mirror of
https://github.com/ppy/osu.git
synced 2025-01-28 22:19:30 +08:00
Merge branch 'master' into safe-screen-lease
This commit is contained in:
commit
ed368e44ea
@ -54,6 +54,6 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1230.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1230.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.125.0" />
|
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.131.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
@ -7,12 +7,10 @@ using System.Linq;
|
|||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Audio;
|
using osu.Framework.Audio;
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.IO.Stores;
|
using osu.Framework.IO.Stores;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Screens;
|
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
@ -21,7 +19,7 @@ using osuTK.Graphics;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Tests
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
{
|
{
|
||||||
public class TestSceneLegacyBeatmapSkin : OsuTestScene
|
public class TestSceneLegacyBeatmapSkin : ScreenTestScene
|
||||||
{
|
{
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private AudioManager audio { get; set; }
|
private AudioManager audio { get; set; }
|
||||||
@ -66,9 +64,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
OsuScreenStack stack;
|
OsuScreenStack stack;
|
||||||
|
|
||||||
Beatmap.Value = new CustomSkinWorkingBeatmap(audio, beatmapHasColours);
|
Beatmap.Value = new CustomSkinWorkingBeatmap(audio, beatmapHasColours);
|
||||||
Child = stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both };
|
|
||||||
|
|
||||||
stack.Push(player = new ExposedPlayer(userHasCustomColours));
|
LoadScreen(player = new ExposedPlayer(userHasCustomColours));
|
||||||
|
|
||||||
return player;
|
return player;
|
||||||
}
|
}
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.4.0" />
|
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.4.0" />
|
||||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||||
<PackageReference Include="NUnit3TestAdapter" Version="3.16.0" />
|
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
|
||||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Project">
|
<PropertyGroup Label="Project">
|
||||||
|
@ -2,49 +2,66 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Screens;
|
using osu.Framework.Screens;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
|
using osu.Game.Rulesets.Catch;
|
||||||
|
using osu.Game.Rulesets.Mania;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using osu.Game.Rulesets.Osu;
|
||||||
|
using osu.Game.Rulesets.Taiko;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A base class which runs <see cref="Player"/> test for all available rulesets.
|
/// A base class which runs <see cref="Player"/> test for all available rulesets.
|
||||||
/// Steps to be run for each ruleset should be added via <see cref="AddCheckSteps"/>.
|
/// Steps to be run for each ruleset should be added via <see cref="AddCheckSteps"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public abstract class AllPlayersTestScene : RateAdjustedBeatmapTestScene
|
public abstract class TestSceneAllRulesetPlayers : RateAdjustedBeatmapTestScene
|
||||||
{
|
{
|
||||||
protected Player Player;
|
protected Player Player;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(RulesetStore rulesets)
|
private void load(RulesetStore rulesets)
|
||||||
{
|
{
|
||||||
foreach (var r in rulesets.AvailableRulesets)
|
|
||||||
{
|
|
||||||
Player p = null;
|
|
||||||
AddStep(r.Name, () => p = loadPlayerFor(r));
|
|
||||||
AddUntilStep("player loaded", () =>
|
|
||||||
{
|
|
||||||
if (p?.IsLoaded == true)
|
|
||||||
{
|
|
||||||
p = null;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
});
|
|
||||||
|
|
||||||
AddCheckSteps();
|
|
||||||
}
|
|
||||||
|
|
||||||
OsuConfigManager manager;
|
OsuConfigManager manager;
|
||||||
Dependencies.Cache(manager = new OsuConfigManager(LocalStorage));
|
Dependencies.Cache(manager = new OsuConfigManager(LocalStorage));
|
||||||
manager.GetBindable<double>(OsuSetting.DimLevel).Value = 1.0;
|
