mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 10:12:54 +08:00
Merge branch 'master' into beatmap-overlay-ruleset-selector
This commit is contained in:
commit
eed6f708a2
@ -1,6 +1,6 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="CatchRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Catch.Tests.dll" />
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Catch.Tests.dll" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
@ -12,7 +12,7 @@
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" />
|
||||
<browser url="http://localhost:5000" />
|
||||
<method v="2">
|
||||
<option name="Build" enabled="true" />
|
||||
|
@ -1,6 +1,6 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="ManiaRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Mania.Tests.dll" />
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Mania.Tests.dll" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
@ -12,7 +12,7 @@
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" />
|
||||
<browser url="http://localhost:5000" />
|
||||
<method v="2">
|
||||
<option name="Build" enabled="true" />
|
||||
|
@ -1,6 +1,6 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="OsuRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Osu.Tests.dll" />
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Osu.Tests.dll" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
@ -12,7 +12,7 @@
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" />
|
||||
<browser url="http://localhost:5000" />
|
||||
<method v="2">
|
||||
<option name="Build" enabled="true" />
|
||||
|
@ -1,6 +1,6 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="TaikoRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Taiko.Tests.dll" />
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Taiko.Tests.dll" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
@ -12,7 +12,7 @@
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" />
|
||||
<browser url="http://localhost:5000" />
|
||||
<method v="2">
|
||||
<option name="Build" enabled="true" />
|
||||
|
@ -1,6 +1,6 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="Tournament" type="DotNetProject" factoryName=".NET Project" folderName="Tournament">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp2.2/osu!.dll" />
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.0/osu!.dll" />
|
||||
<option name="PROGRAM_PARAMETERS" value="--tournament" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
@ -12,7 +12,7 @@
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" />
|
||||
<method v="2">
|
||||
<option name="Build" enabled="true" />
|
||||
</method>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="osu!" type="DotNetProject" factoryName=".NET Project" folderName="osu!">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp2.2/osu!.dll" />
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.0/osu!.dll" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
@ -12,7 +12,7 @@
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" />
|
||||
<method v="2">
|
||||
<option name="Build" enabled="true" />
|
||||
</method>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="osu! (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="osu!">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp2.2/osu.Game.Tests.dll" />
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp3.0/osu.Game.Tests.dll" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
@ -12,7 +12,7 @@
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" />
|
||||
<method v="2">
|
||||
<option name="Build" enabled="true" />
|
||||
</method>
|
||||
|
32
.vscode/launch.json
vendored
32
.vscode/launch.json
vendored
@ -6,13 +6,13 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.2/osu!.dll"
|
||||
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.0/osu!.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build osu! (Debug)",
|
||||
"linux": {
|
||||
"env": {
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
|
||||
}
|
||||
},
|
||||
"console": "internalConsole"
|
||||
@ -23,13 +23,13 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.2/osu!.dll"
|
||||
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.0/osu!.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build osu! (Release)",
|
||||
"linux": {
|
||||
"env": {
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
|
||||
}
|
||||
},
|
||||
"console": "internalConsole"
|
||||
@ -40,13 +40,13 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.2/osu.Game.Tests.dll"
|
||||
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp3.0/osu.Game.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build tests (Debug)",
|
||||
"linux": {
|
||||
"env": {
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
|
||||
}
|
||||
},
|
||||
"console": "internalConsole"
|
||||
@ -56,13 +56,13 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.2/osu.Game.Tests.dll"
|
||||
"${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp3.0/osu.Game.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build tests (Release)",
|
||||
"linux": {
|
||||
"env": {
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
|
||||
}
|
||||
},
|
||||
"console": "internalConsole"
|
||||
@ -73,14 +73,14 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.2/osu!.dll",
|
||||
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.0/osu!.dll",
|
||||
"--tournament"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build osu! (Debug)",
|
||||
"linux": {
|
||||
"env": {
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
|
||||
}
|
||||
},
|
||||
"console": "internalConsole"
|
||||
@ -91,14 +91,14 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.2/osu!.dll",
|
||||
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.0/osu!.dll",
|
||||
"--tournament"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build osu! (Release)",
|
||||
"linux": {
|
||||
"env": {
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
|
||||
}
|
||||
},
|
||||
"console": "internalConsole"
|
||||
@ -109,14 +109,14 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp2.2/osu.Game.Tournament.Tests.dll",
|
||||
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.0/osu.Game.Tournament.Tests.dll",
|
||||
"--tournament"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build tournament tests (Debug)",
|
||||
"linux": {
|
||||
"env": {
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
|
||||
}
|
||||
},
|
||||
"console": "internalConsole"
|
||||
@ -127,14 +127,14 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp2.2/osu.Game.Tournament.Tests.dll",
|
||||
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.0/osu.Game.Tournament.Tests.dll",
|
||||
"--tournament"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build tournament tests (Release)",
|
||||
"linux": {
|
||||
"env": {
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
|
||||
}
|
||||
},
|
||||
"console": "internalConsole"
|
||||
|
2
.vscode/tasks.json
vendored
2
.vscode/tasks.json
vendored
@ -95,7 +95,7 @@
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"label": "Restore (netcoreapp2.2)",
|
||||
"label": "Restore (netcoreapp3.0)",
|
||||
"type": "shell",
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
|
16
Gemfile.lock
16
Gemfile.lock
@ -18,7 +18,7 @@ GEM
|
||||
unf (>= 0.0.5, < 1.0.0)
|
||||
dotenv (2.7.5)
|
||||
emoji_regex (1.0.1)
|
||||
excon (0.66.0)
|
||||
excon (0.67.0)
|
||||
faraday (0.15.4)
|
||||
multipart-post (>= 1.2, < 3)
|
||||
faraday-cookie_jar (0.0.6)
|
||||
@ -27,7 +27,7 @@ GEM
|
||||
faraday_middleware (0.13.1)
|
||||
faraday (>= 0.7.4, < 1.0)
|
||||
fastimage (2.1.7)
|
||||
fastlane (2.131.0)
|
||||
fastlane (2.133.0)
|
||||
CFPropertyList (>= 2.3, < 4.0.0)
|
||||
addressable (>= 2.3, < 3.0.0)
|
||||
babosa (>= 1.0.2, < 2.0.0)
|
||||
@ -37,9 +37,9 @@ GEM
|
||||
dotenv (>= 2.1.1, < 3.0.0)
|
||||
emoji_regex (>= 0.1, < 2.0)
|
||||
excon (>= 0.45.0, < 1.0.0)
|
||||
faraday (~> 0.9)
|
||||
faraday (< 0.16.0)
|
||||
faraday-cookie_jar (~> 0.0.6)
|
||||
faraday_middleware (~> 0.9)
|
||||
faraday_middleware (< 0.16.0)
|
||||
fastimage (>= 2.1.0, < 3.0.0)
|
||||
gh_inspector (>= 1.1.2, < 2.0.0)
|
||||
google-api-client (>= 0.21.2, < 0.24.0)
|
||||
@ -52,7 +52,7 @@ GEM
|
||||
multipart-post (~> 2.0.0)
|
||||
plist (>= 3.1.0, < 4.0.0)
|
||||
public_suffix (~> 2.0.0)
|
||||
rubyzip (>= 1.2.2, < 2.0.0)
|
||||
rubyzip (>= 1.3.0, < 2.0.0)
|
||||
security (= 0.1.3)
|
||||
simctl (~> 1.6.3)
|
||||
slack-notifier (>= 2.0.0, < 3.0.0)
|
||||
@ -102,7 +102,7 @@ GEM
|
||||
memoist (0.16.0)
|
||||
mime-types (3.3)
|
||||
mime-types-data (~> 3.2015)
|
||||
mime-types-data (3.2019.0904)
|
||||
mime-types-data (3.2019.1009)
|
||||
mini_magick (4.9.5)
|
||||
mini_portile2 (2.4.0)
|
||||
multi_json (1.13.1)
|
||||
@ -121,9 +121,9 @@ GEM
|
||||
uber (< 0.2.0)
|
||||
retriable (3.1.2)
|
||||
rouge (2.0.7)
|
||||
rubyzip (1.2.4)
|
||||
rubyzip (1.3.0)
|
||||
security (0.1.3)
|
||||
signet (0.11.0)
|
||||
signet (0.12.0)
|
||||
addressable (~> 2.3)
|
||||
faraday (~> 0.9)
|
||||
jwt (>= 1.5, < 3.0)
|
||||
|
@ -18,7 +18,7 @@ Detailed changelogs are published on the [official osu! site](https://osu.ppy.sh
|
||||
|
||||
## Requirements
|
||||
|
||||
- A desktop platform with the [.NET Core SDK 2.2](https://www.microsoft.com/net/learn/get-started) or higher installed.
|
||||
- A desktop platform with the [.NET Core SDK 3.0](https://www.microsoft.com/net/learn/get-started) or higher installed.
|
||||
- When running on linux, please have a system-wide ffmpeg installation available to support video decoding.
|
||||
- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/windows-prerequisites?tabs=netcore2x)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.
|
||||
- When working with the codebase, we recommend using an IDE with intellisense and syntax highlighting, such as [Visual Studio 2017+](https://visualstudio.microsoft.com/vs/), [Jetbrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
|
||||
@ -78,7 +78,7 @@ On Linux, the environment variable `LD_LIBRARY_PATH` must point to the build dir
|
||||
For example, you can run osu! with the following command:
|
||||
|
||||
```shell
|
||||
LD_LIBRARY_PATH="$(pwd)/osu.Desktop/bin/Debug/netcoreapp2.2" dotnet run --project osu.Desktop
|
||||
LD_LIBRARY_PATH="$(pwd)/osu.Desktop/bin/Debug/netcoreapp3.0" dotnet run --project osu.Desktop
|
||||
```
|
||||
|
||||
### Testing with resource/framework modifications
|
||||
|
@ -1,6 +1,6 @@
|
||||
clone_depth: 1
|
||||
version: '{branch}-{build}'
|
||||
image: Previous Visual Studio 2017
|
||||
image: Visual Studio 2019 Preview
|
||||
test: off
|
||||
build_script:
|
||||
- cmd: PowerShell -Version 2.0 .\build.ps1
|
||||
|
@ -1,6 +1,6 @@
|
||||
clone_depth: 1
|
||||
version: '{build}'
|
||||
image: Previous Visual Studio 2017
|
||||
image: Visual Studio 2019 Preview
|
||||
test: off
|
||||
skip_non_tags: true
|
||||
build_script:
|
||||
|
63
build.ps1
Normal file → Executable file
63
build.ps1
Normal file → Executable file
@ -1,39 +1,5 @@
|
||||
##########################################################################
|
||||
# This is a customized Cake bootstrapper script for PowerShell.
|
||||
##########################################################################
|
||||
|
||||
<#
|
||||
|
||||
.SYNOPSIS
|
||||
This is a Powershell script to bootstrap a Cake build.
|
||||
|
||||
.DESCRIPTION
|
||||
This Powershell script restores NuGet tools (including Cake)
|
||||
and execute your Cake build script with the parameters you provide.
|
||||
|
||||
.PARAMETER Script
|
||||
The build script to execute.
|
||||
.PARAMETER Target
|
||||
The build script target to run.
|
||||
.PARAMETER Configuration
|
||||
The build configuration to use.
|
||||
.PARAMETER Verbosity
|
||||
Specifies the amount of information to be displayed.
|
||||
.PARAMETER ShowDescription
|
||||
Shows description about tasks.
|
||||
.PARAMETER DryRun
|
||||
Performs a dry run.
|
||||
.PARAMETER ScriptArgs
|
||||
Remaining arguments are added here.
|
||||
|
||||
.LINK
|
||||
https://cakebuild.net
|
||||
|
||||
#>
|
||||
|
||||
[CmdletBinding()]
|
||||
Param(
|
||||
[string]$Script = "build.cake",
|
||||
[string]$Target,
|
||||
[string]$Configuration,
|
||||
[ValidateSet("Quiet", "Minimal", "Normal", "Verbose", "Diagnostic")]
|
||||
@ -45,27 +11,8 @@ Param(
|
||||
[string[]]$ScriptArgs
|
||||
)
|
||||
|
||||
Write-Host "Preparing to run build script..."
|
||||
|
||||
# Determine the script root for resolving other paths.
|
||||
if(!$PSScriptRoot) {
|
||||
$PSScriptRoot = Split-Path $MyInvocation.MyCommand.Path -Parent
|
||||
}
|
||||
|
||||
# Resolve the paths for resources used for debugging.
|
||||
$BUILD_DIR = Join-Path $PSScriptRoot "build"
|
||||
$TOOLS_DIR = Join-Path $BUILD_DIR "tools"
|
||||
$CAKE_CSPROJ = Join-Path $BUILD_DIR "cakebuild.csproj"
|
||||
|
||||
# Install the required tools locally.
|
||||
Write-Host "Restoring cake tools..."
|
||||
Invoke-Expression "dotnet restore `"$CAKE_CSPROJ`" --packages `"$TOOLS_DIR`"" | Out-Null
|
||||
|
||||
# Find the Cake executable
|
||||
$CAKE_EXECUTABLE = (Get-ChildItem -Path "$TOOLS_DIR/cake.coreclr/" -Filter Cake.dll -Recurse).FullName
|
||||
|
||||
# Build Cake arguments
|
||||
$cakeArguments = @("$Script");
|
||||
$cakeArguments = "";
|
||||
if ($Target) { $cakeArguments += "-target=$Target" }
|
||||
if ($Configuration) { $cakeArguments += "-configuration=$Configuration" }
|
||||
if ($Verbosity) { $cakeArguments += "-verbosity=$Verbosity" }
|
||||
@ -74,9 +21,7 @@ if ($DryRun) { $cakeArguments += "-dryrun" }
|
||||
if ($Experimental) { $cakeArguments += "-experimental" }
|
||||
$cakeArguments += $ScriptArgs
|
||||
|
||||
# Start Cake
|
||||
Write-Host "Running build script..."
|
||||
Push-Location -Path $BUILD_DIR
|
||||
Invoke-Expression "dotnet `"$CAKE_EXECUTABLE`" $cakeArguments"
|
||||
Pop-Location
|
||||
dotnet tool install Cake.Tool --global --version 0.35.0
|
||||
dotnet cake ./build/build.cake --bootstrap
|
||||
dotnet cake ./build/build.cake $cakeArguments
|
||||
exit $LASTEXITCODE
|
29
build.sh
29
build.sh
@ -1,18 +1,5 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
##########################################################################
|
||||
# This is a customized Cake bootstrapper script for Shell.
|
||||
##########################################################################
|
||||
|
||||
echo "Preparing to run build script..."
|
||||
|
||||
cd build
|
||||
SCRIPT_DIR=$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )
|
||||
TOOLS_DIR=$SCRIPT_DIR/tools
|
||||
CAKE_BINARY_PATH=$TOOLS_DIR/"cake.coreclr"
|
||||
|
||||
SCRIPT="build.cake"
|
||||
CAKE_CSPROJ=$SCRIPT_DIR/"cakebuild.csproj"
|
||||
echo "Installing Cake.Tool..."
|
||||
dotnet tool install Cake.Tool --global --version 0.35.0
|
||||
|
||||
# Parse arguments.
|
||||
CAKE_ARGUMENTS=()
|
||||
@ -25,14 +12,6 @@ for i in "$@"; do
|
||||
shift
|
||||
done
|
||||
|
||||
# Install the required tools locally.
|
||||
echo "Restoring cake tools..."
|
||||
dotnet restore $CAKE_CSPROJ --packages $TOOLS_DIR > /dev/null 2>&1
|
||||
|
||||
# Search for the CakeBuild binary.
|
||||
CAKE_BINARY=$(find $CAKE_BINARY_PATH -name "Cake.dll")
|
||||
|
||||
# Start Cake
|
||||
echo "Running build script..."
