diff --git a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs index fb22921acf..bf91ba7d49 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs @@ -109,7 +109,7 @@ namespace osu.Game.Rulesets.Taiko.UI protected override bool OnMouseDown(MouseDownEvent e) { - if (validMouse(e)) + if (!validMouse(e)) return false; handleDown(e.Button, e.ScreenSpaceMousePosition); @@ -118,7 +118,7 @@ namespace osu.Game.Rulesets.Taiko.UI protected override void OnMouseUp(MouseUpEvent e) { - if (validMouse(e)) + if (!validMouse(e)) return; handleUp(e.Button); @@ -154,8 +154,7 @@ namespace osu.Game.Rulesets.Taiko.UI } private bool validMouse(MouseButtonEvent e) => - !leftRim.Contains(e.ScreenSpaceMouseDownPosition) - && !rightRim.Contains(e.ScreenSpaceMouseDownPosition); + leftRim.Contains(e.ScreenSpaceMouseDownPosition) || rightRim.Contains(e.ScreenSpaceMouseDownPosition); private TaikoAction getTaikoActionFromInput(Vector2 inputPosition) {