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mirror of https://github.com/ppy/osu.git synced 2025-01-28 03:22:54 +08:00

Fix code quality issues

This commit is contained in:
Henry Lin 2022-01-17 21:32:13 +08:00
parent c49cd60487
commit eddf453294
3 changed files with 4 additions and 4 deletions

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@ -1,5 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Difficulty namespace osu.Game.Rulesets.Difficulty
{ {
/// <summary> /// <summary>

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@ -24,8 +24,6 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
private RollingCounter<int> counter; private RollingCounter<int> counter;
private PerformanceAttributes attributes;
public PerformanceStatistic(ScoreInfo score) public PerformanceStatistic(ScoreInfo score)
: base("PP") : base("PP")
{ {
@ -43,7 +41,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
{ {
if (pp != null) if (pp != null)
{ {
attributes = pp; TooltipContent = pp;
performance.Value = (int)Math.Round(pp.Total, MidpointRounding.AwayFromZero); performance.Value = (int)Math.Round(pp.Total, MidpointRounding.AwayFromZero);
} }
} }
@ -68,6 +66,6 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
public ITooltip<PerformanceAttributes> GetCustomTooltip() => new PerformanceStatisticTooltip(); public ITooltip<PerformanceAttributes> GetCustomTooltip() => new PerformanceStatisticTooltip();
public PerformanceAttributes TooltipContent => attributes; public PerformanceAttributes TooltipContent { get; private set; }
} }
} }

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@ -1,5 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Globalization; using System.Globalization;
using System.Linq; using System.Linq;