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Merge pull request #2195 from smoogipoo/editor-hitobject-movement
Implement an interface for moving hitobjects in the editor
This commit is contained in:
commit
edd053fcd2
@ -1,26 +0,0 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Edit.Layers.Selection;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection
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{
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public class OsuHitObjectOverlayLayer : HitObjectOverlayLayer
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{
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protected override HitObjectOverlay CreateOverlayFor(DrawableHitObject hitObject)
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{
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switch (hitObject)
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{
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case DrawableHitCircle circle:
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return new HitCircleOverlay(circle);
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case DrawableSlider slider:
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return new SliderOverlay(slider);
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}
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return base.CreateOverlayFor(hitObject);
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}
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}
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}
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@ -4,15 +4,15 @@
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit.Layers.Selection;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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{
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{
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public class HitCircleOverlay : HitObjectOverlay
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public class HitCircleMask : HitObjectMask
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{
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{
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public HitCircleOverlay(DrawableHitCircle hitCircle)
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public HitCircleMask(DrawableHitCircle hitCircle)
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: base(hitCircle)
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: base(hitCircle)
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{
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{
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Origin = Anchor.Centre;
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Origin = Anchor.Centre;
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@ -22,6 +22,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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Scale = hitCircle.Scale;
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Scale = hitCircle.Scale;
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AddInternal(new RingPiece());
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AddInternal(new RingPiece());
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hitCircle.HitObject.PositionChanged += _ => Position = hitCircle.Position;
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -4,7 +4,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit.Layers.Selection;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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@ -12,21 +12,21 @@ using OpenTK;
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namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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{
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{
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public class SliderCircleOverlay : HitObjectOverlay
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public class SliderCircleMask : HitObjectMask
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{
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{
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public SliderCircleOverlay(DrawableHitCircle sliderHead, DrawableSlider slider)
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public SliderCircleMask(DrawableHitCircle sliderHead, DrawableSlider slider)
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: this(sliderHead, Vector2.Zero, slider)
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: this(sliderHead, Vector2.Zero, slider)
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{
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{
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}
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}
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public SliderCircleOverlay(DrawableSliderTail sliderTail, DrawableSlider slider)
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public SliderCircleMask(DrawableSliderTail sliderTail, DrawableSlider slider)
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: this(sliderTail, ((Slider)slider.HitObject).Curve.PositionAt(1), slider)
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: this(sliderTail, ((Slider)slider.HitObject).Curve.PositionAt(1), slider)
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{
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{
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}
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}
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private readonly DrawableOsuHitObject hitObject;
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private readonly DrawableOsuHitObject hitObject;
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private SliderCircleOverlay(DrawableOsuHitObject hitObject, Vector2 position, DrawableSlider slider)
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private SliderCircleMask(DrawableOsuHitObject hitObject, Vector2 position, DrawableSlider slider)
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: base(hitObject)
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: base(hitObject)
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{
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{
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this.hitObject = hitObject;
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this.hitObject = hitObject;
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@ -4,36 +4,41 @@
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit.Layers.Selection;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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{
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{
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public class SliderOverlay : HitObjectOverlay
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public class SliderMask : HitObjectMask
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{
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{
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private readonly SliderBody body;
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private readonly SliderBody body;
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private readonly DrawableSlider slider;
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private readonly DrawableSlider slider;
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public SliderOverlay(DrawableSlider slider)
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public SliderMask(DrawableSlider slider)
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: base(slider)
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: base(slider)
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{
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{
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this.slider = slider;
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this.slider = slider;
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var obj = (Slider)slider.HitObject;
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Position = slider.Position;
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var sliderObject = (Slider)slider.HitObject;
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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body = new SliderBody(obj)
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body = new SliderBody(sliderObject)
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{
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{
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AccentColour = Color4.Transparent,
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AccentColour = Color4.Transparent,
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PathWidth = obj.Scale * 64
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PathWidth = sliderObject.Scale * 64
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},
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},
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new SliderCircleOverlay(slider.HeadCircle, slider),
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new SliderCircleMask(slider.HeadCircle, slider),
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new SliderCircleOverlay(slider.TailCircle, slider),
