mirror of
https://github.com/ppy/osu.git
synced 2025-02-21 03:53:21 +08:00
Split out drag selection box from post-capture box
Cleans up a lot of code, removes handles for now.
This commit is contained in:
parent
1adbe3585c
commit
ee168f9a77
@ -23,7 +23,8 @@ namespace osu.Game.Tests.Visual
|
|||||||
{
|
{
|
||||||
typeof(HitObjectCapturer),
|
typeof(HitObjectCapturer),
|
||||||
typeof(SelectionDragger),
|
typeof(SelectionDragger),
|
||||||
typeof(SelectionLayer)
|
typeof(SelectionLayer),
|
||||||
|
typeof(CaptureBox)
|
||||||
};
|
};
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
|
76
osu.Game/Rulesets/Edit/Layers/Selection/CaptureBox.cs
Normal file
76
osu.Game/Rulesets/Edit/Layers/Selection/CaptureBox.cs
Normal file
@ -0,0 +1,76 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using OpenTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A box which encapsulates captured <see cref="DrawableHitObject"/>s.
|
||||||
|
/// </summary>
|
||||||
|
public class CaptureBox : VisibilityContainer
|
||||||
|
{
|
||||||
|
private readonly IDrawable captureArea;
|
||||||
|
private readonly IReadOnlyList<DrawableHitObject> capturedObjects;
|
||||||
|
|
||||||
|
private readonly Container borderContainer;
|
||||||
|
|
||||||
|
public CaptureBox(IDrawable captureArea, IReadOnlyList<DrawableHitObject> capturedObjects)
|
||||||
|
{
|
||||||
|
this.captureArea = captureArea;
|
||||||
|
this.capturedObjects = capturedObjects;
|
||||||
|
|
||||||
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
|
InternalChild = borderContainer = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Masking = true,
|
||||||
|
BorderThickness = 3,
|
||||||
|
Child = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
AlwaysPresent = true,
|
||||||
|
Alpha = 0
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
State = Visibility.Visible;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
borderContainer.BorderColour = colours.Yellow;
|
||||||
|
|
||||||
|
// Move the rectangle to cover the hitobjects
|
||||||
|
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
|
||||||
|
var bottomRight = new Vector2(float.MinValue, float.MinValue);
|
||||||
|
|
||||||
|
foreach (var obj in capturedObjects)
|
||||||
|
{
|
||||||
|
topLeft = Vector2.ComponentMin(topLeft, captureArea.ToLocalSpace(obj.SelectionQuad.TopLeft));
|
||||||
|
bottomRight = Vector2.ComponentMax(bottomRight, captureArea.ToLocalSpace(obj.SelectionQuad.BottomRight));
|
||||||
|
}
|
||||||
|
|
||||||
|
topLeft -= new Vector2(5);
|
||||||
|
bottomRight += new Vector2(5);
|
||||||
|
|
||||||
|
Size = bottomRight - topLeft;
|
||||||
|
Position = topLeft + Size / 2f;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void PopIn() => this.ScaleTo(1.1f)
|
||||||
|
.Then()
|
||||||
|
.ScaleTo(1f, 300, Easing.OutQuint).FadeIn(300, Easing.OutQuint);
|
||||||
|
|
||||||
|
protected override void PopOut() => this.FadeOut(300, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
}
|
@ -1,15 +1,10 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Primitives;
|
using osu.Framework.Graphics.Primitives;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Graphics;
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using OpenTK;
|
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Edit.Layers.Selection
|
namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||||
@ -19,13 +14,6 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class SelectionDragger : CompositeDrawable
|
public class SelectionDragger : CompositeDrawable
|
||||||
{
|
{
|
||||||
private readonly Container borderMask;
|
|
||||||
private readonly Drawable background;
|
|
||||||
private readonly HandleContainer handles;
|
|
||||||
|
|
||||||
private Color4 captureFinishedColour;
|
|
||||||
private RectangleF dragRectangle;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a new <see cref="SelectionDragger"/>.
