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Merge pull request #26166 from Susko3/add-minimise-on-focus-loss-setting
Add osu! setting to control automatic minimising on focus loss in fullscreen mode
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commit
ed89f6474b
@ -22,6 +22,7 @@ namespace osu.Game.Input
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{
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private Bindable<ConfineMouseMode> frameworkConfineMode;
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private Bindable<WindowMode> frameworkWindowMode;
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private Bindable<bool> frameworkMinimiseOnFocusLossInFullscreen;
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private Bindable<OsuConfineMouseMode> osuConfineMode;
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private IBindable<bool> localUserPlaying;
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@ -31,7 +32,9 @@ namespace osu.Game.Input
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{
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frameworkConfineMode = frameworkConfigManager.GetBindable<ConfineMouseMode>(FrameworkSetting.ConfineMouseMode);
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frameworkWindowMode = frameworkConfigManager.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
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frameworkMinimiseOnFocusLossInFullscreen = frameworkConfigManager.GetBindable<bool>(FrameworkSetting.MinimiseOnFocusLossInFullscreen);
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frameworkWindowMode.BindValueChanged(_ => updateConfineMode());
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frameworkMinimiseOnFocusLossInFullscreen.BindValueChanged(_ => updateConfineMode());
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osuConfineMode = osuConfigManager.GetBindable<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode);
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localUserPlaying = localUserInfo.IsPlaying.GetBoundCopy();
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@ -46,7 +49,8 @@ namespace osu.Game.Input
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if (frameworkConfineMode.Disabled)
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return;
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if (frameworkWindowMode.Value == WindowMode.Fullscreen)
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// override confine mode only when clicking outside the window minimises it.
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if (frameworkWindowMode.Value == WindowMode.Fullscreen && frameworkMinimiseOnFocusLossInFullscreen.Value)
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{
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frameworkConfineMode.Value = ConfineMouseMode.Fullscreen;
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return;
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@ -152,9 +152,13 @@ namespace osu.Game.Localisation
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/// <summary>
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/// "In order to change the renderer, the game will close. Please open it again."
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/// </summary>
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public static LocalisableString ChangeRendererConfirmation =>
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new TranslatableString(getKey(@"change_renderer_configuration"), @"In order to change the renderer, the game will close. Please open it again.");
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public static LocalisableString ChangeRendererConfirmation => new TranslatableString(getKey(@"change_renderer_configuration"), @"In order to change the renderer, the game will close. Please open it again.");
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private static string getKey(string key) => $"{prefix}:{key}";
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/// <summary>
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/// "Minimise osu! when switching to another app"
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/// </summary>
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public static LocalisableString MinimiseOnFocusLoss => new TranslatableString(getKey(@"minimise_on_focus_loss"), @"Minimise osu! when switching to another app");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@ -51,6 +51,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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private SettingsDropdown<Size> resolutionDropdown = null!;
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private SettingsDropdown<Display> displayDropdown = null!;
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private SettingsDropdown<WindowMode> windowModeDropdown = null!;
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private SettingsCheckbox minimiseOnFocusLossCheckbox = null!;
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private SettingsCheckbox safeAreaConsiderationsCheckbox = null!;
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private Bindable<float> scalingPositionX = null!;
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@ -106,6 +107,12 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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ItemSource = resolutions,
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Current = sizeFullscreen
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},
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minimiseOnFocusLossCheckbox = new SettingsCheckbox
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{
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LabelText = GraphicsSettingsStrings.MinimiseOnFocusLoss,
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Current = config.GetBindable<bool>(FrameworkSetting.MinimiseOnFocusLossInFullscreen),
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Keywords = new[] { "alt-tab", "minimize", "focus", "hide" },
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},
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safeAreaConsiderationsCheckbox = new SettingsCheckbox
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{
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LabelText = "Shrink game to avoid cameras and notches",
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@ -255,6 +262,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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{
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resolutionDropdown.CanBeShown.Value = resolutions.Count > 1 && windowModeDropdown.Current.Value == WindowMode.Fullscreen;
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displayDropdown.CanBeShown.Value = displayDropdown.Items.Count() > 1;
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minimiseOnFocusLossCheckbox.CanBeShown.Value = RuntimeInfo.IsDesktop && windowModeDropdown.Current.Value == WindowMode.Fullscreen;
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safeAreaConsiderationsCheckbox.CanBeShown.Value = host.Window?.SafeAreaPadding.Value.Total != Vector2.Zero;
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}
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@ -28,6 +28,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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private Bindable<double> localSensitivity;
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private Bindable<WindowMode> windowMode;
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private Bindable<bool> minimiseOnFocusLoss;
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private SettingsEnumDropdown<OsuConfineMouseMode> confineMouseModeSetting;
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private Bindable<bool> relativeMode;
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@ -47,6 +48,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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relativeMode = mouseHandler.UseRelativeMode.GetBoundCopy();
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windowMode = config.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
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minimiseOnFocusLoss = config.GetBindable<bool>(FrameworkSetting.MinimiseOnFocusLossInFullscreen);
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Children = new Drawable[]
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{
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@ -98,21 +100,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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localSensitivity.BindValueChanged(val => handlerSensitivity.Value = val.NewValue);
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windowMode.BindValueChanged(mode =>
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{
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bool isFullscreen = mode.NewValue == WindowMode.Fullscreen;
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if (isFullscreen)
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{
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confineMouseModeSetting.Current.Disabled = true;
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confineMouseModeSetting.TooltipText = MouseSettingsStrings.NotApplicableFullscreen;
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}
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else
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{
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confineMouseModeSetting.Current.Disabled = false;
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confineMouseModeSetting.TooltipText = string.Empty;
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}
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}, true);
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windowMode.BindValueChanged(_ => updateConfineMouseModeSettingVisibility());
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minimiseOnFocusLoss.BindValueChanged(_ => updateConfineMouseModeSettingVisibility(), true);
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highPrecisionMouse.Current.BindValueChanged(highPrecision =>
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{
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@ -126,6 +115,25 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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}, true);
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}
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/// <summary>
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/// Updates disabled state and tooltip of <see cref="confineMouseModeSetting"/> to match when <see cref="ConfineMouseTracker"/> is overriding the confine mode.
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/// </summary>
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private void updateConfineMouseModeSettingVisibility()
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{
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bool confineModeOverriden = windowMode.Value == WindowMode.Fullscreen && minimiseOnFocusLoss.Value;
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if (confineModeOverriden)
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{
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confineMouseModeSetting.Current.Disabled = true;
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confineMouseModeSetting.TooltipText = MouseSettingsStrings.NotApplicableFullscreen;
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}
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else
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{
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confineMouseModeSetting.Current.Disabled = false;
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confineMouseModeSetting.TooltipText = string.Empty;
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}
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}
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public partial class SensitivitySetting : SettingsSlider<double, SensitivitySlider>
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{
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public SensitivitySetting()
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