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mirror of https://github.com/ppy/osu.git synced 2025-01-13 16:32:54 +08:00

Merge branch 'master' into progress-bar-improvements

This commit is contained in:
Andrei Zavatski 2024-01-28 17:59:29 +03:00
commit ed9e0fe1db
65 changed files with 833 additions and 179 deletions

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@ -35,7 +35,7 @@
<RepositoryUrl>https://github.com/ppy/osu</RepositoryUrl> <RepositoryUrl>https://github.com/ppy/osu</RepositoryUrl>
<PackageReleaseNotes>Automated release.</PackageReleaseNotes> <PackageReleaseNotes>Automated release.</PackageReleaseNotes>
<Company>ppy Pty Ltd</Company> <Company>ppy Pty Ltd</Company>
<Copyright>Copyright (c) 2022 ppy Pty Ltd</Copyright> <Copyright>Copyright (c) 2024 ppy Pty Ltd</Copyright>
<PackageTags>osu game</PackageTags> <PackageTags>osu game</PackageTags>
</PropertyGroup> </PropertyGroup>
</Project> </Project>

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@ -1,4 +1,4 @@
Copyright (c) 2022 ppy Pty Ltd <contact@ppy.sh>. Copyright (c) 2024 ppy Pty Ltd <contact@ppy.sh>.
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal

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@ -22,7 +22,7 @@ A few resources are available as starting points to getting involved and underst
- Detailed release changelogs are available on the [official osu! site](https://osu.ppy.sh/home/changelog/lazer). - Detailed release changelogs are available on the [official osu! site](https://osu.ppy.sh/home/changelog/lazer).
- You can learn more about our approach to [project management](https://github.com/ppy/osu/wiki/Project-management). - You can learn more about our approach to [project management](https://github.com/ppy/osu/wiki/Project-management).
- Track our current efforts [towards full "ranked play" support](https://github.com/orgs/ppy/projects/13?query=is%3Aopen+sort%3Aupdated-desc). - Track our current efforts [towards improving the game](https://github.com/orgs/ppy/projects/7/views/6).
## Running osu! ## Running osu!

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<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<PackageType>Template</PackageType> <PackageType>Template</PackageType>
<PackageId>ppy.osu.Game.Templates</PackageId> <PackageId>ppy.osu.Game.Templates</PackageId>
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<PackageProjectUrl>https://github.com/ppy/osu/blob/master/Templates</PackageProjectUrl> <PackageProjectUrl>https://github.com/ppy/osu/blob/master/Templates</PackageProjectUrl>
<RepositoryUrl>https://github.com/ppy/osu</RepositoryUrl> <RepositoryUrl>https://github.com/ppy/osu</RepositoryUrl>
<PackageReleaseNotes>Automated release.</PackageReleaseNotes> <PackageReleaseNotes>Automated release.</PackageReleaseNotes>
<copyright>Copyright (c) 2022 ppy Pty Ltd</copyright> <copyright>Copyright (c) 2024 ppy Pty Ltd</copyright>
<Description>Templates to use when creating a ruleset for consumption in osu!.</Description> <Description>Templates to use when creating a ruleset for consumption in osu!.</Description>
<PackageTags>dotnet-new;templates;osu</PackageTags> <PackageTags>dotnet-new;templates;osu</PackageTags>
<TargetFramework>netstandard2.1</TargetFramework> <TargetFramework>netstandard2.1</TargetFramework>

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<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk> <EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
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<PropertyGroup> <PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged. <!-- Fody does not handle Android build well, and warns when unchanged.

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<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="sh.ppy.osulazer" android:installLocation="auto"> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="sh.ppy.osulazer" android:installLocation="auto">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="33" /> <uses-sdk android:minSdkVersion="21" android:targetSdkVersion="33" />
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!" android:icon="@drawable/lazer" /> <application android:allowBackup="true"
android:supportsRtl="true"
android:label="osu!"
android:icon="@mipmap/ic_launcher"
android:roundIcon="@mipmap/ic_launcher" />
<!-- for editor usage --> <!-- for editor usage -->
<uses-permission android:name="android.permission.READ_MEDIA_IMAGES" /> <uses-permission android:name="android.permission.READ_MEDIA_IMAGES" />
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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background"/>
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
<monochrome android:drawable="@drawable/monochrome"/>
</adaptive-icon>

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osu.Desktop/lazer.ico Executable file → Normal file

