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https://github.com/ppy/osu.git
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Merge pull request #17421 from peppy/skin-nullable
Apply `nullable` to skin classes
This commit is contained in:
commit
ed239d7016
@ -1,7 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using JetBrains.Annotations;
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#nullable enable
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -21,16 +22,14 @@ namespace osu.Game.Skinning
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/// </summary>
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/// <param name="component">The requested component.</param>
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/// <returns>A drawable representation for the requested component, or null if unavailable.</returns>
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[CanBeNull]
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Drawable GetDrawableComponent(ISkinComponent component);
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Drawable? GetDrawableComponent(ISkinComponent component);
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/// <summary>
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/// Retrieve a <see cref="Texture"/>.
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/// </summary>
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/// <param name="componentName">The requested texture.</param>
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/// <returns>A matching texture, or null if unavailable.</returns>
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[CanBeNull]
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Texture GetTexture(string componentName) => GetTexture(componentName, default, default);
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Texture? GetTexture(string componentName) => GetTexture(componentName, default, default);
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/// <summary>
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/// Retrieve a <see cref="Texture"/>.
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@ -39,23 +38,22 @@ namespace osu.Game.Skinning
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/// <param name="wrapModeS">The texture wrap mode in horizontal direction.</param>
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/// <param name="wrapModeT">The texture wrap mode in vertical direction.</param>
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/// <returns>A matching texture, or null if unavailable.</returns>
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[CanBeNull]
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Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT);
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Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT);
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/// <summary>
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/// Retrieve a <see cref="SampleChannel"/>.
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/// </summary>
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/// <param name="sampleInfo">The requested sample.</param>
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/// <returns>A matching sample channel, or null if unavailable.</returns>
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[CanBeNull]
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ISample GetSample(ISampleInfo sampleInfo);
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ISample? GetSample(ISampleInfo sampleInfo);
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/// <summary>
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/// Retrieve a configuration value.
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/// </summary>
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/// <param name="lookup">The requested configuration value.</param>
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/// <returns>A matching value boxed in an <see cref="IBindable{TValue}"/>, or null if unavailable.</returns>
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[CanBeNull]
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IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup);
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IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
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where TLookup : notnull
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where TValue : notnull;
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}
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}
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@ -1,9 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using JetBrains.Annotations;
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#nullable enable
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.IO.Stores;
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using osu.Game.Audio;
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@ -26,14 +28,14 @@ namespace osu.Game.Skinning
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/// </summary>
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/// <param name="beatmapInfo">The model for this beatmap.</param>
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/// <param name="resources">Access to raw game resources.</param>
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public LegacyBeatmapSkin(BeatmapInfo beatmapInfo, [CanBeNull] IStorageResourceProvider resources)
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: base(createSkinInfo(beatmapInfo), resources, createRealmBackedStore(beatmapInfo, resources), beatmapInfo.Path)
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public LegacyBeatmapSkin(BeatmapInfo beatmapInfo, IStorageResourceProvider? resources)
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: base(createSkinInfo(beatmapInfo), resources, createRealmBackedStore(beatmapInfo, resources), beatmapInfo.Path.AsNonNull())
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{
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// Disallow default colours fallback on beatmap skins to allow using parent skin combo colours. (via SkinProvidingContainer)
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Configuration.AllowDefaultComboColoursFallback = false;
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}
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private static IResourceStore<byte[]> createRealmBackedStore(BeatmapInfo beatmapInfo, [CanBeNull] IStorageResourceProvider resources)
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private static IResourceStore<byte[]> createRealmBackedStore(BeatmapInfo beatmapInfo, IStorageResourceProvider? resources)
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{
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if (resources == null)
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// should only ever be used in tests.
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@ -42,7 +44,7 @@ namespace osu.Game.Skinning
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return new RealmBackedResourceStore(beatmapInfo.BeatmapSet, resources.Files, new[] { @"ogg" });
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}
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public override Drawable GetDrawableComponent(ISkinComponent component)
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public override Drawable? GetDrawableComponent(ISkinComponent component)
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{
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if (component is SkinnableTargetComponent targetComponent)
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{
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@ -61,7 +63,7 @@ namespace osu.Game.Skinning
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return base.GetDrawableComponent(component);
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}
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public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
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public override IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
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{
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switch (lookup)
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{
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@ -77,10 +79,10 @@ namespace osu.Game.Skinning
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return base.GetConfig<TLookup, TValue>(lookup);
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}
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protected override IBindable<Color4> GetComboColour(IHasComboColours source, int comboIndex, IHasComboInformation combo)
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protected override IBindable<Color4>? GetComboColour(IHasComboColours source, int comboIndex, IHasComboInformation combo)
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=> base.GetComboColour(source, combo.ComboIndexWithOffsets, combo);
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public override ISample GetSample(ISampleInfo sampleInfo)
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public override ISample? GetSample(ISampleInfo sampleInfo)
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{
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if (sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacy && legacy.CustomSampleBank == 0)
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{
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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@ -57,7 +59,7 @@ namespace osu.Game.Skinning
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/// <param name="resources">Access to raw game resources.</param>
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/// <param name="storage">An optional store which will be used for looking up skin resources. If null, one will be created from realm <see cref="IHasRealmFiles"/> pattern.</param>
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/// <param name="configurationFilename">The user-facing filename of the configuration file to be parsed. Can accept an .osu or skin.ini file.</param>
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protected LegacySkin(SkinInfo skin, [CanBeNull] IStorageResourceProvider resources, [CanBeNull] IResourceStore<byte[]> storage, string configurationFilename = @"skin.ini")
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protected LegacySkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? storage, string configurationFilename = @"skin.ini")
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: base(skin, resources, storage, configurationFilename)
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{
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// todo: this shouldn't really be duplicated here (from ManiaLegacySkinTransformer). we need to come up with a better solution.
