mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 09:27:29 +08:00
Merge branch 'master' into osu-diff-calc-max-combo
This commit is contained in:
commit
ee8451c8ca
2
.git-blame-ignore-revs
Normal file
2
.git-blame-ignore-revs
Normal file
@ -0,0 +1,2 @@
|
||||
# Normalize all the line endings
|
||||
32a74f95a5c80a0ed18e693f13a47522099df5c3
|
20
.github/ISSUE_TEMPLATE/bug-issue.yml
vendored
20
.github/ISSUE_TEMPLATE/bug-issue.yml
vendored
@ -9,7 +9,7 @@ body:
|
||||
Important to note that your issue may have already been reported before. Please check:
|
||||
- Pinned issues, at the top of https://github.com/ppy/osu/issues.
|
||||
- Current open `priority:0` issues, filterable [here](https://github.com/ppy/osu/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc+label%3Apriority%3A0).
|
||||
- And most importantly, search for your issue. If you find that it already exists, respond with a reaction or add any further information that may be helpful.
|
||||
- And most importantly, search for your issue both in the [issue listing](https://github.com/ppy/osu/issues) and the [Q&A discussion listing](https://github.com/ppy/osu/discussions/categories/q-a). If you find that it already exists, respond with a reaction or add any further information that may be helpful.
|
||||
|
||||
- type: dropdown
|
||||
attributes:
|
||||
@ -48,20 +48,28 @@ body:
|
||||
|
||||
Attaching log files is required for every reported bug. See instructions below on how to find them.
|
||||
|
||||
**Logs are reset when you reopen the game.** If the game crashed or has been closed since you found the bug, retrieve the logs using the file explorer instead.
|
||||
|
||||
### Desktop platforms
|
||||
|
||||
If the game has not yet been closed since you found the bug:
|
||||
1. Head on to game settings and click on "Open osu! folder"
|
||||
2. Then open the `logs` folder located there
|
||||
|
||||
**Logs are reset when you reopen the game.** If the game crashed or has been closed since you found the bug, retrieve the logs using the file explorer instead.
|
||||
|
||||
The default places to find the logs are as follows:
|
||||
The default places to find the logs on desktop platforms are as follows:
|
||||
- `%AppData%/osu/logs` *on Windows*
|
||||
- `~/.local/share/osu/logs` *on Linux & macOS*
|
||||
- `Android/data/sh.ppy.osulazer/files/logs` *on Android*
|
||||
- *On iOS*, they can be obtained by connecting your device to your desktop and copying the `logs` directory from the app's own document storage using iTunes. (https://support.apple.com/en-us/HT201301#copy-to-computer)
|
||||
|
||||
If you have selected a custom location for the game files, you can find the `logs` folder there.
|
||||
|
||||
### Mobile platforms
|
||||
|
||||
The places to find the logs on mobile platforms are as follows:
|
||||
- *On Android*, navigate to `Android/data/sh.ppy.osulazer/files/logs` using a file browser app.
|
||||
- *On iOS*, connect your device to a PC and copy the `logs` directory from the app's document storage using iTunes. (https://support.apple.com/en-us/HT201301#copy-to-computer)
|
||||
|
||||
---
|
||||
|
||||
After locating the `logs` folder, select all log files inside and drag them into the "Logs" box below.
|
||||
|
||||
- type: textarea
|
||||
|
@ -6,18 +6,18 @@ using osu.Game.Rulesets.Osu.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
{
|
||||
public class TestSceneOsuModAimAssist : OsuModTestScene
|
||||
public class TestSceneOsuModMagnetised : OsuModTestScene
|
||||
{
|
||||
[TestCase(0.1f)]
|
||||
[TestCase(0.5f)]
|
||||
[TestCase(1)]
|
||||
public void TestAimAssist(float strength)
|
||||
public void TestMagnetised(float strength)
|
||||
{
|
||||
CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModAimAssist
|
||||
Mod = new OsuModMagnetised
|
||||
{
|
||||
AssistStrength = { Value = strength },
|
||||
AttractionStrength = { Value = strength },
|
||||
},
|
||||
PassCondition = () => true,
|
||||
Autoplay = false,
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override ModType Type => ModType.Automation;
|
||||
public override string Description => @"Automatic cursor movement - just follow the rhythm.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAutoplay), typeof(OsuModAimAssist) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAutoplay), typeof(OsuModMagnetised) };
|
||||
|
||||
public bool PerformFail() => false;
|
||||
|
||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModAutoplay : ModAutoplay
|
||||
{
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAimAssist), typeof(OsuModAutopilot), typeof(OsuModSpunOut) }).ToArray();
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModAutopilot), typeof(OsuModSpunOut) }).ToArray();
|
||||
|
||||
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
=> new ModReplayData(new OsuAutoGenerator(beatmap, mods).Generate(), new ModCreatedUser { Username = "Autoplay" });
|
||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModCinema : ModCinema<OsuHitObject>
|
||||
{
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAimAssist), typeof(OsuModAutopilot), typeof(OsuModSpunOut) }).ToArray();
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModAutopilot), typeof(OsuModSpunOut) }).ToArray();
|
||||
|
||||
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
=> new ModReplayData(new OsuAutoGenerator(beatmap, mods).Generate(), new ModCreatedUser { Username = "Autoplay" });
|
||||
|
@ -16,20 +16,20 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
internal class OsuModAimAssist : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
|
||||
internal class OsuModMagnetised : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
|
||||
{
|
||||
public override string Name => "Aim Assist";
|
||||
public override string Acronym => "AA";
|
||||
public override IconUsage? Icon => FontAwesome.Solid.MousePointer;
|
||||
public override string Name => "Magnetised";
|
||||
public override string Acronym => "MG";
|
||||
public override IconUsage? Icon => FontAwesome.Solid.Magnet;
|
||||
public override ModType Type => ModType.Fun;
|
||||
public override string Description => "No need to chase the circle – the circle chases you!";
|
||||
public override string Description => "No need to chase the circles – your cursor is a magnet!";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModRelax) };
|
||||
|
||||
private IFrameStableClock gameplayClock;
|
||||
|
||||
[SettingSource("Assist strength", "How much this mod will assist you.", 0)]
|
||||
public BindableFloat AssistStrength { get; } = new BindableFloat(0.5f)
|
||||
[SettingSource("Attraction strength", "How strong the pull is.", 0)]
|
||||
public BindableFloat AttractionStrength { get; } = new BindableFloat(0.5f)
|
||||
{
|
||||
Precision = 0.05f,
|
||||
MinValue = 0.05f,
|
||||
@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
private void easeTo(DrawableHitObject hitObject, Vector2 destination)
|
||||
{
|
||||
double dampLength = Interpolation.Lerp(3000, 40, AssistStrength.Value);
|
||||
double dampLength = Interpolation.Lerp(3000, 40, AttractionStrength.Value);
|
||||
|
||||
float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, gameplayClock.ElapsedFrameTime);
|
||||
float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, gameplayClock.ElapsedFrameTime);
|
@ -4,19 +4,14 @@
|
||||
#nullable enable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Osu.Utils;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
@ -28,12 +23,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override string Description => "It never gets boring!";
|
||||
|
||||
private static readonly float playfield_diagonal = OsuPlayfield.BASE_SIZE.LengthFast;
|
||||
private static readonly Vector2 playfield_centre = OsuPlayfield.BASE_SIZE / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Number of previous hitobjects to be shifted together when another object is being moved.
|
||||
/// </summary>
|
||||
private const int preceding_hitobjects_to_shift = 10;
|
||||
|
||||
private Random? rng;
|
||||
|
||||
@ -42,330 +31,33 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
if (!(beatmap is OsuBeatmap osuBeatmap))
|
||||
return;
|
||||
|
||||
var hitObjects = osuBeatmap.HitObjects;
|
||||
|
||||
Seed.Value ??= RNG.Next();
|
||||
|
||||
rng = new Random((int)Seed.Value);
|
||||
|
||||
var randomObjects = randomiseObjects(hitObjects);
|
||||
var positionInfos = OsuHitObjectGenerationUtils.GeneratePositionInfos(osuBeatmap.HitObjects);
|
||||
|
||||
applyRandomisation(hitObjects, randomObjects);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Randomise the position of each hit object and return a list of <see cref="RandomObjectInfo"/>s describing how each hit object should be placed.
|
||||
/// </summary>
|
||||
/// <param name="hitObjects">A list of <see cref="OsuHitObject"/>s to have their positions randomised.</param>
|
||||
/// <returns>A list of <see cref="RandomObjectInfo"/>s describing how each hit object should be placed.</returns>
|
||||
private List<RandomObjectInfo> randomiseObjects(IEnumerable<OsuHitObject> hitObjects)
|
||||
{
|
||||
Debug.Assert(rng != null, $"{nameof(ApplyToBeatmap)} was not called before randomising objects");
|
||||
|
||||
var randomObjects = new List<RandomObjectInfo>();
|
||||
RandomObjectInfo? previous = null;
|
||||
float rateOfChangeMultiplier = 0;
|
||||
|
||||
foreach (OsuHitObject hitObject in hitObjects)
|
||||
foreach (var positionInfo in positionInfos)
|
||||
{
|
||||
var current = new RandomObjectInfo(hitObject);
|
||||
randomObjects.Add(current);
|
||||
|
||||
// rateOfChangeMultiplier only changes every 5 iterations in a combo
|
||||
// to prevent shaky-line-shaped streams
|
||||
if (hitObject.IndexInCurrentCombo % 5 == 0)
|
||||
if (positionInfo.HitObject.IndexInCurrentCombo % 5 == 0)
|
||||
rateOfChangeMultiplier = (float)rng.NextDouble() * 2 - 1;
|
||||
|
||||
if (previous == null)
|
||||
if (positionInfo == positionInfos.First())
|
||||
{
|
||||
current.DistanceFromPrevious = (float)(rng.NextDouble() * OsuPlayfield.BASE_SIZE.X / 2);
|
||||
current.RelativeAngle = (float)(rng.NextDouble() * 2 * Math.PI - Math.PI);
|
||||
positionInfo.DistanceFromPrevious = (float)(rng.NextDouble() * OsuPlayfield.BASE_SIZE.X / 2);
|
||||
positionInfo.RelativeAngle = (float)(rng.NextDouble() * 2 * Math.PI - Math.PI);
|
||||
}
|
||||
else
|
||||
{
|
||||
current.DistanceFromPrevious = Vector2.Distance(previous.EndPositionOriginal, current.PositionOriginal);
|
||||
|
||||
// The max. angle (relative to the angle of the vector pointing from the 2nd last to the last hit object)
|
||||
// is proportional to the distance between the last and the current hit object
|
||||
// to allow jumps and prevent too sharp turns during streams.
