LargeTickMiss); + assertTickJudgement(4, HitResult.LargeTickMiss); + assertTickJudgement(5, HitResult.LargeTickMiss); + assertTickJudgement(6, HitResult.LargeTickMiss); + assertTickJudgement(7, HitResult.LargeTickMiss); + assertTickJudgement(8, HitResult.LargeTickMiss); + assertTickJudgement(9, HitResult.LargeTickMiss); + assertTickJudgement(10, HitResult.LargeTickMiss); + + // In particular, these three are in the follow range of the head, but should not be hit + // because the slider was at some point outside the follow range of the head. + assertTickJudgement(11, HitResult.LargeTickMiss); + assertTickJudgement(12, HitResult.LargeTickMiss); + + // And the tail should be hit because of its leniency. + assertTailJudgement(HitResult.LargeTickHit); + + assertSliderJudgement(HitResult.IgnoreHit); + } + + /// + /// If the head circle is hit and the mouse is in range of the follow circle, + /// then a tick outside the range of the follow circle from the head should not be hit. + /// + [Test] + public void TestHitLateInRangeDoesNotHitOutOfRange() + { + performTest(new List + { + new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton), + new OsuReplayFrame(time_slider_end + 150, slider_start_position, OsuAction.LeftButton), + }, s => + { + s.Path = new SliderPath(PathType.PERFECT_CURVE, new[] + { + Vector2.Zero, + new Vector2(50, 50), + new Vector2(20, 0), + }); + + s.TickDistanceMultiplier = 0.3f; + s.SliderVelocityMultiplier = 3; + }); + + assertHeadJudgement(HitResult.Meh); + assertTickJudgement(0, HitResult.LargeTickMiss); + assertTailJudgement(HitResult.LargeTickHit); + assertSliderJudgement(HitResult.IgnoreHit); + } + + private void assertHeadJudgement(HitResult result) + { + AddAssert( + "check head result", + () => judgementResults.SingleOrDefault(r => r.HitObject is SliderHeadCircle)?.Type, + () => Is.EqualTo(result)); + } + + private void assertTickJudgement(int index, HitResult result) + { + AddAssert( + $"check tick({index}) result", + () => judgementResults.Where(r => r.HitObject is SliderTick).ElementAtOrDefault(index)?.Type, + () => Is.EqualTo(result)); + } + + private void assertAllTickJudgements(HitResult result) + { + AddAssert( + "check all tick results", + () => judgementResults.Where(r => r.HitObject is SliderTick).Select(t => t.Type), + () => Has.All.EqualTo(result)); + } + + private void assertRepeatJudgement(HitResult result) + { + AddAssert( + "check repeat result", + () => judgementResults.SingleOrDefault(r => r.HitObject is SliderRepeat)?.Type, + () => Is.EqualTo(result)); + } + + private void assertTailJudgement(HitResult result) + { + AddAssert( + "check tail result", + () => judgementResults.SingleOrDefault(r => r.HitObject is SliderTailCircle)?.Type, + () => Is.EqualTo(result)); + } + + private void assertSliderJudgement(HitResult result) + { + AddAssert( + "check slider result", + () => judgementResults.SingleOrDefault(r => r.HitObject is Slider)?.Type, + () => Is.EqualTo(result)); + } + + private Vector2 computePositionFromTime(double time) + { + Vector2 dist = slider_end_position - slider_start_position; + double t = (time - time_slider_start) / (time_slider_end - time_slider_start); + return slider_start_position + dist * (float)t; + } + + private void performTest(List frames, Action? adjustSliderFunc = null, bool classic = false) + { + Slider slider = new Slider + { + StartTime = time_slider_start, + Position = new Vector2(256 - slider_path_length / 2, 192), + TickDistanceMultiplier = 3, + ClassicSliderBehaviour = classic, + Path = new SliderPath(PathType.LINEAR, new[] + { + Vector2.Zero, + new Vector2(slider_path_length, 0), + }, slider_path_length), + }; + + adjustSliderFunc?.Invoke(slider); + + AddStep("load player", () => + { + Beatmap.Value = CreateWorkingBeatmap(new Beatmap + { + HitObjects = { slider }, + BeatmapInfo = + { + Difficulty = new BeatmapDifficulty + { + SliderMultiplier = 4, + SliderTickRate = 3 + }, + Ruleset = new OsuRuleset().RulesetInfo, + } + }); + + var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } }); + + p.OnLoadComplete += _ => + { + p.ScoreProcessor.NewJudgement += result => + { + if (currentPlayer == p) judgementResults.Add(result); + }; + }; + + LoadScreen(currentPlayer = p); + judgementResults.Clear(); + }); + + AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0); + AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen()); + AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value); + } + + private partial class ScoreAccessibleReplayPlayer : ReplayPlayer + { + public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; + + protected override bool PauseOnFocusLost => false; + + public ScoreAccessibleReplayPlayer(Score score) + : base(score, new PlayerConfiguration + { + AllowPause = false, + ShowResults = false, + }) + { + } + } + } +} diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index a053c99a53..1dd6f108f5 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -28,6 +28,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables public DrawableSliderHead HeadCircle => headContainer.Child; public DrawableSliderTail TailCircle => tailContainer.Child; + public IEnumerable Ticks => tickContainer.Children; + public IEnumerable Repeats => repeatContainer.Children; [Cached] public DrawableSliderBall Ball { get; private set; } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderBall.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderBall.cs index a1724d6fdc..764dd43c30 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderBall.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderBall.cs @@ -27,7 +27,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables public Func GetInitialHitAction; - private Drawable followCircleReceptor; private DrawableSlider drawableSlider; private Drawable ball; @@ -48,13 +47,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Anchor = Anchor.Centre, RelativeSizeAxes = Axes.Both, }, - followCircleReceptor = new CircularContainer - { - Origin = Anchor.Centre, - Anchor = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Masking = true - }, ball = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.SliderBall), _ => new DefaultSliderBall()) { Anchor = Anchor.Centre, @@ -86,21 +78,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables base.ApplyTransformsAt(time, false); } - private bool tracking; - - public bool Tracking - { - get => tracking; - private set - { - if (value == tracking) - return; - - tracking = value; - - followCircleReceptor.Scale = new Vector2(tracking ? FOLLOW_AREA : 1f); - } - } + public bool Tracking { get; private set; } /// /// If the cursor moves out of the ball's radius we still need to be able to receive positional updates to stop tracking. @@ -129,6 +107,30 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables /// private readonly List lastPressedActions = new List(); + public bool IsMouseInFollowCircleWithState(bool expanded) + { + if (lastScreenSpaceMousePosition is not Vector2 mousePos) + return false; + + float radius = GetFollowCircleRadius(expanded); + + double followProgress = Math.Clamp((Time.Current - drawableSlider.HitObject.StartTime) / drawableSlider.HitObject.Duration, 0, 1); + Vector2 followCirclePosition = drawableSlider.HitObject.CurvePositionAt(followProgress); + Vector2 mousePositionInSlider = drawableSlider.ToLocalSpace(mousePos) - drawableSlider.OriginPosition; + + return (mousePositionInSlider - followCirclePosition).LengthSquared <= radius * radius; + } + + public float GetFollowCircleRadius(bool expanded) + { + float radius = (float)drawableSlider.HitObject.Radius; + + if (expanded) + radius *= FOLLOW_AREA; + + return radius; + } + protected override void Update() { base.Update(); @@ -152,14 +154,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables timeToAcceptAnyKeyAfter = Time.Current; } + bool validInFollowArea = IsMouseInFollowCircleWithState(Tracking); + bool validInHeadCircle = drawableSlider.HeadCircle.IsHit + && IsMouseInFollowCircleWithState(true) + && drawableSlider.HeadCircle.Result.TimeAbsolute == Time.Current; + Tracking = // even in an edge case where current time has exceeded the slider's time, we may not have finished judging. // we don't want to potentially update from Tracking=true to Tracking=false at this point. (!drawableSlider.AllJudged || Time.Current <= drawableSlider.HitObject.GetEndTime()) // in valid position range - && lastScreenSpaceMousePosition.HasValue && followCircleReceptor.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) && + && (validInFollowArea || validInHeadCircle) // valid action - (actions?.Any(isValidTrackingAction) ?? false); + && (actions?.Any(isValidTrackingAction) ?? false); lastPressedActions.Clear(); if (actions != null) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs index ff690417a8..0a104c123b 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs @@ -3,10 +3,14 @@ #nullable disable +using System; using System.Diagnostics; +using System.Linq; using osu.Framework.Bindables; +using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Scoring; +using osuTK; namespace osu.Game.Rulesets.Osu.Objects.Drawables { @@ -61,6 +65,50 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables CheckHittable = (d, t, r) => DrawableSlider.CheckHittable?.Invoke(d, t, r) ?? ClickAction.Hit; } + protected override void CheckForResult(bool userTriggered, double timeOffset) + { + base.CheckForResult(userTriggered, timeOffset); + + if (!Judged || !Result.IsHit) + return; + + // If the head is hit and in radius of the would-be-expanded follow circle, + // then hit every object that the follow circle has passed through up until the current time. + if (DrawableSlider.Ball.IsMouseInFollowCircleWithState(true)) + { + foreach (var nested in DrawableSlider.NestedHitObjects.OfType()) + { + if (nested.Judged) + continue; + + if (!check(nested.HitObject)) + break; + + if (nested is DrawableSliderTick tick) + tick.HitForcefully(); + + if (nested is DrawableSliderRepeat repeat) + repeat.HitForcefully(); + + if (nested is DrawableSliderTail tail) + tail.HitForcefully(); + } + } + + bool check(OsuHitObject h) + { + if (h.StartTime > Time.Current) + return false; + + float radius = DrawableSlider.Ball.GetFollowCircleRadius(true); + + double objectProgress = Math.Clamp((h.StartTime - DrawableSlider.HitObject.StartTime) / DrawableSlider.HitObject.Duration, 0, 1); + Vector2 objectPosition = DrawableSlider.HitObject.CurvePositionAt(objectProgress); + + return objectPosition.LengthSquared <= radius * radius; + } + } + protected override HitResult ResultFor(double timeOffset) { Debug.Assert(HitObject != null); diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs index cdfd96514e..a7979bde27 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs @@ -85,17 +85,33 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Position = HitObject.Position - DrawableSlider.Position; } + public void HitForcefully() + { + if (Judged) + return; + + ApplyResult(r => r.Type = r.Judgement.MaxResult); + } + protected override void CheckForResult(bool userTriggered, double timeOffset) { // shared implementation with DrawableSliderTick. if (timeOffset >= 0) { - // Attempt to preserve correct ordering of judgements as best we can by forcing - // an un-judged head to be missed when the user has clearly skipped it. - // // This check is applied to all nested slider objects apart from the head (ticks, repeats, tail). - if (Tracking && !DrawableSlider.HeadCircle.Judged) - DrawableSlider.HeadCircle.MissForcefully(); + if (!DrawableSlider.HeadCircle.Judged) + { + if (Tracking) + { + // Attempt to preserve correct ordering of judgements as best we can by forcing an un-judged head to be missed when the user has clearly skipped it. + DrawableSlider.HeadCircle.MissForcefully(); + } + else + { + // Don't judge this object as a miss before the head has been judged, to allow the head to be hit late. + return; + } + } ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : r.Judgement.MinResult); } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs index e3ed12a648..1ffbaf11c5 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs @@ -125,6 +125,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables } } + public void HitForcefully() + { + if (Judged) + return; + + ApplyResult(r => r.Type = r.Judgement.MaxResult); + } + protected override void CheckForResult(bool userTriggered, double timeOffset) { if (userTriggered) @@ -141,12 +149,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (timeOffset < SliderEventGenerator.TAIL_LENIENCY) return; - // Attempt to preserve correct ordering of judgements as best we can by forcing - // an un-judged head to be missed when the user has clearly skipped it. - // // This check is applied to all nested slider objects apart from the head (ticks, repeats, tail). - if (Tracking && !DrawableSlider.HeadCircle.Judged) - DrawableSlider.HeadCircle.MissForcefully(); + if (!DrawableSlider.HeadCircle.Judged) + { + if (Tracking) + { + // Attempt to preserve correct ordering of judgements as best we can by forcing an un-judged head to be missed when the user has clearly skipped it. + DrawableSlider.HeadCircle.MissForcefully(); + } + else + { + // Don't judge this object as a miss before the head has been judged, to allow the head to be hit late. + return; + } + } // The player needs to have engaged in tracking at any point after the tail leniency cutoff. // An actual tick miss should only occur if reaching the tick itself. diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs index 172dca356e..b2ac8ecbda 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs @@ -73,17 +73,33 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Position = HitObject.Position - DrawableSlider.HitObject.Position; } + public void HitForcefully() + { + if (Judged) + return; + + ApplyResult(r => r.Type = r.Judgement.MaxResult); + } + protected override void CheckForResult(bool userTriggered, double timeOffset) { // shared implementation with DrawableSliderRepeat. if (timeOffset >= 0) { - // Attempt to preserve correct ordering of judgements as best we can by forcing - // an un-judged head to be missed when the user has clearly skipped it. - // // This check is applied to all nested slider objects apart from the head (ticks, repeats, tail). - if (Tracking && !DrawableSlider.HeadCircle.Judged) - DrawableSlider.HeadCircle.MissForcefully(); + if (!DrawableSlider.HeadCircle.Judged) + { + if (Tracking) + { + // Attempt to preserve correct ordering of judgements as best we can by forcing an un-judged head to be missed when the user has clearly skipped it. + DrawableSlider.HeadCircle.MissForcefully(); + } + else + { + // Don't judge this object as a miss before the head has been judged, to allow the head to be hit late. + return; + } + } ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : r.Judgement.MinResult); } @@ -107,7 +123,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables case ArmedState.Miss: this.FadeOut(ANIM_DURATION); - this.FadeColour(Color4.Red, ANIM_DURATION / 2); + this.TransformBindableTo(AccentColour, Color4.Red, 0); break; case ArmedState.Hit: From b86f387fd30acab999ad27d38dfb31bd9a993e8a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 15 Dec 2023 15:04:20 +0900 Subject: [PATCH 1975/2296] Fix the width of vertical attribute display numbers Not necessarily required to fix the issue at hand, but probably good practice here. --- osu.Game/Overlays/Mods/VerticalAttributeDisplay.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/VerticalAttributeDisplay.cs b/osu.Game/Overlays/Mods/VerticalAttributeDisplay.cs index 62c08f8132..33b7eaae1c 100644 --- a/osu.Game/Overlays/Mods/VerticalAttributeDisplay.cs +++ b/osu.Game/Overlays/Mods/VerticalAttributeDisplay.cs @@ -82,7 +82,8 @@ namespace osu.Game.Overlays.Mods { Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, - AutoSizeAxes = Axes.Both, + AutoSizeAxes = Axes.Y, + Width = 50, Direction = FillDirection.Vertical, Children = new Drawable[] { From dc5c9837ed969d736645b9bf287099069774caa1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 15 Dec 2023 16:00:03 +0900 Subject: [PATCH 1976/2296] Fix `StarRatingDisplay`'s display width to avoid text making slight autosize changes --- .../Beatmaps/Drawables/StarRatingDisplay.cs | 28 +++++++++++++------ 1 file changed, 20 insertions(+), 8 deletions(-) diff --git a/osu.Game/Beatmaps/Drawables/StarRatingDisplay.cs b/osu.Game/Beatmaps/Drawables/StarRatingDisplay.cs index df8953d57c..55ef6f705e 100644 --- a/osu.Game/Beatmaps/Drawables/StarRatingDisplay.cs +++ b/osu.Game/Beatmaps/Drawables/StarRatingDisplay.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; @@ -38,6 +39,8 @@ namespace osu.Game.Beatmaps.Drawables private readonly Bindable displayedStars = new BindableDouble(); + private readonly Container textContainer; + /// /// The currently displayed stars of this display wrapped in a bindable. /// This bindable gets transformed on change rather than instantaneous, if animation is enabled. @@ -116,15 +119,19 @@ namespace osu.Game.Beatmaps.Drawables Size = new Vector2(8f), }, Empty(), - starsText = new OsuSpriteText + textContainer = new Container { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Margin = new MarginPadding { Bottom = 1.5f }, - // todo: this should be size: 12f, but to match up with the design, it needs to be 14.4f - // see https://github.com/ppy/osu-framework/issues/3271. - Font = OsuFont.Torus.With(size: 14.4f, weight: FontWeight.Bold), - Shadow = false, + AutoSizeAxes = Axes.Y, + Child = starsText = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Margin = new MarginPadding { Bottom = 1.5f }, + // todo: this should be size: 12f, but to match up with the design, it needs to be 14.4f + // see https://github.com/ppy/osu-framework/issues/3271. + Font = OsuFont.Torus.With(size: 14.4f, weight: FontWeight.Bold), + Shadow = false, + }, }, } } @@ -155,6 +162,11 @@ namespace osu.Game.Beatmaps.Drawables starIcon.Colour = s.NewValue >= 6.5 ? colours.Orange1 : colourProvider?.Background5 ?? Color4Extensions.FromHex("303d47"); starsText.Colour = s.NewValue >= 6.5 ? colours.Orange1 : colourProvider?.Background5 ?? Color4.Black.Opacity(0.75f); + + // In order to avoid autosize throwing the width of these displays all over the place, + // let's lock in some sane defaults for the text width based on how many digits we're + // displaying. + textContainer.Width = 24 + Math.Max(starsText.Text.ToString().Length - 4, 0) * 6; }, true); } } From 4357bb1040b6f7e64f7bc24eb98434e682d352cf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 15 Dec 2023 16:01:07 +0900 Subject: [PATCH 1977/2296] Change `LeftContent` autosize duration to match main content to reduce visual awkwards --- osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index d50b2c33d7..94dd96ec1c 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -144,8 +144,8 @@ namespace osu.Game.Overlays.Mods private void startAnimating() { - Content.AutoSizeEasing = Easing.OutQuint; - Content.AutoSizeDuration = transition_duration; + LeftContent.AutoSizeEasing = Content.AutoSizeEasing = Easing.OutQuint; + LeftContent.AutoSizeDuration = Content.AutoSizeDuration = transition_duration; } private void updateValues() => Scheduler.AddOnce(() => From 6e7e243e70492bc55dac69ce28ab7b8480c8702b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 15 Dec 2023 16:05:29 +0900 Subject: [PATCH 1978/2296] Allow new common cases when a user is locating a stable osu! install directory for import --- .../Maintenance/StableDirectorySelectScreen.cs | 16 ++++++++++++++-- 1 file changed, 14 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/StableDirectorySelectScreen.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/StableDirectorySelectScreen.cs index 1b935b0cec..73ac6efcd8 100644 --- a/osu.Game/Overlays/Settings/Sections/Maintenance/StableDirectorySelectScreen.cs +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/StableDirectorySelectScreen.cs @@ -15,7 +15,16 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled; - protected override bool IsValidDirectory(DirectoryInfo? info) => info?.GetFiles("osu!.*.cfg").Any() ?? false; + protected override bool IsValidDirectory(DirectoryInfo? info) => + // A full stable installation will have a configuration file present. + // This is the best case scenario, as it may contain a custom beatmap directory we need to traverse to. + info?.GetFiles("osu!.*.cfg").Any() == true || + // The user may only have their songs or skins folders left. + // We still want to allow them to import based on this. + info?.GetDirectories("Songs").Any() == true || + info?.GetDirectories("Skins").Any() == true || + // The user may have traverse *inside* their songs or skins folders. + shouldUseParentDirectory(info); public override LocalisableString HeaderText => "Please select your osu!stable install location"; @@ -26,7 +35,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance protected override void OnSelection(DirectoryInfo directory) { - taskCompletionSource.TrySetResult(directory.FullName); + taskCompletionSource.TrySetResult(shouldUseParentDirectory(directory) ? directory.Parent!.FullName : directory.FullName); this.Exit(); } @@ -35,5 +44,8 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance taskCompletionSource.TrySetCanceled(); return base.OnExiting(e); } + + private bool shouldUseParentDirectory(DirectoryInfo? info) + => info?.Parent != null && (info?.Name == "Songs" || info?.Name == "Skins"); } } From 6bd190c55d809ee6b69db19d5ce944bd6c887bfd Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 15 Dec 2023 16:13:32 +0900 Subject: [PATCH 1979/2296] Refactor all slider input into SliderInputManager --- .../Objects/Drawables/DrawableHitCircle.cs | 2 +- .../Objects/Drawables/DrawableOsuHitObject.cs | 5 + .../Objects/Drawables/DrawableSlider.cs | 14 +- .../Objects/Drawables/DrawableSliderBall.cs | 126 +-------- .../Objects/Drawables/DrawableSliderHead.cs | 44 +--- .../Objects/Drawables/DrawableSliderRepeat.cs | 36 +-- .../Objects/Drawables/DrawableSliderTail.cs | 53 +--- .../Objects/Drawables/DrawableSliderTick.cs | 36 +-- .../Objects/Drawables/IRequireTracking.cs | 13 - .../Objects/Drawables/SliderInputManager.cs | 248 ++++++++++++++++++ 10 files changed, 270 insertions(+), 307 deletions(-) delete mode 100644 osu.Game.Rulesets.Osu/Objects/Drawables/IRequireTracking.cs create mode 100644 osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs index e87a075a11..0d665cad0c 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs @@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { public partial class DrawableHitCircle : DrawableOsuHitObject, IHasApproachCircle { - public OsuAction? HitAction => HitArea.HitAction; + public OsuAction? HitAction => HitArea?.HitAction; protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle; public SkinnableDrawable ApproachCircle { get; private set; } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs index bdd818cf18..5b379a0d90 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs @@ -97,6 +97,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables /// public virtual void Shake() { } + /// + /// Causes this to get hit, disregarding all conditions in implementations of . + /// + public void HitForcefully() => ApplyResult(r => r.Type = r.Judgement.MaxResult); + /// /// Causes this to get missed, disregarding all conditions in implementations of . /// diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 1dd6f108f5..1f9a028045 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -28,8 +28,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables public DrawableSliderHead HeadCircle => headContainer.Child; public DrawableSliderTail TailCircle => tailContainer.Child; - public IEnumerable Ticks => tickContainer.Children; - public IEnumerable Repeats => repeatContainer.Children; [Cached] public DrawableSliderBall Ball { get; private set; } @@ -60,6 +58,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables public IBindable PathVersion => pathVersion; private readonly Bindable pathVersion = new Bindable(); + public readonly SliderInputManager SliderInputManager; + private Container headContainer; private Container tailContainer; private Container tickContainer; @@ -74,9 +74,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables public DrawableSlider([CanBeNull] Slider s = null) : base(s) { + SliderInputManager = new SliderInputManager(this); + Ball = new DrawableSliderBall { - GetInitialHitAction = () => HeadCircle.HitAction, BypassAutoSizeAxes = Axes.Both, AlwaysPresent = true, Alpha = 0 @@ -90,6 +91,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables AddRangeInternal(new Drawable[] { + SliderInputManager, shakeContainer = new ShakeContainer { ShakeDuration = 30, @@ -234,7 +236,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { base.Update(); - Tracking.Value = Ball.Tracking; + Tracking.Value = SliderInputManager.Tracking; if (Tracking.Value && slidingSample != null) // keep the sliding sample playing at the current tracking position @@ -247,8 +249,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables foreach (DrawableHitObject hitObject in NestedHitObjects) { - if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(HitObject.Path.PositionAt(SliderBody?.SnakedStart ?? 0), HitObject.Path.PositionAt(SliderBody?.SnakedEnd ?? 0)); - if (hitObject is IRequireTracking t) t.Tracking = Ball.Tracking; + if (hitObject is ITrackSnaking s) + s.UpdateSnakingPosition(HitObject.Path.PositionAt(SliderBody?.SnakedStart ?? 0), HitObject.Path.PositionAt(SliderBody?.SnakedEnd ?? 0)); } Size = SliderBody?.Size ?? Vector2.Zero; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderBall.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderBall.cs index 764dd43c30..46f0231981 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderBall.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderBall.cs @@ -4,14 +4,9 @@ #nullable disable using System; -using System.Collections.Generic; -using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Input; -using osu.Framework.Input.Events; -using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Skinning.Default; @@ -21,12 +16,10 @@ using osuTK; namespace osu.Game.Rulesets.Osu.Objects.Drawables { - public partial class DrawableSliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition + public partial class DrawableSliderBall : CircularContainer, ISliderProgress { public const float FOLLOW_AREA = 2.4f; - public Func GetInitialHitAction; - private DrawableSlider drawableSlider; private Drawable ball; @@ -55,14 +48,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables }; } - private Vector2? lastScreenSpaceMousePosition; - - protected override bool OnMouseMove(MouseMoveEvent e) - { - lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition; - return base.OnMouseMove(e); - } - public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null) { // Consider the case of rewinding - children's transforms are handled internally, so propagating down @@ -78,115 +63,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables base.ApplyTransformsAt(time, false); } - public bool Tracking { get; private set; } - - /// - /// If the cursor moves out of the ball's radius we still need to be able to receive positional updates to stop tracking. - /// - public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; - - /// - /// The point in time after which we can accept any key for tracking. Before this time, we may need to restrict tracking to the key used to hit the head circle. - /// - /// This is a requirement to stop the case where a player holds down one key (from before the slider) and taps the second key while maintaining full scoring (tracking) of sliders. - /// Visually, this special case can be seen below (time increasing from left to right): - /// - /// Z Z+X Z - /// o========o - /// - /// Without this logic, tracking would continue through the entire slider even though no key hold action is directly attributing to it. - /// - /// In all other cases, no special handling is required (either key being pressed is allowable as valid tracking). - /// - /// The reason for storing this as a time value (rather than a bool) is to correctly handle rewind scenarios. - /// - private double? timeToAcceptAnyKeyAfter; - - /// - /// The actions that were pressed in the previous frame. - /// - private readonly List lastPressedActions = new List(); - - public bool IsMouseInFollowCircleWithState(bool expanded) - { - if (lastScreenSpaceMousePosition is not Vector2 mousePos) - return false; - - float radius = GetFollowCircleRadius(expanded); - - double followProgress = Math.Clamp((Time.Current - drawableSlider.HitObject.StartTime) / drawableSlider.HitObject.Duration, 0, 1); - Vector2 followCirclePosition = drawableSlider.HitObject.CurvePositionAt(followProgress); - Vector2 mousePositionInSlider = drawableSlider.ToLocalSpace(mousePos) - drawableSlider.OriginPosition; - - return (mousePositionInSlider - followCirclePosition).LengthSquared <= radius * radius; - } - - public float GetFollowCircleRadius(bool expanded) - { - float radius = (float)drawableSlider.HitObject.Radius; - - if (expanded) - radius *= FOLLOW_AREA; - - return radius; - } - - protected override void Update() - { - base.Update(); - - // from the point at which the head circle is hit, this will be non-null. - // it may be null if the head circle was missed. - var headCircleHitAction = GetInitialHitAction(); - - if (headCircleHitAction == null) - timeToAcceptAnyKeyAfter = null; - - var actions = drawableSlider.OsuActionInputManager?.PressedActions; - - // if the head circle was hit with a specific key, tracking should only occur while that key is pressed. - if (headCircleHitAction != null && timeToAcceptAnyKeyAfter == null) - { - var otherKey = headCircleHitAction == OsuAction.RightButton ? OsuAction.LeftButton : OsuAction.RightButton; - - // we can start accepting any key once all other keys have been released in the previous frame. - if (!lastPressedActions.Contains(otherKey)) - timeToAcceptAnyKeyAfter = Time.Current; - } - - bool validInFollowArea = IsMouseInFollowCircleWithState(Tracking); - bool validInHeadCircle = drawableSlider.HeadCircle.IsHit - && IsMouseInFollowCircleWithState(true) - && drawableSlider.HeadCircle.Result.TimeAbsolute == Time.Current; - - Tracking = - // even in an edge case where current time has exceeded the slider's time, we may not have finished judging. - // we don't want to potentially update from Tracking=true to Tracking=false at this point. - (!drawableSlider.AllJudged || Time.Current <= drawableSlider.HitObject.GetEndTime()) - // in valid position range - && (validInFollowArea || validInHeadCircle) - // valid action - && (actions?.Any(isValidTrackingAction) ?? false); - - lastPressedActions.Clear(); - if (actions != null) - lastPressedActions.AddRange(actions); - } - - /// - /// Check whether a given user input is a valid tracking action. - /// - private bool isValidTrackingAction(OsuAction action) - { - bool headCircleHit = GetInitialHitAction().HasValue; - - // if the head circle was hit, we may not yet be allowed to accept any key, so we must use the initial hit action. - if (headCircleHit && (!timeToAcceptAnyKeyAfter.HasValue || Time.Current <= timeToAcceptAnyKeyAfter.Value)) - return action == GetInitialHitAction(); - - return action == OsuAction.LeftButton || action == OsuAction.RightButton; - } - private Vector2? lastPosition; public void UpdateProgress(double completionProgress) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs index 0a104c123b..76b9fdc3ce 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs @@ -3,14 +3,10 @@ #nullable disable -using System; using System.Diagnostics; -using System.Linq; using osu.Framework.Bindables; -using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Scoring; -using osuTK; namespace osu.Game.Rulesets.Osu.Objects.Drawables { @@ -68,45 +64,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables protected override void CheckForResult(bool userTriggered, double timeOffset) { base.CheckForResult(userTriggered, timeOffset); - - if (!Judged || !Result.IsHit) - return; - - // If the head is hit and in radius of the would-be-expanded follow circle, - // then hit every object that the follow circle has passed through up until the current time. - if (DrawableSlider.Ball.IsMouseInFollowCircleWithState(true)) - { - foreach (var nested in DrawableSlider.NestedHitObjects.OfType()) - { - if (nested.Judged) - continue; - - if (!check(nested.HitObject)) - break; - - if (nested is DrawableSliderTick tick) - tick.HitForcefully(); - - if (nested is DrawableSliderRepeat repeat) - repeat.HitForcefully(); - - if (nested is DrawableSliderTail tail) - tail.HitForcefully(); - } - } - - bool check(OsuHitObject h) - { - if (h.StartTime > Time.Current) - return false; - - float radius = DrawableSlider.Ball.GetFollowCircleRadius(true); - - double objectProgress = Math.Clamp((h.StartTime - DrawableSlider.HitObject.StartTime) / DrawableSlider.HitObject.Duration, 0, 1); - Vector2 objectPosition = DrawableSlider.HitObject.CurvePositionAt(objectProgress); - - return objectPosition.LengthSquared <= radius * radius; - } + DrawableSlider.SliderInputManager.PostProcessHeadJudgement(this); } protected override HitResult ResultFor(double timeOffset) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs index a7979bde27..0c8e5b765f 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs @@ -17,7 +17,7 @@ using osuTK; namespace osu.Game.Rulesets.Osu.Objects.Drawables { - public partial class DrawableSliderRepeat : DrawableOsuHitObject, ITrackSnaking, IRequireTracking + public partial class DrawableSliderRepeat : DrawableOsuHitObject, ITrackSnaking { public new SliderRepeat HitObject => (SliderRepeat)base.HitObject; @@ -36,8 +36,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables public override bool DisplayResult => false; - public bool Tracking { get; set; } - public DrawableSliderRepeat() : base(null) { @@ -85,37 +83,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Position = HitObject.Position - DrawableSlider.Position; } - public void HitForcefully() - { - if (Judged) - return; - - ApplyResult(r => r.Type = r.Judgement.MaxResult); - } - - protected override void CheckForResult(bool userTriggered, double timeOffset) - { - // shared implementation with DrawableSliderTick. - if (timeOffset >= 0) - { - // This check is applied to all nested slider objects apart from the head (ticks, repeats, tail). - if (!DrawableSlider.HeadCircle.Judged) - { - if (Tracking) - { - // Attempt to preserve correct ordering of judgements as best we can by forcing an un-judged head to be missed when the user has clearly skipped it. - DrawableSlider.HeadCircle.MissForcefully(); - } - else - { - // Don't judge this object as a miss before the head has been judged, to allow the head to be hit late. - return; - } - } - - ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : r.Judgement.MinResult); - } - } + protected override void CheckForResult(bool userTriggered, double timeOffset) => DrawableSlider.SliderInputManager.TryJudgeNestedObject(this, timeOffset); protected override void UpdateInitialTransforms() { diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs index 1ffbaf11c5..60bad5d4a7 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs @@ -4,12 +4,10 @@ #nullable disable using System.Diagnostics; -using System.Linq; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; using osu.Game.Skinning; @@ -17,7 +15,7 @@ using osuTK; namespace osu.Game.Rulesets.Osu.Objects.Drawables { - public partial class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking + public partial class DrawableSliderTail : DrawableOsuHitObject { public new SliderTailCircle HitObject => (SliderTailCircle)base.HitObject; @@ -37,8 +35,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables ///
public bool SamplePlaysOnlyOnHit { get; set; } = true; - public bool Tracking { get; set; } - public SkinnableDrawable CirclePiece { get; private set; } private Container scaleContainer; @@ -125,52 +121,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables } } - public void HitForcefully() - { - if (Judged) - return; - - ApplyResult(r => r.Type = r.Judgement.MaxResult); - } - - protected override void CheckForResult(bool userTriggered, double timeOffset) - { - if (userTriggered) - return; - - // Ensure the tail can only activate after all previous ticks/repeats already have. - // - // This covers the edge case where the lenience may allow the tail to activate before - // the last tick, changing ordering of score/combo awarding. - var lastTick = DrawableSlider.NestedHitObjects.LastOrDefault(o => o.HitObject is SliderTick || o.HitObject is SliderRepeat); - if (lastTick?.Judged == false) - return; - - if (timeOffset < SliderEventGenerator.TAIL_LENIENCY) - return; - - // This check is applied to all nested slider objects apart from the head (ticks, repeats, tail). - if (!DrawableSlider.HeadCircle.Judged) - { - if (Tracking) - { - // Attempt to preserve correct ordering of judgements as best we can by forcing an un-judged head to be missed when the user has clearly skipped it. - DrawableSlider.HeadCircle.MissForcefully(); - } - else - { - // Don't judge this object as a miss before the head has been judged, to allow the head to be hit late. - return; - } - } - - // The player needs to have engaged in tracking at any point after the tail leniency cutoff. - // An actual tick miss should only occur if reaching the tick itself. - if (Tracking) - ApplyResult(r => r.Type = r.Judgement.MaxResult); - else if (timeOffset > 0) - ApplyResult(r => r.Type = r.Judgement.MinResult); - } + protected override void CheckForResult(bool userTriggered, double timeOffset) => DrawableSlider.SliderInputManager.TryJudgeNestedObject(this, timeOffset); protected override void OnApply() { diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs index b2ac8ecbda..cb323f4ac7 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs @@ -14,14 +14,12 @@ using osu.Framework.Graphics.Containers; namespace osu.Game.Rulesets.Osu.Objects.Drawables { - public partial class DrawableSliderTick : DrawableOsuHitObject, IRequireTracking + public partial class DrawableSliderTick : DrawableOsuHitObject { public const double ANIM_DURATION = 150; private const float default_tick_size = 16; - public bool Tracking { get; set; } - public override bool DisplayResult => false; protected DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject; @@ -73,37 +71,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Position = HitObject.Position - DrawableSlider.HitObject.Position; } - public void HitForcefully() - { - if (Judged) - return; - - ApplyResult(r => r.Type = r.Judgement.MaxResult); - } - - protected override void CheckForResult(bool userTriggered, double timeOffset) - { - // shared implementation with DrawableSliderRepeat. - if (timeOffset >= 0) - { - // This check is applied to all nested slider objects apart from the head (ticks, repeats, tail). - if (!DrawableSlider.HeadCircle.Judged) - { - if (Tracking) - { - // Attempt to preserve correct ordering of judgements as best we can by forcing an un-judged head to be missed when the user has clearly skipped it. - DrawableSlider.HeadCircle.MissForcefully(); - } - else - { - // Don't judge this object as a miss before the head has been judged, to allow the head to be hit late. - return; - } - } - - ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : r.Judgement.MinResult); - } - } + protected override void CheckForResult(bool userTriggered, double timeOffset) => DrawableSlider.SliderInputManager.TryJudgeNestedObject(this, timeOffset); protected override void UpdateInitialTransforms() { diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/IRequireTracking.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/IRequireTracking.cs deleted file mode 100644 index b1815b23c9..0000000000 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/IRequireTracking.cs +++ /dev/null @@ -1,13 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -namespace osu.Game.Rulesets.Osu.Objects.Drawables -{ - public interface IRequireTracking - { - /// - /// Whether the is currently being tracked by the user. - /// - bool Tracking { get; set; } - } -} diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs new file mode 100644 index 0000000000..a5d7bdc7db --- /dev/null +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs @@ -0,0 +1,248 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Graphics; +using osu.Framework.Input; +using osu.Framework.Input.Events; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Objects.Drawables +{ + public partial class SliderInputManager : Component, IRequireHighFrequencyMousePosition + { + /// + /// Whether the slider is currently being tracked. + /// + public bool Tracking { get; private set; } + + /// + /// The point in time after which we can accept any key for tracking. Before this time, we may need to restrict tracking to the key used to hit the head circle. + /// + /// This is a requirement to stop the case where a player holds down one key (from before the slider) and taps the second key while maintaining full scoring (tracking) of sliders. + /// Visually, this special case can be seen below (time increasing from left to right): + /// + /// Z Z+X Z + /// o========o + /// + /// Without this logic, tracking would continue through the entire slider even though no key hold action is directly attributing to it. + /// + /// In all other cases, no special handling is required (either key being pressed is allowable as valid tracking). + /// + /// The reason for storing this as a time value (rather than a bool) is to correctly handle rewind scenarios. + /// + private double? timeToAcceptAnyKeyAfter; + + /// + /// The actions that were pressed in the previous frame. + /// + private readonly List lastPressedActions = new List(); + + private Vector2? screenSpaceMousePosition; + private readonly DrawableSlider slider; + + public SliderInputManager(DrawableSlider slider) + { + this.slider = slider; + } + + /// + /// This component handles all input of the slider, so it should receive input no matter the position. + /// + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; + + protected override bool OnMouseMove(MouseMoveEvent e) + { + screenSpaceMousePosition = e.ScreenSpaceMousePosition; + return base.OnMouseMove(e); + } + + protected override void Update() + { + base.Update(); + updateTracking(isMouseInFollowArea(Tracking)); + } + + public void PostProcessHeadJudgement(DrawableSliderHead head) + { + if (!head.Judged || !head.Result.IsHit) + return; + + if (!isMouseInFollowArea(true)) + return; + + // When the head is hit and the mouse is in the expanded follow area, force a hit on every nested hitobject + // from the start of the slider that is within follow-radius units from the head. + + bool forceMiss = false; + + foreach (var nested in slider.NestedHitObjects.OfType()) + { + // Skip nested objects that are already judged. + if (nested.Judged) + continue; + + // Stop the process when a nested object is reached that can't be hit before the current time. + if (nested.HitObject.StartTime > Time.Current) + break; + + float radius = getFollowRadius(true); + double objectProgress = Math.Clamp((nested.HitObject.StartTime - slider.HitObject.StartTime) / slider.HitObject.Duration, 0, 1); + Vector2 objectPosition = slider.HitObject.CurvePositionAt(objectProgress); + + // When the first nested object that is further than follow-radius units away from the start of the slider is reached, + // forcefully miss all other nested objects that would otherwise be valid to be hit by this process. + if (forceMiss || objectPosition.LengthSquared > radius * radius) + { + nested.MissForcefully(); + forceMiss = true; + } + else + nested.HitForcefully(); + } + + // Enable tracking, since the mouse is within the follow area (if it were expanded). + updateTracking(true); + } + + public void TryJudgeNestedObject(DrawableOsuHitObject nestedObject, double timeOffset) + { + switch (nestedObject) + { + case DrawableSliderRepeat: + case DrawableSliderTick: + if (timeOffset < 0) + return; + + break; + + case DrawableSliderTail: + if (timeOffset < SliderEventGenerator.TAIL_LENIENCY) + return; + + // Ensure the tail can only activate after all previous ticks/repeats already have. + // + // This covers the edge case where the lenience may allow the tail to activate before + // the last tick, changing ordering of score/combo awarding. + var lastTick = slider.NestedHitObjects.LastOrDefault(o => o.HitObject is SliderTick || o.HitObject is SliderRepeat); + if (lastTick?.Judged == false) + return; + + break; + + default: + return; + } + + if (!slider.HeadCircle.Judged) + { + if (slider.Tracking.Value) + { + // Attempt to preserve correct ordering of judgements as best we can by forcing an un-judged head to be missed when the user has clearly skipped it. + slider.HeadCircle.MissForcefully(); + } + else + { + // Don't judge this object as a miss before the head has been judged, to allow the head to be hit late. + return; + } + } + + if (slider.Tracking.Value) + nestedObject.HitForcefully(); + else + nestedObject.MissForcefully(); + } + + /// + /// Whether the mouse is currently in the follow area. + /// + /// Whether to test against the maximum area of the follow circle. + private bool isMouseInFollowArea(bool expanded) + { + if (screenSpaceMousePosition is not Vector2 pos) + return false; + + float radius = getFollowRadius(expanded); + + double followProgress = Math.Clamp((Time.Current - slider.HitObject.StartTime) / slider.HitObject.Duration, 0, 1); + Vector2 followCirclePosition = slider.HitObject.CurvePositionAt(followProgress); + Vector2 mousePositionInSlider = slider.ToLocalSpace(pos) - slider.OriginPosition; + + return (mousePositionInSlider - followCirclePosition).LengthSquared <= radius * radius; + } + + /// + /// Retrieves the radius of the follow area. + /// + /// Whether to return the maximum area of the follow circle. + private float getFollowRadius(bool expanded) + { + float radius = (float)slider.HitObject.Radius; + + if (expanded) + radius *= DrawableSliderBall.FOLLOW_AREA; + + return radius; + } + + /// + /// Updates the tracking state. + /// + /// Whether the current mouse position is valid to begin tracking. + private void updateTracking(bool isValidTrackingPosition) + { + // from the point at which the head circle is hit, this will be non-null. + // it may be null if the head circle was missed. + OsuAction? headCircleHitAction = getInitialHitAction(); + + if (headCircleHitAction == null) + timeToAcceptAnyKeyAfter = null; + + var actions = slider.OsuActionInputManager?.PressedActions; + + // if the head circle was hit with a specific key, tracking should only occur while that key is pressed. + if (headCircleHitAction != null && timeToAcceptAnyKeyAfter == null) + { + var otherKey = headCircleHitAction == OsuAction.RightButton ? OsuAction.LeftButton : OsuAction.RightButton; + + // we can start accepting any key once all other keys have been released in the previous frame. + if (!lastPressedActions.Contains(otherKey)) + timeToAcceptAnyKeyAfter = Time.Current; + } + + Tracking = + // even in an edge case where current time has exceeded the slider's time, we may not have finished judging. + // we don't want to potentially update from Tracking=true to Tracking=false at this point. + (!slider.AllJudged || Time.Current <= slider.HitObject.GetEndTime()) + // in valid position range + && isValidTrackingPosition + // valid action + && (actions?.Any(isValidTrackingAction) ?? false); + + lastPressedActions.Clear(); + if (actions != null) + lastPressedActions.AddRange(actions); + } + + private OsuAction? getInitialHitAction() => slider.HeadCircle?.HitAction; + + /// + /// Check whether a given user input is a valid tracking action. + /// + private bool isValidTrackingAction(OsuAction action) + { + OsuAction? hitAction = getInitialHitAction(); + + // if the head circle was hit, we may not yet be allowed to accept any key, so we must use the initial hit action. + if (hitAction.HasValue && (!timeToAcceptAnyKeyAfter.HasValue || Time.Current <= timeToAcceptAnyKeyAfter.Value)) + return action == hitAction; + + return action == OsuAction.LeftButton || action == OsuAction.RightButton; + } + } +} From 3b8a73bf2c5ac25224ae2fc88967b58f98cb07a7 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 15 Dec 2023 16:13:34 +0900 Subject: [PATCH 1980/2296] Refactor test --- .../TestSceneSliderLateHitJudgement.cs | 19 ++++++------------- 1 file changed, 6 insertions(+), 13 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs index 4f32a6fe9f..04bdd0094d 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs @@ -296,7 +296,7 @@ namespace osu.Game.Rulesets.Osu.Tests private void assertHeadJudgement(HitResult result) { AddAssert( - "check head result", + $"head = {result}", () => judgementResults.SingleOrDefault(r => r.HitObject is SliderHeadCircle)?.Type, () => Is.EqualTo(result)); } @@ -304,7 +304,7 @@ namespace osu.Game.Rulesets.Osu.Tests private void assertTickJudgement(int index, HitResult result) { AddAssert( - $"check tick({index}) result", + $"tick({index}) = {result}", () => judgementResults.Where(r => r.HitObject is SliderTick).ElementAtOrDefault(index)?.Type, () => Is.EqualTo(result)); } @@ -312,7 +312,7 @@ namespace osu.Game.Rulesets.Osu.Tests private void assertAllTickJudgements(HitResult result) { AddAssert( - "check all tick results", + $"all ticks = {result}", () => judgementResults.Where(r => r.HitObject is SliderTick).Select(t => t.Type), () => Has.All.EqualTo(result)); } @@ -320,7 +320,7 @@ namespace osu.Game.Rulesets.Osu.Tests private void assertRepeatJudgement(HitResult result) { AddAssert( - "check repeat result", + $"repeat = {result}", () => judgementResults.SingleOrDefault(r => r.HitObject is SliderRepeat)?.Type, () => Is.EqualTo(result)); } @@ -328,7 +328,7 @@ namespace osu.Game.Rulesets.Osu.Tests private void assertTailJudgement(HitResult result) { AddAssert( - "check tail result", + $"tail = {result}", () => judgementResults.SingleOrDefault(r => r.HitObject is SliderTailCircle)?.Type, () => Is.EqualTo(result)); } @@ -336,18 +336,11 @@ namespace osu.Game.Rulesets.Osu.Tests private void assertSliderJudgement(HitResult result) { AddAssert( - "check slider result", + $"slider = {result}", () => judgementResults.SingleOrDefault(r => r.HitObject is Slider)?.Type, () => Is.EqualTo(result)); } - private Vector2 computePositionFromTime(double time) - { - Vector2 dist = slider_end_position - slider_start_position; - double t = (time - time_slider_start) / (time_slider_end - time_slider_start); - return slider_start_position + dist * (float)t; - } - private void performTest(List frames, Action? adjustSliderFunc = null, bool classic = false) { Slider slider = new Slider From 12210017e44341e5378edc2af86553addeae4eab Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 15 Dec 2023 17:05:14 +0900 Subject: [PATCH 1981/2296] Use the cursor position to test nested object validity --- .../TestSceneSliderLateHitJudgement.cs | 42 ++++++++++++++++--- .../Objects/Drawables/SliderInputManager.cs | 14 +++++-- 2 files changed, 46 insertions(+), 10 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs index 04bdd0094d..80e4b04178 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs @@ -184,7 +184,7 @@ namespace osu.Game.Rulesets.Osu.Tests /// /// If the head circle is hit late and the mouse is in range of the follow circle, - /// then all the repeats that the mouse has passed through should be hit. + /// then all the repeats that the follow circle has passed through should be hit. /// [Test] public void TestHitLateInRangeHitsRepeat() @@ -212,8 +212,8 @@ namespace osu.Game.Rulesets.Osu.Tests /// /// If the head circle is hit and the mouse is in range of the follow circle, - /// then only the ticks that were in range of the follow circle at the head should be hit. - /// If any hitobject was outside the follow range, ALL hitobjects after that point should be missed. + /// then only the ticks that are in range of the cursor position should be hit. + /// If any hitobject does not meet this criteria, ALL hitobjects after that one should be missed. /// [Test] public void TestHitLateInRangeDoesNotHitAfterAnyOutOfRange() @@ -257,7 +257,7 @@ namespace osu.Game.Rulesets.Osu.Tests assertTickJudgement(11, HitResult.LargeTickMiss); assertTickJudgement(12, HitResult.LargeTickMiss); - // And the tail should be hit because of its leniency. + // This particular test actually starts tracking the slider just before the end, so the tail should be hit because of its leniency. assertTailJudgement(HitResult.LargeTickHit); assertSliderJudgement(HitResult.IgnoreHit); @@ -265,10 +265,10 @@ namespace osu.Game.Rulesets.Osu.Tests /// /// If the head circle is hit and the mouse is in range of the follow circle, - /// then a tick outside the range of the follow circle from the head should not be hit. + /// then a tick not within the follow radius from the cursor position should not be hit. /// [Test] - public void TestHitLateInRangeDoesNotHitOutOfRange() + public void TestHitLateInRangeDoesNotHitOutOfRangeTick() { performTest(new List { @@ -293,6 +293,36 @@ namespace osu.Game.Rulesets.Osu.Tests assertSliderJudgement(HitResult.IgnoreHit); } + /// + /// If the head circle is hit and the mouse is in range of the follow circle, + /// then a tick not within the follow radius from the cursor position should not be hit. + /// + [Test] + public void TestHitLateWithEdgeHit() + { + performTest(new List + { + new OsuReplayFrame(time_slider_start + 150, slider_start_position - new Vector2(20), OsuAction.LeftButton), + new OsuReplayFrame(time_slider_end + 150, slider_start_position - new Vector2(20), OsuAction.LeftButton), + }, s => + { + s.Path = new SliderPath(PathType.PERFECT_CURVE, new[] + { + Vector2.Zero, + new Vector2(50, 50), + new Vector2(20, 0), + }); + + s.TickDistanceMultiplier = 0.35f; + s.SliderVelocityMultiplier = 4; + }); + + assertHeadJudgement(HitResult.Meh); + assertTickJudgement(0, HitResult.LargeTickMiss); + assertTailJudgement(HitResult.IgnoreMiss); + assertSliderJudgement(HitResult.IgnoreHit); + } + private void assertHeadJudgement(HitResult result) { AddAssert( diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs index a5d7bdc7db..9feeb6ef14 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using System.Diagnostics; using System.Linq; using osu.Framework.Graphics; using osu.Framework.Input; @@ -75,8 +76,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (!isMouseInFollowArea(true)) return; + Debug.Assert(screenSpaceMousePosition != null); + + Vector2 mousePositionInSlider = slider.ToLocalSpace(screenSpaceMousePosition.Value) - slider.OriginPosition; + // When the head is hit and the mouse is in the expanded follow area, force a hit on every nested hitobject - // from the start of the slider that is within follow-radius units from the head. + // from the start of the slider that is within the follow area. bool forceMiss = false; @@ -94,9 +99,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables double objectProgress = Math.Clamp((nested.HitObject.StartTime - slider.HitObject.StartTime) / slider.HitObject.Duration, 0, 1); Vector2 objectPosition = slider.HitObject.CurvePositionAt(objectProgress); - // When the first nested object that is further than follow-radius units away from the start of the slider is reached, - // forcefully miss all other nested objects that would otherwise be valid to be hit by this process. - if (forceMiss || objectPosition.LengthSquared > radius * radius) + // When the first nested object that is further outside the follow area is reached, + // forcefully miss all other nested objects that would otherwise be valid to be hit. + // This covers a case of a slider overlapping itself that requires tracking to a tick on an outer edge. + if (forceMiss || (objectPosition - mousePositionInSlider).LengthSquared > radius * radius) { nested.MissForcefully(); forceMiss = true; From 9ae3be817fa77dd142b5292e3d361953319efe07 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 15 Dec 2023 17:40:36 +0900 Subject: [PATCH 1982/2296] Add some text to the test scene showing hits/misses --- .../TestSceneSliderLateHitJudgement.cs | 21 ++++++++++++++++++- 1 file changed, 20 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs index 80e4b04178..2a3655eccd 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs @@ -5,12 +5,17 @@ using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; +using osu.Framework.Graphics; using osu.Framework.Screens; +using osu.Framework.Testing; using osu.Game.Beatmaps; +using osu.Game.Graphics.Sprites; using osu.Game.Replays; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Replays; using osu.Game.Rulesets.Replays; @@ -410,7 +415,21 @@ namespace osu.Game.Rulesets.Osu.Tests { p.ScoreProcessor.NewJudgement += result => { - if (currentPlayer == p) judgementResults.Add(result); + if (currentPlayer == p) + judgementResults.Add(result); + + DrawableHitObject drawableObj = this.ChildrenOfType().Single(h => h.HitObject == result.HitObject); + + var text = new OsuSpriteText + { + Origin = Anchor.Centre, + Position = Content.ToLocalSpace(drawableObj.ToScreenSpace(drawableObj.OriginPosition)) - new Vector2(0, 20), + Text = result.IsHit ? "hit" : "miss" + }; + + Add(text); + + text.FadeOutFromOne(1000).Expire(); }; }; From 9e3b1dbb5926684b151066fed1df14e25cbb26b2 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 15 Dec 2023 17:41:22 +0900 Subject: [PATCH 1983/2296] Fix CI inspection --- .../Sections/Maintenance/StableDirectorySelectScreen.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/StableDirectorySelectScreen.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/StableDirectorySelectScreen.cs index 73ac6efcd8..17f09ade4e 100644 --- a/osu.Game/Overlays/Settings/Sections/Maintenance/StableDirectorySelectScreen.cs +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/StableDirectorySelectScreen.cs @@ -46,6 +46,6 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance } private bool shouldUseParentDirectory(DirectoryInfo? info) - => info?.Parent != null && (info?.Name == "Songs" || info?.Name == "Skins"); + => info?.Parent != null && (info.Name == "Songs" || info.Name == "Skins"); } } From 456916f680c608acbd24ed3953e97e630a656551 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 15 Dec 2023 18:02:27 +0900 Subject: [PATCH 1984/2296] Fix column sizing exceeding screen width on tablets --- .../Argon/ManiaArgonSkinTransformer.cs | 10 +---- osu.Game.Rulesets.Mania/UI/ColumnFlow.cs | 45 +++++++++++++++---- 2 files changed, 38 insertions(+), 17 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Skinning/Argon/ManiaArgonSkinTransformer.cs b/osu.Game.Rulesets.Mania/Skinning/Argon/ManiaArgonSkinTransformer.cs index ca7f84cb4d..7f6540e7b5 100644 --- a/osu.Game.Rulesets.Mania/Skinning/Argon/ManiaArgonSkinTransformer.cs +++ b/osu.Game.Rulesets.Mania/Skinning/Argon/ManiaArgonSkinTransformer.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using osu.Framework; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Beatmaps; @@ -100,16 +99,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon return SkinUtils.As(new Bindable(30)); case LegacyManiaSkinConfigurationLookups.ColumnWidth: - - float width; - bool isSpecialColumn = stage.IsSpecialColumn(columnIndex); - // Best effort until we have better mobile support. - if (RuntimeInfo.IsMobile) - width = 170 * Math.Min(1, 7f / beatmap.TotalColumns) * (isSpecialColumn ? 1.8f : 1); - else - width = 60 * (isSpecialColumn ? 2 : 1); + float width = 60 * (isSpecialColumn ? 2 : 1); return SkinUtils.As(new Bindable(width)); diff --git a/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs b/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs index 0bc0bf4caf..44c318a2c5 100644 --- a/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs +++ b/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs @@ -3,14 +3,17 @@ #nullable disable +using System; using System.Collections.Generic; using System.Linq; +using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Skinning; using osu.Game.Skinning; +using osuTK; namespace osu.Game.Rulesets.Mania.UI { @@ -60,6 +63,12 @@ namespace osu.Game.Rulesets.Mania.UI onSkinChanged(); } + protected override void LoadComplete() + { + base.LoadComplete(); + updateMobileSizing(); + } + private void onSkinChanged() { for (int i = 0; i < stageDefinition.Columns; i++) @@ -77,12 +86,15 @@ namespace osu.Game.Rulesets.Mania.UI new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnWidth, i)) ?.Value; - if (width == null) - // only used by default skin (legacy skins get defaults set in LegacyManiaSkinConfiguration) - columns[i].Width = stageDefinition.IsSpecialColumn(i) ? Column.SPECIAL_COLUMN_WIDTH : Column.COLUMN_WIDTH; - else - columns[i].Width = width.Value; + bool isSpecialColumn = stageDefinition.IsSpecialColumn(i); + + // only used by default skin (legacy skins get defaults set in LegacyManiaSkinConfiguration) + width ??= isSpecialColumn ? Column.SPECIAL_COLUMN_WIDTH : Column.COLUMN_WIDTH; + + columns[i].Width = width.Value; } + + updateMobileSizing(); } /// @@ -92,10 +104,27 @@ namespace osu.Game.Rulesets.Mania.UI /// The content. public void SetContentForColumn(int column, TContent content) => columns[column].Child = content; - public new MarginPadding Padding + private void updateMobileSizing() { - get => base.Padding; - set => base.Padding = value; + if (!IsLoaded) + return; + + for (int i = 0; i < stageDefinition.Columns; i++) + { + // GridContainer+CellContainer containing this stage (gets split up for dual stages). + Vector2 containingCell = this.FindClosestParent().Parent!.DrawSize; + + // Best effort until we have better mobile support. + if (RuntimeInfo.IsMobile) + { + // These numbers are based on mobile phones, aspect ~1.92. + float mobileAdjust = 2.83f * Math.Min(1, 7f / stageDefinition.Columns); + // We should scale it back for cases like tablets which aren't so extreme. + mobileAdjust *= (containingCell.X / containingCell.Y) / 1.92f; + + columns[i].Width *= mobileAdjust; + } + } } protected override void Dispose(bool isDisposing) From 4ad312ef5b8bd4ce392f1a5cbb738da5cb991389 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 15 Dec 2023 19:12:45 +0900 Subject: [PATCH 1985/2296] Update xmldoc for `LegacyComboIncrease` --- osu.Game/Rulesets/Scoring/HitResult.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs index 6380b73558..9705421571 100644 --- a/osu.Game/Rulesets/Scoring/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -139,9 +139,12 @@ namespace osu.Game.Rulesets.Scoring /// /// A special result used as a padding value for legacy rulesets. It is a hit type and affects combo, but does not affect the base score (does not affect accuracy). + /// + /// DO NOT USE FOR ANYTHING EVER. /// /// - /// DO NOT USE. + /// This is used when dealing with legacy scores, which historically only have counts stored for 300/100/50/miss. + /// For these scores, we pad the hit statistics with `LegacyComboIncrease` to meet the correct max combo for the score. /// [EnumMember(Value = "legacy_combo_increase")] [Order(99)] From eb5a8284f1200e80a8e9b616e68b8a056c8a84e2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 15 Dec 2023 19:15:25 +0900 Subject: [PATCH 1986/2296] Move mobile check earlier to avoid unnecessary looping --- osu.Game.Rulesets.Mania/UI/ColumnFlow.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs b/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs index 44c318a2c5..f28619fb64 100644 --- a/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs +++ b/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs @@ -106,7 +106,7 @@ namespace osu.Game.Rulesets.Mania.UI private void updateMobileSizing() { - if (!IsLoaded) + if (!IsLoaded || !RuntimeInfo.IsMobile) return; for (int i = 0; i < stageDefinition.Columns; i++) From e8f3e52c9e0bccbe6f67f4904e4db0a45bd29f4b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 15 Dec 2023 19:17:48 +0900 Subject: [PATCH 1987/2296] Fix nullref failure in tests --- osu.Game.Rulesets.Mania/UI/ColumnFlow.cs | 31 ++++++++++++------------ 1 file changed, 16 insertions(+), 15 deletions(-) diff --git a/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs b/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs index f28619fb64..3ecd14ce81 100644 --- a/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs +++ b/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs @@ -109,22 +109,23 @@ namespace osu.Game.Rulesets.Mania.UI if (!IsLoaded || !RuntimeInfo.IsMobile) return; + // GridContainer+CellContainer containing this stage (gets split up for dual stages). + Vector2? containingCell = this.FindClosestParent()?.Parent?.DrawSize; + + // Will be null in tests. + if (containingCell == null) + return; + + float aspectRatio = containingCell.Value.X / containingCell.Value.Y; + + // These numbers are based on mobile phones, aspect ~1.92. + float mobileAdjust = 2.83f * Math.Min(1, 7f / stageDefinition.Columns); + // We should scale it back for cases like tablets which aren't so extreme. + mobileAdjust *= aspectRatio / 1.92f; + + // Best effort until we have better mobile support. for (int i = 0; i < stageDefinition.Columns; i++) - { - // GridContainer+CellContainer containing this stage (gets split up for dual stages). - Vector2 containingCell = this.FindClosestParent().Parent!.DrawSize; - - // Best effort until we have better mobile support. - if (RuntimeInfo.IsMobile) - { - // These numbers are based on mobile phones, aspect ~1.92. - float mobileAdjust = 2.83f * Math.Min(1, 7f / stageDefinition.Columns); - // We should scale it back for cases like tablets which aren't so extreme. - mobileAdjust *= (containingCell.X / containingCell.Y) / 1.92f; - - columns[i].Width *= mobileAdjust; - } - } + columns[i].Width *= mobileAdjust; } protected override void Dispose(bool isDisposing) From 94f63d604401ad7b2a9153da1b944d6986045e51 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 15 Dec 2023 19:18:53 +0900 Subject: [PATCH 1988/2296] Update resources --- osu.Game/osu.Game.csproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index b0ab8e445c..807e3ede2a 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -37,7 +37,7 @@ - + From b384c9f9388f10ca2447a47e5b0fa75000e75f16 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 15 Dec 2023 15:42:19 +0100 Subject: [PATCH 1989/2296] Extract common method for determining stable import usability of directory --- osu.Game/Database/LegacyImportManager.cs | 46 +++++++++++++++++++ .../FirstRunSetup/ScreenImportFromStable.cs | 4 +- .../StableDirectorySelectScreen.cs | 26 +++++------ 3 files changed, 59 insertions(+), 17 deletions(-) diff --git a/osu.Game/Database/LegacyImportManager.cs b/osu.Game/Database/LegacyImportManager.cs index 20738f859e..7e1641d16f 100644 --- a/osu.Game/Database/LegacyImportManager.cs +++ b/osu.Game/Database/LegacyImportManager.cs @@ -3,6 +3,9 @@ using System; using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; +using System.IO; +using System.Linq; using System.Threading; using System.Threading.Tasks; using osu.Framework; @@ -54,6 +57,49 @@ namespace osu.Game.Database public void UpdateStorage(string stablePath) => cachedStorage = new StableStorage(stablePath, gameHost as DesktopGameHost); + /// + /// Checks whether a valid location to run a stable import from can be determined starting from the supplied . + /// + /// The directory to check for stable import eligibility. + /// + /// If the return value is , + /// this parameter will contain the to use as the root directory for importing. + /// + public bool IsUsableForStableImport(DirectoryInfo? directory, [NotNullWhen(true)] out DirectoryInfo? stableRoot) + { + if (directory == null) + { + stableRoot = null; + return false; + } + + // A full stable installation will have a configuration file present. + // This is the best case scenario, as it may contain a custom beatmap directory we need to traverse to. + if (directory.GetFiles(@"osu!.*.cfg").Any()) + { + stableRoot = directory; + return true; + } + + // The user may only have their songs or skins folders left. + // We still want to allow them to import based on this. + if (directory.GetDirectories(@"Songs").Any() || directory.GetDirectories(@"Skins").Any()) + { + stableRoot = directory; + return true; + } + + // The user may have traversed *inside* their songs or skins folders. + if (directory.Parent != null && (directory.Name == @"Songs" || directory.Name == @"Skins")) + { + stableRoot = directory.Parent; + return true; + } + + stableRoot = null; + return false; + } + public bool CheckSongsFolderHardLinkAvailability() { var stableStorage = GetCurrentStableStorage(); diff --git a/osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs b/osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs index 23f3b3e1af..185a47c371 100644 --- a/osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs +++ b/osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs @@ -269,11 +269,11 @@ namespace osu.Game.Overlays.FirstRunSetup if (directory.OldValue?.FullName == directory.NewValue.FullName) return; - if (directory.NewValue?.GetFiles(@"osu!.*.cfg").Any() ?? false) + if (legacyImportManager.IsUsableForStableImport(directory.NewValue, out var stableRoot)) { this.HidePopover(); - string path = directory.NewValue.FullName; + string path = stableRoot.FullName; legacyImportManager.UpdateStorage(path); Current.Value = path; diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/StableDirectorySelectScreen.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/StableDirectorySelectScreen.cs index 17f09ade4e..3f12b9c0df 100644 --- a/osu.Game/Overlays/Settings/Sections/Maintenance/StableDirectorySelectScreen.cs +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/StableDirectorySelectScreen.cs @@ -1,11 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.IO; -using System.Linq; using System.Threading.Tasks; +using osu.Framework.Allocation; using osu.Framework.Localisation; using osu.Framework.Screens; +using osu.Game.Database; namespace osu.Game.Overlays.Settings.Sections.Maintenance { @@ -13,18 +15,12 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance { private readonly TaskCompletionSource taskCompletionSource; + [Resolved] + private LegacyImportManager legacyImportManager { get; set; } = null!; + protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled; - protected override bool IsValidDirectory(DirectoryInfo? info) => - // A full stable installation will have a configuration file present. - // This is the best case scenario, as it may contain a custom beatmap directory we need to traverse to. - info?.GetFiles("osu!.*.cfg").Any() == true || - // The user may only have their songs or skins folders left. - // We still want to allow them to import based on this. - info?.GetDirectories("Songs").Any() == true || - info?.GetDirectories("Skins").Any() == true || - // The user may have traverse *inside* their songs or skins folders. - shouldUseParentDirectory(info); + protected override bool IsValidDirectory(DirectoryInfo? info) => legacyImportManager.IsUsableForStableImport(info, out _); public override LocalisableString HeaderText => "Please select your osu!stable install location"; @@ -35,7 +31,10 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance protected override void OnSelection(DirectoryInfo directory) { - taskCompletionSource.TrySetResult(shouldUseParentDirectory(directory) ? directory.Parent!.FullName : directory.FullName); + if (!legacyImportManager.IsUsableForStableImport(directory, out var stableRoot)) + throw new InvalidOperationException($@"{nameof(OnSelection)} was called on an invalid directory. This should never happen."); + + taskCompletionSource.TrySetResult(stableRoot.FullName); this.Exit(); } @@ -44,8 +43,5 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance taskCompletionSource.TrySetCanceled(); return base.OnExiting(e); } - - private bool shouldUseParentDirectory(DirectoryInfo? info) - => info?.Parent != null && (info.Name == "Songs" || info.Name == "Skins"); } } From acb7016156c7dd3411ed1d70154eafaab970e57e Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 15 Dec 2023 23:53:26 +0900 Subject: [PATCH 1990/2296] Remove unused using --- osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs index 2a3655eccd..d12020db59 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs @@ -15,7 +15,6 @@ using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; -using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Replays; using osu.Game.Rulesets.Replays; From 91f4123aa79b05c0a3e56a4025b54f993e001b98 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 15 Dec 2023 16:00:29 +0100 Subject: [PATCH 1991/2296] Fix first run locator stable locator directory desyncing between display & popover --- .../FirstRunSetup/ScreenImportFromStable.cs | 45 ++++++++++++------- 1 file changed, 30 insertions(+), 15 deletions(-) diff --git a/osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs b/osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs index 185a47c371..24ac5e72e8 100644 --- a/osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs +++ b/osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs @@ -244,6 +244,8 @@ namespace osu.Game.Overlays.FirstRunSetup [Resolved(canBeNull: true)] // Can't really be null but required to handle potential of disposal before DI completes. private OsuGameBase? game { get; set; } + private bool changingDirectory; + protected override void LoadComplete() { base.LoadComplete(); @@ -259,24 +261,37 @@ namespace osu.Game.Overlays.FirstRunSetup private void onDirectorySelected(ValueChangedEvent directory) { - if (directory.NewValue == null) - { - Current.Value = string.Empty; + if (changingDirectory) return; + + try + { + changingDirectory = true; + + if (directory.NewValue == null) + { + Current.Value = string.Empty; + return; + } + + // DirectorySelectors can trigger a noop value changed, but `DirectoryInfo` equality doesn't catch this. + if (directory.OldValue?.FullName == directory.NewValue.FullName) + return; + + if (legacyImportManager.IsUsableForStableImport(directory.NewValue, out var stableRoot)) + { + this.HidePopover(); + + string path = stableRoot.FullName; + + legacyImportManager.UpdateStorage(path); + Current.Value = path; + currentDirectory.Value = stableRoot; + } } - - // DirectorySelectors can trigger a noop value changed, but `DirectoryInfo` equality doesn't catch this. - if (directory.OldValue?.FullName == directory.NewValue.FullName) - return; - - if (legacyImportManager.IsUsableForStableImport(directory.NewValue, out var stableRoot)) + finally { - this.HidePopover(); - - string path = stableRoot.FullName; - - legacyImportManager.UpdateStorage(path); - Current.Value = path; + changingDirectory = false; } } From 432ce275c4dad16cc1ad848bfbe4900445d0c8af Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 15 Dec 2023 20:43:18 +0100 Subject: [PATCH 1992/2296] Explain magic constants better --- osu.Game.Rulesets.Mania/UI/ColumnFlow.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs b/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs index 3ecd14ce81..8734f8ac8a 100644 --- a/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs +++ b/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs @@ -118,8 +118,9 @@ namespace osu.Game.Rulesets.Mania.UI float aspectRatio = containingCell.Value.X / containingCell.Value.Y; - // These numbers are based on mobile phones, aspect ~1.92. + // 2.83 is a mostly arbitrary scale-up (170 / 60, based on original implementation for argon) float mobileAdjust = 2.83f * Math.Min(1, 7f / stageDefinition.Columns); + // 1.92 is a "reference" mobile screen aspect ratio for phones. // We should scale it back for cases like tablets which aren't so extreme. mobileAdjust *= aspectRatio / 1.92f; From f07771f59b19c5ac3c9d9709bb32d3baf6fe4138 Mon Sep 17 00:00:00 2001 From: clayton Date: Fri, 15 Dec 2023 22:41:55 -0800 Subject: [PATCH 1993/2296] Fix fallback column colors for legacy split stage mania skins --- .../Skinning/Legacy/LegacyManiaColumnElement.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyManiaColumnElement.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyManiaColumnElement.cs index 7e3fb0438c..3a69142b3c 100644 --- a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyManiaColumnElement.cs +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyManiaColumnElement.cs @@ -34,7 +34,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy FallbackColumnIndex = "S"; else { - int distanceToEdge = Math.Min(Column.Index, (stage.Columns - 1) - Column.Index); + // Account for cases like dual-stage (assume that all stages have the same column count for now). + int columnInStage = Column.Index % stage.Columns; + int distanceToEdge = Math.Min(columnInStage, (stage.Columns - 1) - columnInStage); FallbackColumnIndex = distanceToEdge % 2 == 0 ? "1" : "2"; } } From d7aca2f64143d75d11fb09f2acfbb10709396206 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Sun, 17 Dec 2023 19:27:03 +0900 Subject: [PATCH 1994/2296] Add IApplicableHealthProcessor --- .../Mods/IApplicableHealthProcessor.cs | 18 ++++++++++++++++++ osu.Game/Screens/Play/Player.cs | 3 ++- 2 files changed, 20 insertions(+), 1 deletion(-) create mode 100644 osu.Game/Rulesets/Mods/IApplicableHealthProcessor.cs diff --git a/osu.Game/Rulesets/Mods/IApplicableHealthProcessor.cs b/osu.Game/Rulesets/Mods/IApplicableHealthProcessor.cs new file mode 100644 index 0000000000..e16faa9595 --- /dev/null +++ b/osu.Game/Rulesets/Mods/IApplicableHealthProcessor.cs @@ -0,0 +1,18 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Rulesets.Mods +{ + /// + /// Interface for a that provides its own health processor. + /// + public interface IApplicableHealthProcessor + { + /// + /// Creates the . + /// + HealthProcessor CreateHealthProcessor(double drainStartTime); + } +} diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 1c97efcff7..cc08079d88 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -227,7 +227,8 @@ namespace osu.Game.Screens.Play dependencies.CacheAs(ScoreProcessor); - HealthProcessor = ruleset.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime); + HealthProcessor = gameplayMods.OfType().FirstOrDefault()?.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime); + HealthProcessor ??= ruleset.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime); HealthProcessor.ApplyBeatmap(playableBeatmap); dependencies.CacheAs(HealthProcessor); From 4b9aefa6f2d7b7ad5a2fdc31685a6a900c55d444 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Sun, 17 Dec 2023 19:33:02 +0900 Subject: [PATCH 1995/2296] Change osu ruleset to use new HP algorithm by default --- .../TestSceneOsuHealthProcessor.cs | 8 ++++---- osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs | 7 ++++++- osu.Game.Rulesets.Osu/OsuRuleset.cs | 2 -- ...{OsuHealthProcessor.cs => OsuLegacyHealthProcessor.cs} | 4 ++-- osu.Game/Rulesets/Mods/IApplicableHealthProcessor.cs | 4 ++-- 5 files changed, 14 insertions(+), 11 deletions(-) rename osu.Game.Rulesets.Osu/Scoring/{OsuHealthProcessor.cs => OsuLegacyHealthProcessor.cs} (95%) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneOsuHealthProcessor.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuHealthProcessor.cs index 16f28c0212..83c818c20d 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneOsuHealthProcessor.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuHealthProcessor.cs @@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestNoBreak() { - OsuHealthProcessor hp = new OsuHealthProcessor(-1000); + OsuLegacyHealthProcessor hp = new OsuLegacyHealthProcessor(-1000); hp.ApplyBeatmap(new Beatmap { HitObjects = @@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestSingleBreak() { - OsuHealthProcessor hp = new OsuHealthProcessor(-1000); + OsuLegacyHealthProcessor hp = new OsuLegacyHealthProcessor(-1000); hp.ApplyBeatmap(new Beatmap { HitObjects = @@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestOverlappingBreak() { - OsuHealthProcessor hp = new OsuHealthProcessor(-1000); + OsuLegacyHealthProcessor hp = new OsuLegacyHealthProcessor(-1000); hp.ApplyBeatmap(new Beatmap { HitObjects = @@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestSequentialBreak() { - OsuHealthProcessor hp = new OsuHealthProcessor(-1000); + OsuLegacyHealthProcessor hp = new OsuLegacyHealthProcessor(-1000); hp.ApplyBeatmap(new Beatmap { HitObjects = diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs b/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs index f20f95b384..10d7af5e58 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs @@ -18,7 +18,7 @@ using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Osu.Mods { - public class OsuModClassic : ModClassic, IApplicableToHitObject, IApplicableToDrawableHitObject, IApplicableToDrawableRuleset + public class OsuModClassic : ModClassic, IApplicableToHitObject, IApplicableToDrawableHitObject, IApplicableToDrawableRuleset, IApplicableHealthProcessor { public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModStrictTracking)).ToArray(); @@ -34,6 +34,9 @@ namespace osu.Game.Rulesets.Osu.Mods [SettingSource("Fade out hit circles earlier", "Make hit circles fade out into a miss, rather than after it.")] public Bindable FadeHitCircleEarly { get; } = new Bindable(true); + [SettingSource("Classic health", "More closely resembles the original HP drain mechanics.")] + public Bindable ClassicHealth { get; } = new Bindable(true); + private bool usingHiddenFading; public void ApplyToHitObject(HitObject hitObject) @@ -115,5 +118,7 @@ namespace osu.Game.Rulesets.Osu.Mods } }; } + + public HealthProcessor? CreateHealthProcessor(double drainStartTime) => ClassicHealth.Value ? new OsuLegacyHealthProcessor(drainStartTime) : null; } } diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 35cbfa3790..e53f20277b 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -48,8 +48,6 @@ namespace osu.Game.Rulesets.Osu public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor(); - public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new OsuHealthProcessor(drainStartTime); - public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap, this); public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap); diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuLegacyHealthProcessor.cs similarity index 95% rename from osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs rename to osu.Game.Rulesets.Osu/Scoring/OsuLegacyHealthProcessor.cs index 7025a7be65..e383e82b86 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuLegacyHealthProcessor.cs @@ -10,9 +10,9 @@ using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Scoring { - public partial class OsuHealthProcessor : LegacyDrainingHealthProcessor + public partial class OsuLegacyHealthProcessor : LegacyDrainingHealthProcessor { - public OsuHealthProcessor(double drainStartTime) + public OsuLegacyHealthProcessor(double drainStartTime) : base(drainStartTime) { } diff --git a/osu.Game/Rulesets/Mods/IApplicableHealthProcessor.cs b/osu.Game/Rulesets/Mods/IApplicableHealthProcessor.cs index e16faa9595..be46828069 100644 --- a/osu.Game/Rulesets/Mods/IApplicableHealthProcessor.cs +++ b/osu.Game/Rulesets/Mods/IApplicableHealthProcessor.cs @@ -11,8 +11,8 @@ namespace osu.Game.Rulesets.Mods public interface IApplicableHealthProcessor { /// - /// Creates the . + /// Creates the . May be null to use the ruleset default. /// - HealthProcessor CreateHealthProcessor(double drainStartTime); + HealthProcessor? CreateHealthProcessor(double drainStartTime); } } From 10610d3387acd1863c406723d20e9557459def66 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Sun, 17 Dec 2023 19:33:38 +0900 Subject: [PATCH 1996/2296] Rename test scene --- ...uHealthProcessor.cs => TestSceneOsuLegacyHealthProcessor.cs} | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) rename osu.Game.Rulesets.Osu.Tests/{TestSceneOsuHealthProcessor.cs => TestSceneOsuLegacyHealthProcessor.cs} (98%) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneOsuHealthProcessor.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuLegacyHealthProcessor.cs similarity index 98% rename from osu.Game.Rulesets.Osu.Tests/TestSceneOsuHealthProcessor.cs rename to osu.Game.Rulesets.Osu.Tests/TestSceneOsuLegacyHealthProcessor.cs index 83c818c20d..a7ae06a9ce 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneOsuHealthProcessor.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuLegacyHealthProcessor.cs @@ -10,7 +10,7 @@ using osu.Game.Rulesets.Osu.Scoring; namespace osu.Game.Rulesets.Osu.Tests { [TestFixture] - public class TestSceneOsuHealthProcessor + public class TestSceneOsuLegacyHealthProcessor { [Test] public void TestNoBreak() From f77884b62f0a8c2b8b058c9e1180c21bd25cbdba Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Sun, 17 Dec 2023 19:57:48 +0900 Subject: [PATCH 1997/2296] Only hit passed-through ticks if none were missed --- .../TestSceneSliderLateHitJudgement.cs | 23 ++------------- .../Objects/Drawables/SliderInputManager.cs | 29 ++++++++++++++----- 2 files changed, 25 insertions(+), 27 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs index d12020db59..54140e4d49 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs @@ -220,7 +220,7 @@ namespace osu.Game.Rulesets.Osu.Tests /// If any hitobject does not meet this criteria, ALL hitobjects after that one should be missed. /// [Test] - public void TestHitLateInRangeDoesNotHitAfterAnyOutOfRange() + public void TestHitLateDoesNotHitTicksIfAnyOutOfRange() { performTest(new List { @@ -241,25 +241,8 @@ namespace osu.Game.Rulesets.Osu.Tests assertHeadJudgement(HitResult.Meh); - // The first few ticks that are in the follow range of the head should be hit. - assertTickJudgement(0, HitResult.LargeTickHit); // This tick is hidden under the slider head :( - assertTickJudgement(1, HitResult.LargeTickHit); - assertTickJudgement(2, HitResult.LargeTickHit); - - // Every other tick should be missed - assertTickJudgement(3, HitResult.LargeTickMiss); - assertTickJudgement(4, HitResult.LargeTickMiss); - assertTickJudgement(5, HitResult.LargeTickMiss); - assertTickJudgement(6, HitResult.LargeTickMiss); - assertTickJudgement(7, HitResult.LargeTickMiss); - assertTickJudgement(8, HitResult.LargeTickMiss); - assertTickJudgement(9, HitResult.LargeTickMiss); - assertTickJudgement(10, HitResult.LargeTickMiss); - - // In particular, these three are in the follow range of the head, but should not be hit - // because the slider was at some point outside the follow range of the head. - assertTickJudgement(11, HitResult.LargeTickMiss); - assertTickJudgement(12, HitResult.LargeTickMiss); + // At least one tick was out of range, so they all should be missed. + assertAllTickJudgements(HitResult.LargeTickMiss); // This particular test actually starts tracking the slider just before the end, so the tail should be hit because of its leniency. assertTailJudgement(HitResult.LargeTickHit); diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs index 9feeb6ef14..e71f4fcd48 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs @@ -80,10 +80,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Vector2 mousePositionInSlider = slider.ToLocalSpace(screenSpaceMousePosition.Value) - slider.OriginPosition; - // When the head is hit and the mouse is in the expanded follow area, force a hit on every nested hitobject - // from the start of the slider that is within the follow area. + // When the head is hit late: + // - If the cursor has at all times been within range of the expanded follow area, hit all nested objects that have been passed through. + // - If the cursor has at some point left the expanded follow area, miss those nested objects instead. - bool forceMiss = false; + bool allTicksInRange = true; foreach (var nested in slider.NestedHitObjects.OfType()) { @@ -102,13 +103,27 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables // When the first nested object that is further outside the follow area is reached, // forcefully miss all other nested objects that would otherwise be valid to be hit. // This covers a case of a slider overlapping itself that requires tracking to a tick on an outer edge. - if (forceMiss || (objectPosition - mousePositionInSlider).LengthSquared > radius * radius) + if ((objectPosition - mousePositionInSlider).LengthSquared > radius * radius) { - nested.MissForcefully(); - forceMiss = true; + allTicksInRange = false; + break; } - else + } + + foreach (var nested in slider.NestedHitObjects.OfType()) + { + // Skip nested objects that are already judged. + if (nested.Judged) + continue; + + // Stop the process when a nested object is reached that can't be hit before the current time. + if (nested.HitObject.StartTime > Time.Current) + break; + + if (allTicksInRange) nested.HitForcefully(); + else + nested.MissForcefully(); } // Enable tracking, since the mouse is within the follow area (if it were expanded). From fbe48d7be84874d902d5559f723379bc5c9c395a Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Sun, 17 Dec 2023 20:11:15 +0900 Subject: [PATCH 1998/2296] Fix tail being missed too early --- osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs index e71f4fcd48..996a477153 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs @@ -175,7 +175,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (slider.Tracking.Value) nestedObject.HitForcefully(); - else + else if (timeOffset >= 0) nestedObject.MissForcefully(); } From 9b02bd712b19b34bd8d3813ce9a2c700063267c7 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Sun, 17 Dec 2023 20:12:02 +0900 Subject: [PATCH 1999/2296] Only track if in slider ball after any ticks missed --- .../TestSceneSliderLateHitJudgement.cs | 31 +++++++++++++++++++ .../Objects/Drawables/SliderInputManager.cs | 6 ++-- 2 files changed, 35 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs index 54140e4d49..78633369c7 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs @@ -280,6 +280,37 @@ namespace osu.Game.Rulesets.Osu.Tests assertSliderJudgement(HitResult.IgnoreHit); } + /// + /// Same as except the tracking is limited to the ball + /// because the tick was missed. + /// + [Test] + public void TestHitLateInRangeDoesNotHitOutOfRangeTickAndTrackingLimitedToBall() + { + performTest(new List + { + new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton), + new OsuReplayFrame(time_slider_end + 150, slider_start_position, OsuAction.LeftButton), + }, s => + { + s.Path = new SliderPath(PathType.PERFECT_CURVE, new[] + { + Vector2.Zero, + new Vector2(50, 50), + new Vector2(20, 0), + }); + + s.TickDistanceMultiplier = 0.25f; + s.SliderVelocityMultiplier = 3; + }); + + assertHeadJudgement(HitResult.Meh); + assertTickJudgement(0, HitResult.LargeTickMiss); + assertTickJudgement(1, HitResult.LargeTickMiss); + assertTailJudgement(HitResult.LargeTickHit); + assertSliderJudgement(HitResult.IgnoreHit); + } + /// /// If the head circle is hit and the mouse is in range of the follow circle, /// then a tick not within the follow radius from the cursor position should not be hit. diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs index 996a477153..a497c04894 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs @@ -126,8 +126,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables nested.MissForcefully(); } - // Enable tracking, since the mouse is within the follow area (if it were expanded). - updateTracking(true); + // If all ticks were hit so far, enable tracking the full extent. + // If any ticks were missed, assume tracking would've broken at some point, and should only activate if the cursor is within the slider ball. + // For the second case, this may be the last chance we have to enable tracking before other objects get judged, otherwise the same would normally happen via Update(). + updateTracking(allTicksInRange || isMouseInFollowArea(false)); } public void TryJudgeNestedObject(DrawableOsuHitObject nestedObject, double timeOffset) From fddfa33e4982a87b2b27302c0dcd057526827412 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Sun, 17 Dec 2023 20:19:17 +0900 Subject: [PATCH 2000/2296] Fix 1-frame issues due to referencing external value --- osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs index a497c04894..d698ba56c4 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs @@ -163,7 +163,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (!slider.HeadCircle.Judged) { - if (slider.Tracking.Value) + if (Tracking) { // Attempt to preserve correct ordering of judgements as best we can by forcing an un-judged head to be missed when the user has clearly skipped it. slider.HeadCircle.MissForcefully(); @@ -175,7 +175,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables } } - if (slider.Tracking.Value) + if (Tracking) nestedObject.HitForcefully(); else if (timeOffset >= 0) nestedObject.MissForcefully(); From 2b33aec12418e17f462730a4542f81e0d68cfe57 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Sun, 17 Dec 2023 21:26:48 +0900 Subject: [PATCH 2001/2296] Require slider head to be judged before ticks --- .../TestSceneSliderLateHitJudgement.cs | 80 ++++++++++++++++--- .../Objects/Drawables/SliderInputManager.cs | 13 +-- 2 files changed, 68 insertions(+), 25 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs index 78633369c7..e1797e877e 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs @@ -341,6 +341,45 @@ namespace osu.Game.Rulesets.Osu.Tests assertSliderJudgement(HitResult.IgnoreHit); } + /// + /// Late hit and release on each slider head of a slider stream. + /// + [Test] + public void TestLateHitSliderStream() + { + var beatmap = new Beatmap(); + + for (int i = 0; i < 20; i++) + { + beatmap.HitObjects.Add(new Slider + { + StartTime = time_slider_start + 75 * i, // 200BPM @ 1/4 + Position = new Vector2(256 - slider_path_length / 2, 192), + TickDistanceMultiplier = 3, + Path = new SliderPath(PathType.LINEAR, new[] + { + Vector2.Zero, + new Vector2(20, 0), + }), + }); + } + + var replay = new List(); + + for (int i = 0; i < 20; i++) + { + replay.Add(new OsuReplayFrame(time_slider_start + 75 * i + 75, slider_start_position, i % 2 == 0 ? OsuAction.LeftButton : OsuAction.RightButton)); + replay.Add(new OsuReplayFrame(time_slider_start + 75 * i + 140, slider_start_position)); + } + + performTest(replay, beatmap); + + assertHeadJudgement(HitResult.Meh); + assertTickJudgement(0, HitResult.LargeTickMiss); + assertTailJudgement(HitResult.IgnoreMiss); + assertSliderJudgement(HitResult.IgnoreHit); + } + private void assertHeadJudgement(HitResult result) { AddAssert( @@ -406,21 +445,36 @@ namespace osu.Game.Rulesets.Osu.Tests adjustSliderFunc?.Invoke(slider); + var beatmap = new Beatmap + { + HitObjects = { slider }, + BeatmapInfo = + { + Difficulty = new BeatmapDifficulty + { + SliderMultiplier = 4, + SliderTickRate = 3 + }, + Ruleset = new OsuRuleset().RulesetInfo, + } + }; + + performTest(frames, beatmap); + } + + private void performTest(List frames, Beatmap beatmap) + { + beatmap.BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo; + beatmap.BeatmapInfo.StackLeniency = 0; + beatmap.BeatmapInfo.Difficulty = new BeatmapDifficulty + { + SliderMultiplier = 4, + SliderTickRate = 3, + }; + AddStep("load player", () => { - Beatmap.Value = CreateWorkingBeatmap(new Beatmap - { - HitObjects = { slider }, - BeatmapInfo = - { - Difficulty = new BeatmapDifficulty - { - SliderMultiplier = 4, - SliderTickRate = 3 - }, - Ruleset = new OsuRuleset().RulesetInfo, - } - }); + Beatmap.Value = CreateWorkingBeatmap(beatmap); var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } }); diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs index d698ba56c4..8aa982783e 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs @@ -162,18 +162,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables } if (!slider.HeadCircle.Judged) - { - if (Tracking) - { - // Attempt to preserve correct ordering of judgements as best we can by forcing an un-judged head to be missed when the user has clearly skipped it. - slider.HeadCircle.MissForcefully(); - } - else - { - // Don't judge this object as a miss before the head has been judged, to allow the head to be hit late. - return; - } - } + return; if (Tracking) nestedObject.HitForcefully(); From 04d542105f1518119f18f7d3b160802d7d468e67 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Sun, 17 Dec 2023 21:52:21 +0900 Subject: [PATCH 2002/2296] Fix assertions --- .../TestSceneSliderLateHitJudgement.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs index e1797e877e..6ba9c723da 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs @@ -374,10 +374,10 @@ namespace osu.Game.Rulesets.Osu.Tests performTest(replay, beatmap); - assertHeadJudgement(HitResult.Meh); - assertTickJudgement(0, HitResult.LargeTickMiss); - assertTailJudgement(HitResult.IgnoreMiss); - assertSliderJudgement(HitResult.IgnoreHit); + AddAssert( + $"all heads = {HitResult.Ok}", + () => judgementResults.Where(r => r.HitObject is SliderHeadCircle).Select(r => r.Type), + () => Has.All.EqualTo(HitResult.Ok)); } private void assertHeadJudgement(HitResult result) From 30116512ca2dcd61a63813cab04cfc9d9bacb734 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 18 Dec 2023 12:01:51 +0900 Subject: [PATCH 2003/2296] Populate MaxCombo scoring attrib for non-osu rulesets --- .../Difficulty/CatchLegacyScoreSimulator.cs | 1 + .../Difficulty/ManiaLegacyScoreSimulator.cs | 6 +++++- .../Difficulty/TaikoLegacyScoreSimulator.cs | 1 + 3 files changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs index ed27e11208..7a84d9245d 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs @@ -75,6 +75,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty attributes.BonusScoreRatio = legacyBonusScore == 0 ? 0 : (double)standardisedBonusScore / legacyBonusScore; attributes.BonusScore = legacyBonusScore; + attributes.MaxCombo = combo; return attributes; } diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyScoreSimulator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyScoreSimulator.cs index ddb4b868a3..d9fd96ac6a 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyScoreSimulator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyScoreSimulator.cs @@ -15,7 +15,11 @@ namespace osu.Game.Rulesets.Mania.Difficulty { public LegacyScoreAttributes Simulate(IWorkingBeatmap workingBeatmap, IBeatmap playableBeatmap) { - return new LegacyScoreAttributes { ComboScore = 1000000 }; + return new LegacyScoreAttributes + { + ComboScore = 1000000, + MaxCombo = 0 // Max combo is mod-dependent, so any value here is insufficient. + }; } public double GetLegacyScoreMultiplier(IReadOnlyList mods, LegacyBeatmapConversionDifficultyInfo difficulty) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs index 1db44592b8..a8ed056c89 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs @@ -76,6 +76,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty attributes.BonusScoreRatio = legacyBonusScore == 0 ? 0 : (double)standardisedBonusScore / legacyBonusScore; attributes.BonusScore = legacyBonusScore; + attributes.MaxCombo = combo; return attributes; } From f84c1815734d5aa7a921a0feacc73611f1568c51 Mon Sep 17 00:00:00 2001 From: clayton Date: Sun, 17 Dec 2023 23:47:50 -0800 Subject: [PATCH 2004/2296] Don't convert TaikoModRandom to/from legacy mods --- .../TaikoLegacyModConversionTest.cs | 1 - osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 13 ------------- 2 files changed, 14 deletions(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/TaikoLegacyModConversionTest.cs b/osu.Game.Rulesets.Taiko.Tests/TaikoLegacyModConversionTest.cs index 5f7a78ddf1..c15dc17ae4 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TaikoLegacyModConversionTest.