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https://github.com/ppy/osu.git
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Merge pull request #4613 from smoogipoo/no-workingbeatmap-mods
Remove mods from WorkingBeatmap
This commit is contained in:
commit
ed1f05333a
@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
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Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
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return base.CreatePlayer(ruleset);
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}
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}
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch
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{
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public class CatchRuleset : Ruleset
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{
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public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableCatchRuleset(this, beatmap);
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public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableCatchRuleset(this, beatmap, mods);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
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public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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@ -10,6 +11,7 @@ using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Catch.Replays;
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using osu.Game.Rulesets.Catch.Scoring;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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@ -23,8 +25,8 @@ namespace osu.Game.Rulesets.Catch.UI
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protected override bool UserScrollSpeedAdjustment => false;
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public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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: base(ruleset, beatmap, mods)
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{
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Direction.Value = ScrollingDirection.Down;
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TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -8,6 +10,7 @@ using osu.Framework.Timing;
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using osu.Game.Rulesets.Mania.Edit;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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@ -21,6 +24,9 @@ namespace osu.Game.Rulesets.Mania.Tests
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{
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private readonly Column column;
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[Cached(typeof(IReadOnlyList<Mod>))]
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private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
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protected ManiaPlacementBlueprintTestCase()
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{
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Add(column = new Column(0)
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@ -13,6 +13,7 @@ using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mania.UI.Components;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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using osuTK;
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@ -31,6 +32,9 @@ namespace osu.Game.Rulesets.Mania.Tests
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typeof(ColumnHitObjectArea)
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};
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[Cached(typeof(IReadOnlyList<Mod>))]
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private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
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private readonly List<Column> columns = new List<Column>();
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public TestCaseColumn()
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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@ -13,6 +14,7 @@ using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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using osuTK;
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@ -24,6 +26,9 @@ namespace osu.Game.Rulesets.Mania.Tests
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{
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private const int columns = 4;
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[Cached(typeof(IReadOnlyList<Mod>))]
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private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
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private readonly List<ManiaStage> stages = new List<ManiaStage>();
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private FillFlowContainer<ScrollingTestContainer> fill;
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@ -1,10 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osuTK;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -14,8 +16,8 @@ namespace osu.Game.Rulesets.Mania.Edit
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{
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public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
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public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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: base(ruleset, beatmap, mods)
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{
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}
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@ -11,6 +11,7 @@ using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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@ -41,9 +42,9 @@ namespace osu.Game.Rulesets.Mania.Edit
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public int TotalColumns => ((ManiaPlayfield)DrawableRuleset.Playfield).TotalColumns;
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protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
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protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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{
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DrawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap);
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DrawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);
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// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
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dependencies.CacheAs(DrawableRuleset.ScrollingInfo);
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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Mania
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{
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public class ManiaRuleset : Ruleset
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{
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public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableManiaRuleset(this, beatmap);
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public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableManiaRuleset(this, beatmap, mods);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
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public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);
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@ -18,6 +18,7 @@ using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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@ -39,8 +40,8 @@ namespace osu.Game.Rulesets.Mania.UI
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private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
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public DrawableManiaRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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public DrawableManiaRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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: base(ruleset, beatmap, mods)
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{
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// Generate the bar lines
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double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
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@ -1,11 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.IO;
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using System.Linq;
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using System.Text;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Tests.Beatmaps;
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using Decoder = osu.Game.Beatmaps.Formats.Decoder;
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@ -22,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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using (var reader = new StreamReader(stream))
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{
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var beatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
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var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo);
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var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Array.Empty<Mod>());
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var objects = converted.HitObjects.ToList();
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@ -30,7 +30,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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protected override Container<Drawable> Content => content;
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private int depthIndex;
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protected readonly List<Mod> Mods = new List<Mod>();
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public TestCaseHitCircle()
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{
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@ -68,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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Depth = depthIndex++
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};
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foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
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foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
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mod.ApplyToDrawableHitObjects(new[] { drawable });
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Add(drawable);
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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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public TestCaseHitCircleHidden()
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{
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Mods.Add(new OsuModHidden());
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Mods.Value = new[] { new OsuModHidden() };
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}
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}
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}
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@ -44,7 +44,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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protected override Container<Drawable> Content => content;
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private int depthIndex;
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protected readonly List<Mod> Mods = new List<Mod>();
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public TestCaseSlider()
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{
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@ -292,7 +291,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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Depth = depthIndex++
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};
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foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
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foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
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mod.ApplyToDrawableHitObjects(new[] { drawable });
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drawable.OnNewResult += onNewResult;
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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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public TestCaseSliderHidden()
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{
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Mods.Add(new OsuModHidden());
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Mods.Value = new[] { new OsuModHidden() };
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}
