mirror of
https://github.com/ppy/osu.git
synced 2025-02-21 03:02:54 +08:00
Implement bar lines.
This commit is contained in:
parent
e63108bd75
commit
ee7158aa95
@ -1,9 +1,19 @@
|
|||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Objects
|
namespace osu.Game.Rulesets.Mania.Objects
|
||||||
{
|
{
|
||||||
public class Barline : HitObject
|
public class Barline : ManiaHitObject
|
||||||
{
|
{
|
||||||
public bool IsMajor;
|
/// <summary>
|
||||||
|
/// The control point which this bar line is part of.
|
||||||
|
/// </summary>
|
||||||
|
public TimingControlPoint ControlPoint;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The index of the beat which this bar line represents within the control point.
|
||||||
|
/// This is a "major" beat at <see cref="BeatIndex"/> % <see cref="TimingControlPoint.TimeSignature"/> == 0.
|
||||||
|
/// </summary>
|
||||||
|
public int BeatIndex;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,7 +1,72 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Input;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||||
{
|
{
|
||||||
public class DrawableBarline
|
/// <summary>
|
||||||
|
/// Visualises a <see cref="Barline"/>. Although this derives DrawableManiaHitObject,
|
||||||
|
/// this does not handle input/sound like a normal hit object.
|
||||||
|
/// </summary>
|
||||||
|
public class DrawableBarline : DrawableManiaHitObject<Barline>
|
||||||
{
|
{
|
||||||
|
public DrawableBarline(Barline hitObject)
|
||||||
|
: base(hitObject, null)
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Y;
|
||||||
|
RelativeSizeAxes = Axes.X;
|
||||||
|
|
||||||
|
Add(new Box
|
||||||
|
{
|
||||||
|
Anchor = Anchor.BottomCentre,
|
||||||
|
Origin = Anchor.BottomCentre,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Height = 1
|
||||||
|
});
|
||||||
|
|
||||||
|
int signatureRelativeIndex = hitObject.BeatIndex % (int)hitObject.ControlPoint.TimeSignature;
|
||||||
|
|
||||||
|
switch (signatureRelativeIndex)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
Add(new EquilateralTriangle
|
||||||
|
{
|
||||||
|
Name = "Left triangle",
|
||||||
|
Anchor = Anchor.BottomLeft,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Size = new Vector2(12),
|
||||||
|
X = -9,
|
||||||
|
Rotation = 90,
|
||||||
|
BypassAutoSizeAxes = Axes.Both
|
||||||
|
});
|
||||||
|
|
||||||
|
Add(new EquilateralTriangle
|
||||||
|
{
|
||||||
|
Name = "Right triangle",
|
||||||
|
Anchor = Anchor.BottomRight,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Size = new Vector2(12),
|
||||||
|
X = 9,
|
||||||
|
Rotation = -90,
|
||||||
|
BypassAutoSizeAxes = Axes.Both,
|
||||||
|
});
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
case 3:
|
||||||
|
Alpha = 0.2f;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void UpdateState(ArmedState state)
|
||||||
|
{
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,7 +0,0 @@
|
|||||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|
||||||
{
|
|
||||||
public class DrawableMajorBarline
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -6,9 +6,11 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using OpenTK.Input;
|
using OpenTK.Input;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Lists;
|
using osu.Framework.Lists;
|
||||||
|
using osu.Framework.MathUtils;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Rulesets.Beatmaps;
|
using osu.Game.Rulesets.Beatmaps;
|
||||||
@ -85,6 +87,33 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
var maniaPlayfield = (ManiaPlayfield)Playfield;
|
||||||
|
|
||||||
|
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
|
||||||
|
|
||||||
|
SortedList<TimingControlPoint> timingPoints = Beatmap.ControlPointInfo.TimingPoints;
|
||||||
|
for (int i = 0; i < timingPoints.Count; i++)
|
||||||
|
{
|
||||||
|
TimingControlPoint point = timingPoints[i];
|
||||||
|
|
||||||
|
double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time - point.BeatLength : lastObjectTime + point.BeatLength * (int)point.TimeSignature;
|
||||||
|
|
||||||
|
int index = 0;
|
||||||
|
for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength, index++)
|
||||||
|
{
|
||||||
|
maniaPlayfield.Add(new DrawableBarline(new Barline
|
||||||
|
{
|
||||||
|
StartTime = t,
|
||||||
|
ControlPoint = point,
|
||||||
|
BeatIndex = index
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
|
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
|
||||||
|
|
||||||
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter();
|
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter();
|
||||||
|
@ -21,6 +21,7 @@ using osu.Game.Rulesets.Mania.Timing;
|
