diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyScoreSimulator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyScoreSimulator.cs index 03c6876bae..f92bf6f5ea 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyScoreSimulator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyScoreSimulator.cs @@ -130,8 +130,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty // We'll redo the calculations to match osu-stable here... const double maximum_rotations_per_second = 477.0 / 60; - // Normally, this value depends on the final overall difficulty. For simplicity, we'll only consider the worst case that minimises bonus score. - const double minimum_rotations_per_second = 7.5; + // Normally, this value depends on the final overall difficulty. For simplicity, we'll only consider the worst case that maximises bonus score. + const double minimum_rotations_per_second = 3; double secondsDuration = spinner.Duration / 1000;