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}
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}
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@ -31,7 +31,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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protected override Container<Drawable> Content => content;
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private int depthIndex;
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protected readonly List<Mod> Mods = new List<Mod>();
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public TestCaseSpinner()
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{
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@ -57,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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Depth = depthIndex++
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};
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foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
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foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
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mod.ApplyToDrawableHitObjects(new[] { drawable });
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Add(drawable);
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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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public TestCaseSpinnerHidden()
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{
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Mods.Add(new OsuModHidden());
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Mods.Value = new[] { new OsuModHidden() };
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}
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}
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}
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|
@ -1,7 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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using osuTK;
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@ -10,8 +12,8 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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public class DrawableOsuEditRuleset : DrawableOsuRuleset
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{
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public DrawableOsuEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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public DrawableOsuEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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: base(ruleset, beatmap, mods)
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{
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}
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@ -5,6 +5,7 @@ using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
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@ -23,8 +24,8 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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}
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protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
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=> new DrawableOsuEditRuleset(ruleset, beatmap);
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protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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=> new DrawableOsuEditRuleset(ruleset, beatmap, mods);
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
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{
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|
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu
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{
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public class OsuRuleset : Ruleset
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{
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public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableOsuRuleset(this, beatmap);
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public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableOsuRuleset(this, beatmap, mods);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
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public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);
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|
@ -1,11 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Input.Handlers;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Objects;
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@ -22,8 +24,8 @@ namespace osu.Game.Rulesets.Osu.UI
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{
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protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
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public DrawableOsuRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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public DrawableOsuRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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: base(ruleset, beatmap, mods)
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{
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}
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|
@ -11,6 +11,7 @@ using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Judgements;
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@ -86,7 +87,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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Height = 768,
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Children = new[] { drawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap) }
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Children = new[] { drawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap, Array.Empty<Mod>()) }
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});
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}
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|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko
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{
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public class TaikoRuleset : Ruleset
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{
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public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableTaikoRuleset(this, beatmap);
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public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableTaikoRuleset(this, beatmap, mods);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
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public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
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|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@ -16,6 +17,7 @@ using osu.Framework.Input;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Input.Handlers;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
@ -26,8 +28,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
protected override bool UserScrollSpeedAdjustment => false;
|
||||
|
||||
public DrawableTaikoRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
public DrawableTaikoRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
Direction.Value = ScrollingDirection.Left;
|
||||
TimeRange.Value = 7000;
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using NUnit.Framework;
|
||||
using osuTK;
|
||||
@ -13,6 +14,7 @@ using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
@ -39,7 +41,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
|
||||
Assert.AreEqual(6, working.BeatmapInfo.BeatmapVersion);
|
||||
Assert.AreEqual(6, working.Beatmap.BeatmapInfo.BeatmapVersion);
|
||||
Assert.AreEqual(6, working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapVersion);
|
||||
Assert.AreEqual(6, working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Array.Empty<Mod>()).BeatmapInfo.BeatmapVersion);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -267,7 +267,7 @@ namespace osu.Game.Tests.Visual.Background
|
||||
AddUntilStep("Song select has selection", () => songSelect.Carousel.SelectedBeatmap != null);
|
||||
AddStep("Set default user settings", () =>
|
||||
{
|
||||
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { new OsuModNoFail() });
|
||||
Mods.Value = Mods.Value.Concat(new[] { new OsuModNoFail() }).ToArray();
|
||||
songSelect.DimLevel.Value = 0.7f;
|
||||
songSelect.BlurLevel.Value = 0.4f;
|
||||
});
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
|
||||
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
|
||||
return new ScoreAccessiblePlayer();
|
||||
}
|
||||
|
||||
|
@ -1,9 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
@ -15,7 +17,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo);
|
||||
var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Array.Empty<Mod>());
|
||||
|
||||
return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
|
||||
}
|
||||
|
@ -4,11 +4,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
@ -23,6 +25,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Playfield) };
|
||||
|
||||
[Cached(typeof(IReadOnlyList<Mod>))]
|
||||
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
|
||||
|
||||
private readonly ScrollingTestContainer[] scrollContainers = new ScrollingTestContainer[4];
|
||||
private readonly TestPlayfield[] playfields = new TestPlayfield[4];
|
||||
|
||||
|
@ -35,10 +35,6 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
private WorkingBeatmap defaultBeatmap;
|
||||
private DatabaseContextFactory factory;
|
||||
|
||||
[Cached]
|
||||
[Cached(Type = typeof(IBindable<IEnumerable<Mod>>))]
|
||||
private readonly Bindable<IEnumerable<Mod>> selectedMods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(Screens.Select.SongSelect),
|
||||
@ -175,19 +171,19 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
AddStep("change ruleset", () =>
|
||||
{
|
||||
songSelect.CurrentBeatmap.Mods.ValueChanged += onModChange;
|
||||
Mods.ValueChanged += onModChange;
|
||||
songSelect.Ruleset.ValueChanged += onRulesetChange;
|
||||
|
||||
Ruleset.Value = new TaikoRuleset().RulesetInfo;
|
||||
|
||||
songSelect.CurrentBeatmap.Mods.ValueChanged -= onModChange;
|
||||
Mods.ValueChanged -= onModChange;
|
||||
songSelect.Ruleset.ValueChanged -= onRulesetChange;
|
||||
});
|
||||
|
||||
AddAssert("mods changed before ruleset", () => modChangeIndex < rulesetChangeIndex);
|
||||
AddAssert("empty mods", () => !selectedMods.Value.Any());
|
||||
AddAssert("empty mods", () => !Mods.Value.Any());
|
||||
|
||||
void onModChange(ValueChangedEvent<IEnumerable<Mod>> e) => modChangeIndex = actionIndex++;
|
||||
void onModChange(ValueChangedEvent<IReadOnlyList<Mod>> e) => modChangeIndex = actionIndex++;
|
||||
void onRulesetChange(ValueChangedEvent<RulesetInfo> e) => rulesetChangeIndex = actionIndex--;
|
||||
}
|
||||
|
||||
@ -218,7 +214,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
private static int importId;
|
||||
private int getImportId() => ++importId;
|
||||
|
||||
private void changeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.Acronym))}", () => selectedMods.Value = mods);
|
||||
private void changeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.Acronym))}", () => Mods.Value = mods);
|
||||
|
||||
private void changeRuleset(int id) => AddStep($"change ruleset to {id}", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == id));
|
||||
|
||||
|
@ -253,7 +253,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
private class TestModSelectOverlay : ModSelectOverlay
|
||||
{
|
||||
public new Bindable<IEnumerable<Mod>> SelectedMods => base.SelectedMods;
|
||||
public new Bindable<IReadOnlyList<Mod>> SelectedMods => base.SelectedMods;
|
||||
|
||||
public ModButton GetModButton(Mod mod)
|
||||
{
|
||||
|
@ -52,7 +52,7 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { };
|
||||
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap)
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
@ -11,7 +11,6 @@ using osu.Framework.IO.File;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.IO.Serialization;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -28,16 +27,12 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public readonly BeatmapMetadata Metadata;
|
||||
|
||||
public readonly Bindable<IEnumerable<Mod>> Mods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
|
||||
|
||||
protected WorkingBeatmap(BeatmapInfo beatmapInfo)
|
||||
{
|
||||
BeatmapInfo = beatmapInfo;
|
||||
BeatmapSetInfo = beatmapInfo.BeatmapSet;
|
||||
Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
|
||||
|
||||
Mods.ValueChanged += _ => applyRateAdjustments();
|
||||
|
||||
beatmap = new RecyclableLazy<IBeatmap>(() =>
|
||||
{
|
||||
var b = GetBeatmap() ?? new Beatmap();
|
||||
@ -51,14 +46,7 @@ namespace osu.Game.Beatmaps
|
||||
return b;
|
||||
});
|
||||
|
||||
track = new RecyclableLazy<Track>(() =>
|
||||
{
|
||||
// we want to ensure that we always have a track, even if it's a fake one.