|||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using osu.Framework.Graphics.Transforms;
|
using osu.Framework.Graphics.Transforms;
|
||||||
using osu.Framework.MathUtils;
|
using osu.Framework.MathUtils;
|
||||||
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.UI
|
namespace osu.Game.Rulesets.Mania.UI
|
||||||
{
|
{
|
||||||
@ -77,27 +78,40 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
{
|
{
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
Origin = Anchor.TopCentre,
|
Origin = Anchor.TopCentre,
|
||||||
RelativeSizeAxes = Axes.Y,
|
RelativeSizeAxes = Axes.Both,
|
||||||
AutoSizeAxes = Axes.X,
|
|
||||||
Masking = true,
|
Masking = true,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new Box
|
new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
Name = "Masked elements",
|
||||||
Colour = Color4.Black
|
Anchor = Anchor.TopCentre,
|
||||||
},
|
Origin = Anchor.TopCentre,
|
||||||
columns = new FillFlowContainer<Column>
|
|
||||||
{
|
|
||||||
Name = "Columns",
|
|
||||||
RelativeSizeAxes = Axes.Y,
|
RelativeSizeAxes = Axes.Y,
|
||||||
AutoSizeAxes = Axes.X,
|
AutoSizeAxes = Axes.X,
|
||||||
Direction = FillDirection.Horizontal,
|
Masking = true,
|
||||||
Padding = new MarginPadding { Left = 1, Right = 1 },
|
Children = new Drawable[]
|
||||||
Spacing = new Vector2(1, 0)
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = Color4.Black
|
||||||
|
},
|
||||||
|
columns = new FillFlowContainer<Column>
|
||||||
|
{
|
||||||
|
Name = "Columns",
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
AutoSizeAxes = Axes.X,
|
||||||
|
Direction = FillDirection.Horizontal,
|
||||||
|
Padding = new MarginPadding { Left = 1, Right = 1 },
|
||||||
|
Spacing = new Vector2(1, 0)
|
||||||
|
}
|
||||||
|
}
|
||||||
},
|
},
|
||||||
new Container
|
new Container
|
||||||
{
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Padding = new MarginPadding { Top = HIT_TARGET_POSITION },
|
Padding = new MarginPadding { Top = HIT_TARGET_POSITION },
|
||||||
Children = new[]
|
Children = new[]
|
||||||
@ -105,7 +119,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
barlineContainer = new ControlPointContainer(timingChanges)
|
barlineContainer = new ControlPointContainer(timingChanges)
|
||||||
{
|
{
|
||||||
Name = "Bar lines",
|
Name = "Bar lines",
|
||||||
RelativeSizeAxes = Axes.Both,
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
RelativeSizeAxes = Axes.Y
|
||||||
|
// Width is set in the Update method
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -190,6 +207,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
}
|
}
|
||||||
|
|
||||||
public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.ElementAt(h.HitObject.Column).Add(h);
|
public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.ElementAt(h.HitObject.Column).Add(h);
|
||||||
|
public void Add(DrawableBarline barline) => barlineContainer.Add(barline);
|
||||||
|
|
||||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||||
{
|
{
|
||||||
@ -234,6 +252,13 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
TransformTo(() => TimeSpan, newTimeSpan, duration, easing, new TransformTimeSpan());
|
TransformTo(() => TimeSpan, newTimeSpan, duration, easing, new TransformTimeSpan());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
// Due to masking differences, it is not possible to get the width of the columns container automatically
|
||||||
|
// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
|
||||||
|
barlineContainer.Width = columns.Width;
|
||||||
|
}
|
||||||
|
|
||||||
private class TransformTimeSpan : Transform<double>
|
private class TransformTimeSpan : Transform<double>
|
||||||
{
|
{
|
||||||
public override double CurrentValue
|
public override double CurrentValue
|
||||||
|
@ -63,7 +63,6 @@
|
|||||||
<Compile Include="Judgements\ManiaJudgement.cs" />
|
<Compile Include="Judgements\ManiaJudgement.cs" />
|
||||||
<Compile Include="ManiaDifficultyCalculator.cs" />
|
<Compile Include="ManiaDifficultyCalculator.cs" />
|
||||||
<Compile Include="Objects\Drawables\DrawableBarline.cs" />
|
<Compile Include="Objects\Drawables\DrawableBarline.cs" />
|
||||||
<Compile Include="Objects\Drawables\DrawableMajorBarline.cs" />
|
|
||||||
<Compile Include="Objects\Drawables\DrawableHoldNote.cs" />
|
<Compile Include="Objects\Drawables\DrawableHoldNote.cs" />
|
||||||
<Compile Include="Objects\Drawables\DrawableHoldNoteTick.cs" />
|
<Compile Include="Objects\Drawables\DrawableHoldNoteTick.cs" />
|
||||||
<Compile Include="Objects\Drawables\DrawableManiaHitObject.cs" />
|
<Compile Include="Objects\Drawables\DrawableManiaHitObject.cs" />
|
||||||
|
Loading…
Reference in New Issue
Block a user