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mirror of https://github.com/ppy/osu.git synced 2025-01-16 01:42:58 +08:00

Merge pull request #331 from peppy/toolbar-toggle

Improve toolbar and song select behaviour.
This commit is contained in:
Thomas Müller 2017-02-08 15:05:32 +01:00 committed by GitHub
commit ee41c4d657
13 changed files with 111 additions and 83 deletions

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@ -23,6 +23,7 @@ using osu.Game.Screens;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using OpenTK; using OpenTK;
using System.Linq; using System.Linq;
using osu.Framework.Graphics.Primitives;
namespace osu.Game namespace osu.Game
{ {
@ -168,6 +169,9 @@ namespace osu.Game
{ {
switch (args.Key) switch (args.Key)
{ {
case Key.T:
Toolbar.ToggleVisibility();
return true;
case Key.O: case Key.O:
options.ToggleVisibility(); options.ToggleVisibility();
return true; return true;
@ -223,6 +227,14 @@ namespace osu.Game
return base.OnExiting(); return base.OnExiting();
} }
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (modeStack.ChildGameMode != null)
modeStack.ChildGameMode.Padding = new MarginPadding { Top = Toolbar.Position.Y + Toolbar.DrawHeight };
}
private void modeAdded(GameMode newMode) private void modeAdded(GameMode newMode)
{ {
newMode.ModePushed += modeAdded; newMode.ModePushed += modeAdded;

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@ -11,13 +11,14 @@ using osu.Framework.Graphics.Transformations;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.Threading; using osu.Framework.Threading;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Overlays.Toolbar;
namespace osu.Game.Overlays.Options namespace osu.Game.Overlays.Options
{ {
public class Sidebar : Container public class Sidebar : Container
{ {
private FlowContainer content; private FlowContainer content;
internal const int DEFAULT_WIDTH = 60; internal const float DEFAULT_WIDTH = ToolbarButton.WIDTH;
internal const int EXPANDED_WIDTH = 200; internal const int EXPANDED_WIDTH = 200;
protected override Container<Drawable> Content => content; protected override Container<Drawable> Content => content;

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@ -8,25 +8,23 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations; using osu.Framework.Graphics.Transformations;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Game.Configuration;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Modes; using osu.Game.Modes;
using osu.Game.Online.API;
using OpenTK; using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Overlays.Toolbar namespace osu.Game.Overlays.Toolbar
{ {
public class Toolbar : OverlayContainer public class Toolbar : OverlayContainer
{ {
public const float HEIGHT = 50; public const float HEIGHT = 40;
public Action OnHome; public Action OnHome;
public Action<PlayMode> OnPlayModeChange; public Action<PlayMode> OnPlayModeChange;
private ToolbarModeSelector modeSelector; private ToolbarModeSelector modeSelector;
private ToolbarUserArea userArea;
private const int transition_time = 250; private const int transition_time = 500;
private const float alpha_hovering = 0.8f; private const float alpha_hovering = 0.8f;
private const float alpha_normal = 0.6f; private const float alpha_normal = 0.6f;
@ -70,7 +68,7 @@ namespace osu.Game.Overlays.Toolbar
{ {
Icon = FontAwesome.fa_search Icon = FontAwesome.fa_search
}, },
new ToolbarUserArea(), userArea = new ToolbarUserArea(),
new ToolbarButton new ToolbarButton
{ {
Icon = FontAwesome.fa_bars Icon = FontAwesome.fa_bars
@ -130,13 +128,15 @@ namespace osu.Game.Overlays.Toolbar
protected override void PopIn() protected override void PopIn()
{ {
MoveToY(0, transition_time, EasingTypes.OutQuint); MoveToY(0, transition_time, EasingTypes.OutQuint);
FadeIn(transition_time, EasingTypes.OutQuint); FadeIn(transition_time / 2, EasingTypes.OutQuint);
} }
protected override void PopOut() protected override void PopOut()
{ {
MoveToY(-DrawSize.Y, transition_time, EasingTypes.InQuint); userArea?.LoginOverlay.Hide();
FadeOut(transition_time, EasingTypes.InQuint);
MoveToY(-DrawSize.Y, transition_time, EasingTypes.OutQuint);
FadeOut(transition_time);
} }
class PassThroughFlowContainer : FlowContainer class PassThroughFlowContainer : FlowContainer