|
||||
var t = GetTrack() ?? new VirtualBeatmapTrack(Beatmap);
|
||||
applyRateAdjustments(t);
|
||||
return t;
|
||||
});
|
||||
|
||||
track = new RecyclableLazy<Track>(() => GetTrack() ?? new VirtualBeatmapTrack(Beatmap));
|
||||
background = new RecyclableLazy<Texture>(GetBackground, BackgroundStillValid);
|
||||
waveform = new RecyclableLazy<Waveform>(GetWaveform);
|
||||
storyboard = new RecyclableLazy<Storyboard>(GetStoryboard);
|
||||
@ -87,7 +75,7 @@ namespace osu.Game.Beatmaps
|
||||
/// <param name="ruleset">The <see cref="RulesetInfo"/> to create a playable <see cref="IBeatmap"/> for.</param>
|
||||
/// <returns>The converted <see cref="IBeatmap"/>.</returns>
|
||||
/// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception>
|
||||
public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset)
|
||||
public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods)
|
||||
{
|
||||
var rulesetInstance = ruleset.CreateInstance();
|
||||
|
||||
@ -98,19 +86,19 @@ namespace osu.Game.Beatmaps
|
||||
throw new BeatmapInvalidForRulesetException($"{nameof(Beatmaps.Beatmap)} can not be converted for the ruleset (ruleset: {ruleset.InstantiationInfo}, converter: {converter}).");
|
||||
|
||||
// Apply conversion mods
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToBeatmapConverter>())
|
||||
foreach (var mod in mods.OfType<IApplicableToBeatmapConverter>())
|
||||
mod.ApplyToBeatmapConverter(converter);
|
||||
|
||||
// Convert
|
||||
IBeatmap converted = converter.Convert();
|
||||
|
||||
// Apply difficulty mods
|
||||
if (Mods.Value.Any(m => m is IApplicableToDifficulty))
|
||||
if (mods.Any(m => m is IApplicableToDifficulty))
|
||||
{
|
||||
converted.BeatmapInfo = converted.BeatmapInfo.Clone();
|
||||
converted.BeatmapInfo.BaseDifficulty = converted.BeatmapInfo.BaseDifficulty.Clone();
|
||||
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToDifficulty>())
|
||||
foreach (var mod in mods.OfType<IApplicableToDifficulty>())
|
||||
mod.ApplyToDifficulty(converted.BeatmapInfo.BaseDifficulty);
|
||||
}
|
||||
|
||||
@ -122,7 +110,7 @@ namespace osu.Game.Beatmaps
|
||||
foreach (var obj in converted.HitObjects)
|
||||
obj.ApplyDefaults(converted.ControlPointInfo, converted.BeatmapInfo.BaseDifficulty);
|
||||
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToHitObject>())
|
||||
foreach (var mod in mods.OfType<IApplicableToHitObject>())
|
||||
foreach (var obj in converted.HitObjects)
|
||||
mod.ApplyToHitObject(obj);
|
||||
|
||||
@ -188,16 +176,6 @@ namespace osu.Game.Beatmaps
|
||||
/// </summary>
|
||||
public void RecycleTrack() => track.Recycle();
|
||||
|
||||
private void applyRateAdjustments(Track t = null)
|
||||
{
|
||||
if (t == null && track.IsResultAvailable) t = Track;
|
||||
if (t == null) return;
|
||||
|
||||
t.ResetSpeedAdjustments();
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToClock>())
|
||||
mod.ApplyToClock(t);
|
||||
}
|
||||
|
||||
public class RecyclableLazy<T>
|
||||
{
|
||||
private Lazy<T> lazy;
|
||||
|
@ -112,8 +112,8 @@ namespace osu.Game
|
||||
|
||||
// todo: move this to SongSelect once Screen has the ability to unsuspend.
|
||||
[Cached]
|
||||
[Cached(Type = typeof(IBindable<IEnumerable<Mod>>))]
|
||||
private readonly Bindable<IEnumerable<Mod>> selectedMods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
|
||||
[Cached(typeof(IBindable<IReadOnlyList<Mod>>))]
|
||||
private readonly Bindable<IReadOnlyList<Mod>> mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
|
||||
|
||||
public OsuGame(string[] args = null)
|
||||
{
|
||||
@ -293,9 +293,8 @@ namespace osu.Game
|
||||
performFromMainMenu(() =>
|
||||
{
|
||||
ruleset.Value = databasedScoreInfo.Ruleset;
|
||||
|
||||
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap);
|
||||
Beatmap.Value.Mods.Value = databasedScoreInfo.Mods;
|
||||
mods.Value = databasedScoreInfo.Mods;
|
||||
|
||||
menuScreen.Push(new PlayerLoader(() => new ReplayPlayer(databasedScore)));
|
||||
}, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true);
|
||||
|
@ -42,19 +42,19 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
protected readonly FillFlowContainer<ModSection> ModSectionsContainer;
|
||||
|
||||
protected readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
|
||||
protected readonly Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
|
||||
|
||||
protected readonly IBindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuColour colours, IBindable<RulesetInfo> ruleset, AudioManager audio, Bindable<IEnumerable<Mod>> selectedMods)
|
||||
private void load(OsuColour colours, IBindable<RulesetInfo> ruleset, AudioManager audio, Bindable<IReadOnlyList<Mod>> mods)
|
||||
{
|
||||
LowMultiplierColour = colours.Red;
|
||||
HighMultiplierColour = colours.Green;
|
||||
UnrankedLabel.Colour = colours.Blue;
|
||||
|
||||
Ruleset.BindTo(ruleset);
|
||||
if (selectedMods != null) SelectedMods.BindTo(selectedMods);
|
||||
if (mods != null) SelectedMods.BindTo(mods);
|
||||
|
||||
sampleOn = audio.Sample.Get(@"UI/check-on");
|
||||
sampleOff = audio.Sample.Get(@"UI/check-off");
|
||||
@ -87,14 +87,14 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
// attempt to re-select any already selected mods.
|
||||
// this may be the first time we are receiving the ruleset, in which case they will still match.