|
||||
|
||||
dotnet "$CAKE_BINARY" $SCRIPT "${CAKE_ARGUMENTS[@]}"
|
||||
dotnet cake ./build/build.cake --bootstrap
|
||||
dotnet cake ./build/build.cake "${CAKE_ARGUMENTS[@]}"
|
@ -1,5 +1,5 @@
|
||||
#addin "nuget:?package=CodeFileSanity&version=0.0.21"
|
||||
#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2019.1.1"
|
||||
#addin "nuget:?package=CodeFileSanity&version=0.0.33"
|
||||
#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2019.2.1"
|
||||
#tool "nuget:?package=NVika.MSBuild&version=1.0.1"
|
||||
var nVikaToolPath = GetFiles("./tools/NVika.MSBuild.*/tools/NVika.exe").First();
|
||||
|
||||
|
@ -1,11 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<PackAsTool>true</PackAsTool>
|
||||
<TargetFrameworks>netcoreapp2.0</TargetFrameworks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Cake" Version="0.34.1" />
|
||||
<PackageReference Include="Cake.CoreCLR" Version="0.34.1" />
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -61,7 +61,7 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.913.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.930.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1011.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -15,7 +15,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Desktop.Overlays
|
||||
{
|
||||
public class VersionManager : OverlayContainer
|
||||
public class VersionManager : VisibilityContainer
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, TextureStore textures, OsuGameBase game)
|
||||
|
@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\osu.Game.props" />
|
||||
<PropertyGroup Label="Project">
|
||||
<TargetFramework>netcoreapp2.2</TargetFramework>
|
||||
<TargetFramework>netcoreapp3.0</TargetFramework>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
|
@ -7,7 +7,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Catch.Tests.dll"
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Catch.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug)",
|
||||
@ -20,7 +20,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Release/netcoreapp2.2/osu.Game.Rulesets.Catch.Tests.dll"
|
||||
"${workspaceRoot}/bin/Release/netcoreapp3.0/osu.Game.Rulesets.Catch.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release)",
|
||||
|
@ -9,7 +9,7 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>netcoreapp2.2</TargetFramework>
|
||||
<TargetFramework>netcoreapp3.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
|
||||
|
@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
Scale = 1.0f - 0.7f * (difficulty.CircleSize - 5) / 5;
|
||||
}
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
|
||||
public enum FruitVisualRepresentation
|
||||
|
@ -7,7 +7,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Mania.Tests.dll"
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Mania.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug)",
|
||||
@ -20,7 +20,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Release/netcoreapp2.2/osu.Game.Rulesets.Mania.Tests.dll"
|
||||
"${workspaceRoot}/bin/Release/netcoreapp3.0/osu.Game.Rulesets.Mania.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release)",
|
||||
|
@ -27,8 +27,13 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
[Cached(typeof(IReadOnlyList<Mod>))]
|
||||
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
|
||||
|
||||
[Cached(typeof(IScrollingInfo))]
|
||||
private IScrollingInfo scrollingInfo;
|
||||
|
||||
protected ManiaPlacementBlueprintTestScene()
|
||||
{
|
||||
scrollingInfo = ((ScrollingTestContainer)HitObjectContainer).ScrollingInfo;
|
||||
|
||||
Add(column = new Column(0)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
@ -36,15 +41,8 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
AccentColour = Color4.OrangeRed,
|
||||
Clock = new FramedClock(new StopwatchClock()), // No scroll
|
||||
});
|
||||
}
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
dependencies.CacheAs(((ScrollingTestContainer)HitObjectContainer).ScrollingInfo);
|
||||
|
||||
return dependencies;
|
||||
AddStep("change direction", () => ((ScrollingTestContainer)HitObjectContainer).Flip());
|
||||
}
|
||||
|
||||
protected override Container CreateHitObjectContainer() => new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both };
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
@ -39,6 +38,8 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
AccentColour = { Value = OsuColour.Gray(0.3f) }
|
||||
}
|
||||
};
|
||||
|
||||
AddBlueprint(new HoldNoteSelectionBlueprint(drawableObject));
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
@ -51,7 +52,5 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
nested.Y = (float)(-finalPosition * content.DrawHeight);
|
||||
}
|
||||
}
|
||||
|
||||
protected override SelectionBlueprint CreateBlueprint() => new HoldNoteSelectionBlueprint(drawableObject);
|
||||
}
|
||||
}
|
||||
|
@ -5,7 +5,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
@ -17,8 +16,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public class TestSceneNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
|
||||
{
|
||||
private readonly DrawableNote drawableObject;
|
||||
|
||||
protected override Container<Drawable> Content => content ?? base.Content;
|
||||
private readonly Container content;
|
||||
|
||||
@ -27,6 +24,8 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
var note = new Note { Column = 0 };
|
||||
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
DrawableNote drawableObject;
|
||||
|
||||
base.Content.Child = content = new ScrollingTestContainer(ScrollingDirection.Down)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
@ -34,8 +33,8 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
Size = new Vector2(50, 20),
|
||||
Child = drawableObject = new DrawableNote(note)
|
||||
};
|
||||
}
|
||||
|
||||
protected override SelectionBlueprint CreateBlueprint() => new NoteSelectionBlueprint(drawableObject);
|
||||
AddBlueprint(new NoteSelectionBlueprint(drawableObject));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,7 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>netcoreapp2.2</TargetFramework>
|
||||
<TargetFramework>netcoreapp3.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osuTK;
|
||||
@ -49,13 +48,13 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
|
||||
private double originalStartTime;
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||
{
|
||||
base.OnMouseMove(e);
|
||||
base.UpdatePosition(screenSpacePosition);
|
||||
|
||||
if (PlacementBegun)
|
||||
{
|
||||
var endTime = TimeAt(e.ScreenSpaceMousePosition);
|
||||
var endTime = TimeAt(screenSpacePosition);
|
||||
|
||||
HitObject.StartTime = endTime < originalStartTime ? endTime : originalStartTime;
|
||||
HitObject.Duration = Math.Abs(endTime - originalStartTime);
|
||||
@ -65,10 +64,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
headPiece.Width = tailPiece.Width = SnappedWidth;
|
||||
headPiece.X = tailPiece.X = SnappedMousePosition.X;
|
||||
|
||||
originalStartTime = HitObject.StartTime = TimeAt(e.ScreenSpaceMousePosition);
|
||||
}
|
||||
|
||||
return true;
|
||||
originalStartTime = HitObject.StartTime = TimeAt(screenSpacePosition);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -49,10 +49,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
if (Column == null)
|
||||
return base.OnMouseDown(e);
|
||||
|
||||
HitObject.StartTime = TimeAt(e.ScreenSpaceMousePosition);
|
||||
HitObject.Column = Column.Index;
|
||||
|
||||
BeginPlacement();
|
||||
BeginPlacement(TimeAt(e.ScreenSpaceMousePosition));
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -62,19 +60,18 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||
{
|
||||
if (!PlacementBegun)
|
||||
Column = ColumnAt(e.ScreenSpaceMousePosition);
|
||||
Column = ColumnAt(screenSpacePosition);
|
||||
|
||||
if (Column == null) return false;
|
||||
if (Column == null) return;
|
||||
|
||||
SnappedWidth = Column.DrawWidth;
|
||||
|
||||
// Snap to the column
|
||||
var parentPos = Parent.ToLocalSpace(Column.ToScreenSpace(new Vector2(Column.DrawWidth / 2, 0)));
|
||||
SnappedMousePosition = new Vector2(parentPos.X, e.MousePosition.Y);
|
||||
return true;
|
||||
SnappedMousePosition = new Vector2(parentPos.X, Parent.ToLocalSpace(screenSpacePosition).Y);
|
||||
}
|
||||
|
||||
protected double TimeAt(Vector2 screenSpacePosition)
|
||||
@ -86,7 +83,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
|
||||
// If we're scrolling downwards, a position of 0 is actually further away from the hit target
|
||||
// so we need to flip the vertical coordinate in the hitobject container's space
|
||||
var hitObjectPos = Column.HitObjectContainer.ToLocalSpace(applyPositionOffset(screenSpacePosition, false)).Y;
|
||||
var hitObjectPos = mouseToHitObjectPosition(Column.HitObjectContainer.ToLocalSpace(screenSpacePosition)).Y;
|
||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||
hitObjectPos = hitObjectContainer.DrawHeight - hitObjectPos;
|
||||
|
||||
@ -103,16 +100,58 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
scrollingInfo.TimeRange.Value,
|
||||
Column.HitObjectContainer.DrawHeight);
|
||||
|
||||
return applyPositionOffset(Column.HitObjectContainer.ToSpaceOfOtherDrawable(new Vector2(0, pos), Parent), true).Y;
|
||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||
pos = Column.HitObjectContainer.DrawHeight - pos;
|
||||
|
||||
return hitObjectToMousePosition(Column.HitObjectContainer.ToSpaceOfOtherDrawable(new Vector2(0, pos), Parent)).Y;
|
||||
}
|
||||
|
||||
protected Column ColumnAt(Vector2 screenSpacePosition)
|
||||
=> composer.ColumnAt(applyPositionOffset(screenSpacePosition, false));
|
||||
=> composer.ColumnAt(screenSpacePosition);
|
||||
|
||||
private Vector2 applyPositionOffset(Vector2 position, bool reverse)
|
||||
/// <summary>
|
||||
/// Converts a mouse position to a hitobject position.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Blueprints are centred on the mouse position, such that the hitobject position is anchored at the top or bottom of the blueprint depending on the scroll direction.
|
||||
/// </remarks>
|
||||
/// <param name="mousePosition">The mouse position.</param>
|
||||
/// <returns>The resulting hitobject position, acnhored at the top or bottom of the blueprint depending on the scroll direction.</returns>
|
||||
private Vector2 mouseToHitObjectPosition(Vector2 mousePosition)
|
||||
{
|
||||
position.Y += (scrollingInfo.Direction.Value == ScrollingDirection.Up && !reverse ? -1 : 1) * NotePiece.NOTE_HEIGHT / 2;
|
||||
return position;
|
||||
switch (scrollingInfo.Direction.Value)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
mousePosition.Y -= NotePiece.NOTE_HEIGHT / 2;
|
||||
break;
|
||||
|
||||
case ScrollingDirection.Down:
|
||||
mousePosition.Y += NotePiece.NOTE_HEIGHT / 2;
|
||||
break;
|
||||
}
|
||||
|
||||
return mousePosition;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts a hitobject position to a mouse position.
|
||||
/// </summary>
|
||||
/// <param name="hitObjectPosition">The hitobject position.</param>
|
||||
/// <returns>The resulting mouse position, anchored at the centre of the hitobject.</returns>
|
||||
private Vector2 hitObjectToMousePosition(Vector2 hitObjectPosition)
|
||||
{
|
||||
switch (scrollingInfo.Direction.Value)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
hitObjectPosition.Y += NotePiece.NOTE_HEIGHT / 2;
|
||||
break;
|
||||
|
||||
case ScrollingDirection.Down:
|
||||
hitObjectPosition.Y -= NotePiece.NOTE_HEIGHT / 2;
|
||||
break;
|
||||
}
|
||||
|
||||
return hitObjectPosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
public Vector2 ScreenSpaceDragPosition { get; private set; }
|
||||
public Vector2 DragPosition { get; private set; }
|
||||
|
||||
protected new DrawableManiaHitObject HitObject => (DrawableManiaHitObject)base.HitObject;
|
||||
public new DrawableManiaHitObject HitObject => (DrawableManiaHitObject)base.HitObject;
|
||||
|
||||
protected IClock EditorClock { get; private set; }
|
||||
|
||||
|
@ -3,9 +3,7 @@
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
@ -31,13 +29,16 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
editorClock = clock;
|
||||
}
|
||||
|
||||
public override void HandleDrag(SelectionBlueprint blueprint, DragEvent dragEvent)
|
||||
public override void HandleMovement(MoveSelectionEvent moveEvent)
|
||||
{
|
||||
adjustOrigins((ManiaSelectionBlueprint)blueprint);
|
||||
performDragMovement(dragEvent);
|
||||
performColumnMovement(dragEvent);
|
||||
var maniaBlueprint = (ManiaSelectionBlueprint)moveEvent.Blueprint;
|
||||
int lastColumn = maniaBlueprint.HitObject.HitObject.Column;
|
||||
|
||||
base.HandleDrag(blueprint, dragEvent);
|
||||
adjustOrigins(maniaBlueprint);
|
||||
performDragMovement(moveEvent);
|
||||
performColumnMovement(lastColumn, moveEvent);
|
||||
|
||||
base.HandleMovement(moveEvent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -62,26 +63,29 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
b.HitObject.Y += movementDelta;
|
||||
}
|
||||
|
||||
private void performDragMovement(DragEvent dragEvent)
|
||||
private void performDragMovement(MoveSelectionEvent moveEvent)
|
||||
{
|
||||
float delta = moveEvent.InstantDelta.Y;
|
||||
|
||||
// When scrolling downwards the anchor position is at the bottom of the screen, however the movement event assumes the anchor is at the top of the screen.
|
||||
// This causes the delta to assume a positive hitobject position, and which can be corrected for by subtracting the parent height.
|
||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||
delta -= moveEvent.Blueprint.HitObject.Parent.DrawHeight;
|
||||
|
||||
foreach (var b in SelectedBlueprints)
|
||||
{
|
||||
var hitObject = b.HitObject;
|
||||
|
||||
var objectParent = (HitObjectContainer)hitObject.Parent;
|
||||
|
||||
// Using the hitobject position is required since AdjustPosition can be invoked multiple times per frame
|
||||
// without the position having been updated by the parenting ScrollingHitObjectContainer
|
||||
hitObject.Y += dragEvent.Delta.Y;
|
||||
// StartTime could be used to adjust the position if only one movement event was received per frame.
