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Add back HandleInput disable overrides
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74d261ea11
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@ -11,6 +11,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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{
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public class SpinnerBackground : CircularContainer, IHasAccentColour
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public class SpinnerBackground : CircularContainer, IHasAccentColour
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{
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{
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public override bool HandleInput => false;
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protected Box Disc;
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protected Box Disc;
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public Color4 AccentColour
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public Color4 AccentColour
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@ -21,6 +21,8 @@ namespace osu.Game.Overlays
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{
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{
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private readonly Container box;
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private readonly Container box;
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public override bool HandleInput => false;
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private readonly SpriteText textLine1;
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private readonly SpriteText textLine1;
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private readonly SpriteText textLine2;
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private readonly SpriteText textLine2;
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private readonly SpriteText textLine3;
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private readonly SpriteText textLine3;
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@ -64,6 +64,8 @@ namespace osu.Game.Screens.Menu
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private readonly float[] frequencyAmplitudes = new float[256];
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private readonly float[] frequencyAmplitudes = new float[256];
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public override bool HandleInput => false;
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private Shader shader;
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private Shader shader;
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private readonly Texture texture;
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private readonly Texture texture;
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@ -19,6 +19,8 @@ namespace osu.Game.Screens.Menu
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{
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{
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public class MenuSideFlashes : BeatSyncedContainer
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public class MenuSideFlashes : BeatSyncedContainer
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{
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{
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public override bool HandleInput => false;
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private readonly Box leftBox;
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private readonly Box leftBox;
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@ -21,6 +21,8 @@ namespace osu.Game.Screens.Play
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public int ColumnCount => columns.Length;
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public int ColumnCount => columns.Length;
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public override bool HandleInput => false;
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private int progress;
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private int progress;
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public int Progress
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public int Progress
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{
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{
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@ -26,6 +26,7 @@ namespace osu.Game.Storyboards.Drawables
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protected override Container<DrawableStoryboardLayer> Content => content;
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protected override Container<DrawableStoryboardLayer> Content => content;
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protected override Vector2 DrawScale => new Vector2(Parent.DrawHeight / 480);
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protected override Vector2 DrawScale => new Vector2(Parent.DrawHeight / 480);
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public override bool HandleInput => false;
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private bool passing = true;
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private bool passing = true;
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public bool Passing
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public bool Passing
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