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TaikoLegacyModConversionTest.cs @@ -25,7 +25,6 @@ namespace osu.Game.Rulesets.Taiko.Tests new object[] { LegacyMods.HalfTime, new[] { typeof(TaikoModHalfTime) } }, new object[] { LegacyMods.Flashlight, new[] { typeof(TaikoModFlashlight) } }, new object[] { LegacyMods.Autoplay, new[] { typeof(TaikoModAutoplay) } }, - new object[] { LegacyMods.Random, new[] { typeof(TaikoModRandom) } }, new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(TaikoModHardRock), typeof(TaikoModDoubleTime) } }, new object[] { LegacyMods.ScoreV2, new[] { typeof(ModScoreV2) } }, }; diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index 9d34a34fce..ad3b7b09f7 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -115,23 +115,10 @@ namespace osu.Game.Rulesets.Taiko if (mods.HasFlagFast(LegacyMods.Relax)) yield return new TaikoModRelax(); - if (mods.HasFlagFast(LegacyMods.Random)) - yield return new TaikoModRandom(); - if (mods.HasFlagFast(LegacyMods.ScoreV2)) yield return new ModScoreV2(); } - public override LegacyMods ConvertToLegacyMods(Mod[] mods) - { - var value = base.ConvertToLegacyMods(mods); - - if (mods.OfType().Any()) - value |= LegacyMods.Random; - - return value; - } - public override IEnumerable GetModsFor(ModType type) { switch (type) From ef230884a87a51a25b9380193a13b94ff8144ac0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 18 Dec 2023 09:03:01 +0100 Subject: [PATCH 2005/2296] Fix collections dropdown crashing during storage migration Closes https://github.com/ppy/osu/issues/25815. `CollectionDropdown.collectionsChanged()` was assuming that if it received `null` changes, then it must mean that the change subscription is being initialised and the `filters` list will not contain any items. However, that is not the only circumstance wherein a realm subscription can fire with `null` changes; that can also happen after the main realm instance gets recycled via the notification registration flow: https://github.com/ppy/osu/blob/2f28a92f0a03c8aed6fac2ec7fb41f7ed865f798/osu.Game/Database/RealmAccess.cs#L545-L549 https://github.com/ppy/osu/blob/2f28a92f0a03c8aed6fac2ec7fb41f7ed865f798/osu.Game/Database/RealmAccess.cs#L1228-L1251 Therefore, to fix the crash, just ensure that the list is cleared every time. --- osu.Game/Collections/CollectionDropdown.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Collections/CollectionDropdown.cs b/osu.Game/Collections/CollectionDropdown.cs index e43d8f4b02..8d83ed3ec9 100644 --- a/osu.Game/Collections/CollectionDropdown.cs +++ b/osu.Game/Collections/CollectionDropdown.cs @@ -66,6 +66,7 @@ namespace osu.Game.Collections { if (changes == null) { + filters.Clear(); filters.Add(allBeatmapsItem); filters.AddRange(collections.Select(c => new CollectionFilterMenuItem(c.ToLive(realm)))); if (ShowManageCollectionsItem) From 7462a9f4ab84997dfd550f8b3025f5630c72beab Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 18 Dec 2023 18:17:47 +0900 Subject: [PATCH 2006/2296] Add helper method to handle progress notifications for background jobs --- osu.Game/BackgroundDataStoreProcessor.cs | 51 +++++++++++++++++++----- 1 file changed, 41 insertions(+), 10 deletions(-) diff --git a/osu.Game/BackgroundDataStoreProcessor.cs b/osu.Game/BackgroundDataStoreProcessor.cs index 10cc13dc29..794d534f10 100644 --- a/osu.Game/BackgroundDataStoreProcessor.cs +++ b/osu.Game/BackgroundDataStoreProcessor.cs @@ -279,20 +279,17 @@ namespace osu.Game if (scoreIds.Count == 0) return; - ProgressNotification notification = new ProgressNotification { State = ProgressNotificationState.Active }; - - notificationOverlay?.Post(notification); + var notification = showProgressNotification("Upgrading scores to new scoring algorithm", "scores have been upgraded to the new scoring algorithm"); int processedCount = 0; int failedCount = 0; foreach (var id in scoreIds) { - if (notification.State == ProgressNotificationState.Cancelled) + if (notification?.State == ProgressNotificationState.Cancelled) break; - notification.Text = $"Upgrading scores to new scoring algorithm ({processedCount} of {scoreIds.Count})"; - notification.Progress = (float)processedCount / scoreIds.Count; + updateNotificationProgress(notification, processedCount, scoreIds.Count); sleepIfRequired(); @@ -325,24 +322,58 @@ namespace osu.Game } } - if (processedCount == scoreIds.Count) + completeNotification(notification, processedCount, scoreIds.Count, failedCount); + } + + private void updateNotificationProgress(ProgressNotification? notification, int processedCount, int totalCount) + { + if (notification == null) + return; + + notification.Text = notification.Text.ToString().Split('(').First().TrimEnd() + $" ({processedCount} of {totalCount})"; + notification.Progress = (float)processedCount / totalCount; + } + + private void completeNotification(ProgressNotification? notification, int processedCount, int totalCount, int? failedCount = null) + { + if (notification == null) + return; + + if (processedCount == totalCount) { - notification.CompletionText = $"{processedCount} score(s) have been upgraded to the new scoring algorithm"; + notification.CompletionText = $"{processedCount} {notification.CompletionText}"; notification.Progress = 1; notification.State = ProgressNotificationState.Completed; } else { - notification.Text = $"{processedCount} of {scoreIds.Count} score(s) have been upgraded to the new scoring algorithm."; + notification.Text = $"{processedCount} of {totalCount} {notification.CompletionText}"; // We may have arrived here due to user cancellation or completion with failures. if (failedCount > 0) - notification.Text += $" Check logs for issues with {failedCount} failed upgrades."; + notification.Text += $" Check logs for issues with {failedCount} failed items."; notification.State = ProgressNotificationState.Cancelled; } } + private ProgressNotification? showProgressNotification(string running, string completed) + { + if (notificationOverlay == null) + return null; + + ProgressNotification notification = new ProgressNotification + { + Text = running, + CompletionText = completed, + State = ProgressNotificationState.Active + }; + + notificationOverlay?.Post(notification); + + return notification; + } + private void sleepIfRequired() { while (localUserPlayInfo?.IsPlaying.Value == true) From e7d1cf7868663126479d2997b7d0da3062817072 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 18 Dec 2023 18:22:40 +0900 Subject: [PATCH 2007/2296] Add progress notifications for background tasks which don't already have them --- osu.Game/BackgroundDataStoreProcessor.cs | 60 +++++++++++++++++++++--- 1 file changed, 54 insertions(+), 6 deletions(-) diff --git a/osu.Game/BackgroundDataStoreProcessor.cs b/osu.Game/BackgroundDataStoreProcessor.cs index 794d534f10..58b1c912c4 100644 --- a/osu.Game/BackgroundDataStoreProcessor.cs +++ b/osu.Game/BackgroundDataStoreProcessor.cs @@ -144,12 +144,24 @@ namespace osu.Game } }); + if (beatmapSetIds.Count == 0) + return; + Logger.Log($"Found {beatmapSetIds.Count} beatmap sets which require reprocessing."); - int i = 0; + // Technically this is doing more than just star ratings, but easier for the end user to understand. + var notification = showProgressNotification("Reprocessing star rating for beatmaps", "beatmaps' star ratings have been updated"); + + int processedCount = 0; + int failedCount = 0; foreach (var id in beatmapSetIds) { + if (notification?.State == ProgressNotificationState.Cancelled) + break; + + updateNotificationProgress(notification, processedCount, beatmapSetIds.Count); + sleepIfRequired(); realmAccess.Run(r => @@ -160,16 +172,19 @@ namespace osu.Game { try { - Logger.Log($"Background processing {set} ({++i} / {beatmapSetIds.Count})"); beatmapUpdater.Process(set); + ++processedCount; } catch (Exception e) { Logger.Log($"Background processing failed on {set}: {e}"); + ++failedCount; } } }); } + + completeNotification(notification, processedCount, beatmapSetIds.Count, failedCount); } private void processBeatmapsWithMissingObjectCounts() @@ -184,12 +199,23 @@ namespace osu.Game beatmapIds.Add(b.ID); }); - Logger.Log($"Found {beatmapIds.Count} beatmaps which require reprocessing."); + if (beatmapIds.Count == 0) + return; - int i = 0; + Logger.Log($"Found {beatmapIds.Count} beatmaps which require statistics population."); + + var notification = showProgressNotification("Populating missing statistics for beatmaps", "beatmaps have been populated with missing statistics"); + + int processedCount = 0; + int failedCount = 0; foreach (var id in beatmapIds) { + if (notification?.State == ProgressNotificationState.Cancelled) + break; + + updateNotificationProgress(notification, processedCount, beatmapIds.Count); + sleepIfRequired(); realmAccess.Run(r => @@ -200,16 +226,19 @@ namespace osu.Game { try { - Logger.Log($"Background processing {beatmap} ({++i} / {beatmapIds.Count})"); beatmapUpdater.ProcessObjectCounts(beatmap); + ++processedCount; } catch (Exception e) { Logger.Log($"Background processing failed on {beatmap}: {e}"); + ++failedCount; } } }); } + + completeNotification(notification, processedCount, beatmapIds.Count, failedCount); } private void processScoresWithMissingStatistics() @@ -231,10 +260,23 @@ namespace osu.Game } }); - Logger.Log($"Found {scoreIds.Count} scores which require reprocessing."); + if (scoreIds.Count == 0) + return; + + Logger.Log($"Found {scoreIds.Count} scores which require statistics population."); + + var notification = showProgressNotification("Populating missing statistics for scores", "scores have been populated with missing statistics"); + + int processedCount = 0; + int failedCount = 0; foreach (var id in scoreIds) { + if (notification?.State == ProgressNotificationState.Cancelled) + break; + + updateNotificationProgress(notification, processedCount, scoreIds.Count); + sleepIfRequired(); try @@ -251,6 +293,7 @@ namespace osu.Game }); Logger.Log($"Populated maximum statistics for score {id}"); + ++processedCount; } catch (ObjectDisposedException) { @@ -260,8 +303,11 @@ namespace osu.Game { Logger.Log(@$"Failed to populate maximum statistics for {id}: {e}"); realmAccess.Write(r => r.Find(id)!.BackgroundReprocessingFailed = true); + ++failedCount; } } + + completeNotification(notification, processedCount, scoreIds.Count, failedCount); } private void convertLegacyTotalScoreToStandardised() @@ -332,6 +378,8 @@ namespace osu.Game notification.Text = notification.Text.ToString().Split('(').First().TrimEnd() + $" ({processedCount} of {totalCount})"; notification.Progress = (float)processedCount / totalCount; + + // TODO add log output } private void completeNotification(ProgressNotification? notification, int processedCount, int totalCount, int? failedCount = null) From bfa90e9dcb73f0c8687a184e4b91b95d2d98d72f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 18 Dec 2023 18:34:55 +0900 Subject: [PATCH 2008/2296] Also populate `ObjectCount`s when running a full beatmap process Saves running things twice on an old install --- osu.Game/BackgroundDataStoreProcessor.cs | 1 + osu.Game/Beatmaps/BeatmapUpdater.cs | 2 ++ 2 files changed, 3 insertions(+) diff --git a/osu.Game/BackgroundDataStoreProcessor.cs b/osu.Game/BackgroundDataStoreProcessor.cs index 58b1c912c4..38dc170ccc 100644 --- a/osu.Game/BackgroundDataStoreProcessor.cs +++ b/osu.Game/BackgroundDataStoreProcessor.cs @@ -67,6 +67,7 @@ namespace osu.Game checkForOutdatedStarRatings(); processBeatmapSetsWithMissingMetrics(); + // Note that the previous method will also update these on a fresh run. processBeatmapsWithMissingObjectCounts(); processScoresWithMissingStatistics(); convertLegacyTotalScoreToStandardised(); diff --git a/osu.Game/Beatmaps/BeatmapUpdater.cs b/osu.Game/Beatmaps/BeatmapUpdater.cs index 27492b8bac..e897d28916 100644 --- a/osu.Game/Beatmaps/BeatmapUpdater.cs +++ b/osu.Game/Beatmaps/BeatmapUpdater.cs @@ -77,6 +77,8 @@ namespace osu.Game.Beatmaps beatmap.StarRating = calculator.Calculate().StarRating; beatmap.Length = working.Beatmap.CalculatePlayableLength(); beatmap.BPM = 60000 / working.Beatmap.GetMostCommonBeatLength(); + beatmap.EndTimeObjectCount = working.Beatmap.HitObjects.Count(h => h is IHasDuration); + beatmap.TotalObjectCount = working.Beatmap.HitObjects.Count; } // And invalidate again afterwards as re-fetching the most up-to-date database metadata will be required. From 5ab38151239d39d4feec8b2f84d92e651c992a60 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 18 Dec 2023 18:41:36 +0900 Subject: [PATCH 2009/2296] Add logging of progress every so often --- osu.Game/BackgroundDataStoreProcessor.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/BackgroundDataStoreProcessor.cs b/osu.Game/BackgroundDataStoreProcessor.cs index 38dc170ccc..6a801ab5bf 100644 --- a/osu.Game/BackgroundDataStoreProcessor.cs +++ b/osu.Game/BackgroundDataStoreProcessor.cs @@ -380,7 +380,8 @@ namespace osu.Game notification.Text = notification.Text.ToString().Split('(').First().TrimEnd() + $" ({processedCount} of {totalCount})"; notification.Progress = (float)processedCount / totalCount; - // TODO add log output + if (processedCount % 100 == 0) + Logger.Log(notification.Text.ToString()); } private void completeNotification(ProgressNotification? notification, int processedCount, int totalCount, int? failedCount = null) From e3251b40b311e504c6bb22e75e1b1ab347704714 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 18 Dec 2023 19:00:44 +0900 Subject: [PATCH 2010/2296] Fix progress notifications queueing up infinite text changes when not visible --- osu.Game/Overlays/Notifications/ProgressNotification.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Notifications/ProgressNotification.cs b/osu.Game/Overlays/Notifications/ProgressNotification.cs index 6ea032213e..2362cb11f6 100644 --- a/osu.Game/Overlays/Notifications/ProgressNotification.cs +++ b/osu.Game/Overlays/Notifications/ProgressNotification.cs @@ -54,7 +54,7 @@ namespace osu.Game.Overlays.Notifications set { text = value; - Schedule(() => textDrawable.Text = text); + Scheduler.AddOnce(t => textDrawable.Text = t, text); } } From 62444c3d0423284daf1f8511977cd8d8f93fab6b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 18 Dec 2023 19:17:59 +0900 Subject: [PATCH 2011/2296] Fix song select's carousel scroll position getting reset on background processing This only happened for users using absolute right-click scroll. --- osu.Game/Graphics/Containers/OsuScrollContainer.cs | 10 +++++----- .../Graphics/Containers/UserTrackingScrollContainer.cs | 7 +++++++ 2 files changed, 12 insertions(+), 5 deletions(-) diff --git a/osu.Game/Graphics/Containers/OsuScrollContainer.cs b/osu.Game/Graphics/Containers/OsuScrollContainer.cs index da6996c170..124becc35a 100644 --- a/osu.Game/Graphics/Containers/OsuScrollContainer.cs +++ b/osu.Game/Graphics/Containers/OsuScrollContainer.cs @@ -44,9 +44,6 @@ namespace osu.Game.Graphics.Containers private bool shouldPerformRightMouseScroll(MouseButtonEvent e) => RightMouseScrollbar && e.Button == MouseButton.Right; - private void scrollFromMouseEvent(MouseEvent e) => - ScrollTo(Clamp(ToLocalSpace(e.ScreenSpaceMousePosition)[ScrollDim] / DrawSize[ScrollDim]) * Content.DrawSize[ScrollDim], true, DistanceDecayOnRightMouseScrollbar); - private bool rightMouseDragging; protected override bool IsDragging => base.IsDragging || rightMouseDragging; @@ -80,7 +77,7 @@ namespace osu.Game.Graphics.Containers { if (shouldPerformRightMouseScroll(e)) { - scrollFromMouseEvent(e); + ScrollFromMouseEvent(e); return true; } @@ -91,7 +88,7 @@ namespace osu.Game.Graphics.Containers { if (rightMouseDragging) { - scrollFromMouseEvent(e); + ScrollFromMouseEvent(e); return; } @@ -129,6 +126,9 @@ namespace osu.Game.Graphics.Containers return base.OnScroll(e); } + protected virtual void ScrollFromMouseEvent(MouseEvent e) => + ScrollTo(Clamp(ToLocalSpace(e.ScreenSpaceMousePosition)[ScrollDim] / DrawSize[ScrollDim]) * Content.DrawSize[ScrollDim], true, DistanceDecayOnRightMouseScrollbar); + protected override ScrollbarContainer CreateScrollbar(Direction direction) => new OsuScrollbar(direction); protected partial class OsuScrollbar : ScrollbarContainer diff --git a/osu.Game/Graphics/Containers/UserTrackingScrollContainer.cs b/osu.Game/Graphics/Containers/UserTrackingScrollContainer.cs index 6934c95385..354a57b7d2 100644 --- a/osu.Game/Graphics/Containers/UserTrackingScrollContainer.cs +++ b/osu.Game/Graphics/Containers/UserTrackingScrollContainer.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; +using osu.Framework.Input.Events; namespace osu.Game.Graphics.Containers { @@ -46,6 +47,12 @@ namespace osu.Game.Graphics.Containers base.ScrollIntoView(target, animated); } + protected override void ScrollFromMouseEvent(MouseEvent e) + { + UserScrolling = true; + base.ScrollFromMouseEvent(e); + } + public new void ScrollTo(float value, bool animated = true, double? distanceDecay = null) { UserScrolling = false; From 03ac2c30949c66900e04a67250ff21e2f34f2dfe Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 18 Dec 2023 19:20:57 +0900 Subject: [PATCH 2012/2296] Remove some excessive logging --- osu.Game/BackgroundDataStoreProcessor.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/BackgroundDataStoreProcessor.cs b/osu.Game/BackgroundDataStoreProcessor.cs index 6a801ab5bf..55be7f2c9e 100644 --- a/osu.Game/BackgroundDataStoreProcessor.cs +++ b/osu.Game/BackgroundDataStoreProcessor.cs @@ -293,7 +293,6 @@ namespace osu.Game r.Find(id)!.MaximumStatisticsJson = JsonConvert.SerializeObject(score.MaximumStatistics); }); - Logger.Log($"Populated maximum statistics for score {id}"); ++processedCount; } catch (ObjectDisposedException) @@ -354,7 +353,6 @@ namespace osu.Game s.TotalScoreVersion = LegacyScoreEncoder.LATEST_VERSION; }); - Logger.Log($"Converted total score for score {id}"); ++processedCount; } catch (ObjectDisposedException) From 32cc3f9ef74594875f9049bbe7f5bdea901cb1e5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 18 Dec 2023 20:00:57 +0900 Subject: [PATCH 2013/2296] Combine multiple similar invalidation logic into single event --- osu.Game/Screens/Select/BeatmapCarousel.cs | 33 ++++++++-------------- 1 file changed, 12 insertions(+), 21 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index eb47a7201a..19ade780e1 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -168,7 +168,7 @@ namespace osu.Game.Screens.Select applyActiveCriteria(false); if (loadedTestBeatmaps) - signalBeatmapsLoaded(); + invalidateAfterChange(true); // Restore selection if (selectedBeatmapBefore != null && newRoot.BeatmapSetsByID.TryGetValue(selectedBeatmapBefore.BeatmapSet!.ID, out var newSelectionCandidates)) @@ -298,7 +298,8 @@ namespace osu.Game.Screens.Select removeBeatmapSet(id); } - signalBeatmapsLoaded(); + invalidateAfterChange(!BeatmapSetsLoaded); + BeatmapSetsLoaded = true; return; } @@ -393,12 +394,7 @@ namespace osu.Game.Screens.Select root.RemoveItem(set); } - itemsCache.Invalidate(); - - if (!Scroll.UserScrolling) - ScrollToSelected(true); - - BeatmapSetsChanged?.Invoke(); + invalidateAfterChange(true); }); public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() => @@ -465,12 +461,7 @@ namespace osu.Game.Screens.Select } } - itemsCache.Invalidate(); - - if (!Scroll.UserScrolling) - ScrollToSelected(true); - - BeatmapSetsChanged?.Invoke(); + invalidateAfterChange(true); }); /// @@ -748,15 +739,15 @@ namespace osu.Game.Screens.Select } } - private void signalBeatmapsLoaded() + private void invalidateAfterChange(bool invokeSetsChangedEvent) { - if (!BeatmapSetsLoaded) - { - BeatmapSetsChanged?.Invoke(); - BeatmapSetsLoaded = true; - } - itemsCache.Invalidate(); + + if (!Scroll.UserScrolling) + ScrollToSelected(true); + + if (invokeSetsChangedEvent) + BeatmapSetsChanged?.Invoke(); } private float? scrollTarget; From 87b7699fcc29ab7e70ec1f632a0341bbe08a23b9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 18 Dec 2023 20:09:09 +0900 Subject: [PATCH 2014/2296] Avoid calling invalidation logic per beatmap set updated Realm will batch the updates. We don't want to do expensive operations per set when we don't need to. --- osu.Game/Screens/Select/BeatmapCarousel.cs | 33 +++++++++++++++------- 1 file changed, 23 insertions(+), 10 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 19ade780e1..63654fd36a 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -289,7 +289,7 @@ namespace osu.Game.Screens.Select foreach (var id in realmSets) { if (!root.BeatmapSetsByID.ContainsKey(id)) - UpdateBeatmapSet(realm.Realm.Find(id)!.Detach()); + updateBeatmapSet(realm.Realm.Find(id)!.Detach()); } foreach (var id in root.BeatmapSetsByID.Keys) @@ -304,10 +304,10 @@ namespace osu.Game.Screens.Select } foreach (int i in changes.NewModifiedIndices) - UpdateBeatmapSet(sender[i].Detach()); + updateBeatmapSet(sender[i].Detach()); foreach (int i in changes.InsertedIndices) - UpdateBeatmapSet(sender[i].Detach()); + updateBeatmapSet(sender[i].Detach()); if (changes.DeletedIndices.Length > 0 && SelectedBeatmapInfo != null) { @@ -348,6 +348,8 @@ namespace osu.Game.Screens.Select SelectBeatmap(sender[modifiedAndInserted.First()].Beatmaps.First()); } } + + invalidateAfterChange(!BeatmapSetsLoaded); } private void beatmapsChanged(IRealmCollection sender, ChangeSet? changes) @@ -356,6 +358,8 @@ namespace osu.Game.Screens.Select if (changes == null) return; + bool changed = false; + foreach (int i in changes.InsertedIndices) { var beatmapInfo = sender[i]; @@ -368,17 +372,24 @@ namespace osu.Game.Screens.Select if (root.BeatmapSetsByID.TryGetValue(beatmapSet.ID, out var existingSets) && existingSets.SelectMany(s => s.Beatmaps).All(b => b.BeatmapInfo.ID != beatmapInfo.ID)) { - UpdateBeatmapSet(beatmapSet.Detach()); + updateBeatmapSet(beatmapSet.Detach()); + changed = true; } } + + if (changed) + invalidateAfterChange(true); } private IQueryable getBeatmapSets(Realm realm) => realm.All().Where(s => !s.DeletePending && !s.Protected); - public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => + public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() => + { removeBeatmapSet(beatmapSet.ID); + invalidateAfterChange(true); + }); - private void removeBeatmapSet(Guid beatmapSetID) => Schedule(() => + private void removeBeatmapSet(Guid beatmapSetID) { if (!root.BeatmapSetsByID.TryGetValue(beatmapSetID, out var existingSets)) return; @@ -393,11 +404,15 @@ namespace osu.Game.Screens.Select root.RemoveItem(set); } + } + public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() => + { + updateBeatmapSet(beatmapSet); invalidateAfterChange(true); }); - public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() => + private void updateBeatmapSet(BeatmapSetInfo beatmapSet) { Guid? previouslySelectedID = null; @@ -460,9 +475,7 @@ namespace osu.Game.Screens.Select select((CarouselItem?)newSet.Beatmaps.FirstOrDefault(b => b.BeatmapInfo.ID == previouslySelectedID) ?? newSet); } } - - invalidateAfterChange(true); - }); + } /// /// Selects a given beatmap on the carousel. From 6fa1f5ef9bfaac577cad7b29d4840e9302c6a889 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 18 Dec 2023 20:10:31 +0900 Subject: [PATCH 2015/2296] Simplify invalidation logic The only case where this was checking is guaranteed by realm to only be called once. --- osu.Game/Screens/Select/BeatmapCarousel.cs | 17 ++++++++--------- 1 file changed, 8 insertions(+), 9 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 63654fd36a..5178413ad6 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -168,7 +168,7 @@ namespace osu.Game.Screens.Select applyActiveCriteria(false); if (loadedTestBeatmaps) - invalidateAfterChange(true); + invalidateAfterChange(); // Restore selection if (selectedBeatmapBefore != null && newRoot.BeatmapSetsByID.TryGetValue(selectedBeatmapBefore.BeatmapSet!.ID, out var newSelectionCandidates)) @@ -298,7 +298,7 @@ namespace osu.Game.Screens.Select removeBeatmapSet(id); } - invalidateAfterChange(!BeatmapSetsLoaded); + invalidateAfterChange(); BeatmapSetsLoaded = true; return; } @@ -349,7 +349,7 @@ namespace osu.Game.Screens.Select } } - invalidateAfterChange(!BeatmapSetsLoaded); + invalidateAfterChange(); } private void beatmapsChanged(IRealmCollection sender, ChangeSet? changes) @@ -378,7 +378,7 @@ namespace osu.Game.Screens.Select } if (changed) - invalidateAfterChange(true); + invalidateAfterChange(); } private IQueryable getBeatmapSets(Realm realm) => realm.All().Where(s => !s.DeletePending && !s.Protected); @@ -386,7 +386,7 @@ namespace osu.Game.Screens.Select public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() => { removeBeatmapSet(beatmapSet.ID); - invalidateAfterChange(true); + invalidateAfterChange(); }); private void removeBeatmapSet(Guid beatmapSetID) @@ -409,7 +409,7 @@ namespace osu.Game.Screens.Select public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() => { updateBeatmapSet(beatmapSet); - invalidateAfterChange(true); + invalidateAfterChange(); }); private void updateBeatmapSet(BeatmapSetInfo beatmapSet) @@ -752,15 +752,14 @@ namespace osu.Game.Screens.Select } } - private void invalidateAfterChange(bool invokeSetsChangedEvent) + private void invalidateAfterChange() { itemsCache.Invalidate(); if (!Scroll.UserScrolling) ScrollToSelected(true); - if (invokeSetsChangedEvent) - BeatmapSetsChanged?.Invoke(); + BeatmapSetsChanged?.Invoke(); } private float? scrollTarget; From 034c5cd6541d622fe42ed1c301b647a3ac06afd8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 18 Dec 2023 20:30:56 +0900 Subject: [PATCH 2016/2296] Debounce count updates for good measure --- osu.Game/Screens/Select/SongSelect.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index dfea4e3794..7c30fd5baa 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -162,7 +162,7 @@ namespace osu.Game.Screens.Select BleedBottom = Footer.HEIGHT, SelectionChanged = updateSelectedBeatmap, BeatmapSetsChanged = carouselBeatmapsLoaded, - FilterApplied = updateVisibleBeatmapCount, + FilterApplied = () => Scheduler.Add(updateVisibleBeatmapCount), GetRecommendedBeatmap = s => recommender?.GetRecommendedBeatmap(s), }, c => carouselContainer.Child = c); @@ -843,7 +843,7 @@ namespace osu.Game.Screens.Select private void carouselBeatmapsLoaded() { bindBindables(); - updateVisibleBeatmapCount(); + Scheduler.AddOnce(updateVisibleBeatmapCount); Carousel.AllowSelection = true; @@ -877,7 +877,8 @@ namespace osu.Game.Screens.Select { // Intentionally not localised until we have proper support for this (see https://github.com/ppy/osu-framework/pull/4918 // but also in this case we want support for formatting a number within a string). - FilterControl.InformationalText = Carousel.CountDisplayed != 1 ? $"{Carousel.CountDisplayed:#,0} matches" : $"{Carousel.CountDisplayed:#,0} match"; + int carouselCountDisplayed = Carousel.CountDisplayed; + FilterControl.InformationalText = carouselCountDisplayed != 1 ? $"{carouselCountDisplayed:#,0} matches" : $"{carouselCountDisplayed:#,0} match"; } private bool boundLocalBindables; From 5755fa214a450d1663babcad4fd1eb5bcafb12e0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 18 Dec 2023 20:44:08 +0900 Subject: [PATCH 2017/2296] Cache non-filtered beatmap counts to massively improve count performance --- osu.Game/Screens/Select/BeatmapCarousel.cs | 2 +- .../Screens/Select/Carousel/CarouselGroup.cs | 17 ++++++++++++++++- 2 files changed, 17 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 5178413ad6..919a320bca 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -64,7 +64,7 @@ namespace osu.Game.Screens.Select /// /// The total count of non-filtered beatmaps displayed. /// - public int CountDisplayed => beatmapSets.Where(s => !s.Filtered.Value).Sum(s => s.Beatmaps.Count(b => !b.Filtered.Value)); + public int CountDisplayed => beatmapSets.Where(s => !s.Filtered.Value).Sum(s => s.TotalItemsNotFiltered); /// /// The currently selected beatmap set. diff --git a/osu.Game/Screens/Select/Carousel/CarouselGroup.cs b/osu.Game/Screens/Select/Carousel/CarouselGroup.cs index c353ee98ae..5aefdf5e28 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselGroup.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselGroup.cs @@ -14,6 +14,8 @@ namespace osu.Game.Screens.Select.Carousel public IReadOnlyList Items => items; + public int TotalItemsNotFiltered { get; private set; } + private readonly List items = new List(); /// @@ -31,6 +33,9 @@ namespace osu.Game.Screens.Select.Carousel { items.Remove(i); + if (!i.Filtered.Value) + TotalItemsNotFiltered--; + // it's important we do the deselection after removing, so any further actions based on // State.ValueChanged make decisions post-removal. i.State.Value = CarouselItemState.Collapsed; @@ -55,6 +60,9 @@ namespace osu.Game.Screens.Select.Carousel // criteria may be null for initial population. the filtering will be applied post-add. items.Add(i); } + + if (!i.Filtered.Value) + TotalItemsNotFiltered--; } public CarouselGroup(List? items = null) @@ -84,7 +92,14 @@ namespace osu.Game.Screens.Select.Carousel { base.Filter(criteria); - items.ForEach(c => c.Filter(criteria)); + TotalItemsNotFiltered = 0; + + foreach (var c in items) + { + c.Filter(criteria); + if (!c.Filtered.Value) + TotalItemsNotFiltered++; + } // Sorting is expensive, so only perform if it's actually changed. if (lastCriteria?.Sort != criteria.Sort) From 25df42630ecba979457a9dcd2a7678d154a85a5e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 18 Dec 2023 20:47:08 +0900 Subject: [PATCH 2018/2296] Improve performance of `attemptSelection` using new cached count and `LastSelected` --- osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs b/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs index 7f90e05744..8d2ddc5812 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs @@ -3,7 +3,6 @@ using System; using System.Collections.Generic; -using System.Linq; namespace osu.Game.Screens.Select.Carousel { @@ -101,7 +100,7 @@ namespace osu.Game.Screens.Select.Carousel if (State.Value != CarouselItemState.Selected) return; // we only perform eager selection if none of our items are in a selected state already. - if (Items.Any(i => i.State.Value == CarouselItemState.Selected)) return; + if (LastSelected?.State.Value == CarouselItemState.Selected || TotalItemsNotFiltered == 0) return; PerformSelection(); } From be16e0e538465369aa9e33223f2814b34fdbddaa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 18 Dec 2023 12:47:42 +0100 Subject: [PATCH 2019/2296] Add failing test for adding collection w/ name colliding w/\ default items --- .../TestSceneManageCollectionsDialog.cs | 23 +++++++++++++++++++ 1 file changed, 23 insertions(+) diff --git a/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs b/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs index cfa45ec6ef..747cf73baf 100644 --- a/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs +++ b/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs @@ -166,6 +166,29 @@ namespace osu.Game.Tests.Visual.Collections }))); } + [Test] + public void TestCollectionNameCollisionsWithBuiltInItems() + { + AddStep("add dropdown", () => + { + Add(new CollectionDropdown + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + RelativeSizeAxes = Axes.X, + Width = 0.4f, + }); + }); + AddStep("add two collections which collide with default items", () => Realm.Write(r => r.Add(new[] + { + new BeatmapCollection(name: "All beatmaps"), + new BeatmapCollection(name: "Manage collections...") + { + BeatmapMD5Hashes = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0].MD5Hash } + }, + }))); + } + [Test] public void TestRemoveCollectionViaButton() { From eeeb5aa3d4d0eeb8360b345751157eb52f09ad40 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 18 Dec 2023 12:52:06 +0100 Subject: [PATCH 2020/2296] Fix crash when creating collections named "All beatmaps" or "Manage collections..." Closes https://github.com/ppy/osu/issues/25834 The name fallback that was there previously since https://github.com/ppy/osu/pull/11892 was half broken. This way should be a lot less prone to failure. --- .../Collections/CollectionFilterMenuItem.cs | 25 +++++++++++-------- 1 file changed, 14 insertions(+), 11 deletions(-) diff --git a/osu.Game/Collections/CollectionFilterMenuItem.cs b/osu.Game/Collections/CollectionFilterMenuItem.cs index 2ac5784f09..49262ed917 100644 --- a/osu.Game/Collections/CollectionFilterMenuItem.cs +++ b/osu.Game/Collections/CollectionFilterMenuItem.cs @@ -37,22 +37,17 @@ namespace osu.Game.Collections CollectionName = name; } - public bool Equals(CollectionFilterMenuItem? other) + public virtual bool Equals(CollectionFilterMenuItem? other) { - if (other == null) - return false; + if (ReferenceEquals(null, other)) return false; + if (ReferenceEquals(this, other)) return true; - // collections may have the same name, so compare first on reference equality. - // this relies on the assumption that only one instance of the BeatmapCollection exists game-wide, managed by CollectionManager. - if (Collection != null) - return Collection.ID == other.Collection?.ID; + if (Collection == null) return false; - // fallback to name-based comparison. - // this is required for special dropdown items which don't have a collection (all beatmaps / manage collections items below). - return CollectionName == other.CollectionName; + return Collection.ID == other.Collection?.ID; } - public override int GetHashCode() => CollectionName.GetHashCode(); + public override int GetHashCode() => Collection?.ID.GetHashCode() ?? 0; } public class AllBeatmapsCollectionFilterMenuItem : CollectionFilterMenuItem @@ -61,6 +56,10 @@ namespace osu.Game.Collections : base("All beatmaps") { } + + public override bool Equals(CollectionFilterMenuItem? other) => other is AllBeatmapsCollectionFilterMenuItem; + + public override int GetHashCode() => 1; } public class ManageCollectionsFilterMenuItem : CollectionFilterMenuItem @@ -69,5 +68,9 @@ namespace osu.Game.Collections : base("Manage collections...") { } + + public override bool Equals(CollectionFilterMenuItem? other) => other is ManageCollectionsFilterMenuItem; + + public override int GetHashCode() => 2; } } From 17f1f8bb43b7cadb1765338428870736a6f713bc Mon Sep 17 00:00:00 2001 From: 65-7a Date: Tue, 19 Dec 2023 00:28:23 +1100 Subject: [PATCH 2021/2296] Fix padding on dropdown search bar --- osu.Game/Graphics/UserInterface/OsuDropdown.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Graphics/UserInterface/OsuDropdown.cs b/osu.Game/Graphics/UserInterface/OsuDropdown.cs index ea0da30911..632036fef9 100644 --- a/osu.Game/Graphics/UserInterface/OsuDropdown.cs +++ b/osu.Game/Graphics/UserInterface/OsuDropdown.cs @@ -397,7 +397,7 @@ namespace osu.Game.Graphics.UserInterface protected override DropdownSearchBar CreateSearchBar() => new OsuDropdownSearchBar { - Padding = new MarginPadding { Right = 36 }, + Padding = new MarginPadding { Right = 26 }, }; private partial class OsuDropdownSearchBar : DropdownSearchBar From 25e3a8e82e712d18c904ccfcc29fbcf821e94163 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 18 Dec 2023 22:24:57 +0900 Subject: [PATCH 2022/2296] Fix a few of silly issues --- osu.Game/Screens/Select/BeatmapCarousel.cs | 3 +++ osu.Game/Screens/Select/Carousel/CarouselGroup.cs | 2 +- osu.Game/Screens/Select/SongSelect.cs | 2 +- 3 files changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 919a320bca..607b891beb 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -168,7 +168,10 @@ namespace osu.Game.Screens.Select applyActiveCriteria(false); if (loadedTestBeatmaps) + { invalidateAfterChange(); + BeatmapSetsLoaded = true; + } // Restore selection if (selectedBeatmapBefore != null && newRoot.BeatmapSetsByID.TryGetValue(selectedBeatmapBefore.BeatmapSet!.ID, out var newSelectionCandidates)) diff --git a/osu.Game/Screens/Select/Carousel/CarouselGroup.cs b/osu.Game/Screens/Select/Carousel/CarouselGroup.cs index 5aefdf5e28..f5ea32a22a 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselGroup.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselGroup.cs @@ -62,7 +62,7 @@ namespace osu.Game.Screens.Select.Carousel } if (!i.Filtered.Value) - TotalItemsNotFiltered--; + TotalItemsNotFiltered++; } public CarouselGroup(List? items = null) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 7c30fd5baa..d23a660ff6 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -162,7 +162,7 @@ namespace osu.Game.Screens.Select BleedBottom = Footer.HEIGHT, SelectionChanged = updateSelectedBeatmap, BeatmapSetsChanged = carouselBeatmapsLoaded, - FilterApplied = () => Scheduler.Add(updateVisibleBeatmapCount), + FilterApplied = () => Scheduler.AddOnce(updateVisibleBeatmapCount), GetRecommendedBeatmap = s => recommender?.GetRecommendedBeatmap(s), }, c => carouselContainer.Child = c); From d81cabc06361ab9cfb20f7294c38166d4bdb03a9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 18 Dec 2023 22:35:36 +0900 Subject: [PATCH 2023/2296] Revert "Improve performance of `attemptSelection` using new cached count and `LastSelected`" This reverts commit 25df42630ecba979457a9dcd2a7678d154a85a5e. --- osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs b/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs index 8d2ddc5812..7f90e05744 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using System.Linq; namespace osu.Game.Screens.Select.Carousel { @@ -100,7 +101,7 @@ namespace osu.Game.Screens.Select.Carousel if (State.Value != CarouselItemState.Selected) return; // we only perform eager selection if none of our items are in a selected state already. - if (LastSelected?.State.Value == CarouselItemState.Selected || TotalItemsNotFiltered == 0) return; + if (Items.Any(i => i.State.Value == CarouselItemState.Selected)) return; PerformSelection(); } From 9aaaa128098af6a8e57e07d5131bb719779b428c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Dec 2023 00:01:09 +0900 Subject: [PATCH 2024/2296] Don't show progress notifications when there are too few items to be worthwhile --- osu.Game/BackgroundDataStoreProcessor.cs | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/osu.Game/BackgroundDataStoreProcessor.cs b/osu.Game/BackgroundDataStoreProcessor.cs index 55be7f2c9e..33b66ecfc7 100644 --- a/osu.Game/BackgroundDataStoreProcessor.cs +++ b/osu.Game/BackgroundDataStoreProcessor.cs @@ -151,7 +151,7 @@ namespace osu.Game Logger.Log($"Found {beatmapSetIds.Count} beatmap sets which require reprocessing."); // Technically this is doing more than just star ratings, but easier for the end user to understand. - var notification = showProgressNotification("Reprocessing star rating for beatmaps", "beatmaps' star ratings have been updated"); + var notification = showProgressNotification(beatmapSetIds.Count, "Reprocessing star rating for beatmaps", "beatmaps' star ratings have been updated"); int processedCount = 0; int failedCount = 0; @@ -205,7 +205,7 @@ namespace osu.Game Logger.Log($"Found {beatmapIds.Count} beatmaps which require statistics population."); - var notification = showProgressNotification("Populating missing statistics for beatmaps", "beatmaps have been populated with missing statistics"); + var notification = showProgressNotification(beatmapIds.Count, "Populating missing statistics for beatmaps", "beatmaps have been populated with missing statistics"); int processedCount = 0; int failedCount = 0; @@ -266,7 +266,7 @@ namespace osu.Game Logger.Log($"Found {scoreIds.Count} scores which require statistics population."); - var notification = showProgressNotification("Populating missing statistics for scores", "scores have been populated with missing statistics"); + var notification = showProgressNotification(scoreIds.Count, "Populating missing statistics for scores", "scores have been populated with missing statistics"); int processedCount = 0; int failedCount = 0; @@ -325,7 +325,7 @@ namespace osu.Game if (scoreIds.Count == 0) return; - var notification = showProgressNotification("Upgrading scores to new scoring algorithm", "scores have been upgraded to the new scoring algorithm"); + var notification = showProgressNotification(scoreIds.Count, "Upgrading scores to new scoring algorithm", "scores have been upgraded to the new scoring algorithm"); int processedCount = 0; int failedCount = 0; @@ -405,11 +405,14 @@ namespace osu.Game } } - private ProgressNotification? showProgressNotification(string running, string completed) + private ProgressNotification? showProgressNotification(int totalCount, string running, string completed) { if (notificationOverlay == null) return null; + if (totalCount < 10) + return null; + ProgressNotification notification = new ProgressNotification { Text = running, From 374425ea75ee36a853f170c3a3ae04deccdb9981 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Dec 2023 01:07:33 +0900 Subject: [PATCH 2025/2296] Fix keyboard precision of nightcore/daycore adjustments being incorrect Closes https://github.com/ppy/osu/issues/25854. --- osu.Game/Rulesets/Mods/ModDaycore.cs | 3 ++- osu.Game/Rulesets/Mods/ModNightcore.cs | 3 ++- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModDaycore.cs b/osu.Game/Rulesets/Mods/ModDaycore.cs index 39ebd1fe4c..09b35c249e 100644 --- a/osu.Game/Rulesets/Mods/ModDaycore.cs +++ b/osu.Game/Rulesets/Mods/ModDaycore.cs @@ -6,6 +6,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; using osu.Game.Configuration; +using osu.Game.Overlays.Settings; namespace osu.Game.Rulesets.Mods { @@ -17,7 +18,7 @@ namespace osu.Game.Rulesets.Mods public override ModType Type => ModType.DifficultyReduction; public override LocalisableString Description => "Whoaaaaa..."; - [SettingSource("Speed decrease", "The actual decrease to apply")] + [SettingSource("Speed decrease", "The actual decrease to apply", SettingControlType = typeof(MultiplierSettingsSlider))] public override BindableNumber SpeedChange { get; } = new BindableDouble(0.75) { MinValue = 0.5, diff --git a/osu.Game/Rulesets/Mods/ModNightcore.cs b/osu.Game/Rulesets/Mods/ModNightcore.cs index b519ab4db7..b42927256c 100644 --- a/osu.Game/Rulesets/Mods/ModNightcore.cs +++ b/osu.Game/Rulesets/Mods/ModNightcore.cs @@ -14,6 +14,7 @@ using osu.Game.Beatmaps.Timing; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Containers; +using osu.Game.Overlays.Settings; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.UI; using osu.Game.Skinning; @@ -28,7 +29,7 @@ namespace osu.Game.Rulesets.Mods public override ModType Type => ModType.DifficultyIncrease; public override LocalisableString Description => "Uguuuuuuuu..."; - [SettingSource("Speed increase", "The actual increase to apply")] + [SettingSource("Speed increase", "The actual increase to apply", SettingControlType = typeof(MultiplierSettingsSlider))] public override BindableNumber SpeedChange { get; } = new BindableDouble(1.5) { MinValue = 1.01, From 51f4c7254c80bca74ea0ae9e772c630feb7f6a4e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Dec 2023 01:32:30 +0900 Subject: [PATCH 2026/2296] Fix mod search textbox having focus while settings are visible Stopped arrow key adjust on slider bars from working. Also just felt wrong that you could type into an off-screen textbox. --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 13 ++++++++----- osu.Game/Overlays/Mods/ModSettingsArea.cs | 2 ++ 2 files changed, 10 insertions(+), 5 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index ce798ae752..30d7b6191e 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -508,6 +508,11 @@ namespace osu.Game.Overlays.Mods modSettingsArea.ResizeHeightTo(modAreaHeight, transition_duration, Easing.InOutCubic); TopLevelContent.MoveToY(-modAreaHeight, transition_duration, Easing.InOutCubic); + + if (customisationVisible.Value) + GetContainingInputManager().ChangeFocus(modSettingsArea); + else + Scheduler.Add(() => GetContainingInputManager().ChangeFocus(null)); } /// @@ -622,7 +627,7 @@ namespace osu.Game.Overlays.Mods } if (textSearchStartsActive.Value) - SearchTextBox.TakeFocus(); + SearchTextBox.HoldFocus = true; } protected override void PopOut() @@ -761,11 +766,9 @@ namespace osu.Game.Overlays.Mods return false; // TODO: should probably eventually support typical platform search shortcuts (`Ctrl-F`, `/`) - if (SearchTextBox.HasFocus) - SearchTextBox.KillFocus(); - else + SearchTextBox.HoldFocus = !SearchTextBox.HoldFocus; + if (SearchTextBox.HoldFocus) SearchTextBox.TakeFocus(); - return true; } diff --git a/osu.Game/Overlays/Mods/ModSettingsArea.cs b/osu.Game/Overlays/Mods/ModSettingsArea.cs index 6158c2c70f..54bfcc7199 100644 --- a/osu.Game/Overlays/Mods/ModSettingsArea.cs +++ b/osu.Game/Overlays/Mods/ModSettingsArea.cs @@ -32,6 +32,8 @@ namespace osu.Game.Overlays.Mods [Resolved] private OverlayColourProvider colourProvider { get; set; } = null!; + public override bool AcceptsFocus => true; + public ModSettingsArea() { RelativeSizeAxes = Axes.X; From 41485c19cfe597a5144911fdaff34fe218f1d963 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Dec 2023 02:08:25 +0900 Subject: [PATCH 2027/2296] Add realm refresh steps in an attempt to stabilise failing test I think this is required because there is a higher chance of batched updates with the new structure (and less calls to `BeatmapSetsChanged` which causes re-selection). --- osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs index 6b53277964..28b4dae56d 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs @@ -464,6 +464,8 @@ namespace osu.Game.Tests.Visual.SongSelect manager.Import(testBeatmapSetInfo); }, 10); + AddStep("Force realm refresh", () => Realm.Run(r => r.Refresh())); + AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID); Task?> updateTask = null!; @@ -476,6 +478,8 @@ namespace osu.Game.Tests.Visual.SongSelect }); AddUntilStep("wait for update completion", () => updateTask.IsCompleted); + AddStep("Force realm refresh", () => Realm.Run(r => r.Refresh())); + AddUntilStep("retained selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID); } From bf668174ecc743f5941035a57fbbbcfa8d2278fb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 18 Dec 2023 19:02:23 +0100 Subject: [PATCH 2028/2296] Use nunit constraints in test for transparency --- osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs index 28b4dae56d..6af53df725 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs @@ -466,7 +466,7 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("Force realm refresh", () => Realm.Run(r => r.Refresh())); - AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID); + AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID, () => Is.EqualTo(originalOnlineSetID)); Task?> updateTask = null!; @@ -480,7 +480,7 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("Force realm refresh", () => Realm.Run(r => r.Refresh())); - AddUntilStep("retained selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID); + AddUntilStep("retained selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID, () => Is.EqualTo(originalOnlineSetID)); } [Test] From 9594ae7802fce0edea82d09d2bc2ecfe4bb50f85 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Dec 2023 03:22:22 +0900 Subject: [PATCH 2029/2296] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index bd35bb8d54..cf01f2f99b 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 84a4e61267..c7b9d02b26 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From cc800a18b203e474fc9fe6d43f50c2bc4e63ea03 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Mon, 18 Dec 2023 21:11:00 +0100 Subject: [PATCH 2030/2296] Fix opening log files from notification not presenting the correct file --- osu.Game/OsuGame.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 8d9e029c9d..e7ff99ef01 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -1190,7 +1190,7 @@ namespace osu.Game } else if (recentLogCount == short_term_display_limit) { - string logFile = $@"{entry.Target.Value.ToString().ToLowerInvariant()}.log"; + string logFile = Logger.GetLogger(entry.Target.Value).Filename; Schedule(() => Notifications.Post(new SimpleNotification { @@ -1198,7 +1198,7 @@ namespace osu.Game Text = NotificationsStrings.SubsequentMessagesLogged, Activated = () => { - Storage.GetStorageForDirectory(@"logs").PresentFileExternally(logFile); + Logger.Storage.PresentFileExternally(logFile); return true; } })); From 017003deea88739c244e88facd84252a940a6372 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 18 Dec 2023 21:56:56 +0100 Subject: [PATCH 2031/2296] Fix osu! standardised score conversion sometimes exceeding bounds Co-authored-by: Zyf Closes https://github.com/ppy/osu/issues/25860 Users reported that some stable scores would convert to large negative total scores in lazer after the introduction of combo exponent. Those large negative total scores were actually mangled NaNs. The root cause of this was the following calculation going below zero unexpectedly: https://github.com/ppy/osu/blob/8e8d9b2cd96be4c4b3d8f1f01dc013fc9d41f765/osu.Game/Database/StandardisedScoreMigrationTools.cs#L323 which then propagates negative numbers onward until https://github.com/ppy/osu/blob/8e8d9b2cd96be4c4b3d8f1f01dc013fc9d41f765/osu.Game/Database/StandardisedScoreMigrationTools.cs#L337 which yields a NaN due to attempting to take the square root of a negative number. To fix, clamp `comboPortionInScoreV1` to sane limits: to `comboPortionFromLongestComboInScoreV1` from below, and to `maximumAchievableComboPortionInScoreV1` from above. This is a less direct fix than perhaps imagined, but it seems like a better one as it will also affect the calculation of both the lower and the upper estimate of the score. --- .../Database/StandardisedScoreMigrationTools.cs | 15 +++++++++++++-- osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs | 3 ++- 2 files changed, 15 insertions(+), 3 deletions(-) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index 6484500bcc..a30c40fdb0 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -293,13 +293,24 @@ namespace osu.Game.Database // Roughly corresponds to integrating f(combo) = combo ^ COMBO_EXPONENT (omitting constants) double maximumAchievableComboPortionInStandardisedScore = Math.Pow(maximumLegacyCombo, 1 + ScoreProcessor.COMBO_EXPONENT); - double comboPortionInScoreV1 = maximumAchievableComboPortionInScoreV1 * comboProportion / score.Accuracy; - // This is - roughly - how much score, in the combo portion, the longest combo on this particular play would gain in score V1. double comboPortionFromLongestComboInScoreV1 = Math.Pow(score.MaxCombo, 2); // Same for standardised score. double comboPortionFromLongestComboInStandardisedScore = Math.Pow(score.MaxCombo, 1 + ScoreProcessor.COMBO_EXPONENT); + // We estimate the combo portion of the score in score V1 terms. + // The division by accuracy is supposed to lessen the impact of accuracy on the combo portion, + // but in some edge cases it cannot sanely undo it. + // Therefore the resultant value is clamped from both sides for sanity. + // The clamp from below to `comboPortionFromLongestComboInScoreV1` targets near-FC scores wherein + // the player had bad accuracy at the end of their longest combo, which causes the division by accuracy + // to underestimate the combo portion. + // The clamp from above to `maximumAchievableComboPortionInScoreV1` targets FC scores wherein + // the player had bad accuracy at the start of the map, which causes the division by accuracy + // to overestimate the combo portion. + double comboPortionInScoreV1 = Math.Clamp(maximumAchievableComboPortionInScoreV1 * comboProportion / score.Accuracy, + comboPortionFromLongestComboInScoreV1, maximumAchievableComboPortionInScoreV1); + // Calculate how many times the longest combo the user has achieved in the play can repeat // without exceeding the combo portion in score V1 as achieved by the player. // This is a pessimistic estimate; it intentionally does not operate on object count and uses only score instead. diff --git a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs index 00b1f04782..5c51e68d9f 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs @@ -32,9 +32,10 @@ namespace osu.Game.Scoring.Legacy /// 30000003: First version after converting legacy total score to standardised. /// 30000004: Fixed mod multipliers during legacy score conversion. Reconvert all scores. /// 30000005: Introduce combo exponent in the osu! gamemode. Reconvert all scores. + /// 30000006: Fix edge cases in conversion after combo exponent introduction that lead to NaNs. Reconvert all scores. /// /// - public const int LATEST_VERSION = 30000005; + public const int LATEST_VERSION = 30000006; /// /// The first stable-compatible YYYYMMDD format version given to lazer usage of replays. From 9c8df4e6d1a041c0b2fc19873aa8ae8e1d0d9fb6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 18 Dec 2023 22:23:58 +0100 Subject: [PATCH 2032/2296] Run score conversion for previously-imported scores --- osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs | 3 +++ osu.Game/BackgroundDataStoreProcessor.cs | 3 +-- osu.Game/Database/StandardisedScoreMigrationTools.cs | 2 +- 3 files changed, 5 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs b/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs index e65088ca2e..43ce7200d2 100644 --- a/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs +++ b/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs @@ -127,8 +127,11 @@ namespace osu.Game.Tests.Database }); } + [TestCase(30000001)] [TestCase(30000002)] [TestCase(30000003)] + [TestCase(30000004)] + [TestCase(30000005)] public void TestScoreUpgradeSuccess(int scoreVersion) { ScoreInfo scoreInfo = null!; diff --git a/osu.Game/BackgroundDataStoreProcessor.cs b/osu.Game/BackgroundDataStoreProcessor.cs index 33b66ecfc7..0d5cb84359 100644 --- a/osu.Game/BackgroundDataStoreProcessor.cs +++ b/osu.Game/BackgroundDataStoreProcessor.cs @@ -316,8 +316,7 @@ namespace osu.Game HashSet scoreIds = realmAccess.Run(r => new HashSet(r.All() .Where(s => !s.BackgroundReprocessingFailed && s.BeatmapInfo != null - && (s.TotalScoreVersion == 30000002 - || s.TotalScoreVersion == 30000003)) + && s.TotalScoreVersion < LegacyScoreEncoder.LATEST_VERSION) .AsEnumerable().Select(s => s.ID))); Logger.Log($"Found {scoreIds.Count} scores which require total score conversion."); diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index a30c40fdb0..6980e81f58 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -26,7 +26,7 @@ namespace osu.Game.Database if (score.IsLegacyScore) return false; - if (score.TotalScoreVersion > 30000004) + if (score.TotalScoreVersion > 30000005) return false; // Recalculate the old-style standardised score to see if this was an old lazer score. From ee8a5d5a3077c5a1045ef74fc8b037296a26a005 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Dec 2023 13:33:45 +0900 Subject: [PATCH 2033/2296] Update bug-issue.yml with new workflow for exporting logs --- .github/ISSUE_TEMPLATE/bug-issue.yml | 20 +++++--------------- 1 file changed, 5 insertions(+), 15 deletions(-) diff --git a/.github/ISSUE_TEMPLATE/bug-issue.yml b/.github/ISSUE_TEMPLATE/bug-issue.yml index ff6d869e72..17a3e1df41 100644 --- a/.github/ISSUE_TEMPLATE/bug-issue.yml +++ b/.github/ISSUE_TEMPLATE/bug-issue.yml @@ -46,22 +46,16 @@ body: value: | ## Logs - Attaching log files is required for every reported bug. See instructions below on how to find them. - - **Logs are reset when you reopen the game.** If the game crashed or has been closed since you found the bug, retrieve the logs using the file explorer instead. + Attaching log files is required for **every** issue, regardless of whether you deem them required or not. See instructions below on how to find them. ### Desktop platforms If the game has not yet been closed since you found the bug: - 1. Head on to game settings and click on "Open osu! folder" - 2. Then open the `logs` folder located there + 1. Head on to game settings and click on "Export logs" + 2. Click the notification to locate the file + 3. Drag the generated `.zip` files into the github issue window - The default places to find the logs on desktop platforms are as follows: - - `%AppData%/osu/logs` *on Windows* - - `~/.local/share/osu/logs` *on Linux* - - `~/Library/Application Support/osu/logs` *on macOS* - - If you have selected a custom location for the game files, you can find the `logs` folder there. + ![export logs button](https://github.com/ppy/osu/assets/191335/0866443f-0728-47bc-9dbd-f2b79ac802d5) ### Mobile platforms @@ -69,10 +63,6 @@ body: - *On Android*, navigate to `Android/data/sh.ppy.osulazer/files/logs` using a file browser app. - *On iOS*, connect your device to a PC and copy the `logs` directory from the app's document storage using iTunes. (https://support.apple.com/en-us/HT201301#copy-to-computer) - --- - - After locating the `logs` folder, select all log files inside and drag them into the "Logs" box below. - - type: textarea attributes: label: Logs From 469a659938dfb3c696c9a9fb51c7252214014a31 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Dec 2023 13:35:02 +0900 Subject: [PATCH 2034/2296] Fix arrow pointing to wrong place --- .github/ISSUE_TEMPLATE/bug-issue.yml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/.github/ISSUE_TEMPLATE/bug-issue.yml b/.github/ISSUE_TEMPLATE/bug-issue.yml index 17a3e1df41..00a873f9c8 100644 --- a/.github/ISSUE_TEMPLATE/bug-issue.yml +++ b/.github/ISSUE_TEMPLATE/bug-issue.yml @@ -53,9 +53,9 @@ body: If the game has not yet been closed since you found the bug: 1. Head on to game settings and click on "Export logs" 2. Click the notification to locate the file - 3. Drag the generated `.zip` files into the github issue window + 3. Drag the generated `.zip` files into the github issue window - ![export logs button](https://github.com/ppy/osu/assets/191335/0866443f-0728-47bc-9dbd-f2b79ac802d5) + ![export logs button](https://github.com/ppy/osu/assets/191335/cbfa5550-b7ed-4c5c-8dd0-8b87cc90ad9b) ### Mobile platforms From c1b55c7facaa675d62a68179657df8b9a1170846 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 19 Dec 2023 13:48:46 +0900 Subject: [PATCH 2035/2296] Add ScoreProcessor methods to override numeric result --- .../Scoring/CatchScoreProcessor.cs | 2 +- .../Scoring/ManiaScoreProcessor.cs | 2 +- .../Scoring/TaikoScoreProcessor.cs | 2 +- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 24 ++++++++++++++----- 4 files changed, 21 insertions(+), 9 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs index 66c76f9b17..503252df02 100644 --- a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs +++ b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs @@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Catch.Scoring } protected override double GetComboScoreChange(JudgementResult result) - => Judgement.ToNumericResult(result.Type) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(combo_cap, combo_base)); + => GetNumericResultFor(result) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(combo_cap, combo_base)); public override ScoreRank RankFromAccuracy(double accuracy) { diff --git a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs index c53f3c3e07..e5f9b33c6b 100644 --- a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs +++ b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs @@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Mania.Scoring } protected override double GetComboScoreChange(JudgementResult result) - => Judgement.ToNumericResult(result.Type) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(400, combo_base)); + => GetNumericResultFor(result) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(400, combo_base)); private class JudgementOrderComparer : IComparer { diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs index a77e6db6f3..a34e977ee9 100644 --- a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs +++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs @@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring protected override double GetComboScoreChange(JudgementResult result) { - return Judgement.ToNumericResult(result.Type) + return GetNumericResultFor(result) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(400, combo_base)) * strongScaleValue(result); } diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index f110172988..aa8905c0b6 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -227,12 +227,12 @@ namespace osu.Game.Rulesets.Scoring if (result.Judgement.MaxResult.AffectsAccuracy()) { - currentMaximumBaseScore += Judgement.ToNumericResult(result.Judgement.MaxResult); + currentMaximumBaseScore += GetMaxNumericResultFor(result); currentAccuracyJudgementCount++; } if (result.Type.AffectsAccuracy()) - currentBaseScore += Judgement.ToNumericResult(result.Type); + currentBaseScore += GetNumericResultFor(result); if (result.Type.IsBonus()) currentBonusPortion += GetBonusScoreChange(result); @@ -276,12 +276,12 @@ namespace osu.Game.Rulesets.Scoring if (result.Judgement.MaxResult.AffectsAccuracy()) { - currentMaximumBaseScore -= Judgement.ToNumericResult(result.Judgement.MaxResult); + currentMaximumBaseScore -= GetMaxNumericResultFor(result); currentAccuracyJudgementCount--; } if (result.Type.AffectsAccuracy()) - currentBaseScore -= Judgement.ToNumericResult(result.Type); + currentBaseScore -= GetNumericResultFor(result); if (result.Type.IsBonus()) currentBonusPortion -= GetBonusScoreChange(result); @@ -297,9 +297,21 @@ namespace osu.Game.Rulesets.Scoring updateScore(); } - protected virtual double GetBonusScoreChange(JudgementResult result) => Judgement.ToNumericResult(result.Type); + protected virtual double GetBonusScoreChange(JudgementResult result) => GetNumericResultFor(result); - protected virtual double GetComboScoreChange(JudgementResult result) => Judgement.ToNumericResult(result.Judgement.MaxResult) * Math.Pow(result.ComboAfterJudgement, COMBO_EXPONENT); + protected virtual double GetComboScoreChange(JudgementResult result) => GetMaxNumericResultFor(result) * Math.Pow(result.ComboAfterJudgement, COMBO_EXPONENT); + + /// + /// Retrieves the numeric score representation for a . + /// + /// The . + protected virtual double GetNumericResultFor(JudgementResult result) => result.Judgement.NumericResultFor(result); + + /// + /// Retrieves the maximum numeric score representation for a . + /// + /// The . + protected virtual double GetMaxNumericResultFor(JudgementResult result) => result.Judgement.MaxNumericResult; protected virtual void ApplyScoreChange(JudgementResult result) { From 35c0eaee1c5ff6a55609e61aa40c14c6a3645fe9 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 19 Dec 2023 13:50:46 +0900 Subject: [PATCH 2036/2296] Make taiko OKs worth 150 points --- .../Scoring/TaikoScoreProcessor.cs | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs index a34e977ee9..bc1e42c5d1 100644 --- a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs +++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs @@ -33,6 +33,17 @@ namespace osu.Game.Rulesets.Taiko.Scoring * strongScaleValue(result); } + protected override double GetNumericResultFor(JudgementResult result) + { + switch (result.Type) + { + case HitResult.Ok: + return 150; + } + + return base.GetNumericResultFor(result); + } + private double strongScaleValue(JudgementResult result) { if (result.HitObject is StrongNestedHitObject strong) From f2edb3ea54ef0bd5cbc181bd6b25a4ba20eaba8d Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 19 Dec 2023 14:01:08 +0900 Subject: [PATCH 2037/2296] Add test --- .../TestSceneTaikoScoreProcessor.cs | 41 +++++++++++++++++++ 1 file changed, 41 insertions(+) create mode 100644 osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoScoreProcessor.cs diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoScoreProcessor.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoScoreProcessor.cs new file mode 100644 index 0000000000..6f3b9f9748 --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoScoreProcessor.cs @@ -0,0 +1,41 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.Taiko.Judgements; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.Scoring; + +namespace osu.Game.Rulesets.Taiko.Tests +{ + [TestFixture] + public class TestSceneTaikoScoreProcessor + { + [Test] + public void TestInaccurateHitScore() + { + var beatmap = new Beatmap + { + HitObjects = + { + new Hit(), + new Hit { StartTime = 1000 } + } + }; + + var scoreProcessor = new TaikoScoreProcessor(); + scoreProcessor.ApplyBeatmap(beatmap); + + // Apply a miss judgement + scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TaikoJudgement()) { Type = HitResult.Great }); + scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], new TaikoJudgement()) { Type = HitResult.Ok }); + + Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(453745)); + Assert.That(scoreProcessor.Accuracy.Value, Is.EqualTo(0.75).Within(0.0001)); + } + } +} From 30957f847cdca20f1ee3a8619c406808289080a0 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 19 Dec 2023 14:27:29 +0900 Subject: [PATCH 2038/2296] Rename class/file (this is not a test scene) --- ...stSceneTaikoScoreProcessor.cs => TaikoScoreProcessorTest.cs} | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) rename osu.Game.Rulesets.Taiko.Tests/{TestSceneTaikoScoreProcessor.cs => TaikoScoreProcessorTest.cs} (96%) diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoScoreProcessor.cs b/osu.Game.Rulesets.Taiko.Tests/TaikoScoreProcessorTest.cs similarity index 96% rename from osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoScoreProcessor.cs rename to osu.Game.Rulesets.Taiko.Tests/TaikoScoreProcessorTest.cs index 6f3b9f9748..d74fe99a9f 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoScoreProcessor.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TaikoScoreProcessorTest.cs @@ -13,7 +13,7 @@ using osu.Game.Rulesets.Taiko.Scoring; namespace osu.Game.Rulesets.Taiko.Tests { [TestFixture] - public class TestSceneTaikoScoreProcessor + public class TaikoScoreProcessorTest { [Test] public void TestInaccurateHitScore() From 44efa2c540c392c998af7cd052a88d35d053aa5b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Dec 2023 15:09:03 +0900 Subject: [PATCH 2039/2296] Fix incorrect ordering of items at song select when certain sort modes are used --- .../Screens/Select/Carousel/CarouselGroup.cs | 2 +- osu.Game/Screens/Select/FilterCriteria.cs | 38 +++++++++++++++++++ 2 files changed, 39 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/Carousel/CarouselGroup.cs b/osu.Game/Screens/Select/Carousel/CarouselGroup.cs index c353ee98ae..be841465bf 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselGroup.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselGroup.cs @@ -87,7 +87,7 @@ namespace osu.Game.Screens.Select.Carousel items.ForEach(c => c.Filter(criteria)); // Sorting is expensive, so only perform if it's actually changed. - if (lastCriteria?.Sort != criteria.Sort) + if (lastCriteria?.RequiresSorting(criteria) != false) { criteriaComparer = Comparer.Create((x, y) => { diff --git a/osu.Game/Screens/Select/FilterCriteria.cs b/osu.Game/Screens/Select/FilterCriteria.cs index 811f623ee5..0bea2247ce 100644 --- a/osu.Game/Screens/Select/FilterCriteria.cs +++ b/osu.Game/Screens/Select/FilterCriteria.cs @@ -219,6 +219,44 @@ namespace osu.Game.Screens.Select public bool Equals(OptionalTextFilter other) => SearchTerm == other.SearchTerm; } + /// + /// Given a new filter criteria, decide whether a full sort needs to be performed. + /// + /// + /// + public bool RequiresSorting(FilterCriteria newCriteria) + { + if (Sort != newCriteria.Sort) + return true; + + switch (Sort) + { + // Some sorts are stable across all other changes. + // Running these sorts will sort all items, including currently hidden items. + case SortMode.Artist: + case SortMode.Author: + case SortMode.DateSubmitted: + case SortMode.DateAdded: + case SortMode.DateRanked: + case SortMode.Source: + case SortMode.Title: + return false; + + // Some sorts use aggregate max comparisons, which will change based on filtered items. + // These sorts generally ignore items hidden by filtered state, so we must force a sort under all circumstances here. + // + // This makes things very slow when typing a text search, and we probably want to consider a way to optimise things going forward. + case SortMode.LastPlayed: + case SortMode.BPM: + case SortMode.Length: + case SortMode.Difficulty: + return true; + + default: + throw new ArgumentOutOfRangeException(); + } + } + public enum MatchMode { /// From ddb67c87a8c20680c6ef77d8faa512b50d090be5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 19 Dec 2023 08:13:02 +0100 Subject: [PATCH 2040/2296] Roll back incorrect change in `ShouldMigrateToNewStandardised()` --- osu.Game/Database/StandardisedScoreMigrationTools.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index 6980e81f58..11eacd1c6b 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -26,7 +26,7 @@ namespace osu.Game.Database if (score.IsLegacyScore) return false; - if (score.TotalScoreVersion > 30000005) + if (score.TotalScoreVersion > 30000002) return false; // Recalculate the old-style standardised score to see if this was an old lazer score. From 011bd61e7d3f7301fd00bd5acd0d89120a92b61a Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 19 Dec 2023 16:47:49 +0900 Subject: [PATCH 2041/2296] Give sliders in test scene a sample --- .../TestSceneSliderEarlyHitJudgement.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderEarlyHitJudgement.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderEarlyHitJudgement.cs index 9caee86a32..4ea21e51f6 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderEarlyHitJudgement.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderEarlyHitJudgement.cs @@ -6,6 +6,7 @@ using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Screens; +using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Replays; using osu.Game.Rulesets.Judgements; @@ -160,6 +161,10 @@ namespace osu.Game.Rulesets.Osu.Tests Position = new Vector2(256 - slider_path_length / 2, 192), TickDistanceMultiplier = 3, ClassicSliderBehaviour = classic, + Samples = new[] + { + new HitSampleInfo(HitSampleInfo.HIT_NORMAL) + }, Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, From 7c05d66bd7913c3f7aa1a569af5fa1dd901c58dc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 19 Dec 2023 08:57:18 +0100 Subject: [PATCH 2042/2296] Add more detail to exception --- osu.Game/Screens/Select/FilterCriteria.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/FilterCriteria.cs b/osu.Game/Screens/Select/FilterCriteria.cs index 0bea2247ce..a7c8e7d093 100644 --- a/osu.Game/Screens/Select/FilterCriteria.cs +++ b/osu.Game/Screens/Select/FilterCriteria.cs @@ -253,7 +253,7 @@ namespace osu.Game.Screens.Select return true; default: - throw new ArgumentOutOfRangeException(); + throw new ArgumentOutOfRangeException(nameof(Sort), Sort, "Unknown sort mode"); } } From fe5e071e70cbd0a24f555fb9255dfa957246eb36 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 19 Dec 2023 17:01:52 +0900 Subject: [PATCH 2043/2296] Fix sliding sample playing before Slider's start time --- .../Objects/Drawables/DrawableSlider.cs | 25 +++++++++---------- 1 file changed, 12 insertions(+), 13 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 1f9a028045..b306fd38c1 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -128,8 +128,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables foreach (var drawableHitObject in NestedHitObjects) drawableHitObject.AccentColour.Value = colour.NewValue; }, true); - - Tracking.BindValueChanged(updateSlidingSample); } protected override void OnApply() @@ -166,14 +164,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables slidingSample?.Stop(); } - private void updateSlidingSample(ValueChangedEvent tracking) - { - if (tracking.NewValue) - slidingSample?.Play(); - else - slidingSample?.Stop(); - } - protected override void AddNestedHitObject(DrawableHitObject hitObject) { base.AddNestedHitObject(hitObject); @@ -238,9 +228,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Tracking.Value = SliderInputManager.Tracking; - if (Tracking.Value && slidingSample != null) - // keep the sliding sample playing at the current tracking position - slidingSample.Balance.Value = CalculateSamplePlaybackBalance(CalculateDrawableRelativePosition(Ball)); + if (slidingSample != null) + { + if (Tracking.Value && Time.Current >= HitObject.StartTime) + { + // keep the sliding sample playing at the current tracking position + if (!slidingSample.IsPlaying) + slidingSample.Play(); + slidingSample.Balance.Value = CalculateSamplePlaybackBalance(CalculateDrawableRelativePosition(Ball)); + } + else if (slidingSample.IsPlaying) + slidingSample.Stop(); + } double completionProgress = Math.Clamp((Time.Current - HitObject.StartTime) / HitObject.Duration, 0, 1); From 7e9c1b2acbaabb19564821d748deb2c97a964554 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Dec 2023 17:27:52 +0900 Subject: [PATCH 2044/2296] Use `sender`'s realm (because we can) --- osu.Game/Screens/Select/BeatmapCarousel.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 607b891beb..4c6c67c348 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -320,7 +320,7 @@ namespace osu.Game.Screens.Select // To handle the beatmap update flow, attempt to track selection changes across delete-insert transactions. // When an update occurs, the previous beatmap set is either soft or hard deleted. // Check if the current selection was potentially deleted by re-querying its validity. - bool selectedSetMarkedDeleted = realm.Run(r => r.Find(SelectedBeatmapSet.ID))?.DeletePending != false; + bool selectedSetMarkedDeleted = sender.Realm.Find(SelectedBeatmapSet.ID)?.DeletePending != false; int[] modifiedAndInserted = changes.NewModifiedIndices.Concat(changes.InsertedIndices).ToArray(); From 8f5d21dc703e3c1f3930e4b4e1c58c90acaba87a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Dec 2023 18:10:55 +0900 Subject: [PATCH 2045/2296] Actually fix realm selection retention regression --- .../SongSelect/TestScenePlaySongSelect.cs | 4 ---- osu.Game/Screens/Select/BeatmapCarousel.cs | 24 +++++++++++++++++-- 2 files changed, 22 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs index 6af53df725..518035fb82 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs @@ -464,8 +464,6 @@ namespace osu.Game.Tests.Visual.SongSelect manager.Import(testBeatmapSetInfo); }, 10); - AddStep("Force realm refresh", () => Realm.Run(r => r.Refresh())); - AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID, () => Is.EqualTo(originalOnlineSetID)); Task?> updateTask = null!; @@ -478,8 +476,6 @@ namespace osu.Game.Tests.Visual.SongSelect }); AddUntilStep("wait for update completion", () => updateTask.IsCompleted); - AddStep("Force realm refresh", () => Realm.Run(r => r.Refresh())); - AddUntilStep("retained selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID, () => Is.EqualTo(originalOnlineSetID)); } diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 4c6c67c348..47cdbe34f4 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -269,8 +269,28 @@ namespace osu.Game.Screens.Select if (changes == null) return; - foreach (int i in changes.InsertedIndices) - removeBeatmapSet(sender[i].ID); + var removeableSets = changes.InsertedIndices.Select(i => sender[i].ID).ToHashSet(); + + // This schedule is required to retain selection of beatmaps over an ImportAsUpdate operation. + // This is covered by TestPlaySongSelect.TestSelectionRetainedOnBeatmapUpdate. + // + // In short, we have specialised logic in `beatmapSetsChanged` (directly below) to infer that an + // update operation has occurred. For this to work, we need to confirm the `DeletePending` flag + // of the current selection. + // + // If we don't schedule the following code, it is possible for the `deleteBeatmapSetsChanged` handler + // to be invoked before the `beatmapSetsChanged` handler (realm call order seems non-deterministic) + // which will lead to the currently selected beatmap changing via `CarouselGroupEagerSelect`. + // + // We need a better path forward here. A few ideas: + // - Avoid the necessity of having realm subscriptions on deleted/hidden items, maybe by storing all guids in realm + // to a local list so we can better look them up on receiving `DeletedIndices`. + // - Add a new property on `BeatmapSetInfo` to link to the pre-update set, and use that to handle the update case. + Schedule(() => + { + foreach (var set in removeableSets) + removeBeatmapSet(set); + }); } private void beatmapSetsChanged(IRealmCollection sender, ChangeSet? changes) From f09c6b8c1ba778d2a5a6f6f3c29de875bc3dc7a3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Dec 2023 18:20:02 +0900 Subject: [PATCH 2046/2296] Change default values of new object counts to `-1` to identify non-processed values --- osu.Game/BackgroundDataStoreProcessor.cs | 2 +- osu.Game/Beatmaps/BeatmapInfo.cs | 4 ++-- osu.Game/Beatmaps/IBeatmapInfo.cs | 3 +++ osu.Game/Database/RealmAccess.cs | 17 ++++++++++++++++- 4 files changed, 22 insertions(+), 4 deletions(-) diff --git a/osu.Game/BackgroundDataStoreProcessor.cs b/osu.Game/BackgroundDataStoreProcessor.cs index 33b66ecfc7..d4cd1ff6ea 100644 --- a/osu.Game/BackgroundDataStoreProcessor.cs +++ b/osu.Game/BackgroundDataStoreProcessor.cs @@ -196,7 +196,7 @@ namespace osu.Game realmAccess.Run(r => { - foreach (var b in r.All().Where(b => b.TotalObjectCount == 0)) + foreach (var b in r.All().Where(b => b.TotalObjectCount < 0 || b.EndTimeObjectCount < 0)) beatmapIds.Add(b.ID); }); diff --git a/osu.Game/Beatmaps/BeatmapInfo.cs b/osu.Game/Beatmaps/BeatmapInfo.cs index 2d04732f91..425fd98d27 100644 --- a/osu.Game/Beatmaps/BeatmapInfo.cs +++ b/osu.Game/Beatmaps/BeatmapInfo.cs @@ -120,9 +120,9 @@ namespace osu.Game.Beatmaps [JsonIgnore] public bool Hidden { get; set; } - public int EndTimeObjectCount { get; set; } + public int EndTimeObjectCount { get; set; } = -1; - public int TotalObjectCount { get; set; } + public int TotalObjectCount { get; set; } = -1; /// /// Reset any fetched online linking information (and history). diff --git a/osu.Game/Beatmaps/IBeatmapInfo.cs b/osu.Game/Beatmaps/IBeatmapInfo.cs index 9dcff5ce5e..04c2017ded 100644 --- a/osu.Game/Beatmaps/IBeatmapInfo.cs +++ b/osu.Game/Beatmaps/IBeatmapInfo.cs @@ -59,11 +59,13 @@ namespace osu.Game.Beatmaps /// /// The basic star rating for this beatmap (with no mods applied). + /// Defaults to -1 (meaning not-yet-calculated). /// double StarRating { get; } /// /// The number of hitobjects in the beatmap with a distinct end time. + /// Defaults to -1 (meaning not-yet-calculated). /// /// /// Canonically, these are hitobjects are either sliders or spinners. @@ -72,6 +74,7 @@ namespace osu.Game.Beatmaps /// /// The total number of hitobjects in the beatmap. + /// Defaults to -1 (meaning not-yet-calculated). /// int TotalObjectCount { get; } } diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 191bb49b0c..ad61292c2e 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -89,8 +89,9 @@ namespace osu.Game.Database /// 35 2023-10-16 Clear key combinations of keybindings that are assigned to more than one action in a given settings section. /// 36 2023-10-26 Add LegacyOnlineID to ScoreInfo. Move osu_scores_*_high IDs stored in OnlineID to LegacyOnlineID. Reset anomalous OnlineIDs. /// 38 2023-12-10 Add EndTimeObjectCount and TotalObjectCount to BeatmapInfo. + /// 39 2023-12-19 Migrate any EndTimeObjectCount and TotalObjectCount values of 0 to -1 to better identify non-calculated values. /// - private const int schema_version = 38; + private const int schema_version = 39; /// /// Lock object which is held during sections, blocking realm retrieval during blocking periods. @@ -1095,6 +1096,20 @@ namespace osu.Game.Database break; } + + case 39: + foreach (var b in migration.NewRealm.All()) + { + // Either actually no objects, or processing ran and failed. + // Reset to -1 so the next time they become zero we know that processing was attempted. + if (b.TotalObjectCount == 0 && b.EndTimeObjectCount == 0) + { + b.TotalObjectCount = -1; + b.EndTimeObjectCount = -1; + } + } + + break; } Logger.Log($"Migration completed in {stopwatch.ElapsedMilliseconds}ms"); From 372f930f8bd17b6ab4b928805fa4ee78a2100a48 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Dec 2023 18:27:44 +0900 Subject: [PATCH 2047/2296] Refactor usage of object counts for mania key count lookup to be a bit safer Protects against non-initialised values and also div-by-zero. --- .../Beatmaps/ManiaBeatmapConverter.cs | 25 +++++++++++-------- 1 file changed, 14 insertions(+), 11 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs index a496049729..def22608d6 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs @@ -59,23 +59,26 @@ namespace osu.Game.Rulesets.Mania.Beatmaps { double roundedCircleSize = Math.Round(difficulty.CircleSize); - if (new ManiaRuleset().RulesetInfo.Equals(difficulty.SourceRuleset)) + if (difficulty.SourceRuleset.ShortName == ManiaRuleset.SHORT_NAME) return (int)Math.Max(1, roundedCircleSize); double roundedOverallDifficulty = Math.Round(difficulty.OverallDifficulty); - int countSliderOrSpinner = difficulty.EndTimeObjectCount; + if (difficulty.TotalObjectCount > 0 && difficulty.EndTimeObjectCount >= 0) + { + int countSliderOrSpinner = difficulty.EndTimeObjectCount; - // In osu!stable, this division appears as if it happens on floats, but due to release-mode - // optimisations, it actually ends up happening on doubles. - double percentSpecialObjects = (double)countSliderOrSpinner / difficulty.TotalObjectCount; + // In osu!stable, this division appears as if it happens on floats, but due to release-mode + // optimisations, it actually ends up happening on doubles. + double percentSpecialObjects = (double)countSliderOrSpinner / difficulty.TotalObjectCount; - if (percentSpecialObjects < 0.2) - return 7; - if (percentSpecialObjects < 0.3 || roundedCircleSize >= 5) - return roundedOverallDifficulty > 5 ? 7 : 6; - if (percentSpecialObjects > 0.6) - return roundedOverallDifficulty > 4 ? 5 : 4; + if (percentSpecialObjects < 0.2) + return 7; + if (percentSpecialObjects < 0.3 || roundedCircleSize >= 5) + return roundedOverallDifficulty > 5 ? 7 : 6; + if (percentSpecialObjects > 0.6) + return roundedOverallDifficulty > 4 ? 5 : 4; + } return Math.Max(4, Math.Min((int)roundedOverallDifficulty + 1, 7)); } From 0a64d631e2af017dd042b8786201fd64de7b6e36 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Dec 2023 19:09:47 +0900 Subject: [PATCH 2048/2296] Add support for dual-column advanced stats --- .../Screens/Select/Details/AdvancedStats.cs | 48 ++++++++++++++----- 1 file changed, 35 insertions(+), 13 deletions(-) diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index ee805c2d12..3254ac4d99 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -64,21 +64,43 @@ namespace osu.Game.Screens.Select.Details } } - public AdvancedStats() + public AdvancedStats(int columns = 1) { - Child = new FillFlowContainer + switch (columns) { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Children = new[] - { - FirstValue = new StatisticRow(), // circle size/key amount - HpDrain = new StatisticRow { Title = BeatmapsetsStrings.ShowStatsDrain }, - Accuracy = new StatisticRow { Title = BeatmapsetsStrings.ShowStatsAccuracy }, - ApproachRate = new StatisticRow { Title = BeatmapsetsStrings.ShowStatsAr }, - starDifficulty = new StatisticRow(10, true) { Title = BeatmapsetsStrings.ShowStatsStars }, - }, - }; + case 1: + Child = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Children = new[] + { + FirstValue = new StatisticRow(), // circle size/key amount + HpDrain = new StatisticRow { Title = BeatmapsetsStrings.ShowStatsDrain }, + Accuracy = new StatisticRow { Title = BeatmapsetsStrings.ShowStatsAccuracy }, + ApproachRate = new StatisticRow { Title = BeatmapsetsStrings.ShowStatsAr }, + starDifficulty = new StatisticRow(10, true) { Title = BeatmapsetsStrings.ShowStatsStars }, + }, + }; + break; + + case 2: + Child = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Full, + Children = new[] + { + FirstValue = new StatisticRow { Width = 0.5f }, // circle size/key amount + HpDrain = new StatisticRow { Title = BeatmapsetsStrings.ShowStatsDrain, Width = 0.5f }, + Accuracy = new StatisticRow { Title = BeatmapsetsStrings.ShowStatsAccuracy, Width = 0.5f }, + ApproachRate = new StatisticRow { Title = BeatmapsetsStrings.ShowStatsAr, Width = 0.5f }, + starDifficulty = new StatisticRow(10, true) { Title = BeatmapsetsStrings.ShowStatsStars, Width = 0.5f }, + }, + }; + break; + } } [BackgroundDependencyLoader] From 07bb0805e9b1980ed26212ab485193b28fa11baf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Dec 2023 19:09:56 +0900 Subject: [PATCH 2049/2296] Move advanced stats to a more permanent location on song select --- osu.Game/Screens/Select/BeatmapDetails.cs | 8 --- osu.Game/Screens/Select/BeatmapInfoWedge.cs | 2 +- osu.Game/Screens/Select/SongSelect.cs | 55 ++++++++++++++++++++- 3 files changed, 54 insertions(+), 11 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapDetails.cs b/osu.Game/Screens/Select/BeatmapDetails.cs index 179323176a..e1166b5abe 100644 --- a/osu.Game/Screens/Select/BeatmapDetails.cs +++ b/osu.Game/Screens/Select/BeatmapDetails.cs @@ -28,7 +28,6 @@ namespace osu.Game.Screens.Select private const float spacing = 10; private const float transition_duration = 250; - private readonly AdvancedStats advanced; private readonly UserRatings ratingsDisplay; private readonly MetadataSection description, source, tags; private readonly Container failRetryContainer; @@ -109,12 +108,6 @@ namespace osu.Game.Screens.Select Padding = new MarginPadding { Right = spacing / 2 }, Children = new[] { - new DetailBox().WithChild(advanced = new AdvancedStats - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Padding = new MarginPadding { Horizontal = spacing, Top = spacing * 2, Bottom = spacing }, - }), new DetailBox().WithChild(new OnlineViewContainer(string.Empty) { RelativeSizeAxes = Axes.X, @@ -180,7 +173,6 @@ namespace osu.Game.Screens.Select private void updateStatistics() { - advanced.BeatmapInfo = BeatmapInfo; description.Metadata = BeatmapInfo?.DifficultyName ?? string.Empty; source.Metadata = BeatmapInfo?.Metadata.Source ?? string.Empty; tags.Metadata = BeatmapInfo?.Metadata.Tags ?? string.Empty; diff --git a/osu.Game/Screens/Select/BeatmapInfoWedge.cs b/osu.Game/Screens/Select/BeatmapInfoWedge.cs index 8bbf569566..a9ac30394f 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedge.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedge.cs @@ -305,7 +305,7 @@ namespace osu.Game.Screens.Select }, infoLabelContainer = new FillFlowContainer { - Margin = new MarginPadding { Top = 20 }, + Margin = new MarginPadding { Top = 8 }, Spacing = new Vector2(20, 0), AutoSizeAxes = Axes.Both, } diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index dfea4e3794..0f2b49f9bf 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -13,6 +13,8 @@ using osu.Framework.Bindables; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Bindings; @@ -35,6 +37,7 @@ using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Edit; using osu.Game.Screens.Menu; using osu.Game.Screens.Play; +using osu.Game.Screens.Select.Details; using osu.Game.Screens.Select.Options; using osu.Game.Skinning; using osuTK; @@ -45,7 +48,7 @@ namespace osu.Game.Screens.Select { public abstract partial class SongSelect : ScreenWithBeatmapBackground, IKeyBindingHandler { - public static readonly float WEDGE_HEIGHT = 245; + public static readonly float WEDGE_HEIGHT = 200; protected const float BACKGROUND_BLUR = 20; private const float left_area_padding = 20; @@ -132,6 +135,8 @@ namespace osu.Game.Screens.Select private IDisposable? modSelectOverlayRegistration; + private AdvancedStats advancedStats = null!; + [Resolved] private MusicController music { get; set; } = null!; @@ -253,12 +258,56 @@ namespace osu.Game.Screens.Select }, }, new Container + { + RelativeSizeAxes = Axes.X, + Height = 90, + Padding = new MarginPadding(10) + { + Left = left_area_padding, + Right = left_area_padding * 2, + }, + Y = WEDGE_HEIGHT, + Children = new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.Both, + Masking = true, + CornerRadius = 10, + EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Glow, + Hollow = true, + Colour = new Color4(130, 204, 255, 15), + Radius = 10, + }, + Children = new Drawable[] + { + new Box + { + Colour = new Color4(130, 204, 255, 40), + Blending = BlendingParameters.Additive, + RelativeSizeAxes = Axes.Both, + }, + advancedStats = new AdvancedStats(2) + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Width = 0.8f, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + } + }, + } + }, + new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Bottom = Footer.HEIGHT, - Top = WEDGE_HEIGHT, + Top = WEDGE_HEIGHT + 70, Left = left_area_padding, Right = left_area_padding * 2, }, @@ -797,6 +846,8 @@ namespace osu.Game.Screens.Select ModSelect.Beatmap = beatmap; + advancedStats.BeatmapInfo = beatmap.BeatmapInfo; + bool beatmapSelected = beatmap is not DummyWorkingBeatmap; if (beatmapSelected) From 3b848e85037a28afcc9fa43d99603af1c5cf456f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Dec 2023 19:18:36 +0900 Subject: [PATCH 2050/2296] Tidy up visual look --- osu.Game/Screens/Select/BeatmapDetails.cs | 24 +++++++---- osu.Game/Screens/Select/BeatmapInfoWedge.cs | 2 +- .../Screens/Select/Details/AdvancedStats.cs | 43 ++++++++++++------- osu.Game/Screens/Select/SongSelect.cs | 4 +- 4 files changed, 47 insertions(+), 26 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapDetails.cs b/osu.Game/Screens/Select/BeatmapDetails.cs index e1166b5abe..679ebfcf48 100644 --- a/osu.Game/Screens/Select/BeatmapDetails.cs +++ b/osu.Game/Screens/Select/BeatmapDetails.cs @@ -3,9 +3,9 @@ using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Game.Beatmaps; using osu.Game.Graphics; @@ -67,12 +67,24 @@ namespace osu.Game.Screens.Select public BeatmapDetails() { + CornerRadius = 10; + Masking = true; + + EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Glow, + Hollow = true, + Colour = new Color4(130, 204, 255, 15), + Radius = 10, + }; + Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, - Colour = Color4.Black.Opacity(0.5f), + Colour = new Color4(130, 204, 255, 40), + Blending = BlendingParameters.Additive, }, new Container { @@ -122,7 +134,8 @@ namespace osu.Game.Screens.Select }, new OsuScrollContainer { - RelativeSizeAxes = Axes.Both, + RelativeSizeAxes = Axes.X, + Height = 250, Width = 0.5f, ScrollbarVisible = false, Padding = new MarginPadding { Left = spacing / 2 }, @@ -271,11 +284,6 @@ namespace osu.Game.Screens.Select InternalChildren = new Drawable[] { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Color4.Black.Opacity(0.5f), - }, content = new Container { RelativeSizeAxes = Axes.X, diff --git a/osu.Game/Screens/Select/BeatmapInfoWedge.cs b/osu.Game/Screens/Select/BeatmapInfoWedge.cs index a9ac30394f..2613857998 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedge.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedge.cs @@ -61,7 +61,7 @@ namespace osu.Game.Screens.Select { Type = EdgeEffectType.Glow, Colour = new Color4(130, 204, 255, 150), - Radius = 20, + Radius = 15, Roundness = 15, }; } diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index 3254ac4d99..66a913fda1 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -311,23 +311,36 @@ namespace osu.Game.Screens.Select.Details Font = OsuFont.GetFont(size: 12) }, }, - bar = new Bar + new Container { - Origin = Anchor.CentreLeft, - Anchor = Anchor.CentreLeft, - RelativeSizeAxes = Axes.X, - Height = 5, - BackgroundColour = Color4.White.Opacity(0.5f), - Padding = new MarginPadding { Left = name_width + 10, Right = value_width + 10 }, - }, - ModBar = new Bar - { - Origin = Anchor.CentreLeft, - Anchor = Anchor.CentreLeft, - RelativeSizeAxes = Axes.X, - Alpha = 0.5f, - Height = 5, + RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Left = name_width + 10, Right = value_width + 10 }, + Children = new Drawable[] + { + new Container + { + Origin = Anchor.CentreLeft, + Anchor = Anchor.CentreLeft, + RelativeSizeAxes = Axes.X, + Height = 5, + + CornerRadius = 2, + Masking = true, + Children = new Drawable[] + { + bar = new Bar + { + RelativeSizeAxes = Axes.Both, + BackgroundColour = Color4.White.Opacity(0.5f), + }, + ModBar = new Bar + { + RelativeSizeAxes = Axes.Both, + Alpha = 0.5f, + }, + } + }, + } }, new Container { diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 0f2b49f9bf..208a8eb321 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -240,7 +240,7 @@ namespace osu.Game.Screens.Select Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Top = left_area_padding }, + Padding = new MarginPadding { Top = 5 }, Children = new Drawable[] { new LeftSideInteractionContainer(() => Carousel.ScrollToSelected()) @@ -264,7 +264,7 @@ namespace osu.Game.Screens.Select Padding = new MarginPadding(10) { Left = left_area_padding, - Right = left_area_padding * 2, + Right = left_area_padding * 2 + 5, }, Y = WEDGE_HEIGHT, Children = new Drawable[] From 2c5ca9c1c88b6c80cea70d47d5fdb121825e0146 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Dec 2023 19:31:05 +0900 Subject: [PATCH 2051/2296] Change default song select tab display to local leaderboard --- osu.Game/Configuration/OsuConfigManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index ea526c6d54..0df870655f 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -37,7 +37,7 @@ namespace osu.Game.Configuration SetDefault(OsuSetting.Ruleset, string.Empty); SetDefault(OsuSetting.Skin, SkinInfo.ARGON_SKIN.ToString()); - SetDefault(OsuSetting.BeatmapDetailTab, PlayBeatmapDetailArea.TabType.Details); + SetDefault(OsuSetting.BeatmapDetailTab, PlayBeatmapDetailArea.TabType.Local); SetDefault(OsuSetting.BeatmapDetailModsFilter, false); SetDefault(OsuSetting.ShowConvertedBeatmaps, true); From 502e3edac3ea2c5082718ca49d87064fdea4e92e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Dec 2023 19:39:48 +0900 Subject: [PATCH 2052/2296] Add missing invalidation call --- osu.Game/Screens/Select/BeatmapCarousel.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 47cdbe34f4..fe7eee701f 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -290,6 +290,8 @@ namespace osu.Game.Screens.Select { foreach (var set in removeableSets) removeBeatmapSet(set); + + invalidateAfterChange(); }); } From c556475c2c3522729cc1cf17b02b1497730d6e66 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Dec 2023 19:46:30 +0900 Subject: [PATCH 2053/2296] Revert to using a more manual approach to holding focus --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 23 +++++++++++++++------- 1 file changed, 16 insertions(+), 7 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 30d7b6191e..baa7e594c1 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -132,6 +132,8 @@ namespace osu.Game.Overlays.Mods protected ShearedToggleButton? CustomisationButton { get; private set; } protected SelectAllModsButton? SelectAllModsButton { get; set; } + private bool textBoxShouldFocus; + private Sample? columnAppearSample; private WorkingBeatmap? beatmap; @@ -510,9 +512,9 @@ namespace osu.Game.Overlays.Mods TopLevelContent.MoveToY(-modAreaHeight, transition_duration, Easing.InOutCubic); if (customisationVisible.Value) - GetContainingInputManager().ChangeFocus(modSettingsArea); + SearchTextBox.KillFocus(); else - Scheduler.Add(() => GetContainingInputManager().ChangeFocus(null)); + setTextBoxFocus(textBoxShouldFocus); } /// @@ -626,8 +628,7 @@ namespace osu.Game.Overlays.Mods nonFilteredColumnCount += 1; } - if (textSearchStartsActive.Value) - SearchTextBox.HoldFocus = true; + setTextBoxFocus(textSearchStartsActive.Value); } protected override void PopOut() @@ -766,12 +767,20 @@ namespace osu.Game.Overlays.Mods return false; // TODO: should probably eventually support typical platform search shortcuts (`Ctrl-F`, `/`) - SearchTextBox.HoldFocus = !SearchTextBox.HoldFocus; - if (SearchTextBox.HoldFocus) - SearchTextBox.TakeFocus(); + setTextBoxFocus(!textBoxShouldFocus); return true; } + private void setTextBoxFocus(bool keepFocus) + { + textBoxShouldFocus = keepFocus; + + if (textBoxShouldFocus) + SearchTextBox.TakeFocus(); + else + SearchTextBox.KillFocus(); + } + #endregion #region Sample playback control From bbfdd6892ded1baf4e1d3da372e7678fe3e84d1e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Dec 2023 19:58:49 +0900 Subject: [PATCH 2054/2296] Allow choosing "Edit" from any beatmap carousel item --- osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs | 2 +- .../Select/Carousel/CarouselGroupEagerSelect.cs | 2 +- .../Screens/Select/Carousel/DrawableCarouselBeatmap.cs | 2 +- .../Select/Carousel/DrawableCarouselBeatmapSet.cs | 10 +++++++++- osu.Game/Screens/Select/PlaySongSelect.cs | 7 ++++--- osu.Game/Screens/Select/SongSelect.cs | 6 +++--- 6 files changed, 19 insertions(+), 10 deletions(-) diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs index 67822a27ee..6d2e938fb7 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs @@ -45,7 +45,7 @@ namespace osu.Game.Screens.Select.Carousel .ForEach(AddItem); } - protected override CarouselItem? GetNextToSelect() + public override CarouselItem? GetNextToSelect() { if (LastSelected == null || LastSelected.Filtered.Value) { diff --git a/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs b/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs index 7f90e05744..b4313c1895 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs @@ -110,7 +110,7 @@ namespace osu.Game.Screens.Select.Carousel /// Finds the item this group would select next if it attempted selection /// /// An unfiltered item nearest to the last selected one or null if all items are filtered - protected virtual CarouselItem? GetNextToSelect() + public virtual CarouselItem? GetNextToSelect() { if (Items.Count == 0) return null; diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs index 3c64df656d..baf0a14062 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs @@ -91,7 +91,7 @@ namespace osu.Game.Screens.Select.Carousel if (songSelect != null) { - mainMenuItems = songSelect.CreateForwardNavigationMenuItemsForBeatmap(beatmapInfo); + mainMenuItems = songSelect.CreateForwardNavigationMenuItemsForBeatmap(() => beatmapInfo); selectRequested = b => songSelect.FinaliseSelection(b); } diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs index dd711b2513..f16e92a82a 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs @@ -44,6 +44,8 @@ namespace osu.Game.Screens.Select.Carousel private Task? beatmapsLoadTask; + private MenuItem[]? mainMenuItems; + [Resolved] private BeatmapManager manager { get; set; } = null!; @@ -57,8 +59,11 @@ namespace osu.Game.Screens.Select.Carousel } [BackgroundDependencyLoader] - private void load(BeatmapSetOverlay? beatmapOverlay) + private void load(BeatmapSetOverlay? beatmapOverlay, SongSelect? songSelect) { + if (songSelect != null) + mainMenuItems = songSelect.CreateForwardNavigationMenuItemsForBeatmap(() => (((CarouselBeatmapSet)Item!).GetNextToSelect() as CarouselBeatmap)!.BeatmapInfo); + restoreHiddenRequested = s => { foreach (var b in s.Beatmaps) @@ -222,6 +227,9 @@ namespace osu.Game.Screens.Select.Carousel if (Item?.State.Value == CarouselItemState.NotSelected) items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => Item.State.Value = CarouselItemState.Selected)); + if (mainMenuItems != null) + items.AddRange(mainMenuItems); + if (beatmapSet.OnlineID > 0 && viewDetails != null) items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => viewDetails(beatmapSet.OnlineID))); diff --git a/osu.Game/Screens/Select/PlaySongSelect.cs b/osu.Game/Screens/Select/PlaySongSelect.cs index 86bebdc2ff..7b7b8857f3 100644 --- a/osu.Game/Screens/Select/PlaySongSelect.cs +++ b/osu.Game/Screens/Select/PlaySongSelect.