|
||||
// However this is not the case and ScrollingHitObjectContainer performs movement in UpdateAfterChildren() so the position must also be updated to be valid for further movement events
|
||||
hitObject.Y += delta;
|
||||
|
||||
float targetPosition;
|
||||
float targetPosition = hitObject.Position.Y;
|
||||
|
||||
// If we're scrolling downwards, a position of 0 is actually further away from the hit target
|
||||
// so we need to flip the vertical coordinate in the hitobject container's space
|
||||
// The scrolling algorithm always assumes an anchor at the top of the screen, so the position must be flipped when scrolling downwards to reflect a top anchor
|
||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||
targetPosition = -hitObject.Position.Y;
|
||||
else
|
||||
targetPosition = hitObject.Position.Y;
|
||||
targetPosition = -targetPosition;
|
||||
|
||||
objectParent.Remove(hitObject);
|
||||
|
||||
@ -94,14 +98,13 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
}
|
||||
}
|
||||
|
||||
private void performColumnMovement(DragEvent dragEvent)
|
||||
private void performColumnMovement(int lastColumn, MoveSelectionEvent moveEvent)
|
||||
{
|
||||
var lastColumn = composer.ColumnAt(dragEvent.ScreenSpaceLastMousePosition);
|
||||
var currentColumn = composer.ColumnAt(dragEvent.ScreenSpaceMousePosition);
|
||||
if (lastColumn == null || currentColumn == null)
|
||||
var currentColumn = composer.ColumnAt(moveEvent.ScreenSpacePosition);
|
||||
if (currentColumn == null)
|
||||
return;
|
||||
|
||||
int columnDelta = currentColumn.Index - lastColumn.Index;
|
||||
int columnDelta = currentColumn.Index - lastColumn;
|
||||
if (columnDelta == 0)
|
||||
return;
|
||||
|
||||
|
@ -101,6 +101,6 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
|
||||
public override Judgement CreateJudgement() => new HoldNoteJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
public override Judgement CreateJudgement() => new HoldNoteTickJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Osu.Tests.dll"
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Osu.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug)",
|
||||
@ -20,7 +20,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Release/netcoreapp2.2/osu.Game.Rulesets.Osu.Tests.dll"
|
||||
"${workspaceRoot}/bin/Release/netcoreapp3.0/osu.Game.Rulesets.Osu.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release)",
|
||||
|
@ -7,6 +7,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
@ -21,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
public void TestStacking()
|
||||
{
|
||||
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(beatmap_data)))
|
||||
using (var reader = new StreamReader(stream))
|
||||
using (var reader = new LineBufferedReader(stream))
|
||||
{
|
||||
var beatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
|
||||
var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Array.Empty<Mod>());
|
||||
|
@ -1,10 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
@ -14,16 +15,51 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneHitCircleSelectionBlueprint : SelectionBlueprintTestScene
|
||||
{
|
||||
private readonly DrawableHitCircle drawableObject;
|
||||
private HitCircle hitCircle;
|
||||
private DrawableHitCircle drawableObject;
|
||||
private TestBlueprint blueprint;
|
||||
|
||||
public TestSceneHitCircleSelectionBlueprint()
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
var hitCircle = new HitCircle { Position = new Vector2(256, 192) };
|
||||
Clear();
|
||||
|
||||
hitCircle = new HitCircle { Position = new Vector2(256, 192) };
|
||||
hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
|
||||
|
||||
Add(drawableObject = new DrawableHitCircle(hitCircle));
|
||||
AddBlueprint(blueprint = new TestBlueprint(drawableObject));
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestInitialState()
|
||||
{
|
||||
AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.Position);
|
||||
}
|
||||
|
||||
protected override SelectionBlueprint CreateBlueprint() => new HitCircleSelectionBlueprint(drawableObject);
|
||||
[Test]
|
||||
public void TestMoveHitObject()
|
||||
{
|
||||
AddStep("move hitobject", () => hitCircle.Position = new Vector2(300, 225));
|
||||
AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.Position);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMoveAfterApplyingDefaults()
|
||||
{
|
||||
AddStep("apply defaults", () => hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 }));
|
||||
AddStep("move hitobject", () => hitCircle.Position = new Vector2(300, 225));
|
||||
AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.Position);
|
||||
}
|
||||
|
||||
private class TestBlueprint : HitCircleSelectionBlueprint
|
||||
{
|
||||
public new HitCirclePiece CirclePiece => base.CirclePiece;
|
||||
|
||||
public TestBlueprint(DrawableHitCircle hitCircle)
|
||||
: base(hitCircle)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
210
osu.Game.Rulesets.Osu.Tests/TestSceneOsuDistanceSnapGrid.cs
Normal file
210
osu.Game.Rulesets.Osu.Tests/TestSceneOsuDistanceSnapGrid.cs
Normal file
@ -0,0 +1,210 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneOsuDistanceSnapGrid : ManualInputManagerTestScene
|
||||
{
|
||||
private const double beat_length = 100;
|
||||
private static readonly Vector2 grid_position = new Vector2(512, 384);
|
||||
|
||||
[Cached(typeof(IEditorBeatmap))]
|
||||
private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
|
||||
|
||||
[Cached]
|
||||
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
||||
|
||||
private TestOsuDistanceSnapGrid grid;
|
||||
|
||||
public TestSceneOsuDistanceSnapGrid()
|
||||
{
|
||||
editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
|
||||
|
||||
createGrid();
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
Clear();
|
||||
|
||||
editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 1;
|
||||
editorBeatmap.ControlPointInfo.DifficultyPoints.Clear();
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
|
||||
|
||||
beatDivisor.Value = 1;
|
||||
});
|
||||
|
||||
[TestCase(1)]
|
||||
[TestCase(2)]
|
||||
[TestCase(3)]
|
||||
[TestCase(4)]
|
||||
[TestCase(6)]
|
||||
[TestCase(8)]
|
||||
[TestCase(12)]
|
||||
[TestCase(16)]
|
||||
public void TestBeatDivisor(int divisor)
|
||||
{
|
||||
AddStep($"set beat divisor = {divisor}", () => beatDivisor.Value = divisor);
|
||||
createGrid();
|
||||
}
|
||||
|
||||
[TestCase(100, 100)]
|
||||
[TestCase(200, 100)]
|
||||
public void TestBeatLength(float beatLength, float expectedSpacing)
|
||||
{
|
||||
AddStep($"set beat length = {beatLength}", () =>
|
||||
{
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beatLength });
|
||||
});
|
||||
|
||||
createGrid();
|
||||
AddAssert($"spacing = {expectedSpacing}", () => Precision.AlmostEquals(expectedSpacing, grid.DistanceSpacing));
|
||||
}
|
||||
|
||||
[TestCase(0.5f, 50)]
|
||||
[TestCase(1, 100)]
|
||||
[TestCase(1.5f, 150)]
|
||||
public void TestSpeedMultiplier(float multiplier, float expectedSpacing)
|
||||
{
|
||||
AddStep($"set speed multiplier = {multiplier}", () =>
|
||||
{
|
||||
editorBeatmap.ControlPointInfo.DifficultyPoints.Clear();
|
||||
editorBeatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = multiplier });
|
||||
});
|
||||
|
||||
createGrid();
|
||||
AddAssert($"spacing = {expectedSpacing}", () => Precision.AlmostEquals(expectedSpacing, grid.DistanceSpacing));
|
||||
}
|
||||
|
||||
[TestCase(0.5f, 50)]
|
||||
[TestCase(1, 100)]
|
||||
[TestCase(1.5f, 150)]
|
||||
public void TestSliderMultiplier(float multiplier, float expectedSpacing)
|
||||
{
|
||||
AddStep($"set speed multiplier = {multiplier}", () => editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = multiplier);
|
||||
createGrid();
|
||||
AddAssert($"spacing = {expectedSpacing}", () => Precision.AlmostEquals(expectedSpacing, grid.DistanceSpacing));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCursorInCentre()
|
||||
{
|
||||
createGrid();
|
||||
|
||||
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position)));
|
||||
assertSnappedDistance((float)beat_length);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCursorBeforeMovementPoint()
|
||||
{
|
||||
createGrid();
|
||||
|
||||
AddStep("move mouse to just before movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.49f)));
|
||||
assertSnappedDistance((float)beat_length);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCursorAfterMovementPoint()
|
||||
{
|
||||
createGrid();
|
||||
|
||||
AddStep("move mouse to just after movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.51f)));
|
||||
assertSnappedDistance((float)beat_length * 2);
|
||||
}
|
||||
|
||||
private void assertSnappedDistance(float expectedDistance) => AddAssert($"snap distance = {expectedDistance}", () =>
|
||||
{
|
||||
Vector2 snappedPosition = grid.GetSnapPosition(grid.ToLocalSpace(InputManager.CurrentState.Mouse.Position));
|
||||
float distance = Vector2.Distance(snappedPosition, grid_position);
|
||||
|
||||
return Precision.AlmostEquals(expectedDistance, distance);
|
||||
});
|
||||
|
||||
private void createGrid()
|
||||
{
|
||||
AddStep("create grid", () =>
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.SlateGray
|
||||
},
|
||||
grid = new TestOsuDistanceSnapGrid(new HitCircle { Position = grid_position }),
|
||||
new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnapPosition(grid.ToLocalSpace(v)) }
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
private class SnappingCursorContainer : CompositeDrawable
|
||||
{
|
||||
public Func<Vector2, Vector2> GetSnapPosition;
|
||||
|
||||
private readonly Drawable cursor;
|
||||
|
||||
public SnappingCursorContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = cursor = new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(50),
|
||||
Colour = Color4.Red
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
updatePosition(GetContainingInputManager().CurrentState.Mouse.Position);
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
base.OnMouseMove(e);
|
||||
|
||||
updatePosition(e.ScreenSpaceMousePosition);
|
||||
return true;
|
||||
}
|
||||
|
||||
private void updatePosition(Vector2 screenSpacePosition)
|
||||
{
|
||||
cursor.Position = GetSnapPosition.Invoke(screenSpacePosition);
|
||||
}
|
||||
}
|
||||
|
||||
private class TestOsuDistanceSnapGrid : OsuDistanceSnapGrid
|
||||
{
|
||||
public new float DistanceSpacing => base.DistanceSpacing;
|
||||
|
||||
public TestOsuDistanceSnapGrid(OsuHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -3,11 +3,13 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@ -29,11 +31,16 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
typeof(PathControlPointPiece)
|
||||
};
|
||||
|
||||
private readonly DrawableSlider drawableObject;
|
||||
private Slider slider;
|
||||
private DrawableSlider drawableObject;
|
||||
private TestSliderBlueprint blueprint;
|
||||
|
||||
public TestSceneSliderSelectionBlueprint()
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
var slider = new Slider
|
||||
Clear();
|
||||
|
||||
slider = new Slider
|
||||
{
|
||||
Position = new Vector2(256, 192),
|
||||
Path = new SliderPath(PathType.Bezier, new[]
|
||||
@ -47,8 +54,71 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
|
||||
|
||||
Add(drawableObject = new DrawableSlider(slider));
|
||||
AddBlueprint(blueprint = new TestSliderBlueprint(drawableObject));
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestInitialState()
|
||||
{
|
||||
checkPositions();
|
||||
}
|
||||
|
||||
protected override SelectionBlueprint CreateBlueprint() => new SliderSelectionBlueprint(drawableObject);
|
||||
[Test]
|
||||
public void TestMoveHitObject()
|
||||
{
|
||||
moveHitObject();
|
||||
checkPositions();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMoveAfterApplyingDefaults()
|
||||
{
|
||||
AddStep("apply defaults", () => slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 }));
|
||||
moveHitObject();
|
||||
checkPositions();
|
||||
}
|
||||
|
||||
private void moveHitObject()
|
||||
{
|
||||
AddStep("move hitobject", () =>
|
||||
{
|
||||
slider.Position = new Vector2(300, 225);
|
||||
});
|
||||
}
|
||||
|
||||
private void checkPositions()
|
||||
{
|
||||
AddAssert("body positioned correctly", () => blueprint.BodyPiece.Position == slider.Position);
|
||||
|
||||
AddAssert("head positioned correctly",
|
||||
() => Precision.AlmostEquals(blueprint.HeadBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.HeadCircle.ScreenSpaceDrawQuad.Centre));
|
||||
|
||||
AddAssert("tail positioned correctly",
|
||||
() => Precision.AlmostEquals(blueprint.TailBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.TailCircle.ScreenSpaceDrawQuad.Centre));
|
||||
}
|
||||
|
||||
private class TestSliderBlueprint : SliderSelectionBlueprint
|
||||
{
|
||||
public new SliderBodyPiece BodyPiece => base.BodyPiece;
|
||||
public new TestSliderCircleBlueprint HeadBlueprint => (TestSliderCircleBlueprint)base.HeadBlueprint;
|
||||
public new TestSliderCircleBlueprint TailBlueprint => (TestSliderCircleBlueprint)base.TailBlueprint;
|
||||
|
||||
public TestSliderBlueprint(DrawableSlider slider)
|
||||
: base(slider)
|
||||
{
|
||||
}
|
||||
|
||||
protected override SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new TestSliderCircleBlueprint(slider, position);
|
||||
}
|
||||
|
||||
private class TestSliderCircleBlueprint : SliderCircleSelectionBlueprint
|
||||
{
|
||||
public new HitCirclePiece CirclePiece => base.CirclePiece;
|
||||
|
||||
public TestSliderCircleBlueprint(DrawableSlider slider, SliderPosition position)
|
||||
: base(slider, position)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@ -25,8 +24,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
typeof(SpinnerPiece)
|
||||
};
|
||||
|
||||
private readonly DrawableSpinner drawableSpinner;
|
||||
|
||||
public TestSceneSpinnerSelectionBlueprint()
|
||||
{
|
||||
var spinner = new Spinner
|
||||
@ -35,16 +32,19 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
StartTime = -1000,
|
||||
EndTime = 2000
|
||||
};
|
||||
|
||||
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
|
||||
|
||||
DrawableSpinner drawableSpinner;
|
||||
|
||||
Add(new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.5f),
|
||||
Child = drawableSpinner = new DrawableSpinner(spinner)
|
||||
});
|
||||
}
|
||||
|
||||
protected override SelectionBlueprint CreateBlueprint() => new SpinnerSelectionBlueprint(drawableSpinner) { Size = new Vector2(0.5f) };
|
||||
AddBlueprint(new SpinnerSelectionBlueprint(drawableSpinner) { Size = new Vector2(0.5f) });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,7 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>netcoreapp2.2</TargetFramework>
|
||||
<TargetFramework>netcoreapp3.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
|
||||
|
25
osu.Game.Rulesets.Osu/Edit/Blueprints/BlueprintPiece.cs
Normal file
25
osu.Game.Rulesets.Osu/Edit/Blueprints/BlueprintPiece.cs
Normal file
@ -0,0 +1,25 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints
|
||||
{
|
||||
/// <summary>
|
||||
/// A piece of a selection or placement blueprint which visualises an <see cref="OsuHitObject"/>.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="OsuHitObject"/> which this <see cref="BlueprintPiece{T}"/> visualises.</typeparam>
|
||||
public abstract class BlueprintPiece<T> : CompositeDrawable
|
||||
where T : OsuHitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Updates this <see cref="BlueprintPiece{T}"/> using the properties of a <see cref="OsuHitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="OsuHitObject"/> to reference properties from.</param>
|
||||
public virtual void UpdateFrom(T hitObject)
|
||||
{
|
||||
Position = hitObject.Position;
|
||||
}
|
||||
}
|
||||
}
|
@ -10,18 +10,13 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
|
||||
{
|
||||
public class HitCirclePiece : HitObjectPiece
|
||||
public class HitCirclePiece : BlueprintPiece<HitCircle>
|
||||
{
|
||||
private readonly HitCircle hitCircle;
|
||||
|
||||
public HitCirclePiece(HitCircle hitCircle)
|
||||
: base(hitCircle)
|
||||
public HitCirclePiece()
|
||||
{
|
||||
this.hitCircle = hitCircle;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
Scale = new Vector2(hitCircle.Scale);
|
||||
CornerRadius = Size.X / 2;
|
||||
|
||||
InternalChild = new RingPiece();
|
||||
@ -31,12 +26,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = colours.Yellow;
|
||||
|
||||
PositionBindable.BindValueChanged(_ => UpdatePosition(), true);
|
||||
StackHeightBindable.BindValueChanged(_ => UpdatePosition());
|
||||
ScaleBindable.BindValueChanged(scale => Scale = new Vector2(scale.NewValue), true);
|
||||
}
|
||||
|
||||
protected virtual void UpdatePosition() => Position = hitCircle.StackedPosition;
|
||||
public override void UpdateFrom(HitCircle hitObject)
|
||||
{
|
||||
base.UpdateFrom(hitObject);
|
||||
|
||||
Scale = new Vector2(hitObject.Scale);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,31 +13,30 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
||||
{
|
||||
public new HitCircle HitObject => (HitCircle)base.HitObject;
|
||||
|
||||
private readonly HitCirclePiece circlePiece;
|
||||
|
||||
public HitCirclePlacementBlueprint()
|
||||
: base(new HitCircle())
|
||||
{
|
||||
InternalChild = new HitCirclePiece(HitObject);
|
||||
InternalChild = circlePiece = new HitCirclePiece();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
protected override void Update()
|
||||
{
|
||||
base.LoadComplete();
|
||||
base.Update();
|
||||
|
||||
// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
|
||||
HitObject.Position = Parent?.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position) ?? Vector2.Zero;
|
||||
circlePiece.UpdateFrom(HitObject);
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
HitObject.StartTime = EditorClock.CurrentTime;
|
||||
EndPlacement();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||
{
|
||||
HitObject.Position = e.MousePosition;
|
||||
return true;
|
||||
HitObject.Position = ToLocalSpace(screenSpacePosition);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,12 +7,21 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
||||
{
|
||||
public class HitCircleSelectionBlueprint : OsuSelectionBlueprint
|
||||
public class HitCircleSelectionBlueprint : OsuSelectionBlueprint<HitCircle>
|
||||
{
|
||||
protected readonly HitCirclePiece CirclePiece;
|
||||
|
||||
public HitCircleSelectionBlueprint(DrawableHitCircle hitCircle)
|
||||
: base(hitCircle)
|
||||
{
|
||||
InternalChild = new HitCirclePiece((HitCircle)hitCircle.HitObject);
|
||||
InternalChild = CirclePiece = new HitCirclePiece();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
CirclePiece.UpdateFrom(HitObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,36 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints
|
||||
{
|
||||
/// <summary>
|
||||
/// A piece of a blueprint which responds to changes in the state of a <see cref="OsuHitObject"/>.