|
||||
|
||||
// Allow maximum jump angle when jump distance is more than half of playfield diagonal length
|
||||
current.RelativeAngle = rateOfChangeMultiplier * 2 * (float)Math.PI * Math.Min(1f, current.DistanceFromPrevious / (playfield_diagonal * 0.5f));
|
||||
}
|
||||
|
||||
previous = current;
|
||||
}
|
||||
|
||||
return randomObjects;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reposition the hit objects according to the information in <paramref name="randomObjects"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObjects">The hit objects to be repositioned.</param>
|
||||
/// <param name="randomObjects">A list of <see cref="RandomObjectInfo"/> describing how each hit object should be placed.</param>
|
||||
private void applyRandomisation(IReadOnlyList<OsuHitObject> hitObjects, IReadOnlyList<RandomObjectInfo> randomObjects)
|
||||
{
|
||||
RandomObjectInfo? previous = null;
|
||||
|
||||
for (int i = 0; i < hitObjects.Count; i++)
|
||||
{
|
||||
var hitObject = hitObjects[i];
|
||||
|
||||
var current = randomObjects[i];
|
||||
|
||||
if (hitObject is Spinner)
|
||||
{
|
||||
previous = null;
|
||||
continue;
|
||||
}
|
||||
|
||||
computeRandomisedPosition(current, previous, i > 1 ? randomObjects[i - 2] : null);
|
||||
|
||||
// Move hit objects back into the playfield if they are outside of it
|
||||
Vector2 shift = Vector2.Zero;
|
||||
|
||||
switch (hitObject)
|
||||
{
|
||||
case HitCircle circle:
|
||||
shift = clampHitCircleToPlayfield(circle, current);
|
||||
break;
|
||||
|
||||
case Slider slider:
|
||||
shift = clampSliderToPlayfield(slider, current);
|
||||
break;
|
||||
}
|
||||
|
||||
if (shift != Vector2.Zero)
|
||||
{
|
||||
var toBeShifted = new List<OsuHitObject>();
|
||||
|
||||
for (int j = i - 1; j >= i - preceding_hitobjects_to_shift && j >= 0; j--)
|
||||
{
|
||||
// only shift hit circles
|
||||
if (!(hitObjects[j] is HitCircle)) break;
|
||||
|
||||
toBeShifted.Add(hitObjects[j]);
|
||||
}
|
||||
|
||||
if (toBeShifted.Count > 0)
|
||||
applyDecreasingShift(toBeShifted, shift);
|
||||
}
|
||||
|
||||
previous = current;
|
||||
positionInfo.RelativeAngle = rateOfChangeMultiplier * 2 * (float)Math.PI * Math.Min(1f, positionInfo.DistanceFromPrevious / (playfield_diagonal * 0.5f));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compute the randomised position of a hit object while attempting to keep it inside the playfield.
|
||||
/// </summary>
|
||||
/// <param name="current">The <see cref="RandomObjectInfo"/> representing the hit object to have the randomised position computed for.</param>
|
||||
/// <param name="previous">The <see cref="RandomObjectInfo"/> representing the hit object immediately preceding the current one.</param>
|
||||
/// <param name="beforePrevious">The <see cref="RandomObjectInfo"/> representing the hit object immediately preceding the <paramref name="previous"/> one.</param>
|
||||
private void computeRandomisedPosition(RandomObjectInfo current, RandomObjectInfo? previous, RandomObjectInfo? beforePrevious)
|
||||
{
|
||||
float previousAbsoluteAngle = 0f;
|
||||
|
||||
if (previous != null)
|
||||
{
|
||||
Vector2 earliestPosition = beforePrevious?.HitObject.EndPosition ?? playfield_centre;
|
||||
Vector2 relativePosition = previous.HitObject.Position - earliestPosition;
|
||||
previousAbsoluteAngle = (float)Math.Atan2(relativePosition.Y, relativePosition.X);
|
||||
}
|
||||
|
||||
float absoluteAngle = previousAbsoluteAngle + current.RelativeAngle;
|
||||
|
||||
var posRelativeToPrev = new Vector2(
|
||||
current.DistanceFromPrevious * (float)Math.Cos(absoluteAngle),
|
||||
current.DistanceFromPrevious * (float)Math.Sin(absoluteAngle)
|
||||
);
|
||||
|
||||
Vector2 lastEndPosition = previous?.EndPositionRandomised ?? playfield_centre;
|
||||
|
||||
posRelativeToPrev = OsuHitObjectGenerationUtils.RotateAwayFromEdge(lastEndPosition, posRelativeToPrev);
|
||||
|
||||
current.PositionRandomised = lastEndPosition + posRelativeToPrev;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Move the randomised position of a hit circle so that it fits inside the playfield.
|
||||
/// </summary>
|
||||
/// <returns>The deviation from the original randomised position in order to fit within the playfield.</returns>
|
||||
private Vector2 clampHitCircleToPlayfield(HitCircle circle, RandomObjectInfo objectInfo)
|
||||
{
|
||||
var previousPosition = objectInfo.PositionRandomised;
|
||||
objectInfo.EndPositionRandomised = objectInfo.PositionRandomised = clampToPlayfieldWithPadding(
|
||||
objectInfo.PositionRandomised,
|
||||
(float)circle.Radius
|
||||
);
|
||||
|
||||
circle.Position = objectInfo.PositionRandomised;
|
||||
|
||||
return objectInfo.PositionRandomised - previousPosition;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Moves the <see cref="Slider"/> and all necessary nested <see cref="OsuHitObject"/>s into the <see cref="OsuPlayfield"/> if they aren't already.
|
||||
/// </summary>
|
||||
/// <returns>The deviation from the original randomised position in order to fit within the playfield.</returns>
|
||||
private Vector2 clampSliderToPlayfield(Slider slider, RandomObjectInfo objectInfo)
|
||||
{
|
||||
var possibleMovementBounds = calculatePossibleMovementBounds(slider);
|
||||
|
||||
var previousPosition = objectInfo.PositionRandomised;
|
||||
|
||||
// Clamp slider position to the placement area
|
||||
// If the slider is larger than the playfield, force it to stay at the original position
|
||||
float newX = possibleMovementBounds.Width < 0
|
||||
? objectInfo.PositionOriginal.X
|
||||
: Math.Clamp(previousPosition.X, possibleMovementBounds.Left, possibleMovementBounds.Right);
|
||||
|
||||
float newY = possibleMovementBounds.Height < 0
|
||||
? objectInfo.PositionOriginal.Y
|
||||
: Math.Clamp(previousPosition.Y, possibleMovementBounds.Top, possibleMovementBounds.Bottom);
|
||||
|
||||
slider.Position = objectInfo.PositionRandomised = new Vector2(newX, newY);
|
||||
objectInfo.EndPositionRandomised = slider.EndPosition;
|
||||
|
||||
shiftNestedObjects(slider, objectInfo.PositionRandomised - objectInfo.PositionOriginal);
|
||||
|
||||
return objectInfo.PositionRandomised - previousPosition;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decreasingly shift a list of <see cref="OsuHitObject"/>s by a specified amount.
|
||||
/// The first item in the list is shifted by the largest amount, while the last item is shifted by the smallest amount.
|
||||
/// </summary>
|
||||
/// <param name="hitObjects">The list of hit objects to be shifted.</param>
|
||||
/// <param name="shift">The amount to be shifted.</param>
|
||||
private void applyDecreasingShift(IList<OsuHitObject> hitObjects, Vector2 shift)
|
||||
{
|
||||
for (int i = 0; i < hitObjects.Count; i++)
|
||||
{
|
||||
var hitObject = hitObjects[i];
|
||||
// The first object is shifted by a vector slightly smaller than shift
|
||||
// The last object is shifted by a vector slightly larger than zero
|
||||
Vector2 position = hitObject.Position + shift * ((hitObjects.Count - i) / (float)(hitObjects.Count + 1));
|
||||
|
||||
hitObject.Position = clampToPlayfieldWithPadding(position, (float)hitObject.Radius);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates a <see cref="RectangleF"/> which contains all of the possible movements of the slider (in relative X/Y coordinates)
|
||||
/// such that the entire slider is inside the playfield.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If the slider is larger than the playfield, the returned <see cref="RectangleF"/> may have negative width/height.
|
||||
/// </remarks>
|
||||
private RectangleF calculatePossibleMovementBounds(Slider slider)
|
||||
{
|
||||
var pathPositions = new List<Vector2>();
|
||||
slider.Path.GetPathToProgress(pathPositions, 0, 1);
|
||||
|
||||
float minX = float.PositiveInfinity;
|
||||
float maxX = float.NegativeInfinity;
|
||||
|
||||
float minY = float.PositiveInfinity;
|
||||
float maxY = float.NegativeInfinity;
|
||||
|
||||
// Compute the bounding box of the slider.
|
||||
foreach (var pos in pathPositions)
|
||||
{
|
||||
minX = MathF.Min(minX, pos.X);
|
||||
maxX = MathF.Max(maxX, pos.X);
|
||||
|
||||
minY = MathF.Min(minY, pos.Y);
|
||||
maxY = MathF.Max(maxY, pos.Y);
|
||||
}
|
||||
|
||||
// Take the circle radius into account.
|
||||
float radius = (float)slider.Radius;
|
||||
|
||||
minX -= radius;
|
||||
minY -= radius;
|
||||
|
||||
maxX += radius;
|
||||
maxY += radius;
|
||||
|
||||
// Given the bounding box of the slider (via min/max X/Y),
|
||||
// the amount that the slider can move to the left is minX (with the sign flipped, since positive X is to the right),
|
||||
// and the amount that it can move to the right is WIDTH - maxX.
|
||||
// Same calculation applies for the Y axis.
|
||||
float left = -minX;
|
||||
float right = OsuPlayfield.BASE_SIZE.X - maxX;
|
||||
float top = -minY;
|
||||
float bottom = OsuPlayfield.BASE_SIZE.Y - maxY;
|
||||
|
||||
return new RectangleF(left, top, right - left, bottom - top);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shifts all nested <see cref="SliderTick"/>s and <see cref="SliderRepeat"/>s by the specified shift.
|
||||
/// </summary>
|
||||
/// <param name="slider"><see cref="Slider"/> whose nested <see cref="SliderTick"/>s and <see cref="SliderRepeat"/>s should be shifted</param>
|
||||
/// <param name="shift">The <see cref="Vector2"/> the <see cref="Slider"/>'s nested <see cref="SliderTick"/>s and <see cref="SliderRepeat"/>s should be shifted by</param>
|
||||
private void shiftNestedObjects(Slider slider, Vector2 shift)
|
||||
{
|
||||
foreach (var hitObject in slider.NestedHitObjects.Where(o => o is SliderTick || o is SliderRepeat))
|
||||
{
|
||||
if (!(hitObject is OsuHitObject osuHitObject))
|
||||
continue;
|
||||
|
||||
osuHitObject.Position += shift;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clamp a position to playfield, keeping a specified distance from the edges.