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; @@ -34,10 +35,10 @@ namespace osu.Game.Screens.Select public override bool AllowExternalScreenChange => true; - public override MenuItem[] CreateForwardNavigationMenuItemsForBeatmap(BeatmapInfo beatmap) => new MenuItem[] + public override MenuItem[] CreateForwardNavigationMenuItemsForBeatmap(Func getBeatmap) => new MenuItem[] { - new OsuMenuItem(ButtonSystemStrings.Play.ToSentence(), MenuItemType.Highlighted, () => FinaliseSelection(beatmap)), - new OsuMenuItem(ButtonSystemStrings.Edit.ToSentence(), MenuItemType.Standard, () => Edit(beatmap)) + new OsuMenuItem(ButtonSystemStrings.Play.ToSentence(), MenuItemType.Highlighted, () => FinaliseSelection(getBeatmap())), + new OsuMenuItem(ButtonSystemStrings.Edit.ToSentence(), MenuItemType.Standard, () => Edit(getBeatmap())) }; protected override UserActivity InitialActivity => new UserActivity.ChoosingBeatmap(); diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index dfea4e3794..f4d1028747 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -89,11 +89,11 @@ namespace osu.Game.Screens.Select /// Creates any "action" menu items for the provided beatmap (ie. "Select", "Play", "Edit"). /// These will always be placed at the top of the context menu, with common items added below them. /// - /// The beatmap to create items for. + /// The beatmap to create items for. /// The menu items. - public virtual MenuItem[] CreateForwardNavigationMenuItemsForBeatmap(BeatmapInfo beatmap) => new MenuItem[] + public virtual MenuItem[] CreateForwardNavigationMenuItemsForBeatmap(Func getBeatmap) => new MenuItem[] { - new OsuMenuItem(@"Select", MenuItemType.Highlighted, () => FinaliseSelection(beatmap)) + new OsuMenuItem(@"Select", MenuItemType.Highlighted, () => FinaliseSelection(getBeatmap())) }; [Resolved] From d793d1cea16de4098c58fb5c50a3e20142a7a996 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 19 Dec 2023 14:52:16 +0100 Subject: [PATCH 2055/2296] Add test coverage of desired input handling behaviour --- .../TestSceneModSelectOverlay.cs | 29 +++++++++++++++++-- 1 file changed, 27 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs index 80be4412b3..4b101a52f4 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs @@ -572,7 +572,7 @@ namespace osu.Game.Tests.Visual.UserInterface [Test] public void TestTextSearchActiveByDefault() { - configManager.SetValue(OsuSetting.ModSelectTextSearchStartsActive, true); + AddStep("text search starts active", () => configManager.SetValue(OsuSetting.ModSelectTextSearchStartsActive, true)); createScreen(); AddUntilStep("search text box focused", () => modSelectOverlay.SearchTextBox.HasFocus); @@ -587,7 +587,7 @@ namespace osu.Game.Tests.Visual.UserInterface [Test] public void TestTextSearchNotActiveByDefault() { - configManager.SetValue(OsuSetting.ModSelectTextSearchStartsActive, false); + AddStep("text search does not start active", () => configManager.SetValue(OsuSetting.ModSelectTextSearchStartsActive, false)); createScreen(); AddUntilStep("search text box not focused", () => !modSelectOverlay.SearchTextBox.HasFocus); @@ -599,6 +599,31 @@ namespace osu.Game.Tests.Visual.UserInterface AddAssert("search text box unfocused", () => !modSelectOverlay.SearchTextBox.HasFocus); } + [Test] + public void TestTextSearchDoesNotBlockCustomisationPanelKeyboardInteractions() + { + AddStep("text search starts active", () => configManager.SetValue(OsuSetting.ModSelectTextSearchStartsActive, true)); + createScreen(); + + AddUntilStep("search text box focused", () => modSelectOverlay.SearchTextBox.HasFocus); + + AddStep("select DT", () => SelectedMods.Value = new Mod[] { new OsuModDoubleTime() }); + AddAssert("DT selected", () => modSelectOverlay.ChildrenOfType().Count(panel => panel.Active.Value), () => Is.EqualTo(1)); + + AddStep("open customisation area", () => modSelectOverlay.CustomisationButton!.TriggerClick()); + assertCustomisationToggleState(false, true); + AddStep("hover over mod settings slider", () => + { + var slider = modSelectOverlay.ChildrenOfType().Single().ChildrenOfType>().First(); + InputManager.MoveMouseTo(slider); + }); + AddStep("press right arrow", () => InputManager.PressKey(Key.Right)); + AddAssert("DT speed changed", () => !SelectedMods.Value.OfType().Single().SpeedChange.IsDefault); + + AddStep("close customisation area", () => InputManager.PressKey(Key.Escape)); + AddUntilStep("search text box reacquired focus", () => modSelectOverlay.SearchTextBox.HasFocus); + } + [Test] public void TestDeselectAllViaKey() { From 3f41c20ac6badc09efb5cf61205ecc106c1cabc1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 19 Dec 2023 17:25:15 +0100 Subject: [PATCH 2056/2296] Use safer fix for now --- osu.Game/Database/StandardisedScoreMigrationTools.cs | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index 11eacd1c6b..d2321f4fc4 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -305,11 +305,10 @@ namespace osu.Game.Database // The clamp from below to `comboPortionFromLongestComboInScoreV1` targets near-FC scores wherein // the player had bad accuracy at the end of their longest combo, which causes the division by accuracy // to underestimate the combo portion. - // The clamp from above to `maximumAchievableComboPortionInScoreV1` targets FC scores wherein - // the player had bad accuracy at the start of the map, which causes the division by accuracy - // to overestimate the combo portion. - double comboPortionInScoreV1 = Math.Clamp(maximumAchievableComboPortionInScoreV1 * comboProportion / score.Accuracy, - comboPortionFromLongestComboInScoreV1, maximumAchievableComboPortionInScoreV1); + // Ideally, this would be clamped from above to `maximumAchievableComboPortionInScoreV1` too, + // but in practice this appears to fail for some scores (https://github.com/ppy/osu/pull/25876#issuecomment-1862248413). + // TODO: investigate the above more closely + double comboPortionInScoreV1 = Math.Max(maximumAchievableComboPortionInScoreV1 * comboProportion / score.Accuracy, comboPortionFromLongestComboInScoreV1); // Calculate how many times the longest combo the user has achieved in the play can repeat // without exceeding the combo portion in score V1 as achieved by the player. From ec578e1d9f62697eee1b2b0b9f53c6a7727c0ca7 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Tue, 19 Dec 2023 21:20:21 +0100 Subject: [PATCH 2057/2296] fix near-zero length sliders n stuff being placeable --- .../Edit/Blueprints/BananaShowerPlacementBlueprint.cs | 3 ++- .../Edit/Blueprints/JuiceStreamPlacementBlueprint.cs | 3 ++- .../Edit/Blueprints/HoldNotePlacementBlueprint.cs | 3 ++- .../Edit/Blueprints/TaikoSpanPlacementBlueprint.cs | 3 ++- osu.Game/Rulesets/Objects/SliderPath.cs | 2 +- 5 files changed, 9 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Edit/Blueprints/BananaShowerPlacementBlueprint.cs b/osu.Game.Rulesets.Catch/Edit/Blueprints/BananaShowerPlacementBlueprint.cs index 1e63d32c41..6902f78172 100644 --- a/osu.Game.Rulesets.Catch/Edit/Blueprints/BananaShowerPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Catch/Edit/Blueprints/BananaShowerPlacementBlueprint.cs @@ -3,6 +3,7 @@ using System; using osu.Framework.Input.Events; +using osu.Framework.Utils; using osu.Game.Rulesets.Catch.Edit.Blueprints.Components; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Edit; @@ -17,7 +18,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints private double placementStartTime; private double placementEndTime; - protected override bool IsValidForPlacement => HitObject.Duration > 0; + protected override bool IsValidForPlacement => Precision.DefinitelyBigger(HitObject.Duration, 0); public BananaShowerPlacementBlueprint() { diff --git a/osu.Game.Rulesets.Catch/Edit/Blueprints/JuiceStreamPlacementBlueprint.cs b/osu.Game.Rulesets.Catch/Edit/Blueprints/JuiceStreamPlacementBlueprint.cs index 9e50b5a80f..c8c8db1ebd 100644 --- a/osu.Game.Rulesets.Catch/Edit/Blueprints/JuiceStreamPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Catch/Edit/Blueprints/JuiceStreamPlacementBlueprint.cs @@ -4,6 +4,7 @@ using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Input.Events; +using osu.Framework.Utils; using osu.Game.Rulesets.Catch.Edit.Blueprints.Components; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Edit; @@ -24,7 +25,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints private InputManager inputManager = null!; - protected override bool IsValidForPlacement => HitObject.Duration > 0; + protected override bool IsValidForPlacement => Precision.DefinitelyBigger(HitObject.Duration, 0); public JuiceStreamPlacementBlueprint() { diff --git a/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNotePlacementBlueprint.cs b/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNotePlacementBlueprint.cs index 02ad1655b5..991b7f476c 100644 --- a/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNotePlacementBlueprint.cs +++ b/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNotePlacementBlueprint.cs @@ -5,6 +5,7 @@ using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Input.Events; +using osu.Framework.Utils; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Mania.Edit.Blueprints.Components; using osu.Game.Rulesets.Mania.Objects; @@ -23,7 +24,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints [Resolved] private IScrollingInfo scrollingInfo { get; set; } = null!; - protected override bool IsValidForPlacement => HitObject.Duration > 0; + protected override bool IsValidForPlacement => Precision.DefinitelyBigger(HitObject.Duration, 0); public HoldNotePlacementBlueprint() : base(new HoldNote()) diff --git a/osu.Game.Rulesets.Taiko/Edit/Blueprints/TaikoSpanPlacementBlueprint.cs b/osu.Game.Rulesets.Taiko/Edit/Blueprints/TaikoSpanPlacementBlueprint.cs index bc4129c982..b0919417a4 100644 --- a/osu.Game.Rulesets.Taiko/Edit/Blueprints/TaikoSpanPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Taiko/Edit/Blueprints/TaikoSpanPlacementBlueprint.cs @@ -6,6 +6,7 @@ using System; using osu.Framework.Graphics; using osu.Framework.Input.Events; +using osu.Framework.Utils; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; @@ -25,7 +26,7 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints private readonly IHasDuration spanPlacementObject; - protected override bool IsValidForPlacement => spanPlacementObject.Duration > 0; + protected override bool IsValidForPlacement => Precision.DefinitelyBigger(spanPlacementObject.Duration, 0); public TaikoSpanPlacementBlueprint(HitObject hitObject) : base(hitObject) diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index e9a192669f..dc71608132 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Objects /// public readonly Bindable ExpectedDistance = new Bindable(); - public bool HasValidLength => Distance > 0; + public bool HasValidLength => Precision.DefinitelyBigger(Distance, 0); /// /// The control points of the path. From c167f10ad5ff9b82b26ee5f3eb3b709fd7467f82 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Tue, 19 Dec 2023 21:20:45 +0100 Subject: [PATCH 2058/2296] fix crash from dragging near zero-length repeating object in timeline --- .../Compose/Components/Timeline/TimelineHitObjectBlueprint.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs index 77afad2d4f..47dc3fb82e 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs @@ -409,7 +409,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline double lengthOfOneRepeat = repeatHitObject.Duration / (repeatHitObject.RepeatCount + 1); int proposedCount = Math.Max(0, (int)Math.Round(proposedDuration / lengthOfOneRepeat) - 1); - if (proposedCount == repeatHitObject.RepeatCount || lengthOfOneRepeat == 0) + if (proposedCount == repeatHitObject.RepeatCount || Precision.AlmostEquals(lengthOfOneRepeat, 0)) return; repeatHitObject.RepeatCount = proposedCount; From 1b004dbebce337df0a38b6e3d4408758460d4399 Mon Sep 17 00:00:00 2001 From: rushiiMachine <33725716+rushiiMachine@users.noreply.github.com> Date: Tue, 19 Dec 2023 12:20:44 -0800 Subject: [PATCH 2059/2296] Allow Relax to fail and remove failable mod exclusions Allows the Relax mod to fail, and remove NF/PF/SD mod exclusion ref: https://github.com/ppy/osu/discussions/13229 --- osu.Game/Rulesets/Mods/ModFailCondition.cs | 2 +- osu.Game/Rulesets/Mods/ModNoFail.cs | 2 +- osu.Game/Rulesets/Mods/ModRelax.cs | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModFailCondition.cs b/osu.Game/Rulesets/Mods/ModFailCondition.cs index e671c065cf..a116826e32 100644 --- a/osu.Game/Rulesets/Mods/ModFailCondition.cs +++ b/osu.Game/Rulesets/Mods/ModFailCondition.cs @@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mods { public abstract class ModFailCondition : Mod, IApplicableToHealthProcessor, IApplicableFailOverride { - public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModRelax) }; + public override Type[] IncompatibleMods => new[] { typeof(ModBlockFail) }; [SettingSource("Restart on fail", "Automatically restarts when failed.")] public BindableBool Restart { get; } = new BindableBool(); diff --git a/osu.Game/Rulesets/Mods/ModNoFail.cs b/osu.Game/Rulesets/Mods/ModNoFail.cs index 8c61d948a4..8fca98b018 100644 --- a/osu.Game/Rulesets/Mods/ModNoFail.cs +++ b/osu.Game/Rulesets/Mods/ModNoFail.cs @@ -16,6 +16,6 @@ namespace osu.Game.Rulesets.Mods public override ModType Type => ModType.DifficultyReduction; public override LocalisableString Description => "You can't fail, no matter what."; public override double ScoreMultiplier => 0.5; - public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModFailCondition) }; + public override Type[] IncompatibleMods => new[] { typeof(ModFailCondition) }; } } diff --git a/osu.Game/Rulesets/Mods/ModRelax.cs b/osu.Game/Rulesets/Mods/ModRelax.cs index 49c10339ee..3d672b5ef8 100644 --- a/osu.Game/Rulesets/Mods/ModRelax.cs +++ b/osu.Game/Rulesets/Mods/ModRelax.cs @@ -7,13 +7,13 @@ using osu.Game.Graphics; namespace osu.Game.Rulesets.Mods { - public abstract class ModRelax : ModBlockFail + public abstract class ModRelax : Mod { public override string Name => "Relax"; public override string Acronym => "RX"; public override IconUsage? Icon => OsuIcon.ModRelax; public override ModType Type => ModType.Automation; public override double ScoreMultiplier => 0.1; - public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModNoFail), typeof(ModFailCondition) }; + public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay) }; } } From 85e5d74a16eead4bc1dc01049698be56d8669de1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Dec 2023 12:42:06 +0900 Subject: [PATCH 2060/2296] Apply proposed changes --- osu.Game/Screens/Select/BeatmapDetails.cs | 13 +------ .../Screens/Select/Details/AdvancedStats.cs | 34 ++++++++++++++++--- osu.Game/Screens/Select/SongSelect.cs | 13 ++----- 3 files changed, 32 insertions(+), 28 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapDetails.cs b/osu.Game/Screens/Select/BeatmapDetails.cs index 679ebfcf48..dec2c1c1de 100644 --- a/osu.Game/Screens/Select/BeatmapDetails.cs +++ b/osu.Game/Screens/Select/BeatmapDetails.cs @@ -5,7 +5,6 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Game.Beatmaps; using osu.Game.Graphics; @@ -19,7 +18,6 @@ using osu.Game.Overlays.BeatmapSet; using osu.Game.Resources.Localisation.Web; using osu.Game.Screens.Select.Details; using osuTK; -using osuTK.Graphics; namespace osu.Game.Screens.Select { @@ -70,21 +68,12 @@ namespace osu.Game.Screens.Select CornerRadius = 10; Masking = true; - EdgeEffect = new EdgeEffectParameters - { - Type = EdgeEffectType.Glow, - Hollow = true, - Colour = new Color4(130, 204, 255, 15), - Radius = 10, - }; - Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, - Colour = new Color4(130, 204, 255, 40), - Blending = BlendingParameters.Additive, + Colour = Colour4.Black.Opacity(0.3f), }, new Container { diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index 66a913fda1..0d68a0ec3c 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -92,11 +92,35 @@ namespace osu.Game.Screens.Select.Details Direction = FillDirection.Full, Children = new[] { - FirstValue = new StatisticRow { Width = 0.5f }, // circle size/key amount - HpDrain = new StatisticRow { Title = BeatmapsetsStrings.ShowStatsDrain, Width = 0.5f }, - Accuracy = new StatisticRow { Title = BeatmapsetsStrings.ShowStatsAccuracy, Width = 0.5f }, - ApproachRate = new StatisticRow { Title = BeatmapsetsStrings.ShowStatsAr, Width = 0.5f }, - starDifficulty = new StatisticRow(10, true) { Title = BeatmapsetsStrings.ShowStatsStars, Width = 0.5f }, + FirstValue = new StatisticRow + { + Width = 0.5f, + Padding = new MarginPadding { Right = 5, Vertical = 2.5f }, + }, // circle size/key amount + HpDrain = new StatisticRow + { + Title = BeatmapsetsStrings.ShowStatsDrain, + Width = 0.5f, + Padding = new MarginPadding { Left = 5, Vertical = 2.5f }, + }, + Accuracy = new StatisticRow + { + Title = BeatmapsetsStrings.ShowStatsAccuracy, + Width = 0.5f, + Padding = new MarginPadding { Right = 5, Vertical = 2.5f }, + }, + ApproachRate = new StatisticRow + { + Title = BeatmapsetsStrings.ShowStatsAr, + Width = 0.5f, + Padding = new MarginPadding { Left = 5, Vertical = 2.5f }, + }, + starDifficulty = new StatisticRow(10, true) + { + Title = BeatmapsetsStrings.ShowStatsStars, + Width = 0.5f, + Padding = new MarginPadding { Right = 5, Vertical = 2.5f }, + }, }, }; break; diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 208a8eb321..0d302dc561 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -13,7 +13,6 @@ using osu.Framework.Bindables; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; @@ -274,28 +273,20 @@ namespace osu.Game.Screens.Select RelativeSizeAxes = Axes.Both, Masking = true, CornerRadius = 10, - EdgeEffect = new EdgeEffectParameters - { - Type = EdgeEffectType.Glow, - Hollow = true, - Colour = new Color4(130, 204, 255, 15), - Radius = 10, - }, Children = new Drawable[] { new Box { - Colour = new Color4(130, 204, 255, 40), - Blending = BlendingParameters.Additive, RelativeSizeAxes = Axes.Both, + Colour = Colour4.Black.Opacity(0.3f), }, advancedStats = new AdvancedStats(2) { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Width = 0.8f, Anchor = Anchor.Centre, Origin = Anchor.Centre, + Padding = new MarginPadding(10) }, } }, From 856c59f7f75d9322e03d98b874ab04691c5bc968 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Dec 2023 14:08:12 +0900 Subject: [PATCH 2061/2296] Fix thread safety of `OnlineMetadataClient.UserStates` Closes https://github.com/ppy/osu-framework/issues/6081. --- osu.Game/Online/Metadata/OnlineMetadataClient.cs | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) diff --git a/osu.Game/Online/Metadata/OnlineMetadataClient.cs b/osu.Game/Online/Metadata/OnlineMetadataClient.cs index 27093d7961..b916386b06 100644 --- a/osu.Game/Online/Metadata/OnlineMetadataClient.cs +++ b/osu.Game/Online/Metadata/OnlineMetadataClient.cs @@ -97,8 +97,11 @@ namespace osu.Game.Online.Metadata { if (!connected.NewValue) { - isWatchingUserPresence.Value = false; - userStates.Clear(); + Schedule(() => + { + isWatchingUserPresence.Value = false; + userStates.Clear(); + }); return; } @@ -187,13 +190,13 @@ namespace osu.Game.Online.Metadata public override Task UserPresenceUpdated(int userId, UserPresence? presence) { - lock (userStates) + Schedule(() => { if (presence != null) userStates[userId] = presence.Value; else userStates.Remove(userId); - } + }); return Task.CompletedTask; } @@ -215,8 +218,8 @@ namespace osu.Game.Online.Metadata if (connector?.IsConnected.Value != true) throw new OperationCanceledException(); - // must happen synchronously before any remote calls to avoid misordering. - userStates.Clear(); + // must happen synchronously before any remote calls to avoid mis-ordering. + Schedule(() => userStates.Clear()); Debug.Assert(connection != null); await connection.InvokeAsync(nameof(IMetadataServer.EndWatchingUserPresence)).ConfigureAwait(false); } From d7603e8021a0a0ae3cd09ee73344c76054cbcd8a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Dec 2023 14:32:38 +0900 Subject: [PATCH 2062/2296] Adjust "classic" mod multiplier to 0.96x Following discussions on discord, this seems like the most agreed upon value. Increasing this is important so that imported legacy scores don't lose too much value. --- osu.Game/Rulesets/Mods/ModClassic.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Mods/ModClassic.cs b/osu.Game/Rulesets/Mods/ModClassic.cs index 42fdee0402..16cb928bd4 100644 --- a/osu.Game/Rulesets/Mods/ModClassic.cs +++ b/osu.Game/Rulesets/Mods/ModClassic.cs @@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Mods public override string Acronym => "CL"; - public override double ScoreMultiplier => 0.5; + public override double ScoreMultiplier => 0.96; public override IconUsage? Icon => FontAwesome.Solid.History; From 14d2d0d21538e4240211fa839ab6a34256cf797b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Dec 2023 14:50:21 +0900 Subject: [PATCH 2063/2296] Remove `ModBlockFail` Was only being used by `NoFail` now. --- osu.Game/Rulesets/Mods/ModBlockFail.cs | 31 ---------------------- osu.Game/Rulesets/Mods/ModFailCondition.cs | 2 +- osu.Game/Rulesets/Mods/ModNoFail.cs | 24 ++++++++++++++++- 3 files changed, 24 insertions(+), 33 deletions(-) delete mode 100644 osu.Game/Rulesets/Mods/ModBlockFail.cs diff --git a/osu.Game/Rulesets/Mods/ModBlockFail.cs b/osu.Game/Rulesets/Mods/ModBlockFail.cs deleted file mode 100644 index cdfb36ebbc..0000000000 --- a/osu.Game/Rulesets/Mods/ModBlockFail.cs +++ /dev/null @@ -1,31 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Bindables; -using osu.Game.Configuration; -using osu.Game.Screens.Play; - -namespace osu.Game.Rulesets.Mods -{ - public abstract class ModBlockFail : Mod, IApplicableFailOverride, IApplicableToHUD, IReadFromConfig - { - private readonly Bindable showHealthBar = new Bindable(); - - /// - /// We never fail, 'yo. - /// - public bool PerformFail() => false; - - public bool RestartOnFail => false; - - public void ReadFromConfig(OsuConfigManager config) - { - config.BindWith(OsuSetting.ShowHealthDisplayWhenCantFail, showHealthBar); - } - - public void ApplyToHUD(HUDOverlay overlay) - { - overlay.ShowHealthBar.BindTo(showHealthBar); - } - } -} diff --git a/osu.Game/Rulesets/Mods/ModFailCondition.cs b/osu.Game/Rulesets/Mods/ModFailCondition.cs index a116826e32..471c3bfe8d 100644 --- a/osu.Game/Rulesets/Mods/ModFailCondition.cs +++ b/osu.Game/Rulesets/Mods/ModFailCondition.cs @@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mods { public abstract class ModFailCondition : Mod, IApplicableToHealthProcessor, IApplicableFailOverride { - public override Type[] IncompatibleMods => new[] { typeof(ModBlockFail) }; + public override Type[] IncompatibleMods => new[] { typeof(ModNoFail) }; [SettingSource("Restart on fail", "Automatically restarts when failed.")] public BindableBool Restart { get; } = new BindableBool(); diff --git a/osu.Game/Rulesets/Mods/ModNoFail.cs b/osu.Game/Rulesets/Mods/ModNoFail.cs index 8fca98b018..0cf81bf4c9 100644 --- a/osu.Game/Rulesets/Mods/ModNoFail.cs +++ b/osu.Game/Rulesets/Mods/ModNoFail.cs @@ -2,13 +2,16 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; +using osu.Game.Configuration; using osu.Game.Graphics; +using osu.Game.Screens.Play; namespace osu.Game.Rulesets.Mods { - public abstract class ModNoFail : ModBlockFail + public abstract class ModNoFail : Mod, IApplicableFailOverride, IApplicableToHUD, IReadFromConfig { public override string Name => "No Fail"; public override string Acronym => "NF"; @@ -17,5 +20,24 @@ namespace osu.Game.Rulesets.Mods public override LocalisableString Description => "You can't fail, no matter what."; public override double ScoreMultiplier => 0.5; public override Type[] IncompatibleMods => new[] { typeof(ModFailCondition) }; + + private readonly Bindable showHealthBar = new Bindable(); + + /// + /// We never fail, 'yo. + /// + public bool PerformFail() => false; + + public bool RestartOnFail => false; + + public void ReadFromConfig(OsuConfigManager config) + { + config.BindWith(OsuSetting.ShowHealthDisplayWhenCantFail, showHealthBar); + } + + public void ApplyToHUD(HUDOverlay overlay) + { + overlay.ShowHealthBar.BindTo(showHealthBar); + } } } From b6f0c98a0907ad1869a19c4dc00c83cedbf4b03c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Dec 2023 14:56:52 +0900 Subject: [PATCH 2064/2296] Also apply to autopilot --- osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs index 56bf0e08e9..bf74b741d5 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs @@ -16,7 +16,7 @@ using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Osu.Mods { - public class OsuModAutopilot : Mod, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToDrawableRuleset + public class OsuModAutopilot : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset { public override string Name => "Autopilot"; public override string Acronym => "AP"; @@ -37,10 +37,6 @@ namespace osu.Game.Rulesets.Osu.Mods typeof(ModTouchDevice) }; - public bool PerformFail() => false; - - public bool RestartOnFail => false; - private OsuInputManager inputManager = null!; private List replayFrames = null!; From 64f62e7d904a31a31df6b0926aba6284ef4f7087 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Dec 2023 17:31:08 +0900 Subject: [PATCH 2065/2296] Fix song select running updates when screen is not active MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Who would have guessed that `Schedule` calls were there for a reason! I've tidied things up. Most of the changes I've made here are not required – the schedule is the main thing here. The reason the sound was playing is because one-too-many schedules was removed causing beatmap updates to update carousel specifics while still at the player loader screen. Note that the selection sound still plays on returning to song select, but this is not a regression. I'm looking at fixing this in a separate PR because I'm in a good place as far as understanding the logic right now and it would be a waste to leave it broken. Closes https://github.com/ppy/osu/issues/25875. --- osu.Game/Screens/Select/BeatmapCarousel.cs | 100 ++++++++++++--------- 1 file changed, 58 insertions(+), 42 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index fe7eee701f..53529d592b 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -301,6 +301,9 @@ namespace osu.Game.Screens.Select if (loadedTestBeatmaps) return; + var setsRequiringUpdate = new HashSet(); + var setsRequiringRemoval = new HashSet(); + if (changes == null) { // During initial population, we must manually account for the fact that our original query was done on an async thread. @@ -314,67 +317,80 @@ namespace osu.Game.Screens.Select foreach (var id in realmSets) { if (!root.BeatmapSetsByID.ContainsKey(id)) - updateBeatmapSet(realm.Realm.Find(id)!.Detach()); + setsRequiringUpdate.Add(realm.Realm.Find(id)!.Detach()); } foreach (var id in root.BeatmapSetsByID.Keys) { if (!realmSets.Contains(id)) - removeBeatmapSet(id); + setsRequiringRemoval.Add(id); } + } + else + { + foreach (int i in changes.NewModifiedIndices) + setsRequiringUpdate.Add(sender[i].Detach()); - invalidateAfterChange(); - BeatmapSetsLoaded = true; - return; + foreach (int i in changes.InsertedIndices) + setsRequiringUpdate.Add(sender[i].Detach()); } - foreach (int i in changes.NewModifiedIndices) - updateBeatmapSet(sender[i].Detach()); - - foreach (int i in changes.InsertedIndices) - updateBeatmapSet(sender[i].Detach()); - - if (changes.DeletedIndices.Length > 0 && SelectedBeatmapInfo != null) + // All local operations must be scheduled. + // + // If we don't schedule, beatmaps getting changed while song select is suspended (ie. last played being updated) + // will cause unexpected sounds and operations to occur in the background. + Schedule(() => { - // If SelectedBeatmapInfo is non-null, the set should also be non-null. - Debug.Assert(SelectedBeatmapSet != null); - - // To handle the beatmap update flow, attempt to track selection changes across delete-insert transactions. - // When an update occurs, the previous beatmap set is either soft or hard deleted. - // Check if the current selection was potentially deleted by re-querying its validity. - bool selectedSetMarkedDeleted = sender.Realm.Find(SelectedBeatmapSet.ID)?.DeletePending != false; - - int[] modifiedAndInserted = changes.NewModifiedIndices.Concat(changes.InsertedIndices).ToArray(); - - if (selectedSetMarkedDeleted && modifiedAndInserted.Any()) + try { - // If it is no longer valid, make the bold assumption that an updated version will be available in the modified/inserted indices. - // This relies on the full update operation being in a single transaction, so please don't change that. - foreach (int i in modifiedAndInserted) + foreach (var set in setsRequiringRemoval) + removeBeatmapSet(set); + + foreach (var set in setsRequiringUpdate) + updateBeatmapSet(set); + + if (changes?.DeletedIndices.Length > 0 && SelectedBeatmapInfo != null) { - var beatmapSetInfo = sender[i]; + // If SelectedBeatmapInfo is non-null, the set should also be non-null. + Debug.Assert(SelectedBeatmapSet != null); - foreach (var beatmapInfo in beatmapSetInfo.Beatmaps) + // To handle the beatmap update flow, attempt to track selection changes across delete-insert transactions. + // When an update occurs, the previous beatmap set is either soft or hard deleted. + // Check if the current selection was potentially deleted by re-querying its validity. + bool selectedSetMarkedDeleted = realm.Run(r => r.Find(SelectedBeatmapSet.ID)?.DeletePending != false); + + if (selectedSetMarkedDeleted && setsRequiringUpdate.Any()) { - if (!((IBeatmapMetadataInfo)beatmapInfo.Metadata).Equals(SelectedBeatmapInfo.Metadata)) - continue; - - // Best effort matching. We can't use ID because in the update flow a new version will get its own GUID. - if (beatmapInfo.DifficultyName == SelectedBeatmapInfo.DifficultyName) + // If it is no longer valid, make the bold assumption that an updated version will be available in the modified/inserted indices. + // This relies on the full update operation being in a single transaction, so please don't change that. + foreach (var set in setsRequiringUpdate) { - SelectBeatmap(beatmapInfo); - return; + foreach (var beatmapInfo in set.Beatmaps) + { + if (!((IBeatmapMetadataInfo)beatmapInfo.Metadata).Equals(SelectedBeatmapInfo.Metadata)) + continue; + + // Best effort matching. We can't use ID because in the update flow a new version will get its own GUID. + if (beatmapInfo.DifficultyName == SelectedBeatmapInfo.DifficultyName) + { + SelectBeatmap(beatmapInfo); + return; + } + } } + + // If a direct selection couldn't be made, it's feasible that the difficulty name (or beatmap metadata) changed. + // Let's attempt to follow set-level selection anyway. + SelectBeatmap(setsRequiringUpdate.First().Beatmaps.First()); } } - - // If a direct selection couldn't be made, it's feasible that the difficulty name (or beatmap metadata) changed. - // Let's attempt to follow set-level selection anyway. - SelectBeatmap(sender[modifiedAndInserted.First()].Beatmaps.First()); } - } - - invalidateAfterChange(); + finally + { + BeatmapSetsLoaded = true; + invalidateAfterChange(); + } + }); } private void beatmapsChanged(IRealmCollection sender, ChangeSet? changes) From 104fbbde9460d42c10fe5d4d60db2dbfc4218421 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 20 Dec 2023 18:35:45 +0900 Subject: [PATCH 2066/2296] Change mania scoring to match ScoreV2 --- .../Objects/Drawables/DrawableNote.cs | 40 ----------------- .../Drawables/DrawableNotePerfectBonus.cs | 26 ----------- .../Scoring/ManiaScoreProcessor.cs | 43 +++++++++++++++++-- osu.Game.Rulesets.Mania/UI/Column.cs | 1 - 4 files changed, 40 insertions(+), 70 deletions(-) delete mode 100644 osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNotePerfectBonus.cs diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs index c70dfcb761..680009bc4c 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs @@ -13,8 +13,6 @@ using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Rulesets.Mania.Configuration; using osu.Game.Rulesets.Mania.Skinning.Default; -using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Screens.Edit; @@ -40,8 +38,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables private Drawable headPiece; - private DrawableNotePerfectBonus perfectBonus; - public DrawableNote() : this(null) { @@ -93,10 +89,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables if (!userTriggered) { if (!HitObject.HitWindows.CanBeHit(timeOffset)) - { - perfectBonus.TriggerResult(false); ApplyResult(r => r.Type = r.Judgement.MinResult); - } return; } @@ -107,16 +100,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables result = GetCappedResult(result); - perfectBonus.TriggerResult(result == HitResult.Perfect); ApplyResult(r => r.Type = result); } - public override void MissForcefully() - { - perfectBonus.TriggerResult(false); - base.MissForcefully(); - } - /// /// Some objects in mania may want to limit the max result. /// @@ -137,32 +123,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables { } - protected override void AddNestedHitObject(DrawableHitObject hitObject) - { - switch (hitObject) - { - case DrawableNotePerfectBonus bonus: - AddInternal(perfectBonus = bonus); - break; - } - } - - protected override void ClearNestedHitObjects() - { - RemoveInternal(perfectBonus, false); - } - - protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject) - { - switch (hitObject) - { - case NotePerfectBonus bonus: - return new DrawableNotePerfectBonus(bonus); - } - - return base.CreateNestedHitObject(hitObject); - } - private void updateSnapColour() { if (beatmap == null || HitObject == null) return; diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNotePerfectBonus.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNotePerfectBonus.cs deleted file mode 100644 index 70ddb60296..0000000000 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNotePerfectBonus.cs +++ /dev/null @@ -1,26 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -namespace osu.Game.Rulesets.Mania.Objects.Drawables -{ - public partial class DrawableNotePerfectBonus : DrawableManiaHitObject - { - public override bool DisplayResult => false; - - public DrawableNotePerfectBonus() - : this(null!) - { - } - - public DrawableNotePerfectBonus(NotePerfectBonus hitObject) - : base(hitObject) - { - } - - /// - /// Apply a judgement result. - /// - /// Whether this tick was reached. - internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult); - } -} diff --git a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs index e5f9b33c6b..31435ddaad 100644 --- a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs +++ b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs @@ -26,13 +26,50 @@ namespace osu.Game.Rulesets.Mania.Scoring protected override double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion) { - return 10000 * comboProgress - + 990000 * Math.Pow(Accuracy.Value, 2 + 2 * Accuracy.Value) * accuracyProgress + return 200000 * comboProgress + + 800000 * Math.Pow(Accuracy.Value, 2 + 2 * Accuracy.Value) * accuracyProgress + bonusPortion; } + protected override double GetNumericResultFor(JudgementResult result) + { + switch (result.Type) + { + case HitResult.Perfect: + return 305; + } + + return base.GetNumericResultFor(result); + } + + protected override double GetMaxNumericResultFor(JudgementResult result) + { + switch (result.Judgement.MaxResult) + { + case HitResult.Perfect: + return 305; + } + + return base.GetMaxNumericResultFor(result); + } + protected override double GetComboScoreChange(JudgementResult result) - => GetNumericResultFor(result) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(400, combo_base)); + { + double numericResult; + + switch (result.Type) + { + case HitResult.Perfect: + numericResult = 300; + break; + + default: + numericResult = GetNumericResultFor(result); + break; + } + + return numericResult * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(400, combo_base)); + } private class JudgementOrderComparer : IComparer { diff --git a/osu.Game.Rulesets.Mania/UI/Column.cs b/osu.Game.Rulesets.Mania/UI/Column.cs index 9489281176..6cd55bb099 100644 --- a/osu.Game.Rulesets.Mania/UI/Column.cs +++ b/osu.Game.Rulesets.Mania/UI/Column.cs @@ -109,7 +109,6 @@ namespace osu.Game.Rulesets.Mania.UI TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy()); RegisterPool(10, 50); - RegisterPool(10, 50); RegisterPool(10, 50); RegisterPool(10, 50); RegisterPool(10, 50); From 023bbda7dbb381255e66c84ac209c6510662380f Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 20 Dec 2023 18:43:06 +0900 Subject: [PATCH 2067/2296] Change mania to 85% acc / 15% combo --- osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs index 31435ddaad..d5191c880a 100644 --- a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs +++ b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs @@ -26,8 +26,8 @@ namespace osu.Game.Rulesets.Mania.Scoring protected override double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion) { - return 200000 * comboProgress - + 800000 * Math.Pow(Accuracy.Value, 2 + 2 * Accuracy.Value) * accuracyProgress + return 150000 * comboProgress + + 850000 * Math.Pow(Accuracy.Value, 2 + 2 * Accuracy.Value) * accuracyProgress + bonusPortion; } From e003462f7d4077d43513d233ae2b4143270be3e2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Dec 2023 19:09:07 +0900 Subject: [PATCH 2068/2296] Fix beatmap updates causing one extra carousel selection --- osu.Game/Screens/Select/BeatmapCarousel.cs | 85 +++++++++++-------- .../Carousel/CarouselGroupEagerSelect.cs | 8 +- 2 files changed, 54 insertions(+), 39 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 53529d592b..a51b54b21d 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -455,30 +455,13 @@ namespace osu.Game.Screens.Select private void updateBeatmapSet(BeatmapSetInfo beatmapSet) { - Guid? previouslySelectedID = null; - originalBeatmapSetsDetached.RemoveAll(set => set.ID == beatmapSet.ID); originalBeatmapSetsDetached.Add(beatmapSet.Detach()); - // If the selected beatmap is about to be removed, store its ID so it can be re-selected if required - if (selectedBeatmapSet?.BeatmapSet.ID == beatmapSet.ID) - previouslySelectedID = selectedBeatmap?.BeatmapInfo.ID; - - var removedSets = root.RemoveItemsByID(beatmapSet.ID); - - foreach (var removedSet in removedSets) - { - // If we don't remove this here, it may remain in a hidden state until scrolled off screen. - // Doesn't really affect anything during actual user interaction, but makes testing annoying. - var removedDrawable = Scroll.FirstOrDefault(c => c.Item == removedSet); - if (removedDrawable != null) - expirePanelImmediately(removedDrawable); - } + var newSets = new List(); if (beatmapsSplitOut) { - var newSets = new List(); - foreach (var beatmap in beatmapSet.Beatmaps) { var newSet = createCarouselSet(new BeatmapSetInfo(new[] { beatmap }) @@ -489,18 +472,7 @@ namespace osu.Game.Screens.Select }); if (newSet != null) - { newSets.Add(newSet); - root.AddItem(newSet); - } - } - - // check if we can/need to maintain our current selection. - if (previouslySelectedID != null) - { - var toSelect = newSets.FirstOrDefault(s => s.Beatmaps.Any(b => b.BeatmapInfo.ID == previouslySelectedID)) - ?? newSets.FirstOrDefault(); - select(toSelect); } } else @@ -508,13 +480,18 @@ namespace osu.Game.Screens.Select var newSet = createCarouselSet(beatmapSet); if (newSet != null) - { - root.AddItem(newSet); + newSets.Add(newSet); + } - // check if we can/need to maintain our current selection. - if (previouslySelectedID != null) - select((CarouselItem?)newSet.Beatmaps.FirstOrDefault(b => b.BeatmapInfo.ID == previouslySelectedID) ?? newSet); - } + var removedSets = root.ReplaceItem(beatmapSet, newSets); + + // If we don't remove these here, it may remain in a hidden state until scrolled off screen. + // Doesn't really affect anything during actual user interaction, but makes testing annoying. + foreach (var removedSet in removedSets) + { + var removedDrawable = Scroll.FirstOrDefault(c => c.Item == removedSet); + if (removedDrawable != null) + expirePanelImmediately(removedDrawable); } } @@ -1207,6 +1184,44 @@ namespace osu.Game.Screens.Select base.AddItem(i); } + /// + /// A special method to handle replace operations (general for updating a beatmap). + /// Avoids event-driven selection flip-flopping during the remove/add process. + /// + /// The beatmap set to be replaced. + /// All new items to replace the removed beatmap set. + /// All removed items, for any further processing. + public IEnumerable ReplaceItem(BeatmapSetInfo oldItem, List newItems) + { + // Without doing this, the removal of the old beatmap will cause carousel's eager selection + // logic to invoke, causing one unnecessary selection. + DisableSelection = true; + var removedSets = RemoveItemsByID(oldItem.ID); + DisableSelection = false; + + foreach (var set in newItems) + AddItem(set); + + Guid? previouslySelectedID = null; + + var selectedBeatmap = (LastSelected as CarouselBeatmap)?.BeatmapInfo; + + // If the selected beatmap is about to be removed, store its ID so it can be re-selected if required + if (selectedBeatmap?.BeatmapSet?.ID == oldItem.ID) + previouslySelectedID = selectedBeatmap.ID; + + // check if we can/need to maintain our current selection. + if (previouslySelectedID != null) + { + var toSelect = newItems.FirstOrDefault(s => s.Beatmaps.Any(b => b.BeatmapInfo.ID == previouslySelectedID)) + ?? newItems.First(); + + toSelect.State.Value = CarouselItemState.Selected; + } + + return removedSets; + } + public IEnumerable RemoveItemsByID(Guid beatmapSetID) { if (BeatmapSetsByID.TryGetValue(beatmapSetID, out var carouselBeatmapSets)) diff --git a/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs b/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs index b4313c1895..cf4ba5924f 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs @@ -36,13 +36,13 @@ namespace osu.Game.Screens.Select.Carousel /// items have been filtered. This bool will be true during the base /// operation. /// - private bool filteringItems; + protected bool DisableSelection; public override void Filter(FilterCriteria criteria) { - filteringItems = true; + DisableSelection = true; base.Filter(criteria); - filteringItems = false; + DisableSelection = false; attemptSelection(); } @@ -95,7 +95,7 @@ namespace osu.Game.Screens.Select.Carousel private void attemptSelection() { - if (filteringItems) return; + if (DisableSelection) return; // we only perform eager selection if we are a currently selected group. if (State.Value != CarouselItemState.Selected) return; From 7fa4dcf0fbd95c3f68de861a4985613c0ed29538 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Dec 2023 19:27:57 +0900 Subject: [PATCH 2069/2296] Fix selection retention logic copy paste failure --- osu.Game/Screens/Select/BeatmapCarousel.cs | 25 +++++++++++----------- 1 file changed, 12 insertions(+), 13 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index a51b54b21d..370b559897 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -1193,6 +1193,12 @@ namespace osu.Game.Screens.Select /// All removed items, for any further processing. public IEnumerable ReplaceItem(BeatmapSetInfo oldItem, List newItems) { + var previousSelection = (LastSelected as CarouselBeatmapSet)?.Beatmaps + .FirstOrDefault(s => s.State.Value == CarouselItemState.Selected) + ?.BeatmapInfo; + + bool wasSelected = previousSelection?.BeatmapSet?.ID == oldItem.ID; + // Without doing this, the removal of the old beatmap will cause carousel's eager selection // logic to invoke, causing one unnecessary selection. DisableSelection = true; @@ -1202,21 +1208,14 @@ namespace osu.Game.Screens.Select foreach (var set in newItems) AddItem(set); - Guid? previouslySelectedID = null; - - var selectedBeatmap = (LastSelected as CarouselBeatmap)?.BeatmapInfo; - - // If the selected beatmap is about to be removed, store its ID so it can be re-selected if required - if (selectedBeatmap?.BeatmapSet?.ID == oldItem.ID) - previouslySelectedID = selectedBeatmap.ID; - - // check if we can/need to maintain our current selection. - if (previouslySelectedID != null) + // Check if we can/need to maintain our current selection. + if (wasSelected) { - var toSelect = newItems.FirstOrDefault(s => s.Beatmaps.Any(b => b.BeatmapInfo.ID == previouslySelectedID)) - ?? newItems.First(); + CarouselBeatmap? matchingBeatmap = newItems.SelectMany(s => s.Beatmaps) + .FirstOrDefault(b => b.BeatmapInfo.ID == previousSelection?.ID); - toSelect.State.Value = CarouselItemState.Selected; + if (matchingBeatmap != null) + matchingBeatmap.State.Value = CarouselItemState.Selected; } return removedSets; From 5284b95bb8ffe943f8e53c52b33c0275ac59b529 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Dec 2023 19:42:05 +0900 Subject: [PATCH 2070/2296] Schedule even more --- osu.Game/Online/Metadata/OnlineMetadataClient.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Online/Metadata/OnlineMetadataClient.cs b/osu.Game/Online/Metadata/OnlineMetadataClient.cs index b916386b06..6d00ce7551 100644 --- a/osu.Game/Online/Metadata/OnlineMetadataClient.cs +++ b/osu.Game/Online/Metadata/OnlineMetadataClient.cs @@ -208,7 +208,7 @@ namespace osu.Game.Online.Metadata Debug.Assert(connection != null); await connection.InvokeAsync(nameof(IMetadataServer.BeginWatchingUserPresence)).ConfigureAwait(false); - isWatchingUserPresence.Value = true; + Schedule(() => isWatchingUserPresence.Value = true); } public override async Task EndWatchingUserPresence() @@ -218,14 +218,14 @@ namespace osu.Game.Online.Metadata if (connector?.IsConnected.Value != true) throw new OperationCanceledException(); - // must happen synchronously before any remote calls to avoid mis-ordering. + // must be scheduled before any remote calls to avoid mis-ordering. Schedule(() => userStates.Clear()); Debug.Assert(connection != null); await connection.InvokeAsync(nameof(IMetadataServer.EndWatchingUserPresence)).ConfigureAwait(false); } finally { - isWatchingUserPresence.Value = false; + Schedule(() => isWatchingUserPresence.Value = false); } } From e0c27510f23b71df4d13b78d7b4800135a3d16ee Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Dec 2023 19:47:36 +0900 Subject: [PATCH 2071/2296] Remove remaining usage of `NotePerfectBonus` --- osu.Game.Rulesets.Mania/Objects/Note.cs | 8 -------- .../Objects/NotePerfectBonus.cs | 20 ------------------- 2 files changed, 28 deletions(-) delete mode 100644 osu.Game.Rulesets.Mania/Objects/NotePerfectBonus.cs diff --git a/osu.Game.Rulesets.Mania/Objects/Note.cs b/osu.Game.Rulesets.Mania/Objects/Note.cs index 5914132624..0035960c63 100644 --- a/osu.Game.Rulesets.Mania/Objects/Note.cs +++ b/osu.Game.Rulesets.Mania/Objects/Note.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Threading; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mania.Judgements; @@ -13,12 +12,5 @@ namespace osu.Game.Rulesets.Mania.Objects public class Note : ManiaHitObject { public override Judgement CreateJudgement() => new ManiaJudgement(); - - protected override void CreateNestedHitObjects(CancellationToken cancellationToken) - { - base.CreateNestedHitObjects(cancellationToken); - - AddNested(new NotePerfectBonus { StartTime = StartTime }); - } } } diff --git a/osu.Game.Rulesets.Mania/Objects/NotePerfectBonus.cs b/osu.Game.Rulesets.Mania/Objects/NotePerfectBonus.cs deleted file mode 100644 index def4c01268..0000000000 --- a/osu.Game.Rulesets.Mania/Objects/NotePerfectBonus.cs +++ /dev/null @@ -1,20 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Game.Rulesets.Judgements; -using osu.Game.Rulesets.Mania.Judgements; -using osu.Game.Rulesets.Scoring; - -namespace osu.Game.Rulesets.Mania.Objects -{ - public class NotePerfectBonus : ManiaHitObject - { - public override Judgement CreateJudgement() => new NotePerfectBonusJudgement(); - protected override HitWindows CreateHitWindows() => HitWindows.Empty; - - public class NotePerfectBonusJudgement : ManiaJudgement - { - public override HitResult MaxResult => HitResult.SmallBonus; - } - } -} From d417b156b25b9541ae88d1acc1d93aa571abbaf0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Dec 2023 19:57:42 +0900 Subject: [PATCH 2072/2296] Update test expectations --- .../Mods/TestSceneManiaModDoubleTime.cs | 7 ++++--- osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs | 6 +++--- osu.Game.Rulesets.Mania.Tests/TestSceneMaximumScore.cs | 4 ++-- 3 files changed, 9 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModDoubleTime.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModDoubleTime.cs index c717f03f51..975e43ec08 100644 --- a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModDoubleTime.cs +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModDoubleTime.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using NUnit.Framework; +using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mania.Objects; @@ -25,8 +26,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods public void TestHitWindowWithoutDoubleTime() => CreateModTest(new ModTestData { PassCondition = () => Player.ScoreProcessor.JudgedHits > 0 - && Player.ScoreProcessor.Accuracy.Value == 1 - && Player.ScoreProcessor.TotalScore.Value == 1_000_000, + && Precision.AlmostEquals(Player.ScoreProcessor.Accuracy.Value, 0.9836, 0.01) + && Player.ScoreProcessor.TotalScore.Value == 946_049, Autoplay = false, Beatmap = new Beatmap { @@ -53,7 +54,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods Mod = doubleTime, PassCondition = () => Player.ScoreProcessor.JudgedHits > 0 && Player.ScoreProcessor.Accuracy.Value == 1 - && Player.ScoreProcessor.TotalScore.Value == (long)(1_000_010 * doubleTime.ScoreMultiplier), + && Player.ScoreProcessor.TotalScore.Value == (long)(1_000_000 * doubleTime.ScoreMultiplier), Autoplay = false, Beatmap = new Beatmap { diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs index 044ce37832..d752c443cc 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs @@ -201,11 +201,11 @@ namespace osu.Game.Rulesets.Mania.Tests assertHeadJudgement(HitResult.Perfect); // judgement combo offset by perfect bonus judgement. see logic in DrawableNote.CheckForResult. - assertComboAtJudgement(1, 1); + assertComboAtJudgement(0, 1); assertTailJudgement(HitResult.Meh); - assertComboAtJudgement(2, 0); + assertComboAtJudgement(1, 0); // judgement combo offset by perfect bonus judgement. see logic in DrawableNote.CheckForResult. - assertComboAtJudgement(4, 1); + assertComboAtJudgement(3, 1); } /// diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneMaximumScore.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneMaximumScore.cs index edf866952b..ee6d999932 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneMaximumScore.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestSceneMaximumScore.cs @@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Mania.Tests AddAssert("all objects perfectly judged", () => judgementResults.Select(result => result.Type), () => Is.EquivalentTo(judgementResults.Select(result => result.Judgement.MaxResult))); - AddAssert("score is correct", () => currentPlayer.ScoreProcessor.TotalScore.Value, () => Is.EqualTo(1_000_030)); + AddAssert("score is correct", () => currentPlayer.ScoreProcessor.TotalScore.Value, () => Is.EqualTo(1_000_000)); } [Test] @@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Mania.Tests AddAssert("all objects perfectly judged", () => judgementResults.Select(result => result.Type), () => Is.EquivalentTo(judgementResults.Select(result => result.Judgement.MaxResult))); - AddAssert("score is correct", () => currentPlayer.ScoreProcessor.TotalScore.Value, () => Is.EqualTo(1_000_040)); + AddAssert("score is correct", () => currentPlayer.ScoreProcessor.TotalScore.Value, () => Is.EqualTo(1_000_000)); } private void performTest(List hitObjects, List frames) From 38d6b7f45b7d07bfb0b9e5bdac1163dda0dcc25b Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 20 Dec 2023 20:03:13 +0900 Subject: [PATCH 2073/2296] Update total score conversion --- osu.Game/Database/StandardisedScoreMigrationTools.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index 6484500bcc..a9225050b7 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -367,8 +367,8 @@ namespace osu.Game.Database case 3: return (long)Math.Round(( - 990000 * comboProportion - + 10000 * Math.Pow(score.Accuracy, 2 + 2 * score.Accuracy) + 850000 * comboProportion + + 150000 * Math.Pow(score.Accuracy, 2 + 2 * score.Accuracy) + bonusProportion) * modMultiplier); default: From 9b383e3276c23ec9f070b3ab1ccd01df969c83a7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Dec 2023 20:23:19 +0900 Subject: [PATCH 2074/2296] Add support for showing tick misses --- .../Objects/Drawables/DrawableSliderRepeat.cs | 2 - .../Objects/Drawables/DrawableSliderTail.cs | 5 -- .../Objects/Drawables/DrawableSliderTick.cs | 2 - .../Scoring/OsuHitWindows.cs | 2 + .../Skinning/Argon/ArgonJudgementPiece.cs | 30 +++++------ osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 5 +- osu.Game/Graphics/OsuColour.cs | 1 + .../Judgements/DefaultJudgementPiece.cs | 16 +++--- .../Rulesets/Judgements/DrawableJudgement.cs | 9 ++-- osu.Game/Rulesets/Scoring/HitResult.cs | 2 + osu.Game/Skinning/LegacyJudgementPieceNew.cs | 2 +- osu.Game/Skinning/LegacyJudgementPieceOld.cs | 52 +++++++++---------- osu.Game/Skinning/LegacySkin.cs | 6 +-- 13 files changed, 62 insertions(+), 72 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs index 0c8e5b765f..c6d4f7c4ca 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs @@ -34,8 +34,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private Drawable scaleContainer; - public override bool DisplayResult => false; - public DrawableSliderRepeat() : base(null) { diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs index 60bad5d4a7..c4731118a1 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs @@ -24,11 +24,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables protected DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject; - /// - /// The judgement text is provided by the . - /// - public override bool DisplayResult => false; - /// /// Whether the hit samples only play on successful hits. /// If false, the hit samples will also play on misses. diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs index cb323f4ac7..d64fb0bcc6 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs @@ -20,8 +20,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private const float default_tick_size = 16; - public override bool DisplayResult => false; - protected DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject; private SkinnableDrawable scaleContainer; diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs b/osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs index fd86e0eeda..5b2c95b536 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs @@ -28,6 +28,8 @@ namespace osu.Game.Rulesets.Osu.Scoring case HitResult.Ok: case HitResult.Meh: case HitResult.Miss: + case HitResult.LargeTickMiss: + case HitResult.IgnoreMiss: return true; } diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonJudgementPiece.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonJudgementPiece.cs index 6f55d93eff..94766cb077 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonJudgementPiece.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonJudgementPiece.cs @@ -62,25 +62,23 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon /// public virtual void PlayAnimation() { - switch (Result) + if (Result.IsHit()) { - default: - JudgementText - .FadeInFromZero(300, Easing.OutQuint) - .ScaleTo(Vector2.One) - .ScaleTo(new Vector2(1.2f), 1800, Easing.OutQuint); - break; + JudgementText + .FadeInFromZero(300, Easing.OutQuint) + .ScaleTo(Vector2.One) + .ScaleTo(new Vector2(1.2f), 1800, Easing.OutQuint); + } + else + { + this.ScaleTo(1.6f); + this.ScaleTo(1, 100, Easing.In); - case HitResult.Miss: - this.ScaleTo(1.6f); - this.ScaleTo(1, 100, Easing.In); + this.MoveTo(Vector2.Zero); + this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint); - this.MoveTo(Vector2.Zero); - this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint); - - this.RotateTo(0); - this.RotateTo(40, 800, Easing.InQuint); - break; + this.RotateTo(0); + this.RotateTo(40, 800, Easing.InQuint); } this.FadeOutFromOne(800); diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index 15ca0a90de..3f60ce3610 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -170,7 +170,10 @@ namespace osu.Game.Rulesets.Osu.UI if (!judgedObject.DisplayResult || !DisplayJudgements.Value) return; - DrawableOsuJudgement explosion = poolDictionary[result.Type].Get(doj => doj.Apply(result, judgedObject)); + if (!poolDictionary.TryGetValue(result.Type, out var pool)) + return; + + DrawableOsuJudgement explosion = pool.Get(doj => doj.Apply(result, judgedObject)); judgementLayer.Add(explosion); diff --git a/osu.Game/Graphics/OsuColour.cs b/osu.Game/Graphics/OsuColour.cs index a417164e27..caa2037691 100644 --- a/osu.Game/Graphics/OsuColour.cs +++ b/osu.Game/Graphics/OsuColour.cs @@ -77,6 +77,7 @@ namespace osu.Game.Graphics { case HitResult.SmallTickMiss: case HitResult.LargeTickMiss: + case HitResult.IgnoreMiss: case HitResult.Miss: case HitResult.ComboBreak: return Red; diff --git a/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs b/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs index d5f586dc35..3c5e37f91c 100644 --- a/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs +++ b/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs @@ -38,18 +38,16 @@ namespace osu.Game.Rulesets.Judgements /// public virtual void PlayAnimation() { - switch (Result) + if (Result != HitResult.None && !Result.IsHit()) { - case HitResult.Miss: - this.ScaleTo(1.6f); - this.ScaleTo(1, 100, Easing.In); + this.ScaleTo(1.6f); + this.ScaleTo(1, 100, Easing.In); - this.MoveTo(Vector2.Zero); - this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint); + this.MoveTo(Vector2.Zero); + this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint); - this.RotateTo(0); - this.RotateTo(40, 800, Easing.InQuint); - break; + this.RotateTo(0); + this.RotateTo(40, 800, Easing.InQuint); } this.FadeOutFromOne(800); diff --git a/osu.Game/Rulesets/Judgements/DrawableJudgement.cs b/osu.Game/Rulesets/Judgements/DrawableJudgement.cs index 15434fcc04..b4686c52f3 100644 --- a/osu.Game/Rulesets/Judgements/DrawableJudgement.cs +++ b/osu.Game/Rulesets/Judgements/DrawableJudgement.cs @@ -133,12 +133,11 @@ namespace osu.Game.Rulesets.Judgements case HitResult.None: break; - case HitResult.Miss: - ApplyMissAnimations(); - break; - default: - ApplyHitAnimations(); + if (Result.Type.IsHit()) + ApplyHitAnimations(); + else + ApplyMissAnimations(); break; } diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs index 9705421571..b490501021 100644 --- a/osu.Game/Rulesets/Scoring/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -86,6 +86,7 @@ namespace osu.Game.Rulesets.Scoring /// Indicates a large tick miss. /// [EnumMember(Value = "large_tick_miss")] + [Description(@"x")] [Order(10)] LargeTickMiss, @@ -117,6 +118,7 @@ namespace osu.Game.Rulesets.Scoring /// Indicates a miss that should be ignored for scoring purposes. /// [EnumMember(Value = "ignore_miss")] + [Description("x")] [Order(13)] IgnoreMiss, diff --git a/osu.Game/Skinning/LegacyJudgementPieceNew.cs b/osu.Game/Skinning/LegacyJudgementPieceNew.cs index 9b1ff9b22f..a93c48ba63 100644 --- a/osu.Game/Skinning/LegacyJudgementPieceNew.cs +++ b/osu.Game/Skinning/LegacyJudgementPieceNew.cs @@ -50,7 +50,7 @@ namespace osu.Game.Skinning }); } - if (result != HitResult.Miss) + if (result.IsHit()) { //new judgement shows old as a temporary effect AddInternal(temporaryOldStyle = new LegacyJudgementPieceOld(result, createMainDrawable, 1.05f, true) diff --git a/osu.Game/Skinning/LegacyJudgementPieceOld.cs b/osu.Game/Skinning/LegacyJudgementPieceOld.cs index 082d0e4a67..5381cfc050 100644 --- a/osu.Game/Skinning/LegacyJudgementPieceOld.cs +++ b/osu.Game/Skinning/LegacyJudgementPieceOld.cs @@ -52,39 +52,35 @@ namespace osu.Game.Skinning if (animation?.FrameCount > 1 && !forceTransforms) return; - switch (result) + if (result.IsHit()) { - case HitResult.Miss: - this.ScaleTo(1.6f); - this.ScaleTo(1, 100, Easing.In); + this.ScaleTo(0.6f).Then() + .ScaleTo(1.1f, fade_in_length * 0.8f).Then() // t = 0.8 + .Delay(fade_in_length * 0.2f) // t = 1.0 + .ScaleTo(0.9f, fade_in_length * 0.2f).Then() // t = 1.2 + // stable dictates scale of 0.9->1 over time 1.0 to 1.4, but we are already at 1.2. + // so we need to force the current value to be correct at 1.2 (0.95) then complete the + // second half of the transform. + .ScaleTo(0.95f).ScaleTo(finalScale, fade_in_length * 0.2f); // t = 1.4 + } + else + { + this.ScaleTo(1.6f); + this.ScaleTo(1, 100, Easing.In); - decimal? legacyVersion = skin.GetConfig(SkinConfiguration.LegacySetting.Version)?.Value; + decimal? legacyVersion = skin.GetConfig(SkinConfiguration.LegacySetting.Version)?.Value; - if (legacyVersion >= 2.0m) - { - this.MoveTo(new Vector2(0, -5)); - this.MoveToOffset(new Vector2(0, 80), fade_out_delay + fade_out_length, Easing.In); - } + if (legacyVersion >= 2.0m) + { + this.MoveTo(new Vector2(0, -5)); + this.MoveToOffset(new Vector2(0, 80), fade_out_delay + fade_out_length, Easing.In); + } - float rotation = RNG.NextSingle(-8.6f, 8.6f); + float rotation = RNG.NextSingle(-8.6f, 8.6f); - this.RotateTo(0); - this.RotateTo(rotation, fade_in_length) - .Then().RotateTo(rotation * 2, fade_out_delay + fade_out_length - fade_in_length, Easing.In); - break; - - default: - - this.ScaleTo(0.6f).Then() - .ScaleTo(1.1f, fade_in_length * 0.8f).Then() // t = 0.8 - .Delay(fade_in_length * 0.2f) // t = 1.0 - .ScaleTo(0.9f, fade_in_length * 0.2f).Then() // t = 1.2 - - // stable dictates scale of 0.9->1 over time 1.0 to 1.4, but we are already at 1.2. - // so we need to force the current value to be correct at 1.2 (0.95) then complete the - // second half of the transform. - .ScaleTo(0.95f).ScaleTo(finalScale, fade_in_length * 0.2f); // t = 1.4 - break; + this.RotateTo(0); + this.RotateTo(rotation, fade_in_length) + .Then().RotateTo(rotation * 2, fade_out_delay + fade_out_length - fade_in_length, Easing.In); } } diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs index 9102231913..7516c73b68 100644 --- a/osu.Game/Skinning/LegacySkin.cs +++ b/osu.Game/Skinning/LegacySkin.cs @@ -453,11 +453,11 @@ namespace osu.Game.Skinning private Drawable? getJudgementAnimation(HitResult result) { + if (!result.IsHit()) + return this.GetAnimation("hit0", true, false); + switch (result) { - case HitResult.Miss: - return this.GetAnimation("hit0", true, false); - case HitResult.Meh: return this.GetAnimation("hit50", true, false); From d2716d855741c7461a33aa317965486a85ecd3d2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Dec 2023 20:26:28 +0900 Subject: [PATCH 2075/2296] Improve animation for legacy skins --- osu.Game/Skinning/LegacyJudgementPieceOld.cs | 32 +++++++++++++------- 1 file changed, 21 insertions(+), 11 deletions(-) diff --git a/osu.Game/Skinning/LegacyJudgementPieceOld.cs b/osu.Game/Skinning/LegacyJudgementPieceOld.cs index 5381cfc050..6ad188bb47 100644 --- a/osu.Game/Skinning/LegacyJudgementPieceOld.cs +++ b/osu.Game/Skinning/LegacyJudgementPieceOld.cs @@ -65,22 +65,32 @@ namespace osu.Game.Skinning } else { - this.ScaleTo(1.6f); - this.ScaleTo(1, 100, Easing.In); + bool isTick = result != HitResult.Miss; - decimal? legacyVersion = skin.GetConfig(SkinConfiguration.LegacySetting.Version)?.Value; - - if (legacyVersion >= 2.0m) + if (isTick) { - this.MoveTo(new Vector2(0, -5)); - this.MoveToOffset(new Vector2(0, 80), fade_out_delay + fade_out_length, Easing.In); + this.ScaleTo(0.6f); + this.ScaleTo(0.3f, 100, Easing.In); } + else + { + this.ScaleTo(1.6f); + this.ScaleTo(1, 100, Easing.In); - float rotation = RNG.NextSingle(-8.6f, 8.6f); + decimal? legacyVersion = skin.GetConfig(SkinConfiguration.LegacySetting.Version)?.Value; - this.RotateTo(0); - this.RotateTo(rotation, fade_in_length) - .Then().RotateTo(rotation * 2, fade_out_delay + fade_out_length - fade_in_length, Easing.In); + if (legacyVersion >= 2.0m) + { + this.MoveTo(new Vector2(0, -5)); + this.MoveToOffset(new Vector2(0, 80), fade_out_delay + fade_out_length, Easing.In); + } + + float rotation = RNG.NextSingle(-8.6f, 8.6f); + + this.RotateTo(0); + this.RotateTo(rotation, fade_in_length) + .Then().RotateTo(rotation * 2, fade_out_delay + fade_out_length - fade_in_length, Easing.In); + } } } From d1ba2a4a64f7e5c51c5309d5366b9778b98fbdf4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Dec 2023 20:45:18 +0900 Subject: [PATCH 2076/2296] Use orange for non-combo-breaking miss --- osu.Game/Graphics/OsuColour.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Graphics/OsuColour.cs b/osu.Game/Graphics/OsuColour.cs index caa2037691..0d11d2d4ef 100644 --- a/osu.Game/Graphics/OsuColour.cs +++ b/osu.Game/Graphics/OsuColour.cs @@ -75,10 +75,12 @@ namespace osu.Game.Graphics { switch (result) { - case HitResult.SmallTickMiss: - case HitResult.LargeTickMiss: case HitResult.IgnoreMiss: + case HitResult.SmallTickMiss: + return Orange1; + case HitResult.Miss: + case HitResult.LargeTickMiss: case HitResult.ComboBreak: return Red; From bff08d124ba7d925566a1a2445036d3ace99c071 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 20 Dec 2023 22:28:46 +0900 Subject: [PATCH 2077/2296] Remove mania mod multiplier for DT/NC --- osu.Game.Rulesets.Mania/Mods/ManiaModDoubleTime.cs | 5 +++++ osu.Game.Rulesets.Mania/Mods/ManiaModNightcore.cs | 5 +++++ 2 files changed, 10 insertions(+) diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModDoubleTime.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModDoubleTime.cs index a841a8ab37..bea1a14110 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModDoubleTime.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModDoubleTime.cs @@ -10,5 +10,10 @@ namespace osu.Game.Rulesets.Mania.Mods public class ManiaModDoubleTime : ModDoubleTime, IManiaRateAdjustmentMod { public HitWindows HitWindows { get; set; } = new ManiaHitWindows(); + + // For now, all rate-increasing mods should be given a 1x multiplier in mania because it doesn't always + // make the map harder and is more of a personal preference. + // In the future, we can consider adjusting this by experimenting with not applying the hitwindow leniency. + public override double ScoreMultiplier => 1; } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModNightcore.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModNightcore.cs index f64f7ae31a..7e5e80db6c 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModNightcore.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModNightcore.cs @@ -11,5 +11,10 @@ namespace osu.Game.Rulesets.Mania.Mods public class ManiaModNightcore : ModNightcore, IManiaRateAdjustmentMod { public HitWindows HitWindows { get; set; } = new ManiaHitWindows(); + + // For now, all rate-increasing mods should be given a 1x multiplier in mania because it doesn't always + // make the map any harder and is more of a personal preference. + // In the future, we can consider adjusting this by experimenting with not applying the hitwindow leniency. + public override double ScoreMultiplier => 1; } } From b0da24176e5e2026173f25abb8a9e094f7d118ca Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 20 Dec 2023 15:44:02 +0100 Subject: [PATCH 2078/2296] Remove outdated inline comments --- osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs index d752c443cc..5f299f419d 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs @@ -200,11 +200,9 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Perfect); - // judgement combo offset by perfect bonus judgement. see logic in DrawableNote.CheckForResult. assertComboAtJudgement(0, 1); assertTailJudgement(HitResult.Meh); assertComboAtJudgement(1, 0); - // judgement combo offset by perfect bonus judgement. see logic in DrawableNote.CheckForResult. assertComboAtJudgement(3, 1); } From 9515f7dbfa778a22eef7414e2ec68ff732befa7d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 20 Dec 2023 15:58:26 +0100 Subject: [PATCH 2079/2296] Bump score version in order to recompute legacy scores --- osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs index 5c51e68d9f..fa930d77d3 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs @@ -33,9 +33,10 @@ namespace osu.Game.Scoring.Legacy /// 30000004: Fixed mod multipliers during legacy score conversion. Reconvert all scores. /// 30000005: Introduce combo exponent in the osu! gamemode. Reconvert all scores. /// 30000006: Fix edge cases in conversion after combo exponent introduction that lead to NaNs. Reconvert all scores. + /// 30000007: Adjust osu!mania combo and accuracy portions and judgement scoring values. Reconvert all scores. /// /// - public const int LATEST_VERSION = 30000006; + public const int LATEST_VERSION = 30000007; /// /// The first stable-compatible YYYYMMDD format version given to lazer usage of replays. From fcf47267fd3a38e53794ca8dadd0d6222c327b64 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Dec 2023 00:48:46 +0900 Subject: [PATCH 2080/2296] Revert change to `OsuHitWindows` and move logic local to pooling initialisation --- osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs | 2 -- osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 18 +++++++++++++++--- 2 files changed, 15 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs b/osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs index 5b2c95b536..fd86e0eeda 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs @@ -28,8 +28,6 @@ namespace osu.Game.Rulesets.Osu.Scoring case HitResult.Ok: case HitResult.Meh: case HitResult.Miss: - case HitResult.LargeTickMiss: - case HitResult.IgnoreMiss: return true; } diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index 3f60ce3610..c94057cf6d 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -20,7 +20,6 @@ using osu.Game.Rulesets.Osu.Configuration; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables.Connections; -using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; @@ -66,8 +65,21 @@ namespace osu.Game.Rulesets.Osu.UI HitPolicy = new StartTimeOrderedHitPolicy(); - var hitWindows = new OsuHitWindows(); - foreach (var result in Enum.GetValues().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r))) + foreach (var result in Enum.GetValues().Where(r => + { + switch (r) + { + case HitResult.Great: + case HitResult.Ok: + case HitResult.Meh: + case HitResult.Miss: + case HitResult.LargeTickMiss: + case HitResult.IgnoreMiss: + return true; + } + + return false; + })) poolDictionary.Add(result, new DrawableJudgementPool(result, onJudgementLoaded)); AddRangeInternal(poolDictionary.Values); From eb8fb8092d2effd3c4251f8247f0dcc5d8f52a93 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Dec 2023 00:58:43 +0900 Subject: [PATCH 2081/2296] Attempt to standardise miss handling logic --- .../Skinning/Argon/ArgonJudgementPiece.cs | 16 ++++++------- osu.Game/Rulesets/Scoring/HitResult.cs | 19 +++++++++++++++ osu.Game/Skinning/LegacyJudgementPieceNew.cs | 2 +- osu.Game/Skinning/LegacyJudgementPieceOld.cs | 24 +++++++++---------- osu.Game/Skinning/LegacySkin.cs | 2 +- 5 files changed, 41 insertions(+), 22 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonJudgementPiece.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonJudgementPiece.cs index 94766cb077..edeece0293 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonJudgementPiece.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonJudgementPiece.cs @@ -62,14 +62,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon /// public virtual void PlayAnimation() { - if (Result.IsHit()) - { - JudgementText - .FadeInFromZero(300, Easing.OutQuint) - .ScaleTo(Vector2.One) - .ScaleTo(new Vector2(1.2f), 1800, Easing.OutQuint); - } - else + if (Result.IsMiss()) { this.ScaleTo(1.6f); this.ScaleTo(1, 100, Easing.In); @@ -80,6 +73,13 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon this.RotateTo(0); this.RotateTo(40, 800, Easing.InQuint); } + else + { + JudgementText + .FadeInFromZero(300, Easing.OutQuint) + .ScaleTo(Vector2.One) + .ScaleTo(new Vector2(1.2f), 1800, Easing.OutQuint); + } this.FadeOutFromOne(800); diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs index b490501021..bdb2a9db23 100644 --- a/osu.Game/Rulesets/Scoring/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -269,6 +269,25 @@ namespace osu.Game.Rulesets.Scoring } } + /// + /// Whether a represents a miss of any type. + /// + public static bool IsMiss(this HitResult result) + { + switch (result) + { + case HitResult.IgnoreMiss: + case HitResult.Miss: + case HitResult.SmallTickMiss: + case HitResult.LargeTickMiss: + case HitResult.ComboBreak: + return true; + + default: + return false; + } + } + /// /// Whether a represents a successful hit. /// diff --git a/osu.Game/Skinning/LegacyJudgementPieceNew.cs b/osu.Game/Skinning/LegacyJudgementPieceNew.cs index a93c48ba63..5ff28726c0 100644 --- a/osu.Game/Skinning/LegacyJudgementPieceNew.cs +++ b/osu.Game/Skinning/LegacyJudgementPieceNew.cs @@ -50,7 +50,7 @@ namespace osu.Game.Skinning }); } - if (result.IsHit()) + if (!result.IsMiss()) { //new judgement shows old as a temporary effect AddInternal(temporaryOldStyle = new LegacyJudgementPieceOld(result, createMainDrawable, 1.05f, true) diff --git a/osu.Game/Skinning/LegacyJudgementPieceOld.cs b/osu.Game/Skinning/LegacyJudgementPieceOld.cs index 6ad188bb47..39697090d1 100644 --- a/osu.Game/Skinning/LegacyJudgementPieceOld.cs +++ b/osu.Game/Skinning/LegacyJudgementPieceOld.cs @@ -52,18 +52,7 @@ namespace osu.Game.Skinning if (animation?.FrameCount > 1 && !forceTransforms) return; - if (result.IsHit()) - { - this.ScaleTo(0.6f).Then() - .ScaleTo(1.1f, fade_in_length * 0.8f).Then() // t = 0.8 - .Delay(fade_in_length * 0.2f) // t = 1.0 - .ScaleTo(0.9f, fade_in_length * 0.2f).Then() // t = 1.2 - // stable dictates scale of 0.9->1 over time 1.0 to 1.4, but we are already at 1.2. - // so we need to force the current value to be correct at 1.2 (0.95) then complete the - // second half of the transform. - .ScaleTo(0.95f).ScaleTo(finalScale, fade_in_length * 0.2f); // t = 1.4 - } - else + if (result.IsMiss()) { bool isTick = result != HitResult.Miss; @@ -92,6 +81,17 @@ namespace osu.Game.Skinning .Then().RotateTo(rotation * 2, fade_out_delay + fade_out_length - fade_in_length, Easing.In); } } + else + { + this.ScaleTo(0.6f).Then() + .ScaleTo(1.1f, fade_in_length * 0.8f).Then() // t = 0.8 + .Delay(fade_in_length * 0.2f) // t = 1.0 + .ScaleTo(0.9f, fade_in_length * 0.2f).Then() // t = 1.2 + // stable dictates scale of 0.9->1 over time 1.0 to 1.4, but we are already at 1.2. + // so we need to force the current value to be correct at 1.2 (0.95) then complete the + // second half of the transform. + .ScaleTo(0.95f).ScaleTo(finalScale, fade_in_length * 0.2f); // t = 1.4 + } } public Drawable GetAboveHitObjectsProxiedContent() => CreateProxy(); diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs index 7516c73b68..a37a386889 100644 --- a/osu.Game/Skinning/LegacySkin.cs +++ b/osu.Game/Skinning/LegacySkin.cs @@ -453,7 +453,7 @@ namespace osu.Game.Skinning private Drawable? getJudgementAnimation(HitResult result) { - if (!result.IsHit()) + if (result.IsMiss()) return this.GetAnimation("hit0", true, false); switch (result) From ebbc8333e84509d39c5ed4afada29f07cd8d2d04 Mon Sep 17 00:00:00 2001 From: rushiiMachine <33725716+rushiiMachine@users.noreply.github.com> Date: Tue, 19 Dec 2023 23:36:57 -0800 Subject: [PATCH 2082/2296] Prevent `ExportReplay` being spammed on fail by being held down This was already handled in ReplayDownloadButton (https://github.com/ppy/osu/blob/98efff0bd61ea6cc5d6a884aeda1614d81592b9d/osu.Game/Screens/Ranking/ReplayDownloadButton.cs#L114-L115) but seemingly missed for SaveFailedScoreButton --- osu.Game/Screens/Play/SaveFailedScoreButton.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Screens/Play/SaveFailedScoreButton.cs b/osu.Game/Screens/Play/SaveFailedScoreButton.cs index 0a2696339c..b97c140250 100644 --- a/osu.Game/Screens/Play/SaveFailedScoreButton.cs +++ b/osu.Game/Screens/Play/SaveFailedScoreButton.cs @@ -102,6 +102,9 @@ namespace osu.Game.Screens.Play public bool OnPressed(KeyBindingPressEvent e) { + if (e.Repeat) + return false; + switch (e.Action) { case GlobalAction.SaveReplay: From c5fb4d0f5c85714d207916d8035565c7a15a39c0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Dec 2023 01:52:40 +0900 Subject: [PATCH 2083/2296] Mark flaky test temporarily --- osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs index 518035fb82..218bf495e3 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs @@ -420,6 +420,7 @@ namespace osu.Game.Tests.Visual.SongSelect } [Test] + [FlakyTest] // temporary while peppy investigates public void TestSelectionRetainedOnBeatmapUpdate() { createSongSelect(); From a763ad84730112774e89960d1c3afc115c3e1851 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 20 Dec 2023 19:07:18 +0100 Subject: [PATCH 2084/2296] Add remarks to `Is{Hit,Miss}()` to explain their simultaneous existence --- osu.Game/Rulesets/Scoring/HitResult.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs index bdb2a9db23..e174ebd00f 100644 --- a/osu.Game/Rulesets/Scoring/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -272,6 +272,9 @@ namespace osu.Game.Rulesets.Scoring /// /// Whether a represents a miss of any type. /// + /// + /// Of note, both and return for . + /// public static bool IsMiss(this HitResult result) { switch (result) @@ -291,6 +294,9 @@ namespace osu.Game.Rulesets.Scoring /// /// Whether a represents a successful hit. /// + /// + /// Of note, both and return for . + /// public static bool IsHit(this HitResult result) { switch (result) From 975bacaeb750daef25afa0c7c117e23baeb42586 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 20 Dec 2023 19:07:26 +0100 Subject: [PATCH 2085/2296] Add back blank line to fix code quality inspection --- osu.Game/Skinning/LegacyJudgementPieceOld.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Skinning/LegacyJudgementPieceOld.cs b/osu.Game/Skinning/LegacyJudgementPieceOld.cs index 39697090d1..ca2c8ce6bc 100644 --- a/osu.Game/Skinning/LegacyJudgementPieceOld.cs +++ b/osu.Game/Skinning/LegacyJudgementPieceOld.cs @@ -87,6 +87,7 @@ namespace osu.Game.Skinning .ScaleTo(1.1f, fade_in_length * 0.8f).Then() // t = 0.8 .Delay(fade_in_length * 0.2f) // t = 1.0 .ScaleTo(0.9f, fade_in_length * 0.2f).Then() // t = 1.2 + // stable dictates scale of 0.9->1 over time 1.0 to 1.4, but we are already at 1.2. // so we need to force the current value to be correct at 1.2 (0.95) then complete the // second half of the transform. From b6a331b2f7c64100874d2eebe0ecff069a7b9693 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 20 Dec 2023 20:52:26 +0100 Subject: [PATCH 2086/2296] Fix argon pro not showing slider tick judgements Addresses https://github.com/ppy/osu/discussions/25968. --- osu.Game.Rulesets.Osu/Skinning/Argon/OsuArgonSkinTransformer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/OsuArgonSkinTransformer.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/OsuArgonSkinTransformer.cs index f98a47097d..0f9c97059c 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Argon/OsuArgonSkinTransformer.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/OsuArgonSkinTransformer.cs @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon { case GameplaySkinComponentLookup resultComponent: // This should eventually be moved to a skin setting, when supported. - if (Skin is ArgonProSkin && resultComponent.Component >= HitResult.Great) + if (Skin is ArgonProSkin && (resultComponent.Component == HitResult.Great || resultComponent.Component == HitResult.Perfect)) return Drawable.Empty(); return new ArgonJudgementPiece(resultComponent.Component); From 88e36eb08c353e8a65108995ad32718831eded66 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 20 Dec 2023 21:46:18 +0100 Subject: [PATCH 2087/2296] Fix autopilot mod still declaring incompatibility with fail-preventing mods Closes https://github.com/ppy/osu/issues/25974. --- osu.Game.Rulesets.Osu/Mods/OsuModAccuracyChallenge.cs | 3 --- osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModNoFail.cs | 3 --- osu.Game.Rulesets.Osu/Mods/OsuModPerfect.cs | 3 --- osu.Game.Rulesets.Osu/Mods/OsuModSuddenDeath.cs | 1 - 5 files changed, 12 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModAccuracyChallenge.cs b/osu.Game.Rulesets.Osu/Mods/OsuModAccuracyChallenge.cs index 5b79753632..e6daa3846f 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModAccuracyChallenge.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModAccuracyChallenge.cs @@ -1,14 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Linq; using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Osu.Mods { public class OsuModAccuracyChallenge : ModAccuracyChallenge { - public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray(); } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs index bf74b741d5..efcc728d55 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs @@ -29,8 +29,6 @@ namespace osu.Game.Rulesets.Osu.Mods { typeof(OsuModSpunOut), typeof(ModRelax), - typeof(ModFailCondition), - typeof(ModNoFail), typeof(ModAutoplay), typeof(OsuModMagnetised), typeof(OsuModRepel), diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModNoFail.cs b/osu.Game.Rulesets.Osu/Mods/OsuModNoFail.cs index 9f707a5aa6..53c67cd1c3 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModNoFail.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModNoFail.cs @@ -1,14 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Linq; using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Osu.Mods { public class OsuModNoFail : ModNoFail { - public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray(); } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModPerfect.cs b/osu.Game.Rulesets.Osu/Mods/OsuModPerfect.cs index 33581405a6..da462eb6e8 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModPerfect.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModPerfect.cs @@ -1,14 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Linq; using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Osu.Mods { public class OsuModPerfect : ModPerfect { - public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot) }).ToArray(); } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModSuddenDeath.cs b/osu.Game.Rulesets.Osu/Mods/OsuModSuddenDeath.cs index b4edb1581e..e661610fe7 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModSuddenDeath.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModSuddenDeath.cs @@ -11,7 +11,6 @@ namespace osu.Game.Rulesets.Osu.Mods { public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { - typeof(OsuModAutopilot), typeof(OsuModTargetPractice), }).ToArray(); } From 4e3b9941423591977dfe969d637661308dc7d9f6 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 20 Dec 2023 20:23:43 +0900 Subject: [PATCH 2088/2296] Relocate HitResult numeric score to ScoreProcessor --- .../Difficulty/CatchLegacyScoreSimulator.cs | 6 +- .../Scoring/CatchScoreProcessor.cs | 2 +- .../Scoring/ManiaScoreProcessor.cs | 31 ++--- .../TestSceneSpinnerRotation.cs | 11 +- .../Difficulty/OsuLegacyScoreSimulator.cs | 6 +- .../Objects/Drawables/DrawableSpinner.cs | 3 +- .../Difficulty/TaikoLegacyScoreSimulator.cs | 6 +- .../Scoring/TaikoScoreProcessor.cs | 19 +++- .../Gameplay/TestSceneScoreProcessor.cs | 2 +- .../StandardisedScoreMigrationTools.cs | 46 +++++++- osu.Game/Rulesets/Judgements/Judgement.cs | 59 +--------- .../Rulesets/Judgements/JudgementResult.cs | 2 +- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 107 +++++++++++++++--- osu.Game/Scoring/ScoreImporter.cs | 4 +- 14 files changed, 182 insertions(+), 122 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs index 7a84d9245d..52605ec0cc 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs @@ -7,7 +7,7 @@ using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Mods; using osu.Game.Rulesets.Catch.Objects; -using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Catch.Scoring; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; @@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty { internal class CatchLegacyScoreSimulator : ILegacyScoreSimulator { + private readonly ScoreProcessor scoreProcessor = new CatchScoreProcessor(); + private int legacyBonusScore; private int standardisedBonusScore; private int combo; @@ -134,7 +136,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty if (isBonus) { legacyBonusScore += scoreIncrease; - standardisedBonusScore += Judgement.ToNumericResult(bonusResult); + standardisedBonusScore += scoreProcessor.GetRawBonusScore(bonusResult); } else attributes.AccuracyScore += scoreIncrease; diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs index 503252df02..023369badc 100644 --- a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs +++ b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs @@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Catch.Scoring } protected override double GetComboScoreChange(JudgementResult result) - => GetNumericResultFor(result) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(combo_cap, combo_base)); + => GetRawComboScore(result.Type) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(combo_cap, combo_base)); public override ScoreRank RankFromAccuracy(double accuracy) { diff --git a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs index d5191c880a..d059d99d9f 100644 --- a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs +++ b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs @@ -31,45 +31,30 @@ namespace osu.Game.Rulesets.Mania.Scoring + bonusPortion; } - protected override double GetNumericResultFor(JudgementResult result) + public override int GetRawAccuracyScore(HitResult result) { - switch (result.Type) + switch (result) { case HitResult.Perfect: return 305; } - return base.GetNumericResultFor(result); + return base.GetRawAccuracyScore(result); } - protected override double GetMaxNumericResultFor(JudgementResult result) + public override int GetRawComboScore(HitResult result) { - switch (result.Judgement.MaxResult) + switch (result) { case HitResult.Perfect: - return 305; + return 300; } - return base.GetMaxNumericResultFor(result); + return base.GetRawComboScore(result); } protected override double GetComboScoreChange(JudgementResult result) - { - double numericResult; - - switch (result.Type) - { - case HitResult.Perfect: - numericResult = 300; - break; - - default: - numericResult = GetNumericResultFor(result); - break; - } - - return numericResult * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(400, combo_base)); - } + => GetRawComboScore(result.Type) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(400, combo_base)); private class JudgementOrderComparer : IComparer { diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs index 8711aa9c09..fd445bc1ac 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs @@ -58,10 +58,7 @@ namespace osu.Game.Rulesets.Osu.Tests double trackerRotationTolerance = 0; addSeekStep(5000); - AddStep("calculate rotation tolerance", () => - { - trackerRotationTolerance = Math.Abs(drawableSpinner.RotationTracker.Rotation * 0.1f); - }); + AddStep("calculate rotation tolerance", () => { trackerRotationTolerance = Math.Abs(drawableSpinner.RotationTracker.Rotation * 0.1f); }); AddAssert("is disc rotation not almost 0", () => drawableSpinner.RotationTracker.Rotation, () => Is.Not.EqualTo(0).Within(100)); AddAssert("is disc rotation absolute not almost 0", () => drawableSpinner.Result.TotalRotation, () => Is.Not.EqualTo(0).Within(100)); @@ -133,9 +130,11 @@ namespace osu.Game.Rulesets.Osu.Tests AddAssert("player score matching expected bonus score", () => { + var scoreProcessor = ((ScoreExposedPlayer)Player).ScoreProcessor; + // multipled by 2 to nullify the score multiplier. (autoplay mod selected) - long totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2; - return totalScore == (int)(drawableSpinner.Result.TotalRotation / 360) * new SpinnerTick().CreateJudgement().MaxNumericResult; + long totalScore = scoreProcessor.TotalScore.Value * 2; + return totalScore == (int)(drawableSpinner.Result.TotalRotation / 360) * scoreProcessor.GetRawBonusScore(new SpinnerTick().CreateJudgement().MaxResult); }); addSeekStep(0); diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyScoreSimulator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyScoreSimulator.cs index 28967cbf7e..6ac7c33275 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyScoreSimulator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyScoreSimulator.cs @@ -5,12 +5,12 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; -using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring.Legacy; @@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty { internal class OsuLegacyScoreSimulator : ILegacyScoreSimulator { + private readonly ScoreProcessor scoreProcessor = new OsuScoreProcessor(); + private int legacyBonusScore; private int standardisedBonusScore; private int combo; @@ -171,7 +173,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty if (isBonus) { legacyBonusScore += scoreIncrease; - standardisedBonusScore += Judgement.ToNumericResult(bonusResult); + standardisedBonusScore += scoreProcessor.GetRawBonusScore(bonusResult); } else attributes.AccuracyScore += scoreIncrease; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index c0c135d145..787d5e5937 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -17,6 +17,7 @@ using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Judgements; +using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Osu.Skinning; using osu.Game.Rulesets.Osu.Skinning.Default; using osu.Game.Rulesets.Scoring; @@ -312,7 +313,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables updateBonusScore(); } - private static readonly int score_per_tick = new SpinnerBonusTick.OsuSpinnerBonusTickJudgement().MaxNumericResult; + private static readonly int score_per_tick = new OsuScoreProcessor().GetRawBonusScore(new SpinnerBonusTick.OsuSpinnerBonusTickJudgement().MaxResult); private void updateBonusScore() { diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs index a8ed056c89..8b34c8c808 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs @@ -5,7 +5,6 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; -using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; @@ -13,11 +12,14 @@ using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring.Legacy; using osu.Game.Rulesets.Taiko.Mods; using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.Scoring; namespace osu.Game.Rulesets.Taiko.Difficulty { internal class TaikoLegacyScoreSimulator : ILegacyScoreSimulator { + private readonly ScoreProcessor scoreProcessor = new TaikoScoreProcessor(); + private int legacyBonusScore; private int standardisedBonusScore; private int combo; @@ -191,7 +193,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty if (isBonus) { legacyBonusScore += scoreIncrease; - standardisedBonusScore += Judgement.ToNumericResult(bonusResult); + standardisedBonusScore += scoreProcessor.GetRawBonusScore(bonusResult); } else attributes.AccuracyScore += scoreIncrease; diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs index bc1e42c5d1..e81ba324bd 100644 --- a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs +++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs @@ -28,20 +28,31 @@ namespace osu.Game.Rulesets.Taiko.Scoring protected override double GetComboScoreChange(JudgementResult result) { - return GetNumericResultFor(result) + return GetRawComboScore(result.Type) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(400, combo_base)) * strongScaleValue(result); } - protected override double GetNumericResultFor(JudgementResult result) + public override int GetRawAccuracyScore(HitResult result) { - switch (result.Type) + switch (result) { case HitResult.Ok: return 150; } - return base.GetNumericResultFor(result); + return base.GetRawAccuracyScore(result); + } + + public override int GetRawComboScore(HitResult result) + { + switch (result) + { + case HitResult.Ok: + return 150; + } + + return base.GetRawComboScore(result); } private double strongScaleValue(JudgementResult result) diff --git a/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs b/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs index 1cf72cf937..5d2ad8b363 100644 --- a/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs +++ b/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs @@ -48,7 +48,7 @@ namespace osu.Game.Tests.Gameplay // Apply a judgement scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new TestJudgement(HitResult.LargeBonus)) { Type = HitResult.LargeBonus }); - Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(Judgement.LARGE_BONUS_SCORE)); + Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(scoreProcessor.GetRawBonusScore(HitResult.LargeBonus))); } [Test] diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index 2e5ca390d7..5324d2569e 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -57,14 +57,14 @@ namespace osu.Game.Database // We are constructing a "best possible" score from the statistics provided because it's the best we can do. List sortedHits = score.Statistics .Where(kvp => kvp.Key.AffectsCombo()) - .OrderByDescending(kvp => Judgement.ToNumericResult(kvp.Key)) + .OrderByDescending(kvp => processor.GetRawComboScore(kvp.Key)) .SelectMany(kvp => Enumerable.Repeat(kvp.Key, kvp.Value)) .ToList(); // Attempt to use maximum statistics from the database. var maximumJudgements = score.MaximumStatistics .Where(kvp => kvp.Key.AffectsCombo()) - .OrderByDescending(kvp => Judgement.ToNumericResult(kvp.Key)) + .OrderByDescending(kvp => processor.GetRawComboScore(kvp.Key)) .SelectMany(kvp => Enumerable.Repeat(new FakeJudgement(kvp.Key), kvp.Value)) .ToList(); @@ -169,10 +169,10 @@ namespace osu.Game.Database public static long GetOldStandardised(ScoreInfo score) { double accuracyScore = - (double)score.Statistics.Where(kvp => kvp.Key.AffectsAccuracy()).Sum(kvp => Judgement.ToNumericResult(kvp.Key) * kvp.Value) - / score.MaximumStatistics.Where(kvp => kvp.Key.AffectsAccuracy()).Sum(kvp => Judgement.ToNumericResult(kvp.Key) * kvp.Value); + (double)score.Statistics.Where(kvp => kvp.Key.AffectsAccuracy()).Sum(kvp => numericScoreFor(kvp.Key) * kvp.Value) + / score.MaximumStatistics.Where(kvp => kvp.Key.AffectsAccuracy()).Sum(kvp => numericScoreFor(kvp.Key) * kvp.Value); double comboScore = (double)score.MaxCombo / score.MaximumStatistics.Where(kvp => kvp.Key.AffectsCombo()).Sum(kvp => kvp.Value); - double bonusScore = score.Statistics.Where(kvp => kvp.Key.IsBonus()).Sum(kvp => Judgement.ToNumericResult(kvp.Key) * kvp.Value); + double bonusScore = score.Statistics.Where(kvp => kvp.Key.IsBonus()).Sum(kvp => numericScoreFor(kvp.Key) * kvp.Value); double accuracyPortion = 0.3; @@ -193,6 +193,42 @@ namespace osu.Game.Database modMultiplier *= mod.ScoreMultiplier; return (long)Math.Round((1000000 * (accuracyPortion * accuracyScore + (1 - accuracyPortion) * comboScore) + bonusScore) * modMultiplier); + + static int numericScoreFor(HitResult result) + { + switch (result) + { + default: + return 0; + + case HitResult.SmallTickHit: + return 10; + + case HitResult.LargeTickHit: + return 30; + + case HitResult.Meh: + return 50; + + case HitResult.Ok: + return 100; + + case HitResult.Good: + return 200; + + case HitResult.Great: + return 300; + + case HitResult.Perfect: + return 315; + + case HitResult.SmallBonus: + return 10; + + case HitResult.LargeBonus: + return 50; + } + } } /// diff --git a/osu.Game/Rulesets/Judgements/Judgement.cs b/osu.Game/Rulesets/Judgements/Judgement.cs index cd1e81046d..27402d522c 100644 --- a/osu.Game/Rulesets/Judgements/Judgement.cs +++ b/osu.Game/Rulesets/Judgements/Judgement.cs @@ -11,16 +11,6 @@ namespace osu.Game.Rulesets.Judgements /// public class Judgement { - /// - /// The score awarded for a small bonus. - /// - public const int SMALL_BONUS_SCORE = 10; - - /// - /// The score awarded for a large bonus. - /// - public const int LARGE_BONUS_SCORE = 50; - /// /// The default health increase for a maximum judgement, as a proportion of total health. /// By default, each maximum judgement restores 5% of total health. @@ -91,23 +81,11 @@ namespace osu.Game.Rulesets.Judgements } } - /// - /// The numeric score representation for the maximum achievable result. - /// - public int MaxNumericResult => ToNumericResult(MaxResult); - /// /// The health increase for the maximum achievable result. /// public double MaxHealthIncrease => HealthIncreaseFor(MaxResult); - /// - /// Retrieves the numeric score representation of a . - /// - /// The to find the numeric score representation for. - /// The numeric score representation of . - public int NumericResultFor(JudgementResult result) => ToNumericResult(result.Type); - /// /// Retrieves the numeric health increase of a . /// @@ -165,41 +143,6 @@ namespace osu.Game.Rulesets.Judgements /// The numeric health increase of . public double HealthIncreaseFor(JudgementResult result) => HealthIncreaseFor(result.Type); - public override string ToString() => $"MaxResult:{MaxResult} MaxScore:{MaxNumericResult}"; - - public static int ToNumericResult(HitResult result) - { - switch (result) - { - default: - return 0; - - case HitResult.SmallTickHit: - return 10; - - case HitResult.LargeTickHit: - return 30; - - case HitResult.Meh: - return 50; - - case HitResult.Ok: - return 100; - - case HitResult.Good: - return 200; - - case HitResult.Great: - // Perfect doesn't actually give more score / accuracy directly. - case HitResult.Perfect: - return 300; - - case HitResult.SmallBonus: - return SMALL_BONUS_SCORE; - - case HitResult.LargeBonus: - return LARGE_BONUS_SCORE; - } - } + public override string ToString() => $"MaxResult:{MaxResult}"; } } diff --git a/osu.Game/Rulesets/Judgements/JudgementResult.cs b/osu.Game/Rulesets/Judgements/JudgementResult.cs index db621b4851..1b915d52b7 100644 --- a/osu.Game/Rulesets/Judgements/JudgementResult.cs +++ b/osu.Game/Rulesets/Judgements/JudgementResult.cs @@ -112,6 +112,6 @@ namespace osu.Game.Rulesets.Judgements RawTime = null; } - public override string ToString() => $"{Type} (Score:{Judgement.NumericResultFor(this)} HP:{Judgement.HealthIncreaseFor(this)} {Judgement})"; + public override string ToString() => $"{Type} ({Judgement})"; } } diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index aa8905c0b6..a80a118363 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -227,12 +227,12 @@ namespace osu.Game.Rulesets.Scoring if (result.Judgement.MaxResult.AffectsAccuracy()) { - currentMaximumBaseScore += GetMaxNumericResultFor(result); + currentMaximumBaseScore += GetRawAccuracyScore(result.Judgement.MaxResult); currentAccuracyJudgementCount++; } if (result.Type.AffectsAccuracy()) - currentBaseScore += GetNumericResultFor(result); + currentBaseScore += GetRawAccuracyScore(result.Type); if (result.Type.IsBonus()) currentBonusPortion += GetBonusScoreChange(result); @@ -276,12 +276,12 @@ namespace osu.Game.Rulesets.Scoring if (result.Judgement.MaxResult.AffectsAccuracy()) { - currentMaximumBaseScore -= GetMaxNumericResultFor(result); + currentMaximumBaseScore -= GetRawAccuracyScore(result.Judgement.MaxResult); currentAccuracyJudgementCount--; } if (result.Type.AffectsAccuracy()) - currentBaseScore -= GetNumericResultFor(result); + currentBaseScore -= GetRawAccuracyScore(result.Type); if (result.Type.IsBonus()) currentBonusPortion -= GetBonusScoreChange(result); @@ -297,21 +297,100 @@ namespace osu.Game.Rulesets.Scoring updateScore(); } - protected virtual double GetBonusScoreChange(JudgementResult result) => GetNumericResultFor(result); - - protected virtual double GetComboScoreChange(JudgementResult result) => GetMaxNumericResultFor(result) * Math.Pow(result.ComboAfterJudgement, COMBO_EXPONENT); + /// + /// Gets the final score change to be applied to the bonus portion of the score. + /// + /// The judgement result. + protected virtual double GetBonusScoreChange(JudgementResult result) => GetRawBonusScore(result.Type); /// - /// Retrieves the numeric score representation for a . + /// Gets the final score change to be applied to the combo portion of the score. /// - /// The . - protected virtual double GetNumericResultFor(JudgementResult result) => result.Judgement.NumericResultFor(result); + /// The judgement result. + protected virtual double GetComboScoreChange(JudgementResult result) => GetRawComboScore(result.Judgement.MaxResult) * Math.Pow(result.ComboAfterJudgement, COMBO_EXPONENT); /// - /// Retrieves the maximum numeric score representation for a . + /// Retrieves the raw score value for a hit result, in order to be applied to the combo portion. /// - /// The . - protected virtual double GetMaxNumericResultFor(JudgementResult result) => result.Judgement.MaxNumericResult; + /// The hit result. + public virtual int GetRawComboScore(HitResult result) + { + switch (result) + { + default: + return 0; + + case HitResult.SmallTickHit: + return 10; + + case HitResult.LargeTickHit: + return 30; + + case HitResult.Meh: + return 50; + + case HitResult.Ok: + return 100; + + case HitResult.Good: + return 200; + + case HitResult.Great: + case HitResult.Perfect: // Perfect doesn't actually give more score / accuracy directly. + return 300; + } + } + + /// + /// Retrieves the raw score value for a hit result, in order to be applied to the accuracy portion. + /// + /// The hit result. + public virtual int GetRawAccuracyScore(HitResult result) + { + switch (result) + { + default: + return 0; + + case HitResult.SmallTickHit: + return 10; + + case HitResult.LargeTickHit: + return 30; + + case HitResult.Meh: + return 50; + + case HitResult.Ok: + return 100; + + case HitResult.Good: + return 200; + + case HitResult.Great: + case HitResult.Perfect: // Perfect doesn't actually give more score / accuracy directly. + return 300; + } + } + + /// + /// Retrieves the raw score value for a hit result, in order to be applied to the bonus portion. + /// + /// The hit result. + public virtual int GetRawBonusScore(HitResult result) + { + switch (result) + { + default: + return 0; + + case HitResult.SmallBonus: + return 10; + + case HitResult.LargeBonus: + return 50; + } + } protected virtual void ApplyScoreChange(JudgementResult result) { @@ -540,7 +619,7 @@ namespace osu.Game.Rulesets.Scoring /// /// /// Used to compute accuracy. - /// See: and . + /// See: and . /// [Key(0)] public double BaseScore { get; set; } diff --git a/osu.Game/Scoring/ScoreImporter.cs b/osu.Game/Scoring/ScoreImporter.cs index b216c0897e..b1cba3756b 100644 --- a/osu.Game/Scoring/ScoreImporter.cs +++ b/osu.Game/Scoring/ScoreImporter.cs @@ -17,7 +17,6 @@ using osu.Game.Scoring.Legacy; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; -using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; using Realms; @@ -125,13 +124,14 @@ namespace