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new SliderCircleMask(slider.TailCircle, slider),
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};
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};
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sliderObject.PositionChanged += _ => Position = slider.Position;
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -46,12 +51,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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{
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{
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base.Update();
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base.Update();
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Position = slider.Position;
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Size = slider.Size;
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Size = slider.Size;
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OriginPosition = slider.OriginPosition;
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OriginPosition = slider.OriginPosition;
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// Need to cause one update
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// Need to cause one update
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body.UpdateProgress(0);
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body.UpdateProgress(0);
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}
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}
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => body.ReceiveMouseInputAt(screenSpacePos);
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}
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}
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}
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}
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@ -5,10 +5,11 @@ using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Layers.Selection;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Osu.Edit.Layers.Selection;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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@ -32,6 +33,17 @@ namespace osu.Game.Rulesets.Osu.Edit
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protected override ScalableContainer CreateLayerContainer() => new ScalableContainer(OsuPlayfield.BASE_SIZE.X) { RelativeSizeAxes = Axes.Both };
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protected override ScalableContainer CreateLayerContainer() => new ScalableContainer(OsuPlayfield.BASE_SIZE.X) { RelativeSizeAxes = Axes.Both };
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protected override HitObjectOverlayLayer CreateHitObjectOverlayLayer() => new OsuHitObjectOverlayLayer();
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public override HitObjectMask CreateMaskFor(DrawableHitObject hitObject)
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{
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switch (hitObject)
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{
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case DrawableHitCircle circle:
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return new HitCircleMask(circle);
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case DrawableSlider slider:
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return new SliderMask(slider);
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}
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return base.CreateMaskFor(hitObject);
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}
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}
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}
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}
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}
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@ -66,6 +66,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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//may not be so correct
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//may not be so correct
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Size = circle.DrawSize;
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Size = circle.DrawSize;
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HitObject.PositionChanged += _ => Position = HitObject.StackedPosition;
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}
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}
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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components.Add(drawableRepeatPoint);
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components.Add(drawableRepeatPoint);
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AddNested(drawableRepeatPoint);
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AddNested(drawableRepeatPoint);
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}
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}
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HitObject.PositionChanged += _ => Position = HitObject.StackedPosition;
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -1,23 +1,41 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using OpenTK;
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using OpenTK;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Objects.Types;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit.Types;
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namespace osu.Game.Rulesets.Osu.Objects
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namespace osu.Game.Rulesets.Osu.Objects
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{
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{
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public abstract class OsuHitObject : HitObject, IHasCombo, IHasPosition
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public abstract class OsuHitObject : HitObject, IHasCombo, IHasEditablePosition
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{
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{
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public const double OBJECT_RADIUS = 64;
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public const double OBJECT_RADIUS = 64;
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public event Action<Vector2> PositionChanged;
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public double TimePreempt = 600;
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public double TimePreempt = 600;
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public double TimeFadein = 400;
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public double TimeFadein = 400;
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public Vector2 Position { get; set; }
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private Vector2 position;
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public Vector2 Position
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{
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get => position;
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set
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{
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if (position == value)
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return;
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position = value;
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PositionChanged?.Invoke(value);
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}
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}
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public float X => Position.X;
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public float X => Position.X;
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public float Y => Position.Y;
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public float Y => Position.Y;
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@ -48,5 +66,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
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Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
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}
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}
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public virtual void OffsetPosition(Vector2 offset) => Position += offset;
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}
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}
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}
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}
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@ -95,7 +95,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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private void createSliderEnds()
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private void createSliderEnds()
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{
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{
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HeadCircle = new HitCircle
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HeadCircle = new SliderCircle(this)
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{
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{
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StartTime = StartTime,
