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Avoid applying mouse down effects to menu cursor when it isn't visible

Closes #16114.
This commit is contained in:
Dean Herbert 2021-12-16 20:20:02 +09:00
parent aa0813ff05
commit eecb1ce9f5

View File

@ -72,18 +72,21 @@ namespace osu.Game.Graphics.Cursor
protected override bool OnMouseDown(MouseDownEvent e)
{
// only trigger animation for main mouse buttons
activeCursor.Scale = new Vector2(1);
activeCursor.ScaleTo(0.90f, 800, Easing.OutQuint);
activeCursor.AdditiveLayer.Alpha = 0;
activeCursor.AdditiveLayer.FadeInFromZero(800, Easing.OutQuint);
if (cursorRotate.Value && dragRotationState != DragRotationState.Rotating)
if (State.Value == Visibility.Visible)
{
// if cursor is already rotating don't reset its rotate origin
dragRotationState = DragRotationState.DragStarted;
positionMouseDown = e.MousePosition;
// only trigger animation for main mouse buttons
activeCursor.Scale = new Vector2(1);
activeCursor.ScaleTo(0.90f, 800, Easing.OutQuint);
activeCursor.AdditiveLayer.Alpha = 0;
activeCursor.AdditiveLayer.FadeInFromZero(800, Easing.OutQuint);
if (cursorRotate.Value && dragRotationState != DragRotationState.Rotating)
{
// if cursor is already rotating don't reset its rotate origin
dragRotationState = DragRotationState.DragStarted;
positionMouseDown = e.MousePosition;
}
}
return base.OnMouseDown(e);