|
||||
/// </summary>
|
||||
public abstract class HitObjectPiece : CompositeDrawable
|
||||
{
|
||||
protected readonly IBindable<Vector2> PositionBindable = new Bindable<Vector2>();
|
||||
protected readonly IBindable<int> StackHeightBindable = new Bindable<int>();
|
||||
protected readonly IBindable<float> ScaleBindable = new Bindable<float>();
|
||||
|
||||
private readonly OsuHitObject hitObject;
|
||||
|
||||
protected HitObjectPiece(OsuHitObject hitObject)
|
||||
{
|
||||
this.hitObject = hitObject;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
PositionBindable.BindTo(hitObject.PositionBindable);
|
||||
StackHeightBindable.BindTo(hitObject.StackHeightBindable);
|
||||
ScaleBindable.BindTo(hitObject.ScaleBindable);
|
||||
}
|
||||
}
|
||||
}
|
@ -7,11 +7,12 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints
|
||||
{
|
||||
public class OsuSelectionBlueprint : SelectionBlueprint
|
||||
public abstract class OsuSelectionBlueprint<T> : SelectionBlueprint
|
||||
where T : OsuHitObject
|
||||
{
|
||||
protected OsuHitObject OsuObject => (OsuHitObject)HitObject.HitObject;
|
||||
protected new T HitObject => (T)base.HitObject.HitObject;
|
||||
|
||||
public OsuSelectionBlueprint(DrawableHitObject hitObject)
|
||||
protected OsuSelectionBlueprint(DrawableHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
}
|
||||
|
@ -1,32 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints
|
||||
{
|
||||
/// <summary>
|
||||
/// A piece of a blueprint which responds to changes in the state of a <see cref="Slider"/>.
|
||||
/// </summary>
|
||||
public abstract class SliderPiece : HitObjectPiece
|
||||
{
|
||||
protected readonly IBindable<SliderPath> PathBindable = new Bindable<SliderPath>();
|
||||
|
||||
private readonly Slider slider;
|
||||
|
||||
protected SliderPiece(Slider slider)
|
||||
: base(slider)
|
||||
{
|
||||
this.slider = slider;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
PathBindable.BindTo(slider.PathBindable);
|
||||
}
|
||||
}
|
||||
}
|
@ -14,7 +14,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
public class PathControlPointPiece : CompositeDrawable
|
||||
public class PathControlPointPiece : BlueprintPiece<Slider>
|
||||
{
|
||||
private readonly Slider slider;
|
||||
private readonly int index;
|
||||
|
@ -1,35 +1,29 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
public class PathControlPointVisualiser : SliderPiece
|
||||
public class PathControlPointVisualiser : CompositeDrawable
|
||||
{
|
||||
private readonly Slider slider;
|
||||
|
||||
private readonly Container<PathControlPointPiece> pieces;
|
||||
|
||||
public PathControlPointVisualiser(Slider slider)
|
||||
: base(slider)
|
||||
{
|
||||
this.slider = slider;
|
||||
|
||||
InternalChild = pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both };
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
protected override void Update()
|
||||
{
|
||||
PathBindable.BindValueChanged(_ => updatePathControlPoints(), true);
|
||||
}
|
||||
base.Update();
|
||||
|
||||
private void updatePathControlPoints()
|
||||
{
|
||||
while (slider.Path.ControlPoints.Length > pieces.Count)
|
||||
pieces.Add(new PathControlPointPiece(slider, pieces.Count));
|
||||
while (slider.Path.ControlPoints.Length < pieces.Count)
|
||||
|
@ -11,19 +11,15 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
public class SliderBodyPiece : SliderPiece
|
||||
public class SliderBodyPiece : BlueprintPiece<Slider>
|
||||
{
|
||||
private readonly Slider slider;
|
||||
private readonly ManualSliderBody body;
|
||||
|
||||
public SliderBodyPiece(Slider slider)
|
||||
: base(slider)
|
||||
public SliderBodyPiece()
|
||||
{
|
||||
this.slider = slider;
|
||||
|
||||
InternalChild = body = new ManualSliderBody
|
||||
{
|
||||
AccentColour = Color4.Transparent,
|
||||
AccentColour = Color4.Transparent
|
||||
};
|
||||
}
|
||||
|
||||
@ -31,19 +27,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
body.BorderColour = colours.Yellow;
|
||||
|
||||
PositionBindable.BindValueChanged(_ => updatePosition(), true);
|
||||
ScaleBindable.BindValueChanged(scale => body.PathRadius = scale.NewValue * OsuHitObject.OBJECT_RADIUS, true);
|
||||
}
|
||||
|
||||
private void updatePosition() => Position = slider.StackedPosition;
|
||||
|
||||
protected override void Update()
|
||||
public override void UpdateFrom(Slider hitObject)
|
||||
{
|
||||
base.Update();
|
||||
base.UpdateFrom(hitObject);
|
||||
|
||||
body.PathRadius = hitObject.Scale * OsuHitObject.OBJECT_RADIUS;
|
||||
|
||||
var vertices = new List<Vector2>();
|
||||
slider.Path.GetPathToProgress(vertices, 0, 1);
|
||||
hitObject.Path.GetPathToProgress(vertices, 0, 1);
|
||||
|
||||
body.SetVertices(vertices);
|
||||
|
||||
|
@ -1,47 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
public class SliderCirclePiece : HitCirclePiece
|
||||
{
|
||||
private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
|
||||
|
||||
private readonly Slider slider;
|
||||
private readonly SliderPosition position;
|
||||
|
||||
public SliderCirclePiece(Slider slider, SliderPosition position)
|
||||
: base(slider.HeadCircle)
|
||||
{
|
||||
this.slider = slider;
|
||||
this.position = position;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
pathBindable.BindTo(slider.PathBindable);
|
||||
pathBindable.BindValueChanged(_ => UpdatePosition(), true);
|
||||
}
|
||||
|
||||
protected override void UpdatePosition()
|
||||
{
|
||||
switch (position)
|
||||
{
|
||||
case SliderPosition.Start:
|
||||
Position = slider.StackedPosition + slider.Path.PositionAt(0);
|
||||
break;
|
||||
|
||||
case SliderPosition.End:
|
||||
Position = slider.StackedPosition + slider.Path.PositionAt(1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,22 +1,34 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
public class SliderCircleSelectionBlueprint : OsuSelectionBlueprint
|
||||
public class SliderCircleSelectionBlueprint : OsuSelectionBlueprint<Slider>
|
||||
{
|
||||
public SliderCircleSelectionBlueprint(DrawableOsuHitObject hitObject, Slider slider, SliderPosition position)
|
||||
: base(hitObject)
|
||||
protected readonly HitCirclePiece CirclePiece;
|
||||
|
||||
private readonly SliderPosition position;
|
||||
|
||||
public SliderCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position)
|
||||
: base(slider)
|
||||
{
|
||||
InternalChild = new SliderCirclePiece(slider, position);
|
||||
this.position = position;
|
||||
InternalChild = CirclePiece = new HitCirclePiece();
|
||||
|
||||
Select();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
CirclePiece.UpdateFrom(position == SliderPosition.Start ? HitObject.HeadCircle : HitObject.TailCircle);
|
||||
}
|
||||
|
||||
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
|
||||
public override bool HandlePositionalInput => false;
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
@ -21,6 +22,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
public new Objects.Slider HitObject => (Objects.Slider)base.HitObject;
|
||||
|
||||
private SliderBodyPiece bodyPiece;
|
||||
private HitCirclePiece headCirclePiece;
|
||||
private HitCirclePiece tailCirclePiece;
|
||||
|
||||
private readonly List<Segment> segments = new List<Segment>();
|
||||
private Vector2 cursor;
|
||||
|
||||
@ -38,37 +43,27 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new SliderBodyPiece(HitObject),
|
||||
new SliderCirclePiece(HitObject, SliderPosition.Start),
|
||||
new SliderCirclePiece(HitObject, SliderPosition.End),
|
||||
bodyPiece = new SliderBodyPiece(),
|
||||
headCirclePiece = new HitCirclePiece(),
|
||||
tailCirclePiece = new HitCirclePiece(),
|
||||
new PathControlPointVisualiser(HitObject),
|
||||
};
|
||||
|
||||
setState(PlacementState.Initial);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
|
||||
HitObject.Position = Parent?.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position) ?? Vector2.Zero;
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case PlacementState.Initial:
|
||||
HitObject.Position = e.MousePosition;
|
||||
return true;
|
||||
HitObject.Position = ToLocalSpace(screenSpacePosition);
|
||||
break;
|
||||
|
||||
case PlacementState.Body:
|
||||
cursor = e.MousePosition - HitObject.Position;
|
||||
return true;
|
||||
cursor = ToLocalSpace(screenSpacePosition) - HitObject.Position;
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
@ -109,8 +104,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
private void beginCurve()
|
||||
{
|
||||
BeginPlacement();
|
||||
|
||||
HitObject.StartTime = EditorClock.CurrentTime;
|
||||
setState(PlacementState.Body);
|
||||
}
|
||||
|
||||
@ -130,6 +123,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
var newControlPoints = segments.SelectMany(s => s.ControlPoints).Concat(cursor.Yield()).ToArray();
|
||||
HitObject.Path = new SliderPath(newControlPoints.Length > 2 ? PathType.Bezier : PathType.Linear, newControlPoints);
|
||||
|
||||
bodyPiece.UpdateFrom(HitObject);
|
||||
headCirclePiece.UpdateFrom(HitObject.HeadCircle);
|
||||
tailCirclePiece.UpdateFrom(HitObject.TailCircle);
|
||||
}
|
||||
|
||||
private void setState(PlacementState newState)
|
||||
|
@ -9,9 +9,11 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
public class SliderSelectionBlueprint : OsuSelectionBlueprint
|
||||
public class SliderSelectionBlueprint : OsuSelectionBlueprint<Slider>
|
||||
{
|
||||
private readonly SliderCircleSelectionBlueprint headBlueprint;
|
||||
protected readonly SliderBodyPiece BodyPiece;
|
||||
protected readonly SliderCircleSelectionBlueprint HeadBlueprint;
|
||||
protected readonly SliderCircleSelectionBlueprint TailBlueprint;
|
||||
|
||||
public SliderSelectionBlueprint(DrawableSlider slider)
|
||||
: base(slider)
|
||||
@ -20,13 +22,22 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new SliderBodyPiece(sliderObject),
|
||||
headBlueprint = new SliderCircleSelectionBlueprint(slider.HeadCircle, sliderObject, SliderPosition.Start),
|
||||
new SliderCircleSelectionBlueprint(slider.TailCircle, sliderObject, SliderPosition.End),
|
||||
BodyPiece = new SliderBodyPiece(),
|
||||
HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start),
|
||||
TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End),
|
||||
new PathControlPointVisualiser(sliderObject),
|
||||
};
|
||||
}
|
||||
|
||||
public override Vector2 SelectionPoint => headBlueprint.SelectionPoint;
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
BodyPiece.UpdateFrom(HitObject);
|
||||
}
|
||||
|
||||
public override Vector2 SelectionPoint => HeadBlueprint.SelectionPoint;
|
||||
|
||||
protected virtual SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new SliderCircleSelectionBlueprint(slider, position);
|
||||
}
|
||||
}
|
||||
|
@ -12,17 +12,13 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components
|
||||
{
|
||||
public class SpinnerPiece : HitObjectPiece
|
||||
public class SpinnerPiece : BlueprintPiece<Spinner>
|
||||
{
|
||||
private readonly Spinner spinner;
|
||||
private readonly CircularContainer circle;
|
||||
private readonly RingPiece ring;
|
||||
|
||||
public SpinnerPiece(Spinner spinner)
|
||||
: base(spinner)
|
||||
public SpinnerPiece()
|
||||
{
|
||||
this.spinner = spinner;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
@ -44,21 +40,20 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components
|
||||
Origin = Anchor.Centre
|
||||
}
|
||||
};
|
||||
|
||||
ring.Scale = new Vector2(spinner.Scale);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = colours.Yellow;
|
||||
|
||||
PositionBindable.BindValueChanged(_ => updatePosition(), true);
|
||||
StackHeightBindable.BindValueChanged(_ => updatePosition());
|
||||
ScaleBindable.BindValueChanged(scale => ring.Scale = new Vector2(scale.NewValue), true);
|
||||
}
|
||||
|
||||
private void updatePosition() => Position = spinner.Position;
|
||||
public override void UpdateFrom(Spinner hitObject)
|
||||
{
|
||||
base.UpdateFrom(hitObject);
|
||||
|
||||
ring.Scale = new Vector2(hitObject.Scale);
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => circle.ReceivePositionalInputAt(screenSpacePos);
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
||||
{
|
||||
@ -21,7 +22,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
||||
public SpinnerPlacementBlueprint()
|
||||
: base(new Spinner { Position = OsuPlayfield.BASE_SIZE / 2 })
|
||||
{
|
||||
InternalChild = piece = new SpinnerPiece(HitObject) { Alpha = 0.5f };
|
||||
InternalChild = piece = new SpinnerPiece { Alpha = 0.5f };
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
piece.UpdateFrom(HitObject);
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
@ -33,8 +41,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
||||
}
|
||||
else
|
||||
{
|
||||
HitObject.StartTime = EditorClock.CurrentTime;
|
||||
|
||||
isPlacingEnd = true;
|
||||
piece.FadeTo(1f, 150, Easing.OutQuint);
|
||||
|
||||
@ -43,5 +49,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,14 +8,21 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
||||
{
|
||||
public class SpinnerSelectionBlueprint : OsuSelectionBlueprint
|
||||
public class SpinnerSelectionBlueprint : OsuSelectionBlueprint<Spinner>
|
||||
{
|
||||
private readonly SpinnerPiece piece;
|
||||
|
||||
public SpinnerSelectionBlueprint(DrawableSpinner spinner)
|
||||
: base(spinner)
|
||||
{
|
||||
InternalChild = piece = new SpinnerPiece((Spinner)spinner.HitObject);
|
||||
InternalChild = piece = new SpinnerPiece();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
piece.UpdateFrom(HitObject);
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => piece.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
28
osu.Game.Rulesets.Osu/Edit/OsuDistanceSnapGrid.cs
Normal file
28
osu.Game.Rulesets.Osu/Edit/OsuDistanceSnapGrid.cs
Normal file
@ -0,0 +1,28 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuDistanceSnapGrid : CircularDistanceSnapGrid
|
||||
{
|
||||
public OsuDistanceSnapGrid(OsuHitObject hitObject)
|
||||
: base(hitObject, hitObject.StackedEndPosition)
|
||||
{
|
||||
}
|
||||
|
||||
protected override float GetVelocity(double time, ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(time);
|
||||
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(time);
|
||||
|
||||
double scoringDistance = OsuHitObject.BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
|
||||
|
||||
return (float)(scoringDistance / timingPoint.BeatLength);
|
||||
}
|
||||
}
|
||||
}
|
@ -2,8 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
@ -11,7 +9,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuSelectionHandler : SelectionHandler
|
||||
{
|
||||
public override void HandleDrag(SelectionBlueprint blueprint, DragEvent dragEvent)
|
||||
public override void HandleMovement(MoveSelectionEvent moveEvent)
|
||||
{
|
||||
foreach (var h in SelectedHitObjects.OfType<OsuHitObject>())
|
||||
{
|
||||
@ -21,10 +19,10 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
continue;
|
||||
}
|
||||
|
||||
h.Position += dragEvent.Delta;
|
||||
h.Position += moveEvent.InstantDelta;
|
||||
}
|
||||
|
||||
base.HandleDrag(blueprint, dragEvent);
|
||||
base.HandleMovement(moveEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -40,6 +40,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
positionBindable.BindValueChanged(_ => updatePosition());
|
||||
pathBindable.BindValueChanged(_ => updatePosition(), true);
|
||||
|
||||
// TODO: This has no drawable content. Support for skins should be added.