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StartTime = StartTime,
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Position = Position,
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Position = Position,
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@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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SampleControlPoint = SampleControlPoint
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SampleControlPoint = SampleControlPoint
|
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};
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};
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|
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TailCircle = new HitCircle
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TailCircle = new SliderCircle(this)
|
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{
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{
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StartTime = EndTime,
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StartTime = EndTime,
|
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Position = EndPosition,
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Position = EndPosition,
|
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|
19
osu.Game.Rulesets.Osu/Objects/SliderCircle.cs
Normal file
19
osu.Game.Rulesets.Osu/Objects/SliderCircle.cs
Normal file
@ -0,0 +1,19 @@
|
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|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
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|
using OpenTK;
|
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|
|
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|
namespace osu.Game.Rulesets.Osu.Objects
|
||||||
|
{
|
||||||
|
public class SliderCircle : HitCircle
|
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|
{
|
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|
private readonly Slider slider;
|
||||||
|
|
||||||
|
public SliderCircle(Slider slider)
|
||||||
|
{
|
||||||
|
this.slider = slider;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OffsetPosition(Vector2 offset) => slider.OffsetPosition(offset);
|
||||||
|
}
|
||||||
|
}
|
@ -64,10 +64,9 @@
|
|||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Beatmaps\OsuBeatmapConverter.cs" />
|
<Compile Include="Beatmaps\OsuBeatmapConverter.cs" />
|
||||||
<Compile Include="Beatmaps\OsuBeatmapProcessor.cs" />
|
<Compile Include="Beatmaps\OsuBeatmapProcessor.cs" />
|
||||||
<Compile Include="Edit\Layers\Selection\OsuHitObjectOverlayLayer.cs" />
|
<Compile Include="Edit\Layers\Selection\Overlays\HitCircleMask.cs" />
|
||||||
<Compile Include="Edit\Layers\Selection\Overlays\HitCircleOverlay.cs" />
|
<Compile Include="Edit\Layers\Selection\Overlays\SliderCircleMask.cs" />
|
||||||
<Compile Include="Edit\Layers\Selection\Overlays\SliderCircleOverlay.cs" />
|
<Compile Include="Edit\Layers\Selection\Overlays\SliderMask.cs" />
|
||||||
<Compile Include="Edit\Layers\Selection\Overlays\SliderOverlay.cs" />
|
|
||||||
<Compile Include="Edit\OsuEditPlayfield.cs" />
|
<Compile Include="Edit\OsuEditPlayfield.cs" />
|
||||||
<Compile Include="Edit\OsuEditRulesetContainer.cs" />
|
<Compile Include="Edit\OsuEditRulesetContainer.cs" />
|
||||||
<Compile Include="Edit\OsuHitObjectComposer.cs" />
|
<Compile Include="Edit\OsuHitObjectComposer.cs" />
|
||||||
@ -118,6 +117,7 @@
|
|||||||
<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
|
<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
|
||||||
<Compile Include="Objects\ISliderProgress.cs" />
|
<Compile Include="Objects\ISliderProgress.cs" />
|
||||||
<Compile Include="Objects\RepeatPoint.cs" />
|
<Compile Include="Objects\RepeatPoint.cs" />
|
||||||
|
<Compile Include="Objects\SliderCircle.cs" />
|
||||||
<Compile Include="Objects\SliderTick.cs" />
|
<Compile Include="Objects\SliderTick.cs" />
|
||||||
<Compile Include="OsuDifficulty\OsuDifficultyCalculator.cs" />
|
<Compile Include="OsuDifficulty\OsuDifficultyCalculator.cs" />
|
||||||
<Compile Include="OsuDifficulty\Preprocessing\OsuDifficultyBeatmap.cs" />
|
<Compile Include="OsuDifficulty\Preprocessing\OsuDifficultyBeatmap.cs" />
|
||||||
|
@ -8,13 +8,12 @@ using osu.Framework.Allocation;
|
|||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Edit;
|
using osu.Game.Rulesets.Edit;
|
||||||
using osu.Game.Rulesets.Edit.Layers.Selection;
|
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
|
||||||
using osu.Game.Rulesets.Osu.Edit;
|
using osu.Game.Rulesets.Osu.Edit;
|
||||||
using osu.Game.Rulesets.Osu.Edit.Layers.Selection;
|
|
||||||
using osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays;
|
using osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Screens.Edit.Screens.Compose.Layers;
|
||||||
using osu.Game.Tests.Beatmaps;
|
using osu.Game.Tests.Beatmaps;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual
|
||||||
@ -24,17 +23,15 @@ namespace osu.Game.Tests.Visual
|
|||||||
{
|
{
|
||||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
{
|
{
|
||||||
typeof(SelectionBox),
|
|
||||||
typeof(SelectionLayer),
|
typeof(SelectionLayer),
|
||||||
typeof(CaptureBox),
|
typeof(SelectionBox),
|
||||||
typeof(HitObjectComposer),
|
typeof(HitObjectComposer),
|
||||||
typeof(OsuHitObjectComposer),
|
typeof(OsuHitObjectComposer),
|
||||||
typeof(HitObjectOverlayLayer),
|
typeof(HitObjectMaskLayer),
|
||||||
typeof(OsuHitObjectOverlayLayer),
|
typeof(HitObjectMask),
|
||||||
typeof(HitObjectOverlay),
|
typeof(HitCircleMask),
|
||||||
typeof(HitCircleOverlay),
|
typeof(SliderMask),
|
||||||
typeof(SliderOverlay),
|
typeof(SliderCircleMask)
|
||||||
typeof(SliderCircleOverlay)
|
|
||||||
};
|
};
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
|
@ -10,10 +10,10 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Framework.Logging;
|
using osu.Framework.Logging;
|
||||||
using osu.Framework.Timing;
|
using osu.Framework.Timing;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Edit.Layers;
|
|
||||||
using osu.Game.Rulesets.Edit.Layers.Selection;
|
|
||||||
using osu.Game.Rulesets.Edit.Tools;
|
using osu.Game.Rulesets.Edit.Tools;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
|
using osu.Game.Screens.Edit.Screens.Compose.Layers;
|
||||||
using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
|
using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Edit
|
namespace osu.Game.Rulesets.Edit
|
||||||
@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
HitObjectOverlayLayer hitObjectOverlayLayer = CreateHitObjectOverlayLayer();
|
HitObjectMaskLayer hitObjectMaskLayer = new HitObjectMaskLayer(this);
|
||||||
SelectionLayer selectionLayer = new SelectionLayer(rulesetContainer.Playfield);
|
SelectionLayer selectionLayer = new SelectionLayer(rulesetContainer.Playfield);
|
||||||
|
|
||||||
var layerBelowRuleset = new BorderLayer
|
var layerBelowRuleset = new BorderLayer
|
||||||
@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
layerAboveRuleset.Children = new Drawable[]
|
layerAboveRuleset.Children = new Drawable[]
|
||||||
{
|
{
|
||||||
selectionLayer, // Below object overlays for input
|
selectionLayer, // Below object overlays for input
|
||||||
hitObjectOverlayLayer,
|
hitObjectMaskLayer,
|
||||||
selectionLayer.CreateProxy() // Proxy above object overlays for selections
|
selectionLayer.CreateProxy() // Proxy above object overlays for selections
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -106,8 +106,10 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
selectionLayer.ObjectSelected += hitObjectOverlayLayer.AddOverlay;
|
selectionLayer.ObjectSelected += hitObjectMaskLayer.AddOverlay;
|
||||||
selectionLayer.ObjectDeselected += hitObjectOverlayLayer.RemoveOverlay;
|
selectionLayer.ObjectDeselected += hitObjectMaskLayer.RemoveOverlay;
|
||||||
|
selectionLayer.SelectionCleared += hitObjectMaskLayer.RemoveSelectionOverlay;
|
||||||
|
selectionLayer.SelectionFinished += hitObjectMaskLayer.AddSelectionOverlay;
|
||||||
|
|
||||||
toolboxCollection.Items =
|
toolboxCollection.Items =
|
||||||
new[] { new RadioButton("Select", () => setCompositionTool(null)) }
|
new[] { new RadioButton("Select", () => setCompositionTool(null)) }
|
||||||
@ -138,14 +140,22 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
|
|
||||||
protected abstract IReadOnlyList<ICompositionTool> CompositionTools { get; }
|
protected abstract IReadOnlyList<ICompositionTool> CompositionTools { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a <see cref="HitObjectMask"/> for a specific <see cref="DrawableHitObject"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create the overlay for.</param>
|
||||||
|
public virtual HitObjectMask CreateMaskFor(DrawableHitObject hitObject) => null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a <see cref="SelectionBox"/> which outlines <see cref="DrawableHitObject"/>s
|
||||||
|
/// and handles all hitobject movement/pattern adjustments.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="overlays">The <see cref="DrawableHitObject"/> overlays.</param>
|
||||||
|
public virtual SelectionBox CreateSelectionOverlay(IReadOnlyList<HitObjectMask> overlays) => new SelectionBox(overlays);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a <see cref="ScalableContainer"/> which provides a layer above or below the <see cref="Playfield"/>.