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@ -7,11 +7,12 @@
<authors>ppy Pty Ltd</authors> <authors>ppy Pty Ltd</authors>
<owners>Dean Herbert</owners> <owners>Dean Herbert</owners>
<projectUrl>https://osu.ppy.sh/</projectUrl> <projectUrl>https://osu.ppy.sh/</projectUrl>
<iconUrl>https://puu.sh/tYyXZ/9a01a5d1b0.ico</iconUrl> <iconUrl>https://github.com/ppy/osu/blob/master/assets/lazer-nuget.png?raw=true</iconUrl>
<icon>icon.png</icon>
<requireLicenseAcceptance>false</requireLicenseAcceptance> <requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>A free-to-win rhythm game. Rhythm is just a *click* away!</description> <description>A free-to-win rhythm game. Rhythm is just a *click* away!</description>
<releaseNotes>testing</releaseNotes> <releaseNotes>testing</releaseNotes>
<copyright>Copyright (c) 2022 ppy Pty Ltd</copyright> <copyright>Copyright (c) 2024 ppy Pty Ltd</copyright>
<language>en-AU</language> <language>en-AU</language>
</metadata> </metadata>
<files> <files>

View File

@ -215,8 +215,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (headCircleHitAction == null) if (headCircleHitAction == null)
timeToAcceptAnyKeyAfter = null; timeToAcceptAnyKeyAfter = null;
var actions = slider.OsuActionInputManager?.PressedActions;
// if the head circle was hit with a specific key, tracking should only occur while that key is pressed. // if the head circle was hit with a specific key, tracking should only occur while that key is pressed.
if (headCircleHitAction != null && timeToAcceptAnyKeyAfter == null) if (headCircleHitAction != null && timeToAcceptAnyKeyAfter == null)
{ {
@ -227,6 +225,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
timeToAcceptAnyKeyAfter = Time.Current; timeToAcceptAnyKeyAfter = Time.Current;
} }
if (slider.OsuActionInputManager == null)
return;
lastPressedActions.Clear();
bool validTrackingAction = false;
foreach (OsuAction action in slider.OsuActionInputManager.PressedActions)
{
if (isValidTrackingAction(action))
validTrackingAction = true;
lastPressedActions.Add(action);
}
Tracking = Tracking =
// even in an edge case where current time has exceeded the slider's time, we may not have finished judging. // even in an edge case where current time has exceeded the slider's time, we may not have finished judging.
// we don't want to potentially update from Tracking=true to Tracking=false at this point. // we don't want to potentially update from Tracking=true to Tracking=false at this point.
@ -234,11 +246,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
// in valid position range // in valid position range
&& isValidTrackingPosition && isValidTrackingPosition
// valid action // valid action
&& (actions?.Any(isValidTrackingAction) ?? false); && validTrackingAction;
lastPressedActions.Clear();
if (actions != null)
lastPressedActions.AddRange(actions);
} }
private OsuAction? getInitialHitAction() => slider.HeadCircle?.HitAction; private OsuAction? getInitialHitAction() => slider.HeadCircle?.HitAction;

View File

@ -30,8 +30,11 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Size = new Vector2(200), Size = new Vector2(180f, 200f),
Child = new InputDrum() Child = new InputDrum
{
RelativeSizeAxes = Axes.Both,
}
} }
}); });
} }

View File

@ -1,17 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Taiko.Beatmaps; using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.UI; using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Tests.Skinning namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{ {
@ -37,11 +39,14 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
Beatmap.Value.Track.Start(); Beatmap.Value.Track.Start();
}); });
AddStep("Load playfield", () => SetContents(_ => new TaikoPlayfield AddStep("Load playfield", () => SetContents(_ => new Container
{ {
Height = 0.2f,
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(2f, 1f),
Scale = new Vector2(0.5f),
Child = new TaikoPlayfieldAdjustmentContainer { Child = new TaikoPlayfield() },
})); }));
} }
@ -54,7 +59,20 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
[Test] [Test]
public void TestHeightChanges() public void TestHeightChanges()
{ {
AddRepeatStep("change height", () => this.ChildrenOfType<TaikoPlayfield>().ForEach(p => p.Height = Math.Max(0.2f, (p.Height + 0.2f) % 1f)), 50); int value = 0;
AddRepeatStep("change height", () =>
{
value = (value + 1) % 5;
this.ChildrenOfType<TaikoPlayfieldAdjustmentContainer>().ForEach(p =>
{
var parent = (Container)p.Parent.AsNonNull();
parent.Scale = new Vector2(0.5f + 0.1f * value);
parent.Width = 1f / parent.Scale.X;
parent.Height = 0.5f / parent.Scale.Y;
});
}, 50);
} }
[Test] [Test]

View File

@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
{ {
InternalChild = piece = new HitPiece InternalChild = piece = new HitPiece
{ {
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT) Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.BASE_HEIGHT)
}; };
} }

View File

@ -39,15 +39,15 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
{ {
headPiece = new HitPiece headPiece = new HitPiece
{ {
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT) Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.BASE_HEIGHT)
}, },
lengthPiece = new LengthPiece lengthPiece = new LengthPiece
{ {
Height = TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT Height = TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.BASE_HEIGHT
}, },
tailPiece = new HitPiece tailPiece = new HitPiece
{ {
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT) Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.BASE_HEIGHT)
} }
}; };
} }