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@ -21,6 +21,8 @@ namespace osu.Game.Overlays.Toolbar
{ {
public class ToolbarButton : Container public class ToolbarButton : Container
{ {
public const float WIDTH = Toolbar.HEIGHT * 1.4f;
public FontAwesome Icon public FontAwesome Icon
{ {
get { return DrawableIcon.Icon; } get { return DrawableIcon.Icon; }
@ -66,6 +68,9 @@ namespace osu.Game.Overlays.Toolbar
public ToolbarButton() public ToolbarButton()
{ {
Width = WIDTH;
RelativeSizeAxes = Axes.Y;
Children = new Drawable[] Children = new Drawable[]
{ {
HoverBackground = new Box HoverBackground = new Box
@ -80,7 +85,7 @@ namespace osu.Game.Overlays.Toolbar
Direction = FlowDirection.HorizontalOnly, Direction = FlowDirection.HorizontalOnly,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Padding = new MarginPadding { Left = 20, Right = 20 }, Padding = new MarginPadding { Left = Toolbar.HEIGHT / 2, Right = Toolbar.HEIGHT / 2 },
Spacing = new Vector2(5), Spacing = new Vector2(5),
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X, AutoSizeAxes = Axes.X,
@ -121,9 +126,6 @@ namespace osu.Game.Overlays.Toolbar
} }
} }
}; };
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]

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@ -10,7 +10,7 @@ namespace osu.Game.Overlays.Toolbar
{ {
class ToolbarUserArea : Container class ToolbarUserArea : Container
{ {
private LoginOverlay loginOverlay; public LoginOverlay LoginOverlay;
private ToolbarUserButton button; private ToolbarUserButton button;
public override RectangleF BoundingBox => button.BoundingBox; public override RectangleF BoundingBox => button.BoundingBox;
@ -25,9 +25,9 @@ namespace osu.Game.Overlays.Toolbar
Children = new Drawable[] { Children = new Drawable[] {
button = new ToolbarUserButton button = new ToolbarUserButton
{ {
Action = toggle, Action = () => LoginOverlay.ToggleVisibility(),
}, },
loginOverlay = new LoginOverlay LoginOverlay = new LoginOverlay
{ {
BypassAutoSizeAxes = Axes.Both, BypassAutoSizeAxes = Axes.Both,
Position = new Vector2(0, 1), Position = new Vector2(0, 1),
@ -37,10 +37,5 @@ namespace osu.Game.Overlays.Toolbar
} }
}; };
} }
private void toggle()
{
loginOverlay.ToggleVisibility();
}
} }
} }

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@ -20,6 +20,8 @@ namespace osu.Game.Overlays.Toolbar
public ToolbarUserButton() public ToolbarUserButton()
{ {
AutoSizeAxes = Axes.X;
DrawableText.Font = @"Exo2.0-MediumItalic"; DrawableText.Font = @"Exo2.0-MediumItalic";
Add(new OpaqueBackground { Depth = 1 }); Add(new OpaqueBackground { Depth = 1 });

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@ -14,6 +14,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations; using osu.Framework.Graphics.Transformations;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Overlays.Toolbar;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using OpenTK.Input; using OpenTK.Input;
@ -33,6 +34,8 @@ namespace osu.Game.Screens.Menu
private AudioSample sampleOsuClick; private AudioSample sampleOsuClick;
private Toolbar toolbar;
private FlowContainerWithOrigin buttonFlow; private FlowContainerWithOrigin buttonFlow;
//todo: make these non-internal somehow. //todo: make these non-internal somehow.
@ -117,9 +120,10 @@ namespace osu.Game.Screens.Menu
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(AudioManager audio) private void load(AudioManager audio, OsuGame game)
{ {
sampleOsuClick = audio.Sample.Get(@"Menu/menuhit"); sampleOsuClick = audio.Sample.Get(@"Menu/menuhit");
toolbar = game.Toolbar;
} }
protected override void LoadComplete() protected override void LoadComplete()
@ -215,6 +219,8 @@ namespace osu.Game.Screens.Menu
switch (state) switch (state)
{ {
case MenuState.Initial: case MenuState.Initial:
toolbar?.Hide();
buttonAreaBackground.ScaleTo(Vector2.One, 500, EasingTypes.Out); buttonAreaBackground.ScaleTo(Vector2.One, 500, EasingTypes.Out);
buttonArea.FadeOut(300); buttonArea.FadeOut(300);
@ -239,9 +245,10 @@ namespace osu.Game.Screens.Menu
buttonArea.FadeIn(300); buttonArea.FadeIn(300);
if (lastState == MenuState.Initial) if (lastState == MenuState.Initial)
//todo: this propagates to invisible children and causes delays later down the track (on first MenuState.Play)
buttonArea.Delay(150, true); buttonArea.Delay(150, true);
Scheduler.AddDelayed(() => toolbar?.Show(), 150);
foreach (Button b in buttonsTopLevel) foreach (Button b in buttonsTopLevel)
b.State = ButtonState.Expanded; b.State = ButtonState.Expanded;