|
/// Creates a <see cref="ScalableContainer"/> which provides a layer above or below the <see cref="Playfield"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected virtual ScalableContainer CreateLayerContainer() => new ScalableContainer { RelativeSizeAxes = Axes.Both };
|
protected virtual ScalableContainer CreateLayerContainer() => new ScalableContainer { RelativeSizeAxes = Axes.Both };
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Creates the <see cref="HitObjectOverlayLayer"/> which overlays selected <see cref="DrawableHitObject"/>s.
|
|
||||||
/// </summary>
|
|
||||||
protected virtual HitObjectOverlayLayer CreateHitObjectOverlayLayer() => new HitObjectOverlayLayer();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
21
osu.Game/Rulesets/Edit/HitObjectMask.cs
Normal file
21
osu.Game/Rulesets/Edit/HitObjectMask.cs
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Edit
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A mask placed above a <see cref="DrawableHitObject"/> adding editing functionality.
|
||||||
|
/// </summary>
|
||||||
|
public class HitObjectMask : Container
|
||||||
|
{
|
||||||
|
public readonly DrawableHitObject HitObject;
|
||||||
|
|
||||||
|
public HitObjectMask(DrawableHitObject hitObject)
|
||||||
|
{
|
||||||
|
HitObject = hitObject;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,68 +0,0 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Framework.Graphics.Shapes;
|
|
||||||
using osu.Game.Graphics;
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using OpenTK;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Edit.Layers.Selection
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// A box which encloses <see cref="DrawableHitObject"/>s.
|
|
||||||
/// </summary>
|
|
||||||
public class CaptureBox : VisibilityContainer
|
|
||||||
{
|
|
||||||
private readonly IDrawable captureArea;
|
|
||||||
private readonly IReadOnlyList<DrawableHitObject> capturedObjects;
|
|
||||||
|
|
||||||
public CaptureBox(IDrawable captureArea, IReadOnlyList<DrawableHitObject> capturedObjects)
|
|
||||||
{
|
|
||||||
this.captureArea = captureArea;
|
|
||||||
this.capturedObjects = capturedObjects;
|
|
||||||
|
|
||||||
Masking = true;
|
|
||||||
BorderThickness = SelectionBox.BORDER_RADIUS;
|
|
||||||
|
|
||||||
InternalChild = new Box
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
AlwaysPresent = true,
|
|
||||||
Alpha = 0
|
|
||||||
};
|
|
||||||
|
|
||||||
State = Visibility.Visible;
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(OsuColour colours)
|
|
||||||
{
|
|
||||||
BorderColour = colours.Yellow;
|
|
||||||
|
|
||||||
// Move the rectangle to cover the hitobjects
|
|
||||||
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
|
|
||||||
var bottomRight = new Vector2(float.MinValue, float.MinValue);
|
|
||||||
|
|
||||||
foreach (var obj in capturedObjects)
|
|
||||||
{
|
|
||||||
topLeft = Vector2.ComponentMin(topLeft, captureArea.ToLocalSpace(obj.SelectionQuad.TopLeft));
|
|
||||||
bottomRight = Vector2.ComponentMax(bottomRight, captureArea.ToLocalSpace(obj.SelectionQuad.BottomRight));
|
|
||||||
}
|
|
||||||
|
|
||||||
topLeft -= new Vector2(5);
|
|
||||||
bottomRight += new Vector2(5);
|
|
||||||
|
|
||||||
Size = bottomRight - topLeft;
|
|
||||||
Position = topLeft;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool DisposeOnDeathRemoval => true;
|
|
||||||
|
|
||||||
protected override void PopIn() => this.FadeIn();
|
|
||||||
protected override void PopOut() => this.FadeOut();
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,25 +0,0 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Edit.Layers.Selection
|
|
||||||
{
|
|
||||||
public class HitObjectOverlay : OverlayContainer
|
|
||||||
{
|
|
||||||
// ReSharper disable once NotAccessedField.Local
|
|
||||||
// This will be used later to handle drag movement, etc
|
|
||||||
private readonly DrawableHitObject hitObject;
|
|
||||||
|
|
||||||
public HitObjectOverlay(DrawableHitObject hitObject)
|
|
||||||
{
|
|
||||||
this.hitObject = hitObject;
|
|
||||||
|
|
||||||
State = Visibility.Visible;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void PopIn() => Alpha = 1;
|
|
||||||
protected override void PopOut() => Alpha = 0;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,49 +0,0 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Framework.Graphics.Primitives;
|
|
||||||
using osu.Framework.Graphics.Shapes;
|
|
||||||
using OpenTK.Graphics;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Edit.Layers.Selection
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// A box that represents a drag selection.