|
||||
selectedModsChanged(new ValueChangedEvent<IEnumerable<Mod>>(SelectedMods.Value, SelectedMods.Value));
|
||||
selectedModsChanged(new ValueChangedEvent<IReadOnlyList<Mod>>(SelectedMods.Value, SelectedMods.Value));
|
||||
|
||||
// write the mods back to the SelectedMods bindable in the case a change was not applicable.
|
||||
// this generally isn't required as the previous line will perform deselection; just here for safety.
|
||||
refreshSelectedMods();
|
||||
}
|
||||
|
||||
private void selectedModsChanged(ValueChangedEvent<IEnumerable<Mod>> e)
|
||||
private void selectedModsChanged(ValueChangedEvent<IReadOnlyList<Mod>> e)
|
||||
{
|
||||
foreach (ModSection section in ModSectionsContainer.Children)
|
||||
section.SelectTypes(e.NewValue.Select(m => m.GetType()).ToList());
|
||||
|
@ -22,6 +22,7 @@ using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Music;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -54,7 +55,11 @@ namespace osu.Game.Overlays
|
||||
private Container dragContainer;
|
||||
private Container playerContainer;
|
||||
|
||||
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
[Resolved]
|
||||
private Bindable<WorkingBeatmap> beatmap { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IBindable<IReadOnlyList<Mod>> mods { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Provide a source for the toolbar height.
|
||||
@ -73,7 +78,6 @@ namespace osu.Game.Overlays
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(Bindable<WorkingBeatmap> beatmap, BeatmapManager beatmaps, OsuColour colours)
|
||||
{
|
||||
this.beatmap.BindTo(beatmap);
|
||||
this.beatmaps = beatmaps;
|
||||
|
||||
Children = new Drawable[]
|
||||
@ -231,6 +235,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
beatmap.BindValueChanged(beatmapChanged, true);
|
||||
beatmap.BindDisabledChanged(beatmapDisabledChanged, true);
|
||||
mods.BindValueChanged(_ => updateAudioAdjustments(), true);
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
@ -354,10 +359,23 @@ namespace osu.Game.Overlays
|
||||
progressBar.CurrentTime = 0;
|
||||
|
||||
updateDisplay(current, direction);
|
||||
updateAudioAdjustments();
|
||||
|
||||
queuedDirection = null;
|
||||
}
|
||||
|
||||
private void updateAudioAdjustments()
|
||||
{
|
||||
var track = current?.Track;
|
||||
if (track == null)
|
||||
return;
|
||||
|
||||
track.ResetSpeedAdjustments();
|
||||
|
||||
foreach (var mod in mods.Value.OfType<IApplicableToClock>())
|
||||
mod.ApplyToClock(track);
|
||||
}
|
||||
|
||||
private void currentTrackCompleted() => Schedule(() =>
|
||||
{
|
||||
if (!current.Track.Looping && !beatmap.Disabled && beatmapSets.Any())
|
||||
|
@ -39,8 +39,7 @@ namespace osu.Game.Rulesets.Difficulty
|
||||
{
|
||||
mods = mods.Select(m => m.CreateCopy()).ToArray();
|
||||
|
||||
beatmap.Mods.Value = mods;
|
||||
IBeatmap playableBeatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo);
|
||||
IBeatmap playableBeatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo, mods);
|
||||
|
||||
var clock = new StopwatchClock();
|
||||
mods.OfType<IApplicableToClock>().ForEach(m => m.ApplyToClock(clock));
|
||||
@ -106,7 +105,7 @@ namespace osu.Game.Rulesets.Difficulty
|
||||
/// </summary>
|
||||
public Mod[] CreateDifficultyAdjustmentModCombinations()
|
||||
{
|
||||
return createDifficultyAdjustmentModCombinations(Enumerable.Empty<Mod>(), DifficultyAdjustmentMods).ToArray();
|
||||
return createDifficultyAdjustmentModCombinations(Array.Empty<Mod>(), DifficultyAdjustmentMods).ToArray();
|
||||
|
||||
IEnumerable<Mod> createDifficultyAdjustmentModCombinations(IEnumerable<Mod> currentSet, Mod[] adjustmentSet, int currentSetCount = 0, int adjustmentSetStart = 0)
|
||||
{
|
||||
|
@ -26,8 +26,7 @@ namespace osu.Game.Rulesets.Difficulty
|
||||
Ruleset = ruleset;
|
||||
Score = score;
|
||||
|
||||
beatmap.Mods.Value = score.Mods;
|
||||
Beatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo);
|
||||
Beatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo, score.Mods);
|
||||
|
||||
Attributes = ruleset.CreateDifficultyCalculator(beatmap).Calculate(score.Mods);
|
||||
|
||||
|
@ -14,6 +14,7 @@ using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
@ -185,8 +186,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
}
|
||||
|
||||
internal override DrawableEditRuleset CreateDrawableRuleset()
|
||||
=> new DrawableEditRuleset<TObject>(CreateDrawableRuleset(Ruleset, Beatmap.Value));
|
||||
=> new DrawableEditRuleset<TObject>(CreateDrawableRuleset(Ruleset, Beatmap.Value, Array.Empty<Mod>()));
|
||||
|
||||
protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap);
|
||||
protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
|
||||
}
|
||||
}
|
||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets
|
||||
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
|
||||
/// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception>
|
||||
/// <returns></returns>
|
||||
public abstract DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap);
|
||||
public abstract DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>.
|
||||
|
@ -11,7 +11,6 @@ using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
@ -82,7 +81,8 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <summary>
|
||||
/// The mods which are to be applied.
