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Use height of playfield instead of width when randomizing the first object

This is the change discussed in #17194. The effect of this change is barely noticeable, but it makes more sense to generate the object within playfield from the start.
This commit is contained in:
Henry Lin 2022-04-01 11:57:45 +08:00
parent 031a977009
commit ee65677884

View File

@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Mods
if (positionInfo == positionInfos.First()) if (positionInfo == positionInfos.First())
{ {
positionInfo.DistanceFromPrevious = (float)(rng.NextDouble() * OsuPlayfield.BASE_SIZE.X / 2); positionInfo.DistanceFromPrevious = (float)(rng.NextDouble() * OsuPlayfield.BASE_SIZE.Y / 2);
positionInfo.RelativeAngle = (float)(rng.NextDouble() * 2 * Math.PI - Math.PI); positionInfo.RelativeAngle = (float)(rng.NextDouble() * 2 * Math.PI - Math.PI);
} }
else else