mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 15:47:26 +08:00
Merge branch 'master' into fix-hitsound-fallback
This commit is contained in:
commit
ede95b6954
@ -16,8 +16,8 @@ namespace osu.Game.Tests.Visual
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(ToolbarButton),
|
||||
typeof(ToolbarModeSelector),
|
||||
typeof(ToolbarModeButton),
|
||||
typeof(ToolbarRulesetSelector),
|
||||
typeof(ToolbarRulesetButton),
|
||||
typeof(ToolbarNotificationButton),
|
||||
};
|
||||
|
||||
|
@ -50,7 +50,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
Action = () => OnHome?.Invoke()
|
||||
},
|
||||
new ToolbarModeSelector()
|
||||
new ToolbarRulesetSelector()
|
||||
}
|
||||
},
|
||||
new FillFlowContainer
|
||||
|
@ -7,7 +7,7 @@ using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
public class ToolbarModeButton : ToolbarButton
|
||||
public class ToolbarRulesetButton : ToolbarButton
|
||||
{
|
||||
private RulesetInfo ruleset;
|
||||
public RulesetInfo Ruleset
|
@ -16,18 +16,18 @@ using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
public class ToolbarModeSelector : Container
|
||||
public class ToolbarRulesetSelector : Container
|
||||
{
|
||||
private const float padding = 10;
|
||||
|
||||
private readonly FillFlowContainer modeButtons;
|
||||
private readonly Drawable modeButtonLine;
|
||||
private ToolbarModeButton activeButton;
|
||||
private ToolbarRulesetButton activeButton;
|
||||
|
||||
private RulesetStore rulesets;
|
||||
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
||||
|
||||
public ToolbarModeSelector()
|
||||
public ToolbarRulesetSelector()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
||||
@ -73,7 +73,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
this.rulesets = rulesets;
|
||||
foreach (var r in rulesets.AvailableRulesets)
|
||||
{
|
||||
modeButtons.Add(new ToolbarModeButton
|
||||
modeButtons.Add(new ToolbarRulesetButton
|
||||
{
|
||||
Ruleset = r,
|
||||
Action = delegate { ruleset.Value = r; }
|
||||
@ -115,7 +115,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
|
||||
private void rulesetChanged(RulesetInfo ruleset)
|
||||
{
|
||||
foreach (ToolbarModeButton m in modeButtons.Children.Cast<ToolbarModeButton>())
|
||||
foreach (ToolbarRulesetButton m in modeButtons.Children.Cast<ToolbarRulesetButton>())
|
||||
{
|
||||
bool isActive = m.Ruleset.ID == ruleset.ID;
|
||||
m.Active = isActive;
|
@ -193,8 +193,6 @@ namespace osu.Game.Screens.Select
|
||||
dependencies.CacheAs(Ruleset);
|
||||
dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset);
|
||||
|
||||
base.Ruleset.ValueChanged += r => updateSelectedBeatmap(beatmapNoDebounce);
|
||||
|
||||
if (Footer != null)
|
||||
{
|
||||
Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2);
|
||||
@ -222,6 +220,12 @@ namespace osu.Game.Screens.Select
|
||||
Beatmap.BindValueChanged(workingBeatmapChanged);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
base.Ruleset.ValueChanged += r => updateSelectedBeatmap(beatmapNoDebounce);
|
||||
}
|
||||
|
||||
public void Edit(BeatmapInfo beatmap)
|
||||
{
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
|
||||
|
Loading…
Reference in New Issue
Block a user