|
||||
/// </summary>
|
||||
private readonly IEnumerable<Mod> mods;
|
||||
[Cached(typeof(IReadOnlyList<Mod>))]
|
||||
private readonly IReadOnlyList<Mod> mods;
|
||||
|
||||
private FrameStabilityContainer frameStabilityContainer;
|
||||
|
||||
@ -93,16 +93,18 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </summary>
|
||||
/// <param name="ruleset">The ruleset being represented.</param>
|
||||
/// <param name="workingBeatmap">The beatmap to create the hit renderer for.</param>
|
||||
protected DrawableRuleset(Ruleset ruleset, WorkingBeatmap workingBeatmap)
|
||||
protected DrawableRuleset(Ruleset ruleset, WorkingBeatmap workingBeatmap, IReadOnlyList<Mod> mods)
|
||||
: base(ruleset)
|
||||
{
|
||||
Debug.Assert(workingBeatmap != null, "DrawableRuleset initialized with a null beatmap.");
|
||||
if (workingBeatmap == null)
|
||||
throw new ArgumentException("Beatmap cannot be null.", nameof(workingBeatmap));
|
||||
|
||||
this.mods = mods.ToArray();
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Beatmap = (Beatmap<TObject>)workingBeatmap.GetPlayableBeatmap(ruleset.RulesetInfo);
|
||||
Beatmap = (Beatmap<TObject>)workingBeatmap.GetPlayableBeatmap(ruleset.RulesetInfo, mods);
|
||||
|
||||
mods = workingBeatmap.Mods.Value;
|
||||
applyBeatmapMods(mods);
|
||||
|
||||
KeyBindingInputManager = CreateInputManager();
|
||||
@ -255,7 +257,7 @@ namespace osu.Game.Rulesets.UI
|
||||
/// Applies the active mods to the Beatmap.
|
||||
/// </summary>
|
||||
/// <param name="mods"></param>
|
||||
private void applyBeatmapMods(IEnumerable<Mod> mods)
|
||||
private void applyBeatmapMods(IReadOnlyList<Mod> mods)
|
||||
{
|
||||
if (mods == null)
|
||||
return;
|
||||
@ -268,7 +270,7 @@ namespace osu.Game.Rulesets.UI
|
||||
/// Applies the active mods to this DrawableRuleset.
|
||||
/// </summary>
|
||||
/// <param name="mods"></param>
|
||||
private void applyRulesetMods(IEnumerable<Mod> mods, OsuConfigManager config)
|
||||
private void applyRulesetMods(IReadOnlyList<Mod> mods, OsuConfigManager config)
|
||||
{
|
||||
if (mods == null)
|
||||
return;
|
||||
|
@ -57,13 +57,15 @@ namespace osu.Game.Rulesets.UI
|
||||
hitObjectContainerLazy = new Lazy<HitObjectContainer>(CreateHitObjectContainer);
|
||||
}
|
||||
|
||||
private WorkingBeatmap beatmap;
|
||||
[Resolved]
|
||||
private IBindable<WorkingBeatmap> beatmap { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IReadOnlyList<Mod> mods { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IBindable<WorkingBeatmap> beatmap)
|
||||
private void load()
|
||||
{
|
||||
this.beatmap = beatmap.Value;
|
||||
|
||||
Cursor = CreateCursor();
|
||||
if (Cursor != null)
|
||||
AddInternal(Cursor);
|
||||
@ -123,7 +125,7 @@ namespace osu.Game.Rulesets.UI
|
||||
base.Update();
|
||||
|
||||
if (beatmap != null)
|
||||
foreach (var mod in beatmap.Mods.Value)
|
||||
foreach (var mod in mods)
|
||||
if (mod is IUpdatableByPlayfield updatable)
|
||||
updatable.Update(this);
|
||||
}
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
@ -80,8 +81,8 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
[Cached(Type = typeof(IScrollingInfo))]
|
||||
private readonly LocalScrollingInfo scrollingInfo;
|
||||
|
||||
protected DrawableScrollingRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
protected DrawableScrollingRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
scrollingInfo = new LocalScrollingInfo();
|
||||
scrollingInfo.Direction.BindTo(Direction);
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
@ -110,7 +109,7 @@ namespace osu.Game.Screens.Multi.Match.Components
|
||||
},
|
||||
};
|
||||
|
||||
CurrentItem.BindValueChanged(item => modDisplay.Current.Value = item.NewValue?.RequiredMods ?? Enumerable.Empty<Mod>(), true);
|
||||
CurrentItem.BindValueChanged(item => modDisplay.Current.Value = item.NewValue?.RequiredMods?.ToArray() ?? Array.Empty<Mod>(), true);
|
||||
|
||||
beatmapButton.Action = () => RequestBeatmapSelection?.Invoke();
|
||||
}
|
||||
|
@ -1,8 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
@ -42,9 +41,6 @@ namespace osu.Game.Screens.Multi.Match
|
||||
[Resolved(typeof(Room))]
|
||||
protected Bindable<PlaylistItem> CurrentItem { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
protected Bindable<IEnumerable<Mod>> SelectedMods { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
private BeatmapManager beatmapManager { get; set; }
|
||||
|
||||
@ -182,6 +178,9 @@ namespace osu.Game.Screens.Multi.Match
|
||||
public override bool OnExiting(IScreen next)
|
||||
{
|
||||
RoomManager?.PartRoom();
|
||||
|
||||
Mods.Value = Array.Empty<Mod>();
|
||||
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
@ -194,7 +193,7 @@ namespace osu.Game.Screens.Multi.Match
|
||||
var localBeatmap = e.NewValue?.Beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == e.NewValue.Beatmap.OnlineBeatmapID);
|
||||
|
||||
Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
|
||||
SelectedMods.Value = e.NewValue?.RequiredMods ?? Enumerable.Empty<Mod>();
|
||||
Mods.Value = e.NewValue?.RequiredMods?.ToArray() ?? Array.Empty<Mod>();
|
||||
if (e.NewValue?.Ruleset != null)
|
||||
Ruleset.Value = e.NewValue.Ruleset;
|
||||
}
|
||||
@ -222,8 +221,6 @@ namespace osu.Game.Screens.Multi.Match
|
||||
|
||||
private void onStart()
|
||||
{
|
||||
Beatmap.Value.Mods.Value = SelectedMods.Value.ToArray();
|
||||
|
||||
switch (type.Value)
|
||||
{
|
||||
default:
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
@ -14,7 +13,6 @@ using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Multi.Ranking;
|
||||
using osu.Game.Screens.Play;
|
||||
@ -37,9 +35,6 @@ namespace osu.Game.Screens.Multi.Play
|
||||
[Resolved]
|
||||
private IBindable<RulesetInfo> ruleset { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private Bindable<IEnumerable<Mod>> selectedMods { get; set; }
|
||||
|
||||
public TimeshiftPlayer(PlaylistItem playlistItem)
|
||||
{
|
||||
this.playlistItem = playlistItem;
|
||||
@ -61,7 +56,7 @@ namespace osu.Game.Screens.Multi.Play
|
||||
if (ruleset.Value.ID != playlistItem.Ruleset.ID)
|
||||