|
||||
}
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
|
@ -14,8 +14,16 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition
|
||||
{
|
||||
/// <summary>
|
||||
/// The radius of hit objects (ie. the radius of a <see cref="HitCircle"/>).
|
||||
/// </summary>
|
||||
public const float OBJECT_RADIUS = 64;
|
||||
|
||||
/// <summary>
|
||||
/// Scoring distance with a speed-adjusted beat length of 1 second (ie. the speed slider balls move through their track).
|
||||
/// </summary>
|
||||
internal const float BASE_SCORING_DISTANCE = 100;
|
||||
|
||||
public double TimePreempt = 600;
|
||||
public double TimeFadeIn = 400;
|
||||
|
||||
|
@ -30,6 +30,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -19,11 +19,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public class Slider : OsuHitObject, IHasCurve
|
||||
{
|
||||
/// <summary>
|
||||
/// Scoring distance with a speed-adjusted beat length of 1 second.
|
||||
/// </summary>
|
||||
private const float base_scoring_distance = 100;
|
||||
|
||||
public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
@ -54,13 +49,13 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
base.Position = value;
|
||||
|
||||
endPositionCache.Invalidate();
|
||||
|
||||
if (HeadCircle != null)
|
||||
HeadCircle.Position = value;
|
||||
|
||||
if (TailCircle != null)
|
||||
TailCircle.Position = EndPosition;
|
||||
|
||||
endPositionCache.Invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
@ -123,7 +118,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
|
||||
|
||||
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
|
||||
double scoringDistance = BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
|
||||
|
||||
Velocity = scoringDistance / timingPoint.BeatLength;
|
||||
TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
|
||||
@ -205,6 +200,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -25,6 +25,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuSliderTailJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -32,6 +32,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -33,6 +33,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -40,6 +40,11 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
private void load(OsuRulesetConfigManager config)
|
||||
{
|
||||
config?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
showTrail.BindValueChanged(v => cursorTrail.FadeTo(v.NewValue ? 1 : 0, 200), true);
|
||||
}
|
||||
|
@ -7,7 +7,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Taiko.Tests.dll"
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Taiko.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug)",
|
||||
@ -20,7 +20,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Release/netcoreapp2.2/osu.Game.Rulesets.Taiko.Tests.dll"
|
||||
"${workspaceRoot}/bin/Release/netcoreapp3.0/osu.Game.Rulesets.Taiko.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release)",
|
||||
|
@ -9,7 +9,7 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>netcoreapp2.2</TargetFramework>
|
||||
<TargetFramework>netcoreapp3.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
|
||||
|
@ -88,6 +88,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
|
||||
public override Judgement CreateJudgement() => new TaikoDrumRollJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -27,6 +27,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
|
||||
public override Judgement CreateJudgement() => new TaikoDrumRollTickJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -11,6 +11,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
{
|
||||
public override Judgement CreateJudgement() => new TaikoStrongJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -35,6 +35,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
|
||||
public override Judgement CreateJudgement() => new TaikoSwellJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -11,6 +11,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
{
|
||||
public override Judgement CreateJudgement() => new TaikoSwellTickJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
154
osu.Game.Tests/Beatmaps/EditorBeatmapTest.cs
Normal file
154
osu.Game.Tests/Beatmaps/EditorBeatmapTest.cs
Normal file
@ -0,0 +1,154 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using Microsoft.EntityFrameworkCore.Internal;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
|
||||
namespace osu.Game.Tests.Beatmaps
|
||||
{
|
||||
[TestFixture]
|
||||
public class EditorBeatmapTest
|
||||
{
|
||||
/// <summary>
|
||||
/// Tests that the addition event is correctly invoked after a hitobject is added.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestHitObjectAddEvent()
|
||||
{
|
||||
var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
|
||||
|
||||
HitObject addedObject = null;
|
||||
editorBeatmap.HitObjectAdded += h => addedObject = h;
|
||||
|
||||
var hitCircle = new HitCircle();
|
||||
|
||||
editorBeatmap.Add(hitCircle);
|
||||
Assert.That(addedObject, Is.EqualTo(hitCircle));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that the removal event is correctly invoked after a hitobject is removed.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void HitObjectRemoveEvent()
|
||||
{
|
||||
var hitCircle = new HitCircle();
|
||||
var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap { HitObjects = { hitCircle } });
|
||||
|
||||
HitObject removedObject = null;
|
||||
editorBeatmap.HitObjectRemoved += h => removedObject = h;
|
||||
|
||||
editorBeatmap.Remove(hitCircle);
|
||||
Assert.That(removedObject, Is.EqualTo(hitCircle));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that the changed event is correctly invoked after the start time of a hitobject is changed.
|
||||
/// This tests for hitobjects which were already present before the editor beatmap was constructed.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestInitialHitObjectStartTimeChangeEvent()
|
||||
{
|
||||
var hitCircle = new HitCircle();
|
||||
var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap { HitObjects = { hitCircle } });
|
||||
|
||||
HitObject changedObject = null;
|
||||
editorBeatmap.StartTimeChanged += h => changedObject = h;
|
||||
|
||||
hitCircle.StartTime = 1000;
|
||||
Assert.That(changedObject, Is.EqualTo(hitCircle));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that the changed event is correctly invoked after the start time of a hitobject is changed.
|
||||
/// This tests for hitobjects which were added to an existing editor beatmap.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestAddedHitObjectStartTimeChangeEvent()
|
||||
{
|
||||
var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
|
||||
|
||||
HitObject changedObject = null;
|
||||
editorBeatmap.StartTimeChanged += h => changedObject = h;
|
||||
|
||||
var hitCircle = new HitCircle();
|
||||
|
||||
editorBeatmap.Add(hitCircle);
|
||||
Assert.That(changedObject, Is.Null);
|
||||
|
||||
hitCircle.StartTime = 1000;
|
||||
Assert.That(changedObject, Is.EqualTo(hitCircle));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that the channged event is not invoked after a hitobject is removed from the beatmap/
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestRemovedHitObjectStartTimeChangeEvent()
|
||||
{
|
||||
var hitCircle = new HitCircle();
|
||||
var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap { HitObjects = { hitCircle } });
|
||||
|
||||
HitObject changedObject = null;
|
||||
editorBeatmap.StartTimeChanged += h => changedObject = h;
|
||||
|
||||
editorBeatmap.Remove(hitCircle);
|
||||
Assert.That(changedObject, Is.Null);
|
||||
|
||||
hitCircle.StartTime = 1000;
|
||||
Assert.That(changedObject, Is.Null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that an added hitobject is correctly inserted to preserve the sorting order of the beatmap.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestAddHitObjectInMiddle()
|
||||
{
|
||||
var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HitCircle(),
|
||||
new HitCircle { StartTime = 1000 },
|
||||
new HitCircle { StartTime = 1000 },
|
||||
new HitCircle { StartTime = 2000 },
|
||||
}
|
||||
});
|
||||
|
||||
var hitCircle = new HitCircle { StartTime = 1000 };
|
||||
editorBeatmap.Add(hitCircle);
|
||||
Assert.That(editorBeatmap.HitObjects.Count(h => h == hitCircle), Is.EqualTo(1));
|
||||
Assert.That(editorBeatmap.HitObjects.IndexOf(hitCircle), Is.EqualTo(3));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that the beatmap remains correctly sorted after the start time of a hitobject is changed.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestResortWhenStartTimeChanged()
|
||||
{
|
||||
var hitCircle = new HitCircle { StartTime = 1000 };
|
||||
var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HitCircle(),
|
||||
new HitCircle { StartTime = 1000 },
|
||||
new HitCircle { StartTime = 1000 },
|
||||
hitCircle,
|
||||
new HitCircle { StartTime = 2000 },
|
||||
}
|
||||
});
|
||||
|
||||
hitCircle.StartTime = 0;
|
||||
Assert.That(editorBeatmap.HitObjects.Count(h => h == hitCircle), Is.EqualTo(1));
|
||||
Assert.That(editorBeatmap.HitObjects.IndexOf(hitCircle), Is.EqualTo(1));
|
||||
}
|
||||
}
|
||||
}
|
@ -13,6 +13,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -30,13 +31,9 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
public void TestDecodeBeatmapVersion()
|
||||
{
|
||||
using (var resStream = TestResources.OpenResource("beatmap-version.osu"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var decoder = Decoder.GetDecoder<Beatmap>(stream);
|
||||
|
||||
stream.BaseStream.Position = 0;
|
||||
stream.DiscardBufferedData();
|
||||
|
||||
var working = new TestWorkingBeatmap(decoder.Decode(stream));
|
||||
|
||||
Assert.AreEqual(6, working.BeatmapInfo.BeatmapVersion);
|
||||
@ -51,7 +48,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||
|
||||
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var beatmap = decoder.Decode(stream);
|
||||
var beatmapInfo = beatmap.BeatmapInfo;
|
||||
@ -75,7 +72,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
var decoder = new LegacyBeatmapDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var beatmapInfo = decoder.Decode(stream).BeatmapInfo;
|
||||
|
||||
@ -101,7 +98,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
var decoder = new LegacyBeatmapDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var beatmap = decoder.Decode(stream);
|
||||
var beatmapInfo = beatmap.BeatmapInfo;
|
||||
@ -126,7 +123,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
var decoder = new LegacyBeatmapDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var difficulty = decoder.Decode(stream).BeatmapInfo.BaseDifficulty;
|
||||
|
||||
@ -145,7 +142,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||
|
||||
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var beatmap = decoder.Decode(stream);
|
||||
var metadata = beatmap.Metadata;
|
||||
@ -164,7 +161,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||
|
||||
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var beatmap = decoder.Decode(stream);
|
||||
var controlPoints = beatmap.ControlPointInfo;
|
||||
@ -239,7 +236,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||
|
||||
using (var resStream = TestResources.OpenResource("overlapping-control-points.osu"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var controlPoints = decoder.Decode(stream).ControlPointInfo;
|
||||
|
||||
@ -271,7 +268,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
var decoder = new LegacySkinDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var comboColors = decoder.Decode(stream).ComboColours;
|
||||
|
||||
@ -297,7 +294,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
var decoder = new LegacyBeatmapDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource("hitobject-combo-offset.osu"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var beatmap = decoder.Decode(stream);
|
||||
|
||||
@ -320,7 +317,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
var decoder = new LegacyBeatmapDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource("hitobject-combo-offset.osu"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var beatmap = decoder.Decode(stream);
|
||||
|
||||
@ -343,7 +340,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||
|
||||
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var hitObjects = decoder.Decode(stream).HitObjects;
|
||||
|
||||
@ -371,7 +368,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||
|
||||
using (var resStream = TestResources.OpenResource("controlpoint-custom-samplebank.osu"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var hitObjects = decoder.Decode(stream).HitObjects;
|
||||
|
||||
@ -393,7 +390,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||
|
||||
using (var resStream = TestResources.OpenResource("hitobject-custom-samplebank.osu"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var hitObjects = decoder.Decode(stream).HitObjects;
|
||||
|
||||
@ -411,7 +408,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||
|
||||
using (var resStream = TestResources.OpenResource("hitobject-file-samples.osu"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var hitObjects = decoder.Decode(stream).HitObjects;
|
||||
|
||||
@ -431,7 +428,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||
|
||||
using (var resStream = TestResources.OpenResource("slider-samples.osu"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var hitObjects = decoder.Decode(stream).HitObjects;
|
||||
|
||||
@ -475,7 +472,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||
|
||||
using (var resStream = TestResources.OpenResource("hitobject-no-addition-bank.osu"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var hitObjects = decoder.Decode(stream).HitObjects;
|
||||
|
||||
@ -489,10 +486,132 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||
|
||||
using (var badResStream = TestResources.OpenResource("invalid-events.osu"))
|
||||
using (var badStream = new StreamReader(badResStream))
|
||||
using (var badStream = new LineBufferedReader(badResStream))
|
||||
{
|
||||
Assert.DoesNotThrow(() => decoder.Decode(badStream));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFallbackDecoderForCorruptedHeader()
|
||||
{
|
||||
Decoder<Beatmap> decoder = null;
|
||||
Beatmap beatmap = null;
|
||||
|
||||
using (var resStream = TestResources.OpenResource("corrupted-header.osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
Assert.DoesNotThrow(() => decoder = Decoder.GetDecoder<Beatmap>(stream));
|
||||
Assert.IsInstanceOf<LegacyBeatmapDecoder>(decoder);
|
||||
Assert.DoesNotThrow(() => beatmap = decoder.Decode(stream));
|
||||
Assert.IsNotNull(beatmap);
|
||||
Assert.AreEqual("Beatmap with corrupted header", beatmap.Metadata.Title);
|
||||
Assert.AreEqual("Evil Hacker", beatmap.Metadata.AuthorString);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFallbackDecoderForMissingHeader()
|
||||
{
|
||||
Decoder<Beatmap> decoder = null;
|
||||
Beatmap beatmap = null;
|
||||
|
||||
using (var resStream = TestResources.OpenResource("missing-header.osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
Assert.DoesNotThrow(() => decoder = Decoder.GetDecoder<Beatmap>(stream));
|
||||
Assert.IsInstanceOf<LegacyBeatmapDecoder>(decoder);
|
||||
Assert.DoesNotThrow(() => beatmap = decoder.Decode(stream));
|
||||
Assert.IsNotNull(beatmap);
|
||||
Assert.AreEqual("Beatmap with no header", beatmap.Metadata.Title);
|
||||
Assert.AreEqual("Incredibly Evil Hacker", beatmap.Metadata.AuthorString);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeFileWithEmptyLinesAtStart()
|
||||
{
|
||||
Decoder<Beatmap> decoder = null;
|
||||
Beatmap beatmap = null;
|
||||
|
||||
using (var resStream = TestResources.OpenResource("empty-lines-at-start.osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
Assert.DoesNotThrow(() => decoder = Decoder.GetDecoder<Beatmap>(stream));
|
||||
Assert.IsInstanceOf<LegacyBeatmapDecoder>(decoder);
|
||||
Assert.DoesNotThrow(() => beatmap = decoder.Decode(stream));
|
||||
Assert.IsNotNull(beatmap);
|
||||
Assert.AreEqual("Empty lines at start", beatmap.Metadata.Title);
|
||||