View File

@ -16,9 +16,6 @@ namespace osu.Game.Rulesets.Taiko.Mods
{ {
var drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset; var drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset;
drawableTaikoRuleset.LockPlayfieldAspectRange.Value = false; drawableTaikoRuleset.LockPlayfieldAspectRange.Value = false;
var playfield = (TaikoPlayfield)drawableRuleset.Playfield;
playfield.ClassicHitTargetPosition.Value = true;
} }
public void ApplyToDrawableHitObject(DrawableHitObject drawable) public void ApplyToDrawableHitObject(DrawableHitObject drawable)

View File

@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
/// </param> /// </param>
private Vector2 adjustSizeForPlayfieldAspectRatio(float size) private Vector2 adjustSizeForPlayfieldAspectRatio(float size)
{ {
return new Vector2(0, size * taikoPlayfield.DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT); return new Vector2(0, size * taikoPlayfield.Parent!.Scale.Y);
} }
protected override void UpdateFlashlightSize(float size) protected override void UpdateFlashlightSize(float size)

View File

@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
public ArgonInputDrum() public ArgonInputDrum()
{ {
RelativeSizeAxes = Axes.Y; RelativeSizeAxes = Axes.X;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]

View File

@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
{ {
public DefaultInputDrum() public DefaultInputDrum()
{ {
RelativeSizeAxes = Axes.Y; RelativeSizeAxes = Axes.X;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]

View File

@ -7,6 +7,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
@ -17,22 +18,20 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
/// </summary> /// </summary>
internal partial class LegacyInputDrum : Container internal partial class LegacyInputDrum : Container
{ {
private Container content = null!;
private LegacyHalfDrum left = null!; private LegacyHalfDrum left = null!;
private LegacyHalfDrum right = null!; private LegacyHalfDrum right = null!;
public LegacyInputDrum() public LegacyInputDrum()
{ {
RelativeSizeAxes = Axes.Y; RelativeSizeAxes = Axes.Both;
AutoSizeAxes = Axes.X;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(ISkinSource skin) private void load(ISkinSource skin)
{ {
Child = content = new Container Child = new Container
{ {
Size = new Vector2(180, 200), RelativeSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
{ {
new Sprite new Sprite
@ -65,33 +64,24 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
const float ratio = 1.6f; const float ratio = 1.6f;
// because the right half is flipped, we need to position using width - position to get the true "topleft" origin position // because the right half is flipped, we need to position using width - position to get the true "topleft" origin position
float negativeScaleAdjust = content.Width / ratio; const float negative_scale_adjust = TaikoPlayfield.INPUT_DRUM_WIDTH / ratio;
if (skin.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value >= 2.1m) if (skin.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value >= 2.1m)
{ {
left.Centre.Position = new Vector2(0, taiko_bar_y) * ratio; left.Centre.Position = new Vector2(0, taiko_bar_y) * ratio;
right.Centre.Position = new Vector2(negativeScaleAdjust - 56, taiko_bar_y) * ratio; right.Centre.Position = new Vector2(negative_scale_adjust - 56, taiko_bar_y) * ratio;
left.Rim.Position = new Vector2(0, taiko_bar_y) * ratio; left.Rim.Position = new Vector2(0, taiko_bar_y) * ratio;
right.Rim.Position = new Vector2(negativeScaleAdjust - 56, taiko_bar_y) * ratio; right.Rim.Position = new Vector2(negative_scale_adjust - 56, taiko_bar_y) * ratio;
} }
else else
{ {
left.Centre.Position = new Vector2(18, taiko_bar_y + 31) * ratio; left.Centre.Position = new Vector2(18, taiko_bar_y + 31) * ratio;
right.Centre.Position = new Vector2(negativeScaleAdjust - 54, taiko_bar_y + 31) * ratio; right.Centre.Position = new Vector2(negative_scale_adjust - 54, taiko_bar_y + 31) * ratio;
left.Rim.Position = new Vector2(8, taiko_bar_y + 23) * ratio; left.Rim.Position = new Vector2(8, taiko_bar_y + 23) * ratio;
right.Rim.Position = new Vector2(negativeScaleAdjust - 53, taiko_bar_y + 23) * ratio; right.Rim.Position = new Vector2(negative_scale_adjust - 53, taiko_bar_y + 23) * ratio;
} }
} }
protected override void Update()
{
base.Update();
// Relying on RelativeSizeAxes.Both + FillMode.Fit doesn't work due to the precise pixel layout requirements.
// This is a bit ugly but makes the non-legacy implementations a lot cleaner to implement.
content.Scale = new Vector2(DrawHeight / content.Size.Y);
}
/// <summary> /// <summary>
/// A half-drum. Contains one centre and one rim hit. /// A half-drum. Contains one centre and one rim hit.
/// </summary> /// </summary>