|
||||
/// </summary>
|
||||
/// <param name="position">The position to be clamped.</param>
|
||||
/// <param name="padding">The minimum distance allowed from playfield edges.</param>
|
||||
/// <returns>The clamped position.</returns>
|
||||
private Vector2 clampToPlayfieldWithPadding(Vector2 position, float padding)
|
||||
{
|
||||
return new Vector2(
|
||||
Math.Clamp(position.X, padding, OsuPlayfield.BASE_SIZE.X - padding),
|
||||
Math.Clamp(position.Y, padding, OsuPlayfield.BASE_SIZE.Y - padding)
|
||||
);
|
||||
}
|
||||
|
||||
private class RandomObjectInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// The jump angle from the previous hit object to this one, relative to the previous hit object's jump angle.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <see cref="RelativeAngle"/> of the first hit object in a beatmap represents the absolute angle from playfield center to the object.
|
||||
/// </remarks>
|
||||
/// <example>
|
||||
/// If <see cref="RelativeAngle"/> is 0, the player's cursor doesn't need to change its direction of movement when passing
|
||||
/// the previous object to reach this one.
|
||||
/// </example>
|
||||
public float RelativeAngle { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The jump distance from the previous hit object to this one.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <see cref="DistanceFromPrevious"/> of the first hit object in a beatmap is relative to the playfield center.
|
||||
/// </remarks>
|
||||
public float DistanceFromPrevious { get; set; }
|
||||
|
||||
public Vector2 PositionOriginal { get; }
|
||||
public Vector2 PositionRandomised { get; set; }
|
||||
|
||||
public Vector2 EndPositionOriginal { get; }
|
||||
public Vector2 EndPositionRandomised { get; set; }
|
||||
|
||||
public OsuHitObject HitObject { get; }
|
||||
|
||||
public RandomObjectInfo(OsuHitObject hitObject)
|
||||
{
|
||||
PositionRandomised = PositionOriginal = hitObject.Position;
|
||||
EndPositionRandomised = EndPositionOriginal = hitObject.EndPosition;
|
||||
HitObject = hitObject;
|
||||
}
|
||||
osuBeatmap.HitObjects = OsuHitObjectGenerationUtils.RepositionHitObjects(positionInfos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer
|
||||
{
|
||||
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModAimAssist) }).ToArray();
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModMagnetised) }).ToArray();
|
||||
|
||||
/// <summary>
|
||||
/// How early before a hitobject's start time to trigger a hit.
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override ModType Type => ModType.Fun;
|
||||
public override string Description => "Everything rotates. EVERYTHING.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModWiggle), typeof(OsuModAimAssist) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModWiggle), typeof(OsuModMagnetised) };
|
||||
|
||||
private float theta;
|
||||
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override ModType Type => ModType.Fun;
|
||||
public override string Description => "They just won't stay still...";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform), typeof(OsuModAimAssist) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform), typeof(OsuModMagnetised) };
|
||||
|
||||
private const int wiggle_duration = 90; // (ms) Higher = fewer wiggles
|
||||
private const int wiggle_strength = 10; // Higher = stronger wiggles
|
||||
|
@ -195,7 +195,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
new OsuModApproachDifferent(),
|
||||
new OsuModMuted(),
|
||||
new OsuModNoScope(),
|
||||
new OsuModAimAssist(),
|
||||
new OsuModMagnetised(),
|
||||
new ModAdaptiveSpeed()
|
||||
};
|
||||
|
||||
|
@ -11,7 +11,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Utils
|
||||
{
|
||||
public static class OsuHitObjectGenerationUtils
|
||||
public static partial class OsuHitObjectGenerationUtils
|
||||
{
|
||||
// The relative distance to the edge of the playfield before objects' positions should start to "turn around" and curve towards the middle.
|
||||
// The closer the hit objects draw to the border, the sharper the turn
|
||||
|
@ -0,0 +1,340 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osuTK;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Utils
|
||||
{
|
||||
public static partial class OsuHitObjectGenerationUtils
|
||||
{
|
||||
/// <summary>
|
||||
/// Number of previous hitobjects to be shifted together when an object is being moved.
|
||||
/// </summary>
|
||||
private const int preceding_hitobjects_to_shift = 10;
|
||||
|
||||
private static readonly Vector2 playfield_centre = OsuPlayfield.BASE_SIZE / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Generate a list of <see cref="ObjectPositionInfo"/>s containing information for how the given list of
|
||||
/// <see cref="OsuHitObject"/>s are positioned.
|
||||
/// </summary>
|
||||
/// <param name="hitObjects">A list of <see cref="OsuHitObject"/>s to process.</param>
|
||||
/// <returns>A list of <see cref="ObjectPositionInfo"/>s describing how each hit object is positioned relative to the previous one.</returns>
|
||||
public static List<ObjectPositionInfo> GeneratePositionInfos(IEnumerable<OsuHitObject> hitObjects)
|
||||
{
|
||||
var positionInfos = new List<ObjectPositionInfo>();
|
||||
Vector2 previousPosition = playfield_centre;
|
||||
float previousAngle = 0;
|
||||
|
||||
foreach (OsuHitObject hitObject in hitObjects)
|
||||
{
|
||||
Vector2 relativePosition = hitObject.Position - previousPosition;
|
||||
float absoluteAngle = (float)Math.Atan2(relativePosition.Y, relativePosition.X);
|
||||
float relativeAngle = absoluteAngle - previousAngle;
|
||||
|
||||
positionInfos.Add(new ObjectPositionInfo(hitObject)
|
||||
{
|
||||
RelativeAngle = relativeAngle,
|
||||
DistanceFromPrevious = relativePosition.Length
|
||||
});
|
||||
|
||||
previousPosition = hitObject.EndPosition;
|
||||
previousAngle = absoluteAngle;
|
||||
}
|
||||
|
||||
return positionInfos;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reposition the hit objects according to the information in <paramref name="objectPositionInfos"/>.
|
||||
/// </summary>
|
||||
/// <param name="objectPositionInfos">Position information for each hit object.</param>
|
||||
/// <returns>The repositioned hit objects.</returns>
|
||||
public static List<OsuHitObject> RepositionHitObjects(IEnumerable<ObjectPositionInfo> objectPositionInfos)
|
||||
{
|
||||
List<WorkingObject> workingObjects = objectPositionInfos.Select(o => new WorkingObject(o)).ToList();
|
||||
WorkingObject? previous = null;
|
||||
|
||||
for (int i = 0; i < workingObjects.Count; i++)
|
||||
{
|
||||
var current = workingObjects[i];
|
||||
var hitObject = current.HitObject;
|
||||
|
||||
if (hitObject is Spinner)
|
||||
{
|
||||
previous = null;
|
||||
continue;
|
||||
}
|
||||
|
||||
computeModifiedPosition(current, previous, i > 1 ? workingObjects[i - 2] : null);
|
||||
|
||||
// Move hit objects back into the playfield if they are outside of it
|
||||
Vector2 shift = Vector2.Zero;
|
||||
|
||||
switch (hitObject)
|
||||
{
|
||||
case HitCircle _:
|
||||
shift = clampHitCircleToPlayfield(current);
|
||||
break;
|
||||
|
||||
case Slider _:
|
||||
shift = clampSliderToPlayfield(current);
|
||||
break;
|
||||
}
|
||||
|
||||
if (shift != Vector2.Zero)
|
||||
{
|
||||
var toBeShifted = new List<OsuHitObject>();
|
||||
|
||||
for (int j = i - 1; j >= i - preceding_hitobjects_to_shift && j >= 0; j--)
|
||||
{
|
||||
// only shift hit circles
|
||||
if (!(workingObjects[j].HitObject is HitCircle)) break;
|
||||
|
||||
toBeShifted.Add(workingObjects[j].HitObject);
|
||||
}
|
||||
|
||||
if (toBeShifted.Count > 0)
|
||||
applyDecreasingShift(toBeShifted, shift);
|
||||
}
|
||||
|
||||
previous = current;
|
||||
}
|
||||
|
||||
return workingObjects.Select(p => p.HitObject).ToList();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compute the modified position of a hit object while attempting to keep it inside the playfield.
|
||||
/// </summary>
|
||||
/// <param name="current">The <see cref="WorkingObject"/> representing the hit object to have the modified position computed for.</param>
|
||||
/// <param name="previous">The <see cref="WorkingObject"/> representing the hit object immediately preceding the current one.</param>
|
||||
/// <param name="beforePrevious">The <see cref="WorkingObject"/> representing the hit object immediately preceding the <paramref name="previous"/> one.</param>
|
||||
private static void computeModifiedPosition(WorkingObject current, WorkingObject? previous, WorkingObject? beforePrevious)
|
||||
{
|
||||
float previousAbsoluteAngle = 0f;
|
||||
|
||||
if (previous != null)
|
||||
{
|
||||
Vector2 earliestPosition = beforePrevious?.HitObject.EndPosition ?? playfield_centre;
|
||||
Vector2 relativePosition = previous.HitObject.Position - earliestPosition;
|
||||
previousAbsoluteAngle = (float)Math.Atan2(relativePosition.Y, relativePosition.X);
|
||||
}
|
||||
|
||||
float absoluteAngle = previousAbsoluteAngle + current.PositionInfo.RelativeAngle;
|
||||
|
||||
var posRelativeToPrev = new Vector2(
|
||||
current.PositionInfo.DistanceFromPrevious * (float)Math.Cos(absoluteAngle),
|
||||
current.PositionInfo.DistanceFromPrevious * (float)Math.Sin(absoluteAngle)
|
||||
);
|
||||
|
||||
Vector2 lastEndPosition = previous?.EndPositionModified ?? playfield_centre;
|
||||
|
||||
posRelativeToPrev = RotateAwayFromEdge(lastEndPosition, posRelativeToPrev);
|
||||
|
||||
current.PositionModified = lastEndPosition + posRelativeToPrev;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Move the modified position of a <see cref="HitCircle"/> so that it fits inside the playfield.
|
||||
/// </summary>
|
||||
/// <returns>The deviation from the original modified position in order to fit within the playfield.</returns>
|
||||
private static Vector2 clampHitCircleToPlayfield(WorkingObject workingObject)
|
||||
{
|
||||
var previousPosition = workingObject.PositionModified;
|
||||
workingObject.EndPositionModified = workingObject.PositionModified = clampToPlayfieldWithPadding(
|
||||
workingObject.PositionModified,
|
||||
(float)workingObject.HitObject.Radius
|
||||
);
|
||||
|
||||
workingObject.HitObject.Position = workingObject.PositionModified;
|
||||
|
||||
return workingObject.PositionModified - previousPosition;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Moves the <see cref="Slider"/> and all necessary nested <see cref="OsuHitObject"/>s into the <see cref="OsuPlayfield"/> if they aren't already.