|
/// Creates a new <see cref="SelectionDragger"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -37,42 +25,26 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
|
|||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Padding = new MarginPadding(-1),
|
Padding = new MarginPadding(-1),
|
||||||
Child = borderMask = new Container
|
Child = new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Masking = true,
|
Masking = true,
|
||||||
BorderColour = Color4.White,
|
BorderColour = Color4.White,
|
||||||
BorderThickness = 2,
|
BorderThickness = 2,
|
||||||
MaskingSmoothness = 1,
|
MaskingSmoothness = 1,
|
||||||
Child = background = new Box
|
Child = new Box
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Alpha = 0.1f,
|
Alpha = 0.1f,
|
||||||
AlwaysPresent = true
|
AlwaysPresent = true
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
},
|
|
||||||
handles = new HandleContainer
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Alpha = 0,
|
|
||||||
GetDragRectangle = () => dragRectangle,
|
|
||||||
UpdateDragRectangle = SetDragRectangle,
|
|
||||||
FinishDrag = () => FinishCapture()
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(OsuColour colours)
|
|
||||||
{
|
|
||||||
captureFinishedColour = colours.Yellow;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetDragRectangle(RectangleF rectangle)
|
public void SetDragRectangle(RectangleF rectangle)
|
||||||
{
|
{
|
||||||
dragRectangle = rectangle;
|
|
||||||
|
|
||||||
var topLeft = Parent.ToLocalSpace(rectangle.TopLeft);
|
var topLeft = Parent.ToLocalSpace(rectangle.TopLeft);
|
||||||
var bottomRight = Parent.ToLocalSpace(rectangle.BottomRight);
|
var bottomRight = Parent.ToLocalSpace(rectangle.BottomRight);
|
||||||
|
|
||||||
@ -80,59 +52,6 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
|
|||||||
Size = bottomRight - topLeft;
|
Size = bottomRight - topLeft;
|
||||||
}
|
}
|
||||||
|
|
||||||
private readonly List<DrawableHitObject> capturedHitObjects = new List<DrawableHitObject>();
|
public override void Hide() => this.FadeOut(400, Easing.OutQuint).Expire();
|
||||||
|
|
||||||
public bool HasCaptured => capturedHitObjects.Count > 0;
|
|
||||||
|
|
||||||
public void AddCaptured(DrawableHitObject hitObject) => capturedHitObjects.Add(hitObject);
|
|
||||||
|
|
||||||
public void ClearCaptured() => capturedHitObjects.Clear();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Encloses hitobjects captured through <see cref="BeginCapture"/> in the drag selection box.
|
|
||||||
/// </summary>
|
|
||||||
public void FinishCapture(bool instant = false)
|
|
||||||
{
|
|
||||||
if (capturedHitObjects.Count == 0)
|
|
||||||
{
|
|
||||||
Hide();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Move the rectangle to cover the hitobjects
|
|
||||||
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
|
|
||||||
var bottomRight = new Vector2(float.MinValue, float.MinValue);
|
|
||||||
|
|
||||||
foreach (var obj in capturedHitObjects)
|
|
||||||
{
|
|
||||||
topLeft = Vector2.ComponentMin(topLeft, Parent.ToLocalSpace(obj.SelectionQuad.TopLeft));
|
|
||||||
bottomRight = Vector2.ComponentMax(bottomRight, Parent.ToLocalSpace(obj.SelectionQuad.BottomRight));
|
|
||||||
}
|
|
||||||
|
|
||||||
topLeft -= new Vector2(5);
|
|
||||||
bottomRight += new Vector2(5);
|
|
||||||
|
|
||||||
this.MoveTo(topLeft, instant ? 0 : 100, Easing.OutQuint)
|
|
||||||
.ResizeTo(bottomRight - topLeft, instant ? 0 : 100, Easing.OutQuint);
|
|
||||||
|
|
||||||
dragRectangle = RectangleF.FromLTRB(topLeft.X, topLeft.Y, bottomRight.X, bottomRight.Y);
|
|
||||||
|
|
||||||
borderMask.BorderThickness = 3;
|
|
||||||
borderMask.FadeColour(captureFinishedColour, 200);
|
|
||||||
|
|
||||||
// Transform into markers to let the user modify the drag selection further.