|
|
||||||
/// </summary>
|
|
||||||
public class SelectionBox : VisibilityContainer
|
|
||||||
{
|
|
||||||
public const float BORDER_RADIUS = 2;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Creates a new <see cref="SelectionBox"/>.
|
|
||||||
/// </summary>
|
|
||||||
public SelectionBox()
|
|
||||||
{
|
|
||||||
Masking = true;
|
|
||||||
BorderColour = Color4.White;
|
|
||||||
BorderThickness = BORDER_RADIUS;
|
|
||||||
|
|
||||||
Child = new Box
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Alpha = 0.1f
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetDragRectangle(RectangleF rectangle)
|
|
||||||
{
|
|
||||||
var topLeft = Parent.ToLocalSpace(rectangle.TopLeft);
|
|
||||||
var bottomRight = Parent.ToLocalSpace(rectangle.BottomRight);
|
|
||||||
|
|
||||||
Position = topLeft;
|
|
||||||
Size = bottomRight - topLeft;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool DisposeOnDeathRemoval => true;
|
|
||||||
|
|
||||||
protected override void PopIn() => this.FadeIn(250, Easing.OutQuint);
|
|
||||||
protected override void PopOut() => this.FadeOut(250, Easing.OutQuint);
|
|
||||||
}
|
|
||||||
}
|
|
13
osu.Game/Rulesets/Edit/Types/IHasEditablePosition.cs
Normal file
13
osu.Game/Rulesets/Edit/Types/IHasEditablePosition.cs
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
using OpenTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Edit.Types
|
||||||
|
{
|
||||||
|
public interface IHasEditablePosition : IHasPosition
|
||||||
|
{
|
||||||
|
void OffsetPosition(Vector2 offset);
|
||||||
|
}
|
||||||
|
}
|
@ -6,7 +6,7 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Edit.Layers
|
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||||
{
|
{
|
||||||
public class BorderLayer : Container
|
public class BorderLayer : Container
|
||||||
{
|
{
|
@ -1,20 +1,25 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Linq;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Rulesets.Edit;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Edit.Layers.Selection
|
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||||
{
|
{
|
||||||
public class HitObjectOverlayLayer : CompositeDrawable
|
public class HitObjectMaskLayer : CompositeDrawable
|
||||||
{
|
{
|
||||||
private readonly Dictionary<DrawableHitObject, HitObjectOverlay> existingOverlays = new Dictionary<DrawableHitObject, HitObjectOverlay>();
|
private readonly HitObjectComposer composer;
|
||||||
|
private readonly Container<HitObjectMask> overlayContainer;
|
||||||
|
|
||||||
public HitObjectOverlayLayer()
|
public HitObjectMaskLayer(HitObjectComposer composer)
|
||||||
{
|
{
|
||||||
|
this.composer = composer;
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
InternalChild = overlayContainer = new Container<HitObjectMask> { RelativeSizeAxes = Axes.Both };
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -23,12 +28,11 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
|
|||||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create an overlay for.</param>
|
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create an overlay for.</param>
|
||||||
public void AddOverlay(DrawableHitObject hitObject)
|
public void AddOverlay(DrawableHitObject hitObject)
|
||||||
{
|
{
|
||||||
var overlay = CreateOverlayFor(hitObject);
|
var overlay = composer.CreateMaskFor(hitObject);
|
||||||
if (overlay == null)
|
if (overlay == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
existingOverlays[hitObject] = overlay;
|
overlayContainer.Add(overlay);
|
||||||
AddInternal(overlay);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -37,17 +41,22 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
|
|||||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to remove the overlay for.</param>
|
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to remove the overlay for.</param>
|
||||||
public void RemoveOverlay(DrawableHitObject hitObject)
|
public void RemoveOverlay(DrawableHitObject hitObject)
|
||||||
{
|
{
|
||||||
if (!existingOverlays.TryGetValue(hitObject, out var existing))
|
var existing = overlayContainer.FirstOrDefault(h => h.HitObject == hitObject);
|
||||||
|
if (existing == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
existing.Hide();
|
existing.Hide();
|
||||||
existing.Expire();
|
existing.Expire();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
private SelectionBox currentSelectionBox;
|
||||||
/// Creates a <see cref="HitObjectOverlay"/> for a specific <see cref="DrawableHitObject"/>.
