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add config visibility
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parent
dc051a8b79
commit
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@ -3,12 +3,14 @@
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Caching;
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using osu.Framework.Caching;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Users;
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using osu.Game.Users;
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using osuTK;
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using osuTK;
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@ -18,6 +20,10 @@ namespace osu.Game.Screens.Play.HUD
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{
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{
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public abstract class GameplayLeaderboard : CompositeDrawable
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public abstract class GameplayLeaderboard : CompositeDrawable
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{
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{
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private const int duration = 100;
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private readonly Bindable<bool> configVisibility = new Bindable<bool>();
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private readonly Cached sorting = new Cached();
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private readonly Cached sorting = new Cached();
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public Bindable<bool> Expanded = new Bindable<bool>();
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public Bindable<bool> Expanded = new Bindable<bool>();
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@ -57,11 +63,19 @@ namespace osu.Game.Screens.Play.HUD
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};
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};
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.GameplayLeaderboard, configVisibility);
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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Scheduler.AddDelayed(sort, 1000, true);
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Scheduler.AddDelayed(sort, 1000, true);
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configVisibility.BindValueChanged(_ => updateVisibility(), true);
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}
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}
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/// <summary>
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/// <summary>
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@ -193,5 +207,8 @@ namespace osu.Game.Screens.Play.HUD
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public override bool HandlePositionalInput => false;
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public override bool HandlePositionalInput => false;
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public override bool HandleNonPositionalInput => false;
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public override bool HandleNonPositionalInput => false;
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}
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}
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private void updateVisibility() =>
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Flow.FadeTo(configVisibility.Value ? 1 : 0, duration);
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}
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}
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}
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}
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