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Use height of playfield instead of width when randomizing the first object
This is the change discussed in #17194. The effect of this change is barely noticeable, but it makes more sense to generate the object within playfield from the start.
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@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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if (positionInfo == positionInfos.First())
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if (positionInfo == positionInfos.First())
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{
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{
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positionInfo.DistanceFromPrevious = (float)(rng.NextDouble() * OsuPlayfield.BASE_SIZE.X / 2);
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positionInfo.DistanceFromPrevious = (float)(rng.NextDouble() * OsuPlayfield.BASE_SIZE.Y / 2);
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positionInfo.RelativeAngle = (float)(rng.NextDouble() * 2 * Math.PI - Math.PI);
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positionInfo.RelativeAngle = (float)(rng.NextDouble() * 2 * Math.PI - Math.PI);
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}
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}
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else
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else
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