throw new InvalidOperationException("Current Ruleset does not match PlaylistItem's Ruleset");
|
||||
|
||||
if (!playlistItem.RequiredMods.All(m => selectedMods.Value.Contains(m)))
|
||||
if (!playlistItem.RequiredMods.All(m => Mods.Value.Contains(m)))
|
||||
throw new InvalidOperationException("Current Mods do not match PlaylistItem's RequiredMods");
|
||||
|
||||
var req = new CreateRoomScoreRequest(roomId.Value ?? 0, playlistItem.ID);
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Microsoft.EntityFrameworkCore.Internal;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
@ -14,6 +15,7 @@ using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Screens
|
||||
{
|
||||
@ -59,9 +61,11 @@ namespace osu.Game.Screens
|
||||
|
||||
public virtual float BackgroundParallaxAmount => 1;
|
||||
|
||||
public Bindable<WorkingBeatmap> Beatmap { get; set; }
|
||||
public Bindable<WorkingBeatmap> Beatmap { get; private set; }
|
||||
|
||||
public Bindable<RulesetInfo> Ruleset { get; set; }
|
||||
public Bindable<RulesetInfo> Ruleset { get; private set; }
|
||||
|
||||
public Bindable<IReadOnlyList<Mod>> Mods { get; private set; }
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
@ -69,6 +73,7 @@ namespace osu.Game.Screens
|
||||
|
||||
Beatmap = screenDependencies.Beatmap;
|
||||
Ruleset = screenDependencies.Ruleset;
|
||||
Mods = screenDependencies.Mods;
|
||||
|
||||
return base.CreateChildDependencies(screenDependencies);
|
||||
}
|
||||
|
@ -1,10 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Screens
|
||||
{
|
||||
@ -14,6 +16,8 @@ namespace osu.Game.Screens
|
||||
|
||||
public Bindable<RulesetInfo> Ruleset { get; }
|
||||
|
||||
public Bindable<IReadOnlyList<Mod>> Mods { get; }
|
||||
|
||||
public OsuScreenDependencies(bool requireLease, IReadOnlyDependencyContainer parent)
|
||||
: base(parent)
|
||||
{
|
||||
@ -21,20 +25,21 @@ namespace osu.Game.Screens
|
||||
{
|
||||
Beatmap = parent.Get<LeasedBindable<WorkingBeatmap>>()?.GetBoundCopy();
|
||||
if (Beatmap == null)
|
||||
{
|
||||
Cache(Beatmap = parent.Get<Bindable<WorkingBeatmap>>().BeginLease(false));
|
||||
}
|
||||
|
||||
Ruleset = parent.Get<LeasedBindable<RulesetInfo>>()?.GetBoundCopy();
|
||||
if (Ruleset == null)
|
||||
{
|
||||
Cache(Ruleset = parent.Get<Bindable<RulesetInfo>>().BeginLease(true));
|
||||
}
|
||||
|
||||
Mods = parent.Get<LeasedBindable<IReadOnlyList<Mod>>>()?.GetBoundCopy();
|
||||
if (Mods == null)
|
||||
Cache(Mods = parent.Get<Bindable<IReadOnlyList<Mod>>>().BeginLease(true));
|
||||
}
|
||||
else
|
||||
{
|
||||
Beatmap = (parent.Get<LeasedBindable<WorkingBeatmap>>() ?? parent.Get<Bindable<WorkingBeatmap>>()).GetBoundCopy();
|
||||
Ruleset = (parent.Get<LeasedBindable<RulesetInfo>>() ?? parent.Get<Bindable<RulesetInfo>>()).GetBoundCopy();
|
||||
Mods = (parent.Get<LeasedBindable<IReadOnlyList<Mod>>>() ?? parent.Get<Bindable<IReadOnlyList<Mod>>>()).GetBoundCopy();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework;
|
||||
@ -23,6 +24,7 @@ namespace osu.Game.Screens.Play
|
||||
public class GameplayClockContainer : Container
|
||||
{
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
private readonly IReadOnlyList<Mod> mods;
|
||||
|
||||
/// <summary>
|
||||
/// The original source (usually a <see cref="WorkingBeatmap"/>'s track).
|
||||
@ -58,9 +60,10 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private readonly FramedOffsetClock platformOffsetClock;
|
||||
|
||||
public GameplayClockContainer(WorkingBeatmap beatmap, double gameplayStartTime)
|
||||
public GameplayClockContainer(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods, double gameplayStartTime)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
this.mods = mods;
|
||||
this.gameplayStartTime = gameplayStartTime;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
@ -170,7 +173,7 @@ namespace osu.Game.Screens.Play
|
||||
else
|
||||
sourceClock.Rate = UserPlaybackRate.Value;
|
||||
|
||||
foreach (var mod in beatmap.Mods.Value.OfType<IApplicableToClock>())
|
||||
foreach (var mod in mods.OfType<IApplicableToClock>())
|
||||
mod.ApplyToClock(sourceClock);
|
||||
}
|
||||
}
|
||||
|
@ -18,15 +18,15 @@ using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public class ModDisplay : Container, IHasCurrentValue<IEnumerable<Mod>>
|
||||
public class ModDisplay : Container, IHasCurrentValue<IReadOnlyList<Mod>>
|
||||
{
|
||||
private const int fade_duration = 1000;
|
||||
|
||||
public bool DisplayUnrankedText = true;
|
||||
|
||||
private readonly Bindable<IEnumerable<Mod>> current = new Bindable<IEnumerable<Mod>>();
|
||||
private readonly Bindable<IReadOnlyList<Mod>> current = new Bindable<IReadOnlyList<Mod>>();
|
||||
|
||||
public Bindable<IEnumerable<Mod>> Current
|
||||
public Bindable<IReadOnlyList<Mod>> Current
|
||||
{
|
||||
get => current;
|
||||
set
|
||||
|
@ -2,16 +2,17 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
@ -42,7 +43,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public Action<double> RequestSeek;
|
||||
|
||||
public HUDOverlay(ScoreProcessor scoreProcessor, DrawableRuleset drawableRuleset, WorkingBeatmap working)
|
||||
public HUDOverlay(ScoreProcessor scoreProcessor, DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
@ -96,7 +97,7 @@ namespace osu.Game.Screens.Play
|
||||
Progress.AllowSeeking = drawableRuleset.HasReplayLoaded.Value;
|
||||
Progress.RequestSeek = time => RequestSeek(time);
|
||||
|
||||
ModDisplay.Current.BindTo(working.Mods);
|
||||
ModDisplay.Current.Value = mods;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
|
@ -102,7 +102,7 @@ namespace osu.Game.Screens.Play
|
||||
if (!ScoreProcessor.Mode.Disabled)
|
||||
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
|
||||
|
||||
InternalChild = GameplayClockContainer = new GameplayClockContainer(working, DrawableRuleset.GameplayStartTime);
|
||||
InternalChild = GameplayClockContainer = new GameplayClockContainer(working, Mods.Value, DrawableRuleset.GameplayStartTime);
|
||||
|
||||
GameplayClockContainer.Children = new[]
|
||||
{
|
||||
@ -123,7 +123,7 @@ namespace osu.Game.Screens.Play
|
||||
},
|
||||
// display the cursor above some HUD elements.