Assert.AreEqual("Edge Case Hunter", beatmap.Metadata.AuthorString);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeFileWithEmptyLinesAndNoHeader()
|
||||
{
|
||||
Decoder<Beatmap> decoder = null;
|
||||
Beatmap beatmap = null;
|
||||
|
||||
using (var resStream = TestResources.OpenResource("empty-line-instead-of-header.osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
Assert.DoesNotThrow(() => decoder = Decoder.GetDecoder<Beatmap>(stream));
|
||||
Assert.IsInstanceOf<LegacyBeatmapDecoder>(decoder);
|
||||
Assert.DoesNotThrow(() => beatmap = decoder.Decode(stream));
|
||||
Assert.IsNotNull(beatmap);
|
||||
Assert.AreEqual("The dog ate the file header", beatmap.Metadata.Title);
|
||||
Assert.AreEqual("Why does this keep happening", beatmap.Metadata.AuthorString);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeFileWithContentImmediatelyAfterHeader()
|
||||
{
|
||||
Decoder<Beatmap> decoder = null;
|
||||
Beatmap beatmap = null;
|
||||
|
||||
using (var resStream = TestResources.OpenResource("no-empty-line-after-header.osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
Assert.DoesNotThrow(() => decoder = Decoder.GetDecoder<Beatmap>(stream));
|
||||
Assert.IsInstanceOf<LegacyBeatmapDecoder>(decoder);
|
||||
Assert.DoesNotThrow(() => beatmap = decoder.Decode(stream));
|
||||
Assert.IsNotNull(beatmap);
|
||||
Assert.AreEqual("No empty line delimiting header from contents", beatmap.Metadata.Title);
|
||||
Assert.AreEqual("Edge Case Hunter", beatmap.Metadata.AuthorString);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeEmptyFile()
|
||||
{
|
||||
using (var resStream = new MemoryStream())
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
Assert.Throws<IOException>(() => Decoder.GetDecoder<Beatmap>(stream));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAllowFallbackDecoderOverwrite()
|
||||
{
|
||||
Decoder<Beatmap> decoder = null;
|
||||
|
||||
using (var resStream = TestResources.OpenResource("corrupted-header.osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
Assert.DoesNotThrow(() => decoder = Decoder.GetDecoder<Beatmap>(stream));
|
||||
Assert.IsInstanceOf<LegacyBeatmapDecoder>(decoder);
|
||||
}
|
||||
|
||||
Assert.DoesNotThrow(LegacyDifficultyCalculatorBeatmapDecoder.Register);
|
||||
|
||||
using (var resStream = TestResources.OpenResource("corrupted-header.osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
Assert.DoesNotThrow(() => decoder = Decoder.GetDecoder<Beatmap>(stream));
|
||||
Assert.IsInstanceOf<LegacyDifficultyCalculatorBeatmapDecoder>(decoder);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,9 +2,9 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Tests.Resources;
|
||||
|
||||
namespace osu.Game.Tests.Beatmaps.Formats
|
||||
@ -18,7 +18,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
var decoder = new LineLoggingDecoder(14);
|
||||
|
||||
using (var resStream = TestResources.OpenResource("comments.osu"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
decoder.Decode(stream);
|
||||
|
||||
|
@ -1,12 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Tests.Resources;
|
||||
|
||||
@ -21,7 +21,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
var decoder = new LegacyStoryboardDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource("Himeringo - Yotsuya-san ni Yoroshiku (RLC) [Winber1's Extreme].osu"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var storyboard = decoder.Decode(stream);
|
||||
|
||||
@ -94,7 +94,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
var decoder = new LegacyStoryboardDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource("variable-with-suffix.osb"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var storyboard = decoder.Decode(stream);
|
||||
|
||||
|
@ -8,6 +8,7 @@ using NUnit.Framework;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.IO.Serialization;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -148,13 +149,13 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
private Beatmap decode(string filename, out Beatmap jsonDecoded)
|
||||
{
|
||||
using (var stream = TestResources.OpenResource(filename))
|
||||
using (var sr = new StreamReader(stream))
|
||||
using (var sr = new LineBufferedReader(stream))
|
||||
{
|
||||
var legacyDecoded = new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr);
|
||||
|
||||
using (var ms = new MemoryStream())
|
||||
using (var sw = new StreamWriter(ms))
|
||||
using (var sr2 = new StreamReader(ms))
|
||||
using (var sr2 = new LineBufferedReader(ms))
|
||||
{
|
||||
sw.Write(legacyDecoded.Serialize());
|
||||
sw.Flush();
|
||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
public async Task TestImportWhenClosed()
|
||||
{
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWhenClosed"))
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportWhenClosed)))
|
||||
{
|
||||
try
|
||||
{
|
||||
@ -46,7 +46,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
public async Task TestImportThenDelete()
|
||||
{
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenDelete"))
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenDelete)))
|
||||
{
|
||||
try
|
||||
{
|
||||
@ -67,7 +67,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
public async Task TestImportThenImport()
|
||||
{
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenImport"))
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenImport)))
|
||||
{
|
||||
try
|
||||
{
|
||||
@ -94,7 +94,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
public async Task TestImportCorruptThenImport()
|
||||
{
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenImport"))
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportCorruptThenImport)))
|
||||
{
|
||||
try
|
||||
{
|
||||
@ -136,7 +136,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
public async Task TestRollbackOnFailure()
|
||||
{
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestRollbackOnFailure"))
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestRollbackOnFailure)))
|
||||
{
|
||||
try
|
||||
{
|
||||
@ -171,7 +171,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
|
||||
var breakTemp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
MemoryStream brokenOsu = new MemoryStream(new byte[] { 1, 3, 3, 7 });
|
||||
MemoryStream brokenOsu = new MemoryStream();
|
||||
MemoryStream brokenOsz = new MemoryStream(File.ReadAllBytes(breakTemp));
|
||||
|
||||
File.Delete(breakTemp);
|
||||
@ -213,7 +213,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
public async Task TestImportThenImportDifferentHash()
|
||||
{
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenImportDifferentHash"))
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenImportDifferentHash)))
|
||||
{
|
||||
try
|
||||
{
|
||||
@ -244,7 +244,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
public async Task TestImportThenDeleteThenImport()
|
||||
{
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenDeleteThenImport"))
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenDeleteThenImport)))
|
||||
{
|
||||
try
|
||||
{
|
||||
@ -272,7 +272,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
public async Task TestImportThenDeleteThenImportWithOnlineIDMismatch(bool set)
|
||||
{
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"TestImportThenDeleteThenImport-{set}"))
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"{nameof(TestImportThenDeleteThenImportWithOnlineIDMismatch)}-{set}"))
|
||||
{
|
||||
try
|
||||
{
|
||||
@ -306,7 +306,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
public async Task TestImportWithDuplicateBeatmapIDs()
|
||||
{
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWithDuplicateBeatmapID"))
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportWithDuplicateBeatmapIDs)))
|
||||
{
|
||||
try
|
||||
{
|
||||
@ -392,7 +392,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
[Test]
|
||||
public async Task TestImportWhenFileOpen()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWhenFileOpen"))
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportWhenFileOpen)))
|
||||
{
|
||||
try
|
||||
{
|
||||
@ -414,7 +414,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
[Test]
|
||||
public async Task TestImportNestedStructure()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportNestedStructure"))
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportNestedStructure)))
|
||||
{
|
||||
try
|
||||
{
|
||||
@ -456,9 +456,63 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
}
|
||||
}
|
||||
|
||||
public static async Task<BeatmapSetInfo> LoadOszIntoOsu(OsuGameBase osu, string path = null)
|
||||
[Test]
|
||||
public async Task TestImportWithIgnoredDirectoryInArchive()
|
||||
{
|
||||
var temp = path ?? TestResources.GetTestBeatmapForImport();
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportWithIgnoredDirectoryInArchive)))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
string extractedFolder = $"{temp}_extracted";
|
||||
string dataFolder = Path.Combine(extractedFolder, "actual_data");
|
||||
string resourceForkFolder = Path.Combine(extractedFolder, "__MACOSX");
|
||||
string resourceForkFilePath = Path.Combine(resourceForkFolder, ".extracted");
|
||||
|
||||
Directory.CreateDirectory(dataFolder);
|
||||
Directory.CreateDirectory(resourceForkFolder);
|
||||
|
||||
using (var resourceForkFile = File.CreateText(resourceForkFilePath))
|
||||
{
|
||||
resourceForkFile.WriteLine("adding content so that it's not empty");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
using (var zip = ZipArchive.Open(temp))
|
||||
zip.WriteToDirectory(dataFolder);
|
||||
|
||||
using (var zip = ZipArchive.Create())
|
||||
{
|
||||
zip.AddAllFromDirectory(extractedFolder);
|
||||
zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
|
||||
}
|
||||
|
||||
var imported = await osu.Dependencies.Get<BeatmapManager>().Import(temp);
|
||||
|
||||
ensureLoaded(osu);
|
||||
|
||||
Assert.IsFalse(imported.Files.Any(f => f.Filename.Contains("__MACOSX")), "Files contain resource fork folder, which should be ignored");
|
||||
Assert.IsFalse(imported.Files.Any(f => f.Filename.Contains("actual_data")), "Files contain common subfolder");
|
||||
}
|
||||
finally
|
||||
{
|
||||
Directory.Delete(extractedFolder, true);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static async Task<BeatmapSetInfo> LoadOszIntoOsu(OsuGameBase osu, string path = null, bool virtualTrack = false)
|
||||
{
|
||||
var temp = path ?? TestResources.GetTestBeatmapForImport(virtualTrack);
|
||||
|
||||
var manager = osu.Dependencies.Get<BeatmapManager>();
|
||||
|
||||
|
125
osu.Game.Tests/Beatmaps/IO/LineBufferedReaderTest.cs
Normal file
125
osu.Game.Tests/Beatmaps/IO/LineBufferedReaderTest.cs
Normal file
@ -0,0 +1,125 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.IO;
|
||||
|
||||
namespace osu.Game.Tests.Beatmaps.IO
|
||||
{
|
||||
[TestFixture]
|
||||
public class LineBufferedReaderTest
|
||||
{
|
||||
[Test]
|
||||
public void TestReadLineByLine()
|
||||
{
|
||||
const string contents = "line 1\rline 2\nline 3";
|
||||
|
||||
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(contents)))
|
||||
using (var bufferedReader = new LineBufferedReader(stream))
|
||||
{
|
||||
Assert.AreEqual("line 1", bufferedReader.ReadLine());
|
||||
Assert.AreEqual("line 2", bufferedReader.ReadLine());
|
||||
Assert.AreEqual("line 3", bufferedReader.ReadLine());
|
||||
Assert.IsNull(bufferedReader.ReadLine());
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPeekLineOnce()
|
||||
{
|
||||
const string contents = "line 1\r\npeek this\nline 3";
|
||||
|
||||
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(contents)))
|
||||
using (var bufferedReader = new LineBufferedReader(stream))
|
||||
{
|
||||
Assert.AreEqual("line 1", bufferedReader.ReadLine());
|
||||
Assert.AreEqual("peek this", bufferedReader.PeekLine());
|
||||
Assert.AreEqual("peek this", bufferedReader.ReadLine());
|
||||
Assert.AreEqual("line 3", bufferedReader.ReadLine());
|
||||
Assert.IsNull(bufferedReader.ReadLine());
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPeekLineMultipleTimes()
|
||||
{
|
||||
const string contents = "peek this once\nline 2\rpeek this a lot";
|
||||
|
||||
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(contents)))
|
||||
using (var bufferedReader = new LineBufferedReader(stream))
|
||||
{
|
||||
Assert.AreEqual("peek this once", bufferedReader.PeekLine());
|
||||
Assert.AreEqual("peek this once", bufferedReader.ReadLine());
|
||||
Assert.AreEqual("line 2", bufferedReader.ReadLine());
|
||||
Assert.AreEqual("peek this a lot", bufferedReader.PeekLine());
|
||||
Assert.AreEqual("peek this a lot", bufferedReader.PeekLine());
|
||||
Assert.AreEqual("peek this a lot", bufferedReader.PeekLine());
|
||||
Assert.AreEqual("peek this a lot", bufferedReader.ReadLine());
|
||||
Assert.IsNull(bufferedReader.ReadLine());
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPeekLineAtEndOfStream()
|
||||
{
|
||||
const string contents = "first line\r\nsecond line";
|
||||
|
||||
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(contents)))
|
||||
using (var bufferedReader = new LineBufferedReader(stream))
|
||||
{
|
||||
Assert.AreEqual("first line", bufferedReader.ReadLine());
|
||||
Assert.AreEqual("second line", bufferedReader.ReadLine());
|
||||
Assert.IsNull(bufferedReader.PeekLine());
|
||||
Assert.IsNull(bufferedReader.ReadLine());
|
||||
Assert.IsNull(bufferedReader.PeekLine());
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPeekReadLineOnEmptyStream()
|
||||
{
|
||||
using (var stream = new MemoryStream())
|
||||
using (var bufferedReader = new LineBufferedReader(stream))
|
||||
{
|
||||
Assert.IsNull(bufferedReader.PeekLine());
|
||||
Assert.IsNull(bufferedReader.ReadLine());
|
||||
Assert.IsNull(bufferedReader.ReadLine());
|
||||
Assert.IsNull(bufferedReader.PeekLine());
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestReadToEndNoPeeks()
|
||||
{
|
||||
const string contents = "first line\r\nsecond line";
|
||||
|
||||
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(contents)))
|
||||
using (var bufferedReader = new LineBufferedReader(stream))
|
||||
{
|
||||
Assert.AreEqual(contents, bufferedReader.ReadToEnd());
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestReadToEndAfterReadsAndPeeks()
|
||||
{
|
||||
const string contents = "this line is gone\rthis one shouldn't be\r\nthese ones\ndefinitely not";
|
||||
|
||||
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(contents)))
|
||||
using (var bufferedReader = new LineBufferedReader(stream))
|
||||
{
|
||||
Assert.AreEqual("this line is gone", bufferedReader.ReadLine());
|
||||
Assert.AreEqual("this one shouldn't be", bufferedReader.PeekLine());
|
||||
|
||||
var endingLines = bufferedReader.ReadToEnd().Split(new[] { '\r', '\n' }, StringSplitOptions.RemoveEmptyEntries);
|
||||
Assert.AreEqual(3, endingLines.Length);
|
||||
Assert.AreEqual("this one shouldn't be", endingLines[0]);
|
||||
Assert.AreEqual("these ones", endingLines[1]);
|
||||
Assert.AreEqual("definitely not", endingLines[2]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -7,6 +7,7 @@ using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.IO.Archives;
|
||||
|
||||
namespace osu.Game.Tests.Beatmaps.IO
|
||||
@ -50,7 +51,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
|
||||
Beatmap beatmap;
|
||||
|
||||
using (var stream = new StreamReader(reader.GetStream("Soleily - Renatus (Deif) [Platter].osu")))
|
||||
using (var stream = new LineBufferedReader(reader.GetStream("Soleily - Renatus (Deif) [Platter].osu")))
|
||||
beatmap = Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
|
||||
|
||||
var meta = beatmap.Metadata;
|
||||
|
143
osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs
Normal file
143
osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs
Normal file
@ -0,0 +1,143 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Gameplay
|
||||
{
|
||||
[HeadlessTest]
|
||||
public class TestSceneHitObjectAccentColour : OsuTestScene
|
||||
{
|
||||
private Container skinContainer;
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() => Child = skinContainer = new SkinProvidingContainer(new TestSkin()));
|
||||
|
||||
[Test]
|
||||
