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mirror of https://github.com/ppy/osu.git synced 2024-12-14 19:22:54 +08:00

Improve visual display

This commit is contained in:
smoogipoo 2020-04-07 15:30:06 +09:00
parent 933314d724
commit ed17a1c990

View File

@ -4,6 +4,8 @@
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Rulesets;
@ -24,8 +26,6 @@ namespace osu.Game.Online.Leaderboards
[Resolved]
private IAPIProvider api { get; set; }
protected override double LoadDelay => 250;
public TopLocalRank(BeatmapInfo beatmap)
: base(null)
{
@ -48,20 +48,23 @@ namespace osu.Game.Online.Leaderboards
fetchAndLoadTopScore();
}
private ScheduledDelegate scheduledRankUpdate;
private void fetchAndLoadTopScore()
{
var rank = fetchTopScore()?.Rank;
scheduledRankUpdate = Schedule(() =>
{
Rank = rank;
// toggle the display of this drawable
// we do not want empty space if there is no rank to be displayed
if (rank.HasValue)
Show();
else
Hide();
Schedule(() => Rank = rank);
// Required since presence is changed via IsPresent override
Invalidate(Invalidation.Presence);
});
}
// We're present if a rank is set, or if there is a pending rank update (IsPresent = true is required for the scheduler to run).
public override bool IsPresent => base.IsPresent && (Rank != null || scheduledRankUpdate?.Completed == false);
private ScoreInfo fetchTopScore()
{
if (scores == null || beatmap == null || ruleset?.Value == null || api?.LocalUser.Value == null)