|
||||
DrawableRuleset.Cursor?.CreateProxy() ?? new Container(),
|
||||
HUDOverlay = new HUDOverlay(ScoreProcessor, DrawableRuleset, working)
|
||||
HUDOverlay = new HUDOverlay(ScoreProcessor, DrawableRuleset, Mods.Value)
|
||||
{
|
||||
HoldToQuit = { Action = performUserRequestedExit },
|
||||
PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = GameplayClockContainer.UserPlaybackRate } } },
|
||||
@ -170,7 +170,7 @@ namespace osu.Game.Screens.Play
|
||||
ScoreProcessor.AllJudged += onCompletion;
|
||||
ScoreProcessor.Failed += onFail;
|
||||
|
||||
foreach (var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToScoreProcessor>())
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
|
||||
mod.ApplyToScoreProcessor(ScoreProcessor);
|
||||
}
|
||||
|
||||
@ -192,7 +192,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
try
|
||||
{
|
||||
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(working);
|
||||
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(working, Mods.Value);
|
||||
}
|
||||
catch (BeatmapInvalidForRulesetException)
|
||||
{
|
||||
@ -200,7 +200,7 @@ namespace osu.Game.Screens.Play
|
||||
// let's try again forcing the beatmap's ruleset.
|
||||
ruleset = beatmap.BeatmapInfo.Ruleset;
|
||||
rulesetInstance = ruleset.CreateInstance();
|
||||
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(Beatmap.Value);
|
||||
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(Beatmap.Value, Mods.Value);
|
||||
}
|
||||
|
||||
if (!DrawableRuleset.Objects.Any())
|
||||
@ -271,7 +271,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
Beatmap = Beatmap.Value.BeatmapInfo,
|
||||
Ruleset = ruleset,
|
||||
Mods = Beatmap.Value.Mods.Value.ToArray(),
|
||||
Mods = Mods.Value.ToArray(),
|
||||
User = api.LocalUser.Value,
|
||||
};
|
||||
|
||||
@ -325,7 +325,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private bool onFail()
|
||||
{
|
||||
if (Beatmap.Value.Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
|
||||
if (Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
|
||||
return false;
|
||||
|
||||
GameplayClockContainer.Stop();
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
@ -16,6 +17,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Screens.Play.PlayerSettings;
|
||||
@ -66,7 +68,7 @@ namespace osu.Game.Screens.Play
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
info = new BeatmapMetadataDisplay(Beatmap.Value)
|
||||
info = new BeatmapMetadataDisplay(Beatmap.Value, Mods.Value)
|
||||
{
|
||||
Alpha = 0,
|
||||
Anchor = Anchor.Centre,
|
||||
@ -299,6 +301,7 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
private readonly IReadOnlyList<Mod> mods;
|
||||
private LoadingAnimation loading;
|
||||
private Sprite backgroundSprite;
|
||||
private ModDisplay modDisplay;
|
||||
@ -320,9 +323,10 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
public BeatmapMetadataDisplay(WorkingBeatmap beatmap)
|
||||
public BeatmapMetadataDisplay(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
this.mods = mods;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -403,7 +407,7 @@ namespace osu.Game.Screens.Play
|
||||
Origin = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Top = 20 },
|
||||
Current = beatmap.Mods
|
||||
Current = { Value = mods }
|
||||
}
|
||||
},
|
||||
}
|
||||
|
@ -25,6 +25,7 @@ using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
@ -309,12 +310,12 @@ namespace osu.Game.Screens.Select
|
||||
try
|
||||
{
|
||||
// Try to get the beatmap with the user's ruleset
|
||||
playableBeatmap = beatmap.GetPlayableBeatmap(ruleset);
|
||||
playableBeatmap = beatmap.GetPlayableBeatmap(ruleset, Array.Empty<Mod>());
|
||||
}
|
||||
catch (BeatmapInvalidForRulesetException)
|
||||
{
|
||||
// Can't be converted to the user's ruleset, so use the beatmap's own ruleset
|
||||
playableBeatmap = beatmap.GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset);
|
||||
playableBeatmap = beatmap.GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset, Array.Empty<Mod>());
|
||||
}
|
||||
|
||||
labels.AddRange(playableBeatmap.GetStatistics().Select(s => new InfoLabel(s)));
|
||||
|
@ -2,8 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Humanizer;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@ -26,9 +24,6 @@ namespace osu.Game.Screens.Select
|
||||
[Resolved(typeof(Room))]
|
||||
protected Bindable<PlaylistItem> CurrentItem { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
private Bindable<IEnumerable<Mod>> selectedMods { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private BeatmapManager beatmaps { get; set; }
|
||||
|
||||
@ -46,7 +41,7 @@ namespace osu.Game.Screens.Select
|
||||
RulesetID = Ruleset.Value.ID ?? 0
|
||||
};
|
||||
|
||||
item.RequiredMods.AddRange(SelectedMods.Value);
|
||||
item.RequiredMods.AddRange(Mods.Value);
|
||||
|
||||
Selected?.Invoke(item);
|
||||
|
||||
@ -65,11 +60,12 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
Ruleset.Value = CurrentItem.Value.Ruleset;
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(CurrentItem.Value.Beatmap);
|
||||
Beatmap.Value.Mods.Value = selectedMods.Value = CurrentItem.Value.RequiredMods ?? Enumerable.Empty<Mod>();
|
||||
Mods.Value = CurrentItem.Value.RequiredMods?.ToArray() ?? Array.Empty<Mod>();
|
||||
}
|
||||
|
||||
Beatmap.Disabled = true;
|
||||
Ruleset.Disabled = true;
|
||||
Mods.Disabled = true;
|
||||
|
||||
return false;
|
||||
}
