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Use new non-immediate suspend logic in BackgroundScreenStack
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@ -11,6 +11,7 @@ namespace osu.Game.Screens
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public class BackgroundScreenStack : ScreenStack
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public class BackgroundScreenStack : ScreenStack
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{
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{
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public BackgroundScreenStack()
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public BackgroundScreenStack()
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: base(false)
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{
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{
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Scale = new Vector2(1.06f);
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Scale = new Vector2(1.06f);
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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