public void TestChangeComboIndexBeforeLoad()
|
||||
{
|
||||
TestDrawableHitObject hitObject = null;
|
||||
|
||||
AddStep("set combo and add hitobject", () =>
|
||||
{
|
||||
hitObject = new TestDrawableHitObject();
|
||||
hitObject.HitObject.ComboIndex = 1;
|
||||
|
||||
skinContainer.Add(hitObject);
|
||||
});
|
||||
|
||||
AddAssert("combo colour is green", () => hitObject.AccentColour.Value == Color4.Green);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangeComboIndexDuringLoad()
|
||||
{
|
||||
TestDrawableHitObject hitObject = null;
|
||||
|
||||
AddStep("add hitobject and set combo", () =>
|
||||
{
|
||||
skinContainer.Add(hitObject = new TestDrawableHitObject());
|
||||
hitObject.HitObject.ComboIndex = 1;
|
||||
});
|
||||
|
||||
AddAssert("combo colour is green", () => hitObject.AccentColour.Value == Color4.Green);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangeComboIndexAfterLoad()
|
||||
{
|
||||
TestDrawableHitObject hitObject = null;
|
||||
|
||||
AddStep("add hitobject", () => skinContainer.Add(hitObject = new TestDrawableHitObject()));
|
||||
AddAssert("combo colour is red", () => hitObject.AccentColour.Value == Color4.Red);
|
||||
|
||||
AddStep("change combo", () => hitObject.HitObject.ComboIndex = 1);
|
||||
AddAssert("combo colour is green", () => hitObject.AccentColour.Value == Color4.Green);
|
||||
}
|
||||
|
||||
private class TestDrawableHitObject : DrawableHitObject<TestHitObjectWithCombo>
|
||||
{
|
||||
public TestDrawableHitObject()
|
||||
: base(new TestHitObjectWithCombo())
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class TestHitObjectWithCombo : HitObject, IHasComboInformation
|
||||
{
|
||||
public bool NewCombo { get; } = false;
|
||||
public int ComboOffset { get; } = 0;
|
||||
|
||||
public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
|
||||
|
||||
public int IndexInCurrentCombo
|
||||
{
|
||||
get => IndexInCurrentComboBindable.Value;
|
||||
set => IndexInCurrentComboBindable.Value = value;
|
||||
}
|
||||
|
||||
public Bindable<int> ComboIndexBindable { get; } = new Bindable<int>();
|
||||
|
||||
public int ComboIndex
|
||||
{
|
||||
get => ComboIndexBindable.Value;
|
||||
set => ComboIndexBindable.Value = value;
|
||||
}
|
||||
|
||||
public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
|
||||
|
||||
public bool LastInCombo
|
||||
{
|
||||
get => LastInComboBindable.Value;
|
||||
set => LastInComboBindable.Value = value;
|
||||
}
|
||||
}
|
||||
|
||||
private class TestSkin : ISkin
|
||||
{
|
||||
public readonly List<Color4> ComboColours = new List<Color4>
|
||||
{
|
||||
Color4.Red,
|
||||
Color4.Green
|
||||
};
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotImplementedException();
|
||||
|
||||
public Texture GetTexture(string componentName) => throw new NotImplementedException();
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
{
|
||||
switch (lookup)
|
||||
{
|
||||
case GlobalSkinConfiguration global:
|
||||
switch (global)
|
||||
{
|
||||
case GlobalSkinConfiguration.ComboColours:
|
||||
return SkinUtils.As<TValue>(new Bindable<List<Color4>>(ComboColours));
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
48
osu.Game.Tests/NonVisual/BeatmapSetInfoEqualityTest.cs
Normal file
48
osu.Game.Tests/NonVisual/BeatmapSetInfoEqualityTest.cs
Normal file
@ -0,0 +1,48 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
|
||||
namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
[TestFixture]
|
||||
public class BeatmapSetInfoEqualityTest
|
||||
{
|
||||
[Test]
|
||||
public void TestOnlineWithOnline()
|
||||
{
|
||||
var ourInfo = new BeatmapSetInfo { OnlineBeatmapSetID = 123 };
|
||||
var otherInfo = new BeatmapSetInfo { OnlineBeatmapSetID = 123 };
|
||||
|
||||
Assert.AreEqual(ourInfo, otherInfo);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDatabasedWithDatabased()
|
||||
{
|
||||
var ourInfo = new BeatmapSetInfo { ID = 123 };
|
||||
var otherInfo = new BeatmapSetInfo { ID = 123 };
|
||||
|
||||
Assert.AreEqual(ourInfo, otherInfo);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDatabasedWithOnline()
|
||||
{
|
||||
var ourInfo = new BeatmapSetInfo { ID = 123, OnlineBeatmapSetID = 12 };
|
||||
var otherInfo = new BeatmapSetInfo { OnlineBeatmapSetID = 12 };
|
||||
|
||||
Assert.AreEqual(ourInfo, otherInfo);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCheckNullID()
|
||||
{
|
||||
var ourInfo = new BeatmapSetInfo { Status = BeatmapSetOnlineStatus.Loved };
|
||||
var otherInfo = new BeatmapSetInfo { Status = BeatmapSetOnlineStatus.Approved };
|
||||
|
||||
Assert.AreNotEqual(ourInfo, otherInfo);
|
||||
}
|
||||
}
|
||||
}
|
@ -11,13 +11,13 @@ namespace osu.Game.Tests.Resources
|
||||
{
|
||||
public static Stream OpenResource(string name) => new DllResourceStore("osu.Game.Tests.dll").GetStream($"Resources/{name}");
|
||||
|
||||
public static Stream GetTestBeatmapStream() => new DllResourceStore("osu.Game.Resources.dll").GetStream("Beatmaps/241526 Soleily - Renatus.osz");
|
||||
public static Stream GetTestBeatmapStream(bool virtualTrack = false) => new DllResourceStore("osu.Game.Resources.dll").GetStream($"Beatmaps/241526 Soleily - Renatus{(virtualTrack ? "_virtual" : "")}.osz");
|
||||
|
||||
public static string GetTestBeatmapForImport()
|
||||
public static string GetTestBeatmapForImport(bool virtualTrack = false)
|
||||
{
|
||||
var temp = Path.GetTempFileName() + ".osz";
|
||||
|
||||
using (var stream = GetTestBeatmapStream())
|
||||
using (var stream = GetTestBeatmapStream(virtualTrack))
|
||||
using (var newFile = File.Create(temp))
|
||||
stream.CopyTo(newFile);
|
||||
|
||||
|
5
osu.Game.Tests/Resources/corrupted-header.osu
Normal file
5
osu.Game.Tests/Resources/corrupted-header.osu
Normal file
@ -0,0 +1,5 @@
|
||||
ow computerosu file format v14
|
||||
|
||||
[Metadata]
|
||||
Title: Beatmap with corrupted header
|
||||
Creator: Evil Hacker
|
@ -0,0 +1,5 @@
|
||||
|
||||
|
||||
[Metadata]
|
||||
Title: The dog ate the file header
|
||||
Creator: Why does this keep happening
|
8
osu.Game.Tests/Resources/empty-lines-at-start.osu
Normal file
8
osu.Game.Tests/Resources/empty-lines-at-start.osu
Normal file
@ -0,0 +1,8 @@
|
||||
|
||||
|
||||
|
||||
osu file format v14
|
||||
|
||||
[Metadata]
|
||||
Title: Empty lines at start
|
||||
Creator: Edge Case Hunter
|
4
osu.Game.Tests/Resources/missing-header.osu
Normal file
4
osu.Game.Tests/Resources/missing-header.osu
Normal file
@ -0,0 +1,4 @@
|
||||
[Metadata]
|
||||
|
||||
Title: Beatmap with no header
|
||||
Creator: Incredibly Evil Hacker
|
4
osu.Game.Tests/Resources/no-empty-line-after-header.osu
Normal file
4
osu.Game.Tests/Resources/no-empty-line-after-header.osu
Normal file
@ -0,0 +1,4 @@
|
||||
osu file format v14
|
||||
[Metadata]
|
||||
Title: No empty line delimiting header from contents
|
||||
Creator: Edge Case Hunter
|
@ -2,8 +2,8 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osuTK.Graphics;
|
||||
@ -20,7 +20,7 @@ namespace osu.Game.Tests.Skins
|
||||
var decoder = new LegacySkinDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource(hasColours ? "skin.ini" : "skin-empty.ini"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var comboColors = decoder.Decode(stream).ComboColours;
|
||||
|
||||
@ -48,7 +48,7 @@ namespace osu.Game.Tests.Skins
|
||||
var decoder = new LegacySkinDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource("skin.ini"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var config = decoder.Decode(stream);
|
||||
|
||||
|
@ -285,6 +285,12 @@ namespace osu.Game.Tests.Visual.Background
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
rulesets?.Dispose();
|
||||
}
|
||||
|
||||
private class DummySongSelect : PlaySongSelect
|
||||
{
|
||||
protected override BackgroundScreen CreateBackground()
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
@ -11,10 +9,8 @@ using osu.Game.Screens.Edit.Compose;
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneEditorCompose : EditorClockTestScene
|
||||
public class TestSceneComposeScreen : EditorClockTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(ComposeScreen) };
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
213
osu.Game.Tests/Visual/Editor/TestSceneDistanceSnapGrid.cs
Normal file
213
osu.Game.Tests/Visual/Editor/TestSceneDistanceSnapGrid.cs
Normal file
@ -0,0 +1,213 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
{
|
||||
public class TestSceneDistanceSnapGrid : EditorClockTestScene
|
||||
{
|
||||
private const double beat_length = 100;
|
||||
private static readonly Vector2 grid_position = new Vector2(512, 384);
|
||||
|
||||
[Cached(typeof(IEditorBeatmap))]
|
||||
private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
|
||||
|
||||
private TestDistanceSnapGrid grid;
|
||||
|
||||
public TestSceneDistanceSnapGrid()
|
||||
{
|
||||
editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
|
||||
|
||||
createGrid();
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
Clear();
|
||||
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
|
||||
|
||||
BeatDivisor.Value = 1;
|
||||
});
|
||||
|
||||
[TestCase(1)]
|
||||
[TestCase(2)]
|
||||
[TestCase(3)]
|
||||
[TestCase(4)]
|
||||
[TestCase(6)]
|
||||
[TestCase(8)]
|
||||
[TestCase(12)]
|
||||
[TestCase(16)]
|
||||
public void TestInitialBeatDivisor(int divisor)
|
||||
{
|
||||
AddStep($"set beat divisor = {divisor}", () => BeatDivisor.Value = divisor);
|
||||
createGrid();
|
||||
|
||||
float expectedDistance = (float)beat_length / divisor;
|
||||
AddAssert($"spacing is {expectedDistance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expectedDistance));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangeBeatDivisor()
|
||||
{
|
||||
createGrid();
|
||||
AddStep("set beat divisor = 2", () => BeatDivisor.Value = 2);
|
||||
|
||||
const float expected_distance = (float)beat_length / 2;
|
||||
AddAssert($"spacing is {expected_distance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expected_distance));
|
||||
}
|
||||
|
||||
[TestCase(100)]
|
||||
[TestCase(200)]
|
||||
public void TestBeatLength(double beatLength)
|
||||
{
|
||||
AddStep($"set beat length = {beatLength}", () =>
|
||||
{
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beatLength });
|
||||
});
|
||||
|
||||
createGrid();
|
||||
AddAssert($"spacing is {beatLength}", () => Precision.AlmostEquals(grid.DistanceSpacing, beatLength));
|
||||
}
|
||||
|
||||
[TestCase(1)]
|
||||
[TestCase(2)]
|
||||
public void TestGridVelocity(float velocity)
|
||||
{
|
||||
createGrid(g => g.Velocity = velocity);
|
||||
|
||||
float expectedDistance = (float)beat_length * velocity;
|
||||
AddAssert($"spacing is {expectedDistance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expectedDistance));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGetSnappedTime()
|
||||
{
|
||||
createGrid();
|
||||
|
||||
Vector2 snapPosition = Vector2.Zero;
|
||||
AddStep("get first tick position", () => snapPosition = grid_position + new Vector2((float)beat_length, 0));
|
||||
AddAssert("snap time is 1 beat away", () => Precision.AlmostEquals(beat_length, grid.GetSnapTime(snapPosition), 0.01));
|
||||
|
||||
createGrid(g => g.Velocity = 2, "with velocity = 2");
|
||||
AddAssert("snap time is now 0.5 beats away", () => Precision.AlmostEquals(beat_length / 2, grid.GetSnapTime(snapPosition), 0.01));
|
||||
}
|
||||
|
||||
private void createGrid(Action<TestDistanceSnapGrid> func = null, string description = null)
|
||||
{
|
||||
AddStep($"create grid {description ?? string.Empty}", () =>
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.SlateGray
|
||||
},
|
||||
grid = new TestDistanceSnapGrid(new HitObject(), grid_position)
|
||||
};
|
||||
|
||||
func?.Invoke(grid);
|
||||
});
|
||||
}
|
||||
|
||||
private class TestDistanceSnapGrid : DistanceSnapGrid
|
||||
{
|
||||
public new float Velocity = 1;
|
||||
|
||||
public new float DistanceSpacing => base.DistanceSpacing;
|
||||
|
||||
public TestDistanceSnapGrid(HitObject hitObject, Vector2 centrePosition)
|
||||
: base(hitObject, centrePosition)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void CreateContent(Vector2 centrePosition)
|
||||
{
|
||||
AddInternal(new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(5),
|
||||
Position = centrePosition
|
||||
});
|
||||
|
||||
int beatIndex = 0;
|
||||
|
||||
for (float s = centrePosition.X + DistanceSpacing; s <= DrawWidth; s += DistanceSpacing, beatIndex++)
|
||||
{
|
||||
AddInternal(new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(5, 10),
|
||||
Position = new Vector2(s, centrePosition.Y),
|
||||
Colour = GetColourForBeatIndex(beatIndex)
|
||||
});
|
||||
}
|
||||
|
||||
beatIndex = 0;
|
||||
|
||||
for (float s = centrePosition.X - DistanceSpacing; s >= 0; s -= DistanceSpacing, beatIndex++)
|
||||
{
|
||||
AddInternal(new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(5, 10),
|
||||
Position = new Vector2(s, centrePosition.Y),
|
||||
Colour = GetColourForBeatIndex(beatIndex)
|
||||
});
|
||||
}
|
||||
|
||||
beatIndex = 0;
|
||||
|
||||
for (float s = centrePosition.Y + DistanceSpacing; s <= DrawHeight; s += DistanceSpacing, beatIndex++)
|
||||
{
|
||||
AddInternal(new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(10, 5),
|
||||
Position = new Vector2(centrePosition.X, s),
|
||||
Colour = GetColourForBeatIndex(beatIndex)
|
||||
});
|
||||
}
|
||||
|
||||
beatIndex = 0;
|
||||
|
||||
for (float s = centrePosition.Y - DistanceSpacing; s >= 0; s -= DistanceSpacing, beatIndex++)
|
||||
{
|
||||
AddInternal(new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(10, 5),
|
||||
Position = new Vector2(centrePosition.X, s),
|
||||
Colour = GetColourForBeatIndex(beatIndex)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
protected override float GetVelocity(double time, ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
=> Velocity;
|
||||
|
||||
public override Vector2 GetSnapPosition(Vector2 screenSpacePosition)
|
||||
=> Vector2.Zero;
|
||||
}
|
||||
}
|
||||
}
|
@ -127,14 +127,47 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
exitAndConfirm();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExitFromFailedGameplay()
|
||||
{
|
||||
AddUntilStep("wait for fail", () => Player.HasFailed);
|
||||
AddStep("exit", () => Player.Exit());
|
||||
|
||||
confirmExited();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestQuickRetryFromFailedGameplay()
|
||||
{
|
||||
AddUntilStep("wait for fail", () => Player.HasFailed);
|
||||
AddStep("quick retry", () => Player.GameplayClockContainer.OfType<HotkeyRetryOverlay>().First().Action?.Invoke());
|
||||
|
||||
confirmExited();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestQuickExitFromFailedGameplay()
|
||||
{
|
||||
AddUntilStep("wait for fail", () => Player.HasFailed);
|
||||
AddStep("quick exit", () => Player.GameplayClockContainer.OfType<HotkeyExitOverlay>().First().Action?.Invoke());
|
||||
|
||||
confirmExited();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExitFromGameplay()
|
||||
{
|
||||
AddStep("exit", () => Player.Exit());
|
||||
|
||||
confirmPaused();
|
||||
confirmExited();
|
||||
}
|
||||
|
||||
exitAndConfirm();
|
||||
[Test]
|
||||
public void TestQuickExitFromGameplay()
|
||||
{
|
||||
AddStep("quick exit", () => Player.GameplayClockContainer.OfType<HotkeyExitOverlay>().First().Action?.Invoke());
|
||||
|
||||
confirmExited();
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -7,10 +7,16 @@ using System.Linq;
|
||||
using System.Threading;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -18,25 +24,49 @@ using osu.Game.Scoring;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.PlayerSettings;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestScenePlayerLoader : ManualInputManagerTestScene
|
||||
{
|
||||
private TestPlayerLoader loader;
|
||||
private OsuScreenStack stack;
|
||||
private TestPlayerLoaderContainer container;
|
||||
private TestPlayer player;
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
[Resolved]
|
||||
private AudioManager audioManager { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private SessionStatics sessionStatics { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Sets the input manager child to a new test player loader container instance.