|
|
||||||
/// </summary>
|
public void AddSelectionOverlay() => AddInternal(currentSelectionBox = composer.CreateSelectionOverlay(overlayContainer));
|
||||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create the overlay for.</param>
|
|
||||||
protected virtual HitObjectOverlay CreateOverlayFor(DrawableHitObject hitObject) => null;
|
public void RemoveSelectionOverlay()
|
||||||
|
{
|
||||||
|
currentSelectionBox?.Hide();
|
||||||
|
currentSelectionBox?.Expire();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
102
osu.Game/Screens/Edit/Screens/Compose/Layers/SelectionBox.cs
Normal file
102
osu.Game/Screens/Edit/Screens/Compose/Layers/SelectionBox.cs
Normal file
@ -0,0 +1,102 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Input;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Rulesets.Edit;
|
||||||
|
using osu.Game.Rulesets.Edit.Types;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using OpenTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A box which surrounds <see cref="DrawableHitObject"/>s and provides interactive handles, context menus etc.
|
||||||
|
/// </summary>
|
||||||
|
public class SelectionBox : VisibilityContainer
|
||||||
|
{
|
||||||
|
private readonly IReadOnlyList<HitObjectMask> overlays;
|
||||||
|
|
||||||
|
public const float BORDER_RADIUS = 2;
|
||||||
|
|
||||||
|
public SelectionBox(IReadOnlyList<HitObjectMask> overlays)
|
||||||
|
{
|
||||||
|
this.overlays = overlays;
|
||||||
|
|
||||||
|
Masking = true;
|
||||||
|
BorderThickness = BORDER_RADIUS;
|
||||||
|
|
||||||
|
InternalChild = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
AlwaysPresent = true,
|
||||||
|
Alpha = 0
|
||||||
|
};
|
||||||
|
|
||||||
|
State = Visibility.Visible;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
BorderColour = colours.Yellow;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
// Todo: We might need to optimise this
|
||||||
|
|
||||||
|
// Move the rectangle to cover the hitobjects
|
||||||
|
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
|
||||||
|
var bottomRight = new Vector2(float.MinValue, float.MinValue);
|
||||||
|
|
||||||
|
foreach (var obj in overlays)
|
||||||
|
{
|
||||||
|
topLeft = Vector2.ComponentMin(topLeft, Parent.ToLocalSpace(obj.HitObject.SelectionQuad.TopLeft));
|
||||||
|
bottomRight = Vector2.ComponentMax(bottomRight, Parent.ToLocalSpace(obj.HitObject.SelectionQuad.BottomRight));
|
||||||
|
}
|
||||||
|
|
||||||
|
topLeft -= new Vector2(5);
|
||||||
|
bottomRight += new Vector2(5);
|
||||||
|
|
||||||
|
Size = bottomRight - topLeft;
|
||||||
|
Position = topLeft;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => overlays.Any(o => o.ReceiveMouseInputAt(screenSpacePos));
|
||||||
|
|
||||||
|
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
|
||||||
|
|
||||||
|
protected override bool OnDragStart(InputState state) => true;
|
||||||
|
|
||||||
|
protected override bool OnDrag(InputState state)
|
||||||
|
{
|
||||||
|
// Todo: Various forms of snapping
|
||||||
|
foreach (var hitObject in overlays.Select(o => o.HitObject.HitObject))
|
||||||
|
{
|
||||||
|
switch (hitObject)
|
||||||
|
{
|
||||||
|
case IHasEditablePosition editablePosition:
|
||||||
|
editablePosition.OffsetPosition(state.Mouse.Delta);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnDragEnd(InputState state) => true;
|
||||||
|
|
||||||
|
public override bool DisposeOnDeathRemoval => true;
|
||||||
|
|
||||||
|
protected override void PopIn() => this.FadeIn();
|
||||||
|
protected override void PopOut() => this.FadeOut();
|
||||||
|
}
|
||||||
|
}
|
@ -8,12 +8,14 @@ using osu.Framework.Extensions.IEnumerableExtensions;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Primitives;
|
using osu.Framework.Graphics.Primitives;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Edit.Layers.Selection
|
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||||
{
|
{
|
||||||
public class SelectionLayer : CompositeDrawable
|
public class SelectionLayer : CompositeDrawable
|
||||||
{
|
{
|
||||||
@ -27,6 +29,16 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public event Action<DrawableHitObject> ObjectDeselected;
|
public event Action<DrawableHitObject> ObjectDeselected;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Invoked when the selection has been cleared.
|
||||||
|
/// </summary>
|
||||||
|
public event Action SelectionCleared;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Invoked when the user has finished selecting all <see cref="DrawableHitObject"/>s.