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@ -81,7 +83,7 @@ namespace osu.Game.Skinning
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}
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}
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public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
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public override IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
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{
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switch (lookup)
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{
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@ -127,7 +129,7 @@ namespace osu.Game.Skinning
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return null;
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}
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private IBindable<TValue> lookupForMania<TValue>(LegacyManiaSkinConfigurationLookup maniaLookup)
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private IBindable<TValue>? lookupForMania<TValue>(LegacyManiaSkinConfigurationLookup maniaLookup)
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{
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if (!maniaConfigurations.TryGetValue(maniaLookup.Keys, out var existing))
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maniaConfigurations[maniaLookup.Keys] = existing = new LegacyManiaSkinConfiguration(maniaLookup.Keys);
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@ -267,20 +269,20 @@ namespace osu.Game.Skinning
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/// <param name="source">The source to retrieve the combo colours from.</param>
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/// <param name="colourIndex">The preferred index for retrieving the combo colour with.</param>
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/// <param name="combo">Information on the combo whose using the returned colour.</param>
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protected virtual IBindable<Color4> GetComboColour(IHasComboColours source, int colourIndex, IHasComboInformation combo)
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protected virtual IBindable<Color4>? GetComboColour(IHasComboColours source, int colourIndex, IHasComboInformation combo)
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{
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var colour = source.ComboColours?[colourIndex % source.ComboColours.Count];
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return colour.HasValue ? new Bindable<Color4>(colour.Value) : null;
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}
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private IBindable<Color4> getCustomColour(IHasCustomColours source, string lookup)
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private IBindable<Color4>? getCustomColour(IHasCustomColours source, string lookup)
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=> source.CustomColours.TryGetValue(lookup, out var col) ? new Bindable<Color4>(col) : null;
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private IBindable<string> getManiaImage(LegacyManiaSkinConfiguration source, string lookup)
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private IBindable<string>? getManiaImage(LegacyManiaSkinConfiguration source, string lookup)
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=> source.ImageLookups.TryGetValue(lookup, out string image) ? new Bindable<string>(image) : null;
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[CanBeNull]
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private IBindable<TValue> legacySettingLookup<TValue>(SkinConfiguration.LegacySetting legacySetting)
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private IBindable<TValue>? legacySettingLookup<TValue>(SkinConfiguration.LegacySetting legacySetting)
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where TValue : notnull
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{
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switch (legacySetting)
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{
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@ -292,8 +294,9 @@ namespace osu.Game.Skinning
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}
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}
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[CanBeNull]
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private IBindable<TValue> genericLookup<TLookup, TValue>(TLookup lookup)
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private IBindable<TValue>? genericLookup<TLookup, TValue>(TLookup lookup)
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where TLookup : notnull
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where TValue : notnull
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{
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try
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{
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@ -316,7 +319,7 @@ namespace osu.Game.Skinning
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return null;
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}
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public override Drawable GetDrawableComponent(ISkinComponent component)
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public override Drawable? GetDrawableComponent(ISkinComponent component)
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{
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if (base.GetDrawableComponent(component) is Drawable c)
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return c;
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@ -374,7 +377,7 @@ namespace osu.Game.Skinning
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case GameplaySkinComponent<HitResult> resultComponent:
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// TODO: this should be inside the judgement pieces.
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Func<Drawable> createDrawable = () => getJudgementAnimation(resultComponent.Component);
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Func<Drawable?> createDrawable = () => getJudgementAnimation(resultComponent.Component);
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// kind of wasteful that we throw this away, but should do for now.