osu.Game.Scoring var beatmap = score.BeatmapInfo!.Detach(); var ruleset = score.Ruleset.Detach(); var rulesetInstance = ruleset.CreateInstance(); + var scoreProcessor = rulesetInstance.CreateScoreProcessor(); Debug.Assert(rulesetInstance != null); // Populate the maximum statistics. HitResult maxBasicResult = rulesetInstance.GetHitResults() .Select(h => h.result) - .Where(h => h.IsBasic()).MaxBy(Judgement.ToNumericResult); + .Where(h => h.IsBasic()).MaxBy(scoreProcessor.GetRawAccuracyScore); foreach ((HitResult result, int count) in score.Statistics) { From 6b4b2a57fc7d9652dd4726b388656175cec1e09b Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 21 Dec 2023 14:58:23 +0900 Subject: [PATCH 2089/2296] Expose only as one method --- .../Difficulty/CatchLegacyScoreSimulator.cs | 2 +- .../Scoring/CatchScoreProcessor.cs | 2 +- .../Scoring/ManiaScoreProcessor.cs | 16 +++-- .../TestSceneSpinnerRotation.cs | 2 +- .../Difficulty/OsuLegacyScoreSimulator.cs | 2 +- .../Objects/Drawables/DrawableSpinner.cs | 2 +- .../Difficulty/TaikoLegacyScoreSimulator.cs | 2 +- .../Scoring/TaikoScoreProcessor.cs | 17 +---- .../Gameplay/TestSceneScoreProcessor.cs | 2 +- .../StandardisedScoreMigrationTools.cs | 4 +- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 65 +++---------------- osu.Game/Scoring/ScoreImporter.cs | 2 +- 12 files changed, 30 insertions(+), 88 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs index 52605ec0cc..f65b6ef381 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs @@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty if (isBonus) { legacyBonusScore += scoreIncrease; - standardisedBonusScore += scoreProcessor.GetRawBonusScore(bonusResult); + standardisedBonusScore += scoreProcessor.GetBaseScoreForResult(bonusResult); } else attributes.AccuracyScore += scoreIncrease; diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs index 023369badc..4b3d378889 100644 --- a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs +++ b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs @@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Catch.Scoring } protected override double GetComboScoreChange(JudgementResult result) - => GetRawComboScore(result.Type) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(combo_cap, combo_base)); + => GetBaseScoreForResult(result.Type) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(combo_cap, combo_base)); public override ScoreRank RankFromAccuracy(double accuracy) { diff --git a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs index d059d99d9f..1947d86a97 100644 --- a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs +++ b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs @@ -31,7 +31,12 @@ namespace osu.Game.Rulesets.Mania.Scoring + bonusPortion; } - public override int GetRawAccuracyScore(HitResult result) + protected override double GetComboScoreChange(JudgementResult result) + { + return getBaseComboScoreForResult(result.Type) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(400, combo_base)); + } + + public override int GetBaseScoreForResult(HitResult result) { switch (result) { @@ -39,10 +44,10 @@ namespace osu.Game.Rulesets.Mania.Scoring return 305; } - return base.GetRawAccuracyScore(result); + return base.GetBaseScoreForResult(result); } - public override int GetRawComboScore(HitResult result) + private int getBaseComboScoreForResult(HitResult result) { switch (result) { @@ -50,12 +55,9 @@ namespace osu.Game.Rulesets.Mania.Scoring return 300; } - return base.GetRawComboScore(result); + return GetBaseScoreForResult(result); } - protected override double GetComboScoreChange(JudgementResult result) - => GetRawComboScore(result.Type) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(400, combo_base)); - private class JudgementOrderComparer : IComparer { public static readonly JudgementOrderComparer DEFAULT = new JudgementOrderComparer(); diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs index fd445bc1ac..6706d20080 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs @@ -134,7 +134,7 @@ namespace osu.Game.Rulesets.Osu.Tests // multipled by 2 to nullify the score multiplier. (autoplay mod selected) long totalScore = scoreProcessor.TotalScore.Value * 2; - return totalScore == (int)(drawableSpinner.Result.TotalRotation / 360) * scoreProcessor.GetRawBonusScore(new SpinnerTick().CreateJudgement().MaxResult); + return totalScore == (int)(drawableSpinner.Result.TotalRotation / 360) * scoreProcessor.GetBaseScoreForResult(new SpinnerTick().CreateJudgement().MaxResult); }); addSeekStep(0); diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyScoreSimulator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyScoreSimulator.cs index 6ac7c33275..a76054b42c 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyScoreSimulator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyScoreSimulator.cs @@ -173,7 +173,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty if (isBonus) { legacyBonusScore += scoreIncrease; - standardisedBonusScore += scoreProcessor.GetRawBonusScore(bonusResult); + standardisedBonusScore += scoreProcessor.GetBaseScoreForResult(bonusResult); } else attributes.AccuracyScore += scoreIncrease; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index 787d5e5937..f7c1437009 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -313,7 +313,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables updateBonusScore(); } - private static readonly int score_per_tick = new OsuScoreProcessor().GetRawBonusScore(new SpinnerBonusTick.OsuSpinnerBonusTickJudgement().MaxResult); + private static readonly int score_per_tick = new OsuScoreProcessor().GetBaseScoreForResult(new SpinnerBonusTick.OsuSpinnerBonusTickJudgement().MaxResult); private void updateBonusScore() { diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs index 8b34c8c808..b20aa4f2b6 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs @@ -193,7 +193,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty if (isBonus) { legacyBonusScore += scoreIncrease; - standardisedBonusScore += scoreProcessor.GetRawBonusScore(bonusResult); + standardisedBonusScore += scoreProcessor.GetBaseScoreForResult(bonusResult); } else attributes.AccuracyScore += scoreIncrease; diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs index e81ba324bd..2fd9f070ec 100644 --- a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs +++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs @@ -28,12 +28,12 @@ namespace osu.Game.Rulesets.Taiko.Scoring protected override double GetComboScoreChange(JudgementResult result) { - return GetRawComboScore(result.Type) + return GetBaseScoreForResult(result.Type) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(400, combo_base)) * strongScaleValue(result); } - public override int GetRawAccuracyScore(HitResult result) + public override int GetBaseScoreForResult(HitResult result) { switch (result) { @@ -41,18 +41,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring return 150; } - return base.GetRawAccuracyScore(result); - } - - public override int GetRawComboScore(HitResult result) - { - switch (result) - { - case HitResult.Ok: - return 150; - } - - return base.GetRawComboScore(result); + return base.GetBaseScoreForResult(result); } private double strongScaleValue(JudgementResult result) diff --git a/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs b/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs index 5d2ad8b363..1a644ad600 100644 --- a/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs +++ b/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs @@ -48,7 +48,7 @@ namespace osu.Game.Tests.Gameplay // Apply a judgement scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new TestJudgement(HitResult.LargeBonus)) { Type = HitResult.LargeBonus }); - Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(scoreProcessor.GetRawBonusScore(HitResult.LargeBonus))); + Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(scoreProcessor.GetBaseScoreForResult(HitResult.LargeBonus))); } [Test] diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index 5324d2569e..8a25a44b80 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -57,14 +57,14 @@ namespace osu.Game.Database // We are constructing a "best possible" score from the statistics provided because it's the best we can do. List sortedHits = score.Statistics .Where(kvp => kvp.Key.AffectsCombo()) - .OrderByDescending(kvp => processor.GetRawComboScore(kvp.Key)) + .OrderByDescending(kvp => processor.GetBaseScoreForResult(kvp.Key)) .SelectMany(kvp => Enumerable.Repeat(kvp.Key, kvp.Value)) .ToList(); // Attempt to use maximum statistics from the database. var maximumJudgements = score.MaximumStatistics .Where(kvp => kvp.Key.AffectsCombo()) - .OrderByDescending(kvp => processor.GetRawComboScore(kvp.Key)) + .OrderByDescending(kvp => processor.GetBaseScoreForResult(kvp.Key)) .SelectMany(kvp => Enumerable.Repeat(new FakeJudgement(kvp.Key), kvp.Value)) .ToList(); diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index a80a118363..5123668e54 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -227,12 +227,12 @@ namespace osu.Game.Rulesets.Scoring if (result.Judgement.MaxResult.AffectsAccuracy()) { - currentMaximumBaseScore += GetRawAccuracyScore(result.Judgement.MaxResult); + currentMaximumBaseScore += GetBaseScoreForResult(result.Judgement.MaxResult); currentAccuracyJudgementCount++; } if (result.Type.AffectsAccuracy()) - currentBaseScore += GetRawAccuracyScore(result.Type); + currentBaseScore += GetBaseScoreForResult(result.Type); if (result.Type.IsBonus()) currentBonusPortion += GetBonusScoreChange(result); @@ -276,12 +276,12 @@ namespace osu.Game.Rulesets.Scoring if (result.Judgement.MaxResult.AffectsAccuracy()) { - currentMaximumBaseScore -= GetRawAccuracyScore(result.Judgement.MaxResult); + currentMaximumBaseScore -= GetBaseScoreForResult(result.Judgement.MaxResult); currentAccuracyJudgementCount--; } if (result.Type.AffectsAccuracy()) - currentBaseScore -= GetRawAccuracyScore(result.Type); + currentBaseScore -= GetBaseScoreForResult(result.Type); if (result.Type.IsBonus()) currentBonusPortion -= GetBonusScoreChange(result); @@ -301,19 +301,15 @@ namespace osu.Game.Rulesets.Scoring /// Gets the final score change to be applied to the bonus portion of the score. /// /// The judgement result. - protected virtual double GetBonusScoreChange(JudgementResult result) => GetRawBonusScore(result.Type); + protected virtual double GetBonusScoreChange(JudgementResult result) => GetBaseScoreForResult(result.Type); /// /// Gets the final score change to be applied to the combo portion of the score. /// /// The judgement result. - protected virtual double GetComboScoreChange(JudgementResult result) => GetRawComboScore(result.Judgement.MaxResult) * Math.Pow(result.ComboAfterJudgement, COMBO_EXPONENT); + protected virtual double GetComboScoreChange(JudgementResult result) => GetBaseScoreForResult(result.Judgement.MaxResult) * Math.Pow(result.ComboAfterJudgement, COMBO_EXPONENT); - /// - /// Retrieves the raw score value for a hit result, in order to be applied to the combo portion. - /// - /// The hit result. - public virtual int GetRawComboScore(HitResult result) + public virtual int GetBaseScoreForResult(HitResult result) { switch (result) { @@ -338,51 +334,6 @@ namespace osu.Game.Rulesets.Scoring case HitResult.Great: case HitResult.Perfect: // Perfect doesn't actually give more score / accuracy directly. return 300; - } - } - - /// - /// Retrieves the raw score value for a hit result, in order to be applied to the accuracy portion. - /// - /// The hit result. - public virtual int GetRawAccuracyScore(HitResult result) - { - switch (result) - { - default: - return 0; - - case HitResult.SmallTickHit: - return 10; - - case HitResult.LargeTickHit: - return 30; - - case HitResult.Meh: - return 50; - - case HitResult.Ok: - return 100; - - case HitResult.Good: - return 200; - - case HitResult.Great: - case HitResult.Perfect: // Perfect doesn't actually give more score / accuracy directly. - return 300; - } - } - - /// - /// Retrieves the raw score value for a hit result, in order to be applied to the bonus portion. - /// - /// The hit result. - public virtual int GetRawBonusScore(HitResult result) - { - switch (result) - { - default: - return 0; case HitResult.SmallBonus: return 10; @@ -619,7 +570,7 @@ namespace osu.Game.Rulesets.Scoring /// /// /// Used to compute accuracy. - /// See: and . + /// See: and . /// [Key(0)] public double BaseScore { get; set; } diff --git a/osu.Game/Scoring/ScoreImporter.cs b/osu.Game/Scoring/ScoreImporter.cs index b1cba3756b..3c7ee5c86b 100644 --- a/osu.Game/Scoring/ScoreImporter.cs +++ b/osu.Game/Scoring/ScoreImporter.cs @@ -131,7 +131,7 @@ namespace osu.Game.Scoring // Populate the maximum statistics. HitResult maxBasicResult = rulesetInstance.GetHitResults() .Select(h => h.result) - .Where(h => h.IsBasic()).MaxBy(scoreProcessor.GetRawAccuracyScore); + .Where(h => h.IsBasic()).MaxBy(scoreProcessor.GetBaseScoreForResult); foreach ((HitResult result, int count) in score.Statistics) { From eb072a1d242f0f1680183200310742fa4d850371 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 21 Dec 2023 15:08:10 +0900 Subject: [PATCH 2090/2296] Add accuracy conversion, fix usages --- osu.Game/BackgroundDataStoreProcessor.cs | 5 +-- .../StandardisedScoreMigrationTools.cs | 42 +++++++++++++++++-- osu.Game/Scoring/ScoreImporter.cs | 2 +- 3 files changed, 41 insertions(+), 8 deletions(-) diff --git a/osu.Game/BackgroundDataStoreProcessor.cs b/osu.Game/BackgroundDataStoreProcessor.cs index 8f6dced350..a748a7422a 100644 --- a/osu.Game/BackgroundDataStoreProcessor.cs +++ b/osu.Game/BackgroundDataStoreProcessor.cs @@ -340,15 +340,12 @@ namespace osu.Game try { - var score = scoreManager.Query(s => s.ID == id); - long newTotalScore = StandardisedScoreMigrationTools.ConvertFromLegacyTotalScore(score, beatmapManager); - // Can't use async overload because we're not on the update thread. // ReSharper disable once MethodHasAsyncOverload realmAccess.Write(r => { ScoreInfo s = r.Find(id)!; - s.TotalScore = newTotalScore; + StandardisedScoreMigrationTools.UpdateFromLegacy(s, beatmapManager); s.TotalScoreVersion = LegacyScoreEncoder.LATEST_VERSION; }); diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index 8a25a44b80..380bf63e63 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -231,13 +231,36 @@ namespace osu.Game.Database } } + /// + /// Updates a legacy to standardised scoring. + /// + /// The score to update. + /// A used for lookups. + public static void UpdateFromLegacy(ScoreInfo score, BeatmapManager beatmaps) + { + score.TotalScore = convertFromLegacyTotalScore(score, beatmaps); + score.Accuracy = ComputeAccuracy(score); + } + + /// + /// Updates a legacy to standardised scoring. + /// + /// The score to update. + /// The beatmap difficulty. + /// The legacy scoring attributes for the beatmap which the score was set on. + public static void UpdateFromLegacy(ScoreInfo score, LegacyBeatmapConversionDifficultyInfo difficulty, LegacyScoreAttributes attributes) + { + score.TotalScore = convertFromLegacyTotalScore(score, difficulty, attributes); + score.Accuracy = ComputeAccuracy(score); + } + /// /// Converts from to the new standardised scoring of . /// /// The score to convert the total score of. /// A used for lookups. /// The standardised total score. - public static long ConvertFromLegacyTotalScore(ScoreInfo score, BeatmapManager beatmaps) + private static long convertFromLegacyTotalScore(ScoreInfo score, BeatmapManager beatmaps) { if (!score.IsLegacyScore) return score.TotalScore; @@ -260,7 +283,7 @@ namespace osu.Game.Database ILegacyScoreSimulator sv1Simulator = legacyRuleset.CreateLegacyScoreSimulator(); LegacyScoreAttributes attributes = sv1Simulator.Simulate(beatmap, playableBeatmap); - return ConvertFromLegacyTotalScore(score, LegacyBeatmapConversionDifficultyInfo.FromBeatmap(beatmap.Beatmap), attributes); + return convertFromLegacyTotalScore(score, LegacyBeatmapConversionDifficultyInfo.FromBeatmap(beatmap.Beatmap), attributes); } /// @@ -270,7 +293,7 @@ namespace osu.Game.Database /// The beatmap difficulty. /// The legacy scoring attributes for the beatmap which the score was set on. /// The standardised total score. - public static long ConvertFromLegacyTotalScore(ScoreInfo score, LegacyBeatmapConversionDifficultyInfo difficulty, LegacyScoreAttributes attributes) + private static long convertFromLegacyTotalScore(ScoreInfo score, LegacyBeatmapConversionDifficultyInfo difficulty, LegacyScoreAttributes attributes) { if (!score.IsLegacyScore) return score.TotalScore; @@ -422,6 +445,19 @@ namespace osu.Game.Database } } + public static double ComputeAccuracy(ScoreInfo scoreInfo) + { + Ruleset ruleset = scoreInfo.Ruleset.CreateInstance(); + ScoreProcessor scoreProcessor = ruleset.CreateScoreProcessor(); + + int baseScore = scoreInfo.Statistics.Where(kvp => kvp.Key.AffectsAccuracy()) + .Sum(kvp => kvp.Value * scoreProcessor.GetBaseScoreForResult(kvp.Key)); + int maxBaseScore = scoreInfo.MaximumStatistics.Where(kvp => kvp.Key.AffectsAccuracy()) + .Sum(kvp => kvp.Value * scoreProcessor.GetBaseScoreForResult(kvp.Key)); + + return maxBaseScore == 0 ? 1 : baseScore / (double)maxBaseScore; + } + /// /// Used to populate the model using data parsed from its corresponding replay file. /// diff --git a/osu.Game/Scoring/ScoreImporter.cs b/osu.Game/Scoring/ScoreImporter.cs index 3c7ee5c86b..8e28707107 100644 --- a/osu.Game/Scoring/ScoreImporter.cs +++ b/osu.Game/Scoring/ScoreImporter.cs @@ -106,7 +106,7 @@ namespace osu.Game.Scoring else if (model.IsLegacyScore) { model.LegacyTotalScore = model.TotalScore; - model.TotalScore = StandardisedScoreMigrationTools.ConvertFromLegacyTotalScore(model, beatmaps()); + StandardisedScoreMigrationTools.UpdateFromLegacy(model, beatmaps()); } } From c3c1752a5a315ae2d72b8c4b6b6a9436d5e579eb Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 21 Dec 2023 15:32:34 +0900 Subject: [PATCH 2091/2296] Reconvert all legacy scores --- osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs index fa930d77d3..dbd9a106df 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs @@ -34,9 +34,10 @@ namespace osu.Game.Scoring.Legacy /// 30000005: Introduce combo exponent in the osu! gamemode. Reconvert all scores. /// 30000006: Fix edge cases in conversion after combo exponent introduction that lead to NaNs. Reconvert all scores. /// 30000007: Adjust osu!mania combo and accuracy portions and judgement scoring values. Reconvert all scores. + /// 30000008: Add accuracy conversion. Reconvert all scores. /// /// - public const int LATEST_VERSION = 30000007; + public const int LATEST_VERSION = 30000008; /// /// The first stable-compatible YYYYMMDD format version given to lazer usage of replays. From 0648201844a962429a99a2754a2c10e439882680 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Dec 2023 18:17:03 +0900 Subject: [PATCH 2092/2296] Cancel test more --- osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs index 218bf495e3..ce241f3676 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs @@ -420,7 +420,7 @@ namespace osu.Game.Tests.Visual.SongSelect } [Test] - [FlakyTest] // temporary while peppy investigates + [Ignore("temporary while peppy investigates. probably realm batching related.")] public void TestSelectionRetainedOnBeatmapUpdate() { createSongSelect(); From a4baa0a716f05e6415e907824ff0bd06b66e2dfb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Dec 2023 18:14:24 +0900 Subject: [PATCH 2093/2296] Add versioning of local scores For any potential future usage --- osu.Game.Tests/Scores/IO/ImportScoreTest.cs | 2 ++ .../Visual/Gameplay/TestScenePlayerLocalScoreImport.cs | 4 ++++ osu.Game/Database/RealmAccess.cs | 3 ++- osu.Game/Scoring/ScoreInfo.cs | 6 ++++++ osu.Game/Screens/Play/Player.cs | 9 ++++++++- 5 files changed, 22 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Scores/IO/ImportScoreTest.cs b/osu.Game.Tests/Scores/IO/ImportScoreTest.cs index dd724d268e..85b4219792 100644 --- a/osu.Game.Tests/Scores/IO/ImportScoreTest.cs +++ b/osu.Game.Tests/Scores/IO/ImportScoreTest.cs @@ -196,6 +196,7 @@ namespace osu.Game.Tests.Scores.IO User = new APIUser { Username = "Test user" }, BeatmapInfo = beatmap.Beatmaps.First(), Ruleset = new OsuRuleset().RulesetInfo, + Version = "12345", Mods = new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() }, }; @@ -203,6 +204,7 @@ namespace osu.Game.Tests.Scores.IO Assert.IsTrue(imported.Mods.Any(m => m is OsuModHardRock)); Assert.IsTrue(imported.Mods.Any(m => m is OsuModDoubleTime)); + Assert.That(imported.Version, Is.EqualTo(toImport.Version)); } finally { diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs index 0dd544bb30..f7a5ec7562 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs @@ -41,6 +41,9 @@ namespace osu.Game.Tests.Visual.Gameplay private BeatmapSetInfo? importedSet; + [Resolved] + private OsuGameBase osu { get; set; } = null!; + [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { @@ -153,6 +156,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen); AddUntilStep("score in database", () => Realm.Run(r => r.Find(Player.Score.ScoreInfo.ID) != null)); + AddUntilStep("score has correct version", () => Realm.Run(r => r.Find(Player.Score.ScoreInfo.ID)!.Version), () => Is.EqualTo(osu.Version)); } [Test] diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index ad61292c2e..4bd7f36cdd 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -90,8 +90,9 @@ namespace osu.Game.Database /// 36 2023-10-26 Add LegacyOnlineID to ScoreInfo. Move osu_scores_*_high IDs stored in OnlineID to LegacyOnlineID. Reset anomalous OnlineIDs. /// 38 2023-12-10 Add EndTimeObjectCount and TotalObjectCount to BeatmapInfo. /// 39 2023-12-19 Migrate any EndTimeObjectCount and TotalObjectCount values of 0 to -1 to better identify non-calculated values. + /// 40 2023-12-21 Add ScoreInfo.Version to keep track of which build scores were set on. /// - private const int schema_version = 39; + private const int schema_version = 40; /// /// Lock object which is held during sections, blocking realm retrieval during blocking periods. diff --git a/osu.Game/Scoring/ScoreInfo.cs b/osu.Game/Scoring/ScoreInfo.cs index 5545ba552e..4c00c73341 100644 --- a/osu.Game/Scoring/ScoreInfo.cs +++ b/osu.Game/Scoring/ScoreInfo.cs @@ -46,6 +46,12 @@ namespace osu.Game.Scoring /// public BeatmapInfo? BeatmapInfo { get; set; } + /// + /// The version of the client this score was set using. + /// Sourced from at the point of score submission. + /// + public string Version { get; set; } = string.Empty; + /// /// The at the point in time when the score was set. /// diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index cc08079d88..a432242046 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -109,6 +109,9 @@ namespace osu.Game.Screens.Play [Resolved] private MusicController musicController { get; set; } + [Resolved] + private OsuGameBase game { get; set; } + public GameplayState GameplayState { get; private set; } private Ruleset ruleset; @@ -1155,7 +1158,11 @@ namespace osu.Game.Screens.Play /// The . protected virtual Score CreateScore(IBeatmap beatmap) => new Score { - ScoreInfo = new ScoreInfo { User = api.LocalUser.Value }, + ScoreInfo = new ScoreInfo + { + User = api.LocalUser.Value, + Version = game.Version, + }, }; /// From 81bbdccee788daac7c7865859673eed1521191e8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 21 Dec 2023 12:56:19 +0100 Subject: [PATCH 2094/2296] Rename `ScoreInfo.{ -> Client}Version` --- osu.Game.Tests/Scores/IO/ImportScoreTest.cs | 4 ++-- .../Visual/Gameplay/TestScenePlayerLocalScoreImport.cs | 2 +- osu.Game/Scoring/ScoreInfo.cs | 2 +- osu.Game/Screens/Play/Player.cs | 2 +- 4 files changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Scores/IO/ImportScoreTest.cs b/osu.Game.Tests/Scores/IO/ImportScoreTest.cs index 85b4219792..ebbc329b9d 100644 --- a/osu.Game.Tests/Scores/IO/ImportScoreTest.cs +++ b/osu.Game.Tests/Scores/IO/ImportScoreTest.cs @@ -196,7 +196,7 @@ namespace osu.Game.Tests.Scores.IO User = new APIUser { Username = "Test user" }, BeatmapInfo = beatmap.Beatmaps.First(), Ruleset = new OsuRuleset().RulesetInfo, - Version = "12345", + ClientVersion = "12345", Mods = new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() }, }; @@ -204,7 +204,7 @@ namespace osu.Game.Tests.Scores.IO Assert.IsTrue(imported.Mods.Any(m => m is OsuModHardRock)); Assert.IsTrue(imported.Mods.Any(m => m is OsuModDoubleTime)); - Assert.That(imported.Version, Is.EqualTo(toImport.Version)); + Assert.That(imported.ClientVersion, Is.EqualTo(toImport.ClientVersion)); } finally { diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs index f7a5ec7562..fafd1330cc 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs @@ -156,7 +156,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen); AddUntilStep("score in database", () => Realm.Run(r => r.Find(Player.Score.ScoreInfo.ID) != null)); - AddUntilStep("score has correct version", () => Realm.Run(r => r.Find(Player.Score.ScoreInfo.ID)!.Version), () => Is.EqualTo(osu.Version)); + AddUntilStep("score has correct version", () => Realm.Run(r => r.Find(Player.Score.ScoreInfo.ID)!.ClientVersion), () => Is.EqualTo(osu.Version)); } [Test] diff --git a/osu.Game/Scoring/ScoreInfo.cs b/osu.Game/Scoring/ScoreInfo.cs index 4c00c73341..7071bd380e 100644 --- a/osu.Game/Scoring/ScoreInfo.cs +++ b/osu.Game/Scoring/ScoreInfo.cs @@ -50,7 +50,7 @@ namespace osu.Game.Scoring /// The version of the client this score was set using. /// Sourced from at the point of score submission. /// - public string Version { get; set; } = string.Empty; + public string ClientVersion { get; set; } = string.Empty; /// /// The at the point in time when the score was set. diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index a432242046..c9251b0a78 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -1161,7 +1161,7 @@ namespace osu.Game.Screens.Play ScoreInfo = new ScoreInfo { User = api.LocalUser.Value, - Version = game.Version, + ClientVersion = game.Version, }, }; From 2baf579f7ce62429e83aa4781ec3d55320b92d09 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 21 Dec 2023 12:58:08 +0100 Subject: [PATCH 2095/2296] Serialise and deserialise `ClientVersion` to replays --- osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs | 4 ++++ osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs | 1 + 2 files changed, 5 insertions(+) diff --git a/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs b/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs index d34edf7bdf..2c5b91f10f 100644 --- a/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs +++ b/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs @@ -35,12 +35,16 @@ namespace osu.Game.Scoring.Legacy [JsonProperty("maximum_statistics")] public Dictionary MaximumStatistics { get; set; } = new Dictionary(); + [JsonProperty("client_version")] + public string ClientVersion = string.Empty; + public static LegacyReplaySoloScoreInfo FromScore(ScoreInfo score) => new LegacyReplaySoloScoreInfo { OnlineID = score.OnlineID, Mods = score.APIMods, Statistics = score.Statistics.Where(kvp => kvp.Value != 0).ToDictionary(kvp => kvp.Key, kvp => kvp.Value), MaximumStatistics = score.MaximumStatistics.Where(kvp => kvp.Value != 0).ToDictionary(kvp => kvp.Key, kvp => kvp.Value), + ClientVersion = score.ClientVersion, }; } } diff --git a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs index c5e6e3bcce..ed11691674 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs @@ -125,6 +125,7 @@ namespace osu.Game.Scoring.Legacy score.ScoreInfo.Statistics = readScore.Statistics; score.ScoreInfo.MaximumStatistics = readScore.MaximumStatistics; score.ScoreInfo.Mods = readScore.Mods.Select(m => m.ToMod(currentRuleset)).ToArray(); + score.ScoreInfo.ClientVersion = readScore.ClientVersion; }); } } From 5ff95db02c2af9ce6e7b1d707ee88440e3df9e6e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 21 Dec 2023 13:06:42 +0100 Subject: [PATCH 2096/2296] Add test coverage of `ClientVersion` serialisation --- osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs index ab88be1511..4e281cf28e 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs @@ -219,6 +219,8 @@ namespace osu.Game.Tests.Beatmaps.Formats { new OsuModDoubleTime { SpeedChange = { Value = 1.1 } } }; + scoreInfo.OnlineID = 123123; + scoreInfo.ClientVersion = "2023.1221.0"; var beatmap = new TestBeatmap(ruleset); var score = new Score @@ -237,9 +239,11 @@ namespace osu.Game.Tests.Beatmaps.Formats Assert.Multiple(() => { + Assert.That(decodedAfterEncode.ScoreInfo.OnlineID, Is.EqualTo(123123)); Assert.That(decodedAfterEncode.ScoreInfo.Statistics, Is.EqualTo(scoreInfo.Statistics)); Assert.That(decodedAfterEncode.ScoreInfo.MaximumStatistics, Is.EqualTo(scoreInfo.MaximumStatistics)); Assert.That(decodedAfterEncode.ScoreInfo.Mods, Is.EqualTo(scoreInfo.Mods)); + Assert.That(decodedAfterEncode.ScoreInfo.ClientVersion, Is.EqualTo("2023.1221.0")); }); } From d4731e0830867868eec1050e51e90587bcfb330b Mon Sep 17 00:00:00 2001 From: Daniel Power Date: Thu, 21 Dec 2023 08:56:39 -0330 Subject: [PATCH 2097/2296] Fix scale of skin element bounding box --- osu.Game/Overlays/SkinEditor/SkinBlueprint.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinBlueprint.cs b/osu.Game/Overlays/SkinEditor/SkinBlueprint.cs index 01cd3d97e0..8f8d899fad 100644 --- a/osu.Game/Overlays/SkinEditor/SkinBlueprint.cs +++ b/osu.Game/Overlays/SkinEditor/SkinBlueprint.cs @@ -136,9 +136,10 @@ namespace osu.Game.Overlays.SkinEditor { base.Update(); + Vector2 scale = drawable.DrawInfo.MatrixInverse.ExtractScale().Xy; drawableQuad = drawable.ToScreenSpace( drawable.DrawRectangle - .Inflate(SkinSelectionHandler.INFLATE_SIZE)); + .Inflate(SkinSelectionHandler.INFLATE_SIZE * scale)); var localSpaceQuad = ToLocalSpace(drawableQuad); From b4e71a0787df19714a5cbf0a166a81d139d7cd23 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 21 Dec 2023 13:58:12 +0100 Subject: [PATCH 2098/2296] Fix slider tick / end misses displaying with full size on legacy skins with animated misses Resolves https://github.com/ppy/osu/issues/25987. Structure is a bit clumsy but I'm not sure how to do better... --- osu.Game/Skinning/LegacyJudgementPieceOld.cs | 21 +++++++++++++------- 1 file changed, 14 insertions(+), 7 deletions(-) diff --git a/osu.Game/Skinning/LegacyJudgementPieceOld.cs b/osu.Game/Skinning/LegacyJudgementPieceOld.cs index ca2c8ce6bc..68274ffa2d 100644 --- a/osu.Game/Skinning/LegacyJudgementPieceOld.cs +++ b/osu.Game/Skinning/LegacyJudgementPieceOld.cs @@ -50,17 +50,16 @@ namespace osu.Game.Skinning // legacy judgements don't play any transforms if they are an animation.... UNLESS they are the temporary displayed judgement from new piece. if (animation?.FrameCount > 1 && !forceTransforms) + { + if (isMissedTick()) + applyMissedTickScaling(); return; + } if (result.IsMiss()) { - bool isTick = result != HitResult.Miss; - - if (isTick) - { - this.ScaleTo(0.6f); - this.ScaleTo(0.3f, 100, Easing.In); - } + if (isMissedTick()) + applyMissedTickScaling(); else { this.ScaleTo(1.6f); @@ -95,6 +94,14 @@ namespace osu.Game.Skinning } } + private bool isMissedTick() => result.IsMiss() && result != HitResult.Miss; + + private void applyMissedTickScaling() + { + this.ScaleTo(0.6f); + this.ScaleTo(0.3f, 100, Easing.In); + } + public Drawable GetAboveHitObjectsProxiedContent() => CreateProxy(); } } From 3f6dad5502d6aec67d9e7522fdb69d21299d5058 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 22 Dec 2023 01:33:50 +0900 Subject: [PATCH 2099/2296] Use classic HP values for non-classic osu! HP drain --- osu.Game.Rulesets.Osu/OsuRuleset.cs | 2 + .../Scoring/OsuHealthProcessor.cs | 68 +++++++++++++++++++ 2 files changed, 70 insertions(+) create mode 100644 osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index e53f20277b..35cbfa3790 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -48,6 +48,8 @@ namespace osu.Game.Rulesets.Osu public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor(); + public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new OsuHealthProcessor(drainStartTime); + public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap, this); public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap); diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs new file mode 100644 index 0000000000..784d3b934d --- /dev/null +++ b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs @@ -0,0 +1,68 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Rulesets.Osu.Scoring +{ + public partial class OsuHealthProcessor : DrainingHealthProcessor + { + public OsuHealthProcessor(double drainStartTime, double drainLenience = 0) + : base(drainStartTime, drainLenience) + { + } + + protected override double GetHealthIncreaseFor(JudgementResult result) + { + switch (result.Type) + { + case HitResult.SmallTickMiss: + return IBeatmapDifficultyInfo.DifficultyRange(Beatmap.Difficulty.DrainRate, -0.02, -0.075, -0.14); + + case HitResult.LargeTickMiss: + return IBeatmapDifficultyInfo.DifficultyRange(Beatmap.Difficulty.DrainRate, -0.02, -0.075, -0.14); + + case HitResult.Miss: + return IBeatmapDifficultyInfo.DifficultyRange(Beatmap.Difficulty.DrainRate, -0.03, -0.125, -0.2); + + case HitResult.SmallTickHit: + // When classic slider mechanics are enabled, this result comes from the tail. + return 0.02; + + case HitResult.LargeTickHit: + switch (result.HitObject) + { + case SliderTick: + return 0.015; + + case SliderHeadCircle: + case SliderTailCircle: + case SliderRepeat: + return 0.02; + } + + break; + + case HitResult.Meh: + return 0.002; + + case HitResult.Ok: + return 0.011; + + case HitResult.Great: + return 0.03; + + case HitResult.SmallBonus: + return 0.0085; + + case HitResult.LargeBonus: + return 0.01; + } + + return base.GetHealthIncreaseFor(result); + } + } +} From b31b9e96d0cf016e4f7b892116fd6951977a7853 Mon Sep 17 00:00:00 2001 From: Simon G <45692977+jeenyuhs@users.noreply.github.com> Date: Fri, 22 Dec 2023 03:04:48 +0100 Subject: [PATCH 2100/2296] adjust beatmap length and drain based on rate changing mods --- osu.Game/Screens/Select/BeatmapInfoWedge.cs | 25 ++++++++++++++------- 1 file changed, 17 insertions(+), 8 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapInfoWedge.cs b/osu.Game/Screens/Select/BeatmapInfoWedge.cs index 2613857998..c69cd6ead6 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedge.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedge.cs @@ -161,6 +161,7 @@ namespace osu.Game.Screens.Select private ILocalisedBindableString artistBinding; private FillFlowContainer infoLabelContainer; private Container bpmLabelContainer; + private Container lengthLabelContainer; private readonly WorkingBeatmap working; private readonly RulesetInfo ruleset; @@ -341,10 +342,10 @@ namespace osu.Game.Screens.Select { settingChangeTracker?.Dispose(); - refreshBPMLabel(); + refreshBPMAndLengthLabel(); settingChangeTracker = new ModSettingChangeTracker(m.NewValue); - settingChangeTracker.SettingChanged += _ => refreshBPMLabel(); + settingChangeTracker.SettingChanged += _ => refreshBPMAndLengthLabel(); }, true); } @@ -370,12 +371,10 @@ namespace osu.Game.Screens.Select infoLabelContainer.Children = new Drawable[] { - new InfoLabel(new BeatmapStatistic + lengthLabelContainer = new Container { - Name = BeatmapsetsStrings.ShowStatsTotalLength(playableBeatmap.CalculateDrainLength().ToFormattedDuration()), - CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Length), - Content = working.BeatmapInfo.Length.ToFormattedDuration().ToString(), - }), + AutoSizeAxes = Axes.Both, + }, bpmLabelContainer = new Container { AutoSizeAxes = Axes.Both, @@ -394,7 +393,7 @@ namespace osu.Game.Screens.Select } } - private void refreshBPMLabel() + private void refreshBPMAndLengthLabel() { var beatmap = working.Beatmap; @@ -420,6 +419,16 @@ namespace osu.Game.Screens.Select CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Bpm), Content = labelText }); + + double drainLength = Math.Round(beatmap.CalculateDrainLength() / rate); + double hitLength = Math.Round(beatmap.BeatmapInfo.Length / rate); + + lengthLabelContainer.Child = new InfoLabel(new BeatmapStatistic + { + Name = BeatmapsetsStrings.ShowStatsTotalLength(drainLength.ToFormattedDuration()), + CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Length), + Content = hitLength.ToFormattedDuration().ToString(), + }); } private Drawable getMapper(BeatmapMetadata metadata) From 9c35e250368ca3d777e1b2f4394310008839d3b3 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 22 Dec 2023 13:38:52 +0900 Subject: [PATCH 2101/2296] Add failing tests --- .../Mods/TestSceneManiaModPerfect.cs | 29 +++++++++++++++++++ .../Mods/TestSceneOsuModPerfect.cs | 29 +++++++++++++++++++ osu.Game/Tests/Visual/ModPerfectTestScene.cs | 8 ++--- osu.Game/Tests/Visual/ModTestScene.cs | 18 ++++++------ 4 files changed, 71 insertions(+), 13 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModPerfect.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModPerfect.cs index 97a6ee28f4..a734979bf6 100644 --- a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModPerfect.cs +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModPerfect.cs @@ -1,9 +1,14 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using NUnit.Framework; +using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.Mania.Replays; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Replays; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Mania.Tests.Mods @@ -24,5 +29,29 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods [TestCase(false)] [TestCase(true)] public void TestHoldNote(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new HoldNote { StartTime = 1000, EndTime = 3000 }), shouldMiss); + + [Test] + public void TestBreakOnHoldNote() => CreateModTest(new ModTestData + { + Mod = new ManiaModPerfect(), + PassCondition = () => ((PerfectModTestPlayer)Player).CheckFailed(true) && Player.Results.Count == 2, + Autoplay = false, + Beatmap = new Beatmap + { + HitObjects = new List + { + new HoldNote + { + StartTime = 1000, + EndTime = 3000, + }, + }, + }, + ReplayFrames = new List + { + new ManiaReplayFrame(1000, ManiaAction.Key1), + new ManiaReplayFrame(2000) + } + }); } } diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModPerfect.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModPerfect.cs index 26c4133bc4..7030061e0e 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModPerfect.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModPerfect.cs @@ -1,11 +1,15 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using NUnit.Framework; +using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Replays; +using osu.Game.Rulesets.Replays; using osu.Game.Tests.Visual; using osuTK; @@ -50,5 +54,30 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods CreateHitObjectTest(new HitObjectTestData(spinner), shouldMiss); } + + [Test] + public void TestMissSliderTail() => CreateModTest(new ModTestData + { + Mod = new OsuModPerfect(), + PassCondition = () => ((PerfectModTestPlayer)Player).CheckFailed(true), + Autoplay = false, + Beatmap = new Beatmap + { + HitObjects = new List + { + new Slider + { + Position = new Vector2(256, 192), + StartTime = 1000, + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(100, 0), }) + }, + }, + }, + ReplayFrames = new List + { + new OsuReplayFrame(1000, new Vector2(256, 192), OsuAction.LeftButton), + new OsuReplayFrame(1001, new Vector2(256, 192)), + } + }); } } diff --git a/osu.Game/Tests/Visual/ModPerfectTestScene.cs b/osu.Game/Tests/Visual/ModPerfectTestScene.cs index 164faa16aa..c6f4a27ec4 100644 --- a/osu.Game/Tests/Visual/ModPerfectTestScene.cs +++ b/osu.Game/Tests/Visual/ModPerfectTestScene.cs @@ -29,12 +29,12 @@ namespace osu.Game.Tests.Visual PassCondition = () => ((PerfectModTestPlayer)Player).CheckFailed(shouldMiss && testData.FailOnMiss) }); - protected override TestPlayer CreateModPlayer(Ruleset ruleset) => new PerfectModTestPlayer(); + protected override TestPlayer CreateModPlayer(Ruleset ruleset) => new PerfectModTestPlayer(CurrentTestData, AllowFail); - private partial class PerfectModTestPlayer : TestPlayer + protected partial class PerfectModTestPlayer : ModTestPlayer { - public PerfectModTestPlayer() - : base(showResults: false) + public PerfectModTestPlayer(ModTestData data, bool allowFail) + : base(data, allowFail) { } diff --git a/osu.Game/Tests/Visual/ModTestScene.cs b/osu.Game/Tests/Visual/ModTestScene.cs index aa5b506343..c2ebcdefac 100644 --- a/osu.Game/Tests/Visual/ModTestScene.cs +++ b/osu.Game/Tests/Visual/ModTestScene.cs @@ -20,35 +20,35 @@ namespace osu.Game.Tests.Visual { protected sealed override bool HasCustomSteps => true; - private ModTestData currentTestData; + protected ModTestData CurrentTestData { get; private set; } protected void CreateModTest(ModTestData testData) => CreateTest(() => { - AddStep("set test data", () => currentTestData = testData); + AddStep("set test data", () => CurrentTestData = testData); }); public override void TearDownSteps() { AddUntilStep("test passed", () => { - if (currentTestData == null) + if (CurrentTestData == null) return true; - return currentTestData.PassCondition?.Invoke() ?? false; + return CurrentTestData.PassCondition?.Invoke() ?? false; }); base.TearDownSteps(); } - protected sealed override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTestData?.Beatmap ?? base.CreateBeatmap(ruleset); + protected sealed override IBeatmap CreateBeatmap(RulesetInfo ruleset) => CurrentTestData?.Beatmap ?? base.CreateBeatmap(ruleset); protected sealed override TestPlayer CreatePlayer(Ruleset ruleset) { var mods = new List(SelectedMods.Value); - if (currentTestData.Mods != null) - mods.AddRange(currentTestData.Mods); - if (currentTestData.Autoplay) + if (CurrentTestData.Mods != null) + mods.AddRange(CurrentTestData.Mods); + if (CurrentTestData.Autoplay) mods.Add(ruleset.GetAutoplayMod()); SelectedMods.Value = mods; @@ -56,7 +56,7 @@ namespace osu.Game.Tests.Visual return CreateModPlayer(ruleset); } - protected virtual TestPlayer CreateModPlayer(Ruleset ruleset) => new ModTestPlayer(currentTestData, AllowFail); + protected virtual TestPlayer CreateModPlayer(Ruleset ruleset) => new ModTestPlayer(CurrentTestData, AllowFail); protected partial class ModTestPlayer : TestPlayer { From ea778c6e0aa6bf52ae5e12f287b0fb7f131348ca Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 22 Dec 2023 13:39:41 +0900 Subject: [PATCH 2102/2296] Fix perfect/sudden death not working on slider tails --- osu.Game/Rulesets/Mods/ModPerfect.cs | 4 +++- osu.Game/Rulesets/Mods/ModSuddenDeath.cs | 2 +- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModPerfect.cs b/osu.Game/Rulesets/Mods/ModPerfect.cs index 6f0bb7ad3b..0ba40ba070 100644 --- a/osu.Game/Rulesets/Mods/ModPerfect.cs +++ b/osu.Game/Rulesets/Mods/ModPerfect.cs @@ -28,7 +28,9 @@ namespace osu.Game.Rulesets.Mods } protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result) - => result.Type.AffectsAccuracy() + => (isRelevantResult(result.Judgement.MinResult) || isRelevantResult(result.Judgement.MaxResult) || isRelevantResult(result.Type)) && result.Type != result.Judgement.MaxResult; + + private bool isRelevantResult(HitResult result) => result.AffectsAccuracy() || result.AffectsCombo(); } } diff --git a/osu.Game/Rulesets/Mods/ModSuddenDeath.cs b/osu.Game/Rulesets/Mods/ModSuddenDeath.cs index 4e4e8662e8..56420e5ff4 100644 --- a/osu.Game/Rulesets/Mods/ModSuddenDeath.cs +++ b/osu.Game/Rulesets/Mods/ModSuddenDeath.cs @@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mods public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModPerfect)).ToArray(); protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result) - => result.Type.AffectsCombo() + => (result.Judgement.MinResult.AffectsCombo() || result.Judgement.MaxResult.AffectsCombo() || result.Type.AffectsCombo()) && !result.IsHit; } } From 93efa98d9b8c1ce647a5baca6770f3c0c3e39755 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 22 Dec 2023 16:19:36 +0900 Subject: [PATCH 2103/2296] Fix mania "Great" hits failing with perfect mod --- .../Mods/TestSceneManiaModPerfect.cs | 23 +++++++++++++++++++ .../Mods/ManiaModPerfect.cs | 15 ++++++++++++ 2 files changed, 38 insertions(+) diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModPerfect.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModPerfect.cs index a734979bf6..73d6fe357d 100644 --- a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModPerfect.cs +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModPerfect.cs @@ -30,6 +30,29 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods [TestCase(true)] public void TestHoldNote(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new HoldNote { StartTime = 1000, EndTime = 3000 }), shouldMiss); + [Test] + public void TestGreatHit() => CreateModTest(new ModTestData + { + Mod = new ManiaModPerfect(), + PassCondition = () => ((PerfectModTestPlayer)Player).CheckFailed(false), + Autoplay = false, + Beatmap = new Beatmap + { + HitObjects = new List + { + new Note + { + StartTime = 1000, + } + }, + }, + ReplayFrames = new List + { + new ManiaReplayFrame(1020, ManiaAction.Key1), + new ManiaReplayFrame(2000) + } + }); + [Test] public void TestBreakOnHoldNote() => CreateModTest(new ModTestData { diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModPerfect.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModPerfect.cs index 2e22e23dbd..b02a18c9f4 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModPerfect.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModPerfect.cs @@ -1,11 +1,26 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModPerfect : ModPerfect { + protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result) + { + if (!isRelevantResult(result.Judgement.MinResult) && !isRelevantResult(result.Judgement.MaxResult) && !isRelevantResult(result.Type)) + return false; + + // Mania allows imperfect "Great" hits without failing. + if (result.Judgement.MaxResult == HitResult.Perfect) + return result.Type < HitResult.Great; + + return result.Type != result.Judgement.MaxResult; + } + + private bool isRelevantResult(HitResult result) => result.AffectsAccuracy() || result.AffectsCombo(); } } From 88a5ba8167facffe4c7c401ca32ddf9f003bf4df Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 22 Dec 2023 16:43:09 +0900 Subject: [PATCH 2104/2296] Add mania/osu sudden death mod tests --- .../Mods/TestSceneCatchModPerfect.cs | 2 +- .../Mods/TestSceneManiaModPerfect.cs | 6 +- .../Mods/TestSceneManiaModSuddenDeath.cs | 72 +++++++++++++++++ .../Mods/TestSceneOsuModPerfect.cs | 4 +- .../Mods/TestSceneOsuModSuddenDeath.cs | 77 +++++++++++++++++++ .../Mods/TestSceneTaikoModPerfect.cs | 2 +- ...tScene.cs => ModFailConditionTestScene.cs} | 14 ++-- 7 files changed, 163 insertions(+), 14 deletions(-) create mode 100644 osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModSuddenDeath.cs create mode 100644 osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSuddenDeath.cs rename osu.Game/Tests/Visual/{ModPerfectTestScene.cs => ModFailConditionTestScene.cs} (74%) diff --git a/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModPerfect.cs b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModPerfect.cs index 45e7d7aa28..7d539f91e4 100644 --- a/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModPerfect.cs +++ b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModPerfect.cs @@ -11,7 +11,7 @@ using osuTK; namespace osu.Game.Rulesets.Catch.Tests.Mods { - public partial class TestSceneCatchModPerfect : ModPerfectTestScene + public partial class TestSceneCatchModPerfect : ModFailConditionTestScene { protected override Ruleset CreatePlayerRuleset() => new CatchRuleset(); diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModPerfect.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModPerfect.cs index 73d6fe357d..51730e2b43 100644 --- a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModPerfect.cs +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModPerfect.cs @@ -13,7 +13,7 @@ using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Mania.Tests.Mods { - public partial class TestSceneManiaModPerfect : ModPerfectTestScene + public partial class TestSceneManiaModPerfect : ModFailConditionTestScene { protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset(); @@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods public void TestGreatHit() => CreateModTest(new ModTestData { Mod = new ManiaModPerfect(), - PassCondition = () => ((PerfectModTestPlayer)Player).CheckFailed(false), + PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(false), Autoplay = false, Beatmap = new Beatmap { @@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods public void TestBreakOnHoldNote() => CreateModTest(new ModTestData { Mod = new ManiaModPerfect(), - PassCondition = () => ((PerfectModTestPlayer)Player).CheckFailed(true) && Player.Results.Count == 2, + PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(true) && Player.Results.Count == 2, Autoplay = false, Beatmap = new Beatmap { diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModSuddenDeath.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModSuddenDeath.cs new file mode 100644 index 0000000000..619816a815 --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModSuddenDeath.cs @@ -0,0 +1,72 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mania.Mods; +using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.Mania.Replays; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Replays; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Mania.Tests.Mods +{ + public partial class TestSceneManiaModSuddenDeath : ModFailConditionTestScene + { + protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset(); + + public TestSceneManiaModSuddenDeath() + : base(new ManiaModSuddenDeath()) + { + } + + [Test] + public void TestGreatHit() => CreateModTest(new ModTestData + { + Mod = new ManiaModSuddenDeath(), + PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(false), + Autoplay = false, + Beatmap = new Beatmap + { + HitObjects = new List + { + new Note + { + StartTime = 1000, + } + }, + }, + ReplayFrames = new List + { + new ManiaReplayFrame(1020, ManiaAction.Key1), + new ManiaReplayFrame(2000) + } + }); + + [Test] + public void TestBreakOnHoldNote() => CreateModTest(new ModTestData + { + Mod = new ManiaModSuddenDeath(), + PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(true) && Player.Results.Count == 2, + Autoplay = false, + Beatmap = new Beatmap + { + HitObjects = new List + { + new HoldNote + { + StartTime = 1000, + EndTime = 3000, + }, + }, + }, + ReplayFrames = new List + { + new ManiaReplayFrame(1000, ManiaAction.Key1), + new ManiaReplayFrame(2000) + } + }); + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModPerfect.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModPerfect.cs index 7030061e0e..b01bbbfca1 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModPerfect.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModPerfect.cs @@ -15,7 +15,7 @@ using osuTK; namespace osu.Game.Rulesets.Osu.Tests.Mods { - public partial class TestSceneOsuModPerfect : ModPerfectTestScene + public partial class TestSceneOsuModPerfect : ModFailConditionTestScene { protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); @@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods public void TestMissSliderTail() => CreateModTest(new ModTestData { Mod = new OsuModPerfect(), - PassCondition = () => ((PerfectModTestPlayer)Player).CheckFailed(true), + PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(true), Autoplay = false, Beatmap = new Beatmap { diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSuddenDeath.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSuddenDeath.cs new file mode 100644 index 0000000000..ea048aaa6e --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSuddenDeath.cs @@ -0,0 +1,77 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Replays; +using osu.Game.Rulesets.Replays; +using osu.Game.Tests.Visual; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Tests.Mods +{ + public partial class TestSceneOsuModSuddenDeath : ModFailConditionTestScene + { + protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); + + public TestSceneOsuModSuddenDeath() + : base(new OsuModSuddenDeath()) + { + } + + [Test] + public void TestMissTail() => CreateModTest(new ModTestData + { + Mod = new OsuModSuddenDeath(), + PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(false), + Autoplay = false, + Beatmap = new Beatmap + { + HitObjects = new List + { + new Slider + { + Position = new Vector2(256, 192), + StartTime = 1000, + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(100, 0), }) + }, + }, + }, + ReplayFrames = new List + { + new OsuReplayFrame(1000, new Vector2(256, 192), OsuAction.LeftButton), + new OsuReplayFrame(1001, new Vector2(256, 192)), + } + }); + + [Test] + public void TestMissTick() => CreateModTest(new ModTestData + { + Mod = new OsuModSuddenDeath(), + PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(true), + Autoplay = false, + Beatmap = new Beatmap + { + HitObjects = new List + { + new Slider + { + Position = new Vector2(256, 192), + StartTime = 1000, + Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(200, 0), }) + }, + }, + }, + ReplayFrames = new List + { + new OsuReplayFrame(1000, new Vector2(256, 192), OsuAction.LeftButton), + new OsuReplayFrame(1001, new Vector2(256, 192)), + } + }); + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModPerfect.cs b/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModPerfect.cs index aed08f33e0..8a1157a7f8 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModPerfect.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModPerfect.cs @@ -10,7 +10,7 @@ using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Taiko.Tests.Mods { - public partial class TestSceneTaikoModPerfect : ModPerfectTestScene + public partial class TestSceneTaikoModPerfect : ModFailConditionTestScene { protected override Ruleset CreatePlayerRuleset() => new TestTaikoRuleset(); diff --git a/osu.Game/Tests/Visual/ModPerfectTestScene.cs b/osu.Game/Tests/Visual/ModFailConditionTestScene.cs similarity index 74% rename from osu.Game/Tests/Visual/ModPerfectTestScene.cs rename to osu.Game/Tests/Visual/ModFailConditionTestScene.cs index c6f4a27ec4..8f0dff055d 100644 --- a/osu.Game/Tests/Visual/ModPerfectTestScene.cs +++ b/osu.Game/Tests/Visual/ModFailConditionTestScene.cs @@ -8,11 +8,11 @@ using osu.Game.Rulesets.Objects; namespace osu.Game.Tests.Visual { - public abstract partial class ModPerfectTestScene : ModTestScene + public abstract partial class ModFailConditionTestScene : ModTestScene { - private readonly ModPerfect mod; + private readonly ModFailCondition mod; - protected ModPerfectTestScene(ModPerfect mod) + protected ModFailConditionTestScene(ModFailCondition mod) { this.mod = mod; } @@ -26,14 +26,14 @@ namespace osu.Game.Tests.Visual HitObjects = { testData.HitObject } }, Autoplay = !shouldMiss, - PassCondition = () => ((PerfectModTestPlayer)Player).CheckFailed(shouldMiss && testData.FailOnMiss) + PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(shouldMiss && testData.FailOnMiss) }); - protected override TestPlayer CreateModPlayer(Ruleset ruleset) => new PerfectModTestPlayer(CurrentTestData, AllowFail); + protected override TestPlayer CreateModPlayer(Ruleset ruleset) => new ModFailConditionTestPlayer(CurrentTestData, AllowFail); - protected partial class PerfectModTestPlayer : ModTestPlayer + protected partial class ModFailConditionTestPlayer : ModTestPlayer { - public PerfectModTestPlayer(ModTestData data, bool allowFail) + public ModFailConditionTestPlayer(ModTestData data, bool allowFail) : base(data, allowFail) { } From 5703546d715687d58b832c25082386d35abadb09 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 22 Dec 2023 16:43:17 +0900 Subject: [PATCH 2105/2296] Revert change to ModSuddenDeath --- osu.Game/Rulesets/Mods/ModSuddenDeath.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Mods/ModSuddenDeath.cs b/osu.Game/Rulesets/Mods/ModSuddenDeath.cs index 56420e5ff4..4e4e8662e8 100644 --- a/osu.Game/Rulesets/Mods/ModSuddenDeath.cs +++ b/osu.Game/Rulesets/Mods/ModSuddenDeath.cs @@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mods public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModPerfect)).ToArray(); protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result) - => (result.Judgement.MinResult.AffectsCombo() || result.Judgement.MaxResult.AffectsCombo() || result.Type.AffectsCombo()) + => result.Type.AffectsCombo() && !result.IsHit; } } From a0185508b76af5f650534d575226d27fe3fc1f21 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 22 Dec 2023 17:55:06 +0900 Subject: [PATCH 2106/2296] Add basic consideration of density for HP drain --- .../Scoring/OsuHealthProcessor.cs | 4 ++ .../Scoring/DrainingHealthProcessor.cs | 55 +++++++++++++++++-- 2 files changed, 53 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs index 784d3b934d..5ae5766cda 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs @@ -3,6 +3,8 @@ using osu.Game.Beatmaps; using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Scoring; @@ -15,6 +17,8 @@ namespace osu.Game.Rulesets.Osu.Scoring { } + protected override int? GetDensityGroup(HitObject hitObject) => (hitObject as IHasComboInformation)?.ComboIndex; + protected override double GetHealthIncreaseFor(JudgementResult result) { switch (result.Type) diff --git a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs index a2fc23ac2e..4f6f8598fb 100644 --- a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs @@ -61,7 +61,9 @@ namespace osu.Game.Rulesets.Scoring /// protected readonly double DrainLenience; - private readonly List<(double time, double health)> healthIncreases = new List<(double, double)>(); + private readonly List healthIncreases = new List(); + private readonly Dictionary densityMultiplierByGroup = new Dictionary(); + private double gameplayEndTime; private double targetMinimumHealth; @@ -133,14 +135,33 @@ namespace osu.Game.Rulesets.Scoring { base.ApplyResultInternal(result); - if (!result.Type.IsBonus()) - healthIncreases.Add((result.HitObject.GetEndTime() + result.TimeOffset, GetHealthIncreaseFor(result))); + if (IsSimulating && !result.Type.IsBonus()) + { + healthIncreases.Add(new HealthIncrease( + result.HitObject.GetEndTime() + result.TimeOffset, + GetHealthIncreaseFor(result), + GetDensityGroup(result.HitObject))); + } } + protected override double GetHealthIncreaseFor(JudgementResult result) => base.GetHealthIncreaseFor(result) * getDensityMultiplier(GetDensityGroup(result.HitObject)); + + private double getDensityMultiplier(int? group) + { + if (group == null) + return 1; + + return densityMultiplierByGroup.TryGetValue(group.Value, out double multiplier) ? multiplier : 1; + } + + protected virtual int? GetDensityGroup(HitObject hitObject) => null; + protected override void Reset(bool storeResults) { base.Reset(storeResults); + densityMultiplierByGroup.Clear(); + if (storeResults) DrainRate = ComputeDrainRate(); @@ -152,6 +173,24 @@ namespace osu.Game.Rulesets.Scoring if (healthIncreases.Count <= 1) return 0; + // Normalise the health gain during sections with higher densities. + (int group, double avgIncrease)[] avgIncreasesByGroup = healthIncreases + .Where(i => i.Group != null) + .GroupBy(i => i.Group) + .Select(g => ((int)g.Key!, g.Sum(i => i.Amount) / (g.Max(i => i.Time) - g.Min(i => i.Time) + 1))) + .ToArray(); + + if (avgIncreasesByGroup.Length > 1) + { + double overallAverageIncrease = avgIncreasesByGroup.Average(g => g.avgIncrease); + + foreach ((int group, double avgIncrease) in avgIncreasesByGroup) + { + // Reduce the health increase for groups that return more health than average. + densityMultiplierByGroup[group] = Math.Min(1, overallAverageIncrease / avgIncrease); + } + } + int adjustment = 1; double result = 1; @@ -165,8 +204,8 @@ namespace osu.Game.Rulesets.Scoring for (int i = 0; i < healthIncreases.Count; i++) { - double currentTime = healthIncreases[i].time; - double lastTime = i > 0 ? healthIncreases[i - 1].time : DrainStartTime; + double currentTime = healthIncreases[i].Time; + double lastTime = i > 0 ? healthIncreases[i - 1].Time : DrainStartTime; while (currentBreak < Beatmap.Breaks.Count && Beatmap.Breaks[currentBreak].EndTime <= currentTime) { @@ -177,10 +216,12 @@ namespace osu.Game.Rulesets.Scoring currentBreak++; } + double multiplier = getDensityMultiplier(healthIncreases[i].Group); + // Apply health adjustments currentHealth -= (currentTime - lastTime) * result; lowestHealth = Math.Min(lowestHealth, currentHealth); - currentHealth = Math.Min(1, currentHealth + healthIncreases[i].health); + currentHealth = Math.Min(1, currentHealth + healthIncreases[i].Amount * multiplier); // Common scenario for when the drain rate is definitely too harsh if (lowestHealth < 0) @@ -198,5 +239,7 @@ namespace osu.Game.Rulesets.Scoring return result; } + + private record struct HealthIncrease(double Time, double Amount, int? Group); } } From 7e557152fb430219ab484107d592311e983094f9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 22 Dec 2023 12:40:24 +0100 Subject: [PATCH 2107/2296] Fix relax mod not considering full follow area radius when automatically holding sliders Closes https://github.com/ppy/osu/issues/25947. Regressed in https://github.com/ppy/osu/pull/25776 with the changes to `DrawableSliderBall`. I would have liked to include tests, but relax mod is a bit untestable, because it disengages completely in the presence of a replay: https://github.com/ppy/osu/blob/7e09164d7084265536570ac7036d7244934b651c/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs#L49-L58 Additionally, `RulesetInputManager` disengages completely from parent inputs when there is a replay active: https://github.com/ppy/osu/blob/7e09164d7084265536570ac7036d7244934b651c/osu.Game/Rulesets/UI/RulesetInputManager.cs#L116 which means there is really no easy way to control positional input while still having relax logic work. So I'm hoping the fix could be considered obvious enough to not require test coverage. --- osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs | 2 +- .../Objects/Drawables/SliderInputManager.cs | 8 ++++---- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs index aaa7c70a8d..40fadfb77e 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs @@ -88,7 +88,7 @@ namespace osu.Game.Rulesets.Osu.Mods if (!slider.HeadCircle.IsHit) handleHitCircle(slider.HeadCircle); - requiresHold |= slider.Ball.IsHovered || h.IsHovered; + requiresHold |= slider.SliderInputManager.IsMouseInFollowArea(true); break; case DrawableSpinner spinner: diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs index 8aa982783e..95896c7c91 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs @@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables protected override void Update() { base.Update(); - updateTracking(isMouseInFollowArea(Tracking)); + updateTracking(IsMouseInFollowArea(Tracking)); } public void PostProcessHeadJudgement(DrawableSliderHead head) @@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (!head.Judged || !head.Result.IsHit) return; - if (!isMouseInFollowArea(true)) + if (!IsMouseInFollowArea(true)) return; Debug.Assert(screenSpaceMousePosition != null); @@ -129,7 +129,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables // If all ticks were hit so far, enable tracking the full extent. // If any ticks were missed, assume tracking would've broken at some point, and should only activate if the cursor is within the slider ball. // For the second case, this may be the last chance we have to enable tracking before other objects get judged, otherwise the same would normally happen via Update(). - updateTracking(allTicksInRange || isMouseInFollowArea(false)); + updateTracking(allTicksInRange || IsMouseInFollowArea(false)); } public void TryJudgeNestedObject(DrawableOsuHitObject nestedObject, double timeOffset) @@ -174,7 +174,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables /// Whether the mouse is currently in the follow area. /// /// Whether to test against the maximum area of the follow circle. - private bool isMouseInFollowArea(bool expanded) + public bool IsMouseInFollowArea(bool expanded) { if (screenSpaceMousePosition is not Vector2 pos) return false; From 6cb82310549a73ca2657efe65c9528da8367f1ab Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 22 Dec 2023 13:22:26 +0100 Subject: [PATCH 2108/2296] Add test coverage for failure case --- .../Mods/TestSceneOsuModStrictTracking.cs | 53 +++++++++++++++++++ 1 file changed, 53 insertions(+) create mode 100644 osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModStrictTracking.cs diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModStrictTracking.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModStrictTracking.cs new file mode 100644 index 0000000000..726b415977 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModStrictTracking.cs @@ -0,0 +1,53 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Replays; +using osu.Game.Rulesets.Replays; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Tests.Mods +{ + public partial class TestSceneOsuModStrictTracking : OsuModTestScene + { + [Test] + public void TestSliderInput() => CreateModTest(new ModTestData + { + Mod = new OsuModStrictTracking(), + Autoplay = false, + Beatmap = new Beatmap + { + HitObjects = new List + { + new Slider + { + StartTime = 1000, + Path = new SliderPath + { + ControlPoints = + { + new PathControlPoint(), + new PathControlPoint(new Vector2(0, 100)) + } + } + } + } + }, + ReplayFrames = new List + { + new OsuReplayFrame(0, new Vector2(), OsuAction.LeftButton), + new OsuReplayFrame(500, new Vector2(200, 0), OsuAction.LeftButton), + new OsuReplayFrame(501, new Vector2(200, 0)), + new OsuReplayFrame(1000, new Vector2(), OsuAction.LeftButton), + new OsuReplayFrame(1750, new Vector2(0, 100), OsuAction.LeftButton), + new OsuReplayFrame(1751, new Vector2(0, 100)), + }, + PassCondition = () => Player.ScoreProcessor.Combo.Value == 2 + }); + } +} From 30553dc7b839600145ac57bd789b7e9992c34dfd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 22 Dec 2023 13:38:07 +0100 Subject: [PATCH 2109/2296] Fix strict tracking mod forcefully missing tail before slider start time Closes https://github.com/ppy/osu/issues/25816. Regressed in https://github.com/ppy/osu/pull/25748. The reason this broke is that allowing the state of `Tracking` to change before the slider's start time to support the early hit scenario causes strict tracking to consider loss of tracking before the slider's start time as an actual miss, and thus forcefully miss the tail (see test case in 6cb82310549a73ca2657efe65c9528da8367f1ab). --- osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs b/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs index c465ab8732..2c9292c58b 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs @@ -36,6 +36,9 @@ namespace osu.Game.Rulesets.Osu.Mods { if (e.NewValue || slider.Judged) return; + if (slider.Time.Current < slider.HitObject.StartTime) + return; + var tail = slider.NestedHitObjects.OfType().First(); if (!tail.Judged) From 01cf4ee15a8456ccc56381f138dfdf7f210de121 Mon Sep 17 00:00:00 2001 From: Simon G <45692977+jeenyuhs@users.noreply.github.com> Date: Fri, 22 Dec 2023 18:11:37 +0100 Subject: [PATCH 2110/2296] add test for length updates --- .../SongSelect/TestSceneBeatmapInfoWedge.cs | 31 +++++++++++++++++++ 1 file changed, 31 insertions(+) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedge.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedge.cs index 7cd4f06bce..4e100a37dc 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedge.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedge.cs @@ -3,6 +3,7 @@ #nullable disable +using System; using System.Collections.Generic; using System.Linq; using JetBrains.Annotations; @@ -194,6 +195,36 @@ namespace osu.Game.Tests.Visual.SongSelect }); } + [TestCase] + public void TestLengthUpdates() + { + IBeatmap beatmap = createTestBeatmap(new OsuRuleset().RulesetInfo); + double drain = beatmap.CalculateDrainLength(); + beatmap.BeatmapInfo.Length = drain; + + OsuModDoubleTime doubleTime = null; + + selectBeatmap(beatmap); + checkDisplayedLength(drain); + + AddStep("select DT", () => SelectedMods.Value = new[] { doubleTime = new OsuModDoubleTime() }); + checkDisplayedLength(Math.Round(drain / 1.5f)); + + AddStep("change DT rate", () => doubleTime.SpeedChange.Value = 2); + checkDisplayedLength(Math.Round(drain / 2)); + } + + private void checkDisplayedLength(double drain) + { + var displayedLength = drain.ToFormattedDuration(); + + AddUntilStep($"check map drain ({displayedLength})", () => + { + var label = infoWedge.DisplayedContent.ChildrenOfType().Single(l => l.Statistic.Name == BeatmapsetsStrings.ShowStatsTotalLength(displayedLength)); + return label.Statistic.Content == displayedLength.ToString(); + }); + } + private void setRuleset(RulesetInfo rulesetInfo) { Container containerBefore = null; From c5893f245ce7a89d1900dbb620390823702481fe Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 23 Dec 2023 14:03:45 +0900 Subject: [PATCH 2111/2296] Change legacy version checks to account for users specifying incorrect versions --- osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyMainCirclePiece.cs | 2 +- osu.Game/Skinning/LegacyJudgementPieceOld.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyMainCirclePiece.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyMainCirclePiece.cs index d8d86d1802..ef616ae964 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyMainCirclePiece.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyMainCirclePiece.cs @@ -160,7 +160,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy { decimal? legacyVersion = skin.GetConfig(SkinConfiguration.LegacySetting.Version)?.Value; - if (legacyVersion >= 2.0m) + if (legacyVersion > 1.0m) // legacy skins of version 2.0 and newer only apply very short fade out to the number piece. hitCircleText.FadeOut(legacy_fade_duration / 4); else diff --git a/osu.Game/Skinning/LegacyJudgementPieceOld.cs b/osu.Game/Skinning/LegacyJudgementPieceOld.cs index 68274ffa2d..b8fe2f8d06 100644 --- a/osu.Game/Skinning/LegacyJudgementPieceOld.cs +++ b/osu.Game/Skinning/LegacyJudgementPieceOld.cs @@ -67,7 +67,7 @@ namespace osu.Game.Skinning decimal? legacyVersion = skin.GetConfig(SkinConfiguration.LegacySetting.Version)?.Value; - if (legacyVersion >= 2.0m) + if (legacyVersion > 1.0m) { this.MoveTo(new Vector2(0, -5)); this.MoveToOffset(new Vector2(0, 80), fade_out_delay + fade_out_length, Easing.In); From 9f34dfa2baa7e649d43ad74a444fa32df7b172e3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 23 Dec 2023 16:25:52 +0900 Subject: [PATCH 2112/2296] Add missing using statement --- osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedge.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedge.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedge.cs index 4e100a37dc..fd102da026 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedge.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedge.cs @@ -15,6 +15,7 @@ using osu.Framework.Graphics.UserInterface; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Extensions; using osu.Game.Graphics.Sprites; using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets; From 8349cb7bbe4f30777f73cbf7c18f071997bd185c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 23 Dec 2023 17:03:57 +0900 Subject: [PATCH 2113/2296] Fix hard crash when attempting to change folder location during a large import Closes https://github.com/ppy/osu/issues/26067. --- osu.Game/OsuGameBase.cs | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 2d8024a45a..48548dc1ef 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -527,14 +527,21 @@ namespace osu.Game { ManualResetEventSlim readyToRun = new ManualResetEventSlim(); + bool success = false; + Scheduler.Add(() => { - realmBlocker = realm.BlockAllOperations("migration"); + try + { + realmBlocker = realm.BlockAllOperations("migration"); + success = true; + } + catch { } readyToRun.Set(); }, false); - if (!readyToRun.Wait(30000)) + if (!readyToRun.Wait(30000) || !success) throw new TimeoutException("Attempting to block for migration took too long."); bool? cleanupSucceded = (Storage as OsuStorage)?.Migrate(Host.GetStorage(path)); From 27a9dcc5a1a375e7d0591c90880ccb09fd8c0042 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 23 Dec 2023 19:55:05 +0900 Subject: [PATCH 2114/2296] Add basic hotkey offset adjust support (via existing offset control) --- .../Input/Bindings/GlobalActionContainer.cs | 8 ++ .../GlobalActionKeyBindingStrings.cs | 10 +++ .../PlayerSettings/BeatmapOffsetControl.cs | 73 +++++++++++++------ 3 files changed, 68 insertions(+), 23 deletions(-) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index 947cd5f54f..5a39c02185 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -160,6 +160,8 @@ namespace osu.Game.Input.Bindings new KeyBinding(InputKey.Enter, GlobalAction.ToggleChatFocus), new KeyBinding(InputKey.F1, GlobalAction.SaveReplay), new KeyBinding(InputKey.F2, GlobalAction.ExportReplay), + new KeyBinding(InputKey.Plus, GlobalAction.IncreaseOffset), + new KeyBinding(InputKey.Minus, GlobalAction.DecreaseOffset), }; private static IEnumerable replayKeyBindings => new[] @@ -404,6 +406,12 @@ namespace osu.Game.Input.Bindings [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorToggleRotateControl))] EditorToggleRotateControl, + + [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.IncreaseOffset))] + IncreaseOffset, + + [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DecreaseOffset))] + DecreaseOffset } public enum GlobalActionCategory diff --git a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs index 8356c480dd..ca27d0ff95 100644 --- a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs +++ b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs @@ -344,6 +344,16 @@ namespace osu.Game.Localisation /// public static LocalisableString ExportReplay => new TranslatableString(getKey(@"export_replay"), @"Export replay"); + /// + /// "Increase offset" + /// + public static LocalisableString IncreaseOffset => new TranslatableString(getKey(@"increase_offset"), @"Increase offset"); + + /// + /// "Decrease offset" + /// + public static LocalisableString DecreaseOffset => new TranslatableString(getKey(@"decrease_offset"), @"Decrease offset"); + /// /// "Toggle rotate control" /// diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index 840077eb7f..b4bb35377d 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -9,6 +9,8 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Input.Bindings; +using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Framework.Utils; using osu.Game.Beatmaps; @@ -16,6 +18,7 @@ using osu.Game.Database; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; +using osu.Game.Input.Bindings; using osu.Game.Localisation; using osu.Game.Overlays.Settings; using osu.Game.Rulesets.Mods; @@ -26,7 +29,7 @@ using osuTK; namespace osu.Game.Screens.Play.PlayerSettings { - public partial class BeatmapOffsetControl : CompositeDrawable + public partial class BeatmapOffsetControl : CompositeDrawable, IKeyBindingHandler { public Bindable ReferenceScore { get; } = new Bindable(); @@ -88,28 +91,6 @@ namespace osu.Game.Screens.Play.PlayerSettings }; } - public partial class OffsetSliderBar : PlayerSliderBar - { - protected override Drawable CreateControl() => new CustomSliderBar(); - - protected partial class CustomSliderBar : SliderBar - { - public override LocalisableString TooltipText => - Current.Value == 0 - ? LocalisableString.Interpolate($@"{base.TooltipText} ms") - : LocalisableString.Interpolate($@"{base.TooltipText} ms {getEarlyLateText(Current.Value)}"); - - private LocalisableString getEarlyLateText(double value) - { - Debug.Assert(value != 0); - - return value > 0 - ? BeatmapOffsetControlStrings.HitObjectsAppearEarlier - : BeatmapOffsetControlStrings.HitObjectsAppearLater; - } - } - } - protected override void LoadComplete() { base.LoadComplete(); @@ -243,5 +224,51 @@ namespace osu.Game.Screens.Play.PlayerSettings base.Dispose(isDisposing); beatmapOffsetSubscription?.Dispose(); } + + public bool OnPressed(KeyBindingPressEvent e) + { + double amount = e.AltPressed ? 1 : 5; + + switch (e.Action) + { + case GlobalAction.IncreaseOffset: + Current.Value += amount; + + return true; + + case GlobalAction.DecreaseOffset: + Current.Value -= amount; + + return true; + } + + return false; + } + + public void OnReleased(KeyBindingReleaseEvent e) + { + } + + public partial class OffsetSliderBar : PlayerSliderBar + { + protected override Drawable CreateControl() => new CustomSliderBar(); + + protected partial class CustomSliderBar : SliderBar + { + public override LocalisableString TooltipText => + Current.Value == 0 + ? LocalisableString.Interpolate($@"{base.TooltipText} ms") + : LocalisableString.Interpolate($@"{base.TooltipText} ms {getEarlyLateText(Current.Value)}"); + + private LocalisableString getEarlyLateText(double value) + { + Debug.Assert(value != 0); + + return value > 0 + ? BeatmapOffsetControlStrings.HitObjectsAppearEarlier + : BeatmapOffsetControlStrings.HitObjectsAppearLater; + } + } + } } } From 7e9522a722fd01ca872877e1e3b4bcfeb61c8a2b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 23 Dec 2023 20:46:12 +0900 Subject: [PATCH 2115/2296] Allow external use of offset text explanation --- .../PlayerSettings/BeatmapOffsetControl.cs | 32 ++++++++++--------- 1 file changed, 17 insertions(+), 15 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index b4bb35377d..80549343a5 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -233,12 +233,10 @@ namespace osu.Game.Screens.Play.PlayerSettings { case GlobalAction.IncreaseOffset: Current.Value += amount; - return true; case GlobalAction.DecreaseOffset: Current.Value -= amount; - return true; } @@ -249,25 +247,29 @@ namespace osu.Game.Screens.Play.PlayerSettings { } + public static LocalisableString GetOffsetExplanatoryText(double offset) + { + return offset == 0 + ? LocalisableString.Interpolate($@"{offset:0.0} ms") + : LocalisableString.Interpolate($@"{offset:0.0} ms {getEarlyLateText(offset)}"); + + LocalisableString getEarlyLateText(double value) + { + Debug.Assert(value != 0); + + return value > 0 + ? BeatmapOffsetControlStrings.HitObjectsAppearEarlier + : BeatmapOffsetControlStrings.HitObjectsAppearLater; + } + } + public partial class OffsetSliderBar : PlayerSliderBar { protected override Drawable CreateControl() => new CustomSliderBar(); protected partial class CustomSliderBar : SliderBar { - public override LocalisableString TooltipText => - Current.Value == 0 - ? LocalisableString.Interpolate($@"{base.TooltipText} ms") - : LocalisableString.Interpolate($@"{base.TooltipText} ms {getEarlyLateText(Current.Value)}"); - - private LocalisableString getEarlyLateText(double value) - { - Debug.Assert(value != 0); - - return value > 0 - ? BeatmapOffsetControlStrings.HitObjectsAppearEarlier - : BeatmapOffsetControlStrings.HitObjectsAppearLater; - } + public override LocalisableString TooltipText => GetOffsetExplanatoryText(Current.Value); } } } From 6f11885d4bedc303859964ab1415a2f1959e9bda Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 23 Dec 2023 20:46:22 +0900 Subject: [PATCH 2116/2296] Add control to allow changing offset from gameplay --- .../Screens/Play/GameplayOffsetControl.cs | 104 ++++++++++++++++++ osu.Game/Screens/Play/Player.cs | 6 + 2 files changed, 110 insertions(+) create mode 100644 osu.Game/Screens/Play/GameplayOffsetControl.cs diff --git a/osu.Game/Screens/Play/GameplayOffsetControl.cs b/osu.Game/Screens/Play/GameplayOffsetControl.cs new file mode 100644 index 0000000000..3f5a5bef2a --- /dev/null +++ b/osu.Game/Screens/Play/GameplayOffsetControl.cs @@ -0,0 +1,104 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Threading; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Overlays; +using osu.Game.Screens.Play.PlayerSettings; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Screens.Play +{ + /// + /// This provides the ability to change the offset while in gameplay. + /// Eventually this should be replaced with all settings from PlayerLoader being accessible from the game. + /// + internal partial class GameplayOffsetControl : VisibilityContainer + { + protected override bool StartHidden => true; + + public override bool PropagateNonPositionalInputSubTree => true; + + private BeatmapOffsetControl offsetControl = null!; + + private OsuTextFlowContainer text = null!; + + private ScheduledDelegate? hideOp; + + public GameplayOffsetControl() + { + AutoSizeAxes = Axes.Y; + Width = SettingsToolboxGroup.CONTAINER_WIDTH; + + Masking = true; + CornerRadius = 5; + + // Allow BeatmapOffsetControl to handle keyboard input. + AlwaysPresent = true; + + Anchor = Anchor.CentreRight; + Origin = Anchor.CentreRight; + + X = 100; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider? colourProvider) + { + InternalChildren = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0.8f, + Colour = colourProvider?.Background4 ?? Color4.Black, + }, + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding(10), + Spacing = new Vector2(5), + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + offsetControl = new BeatmapOffsetControl(), + text = new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(weight: FontWeight.SemiBold)) + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + TextAnchor = Anchor.TopCentre, + } + } + }, + }; + + offsetControl.Current.BindValueChanged(val => + { + text.Text = BeatmapOffsetControl.GetOffsetExplanatoryText(val.NewValue); + Show(); + + hideOp?.Cancel(); + hideOp = Scheduler.AddDelayed(Hide, 500); + }); + } + + protected override void PopIn() + { + this.FadeIn(500, Easing.OutQuint) + .MoveToX(0, 500, Easing.OutQuint); + } + + protected override void PopOut() + { + this.FadeOut(500, Easing.InQuint) + .MoveToX(100, 500, Easing.InQuint); + } + } +} diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index c9251b0a78..c960ac357f 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -461,6 +461,12 @@ namespace osu.Game.Screens.Play OnRetry = () => Restart(), OnQuit = () => PerformExit(true), }, + new GameplayOffsetControl + { + Margin = new MarginPadding(20), + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + } }, }; From a2e5f624789d852a23d555e12b5dd962ad6f7712 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 23 Dec 2023 21:07:17 +0900 Subject: [PATCH 2117/2296] Fix user profile cover showing 1px line when contracted Addresses https://github.com/ppy/osu/discussions/26068. --- osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs b/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs index 36bd8a5af5..c9e5068b2a 100644 --- a/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs +++ b/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs @@ -232,6 +232,14 @@ namespace osu.Game.Overlays.Profile.Header bool expanded = coverToggle.CoverExpanded.Value; cover.ResizeHeightTo(expanded ? 250 : 0, transition_duration, Easing.OutQuint); + + // Without this a very tiny slither of the cover will be visible even with a size of zero. + // Integer masking woes, no doubt. + if (expanded) + cover.FadeIn(transition_duration, Easing.OutQuint); + else + cover.FadeOut(transition_duration, Easing.InQuint); + avatar.ResizeTo(new Vector2(expanded ? 120 : content_height), transition_duration, Easing.OutQuint); avatar.TransformTo(nameof(avatar.CornerRadius), expanded ? 40f : 20f, transition_duration, Easing.OutQuint); flow.TransformTo(nameof(flow.Spacing), new Vector2(expanded ? 20f : 10f), transition_duration, Easing.OutQuint); From 007ea51e202d546e813725991221436066c3db74 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 23 Dec 2023 13:07:29 +0100 Subject: [PATCH 2118/2296] Add extra safety against returning negative total score in conversion operation --- .../StandardisedScoreMigrationTools.cs | 22 ++++++++++++++----- 1 file changed, 17 insertions(+), 5 deletions(-) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index 380bf63e63..5cd2a2f29c 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -321,6 +321,8 @@ namespace osu.Game.Database double modMultiplier = score.Mods.Select(m => m.ScoreMultiplier).Aggregate(1.0, (c, n) => c * n); + long convertedTotalScore; + switch (score.Ruleset.OnlineID) { case 0: @@ -417,32 +419,42 @@ namespace osu.Game.Database double newComboScoreProportion = estimatedComboPortionInStandardisedScore / maximumAchievableComboPortionInStandardisedScore; - return (long)Math.Round(( + convertedTotalScore = (long)Math.Round(( 500000 * newComboScoreProportion * score.Accuracy + 500000 * Math.Pow(score.Accuracy, 5) + bonusProportion) * modMultiplier); + break; case 1: - return (long)Math.Round(( + convertedTotalScore = (long)Math.Round(( 250000 * comboProportion + 750000 * Math.Pow(score.Accuracy, 3.6) + bonusProportion) * modMultiplier); + break; case 2: - return (long)Math.Round(( + convertedTotalScore = (long)Math.Round(( 600000 * comboProportion + 400000 * score.Accuracy + bonusProportion) * modMultiplier); + break; case 3: - return (long)Math.Round(( + convertedTotalScore = (long)Math.Round(( 850000 * comboProportion + 150000 * Math.Pow(score.Accuracy, 2 + 2 * score.Accuracy) + bonusProportion) * modMultiplier); + break; default: - return score.TotalScore; + convertedTotalScore = score.TotalScore; + break; } + + if (convertedTotalScore < 0) + throw new InvalidOperationException($"Total score conversion operation returned invalid total of {convertedTotalScore}"); + + return convertedTotalScore; } public static double ComputeAccuracy(ScoreInfo scoreInfo) From 15a9740eb65f39dbc3e58c55ad146e3103d483a1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 23 Dec 2023 21:12:47 +0900 Subject: [PATCH 2119/2296] Change "cinema" mod to never fail Addresses https://github.com/ppy/osu/discussions/26032. --- osu.Game/Rulesets/Mods/ModCinema.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Mods/ModCinema.cs b/osu.Game/Rulesets/Mods/ModCinema.cs index ae661c5f25..a942bcc678 100644 --- a/osu.Game/Rulesets/Mods/ModCinema.cs +++ b/osu.Game/Rulesets/Mods/ModCinema.cs @@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mods } } - public class ModCinema : ModAutoplay, IApplicableToHUD, IApplicableToPlayer + public class ModCinema : ModAutoplay, IApplicableToHUD, IApplicableToPlayer, IApplicableFailOverride { public override string Name => "Cinema"; public override string Acronym => "CN"; @@ -45,5 +45,9 @@ namespace osu.Game.Rulesets.Mods player.BreakOverlay.Hide(); } + + public bool PerformFail() => false; + + public bool RestartOnFail => false; } } From 644c9816739b2aadfcdb9b5e14d438a0cae81313 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 23 Dec 2023 21:21:34 +0900 Subject: [PATCH 2120/2296] Fix "spectate" button not always being clickable in online users list --- osu.Game/Overlays/Dashboard/CurrentlyOnlineDisplay.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Overlays/Dashboard/CurrentlyOnlineDisplay.cs b/osu.Game/Overlays/Dashboard/CurrentlyOnlineDisplay.cs index fe3151398f..37ea3f9c38 100644 --- a/osu.Game/Overlays/Dashboard/CurrentlyOnlineDisplay.cs +++ b/osu.Game/Overlays/Dashboard/CurrentlyOnlineDisplay.cs @@ -6,6 +6,7 @@ using System.Collections.Generic; using System.Collections.Specialized; using System.Diagnostics; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions; @@ -218,6 +219,7 @@ namespace osu.Game.Overlays.Dashboard { panel.Anchor = Anchor.TopCentre; panel.Origin = Anchor.TopCentre; + panel.CanSpectate.Value = playingUsers.Contains(user.Id); }); public partial class OnlineUserPanel : CompositeDrawable, IFilterable From 3a2ed3677b75bbbf8ec1683be7ecd8eb6e0a3e5e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 23 Dec 2023 13:25:20 +0100 Subject: [PATCH 2121/2296] Fix standardised score conversion failing for scores set with 0.0x mod mutliplier Closes https://github.com/ppy/osu/issues/26073. --- osu.Game/Database/StandardisedScoreMigrationTools.cs | 8 ++++++-- osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs | 3 ++- 2 files changed, 8 insertions(+), 3 deletions(-) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index 5cd2a2f29c..66c816e796 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -312,8 +312,12 @@ namespace osu.Game.Database double legacyAccScore = maximumLegacyAccuracyScore * score.Accuracy; // We can not separate the ComboScore from the BonusScore, so we keep the bonus in the ratio. - double comboProportion = - ((double)score.LegacyTotalScore - legacyAccScore) / (maximumLegacyComboScore + maximumLegacyBonusScore); + // Note that `maximumLegacyComboScore + maximumLegacyBonusScore` can actually be 0 + // when playing a beatmap with no bonus objects, with mods that have a 0.0x multiplier on stable (relax/autopilot). + // In such cases, just assume 0. + double comboProportion = maximumLegacyComboScore + maximumLegacyBonusScore > 0 + ? ((double)score.LegacyTotalScore - legacyAccScore) / (maximumLegacyComboScore + maximumLegacyBonusScore) + : 0; // We assume the bonus proportion only makes up the rest of the score that exceeds maximumLegacyBaseScore. long maximumLegacyBaseScore = maximumLegacyAccuracyScore + maximumLegacyComboScore; diff --git a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs index dbd9a106df..cf0a7bd54f 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs @@ -35,9 +35,10 @@ namespace osu.Game.Scoring.Legacy /// 30000006: Fix edge cases in conversion after combo exponent introduction that lead to NaNs. Reconvert all scores. /// 30000007: Adjust osu!mania combo and accuracy portions and judgement scoring values. Reconvert all scores. /// 30000008: Add accuracy conversion. Reconvert all scores. + /// 30000009: Fix edge cases in conversion for scores which have 0.0x mod multiplier on stable. Reconvert all scores. /// /// - public const int LATEST_VERSION = 30000008; + public const int LATEST_VERSION = 30000009; /// /// The first stable-compatible YYYYMMDD format version given to lazer usage of replays. From 32d8ee2d0c30b4922ac96bb172959ea375cd2e0b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 23 Dec 2023 13:42:19 +0100 Subject: [PATCH 2122/2296] Add test coverage --- .../Online/TestSceneCurrentlyOnlineDisplay.cs | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/osu.Game.Tests/Visual/Online/TestSceneCurrentlyOnlineDisplay.cs b/osu.Game.Tests/Visual/Online/TestSceneCurrentlyOnlineDisplay.cs index 7687cd195d..b696c5d8ca 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneCurrentlyOnlineDisplay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneCurrentlyOnlineDisplay.cs @@ -81,6 +81,21 @@ namespace osu.Game.Tests.Visual.Online AddStep("End watching user presence", () => metadataClient.EndWatchingUserPresence()); } + [Test] + public void TestUserWasPlayingBeforeWatchingUserPresence() + { + AddStep("User began playing", () => spectatorClient.SendStartPlay(streamingUser.Id, 0)); + AddStep("Begin watching user presence", () => metadataClient.BeginWatchingUserPresence()); + AddStep("Add online user", () => metadataClient.UserPresenceUpdated(streamingUser.Id, new UserPresence { Status = UserStatus.Online, Activity = new UserActivity.ChoosingBeatmap() })); + AddUntilStep("Panel loaded", () => currentlyOnline.ChildrenOfType().FirstOrDefault()?.User.Id == 2); + AddAssert("Spectate button enabled", () => currentlyOnline.ChildrenOfType().First().Enabled.Value, () => Is.True); + + AddStep("User finished playing", () => spectatorClient.SendEndPlay(streamingUser.Id)); + AddAssert("Spectate button disabled", () => currentlyOnline.ChildrenOfType().First().Enabled.Value, () => Is.False); + AddStep("Remove playing user", () => metadataClient.UserPresenceUpdated(streamingUser.Id, null)); + AddStep("End watching user presence", () => metadataClient.EndWatchingUserPresence()); + } + internal partial class TestUserLookupCache : UserLookupCache { private static readonly string[] usernames = From 0cbf594a8c151e3699ca15431e29d3dac96f2016 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 23 Dec 2023 15:10:31 +0100 Subject: [PATCH 2123/2296] Make cinema mod incompatible with no fail --- osu.Game/Rulesets/Mods/ModCinema.cs | 2 +- osu.Game/Rulesets/Mods/ModNoFail.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModCinema.cs b/osu.Game/Rulesets/Mods/ModCinema.cs index a942bcc678..dbb37e0af6 100644 --- a/osu.Game/Rulesets/Mods/ModCinema.cs +++ b/osu.Game/Rulesets/Mods/ModCinema.cs @@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mods public override IconUsage? Icon => OsuIcon.ModCinema; public override LocalisableString Description => "Watch the video without visual distractions."; - public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModAutoplay)).ToArray(); + public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(ModAutoplay), typeof(ModNoFail) }).ToArray(); public void ApplyToHUD(HUDOverlay overlay) { diff --git a/osu.Game/Rulesets/Mods/ModNoFail.cs b/osu.Game/Rulesets/Mods/ModNoFail.cs index 0cf81bf4c9..cc451772b2 100644 --- a/osu.Game/Rulesets/Mods/ModNoFail.cs +++ b/osu.Game/Rulesets/Mods/ModNoFail.cs @@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mods public override ModType Type => ModType.DifficultyReduction; public override LocalisableString Description => "You can't fail, no matter what."; public override double ScoreMultiplier => 0.5; - public override Type[] IncompatibleMods => new[] { typeof(ModFailCondition) }; + public override Type[] IncompatibleMods => new[] { typeof(ModFailCondition), typeof(ModCinema) }; private readonly Bindable showHealthBar = new Bindable(); From d1000b2e6c527f170e9fd1dd525d2ba296c31f17 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Sat, 23 Dec 2023 23:36:15 +0900 Subject: [PATCH 2124/2296] remove HP density --- .../Scoring/OsuHealthProcessor.cs | 2 - .../Scoring/DrainingHealthProcessor.cs | 42 ++----------------- 2 files changed, 3 insertions(+), 41 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs index 5ae5766cda..7463bb565c 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs @@ -17,8 +17,6 @@ namespace osu.Game.Rulesets.Osu.Scoring { } - protected override int? GetDensityGroup(HitObject hitObject) => (hitObject as IHasComboInformation)?.ComboIndex; - protected override double GetHealthIncreaseFor(JudgementResult result) { switch (result.Type) diff --git a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs index 4f6f8598fb..629a84ea62 100644 --- a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs @@ -62,7 +62,6 @@ namespace osu.Game.Rulesets.Scoring protected readonly double DrainLenience; private readonly List healthIncreases = new List(); - private readonly Dictionary densityMultiplierByGroup = new Dictionary(); private double gameplayEndTime; private double targetMinimumHealth; @@ -139,29 +138,14 @@ namespace osu.Game.Rulesets.Scoring { healthIncreases.Add(new HealthIncrease( result.HitObject.GetEndTime() + result.TimeOffset, - GetHealthIncreaseFor(result), - GetDensityGroup(result.HitObject))); + GetHealthIncreaseFor(result))); } } - protected override double GetHealthIncreaseFor(JudgementResult result) => base.GetHealthIncreaseFor(result) * getDensityMultiplier(GetDensityGroup(result.HitObject)); - - private double getDensityMultiplier(int? group) - { - if (group == null) - return 1; - - return densityMultiplierByGroup.TryGetValue(group.Value, out double multiplier) ? multiplier : 1; - } - - protected virtual int? GetDensityGroup(HitObject hitObject) => null; - protected override void Reset(bool storeResults) { base.Reset(storeResults); - densityMultiplierByGroup.Clear(); - if (storeResults) DrainRate = ComputeDrainRate(); @@ -173,24 +157,6 @@ namespace osu.Game.Rulesets.Scoring if (healthIncreases.Count <= 1) return 0; - // Normalise the health gain during sections with higher densities. - (int group, double avgIncrease)[] avgIncreasesByGroup = healthIncreases - .Where(i => i.Group != null) - .GroupBy(i => i.Group) - .Select(g => ((int)g.Key!, g.Sum(i => i.Amount) / (g.Max(i => i.Time) - g.Min(i => i.Time) + 1))) - .ToArray(); - - if (avgIncreasesByGroup.Length > 1) - { - double overallAverageIncrease = avgIncreasesByGroup.Average(g => g.avgIncrease); - - foreach ((int group, double avgIncrease) in avgIncreasesByGroup) - { - // Reduce the health increase for groups that return more health than average. - densityMultiplierByGroup[group] = Math.Min(1, overallAverageIncrease / avgIncrease); - } - } - int adjustment = 1; double result = 1; @@ -216,12 +182,10 @@ namespace osu.Game.Rulesets.Scoring currentBreak++; } - double multiplier = getDensityMultiplier(healthIncreases[i].Group); - // Apply health adjustments currentHealth -= (currentTime - lastTime) * result; lowestHealth = Math.Min(lowestHealth, currentHealth); - currentHealth = Math.Min(1, currentHealth + healthIncreases[i].Amount * multiplier); + currentHealth = Math.Min(1, currentHealth + healthIncreases[i].Amount); // Common scenario for when the drain rate is definitely too harsh if (lowestHealth < 0) @@ -240,6 +204,6 @@ namespace osu.Game.Rulesets.Scoring return result; } - private record struct HealthIncrease(double Time, double Amount, int? Group); + private record struct HealthIncrease(double Time, double Amount); } } From 00090bc527989b6caa094a40caf67023aeb352b3 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Sat, 23 Dec 2023 23:36:24 +0900 Subject: [PATCH 2125/2296] Add combo end bonus to HP --- .../Scoring/OsuHealthProcessor.cs | 58 +++++++++++++++++++ 1 file changed, 58 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs index 7463bb565c..672a8c91ba 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs @@ -1,10 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Game.Beatmaps; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Scoring; @@ -12,12 +14,68 @@ namespace osu.Game.Rulesets.Osu.Scoring { public partial class OsuHealthProcessor : DrainingHealthProcessor { + private ComboResult currentComboResult = ComboResult.Perfect; + public OsuHealthProcessor(double drainStartTime, double drainLenience = 0) : base(drainStartTime, drainLenience) { } protected override double GetHealthIncreaseFor(JudgementResult result) + { + if (IsSimulating) + return getHealthIncreaseFor(result); + + if (result.HitObject is not IHasComboInformation combo) + return getHealthIncreaseFor(result); + + if (combo.NewCombo) + currentComboResult = ComboResult.Perfect; + + switch (result.Type) + { + case HitResult.LargeTickMiss: + case HitResult.Ok: + setComboResult(ComboResult.Good); + break; + + case HitResult.Meh: + case HitResult.Miss: + setComboResult(ComboResult.None); + break; + } + + // The tail has a special IgnoreMiss judgement + if (result.HitObject is SliderTailCircle && !result.IsHit) + setComboResult(ComboResult.Good); + + if (combo.LastInCombo && result.Type.IsHit()) + { + switch (currentComboResult) + { + case ComboResult.Perfect: + return getHealthIncreaseFor(result) + 0.07; + + case ComboResult.Good: + return getHealthIncreaseFor(result) + 0.05; + + default: + return getHealthIncreaseFor(result) + 0.03; + } + } + + return getHealthIncreaseFor(result); + + void setComboResult(ComboResult comboResult) => currentComboResult = (ComboResult)Math.Min((int)currentComboResult, (int)comboResult); + } + + protected override void Reset(bool storeResults) + { + base.Reset(storeResults); + currentComboResult = ComboResult.Perfect; + } + + private double getHealthIncreaseFor(JudgementResult result) { switch (result.Type) { From 8b11bcc6ea617bbb689b793443a90b977ae2d5e9 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Sun, 24 Dec 2023 00:08:15 +0900 Subject: [PATCH 2126/2296] Remove unused using --- osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs index 672a8c91ba..bd6281a7d3 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs @@ -4,7 +4,6 @@ using System; using osu.Game.Beatmaps; using osu.Game.Rulesets.Judgements; -using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Objects; From 7437d21f498cca28084c7ed70341e714392e0690 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Sun, 24 Dec 2023 00:45:22 +0900 Subject: [PATCH 2127/2296] Adjust comment regarding slider tail --- osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs index bd6281a7d3..2eb257b3e6 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs @@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Scoring break; } - // The tail has a special IgnoreMiss judgement + // The slider tail has a special judgement that can't accurately be described above. if (result.HitObject is SliderTailCircle && !result.IsHit) setComboResult(ComboResult.Good); From 92b490f2e79d850980fa9e681f7c62c1ba1d5692 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 24 Dec 2023 01:59:48 +0900 Subject: [PATCH 2128/2296] Don't bother with alt support for now --- osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index 80549343a5..80003aeaba 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -227,7 +227,10 @@ namespace osu.Game.Screens.Play.PlayerSettings public bool OnPressed(KeyBindingPressEvent e) { - double amount = e.AltPressed ? 