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Make changeHandler save changes to PathTypes

This commit is contained in:
B3nn1 2024-01-06 19:25:49 +01:00
parent 8b8f7953ec
commit eea87090fb

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@ -410,8 +410,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
var item = new TernaryStateRadioMenuItem(type?.Description ?? "Inherit", MenuItemType.Standard, _ =>
{
changeHandler?.BeginChange();
foreach (var p in Pieces.Where(p => p.IsSelected.Value))
updatePathType(p, type);
changeHandler?.EndChange();
});
if (countOfState == totalCount)