|
||||
/// </summary>
|
||||
/// <returns>The deviation from the original modified position in order to fit within the playfield.</returns>
|
||||
private static Vector2 clampSliderToPlayfield(WorkingObject workingObject)
|
||||
{
|
||||
var slider = (Slider)workingObject.HitObject;
|
||||
var possibleMovementBounds = calculatePossibleMovementBounds(slider);
|
||||
|
||||
var previousPosition = workingObject.PositionModified;
|
||||
|
||||
// Clamp slider position to the placement area
|
||||
// If the slider is larger than the playfield, force it to stay at the original position
|
||||
float newX = possibleMovementBounds.Width < 0
|
||||
? workingObject.PositionOriginal.X
|
||||
: Math.Clamp(previousPosition.X, possibleMovementBounds.Left, possibleMovementBounds.Right);
|
||||
|
||||
float newY = possibleMovementBounds.Height < 0
|
||||
? workingObject.PositionOriginal.Y
|
||||
: Math.Clamp(previousPosition.Y, possibleMovementBounds.Top, possibleMovementBounds.Bottom);
|
||||
|
||||
slider.Position = workingObject.PositionModified = new Vector2(newX, newY);
|
||||
workingObject.EndPositionModified = slider.EndPosition;
|
||||
|
||||
shiftNestedObjects(slider, workingObject.PositionModified - workingObject.PositionOriginal);
|
||||
|
||||
return workingObject.PositionModified - previousPosition;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decreasingly shift a list of <see cref="OsuHitObject"/>s by a specified amount.
|
||||
/// The first item in the list is shifted by the largest amount, while the last item is shifted by the smallest amount.
|
||||
/// </summary>
|
||||
/// <param name="hitObjects">The list of hit objects to be shifted.</param>
|
||||
/// <param name="shift">The amount to be shifted.</param>
|
||||
private static void applyDecreasingShift(IList<OsuHitObject> hitObjects, Vector2 shift)
|
||||
{
|
||||
for (int i = 0; i < hitObjects.Count; i++)
|
||||
{
|
||||
var hitObject = hitObjects[i];
|
||||
// The first object is shifted by a vector slightly smaller than shift
|
||||
// The last object is shifted by a vector slightly larger than zero
|
||||
Vector2 position = hitObject.Position + shift * ((hitObjects.Count - i) / (float)(hitObjects.Count + 1));
|
||||
|
||||
hitObject.Position = clampToPlayfieldWithPadding(position, (float)hitObject.Radius);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates a <see cref="RectangleF"/> which contains all of the possible movements of the slider (in relative X/Y coordinates)
|
||||
/// such that the entire slider is inside the playfield.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If the slider is larger than the playfield, the returned <see cref="RectangleF"/> may have negative width/height.
|
||||
/// </remarks>
|
||||
private static RectangleF calculatePossibleMovementBounds(Slider slider)
|
||||
{
|
||||
var pathPositions = new List<Vector2>();
|
||||
slider.Path.GetPathToProgress(pathPositions, 0, 1);
|
||||
|
||||
float minX = float.PositiveInfinity;
|
||||
float maxX = float.NegativeInfinity;
|
||||
|
||||
float minY = float.PositiveInfinity;
|
||||
float maxY = float.NegativeInfinity;
|
||||
|
||||
// Compute the bounding box of the slider.
|
||||
foreach (var pos in pathPositions)
|
||||
{
|
||||
minX = MathF.Min(minX, pos.X);
|
||||
maxX = MathF.Max(maxX, pos.X);
|
||||
|
||||
minY = MathF.Min(minY, pos.Y);
|
||||
maxY = MathF.Max(maxY, pos.Y);
|
||||
}
|
||||
|
||||
// Take the circle radius into account.
|
||||
float radius = (float)slider.Radius;
|
||||
|
||||
minX -= radius;
|
||||
minY -= radius;
|
||||
|
||||
maxX += radius;
|
||||
maxY += radius;
|
||||
|
||||
// Given the bounding box of the slider (via min/max X/Y),
|
||||
// the amount that the slider can move to the left is minX (with the sign flipped, since positive X is to the right),
|
||||
// and the amount that it can move to the right is WIDTH - maxX.
|
||||
// Same calculation applies for the Y axis.
|
||||
float left = -minX;
|
||||
float right = OsuPlayfield.BASE_SIZE.X - maxX;
|
||||
float top = -minY;
|
||||
float bottom = OsuPlayfield.BASE_SIZE.Y - maxY;
|
||||
|
||||
return new RectangleF(left, top, right - left, bottom - top);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shifts all nested <see cref="SliderTick"/>s and <see cref="SliderRepeat"/>s by the specified shift.
|
||||
/// </summary>
|
||||
/// <param name="slider"><see cref="Slider"/> whose nested <see cref="SliderTick"/>s and <see cref="SliderRepeat"/>s should be shifted</param>
|
||||
/// <param name="shift">The <see cref="Vector2"/> the <see cref="Slider"/>'s nested <see cref="SliderTick"/>s and <see cref="SliderRepeat"/>s should be shifted by</param>
|
||||
private static void shiftNestedObjects(Slider slider, Vector2 shift)
|
||||
{
|
||||
foreach (var hitObject in slider.NestedHitObjects.Where(o => o is SliderTick || o is SliderRepeat))
|
||||
{
|
||||
if (!(hitObject is OsuHitObject osuHitObject))
|
||||
continue;
|
||||
|
||||
osuHitObject.Position += shift;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clamp a position to playfield, keeping a specified distance from the edges.
|
||||
/// </summary>
|
||||
/// <param name="position">The position to be clamped.</param>
|
||||
/// <param name="padding">The minimum distance allowed from playfield edges.</param>
|
||||
/// <returns>The clamped position.</returns>
|
||||
private static Vector2 clampToPlayfieldWithPadding(Vector2 position, float padding)
|
||||
{
|
||||
return new Vector2(
|
||||
Math.Clamp(position.X, padding, OsuPlayfield.BASE_SIZE.X - padding),
|
||||
Math.Clamp(position.Y, padding, OsuPlayfield.BASE_SIZE.Y - padding)
|
||||
);
|
||||
}
|
||||
|
||||
public class ObjectPositionInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// The jump angle from the previous hit object to this one, relative to the previous hit object's jump angle.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <see cref="RelativeAngle"/> of the first hit object in a beatmap represents the absolute angle from playfield center to the object.
|
||||
/// </remarks>
|
||||
/// <example>
|
||||
/// If <see cref="RelativeAngle"/> is 0, the player's cursor doesn't need to change its direction of movement when passing
|
||||
/// the previous object to reach this one.
|
||||
/// </example>
|
||||
public float RelativeAngle { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The jump distance from the previous hit object to this one.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <see cref="DistanceFromPrevious"/> of the first hit object in a beatmap is relative to the playfield center.
|
||||
/// </remarks>
|
||||
public float DistanceFromPrevious { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The hit object associated with this <see cref="ObjectPositionInfo"/>.
|
||||
/// </summary>
|
||||
public OsuHitObject HitObject { get; }
|
||||
|
||||
public ObjectPositionInfo(OsuHitObject hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
}
|
||||
}
|
||||
|
||||
private class WorkingObject
|
||||
{
|
||||
public Vector2 PositionOriginal { get; }
|
||||
public Vector2 PositionModified { get; set; }
|
||||
public Vector2 EndPositionModified { get; set; }
|
||||
|
||||
public ObjectPositionInfo PositionInfo { get; }
|
||||
public OsuHitObject HitObject => PositionInfo.HitObject;
|
||||
|
||||
public WorkingObject(ObjectPositionInfo positionInfo)
|
||||
{
|
||||
PositionInfo = positionInfo;
|
||||
PositionModified = PositionOriginal = HitObject.Position;
|
||||
EndPositionModified = HitObject.EndPosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -2,10 +2,13 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Overlays.Toolbar;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -15,7 +18,10 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
[TestFixture]
|
||||
public class TestSceneToolbarClock : OsuManualInputManagerTestScene
|
||||
{
|
||||
private Bindable<ToolbarClockDisplayMode> clockDisplayMode;
|
||||
|
||||
private readonly Container mainContainer;
|
||||
private readonly ToolbarClock toolbarClock;
|
||||
|
||||
public TestSceneToolbarClock()
|
||||
{
|
||||
@ -49,7 +55,7 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 2,
|
||||
},
|
||||
new ToolbarClock(),
|
||||
toolbarClock = new ToolbarClock(),
|
||||
new Box
|
||||
{
|
||||
Colour = Color4.DarkRed,
|
||||
@ -65,6 +71,12 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
AddSliderStep("scale", 0.5, 4, 1, scale => mainContainer.Scale = new Vector2((float)scale));
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
clockDisplayMode = config.GetBindable<ToolbarClockDisplayMode>(OsuSetting.ToolbarClockDisplayMode);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRealGameTime()
|
||||
{
|
||||
@ -76,5 +88,20 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
{
|
||||
AddStep("Set game time long", () => mainContainer.Clock = new FramedOffsetClock(Clock, false) { Offset = 3600.0 * 24 * 1000 * 98 });
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDisplayModeChange()
|
||||
{
|
||||
AddStep("Set clock display mode", () => clockDisplayMode.Value = ToolbarClockDisplayMode.Full);
|
||||
|
||||
AddStep("Trigger click", () => toolbarClock.TriggerClick());
|
||||
AddAssert("State is digital with runtime", () => clockDisplayMode.Value == ToolbarClockDisplayMode.DigitalWithRuntime);
|
||||
AddStep("Trigger click", () => toolbarClock.TriggerClick());
|
||||
AddAssert("State is digital", () => clockDisplayMode.Value == ToolbarClockDisplayMode.Digital);
|
||||
AddStep("Trigger click", () => toolbarClock.TriggerClick());
|
||||
AddAssert("State is analog", () => clockDisplayMode.Value == ToolbarClockDisplayMode.Analog);
|
||||
AddStep("Trigger click", () => toolbarClock.TriggerClick());
|
||||
AddAssert("State is full", () => clockDisplayMode.Value == ToolbarClockDisplayMode.Full);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,9 +5,11 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.Drawables.Cards;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
@ -29,6 +31,14 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
private BeatmapListingSearchControl searchControl => overlay.ChildrenOfType<BeatmapListingSearchControl>().Single();
|
||||
|
||||