View File

@ -5,7 +5,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
@ -13,47 +12,30 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{ {
public partial class TaikoLegacyHitTarget : CompositeDrawable public partial class TaikoLegacyHitTarget : CompositeDrawable
{ {
private Container content = null!;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(ISkinSource skin) private void load(ISkinSource skin)
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
InternalChild = content = new Container InternalChildren = new Drawable[]
{ {
RelativeSizeAxes = Axes.Both, new Sprite
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{ {
new Sprite Texture = skin.GetTexture("approachcircle"),
{ Scale = new Vector2(0.83f),
Texture = skin.GetTexture("approachcircle"), Alpha = 0.47f, // eyeballed to match stable
Scale = new Vector2(0.83f), Anchor = Anchor.Centre,
Alpha = 0.47f, // eyeballed to match stable Origin = Anchor.Centre,
Anchor = Anchor.Centre, },
Origin = Anchor.Centre, new Sprite
}, {
new Sprite Texture = skin.GetTexture("taikobigcircle"),
{ Scale = new Vector2(0.8f),
Texture = skin.GetTexture("taikobigcircle"), Alpha = 0.22f, // eyeballed to match stable
Scale = new Vector2(0.8f), Anchor = Anchor.Centre,
Alpha = 0.22f, // eyeballed to match stable Origin = Anchor.Centre,
Anchor = Anchor.Centre, },
Origin = Anchor.Centre,
},
}
}; };
} }
protected override void Update()
{
base.Update();
// Relying on RelativeSizeAxes.Both + FillMode.Fit doesn't work due to the precise pixel layout requirements.
// This is a bit ugly but makes the non-legacy implementations a lot cleaner to implement.
content.Scale = new Vector2(DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT);
}
} }
} }

View File

@ -14,12 +14,6 @@ namespace osu.Game.Rulesets.Taiko.UI
/// </summary> /// </summary>
internal partial class InputDrum : Container internal partial class InputDrum : Container
{ {
public InputDrum()
{
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
@ -27,8 +21,7 @@ namespace osu.Game.Rulesets.Taiko.UI
{ {
new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.InputDrum), _ => new DefaultInputDrum()) new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.InputDrum), _ => new DefaultInputDrum())
{ {
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Both,
AutoSizeAxes = Axes.X,
}, },
}; };
} }