|
||||||
|
/// </summary>
|
||||||
|
public event Action SelectionFinished;
|
||||||
|
|
||||||
private readonly Playfield playfield;
|
private readonly Playfield playfield;
|
||||||
|
|
||||||
public SelectionLayer(Playfield playfield)
|
public SelectionLayer(Playfield playfield)
|
||||||
@ -36,8 +48,7 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
|
|||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
}
|
}
|
||||||
|
|
||||||
private SelectionBox selectionBox;
|
private DragBox dragBox;
|
||||||
private CaptureBox captureBox;
|
|
||||||
|
|
||||||
private readonly HashSet<DrawableHitObject> selectedHitObjects = new HashSet<DrawableHitObject>();
|
private readonly HashSet<DrawableHitObject> selectedHitObjects = new HashSet<DrawableHitObject>();
|
||||||
|
|
||||||
@ -49,20 +60,20 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
|
|||||||
|
|
||||||
protected override bool OnDragStart(InputState state)
|
protected override bool OnDragStart(InputState state)
|
||||||
{
|
{
|
||||||
AddInternal(selectionBox = new SelectionBox());
|
AddInternal(dragBox = new DragBox());
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnDrag(InputState state)
|
protected override bool OnDrag(InputState state)
|
||||||
{
|
{
|
||||||
selectionBox.Show();
|
dragBox.Show();
|
||||||
|
|
||||||
var dragPosition = state.Mouse.NativeState.Position;
|
var dragPosition = state.Mouse.NativeState.Position;
|
||||||
var dragStartPosition = state.Mouse.NativeState.PositionMouseDown ?? dragPosition;
|
var dragStartPosition = state.Mouse.NativeState.PositionMouseDown ?? dragPosition;
|
||||||
|
|
||||||
var screenSpaceDragQuad = new Quad(dragStartPosition.X, dragStartPosition.Y, dragPosition.X - dragStartPosition.X, dragPosition.Y - dragStartPosition.Y);
|
var screenSpaceDragQuad = new Quad(dragStartPosition.X, dragStartPosition.Y, dragPosition.X - dragStartPosition.X, dragPosition.Y - dragStartPosition.Y);
|
||||||
|
|
||||||
selectionBox.SetDragRectangle(screenSpaceDragQuad.AABBFloat);
|
dragBox.SetDragRectangle(screenSpaceDragQuad.AABBFloat);
|
||||||
selectQuad(screenSpaceDragQuad);
|
selectQuad(screenSpaceDragQuad);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
@ -70,8 +81,8 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
|
|||||||
|
|
||||||
protected override bool OnDragEnd(InputState state)
|
protected override bool OnDragEnd(InputState state)
|
||||||
{
|
{
|
||||||
selectionBox.Hide();
|
dragBox.Hide();
|
||||||
selectionBox.Expire();
|
dragBox.Expire();
|
||||||
|
|
||||||
finishSelection();
|
finishSelection();
|
||||||
|
|
||||||
@ -95,7 +106,7 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
|
|||||||
if (!select(hitObject))
|
if (!select(hitObject))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
clearCapture();
|
clearSelection();
|
||||||
finishSelection();
|
finishSelection();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -122,7 +133,7 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
|
|||||||
if (!deselect(hitObject))
|
if (!deselect(hitObject))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
clearCapture();
|
clearSelection();
|
||||||
finishSelection();
|
finishSelection();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -148,7 +159,7 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
|
|||||||
selectedHitObjects.ForEach(h => ObjectDeselected?.Invoke(h));
|
selectedHitObjects.ForEach(h => ObjectDeselected?.Invoke(h));
|
||||||
selectedHitObjects.Clear();
|
selectedHitObjects.Clear();
|
||||||
|
|
||||||
clearCapture();
|
clearSelection();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -180,18 +191,49 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
|
|||||||
select(target);
|
select(target);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void clearCapture()
|
private void clearSelection() => SelectionCleared?.Invoke();
|
||||||
{
|
|
||||||
captureBox?.Hide();
|
|
||||||
captureBox?.Expire();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void finishSelection()
|
private void finishSelection()
|
||||||
{
|
{
|
||||||
if (selectedHitObjects.Count == 0)
|
if (selectedHitObjects.Count == 0)
|
||||||
return;
|
return;
|
||||||
|
SelectionFinished?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
AddInternal(captureBox = new CaptureBox(this, selectedHitObjects.ToList()));
|
/// <summary>
|
||||||
|
/// A box that represents a drag selection.
|
||||||
|
/// </summary>
|
||||||
|
private class DragBox : VisibilityContainer
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a new <see cref="DragBox"/>.
|
||||||
|
/// </summary>
|
||||||
|
public DragBox()
|
||||||
|
{
|
||||||
|
Masking = true;
|
||||||
|
BorderColour = Color4.White;
|
||||||
|
BorderThickness = SelectionBox.BORDER_RADIUS;
|
||||||
|
|
||||||
|
Child = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Alpha = 0.1f
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetDragRectangle(RectangleF rectangle)
|
||||||
|
{
|
||||||
|
var topLeft = Parent.ToLocalSpace(rectangle.TopLeft);
|
||||||
|
var bottomRight = Parent.ToLocalSpace(rectangle.BottomRight);
|
||||||
|
|
||||||
|
Position = topLeft;
|
||||||
|
Size = bottomRight - topLeft;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool DisposeOnDeathRemoval => true;
|
||||||
|
|
||||||
|
protected override void PopIn() => this.FadeIn(250, Easing.OutQuint);
|
||||||
|
protected override void PopOut() => this.FadeOut(250, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -8,6 +8,9 @@ using osu.Game.Beatmaps;
|
|||||||
|
|
||||||
namespace osu.Game.Screens.Edit.Screens
|
namespace osu.Game.Screens.Edit.Screens
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// TODO: eventually make this inherit Screen and add a local scren stack inside the Editor.