|
||||
@ -80,6 +76,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
Beatmap.Disabled = false;
|
||||
Ruleset.Disabled = false;
|
||||
Mods.Disabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -52,10 +52,10 @@ namespace osu.Game.Screens.Select
|
||||
var auto = Ruleset.Value.CreateInstance().GetAutoplayMod();
|
||||
var autoType = auto.GetType();
|
||||
|
||||
var mods = SelectedMods.Value;
|
||||
var mods = Mods.Value;
|
||||
if (mods.All(m => m.GetType() != autoType))
|
||||
{
|
||||
SelectedMods.Value = mods.Append(auto);
|
||||
Mods.Value = mods.Append(auto).ToArray();
|
||||
removeAutoModOnResume = true;
|
||||
}
|
||||
}
|
||||
|
@ -84,8 +84,8 @@ namespace osu.Game.Screens.Select
|
||||
private readonly Bindable<RulesetInfo> decoupledRuleset = new Bindable<RulesetInfo>();
|
||||
|
||||
[Cached]
|
||||
[Cached(Type = typeof(IBindable<IEnumerable<Mod>>))]
|
||||
protected readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
|
||||
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
|
||||
private readonly Bindable<IReadOnlyList<Mod>> mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>()); // Bound to the game's mods, but is not reset on exiting
|
||||
|
||||
protected SongSelect()
|
||||
{
|
||||
@ -217,10 +217,9 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, Bindable<IEnumerable<Mod>> selectedMods)
|
||||
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins)
|
||||
{
|
||||
if (selectedMods != null)
|
||||
SelectedMods.BindTo(selectedMods);
|
||||
mods.BindTo(Mods);
|
||||
|
||||
if (Footer != null)
|
||||
{
|
||||
@ -269,6 +268,7 @@ namespace osu.Game.Screens.Select
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
dependencies.CacheAs(this);
|
||||
dependencies.CacheAs(decoupledRuleset);
|
||||
dependencies.CacheAs<IBindable<RulesetInfo>>(decoupledRuleset);
|
||||
@ -394,7 +394,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
Logger.Log($"ruleset changed from \"{decoupledRuleset.Value}\" to \"{ruleset}\"");
|
||||
|
||||
Beatmap.Value.Mods.Value = Enumerable.Empty<Mod>();
|
||||
mods.Value = Array.Empty<Mod>();
|
||||
decoupledRuleset.Value = ruleset;
|
||||
|
||||
// force a filter before attempting to change the beatmap.
|
||||
@ -529,8 +529,8 @@ namespace osu.Game.Screens.Select
|
||||
if (Beatmap.Value.Track != null)
|
||||
Beatmap.Value.Track.Looping = false;
|
||||
|
||||
SelectedMods.UnbindAll();
|
||||
Beatmap.Value.Mods.Value = new Mod[] { };
|
||||
mods.UnbindAll();
|
||||
Mods.Value = Array.Empty<Mod>();
|
||||
|
||||
return false;
|
||||
}
|
||||
@ -557,8 +557,6 @@ namespace osu.Game.Screens.Select
|
||||
/// <param name="beatmap">The working beatmap.</param>
|
||||
protected virtual void UpdateBeatmap(WorkingBeatmap beatmap)
|
||||
{
|
||||
beatmap.Mods.BindTo(SelectedMods);
|
||||
|
||||
Logger.Log($"working beatmap updated to {beatmap}");
|
||||
|
||||
if (Background is BackgroundScreenBeatmap backgroundModeBeatmap)
|
||||
|
@ -68,7 +68,7 @@ namespace osu.Game.Tests.Visual
|
||||
var working = CreateWorkingBeatmap(beatmap, Clock);
|
||||
|
||||
Beatmap.Value = working;
|
||||
Beatmap.Value.Mods.Value = new[] { r.GetAllMods().First(m => m is ModNoFail) };
|
||||
Mods.Value = new[] { r.GetAllMods().First(m => m is ModNoFail) };
|
||||
|
||||
Player?.Exit();
|
||||
Player = null;
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
@ -10,16 +11,26 @@ using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public abstract class OsuTestCase : TestCase
|
||||
{
|
||||
[Cached(typeof(Bindable<WorkingBeatmap>))]
|
||||
[Cached(typeof(IBindable<WorkingBeatmap>))]
|
||||
private readonly OsuTestBeatmap beatmap = new OsuTestBeatmap(new DummyWorkingBeatmap());
|
||||
|
||||
protected BindableBeatmap Beatmap => beatmap;
|
||||
|
||||
[Cached]
|
||||
[Cached(typeof(IBindable<RulesetInfo>))]
|
||||
protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
||||
|
||||
[Cached]
|
||||
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
|
||||
protected readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
|
||||
|
||||
protected DependencyContainer Dependencies { get; private set; }
|
||||
|
||||
private readonly Lazy<Storage> localStorage;
|
||||
@ -27,18 +38,10 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
Dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
// This is the earliest we can get OsuGameBase, which is used by the dummy working beatmap to find textures
|
||||
beatmap.Default = new DummyWorkingBeatmap(Dependencies.Get<OsuGameBase>());
|
||||
beatmap.Default = new DummyWorkingBeatmap(parent.Get<OsuGameBase>());
|
||||
|
||||
Dependencies.CacheAs<Bindable<WorkingBeatmap>>(beatmap);
|
||||
Dependencies.CacheAs<IBindable<WorkingBeatmap>>(beatmap);
|
||||
|
||||
Dependencies.CacheAs(Ruleset);
|
||||
Dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset);
|
||||
|
||||
return Dependencies;
|
||||
return Dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
}
|
||||
|
||||
protected OsuTestCase()
|
||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Tests.Visual
|
||||
Beatmap.Value = new TestWorkingBeatmap(beatmap, Clock);
|
||||
|
||||
if (!AllowFail)
|
||||
Beatmap.Value.Mods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
|
||||
Mods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
|
||||
|
||||
Player = CreatePlayer(ruleset);
|
||||
LoadScreen(Player);
|
||||
|
Loading…
Reference in New Issue
Block a user