View File

@ -5,7 +5,6 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
@ -21,21 +20,17 @@ using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Scoring; using osu.Game.Rulesets.Taiko.Scoring;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.UI namespace osu.Game.Rulesets.Taiko.UI
{ {
public partial class TaikoPlayfield : ScrollingPlayfield public partial class TaikoPlayfield : ScrollingPlayfield
{ {
/// <summary> /// <summary>
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>. /// Base height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>.
/// </summary> /// </summary>
public const float DEFAULT_HEIGHT = 200; public const float BASE_HEIGHT = 200;
/// <summary> public const float INPUT_DRUM_WIDTH = 180f;
/// Whether the hit target should be nudged further towards the left area, matching the stable "classic" position.
/// </summary>
public Bindable<bool> ClassicHitTargetPosition = new BindableBool();
public Container UnderlayElements { get; private set; } = null!; public Container UnderlayElements { get; private set; } = null!;
@ -44,14 +39,12 @@ namespace osu.Game.Rulesets.Taiko.UI
private JudgementContainer<DrawableTaikoJudgement> judgementContainer = null!; private JudgementContainer<DrawableTaikoJudgement> judgementContainer = null!;
private ScrollingHitObjectContainer drumRollHitContainer = null!; private ScrollingHitObjectContainer drumRollHitContainer = null!;
internal Drawable HitTarget = null!; internal Drawable HitTarget = null!;
private SkinnableDrawable mascot = null!;
private JudgementPooler<DrawableTaikoJudgement> judgementPooler = null!; private JudgementPooler<DrawableTaikoJudgement> judgementPooler = null!;
private readonly IDictionary<HitResult, HitExplosionPool> explosionPools = new Dictionary<HitResult, HitExplosionPool>(); private readonly IDictionary<HitResult, HitExplosionPool> explosionPools = new Dictionary<HitResult, HitExplosionPool>();
private ProxyContainer topLevelHitContainer = null!; private ProxyContainer topLevelHitContainer = null!;
private InputDrum inputDrum = null!; private InputDrum inputDrum = null!;
private Container rightArea = null!;
/// <remarks> /// <remarks>
/// <see cref="Playfield.AddNested"/> is purposefully not called on this to prevent i.e. being able to interact /// <see cref="Playfield.AddNested"/> is purposefully not called on this to prevent i.e. being able to interact
@ -59,19 +52,18 @@ namespace osu.Game.Rulesets.Taiko.UI
/// </remarks> /// </remarks>
private BarLinePlayfield barLinePlayfield = null!; private BarLinePlayfield barLinePlayfield = null!;
private Container barLineContent = null!;
private Container hitObjectContent = null!;
private Container overlayContent = null!;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
const float hit_target_width = BASE_HEIGHT;
const float hit_target_offset = -24f;
inputDrum = new InputDrum inputDrum = new InputDrum
{ {
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
Width = INPUT_DRUM_WIDTH,
}; };
InternalChildren = new[] InternalChildren = new[]
@ -80,8 +72,8 @@ namespace osu.Game.Rulesets.Taiko.UI
new Container new Container
{ {
Name = "Left overlay", Name = "Left overlay",
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Y,
FillMode = FillMode.Fit, Width = INPUT_DRUM_WIDTH,
BorderColour = colours.Gray0, BorderColour = colours.Gray0,
Children = new[] Children = new[]
{ {
@ -89,7 +81,7 @@ namespace osu.Game.Rulesets.Taiko.UI
inputDrum.CreateProxy(), inputDrum.CreateProxy(),
} }
}, },
mascot = new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.Mascot), _ => Empty()) new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.Mascot), _ => Empty())
{ {
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
Anchor = Anchor.TopLeft, Anchor = Anchor.TopLeft,
@ -97,18 +89,19 @@ namespace osu.Game.Rulesets.Taiko.UI
RelativeSizeAxes = Axes.None, RelativeSizeAxes = Axes.None,
Y = 0.2f Y = 0.2f
}, },
rightArea = new Container new Container
{ {
Name = "Right area", Name = "Right area",
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both, Padding = new MarginPadding { Left = INPUT_DRUM_WIDTH },
Children = new Drawable[] Children = new Drawable[]
{ {
new Container new Container
{ {
Name = "Elements before hit objects", Name = "Elements behind hit objects",
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Y,
FillMode = FillMode.Fit, Width = hit_target_width,
X = hit_target_offset,
Children = new[] Children = new[]
{ {
new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.KiaiGlow), _ => Empty()) new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.KiaiGlow), _ => Empty())
@ -125,10 +118,11 @@ namespace osu.Game.Rulesets.Taiko.UI
} }
} }
}, },
barLineContent = new Container new Container
{ {
Name = "Bar line content", Name = "Bar line content",
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = hit_target_width / 2 + hit_target_offset },
Children = new Drawable[] Children = new Drawable[]
{ {
UnderlayElements = new Container UnderlayElements = new Container
@ -138,17 +132,19 @@ namespace osu.Game.Rulesets.Taiko.UI
barLinePlayfield = new BarLinePlayfield(), barLinePlayfield = new BarLinePlayfield(),
} }
}, },
hitObjectContent = new Container new Container
{ {
Name = "Masked hit objects content", Name = "Masked hit objects content",
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = hit_target_width / 2 + hit_target_offset },
Masking = true, Masking = true,
Child = HitObjectContainer, Child = HitObjectContainer,
}, },
overlayContent = new Container new Container
{ {
Name = "Elements after hit objects", Name = "Overlay content",
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = hit_target_width / 2 + hit_target_offset },
Children = new Drawable[] Children = new Drawable[]
{ {
drumRollHitContainer = new DrumRollHitContainer(), drumRollHitContainer = new DrumRollHitContainer(),
@ -222,20 +218,6 @@ namespace osu.Game.Rulesets.Taiko.UI
topLevelHitContainer.Add(taikoObject.CreateProxiedContent()); topLevelHitContainer.Add(taikoObject.CreateProxiedContent());
} }
protected override void Update()
{
base.Update();
// Padding is required to be updated for elements which are based on "absolute" X sized elements.
// This is basically allowing for correct alignment as relative pieces move around them.
rightArea.Padding = new MarginPadding { Left = inputDrum.Width };
barLineContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 };
hitObjectContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 };
overlayContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 };
mascot.Scale = new Vector2(DrawHeight / DEFAULT_HEIGHT);
}
#region Pooling support #region Pooling support
public override void Add(HitObject h) public override void Add(HitObject h)

