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mirror of https://github.com/ppy/osu.git synced 2025-01-15 23:12:55 +08:00

Merge pull request #331 from peppy/toolbar-toggle

Improve toolbar and song select behaviour.
This commit is contained in:
Thomas Müller 2017-02-08 15:05:32 +01:00 committed by GitHub
commit ee41c4d657
13 changed files with 111 additions and 83 deletions

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@ -23,6 +23,7 @@ using osu.Game.Screens;
using osu.Game.Screens.Menu;
using OpenTK;
using System.Linq;
using osu.Framework.Graphics.Primitives;
namespace osu.Game
{
@ -168,6 +169,9 @@ namespace osu.Game
{
switch (args.Key)
{
case Key.T:
Toolbar.ToggleVisibility();
return true;
case Key.O:
options.ToggleVisibility();
return true;
@ -223,6 +227,14 @@ namespace osu.Game
return base.OnExiting();
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (modeStack.ChildGameMode != null)
modeStack.ChildGameMode.Padding = new MarginPadding { Top = Toolbar.Position.Y + Toolbar.DrawHeight };
}
private void modeAdded(GameMode newMode)
{
newMode.ModePushed += modeAdded;

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@ -11,13 +11,14 @@ using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Overlays.Toolbar;
namespace osu.Game.Overlays.Options
{
public class Sidebar : Container
{
private FlowContainer content;
internal const int DEFAULT_WIDTH = 60;
internal const float DEFAULT_WIDTH = ToolbarButton.WIDTH;
internal const int EXPANDED_WIDTH = 200;
protected override Container<Drawable> Content => content;

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@ -8,25 +8,23 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Modes;
using osu.Game.Online.API;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Overlays.Toolbar
{
public class Toolbar : OverlayContainer
{
public const float HEIGHT = 50;
public const float HEIGHT = 40;
public Action OnHome;
public Action<PlayMode> OnPlayModeChange;
private ToolbarModeSelector modeSelector;
private ToolbarUserArea userArea;
private const int transition_time = 250;
private const int transition_time = 500;
private const float alpha_hovering = 0.8f;
private const float alpha_normal = 0.6f;
@ -70,7 +68,7 @@ namespace osu.Game.Overlays.Toolbar
{
Icon = FontAwesome.fa_search
},
new ToolbarUserArea(),
userArea = new ToolbarUserArea(),
new ToolbarButton
{
Icon = FontAwesome.fa_bars
@ -130,13 +128,15 @@ namespace osu.Game.Overlays.Toolbar
protected override void PopIn()
{
MoveToY(0, transition_time, EasingTypes.OutQuint);
FadeIn(transition_time, EasingTypes.OutQuint);
FadeIn(transition_time / 2, EasingTypes.OutQuint);
}
protected override void PopOut()
{
MoveToY(-DrawSize.Y, transition_time, EasingTypes.InQuint);
FadeOut(transition_time, EasingTypes.InQuint);
userArea?.LoginOverlay.Hide();
MoveToY(-DrawSize.Y, transition_time, EasingTypes.OutQuint);
FadeOut(transition_time);
}
class PassThroughFlowContainer : FlowContainer

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@ -21,6 +21,8 @@ namespace osu.Game.Overlays.Toolbar
{
public class ToolbarButton : Container
{
public const float WIDTH = Toolbar.HEIGHT * 1.4f;
public FontAwesome Icon
{
get { return DrawableIcon.Icon; }
@ -66,6 +68,9 @@ namespace osu.Game.Overlays.Toolbar
public ToolbarButton()
{
Width = WIDTH;
RelativeSizeAxes = Axes.Y;
Children = new Drawable[]
{
HoverBackground = new Box
@ -80,7 +85,7 @@ namespace osu.Game.Overlays.Toolbar
Direction = FlowDirection.HorizontalOnly,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Padding = new MarginPadding { Left = 20, Right = 20 },
Padding = new MarginPadding { Left = Toolbar.HEIGHT / 2, Right = Toolbar.HEIGHT / 2 },
Spacing = new Vector2(5),
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
@ -121,9 +126,6 @@ namespace osu.Game.Overlays.Toolbar
}
}
};
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
}
[BackgroundDependencyLoader]

