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Tidy up button hierarchy
This commit is contained in:
parent
0676919496
commit
ee2c7c50ad
@ -25,11 +25,7 @@ namespace osu.Game.Tests.Visual
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Children = new[]
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{
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new NamedIconButton("No change", new IconButton()),
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new NamedIconButton("Background colours", new IconButton
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{
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FlashColour = Color4.DarkGreen,
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HoverColour = Color4.Green,
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}),
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new NamedIconButton("Background colours", new ColouredIconButton()),
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new NamedIconButton("Full-width", new IconButton { ButtonSize = new Vector2(200, 30) }),
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new NamedIconButton("Unchanging size", new IconButton(), false),
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new NamedIconButton("Icon colours", new IconButton
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@ -41,6 +37,15 @@ namespace osu.Game.Tests.Visual
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};
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}
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private class ColouredIconButton : IconButton
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{
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public ColouredIconButton()
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{
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FlashColour = Color4.DarkGreen;
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HoverColour = Color4.Green;
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}
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}
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private class NamedIconButton : Container
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{
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public NamedIconButton(string name, IconButton button, bool allowSizeChange = true)
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@ -3,31 +3,17 @@
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Graphics.UserInterface
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{
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public class IconButton : OsuClickableContainer
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public class IconButton : OsuAnimatedButton
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{
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public const float BUTTON_SIZE = 30;
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private Color4? flashColour;
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/// <summary>
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/// The colour that should be flashed when the <see cref="IconButton"/> is clicked.
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/// </summary>
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public Color4 FlashColour
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{
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get { return flashColour ?? Color4.White; }
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set { flashColour = value; }
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}
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private Color4? iconColour;
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/// <summary>
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/// The icon colour. This does not affect <see cref="IconButton.Colour"/>.
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/// </summary>
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@ -42,6 +28,7 @@ namespace osu.Game.Graphics.UserInterface
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}
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private Color4? iconHoverColour;
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/// <summary>
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/// The icon colour while the <see cref="IconButton"/> is hovered.
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/// </summary>
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@ -51,20 +38,6 @@ namespace osu.Game.Graphics.UserInterface
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set { iconHoverColour = value; }
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}
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private Color4? hoverColour;
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/// <summary>
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/// The background colour of the <see cref="IconButton"/> while it is hovered.
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/// </summary>
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public Color4 HoverColour
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{
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get { return hoverColour ?? Color4.White; }
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set
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{
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hoverColour = value;
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hover.Colour = value;
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}
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}
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/// <summary>
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/// The icon.
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/// </summary>
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@ -88,93 +61,39 @@ namespace osu.Game.Graphics.UserInterface
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/// </summary>
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public Vector2 ButtonSize
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{
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get { return content.Size; }
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set { content.Size = value; }
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get => Content.Size;
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set
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{
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Content.RelativeSizeAxes = Axes.None;
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Content.Size = value;
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}
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}
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private readonly Container content;
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private readonly SpriteIcon icon;
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private readonly Box hover;
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public IconButton()
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{
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AutoSizeAxes = Axes.Both;
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ButtonSize = new Vector2(BUTTON_SIZE);
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Children = new Drawable[]
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{
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content = new Container
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Size = new Vector2(BUTTON_SIZE),
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CornerRadius = 5,
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Masking = true,
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Color4.Black.Opacity(0.04f),
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Type = EdgeEffectType.Shadow,
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Radius = 5,
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},
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Children = new Drawable[]
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{
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hover = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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},
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icon = new SpriteIcon
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Add(icon = new SpriteIcon
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Size = new Vector2(18),
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}
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}
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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if (hoverColour == null)
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HoverColour = colours.Yellow.Opacity(0.6f);
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if (flashColour == null)
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FlashColour = colours.Yellow;
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Enabled.ValueChanged += enabled => this.FadeColour(enabled ? Color4.White : colours.Gray9, 200, Easing.OutQuint);
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});
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}
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protected override bool OnHover(InputState state)
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{
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hover.FadeIn(500, Easing.OutQuint);
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icon.FadeColour(IconHoverColour, 500, Easing.OutQuint);
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return base.OnHover(state);
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}
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protected override void OnHoverLost(InputState state)
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{
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hover.FadeOut(500, Easing.OutQuint);
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icon.FadeColour(IconColour, 500, Easing.OutQuint);
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base.OnHoverLost(state);
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}
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protected override bool OnClick(InputState state)
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{
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hover.FlashColour(FlashColour, 800, Easing.OutQuint);
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return base.OnClick(state);
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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content.ScaleTo(0.75f, 2000, Easing.OutQuint);
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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content.ScaleTo(1, 1000, Easing.OutElastic);
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return base.OnMouseUp(state, args);
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}
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}
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}
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109
osu.Game/Graphics/UserInterface/OsuAnimatedButton.cs
Normal file
109
osu.Game/Graphics/UserInterface/OsuAnimatedButton.cs
Normal file
@ -0,0 +1,109 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Game.Graphics.Containers;
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using OpenTK.Graphics;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// Highlight on hover, bounce on click.