|
||||||
|
/// </summary>
|
||||||
public class EditorScreen : Container
|
public class EditorScreen : Container
|
||||||
{
|
{
|
||||||
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
||||||
|
@ -362,10 +362,8 @@
|
|||||||
<Compile Include="Overlays\Volume\VolumeMeter.cs" />
|
<Compile Include="Overlays\Volume\VolumeMeter.cs" />
|
||||||
<Compile Include="Rulesets\Configuration\IRulesetConfigManager.cs" />
|
<Compile Include="Rulesets\Configuration\IRulesetConfigManager.cs" />
|
||||||
<Compile Include="Rulesets\Configuration\RulesetConfigManager.cs" />
|
<Compile Include="Rulesets\Configuration\RulesetConfigManager.cs" />
|
||||||
<Compile Include="Rulesets\Edit\Layers\BorderLayer.cs" />
|
<Compile Include="Rulesets\Edit\HitObjectMask.cs" />
|
||||||
<Compile Include="Rulesets\Edit\Layers\Selection\CaptureBox.cs" />
|
<Compile Include="Rulesets\Edit\Types\IHasEditablePosition.cs" />
|
||||||
<Compile Include="Rulesets\Edit\Layers\Selection\HitObjectOverlay.cs" />
|
|
||||||
<Compile Include="Rulesets\Edit\Layers\Selection\HitObjectOverlayLayer.cs" />
|
|
||||||
<Compile Include="Rulesets\Mods\IApplicableFailOverride.cs" />
|
<Compile Include="Rulesets\Mods\IApplicableFailOverride.cs" />
|
||||||
<Compile Include="Rulesets\Mods\IApplicableMod.cs" />
|
<Compile Include="Rulesets\Mods\IApplicableMod.cs" />
|
||||||
<Compile Include="Rulesets\Mods\IApplicableToBeatmapConverter.cs" />
|
<Compile Include="Rulesets\Mods\IApplicableToBeatmapConverter.cs" />
|
||||||
@ -380,6 +378,10 @@
|
|||||||
<Compile Include="Rulesets\Replays\Types\IConvertibleReplayFrame.cs" />
|
<Compile Include="Rulesets\Replays\Types\IConvertibleReplayFrame.cs" />
|
||||||
<Compile Include="Rulesets\Scoring\Legacy\LegacyScoreParser.cs" />
|
<Compile Include="Rulesets\Scoring\Legacy\LegacyScoreParser.cs" />
|
||||||
<Compile Include="Rulesets\UI\JudgementContainer.cs" />
|
<Compile Include="Rulesets\UI\JudgementContainer.cs" />
|
||||||
|
<Compile Include="Screens\Edit\Screens\Compose\Layers\BorderLayer.cs" />
|
||||||
|
<Compile Include="Screens\Edit\Screens\Compose\Layers\HitObjectMaskLayer.cs" />
|
||||||
|
<Compile Include="Screens\Edit\Screens\Compose\Layers\SelectionBox.cs" />
|
||||||
|
<Compile Include="Screens\Edit\Screens\Compose\Layers\SelectionLayer.cs" />
|
||||||
<Compile Include="Screens\Play\ScreenWithBeatmapBackground.cs" />
|
<Compile Include="Screens\Play\ScreenWithBeatmapBackground.cs" />
|
||||||
<Compile Include="Screens\Play\PlayerSettings\VisualSettings.cs" />
|
<Compile Include="Screens\Play\PlayerSettings\VisualSettings.cs" />
|
||||||
<Compile Include="Rulesets\Objects\CatmullApproximator.cs" />
|
<Compile Include="Rulesets\Objects\CatmullApproximator.cs" />
|
||||||
@ -394,8 +396,6 @@
|
|||||||
<Compile Include="Rulesets\UI\Scrolling\ScrollingRulesetContainer.cs" />
|
<Compile Include="Rulesets\UI\Scrolling\ScrollingRulesetContainer.cs" />
|
||||||
<Compile Include="Screens\Select\ImportFromStablePopup.cs" />
|
<Compile Include="Screens\Select\ImportFromStablePopup.cs" />
|
||||||
<Compile Include="Overlays\Settings\SettingsButton.cs" />
|
<Compile Include="Overlays\Settings\SettingsButton.cs" />
|
||||||
<Compile Include="Rulesets\Edit\Layers\Selection\SelectionBox.cs" />
|
|
||||||
<Compile Include="Rulesets\Edit\Layers\Selection\SelectionLayer.cs" />
|
|
||||||
<Compile Include="Screens\Edit\Components\BottomBarContainer.cs" />
|
<Compile Include="Screens\Edit\Components\BottomBarContainer.cs" />
|
||||||
<Compile Include="Screens\Edit\Components\PlaybackControl.cs" />
|
<Compile Include="Screens\Edit\Components\PlaybackControl.cs" />
|
||||||
<Compile Include="Screens\Edit\Components\TimeInfoContainer.cs" />
|
<Compile Include="Screens\Edit\Components\TimeInfoContainer.cs" />
|
||||||
|
Loading…
Reference in New Issue
Block a user