View File

@ -5,23 +5,33 @@ using System;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Taiko.UI namespace osu.Game.Rulesets.Taiko.UI
{ {
public partial class TaikoPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer public partial class TaikoPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
{ {
private const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768;
public const float MAXIMUM_ASPECT = 16f / 9f; public const float MAXIMUM_ASPECT = 16f / 9f;
public const float MINIMUM_ASPECT = 5f / 4f; public const float MINIMUM_ASPECT = 5f / 4f;
public readonly IBindable<bool> LockPlayfieldAspectRange = new BindableBool(true); public readonly IBindable<bool> LockPlayfieldAspectRange = new BindableBool(true);
public TaikoPlayfieldAdjustmentContainer()
{
RelativeSizeAxes = Axes.X;
RelativePositionAxes = Axes.Y;
Height = TaikoPlayfield.BASE_HEIGHT;
}
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();
float height = default_relative_height; const float base_relative_height = TaikoPlayfield.BASE_HEIGHT / 768;
// Matches stable, see https://github.com/peppy/osu-stable-reference/blob/7519cafd1823f1879c0d9c991ba0e5c7fd3bfa02/osu!/GameModes/Play/Rulesets/Taiko/RulesetTaiko.cs#L514
const float base_position = 135f / 480f;
float relativeHeight = base_relative_height;
// Players coming from stable expect to be able to change the aspect ratio regardless of the window size. // Players coming from stable expect to be able to change the aspect ratio regardless of the window size.
// We originally wanted to limit this more, but there was considerable pushback from the community. // We originally wanted to limit this more, but there was considerable pushback from the community.
@ -33,19 +43,18 @@ namespace osu.Game.Rulesets.Taiko.UI
float currentAspect = Parent!.ChildSize.X / Parent!.ChildSize.Y; float currentAspect = Parent!.ChildSize.X / Parent!.ChildSize.Y;
if (currentAspect > MAXIMUM_ASPECT) if (currentAspect > MAXIMUM_ASPECT)
height *= currentAspect / MAXIMUM_ASPECT; relativeHeight *= currentAspect / MAXIMUM_ASPECT;
else if (currentAspect < MINIMUM_ASPECT) else if (currentAspect < MINIMUM_ASPECT)
height *= currentAspect / MINIMUM_ASPECT; relativeHeight *= currentAspect / MINIMUM_ASPECT;
} }
// Limit the maximum relative height of the playfield to one-third of available area to avoid it masking out on extreme resolutions. // Limit the maximum relative height of the playfield to one-third of available area to avoid it masking out on extreme resolutions.
height = Math.Min(height, 1f / 3f); relativeHeight = Math.Min(relativeHeight, 1f / 3f);
Height = height;
// Position the taiko playfield exactly one playfield from the top of the screen, if there is enough space for it. Y = base_position;
// Note that the relative height cannot exceed one-third - if that limit is hit, the playfield will be exactly centered.
RelativePositionAxes = Axes.Y; Scale = new Vector2(Math.Max((Parent!.ChildSize.Y / 768f) * (relativeHeight / base_relative_height), 1f));
Y = height; Width = 1 / Scale.X;
} }
} }
} }

View File

@ -1,17 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Utils;
using osuTK;
using System; using System;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Allocation;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Graphics.Rendering; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Rendering;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Textures;
using osu.Framework.Utils;
using osuTK;
namespace osu.Game.Graphics.Backgrounds namespace osu.Game.Graphics.Backgrounds
{ {
@ -27,6 +27,8 @@ namespace osu.Game.Graphics.Backgrounds
public float Thickness { get; set; } = 0.02f; // No need for invalidation since it's happening in Update() public float Thickness { get; set; } = 0.02f; // No need for invalidation since it's happening in Update()
public float ScaleAdjust { get; set; } = 1;
/// <summary> /// <summary>
/// Whether we should create new triangles as others expire. /// Whether we should create new triangles as others expire.
/// </summary> /// </summary>
@ -106,7 +108,7 @@ namespace osu.Game.Graphics.Backgrounds
parts[i] = newParticle; parts[i] = newParticle;
float bottomPos = parts[i].Position.Y + triangle_size * equilateral_triangle_ratio / DrawHeight; float bottomPos = parts[i].Position.Y + triangle_size * ScaleAdjust * equilateral_triangle_ratio / DrawHeight;
if (bottomPos < 0) if (bottomPos < 0)
parts.RemoveAt(i); parts.RemoveAt(i);
} }
@ -149,7 +151,7 @@ namespace osu.Game.Graphics.Backgrounds
if (randomY) if (randomY)
{ {
// since triangles are drawn from the top - allow them to be positioned a bit above the screen // since triangles are drawn from the top - allow them to be positioned a bit above the screen
float maxOffset = triangle_size * equilateral_triangle_ratio / DrawHeight; float maxOffset = triangle_size * ScaleAdjust * equilateral_triangle_ratio / DrawHeight;
y = Interpolation.ValueAt(nextRandom(), -maxOffset, 1f, 0f, 1f); y = Interpolation.ValueAt(nextRandom(), -maxOffset, 1f, 0f, 1f);
} }
@ -188,7 +190,7 @@ namespace osu.Game.Graphics.Backgrounds
private readonly List<TriangleParticle> parts = new List<TriangleParticle>(); private readonly List<TriangleParticle> parts = new List<TriangleParticle>();
private readonly Vector2 triangleSize = new Vector2(1f, equilateral_triangle_ratio) * triangle_size; private Vector2 triangleSize;
private Vector2 size; private Vector2 size;
private float thickness; private float thickness;
@ -209,6 +211,7 @@ namespace osu.Game.Graphics.Backgrounds
size = Source.DrawSize; size = Source.DrawSize;
thickness = Source.Thickness; thickness = Source.Thickness;
clampAxes = Source.ClampAxes; clampAxes = Source.ClampAxes;
triangleSize = new Vector2(1f, equilateral_triangle_ratio) * triangle_size * Source.ScaleAdjust;
Quad triangleQuad = new Quad( Quad triangleQuad = new Quad(
Vector2Extensions.Transform(Vector2.Zero, DrawInfo.Matrix), Vector2Extensions.Transform(Vector2.Zero, DrawInfo.Matrix),