private OsuConfigManager localConfig;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Dependencies.Cache(localConfig = new OsuConfigManager(LocalStorage));
|
||||
}
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
@ -61,6 +71,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Id = API.LocalUser.Value.Id + 1,
|
||||
};
|
||||
});
|
||||
|
||||
AddStep("reset size", () => localConfig.SetValue(OsuSetting.BeatmapListingCardSize, BeatmapCardSize.Normal));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -121,23 +133,23 @@ namespace osu.Game.Tests.Visual.Online
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCardSizeSwitching()
|
||||
public void TestCardSizeSwitching([Values] bool viaConfig)
|
||||
{
|
||||
AddAssert("is visible", () => overlay.State.Value == Visibility.Visible);
|
||||
|
||||
AddStep("show many results", () => fetchFor(Enumerable.Repeat(CreateAPIBeatmapSet(Ruleset.Value), 100).ToArray()));
|
||||
assertAllCardsOfType<BeatmapCardNormal>(100);
|
||||
|
||||
setCardSize(BeatmapCardSize.Extra);
|
||||
setCardSize(BeatmapCardSize.Extra, viaConfig);
|
||||
assertAllCardsOfType<BeatmapCardExtra>(100);
|
||||
|
||||
setCardSize(BeatmapCardSize.Normal);
|
||||
setCardSize(BeatmapCardSize.Normal, viaConfig);
|
||||
assertAllCardsOfType<BeatmapCardNormal>(100);
|
||||
|
||||
AddStep("fetch for 0 beatmaps", () => fetchFor());
|
||||
AddUntilStep("placeholder shown", () => overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().SingleOrDefault()?.IsPresent == true);
|
||||
|
||||
setCardSize(BeatmapCardSize.Extra);
|
||||
setCardSize(BeatmapCardSize.Extra, viaConfig);
|
||||
AddAssert("placeholder shown", () => overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().SingleOrDefault()?.IsPresent == true);
|
||||
}
|
||||
|
||||
@ -361,7 +373,13 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddUntilStep("\"no maps found\" placeholder not shown", () => !overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().Any(d => d.IsPresent));
|
||||
}
|
||||
|
||||
private void setCardSize(BeatmapCardSize cardSize) => AddStep($"set card size to {cardSize}", () => overlay.ChildrenOfType<BeatmapListingCardSizeTabControl>().Single().Current.Value = cardSize);
|
||||
private void setCardSize(BeatmapCardSize cardSize, bool viaConfig) => AddStep($"set card size to {cardSize}", () =>
|
||||
{
|
||||
if (viaConfig)
|
||||
localConfig.SetValue(OsuSetting.BeatmapListingCardSize, cardSize);
|
||||
else
|
||||
overlay.ChildrenOfType<BeatmapListingCardSizeTabControl>().Single().Current.Value = cardSize;
|
||||
});
|
||||
|
||||
private void assertAllCardsOfType<T>(int expectedCount)
|
||||
where T : BeatmapCard =>
|
||||
@ -370,5 +388,11 @@ namespace osu.Game.Tests.Visual.Online
|
||||
int loadedCorrectCount = this.ChildrenOfType<BeatmapCard>().Count(card => card.IsLoaded && card.GetType() == typeof(T));
|
||||
return loadedCorrectCount > 0 && loadedCorrectCount == expectedCount;
|
||||
});
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
localConfig?.Dispose();
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -71,7 +71,9 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).Select(_ => RNG.Next(10)).ToArray(),
|
||||
Retries = Enumerable.Range(-2, 100).Select(_ => RNG.Next(10)).ToArray(),
|
||||
}
|
||||
},
|
||||
PassCount = RNG.Next(0, 999),
|
||||
PlayCount = RNG.Next(1000, 1999),
|
||||
};
|
||||
}
|
||||
|
||||
|
122
osu.Game.Tests/Visual/Online/TestSceneChatTextBox.cs
Normal file
122
osu.Game.Tests/Visual/Online/TestSceneChatTextBox.cs
Normal file
@ -0,0 +1,122 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Chat;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneChatTextBox : OsuTestScene
|
||||
{
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Pink);
|
||||
|
||||
[Cached]
|
||||
private readonly Bindable<Channel> currentChannel = new Bindable<Channel>();
|
||||
|
||||
private OsuSpriteText commitText;
|
||||
private OsuSpriteText searchText;
|
||||
private ChatTextBar bar;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
Child = new GridContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.Absolute, 30),
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(),
|
||||
new Dimension(),
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
commitText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Font = OsuFont.Default.With(size: 20),
|
||||
},
|
||||
searchText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Font = OsuFont.Default.With(size: 20),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
bar = new ChatTextBar
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Width = 0.99f,
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
bar.OnChatMessageCommitted += text =>
|
||||
{
|
||||
commitText.Text = $"{nameof(bar.OnChatMessageCommitted)}: {text}";
|
||||
commitText.FadeOutFromOne(1000, Easing.InQuint);
|
||||
};
|
||||
|
||||
bar.OnSearchTermsChanged += text =>
|
||||
{
|
||||
searchText.Text = $"{nameof(bar.OnSearchTermsChanged)}: {text}";
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestVisual()
|
||||
{
|
||||
AddStep("Public Channel", () => currentChannel.Value = createPublicChannel("#osu"));
|
||||
AddStep("Public Channel Long Name", () => currentChannel.Value = createPublicChannel("#public-channel-long-name"));
|
||||
AddStep("Private Channel", () => currentChannel.Value = createPrivateChannel("peppy", 2));
|
||||
AddStep("Private Long Name", () => currentChannel.Value = createPrivateChannel("test user long name", 3));
|
||||
|
||||
AddStep("Chat Mode Channel", () => bar.ShowSearch.Value = false);
|
||||
AddStep("Chat Mode Search", () => bar.ShowSearch.Value = true);
|
||||
}
|
||||
|
||||
private static Channel createPublicChannel(string name)
|
||||
=> new Channel { Name = name, Type = ChannelType.Public, Id = 1234 };
|
||||
|
||||
private static Channel createPrivateChannel(string username, int id)
|
||||
=> new Channel(new APIUser { Id = id, Username = username });
|
||||
}
|
||||
}
|
@ -1,16 +1,21 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Settings.Sections;
|
||||
using osu.Game.Overlays.Settings.Sections.Input;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Settings
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneSettingsPanel : OsuTestScene
|
||||
public class TestSceneSettingsPanel : OsuManualInputManagerTestScene
|
||||
{
|
||||
private SettingsPanel settings;
|
||||
private DialogOverlay dialogOverlay;
|
||||
@ -33,7 +38,55 @@ namespace osu.Game.Tests.Visual.Settings
|
||||
public void ToggleVisibility()
|
||||
{
|
||||
AddWaitStep("wait some", 5);
|
||||
AddToggleStep("toggle editor visibility", visible => settings.ToggleVisibility());
|
||||
AddToggleStep("toggle visibility", visible => settings.ToggleVisibility());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTextboxFocusAfterNestedPanelBackButton()
|
||||
{
|
||||
AddUntilStep("sections loaded", () => settings.SectionsContainer.Children.Count > 0);
|
||||
AddUntilStep("top-level textbox focused", () => settings.SectionsContainer.ChildrenOfType<FocusedTextBox>().FirstOrDefault()?.HasFocus == true);
|
||||
|
||||
AddStep("open key binding subpanel", () =>
|
||||
{
|
||||
settings.SectionsContainer
|
||||
.ChildrenOfType<InputSection>().FirstOrDefault()?
|
||||
.ChildrenOfType<OsuButton>().FirstOrDefault()?
|
||||
.TriggerClick();
|
||||
});
|
||||
|
||||
AddUntilStep("binding panel textbox focused", () => settings
|
||||
.ChildrenOfType<KeyBindingPanel>().FirstOrDefault()?
|
||||
.ChildrenOfType<FocusedTextBox>().FirstOrDefault()?.HasFocus == true);
|
||||
|
||||
AddStep("Press back", () => settings
|
||||
.ChildrenOfType<KeyBindingPanel>().FirstOrDefault()?
|
||||
.ChildrenOfType<SettingsSubPanel.BackButton>().FirstOrDefault()?.TriggerClick());
|
||||
|
||||
AddUntilStep("top-level textbox focused", () => settings.SectionsContainer.ChildrenOfType<FocusedTextBox>().FirstOrDefault()?.HasFocus == true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTextboxFocusAfterNestedPanelEscape()
|
||||
{
|
||||
AddUntilStep("sections loaded", () => settings.SectionsContainer.Children.Count > 0);
|
||||
AddUntilStep("top-level textbox focused", () => settings.SectionsContainer.ChildrenOfType<FocusedTextBox>().FirstOrDefault()?.HasFocus == true);
|
||||
|
||||
AddStep("open key binding subpanel", () =>
|
||||
{
|
||||
settings.SectionsContainer
|
||||
.ChildrenOfType<InputSection>().FirstOrDefault()?
|
||||
.ChildrenOfType<OsuButton>().FirstOrDefault()?
|
||||
.TriggerClick();
|
||||
});
|
||||
|
||||
AddUntilStep("binding panel textbox focused", () => settings
|
||||
.ChildrenOfType<KeyBindingPanel>().FirstOrDefault()?
|
||||
.ChildrenOfType<FocusedTextBox>().FirstOrDefault()?.HasFocus == true);
|
||||
|
||||
AddStep("Escape", () => InputManager.Key(Key.Escape));
|
||||
|
||||
AddUntilStep("top-level textbox focused", () => settings.SectionsContainer.ChildrenOfType<FocusedTextBox>().FirstOrDefault()?.HasFocus == true);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -0,0 +1,108 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneShearedToggleButton : OsuManualInputManagerTestScene
|
||||
{
|
||||
[Cached]
|
||||
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
|
||||
|
||||
[Test]
|
||||
public void TestShearedToggleButton()
|
||||
{
|
||||
ShearedToggleButton button = null;
|
||||
|
||||
AddStep("create button", () =>
|
||||
{
|
||||
Child = button = new ShearedToggleButton(200)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = "Toggle me",
|
||||
};
|
||||
});
|
||||
|
||||
AddToggleStep("toggle button", active => button.Active.Value = active);
|
||||
AddToggleStep("toggle disabled", disabled => button.Active.Disabled = disabled);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSizing()
|
||||
{
|
||||
ShearedToggleButton toggleButton = null;
|
||||
|
||||
AddStep("create fixed width button", () => Child = toggleButton = new ShearedToggleButton(200)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = "Fixed width"
|
||||
});
|
||||
AddStep("change text", () => toggleButton.Text = "New text");
|
||||
|
||||
AddStep("create auto-sizing button", () => Child = toggleButton = new ShearedToggleButton
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = "This button autosizes to its text!"
