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Add time ramp settings
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@ -7,6 +7,7 @@ using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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@ -21,7 +22,8 @@ namespace osu.Game.Rulesets.Mods
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public override Type[] IncompatibleMods => new[] { typeof(ModRateAdjust) };
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public override Type[] IncompatibleMods => new[] { typeof(ModRateAdjust) };
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protected abstract double FinalRateAdjustment { get; }
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[SettingSource("Final rate", "The final speed to ramp to")]
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public abstract BindableNumber<double> FinalRate { get; }
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private double finalRateTime;
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private double finalRateTime;
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private double beginRampTime;
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private double beginRampTime;
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@ -45,6 +47,8 @@ namespace osu.Game.Rulesets.Mods
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{
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{
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HitObject lastObject = beatmap.HitObjects.LastOrDefault();
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HitObject lastObject = beatmap.HitObjects.LastOrDefault();
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SpeedChange.SetDefault();
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beginRampTime = beatmap.HitObjects.FirstOrDefault()?.StartTime ?? 0;
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beginRampTime = beatmap.HitObjects.FirstOrDefault()?.StartTime ?? 0;
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finalRateTime = final_rate_progress * (lastObject?.GetEndTime() ?? 0);
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finalRateTime = final_rate_progress * (lastObject?.GetEndTime() ?? 0);
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}
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}
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@ -59,6 +63,6 @@ namespace osu.Game.Rulesets.Mods
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/// </summary>
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/// </summary>
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/// <param name="amount">The amount of adjustment to apply (from 0..1).</param>
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/// <param name="amount">The amount of adjustment to apply (from 0..1).</param>
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private void applyAdjustment(double amount) =>
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private void applyAdjustment(double amount) =>
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SpeedChange.Value = 1 + (Math.Sign(FinalRateAdjustment) * Math.Clamp(amount, 0, 1) * Math.Abs(FinalRateAdjustment));
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SpeedChange.Value = 1 + (Math.Sign(FinalRate.Value) * Math.Clamp(amount, 0, 1) * Math.Abs(FinalRate.Value));
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}
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}
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}
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}
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@ -3,7 +3,9 @@
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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namespace osu.Game.Rulesets.Mods
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namespace osu.Game.Rulesets.Mods
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{
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{
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@ -15,7 +17,15 @@ namespace osu.Game.Rulesets.Mods
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public override IconUsage Icon => FontAwesome.Solid.ChevronCircleDown;
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public override IconUsage Icon => FontAwesome.Solid.ChevronCircleDown;
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public override double ScoreMultiplier => 1.0;
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public override double ScoreMultiplier => 1.0;
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protected override double FinalRateAdjustment => -0.25;
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[SettingSource("Final rate", "The speed increase to ramp towards")]
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public override BindableNumber<double> FinalRate { get; } = new BindableDouble
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{
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MinValue = -0.5,
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MaxValue = -0.01,
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Default = -0.25,
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Value = -0.25,
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Precision = 0.01,
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};
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindUp)).ToArray();
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindUp)).ToArray();
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}
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}
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@ -3,7 +3,9 @@
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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namespace osu.Game.Rulesets.Mods
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namespace osu.Game.Rulesets.Mods
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{
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{
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@ -15,7 +17,15 @@ namespace osu.Game.Rulesets.Mods
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public override IconUsage Icon => FontAwesome.Solid.ChevronCircleUp;
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public override IconUsage Icon => FontAwesome.Solid.ChevronCircleUp;
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public override double ScoreMultiplier => 1.0;
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public override double ScoreMultiplier => 1.0;
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protected override double FinalRateAdjustment => 0.5;
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[SettingSource("Final rate", "The speed increase to ramp towards")]
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public override BindableNumber<double> FinalRate { get; } = new BindableDouble
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{
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MinValue = 0.01,
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MaxValue = 2,
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Default = 1.5,
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Value = 1.5,
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Precision = 0.01,
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};
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindDown)).ToArray();
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindDown)).ToArray();
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}
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}
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