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/// </summary>
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public class OsuAnimatedButton : OsuClickableContainer
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{
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/// <summary>
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/// The colour that should be flashed when the <see cref="IconButton"/> is clicked.
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/// </summary>
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protected Color4 FlashColour = Color4.White.Opacity(0.3f);
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private Color4 hoverColour = Color4.White.Opacity(0.1f);
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/// <summary>
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/// The background colour of the <see cref="IconButton"/> while it is hovered.
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/// </summary>
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protected Color4 HoverColour
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{
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get => hoverColour;
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set
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{
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hoverColour = value;
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hover.Colour = value;
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}
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}
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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private readonly Box hover;
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public OsuAnimatedButton()
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{
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base.Content.Add(content = new Container
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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CornerRadius = 5,
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Masking = true,
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Color4.Black.Opacity(0.04f),
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Type = EdgeEffectType.Shadow,
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Radius = 5,
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},
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Children = new Drawable[]
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{
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hover = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = HoverColour,
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Blending = BlendingMode.Additive,
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Alpha = 0,
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},
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}
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Enabled.BindValueChanged(enabled => this.FadeColour(enabled ? Color4.White : colours.Gray9, 200, Easing.OutQuint), true);
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}
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protected override bool OnHover(InputState state)
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{
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hover.FadeIn(500, Easing.OutQuint);
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return base.OnHover(state);
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}
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protected override void OnHoverLost(InputState state)
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{
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hover.FadeOut(500, Easing.OutQuint);
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base.OnHoverLost(state);
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}
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protected override bool OnClick(InputState state)
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{
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hover.FlashColour(FlashColour, 800, Easing.OutQuint);
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return base.OnClick(state);
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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Content.ScaleTo(0.75f, 2000, Easing.OutQuint);
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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Content.ScaleTo(1, 1000, Easing.OutElastic);
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return base.OnMouseUp(state, args);
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}
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}
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}
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@ -3,19 +3,16 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Overlays.Direct
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{
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public class DownloadButton : OsuClickableContainer
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public class DownloadButton : OsuAnimatedButton
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{
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private readonly SpriteIcon icon;
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private readonly SpriteIcon checkmark;
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@ -26,17 +23,13 @@ namespace osu.Game.Overlays.Direct
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public DownloadButton(BeatmapSetInfo set, bool noVideo = false)
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{
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Children = new Drawable[]
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AddRange(new Drawable[]
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{
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downloader = new BeatmapSetDownloader(set, noVideo),
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new CircularContainer
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Child = background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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Depth = float.MaxValue
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},
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icon = new SpriteIcon
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{
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@ -53,18 +46,19 @@ namespace osu.Game.Overlays.Direct
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Size = Vector2.Zero,
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Icon = FontAwesome.fa_check,
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}
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};
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});
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Action = () =>
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{
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if (downloader.DownloadState.Value == BeatmapSetDownloader.DownloadStatus.Downloading)
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if (downloader.DownloadState == BeatmapSetDownloader.DownloadStatus.Downloading)
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{
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// todo: replace with ShakeContainer after https://github.com/ppy/osu/pull/2909 is merged.