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@ -10,7 +10,7 @@ namespace osu.Game.Overlays.Toolbar
{
class ToolbarUserArea : Container
{
private LoginOverlay loginOverlay;
public LoginOverlay LoginOverlay;
private ToolbarUserButton button;
public override RectangleF BoundingBox => button.BoundingBox;
@ -25,9 +25,9 @@ namespace osu.Game.Overlays.Toolbar
Children = new Drawable[] {
button = new ToolbarUserButton
{
Action = toggle,
Action = () => LoginOverlay.ToggleVisibility(),
},
loginOverlay = new LoginOverlay
LoginOverlay = new LoginOverlay
{
BypassAutoSizeAxes = Axes.Both,
Position = new Vector2(0, 1),
@ -37,10 +37,5 @@ namespace osu.Game.Overlays.Toolbar
}
};
}
private void toggle()
{
loginOverlay.ToggleVisibility();
}
}
}

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@ -20,6 +20,8 @@ namespace osu.Game.Overlays.Toolbar
public ToolbarUserButton()
{
AutoSizeAxes = Axes.X;
DrawableText.Font = @"Exo2.0-MediumItalic";
Add(new OpaqueBackground { Depth = 1 });

View File

@ -14,6 +14,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Overlays.Toolbar;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
@ -33,6 +34,8 @@ namespace osu.Game.Screens.Menu
private AudioSample sampleOsuClick;
private Toolbar toolbar;
private FlowContainerWithOrigin buttonFlow;
//todo: make these non-internal somehow.
@ -117,9 +120,10 @@ namespace osu.Game.Screens.Menu
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
private void load(AudioManager audio, OsuGame game)
{
sampleOsuClick = audio.Sample.Get(@"Menu/menuhit");
toolbar = game.Toolbar;
}
protected override void LoadComplete()
@ -215,6 +219,8 @@ namespace osu.Game.Screens.Menu
switch (state)
{
case MenuState.Initial:
toolbar?.Hide();
buttonAreaBackground.ScaleTo(Vector2.One, 500, EasingTypes.Out);
buttonArea.FadeOut(300);
@ -239,9 +245,10 @@ namespace osu.Game.Screens.Menu
buttonArea.FadeIn(300);
if (lastState == MenuState.Initial)
//todo: this propagates to invisible children and causes delays later down the track (on first MenuState.Play)
buttonArea.Delay(150, true);
Scheduler.AddDelayed(() => toolbar?.Show(), 150);
foreach (Button b in buttonsTopLevel)
b.State = ButtonState.Expanded;

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@ -1,20 +1,16 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.GameModes;
using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Game.Graphics.Containers;
using osu.Game.Modes;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Charts;
using osu.Game.Screens.Direct;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Multiplayer;
using osu.Game.Screens.Play;
using OpenTK;
using osu.Game.Screens.Select;
@ -25,7 +21,7 @@ namespace osu.Game.Screens.Menu
private ButtonSystem buttons;
public override string Name => @"Main Menu";
internal override bool ShowOverlays => true;
internal override bool ShowOverlays => buttons.State != MenuState.Initial;
private BackgroundMode background;
@ -42,7 +38,7 @@ namespace osu.Game.Screens.Menu
ParallaxAmount = 0.01f,
Children = new Drawable[]
{
buttons = new ButtonSystem()
buttons = new ButtonSystem
{
OnChart = delegate { Push(new ChartListing()); },
OnDirect = delegate { Push(new OnlineListing()); },
@ -63,11 +59,11 @@ namespace osu.Game.Screens.Menu
background.Preload(game);
buttons.OnSettings = game.ToggleOptions;
}
protected override void OnEntering(GameMode last)
{
base.OnEntering(last);
buttons.FadeInFromZero(500);
}

View File

@ -24,8 +24,6 @@ namespace osu.Game.Screens
protected new OsuGameBase Game => base.Game as OsuGameBase;
protected float ToolbarPadding => ShowOverlays ? (Game as OsuGame)?.Toolbar.DrawHeight ?? 0 : 0;
private bool boundToBeatmap;
private Bindable<WorkingBeatmap> beatmap;

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@ -27,14 +27,12 @@ namespace osu.Game.Screens.Select
public FilterControl()
{
AutoSizeAxes = Axes.Y;
Children = new Drawable[]
{
new Box
{
Colour = Color4.Black,
Alpha = 0.6f,
Alpha = 0.8f,
RelativeSizeAxes = Axes.Both,
},
new FlowContainer

