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Add a few more overlooked beatmap save states on setup screen modifications
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@ -43,6 +43,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
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private void updateBeatmap()
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{
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Beatmap.BeatmapInfo.SpecialStyle = specialStyle.Current.Value;
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Beatmap.SaveState();
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}
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}
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}
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@ -49,6 +49,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Setup
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private void updateBeatmap()
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{
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Beatmap.BeatmapInfo.StackLeniency = stackLeniency.Current.Value;
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Beatmap.SaveState();
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}
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}
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}
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@ -96,6 +96,7 @@ namespace osu.Game.Screens.Edit.Setup
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Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
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Beatmap.UpdateAllHitObjects();
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Beatmap.SaveState();
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}
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}
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}
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