|
|
||||||
background.Delay(50).FadeOut(200);
|
|
||||||
handles.FadeIn(200);
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool isActive = true;
|
|
||||||
public override bool HandleKeyboardInput => isActive;
|
|
||||||
public override bool HandleMouseInput => isActive;
|
|
||||||
|
|
||||||
public override void Hide()
|
|
||||||
{
|
|
||||||
isActive = false;
|
|
||||||
this.FadeOut(400, Easing.OutQuint);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,8 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
@ -23,25 +25,28 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
|
|||||||
}
|
}
|
||||||
|
|
||||||
private SelectionDragger selectionDragger;
|
private SelectionDragger selectionDragger;
|
||||||
|
private CaptureBox captureBox;
|
||||||
private HitObjectCapturer capturer;
|
private HitObjectCapturer capturer;
|
||||||
|
|
||||||
|
private readonly List<DrawableHitObject> capturedHitObjects = new List<DrawableHitObject>();
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
capturer = new HitObjectCapturer(playfield.HitObjects.Objects);
|
capturer = new HitObjectCapturer(playfield.HitObjects.Objects);
|
||||||
capturer.HitObjectCaptured += hitObjectCaptured;
|
capturer.HitObjectCaptured += h => capturedHitObjects.Add(h);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void hitObjectCaptured(DrawableHitObject hitObject) => selectionDragger.AddCaptured(hitObject);
|
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||||
|
{
|
||||||
|
capturedHitObjects.Clear();
|
||||||
|
captureBox?.Hide();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
protected override bool OnDragStart(InputState state)
|
protected override bool OnDragStart(InputState state)
|
||||||
{
|
{
|
||||||
// Hide the previous drag box - we won't be working with it any longer
|
|
||||||
selectionDragger?.Hide();
|
|
||||||
selectionDragger?.Expire();
|
|
||||||
|
|
||||||
AddInternal(selectionDragger = new SelectionDragger());
|
AddInternal(selectionDragger = new SelectionDragger());
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -60,43 +65,29 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
|
|||||||
|
|
||||||
protected override bool OnDragEnd(InputState state)
|
protected override bool OnDragEnd(InputState state)
|
||||||
{
|
{
|
||||||
// Due to https://github.com/ppy/osu-framework/issues/1382, we may get here after OnClick has set the selectionBox to null
|
selectionDragger.Hide();
|
||||||
// In the case that the user dragged within the click distance out of an object
|
finishCapture();
|
||||||
if (selectionDragger == null)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
selectionDragger.FinishCapture();
|
|
||||||
|
|
||||||
// If there are no hitobjects, remove the selection box
|
|
||||||
if (!selectionDragger.HasCaptured)
|
|
||||||
{
|
|
||||||
selectionDragger.Expire();
|
|
||||||
selectionDragger = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnClick(InputState state)
|
protected override bool OnClick(InputState state)
|
||||||
{
|
{
|
||||||
// We could be coming here without a previous selection box
|
|
||||||
if (selectionDragger == null)
|
|
||||||
AddInternal(selectionDragger = new SelectionDragger { Position = ToLocalSpace(state.Mouse.NativeState.Position), Alpha = 0 });
|
|
||||||
|
|
||||||
// If we're coming here with a previous selection, unselect those hitobjects
|
|
||||||
selectionDragger.ClearCaptured();
|
|
||||||
if (capturer.CapturePoint(state.Mouse.NativeState.Position))
|
if (capturer.CapturePoint(state.Mouse.NativeState.Position))
|
||||||
{
|
finishCapture();
|
||||||
selectionDragger.Alpha = 1;
|
|
||||||
selectionDragger.FinishCapture(true);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
selectionDragger.Hide();
|
|
||||||
selectionDragger = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void finishCapture()
|
||||||
|
{
|
||||||
|
if (capturedHitObjects.Count == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Due to https://github.com/ppy/osu-framework/issues/1382, we may get here through both
|
||||||
|
// OnDragEnd and OnClick methods within a single frame, OnMouseDown doesn't help us here
|
||||||
|
captureBox?.Hide();
|
||||||
|
AddInternal(captureBox = new CaptureBox(this, capturedHitObjects.ToList()));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -332,6 +332,7 @@
|
|||||||
<Compile Include="Overlays\Settings\Sections\Maintenance\DeleteAllBeatmapsDialog.cs" />
|
<Compile Include="Overlays\Settings\Sections\Maintenance\DeleteAllBeatmapsDialog.cs" />
|
||||||
<Compile Include="Rulesets\Configuration\IRulesetConfigManager.cs" />
|
<Compile Include="Rulesets\Configuration\IRulesetConfigManager.cs" />
|
||||||
<Compile Include="Rulesets\Configuration\RulesetConfigManager.cs" />
|
<Compile Include="Rulesets\Configuration\RulesetConfigManager.cs" />
|
||||||
|
<Compile Include="Rulesets\Edit\Layers\Selection\CaptureBox.cs" />
|
||||||
<Compile Include="Rulesets\Edit\Layers\Selection\HitObjectCapturer.cs" />
|
<Compile Include="Rulesets\Edit\Layers\Selection\HitObjectCapturer.cs" />
|
||||||
<Compile Include="Rulesets\Mods\IApplicableFailOverride.cs" />
|
<Compile Include="Rulesets\Mods\IApplicableFailOverride.cs" />
|
||||||
<Compile Include="Rulesets\Mods\IApplicableMod.cs" />
|
<Compile Include="Rulesets\Mods\IApplicableMod.cs" />
|
||||||
|
Loading…
Reference in New Issue
Block a user