manager.GetBindable<double>(OsuSetting.DimLevel).Value = 1.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestOsu() => runForRuleset(new OsuRuleset().RulesetInfo);
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestTaiko() => runForRuleset(new TaikoRuleset().RulesetInfo);
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestCatch() => runForRuleset(new CatchRuleset().RulesetInfo);
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestMania() => runForRuleset(new ManiaRuleset().RulesetInfo);
|
||||||
|
|
||||||
|
private void runForRuleset(RulesetInfo ruleset)
|
||||||
|
{
|
||||||
|
Player p = null;
|
||||||
|
AddStep($"load {ruleset.Name} player", () => p = loadPlayerFor(ruleset));
|
||||||
|
AddUntilStep("player loaded", () =>
|
||||||
|
{
|
||||||
|
if (p?.IsLoaded == true)
|
||||||
|
{
|
||||||
|
p = null;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
});
|
||||||
|
|
||||||
|
AddCheckSteps();
|
||||||
|
}
|
||||||
|
|
||||||
protected abstract void AddCheckSteps();
|
protected abstract void AddCheckSteps();
|
||||||
|
|
||||||
private Player loadPlayerFor(RulesetInfo rulesetInfo)
|
private Player loadPlayerFor(RulesetInfo rulesetInfo)
|
@ -12,7 +12,7 @@ using osu.Game.Storyboards;
|
|||||||
namespace osu.Game.Tests.Visual.Gameplay
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
{
|
{
|
||||||
[Description("Player instantiated with an autoplay mod.")]
|
[Description("Player instantiated with an autoplay mod.")]
|
||||||
public class TestSceneAutoplay : AllPlayersTestScene
|
public class TestSceneAutoplay : TestSceneAllRulesetPlayers
|
||||||
{
|
{
|
||||||
private ClockBackedTestWorkingBeatmap.TrackVirtualManual track;
|
private ClockBackedTestWorkingBeatmap.TrackVirtualManual track;
|
||||||
|
|
||||||
|
@ -10,7 +10,7 @@ using osu.Game.Screens.Play;
|
|||||||
|
|
||||||
namespace osu.Game.Tests.Visual.Gameplay
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
{
|
{
|
||||||
public class TestSceneFailAnimation : AllPlayersTestScene
|
public class TestSceneFailAnimation : TestSceneAllRulesetPlayers
|
||||||
{
|
{
|
||||||
protected override Player CreatePlayer(Ruleset ruleset)
|
protected override Player CreatePlayer(Ruleset ruleset)
|
||||||
{
|
{
|
||||||
@ -20,7 +20,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
|
|
||||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
{
|
{
|
||||||
typeof(AllPlayersTestScene),
|
typeof(TestSceneAllRulesetPlayers),
|
||||||
typeof(TestPlayer),
|
typeof(TestPlayer),
|
||||||
typeof(Player),
|
typeof(Player),
|
||||||
};
|
};
|
||||||
|
@ -10,7 +10,7 @@ using osu.Game.Screens.Play;
|
|||||||
|
|
||||||
namespace osu.Game.Tests.Visual.Gameplay
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
{
|
{
|
||||||
public class TestSceneFailJudgement : AllPlayersTestScene
|
public class TestSceneFailJudgement : TestSceneAllRulesetPlayers
|
||||||
{
|
{
|
||||||
protected override Player CreatePlayer(Ruleset ruleset)
|
protected override Player CreatePlayer(Ruleset ruleset)
|
||||||
{
|
{
|
||||||
|
@ -36,6 +36,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
public override void SetUpSteps()
|
public override void SetUpSteps()
|
||||||
{
|
{
|
||||||
base.SetUpSteps();
|
base.SetUpSteps();
|
||||||
|
|
||||||
AddStep("resume player", () => Player.GameplayClockContainer.Start());
|
AddStep("resume player", () => Player.GameplayClockContainer.Start());
|
||||||
confirmClockRunning(true);
|
confirmClockRunning(true);
|
||||||
}
|
}
|
||||||
|
@ -10,7 +10,7 @@ using osu.Game.Storyboards;
|
|||||||
|
|
||||||
namespace osu.Game.Tests.Visual.Gameplay
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
{
|
{
|
||||||
public class TestScenePlayerReferenceLeaking : AllPlayersTestScene
|
public class TestScenePlayerReferenceLeaking : TestSceneAllRulesetPlayers
|
||||||
{
|
{
|
||||||
private readonly WeakList<WorkingBeatmap> workingWeakReferences = new WeakList<WorkingBeatmap>();
|
private readonly WeakList<WorkingBeatmap> workingWeakReferences = new WeakList<WorkingBeatmap>();
|
||||||
|
|
||||||
|
@ -13,7 +13,7 @@ using osu.Game.Screens.Play;
|
|||||||
namespace osu.Game.Tests.Visual.Gameplay
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
{
|
{
|
||||||
[Description("Player instantiated with a replay.")]