View File

@ -10,6 +10,7 @@ using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track; using osu.Framework.Audio.Track;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
@ -31,15 +32,13 @@ namespace osu.Game.Screens.Menu
/// </summary> /// </summary>
public partial class OsuLogo : BeatSyncedContainer public partial class OsuLogo : BeatSyncedContainer
{ {
public readonly Color4 OsuPink = Color4Extensions.FromHex(@"e967a1");
private const double transition_length = 300; private const double transition_length = 300;
/// <summary> /// <summary>
/// The osu! logo sprite has a shadow included in its texture. /// The osu! logo sprite has a shadow included in its texture.
/// This adjustment vector is used to match the precise edge of the border of the logo. /// This adjustment vector is used to match the precise edge of the border of the logo.
/// </summary> /// </summary>
public static readonly Vector2 SCALE_ADJUST = new Vector2(0.96f); public static readonly Vector2 SCALE_ADJUST = new Vector2(0.94f);
private readonly Sprite logo; private readonly Sprite logo;
private readonly CircularContainer logoContainer; private readonly CircularContainer logoContainer;
@ -58,7 +57,7 @@ namespace osu.Game.Screens.Menu
private Sample sampleDownbeat; private Sample sampleDownbeat;
private readonly Container colourAndTriangles; private readonly Container colourAndTriangles;
private readonly Triangles triangles; private readonly TrianglesV2 triangles;
/// <summary> /// <summary>
/// Return value decides whether the logo should play its own sample for the click action. /// Return value decides whether the logo should play its own sample for the click action.
@ -184,13 +183,16 @@ namespace osu.Game.Screens.Menu
new Box new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = OsuPink, Colour = ColourInfo.GradientVertical(Color4Extensions.FromHex(@"ff66ab"), Color4Extensions.FromHex(@"cc5289")),
}, },
triangles = new Triangles triangles = new TrianglesV2
{ {
TriangleScale = 4, Anchor = Anchor.Centre,
ColourLight = Color4Extensions.FromHex(@"ff7db7"), Origin = Anchor.Centre,
ColourDark = Color4Extensions.FromHex(@"de5b95"), Thickness = 0.009f,
ScaleAdjust = 3,
SpawnRatio = 1.4f,
Colour = ColourInfo.GradientVertical(Color4Extensions.FromHex(@"ff66ab"), Color4Extensions.FromHex(@"b6346f")),
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, },
} }

View File

@ -5,7 +5,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations; using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
@ -259,13 +258,12 @@ namespace osu.Game.Screens.Play
Vector2? highestBottomScreenSpace = null; Vector2? highestBottomScreenSpace = null;
// LINQ cast can be removed when IDrawable interface includes Anchor / RelativeSizeAxes. foreach (var element in mainComponents.Components)
foreach (var element in mainComponents.Components.Cast<Drawable>())
processDrawable(element); processDrawable(element);
if (rulesetComponents != null) if (rulesetComponents != null)
{ {
foreach (var element in rulesetComponents.Components.Cast<Drawable>()) foreach (var element in rulesetComponents.Components)
processDrawable(element); processDrawable(element);
} }
@ -284,33 +282,36 @@ namespace osu.Game.Screens.Play
else else
bottomRightElements.Y = 0; bottomRightElements.Y = 0;
void processDrawable(Drawable element) void processDrawable(ISerialisableDrawable element)
{ {
// Cast can be removed when IDrawable interface includes Anchor / RelativeSizeAxes.
Drawable drawable = (Drawable)element;
// for now align some top components with the bottom-edge of the lowest top-anchored hud element. // for now align some top components with the bottom-edge of the lowest top-anchored hud element.
if (element.Anchor.HasFlagFast(Anchor.y0)) if (drawable.Anchor.HasFlagFast(Anchor.y0))
{ {
// health bars are excluded for the sake of hacky legacy skins which extend the health bar to take up the full screen area. // health bars are excluded for the sake of hacky legacy skins which extend the health bar to take up the full screen area.
if (element is LegacyHealthDisplay) if (element is LegacyHealthDisplay)
return; return;
float bottom = element.ScreenSpaceDrawQuad.BottomRight.Y; float bottom = drawable.ScreenSpaceDrawQuad.BottomRight.Y;
bool isRelativeX = element.RelativeSizeAxes == Axes.X; bool isRelativeX = drawable.RelativeSizeAxes == Axes.X;
if (element.Anchor.HasFlagFast(Anchor.TopRight) || isRelativeX) if (drawable.Anchor.HasFlagFast(Anchor.TopRight) || isRelativeX)
{ {
if (lowestTopScreenSpaceRight == null || bottom > lowestTopScreenSpaceRight.Value) if (lowestTopScreenSpaceRight == null || bottom > lowestTopScreenSpaceRight.Value)
lowestTopScreenSpaceRight = bottom; lowestTopScreenSpaceRight = bottom;
} }
if (element.Anchor.HasFlagFast(Anchor.TopLeft) || isRelativeX) if (drawable.Anchor.HasFlagFast(Anchor.TopLeft) || isRelativeX)
{ {
if (lowestTopScreenSpaceLeft == null || bottom > lowestTopScreenSpaceLeft.Value) if (lowestTopScreenSpaceLeft == null || bottom > lowestTopScreenSpaceLeft.Value)
lowestTopScreenSpaceLeft = bottom; lowestTopScreenSpaceLeft = bottom;
} }
} }
// and align bottom-right components with the top-edge of the highest bottom-anchored hud element. // and align bottom-right components with the top-edge of the highest bottom-anchored hud element.
else if (element.Anchor.HasFlagFast(Anchor.BottomRight) || (element.Anchor.HasFlagFast(Anchor.y2) && element.RelativeSizeAxes == Axes.X)) else if (drawable.Anchor.HasFlagFast(Anchor.BottomRight) || (drawable.Anchor.HasFlagFast(Anchor.y2) && drawable.RelativeSizeAxes == Axes.X))
{ {
var topLeft = element.ScreenSpaceDrawQuad.TopLeft; var topLeft = element.ScreenSpaceDrawQuad.TopLeft;
if (highestBottomScreenSpace == null || topLeft.Y < highestBottomScreenSpace.Value.Y) if (highestBottomScreenSpace == null || topLeft.Y < highestBottomScreenSpace.Value.Y)

