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Update ScreenshotManager inline with framework changes
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parent
245200d3ee
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@ -36,7 +36,7 @@ namespace osu.Game.Graphics
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switch (action)
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{
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case GlobalAction.TakeScreenshot:
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TakeScreenshot();
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TakeScreenshotAsync();
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return true;
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}
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@ -45,9 +45,9 @@ namespace osu.Game.Graphics
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public bool OnReleased(GlobalAction action) => false;
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public void TakeScreenshot()
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public async void TakeScreenshotAsync()
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{
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host.TakeScreenshot(screenshotBitmap =>
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using (var bitmap = await host.TakeScreenshotAsync())
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{
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var fileName = getFileName();
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var stream = storage.GetStream(fileName, FileAccess.Write);
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@ -55,17 +55,17 @@ namespace osu.Game.Graphics
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switch (screenshotFormat.Value)
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{
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case ScreenshotFormat.Png:
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screenshotBitmap.Save(stream, ImageFormat.Png);
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bitmap.Save(stream, ImageFormat.Png);
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break;
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case ScreenshotFormat.Jpg:
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screenshotBitmap.Save(stream, ImageFormat.Jpeg);
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bitmap.Save(stream, ImageFormat.Jpeg);
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(screenshotFormat));
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}
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notificationOverlay.Post(new SimpleNotification { Text = $"{fileName} saved" });
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});
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}
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}
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private string getFileName()
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