|
[Description("Player instantiated with a replay.")]
|
||||||
public class TestSceneReplay : AllPlayersTestScene
|
public class TestSceneReplay : TestSceneAllRulesetPlayers
|
||||||
{
|
{
|
||||||
protected override Player CreatePlayer(Ruleset ruleset)
|
protected override Player CreatePlayer(Ruleset ruleset)
|
||||||
{
|
{
|
||||||
|
@ -72,19 +72,24 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
// required to get bindables attached
|
// required to get bindables attached
|
||||||
Add(music);
|
Add(music);
|
||||||
|
|
||||||
Beatmap.SetDefault();
|
|
||||||
|
|
||||||
Dependencies.Cache(config = new OsuConfigManager(LocalStorage));
|
Dependencies.Cache(config = new OsuConfigManager(LocalStorage));
|
||||||
}
|
}
|
||||||
|
|
||||||
private OsuConfigManager config;
|
private OsuConfigManager config;
|
||||||
|
|
||||||
[SetUp]
|
[SetUpSteps]
|
||||||
public virtual void SetUp() => Schedule(() =>
|
public override void SetUpSteps()
|
||||||
{
|
{
|
||||||
Ruleset.Value = new OsuRuleset().RulesetInfo;
|
base.SetUpSteps();
|
||||||
manager?.Delete(manager.GetAllUsableBeatmapSets());
|
|
||||||
});
|
AddStep("delete all beatmaps", () =>
|
||||||
|
{
|
||||||
|
Ruleset.Value = new OsuRuleset().RulesetInfo;
|
||||||
|
manager?.Delete(manager.GetAllUsableBeatmapSets());
|
||||||
|
|
||||||
|
Beatmap.SetDefault();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestSingleFilterOnEnter()
|
public void TestSingleFilterOnEnter()
|
||||||
@ -120,9 +125,6 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
|
|
||||||
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
|
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
|
||||||
AddAssert("ensure selection changed", () => selected != Beatmap.Value);
|
AddAssert("ensure selection changed", () => selected != Beatmap.Value);
|
||||||
|
|
||||||
AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
|
|
||||||
AddUntilStep("bindable lease returned", () => !Beatmap.Disabled);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -148,9 +150,6 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
|
|
||||||
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
|
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
|
||||||
AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
|
AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
|
||||||
|
|
||||||
AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
|
|
||||||
AddUntilStep("bindable lease returned", () => !Beatmap.Disabled);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -180,9 +179,6 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
|
|
||||||
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
|
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
|
||||||
AddAssert("ensure selection changed", () => selected != Beatmap.Value);
|
AddAssert("ensure selection changed", () => selected != Beatmap.Value);
|
||||||
|
|
||||||
AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
|
|
||||||
AddUntilStep("bindable lease returned", () => !Beatmap.Disabled);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -213,9 +209,6 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
|
|
||||||
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
|
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
|
||||||
AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
|
AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
|
||||||
|
|
||||||
AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
|
|
||||||
AddUntilStep("bindable lease returned", () => !Beatmap.Disabled);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -345,8 +345,8 @@ namespace osu.Game.Screens.Select
|
|||||||
selectionChangedDebounce = null;
|
selectionChangedDebounce = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (performStartAction)
