From ed295effc5206fcb347d2e73cadc5c5abb9251db Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 15 Sep 2023 15:51:05 +0900 Subject: [PATCH] Maximise bonus score --- osu.Game.Rulesets.Osu/Difficulty/OsuLegacyScoreSimulator.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyScoreSimulator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyScoreSimulator.cs index 03c6876bae..f92bf6f5ea 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyScoreSimulator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyScoreSimulator.cs @@ -130,8 +130,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty // We'll redo the calculations to match osu-stable here... const double maximum_rotations_per_second = 477.0 / 60; - // Normally, this value depends on the final overall difficulty. For simplicity, we'll only consider the worst case that minimises bonus score. - const double minimum_rotations_per_second = 7.5; + // Normally, this value depends on the final overall difficulty. For simplicity, we'll only consider the worst case that maximises bonus score. + const double minimum_rotations_per_second = 3; double secondsDuration = spinner.Duration / 1000;