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@ -1,20 +1,16 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.GameModes; using osu.Framework.GameModes;
using osu.Framework.GameModes.Testing; using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations; using osu.Framework.Graphics.Transformations;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Modes;
using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Charts; using osu.Game.Screens.Charts;
using osu.Game.Screens.Direct; using osu.Game.Screens.Direct;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Multiplayer; using osu.Game.Screens.Multiplayer;
using osu.Game.Screens.Play;
using OpenTK; using OpenTK;
using osu.Game.Screens.Select; using osu.Game.Screens.Select;
@ -25,7 +21,7 @@ namespace osu.Game.Screens.Menu
private ButtonSystem buttons; private ButtonSystem buttons;
public override string Name => @"Main Menu"; public override string Name => @"Main Menu";
internal override bool ShowOverlays => true; internal override bool ShowOverlays => buttons.State != MenuState.Initial;
private BackgroundMode background; private BackgroundMode background;
@ -42,7 +38,7 @@ namespace osu.Game.Screens.Menu
ParallaxAmount = 0.01f, ParallaxAmount = 0.01f,
Children = new Drawable[] Children = new Drawable[]
{ {
buttons = new ButtonSystem() buttons = new ButtonSystem
{ {
OnChart = delegate { Push(new ChartListing()); }, OnChart = delegate { Push(new ChartListing()); },
OnDirect = delegate { Push(new OnlineListing()); }, OnDirect = delegate { Push(new OnlineListing()); },
@ -63,11 +59,11 @@ namespace osu.Game.Screens.Menu
background.Preload(game); background.Preload(game);
buttons.OnSettings = game.ToggleOptions; buttons.OnSettings = game.ToggleOptions;
} }
protected override void OnEntering(GameMode last) protected override void OnEntering(GameMode last)
{ {
base.OnEntering(last); base.OnEntering(last);
buttons.FadeInFromZero(500); buttons.FadeInFromZero(500);
} }

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@ -24,8 +24,6 @@ namespace osu.Game.Screens
protected new OsuGameBase Game => base.Game as OsuGameBase; protected new OsuGameBase Game => base.Game as OsuGameBase;
protected float ToolbarPadding => ShowOverlays ? (Game as OsuGame)?.Toolbar.DrawHeight ?? 0 : 0;
private bool boundToBeatmap; private bool boundToBeatmap;
private Bindable<WorkingBeatmap> beatmap; private Bindable<WorkingBeatmap> beatmap;

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@ -27,14 +27,12 @@ namespace osu.Game.Screens.Select
public FilterControl() public FilterControl()
{ {
AutoSizeAxes = Axes.Y;
Children = new Drawable[] Children = new Drawable[]
{ {
new Box new Box
{ {
Colour = Color4.Black, Colour = Color4.Black,
Alpha = 0.6f, Alpha = 0.8f,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, },
new FlowContainer new FlowContainer