|
||||
/// </summary>
|
||||
/// <param name="interactive">If the test player should behave like the production one.</param>
|
||||
/// <param name="beforeLoadAction">An action to run before player load but after bindable leases are returned.</param>
|
||||
/// <param name="afterLoadAction">An action to run after container load.</param>
|
||||
public void ResetPlayer(bool interactive, Action beforeLoadAction = null, Action afterLoadAction = null)
|
||||
{
|
||||
InputManager.Child = stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both };
|
||||
audioManager.Volume.SetDefault();
|
||||
|
||||
InputManager.Clear();
|
||||
|
||||
beforeLoadAction?.Invoke();
|
||||
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||
});
|
||||
|
||||
InputManager.Child = container = new TestPlayerLoaderContainer(
|
||||
loader = new TestPlayerLoader(() =>
|
||||
{
|
||||
afterLoadAction?.Invoke();
|
||||
return player = new TestPlayer(interactive, interactive);
|
||||
}));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBlockLoadViaMouseMovement()
|
||||
{
|
||||
AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => new TestPlayer(false, false))));
|
||||
AddStep("load dummy beatmap", () => ResetPlayer(false));
|
||||
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
|
||||
AddRepeatStep("move mouse", () => InputManager.MoveMouseTo(loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft + (loader.VisualSettings.ScreenSpaceDrawQuad.BottomRight - loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft) * RNG.NextSingle()), 20);
|
||||
AddAssert("loader still active", () => loader.IsCurrentScreen());
|
||||
@ -46,16 +76,17 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestLoadContinuation()
|
||||
{
|
||||
Player player = null;
|
||||
SlowLoadPlayer slowPlayer = null;
|
||||
|
||||
AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer(false, false))));
|
||||
AddStep("load dummy beatmap", () => ResetPlayer(false));
|
||||
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
|
||||
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
|
||||
AddUntilStep("wait for player to be current", () => player.IsCurrentScreen());
|
||||
AddStep("load slow dummy beatmap", () =>
|
||||
{
|
||||
stack.Push(loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
|
||||
InputManager.Child = container = new TestPlayerLoaderContainer(
|
||||
loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
|
||||
|
||||
Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000);
|
||||
});
|
||||
|
||||
@ -65,16 +96,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestModReinstantiation()
|
||||
{
|
||||
TestPlayer player = null;
|
||||
TestMod gameMod = null;
|
||||
TestMod playerMod1 = null;
|
||||
TestMod playerMod2 = null;
|
||||
|
||||
AddStep("load player", () =>
|
||||
{
|
||||
Mods.Value = new[] { gameMod = new TestMod() };
|
||||
stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer()));
|
||||
});
|
||||
AddStep("load player", () => { ResetPlayer(true, () => Mods.Value = new[] { gameMod = new TestMod() }); });
|
||||
|
||||
AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen());
|
||||
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
|
||||
@ -97,6 +123,75 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddAssert("player mods applied", () => playerMod2.Applied);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMutedNotificationMasterVolume() => addVolumeSteps("master volume", () => audioManager.Volume.Value = 0, null, () => audioManager.Volume.IsDefault);
|
||||
|
||||
[Test]
|
||||
public void TestMutedNotificationTrackVolume() => addVolumeSteps("music volume", () => audioManager.VolumeTrack.Value = 0, null, () => audioManager.VolumeTrack.IsDefault);
|
||||
|
||||
[Test]
|
||||
public void TestMutedNotificationMuteButton() => addVolumeSteps("mute button", null, () => container.VolumeOverlay.IsMuted.Value = true, () => !container.VolumeOverlay.IsMuted.Value);
|
||||
|
||||
/// <remarks>
|
||||
/// Created for avoiding copy pasting code for the same steps.
|
||||
/// </remarks>
|
||||
/// <param name="volumeName">What part of the volume system is checked</param>
|
||||
/// <param name="beforeLoad">The action to be invoked to set the volume before loading</param>
|
||||
/// <param name="afterLoad">The action to be invoked to set the volume after loading</param>
|
||||
/// <param name="assert">The function to be invoked and checked</param>
|
||||
private void addVolumeSteps(string volumeName, Action beforeLoad, Action afterLoad, Func<bool> assert)
|
||||
{
|
||||
AddStep("reset notification lock", () => sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce).Value = false);
|
||||
|
||||
AddStep("load player", () => ResetPlayer(false, beforeLoad, afterLoad));
|
||||
AddUntilStep("wait for player", () => player.IsLoaded);
|
||||
|
||||
AddAssert("check for notification", () => container.NotificationOverlay.UnreadCount.Value == 1);
|
||||
AddStep("click notification", () =>
|
||||
{
|
||||
var scrollContainer = (OsuScrollContainer)container.NotificationOverlay.Children.Last();
|
||||
var flowContainer = scrollContainer.Children.OfType<FillFlowContainer<NotificationSection>>().First();
|
||||
var notification = flowContainer.First();
|
||||
|
||||
InputManager.MoveMouseTo(notification);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("check " + volumeName, assert);
|
||||
}
|
||||
|
||||
private class TestPlayerLoaderContainer : Container
|
||||
{
|
||||
[Cached]
|
||||
public readonly NotificationOverlay NotificationOverlay;
|
||||
|
||||
[Cached]
|
||||
public readonly VolumeOverlay VolumeOverlay;
|
||||
|
||||
public TestPlayerLoaderContainer(IScreen screen)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new OsuScreenStack(screen)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
NotificationOverlay = new NotificationOverlay
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
},
|
||||
VolumeOverlay = new VolumeOverlay
|
||||
{
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class TestPlayerLoader : PlayerLoader
|
||||
{
|
||||
public new VisualSettings VisualSettings => base.VisualSettings;
|
||||
|
@ -5,12 +5,15 @@ using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
@ -18,7 +21,9 @@ using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
@ -31,11 +36,11 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
private const float click_padding = 25;
|
||||
|
||||
private GameHost host;
|
||||
private TestOsuGame osuGame;
|
||||
private TestOsuGame game;
|
||||
|
||||
private Vector2 backButtonPosition => osuGame.ToScreenSpace(new Vector2(click_padding, osuGame.LayoutRectangle.Bottom - click_padding));
|
||||
private Vector2 backButtonPosition => game.ToScreenSpace(new Vector2(click_padding, game.LayoutRectangle.Bottom - click_padding));
|
||||
|
||||
private Vector2 optionsButtonPosition => osuGame.ToScreenSpace(new Vector2(click_padding, click_padding));
|
||||
private Vector2 optionsButtonPosition => game.ToScreenSpace(new Vector2(click_padding, click_padding));
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host)
|
||||
@ -54,23 +59,23 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
{
|
||||
AddStep("Create new game instance", () =>
|
||||
{
|
||||
if (osuGame != null)
|
||||
if (game != null)
|
||||
{
|
||||
Remove(osuGame);
|
||||
osuGame.Dispose();
|
||||
Remove(game);
|
||||
game.Dispose();
|
||||
}
|
||||
|
||||
osuGame = new TestOsuGame(LocalStorage, API);
|
||||
osuGame.SetHost(host);
|
||||
game = new TestOsuGame(LocalStorage, API);
|
||||
game.SetHost(host);
|
||||
|
||||
// todo: this can be removed once we can run audio trakcs without a device present
|
||||
// see https://github.com/ppy/osu/issues/1302
|
||||
osuGame.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles);
|
||||
game.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles);
|
||||
|
||||
Add(osuGame);
|
||||
Add(game);
|
||||
});
|
||||
AddUntilStep("Wait for load", () => osuGame.IsLoaded);
|
||||
AddUntilStep("Wait for intro", () => osuGame.ScreenStack.CurrentScreen is IntroScreen);
|
||||
AddUntilStep("Wait for load", () => game.IsLoaded);
|
||||
AddUntilStep("Wait for intro", () => game.ScreenStack.CurrentScreen is IntroScreen);
|
||||
confirmAtMainMenu();
|
||||
}
|
||||
|
||||
@ -82,11 +87,43 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
pushAndConfirm(() => songSelect = new TestSongSelect());
|
||||
AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
|
||||
AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
|
||||
AddStep("Press escape", () => pressAndRelease(Key.Escape));
|
||||
pushEscape();
|
||||
AddAssert("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
|
||||
exitViaEscapeAndConfirm();
|
||||
}
|
||||
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void TestSongContinuesAfterExitPlayer(bool withUserPause)
|
||||
{
|
||||
Player player = null;
|
||||
|
||||
WorkingBeatmap beatmap() => game.Beatmap.Value;
|
||||
Track track() => beatmap().Track;
|
||||
|
||||
pushAndConfirm(() => new TestSongSelect());
|
||||
|
||||
AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(game, virtualTrack: true).Wait());
|
||||
|
||||
AddUntilStep("wait for selected", () => !game.Beatmap.IsDefault);
|
||||
|
||||
if (withUserPause)
|
||||
AddStep("pause", () => game.Dependencies.Get<MusicController>().Stop());
|
||||
|
||||
AddStep("press enter", () => pressAndRelease(Key.Enter));
|
||||
|
||||
AddUntilStep("wait for player", () => (player = game.ScreenStack.CurrentScreen as Player) != null);
|
||||
AddUntilStep("wait for fail", () => player.HasFailed);
|
||||
|
||||
AddUntilStep("wait for track stop", () => !track().IsRunning);
|
||||
AddAssert("Ensure time before preview point", () => track().CurrentTime < beatmap().Metadata.PreviewTime);
|
||||
|
||||
pushEscape();
|
||||
|
||||
AddUntilStep("wait for track playing", () => track().IsRunning);
|
||||
AddAssert("Ensure time wasn't reset to preview point", () => track().CurrentTime < beatmap().Metadata.PreviewTime);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExitSongSelectWithClick()
|
||||
{
|
||||
@ -98,7 +135,7 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition));
|
||||
|
||||
// BackButton handles hover using its child button, so this checks whether or not any of BackButton's children are hovered.
|
||||
AddUntilStep("Back button is hovered", () => InputManager.HoveredDrawables.Any(d => d.Parent == osuGame.BackButton));
|
||||
AddUntilStep("Back button is hovered", () => InputManager.HoveredDrawables.Any(d => d.Parent == game.BackButton));
|
||||
|
||||
AddStep("Click back button", () => InputManager.Click(MouseButton.Left));
|
||||
AddUntilStep("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
|
||||
@ -122,25 +159,28 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
[Test]
|
||||
public void TestOpenOptionsAndExitWithEscape()
|
||||
{
|
||||
AddUntilStep("Wait for options to load", () => osuGame.Settings.IsLoaded);
|
||||
AddUntilStep("Wait for options to load", () => game.Settings.IsLoaded);
|
||||
AddStep("Enter menu", () => pressAndRelease(Key.Enter));
|
||||
AddStep("Move mouse to options overlay", () => InputManager.MoveMouseTo(optionsButtonPosition));
|
||||
AddStep("Click options overlay", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("Options overlay was opened", () => osuGame.Settings.State.Value == Visibility.Visible);
|
||||
AddAssert("Options overlay was opened", () => game.Settings.State.Value == Visibility.Visible);
|
||||
AddStep("Hide options overlay using escape", () => pressAndRelease(Key.Escape));
|
||||
AddAssert("Options overlay was closed", () => osuGame.Settings.State.Value == Visibility.Hidden);
|
||||
AddAssert("Options overlay was closed", () => game.Settings.State.Value == Visibility.Hidden);
|
||||
}
|
||||
|
||||
private void pushAndConfirm(Func<Screen> newScreen)
|
||||
{
|
||||
Screen screen = null;
|
||||
AddStep("Push new screen", () => osuGame.ScreenStack.Push(screen = newScreen()));
|
||||
AddUntilStep("Wait for new screen", () => osuGame.ScreenStack.CurrentScreen == screen && screen.IsLoaded);
|
||||
AddStep("Push new screen", () => game.ScreenStack.Push(screen = newScreen()));
|
||||
AddUntilStep("Wait for new screen", () => game.ScreenStack.CurrentScreen == screen && screen.IsLoaded);
|
||||
}
|
||||
|
||||
private void pushEscape() =>
|
||||
AddStep("Press escape", () => pressAndRelease(Key.Escape));
|
||||
|
||||
private void exitViaEscapeAndConfirm()
|
||||
{
|
||||
AddStep("Press escape", () => pressAndRelease(Key.Escape));
|
||||
pushEscape();
|
||||
confirmAtMainMenu();
|
||||
}
|
||||
|
||||
@ -151,7 +191,7 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
confirmAtMainMenu();
|
||||
}
|
||||
|
||||
private void confirmAtMainMenu() => AddUntilStep("Wait for main menu", () => osuGame.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded);
|
||||
private void confirmAtMainMenu() => AddUntilStep("Wait for main menu", () => game.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded);
|
||||
|
||||
private void pressAndRelease(Key key)
|
||||
{
|
||||
@ -169,6 +209,8 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
|
||||
public new OsuConfigManager LocalConfig => base.LocalConfig;
|
||||
|
||||
public new Bindable<WorkingBeatmap> Beatmap => base.Beatmap;
|
||||
|
||||
protected override Loader CreateLoader() => new TestLoader();
|
||||
|
||||
public TestOsuGame(Storage storage, IAPIProvider api)
|
||||
|
58
osu.Game.Tests/Visual/Online/TestSceneCommentsContainer.cs
Normal file
58
osu.Game.Tests/Visual/Online/TestSceneCommentsContainer.cs
Normal file
@ -0,0 +1,58 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays.Comments;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneCommentsContainer : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(CommentsContainer),
|
||||
typeof(CommentsHeader),
|
||||
typeof(DrawableComment),
|
||||
typeof(HeaderButton),
|
||||
typeof(SortTabControl),
|
||||
typeof(ShowChildrenButton),
|
||||
typeof(DeletedChildrenPlaceholder)
|
||||
};
|
||||
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
public TestSceneCommentsContainer()
|
||||
{
|
||||
BasicScrollContainer scrollFlow;
|
||||
|
||||
Add(scrollFlow = new BasicScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
});
|
||||
|
||||
AddStep("Big Black comments", () =>
|
||||
{
|
||||
scrollFlow.Clear();
|
||||
scrollFlow.Add(new CommentsContainer(CommentableType.Beatmapset, 41823));
|
||||
});
|
||||
|
||||
AddStep("Airman comments", () =>
|
||||
{
|
||||
scrollFlow.Clear();
|
||||
scrollFlow.Add(new CommentsContainer(CommentableType.Beatmapset, 24313));
|
||||
});
|
||||
|
||||
AddStep("lazer build comments", () =>
|
||||
{
|
||||
scrollFlow.Clear();
|
||||
scrollFlow.Add(new CommentsContainer(CommentableType.Build, 4772));
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
39
osu.Game.Tests/Visual/Online/TestSceneCommentsHeader.cs
Normal file
39
osu.Game.Tests/Visual/Online/TestSceneCommentsHeader.cs
Normal file
@ -0,0 +1,39 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Overlays.Comments;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneCommentsHeader : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(CommentsHeader),
|
||||
typeof(HeaderButton),
|
||||
typeof(SortTabControl),
|
||||
};
|
||||
|
||||
private readonly Bindable<CommentsSortCriteria> sort = new Bindable<CommentsSortCriteria>();
|
||||
private readonly BindableBool showDeleted = new BindableBool();
|
||||
|
||||
public TestSceneCommentsHeader()
|
||||
{
|
||||
Add(new CommentsHeader
|
||||
{
|
||||
Sort = { BindTarget = sort },
|
||||
ShowDeleted = { BindTarget = showDeleted }
|
||||
});
|
||||
|
||||
AddStep("Trigger ShowDeleted", () => showDeleted.Value = !showDeleted.Value);
|
||||
AddStep("Select old", () => sort.Value = CommentsSortCriteria.Old);
|
||||
AddStep("Select new", () => sort.Value = CommentsSortCriteria.New);
|
||||
AddStep("Select top", () => sort.Value = CommentsSortCriteria.Top);
|
||||
}
|
||||
}
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user