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@ -11,15 +11,12 @@ using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
using osu.Framework.GameModes;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Modes;
using osu.Game.Screens.Backgrounds;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Screens.Play;
using osu.Framework;
using osu.Framework.Audio.Sample;
@ -29,8 +26,8 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics;
using osu.Framework.Input;
using OpenTK.Input;
using osu.Game.Graphics;
using System.Collections.Generic;
using osu.Framework.Graphics.Containers;
using osu.Framework.Threading;
namespace osu.Game.Screens.Select
@ -45,7 +42,6 @@ namespace osu.Game.Screens.Select
private TrackManager trackManager;
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 225);
private static readonly Vector2 wedged_container_start_position = new Vector2(0, 50);
private BeatmapInfoWedge beatmapInfoWedge;
private static readonly Vector2 background_blur = new Vector2(20);
@ -58,34 +54,6 @@ namespace osu.Game.Screens.Select
private Footer footer;
class WedgeBackground : Container
{
public WedgeBackground()
{
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(1, 0.5f),
Colour = Color4.Black.Opacity(0.5f),
Shear = new Vector2(0.15f, 0),
EdgeSmoothness = new Vector2(2, 0),
},
new Box
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Y,
Size = new Vector2(1, -0.5f),
Position = new Vector2(0, 1),
Colour = Color4.Black.Opacity(0.5f),
Shear = new Vector2(-0.15f, 0),
EdgeSmoothness = new Vector2(2, 0),
},
};
}
}
Player player;
FilterControl filter;
@ -117,20 +85,25 @@ namespace osu.Game.Screens.Select
OsuGame osuGame, OsuColour colours)
{
const float carousel_width = 640;
const float bottom_tool_height = 50;
const float filter_height = 100;
beatmapGroups = new List<BeatmapGroup>();
Children = new Drawable[]
{
new ParallaxContainer
{
Padding = new MarginPadding { Top = filter_height },
ParallaxAmount = 0.005f,
RelativeSizeAxes = Axes.Both,
Children = new []
Children = new[]
{
new WedgeBackground
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = carousel_width * 0.76f },
Padding = new MarginPadding
{
Right = carousel_width * 0.76f
},
},
}
},
@ -143,18 +116,21 @@ namespace osu.Game.Screens.Select
},
filter = new FilterControl
{
Position = wedged_container_start_position,
RelativeSizeAxes = Axes.X,
Height = filter_height,
FilterChanged = filterChanged,
Exit = Exit,
},
beatmapInfoWedge = new BeatmapInfoWedge
{
Alpha = 0,
Position = wedged_container_start_position,
Size = wedged_container_size,
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding { Top = 20, Right = 20, },
Margin = new MarginPadding
{
Top = 20,
Right = 20,
},
},
footer = new Footer()
{
@ -236,8 +212,8 @@ namespace osu.Game.Screens.Select
Content.FadeInFromZero(250);
beatmapInfoWedge.MoveToX(wedged_container_start_position.X - 50);
beatmapInfoWedge.MoveToX(wedged_container_start_position.X, 800, EasingTypes.OutQuint);
beatmapInfoWedge.MoveToX(-50);
beatmapInfoWedge.MoveToX(0, 800, EasingTypes.OutQuint);
filter.Activate();
}
@ -269,7 +245,7 @@ namespace osu.Game.Screens.Select
protected override bool OnExiting(GameMode next)
{
beatmapInfoWedge.MoveTo(wedged_container_start_position + new Vector2(-100, 50), 800, EasingTypes.InQuint);
beatmapInfoWedge.MoveToX(-100, 800, EasingTypes.InQuint);
beatmapInfoWedge.RotateTo(10, 800, EasingTypes.InQuint);
Content.FadeOut(100);

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@ -0,0 +1,40 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Screens.Select
{
public class WedgeBackground : Container
{
public WedgeBackground()
{
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(1, 0.5f),
Colour = Color4.Black.Opacity(0.5f),
Shear = new Vector2(0.15f, 0),
EdgeSmoothness = new Vector2(2, 0),
},
new Box
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Y,
Size = new Vector2(1, -0.5f),
Position = new Vector2(0, 1),
Colour = Color4.Black.Opacity(0.5f),
Shear = new Vector2(-0.15f, 0),
EdgeSmoothness = new Vector2(2, 0),
},
};
}
}
}

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@ -188,6 +188,7 @@
<Compile Include="Overlays\Toolbar\ToolbarModeSelector.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Screens\Select\BeatmapInfoWedge.cs" />
<Compile Include="Screens\Select\WedgeBackground.cs" />
<Compile Include="Users\User.cs" />
<Compile Include="Graphics\UserInterface\Volume\VolumeControl.cs" />
<Compile Include="Database\BeatmapDatabase.cs" />