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@ -11,15 +11,12 @@ using osu.Framework.Audio.Track;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.GameModes; using osu.Framework.GameModes;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.Modes; using osu.Game.Modes;
using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Backgrounds;
using OpenTK; using OpenTK;
using OpenTK.Graphics;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osu.Framework; using osu.Framework;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
@ -29,8 +26,8 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Framework.Input; using osu.Framework.Input;
using OpenTK.Input; using OpenTK.Input;
using osu.Game.Graphics;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Graphics.Containers;
using osu.Framework.Threading; using osu.Framework.Threading;
namespace osu.Game.Screens.Select namespace osu.Game.Screens.Select
@ -45,7 +42,6 @@ namespace osu.Game.Screens.Select
private TrackManager trackManager; private TrackManager trackManager;
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 225); private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 225);
private static readonly Vector2 wedged_container_start_position = new Vector2(0, 50);
private BeatmapInfoWedge beatmapInfoWedge; private BeatmapInfoWedge beatmapInfoWedge;
private static readonly Vector2 background_blur = new Vector2(20); private static readonly Vector2 background_blur = new Vector2(20);
@ -58,34 +54,6 @@ namespace osu.Game.Screens.Select
private Footer footer; private Footer footer;
class WedgeBackground : Container
{
public WedgeBackground()
{
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(1, 0.5f),
Colour = Color4.Black.Opacity(0.5f),
Shear = new Vector2(0.15f, 0),
EdgeSmoothness = new Vector2(2, 0),
},
new Box
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Y,
Size = new Vector2(1, -0.5f),
Position = new Vector2(0, 1),
Colour = Color4.Black.Opacity(0.5f),
Shear = new Vector2(-0.15f, 0),
EdgeSmoothness = new Vector2(2, 0),
},
};
}
}
Player player; Player player;
FilterControl filter; FilterControl filter;
@ -117,20 +85,25 @@ namespace osu.Game.Screens.Select
OsuGame osuGame, OsuColour colours) OsuGame osuGame, OsuColour colours)
{ {
const float carousel_width = 640; const float carousel_width = 640;
const float bottom_tool_height = 50; const float filter_height = 100;
beatmapGroups = new List<BeatmapGroup>(); beatmapGroups = new List<BeatmapGroup>();
Children = new Drawable[] Children = new Drawable[]
{ {
new ParallaxContainer new ParallaxContainer
{ {
Padding = new MarginPadding { Top = filter_height },
ParallaxAmount = 0.005f, ParallaxAmount = 0.005f,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Children = new [] Children = new[]
{ {
new WedgeBackground new WedgeBackground
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = carousel_width * 0.76f }, Padding = new MarginPadding
{
Right = carousel_width * 0.76f
},
}, },
} }
}, },
@ -143,18 +116,21 @@ namespace osu.Game.Screens.Select
}, },
filter = new FilterControl filter = new FilterControl
{ {
Position = wedged_container_start_position,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Height = filter_height,
FilterChanged = filterChanged, FilterChanged = filterChanged,
Exit = Exit, Exit = Exit,
}, },
beatmapInfoWedge = new BeatmapInfoWedge beatmapInfoWedge = new BeatmapInfoWedge
{ {
Alpha = 0, Alpha = 0,
Position = wedged_container_start_position,
Size = wedged_container_size, Size = wedged_container_size,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Margin = new MarginPadding { Top = 20, Right = 20, }, Margin = new MarginPadding
{
Top = 20,
Right = 20,
},
}, },
footer = new Footer() footer = new Footer()
{ {
@ -236,8 +212,8 @@ namespace osu.Game.Screens.Select
Content.FadeInFromZero(250); Content.FadeInFromZero(250);
beatmapInfoWedge.MoveToX(wedged_container_start_position.X - 50); beatmapInfoWedge.MoveToX(-50);
beatmapInfoWedge.MoveToX(wedged_container_start_position.X, 800, EasingTypes.OutQuint); beatmapInfoWedge.MoveToX(0, 800, EasingTypes.OutQuint);
filter.Activate(); filter.Activate();
} }
@ -269,7 +245,7 @@ namespace osu.Game.Screens.Select
protected override bool OnExiting(GameMode next) protected override bool OnExiting(GameMode next)
{ {
beatmapInfoWedge.MoveTo(wedged_container_start_position + new Vector2(-100, 50), 800, EasingTypes.InQuint); beatmapInfoWedge.MoveToX(-100, 800, EasingTypes.InQuint);
beatmapInfoWedge.RotateTo(10, 800, EasingTypes.InQuint); beatmapInfoWedge.RotateTo(10, 800, EasingTypes.InQuint);
Content.FadeOut(100); Content.FadeOut(100);

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@ -0,0 +1,40 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Screens.Select
{
public class WedgeBackground : Container
{
public WedgeBackground()
{
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(1, 0.5f),
Colour = Color4.Black.Opacity(0.5f),
Shear = new Vector2(0.15f, 0),
EdgeSmoothness = new Vector2(2, 0),
},
new Box
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Y,
Size = new Vector2(1, -0.5f),
Position = new Vector2(0, 1),
Colour = Color4.Black.Opacity(0.5f),
Shear = new Vector2(-0.15f, 0),
EdgeSmoothness = new Vector2(2, 0),
},
};
}
}
}

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@ -188,6 +188,7 @@
<Compile Include="Overlays\Toolbar\ToolbarModeSelector.cs" /> <Compile Include="Overlays\Toolbar\ToolbarModeSelector.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Screens\Select\BeatmapInfoWedge.cs" /> <Compile Include="Screens\Select\BeatmapInfoWedge.cs" />
<Compile Include="Screens\Select\WedgeBackground.cs" />
<Compile Include="Users\User.cs" /> <Compile Include="Users\User.cs" />
<Compile Include="Graphics\UserInterface\Volume\VolumeControl.cs" /> <Compile Include="Graphics\UserInterface\Volume\VolumeControl.cs" />
<Compile Include="Database\BeatmapDatabase.cs" /> <Compile Include="Database\BeatmapDatabase.cs" />