1 : 5; + // To match stable, this should adjust by 5 ms, or 1 ms when holding alt. + // But that is hard to make work with global actions due to the operating mode. + // Let's use the more precise as a default for now. + const double amount = 1; switch (e.Action) { From 72bec527fd06714bd0b88f56ff1d7538bbf37710 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 24 Dec 2023 02:36:27 +0900 Subject: [PATCH 2129/2296] Add conditions to match stable offset adjust limitations --- .../PlayerSettings/BeatmapOffsetControl.cs | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index 80003aeaba..b0e7d08699 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -51,6 +51,12 @@ namespace osu.Game.Screens.Play.PlayerSettings [Resolved] private OsuColour colours { get; set; } = null!; + [Resolved] + private Player? player { get; set; } + + [Resolved] + private IGameplayClock? gameplayClock { get; set; } + private double lastPlayAverage; private double lastPlayBeatmapOffset; private HitEventTimingDistributionGraph? lastPlayGraph; @@ -227,6 +233,18 @@ namespace osu.Game.Screens.Play.PlayerSettings public bool OnPressed(KeyBindingPressEvent e) { + // General limitations to ensure players don't do anything too weird. + // These match stable for now. + if (player is SubmittingPlayer) + { + // TODO: the blocking conditions should probably display a message. + if (player?.IsBreakTime.Value == false && gameplayClock?.CurrentTime - gameplayClock?.StartTime > 10000) + return false; + + if (gameplayClock?.IsPaused.Value == true) + return false; + } + // To match stable, this should adjust by 5 ms, or 1 ms when holding alt. // But that is hard to make work with global actions due to the operating mode. // Let's use the more precise as a default for now. From 686b2a4394ac735ef309976910fed859f3f3b779 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 24 Dec 2023 03:00:51 +0900 Subject: [PATCH 2130/2296] Disable positional interaction for now --- osu.Game/Screens/Play/GameplayOffsetControl.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Screens/Play/GameplayOffsetControl.cs b/osu.Game/Screens/Play/GameplayOffsetControl.cs index 3f5a5bef2a..2f0cb821ec 100644 --- a/osu.Game/Screens/Play/GameplayOffsetControl.cs +++ b/osu.Game/Screens/Play/GameplayOffsetControl.cs @@ -25,6 +25,9 @@ namespace osu.Game.Screens.Play public override bool PropagateNonPositionalInputSubTree => true; + // Disable interaction for now to avoid any funny business with slider bar dragging. + public override bool PropagatePositionalInputSubTree => false; + private BeatmapOffsetControl offsetControl = null!; private OsuTextFlowContainer text = null!; From 5b03dc8d0bb1d189dc68103971fccf41bfc2a008 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 24 Dec 2023 03:20:42 +0900 Subject: [PATCH 2131/2296] Use a realm subscription to avoid overhead when hovering a toolbar button Addresses https://github.com/ppy/osu/discussions/26018. --- osu.Game/Overlays/Toolbar/ToolbarButton.cs | 26 +++++++++++----------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/osu.Game/Overlays/Toolbar/ToolbarButton.cs b/osu.Game/Overlays/Toolbar/ToolbarButton.cs index 08bcb6bd8a..344f7b2018 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarButton.cs @@ -157,6 +157,15 @@ namespace osu.Game.Overlays.Toolbar }; } + [BackgroundDependencyLoader] + private void load() + { + if (Hotkey != null) + { + realm.SubscribeToPropertyChanged(r => r.All().FirstOrDefault(rkb => rkb.RulesetName == null && rkb.ActionInt == (int)Hotkey.Value), kb => kb.KeyCombinationString, updateKeyBindingTooltip); + } + } + protected override bool OnMouseDown(MouseDownEvent e) => false; protected override bool OnClick(ClickEvent e) @@ -168,8 +177,6 @@ namespace osu.Game.Overlays.Toolbar protected override bool OnHover(HoverEvent e) { - updateKeyBindingTooltip(); - HoverBackground.FadeIn(200); tooltipContainer.FadeIn(100); @@ -197,19 +204,12 @@ namespace osu.Game.Overlays.Toolbar { } - private void updateKeyBindingTooltip() + private void updateKeyBindingTooltip(string keyCombination) { - if (Hotkey == null) return; + string keyBindingString = keyCombinationProvider.GetReadableString(keyCombination); - var realmKeyBinding = realm.Realm.All().FirstOrDefault(rkb => rkb.RulesetName == null && rkb.ActionInt == (int)Hotkey.Value); - - if (realmKeyBinding != null) - { - string keyBindingString = keyCombinationProvider.GetReadableString(realmKeyBinding.KeyCombination); - - if (!string.IsNullOrEmpty(keyBindingString)) - keyBindingTooltip.Text = $" ({keyBindingString})"; - } + if (!string.IsNullOrEmpty(keyBindingString)) + keyBindingTooltip.Text = $" ({keyBindingString})"; } } From 68430d6ecdbf7810285a818e4f762c07477f6de6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 23 Dec 2023 19:39:17 +0100 Subject: [PATCH 2132/2296] Fix toolbar keybinding hint not clearing after unbinding the keybinding --- osu.Game/Overlays/Toolbar/ToolbarButton.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Toolbar/ToolbarButton.cs b/osu.Game/Overlays/Toolbar/ToolbarButton.cs index 344f7b2018..81d2de5acb 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarButton.cs @@ -208,8 +208,9 @@ namespace osu.Game.Overlays.Toolbar { string keyBindingString = keyCombinationProvider.GetReadableString(keyCombination); - if (!string.IsNullOrEmpty(keyBindingString)) - keyBindingTooltip.Text = $" ({keyBindingString})"; + keyBindingTooltip.Text = !string.IsNullOrEmpty(keyBindingString) + ? $" ({keyBindingString})" + : string.Empty; } } From 19d02364185b72e97c157b42f1d668c2fa794dd8 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 23 Dec 2023 22:11:00 +0300 Subject: [PATCH 2133/2296] Change mod acronym --- osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs b/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs index f71acf95b8..b70d607ca1 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods public class OsuModDepth : ModWithVisibilityAdjustment, IUpdatableByPlayfield, IApplicableToDrawableRuleset { public override string Name => "Depth"; - public override string Acronym => "DH"; + public override string Acronym => "DP"; public override IconUsage? Icon => FontAwesome.Solid.Cube; public override ModType Type => ModType.Fun; public override LocalisableString Description => "3D. Almost."; From b1d994b6ffb617f12a09aca20cf0482a3b5db2b9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Dec 2023 17:17:23 +0900 Subject: [PATCH 2134/2296] Add classic skin sprites for slider tick and slider end misses --- osu.Game/Skinning/LegacyJudgementPieceOld.cs | 16 +++++++++++++--- osu.Game/Skinning/LegacySkin.cs | 13 ++++++++++--- 2 files changed, 23 insertions(+), 6 deletions(-) diff --git a/osu.Game/Skinning/LegacyJudgementPieceOld.cs b/osu.Game/Skinning/LegacyJudgementPieceOld.cs index b8fe2f8d06..1834a17279 100644 --- a/osu.Game/Skinning/LegacyJudgementPieceOld.cs +++ b/osu.Game/Skinning/LegacyJudgementPieceOld.cs @@ -58,14 +58,24 @@ namespace osu.Game.Skinning if (result.IsMiss()) { + decimal? legacyVersion = skin.GetConfig(SkinConfiguration.LegacySetting.Version)?.Value; + + // missed ticks / slider end don't get the normal animation. if (isMissedTick()) - applyMissedTickScaling(); - else { this.ScaleTo(1.6f); this.ScaleTo(1, 100, Easing.In); - decimal? legacyVersion = skin.GetConfig(SkinConfiguration.LegacySetting.Version)?.Value; + if (legacyVersion > 1.0m) + { + this.MoveTo(new Vector2(0, -2f)); + this.MoveToOffset(new Vector2(0, 10), fade_out_delay + fade_out_length, Easing.In); + } + } + else + { + this.ScaleTo(1.6f); + this.ScaleTo(1, 100, Easing.In); if (legacyVersion > 1.0m) { diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs index a37a386889..270abe2849 100644 --- a/osu.Game/Skinning/LegacySkin.cs +++ b/osu.Game/Skinning/LegacySkin.cs @@ -453,11 +453,18 @@ namespace osu.Game.Skinning private Drawable? getJudgementAnimation(HitResult result) { - if (result.IsMiss()) - return this.GetAnimation("hit0", true, false); - switch (result) { + case HitResult.Miss: + return this.GetAnimation("hit0", true, false); + + case HitResult.LargeTickMiss: + return this.GetAnimation("slidertickmiss", true, false); + + case HitResult.ComboBreak: + case HitResult.IgnoreMiss: + return this.GetAnimation("sliderendmiss", true, false); + case HitResult.Meh: return this.GetAnimation("hit50", true, false); From 02c771f540489eedaf56719632f500981b20da6a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Dec 2023 17:27:15 +0900 Subject: [PATCH 2135/2296] Add warning for linux users about to report a non-bug as a bug --- .github/ISSUE_TEMPLATE/bug-issue.yml | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/.github/ISSUE_TEMPLATE/bug-issue.yml b/.github/ISSUE_TEMPLATE/bug-issue.yml index 00a873f9c8..dfdcf8d320 100644 --- a/.github/ISSUE_TEMPLATE/bug-issue.yml +++ b/.github/ISSUE_TEMPLATE/bug-issue.yml @@ -11,6 +11,10 @@ body: - Current open `priority:0` issues, filterable [here](https://github.com/ppy/osu/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc+label%3Apriority%3A0). - And most importantly, search for your issue both in the [issue listing](https://github.com/ppy/osu/issues) and the [Q&A discussion listing](https://github.com/ppy/osu/discussions/categories/q-a). If you find that it already exists, respond with a reaction or add any further information that may be helpful. + # ATTENTION LINUX USERS + + If you are having an issue and it is hardware related, **please open a [q&a discussion](https://github.com/ppy/osu/discussions/categories/q-a)** instead of an issue. There's a high chance your issue is due to your system configuration, and not our software. + - type: dropdown attributes: label: Type From 8e6ea2dd9b098aa41f32d54a3c953218aee459fd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Dec 2023 17:32:30 +0900 Subject: [PATCH 2136/2296] Update argon and triangles to match display style --- .../Skinning/Argon/ArgonJudgementPiece.cs | 11 ++++++++++- .../Rulesets/Judgements/DefaultJudgementPiece.cs | 15 ++++++++++++++- osu.Game/Rulesets/Scoring/HitResult.cs | 4 ++-- 3 files changed, 26 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonJudgementPiece.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonJudgementPiece.cs index edeece0293..bb61bd37c1 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonJudgementPiece.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonJudgementPiece.cs @@ -62,7 +62,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon /// public virtual void PlayAnimation() { - if (Result.IsMiss()) + if (Result == HitResult.IgnoreMiss || Result == HitResult.LargeTickMiss) + { + this.RotateTo(-45); + this.ScaleTo(1.8f); + this.ScaleTo(1.2f, 100, Easing.In); + + this.MoveTo(Vector2.Zero); + this.MoveToOffset(new Vector2(0, 10), 800, Easing.InQuint); + } + else if (Result.IsMiss()) { this.ScaleTo(1.6f); this.ScaleTo(1, 100, Easing.In); diff --git a/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs b/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs index 3c5e37f91c..ada651b60e 100644 --- a/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs +++ b/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs @@ -38,7 +38,20 @@ namespace osu.Game.Rulesets.Judgements /// public virtual void PlayAnimation() { - if (Result != HitResult.None && !Result.IsHit()) + // TODO: make these better. currently they are using a text `-` and it's not centered properly. + // Should be an explicit drawable. + // + // When this is done, remove the [Description] attributes from HitResults which were added for this purpose. + if (Result == HitResult.IgnoreMiss || Result == HitResult.LargeTickMiss) + { + this.RotateTo(-45); + this.ScaleTo(1.8f); + this.ScaleTo(1.2f, 100, Easing.In); + + this.MoveTo(Vector2.Zero); + this.MoveToOffset(new Vector2(0, 10), 800, Easing.InQuint); + } + else if (Result.IsMiss()) { this.ScaleTo(1.6f); this.ScaleTo(1, 100, Easing.In); diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs index e174ebd00f..2d55f1a649 100644 --- a/osu.Game/Rulesets/Scoring/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Scoring /// Indicates a large tick miss. /// [EnumMember(Value = "large_tick_miss")] - [Description(@"x")] + [Description("-")] [Order(10)] LargeTickMiss, @@ -118,7 +118,7 @@ namespace osu.Game.Rulesets.Scoring /// Indicates a miss that should be ignored for scoring purposes. /// [EnumMember(Value = "ignore_miss")] - [Description("x")] + [Description("-")] [Order(13)] IgnoreMiss, From 8142a7cb7e82d7053004cd6e4b2f62e74254ed57 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 25 Dec 2023 14:00:32 +0100 Subject: [PATCH 2137/2296] Remove incorrect spec --- osu.Game/Skinning/LegacySkin.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs index 270abe2849..8f0cd59b68 100644 --- a/osu.Game/Skinning/LegacySkin.cs +++ b/osu.Game/Skinning/LegacySkin.cs @@ -461,7 +461,6 @@ namespace osu.Game.Skinning case HitResult.LargeTickMiss: return this.GetAnimation("slidertickmiss", true, false); - case HitResult.ComboBreak: case HitResult.IgnoreMiss: return this.GetAnimation("sliderendmiss", true, false); From 4fa35d709cb163a1a93bc17c6772f2b034614e91 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 25 Dec 2023 14:56:40 +0100 Subject: [PATCH 2138/2296] Update resources --- osu.Game/osu.Game.csproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 2ec954b3a5..fbcdb00cdb 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -37,7 +37,7 @@ - + From f84b07e71a3298a5093eab2806a74c0ef2066679 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 25 Dec 2023 19:01:06 +0100 Subject: [PATCH 2139/2296] Do not attempt to stop preview tracks when arriving from a "track completed" sync This fixes an issue identified with the WASAPI implementation in https://github.com/ppy/osu-framework/pull/6088. It has no real effect on current `master`, but fixes a deadlock that occurs with the aforementioned framework branch when one lets a preview track play out to the end - at this point all audio will stop and an attempt to perform any synchronous BASS operation (playing another track, seeking) will result in a deadlock. It isn't terribly clear as to why this is happening precisely, but there does not appear to be any need to stop and seek at that point, so this feels like a decent workaround even if the actual issue is upstream (and will unblock pushing out WASAPI support to users). --- osu.Game/Audio/PreviewTrack.cs | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/osu.Game/Audio/PreviewTrack.cs b/osu.Game/Audio/PreviewTrack.cs index d625566ee7..6184ff85dd 100644 --- a/osu.Game/Audio/PreviewTrack.cs +++ b/osu.Game/Audio/PreviewTrack.cs @@ -96,10 +96,13 @@ namespace osu.Game.Audio hasStarted = false; - Track.Stop(); + if (!Track.HasCompleted) + { + Track.Stop(); - // Ensure the track is reset immediately on stopping, so the next time it is started it has a correct time value. - Track.Seek(0); + // Ensure the track is reset immediately on stopping, so the next time it is started it has a correct time value. + Track.Seek(0); + } Stopped?.Invoke(); } From 060bf8beff4f58060e9d60f41dce5850a20748ba Mon Sep 17 00:00:00 2001 From: Nathan Tran Date: Mon, 25 Dec 2023 15:09:39 -0800 Subject: [PATCH 2140/2296] Fix rewind backtracking --- osu.Game/Screens/Select/BeatmapCarousel.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 370b559897..89911c9a69 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -643,7 +643,7 @@ namespace osu.Game.Screens.Select while (randomSelectedBeatmaps.Any()) { var beatmap = randomSelectedBeatmaps[^1]; - randomSelectedBeatmaps.Remove(beatmap); + randomSelectedBeatmaps.RemoveAt(randomSelectedBeatmaps.Count - 1); if (!beatmap.Filtered.Value && beatmap.BeatmapInfo.BeatmapSet?.DeletePending != true) { From b18b5b99773bffbd5cea8f2b536db763ae983f80 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Dec 2023 12:06:56 +0900 Subject: [PATCH 2141/2296] Add inline note about deadlock --- osu.Game/Audio/PreviewTrack.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Audio/PreviewTrack.cs b/osu.Game/Audio/PreviewTrack.cs index 6184ff85dd..961990a1bd 100644 --- a/osu.Game/Audio/PreviewTrack.cs +++ b/osu.Game/Audio/PreviewTrack.cs @@ -96,6 +96,7 @@ namespace osu.Game.Audio hasStarted = false; + // This pre-check is important, fixes a BASS deadlock in some scenarios. if (!Track.HasCompleted) { Track.Stop(); From 2ec6aa7fbb92aa286f1281c4043274f6d007e98b Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 26 Dec 2023 12:46:21 +0900 Subject: [PATCH 2142/2296] Make mania scroll speed independent of hit position --- .../UI/DrawableManiaRuleset.cs | 20 ++++++++++++++++++- .../Skinning/LegacyManiaSkinConfiguration.cs | 4 +++- 2 files changed, 22 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs index 9169599798..bea536e4af 100644 --- a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs @@ -19,12 +19,14 @@ using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Configuration; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Replays; +using osu.Game.Rulesets.Mania.Skinning; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Scoring; +using osu.Game.Skinning; namespace osu.Game.Rulesets.Mania.UI { @@ -57,6 +59,9 @@ namespace osu.Game.Rulesets.Mania.UI // Stores the current speed adjustment active in gameplay. private readonly Track speedAdjustmentTrack = new TrackVirtual(0); + [Resolved] + private ISkinSource skin { get; set; } + public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null) : base(ruleset, beatmap, mods) { @@ -104,7 +109,20 @@ namespace osu.Game.Rulesets.Mania.UI updateTimeRange(); } - private void updateTimeRange() => TimeRange.Value = smoothTimeRange * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value; + private void updateTimeRange() + { + float hitPosition = skin.GetConfig( + new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.HitPosition))?.Value + ?? Stage.HIT_TARGET_POSITION; + + const float length_to_default_hit_position = 768 - LegacyManiaSkinConfiguration.DEFAULT_HIT_POSITION; + float lengthToHitPosition = 768 - hitPosition; + + // This scaling factor preserves the scroll speed as the scroll length varies from changes to the hit position. + float scale = lengthToHitPosition / length_to_default_hit_position; + + TimeRange.Value = smoothTimeRange * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value * scale; + } /// /// Computes a scroll time (in milliseconds) from a scroll speed in the range of 1-40. diff --git a/osu.Game/Skinning/LegacyManiaSkinConfiguration.cs b/osu.Game/Skinning/LegacyManiaSkinConfiguration.cs index 9acb29a793..042836984a 100644 --- a/osu.Game/Skinning/LegacyManiaSkinConfiguration.cs +++ b/osu.Game/Skinning/LegacyManiaSkinConfiguration.cs @@ -21,6 +21,8 @@ namespace osu.Game.Skinning /// public const float DEFAULT_COLUMN_SIZE = 30 * POSITION_SCALE_FACTOR; + public const float DEFAULT_HIT_POSITION = (480 - 402) * POSITION_SCALE_FACTOR; + public readonly int Keys; public Dictionary CustomColours { get; } = new Dictionary(); @@ -35,7 +37,7 @@ namespace osu.Game.Skinning public readonly float[] ExplosionWidth; public readonly float[] HoldNoteLightWidth; - public float HitPosition = (480 - 402) * POSITION_SCALE_FACTOR; + public float HitPosition = DEFAULT_HIT_POSITION; public float LightPosition = (480 - 413) * POSITION_SCALE_FACTOR; public float ScorePosition = 300 * POSITION_SCALE_FACTOR; public bool ShowJudgementLine = true; From f9e47242db508d596fe92afef5e15ab5f6583c1a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Dec 2023 17:44:49 +0900 Subject: [PATCH 2143/2296] Add visual offset to better align editor waveforms with expectations --- .../Edit/Compose/Components/Timeline/Timeline.cs | 7 ++++++- osu.Game/Screens/Edit/Editor.cs | 13 +++++++++++++ .../Edit/Timing/WaveformComparisonDisplay.cs | 2 +- 3 files changed, 20 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs index 75de15fe56..83d34ab61a 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs @@ -141,7 +141,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline waveformOpacity = config.GetBindable(OsuSetting.EditorWaveformOpacity); track.BindTo(editorClock.Track); - track.BindValueChanged(_ => waveform.Waveform = beatmap.Value.Waveform, true); + track.BindValueChanged(_ => + { + waveform.Waveform = beatmap.Value.Waveform; + waveform.RelativePositionAxes = Axes.X; + waveform.X = -(float)(Editor.WAVEFORM_VISUAL_OFFSET / beatmap.Value.Track.Length); + }, true); Zoom = (float)(defaultTimelineZoom * editorBeatmap.BeatmapInfo.TimelineZoom); } diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index a6c18bdf0e..c1f6c02301 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -60,6 +60,19 @@ namespace osu.Game.Screens.Edit [Cached] public partial class Editor : ScreenWithBeatmapBackground, IKeyBindingHandler, IKeyBindingHandler, IBeatSnapProvider, ISamplePlaybackDisabler, IBeatSyncProvider { + /// + /// An offset applied to waveform visuals to align them with expectations. + /// + /// + /// Historically, osu! beatmaps have an assumption of full system latency baked in. + /// This comes from a culmination of stable's platform offset, average hardware playback + /// latency, and users having their universal offsets tweaked to previous beatmaps. + /// + /// Coming to this value involved running various tests with existing users / beatmaps. + /// This included both visual and audible comparisons. Ballpark confidence is ≈2 ms. + /// + public const float WAVEFORM_VISUAL_OFFSET = 20; + public override float BackgroundParallaxAmount => 0.1f; public override bool AllowBackButton => false; diff --git a/osu.Game/Screens/Edit/Timing/WaveformComparisonDisplay.cs b/osu.Game/Screens/Edit/Timing/WaveformComparisonDisplay.cs index 856bc7c303..b5315feccb 100644 --- a/osu.Game/Screens/Edit/Timing/WaveformComparisonDisplay.cs +++ b/osu.Game/Screens/Edit/Timing/WaveformComparisonDisplay.cs @@ -219,7 +219,7 @@ namespace osu.Game.Screens.Edit.Timing // offset to the required beat index. double time = selectedGroupStartTime + index * timingPoint.BeatLength; - float offset = (float)(time - visible_width / 2) / trackLength * scale; + float offset = (float)(time - visible_width / 2 + Editor.WAVEFORM_VISUAL_OFFSET) / trackLength * scale; row.Alpha = time < selectedGroupStartTime || time > selectedGroupEndTime ? 0.2f : 1; row.WaveformOffsetTo(-offset, animated); From 4e3bdb2b56bd0d8430ffeeb988498d42412d72ee Mon Sep 17 00:00:00 2001 From: Nathan Tran Date: Tue, 26 Dec 2023 00:57:06 -0800 Subject: [PATCH 2144/2296] Add test coverage --- .../SongSelect/TestSceneBeatmapCarousel.cs | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs index c509d40e07..41ea347ef3 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs @@ -454,6 +454,23 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false)); } + [Test] + public void TestRewind() + { + const int local_set_count = 3; + const int random_select_count = local_set_count * 3; + loadBeatmaps(setCount: local_set_count); + + for (int i = 0; i < random_select_count; i++) + nextRandom(); + + for (int i = 0; i < random_select_count; i++) + { + prevRandom(); + AddAssert("correct random last selected", () => selectedSets.Peek() == carousel.SelectedBeatmapSet); + } + } + [Test] public void TestRewindToDeletedBeatmap() { From 225528d519cf65420cf54055ff0602edc3c211d0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Dec 2023 19:20:41 +0900 Subject: [PATCH 2145/2296] Bail from score submission if audio playback rate is too far from reality Closes https://github.com/ppy/osu/issues/23149. --- .../Play/MasterGameplayClockContainer.cs | 55 +++++++++++++++++++ osu.Game/Screens/Play/SubmittingPlayer.cs | 8 +++ 2 files changed, 63 insertions(+) diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index 54ed7ba626..2844d84f31 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -8,6 +8,7 @@ using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Logging; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; @@ -39,6 +40,14 @@ namespace osu.Game.Screens.Play Precision = 0.1, }; + /// + /// Whether the audio playback is within acceptable ranges. + /// Will become false if audio playback is not going as expected. + /// + public IBindable PlaybackRateValid => playbackRateValid; + + private readonly Bindable playbackRateValid = new Bindable(true); + private readonly WorkingBeatmap beatmap; private Track track; @@ -128,6 +137,7 @@ namespace osu.Game.Screens.Play { // Safety in case the clock is seeked while stopped. LastStopTime = null; + elapsedValidationTime = null; base.Seek(time); } @@ -197,6 +207,51 @@ namespace osu.Game.Screens.Play addAdjustmentsToTrack(); } + protected override void Update() + { + base.Update(); + checkPlaybackValidity(); + } + + #region Clock validation (ensure things are running correctly for local gameplay) + + private double elapsedGameplayClockTime; + private double? elapsedValidationTime; + private int playbackDiscrepancyCount; + + private const int allowed_playback_discrepancies = 5; + + private void checkPlaybackValidity() + { + if (GameplayClock.IsRunning) + { + elapsedGameplayClockTime += GameplayClock.ElapsedFrameTime; + + elapsedValidationTime ??= elapsedGameplayClockTime; + elapsedValidationTime += GameplayClock.Rate * Time.Elapsed; + + if (Math.Abs(elapsedGameplayClockTime - elapsedValidationTime!.Value) > 300) + { + if (playbackDiscrepancyCount++ > allowed_playback_discrepancies) + { + if (playbackRateValid.Value) + { + playbackRateValid.Value = false; + Logger.Log("System audio playback is not working as expected. Some online functionality will not work.\n\nPlease check your audio drivers.", level: LogLevel.Important); + } + } + else + { + Logger.Log($"Playback discrepancy detected ({playbackDiscrepancyCount} of allowed {allowed_playback_discrepancies}): {elapsedGameplayClockTime:N1} vs {elapsedValidationTime:N1}"); + } + + elapsedValidationTime = null; + } + } + } + + #endregion + private bool speedAdjustmentsApplied; private void addAdjustmentsToTrack() diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index 785164178a..f88526b8f9 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -208,6 +208,14 @@ namespace osu.Game.Screens.Play private Task submitScore(Score score) { + var masterClock = GameplayClockContainer as MasterGameplayClockContainer; + + if (masterClock?.PlaybackRateValid.Value != true) + { + Logger.Log("Score submission cancelled due to audio playback rate discrepancy."); + return Task.CompletedTask; + } + // token may be null if the request failed but gameplay was still allowed (see HandleTokenRetrievalFailure). if (token == null) { From 30b5b36f1d72f9285971287d6d78c4628c3dde94 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 26 Dec 2023 12:19:04 +0100 Subject: [PATCH 2146/2296] Fix code quality inspection --- osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs index 41ea347ef3..aa4c879468 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs @@ -467,7 +467,7 @@ namespace osu.Game.Tests.Visual.SongSelect for (int i = 0; i < random_select_count; i++) { prevRandom(); - AddAssert("correct random last selected", () => selectedSets.Peek() == carousel.SelectedBeatmapSet); + AddAssert("correct random last selected", () => selectedSets.Peek(), () => Is.EqualTo(carousel.SelectedBeatmapSet)); } } From f2c0e7cf2ecc04d5f3f01bd945623a61a8ab7f04 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Dec 2023 20:31:34 +0900 Subject: [PATCH 2147/2296] Fix editor's control point list refreshing multiple times for a single change --- osu.Game/Screens/Edit/Timing/ControlPointList.cs | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Timing/ControlPointList.cs b/osu.Game/Screens/Edit/Timing/ControlPointList.cs index 22e37b9efb..7cd1dbc630 100644 --- a/osu.Game/Screens/Edit/Timing/ControlPointList.cs +++ b/osu.Game/Screens/Edit/Timing/ControlPointList.cs @@ -109,8 +109,13 @@ namespace osu.Game.Screens.Edit.Timing controlPointGroups.BindTo(Beatmap.ControlPointInfo.Groups); controlPointGroups.BindCollectionChanged((_, _) => { - table.ControlGroups = controlPointGroups; - changeHandler?.SaveState(); + // This callback can happen many times in a change operation. It gets expensive. + // We really should be handling the `CollectionChanged` event properly. + Scheduler.AddOnce(() => + { + table.ControlGroups = controlPointGroups; + changeHandler?.SaveState(); + }); }, true); table.OnRowSelected += drawable => scroll.ScrollIntoView(drawable); From 1f2f749db68fe3a541150abb7acdae7e0aabf79e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Dec 2023 20:42:04 +0900 Subject: [PATCH 2148/2296] Fix selection not being retained in control point list when undoing / redoing --- osu.Game/Screens/Edit/EditorTable.cs | 30 ++++++++++++++++++- .../Screens/Edit/Timing/ControlPointTable.cs | 14 +++++---- 2 files changed, 38 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Edit/EditorTable.cs b/osu.Game/Screens/Edit/EditorTable.cs index b79d71b42b..5ccb21cf59 100644 --- a/osu.Game/Screens/Edit/EditorTable.cs +++ b/osu.Game/Screens/Edit/EditorTable.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; @@ -46,15 +47,42 @@ namespace osu.Game.Screens.Edit }); } - protected void SetSelectedRow(object? item) + protected int GetIndexForObject(object? item) { + for (int i = 0; i < BackgroundFlow.Count; i++) + { + if (BackgroundFlow[i].Item == item) + return i; + } + + return -1; + } + + protected bool SetSelectedRow(object? item) + { + bool foundSelection = false; + foreach (var b in BackgroundFlow) { b.Selected = ReferenceEquals(b.Item, item); if (b.Selected) + { + Debug.Assert(!foundSelection); OnRowSelected?.Invoke(b); + foundSelection = true; + } } + + return foundSelection; + } + + protected object? GetObjectAtIndex(int index) + { + if (index < 0 || index > BackgroundFlow.Count - 1) + return null; + + return BackgroundFlow[index].Item; } protected override Drawable CreateHeader(int index, TableColumn? column) => new HeaderText(column?.Header ?? default); diff --git a/osu.Game/Screens/Edit/Timing/ControlPointTable.cs b/osu.Game/Screens/Edit/Timing/ControlPointTable.cs index b078e3fa44..335077c6f0 100644 --- a/osu.Game/Screens/Edit/Timing/ControlPointTable.cs +++ b/osu.Game/Screens/Edit/Timing/ControlPointTable.cs @@ -21,7 +21,7 @@ namespace osu.Game.Screens.Edit.Timing public partial class ControlPointTable : EditorTable { [Resolved] - private Bindable selectedGroup { get; set; } = null!; + private Bindable selectedGroup { get; set; } = null!; [Resolved] private EditorClock clock { get; set; } = null!; @@ -32,6 +32,8 @@ namespace osu.Game.Screens.Edit.Timing { set { + int selectedIndex = GetIndexForObject(selectedGroup.Value); + Content = null; BackgroundFlow.Clear(); @@ -53,7 +55,11 @@ namespace osu.Game.Screens.Edit.Timing Columns = createHeaders(); Content = value.Select(createContent).ToArray().ToRectangular(); - updateSelectedGroup(); + if (!SetSelectedRow(selectedGroup.Value)) + { + // Some operations completely obliterate references, so best-effort reselect based on index. + selectedGroup.Value = GetObjectAtIndex(selectedIndex) as ControlPointGroup; + } } } @@ -61,11 +67,9 @@ namespace osu.Game.Screens.Edit.Timing { base.LoadComplete(); - selectedGroup.BindValueChanged(_ => updateSelectedGroup(), true); + selectedGroup.BindValueChanged(_ => SetSelectedRow(selectedGroup.Value), true); } - private void updateSelectedGroup() => SetSelectedRow(selectedGroup.Value); - private TableColumn[] createHeaders() { var columns = new List From 03e2463b06b14b66529627fc76941d901231001c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Dec 2023 21:20:18 +0900 Subject: [PATCH 2149/2296] Add test coverage and refactor to better handle equality edge case --- .../Visual/Editing/TestSceneTimingScreen.cs | 43 +++++++++++++++++++ osu.Game/Screens/Edit/EditorTable.cs | 2 +- .../Screens/Edit/Timing/ControlPointTable.cs | 29 ++++++++++--- 3 files changed, 66 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs index 216c35de65..40aadc8164 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs @@ -17,6 +17,7 @@ using osu.Game.Rulesets.Edit; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Timing; using osu.Game.Screens.Edit.Timing.RowAttributes; +using osuTK; using osuTK.Input; namespace osu.Game.Tests.Visual.Editing @@ -69,6 +70,48 @@ namespace osu.Game.Tests.Visual.Editing AddUntilStep("Wait for rows to load", () => Child.ChildrenOfType().Any()); } + [Test] + public void TestSelectedRetainedOverUndo() + { + AddStep("Select first timing point", () => + { + InputManager.MoveMouseTo(Child.ChildrenOfType().First()); + InputManager.Click(MouseButton.Left); + }); + + AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 2170); + AddUntilStep("Ensure seeked to correct time", () => EditorClock.CurrentTimeAccurate == 2170); + + AddStep("Adjust offset", () => + { + InputManager.MoveMouseTo(timingScreen.ChildrenOfType().First().ScreenSpaceDrawQuad.Centre + new Vector2(20, 0)); + InputManager.Click(MouseButton.Left); + }); + + AddUntilStep("wait for offset changed", () => + { + return timingScreen.SelectedGroup.Value.ControlPoints.Any(c => c is TimingControlPoint) && timingScreen.SelectedGroup.Value.Time > 2170; + }); + + AddStep("simulate undo", () => + { + var clone = editorBeatmap.ControlPointInfo.DeepClone(); + + editorBeatmap.ControlPointInfo.Clear(); + + foreach (var group in clone.Groups) + { + foreach (var cp in group.ControlPoints) + editorBeatmap.ControlPointInfo.Add(group.Time, cp); + } + }); + + AddUntilStep("selection retained", () => + { + return timingScreen.SelectedGroup.Value.ControlPoints.Any(c => c is TimingControlPoint) && timingScreen.SelectedGroup.Value.Time > 2170; + }); + } + [Test] public void TestTrackingCurrentTimeWhileRunning() { diff --git a/osu.Game/Screens/Edit/EditorTable.cs b/osu.Game/Screens/Edit/EditorTable.cs index 5ccb21cf59..e5dc540b06 100644 --- a/osu.Game/Screens/Edit/EditorTable.cs +++ b/osu.Game/Screens/Edit/EditorTable.cs @@ -58,7 +58,7 @@ namespace osu.Game.Screens.Edit return -1; } - protected bool SetSelectedRow(object? item) + protected virtual bool SetSelectedRow(object? item) { bool foundSelection = false; diff --git a/osu.Game/Screens/Edit/Timing/ControlPointTable.cs b/osu.Game/Screens/Edit/Timing/ControlPointTable.cs index 335077c6f0..7a27056da3 100644 --- a/osu.Game/Screens/Edit/Timing/ControlPointTable.cs +++ b/osu.Game/Screens/Edit/Timing/ControlPointTable.cs @@ -46,7 +46,7 @@ namespace osu.Game.Screens.Edit.Timing { Action = () => { - selectedGroup.Value = group; + SetSelectedRow(group); clock.SeekSmoothlyTo(group.Time); } }); @@ -55,11 +55,16 @@ namespace osu.Game.Screens.Edit.Timing Columns = createHeaders(); Content = value.Select(createContent).ToArray().ToRectangular(); - if (!SetSelectedRow(selectedGroup.Value)) - { - // Some operations completely obliterate references, so best-effort reselect based on index. - selectedGroup.Value = GetObjectAtIndex(selectedIndex) as ControlPointGroup; - } + // Attempt to retain selection. + if (SetSelectedRow(selectedGroup.Value)) + return; + + // Some operations completely obliterate references, so best-effort reselect based on index. + if (SetSelectedRow(GetObjectAtIndex(selectedIndex))) + return; + + // Selection could not be retained. + selectedGroup.Value = null; } } @@ -67,7 +72,17 @@ namespace osu.Game.Screens.Edit.Timing { base.LoadComplete(); - selectedGroup.BindValueChanged(_ => SetSelectedRow(selectedGroup.Value), true); + // Handle external selections. + selectedGroup.BindValueChanged(g => SetSelectedRow(g.NewValue), true); + } + + protected override bool SetSelectedRow(object? item) + { + if (!base.SetSelectedRow(item)) + return false; + + selectedGroup.Value = item as ControlPointGroup; + return true; } private TableColumn[] createHeaders() From d70fddb6fde18de0ef092c047509ee0a2efd2d16 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 27 Dec 2023 00:11:22 +0900 Subject: [PATCH 2150/2296] Fix elapsed time being counted twice on first frame --- osu.Game/Screens/Play/MasterGameplayClockContainer.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index 2844d84f31..a475f4823f 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -227,8 +227,10 @@ namespace osu.Game.Screens.Play { elapsedGameplayClockTime += GameplayClock.ElapsedFrameTime; - elapsedValidationTime ??= elapsedGameplayClockTime; - elapsedValidationTime += GameplayClock.Rate * Time.Elapsed; + if (elapsedValidationTime == null) + elapsedValidationTime = elapsedGameplayClockTime; + else + elapsedValidationTime += GameplayClock.Rate * Time.Elapsed; if (Math.Abs(elapsedGameplayClockTime - elapsedValidationTime!.Value) > 300) { From c55458e49c6b5747a1a84e00ac05787829c81a2e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 27 Dec 2023 02:32:47 +0900 Subject: [PATCH 2151/2296] Remove pointless intermediary class --- .../Containers/ExpandingButtonContainer.cs | 21 ------------------- osu.Game/Overlays/Settings/SettingsSidebar.cs | 2 +- 2 files changed, 1 insertion(+), 22 deletions(-) delete mode 100644 osu.Game/Graphics/Containers/ExpandingButtonContainer.cs diff --git a/osu.Game/Graphics/Containers/ExpandingButtonContainer.cs b/osu.Game/Graphics/Containers/ExpandingButtonContainer.cs deleted file mode 100644 index 5abb4096ac..0000000000 --- a/osu.Game/Graphics/Containers/ExpandingButtonContainer.cs +++ /dev/null @@ -1,21 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -namespace osu.Game.Graphics.Containers -{ - /// - /// An with a long hover expansion delay. - /// - /// - /// Mostly used for buttons with explanatory labels, in which the label would display after a "long hover". - /// - public partial class ExpandingButtonContainer : ExpandingContainer - { - protected ExpandingButtonContainer(float contractedWidth, float expandedWidth) - : base(contractedWidth, expandedWidth) - { - } - - protected override double HoverExpansionDelay => 400; - } -} diff --git a/osu.Game/Overlays/Settings/SettingsSidebar.cs b/osu.Game/Overlays/Settings/SettingsSidebar.cs index 06bc2fd788..7baf9a58ff 100644 --- a/osu.Game/Overlays/Settings/SettingsSidebar.cs +++ b/osu.Game/Overlays/Settings/SettingsSidebar.cs @@ -8,7 +8,7 @@ using osu.Game.Graphics.Containers; namespace osu.Game.Overlays.Settings { - public partial class SettingsSidebar : ExpandingButtonContainer + public partial class SettingsSidebar : ExpandingContainer { public const float DEFAULT_WIDTH = 70; public const int EXPANDED_WIDTH = 200; From 58476d5429985109a13240c481da362449489167 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 27 Dec 2023 02:33:02 +0900 Subject: [PATCH 2152/2296] Allow `ExpandingContainer` to not auto expand on hover --- osu.Game/Graphics/Containers/ExpandingContainer.cs | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/osu.Game/Graphics/Containers/ExpandingContainer.cs b/osu.Game/Graphics/Containers/ExpandingContainer.cs index 60b9e6a167..2abdb508ae 100644 --- a/osu.Game/Graphics/Containers/ExpandingContainer.cs +++ b/osu.Game/Graphics/Containers/ExpandingContainer.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -26,6 +24,8 @@ namespace osu.Game.Graphics.Containers /// protected virtual double HoverExpansionDelay => 0; + protected virtual bool ExpandOnHover => true; + protected override Container Content => FillFlow; protected FillFlowContainer FillFlow { get; } @@ -53,7 +53,7 @@ namespace osu.Game.Graphics.Containers }; } - private ScheduledDelegate hoverExpandEvent; + private ScheduledDelegate? hoverExpandEvent; protected override void LoadComplete() { @@ -93,6 +93,9 @@ namespace osu.Game.Graphics.Containers private void updateHoverExpansion() { + if (!ExpandOnHover) + return; + hoverExpandEvent?.Cancel(); if (IsHovered && !Expanded.Value) From 9a1a97180d7938bbc1dced8d887cc226f28deb46 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 27 Dec 2023 02:33:17 +0900 Subject: [PATCH 2153/2296] Change settings overlay to always show expanded buttons --- osu.Game/Overlays/Settings/SettingsSidebar.cs | 3 +++ osu.Game/Overlays/SettingsOverlay.cs | 7 +++++-- osu.Game/Overlays/SettingsPanel.cs | 1 - 3 files changed, 8 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Settings/SettingsSidebar.cs b/osu.Game/Overlays/Settings/SettingsSidebar.cs index 7baf9a58ff..fc5c6b07bb 100644 --- a/osu.Game/Overlays/Settings/SettingsSidebar.cs +++ b/osu.Game/Overlays/Settings/SettingsSidebar.cs @@ -13,9 +13,12 @@ namespace osu.Game.Overlays.Settings public const float DEFAULT_WIDTH = 70; public const int EXPANDED_WIDTH = 200; + protected override bool ExpandOnHover => false; + public SettingsSidebar() : base(DEFAULT_WIDTH, EXPANDED_WIDTH) { + Expanded.Value = true; } [BackgroundDependencyLoader] diff --git a/osu.Game/Overlays/SettingsOverlay.cs b/osu.Game/Overlays/SettingsOverlay.cs index 746d451343..a779c3c263 100644 --- a/osu.Game/Overlays/SettingsOverlay.cs +++ b/osu.Game/Overlays/SettingsOverlay.cs @@ -72,16 +72,19 @@ namespace osu.Game.Overlays switch (state.NewValue) { case Visibility.Visible: - Sidebar?.FadeColour(Color4.DarkGray, 300, Easing.OutQuint); + Sidebar.Expanded.Value = false; + Sidebar.FadeColour(Color4.DarkGray, 300, Easing.OutQuint); SectionsContainer.FadeOut(300, Easing.OutQuint); ContentContainer.MoveToX(-PANEL_WIDTH, 500, Easing.OutQuint); lastOpenedSubPanel = panel; + break; case Visibility.Hidden: - Sidebar?.FadeColour(Color4.White, 300, Easing.OutQuint); + Sidebar.Expanded.Value = true; + Sidebar.FadeColour(Color4.White, 300, Easing.OutQuint); SectionsContainer.FadeIn(500, Easing.OutQuint); ContentContainer.MoveToX(0, 500, Easing.OutQuint); diff --git a/osu.Game/Overlays/SettingsPanel.cs b/osu.Game/Overlays/SettingsPanel.cs index 3bac6c400f..339120fd84 100644 --- a/osu.Game/Overlays/SettingsPanel.cs +++ b/osu.Game/Overlays/SettingsPanel.cs @@ -285,7 +285,6 @@ namespace osu.Game.Overlays return; SectionsContainer.ScrollTo(section); - Sidebar.Expanded.Value = false; }, }; } From 5de8307918216ed5f18edb42bfc8eb28c6f310b5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 27 Dec 2023 02:38:23 +0900 Subject: [PATCH 2154/2296] Reduce width of sidebar buttons --- osu.Game/Overlays/Settings/SettingsSidebar.cs | 2 +- osu.Game/Overlays/Settings/SidebarIconButton.cs | 12 ++++++------ 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game/Overlays/Settings/SettingsSidebar.cs b/osu.Game/Overlays/Settings/SettingsSidebar.cs index fc5c6b07bb..c751f12003 100644 --- a/osu.Game/Overlays/Settings/SettingsSidebar.cs +++ b/osu.Game/Overlays/Settings/SettingsSidebar.cs @@ -11,7 +11,7 @@ namespace osu.Game.Overlays.Settings public partial class SettingsSidebar : ExpandingContainer { public const float DEFAULT_WIDTH = 70; - public const int EXPANDED_WIDTH = 200; + public const int EXPANDED_WIDTH = 170; protected override bool ExpandOnHover => false; diff --git a/osu.Game/Overlays/Settings/SidebarIconButton.cs b/osu.Game/Overlays/Settings/SidebarIconButton.cs index 4e5b361460..bd9ac3cf97 100644 --- a/osu.Game/Overlays/Settings/SidebarIconButton.cs +++ b/osu.Game/Overlays/Settings/SidebarIconButton.cs @@ -69,18 +69,18 @@ namespace osu.Game.Overlays.Settings Colour = OsuColour.Gray(0.6f), Children = new Drawable[] { - headerText = new OsuSpriteText - { - Position = new Vector2(SettingsSidebar.DEFAULT_WIDTH + 10, 0), - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - }, iconContainer = new ConstrainedIconContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(20), }, + headerText = new OsuSpriteText + { + Position = new Vector2(60, 0), + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + }, } }, selectionIndicator = new CircularContainer From 5b1deb7c4b1139aa55543094dc652b6763ddfcd2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 27 Dec 2023 02:40:50 +0900 Subject: [PATCH 2155/2296] Give buttons a touch of padding to make click effect feel better --- osu.Game/Overlays/Settings/SidebarIconButton.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Overlays/Settings/SidebarIconButton.cs b/osu.Game/Overlays/Settings/SidebarIconButton.cs index bd9ac3cf97..a8d27eb792 100644 --- a/osu.Game/Overlays/Settings/SidebarIconButton.cs +++ b/osu.Game/Overlays/Settings/SidebarIconButton.cs @@ -60,6 +60,8 @@ namespace osu.Game.Overlays.Settings RelativeSizeAxes = Axes.X; Height = 46; + Padding = new MarginPadding(5); + AddRange(new Drawable[] { textIconContent = new Container From 8e13f65c5d388ba0494367dfedcb2cccdc066b84 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 27 Dec 2023 02:46:21 +0900 Subject: [PATCH 2156/2296] Adjust hover effect slightly --- osu.Game/Overlays/Settings/SidebarIconButton.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Overlays/Settings/SidebarIconButton.cs b/osu.Game/Overlays/Settings/SidebarIconButton.cs index a8d27eb792..041d19e8bf 100644 --- a/osu.Game/Overlays/Settings/SidebarIconButton.cs +++ b/osu.Game/Overlays/Settings/SidebarIconButton.cs @@ -111,10 +111,13 @@ namespace osu.Game.Overlays.Settings private void load() { selectionIndicator.Colour = ColourProvider.Highlight1; + Hover.Colour = ColourProvider.Light4; } protected override void UpdateState() { + Hover.FadeTo(IsHovered ? 0.1f : 0, FADE_DURATION, Easing.OutQuint); + if (Selected) { textIconContent.FadeColour(ColourProvider.Content1, FADE_DURATION, Easing.OutQuint); From 5d0b5247946e758fd28f8bad58ec16cf7c15ee18 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 27 Dec 2023 02:54:24 +0900 Subject: [PATCH 2157/2296] Adjust back button to match style better --- osu.Game/Overlays/Settings/SidebarButton.cs | 7 ++++++- osu.Game/Overlays/Settings/SidebarIconButton.cs | 3 +-- osu.Game/Overlays/SettingsSubPanel.cs | 13 +++++++++---- 3 files changed, 16 insertions(+), 7 deletions(-) diff --git a/osu.Game/Overlays/Settings/SidebarButton.cs b/osu.Game/Overlays/Settings/SidebarButton.cs index a63688762d..f58c2f41ef 100644 --- a/osu.Game/Overlays/Settings/SidebarButton.cs +++ b/osu.Game/Overlays/Settings/SidebarButton.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Graphics; using osu.Framework.Input.Events; using osu.Game.Graphics.UserInterface; @@ -23,6 +24,7 @@ namespace osu.Game.Overlays.Settings private void load() { BackgroundColour = ColourProvider.Background5; + Hover.Colour = ColourProvider.Light4; } protected override void LoadComplete() @@ -40,6 +42,9 @@ namespace osu.Game.Overlays.Settings protected override void OnHoverLost(HoverLostEvent e) => UpdateState(); - protected abstract void UpdateState(); + protected virtual void UpdateState() + { + Hover.FadeTo(IsHovered ? 0.1f : 0, FADE_DURATION, Easing.OutQuint); + } } } diff --git a/osu.Game/Overlays/Settings/SidebarIconButton.cs b/osu.Game/Overlays/Settings/SidebarIconButton.cs index 041d19e8bf..1bb3aa2921 100644 --- a/osu.Game/Overlays/Settings/SidebarIconButton.cs +++ b/osu.Game/Overlays/Settings/SidebarIconButton.cs @@ -111,12 +111,11 @@ namespace osu.Game.Overlays.Settings private void load() { selectionIndicator.Colour = ColourProvider.Highlight1; - Hover.Colour = ColourProvider.Light4; } protected override void UpdateState() { - Hover.FadeTo(IsHovered ? 0.1f : 0, FADE_DURATION, Easing.OutQuint); + base.UpdateState(); if (Selected) { diff --git a/osu.Game/Overlays/SettingsSubPanel.cs b/osu.Game/Overlays/SettingsSubPanel.cs index 1651975a74..1b9edeebc2 100644 --- a/osu.Game/Overlays/SettingsSubPanel.cs +++ b/osu.Game/Overlays/SettingsSubPanel.cs @@ -47,7 +47,9 @@ namespace osu.Game.Overlays [BackgroundDependencyLoader] private void load() { - Size = new Vector2(SettingsSidebar.DEFAULT_WIDTH); + Size = new Vector2(SettingsSidebar.EXPANDED_WIDTH); + + Padding = new MarginPadding(5); AddRange(new Drawable[] { @@ -61,7 +63,8 @@ namespace osu.Game.Overlays { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Size = new Vector2(15), + Y = -5, + Size = new Vector2(30), Shadow = true, Icon = FontAwesome.Solid.ChevronLeft }, @@ -69,8 +72,8 @@ namespace osu.Game.Overlays { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Y = 15, - Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold), + Y = 30, + Font = OsuFont.GetFont(size: 16, weight: FontWeight.Regular), Text = @"back", }, } @@ -80,6 +83,8 @@ namespace osu.Game.Overlays protected override void UpdateState() { + base.UpdateState(); + content.FadeColour(IsHovered ? ColourProvider.Light1 : ColourProvider.Light3, FADE_DURATION, Easing.OutQuint); } } From c087578e011c6ade4411dbccfcfce80da407dba3 Mon Sep 17 00:00:00 2001 From: rushiiMachine <33725716+rushiiMachine@users.noreply.github.com> Date: Tue, 26 Dec 2023 10:07:21 -0800 Subject: [PATCH 2158/2296] Force minimum cursor size for `OsuResumeOverlay` On cursor sizes below 0.3x it becomes exceedingly difficult to quickly locate and then accurately click the resume cursor on the pause overlay as it could as big as a handful of pixels. This clamps the minimum cursor size to 1x for the resume overlay, which is way more comfortable and more closely resembles stable. --- osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs | 10 +++++----- osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs | 6 ++++++ 2 files changed, 11 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs b/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs index ba9fda25e4..18351c20ce 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs @@ -70,10 +70,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor }; userCursorScale = config.GetBindable(OsuSetting.GameplayCursorSize); - userCursorScale.ValueChanged += _ => calculateCursorScale(); + userCursorScale.ValueChanged += _ => cursorScale.Value = CalculateCursorScale(); autoCursorScale = config.GetBindable(OsuSetting.AutoCursorSize); - autoCursorScale.ValueChanged += _ => calculateCursorScale(); + autoCursorScale.ValueChanged += _ => cursorScale.Value = CalculateCursorScale(); cursorScale.BindValueChanged(e => cursorScaleContainer.Scale = new Vector2(e.NewValue), true); } @@ -81,10 +81,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor protected override void LoadComplete() { base.LoadComplete(); - calculateCursorScale(); + cursorScale.Value = CalculateCursorScale(); } - private void calculateCursorScale() + protected virtual float CalculateCursorScale() { float scale = userCursorScale.Value; @@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor scale *= GetScaleForCircleSize(state.Beatmap.Difficulty.CircleSize); } - cursorScale.Value = scale; + return scale; } protected override void SkinChanged(ISkinSource skin) diff --git a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs index ea49836772..f5e83f46f2 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs @@ -71,6 +71,12 @@ namespace osu.Game.Rulesets.Osu.UI RelativePositionAxes = Axes.Both; } + protected override float CalculateCursorScale() + { + // Force minimum cursor size so it's easily clickable + return Math.Max(1f, base.CalculateCursorScale()); + } + protected override bool OnHover(HoverEvent e) { updateColour(); From c107bfcd3112cc8b1589d84f4634be1688cc684d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 26 Dec 2023 20:09:34 +0100 Subject: [PATCH 2159/2296] Fix `TestSceneSideOverlays` test failure --- osu.Game/Overlays/Settings/SettingsSidebar.cs | 4 ++-- osu.Game/Overlays/Settings/SidebarIconButton.cs | 2 +- osu.Game/Overlays/SettingsPanel.cs | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/Settings/SettingsSidebar.cs b/osu.Game/Overlays/Settings/SettingsSidebar.cs index c751f12003..302c52fbd2 100644 --- a/osu.Game/Overlays/Settings/SettingsSidebar.cs +++ b/osu.Game/Overlays/Settings/SettingsSidebar.cs @@ -10,13 +10,13 @@ namespace osu.Game.Overlays.Settings { public partial class SettingsSidebar : ExpandingContainer { - public const float DEFAULT_WIDTH = 70; + public const float CONTRACTED_WIDTH = 70; public const int EXPANDED_WIDTH = 170; protected override bool ExpandOnHover => false; public SettingsSidebar() - : base(DEFAULT_WIDTH, EXPANDED_WIDTH) + : base(CONTRACTED_WIDTH, EXPANDED_WIDTH) { Expanded.Value = true; } diff --git a/osu.Game/Overlays/Settings/SidebarIconButton.cs b/osu.Game/Overlays/Settings/SidebarIconButton.cs index 1bb3aa2921..e7ae4cc81d 100644 --- a/osu.Game/Overlays/Settings/SidebarIconButton.cs +++ b/osu.Game/Overlays/Settings/SidebarIconButton.cs @@ -66,7 +66,7 @@ namespace osu.Game.Overlays.Settings { textIconContent = new Container { - Width = SettingsSidebar.DEFAULT_WIDTH, + Width = SettingsSidebar.CONTRACTED_WIDTH, RelativeSizeAxes = Axes.Y, Colour = OsuColour.Gray(0.6f), Children = new Drawable[] diff --git a/osu.Game/Overlays/SettingsPanel.cs b/osu.Game/Overlays/SettingsPanel.cs index 339120fd84..f4dfc7fa27 100644 --- a/osu.Game/Overlays/SettingsPanel.cs +++ b/osu.Game/Overlays/SettingsPanel.cs @@ -33,7 +33,7 @@ namespace osu.Game.Overlays public const float TRANSITION_LENGTH = 600; - private const float sidebar_width = SettingsSidebar.DEFAULT_WIDTH; + private const float sidebar_width = SettingsSidebar.EXPANDED_WIDTH; /// /// The width of the settings panel content, excluding the sidebar. From 9ac79782d25f3625d79d1d9096cb3eecacbdad21 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 26 Dec 2023 20:21:15 +0100 Subject: [PATCH 2160/2296] Add visibility toggle step to settings panel test scene --- osu.Game.Tests/Visual/Settings/TestSceneSettingsPanel.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Tests/Visual/Settings/TestSceneSettingsPanel.cs b/osu.Game.Tests/Visual/Settings/TestSceneSettingsPanel.cs index 5d9c2f890c..8c4ca47fc3 100644 --- a/osu.Game.Tests/Visual/Settings/TestSceneSettingsPanel.cs +++ b/osu.Game.Tests/Visual/Settings/TestSceneSettingsPanel.cs @@ -41,6 +41,7 @@ namespace osu.Game.Tests.Visual.Settings public void TestBasic() { AddStep("do nothing", () => { }); + AddToggleStep("toggle visibility", visible => settings.State.Value = visible ? Visibility.Visible : Visibility.Hidden); } [Test] From af47f9fd701897a3096c785a5c2e31c2b87ee6f6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 26 Dec 2023 20:24:43 +0100 Subject: [PATCH 2161/2296] Fix sidebar button text becoming masked away during fadeout --- osu.Game/Overlays/Settings/SidebarIconButton.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/Settings/SidebarIconButton.cs b/osu.Game/Overlays/Settings/SidebarIconButton.cs index e7ae4cc81d..f4b71207e3 100644 --- a/osu.Game/Overlays/Settings/SidebarIconButton.cs +++ b/osu.Game/Overlays/Settings/SidebarIconButton.cs @@ -66,16 +66,16 @@ namespace osu.Game.Overlays.Settings { textIconContent = new Container { - Width = SettingsSidebar.CONTRACTED_WIDTH, - RelativeSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.Both, Colour = OsuColour.Gray(0.6f), Children = new Drawable[] { iconContainer = new ConstrainedIconContainer { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, Size = new Vector2(20), + Margin = new MarginPadding { Left = 25 } }, headerText = new OsuSpriteText { From 6f672b8cb302fb7aa5034b07a2b6f0f351df54aa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 26 Dec 2023 20:36:12 +0100 Subject: [PATCH 2162/2296] Fix `TestSceneKeyBindingPanel` failures --- .../Visual/Settings/TestSceneKeyBindingPanel.cs | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs index 1c4e89e1a2..57c9770c9a 100644 --- a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs +++ b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs @@ -13,7 +13,6 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Localisation; using osu.Game.Overlays; -using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings.Sections.Input; using osu.Game.Rulesets.Taiko; using osuTK.Input; @@ -152,7 +151,7 @@ namespace osu.Game.Tests.Visual.Settings AddStep("click first row with two bindings", () => { multiBindingRow = panel.ChildrenOfType().First(row => row.Defaults.Count() > 1); - InputManager.MoveMouseTo(multiBindingRow); + InputManager.MoveMouseTo(multiBindingRow.ChildrenOfType().First()); InputManager.Click(MouseButton.Left); }); @@ -256,7 +255,7 @@ namespace osu.Game.Tests.Visual.Settings AddStep("click first row with two bindings", () => { multiBindingRow = panel.ChildrenOfType().First(row => row.Defaults.Count() > 1); - InputManager.MoveMouseTo(multiBindingRow); + InputManager.MoveMouseTo(multiBindingRow.ChildrenOfType().First()); InputManager.Click(MouseButton.Left); }); @@ -305,7 +304,6 @@ namespace osu.Game.Tests.Visual.Settings section.ChildrenOfType().Single().TriggerClick(); }); AddStep("move mouse to centre", () => InputManager.MoveMouseTo(panel.ScreenSpaceDrawQuad.Centre)); - AddUntilStep("wait for collapsed", () => panel.ChildrenOfType().Single().Expanded.Value, () => Is.False); scrollToAndStartBinding("Left (rim)"); AddStep("attempt to bind M1 to two keys", () => InputManager.Click(MouseButton.Left)); @@ -325,7 +323,6 @@ namespace osu.Game.Tests.Visual.Settings section.ChildrenOfType().Single().TriggerClick(); }); AddStep("move mouse to centre", () => InputManager.MoveMouseTo(panel.ScreenSpaceDrawQuad.Centre)); - AddUntilStep("wait for collapsed", () => panel.ChildrenOfType().Single().Expanded.Value, () => Is.False); scrollToAndStartBinding("Left (rim)"); AddStep("attempt to bind M1 to two keys", () => InputManager.Click(MouseButton.Left)); @@ -345,7 +342,6 @@ namespace osu.Game.Tests.Visual.Settings section.ChildrenOfType().Single().TriggerClick(); }); AddStep("move mouse to centre", () => InputManager.MoveMouseTo(panel.ScreenSpaceDrawQuad.Centre)); - AddUntilStep("wait for collapsed", () => panel.ChildrenOfType().Single().Expanded.Value, () => Is.False); scrollToAndStartBinding("Left (centre)"); AddStep("clear binding", () => { @@ -377,7 +373,6 @@ namespace osu.Game.Tests.Visual.Settings section.ChildrenOfType().Single().TriggerClick(); }); AddStep("move mouse to centre", () => InputManager.MoveMouseTo(panel.ScreenSpaceDrawQuad.Centre)); - AddUntilStep("wait for collapsed", () => panel.ChildrenOfType().Single().Expanded.Value, () => Is.False); scrollToAndStartBinding("Left (centre)"); AddStep("clear binding", () => { From 8cd240fbecebf7bd37ba2cc504fe751c5afe727a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 27 Dec 2023 13:20:19 +0900 Subject: [PATCH 2163/2296] Reduce size and fix alignment of back button --- osu.Game/Overlays/SettingsSubPanel.cs | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) diff --git a/osu.Game/Overlays/SettingsSubPanel.cs b/osu.Game/Overlays/SettingsSubPanel.cs index 1b9edeebc2..4d1f8f45cc 100644 --- a/osu.Game/Overlays/SettingsSubPanel.cs +++ b/osu.Game/Overlays/SettingsSubPanel.cs @@ -37,7 +37,7 @@ namespace osu.Game.Overlays public partial class BackButton : SidebarButton { - private Container content; + private Drawable content; public BackButton() : base(HoverSampleSet.Default) @@ -49,30 +49,31 @@ namespace osu.Game.Overlays { Size = new Vector2(SettingsSidebar.EXPANDED_WIDTH); - Padding = new MarginPadding(5); + Padding = new MarginPadding(40); AddRange(new Drawable[] { - content = new Container + content = new FillFlowContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, + Direction = FillDirection.Vertical, + AutoSizeAxes = Axes.Both, + Spacing = new Vector2(5), Children = new Drawable[] { new SpriteIcon { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Y = -5, + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, Size = new Vector2(30), Shadow = true, Icon = FontAwesome.Solid.ChevronLeft }, new OsuSpriteText { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Y = 30, + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, Font = OsuFont.GetFont(size: 16, weight: FontWeight.Regular), Text = @"back", }, From 901674a1303a349185d5123f013a3d2e3d2d4fad Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 27 Dec 2023 13:39:13 +0900 Subject: [PATCH 2164/2296] Move back button inside sidebar to fix weird animation --- .../Visual/Settings/TestSceneSettingsPanel.cs | 2 +- osu.Game/Overlays/Settings/SettingsSidebar.cs | 79 ++++++++++++++++++- osu.Game/Overlays/SettingsOverlay.cs | 2 +- osu.Game/Overlays/SettingsPanel.cs | 13 +-- osu.Game/Overlays/SettingsSubPanel.cs | 71 ----------------- 5 files changed, 87 insertions(+), 80 deletions(-) diff --git a/osu.Game.Tests/Visual/Settings/TestSceneSettingsPanel.cs b/osu.Game.Tests/Visual/Settings/TestSceneSettingsPanel.cs index 8c4ca47fc3..df0fc8de57 100644 --- a/osu.Game.Tests/Visual/Settings/TestSceneSettingsPanel.cs +++ b/osu.Game.Tests/Visual/Settings/TestSceneSettingsPanel.cs @@ -111,7 +111,7 @@ namespace osu.Game.Tests.Visual.Settings AddStep("Press back", () => settings .ChildrenOfType().FirstOrDefault()? - .ChildrenOfType().FirstOrDefault()?.TriggerClick()); + .ChildrenOfType().FirstOrDefault()?.TriggerClick()); AddUntilStep("top-level textbox focused", () => settings.SectionsContainer.ChildrenOfType().FirstOrDefault()?.HasFocus == true); } diff --git a/osu.Game/Overlays/Settings/SettingsSidebar.cs b/osu.Game/Overlays/Settings/SettingsSidebar.cs index 302c52fbd2..ddbcd60ef6 100644 --- a/osu.Game/Overlays/Settings/SettingsSidebar.cs +++ b/osu.Game/Overlays/Settings/SettingsSidebar.cs @@ -1,10 +1,17 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Allocation; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics; using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osuTK; namespace osu.Game.Overlays.Settings { @@ -13,11 +20,16 @@ namespace osu.Game.Overlays.Settings public const float CONTRACTED_WIDTH = 70; public const int EXPANDED_WIDTH = 170; + public Action? BackButtonAction; + protected override bool ExpandOnHover => false; - public SettingsSidebar() + private readonly bool showBackButton; + + public SettingsSidebar(bool showBackButton) : base(CONTRACTED_WIDTH, EXPANDED_WIDTH) { + this.showBackButton = showBackButton; Expanded.Value = true; } @@ -30,6 +42,71 @@ namespace osu.Game.Overlays.Settings RelativeSizeAxes = Axes.Both, Depth = float.MaxValue }); + + if (showBackButton) + { + AddInternal(new BackButton + { + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + Action = () => BackButtonAction?.Invoke(), + }); + } + } + + public partial class BackButton : SidebarButton + { + private Drawable content = null!; + + public BackButton() + : base(HoverSampleSet.Default) + { + } + + [BackgroundDependencyLoader] + private void load() + { + Size = new Vector2(SettingsSidebar.EXPANDED_WIDTH); + + Padding = new MarginPadding(40); + + AddRange(new[] + { + content = new FillFlowContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Direction = FillDirection.Vertical, + AutoSizeAxes = Axes.Both, + Spacing = new Vector2(5), + Children = new Drawable[] + { + new SpriteIcon + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Size = new Vector2(30), + Shadow = true, + Icon = FontAwesome.Solid.ChevronLeft + }, + new OsuSpriteText + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Font = OsuFont.GetFont(size: 16, weight: FontWeight.Regular), + Text = @"back", + }, + } + } + }); + } + + protected override void UpdateState() + { + base.UpdateState(); + + content.FadeColour(IsHovered ? ColourProvider.Light1 : ColourProvider.Light3, FADE_DURATION, Easing.OutQuint); + } } } } diff --git a/osu.Game/Overlays/SettingsOverlay.cs b/osu.Game/Overlays/SettingsOverlay.cs index a779c3c263..5735b1515a 100644 --- a/osu.Game/Overlays/SettingsOverlay.cs +++ b/osu.Game/Overlays/SettingsOverlay.cs @@ -49,7 +49,7 @@ namespace osu.Game.Overlays protected override Drawable CreateFooter() => new SettingsFooter(); public SettingsOverlay() - : base(true) + : base(false) { } diff --git a/osu.Game/Overlays/SettingsPanel.cs b/osu.Game/Overlays/SettingsPanel.cs index f4dfc7fa27..3861c5abc7 100644 --- a/osu.Game/Overlays/SettingsPanel.cs +++ b/osu.Game/Overlays/SettingsPanel.cs @@ -59,7 +59,7 @@ namespace osu.Game.Overlays protected override string PopInSampleName => "UI/settings-pop-in"; protected override double PopInOutSampleBalance => -OsuGameBase.SFX_STEREO_STRENGTH; - private readonly bool showSidebar; + private readonly bool showBackButton; private LoadingLayer loading; @@ -72,9 +72,9 @@ namespace osu.Game.Overlays [Cached] private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple); - protected SettingsPanel(bool showSidebar) + protected SettingsPanel(bool showBackButton) { - this.showSidebar = showSidebar; + this.showBackButton = showBackButton; RelativeSizeAxes = Axes.Y; AutoSizeAxes = Axes.X; } @@ -146,10 +146,11 @@ namespace osu.Game.Overlays } }); - if (showSidebar) + AddInternal(Sidebar = new SettingsSidebar(showBackButton) { - AddInternal(Sidebar = new SettingsSidebar { Width = sidebar_width }); - } + BackButtonAction = Hide, + Width = sidebar_width + }); CreateSections()?.ForEach(AddSection); } diff --git a/osu.Game/Overlays/SettingsSubPanel.cs b/osu.Game/Overlays/SettingsSubPanel.cs index 4d1f8f45cc..440639f06b 100644 --- a/osu.Game/Overlays/SettingsSubPanel.cs +++ b/osu.Game/Overlays/SettingsSubPanel.cs @@ -1,17 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Sprites; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; -using osu.Game.Graphics.UserInterface; -using osu.Game.Overlays.Settings; -using osuTK; namespace osu.Game.Overlays { @@ -25,69 +15,8 @@ namespace osu.Game.Overlays [BackgroundDependencyLoader] private void load() { - AddInternal(new BackButton - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Action = Hide - }); } protected override bool DimMainContent => false; // dimming is handled by main overlay - - public partial class BackButton : SidebarButton - { - private Drawable content; - - public BackButton() - : base(HoverSampleSet.Default) - { - } - - [BackgroundDependencyLoader] - private void load() - { - Size = new Vector2(SettingsSidebar.EXPANDED_WIDTH); - - Padding = new MarginPadding(40); - - AddRange(new Drawable[] - { - content = new FillFlowContainer - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Direction = FillDirection.Vertical, - AutoSizeAxes = Axes.Both, - Spacing = new Vector2(5), - Children = new Drawable[] - { - new SpriteIcon - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Size = new Vector2(30), - Shadow = true, - Icon = FontAwesome.Solid.ChevronLeft - }, - new OsuSpriteText - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Font = OsuFont.GetFont(size: 16, weight: FontWeight.Regular), - Text = @"back", - }, - } - } - }); - } - - protected override void UpdateState() - { - base.UpdateState(); - - content.FadeColour(IsHovered ? ColourProvider.Light1 : ColourProvider.Light3, FADE_DURATION, Easing.OutQuint); - } - } } } From 81ba46216f0951e30329c3e2779a5380ee25e743 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 27 Dec 2023 13:49:00 +0900 Subject: [PATCH 2165/2296] Speed up fades in transition to avoid ugliness --- osu.Game/Overlays/SettingsPanel.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/SettingsPanel.cs b/osu.Game/Overlays/SettingsPanel.cs index 3861c5abc7..748673035b 100644 --- a/osu.Game/Overlays/SettingsPanel.cs +++ b/osu.Game/Overlays/SettingsPanel.cs @@ -181,7 +181,7 @@ namespace osu.Game.Overlays Scheduler.AddDelayed(loadSections, TRANSITION_LENGTH / 3); Sidebar?.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint); - this.FadeTo(1, TRANSITION_LENGTH, Easing.OutQuint); + this.FadeTo(1, TRANSITION_LENGTH / 2, Easing.OutQuint); searchTextBox.TakeFocus(); searchTextBox.HoldFocus = true; @@ -197,7 +197,7 @@ namespace osu.Game.Overlays ContentContainer.MoveToX(-WIDTH + ExpandedPosition, TRANSITION_LENGTH, Easing.OutQuint); Sidebar?.MoveToX(-sidebar_width, TRANSITION_LENGTH, Easing.OutQuint); - this.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint); + this.FadeTo(0, TRANSITION_LENGTH / 2, Easing.OutQuint); searchTextBox.HoldFocus = false; if (searchTextBox.HasFocus) From 768e10d55f5e3cc144856b47906b03187f162e13 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 27 Dec 2023 13:50:47 +0900 Subject: [PATCH 2166/2296] Adjust `NotificationOverlay` fades to match --- osu.Game/Overlays/NotificationOverlay.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/NotificationOverlay.cs b/osu.Game/Overlays/NotificationOverlay.cs index c3ddb228ea..f56d09f2b2 100644 --- a/osu.Game/Overlays/NotificationOverlay.cs +++ b/osu.Game/Overlays/NotificationOverlay.cs @@ -227,7 +227,7 @@ namespace osu.Game.Overlays protected override void PopIn() { this.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint); - mainContent.FadeTo(1, TRANSITION_LENGTH, Easing.OutQuint); + mainContent.FadeTo(1, TRANSITION_LENGTH / 2, Easing.OutQuint); mainContent.FadeEdgeEffectTo(WaveContainer.SHADOW_OPACITY, WaveContainer.APPEAR_DURATION, Easing.Out); toastTray.FlushAllToasts(); @@ -240,7 +240,7 @@ namespace osu.Game.Overlays markAllRead(); this.MoveToX(WIDTH, TRANSITION_LENGTH, Easing.OutQuint); - mainContent.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint); + mainContent.FadeTo(0, TRANSITION_LENGTH / 2, Easing.OutQuint); mainContent.FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.In); } From 8f7e0571f0693cfd8fefcc41f41a70239db1f21e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 27 Dec 2023 10:51:05 +0100 Subject: [PATCH 2167/2296] Add failing test coverage of handling out-of-bounds catch objects --- .../TestSceneOutOfBoundsObjects.cs | 72 +++++++++++++++++++ 1 file changed, 72 insertions(+) create mode 100644 osu.Game.Rulesets.Catch.Tests/TestSceneOutOfBoundsObjects.cs diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneOutOfBoundsObjects.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneOutOfBoundsObjects.cs new file mode 100644 index 0000000000..951f5d1ca1 --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneOutOfBoundsObjects.cs @@ -0,0 +1,72 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Catch.Objects.Drawables; +using osu.Game.Rulesets.Catch.UI; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osuTK; + +namespace osu.Game.Rulesets.Catch.Tests +{ + public partial class TestSceneOutOfBoundsObjects : TestSceneCatchPlayer + { + protected override bool Autoplay => true; + + [Test] + public void TestNoOutOfBoundsObjects() + { + bool anyObjectOutOfBounds = false; + + AddStep("reset flag", () => anyObjectOutOfBounds = false); + + AddUntilStep("check for out-of-bounds objects", + () => + { + anyObjectOutOfBounds |= Player.ChildrenOfType().Any(dho => dho.X < 0 || dho.X > CatchPlayfield.WIDTH); + return Player.ScoreProcessor.HasCompleted.Value; + }); + + AddAssert("no out of bound objects found", () => !anyObjectOutOfBounds); + } + + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap + { + BeatmapInfo = new BeatmapInfo + { + Ruleset = ruleset, + }, + HitObjects = new List + { + new Fruit { StartTime = 1000, X = -50 }, + new Fruit { StartTime = 1200, X = CatchPlayfield.WIDTH + 50 }, + new JuiceStream + { + StartTime = 1500, + X = 10, + Path = new SliderPath(PathType.LINEAR, new[] + { + Vector2.Zero, + new Vector2(-200, 0) + }) + }, + new JuiceStream + { + StartTime = 3000, + X = CatchPlayfield.WIDTH - 10, + Path = new SliderPath(PathType.LINEAR, new[] + { + Vector2.Zero, + new Vector2(200, 0) + }) + }, + } + }; + } +} From 2e8b49b93a7ec12ace3ea9e3f0713f8ba20545e7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 27 Dec 2023 10:55:29 +0100 Subject: [PATCH 2168/2296] Fix catch drawable objects not being clamped to playfield bounds --- .../Objects/Drawables/DrawablePalpableCatchHitObject.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawablePalpableCatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawablePalpableCatchHitObject.cs index 4a9661f108..ade00918ab 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawablePalpableCatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawablePalpableCatchHitObject.cs @@ -1,10 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Catch.UI; using osuTK; using osuTK.Graphics; @@ -70,7 +72,10 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables private void updateXPosition(ValueChangedEvent _) { - X = OriginalXBindable.Value + XOffsetBindable.Value; + // same as `CatchHitObject.EffectiveX`. + // not using that property directly to support scenarios where `HitObject` may not necessarily be present + // for this pooled drawable. + X = Math.Clamp(OriginalXBindable.Value + XOffsetBindable.Value, 0, CatchPlayfield.WIDTH); } protected override void OnApply() From 1233533fb967390c2c433ea0f7feb0dadd682635 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 27 Dec 2023 22:14:15 +0900 Subject: [PATCH 2169/2296] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index cf01f2f99b..b179b8b837 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index c7b9d02b26..7e03ab50e2 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From 14b37db3dd17d3be07a9dce5b088b59205d33815 Mon Sep 17 00:00:00 2001 From: Gabriel Del Nero <43073074+Gabixel@users.noreply.github.com> Date: Wed, 27 Dec 2023 14:35:19 +0100 Subject: [PATCH 2170/2296] Make `ModDaycore` sequential for `ModHalfTime` --- osu.Game/Overlays/Mods/Input/ClassicModHotkeyHandler.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/Input/ClassicModHotkeyHandler.cs b/osu.Game/Overlays/Mods/Input/ClassicModHotkeyHandler.cs index 59a631a7b5..bf58efc339 100644 --- a/osu.Game/Overlays/Mods/Input/ClassicModHotkeyHandler.cs +++ b/osu.Game/Overlays/Mods/Input/ClassicModHotkeyHandler.cs @@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Mods.Input { [Key.Q] = new[] { typeof(ModEasy) }, [Key.W] = new[] { typeof(ModNoFail) }, - [Key.E] = new[] { typeof(ModHalfTime) }, + [Key.E] = new[] { typeof(ModHalfTime), typeof(ModDaycore) }, [Key.A] = new[] { typeof(ModHardRock) }, [Key.S] = new[] { typeof(ModSuddenDeath), typeof(ModPerfect) }, [Key.D] = new[] { typeof(ModDoubleTime), typeof(ModNightcore) }, From 13333f75756e587572411971524a65cda09eedab Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 27 Dec 2023 15:02:19 +0100 Subject: [PATCH 2171/2296] Make room for `OsuIcon` to accept new icons --- osu.Game/Graphics/OsuIcon.cs | 132 ++++++++++++++++++----------------- 1 file changed, 68 insertions(+), 64 deletions(-) diff --git a/osu.Game/Graphics/OsuIcon.cs b/osu.Game/Graphics/OsuIcon.cs index 15af8f000b..d1ad818300 100644 --- a/osu.Game/Graphics/OsuIcon.cs +++ b/osu.Game/Graphics/OsuIcon.cs @@ -7,90 +7,94 @@ namespace osu.Game.Graphics { public static class OsuIcon { - public static IconUsage Get(int icon) => new IconUsage((char)icon, "osuFont"); + #region Legacy spritesheet-based icons + + private static IconUsage get(int icon) => new IconUsage((char)icon, @"osuFont"); // ruleset icons in circles - public static IconUsage RulesetOsu => Get(0xe000); - public static IconUsage RulesetMania => Get(0xe001); - public static IconUsage RulesetCatch => Get(0xe002); - public static IconUsage RulesetTaiko => Get(0xe003); + public static IconUsage RulesetOsu => get(0xe000); + public static IconUsage RulesetMania => get(0xe001); + public static IconUsage RulesetCatch => get(0xe002); + public static IconUsage RulesetTaiko => get(0xe003); // ruleset icons without circles - public static IconUsage FilledCircle => Get(0xe004); - public static IconUsage CrossCircle => Get(0xe005); - public static IconUsage Logo => Get(0xe006); - public static IconUsage ChevronDownCircle => Get(0xe007); - public static IconUsage EditCircle => Get(0xe033); - public static IconUsage LeftCircle => Get(0xe034); - public static IconUsage RightCircle => Get(0xe035); - public static IconUsage Charts => Get(0xe036); - public static IconUsage Solo => Get(0xe037); - public static IconUsage Multi => Get(0xe038); - public static IconUsage Gear => Get(0xe039); + public static IconUsage FilledCircle => get(0xe004); + public static IconUsage CrossCircle => get(0xe005); + public static IconUsage Logo => get(0xe006); + public static IconUsage ChevronDownCircle => get(0xe007); + public static IconUsage EditCircle => get(0xe033); + public static IconUsage LeftCircle => get(0xe034); + public static IconUsage RightCircle => get(0xe035); + public static IconUsage Charts => get(0xe036); + public static IconUsage Solo => get(0xe037); + public static IconUsage Multi => get(0xe038); + public static IconUsage Gear => get(0xe039); // misc icons - public static IconUsage Bat => Get(0xe008); - public static IconUsage Bubble => Get(0xe009); - public static IconUsage BubblePop => Get(0xe02e); - public static IconUsage Dice => Get(0xe011); - public static IconUsage Heart => Get(0xe02f); - public static IconUsage HeartBreak => Get(0xe030); - public static IconUsage Hot => Get(0xe031); - public static IconUsage ListSearch => Get(0xe032); + public static IconUsage Bat => get(0xe008); + public static IconUsage Bubble => get(0xe009); + public static IconUsage BubblePop => get(0xe02e); + public static IconUsage Dice => get(0xe011); + public static IconUsage Heart => get(0xe02f); + public static IconUsage HeartBreak => get(0xe030); + public static IconUsage Hot => get(0xe031); + public static IconUsage ListSearch => get(0xe032); //osu! playstyles - public static IconUsage PlayStyleTablet => Get(0xe02a); - public static IconUsage PlayStyleMouse => Get(0xe029); - public static IconUsage PlayStyleKeyboard => Get(0xe02b); - public static IconUsage PlayStyleTouch => Get(0xe02c); + public static IconUsage PlayStyleTablet => get(0xe02a); + public static IconUsage PlayStyleMouse => get(0xe029); + public static IconUsage PlayStyleKeyboard => get(0xe02b); + public static IconUsage PlayStyleTouch => get(0xe02c); // osu! difficulties - public static IconUsage EasyOsu => Get(0xe015); - public static IconUsage NormalOsu => Get(0xe016); - public static IconUsage HardOsu => Get(0xe017); - public static IconUsage InsaneOsu => Get(0xe018); - public static IconUsage ExpertOsu => Get(0xe019); + public static IconUsage EasyOsu => get(0xe015); + public static IconUsage NormalOsu => get(0xe016); + public static IconUsage HardOsu => get(0xe017); + public static IconUsage InsaneOsu => get(0xe018); + public static IconUsage ExpertOsu => get(0xe019); // taiko difficulties - public static IconUsage EasyTaiko => Get(0xe01a); - public static IconUsage NormalTaiko => Get(0xe01b); - public static IconUsage HardTaiko => Get(0xe01c); - public static IconUsage InsaneTaiko => Get(0xe01d); - public static IconUsage ExpertTaiko => Get(0xe01e); + public static IconUsage EasyTaiko => get(0xe01a); + public static IconUsage NormalTaiko => get(0xe01b); + public static IconUsage HardTaiko => get(0xe01c); + public static IconUsage InsaneTaiko => get(0xe01d); + public static IconUsage ExpertTaiko => get(0xe01e); // fruits difficulties - public static IconUsage EasyFruits => Get(0xe01f); - public static IconUsage NormalFruits => Get(0xe020); - public static IconUsage HardFruits => Get(0xe021); - public static IconUsage InsaneFruits => Get(0xe022); - public static IconUsage ExpertFruits => Get(0xe023); + public static IconUsage EasyFruits => get(0xe01f); + public static IconUsage NormalFruits => get(0xe020); + public static IconUsage HardFruits => get(0xe021); + public static IconUsage InsaneFruits => get(0xe022); + public static IconUsage ExpertFruits => get(0xe023); // mania difficulties - public static IconUsage EasyMania => Get(0xe024); - public static IconUsage NormalMania => Get(0xe025); - public static IconUsage HardMania => Get(0xe026); - public static IconUsage InsaneMania => Get(0xe027); - public static IconUsage ExpertMania => Get(0xe028); + public static IconUsage EasyMania => get(0xe024); + public static IconUsage NormalMania => get(0xe025); + public static IconUsage HardMania => get(0xe026); + public static IconUsage InsaneMania => get(0xe027); + public static IconUsage ExpertMania => get(0xe028); // mod icons - public static IconUsage ModPerfect => Get(0xe049); - public static IconUsage ModAutopilot => Get(0xe03a); - public static IconUsage ModAuto => Get(0xe03b); - public static IconUsage ModCinema => Get(0xe03c); - public static IconUsage ModDoubleTime => Get(0xe03d); - public static IconUsage ModEasy => Get(0xe03e); - public static IconUsage ModFlashlight => Get(0xe03f); - public static IconUsage ModHalftime => Get(0xe040); - public static IconUsage ModHardRock => Get(0xe041); - public static IconUsage ModHidden => Get(0xe042); - public static IconUsage ModNightcore => Get(0xe043); - public static IconUsage ModNoFail => Get(0xe044); - public static IconUsage ModRelax => Get(0xe045); - public static IconUsage ModSpunOut => Get(0xe046); - public static IconUsage ModSuddenDeath => Get(0xe047); - public static IconUsage ModTarget => Get(0xe048); + public static IconUsage ModPerfect => get(0xe049); + public static IconUsage ModAutopilot => get(0xe03a); + public static IconUsage ModAuto => get(0xe03b); + public static IconUsage ModCinema => get(0xe03c); + public static IconUsage ModDoubleTime => get(0xe03d); + public static IconUsage ModEasy => get(0xe03e); + public static IconUsage ModFlashlight => get(0xe03f); + public static IconUsage ModHalftime => get(0xe040); + public static IconUsage ModHardRock => get(0xe041); + public static IconUsage ModHidden => get(0xe042); + public static IconUsage ModNightcore => get(0xe043); + public static IconUsage ModNoFail => get(0xe044); + public static IconUsage ModRelax => get(0xe045); + public static IconUsage ModSpunOut => get(0xe046); + public static IconUsage ModSuddenDeath => get(0xe047); + public static IconUsage ModTarget => get(0xe048); // Use "Icons/BeatmapDetails/mod-icon" instead // public static IconUsage ModBg => Get(0xe04a); + + #endregion } } From 45143a6c17e4574aab8a910a7be27e568f91c34a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 27 Dec 2023 15:17:39 +0100 Subject: [PATCH 2172/2296] Implement new icon store --- osu.Game/Graphics/OsuIcon.cs | 348 ++++++++++++++++++++++++++++++++++- osu.Game/OsuGameBase.cs | 1 + 2 files changed, 347 insertions(+), 2 deletions(-) diff --git a/osu.Game/Graphics/OsuIcon.cs b/osu.Game/Graphics/OsuIcon.cs index d1ad818300..3cd10b1315 100644 --- a/osu.Game/Graphics/OsuIcon.cs +++ b/osu.Game/Graphics/OsuIcon.cs @@ -1,7 +1,16 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Collections.Generic; +using System.ComponentModel; +using System.IO; +using System.Threading; +using System.Threading.Tasks; +using osu.Framework.Extensions; using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; +using osu.Framework.Text; namespace osu.Game.Graphics { @@ -19,7 +28,6 @@ namespace osu.Game.Graphics // ruleset icons without circles public static IconUsage FilledCircle => get(0xe004); - public static IconUsage CrossCircle => get(0xe005); public static IconUsage Logo => get(0xe006); public static IconUsage ChevronDownCircle => get(0xe007); public static IconUsage EditCircle => get(0xe033); @@ -35,7 +43,6 @@ namespace osu.Game.Graphics public static IconUsage Bubble => get(0xe009); public static IconUsage BubblePop => get(0xe02e); public static IconUsage Dice => get(0xe011); - public static IconUsage Heart => get(0xe02f); public static IconUsage HeartBreak => get(0xe030); public static IconUsage Hot => get(0xe031); public static IconUsage ListSearch => get(0xe032); @@ -96,5 +103,342 @@ namespace osu.Game.Graphics // public static IconUsage ModBg => Get(0xe04a); #endregion + + #region New single-file-based icons + + public const string FONT_NAME = @"Icons"; + + public static IconUsage Audio => get(OsuIconMapping.Audio); + public static IconUsage Beatmap => get(OsuIconMapping.Beatmap); + public static IconUsage Calendar => get(OsuIconMapping.Calendar); + public static IconUsage ChangelogA => get(OsuIconMapping.ChangelogA); + public static IconUsage ChangelogB => get(OsuIconMapping.ChangelogB); + public static IconUsage Chat => get(OsuIconMapping.Chat); + public static IconUsage CheckCircle => get(OsuIconMapping.CheckCircle); + public static IconUsage CollapseA => get(OsuIconMapping.CollapseA); + public static IconUsage Collections => get(OsuIconMapping.Collections); + public static IconUsage Cross => get(OsuIconMapping.Cross); + public static IconUsage CrossCircle => get(OsuIconMapping.CrossCircle); + public static IconUsage Crown => get(OsuIconMapping.Crown); + public static IconUsage Debug => get(OsuIconMapping.Debug); + public static IconUsage Delete => get(OsuIconMapping.Delete); + public static IconUsage Details => get(OsuIconMapping.Details); + public static IconUsage Discord => get(OsuIconMapping.Discord); + public static IconUsage EllipsisHorizontal => get(OsuIconMapping.EllipsisHorizontal); + public static IconUsage EllipsisVertical => get(OsuIconMapping.EllipsisVertical); + public static IconUsage ExpandA => get(OsuIconMapping.ExpandA); + public static IconUsage ExpandB => get(OsuIconMapping.ExpandB); + public static IconUsage FeaturedArtist => get(OsuIconMapping.FeaturedArtist); + public static IconUsage FeaturedArtistCircle => get(OsuIconMapping.FeaturedArtistCircle); + public static IconUsage GameplayA => get(OsuIconMapping.GameplayA); + public static IconUsage GameplayB => get(OsuIconMapping.GameplayB); + public static IconUsage GameplayC => get(OsuIconMapping.GameplayC); + public static IconUsage Global => get(OsuIconMapping.Global); + public static IconUsage Graphics => get(OsuIconMapping.Graphics); + public static IconUsage Heart => get(OsuIconMapping.Heart); + public static IconUsage Home => get(OsuIconMapping.Home); + public static IconUsage Input => get(OsuIconMapping.Input); + public static IconUsage Maintenance => get(OsuIconMapping.Maintenance); + public static IconUsage Megaphone => get(OsuIconMapping.Megaphone); + public static IconUsage Music => get(OsuIconMapping.Music); + public static IconUsage News => get(OsuIconMapping.News); + public static IconUsage Next => get(OsuIconMapping.Next); + public static IconUsage NextCircle => get(OsuIconMapping.NextCircle); + public static IconUsage Notification => get(OsuIconMapping.Notification); + public static IconUsage Online => get(OsuIconMapping.Online); + public static IconUsage Play => get(OsuIconMapping.Play); + public static IconUsage Player => get(OsuIconMapping.Player); + public static IconUsage PlayerFollow => get(OsuIconMapping.PlayerFollow); + public static IconUsage Prev => get(OsuIconMapping.Prev); + public static IconUsage PrevCircle => get(OsuIconMapping.PrevCircle); + public static IconUsage Ranking => get(OsuIconMapping.Ranking); + public static IconUsage Rulesets => get(OsuIconMapping.Rulesets); + public static IconUsage Search => get(OsuIconMapping.Search); + public static IconUsage Settings => get(OsuIconMapping.Settings); + public static IconUsage SkinA => get(OsuIconMapping.SkinA); + public static IconUsage SkinB => get(OsuIconMapping.SkinB); + public static IconUsage Star => get(OsuIconMapping.Star); + public static IconUsage Storyboard => get(OsuIconMapping.Storyboard); + public static IconUsage Team => get(OsuIconMapping.Team); + public static IconUsage ThumbsUp => get(OsuIconMapping.ThumbsUp); + public static IconUsage Tournament => get(OsuIconMapping.Tournament); + public static IconUsage Twitter => get(OsuIconMapping.Twitter); + public static IconUsage UserInterface => get(OsuIconMapping.UserInterface); + public static IconUsage Wiki => get(OsuIconMapping.Wiki); + public static IconUsage EditorAddControlPoint => get(OsuIconMapping.EditorAddControlPoint); + public static IconUsage EditorConvertToStream => get(OsuIconMapping.EditorConvertToStream); + public static IconUsage EditorDistanceSnap => get(OsuIconMapping.EditorDistanceSnap); + public static IconUsage EditorFinish => get(OsuIconMapping.EditorFinish); + public static IconUsage EditorGridSnap => get(OsuIconMapping.EditorGridSnap); + public static IconUsage EditorNewComboA => get(OsuIconMapping.EditorNewComboA); + public static IconUsage EditorNewComboB => get(OsuIconMapping.EditorNewComboB); + public static IconUsage EditorSelect => get(OsuIconMapping.EditorSelect); + public static IconUsage EditorSound => get(OsuIconMapping.EditorSound); + public static IconUsage EditorWhistle => get(OsuIconMapping.EditorWhistle); + + private static IconUsage get(OsuIconMapping glyph) => new IconUsage((char)glyph, FONT_NAME); + + private enum OsuIconMapping + { + [Description(@"audio")] + Audio, + + [Description(@"beatmap")] + Beatmap, + + [Description(@"calendar")] + Calendar, + + [Description(@"changelog-a")] + ChangelogA, + + [Description(@"changelog-b")] + ChangelogB, + + [Description(@"chat")] + Chat, + + [Description(@"check-circle")] + CheckCircle, + + [Description(@"collapse-a")] + CollapseA, + + [Description(@"collections")] + Collections, + + [Description(@"cross")] + Cross, + + [Description(@"cross-circle")] + CrossCircle, + + [Description(@"crown")] + Crown, + + [Description(@"debug")] + Debug, + + [Description(@"delete")] + Delete, + + [Description(@"details")] + Details, + + [Description(@"discord")] + Discord, + + [Description(@"ellipsis-horizontal")] + EllipsisHorizontal, + + [Description(@"ellipsis-vertical")] + EllipsisVertical, + + [Description(@"expand-a")] + ExpandA, + + [Description(@"expand-b")] + ExpandB, + + [Description(@"featured-artist")] + FeaturedArtist, + + [Description(@"featured-artist-circle")] + FeaturedArtistCircle, + + [Description(@"gameplay-a")] + GameplayA, + + [Description(@"gameplay-b")] + GameplayB, + + [Description(@"gameplay-c")] + GameplayC, + + [Description(@"global")] + Global, + + [Description(@"graphics")] + Graphics, + + [Description(@"heart")] + Heart, + + [Description(@"home")] + Home, + + [Description(@"input")] + Input, + + [Description(@"maintenance")] + Maintenance, + + [Description(@"megaphone")] + Megaphone, + + [Description(@"music")] + Music, + + [Description(@"news")] + News, + + [Description(@"next")] + Next, + + [Description(@"next-circle")] + NextCircle, + + [Description(@"notification")] + Notification, + + [Description(@"online")] + Online, + + [Description(@"play")] + Play, + + [Description(@"player")] + Player, + + [Description(@"player-follow")] + PlayerFollow, + + [Description(@"prev")] + Prev, + + [Description(@"prev-circle")] + PrevCircle, + + [Description(@"ranking")] + Ranking, + + [Description(@"rulesets")] + Rulesets, + + [Description(@"search")] + Search, + + [Description(@"settings")] + Settings, + + [Description(@"skin-a")] + SkinA, + + [Description(@"skin-b")] + SkinB, + + [Description(@"star")] + Star, + + [Description(@"storyboard")] + Storyboard, + + [Description(@"team")] + Team, + + [Description(@"thumbs-up")] + ThumbsUp, + + [Description(@"tournament")] + Tournament, + + [Description(@"twitter")] + Twitter, + + [Description(@"user-interface")] + UserInterface, + + [Description(@"wiki")] + Wiki, + + [Description(@"Editor/add-control-point")] + EditorAddControlPoint = 1000, + + [Description(@"Editor/convert-to-stream")] + EditorConvertToStream, + + [Description(@"Editor/distance-snap")] + EditorDistanceSnap, + + [Description(@"Editor/finish")] + EditorFinish, + + [Description(@"Editor/grid-snap")] + EditorGridSnap, + + [Description(@"Editor/new-combo-a")] + EditorNewComboA, + + [Description(@"Editor/new-combo-b")] + EditorNewComboB, + + [Description(@"Editor/select")] + EditorSelect, + + [Description(@"Editor/sound")] + EditorSound, + + [Description(@"Editor/whistle")] + EditorWhistle, + } + + public class OsuIconStore : ITextureStore, ITexturedGlyphLookupStore + { + private readonly TextureStore textures; + + public OsuIconStore(TextureStore textures) + { + this.textures = textures; + } + + public ITexturedCharacterGlyph? Get(string? fontName, char character) + { + if (fontName == FONT_NAME) + return new Glyph(textures.Get($@"{fontName}/{((OsuIconMapping)character).GetDescription()}")); + + return null; + } + + public Task GetAsync(string fontName, char character) => Task.Run(() => Get(fontName, character)); + + public Texture? Get(string name, WrapMode wrapModeS, WrapMode wrapModeT) => null; + + public Texture Get(string name) => throw new NotImplementedException(); + + public Task GetAsync(string name, CancellationToken cancellationToken = default) => throw new NotImplementedException(); + + public Stream GetStream(string name) => throw new NotImplementedException(); + + public IEnumerable GetAvailableResources() => throw new NotImplementedException(); + + public Task GetAsync(string name, WrapMode wrapModeS, WrapMode wrapModeT, CancellationToken cancellationToken = default) => throw new NotImplementedException(); + + public class Glyph : ITexturedCharacterGlyph + { + public float XOffset => default; + public float YOffset => default; + public float XAdvance => default; + public float Baseline => default; + public char Character => default; + + public float GetKerning(T lastGlyph) where T : ICharacterGlyph => throw new NotImplementedException(); + + public Texture Texture { get; } + public float Width => Texture.Width; + public float Height => Texture.Height; + + public Glyph(Texture texture) + { + Texture = texture; + } + } + + public void Dispose() + { + textures.Dispose(); + } + } + + #endregion } } diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 48548dc1ef..b4ad21f045 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -479,6 +479,7 @@ namespace osu.Game AddFont(Resources, @"Fonts/Venera/Venera-Black"); Fonts.AddStore(new HexaconsIcons.HexaconsStore(Textures)); + Fonts.AddStore(new OsuIcon.OsuIconStore(Textures)); } protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) => From 69baabee627f55d87f6ba61f361e1b370bbfdd2a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 27 Dec 2023 15:35:03 +0100 Subject: [PATCH 2173/2296] Replace hexacons in toolbar with new icons --- osu.Game/Overlays/BeatmapListing/BeatmapListingHeader.cs | 2 +- osu.Game/Overlays/Changelog/ChangelogHeader.cs | 2 +- osu.Game/Overlays/ChatOverlay.cs | 2 +- osu.Game/Overlays/Dashboard/DashboardOverlayHeader.cs | 2 +- osu.Game/Overlays/News/NewsHeader.cs | 2 +- osu.Game/Overlays/NotificationOverlay.cs | 2 +- osu.Game/Overlays/NowPlayingOverlay.cs | 2 +- osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs | 2 +- osu.Game/Overlays/SettingsOverlay.cs | 2 +- osu.Game/Overlays/Toolbar/ToolbarHomeButton.cs | 2 +- osu.Game/Overlays/Wiki/WikiHeader.cs | 2 +- 11 files changed, 11 insertions(+), 11 deletions(-) diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapListingHeader.cs b/osu.Game/Overlays/BeatmapListing/BeatmapListingHeader.cs index 27fab82bf3..075dfd02b0 100644 --- a/osu.Game/Overlays/BeatmapListing/BeatmapListingHeader.cs +++ b/osu.Game/Overlays/BeatmapListing/BeatmapListingHeader.cs @@ -24,7 +24,7 @@ namespace osu.Game.Overlays.BeatmapListing { Title = PageTitleStrings.MainBeatmapsetsControllerIndex; Description = NamedOverlayComponentStrings.BeatmapListingDescription; - Icon = HexaconsIcons.Beatmap; + Icon = OsuIcon.Beatmap; } } } diff --git a/osu.Game/Overlays/Changelog/ChangelogHeader.cs b/osu.Game/Overlays/Changelog/ChangelogHeader.cs index 61ea9dc4db..f738d70370 100644 --- a/osu.Game/Overlays/Changelog/ChangelogHeader.cs +++ b/osu.Game/Overlays/Changelog/ChangelogHeader.cs @@ -124,7 +124,7 @@ namespace osu.Game.Overlays.Changelog { Title = PageTitleStrings.MainChangelogControllerDefault; Description = NamedOverlayComponentStrings.ChangelogDescription; - Icon = HexaconsIcons.Devtools; + Icon = OsuIcon.ChangelogB; } } } diff --git a/osu.Game/Overlays/ChatOverlay.cs b/osu.Game/Overlays/ChatOverlay.cs index 4aa4c59471..8f3b7031c2 100644 --- a/osu.Game/Overlays/ChatOverlay.cs +++ b/osu.Game/Overlays/ChatOverlay.cs @@ -31,7 +31,7 @@ namespace osu.Game.Overlays { public partial class ChatOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent, IKeyBindingHandler { - public IconUsage Icon => HexaconsIcons.Messaging; + public IconUsage Icon => OsuIcon.Chat; public LocalisableString Title => ChatStrings.HeaderTitle; public LocalisableString Description => ChatStrings.HeaderDescription; diff --git a/osu.Game/Overlays/Dashboard/DashboardOverlayHeader.cs b/osu.Game/Overlays/Dashboard/DashboardOverlayHeader.cs index 104f0943dc..8fd8f6b332 100644 --- a/osu.Game/Overlays/Dashboard/DashboardOverlayHeader.cs +++ b/osu.Game/Overlays/Dashboard/DashboardOverlayHeader.cs @@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Dashboard { Title = PageTitleStrings.MainHomeControllerIndex; Description = NamedOverlayComponentStrings.DashboardDescription; - Icon = HexaconsIcons.Social; + Icon = OsuIcon.Global; } } } diff --git a/osu.Game/Overlays/News/NewsHeader.cs b/osu.Game/Overlays/News/NewsHeader.cs index f237ed66f2..92d71a21ef 100644 --- a/osu.Game/Overlays/News/NewsHeader.cs +++ b/osu.Game/Overlays/News/NewsHeader.cs @@ -69,7 +69,7 @@ namespace osu.Game.Overlays.News { Title = PageTitleStrings.MainNewsControllerDefault; Description = NamedOverlayComponentStrings.NewsDescription; - Icon = HexaconsIcons.News; + Icon = OsuIcon.News; } } } diff --git a/osu.Game/Overlays/NotificationOverlay.cs b/osu.Game/Overlays/NotificationOverlay.cs index f56d09f2b2..18a487a312 100644 --- a/osu.Game/Overlays/NotificationOverlay.cs +++ b/osu.Game/Overlays/NotificationOverlay.cs @@ -29,7 +29,7 @@ namespace osu.Game.Overlays { public partial class NotificationOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent, INotificationOverlay { - public IconUsage Icon => HexaconsIcons.Notification; + public IconUsage Icon => OsuIcon.Notification; public LocalisableString Title => NotificationsStrings.HeaderTitle; public LocalisableString Description => NotificationsStrings.HeaderDescription; diff --git a/osu.Game/Overlays/NowPlayingOverlay.cs b/osu.Game/Overlays/NowPlayingOverlay.cs index 425ff0935d..7ec52364d4 100644 --- a/osu.Game/Overlays/NowPlayingOverlay.cs +++ b/osu.Game/Overlays/NowPlayingOverlay.cs @@ -29,7 +29,7 @@ namespace osu.Game.Overlays { public partial class NowPlayingOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent { - public IconUsage Icon => HexaconsIcons.Music; + public IconUsage Icon => OsuIcon.Music; public LocalisableString Title => NowPlayingStrings.HeaderTitle; public LocalisableString Description => NowPlayingStrings.HeaderDescription; diff --git a/osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs b/osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs index 63128fb73d..a23ec18afe 100644 --- a/osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs +++ b/osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs @@ -36,7 +36,7 @@ namespace osu.Game.Overlays.Rankings { Title = PageTitleStrings.MainRankingControllerDefault; Description = NamedOverlayComponentStrings.RankingsDescription; - Icon = HexaconsIcons.Rankings; + Icon = OsuIcon.Ranking; } } } diff --git a/osu.Game/Overlays/SettingsOverlay.cs b/osu.Game/Overlays/SettingsOverlay.cs index 5735b1515a..9efd848035 100644 --- a/osu.Game/Overlays/SettingsOverlay.cs +++ b/osu.Game/Overlays/SettingsOverlay.cs @@ -21,7 +21,7 @@ namespace osu.Game.Overlays { public partial class SettingsOverlay : SettingsPanel, INamedOverlayComponent { - public IconUsage Icon => HexaconsIcons.Settings; + public IconUsage Icon => OsuIcon.Settings; public LocalisableString Title => SettingsStrings.HeaderTitle; public LocalisableString Description => SettingsStrings.HeaderDescription; diff --git a/osu.Game/Overlays/Toolbar/ToolbarHomeButton.cs b/osu.Game/Overlays/Toolbar/ToolbarHomeButton.cs index ded0229d67..70675c1b92 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarHomeButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarHomeButton.cs @@ -21,7 +21,7 @@ namespace osu.Game.Overlays.Toolbar { TooltipMain = ToolbarStrings.HomeHeaderTitle; TooltipSub = ToolbarStrings.HomeHeaderDescription; - SetIcon(HexaconsIcons.Home); + SetIcon(OsuIcon.Home); } } } diff --git a/osu.Game/Overlays/Wiki/WikiHeader.cs b/osu.Game/Overlays/Wiki/WikiHeader.cs index 9e9e565684..24eddeb0c2 100644 --- a/osu.Game/Overlays/Wiki/WikiHeader.cs +++ b/osu.Game/Overlays/Wiki/WikiHeader.cs @@ -82,7 +82,7 @@ namespace osu.Game.Overlays.Wiki { Title = PageTitleStrings.MainWikiControllerDefault; Description = NamedOverlayComponentStrings.WikiDescription; - Icon = HexaconsIcons.Wiki; + Icon = OsuIcon.Wiki; } } } From 28d9145a4c182ecb66029e0b1e52f24f7cc16acf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 27 Dec 2023 15:47:29 +0100 Subject: [PATCH 2174/2296] Add more spacing to toolbar icons --- osu.Game/Overlays/Toolbar/ToolbarButton.