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Content.MoveToX(-5, 50, Easing.OutSine).Then()
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.MoveToX(5, 100, Easing.InOutSine).Then()
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.MoveToX(-5, 100, Easing.InOutSine).Then()
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.MoveToX(0, 50, Easing.InSine);
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}
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else if (downloader.DownloadState.Value == BeatmapSetDownloader.DownloadStatus.Downloaded)
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else if (downloader.DownloadState == BeatmapSetDownloader.DownloadStatus.Downloaded)
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{
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// TODO: Jump to song select with this set when the capability is implemented
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}
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@ -73,54 +67,24 @@ namespace osu.Game.Overlays.Direct
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downloader.Download();
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}
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};
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downloader.DownloadState.ValueChanged += _ => updateState();
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Colour = Color4.White;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateState();
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downloader.DownloadState.BindValueChanged(updateState, true);
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}
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[BackgroundDependencyLoader(permitNulls:true)]
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(OsuColour colours)
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{
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this.colours = colours;
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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private void updateState(BeatmapSetDownloader.DownloadStatus state)
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{
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Content.ScaleTo(0.9f, 1000, Easing.Out);
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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Content.ScaleTo(1f, 500, Easing.OutElastic);
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return base.OnMouseUp(state, args);
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}
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protected override bool OnHover(InputState state)
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{
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Content.ScaleTo(1.1f, 500, Easing.OutElastic);
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return base.OnHover(state);
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}
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protected override void OnHoverLost(InputState state)
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{
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Content.ScaleTo(1f, 500, Easing.OutElastic);
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}
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private void updateState()
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{
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if (!IsLoaded)
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return;
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switch (downloader.DownloadState.Value)
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switch (state)
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{
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case BeatmapSetDownloader.DownloadStatus.NotDownloaded:
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background.FadeColour(colours.Gray4, 500, Easing.InOutExpo);
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|
@ -142,14 +142,14 @@ namespace osu.Game.Overlays
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Anchor = Anchor.Centre,
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Children = new[]
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{
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prevButton = new IconButton
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prevButton = new MusicIconButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Action = prev,
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Icon = FontAwesome.fa_step_backward,
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},
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playButton = new IconButton
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playButton = new MusicIconButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -158,7 +158,7 @@ namespace osu.Game.Overlays
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Action = play,
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Icon = FontAwesome.fa_play_circle_o,
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},
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nextButton = new IconButton
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nextButton = new MusicIconButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -167,7 +167,7 @@ namespace osu.Game.Overlays
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},
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}
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},
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playlistButton = new IconButton
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playlistButton = new MusicIconButton
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.CentreRight,
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@ -405,6 +405,16 @@ namespace osu.Game.Overlays
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Prev
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}
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private class MusicIconButton : IconButton
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{
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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HoverColour = colours.YellowDark.Opacity(0.6f);
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FlashColour = colours.Yellow;
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}
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}
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private class Background : BufferedContainer
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{
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private readonly Sprite sprite;
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|
@ -27,16 +27,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
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public TimelineButton()
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{
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InternalChild = button = new IconButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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IconColour = OsuColour.Gray(0.35f),
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IconHoverColour = Color4.White,
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HoverColour = OsuColour.Gray(0.25f),
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FlashColour = OsuColour.Gray(0.5f),
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Action = () => Action?.Invoke()
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};
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InternalChild = button = new TimelineIconButton { Action = () => Action?.Invoke() };
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button.Enabled.BindTo(Enabled);
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Width = button.ButtonSize.X;
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@ -48,5 +39,18 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
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button.ButtonSize = new Vector2(button.ButtonSize.X, DrawHeight);
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}
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private class TimelineIconButton : IconButton
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{
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public TimelineIconButton()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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IconColour = OsuColour.Gray(0.35f);
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IconHoverColour = Color4.White;
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HoverColour = OsuColour.Gray(0.25f);
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FlashColour = OsuColour.Gray(0.5f);
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||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user