|
if (performStartAction && OnStart())
|
||||||
OnStart();
|
Carousel.AllowSelection = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -500,6 +500,8 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
public override void OnResuming(IScreen last)
|
public override void OnResuming(IScreen last)
|
||||||
{
|
{
|
||||||
|
Carousel.AllowSelection = true;
|
||||||
|
|
||||||
BeatmapDetails.Leaderboard.RefreshScores();
|
BeatmapDetails.Leaderboard.RefreshScores();
|
||||||
|
|
||||||
Beatmap.Value.Track.Looping = true;
|
Beatmap.Value.Track.Looping = true;
|
||||||
@ -647,7 +649,6 @@ namespace osu.Game.Screens.Select
|
|||||||
decoupledRuleset.ValueChanged += r => Ruleset.Value = r.NewValue;
|
decoupledRuleset.ValueChanged += r => Ruleset.Value = r.NewValue;
|
||||||
decoupledRuleset.DisabledChanged += r => Ruleset.Disabled = r;
|
decoupledRuleset.DisabledChanged += r => Ruleset.Disabled = r;
|
||||||
|
|
||||||
Beatmap.BindDisabledChanged(disabled => Carousel.AllowSelection = !disabled, true);
|
|
||||||
Beatmap.BindValueChanged(workingBeatmapChanged);
|
Beatmap.BindValueChanged(workingBeatmapChanged);
|
||||||
|
|
||||||
boundLocalBindables = true;
|
boundLocalBindables = true;
|
||||||
|
@ -33,8 +33,10 @@ namespace osu.Game.Tests.Visual
|
|||||||
}
|
}
|
||||||
|
|
||||||
[SetUpSteps]
|
[SetUpSteps]
|
||||||
public virtual void SetUpSteps()
|
public override void SetUpSteps()
|
||||||
{
|
{
|
||||||
|
base.SetUpSteps();
|
||||||
|
|
||||||
AddStep(ruleset.RulesetInfo.Name, loadPlayer);
|
AddStep(ruleset.RulesetInfo.Name, loadPlayer);
|
||||||
AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
|
AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
|
||||||
}
|
}
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Screens;
|
using osu.Game.Screens;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual
|
||||||
@ -27,11 +28,23 @@ namespace osu.Game.Tests.Visual
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void LoadScreen(OsuScreen screen)
|
protected void LoadScreen(OsuScreen screen) => Stack.Push(screen);
|
||||||
|
|
||||||
|
[SetUpSteps]
|
||||||
|
public virtual void SetUpSteps() => addExitAllScreensStep();
|
||||||
|
|
||||||
|
[TearDownSteps]
|
||||||
|
public void TearDownSteps() => addExitAllScreensStep();
|
||||||
|
|
||||||
|
private void addExitAllScreensStep()
|
||||||
{
|
{
|
||||||
if (Stack.CurrentScreen != null)
|
AddUntilStep("exit all screens", () =>
|
||||||
|
{
|
||||||
|
if (Stack.CurrentScreen == null) return true;
|
||||||
|
|
||||||
Stack.Exit();
|
Stack.Exit();
|
||||||
Stack.Push(screen);
|
return false;
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -23,7 +23,7 @@
|
|||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1230.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1230.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2020.125.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2020.131.0" />
|
||||||
<PackageReference Include="Sentry" Version="1.2.0" />
|
<PackageReference Include="Sentry" Version="1.2.0" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||||
|
@ -74,7 +74,7 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1230.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1230.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.125.0" />
|
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.131.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||||
<ItemGroup Label="Transitive Dependencies">
|
<ItemGroup Label="Transitive Dependencies">
|
||||||
@ -82,7 +82,7 @@
|
|||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2020.125.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2020.131.0" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||||
|
Loading…
Reference in New Issue
Block a user