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@ -36,8 +36,8 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets> <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference> </PackageReference>
<PackageReference Include="Realm" Version="11.5.0" /> <PackageReference Include="Realm" Version="11.5.0" />
<PackageReference Include="ppy.osu.Framework" Version="2024.121.1" /> <PackageReference Include="ppy.osu.Framework" Version="2024.127.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2024.116.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2024.127.0" />
<PackageReference Include="Sentry" Version="3.41.3" /> <PackageReference Include="Sentry" Version="3.41.3" />
<!-- Held back due to 0.34.0 failing AOT compilation on ZstdSharp.dll dependency. --> <!-- Held back due to 0.34.0 failing AOT compilation on ZstdSharp.dll dependency. -->
<PackageReference Include="SharpCompress" Version="0.36.0" /> <PackageReference Include="SharpCompress" Version="0.36.0" />

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@ -23,6 +23,6 @@
<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier> <RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Framework.iOS" Version="2024.114.0" /> <PackageReference Include="ppy.osu.Framework.iOS" Version="2024.127.0" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -1 +1,14 @@
{"images":[{"size":"20x20","idiom":"iphone","filename":"iPhoneNotification2x.png","scale":"2x"},{"size":"20x20","idiom":"iphone","filename":"iPhoneNotification3x.png","scale":"3x"},{"size":"29x29","idiom":"iphone","filename":"iPhoneSettings2x.png","scale":"2x"},{"size":"29x29","idiom":"iphone","filename":"iPhoneSettings3x.png","scale":"3x"},{"size":"40x40","idiom":"iphone","filename":"iPhoneSpotlight2x.png","scale":"2x"},{"size":"40x40","idiom":"iphone","filename":"iPhoneSpotlight3x.png","scale":"3x"},{"size":"60x60","idiom":"iphone","filename":"iPhoneApp2x.png","scale":"2x"},{"size":"60x60","idiom":"iphone","filename":"iPhoneApp3x.png","scale":"3x"},{"size":"20x20","idiom":"ipad","filename":"iPadNotification1x.png","scale":"1x"},{"size":"20x20","idiom":"ipad","filename":"iPadNotification2x.png","scale":"2x"},{"size":"29x29","idiom":"ipad","filename":"iPadSettings1x.png","scale":"1x"},{"size":"29x29","idiom":"ipad","filename":"iPadSettings2x.png","scale":"2x"},{"size":"40x40","idiom":"ipad","filename":"iPadSpotlight1x.png","scale":"1x"},{"size":"40x40","idiom":"ipad","filename":"iPadSpotlight2x.png","scale":"2x"},{"size":"76x76","idiom":"ipad","filename":"iPadApp1x.png","scale":"1x"},{"size":"76x76","idiom":"ipad","filename":"iPadApp2x.png","scale":"2x"},{"size":"83.5x83.5","idiom":"ipad","filename":"iPadProApp2x.png","scale":"2x"},{"size":"1024x1024","idiom":"ios-marketing","filename":"iOSAppStore.png","scale":"1x"}],"info":{"version":1,"author":"xcode"}} {
"images" : [
{
"filename" : "300076680-5cbe0121-ed68-414f-9ddc-dd993ac97e62.png",
"idiom" : "universal",
"platform" : "ios",
"size" : "1024x1024"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}

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