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if (createDrawable() != null)
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@ -393,7 +396,7 @@ namespace osu.Game.Skinning
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return this.GetAnimation(component.LookupName, false, false);
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}
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private Texture getParticleTexture(HitResult result)
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private Texture? getParticleTexture(HitResult result)
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{
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switch (result)
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{
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@ -410,7 +413,7 @@ namespace osu.Game.Skinning
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return null;
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}
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private Drawable getJudgementAnimation(HitResult result)
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private Drawable? getJudgementAnimation(HitResult result)
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{
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switch (result)
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{
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@ -430,7 +433,7 @@ namespace osu.Game.Skinning
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return null;
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}
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public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
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public override Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
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{
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foreach (string name in getFallbackNames(componentName))
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{
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@ -458,7 +461,7 @@ namespace osu.Game.Skinning
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return null;
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}
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public override ISample GetSample(ISampleInfo sampleInfo)
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public override ISample? GetSample(ISampleInfo sampleInfo)
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{
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IEnumerable<string> lookupNames;
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return null;
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}
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public IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup) => null;
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public IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
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where TLookup : notnull
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where TValue : notnull
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=> null;
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public void Dispose()
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{
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@ -1,12 +1,14 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Text;
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using JetBrains.Annotations;
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using Newtonsoft.Json;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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@ -27,14 +29,12 @@ namespace osu.Game.Skinning
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/// <summary>
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/// A texture store which can be used to perform user file lookups for this skin.
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/// </summary>
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[CanBeNull]
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protected TextureStore Textures { get; }
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protected TextureStore? Textures { get; }
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/// <summary>
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/// A sample store which can be used to perform user file lookups for this skin.
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/// </summary>
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[CanBeNull]
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protected ISampleStore Samples { get; }
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protected ISampleStore? Samples { get; }
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public readonly Live<SkinInfo> SkinInfo;
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@ -44,13 +44,15 @@ namespace osu.Game.Skinning
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private readonly Dictionary<SkinnableTarget, SkinnableInfo[]> drawableComponentInfo = new Dictionary<SkinnableTarget, SkinnableInfo[]>();
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public abstract ISample GetSample(ISampleInfo sampleInfo);
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public abstract ISample? GetSample(ISampleInfo sampleInfo);
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public Texture GetTexture(string componentName) => GetTexture(componentName, default, default);
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public Texture? GetTexture(string componentName) => GetTexture(componentName, default, default);
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public abstract Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT);
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public abstract Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT);
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public abstract IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup);
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public abstract IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
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where TLookup : notnull
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where TValue : notnull;
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/// <summary>
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/// Construct a new skin.
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@ -59,13 +61,11 @@ namespace osu.Game.Skinning
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/// <param name="resources">Access to game-wide resources.</param>
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/// <param name="storage">An optional store which will *replace* all file lookups that are usually sourced from <paramref name="skin"/>.</param>
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/// <param name="configurationFilename">An optional filename to read the skin configuration from. If not provided, the configuration will be retrieved from the storage using "skin.ini".</param>
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protected Skin(SkinInfo skin, [CanBeNull] IStorageResourceProvider resources, [CanBeNull] IResourceStore<byte[]> storage = null, [CanBeNull] string configurationFilename = @"skin.ini")
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protected Skin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? storage = null, string configurationFilename = @"skin.ini")
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{
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if (resources != null)
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{
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SkinInfo = resources.RealmAccess != null
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? skin.ToLive(resources.RealmAccess)
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: skin.ToLiveUnmanaged();
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SkinInfo = skin.ToLive(resources.RealmAccess);
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storage ??= new RealmBackedResourceStore(skin, resources.Files, new[] { @"ogg" });
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@ -76,12 +76,20 @@ namespace osu.Game.Skinning
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Samples = samples;
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Textures = new TextureStore(resources.CreateTextureLoaderStore(storage));
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}
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else
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{
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// Generally only used for tests.
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SkinInfo = skin.ToLiveUnmanaged();
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}
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var configurationStream = storage?.GetStream(configurationFilename);
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if (configurationStream != null)
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{
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// stream will be closed after use by LineBufferedReader.
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ParseConfigurationStream(configurationStream);
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Debug.Assert(Configuration != null);
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}
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else
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Configuration = new SkinConfiguration();
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@ -90,7 +98,7 @@ namespace osu.Game.Skinning
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{
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string filename = $"{skinnableTarget}.json";
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byte[] bytes = storage?.Get(filename);
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byte[]? bytes = storage?.Get(filename);
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if (bytes == null)
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continue;
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@ -136,7 +144,7 @@ namespace osu.Game.Skinning
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DrawableComponentInfo[targetContainer.Target] = targetContainer.CreateSkinnableInfo().ToArray();
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}
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public virtual Drawable GetDrawableComponent(ISkinComponent component)
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public virtual Drawable? GetDrawableComponent(ISkinComponent component)
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{
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switch (component)
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{
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@ -96,7 +96,7 @@ namespace osu.Game.Tests.Visual
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},
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new OsuSpriteText
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{
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Text = skin?.SkinInfo?.Value.Name ?? "none",
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Text = skin?.SkinInfo.Value.Name ?? "none",
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Scale = new Vector2(1.5f),
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Padding = new MarginPadding(5),
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},
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