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Toolbar/ToolbarButton.cs b/osu.Game/Overlays/Toolbar/ToolbarButton.cs index 81d2de5acb..a547fda814 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarButton.cs @@ -113,7 +113,7 @@ namespace osu.Game.Overlays.Toolbar { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - Size = new Vector2(26), + Size = new Vector2(20), Alpha = 0, }, DrawableText = new OsuSpriteText From c45477bd1fff8447755f7afd54bf5156e1352833 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 27 Dec 2023 15:40:48 +0100 Subject: [PATCH 2175/2296] Use new icons in main menu wherever feasible --- osu.Game/Screens/Menu/ButtonSystem.cs | 17 ++++++++--------- 1 file changed, 8 insertions(+), 9 deletions(-) diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs index ca5bef985e..b2b3fbd626 100644 --- a/osu.Game/Screens/Menu/ButtonSystem.cs +++ b/osu.Game/Screens/Menu/ButtonSystem.cs @@ -13,7 +13,6 @@ using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Framework.Logging; @@ -103,8 +102,8 @@ namespace osu.Game.Screens.Menu buttonArea.AddRange(new Drawable[] { - new MainMenuButton(ButtonSystemStrings.Settings, string.Empty, FontAwesome.Solid.Cog, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O), - backButton = new MainMenuButton(ButtonSystemStrings.Back, @"back-to-top", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel, + new MainMenuButton(ButtonSystemStrings.Settings, string.Empty, OsuIcon.Settings, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O), + backButton = new MainMenuButton(ButtonSystemStrings.Back, @"back-to-top", OsuIcon.PrevCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel, -WEDGE_WIDTH) { VisibleStateMin = ButtonSystemState.Play, @@ -128,18 +127,18 @@ namespace osu.Game.Screens.Menu [BackgroundDependencyLoader] private void load(AudioManager audio, IdleTracker? idleTracker, GameHost host) { - buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Solo, @"button-default-select", FontAwesome.Solid.User, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P)); - buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Multi, @"button-default-select", FontAwesome.Solid.Users, new Color4(94, 63, 186, 255), onMultiplayer, 0, Key.M)); - buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-default-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L)); + buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Solo, @"button-default-select", OsuIcon.Player, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P)); + buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Multi, @"button-default-select", OsuIcon.Online, new Color4(94, 63, 186, 255), onMultiplayer, 0, Key.M)); + buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-default-select", OsuIcon.Tournament, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L)); buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play); - buttonsEdit.Add(new MainMenuButton(EditorStrings.BeatmapEditor.ToLower(), @"button-default-select", HexaconsIcons.Beatmap, new Color4(238, 170, 0, 255), () => OnEditBeatmap?.Invoke(), WEDGE_WIDTH, Key.B)); - buttonsEdit.Add(new MainMenuButton(SkinEditorStrings.SkinEditor.ToLower(), @"button-default-select", HexaconsIcons.Editor, new Color4(220, 160, 0, 255), () => OnEditSkin?.Invoke(), 0, Key.S)); + buttonsEdit.Add(new MainMenuButton(EditorStrings.BeatmapEditor.ToLower(), @"button-default-select", OsuIcon.Beatmap, new Color4(238, 170, 0, 255), () => OnEditBeatmap?.Invoke(), WEDGE_WIDTH, Key.B)); + buttonsEdit.Add(new MainMenuButton(SkinEditorStrings.SkinEditor.ToLower(), @"button-default-select", OsuIcon.SkinB, new Color4(220, 160, 0, 255), () => OnEditSkin?.Invoke(), 0, Key.S)); buttonsEdit.ForEach(b => b.VisibleState = ButtonSystemState.Edit); buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P)); buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-play-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => State = ButtonSystemState.Edit, 0, Key.E)); - buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-default-select", OsuIcon.ChevronDownCircle, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.B, Key.D)); + buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-default-select", OsuIcon.Beatmap, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.B, Key.D)); if (host.CanExit) buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Exit, string.Empty, OsuIcon.CrossCircle, new Color4(238, 51, 153, 255), () => OnExit?.Invoke(), 0, Key.Q)); From 2857322a8bc3257ae26ea35567b8f1741b7a45ec Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 27 Dec 2023 15:53:01 +0100 Subject: [PATCH 2176/2296] Use new icons in settings --- osu.Game/Overlays/Settings/Sections/AudioSection.cs | 3 ++- osu.Game/Overlays/Settings/Sections/DebugSection.cs | 3 ++- osu.Game/Overlays/Settings/Sections/GameplaySection.cs | 3 ++- osu.Game/Overlays/Settings/Sections/GeneralSection.cs | 2 +- osu.Game/Overlays/Settings/Sections/GraphicsSection.cs | 3 ++- osu.Game/Overlays/Settings/Sections/InputSection.cs | 3 ++- osu.Game/Overlays/Settings/Sections/MaintenanceSection.cs | 3 ++- osu.Game/Overlays/Settings/Sections/OnlineSection.cs | 3 ++- osu.Game/Overlays/Settings/Sections/RulesetSection.cs | 3 ++- osu.Game/Overlays/Settings/Sections/SkinSection.cs | 3 ++- osu.Game/Overlays/Settings/Sections/UserInterfaceSection.cs | 3 ++- 11 files changed, 21 insertions(+), 11 deletions(-) diff --git a/osu.Game/Overlays/Settings/Sections/AudioSection.cs b/osu.Game/Overlays/Settings/Sections/AudioSection.cs index fb3d486776..1ab0d6c886 100644 --- a/osu.Game/Overlays/Settings/Sections/AudioSection.cs +++ b/osu.Game/Overlays/Settings/Sections/AudioSection.cs @@ -6,6 +6,7 @@ using System.Linq; using osu.Framework.Localisation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics; using osu.Game.Localisation; using osu.Game.Overlays.Settings.Sections.Audio; @@ -17,7 +18,7 @@ namespace osu.Game.Overlays.Settings.Sections public override Drawable CreateIcon() => new SpriteIcon { - Icon = FontAwesome.Solid.VolumeUp + Icon = OsuIcon.Audio }; public override IEnumerable FilterTerms => base.FilterTerms.Concat(new LocalisableString[] { "sound" }); diff --git a/osu.Game/Overlays/Settings/Sections/DebugSection.cs b/osu.Game/Overlays/Settings/Sections/DebugSection.cs index 33a6f4c673..b84c441057 100644 --- a/osu.Game/Overlays/Settings/Sections/DebugSection.cs +++ b/osu.Game/Overlays/Settings/Sections/DebugSection.cs @@ -5,6 +5,7 @@ using osu.Framework.Development; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; +using osu.Game.Graphics; using osu.Game.Localisation; using osu.Game.Overlays.Settings.Sections.DebugSettings; @@ -16,7 +17,7 @@ namespace osu.Game.Overlays.Settings.Sections public override Drawable CreateIcon() => new SpriteIcon { - Icon = FontAwesome.Solid.Bug + Icon = OsuIcon.Debug }; public DebugSection() diff --git a/osu.Game/Overlays/Settings/Sections/GameplaySection.cs b/osu.Game/Overlays/Settings/Sections/GameplaySection.cs index b60689b611..463b3d1d09 100644 --- a/osu.Game/Overlays/Settings/Sections/GameplaySection.cs +++ b/osu.Game/Overlays/Settings/Sections/GameplaySection.cs @@ -4,6 +4,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; +using osu.Game.Graphics; using osu.Game.Localisation; using osu.Game.Overlays.Settings.Sections.Gameplay; @@ -15,7 +16,7 @@ namespace osu.Game.Overlays.Settings.Sections public override Drawable CreateIcon() => new SpriteIcon { - Icon = FontAwesome.Regular.DotCircle + Icon = OsuIcon.GameplayC }; public GameplaySection() diff --git a/osu.Game/Overlays/Settings/Sections/GeneralSection.cs b/osu.Game/Overlays/Settings/Sections/GeneralSection.cs index 2b043d40bc..2aa1008b1d 100644 --- a/osu.Game/Overlays/Settings/Sections/GeneralSection.cs +++ b/osu.Game/Overlays/Settings/Sections/GeneralSection.cs @@ -23,7 +23,7 @@ namespace osu.Game.Overlays.Settings.Sections public override Drawable CreateIcon() => new SpriteIcon { - Icon = FontAwesome.Solid.Cog + Icon = OsuIcon.Settings }; [BackgroundDependencyLoader] diff --git a/osu.Game/Overlays/Settings/Sections/GraphicsSection.cs b/osu.Game/Overlays/Settings/Sections/GraphicsSection.cs index 98f6908512..e1fa1eef9c 100644 --- a/osu.Game/Overlays/Settings/Sections/GraphicsSection.cs +++ b/osu.Game/Overlays/Settings/Sections/GraphicsSection.cs @@ -4,6 +4,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; +using osu.Game.Graphics; using osu.Game.Localisation; using osu.Game.Overlays.Settings.Sections.Graphics; @@ -15,7 +16,7 @@ namespace osu.Game.Overlays.Settings.Sections public override Drawable CreateIcon() => new SpriteIcon { - Icon = FontAwesome.Solid.Laptop + Icon = OsuIcon.Graphics }; public GraphicsSection() diff --git a/osu.Game/Overlays/Settings/Sections/InputSection.cs b/osu.Game/Overlays/Settings/Sections/InputSection.cs index a8f19cc91d..0204aa5e64 100644 --- a/osu.Game/Overlays/Settings/Sections/InputSection.cs +++ b/osu.Game/Overlays/Settings/Sections/InputSection.cs @@ -7,6 +7,7 @@ using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Handlers; using osu.Framework.Localisation; using osu.Framework.Platform; +using osu.Game.Graphics; using osu.Game.Localisation; using osu.Game.Overlays.Settings.Sections.Input; @@ -20,7 +21,7 @@ namespace osu.Game.Overlays.Settings.Sections public override Drawable CreateIcon() => new SpriteIcon { - Icon = FontAwesome.Solid.Keyboard + Icon = OsuIcon.Input }; public InputSection(KeyBindingPanel keyConfig) diff --git a/osu.Game/Overlays/Settings/Sections/MaintenanceSection.cs b/osu.Game/Overlays/Settings/Sections/MaintenanceSection.cs index bb0a952164..bd90e4c35d 100644 --- a/osu.Game/Overlays/Settings/Sections/MaintenanceSection.cs +++ b/osu.Game/Overlays/Settings/Sections/MaintenanceSection.cs @@ -4,6 +4,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; +using osu.Game.Graphics; using osu.Game.Localisation; using osu.Game.Overlays.Settings.Sections.Maintenance; @@ -15,7 +16,7 @@ namespace osu.Game.Overlays.Settings.Sections public override Drawable CreateIcon() => new SpriteIcon { - Icon = FontAwesome.Solid.Wrench + Icon = OsuIcon.Maintenance }; public MaintenanceSection() diff --git a/osu.Game/Overlays/Settings/Sections/OnlineSection.cs b/osu.Game/Overlays/Settings/Sections/OnlineSection.cs index c8faa3b697..1484f2c756 100644 --- a/osu.Game/Overlays/Settings/Sections/OnlineSection.cs +++ b/osu.Game/Overlays/Settings/Sections/OnlineSection.cs @@ -4,6 +4,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; +using osu.Game.Graphics; using osu.Game.Localisation; using osu.Game.Overlays.Settings.Sections.Online; @@ -15,7 +16,7 @@ namespace osu.Game.Overlays.Settings.Sections public override Drawable CreateIcon() => new SpriteIcon { - Icon = FontAwesome.Solid.GlobeAsia + Icon = OsuIcon.Online }; public OnlineSection() diff --git a/osu.Game/Overlays/Settings/Sections/RulesetSection.cs b/osu.Game/Overlays/Settings/Sections/RulesetSection.cs index aaad1ec4e2..626264151f 100644 --- a/osu.Game/Overlays/Settings/Sections/RulesetSection.cs +++ b/osu.Game/Overlays/Settings/Sections/RulesetSection.cs @@ -7,6 +7,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; using osu.Framework.Logging; +using osu.Game.Graphics; using osu.Game.Localisation; using osu.Game.Rulesets; @@ -18,7 +19,7 @@ namespace osu.Game.Overlays.Settings.Sections public override Drawable CreateIcon() => new SpriteIcon { - Icon = FontAwesome.Solid.Chess + Icon = OsuIcon.Rulesets }; [BackgroundDependencyLoader] diff --git a/osu.Game/Overlays/Settings/Sections/SkinSection.cs b/osu.Game/Overlays/Settings/Sections/SkinSection.cs index 1d057f42c0..9b04f208a7 100644 --- a/osu.Game/Overlays/Settings/Sections/SkinSection.cs +++ b/osu.Game/Overlays/Settings/Sections/SkinSection.cs @@ -14,6 +14,7 @@ using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; using osu.Framework.Logging; using osu.Game.Database; +using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osu.Game.Localisation; using osu.Game.Overlays.SkinEditor; @@ -31,7 +32,7 @@ namespace osu.Game.Overlays.Settings.Sections public override Drawable CreateIcon() => new SpriteIcon { - Icon = FontAwesome.Solid.PaintBrush + Icon = OsuIcon.SkinB }; private static readonly Live random_skin_info = new SkinInfo diff --git a/osu.Game/Overlays/Settings/Sections/UserInterfaceSection.cs b/osu.Game/Overlays/Settings/Sections/UserInterfaceSection.cs index 2ec9e32ea9..953ede25e1 100644 --- a/osu.Game/Overlays/Settings/Sections/UserInterfaceSection.cs +++ b/osu.Game/Overlays/Settings/Sections/UserInterfaceSection.cs @@ -4,6 +4,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; +using osu.Game.Graphics; using osu.Game.Localisation; using osu.Game.Overlays.Settings.Sections.UserInterface; @@ -15,7 +16,7 @@ namespace osu.Game.Overlays.Settings.Sections public override Drawable CreateIcon() => new SpriteIcon { - Icon = FontAwesome.Solid.LayerGroup + Icon = OsuIcon.UserInterface }; public UserInterfaceSection() From 288ac930e44bd8dc5b5ab8d5f5f342228625fc0d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 27 Dec 2023 16:03:57 +0100 Subject: [PATCH 2177/2296] Use new icons in editor Some that exist on figma are purposefully not used due to an editorial request from @peppy. --- osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs | 3 ++- osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs | 3 ++- osu.Game/Rulesets/Edit/Tools/SelectTool.cs | 3 ++- .../Edit/Compose/Components/ComposeBlueprintContainer.cs | 6 +++--- 4 files changed, 9 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index 8382317d70..448cfaf84c 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -17,6 +17,7 @@ using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; using osu.Framework.Utils; using osu.Game.Beatmaps; +using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Tools; @@ -54,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Edit .Concat(DistanceSnapProvider.CreateTernaryButtons()) .Concat(new[] { - new TernaryButton(rectangularGridSnapToggle, "Grid Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Th }) + new TernaryButton(rectangularGridSnapToggle, "Grid Snap", () => new SpriteIcon { Icon = OsuIcon.EditorGridSnap }) }); private BindableList selectedHitObjects; diff --git a/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs b/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs index ddf539771d..b3ca59a5b0 100644 --- a/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs +++ b/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs @@ -16,6 +16,7 @@ using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Framework.Utils; using osu.Game.Configuration; +using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; using osu.Game.Overlays; @@ -169,7 +170,7 @@ namespace osu.Game.Rulesets.Edit public IEnumerable CreateTernaryButtons() => new[] { - new TernaryButton(DistanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler }) + new TernaryButton(DistanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = OsuIcon.EditorDistanceSnap }) }; protected override bool OnKeyDown(KeyDownEvent e) diff --git a/osu.Game/Rulesets/Edit/Tools/SelectTool.cs b/osu.Game/Rulesets/Edit/Tools/SelectTool.cs index 9640830a09..a272e9f480 100644 --- a/osu.Game/Rulesets/Edit/Tools/SelectTool.cs +++ b/osu.Game/Rulesets/Edit/Tools/SelectTool.cs @@ -5,6 +5,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics; namespace osu.Game.Rulesets.Edit.Tools { @@ -15,7 +16,7 @@ namespace osu.Game.Rulesets.Edit.Tools { } - public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.Solid.MousePointer }; + public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.EditorSelect }; public override PlacementBlueprint CreatePlacementBlueprint() => null; } diff --git a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs index c7c7c4aa83..4fba798a26 100644 --- a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs @@ -225,7 +225,7 @@ namespace osu.Game.Screens.Edit.Compose.Components protected virtual IEnumerable CreateTernaryButtons() { //TODO: this should only be enabled (visible?) for rulesets that provide combo-supporting HitObjects. - yield return new TernaryButton(NewCombo, "New combo", () => new SpriteIcon { Icon = FontAwesome.Regular.DotCircle }); + yield return new TernaryButton(NewCombo, "New combo", () => new SpriteIcon { Icon = OsuIcon.EditorNewComboA }); foreach (var kvp in SelectionHandler.SelectionSampleStates) yield return new TernaryButton(kvp.Value, kvp.Key.Replace("hit", string.Empty).Titleize(), () => getIconForSample(kvp.Key)); @@ -272,10 +272,10 @@ namespace osu.Game.Screens.Edit.Compose.Components return new SpriteIcon { Icon = FontAwesome.Solid.Hands }; case HitSampleInfo.HIT_WHISTLE: - return new SpriteIcon { Icon = FontAwesome.Solid.Bullhorn }; + return new SpriteIcon { Icon = OsuIcon.EditorWhistle }; case HitSampleInfo.HIT_FINISH: - return new SpriteIcon { Icon = FontAwesome.Solid.DrumSteelpan }; + return new SpriteIcon { Icon = OsuIcon.EditorFinish }; } return null; From 53766285ce6cd5b227e933fe45da8f32bc2f6cf7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 27 Dec 2023 15:55:19 +0100 Subject: [PATCH 2178/2296] Remove remaining hexacons usages --- osu.Game.Tests/Visual/UserInterface/TestSceneOverlayHeader.cs | 2 +- osu.Game/Overlays/BeatmapSet/BeatmapSetHeader.cs | 2 +- osu.Game/Overlays/Chat/ChatOverlayTopBar.cs | 2 +- osu.Game/Overlays/Profile/ProfileHeader.cs | 2 +- osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs | 2 +- osu.Game/Screens/Edit/Setup/SetupScreenHeader.cs | 2 +- 6 files changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneOverlayHeader.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneOverlayHeader.cs index 55a04b129c..5db7223bdf 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneOverlayHeader.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneOverlayHeader.cs @@ -154,7 +154,7 @@ namespace osu.Game.Tests.Visual.UserInterface public TestTitle() { Title = "title"; - Icon = HexaconsIcons.Devtools; + Icon = OsuIcon.ChangelogB; } } } diff --git a/osu.Game/Overlays/BeatmapSet/BeatmapSetHeader.cs b/osu.Game/Overlays/BeatmapSet/BeatmapSetHeader.cs index eced27f35e..1df246ae77 100644 --- a/osu.Game/Overlays/BeatmapSet/BeatmapSetHeader.cs +++ b/osu.Game/Overlays/BeatmapSet/BeatmapSetHeader.cs @@ -60,7 +60,7 @@ namespace osu.Game.Overlays.BeatmapSet public BeatmapHeaderTitle() { Title = PageTitleStrings.MainBeatmapsetsControllerShow; - Icon = HexaconsIcons.Beatmap; + Icon = OsuIcon.Beatmap; } } } diff --git a/osu.Game/Overlays/Chat/ChatOverlayTopBar.cs b/osu.Game/Overlays/Chat/ChatOverlayTopBar.cs index 4fc9fbb6d5..3ecdb09976 100644 --- a/osu.Game/Overlays/Chat/ChatOverlayTopBar.cs +++ b/osu.Game/Overlays/Chat/ChatOverlayTopBar.cs @@ -46,7 +46,7 @@ namespace osu.Game.Overlays.Chat { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Icon = HexaconsIcons.Messaging, + Icon = OsuIcon.Chat, Size = new Vector2(24), }, // Placeholder text diff --git a/osu.Game/Overlays/Profile/ProfileHeader.cs b/osu.Game/Overlays/Profile/ProfileHeader.cs index 78343d08f1..42bec50022 100644 --- a/osu.Game/Overlays/Profile/ProfileHeader.cs +++ b/osu.Game/Overlays/Profile/ProfileHeader.cs @@ -87,7 +87,7 @@ namespace osu.Game.Overlays.Profile public ProfileHeaderTitle() { Title = PageTitleStrings.MainUsersControllerDefault; - Icon = HexaconsIcons.Profile; + Icon = OsuIcon.Player; } } } diff --git a/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs b/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs index 5c77672d90..0e125d0ec0 100644 --- a/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs +++ b/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs @@ -51,7 +51,7 @@ namespace osu.Game.Screens.Edit.Components.Menus Size = new Vector2(26), Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - Icon = HexaconsIcons.Editor, + Icon = OsuIcon.EditCircle, }, text = new TextFlowContainer { diff --git a/osu.Game/Screens/Edit/Setup/SetupScreenHeader.cs b/osu.Game/Screens/Edit/Setup/SetupScreenHeader.cs index 93448c4394..022da36abc 100644 --- a/osu.Game/Screens/Edit/Setup/SetupScreenHeader.cs +++ b/osu.Game/Screens/Edit/Setup/SetupScreenHeader.cs @@ -80,7 +80,7 @@ namespace osu.Game.Screens.Edit.Setup { Title = EditorSetupStrings.BeatmapSetup.ToLower(); Description = EditorSetupStrings.BeatmapSetupDescription; - Icon = HexaconsIcons.Social; + Icon = OsuIcon.Beatmap; } } From 89e2b6358a2937ee46246f3b05b4122c7528ae95 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 27 Dec 2023 15:55:37 +0100 Subject: [PATCH 2179/2296] Remove hexacons --- osu.Game/Graphics/HexaconsIcons.cs | 131 ----------------------------- osu.Game/OsuGameBase.cs | 1 - 2 files changed, 132 deletions(-) delete mode 100644 osu.Game/Graphics/HexaconsIcons.cs diff --git a/osu.Game/Graphics/HexaconsIcons.cs b/osu.Game/Graphics/HexaconsIcons.cs deleted file mode 100644 index 3eee5d7197..0000000000 --- a/osu.Game/Graphics/HexaconsIcons.cs +++ /dev/null @@ -1,131 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using System.IO; -using System.Threading; -using System.Threading.Tasks; -using osu.Framework.Graphics.Sprites; -using osu.Framework.Graphics.Textures; -using osu.Framework.Text; - -namespace osu.Game.Graphics -{ - public static class HexaconsIcons - { - public const string FONT_NAME = "Icons/Hexacons"; - - public static IconUsage BeatmapPacks => get(HexaconsMapping.beatmap_packs); - public static IconUsage Beatmap => get(HexaconsMapping.beatmap); - public static IconUsage Calendar => get(HexaconsMapping.calendar); - public static IconUsage Chart => get(HexaconsMapping.chart); - public static IconUsage Community => get(HexaconsMapping.community); - public static IconUsage Contests => get(HexaconsMapping.contests); - public static IconUsage Devtools => get(HexaconsMapping.devtools); - public static IconUsage Download => get(HexaconsMapping.download); - public static IconUsage Editor => get(HexaconsMapping.editor); - public static IconUsage FeaturedArtist => get(HexaconsMapping.featured_artist); - public static IconUsage Home => get(HexaconsMapping.home); - public static IconUsage Messaging => get(HexaconsMapping.messaging); - public static IconUsage Music => get(HexaconsMapping.music); - public static IconUsage News => get(HexaconsMapping.news); - public static IconUsage Notification => get(HexaconsMapping.notification); - public static IconUsage Profile => get(HexaconsMapping.profile); - public static IconUsage Rankings => get(HexaconsMapping.rankings); - public static IconUsage Search => get(HexaconsMapping.search); - public static IconUsage Settings => get(HexaconsMapping.settings); - public static IconUsage Social => get(HexaconsMapping.social); - public static IconUsage Store => get(HexaconsMapping.store); - public static IconUsage Tournament => get(HexaconsMapping.tournament); - public static IconUsage Wiki => get(HexaconsMapping.wiki); - - private static IconUsage get(HexaconsMapping icon) => new IconUsage((char)icon, FONT_NAME); - - // Basically just converting to something we can use in a `char` lookup for FontStore/GlyphStore compatibility. - // Names should match filenames in resources. - private enum HexaconsMapping - { - beatmap_packs, - beatmap, - calendar, - chart, - community, - contests, - devtools, - download, - editor, - featured_artist, - home, - messaging, - music, - news, - notification, - profile, - rankings, - search, - settings, - social, - store, - tournament, - wiki, - } - - public class HexaconsStore : ITextureStore, ITexturedGlyphLookupStore - { - private readonly TextureStore textures; - - public HexaconsStore(TextureStore textures) - { - this.textures = textures; - } - - public void Dispose() - { - textures.Dispose(); - } - - public ITexturedCharacterGlyph? Get(string? fontName, char character) - { - if (fontName == FONT_NAME) - return new Glyph(textures.Get($"{fontName}/{((HexaconsMapping)character).ToString().Replace("_", "-")}")); - - return null; - } - - public Task GetAsync(string fontName, char character) => Task.Run(() => Get(fontName, character)); - - public Texture? Get(string name, WrapMode wrapModeS, WrapMode wrapModeT) => null; - - public Texture Get(string name) => throw new NotImplementedException(); - - public Task GetAsync(string name, CancellationToken cancellationToken = default) => throw new NotImplementedException(); - - public Stream GetStream(string name) => throw new NotImplementedException(); - - public IEnumerable GetAvailableResources() => throw new NotImplementedException(); - - public Task GetAsync(string name, WrapMode wrapModeS, WrapMode wrapModeT, CancellationToken cancellationToken = default) => throw new NotImplementedException(); - - public class Glyph : ITexturedCharacterGlyph - { - public float XOffset => default; - public float YOffset => default; - public float XAdvance => default; - public float Baseline => default; - public char Character => default; - - public float GetKerning(T lastGlyph) where T : ICharacterGlyph => throw new NotImplementedException(); - - public Texture Texture { get; } - public float Width => Texture.Width; - public float Height => Texture.Height; - - public Glyph(Texture texture) - { - Texture = texture; - } - } - } - } -} diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index b4ad21f045..5b17dc13c2 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -478,7 +478,6 @@ namespace osu.Game AddFont(Resources, @"Fonts/Venera/Venera-Bold"); AddFont(Resources, @"Fonts/Venera/Venera-Black"); - Fonts.AddStore(new HexaconsIcons.HexaconsStore(Textures)); Fonts.AddStore(new OsuIcon.OsuIconStore(Textures)); } From 655528a5370fe83b05452e220d22103824bfecc0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Dec 2023 03:04:13 +0900 Subject: [PATCH 2180/2296] Update resources --- osu.Game/osu.Game.csproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index dd2393ff21..c7e0cc3808 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -37,7 +37,7 @@ - + From 5f7f1f771d2404e05a7d152d73e893e3d1c54cc0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Dec 2023 03:09:20 +0900 Subject: [PATCH 2181/2296] Reword tooltip text for dashboard --- osu.Game/Localisation/NamedOverlayComponentStrings.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Localisation/NamedOverlayComponentStrings.cs b/osu.Game/Localisation/NamedOverlayComponentStrings.cs index 475bea2a4a..72e63d699a 100644 --- a/osu.Game/Localisation/NamedOverlayComponentStrings.cs +++ b/osu.Game/Localisation/NamedOverlayComponentStrings.cs @@ -20,12 +20,12 @@ namespace osu.Game.Localisation public static LocalisableString ChangelogDescription => new TranslatableString(getKey(@"changelog_description"), @"track recent dev updates in the osu! ecosystem"); /// - /// "view your friends and other information" + /// "view your friends and spectate other players" /// - public static LocalisableString DashboardDescription => new TranslatableString(getKey(@"dashboard_description"), @"view your friends and other information"); + public static LocalisableString DashboardDescription => new TranslatableString(getKey(@"dashboard_description"), @"view your friends and spectate other players"); /// - /// "find out who's the best right now" + /// "find out who's the best right now" /// public static LocalisableString RankingsDescription => new TranslatableString(getKey(@"rankings_description"), @"find out who's the best right now"); @@ -39,6 +39,6 @@ namespace osu.Game.Localisation /// public static LocalisableString WikiDescription => new TranslatableString(getKey(@"wiki_description"), @"knowledge base"); - private static string getKey(string key) => $"{prefix}:{key}"; + private static string getKey(string key) => $@"{prefix}:{key}"; } } From 1f55ef211eda02b867327746313a32d599645d17 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Dec 2023 03:11:27 +0900 Subject: [PATCH 2182/2296] Rearrange buttons --- osu.Game/Overlays/Toolbar/Toolbar.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Toolbar/Toolbar.cs b/osu.Game/Overlays/Toolbar/Toolbar.cs index 93294a9d30..ec1238ad1f 100644 --- a/osu.Game/Overlays/Toolbar/Toolbar.cs +++ b/osu.Game/Overlays/Toolbar/Toolbar.cs @@ -164,11 +164,11 @@ namespace osu.Game.Overlays.Toolbar { new ToolbarNewsButton(), new ToolbarChangelogButton(), + new ToolbarWikiButton(), new ToolbarRankingsButton(), new ToolbarBeatmapListingButton(), new ToolbarChatButton(), new ToolbarSocialButton(), - new ToolbarWikiButton(), new ToolbarMusicButton(), //new ToolbarButton //{ From d4423d493364065baa7984acda63884e26e8a98d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 27 Dec 2023 18:38:29 +0100 Subject: [PATCH 2183/2296] Store last set score to a `SessionStatic` --- osu.Game/Configuration/SessionStatics.cs | 7 +++++++ osu.Game/Scoring/ScoreInfo.cs | 1 + osu.Game/Screens/Play/SubmittingPlayer.cs | 5 +++++ 3 files changed, 13 insertions(+) diff --git a/osu.Game/Configuration/SessionStatics.cs b/osu.Game/Configuration/SessionStatics.cs index 8f0a60b23d..1548b781a7 100644 --- a/osu.Game/Configuration/SessionStatics.cs +++ b/osu.Game/Configuration/SessionStatics.cs @@ -9,6 +9,7 @@ using osu.Game.Input; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; using osu.Game.Overlays.Mods; +using osu.Game.Scoring; namespace osu.Game.Configuration { @@ -27,6 +28,7 @@ namespace osu.Game.Configuration SetDefault(Static.LastModSelectPanelSamplePlaybackTime, (double?)null); SetDefault(Static.SeasonalBackgrounds, null); SetDefault(Static.TouchInputActive, RuntimeInfo.IsMobile); + SetDefault(Static.LastLocalUserScore, null); } /// @@ -73,5 +75,10 @@ namespace osu.Game.Configuration /// Used in touchscreen detection scenarios (). /// TouchInputActive, + + /// + /// Stores the local user's last score (can be completed or aborted). + /// + LastLocalUserScore, } } diff --git a/osu.Game/Scoring/ScoreInfo.cs b/osu.Game/Scoring/ScoreInfo.cs index 7071bd380e..44795c6fa7 100644 --- a/osu.Game/Scoring/ScoreInfo.cs +++ b/osu.Game/Scoring/ScoreInfo.cs @@ -207,6 +207,7 @@ namespace osu.Game.Scoring clone.Statistics = new Dictionary(clone.Statistics); clone.MaximumStatistics = new Dictionary(clone.MaximumStatistics); + clone.HitEvents = new List(clone.HitEvents); // Ensure we have fresh mods to avoid any references (ie. after gameplay). clone.clearAllMods(); diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index f88526b8f9..ff2c57bf35 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -11,6 +11,7 @@ using osu.Framework.Allocation; using osu.Framework.Logging; using osu.Framework.Screens; using osu.Game.Beatmaps; +using osu.Game.Configuration; using osu.Game.Database; using osu.Game.Online.API; using osu.Game.Online.Multiplayer; @@ -37,6 +38,9 @@ namespace osu.Game.Screens.Play [Resolved] private SpectatorClient spectatorClient { get; set; } + [Resolved] + private SessionStatics statics { get; set; } + private TaskCompletionSource scoreSubmissionSource; protected SubmittingPlayer(PlayerConfiguration configuration = null) @@ -176,6 +180,7 @@ namespace osu.Game.Screens.Play { bool exiting = base.OnExiting(e); submitFromFailOrQuit(); + statics.SetValue(Static.LastLocalUserScore, Score.ScoreInfo.DeepClone()); return exiting; } From 1b7af989ec68e06b10c1a014e37c4a56f47cd1c6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 27 Dec 2023 19:14:17 +0100 Subject: [PATCH 2184/2296] Migrate `BeatmapOffsetControl` to use session static directly --- .../Gameplay/TestSceneBeatmapOffsetControl.cs | 28 ++++++++++++++++--- osu.Game/Screens/Play/PlayerLoader.cs | 4 --- .../Play/PlayerSettings/AudioSettings.cs | 7 +++-- .../PlayerSettings/BeatmapOffsetControl.cs | 4 +++ 4 files changed, 32 insertions(+), 11 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs index f3701b664c..83fc5c2013 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs @@ -12,6 +12,7 @@ using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Scoring; using osu.Game.Screens.Play.PlayerSettings; +using osu.Game.Tests.Resources; using osu.Game.Tests.Visual.Ranking; namespace osu.Game.Tests.Visual.Gameplay @@ -44,7 +45,23 @@ namespace osu.Game.Tests.Visual.Gameplay { offsetControl.ReferenceScore.Value = new ScoreInfo { - HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(0, 2) + HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(0, 2), + BeatmapInfo = Beatmap.Value.BeatmapInfo, + }; + }); + + AddAssert("No calibration button", () => !offsetControl.ChildrenOfType().Any()); + } + + [Test] + public void TestScoreFromDifferentBeatmap() + { + AddStep("Set short reference score", () => + { + offsetControl.ReferenceScore.Value = new ScoreInfo + { + HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(10), + BeatmapInfo = TestResources.CreateTestBeatmapSetInfo().Beatmaps.First(), }; }); @@ -59,7 +76,8 @@ namespace osu.Game.Tests.Visual.Gameplay offsetControl.ReferenceScore.Value = new ScoreInfo { HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(10), - Mods = new Mod[] { new OsuModRelax() } + Mods = new Mod[] { new OsuModRelax() }, + BeatmapInfo = Beatmap.Value.BeatmapInfo, }; }); @@ -77,7 +95,8 @@ namespace osu.Game.Tests.Visual.Gameplay { offsetControl.ReferenceScore.Value = new ScoreInfo { - HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(average_error) + HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(average_error), + BeatmapInfo = Beatmap.Value.BeatmapInfo, }; }); @@ -105,7 +124,8 @@ namespace osu.Game.Tests.Visual.Gameplay { offsetControl.ReferenceScore.Value = new ScoreInfo { - HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(average_error) + HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(average_error), + BeatmapInfo = Beatmap.Value.BeatmapInfo, }; }); diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 681189d184..232de53ac3 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -263,10 +263,6 @@ namespace osu.Game.Screens.Play Debug.Assert(CurrentPlayer != null); - var lastScore = CurrentPlayer.Score; - - AudioSettings.ReferenceScore.Value = lastScore?.ScoreInfo; - // prepare for a retry. CurrentPlayer = null; playerConsumed = false; diff --git a/osu.Game/Screens/Play/PlayerSettings/AudioSettings.cs b/osu.Game/Screens/Play/PlayerSettings/AudioSettings.cs index 010d8115fa..3c79721590 100644 --- a/osu.Game/Screens/Play/PlayerSettings/AudioSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/AudioSettings.cs @@ -14,7 +14,7 @@ namespace osu.Game.Screens.Play.PlayerSettings { public partial class AudioSettings : PlayerSettingsGroup { - public Bindable ReferenceScore { get; } = new Bindable(); + private Bindable referenceScore { get; } = new Bindable(); private readonly PlayerCheckbox beatmapHitsoundsToggle; @@ -26,15 +26,16 @@ namespace osu.Game.Screens.Play.PlayerSettings beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = SkinSettingsStrings.BeatmapHitsounds }, new BeatmapOffsetControl { - ReferenceScore = { BindTarget = ReferenceScore }, + ReferenceScore = { BindTarget = referenceScore }, }, }; } [BackgroundDependencyLoader] - private void load(OsuConfigManager config) + private void load(OsuConfigManager config, SessionStatics statics) { beatmapHitsoundsToggle.Current = config.GetBindable(OsuSetting.BeatmapHitsounds); + statics.BindWith(Static.LastLocalUserScore, referenceScore); } } } diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index b0e7d08699..3f0f0fd1df 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -7,6 +7,7 @@ using System.Linq; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Bindings; @@ -174,6 +175,9 @@ namespace osu.Game.Screens.Play.PlayerSettings if (score.NewValue == null) return; + if (!score.NewValue.BeatmapInfo.AsNonNull().Equals(beatmap.Value.BeatmapInfo)) + return; + if (score.NewValue.Mods.Any(m => !m.UserPlayable || m is IHasNoTimedInputs)) return; From 70aa067eb166477f29b31495da6b1a8121a0bf8c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Dec 2023 03:23:04 +0900 Subject: [PATCH 2185/2296] Adjust gradient visibility and transition --- osu.Game/Overlays/Toolbar/Toolbar.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/Toolbar/Toolbar.cs b/osu.Game/Overlays/Toolbar/Toolbar.cs index ec1238ad1f..52fad2ba3b 100644 --- a/osu.Game/Overlays/Toolbar/Toolbar.cs +++ b/osu.Game/Overlays/Toolbar/Toolbar.cs @@ -224,9 +224,9 @@ namespace osu.Game.Overlays.Toolbar RelativeSizeAxes = Axes.X, Anchor = Anchor.BottomLeft, Alpha = 0, - Height = 100, + Height = 80, Colour = ColourInfo.GradientVertical( - OsuColour.Gray(0).Opacity(0.9f), OsuColour.Gray(0).Opacity(0)), + OsuColour.Gray(0f).Opacity(0.7f), OsuColour.Gray(0).Opacity(0)), }, }; } @@ -241,9 +241,9 @@ namespace osu.Game.Overlays.Toolbar private void updateState() { if (ShowGradient.Value) - gradientBackground.FadeIn(transition_time, Easing.OutQuint); + gradientBackground.FadeIn(2500, Easing.OutQuint); else - gradientBackground.FadeOut(transition_time, Easing.OutQuint); + gradientBackground.FadeOut(200, Easing.OutQuint); } } From 92c4c20a51e544a27b745932334e6442d5d5d994 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Dec 2023 03:43:38 +0900 Subject: [PATCH 2186/2296] Adjust paddings and fills of toolbar buttons --- osu.Game/Overlays/Toolbar/ToolbarButton.cs | 45 ++++++++++--------- osu.Game/Overlays/Toolbar/ToolbarClock.cs | 34 +++++++++----- .../Toolbar/ToolbarOverlayToggleButton.cs | 2 +- .../Toolbar/ToolbarRulesetSelector.cs | 1 + .../Overlays/Toolbar/ToolbarUserButton.cs | 2 +- 5 files changed, 51 insertions(+), 33 deletions(-) diff --git a/osu.Game/Overlays/Toolbar/ToolbarButton.cs b/osu.Game/Overlays/Toolbar/ToolbarButton.cs index a547fda814..bd5faf1588 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarButton.cs @@ -7,7 +7,6 @@ using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Input; @@ -74,6 +73,8 @@ namespace osu.Game.Overlays.Toolbar private readonly SpriteText keyBindingTooltip; protected FillFlowContainer Flow; + protected readonly Container BackgroundContent; + [Resolved] private RealmAccess realm { get; set; } = null!; @@ -82,21 +83,33 @@ namespace osu.Game.Overlays.Toolbar Width = Toolbar.HEIGHT; RelativeSizeAxes = Axes.Y; + Padding = new MarginPadding(3); + Children = new Drawable[] { - HoverBackground = new Box + BackgroundContent = new Container { RelativeSizeAxes = Axes.Both, - Colour = OsuColour.Gray(80).Opacity(180), - Blending = BlendingParameters.Additive, - Alpha = 0, - }, - flashBackground = new Box - { - RelativeSizeAxes = Axes.Both, - Alpha = 0, - Colour = Color4.White.Opacity(100), - Blending = BlendingParameters.Additive, + Masking = true, + CornerRadius = 6, + CornerExponent = 3f, + Children = new Drawable[] + { + HoverBackground = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = OsuColour.Gray(80).Opacity(180), + Blending = BlendingParameters.Additive, + Alpha = 0, + }, + flashBackground = new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + Colour = Color4.White.Opacity(100), + Blending = BlendingParameters.Additive, + }, + } }, Flow = new FillFlowContainer { @@ -219,14 +232,6 @@ namespace osu.Game.Overlays.Toolbar public OpaqueBackground() { RelativeSizeAxes = Axes.Both; - Masking = true; - MaskingSmoothness = 0; - EdgeEffect = new EdgeEffectParameters - { - Type = EdgeEffectType.Shadow, - Colour = Color4.Black.Opacity(40), - Radius = 5, - }; Children = new Drawable[] { diff --git a/osu.Game/Overlays/Toolbar/ToolbarClock.cs b/osu.Game/Overlays/Toolbar/ToolbarClock.cs index f1310d8535..67688155ae 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarClock.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarClock.cs @@ -42,21 +42,33 @@ namespace osu.Game.Overlays.Toolbar clockDisplayMode = config.GetBindable(OsuSetting.ToolbarClockDisplayMode); prefer24HourTime = config.GetBindable(OsuSetting.Prefer24HourTime); + Padding = new MarginPadding(3); + Children = new Drawable[] { - hoverBackground = new Box + new Container { RelativeSizeAxes = Axes.Both, - Colour = OsuColour.Gray(80).Opacity(180), - Blending = BlendingParameters.Additive, - Alpha = 0, - }, - flashBackground = new Box - { - RelativeSizeAxes = Axes.Both, - Alpha = 0, - Colour = Color4.White.Opacity(100), - Blending = BlendingParameters.Additive, + Masking = true, + CornerRadius = 6, + CornerExponent = 3f, + Children = new Drawable[] + { + hoverBackground = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = OsuColour.Gray(80).Opacity(180), + Blending = BlendingParameters.Additive, + Alpha = 0, + }, + flashBackground = new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + Colour = Color4.White.Opacity(100), + Blending = BlendingParameters.Additive, + }, + } }, new FillFlowContainer { diff --git a/osu.Game/Overlays/Toolbar/ToolbarOverlayToggleButton.cs b/osu.Game/Overlays/Toolbar/ToolbarOverlayToggleButton.cs index 78c976111b..37038161e1 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarOverlayToggleButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarOverlayToggleButton.cs @@ -46,7 +46,7 @@ namespace osu.Game.Overlays.Toolbar public ToolbarOverlayToggleButton() { - Add(stateBackground = new Box + BackgroundContent.Add(stateBackground = new Box { RelativeSizeAxes = Axes.Both, Colour = OsuColour.Gray(150).Opacity(180), diff --git a/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs b/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs index 715076b368..63d11c1b9e 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs @@ -41,6 +41,7 @@ namespace osu.Game.Overlays.Toolbar new OpaqueBackground { Depth = 1, + Masking = true, }, ModeButtonLine = new Container { diff --git a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs index 028decea1e..7d1b6c7404 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs @@ -40,7 +40,7 @@ namespace osu.Game.Overlays.Toolbar [BackgroundDependencyLoader] private void load(OsuColour colours, IAPIProvider api, LoginOverlay? login) { - Add(new OpaqueBackground { Depth = 1 }); + BackgroundContent.Add(new OpaqueBackground { Depth = 1 }); Flow.Add(new Container { From cf5e3e886386737385fe75cf1642e75279c7ff16 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Dec 2023 04:06:29 +0900 Subject: [PATCH 2187/2296] Breathe some colour and life into the toolbar --- .../Toolbar/ToolbarOverlayToggleButton.cs | 8 ++-- .../Toolbar/ToolbarRulesetSelector.cs | 43 +++++++++---------- .../Toolbar/ToolbarRulesetTabButton.cs | 30 +++++++------ 3 files changed, 43 insertions(+), 38 deletions(-) diff --git a/osu.Game/Overlays/Toolbar/ToolbarOverlayToggleButton.cs b/osu.Game/Overlays/Toolbar/ToolbarOverlayToggleButton.cs index 37038161e1..09b8df14a6 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarOverlayToggleButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarOverlayToggleButton.cs @@ -3,6 +3,7 @@ #nullable disable +using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; @@ -14,7 +15,7 @@ namespace osu.Game.Overlays.Toolbar { public partial class ToolbarOverlayToggleButton : ToolbarButton { - private readonly Box stateBackground; + private Box stateBackground; private OverlayContainer stateContainer; @@ -44,12 +45,13 @@ namespace osu.Game.Overlays.Toolbar } } - public ToolbarOverlayToggleButton() + [BackgroundDependencyLoader] + private void load(OsuColour colours) { BackgroundContent.Add(stateBackground = new Box { RelativeSizeAxes = Axes.Both, - Colour = OsuColour.Gray(150).Opacity(180), + Colour = colours.Carmine.Opacity(180), Blending = BlendingParameters.Additive, Depth = 2, Alpha = 0, diff --git a/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs b/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs index 63d11c1b9e..723c24597a 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs @@ -4,20 +4,19 @@ #nullable disable using System.Collections.Generic; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Effects; -using osuTK; -using osuTK.Graphics; -using osu.Framework.Graphics.Shapes; -using osu.Game.Rulesets; -using osu.Framework.Graphics.UserInterface; -using osu.Framework.Input.Events; -using osuTK.Input; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.UserInterface; +using osu.Framework.Input.Events; +using osu.Game.Rulesets; +using osuTK; +using osuTK.Graphics; +using osuTK.Input; namespace osu.Game.Overlays.Toolbar { @@ -47,20 +46,18 @@ namespace osu.Game.Overlays.Toolbar { Size = new Vector2(Toolbar.HEIGHT, 3), Anchor = Anchor.BottomLeft, - Origin = Anchor.TopLeft, - Masking = true, - EdgeEffect = new EdgeEffectParameters + Origin = Anchor.BottomLeft, + Y = -1, + Children = new Drawable[] { - Type = EdgeEffectType.Glow, - Colour = new Color4(255, 194, 224, 100), - Radius = 15, - Roundness = 15, - }, - Child = new Box - { - RelativeSizeAxes = Axes.Both, + new Circle + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(18, 3), + } } - } + }, }); foreach (var ruleset in Rulesets.AvailableRulesets) @@ -90,7 +87,7 @@ namespace osu.Game.Overlays.Toolbar { if (SelectedTab != null) { - ModeButtonLine.MoveToX(SelectedTab.DrawPosition.X, !hasInitialPosition ? 0 : 200, Easing.OutQuint); + ModeButtonLine.MoveToX(SelectedTab.DrawPosition.X, !hasInitialPosition ? 0 : 500, Easing.OutElasticQuarter); if (hasInitialPosition) selectionSamples[SelectedTab.Value.ShortName]?.Play(); diff --git a/osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs b/osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs index 74f76c7c89..5500f1c879 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs @@ -1,14 +1,16 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; +using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osu.Game.Localisation; using osu.Game.Rulesets; -using osuTK.Graphics; namespace osu.Game.Overlays.Toolbar { @@ -41,27 +43,31 @@ namespace osu.Game.Overlays.Toolbar { protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverSounds(); + [Resolved] + private OsuColour colours { get; set; } = null!; + + public RulesetButton() + { + Padding = new MarginPadding(3) + { + Bottom = 5 + }; + } + public bool Active { - set + set => Scheduler.AddOnce(() => { if (value) { - IconContainer.Colour = Color4.White; - IconContainer.EdgeEffect = new EdgeEffectParameters - { - Type = EdgeEffectType.Glow, - Colour = new Color4(255, 194, 224, 100), - Radius = 15, - Roundness = 15, - }; + IconContainer.Colour = Color4Extensions.FromHex("#00FFAA"); } else { - IconContainer.Colour = new Color4(255, 194, 224, 255); + IconContainer.Colour = colours.GrayF; IconContainer.EdgeEffect = new EdgeEffectParameters(); } - } + }); } protected override bool OnClick(ClickEvent e) From f51b5f5487e770b783cc12513865eb1d5a3462d0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 27 Dec 2023 19:43:14 +0100 Subject: [PATCH 2188/2296] Add components to track average hit errors across session --- osu.Game/OsuGameBase.cs | 2 + .../Audio/AudioOffsetAdjustControl.cs | 23 ++++++++ .../Audio/SessionAverageHitErrorTracker.cs | 55 +++++++++++++++++++ 3 files changed, 80 insertions(+) create mode 100644 osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs create mode 100644 osu.Game/Overlays/Settings/Sections/Audio/SessionAverageHitErrorTracker.cs diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 48548dc1ef..64f15efb15 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -55,6 +55,7 @@ using osu.Game.Online.Spectator; using osu.Game.Overlays; using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings.Sections; +using osu.Game.Overlays.Settings.Sections.Audio; using osu.Game.Overlays.Settings.Sections.Input; using osu.Game.Resources; using osu.Game.Rulesets; @@ -349,6 +350,7 @@ namespace osu.Game dependencies.CacheAs(powerStatus); dependencies.Cache(SessionStatics = new SessionStatics()); + dependencies.Cache(new SessionAverageHitErrorTracker()); dependencies.Cache(Colours = new OsuColour()); RegisterImportHandler(BeatmapManager); diff --git a/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs b/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs new file mode 100644 index 0000000000..045cd24fc0 --- /dev/null +++ b/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs @@ -0,0 +1,23 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; + +namespace osu.Game.Overlays.Settings.Sections.Audio +{ + public partial class AudioOffsetAdjustControl : SettingsItem + { + [BackgroundDependencyLoader] + private void load() + { + } + + protected override Drawable CreateControl() => new AudioOffsetPreview(); + + private partial class AudioOffsetPreview : CompositeDrawable + { + } + } +} diff --git a/osu.Game/Overlays/Settings/Sections/Audio/SessionAverageHitErrorTracker.cs b/osu.Game/Overlays/Settings/Sections/Audio/SessionAverageHitErrorTracker.cs new file mode 100644 index 0000000000..b714d49b89 --- /dev/null +++ b/osu.Game/Overlays/Settings/Sections/Audio/SessionAverageHitErrorTracker.cs @@ -0,0 +1,55 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Configuration; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; + +namespace osu.Game.Overlays.Settings.Sections.Audio +{ + /// + /// Tracks the local user's average hit error during the ongoing play session. + /// + [Cached] + public partial class SessionAverageHitErrorTracker : Component + { + public IBindableList AverageHitErrorHistory => averageHitErrorHistory; + private readonly BindableList averageHitErrorHistory = new BindableList(); + + private readonly Bindable latestScore = new Bindable(); + + [BackgroundDependencyLoader] + private void load(SessionStatics statics) + { + statics.BindWith(Static.LastLocalUserScore, latestScore); + latestScore.BindValueChanged(score => calculateAverageHitError(score.NewValue), true); + } + + private void calculateAverageHitError(ScoreInfo? newScore) + { + if (newScore == null) + return; + + if (newScore.Mods.Any(m => !m.UserPlayable || m is IHasNoTimedInputs)) + return; + + if (newScore.HitEvents.Count < 10) + return; + + if (newScore.HitEvents.CalculateAverageHitError() is not double averageError) + return; + + // keep a sane maximum number of entries. + if (averageHitErrorHistory.Count >= 50) + averageHitErrorHistory.RemoveAt(0); + averageHitErrorHistory.Add(averageError); + } + + public void ClearHistory() => averageHitErrorHistory.Clear(); + } +} From 160342ceed4824a3214157c049ff981e2710568f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 27 Dec 2023 21:14:37 +0100 Subject: [PATCH 2189/2296] Implement automatic suggestion of audio offset based on last plays --- .../TestSceneAudioOffsetAdjustControl.cs | 63 ++++++++ osu.Game/OsuGameBase.cs | 5 +- .../Audio/AudioOffsetAdjustControl.cs | 138 +++++++++++++++++- .../Settings/Sections/Audio/OffsetSettings.cs | 5 +- 4 files changed, 205 insertions(+), 6 deletions(-) create mode 100644 osu.Game.Tests/Visual/Settings/TestSceneAudioOffsetAdjustControl.cs diff --git a/osu.Game.Tests/Visual/Settings/TestSceneAudioOffsetAdjustControl.cs b/osu.Game.Tests/Visual/Settings/TestSceneAudioOffsetAdjustControl.cs new file mode 100644 index 0000000000..efb65bb0a8 --- /dev/null +++ b/osu.Game.Tests/Visual/Settings/TestSceneAudioOffsetAdjustControl.cs @@ -0,0 +1,63 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Utils; +using osu.Game.Configuration; +using osu.Game.Overlays.Settings.Sections.Audio; +using osu.Game.Scoring; +using osu.Game.Tests.Visual.Ranking; + +namespace osu.Game.Tests.Visual.Settings +{ + public partial class TestSceneAudioOffsetAdjustControl : OsuTestScene + { + [Resolved] + private SessionStatics statics { get; set; } = null!; + + [Cached] + private SessionAverageHitErrorTracker tracker = new SessionAverageHitErrorTracker(); + + private Container content = null!; + protected override Container Content => content; + + [BackgroundDependencyLoader] + private void load() + { + base.Content.AddRange(new Drawable[] + { + tracker, + content = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Width = 400, + AutoSizeAxes = Axes.Y + } + }); + } + + [Test] + public void TestBehaviour() + { + AddStep("create control", () => Child = new AudioOffsetAdjustControl + { + Current = new BindableDouble + { + MinValue = -500, + MaxValue = 500 + } + }); + AddStep("set new score", () => statics.SetValue(Static.LastLocalUserScore, new ScoreInfo + { + HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(RNG.NextDouble(-100, 100)), + BeatmapInfo = Beatmap.Value.BeatmapInfo, + })); + AddStep("clear history", () => tracker.ClearHistory()); + } + } +} diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 64f15efb15..0d8a2fbb97 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -201,6 +201,8 @@ namespace osu.Game private RulesetConfigCache rulesetConfigCache; + private SessionAverageHitErrorTracker hitErrorTracker; + protected SpectatorClient SpectatorClient { get; private set; } protected MultiplayerClient MultiplayerClient { get; private set; } @@ -350,7 +352,7 @@ namespace osu.Game dependencies.CacheAs(powerStatus); dependencies.Cache(SessionStatics = new SessionStatics()); - dependencies.Cache(new SessionAverageHitErrorTracker()); + dependencies.Cache(hitErrorTracker = new SessionAverageHitErrorTracker()); dependencies.Cache(Colours = new OsuColour()); RegisterImportHandler(BeatmapManager); @@ -410,6 +412,7 @@ namespace osu.Game }); base.Content.Add(new TouchInputInterceptor()); + base.Content.Add(hitErrorTracker); KeyBindingStore = new RealmKeyBindingStore(realm, keyCombinationProvider); KeyBindingStore.Register(globalBindings, RulesetStore.AvailableRulesets); diff --git a/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs b/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs index 045cd24fc0..0023c60c61 100644 --- a/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs +++ b/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs @@ -1,9 +1,23 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Collections.Specialized; +using System.Diagnostics; +using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.UserInterface; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.UserInterface; +using osu.Game.Graphics.UserInterfaceV2; +using osu.Game.Localisation; +using osuTK; namespace osu.Game.Overlays.Settings.Sections.Audio { @@ -12,12 +26,134 @@ namespace osu.Game.Overlays.Settings.Sections.Audio [BackgroundDependencyLoader] private void load() { + LabelText = AudioSettingsStrings.AudioOffset; } protected override Drawable CreateControl() => new AudioOffsetPreview(); - private partial class AudioOffsetPreview : CompositeDrawable + private partial class AudioOffsetPreview : CompositeDrawable, IHasCurrentValue { + public Bindable Current + { + get => current.Current; + set => current.Current = value; + } + + private readonly BindableNumberWithCurrent current = new BindableNumberWithCurrent(); + + private readonly IBindableList averageHitErrorHistory = new BindableList(); + + private readonly Bindable suggestedOffset = new Bindable(); + + private Container notchContainer = null!; + private TextFlowContainer hintText = null!; + private RoundedButton applySuggestion = null!; + + [BackgroundDependencyLoader] + private void load(SessionAverageHitErrorTracker hitErrorTracker) + { + averageHitErrorHistory.BindTo(hitErrorTracker.AverageHitErrorHistory); + + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + InternalChild = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Spacing = new Vector2(10), + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + new TimeSlider + { + RelativeSizeAxes = Axes.X, + Current = { BindTarget = Current }, + KeyboardStep = 1, + }, + notchContainer = new Container + { + RelativeSizeAxes = Axes.X, + Height = 10, + Padding = new MarginPadding { Horizontal = Nub.DEFAULT_EXPANDED_SIZE / 2 }, + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + }, + hintText = new OsuTextFlowContainer(t => t.Font = OsuFont.Default.With(size: 16)) + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + }, + applySuggestion = new RoundedButton + { + RelativeSizeAxes = Axes.X, + Text = "Apply suggested offset", + Action = () => + { + if (suggestedOffset.Value.HasValue) + current.Value = suggestedOffset.Value.Value; + hitErrorTracker.ClearHistory(); + } + } + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + averageHitErrorHistory.BindCollectionChanged(updateDisplay, true); + suggestedOffset.BindValueChanged(_ => updateHintText(), true); + } + + private void updateDisplay(object? _, NotifyCollectionChangedEventArgs e) + { + switch (e.Action) + { + case NotifyCollectionChangedAction.Add: + foreach (double average in e.NewItems!) + { + notchContainer.ForEach(n => n.Alpha *= 0.95f); + notchContainer.Add(new Box + { + RelativeSizeAxes = Axes.Y, + Width = 2, + RelativePositionAxes = Axes.X, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + X = getXPositionForAverage(average) + }); + } + + break; + + case NotifyCollectionChangedAction.Remove: + foreach (double average in e.OldItems!) + { + var notch = notchContainer.FirstOrDefault(n => n.X == getXPositionForAverage(average)); + Debug.Assert(notch != null); + notchContainer.Remove(notch, true); + } + + break; + + case NotifyCollectionChangedAction.Reset: + notchContainer.Clear(); + break; + } + + suggestedOffset.Value = averageHitErrorHistory.Count < 3 ? null : -averageHitErrorHistory.Average(); + } + + private float getXPositionForAverage(double average) => (float)(Math.Clamp(-average, current.MinValue, current.MaxValue) / (2 * current.MaxValue)); + + private void updateHintText() + { + hintText.Text = suggestedOffset.Value == null + ? @"Play a few beatmaps to receive a suggested offset!" + : $@"Based on the last {averageHitErrorHistory.Count} plays, the suggested offset is {suggestedOffset.Value:N0} ms."; + applySuggestion.Enabled.Value = suggestedOffset.Value != null; + } } } } diff --git a/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs b/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs index 6b5c769853..af15d310fc 100644 --- a/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs @@ -7,7 +7,6 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Localisation; using osu.Game.Configuration; -using osu.Game.Graphics.UserInterface; using osu.Game.Localisation; namespace osu.Game.Overlays.Settings.Sections.Audio @@ -23,11 +22,9 @@ namespace osu.Game.Overlays.Settings.Sections.Audio { Children = new Drawable[] { - new SettingsSlider + new AudioOffsetAdjustControl { - LabelText = AudioSettingsStrings.AudioOffset, Current = config.GetBindable(OsuSetting.AudioOffset), - KeyboardStep = 1f }, new SettingsButton { From cf39bb7a18877055a58324d542b9c4feb83d1611 Mon Sep 17 00:00:00 2001 From: rushiiMachine <33725716+rushiiMachine@users.noreply.github.com> Date: Wed, 27 Dec 2023 12:55:20 -0800 Subject: [PATCH 2190/2296] Fix spinner max bonus not respecting ISamplePlaybackDisabler The spinner max bonus was loaded through SkinnableSound instead of PausableSkinnableSound, leading to it not respecting the case where sample playback is globally disabled through ISamplePlaybackDisabler, and can be easily heard in situations like during the catchup period after seeking using the ArgonSongProgressBar with song volume at 0 --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index f7c1437009..bf4b07eaab 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private const float spinning_sample_initial_frequency = 1.0f; private const float spinning_sample_modulated_base_frequency = 0.5f; - private SkinnableSound maxBonusSample; + private PausableSkinnableSound maxBonusSample; /// /// The amount of bonus score gained from spinning after the required number of spins, for display purposes. @@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Looping = true, Frequency = { Value = spinning_sample_initial_frequency } }, - maxBonusSample = new SkinnableSound + maxBonusSample = new PausableSkinnableSound { MinimumSampleVolume = MINIMUM_SAMPLE_VOLUME, } From d9299a8a55bff6757358db2d46b38806817f974a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 27 Dec 2023 23:07:17 +0100 Subject: [PATCH 2191/2296] Implement visual appearance of "system title" message in main menu --- .../Visual/Menus/TestSceneMainMenu.cs | 30 ++++++ .../API/Requests/Responses/APISystemTitle.cs | 16 +++ osu.Game/OsuGame.cs | 5 +- osu.Game/Screens/Menu/MainMenu.cs | 15 +++ osu.Game/Screens/Menu/SystemTitle.cs | 101 ++++++++++++++++++ 5 files changed, 166 insertions(+), 1 deletion(-) create mode 100644 osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs create mode 100644 osu.Game/Online/API/Requests/Responses/APISystemTitle.cs create mode 100644 osu.Game/Screens/Menu/SystemTitle.cs diff --git a/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs b/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs new file mode 100644 index 0000000000..85aa14f33e --- /dev/null +++ b/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs @@ -0,0 +1,30 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Online.API.Requests.Responses; +using osu.Game.Screens.Menu; + +namespace osu.Game.Tests.Visual.Menus +{ + public partial class TestSceneMainMenu : OsuGameTestScene + { + [Test] + public void TestSystemTitle() + { + AddStep("set system title", () => Game.ChildrenOfType().Single().Current.Value = new APISystemTitle + { + Image = @"https://assets.ppy.sh/main-menu/project-loved-2@2x.png", + Url = @"https://osu.ppy.sh/home/news/2023-12-21-project-loved-december-2023", + }); + AddStep("set another title", () => Game.ChildrenOfType().Single().Current.Value = new APISystemTitle + { + Image = @"https://assets.ppy.sh/main-menu/wf2023-vote@2x.png", + Url = @"https://osu.ppy.sh/community/contests/189", + }); + AddStep("unset system title", () => Game.ChildrenOfType().Single().Current.Value = null); + } + } +} diff --git a/osu.Game/Online/API/Requests/Responses/APISystemTitle.cs b/osu.Game/Online/API/Requests/Responses/APISystemTitle.cs new file mode 100644 index 0000000000..3a2342cc4c --- /dev/null +++ b/osu.Game/Online/API/Requests/Responses/APISystemTitle.cs @@ -0,0 +1,16 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using Newtonsoft.Json; + +namespace osu.Game.Online.API.Requests.Responses +{ + public class APISystemTitle + { + [JsonProperty(@"image")] + public string Image { get; set; } = string.Empty; + + [JsonProperty(@"url")] + public string Url { get; set; } = string.Empty; + } +} diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index e7ff99ef01..37996e8832 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -995,7 +995,10 @@ namespace osu.Game }, topMostOverlayContent.Add); if (!args?.Any(a => a == @"--no-version-overlay") ?? true) - loadComponentSingleFile(versionManager = new VersionManager { Depth = int.MinValue }, ScreenContainer.Add); + { + dependencies.Cache(versionManager = new VersionManager { Depth = int.MinValue }); + loadComponentSingleFile(versionManager, ScreenContainer.Add); + } loadComponentSingleFile(osuLogo, _ => { diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index c25e62d69e..0739689daa 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -76,6 +76,9 @@ namespace osu.Game.Screens.Menu [Resolved(canBeNull: true)] private IDialogOverlay dialogOverlay { get; set; } + [Resolved(canBeNull: true)] + private VersionManager versionManager { get; set; } + protected override BackgroundScreen CreateBackground() => new BackgroundScreenDefault(); protected override bool PlayExitSound => false; @@ -91,6 +94,7 @@ namespace osu.Game.Screens.Menu private ParallaxContainer buttonsContainer; private SongTicker songTicker; private Container logoTarget; + private SystemTitle systemTitle; private Sample reappearSampleSwoosh; @@ -153,6 +157,7 @@ namespace osu.Game.Screens.Menu Margin = new MarginPadding { Right = 15, Top = 5 } }, new KiaiMenuFountains(), + systemTitle = new SystemTitle(), holdToExitGameOverlay?.CreateProxy() ?? Empty() }); @@ -263,6 +268,16 @@ namespace osu.Game.Screens.Menu } } + protected override void Update() + { + base.Update(); + + systemTitle.Margin = new MarginPadding + { + Bottom = (versionManager?.DrawHeight + 5) ?? 0 + }; + } + protected override void LogoSuspending(OsuLogo logo) { var seq = logo.FadeOut(300, Easing.InSine) diff --git a/osu.Game/Screens/Menu/SystemTitle.cs b/osu.Game/Screens/Menu/SystemTitle.cs new file mode 100644 index 0000000000..6ca9aab6c7 --- /dev/null +++ b/osu.Game/Screens/Menu/SystemTitle.cs @@ -0,0 +1,101 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Threading; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; +using osu.Framework.Input.Events; +using osu.Framework.Platform; +using osu.Game.Online.API.Requests.Responses; + +namespace osu.Game.Screens.Menu +{ + public partial class SystemTitle : CompositeDrawable + { + internal Bindable Current { get; } = new Bindable(); + + private Container content = null!; + private CancellationTokenSource? cancellationTokenSource; + private SystemTitleImage? currentImage; + + [BackgroundDependencyLoader] + private void load(GameHost? gameHost) + { + Anchor = Anchor.BottomCentre; + Origin = Anchor.BottomCentre; + AutoSizeAxes = Axes.Both; + + InternalChild = content = new ClickableContainer + { + AutoSizeAxes = Axes.Both, + Action = () => + { + if (!string.IsNullOrEmpty(Current.Value?.Url)) + gameHost?.OpenUrlExternally(Current.Value.Url); + } + }; + } + + protected override bool OnHover(HoverEvent e) + { + content.ScaleTo(1.1f, 500, Easing.OutBounce); + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + content.ScaleTo(1f, 500, Easing.OutBounce); + base.OnHoverLost(e); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + Current.BindValueChanged(_ => loadNewImage(), true); + } + + private void loadNewImage() + { + cancellationTokenSource?.Cancel(); + cancellationTokenSource = null; + currentImage?.FadeOut(500, Easing.OutQuint).Expire(); + + if (string.IsNullOrEmpty(Current.Value?.Image)) + return; + + LoadComponentAsync(new SystemTitleImage(Current.Value), loaded => + { + if (loaded.SystemTitle != Current.Value) + loaded.Dispose(); + + loaded.FadeInFromZero(500, Easing.OutQuint); + content.Add(currentImage = loaded); + }, (cancellationTokenSource ??= new CancellationTokenSource()).Token); + } + + [LongRunningLoad] + private partial class SystemTitleImage : Sprite + { + public readonly APISystemTitle SystemTitle; + + public SystemTitleImage(APISystemTitle systemTitle) + { + SystemTitle = systemTitle; + } + + [BackgroundDependencyLoader] + private void load(LargeTextureStore textureStore) + { + var texture = textureStore.Get(SystemTitle.Image); + if (SystemTitle.Image.Contains(@"@2x")) + texture.ScaleAdjust *= 2; + Texture = texture; + } + } + } +} From a3f720bc627f27d6bcc9fe36c011190010930b0d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 27 Dec 2023 23:31:14 +0100 Subject: [PATCH 2192/2296] Retrieve system title from online source --- .../API/Requests/GetSystemTitleRequest.cs | 15 ++++++++++++ .../API/Requests/Responses/APISystemTitle.cs | 2 +- osu.Game/Screens/Menu/SystemTitle.cs | 23 +++++++++++++++++++ 3 files changed, 39 insertions(+), 1 deletion(-) create mode 100644 osu.Game/Online/API/Requests/GetSystemTitleRequest.cs diff --git a/osu.Game/Online/API/Requests/GetSystemTitleRequest.cs b/osu.Game/Online/API/Requests/GetSystemTitleRequest.cs new file mode 100644 index 0000000000..52ca0c11eb --- /dev/null +++ b/osu.Game/Online/API/Requests/GetSystemTitleRequest.cs @@ -0,0 +1,15 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Online.API.Requests.Responses; + +namespace osu.Game.Online.API.Requests +{ + public class GetSystemTitleRequest : OsuJsonWebRequest + { + public GetSystemTitleRequest() + : base(@"https://assets.ppy.sh/lazer-status.json") + { + } + } +} diff --git a/osu.Game/Online/API/Requests/Responses/APISystemTitle.cs b/osu.Game/Online/API/Requests/Responses/APISystemTitle.cs index 3a2342cc4c..97bdc8355a 100644 --- a/osu.Game/Online/API/Requests/Responses/APISystemTitle.cs +++ b/osu.Game/Online/API/Requests/Responses/APISystemTitle.cs @@ -5,7 +5,7 @@ using Newtonsoft.Json; namespace osu.Game.Online.API.Requests.Responses { - public class APISystemTitle + public record APISystemTitle { [JsonProperty(@"image")] public string Image { get; set; } = string.Empty; diff --git a/osu.Game/Screens/Menu/SystemTitle.cs b/osu.Game/Screens/Menu/SystemTitle.cs index 6ca9aab6c7..0867fc4748 100644 --- a/osu.Game/Screens/Menu/SystemTitle.cs +++ b/osu.Game/Screens/Menu/SystemTitle.cs @@ -1,7 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Threading; +using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -10,6 +12,7 @@ using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Framework.Input.Events; using osu.Framework.Platform; +using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; namespace osu.Game.Screens.Menu @@ -57,6 +60,26 @@ namespace osu.Game.Screens.Menu base.LoadComplete(); Current.BindValueChanged(_ => loadNewImage(), true); + + checkForUpdates(); + Scheduler.AddDelayed(checkForUpdates, TimeSpan.FromMinutes(15).TotalMilliseconds, true); + } + + private void checkForUpdates() + { + var request = new GetSystemTitleRequest(); + Task.Run(() => request.Perform()) + .ContinueWith(r => + { + if (r.IsCompletedSuccessfully) + Schedule(() => Current.Value = request.ResponseObject); + + // if the request failed, "observe" the exception. + // it isn't very important why this failed, as it's only for display. + // the inner error will be logged by framework mechanisms anyway. + if (r.IsFaulted) + _ = r.Exception; + }); } private void loadNewImage() From ac449131edcee95d9ca61fef538aeea7010c128d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 27 Dec 2023 23:47:37 +0100 Subject: [PATCH 2193/2296] CodeFileSanity does not like records in standalone files --- .../API/Requests/Responses/APISystemTitle.cs | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/osu.Game/Online/API/Requests/Responses/APISystemTitle.cs b/osu.Game/Online/API/Requests/Responses/APISystemTitle.cs index 97bdc8355a..6d5d91f8f3 100644 --- a/osu.Game/Online/API/Requests/Responses/APISystemTitle.cs +++ b/osu.Game/Online/API/Requests/Responses/APISystemTitle.cs @@ -1,16 +1,29 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using Newtonsoft.Json; namespace osu.Game.Online.API.Requests.Responses { - public record APISystemTitle + public class APISystemTitle : IEquatable { [JsonProperty(@"image")] public string Image { get; set; } = string.Empty; [JsonProperty(@"url")] public string Url { get; set; } = string.Empty; + + public bool Equals(APISystemTitle? other) + { + if (ReferenceEquals(null, other)) return false; + if (ReferenceEquals(this, other)) return true; + + return Image == other.Image && Url == other.Url; + } + + public override bool Equals(object? obj) => obj is APISystemTitle other && Equals(other); + + public override int GetHashCode() => HashCode.Combine(Image, Url); } } From ef3975981376e7308f4156024929f404f9240504 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 28 Dec 2023 00:09:51 +0100 Subject: [PATCH 2194/2296] More code quality inspections --- osu.Game/Online/API/Requests/Responses/APISystemTitle.cs | 1 + osu.Game/Screens/Menu/SystemTitle.cs | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Online/API/Requests/Responses/APISystemTitle.cs b/osu.Game/Online/API/Requests/Responses/APISystemTitle.cs index 6d5d91f8f3..bfa5c1043b 100644 --- a/osu.Game/Online/API/Requests/Responses/APISystemTitle.cs +++ b/osu.Game/Online/API/Requests/Responses/APISystemTitle.cs @@ -24,6 +24,7 @@ namespace osu.Game.Online.API.Requests.Responses public override bool Equals(object? obj) => obj is APISystemTitle other && Equals(other); + // ReSharper disable NonReadonlyMemberInGetHashCode public override int GetHashCode() => HashCode.Combine(Image, Url); } } diff --git a/osu.Game/Screens/Menu/SystemTitle.cs b/osu.Game/Screens/Menu/SystemTitle.cs index 0867fc4748..6b976a8ed6 100644 --- a/osu.Game/Screens/Menu/SystemTitle.cs +++ b/osu.Game/Screens/Menu/SystemTitle.cs @@ -93,7 +93,7 @@ namespace osu.Game.Screens.Menu LoadComponentAsync(new SystemTitleImage(Current.Value), loaded => { - if (loaded.SystemTitle != Current.Value) + if (!loaded.SystemTitle.Equals(Current.Value)) loaded.Dispose(); loaded.FadeInFromZero(500, Easing.OutQuint); From f8d6b8e347c18e2bf0bec85cdf76aac6f0f5d7a7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Dec 2023 14:10:52 +0900 Subject: [PATCH 2195/2296] Adjust toolbar animations / layering to feel better --- osu.Game/Overlays/Toolbar/ToolbarButton.cs | 2 +- osu.Game/Overlays/Toolbar/ToolbarOverlayToggleButton.cs | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/Toolbar/ToolbarButton.cs b/osu.Game/Overlays/Toolbar/ToolbarButton.cs index bd5faf1588..03a1cfc005 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarButton.cs @@ -183,7 +183,7 @@ namespace osu.Game.Overlays.Toolbar protected override bool OnClick(ClickEvent e) { - flashBackground.FadeOutFromOne(800, Easing.OutQuint); + flashBackground.FadeIn(50).Then().FadeOutFromOne(800, Easing.OutQuint); tooltipContainer.FadeOut(100); return base.OnClick(e); } diff --git a/osu.Game/Overlays/Toolbar/ToolbarOverlayToggleButton.cs b/osu.Game/Overlays/Toolbar/ToolbarOverlayToggleButton.cs index 09b8df14a6..06755a9da9 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarOverlayToggleButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarOverlayToggleButton.cs @@ -53,7 +53,7 @@ namespace osu.Game.Overlays.Toolbar RelativeSizeAxes = Axes.Both, Colour = colours.Carmine.Opacity(180), Blending = BlendingParameters.Additive, - Depth = 2, + Depth = float.MaxValue, Alpha = 0, }); @@ -65,11 +65,11 @@ namespace osu.Game.Overlays.Toolbar switch (state.NewValue) { case Visibility.Hidden: - stateBackground.FadeOut(200); + stateBackground.FadeOut(200, Easing.OutQuint); break; case Visibility.Visible: - stateBackground.FadeIn(200); + stateBackground.FadeIn(200, Easing.OutQuint); break; } } From ffc8778d673dd54a650066b9dc47d6252367da15 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Dec 2023 14:13:35 +0900 Subject: [PATCH 2196/2296] Fix song select leaderboard tab ordering not matching stable --- .../Select/Leaderboards/BeatmapLeaderboardScope.cs | 6 +++--- osu.Game/Screens/Select/PlayBeatmapDetailArea.cs | 8 ++++---- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboardScope.cs b/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboardScope.cs index 5bcb4c27a7..e2e3404877 100644 --- a/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboardScope.cs +++ b/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboardScope.cs @@ -12,12 +12,12 @@ namespace osu.Game.Screens.Select.Leaderboards [Description("Local Ranking")] Local, - [LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowScoreboardCountry))] - Country, - [LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowScoreboardGlobal))] Global, + [LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowScoreboardCountry))] + Country, + [LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowScoreboardFriend))] Friend, } diff --git a/osu.Game/Screens/Select/PlayBeatmapDetailArea.cs b/osu.Game/Screens/Select/PlayBeatmapDetailArea.cs index 8a1b9ef3e1..deb1100dfc 100644 --- a/osu.Game/Screens/Select/PlayBeatmapDetailArea.cs +++ b/osu.Game/Screens/Select/PlayBeatmapDetailArea.cs @@ -80,8 +80,8 @@ namespace osu.Game.Screens.Select protected override BeatmapDetailAreaTabItem[] CreateTabItems() => base.CreateTabItems().Concat(new BeatmapDetailAreaTabItem[] { new BeatmapDetailAreaLeaderboardTabItem(BeatmapLeaderboardScope.Local), - new BeatmapDetailAreaLeaderboardTabItem(BeatmapLeaderboardScope.Country), new BeatmapDetailAreaLeaderboardTabItem(BeatmapLeaderboardScope.Global), + new BeatmapDetailAreaLeaderboardTabItem(BeatmapLeaderboardScope.Country), new BeatmapDetailAreaLeaderboardTabItem(BeatmapLeaderboardScope.Friend), }).ToArray(); @@ -95,12 +95,12 @@ namespace osu.Game.Screens.Select case TabType.Local: return new BeatmapDetailAreaLeaderboardTabItem(BeatmapLeaderboardScope.Local); - case TabType.Country: - return new BeatmapDetailAreaLeaderboardTabItem(BeatmapLeaderboardScope.Country); - case TabType.Global: return new BeatmapDetailAreaLeaderboardTabItem(BeatmapLeaderboardScope.Global); + case TabType.Country: + return new BeatmapDetailAreaLeaderboardTabItem(BeatmapLeaderboardScope.Country); + case TabType.Friends: return new BeatmapDetailAreaLeaderboardTabItem(BeatmapLeaderboardScope.Friend); From 93a8afe96e101a63f65e6bcca92d9707c1fde767 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Dec 2023 14:40:10 +0900 Subject: [PATCH 2197/2296] Add very simple cache-busting (30 minutes) --- osu.Game/Online/API/Requests/GetSystemTitleRequest.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Online/API/Requests/GetSystemTitleRequest.cs b/osu.Game/Online/API/Requests/GetSystemTitleRequest.cs index 52ca0c11eb..659e46bb11 100644 --- a/osu.Game/Online/API/Requests/GetSystemTitleRequest.cs +++ b/osu.Game/Online/API/Requests/GetSystemTitleRequest.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Game.Online.API.Requests.Responses; namespace osu.Game.Online.API.Requests @@ -8,7 +9,7 @@ namespace osu.Game.Online.API.Requests public class GetSystemTitleRequest : OsuJsonWebRequest { public GetSystemTitleRequest() - : base(@"https://assets.ppy.sh/lazer-status.json") + : base($@"https://assets.ppy.sh/lazer-status.json?{DateTimeOffset.UtcNow.ToUnixTimeSeconds() / 1800}") { } } From c70e7d340da905d081eb87863ea9588021816453 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Dec 2023 14:48:17 +0900 Subject: [PATCH 2198/2296] Adjust animation and add delay to URL open --- osu.Game/Screens/Menu/SystemTitle.cs | 37 ++++++++++++++++++++++++---- 1 file changed, 32 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Menu/SystemTitle.cs b/osu.Game/Screens/Menu/SystemTitle.cs index 6b976a8ed6..2c8cb90b96 100644 --- a/osu.Game/Screens/Menu/SystemTitle.cs +++ b/osu.Game/Screens/Menu/SystemTitle.cs @@ -12,6 +12,8 @@ using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Framework.Input.Events; using osu.Framework.Platform; +using osu.Framework.Threading; +using osu.Game.Graphics.Containers; using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; @@ -25,6 +27,8 @@ namespace osu.Game.Screens.Menu private CancellationTokenSource? cancellationTokenSource; private SystemTitleImage? currentImage; + private ScheduledDelegate? openUrlAction; + [BackgroundDependencyLoader] private void load(GameHost? gameHost) { @@ -32,29 +36,52 @@ namespace osu.Game.Screens.Menu Origin = Anchor.BottomCentre; AutoSizeAxes = Axes.Both; - InternalChild = content = new ClickableContainer + InternalChild = content = new OsuClickableContainer { AutoSizeAxes = Axes.Both, Action = () => { - if (!string.IsNullOrEmpty(Current.Value?.Url)) - gameHost?.OpenUrlExternally(Current.Value.Url); + // Delay slightly to allow animation to play out. + openUrlAction?.Cancel(); + openUrlAction = Scheduler.AddDelayed(() => + { + if (!string.IsNullOrEmpty(Current.Value?.Url)) + gameHost?.OpenUrlExternally(Current.Value.Url); + }, 250); } }; } protected override bool OnHover(HoverEvent e) { - content.ScaleTo(1.1f, 500, Easing.OutBounce); + content.ScaleTo(1.05f, 2000, Easing.OutQuint); return base.OnHover(e); } protected override void OnHoverLost(HoverLostEvent e) { - content.ScaleTo(1f, 500, Easing.OutBounce); + content.ScaleTo(1f, 500, Easing.OutQuint); base.OnHoverLost(e); } + protected override bool OnClick(ClickEvent e) + { + //hover.FlashColour(FlashColour, 800, Easing.OutQuint); + return base.OnClick(e); + } + + protected override bool OnMouseDown(MouseDownEvent e) + { + content.ScaleTo(0.95f, 500, Easing.OutQuint); + return base.OnMouseDown(e); + } + + protected override void OnMouseUp(MouseUpEvent e) + { + content.ScaleTo(1, 500, Easing.OutElastic); + base.OnMouseUp(e); + } + protected override void LoadComplete() { base.LoadComplete(); From 289e0f00f98ea570fd0a3f6b644b4399c0e4b5ee Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Dec 2023 14:58:05 +0900 Subject: [PATCH 2199/2296] Add flash on click --- osu.Game/Screens/Menu/SystemTitle.cs | 37 +++++++++++++++++++++------- 1 file changed, 28 insertions(+), 9 deletions(-) diff --git a/osu.Game/Screens/Menu/SystemTitle.cs b/osu.Game/Screens/Menu/SystemTitle.cs index 2c8cb90b96..667dc6e947 100644 --- a/osu.Game/Screens/Menu/SystemTitle.cs +++ b/osu.Game/Screens/Menu/SystemTitle.cs @@ -41,6 +41,8 @@ namespace osu.Game.Screens.Menu AutoSizeAxes = Axes.Both, Action = () => { + currentImage?.Flash(); + // Delay slightly to allow animation to play out. openUrlAction?.Cancel(); openUrlAction = Scheduler.AddDelayed(() => @@ -64,12 +66,6 @@ namespace osu.Game.Screens.Menu base.OnHoverLost(e); } - protected override bool OnClick(ClickEvent e) - { - //hover.FlashColour(FlashColour, 800, Easing.OutQuint); - return base.OnClick(e); - } - protected override bool OnMouseDown(MouseDownEvent e) { content.ScaleTo(0.95f, 500, Easing.OutQuint); @@ -78,7 +74,9 @@ namespace osu.Game.Screens.Menu protected override void OnMouseUp(MouseUpEvent e) { - content.ScaleTo(1, 500, Easing.OutElastic); + content + .ScaleTo(0.95f) + .ScaleTo(1, 500, Easing.OutElastic); base.OnMouseUp(e); } @@ -129,10 +127,12 @@ namespace osu.Game.Screens.Menu } [LongRunningLoad] - private partial class SystemTitleImage : Sprite + private partial class SystemTitleImage : CompositeDrawable { public readonly APISystemTitle SystemTitle; + private Sprite flash = null!; + public SystemTitleImage(APISystemTitle systemTitle) { SystemTitle = systemTitle; @@ -144,7 +144,26 @@ namespace osu.Game.Screens.Menu var texture = textureStore.Get(SystemTitle.Image); if (SystemTitle.Image.Contains(@"@2x")) texture.ScaleAdjust *= 2; - Texture = texture; + + AutoSizeAxes = Axes.Both; + + InternalChildren = new Drawable[] + { + new Sprite { Texture = texture }, + flash = new Sprite + { + Texture = texture, + Blending = BlendingParameters.Additive, + Alpha = 0, + }, + }; + } + + public void Flash() + { + flash.FadeInFromZero(50) + .Then() + .FadeOut(500, Easing.OutQuint); } } } From 481a25178658e80891a59bcdd7ad1720576854fe Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Dec 2023 15:10:05 +0900 Subject: [PATCH 2200/2296] Use `HandleLink` to allow potentially opening wiki or otherwise --- osu.Game/Screens/Menu/SystemTitle.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Menu/SystemTitle.cs b/osu.Game/Screens/Menu/SystemTitle.cs index 667dc6e947..967b928b43 100644 --- a/osu.Game/Screens/Menu/SystemTitle.cs +++ b/osu.Game/Screens/Menu/SystemTitle.cs @@ -11,7 +11,6 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Framework.Input.Events; -using osu.Framework.Platform; using osu.Framework.Threading; using osu.Game.Graphics.Containers; using osu.Game.Online.API.Requests; @@ -30,7 +29,7 @@ namespace osu.Game.Screens.Menu private ScheduledDelegate? openUrlAction; [BackgroundDependencyLoader] - private void load(GameHost? gameHost) + private void load(OsuGame? game) { Anchor = Anchor.BottomCentre; Origin = Anchor.BottomCentre; @@ -48,7 +47,7 @@ namespace osu.Game.Screens.Menu openUrlAction = Scheduler.AddDelayed(() => { if (!string.IsNullOrEmpty(Current.Value?.Url)) - gameHost?.OpenUrlExternally(Current.Value.Url); + game?.HandleLink(Current.Value.Url); }, 250); } }; From 972234b1e5c1a505f23fe1491d509ab343636b4c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Dec 2023 15:12:44 +0900 Subject: [PATCH 2201/2296] Move re-schedule inside continuation --- osu.Game/Screens/Menu/SystemTitle.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Menu/SystemTitle.cs b/osu.Game/Screens/Menu/SystemTitle.cs index 967b928b43..b8510dde87 100644 --- a/osu.Game/Screens/Menu/SystemTitle.cs +++ b/osu.Game/Screens/Menu/SystemTitle.cs @@ -86,7 +86,6 @@ namespace osu.Game.Screens.Menu Current.BindValueChanged(_ => loadNewImage(), true); checkForUpdates(); - Scheduler.AddDelayed(checkForUpdates, TimeSpan.FromMinutes(15).TotalMilliseconds, true); } private void checkForUpdates() @@ -103,6 +102,8 @@ namespace osu.Game.Screens.Menu // the inner error will be logged by framework mechanisms anyway. if (r.IsFaulted) _ = r.Exception; + + Scheduler.AddDelayed(checkForUpdates, TimeSpan.FromMinutes(15).TotalMilliseconds); }); } From 0ea62d0c5d52f98c19062e8baba5e225daea8c5c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Dec 2023 15:16:42 +0900 Subject: [PATCH 2202/2296] Add initial additive blending on fade in --- osu.Game/Screens/Menu/SystemTitle.cs | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Menu/SystemTitle.cs b/osu.Game/Screens/Menu/SystemTitle.cs index b8510dde87..8b243e8f7f 100644 --- a/osu.Game/Screens/Menu/SystemTitle.cs +++ b/osu.Game/Screens/Menu/SystemTitle.cs @@ -121,7 +121,6 @@ namespace osu.Game.Screens.Menu if (!loaded.SystemTitle.Equals(Current.Value)) loaded.Dispose(); - loaded.FadeInFromZero(500, Easing.OutQuint); content.Add(currentImage = loaded); }, (cancellationTokenSource ??= new CancellationTokenSource()).Token); } @@ -154,16 +153,25 @@ namespace osu.Game.Screens.Menu { Texture = texture, Blending = BlendingParameters.Additive, - Alpha = 0, }, }; } - public void Flash() + protected override void LoadComplete() + { + base.LoadComplete(); + + this.FadeInFromZero(500, Easing.OutQuint); + flash.FadeOutFromOne(4000, Easing.OutQuint); + } + + public Drawable Flash() { flash.FadeInFromZero(50) .Then() .FadeOut(500, Easing.OutQuint); + + return this; } } } From 6684987289a6dcbd0ab918cd9976909bead57dc1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Dec 2023 15:18:21 +0900 Subject: [PATCH 2203/2296] Reduce refresh interval slightly --- osu.Game/Screens/Menu/SystemTitle.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Menu/SystemTitle.cs b/osu.Game/Screens/Menu/SystemTitle.cs index 8b243e8f7f..bb623cacdf 100644 --- a/osu.Game/Screens/Menu/SystemTitle.cs +++ b/osu.Game/Screens/Menu/SystemTitle.cs @@ -103,7 +103,7 @@ namespace osu.Game.Screens.Menu if (r.IsFaulted) _ = r.Exception; - Scheduler.AddDelayed(checkForUpdates, TimeSpan.FromMinutes(15).TotalMilliseconds); + Scheduler.AddDelayed(checkForUpdates, TimeSpan.FromMinutes(5).TotalMilliseconds); }); } From a1867afbb43307ca775e56586bb6c86af038cc81 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Dec 2023 16:05:20 +0900 Subject: [PATCH 2204/2296] Move menu tips to main menu In preparation for removing the disclaimer screen. --- osu.Game/Configuration/OsuConfigManager.cs | 2 + osu.Game/Localisation/UserInterfaceStrings.cs | 7 +- .../UserInterface/MainMenuSettings.cs | 5 ++ osu.Game/Screens/Menu/Disclaimer.cs | 30 ------- osu.Game/Screens/Menu/MainMenu.cs | 38 +++++++- osu.Game/Screens/Menu/MenuTip.cs | 89 +++++++++++++++++++ osu.Game/Screens/Menu/SystemTitle.cs | 2 - 7 files changed, 138 insertions(+), 35 deletions(-) create mode 100644 osu.Game/Screens/Menu/MenuTip.cs diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index 0df870655f..d4162b76d6 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -96,6 +96,7 @@ namespace osu.Game.Configuration SetDefault(OsuSetting.MenuVoice, true); SetDefault(OsuSetting.MenuMusic, true); + SetDefault(OsuSetting.MenuTips, true); SetDefault(OsuSetting.AudioOffset, 0, -500.0, 500.0, 1); @@ -350,6 +351,7 @@ namespace osu.Game.Configuration VolumeInactive, MenuMusic, MenuVoice, + MenuTips, CursorRotation, MenuParallax, Prefer24HourTime, diff --git a/osu.Game/Localisation/UserInterfaceStrings.cs b/osu.Game/Localisation/UserInterfaceStrings.cs index 68c5c3ccbc..dceedca05c 100644 --- a/osu.Game/Localisation/UserInterfaceStrings.cs +++ b/osu.Game/Localisation/UserInterfaceStrings.cs @@ -24,6 +24,11 @@ namespace osu.Game.Localisation /// public static LocalisableString MenuCursorSize => new TranslatableString(getKey(@"menu_cursor_size"), @"Menu cursor size"); + /// + /// "Menu tips" + /// + public static LocalisableString ShowMenuTips => new TranslatableString(getKey(@"show_menu_tips"), @"Menu tips"); + /// /// "Parallax" /// @@ -154,6 +159,6 @@ namespace osu.Game.Localisation /// public static LocalisableString TrueRandom => new TranslatableString(getKey(@"true_random"), @"True Random"); - private static string getKey(string key) => $"{prefix}:{key}"; + private static string getKey(string key) => $@"{prefix}:{key}"; } } diff --git a/osu.Game/Overlays/Settings/Sections/UserInterface/MainMenuSettings.cs b/osu.Game/Overlays/Settings/Sections/UserInterface/MainMenuSettings.cs index 4577fadb01..5e42c3035c 100644 --- a/osu.Game/Overlays/Settings/Sections/UserInterface/MainMenuSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/UserInterface/MainMenuSettings.cs @@ -29,6 +29,11 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface Children = new Drawable[] { + new SettingsCheckbox + { + LabelText = UserInterfaceStrings.ShowMenuTips, + Current = config.GetBindable(OsuSetting.MenuTips) + }, new SettingsCheckbox { LabelText = UserInterfaceStrings.InterfaceVoices, diff --git a/osu.Game/Screens/Menu/Disclaimer.cs b/osu.Game/Screens/Menu/Disclaimer.cs index 539d58d2d7..1afef66313 100644 --- a/osu.Game/Screens/Menu/Disclaimer.cs +++ b/osu.Game/Screens/Menu/Disclaimer.cs @@ -12,7 +12,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Screens; -using osu.Framework.Utils; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Online.API; @@ -122,10 +121,6 @@ namespace osu.Game.Screens.Menu textFlow.NewParagraph(); textFlow.NewParagraph(); - textFlow.AddParagraph("today's tip:", formatSemiBold); - textFlow.AddParagraph(getRandomTip(), formatRegular); - textFlow.NewParagraph(); - textFlow.NewParagraph(); iconColour = colours.Yellow; @@ -228,30 +223,5 @@ namespace osu.Game.Screens.Menu this.Push(nextScreen); }); } - - private string getRandomTip() - { - string[] tips = - { - "You can press Ctrl-T anywhere in the game to toggle the toolbar!", - "You can press Ctrl-O anywhere in the game to access options!", - "All settings are dynamic and take effect in real-time. Try pausing and changing the skin while playing!", - "New features are coming online every update. Make sure to stay up-to-date!", - "If you find the UI too large or small, try adjusting UI scale in settings!", - "Try adjusting the \"Screen Scaling\" mode to change your gameplay or UI area, even in fullscreen!", - "What used to be \"osu!direct\" is available to all users just like on the website. You can access it anywhere using Ctrl-B!", - "Seeking in replays is available by dragging on the difficulty bar at the bottom of the screen!", - "Multithreading support means that even with low \"FPS\" your input and judgements will be accurate!", - "Try scrolling down in the mod select panel to find a bunch of new fun mods!", - "Most of the web content (profiles, rankings, etc.) are available natively in-game from the icons on the toolbar!", - "Get more details, hide or delete a beatmap by right-clicking on its panel at song select!", - "All delete operations are temporary until exiting. Restore accidentally deleted content from the maintenance settings!", - "Check out the \"playlists\" system, which lets users create their own custom and permanent leaderboards!", - "Toggle advanced frame / thread statistics with Ctrl-F11!", - "Take a look under the hood at performance counters and enable verbose performance logging with Ctrl-F2!", - }; - - return tips[RNG.Next(0, tips.Length)]; - } } } diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index 0739689daa..cde7da53ce 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -95,6 +95,8 @@ namespace osu.Game.Screens.Menu private SongTicker songTicker; private Container logoTarget; private SystemTitle systemTitle; + private MenuTip menuTip; + private FillFlowContainer bottomElementsFlow; private Sample reappearSampleSwoosh; @@ -157,7 +159,27 @@ namespace osu.Game.Screens.Menu Margin = new MarginPadding { Right = 15, Top = 5 } }, new KiaiMenuFountains(), - systemTitle = new SystemTitle(), + bottomElementsFlow = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + Spacing = new Vector2(15), + Children = new Drawable[] + { + menuTip = new MenuTip + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + }, + systemTitle = new SystemTitle + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + } + } + }, holdToExitGameOverlay?.CreateProxy() ?? Empty() }); @@ -220,6 +242,8 @@ namespace osu.Game.Screens.Menu if (storage is OsuStorage osuStorage && osuStorage.Error != OsuStorageError.None) dialogOverlay?.Push(new StorageErrorDialog(osuStorage, osuStorage.Error)); + + menuTip.ShowNextTip(); } [CanBeNull] @@ -272,7 +296,7 @@ namespace osu.Game.Screens.Menu { base.Update(); - systemTitle.Margin = new MarginPadding + bottomElementsFlow.Margin = new MarginPadding { Bottom = (versionManager?.DrawHeight + 5) ?? 0 }; @@ -314,6 +338,10 @@ namespace osu.Game.Screens.Menu buttonsContainer.MoveTo(new Vector2(-800, 0), FADE_OUT_DURATION, Easing.InSine); sideFlashes.FadeOut(64, Easing.OutQuint); + + bottomElementsFlow + .ScaleTo(0.9f, 1000, Easing.OutQuint) + .FadeOut(500, Easing.OutQuint); } public override void OnResuming(ScreenTransitionEvent e) @@ -330,6 +358,12 @@ namespace osu.Game.Screens.Menu preloadSongSelect(); musicController.EnsurePlayingSomething(); + + menuTip.ShowNextTip(); + + bottomElementsFlow + .ScaleTo(1, 1000, Easing.OutQuint) + .FadeIn(1000, Easing.OutQuint); } public override bool OnExiting(ScreenExitEvent e) diff --git a/osu.Game/Screens/Menu/MenuTip.cs b/osu.Game/Screens/Menu/MenuTip.cs new file mode 100644 index 0000000000..c9c8fea1c1 --- /dev/null +++ b/osu.Game/Screens/Menu/MenuTip.cs @@ -0,0 +1,89 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Utils; +using osu.Game.Configuration; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osuTK; + +namespace osu.Game.Screens.Menu +{ + public partial class MenuTip : CompositeDrawable + { + [Resolved] + private OsuConfigManager config { get; set; } = null!; + + private LinkFlowContainer textFlow = null!; + + [BackgroundDependencyLoader] + private void load() + { + AutoSizeAxes = Axes.Both; + + InternalChildren = new Drawable[] + { + textFlow = new LinkFlowContainer + { + Width = 700, + AutoSizeAxes = Axes.Y, + TextAnchor = Anchor.TopCentre, + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Spacing = new Vector2(0, 2), + }, + }; + } + + public void ShowNextTip() + { + if (!config.Get(OsuSetting.MenuTips)) return; + + static void formatRegular(SpriteText t) => t.Font = OsuFont.GetFont(size: 20, weight: FontWeight.Regular); + static void formatSemiBold(SpriteText t) => t.Font = OsuFont.GetFont(size: 20, weight: FontWeight.SemiBold); + + string tip = getRandomTip(); + + AutoSizeAxes = Axes.Both; + + textFlow.Clear(); + textFlow.AddParagraph("a tip for you:", formatSemiBold); + textFlow.AddParagraph(tip, formatRegular); + + this.FadeInFromZero(200, Easing.OutQuint) + .Delay(1000 + 80 * tip.Length) + .Then() + .FadeOutFromOne(2000, Easing.OutQuint) + .Finally(_ => AutoSizeAxes = Axes.X); + } + + private string getRandomTip() + { + string[] tips = + { + "You can press Ctrl-T anywhere in the game to toggle the toolbar!", + "You can press Ctrl-O anywhere in the game to access options!", + "All settings are dynamic and take effect in real-time. Try changing the skin while watching autoplay!", + "New features are coming online every update. Make sure to stay up-to-date!", + "If you find the UI too large or small, try adjusting UI scale in settings!", + "Try adjusting the \"Screen Scaling\" mode to change your gameplay or UI area, even in fullscreen!", + "What used to be \"osu!direct\" is available to all users just like on the website. You can access it anywhere using Ctrl-B!", + "Seeking in replays is available by dragging on the difficulty bar at the bottom of the screen!", + "Multithreading support means that even with low \"FPS\" your input and judgements will be accurate!", + "Try scrolling down in the mod select panel to find a bunch of new fun mods!", + "Most of the web content (profiles, rankings, etc.) are available natively in-game from the icons on the toolbar!", + "Get more details, hide or delete a beatmap by right-clicking on its panel at song select!", + "All delete operations are temporary until exiting. Restore accidentally deleted content from the maintenance settings!", + "Check out the \"playlists\" system, which lets users create their own custom and permanent leaderboards!", + "Toggle advanced frame / thread statistics with Ctrl-F11!", + "Take a look under the hood at performance counters and enable verbose performance logging with Ctrl-F2!", + }; + + return tips[RNG.Next(0, tips.Length)]; + } + } +} diff --git a/osu.Game/Screens/Menu/SystemTitle.cs b/osu.Game/Screens/Menu/SystemTitle.cs index bb623cacdf..060e426f8c 100644 --- a/osu.Game/Screens/Menu/SystemTitle.cs +++ b/osu.Game/Screens/Menu/SystemTitle.cs @@ -31,8 +31,6 @@ namespace osu.Game.Screens.Menu [BackgroundDependencyLoader] private void load(OsuGame? game) { - Anchor = Anchor.BottomCentre; - Origin = Anchor.BottomCentre; AutoSizeAxes = Axes.Both; InternalChild = content = new OsuClickableContainer From 222459d921f886a7dd621057752a94442bc703d6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Dec 2023 16:16:27 +0900 Subject: [PATCH 2205/2296] Add background and improve layout --- osu.Game/Screens/Menu/MainMenu.cs | 2 +- osu.Game/Screens/Menu/MenuTip.cs | 32 ++++++++++++++++++++++--------- 2 files changed, 24 insertions(+), 10 deletions(-) diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index cde7da53ce..e8554d077b 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -165,7 +165,7 @@ namespace osu.Game.Screens.Menu Direction = FillDirection.Vertical, Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, - Spacing = new Vector2(15), + Spacing = new Vector2(5), Children = new Drawable[] { menuTip = new MenuTip diff --git a/osu.Game/Screens/Menu/MenuTip.cs b/osu.Game/Screens/Menu/MenuTip.cs index c9c8fea1c1..ac23162bd0 100644 --- a/osu.Game/Screens/Menu/MenuTip.cs +++ b/osu.Game/Screens/Menu/MenuTip.cs @@ -4,12 +4,14 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Utils; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osuTK; +using osuTK.Graphics; namespace osu.Game.Screens.Menu { @@ -27,14 +29,29 @@ namespace osu.Game.Screens.Menu InternalChildren = new Drawable[] { + new Container + { + RelativeSizeAxes = Axes.Both, + Masking = true, + CornerExponent = 2.5f, + CornerRadius = 15, + Children = new Drawable[] + { + new Box + { + Colour = Color4.Black, + RelativeSizeAxes = Axes.Both, + Alpha = 0.4f, + }, + } + }, textFlow = new LinkFlowContainer { - Width = 700, + Width = 600, AutoSizeAxes = Axes.Y, TextAnchor = Anchor.TopCentre, - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, Spacing = new Vector2(0, 2), + Margin = new MarginPadding(10) }, }; } @@ -43,13 +60,11 @@ namespace osu.Game.Screens.Menu { if (!config.Get(OsuSetting.MenuTips)) return; - static void formatRegular(SpriteText t) => t.Font = OsuFont.GetFont(size: 20, weight: FontWeight.Regular); - static void formatSemiBold(SpriteText t) => t.Font = OsuFont.GetFont(size: 20, weight: FontWeight.SemiBold); + static void formatRegular(SpriteText t) => t.Font = OsuFont.GetFont(size: 16, weight: FontWeight.Regular); + static void formatSemiBold(SpriteText t) => t.Font = OsuFont.GetFont(size: 16, weight: FontWeight.SemiBold); string tip = getRandomTip(); - AutoSizeAxes = Axes.Both; - textFlow.Clear(); textFlow.AddParagraph("a tip for you:", formatSemiBold); textFlow.AddParagraph(tip, formatRegular); @@ -57,8 +72,7 @@ namespace osu.Game.Screens.Menu this.FadeInFromZero(200, Easing.OutQuint) .Delay(1000 + 80 * tip.Length) .Then() - .FadeOutFromOne(2000, Easing.OutQuint) - .Finally(_ => AutoSizeAxes = Axes.X); + .FadeOutFromOne(2000, Easing.OutQuint); } private string getRandomTip() From 932d03a4f8aebf8b76d43fad4c7b8ffa17e0ae95 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Dec 2023 16:19:12 +0900 Subject: [PATCH 2206/2296] Make toggle more immediately hide/show tips --- osu.Game/Screens/Menu/MainMenu.cs | 3 +-- osu.Game/Screens/Menu/MenuTip.cs | 17 ++++++++++++++++- 2 files changed, 17 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index e8554d077b..e3fc69dc2f 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -242,8 +242,6 @@ namespace osu.Game.Screens.Menu if (storage is OsuStorage osuStorage && osuStorage.Error != OsuStorageError.None) dialogOverlay?.Push(new StorageErrorDialog(osuStorage, osuStorage.Error)); - - menuTip.ShowNextTip(); } [CanBeNull] @@ -359,6 +357,7 @@ namespace osu.Game.Screens.Menu musicController.EnsurePlayingSomething(); + // Cycle tip on resuming menuTip.ShowNextTip(); bottomElementsFlow diff --git a/osu.Game/Screens/Menu/MenuTip.cs b/osu.Game/Screens/Menu/MenuTip.cs index ac23162bd0..325fb07767 100644 --- a/osu.Game/Screens/Menu/MenuTip.cs +++ b/osu.Game/Screens/Menu/MenuTip.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -22,6 +23,8 @@ namespace osu.Game.Screens.Menu private LinkFlowContainer textFlow = null!; + private Bindable showMenuTips = null!; + [BackgroundDependencyLoader] private void load() { @@ -56,9 +59,21 @@ namespace osu.Game.Screens.Menu }; } + protected override void LoadComplete() + { + base.LoadComplete(); + + showMenuTips = config.GetBindable(OsuSetting.MenuTips); + showMenuTips.BindValueChanged(_ => ShowNextTip(), true); + } + public void ShowNextTip() { - if (!config.Get(OsuSetting.MenuTips)) return; + if (!showMenuTips.Value) + { + this.FadeOut(100, Easing.OutQuint); + return; + } static void formatRegular(SpriteText t) => t.Font = OsuFont.GetFont(size: 16, weight: FontWeight.Regular); static void formatSemiBold(SpriteText t) => t.Font = OsuFont.GetFont(size: 16, weight: FontWeight.SemiBold); From 0ad6ac8b2a2866d5b26cb044110122cd4702cd8b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Dec 2023 16:48:17 +0900 Subject: [PATCH 2207/2296] Remove unused variable --- osu.Game/Screens/Menu/MainMenu.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index e3fc69dc2f..a90d9151b5 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -94,7 +94,6 @@ namespace osu.Game.Screens.Menu private ParallaxContainer buttonsContainer; private SongTicker songTicker; private Container logoTarget; - private SystemTitle systemTitle; private MenuTip menuTip; private FillFlowContainer bottomElementsFlow; @@ -173,7 +172,7 @@ namespace osu.Game.Screens.Menu Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, }, - systemTitle = new SystemTitle + new SystemTitle { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, From b19f72481b5d3cd1ad81458601aca0404a09d8fe Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Dec 2023 17:19:41 +0900 Subject: [PATCH 2208/2296] Fade out quickly on game exit sequence --- osu.Game/Screens/Menu/MainMenu.