From ee4839b7e7e3f44b4be35b536a5abcacf96aa8cc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Nov 2019 18:09:36 +0900 Subject: [PATCH] Reduce delay on parallax --- osu.Game/Graphics/Containers/ParallaxContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Graphics/Containers/ParallaxContainer.cs b/osu.Game/Graphics/Containers/ParallaxContainer.cs index f65a0a469a..a5ebac5b1f 100644 --- a/osu.Game/Graphics/Containers/ParallaxContainer.cs +++ b/osu.Game/Graphics/Containers/ParallaxContainer.cs @@ -71,7 +71,7 @@ namespace osu.Game.Graphics.Containers double elapsed = MathHelper.Clamp(Clock.ElapsedFrameTime, 0, 1000); - content.Position = Interpolation.ValueAt(elapsed, content.Position, offset, 0, 1000, Easing.OutQuint); + content.Position = Interpolation.ValueAt(elapsed, content.Position, offset, 0, 100, Easing.OutQuint); content.Scale = Interpolation.ValueAt(elapsed, content.Scale, new Vector2(1 + System.Math.Abs(ParallaxAmount)), 0, 1000, Easing.OutQuint); }