1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 15:07:44 +08:00

Add back HandleInput disable overrides

This commit is contained in:
smoogipoo 2017-12-11 15:19:00 +09:00
parent 74d261ea11
commit ed81ed7c54
6 changed files with 11 additions and 0 deletions

View File

@ -11,6 +11,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{ {
public class SpinnerBackground : CircularContainer, IHasAccentColour public class SpinnerBackground : CircularContainer, IHasAccentColour
{ {
public override bool HandleInput => false;
protected Box Disc; protected Box Disc;
public Color4 AccentColour public Color4 AccentColour

View File

@ -21,6 +21,8 @@ namespace osu.Game.Overlays
{ {
private readonly Container box; private readonly Container box;
public override bool HandleInput => false;
private readonly SpriteText textLine1; private readonly SpriteText textLine1;
private readonly SpriteText textLine2; private readonly SpriteText textLine2;
private readonly SpriteText textLine3; private readonly SpriteText textLine3;

View File

@ -64,6 +64,8 @@ namespace osu.Game.Screens.Menu
private readonly float[] frequencyAmplitudes = new float[256]; private readonly float[] frequencyAmplitudes = new float[256];
public override bool HandleInput => false;
private Shader shader; private Shader shader;
private readonly Texture texture; private readonly Texture texture;

View File

@ -19,6 +19,8 @@ namespace osu.Game.Screens.Menu
{ {
public class MenuSideFlashes : BeatSyncedContainer public class MenuSideFlashes : BeatSyncedContainer
{ {
public override bool HandleInput => false;
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>(); private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private readonly Box leftBox; private readonly Box leftBox;

View File

@ -21,6 +21,8 @@ namespace osu.Game.Screens.Play
public int ColumnCount => columns.Length; public int ColumnCount => columns.Length;
public override bool HandleInput => false;
private int progress; private int progress;
public int Progress public int Progress
{ {

View File

@ -26,6 +26,7 @@ namespace osu.Game.Storyboards.Drawables
protected override Container<DrawableStoryboardLayer> Content => content; protected override Container<DrawableStoryboardLayer> Content => content;
protected override Vector2 DrawScale => new Vector2(Parent.DrawHeight / 480); protected override Vector2 DrawScale => new Vector2(Parent.DrawHeight / 480);
public override bool HandleInput => false;
private bool passing = true; private bool passing = true;
public bool Passing public bool Passing