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index a90d9151b5..bc19e9cb63 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -399,6 +399,10 @@ namespace osu.Game.Screens.Menu songTicker.Hide(); this.FadeOut(3000); + + bottomElementsFlow + .FadeOut(500, Easing.OutQuint); + return base.OnExiting(e); } From 1f2339244ef739341e3429d88678e512430a47d7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Dec 2023 17:14:16 +0900 Subject: [PATCH 2209/2296] Add supporter display to main menu --- .../Visual/Menus/TestSceneSupporterDisplay.cs | 37 +++++ osu.Game/Screens/Menu/MainMenu.cs | 13 ++ osu.Game/Screens/Menu/SupporterDisplay.cs | 126 ++++++++++++++++++ 3 files changed, 176 insertions(+) create mode 100644 osu.Game.Tests/Visual/Menus/TestSceneSupporterDisplay.cs create mode 100644 osu.Game/Screens/Menu/SupporterDisplay.cs diff --git a/osu.Game.Tests/Visual/Menus/TestSceneSupporterDisplay.cs b/osu.Game.Tests/Visual/Menus/TestSceneSupporterDisplay.cs new file mode 100644 index 0000000000..8b18adbe0d --- /dev/null +++ b/osu.Game.Tests/Visual/Menus/TestSceneSupporterDisplay.cs @@ -0,0 +1,37 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests.Responses; +using osu.Game.Screens.Menu; + +namespace osu.Game.Tests.Visual.Menus +{ + public partial class TestSceneSupporterDisplay : OsuTestScene + { + [Test] + public void TestBasic() + { + AddStep("create display", () => + { + Child = new SupporterDisplay + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }; + }); + + AddStep("toggle support", () => + { + ((DummyAPIAccess)API).LocalUser.Value = new APIUser + { + Username = API.LocalUser.Value.Username, + Id = API.LocalUser.Value.Id + 1, + IsSupporter = !API.LocalUser.Value.IsSupporter, + }; + }); + } + } +} diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index bc19e9cb63..401460a498 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -96,6 +96,7 @@ namespace osu.Game.Screens.Menu private Container logoTarget; private MenuTip menuTip; private FillFlowContainer bottomElementsFlow; + private SupporterDisplay supporterDisplay; private Sample reappearSampleSwoosh; @@ -179,6 +180,12 @@ namespace osu.Game.Screens.Menu } } }, + supporterDisplay = new SupporterDisplay + { + Margin = new MarginPadding(5), + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + }, holdToExitGameOverlay?.CreateProxy() ?? Empty() }); @@ -339,6 +346,9 @@ namespace osu.Game.Screens.Menu bottomElementsFlow .ScaleTo(0.9f, 1000, Easing.OutQuint) .FadeOut(500, Easing.OutQuint); + + supporterDisplay + .FadeOut(500, Easing.OutQuint); } public override void OnResuming(ScreenTransitionEvent e) @@ -403,6 +413,9 @@ namespace osu.Game.Screens.Menu bottomElementsFlow .FadeOut(500, Easing.OutQuint); + supporterDisplay + .FadeOut(500, Easing.OutQuint); + return base.OnExiting(e); } diff --git a/osu.Game/Screens/Menu/SupporterDisplay.cs b/osu.Game/Screens/Menu/SupporterDisplay.cs new file mode 100644 index 0000000000..d8ba21cd88 --- /dev/null +++ b/osu.Game/Screens/Menu/SupporterDisplay.cs @@ -0,0 +1,126 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests.Responses; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Screens.Menu +{ + public partial class SupporterDisplay : CompositeDrawable + { + private LinkFlowContainer supportFlow = null!; + + private Drawable heart = null!; + + private readonly IBindable currentUser = new Bindable(); + + private Box backgroundBox = null!; + + [Resolved] + private IAPIProvider api { get; set; } = null!; + + [Resolved] + private OsuColour colours { get; set; } = null!; + + [BackgroundDependencyLoader] + private void load() + { + Height = 40; + + AutoSizeAxes = Axes.X; + AutoSizeDuration = 1000; + AutoSizeEasing = Easing.OutQuint; + + Masking = true; + CornerExponent = 2.5f; + CornerRadius = 15; + + InternalChildren = new Drawable[] + { + backgroundBox = new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0.4f, + }, + supportFlow = new LinkFlowContainer + { + AutoSizeAxes = Axes.Both, + Padding = new MarginPadding(10), + Spacing = new Vector2(0, 2), + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + }, + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + const float font_size = 14; + + static void formatSemiBold(SpriteText t) => t.Font = OsuFont.GetFont(size: font_size, weight: FontWeight.SemiBold); + + currentUser.BindTo(api.LocalUser); + currentUser.BindValueChanged(e => + { + supportFlow.Children.ForEach(d => d.FadeOut().Expire()); + + if (e.NewValue.IsSupporter) + { + supportFlow.AddText("Eternal thanks to you for supporting osu!", formatSemiBold); + + backgroundBox.FadeColour(colours.Pink, 250); + } + else + { + supportFlow.AddText("Consider becoming an ", formatSemiBold); + supportFlow.AddLink("osu!supporter", "https://osu.ppy.sh/home/support", formatSemiBold); + supportFlow.AddText(" to help support osu!'s development", formatSemiBold); + + backgroundBox.FadeColour(colours.Pink4, 250); + } + + supportFlow.AddIcon(FontAwesome.Solid.Heart, t => + { + heart = t; + + t.Padding = new MarginPadding { Left = 5, Top = 1 }; + t.Font = t.Font.With(size: font_size); + t.Origin = Anchor.Centre; + t.Colour = colours.Pink; + + Schedule(() => + { + heart?.FlashColour(Color4.White, 750, Easing.OutQuint).Loop(); + }); + }); + }, true); + + this + .FadeOut() + .Delay(1000) + .FadeInFromZero(800, Easing.OutQuint); + + Scheduler.AddDelayed(() => + { + AutoSizeEasing = Easing.In; + supportFlow.BypassAutoSizeAxes = Axes.X; + this + .Delay(200) + .FadeOut(750, Easing.Out); + }, 6000); + } + } +} From 7dc50b9baf5e6268c84b4177d3f6b14bbaa99514 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Dec 2023 17:18:47 +0900 Subject: [PATCH 2210/2296] Don't dismiss on hover, and allow dismissing via click --- osu.Game/Screens/Menu/SupporterDisplay.cs | 43 ++++++++++++++++++++++- 1 file changed, 42 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Menu/SupporterDisplay.cs b/osu.Game/Screens/Menu/SupporterDisplay.cs index d8ba21cd88..6639300f4a 100644 --- a/osu.Game/Screens/Menu/SupporterDisplay.cs +++ b/osu.Game/Screens/Menu/SupporterDisplay.cs @@ -8,6 +8,8 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; +using osu.Framework.Input.Events; +using osu.Framework.Threading; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Online.API; @@ -113,8 +115,47 @@ namespace osu.Game.Screens.Menu .Delay(1000) .FadeInFromZero(800, Easing.OutQuint); - Scheduler.AddDelayed(() => + scheduleDismissal(); + } + + protected override bool OnClick(ClickEvent e) + { + dismissalDelegate?.Cancel(); + + supportFlow.BypassAutoSizeAxes = Axes.X; + this.FadeOut(500, Easing.OutQuint); + return base.OnClick(e); + } + + protected override bool OnHover(HoverEvent e) + { + backgroundBox.FadeTo(0.6f, 500, Easing.OutQuint); + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + backgroundBox.FadeTo(0.4f, 500, Easing.OutQuint); + base.OnHoverLost(e); + } + + private ScheduledDelegate? dismissalDelegate; + + private void scheduleDismissal() + { + dismissalDelegate?.Cancel(); + dismissalDelegate = Scheduler.AddDelayed(() => { + // If the user is hovering they may want to interact with the link. + // Give them more time. + if (IsHovered) + { + scheduleDismissal(); + return; + } + + dismissalDelegate?.Cancel(); + AutoSizeEasing = Easing.In; supportFlow.BypassAutoSizeAxes = Axes.X; this From bd0e2b4dde99cd20d990959ba52965cc73099977 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Dec 2023 17:21:29 +0900 Subject: [PATCH 2211/2296] Remove disclaimer screen completely --- .../Visual/Menus/TestSceneDisclaimer.cs | 29 --- osu.Game/Screens/Loader.cs | 13 +- osu.Game/Screens/Menu/Disclaimer.cs | 227 ------------------ 3 files changed, 2 insertions(+), 267 deletions(-) delete mode 100644 osu.Game.Tests/Visual/Menus/TestSceneDisclaimer.cs delete mode 100644 osu.Game/Screens/Menu/Disclaimer.cs diff --git a/osu.Game.Tests/Visual/Menus/TestSceneDisclaimer.cs b/osu.Game.Tests/Visual/Menus/TestSceneDisclaimer.cs deleted file mode 100644 index fb82b0df80..0000000000 --- a/osu.Game.Tests/Visual/Menus/TestSceneDisclaimer.cs +++ /dev/null @@ -1,29 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Game.Online.API; -using osu.Game.Online.API.Requests.Responses; -using osu.Game.Screens.Menu; - -namespace osu.Game.Tests.Visual.Menus -{ - public partial class TestSceneDisclaimer : ScreenTestScene - { - [BackgroundDependencyLoader] - private void load() - { - AddStep("load disclaimer", () => LoadScreen(new Disclaimer())); - - AddStep("toggle support", () => - { - ((DummyAPIAccess)API).LocalUser.Value = new APIUser - { - Username = API.LocalUser.Value.Username, - Id = API.LocalUser.Value.Id + 1, - IsSupporter = !API.LocalUser.Value.IsSupporter, - }; - }); - } - } -} diff --git a/osu.Game/Screens/Loader.cs b/osu.Game/Screens/Loader.cs index 372cfe748e..4dba512cbd 100644 --- a/osu.Game/Screens/Loader.cs +++ b/osu.Game/Screens/Loader.cs @@ -21,8 +21,6 @@ namespace osu.Game.Screens { public partial class Loader : StartupScreen { - private bool showDisclaimer; - public Loader() { ValidForResume = false; @@ -35,13 +33,7 @@ namespace osu.Game.Screens private LoadingSpinner spinner; private ScheduledDelegate spinnerShow; - protected virtual OsuScreen CreateLoadableScreen() - { - if (showDisclaimer) - return new Disclaimer(getIntroSequence()); - - return getIntroSequence(); - } + protected virtual OsuScreen CreateLoadableScreen() => getIntroSequence(); private IntroScreen getIntroSequence() { @@ -107,9 +99,8 @@ namespace osu.Game.Screens } [BackgroundDependencyLoader] - private void load(OsuGameBase game, OsuConfigManager config) + private void load(OsuConfigManager config) { - showDisclaimer = game.IsDeployedBuild; introSequence = config.Get(OsuSetting.IntroSequence); } diff --git a/osu.Game/Screens/Menu/Disclaimer.cs b/osu.Game/Screens/Menu/Disclaimer.cs deleted file mode 100644 index 1afef66313..0000000000 --- a/osu.Game/Screens/Menu/Disclaimer.cs +++ /dev/null @@ -1,227 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable disable - -using System.Collections.Generic; -using System.Linq; -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Extensions.IEnumerableExtensions; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Sprites; -using osu.Framework.Screens; -using osu.Game.Graphics; -using osu.Game.Graphics.Containers; -using osu.Game.Online.API; -using osu.Game.Online.API.Requests.Responses; -using osuTK; -using osuTK.Graphics; - -namespace osu.Game.Screens.Menu -{ - public partial class Disclaimer : StartupScreen - { - private SpriteIcon icon; - private Color4 iconColour; - private LinkFlowContainer textFlow; - private LinkFlowContainer supportFlow; - - private Drawable heart; - - private const float icon_y = -85; - private const float icon_size = 30; - - private readonly OsuScreen nextScreen; - - private readonly Bindable currentUser = new Bindable(); - private FillFlowContainer fill; - - private readonly List expendableText = new List(); - - public Disclaimer(OsuScreen nextScreen = null) - { - this.nextScreen = nextScreen; - ValidForResume = false; - } - - [Resolved] - private IAPIProvider api { get; set; } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - InternalChildren = new Drawable[] - { - icon = new SpriteIcon - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Icon = OsuIcon.Logo, - Size = new Vector2(icon_size), - Y = icon_y, - }, - fill = new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - Y = icon_y, - Anchor = Anchor.Centre, - Origin = Anchor.TopCentre, - Children = new Drawable[] - { - textFlow = new LinkFlowContainer - { - Width = 680, - AutoSizeAxes = Axes.Y, - TextAnchor = Anchor.TopCentre, - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Spacing = new Vector2(0, 2), - }, - } - }, - supportFlow = new LinkFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - TextAnchor = Anchor.BottomCentre, - Anchor = Anchor.BottomCentre, - Origin = Anchor.BottomCentre, - Padding = new MarginPadding(20), - Alpha = 0, - Spacing = new Vector2(0, 2), - }, - }; - - textFlow.AddText("this is osu!", t => t.Font = t.Font.With(Typeface.Torus, 30, FontWeight.Regular)); - - expendableText.Add(textFlow.AddText("lazer", t => - { - t.Font = t.Font.With(Typeface.Torus, 30, FontWeight.Regular); - t.Colour = colours.PinkLight; - })); - - static void formatRegular(SpriteText t) => t.Font = OsuFont.GetFont(size: 20, weight: FontWeight.Regular); - static void formatSemiBold(SpriteText t) => t.Font = OsuFont.GetFont(size: 20, weight: FontWeight.SemiBold); - - textFlow.NewParagraph(); - - textFlow.AddText("the next ", formatRegular); - textFlow.AddText("major update", t => - { - t.Font = t.Font.With(Typeface.Torus, 20, FontWeight.SemiBold); - t.Colour = colours.Pink; - }); - expendableText.Add(textFlow.AddText(" coming to osu!", formatRegular)); - textFlow.AddText(".", formatRegular); - - textFlow.NewParagraph(); - textFlow.NewParagraph(); - - textFlow.NewParagraph(); - - iconColour = colours.Yellow; - - // manually transfer the user once, but only do the final bind in LoadComplete to avoid thread woes (API scheduler could run while this screen is still loading). - // the manual transfer is here to ensure all text content is loaded ahead of time as this is very early in the game load process and we want to avoid stutters. - currentUser.Value = api.LocalUser.Value; - currentUser.BindValueChanged(e => - { - supportFlow.Children.ForEach(d => d.FadeOut().Expire()); - - if (e.NewValue.IsSupporter) - { - supportFlow.AddText("Eternal thanks to you for supporting osu!", formatSemiBold); - } - else - { - supportFlow.AddText("Consider becoming an ", formatSemiBold); - supportFlow.AddLink("osu!supporter", "https://osu.ppy.sh/home/support", formatSemiBold); - supportFlow.AddText(" to help support osu!'s development", formatSemiBold); - } - - supportFlow.AddIcon(FontAwesome.Solid.Heart, t => - { - heart = t; - - t.Padding = new MarginPadding { Left = 5, Top = 3 }; - t.Font = t.Font.With(size: 20); - t.Origin = Anchor.Centre; - t.Colour = colours.Pink; - - Schedule(() => heart?.FlashColour(Color4.White, 750, Easing.OutQuint).Loop()); - }); - - if (supportFlow.IsPresent) - supportFlow.FadeInFromZero(500); - }, true); - } - - protected override void LoadComplete() - { - base.LoadComplete(); - if (nextScreen != null) - LoadComponentAsync(nextScreen); - - ((IBindable)currentUser).BindTo(api.LocalUser); - } - - public override void OnSuspending(ScreenTransitionEvent e) - { - base.OnSuspending(e); - - // Once this screen has finished being displayed, we don't want to unnecessarily handle user change events. - currentUser.UnbindAll(); - } - - public override void OnEntering(ScreenTransitionEvent e) - { - base.OnEntering(e); - - icon.RotateTo(10); - icon.FadeOut(); - icon.ScaleTo(0.5f); - - icon.Delay(500).FadeIn(500).ScaleTo(1, 500, Easing.OutQuint); - - using (BeginDelayedSequence(3000)) - { - icon.FadeColour(iconColour, 200, Easing.OutQuint); - icon.MoveToY(icon_y * 1.3f, 500, Easing.OutCirc) - .RotateTo(-360, 520, Easing.OutQuint) - .Then() - .MoveToY(icon_y, 160, Easing.InQuart) - .FadeColour(Color4.White, 160); - - using (BeginDelayedSequence(520 + 160)) - { - fill.MoveToOffset(new Vector2(0, 15), 160, Easing.OutQuart); - Schedule(() => expendableText.SelectMany(t => t.Drawables).ForEach(t => - { - t.FadeOut(100); - t.ScaleTo(new Vector2(0, 1), 100, Easing.OutQuart); - })); - } - } - - supportFlow.FadeOut().Delay(2000).FadeIn(500); - double delay = 500; - foreach (var c in textFlow.Children) - c.FadeTo(0.001f).Delay(delay += 20).FadeIn(500); - - this - .FadeInFromZero(500) - .Then(5500) - .FadeOut(250) - .ScaleTo(0.9f, 250, Easing.InQuint) - .Finally(_ => - { - if (nextScreen != null) - this.Push(nextScreen); - }); - } - } -} From 2ec9343868693f45f7650e2209271b157222d973 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Dec 2023 17:35:10 +0900 Subject: [PATCH 2212/2296] Add the ability to spectate a user by right clicking their user panel --- osu.Game/Localisation/ContextMenuStrings.cs | 9 +++-- osu.Game/Users/UserPanel.cs | 39 +++++++++++++-------- 2 files changed, 31 insertions(+), 17 deletions(-) diff --git a/osu.Game/Localisation/ContextMenuStrings.cs b/osu.Game/Localisation/ContextMenuStrings.cs index 029fba67d8..cb18a2159c 100644 --- a/osu.Game/Localisation/ContextMenuStrings.cs +++ b/osu.Game/Localisation/ContextMenuStrings.cs @@ -20,9 +20,14 @@ namespace osu.Game.Localisation public static LocalisableString ViewBeatmap => new TranslatableString(getKey(@"view_beatmap"), @"View beatmap"); /// - /// "Invite player" + /// "Invite to room" /// - public static LocalisableString InvitePlayer => new TranslatableString(getKey(@"invite_player"), @"Invite player"); + public static LocalisableString InvitePlayer => new TranslatableString(getKey(@"invite_player"), @"Invite to room"); + + /// + /// "Spectate" + /// + public static LocalisableString SpectatePlayer => new TranslatableString(getKey(@"spectate_player"), @"Spectate"); private static string getKey(string key) => $@"{prefix}:{key}"; } diff --git a/osu.Game/Users/UserPanel.cs b/osu.Game/Users/UserPanel.cs index 273faf9bd1..b6a77e754d 100644 --- a/osu.Game/Users/UserPanel.cs +++ b/osu.Game/Users/UserPanel.cs @@ -13,6 +13,7 @@ using osu.Game.Overlays; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics.UserInterface; using osu.Framework.Graphics.Cursor; +using osu.Framework.Screens; using osu.Game.Graphics.Containers; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; @@ -20,6 +21,8 @@ using osu.Game.Online.Chat; using osu.Game.Resources.Localisation.Web; using osu.Game.Localisation; using osu.Game.Online.Multiplayer; +using osu.Game.Screens; +using osu.Game.Screens.Play; namespace osu.Game.Users { @@ -60,6 +63,9 @@ namespace osu.Game.Users [Resolved] protected OverlayColourProvider? ColourProvider { get; private set; } + [Resolved] + private IPerformFromScreenRunner? performer { get; set; } + [Resolved] protected OsuColour Colours { get; private set; } = null!; @@ -113,23 +119,26 @@ namespace osu.Game.Users new OsuMenuItem(ContextMenuStrings.ViewProfile, MenuItemType.Highlighted, ViewProfile) }; - if (!User.Equals(api.LocalUser.Value)) - { - items.Add(new OsuMenuItem(UsersStrings.CardSendMessage, MenuItemType.Standard, () => - { - channelManager?.OpenPrivateChannel(User); - chatOverlay?.Show(); - })); - } + if (User.Equals(api.LocalUser.Value)) + return items.ToArray(); - if ( - // TODO: uncomment this once lazer / osu-web is updating online states - // User.IsOnline && - multiplayerClient?.Room != null && - multiplayerClient.Room.Users.All(u => u.UserID != User.Id) - ) + items.Add(new OsuMenuItem(UsersStrings.CardSendMessage, MenuItemType.Standard, () => { - items.Add(new OsuMenuItem(ContextMenuStrings.InvitePlayer, MenuItemType.Standard, () => multiplayerClient.InvitePlayer(User.Id))); + channelManager?.OpenPrivateChannel(User); + chatOverlay?.Show(); + })); + + if (User.IsOnline) + { + items.Add(new OsuMenuItem(ContextMenuStrings.SpectatePlayer, MenuItemType.Standard, () => + { + performer?.PerformFromScreen(s => s.Push(new SoloSpectatorScreen(User))); + })); + + if (multiplayerClient?.Room?.Users.All(u => u.UserID != User.Id) == true) + { + items.Add(new OsuMenuItem(ContextMenuStrings.InvitePlayer, MenuItemType.Standard, () => multiplayerClient.InvitePlayer(User.Id))); + } } return items.ToArray(); From 22eced33006f959af2bc17198eafd46779a4923b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Dec 2023 17:40:07 +0900 Subject: [PATCH 2213/2296] Show local user in online users --- osu.Game/Overlays/Dashboard/CurrentlyOnlineDisplay.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game/Overlays/Dashboard/CurrentlyOnlineDisplay.cs b/osu.Game/Overlays/Dashboard/CurrentlyOnlineDisplay.cs index 37ea3f9c38..ee277ff538 100644 --- a/osu.Game/Overlays/Dashboard/CurrentlyOnlineDisplay.cs +++ b/osu.Game/Overlays/Dashboard/CurrentlyOnlineDisplay.cs @@ -131,9 +131,6 @@ namespace osu.Game.Overlays.Dashboard { int userId = kvp.Key; - if (userId == api.LocalUser.Value.Id) - continue; - users.GetUserAsync(userId).ContinueWith(task => { APIUser user = task.GetResultSafely(); From 28e220ca501592f854aab01b294981ca4d83154e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Dec 2023 19:04:19 +0900 Subject: [PATCH 2214/2296] Update popup dialog design Had to be done. I hated the old ones so much. As usual, disclaimer that this is an iterative design and will probably be replaced in the future. --- .../UserInterface/TestSceneDialogOverlay.cs | 19 ++--- .../Graphics/UserInterface/DialogButton.cs | 14 ++-- osu.Game/Overlays/Dialog/PopupDialog.cs | 77 +++++++++++-------- osu.Game/Overlays/DialogOverlay.cs | 12 +-- 4 files changed, 68 insertions(+), 54 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneDialogOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneDialogOverlay.cs index 81b692004b..3b38343f04 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneDialogOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneDialogOverlay.cs @@ -9,6 +9,7 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; +using osu.Framework.Testing; using osu.Game.Overlays; using osu.Game.Overlays.Dialog; @@ -19,11 +20,15 @@ namespace osu.Game.Tests.Visual.UserInterface { private DialogOverlay overlay; + [SetUpSteps] + public void SetUpSteps() + { + AddStep("create dialog overlay", () => Child = overlay = new DialogOverlay()); + } + [Test] public void TestBasic() { - AddStep("create dialog overlay", () => Child = overlay = new DialogOverlay()); - TestPopupDialog firstDialog = null; TestPopupDialog secondDialog = null; @@ -84,7 +89,7 @@ namespace osu.Game.Tests.Visual.UserInterface })); AddAssert("second dialog displayed", () => overlay.CurrentDialog == secondDialog); - AddAssert("first dialog is not part of hierarchy", () => firstDialog.Parent == null); + AddUntilStep("first dialog is not part of hierarchy", () => firstDialog.Parent == null); } [Test] @@ -92,7 +97,7 @@ namespace osu.Game.Tests.Visual.UserInterface { PopupDialog dialog = null; - AddStep("create dialog overlay", () => overlay = new SlowLoadingDialogOverlay()); + AddStep("create slow loading dialog overlay", () => overlay = new SlowLoadingDialogOverlay()); AddStep("start loading overlay", () => LoadComponentAsync(overlay, Add)); @@ -128,8 +133,6 @@ namespace osu.Game.Tests.Visual.UserInterface [Test] public void TestDismissBeforePush() { - AddStep("create dialog overlay", () => Child = overlay = new DialogOverlay()); - TestPopupDialog testDialog = null; AddStep("dismissed dialog push", () => { @@ -146,8 +149,6 @@ namespace osu.Game.Tests.Visual.UserInterface [Test] public void TestDismissBeforePushViaButtonPress() { - AddStep("create dialog overlay", () => Child = overlay = new DialogOverlay()); - TestPopupDialog testDialog = null; AddStep("dismissed dialog push", () => { @@ -163,7 +164,7 @@ namespace osu.Game.Tests.Visual.UserInterface }); AddAssert("no dialog pushed", () => overlay.CurrentDialog == null); - AddAssert("dialog is not part of hierarchy", () => testDialog.Parent == null); + AddUntilStep("dialog is not part of hierarchy", () => testDialog.Parent == null); } private partial class TestPopupDialog : PopupDialog diff --git a/osu.Game/Graphics/UserInterface/DialogButton.cs b/osu.Game/Graphics/UserInterface/DialogButton.cs index db81bc991d..c920597a95 100644 --- a/osu.Game/Graphics/UserInterface/DialogButton.cs +++ b/osu.Game/Graphics/UserInterface/DialogButton.cs @@ -25,7 +25,7 @@ namespace osu.Game.Graphics.UserInterface private const float idle_width = 0.8f; private const float hover_width = 0.9f; - private const float hover_duration = 500; + private const float hover_duration = 300; private const float click_duration = 200; public event Action? StateChanged; @@ -54,7 +54,7 @@ namespace osu.Game.Graphics.UserInterface private readonly Box rightGlow; private readonly Box background; private readonly SpriteText spriteText; - private Vector2 hoverSpacing => new Vector2(3f, 0f); + private Vector2 hoverSpacing => new Vector2(1.4f, 0f); public DialogButton(HoverSampleSet sampleSet = HoverSampleSet.Button) : base(sampleSet) @@ -279,15 +279,15 @@ namespace osu.Game.Graphics.UserInterface if (newState == SelectionState.Selected) { - spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic); - ColourContainer.ResizeWidthTo(hover_width, hover_duration, Easing.OutElastic); + spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutQuint); + ColourContainer.ResizeWidthTo(hover_width, hover_duration, Easing.OutQuint); glowContainer.FadeIn(hover_duration, Easing.OutQuint); } else { - ColourContainer.ResizeWidthTo(idle_width, hover_duration, Easing.OutElastic); - spriteText.TransformSpacingTo(Vector2.Zero, hover_duration, Easing.OutElastic); - glowContainer.FadeOut(hover_duration, Easing.OutQuint); + ColourContainer.ResizeWidthTo(idle_width, hover_duration / 2, Easing.OutQuint); + spriteText.TransformSpacingTo(Vector2.Zero, hover_duration / 2, Easing.OutQuint); + glowContainer.FadeOut(hover_duration / 2, Easing.OutQuint); } } diff --git a/osu.Game/Overlays/Dialog/PopupDialog.cs b/osu.Game/Overlays/Dialog/PopupDialog.cs index 36a9baac67..663c2e78ce 100644 --- a/osu.Game/Overlays/Dialog/PopupDialog.cs +++ b/osu.Game/Overlays/Dialog/PopupDialog.cs @@ -14,6 +14,7 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; using osu.Framework.Localisation; +using osu.Game.Graphics; using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Containers; using osuTK; @@ -25,11 +26,10 @@ namespace osu.Game.Overlays.Dialog public abstract partial class PopupDialog : VisibilityContainer { public const float ENTER_DURATION = 500; - public const float EXIT_DURATION = 200; + public const float EXIT_DURATION = 500; private readonly Vector2 ringSize = new Vector2(100f); private readonly Vector2 ringMinifiedSize = new Vector2(20f); - private readonly Vector2 buttonsEnterSpacing = new Vector2(0f, 50f); private readonly Box flashLayer; private Sample flashSample = null!; @@ -108,13 +108,20 @@ namespace osu.Game.Overlays.Dialog protected PopupDialog() { - RelativeSizeAxes = Axes.Both; + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + + Anchor = Anchor.Centre; + Origin = Anchor.Centre; Children = new Drawable[] { content = new Container { - RelativeSizeAxes = Axes.Both, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, Alpha = 0f, Children = new Drawable[] { @@ -122,11 +129,13 @@ namespace osu.Game.Overlays.Dialog { RelativeSizeAxes = Axes.Both, Masking = true, + CornerRadius = 20, + CornerExponent = 2.5f, EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Shadow, - Colour = Color4.Black.Opacity(0.5f), - Radius = 8, + Colour = Color4.Black.Opacity(0.2f), + Radius = 14, }, Children = new Drawable[] { @@ -142,23 +151,29 @@ namespace osu.Game.Overlays.Dialog ColourDark = Color4Extensions.FromHex(@"1e171e"), TriangleScale = 4, }, + flashLayer = new Box + { + Alpha = 0, + RelativeSizeAxes = Axes.Both, + Blending = BlendingParameters.Additive, + Colour = Color4Extensions.FromHex(@"221a21"), + }, }, }, new FillFlowContainer { - Anchor = Anchor.Centre, - Origin = Anchor.BottomCentre, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, Spacing = new Vector2(0f, 10f), - Padding = new MarginPadding { Bottom = 10 }, + Padding = new MarginPadding { Vertical = 60 }, Children = new Drawable[] { new Container { Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, + Padding = new MarginPadding { Bottom = 30 }, Size = ringSize, Children = new Drawable[] { @@ -181,6 +196,7 @@ namespace osu.Game.Overlays.Dialog Origin = Anchor.Centre, Anchor = Anchor.Centre, Icon = FontAwesome.Solid.TimesCircle, + Y = -2, Size = new Vector2(50), }, }, @@ -202,25 +218,18 @@ namespace osu.Game.Overlays.Dialog TextAnchor = Anchor.TopCentre, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Padding = new MarginPadding(5), + }, + buttonsContainer = new FillFlowContainer + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Padding = new MarginPadding { Top = 30 }, }, }, }, - buttonsContainer = new FillFlowContainer - { - Anchor = Anchor.Centre, - Origin = Anchor.TopCentre, - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - }, - flashLayer = new Box - { - Alpha = 0, - RelativeSizeAxes = Axes.Both, - Blending = BlendingParameters.Additive, - Colour = Color4Extensions.FromHex(@"221a21"), - }, }, }, }; @@ -231,7 +240,7 @@ namespace osu.Game.Overlays.Dialog } [BackgroundDependencyLoader] - private void load(AudioManager audio) + private void load(AudioManager audio, OsuColour colours) { flashSample = audio.Samples.Get(@"UI/default-select-disabled"); } @@ -288,15 +297,15 @@ namespace osu.Game.Overlays.Dialog // Reset various animations but only if the dialog animation fully completed if (content.Alpha == 0) { - buttonsContainer.TransformSpacingTo(buttonsEnterSpacing); - buttonsContainer.MoveToY(buttonsEnterSpacing.Y); + content.ScaleTo(0.7f); ring.ResizeTo(ringMinifiedSize); } - content.FadeIn(ENTER_DURATION, Easing.OutQuint); - ring.ResizeTo(ringSize, ENTER_DURATION, Easing.OutQuint); - buttonsContainer.TransformSpacingTo(Vector2.Zero, ENTER_DURATION, Easing.OutQuint); - buttonsContainer.MoveToY(0, ENTER_DURATION, Easing.OutQuint); + content + .ScaleTo(1, 750, Easing.OutElasticHalf) + .FadeIn(ENTER_DURATION, Easing.OutQuint); + + ring.ResizeTo(ringSize, ENTER_DURATION * 1.5f, Easing.OutQuint); } protected override void PopOut() @@ -306,7 +315,9 @@ namespace osu.Game.Overlays.Dialog // This is presumed to always be a sane default "cancel" action. buttonsContainer.Last().TriggerClick(); - content.FadeOut(EXIT_DURATION, Easing.InSine); + content + .ScaleTo(0.7f, EXIT_DURATION, Easing.Out) + .FadeOut(EXIT_DURATION, Easing.OutQuint); } private void pressButtonAtIndex(int index) diff --git a/osu.Game/Overlays/DialogOverlay.cs b/osu.Game/Overlays/DialogOverlay.cs index 005162bbcc..a85f1ecbcd 100644 --- a/osu.Game/Overlays/DialogOverlay.cs +++ b/osu.Game/Overlays/DialogOverlay.cs @@ -29,16 +29,18 @@ namespace osu.Game.Overlays public DialogOverlay() { - RelativeSizeAxes = Axes.Both; + AutoSizeAxes = Axes.Y; Child = dialogContainer = new Container { - RelativeSizeAxes = Axes.Both, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, }; - Width = 0.4f; - Anchor = Anchor.BottomCentre; - Origin = Anchor.BottomCentre; + Width = 500; + + Anchor = Anchor.Centre; + Origin = Anchor.Centre; } [BackgroundDependencyLoader] From b7f3c83514deec96959b51bcbb227ec0ee4f8801 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Dec 2023 20:01:29 +0900 Subject: [PATCH 2215/2296] Expose the ability to update global offset from the player loader screen --- osu.Game/Overlays/SettingsOverlay.cs | 29 +++++++++++++++---- .../PlayerSettings/BeatmapOffsetControl.cs | 19 ++++++++++++ 2 files changed, 42 insertions(+), 6 deletions(-) diff --git a/osu.Game/Overlays/SettingsOverlay.cs b/osu.Game/Overlays/SettingsOverlay.cs index 5735b1515a..cf76ed8781 100644 --- a/osu.Game/Overlays/SettingsOverlay.cs +++ b/osu.Game/Overlays/SettingsOverlay.cs @@ -3,19 +3,21 @@ #nullable disable +using System.Collections.Generic; +using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; +using osu.Framework.Testing; +using osu.Game.Graphics; +using osu.Game.Localisation; using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings.Sections; using osu.Game.Overlays.Settings.Sections.Input; using osuTK.Graphics; -using System.Collections.Generic; -using osu.Framework.Bindables; -using osu.Framework.Graphics.Sprites; -using osu.Framework.Localisation; -using osu.Game.Graphics; -using osu.Game.Localisation; namespace osu.Game.Overlays { @@ -55,6 +57,21 @@ namespace osu.Game.Overlays public override bool AcceptsFocus => lastOpenedSubPanel == null || lastOpenedSubPanel.State.Value == Visibility.Hidden; + public void ShowAtControl() + where T : Drawable + { + Show(); + + // wait for load of sections + if (!SectionsContainer.Any()) + { + Scheduler.Add(ShowAtControl); + return; + } + + SectionsContainer.ScrollTo(SectionsContainer.ChildrenOfType().Single()); + } + private T createSubPanel(T subPanel) where T : SettingsSubPanel { diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index 3f0f0fd1df..8c6f1a8f7f 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -21,7 +21,9 @@ using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Input.Bindings; using osu.Game.Localisation; +using osu.Game.Overlays; using osu.Game.Overlays.Settings; +using osu.Game.Overlays.Settings.Sections.Audio; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; @@ -213,6 +215,8 @@ namespace osu.Game.Screens.Play.PlayerSettings lastPlayAverage = average; lastPlayBeatmapOffset = Current.Value; + LinkFlowContainer globalOffsetText; + referenceScoreContainer.AddRange(new Drawable[] { lastPlayGraph = new HitEventTimingDistributionGraph(hitEvents) @@ -226,9 +230,24 @@ namespace osu.Game.Screens.Play.PlayerSettings Text = BeatmapOffsetControlStrings.CalibrateUsingLastPlay, Action = () => Current.Value = lastPlayBeatmapOffset - lastPlayAverage }, + globalOffsetText = new LinkFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + } }); + + if (settings != null) + { + globalOffsetText.AddText("You can also "); + globalOffsetText.AddLink("adjust the global offset", () => settings.ShowAtControl()); + globalOffsetText.AddText(" based off this play."); + } } + [Resolved] + private SettingsOverlay? settings { get; set; } + protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); From 91af94086c6ba2905779c07ebb35dc011979993f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Dec 2023 20:02:06 +0900 Subject: [PATCH 2216/2296] Remove offset wizard button for now --- osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs b/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs index af15d310fc..e05d20a5db 100644 --- a/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs @@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio { protected override LocalisableString Header => AudioSettingsStrings.OffsetHeader; - public override IEnumerable FilterTerms => base.FilterTerms.Concat(new LocalisableString[] { "universal", "uo", "timing", "delay", "latency" }); + public override IEnumerable FilterTerms => base.FilterTerms.Concat(new LocalisableString[] { "universal", "uo", "timing", "delay", "latency", "wizard" }); [BackgroundDependencyLoader] private void load(OsuConfigManager config) @@ -26,10 +26,6 @@ namespace osu.Game.Overlays.Settings.Sections.Audio { Current = config.GetBindable(OsuSetting.AudioOffset), }, - new SettingsButton - { - Text = AudioSettingsStrings.OffsetWizard - } }; } } From e1a376c0a742d958399734683c8eb79631f37add Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Dec 2023 20:13:19 +0900 Subject: [PATCH 2217/2296] Fix using "Back" binding at spectator fail screen not working --- osu.Game/Screens/Play/GameplayMenuOverlay.cs | 10 +++++++++- osu.Game/Screens/Play/PauseOverlay.cs | 8 +++++++- 2 files changed, 16 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/GameplayMenuOverlay.cs b/osu.Game/Screens/Play/GameplayMenuOverlay.cs index 0680842891..440b8d37b9 100644 --- a/osu.Game/Screens/Play/GameplayMenuOverlay.cs +++ b/osu.Game/Screens/Play/GameplayMenuOverlay.cs @@ -44,7 +44,15 @@ namespace osu.Game.Screens.Play /// /// Action that is invoked when is triggered. /// - protected virtual Action BackAction => () => InternalButtons.LastOrDefault()?.TriggerClick(); + protected virtual Action BackAction => () => + { + // We prefer triggering the button click as it will animate... + // but sometimes buttons aren't present (see FailOverlay's constructor as an example). + if (Buttons.Any()) + Buttons.Last().TriggerClick(); + else + OnQuit?.Invoke(); + }; /// /// Action that is invoked when is triggered. diff --git a/osu.Game/Screens/Play/PauseOverlay.cs b/osu.Game/Screens/Play/PauseOverlay.cs index 88561ada71..2aa2793fd4 100644 --- a/osu.Game/Screens/Play/PauseOverlay.cs +++ b/osu.Game/Screens/Play/PauseOverlay.cs @@ -29,7 +29,13 @@ namespace osu.Game.Screens.Play private SkinnableSound pauseLoop; - protected override Action BackAction => () => InternalButtons.First().TriggerClick(); + protected override Action BackAction => () => + { + if (Buttons.Any()) + Buttons.First().TriggerClick(); + else + OnResume?.Invoke(); + }; [BackgroundDependencyLoader] private void load(OsuColour colours) From f8347288c1a5cdc5ab6587a49e3980075eec4872 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Dec 2023 20:29:56 +0900 Subject: [PATCH 2218/2296] Add padding around text in dialogs --- .../UserInterface/TestSceneDialogOverlay.cs | 24 +++++++++++++++++++ osu.Game/Overlays/Dialog/PopupDialog.cs | 2 ++ 2 files changed, 26 insertions(+) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneDialogOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneDialogOverlay.cs index 3b38343f04..f2313022ec 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneDialogOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneDialogOverlay.cs @@ -92,6 +92,30 @@ namespace osu.Game.Tests.Visual.UserInterface AddUntilStep("first dialog is not part of hierarchy", () => firstDialog.Parent == null); } + [Test] + public void TestTooMuchText() + { + AddStep("dialog #1", () => overlay.Push(new TestPopupDialog + { + Icon = FontAwesome.Regular.TrashAlt, + HeaderText = @"Confirm deletion ofConfirm deletion ofConfirm deletion ofConfirm deletion ofConfirm deletion ofConfirm deletion of", + BodyText = @"Ayase Rie - Yuima-ru*World TVver.Ayase Rie - Yuima-ru*World TVver.Ayase Rie - Yuima-ru*World TVver.Ayase Rie - Yuima-ru*World TVver.Ayase Rie - Yuima-ru*World TVver.Ayase Rie - Yuima-ru*World TVver.Ayase Rie - Yuima-ru*World TVver.Ayase Rie - Yuima-ru*World TVver.Ayase Rie - Yuima-ru*World TVver. ", + Buttons = new PopupDialogButton[] + { + new PopupDialogOkButton + { + Text = @"I never want to see this again.", + Action = () => Console.WriteLine(@"OK"), + }, + new PopupDialogCancelButton + { + Text = @"Firetruck, I still want quick ranks!", + Action = () => Console.WriteLine(@"Cancel"), + }, + }, + })); + } + [Test] public void TestPushBeforeLoad() { diff --git a/osu.Game/Overlays/Dialog/PopupDialog.cs b/osu.Game/Overlays/Dialog/PopupDialog.cs index 663c2e78ce..4048b35e78 100644 --- a/osu.Game/Overlays/Dialog/PopupDialog.cs +++ b/osu.Game/Overlays/Dialog/PopupDialog.cs @@ -210,6 +210,7 @@ namespace osu.Game.Overlays.Dialog RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, TextAnchor = Anchor.TopCentre, + Padding = new MarginPadding { Horizontal = 5 }, }, body = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 18)) { @@ -218,6 +219,7 @@ namespace osu.Game.Overlays.Dialog TextAnchor = Anchor.TopCentre, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, + Padding = new MarginPadding { Horizontal = 5 }, }, buttonsContainer = new FillFlowContainer { From 6bc0f02e2d46296fe2838cf97d57a3905d739928 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 28 Dec 2023 20:40:51 +0900 Subject: [PATCH 2219/2296] Fix test initialising dialogs without cleaning up --- .../Visual/UserInterface/TestScenePopupDialog.cs | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestScenePopupDialog.cs b/osu.Game.Tests/Visual/UserInterface/TestScenePopupDialog.cs index 9537ab63be..37ff66aa35 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestScenePopupDialog.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestScenePopupDialog.cs @@ -1,10 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using NUnit.Framework; -using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Testing; using osu.Game.Overlays.Dialog; @@ -15,18 +12,17 @@ namespace osu.Game.Tests.Visual.UserInterface { public partial class TestScenePopupDialog : OsuManualInputManagerTestScene { - private TestPopupDialog dialog; + private TestPopupDialog dialog = null!; [SetUpSteps] public void SetUpSteps() { AddStep("new popup", () => { - Add(dialog = new TestPopupDialog + Child = dialog = new TestPopupDialog { - RelativeSizeAxes = Axes.Both, State = { Value = Framework.Graphics.Containers.Visibility.Visible }, - }); + }; }); } From bb0737837b537fd7d97f276e48aaae871f0abc5c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 28 Dec 2023 13:58:00 +0100 Subject: [PATCH 2220/2296] Fix test failing due to querying button position during transform --- osu.Game.Tests/Visual/UserInterface/TestScenePopupDialog.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Tests/Visual/UserInterface/TestScenePopupDialog.cs b/osu.Game.Tests/Visual/UserInterface/TestScenePopupDialog.cs index 37ff66aa35..96d19911bd 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestScenePopupDialog.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestScenePopupDialog.cs @@ -29,6 +29,8 @@ namespace osu.Game.Tests.Visual.UserInterface [Test] public void TestDangerousButton([Values(false, true)] bool atEdge) { + AddStep("finish transforms", () => dialog.FinishTransforms(true)); + if (atEdge) { AddStep("move mouse to button edge", () => From e6f1d7db4446e9e0c2308b5d17c937c65a4f7a27 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 28 Dec 2023 14:10:03 +0100 Subject: [PATCH 2221/2296] Move `SessionAverageHitErrorTracker` to more general namespace --- .../Audio => Configuration}/SessionAverageHitErrorTracker.cs | 3 +-- .../Settings/Sections/Audio/AudioOffsetAdjustControl.cs | 1 + 2 files changed, 2 insertions(+), 2 deletions(-) rename osu.Game/{Overlays/Settings/Sections/Audio => Configuration}/SessionAverageHitErrorTracker.cs (95%) diff --git a/osu.Game/Overlays/Settings/Sections/Audio/SessionAverageHitErrorTracker.cs b/osu.Game/Configuration/SessionAverageHitErrorTracker.cs similarity index 95% rename from osu.Game/Overlays/Settings/Sections/Audio/SessionAverageHitErrorTracker.cs rename to osu.Game/Configuration/SessionAverageHitErrorTracker.cs index b714d49b89..13b1ea7d37 100644 --- a/osu.Game/Overlays/Settings/Sections/Audio/SessionAverageHitErrorTracker.cs +++ b/osu.Game/Configuration/SessionAverageHitErrorTracker.cs @@ -5,12 +5,11 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Game.Configuration; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; -namespace osu.Game.Overlays.Settings.Sections.Audio +namespace osu.Game.Configuration { /// /// Tracks the local user's average hit error during the ongoing play session. diff --git a/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs b/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs index 0023c60c61..e10de58a6c 100644 --- a/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs +++ b/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs @@ -12,6 +12,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; +using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; From 6718de01ecc7397f3804954f0c01aaa81d1fffdb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 28 Dec 2023 14:11:08 +0100 Subject: [PATCH 2222/2296] Suggest audio adjust after one play --- .../Settings/Sections/Audio/AudioOffsetAdjustControl.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs b/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs index e10de58a6c..98acea1f2e 100644 --- a/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs +++ b/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs @@ -143,7 +143,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio break; } - suggestedOffset.Value = averageHitErrorHistory.Count < 3 ? null : -averageHitErrorHistory.Average(); + suggestedOffset.Value = averageHitErrorHistory.Any() ? -averageHitErrorHistory.Average() : null; } private float getXPositionForAverage(double average) => (float)(Math.Clamp(-average, current.MinValue, current.MaxValue) / (2 * current.MaxValue)); @@ -152,7 +152,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio { hintText.Text = suggestedOffset.Value == null ? @"Play a few beatmaps to receive a suggested offset!" - : $@"Based on the last {averageHitErrorHistory.Count} plays, the suggested offset is {suggestedOffset.Value:N0} ms."; + : $@"Based on the last {averageHitErrorHistory.Count} play(s), the suggested offset is {suggestedOffset.Value:N0} ms."; applySuggestion.Enabled.Value = suggestedOffset.Value != null; } } From 619b0cc69b1998fdc8b1b1fcb69bcddaefc08004 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 28 Dec 2023 14:12:28 +0100 Subject: [PATCH 2223/2296] Fix code quality inspection --- .../Screens/Play/PlayerSettings/BeatmapOffsetControl.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index 8c6f1a8f7f..8efb80e771 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -160,11 +160,11 @@ namespace osu.Game.Screens.Play.PlayerSettings // Apply to all difficulties in a beatmap set for now (they generally always share timing). foreach (var b in setInfo.Beatmaps) { - BeatmapUserSettings settings = b.UserSettings; + BeatmapUserSettings userSettings = b.UserSettings; double val = Current.Value; - if (settings.Offset != val) - settings.Offset = val; + if (userSettings.Offset != val) + userSettings.Offset = val; } }); } From 6d124513e7d88aba2849b5494783820eeb476777 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 28 Dec 2023 14:15:15 +0100 Subject: [PATCH 2224/2296] Fix test failures due to player bailing early after failing to load beatmap --- osu.Game/Screens/Play/SubmittingPlayer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index ff2c57bf35..83adf1f960 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -180,7 +180,7 @@ namespace osu.Game.Screens.Play { bool exiting = base.OnExiting(e); submitFromFailOrQuit(); - statics.SetValue(Static.LastLocalUserScore, Score.ScoreInfo.DeepClone()); + statics.SetValue(Static.LastLocalUserScore, Score?.ScoreInfo.DeepClone()); return exiting; } From 93c7ebdae3f61e95e36cc61c014d71fb67e8a3b5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 28 Dec 2023 14:30:11 +0100 Subject: [PATCH 2225/2296] Remove unused using --- osu.Game/OsuGameBase.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 90c88b2b33..4e465f59df 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -55,7 +55,6 @@ using osu.Game.Online.Spectator; using osu.Game.Overlays; using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings.Sections; -using osu.Game.Overlays.Settings.Sections.Audio; using osu.Game.Overlays.Settings.Sections.Input; using osu.Game.Resources; using osu.Game.Rulesets; From 68402bfd113b3c4051aead283fe3cf57d5b9ca78 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 28 Dec 2023 20:32:33 +0100 Subject: [PATCH 2226/2296] Add test coverage of failure scenario --- osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs b/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs index 85aa14f33e..46570e7cdf 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs @@ -24,6 +24,11 @@ namespace osu.Game.Tests.Visual.Menus Image = @"https://assets.ppy.sh/main-menu/wf2023-vote@2x.png", Url = @"https://osu.ppy.sh/community/contests/189", }); + AddStep("set title with nonexistent image", () => Game.ChildrenOfType().Single().Current.Value = new APISystemTitle + { + Image = @"https://test.invalid/@2x", // .invalid TLD reserved by https://datatracker.ietf.org/doc/html/rfc2606#section-2 + Url = @"https://osu.ppy.sh/community/contests/189", + }); AddStep("unset system title", () => Game.ChildrenOfType().Single().Current.Value = null); } } From 7a10e132eaea162febb65d03baa16067a1244e80 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 28 Dec 2023 20:33:56 +0100 Subject: [PATCH 2227/2296] Fix crash when retrieval of system title image fails Closes https://github.com/ppy/osu/issues/26194. --- osu.Game/Screens/Menu/SystemTitle.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Menu/SystemTitle.cs b/osu.Game/Screens/Menu/SystemTitle.cs index 060e426f8c..7d49a1dd5f 100644 --- a/osu.Game/Screens/Menu/SystemTitle.cs +++ b/osu.Game/Screens/Menu/SystemTitle.cs @@ -138,8 +138,8 @@ namespace osu.Game.Screens.Menu [BackgroundDependencyLoader] private void load(LargeTextureStore textureStore) { - var texture = textureStore.Get(SystemTitle.Image); - if (SystemTitle.Image.Contains(@"@2x")) + Texture? texture = textureStore.Get(SystemTitle.Image); + if (texture != null && SystemTitle.Image.Contains(@"@2x")) texture.ScaleAdjust *= 2; AutoSizeAxes = Axes.Both; From 637119f7d4ae7142d9cef29e8a2cd22000c95fb1 Mon Sep 17 00:00:00 2001 From: iminlikewithyou Date: Thu, 28 Dec 2023 17:15:23 -0600 Subject: [PATCH 2228/2296] increase the base size of button icons --- osu.Game/Screens/Menu/MainMenuButton.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Menu/MainMenuButton.cs b/osu.Game/Screens/Menu/MainMenuButton.cs index bc638b44ac..a9927541f1 100644 --- a/osu.Game/Screens/Menu/MainMenuButton.cs +++ b/osu.Game/Screens/Menu/MainMenuButton.cs @@ -1,4 +1,4 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; @@ -125,7 +125,7 @@ namespace osu.Game.Screens.Menu Shadow = true, Anchor = Anchor.Centre, Origin = Anchor.Centre, - Size = new Vector2(30), + Size = new Vector2(32), Position = new Vector2(0, 0), Icon = symbol }, From 4760c6aaee2bef3a47329158c612d9ea231d4e3b Mon Sep 17 00:00:00 2001 From: iminlikewithyou Date: Thu, 28 Dec 2023 17:17:24 -0600 Subject: [PATCH 2229/2296] move icon upwards to be visually centered --- osu.Game/Screens/Menu/MainMenuButton.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Menu/MainMenuButton.cs b/osu.Game/Screens/Menu/MainMenuButton.cs index a9927541f1..87136675a2 100644 --- a/osu.Game/Screens/Menu/MainMenuButton.cs +++ b/osu.Game/Screens/Menu/MainMenuButton.cs @@ -126,7 +126,7 @@ namespace osu.Game.Screens.Menu Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(32), - Position = new Vector2(0, 0), + Position = new Vector2(0, -4), Icon = symbol }, new OsuSpriteText @@ -186,7 +186,7 @@ namespace osu.Game.Screens.Menu { icon.ClearTransforms(); icon.RotateTo(0, 500, Easing.Out); - icon.MoveTo(Vector2.Zero, 500, Easing.Out); + icon.MoveTo(new Vector2(0, -4), 500, Easing.Out); icon.ScaleTo(Vector2.One, 200, Easing.Out); if (State == ButtonState.Expanded) From f1f1221e0e4f5e83f89b74df1c6e1b1c3ce4e04d Mon Sep 17 00:00:00 2001 From: iminlikewithyou Date: Thu, 28 Dec 2023 17:18:41 -0600 Subject: [PATCH 2230/2296] move text left to be visually centered in the skewed rectangle --- osu.Game/Screens/Menu/MainMenuButton.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Menu/MainMenuButton.cs b/osu.Game/Screens/Menu/MainMenuButton.cs index 87136675a2..69dbaa8ed8 100644 --- a/osu.Game/Screens/Menu/MainMenuButton.cs +++ b/osu.Game/Screens/Menu/MainMenuButton.cs @@ -135,7 +135,7 @@ namespace osu.Game.Screens.Menu AllowMultiline = false, Anchor = Anchor.Centre, Origin = Anchor.Centre, - Position = new Vector2(0, 35), + Position = new Vector2(-3, 35), Text = text } } From 51d26d2d715f463a13b47d4692daac3d13a9319d Mon Sep 17 00:00:00 2001 From: iminlikewithyou Date: Thu, 28 Dec 2023 17:20:44 -0600 Subject: [PATCH 2231/2296] make the hover scale bigger as a consequence, the rotation needs to be tweaked to be lower --- osu.Game/Screens/Menu/MainMenuButton.cs | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Menu/MainMenuButton.cs b/osu.Game/Screens/Menu/MainMenuButton.cs index 69dbaa8ed8..3d56a75ca8 100644 --- a/osu.Game/Screens/Menu/MainMenuButton.cs +++ b/osu.Game/Screens/Menu/MainMenuButton.cs @@ -1,4 +1,4 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; @@ -31,6 +31,9 @@ namespace osu.Game.Screens.Menu /// public partial class MainMenuButton : BeatSyncedContainer, IStateful { + public const float BOUNCE_COMPRESSION = 0.9f; + public const float HOVER_SCALE = 1.2f; + public const float BOUNCE_ROTATION = 8; public event Action? StateChanged; public readonly Key[] TriggerKeys; @@ -153,14 +156,14 @@ namespace osu.Game.Screens.Menu double duration = timingPoint.BeatLength / 2; - icon.RotateTo(rightward ? 10 : -10, duration * 2, Easing.InOutSine); + icon.RotateTo(rightward ? BOUNCE_ROTATION : -BOUNCE_ROTATION, duration * 2, Easing.InOutSine); icon.Animate( i => i.MoveToY(-10, duration, Easing.Out), - i => i.ScaleTo(1, duration, Easing.Out) + i => i.ScaleTo(HOVER_SCALE, duration, Easing.Out) ).Then( i => i.MoveToY(0, duration, Easing.In), - i => i.ScaleTo(new Vector2(1, 0.9f), duration, Easing.In) + i => i.ScaleTo(new Vector2(HOVER_SCALE, HOVER_SCALE * BOUNCE_COMPRESSION), duration, Easing.In) ); rightward = !rightward; @@ -177,8 +180,8 @@ namespace osu.Game.Screens.Menu double duration = TimeUntilNextBeat; icon.ClearTransforms(); - icon.RotateTo(rightward ? -10 : 10, duration, Easing.InOutSine); - icon.ScaleTo(new Vector2(1, 0.9f), duration, Easing.Out); + icon.RotateTo(rightward ? -BOUNCE_ROTATION : BOUNCE_ROTATION, duration, Easing.InOutSine); + icon.ScaleTo(new Vector2(HOVER_SCALE, HOVER_SCALE * BOUNCE_COMPRESSION), duration, Easing.Out); return true; } From c68a850325e36b8585b2d60f25be81deef52565a Mon Sep 17 00:00:00 2001 From: Nitrous Date: Fri, 29 Dec 2023 08:51:54 +0800 Subject: [PATCH 2232/2296] Make menu tip about mod select more up to date. --- osu.Game/Screens/Menu/MenuTip.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Menu/MenuTip.cs b/osu.Game/Screens/Menu/MenuTip.cs index 325fb07767..ab09c07e64 100644 --- a/osu.Game/Screens/Menu/MenuTip.cs +++ b/osu.Game/Screens/Menu/MenuTip.cs @@ -103,7 +103,7 @@ namespace osu.Game.Screens.Menu "What used to be \"osu!direct\" is available to all users just like on the website. You can access it anywhere using Ctrl-B!", "Seeking in replays is available by dragging on the difficulty bar at the bottom of the screen!", "Multithreading support means that even with low \"FPS\" your input and judgements will be accurate!", - "Try scrolling down in the mod select panel to find a bunch of new fun mods!", + "Try scrolling right in mod select to find a bunch of new fun mods!", "Most of the web content (profiles, rankings, etc.) are available natively in-game from the icons on the toolbar!", "Get more details, hide or delete a beatmap by right-clicking on its panel at song select!", "All delete operations are temporary until exiting. Restore accidentally deleted content from the maintenance settings!", From 150bf670649e61ac071796fa4056aa372ff9023b Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 29 Dec 2023 05:30:50 +0300 Subject: [PATCH 2233/2296] Fix dropdown colour not updating correctly on enabled state changes --- osu.Game/Graphics/UserInterface/OsuDropdown.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Graphics/UserInterface/OsuDropdown.cs b/osu.Game/Graphics/UserInterface/OsuDropdown.cs index 632036fef9..c99a21ac28 100644 --- a/osu.Game/Graphics/UserInterface/OsuDropdown.cs +++ b/osu.Game/Graphics/UserInterface/OsuDropdown.cs @@ -363,6 +363,7 @@ namespace osu.Game.Graphics.UserInterface base.LoadComplete(); SearchBar.State.ValueChanged += _ => updateColour(); + Enabled.BindValueChanged(_ => updateColour()); updateColour(); } From c147ec0a98b22bec0a4635e1fc65cc32c5b34ddf Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 29 Dec 2023 05:31:13 +0300 Subject: [PATCH 2234/2296] Update dropdown disabled state to match with other components --- osu.Game/Graphics/UserInterface/OsuDropdown.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Graphics/UserInterface/OsuDropdown.cs b/osu.Game/Graphics/UserInterface/OsuDropdown.cs index c99a21ac28..2dc701dc9d 100644 --- a/osu.Game/Graphics/UserInterface/OsuDropdown.cs +++ b/osu.Game/Graphics/UserInterface/OsuDropdown.cs @@ -384,6 +384,9 @@ namespace osu.Game.Graphics.UserInterface var hoveredColour = colourProvider?.Light4 ?? colours.PinkDarker; var unhoveredColour = colourProvider?.Background5 ?? Color4.Black.Opacity(0.5f); + Colour = Color4.White; + Alpha = Enabled.Value ? 1 : 0.3f; + if (SearchBar.State.Value == Visibility.Visible) { Icon.Colour = hovered ? hoveredColour.Lighten(0.5f) : Colour4.White; From a6313c4ee8b78361d052304a3469fc9bf229edfb Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 29 Dec 2023 17:16:16 +0900 Subject: [PATCH 2235/2296] Expose `Mod.UsesDefaultConfiguration` --- osu.Game/Rulesets/Mods/Mod.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Mods/Mod.cs b/osu.Game/Rulesets/Mods/Mod.cs index d635dccab1..0500b49513 100644 --- a/osu.Game/Rulesets/Mods/Mod.cs +++ b/osu.Game/Rulesets/Mods/Mod.cs @@ -195,7 +195,7 @@ namespace osu.Game.Rulesets.Mods /// /// Whether all settings in this mod are set to their default state. /// - protected virtual bool UsesDefaultConfiguration => SettingsBindables.All(s => s.IsDefault); + public virtual bool UsesDefaultConfiguration => SettingsBindables.All(s => s.IsDefault); /// /// Creates a copy of this initialised to a default state. From 9bb0663b3bb3b7f717a5cedbcd62a0051062eacc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 29 Dec 2023 10:36:52 +0100 Subject: [PATCH 2236/2296] Add test coverage of failure case --- .../Visual/Editing/TestSceneEditorBeatmapCreation.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs index 7a2ed23cae..db87987815 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs @@ -25,6 +25,7 @@ using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Taiko; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Screens.Edit; +using osu.Game.Screens.Edit.Compose.Components.Timeline; using osu.Game.Screens.Edit.Setup; using osu.Game.Storyboards; using osu.Game.Tests.Resources; @@ -94,8 +95,11 @@ namespace osu.Game.Tests.Visual.Editing [Test] public void TestAddAudioTrack() { - AddAssert("track is virtual", () => Beatmap.Value.Track is TrackVirtual); + AddStep("enter compose mode", () => InputManager.Key(Key.F1)); + AddUntilStep("wait for timeline load", () => Editor.ChildrenOfType().FirstOrDefault()?.IsLoaded == true); + AddStep("enter setup mode", () => InputManager.Key(Key.F4)); + AddAssert("track is virtual", () => Beatmap.Value.Track is TrackVirtual); AddAssert("switch track to real track", () => { var setup = Editor.ChildrenOfType().First(); From cd1f6b46c40639443c49cb03bc84289fcdd47f68 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 29 Dec 2023 10:24:48 +0100 Subject: [PATCH 2237/2296] Fix crash after changing audio track in editor Closes https://github.com/ppy/osu/issues/26213. Reproduction scenario: switch audio track in editor after timeline loads. Happens because `beatmap.Value.Track.Length` is 0 immediately after a track switch, until BASS computes the actual track length on the audio thread. Yes this is a hack. No I have no better immediate ideas how to address this otherwise. --- .../Screens/Edit/Compose/Components/Timeline/Timeline.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs index 83d34ab61a..03a868b0f3 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs @@ -141,12 +141,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline waveformOpacity = config.GetBindable(OsuSetting.EditorWaveformOpacity); track.BindTo(editorClock.Track); - track.BindValueChanged(_ => + // schedule added as without it, `beatmap.Value.Track.Length` can be 0 immediately after a track switch. + track.BindValueChanged(_ => Schedule(() => { waveform.Waveform = beatmap.Value.Waveform; waveform.RelativePositionAxes = Axes.X; waveform.X = -(float)(Editor.WAVEFORM_VISUAL_OFFSET / beatmap.Value.Track.Length); - }, true); + }), true); Zoom = (float)(defaultTimelineZoom * editorBeatmap.BeatmapInfo.TimelineZoom); } From 99cddb631702f2aebe23056424ae86428369a5d9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 29 Dec 2023 11:07:45 +0100 Subject: [PATCH 2238/2296] Use alternative workaround --- .../Compose/Components/Timeline/Timeline.cs | 22 ++++++++++++++----- 1 file changed, 17 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs index 03a868b0f3..a2704e550c 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs @@ -141,17 +141,29 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline waveformOpacity = config.GetBindable(OsuSetting.EditorWaveformOpacity); track.BindTo(editorClock.Track); - // schedule added as without it, `beatmap.Value.Track.Length` can be 0 immediately after a track switch. - track.BindValueChanged(_ => Schedule(() => + track.BindValueChanged(_ => { waveform.Waveform = beatmap.Value.Waveform; - waveform.RelativePositionAxes = Axes.X; - waveform.X = -(float)(Editor.WAVEFORM_VISUAL_OFFSET / beatmap.Value.Track.Length); - }), true); + Scheduler.AddOnce(applyVisualOffset, beatmap); + }, true); Zoom = (float)(defaultTimelineZoom * editorBeatmap.BeatmapInfo.TimelineZoom); } + private void applyVisualOffset(IBindable beatmap) + { + waveform.RelativePositionAxes = Axes.X; + + if (beatmap.Value.Track.Length > 0) + waveform.X = -(float)(Editor.WAVEFORM_VISUAL_OFFSET / beatmap.Value.Track.Length); + else + { + // sometimes this can be the case immediately after a track switch. + // reschedule with the hope that the track length eventually populates. + Scheduler.AddOnce(applyVisualOffset, beatmap); + } + } + protected override void LoadComplete() { base.LoadComplete(); From 25fa76a1b2bbb8d96794466e28024842aff9e71d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 29 Dec 2023 11:14:28 +0100 Subject: [PATCH 2239/2296] Do not show main menu version display on deployed builds See https://discord.com/channels/188630481301012481/188630652340404224/1190028102525530202. --- osu.Game/OsuGame.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 37996e8832..0d6eb1ea44 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -994,7 +994,7 @@ namespace osu.Game Margin = new MarginPadding(5), }, topMostOverlayContent.Add); - if (!args?.Any(a => a == @"--no-version-overlay") ?? true) + if (!IsDeployedBuild) { dependencies.Cache(versionManager = new VersionManager { Depth = int.MinValue }); loadComponentSingleFile(versionManager, ScreenContainer.Add); From db78d73fa511b647e45286e805a6ae7784ee4fce Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 29 Dec 2023 11:50:30 +0100 Subject: [PATCH 2240/2296] Do not display system title in inital menu state Addresses https://github.com/ppy/osu/discussions/26199. --- osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs | 15 +++++++++++---- osu.Game/Screens/Menu/MainMenu.cs | 5 ++++- osu.Game/Screens/Menu/SystemTitle.cs | 12 +++++++++++- 3 files changed, 26 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs b/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs index 46570e7cdf..7053a9d544 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs @@ -3,33 +3,40 @@ using System.Linq; using NUnit.Framework; +using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Online.API.Requests.Responses; using osu.Game.Screens.Menu; +using osuTK.Input; namespace osu.Game.Tests.Visual.Menus { public partial class TestSceneMainMenu : OsuGameTestScene { + private SystemTitle systemTitle => Game.ChildrenOfType().Single(); + [Test] public void TestSystemTitle() { - AddStep("set system title", () => Game.ChildrenOfType().Single().Current.Value = new APISystemTitle + AddStep("set system title", () => systemTitle.Current.Value = new APISystemTitle { Image = @"https://assets.ppy.sh/main-menu/project-loved-2@2x.png", Url = @"https://osu.ppy.sh/home/news/2023-12-21-project-loved-december-2023", }); - AddStep("set another title", () => Game.ChildrenOfType().Single().Current.Value = new APISystemTitle + AddAssert("system title not visible", () => systemTitle.State.Value, () => Is.EqualTo(Visibility.Hidden)); + AddStep("enter menu", () => InputManager.Key(Key.Enter)); + AddUntilStep("system title visible", () => systemTitle.State.Value, () => Is.EqualTo(Visibility.Visible)); + AddStep("set another title", () => systemTitle.Current.Value = new APISystemTitle { Image = @"https://assets.ppy.sh/main-menu/wf2023-vote@2x.png", Url = @"https://osu.ppy.sh/community/contests/189", }); - AddStep("set title with nonexistent image", () => Game.ChildrenOfType().Single().Current.Value = new APISystemTitle + AddStep("set title with nonexistent image", () => systemTitle.Current.Value = new APISystemTitle { Image = @"https://test.invalid/@2x", // .invalid TLD reserved by https://datatracker.ietf.org/doc/html/rfc2606#section-2 Url = @"https://osu.ppy.sh/community/contests/189", }); - AddStep("unset system title", () => Game.ChildrenOfType().Single().Current.Value = null); + AddStep("unset system title", () => systemTitle.Current.Value = null); } } } diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index 401460a498..516b090a16 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -94,6 +94,7 @@ namespace osu.Game.Screens.Menu private ParallaxContainer buttonsContainer; private SongTicker songTicker; private Container logoTarget; + private SystemTitle systemTitle; private MenuTip menuTip; private FillFlowContainer bottomElementsFlow; private SupporterDisplay supporterDisplay; @@ -173,7 +174,7 @@ namespace osu.Game.Screens.Menu Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, }, - new SystemTitle + systemTitle = new SystemTitle { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, @@ -196,10 +197,12 @@ namespace osu.Game.Screens.Menu case ButtonSystemState.Initial: case ButtonSystemState.Exit: ApplyToBackground(b => b.FadeColour(Color4.White, 500, Easing.OutSine)); + systemTitle.State.Value = Visibility.Hidden; break; default: ApplyToBackground(b => b.FadeColour(OsuColour.Gray(0.8f), 500, Easing.OutSine)); + systemTitle.State.Value = Visibility.Visible; break; } }; diff --git a/osu.Game/Screens/Menu/SystemTitle.cs b/osu.Game/Screens/Menu/SystemTitle.cs index 7d49a1dd5f..813a470ed6 100644 --- a/osu.Game/Screens/Menu/SystemTitle.cs +++ b/osu.Game/Screens/Menu/SystemTitle.cs @@ -18,10 +18,12 @@ using osu.Game.Online.API.Requests.Responses; namespace osu.Game.Screens.Menu { - public partial class SystemTitle : CompositeDrawable + public partial class SystemTitle : VisibilityContainer { internal Bindable Current { get; } = new Bindable(); + private const float transition_duration = 500; + private Container content = null!; private CancellationTokenSource? cancellationTokenSource; private SystemTitleImage? currentImage; @@ -32,9 +34,13 @@ namespace osu.Game.Screens.Menu private void load(OsuGame? game) { AutoSizeAxes = Axes.Both; + AutoSizeDuration = transition_duration; + AutoSizeEasing = Easing.OutQuint; InternalChild = content = new OsuClickableContainer { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, AutoSizeAxes = Axes.Both, Action = () => { @@ -51,6 +57,10 @@ namespace osu.Game.Screens.Menu }; } + protected override void PopIn() => content.FadeInFromZero(transition_duration, Easing.OutQuint); + + protected override void PopOut() => content.FadeOut(transition_duration, Easing.OutQuint); + protected override bool OnHover(HoverEvent e) { content.ScaleTo(1.05f, 2000, Easing.OutQuint); From cdcb3ef4aa7401243d6a97e151d9cc41cd284060 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 29 Dec 2023 12:20:14 +0100 Subject: [PATCH 2241/2296] Fix global audio offset suggestion feature not taking previous offset value into account See https://osu.ppy.sh/comments/2989193 etc. --- .../SessionAverageHitErrorTracker.cs | 25 ++++++++++++++++--- .../Audio/AudioOffsetAdjustControl.cs | 14 +++++------ 2 files changed, 29 insertions(+), 10 deletions(-) diff --git a/osu.Game/Configuration/SessionAverageHitErrorTracker.cs b/osu.Game/Configuration/SessionAverageHitErrorTracker.cs index 13b1ea7d37..cd21eb6fa8 100644 --- a/osu.Game/Configuration/SessionAverageHitErrorTracker.cs +++ b/osu.Game/Configuration/SessionAverageHitErrorTracker.cs @@ -17,11 +17,14 @@ namespace osu.Game.Configuration [Cached] public partial class SessionAverageHitErrorTracker : Component { - public IBindableList AverageHitErrorHistory => averageHitErrorHistory; - private readonly BindableList averageHitErrorHistory = new BindableList(); + public IBindableList AverageHitErrorHistory => averageHitErrorHistory; + private readonly BindableList averageHitErrorHistory = new BindableList(); private readonly Bindable latestScore = new Bindable(); + [Resolved] + private OsuConfigManager configManager { get; set; } = null!; + [BackgroundDependencyLoader] private void load(SessionStatics statics) { @@ -46,9 +49,25 @@ namespace osu.Game.Configuration // keep a sane maximum number of entries. if (averageHitErrorHistory.Count >= 50) averageHitErrorHistory.RemoveAt(0); - averageHitErrorHistory.Add(averageError); + + double globalOffset = configManager.Get(OsuSetting.AudioOffset); + averageHitErrorHistory.Add(new DataPoint(averageError, globalOffset)); } public void ClearHistory() => averageHitErrorHistory.Clear(); + + public readonly struct DataPoint + { + public double AverageHitError { get; } + public double GlobalAudioOffset { get; } + + public double SuggestedGlobalAudioOffset => GlobalAudioOffset - AverageHitError; + + public DataPoint(double averageHitError, double globalOffset) + { + AverageHitError = averageHitError; + GlobalAudioOffset = globalOffset; + } + } } } diff --git a/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs b/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs index 98acea1f2e..08bf4b0dad 100644 --- a/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs +++ b/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs @@ -42,7 +42,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio private readonly BindableNumberWithCurrent current = new BindableNumberWithCurrent(); - private readonly IBindableList averageHitErrorHistory = new BindableList(); + private readonly IBindableList averageHitErrorHistory = new BindableList(); private readonly Bindable suggestedOffset = new Bindable(); @@ -112,7 +112,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio switch (e.Action) { case NotifyCollectionChangedAction.Add: - foreach (double average in e.NewItems!) + foreach (SessionAverageHitErrorTracker.DataPoint dataPoint in e.NewItems!) { notchContainer.ForEach(n => n.Alpha *= 0.95f); notchContainer.Add(new Box @@ -122,16 +122,16 @@ namespace osu.Game.Overlays.Settings.Sections.Audio RelativePositionAxes = Axes.X, Anchor = Anchor.Centre, Origin = Anchor.Centre, - X = getXPositionForAverage(average) + X = getXPositionForOffset(dataPoint.SuggestedGlobalAudioOffset) }); } break; case NotifyCollectionChangedAction.Remove: - foreach (double average in e.OldItems!) + foreach (SessionAverageHitErrorTracker.DataPoint dataPoint in e.OldItems!) { - var notch = notchContainer.FirstOrDefault(n => n.X == getXPositionForAverage(average)); + var notch = notchContainer.FirstOrDefault(n => n.X == getXPositionForOffset(dataPoint.SuggestedGlobalAudioOffset)); Debug.Assert(notch != null); notchContainer.Remove(notch, true); } @@ -143,10 +143,10 @@ namespace osu.Game.Overlays.Settings.Sections.Audio break; } - suggestedOffset.Value = averageHitErrorHistory.Any() ? -averageHitErrorHistory.Average() : null; + suggestedOffset.Value = averageHitErrorHistory.Any() ? -averageHitErrorHistory.Average(dataPoint => dataPoint.SuggestedGlobalAudioOffset) : null; } - private float getXPositionForAverage(double average) => (float)(Math.Clamp(-average, current.MinValue, current.MaxValue) / (2 * current.MaxValue)); + private float getXPositionForOffset(double offset) => (float)(Math.Clamp(offset, current.MinValue, current.MaxValue) / (2 * current.MaxValue)); private void updateHintText() { From 17753b82356c4e4f51fb6e55dbff4e8b604c6ede Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 29 Dec 2023 13:48:49 +0100 Subject: [PATCH 2242/2296] Remove opaque background from toolbar user button Would close https://github.com/ppy/osu/issues/26223, and generally seems more consistent with the rest of toolbar anyhow? --- osu.Game/Overlays/Toolbar/ToolbarUserButton.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs index 7d1b6c7404..19b98628e6 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs @@ -40,8 +40,6 @@ namespace osu.Game.Overlays.Toolbar [BackgroundDependencyLoader] private void load(OsuColour colours, IAPIProvider api, LoginOverlay? login) { - BackgroundContent.Add(new OpaqueBackground { Depth = 1 }); - Flow.Add(new Container { Masking = true, From d00b7c9cdf23b204f4843523dbd7a5ae0883faaa Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 29 Dec 2023 22:14:51 +0900 Subject: [PATCH 2243/2296] Add some new menu tips (and reword some others) --- osu.Game/Screens/Menu/MenuTip.cs | 18 +++++++++++++++--- 1 file changed, 15 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Menu/MenuTip.cs b/osu.Game/Screens/Menu/MenuTip.cs index ab09c07e64..e31281ea20 100644 --- a/osu.Game/Screens/Menu/MenuTip.cs +++ b/osu.Game/Screens/Menu/MenuTip.cs @@ -94,14 +94,14 @@ namespace osu.Game.Screens.Menu { string[] tips = { - "You can press Ctrl-T anywhere in the game to toggle the toolbar!", - "You can press Ctrl-O anywhere in the game to access options!", + "Press Ctrl-T anywhere in the game to toggle the toolbar!", + "Press Ctrl-O anywhere in the game to access options!", "All settings are dynamic and take effect in real-time. Try changing the skin while watching autoplay!", "New features are coming online every update. Make sure to stay up-to-date!", "If you find the UI too large or small, try adjusting UI scale in settings!", "Try adjusting the \"Screen Scaling\" mode to change your gameplay or UI area, even in fullscreen!", "What used to be \"osu!direct\" is available to all users just like on the website. You can access it anywhere using Ctrl-B!", - "Seeking in replays is available by dragging on the difficulty bar at the bottom of the screen!", + "Seeking in replays is available by dragging on the difficulty bar at the bottom of the screen or by using the left and right arrow keys!", "Multithreading support means that even with low \"FPS\" your input and judgements will be accurate!", "Try scrolling right in mod select to find a bunch of new fun mods!", "Most of the web content (profiles, rankings, etc.) are available natively in-game from the icons on the toolbar!", @@ -110,6 +110,18 @@ namespace osu.Game.Screens.Menu "Check out the \"playlists\" system, which lets users create their own custom and permanent leaderboards!", "Toggle advanced frame / thread statistics with Ctrl-F11!", "Take a look under the hood at performance counters and enable verbose performance logging with Ctrl-F2!", + "You can pause during a replay by pressing Space!", + "Most of the hotkeys in the game are configurable and can be changed to anything you want. Check the bindings panel under input settings!", + "When your gameplay HUD is hidden, you can press and hold Ctrl to view it temporarily!", + "Your gameplay HUD can be customized by using the skin layout editor. Open at any time via Ctrl-Shift-S!", + "Drag and drop any image into the skin editor to load it in quickly!", + "You can create mod presets to make toggling your favorite mod combinations easier!", + "Many mods have customisation settings that drastically change how they function. Click the Mod Customisation button in mod select to view settings!", + "Press Ctrl-Shift-R to switch to a random skin!", + "Press Ctrl-Shift-F to toggle the FPS Counter. But make sure not to pay too much attention to it!", + "While watching a reply replay, press Ctrl-H to toggle replay settings!", + "You can easily copy the mods from scores on a leaderboard by right-clicking on them!", + "Ctrl-Enter at song select will start a beatmap in autoplay mode!" }; return tips[RNG.Next(0, tips.Length)]; From 9f0fe6c6cab17dc1395e6874e57bf29a58b39a8c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 29 Dec 2023 22:20:29 +0900 Subject: [PATCH 2244/2296] Fix common typos MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- osu.Game/Screens/Menu/MenuTip.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Menu/MenuTip.cs b/osu.Game/Screens/Menu/MenuTip.cs index e31281ea20..0f250768f1 100644 --- a/osu.Game/Screens/Menu/MenuTip.cs +++ b/osu.Game/Screens/Menu/MenuTip.cs @@ -113,13 +113,13 @@ namespace osu.Game.Screens.Menu "You can pause during a replay by pressing Space!", "Most of the hotkeys in the game are configurable and can be changed to anything you want. Check the bindings panel under input settings!", "When your gameplay HUD is hidden, you can press and hold Ctrl to view it temporarily!", - "Your gameplay HUD can be customized by using the skin layout editor. Open at any time via Ctrl-Shift-S!", + "Your gameplay HUD can be customized by using the skin layout editor. Open it at any time via Ctrl-Shift-S!", "Drag and drop any image into the skin editor to load it in quickly!", "You can create mod presets to make toggling your favorite mod combinations easier!", "Many mods have customisation settings that drastically change how they function. Click the Mod Customisation button in mod select to view settings!", "Press Ctrl-Shift-R to switch to a random skin!", "Press Ctrl-Shift-F to toggle the FPS Counter. But make sure not to pay too much attention to it!", - "While watching a reply replay, press Ctrl-H to toggle replay settings!", + "While watching a replay, press Ctrl-H to toggle replay settings!", "You can easily copy the mods from scores on a leaderboard by right-clicking on them!", "Ctrl-Enter at song select will start a beatmap in autoplay mode!" }; From 61c46b78bd380189944107782533915f9ec37995 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 29 Dec 2023 22:24:16 +0900 Subject: [PATCH 2245/2296] Update MenuTip.cs Co-authored-by: Salman Ahmed --- osu.Game/Screens/Menu/MenuTip.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Menu/MenuTip.cs b/osu.Game/Screens/Menu/MenuTip.cs index 0f250768f1..da349373c3 100644 --- a/osu.Game/Screens/Menu/MenuTip.cs +++ b/osu.Game/Screens/Menu/MenuTip.cs @@ -101,7 +101,7 @@ namespace osu.Game.Screens.Menu "If you find the UI too large or small, try adjusting UI scale in settings!", "Try adjusting the \"Screen Scaling\" mode to change your gameplay or UI area, even in fullscreen!", "What used to be \"osu!direct\" is available to all users just like on the website. You can access it anywhere using Ctrl-B!", - "Seeking in replays is available by dragging on the difficulty bar at the bottom of the screen or by using the left and right arrow keys!", + "Seeking in replays is available by dragging on the progress bar at the bottom of the screen or by using the left and right arrow keys!", "Multithreading support means that even with low \"FPS\" your input and judgements will be accurate!", "Try scrolling right in mod select to find a bunch of new fun mods!", "Most of the web content (profiles, rankings, etc.) are available natively in-game from the icons on the toolbar!", From 8df9a1ee1f8b8253e1438909f245aa709bd0be46 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 29 Dec 2023 20:43:00 +0300 Subject: [PATCH 2246/2296] Fix argon miss judgement on mania placed on a different position --- osu.Game.Rulesets.Mania/Skinning/Argon/ArgonJudgementPiece.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/Skinning/Argon/ArgonJudgementPiece.cs b/osu.Game.Rulesets.Mania/Skinning/Argon/ArgonJudgementPiece.cs index 4ce3c50f7c..6b1d8a7fcd 100644 --- a/osu.Game.Rulesets.Mania/Skinning/Argon/ArgonJudgementPiece.cs +++ b/osu.Game.Rulesets.Mania/Skinning/Argon/ArgonJudgementPiece.cs @@ -76,7 +76,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon this.ScaleTo(1.6f); this.ScaleTo(1, 100, Easing.In); - this.MoveTo(Vector2.Zero); this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint); this.RotateTo(0); From 08d88ec2fa94b8d6e855246e40d7eb23e632773a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 29 Dec 2023 20:47:18 +0300 Subject: [PATCH 2247/2296] Add back initial position transform to ensure correctness --- .../Skinning/Argon/ArgonJudgementPiece.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/Skinning/Argon/ArgonJudgementPiece.cs b/osu.Game.Rulesets.Mania/Skinning/Argon/ArgonJudgementPiece.cs index 6b1d8a7fcd..a191dee1ca 100644 --- a/osu.Game.Rulesets.Mania/Skinning/Argon/ArgonJudgementPiece.cs +++ b/osu.Game.Rulesets.Mania/Skinning/Argon/ArgonJudgementPiece.cs @@ -19,6 +19,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon { public partial class ArgonJudgementPiece : JudgementPiece, IAnimatableJudgement { + private const float judgement_y_position = 160; + private RingExplosion? ringExplosion; [Resolved] @@ -30,7 +32,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon AutoSizeAxes = Axes.Both; Origin = Anchor.Centre; - Y = 160; + Y = judgement_y_position; } [BackgroundDependencyLoader] @@ -76,6 +78,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon this.ScaleTo(1.6f); this.ScaleTo(1, 100, Easing.In); + this.MoveToY(judgement_y_position); this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint); this.RotateTo(0); From 807443b6481223fc14574b6c0829e4f197dee6cb Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Sat, 30 Dec 2023 10:21:59 +0900 Subject: [PATCH 2248/2296] Add HitResult.SliderTailHit --- .../Rulesets/Scoring/ScoreProcessorTest.cs | 8 ++++++++ osu.Game/Rulesets/Judgements/Judgement.cs | 2 ++ osu.Game/Rulesets/Scoring/HitResult.cs | 15 +++++++++++++++ osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 3 +++ 4 files changed, 28 insertions(+) diff --git a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs index d883b91abc..567bf6968f 100644 --- a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs +++ b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs @@ -84,6 +84,7 @@ namespace osu.Game.Tests.Rulesets.Scoring [TestCase(ScoringMode.Standardised, HitResult.SmallTickHit, HitResult.SmallTickHit, 493_652)] [TestCase(ScoringMode.Standardised, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)] [TestCase(ScoringMode.Standardised, HitResult.LargeTickHit, HitResult.LargeTickHit, 326_963)] + [TestCase(ScoringMode.Standardised, HitResult.SliderTailHit, HitResult.SliderTailHit, 326_963)] [TestCase(ScoringMode.Standardised, HitResult.SmallBonus, HitResult.SmallBonus, 1_000_030)] [TestCase(ScoringMode.Standardised, HitResult.LargeBonus, HitResult.LargeBonus, 1_000_150)] [TestCase(ScoringMode.Classic, HitResult.Miss, HitResult.Great, 0)] @@ -96,6 +97,7 @@ namespace osu.Game.Tests.Rulesets.Scoring [TestCase(ScoringMode.Classic, HitResult.SmallTickHit, HitResult.SmallTickHit, 49_365)] [TestCase(ScoringMode.Classic, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)] [TestCase(ScoringMode.Classic, HitResult.LargeTickHit, HitResult.LargeTickHit, 32_696)] + [TestCase(ScoringMode.Classic, HitResult.SliderTailHit, HitResult.SliderTailHit, 32_696)] [TestCase(ScoringMode.Classic, HitResult.SmallBonus, HitResult.SmallBonus, 100_003)] [TestCase(ScoringMode.Classic, HitResult.LargeBonus, HitResult.LargeBonus, 100_015)] public void TestFourVariousResultsOneMiss(ScoringMode scoringMode, HitResult hitResult, HitResult maxResult, int expectedScore) @@ -167,6 +169,7 @@ namespace osu.Game.Tests.Rulesets.Scoring [TestCase(HitResult.Perfect, HitResult.Miss)] [TestCase(HitResult.SmallTickHit, HitResult.SmallTickMiss)] [TestCase(HitResult.LargeTickHit, HitResult.LargeTickMiss)] + [TestCase(HitResult.SliderTailHit, HitResult.LargeTickMiss)] [TestCase(HitResult.SmallBonus, HitResult.IgnoreMiss)] [TestCase(HitResult.LargeBonus, HitResult.IgnoreMiss)] public void TestMinResults(HitResult hitResult, HitResult expectedMinResult) @@ -187,6 +190,7 @@ namespace osu.Game.Tests.Rulesets.Scoring [TestCase(HitResult.SmallTickHit, false)] [TestCase(HitResult.LargeTickMiss, true)] [TestCase(HitResult.LargeTickHit, true)] + [TestCase(HitResult.SliderTailHit, true)] [TestCase(HitResult.SmallBonus, false)] [TestCase(HitResult.LargeBonus, false)] public void TestAffectsCombo(HitResult hitResult, bool expectedReturnValue) @@ -207,6 +211,7 @@ namespace osu.Game.Tests.Rulesets.Scoring [TestCase(HitResult.SmallTickHit, true)] [TestCase(HitResult.LargeTickMiss, true)] [TestCase(HitResult.LargeTickHit, true)] + [TestCase(HitResult.SliderTailHit, true)] [TestCase(HitResult.SmallBonus, false)] [TestCase(HitResult.LargeBonus, false)] public void TestAffectsAccuracy(HitResult hitResult, bool expectedReturnValue) @@ -227,6 +232,7 @@ namespace osu.Game.Tests.Rulesets.Scoring [TestCase(HitResult.SmallTickHit, false)] [TestCase(HitResult.LargeTickMiss, false)] [TestCase(HitResult.LargeTickHit, false)] + [TestCase(HitResult.SliderTailHit, false)] [TestCase(HitResult.SmallBonus, true)] [TestCase(HitResult.LargeBonus, true)] public void TestIsBonus(HitResult hitResult, bool expectedReturnValue) @@ -247,6 +253,7 @@ namespace osu.Game.Tests.Rulesets.Scoring [TestCase(HitResult.SmallTickHit, true)] [TestCase(HitResult.LargeTickMiss, false)] [TestCase(HitResult.LargeTickHit, true)] + [TestCase(HitResult.SliderTailHit, true)] [TestCase(HitResult.SmallBonus, true)] [TestCase(HitResult.LargeBonus, true)] public void TestIsHit(HitResult hitResult, bool expectedReturnValue) @@ -267,6 +274,7 @@ namespace osu.Game.Tests.Rulesets.Scoring [TestCase(HitResult.SmallTickHit, true)] [TestCase(HitResult.LargeTickMiss, true)] [TestCase(HitResult.LargeTickHit, true)] + [TestCase(HitResult.SliderTailHit, true)] [TestCase(HitResult.SmallBonus, true)] [TestCase(HitResult.LargeBonus, true)] public void TestIsScorable(HitResult hitResult, bool expectedReturnValue) diff --git a/osu.Game/Rulesets/Judgements/Judgement.cs b/osu.Game/Rulesets/Judgements/Judgement.cs index 27402d522c..93386de483 100644 --- a/osu.Game/Rulesets/Judgements/Judgement.cs +++ b/osu.Game/Rulesets/Judgements/Judgement.cs @@ -73,6 +73,7 @@ namespace osu.Game.Rulesets.Judgements return HitResult.SmallTickMiss; case HitResult.LargeTickHit: + case HitResult.SliderTailHit: return HitResult.LargeTickMiss; default: @@ -104,6 +105,7 @@ namespace osu.Game.Rulesets.Judgements case HitResult.SmallTickMiss: return -DEFAULT_MAX_HEALTH_INCREASE * 0.5; + case HitResult.SliderTailHit: case HitResult.LargeTickHit: return DEFAULT_MAX_HEALTH_INCREASE; diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs index 2d55f1a649..f307344347 100644 --- a/osu.Game/Rulesets/Scoring/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -139,6 +139,13 @@ namespace osu.Game.Rulesets.Scoring [Order(15)] ComboBreak, + /// + /// A special judgement similar to that's used to increase the valuation of the final tick of a slider. + /// + [EnumMember(Value = "slider_tail_hit")] + [Order(16)] + SliderTailHit, + /// /// A special result used as a padding value for legacy rulesets. It is a hit type and affects combo, but does not affect the base score (does not affect accuracy). /// @@ -188,6 +195,7 @@ namespace osu.Game.Rulesets.Scoring case HitResult.LargeTickMiss: case HitResult.LegacyComboIncrease: case HitResult.ComboBreak: + case HitResult.SliderTailHit: return true; default: @@ -246,6 +254,7 @@ namespace osu.Game.Rulesets.Scoring case HitResult.LargeTickMiss: case HitResult.SmallTickHit: case HitResult.SmallTickMiss: + case HitResult.SliderTailHit: return true; default: @@ -329,6 +338,9 @@ namespace osu.Game.Rulesets.Scoring case HitResult.ComboBreak: return true; + case HitResult.SliderTailHit: + return true; + default: // Note that IgnoreHit and IgnoreMiss are excluded as they do not affect score. return result >= HitResult.Miss && result < HitResult.IgnoreMiss; @@ -383,6 +395,9 @@ namespace osu.Game.Rulesets.Scoring if (minResult == HitResult.IgnoreMiss) return; + if (maxResult == HitResult.SliderTailHit && minResult != HitResult.LargeTickMiss) + throw new ArgumentOutOfRangeException(nameof(minResult), $"{HitResult.LargeTickMiss} is the only valid minimum result for a {maxResult} judgement."); + if (maxResult == HitResult.LargeTickHit && minResult != HitResult.LargeTickMiss) throw new ArgumentOutOfRangeException(nameof(minResult), $"{HitResult.LargeTickMiss} is the only valid minimum result for a {maxResult} judgement."); diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 5123668e54..837bb4080e 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -322,6 +322,9 @@ namespace osu.Game.Rulesets.Scoring case HitResult.LargeTickHit: return 30; + case HitResult.SliderTailHit: + return 150; + case HitResult.Meh: return 50; From 17a531209cf4ca6d2e2386f736779ad084a9fa44 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Sat, 30 Dec 2023 10:24:59 +0900 Subject: [PATCH 2249/2296] Use SliderTailHit result for slider tails (non-classic-mod) --- .../TestSceneSliderEarlyHitJudgement.cs | 2 +- .../TestSceneSliderInput.cs | 4 ++-- .../TestSceneSliderLateHitJudgement.cs | 14 +++++++------- osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs | 2 +- .../Scoring/OsuHealthProcessor.cs | 1 + .../Scoring/OsuLegacyHealthProcessor.cs | 1 + 6 files changed, 13 insertions(+), 11 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderEarlyHitJudgement.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderEarlyHitJudgement.cs index 4ea21e51f6..19883060a0 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderEarlyHitJudgement.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderEarlyHitJudgement.cs @@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Tests assertHeadJudgement(HitResult.Meh); assertTickJudgement(HitResult.LargeTickHit); - assertTailJudgement(HitResult.LargeTickHit); + assertTailJudgement(HitResult.SliderTailHit); assertSliderJudgement(HitResult.IgnoreHit); } diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs index 716d2e0756..12be74c4cc 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs @@ -467,13 +467,13 @@ namespace osu.Game.Rulesets.Osu.Tests private void assertHeadMissTailTracked() { - AddAssert("Tracking retained", () => judgementResults[^2].Type, () => Is.EqualTo(HitResult.LargeTickHit)); + AddAssert("Tracking retained", () => judgementResults[^2].Type, () => Is.EqualTo(HitResult.SliderTailHit)); AddAssert("Slider head missed", () => judgementResults.First().IsHit, () => Is.False); } private void assertMidSliderJudgements() { - AddAssert("Tracking acquired", () => judgementResults[^2].Type, () => Is.EqualTo(HitResult.LargeTickHit)); + AddAssert("Tracking acquired", () => judgementResults[^2].Type, () => Is.EqualTo(HitResult.SliderTailHit)); } private void assertMidSliderJudgementFail() diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs index 6ba9c723da..1ba4a60b75 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs @@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Tests }); assertHeadJudgement(HitResult.Ok); - assertTailJudgement(HitResult.LargeTickHit); + assertTailJudgement(HitResult.SliderTailHit); assertSliderJudgement(HitResult.IgnoreHit); } @@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.Tests assertTickJudgement(1, HitResult.LargeTickHit); assertTickJudgement(2, HitResult.LargeTickHit); assertTickJudgement(3, HitResult.LargeTickHit); - assertTailJudgement(HitResult.LargeTickHit); + assertTailJudgement(HitResult.SliderTailHit); assertSliderJudgement(HitResult.IgnoreHit); } @@ -182,7 +182,7 @@ namespace osu.Game.Rulesets.Osu.Tests assertHeadJudgement(HitResult.Meh); assertAllTickJudgements(HitResult.LargeTickHit); assertRepeatJudgement(HitResult.LargeTickHit); - assertTailJudgement(HitResult.LargeTickHit); + assertTailJudgement(HitResult.SliderTailHit); assertSliderJudgement(HitResult.IgnoreHit); } @@ -210,7 +210,7 @@ namespace osu.Game.Rulesets.Osu.Tests assertHeadJudgement(HitResult.Meh); assertRepeatJudgement(HitResult.LargeTickHit); - assertTailJudgement(HitResult.LargeTickHit); + assertTailJudgement(HitResult.SliderTailHit); assertSliderJudgement(HitResult.IgnoreHit); } @@ -245,7 +245,7 @@ namespace osu.Game.Rulesets.Osu.Tests assertAllTickJudgements(HitResult.LargeTickMiss); // This particular test actually starts tracking the slider just before the end, so the tail should be hit because of its leniency. - assertTailJudgement(HitResult.LargeTickHit); + assertTailJudgement(HitResult.SliderTailHit); assertSliderJudgement(HitResult.IgnoreHit); } @@ -276,7 +276,7 @@ namespace osu.Game.Rulesets.Osu.Tests assertHeadJudgement(HitResult.Meh); assertTickJudgement(0, HitResult.LargeTickMiss); - assertTailJudgement(HitResult.LargeTickHit); + assertTailJudgement(HitResult.SliderTailHit); assertSliderJudgement(HitResult.IgnoreHit); } @@ -307,7 +307,7 @@ namespace osu.Game.Rulesets.Osu.Tests assertHeadJudgement(HitResult.Meh); assertTickJudgement(0, HitResult.LargeTickMiss); assertTickJudgement(1, HitResult.LargeTickMiss); - assertTailJudgement(HitResult.LargeTickHit); + assertTailJudgement(HitResult.SliderTailHit); assertSliderJudgement(HitResult.IgnoreHit); } diff --git a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs index 357476ed30..ceee513412 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs @@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Objects public class TailJudgement : SliderEndJudgement { - public override HitResult MaxResult => HitResult.LargeTickHit; + public override HitResult MaxResult => HitResult.SliderTailHit; public override HitResult MinResult => HitResult.IgnoreMiss; } } diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs index 2eb257b3e6..fe6da9af35 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs @@ -91,6 +91,7 @@ namespace osu.Game.Rulesets.Osu.Scoring // When classic slider mechanics are enabled, this result comes from the tail. return 0.02; + case HitResult.SliderTailHit: case HitResult.LargeTickHit: switch (result.HitObject) { diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuLegacyHealthProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuLegacyHealthProcessor.cs index e383e82b86..57d2f64e2c 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuLegacyHealthProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuLegacyHealthProcessor.cs @@ -57,6 +57,7 @@ namespace osu.Game.Rulesets.Osu.Scoring increase = 0.02; break; + case HitResult.SliderTailHit: case HitResult.LargeTickHit: // This result comes from either a slider tick or repeat. increase = hitObject is SliderTick ? 0.015 : 0.02; From bca060048266e1b124699def72b8f86e00b79c99 Mon Sep 17 00:00:00 2001 From: CaffeeLake Date: Wed, 27 Dec 2023 22:11:54 +0900 Subject: [PATCH 2250/2296] Use 0.99x or 1.01x Signed-off-by: CaffeeLake --- osu.Game/Overlays/Mods/ScoreMultiplierDisplay.cs | 10 ++++++++-- osu.Game/Screens/Select/FooterButtonMods.cs | 12 +++++++++--- 2 files changed, 17 insertions(+), 5 deletions(-) diff --git a/osu.Game/Overlays/Mods/ScoreMultiplierDisplay.cs b/osu.Game/Overlays/Mods/ScoreMultiplierDisplay.cs index c758632392..85bcf6f0b2 100644 --- a/osu.Game/Overlays/Mods/ScoreMultiplierDisplay.cs +++ b/osu.Game/Overlays/Mods/ScoreMultiplierDisplay.cs @@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Framework.Localisation; +using osu.Framework.Utils; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; @@ -108,13 +109,13 @@ namespace osu.Game.Overlays.Mods Current.BindValueChanged(e => { - if (e.NewValue > Current.Default) + if (Precision.DefinitelyBigger(e.NewValue, Current.Default)) { MainBackground .FadeColour(colours.ForModType(ModType.DifficultyIncrease), transition_duration, Easing.OutQuint); counter.FadeColour(ColourProvider.Background5, transition_duration, Easing.OutQuint); } - else if (e.NewValue < Current.Default) + else if (Precision.DefinitelyBigger(Current.Default, e.NewValue)) { MainBackground .FadeColour(colours.ForModType(ModType.DifficultyReduction), transition_duration, Easing.OutQuint); @@ -131,6 +132,11 @@ namespace osu.Game.Overlays.Mods .FadeTo(0.15f, 60, Easing.OutQuint) .Then().FadeOut(500, Easing.OutQuint); + if (Precision.DefinitelyBigger(1.0, Current.Value) && Current.Value >= 0.995) + Current.Value = 0.99; + if (Precision.DefinitelyBigger(Current.Value, 1.0) && Current.Value < 1.005) + Current.Value = 1.01; + const float move_amount = 4; if (e.NewValue > e.OldValue) counter.MoveToY(Math.Max(-move_amount * 2, counter.Y - move_amount)).Then().MoveToY(0, transition_duration * 2, Easing.OutQuint); diff --git a/osu.Game/Screens/Select/FooterButtonMods.cs b/osu.Game/Screens/Select/FooterButtonMods.cs index 9a84f9a0aa..cfbd17be01 100644 --- a/osu.Game/Screens/Select/FooterButtonMods.cs +++ b/osu.Game/Screens/Select/FooterButtonMods.cs @@ -19,6 +19,7 @@ using osu.Game.Graphics.Sprites; using osuTK; using osuTK.Graphics; using osu.Game.Input.Bindings; +using osu.Framework.Utils; namespace osu.Game.Screens.Select { @@ -88,11 +89,16 @@ namespace osu.Game.Screens.Select { double multiplier = Current.Value?.Aggregate(1.0, (current, mod) => current * mod.ScoreMultiplier) ?? 1; - MultiplierText.Text = multiplier.Equals(1.0) ? string.Empty : $"{multiplier:N2}x"; + if (Precision.DefinitelyBigger(1.0, multiplier) && multiplier >= 0.995) + MultiplierText.Text = $"{0.99:N2}x"; + else if (Precision.DefinitelyBigger(multiplier, 1.0) && multiplier < 1.005) + MultiplierText.Text = $"{1.01:N2}x"; + else + MultiplierText.Text = multiplier.Equals(1.0) ? string.Empty : $"{multiplier:N2}x"; - if (multiplier > 1.0) + if (Precision.DefinitelyBigger(multiplier, 1.0)) MultiplierText.FadeColour(highMultiplierColour, 200); - else if (multiplier < 1.0) + else if (Precision.DefinitelyBigger(1.0, multiplier)) MultiplierText.FadeColour(lowMultiplierColour, 200); else MultiplierText.FadeColour(Color4.White, 200); From cc89390ea89e6b1f8127adef2717e4d6438b7b46 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 30 Dec 2023 21:33:03 +0300 Subject: [PATCH 2251/2296] Expose `SuggestedOffset` bindable for testing purposes --- .../Sections/Audio/AudioOffsetAdjustControl.cs | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) diff --git a/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs b/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs index 08bf4b0dad..e46dc602eb 100644 --- a/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs +++ b/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs @@ -24,6 +24,8 @@ namespace osu.Game.Overlays.Settings.Sections.Audio { public partial class AudioOffsetAdjustControl : SettingsItem { + public IBindable SuggestedOffset => ((AudioOffsetPreview)Control).SuggestedOffset; + [BackgroundDependencyLoader] private void load() { @@ -44,7 +46,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio private readonly IBindableList averageHitErrorHistory = new BindableList(); - private readonly Bindable suggestedOffset = new Bindable(); + public readonly Bindable SuggestedOffset = new Bindable(); private Container notchContainer = null!; private TextFlowContainer hintText = null!; @@ -90,8 +92,8 @@ namespace osu.Game.Overlays.Settings.Sections.Audio Text = "Apply suggested offset", Action = () => { - if (suggestedOffset.Value.HasValue) - current.Value = suggestedOffset.Value.Value; + if (SuggestedOffset.Value.HasValue) + current.Value = SuggestedOffset.Value.Value; hitErrorTracker.ClearHistory(); } } @@ -104,7 +106,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio base.LoadComplete(); averageHitErrorHistory.BindCollectionChanged(updateDisplay, true); - suggestedOffset.BindValueChanged(_ => updateHintText(), true); + SuggestedOffset.BindValueChanged(_ => updateHintText(), true); } private void updateDisplay(object? _, NotifyCollectionChangedEventArgs e) @@ -143,17 +145,17 @@ namespace osu.Game.Overlays.Settings.Sections.Audio break; } - suggestedOffset.Value = averageHitErrorHistory.Any() ? -averageHitErrorHistory.Average(dataPoint => dataPoint.SuggestedGlobalAudioOffset) : null; + SuggestedOffset.Value = averageHitErrorHistory.Any() ? -averageHitErrorHistory.Average(dataPoint => dataPoint.SuggestedGlobalAudioOffset) : null; } private float getXPositionForOffset(double offset) => (float)(Math.Clamp(offset, current.MinValue, current.MaxValue) / (2 * current.MaxValue)); private void updateHintText() { - hintText.Text = suggestedOffset.Value == null + hintText.Text = SuggestedOffset.Value == null ? @"Play a few beatmaps to receive a suggested offset!" - : $@"Based on the last {averageHitErrorHistory.Count} play(s), the suggested offset is {suggestedOffset.Value:N0} ms."; - applySuggestion.Enabled.Value = suggestedOffset.Value != null; + : $@"Based on the last {averageHitErrorHistory.Count} play(s), the suggested offset is {SuggestedOffset.Value:N0} ms."; + applySuggestion.Enabled.Value = SuggestedOffset.Value != null; } } } From 68dd103c89e25619bf4aea6aea65e61d369396d6 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 30 Dec 2023 21:33:22 +0300 Subject: [PATCH 2252/2296] Add failing test cases --- .../TestSceneAudioOffsetAdjustControl.cs | 88 ++++++++++++++++--- 1 file changed, 78 insertions(+), 10 deletions(-) diff --git a/osu.Game.Tests/Visual/Settings/TestSceneAudioOffsetAdjustControl.cs b/osu.Game.Tests/Visual/Settings/TestSceneAudioOffsetAdjustControl.cs index efb65bb0a8..85cde966b1 100644 --- a/osu.Game.Tests/Visual/Settings/TestSceneAudioOffsetAdjustControl.cs +++ b/osu.Game.Tests/Visual/Settings/TestSceneAudioOffsetAdjustControl.cs @@ -3,7 +3,7 @@ using NUnit.Framework; using osu.Framework.Allocation; -using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Utils; @@ -25,9 +25,15 @@ namespace osu.Game.Tests.Visual.Settings private Container content = null!; protected override Container Content => content; + private OsuConfigManager localConfig = null!; + private AudioOffsetAdjustControl adjustControl = null!; + [BackgroundDependencyLoader] private void load() { + localConfig = new OsuConfigManager(LocalStorage); + Dependencies.CacheAs(localConfig); + base.Content.AddRange(new Drawable[] { tracker, @@ -41,17 +47,21 @@ namespace osu.Game.Tests.Visual.Settings }); } - [Test] - public void TestBehaviour() + [SetUp] + public void SetUp() => Schedule(() => { - AddStep("create control", () => Child = new AudioOffsetAdjustControl + Child = adjustControl = new AudioOffsetAdjustControl { - Current = new BindableDouble - { - MinValue = -500, - MaxValue = 500 - } - }); + Current = localConfig.GetBindable(OsuSetting.AudioOffset), + }; + + localConfig.SetValue(OsuSetting.AudioOffset, 0.0); + tracker.ClearHistory(); + }); + + [Test] + public void TestDisplay() + { AddStep("set new score", () => statics.SetValue(Static.LastLocalUserScore, new ScoreInfo { HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(RNG.NextDouble(-100, 100)), @@ -59,5 +69,63 @@ namespace osu.Game.Tests.Visual.Settings })); AddStep("clear history", () => tracker.ClearHistory()); } + + [Test] + public void TestBehaviour() + { + AddStep("set score with -20ms", () => setScore(-20)); + AddAssert("suggested global offset is 20ms", () => adjustControl.SuggestedOffset.Value, () => Is.EqualTo(20)); + AddStep("clear history", () => tracker.ClearHistory()); + + AddStep("set score with 40ms", () => setScore(40)); + AddAssert("suggested global offset is -40ms", () => adjustControl.SuggestedOffset.Value, () => Is.EqualTo(-40)); + AddStep("clear history", () => tracker.ClearHistory()); + } + + [Test] + public void TestNonZeroGlobalOffset() + { + AddStep("set global offset to -20ms", () => localConfig.SetValue(OsuSetting.AudioOffset, -20.0)); + AddStep("set score with -20ms", () => setScore(-20)); + AddAssert("suggested global offset is 0ms", () => adjustControl.SuggestedOffset.Value, () => Is.EqualTo(0)); + AddStep("clear history", () => tracker.ClearHistory()); + + AddStep("set global offset to 20ms", () => localConfig.SetValue(OsuSetting.AudioOffset, 20.0)); + AddStep("set score with 40ms", () => setScore(40)); + AddAssert("suggested global offset is -20ms", () => adjustControl.SuggestedOffset.Value, () => Is.EqualTo(-20)); + AddStep("clear history", () => tracker.ClearHistory()); + } + + [Test] + public void TestMultiplePlays() + { + AddStep("set score with -20ms", () => setScore(-20)); + AddStep("set score with -10ms", () => setScore(-10)); + AddAssert("suggested global offset is 15ms", () => adjustControl.SuggestedOffset.Value, () => Is.EqualTo(15)); + AddStep("clear history", () => tracker.ClearHistory()); + + AddStep("set score with -20ms", () => setScore(-20)); + AddStep("set global offset to 30ms", () => localConfig.SetValue(OsuSetting.AudioOffset, 30.0)); + AddStep("set score with 10ms", () => setScore(10)); + AddAssert("suggested global offset is 20ms", () => adjustControl.SuggestedOffset.Value, () => Is.EqualTo(20)); + AddStep("clear history", () => tracker.ClearHistory()); + } + + private void setScore(double averageHitError) + { + statics.SetValue(Static.LastLocalUserScore, new ScoreInfo + { + HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(averageHitError), + BeatmapInfo = Beatmap.Value.BeatmapInfo, + }); + } + + protected override void Dispose(bool isDisposing) + { + if (localConfig.IsNotNull()) + localConfig.Dispose(); + + base.Dispose(isDisposing); + } } } From e6fe631625643a23b18641a132c6e67c1062b9ee Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 30 Dec 2023 21:34:37 +0300 Subject: [PATCH 2253/2296] Fix suggested value in audio offset adjust control being opposite in signs --- .../Settings/Sections/Audio/AudioOffsetAdjustControl.