|
||||
});
|
||||
AddStep("change text", () => toggleButton.Text = "New text");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDisabledState()
|
||||
{
|
||||
ShearedToggleButton button = null;
|
||||
|
||||
AddStep("create button", () =>
|
||||
{
|
||||
Child = button = new ShearedToggleButton(200)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = "Toggle me",
|
||||
};
|
||||
});
|
||||
|
||||
clickToggle();
|
||||
assertToggleState(true);
|
||||
|
||||
clickToggle();
|
||||
assertToggleState(false);
|
||||
|
||||
setToggleDisabledState(true);
|
||||
|
||||
assertToggleState(false);
|
||||
clickToggle();
|
||||
assertToggleState(false);
|
||||
|
||||
setToggleDisabledState(false);
|
||||
assertToggleState(false);
|
||||
clickToggle();
|
||||
assertToggleState(true);
|
||||
|
||||
setToggleDisabledState(true);
|
||||
assertToggleState(true);
|
||||
clickToggle();
|
||||
assertToggleState(true);
|
||||
|
||||
void clickToggle() => AddStep("click toggle", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(button);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
void assertToggleState(bool active) => AddAssert($"toggle is {(active ? "" : "not ")}active", () => button.Active.Value == active);
|
||||
|
||||
void setToggleDisabledState(bool disabled) => AddStep($"{(disabled ? "disable" : "enable")} toggle", () => button.Active.Disabled = disabled);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,9 +1,13 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Tests;
|
||||
@ -12,6 +16,45 @@ namespace osu.Game.Tournament.Tests.NonVisual
|
||||
{
|
||||
public class DataLoadTest : TournamentHostTest
|
||||
{
|
||||
[Test]
|
||||
public void TestRulesetGetsValidOnlineID()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = new TestTournament(runOnLoadComplete: () =>
|
||||
{
|
||||
// ReSharper disable once AccessToDisposedClosure
|
||||
var storage = host.Storage.GetStorageForDirectory(Path.Combine("tournaments", "default"));
|
||||
|
||||
using (var stream = storage.GetStream("bracket.json", FileAccess.Write, FileMode.Create))
|
||||
using (var writer = new StreamWriter(stream))
|
||||
{
|
||||
writer.Write(@"{
|
||||
""Ruleset"": {
|
||||
""ShortName"": ""taiko"",
|
||||
""OnlineID"": -1,
|
||||
""Name"": ""osu!taiko"",
|
||||
""InstantiationInfo"": ""osu.Game.Rulesets.OsuTaiko.TaikoRuleset, osu.Game.Rulesets.Taiko"",
|
||||
""Available"": true
|
||||
} }");
|
||||
}
|
||||
});
|
||||
|
||||
LoadTournament(host, osu);
|
||||
|
||||
osu.BracketLoadTask.WaitSafely();
|
||||
|
||||
Assert.That(osu.Dependencies.Get<IBindable<RulesetInfo>>().Value.OnlineID, Is.EqualTo(1));
|
||||
}
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUnavailableRuleset()
|
||||
{
|
||||
@ -19,7 +62,7 @@ namespace osu.Game.Tournament.Tests.NonVisual
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = new TestTournament();
|
||||
var osu = new TestTournament(true);
|
||||
|
||||
LoadTournament(host, osu);
|
||||
var storage = osu.Dependencies.Get<Storage>();
|
||||
@ -35,9 +78,22 @@ namespace osu.Game.Tournament.Tests.NonVisual
|
||||
|
||||
public class TestTournament : TournamentGameBase
|
||||
{
|
||||
private readonly bool resetRuleset;
|
||||
private readonly Action runOnLoadComplete;
|
||||
|
||||
public new Task BracketLoadTask => base.BracketLoadTask;
|
||||
|
||||
public TestTournament(bool resetRuleset = false, Action runOnLoadComplete = null)
|
||||
{
|
||||
this.resetRuleset = resetRuleset;
|
||||
this.runOnLoadComplete = runOnLoadComplete;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
runOnLoadComplete?.Invoke();
|
||||
base.LoadComplete();
|
||||
if (resetRuleset)
|
||||
Ruleset.Value = new RulesetInfo(); // not available
|
||||
}
|
||||
}
|
||||
|
@ -64,6 +64,16 @@ namespace osu.Game.Tournament
|
||||
Textures.AddStore(new TextureLoaderStore(new StorageBackedResourceStore(storage)));
|
||||
|
||||
dependencies.CacheAs(new StableInfo(storage));
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
MenuCursorContainer.Cursor.AlwaysPresent = true; // required for tooltip display
|
||||
|
||||
// we don't want to show the menu cursor as it would appear on stream output.
|
||||
MenuCursorContainer.Cursor.Alpha = 0;
|
||||
|
||||
base.LoadComplete();
|
||||
|
||||
Task.Run(readBracket);
|
||||
}
|
||||
@ -81,10 +91,14 @@ namespace osu.Game.Tournament
|
||||
|
||||
ladder ??= new LadderInfo();
|
||||
|
||||
ladder.Ruleset.Value = ladder.Ruleset.Value != null
|
||||
var resolvedRuleset = ladder.Ruleset.Value != null
|
||||
? RulesetStore.GetRuleset(ladder.Ruleset.Value.ShortName)
|
||||
: RulesetStore.AvailableRulesets.First();
|
||||
|
||||
// Must set to null initially to avoid the following re-fetch hitting `ShortName` based equality check.
|
||||
ladder.Ruleset.Value = null;
|
||||
ladder.Ruleset.Value = resolvedRuleset;
|
||||
|
||||
bool addedInfo = false;
|
||||
|
||||
// assign teams
|
||||
@ -282,16 +296,6 @@ namespace osu.Game.Tournament
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
MenuCursorContainer.Cursor.AlwaysPresent = true; // required for tooltip display
|
||||
|
||||
// we don't want to show the menu cursor as it would appear on stream output.
|
||||
MenuCursorContainer.Cursor.Alpha = 0;
|
||||
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
protected virtual void SaveChanges()
|
||||
{
|
||||
if (!bracketLoadTaskCompletionSource.Task.IsCompletedSuccessfully)
|
||||
|
@ -7,8 +7,10 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Tournament.Components;
|
||||
using osu.Game.Tournament.Screens;
|
||||
using osu.Game.Tournament.Screens.Drawings;
|
||||
@ -23,6 +25,7 @@ using osu.Game.Tournament.Screens.TeamIntro;
|
||||
using osu.Game.Tournament.Screens.TeamWin;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tournament
|
||||
{
|
||||
@ -123,16 +126,16 @@ namespace osu.Game.Tournament
|
||||
new ScreenButton(typeof(RoundEditorScreen)) { Text = "Rounds Editor", RequestSelection = SetScreen },
|
||||
new ScreenButton(typeof(LadderEditorScreen)) { Text = "Bracket Editor", RequestSelection = SetScreen },
|
||||
new Separator(),
|
||||
new ScreenButton(typeof(ScheduleScreen)) { Text = "Schedule", RequestSelection = SetScreen },
|
||||
new ScreenButton(typeof(LadderScreen)) { Text = "Bracket", RequestSelection = SetScreen },
|
||||
new ScreenButton(typeof(ScheduleScreen), Key.S) { Text = "Schedule", RequestSelection = SetScreen },
|
||||
new ScreenButton(typeof(LadderScreen), Key.B) { Text = "Bracket", RequestSelection = SetScreen },
|
||||
new Separator(),
|
||||
new ScreenButton(typeof(TeamIntroScreen)) { Text = "Team Intro", RequestSelection = SetScreen },
|
||||
new ScreenButton(typeof(SeedingScreen)) { Text = "Seeding", RequestSelection = SetScreen },
|
||||
new ScreenButton(typeof(TeamIntroScreen), Key.I) { Text = "Team Intro", RequestSelection = SetScreen },
|
||||
new ScreenButton(typeof(SeedingScreen), Key.D) { Text = "Seeding", RequestSelection = SetScreen },
|
||||
new Separator(),
|
||||
new ScreenButton(typeof(MapPoolScreen)) { Text = "Map Pool", RequestSelection = SetScreen },
|
||||
new ScreenButton(typeof(GameplayScreen)) { Text = "Gameplay", RequestSelection = SetScreen },
|
||||
new ScreenButton(typeof(MapPoolScreen), Key.M) { Text = "Map Pool", RequestSelection = SetScreen },
|
||||
new ScreenButton(typeof(GameplayScreen), Key.G) { Text = "Gameplay", RequestSelection = SetScreen },
|
||||
new Separator(),
|
||||
new ScreenButton(typeof(TeamWinScreen)) { Text = "Win", RequestSelection = SetScreen },
|
||||
new ScreenButton(typeof(TeamWinScreen), Key.W) { Text = "Win", RequestSelection = SetScreen },
|
||||
new Separator(),
|
||||
new ScreenButton(typeof(DrawingsScreen)) { Text = "Drawings", RequestSelection = SetScreen },
|
||||
new ScreenButton(typeof(ShowcaseScreen)) { Text = "Showcase", RequestSelection = SetScreen },
|
||||
@ -231,13 +234,60 @@ namespace osu.Game.Tournament
|
||||
{
|
||||
public readonly Type Type;
|
||||
|
||||
public ScreenButton(Type type)
|
||||
private readonly Key? shortcutKey;
|
||||
|
||||
public ScreenButton(Type type, Key? shortcutKey = null)
|
||||
{
|
||||
this.shortcutKey = shortcutKey;
|
||||
|
||||
Type = type;
|
||||
|
||||
BackgroundColour = OsuColour.Gray(0.2f);
|
||||
Action = () => RequestSelection?.Invoke(type);
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
if (shortcutKey != null)
|
||||
{
|
||||
Add(new Container
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Size = new Vector2(24),
|
||||
Margin = new MarginPadding(5),
|
||||
Masking = true,
|
||||
CornerRadius = 4,
|
||||
Alpha = 0.5f,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = OsuColour.Gray(0.1f),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.Default.With(size: 24),
|
||||
Y = -2,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = shortcutKey.ToString(),
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (e.Key == shortcutKey)
|
||||
{
|
||||
TriggerClick();
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
private bool isSelected;
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Extensions.LocalisationExtensions;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.Drawables.Cards;
|
||||
using osu.Game.Input;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Localisation;
|
||||
@ -44,6 +45,8 @@ namespace osu.Game.Configuration
|
||||
|
||||
SetDefault(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2f, 1f);
|
||||
|
||||
SetDefault(OsuSetting.BeatmapListingCardSize, BeatmapCardSize.Normal);
|
||||
|
||||
SetDefault(OsuSetting.ToolbarClockDisplayMode, ToolbarClockDisplayMode.Full);
|
||||
|
||||
// Online settings
|
||||
@ -297,6 +300,7 @@ namespace osu.Game.Configuration
|
||||
RandomSelectAlgorithm,
|
||||
ShowFpsDisplay,
|
||||
ChatDisplayHeight,
|
||||
BeatmapListingCardSize,
|
||||
ToolbarClockDisplayMode,
|
||||
Version,
|
||||
ShowConvertedBeatmaps,
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
if (!allowImmediateFocus)
|
||||
return;
|
||||
|
||||
Scheduler.Add(() => GetContainingInputManager().ChangeFocus(this), false);
|
||||
Scheduler.Add(() => GetContainingInputManager().ChangeFocus(this));
|
||||
}
|
||||
|
||||
public new void KillFocus() => base.KillFocus();
|
||||
|
177
osu.Game/Graphics/UserInterface/ShearedToggleButton.cs
Normal file
177
osu.Game/Graphics/UserInterface/ShearedToggleButton.cs
Normal file
@ -0,0 +1,177 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class ShearedToggleButton : OsuClickableContainer
|
||||
{
|
||||
public BindableBool Active { get; } = new BindableBool();
|
||||
|
||||
public LocalisableString Text
|
||||
{
|
||||
get => text.Text;
|
||||
set => text.Text = value;
|
||||
}
|
||||
|
||||
private readonly Box background;
|
||||
private readonly OsuSpriteText text;
|
||||
|
||||
private Sample? sampleOff;
|
||||
private Sample? sampleOn;
|
||||
|
||||
private const float shear = 0.2f;
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; } = null!;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ShearedToggleButton"/>
|
||||
/// </summary>
|
||||
/// <param name="width">
|
||||
/// The width of the button.