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs b/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs index e46dc602eb..90f5a59215 100644 --- a/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs +++ b/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs @@ -145,7 +145,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio break; } - SuggestedOffset.Value = averageHitErrorHistory.Any() ? -averageHitErrorHistory.Average(dataPoint => dataPoint.SuggestedGlobalAudioOffset) : null; + SuggestedOffset.Value = averageHitErrorHistory.Any() ? averageHitErrorHistory.Average(dataPoint => dataPoint.SuggestedGlobalAudioOffset) : null; } private float getXPositionForOffset(double offset) => (float)(Math.Clamp(offset, current.MinValue, current.MaxValue) / (2 * current.MaxValue)); From 452f201f0673426df7e88b78f720293863e8d660 Mon Sep 17 00:00:00 2001 From: iminlikewithyou Date: Sat, 30 Dec 2023 12:56:38 -0600 Subject: [PATCH 2254/2296] use margins isntead of moving the position of the sprite --- osu.Game/Screens/Menu/MainMenuButton.cs | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Menu/MainMenuButton.cs b/osu.Game/Screens/Menu/MainMenuButton.cs index 3d56a75ca8..422599a4a8 100644 --- a/osu.Game/Screens/Menu/MainMenuButton.cs +++ b/osu.Game/Screens/Menu/MainMenuButton.cs @@ -129,7 +129,8 @@ namespace osu.Game.Screens.Menu Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(32), - Position = new Vector2(0, -4), + Position = new Vector2(0, 0), + Margin = new MarginPadding { Top = -4 }, Icon = symbol }, new OsuSpriteText @@ -138,7 +139,8 @@ namespace osu.Game.Screens.Menu AllowMultiline = false, Anchor = Anchor.Centre, Origin = Anchor.Centre, - Position = new Vector2(-3, 35), + Position = new Vector2(0, 35), + Margin = new MarginPadding { Left = -3 }, Text = text } } @@ -189,7 +191,7 @@ namespace osu.Game.Screens.Menu { icon.ClearTransforms(); icon.RotateTo(0, 500, Easing.Out); - icon.MoveTo(new Vector2(0, -4), 500, Easing.Out); + icon.MoveTo(Vector2.Zero, 500, Easing.Out); icon.ScaleTo(Vector2.One, 200, Easing.Out); if (State == ButtonState.Expanded) From 535177ab97c06c291aaba6860b0499096413c708 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Sat, 30 Dec 2023 11:40:40 -0800 Subject: [PATCH 2255/2296] Remove outdated main menu version reference on issue template --- .github/ISSUE_TEMPLATE/bug-issue.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/ISSUE_TEMPLATE/bug-issue.yml b/.github/ISSUE_TEMPLATE/bug-issue.yml index dfdcf8d320..a8a5d5e64b 100644 --- a/.github/ISSUE_TEMPLATE/bug-issue.yml +++ b/.github/ISSUE_TEMPLATE/bug-issue.yml @@ -42,7 +42,7 @@ body: - type: input attributes: label: Version - description: The version you encountered this bug on. This is shown at the bottom of the main menu and also at the end of the settings screen. + description: The version you encountered this bug on. This is shown at the end of the settings overlay. validations: required: true - type: markdown From 922b6ccb83b0e83d9b2be6f63ee7e8366e500c73 Mon Sep 17 00:00:00 2001 From: Gabriel Del Nero <43073074+Gabixel@users.noreply.github.com> Date: Sun, 31 Dec 2023 00:36:55 +0100 Subject: [PATCH 2256/2296] Use `FontAwesome` solid heart icon instead of `OsuIcon`'s --- osu.Game/Overlays/Profile/Header/BottomHeaderContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Profile/Header/BottomHeaderContainer.cs b/osu.Game/Overlays/Profile/Header/BottomHeaderContainer.cs index 08a816930e..85751e7457 100644 --- a/osu.Game/Overlays/Profile/Header/BottomHeaderContainer.cs +++ b/osu.Game/Overlays/Profile/Header/BottomHeaderContainer.cs @@ -145,7 +145,7 @@ namespace osu.Game.Overlays.Profile.Header bool anyInfoAdded = false; anyInfoAdded |= tryAddInfo(FontAwesome.Solid.MapMarker, user.Location); - anyInfoAdded |= tryAddInfo(OsuIcon.Heart, user.Interests); + anyInfoAdded |= tryAddInfo(FontAwesome.Solid.Heart, user.Interests); anyInfoAdded |= tryAddInfo(FontAwesome.Solid.Suitcase, user.Occupation); if (anyInfoAdded) From 7cfb786b1a1dae5ef00c5d0359de336c4725c757 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 31 Dec 2023 04:48:06 +0300 Subject: [PATCH 2257/2296] Add helper method for properly formatting score multiplier in `ModUtils` --- osu.Game/Utils/ModUtils.cs | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/osu.Game/Utils/ModUtils.cs b/osu.Game/Utils/ModUtils.cs index 1bd60fcdde..dad8c72aa1 100644 --- a/osu.Game/Utils/ModUtils.cs +++ b/osu.Game/Utils/ModUtils.cs @@ -5,6 +5,8 @@ using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; +using osu.Framework.Extensions.LocalisationExtensions; +using osu.Framework.Localisation; using osu.Game.Online.API; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; @@ -226,5 +228,21 @@ namespace osu.Game.Utils return proposedWereValid; } + + /// + /// Given a value of a score multiplier, returns a string version with special handling for a value near 1.00x. + /// + /// The value of the score multiplier. + /// A formatted score multiplier with a trailing "x" symbol + public static LocalisableString FormatScoreMultiplier(double scoreMultiplier) + { + // Round multiplier values away from 1.00x to two significant digits. + if (scoreMultiplier > 1) + scoreMultiplier = Math.Ceiling(scoreMultiplier * 100) / 100; + else + scoreMultiplier = Math.Floor(scoreMultiplier * 100) / 100; + + return scoreMultiplier.ToLocalisableString("0.00x"); + } } } From 4dc11c4c48d49104a2d5e504a58441f1752e6d7b Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 31 Dec 2023 05:18:07 +0300 Subject: [PATCH 2258/2296] Update existing code to use helper method --- osu.Game/Overlays/Mods/ScoreMultiplierDisplay.cs | 14 ++++---------- osu.Game/Screens/Select/FooterButtonMods.cs | 14 ++++---------- 2 files changed, 8 insertions(+), 20 deletions(-) diff --git a/osu.Game/Overlays/Mods/ScoreMultiplierDisplay.cs b/osu.Game/Overlays/Mods/ScoreMultiplierDisplay.cs index 85bcf6f0b2..b599b53082 100644 --- a/osu.Game/Overlays/Mods/ScoreMultiplierDisplay.cs +++ b/osu.Game/Overlays/Mods/ScoreMultiplierDisplay.cs @@ -4,18 +4,17 @@ using System; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Framework.Localisation; -using osu.Framework.Utils; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Localisation; using osu.Game.Rulesets.Mods; +using osu.Game.Utils; using osuTK; namespace osu.Game.Overlays.Mods @@ -109,13 +108,13 @@ namespace osu.Game.Overlays.Mods Current.BindValueChanged(e => { - if (Precision.DefinitelyBigger(e.NewValue, Current.Default)) + if (e.NewValue > Current.Default) { MainBackground .FadeColour(colours.ForModType(ModType.DifficultyIncrease), transition_duration, Easing.OutQuint); counter.FadeColour(ColourProvider.Background5, transition_duration, Easing.OutQuint); } - else if (Precision.DefinitelyBigger(Current.Default, e.NewValue)) + else if (e.NewValue < Current.Default) { MainBackground .FadeColour(colours.ForModType(ModType.DifficultyReduction), transition_duration, Easing.OutQuint); @@ -132,11 +131,6 @@ namespace osu.Game.Overlays.Mods .FadeTo(0.15f, 60, Easing.OutQuint) .Then().FadeOut(500, Easing.OutQuint); - if (Precision.DefinitelyBigger(1.0, Current.Value) && Current.Value >= 0.995) - Current.Value = 0.99; - if (Precision.DefinitelyBigger(Current.Value, 1.0) && Current.Value < 1.005) - Current.Value = 1.01; - const float move_amount = 4; if (e.NewValue > e.OldValue) counter.MoveToY(Math.Max(-move_amount * 2, counter.Y - move_amount)).Then().MoveToY(0, transition_duration * 2, Easing.OutQuint); @@ -153,7 +147,7 @@ namespace osu.Game.Overlays.Mods { protected override double RollingDuration => 500; - protected override LocalisableString FormatCount(double count) => count.ToLocalisableString(@"0.00x"); + protected override LocalisableString FormatCount(double count) => ModUtils.FormatScoreMultiplier(count); protected override OsuSpriteText CreateSpriteText() => new OsuSpriteText { diff --git a/osu.Game/Screens/Select/FooterButtonMods.cs b/osu.Game/Screens/Select/FooterButtonMods.cs index cfbd17be01..69782c25bb 100644 --- a/osu.Game/Screens/Select/FooterButtonMods.cs +++ b/osu.Game/Screens/Select/FooterButtonMods.cs @@ -19,7 +19,7 @@ using osu.Game.Graphics.Sprites; using osuTK; using osuTK.Graphics; using osu.Game.Input.Bindings; -using osu.Framework.Utils; +using osu.Game.Utils; namespace osu.Game.Screens.Select { @@ -88,17 +88,11 @@ namespace osu.Game.Screens.Select private void updateMultiplierText() => Schedule(() => { double multiplier = Current.Value?.Aggregate(1.0, (current, mod) => current * mod.ScoreMultiplier) ?? 1; + MultiplierText.Text = multiplier == 1 ? string.Empty : ModUtils.FormatScoreMultiplier(multiplier); - if (Precision.DefinitelyBigger(1.0, multiplier) && multiplier >= 0.995) - MultiplierText.Text = $"{0.99:N2}x"; - else if (Precision.DefinitelyBigger(multiplier, 1.0) && multiplier < 1.005) - MultiplierText.Text = $"{1.01:N2}x"; - else - MultiplierText.Text = multiplier.Equals(1.0) ? string.Empty : $"{multiplier:N2}x"; - - if (Precision.DefinitelyBigger(multiplier, 1.0)) + if (multiplier > 1) MultiplierText.FadeColour(highMultiplierColour, 200); - else if (Precision.DefinitelyBigger(1.0, multiplier)) + else if (multiplier < 1) MultiplierText.FadeColour(lowMultiplierColour, 200); else MultiplierText.FadeColour(Color4.White, 200); From cd9250d08ccc415b5d94bacf8e0c31eb0d273ffb Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 31 Dec 2023 05:18:10 +0300 Subject: [PATCH 2259/2296] Add test coverage --- osu.Game.Tests/Mods/ModUtilsTest.cs | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/osu.Game.Tests/Mods/ModUtilsTest.cs b/osu.Game.Tests/Mods/ModUtilsTest.cs index 9107ddd1ae..4f10a0ea54 100644 --- a/osu.Game.Tests/Mods/ModUtilsTest.cs +++ b/osu.Game.Tests/Mods/ModUtilsTest.cs @@ -310,6 +310,13 @@ namespace osu.Game.Tests.Mods Assert.That(invalid?.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid)); } + [Test] + public void TestFormatScoreMultiplier() + { + Assert.AreEqual(ModUtils.FormatScoreMultiplier(0.9999).ToString(), "0.99x"); + Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.0001).ToString(), "1.01x"); + } + public abstract class CustomMod1 : Mod, IModCompatibilitySpecification { } @@ -339,6 +346,16 @@ namespace osu.Game.Tests.Mods public override bool ValidForMultiplayerAsFreeMod => false; } + public class EditableMod : Mod + { + public override string Name => string.Empty; + public override LocalisableString Description => string.Empty; + public override string Acronym => string.Empty; + public override double ScoreMultiplier => Multiplier; + + public double Multiplier = 1; + } + public interface IModCompatibilitySpecification { } From 5ae5d7f92dc7b002e5b685922707c9cef61edbf9 Mon Sep 17 00:00:00 2001 From: iminlikewithyou Date: Sat, 30 Dec 2023 23:59:47 -0600 Subject: [PATCH 2260/2296] change floor to round --- osu.Game/Screens/Edit/Timing/WaveformComparisonDisplay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Timing/WaveformComparisonDisplay.cs b/osu.Game/Screens/Edit/Timing/WaveformComparisonDisplay.cs index b5315feccb..45213b7bdb 100644 --- a/osu.Game/Screens/Edit/Timing/WaveformComparisonDisplay.cs +++ b/osu.Game/Screens/Edit/Timing/WaveformComparisonDisplay.cs @@ -224,7 +224,7 @@ namespace osu.Game.Screens.Edit.Timing row.Alpha = time < selectedGroupStartTime || time > selectedGroupEndTime ? 0.2f : 1; row.WaveformOffsetTo(-offset, animated); row.WaveformScale = new Vector2(scale, 1); - row.BeatIndex = (int)Math.Floor(index); + row.BeatIndex = (int)Math.Round(index); index++; } From 4a94cfd35d74060daf691aabf6cf6235a1282344 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 31 Dec 2023 16:47:10 +0300 Subject: [PATCH 2261/2296] Fix failing test case --- .../Visual/UserInterface/TestSceneFooterButtonMods.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs index 4e1bf1390a..b98b91e8e5 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs @@ -5,10 +5,12 @@ using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; +using osu.Framework.Localisation; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Screens.Select; +using osu.Game.Utils; namespace osu.Game.Tests.Visual.UserInterface { @@ -74,7 +76,7 @@ namespace osu.Game.Tests.Visual.UserInterface private bool assertModsMultiplier(IEnumerable mods) { double multiplier = mods.Aggregate(1.0, (current, mod) => current * mod.ScoreMultiplier); - string expectedValue = multiplier.Equals(1.0) ? string.Empty : $"{multiplier:N2}x"; + string expectedValue = multiplier == 1 ? string.Empty : ModUtils.FormatScoreMultiplier(multiplier).ToString(); return expectedValue == footerButtonMods.MultiplierText.Current.Value; } From ca0f09733ab7741a1ee583d710bafead4fe86039 Mon Sep 17 00:00:00 2001 From: CaffeeLake Date: Sun, 31 Dec 2023 23:35:42 +0900 Subject: [PATCH 2262/2296] Remove unnecessary using directives Signed-off-by: CaffeeLake --- osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs index b98b91e8e5..a95bb2c9e3 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs @@ -5,7 +5,6 @@ using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; -using osu.Framework.Localisation; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; From ad4b5f6deddc8cab855be638d7c77a358e6bf05a Mon Sep 17 00:00:00 2001 From: CaffeeLake Date: Mon, 1 Jan 2024 08:32:21 +0900 Subject: [PATCH 2263/2296] Fix: floating point errors Signed-off-by: CaffeeLake --- osu.Game/Utils/ModUtils.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Utils/ModUtils.cs b/osu.Game/Utils/ModUtils.cs index dad8c72aa1..252579a186 100644 --- a/osu.Game/Utils/ModUtils.cs +++ b/osu.Game/Utils/ModUtils.cs @@ -238,9 +238,9 @@ namespace osu.Game.Utils { // Round multiplier values away from 1.00x to two significant digits. if (scoreMultiplier > 1) - scoreMultiplier = Math.Ceiling(scoreMultiplier * 100) / 100; + scoreMultiplier = Math.Ceiling(Math.Round(scoreMultiplier * 100, 12)) / 100; else - scoreMultiplier = Math.Floor(scoreMultiplier * 100) / 100; + scoreMultiplier = Math.Floor(Math.Round(scoreMultiplier * 100, 12)) / 100; return scoreMultiplier.ToLocalisableString("0.00x"); } From 94531807e476c774c42df3ef0ef745608eb80534 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 2 Jan 2024 17:01:32 +0900 Subject: [PATCH 2264/2296] Make slider ends show on results screen again --- osu.Game.Rulesets.Osu/OsuRuleset.cs | 2 ++ osu.Game/Scoring/ScoreInfo.cs | 1 + 2 files changed, 3 insertions(+) diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 5959576b9d..0496d1f680 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -277,6 +277,7 @@ namespace osu.Game.Rulesets.Osu HitResult.LargeTickHit, HitResult.SmallTickHit, + HitResult.SliderTailHit, HitResult.SmallBonus, HitResult.LargeBonus, }; @@ -289,6 +290,7 @@ namespace osu.Game.Rulesets.Osu case HitResult.LargeTickHit: return "slider tick"; + case HitResult.SliderTailHit: case HitResult.SmallTickHit: return "slider end"; diff --git a/osu.Game/Scoring/ScoreInfo.cs b/osu.Game/Scoring/ScoreInfo.cs index 44795c6fa7..32e4bbbf29 100644 --- a/osu.Game/Scoring/ScoreInfo.cs +++ b/osu.Game/Scoring/ScoreInfo.cs @@ -350,6 +350,7 @@ namespace osu.Game.Scoring { case HitResult.SmallTickHit: case HitResult.LargeTickHit: + case HitResult.SliderTailHit: case HitResult.LargeBonus: case HitResult.SmallBonus: if (MaximumStatistics.TryGetValue(r.result, out int count) && count > 0) From b0cfea491675a012694576168396ba1c433133e3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 2 Jan 2024 10:11:49 +0100 Subject: [PATCH 2265/2296] Fix standardised score conversion failing for some taiko scores due to overestimating accuracy portion Standardised score conversion would return a negative total score for https://osu.ppy.sh/scores/taiko/182230346. The underlying reason for this is that the estimation of the accuracy portion for a score can be above the actual accuracy portion in the taiko ruleset. When calculating the maximum accuracy portion achievable, `TaikoLegacyScoreSimulator` will include the extra 300 points from a double hit on a strong hit, per strong hit. However, this double hit is not factored into accuracy. Both of the aforementioned facts mean that in taiko maximumLegacyAccuracyScore * score.Accuracy - which normally in other rulesets can be used pretty reliably as the exact number of points gained from the accuracy portion - is an estimate in the case of taiko, and an _upper_ estimate at that, because it implicitly assumes that the user has also hit `score.Accuracy` percent of all double hits possible in the beatmap. If this assumption is not upheld, then the user will have earned _less_ points than that from the accuracy portion, which means that the combo proportion estimate will go below zero. It is possible that this has happened on other scores before, but did not result in the total score going negative as the accuracy portion gained would have counteracted the effect of that due to being larger in magnitude than the score loss incurred from the negative combo portion. In the case of the score in question this was not the case due to very low accuracy _and_ very low max combo. --- osu.Game/Database/StandardisedScoreMigrationTools.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index 66c816e796..9cfb9ea957 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -316,7 +316,7 @@ namespace osu.Game.Database // when playing a beatmap with no bonus objects, with mods that have a 0.0x multiplier on stable (relax/autopilot). // In such cases, just assume 0. double comboProportion = maximumLegacyComboScore + maximumLegacyBonusScore > 0 - ? ((double)score.LegacyTotalScore - legacyAccScore) / (maximumLegacyComboScore + maximumLegacyBonusScore) + ? Math.Max((double)score.LegacyTotalScore - legacyAccScore, 0) / (maximumLegacyComboScore + maximumLegacyBonusScore) : 0; // We assume the bonus proportion only makes up the rest of the score that exceeds maximumLegacyBaseScore. From 3c5e9ac9a9cfc224905f8f8c6da66ed143cc7e54 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 2 Jan 2024 10:49:09 +0100 Subject: [PATCH 2266/2296] Fix possible double score submission when auto-retrying via perfect mod Closes https://github.com/ppy/osu/issues/26035. `submitOnFailOrQuit()`, as the name suggests, can be called both when the player has failed, or when the player screen is being exited from. Notably, when perfect mod with auto-retry is active, the two happen almost simultaneously. This double call exposes a data race in `submitScore()` concerning the handling of `scoreSubmissionSource`. The race could be experimentally confirmed by applying the following patch: diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index 83adf1f960..76dd29bbdb 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -228,6 +228,7 @@ private Task submitScore(Score score) return Task.CompletedTask; } + Logger.Log($"{nameof(scoreSubmissionSource)} is {(scoreSubmissionSource == null ? "null" : "not null")}"); if (scoreSubmissionSource != null) return scoreSubmissionSource.Task; @@ -237,6 +238,7 @@ private Task submitScore(Score score) Logger.Log($"Beginning score submission (token:{token.Value})..."); + Logger.Log($"creating new {nameof(scoreSubmissionSource)}"); scoreSubmissionSource = new TaskCompletionSource(); var request = CreateSubmissionRequest(score, token.Value); which would result in the following log output: [runtime] 2024-01-02 09:54:13 [verbose]: scoreSubmissionSource is null [runtime] 2024-01-02 09:54:13 [verbose]: scoreSubmissionSource is null [runtime] 2024-01-02 09:54:13 [verbose]: Beginning score submission (token:36780)... [runtime] 2024-01-02 09:54:13 [verbose]: creating new scoreSubmissionSource [runtime] 2024-01-02 09:54:13 [verbose]: Beginning score submission (token:36780)... [runtime] 2024-01-02 09:54:13 [verbose]: creating new scoreSubmissionSource [network] 2024-01-02 09:54:13 [verbose]: Performing request osu.Game.Online.Solo.SubmitSoloScoreRequest [network] 2024-01-02 09:54:14 [verbose]: Request to https://dev.ppy.sh/api/v2/beatmaps/869310/solo/scores/36780 successfully completed! [network] 2024-01-02 09:54:14 [verbose]: SubmitSoloScoreRequest finished with response size of 639 bytes [network] 2024-01-02 09:54:14 [verbose]: Performing request osu.Game.Online.Solo.SubmitSoloScoreRequest [runtime] 2024-01-02 09:54:14 [verbose]: Score submission completed! (token:36780 id:20247) [network] 2024-01-02 09:54:14 [verbose]: Request to https://dev.ppy.sh/api/v2/beatmaps/869310/solo/scores/36780 successfully completed! [network] 2024-01-02 09:54:14 [verbose]: SubmitSoloScoreRequest finished with response size of 639 bytes [runtime] 2024-01-02 09:54:14 [error]: An unhandled error has occurred. [runtime] 2024-01-02 09:54:14 [error]: System.InvalidOperationException: An attempt was made to transition a task to a final state when it had already completed. [runtime] 2024-01-02 09:54:14 [error]: at osu.Game.Screens.Play.SubmittingPlayer.<>c__DisplayClass30_0.b__0(MultiplayerScore s) in /home/dachb/Documents/opensource/osu/osu.Game/Screens/Play/SubmittingPlayer.cs:line 250 The intention of the submission logic was to only ever create one `scoreSubmissionSource`, and then reuse this one if a redundant submission request was made. However, because of the temporal proximity of fail and quit in this particular case, combined with the fact that the calls to `submitScore()` are taking place on TPL threads, means that there is a read-write data race on `scoreSubmissionSource`, wherein the source can be actually created twice. This leads to two concurrent score submission requests, which, upon completion, attempt to transition only _the second_ `scoreSubmissionSource` to a final state (this is because the API success/failure request callbacks capture `this`, i.e. the entire `SubmittingPlayer` instance, rather than the `scoreSubmissionSource` reference specifically). To fix, ensure correct synchronisation on the read-write critical section, which should prevent the `scoreSubmissionSource` from being created multiple times. --- osu.Game/Screens/Play/SubmittingPlayer.cs | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index 83adf1f960..fb3481cbc4 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -41,6 +41,7 @@ namespace osu.Game.Screens.Play [Resolved] private SessionStatics statics { get; set; } + private readonly object scoreSubmissionLock = new object(); private TaskCompletionSource scoreSubmissionSource; protected SubmittingPlayer(PlayerConfiguration configuration = null) @@ -228,16 +229,19 @@ namespace osu.Game.Screens.Play return Task.CompletedTask; } - if (scoreSubmissionSource != null) - return scoreSubmissionSource.Task; + lock (scoreSubmissionLock) + { + if (scoreSubmissionSource != null) + return scoreSubmissionSource.Task; + + scoreSubmissionSource = new TaskCompletionSource(); + } // if the user never hit anything, this score should not be counted in any way. if (!score.ScoreInfo.Statistics.Any(s => s.Key.IsHit() && s.Value > 0)) return Task.CompletedTask; Logger.Log($"Beginning score submission (token:{token.Value})..."); - - scoreSubmissionSource = new TaskCompletionSource(); var request = CreateSubmissionRequest(score, token.Value); request.Success += s => From 72e502e6156b58474c8a6c9517b6f4c73ad420b3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 2 Jan 2024 11:55:59 +0100 Subject: [PATCH 2267/2296] Fix backwards z-ordering of fruits in juice streams and banana showers Closes https://github.com/ppy/osu/issues/25827. The logic cannot be easily abstracted out (because `CompareReverseChildID()` is protected and non-static on `CompositeDrawable`), so a local copy was applied instead. No testing as any testing would have been purely visual anyways. --- .../Objects/Drawables/DrawableBananaShower.cs | 2 +- .../Objects/Drawables/DrawableJuiceStream.cs | 2 +- .../Objects/Drawables/NestedFruitContainer.cs | 26 +++++++++++++++++++ 3 files changed, 28 insertions(+), 2 deletions(-) create mode 100644 osu.Game.Rulesets.Catch/Objects/Drawables/NestedFruitContainer.cs diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableBananaShower.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableBananaShower.cs index 03adbce885..9ee4a15182 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableBananaShower.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableBananaShower.cs @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables RelativeSizeAxes = Axes.X; Origin = Anchor.BottomLeft; - AddInternal(bananaContainer = new Container { RelativeSizeAxes = Axes.Both }); + AddInternal(bananaContainer = new NestedFruitContainer { RelativeSizeAxes = Axes.Both }); } protected override void AddNestedHitObject(DrawableHitObject hitObject) diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableJuiceStream.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableJuiceStream.cs index 41ecf59276..677b61df47 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableJuiceStream.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableJuiceStream.cs @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables RelativeSizeAxes = Axes.X; Origin = Anchor.BottomLeft; - AddInternal(dropletContainer = new Container { RelativeSizeAxes = Axes.Both, }); + AddInternal(dropletContainer = new NestedFruitContainer { RelativeSizeAxes = Axes.Both, }); } protected override void AddNestedHitObject(DrawableHitObject hitObject) diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/NestedFruitContainer.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/NestedFruitContainer.cs new file mode 100644 index 0000000000..90bdb0237e --- /dev/null +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/NestedFruitContainer.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.UI; + +namespace osu.Game.Rulesets.Catch.Objects.Drawables +{ + public partial class NestedFruitContainer : Container + { + /// + /// This comparison logic is a copy of comparison logic, + /// which can't be easily extracted to a more common place. + /// + /// + protected override int Compare(Drawable x, Drawable y) + { + if (x is not DrawableCatchHitObject xObj || y is not DrawableCatchHitObject yObj) + return base.Compare(x, y); + + int result = yObj.HitObject.StartTime.CompareTo(xObj.HitObject.StartTime); + return result == 0 ? CompareReverseChildID(x, y) : result; + } + } +} From f9f03ebc0f066dc8d7c23764fc3d88e4d6278bc4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 2 Jan 2024 14:04:40 +0100 Subject: [PATCH 2268/2296] Store user online state in config for next launch Closes remainder of https://github.com/ppy/osu/issues/12635. --- osu.Game/Configuration/OsuConfigManager.cs | 3 +++ osu.Game/Online/API/APIAccess.cs | 15 +++++++++++++-- 2 files changed, 16 insertions(+), 2 deletions(-) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index d4162b76d6..23686db1f8 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -20,6 +20,7 @@ using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Select; using osu.Game.Screens.Select.Filter; using osu.Game.Skinning; +using osu.Game.Users; namespace osu.Game.Configuration { @@ -193,6 +194,7 @@ namespace osu.Game.Configuration SetDefault(OsuSetting.LastProcessedMetadataId, -1); SetDefault(OsuSetting.ComboColourNormalisationAmount, 0.2f, 0f, 1f, 0.01f); + SetDefault(OsuSetting.UserOnlineStatus, null); } protected override bool CheckLookupContainsPrivateInformation(OsuSetting lookup) @@ -420,5 +422,6 @@ namespace osu.Game.Configuration EditorShowSpeedChanges, TouchDisableGameplayTaps, ModSelectTextSearchStartsActive, + UserOnlineStatus, } } diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index 21107d61fc..be5bdeca77 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -62,6 +62,9 @@ namespace osu.Game.Online.API private Bindable activity { get; } = new Bindable(); + private Bindable configStatus { get; } = new Bindable(); + private Bindable localUserStatus { get; } = new Bindable(); + protected bool HasLogin => authentication.Token.Value != null || (!string.IsNullOrEmpty(ProvidedUsername) && !string.IsNullOrEmpty(password)); private readonly CancellationTokenSource cancellationToken = new CancellationTokenSource(); @@ -85,12 +88,20 @@ namespace osu.Game.Online.API authentication.TokenString = config.Get(OsuSetting.Token); authentication.Token.ValueChanged += onTokenChanged; + config.BindWith(OsuSetting.UserOnlineStatus, configStatus); + localUser.BindValueChanged(u => { u.OldValue?.Activity.UnbindFrom(activity); u.NewValue.Activity.BindTo(activity); + + if (u.OldValue != null) + localUserStatus.UnbindFrom(u.OldValue.Status); + localUserStatus.BindTo(u.NewValue.Status); }, true); + localUserStatus.BindValueChanged(val => configStatus.Value = val.NewValue); + var thread = new Thread(run) { Name = "APIAccess", @@ -200,6 +211,7 @@ namespace osu.Game.Online.API setLocalUser(new APIUser { Username = ProvidedUsername, + Status = { Value = configStatus.Value ?? UserStatus.Online } }); } @@ -246,8 +258,7 @@ namespace osu.Game.Online.API }; userReq.Success += user => { - // todo: save/pull from settings - user.Status.Value = UserStatus.Online; + user.Status.Value = configStatus.Value ?? UserStatus.Online; setLocalUser(user); From d4e917448d98e6409982719231f8b53e4340e11a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 2 Jan 2024 14:07:04 +0100 Subject: [PATCH 2269/2296] Fix login panel dropdown forcing user online It was sort of assuming that the user can't be anything but online when opening, thus forcing the status to online via the immediately-run value change callback. --- osu.Game/Overlays/Login/LoginPanel.cs | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/osu.Game/Overlays/Login/LoginPanel.cs b/osu.Game/Overlays/Login/LoginPanel.cs index 19af95459f..b0af2fa273 100644 --- a/osu.Game/Overlays/Login/LoginPanel.cs +++ b/osu.Game/Overlays/Login/LoginPanel.cs @@ -143,6 +143,8 @@ namespace osu.Game.Overlays.Login panel.Status.BindTo(api.LocalUser.Value.Status); panel.Activity.BindTo(api.LocalUser.Value.Activity); + panel.Status.BindValueChanged(_ => updateDropdownCurrent(), true); + dropdown.Current.BindValueChanged(action => { switch (action.NewValue) @@ -174,6 +176,24 @@ namespace osu.Game.Overlays.Login ScheduleAfterChildren(() => GetContainingInputManager()?.ChangeFocus(form)); }); + private void updateDropdownCurrent() + { + switch (panel.Status.Value) + { + case UserStatus.Online: + dropdown.Current.Value = UserAction.Online; + break; + + case UserStatus.DoNotDisturb: + dropdown.Current.Value = UserAction.DoNotDisturb; + break; + + case UserStatus.Offline: + dropdown.Current.Value = UserAction.AppearOffline; + break; + } + } + public override bool AcceptsFocus => true; protected override bool OnClick(ClickEvent e) => true; From 09b2a4e3b42defa1ead3a156c2f8c890ed175473 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 2 Jan 2024 14:07:59 +0100 Subject: [PATCH 2270/2296] Fix users blipping online briefly before their online status is known --- osu.Game/Online/Metadata/OnlineMetadataClient.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Online/Metadata/OnlineMetadataClient.cs b/osu.Game/Online/Metadata/OnlineMetadataClient.cs index 6d00ce7551..c42c3378b7 100644 --- a/osu.Game/Online/Metadata/OnlineMetadataClient.cs +++ b/osu.Game/Online/Metadata/OnlineMetadataClient.cs @@ -23,7 +23,6 @@ namespace osu.Game.Online.Metadata public override IBindable IsWatchingUserPresence => isWatchingUserPresence; private readonly BindableBool isWatchingUserPresence = new BindableBool(); - // ReSharper disable once InconsistentlySynchronizedField public override IBindableDictionary UserStates => userStates; private readonly BindableDictionary userStates = new BindableDictionary(); @@ -192,7 +191,7 @@ namespace osu.Game.Online.Metadata { Schedule(() => { - if (presence != null) + if (presence?.Status != null) userStates[userId] = presence.Value; else userStates.Remove(userId); From 17656e9b9cfe4e6ce3fa2627bb1b3e34694ad305 Mon Sep 17 00:00:00 2001 From: Lena Date: Tue, 2 Jan 2024 18:38:25 +0100 Subject: [PATCH 2271/2296] update the current activity when the multiplayer room updates --- .../Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs index 7c12e6eab5..56256bb15c 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs @@ -349,6 +349,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer addItemButton.Alpha = localUserCanAddItem ? 1 : 0; Scheduler.AddOnce(UpdateMods); + + Activity.Value = new UserActivity.InLobby(Room); } private bool localUserCanAddItem => client.IsHost || Room.QueueMode.Value != QueueMode.HostOnly; From 88509f28ad66110f0b8b7fb79e69aeccce7e5929 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 2 Jan 2024 20:51:22 +0100 Subject: [PATCH 2272/2296] Adjust assertion to match new juice stream child ordering --- osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs index 419a846ec3..825e8c697c 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs @@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Catch.Tests Mod = new CatchModHidden(), PassCondition = () => Player.Results.Count > 0 && Player.ChildrenOfType().Single().Alpha > 0 - && Player.ChildrenOfType().Last().Alpha > 0 + && Player.ChildrenOfType().First().Alpha > 0 }); } From bdfaa4b583912ebe4bba70a0d48c13ef1e79b919 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 3 Jan 2024 13:34:49 +0900 Subject: [PATCH 2273/2296] Fix crash when dragging rotation control in editor with both mouse buttons Closes https://github.com/ppy/osu/issues/26325. --- .../Edit/Compose/Components/SelectionBoxRotationHandle.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs index 024749a701..5270162189 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs @@ -62,6 +62,9 @@ namespace osu.Game.Screens.Edit.Compose.Components protected override bool OnDragStart(DragStartEvent e) { + if (e.Button != MouseButton.Left) + return false; + if (rotationHandler == null) return false; rotationHandler.Begin(); From 9e8d07d3144bd4b072d28bd9bd0e255fee410de0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 27 Dec 2023 15:47:05 +0900 Subject: [PATCH 2274/2296] Add NVAPI and force thread optimisations on This undoes what stable does to force this setting off. --- osu.Desktop/NVAPI.cs | 737 +++++++++++++++++++++++++++++++++++++++++ osu.Desktop/Program.cs | 2 + 2 files changed, 739 insertions(+) create mode 100644 osu.Desktop/NVAPI.cs diff --git a/osu.Desktop/NVAPI.cs b/osu.Desktop/NVAPI.cs new file mode 100644 index 0000000000..9648ea1072 --- /dev/null +++ b/osu.Desktop/NVAPI.cs @@ -0,0 +1,737 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable + +using System; +using System.Diagnostics.CodeAnalysis; +using System.Runtime.InteropServices; +using osu.Framework.Logging; + +namespace osu.Desktop +{ + [SuppressMessage("ReSharper", "InconsistentNaming")] + internal static class NVAPI + { + private const string osu_filename = "osu!.exe"; + + // This is a good reference: + // https://github.com/errollw/Warp-and-Blend-Quadros/blob/master/WarpBlend-Quadros/UnwarpAll-Quadros/include/nvapi.h + // Note our Stride == their VERSION (e.g. NVDRS_SETTING_VER) + + public const int MAX_PHYSICAL_GPUS = 64; + public const int UNICODE_STRING_MAX = 2048; + + public const string APPLICATION_NAME = @"osu!"; + public const string PROFILE_NAME = @"osu!"; + + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] + public delegate NvStatus EnumPhysicalGPUsDelegate([Out] IntPtr[] gpuHandles, out int gpuCount); + + public static readonly EnumPhysicalGPUsDelegate EnumPhysicalGPUs; + + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] + public delegate NvStatus EnumLogicalGPUsDelegate([Out] IntPtr[] gpuHandles, out int gpuCount); + + public static readonly EnumLogicalGPUsDelegate EnumLogicalGPUs; + + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] + public delegate NvStatus GetSystemTypeDelegate(IntPtr gpuHandle, out NvSystemType systemType); + + public static readonly GetSystemTypeDelegate GetSystemType; + + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] + public delegate NvStatus GetGPUTypeDelegate(IntPtr gpuHandle, out NvGpuType gpuType); + + public static readonly GetGPUTypeDelegate GetGPUType; + + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] + public delegate NvStatus CreateSessionDelegate(out IntPtr sessionHandle); + + public static CreateSessionDelegate CreateSession; + + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] + public delegate NvStatus LoadSettingsDelegate(IntPtr sessionHandle); + + public static LoadSettingsDelegate LoadSettings; + + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] + public delegate NvStatus FindApplicationByNameDelegate(IntPtr sessionHandle, [MarshalAs(UnmanagedType.BStr)] string appName, out IntPtr profileHandle, ref NvApplication application); + + public static FindApplicationByNameDelegate FindApplicationByName; + + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] + public delegate NvStatus GetCurrentGlobalProfileDelegate(IntPtr sessionHandle, out IntPtr profileHandle); + + public static GetCurrentGlobalProfileDelegate GetCurrentGlobalProfile; + + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] + public delegate NvStatus GetProfileInfoDelegate(IntPtr sessionHandle, IntPtr profileHandle, ref NvProfile profile); + + public static GetProfileInfoDelegate GetProfileInfo; + + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] + public delegate NvStatus GetSettingDelegate(IntPtr sessionHandle, IntPtr profileHandle, NvSettingID settingID, ref NvSetting setting); + + public static GetSettingDelegate GetSetting; + + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] + private delegate NvStatus CreateProfileDelegate(IntPtr sessionHandle, ref NvProfile profile, out IntPtr profileHandle); + + private static readonly CreateProfileDelegate CreateProfile; + + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] + private delegate NvStatus SetSettingDelegate(IntPtr sessionHandle, IntPtr profileHandle, ref NvSetting setting); + + private static readonly SetSettingDelegate SetSetting; + + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] + private delegate NvStatus EnumApplicationsDelegate(IntPtr sessionHandle, IntPtr profileHandle, uint startIndex, ref uint appCount, [In, Out, MarshalAs(UnmanagedType.LPArray)] NvApplication[] applications); + + private static readonly EnumApplicationsDelegate EnumApplications; + + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] + private delegate NvStatus CreateApplicationDelegate(IntPtr sessionHandle, IntPtr profileHandle, ref NvApplication application); + + private static readonly CreateApplicationDelegate CreateApplication; + + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] + private delegate NvStatus SaveSettingsDelegate(IntPtr sessionHandle); + + private static readonly SaveSettingsDelegate SaveSettings; + + public static NvStatus Status { get; private set; } = NvStatus.OK; + public static bool Available { get; private set; } + + private static IntPtr sessionHandle; + + public static bool IsUsingOptimusDedicatedGpu + { + get + { + if (!Available) + return false; + + if (!IsLaptop) + return false; + + IntPtr profileHandle; + if (!getProfile(out profileHandle, out _, out bool _)) + return false; + + // Get the optimus setting + NvSetting setting; + if (!getSetting(NvSettingID.SHIM_RENDERING_MODE_ID, profileHandle, out setting)) + return false; + + return (setting.U32CurrentValue & (uint)NvShimSetting.SHIM_RENDERING_MODE_ENABLE) > 0; + } + } + + public static bool IsLaptop + { + get + { + if (!Available) + return false; + + // Make sure that this is a laptop. + var gpus = new IntPtr[64]; + if (checkError(EnumPhysicalGPUs(gpus, out int gpuCount))) + return false; + + for (int i = 0; i < gpuCount; i++) + { + if (checkError(GetSystemType(gpus[i], out var type))) + return false; + + if (type == NvSystemType.LAPTOP) + return true; + } + + return false; + } + } + + public static bool ThreadedOptimisations + { + get + { + if (!Available) + return false; + + IntPtr profileHandle; + if (!getProfile(out profileHandle, out _, out bool _)) + return false; + + // Get the threaded optimisations setting + NvSetting setting; + if (!getSetting(NvSettingID.OGL_THREAD_CONTROL_ID, profileHandle, out setting)) + return false; + + return setting.U32CurrentValue != (uint)NvThreadControlSetting.OGL_THREAD_CONTROL_DISABLE; + } + set + { + if (!Available) + return; + + bool success = setSetting(NvSettingID.OGL_THREAD_CONTROL_ID, (uint)(value ? NvThreadControlSetting.OGL_THREAD_CONTROL_ENABLE : NvThreadControlSetting.OGL_THREAD_CONTROL_DISABLE)); + + Logger.Log(success ? $"Threaded optimizations set to \"{value}\"!" : "Threaded optimizations set failed!"); + } + } + + /// + /// Checks if the profile contains the current application. + /// + /// If the profile contains the current application. + private static bool containsApplication(IntPtr profileHandle, NvProfile profile, out NvApplication application) + { + application = new NvApplication + { + Version = NvApplication.Stride + }; + + if (profile.NumOfApps == 0) + return false; + + NvApplication[] applications = new NvApplication[profile.NumOfApps]; + applications[0].Version = NvApplication.Stride; + + uint numApps = profile.NumOfApps; + + if (checkError(EnumApplications(sessionHandle, profileHandle, 0, ref numApps, applications))) + return false; + + for (uint i = 0; i < numApps; i++) + { + if (applications[i].AppName == osu_filename) + { + application = applications[i]; + return true; + } + } + + return false; + } + + /// + /// Retrieves the profile of the current application. + /// + /// The profile handle. + /// The current application description. + /// If this profile is not a global (default) profile. + /// If the operation succeeded. + private static bool getProfile(out IntPtr profileHandle, out NvApplication application, out bool isApplicationSpecific) + { + application = new NvApplication + { + Version = NvApplication.Stride + }; + + isApplicationSpecific = true; + + if (checkError(FindApplicationByName(sessionHandle, osu_filename, out profileHandle, ref application))) + { + isApplicationSpecific = false; + if (checkError(GetCurrentGlobalProfile(sessionHandle, out profileHandle))) + return false; + } + + return true; + } + + /// + /// Creates a profile. + /// + /// The profile handle. + /// If the operation succeeded. + private static bool createProfile(out IntPtr profileHandle) + { + NvProfile newProfile = new NvProfile + { + Version = NvProfile.Stride, + IsPredefined = 0, + ProfileName = PROFILE_NAME, + GPUSupport = new uint[32] + }; + + newProfile.GPUSupport[0] = 1; + + if (checkError(CreateProfile(sessionHandle, ref newProfile, out profileHandle))) + return false; + + return true; + } + + /// + /// Retrieves a setting from the profile. + /// + /// The setting to retrieve. + /// The profile handle to retrieve the setting from. + /// The setting. + /// If the operation succeeded. + private static bool getSetting(NvSettingID settingId, IntPtr profileHandle, out NvSetting setting) + { + setting = new NvSetting + { + Version = NvSetting.Stride, + SettingID = settingId + }; + + if (checkError(GetSetting(sessionHandle, profileHandle, settingId, ref setting))) + return false; + + return true; + } + + private static bool setSetting(NvSettingID settingId, uint settingValue) + { + NvApplication application; + IntPtr profileHandle; + bool isApplicationSpecific; + if (!getProfile(out profileHandle, out application, out isApplicationSpecific)) + return false; + + if (!isApplicationSpecific) + { + // We don't want to interfere with the user's other settings, so let's create a separate config for osu! + if (!createProfile(out profileHandle)) + return false; + } + + NvSetting newSetting = new NvSetting + { + Version = NvSetting.Stride, + SettingID = settingId, + U32CurrentValue = settingValue + }; + + // Set the thread state + if (checkError(SetSetting(sessionHandle, profileHandle, ref newSetting))) + return false; + + // Get the profile (needed to check app count) + NvProfile profile = new NvProfile + { + Version = NvProfile.Stride + }; + if (checkError(GetProfileInfo(sessionHandle, profileHandle, ref profile))) + return false; + + if (!containsApplication(profileHandle, profile, out application)) + { + // Need to add the current application to the profile + application.IsPredefined = 0; + + application.AppName = osu_filename; + application.UserFriendlyName = APPLICATION_NAME; + + if (checkError(CreateApplication(sessionHandle, profileHandle, ref application))) + return false; + } + + // Save! + return !checkError(SaveSettings(sessionHandle)); + } + + /// + /// Creates a session to access the driver configuration. + /// + /// If the operation succeeded. + private static bool createSession() + { + if (checkError(CreateSession(out sessionHandle))) + return false; + + // Load settings into session + if (checkError(LoadSettings(sessionHandle))) + return false; + + return true; + } + + private static bool checkError(NvStatus status) + { + Status = status; + return status != NvStatus.OK; + } + + static NVAPI() + { + // TODO: check whether gpu vendor contains NVIDIA before attempting load? + + try + { + // Try to load NVAPI + if ((IntPtr.Size == 4 && loadLibrary(@"nvapi.dll") == IntPtr.Zero) + || (IntPtr.Size == 8 && loadLibrary(@"nvapi64.dll") == IntPtr.Zero)) + { + return; + } + + InitializeDelegate initialize; + getDelegate(0x0150E828, out initialize); + + if (initialize?.Invoke() == NvStatus.OK) + { + // IDs can be found here: https://github.com/jNizM/AHK_NVIDIA_NvAPI/blob/master/info/NvAPI_IDs.txt + + getDelegate(0xE5AC921F, out EnumPhysicalGPUs); + getDelegate(0x48B3EA59, out EnumLogicalGPUs); + getDelegate(0xBAAABFCC, out GetSystemType); + getDelegate(0xC33BAEB1, out GetGPUType); + getDelegate(0x0694D52E, out CreateSession); + getDelegate(0x375DBD6B, out LoadSettings); + getDelegate(0xEEE566B2, out FindApplicationByName); + getDelegate(0x617BFF9F, out GetCurrentGlobalProfile); + getDelegate(0x577DD202, out SetSetting); + getDelegate(0x61CD6FD6, out GetProfileInfo); + getDelegate(0x73BF8338, out GetSetting); + getDelegate(0xCC176068, out CreateProfile); + getDelegate(0x7FA2173A, out EnumApplications); + getDelegate(0x4347A9DE, out CreateApplication); + getDelegate(0xFCBC7E14, out SaveSettings); + } + + if (createSession()) + Available = true; + } + catch { } + } + + private static void getDelegate(uint id, out T newDelegate) where T : class + { + IntPtr ptr = IntPtr.Size == 4 ? queryInterface32(id) : queryInterface64(id); + newDelegate = ptr == IntPtr.Zero ? null : Marshal.GetDelegateForFunctionPointer(ptr, typeof(T)) as T; + } + + [DllImport("kernel32.dll", EntryPoint = "LoadLibrary")] + private static extern IntPtr loadLibrary(string dllToLoad); + + [DllImport(@"nvapi.dll", EntryPoint = "nvapi_QueryInterface", CallingConvention = CallingConvention.Cdecl)] + private static extern IntPtr queryInterface32(uint id); + + [DllImport(@"nvapi64.dll", EntryPoint = "nvapi_QueryInterface", CallingConvention = CallingConvention.Cdecl)] + private static extern IntPtr queryInterface64(uint id); + + private delegate NvStatus InitializeDelegate(); + } + + [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)] + internal struct NvSetting + { + public uint Version; + + [MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)] + public string SettingName; + + public NvSettingID SettingID; + public uint SettingType; + public uint SettingLocation; + public uint IsCurrentPredefined; + public uint IsPredefinedValid; + + public uint U32PredefinedValue; + + [MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)] + public string StringPredefinedValue; + + public uint U32CurrentValue; + + [MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)] + public string StringCurrentValue; + + public static uint Stride => (uint)Marshal.SizeOf(typeof(NvSetting)) | (1 << 16); + } + + [StructLayout(LayoutKind.Sequential, Pack = 8, CharSet = CharSet.Unicode)] + internal struct NvProfile + { + public uint Version; + + [MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)] + public string ProfileName; + + [MarshalAs(UnmanagedType.ByValArray)] + public uint[] GPUSupport; + + public uint IsPredefined; + public uint NumOfApps; + public uint NumOfSettings; + + public static uint Stride => (uint)Marshal.SizeOf(typeof(NvProfile)) | (1 << 16); + } + + [StructLayout(LayoutKind.Sequential, Pack = 8, CharSet = CharSet.Unicode)] + internal struct NvApplication + { + public uint Version; + public uint IsPredefined; + + [MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)] + public string AppName; + + [MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)] + public string UserFriendlyName; + + [MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)] + public string Launcher; + + [MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)] + public string FileInFolder; + + public static uint Stride => (uint)Marshal.SizeOf(typeof(NvApplication)) | (2 << 16); + } + + internal enum NvStatus + { + OK = 0, // Success. Request is completed. + ERROR = -1, // Generic error + LIBRARY_NOT_FOUND = -2, // NVAPI support library cannot be loaded. + NO_IMPLEMENTATION = -3, // not implemented in current driver installation + API_NOT_INITIALIZED = -4, // Initialize has not been called (successfully) + INVALID_ARGUMENT = -5, // The argument/parameter value is not valid or NULL. + NVIDIA_DEVICE_NOT_FOUND = -6, // No NVIDIA display driver, or NVIDIA GPU driving a display, was found. + END_ENUMERATION = -7, // No more items to enumerate + INVALID_HANDLE = -8, // Invalid handle + INCOMPATIBLE_STRUCT_VERSION = -9, // An argument's structure version is not supported + HANDLE_INVALIDATED = -10, // The handle is no longer valid (likely due to GPU or display re-configuration) + OPENGL_CONTEXT_NOT_CURRENT = -11, // No NVIDIA OpenGL context is current (but needs to be) + INVALID_POINTER = -14, // An invalid pointer, usually NULL, was passed as a parameter + NO_GL_EXPERT = -12, // OpenGL Expert is not supported by the current drivers + INSTRUMENTATION_DISABLED = -13, // OpenGL Expert is supported, but driver instrumentation is currently disabled + NO_GL_NSIGHT = -15, // OpenGL does not support Nsight + + EXPECTED_LOGICAL_GPU_HANDLE = -100, // Expected a logical GPU handle for one or more parameters + EXPECTED_PHYSICAL_GPU_HANDLE = -101, // Expected a physical GPU handle for one or more parameters + EXPECTED_DISPLAY_HANDLE = -102, // Expected an NV display handle for one or more parameters + INVALID_COMBINATION = -103, // The combination of parameters is not valid. + NOT_SUPPORTED = -104, // Requested feature is not supported in the selected GPU + PORTID_NOT_FOUND = -105, // No port ID was found for the I2C transaction + EXPECTED_UNATTACHED_DISPLAY_HANDLE = -106, // Expected an unattached display handle as one of the input parameters. + INVALID_PERF_LEVEL = -107, // Invalid perf level + DEVICE_BUSY = -108, // Device is busy; request not fulfilled + NV_PERSIST_FILE_NOT_FOUND = -109, // NV persist file is not found + PERSIST_DATA_NOT_FOUND = -110, // NV persist data is not found + EXPECTED_TV_DISPLAY = -111, // Expected a TV output display + EXPECTED_TV_DISPLAY_ON_DCONNECTOR = -112, // Expected a TV output on the D Connector - HDTV_EIAJ4120. + NO_ACTIVE_SLI_TOPOLOGY = -113, // SLI is not active on this device. + SLI_RENDERING_MODE_NOTALLOWED = -114, // Setup of SLI rendering mode is not possible right now. + EXPECTED_DIGITAL_FLAT_PANEL = -115, // Expected a digital flat panel. + ARGUMENT_EXCEED_MAX_SIZE = -116, // Argument exceeds the expected size. + DEVICE_SWITCHING_NOT_ALLOWED = -117, // Inhibit is ON due to one of the flags in NV_GPU_DISPLAY_CHANGE_INHIBIT or SLI active. + TESTING_CLOCKS_NOT_SUPPORTED = -118, // Testing of clocks is not supported. + UNKNOWN_UNDERSCAN_CONFIG = -119, // The specified underscan config is from an unknown source (e.g. INF) + TIMEOUT_RECONFIGURING_GPU_TOPO = -120, // Timeout while reconfiguring GPUs + DATA_NOT_FOUND = -121, // Requested data was not found + EXPECTED_ANALOG_DISPLAY = -122, // Expected an analog display + NO_VIDLINK = -123, // No SLI video bridge is present + REQUIRES_REBOOT = -124, // NVAPI requires a reboot for the settings to take effect + INVALID_HYBRID_MODE = -125, // The function is not supported with the current Hybrid mode. + MIXED_TARGET_TYPES = -126, // The target types are not all the same + SYSWOW64_NOT_SUPPORTED = -127, // The function is not supported from 32-bit on a 64-bit system. + IMPLICIT_SET_GPU_TOPOLOGY_CHANGE_NOT_ALLOWED = -128, // There is no implicit GPU topology active. Use SetHybridMode to change topology. + REQUEST_USER_TO_CLOSE_NON_MIGRATABLE_APPS = -129, // Prompt the user to close all non-migratable applications. + OUT_OF_MEMORY = -130, // Could not allocate sufficient memory to complete the call. + WAS_STILL_DRAWING = -131, // The previous operation that is transferring information to or from this surface is incomplete. + FILE_NOT_FOUND = -132, // The file was not found. + TOO_MANY_UNIQUE_STATE_OBJECTS = -133, // There are too many unique instances of a particular type of state object. + INVALID_CALL = -134, // The method call is invalid. For example, a method's parameter may not be a valid pointer. + D3D10_1_LIBRARY_NOT_FOUND = -135, // d3d10_1.dll cannot be loaded. + FUNCTION_NOT_FOUND = -136, // Couldn't find the function in the loaded DLL. + INVALID_USER_PRIVILEGE = -137, // Current User is not Admin. + EXPECTED_NON_PRIMARY_DISPLAY_HANDLE = -138, // The handle corresponds to GDIPrimary. + EXPECTED_COMPUTE_GPU_HANDLE = -139, // Setting Physx GPU requires that the GPU is compute-capable. + STEREO_NOT_INITIALIZED = -140, // The Stereo part of NVAPI failed to initialize completely. Check if the stereo driver is installed. + STEREO_REGISTRY_ACCESS_FAILED = -141, // Access to stereo-related registry keys or values has failed. + STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED = -142, // The given registry profile type is not supported. + STEREO_REGISTRY_VALUE_NOT_SUPPORTED = -143, // The given registry value is not supported. + STEREO_NOT_ENABLED = -144, // Stereo is not enabled and the function needed it to execute completely. + STEREO_NOT_TURNED_ON = -145, // Stereo is not turned on and the function needed it to execute completely. + STEREO_INVALID_DEVICE_INTERFACE = -146, // Invalid device interface. + STEREO_PARAMETER_OUT_OF_RANGE = -147, // Separation percentage or JPEG image capture quality is out of [0-100] range. + STEREO_FRUSTUM_ADJUST_MODE_NOT_SUPPORTED = -148, // The given frustum adjust mode is not supported. + TOPO_NOT_POSSIBLE = -149, // The mosaic topology is not possible given the current state of the hardware. + MODE_CHANGE_FAILED = -150, // An attempt to do a display resolution mode change has failed. + D3D11_LIBRARY_NOT_FOUND = -151, // d3d11.dll/d3d11_beta.dll cannot be loaded. + INVALID_ADDRESS = -152, // Address is outside of valid range. + STRING_TOO_SMALL = -153, // The pre-allocated string is too small to hold the result. + MATCHING_DEVICE_NOT_FOUND = -154, // The input does not match any of the available devices. + DRIVER_RUNNING = -155, // Driver is running. + DRIVER_NOTRUNNING = -156, // Driver is not running. + ERROR_DRIVER_RELOAD_REQUIRED = -157, // A driver reload is required to apply these settings. + SET_NOT_ALLOWED = -158, // Intended setting is not allowed. + ADVANCED_DISPLAY_TOPOLOGY_REQUIRED = -159, // Information can't be returned due to "advanced display topology". + SETTING_NOT_FOUND = -160, // Setting is not found. + SETTING_SIZE_TOO_LARGE = -161, // Setting size is too large. + TOO_MANY_SETTINGS_IN_PROFILE = -162, // There are too many settings for a profile. + PROFILE_NOT_FOUND = -163, // Profile is not found. + PROFILE_NAME_IN_USE = -164, // Profile name is duplicated. + PROFILE_NAME_EMPTY = -165, // Profile name is empty. + EXECUTABLE_NOT_FOUND = -166, // Application not found in the Profile. + EXECUTABLE_ALREADY_IN_USE = -167, // Application already exists in the other profile. + DATATYPE_MISMATCH = -168, // Data Type mismatch + PROFILE_REMOVED = -169, // The profile passed as parameter has been removed and is no longer valid. + UNREGISTERED_RESOURCE = -170, // An unregistered resource was passed as a parameter. + ID_OUT_OF_RANGE = -171, // The DisplayId corresponds to a display which is not within the normal outputId range. + DISPLAYCONFIG_VALIDATION_FAILED = -172, // Display topology is not valid so the driver cannot do a mode set on this configuration. + DPMST_CHANGED = -173, // Display Port Multi-Stream topology has been changed. + INSUFFICIENT_BUFFER = -174, // Input buffer is insufficient to hold the contents. + ACCESS_DENIED = -175, // No access to the caller. + MOSAIC_NOT_ACTIVE = -176, // The requested action cannot be performed without Mosaic being enabled. + SHARE_RESOURCE_RELOCATED = -177, // The surface is relocated away from video memory. + REQUEST_USER_TO_DISABLE_DWM = -178, // The user should disable DWM before calling NvAPI. + D3D_DEVICE_LOST = -179, // D3D device status is D3DERR_DEVICELOST or D3DERR_DEVICENOTRESET - the user has to reset the device. + INVALID_CONFIGURATION = -180, // The requested action cannot be performed in the current state. + STEREO_HANDSHAKE_NOT_DONE = -181, // Call failed as stereo handshake not completed. + EXECUTABLE_PATH_IS_AMBIGUOUS = -182, // The path provided was too short to determine the correct NVDRS_APPLICATION + DEFAULT_STEREO_PROFILE_IS_NOT_DEFINED = -183, // Default stereo profile is not currently defined + DEFAULT_STEREO_PROFILE_DOES_NOT_EXIST = -184, // Default stereo profile does not exist + CLUSTER_ALREADY_EXISTS = -185, // A cluster is already defined with the given configuration. + DPMST_DISPLAY_ID_EXPECTED = -186, // The input display id is not that of a multi stream enabled connector or a display device in a multi stream topology + INVALID_DISPLAY_ID = -187, // The input display id is not valid or the monitor associated to it does not support the current operation + STREAM_IS_OUT_OF_SYNC = -188, // While playing secure audio stream, stream goes out of sync + INCOMPATIBLE_AUDIO_DRIVER = -189, // Older audio driver version than required + VALUE_ALREADY_SET = -190, // Value already set, setting again not allowed. + TIMEOUT = -191, // Requested operation timed out + GPU_WORKSTATION_FEATURE_INCOMPLETE = -192, // The requested workstation feature set has incomplete driver internal allocation resources + STEREO_INIT_ACTIVATION_NOT_DONE = -193, // Call failed because InitActivation was not called. + SYNC_NOT_ACTIVE = -194, // The requested action cannot be performed without Sync being enabled. + SYNC_MASTER_NOT_FOUND = -195, // The requested action cannot be performed without Sync Master being enabled. + INVALID_SYNC_TOPOLOGY = -196, // Invalid displays passed in the NV_GSYNC_DISPLAY pointer. + ECID_SIGN_ALGO_UNSUPPORTED = -197, // The specified signing algorithm is not supported. Either an incorrect value was entered or the current installed driver/hardware does not support the input value. + ECID_KEY_VERIFICATION_FAILED = -198, // The encrypted public key verification has failed. + FIRMWARE_OUT_OF_DATE = -199, // The device's firmware is out of date. + FIRMWARE_REVISION_NOT_SUPPORTED = -200, // The device's firmware is not supported. + } + + internal enum NvSystemType + { + UNKNOWN = 0, + LAPTOP = 1, + DESKTOP = 2 + } + + internal enum NvGpuType + { + UNKNOWN = 0, + IGPU = 1, // Integrated + DGPU = 2, // Discrete + } + + internal enum NvSettingID : uint + { + OGL_AA_LINE_GAMMA_ID = 0x2089BF6C, + OGL_DEEP_COLOR_SCANOUT_ID = 0x2097C2F6, + OGL_DEFAULT_SWAP_INTERVAL_ID = 0x206A6582, + OGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL_ID = 0x206C4581, + OGL_DEFAULT_SWAP_INTERVAL_SIGN_ID = 0x20655CFA, + OGL_EVENT_LOG_SEVERITY_THRESHOLD_ID = 0x209DF23E, + OGL_EXTENSION_STRING_VERSION_ID = 0x20FF7493, + OGL_FORCE_BLIT_ID = 0x201F619F, + OGL_FORCE_STEREO_ID = 0x204D9A0C, + OGL_IMPLICIT_GPU_AFFINITY_ID = 0x20D0F3E6, + OGL_MAX_FRAMES_ALLOWED_ID = 0x208E55E3, + OGL_MULTIMON_ID = 0x200AEBFC, + OGL_OVERLAY_PIXEL_TYPE_ID = 0x209AE66F, + OGL_OVERLAY_SUPPORT_ID = 0x206C28C4, + OGL_QUALITY_ENHANCEMENTS_ID = 0x20797D6C, + OGL_SINGLE_BACKDEPTH_BUFFER_ID = 0x20A29055, + OGL_THREAD_CONTROL_ID = 0x20C1221E, + OGL_TRIPLE_BUFFER_ID = 0x20FDD1F9, + OGL_VIDEO_EDITING_MODE_ID = 0x20EE02B4, + AA_BEHAVIOR_FLAGS_ID = 0x10ECDB82, + AA_MODE_ALPHATOCOVERAGE_ID = 0x10FC2D9C, + AA_MODE_GAMMACORRECTION_ID = 0x107D639D, + AA_MODE_METHOD_ID = 0x10D773D2, + AA_MODE_REPLAY_ID = 0x10D48A85, + AA_MODE_SELECTOR_ID = 0x107EFC5B, + AA_MODE_SELECTOR_SLIAA_ID = 0x107AFC5B, + ANISO_MODE_LEVEL_ID = 0x101E61A9, + ANISO_MODE_SELECTOR_ID = 0x10D2BB16, + APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_ID = 0x104554B6, + APPLICATION_STEAM_ID_ID = 0x107CDDBC, + CPL_HIDDEN_PROFILE_ID = 0x106D5CFF, + CUDA_EXCLUDED_GPUS_ID = 0x10354FF8, + D3DOGL_GPU_MAX_POWER_ID = 0x10D1EF29, + EXPORT_PERF_COUNTERS_ID = 0x108F0841, + FXAA_ALLOW_ID = 0x1034CB89, + FXAA_ENABLE_ID = 0x1074C972, + FXAA_INDICATOR_ENABLE_ID = 0x1068FB9C, + MCSFRSHOWSPLIT_ID = 0x10287051, + OPTIMUS_MAXAA_ID = 0x10F9DC83, + PHYSXINDICATOR_ID = 0x1094F16F, + PREFERRED_PSTATE_ID = 0x1057EB71, + PREVENT_UI_AF_OVERRIDE_ID = 0x103BCCB5, + PS_FRAMERATE_LIMITER_ID = 0x10834FEE, + PS_FRAMERATE_LIMITER_GPS_CTRL_ID = 0x10834F01, + SHIM_MAXRES_ID = 0x10F9DC82, + SHIM_MCCOMPAT_ID = 0x10F9DC80, + SHIM_RENDERING_MODE_ID = 0x10F9DC81, + SHIM_RENDERING_OPTIONS_ID = 0x10F9DC84, + SLI_GPU_COUNT_ID = 0x1033DCD1, + SLI_PREDEFINED_GPU_COUNT_ID = 0x1033DCD2, + SLI_PREDEFINED_GPU_COUNT_DX10_ID = 0x1033DCD3, + SLI_PREDEFINED_MODE_ID = 0x1033CEC1, + SLI_PREDEFINED_MODE_DX10_ID = 0x1033CEC2, + SLI_RENDERING_MODE_ID = 0x1033CED1, + VRRFEATUREINDICATOR_ID = 0x1094F157, + VRROVERLAYINDICATOR_ID = 0x1095F16F, + VRRREQUESTSTATE_ID = 0x1094F1F7, + VSYNCSMOOTHAFR_ID = 0x101AE763, + VSYNCVRRCONTROL_ID = 0x10A879CE, + VSYNC_BEHAVIOR_FLAGS_ID = 0x10FDEC23, + WKS_API_STEREO_EYES_EXCHANGE_ID = 0x11AE435C, + WKS_API_STEREO_MODE_ID = 0x11E91A61, + WKS_MEMORY_ALLOCATION_POLICY_ID = 0x11112233, + WKS_STEREO_DONGLE_SUPPORT_ID = 0x112493BD, + WKS_STEREO_SUPPORT_ID = 0x11AA9E99, + WKS_STEREO_SWAP_MODE_ID = 0x11333333, + AO_MODE_ID = 0x00667329, + AO_MODE_ACTIVE_ID = 0x00664339, + AUTO_LODBIASADJUST_ID = 0x00638E8F, + ICAFE_LOGO_CONFIG_ID = 0x00DB1337, + LODBIASADJUST_ID = 0x00738E8F, + PRERENDERLIMIT_ID = 0x007BA09E, + PS_DYNAMIC_TILING_ID = 0x00E5C6C0, + PS_SHADERDISKCACHE_ID = 0x00198FFF, + PS_TEXFILTER_ANISO_OPTS2_ID = 0x00E73211, + PS_TEXFILTER_BILINEAR_IN_ANISO_ID = 0x0084CD70, + PS_TEXFILTER_DISABLE_TRILIN_SLOPE_ID = 0x002ECAF2, + PS_TEXFILTER_NO_NEG_LODBIAS_ID = 0x0019BB68, + QUALITY_ENHANCEMENTS_ID = 0x00CE2691, + REFRESH_RATE_OVERRIDE_ID = 0x0064B541, + SET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE_ID = 0x00AE785C, + SET_VAB_DATA_ID = 0x00AB8687, + VSYNCMODE_ID = 0x00A879CF, + VSYNCTEARCONTROL_ID = 0x005A375C, + TOTAL_DWORD_SETTING_NUM = 80, + TOTAL_WSTRING_SETTING_NUM = 4, + TOTAL_SETTING_NUM = 84, + INVALID_SETTING_ID = 0xFFFFFFFF + } + + internal enum NvShimSetting : uint + { + SHIM_RENDERING_MODE_INTEGRATED = 0x00000000, + SHIM_RENDERING_MODE_ENABLE = 0x00000001, + SHIM_RENDERING_MODE_USER_EDITABLE = 0x00000002, + SHIM_RENDERING_MODE_MASK = 0x00000003, + SHIM_RENDERING_MODE_VIDEO_MASK = 0x00000004, + SHIM_RENDERING_MODE_VARYING_BIT = 0x00000008, + SHIM_RENDERING_MODE_AUTO_SELECT = 0x00000010, + SHIM_RENDERING_MODE_OVERRIDE_BIT = 0x80000000, + SHIM_RENDERING_MODE_NUM_VALUES = 8, + SHIM_RENDERING_MODE_DEFAULT = SHIM_RENDERING_MODE_AUTO_SELECT + } + + internal enum NvThreadControlSetting : uint + { + OGL_THREAD_CONTROL_ENABLE = 0x00000001, + OGL_THREAD_CONTROL_DISABLE = 0x00000002, + OGL_THREAD_CONTROL_NUM_VALUES = 2, + OGL_THREAD_CONTROL_DEFAULT = 0 + } +} diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index a33e845f5b..b37b5cf6ca 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -30,6 +30,8 @@ namespace osu.Desktop [STAThread] public static void Main(string[] args) { + NVAPI.ThreadedOptimisations = true; + // run Squirrel first, as the app may exit after these run if (OperatingSystem.IsWindows()) { From d38f8d9c783049f0c6a577383f3097a923ba635c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 3 Jan 2024 15:37:24 +0900 Subject: [PATCH 2275/2296] Change threaded optimisations setting to "Auto" on startup --- osu.Desktop/NVAPI.cs | 12 ++++++------ osu.Desktop/Program.cs | 5 ++++- 2 files changed, 10 insertions(+), 7 deletions(-) diff --git a/osu.Desktop/NVAPI.cs b/osu.Desktop/NVAPI.cs index 9648ea1072..e1c5971e28 100644 --- a/osu.Desktop/NVAPI.cs +++ b/osu.Desktop/NVAPI.cs @@ -153,30 +153,30 @@ namespace osu.Desktop } } - public static bool ThreadedOptimisations + public static NvThreadControlSetting ThreadedOptimisations { get { if (!Available) - return false; + return NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT; IntPtr profileHandle; if (!getProfile(out profileHandle, out _, out bool _)) - return false; + return NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT; // Get the threaded optimisations setting NvSetting setting; if (!getSetting(NvSettingID.OGL_THREAD_CONTROL_ID, profileHandle, out setting)) - return false; + return NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT; - return setting.U32CurrentValue != (uint)NvThreadControlSetting.OGL_THREAD_CONTROL_DISABLE; + return (NvThreadControlSetting)setting.U32CurrentValue; } set { if (!Available) return; - bool success = setSetting(NvSettingID.OGL_THREAD_CONTROL_ID, (uint)(value ? NvThreadControlSetting.OGL_THREAD_CONTROL_ENABLE : NvThreadControlSetting.OGL_THREAD_CONTROL_DISABLE)); + bool success = setSetting(NvSettingID.OGL_THREAD_CONTROL_ID, (uint)value); Logger.Log(success ? $"Threaded optimizations set to \"{value}\"!" : "Threaded optimizations set failed!"); } diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index b37b5cf6ca..a652e31f62 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -30,7 +30,10 @@ namespace osu.Desktop [STAThread] public static void Main(string[] args) { - NVAPI.ThreadedOptimisations = true; + // NVIDIA profiles are based on the executable name of a process. + // Lazer and stable share the same executable name. + // Stable sets this setting to "Off", which may not be what we want, so let's force it back to the default "Auto" on startup. + NVAPI.ThreadedOptimisations = NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT; // run Squirrel first, as the app may exit after these run if (OperatingSystem.IsWindows()) From e686a6a1dddbe20c3c22dd1ec8cb572d7a9d8aef Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 3 Jan 2024 09:17:01 +0100 Subject: [PATCH 2276/2296] Fix player submission test intermittent failures due to audio playback discrepancy logic kicking in See https://github.com/ppy/osu/actions/runs/7384457927/job/20087439457#step:5:133. --- .../Visual/Gameplay/TestScenePlayerScoreSubmission.cs | 6 ++++++ osu.Game/Screens/Play/MasterGameplayClockContainer.cs | 9 +++++++++ 2 files changed, 15 insertions(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs index f75a2656ef..96cfcd61c3 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs @@ -21,6 +21,7 @@ using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko; using osu.Game.Scoring; +using osu.Game.Screens.Play; using osu.Game.Screens.Ranking; using osu.Game.Tests.Beatmaps; @@ -359,6 +360,11 @@ namespace osu.Game.Tests.Visual.Gameplay AllowImportCompletion = new SemaphoreSlim(1); } + protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new MasterGameplayClockContainer(beatmap, gameplayStart) + { + ShouldValidatePlaybackRate = false, + }; + protected override async Task ImportScore(Score score) { ScoreImportStarted = true; diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index a475f4823f..0d60ec4713 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -40,6 +40,12 @@ namespace osu.Game.Screens.Play Precision = 0.1, }; + /// + /// Whether the audio playback rate should be validated. + /// Mostly disabled for tests. + /// + internal bool ShouldValidatePlaybackRate { get; init; } + /// /// Whether the audio playback is within acceptable ranges. /// Will become false if audio playback is not going as expected. @@ -223,6 +229,9 @@ namespace osu.Game.Screens.Play private void checkPlaybackValidity() { + if (!ShouldValidatePlaybackRate) + return; + if (GameplayClock.IsRunning) { elapsedGameplayClockTime += GameplayClock.ElapsedFrameTime; From 474c416bd9985aab49f895054189ea5b61b40949 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 3 Jan 2024 10:05:11 +0100 Subject: [PATCH 2277/2296] Make `dotnet format` shut up about naming --- osu.Desktop/NVAPI.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Desktop/NVAPI.cs b/osu.Desktop/NVAPI.cs index e1c5971e28..bb3a59cc7f 100644 --- a/osu.Desktop/NVAPI.cs +++ b/osu.Desktop/NVAPI.cs @@ -3,6 +3,8 @@ #nullable disable +#pragma warning disable IDE1006 // Naming rule violation + using System; using System.Diagnostics.CodeAnalysis; using System.Runtime.InteropServices; From 04147eb68988e4ce7f94f5d36def2c8669821508 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 3 Jan 2024 11:46:26 +0100 Subject: [PATCH 2278/2296] Fix lack of correct default value spec --- osu.Game/Screens/Play/MasterGameplayClockContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index 0d60ec4713..8b8bf87436 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -44,7 +44,7 @@ namespace osu.Game.Screens.Play /// Whether the audio playback rate should be validated. /// Mostly disabled for tests. /// - internal bool ShouldValidatePlaybackRate { get; init; } + internal bool ShouldValidatePlaybackRate { get; init; } = true; /// /// Whether the audio playback is within acceptable ranges. From 4312e9e9a9c70bd7a139833108edca8dd4ff63e3 Mon Sep 17 00:00:00 2001 From: CaffeeLake Date: Wed, 3 Jan 2024 20:17:05 +0900 Subject: [PATCH 2279/2296] Add Test: floating point errors --- osu.Game.Tests/Mods/ModUtilsTest.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game.Tests/Mods/ModUtilsTest.cs b/osu.Game.Tests/Mods/ModUtilsTest.cs index 4f10a0ea54..f1db146f3a 100644 --- a/osu.Game.Tests/Mods/ModUtilsTest.cs +++ b/osu.Game.Tests/Mods/ModUtilsTest.cs @@ -315,6 +315,10 @@ namespace osu.Game.Tests.Mods { Assert.AreEqual(ModUtils.FormatScoreMultiplier(0.9999).ToString(), "0.99x"); Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.0001).ToString(), "1.01x"); + Assert.AreEqual(ModUtils.FormatScoreMultiplier(0.899999999999999).ToString(), "0.90x"); + Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.099999999999999).ToString(), "1.10x"); + Assert.AreEqual(ModUtils.FormatScoreMultiplier(0.900000000000001).ToString(), "0.90x"); + Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.100000000000001).ToString(), "1.10x"); } public abstract class CustomMod1 : Mod, IModCompatibilitySpecification From 92c45662874d2c4e3992124a8aeabcca90fa1862 Mon Sep 17 00:00:00 2001 From: wooster0 Date: Thu, 4 Jan 2024 12:20:05 +0900 Subject: [PATCH 2280/2296] Fix typo --- osu.Game.Tests/Visual/Online/TestSceneWikiMarkdownContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneWikiMarkdownContainer.cs b/osu.Game.Tests/Visual/Online/TestSceneWikiMarkdownContainer.cs index d4b6bc2b91..6c87553971 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneWikiMarkdownContainer.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneWikiMarkdownContainer.cs @@ -275,7 +275,7 @@ Phasellus eu nunc nec ligula semper fringilla. Aliquam magna neque, placerat sed AddStep("set content", () => { markdownContainer.Text = @" -This is a paragraph containing `inline code` synatax. +This is a paragraph containing `inline code` syntax. Oh wow I do love the `WikiMarkdownContainer`, it is very cool! This is a line before the fenced code block: From 659118c04353bca73182a82e6d48c533779f6777 Mon Sep 17 00:00:00 2001 From: wooster0 Date: Thu, 4 Jan 2024 12:20:51 +0900 Subject: [PATCH 2281/2296] Fix wiki link path inconsistencies If I access https://osu.ppy.sh/wiki/en/MAIN_PAGE or use any other capitalization my browser always redirects me to https://osu.ppy.sh/wiki/en/Main_page so I think Main_page is the correct capitalization. This might slightly reduce loading time? No idea though. Probably negligible if so. --- osu.Game/Overlays/Wiki/WikiHeader.cs | 2 +- osu.Game/Overlays/WikiOverlay.cs | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Wiki/WikiHeader.cs b/osu.Game/Overlays/Wiki/WikiHeader.cs index 24eddeb0c2..55be05ed7a 100644 --- a/osu.Game/Overlays/Wiki/WikiHeader.cs +++ b/osu.Game/Overlays/Wiki/WikiHeader.cs @@ -17,7 +17,7 @@ namespace osu.Game.Overlays.Wiki { public partial class WikiHeader : BreadcrumbControlOverlayHeader { - private const string index_path = "Main_Page"; + private const string index_path = "Main_page"; public static LocalisableString IndexPageString => LayoutStrings.HeaderHelpIndex; diff --git a/osu.Game/Overlays/WikiOverlay.cs b/osu.Game/Overlays/WikiOverlay.cs index c816eca776..440e451201 100644 --- a/osu.Game/Overlays/WikiOverlay.cs +++ b/osu.Game/Overlays/WikiOverlay.cs @@ -19,7 +19,7 @@ namespace osu.Game.Overlays { public partial class WikiOverlay : OnlineOverlay { - private const string index_path = @"main_page"; + private const string index_path = "Main_page"; public string CurrentPath => path.Value; @@ -161,7 +161,7 @@ namespace osu.Game.Overlays path.Value = "error"; LoadDisplay(articlePage = new WikiArticlePage($@"{api.WebsiteRootUrl}/wiki/", - $"Something went wrong when trying to fetch page \"{originalPath}\".\n\n[Return to the main page](Main_Page).")); + $"Something went wrong when trying to fetch page \"{originalPath}\".\n\n[Return to the main page](Main_page).")); } private void showParentPage() From ddc8a647640ee1c6f4c2dcf005cb7dad0b9e4700 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Jan 2024 14:55:52 +0900 Subject: [PATCH 2282/2296] Reduce spinner glow It was horrible --- osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerProgressArc.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerProgressArc.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerProgressArc.cs index 88769442a1..76afeeb2c4 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerProgressArc.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerProgressArc.cs @@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon RelativeSizeAxes = Axes.Both, InnerRadius = arc_radius, RoundedCaps = true, - GlowColour = new Color4(171, 255, 255, 255) + GlowColour = new Color4(171, 255, 255, 180) } }; } From cf5f0a2bdc79e50b178f9b41d08a7ab52b1b5a9f Mon Sep 17 00:00:00 2001 From: wooster0 Date: Thu, 4 Jan 2024 15:01:27 +0900 Subject: [PATCH 2283/2296] Make chat commands case-insensitive Would be nice if I accidentally have caps lock enabled and write "/HELP" it still works. --- .../Chat/TestSceneChannelManager.cs | 19 ++++++++++++++++++- osu.Game/Online/Chat/ChannelManager.cs | 2 +- 2 files changed, 19 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Chat/TestSceneChannelManager.cs b/osu.Game.Tests/Chat/TestSceneChannelManager.cs index 3a4c55c65c..eae12edebd 100644 --- a/osu.Game.Tests/Chat/TestSceneChannelManager.cs +++ b/osu.Game.Tests/Chat/TestSceneChannelManager.cs @@ -112,7 +112,7 @@ namespace osu.Game.Tests.Chat }); AddStep("post message", () => channelManager.PostMessage("Something interesting")); - AddUntilStep("message postesd", () => !channel.Messages.Any(m => m is LocalMessage)); + AddUntilStep("message posted", () => !channel.Messages.Any(m => m is LocalMessage)); AddStep("post /help command", () => channelManager.PostCommand("help", channel)); AddStep("post /me command with no action", () => channelManager.PostCommand("me", channel)); @@ -146,6 +146,23 @@ namespace osu.Game.Tests.Chat AddAssert("channel has no more messages", () => channel.Messages, () => Is.Empty); } + [Test] + public void TestCommandNameCaseInsensitivity() + { + Channel channel = null; + + AddStep("join channel and select it", () => + { + channelManager.JoinChannel(channel = createChannel(1, ChannelType.Public)); + channelManager.CurrentChannel.Value = channel; + }); + + AddStep("post /me command", () => channelManager.PostCommand("ME DANCES")); + AddUntilStep("/me command received", () => channel.Messages.Last().Content.Contains("DANCES")); + AddStep("post /help command", () => channelManager.PostCommand("HeLp")); + AddUntilStep("/help command received", () => channel.Messages.Last().Content.Contains("Supported commands")); + } + private void handlePostMessageRequest(PostMessageRequest request) { var message = new Message(++currentMessageId) diff --git a/osu.Game/Online/Chat/ChannelManager.cs b/osu.Game/Online/Chat/ChannelManager.cs index e95bc128c8..23989caae2 100644 --- a/osu.Game/Online/Chat/ChannelManager.cs +++ b/osu.Game/Online/Chat/ChannelManager.cs @@ -247,7 +247,7 @@ namespace osu.Game.Online.Chat string command = parameters[0]; string content = parameters.Length == 2 ? parameters[1] : string.Empty; - switch (command) + switch (command.ToLowerInvariant()) { case "np": AddInternal(new NowPlayingCommand(target)); From cd9bf0c753c0d4e6ca86c4ccc17fe1a668654e8e Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Wed, 3 Jan 2024 21:30:46 -0800 Subject: [PATCH 2284/2296] Flash blocking ongoing operations dialog when trying to force quit --- osu.Game/Screens/Menu/MainMenu.cs | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index 516b090a16..14c950d726 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -5,6 +5,7 @@ using System; using System.Diagnostics; +using System.Linq; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Audio; @@ -25,6 +26,7 @@ using osu.Game.Input.Bindings; using osu.Game.IO; using osu.Game.Online.API; using osu.Game.Overlays; +using osu.Game.Overlays.Dialog; using osu.Game.Overlays.SkinEditor; using osu.Game.Rulesets; using osu.Game.Screens.Backgrounds; @@ -390,7 +392,12 @@ namespace osu.Game.Screens.Menu if (requiresConfirmation) { if (dialogOverlay.CurrentDialog is ConfirmExitDialog exitDialog) - exitDialog.PerformOkAction(); + { + if (exitDialog.Buttons.OfType().FirstOrDefault() != null) + exitDialog.PerformOkAction(); + else + exitDialog.Flash(); + } else { dialogOverlay.Push(new ConfirmExitDialog(() => From ea714c86d427cb6fa498b1d76a02e6ee389dae6f Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Wed, 3 Jan 2024 22:22:25 -0800 Subject: [PATCH 2285/2296] Fix potential null reference with flash sample when exiting rapidly Fixes `TestForceExitWithOperationInProgress()`. --- osu.Game/Overlays/Dialog/PopupDialog.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Dialog/PopupDialog.cs b/osu.Game/Overlays/Dialog/PopupDialog.cs index 4048b35e78..4ac37a63e2 100644 --- a/osu.Game/Overlays/Dialog/PopupDialog.cs +++ b/osu.Game/Overlays/Dialog/PopupDialog.cs @@ -32,7 +32,7 @@ namespace osu.Game.Overlays.Dialog private readonly Vector2 ringMinifiedSize = new Vector2(20f); private readonly Box flashLayer; - private Sample flashSample = null!; + private Sample? flashSample; private readonly Container content; private readonly Container ring; @@ -267,7 +267,7 @@ namespace osu.Game.Overlays.Dialog flashLayer.FadeInFromZero(80, Easing.OutQuint) .Then() .FadeOutFromOne(1500, Easing.OutQuint); - flashSample.Play(); + flashSample?.Play(); } protected override bool OnKeyDown(KeyDownEvent e) From b1813b17a2f84b5ee318a6db89fdff588356678b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Jan 2024 16:39:50 +0900 Subject: [PATCH 2286/2296] Few new rider inspection --- osu.Game.Tests/Visual/Editing/TestSceneDifficultySwitching.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneDifficultySwitching.cs b/osu.Game.Tests/Visual/Editing/TestSceneDifficultySwitching.cs index 69070b0b64..76ed5063b0 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneDifficultySwitching.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneDifficultySwitching.cs @@ -104,7 +104,7 @@ namespace osu.Game.Tests.Visual.Editing if (sameRuleset) { AddUntilStep("prompt for save dialog shown", () => DialogOverlay.CurrentDialog is PromptForSaveDialog); - AddStep("discard changes", () => ((PromptForSaveDialog)DialogOverlay.CurrentDialog).PerformOkAction()); + AddStep("discard changes", () => ((PromptForSaveDialog)DialogOverlay.CurrentDialog)?.PerformOkAction()); } // ensure editor loader didn't resume. From df99a37254b930b7369c754d09b3ad2ce9d115c3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Jan 2024 17:04:36 +0900 Subject: [PATCH 2287/2296] Fix another realm null inspection --- osu.Game/Tests/Beatmaps/HitObjectSampleTest.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Tests/Beatmaps/HitObjectSampleTest.cs b/osu.Game/Tests/Beatmaps/HitObjectSampleTest.cs index bb4e06654a..015c2c62ed 100644 --- a/osu.Game/Tests/Beatmaps/HitObjectSampleTest.cs +++ b/osu.Game/Tests/Beatmaps/HitObjectSampleTest.cs @@ -132,8 +132,8 @@ namespace osu.Game.Tests.Beatmaps public AudioManager AudioManager => Audio; public IResourceStore Files => userSkinResourceStore; public new IResourceStore Resources => base.Resources; - public IResourceStore CreateTextureLoaderStore(IResourceStore underlyingStore) => null; - RealmAccess IStorageResourceProvider.RealmAccess => null; + public IResourceStore CreateTextureLoaderStore(IResourceStore underlyingStore) => throw new NotImplementedException(); + RealmAccess IStorageResourceProvider.RealmAccess => throw new NotImplementedException(); #endregion From f0aeeeea966f06add12cf2bca3dd48dac8573e82 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Jan 2024 17:13:21 +0900 Subject: [PATCH 2288/2296] ...in a safer way --- osu.Game/Tests/Beatmaps/HitObjectSampleTest.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Tests/Beatmaps/HitObjectSampleTest.cs b/osu.Game/Tests/Beatmaps/HitObjectSampleTest.cs index 015c2c62ed..1f491be7e3 100644 --- a/osu.Game/Tests/Beatmaps/HitObjectSampleTest.cs +++ b/osu.Game/Tests/Beatmaps/HitObjectSampleTest.cs @@ -132,8 +132,8 @@ namespace osu.Game.Tests.Beatmaps public AudioManager AudioManager => Audio; public IResourceStore Files => userSkinResourceStore; public new IResourceStore Resources => base.Resources; - public IResourceStore CreateTextureLoaderStore(IResourceStore underlyingStore) => throw new NotImplementedException(); - RealmAccess IStorageResourceProvider.RealmAccess => throw new NotImplementedException(); + public IResourceStore CreateTextureLoaderStore(IResourceStore underlyingStore) => null!; + RealmAccess IStorageResourceProvider.RealmAccess => null!; #endregion From 0bbc27e380b7fb2d430322edba27e8b0122f583f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Jan 2024 16:41:52 +0900 Subject: [PATCH 2289/2296] Add a gameplay configuration flag to disable fail animation --- .../Multiplayer/MultiplayerPlayer.cs | 4 +- osu.Game/Screens/Play/GameplayState.cs | 2 +- osu.Game/Screens/Play/Player.cs | 57 +++++++++++-------- osu.Game/Screens/Play/PlayerConfiguration.cs | 6 ++ 4 files changed, 40 insertions(+), 29 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs index e6d9dd4cd0..d9043df1d5 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs @@ -26,9 +26,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer { protected override bool PauseOnFocusLost => false; - // Disallow fails in multiplayer for now. - protected override bool CheckModsAllowFailure() => false; - protected override UserActivity InitialActivity => new UserActivity.InMultiplayerGame(Beatmap.Value.BeatmapInfo, Ruleset.Value); [Resolved] @@ -55,6 +52,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer { AllowPause = false, AllowRestart = false, + AllowFailAnimation = false, AllowSkipping = room.AutoSkip.Value, AutomaticallySkipIntro = room.AutoSkip.Value, AlwaysShowLeaderboard = true, diff --git a/osu.Game/Screens/Play/GameplayState.cs b/osu.Game/Screens/Play/GameplayState.cs index c2162d4df2..cc399a0fbe 100644 --- a/osu.Game/Screens/Play/GameplayState.cs +++ b/osu.Game/Screens/Play/GameplayState.cs @@ -46,7 +46,7 @@ namespace osu.Game.Screens.Play public bool HasPassed { get; set; } /// - /// Whether the user failed during gameplay. + /// Whether the user failed during gameplay. This is only set when the gameplay session has completed due to the fail. /// public bool HasFailed { get; set; } diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index c960ac357f..df50e35986 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -735,7 +735,7 @@ namespace osu.Game.Screens.Play } // Only show the completion screen if the player hasn't failed - if (HealthProcessor.HasFailed) + if (GameplayState.HasFailed) return; GameplayState.HasPassed = true; @@ -924,37 +924,44 @@ namespace osu.Game.Screens.Play if (!CheckModsAllowFailure()) return false; - Debug.Assert(!GameplayState.HasFailed); - Debug.Assert(!GameplayState.HasPassed); - Debug.Assert(!GameplayState.HasQuit); + if (Configuration.AllowFailAnimation) + { + Debug.Assert(!GameplayState.HasFailed); + Debug.Assert(!GameplayState.HasPassed); + Debug.Assert(!GameplayState.HasQuit); - GameplayState.HasFailed = true; + GameplayState.HasFailed = true; - updateGameplayState(); + updateGameplayState(); - // There is a chance that we could be in a paused state as the ruleset's internal clock (see FrameStabilityContainer) - // could process an extra frame after the GameplayClock is stopped. - // In such cases we want the fail state to precede a user triggered pause. - if (PauseOverlay.State.Value == Visibility.Visible) - PauseOverlay.Hide(); + // There is a chance that we could be in a paused state as the ruleset's internal clock (see FrameStabilityContainer) + // could process an extra frame after the GameplayClock is stopped. + // In such cases we want the fail state to precede a user triggered pause. + if (PauseOverlay.State.Value == Visibility.Visible) + PauseOverlay.Hide(); - failAnimationContainer.Start(); + failAnimationContainer.Start(); - // Failures can be triggered either by a judgement, or by a mod. - // - // For the case of a judgement, due to ordering considerations, ScoreProcessor will not have received - // the final judgement which triggered the failure yet (see DrawableRuleset.NewResult handling above). - // - // A schedule here ensures that any lingering judgements from the current frame are applied before we - // finalise the score as "failed". - Schedule(() => + // Failures can be triggered either by a judgement, or by a mod. + // + // For the case of a judgement, due to ordering considerations, ScoreProcessor will not have received + // the final judgement which triggered the failure yet (see DrawableRuleset.NewResult handling above). + // + // A schedule here ensures that any lingering judgements from the current frame are applied before we + // finalise the score as "failed". + Schedule(() => + { + ScoreProcessor.FailScore(Score.ScoreInfo); + OnFail(); + + if (GameplayState.Mods.OfType().Any(m => m.RestartOnFail)) + Restart(true); + }); + } + else { ScoreProcessor.FailScore(Score.ScoreInfo); - OnFail(); - - if (GameplayState.Mods.OfType().Any(m => m.RestartOnFail)) - Restart(true); - }); + } return true; } diff --git a/osu.Game/Screens/Play/PlayerConfiguration.cs b/osu.Game/Screens/Play/PlayerConfiguration.cs index 122e25f406..466a691118 100644 --- a/osu.Game/Screens/Play/PlayerConfiguration.cs +++ b/osu.Game/Screens/Play/PlayerConfiguration.cs @@ -15,6 +15,12 @@ namespace osu.Game.Screens.Play /// public bool ShowResults { get; set; } = true; + /// + /// Whether the fail animation / screen should be triggered on failing. + /// If false, the score will still be marked as failed but gameplay will continue. + /// + public bool AllowFailAnimation { get; set; } = true; + /// /// Whether the player should be allowed to trigger a restart. /// From 705f25e4b990c0ab726c29d6541121f7eb47b034 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Jan 2024 16:42:05 +0900 Subject: [PATCH 2290/2296] Make `ScoreProcessor.Rank` read-only --- osu.Game/Rulesets/Mods/ModFlashlight.cs | 3 --- osu.Game/Rulesets/Mods/ModHidden.cs | 2 -- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 14 ++++++++------ osu.Game/Screens/Play/BreakOverlay.cs | 4 +++- osu.Game/Screens/Play/Player.cs | 2 -- 5 files changed, 11 insertions(+), 14 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index 95406cc9e6..dc2ad6f47e 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -56,9 +56,6 @@ namespace osu.Game.Rulesets.Mods public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) { Combo.BindTo(scoreProcessor.Combo); - - // Default value of ScoreProcessor's Rank in Flashlight Mod should be SS+ - scoreProcessor.Rank.Value = ScoreRank.XH; } public ScoreRank AdjustRank(ScoreRank rank, double accuracy) diff --git a/osu.Game/Rulesets/Mods/ModHidden.cs b/osu.Game/Rulesets/Mods/ModHidden.cs index 5a8226115f..8b25768575 100644 --- a/osu.Game/Rulesets/Mods/ModHidden.cs +++ b/osu.Game/Rulesets/Mods/ModHidden.cs @@ -17,8 +17,6 @@ namespace osu.Game.Rulesets.Mods public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) { - // Default value of ScoreProcessor's Rank in Hidden Mod should be SS+ - scoreProcessor.Rank.Value = ScoreRank.XH; } public ScoreRank AdjustRank(ScoreRank rank, double accuracy) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 837bb4080e..4ef65c55ab 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -86,7 +86,9 @@ namespace osu.Game.Rulesets.Scoring /// /// The current rank. /// - public readonly Bindable Rank = new Bindable(ScoreRank.X); + public IBindable Rank => rank; + + private readonly Bindable rank = new Bindable(ScoreRank.X); /// /// The highest combo achieved by this score. @@ -186,9 +188,9 @@ namespace osu.Game.Rulesets.Scoring Combo.ValueChanged += combo => HighestCombo.Value = Math.Max(HighestCombo.Value, combo.NewValue); Accuracy.ValueChanged += accuracy => { - Rank.Value = RankFromAccuracy(accuracy.NewValue); + rank.Value = RankFromAccuracy(accuracy.NewValue); foreach (var mod in Mods.Value.OfType()) - Rank.Value = mod.AdjustRank(Rank.Value, accuracy.NewValue); + rank.Value = mod.AdjustRank(Rank.Value, accuracy.NewValue); }; Mods.ValueChanged += mods => @@ -411,8 +413,8 @@ namespace osu.Game.Rulesets.Scoring TotalScore.Value = 0; Accuracy.Value = 1; Combo.Value = 0; - Rank.Disabled = false; - Rank.Value = ScoreRank.X; + rank.Disabled = false; + rank.Value = ScoreRank.X; HighestCombo.Value = 0; } @@ -448,7 +450,7 @@ namespace osu.Game.Rulesets.Scoring return; score.Passed = false; - Rank.Value = ScoreRank.F; + rank.Value = ScoreRank.F; PopulateScore(score); } diff --git a/osu.Game/Screens/Play/BreakOverlay.cs b/osu.Game/Screens/Play/BreakOverlay.cs index 3ca82ec00b..e18612c955 100644 --- a/osu.Game/Screens/Play/BreakOverlay.cs +++ b/osu.Game/Screens/Play/BreakOverlay.cs @@ -4,12 +4,14 @@ #nullable disable using System.Collections.Generic; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Game.Beatmaps.Timing; using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; using osu.Game.Screens.Play.Break; namespace osu.Game.Screens.Play @@ -113,7 +115,7 @@ namespace osu.Game.Screens.Play if (scoreProcessor != null) { info.AccuracyDisplay.Current.BindTo(scoreProcessor.Accuracy); - info.GradeDisplay.Current.BindTo(scoreProcessor.Rank); + ((IBindable)info.GradeDisplay.Current).BindTo(scoreProcessor.Rank); } } diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index df50e35986..b87306b9a2 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -801,8 +801,6 @@ namespace osu.Game.Screens.Play // This player instance may already be in the process of exiting. return; - Debug.Assert(ScoreProcessor.Rank.Value != ScoreRank.F); - this.Push(CreateResults(prepareScoreForDisplayTask.GetResultSafely())); }, Time.Current + delay, 50); From a4dee1a01af5c572f4fdd48c58caa754e542a32b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Jan 2024 16:51:25 +0900 Subject: [PATCH 2291/2296] Don't unset `Disabled` on rank (never actually disabled?) --- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 4ef65c55ab..6d2b43a3e7 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -413,7 +413,6 @@ namespace osu.Game.Rulesets.Scoring TotalScore.Value = 0; Accuracy.Value = 1; Combo.Value = 0; - rank.Disabled = false; rank.Value = ScoreRank.X; HighestCombo.Value = 0; } From b12011d501ab28a34932176ab72854f4ed19fa52 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Jan 2024 17:04:45 +0900 Subject: [PATCH 2292/2296] Avoid rank updates after failing --- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 6d2b43a3e7..13c5d523da 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -188,6 +188,10 @@ namespace osu.Game.Rulesets.Scoring Combo.ValueChanged += combo => HighestCombo.Value = Math.Max(HighestCombo.Value, combo.NewValue); Accuracy.ValueChanged += accuracy => { + // Once failed, we shouldn't update the rank anymore. + if (rank.Value == ScoreRank.F) + return; + rank.Value = RankFromAccuracy(accuracy.NewValue); foreach (var mod in Mods.Value.OfType()) rank.Value = mod.AdjustRank(Rank.Value, accuracy.NewValue); From 44d35020d16a1f445abd65758dd37a939de44b3b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Jan 2024 17:54:52 +0900 Subject: [PATCH 2293/2296] Add test coverage of failed multiplayer score --- osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs index 16030d568b..462286335a 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs @@ -29,6 +29,7 @@ using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Scoring; using osu.Game.Screens.OnlinePlay.Components; using osu.Game.Screens.OnlinePlay.Lounge; using osu.Game.Screens.OnlinePlay.Lounge.Components; @@ -690,6 +691,13 @@ namespace osu.Game.Tests.Visual.Multiplayer } AddUntilStep("wait for results", () => multiplayerComponents.CurrentScreen is ResultsScreen); + + AddAssert("check is fail", () => + { + var scoreInfo = ((ResultsScreen)multiplayerComponents.CurrentScreen).Score; + + return !scoreInfo.Passed && scoreInfo.Rank == ScoreRank.F; + }); } [Test] From fc1a2c594cbf53322b8e10aea3ce173dd6d9d82d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Jan 2024 18:02:37 +0900 Subject: [PATCH 2294/2296] Add a bit more test coverage --- osu.Game.Tests/Mods/ModUtilsTest.cs | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Mods/ModUtilsTest.cs b/osu.Game.Tests/Mods/ModUtilsTest.cs index f1db146f3a..13da69871e 100644 --- a/osu.Game.Tests/Mods/ModUtilsTest.cs +++ b/osu.Game.Tests/Mods/ModUtilsTest.cs @@ -314,11 +314,20 @@ namespace osu.Game.Tests.Mods public void TestFormatScoreMultiplier() { Assert.AreEqual(ModUtils.FormatScoreMultiplier(0.9999).ToString(), "0.99x"); + Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.0).ToString(), "1.00x"); Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.0001).ToString(), "1.01x"); + Assert.AreEqual(ModUtils.FormatScoreMultiplier(0.899999999999999).ToString(), "0.90x"); - Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.099999999999999).ToString(), "1.10x"); + Assert.AreEqual(ModUtils.FormatScoreMultiplier(0.9).ToString(), "0.90x"); Assert.AreEqual(ModUtils.FormatScoreMultiplier(0.900000000000001).ToString(), "0.90x"); + + Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.099999999999999).ToString(), "1.10x"); + Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.1).ToString(), "1.10x"); Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.100000000000001).ToString(), "1.10x"); + + Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.045).ToString(), "1.05x"); + Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.05).ToString(), "1.05x"); + Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.055).ToString(), "1.06x"); } public abstract class CustomMod1 : Mod, IModCompatibilitySpecification From 085f5acd1abaf8cf309c5e2ccb12df367a19cc33 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Jan 2024 19:26:28 +0900 Subject: [PATCH 2295/2296] Fix another rider inspection (why do these keep coming up at random) --- osu.Game.Tests/Visual/Online/TestSceneBeatmapListingOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneBeatmapListingOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneBeatmapListingOverlay.cs index 8c32135cfd..8691f46605 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneBeatmapListingOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneBeatmapListingOverlay.cs @@ -368,7 +368,7 @@ namespace osu.Game.Tests.Visual.Online { var cardContainer = this.ChildrenOfType>().Single().Parent; var expandedContent = this.ChildrenOfType().Single(); - return expandedContent.ScreenSpaceDrawQuad.GetVertices().ToArray().All(v => cardContainer.ScreenSpaceDrawQuad.Contains(v)); + return expandedContent.ScreenSpaceDrawQuad.GetVertices().ToArray().All(v => cardContainer!.ScreenSpaceDrawQuad.Contains(v)); }); } From b190333c17f3e0209e7f04ad1463b272b957c774 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Thu, 4 Jan 2024 09:00:24 -0800 Subject: [PATCH 2296/2296] Use repeat step for more delay between the two exits --- .../Visual/Navigation/TestSceneScreenNavigation.cs | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs index d8dc512787..a0069f55c7 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -799,11 +799,7 @@ namespace osu.Game.Tests.Visual.Navigation }); }); - AddStep("attempt exit", () => - { - for (int i = 0; i < 2; ++i) - Game.ScreenStack.CurrentScreen.Exit(); - }); + AddRepeatStep("attempt force exit", () => Game.ScreenStack.CurrentScreen.Exit(), 2); AddUntilStep("stopped at exit confirm", () => Game.ChildrenOfType().Single().CurrentDialog is ConfirmExitDialog); }