|
||||
/// <list type="bullet">
|
||||
/// <item>If a non-<see langword="null"/> value is provided, this button will have a fixed width equal to the provided value.</item>
|
||||
/// <item>If a <see langword="null"/> value is provided (or the argument is omitted entirely), the button will autosize in width to fit the text.</item>
|
||||
/// </list>
|
||||
/// </param>
|
||||
public ShearedToggleButton(float? width = null)
|
||||
{
|
||||
Height = 50;
|
||||
Padding = new MarginPadding { Horizontal = shear * 50 };
|
||||
|
||||
Content.CornerRadius = 7;
|
||||
Content.Shear = new Vector2(shear, 0);
|
||||
Content.Masking = true;
|
||||
Content.BorderThickness = 2;
|
||||
Content.Anchor = Content.Origin = Anchor.Centre;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = OsuFont.TorusAlternate.With(size: 17),
|
||||
Shear = new Vector2(-shear, 0)
|
||||
}
|
||||
};
|
||||
|
||||
if (width != null)
|
||||
{
|
||||
Width = width.Value;
|
||||
}
|
||||
else
|
||||
{
|
||||
AutoSizeAxes = Axes.X;
|
||||
text.Margin = new MarginPadding { Horizontal = 15 };
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
sampleOn = audio.Samples.Get(@"UI/check-on");
|
||||
sampleOff = audio.Samples.Get(@"UI/check-off");
|
||||
}
|
||||
|
||||
protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverSounds(sampleSet);
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Active.BindValueChanged(_ =>
|
||||
{
|
||||
updateState();
|
||||
playSample();
|
||||
});
|
||||
Active.BindDisabledChanged(disabled =>
|
||||
{
|
||||
updateState();
|
||||
Action = disabled ? (Action?)null : Active.Toggle;
|
||||
}, true);
|
||||
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
updateState();
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
updateState();
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
Content.ScaleTo(0.8f, 2000, Easing.OutQuint);
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
Content.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
var darkerColour = Active.Value ? colourProvider.Highlight1 : colourProvider.Background3;
|
||||
var lighterColour = Active.Value ? colourProvider.Colour0 : colourProvider.Background1;
|
||||
|
||||
if (Active.Disabled)
|
||||
{
|
||||
darkerColour = darkerColour.Darken(0.3f);
|
||||
lighterColour = lighterColour.Darken(0.3f);
|
||||
}
|
||||
else if (IsHovered)
|
||||
{
|
||||
darkerColour = darkerColour.Lighten(0.3f);
|
||||
lighterColour = lighterColour.Lighten(0.3f);
|
||||
}
|
||||
|
||||
background.FadeColour(darkerColour, 150, Easing.OutQuint);
|
||||
Content.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(darkerColour, lighterColour), 150, Easing.OutQuint);
|
||||
|
||||
var textColour = Active.Value ? colourProvider.Background6 : colourProvider.Content1;
|
||||
if (Active.Disabled)
|
||||
textColour = textColour.Opacity(0.6f);
|
||||
|
||||
text.FadeColour(textColour, 150, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void playSample()
|
||||
{
|
||||
if (Active.Value)
|
||||
sampleOn?.Play();
|
||||
else
|
||||
sampleOff?.Play();
|
||||
}
|
||||
}
|
||||
}
|
@ -1061,6 +1061,12 @@ namespace osu.Game
|
||||
return true;
|
||||
|
||||
case GlobalAction.RandomSkin:
|
||||
// Don't allow random skin selection while in the skin editor.
|
||||
// This is mainly to stop many "osu! default (modified)" skins being created via the SkinManager.EnsureMutableSkin() path.
|
||||
// If people want this to work we can potentially avoid selecting default skins when the editor is open, or allow a maximum of one mutable skin somehow.
|
||||
if (skinEditor.State.Value == Visibility.Visible)
|
||||
return false;
|
||||
|
||||
SkinManager.SelectRandomSkin();
|
||||
return true;
|
||||
}
|
||||
|
@ -14,6 +14,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps.Drawables.Cards;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
@ -53,7 +54,9 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
/// <summary>
|
||||
/// The currently selected <see cref="BeatmapCardSize"/>.
|
||||
/// </summary>
|
||||
public IBindable<BeatmapCardSize> CardSize { get; } = new Bindable<BeatmapCardSize>();
|
||||
public IBindable<BeatmapCardSize> CardSize => cardSize;
|
||||
|
||||
private readonly Bindable<BeatmapCardSize> cardSize = new Bindable<BeatmapCardSize>();
|
||||
|
||||
private readonly BeatmapListingSearchControl searchControl;
|
||||
private readonly BeatmapListingSortTabControl sortControl;
|
||||
@ -128,6 +131,9 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
};
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider, IAPIProvider api)
|
||||
{
|
||||
@ -141,6 +147,8 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
config.BindWith(OsuSetting.BeatmapListingCardSize, cardSize);
|
||||
|
||||
var sortCriteria = sortControl.Current;
|
||||
var sortDirection = sortControl.SortDirection;
|
||||
|
||||
|
@ -5,6 +5,8 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.LocalisationExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
@ -19,7 +21,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
protected readonly FailRetryGraph Graph;
|
||||
|
||||
private readonly FillFlowContainer header;
|
||||
private readonly OsuSpriteText successPercent;
|
||||
private readonly SuccessRatePercentage successPercent;
|
||||
private readonly Bar successRate;
|
||||
private readonly Container percentContainer;
|
||||
|
||||
@ -45,6 +47,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
|
||||
float rate = playCount != 0 ? (float)passCount / playCount : 0;
|
||||
successPercent.Text = rate.ToLocalisableString(@"0.#%");
|
||||
successPercent.TooltipText = $"{passCount} / {playCount}";
|
||||
successRate.Length = rate;
|
||||
percentContainer.ResizeWidthTo(successRate.Length, 250, Easing.InOutCubic);
|
||||
|
||||
@ -80,7 +83,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Width = 0f,
|
||||
Child = successPercent = new OsuSpriteText
|
||||
Child = successPercent = new SuccessRatePercentage
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopCentre,
|
||||
@ -121,5 +124,10 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
|
||||
Graph.Padding = new MarginPadding { Top = header.DrawHeight };
|
||||
}
|
||||
|
||||
private class SuccessRatePercentage : OsuSpriteText, IHasTooltip
|
||||
{
|
||||
public LocalisableString TooltipText { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
163
osu.Game/Overlays/Chat/ChatTextBar.cs
Normal file
163
osu.Game/Overlays/Chat/ChatTextBar.cs
Normal file
@ -0,0 +1,163 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Online.Chat;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Chat
|
||||
{
|
||||
public class ChatTextBar : Container
|
||||
{
|
||||
public readonly BindableBool ShowSearch = new BindableBool();
|
||||
|
||||
public event Action<string>? OnChatMessageCommitted;
|
||||
|
||||
public event Action<string>? OnSearchTermsChanged;
|
||||
|
||||
[Resolved]
|
||||
private Bindable<Channel> currentChannel { get; set; } = null!;
|
||||
|
||||
private OsuTextFlowContainer chattingTextContainer = null!;
|
||||
private Container searchIconContainer = null!;
|
||||
private ChatTextBox chatTextBox = null!;
|
||||
|
||||
private const float chatting_text_width = 180;
|
||||
private const float search_icon_width = 40;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 60;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colourProvider.Background5,
|
||||
},
|
||||
new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
new Dimension(),
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
chattingTextContainer = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 20))
|
||||
{
|
||||
Masking = true,
|
||||
Width = chatting_text_width,
|
||||
Padding = new MarginPadding { Left = 10 },
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
TextAnchor = Anchor.CentreRight,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Colour = colourProvider.Background1,
|
||||
},
|
||||
searchIconContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = search_icon_width,
|
||||
Child = new SpriteIcon
|
||||
{
|
||||
Icon = FontAwesome.Solid.Search,
|
||||
Origin = Anchor.CentreRight,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Size = new Vector2(20),
|
||||
Margin = new MarginPadding { Right = 2 },
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = 5 },
|
||||
Child = chatTextBox = new ChatTextBox
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
ShowSearch = { BindTarget = ShowSearch },
|
||||
HoldFocus = true,
|
||||
ReleaseFocusOnCommit = false,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
chatTextBox.Current.ValueChanged += chatTextBoxChange;
|
||||
chatTextBox.OnCommit += chatTextBoxCommit;
|
||||
|
||||
ShowSearch.BindValueChanged(change =>
|
||||
{
|
||||
bool showSearch = change.NewValue;
|
||||
|
||||
chattingTextContainer.FadeTo(showSearch ? 0 : 1);
|
||||
searchIconContainer.FadeTo(showSearch ? 1 : 0);
|
||||
|
||||
// Clear search terms if any exist when switching back to chat mode
|
||||
if (!showSearch)
|
||||
OnSearchTermsChanged?.Invoke(string.Empty);
|
||||
}, true);
|
||||
|
||||
currentChannel.BindValueChanged(change =>
|
||||
{
|
||||
Channel newChannel = change.NewValue;
|
||||
|
||||
switch (newChannel?.Type)
|
||||
{
|
||||
case ChannelType.Public:
|
||||
chattingTextContainer.Text = $"chatting in {newChannel.Name}";
|
||||
break;
|
||||
|
||||
case ChannelType.PM:
|
||||
chattingTextContainer.Text = $"chatting with {newChannel.Name}";
|
||||
break;
|
||||
|
||||
default:
|
||||
chattingTextContainer.Text = string.Empty;
|
||||
break;
|
||||
}
|
||||
}, true);
|
||||
}
|
||||
|
||||
private void chatTextBoxChange(ValueChangedEvent<string> change)
|
||||
{
|
||||
if (ShowSearch.Value)
|
||||
OnSearchTermsChanged?.Invoke(change.NewValue);
|
||||
}
|
||||
|
||||
private void chatTextBoxCommit(TextBox sender, bool newText)
|
||||
{
|
||||
if (ShowSearch.Value)
|
||||
return;
|
||||
|
||||
OnChatMessageCommitted?.Invoke(sender.Text);
|
||||
sender.Text = string.Empty;
|
||||
}
|
||||
}
|
||||
}
|
38
osu.Game/Overlays/Chat/ChatTextBox.cs
Normal file
38
osu.Game/Overlays/Chat/ChatTextBox.cs
Normal file
@ -0,0 +1,38 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.Chat
|
||||
{
|
||||
public class ChatTextBox : FocusedTextBox
|
||||
{
|
||||
public readonly BindableBool ShowSearch = new BindableBool();
|
||||
|
||||
public override bool HandleLeftRightArrows => !ShowSearch.Value;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
ShowSearch.BindValueChanged(change =>
|
||||
{
|
||||
bool showSearch = change.NewValue;
|
||||
|
||||
PlaceholderText = showSearch ? "type here to search" : "type here";
|
||||
Text = string.Empty;
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override void Commit()
|
||||
{
|
||||
if (ShowSearch.Value)
|
||||
return;
|
||||
|
||||
base.Commit();
|
||||
}
|
||||
}
|
||||
}
|
@ -32,7 +32,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
protected override bool DimMainContent => false; // dimming is handled by main overlay
|
||||
|
||||
private class BackButton : SidebarButton
|
||||
public class BackButton : SidebarButton
|
||||
{
|
||||
private Container content;
|
||||
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
@ -42,7 +41,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
Y = 14,
|
||||
Colour = colours.PinkLight,
|
||||
Scale = new Vector2(0.6f)
|
||||
Font = OsuFont.Default.With(size: 10, weight: FontWeight.SemiBold),
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -190,7 +190,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
if (e.Action == Hotkey)
|
||||
if (e.Action == Hotkey && !e.Repeat)
|
||||
{
|
||||
TriggerClick();
|
||||
return true;
|
||||
|
@ -3,27 +3,35 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
public class ToolbarClock : CompositeDrawable
|
||||
public class ToolbarClock : OsuClickableContainer
|
||||
{
|
||||
private Bindable<ToolbarClockDisplayMode> clockDisplayMode;
|
||||
|
||||
private Box hoverBackground;
|
||||
private Box flashBackground;
|
||||
|
||||
private DigitalClockDisplay digital;
|
||||
private AnalogClockDisplay analog;
|
||||
|
||||
public ToolbarClock()
|
||||
: base(HoverSampleSet.Toolbar)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
AutoSizeAxes = Axes.X;
|
||||
|
||||
Padding = new MarginPadding(10);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -31,12 +39,29 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
clockDisplayMode = config.GetBindable<ToolbarClockDisplayMode>(OsuSetting.ToolbarClockDisplayMode);
|
||||
|
||||
InternalChild = new FillFlowContainer
|
||||
Children = new Drawable[]
|
||||
{
|
||||
hoverBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.Gray(80).Opacity(180),
|
||||
Blending = BlendingParameters.Additive,
|
||||
Alpha = 0,
|
||||
},
|
||||
flashBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
Colour = Color4.White.Opacity(100),
|
||||
Blending = BlendingParameters.Additive,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(5),
|
||||
Padding = new MarginPadding(10),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
analog = new AnalogClockDisplay
|
||||
@ -50,6 +75,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
Origin = Anchor.CentreLeft,
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@ -72,8 +98,25 @@ namespace osu.Game.Overlays.Toolbar
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
flashBackground.FadeOutFromOne(800, Easing.OutQuint);
|
||||
|
||||
cycleDisplayMode();
|
||||
return true;
|
||||
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
hoverBackground.FadeIn(200);
|
||||
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
hoverBackground.FadeOut(200);
|
||||
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
private void cycleDisplayMode()
|
||||
|
@ -1,19 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Overlays.Settings;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Timing
|
||||
{
|
||||
internal class TimingSection : Section<TimingControlPoint>
|
||||
{
|
||||
private SettingsSlider<double> bpmSlider;
|
||||
private LabelledTimeSignature timeSignature;
|
||||
private BPMTextBox bpmTextEntry;
|
||||
|
||||
@ -23,7 +20,6 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
Flow.AddRange(new Drawable[]
|
||||
{
|
||||
bpmTextEntry = new BPMTextBox(),
|
||||
bpmSlider = new BPMSlider(),
|
||||
timeSignature = new LabelledTimeSignature
|
||||
{
|
||||
Label = "Time Signature"
|
||||
@ -35,11 +31,8 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
{
|
||||
if (point.NewValue != null)
|
||||
{
|
||||
bpmSlider.Current = point.NewValue.BeatLengthBindable;
|
||||
bpmSlider.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
|
||||
|
||||
bpmTextEntry.Bindable = point.NewValue.BeatLengthBindable;
|
||||
// no need to hook change handler here as it's the same bindable as above
|
||||
bpmTextEntry.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
|
||||
|
||||
timeSignature.Current = point.NewValue.TimeSignatureBindable;
|
||||
timeSignature.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
|
||||
@ -102,51 +95,6 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
}
|
||||
}
|
||||
|
||||
private class BPMSlider : SettingsSlider<double>
|
||||
{
|
||||
private const double sane_minimum = 60;
|
||||
private const double sane_maximum = 240;
|
||||
|
||||
private readonly BindableNumber<double> beatLengthBindable = new TimingControlPoint().BeatLengthBindable;
|
||||
|
||||
private readonly BindableDouble bpmBindable = new BindableDouble(60000 / TimingControlPoint.DEFAULT_BEAT_LENGTH)
|
||||
{
|
||||
MinValue = sane_minimum,
|
||||
MaxValue = sane_maximum,
|
||||
};
|
||||
|
||||
public BPMSlider()
|
||||
{
|
||||
beatLengthBindable.BindValueChanged(beatLength => updateCurrent(beatLengthToBpm(beatLength.NewValue)), true);
|
||||
bpmBindable.BindValueChanged(bpm => beatLengthBindable.Value = beatLengthToBpm(bpm.NewValue));
|
||||
|
||||
base.Current = bpmBindable;
|
||||
|
||||
TransferValueOnCommit = true;
|
||||
}
|
||||
|
||||
public override Bindable<double> Current
|
||||
{
|
||||
get => base.Current;
|
||||
set
|
||||
{
|
||||
// incoming will be beat length, not bpm
|
||||
beatLengthBindable.UnbindBindings();
|
||||
beatLengthBindable.BindTo(value);
|
||||
}
|
||||
}
|
||||
|
||||
private void updateCurrent(double newValue)
|
||||
{
|
||||
// we use a more sane range for the slider display unless overridden by the user.
|
||||
// if a value comes in outside our range, we should expand temporarily.
|
||||
bpmBindable.MinValue = Math.Min(newValue, sane_minimum);
|
||||
bpmBindable.MaxValue = Math.Max(newValue, sane_maximum);
|
||||
|
||||
bpmBindable.Value = newValue;
|
||||
}
|
||||
}
|
||||
|
||||
private static double beatLengthToBpm(double beatLength) => 60000 / beatLength;
|
||||
}
|
||||
}
|
||||
|
@ -37,21 +37,21 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
{
|
||||
base.UserJoined(user);
|
||||
|
||||
userJoinedSample?.Play();
|
||||
Scheduler.AddOnce(() => userJoinedSample?.Play());
|
||||
}
|
||||
|
||||
protected override void UserLeft(MultiplayerRoomUser user)
|
||||
{
|
||||
base.UserLeft(user);
|
||||
|
||||
userLeftSample?.Play();
|
||||
Scheduler.AddOnce(() => userLeftSample?.Play());
|
||||
}
|
||||
|
||||
protected override void UserKicked(MultiplayerRoomUser user)
|
||||
{
|
||||
base.UserKicked(user);
|
||||
|
||||
userKickedSample?.Play();
|
||||
Scheduler.AddOnce(() => userKickedSample?.Play());
|
||||
}
|
||||
|
||||
private void hostChanged(ValueChangedEvent<APIUser> value)
|
||||
@ -59,7 +59,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
// only play sound when the host changes from an already-existing host.
|
||||
if (value.OldValue == null) return;
|
||||
|
||||
hostChangedSample?.Play();
|
||||
Scheduler.AddOnce(() => hostChangedSample?.Play());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -227,15 +227,15 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
public int? Team => (User.MatchState as TeamVersusUserState)?.TeamID;
|
||||
|
||||
private readonly RulesetInfo ruleset;
|
||||
private readonly ScoreInfo scoreInfo;
|
||||
|
||||
public TrackedUserData(MultiplayerRoomUser user, RulesetInfo ruleset, ScoreProcessor scoreProcessor)
|
||||
{
|
||||
this.ruleset = ruleset;
|
||||
|
||||
User = user;
|
||||
ScoreProcessor = scoreProcessor;
|
||||
|
||||
scoreInfo = new ScoreInfo { Ruleset = ruleset };
|
||||
|
||||
ScoringMode.BindValueChanged(_ => UpdateScore());
|
||||
}
|
||||
|
||||
@ -253,12 +253,10 @@ namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
var header = frame.Header;
|
||||
|
||||
Score.Value = ScoreProcessor.ComputePartialScore(ScoringMode.Value, new ScoreInfo
|
||||
{
|
||||
Ruleset = ruleset,
|
||||
MaxCombo = header.MaxCombo,
|
||||
Statistics = header.Statistics
|
||||
});
|
||||
scoreInfo.MaxCombo = header.MaxCombo;
|
||||
scoreInfo.Statistics = header.Statistics;
|
||||
|
||||
Score.Value = ScoreProcessor.ComputePartialScore(ScoringMode.Value, scoreInfo);
|
||||
|
||||
Accuracy.Value = header.Accuracy;
|
||||
CurrentCombo.Value = header.Combo;
|
||||
|
@ -9,6 +9,7 @@ using Newtonsoft.Json;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Skinning;
|
||||
@ -83,10 +84,18 @@ namespace osu.Game.Screens.Play.HUD
|
||||
/// </summary>
|
||||
/// <returns>The new instance.</returns>
|
||||
public Drawable CreateInstance()
|
||||
{
|
||||
try
|
||||
{
|
||||
Drawable d = (Drawable)Activator.CreateInstance(Type);
|
||||
d.ApplySkinnableInfo(this);
|
||||
return d;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, $"Unable to create skin component {Type.Name}");
|
||||
return Drawable.Empty();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -155,16 +155,7 @@ namespace osu.Game.Skinning
|
||||
var components = new List<Drawable>();
|
||||
|
||||
foreach (var i in skinnableInfo)
|
||||
{
|
||||
try
|
||||
{
|
||||
components.Add(i.CreateInstance());
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, $"Unable to create skin component {i.Type.Name}");
|
||||
}
|
||||
}
|
||||
|
||||
return new SkinnableTargetComponentsContainer
|
||||
{
|
||||
|
@ -24,6 +24,7 @@ using osu.Game.Database;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
@ -144,20 +145,26 @@ namespace osu.Game.Skinning
|
||||
if (!s.Protected)
|
||||
return;
|
||||
|
||||
string[] existingSkinNames = realm.Run(r => r.All<SkinInfo>()
|
||||
.Where(skin => !skin.DeletePending)
|
||||
.AsEnumerable()
|
||||
.Select(skin => skin.Name).ToArray());
|
||||
|
||||
// if the user is attempting to save one of the default skin implementations, create a copy first.
|
||||
var result = skinModelManager.Import(new SkinInfo
|
||||
var skinInfo = new SkinInfo
|
||||
{
|
||||
Name = s.Name + @" (modified)",
|
||||
Creator = s.Creator,
|
||||
InstantiationInfo = s.InstantiationInfo,
|
||||
});
|
||||
Name = NamingUtils.GetNextBestName(existingSkinNames, $"{s.Name} (modified)")
|
||||
};
|
||||
|
||||
var result = skinModelManager.Import(skinInfo);
|
||||
|
||||
if (result != null)
|
||||
{
|
||||
// save once to ensure the required json content is populated.
|
||||
// currently this only happens on save.
|
||||
result.PerformRead(skin => Save(skin.CreateInstance(this)));
|
||||
|
||||
CurrentSkinInfo.Value = result;
|
||||
}
|
||||
});
|
||||
|
Loading…
Reference in New Issue
Block a user